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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Jehanne D'ark
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Posted - 2010.06.22 02:21:00 -
[1921]
I've seen this system implemented in game with NPC deadspace complexes. It looks like a good idea on paper, but the capsuleer version is superior.
With the capsuleer version, you have the freedom to design any module layout you can dream of and still be able to navigate your ship through the area.
With the OP's proposed version, you cannot. You only have six-axis of freedom.
If this were to be implemented for capsuleers, it would be like 100 years backpedal in technology. It would be immersion breaking.
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Jennifer Rizea
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Posted - 2010.06.22 11:28:00 -
[1922]
Yeah, but right now starbases are basically a stick, inside a translucent orb, surrounded by bits of metal.
Anyway, I support the OP's idea, and it's been four years, CCP. Sixty five pages and close to two thousand posts, even if there are a portion of posts against the idea, it's still overwhelming support.
So, bump.
~ Jenni
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Ulviirala Vauryndar
Gallente Vauryndar Dalharil
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Posted - 2010.06.22 14:18:00 -
[1923]
Last time I checked, when anchoring a structure, I could only move it into 6 directions, either (3 axis). And then it magically started to draw power from the tower.
I realize that was a lame reason but so is yours in my opinion. Depending on how you build components or anchor structures with either system, you can or cannot move inbetween the modules or get stuck ;)
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Soapy5
Gallente Eve University Ivy League
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Posted - 2010.06.23 03:36:00 -
[1924]
*looks for support button*
oh well
+1
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Esiel
Renegade Serenity
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Posted - 2010.06.25 15:06:00 -
[1925]
Originally by: Jehanne D'ark I've seen this system implemented in game with NPC deadspace complexes. It looks like a good idea on paper, but the capsuleer version is superior.
With the capsuleer version, you have the freedom to design any module layout you can dream of and still be able to navigate your ship through the area.
With the OP's proposed version, you cannot. You only have six-axis of freedom.
If this were to be implemented for capsuleers, it would be like 100 years backpedal in technology. It would be immersion breaking.
I take it you have never set up a moon mining POS. Those free floating siloÆs, hangers and factories are a pain in the but to navigate. CCP had to keep extending the transfer distance because it was such a pain to get to each part in order to service your station.
The OPÆs version you dock and do all your servicing inside the station, I am willing to bet 99% of moon goo harvesters would find that a much better system than the û fly to each silo, unload, transferà that we have to do ever couple of days. I would much prefer to just dock and do everything from a single interface than what I do now.
As for immersion breaking try having energy and cpu magically drift across space to each part but the parts canÆt transfer with other and require a spaceship to come periodically to set thing in order and transfer even though the station is 100 times more powerful than said ship. The POS as it stands now is immersion breaking for me and I am willing to bet it is for a lot of other people as well.
...
Beat the dead horse |
Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.06.26 05:16:00 -
[1926]
Originally by: Esiel
Originally by: Jehanne D'ark I've seen this system implemented in game with NPC deadspace complexes. It looks like a good idea on paper, but the capsuleer version is superior.
With the capsuleer version, you have the freedom to design any module layout you can dream of and still be able to navigate your ship through the area.
With the OP's proposed version, you cannot. You only have six-axis of freedom.
If this were to be implemented for capsuleers, it would be like 100 years backpedal in technology. It would be immersion breaking.
I take it you have never set up a moon mining POS. Those free floating siloÆs, hangers and factories are a pain in the but to navigate. CCP had to keep extending the transfer distance because it was such a pain to get to each part in order to service your station.
The OPÆs version you dock and do all your servicing inside the station, I am willing to bet 99% of moon goo harvesters would find that a much better system than the û fly to each silo, unload, transferà that we have to do ever couple of days. I would much prefer to just dock and do everything from a single interface than what I do now.
As for immersion breaking try having energy and cpu magically drift across space to each part but the parts canÆt transfer with other and require a spaceship to come periodically to set thing in order and transfer even though the station is 100 times more powerful than said ship. The POS as it stands now is immersion breaking for me and I am willing to bet it is for a lot of other people as well.
QFT The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Xalorous
Radiant Rejects
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Posted - 2010.06.28 15:43:00 -
[1927]
Love the modular nature of this. Weapon/bubble issue....get rid of the bubble, have the POS just have a 'personal' shield. Have a separate SOV structure forcefield bubble for parking supercaps.
And for the modular design, certain modules should add a vertical aspect so you can have layers. I'm seeing weapons on top and bottom, hangar, storage and refining in the middle.
As far as I'm concerned, if you make modules that allow for increasing CPU and grid, and modules which carry out all the functions of an outpost, you can replace POS and Outpost with a new breed of modular, customized, player structures...
Sandbox indeed.
P.S. Kudos to the OP for the modelling. Xalorous --- I hold no position of authority. All comments are my own, and I take sole responsibility for them.
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LegallyDead
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Posted - 2010.06.28 16:13:00 -
[1928]
This looks amazing, kudos to the OP. +1 from me.
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Mr IX
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Posted - 2010.06.30 03:05:00 -
[1929]
I have spent most of my time in game doing stuff with or related to a pos in some fashion. I like the modular set up the OP has but have been thinking about it for th epast month or so.
I think the pos setup would work well if you had a housing array that all other arrays fit into like a module on a ship. The base housing array would have zero slots for anything and would only gain build/lab/storage slots with the addition of different arrays.
This would help the pos be more flexable, less modules in space making LESS LAG, and would basicly be a large cube array. The housing array would get the attributes of each item added to the the base housing, and would count towards the CPU and PG of the pos.
Everything on the housing array would feed into the same corp hanger set up instead of having 20 different corp arrays on each array around the pos. This would help in moving pos stuff around and take the pain out of doing various build jobs.
Some things that I think should remain seperate is Ship Maint arrays (both normal and capital) and Capital ship building arraysfor MS and Titans, and all moon mining and drug manufacture setups as wel. Regular ships up to carriers and dreads including tech 2 and 3 should be able to be added to the housing array.
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Party Scout
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Posted - 2010.07.01 15:10:00 -
[1930]
If someone can make this happen, CCP can. You guys rock, so make this happen and earn the love, respect and undying dedication of your.... er... you get the idea. Make this happen.
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Cyn0 M0nkey
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Posted - 2010.07.02 11:09:00 -
[1931]
65 pages of support and 4 years later, why hasnt this been done yet ccp?? |
RedLion
Caldari State Constructions
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Posted - 2010.07.02 23:02:00 -
[1932]
this would be awesome with planetary interaction!
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
Redflare
Caldari Pandemic Fleet Inc. DEM0N HUNTERS
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Posted - 2010.07.05 01:08:00 -
[1933]
Originally by: Cyn0 M0nkey 65 pages of support and 4 years later, why hasnt this been done yet ccp??
They're the big game company, we're the little people that are a blip in their hundreds of thousands of subscribers (many of whom don't even need to pay anymore due to PLEX), why should they care? You'll play anyway, won't you?
Go to this other group instead. It's an indie project, community is involved and the nature of that process requires even more depth and detail than what the OP has suggested. It's flipping awesome!
http://www.fl-tw.com ____________________________________________ [center]Due to the overwhelming number of people with "Red" in there name, I'd consider it required that everyone call me LOMPOCUS from now on![/c |
RedLion
Caldari State Constructions
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Posted - 2010.07.05 19:24:00 -
[1934]
Originally by: Redflare
Originally by: Cyn0 M0nkey 65 pages of support and 4 years later, why hasnt this been done yet ccp??
They're the big game company, we're the little people that are a blip in their hundreds of thousands of subscribers (many of whom don't even need to pay anymore due to PLEX), why should they care? You'll play anyway, won't you?
Go to this other group instead. It's an indie project, community is involved and the nature of that process requires even more depth and detail than what the OP has suggested. It's flipping awesome!
http://www.fl-tw.com
GB2WOW
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
Sabrina Al'Kian
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Posted - 2010.07.05 20:53:00 -
[1935]
It definitely says something about a company when almost their entire player base says POSs suck in their current state, the company itself says POSs suck in their current state and are "looking into the issue", and there's a well-publicized thread about an excellent and ingenious fix to the problem that's been floating around the forums for 4 years and they still refuse to take a hint. Unbelievable.
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Alexial
Gallente IT Alliance
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Posted - 2010.07.06 16:32:00 -
[1936]
Edited by: Alexial on 06/07/2010 16:32:45
Originally by: Jehanne D'ark
With the capsuleer version, you have the freedom to design any module layout you can dream of and still be able to navigate your ship through the area.
With the OP's proposed version, you cannot. You only have six-axis of freedom.
Have you tried flying through the control tower structure or any other modules, because u cant, theres no difference with this, if anything u could just expand/change the shield a little to even out the space inside the tower, problem solved |
Signe Tesk
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Posted - 2010.07.06 19:27:00 -
[1937]
Originally by: Sabrina Al'Kian It definitely says something about a company when almost their entire player base says POSs suck in their current state, the company itself says POSs suck in their current state and are "looking into the issue", and there's a well-publicized thread about an excellent and ingenious fix to the problem that's been floating around the forums for 4 years and they still refuse to take a hint. Unbelievable.
It's old, but it works. In fact, it affects not that many players. With all the stuff going on at CCP, this is perfectly understandably a low priority.
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Krennel Darius
Caldari Nova Security Systems
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Posted - 2010.07.06 20:30:00 -
[1938]
Originally by: Signe Tesk
Originally by: Sabrina Al'Kian It definitely says something about a company when almost their entire player base says POSs suck in their current state, the company itself says POSs suck in their current state and are "looking into the issue", and there's a well-publicized thread about an excellent and ingenious fix to the problem that's been floating around the forums for 4 years and they still refuse to take a hint. Unbelievable.
It's old, but it works. In fact, it affects not that many players. With all the stuff going on at CCP, this is perfectly understandably a low priority.
I don't think this is a low priority for CCP, I would say that they have completely dismissed this thread, and all of the ideas contained within
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.07.07 04:12:00 -
[1939]
Originally by: Signe Tesk
Originally by: Sabrina Al'Kian It definitely says something about a company when almost their entire player base says POSs suck in their current state, the company itself says POSs suck in their current state and are "looking into the issue", and there's a well-publicized thread about an excellent and ingenious fix to the problem that's been floating around the forums for 4 years and they still refuse to take a hint. Unbelievable.
It's old, but it works. In fact, it affects not that many players. With all the stuff going on at CCP, this is perfectly understandably a low priority.
I'm going to disagree with this, it affects the following things in eve:
1. Reactions 2. t1 production 3. Mining pos's (no station in system) 4. Fleet staging 5. Reverse Engineering 6. Needed for T2 production Tree 7. Needed for T3 production Tree 8. Refining (i know i know, lets not talk about what a bad idea this is) 9. Living in wh's 10. Research Labs.
Ok, I have just hit pretty much every major thing in eve aside from PI.
Now consider this, without these pos's you don't get those T2 and T3 ships, and the people, those lucky few, that can be bothered to do pos work, They do have to put up with it.
Now lets be honest don't you think that something the whole eve economy rides on needs to be brought up to date, or at very least CCP can tell us were they stand with this or poses in general? I would hope CCP would think so, but then again I have been wrong before. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
llllSeraphimllll
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Posted - 2010.07.07 16:41:00 -
[1940]
sounds and looks awesome.
why hasn't this been implemented yet?
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Kontalaa
Amarr Trinity Core
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Posted - 2010.07.08 13:36:00 -
[1941]
I'm Kontalla and i support this idea. :D
Looks really great and thought-through.
CCP implement this pls :D
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ATOM ANT
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Posted - 2010.07.08 18:45:00 -
[1942]
This is the first i've heard of this modular thing and i've often thought that the modules should be a pysical attachment to the tower. I also agree that docking and taking care of things from inside is a much better situation. This also leads to being able to move around in one's own POS. Another good applicaton for Ambulation or what ever its being called now.
Has anyone noticed that there is a line in the menu indicating that you can repackage items in your POS hanger? My thought is either take it out or make it work..... preferably... make it work :-) I dont like dumping ships in a class one wh just because i cant repackage them in order to get them out thru a scrawny sized wh.
A.A.
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Simeon Tor
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Posted - 2010.07.08 19:08:00 -
[1943]
How come this isn't in the CSM Assembly Hall? Wouldn't it get more attention there?
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Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.07.09 23:12:00 -
[1944]
Originally by: Simeon Tor How come this isn't in the CSM Assembly Hall? Wouldn't it get more attention there?
It is, matter of fact its there in 3 different forum posts, each made by someone else supporting this idea or the revamp of it. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Esiel
Renegade Serenity
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Posted - 2010.07.12 09:31:00 -
[1945]
It has been brought up to CCP and so far the only response we have ever gotten was "too hard" which leaves us wondering why is it too hard.
So far as I can tell CCP just doesn't care enough to either do the hard work, or care enough to explain why it is too hard. Till they decided to explain or do I don't think this dead horse is going anywhere, while it just rots a little more and stinking up the place the longer it sits around.
...
Beat the dead horse |
Huhuhuhuhuhuh
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Posted - 2010.07.12 13:05:00 -
[1946]
Bump. Dont understand what is "too hard" ? OP is basically saying - we dont want control tower model + 1000s of models for everything else, we want single outpost model (probably changeable based on the modules deployed). Should not be hard, and surely will reduce lags.
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Simeon Tor
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Posted - 2010.07.12 13:52:00 -
[1947]
Originally by: Esiel while it just rots a little more and stinking up the place the longer it sits around.
Well that's the great thing about stinks, eventually they get so bad that someone will start to pay attention to them.
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Gerard Deneth
Caldari Pavlov Labs GmBH Independent Faction
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Posted - 2010.07.13 09:47:00 -
[1948]
Originally by: Esiel It has been brought up to CCP and so far the only response we have ever gotten was "too hard" which leaves us wondering why is it too hard.
Agreed. Was redesigning the models for EVERY ship, EVERY station, EVERY planet hard? Wasn't one of CCP's pithy slogans "War on the Impossible"?
No, it's not too hard. It's just not important enough for them. Well I say we keep this fire lit till it -becomes- important to them. POS mechanics and use is a core component of the industrial chain and the game. It's not something that can be just left to gather dust.
---------------------------- The Game's always changing under your feet; don't start moaning when you get a toe caught in the gears. |
Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.07.14 03:28:00 -
[1949]
Edited by: Syberbolt8 on 14/07/2010 03:29:34 Edited by: Syberbolt8 on 14/07/2010 03:29:06
Originally by: Simeon Tor
Originally by: Esiel while it just rots a little more and stinking up the place the longer it sits around.
Well that's the great thing about stinks, eventually they get so bad that someone will start to pay attention to them.
Oh believe me, this thread isn't going anywhere, I am committed to keeping this post going as long as possible in the hopes that future players might not have to put up with the pita I put up with today that is the pos, and I know a lot of people feel the same as I do in this matter.
EDIT: lol quoted the wrong post :D The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Party Scout
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Posted - 2010.07.15 19:09:00 -
[1950]
This thread won't die. The only way to kill it, is to actually implement it. So CCP, do us a favor, implement this so we can let the poor horse rest.
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