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Aiyshimin
Fistful of Finns Triumvirate.
493
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Posted - 2015.03.28 12:29:06 -
[331] - Quote
Shaklu wrote:I just don't understand why a cruiser class has bonuses to battleship weapons. Heavy drones and sentries are battleship class weapons, and unless you are flying a t3 battlecruiser or battleship you shouldn't have bonuses to battleship weapons.
I'd even say being able to have 5 sentries/heavies up at a time is overkill. Removing bonuses and only allowing 3 or 4 sentries to be active via bandwidth makes the most sense to me.
They aren't battleship class weapons. They are drones. |

Aiyshimin
Fistful of Finns Triumvirate.
493
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Posted - 2015.03.28 12:40:59 -
[332] - Quote
Soldarius wrote:Aiyshimin wrote:Gallowmere Rorschach wrote:Soldarius wrote:http://evenews24.com/wp-content/uploads/2015/03/zbg9Bbn-1024x702.png Sentry drones are so well balanced.  Holy crap. I knew Artillery and ACs were bad, but goddamn dude, when you put it like that... They aren't bad and neither sentries are op when you fit the weapons on the appropriate hulls. The only thing that gets bizarrely out of line are RLML, which outrange and damage most other weapon systems. Unfitted weapon stats aren't really relevant in balance discussions. Holy crap. Did you seriously just post that? Unfitted weapon stats absolutely relevant. If the weapons within a group are not comparable (comparable means having some variation within a general performance range, not identical in performance), then exactly how do you balance them? Put widely disparate bonuses or even penalties on every ship in the game to compensate? The unfit weapon stats are exactly where CCP should start with balancing. Then they can correct any obvious and glaringly bad bonuses on the hulls that have them. Charts like the above indicate disparities in performance (poor balance) between systems in the same category; this case medium weapons + Rapid Lights. Sentry drones have better applied dps to a medium target under worst conditions than every other weapon system by a large margin from 28km all the way out to as far as you can get them to engage. I've suggested multiple ways to fix this. Here is another way; nerf the damage on Gardes, Curators, and Bouncers so that they apply the same dps as Wardens to the same target at their engagement ranges. They'll be comparable to the short-range weapons at long range, better than the long-range weapons at long range, and worse than short range weapons at short range. tbh, even that might not be enough. edit: The only thing you said that I agree with is that Rapid Lights (ie light missiles) have too much range. The front-loaded dps is ok.
Holy crap, did you just post that nonsense? Do you not realize that unbonused, unfitted weapons do not exist on TQ? All the weapons you compare are fitted on appropriate ships in reality, and what is relevant is how the weapons are balanced between these ships.
Do yourself a favour and compare those weapons fitted on ships in EFT graphs and you realize how big of a fool you just made yourself. |

Iroquoiss Pliskin
Hedion University Amarr Empire
88
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Posted - 2015.03.28 19:51:18 -
[333] - Quote
Lienzo wrote:Why should a Gallente ship get a bonus to using Amarr drones?
Limit the Ishtar drone damage bonuses to thermal damage and call it a day.
Yes. This.
Or
Remove Sentries from the Ishtar completely.
CCP vOv
( -í° -£-û -í°)
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Deacon Abox
Justified Chaos Spaceship Bebop
481
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Posted - 2015.03.28 20:52:01 -
[334] - Quote
HazeInADaze wrote:I was in sentry drone fleets long before the HAC rebalance. The changes that brought on mass sentry use just amped up an already powerful fleet design. The issue is, and will remain, the ability to put out battleship firepower and range from a mobile and resilient platform.
The HAC will remain resilient and mobile, what it needs to lose is the area control provided by mass sentry. Simply nerfing the fire power is a brutish rebalance, what should be introduced is a hard counter. Maybe a battleship or capital class module which jams drones or reduces the control range of drones within an area. Create a way to force the HACs to defend the area by risking their ships. The counter to sentries should come with some weakness so the RPS chain is maintained -- preferably a chain that climbs the ship-class ladder.
Reducing the power of a ship is never a fun solution. Players want to feel like their ship or fleet is amazing. Creating a solid Rock, Paper, Scissors chain allows people to fly powerful ships, have absolutely lopsided victories, but never give the impression of total imbalance because if the proper counter was used the fight would have gone dramaticalky different. Hey Haze o/. Recently, I tried suggesting a solution along this line of thought. One that would simultaneously buff an ewar and ewar boat line that could use a buff. And would not kill the Ishtar or sentries, but would alter how the ship could perform. Bring it closer or force it to armor tank more. https://forums.eveonline.com/default.aspx?g=posts&m=5562713#post5562713
But as you can see it just got shot down with the usual flair and usual suspects. 
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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Shaklu
Relentless Terrorism Already Disbanded
40
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Posted - 2015.03.30 15:09:02 -
[335] - Quote
Aiyshimin wrote:They aren't battleship class weapons. They are drones. But they are. Heavy and Sentry drones are designed as anti-BS drones for use by ships like the Dominix. While you can use them on smaller ships, you can only use a very limited number.
Frigate Drone boat bandwidth is 25 - allowing 5 light drones (1 sentry/heavy) See: Tristan, Dragoon, Algos
Cruiser/BC Drone boats have bandwidths of 50 - allowing 5 medium drones (2 sentry/heavy) See: Vexor, Curse, Pilgrim, Harbinger, Prophecy, etc.
BS Drone boats have a bandwidth of 125 - allowing 5 sentry or heavy drones See: Dominix, Armageddon
There are some minor exceptions, like the Prophecy having 75, and the Algos having 35.. but the most gross exception is the Ishtar which has 125, more than the Battlecruiser done ships, the same as a Battleship drone boat. Except it's not a BS and has a tiny sig radius and can MWD all over the place, Making it deal equal damage as a Dominix without having to worry about having a tank as it can fly away, and is much harder to hit in the first place because it's a cruiser. |

Soldarius
Kosher Nostra The 99 Percent
1212
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Posted - 2015.03.30 15:42:20 -
[336] - Quote
Aiyshimin wrote:
Holy crap, did you just post that nonsense? Do you not realize that unbonused, unfitted weapons do not exist on TQ? All the weapons you compare are fitted on appropriate ships in reality, and what is relevant is how the weapons are balanced between these ships.
Do yourself a favour and compare those weapons fitted on ships in EFT graphs and you realize how big of a fool you just made yourself.
You do realize that it is completely impossible to even get those lines on the chart without fitting them to a ship right? EFT rulez, m8.
Not only that, but you clearly didn't even read the relevant posts, nor are you capable of understanding why anyone would want to compare the base weapon stats. The graph in question was not even my idea. I just copied what someone else did and applied it to large weapons.
Without being able to compare base weapon stats, one cannot even begin to try to balance the ships that apply bonuses to them. You are so far behind the power curve in this conversation that you may as well just excuse yourself at this point.
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1212
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Posted - 2015.03.30 16:02:55 -
[337] - Quote
Aiyshimin wrote:Shaklu wrote:I just don't understand why a cruiser class has bonuses to battleship weapons. Heavy drones and sentries are battleship class weapons, and unless you are flying a t3 battlecruiser or battleship you shouldn't have bonuses to battleship weapons.
I'd even say being able to have 5 sentries/heavies up at a time is overkill. Removing bonuses and only allowing 3 or 4 sentries to be active via bandwidth makes the most sense to me. They aren't battleship class weapons. They are drones.
425mm Railgun II: 400m signature resolution, optimal 57.6km, falloff 24km (81.6), tracking .01 rad/s. Tachyon Beam Laser II: 400m signature resolution, optimal 52.8km, falloff 20km (72.8), tracking .014rad/s. 1400mm Howitzer Artillery II: 400m signature radius, optimal 48km, falloff 35km (83), tracking .009 rad/s.
Bouncer II: 400m signature resolution, optimal 36km, falloff 54km (90km), tracking .019 rad/s.
Definitely not a BS-class weapon.
edit: Also don't mind the best-in-class range and tracking.
http://youtu.be/YVkUvmDQ3HY
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
526
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Posted - 2015.03.31 03:32:40 -
[338] - Quote
One problem I've always had in fighting ishtars is that they're hard to jam. For a vessel that has an even less skillful weapons system than missiles I think they could suffer having lower than normal sensor strength, shorter lock range and be a bit slower. Drone aggressive state also needs reviewing because right now that's another totally broken feature that makes drones the best weapon system in the game.
Veteran and solo/small gang PVP advocate.
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Tiddle Jr
Galvanized Inc.
88
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Posted - 2015.03.31 04:43:41 -
[339] - Quote
Shaklu wrote:Aiyshimin wrote:They aren't battleship class weapons. They are drones. But they are. Heavy and Sentry drones are designed as anti-BS drones for use by ships like the Dominix. While you can use them on smaller ships, you can only use a very limited number. Frigate Drone boat bandwidth is 25 - allowing 5 light drones (1 sentry/heavy) See: Tristan, Dragoon, Algos Cruiser/BC Drone boats have bandwidths of 50 - allowing 5 medium drones (2 sentry/heavy) See: Vexor, Curse, Pilgrim, Harbinger, Prophecy, etc. BS Drone boats have a bandwidth of 125 - allowing 5 sentry or heavy drones See: Dominix, Armageddon There are some minor exceptions, like the Prophecy having 75, and the Algos having 35.. but the most gross exception is the Ishtar which has 125, more than the Battlecruiser done ships, the same as a Battleship drone boat. Except it's not a BS and has a tiny sig radius and can MWD all over the place, Making it deal equal damage as a Dominix without having to worry about having a tank as it can fly away, and is much harder to hit in the first place because it's a cruiser. Edit: In the same way that weapons are restricted via powergrid requirements, so too are drones restricted via their bandwidth. You may be able to fit 1 or 2 battleship guns on a smaller ship, but that would be silly.. the same thing goes for drones. Bandwidth and drone bay capacity limit the number of drones you have available and the number you can actually use. Cruisers should only have a bandwidth designed for medium drones, though sentry drones could be used if you wanted to - in a very limited manner.
Vexor has 100mb bandwith, VNI 125, Prophecy 75, Myrmidon 100. Some BS have 75 only. Anti BS weapon doesn't mean it's a BS class fitted weapon. |

Iroquoiss Pliskin
Hedion University Amarr Empire
89
|
Posted - 2015.03.31 08:03:12 -
[340] - Quote
Soldarius wrote:Aiyshimin wrote:Shaklu wrote:I just don't understand why a cruiser class has bonuses to battleship weapons. Heavy drones and sentries are battleship class weapons, and unless you are flying a t3 battlecruiser or battleship you shouldn't have bonuses to battleship weapons.
I'd even say being able to have 5 sentries/heavies up at a time is overkill. Removing bonuses and only allowing 3 or 4 sentries to be active via bandwidth makes the most sense to me. They aren't battleship class weapons. They are drones. 425mm Railgun II: 400m signature resolution, optimal 57.6km, falloff 24km (81.6), tracking .01 rad/s. Tachyon Beam Laser II: 400m signature resolution, optimal 52.8km, falloff 20km (72.8), tracking .014rad/s. 1400mm Howitzer Artillery II: 400m signature radius, optimal 48km, falloff 35km (83), tracking .009 rad/s. Bouncer II: 400m signature resolution, optimal 36km, falloff 54km (90km), tracking .019 rad/s. Definitely not a BS-class weapon.edit: Also don't mind the best-in-class range and tracking.
Goode poast.
Another day.
Another day Ishtar not fixed. vOv
( -í° -£-û -í°)
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knobber Jobbler
Bat Country Goonswarm Federation
540
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Posted - 2015.03.31 09:00:04 -
[341] - Quote
Iroquoiss Pliskin wrote:Lienzo wrote:Why should a Gallente ship get a bonus to using Amarr drones?
Limit the Ishtar drone damage bonuses to thermal damage and call it a day. Yes. This. Or Remove Sentries from the Ishtar completely. CCP vOv
That wouldn't solve the overiding problem that Sentries are still by far the best fleet weapon in the game. |

Iroquoiss Pliskin
Hedion University Amarr Empire
95
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Posted - 2015.03.31 19:41:32 -
[342] - Quote
knobber Jobbler wrote:Iroquoiss Pliskin wrote:Lienzo wrote:Why should a Gallente ship get a bonus to using Amarr drones?
Limit the Ishtar drone damage bonuses to thermal damage and call it a day. Yes. This. Or Remove Sentries from the Ishtar completely. CCP vOv That wouldn't solve the overiding problem that Sentries are still by far the best fleet weapon in the game.
That would at least limit their proliferation, if fleets could tank against one damage type when facing said nanogaf Ishtars.
But I do agree, sentries on a cruiser hull? Be gone!
I'd simply up the sentry m3 volume and increase battleships' drone bays to compensate - that way Ishtars won't be able to carry more than 2-3 sentries, while genuine sentry use could be delegated to battleships/carriers alone.
But what do we know. vOv
Cruisers Online.
P.S. Dominix fleets of the future/past - We'd have to see about that potential meta. Domi sentry damage could also be restricted to Tm.
First fix the Ishtar problem.
( -í° -£-û -í°)
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McChicken Combo HalfMayo
The Happy Meal
535
|
Posted - 2015.03.31 22:38:29 -
[343] - Quote
Subcap drone boats shouldn't even be a thing. Drone subcaps dominate many classes besides HAC. I'd prefer to see all drone bonuses removed from subcaps.
Drones were actually originally intended to be supplemental weaponry, not a primary weapon system. Rebalance EWAR drones so the ships with large drones bandwidth / drone bays can use drones in a true supplemental role.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
163
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Posted - 2015.04.01 00:23:10 -
[344] - Quote
the nerf hasn't changed anything.
Go back to 1 and start again
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Iroquoiss Pliskin
Hedion University Amarr Empire
95
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Posted - 2015.04.01 09:06:14 -
[345] - Quote
Another day.
Another day in a nanu dron Ishtar.
( -í° -£-û -í°)
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Shaklu
Relentless Terrorism Already Disbanded
42
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Posted - 2015.04.01 12:12:38 -
[346] - Quote
McChicken Combo HalfMayo wrote:Subcap drone boats shouldn't be a thing. Drone subcaps dominate many classes besides the HAC department. I'd prefer to see all drone bonuses removed from subcaps.
Drones were actually originally intended to be supplemental weaponry, not a primary weapon system. Rebalance the EWAR drones so the ships with large drones bandwidth / drone bays can use drones in a supplemental role. I dunno, I remember when I first started playing Gallente were introduced as primarily using their drones to deal damage, and that's actually why I didn't pick them. I think drone boats are okay, as long as they stay within their classes. Frig/Dessy should use light, cruisers medium, battleships large. The only exceptions should be minor - perhaps a Battlecruiser that can use 4 heavies or something.. but in no universe should cruisers be using full battleship weapons. Especially with bonuses to them.
Heavy drones and Sentry drones are battleship weapons - Restrict the ability to use them from ALL ships besides Battleship and up.
Powergrid/CPU restricts gun size Use Bandwidth/Drone bay to restrict drone types |

Iroquoiss Pliskin
Hedion University Amarr Empire
203
|
Posted - 2015.04.10 07:17:03 -
[347] - Quote
After wading through all the bullshit and gimmicky solutions in countless threads, the real cause of all the great suffering has been identified:
TerminalSamurai Sunji wrote:One of the most blatant things that I see in respect to the Ishtar compared to the other HACs is the fact that the Ishtar has way too many bonuses.
This man is correct.
Gallente Cruiser bonuses (per skill level):
7.5% bonus to Heavy Drone max velocity and tracking speed 10% bonus to Light, Medium, and Heavy Drone hit points and damage, 5% bonus to Sentry Drone hit points and damage
Heavy Assault Cruisers bonuses (per skill level):
5000m bonus to Drone operation range 5% bonus to Sentry Drone optimal range*and*tracking speed
That's at least 6 bonuses. _______________________________________________________________
A Zealot has 4, or even three if you disregard the Activation cost:
Amarr Cruiser bonuses (per skill level):
10% reduction in Medium Energy Turret activation cost 5% bonus to Medium Energy Turret rate of fire
Heavy Assault Cruisers bonuses (per skill level):
10% bonus to Medium Energy Turret optimal range 5% bonus to Medium Energy Turret damage ________________________________________________________________
Muninn also four:
Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Assault Cruisers bonuses (per skill level):
10% bonus to Medium Projectile Turret optimal range 7.5% bonus to Medium Projectile Turret tracking speed
* * *
The same drone/sentry Optimal range and Tracking double bonus is also present on the Dominix --- In a situation where sentries/drones are a fully functioning primary weapons system that is unacceptable. WTB Apocalypse with Tracking+Optimal and a 10% Damage bonus.
Remove the Optimal range part of the double bonus, and maybe combine Sentry 5% Tracking with Heavy Tracking 7.5% into one bonus.
Thanks for listening to reason.

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Rivr Luzade
Exclusion Cartel The Kadeshi
1321
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Posted - 2015.04.10 07:38:07 -
[348] - Quote
Iroquoiss Pliskin wrote: The same drone/sentry Optimal range and Tracking double bonus is also present on the Dominix --- In a situation where sentries/drones are a fully functioning primary weapons system that is unacceptable. WTB Apocalypse with Tracking+Optimal and a 10% Damage bonus.
Remove the Optimal range part of the double bonus, and maybe combine Sentry 5% Tracking with Heavy Tracking 7.5% into one.
The Dominix' primary weapon are the drones. And the Dominix is a pure drone boat, nothing else. If you remove the Tracking/Optimal, you have a bad Armageddon.
The number of bonuses you see is incorrect as well. You have either 4 (5 with the range) for heavy drone or you have 4 (5 with the range) for sentries or you have 2 (3 with range) for the light and medium drones. I don't see any discrepancy with other HACs as the bonuses do not affect all weapon sizes at the same time but only 1 size exclusively.
The tracking bonuses for sentries on the Ishtar were decoupled from the mobile drone bonuses in order to reduce the effectiveness of the Sentrishtar. You do not want to have that back.  On the Dominix, however, all the bonuses as they are make sense as sentries are a BS weapon. Or so I've been told time and time again. 
Your "reason", as you call it, really is of questionable nature. 
Station Tab :: UI Improvement Collective
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Iroquoiss Pliskin
Hedion University Amarr Empire
203
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Posted - 2015.04.10 07:43:22 -
[349] - Quote
Rivr Luzade wrote:On the Dominix, however, all the bonuses as they are make sense as sentries are a BS weapon. Or so I've been told time and time again. 
One more time:
Apocalypse:
Amarr Battleship bonuses (per skill level):
7.5% bonus to Large Energy Turret optimal range 7.5% bonus to Large Energy Turret tracking speed
Dominix:
Gallente Battleship bonuses (per skill level):
10% bonus to Drone hitpoints and damage 7.5% bonus to Drone optimal range and tracking speed
Tempest:
Minmatar Battleship bonuses (per skill level):
5% bonus to Large Projectile Turret rate of fire 5% bonus to Large Projectile Turret damage
Is the Dominix a brawling ship? A fleet ship? All of the above? Best spaceship?
I'd love to get a 10% damage per level bonus on the Apocalypse. Oh, and make it so that all of the bonuses apply to Small, Medium and Large energy turrets. 
Ishtars Online 
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Rivr Luzade
Exclusion Cartel The Kadeshi
1321
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Posted - 2015.04.10 07:53:33 -
[350] - Quote
Iroquoiss Pliskin wrote:Is the Dominix a brawling ship? A fleet ship? All of the above? Best spaceship? I'd love to get a 10% damage per level bonus on the Apocalypse. Oh, and make it so that all of the bonuses apply to Small, Medium and Large energy turrets.  Ishtars Online  The Domi is many things, just like all drone boats. Until it runs out of drones. Besides, if you added 10% damage bonus to the Apoc, you'd get easily above 1k DPS. That sure is balanced. On the other hand, without the 10% damage bonus to drones on the Domi, you'd barely scratch 400 DPS with high DPS drones. That surely is balanced. Or remove the Optimal/Tracking bonus, then you have a Geddon without Neutralizer Bonus. Guess which ship is going to be less useful.
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Iroquoiss Pliskin
Hedion University Amarr Empire
203
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Posted - 2015.04.10 07:55:08 -
[351] - Quote
Rivr Luzade wrote:Or remove the Optimal/Tracking bonus, then you have a Geddon without Neutralizer Bonus.
Don't try to steer away from the problem. I never said optimal and tracking needs removing. Only the Optimal part of the DOUBLE bonus. 
Carry on.
Turret-Equivalent of the Rapid ML Concept //
Make BS & BC Worth the Warp!
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Iroquoiss Pliskin
Hedion University Amarr Empire
203
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Posted - 2015.04.10 08:07:07 -
[352] - Quote
Rivr Luzade wrote: Besides, if you added 10% damage bonus to the Apoc, you'd get easily above 1k DPS. That sure is balanced. On the other hand, without the 10% damage bonus to drones on the Domi, you'd barely scratch 400 DPS with high DPS drones.
Currently, a 3x DDA Domi without any comps/omnilinks does 580 DPS with Wardens @ 103+42km In a Tachy Apoc to reach those ranges, I have to fit 2 Tracking comps, or use Standards, giving me 462 DPS @ 91+25km.
Balanced gaem, yo.
Turret-Equivalent of the Rapid ML Concept //
Make BS & BC Worth the Warp!
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Rivr Luzade
Exclusion Cartel The Kadeshi
1321
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Posted - 2015.04.10 08:13:07 -
[353] - Quote
Iroquoiss Pliskin wrote:Rivr Luzade wrote: The number of bonuses you see is incorrect as well.
Let's see, 7.5% bonus to Heavy Drone max velocity and tracking speed - That's two 10% bonus to Light, Medium, and Heavy Drone hit points and damage, 5% bonus to Sentry Drone hit points and damage - That's number 3. Heavy Assault Cruisers bonuses (per skill level): 5000m bonus to Drone operation range - Four 5% bonus to Sentry Drone optimal range *and* tracking speed - Five & Six Alright, we can count the Trackings as one. So 5 (five) in total.  Don't forget that this CRUISER hull can instantly switch between Tachyon Beam Laser / 425mm range & damage, and Neutron Blaster Cannons whenever it feels like it. Albeit only two times, if abandoning sentries is required.  That is 6 bonuses that apply independently to different weapon sizes. There are 2 bonuses for small, 4 for mobile large and 4 for mobile stationary. Throwing them all into one pot is tailoring the data to favor your argument, not objectively looking at what the data actually does. You also cannot count the tracking bonuses as one as they do not apply to the same drones. Counting the range bonus is a bit of a stretch as stationary drones cannot follow you around and mobile drones need to travel.
In case you've forgotten, you can also not "instantly switch between" drones when you feel like it, there are cooldown timers and range limitations.
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Iroquoiss Pliskin
Hedion University Amarr Empire
206
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Posted - 2015.04.10 08:16:41 -
[354] - Quote
Rivr Luzade wrote: Throwing them all into one pot is tailoring the data to favor your argument, not objectively looking at what the data actually does.
Forget Ishtar for a second, look at the clear example of the Tracking + Optimal double bonus on the Domi along with the damage bonus to all drone types. 
You think that's fine, while all the other battleships get two effective bonuses? 
I hope CCP is thinking. 
Turret-Equivalent of the Rapid ML Concept //
Make BS & BC Worth the Warp!
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Rivr Luzade
Exclusion Cartel The Kadeshi
1321
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Posted - 2015.04.10 08:26:13 -
[355] - Quote
Iroquoiss Pliskin wrote:Forget Ishtar for a second, look at the double Tracking + Optimal bonus on the Domi along with the damage bonus to all drone types.   This thread is about the Ishtar, not the Dominix. If you want to discuss the Domi, this is the thread for you. I have already voiced my opinion there and you are also active there.
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Zan Shiro
Alternative Enterprises
605
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Posted - 2015.04.10 08:27:37 -
[356] - Quote
Ncc 1709 wrote:the nerf hasn't changed anything.
Go back to 1 and start again
Not sure how it got off the whiteboard in a conference room discussion in the first place.
It wasn't the damage as the only issue. The flexibility in how you can apply it as another issue. Not sure how they don't see this. |

Iroquoiss Pliskin
Hedion University Amarr Empire
207
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Posted - 2015.04.10 08:29:56 -
[357] - Quote
Rivr Luzade wrote:Iroquoiss Pliskin wrote:Forget Ishtar for a second, look at the double Tracking + Optimal bonus on the Domi along with the damage bonus to all drone types.   This thread is about the Ishtar, not the Dominix.
They are the Ying and Yang of the sentry problem. 
Going by history, seeing as no one wants a moderate solution, the nerf bat will decimate both of these ships in the end. 
Turret-Equivalent of the Rapid ML Concept //
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
2050
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Posted - 2015.04.10 10:21:33 -
[358] - Quote
Ncc 1709 wrote:the nerf hasn't changed anything.
Go back to 1 and start again
need more time to see the results. Until other compositions are defined and traiend in mass into the ishtar fleets will continue. Such changes take time.
Whent hey nerfed the hurricane, some whinners said that it was still overpowered because 2 weeks after the changes it was still the most used ship in pvp. Now.. a long time later.. they are as rare as a blue whale in a supermarket.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
2050
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Posted - 2015.04.10 10:23:01 -
[359] - Quote
Iroquoiss Pliskin wrote:Rivr Luzade wrote:Iroquoiss Pliskin wrote:Forget Ishtar for a second, look at the double Tracking + Optimal bonus on the Domi along with the damage bonus to all drone types.   This thread is about the Ishtar, not the Dominix. They are the Ying and Yang of the sentry problem.  Going by history, seeing as no one wants a moderate solution, the nerf bat will decimate both of these ships in the end. 
Well the dominix is still the most powerful battleship on most scenarios :)
The other battleships should be pushed to same level as the domi.
Sometimes I think ALL battleships should have 125 Bandwidth and 125 or MORE bay. Then you can nerf a bit the sentries.. and boost a bit the dominix base bonus. Voil+í... you balance battleships a bit, you nerfed ishtars and carriers.. and you have not moved the dominix.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Atomeon
The Scope Gallente Federation
26
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Posted - 2015.04.10 21:59:15 -
[360] - Quote
Kagura Nikon wrote: Then you can nerf a bit the sentries.. and boost a bit the dominix base bonus. Voil+í... you balance battleships a bit, you nerfed ishtars and carriers.. and you have not moved the dominix.
They DID nerfed the sentries, Bouncers (the most used sentries) lost optimal 6km and got in on fall off. |
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