Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 .. 17 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Mechatronicus Anihilus
Van Diemen's Demise Northern Coalition.
3
|
Posted - 2012.01.19 17:08:00 -
[361] - Quote
Andski wrote:Jish Ness wrote:Where's that dislike button...
To be honest, I understand learning skills being removed. They took a fair amount of time to train and did discourage new players. The implants however do not have that same effect on new players. Your argument is for experienced, older players. These players know that going into a wormhole, or nullsec, is a risk. Its the risk vs reward deal that Eve stands for. By removing implants you're just removing part of that risk without removing part of that reward.
Your proposal is stupid. Present a balanced argument instead of demanding the game be made the way you want it. part of what reward?
Oh come on don't pretend to be that thick-headed. The reward is implants which allow a higher rate of skill training. The risk is losing them in a pod death. Don't make me go back to the 1+1=2 and 0+0=0 stuff.... |

Andski
GoonWaffe Goonswarm Federation
1590
|
Posted - 2012.01.19 17:34:00 -
[362] - Quote
and i presented a balanced argument so i don't know what he's on about vOv |

Cheimos
Empyrean Warriors The Obsidian Front
0
|
Posted - 2012.01.19 18:07:00 -
[363] - Quote
Supported. |

Jish Ness
Invictus Industries Eternal Strife
3
|
Posted - 2012.01.20 03:37:00 -
[364] - Quote
Andski wrote:and i presented a balanced argument so i don't know what he's on about vOv
"They discourage people from playing EVE. You're still paying your subscription, sure, but you're not playing the game. You don't want to jump to your empty/combat clone and lose a day of "optimal" training so you can have some fun, and then have to jump back to your training clone the next day."
You can have fun even in your learning implants clone. What you're saying here is that you don't want to risk them. You're asking for convenience here, not balance. The risk vs reward balance already exists.
"This affects nullsec (especially wormhole) players doubly so - losing your ship in a bubble is a surefire way to get podded. People in Empire still have a better chance of warping their pods out of harm's way, and thus have no qualms about running missions or otherwise ~flying in space~ with their implants, unless of course they are at war. That, however, is not our playstyle."
YOUR playstyle. As I stated, you're complaining that the game doesn't work the way YOU want it to.
"They are seeded exclusively through LP stores rather than being made in-game entirely."
So are faction ships and modules but you see people flying with those in nullsec.
"Characters that need pirate faction implants for any reason (supercapital pilots with slave/nomad sets, freighter/JF pilots with nomads, etc.) are essentially stuck with +3s. But this isn't about pirate implants."
You get to choose what bonuses you want out of your implants. More armor HP, lower sig radius, more agility, or faster learning speed. You have choices here, and you're complaining that you can't have more than one. |

Andski
GoonWaffe Goonswarm Federation
1595
|
Posted - 2012.01.20 03:41:00 -
[365] - Quote
you sure love learning implants lawl |

Jish Ness
Invictus Industries Eternal Strife
3
|
Posted - 2012.01.20 03:58:00 -
[366] - Quote
Sure I do. They let me learn faster, and I believe that a bonus like that should stay the way it is. A choice between learning, ship boosts, or simply not risking implants out on the field. |

Boo mkII
Sense of Serendipity Echoes of Nowhere
4
|
Posted - 2012.01.20 13:07:00 -
[367] - Quote
Jish Ness wrote:Sure I do. They let me learn faster, and I believe that a bonus like that should stay the way it is. A choice between learning, ship boosts, or simply not risking implants out on the field.
No. The game rewards risk averse play a lot already, and it's absolutely not needed. It's just a barrier for engaging in risky yet fun activities. When I had a couple spare hours when my character was younger, I used to go look for a fight in a 8M fit Rifter. I met random guys doing so, we blew each other up, and it was fun.
But I won't do that now with +5s. There are tons of skills I'd need trained for yesterday, and I won't give up one day of learning bonuses for a 30 min roam. So you have one less solo pvper in space (and I'm sure I'm not the only one).
And with veterans it only gets worse. You may have more money available, but you can only have so much clones (i.e. so much implants sets). And you may need so much different sets... - carrier clone (slave set) - nano clone (snake set) - incursion clone (high sec, learning & hardwire implants) - Racial pvp logi (low grade racial sensor strength) - "low cost" combat clone (+3s or +4s of Intel/Mem or Per/Wil depending on you training) ... list goes on.
And the medical alone can cost more than your ship hull.
All this puts off people from engaging in risky activities, which is bad for the game and the other players. The most people in space to meet / fight, the better.
Remove the learning implants. Lower / Remove the medical clone price. |

Takeshi Yamato
eXceed Inc. No Holes Barred
141
|
Posted - 2012.01.20 13:13:00 -
[368] - Quote
Boo mkII wrote: [...] All this puts off people from engaging in risky activities, which is bad for the game and the other players. The most people in space to meet / fight, the better.
Remove the learning implants. Lower / Remove the medical clone price.
Bravo and well said. The removal of learning implants will revitalize PvP and that's why I support it, even if the eternal naysayers will never admit this. |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
696
|
Posted - 2012.01.20 14:41:00 -
[369] - Quote
I am sure that quite a lot of people here disagree with the proposal just because a goon posted it- so they think there simply has to be some secret, evil agenda behind it. Funny, how far this hatred can go.
-.- |

Cearain
Imperial Outlaws
233
|
Posted - 2012.01.20 17:00:00 -
[370] - Quote
Zimmy Zeta wrote:I am sure that quite a lot of people here disagree with the proposal just because a goon posted it- so they think there simply has to be some secret, evil agenda behind it. Funny, how far this hatred can go.
I'm sure quite a lot of people here will ignore all the downsides that have been clearly pointed out to this proposal, and think people who don't like the proposal must just have something against the goons. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Asuka Solo
Stark Fujikawa Stark Enterprises
1114
|
Posted - 2012.01.20 18:11:00 -
[371] - Quote
Obvious goonswarm testicle troll is obvious.
Obvious Mittani link is obvious.
Nobody cares what you think. |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
696
|
Posted - 2012.01.20 18:41:00 -
[372] - Quote
Asuka Solo wrote:Obvious goonswarm testicle troll is obvious.
Obvious Mittani link is obvious.
Nobody cares what you think.
Now what a kind person you are...
Maybe I wouldn't care about my opinion, too, if I were you. But I do care about the proposal, because I think it is a very good idea and would help me- a desperate carebear that got stuck in highsec forever- a great deal to have more fun in eve. The main argument people are posting here is: evil 0.0 alliances would profit from it (true. everybody would profit), so I am against it. They would rather see that nobody gets such a nice benefit, since the mere idea that their hated archenemies would get the same benefit is just unbearable for them. I am in no way affiliated with the goons, I know nothing about 0.0 politics and I do not care, to be honest. I would personally profit if learning implants were removed, that's why I support the idea- and I do not mind if other people profit as well, I wouldn't even mind if they profited slightly more than me. I would be free to get some casual pvp in lowsec whenever I want, that's all that matters to me.
Have a nice day.
-.- |

Boo mkII
Sense of Serendipity Echoes of Nowhere
4
|
Posted - 2012.01.20 19:32:00 -
[373] - Quote
Cearain wrote:I'm sure quite a lot of people here will ignore all the downsides that have been clearly pointed out to this proposal, and think people who don't like the proposal must just have something against the goons.
Could you please sum up these downsides ?
Because so far, I have read mostly the Risk vs Reward argument. i.e. you play without implants (no risk, no reward) or you play with (risk and reward).
But you do not mention the third option : You don't play, so you still get the reward and have no risk. How can that be good for the game ?
If a mechanic makes some people prefer not playing, it is a bad mechanic.
I'm not against implants. But since the learning ones are so good, they are needed by everyone. Just like the learning skills. What did you use to say to a new player in his very first days ? "Train your learning skills, and Train Cybernetics 1, by the way, here are +3s"
Want an example ? easy, page 1 :
Gerard Gendri wrote:Innominate wrote:Learning implants are exactly like the old learning skills. They provide strong motivation to avoid playing the game, an effect which has a particularly strong effect on newbies.
Get rid of learning implants, add more combat implants. I have first hand experience with this. My own brother started playing EVE recently. Yesterday I asked if he wanted go along with me on a 2 man roam to be my tacklebro. He didn't want to go because he would have to travel 40 jumps to get to where I was and he would have to podjump to get there quickly, wiping out his +3s I gave him. Instead he logged off and played some starcraft.This is a bad thing for EVE.
Or a TS3 discussion from a random renter corp deep in 0.0 :
- Player A : "Hey ! there's a 6-men roam coming our way. Let's swarm them with a 10-men T1 frigs !" - Player B : "Nah, my JC is still on cooldown and my medical costs 10 times the frigate" - Player A : "hmm... so we can go with 10 BCs ? Do we have logistics pilots ?" - Player C : "sorry, i have only 1 BC left here, and my wallet is down to 40M, so I'll just stay docked"
Really, how can this be good for the game ?
|

Cearain
Imperial Outlaws
233
|
Posted - 2012.01.20 19:40:00 -
[374] - Quote
Zimmy Zeta wrote:Asuka Solo wrote:Obvious goonswarm testicle troll is obvious.
Obvious Mittani link is obvious.
Nobody cares what you think. Now what a kind person you are... Maybe I wouldn't care about my opinion, too, if I were you. But I do care about the proposal, because I think it is a very good idea and would help me- a desperate carebear that got stuck in highsec forever- a great deal to have more fun in eve.
Seriously if you can't have your skills training at less than the absolute optimal for a 24 hour time period of jump cloning you are a bit too obsessive compulsive to be doing pvp anyway. You need to loosen your grip if you want to have fun pvping in eve and based on your attitude toward skill training you are way too uptight. Things don't always go exactly as you would like.
Zimmy Zeta wrote: The main argument people are posting here is: evil 0.0 alliances would profit from it (true. everybody would profit), so I am against it. They would rather see that nobody gets such a nice benefit, since the mere idea that their hated archenemies would get the same benefit is just unbearable for them. ...
Among others you forgot the argument that there are trillions of isk in learning implants going into the eve economy. Erasing that from the economy will all but kill every lp market in eve. Sorry there is no reason to kill a large part of the game in order to cater to the crowd that is ridiculously uptight about learning.
Also if you would like to pvp there are low sec options that do not have bubbles so you can usually warp your pod out.
But nice strawman.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
234
|
Posted - 2012.01.20 19:57:00 -
[375] - Quote
Boo mkII wrote:Cearain wrote:I'm sure quite a lot of people here will ignore all the downsides that have been clearly pointed out to this proposal, and think people who don't like the proposal must just have something against the goons. Could you please sum up these downsides ? Because so far, I have read mostly the Risk vs Reward argument. i.e. you play without implants (no risk, no reward) or you play with (risk and reward). But you do not mention the third option : You don't play, so you still get the reward and have no risk. How can that be good for the game ? If a mechanic makes some people prefer not playing, it is a bad mechanic.
Did you know some people prefer not to pvp because they may lose a ship?
So lets use your logic: Pvp may cause people to lose a ship Some people prefer not to pvp because they may lose a ship Therefore pvp is a bad mechanic Nice lets just make it impossible for players to attack eachother.
Your reasoning is bad.
Downsides: 1) It will kill the already floundering lp stores 2) How exactly is ccp going to reimburse people who paid a tone of isk for learning implants that are now worthless? 3) It will be a huge isk sink that is lost 4) It will be a large area of the market and economy will just all of a sudden stricken. 
Why? Well because people want bubbles to hold pods and others don't want to train a bit slower for 24 hours. Sorry thats not really all that great.
Again just make it so bubbles don't hold pods and your "problem," to the extent there is one, is solved.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Vertisce Soritenshi
Varion Galactic Tragedy.
955
|
Posted - 2012.01.20 19:57:00 -
[376] - Quote
Pretty sure that if they remove learning implants they will likely give us stat boosts to cover the missing +5 to each skill. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Cearain
Imperial Outlaws
235
|
Posted - 2012.01.20 21:25:00 -
[377] - Quote
Vertisce Soritenshi wrote:Pretty sure that if they remove learning implants they will likely give us stat boosts to cover the missing +5 to each skill.
Yeah but what about the people who paid isk for the set. Are they going to be treated the same as those who didn't? This proposal seems to do that.
When they removed learning skills they gave the sp back, so people who invested time in the learning skills were reimbursed and those who didn't weren't.
Giving everyone the benefit of something only some paid for is not really more fair than simply taking the benefit away entirely. It just makes the dumb happy.
Might as well give everyone a hundred million skill points. Yay! Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Andski
GoonWaffe Goonswarm Federation
1605
|
Posted - 2012.01.20 21:42:00 -
[378] - Quote
Asuka Solo wrote:Obvious goonswarm testicle troll is obvious.
Obvious Mittani link is obvious.
Nobody cares what you think.
nobody knows who you are to begin with |

Boo mkII
Sense of Serendipity Echoes of Nowhere
4
|
Posted - 2012.01.20 22:44:00 -
[379] - Quote
Cearain wrote:Your reasoning is bad. No it's not. My point is that people have enough incentive to avoid risks already, and the learning implants are an unnecessary burden. They prevent certain people to participate in some parts of the game, which is bad.
Hell, it doesn't even changes anything to the outcome of a fight, since they are not combat-related. What does it change that your target has or hasn't attribute enhancers ?
Cearain wrote:Downsides: 1) It will kill the already floundering lp stores 2) How exactly is ccp going to reimburse people who paid a tone of isk for learning implants that are now worthless? 3) It will be a huge isk sink that is lost 4) It will be a large area of the market and economy will just all of a sudden stricken.  Why? Well because people want bubbles to hold pods and others don't want to train a bit slower for 24 hours. Sorry thats not really all that great.
So the LP store is floundering ? Really ? You have data behind that ? If so, how can this represent a large area of the market ? And why would economy stricken ?
The ISK sink will not change : people will still use their LP, which will sink the same amount of ISK.
Regarding the reimbursement, I don't care. They didn't want to reimburse skillbooks because it would inject lots of fresh isk in the game, which would have caused inflation. If they give LP/ISK for the implants, I suppose you can buy another item in the LP Store, so the operation is neutral for the inflation. But I'm sure this can be sorted out. I'm not an economy specialist, and this is not the topic here. Which brings me to...
None of the points you bring are actually related to the implants themselves ! If they are issues, they can be solved in a completely independant way.
I have yet to read a real reason against such a change, other than "I worked hard for something, now I want everyone to suffer the same way I did" |

Cearain
Imperial Outlaws
236
|
Posted - 2012.01.21 00:10:00 -
[380] - Quote
Boo mkII wrote:Cearain wrote:Your reasoning is bad. No it's not. My point is that people have enough incentive to avoid risks already, and the learning implants are an unnecessary burden. They prevent certain people to participate in some parts of the game, which is bad. Hell, it doesn't even changes anything to the outcome of a fight, since they are not combat-related. What does it change that your target has or hasn't attribute enhancers ? Cearain wrote:Downsides: 1) It will kill the already floundering lp stores 2) How exactly is ccp going to reimburse people who paid a tone of isk for learning implants that are now worthless? 3) It will be a huge isk sink that is lost 4) It will be a large area of the market and economy will just all of a sudden stricken.  Why? Well because people want bubbles to hold pods and others don't want to train a bit slower for 24 hours. Sorry thats not really all that great. 1) So the LP store is floundering ? 2) Really ? 3)You have data behind that ? 4) If so, how can this represent a large area of the market ? 5)And why would economy stricken ?  6) The ISK sink will not change : people will still use their LP, which will sink the same amount of ISK. 7)Regarding the reimbursement, I don't care.
I numbered your responses/questions so its easier to track my answers/ responses
1) Yep 2) Really 3) No ccp hasn't realeased but they said they were looking into it in a thread about the lp store tanking 4) By being a large part of the market. 5) I didn't say the economy is would be stricken 6) Not really if the store is broken people will no longer get lp and sink their isk in it. 7) Ok you don't care if items that you bought just suddenly disappear from the game without any reimbursment. Others disagree you shouldn't ignore them.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
700
|
Posted - 2012.01.21 00:40:00 -
[381] - Quote
Andski wrote:Asuka Solo wrote:Obvious goonswarm testicle troll is obvious.
Obvious Mittani link is obvious.
Nobody cares what you think. so uh, who are you?
Hmm..interesting question......
A few hours ago, I would have replied "A seriously pissed off carebear who cannot stand those tedious highsec mining OPs any longer and is close to going postal on his own corp (IF YOU READ THIS: YOU HAVE BEEN WARNED, FROM NOW ON, IT IS YOUR OWN FAULT, YOU COULD AND SHOULD HAVE STOPPED ME)."
But now, since Asuka and Cearain have eloquently proven that I have to be on of mitten's alts........I am confused and not really sure anymore.......
....
...
..who am I ?...... -.- |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
700
|
Posted - 2012.01.21 01:18:00 -
[382] - Quote
double post because I am dumb -.- |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
147
|
Posted - 2012.01.22 02:29:00 -
[383] - Quote
Zimmy Zeta wrote:...and would help me- a desperate carebear that got stuck in highsec forever- a great deal to have more fun in eve. Who stuck you in hi-sec?
You did.
Without the implants, you would just find another reason to avoid pvp. If you *really* wanted to pvp, you would get a clone with +2's or +3's and go with that (if the learning implants are that important). In other words, it sounds like your just avoiding something. Maybe you aren't, but that is what it sounds like...
Zimmy Zeta wrote:I would be free to get some casual pvp in lowsec whenever I want, that's all that matters to me.
Have a nice day. Your free to do so now, but apparently, training > fun for you. Hell - I've spent weeks in a vanilla +2 clone when I was learning about 0.0. It is possible.
And fun...
Again, not supported. Choices/consequences are a good thing. Fewer choices/fewer consequences is a bad thing (imho).
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

RubyPorto
Profoundly Disturbed RED.Legion
1246
|
Posted - 2012.01.22 08:18:00 -
[384] - Quote
RockyID wrote:Learning implants discourage playing the game ("having fun") and instead turn it into a paint drying simulator where players are discouraged from going out on that enjoyable destroyer op because "noo my +5s".
I keep scrubbing, but your eyes.... their gaze is like a filth that will never come off.
@OP. Supported. Because, like it or not, learning implants stop people from having certain types of fun. I've got the finances to support going on suicide frig roams in 2 +4s and whatever fitting implants I've got, but I know plenty of people who don't. And I think that's part of the reason BC gangs are so popular. They give you that slow paced fight that keeps your pod alive. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

RubyPorto
Profoundly Disturbed RED.Legion
1246
|
Posted - 2012.01.22 08:19:00 -
[385] - Quote
Shaera Taam wrote:oh, and i secretly think the guys in my corp get a little rise out of it when they hear on TS that their only verified female corp-mate is 'flying naked' 
I'm not sure your corpies would appreciate you describing them as such. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Shazzam Vokanavom
Hedion University Amarr Empire
36
|
Posted - 2012.02.01 12:00:00 -
[386] - Quote
Currently the implant process contitutes a significant isk sink to the game with the LP payments going to the NPCs, how do you propose to balance the impact to the economy with simply removing them?
Side note: Maybe add an insurance process for implants akin to ships? In theory also an extra helpful game ISK sink. This would help to irradicate some of the risk aversion associated with implant use. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1004
|
Posted - 2012.02.01 14:02:00 -
[387] - Quote
Shazzam Vokanavom wrote:Currently the implant process contitutes a significant isk sink to the game with the LP payments going to the NPCs, how do you propose to balance the impact to the economy with simply removing them?
Side note: Maybe add an insurance process for implants akin to ships? In theory also an extra helpful game ISK sink. This would help to irradicate some of the risk aversion associated with implant use.
You have a valid point. CCP proposed the idea to the CSM so I bet they have an idea ready. Personally I would say that removing learning implants will encourage more PvP. The increased loss of ships will spur the purchase of new ships which in turn moves the economy all around. It is quite possible that the removal of learning implants itself can be the payoff. I know many people who will refuse to PvP because they have a billion ISK in implants in their head they don't want to lose and then replace. Take that out of the equation and they would go out and either kill a bunch of other ships or lose their own.
I would say no to the insurance idea. We really don't need to break that anymore than it already is. Frankly I am to the point where I believe insurance shouldn't even exist. What company in their right mind insures something that is being taken out to be deliberately put in danger with such a high risk of damage? EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Velicitia
Open Designs
486
|
Posted - 2012.02.01 16:18:00 -
[388] - Quote
Vertisce Soritenshi wrote:... who will refuse to PvP because they have a billion ISK in implants in their head they don't want to lose ...
you have to be *REALLY* unlucky to lose a pod in empire space. A billion isk in implants isn't exactly that much, a HG slave set will take up a fair portion of that (if not the whole thing), and people PVP with those ...
Taking out learning implants won't make people PVP ... they'll then cry that they can't PVP because of how expensive it is to replace their ships (which you lose a LOT more than pods). |

Grumpy Owly
Royal Amarr Institute Amarr Empire
132
|
Posted - 2012.02.01 16:53:00 -
[389] - Quote
Vertisce Soritenshi wrote:Shazzam Vokanavom wrote:Currently the implant process contitutes a significant isk sink to the game with the LP payments going to the NPCs, how do you propose to balance the impact to the economy with simply removing them?
Side note: Maybe add an insurance process for implants akin to ships? In theory also an extra helpful game ISK sink. This would help to irradicate some of the risk aversion associated with implant use. You have a valid point. CCP proposed the idea to the CSM so I bet they have an idea ready. Personally I would say that removing learning implants will encourage more PvP. The increased loss of ships will spur the purchase of new ships which in turn moves the economy all around. It is quite possible that the removal of learning implants itself can be the payoff. I know many people who will refuse to PvP because they have a billion ISK in implants in their head they don't want to lose and then replace. Take that out of the equation and they would go out and either kill a bunch of other ships or lose their own.
The buying and trading of ships only transfers isk around it is not a sink to the game.
Quote:I would say no to the insurance idea. We really don't need to break that anymore than it already is. Frankly I am to the point where I believe insurance shouldn't even exist. What company in their right mind insures something that is being taken out to be deliberately put in danger with such a high risk of damage?
So like combat ships?
Personally I think the suggestion of insurance for implants is well placed and would contribute a much needed significant drain to the ISK pot in the game.
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Tekashi Kovacs
Golfclap Inc
0
|
Posted - 2012.02.01 18:08:00 -
[390] - Quote
The only problem I see is what would happen to pirate implants? You guys better post some ideas, how to fix them.
They could be simply moved to 6-10 slots (omega removed), but with removal of their +3 att stat they would become kinda weak, no? They could be boosted, by replacing their +att bonus with something else OR increasing their other bonus (not recommended).
1-5 slots could be left untouched eventually, just for pirate implants purpose - is it worth?
I personally would like pirate implants to become some kind of permanent boosters, that "enchants" any other hardwire implants with their 2nd effect. So basically you could buy, lets say, snakes and enchant your 6-10 hardwires with them. they both would be lost with pod ofc.
And good topic is good topic, I support. |
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 .. 17 :: one page |
First page | Previous page | Next page | Last page |