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Andski
GoonWaffe Goonswarm Federation
1097
|
Posted - 2011.12.02 17:35:00 -
[1] - Quote
It's a curious question - why do learning implants exist? How can their continued existence be justified? You need them to train your hyperoptimized per/will skillplan as fast as possible, sure, but why should you need them to begin with?
Let me begin by highlighting the problems with learning implants:
- They discourage people from playing EVE. You're still paying your subscription, sure, but you're not playing the game. You don't want to jump to your empty/combat clone and lose a day of "optimal" training so you can have some fun, and then have to jump back to your training clone the next day.
- This affects nullsec (especially wormhole) players doubly so - losing your ship in a bubble is a surefire way to get podded. People in Empire still have a better chance of warping their pods out of harm's way, and thus have no qualms about running missions or otherwise ~flying in space~ with their implants, unless of course they are at war. That, however, is not our playstyle.
- They are seeded exclusively through LP stores rather than being made in-game entirely.
- Characters that need pirate faction implants for any reason (supercapital pilots with slave/nomad sets, freighter/JF pilots with nomads, etc.) are essentially stuck with +3s. But this isn't about pirate implants.
So what I'm proposing is removing learning implants entirely. There is just no need for them. Add 5 base points to every attribute. Remove learning bonuses from all other implants and set all base attributes to 22 points. It's trivial. Leave the Cerebral Accelerator implant as is - 25 "effective" base points for all attributes for the month isn't quite gamebreaking. A refund plan would not even need to be considered - those who had +5 sets will still have the same bonus, those who had +4 sets will have a better bonus, and it doesn't put anyone at a disadvantage.
It's a simple change, it doesn't throw anything out of balance, and it just makes sense. Why the hell not? |

Faife
Dreddit Test Alliance Please Ignore
31
|
Posted - 2011.12.02 17:38:00 -
[2] - Quote
Posters attitude is typical of high sec carebears like him. The point of learning implants is to give an advantage to people who don't die and create a greater death penalty for people who die and are bad at pvp. This is something he might find exciting and intriguing if he were to join an actual corp and move to 0.0, which I recommend for him. |

Sverige Pahis
Thunderwaffe Goonswarm Federation
393
|
Posted - 2011.12.02 17:43:00 -
[3] - Quote
Supported. |

Travis Wells
Amok. Goonswarm Federation
154
|
Posted - 2011.12.02 17:43:00 -
[4] - Quote
i support this idea |

Sverige Pahis
Thunderwaffe Goonswarm Federation
393
|
Posted - 2011.12.02 17:43:00 -
[5] - Quote
Mumble leak:
(5:42:25 PM) Sverige Pahis: wow is that test guy ******** or trolling (5:42:27 PM) Sverige Pahis: idgi |

Oden Jules
Dreddit Test Alliance Please Ignore
5
|
Posted - 2011.12.02 17:56:00 -
[6] - Quote
You can't explain that. |

Innominate
GoonWaffe Goonswarm Federation
41
|
Posted - 2011.12.02 17:57:00 -
[7] - Quote
Learning implants are exactly like the old learning skills. They provide strong motivation to avoid playing the game, an effect which has a particularly strong effect on newbies.
Get rid of learning implants, add more combat implants. |

Fal1en
Dreddit Test Alliance Please Ignore
7
|
Posted - 2011.12.02 18:03:00 -
[8] - Quote
I couldn't even put a number on the amount of times I have seen people say "I would come but I have 15 hrs. left on my clone :( ".
Learning implants are an unnecessary shackle. |

Tomytronic
GoonWaffe Goonswarm Federation
25
|
Posted - 2011.12.02 18:04:00 -
[9] - Quote
Learning implants, Jumpclone timers and learning stats are just arbitrary barriers to fun.
Pointless and redundant. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
223
|
Posted - 2011.12.02 18:08:00 -
[10] - Quote
Faife wrote:Posters attitude is typical of high sec carebears like him. The point of learning implants is to give an advantage to people who don't die and create a greater death penalty for people who die and are bad at pvp. This is something he might find exciting and intriguing if he were to join an actual corp and move to 0.0, which I recommend for him.
This is Faife and he is posting. |

Aryndel Vyst
GoonWaffe Goonswarm Federation
162
|
Posted - 2011.12.02 18:12:00 -
[11] - Quote
GODDAMN LEARNING IMPLANTS |

thetwilitehour
GoonWaffe Goonswarm Federation
7
|
Posted - 2011.12.02 18:21:00 -
[12] - Quote
Maybe if they put in some posting implants. |

Major Spag
GoonWaffe Goonswarm Federation
73
|
Posted - 2011.12.02 18:32:00 -
[13] - Quote
To hell with it, plus rep for everyone here!
Except faife, **** that guy. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
123
|
Posted - 2011.12.02 18:34:00 -
[14] - Quote
wat gud is lurnin anyway? |

Tomytronic
GoonWaffe Goonswarm Federation
27
|
Posted - 2011.12.02 18:40:00 -
[15] - Quote
Remove attributes, remove implants, remove remaps.
All skill learning multipliers can remain the same on skills, but the basic 1x skill is a fixed time. All other skills work as a multiple of the fixed time.
This doesn't remove customization, it simply removes ARBITRARY BARRIERS FOR FUN. |

Gerard Gendri
Dreddit Test Alliance Please Ignore
4
|
Posted - 2011.12.02 18:43:00 -
[16] - Quote
Innominate wrote:Learning implants are exactly like the old learning skills. They provide strong motivation to avoid playing the game, an effect which has a particularly strong effect on newbies.
Get rid of learning implants, add more combat implants.
I have first hand experience with this.
My own brother started playing EVE recently. Yesterday I asked if he wanted go along with me on a 2 man roam to be my tacklebro. He didn't want to go because he would have to travel 40 jumps to get to where I was and he would have to podjump to get there quickly, wiping out his +3s I gave him.
Instead he logged off and played some starcraft.
This is a bad thing for EVE. |

Nil'kandra
Dreddit Test Alliance Please Ignore
2
|
Posted - 2011.12.02 18:50:00 -
[17] - Quote
As the main implant importer and seller for TEST, I can do nothing but support this despite what it would mean for my business ventures.
I have first hand experience in not undocking which led me to not actually playing for my first six months since a friend gave me my first +5s. He thought he was doing me a favour but it nearly made me one less player instead. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
224
|
Posted - 2011.12.02 19:05:00 -
[18] - Quote
Nil'kandra wrote:As the main implant importer and seller for TEST, I can do nothing but support this despite what it would mean for my business ventures.
I have first hand experience in not undocking which led me to not actually playing for my first six months since a friend gave me my first +5s. He thought he was doing me a favour but it nearly made me one less player instead.
While we're on the subject, can you bring me a few sets of +3 perception and willpower implants to Nakah? You can just open a tab for me, TIA |

Goose99
Republic Military School Minmatar Republic
259
|
Posted - 2011.12.02 19:10:00 -
[19] - Quote
Andski wrote:butthurt 
This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended. |

Nil'kandra
Dreddit Test Alliance Please Ignore
3
|
Posted - 2011.12.02 19:16:00 -
[20] - Quote
Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  Don't worry. We're spreading the joy with carebears now.
http://tinyurl.com/butod8t (Full slave set, 1.0 space) http://tinyurl.com/c76wqvu (nearly a full set of +5s, also 1.0 space)
No need for wartargets, here. I'm even paying out bounties for delicious KMs like these.
Edit to fix terrible link issue. |

Tomytronic
GoonWaffe Goonswarm Federation
27
|
Posted - 2011.12.02 19:16:00 -
[21] - Quote
Let's have more combat implants instead! More implants that actually affect the game! |

Emperor Salazar
Dreddit Test Alliance Please Ignore
224
|
Posted - 2011.12.02 19:18:00 -
[22] - Quote
Your links are broken :( |

Andski
GoonWaffe Goonswarm Federation
1104
|
Posted - 2011.12.02 19:19:00 -
[23] - Quote
Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended. 
cripes I don't know if you're a troll or merely an idiot
1) I don't personally care about losing implants. I can easily replace them and I routinely fly around with +4 sets (don't care to train Cybernetics V) - hell, people routinely fly around with combat implants. Aversion to loss isn't the point behind this thread. It's an issue that affects newbies with limited sources of income. 2) This isn't even about losing implants, it's about "Sorry guys I jumped back to my empire +5 clone so I can't play eve online with you" and "seriously what the hell is the point of learning implants" 3) Nullsec and wormhole residents are at a serious disadvantage over those in highsec (or even lowsec) who are virtually immune to losing pods if they are paying attention and fairly quick on the "warp out" button. You can comfortably do things in empire with your implants - nobody would say the same about nullsec.
Take your "nullbear" bullshit elsewhere, thanks. |

Nil'kandra
Dreddit Test Alliance Please Ignore
3
|
Posted - 2011.12.02 19:19:00 -
[24] - Quote
Yeah I fixed them. EVE-O forums seems to turn an "&" into an "&" when redirecting. |

Goose99
Republic Military School Minmatar Republic
259
|
Posted - 2011.12.02 19:20:00 -
[25] - Quote
Nil'kandra wrote:Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  Don't worry. We're spreading the joy with carebears now. http://tinyurl.com/butod8t (Full slave set, 1.0 space) http://tinyurl.com/c76wqvu (nearly a full set of +5s, also 1.0 space) No need for wartargets, here. I'm even paying out bounties for delicious KMs like these. Edit to fix terrible link issue.
Oh noez, you can gank naked pods. |

thetwilitehour
GoonWaffe Goonswarm Federation
10
|
Posted - 2011.12.02 19:21:00 -
[26] - Quote
Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended. 
Do you not understand that we are proposing additional implants to exist, simply not learning ones? I think you need an implant in real life. |

Goose99
Republic Military School Minmatar Republic
259
|
Posted - 2011.12.02 19:21:00 -
[27] - Quote
Andski wrote:Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  rage 
Can't take the heat? Don't go into the kitchen. |

Nil'kandra
Dreddit Test Alliance Please Ignore
3
|
Posted - 2011.12.02 19:22:00 -
[28] - Quote
Goose99 wrote:Nil'kandra wrote:Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  Don't worry. We're spreading the joy with carebears now. http://tinyurl.com/butod8t (Full slave set, 1.0 space) http://tinyurl.com/c76wqvu (nearly a full set of +5s, also 1.0 space) No need for wartargets, here. I'm even paying out bounties for delicious KMs like these. Edit to fix terrible link issue. Oh noez, you can gank naked pods.  Losing three billion in implants in 1.0 space.
Working as intended.
EDIT: Whoops, forgot my smugglasses.  |

Andski
GoonWaffe Goonswarm Federation
1104
|
Posted - 2011.12.02 19:23:00 -
[29] - Quote
Just ignore the alt-posting threadshitters and this discussion will be ~dandy~ |

Goose99
Republic Military School Minmatar Republic
259
|
Posted - 2011.12.02 19:25:00 -
[30] - Quote
thetwilitehour wrote:Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  Do you not understand that we are proposing additional implants to exist, simply not learning ones? 
Yes, certain implants should be more special to others. Learning is sacred, and should not be lost just because I choose to live in null. I want the benefits of null, but not consequences. |

Andski
GoonWaffe Goonswarm Federation
1104
|
Posted - 2011.12.02 19:26:00 -
[31] - Quote
Goose99 wrote:thetwilitehour wrote:Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  Do you not understand that we are proposing additional implants to exist, simply not learning ones?  Yes, certain implants should be more special to others. Learning is sacred, and should not be lost just because I choose to live in null. I want the benefits of null, but not consequences. 
Post from your main and I'll play ball. Until then, nope. |

Nil'kandra
Dreddit Test Alliance Please Ignore
3
|
Posted - 2011.12.02 19:27:00 -
[32] - Quote
Goose99 wrote:thetwilitehour wrote:Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  Do you not understand that we are proposing additional implants to exist, simply not learning ones?  Yes, certain implants should be more special to others. Learning is sacred, and should not be lost just because I choose to live in null. I want the benefits of null, but not consequences.  Here I thought I established that one need not live in null to suffer these particular consequences.
Selective bias is the best kind of bias. |

Andski
GoonWaffe Goonswarm Federation
1108
|
Posted - 2011.12.02 19:31:00 -
[33] - Quote
Nil'kandra wrote:Goose99 wrote:thetwilitehour wrote:Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  Do you not understand that we are proposing additional implants to exist, simply not learning ones?  Yes, certain implants should be more special to others. Learning is sacred, and should not be lost just because I choose to live in null. I want the benefits of null, but not consequences.  Here I thought I established that one need not live in null to suffer these particular consequences. Selective bias is the best kind of bias.
It's this mentality that everyone in nullsec mines and run sanctums 23/7 in cynojammed systems with 250km of bubbles on every gate. It's ultimately misguided, but hilarious in any case. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
224
|
Posted - 2011.12.02 19:33:00 -
[34] - Quote
Pod ganking thrashers are Test reimbursable now c/d? |

RockyID
GoonWaffe Goonswarm Federation
17
|
Posted - 2011.12.02 20:18:00 -
[35] - Quote
Learning implants discourage playing the game ("having fun") and instead turn it into a paint drying simulator where players are discouraged from going out on that enjoyable destroyer op because "noo my +5s". |

Max Von Sydow
Droneboat Diplomacy
67
|
Posted - 2011.12.02 20:36:00 -
[36] - Quote
This reminds me of an old thread that had a fairly interesting proposal on how to fix this problem.
The idea was more or less to have learning boosters that temporarily (maybe 24h) give you a boost in an attribute, each taking a different booster slot, each giving a bonus in a different attribute, coming in different grades ranging from +1 boosts to +5 boosts. These implants would not stack with implants so if you already have implants the boosters wouldn't do anything, unless the booster effect is higher than the implants. So if you have +3 implants and inject a +4 booster you will have a +4 bonus for the duration of the booster. I personally liked this idea since it mean that I for a small cost can PvP without losing training time and not having to risk my learning implants, while at the same time having the drawback that I would have to spend some extra isk each time I want to PvP. |

Tomytronic
GoonWaffe Goonswarm Federation
28
|
Posted - 2011.12.02 20:53:00 -
[37] - Quote
Why are people so desperate to cling to the restrictions that learning attributes and implants give us? |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
124
|
Posted - 2011.12.02 20:56:00 -
[38] - Quote
I like the learning booster replacement. A lot. |

Malice Asaekkiga
Escape From New Eden
9
|
Posted - 2011.12.02 21:09:00 -
[39] - Quote
Supported.
Learning implants are definitely a barrier to flying in space. I've seen it a thousand times. I've even done it myself when I was a newbie and isk-poor.
While you're at it, get rid of neural remaps. I don't want to hear "I can't train up battlecruisers/battleships/whatever for another X months because I am on my super-optimized int/mem map for int/mem support skills!" ever again. There's a lot of newbies denying themselves fun ships to fly because they're obsessed with optimized training times. But thats another issue. |

Velicitia
Open Designs
150
|
Posted - 2011.12.02 21:23:00 -
[40] - Quote
hell, while we're at it, let's take out the learning queue
learning skills are optional. |

Alticus C Bear
University of Caille Gallente Federation
14
|
Posted - 2011.12.02 21:40:00 -
[41] - Quote
I kept trying to rationalise keeping learning implants but not sure if I can, however I think I have come to the conclusion that it is not the learning implants that are the barrier as In my High Sec clone I have more combat implants that are just as expensive that I would also not want to risk losing.
I would rather shorten the jump clone timer to say 12hrs. that said I still think that the combat implants are more interesting to use and so would probably still support the proposal. |

Andski
GoonWaffe Goonswarm Federation
1116
|
Posted - 2011.12.03 04:13:00 -
[42] - Quote
Alticus C Bear wrote:I kept trying to rationalise keeping learning implants but not sure if I can, however I think I have come to the conclusion that it is not the learning implants that are the barrier as In my High Sec clone I have more combat implants that are just as expensive that I would also not want to risk losing.
I would rather shorten the jump clone timer to say 12hrs. that said I still think that the combat implants are more interesting to use and so would probably still support the proposal.
Reduced jump clone timers would work in a pinch, but in my opinion learning implants are dumb and, well, nobody has come forward with a reasonable objection to their removal, just forum alts parroting "RISK RISK RISK" crap. |

Andski
GoonWaffe Goonswarm Federation
1116
|
Posted - 2011.12.03 04:16:00 -
[43] - Quote
I mean yes, there should be increased risk in nullsec in relation to empire, but being forced to keep implant clones in empire is more of a punishment than a ~consequence~
edit: I realize that mining barge insurance payouts matter a lot to a lot of people but really I'm bumping this |

Midori Tsu
Evolution The Initiative.
8
|
Posted - 2011.12.03 04:41:00 -
[44] - Quote
I haven't had a implant in for atleast 6 months now, can't say i miss them.
Also have 2 clones with full plus +4s and assorted hardwirings. Haven't used them in nearly 7 months. |

Goose99
Republic Military School Minmatar Republic
259
|
Posted - 2011.12.03 04:49:00 -
[45] - Quote
Andski wrote:Alticus C Bear wrote:I kept trying to rationalise keeping learning implants but not sure if I can, however I think I have come to the conclusion that it is not the learning implants that are the barrier as In my High Sec clone I have more combat implants that are just as expensive that I would also not want to risk losing.
I would rather shorten the jump clone timer to say 12hrs. that said I still think that the combat implants are more interesting to use and so would probably still support the proposal. Reduced jump clone timers would work in a pinch, but in my opinion learning implants are dumb and, well, nobody has come forward with a reasonable objection to their removal, just forum alts parroting "RISK RISK RISK" crap.
Risk should only apply to ppl other than myself. Empire carebears should have their pimpboats ganked and lose everything they own, that's fair risk. But I should be able to get podded with zero loss in null bubble. Because I'm not a hypocrite like that. |

Andski
GoonWaffe Goonswarm Federation
1116
|
Posted - 2011.12.03 04:51:00 -
[46] - Quote
Goose99 wrote:Andski wrote:Alticus C Bear wrote:I kept trying to rationalise keeping learning implants but not sure if I can, however I think I have come to the conclusion that it is not the learning implants that are the barrier as In my High Sec clone I have more combat implants that are just as expensive that I would also not want to risk losing.
I would rather shorten the jump clone timer to say 12hrs. that said I still think that the combat implants are more interesting to use and so would probably still support the proposal. Reduced jump clone timers would work in a pinch, but in my opinion learning implants are dumb and, well, nobody has come forward with a reasonable objection to their removal, just forum alts parroting "RISK RISK RISK" crap. Risk should only apply to ppl other than myself. Empire carebears should have their pimpboats ganked and lose everything they own, that's fair risk. But I should be able to get podded with zero loss in null bubble. Because I'm not a hypocrite like that. 
didn't I say to come back with your main? |

Tahna Rouspel
BWE Special Forces Rage Alliance
20
|
Posted - 2011.12.03 05:56:00 -
[47] - Quote
Innominate wrote:Learning implants are exactly like the old learning skills. They provide strong motivation to avoid playing the game, an effect which has a particularly strong effect on newbies.
Get rid of learning implants, add more combat implants.
It does sound reasonable like that.
I personally like that dying and losing a pod is a big deal, but if they replaced the learning attributes with more combat stats, then there would still be a good reason to get implants. |

Goose99
Republic Military School Minmatar Republic
263
|
Posted - 2011.12.03 16:32:00 -
[48] - Quote
Tahna Rouspel wrote:Innominate wrote:Learning implants are exactly like the old learning skills. They provide strong motivation to avoid playing the game, an effect which has a particularly strong effect on newbies.
Get rid of learning implants, add more combat implants. It does sound reasonable like that. I personally like that dying and losing a pod is a big deal, but if they replaced the learning attributes with more combat stats, then there would still be a good reason to get implants.
Except you won't be as compelled to put combat implants in a pod that'll get bubbled. Oh wait, that's the whole point - ensure your null podkill produce zero loss.
WOW is that way -> |

Takeshi Yamato
ALA Biomedical
6
|
Posted - 2011.12.03 17:52:00 -
[49] - Quote
Learning implants are just as bad as learning skills. |

Tsubutai
The Tuskers
30
|
Posted - 2011.12.03 17:59:00 -
[50] - Quote
Supported, although I'm not so keen on the idea of replacing them with slot 1-5 combat implants (pirate sets excepted). |

Andski
GoonWaffe Goonswarm Federation
1130
|
Posted - 2011.12.03 21:50:00 -
[51] - Quote
Goose99 wrote:Tahna Rouspel wrote:Innominate wrote:Learning implants are exactly like the old learning skills. They provide strong motivation to avoid playing the game, an effect which has a particularly strong effect on newbies.
Get rid of learning implants, add more combat implants. It does sound reasonable like that. I personally like that dying and losing a pod is a big deal, but if they replaced the learning attributes with more combat stats, then there would still be a good reason to get implants. Except you won't be as compelled to put combat implants in a pod that'll get bubbled. Oh wait, that's the whole point - ensure your null podkill produce zero loss.  WOW is that way ->
People fly with hardwirings and pirate sets in nullsec all the time.
And I won't be the first to point out the irony of talking about aversion to risk while posting from an NPC corp forum alt.  |

The Mittani
GoonWaffe Goonswarm Federation
2465
|
Posted - 2011.12.03 21:51:00 -
[52] - Quote
Takeshi Yamato wrote:Learning implants are just as bad as learning skills.
I support this proposal and will be pushing it come Wednesday in the meetings.
Better yet, I'll mention it over beer in Islenskibarrin on Tuesday before the summit. That's how much I love you. The Office of the Chairman: A Thread for Constituent Issues |

King Rothgar
Autocannons Anonymous
50
|
Posted - 2011.12.04 04:31:00 -
[53] - Quote
Implants grant you bonuses. Some bonus learning speed, others bonus combat stats. Simple as that. The argument for removing attribute implants could also be applied to gunnery/missile hardwirings. There is no difference. Eve is very much a game about choices. You can learn faster or you can be cheaper or you can use pirate/FW implants for other bonuses. But you must make a choice and that's important in games like eve. The simple fact is you don't need implants at all to raise your skills, it just takes slightly longer without them. Care to know what the difference between my +5 set and a +3 pirate implant set is on the 50d skills I train nowadays? About 5 days. 24 hours of being in the +3 combat implants isn't going to make more than maybe an hour or two difference on that.
I'm ok with adjusting the clone jump timer, hell I'm ok with setting it to a simple 30s session change timer. But the attribute implants are nothing like the learning skills. Learning skills costed basically nothing and you didn't lose them when you got podded. Implants you do. Using implants, even attribute ones, is no different than slapping some faction gear on your ship other than it's obviously strapped to your pod instead. |

Andski
GoonWaffe Goonswarm Federation
1134
|
Posted - 2011.12.04 05:50:00 -
[54] - Quote
King Rothgar wrote:Implants grant you bonuses. Some bonus learning speed, others bonus combat stats. Simple as that. The argument for removing attribute implants could also be applied to gunnery/missile hardwirings. There is no difference. Eve is very much a game about choices. You can learn faster or you can be cheaper or you can use pirate/FW implants for other bonuses. But you must make a choice and that's important in games like eve. The simple fact is you don't need implants at all to raise your skills, it just takes slightly longer without them. Care to know what the difference between my +5 set and a +3 pirate implant set is on the 50d skills I train nowadays? About 5 days. 24 hours of being in the +3 combat implants isn't going to make more than maybe an hour or two difference on that.
I'm ok with adjusting the clone jump timer, hell I'm ok with setting it to a simple 30s session change timer. But the attribute implants are nothing like the learning skills. Learning skills costed basically nothing and you didn't lose them when you got podded. Implants you do. Using implants, even attribute ones, is no different than slapping some faction gear on your ship other than it's obviously strapped to your pod instead.
Hi, this isn't about combat implants (or hardwirings) at all, or about faction implant sets, this is about learning implants exclusively. |

Goose99
Republic Military School Minmatar Republic
263
|
Posted - 2011.12.04 06:16:00 -
[55] - Quote
Andski wrote:King Rothgar wrote:Implants grant you bonuses. Some bonus learning speed, others bonus combat stats. Simple as that. The argument for removing attribute implants could also be applied to gunnery/missile hardwirings. There is no difference. Eve is very much a game about choices. You can learn faster or you can be cheaper or you can use pirate/FW implants for other bonuses. But you must make a choice and that's important in games like eve. The simple fact is you don't need implants at all to raise your skills, it just takes slightly longer without them. Care to know what the difference between my +5 set and a +3 pirate implant set is on the 50d skills I train nowadays? About 5 days. 24 hours of being in the +3 combat implants isn't going to make more than maybe an hour or two difference on that.
I'm ok with adjusting the clone jump timer, hell I'm ok with setting it to a simple 30s session change timer. But the attribute implants are nothing like the learning skills. Learning skills costed basically nothing and you didn't lose them when you got podded. Implants you do. Using implants, even attribute ones, is no different than slapping some faction gear on your ship other than it's obviously strapped to your pod instead. Hi, this isn't about combat implants (or hardwirings) at all, or about faction implant sets, this is about learning implants exclusively.
You aren't planning to use hardwiring anyway, but are unwilling to part with learning bonus. Stop believing in your own lies. All you goon noobs want is to be able to get podded at zero loss. |

Andski
GoonWaffe Goonswarm Federation
1134
|
Posted - 2011.12.04 06:40:00 -
[56] - Quote
Goose99 wrote:You aren't planning to use hardwiring anyway, but are unwilling to part with learning bonus. Stop believing in your own lies. All you goon noobs want is to be able to get podded at zero loss. 
Andski wrote:I won't be the first to point out the irony of talking about aversion to risk while posting from an NPC corp forum alt.  |

Andski
GoonWaffe Goonswarm Federation
1134
|
Posted - 2011.12.04 06:50:00 -
[57] - Quote
i mean let's face it "Goose99" you probably have never set foot in nullsec and you're one of those idiots who thinks that we mine and run sanctums in cynojammed systems with 80 T2 large anchored bubbles on every gate because that's what your friends who were in solar/legion renter corps tell you they did, lmao |

Stahlregen
GoonWaffe Goonswarm Federation
36
|
Posted - 2011.12.04 07:11:00 -
[58] - Quote
Death 2 learning implants. EVERY MORNING I WAKE UP AND OPEN PALM SLAM A VHS INTO THE SLOT. IT'S CHRONICLES OF RIDDICK AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, RIDDICK. I DO EVERY MOVE AND I DO EVERY MOVE HARD. MAKIN' WHOOSHING SOUNDS WHEN I SLAM DOWN SOME NECRO BASTARDS. NOT MANY CAN SAY THEY ESCAPED THE GALAXY'S MOST DANGEROUS PRISON. I CAN. |

King Rothgar
Autocannons Anonymous
51
|
Posted - 2011.12.04 07:45:00 -
[59] - Quote
Andski wrote:King Rothgar wrote:Implants grant you bonuses. Some bonus learning speed, others bonus combat stats. Simple as that. The argument for removing attribute implants could also be applied to gunnery/missile hardwirings. There is no difference. Eve is very much a game about choices. You can learn faster or you can be cheaper or you can use pirate/FW implants for other bonuses. But you must make a choice and that's important in games like eve. The simple fact is you don't need implants at all to raise your skills, it just takes slightly longer without them. Care to know what the difference between my +5 set and a +3 pirate implant set is on the 50d skills I train nowadays? About 5 days. 24 hours of being in the +3 combat implants isn't going to make more than maybe an hour or two difference on that.
I'm ok with adjusting the clone jump timer, hell I'm ok with setting it to a simple 30s session change timer. But the attribute implants are nothing like the learning skills. Learning skills costed basically nothing and you didn't lose them when you got podded. Implants you do. Using implants, even attribute ones, is no different than slapping some faction gear on your ship other than it's obviously strapped to your pod instead. Hi, this isn't about combat implants (or hardwirings) at all, or about faction implant sets, this is about learning implants exclusively.
You fail at reading comprehension. Please try again. |

Andski
GoonWaffe Goonswarm Federation
1142
|
Posted - 2011.12.04 07:52:00 -
[60] - Quote
Reducing the jump clone timer (or removing it out right) has the same effect so vOv you're just rambling
Although I do fear that it'd lead to ~strategic~ placement of jump clones and allow large alliances to essentially run multiple campaigns at once in opposite sides of the galaxy and be able to react far better to attacks on allies, again, in opposite sides of the galaxy. Have you considered that? Replacing learning implants with +5 to the base values of all five attributes is a better solution. |

Malcanis
Vanishing Point. The Initiative.
1325
|
Posted - 2011.12.04 08:47:00 -
[61] - Quote
I plugged in +4s as soon as the LP store was introduced and the price fell to 20M. Kept right on PvPing and living in nullsec the whole 4 years.
Yeah I've lost a few sets, but the overhead was more than acceptable for the reward. If the horrible prospect of losing 36M ISK worth or implants is keeping you from PvPing now, then removing implants won't stop you being a huge risk-averse baby. You'll just find some other reason. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

King Rothgar
Autocannons Anonymous
51
|
Posted - 2011.12.04 08:59:00 -
[62] - Quote
Andski wrote:Reducing the jump clone timer (or removing it out right) has the same effect so vOv you're just rambling
Although I do fear that it'd lead to ~strategic~ placement of jump clones and allow large alliances to essentially run multiple campaigns at once in opposite sides of the galaxy and be able to react far better to attacks on allies, again, in opposite sides of the galaxy. Have you considered that? Replacing learning implants with +5 to the base values of all five attributes is a better solution.
Removing attribute implants means you can just self destruct your pod and instantly jump across eve as well. The only practical difference here is changing the timer doesn't remove an important game element. That said, I'm completely fine with things the way they are in regards to implants/clone jumping and I think you'll find that most others are as well.
And as has been stated, if the thought of losing 50M isk in implants keeps you from pvping, then I'm pretty sure you wouldn't risk that 60M isk drake either. So yeah, you aren't going to pvp in this game no matter what I happens I think. |

Takeshi Yamato
ALA Biomedical
6
|
Posted - 2011.12.04 09:14:00 -
[63] - Quote
Attack the argument, not the person. |

Andski
GoonWaffe Goonswarm Federation
1144
|
Posted - 2011.12.04 09:18:00 -
[64] - Quote
King Rothgar wrote:Andski wrote:Reducing the jump clone timer (or removing it out right) has the same effect so vOv you're just rambling
Although I do fear that it'd lead to ~strategic~ placement of jump clones and allow large alliances to essentially run multiple campaigns at once in opposite sides of the galaxy and be able to react far better to attacks on allies, again, in opposite sides of the galaxy. Have you considered that? Replacing learning implants with +5 to the base values of all five attributes is a better solution. Removing attribute implants means you can just self destruct your pod and instantly jump across eve as well. The only practical difference here is changing the timer doesn't remove an important game element. That said, I'm completely fine with things the way they are in regards to implants/clone jumping and I think you'll find that most others are as well. And as has been stated, if the thought of losing 50M isk in implants keeps you from pvping, then I'm pretty sure you wouldn't risk that 60M isk drake either. So yeah, you aren't going to pvp in this game no matter what I happens I think. 
I'm not a risk-averse baby who is scared of losing implants, hell, I PvP with +4s and I have extra sets on hand. I don't have an insane amount of ISK, but implants aren't a dent on my wallet. That's not the case for everyone, though, is it?
Are you forgetting that the guy who gets podded has, in 99% of cases, lost his ship at some point prior? Popping someone's faction cruiser/HAC/T3 inflicts a loss, doesn't it?
It's not about me wanting to skill faster, it's about a bad game mechanic. |

King Rothgar
Autocannons Anonymous
51
|
Posted - 2011.12.04 11:05:00 -
[65] - Quote
You're entitled to your opinion but I think it's a good game mechanic. You pay isk to train skills faster and risk losing that bonus if you engage in risky activities. What is so wrong with that? |

Aineko Macx
Royal Amarr Institute Amarr Empire
25
|
Posted - 2011.12.04 11:44:00 -
[66] - Quote
Andski wrote:Reducing the jump clone timer (or removing it out right) has the same effect so vOv you're just rambling You can't remove it completely, that would screw things up hard. But I'm in favor of, instead of removing learning implants, introduce the much discussed skill to reduce clone timer. 1-2h per level should do the trick nicely. |

Andski
GoonWaffe Goonswarm Federation
1147
|
Posted - 2011.12.04 12:10:00 -
[67] - Quote
King Rothgar wrote:You're entitled to your opinion but I think it's a good game mechanic. You pay isk to train skills faster and risk losing that bonus if you engage in risky activities. What is so wrong with that?
They're a relic. It's basically the same thing as learning skills. Oblivious, new players screw themselves over by not getting them as soon as possible. It's yet another mechanic that alienates them. |

Tomytronic
GoonWaffe Goonswarm Federation
33
|
Posted - 2011.12.04 12:16:00 -
[68] - Quote
There is no good argument in favour of 24 hour jump clone timers, learning implants and arbitrary learning attributes.
I'd like to see someone from CCP defend having to stay a year remapped into Charisma because you want to be an FC. |

Jaari Val'Dara
Deep Space Nomads Corp
55
|
Posted - 2011.12.04 13:30:00 -
[69] - Quote
Yes, learning implants suck. We need more combat, more pirate implants. Perhaps some T3 implants. |

Bienator II
24th Imperial Crusade Amarr Empire
332
|
Posted - 2011.12.04 18:02:00 -
[70] - Quote
stopped playing eve because of learning implants. 5 times. In a row. Now i have two metal plates in my brain. Feels cold. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Lunce
PWNED Factor The Seventh Day
3
|
Posted - 2011.12.04 18:10:00 -
[71] - Quote
Andski wrote:Alticus C Bear wrote:I kept trying to rationalise keeping learning implants but not sure if I can, however I think I have come to the conclusion that it is not the learning implants that are the barrier as In my High Sec clone I have more combat implants that are just as expensive that I would also not want to risk losing.
I would rather shorten the jump clone timer to say 12hrs. that said I still think that the combat implants are more interesting to use and so would probably still support the proposal. Reduced jump clone timers would work in a pinch, but in my opinion learning implants are dumb and, well, nobody has come forward with a reasonable objection to their removal, just forum alts parroting "RISK RISK RISK" crap.
Here's an idea to kick around. Lets say that CCP decides not to remove learning implants from the game (a very good probability.) How about charging a base ISK amount to set the jump-clone timer to 0? It could be modified by the total levels of implants (learning and combat) implanted in your clone, and perhaps additionally modified by the number of hours left before you could normally jump-clone again?
This way, if you had x number of hours left before you could jump-clone, and something came up, you would have the option to jump-clone immediately.
This does not solve the problem of the ISK strapped pilots, but it would promote flexibility and fun (PVP) in the game. |

Dravidshky
Legion of Nuggets
2
|
Posted - 2011.12.04 18:39:00 -
[72] - Quote
Max Von Sydow wrote:This reminds me of an old thread that had a fairly interesting proposal on how to fix this problem.
The idea was more or less to have learning boosters that temporarily (maybe 24h) give you a boost in an attribute, each taking a different booster slot, each giving a bonus in a different attribute, coming in different grades ranging from +1 boosts to +5 boosts. These implants would not stack with implants so if you already have implants the boosters wouldn't do anything, unless the booster effect is higher than the implants. So if you have +3 implants and inject a +4 booster you will have a +4 bonus for the duration of the booster. I personally liked this idea since it mean that I for a small cost can PvP without losing training time and not having to risk my learning implants, while at the same time having the drawback that I would have to spend some extra isk each time I want to PvP.
I remember that thread and this idea is my favorite so far. |

Alice Katsuko
Terra Incognita Intrepid Crossing
46
|
Posted - 2011.12.04 23:01:00 -
[73] - Quote
Near as can tell, the jump clone timer is helpful for keeping folk from bouncing from one end of space to the other at will and with no consequences. Sort of like the old jump bridges, come to think of it; at least, that was the argument made for nerfing them. But anyways.
Essentially, the current system encourages players, especially nullsec and lowsec residents, to develop a "home base," because it prevents a nullsec resident from bouncing to high-sec at will to grind ISK, then instantly jumping back to null for a fleet op, or jump cloning for a fleet op in Stain and then jumping back to Geminate to run sanctums. So currently, jump cloning has moderate drawbacks, and forces a player to weigh whether jump cloning is worth it, or whether he should wait or find an alternate route for accomplishing what he wants. Removing the timer might lead more players to live in high-sec and only jump clone up for major fleets, reducing null population. Or it might not, for those players who already have high-sec alts grinding missions or incursions. I do know that it'd be nice to be able to hop down to high-sec once in a while for PvE without worrying about missing a fleet op.
Also not sure whether removing the learning implants is good or bad, if only because they probably serve as a useful ISK and LP sink. The big issue with learning skills was that they (1) were functionally mandatory and (2) kept players from getting into ships and doing fun stuff early on because they felt compelled to train learning skills. Learning implants aren't considered mandatory, because their effects are relatively small, to the point where players who actively PvP won't bother to inject implants into the game, the training time for them is fairly short, and the +1 to +3 implants are cheap enough that even active PvPers can afford to replace one or two of them, while new players can probably save up enough to buy them without it significantly affecting their gameplay, if at all. At least, I had no issue affording a full set of +3 implants when I started, and a set of +4 implants was a nice goal once I got into a battleship.
Those at risk of losing implants through PvP have to make a choice between faster training time or losing ISK when podded. But that's fairly similar to the effect learning implants had on new players, even if older players should be able to balance cost and benefit better, so I wouldn't consider it a terrible loss for the game if learning implants were removed. If attributes are boosted as well, then it would definitely be a minor benefit for those who actively PvP, though doubt it would really affect newer players all that much.
Removing attributes themselves sounds kind of messy, and I'm not sure who it would really benefit, if anyone. New players already start off with a generic attribute distribution, and so aren't locked into anything. Nor does the game force a player to remap attributes. This character spent two years with an even attribute distribution, because I had no real idea what I would train even two months down the road and didn't want to be locked into a training plan; even though others were training faster than this character, I don't think attributes or remap timers really hurt me in any way, or stopped me from having fun, but maybe I'm just an oddball. In general, I like meaningful choice, and it seems as though attributes and remaps provide that -- a player who knows what he wants can remap and train for it quickly, while a player who doesn't can stick with an even attribute distribution and train slightly slower, but with the option of training for something else at any time.
|

Goose99
Republic Military School Minmatar Republic
264
|
Posted - 2011.12.04 23:33:00 -
[74] - Quote
Alice Katsuko wrote:Near as can tell, the jump clone timer is helpful for keeping folk from bouncing from one end of space to the other at will and with no consequences. Sort of like the old jump bridges, come to think of it; at least, that was the argument made for nerfing them. But anyways.
Essentially, the current system encourages players, especially nullsec and lowsec residents, to develop a "home base," because it prevents a nullsec resident from bouncing to high-sec at will to grind ISK, then instantly jumping back to null for a fleet op, or jump cloning for a fleet op in Stain and then jumping back to Geminate to run sanctums. So currently, jump cloning has moderate drawbacks, and forces a player to weigh whether jump cloning is worth it, or whether he should wait or find an alternate route for accomplishing what he wants. Removing the timer might lead more players to live in high-sec and only jump clone up for major fleets, reducing null population. Or it might not, for those players who already have high-sec alts grinding missions or incursions. I do know that it'd be nice to be able to hop down to high-sec once in a while for PvE without worrying about missing a fleet op.
Also not sure whether removing the learning implants is good or bad, if only because they probably serve as a useful ISK and LP sink. The big issue with learning skills was that they (1) were functionally mandatory and (2) kept players from getting into ships and doing fun stuff early on because they felt compelled to train learning skills. Learning implants aren't considered mandatory, because their effects are relatively small, to the point where players who actively PvP won't bother to inject implants into the game, the training time for them is fairly short, and the +1 to +3 implants are cheap enough that even active PvPers can afford to replace one or two of them, while new players can probably save up enough to buy them without it significantly affecting their gameplay, if at all. At least, I had no issue affording a full set of +3 implants when I started, and a set of +4 implants was a nice goal once I got into a battleship.
Those at risk of losing implants through PvP have to make a choice between faster training time or losing ISK when podded. But that's fairly similar to the effect learning implants had on new players, even if older players should be able to balance cost and benefit better, so I wouldn't consider it a terrible loss for the game if learning implants were removed. If attributes are boosted as well, then it would definitely be a minor benefit for those who actively PvP, though doubt it would really affect newer players all that much.
Removing attributes themselves sounds kind of messy, and I'm not sure who it would really benefit, if anyone. New players already start off with a generic attribute distribution, and so aren't locked into anything. Nor does the game force a player to remap attributes. This character spent two years with an even attribute distribution, because I had no real idea what I would train even two months down the road and didn't want to be locked into a training plan; even though others were training faster than this character, I don't think attributes or remap timers really hurt me in any way, or stopped me from having fun, but maybe I'm just an oddball. In general, I like meaningful choice, and it seems as though attributes and remaps provide that -- a player who knows what he wants can remap and train for it quickly, while a player who doesn't can stick with an even attribute distribution and train slightly slower, but with the option of training for something else at any time.
You missed the point, which is: I should be able to get podded with zero loss, while having +5 specs, because I, goon grub, am entitled to it.
Bienator II wrote:stopped playing eve because of learning implants. 5 times. In a row. Now i have two metal plates in my brain. Feels cold.
You should biomass yourself. And I should haz ur stuffz |

Andski
GoonWaffe Goonswarm Federation
1154
|
Posted - 2011.12.05 00:15:00 -
[75] - Quote
trying too hard
|

Alice Katsuko
Terra Incognita Intrepid Crossing
46
|
Posted - 2011.12.05 01:18:00 -
[76] - Quote
Goose99 wrote:You missed the point, which is: I should be able to get podded with zero loss, while having +5 specs, because I, goon grub, am entitled to it. 
That's the other side of the coin. Does removing learning implants really benefit new players, or does it mostly benefit older players? And does removing attributes and forcing everyone to train at the same speed help new players get a handle on things and remove unnecessary complexity, or does it take away player choice?
Keep in mind that I'm one of those who actually uses learning implants on combat clones, flies a logistics boat, and has a name that's usually at the very top of the fleet member list, so I'd personally benefit from removing learning implants if it were accompanies by a boost to attributes. But I do not think that it would necessarily be good for the overall game.
And I do agree that someone who can't afford to lose a head full of +3 implants should not be using that clone for PvP, much as a person who cannot afford to lose a 60 million ISK Drake has no business flying one in PvP.
|

Tomytronic
GoonWaffe Goonswarm Federation
33
|
Posted - 2011.12.05 01:53:00 -
[77] - Quote
Once again, let me ask why people are still clinging to the arbitrary restrictions on their fun? |

Goose99
Republic Military School Minmatar Republic
268
|
Posted - 2011.12.05 03:50:00 -
[78] - Quote
Tomytronic wrote:Once again, let me ask why people are still clinging to the arbitrary restrictions on their fun?
Why do you cling on arbitrary entitlement of +5 while having fun? Or arbitrary zero loss when podded? Action and consequence, where's yours?
Train without +5, problem solved. What? You're entitled to +5? |

Andski
GoonWaffe Goonswarm Federation
1157
|
Posted - 2011.12.05 04:07:00 -
[79] - Quote
Goose99 wrote:Tomytronic wrote:Once again, let me ask why people are still clinging to the arbitrary restrictions on their fun? Why do you cling on arbitrary entitlement of +5 while having fun? Or arbitrary zero loss when podded? Action and consequence, where's yours? Train without +5, problem solved. What? You're entitled to +5? 
why do you refuse to post with your main? |

Krios Ahzek
Juvenis Iratus
225
|
Posted - 2011.12.05 04:12:00 -
[80] - Quote
I wholeheartedly support this proposal. It would be a hard decision if stats actually affected the game beyond skill training, but they don't.
Relegate the learning implants to the darkest pits of oblivion and add more boosting implants in their place.
Goose99 wrote:Train without +5, problem solved. What? You're entitled to +5? 
Yeah, kids these days and their entitlement to play EVE.
I live, I post, I slay. I am content.
|

Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
29
|
Posted - 2011.12.05 04:46:00 -
[81] - Quote
risk vs reward is good, but are attribute implants or attributes really necessary?
I would say anything that discourages activity should be removed, encouraging more activity is a good thing.
That way, a person could train as fast regardless of implants, so people might use some, or none. Implantless body, who cares ill train just as fast.
a person could use a 60 mil drake, but what if they pvp in a much lighter ship due to lack of funds.
Going with that, younger chars likely every skillpoint counts because they can't do as cool stuff otherwise (be the pro with the tech 2 ship with the tech 2 fit). For example me, losing training time on my main doesn't mean as much being that I can do just about anything from fly a hulk to carrier, and every racial BS, and a slew of tech 2 ships. If you reach a certain point as a established char, you just try to think of long skills to train for obscure bonus that is not even necessary for you.
Same think with implants, tens to hundred or so million is a portion of my wealth, to the noob that's like everything.
Anything encouraging more fights is a good thing, more new people in the game, people less hesitant in general.
Keep clone costs still obviously, maybe bump them up a bit to make up for people not spending isk on learning implants. |

Intar Medris
Viziam Amarr Empire
0
|
Posted - 2011.12.05 06:33:00 -
[82] - Quote
I think the real damn problem is that it would take 37.5 years to train all skills to 5. Which is ridiculously stupid. Skill training has been seriously flawed from the beginning. It is horrendously slow, and takes entirely too long. EVE isn't going to be around forever people, or atleast not this incarnation of it. It is almost nine years old. I think at max training time of say 4-6 years is more in line with reality. |

Andski
GoonWaffe Goonswarm Federation
1158
|
Posted - 2011.12.05 06:36:00 -
[83] - Quote
Intar Medris wrote:I think the real damn problem is that it would take 37.5 years to train all skills to 5. Which is ridiculously stupid. Skill training has been seriously flawed from the beginning. It is horrendously slow, and takes entirely too long. EVE isn't going to be around forever people, or atleast not this incarnation of it. It is almost nine years old. I think at max training time of say 4-6 years is more in line with reality.
No thanks. |

Intar Medris
Viziam Amarr Empire
0
|
Posted - 2011.12.05 06:50:00 -
[84] - Quote
Admittedly the removal of Learning Skills has made the implants nearly useless. A full set of +4s has only knocked off 2 days off my current skill plan. But the removal of both should by all reason be accompanied by faster training times. Say something close to what you would have gotten with all LSs to 5 and a set of +5 implants to be fair. |

Tomytronic
GoonWaffe Goonswarm Federation
33
|
Posted - 2011.12.05 10:31:00 -
[85] - Quote
Intar Medris wrote:I think at max training time of say 4-6 years is more in line with reality. What? |

Cid SilverWing
Grim Determination Clockworks Inc. Nulli Tertius
1
|
Posted - 2011.12.05 14:50:00 -
[86] - Quote
Signed
+5 implants are much too expensive to be bothered with anyway. |

Zimmy Zeta
Battle Force Industries
135
|
Posted - 2011.12.05 20:50:00 -
[87] - Quote
I like the idea. It is a bit radical, but it is simple. Simple things tend to work. -.- |

Anshio Tamark
Avitus Lugus
37
|
Posted - 2011.12.05 22:03:00 -
[88] - Quote
I can't believe it. A forum-post written by a member of Goonswarm, that I actually support (not the member. The content of the post). And it's actually something that everyone would benefit from, whether they be new or old players. |

AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
56
|
Posted - 2011.12.05 22:26:00 -
[89] - Quote
Not supported. But I would support eliminating the timer on same-station clone swaps. |

Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
30
|
Posted - 2011.12.06 03:10:00 -
[90] - Quote
Intar Medris wrote:I think the real damn problem is that it would take 37.5 years to train all skills to 5. Which is ridiculously stupid. Skill training has been seriously flawed from the beginning. It is horrendously slow, and takes entirely too long. EVE isn't going to be around forever people, or atleast not this incarnation of it. It is almost nine years old. I think at max training time of say 4-6 years is more in line with reality.
You don't have to train every skill to level 5
Are you seriously considering training every racial capital including titans, to 5, all combat subcap ships, mining ships.
Add to that skills in market production, and research, and god knows how many category.
Just a hint, you don't need to. Go for basics. If you have ridiculous amounts of personal isk to buy a titan you can buy a char as well.
I can nearly perfect train a market alt in about a month, that is where the real isk is anyway. |

Shaera Taam
Minmatar Death Squad Broken Chains Alliance
8
|
Posted - 2011.12.06 03:30:00 -
[91] - Quote
once upon a time my corp lived in nullsec and we had a ball with small-scale pvp
then i got my first set of +4s and got so freaked out about losing them that i froze in a bubble instead of burning for it, like id trained to do from my first step into GW. needless to say, i got podded and lost them all. it took that loss to show me how stupid id been about it all. im not in a terrible hurry for level 5 anything, so what difference does it make?
since then, i havent plugged in a single implant, training times be damned. im a much happier pod-pilot now, btw, and pod kills mean little more than a nice quick ride home, haha.
as to the OPs suggestion, i like it. makes nice simple sense to me...
oh, and i secretly think the guys in my corp get a little rise out of it when they hear on TS that their only verified female corp-member is 'flying naked'

Thus Spake the Frigate Goddess! |

Andski
GoonWaffe Goonswarm Federation
1181
|
Posted - 2011.12.06 03:30:00 -
[92] - Quote
Sephiroth CloneIIV wrote:Intar Medris wrote:I think the real damn problem is that it would take 37.5 years to train all skills to 5. Which is ridiculously stupid. Skill training has been seriously flawed from the beginning. It is horrendously slow, and takes entirely too long. EVE isn't going to be around forever people, or atleast not this incarnation of it. It is almost nine years old. I think at max training time of say 4-6 years is more in line with reality. You don't have to train every skill to level 5 Are you seriously considering training every racial capital including titans, to 5, all combat subcap ships, mining ships. Add to that skills in market production, and research, and god knows how many category. Just a hint, you don't need to. Go for basics. If you have ridiculous amounts of personal isk to buy a titan you can buy a char as well. I can nearly perfect train a market alt in about a month, that is where the real isk is anyway.
listen to this man, he has a monocle~ |

Jonas Xiamon
30
|
Posted - 2011.12.06 05:28:00 -
[93] - Quote
Kinda want... Not sure though. Questions, comments, complaints? Please feel free to reply, I'll be serving coffee and ice cream soon. |

Eperor
Skyforger Tactical Narcotics Team
5
|
Posted - 2011.12.06 08:59:00 -
[94] - Quote
+ 1 suportthis this realy discorege ppl form pvp |

Rina Asanari
State War Academy Caldari State
21
|
Posted - 2011.12.06 09:03:00 -
[95] - Quote
Not supported.
Losing the ship is one level of hurt, losing the imped clone should remain a second one. That argument "it would remove a barrier to PvP" fails when looking at the REALLY expensive implant sets - the typical learning implants are just a pittance compared to the values a number of players (even PvPers) have in their skulls.
"Don't fly what you can't afford to lose" - you can extend that sentence to your implants as well. |

Andski
GoonWaffe Goonswarm Federation
1185
|
Posted - 2011.12.06 09:19:00 -
[96] - Quote
Rina Asanari wrote:Not supported.
Losing the ship is one level of hurt, losing the imped clone should remain a second one. That argument "it would remove a barrier to PvP" fails when looking at the REALLY expensive implant sets - the typical learning implants are just a pittance compared to the values a number of players (even PvPers) have in their skulls.
"Don't fly what you can't afford to lose" - you can extend that sentence to your implants as well.
thanks for your contribution, faceless forum alt! |

Kjel Keikira
Jovian Heritage
0
|
Posted - 2011.12.06 12:19:00 -
[97] - Quote
Surprised to see this request coming from the Goon camp. That said, i like this side of them \o/ . This is indeed a logical request. Many times have I given up on a nights worth of pvp, as those 24 hours with sub-par implants in my throw away combat clone, just seem a waste of training time.
Is a perfectly reasonable suggestion. +5 base to all. everyone's a winner (in some cases there will be whiners, there always are)
Definitly an idea i think is worthy for more discussion & consideration. |

Shaera Taam
Minmatar Death Squad Broken Chains Alliance
8
|
Posted - 2011.12.06 15:31:00 -
[98] - Quote
Rina Asanari wrote: Losing the ship is one level of hurt, losing the imped clone should remain a second one. That argument "it would remove a barrier to PvP" fails when looking at the REALLY expensive implant sets - the typical learning implants are just a pittance compared to the values a number of players (even PvPers) have in their skulls.
"Don't fly what you can't afford to lose" - you can extend that sentence to your implants as well.
agreed on the point of not flying what you cant afford to lose
but im afraid your argument on the 'expensive implants' part is a bit off... OP is not advocating the removal of all implants, just the learning ones. the ones you assert are a mere 'pittance.' if there's an across-the-board means of compensating for their removal (the +5 stat boost talked about earlier), there where is the downside?
adding more implants for operational buffs (combat, mining, exploration, etc) would be a nice addition to our favorite sandbox. win
theres always gonna be people that are afraid of pvp, for whatever reason. with this proposal we get rid of an outdated mechanic and some new shinies to try to avoid losing in pvp
no flame intended, nor feeding of the trolls... the more i think about it, the more i like this, and just want to foster some genuine discussion
Thus Spake the Frigate Goddess! |

Jerick Ludhowe
Shadow Legion Industries Dark Phoenix Rising.
27
|
Posted - 2011.12.06 18:32:00 -
[99] - Quote
Sweet troll thread. Thanks for the laugh guys. |

Blastfizzle
Quondam Souls of the Universe corporation THE R0NIN
42
|
Posted - 2011.12.06 18:48:00 -
[100] - Quote
Agreed! |

Obsidiana
White-Noise
27
|
Posted - 2011.12.06 21:42:00 -
[101] - Quote
Keep them. Look, Eve is about choices. With implants you have a lot, esp. since jump clones came about. First, +3 and +4 are pretty cheap. The older the player, the more true this is. Second, you only ever use two of these implants at a time. If you remap focusing on two attributes, then you only need two implants. You can also mix and match. You can do a +5 and a +4 for near maximum training yet a risk worth taking. You can do a +4 and a +3 for a little boost over +3s.
For crying out loud, donGÇÖt fly in low/nullsec with a full set. When I was out there I just used two +3s, had spares, and kept them with my jump clone. ItGÇÖs not a big deal.
We need to focus on the real issue: Costs. The costs are fairly high for +5s. The costs for +3s is high for a new player. There is an easy fix for that. Lower the costs of implants, release +6s and +7s at the current +5 price, and call it a day. This also doesnGÇÖt address the +5% implants. The problem is the same there. It gives a direct boost at a high price that gives an incentive to stay in highsec. Again, a person has the same options and the same problems.
There is no way to make people happy short of giving them skills. People are not patient. All the time I see posts about increasing learning speed, getting back skill points, giving people unallocated skill points, letting people (through an obscure method) buy skill points. This whole thread is a GÇ£we want to train fasterGÇ¥ thread. That is never going to change. Attribute implants are just a scapegoat that people can focus on.
Since learning skills where removed attribute implants are the next target. This will either force everyone to train more slowly, give everyone maximum training speeds, or end up somewhere in the middle. The next target is attributes themselves, and people are already clamoring about removing those. After that, all people can ask for is faster training time. Why? Because they ran out of targets/scapegoats.
Highsec Envy is no Excuse. All the time I see complaints about highsec mission runners, incursion fleets, trading, etc. We used to see complaints about highsec mining until ganking became so common. Those who live in highsec are always going to be more likely to use expensive gear, high priced ships, and *gasp* costly implants. That leads me to my next pointGǪ
Add Attribute Boosters. Make them easy and cheap to produce out in nullsec. Heck, make them illegal in empire. Sure some will smuggle them in, but at a nice profit level, increasing the rewards of nullsec. Make them last 24hrs (boosted to 48 w/ skills). If you die while under the influence of these, who cares? They would lose their effect soon and need to be replaced anyway. You could change them more often than a remap too. Heck, then use +2s with these and get a cheap boost.
The Justification is Choices We should have a choice of how we train. There should be ways to increase and optimize that rate at an expense and risk. Individuals should be in control of this tradeoff. Those who deem the risk too high have made their choice; that choice should not affect anyone elseGÇÖs.
Other Repercussions to Consider A secondary reason is that they are a good ISK/LP sinks and serve as a GÇ£highsec taxGÇ¥ as it were. With 6 clones, 5 slots, and most of the population in highsec, it has to be a huge ISK and LP sink. Just removing it from the game when there are not enough ISK/LP sinks is a bad idea.
|

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
376
|
Posted - 2011.12.06 22:23:00 -
[102] - Quote
Meh. I got podded the day before Crucible and lost three +4s. It's entirely possible to simply choose to accept the risk of losing those implants. Also, don't shove every implant in your head that will fit. Only buy what you need.
You might as well propose removing all expensive implants as well. Faction sets cost a lot of isk and no one wants to risk those in nullsec, so let's just drop them from the game to save you from jumping clones. |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
376
|
Posted - 2011.12.06 22:36:00 -
[103] - Quote
Obsidiana wrote:There is no way to make people happy short of giving them skills. People are not patient. All the time I see posts about increasing learning speed, getting back skill points, giving people unallocated skill points, letting people (through an obscure method) buy skill points. This whole thread is a GÇ£we want to train fasterGÇ¥ thread. That is never going to change. Attribute implants are just a scapegoat that people can focus on.
I'd say most people would be happy with the ability to pay plex to release skill points. Most of us made a lot of mistakes early on and could free up anywhere from 1-3 million SP if there were a way to do so.
It takes about 3.5 million SP to train a new racial battleship with T2 weapons (assuming you have the requisite support skills). That's frigate, cruiser, and battleship 4, and all of the weapon systems skill required for the large T2 skill at level 4. With +4 implants it takes two months to be able to change from one set of ships to another. For those of us who have been playing less than 2 years, that's a substantial percentage of our time in the game spent training skills we won't use. And then there are the L5 command skills necessary for T2/T3 ships.
I'm expanding my command skills to other races right now and I admit, I'm getting impatient. It's going to take a long time for me to reap the rewards of training all these skills. Meanwhile, SP I wasted in my noob days go unused. So yeah, I'd use up some PLEX to get SP back if it were available.
I wouldn't want to be able to buy SP; that would be potentially game-breaking and definitely a step too close to pay-to-win. |

Andski
GoonWaffe Goonswarm Federation
1195
|
Posted - 2011.12.07 00:26:00 -
[104] - Quote
FloppieTheBanjoClown wrote:Meh. I got podded the day before Crucible and lost three +4s. It's entirely possible to simply choose to accept the risk of losing those implants. Also, don't shove every implant in your head that will fit. Only buy what you need.
You might as well propose removing all expensive implants as well. Faction sets cost a lot of isk and no one wants to risk those in nullsec, so let's just drop them from the game to save you from jumping clones.
Newbies don't generally have the option to only plug in two implants based on what they're training, though.
Please read the OP instead of blindly extrapolating from the first two sentences. |

Esunisen
Les Tueurs de Killer Une Pour Tous
24
|
Posted - 2011.12.07 01:23:00 -
[105] - Quote
All skills lvl V for everyone. Problem solved. |

Krios Ahzek
Juvenis Iratus
232
|
Posted - 2011.12.07 02:24:00 -
[106] - Quote
Esunisen wrote:All skills lvl V for everyone. Problem solved.
Also replace the game engine with twitch gameplay while you're at it I live, I post, I slay. I am content.
|

Esunisen
Les Tueurs de Killer Une Pour Tous
25
|
Posted - 2011.12.07 04:14:00 -
[107] - Quote
And a Hello Kitty Kestrel so i can mine Veldspar for Chribba |

Evenus Battuta
13
|
Posted - 2011.12.07 06:31:00 -
[108] - Quote
1.Kill learning implants with proper compensation.
2.Make combat implants various enough, don't make them another "must" equipment.
3.Various other non-combat like social implants, as well as PI implants. |

Evenus Battuta
13
|
Posted - 2011.12.07 06:45:00 -
[109] - Quote
If you are really going to remove learning implants, RECYCLE THEIR ICONS!
All combat implants with the same icon is a pain in the ass, use the icons of learning implants to make them more distinguishable like grouped by gunnery/navigation/shield/armor etc. |

Andski
GoonWaffe Goonswarm Federation
1212
|
Posted - 2011.12.07 06:53:00 -
[110] - Quote
Evenus Battuta wrote:1.Kill learning implants with proper compensation.
Attribute boosts aren't "proper compensation?" |

Obsidiana
White-Noise
27
|
Posted - 2011.12.07 06:53:00 -
[111] - Quote
Andski wrote:Newbies don't generally have the option to only plug in two implants based on what they're training, though.
Please read the OP instead of blindly extrapolating from the first two sentences. I respectfully disagree. Two implants in particular would be very effective: perception and intelligence. I think CCP would agree with me as they are giving those implants out for free. While +3s may be too costly for a new player, +2s and +1s are not. A new player typically is not expected to have access to the entire game. That said, I suggested making current plants cheaper. Cost is the real issue.
As for the OP bullets: Point 1 response: Cost is the real issue, thus lower them. Point 2 response: See attribute boosters (illegal in highsec) above. Point 3 response: We need the isk/LP sink while attribute boosters would have nothing to do with LP. Point 4 response: Boosters could take them to +5 levels. I see nothing wrong with +5/6/7 pirate implants.
As for the summary, not to be condescending, but it only makes sense in the "we all want to train faster" or the "we want something for nothing" sense. I would like to see the reverse happen: more attribute augmenters added, and the potential for future attribute boosts (mutators, black cyber implants, or Jovian gene manipulation anyone?).
A Short History of +5 Implants At one point +5s were out of the question, worth a billion isk each. Most had +3s or +2s; a few had +4s, but those were costly too. Since the LP store came into existence, the cost of +5s came down. Then the price point was in line with highsec availability, especially for mission runners who get them at a discount (and oh the angst against mission runners). Now we have a GÇ£haves and havenotsGÇ¥ case whereas before the perception was that almost no one had them.
Attribute Boosters (cont.) Nullsec GÇ£havenotsGÇ¥ have the strongest argument, having risk but not ready access to implants (lowsec, you have L5 agents). I can relate; I had a hard time getting my +3s and spares out there. Attribute boosters would reverse the situation, making the GÇ£havenotsGÇ¥ the GÇ£haves.GÇ¥ Implemented correctly, this addresses the problem of cost and availability. This also adds content to the game, an incentive to go to nullsec, and rewards the risk of nullsec (esp. if the boosters were +2/4/6 in power).
Again, not to be condescending, but the OP flattens the game.
Pushing the Envelope I would like to see new elements of the game that increase learning rates. This has happened before. The second set of learning skills were warmly received initially. Lower implant prices put +5s in the hands of many happy players. Remaps thrilled those with poor attributes and good attributes alike. Giving away learning skill attributes and giving back skill points was met with huge support. While removing learning implants seems like the next step, I see it as a cap on learning speeds, not a boost. Faster training will make all players happy, but I think this is more about costs and GÇ£haves and havenotsGÇ¥ more than anything else. Attribute boosters, mutators, better learning implants, and other ways to increase learning speeds periodically released are what I want to see added to the game.
|

Rina Asanari
State War Academy Caldari State
22
|
Posted - 2011.12.07 07:00:00 -
[112] - Quote
Evenus Battuta wrote:If you are really going to remove learning implants, RECYCLE THEIR ICONS!
As if learning implant would ever be removed... It's simple: If I fear losing the implants because I may get podded, I wouldn't undock, thus making no money. It's the same as with ships: If you don't want to risk it, why have it at all? But that's a personal choice everyone has to make for himself.
|

Evenus Battuta
13
|
Posted - 2011.12.07 07:14:00 -
[113] - Quote
Andski wrote:Evenus Battuta wrote:1.Kill learning implants with proper compensation. Attribute boosts aren't "proper compensation?"
I mean compensation to those have them in hanger----you cannot just make their property vanish.
Boosters will also be 'bad' if they become a 'must' instead of 'optional'. that is to say, without side effect and everyone should use. |

Cidwm
Caldari Provisions Caldari State
11
|
Posted - 2011.12.07 20:41:00 -
[114] - Quote
dear gods, the goons do have a swarm mentality o.O so far i havnt seen ne post made by you guys/with your participation that hasnt been flooded with repsonses from both TEST and Goonwaffe and there affiliates!
back on topic though: I think implants are fine to be honest. If you dont want to foot the bill and the loss of the implants should you get podded, then its like saying ban pirate/faction modules and ammo! yet they ae used in PVP were the risk of getting blown up is high depending on what is being done at the time. |

Goose99
Republic Military School Minmatar Republic
299
|
Posted - 2011.12.07 20:47:00 -
[115] - Quote
Lulz@ goon entitlements. Must be able to get podded at no cost. I want the good stuff, but not consequences.
Nothing is "must." No one is preventing you from undocking because you don't have implants in your head. Don't plug in what you can't afford to lose. |

Mibad
Caldari Provisions
40
|
Posted - 2011.12.07 22:12:00 -
[116] - Quote
Get rid of them, same with remaps.
I remember when I was a noob training all the core weapon and ship skills, I calculated I lost like 1-2 months of training a year into the game because I wasn't mapped for perc/will (fell into the charisma blackhole). I never really pvp'd in nullsec cause fear of losing my learning implants too. Eventually I got a jump clone, but it wasn't really used for travel like the skill is intended. I just used it when important fleet ops came up so I wouldn't lose my learning implants.
If players are not min/maxed for training,especially noobs, they are just hurting themselves in the long run. Lots of potential SP down the drain. Just like the learning skills.
ISK can be lost and replaced, but lost training time cannot be replaced. This prevents many people like myself who didn't want to pvp because you could lose training time. |

Obsidiana
White-Noise
30
|
Posted - 2011.12.08 02:39:00 -
[117] - Quote
New players can get the cerebral accelerator (box editions are still out there). They also start with all the points from the old learning skills, a standard well balanced set of attributes, and the tutorials give away skills and even ships (at least tier one industrials). Cybernetics 1 gives you access to most of the learning implants. The prices on +1/2/3s have come way down over the years. Oh, plus two remaps.
Honestly, I think new players have it pretty good.
Mistakes will be made. This is not because of attributes, but because a player is new.
If you can't afford to lose two implants, I don't know how you can afford to lose a ship or replace a clone. Why no one here is using +2s or +3s is beyond me. If there isn't enough profit in nullsec, that is the real issue. Btw, not everyone in highsec has a full set of +5s. Some are smart and just use two at a time. Some just go for a +5 and a +4. Still others don't see the benefit of an extra few hours a month and stick with +3s. It is a choice everyone has to make.
I also keep hearing about barriers between fun, but I disagree. You can throttle attributes to train faster, balance them to perception and intelligence to give the best overall training times, or balance them out for all around decent training. It lets you choose what you want to train faster, lowering the barrier of fun. Granted, you have to know about skills, the game, and how to play it well. That goes for fittings, tanking, damage, trading, and anything else in Eve. If remaps were removed, chances are we would end up training at a slower, more general speed, hurting players top training speed. The barrier to fun would be increased. If implants were less costly, booster were introduced, and new implants were released, then the barrier to fun would be reduced. |

Andski
GoonWaffe Goonswarm Federation
1231
|
Posted - 2011.12.08 05:11:00 -
[118] - Quote
Goose99 wrote:white noise posting
forum alts are seen but not heard |

Tomytronic
GoonWaffe Goonswarm Federation
34
|
Posted - 2011.12.08 11:17:00 -
[119] - Quote
Evenus Battuta wrote:If you are really going to remove learning implants, RECYCLE THEIR ICONS!
All combat implants with the same icon is a pain in the ass, use the icons of learning implants to make them more distinguishable like grouped by gunnery/navigation/shield/armor etc. How about combat implants just have a properly descriptive name instead of the bad scrabble-hand they have now? |

Zenedia
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.12.08 19:18:00 -
[120] - Quote
Im in favor of flat rate to train 1x skill, everything is a multiple thereof. I've dealt with and said many times that I cannot do XXX because I'm remapped as YYY/ZZZ for the next QQQ months. |

Zirse
Brutor Tribe Minmatar Republic
181
|
Posted - 2011.12.08 19:35:00 -
[121] - Quote
Supported. |

Andski
GoonWaffe Goonswarm Federation
1239
|
Posted - 2011.12.08 20:07:00 -
[122] - Quote
Zenedia wrote:Im in favor of flat rate to train 1x skill, everything is a multiple thereof. I've dealt with and said many times that I cannot do XXX because I'm remapped as YYY/ZZZ for the next QQQ months.
While I agree that it's a topic worth discussing, this thread really isn't about attributes, but learning implants. |

Swordfingers
Universal Freelance CONSORTIUM UNIVERSALIS
12
|
Posted - 2011.12.08 20:50:00 -
[123] - Quote
The Mittani wrote:Takeshi Yamato wrote:Learning implants are just as bad as learning skills. I support this proposal and will be pushing it come Wednesday in the meetings. Better yet, I'll mention it over beer in Islenskibarrin on Tuesday before the summit. That's how much I love you.
Do that and you have my vote for the next csm. |

Amarr Champine
Hedion University Amarr Empire
0
|
Posted - 2011.12.09 01:48:00 -
[124] - Quote
Of course the Goons in null and their 2 month old playerbase are going to push this. This is only a benefit to null groups who dont normally use implants due to the risk which is what I thought the game was about. Sadly enough and I hate to use the term, its null sec carebearing. They can't use implants, their low sp playerbase (which goons are known for) doesn't use them due to risk. So hey lets all push getting rid of them and up the learning speed 5x. Its bogus and a misuse of the what the CSM was created for. Especially as the CSM including null sec in general is just a joke nowadays. Tell you what CCP, make this change and advance every older player their +5x accelerated learning from the past 8 years.
Next years proposal, get rid of sp, everyone can use everything. Pfft get real.
Goons, proceed to troll/throw out cornball insults. /endrant
Oh yea, lets get rid of remaps as well. |

Amarr Champine
Hedion University Amarr Empire
0
|
Posted - 2011.12.09 01:56:00 -
[125] - Quote
double post |

Alexander Jabez
Reaper Co. The Dominion Empire
0
|
Posted - 2011.12.09 02:00:00 -
[126] - Quote
Are you care bears kidding me?! They don't discourage anyone from anything. You want to jump clone out to another clone somewhere else? PUT THE SAME IMPLANTS IN THAT CLONE AND YOU DON"T LOSE ANYTHING.
It makes null sec more costly? THAT'S THE ENTIRE POINT OF THIS GAME. The risk in this game is what makes it fun. You want to play where the big boys play? You are going to have to take bigger risks and possibly lose more isk. Deal with it. You want a game where dying doesn't have any consequences go play WoW.
3/4 out the crap in this game is indeed trivial. BUT THAT IS WHAT MAKES EVE WHAT IT IS. That is why we all love playing this game, because it isn't easy.
All this does is make the game easier for new players. Which coincidentally is generally what Goonswarm is made of. Honestly this is a blatant move for them to get ahead in this game. If CCP really goes along with this then they need to pull their balls out of their @$$ and get off Goons junk.
EvE is difficult. EvE makes you take risks and pay for your mistakes. That is why we all play it and enjoy playing it. IMO this game has never been about making life easier for the new player, but about the gratification you get when you find your feet.
This is just another step in taking that away. |

Amarr Champine
Hedion University Amarr Empire
0
|
Posted - 2011.12.09 02:04:00 -
[127] - Quote
Swordfingers wrote:The Mittani wrote:Takeshi Yamato wrote:Learning implants are just as bad as learning skills. I support this proposal and will be pushing it come Wednesday in the meetings. Better yet, I'll mention it over beer in Islenskibarrin on Tuesday before the summit. That's how much I love you. Do that and you have my vote for the next csm.
and that is all this was about. Time to start imposing 1 term limits. Alil ridiculous when the head of one of the largest alliances can keep getting himself voted in. Especially when the majority of posters are Goons. |

Alexander Jabez
Reaper Co. The Dominion Empire
0
|
Posted - 2011.12.09 02:14:00 -
[128] - Quote
Side note to those B@tching about jump clones. They are meant to be there as a minor convenience. Not as a form of fast travel. Being able to jump around the galaxy at will, without haveing to take the risk of physically traveling from A to B, would severely hamper PvP.
Just because you guys don't have the gohanes to take a risk doesn't mean the game is flawed. It just means you don't know how to play that well.
Yes at times things can be inconvenient. Get over it and go do something else in game. Its not like this game is one-dimensional |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
65
|
Posted - 2011.12.09 02:17:00 -
[129] - Quote
/facepalm
You gotta be ******* kidding me........?
So because Nullsec players are too cheap to fly with them, the people who aren't get screwed ? +5 Implant sets are expensive. So why exactly would you think that people wouldn't be pissed about losing them ? Why should we be out hundreds of millions of isk so that we can lessen the gap between new and old players ?
I had to work my ass off for enough money to get my first set of +5 implants a few years back. I fail to see why a brand new player should have the same attributes as me right out of the gate.
One of the things that attracted me to this game in the first place was the complexity of what EVE online really is. I understood that I was sorely out classed by the older players of the game and knew that I would have to work hard in this game to be able to compete. You know what, I enjoyed every minute of it. I had a sense of accomplishment in training my learning skills and buying my first set of +5 implants.
This game is starting to stray away from that. Everyone thinks they should be in the biggest ship in the least amount of time. This game should never be about people being the best they can be without any of the work. If you do that, then EVE is no longer EVE. Its just whats left over of a game that used to be great.
Also, I don't feel that you should be able to train your alts up with all the SP boosts you would get from +5 implants without having to spend the money for them.
If your lazy and don't want to spend the time making the isk for them, buy PLEX. If your worried about losing them in 0.0 then maybe 0.0 isn't the place for you. If your that worried about losing implants them your obviously not going to fly any ships that actually cost some real isk.
I have nothing against goons or Mittani personally, but this is an idea I can in no way support. I do see a mass of goons supporting this idea for whatever reason but if you guys want to be in 0.0 then you should have to take the bad with the good. Null is supposed to be a dangerous place. A lawless place. It shouldn't be a place where you no longer care about getting podded because Implants have been removed from the game. In 0.0, having implants means you have more incentive to win a fight. If you have a JC then jump to it so you won't lose them and take the hit to your SP/hour.
I would however support a timer change on Jump clones. Take the timer down from 24 hours to 12 hours. That is something I could get behind. |

Goose99
Republic Military School Minmatar Republic
303
|
Posted - 2011.12.09 03:41:00 -
[130] - Quote
tl;dr: I want zero loss when I get podded, but also all the benefits of +5s at no cost. |

Krios Ahzek
Juvenis Iratus
271
|
Posted - 2011.12.09 03:44:00 -
[131] - Quote
Replace them with more combat and useful implants so that people will still get podded with 100m implant sets if they want to win at war.
Problem solved. But there's one they fear. They are told he is forahkiin, FORUMBORN~ |

Goose99
Republic Military School Minmatar Republic
303
|
Posted - 2011.12.09 03:46:00 -
[132] - Quote
Krios Ahzek wrote:Replace them with more combat and useful implants so that people will still get podded with 100m implant sets if they want to win at war.
Problem solved.
Goons don't use hardwiring for their drakes. |

Krios Ahzek
Juvenis Iratus
271
|
Posted - 2011.12.09 03:48:00 -
[133] - Quote
Goose99 wrote:Krios Ahzek wrote:Replace them with more combat and useful implants so that people will still get podded with 100m implant sets if they want to win at war.
Problem solved. Goons don't use hardwiring for their drakes. 
I don't know if you are being clever or mentally challenged.
5/10 But there's one they fear. They are told he is forahkiin, FORUMBORN~ |

Goose99
Republic Military School Minmatar Republic
303
|
Posted - 2011.12.09 03:51:00 -
[134] - Quote
Krios Ahzek wrote:Goose99 wrote:Krios Ahzek wrote:Replace them with more combat and useful implants so that people will still get podded with 100m implant sets if they want to win at war.
Problem solved. Goons don't use hardwiring for their drakes.  I don't know if you are being clever or mentally challenged. 5/10
I'm roleplaying a goon, silly. Put yourself in the shoes of a goon, what would you do? |

Andski
GoonWaffe Goonswarm Federation
1244
|
Posted - 2011.12.09 05:08:00 -
[135] - Quote
The no-name forum alts are so adorable. |

Andski
GoonWaffe Goonswarm Federation
1244
|
Posted - 2011.12.09 05:13:00 -
[136] - Quote
the last batch of rageposts were awesome, keep them coming!
be sure to vomit words all over (because your spelling, grammar and style is still at the primary school level) and use plenty of ad hominems to show how bad this proposal is because Goons |

Andski
GoonWaffe Goonswarm Federation
1244
|
Posted - 2011.12.09 05:17:00 -
[137] - Quote
Amarr Champine wrote:Of course the Goons in null and their 2 month old playerbase are going to push this. This is only a benefit to null groups who dont normally use implants due to the risk which is what I thought the game was about. Sadly enough and I hate to use the term, its null sec carebearing. They can't use implants, their low sp playerbase (which goons are known for) doesn't use them due to risk. So hey lets all push getting rid of them and up the learning speed 5x. Its bogus and a misuse of the what the CSM was created for. Especially as the CSM including null sec in general is just a joke nowadays. Tell you what CCP, make this change and advance every older player their +5x accelerated learning from the past 8 years.
Next years proposal, get rid of sp, everyone can use everything. Pfft get real.
Goons, proceed to troll/throw out cornball insults. /endrant
Oh yea, lets get rid of remaps as well.
Look how dumb you are |

Andski
GoonWaffe Goonswarm Federation
1244
|
Posted - 2011.12.09 05:24:00 -
[138] - Quote
Andski wrote:I won't be the first to point out the irony of talking about aversion to risk while posting from an NPC corp forum alt. 
lmao
|

Alexander Jabez
Reaper Co. The Dominion Empire
0
|
Posted - 2011.12.09 05:29:00 -
[139] - Quote
Andski wrote:Amarr Champine wrote:Of course the Goons in null and their 2 month old playerbase are going to push this. This is only a benefit to null groups who dont normally use implants due to the risk which is what I thought the game was about. Sadly enough and I hate to use the term, its null sec carebearing. They can't use implants, their low sp playerbase (which goons are known for) doesn't use them due to risk. So hey lets all push getting rid of them and up the learning speed 5x. Its bogus and a misuse of the what the CSM was created for. Especially as the CSM including null sec in general is just a joke nowadays. Tell you what CCP, make this change and advance every older player their +5x accelerated learning from the past 8 years.
Next years proposal, get rid of sp, everyone can use everything. Pfft get real.
Goons, proceed to troll/throw out cornball insults. /endrant
Oh yea, lets get rid of remaps as well. Look how dumb you are
Lol if "look how dumb you are" is the best retort you have I think this battle of wits goes to him. |

Andski
GoonWaffe Goonswarm Federation
1244
|
Posted - 2011.12.09 05:30:00 -
[140] - Quote
Alexander Jabez wrote:Lol if "look how dumb you are" is the best retort you have I think this battle of wits goes to him.
I don't engage in "battles of wit" with cowards hiding behind forum alts. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
66
|
Posted - 2011.12.09 05:38:00 -
[141] - Quote
Fal1en wrote:I couldn't even put a number on the amount of times I have seen people say "I would come but I have 15 hrs. left on my clone :( ".
Learning implants are an unnecessary shackle.
I disagree. If you are too scared to lose them, you shouldn't buy them in the first place. Risk vs Reward. I doubt that eliminating learning implants is going to get people to go on more fleets. They will just find another lame excuse not to go. Should we also eliminate pirate faction battleships because people in 0.0 are too scared to fly them ? |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
66
|
Posted - 2011.12.09 05:44:00 -
[142] - Quote
Andski wrote:FloppieTheBanjoClown wrote:Meh. I got podded the day before Crucible and lost three +4s. It's entirely possible to simply choose to accept the risk of losing those implants. Also, don't shove every implant in your head that will fit. Only buy what you need.
You might as well propose removing all expensive implants as well. Faction sets cost a lot of isk and no one wants to risk those in nullsec, so let's just drop them from the game to save you from jumping clones. Newbies don't generally have the option to only plug in two implants based on what they're training, though. Please read the OP instead of blindly extrapolating from the first two sentences.
They do if they train cybernetics and run missions to get the isk. There is no reason you should have everything handed to you just because your a noob. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
66
|
Posted - 2011.12.09 05:52:00 -
[143] - Quote
Andski wrote:Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  cripes I don't know if you're a troll or merely an idiot 1) I don't personally care about losing implants. I can easily replace them and I routinely fly around with +4 sets (don't care to train Cybernetics V) - hell, people routinely fly around with combat implants. Aversion to loss isn't the point behind this thread. It's an issue that affects newbies with limited sources of income. 2) This isn't even about losing implants, it's about "Sorry guys I jumped back to my empire +5 clone so I can't play eve online with you" and "seriously what the hell is the point of learning implants" 3) Nullsec and wormhole residents are at a serious disadvantage over those in highsec (or even lowsec) who are virtually immune to losing pods if they are paying attention and fairly quick on the "warp out" button. You can comfortably do things in empire with your implants - nobody would say the same about nullsec. Take your "nullbear" bullshit elsewhere, thanks.
That is part of the risk of living in an area with no law. Why exactly shouldn't there be disadvantages to living in 0.0 ? Seeming that the pros far outweigh the cons.
Not to mention that if someone JCs to highsec before an Op, they are morons. Plain and simple. If someone JCs to highsec to train in +5 implants.....well, they can do that sitting in any one of your numerous station systems. |

Andski
GoonWaffe Goonswarm Federation
1252
|
Posted - 2011.12.09 05:54:00 -
[144] - Quote
Velin Dhal wrote:Andski wrote:FloppieTheBanjoClown wrote:Meh. I got podded the day before Crucible and lost three +4s. It's entirely possible to simply choose to accept the risk of losing those implants. Also, don't shove every implant in your head that will fit. Only buy what you need.
You might as well propose removing all expensive implants as well. Faction sets cost a lot of isk and no one wants to risk those in nullsec, so let's just drop them from the game to save you from jumping clones. Newbies don't generally have the option to only plug in two implants based on what they're training, though. Please read the OP instead of blindly extrapolating from the first two sentences. They do if they train cybernetics and run missions to get the isk. There is no reason you should have everything handed to you just because your a noob.
I'm saying that new players don't follow hyperoptimized skillplans focused on two attributes. "Only buy what you need" doesn't really apply. |

Andski
GoonWaffe Goonswarm Federation
1252
|
Posted - 2011.12.09 05:57:00 -
[145] - Quote
Velin Dhal wrote:That is part of the risk of living in an area with no law. Why exactly shouldn't there be disadvantages to living in 0.0 ? Seeming that the pros far outweigh the cons.
Not to mention that if someone JCs to highsec before an Op, they are morons. Plain and simple. If someone JCs to highsec to train in +5 implants.....well, they can do that sitting in any one of your numerous station systems.
Can you tell me the pros of living in nullsec?
Increased income? High-sec L4s and incursions have marginally lower payouts with substantially decreased risk. Safe, secure sov space? Sure, and the risk of losing everything when you lose your space and it gets trapped in a station, with no way out but spies or retaking. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
66
|
Posted - 2011.12.09 05:59:00 -
[146] - Quote
Andski wrote:Velin Dhal wrote:Andski wrote:FloppieTheBanjoClown wrote:Meh. I got podded the day before Crucible and lost three +4s. It's entirely possible to simply choose to accept the risk of losing those implants. Also, don't shove every implant in your head that will fit. Only buy what you need.
You might as well propose removing all expensive implants as well. Faction sets cost a lot of isk and no one wants to risk those in nullsec, so let's just drop them from the game to save you from jumping clones. Newbies don't generally have the option to only plug in two implants based on what they're training, though. Please read the OP instead of blindly extrapolating from the first two sentences. They do if they train cybernetics and run missions to get the isk. There is no reason you should have everything handed to you just because your a noob. I'm saying that new players don't follow hyperoptimized skillplans focused on two attributes. "Only buy what you need" doesn't really apply.
That is very true. However, if they join a corp or alliance instead of sitting in noob corp forever, they could learn from more experienced players. That was how I learned to play this game when I first joined. If your talking about what is best for new players, then we need to consider a way to teach them to play and how to train skills. Not eliminate parts of the game to make life easier for them. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
66
|
Posted - 2011.12.09 06:04:00 -
[147] - Quote
Zenedia wrote:Im in favor of flat rate to train 1x skill, everything is a multiple thereof. I've dealt with and said many times that I cannot do XXX because I'm remapped as YYY/ZZZ for the next QQQ months.
Honestly, you should know what your doing before you blindly remap. The point of remapping is to gain a bonus to something while taking a penalty on another thing. If you don't know how remapping works you probably shouldn't be doing it. |

Herping yourDerp
Federal Navy Academy Gallente Federation
189
|
Posted - 2011.12.09 07:07:00 -
[148] - Quote
meh give everyone permanent +5s and i wont complain |

Nullbeard Rager
Republic Military School Minmatar Republic
0
|
Posted - 2011.12.09 09:16:00 -
[149] - Quote
Andski wrote:Alexander Jabez wrote:Lol if "look how dumb you are" is the best retort you have I think this battle of wits goes to him. I don't engage in "battles of wit" with cowards hiding behind forum alts.
Because no one is sneaky in EVE amirite?
Gosh you are SOOOO cool for being a nullbear ranger living a life of virtual danger AND calling people cowards...in a video game.
 |

Berendas
Clandestine Vector THE SPACE P0LICE
29
|
Posted - 2011.12.09 09:42:00 -
[150] - Quote
I'm on the fence about this proposal... I don't want to see EVE made too easy, but I'm all for faster training times via an attribute boost.
Though I will chime in to say that seeing all these forum warriors post with alts is pretty funny  |

Andski
GoonWaffe Goonswarm Federation
1255
|
Posted - 2011.12.09 10:09:00 -
[151] - Quote
Nullbeard Rager wrote:Andski wrote:Alexander Jabez wrote:Lol if "look how dumb you are" is the best retort you have I think this battle of wits goes to him. I don't engage in "battles of wit" with cowards hiding behind forum alts. Because no one is sneaky in EVE amirite? Gosh you are SOOOO cool for being a nullbear ranger living a life of virtual danger AND calling people cowards...in a video game. 
ah, that's what they call it nowadays, it's not aversion to being known as a terrible poster, you're just being ~sneaky~ |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
385
|
Posted - 2011.12.09 15:04:00 -
[152] - Quote
Andski wrote:I'm saying that new players don't follow hyperoptimized skillplans focused on two attributes. "Only buy what you need" doesn't really apply.
No, but new players are also generally using +3s at most, have ****-poor attribute maps (I know I did) and aren't generally operating on anything resembling a plan. If we're going to base everything in this on what players do in their first few months, I've got some suggestions... |

Amarr Champine
Hedion University Amarr Empire
2
|
Posted - 2011.12.09 22:08:00 -
[153] - Quote
Andski wrote:Alexander Jabez wrote:Lol if "look how dumb you are" is the best retort you have I think this battle of wits goes to him. I don't engage in "battles of wit" with cowards hiding behind forum alts.
Lawls. In any case, its internet spaceshipz and some guy hiding behind a PC calling me a coward doesn't offend me. =)
If perhaps the topic of discussion was getting rid of forum alts, then I or anyone else would care about your weak comeback. In this case, it isn't. Its about goons seemingly trying to ruin/kill the very game they play. Its sad. On the matter of cowards, grow a pair and buy some +5s if you are living in null. Problem solved! Perhaps this no-name forum alt should run for CSM. =P
If any of you want to p**s and moan about forums alts, then post another topic and maybe CCP can try what blizzard tried. Make everyone post with their real name. Forum would probably be barren of insults then.
Happy Holidays. |

Krios Ahzek
Juvenis Iratus
278
|
Posted - 2011.12.09 22:36:00 -
[154] - Quote
FloppieTheBanjoClown wrote:Andski wrote:I'm saying that new players don't follow hyperoptimized skillplans focused on two attributes. "Only buy what you need" doesn't really apply. No, but new players are also generally using +3s at most, have ****-poor attribute maps (I know I did) and aren't generally operating on anything resembling a plan. If we're going to base everything in this on what players do in their first few months, I've got some suggestions...
Visual skill trees ala Diablo 2 without needing Evemon would be pretty cool for newbies.
Right now it's just a bunch of books and show info. Do not take me for some conjurer of cheap tricks. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
67
|
Posted - 2011.12.10 19:41:00 -
[155] - Quote
Krios Ahzek wrote:FloppieTheBanjoClown wrote:Andski wrote:I'm saying that new players don't follow hyperoptimized skillplans focused on two attributes. "Only buy what you need" doesn't really apply. No, but new players are also generally using +3s at most, have ****-poor attribute maps (I know I did) and aren't generally operating on anything resembling a plan. If we're going to base everything in this on what players do in their first few months, I've got some suggestions... Visual skill trees ala Diablo 2 without needing Evemon would be pretty cool for newbies. Right now it's just a bunch of books and show info.
If you want skill trees layed out for you then go play WoW or Rift. |

Andski
GoonWaffe Goonswarm Federation
1274
|
Posted - 2011.12.10 21:25:00 -
[156] - Quote
Velin Dhal wrote:If you want skill trees layed out for you then go play WoW or Rift.
"Go play this other game, EVE should be undocumented and bad"
|

Velin Dhal
Blood Phage Syndicate The Dominion Empire
67
|
Posted - 2011.12.11 00:28:00 -
[157] - Quote
Andski wrote:Velin Dhal wrote:If you want skill trees layed out for you then go play WoW or Rift. "Go play this other game, EVE should be undocumented and bad"
EVE is in no way undocumented or bad. EVE is fairly unique and should stay that way. I'm sorry if people want the game to be "dumbed down" because they are incapable of understanding something more complex than a game that has your plan laid out for you from day 1. |

Andski
GoonWaffe Goonswarm Federation
1282
|
Posted - 2011.12.11 00:30:00 -
[158] - Quote
Velin Dhal wrote:Andski wrote:Velin Dhal wrote:If you want skill trees layed out for you then go play WoW or Rift. "Go play this other game, EVE should be undocumented and bad" EVE is in no way undocumented or bad. EVE is fairly unique and should stay that way. I'm sorry if people want the game to be "dumbed down" because they are incapable of understanding something more complex than a game that has your plan laid out for you from day 1.
btw, the game already has this, they're called "certificates." go unsub over CCP dumbing it down. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
67
|
Posted - 2011.12.11 00:37:00 -
[159] - Quote
Andski wrote:Velin Dhal wrote:Andski wrote:Velin Dhal wrote:If you want skill trees layed out for you then go play WoW or Rift. "Go play this other game, EVE should be undocumented and bad" EVE is in no way undocumented or bad. EVE is fairly unique and should stay that way. I'm sorry if people want the game to be "dumbed down" because they are incapable of understanding something more complex than a game that has your plan laid out for you from day 1. btw, the game already has this, they're called "certificates." go unsub over CCP dumbing it down.
The certificate planner is not what he was talking about. Go unsub over not understanding the context of the discussion. |

Andski
GoonWaffe Goonswarm Federation
1283
|
Posted - 2011.12.11 00:53:00 -
[160] - Quote
Then go yell at EVEMon's developers? |

tEcHnOkRaT
Aliastra Gallente Federation
1
|
Posted - 2011.12.11 05:23:00 -
[161] - Quote
and if u remove the learning implants u can also remove the costs for re-upgrading ur clone.(or remove the clone feature altogether) cuz if u can calculate ur loses only in ship cost alot more peapole would stop being carebears and start some pvp |

Goose99
Republic Military School Minmatar Republic
308
|
Posted - 2011.12.11 05:53:00 -
[162] - Quote
tEcHnOkRaT wrote:and if u remove the learning implants u can also remove the costs for re-upgrading ur clone.(or remove the clone feature altogether) cuz if u can calculate ur loses only in ship cost alot more peapole would stop being carebears and start some pvp
And thus, consequence is removed from Eve. |

Andski
GoonWaffe Goonswarm Federation
1288
|
Posted - 2011.12.11 07:03:00 -
[163] - Quote
tEcHnOkRaT wrote:and if u remove the learning implants u can also remove the costs for re-upgrading ur clone.(or remove the clone feature altogether) cuz if u can calculate ur loses only in ship cost alot more peapole would stop being carebears and start some pvp
god no |

Desmont McCallock
64
|
Posted - 2011.12.11 08:57:00 -
[164] - Quote
Andski wrote:Then go yell at EVEMon's developers?
I heard some yelling. What's the fuzz all about? |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
67
|
Posted - 2011.12.11 17:36:00 -
[165] - Quote
I just thought of something that was fairly interesting to me....
The guys here in Null want learning implants to go away. I also saw a few of you asking for more combat implants. My question is this...
If you already unwilling to lose 600m worth of +5 learning implants, how can you justify more high grade and low grade combat implants when they're going to cost 700-2b isk with Omega ? If you won't lose simple +5 implants then I highly doubt that you'll ever use combat implants. |

Takeshi Yamato
ALA Biomedical
32
|
Posted - 2011.12.11 18:05:00 -
[166] - Quote
Velin Dhal wrote:I just thought of something that was fairly interesting to me....
The guys here in Null want learning implants to go away. I also saw a few of you asking for more combat implants. My question is this...
If you already unwilling to lose 600m worth of +5 learning implants, how can you justify more high grade and low grade combat implants when they're going to cost 700-2b isk with Omega ? If you won't lose simple +5 implants then I highly doubt that you'll ever use combat implants.
More combat implants is a red herring. This thread is about removal of learning implants, nowhere does the proposal mention anything about more combat implants. |

Goose99
Republic Military School Minmatar Republic
312
|
Posted - 2011.12.11 18:23:00 -
[167] - Quote
Velin Dhal wrote:I just thought of something that was fairly interesting to me....
The guys here in Null want learning implants to go away. I also saw a few of you asking for more combat implants. My question is this...
If you already unwilling to lose 600m worth of +5 learning implants, how can you justify more high grade and low grade combat implants when they're going to cost 700-2b isk with Omega ? If you won't lose simple +5 implants then I highly doubt that you'll ever use combat implants.
They know that already, which is the whole point. It's just a distraction, silly. The whole point is to remove consequence from Eve. I should be able to get podded with zero loss. |

Andski
GoonWaffe Goonswarm Federation
1289
|
Posted - 2011.12.11 18:25:00 -
[168] - Quote
Goose99 wrote:Velin Dhal wrote:I just thought of something that was fairly interesting to me....
The guys here in Null want learning implants to go away. I also saw a few of you asking for more combat implants. My question is this...
If you already unwilling to lose 600m worth of +5 learning implants, how can you justify more high grade and low grade combat implants when they're going to cost 700-2b isk with Omega ? If you won't lose simple +5 implants then I highly doubt that you'll ever use combat implants. They know that already, which is the whole point. It's just a distraction, silly. The whole point is to remove consequence from Eve. I should be able to get podded with zero loss. 
lmao alt posting            |

Obsidiana
White-Noise
31
|
Posted - 2011.12.11 19:39:00 -
[169] - Quote
Andski wrote:I'm saying that new players don't follow hyperoptimized skillplans focused on two attributes. "Only buy what you need" doesn't really apply. I believe it can apply. You only train using two attributes at a time; no more, no less. There is a dominant pairing: Intelligence/Memory and Perception/Willpower. Two jump clones, a few spares, and you are set. While I used +3s out in nullsec, I recommend a +4/3 combination. It really isnGÇÖt too bad on the wallet if you lose them.
Once you are more established, it becomes a choice between more toys or more SP.
Andski wrote:Can you tell me the pros of living in nullsec?
Increased income? High-sec L4s and incursions have marginally lower payouts with substantially decreased risk. Safe, secure sov space? Sure, and the risk of losing everything when you lose your space and it gets trapped in a station, with no way out but spies or retaking. I actually can. I can tell you about life in nullsec, lowsec, getting constantly war-deced, and being the one doing the war-decing. I know what itGÇÖs like to lose your space too.
Missions to null, null wins hands down. Sure, you can narrow the gap by sinking isk into an expensive ship, but then you can get ganked by an Oracle swarm on a Guristas mission.
Incursions, that is a different story. However, donGÇÖt they have much better ones in nullsec? |

Andski
GoonWaffe Goonswarm Federation
1289
|
Posted - 2011.12.11 20:30:00 -
[170] - Quote
Obsidiana wrote:Incursions, that is a different story. However, donGÇÖt they have much better ones in nullsec?
No idea, I hear lowsec incursions are where it's at.
|

Malcorath Sacerdos
ROC Deep Space The ROC
8
|
Posted - 2011.12.12 08:24:00 -
[171] - Quote
@ op
hmm intresting ..
i completly agree
+1 m8 |

Mixu Paatelainen
Ore Mongers
1
|
Posted - 2011.12.12 16:03:00 -
[172] - Quote
Supported. Long since given up on learning implants. Whether something takes 19 days or 16, who cares? |

MNagy
Yo-Mama Quixotic Hegemony
42
|
Posted - 2011.12.12 17:39:00 -
[173] - Quote
Mixu Paatelainen wrote:Supported. Long since given up on learning implants. Whether something takes 19 days or 16, who cares?
I always liked the 'implant' portion of the game.
Even more so now that a pod kill shows the expensive implants you have popped. |

Cearain
The IMPERIUM of LaZy NATION
96
|
Posted - 2011.12.12 18:13:00 -
[174] - Quote
I'm mixed on this topic.
Attribute implants make up a decent part of the eve market. I'm not sure just ripping it out is a good idea. Would all the attribute implants I own just vanish with no reimbursment?
But there is definitely a problem with people not wanting to go into null sec because of bubbles.
What if you could warp your pod out of a bubble? The risk in null sec would be the same as the risk in low sec/high sec.
It seems less drastic than making all these implants go out of existance and changing several others that include this bonus. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Takeshi Yamato
ALA Biomedical
35
|
Posted - 2011.12.12 18:50:00 -
[175] - Quote
Cearain wrote:I'm mixed on this topic.
Attribute implants make up a decent part of the eve market. I'm not sure just ripping it out is a good idea. Would all the attribute implants I own just vanish with no reimbursment?
But there is definitely a problem with people not wanting to go into null sec because of bubbles.
What if you could warp your pod out of a bubble? The risk in null sec would be the same as the risk in low sec/high sec.
Pods would make nearly unstoppable scouts - probably not a good thing.
|

Mocam
EVE University Ivy League
71
|
Posted - 2011.12.12 18:57:00 -
[176] - Quote
Goose99 wrote:thetwilitehour wrote:Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  Do you not understand that we are proposing additional implants to exist, simply not learning ones?  Yes, certain implants should be more special to others. Learning is sacred, and should not be lost just because I choose to live in null. I want the benefits of null, but not consequences. 
Less so about this than about getting more folks involved.
I'll give you a funny point to look at.
"back in the day, we used to get up at 3AM to adjust our queue for training!" - ever read these kinds of posts?
Guess what - there is a portion of this community that the only way in hell they are up at 3AM is if it's feeding time and no, that isn't from smoking a bowl and getting the muchies.
That "real life" portion also cannot guarantee they can be online every day to jump clone around nor are they very good at PvP due to lack of time to invest in playing. They know it - most of those "more dedicated" players know it too. In general, they don't mind this but will only risk what they can afford to lose at each outing.
2006 - the average online time for EVE players is 17 hours a week. That's a part time job.
So if you have those with "real lives" that play EVE, who may spend 17 hours a MONTH in the game, that average means there are a lot who are spending vastly more time in it.
These "vastly more" types are the ones that seem to post sneers all over. They figure they are the "normal EVE player" - which may be true nowadays but if you ever want the game to grow, I'd advise players start looking at those more casual types as where to focus for growth - not your "10 accounts, 16 hours a day in EVE" players - which seem to the the ones all these penalty discussions are aimed at.
When you are cranking in tens of billions a month from your alts, and insist that others pay the penalties as if they were; only those who also are doing that CAN participate. The rest ... Don't even bother trying it - those portions of the game aren't designed for them so they should just stay out of it - which they tend to do. The "alt army" is, again, a rather thinner layer of the gaming community than those who spend far less time "playing".
So making things more accessible - enabling folks to follow the golden rule of EVE - "don't fly what you cannot afford to lose" but aiming those losses farther down the income chain, to encourage more player involvement... Yeah I kind of like the idea but I'm confused as hell seeing it coming from Andski.
You see I've seen him chatting in EVE - this guy loves being involved in things like hulkageddon laughing about how those "bot pilot" tears are so great - except, last time I checked, bot pilots weren't around their keyboard to whine when they were blown up ... Be that as it may - He has been a proponent of more griefing of anyone who plays this game than most I've seen. He's about as far from "nullbear" as you'll get and has a bunch of accounts to fund his PvP.
I saw this thread and the first thing that went through my head was "the second post has to be his alt. He's trolling here..." because THAT post sounded more like him than his suggestion. When he says losses like this don't bother him, he's being honest. It's the mitigation of any PvP penalties that just doesn't make sense - that just doesn't sound like him.
/boggle |

Cearain
The IMPERIUM of LaZy NATION
96
|
Posted - 2011.12.12 23:40:00 -
[177] - Quote
Takeshi Yamato wrote:Cearain wrote:I'm mixed on this topic.
Attribute implants make up a decent part of the eve market. I'm not sure just ripping it out is a good idea. Would all the attribute implants I own just vanish with no reimbursment?
But there is definitely a problem with people not wanting to go into null sec because of bubbles.
What if you could warp your pod out of a bubble? The risk in null sec would be the same as the risk in low sec/high sec. Pods would make nearly unstoppable scouts - probably not a good thing.
Aren't cov ops already nearly unstoppable? With the ability to cloak and scan they would still seem to be a better choice than a pod.
Comparing that to increasing everyone's attributes by 5 points, taking valuable assets from players with no reimbursment, and demolishing what is left of already almost useless lp stores, it seems a relatively minor disadvantage.
Plus allowing pods to warp out of bubbles would lead to more people buying implants and actually make the economy more robust instead of eliminating a large part of it. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Rellik B00n
Interstellar Brotherhood of Gravediggers The 0rphanage
61
|
Posted - 2011.12.13 01:47:00 -
[178] - Quote
sounds good, get rid.  IF post = alt AND subject is positive for goons THEN assume goon alt post. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
35
|
Posted - 2011.12.13 05:52:00 -
[179] - Quote
I dont like the ideal anymore then I liked having my Learning skills removed.
But omost everything here transfers from Learning skills to Learning Implants so mybe CCP will.
But I dout it. There all about painfull deaths and burning though isk.
Other wise they would have though out the Learning Implants witch is a bad ideal to begin with and keept the Learning skills. |

Xander Hunt
3
|
Posted - 2011.12.13 08:02:00 -
[180] - Quote
Not supported
EVE is about making decisions. To those people that put +5 implants in their head put on the table that they are willing to risk said implants in whatever they decide to do in EVE, be it PvP, PvE, PvMarket, PvAsteroids.
EVE boils down to this;
Risk management. Every single one of us decided that we're willing to risk whatever it is we put in our heads in whatever adventures we have in EVE. If you want to train faster on certain skills, you put the implants in. If you don't want to train faster, then you don't put anything in. That's your business. Just because you feel that you're being jipped on training, or, you've seen other players not want to join you on roams because of THEIR decisions, I'm sorry for you. I'm sorry that not everyone wants to play the game the same way you want to. I genuinely am. But, if this game was the way you wanted to play, there would be a lot missing. Like, no miners, no one building anything, nothing. If anything, people would all be shooting at each other in their rookie ships.
With the scope on blanketing everyone with the a buff on the training, I can't support that either.
First, there is no risk of losing anything with the buff, just the same as there was no risk of losing anything with the learning skills themselves, as someone else already mentioned.
Second, EVE is about taking every damned advantage you can over another player. Buffing EVERYONE only lessens the chance of superseding someone else because you're equals. All players now training at the same speeds to get to their first battleship at the same time will now all get that battleship at the same time. However, if someone gets that implant in, they'll train faster to that battleship to beat out their competitors sooner. Advantage implant user.
The game mechanic is risk. If someone puts in +5s and not willing to risk them in PvP, that is their game mechanic decision. I feel sorry that you feel that you're at the disadvantage of those who do have the nards to put expensive implants in to get the advantage on you to get better equipment to beat you faster. Because, ... well.. Really... the black and white of it is that you are at the disadvantage. |

Andski
GoonWaffe Goonswarm Federation
1315
|
Posted - 2011.12.13 13:55:00 -
[181] - Quote
Xander Hunt wrote:Second, EVE is about taking every damned advantage you can over another player. Buffing EVERYONE only lessens the chance of superseding someone else because you're equals. All players now training at the same speeds to get to their first battleship at the same time will now all get that battleship at the same time. However, if someone gets that implant in, they'll train faster to that battleship to beat out their competitors sooner. Advantage implant user.
Assuming that everyone remaps, sure, but that's not really the case. |

Cearain
The IMPERIUM of LaZy NATION
96
|
Posted - 2011.12.13 14:58:00 -
[182] - Quote
It seems a very disruptive way to accomodate the fact that bubbles in null sec catch pods.
I think if you want to lessen the impact of null sec bubbles then lessen the impact of them and let pods out. Until I see what the big deal is with that, I am not sure changing this core part of the game is the best way to accompish the end result.
Instead of changing the mechanic that is causing the trouble this proposal rewrites a whole swath of the game, by giving everyone faster learning (which was already buffed with the loss of learning skills), gives the already suffering lp stores another kick in the crotch - likely just killing them off, and takes valuable assets from players without reimbursement, eliminating a considerable part of the market.
Changing the game around for *everyone* to mitigate a very narrow problem seems a bit like having the tail wag the dog. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Mixu Paatelainen
Ore Mongers
1
|
Posted - 2011.12.13 16:06:00 -
[183] - Quote
MNagy wrote:Mixu Paatelainen wrote:Supported. Long since given up on learning implants. Whether something takes 19 days or 16, who cares? I always liked the 'implant' portion of the game. Even more so now that a pod kill shows the expensive implants you have popped.
I guess, but the 6-10 slot ones are expensive too, nobody is clamouring for them to get removed. |

Goose99
Republic Military School Minmatar Republic
313
|
Posted - 2011.12.13 19:03:00 -
[184] - Quote
Mixu Paatelainen wrote:MNagy wrote:Mixu Paatelainen wrote:Supported. Long since given up on learning implants. Whether something takes 19 days or 16, who cares? I always liked the 'implant' portion of the game. Even more so now that a pod kill shows the expensive implants you have popped. I guess, but the 6-10 slot ones are expensive too, nobody is clamouring for them to get removed.
Those "nobodies" aka goons are too cheap to use hardwirings. Young minds are eager to learn though... |

Andski
GoonWaffe Goonswarm Federation
1315
|
Posted - 2011.12.13 19:32:00 -
[185] - Quote
Goose99 wrote:Those "nobodies" aka goons are too cheap to use hardwirings. Young minds are eager to learn though... 
I wonder what bullshit you'd be spewing if I posted this with an unaffiliated alt? |

Orisa Medeem
Hedion University Amarr Empire
3
|
Posted - 2011.12.14 15:04:00 -
[186] - Quote
On one hand, it's about choice. You can put a +5 set and go PvP (theoretically) or you can stay docked, or you can just not use a +5 set at all and go anywhere, anytime you want. It is probably to give players some choices that those learning implants where implemented in the first place.
On the other hand, when most players see themselves required to choose always the same option, then the "choice" became illusory and that option became for all purposes a mandatory one.
Sometimes I wonder if the struggle, while the most apparent, is in fact just the second most important feature of the game. Apparently, a lot of players considers that progression, their sacred skill training, comes first.
I acknowledge the problem. People should not see themselves excluded from the multiplayer aspects of the game because this kind of stupid reasons. I'm just not so certain what the best solution is. :sand: -áover -á:awesome: |

Goose99
Republic Military School Minmatar Republic
315
|
Posted - 2011.12.14 15:13:00 -
[187] - Quote
Orisa Medeem wrote:On one hand, it's about choice. You can put a +5 set and go PvP (theoretically) or you can stay docked, or you can just not use a +5 set at all and go anywhere, anytime you want. It is probably to give players some choices that those learning implants where implemented in the first place.
On the other hand, when most players see themselves required to choose always the same option, then the "choice" became illusory and that option became for all purposes a mandatory one.
Sometimes I wonder if the struggle, while the most apparent, is in fact just the second most important feature of the game. Apparently, a lot of players considers that progression, their sacred skill training, comes first.
I acknowledge the problem. People should not see themselves excluded from the multiplayer aspects of the game because this kind of stupid reasons. I'm just not so certain what the best solution is.
The solution to goon risk aversion? Well, it is clearly to remove risk from Eve. |

Takeshi Yamato
ALA Biomedical
38
|
Posted - 2011.12.14 15:22:00 -
[188] - Quote
Orisa Medeem wrote:I acknowledge the problem. People should not see themselves excluded from the multiplayer aspects of the game because this kind of stupid reasons. I'm just not so certain what the best solution is.
The multiplayer aspect is central to any MMO. There shouldn't be gameplay mechanics that discourage people from playing with others, I would argue that it's a good idea to have many mechanics that encourage people to play with others. |

Andski
GoonWaffe Goonswarm Federation
1327
|
Posted - 2011.12.14 17:49:00 -
[189] - Quote
Goose99 wrote:risk aversion
...yet you post from an alt
if you can't realize that your opinion is absolutely invalid, I cannot help you |

Tarikan
Hardcore p0wnography Cascade Imminent
5
|
Posted - 2011.12.14 19:16:00 -
[190] - Quote
i thought over it, since at first i was against it...but i realized that it would be for the better in eve. Lose the Learning implants! |

Amarr Champine
Hedion University Amarr Empire
2
|
Posted - 2011.12.15 05:10:00 -
[191] - Quote
Andski wrote:Goose99 wrote:risk aversion ...yet you post from an alt if you can't realize that your opinion is absolutely invalid, I cannot help you
Lol, I don't see why this alt thing is such a big deal? Same person despite the character. They don't agree with you and your response is to call them cowards and go on and on about alts. Come back with a real response. Dude grow up. Clown. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
68
|
Posted - 2011.12.15 05:16:00 -
[192] - Quote
I find this extremely convenient that this discussion comes up when Implants are added to killmails. |

TheBlueMonkey
Natural Progression
2
|
Posted - 2011.12.15 12:03:00 -
[193] - Quote
didn't we just finish the same ***** argument about learning skills? |

Manique
Ominous Corp
1
|
Posted - 2011.12.15 14:05:00 -
[194] - Quote
Oh! If you don't want implants, don't use them! :) They are working as intended giving new levels of risk vs reward to the offended/offenders.
Your problem is 24h timer on the clones, but that is working as intended as well !
There has to be some obstacles otherwise it will make you stop concerning about your character! And I'm sure people love when the one they destroy whine about loosing his hard working skill boosting implants :). |

Andski
GoonWaffe Goonswarm Federation
1330
|
Posted - 2011.12.15 14:23:00 -
[195] - Quote
Amarr Champine wrote:Lol, I don't see why this alt thing is such a big deal? Same person despite the character. They don't agree with you and your response is to call them cowards and go on and on about alts. Come back with a real response. Dude grow up. Clown.
Your credibility diminishes significantly when you discuss "risk aversion" with an unaffiliated forum alt, that's why. |

Krios Ahzek
Juvenis Iratus
297
|
Posted - 2011.12.15 16:52:00 -
[196] - Quote
Velin Dhal wrote:Andski wrote:Velin Dhal wrote:If you want skill trees layed out for you then go play WoW or Rift. "Go play this other game, EVE should be undocumented and bad" EVE is in no way undocumented or bad. EVE is fairly unique and should stay that way. I'm sorry if people want the game to be "dumbed down" because they are incapable of understanding something more complex than a game that has your plan laid out for you from day 1.
Hey I've got a better idea let's remove the skill descriptions. That way EVE will be even more unique and less dumb than WOW. People should figure out what ''tactical logistics reconfiguration'' does by themselves.
No seriously graphical skill trees aren't dumb or WOW, they're just logical. Having to click on every single skill OR use a third party program/wiki to figure out the skill dependencies is a bit ********. I actually did just that but it would just make more sense for it to be included in the game.
Do not take me for some conjurer of cheap tricks. |

Xantos Semah
SON OF RAVANA Blitzkrieg Federation Of The Dumpster Punchers
0
|
Posted - 2011.12.16 12:43:00 -
[197] - Quote
- 1 Not supported |

Gizznitt Malikite
Agony Unleashed Agony Empire
79
|
Posted - 2011.12.16 18:11:00 -
[198] - Quote
Fly what you can afford to lose... If you can't lose your pirate implants, or your +5's, then don't use them.
How much of an isk sink are implants for the eve economy?? I'm willing to bet its quite significant... |

Andski
GoonWaffe Goonswarm Federation
1341
|
Posted - 2011.12.16 18:13:00 -
[199] - Quote
Gizznitt Malikite wrote: Fly what you can afford to lose... If you can't lose your pirate implants, or your +5's, then don't use them.
How much of an isk sink are implants for the eve economy?? I'm willing to bet its quite significant...
if only everyone was as bright as you
read the OP again |

Lithrie
Zen Guardian Angels League of Reprobates
0
|
Posted - 2011.12.16 19:48:00 -
[200] - Quote
Training takes to long already no reason to make it take even longer.
there NO THANX keep the training implants
EVE IS MORE THAN PVP
supplement to training ( idea about fleet training ) https://forums.eveonline.com/default.aspx?g=posts&t=47300&find=unread
SIGN Lithrie |

Gizznitt Malikite
Agony Unleashed Agony Empire
83
|
Posted - 2011.12.16 23:00:00 -
[201] - Quote
Andski wrote:why do learning implants exist?
Learning Implants Exist to Boost your training time.
Assuming 2 implants, this is the daily skillpoint boost, and the apporximate cost: +5's earn 10,800 At 200+Million Isk +4's earn 8,640 At 50ish Million isk +3's earn 6,480 At 25ish Million isk +2's earn 4,320 At 5 Million Isk +1's earn 2,160 At 1 Million Isk
These equate to about a 4% bonus to training per implant point level.
Andski wrote:How can their continued existence be justified?
Implants are a SIGNIFICANT isk sink in this game. This game needs isk sinks to balance isk sources, or something called inflation happens.
Andski wrote:You need them to train your hyperoptimized per/will skillplan as fast as possible, sure, but why should you need them to begin with?
You don't NEED implants... you can learn just fine without them. And you sure as **** don't NEED +5 Implants!!
I fly interceptors and dictors all the time with +3's and +4's in. When I was a poor noob starting out in nullsec, I would use +1's and +2's. Does this put me at a skillpoint disadvantage over a pilot that flies with only +5s... sure... but SO WHAT. Skillpoints only go so far in this game... The skillpoint differences between a 50m sp combat pilot and 70m sp combat pilot almost NEVER matter, and more often than not, they both get wtfbbqpwned by the 4m sp pilot that understands how to pilot their ship to take advantage of game mechanics.
Now, lets review your problems with learning implants:
Andski wrote:They discourage people from playing EVE. No they don't.... If you quit flying in space becuase you have implants in your head, then nullsec isn't for you... Hint: You might have an EvE problem when you think a day of optimal training is more important than having fun!!!
Andski wrote:losing your ship in a bubble is a surefire way to get podded So what... eve has consequences.... . What Next?? Losing your ship in PvP is bad for the game, becuase it discourages people from PvPing. "I can't undock in my rifter, cause someone might blow it up.... Why can't it just respawn in station??" WOW ----->>>
"They are seeded exclusively through LP stores rather than being made in-game entirely. " This isn't a reason to remove implants!
"Characters that need pirate faction implants for any reason are essentially stuck with +3s. "
You mean they can't have a spouse, a gf, and a hooker all at the same time... oh the humanity..... Not being able to train at +5 rates is a small price to pay for the enormous benefits they provide. And if its that important, they can JC to a learning clone when they don't need the pirtate implants!!!
Let me restate the most important aspect of this post: You might have an EvE problem when you think a day of optimal training is more important than having fun!!! |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
144
|
Posted - 2011.12.16 23:07:00 -
[202] - Quote
Prior to the killmail buff (implants showing up) I would have said yes...maybe.
Now that they show up on killmails?
Hell
No.
Why take away something that gives PVP'ers more E-peen enjoyment.
I hate killmails for sure...rather see the system nuked and burried.
But I have to live with whats in the game...and the removal of said implants takes away the distinct possiblity of that enjoyment for myself....and def. for everyone else.
TLDR: You want them gone? Nuke Killmails...otherwise...forget it. All or Nuthin. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
69
|
Posted - 2011.12.17 08:57:00 -
[203] - Quote
Orisa Medeem wrote:On one hand, it's about choice. You can put a +5 set and go PvP (theoretically) or you can stay docked, or you can just not use a +5 set at all and go anywhere, anytime you want. It is probably to give players some choices that those learning implants where implemented in the first place.
On the other hand, when most players see themselves required to choose always the same option, then the "choice" became illusory and that option became for all purposes a mandatory one.
Sometimes I wonder if the struggle, while the most apparent, is in fact just the second most important feature of the game. Apparently, a lot of players considers that progression, their sacred skill training, comes first.
I acknowledge the problem. People should not see themselves excluded from the multiplayer aspects of the game because this kind of stupid reasons. I'm just not so certain what the best solution is.
People are in no way excluded from the multiplayer aspects of this game because they have +5 learning implants. EVE Online is about player choice. Anyone who sees themselves excluded is CHOOSING to exclude themselves. That is not a failure of the game, its a failure of the player.
Everything is this game is about choice. You choose what to train. You choose what to fly. You choose how to fit your ships. You choose to sit in +5 learning implants. See how it works ?
If you can't except risk versus reward then perhaps you shouldn't be worried about PvP in the first place. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
69
|
Posted - 2011.12.17 09:01:00 -
[204] - Quote
Krios Ahzek wrote:Velin Dhal wrote:Andski wrote:Velin Dhal wrote:If you want skill trees layed out for you then go play WoW or Rift. "Go play this other game, EVE should be undocumented and bad" EVE is in no way undocumented or bad. EVE is fairly unique and should stay that way. I'm sorry if people want the game to be "dumbed down" because they are incapable of understanding something more complex than a game that has your plan laid out for you from day 1. Hey I've got a better idea let's remove the skill descriptions. That way EVE will be even more unique and less dumb than WOW. People should figure out what ''tactical logistics reconfiguration'' does by themselves. No seriously graphical skill trees aren't dumb or WOW, they're just logical. Having to click on every single skill OR use a third party program/wiki to figure out the skill dependencies is a bit ********. I actually did just that but it would just make more sense for it to be included in the game.
Being lazy is not a valid reason to change the game |

Andski
GoonWaffe Goonswarm Federation
1346
|
Posted - 2011.12.17 09:13:00 -
[205] - Quote
Velin Dhal wrote:Being lazy is not a valid reason to change the game
idgaf about this anymore, tbqfh, but it's clear that you're an elitist jerk and should get out~ |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
69
|
Posted - 2011.12.17 17:33:00 -
[206] - Quote
Andski wrote:Velin Dhal wrote:Being lazy is not a valid reason to change the game idgaf about this anymore, tbqfh, but it's clear that you're an elitist jerk and should get out~
Funny, you haven't made a constructive comment here in at least 3 pages. All your doing is calling people out for using forum alts.
Anyway I'm not going to argue with some 16 year old. Go attempt to insult people elsewhere kid. |

Alexander Jabez
Reaper Co. The Dominion Empire
0
|
Posted - 2011.12.17 17:50:00 -
[207] - Quote
Andski wrote:Velin Dhal wrote:Being lazy is not a valid reason to change the game idgaf about this anymore, tbqfh, but it's clear that you're an elitist jerk and should get out~
And that is the problem right there in the proverbial nutshell. The "elitist jerk" is like that because he actually enjoys a game that challenges him and knows how to play correctly. You guys are whining about flying in +5's and losing them and oh no what if i die and get podded and lose all my implants. how is that fair???
New proposal, every time you get podded instead of getting a new noob ship (which from the sound of some of these posts many of you don't belong in anything else) everyone just gets a set of slaves or crystals.
and the fact that andski's only defense to ANY point against his proposal is to insult the poster in some way proves how care bear this idea is. |

Andski
GoonWaffe Goonswarm Federation
1347
|
Posted - 2011.12.17 18:18:00 -
[208] - Quote
Velin Dhal wrote:Andski wrote:Velin Dhal wrote:Being lazy is not a valid reason to change the game idgaf about this anymore, tbqfh, but it's clear that you're an elitist jerk and should get out~ Funny, you haven't made a constructive comment here in at least 3 pages. All your doing is calling people out for using forum alts. Anyway I'm not going to argue with some 16 year old. Go attempt to insult people elsewhere kid.
you should really look at the nonsense you've been posting
calling the kettle black etc. |

Andski
GoonWaffe Goonswarm Federation
1347
|
Posted - 2011.12.17 18:20:00 -
[209] - Quote
Alexander Jabez wrote:Andski wrote:Velin Dhal wrote:Being lazy is not a valid reason to change the game idgaf about this anymore, tbqfh, but it's clear that you're an elitist jerk and should get out~ And that is the problem right there in the proverbial nutshell. The "elitist jerk" is like that because he actually enjoys a game that challenges him and knows how to play correctly. You guys are whining about flying in +5's and losing them and oh no what if i die and get podded and lose all my implants. how is that fair??? New proposal, every time you get podded instead of getting a new noob ship (which from the sound of some of these posts many of you don't belong in anything else) everyone just gets a set of slaves or crystals. and the fact that andski's only defense to ANY point against his proposal is to insult the poster in some way proves how care bear this idea is.
to get one thing out of the way here, you're an idiot.
moving on, it has nothing to do with his objection to the proposal (because he's an elitist jerk) but his whole "GO BACK TO WOW OR RIFT, NO SKILL TREES EVE IS UNIQUE (((" bullshit, because again, he's a 16 year old elitist who wants to feel ~special~ for playing a bad spaceship game ;p |

Regam Voss
Swag Co.
0
|
Posted - 2011.12.17 18:20:00 -
[210] - Quote
Having +4's and a bil worth of missle hardwires never stopped me from going to null solo in a stealth bomber. Why? Because I knew I could get the ISK to get another set if I wanted to. Only reason to not go into null with +4's or +5's is cause you make the choice not to. |

Andski
GoonWaffe Goonswarm Federation
1347
|
Posted - 2011.12.17 18:45:00 -
[211] - Quote
Velin Dhal wrote:Funny, you haven't made a constructive comment here in at least 3 pages. All your doing is calling people out for using forum alts.
Anyway I'm not going to argue with some 16 year old. Go attempt to insult people elsewhere kid.
adding to my previous reply, it's called discrediting the opponent and making their arguments lose their weight.
you posted some drivel in the old capital balancing thread about how supercap pilots shouldn't have to lose their ships to one stupid mistake (which happened before and after crucible) because their ships are worth tens of billions of ISK. why are they any special?
it's clear that you want the game made easier for older players, while the learning curve is made steeper, to the detriment of the new player. you're against any improvements that would benefit new players, make nullsec more accessible, and make skill training less of a chore.
were you opposed to the addition of the skill queue and removal of learning skills as well? ;p |

Amarr Champine
Hedion University Amarr Empire
3
|
Posted - 2011.12.17 18:56:00 -
[212] - Quote
Lol, this is just getting pathetic, Andski is just reaching now. You either call someone a mean name or change the subject. Now you are on the topics of supers. Ugh, do us all a favor and drop corp and move up to high sec. Your idea ain't gonna fly, it sucks, but time to move on. Go make a new post, perhaps you can propose that every new player gets the choice of a carrier or a dread at the carrier creation screen? Maybe Mitts would vouch for that one. I find it hard to believe that goons give two sh*** about newer players all of a sudden. You could do the game more benefit by not scamming every knucklehead who thinks you guys are worth joining.
You guys simply want this so you can speed up your alt training. =P Commence the typical "you're a coward, posting alt omgwtfbbq moron carebear" insult tangent. If it helps I will send you some +5s for the holidays.
Actually scratch the carrier or dread proposal, you might lose one or two and then propose that players should have an unlimited number at their disposal.
The "Hammer" of CVA has spoken. |

Andski
GoonWaffe Goonswarm Federation
1347
|
Posted - 2011.12.17 19:02:00 -
[213] - Quote
Amarr Champine wrote:Lol, this is just getting pathetic, Andski is just reaching now. You either call someone a mean name or change the subject. Now you are on the topics of supers. Ugh, do us all a favor and drop corp and move up to high sec. Your idea ain't gonna fly, it sucks, but time to move on.
You're pretty goddamn stupid if you think that I'm ~scared~ of losing my pod or dying in nullsec. I don't even PvE - I just go out and kill things.
Amarr Champine wrote:I find it hard to believe that goons give two sh*** about newer players all of a sudden.
it's a well-known fact that goonswarm has high SP requirements and only recruits 2003 players.
when you need to bring my alliance affiliation into this, it shows how desperate you are. I know, I should hide behind a forum alt!
Amarr Champine wrote:You could do the game more benefit by not scamming every knucklehead who thinks you guys are worth joining.
most people are probably better off joining goonswarm than whatever worthless renter alliance your main is in. |

Amarr Champine
Hedion University Amarr Empire
3
|
Posted - 2011.12.17 19:08:00 -
[214] - Quote
I must be a psychic cause as Judge Dredd would say, "I'd knew you'd say that"
You know what buddy, we are all stupid, you are the special one. That is the same thing I tell my friends mentally ill brother mongo. You can be my special boy mongo, err I mean Andski.
New Andski proposal:
Remove forum alts from the boards!
My proposal, make people use their real names on the boards, perhaps our special boy wouldn't be so quick to toss around unclever insults. =P
Happy holidays! |

Andski
GoonWaffe Goonswarm Federation
1347
|
Posted - 2011.12.17 19:11:00 -
[215] - Quote
Amarr Champine wrote:I must be a psychic cause as Judge Dredd would say, "I'd knew you'd say that"
You know what buddy, we are all stupid, you are the special one. That is the same thing I tell my friends mentally ill brother mongo. You can be my special boy mongo, err I mean Andski.
New Andski proposal:
Remove forum alts from the boards!
My proposal, make people use their real names on the boards, perhaps our special boy wouldn't be so quick to toss around unclever insults. =P
Happy holidays!
isn't it funny how you can't even come up with a good insult and fall back to playground nonsense? |

Amarr Champine
Hedion University Amarr Empire
3
|
Posted - 2011.12.17 19:15:00 -
[216] - Quote
Just taking your lead mate, don't get salty about it now. I did wish you a happy holiday. =)
Though I do find it funny that the guy calling everyone morons and idiots since the first page is thumbing his nose at my "playground" insults. Its funny that your insults now seem to be a mirror of mine and everyone elses complaints against you. |

Alexander Jabez
Reaper Co. The Dominion Empire
0
|
Posted - 2011.12.17 19:20:00 -
[217] - Quote
Lol the game should be easier for older players. The learning curve in this game is what we all love about it., and it is definatly not getting steeper. Just because you and your lot can't grasp the concept of using a jump clone properly doesn't warrant ccp dumbing down the game. "to the detriment of the new player" my @$$. The server constantly has almost double the amount of people it did a few years back.
This game being geared toward the older player is how it should be. Its a reward for sticking with the game. Being able to afford and use expensive implants is one of the benefits. If you don't like the risk head back up to high sec or stfu and go back to WoW. :) They keep things simple for you and nothing bad will happen when you die. Apparently that really does suit you better.
and for the record insulting somebody doesn't discredit their point, just makes the fact that you have no intelligent response that much more apparent.
|

Amarr Champine
Hedion University Amarr Empire
3
|
Posted - 2011.12.17 19:24:00 -
[218] - Quote
Alexander Jabez wrote:Lol the game should be easier for older players. The learning curve in this game is what we all love about it., and it is definatly not getting steeper. Just because you and your lot can't grasp the concept of using a jump clone properly doesn't warrant ccp dumbing down the game. "to the detriment of the new player" my @$$. The server constantly has almost double the amount of people it did a few years back.
This game being geared toward the older player is how it should be. Its a reward for sticking with the game. Being able to afford and use expensive implants is one of the benefits. If you don't like the risk head back up to high sec or stfu and go back to WoW. :) They keep things simple for you and nothing bad will happen when you die. Apparently that really does suit you better.
and for the record insulting somebody doesn't discredit their point, just makes the fact that you have no intelligent response that much more apparent.
Let me pretend to be Andski for a sec...
LAWLZNUBLOLGOGETBENTGOONSROCKSYOUAREMORONIDIOTSLOUDNOISESSSSSS.
|

Andski
GoonWaffe Goonswarm Federation
1347
|
Posted - 2011.12.17 19:27:00 -
[219] - Quote
Alexander Jabez wrote:Lol the game should be easier for older players. The learning curve in this game is what we all love about it., and it is definatly not getting steeper. Just because you and your lot can't grasp the concept of using a jump clone properly doesn't warrant ccp dumbing down the game. "to the detriment of the new player" my @$$. The server constantly has almost double the amount of people it did a few years back.
except that your mouthbreathing lot wants it to be easier for older players to the detriment of the newer players - see all the bad posting from idiots with your alliance tag (who the **** are "The Dominion Empire") in the supercapital balancing thread.
Alexander Jabez wrote:This game being geared toward the older player is how it should be. Its a reward for sticking with the game. Being able to afford and use expensive implants is one of the benefits. If you don't like the risk head back up to high sec or stfu and go back to WoW. :) They keep things simple for you and nothing bad will happen when you die. Apparently that really does suit you better.
and for the record insulting somebody doesn't discredit their point, just makes the fact that you have no intelligent response that much more apparent.
i'm not being "schooled" by some idiot who can't spell, sorry.
I've never played WoW, I have enough ISK that I don't give a crap about losing implants, and sorry, but you are wrong if you think that insulting someone doesn't discredit them when those insults have a basis in reality. |

Andski
GoonWaffe Goonswarm Federation
1347
|
Posted - 2011.12.17 19:29:00 -
[220] - Quote
Amarr Champine wrote:Let me pretend to be Andski for a sec...
LAWLZNUBLOLGOGETBENTGOONSROCKSYOUAREMORONIDIOTSLOUDNOISESSSSSS.
I am so much more concise than that.
"get bent idiot" |

Amarr Champine
Hedion University Amarr Empire
3
|
Posted - 2011.12.17 19:44:00 -
[221] - Quote
Andski wrote:Amarr Champine wrote:Let me pretend to be Andski for a sec...
LAWLZNUBLOLGOGETBENTGOONSROCKSYOUAREMORONIDIOTSLOUDNOISESSSSSS.
I am so much more concise than that. "get bent idiot"
Lol you really told me hotshot. Nothing worst then a guy in what equates to a videogame gang thinking what he says matters when because he is in it. You would be better posting from a forum alt, you simply discredit your toon and your alliance(not that they needed much help) Yeah, goons have numbers and are known, but they are not known as good pilots. So good job, you are the eve equivalent of the special olympics athletes. Fun to watch, but only because you know they are handicapped. Anyhow, if the isk don't matter to ya, then distribute it to the masses Robin Hood. There you go, problem solved. I will be in the NPC channels referring all new players to come to you for their +5 money. Will this work for you?
Lol @ your italics cupcake. |

Amarr Champine
Hedion University Amarr Empire
3
|
Posted - 2011.12.17 19:52:00 -
[222] - Quote
Andski wrote:Alexander Jabez wrote:Lol the game should be easier for older players. The learning curve in this game is what we all love about it., and it is definatly not getting steeper. Just because you and your lot can't grasp the concept of using a jump clone properly doesn't warrant ccp dumbing down the game. "to the detriment of the new player" my @$$. The server constantly has almost double the amount of people it did a few years back. except that your mouthbreathing lot wants it to be easier for older players to the detriment of the newer players - see all the bad posting from idiots with your alliance tag (who the **** are "The Dominion Empire") in the supercapital balancing thread. Alexander Jabez wrote:This game being geared toward the older player is how it should be. Its a reward for sticking with the game. Being able to afford and use expensive implants is one of the benefits. If you don't like the risk head back up to high sec or stfu and go back to WoW. :) They keep things simple for you and nothing bad will happen when you die. Apparently that really does suit you better.
and for the record insulting somebody doesn't discredit their point, just makes the fact that you have no intelligent response that much more apparent. i'm not being "schooled" by some idiot who can't spell, sorry. I've never played WoW, I have enough ISK that I don't give a crap about losing implants, and sorry, but you are wrong if you think that insulting someone doesn't discredit them when those insults have a basis in reality.
Haha thats funny, but seriously....
Who the **** are you? In or out of the game. Don't remember ever hearing about Andski the great, the feared pilot of eve, killer of rifters. Your alliance may be known, but you are not. This does not make you relevant or an expert on matters of the game. It makes you some guy who is now known to make bad proposals and will not back them up with reason. Good day. |

Alexander Jabez
Reaper Co. The Dominion Empire
0
|
Posted - 2011.12.17 19:56:00 -
[223] - Quote
lol I never used the term "schooled" and I don't think I misspelled anything. And who cares what somebody from my alliance posted on a previous topic or that you don't know us? Doesn't change the fact that, once again, you have no retort other than to say that I can't spell. |

Andski
GoonWaffe Goonswarm Federation
1347
|
Posted - 2011.12.17 19:59:00 -
[224] - Quote
Amarr Champine wrote:Haha thats funny, but seriously....
Who the **** are you? In or out of the game. Don't remember ever hearing about Andski the great, the feared pilot of eve, killer of rifters. Your alliance may be known, but you are not. This does not make you relevant or an expert on matters of the game. It makes you some guy who is now known to make bad proposals and will not back them up with reason. Good day.
you seem very bitter about something, and I cannot resist but ask, "you mad?" |

Amarr Champine
Hedion University Amarr Empire
3
|
Posted - 2011.12.17 20:00:00 -
[225] - Quote
I said GOOD DAY SIR!
The "Hammer" of CVA has spoken! |

Alexander Jabez
Reaper Co. The Dominion Empire
0
|
Posted - 2011.12.17 20:09:00 -
[226] - Quote
And this "easier for older players" sh@t is ridiculous. Why shouldn't it be easier for older players? These implants do not give that much of a bonus at all. I'm actually curious to see if you have an actual reason why the game should change from being geared towards the older to the newer player. And don't give your bull **** reason of it drives people away because we both know that there are more people playing now than a few years back. So any response?
Lemme cover part of your argument for you really quick:
"Alex you are an idiot who can't spell in an alliance nobody knows"
So that part is covered for you now. :) |

Destination SkillQueue
Are We There Yet
200
|
Posted - 2011.12.17 20:37:00 -
[227] - Quote
I'm sympathetic to the idea behind this, but I won't easily support ideas where the solution to a problem is removing that aspect entirely from the game just to get rid of the issue. I would simply prefer to see a fix to the issue, since you have to address the same issue repeating with hardwirings anyway. That fix would be to allow easier access to jump clones and allowing local clone switching without any timers.
How I vision it is to basicly make jump clone access an easy, basic facet of the game. Easiest solution for this is propably to allow people to simply buy jump clones from the market and allow transferring them(generic jump clone item) as a normal item, so they are easy to move around and get. When you activate one it becomes one of your jumpclones and an implanted jump clone would function like a rigged ship, since they work in a very similar fashion. So basicly if you repack it, you lose the implants and it stops being your jump clone. If the goal is to have everyone have access to them, make it so you get one jumpclone and the required skill from a jumpclone tutorial.
I wouldn't lose any sleep if learning implants would go away, but as i said it would still leave the issue with having wrong hardwirings intact. That issue needs to be solved too and any solution to that issue will also solve the learning implant issue at the same time, since it's basicly the same problem. So once you have a fix for the hardwiring issue, you've also succesfully removed the need to remove learning implants. |

Andski
GoonWaffe Goonswarm Federation
1347
|
Posted - 2011.12.17 20:42:00 -
[228] - Quote
I like the idea of "jump clone vouchers" being sold on the LP store as opposed to requiring ridiculous standings (because lol grinding missions) or access to a player outpost. |

Andski
GoonWaffe Goonswarm Federation
1347
|
Posted - 2011.12.17 20:51:00 -
[229] - Quote
Alexander Jabez wrote:And this "easier for older players" sh@t is ridiculous. Why shouldn't it be easier for older players?
It isn't. One careless mistake can still cost you your ship and pod, whether you are in an Ibis or in an Erebus.
Alexander Jabez wrote:I'm actually curious to see if you have an actual reason why the game should change from being geared towards the older to the newer player.
False dilemma? The game is not geared towards the older player precisely because of the way the skill system works (diminishing returns.)
Alexander Jabez wrote:we both know that there are more people playing now than a few years back.
Precisely for that reason - the game is balanced to an extent where high-SP veterans cannot simply farm kills on newer players (aside from ganking ibises in lowsec, but that's different)
Alexander Jabez wrote:Lemme cover part of your argument for you really quick:
"Alex you are an idiot who can't spell in an alliance nobody knows"
Yep! |

Alexander Jabez
Reaper Co. The Dominion Empire
0
|
Posted - 2011.12.17 21:00:00 -
[230] - Quote
The standing thing with the jump clones is high, but since you have the ability to make one with a rorqual or with access to an outpost in null sec I don't think its that big of a deal. Especially since if you don't have the access to null you probably don't really need a jump clone anyway.
Point being if you live in high sec there is no point in jumping out of your +5's unless its to switch to your slaves, and if you do live in high sec you are up there enough to have the standing with someone to make a jump clone anyway. If you live in null you probably have access to a station. So I don't really see the point to making jump clones more available. |

Andski
GoonWaffe Goonswarm Federation
1347
|
Posted - 2011.12.17 21:08:00 -
[231] - Quote
Alexander Jabez wrote:The standing thing with the jump clones is high, but since you have the ability to make one with a rorqual or with access to an outpost in null sec I don't think its that big of a deal. Especially since if you don't have the access to null you probably don't really need a jump clone anyway.
Point being if you live in high sec there is no point in jumping out of your +5's unless its to switch to your slaves, and if you do live in high sec you are up there enough to have the standing with someone to make a jump clone anyway. If you live in null you probably have access to a station. So I don't really see the point to making jump clones more available.
If you live in high-sec, you don't need to jump out of your implant clone, but wartargets (or a guy in an instalocking pod-popping thrasher) can ruin your day. It'd be nice to see jump clones made more accessible (not everyone who lives in 0.0 has easy access to them unless they're blue to a sov-holding alliance) and it'd allow people to use their wallet to their advantage, not having to grind standings when they have the ISK ready (as is the case with implants, faction mods, faction ammo, etc.) |

Gizznitt Malikite
Agony Unleashed Agony Empire
85
|
Posted - 2011.12.17 21:39:00 -
[232] - Quote
You really haven't given a reason why learning implants are bad for the game.
I'd also like to point out, different aspects of the game all age together:
As you grow higher in skill points, you become experienced enough to make isk much more quickly than a new player. As you grow higher in skill points, the average training time of skills you train are measured in weeks, not days or hours. As you grow higher in skill points, you have a much more expensive clone, you often fly much more expensive ships, and so using expensive implants is NOT a big deal.
There is no easy-mode of older players... some things get easier (making isk), but things get riskier too (losing a pod).
|

Alexander Jabez
Reaper Co. The Dominion Empire
0
|
Posted - 2011.12.17 22:55:00 -
[233] - Quote
Yea in no way was I saying the game is easy on older players, They have as much risk, in fact more risk than a new player. But being able to afford expensive implants is an advantage though that an older player should have. Getting rid of learning implants takes part of that advantage away. But i agree with you guys that the game isn't on easy mode for older players, nor should it be. But the older players should be allowed their advantages, especially with the risk that comes with having them. The game should not be toned down because some people are scared of flying around in their implants. |

Alexander Jabez
Reaper Co. The Dominion Empire
0
|
Posted - 2011.12.17 22:58:00 -
[234] - Quote
[quote=Andski] If you live in high-sec, you don't need to jump out of your implant clone, but wartargets (or a guy in an instalocking pod-popping thrasher) can ruin your day.
Getting your day ruined is a part of EVE |

Andski
GoonWaffe Goonswarm Federation
1347
|
Posted - 2011.12.17 23:00:00 -
[235] - Quote
Alexander Jabez wrote:Getting your day ruined is a part of EVE
You're an idiot. That is not what I am discussing. |

Alexander Jabez
Reaper Co. The Dominion Empire
0
|
Posted - 2011.12.17 23:21:00 -
[236] - Quote
Andski wrote:Alexander Jabez wrote:Getting your day ruined is a part of EVE You're an idiot. That is not what I am discussing.
LOL back to that again. And bull **** it isn't. The whole point of this thread was to bring up the idea of dropping learning implants because they are "inconvenient" for certain players and players in null sec don't use them and it'd make the game better for new players and I don't wanna get podded in +5's and have my day ruined. Directly or indirectly this idea of yours reduces the risk for people who fly around low/null in +5's because all of a sudden everyone has them naturally in their head.
I get what you are trying to do, you are trying to get people trained up quicker, people train up quick enough as it is.
Will +5's get you into a ship quicker? YES
Will they have you flying that ship a lot better, quicker? YES
Will it break your character if you don't have +5's? NO
Taking away the risk of flying around with +5's and possibly having your day ruined to make the game a little more care bear friendly isn't worth it. |

Andski
GoonWaffe Goonswarm Federation
1347
|
Posted - 2011.12.17 23:29:00 -
[237] - Quote
you're a broken record
RISK VS REWARD EVE SHOULD BE MISERABLE FOR NEW PLAYERS etc. etc. |

Alexander Jabez
Reaper Co. The Dominion Empire
0
|
Posted - 2011.12.17 23:32:00 -
[238] - Quote
Andski wrote:you're a broken record
RISK VS REWARD EVE SHOULD BE MISERABLE FOR NEW PLAYERS etc. etc.
Yea your right because learning implants definatly make this game rough on new players. I don't know how I got through it with those damn learning implants keeping me down.... |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
69
|
Posted - 2011.12.18 00:20:00 -
[239] - Quote
Andski wrote:Alexander Jabez wrote:Andski wrote:Velin Dhal wrote:Being lazy is not a valid reason to change the game idgaf about this anymore, tbqfh, but it's clear that you're an elitist jerk and should get out~ And that is the problem right there in the proverbial nutshell. The "elitist jerk" is like that because he actually enjoys a game that challenges him and knows how to play correctly. You guys are whining about flying in +5's and losing them and oh no what if i die and get podded and lose all my implants. how is that fair??? New proposal, every time you get podded instead of getting a new noob ship (which from the sound of some of these posts many of you don't belong in anything else) everyone just gets a set of slaves or crystals. and the fact that andski's only defense to ANY point against his proposal is to insult the poster in some way proves how care bear this idea is. to get one thing out of the way here, you're an idiot. moving on, it has nothing to do with his objection to the proposal (because he's an elitist jerk) but his whole "GO BACK TO WOW OR RIFT, NO SKILL TREES EVE IS UNIQUE (((" bullshit, because again, he's a 16 year old elitist who wants to feel ~special~ for playing a bad spaceship game ;p
Honestly, If EVE is such a bad game, then why are you playing it ?
Now lets get this discussion back on track instead of posting irrelevant insults. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
93
|
Posted - 2011.12.19 02:15:00 -
[240] - Quote
Not supported.
It is my opinion that having to make those choices (and for new players they *can* be difficult choices) are what sets Eve apart (read: above) other MMO's. Removing learning implants and granting everyone the +5 bonus auto-magically removes one layer of "choice" and "danger".
I honestly don't think (again, imho) that removing implants are going to get people out pvp'ing more - "people" as a general rule, will do what they want when they're ready. Some guys/gals get in the game and are in 0.0 w/in two weeks, some never make that transition. Risk aversion exists before implants.
vOv
(FYI: Posting from main )
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Xander Hunt
4
|
Posted - 2011.12.19 12:05:00 -
[241] - Quote
Asuri Kinnes wrote:Not supported. It is my opinion that having to make those choices (and for new players they *can* be difficult choices) are what sets Eve apart (read: above) other MMO's. Removing learning implants and granting everyone the +5 bonus auto-magically removes one layer of "choice" and "danger". I honestly don't think (again, imho) that removing implants are going to get people out pvp'ing more - "people" as a general rule, will do what they want when they're ready. Some guys/gals get in the game and are in 0.0 w/in two weeks, some never make that transition. Risk aversion exists before implants. vOv (FYI: Posting from main  )
I agree mostly.
I agree that removing implants aren't going to increase PvP chances I agree that people will do what they want when they're ready. I acknowledge that I could get WTFP0WND in one volley by a toon who's two weeks old depending on what I'm flying. I don't agree that risk aversion exists before implants though.
Some people know the realities of 0.0 and some don't. Some know the realities of PvP and some don't.
Myself, I know the reality of both, and personally, I don't care to play this game for 0.0 or PvP. I know that I'm going to get dragged into PvP at sometime or another, and I won't have a choice about it at that point, but thats where my "fun" comes in. The risk of knowing I have something expensive someone wants to see up on their corp/alliance KB, and then "expect" that I'm going to cry about it. Come on... its a game... If anyone is going crying over virtual income, they really REALLY need to rethink why they're playing EVE and sinking REAL money into it.
I wonder if these same guys who get beat by NPC players in Civ style games cry when the CPU knocks them on their ass? .. oh.. wait... they just restart the game to avoid "being beat". |

GavinCapacitor
CaeIum Incognitum
18
|
Posted - 2011.12.19 16:14:00 -
[242] - Quote
First remaps, then the learning skills got removed, and now asking for this?
Next it will be "remove attributes, I don't want to plan a year ahead" etc.
You can take my 3 charisma from my cold, unsubbed, frozen corpse. |

Crumplecorn
Eve Cluster Explorations
83
|
Posted - 2011.12.19 16:33:00 -
[243] - Quote
GavinCapacitor wrote:Next it will be "remove attributes, I don't want to plan a year ahead" etc.
You can take my 3 charisma from my cold, unsubbed, frozen corpse. Funnily enough, Perpetuum (the EVE clone) removed attributes a while back AFAIK.
@OP/Thread: Having to make decisions is part of what makes EVE good. Stop trying to make EVE bad. It was bad enough that the learning skills got removed, this is just farcical.
This is a terrible thread, and we are all terrible people for posting in it. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Killstealing
Broski Enterprises Elite Space Guild
210
|
Posted - 2011.12.19 21:57:00 -
[244] - Quote
supported, it's stupid, I don't even care about implants anymore when it means I can't even go on alphafleets because I might lose a set of +5s (losing a set of those actually hurts because you get laughed at) |

Andski
GoonWaffe Goonswarm Federation
1361
|
Posted - 2011.12.19 22:28:00 -
[245] - Quote
Crumplecorn wrote:It was bad enough that the learning skills got removed
lol |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.20 08:19:00 -
[246] - Quote
I've decided that since I broke my yellow crayon in second grade, that no one can use yellow crayons. If I can't use a yellow crayon no one else should be able to. I'd buy a new one but I'm too cheap and i'm scared that it will break again. |

Andski
GoonWaffe Goonswarm Federation
1362
|
Posted - 2011.12.20 08:30:00 -
[247] - Quote
Velin Dhal wrote:I've decided that since I broke my yellow crayon in second grade, that no one can use yellow crayons. If I can't use a yellow crayon no one else should be able to. I'd buy a new one but I'm too cheap and i'm scared that it will break again.
i've decided that you're an idiot |

Andski
GoonWaffe Goonswarm Federation
1362
|
Posted - 2011.12.20 08:37:00 -
[248] - Quote
I can't see why you fail to discuss the facets of the proposal without making retarded metaphors to crayons and primary school. I figure it's easier to chalk it up to the autism spectrum, v0v |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.20 08:44:00 -
[249] - Quote
Andski wrote:Crumplecorn wrote:It was bad enough that the learning skills got removed lol
I actually have to agree that removing the learning skills from the game was to the betterment of the game and the new player. It took months to train those skills and even though a lot of us suffered through it, it was a major detractor to the game from a new player perspective. Now that those have been removed, everyone begins the game with what was once considered "max learning skills".
However, I fail to see a logical argument as to why learning implants should be removed. I've seen a lot of posts here but as of yet still haven't seen anything valid. I've certainly seen no flaw in the game mechanics presented.
I honestly don't see any new players being awed into the game just because learning implants have gone away. Every single "new player" i've known in this game that has quit eve, has quit for reasons relating to highsec. Things relating to the lack of mission variety. Mining is boring. Things along those lines. I have never heard someone say they quit the game in the first month because I trained faster than they did.
I have however, seen quite a few older players E-rage in local because they got podded and their implants are on a killmail now. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.20 08:46:00 -
[250] - Quote
Andski wrote:I can't see why you fail to discuss the facets of the proposal without making retarded metaphors to crayons and primary school. I figure it's easier to chalk it up to the autism spectrum, v0v
You don't like crayons ? |

Takeshi Yamato
eXceed Inc. No Holes Barred
47
|
Posted - 2011.12.20 09:22:00 -
[251] - Quote
Velin Dhal wrote:Every single "new player" i've known in this game that has quit eve, has quit for reasons relating to highsec. Things relating to the lack of mission variety. Mining is boring. Things along those lines. I have never heard someone say they quit the game in the first month because I trained faster than they did.
Actually implants are a major reason why noobs are afraid to leave high-sec. They can easily change to a cheap ship but can't change to a cheap clone because they don't have jumpclones. And as a noob, learning faster is really appealing so they'll try to get +4's asap. |

Crumplecorn
Eve Cluster Explorations
95
|
Posted - 2011.12.20 09:46:00 -
[252] - Quote
Velin Dhal wrote:I actually have to agree that removing the learning skills from the game was to the betterment of the game and the new player. It took months to train those skills and even though a lot of us suffered through it, it was a major detractor to the game from a new player perspective. Now that those have been removed, everyone begins the game with what was once considered "max learning skills".
However, I fail to see a logical argument as to why learning implants should be removed. I've seen a lot of posts here but as of yet still haven't seen anything valid. I've certainly seen no flaw in the game mechanics presented. Everything that could be said about learning skills could be said about implants.
Look, somebody is doing is right above me. "You must train as fast as possible and that is an inconvenience because XYZ, so give noobs skills/implants for free". [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Andski
GoonWaffe Goonswarm Federation
1362
|
Posted - 2011.12.20 09:53:00 -
[253] - Quote
Crumplecorn wrote:Velin Dhal wrote:I actually have to agree that removing the learning skills from the game was to the betterment of the game and the new player. It took months to train those skills and even though a lot of us suffered through it, it was a major detractor to the game from a new player perspective. Now that those have been removed, everyone begins the game with what was once considered "max learning skills".
However, I fail to see a logical argument as to why learning implants should be removed. I've seen a lot of posts here but as of yet still haven't seen anything valid. I've certainly seen no flaw in the game mechanics presented. Everything that could be said about learning skills could be said about implants. Look, somebody is doing is right above me. "You must train as fast as possible and that is an inconvenience because XYZ, so give noobs skills/implants for free".
on the other hand, if you had your way those "noobs" wouldn't fly anything other than rifters for their first year |

Crumplecorn
Eve Cluster Explorations
95
|
Posted - 2011.12.20 10:00:00 -
[254] - Quote
Andski wrote:on the other hand, if you had your way those "noobs" wouldn't fly anything other than rifters for their first year I joined before there was an enhanced NPE and I was running POSes in 0.0 and getting involved in alliance fleet battles in my first year, so if you know of any noobs who managed to be stuck in rifters for a year with the current NPE, tell them from me that they fail terribly and should go back to WoW. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Orisa Medeem
Hedion University Amarr Empire
10
|
Posted - 2011.12.20 14:39:00 -
[255] - Quote
Destination SkillQueue wrote:I'm sympathetic to the idea behind this, but I won't easily support ideas where the solution to a problem is removing that aspect entirely from the game just to get rid of the issue. I would simply prefer to see a fix to the issue, since you have to address the same issue repeating with hardwirings anyway. That fix would be to allow easier access to jump clones and allowing local clone switching without any timers.
How I vision it is to basicly make jump clone access an easy, basic facet of the game. Easiest solution for this is propably to allow people to simply buy jump clones from the market and allow transferring them(generic jump clone template -item) as a normal item, so they are easy to move around and get. When you activate one it becomes one of your jumpclones and an implanted jump clone would function like a rigged ship, since they work in a very similar fashion. So basicly if you repack it, you lose the implants and it stops being your jump clone. If the goal is to have everyone have access to them, make it so you get one jumpclone and the required skill from a jumpclone tutorial.
I wouldn't lose any sleep if learning implants would go away, but as i said it would still leave the issue with having wrong hardwirings intact. That issue needs to be solved too and any solution to that issue will also solve the learning implant issue at the same time, since it's basicly the same problem. So once you have a fix for the hardwiring issue, you've also succesfully removed the need to remove learning implants.
Say guys, if there was a shorter, 4h or something, timer for clone jumping within the same station, would it solve the issue with wrong hardwiring + learning implants?
Well, just throwing some ideas here. Not sure this is a good one. It's still like trying to have the best of both worlds, low risk and high reward. :sand: -áover -á:awesome: |

Takeshi Yamato
eXceed Inc. No Holes Barred
47
|
Posted - 2011.12.20 16:43:00 -
[256] - Quote
Quote:Say guys, if there was a shorter, 4h or something, timer for clone jumping within the same station, would it solve the issue with wrong hardwiring + learning implants?
If you're going down that route, you might as well allow implants to be plugged out without being destroyed. Jumpclones were meant to be as a means of travel to save pilots the excruciating 50 jumps back to empire, not as implant switching method. |

Orisa Medeem
Hedion University Amarr Empire
10
|
Posted - 2011.12.20 16:54:00 -
[257] - Quote
Takeshi Yamato wrote:Quote:Say guys, if there was a shorter, 4h or something, timer for clone jumping within the same station, would it solve the issue with wrong hardwiring + learning implants?
If you're going down that route, you might as well allow implants to be plugged out without being destroyed. Jumpclones were meant to be as a means of travel to save pilots the excruciating 50 jumps back to empire, not as implant switching method.
Must have some delay, otherwise having perfect hardwiring for your fittings become kinda mandatory in small scale encounters. :sand: -áover -á:awesome: |

Cearain
Imperial Outlaws
98
|
Posted - 2011.12.20 16:57:00 -
[258] - Quote
Takeshi Yamato wrote:Quote:Say guys, if there was a shorter, 4h or something, timer for clone jumping within the same station, would it solve the issue with wrong hardwiring + learning implants?
If you're going down that route, you might as well allow implants to be plugged out without being destroyed. Jumpclones were meant to be as a means of travel to save pilots the excruciating 50 jumps back to empire, not as implant switching method.
Do you have a source for this claim?
Anway what does it matter what the original intent was? I'm sure many things in this game work out ok even if they are not used as intended.
edit: this seems like a less disruptive option than simply removing all learning implants from the game. If the only objection to it was the functional fixedness one expressed above then I think it would be a contender. Sadly I think there are other problems with reducing the timer to 4 hours. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Takeshi Yamato
eXceed Inc. No Holes Barred
47
|
Posted - 2011.12.20 17:20:00 -
[259] - Quote
Cearain wrote:Takeshi Yamato wrote:Quote:Say guys, if there was a shorter, 4h or something, timer for clone jumping within the same station, would it solve the issue with wrong hardwiring + learning implants?
If you're going down that route, you might as well allow implants to be plugged out without being destroyed. Jumpclones were meant to be as a means of travel to save pilots the excruciating 50 jumps back to empire, not as implant switching method. Do you have a source for this claim?
I'm not sure if it was ever explicitly said by CCP, but it's a fairly safe assumption if you know a bit of EVE history.
It was the response to people self-destructing their pods so they could reach their destination more quickly. It was common practice back then. It seems silly today, but warp to zero, jump bridges, capital ships, covert cloaks didn't exist and traveling through 0.0 was slow and painful. Red Moon Rising introduced jump clones as means of 'rapid fleet deployment'. Implant switching was probably an unintended but acceptable side-effect.
On a different note, it is well worth remembering how old EVE is and how much it has changed. Some things just don't make much sense in today's EVE and others never did. Not everybody realizes this, instead making the assumption that everything is working as intended and makes sense.
I would also support removal of attributes entirely for that matter, replacing it with a fixed sp/day. The attribute system we have seems like it was originally intended to promote uniqueness between characters but it just doesn't work out. EVE has evolved along a totally different path. All it does nowadays is reward year-long remaps and inflexibility. |

Orisa Medeem
Hedion University Amarr Empire
10
|
Posted - 2011.12.20 18:07:00 -
[260] - Quote
Takeshi Yamato wrote:I would also support removal of attributes entirely for that matter, replacing it with a fixed sp/day. The attribute system we have seems like it was originally intended to promote uniqueness between characters but it just doesn't work out. EVE has evolved along a totally different path. All it does nowadays is reward year-long remaps and inflexibility.
You see, there is only one reason left why I don't support the complete removal of attributes (which is way more radical than the thread OP): there are a lot of people out there that wants more options to actively influence how fast their skill training goes.
There is some truth in these claims. After all it is your toon and you should be able to control him to be better at what you want him to (skill training, in this case).
But that may also be a reflex of people who played too much traditional RPG and MMO, where you are supposed to make insane ammounts of grinding to become high level.
But we are getting off-topic here. The thread is about how the implants end up excluding people from the PvP content in the long run, even if they don't realize it and even if it was due their decisions all along. :sand: -áover -á:awesome: |

Amarr Champine
Hedion University Amarr Empire
5
|
Posted - 2011.12.20 18:44:00 -
[261] - Quote
Takeshi Yamato wrote:Fear of podding (due to loss of implants) is a major reason why noobs are afraid to leave high-sec. They can easily change to a cheap ship but can't change to a cheap clone because they don't have jumpclones. And as a noob, learning faster is really appealing so they'll try to get the best implants they can as soon as possible. Arguing that this mechanic is NOT especially bad for new players is a rather narrow-minded position. And yes, noobs have implants from day one if they do their tutorial missions, which they should.
This is just silly...You want a jumpclone? Then get your standings up. No MMO should offer everything to you at once, in every MMO you have to grind in some way. In this case, you grind your standing up to get a jumpclone. There are also other alternatives to getting jumpclones. Any null sec group worth their salt should have a Rorq that will provide you with a jumpclone without the standings issue. It seems to me that you guys want to go from A-Z by skipping the rest of the alphabet. Video games and especially RPGs are about becoming stronger/working towards a better all around toon. Hell, even first person shooters are this way nowadays. (BF3, Modern Warfare) Seriously....If you don't want to actually play the game and want to be all powerful from the start, then why bother? |

Amarr Champine
Hedion University Amarr Empire
5
|
Posted - 2011.12.20 18:49:00 -
[262] - Quote
Killstealing wrote:supported, it's stupid, I don't even care about implants anymore when it means I can't even go on alphafleets because I might lose a set of +5s (losing a set of those actually hurts because you get laughed at)
Is this a joke? You been playing eve for two days?
Get a jumpclone, there, problem solved. Otherwise stay the heck out of null or risk it. You try to not fail, have a proper scout and not get podded. Spent lots of time flying around 6v in crystals mind you and never got podded once. We always had a scout and alternative warp to avoid bubbles. Try to fail alil less and this wont be such a problem. |

Amarr Champine
Hedion University Amarr Empire
5
|
Posted - 2011.12.20 18:50:00 -
[263] - Quote
Killstealing wrote:supported, it's stupid, I don't even care about implants anymore when it means I can't even go on alphafleets because I might lose a set of +5s (losing a set of those actually hurts because you get laughed at)
Is this a joke? You been playing eve for two days?
Get a jumpclone, there, problem solved. Otherwise stay the heck out of null or risk it. You try to not fail, have a proper scout and not get podded. Spent lots of time flying around and never got podded once. We always had a scout and alternative warp to avoid bubbles. Try to fail alil less and this wont be such a problem. |

Andski
GoonWaffe Goonswarm Federation
1364
|
Posted - 2011.12.20 18:51:00 -
[264] - Quote
Amarr Champine wrote:This is just silly...You want a jumpclone? Then get your standings up. No MMO should offer everything to you at once, in every MMO you have to grind in some way. In this case, you grind your standing up to get a jumpclone. There are also other alternatives to getting jumpclones. Any null sec group worth their salt should have a Rorq that will provide you with a jumpclone without the standings issue. It seems to me that you guys want to go from A-Z by skipping the rest of the alphabet. Video games and especially RPGs are about becoming stronger/working towards a better all around toon. Hell, even first person shooters are this way nowadays. (BF3, Modern Warfare) Seriously....If you don't want to actually play the game and want to be all powerful from the start, then why bother?
character sales void your point entirely ;p |

Amarr Champine
Hedion University Amarr Empire
5
|
Posted - 2011.12.20 18:53:00 -
[265] - Quote
Andski wrote:Amarr Champine wrote:This is just silly...You want a jumpclone? Then get your standings up. No MMO should offer everything to you at once, in every MMO you have to grind in some way. In this case, you grind your standing up to get a jumpclone. There are also other alternatives to getting jumpclones. Any null sec group worth their salt should have a Rorq that will provide you with a jumpclone without the standings issue. It seems to me that you guys want to go from A-Z by skipping the rest of the alphabet. Video games and especially RPGs are about becoming stronger/working towards a better all around toon. Hell, even first person shooters are this way nowadays. (BF3, Modern Warfare) Seriously....If you don't want to actually play the game and want to be all powerful from the start, then why bother? character sales void your point entirely ;p
If that is the option people take, then no it doesn't void my point. It helps it. Spend money or isk and you can have access to a toon with a jumpclone. Whammy, problem solved yet again. In either case, you promote the game. You are are either working in real life to buy plex or you are working in-game to get the isk. Still requires work. CCP isn't giving you a free overpowered toon. I actually sold a toon to a goon a month or two ago, he got it.
Look I can do it too.
() () (^ ^) mm
bunny! |

Amarr Champine
Hedion University Amarr Empire
5
|
Posted - 2011.12.20 18:57:00 -
[266] - Quote
ugh double post fail |

Alexander Jabez
Reaper Co. The Dominion Empire
2
|
Posted - 2011.12.20 19:01:00 -
[267] - Quote
This all comes back to flying in what you can afford to lose. Can't afford to get podded w/ +5's in your head? use +4's. Can't afford to lose that bhaalgorn you just bought? Stick with the geddon. You choose what you fly, how you fly it, and who you fly it with. There is no game mechanic flaw with learning implants, the only flaw is how people fly.
And noobs really have no reason to be flying around with expensive implants. The average skill train time for a new player is probably around a day for the first month or two, the bonus that the implants would give wouldn't even be that effective. And when the implants would become useful the pilot should be reaching a point where they can afford them better. Especially if they are in a good corp.
As a few others have posted before me, you want to fix the problem of losing implants jump into a different clone or learn to fly better. Neither are very difficult. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.20 19:03:00 -
[268] - Quote
Orisa Medeem wrote:Takeshi Yamato wrote:I would also support removal of attributes entirely for that matter, replacing it with a fixed sp/day. The attribute system we have seems like it was originally intended to promote uniqueness between characters but it just doesn't work out. EVE has evolved along a totally different path. All it does nowadays is reward year-long remaps and inflexibility. You see, there is only one reason left why I don't support the complete removal of attributes (which is way more radical than the thread OP): there are a lot of people out there that wants more options to actively influence how fast their skill training goes. There is some truth in these claims. After all it is your toon and you should be able to control him to be better at what you want him to (skill training, in this case). But that may also be a reflex of people who played too much traditional RPG and MMO, where you are supposed to make insane ammounts of grinding to become high level. But we are getting off-topic here. The thread is about how the implants end up excluding people from the PvP content in the long run, even if they don't realize it and even if it was due their decisions all along.
Learning implants promote new players to work in the game to get better implants or it promotes them to load up the EVE website and buy PLEX. Either way, its good for EVE. |

Obsidiana
White-Noise
34
|
Posted - 2011.12.20 20:16:00 -
[269] - Quote
Forum Alts: I kind of agree with our Goon friend. My posts would yield no credence had I used an alt. I think I raised some good points and addressed the OP thoroughly. ThatGÇÖs all IGÇÖll say on that one.
Older Players: Eve should, and has been designed to, favor older players. It is a given. That said, life should not be made too difficult to new players. They should not have nearly the benefits that older players enjoy, but this is a game and should be fun regardless of character age.
PvP Entry: While removal of learning implants may persuade a few players to PvP, I donGÇÖt think this would affect the majority of players. The loss of other implants, modules, and ships are also considerations. Honestly, I think you would be surprised how few payers have +5s and still do not engage in PvP.
|

Lierena
Aliastra Gallente Federation
0
|
Posted - 2011.12.21 09:19:00 -
[270] - Quote
I have a set of +4's and pew pew regardless. This idea is based on the belief that implants make people not want to go do other things in eve, and as far as logical fallacies go this one is pretty basic. The idea that pew pew is the end all be all of EVE is wrong, as there are many things for a pilot of New Eden to do in our wonderfully diverse universe, and that the only thing keeping new players from getting out there to 'play eve' as you see it is a set of implants that this hypothetical new player couldn't presumably afford for a while. If people like you, me, or anyone else want to spend their hard earned (or not so hard earned) isk on implants that'll give higher skill points, that's our right as players. If you prefer to not use them out of a fear of being podded, however, then that too is your right as a player. Logically, I can only see the removal of these implants having a largely positive impact for the nullsec player base, rather than the base as a whole. As such, I cannot support this proposal, and call on non nullsec players to stand with me.
And, on a side note, I can't help but notice that this first page is full of goon and test members almost exclusively... Two of the biggest nullsec alliances pushing for something that'll greatly affect them, regardless of the impact (or lack thereof) everywhere else. |

Xander Hunt
5
|
Posted - 2011.12.21 09:41:00 -
[271] - Quote
Lierena wrote: And, on a side note, I can't help but notice that this first page is full of goon and test members almost exclusively... Two of the biggest nullsec alliances pushing for something that'll greatly affect them, regardless of the impact (or lack thereof) everywhere else.
This surprises you? Any of the large alliances tend to steer the hand of CCP in their game design. The players that have no interest in low/null end up getting the short end of the stick, such as getting stuck with stupidly high export taxes at POCO, as one example. |

Alexander Jabez
Reaper Co. The Dominion Empire
3
|
Posted - 2011.12.21 19:42:00 -
[272] - Quote
Xander Hunt wrote:Lierena wrote: And, on a side note, I can't help but notice that this first page is full of goon and test members almost exclusively... Two of the biggest nullsec alliances pushing for something that'll greatly affect them, regardless of the impact (or lack thereof) everywhere else.
This surprises you? Any of the large alliances tend to steer the hand of CCP in their game design. The players that have no interest in low/null end up getting the short end of the stick, such as getting stuck with stupidly high export taxes at POCO, as one example.
They are trying to push people out of high sec and into the regions where the game is suppose to be played, i.e. low/null. The POCO's were a great idea imo. But we digress... |

Rina Asanari
State War Academy Caldari State
30
|
Posted - 2011.12.22 08:42:00 -
[273] - Quote
Alexander Jabez wrote:They are trying to push people out of high sec and into the regions where the game is suppose to be played, i.e. low/null. The POCO's were a great idea imo. But we digress...
Seen 0.0, been there, done that. Been not impressed. Sure, rocks are larger, resources are more plentiful... But is it worth all that hassle? For me, it isn't. And I'm not talking about expenses in ISK only. But back to topic:
Using the often-cited sandbox metapher it is just a matter of what tools you have and not have. Implants - regardless whether they're attribute implants, skill implants or maybe boosters (which are a sort of temporary implants, for all it's worth) are just another tool. Use it or don't, it's a personal decision.
Taking away whatever tool there is just makes the game a bit poorer. Be it modules, be it ships - even implants.
|

Andski
GoonWaffe Goonswarm Federation
1369
|
Posted - 2011.12.22 11:57:00 -
[274] - Quote
I'd like to mention that I don't speak for my alliance! |

Xander Hunt
6
|
Posted - 2011.12.22 12:07:00 -
[275] - Quote
Alexander Jabez wrote:Xander Hunt wrote:Lierena wrote: And, on a side note, I can't help but notice that this first page is full of goon and test members almost exclusively... Two of the biggest nullsec alliances pushing for something that'll greatly affect them, regardless of the impact (or lack thereof) everywhere else.
This surprises you? Any of the large alliances tend to steer the hand of CCP in their game design. The players that have no interest in low/null end up getting the short end of the stick, such as getting stuck with stupidly high export taxes at POCO, as one example. They are trying to push people out of high sec and into the regions where the game is suppose to be played, i.e. low/null. The POCO's were a great idea imo. But we digress...
"Supposed" to? In no literature that I've seen from CCP, official or otherwise, that game play is "SUPPOSED" to be played in low/null. |

Andski
GoonWaffe Goonswarm Federation
1369
|
Posted - 2011.12.22 12:09:00 -
[276] - Quote
Xander Hunt wrote:Alexander Jabez wrote:Xander Hunt wrote:Lierena wrote: And, on a side note, I can't help but notice that this first page is full of goon and test members almost exclusively... Two of the biggest nullsec alliances pushing for something that'll greatly affect them, regardless of the impact (or lack thereof) everywhere else.
This surprises you? Any of the large alliances tend to steer the hand of CCP in their game design. The players that have no interest in low/null end up getting the short end of the stick, such as getting stuck with stupidly high export taxes at POCO, as one example. They are trying to push people out of high sec and into the regions where the game is suppose to be played, i.e. low/null. The POCO's were a great idea imo. But we digress... "Supposed" to? In no literature that I've seen from CCP, official or otherwise, that game play is "SUPPOSED" to be played in low/null.
alright, so what attracted you to this game in the first place? the idea of running missions all day solo or all the stuff about the 600 player battles? |

Xander Hunt
7
|
Posted - 2011.12.22 13:14:00 -
[277] - Quote
Andski wrote:Xander Hunt wrote:Alexander Jabez wrote:Xander Hunt wrote:Lierena wrote: And, on a side note, I can't help but notice that this first page is full of goon and test members almost exclusively... Two of the biggest nullsec alliances pushing for something that'll greatly affect them, regardless of the impact (or lack thereof) everywhere else.
This surprises you? Any of the large alliances tend to steer the hand of CCP in their game design. The players that have no interest in low/null end up getting the short end of the stick, such as getting stuck with stupidly high export taxes at POCO, as one example. They are trying to push people out of high sec and into the regions where the game is suppose to be played, i.e. low/null. The POCO's were a great idea imo. But we digress... "Supposed" to? In no literature that I've seen from CCP, official or otherwise, that game play is "SUPPOSED" to be played in low/null. alright, so what attracted you to this game in the first place? the idea of running missions all day solo or all the stuff about the 600 player battles?
No "END GAME".
Every other game that I have ever played has a particular point you have to get to to "win", then start over. Be it get to level 80, or, race to the end of the track faster than anyone else, or beat up X number of armies while collecting Y number of jewels.
In EVE, there is no "END GAME". And there is SO MUCH to do in this game.
This is the problem with a lot of people who play this game for the sake of PvP, and believe me, I'm NOT saying you're wrong, is that they're so narrow focused on one of the major facets of this game that there are other facets that they miss out on. True, said people may not find it attractive, they may find it boring, they may not have any interest in it. PvP is not the END ALL & BE ALL of this game, and THAT is what fascinates me about EVE. |

Takeshi Yamato
eXceed Inc. No Holes Barred
48
|
Posted - 2011.12.22 14:52:00 -
[278] - Quote
Xander Hunt wrote:This is the problem with a lot of people who play this game for the sake of PvP, and believe me, I'm NOT saying you're wrong, is that they're so narrow focused on one of the major facets of this game that there are other facets that they miss out on. True, said people may not find it attractive, they may find it boring, they may not have any interest in it. PvP is not the END ALL & BE ALL of this game, and THAT is what fascinates me about EVE.
Removing learning implants isn't going to force anyone into 0.0 or forcing them to change their playstyle. It will just remove a unique incentive to stay in highsec with +5's (or +4's for the poor) plugged in while NOT playing the game to the fullest. Currently that's the only way to maximize training speed without spending ridiculous of ISK.
This is bad for the same reasons learning skills were bad, and worse because the incentive never ends unlike learning skills. |

Xander Hunt
7
|
Posted - 2011.12.22 17:58:00 -
[279] - Quote
Takeshi Yamato wrote:Xander Hunt wrote:This is the problem with a lot of people who play this game for the sake of PvP, and believe me, I'm NOT saying you're wrong, is that they're so narrow focused on one of the major facets of this game that there are other facets that they miss out on. True, said people may not find it attractive, they may find it boring, they may not have any interest in it. PvP is not the END ALL & BE ALL of this game, and THAT is what fascinates me about EVE. Removing learning implants isn't going to force anyone into 0.0 or force them to change their playstyle. It will just remove the unique incentive to stay in highsec with +5's (or +4's for the poor) plugged in while NOT playing the game to the fullest. This is bad for the same reasons learning skills were bad, and worse because the incentive never ends unlike learning skills. Of course, some of those actually doing this may feel like they're losing an advantage over people who don't 
[sarcasm] So why not remove implants ENTIRELY then? All of them. All slots GONE. Totally removed from the game. No, really.. Lets.... [/sarcasm]
[seriously] When you have implants from 6-10 sitting in your head, you've got PERMANENT bonuses that affect other aspects of the game, be it for ship bonuses, tracking bonuses, mining bonuses, whatever. Some of those implants are also in the 100s of millions of ISK to buy as well. They give you the the same effect as what slot 1-5 do, except they don't gear towards a permanent learning bonus, but a bonus to how you fly your ships for different situations.
The only real difference between 1-5 and 6-10 is that 1-5 adds SP which extend the life of your character (excluding certain scenarios where SP can be lost), where as 6-10 grants bonuses for that moment, however, 6-10 may give you the edge you need over another player in PvP, or allows you to bring in more rocks per cycle, or whatever for "that moment in time". Either way, the implants give an edge. The point of ALL the implants are to give players the choice in WHICH edge they want. It'd be also up to the player to put in the 100 mill implant to get that extra 5% bonus for tracking speeds (I don't know if there is an implant that does that, just picking something for PvP) so it'd be THEIR decision if they want to pay in ISK for that edge.
How that edge comes into play is a matter of player CHOICE. I concede that true that you gain more SP with the implants in while offline than you do without, with no effort aside from grinding the near 600mill ISK to get the set. That aspect is there. But this just means that players have the ability to get into more aspects of the game that require higher levels of skill faster with no effort. Now, while sitting in +5s may be a DETERRENT to engage low/null, it is by no mean a game mechanic restriction. The choice is yours to put +3,4, or 5 in your head, or don't use implants at all.
It also comes to mind that the same ordeal with R&D agents happen where you grind to a certain point to get research points for free. After that, the player doesn't have to do ANYTHING. But you can cash out and get an influx of ISK. This also happens while the player is offline. Should that be abolished as well? Gain for no effort for any length of time? But, since most die hard PvP'rs don't do research I guess they'd never think of that. [/seriously] |

Tomytronic
GoonWaffe Goonswarm Federation
41
|
Posted - 2011.12.22 18:25:00 -
[280] - Quote
I don't think you really understand anything...
I mean, you're ignoring everything that has been said in this thread.
Everything.
Including the stuff that didn't make sense and was flagrantly idiotic. |

Takeshi Yamato
eXceed Inc. No Holes Barred
48
|
Posted - 2011.12.22 18:31:00 -
[281] - Quote
Xander Hunt wrote:The only real difference between 1-5 and 6-10 is that 1-5 adds SP which extend the life of your character (excluding certain scenarios where SP can be lost), where as 6-10 grants bonuses for that moment, however, 6-10 may give you the edge you need over another player in PvP, or allows you to bring in more rocks per cycle, or whatever for "that moment in time". Either way, the implants give an edge. The point of ALL the implants are to give players the choice in WHICH edge they want. It'd be also up to the player to put in the 100 mill implant to get that extra 5% bonus for tracking speeds (I don't know if there is an implant that does that, just picking something for PvP) so it'd be THEIR decision if they want to pay in ISK for that edge.
You could apply the same logic to learning skills: they too were merely a matter of choice. Of course, we all know that not training them was a bad choice. Bottom line is, some choices are at odds with what this game is about and they need not exist. Choice is not a holy cow that shall not be slaughtered.
|

Xander Hunt
7
|
Posted - 2011.12.22 19:19:00 -
[282] - Quote
Takeshi Yamato wrote:Xander Hunt wrote:The only real difference between 1-5 and 6-10 is that 1-5 adds SP which extend the life of your character (excluding certain scenarios where SP can be lost), where as 6-10 grants bonuses for that moment, however, 6-10 may give you the edge you need over another player in PvP, or allows you to bring in more rocks per cycle, or whatever for "that moment in time". Either way, the implants give an edge. The point of ALL the implants are to give players the choice in WHICH edge they want. It'd be also up to the player to put in the 100 mill implant to get that extra 5% bonus for tracking speeds (I don't know if there is an implant that does that, just picking something for PvP) so it'd be THEIR decision if they want to pay in ISK for that edge. You could apply the same logic to learning skills: they too were merely a matter of choice. Of course, we all know that not training them was a bad choice. Bottom line is, some choices are at odds with what this game is about and they need not exist. Choice is not a holy cow that shall not be slaughtered.
The heart of this thread is RISK versus DETERRENT versus ENJOYMENT versus CHOICE. Each one is weighted differently for each player, and this is where everyone seems to get up in arms about. Everyone should have that ENJOYMENT scale way up high. They'd better otherwise, I really don't know why their playing. CHOICE is also probably something that would be way up on the scale as well.
RISK versus DETERRENT will reflect the level of ENJOYMENT and CHOICE, simply by other players actions. Right now, my corp is at war. Most of us aren't war mongers, don't care to PvP (I'm one of them) but then there are a few of us who are blood thirsty, and some of us will step up to the bat and get the adrenalin rush (I'm one of them - Don't care to PvP but get the rush?). I don't enjoy being in a war. I don't enjoy the thought of losing my ships at a random time because I just didn't pay attention to local once and didn't notice they came online. That turns my ENJOYMENT level down, and the number of CHOICES I have while in game. Being in a war is a DETERRENT for me to play the game I want to play. That mean I should start up a thread saying WAR shouldn't exist for corps based in high-sec? |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.22 22:23:00 -
[283] - Quote
Takeshi Yamato wrote:Xander Hunt wrote:The only real difference between 1-5 and 6-10 is that 1-5 adds SP which extend the life of your character (excluding certain scenarios where SP can be lost), where as 6-10 grants bonuses for that moment, however, 6-10 may give you the edge you need over another player in PvP, or allows you to bring in more rocks per cycle, or whatever for "that moment in time". Either way, the implants give an edge. The point of ALL the implants are to give players the choice in WHICH edge they want. It'd be also up to the player to put in the 100 mill implant to get that extra 5% bonus for tracking speeds (I don't know if there is an implant that does that, just picking something for PvP) so it'd be THEIR decision if they want to pay in ISK for that edge. You could apply the same logic to learning skills: they too were merely a matter of choice. Of course, we all know that not training them was a bad choice. Bottom line is, some choices are at odds with what this game is about and they need not exist. Choice is not a holy cow that shall not be slaughtered.
Player choice IS the "holy cow" in EVE. That choice is what sets this game apart from other games. The choice to be whatever you want and do whatever you want. To train however you want and fit your ships however you want. The more you slaughter this so called "holy cow", the more EVE becomes comparable to other MMOs. Now I'm not saying that other MMOs are bad because they aren't EVE. What I'm trying to say here is that there is a lot less player choice in other MMOs compared to EVE. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.22 22:30:00 -
[284] - Quote
Obsidiana wrote:Forum Alts: I kind of agree with our Goon friend. My posts would yield no credence had I used an alt. I think I raised some good points and addressed the OP thoroughly. ThatGÇÖs all IGÇÖll say on that one.
Its the point you make, not the toon you post with. Posting with an alt doesn't give your post less credence so long as you make a good argument and stick to the topic at hand. |

Andski
GoonWaffe Goonswarm Federation
1372
|
Posted - 2011.12.22 22:32:00 -
[285] - Quote
Velin Dhal wrote:Obsidiana wrote:Forum Alts: I kind of agree with our Goon friend. My posts would yield no credence had I used an alt. I think I raised some good points and addressed the OP thoroughly. ThatGÇÖs all IGÇÖll say on that one.
Its the point you make, not the toon you post with. Posting with an alt doesn't give your post less credence so long as you make a good argument and stick to the topic at hand.
wrong, forum alts are used by those who cannot stand behind their words. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.22 22:35:00 -
[286] - Quote
Andski wrote:Velin Dhal wrote:Obsidiana wrote:Forum Alts: I kind of agree with our Goon friend. My posts would yield no credence had I used an alt. I think I raised some good points and addressed the OP thoroughly. ThatGÇÖs all IGÇÖll say on that one.
Its the point you make, not the toon you post with. Posting with an alt doesn't give your post less credence so long as you make a good argument and stick to the topic at hand. wrong, forum alts are used by those who cannot stand behind their words.
Please give me some more detail as to your meaning. I don't want to make assumptions here. Do you mean in an in game military aspect or in experience ? |

Andski
GoonWaffe Goonswarm Federation
1372
|
Posted - 2011.12.22 22:45:00 -
[287] - Quote
Velin Dhal wrote:Andski wrote:Velin Dhal wrote:Obsidiana wrote:Forum Alts: I kind of agree with our Goon friend. My posts would yield no credence had I used an alt. I think I raised some good points and addressed the OP thoroughly. ThatGÇÖs all IGÇÖll say on that one.
Its the point you make, not the toon you post with. Posting with an alt doesn't give your post less credence so long as you make a good argument and stick to the topic at hand. wrong, forum alts are used by those who cannot stand behind their words. Please give me some more detail as to your meaning. I don't want to make assumptions here. Do you mean in an in game military aspect or in experience ?
None of that, really. When you're hiding behind a purpose-made NPC corp forum alt (usually evident by the lack of a portrait, neutral sec status, terrible spelling+grammar, etc.) you are essentially admitting that you don't want to stand behind your posts with your main.
I don't know if it's fear of retribution or the inability to back anything they say up with experience that can be shown (i.e. via killboards or reputation), but in either case, I don't really care for posters who hide behind forum alts that have been in ~Hedion University~ for 4 years. |

Taradia
Perkone Caldari State
0
|
Posted - 2011.12.23 12:59:00 -
[288] - Quote
If you don't want the implants, don't buy them.
If you want the implants, buy them and use them.
Don't see the harm in them, don't see the need to get rid of them. Like anything else, if you got rid of learning implants people would just find some other excuse not to fleet up. |

zus
Celestial Argonauts HELL4S
0
|
Posted - 2011.12.23 19:36:00 -
[289] - Quote
I totally support the idea, instead replace them with sum other new implants on their place @ LP market doing variety of other bonuses. |

Andski
GoonWaffe Goonswarm Federation
1374
|
Posted - 2011.12.23 20:11:00 -
[290] - Quote
zus wrote:I totally support the idea, instead replace them with sum other new implants on their place @ LP market doing variety of other bonuses.
3 letter name on a 2007 character?  |

BEINBE
No Mercy For Percy The Last Chancers.
0
|
Posted - 2011.12.23 23:28:00 -
[291] - Quote
I couldn't agree more with this idea. I don't pvp except in war decs (and that's in hi-sec) because I am too scared of loosing my implants. Then I am stuck to hi-sec which can get really boring after some time.
If CCP doesn't react to this thread they really are letting their subscribers down imho... |

Xander Hunt
7
|
Posted - 2011.12.24 06:53:00 -
[292] - Quote
BEINBE wrote:I couldn't agree more with this idea. I don't pvp except in war decs (and that's in hi-sec) because I am too scared of loosing my implants. Then I am stuck to hi-sec which can get really boring after some time.
If CCP doesn't react to this thread they really are letting their subscribers down imho...
No, they're not letting anyone down.
My regular JC has +5s from 1-5, and 100mill implants from 6-10. Right now, in my JC with nothing attached because my corp is in a war. I lose some SP while in this clone, so what?
Grind missions to get in good with an NPC corp that has the medical bay, study to a level 1 skill, and you can amass two or three JCs to play with.
|

Andski
GoonWaffe Goonswarm Federation
1376
|
Posted - 2011.12.24 06:57:00 -
[293] - Quote
Xander Hunt wrote:Grind missions to get in good with an NPC corp that has the medical bay, study to a level 1 skill, and you can amass two or three JCs to play with.
grinding missions is super fun!
or you can just hop through a jump clone corp (i.e. EACS) and not deal with that nonsense |

Xander Hunt
7
|
Posted - 2011.12.24 07:02:00 -
[294] - Quote
Andski wrote:Xander Hunt wrote:Grind missions to get in good with an NPC corp that has the medical bay, study to a level 1 skill, and you can amass two or three JCs to play with.
grinding missions is super fun! or you can just hop through a jump clone corp (i.e. EACS) and not deal with that nonsense
True. Many methods around the whole grinding scenario. You can pay other to do the grinding for you while you get standings up.
Point is, if you WANT to get something done, there are enough roads this game permits to get the task done.
Edit: The advantages come to those that want to work at it. If you want to be lazy, that is entirely your problem. |

Alara IonStorm
699
|
Posted - 2011.12.24 08:32:00 -
[295] - Quote
+1
|

pdidydidy
Griefs and Queefs
0
|
Posted - 2011.12.24 18:05:00 -
[296] - Quote
BEINBE wrote:I couldn't agree more with this idea. I don't pvp except in war decs (and that's in hi-sec) because I am too scared of loosing my implants. Then I am stuck to hi-sec which can get really boring after some time.
If CCP doesn't react to this thread they really are letting their subscribers down imho...
So you want to pvp without consequence? Sorry, but this is not what eve is about. Also, if you get podded in highsec then you really shouldn't be pvping. Get a jump clone, problem solved. There are other ways of getting a jumpclone without grinding standing. I don't owe a toon with standing higher then 2. Have about 2-4 clones on each one. |

CaleAdaire
Research Industry Mining and Support The Irukandji
4
|
Posted - 2011.12.24 21:50:00 -
[297] - Quote
Andski wrote:It's a curious question - why do learning implants exist? How can their continued existence be justified? You need them to train your hyperoptimized per/will skillplan as fast as possible, sure, but why should you need them to begin with? Let me begin by highlighting the problems with learning implants:
- They discourage people from playing EVE. You're still paying your subscription, sure, but you're not playing the game. You don't want to jump to your empty/combat clone and lose a day of "optimal" training so you can have some fun, and then have to jump back to your training clone the next day.
- This affects nullsec (especially wormhole) players doubly so - losing your ship in a bubble is a surefire way to get podded. People in Empire still have a better chance of warping their pods out of harm's way, and thus have no qualms about running missions or otherwise ~flying in space~ with their implants, unless of course they are at war. That, however, is not our playstyle.
- They are seeded exclusively through LP stores rather than being made in-game entirely.
- Characters that need pirate faction implants for any reason (supercapital pilots with slave/nomad sets, freighter/JF pilots with nomads, etc.) are essentially stuck with +3s. But this isn't about pirate implants.
So what I'm proposing is removing learning implants entirely. There is just no need for them. Add 5 base points to every attribute. Remove learning bonuses from all other implants and set all base attributes to 22 points. It's trivial. Leave the Cerebral Accelerator implant as is - 25 "effective" base points for all attributes for the month isn't quite gamebreaking. A refund plan would not even need to be considered - those who had +5 sets will still have the same bonus, those who had +4 sets will have a better bonus, and it doesn't put anyone at a disadvantage. It's a simple change, it doesn't throw anything out of balance, and it just makes sense. Why the hell not?
Is this another Mittani plan to ruin EvE further? I think it is. Honestly this suggestion sucks balls. |

Andski
GoonWaffe Goonswarm Federation
1378
|
Posted - 2011.12.24 23:19:00 -
[298] - Quote
CaleAdaire wrote:Is this another Mittani plan to ruin EvE further? I think it is. Honestly this suggestion sucks balls.
I am not The Mittani, and you're dumb |

BEINBE
No Mercy For Percy The Last Chancers.
0
|
Posted - 2011.12.25 01:54:00 -
[299] - Quote
pdidydidy wrote:BEINBE wrote:I couldn't agree more with this idea. I don't pvp except in war decs (and that's in hi-sec) because I am too scared of loosing my implants. Then I am stuck to hi-sec which can get really boring after some time.
If CCP doesn't react to this thread they really are letting their subscribers down imho... So you want to pvp without consequence? Sorry, but this is not what eve is about. Also, if you get podded in highsec then you really shouldn't be pvping. Get a jump clone, problem solved. There are other ways of getting a jumpclone without grinding standing. I don't owe a toon with standing higher then 2. Have about 2-4 clones on each one.
Pvp without consequence? I think it's enough to loose your ship, not having to worry about also loosing implants, or if you are in a JC loosing training time (time is money). I have never been podded in hi-sec, read my post again, I said hi-sec is the only place I pvp (in war decs) because my pod is safe there. If I get a JC I loose training time which is what this whole thread is all about, having to JC and loose training time for a little pvp fun. Then there is a timer so you are stuck in your JC for 24 hours, instead of just being able to JC back after the fight.
And good to know that you have 2-4 clones, I really couldn't care less...
|

barricade87
Douchingtons Shadow Cartel
4
|
Posted - 2011.12.25 06:25:00 -
[300] - Quote
I bought some +5's a week ago (which aren't exactly cheap), why should everybody else get the same thing for free?
|

pdidydidy
Griefs and Queefs
0
|
Posted - 2011.12.25 09:02:00 -
[301] - Quote
BEINBE wrote:pdidydidy wrote:BEINBE wrote:I couldn't agree more with this idea. I don't pvp except in war decs (and that's in hi-sec) because I am too scared of loosing my implants. Then I am stuck to hi-sec which can get really boring after some time.
If CCP doesn't react to this thread they really are letting their subscribers down imho... So you want to pvp without consequence? Sorry, but this is not what eve is about. Also, if you get podded in highsec then you really shouldn't be pvping. Get a jump clone, problem solved. There are other ways of getting a jumpclone without grinding standing. I don't owe a toon with standing higher then 2. Have about 2-4 clones on each one. Pvp without consequence? I think it's enough to loose your ship, not having to worry about also loosing implants, or if you are in a JC loosing training time (time is money). I have never been podded in hi-sec, read my post again, I said hi-sec is the only place I pvp (in war decs) because my pod is safe there. If I get a JC I loose training time which is what this whole thread is all about, having to JC and loose training time for a little pvp fun. Then there is a timer so you are stuck in your JC for 24 hours, instead of just being able to JC back after the fight. And good to know that you have 2-4 clones, I really couldn't care less...
I believe this was an idea brought up to benefit null players...not hi sec wardec carebears. According to your logic all implants should be removed cuz losing a ship is enough...wow! Yeah, time is money and this is one of the many great things about eve online. You have to make choices. Some choices may not benefit you in the way you like. There are plenty of other MMOs that offer your preferred style of gameplay.
If you are sweating your implants that much cuz u know you are gonna lose them, then perhaps you should refrain from your "little pvp fun"
In any case...I'm done with ya. You may return to killing retrievers in high sec...beep..blurp...durp... |

Levo Harkonnen
Salty Nut Attack Squirrels
3
|
Posted - 2011.12.27 01:33:00 -
[302] - Quote
Learning implants reward good players. People in this thread complain about learning implants because they got podded and are mad about it.
My opinion? Deal with it.gif |

Phoehnix
United Highsec Front The 99 Percent
18
|
Posted - 2011.12.27 09:57:00 -
[303] - Quote
Can't agree with this, the ones who wishes to spend the extra isk and take the risk of getting implants should definately train skills faster. |

Max Von Sydow
Droneboat Diplomacy
97
|
Posted - 2011.12.27 19:11:00 -
[304] - Quote
Max Von Sydow wrote:This reminds me of an old thread that had a fairly interesting proposal on how to fix this problem.
The idea was more or less to have learning boosters that temporarily (maybe 24h) give you a boost in an attribute, each taking a different booster slot, each giving a bonus in a different attribute, coming in different grades ranging from +1 boosts to +5 boosts. These implants would not stack with implants so if you already have implants the boosters wouldn't do anything, unless the booster effect is higher than the implants. So if you have +3 implants and inject a +4 booster you will have a +4 bonus for the duration of the booster. I personally liked this idea since it mean that I for a small cost can PvP without losing training time and not having to risk my learning implants, while at the same time having the drawback that I would have to spend some extra isk each time I want to PvP.
Just bumping this idea because I believe it would satisfy both sides of this debate. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.27 19:15:00 -
[305] - Quote
BEINBE wrote:pdidydidy wrote:BEINBE wrote:I couldn't agree more with this idea. I don't pvp except in war decs (and that's in hi-sec) because I am too scared of loosing my implants. Then I am stuck to hi-sec which can get really boring after some time.
If CCP doesn't react to this thread they really are letting their subscribers down imho... So you want to pvp without consequence? Sorry, but this is not what eve is about. Also, if you get podded in highsec then you really shouldn't be pvping. Get a jump clone, problem solved. There are other ways of getting a jumpclone without grinding standing. I don't owe a toon with standing higher then 2. Have about 2-4 clones on each one. Pvp without consequence? I think it's enough to loose your ship, not having to worry about also loosing implants, or if you are in a JC loosing training time (time is money). I have never been podded in hi-sec, read my post again, I said hi-sec is the only place I pvp (in war decs) because my pod is safe there. If I get a JC I loose training time which is what this whole thread is all about, having to JC and loose training time for a little pvp fun. Then there is a timer so you are stuck in your JC for 24 hours, instead of just being able to JC back after the fight. And good to know that you have 2-4 clones, I really couldn't care less...
We're all very sorry that your too scared to leave highsec but that is not a reason to eliminate a part of the game. Your lack of courage is not our problem. This is probably the worst argument to support this proposal that I have seen posted here.
|

Cearain
Imperial Outlaws
111
|
Posted - 2011.12.27 19:25:00 -
[306] - Quote
The underlying problem with implants in this game is pod killing/saving mechanics are stupid.
In empire killing/saving a pod is a matter of how good your internet connection is. In null sec/wh its just a matter of whether there is a bubble or not.
In either case there is no real game play or skill involved in saving/killing a pod. Yet allot hangs in the balance!
This proposal has some merit because it makes it so there can't be as much hanging in the balance of this terrible mechanic.
A better solution would be for ccp to make pod killing/saving mechanics better. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Roland Schlosser
Vindicator Corporation Strategic Alliance
2
|
Posted - 2011.12.28 08:18:00 -
[307] - Quote
If you don't want to lose you +5 set in pvp, don't pvp in them. CCP gave you the option to have more than one clone so you can have more than one set of implants, or none at all. Once again, this is something introduced by an old player, for the 'benefit' of new players. I call shenanigans.
Eve is a game of choices and consequences, if you click the "use jump clone" button you better mean it, because you are told in advance that there is a 24hr timer on using it again. If this means that you happen to be in your +5 clone when delve gets attacked by whoever the f--k is out there now, and you don't want to risk losing your training clone, then tough ****, go tomorrow.
I have had a +5 set since I could afford them and that has never stopped me from roaming with my friends whenever I damn well please, and I live primarily in WH systems. I'm smart about it, and stay in a group. I do everything I can to make sure I come out of the fight pod intact. But if I lose it? oh well, time to start saving again.
If new players can't afford uber implants, then the game mechanics must be working because uber implants are designed to be expensive. New players, unless they sell plex, won't have that kind of isk for a while. In my opinion uber implants are intended to be a reward for the older players who have stuck it out and have earned some accelerated training times or better ship stats.
If i missed the point of the thread, please let me know so i can amend my post, it's 3am and I'm very tired. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.28 17:52:00 -
[308] - Quote
I would also like to point out that your training time as a new player is much different than when your an older player. As a new player, you primary train skills that are between the 1x to 5x training times. Older players are in a far different situation. We have to train skills in the 8x to 14x range. Newer players don't need the +5 learning implants as much as older players do. If they have to train in +3 implants for a while, it really isn't a big deal. They don't have to sit through 52 day skills when they want something to level 5. I can understand helping out the new players a bit. Though in truth, I don't believe eliminating implants is going to help them. Yes, they'll train faster but I doubt there will be any more motivation to pvp because of it. What I have really noticed in this game, is that in most cases, the ones who want to pvp, do. The ones who don't, won't. No amount of elimination toward those expenses, short of making pvp risk free, will persuade them otherwise. And that, is something we cannot do. |

Takeshi Yamato
eXceed Inc. No Holes Barred
49
|
Posted - 2011.12.28 18:26:00 -
[309] - Quote
Velin Dhal wrote:I would also like to point out that your training time as a new player is much different than when your an older player. As a new player, you primary train skills that are between the 1x to 5x training times. Older players are in a far different situation. We have to train skills in the 8x to 14x range. Newer players don't need the +5 learning implants as much as older players do. If they have to train in +3 implants for a while, it really isn't a big deal. They don't have to sit through 52 day skills when they want something to level 5.
You got it backwards.
New players need the faster training time because they can't do anything well.
Veterans on the other hand are in no rush - they can already fly a ship for every occasion and then some and have what they need to secure an income. |

Alexander Jabez
Reaper Co. The Dominion Empire
3
|
Posted - 2011.12.28 20:33:00 -
[310] - Quote
Takeshi Yamato wrote:Velin Dhal wrote:I would also like to point out that your training time as a new player is much different than when your an older player. As a new player, you primary train skills that are between the 1x to 5x training times. Older players are in a far different situation. We have to train skills in the 8x to 14x range. Newer players don't need the +5 learning implants as much as older players do. If they have to train in +3 implants for a while, it really isn't a big deal. They don't have to sit through 52 day skills when they want something to level 5. You got it backwards. New players need the faster training time because they can't do anything well. Veterans on the other hand are in no rush - they can already fly a ship for every occasion and then some and have what they need to secure an income.
The average train time on a new players skill is like a day. You wanna give them natural +5's to drop it by an hour or so per skill? Not worth it. The way its set up works fine, you learn the game as you train and by the time you can fly the bigger and better ships you are more skilled w/ skill points and your personal ability to fly. Throw a noob into a 60 mil s/p toon just means he's going to be losing tech 3's instead of frigates. |

Velicitia
Open Designs
254
|
Posted - 2011.12.28 20:55:00 -
[311] - Quote
Alexander Jabez wrote:Takeshi Yamato wrote:Velin Dhal wrote:I would also like to point out that your training time as a new player is much different than when your an older player. As a new player, you primary train skills that are between the 1x to 5x training times. Older players are in a far different situation. We have to train skills in the 8x to 14x range. Newer players don't need the +5 learning implants as much as older players do. If they have to train in +3 implants for a while, it really isn't a big deal. They don't have to sit through 52 day skills when they want something to level 5. You got it backwards. New players need the faster training time because they can't do anything well. Veterans on the other hand are in no rush - they can already fly a ship for every occasion and then some and have what they need to secure an income. The average train time on a new players skill is like a day. You wanna give them natural +5's to drop it by an hour or so per skill? Not worth it. The way its set up works fine, you learn the game as you train and by the time you can fly the bigger and better ships you are more skilled w/ skill points and your personal ability to fly. Throw a noob into a 60 mil s/p toon just means he's going to be losing tech 3's instead of frigates.
On the upside ... the tears. |

Leela Sirene
The Scope Gallente Federation
9
|
Posted - 2011.12.29 16:58:00 -
[312] - Quote
The implants are as useless as the learning skills were before. Exactly the same issue. Supported. |

Alexander Jabez
Reaper Co. The Dominion Empire
3
|
Posted - 2011.12.29 20:12:00 -
[313] - Quote
Velicitia wrote:Alexander Jabez wrote:Takeshi Yamato wrote:Velin Dhal wrote:I would also like to point out that your training time as a new player is much different than when your an older player. As a new player, you primary train skills that are between the 1x to 5x training times. Older players are in a far different situation. We have to train skills in the 8x to 14x range. Newer players don't need the +5 learning implants as much as older players do. If they have to train in +3 implants for a while, it really isn't a big deal. They don't have to sit through 52 day skills when they want something to level 5. You got it backwards. New players need the faster training time because they can't do anything well. Veterans on the other hand are in no rush - they can already fly a ship for every occasion and then some and have what they need to secure an income. The average train time on a new players skill is like a day. You wanna give them natural +5's to drop it by an hour or so per skill? Not worth it. The way its set up works fine, you learn the game as you train and by the time you can fly the bigger and better ships you are more skilled w/ skill points and your personal ability to fly. Throw a noob into a 60 mil s/p toon just means he's going to be losing tech 3's instead of frigates. On the upside ... the tears.
LOL |

Obsidiana
White-Noise
45
|
Posted - 2011.12.30 17:28:00 -
[314] - Quote
Let's take a closer look at new characters.
New characters are the only ones who can use the only attribute enhancing booster in the game. Not long ago CCP gave them out free with new accounts. You can still get them in boxed editions of Eve for the cost of a months subscription. Combined with +3s (which takes minuets to train), they get effective +6 implants for 35 days. You can even go for +4s in a reasonable amount of time for +7 effectiveness (bonus: access to various combat implants). Add a third neural remap (up until Jan. 5th), and new players are in a prime position.
Remove all of these bonuses and new players will train more slowly for the first critical month*. After that, two +3s or +4s are not expensive. Add to that the low cost of low SP clones and now implants are even more affordable to younger players.
The real concern, which few are outright saying, is +5s. Those are costly**. A young player really cannot afford to lose those, but they can afford them (one at a time) and can keep them in a highsec jump clone (or station bound). Many corps have standings that give instant access to jump clones. Even still, many argue they are not worth the cost, even in highsec, because they do not make that big of a difference. Take two +4s vs. nothing and you see a jump. Go from there to two +5s and you only notice it when training high multiplier skills to 5.
For older players, you see more complaints about the price of medical clones.
* In light of extending trials to two months, I think extending the booster to two months or more is worth considering. ** I recommended various cost control methods and proposals in previous posts. |

Xander Hunt
7
|
Posted - 2011.12.30 23:30:00 -
[315] - Quote
I support the idea of allowing players up to 6 months to get the training bonuses while us vets are waiting on our month long level 5 skill. This will get them into better ships faster to go do that PvP thing all you young'ns are doin today. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.31 19:27:00 -
[316] - Quote
The question becomes:
Is it in the best interest of a new player to be putting them into the biggest ships possible in the least amount of time ?
I say no, it isn't in their best interest.
The faster you put new players into bigger ships, the worse off they are going to be. A large part of playing this game is learning how to fly your ship. Just because you can sit in it, doesn't mean you can fly it. A new player who joins a corperation right out of the gate has people to guide them along but lets face the facts. There are a lot of players who don't join a corperation for months. Those players often have no one to guide them along. If we're looking to help new players, then we need to think what is best for all players. Not just the ones helping you pvp.
Max SP/hour is not always a good thing. Especially when you have no idea what your doing. |

Andski
GoonWaffe Goonswarm Federation
1457
|
Posted - 2011.12.31 21:01:00 -
[317] - Quote
you're all over this as if it's going to end up with 6 month old characters flying perfect titans or something |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2012.01.01 16:24:00 -
[318] - Quote
Andski wrote:you're all over this as if it's going to end up with 6 month old characters flying perfect titans or something
Nah. If a 6 month old toon wants to fly a perfect titan, they are just going to go to the character bazaar and buy a toon that CAN fly one. At least it will have the support skills trained. (I would hope anyway.)
What I'm talking about here are new toons being able to get into battleships and flying horribly fit Ravens that have 300dps tanks for pve. I have seen a lot of players flying around in battleships with less than 6M sp when they don't have anywhere near the support skills to be flying those ships.
A new player dumps all the isk they have into one battleship and then loses it for whatever reason because they are in truth unable to fly it. Then they have no money to buy another ship. That is more of a detractor than not training as fast as people you've never seen. We need to come up with a better way to teach people to fit their ships. Either that or a way to bang it into new players heads that they need to train support skills BEFORE they get into a bigger ships, not after. |

Xorv
Questionable Acquisitions
36
|
Posted - 2012.01.02 00:00:00 -
[319] - Quote
Wasn't sure if I would support this one, but the more I think about it Learning Implants are a further punishment for risk takers and a reward for risk adverse PvEers, which is bad.
Alternative solutions would be something along the lines that characters with +4 and +5s forfeit Concord Protection, but would really be much simpler to just remove them. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
74
|
Posted - 2012.01.02 03:02:00 -
[320] - Quote
Xorv wrote:Wasn't sure if I would support this one, but the more I think about it Learning Implants are a further punishment for risk takers and a reward for risk adverse PvEers, which is bad.
Alternative solutions would be something along the lines that characters with +4 and +5s forfeit Concord Protection, but would really be much simpler to just remove them.
I honestly don't think I agree with your first sentence.
I don't see EVE as a race to get the most SP. I really don't care if someone has more SP than I do, so long as I can train at a good speed. If someone of comparable age to my toon has more SP than me because they sit in +5 implants all day, it really doesn't matter to me. I personally don't sit in +5s. I have a clone with them but I generally only use it when I know I'm not going to be playing for at least 24 hours. That way it doesn't interfere with something critical.
However, I don't see it as a punishment. The reason being, is that I choose not to sit in them. Everyone in this game has that choice. The same goes for High-grade slave implants and Crystals. Those are far more expensive than +5 learning implants are. If you get podded in 0.0 and lose them, your out far more isk than if you lost +5 implants. So people generally choose not to fly with them in, whilst in 0.0. From my understanding of your first post and from the proposal spoken of, it should be the same thing. However, no one has made mention that I recall about the removal of such implants. Why ?
I'll tell you why. They don't have a +5 training modifier on them. The way this game is set up, you should be completely fine flying with +5 implants or High-Grades while in lowsec. 0.0 is where the problem arises for people. Which means that MANY pvpers use both set of implants. A fair number I would assume. So in truth, not all "risk takers" have to deal with this "punishment", as you call it.
There is also the fact that if someone in highsec trains in +5 implants and eventually passes you in SP because your only using +3 implants, it really doesn't matter. If a pilot who is only interested in PvE is in a corp that ends up getting war dec'd, he is going to get massacred if he fights. He will have little to no concept of PvP and against a single skilled pilot in a T3 or HAC, will lose his Golem/Paladin.
High SP doesn't really mean a whole lot if you don't know how to PvP and fit your ships for it. There are plenty of pilots out there that have over 70M SP and still don't have their armor compensation skills trained to level 5. So I don't think its safe to say that not training in +5 implants is a punishment of any kind. Its about being able to play the game well in the area of expertise you choose to apply yourself. |

Andski
GoonWaffe Goonswarm Federation
1495
|
Posted - 2012.01.02 03:40:00 -
[321] - Quote
Velin Dhal wrote:Andski wrote:you're all over this as if it's going to end up with 6 month old characters flying perfect titans or something Nah. If a 6 month old toon wants to fly a perfect titan, they are just going to go to the character bazaar and buy a toon that CAN fly one. At least it will have the support skills trained. (I would hope anyway.) What I'm talking about here are new toons being able to get into battleships and flying horribly fit Ravens that have 300dps tanks for pve. I have seen a lot of players flying around in battleships with less than 6M sp when they don't have anywhere near the support skills to be flying those ships. A new player dumps all the isk they have into one battleship and then loses it for whatever reason because they are in truth unable to fly it. Then they have no money to buy another ship. That is more of a detractor than not training as fast as people you've never seen. We need to come up with a better way to teach people to fit their ships. Either that or a way to bang it into new players heads that they need to train support skills BEFORE they get into a bigger ships, not after.
This is where that "graphical skill tree" idea that you shat all over would really help. |

Mars Theran
EVE Rogues EVE Rogues Alliance
21
|
Posted - 2012.01.03 00:16:00 -
[322] - Quote
Roland Schlosser wrote:If you don't want to lose you +5 set in pvp, don't pvp in them. CCP gave you the option to have more than one clone so you can have more than one set of implants, or none at all. Once again, this is something introduced by an old player, for the 'benefit' of new players. I call shenanigans.
Eve is a game of choices and consequences, if you click the "use jump clone" button you better mean it, because you are told in advance that there is a 24hr timer on using it again. If this means that you happen to be in your +5 clone when delve gets attacked by whoever the f--k is out there now, and you don't want to risk losing your training clone, then tough ****, go tomorrow.
I have had a +5 set since I could afford them and that has never stopped me from roaming with my friends whenever I damn well please, and I live primarily in WH systems. I'm smart about it, and stay in a group. I do everything I can to make sure I come out of the fight pod intact. But if I lose it? oh well, time to start saving again.
If new players can't afford uber implants, then the game mechanics must be working because uber implants are designed to be expensive. New players, unless they sell plex, won't have that kind of isk for a while. In my opinion uber implants are intended to be a reward for the older players who have stuck it out and have earned some accelerated training times or better ship stats.
If i missed the point of the thread, please let me know so i can amend my post, it's 3am and I'm very tired.
I think the point is that Learning implants tend to restrict gameplay. One person may only need one clone if all they had were standard hardwirings to worry about, and for those that PvP, they are at an unfair disadvantage when compared with those that do not.
Overall, Learning implants, or the requirement for them, inhibit gameplay and prevent players from taking risks they might otherwise. Either you sacrifice training times to do what you want, or you sacrifice the ability to do so without podding clones that aren't intended for that purpose.
Having 24 h timers on jump clones is just an extension of this. |

J Kunjeh
218
|
Posted - 2012.01.03 00:57:00 -
[323] - Quote
Mars Theran wrote: I think the point is that Learning implants tend to restrict gameplay. One person may only need one clone if all they had were standard hardwirings to worry about, and for those that PvP, they are at an unfair disadvantage when compared with those that do not.
Overall, Learning implants, or the requirement for them, inhibit gameplay and prevent players from taking risks they might otherwise. Either you sacrifice training times to do what you want, or you sacrifice the ability to do so without podding clones that aren't intended for that purpose.
I agree, which is why I think we should also do away with skilling entirely and give everyone Level V skills on everything from day one. Pesky skill training restricts my game play. "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |

Mars Theran
EVE Rogues EVE Rogues Alliance
30
|
Posted - 2012.01.03 03:50:00 -
[324] - Quote
J Kunjeh wrote:Mars Theran wrote: I think the point is that Learning implants tend to restrict gameplay. One person may only need one clone if all they had were standard hardwirings to worry about, and for those that PvP, they are at an unfair disadvantage when compared with those that do not.
Overall, Learning implants, or the requirement for them, inhibit gameplay and prevent players from taking risks they might otherwise. Either you sacrifice training times to do what you want, or you sacrifice the ability to do so without podding clones that aren't intended for that purpose.
I agree, which is why I think we should also do away with skilling entirely and give everyone Level V skills on everything from day one. Pesky skill training restricts my game play.
Uneccessary sarcasm. Also out of context.
This isn't about training skills. It's about everyone having unrestricted training times and-importantly-alternative options for implants, while being able to play where-ever they may be, without having to worry about clone-jumping to Jita and flying 40 jumps into 0.0 just to get in a battle.
Alternative example, clone-jumping to Jita and 2-1/2 hours later finding out your Corpmates need you in Stain to help them fight off an offensive by a Rival corp, and you in your civies.
Another example: Playing for 6 months as a Pirate in Delve, while running basic hardwirings and having 19 and 20 respectively, in your current primary attributes. With Pod-a-day podding, who's going to fit 300 Million ISK in implants? |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
74
|
Posted - 2012.01.03 08:32:00 -
[325] - Quote
Mars Theran wrote:J Kunjeh wrote:Mars Theran wrote: I think the point is that Learning implants tend to restrict gameplay. One person may only need one clone if all they had were standard hardwirings to worry about, and for those that PvP, they are at an unfair disadvantage when compared with those that do not.
Overall, Learning implants, or the requirement for them, inhibit gameplay and prevent players from taking risks they might otherwise. Either you sacrifice training times to do what you want, or you sacrifice the ability to do so without podding clones that aren't intended for that purpose.
I agree, which is why I think we should also do away with skilling entirely and give everyone Level V skills on everything from day one. Pesky skill training restricts my game play. Uneccessary sarcasm. Also out of context. This isn't about training skills. It's about everyone having unrestricted training times and-importantly-alternative options for implants, while being able to play where-ever they may be, without having to worry about clone-jumping to Jita and flying 40 jumps into 0.0 just to get in a battle. Alternative example, clone-jumping to Jita and 2-1/2 hours later finding out your Corpmates need you in Stain to help them fight off an offensive by a Rival corp, and you in your civies. Another example: Playing for 6 months as a Pirate in Delve, while running basic hardwirings and having 19 and 20 respectively, in your current primary attributes. With Pod-a-day podding, who's going to fit 300 Million ISK in implants?
If your going to 0.0, then be smart about it. Don't go flying around in your most expensive clone when you know your going to possibly get podded. Simple.
This post is straying horribly from what is best for new players to what is best for people in 0.0 who are upset because they choose to be there. |

Andski
GoonWaffe Goonswarm Federation
1495
|
Posted - 2012.01.03 09:48:00 -
[326] - Quote
Velin Dhal wrote:If your going to 0.0, then be smart about it. Don't go flying around in your most expensive clone when you know your going to possibly get podded. Simple.
This post is straying horribly from what is best for new players to what is best for people in 0.0 who are upset because they choose to be there.
this risk/reward argument falls apart pretty quick when you realize that 0.0 has become a desert with so many moving to high-sec to pull 100M+ per hour with incursions (something which you /cannot/ do with anoms post-nerf)
so get out of here with that risk/reward argument, you know it's bullshit |

J Kunjeh
233
|
Posted - 2012.01.03 14:19:00 -
[327] - Quote
Mars Theran wrote:J Kunjeh wrote:Mars Theran wrote: I think the point is that Learning implants tend to restrict gameplay. One person may only need one clone if all they had were standard hardwirings to worry about, and for those that PvP, they are at an unfair disadvantage when compared with those that do not.
Overall, Learning implants, or the requirement for them, inhibit gameplay and prevent players from taking risks they might otherwise. Either you sacrifice training times to do what you want, or you sacrifice the ability to do so without podding clones that aren't intended for that purpose.
I agree, which is why I think we should also do away with skilling entirely and give everyone Level V skills on everything from day one. Pesky skill training restricts my game play. Uneccessary sarcasm. Also out of context. This isn't about training skills. It's about everyone having unrestricted training times and-importantly-alternative options for implants, while being able to play where-ever they may be, without having to worry about clone-jumping to Jita and flying 40 jumps into 0.0 just to get in a battle. Alternative example, clone-jumping to Jita and 2-1/2 hours later finding out your Corpmates need you in Stain to help them fight off an offensive by a Rival corp, and you in your civies. Another example: Playing for 6 months as a Pirate in Delve, while running basic hardwirings and having 19 and 20 respectively, in your current primary attributes. With Pod-a-day podding, who's going to fit 300 Million ISK in implants?
So you're the arbiter of what is and is not appropriate sarcasm? Puleeez.
If you don't want to lose your implants, don't use them...simple. Stop whining, there is no need to remove learning implants. They add meaningful choice to the game, which is a GOOD thing.
"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |

Disdaine
182
|
Posted - 2012.01.07 11:43:00 -
[328] - Quote
Eve is a game of consequences, if plugging in +5's limits your playstyle because you're risk averse then don't plug them in.
Risk vs reward.
Do not support. |

Andski
GoonWaffe Goonswarm Federation
1502
|
Posted - 2012.01.07 15:37:00 -
[329] - Quote
Disdaine wrote:Eve is a game of consequences, if plugging in +5's limits your playstyle because you're risk averse then don't plug them in.
Risk vs reward.
Do not support.
tell me more about risk aversion, NPC corp forum alt poster |

Tallianna Avenkarde
Beasts of Burden
212
|
Posted - 2012.01.08 05:31:00 -
[330] - Quote
Support for the idea of getting more people into
against because as others have pointed out, they are both an isk sink, and something shiny on killmails for people to gloat over.
In fact, i fully support, because I believe the removal of learning implant will justify more people to actually use hardwirings, which would fill the isk sink/podmail gap. And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |

Disdaine
182
|
Posted - 2012.01.08 05:40:00 -
[331] - Quote
Andski wrote: tell me more about risk aversion, NPC corp forum alt poster
Are you suggesting there's a risk in posting with my main?
You and your friends gonna dec me?
Risky.
|

Andski
GoonWaffe Goonswarm Federation
1503
|
Posted - 2012.01.08 05:42:00 -
[332] - Quote
Disdaine wrote:Andski wrote: tell me more about risk aversion, NPC corp forum alt poster
Are you suggesting there's a risk in posting with my main? You and your friends gonna dec me? Risky.
No, but by posting with an alt you're showing an aversion to a perceived risk, regardless of its existence. |

Disdaine
182
|
Posted - 2012.01.08 05:56:00 -
[333] - Quote
Andski wrote: No, but by posting with an alt you're showing an aversion to a perceived risk, regardless of its existence.
So by posting with an alt I'm minimising potential risk?
If only there was a risk minimising mechanic for implants.
Something like jump clones or not flying, oops, I meant not wearing what you can't afford to lose.
|

Andski
GoonWaffe Goonswarm Federation
1503
|
Posted - 2012.01.08 05:57:00 -
[334] - Quote
Disdaine wrote:Andski wrote: No, but by posting with an alt you're showing an aversion to a perceived risk, regardless of its existence.
So by posting with an alt I'm minimising potential risk? If only there was a risk minimising mechanic for implants. Something like jump clones or not flying, oops, I meant not wearing what you can't afford to lose.
lol you're dumb, all of this was discussed, go roll another NPC corp alt and perhaps put it in a vanity alliance along with the monocle lmao |

Disdaine
182
|
Posted - 2012.01.08 06:28:00 -
[335] - Quote
Andski wrote: lol you're dumb, all of this was discussed, go roll another NPC corp alt and perhaps put it in a vanity alliance along with the monocle lmao
Don't be like that broski. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1050
|
Posted - 2012.01.08 07:16:00 -
[336] - Quote
Not supporting and obvious Mittens troll backed by remunerated test-goon slave and pet labor. |

Andski
GoonWaffe Goonswarm Federation
1503
|
Posted - 2012.01.08 07:21:00 -
[337] - Quote
Asuka Solo wrote:Not supporting and obvious Mittens troll backed by remunerated test-goon slave and pet labor.
i wish i was a ~free spirit~ like you
oh wait, no, i don't want to be a peasant lmao |

Pietr Serras
Point of No Return Waterboard
3
|
Posted - 2012.01.08 08:14:00 -
[338] - Quote
Andski wrote:Asuka Solo wrote:Not supporting and obvious Mittens troll backed by remunerated test-goon slave and pet labor. i wish i was a ~free spirit~ like you oh wait, no, i don't want to be a peasant lmao
lolwut? |

Mars Theran
EVE Rogues EVE Rogues Alliance
36
|
Posted - 2012.01.08 09:36:00 -
[339] - Quote
J Kunjeh wrote:Mars Theran wrote:J Kunjeh wrote:Mars Theran wrote: I think the point is that Learning implants tend to restrict gameplay. One person may only need one clone if all they had were standard hardwirings to worry about, and for those that PvP, they are at an unfair disadvantage when compared with those that do not.
Overall, Learning implants, or the requirement for them, inhibit gameplay and prevent players from taking risks they might otherwise. Either you sacrifice training times to do what you want, or you sacrifice the ability to do so without podding clones that aren't intended for that purpose.
I agree, which is why I think we should also do away with skilling entirely and give everyone Level V skills on everything from day one. Pesky skill training restricts my game play. Uneccessary sarcasm. Also out of context. This isn't about training skills. It's about everyone having unrestricted training times and-importantly-alternative options for implants, while being able to play where-ever they may be, without having to worry about clone-jumping to Jita and flying 40 jumps into 0.0 just to get in a battle. Alternative example, clone-jumping to Jita and 2-1/2 hours later finding out your Corpmates need you in Stain to help them fight off an offensive by a Rival corp, and you in your civies. Another example: Playing for 6 months as a Pirate in Delve, while running basic hardwirings and having 19 and 20 respectively, in your current primary attributes. With Pod-a-day podding, who's going to fit 300 Million ISK in implants? So you're the arbiter of what is and is not appropriate sarcasm? Puleeez. If you don't want to lose your implants, don't use them...simple. Stop whining, there is no need to remove learning implants. They add meaningful choice to the game, which is a GOOD thing.
In relation to my posts, yes.
I use them and lose them, because I cannot afford to leave them out of my training regimen on the off-chance I'll get podded. That also means I don't generally take much in the way of risk in many cases; choosing instead, to stay in a POS shield, sit on a station, stick to highsec lanes, or not go anywhere without much intel.
Unfortunately, there are times I have not had the ability to mitigate risk to to circumstances, and then I usually have ended up taking a Billion ISK chance, including ship, fit, and implants getting my ass somewhere safe. Sure, I could have stayed in, but I really had to gtfo. WH's drive you nuts, and sometimes, 5 jumps to an exit 15 jumps into 0.0 is better than staying in one.
Frankly, I don't do that-wormholes-anymore, and I've gotten rid of that character, but it hasn't stopped me from considering that one less risk amongst all of them, would make this game a little easier to play.
Implants on killboards though; wow, that's more points for pods. Heck, that's gotta make a podkill worth as much as a faction BS now, in some cases. Awesome dude.
I'm sure someone's thinking that out there; even if they won't admit it.
Fact is, you don't really have a valid reason for arguing changes like this, or many others. It's not a mechanics issue, it's only mildly impacting on the economy, and it isn't really neccessary after the removal of static attributes, and introduction of remaps.
Lots of other things impact the economy, give more to make ISK off of, create dynamic change in much more noticeable fashion; and with only a few exceptions, nobody says anything about them, except maybe, "I want Moar!!"
edit: Also, I'm not out in 0.0, and have nothing to do with it yet, nor have I, wormholes aside. I just take the time to consider others before I formulate a response to many threads and posts within them.
post-edit: ..and meaningful choice, is not taking a Battleship fit with faction mods into 0.0 solo, when you really could. |

Neo160
S0utherN Comfort Controlled Chaos
4
|
Posted - 2012.01.14 22:15:00 -
[340] - Quote
i could say lots of stuff about how restrictive learning implants are, but since most of you have already thoroughly and effectively explained that, I'll just say this:
+1 |

Ms Twitch
Skunkwerx Manufacturing
4
|
Posted - 2012.01.15 17:10:00 -
[341] - Quote
Let me see, the number of goons or friends of goons answering, they are obviously told there stupid mindless hoard that they needed to post.
I disagree about removing implants, it allow options. |

Andski
GoonWaffe Goonswarm Federation
1547
|
Posted - 2012.01.15 19:39:00 -
[342] - Quote
Ms Twitch wrote:Let me see, the number of goons or friends of goons answering, they are obviously told there stupid mindless hoard that they needed to post.
I disagree about removing implants, it allow options.
look how dumb and mad you are!!!!
thanks for branch btw m8 |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
216
|
Posted - 2012.01.15 22:34:00 -
[343] - Quote
Andski wrote:Disdaine wrote:Eve is a game of consequences, if plugging in +5's limits your playstyle because you're risk averse then don't plug them in.
Risk vs reward.
Do not support. tell me more about risk aversion, NPC corp forum alt poster ban npc forum alts from csm forums
o/'\o |

Jasdemi
Interstellar Whine Brewery
3
|
Posted - 2012.01.17 16:59:00 -
[344] - Quote
Agree. Learning implants is the main reason why I don't want to leave high-sec. |

Goose99
681
|
Posted - 2012.01.17 18:19:00 -
[345] - Quote
Jasdemi wrote:Agree. Learning implants is the main reason why I don't want to leave high-sec.
No, your risk aversion is the main reason you don't leave highsec. Btw, nice monocle. |

Andski
GoonWaffe Goonswarm Federation
1563
|
Posted - 2012.01.17 18:21:00 -
[346] - Quote
Goose99 wrote:Jasdemi wrote:Agree. Learning implants is the main reason why I don't want to leave high-sec. No, your risk aversion is the main reason you don't leave highsec. Btw, nice monocle. 
your risk aversion is the main reason you post with an alt laffeaux |

Disdaine
208
|
Posted - 2012.01.18 01:28:00 -
[347] - Quote
Andski wrote: your risk aversion is the main reason you post with an alt laffeaux
Your risk aversion is the main reason you're in a 5000 strong nbsi alliance.
|

Andski
GoonWaffe Goonswarm Federation
1568
|
Posted - 2012.01.18 08:03:00 -
[348] - Quote
Disdaine wrote:Andski wrote: your risk aversion is the main reason you post with an alt laffeaux
Your risk aversion is the main reason you're in a 5000 strong nbsi alliance.
i'm just going to assume that you're some scrublord highsec incursion runner and lawl |

Mechatronicus Anihilus
Van Diemen's Demise Northern Coalition.
0
|
Posted - 2012.01.18 18:22:00 -
[349] - Quote
Andski wrote:Velin Dhal wrote:
Its the point you make, not the toon you post with. Posting with an alt doesn't give your post less credence so long as you make a good argument and stick to the topic at hand.
wrong, forum alts are used by those who cannot stand behind their words.
Perhaps they are used by people who've had Goon gank squads sent after them for daring to disagree with the high and mighty Goons on the forums.
But you are the one who is quite wrong. Your logic is fail. 1+1 =2 regardless of whether I "stand behind it" on my main or quote it with an alt. That statement is correct no matter how many people call the person making it dumb. This applies to more complex arguments as well, such as the one at hand. |

Andski
GoonWaffe Goonswarm Federation
1574
|
Posted - 2012.01.18 18:35:00 -
[350] - Quote
Mechatronicus Anihilus wrote:Andski wrote:Velin Dhal wrote:
Its the point you make, not the toon you post with. Posting with an alt doesn't give your post less credence so long as you make a good argument and stick to the topic at hand.
wrong, forum alts are used by those who cannot stand behind their words. Perhaps they are used by people who've had Goon gank squads sent after them for daring to disagree with the high and mighty Goons on the forums.
you've foiled my plan!!!!!!!
Mechatronicus Anihilus wrote:But you are the one who is quite wrong. Your logic is fail. 1+1 =2 regardless of whether I "stand behind it" on my main or quote it with an alt. That statement is correct no matter how many people call the person making it dumb. This applies to more complex arguments as well, such as the one at hand.
Rolling a forum alt essentially makes you able to shitpost all over the Eve forums (short of CAOD if it's NPC) and if you start to gain a reputation as a terrible poster, you simply biomass and roll a new forum alt. If you roll a forum alt, it is either for this reason, or because you're dumb enough to believe that somebody will wardec you or send ~goon einsatzgruppen~ after you. It's tinfoil bullshit and you know it. |

Mechatronicus Anihilus
Van Diemen's Demise Northern Coalition.
1
|
Posted - 2012.01.18 18:52:00 -
[351] - Quote
Andski wrote:
Rolling a forum alt essentially makes you able to shitpost all over the Eve forums (short of CAOD if it's NPC) and if you start to gain a reputation as a terrible poster, you simply biomass and roll a new forum alt. If you roll a forum alt, it is either for this reason, or because you're dumb enough to believe that somebody will wardec you or send ~goon einsatzgruppen~ after you. It's tinfoil bullshit and you know it.
I count 2 "*****" and 1 "dumb" in the above. At this rate you are well on your way to cementing your reputation as a terrible poster. You will do better by acknowledging a good argument, and offering a better counter argument, instead of cursing and insulting other posters.
You could try to offer a counterargument to mine by explaining exactly why a correct statement becomes invalid depending on who makes it. But you cannot do this. Because you are wrong. And you know it.
|

Andski
GoonWaffe Goonswarm Federation
1574
|
Posted - 2012.01.18 19:07:00 -
[352] - Quote
Mechatronicus Anihilus wrote:I count 2 "*****" and 1 "dumb" in the above. At this rate you are well on your way to cementing your reputation as a terrible poster. You will do better by acknowledging a good argument, and offering a better counter argument, instead of cursing and insulting other posters.
You could try to offer a counterargument to mine by explaining exactly why a correct statement becomes invalid depending on who makes it. But you cannot do this. Because you are wrong. And you know it.
tell me more about how an NPC corp alt's worthless opinion is "correct" or otherwise |

Andski
GoonWaffe Goonswarm Federation
1574
|
Posted - 2012.01.18 19:14:00 -
[353] - Quote
I mean, really, by your alliance tag I can tell that you are a) primarily based out of nullsec, b) understand the logistics involved in living in nullsec and c) have to deal with jump clones. If you were posting with an NPC corp alt, those observations would not be immediately obvious and I'd assume you're just part of the crowd of aspies who truly and honestly believe that nullsec is a land of honey with zero risk, where people mine ABC (lol) in cynojammed systems with 300km of bubbles on every inbound gate. |

Iris Bravemount
Airkio Mining Corp Bloodbound.
23
|
Posted - 2012.01.18 19:54:00 -
[354] - Quote
Didn't read every single post in here, but :
OP doesn't suggest the removal of all implants. Only the attribute enhancers, so that you would still have a death penalty when you lose other implants.
And I agree. Attributes add no fun to the game and only make people worry about them. As far as I am concerned, attributes can be entirely remove (including said implants and remaps).
Give every skill the same SP/hour rate.
Edit : Oh, and set JC timers to 1 hour or 2. This is also an unneeded annoyance. |

Mechatronicus Anihilus
Van Diemen's Demise Northern Coalition.
2
|
Posted - 2012.01.18 21:10:00 -
[355] - Quote
Andski wrote:I mean, really, by your alliance tag I can tell that you are a) primarily based out of nullsec, b) understand the logistics involved in living in nullsec and c) have to deal with jump clones. If you were posting with an NPC corp alt, those observations would not be immediately obvious and I'd assume you're just part of the crowd of aspies who truly and honestly believe that nullsec is a land of honey with zero risk, where people mine ABC (lol) in cynojammed systems with 300km of bubbles on every inbound gate.
Your observations about me are correct. I live and fight in null. This is a fact.
The observation that the removal of learning implants would eliminate most of the cost of dying for low sp null secers who fly without hardwiring is also correct. All that remains is the cost to upgrade the clone. This is also a fact.
Adding slot 1-5 hardwiring implants to the game would not contribute to the cost of dying for pilots who aren't going to use them. Look up mathematical proof of 0+0=0. This is also a fact.
It doesn't matter who makes the above statements. They are not opinions and so whether I or some nameless faceless forum alt makes them they are still correct statements.
The matter of opinion here is whether or not removal of learning implants is good for the game. I agree it's good for low sp t1-fit pvpers who fly without hardwiring. It's not inherently bad for pilots who use a lot of hardwiring. I'm not convinced it is good for the game, because it does remove most of the of risk/reward for losing/keeping a pod. I have yet to hear a good argument that this will result in many more players for Eve or significantly more pvp. The way Time Dilation is working in its current implementation I can predict a lot less fleet pvp in null, but that's another issue.
Will Eve really have a lot more PVP if learning implants are removed? I doubt it. If you map a training plan correctly you make 2610 sp/hour with 2 +4 implants (vs 2700 sp/hour-only 3.33% faster with 2 +5s). Most t2 fit battlecruisers cost more than 2 +4s, and a t2 fit bc really is a baseline for what is needed for competent nullsec pvp. So if a 40 million isk implant loss scares people from pvping in null, it should. They obviously can't afford it.
Pvping cheaply in lowsec and highsec and learning how to save your pod with the warpoff trick as you hit structure eliminates 90% of pod losses. People who cannot manage simple stuff like that are not going to succeed in epic fleet pvp just because the cost of losing implants has been removed. They will just welp and die and lose as much or more isk pvp'ing that way.
Mastery of game mechanics is what makes Eve cheap. If I can grind 200 mill isk/hour I'm not going to sweat a 100 mill clone loss. I will make that during a quick downtime between ops or roams. Someone who has trouble making 20 mill/hour is going to be hurt more by implant loss and they should.
|

72inches
Jian Products Engineering Group Nulli Secunda
0
|
Posted - 2012.01.19 02:13:00 -
[356] - Quote
Shaera Taam wrote: i secretly think the guys in my corp get a little rise out of it when they hear on TS that their only verified female corp-mate is 'flying naked' 
i find the above quote to be of the most interesting read on this threadnought . . . . . . . although i support learning boosters, they would have to be seeded ofc |

Andski
GoonWaffe Goonswarm Federation
1584
|
Posted - 2012.01.19 02:16:00 -
[357] - Quote
72inches wrote:Shaera Taam wrote: i secretly think the guys in my corp get a little rise out of it when they hear on TS that their only verified female corp-mate is 'flying naked'  i find the above quote to be of the most interesting read on this threadnought . . . . . . . although i support learning boosters, they would have to be seeded ofc
this is so far from a threadnaught |

Andski
GoonWaffe Goonswarm Federation
1584
|
Posted - 2012.01.19 03:38:00 -
[358] - Quote
I was reading the CSM minutes, and I found an interesting paragraph at page 20:
Quote:This [discussion about Rorquals' clone vat bays in regards to wormholes] was followed by a discussion about removing learning implants, to encourage more risk taking. This was generally unpopular with most of the CSM at first. The discussion turned towards clone costs, which were widely agreed to be too high for high SP characters, which discourages high SP players from going on random suicide Rifter roams. One CSM stated a point in favor of removing learning implants, as that would be a nerf to highsec income, and he is always in favor of those where possible. Other members of the CSM were quick to object to that suggestion. Another CSM objected to "his peeps being thrown under the bus". It was suggested that CCP look into the implant losses in PVP, to try to determine the amount people are currently risking in implants.
I'm glad that there was a discussion regarding learning implants at the summit. I doubt that it will lead to their outright removal, not that I'd lose any sleep over it - they are an established part of the game. It's good to see attention focused on the topic regardless. |

Jish Ness
Invictus Industries Eternal Strife
2
|
Posted - 2012.01.19 09:14:00 -
[359] - Quote
Where's that dislike button...
To be honest, I understand learning skills being removed. They took a fair amount of time to train and did discourage new players. The implants however do not have that same effect on new players. Your argument is for experienced, older players. These players know that going into a wormhole, or nullsec, is a risk. Its the risk vs reward deal that Eve stands for. By removing implants you're just removing part of that risk without removing part of that reward.
Your proposal is stupid. Present a balanced argument instead of demanding the game be made the way you want it. |

Andski
GoonWaffe Goonswarm Federation
1589
|
Posted - 2012.01.19 16:12:00 -
[360] - Quote
Jish Ness wrote:Where's that dislike button...
To be honest, I understand learning skills being removed. They took a fair amount of time to train and did discourage new players. The implants however do not have that same effect on new players. Your argument is for experienced, older players. These players know that going into a wormhole, or nullsec, is a risk. Its the risk vs reward deal that Eve stands for. By removing implants you're just removing part of that risk without removing part of that reward.
Your proposal is stupid. Present a balanced argument instead of demanding the game be made the way you want it.
part of what reward? |

Mechatronicus Anihilus
Van Diemen's Demise Northern Coalition.
3
|
Posted - 2012.01.19 17:08:00 -
[361] - Quote
Andski wrote:Jish Ness wrote:Where's that dislike button...
To be honest, I understand learning skills being removed. They took a fair amount of time to train and did discourage new players. The implants however do not have that same effect on new players. Your argument is for experienced, older players. These players know that going into a wormhole, or nullsec, is a risk. Its the risk vs reward deal that Eve stands for. By removing implants you're just removing part of that risk without removing part of that reward.
Your proposal is stupid. Present a balanced argument instead of demanding the game be made the way you want it. part of what reward?
Oh come on don't pretend to be that thick-headed. The reward is implants which allow a higher rate of skill training. The risk is losing them in a pod death. Don't make me go back to the 1+1=2 and 0+0=0 stuff.... |

Andski
GoonWaffe Goonswarm Federation
1590
|
Posted - 2012.01.19 17:34:00 -
[362] - Quote
and i presented a balanced argument so i don't know what he's on about vOv |

Cheimos
Empyrean Warriors The Obsidian Front
0
|
Posted - 2012.01.19 18:07:00 -
[363] - Quote
Supported. |

Jish Ness
Invictus Industries Eternal Strife
3
|
Posted - 2012.01.20 03:37:00 -
[364] - Quote
Andski wrote:and i presented a balanced argument so i don't know what he's on about vOv
"They discourage people from playing EVE. You're still paying your subscription, sure, but you're not playing the game. You don't want to jump to your empty/combat clone and lose a day of "optimal" training so you can have some fun, and then have to jump back to your training clone the next day."
You can have fun even in your learning implants clone. What you're saying here is that you don't want to risk them. You're asking for convenience here, not balance. The risk vs reward balance already exists.
"This affects nullsec (especially wormhole) players doubly so - losing your ship in a bubble is a surefire way to get podded. People in Empire still have a better chance of warping their pods out of harm's way, and thus have no qualms about running missions or otherwise ~flying in space~ with their implants, unless of course they are at war. That, however, is not our playstyle."
YOUR playstyle. As I stated, you're complaining that the game doesn't work the way YOU want it to.
"They are seeded exclusively through LP stores rather than being made in-game entirely."
So are faction ships and modules but you see people flying with those in nullsec.
"Characters that need pirate faction implants for any reason (supercapital pilots with slave/nomad sets, freighter/JF pilots with nomads, etc.) are essentially stuck with +3s. But this isn't about pirate implants."
You get to choose what bonuses you want out of your implants. More armor HP, lower sig radius, more agility, or faster learning speed. You have choices here, and you're complaining that you can't have more than one. |

Andski
GoonWaffe Goonswarm Federation
1595
|
Posted - 2012.01.20 03:41:00 -
[365] - Quote
you sure love learning implants lawl |

Jish Ness
Invictus Industries Eternal Strife
3
|
Posted - 2012.01.20 03:58:00 -
[366] - Quote
Sure I do. They let me learn faster, and I believe that a bonus like that should stay the way it is. A choice between learning, ship boosts, or simply not risking implants out on the field. |

Boo mkII
Sense of Serendipity Echoes of Nowhere
4
|
Posted - 2012.01.20 13:07:00 -
[367] - Quote
Jish Ness wrote:Sure I do. They let me learn faster, and I believe that a bonus like that should stay the way it is. A choice between learning, ship boosts, or simply not risking implants out on the field.
No. The game rewards risk averse play a lot already, and it's absolutely not needed. It's just a barrier for engaging in risky yet fun activities. When I had a couple spare hours when my character was younger, I used to go look for a fight in a 8M fit Rifter. I met random guys doing so, we blew each other up, and it was fun.
But I won't do that now with +5s. There are tons of skills I'd need trained for yesterday, and I won't give up one day of learning bonuses for a 30 min roam. So you have one less solo pvper in space (and I'm sure I'm not the only one).
And with veterans it only gets worse. You may have more money available, but you can only have so much clones (i.e. so much implants sets). And you may need so much different sets... - carrier clone (slave set) - nano clone (snake set) - incursion clone (high sec, learning & hardwire implants) - Racial pvp logi (low grade racial sensor strength) - "low cost" combat clone (+3s or +4s of Intel/Mem or Per/Wil depending on you training) ... list goes on.
And the medical alone can cost more than your ship hull.
All this puts off people from engaging in risky activities, which is bad for the game and the other players. The most people in space to meet / fight, the better.
Remove the learning implants. Lower / Remove the medical clone price. |

Takeshi Yamato
eXceed Inc. No Holes Barred
141
|
Posted - 2012.01.20 13:13:00 -
[368] - Quote
Boo mkII wrote: [...] All this puts off people from engaging in risky activities, which is bad for the game and the other players. The most people in space to meet / fight, the better.
Remove the learning implants. Lower / Remove the medical clone price.
Bravo and well said. The removal of learning implants will revitalize PvP and that's why I support it, even if the eternal naysayers will never admit this. |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
696
|
Posted - 2012.01.20 14:41:00 -
[369] - Quote
I am sure that quite a lot of people here disagree with the proposal just because a goon posted it- so they think there simply has to be some secret, evil agenda behind it. Funny, how far this hatred can go.
-.- |

Cearain
Imperial Outlaws
233
|
Posted - 2012.01.20 17:00:00 -
[370] - Quote
Zimmy Zeta wrote:I am sure that quite a lot of people here disagree with the proposal just because a goon posted it- so they think there simply has to be some secret, evil agenda behind it. Funny, how far this hatred can go.
I'm sure quite a lot of people here will ignore all the downsides that have been clearly pointed out to this proposal, and think people who don't like the proposal must just have something against the goons. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Asuka Solo
Stark Fujikawa Stark Enterprises
1114
|
Posted - 2012.01.20 18:11:00 -
[371] - Quote
Obvious goonswarm testicle troll is obvious.
Obvious Mittani link is obvious.
Nobody cares what you think. |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
696
|
Posted - 2012.01.20 18:41:00 -
[372] - Quote
Asuka Solo wrote:Obvious goonswarm testicle troll is obvious.
Obvious Mittani link is obvious.
Nobody cares what you think.
Now what a kind person you are...
Maybe I wouldn't care about my opinion, too, if I were you. But I do care about the proposal, because I think it is a very good idea and would help me- a desperate carebear that got stuck in highsec forever- a great deal to have more fun in eve. The main argument people are posting here is: evil 0.0 alliances would profit from it (true. everybody would profit), so I am against it. They would rather see that nobody gets such a nice benefit, since the mere idea that their hated archenemies would get the same benefit is just unbearable for them. I am in no way affiliated with the goons, I know nothing about 0.0 politics and I do not care, to be honest. I would personally profit if learning implants were removed, that's why I support the idea- and I do not mind if other people profit as well, I wouldn't even mind if they profited slightly more than me. I would be free to get some casual pvp in lowsec whenever I want, that's all that matters to me.
Have a nice day.
-.- |

Boo mkII
Sense of Serendipity Echoes of Nowhere
4
|
Posted - 2012.01.20 19:32:00 -
[373] - Quote
Cearain wrote:I'm sure quite a lot of people here will ignore all the downsides that have been clearly pointed out to this proposal, and think people who don't like the proposal must just have something against the goons.
Could you please sum up these downsides ?
Because so far, I have read mostly the Risk vs Reward argument. i.e. you play without implants (no risk, no reward) or you play with (risk and reward).
But you do not mention the third option : You don't play, so you still get the reward and have no risk. How can that be good for the game ?
If a mechanic makes some people prefer not playing, it is a bad mechanic.
I'm not against implants. But since the learning ones are so good, they are needed by everyone. Just like the learning skills. What did you use to say to a new player in his very first days ? "Train your learning skills, and Train Cybernetics 1, by the way, here are +3s"
Want an example ? easy, page 1 :
Gerard Gendri wrote:Innominate wrote:Learning implants are exactly like the old learning skills. They provide strong motivation to avoid playing the game, an effect which has a particularly strong effect on newbies.
Get rid of learning implants, add more combat implants. I have first hand experience with this. My own brother started playing EVE recently. Yesterday I asked if he wanted go along with me on a 2 man roam to be my tacklebro. He didn't want to go because he would have to travel 40 jumps to get to where I was and he would have to podjump to get there quickly, wiping out his +3s I gave him. Instead he logged off and played some starcraft.This is a bad thing for EVE.
Or a TS3 discussion from a random renter corp deep in 0.0 :
- Player A : "Hey ! there's a 6-men roam coming our way. Let's swarm them with a 10-men T1 frigs !" - Player B : "Nah, my JC is still on cooldown and my medical costs 10 times the frigate" - Player A : "hmm... so we can go with 10 BCs ? Do we have logistics pilots ?" - Player C : "sorry, i have only 1 BC left here, and my wallet is down to 40M, so I'll just stay docked"
Really, how can this be good for the game ?
|

Cearain
Imperial Outlaws
233
|
Posted - 2012.01.20 19:40:00 -
[374] - Quote
Zimmy Zeta wrote:Asuka Solo wrote:Obvious goonswarm testicle troll is obvious.
Obvious Mittani link is obvious.
Nobody cares what you think. Now what a kind person you are... Maybe I wouldn't care about my opinion, too, if I were you. But I do care about the proposal, because I think it is a very good idea and would help me- a desperate carebear that got stuck in highsec forever- a great deal to have more fun in eve.
Seriously if you can't have your skills training at less than the absolute optimal for a 24 hour time period of jump cloning you are a bit too obsessive compulsive to be doing pvp anyway. You need to loosen your grip if you want to have fun pvping in eve and based on your attitude toward skill training you are way too uptight. Things don't always go exactly as you would like.
Zimmy Zeta wrote: The main argument people are posting here is: evil 0.0 alliances would profit from it (true. everybody would profit), so I am against it. They would rather see that nobody gets such a nice benefit, since the mere idea that their hated archenemies would get the same benefit is just unbearable for them. ...
Among others you forgot the argument that there are trillions of isk in learning implants going into the eve economy. Erasing that from the economy will all but kill every lp market in eve. Sorry there is no reason to kill a large part of the game in order to cater to the crowd that is ridiculously uptight about learning.
Also if you would like to pvp there are low sec options that do not have bubbles so you can usually warp your pod out.
But nice strawman.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
234
|
Posted - 2012.01.20 19:57:00 -
[375] - Quote
Boo mkII wrote:Cearain wrote:I'm sure quite a lot of people here will ignore all the downsides that have been clearly pointed out to this proposal, and think people who don't like the proposal must just have something against the goons. Could you please sum up these downsides ? Because so far, I have read mostly the Risk vs Reward argument. i.e. you play without implants (no risk, no reward) or you play with (risk and reward). But you do not mention the third option : You don't play, so you still get the reward and have no risk. How can that be good for the game ? If a mechanic makes some people prefer not playing, it is a bad mechanic.
Did you know some people prefer not to pvp because they may lose a ship?
So lets use your logic: Pvp may cause people to lose a ship Some people prefer not to pvp because they may lose a ship Therefore pvp is a bad mechanic Nice lets just make it impossible for players to attack eachother.
Your reasoning is bad.
Downsides: 1) It will kill the already floundering lp stores 2) How exactly is ccp going to reimburse people who paid a tone of isk for learning implants that are now worthless? 3) It will be a huge isk sink that is lost 4) It will be a large area of the market and economy will just all of a sudden stricken. 
Why? Well because people want bubbles to hold pods and others don't want to train a bit slower for 24 hours. Sorry thats not really all that great.
Again just make it so bubbles don't hold pods and your "problem," to the extent there is one, is solved.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Vertisce Soritenshi
Varion Galactic Tragedy.
955
|
Posted - 2012.01.20 19:57:00 -
[376] - Quote
Pretty sure that if they remove learning implants they will likely give us stat boosts to cover the missing +5 to each skill. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Cearain
Imperial Outlaws
235
|
Posted - 2012.01.20 21:25:00 -
[377] - Quote
Vertisce Soritenshi wrote:Pretty sure that if they remove learning implants they will likely give us stat boosts to cover the missing +5 to each skill.
Yeah but what about the people who paid isk for the set. Are they going to be treated the same as those who didn't? This proposal seems to do that.
When they removed learning skills they gave the sp back, so people who invested time in the learning skills were reimbursed and those who didn't weren't.
Giving everyone the benefit of something only some paid for is not really more fair than simply taking the benefit away entirely. It just makes the dumb happy.
Might as well give everyone a hundred million skill points. Yay! Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Andski
GoonWaffe Goonswarm Federation
1605
|
Posted - 2012.01.20 21:42:00 -
[378] - Quote
Asuka Solo wrote:Obvious goonswarm testicle troll is obvious.
Obvious Mittani link is obvious.
Nobody cares what you think.
nobody knows who you are to begin with |

Boo mkII
Sense of Serendipity Echoes of Nowhere
4
|
Posted - 2012.01.20 22:44:00 -
[379] - Quote
Cearain wrote:Your reasoning is bad. No it's not. My point is that people have enough incentive to avoid risks already, and the learning implants are an unnecessary burden. They prevent certain people to participate in some parts of the game, which is bad.
Hell, it doesn't even changes anything to the outcome of a fight, since they are not combat-related. What does it change that your target has or hasn't attribute enhancers ?
Cearain wrote:Downsides: 1) It will kill the already floundering lp stores 2) How exactly is ccp going to reimburse people who paid a tone of isk for learning implants that are now worthless? 3) It will be a huge isk sink that is lost 4) It will be a large area of the market and economy will just all of a sudden stricken.  Why? Well because people want bubbles to hold pods and others don't want to train a bit slower for 24 hours. Sorry thats not really all that great.
So the LP store is floundering ? Really ? You have data behind that ? If so, how can this represent a large area of the market ? And why would economy stricken ?
The ISK sink will not change : people will still use their LP, which will sink the same amount of ISK.
Regarding the reimbursement, I don't care. They didn't want to reimburse skillbooks because it would inject lots of fresh isk in the game, which would have caused inflation. If they give LP/ISK for the implants, I suppose you can buy another item in the LP Store, so the operation is neutral for the inflation. But I'm sure this can be sorted out. I'm not an economy specialist, and this is not the topic here. Which brings me to...
None of the points you bring are actually related to the implants themselves ! If they are issues, they can be solved in a completely independant way.
I have yet to read a real reason against such a change, other than "I worked hard for something, now I want everyone to suffer the same way I did" |

Cearain
Imperial Outlaws
236
|
Posted - 2012.01.21 00:10:00 -
[380] - Quote
Boo mkII wrote:Cearain wrote:Your reasoning is bad. No it's not. My point is that people have enough incentive to avoid risks already, and the learning implants are an unnecessary burden. They prevent certain people to participate in some parts of the game, which is bad. Hell, it doesn't even changes anything to the outcome of a fight, since they are not combat-related. What does it change that your target has or hasn't attribute enhancers ? Cearain wrote:Downsides: 1) It will kill the already floundering lp stores 2) How exactly is ccp going to reimburse people who paid a tone of isk for learning implants that are now worthless? 3) It will be a huge isk sink that is lost 4) It will be a large area of the market and economy will just all of a sudden stricken.  Why? Well because people want bubbles to hold pods and others don't want to train a bit slower for 24 hours. Sorry thats not really all that great. 1) So the LP store is floundering ? 2) Really ? 3)You have data behind that ? 4) If so, how can this represent a large area of the market ? 5)And why would economy stricken ?  6) The ISK sink will not change : people will still use their LP, which will sink the same amount of ISK. 7)Regarding the reimbursement, I don't care.
I numbered your responses/questions so its easier to track my answers/ responses
1) Yep 2) Really 3) No ccp hasn't realeased but they said they were looking into it in a thread about the lp store tanking 4) By being a large part of the market. 5) I didn't say the economy is would be stricken 6) Not really if the store is broken people will no longer get lp and sink their isk in it. 7) Ok you don't care if items that you bought just suddenly disappear from the game without any reimbursment. Others disagree you shouldn't ignore them.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
700
|
Posted - 2012.01.21 00:40:00 -
[381] - Quote
Andski wrote:Asuka Solo wrote:Obvious goonswarm testicle troll is obvious.
Obvious Mittani link is obvious.
Nobody cares what you think. so uh, who are you?
Hmm..interesting question......
A few hours ago, I would have replied "A seriously pissed off carebear who cannot stand those tedious highsec mining OPs any longer and is close to going postal on his own corp (IF YOU READ THIS: YOU HAVE BEEN WARNED, FROM NOW ON, IT IS YOUR OWN FAULT, YOU COULD AND SHOULD HAVE STOPPED ME)."
But now, since Asuka and Cearain have eloquently proven that I have to be on of mitten's alts........I am confused and not really sure anymore.......
....
...
..who am I ?...... -.- |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
700
|
Posted - 2012.01.21 01:18:00 -
[382] - Quote
double post because I am dumb -.- |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
147
|
Posted - 2012.01.22 02:29:00 -
[383] - Quote
Zimmy Zeta wrote:...and would help me- a desperate carebear that got stuck in highsec forever- a great deal to have more fun in eve. Who stuck you in hi-sec?
You did.
Without the implants, you would just find another reason to avoid pvp. If you *really* wanted to pvp, you would get a clone with +2's or +3's and go with that (if the learning implants are that important). In other words, it sounds like your just avoiding something. Maybe you aren't, but that is what it sounds like...
Zimmy Zeta wrote:I would be free to get some casual pvp in lowsec whenever I want, that's all that matters to me.
Have a nice day. Your free to do so now, but apparently, training > fun for you. Hell - I've spent weeks in a vanilla +2 clone when I was learning about 0.0. It is possible.
And fun...
Again, not supported. Choices/consequences are a good thing. Fewer choices/fewer consequences is a bad thing (imho).
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

RubyPorto
Profoundly Disturbed RED.Legion
1246
|
Posted - 2012.01.22 08:18:00 -
[384] - Quote
RockyID wrote:Learning implants discourage playing the game ("having fun") and instead turn it into a paint drying simulator where players are discouraged from going out on that enjoyable destroyer op because "noo my +5s".
I keep scrubbing, but your eyes.... their gaze is like a filth that will never come off.
@OP. Supported. Because, like it or not, learning implants stop people from having certain types of fun. I've got the finances to support going on suicide frig roams in 2 +4s and whatever fitting implants I've got, but I know plenty of people who don't. And I think that's part of the reason BC gangs are so popular. They give you that slow paced fight that keeps your pod alive. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

RubyPorto
Profoundly Disturbed RED.Legion
1246
|
Posted - 2012.01.22 08:19:00 -
[385] - Quote
Shaera Taam wrote:oh, and i secretly think the guys in my corp get a little rise out of it when they hear on TS that their only verified female corp-mate is 'flying naked' 
I'm not sure your corpies would appreciate you describing them as such. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Shazzam Vokanavom
Hedion University Amarr Empire
36
|
Posted - 2012.02.01 12:00:00 -
[386] - Quote
Currently the implant process contitutes a significant isk sink to the game with the LP payments going to the NPCs, how do you propose to balance the impact to the economy with simply removing them?
Side note: Maybe add an insurance process for implants akin to ships? In theory also an extra helpful game ISK sink. This would help to irradicate some of the risk aversion associated with implant use. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1004
|
Posted - 2012.02.01 14:02:00 -
[387] - Quote
Shazzam Vokanavom wrote:Currently the implant process contitutes a significant isk sink to the game with the LP payments going to the NPCs, how do you propose to balance the impact to the economy with simply removing them?
Side note: Maybe add an insurance process for implants akin to ships? In theory also an extra helpful game ISK sink. This would help to irradicate some of the risk aversion associated with implant use.
You have a valid point. CCP proposed the idea to the CSM so I bet they have an idea ready. Personally I would say that removing learning implants will encourage more PvP. The increased loss of ships will spur the purchase of new ships which in turn moves the economy all around. It is quite possible that the removal of learning implants itself can be the payoff. I know many people who will refuse to PvP because they have a billion ISK in implants in their head they don't want to lose and then replace. Take that out of the equation and they would go out and either kill a bunch of other ships or lose their own.
I would say no to the insurance idea. We really don't need to break that anymore than it already is. Frankly I am to the point where I believe insurance shouldn't even exist. What company in their right mind insures something that is being taken out to be deliberately put in danger with such a high risk of damage? EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Velicitia
Open Designs
486
|
Posted - 2012.02.01 16:18:00 -
[388] - Quote
Vertisce Soritenshi wrote:... who will refuse to PvP because they have a billion ISK in implants in their head they don't want to lose ...
you have to be *REALLY* unlucky to lose a pod in empire space. A billion isk in implants isn't exactly that much, a HG slave set will take up a fair portion of that (if not the whole thing), and people PVP with those ...
Taking out learning implants won't make people PVP ... they'll then cry that they can't PVP because of how expensive it is to replace their ships (which you lose a LOT more than pods). |

Grumpy Owly
Royal Amarr Institute Amarr Empire
132
|
Posted - 2012.02.01 16:53:00 -
[389] - Quote
Vertisce Soritenshi wrote:Shazzam Vokanavom wrote:Currently the implant process contitutes a significant isk sink to the game with the LP payments going to the NPCs, how do you propose to balance the impact to the economy with simply removing them?
Side note: Maybe add an insurance process for implants akin to ships? In theory also an extra helpful game ISK sink. This would help to irradicate some of the risk aversion associated with implant use. You have a valid point. CCP proposed the idea to the CSM so I bet they have an idea ready. Personally I would say that removing learning implants will encourage more PvP. The increased loss of ships will spur the purchase of new ships which in turn moves the economy all around. It is quite possible that the removal of learning implants itself can be the payoff. I know many people who will refuse to PvP because they have a billion ISK in implants in their head they don't want to lose and then replace. Take that out of the equation and they would go out and either kill a bunch of other ships or lose their own.
The buying and trading of ships only transfers isk around it is not a sink to the game.
Quote:I would say no to the insurance idea. We really don't need to break that anymore than it already is. Frankly I am to the point where I believe insurance shouldn't even exist. What company in their right mind insures something that is being taken out to be deliberately put in danger with such a high risk of damage?
So like combat ships?
Personally I think the suggestion of insurance for implants is well placed and would contribute a much needed significant drain to the ISK pot in the game.
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Tekashi Kovacs
Golfclap Inc
0
|
Posted - 2012.02.01 18:08:00 -
[390] - Quote
The only problem I see is what would happen to pirate implants? You guys better post some ideas, how to fix them.
They could be simply moved to 6-10 slots (omega removed), but with removal of their +3 att stat they would become kinda weak, no? They could be boosted, by replacing their +att bonus with something else OR increasing their other bonus (not recommended).
1-5 slots could be left untouched eventually, just for pirate implants purpose - is it worth?
I personally would like pirate implants to become some kind of permanent boosters, that "enchants" any other hardwire implants with their 2nd effect. So basically you could buy, lets say, snakes and enchant your 6-10 hardwires with them. they both would be lost with pod ofc.
And good topic is good topic, I support. |

E man Industries
SeaChell Productions
209
|
Posted - 2012.02.01 18:19:00 -
[391] - Quote
I strong DO NOT support this.
Implants represent a risk vs reward....these should be kept in eve.
I fly with 3+'s in 0.0 and 4+in high. I balance that out according the reward vs risk I take. Giving everyone 5+ would be silly.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

Bugsy VanHalen
Society of lost Souls
18
|
Posted - 2012.02.01 18:35:00 -
[392] - Quote
I kinda like this idea. but there is one huge downside.
attribute implants are a huge isk sink. many many players believe a full set of +5 implants is an absolute must. Personally I run with +4s as I can get a full set of +4s for the price of a single +5. but As I said they are a big isk sink.
With the inflation I have seen in game in the last two years(mostly over the last 6 months) isk sinks need to be added not taken away, or we risk inflation raising the entry level of general game play above what a new player can afford. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1004
|
Posted - 2012.02.01 18:43:00 -
[393] - Quote
Velicitia wrote:Vertisce Soritenshi wrote:... who will refuse to PvP because they have a billion ISK in implants in their head they don't want to lose ... you have to be *REALLY* unlucky to lose a pod in empire space. A billion isk in implants isn't exactly that much, a HG slave set will take up a fair portion of that (if not the whole thing), and people PVP with those ... Taking out learning implants won't make people PVP ... they'll then cry that they can't PVP because of how expensive it is to replace their ships (which you lose a LOT more than pods). Really? I recall seeing a lot of threads about people being ganked in highsec. Heck I have been podded on a gate from smartbombs in lowsec before while traveling in a shuttle. Some people who live in WH space run with high value implants and avoid PVP at all costs. I am sure there are those that do the same in nullsec. But yes...people will always find new reasons to ***** and complain about something.
I haven't had any implants in my character for 2 months now. I live and run out of WH space. I have no jumpclone option. I could spend another 400 mil for a set of +4's but I just don't care to. The bonus to my training time just isn't that valuable to me. Each to their own. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Vertisce Soritenshi
Varion Galactic Tragedy.
1004
|
Posted - 2012.02.01 18:47:00 -
[394] - Quote
Grumpy Owly wrote:Vertisce Soritenshi wrote:Shazzam Vokanavom wrote:Currently the implant process contitutes a significant isk sink to the game with the LP payments going to the NPCs, how do you propose to balance the impact to the economy with simply removing them?
Side note: Maybe add an insurance process for implants akin to ships? In theory also an extra helpful game ISK sink. This would help to irradicate some of the risk aversion associated with implant use. You have a valid point. CCP proposed the idea to the CSM so I bet they have an idea ready. Personally I would say that removing learning implants will encourage more PvP. The increased loss of ships will spur the purchase of new ships which in turn moves the economy all around. It is quite possible that the removal of learning implants itself can be the payoff. I know many people who will refuse to PvP because they have a billion ISK in implants in their head they don't want to lose and then replace. Take that out of the equation and they would go out and either kill a bunch of other ships or lose their own. The buying and trading of ships only transfers isk around it is not a sink to the game. Quote:I would say no to the insurance idea. We really don't need to break that anymore than it already is. Frankly I am to the point where I believe insurance shouldn't even exist. What company in their right mind insures something that is being taken out to be deliberately put in danger with such a high risk of damage? So like combat ships? Personally I think the suggestion of insurance for implants is well placed and would contribute a much needed significant drain to the ISK pot in the game.
Can you clarify for me then how buying new implants IS an ISK sink? Every implant I have purchases has been from another player...not an NPC. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Andski
GoonWaffe Goonswarm Federation
1865
|
Posted - 2012.02.01 18:53:00 -
[395] - Quote
Vertisce Soritenshi wrote:Can you clarify for me then how buying new implants IS an ISK sink? Every implant I have purchases has been from another player...not an NPC.
The implants are sourced from LP stores, and cost a certain amount of LP and ISK. andski for csm7~ |

Velicitia
Open Designs
488
|
Posted - 2012.02.01 19:14:00 -
[396] - Quote
Vertisce Soritenshi wrote:Velicitia wrote:Vertisce Soritenshi wrote:... who will refuse to PvP because they have a billion ISK in implants in their head they don't want to lose ... you have to be *REALLY* unlucky to lose a pod in empire space. A billion isk in implants isn't exactly that much, a HG slave set will take up a fair portion of that (if not the whole thing), and people PVP with those ... Taking out learning implants won't make people PVP ... they'll then cry that they can't PVP because of how expensive it is to replace their ships (which you lose a LOT more than pods). Really? I recall seeing a lot of threads about people being ganked in highsec. Heck I have been podded on a gate from smartbombs in lowsec before while traveling in a shuttle. Some people who live in WH space run with high value implants and avoid PVP at all costs. I am sure there are those that do the same in nullsec. But yes...people will always find new reasons to ***** and complain about something.
Ganked in hisec != podded. Running into a discogeddon on a gate is "unlucky".
I never said *everyone* PvP'd with HG slaves ... but there are people who do. It all depends on what they can afford to lose. |

Benedic
GoonWaffe Goonswarm Federation
4
|
Posted - 2012.02.01 19:29:00 -
[397] - Quote
I support this because it's a pain in the ass to replace them when I die (which I do, a lot)! |

Vertisce Soritenshi
Varion Galactic Tragedy.
1004
|
Posted - 2012.02.01 19:37:00 -
[398] - Quote
Velicitia wrote: Ganked in hisec != podded. Running into a discogeddon on a gate is "unlucky".
I never said *everyone* PvP'd with HG slaves ... but there are people who do. It all depends on what they can afford to lose.
I think you need to realize that not every pod gets away in highsec. People are podded in highsec probably a lot more than you believe them to be. And luck has nothing to do with it.
Andski wrote:Vertisce Soritenshi wrote:Can you clarify for me then how buying new implants IS an ISK sink? Every implant I have purchases has been from another player...not an NPC. The implants are sourced from LP stores, and cost a certain amount of LP and ISK. Ah...I don't exactly use the LP store. I thought they could be created from blueprints. That makes sense then. I suppose more ISK sinks are always needed so removing learning implants would create a loss in ISK sinks. I may have to rethink my support of this thread. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Velicitia
Open Designs
489
|
Posted - 2012.02.01 20:49:00 -
[399] - Quote
Vertisce Soritenshi wrote:Velicitia wrote: Ganked in hisec != podded. Running into a discogeddon on a gate is "unlucky".
I never said *everyone* PvP'd with HG slaves ... but there are people who do. It all depends on what they can afford to lose.
I think you need to realize that not every pod gets away in highsec. People are podded in highsec probably a lot more than you believe them to be. And luck has nothing to do with it.
OK, there's also the "pvp newbie" crowd ...
we need CCP Diagoras to get us the stats on ship losses overall in hisec, and compare that to subsequent pod losses to really get a decent metric. However, pods insta-warp off, so you should be able to GTFO to a safe (or the star, or a planet) most of the time. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1004
|
Posted - 2012.02.01 20:53:00 -
[400] - Quote
I would agree. The only way to truly know would be the stats. I agree that while pods insta warp that people should be able to get away but insta locking ships and smartbombs sometimes prevent this. I won't mention the AFK deaths because those ones deserve to be podded. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Velicitia
Open Designs
489
|
Posted - 2012.02.01 21:25:00 -
[401] - Quote
Vertisce Soritenshi wrote:I would agree. The only way to truly know would be the stats. I agree that while pods insta warp that people should be able to get away but insta locking ships and smartbombs sometimes prevent this. I won't mention the AFK deaths because those ones deserve to be podded.
On the issue of smartbombs, it's pretty rare that you're going to find someone with those in PvP situations. Much less so in hisec, because if you hit a non WT, or the station, or a gate gun ... and CONCORD is going to come and say "hi". I mean, sure, it's possible that a domi or other droneboat may have one or two fit, but you have to be really careful about using them... and the range isn't exactly far.
Insta-locking ships still take a second or so to lock you, and that really comes down to luck as to who ticks first (the person trying to GTFO, or the point on the instalock).
|

GetSirrus
Imperial Academy Amarr Empire
3
|
Posted - 2012.02.01 23:45:00 -
[402] - Quote
not supported.
really, implants prevent ship to ship combat? so what. PvP is not and never limited ship destruction. Your argument is immediately INVALID. Every aspect of the game is confrontation.
Industry implants. I need to compete against other producers of blueprints. Implants for copy speed, material research and time research. And why would I risk these on a roam? Is the intention that these too be removed because a vocal minority fails to understand levels of adversal play?
I choose to take the risk of implants, for a greater reward.
Is the sandbox so limited for some, they can only see the kicking of castles?
Your insipid argument could be extended to expensive Mindlinks being risk adverse? Or an expensive set used for probe scanning and exploration? Remove those too, because these pilots choose not engage ship to ship?
So where does it end? |

Andski
GoonWaffe Goonswarm Federation
1876
|
Posted - 2012.02.01 23:48:00 -
[403] - Quote
wow you totally didn't read the fact that i left out hardwirings
might as well biomass your forum alt and roll a new one! andski for csm7~ |

Akirei Scytale
Test Alliance Please Ignore
573
|
Posted - 2012.02.02 00:13:00 -
[404] - Quote
This is a surprisingly well thought out, simple idea, and it is consistent with the removal of learning skills. It also fixes a whole lot of issues regarding null PvP and jumpclones, as mentioned. |

Mourning Souls
Questionable Morality
2
|
Posted - 2012.02.02 00:22:00 -
[405] - Quote
I dislike agreeing with (TEST)icles and Goons, but I like this idea. |

GetSirrus
Imperial Academy Amarr Empire
3
|
Posted - 2012.02.02 04:31:00 -
[406] - Quote
grumble grumble, post eating forum. |

Velicitia
Open Designs
492
|
Posted - 2012.02.02 13:32:00 -
[407] - Quote
Vertisce Soritenshi wrote:I would agree. The only way to truly know would be the stats.
Ask, and we shall receive.
CCP Diagoras wrote: Total PVP high sec kills in Jan 2012; 50,460 with 22,852 victims and 10,151 killers.
CCP Diagoras wrote: 7,367 capsules destroyed in high sec belonging to 5,915 different chars, by 2,117 different characters in Jan 2012.
So, 14.5% of kills in hisec result in a podding. At least this is how it worked out in January. Over the course of a year then, 15-20% would be more than generous of an assumption.
edit -- So a 1 in 5 chance of losing your pod... learning implants are fine. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1011
|
Posted - 2012.02.02 14:08:00 -
[408] - Quote
Nice. And that is just highsec as you said. Low and nullsec, especially nullsec, probably have far more pod kills. Not to mention WH space. Honestly with all the PvP I have seen in WH space I have seen very few pods get away...especially with bubblers. Either way. You were right in that the number is lower than I thought.
I don't think this is a question of would removing learning implants encourage more PvP, I think it definately would. The question is how would the ISK from no longer losing those implants balance out in the game. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Velicitia
Open Designs
492
|
Posted - 2012.02.02 15:20:00 -
[409] - Quote
Vertisce Soritenshi wrote:Nice. And that is just highsec as you said. Low and nullsec, especially nullsec, probably have far more pod kills. Not to mention WH space. Honestly with all the PvP I have seen in WH space I have seen very few pods get away...especially with bubblers. Either way. You were right in that the number is lower than I thought.
I don't think this is a question of would removing learning implants encourage more PvP, I think it definately would. The question is how would the ISK from no longer losing those implants balance out in the game.
I don't think lowsec would be much higher than highsec -- still can't bubble ... though on the other hand, the PvP guys are probably "better" at the twitch-lock that you need to nab a pod... I'd be surprised if it's above 33%.
Nullsec/W-space is probably closer to 50% (or even higher), so the question of implants there is probably valid.
|

TheBlueMonkey
Natural Progression
17
|
Posted - 2012.02.02 15:29:00 -
[410] - Quote
Following this logic all implants are pointless as someone who want's to be hyper optimized in X needs to have the implants for that and will then not want to play the game incase they lose them.
so
although they bug me
I'll just stick to using what I can afford to lose. |

Hilmar Myhra
Rent a Hole
0
|
Posted - 2012.02.06 17:50:00 -
[411] - Quote
TheBlueMonkey wrote:Following this logic all implants are pointless as someone who want's to be hyper optimized in X needs to have the implants for that and will then not want to play the game incase they lose them.
Most Hardwiring implants have an actual impact on your ship. If you don't fly with them, they bring you nothing. Learning implants don't work that way. There is a similar issue with, say, industry implants, but it's a minor one as characters with these implants rarely undock to pvp anyway.
Learning implants affect everyone and make people less willing to risk in pvp, so...
/Supported
|

Disdaine
237
|
Posted - 2012.02.07 02:11:00 -
[412] - Quote
Hilmar Myhra wrote:Learning implants affect everyone and make people less willing to risk in pvp, so...
Found the problem.
|

rodyas
Tie Fighters Inc
254
|
Posted - 2012.02.07 03:11:00 -
[413] - Quote
I wouldnt mind losing the learning implants, but do like their uniqueness in the game. Not sure what to replace them with.
Only think I can think of is like learning stones in CQ, not sure if that will be a hit though. Other then that can only think of learning skills again :). Make learning skills like rigging is designed. Cybernetics for the core skill. Then the attribute skill maybe it will be a 2x skill to train after cybernetics. Want the learning skill at 4 train cyber to 4 then that skill. or want 5 train cyber to 5 then that skill. Maybe make the attribute skill a 1x one but thought that maybe too cheap.
Only thing I can think of, maybe better ideas. Threads like this generally result in anything positive.
Locked. |

Andski
GoonWaffe Goonswarm Federation
1948
|
Posted - 2012.02.07 04:33:00 -
[414] - Quote
Disdaine wrote:Hilmar Myhra wrote:Learning implants affect everyone and make people less willing to risk in pvp, so...
Found the problem.
the opinion of a pro-incarna, anti-csm incursion running roleplayer alt is hardly relevant andski for csm7~ |

Smiling Menace
Star Nebulae Holdings Inc.
122
|
Posted - 2012.02.07 05:41:00 -
[415] - Quote
Think a lot of people are totally missing the point in this thread.
It's not about riskless pvp in null sec. Anyone living in null for longer than 10 minutes will probably be using a jump clone if they don't want to lose implants or have so much isk that they don't care anyway.
This is about removing an unnecessary barrier to new players that will not have jump clones nor the isk to replace implants if they get podded.
All the things mentioned in this thread about people not participating in fleet is usually from newer players that can't afford the losses the bitter vets can.
Anything that makes the game fun for new players can only ever be a good thing.
And before anyone says anything, yes I do live in null and I have not had any implants in over 3 years so I don't run any risk in loosing pods anyway. I couldn't care less about the 2-3 days I could save on learning something by having learning implants. It isn't that important. Playing the game and killing things is. |

Cearain
Imperial Outlaws
245
|
Posted - 2012.02.07 10:28:00 -
[416] - Quote
Smiling Menace wrote:Think a lot of people are totally missing the point in this thread.
It's not about riskless pvp in null sec. Anyone living in null for longer than 10 minutes will probably be using a jump clone if they don't want to lose implants or have so much isk that they don't care anyway.
This is about removing an unnecessary barrier to new players that will not have jump clones nor the isk to replace implants if they get podded.
All the things mentioned in this thread about people not participating in fleet is usually from newer players that can't afford the losses the bitter vets can.
Anything that makes the game fun for new players can only ever be a good thing.
And before anyone says anything, yes I do live in null and I have not had any implants in over 3 years so I don't run any risk in loosing pods anyway. I couldn't care less about the 2-3 days I could save on learning something by having learning implants. It isn't that important. Playing the game and killing things is.
There used to be corps that allowed people to get free jump clones. Is this no longer the case? Can't null sec alliances let people know how to get free jump clones?
Yeah people who learn about the game actually have advantages over people who remain ignorrant. Do we need to flatten that learning curve? Do we need to dumb down the game for everyone, so we can get more noobs in null sec blobs?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Bonny Lee
Tobruk Heavy Industries Cascade Associates
0
|
Posted - 2012.02.07 10:41:00 -
[417] - Quote
AkJon Ferguson wrote:Not supported. But I would support eliminating the timer on same-station clone swaps. Just like this. |

Bonny Lee
Tobruk Heavy Industries Cascade Associates
0
|
Posted - 2012.02.07 10:43:00 -
[418] - Quote
Smiling Menace wrote:Think a lot of people are totally missing the point in this thread.
It's not about riskless pvp in null sec. Anyone living in null for longer than 10 minutes will probably be using a jump clone if they don't want to lose implants or have so much isk that they don't care anyway.
This is about removing an unnecessary barrier to new players that will not have jump clones nor the isk to replace implants if they get podded.
All the things mentioned in this thread about people not participating in fleet is usually from newer players that can't afford the losses the bitter vets can.
Anything that makes the game fun for new players can only ever be a good thing.
And before anyone says anything, yes I do live in null and I have not had any implants in over 3 years so I don't run any risk in loosing pods anyway. I couldn't care less about the 2-3 days I could save on learning something by having learning implants. It isn't that important. Playing the game and killing things is.
So why remove it? Why cant we find another solution. I do want to keep Implants and learning implants. They are part of EvE. Make it easier to get your first jumpclone perhaps. Make it possible to switch without timer if you are on the same station.
All problems are solved without deleting stuff out off the game.
And one thing you should consider: NOT Everything that is fun for new players is good for EvE. It would be fun for new players to fight in a titan after a month. But it wouldnt be good for eve. |

Shazzam Vokanavom
Hedion University Amarr Empire
63
|
Posted - 2012.02.07 12:12:00 -
[419] - Quote
Bonny Lee wrote:So why remove it? Why cant we find another solution. I do want to keep Implants and learning implants. They are part of EvE. Make it easier to get your first jumpclone perhaps. Make it possible to switch without timer if you are on the same station.
All problems are solved without deleting stuff out off the game.
And one thing you should consider: NOT Everything that is fun for new players is good for EvE. It would be fun for new players to fight in a titan after a month. But it wouldnt be good for eve.
One possible solution could be to add insurance for implants.
"Reduces" but does not completley remove adverse risk associated with using them.
Adds another potentially significant ISK sink into the game.
Dual benefit without the need to simply delete content. |

Andski
GoonWaffe Goonswarm Federation
1953
|
Posted - 2012.02.07 17:24:00 -
[420] - Quote
Bonny Lee wrote:It would be fun for new players to fight in a titan after a month. But it wouldnt be good for eve.
One of our newbies actually scammed his way into one within his first two months
okay, not really andski for csm7~ |

Skex Relbore
The Dominion of Light BLACK-MARK
67
|
Posted - 2012.02.07 20:27:00 -
[421] - Quote
Supported.
Oh and all the dodos squawking "risk vs reward" where is the reward exactly?
Learning implants are a place where not taking risks is rewarded while taking risks is punished.
Sit in high sec with +5 learnings gain faster training, risk little. Fight in nullsec with no implants lose training speed while risking much.
Oh and in PVP it's not a question of whether one is going to lose something rather than when, it's not a risk it's cost.
Even beyond the whole question of cost there is also the factor of availability.
Personally I have no problem risking +4s 40 mil isn't all that much in the scheme of things, but atm I'm stuck in a +3 clone not because I wasn't willing to pay for +4s for it but because there were none in the market when I made the clone in question. So now when it comes to a simple question of whether to go that clone (which is in our staging system) I have to calculate the chances of something actually happening to make the loss of learning speed worth it at least until that clone is destroyed.
Training speed is just to valuable a thing, particularly to new players, Once one has a solid skill set it's less so but when you're first starting out and you have all these "required" skills that are on opposing attribute sets it's a BFD (that's Big *#$&$&ing Deal to you civies )
Oh and faceless forum alt cowards, your opinions are discarded because there is no way to check your bonifides no way to see if might actually have some experience to support your opinions and arguments. As an experienced debater I know full well that it's often very easy to support a bullshit argument if you toss out enough unfounded assertions.
You have no credibility and your arguments are worth exactly squat.
Implants are a significant isk sink.. got any actual cites on that?
Because the reality is that most people just simply are not going to be risking expensive implants on a regular basis.
This is something that you rattle off because you think it must be true while the reality is that it just isn't. Learning implants particularly the expensive ones simply aren't replaced that often. Most nullsec PVPers don't wear them so it's not like they're burning through them at a prodigious rate and high and low sec players aren't losing many of them either.
Not at the rate to make them a "significant isk sink"
No for the most part the expensive learning implants get stuck in a high sec clone and left kept in the safe confines of high sec so there is no risk there only reward to the risk averse.
If you are going to base your arguments on "risk vs reward" then you should damned well be sure that the reward scales proportionally with the risk rather than inversely.
Implants are a place where all the rewards go to the non-risk takers.
Personally I agree with the general sentiment that attributes should be removed entirely they are a silly mechanic that really only act to limit peoples choices. and no that's the same as suggesting that everyone gets all skills at 5, prioritizing skills based on need rather than some long term map plan is not the same as eliminating planning all together.
And to all the "I'm willing to risk my implants anyone who doesn't is just a wuss", good for you, You wanna a cookie?
It remains a stupid mechanic that discourages risk taking by rewarding the risk averse.
+1 support
|

Tari Tari
Pator Tech School Minmatar Republic
4
|
Posted - 2012.02.07 20:41:00 -
[422] - Quote
+1
Absolutely no need to encourage sitting in safety just to train optimally. It defeats the entire premise of getting new players into the action from day one and getting them into competetive and useful positions as soon as possible. Furthermore it rewards risk-free pvp and promotes the most nauseating faggotry (see: Amamake residents such as Heretics and their Orcas). |

Cearain
Imperial Outlaws
247
|
Posted - 2012.02.07 22:55:00 -
[423] - Quote
Skex Relbore wrote: Implants are a significant isk sink.. got any actual cites on that?
Because the reality is....
The reality is in the market order histories. You can see for yourself. Someone posted data earlier in this thread too. It was just ignored.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Disdaine
237
|
Posted - 2012.02.07 23:50:00 -
[424] - Quote
I propose free clones and module insurance as well.
Hell, why not just respawn a player in his ship at the nearest station upon death.
That'll be more friendly to new players, never a bad thing. All those week old players refusing to respond to a cta cause they're running incursions in +5's. Shame. |

Andski
GoonWaffe Goonswarm Federation
1984
|
Posted - 2012.02.08 04:15:00 -
[425] - Quote
Disdaine wrote:I propose free clones and module insurance as well.
Hell, why not just respawn a player in his ship at the nearest station upon death.
That'll be more friendly to new players, never a bad thing. All those week old players refusing to respond to a cta cause they're running incursions in +5's. Shame.
that's clearly a natural extension of this proposal, dumbass yeah no i'm not actually running for csm7
got you lol!!!!!!!!!!!!! |

RubyPorto
Profoundly Disturbed RED.Legion
1393
|
Posted - 2012.02.08 04:24:00 -
[426] - Quote
Andski wrote:Disdaine wrote:I propose free clones and module insurance as well.
Hell, why not just respawn a player in his ship at the nearest station upon death.
That'll be more friendly to new players, never a bad thing. All those week old players refusing to respond to a cta cause they're running incursions in +5's. Shame. that's clearly a natural extension of this proposal, dumbass
Hey, he probably has a very large one, so if asses are anything like brains, it would be a very smart one. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Skex Relbore
The Dominion of Light BLACK-MARK
67
|
Posted - 2012.02.08 20:40:00 -
[427] - Quote
Cearain wrote:Skex Relbore wrote: Implants are a significant isk sink.. got any actual cites on that?
Because the reality is....
The reality is in the market order histories. You can see for yourself. Someone posted data earlier in this thread too. It was just ignored.
I don't recall any data posted regarding this then again I only skimmed the last few pages. (Re-skimmed the whole damned thing and no actual citation of any sort to back up the claim)
Tell you what though, claiming that Implants are a significant part of the EVE economy (do you have any idea how big the EVE economy is ) is a positive claim and as such the burden of proof is on the person making the claim. So no i'm not going to go on a unicorn hunt trying to prove a negative. If you are going to make that argument you provide the evidence to back it up.
Otherwise I'm just going to assume you are going with ROMA data. |

Arafelis Keikira
Command N
0
|
Posted - 2012.02.09 15:16:00 -
[428] - Quote
Speaking as a new player, I agree that losing +4/5s I can't afford to replace is a significant deterrent to hazardous behavior. Assuming the appropriate mentality is risk vs reward, the 'risk' weight jumps way up any time I consider anything remotely dangerous. Still, there seems to be an excessive amount of hyperbole present.
It is to everyone's benefit, especially serious PvPers, to encourage new and relatively unskilled players to enter the game, play actively, take risks, and ideally to accumulate possessions worth taking from them. A pool of sharks needs fresh fish. Conversely, EVE does not and is not intended to appeal to everyone. Catering to newbies just because they are newbies will not sustain or grow the population; it will at best temporarily boost it with, lacking a better term, "spoiled brats." They'll leave for the next game quickly whether or not their demands are met.
With that in mind, I think the question isn't "How can we protect newbies from risk?" (which I don't think the OP was asking anyway), but instead "How can we encourage newbies to take risks?"
Some people have suggested lowering the timer on jump clones. I actually support this, but as a skill that branches off Infomorph Psych III or IV. It actually *is* a risk-avoidance rather than risk-mitigation strategy, since at a short (hour or less) cooldown there is simply no reason to ever risk one's expensive implants. I support it because it makes jump clones more interesting, and would suggest a rank 3 to 5 skill with a 10% reduction per level. If we really wanted to make experienced players truly galaxy-hoppers, a second, rank 8 branching skill could be added that reduces cooldown by a flat two hours per level. I would strongly discourage this because it would look attractive to new players, creating another logical barrier to play. Still, it would be fascinating if some way around this could be developed.
Someone else suggested "learning boosters." I think this is fairly interesting; it could actually be turned into a fairly robust system, with the effectiveness of the booster decreasing the more total skill points the character has (so a sub-million SP character might get a +4 boost from a cheap booster, but a 20-mil one would need an expensive booster to have an effect). It would be an option if learning implants were simply dropped from the game without adding to characters' base attributes. Like all boosters, these would be lost on death, making this a risk-mitigation (since they would presumably be cheaper than implants currently are, especially for low-sp characters) rather than risk-avoidance strategy.
The OP's suggestion is actually fairly good, by my metric. If implant slots I-V were replaced with 'career implants,' they could provide an immediate boost to newbies (so they would still risk ISK on them), but would only be beneficial to players who were actively engaging in the game. In particular, I would find useful implants boosting:
- mission rewards (perhaps one for each category - sec dist and mining)
- mining yield (folded a bit in the above)
- ship speed
- cargo space
- Trade skill effects
- Tackling (an obvious choice for newbie implants, really)
That would leave me much more free to focus on training core skills.
Lastly is the idea of clone insurance. Allowing characters to insure their clones would encourage them to take more risks with those; even a relatively small upper limit on insurance packages, such as 15-35% of market value of implants, would dramatically encourage risk-taking since the perceived loss is much less (some compensation is infinitely more than no compensation). I think the best option would be a flat value per level of package, plus 15/20/25/30% of implants. The cost per package level would be dependent on how frequently the character has recently died, with a cap of 75% of the cost of the package's pay-out. The pay-outs should be calibrated such that dying and re-purchasing the appropriate level of medical clone is always a net loss. |

Tekashi Kovacs
Golfclap Inc
0
|
Posted - 2012.02.09 16:55:00 -
[429] - Quote
I have better idea, make implants indestructible.
PROs -implants cost goes down -even more pvp -Infomorph Psycholgy V makes sense -less of unnecessary punishment -pvp in full snakes for everyone, not just plex sellers -etc
|

Surge Roth
Center for Advanced Studies Gallente Federation
38
|
Posted - 2012.02.12 09:02:00 -
[430] - Quote
Terrible Idea. Only people with agendas would want to do this  |

Dullmeyr Prodomo
0
|
Posted - 2012.02.12 14:57:00 -
[431] - Quote
Makes sense.
+1 |

Andski
GoonWaffe Goonswarm Federation
2029
|
Posted - 2012.02.12 17:18:00 -
[432] - Quote
Surge Roth wrote:Terrible Idea. Only people with agendas would want to do this 
What agenda, if I may ask? yeah no i'm not actually running for csm7
got you lol!!!!!!!!!!!!! |

Caldari Citizen 786478786
School of Applied Knowledge Caldari State
62
|
Posted - 2012.02.12 17:50:00 -
[433] - Quote
Andski wrote: 1) I don't personally care about losing implants. I can easily replace them and I routinely fly around with +4 sets (don't care to train Cybernetics V) - hell, people routinely fly around with combat implants. Aversion to loss isn't the point behind this thread. It's an issue that affects newbies with limited sources of income. 2) This isn't even about losing implants, it's about "Sorry guys I jumped back to my empire +5 clone so I can't play eve online with you" and "seriously what the hell is the point of learning implants" 3) Nullsec and wormhole residents are at a serious disadvantage over those in highsec (or even lowsec) who are virtually immune to losing pods if they are paying attention and fairly quick on the "warp out" button. You can comfortably do things in empire with your implants - nobody would say the same about nullsec.
Null and WH's have greater risk attached to them, and thus greater rewards. If you're not risk averse (I don't believe you are) and you're not ok with further nerfs to Null / WH incomes (I'm assuming you aren't), then how can you justify calling for something that would make Null/WH's less of a financial risk aka "safer"?
Which brings me to your second point, that the 24hr cooldown on clone jumping prevents people from playing the game. This part I agree with. The cooldown is too cumbersome, provides little in the way of emergent gameplay and "seriously what the hell is the point of a jump clone cooldown".
And to your third point... wait, I thought you said you weren't risk averse. Now I'm confused.
In summation, the solution to real "problem" is not to remove Learning implants and remove the inherent risk they add to Null and WH's, but to reduce the cooldown on clone jumping so that Nullbears can stop using that as an excuse not to show up for CTAs. |

Andski
GoonWaffe Goonswarm Federation
2029
|
Posted - 2012.02.12 17:59:00 -
[434] - Quote
The issue that I see with removing jump clone timers is that a large alliance like Goonswarm would be able to have its members place jump clones strategically and have at least one combat ship at each of those stations, allowing us to quickly form up wherever we want - that'd be overpowered.
I don't consider implant loss a "risk" in nullsec. It's a certainty - for example, I have two +3s and a couple of hardwirings plugged in. Their combined cost is less than 30-40m - I need the hardwirings for my Scimitar, and the +3s are nice for the long skill I'm training. If I get popped (and heh, A-name in a Scimitar, ask me about getting primaried) don't get podded, I'm probably self-destructing my pod to quickly reship and get back on a titan.
Removing bubbles or making cynojammers block covert cynos would make nullsec "safer." Taking away learning implants from the game would take away something that I personally view as a vestige of the days of learning skills. yeah no i'm not actually running for csm7
got you lol!!!!!!!!!!!!! |

Tyrion Struan
GoonWaffe Goonswarm Federation
5
|
Posted - 2012.02.14 08:59:00 -
[435] - Quote
As a new player that has chosen not to spend my first 6 months or something training skills in highsec I think this is a good idea. Risk aversion it may be, but being new and having stepped into nullsec already put me at a disadvantage GÇô with which IGÇÖm fine. (IGÇÖd have quite if I had to play in highsec.) But I would certainly do more pvp if the free set of 3+ I got wasnGÇÖt at risk. While isk making with a new char is doable in nullsec its still limited, and with the exception of PI dependent on the goodwill of higher sp characters. So unless youGÇÖre stupid a certain amount of risk aversion is forced on you. (Which luckily for me do not apply to loosing ships as the alliance provides these for free.)
The way implants enter the game currently also seem a bit opposed to the idea of eve. Most other things are player produced. I like the idea of making learning boosters much like combat boosters. TheyGÇÖll then be produced by players. And drugs seem not too widely used, so this would boost a seemingly underused industry aspect of eve. If one wants to keep the link to the loyalty points to not deprive mission runners of a ready offset of points, make the necessary BPCs available from loyalty stores. There is also a whole range of possibilities here for different combinations, +3 booster for 7 days, +5 for 24h, etc.
|

Killer Gandry
V I R I I Ineluctable.
47
|
Posted - 2012.02.14 14:28:00 -
[436] - Quote
Bad idea.
I always have minimal +3's in. Have 2 clones, one with Perc and Will and other with Int and Mem. Depending on what I train I switch JC.
Goonies are always yapping howmuch ISk they have/make. If they can't afford to lose +3's this game isn't for them.
Just like the saying goes: "Don't fly what you can't afford to lose"
Same applies for implants.
By heading null sec you also accepted the fact you will get into battle and run the risk to lose your implants. Now all of a sudden the Goons don't want to lose their precious implants anymore.
|

Andski
GoonWaffe Goonswarm Federation
2056
|
Posted - 2012.02.14 14:33:00 -
[437] - Quote
Goonies yeah no i'm not actually running for csm7
got you lol!!!!!!!!!!!!! |

Cearain
Imperial Outlaws
266
|
Posted - 2012.02.14 14:47:00 -
[438] - Quote
Skex Relbore wrote:Cearain wrote:Skex Relbore wrote: Implants are a significant isk sink.. got any actual cites on that?
Because the reality is....
The reality is in the market order histories. You can see for yourself. Someone posted data earlier in this thread too. It was just ignored. Tell you what though, claiming that Implants are a significant part of the EVE economy (do you have any idea how big the EVE economy is ) is a positive claim and as such the burden of proof is on the person making the claim. ...
That last quote is a positive claim that you are making. Do you have a proof that it is true, or is what you say self defeating?
Anyway, you can look up the historys of these items yourself. I did and there are allot of them sold for allot of isk.
Or you can refuse to see if what you say about "reality" is true, and continue to try to talk out of the wrong hole. Its your call. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Arafelis Keikira
Command N
2
|
Posted - 2012.02.16 01:05:00 -
[439] - Quote
Caldari Citizen 786478786 wrote:Null and WH's have greater risk attached to them, and thus greater rewards.
Hm. Such as? I admit I'm new to the game, but it very much seems that I can make considerably more isk by highsec missioning or mining veldspar than by taking a long flight out to nullsec and... well, losing ships. Of course, that's partly a function of low skill; I suppose as my sps rise and I become a more combat-capable pilot, I'll be able to look for a much more rewarding activity, carrying with it commensurately increased risk. It's a shame that Incursions don't spawn in high-sec.

Quote: If you're not risk averse ...
In summation, the solution to real "problem" is not to remove Learning implants and remove the inherent risk they add to Null and WH's, but to reduce the cooldown on clone jumping so that Nullbears can stop using that as an excuse not to show up for CTAs.
I don't understand. If the cooldown on jump clones is nerfed that low, when will I ever risk my implants? It sounds like you're also saying you want to remove all risk of losing them. |

Slaktoid
Aperture Harmonics K162
3
|
Posted - 2012.02.16 05:30:00 -
[440] - Quote
Implants have never been a problem for me when it comes to PVP, but I see the point you're making in the thread and I support their removal. I think this could lead to more mayhem, and that's all that matters to me. |

Destination SkillQueue
Are We There Yet
1848
|
Posted - 2012.02.16 09:00:00 -
[441] - Quote
Arafelis Keikira wrote:Speaking as a new player, I agree that losing +4/5s I can't afford to replace is a significant deterrent to hazardous behavior. Assuming the appropriate mentality is risk vs reward, the 'risk' weight jumps way up any time I consider anything remotely dangerous. Still, there seems to be an excessive amount of hyperbole present.
It is to everyone's benefit, especially serious PvPers, to encourage new and relatively unskilled players to enter the game, play actively, take risks, and ideally to accumulate possessions worth taking from them. A pool of sharks needs fresh fish. Conversely, EVE does not and is not intended to appeal to everyone. Catering to newbies just because they are newbies will not sustain or grow the population; it will at best temporarily boost it with, lacking a better term, "spoiled brats." They'll leave for the next game quickly whether or not their demands are met.
With that in mind, I think the question isn't "How can we protect newbies from risk?" (which I don't think the OP was asking anyway), but instead "How can we encourage newbies to take risks?"
Some people have suggested lowering the timer on jump clones. I actually support this, but as a skill that branches off Infomorph Psych III or IV. It actually *is* a risk-avoidance rather than risk-mitigation strategy, since at a short (hour or less) cooldown there is simply no reason to ever risk one's expensive implants. I support it because it makes jump clones more interesting, and would suggest a rank 3 to 5 skill with a 10% reduction per level. If we really wanted to make experienced players truly galaxy-hoppers, a second, rank 8 branching skill could be added that reduces cooldown by a flat two hours per level. I would strongly discourage this because it would look attractive to new players, creating another logical barrier to play. Still, it would be fascinating if some way around this could be developed.
The problem with that solution is, that reality doesn't work the way you think it works, it's noob unfriedly and doesn't solve the issues. Why noob unfriendly? Skill is seen by new players as mandatory before doing PvP, so it has to be trained if you want to PvP. You're putting up new barriers to get people to PvP, when your goal is to bring them down. It takes a little under a week at best case just to be of real use. That's a week of valuable training time thrown down a pointless time sink during a critical time in a new players career, when he is unsure if he wants to sub to the game and just wants to be able to train skills to fly more ships and pew pew.
Why is teleporting or galaxy hopping bad? Well it makes logistics and world travel increasingly pointless diminishing the dynamics of the game and it makes force projection easier. It's the one feature this game doesn't need more of and I'm opposed to any changes, that make teleporting around any more convenient or faster.
More importantly your solution doesn't address the actual issue and your objection to addressing it is misguided. You want to say it's risk avoidance instead of mititagtion and therefore it shouldn't be encouraged. that's just stupid, but I see what you're getting at. You're saying they would never risk those expensive implants when there is a high risk of losing them, so if given the option they would never fly them to PvP. You're right, which is why your idea sucks balls. THEY ARE NEVER GOING TO RISK THEM IN PVP. You either allow them to choose an acceptable risk level and go pew pew or they won't pew pew at all. If your solution doesn't allow them to change to a clone with less expensive implants, they aren't going to play. Either way those implants aren't going to be put at risk and you can't force this issue. All you have to and can decide is which system is better, a system where people wanting to PvP don't because you're preventing them to lower(manage) the risks they have take based on an arbitrary timer or a system where they have the same exact options to manage it, but without unnecessary timers to interfere and could PvP every time they wanted to.
My view is simply, that the limits to the teleportation needs to stay, but in all other cases the clone jump timer is a detriment to the gameplay and needs to go away. Also the more conveneint access people would have to jump clones the better. That is why I would prefer them to be some kind of market items, instead of hidden behind a standings grind barier.
Arafelis Keikira wrote:Someone else suggested "learning boosters." I think this is fairly interesting; it could actually be turned into a fairly robust system, with the effectiveness of the booster decreasing the more total skill points the character has (so a sub-million SP character might get a +4 boost from a cheap booster, but a 20-mil one would need an expensive booster to have an effect). It would be an option if learning implants were simply dropped from the game without adding to characters' base attributes. Like all boosters, these would be lost on death, making this a risk-mitigation (since they would presumably be cheaper than implants currently are, especially for low-sp characters) rather than risk-avoidance strategy.
I'm not a fan of this idea. It just changes one mandatory thing for another and doesn't solve the same issue that pops up with hardwirings. Learning implants cost less on my clone than the hardwire implants I've got, so it doens't do anything for me. It just makes the system more annoying, since I've got to keep popping drugs constantly. So pointless busywork and ISK grind to keep up your training speeds and again doesn't really address the issue of expensive implant losses.
|

Destination SkillQueue
Are We There Yet
1848
|
Posted - 2012.02.16 09:01:00 -
[442] - Quote
Arafelis Keikira wrote:The OP's suggestion is actually fairly good, by my metric. If implant slots I-V were replaced with 'career implants,' they could provide an immediate boost to newbies (so they would still risk ISK on them), but would only be beneficial to players who were actively engaging in the game. In particular, I would find useful implants boosting:
- mission rewards (perhaps one for each category - sec dist and mining)
- mining yield (folded a bit in the above)
- ship speed
- cargo space
- Trade skill effects
- Tackling (an obvious choice for newbie implants, really)
That would leave me much more free to focus on training core skills. And it doesn't address the issue with other slots, which can be much more expensive to lose. The fundamental point remains, if the cost of loss is too high for my wallet, I'm not taking the risk. It's the first rule in EVE: Don't risk what you can't afford to lose. It's a good rule in place for a good reason.
Replace learning implants with job implants is pointless. What does it change? You're going to need them to be competative, so every noob doing that profession will be encouraged to get them making them feel mandatory again, so everyone will get them. Leading to a situation where people don't want to go out and fight, because they don't want to risk their mandatory implants, that in most cases are useless in PvP anyway. Hello point where we started from, glad to see you again.
Arafelis Keikira wrote:Lastly is the idea of clone insurance. Allowing characters to insure their clones would encourage them to take more risks with those; even a relatively small upper limit on insurance packages, such as 15-35% of market value of implants, would dramatically encourage risk-taking since the perceived loss is much less (some compensation is infinitely more than no compensation). I think the best option would be a flat value per level of package, plus 15/20/25/30% of implants. The cost per package level would be dependent on how frequently the character has recently died, with a cap of 75% of the cost of the package's pay-out. The pay-outs should be calibrated such that dying and re-purchasing the appropriate level of medical clone is always a net loss.
While this would get slightly more people to PvP it misses the point once again and introduces a massive ISK faucet to the game already suffering from too many of them. Insurance is a massive ISK faucet in this game. Implants don't cost nearly as much ISK, often non at all, as you would get from losing them. Their market prices can be counted in the hundreds of millions per implant, so losing your pod would turn from a minor ISK sink to a huge ISK fauset. And for what? Knocking of the top few bricks of the wall?
I can only answer this from my perspective, but I wouldn't be any more willing to risk my expensive clones in combat even with insurance. It simply doesn't cover the loss in any meaningful way and I wouldn't want it to try because of the ISK faucet it would cause. The simple fact remains, I'm the one who chooses what kind of risk I'm taking and that isn't going to change no matter what. Either you change the mechanic, so that I can easily do that when there is PvP action about or you accept the fact I'm not participating, if I'm in a non-PvP clone at the time. I would like to participate even during those times, but with how things are now, I can't afford to chance it and consequently won't chance it. |

Gravecall
Nordic Innovations BLACK-MARK
3
|
Posted - 2012.02.16 12:43:00 -
[443] - Quote
One could just as readily use all the arguments for the removal of the learning implants from the game as reason to instead make them indestructible so that you retain them even after podding. I say leave it as it is, if folks want to shy away from a roam because their implants mean more to them than actually playing the game then that's their loss, or is this just an emo whine thread because no one likes Andski enough to come out and play with him? |

Arafelis Keikira
Command N
3
|
Posted - 2012.02.16 21:45:00 -
[444] - Quote
Destination SkillQueue wrote:It takes a little under a week at best case just to be of real use. That's a week of valuable training time thrown down a pointless time sink during a critical time in a new players career, when he is unsure if he wants to sub to the game and just wants to be able to train skills to fly more ships and pew pew.
I'm not sure what you are saying wastes a week. Training Infomorph Psychology? Assuming the worst-case scenario, that every new player suddenly sees I-P as mandatory to IV to train a cooldown reduction skill, it takes around a day to get it to level IV w/ base stats. I don't think that this will happen, as Infomorph Psychology is useless to new, un-corp'd players (no reps at 8 or above). As I said, this idea wasn't really intended to benefit new players.
Quote: ...Either way those implants aren't going to be put at risk and you can't force this issue.
Sure you can. If the only available implants are only useful while undocked, players will either a) not buy them or b) be forced to risk them by undocking. Some players will choose not to buy them; that's neither a flaw with the suggestion nor a fault on their part. The problem is that learning implants are predominately useful while docked.
Quote:My view is simply, that the limits to the teleportation needs to stay, but in all other cases the clone jump timer is a detriment to the gameplay and needs to go away.
I'm sorry... what? What is the distinction between the two things?
Quote:Replace learning implants with job implants is pointless. What does it change? You're going to need them to be competative, so every noob doing that profession will be encouraged to get them making them feel mandatory again, so everyone will get them. Leading to a situation where people don't want to go out and fight, because they don't want to risk their mandatory implants, that in most cases are useless in PvP anyway.
Again, I'm sorry, but... what? People risk actually mandatory equipment all the time -- namely, their ships. I think you are under a mistaken impression here; I did not suggest that profession implants would get people into PvP, I suggested that they would get them to engage in risk. EVE is not a tournament game, like Dust probably will be, or like League of Legends or Team Fortress are. PvP happens opportunistically, not necessarily.
Perhaps what you mean to say is that the benefits of such implants should encourage players to explore low- and null- sec systems rather than staying exclusively in high-sec -- for instance, by offering them benefits to mining low-sec minerals or making it faster to get to and easier to handle low-sec missions. Yeah, that's fine. Although to be honest, I think the first goal is really just to get players to move between systems at all, rather than camping in a single 1.0 or 0.9 somewhere. |

Boo Bhoo
State War Academy Caldari State
0
|
Posted - 2012.02.28 11:33:00 -
[445] - Quote
As a new player, I so totally agree with this proposition  |

BIGTEX123
Screaming War Eagles Incorporated
3
|
Posted - 2012.03.01 03:05:00 -
[446] - Quote
Hmmm it seems everyone is obsessed with optimal training times blah blah...Is it really that important to be so OCD about training time differences of a few days? Just play the game and have fun, and the skills will come in time. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1148
|
Posted - 2012.03.01 14:23:00 -
[447] - Quote
BIGTEX123 wrote:Hmmm it seems everyone is obsessed with optimal training times blah blah...Is it really that important to be so OCD about training time differences of a few days? Just play the game and have fun, and the skills will come in time. Been running without implants for some time now. Just haven't bothered to waste my money on buying new ones yet. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Nathaniel Sandalphon
Open University of Celestial Hardship Art of War Alliance
1
|
Posted - 2012.03.02 07:58:00 -
[448] - Quote
No way is this supported!!
Read all the post to page 10 and I believe all has been said there.
The most important thing is: EVE is a risk game, if you don't like it go play WOW or some other crap more suitable to your ***** gameplay style.
If you don't want to loose implants then just don't buy them, simple as that. Oh wait...you want to skill faster,well guess what buy an implant!!
Goos69 for president  nah...not really but I like his style 
|

Andski
GoonWaffe Goonswarm Federation
2273
|
Posted - 2012.03.02 08:03:00 -
[449] - Quote
Nathaniel Sandalphon wrote:No way is this supported!! Read all the post to page 10 and I believe all has been said there. The most important thing is: EVE is a risk game, if you don't like it go play WOW or some other crap more suitable to your ***** gameplay style. If you don't want to loose implants then just don't buy them, simple as that. Oh wait...you want to skill faster,well guess what buy an implant!! Goos69 for president  nah...not really but I like his style 
tell me more about the risks you take avoiding PvP "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Nathaniel Sandalphon
Open University of Celestial Hardship Art of War Alliance
1
|
Posted - 2012.03.02 08:06:00 -
[450] - Quote
Andski wrote:Nathaniel Sandalphon wrote:No way is this supported!! Read all the post to page 10 and I believe all has been said there. The most important thing is: EVE is a risk game, if you don't like it go play WOW or some other crap more suitable to your ***** gameplay style. If you don't want to loose implants then just don't buy them, simple as that. Oh wait...you want to skill faster,well guess what buy an implant!! Goos69 for president  nah...not really but I like his style  tell me more about the risks you take avoiding PvP
not enough room on this forum to tell you everything about it...
|

Reaver Glitterstim
Dromedaworks inc
39
|
Posted - 2012.03.02 20:11:00 -
[451] - Quote
I have a couple ideas that could fix the problems and avoid removing the implants entirely:
1.) Make pirate implants cheap and illegal, so in nullsec they can be used freely (with a small amount of discretion) while highseccers will be stuck with the bland highsec implants. Everyone with a pirate set already could be refunded whatever it costs to get them (I don't even know how they are obtained) but there should be some refund policy even if they're using it in nullsec because they paid a lot for it.
2.) Make the jump clone timer go both ways, so you can jump twice per 2 days. If you join fleets less often than once per two days, you could jump to null for the duration of the fleet and then jump right back. But I like the above idea better. |

OfBalance
Caldari State
126
|
Posted - 2012.03.09 02:52:00 -
[452] - Quote
They should have left at the same time as learning skills.
+1 |

Boo mkII
Sense of Serendipity Echoes of Nowhere
10
|
Posted - 2012.04.23 16:19:00 -
[453] - Quote
I was wondering... Is it the right place to discuss subjects like this ? Cause here I believe at best we only will have CSM attention... :) |

Eternal Error
Exitus Acta Probant
0
|
Posted - 2012.04.23 18:30:00 -
[454] - Quote
Negative. Implants are there to provide an additional element of risk and choice. |

Dexxel Farcry
Taggart Transdimensional Virtue of Selfishness
1
|
Posted - 2012.04.23 22:41:00 -
[455] - Quote
This proposal sucks.
|

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
519
|
Posted - 2012.04.23 22:45:00 -
[456] - Quote
So are people who necro. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

Davon Mandra'thin
Solar Horizon Directive
16
|
Posted - 2012.04.23 23:08:00 -
[457] - Quote
No. That is all. |

Nazowa
UK Corp RAZOR Alliance
1
|
Posted - 2012.04.25 09:07:00 -
[458] - Quote
Remove learning implants. I do support this. |

Iri'yana
State War Academy Caldari State
2
|
Posted - 2012.04.25 09:24:00 -
[459] - Quote
Eternal Error wrote:Negative. Implants are there to provide an additional element of risk and choice.
Good argument. Plus, implant also serve a an ISK drain on the game economy being only produced and offered by NPC. Get rid of them and CCP will take away your money in just another way or limit you income by botteling up one or two ISK faucets. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1562
|
Posted - 2012.04.25 13:12:00 -
[460] - Quote
Iri'yana wrote:Eternal Error wrote:Negative. Implants are there to provide an additional element of risk and choice. Good argument. Plus, implant also serve a an ISK drain on the game economy being only produced and offered by NPC. Get rid of them and CCP will take away your money in just another way or limit you income by botteling up one or two ISK faucets. You don't know what an ISK sink is, do you? EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Malcanis
Vanishing Point. The Initiative.
3485
|
Posted - 2012.04.25 14:39:00 -
[461] - Quote
Vertisce Soritenshi wrote:Iri'yana wrote:Eternal Error wrote:Negative. Implants are there to provide an additional element of risk and choice. Good argument. Plus, implant also serve a an ISK drain on the game economy being only produced and offered by NPC. Get rid of them and CCP will take away your money in just another way or limit you income by botteling up one or two ISK faucets. You don't know what an ISK sink is, do you?
Learning implants sourced from the LP store are a considerable ISK sink (12M ISK for a +4, I believe) Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
521
|
Posted - 2012.04.25 14:56:00 -
[462] - Quote
Malcanis wrote:Vertisce Soritenshi wrote:Iri'yana wrote:Eternal Error wrote:Negative. Implants are there to provide an additional element of risk and choice. Good argument. Plus, implant also serve a an ISK drain on the game economy being only produced and offered by NPC. Get rid of them and CCP will take away your money in just another way or limit you income by botteling up one or two ISK faucets. You don't know what an ISK sink is, do you? Learning implants sourced from the LP store are a considerable ISK sink (12M ISK for a +4, I believe)
Was Gonna say....someone forgot to get their cup of quafe. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

Cearain
Imperial Outlaws
347
|
Posted - 2012.04.25 17:01:00 -
[463] - Quote
Andski wrote:Nathaniel Sandalphon wrote:No way is this supported!! Read all the post to page 10 and I believe all has been said there. The most important thing is: EVE is a risk game, if you don't like it go play WOW or some other crap more suitable to your ***** gameplay style. If you don't want to loose implants then just don't buy them, simple as that. Oh wait...you want to skill faster,well guess what buy an implant!! Goos69 for president  nah...not really but I like his style  tell me more about the risks you take avoiding PvP
Your argument here is a bit hamfisted. Your logic is that anything that involves risk in pvp can prevent pvp and therefore should be removed. That sort of ruins the entire point of the game.
If implants are a particular problem for null sec due to bubbles then make it so null sec bubbles don't hold pods. Thats easy. But don't ruin the game for everyone due to one particular isolated problem.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Richard Desturned
GoonWaffe Goonswarm Federation
214
|
Posted - 2012.04.25 22:28:00 -
[464] - Quote
wow it's like you totally missed the last 23 pages of this discussion
let's get something out of the way here: this isn't about risks in pvp, this is about being rewarded for /not/ taking risks eh |

Iri'yana
State War Academy Caldari State
3
|
Posted - 2012.04.26 12:17:00 -
[465] - Quote
Vertisce Soritenshi wrote:Iri'yana wrote:Eternal Error wrote:Negative. Implants are there to provide an additional element of risk and choice. Good argument. Plus, implant also serve a an ISK drain on the game economy being only produced and offered by NPC. Get rid of them and CCP will take away your money in just another way or limit you income by botteling up one or two ISK faucets. You don't know what an ISK sink is, do you?
Well ... I think I do. Basically it comes down to interaction with NPCs. If you get money from them (bounties, mission rewards, insurance payouts etc.), then its an ISK faucet. If you give money to them (LP stores, NPC taxes, fees etc.), then it is an ISK sind.
Payments between players don't change the amount of ISK in game. If your ship gets shot down, then you have lost an investment and assets worth a certain amount of ISK. But another player, who manufactured all that stuff, got paid for those assets and still has the money. So no change to the overall in-game ISK amount. |

Anton Abo
State War Academy Caldari State
8
|
Posted - 2012.04.27 11:51:00 -
[466] - Quote
Malcanis wrote:Vertisce Soritenshi wrote:Iri'yana wrote:Eternal Error wrote:Negative. Implants are there to provide an additional element of risk and choice. Good argument. Plus, implant also serve a an ISK drain on the game economy being only produced and offered by NPC. Get rid of them and CCP will take away your money in just another way or limit you income by botteling up one or two ISK faucets. You don't know what an ISK sink is, do you? Learning implants sourced from the LP store are a considerable ISK sink (12M ISK for a +4, I believe)
Not exactly ; The LP store is an ISK sink. The implants are just one of many elements of the store. If you don't buy implants with the LP, you will still use those points for other things, and the sink will remain.
And, no, implants are a reward for not taking risk. Hence i support the thread from OP. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
527
|
Posted - 2012.04.27 14:24:00 -
[467] - Quote
Anton Abo wrote:Malcanis wrote:Vertisce Soritenshi wrote:Iri'yana wrote:Eternal Error wrote:Negative. Implants are there to provide an additional element of risk and choice. Good argument. Plus, implant also serve a an ISK drain on the game economy being only produced and offered by NPC. Get rid of them and CCP will take away your money in just another way or limit you income by botteling up one or two ISK faucets. You don't know what an ISK sink is, do you? Learning implants sourced from the LP store are a considerable ISK sink (12M ISK for a +4, I believe) Not exactly ; The LP store is an ISK sink. The implants are just one of many elements of the store. If you don't buy implants with the LP, you will still use those points for other things, and the sink will remain. And, no, implants are a reward for not taking risk. Hence i support the thread from OP.
How do you figure? Haven't been watching the killboards lately I take it?
================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

Corbin Blair
Federal Navy Academy Gallente Federation
57
|
Posted - 2012.04.28 09:48:00 -
[468] - Quote
Faife wrote:Posters attitude is typical of high sec carebears like him. The point of learning implants is to give an advantage to people who don't die and create a greater death penalty for people who die and are bad at pvp. This is something he might find exciting and intriguing if he were to join an actual corp and move to 0.0, which I recommend for him. I was going to flame you until I saw your alliance. Well played sir. Almost got me.
Anton Abo wrote:And, no, implants are a reward for not taking risk. Hence i support the thread from OP. I completely agree. |

Valkyrie D'ark
Armed Resistance Movement
5
|
Posted - 2012.04.28 10:11:00 -
[469] - Quote
So this is how the drones are controlled to manipulate things. Interesting. Anyway, Leave our attribute implants alone. No real pilot ever stopped himself from having funn coz of impants. Only wimps like you. If you havent noticed the best combat implants are the most expensive ones. If anything theyv should change sets to give +5 to char attributes |

Andski
GoonWaffe Goonswarm Federation
3922
|
Posted - 2012.04.28 10:14:00 -
[470] - Quote
Valkyrie D'ark wrote:So this is how the drones are controlled to manipulate things. Interesting. Anyway, Leave our attribute implants alone. No real pilot ever stopped himself from having funn coz of impants. Only wimps like you. If you havent noticed the best combat implants are the most expensive ones. If anything theyv should change sets to give +5 to char attributes
"drones" lol "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

RubyPorto
Profoundly Disturbed
1462
|
Posted - 2012.04.28 10:41:00 -
[471] - Quote
Drake Draconis wrote:Anton Abo wrote:
And, no, implants are a reward for not taking risk. Hence i support the thread from OP.
How do you figure? Haven't been watching the killboards lately I take it?
Given the same amount of ISK to spend on implants, someone in a Low-Risk environment will gain SP faster than someone in a High-Risk environment because Low-Risk guy can stock a small number of expensive implants, expecting that he will not be podded often, while High-Risk guy has to stock a large number of cheaper implants, expecting that he will be podded frequently.
So Implants reward Low-Risk activities by allowing you to amortize their cost over a much greater number of SP. Single-Shard, Player DrivenSandbox.
5 words. That's what makes it special. |

DODGE CITY
We are the few. -Silicon Heaven-
5
|
Posted - 2012.04.28 14:33:00 -
[472] - Quote
+4 implants are really not that expensive if you use LP . you probably came upon this ideal after you fail suicide ganked a noob and lost your implants if ccp did do away with implants i would want my isk value reimbursed to me i bought them so i could train faster than new players. i consider them a bonus for having alot of high level skills and ability to afford them they should change the name of -áGëíGêÜGëí to nerf this nerf that.. that players wallet is to fat..lol GëíGêÜGëí |

Marlona Sky
Massive PVPness Psychotic Tendencies.
829
|
Posted - 2012.04.28 23:06:00 -
[473] - Quote
DODGE CITY wrote: +4 implants are really not that expensive if you use LP . you probably came upon this ideal after you fail suicide ganked a noob and lost your implants if ccp did do away with implants i would want my isk value reimbursed to me i bought them so i could train faster than new players. i consider them a bonus for having alot of high level skills and ability to afford them
0/10
Remove local, structure mails and revamp the directional scanner! |

RubyPorto
Profoundly Disturbed
1463
|
Posted - 2012.04.29 01:32:00 -
[474] - Quote
DODGE CITY wrote: +4 implants are really not that expensive if you use LP . you probably came upon this ideal after you fail suicide ganked a noob and lost your implants if ccp did do away with implants i would want my isk value reimbursed to me i bought them so i could train faster than new players. i consider them a bonus for having alot of high level skills and ability to afford them
LP you mine are free, amirite?
As for getting the isk value reimbursed, it's like learning skills, they promised that you would train faster full stop, no reference to other players. Any scheme that replaced learning implants would need some way, besides straight reimbursement, to make sure nobody trains significantly slower than they do now.
By the way, +4 implants are cheap if you buy them in isk, but a 30m Isk skull still makes you think twice before jumping in a 5m isk frigate to go on a roam where you don't expect to be able to make it home if your ship asplodes. That's the type of PvP implants end up discouraging.
Thinking about it, what about a hybrid system, Implants AND Boosters (no stacking bonuses ofc). It's not great from a perspective of avoiding rewarding risk-averse behavior, but it would stop punishing risk loving behavior so much. Single-Shard, Player DrivenSandbox.
5 words. That's what makes it special. |

Tri Vetra
Ascetic Virtues
47
|
Posted - 2012.04.30 07:30:00 -
[475] - Quote
i like learning implants because i literally love superficial complexity in my videogames and i hate having fun eragjigjareiejrsgajgrigjrea |

Eryn Velasquez
37
|
Posted - 2012.04.30 09:00:00 -
[476] - Quote
Did'nt read all the 23 pages, but i support the idea to get rid of the learning implants.
If someone posted this before, i apologize, but what about race specific implants?
What i like is the diversity and complexity of this game, but when your toon has trained cybernetics to V, every race is able to use the same implants with the same features. That's boring.
Some new skills like Minmatar/Amarr/Caldari/Gallente cybernetic specialisation would add the ability to use race specific implants. So a Minmatar could better use race specific weapons like Autocannons than an also fully trained Caldari using these.
GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |

Blastfizzle
Quondam Souls of the Universe corporation G00DFELLAS
59
|
Posted - 2012.05.02 09:19:00 -
[477] - Quote
Faife wrote:Posters attitude is typical of high sec carebears like him. The point of learning implants is to give an advantage to people who don't die and create a greater death penalty for people who die and are bad at pvp. This is something he might find exciting and intriguing if he were to join an actual corp and move to 0.0, which I recommend for him.
It's the opposite. Hi-sec carebears are the ones who are quite safe from dying. They might be the worst PvPers, but if they stay away from smartbombing-worthy targets, they are very, very safe.
I am pretty bad PvPer, but even the best in our alliance know that there are daily risks of losing your pod at 0.0. Being good PvPer does not make you invulnerable to getting alphaed and stuck in a bubble.
Therefore, learning implants actually reward carebears. |

Rimase
Bene Gesserit ChapterHouse
27
|
Posted - 2012.05.02 09:39:00 -
[478] - Quote
Attribute Implants buffing skills are ok. There is no problem with that.
Pros:
- They reward the player who wants to progress faster, the player who makes an investment to achieve a target quicker through deciding to play the game longer than expected.
- LP system is a money-sink. It's where ISK leaves the economy, and this not arguable - it is good.
Cons: They can be a tad bit excessive in their buffs. There so much sandbox **** in EVE, it's kinda of redonkulous to have another layer of buffers being Implants and Boosters. Boosters for are especially f-ing excessive.
- Too much is going on - reduce the madness!
After all, if this is not resolved, how can CCP truly balance ships as they say? Proposal:
- Change Attribute Implants to be Attribute-only!
- Change Attribute Implant's 'named' set to give an additional boost in specific attribute(s)
(Instead of skill-buffs)
- Remove Hardwiring Implants but;
- keep Boosters and change them as contraband for upcoming Smuggler professionals.
- NEW: Immortal-grade Clones (Implant)
(Ideal for null sec PvPers and Militia. Illegal in Concord & Empire zones unless Militia)
(Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |

Cearain
Imperial Outlaws
353
|
Posted - 2012.05.02 13:38:00 -
[479] - Quote
Anton Abo wrote:Malcanis wrote:Vertisce Soritenshi wrote:Iri'yana wrote:Eternal Error wrote:Negative. Implants are there to provide an additional element of risk and choice. Good argument. Plus, implant also serve a an ISK drain on the game economy being only produced and offered by NPC. Get rid of them and CCP will take away your money in just another way or limit you income by botteling up one or two ISK faucets. You don't know what an ISK sink is, do you? Learning implants sourced from the LP store are a considerable ISK sink (12M ISK for a +4, I believe) Not exactly ; The LP store is an ISK sink. The implants are just one of many elements of the store. If you don't buy implants with the LP, you will still use those points for other things, and the sink will remain. And, no, implants are a reward for not taking risk. Hence i support the thread from OP.
The lp store is pretty much dead already due to lots of lp from incursions and the agent quality changes. The implants are a very large part of what is left of it. If you take out that substantial amount of the store without replacing it then the few items left will be swampted and the lp stores will almost certainly be worthless.
That is a big impact on the game.
Now why not allow pods to warp out of bubbles? And then you don't have this problem anymore. I mean shooting bubbled pods is not really that challenging is it? You want to destroy a major part of the game (the lp store) that requires thought and research so you can continue to shoot fish in a barrel. That is about as clear an example of dumbing the game down that I can find. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Archdaimon
NorCorp Enterprise No Holes Barred
33
|
Posted - 2012.05.05 00:47:00 -
[480] - Quote
Learning implants like learning skills should be removed.
Keep the hardwirings though. They make a fun risk/reward system. |

Agromos nulKaedi
The Scope Gallente Federation
5
|
Posted - 2012.05.05 00:53:00 -
[481] - Quote
I support it. While on newbie chat it was disheartening how often people would become obsessed with getting faster learning speed, remapping, etc. all of which would lead to more highsec risk averse stuff. People who are risk averse aren't flying around to shoot at you or get shot at, and you kind've need to start the new people's pew addiction early.
If you want good fights you need to make it so that new people won't worry about getting into them. Just replace the whole shebang with somewhat raised base attributes, all flat across the board with no way to change them. Convert all existing learning implants with a direct payoff of SP, much like happened with learning skills. |

Nick Bison
Bison Industrial Inc Thundering Herd
225
|
Posted - 2012.05.06 00:16:00 -
[482] - Quote
Idiotic goon proposal and immediate pile-on of goon supporters. So typical, so obvious.
No support and I could only hope the CSM can see it too.
Nothing clever at this time. |

Andski
GoonWaffe Goonswarm Federation
4049
|
Posted - 2012.05.06 00:23:00 -
[483] - Quote
Nick Bison wrote:Idiotic goon proposal and immediate pile-on of goon supporters. So typical, so obvious.
No support and I could only hope the CSM can see it too.
the fact that you don't support this means that it's clearly a valid proposal
bye now "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Citamarret
GoonWaffe Goonswarm Federation
33
|
Posted - 2012.05.06 02:14:00 -
[484] - Quote
Learning Implants, much like Learning Skills, feel compulsory to new players. Losing them can be prohibitively expensive depending on what level they are.
Hardwirings will still provide a nice risk vs. reward opportunity to players without feeling absolutely 100% necessary. |

Lumi Leena
EVE University Ivy League
0
|
Posted - 2012.05.06 14:27:00 -
[485] - Quote
+1. Learning Implants just encourage people to stay docked up or carebear in hisec, while giving none of the rewards if you PvP. Or do you think shaving those 20 seconds off training time while on a PvP roam before losing your pod was totally worth it? |

Lost True
Paradise project
8
|
Posted - 2012.05.06 15:28:00 -
[486] - Quote
No.
Why implants? Let's remove SP already, so everything will be nice and fair. An ability to fly different sizes of ships determine by paid month of a character.
It's a player's problem, if he is using something that he can't afford to lose.
Having 2 improveds inserted while PVPing it's not such a big deal. |

Conal Orion
KNIGHTS abERRANT
0
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Posted - 2012.05.09 02:22:00 -
[487] - Quote
Supported. |

Arduemont
Malevolent Intentions Ineluctable.
90
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Posted - 2012.05.09 11:07:00 -
[488] - Quote
Not supported.
Really really really wouldn't want this change.
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Klenorren
Aces of Anarchy
0
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Posted - 2012.05.12 01:52:00 -
[489] - Quote
I get what you're saying, because this is exactly what holds me from taking riks/having fun/pvping.
BUT
Every proposal like this is asking to make the game less complicated, more casual and this is NOT good. Making games simple is what ruins them. EvE is huge and as complicated as it gets in gaming world, and its why i absolutely love it.
Cant really vote yes or no on this matter. Just wanted to add my 2 cents.
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