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Andski
GoonWaffe Goonswarm Federation
1104
|
Posted - 2011.12.02 19:26:00 -
[31] - Quote
Goose99 wrote:thetwilitehour wrote:Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  Do you not understand that we are proposing additional implants to exist, simply not learning ones?  Yes, certain implants should be more special to others. Learning is sacred, and should not be lost just because I choose to live in null. I want the benefits of null, but not consequences. 
Post from your main and I'll play ball. Until then, nope. |

Nil'kandra
Dreddit Test Alliance Please Ignore
3
|
Posted - 2011.12.02 19:27:00 -
[32] - Quote
Goose99 wrote:thetwilitehour wrote:Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  Do you not understand that we are proposing additional implants to exist, simply not learning ones?  Yes, certain implants should be more special to others. Learning is sacred, and should not be lost just because I choose to live in null. I want the benefits of null, but not consequences.  Here I thought I established that one need not live in null to suffer these particular consequences.
Selective bias is the best kind of bias. |

Andski
GoonWaffe Goonswarm Federation
1108
|
Posted - 2011.12.02 19:31:00 -
[33] - Quote
Nil'kandra wrote:Goose99 wrote:thetwilitehour wrote:Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  Do you not understand that we are proposing additional implants to exist, simply not learning ones?  Yes, certain implants should be more special to others. Learning is sacred, and should not be lost just because I choose to live in null. I want the benefits of null, but not consequences.  Here I thought I established that one need not live in null to suffer these particular consequences. Selective bias is the best kind of bias.
It's this mentality that everyone in nullsec mines and run sanctums 23/7 in cynojammed systems with 250km of bubbles on every gate. It's ultimately misguided, but hilarious in any case. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
224
|
Posted - 2011.12.02 19:33:00 -
[34] - Quote
Pod ganking thrashers are Test reimbursable now c/d? |

RockyID
GoonWaffe Goonswarm Federation
17
|
Posted - 2011.12.02 20:18:00 -
[35] - Quote
Learning implants discourage playing the game ("having fun") and instead turn it into a paint drying simulator where players are discouraged from going out on that enjoyable destroyer op because "noo my +5s". |

Max Von Sydow
Droneboat Diplomacy
67
|
Posted - 2011.12.02 20:36:00 -
[36] - Quote
This reminds me of an old thread that had a fairly interesting proposal on how to fix this problem.
The idea was more or less to have learning boosters that temporarily (maybe 24h) give you a boost in an attribute, each taking a different booster slot, each giving a bonus in a different attribute, coming in different grades ranging from +1 boosts to +5 boosts. These implants would not stack with implants so if you already have implants the boosters wouldn't do anything, unless the booster effect is higher than the implants. So if you have +3 implants and inject a +4 booster you will have a +4 bonus for the duration of the booster. I personally liked this idea since it mean that I for a small cost can PvP without losing training time and not having to risk my learning implants, while at the same time having the drawback that I would have to spend some extra isk each time I want to PvP. |

Tomytronic
GoonWaffe Goonswarm Federation
28
|
Posted - 2011.12.02 20:53:00 -
[37] - Quote
Why are people so desperate to cling to the restrictions that learning attributes and implants give us? |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
124
|
Posted - 2011.12.02 20:56:00 -
[38] - Quote
I like the learning booster replacement. A lot. |

Malice Asaekkiga
Escape From New Eden
9
|
Posted - 2011.12.02 21:09:00 -
[39] - Quote
Supported.
Learning implants are definitely a barrier to flying in space. I've seen it a thousand times. I've even done it myself when I was a newbie and isk-poor.
While you're at it, get rid of neural remaps. I don't want to hear "I can't train up battlecruisers/battleships/whatever for another X months because I am on my super-optimized int/mem map for int/mem support skills!" ever again. There's a lot of newbies denying themselves fun ships to fly because they're obsessed with optimized training times. But thats another issue. |

Velicitia
Open Designs
150
|
Posted - 2011.12.02 21:23:00 -
[40] - Quote
hell, while we're at it, let's take out the learning queue
learning skills are optional. |

Alticus C Bear
University of Caille Gallente Federation
14
|
Posted - 2011.12.02 21:40:00 -
[41] - Quote
I kept trying to rationalise keeping learning implants but not sure if I can, however I think I have come to the conclusion that it is not the learning implants that are the barrier as In my High Sec clone I have more combat implants that are just as expensive that I would also not want to risk losing.
I would rather shorten the jump clone timer to say 12hrs. that said I still think that the combat implants are more interesting to use and so would probably still support the proposal. |

Andski
GoonWaffe Goonswarm Federation
1116
|
Posted - 2011.12.03 04:13:00 -
[42] - Quote
Alticus C Bear wrote:I kept trying to rationalise keeping learning implants but not sure if I can, however I think I have come to the conclusion that it is not the learning implants that are the barrier as In my High Sec clone I have more combat implants that are just as expensive that I would also not want to risk losing.
I would rather shorten the jump clone timer to say 12hrs. that said I still think that the combat implants are more interesting to use and so would probably still support the proposal.
Reduced jump clone timers would work in a pinch, but in my opinion learning implants are dumb and, well, nobody has come forward with a reasonable objection to their removal, just forum alts parroting "RISK RISK RISK" crap. |

Andski
GoonWaffe Goonswarm Federation
1116
|
Posted - 2011.12.03 04:16:00 -
[43] - Quote
I mean yes, there should be increased risk in nullsec in relation to empire, but being forced to keep implant clones in empire is more of a punishment than a ~consequence~
edit: I realize that mining barge insurance payouts matter a lot to a lot of people but really I'm bumping this |

Midori Tsu
Evolution The Initiative.
8
|
Posted - 2011.12.03 04:41:00 -
[44] - Quote
I haven't had a implant in for atleast 6 months now, can't say i miss them.
Also have 2 clones with full plus +4s and assorted hardwirings. Haven't used them in nearly 7 months. |

Goose99
Republic Military School Minmatar Republic
259
|
Posted - 2011.12.03 04:49:00 -
[45] - Quote
Andski wrote:Alticus C Bear wrote:I kept trying to rationalise keeping learning implants but not sure if I can, however I think I have come to the conclusion that it is not the learning implants that are the barrier as In my High Sec clone I have more combat implants that are just as expensive that I would also not want to risk losing.
I would rather shorten the jump clone timer to say 12hrs. that said I still think that the combat implants are more interesting to use and so would probably still support the proposal. Reduced jump clone timers would work in a pinch, but in my opinion learning implants are dumb and, well, nobody has come forward with a reasonable objection to their removal, just forum alts parroting "RISK RISK RISK" crap.
Risk should only apply to ppl other than myself. Empire carebears should have their pimpboats ganked and lose everything they own, that's fair risk. But I should be able to get podded with zero loss in null bubble. Because I'm not a hypocrite like that. |

Andski
GoonWaffe Goonswarm Federation
1116
|
Posted - 2011.12.03 04:51:00 -
[46] - Quote
Goose99 wrote:Andski wrote:Alticus C Bear wrote:I kept trying to rationalise keeping learning implants but not sure if I can, however I think I have come to the conclusion that it is not the learning implants that are the barrier as In my High Sec clone I have more combat implants that are just as expensive that I would also not want to risk losing.
I would rather shorten the jump clone timer to say 12hrs. that said I still think that the combat implants are more interesting to use and so would probably still support the proposal. Reduced jump clone timers would work in a pinch, but in my opinion learning implants are dumb and, well, nobody has come forward with a reasonable objection to their removal, just forum alts parroting "RISK RISK RISK" crap. Risk should only apply to ppl other than myself. Empire carebears should have their pimpboats ganked and lose everything they own, that's fair risk. But I should be able to get podded with zero loss in null bubble. Because I'm not a hypocrite like that. 
didn't I say to come back with your main? |

Tahna Rouspel
BWE Special Forces Rage Alliance
20
|
Posted - 2011.12.03 05:56:00 -
[47] - Quote
Innominate wrote:Learning implants are exactly like the old learning skills. They provide strong motivation to avoid playing the game, an effect which has a particularly strong effect on newbies.
Get rid of learning implants, add more combat implants.
It does sound reasonable like that.
I personally like that dying and losing a pod is a big deal, but if they replaced the learning attributes with more combat stats, then there would still be a good reason to get implants. |

Goose99
Republic Military School Minmatar Republic
263
|
Posted - 2011.12.03 16:32:00 -
[48] - Quote
Tahna Rouspel wrote:Innominate wrote:Learning implants are exactly like the old learning skills. They provide strong motivation to avoid playing the game, an effect which has a particularly strong effect on newbies.
Get rid of learning implants, add more combat implants. It does sound reasonable like that. I personally like that dying and losing a pod is a big deal, but if they replaced the learning attributes with more combat stats, then there would still be a good reason to get implants.
Except you won't be as compelled to put combat implants in a pod that'll get bubbled. Oh wait, that's the whole point - ensure your null podkill produce zero loss.
WOW is that way -> |

Takeshi Yamato
ALA Biomedical
6
|
Posted - 2011.12.03 17:52:00 -
[49] - Quote
Learning implants are just as bad as learning skills. |

Tsubutai
The Tuskers
30
|
Posted - 2011.12.03 17:59:00 -
[50] - Quote
Supported, although I'm not so keen on the idea of replacing them with slot 1-5 combat implants (pirate sets excepted). |

Andski
GoonWaffe Goonswarm Federation
1130
|
Posted - 2011.12.03 21:50:00 -
[51] - Quote
Goose99 wrote:Tahna Rouspel wrote:Innominate wrote:Learning implants are exactly like the old learning skills. They provide strong motivation to avoid playing the game, an effect which has a particularly strong effect on newbies.
Get rid of learning implants, add more combat implants. It does sound reasonable like that. I personally like that dying and losing a pod is a big deal, but if they replaced the learning attributes with more combat stats, then there would still be a good reason to get implants. Except you won't be as compelled to put combat implants in a pod that'll get bubbled. Oh wait, that's the whole point - ensure your null podkill produce zero loss.  WOW is that way ->
People fly with hardwirings and pirate sets in nullsec all the time.
And I won't be the first to point out the irony of talking about aversion to risk while posting from an NPC corp forum alt.  |

The Mittani
GoonWaffe Goonswarm Federation
2465
|
Posted - 2011.12.03 21:51:00 -
[52] - Quote
Takeshi Yamato wrote:Learning implants are just as bad as learning skills.
I support this proposal and will be pushing it come Wednesday in the meetings.
Better yet, I'll mention it over beer in Islenskibarrin on Tuesday before the summit. That's how much I love you. The Office of the Chairman: A Thread for Constituent Issues |

King Rothgar
Autocannons Anonymous
50
|
Posted - 2011.12.04 04:31:00 -
[53] - Quote
Implants grant you bonuses. Some bonus learning speed, others bonus combat stats. Simple as that. The argument for removing attribute implants could also be applied to gunnery/missile hardwirings. There is no difference. Eve is very much a game about choices. You can learn faster or you can be cheaper or you can use pirate/FW implants for other bonuses. But you must make a choice and that's important in games like eve. The simple fact is you don't need implants at all to raise your skills, it just takes slightly longer without them. Care to know what the difference between my +5 set and a +3 pirate implant set is on the 50d skills I train nowadays? About 5 days. 24 hours of being in the +3 combat implants isn't going to make more than maybe an hour or two difference on that.
I'm ok with adjusting the clone jump timer, hell I'm ok with setting it to a simple 30s session change timer. But the attribute implants are nothing like the learning skills. Learning skills costed basically nothing and you didn't lose them when you got podded. Implants you do. Using implants, even attribute ones, is no different than slapping some faction gear on your ship other than it's obviously strapped to your pod instead. |

Andski
GoonWaffe Goonswarm Federation
1134
|
Posted - 2011.12.04 05:50:00 -
[54] - Quote
King Rothgar wrote:Implants grant you bonuses. Some bonus learning speed, others bonus combat stats. Simple as that. The argument for removing attribute implants could also be applied to gunnery/missile hardwirings. There is no difference. Eve is very much a game about choices. You can learn faster or you can be cheaper or you can use pirate/FW implants for other bonuses. But you must make a choice and that's important in games like eve. The simple fact is you don't need implants at all to raise your skills, it just takes slightly longer without them. Care to know what the difference between my +5 set and a +3 pirate implant set is on the 50d skills I train nowadays? About 5 days. 24 hours of being in the +3 combat implants isn't going to make more than maybe an hour or two difference on that.
I'm ok with adjusting the clone jump timer, hell I'm ok with setting it to a simple 30s session change timer. But the attribute implants are nothing like the learning skills. Learning skills costed basically nothing and you didn't lose them when you got podded. Implants you do. Using implants, even attribute ones, is no different than slapping some faction gear on your ship other than it's obviously strapped to your pod instead.
Hi, this isn't about combat implants (or hardwirings) at all, or about faction implant sets, this is about learning implants exclusively. |

Goose99
Republic Military School Minmatar Republic
263
|
Posted - 2011.12.04 06:16:00 -
[55] - Quote
Andski wrote:King Rothgar wrote:Implants grant you bonuses. Some bonus learning speed, others bonus combat stats. Simple as that. The argument for removing attribute implants could also be applied to gunnery/missile hardwirings. There is no difference. Eve is very much a game about choices. You can learn faster or you can be cheaper or you can use pirate/FW implants for other bonuses. But you must make a choice and that's important in games like eve. The simple fact is you don't need implants at all to raise your skills, it just takes slightly longer without them. Care to know what the difference between my +5 set and a +3 pirate implant set is on the 50d skills I train nowadays? About 5 days. 24 hours of being in the +3 combat implants isn't going to make more than maybe an hour or two difference on that.
I'm ok with adjusting the clone jump timer, hell I'm ok with setting it to a simple 30s session change timer. But the attribute implants are nothing like the learning skills. Learning skills costed basically nothing and you didn't lose them when you got podded. Implants you do. Using implants, even attribute ones, is no different than slapping some faction gear on your ship other than it's obviously strapped to your pod instead. Hi, this isn't about combat implants (or hardwirings) at all, or about faction implant sets, this is about learning implants exclusively.
You aren't planning to use hardwiring anyway, but are unwilling to part with learning bonus. Stop believing in your own lies. All you goon noobs want is to be able to get podded at zero loss. |

Andski
GoonWaffe Goonswarm Federation
1134
|
Posted - 2011.12.04 06:40:00 -
[56] - Quote
Goose99 wrote:You aren't planning to use hardwiring anyway, but are unwilling to part with learning bonus. Stop believing in your own lies. All you goon noobs want is to be able to get podded at zero loss. 
Andski wrote:I won't be the first to point out the irony of talking about aversion to risk while posting from an NPC corp forum alt.  |

Andski
GoonWaffe Goonswarm Federation
1134
|
Posted - 2011.12.04 06:50:00 -
[57] - Quote
i mean let's face it "Goose99" you probably have never set foot in nullsec and you're one of those idiots who thinks that we mine and run sanctums in cynojammed systems with 80 T2 large anchored bubbles on every gate because that's what your friends who were in solar/legion renter corps tell you they did, lmao |

Stahlregen
GoonWaffe Goonswarm Federation
36
|
Posted - 2011.12.04 07:11:00 -
[58] - Quote
Death 2 learning implants. EVERY MORNING I WAKE UP AND OPEN PALM SLAM A VHS INTO THE SLOT. IT'S CHRONICLES OF RIDDICK AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, RIDDICK. I DO EVERY MOVE AND I DO EVERY MOVE HARD. MAKIN' WHOOSHING SOUNDS WHEN I SLAM DOWN SOME NECRO BASTARDS. NOT MANY CAN SAY THEY ESCAPED THE GALAXY'S MOST DANGEROUS PRISON. I CAN. |

King Rothgar
Autocannons Anonymous
51
|
Posted - 2011.12.04 07:45:00 -
[59] - Quote
Andski wrote:King Rothgar wrote:Implants grant you bonuses. Some bonus learning speed, others bonus combat stats. Simple as that. The argument for removing attribute implants could also be applied to gunnery/missile hardwirings. There is no difference. Eve is very much a game about choices. You can learn faster or you can be cheaper or you can use pirate/FW implants for other bonuses. But you must make a choice and that's important in games like eve. The simple fact is you don't need implants at all to raise your skills, it just takes slightly longer without them. Care to know what the difference between my +5 set and a +3 pirate implant set is on the 50d skills I train nowadays? About 5 days. 24 hours of being in the +3 combat implants isn't going to make more than maybe an hour or two difference on that.
I'm ok with adjusting the clone jump timer, hell I'm ok with setting it to a simple 30s session change timer. But the attribute implants are nothing like the learning skills. Learning skills costed basically nothing and you didn't lose them when you got podded. Implants you do. Using implants, even attribute ones, is no different than slapping some faction gear on your ship other than it's obviously strapped to your pod instead. Hi, this isn't about combat implants (or hardwirings) at all, or about faction implant sets, this is about learning implants exclusively.
You fail at reading comprehension. Please try again. |

Andski
GoonWaffe Goonswarm Federation
1142
|
Posted - 2011.12.04 07:52:00 -
[60] - Quote
Reducing the jump clone timer (or removing it out right) has the same effect so vOv you're just rambling
Although I do fear that it'd lead to ~strategic~ placement of jump clones and allow large alliances to essentially run multiple campaigns at once in opposite sides of the galaxy and be able to react far better to attacks on allies, again, in opposite sides of the galaxy. Have you considered that? Replacing learning implants with +5 to the base values of all five attributes is a better solution. |
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