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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
652
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Posted - 2015.03.10 00:09:27 -
[1081] - Quote
Eli Apol wrote:Sorry, here's the screenshot I made earlier of it being used on the Madirmilire gate of Niarja earlier today, feel free to burn a hundred km downwards to see it yourself. i too can wait until the gate is clear to make a screenshot
clearly all 27 people in local were just sitting on the gate
proving grid fu with screenshots is pretty difficult
especially when your overview is cluttered with celestials |
Eli Apol
Pro Synergy
352
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Posted - 2015.03.10 00:11:43 -
[1082] - Quote
Promiscuous Female wrote:Eli Apol wrote:Sorry, here's the screenshot I made earlier of it being used on the Madirmilire gate of Niarja earlier today, feel free to burn a hundred km downwards to see it yourself. i too can wait until the gate is clear to make a screenshot clearly all 27 people in local were just sitting on the gate proving grid fu with screenshots is pretty difficult especially when your overview is cluttered with celestials Go check it yourself then. I'm sorry that I had to refute your argument several hours ago when Niarja was relatively quiet and yet you still won't accept it.
Also note the cunning way they're using mobile depots so they don't have to perform daily maintenance on it as you initially thought would be the case.
Or just ask anyone that has a better grasp of that mechanic than your dear lovely self (anyone that knows about it really).
edit: If you wanted REALLY fast verification, go ask in anti-ganking...then ask them about globby :D |
Alavaria Fera
GoonWaffe
6598
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Posted - 2015.03.10 00:14:01 -
[1083] - Quote
So we're supposed to pretend that the gate is an ihub and the 27 people are sovlasering it...?
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
655
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Posted - 2015.03.10 00:15:29 -
[1084] - Quote
yeah, terrible image, lackluster proof, and overly defensive remarks aside, i guess i forget the point of linking a highsec system in regards to a nullsec thing |
Lena Lazair
Khanid Irregulars Khanid's Legion
423
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Posted - 2015.03.10 00:15:30 -
[1085] - Quote
Based on the goals stated, I'm struggling to figure out why this isn't a new-style deployable.
Give it reasonably high EHP/omni resists along the lines of an MTU. Give it a TINY sig rad to make it hard to bomb and slow for sniper fleets to lock w/o significant sebo. Make it 50 to 100m3 in size. Make it vulnerable to ECM (though omni only; eg omni strengths that must ALL be 0 before jammed) so that it pauses cycling while jammed. Make it impossible to rescoop until a cycle completes successfully (eg destruction or win, no scoop and run).
Grid control? Check; virtually impossible to keep alive a deployable w/o grid control.
Troll-y? Not really... frigates can only carry a few without resupply. This allows legitimate use in fastfrigs/intys to contest abandoned sov, but makes it much tougher to troll entire regions (since they can't rescoop deployed units unless/until they cycle completely).
Occupancy? This makes it even easier for defenders to "prove" occupancy. Any ship that can control grid/apply DPS can destroy a troll deployable, without requiring a defensive e-link of their own. That said, the behavior that deadlocks control when more than one alliance's e-links are deployed should remain. Multiple can be deployed; only question is whether a single pilot should be able to deploy more than one at a time.
Defensible? With a good mix of EHP and sig, should be possible to tweak to a point where sniper/bomber attacks are not effective enough without grid control to pop it before it cycles successfully. Also, true null grid control against sniper/bomber is required (eg proper use of defensive bubbles). |
Eli Apol
Pro Synergy
352
|
Posted - 2015.03.10 00:17:59 -
[1086] - Quote
Promiscuous Female wrote:yeah, terrible image, lackluster proof, and overly defensive remarks aside, i guess i forget the point of linking a highsec system in regards to a nullsec thing I guess it was to show you spouting even more BS when testing my knowledge of mechanics that work in ALL SPACE (not just highsec)?
I mean cmon, the well distributed .pdf all about grid-fu has a massive bee on the top of it and you didn't know? |
Tycho VI
Brave Newbies Inc. Brave Collective
9
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Posted - 2015.03.10 00:19:17 -
[1087] - Quote
Tycho VI wrote:But I mean....You start using the link from a position, you can not deviate more then 90 degrees or a certain verible from the start position or the link breaks....would this alleviate any of the trolling concerns at all? Considering people are worried about users trolling by orbiting at 100+km with a small sig moving at 7km a sec... Not just one guy, but like a fleet of 40+ inty or something in orbit doing a troll circle....If they had to stay within 90 degrees of the start position relative to the structure(you may be able to track them at some point if they make a mistake in their spiral with a couple long range defenders/trolling requires piloting skill etc).
Some quickly made images to illustrate this concept:
The actual angles could be different, this one assumes you pass 90 degrees from the start point in relation to the structure which would deactivate the link.
2 IMAGES:
http://i.imgur.com/2A90q5S.jpg
http://i.imgur.com/Ndgfimz.jpg |
Arrendis
GoonWaffe Goonswarm Federation
317
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Posted - 2015.03.10 00:19:48 -
[1088] - Quote
Tycho VI wrote:Arrendis wrote:Tycho VI wrote:You gotta use some kind of imagination here....Has anyone considered how ridiculous that shooting a laser from a moving ship at a Station, TCU, SBU could somehow force all the workers inside the structure to be forced to end up changing to their side, like a mind control beam really? I would've actually thought that (especially since PGL indicated the Entosis Link began life as an application of the Hacking Modules) it was more indicative of the sovereignty structures being fully automated, rather than crewed. Sov structures have these little windows on them that are lit up, I've always assumed lore wise that there are some crew members manning them...especially stations, and I-Hubs
After all of the problems Microsoft has caused, you're relying on windows? |
Alavaria Fera
GoonWaffe
6598
|
Posted - 2015.03.10 00:20:05 -
[1089] - Quote
Lena Lazair wrote:Based on the goals stated, I'm struggling to figure out why this isn't a new-style deployable.
Give it reasonably high EHP/omni resists along the lines of an MTU. Give it a TINY sig rad to make it hard to bomb and slow for sniper fleets to lock w/o significant sebo. Make it 50 to 100m3 in size. Make it vulnerable to ECM (though omni only; eg omni strengths that must ALL be 0 before jammed) so that it pauses cycling while jammed. Make it impossible to rescoop until a cycle completes successfully (eg destruction or win, no scoop and run).
Grid control? Check; virtually impossible to keep alive a deployable w/o grid control.
Troll-y? Not really... frigates can only carry a few without resupply. This allows legitimate use in fastfrigs/intys to contest abandoned sov, but makes it much tougher to troll entire regions (since they can't rescoop deployed units unless/until they cycle completely).
Occupancy? This makes it even easier for defenders to "prove" occupancy. Any ship that can control grid/apply DPS can destroy a troll deployable, without requiring a defensive e-link of their own. That said, the behavior that deadlocks control when more than one alliance's e-links are deployed should remain. Multiple can be deployed; only question is whether a single pilot should be able to deploy more than one at a time.
Defensible? With a good mix of EHP and sig, should be possible to tweak to a point where sniper/bomber attacks are not effective enough without grid control to pop it before it cycles successfully. Also, true null grid control against sniper/bomber is required (eg proper use of defensive bubbles). An interesting idea...
Defenders must shoot the structure deployable. This is of course different from the SBU, as it has to be dealt with immediately (it will reinforce the thing, unlike SBU where the attackers must come back and still structure grind).
Too bad it will probably be buried, but a nice suggestion
EDIT: I'm serious, it is actually an interesting idea. Definitely better than the drop SBU -> Wait 3 hours -> Structure shoot thing.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Veskrashen
Justified Chaos Spaceship Bebop
760
|
Posted - 2015.03.10 00:23:19 -
[1090] - Quote
Lena Lazair wrote:Based on the goals stated, I'm struggling to figure out why this isn't a new-style deployable. Because part of the idea, at least in my read of things, is to have more people active and vulnerable in space. While a Trollceptor could conceivably only carry a few, a cloaky T3 could carry far more - and a Blockade Runner could carry dozens and dozens. This would allow a single pilot to carpet bomb the hell out of a constellation or region, while not putting himself at any risk at all - there would be no requirement for him to even be uncloaked for his multitude of sov deployables to do their dastardly work. In addition, it would take an appreciable amount of time for a defender to kill them all.
The disparity in effort would be even more Trolltastic than the fabled unkillable uncounterable Trollceptors.
If it doesn't require you to be on grid, active, and unable to escape grid without losing your progress... it doesn't fit the bill.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
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Alavaria Fera
GoonWaffe
6599
|
Posted - 2015.03.10 00:26:54 -
[1091] - Quote
Veskrashen wrote:Lena Lazair wrote:Based on the goals stated, I'm struggling to figure out why this isn't a new-style deployable. Because part of the idea, at least in my read of things, is to have more people active and vulnerable in space. While a Trollceptor could conceivably only carry a few, a cloaky T3 could carry far more - and a Blockade Runner could carry dozens and dozens. This would allow a single pilot to carpet bomb the hell out of a constellation or region, while not putting himself at any risk at all - there would be no requirement for him to even be uncloaked for his multitude of sov deployables to do their dastardly work. In addition, it would take an appreciable amount of time for a defender to kill them all. The disparity in effort would be even more Trolltastic than the fabled unkillable uncounterable Trollceptors. If it doesn't require you to be on grid, active, and unable to escape grid without losing your progress... it doesn't fit the bill. Tsk... I have to take back what I said before then.
I forgot groups with some logistics capability and tons of isk might do that. Perhaps there might be a way to limit the number you can keep in your hold... or hhmm
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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SootThis
High Flyers The Kadeshi
2
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Posted - 2015.03.10 00:26:56 -
[1092] - Quote
Kale Freeman wrote:What about ditching the whole Entosis link entirely. Make a Entosis deployable. It takes 10 minutes to come online. It needs to be deployed within 25/250km of the objective. Once it is online and there are no more enemy entosis deployables on grid the owner can right click it and instruct it to attack/hack the objective.
Now this makes the most sense of all.....+1 |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
234
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Posted - 2015.03.10 00:28:06 -
[1093] - Quote
CCP Fozzie wrote: This goal is why we intend to use the lightest touch possible when working towards the first two goals. It would be easy to overreact to potentially unwanted uses of the Entosis Link by placing extremely harsh restrictions on the module, but we believe that by looking at the situation in a calm and measured manner we can find a good balance.
Fair enough, overall this is the best approach. I retract any earlier statements asking for class and movement restrictions.
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Veskrashen
Justified Chaos Spaceship Bebop
760
|
Posted - 2015.03.10 00:28:34 -
[1094] - Quote
Alavaria Fera wrote: An interesting idea...
Defenders must shoot the structure deployable. This is of course different from the SBU, as it has to be dealt with immediately (it will reinforce the thing, unlike SBU where the attackers must come back and still structure grind).
Too bad it will probably be buried, but a nice suggestion
If defenders are plinking away at unmanned structures, they're not shooting at other players. The idea is to shoot other players and have "active military control of the grid". If it doesn't require you to be on grid with it to work, it doesn't fit that design goal. If you have to be on grid for it to work, it's far better off to be a module than a deployable. If it's a module rather than a deployable it's your butt at risk, not a cheap deployable you can bugger off from at any point in time.
Besides, that'd make your fearsome Trollceptors even more Trolltastic - they're not even stuck on grid for the 2 minutes Entosis Link cycle time, after all. They'd be able to cause infinitely more damage with a deployable sov item. That'd be a horrific idea, wouldn't it?
I mean, unless you like being able to screw with someone's sov while not even being around. Like, I dunno, AFK Sov Landlords and the like.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
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Lena Lazair
Khanid Irregulars Khanid's Legion
424
|
Posted - 2015.03.10 00:31:42 -
[1095] - Quote
Veskrashen wrote:Lena Lazair wrote:Based on the goals stated, I'm struggling to figure out why this isn't a new-style deployable. Because part of the idea, at least in my read of things, is to have more people active and vulnerable in space. M If it doesn't require you to be on grid, active, and unable to escape grid without losing your progress... it doesn't fit the bill.
The fix to that is alluded in my op; only allow pilots to have one of these deployed at a time. Sure, this is still gives a slight change (you can travel to your next target while it cycles, if willing to leave 100m deployable behind and undefended), but would cap the troll rate. Increase cycle times slightly to compensate for this travel edge and you are no worse off than now.
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Nolak Ataru
KarmaFleet Goonswarm Federation
767
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Posted - 2015.03.10 00:32:43 -
[1096] - Quote
Alp Khan wrote:Eli Apol wrote:Alp Khan wrote:You are wrong. Even so, I appreciate your candor. However, this isn't Zulu. Goons, fousands of them, don't shoot til you see the whites of their lies? Coming from a high-sec salvager, who claimed to be an alt of a sovereign null resident when called out for commenting on a type of environment has no prior experience with, your sentence is almost entertaining. Almost. "Guys, my alt is actually Garmon..... no really guyz.... why don't you believe me guyz?"
That being said, I'm left wondering what role CCP has for capitals in the future... |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
234
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Posted - 2015.03.10 00:33:22 -
[1097] - Quote
SootThis wrote:Kale Freeman wrote:What about ditching the whole Entosis link entirely. Make a Entosis deployable. It takes 10 minutes to come online. It needs to be deployed within 25/250km of the objective. Once it is online and there are no more enemy entosis deployables on grid the owner can right click it and instruct it to attack/hack the objective.
Now this makes the most sense of all.....+1
Except you will then have people placing 10-100 of their own entosis deployables around structures much like they do now with SBUs in systems they control. Unless the deployable can be easily popped, AFK defenses/delays will be the norm.
So... no. |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12096
|
Posted - 2015.03.10 00:34:12 -
[1098] - Quote
Nolak Ataru wrote: That being said, I'm left wondering what role CCP has for capitals in the future...
Dreadnaughts chief among them.
If the ship's niche was "shoot structures" and now structure shooting it largely abrogated... don't they need a new niche?
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Veskrashen
Justified Chaos Spaceship Bebop
760
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Posted - 2015.03.10 00:34:31 -
[1099] - Quote
Lena Lazair wrote:Veskrashen wrote:Lena Lazair wrote:Based on the goals stated, I'm struggling to figure out why this isn't a new-style deployable. Because part of the idea, at least in my read of things, is to have more people active and vulnerable in space. M If it doesn't require you to be on grid, active, and unable to escape grid without losing your progress... it doesn't fit the bill. The fix to that is alluded in my op; only allow pilots to have one of these deployed at a time. Sure, this is still gives a slight change (you can travel to your next target while it cycles, if willing to leave 100m deployable behind and undefended), but would cap the troll rate. Increase cycle times slightly to compensate for this travel edge and you are no worse off than now. But again - it's not *YOUR* butt at risk. It's a deployable, which can easily be sacrificed if you're isk-immune enough. And even if you can only deploy one at a time, YOU are still not at risk - you can sit around cloaked waiting for a defender to come by, or scoop it right back up if they don't.
It's not keeping you on grid and vulnerable. That's a bad idea if one of the design goals is to force you to control the grid to make progress.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
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Lena Lazair
Khanid Irregulars Khanid's Legion
424
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Posted - 2015.03.10 00:39:48 -
[1100] - Quote
Veskrashen wrote: But again - it's not *YOUR* butt at risk. It's a deployable, which can easily be sacrificed if you're isk-immune enough. And even if you can only deploy one at a time, YOU are still not at risk - you can sit around cloaked waiting for a defender to come by, or scoop it right back up if they don't.
It's not keeping you on grid and vulnerable. That's a bad idea if one of the design goals is to force you to control the grid to make progress.
That's splitting hairs and arguing semantics. My ship isn't ME either. MY butt is never on the line. If the deployable generates a KM and the isk counted for my KB and against yours, there is literally no difference.
Putting ships on-grid and vulnerable will still be required for actual sov contests anyway; none of this negates the need to control the grid to win so it only matters for the troll-y edge cases anyway. |
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Groperson
GoonWaffe Goonswarm Federation
64
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Posted - 2015.03.10 00:40:51 -
[1101] - Quote
Grath Telkin wrote:its shockingly funny to watch all of you running around worrying about frigates.
it clearly shows how incapable you are of understanding the very simple layout of these sov mechanics.
Please explain the very simple layout of these sov mechanics then. I am truly interested in seeing your interpretation.
I made some fairly concise and relevant posts in this thread explaining exactly what mechanics I found troubling, and I think my logic is very sound. I'd like you to critique the my logic in the posts I've made because I cannot see what part is flawed.
Honestly, I want to see how I've misunderstood the layout of these sov mechanics.
https://forums.eveonline.com/default.aspx?g=posts&m=5565509#post5565509
Quote:[if you allow interceptors to fit entosis links] You are allowing the attacker to risk nothing, a completely disposable interceptor that will very likely never be caught. Whilst the defender risks their entire home and are forced to come out and fight and do 10x the amount of work if they aren't quick enough.
That is pushing it far too much in the favor of the attacker.
I ask you to make it so that the attackers must risk something if they want to attack sov, be it a cruiser or battlecruiser or above. At least they can be caught. I understand your worry of 'artifically shifting the meta towards larger ships', but if you if you allow interceptors or frigate sized ships to capture sov then you will artifically shifted the meta towards frigate killing/max mobility, since they will be the most optimal choice to attack.
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Alavaria Fera
GoonWaffe
6600
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Posted - 2015.03.10 00:41:50 -
[1102] - Quote
Lena Lazair wrote:Veskrashen wrote:Lena Lazair wrote:Based on the goals stated, I'm struggling to figure out why this isn't a new-style deployable. Because part of the idea, at least in my read of things, is to have more people active and vulnerable in space. M If it doesn't require you to be on grid, active, and unable to escape grid without losing your progress... it doesn't fit the bill. The fix to that is alluded in my op; only allow pilots to have one of these deployed at a time. Sure, this is still a slight change (you can travel to your next target while it cycles, if willing to leave 100m deployable behind and undefended), but would cap the troll rate. Increase cycle times slightly to compensate for this travel edge and you are no worse off than now. EDIT: Even better, since you add risk for the troll. If someone is trolling space, instead of popping their deployable, I can choose to just drop a defensive one and leave it deadlocked. Now the troll has to waste MORE time travelling back and popping mine, waiting on theirs, and rescooping, OR popping their own, before they can deploy a new one. Hahaha, oh that's great. Yeah if you had defensive ones, the troll has to be able to actually kill it.
A blockade runner can't I think... an interceptor might have some trouble...
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Tycho VI
Brave Newbies Inc. Brave Collective
9
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Posted - 2015.03.10 00:42:42 -
[1103] - Quote
Tycho VI wrote:Tycho VI wrote:But I mean....You start using the link from a position, you can not deviate more then 90 degrees or a certain verible from the start position or the link breaks....would this alleviate any of the trolling concerns at all? Considering people are worried about users trolling by orbiting at 100+km with a small sig moving at 7km a sec... Not just one guy, but like a fleet of 40+ inty or something in orbit doing a troll circle....If they had to stay within 90 degrees of the start position relative to the structure(you may be able to track them at some point if they make a mistake in their spiral with a couple long range defenders/trolling requires piloting skill etc). Some quickly made images to illustrate this concept: The actual angles could be different, this one assumes you pass 90 degrees from the start point in relation to the structure which would deactivate the link. 2 IMAGES: http://i.imgur.com/2A90q5S.jpg
http://i.imgur.com/Ndgfimz.jpg
There would be a plane you can not pass or the link will be broken.
With this, a couple inties harassing a small group would eventually become vulnerable through transversal when they have to stay within the limits of their starting plane to keep the link from breaking.
However, you can still bring enough pilots to actually surround the structure with multiple links activated at once to keep the contest going. But at some point each ship would become vulnerable through transversal to be tracked by a small number of long range defenders. Or they could break their link through piloting error. |
MASSADEATH
MASS A DEATH Mordus Angels
74
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Posted - 2015.03.10 00:44:15 -
[1104] - Quote
Alavaria Fera wrote:M1k3y Koontz wrote:Alavaria Fera wrote:Arthur Aihaken wrote:baltec1 wrote:For the love of god do not allow us such a tool because we will abuse it and make life for everyone else miserable. I think if one were to take only one thing out of the discussion, this would be it. It's a lie. We're afraid massadeath of moa will abuse it and take away our innocence as sov havers This kind of posting is why CCP don't actually read the threads. I'm out, if anything changes to the mechanics it'll be posted on TMC or EN24, so I'm not wasting any more of my time on this rabble. But it's true. Look at all the posts pointing out how scared we must be. Well ok, it might take more than just massadeath, he probably has to get some people from moa to do it, and maybe even a third party. But this is well within the reasonable range of possibilities. Thus, we are scared.
Sorry we were busy killing a few bill of your ships in YAO ..i would link you the kills but i think its against the rules..suffice to say some poor guy lost 800m+ in a hauler carrying what looks like all his goodies. Guess he thought he was safe deep in goon SOV territory...
the way I see it.... any change from what we have is a step up..and change is good and fun
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Alavaria Fera
GoonWaffe
6600
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Posted - 2015.03.10 00:44:29 -
[1105] - Quote
What about instead of just "1 link and that's it", you changed it to "more than one link counts, but only up to.. 5"
This means a troll attempt needs a few more people. (and a single person really shouldn't be "effective military control of the grid" anyway)
Defense trolling, also will now need more than just one to tie up a node.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Alavaria Fera
GoonWaffe
6600
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Posted - 2015.03.10 00:46:25 -
[1106] - Quote
MASSADEATH wrote:Alavaria Fera wrote: But it's true. Look at all the posts pointing out how scared we must be.
Well ok, it might take more than just massadeath, he probably has to get some people from moa to do it, and maybe even a third party. But this is well within the reasonable range of possibilities.
Thus, we are scared.
Sorry we were busy killing a few bill of your ships in YAO ..i would link you the kills but i think its against the rules..suffice to say some poor guy lost 800m+ in a hauler carrying what looks like all his goodies. Guess he thought he was safe deep in goon SOV territory... the way I see it.... any change from what we have is a step up..and change is good and fun I remember when fatigue was going to allow you to end our 0.0 dream, too
I don't know what to believe anymore
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Tycho VI
Brave Newbies Inc. Brave Collective
9
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Posted - 2015.03.10 00:47:39 -
[1107] - Quote
sry double post |
Arrendis
GoonWaffe Goonswarm Federation
317
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Posted - 2015.03.10 00:47:45 -
[1108] - Quote
MASSADEATH wrote:Sorry we were busy killing a few bill of your ships in YAO ..i would link you the kills but i think its against the rules..suffice to say some poor guy lost 800m+ in a hauler carrying what looks like all his goodies. Guess he thought he was safe deep in goon SOV territory...
the way I see it.... any change from what we have is a step up..and change is good and fun
Was that before or after you decided to drop Reagalan's FC damnation and impotently shoot at it until he got bored? |
Alavaria Fera
GoonWaffe
6601
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Posted - 2015.03.10 00:48:46 -
[1109] - Quote
Arrendis wrote:MASSADEATH wrote:Sorry we were busy killing a few bill of your ships in YAO ..i would link you the kills but i think its against the rules..suffice to say some poor guy lost 800m+ in a hauler carrying what looks like all his goodies. Guess he thought he was safe deep in goon SOV territory...
the way I see it.... any change from what we have is a step up..and change is good and fun Was that before or after you decided to drop Reagalan's FC damnation and impotently shoot at it until he got bored? Was it a newbee? I don't recall hearing about this. When did it happen, just recently?
Even if you can't link the killmail, name and shame please. Er if it was a newbie with salvage especially let us know...
Maybe next time we can have Regalan's FC sovtroll damnation
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4811
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Posted - 2015.03.10 00:50:49 -
[1110] - Quote
One (or both) of these suggestions would be where I would start on balance:
1) Absolute sigrad penalty for an active EL - Something of the order '+50m sigrad' would counter trollceptors somewhat, and allow sniper-fit ships to hit them. - However, you'd still need something that can apply damage - an Entosis Confessor with a 10MN MWD moves so fast that drones and missiles cannot ever hit it. 10MN AB Succubus fits might do the same too, I'd need to theorycraft it.
2) Absolute speed limits for ships with an active EL. - Something of the order 'This modules limits speed to 4000 m/s' would solve even more issues with evasion fits.
3) Restriction to fitting oversized prop mods and ELs together - No idea how you would do this. - Oversized prop mods add to the game and I don't want that gameplay lost as a casualty here. - I have no issue with normal prop mods with ELs.
4) Reduction in the effect of prop mods when an EL is active - This might be needed, an 'AB/MWD effect reduced by 80%' effect or similar.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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