| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 76 :: one page |
| Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Dave Stark
7437
|
Posted - 2015.03.10 16:37:17 -
[1351] - Quote
Carniflex wrote:Dave Stark wrote:Daimus Daranius wrote:Promiscuous Female wrote:Daimus Daranius wrote:even when people like God's Apples are giving them exact fits that are perfect counter to trollceptors.
his idea was garbage fyi and would not work Why? Because damps can't actually kill a trollceptor? A trollceptor pilot that's going to be damped everytime he activates his sov laser is gonna get bored very quickly. And even though I wouldn't mind to see an additional penalty put on Entosis link (like +20% addition to ship's mass), I have a feeling that you'll be still unhappy and say something like "that's still no good since they'll just bring more ceptors than we can catch". Despite all your whine about trollceptors I think sov lasers will be much more commonly put on T3 cruisers. you say that like chasing and damping the same inty for 4 hours is fun... If you read my post 1039 in this thread where I am providing example scenarios for both static sov structure and freshly spawned command bunkers you will see that this trollceptor will die in about 10.. 15 minutes when creating initial timers or is fully neutered in regards of capping bunkers. Death probability depends on the luck of both interceptor and defender. That is against general sniping cormorant fit. If you fit a ship specifically against trollceptor this could be further reduced.
i'm sorry post 1039 and every single goddamn post of yours since then neglects to explain how it's actually fun to spend 4hrs a day chasing interceptors you've got like a 75% chance of not killing (or whatever statistic you pulled out of your ass).
perchance, is that because it simply isn't? |

Captain H4rlock
Hedion University Amarr Empire
0
|
Posted - 2015.03.10 16:41:00 -
[1352] - Quote
Zloco Crendraven wrote:I red two nice ideas how to make Entosis links work. . Imo balancing pvp around BC and BS hulls is the best path to take if we want a balanced game.
+1
|

Eli Apol
Definitely a nullsec alt
353
|
Posted - 2015.03.10 16:43:16 -
[1353] - Quote
Dave Stark wrote:i'm sorry post 1039 and every single goddamn post of yours since then neglects to explain how it's actually fun to spend 4hrs a day chasing interceptors you've got like a 75% chance of not killing (or whatever statistic you pulled out of your ass).
perchance, is that because it simply isn't? It's because you don't need to chase it. You defend your current system and when it moves on to another system, the locals there can defend against it.
No chasing required. |

Dave Stark
7437
|
Posted - 2015.03.10 16:53:31 -
[1354] - Quote
Eli Apol wrote:Dave Stark wrote:i'm sorry post 1039 and every single goddamn post of yours since then neglects to explain how it's actually fun to spend 4hrs a day chasing interceptors you've got like a 75% chance of not killing (or whatever statistic you pulled out of your ass).
perchance, is that because it simply isn't? It's because you don't need to chase it. You defend your current system and when it moves on to another system, the locals there can defend against it. No chasing required.
you don't chase it, it comes back 5 mins later. we do the same dance every 5 mins for 4 hours.
how's this interesting and/or engaging gameplay? |

Feyd Rautha Harkonnen
Origin. Black Legion.
2016
|
Posted - 2015.03.10 16:53:41 -
[1355] - Quote
Clearly what is needed here is another mini-game, where the first Entosis agressor duels the first Entosis defender in a TRON like world of flying discs and hot AI's in pleather onesies...
...Oh, and make the Entosis range only 2,500m.
That is all.
F
Would you like to know more?
|

Iski Zuki DaSen
Icarus Academy
11
|
Posted - 2015.03.10 16:54:45 -
[1356] - Quote
When i like to play with small ships frigates and destros i go to FW
when i want to conquer something i think i might need a bigger boat
E-Link can be fitted in :
Ceptors frigates destroyers = NO Cruisers = Maybe Battlecruisers = YES YES HELL YES ( brings a reason for peeps to actually use them once again ) Batleships =yes Carriers= maybe Supers= NO NO NO HELL NO
also i dont like the idea of the skill.. "hey i can jump clone i can go and conquer the world also now" it should be under "Corporation Managment" group of skills |

Carniflex
StarHunt Mordus Angels
329
|
Posted - 2015.03.10 16:57:49 -
[1357] - Quote
knobber Jobbler wrote:Eli Apol wrote:knobber Jobbler wrote:Carniflex wrote:I am trying to figure out what it is that goons are trying to hide by distracting everyone with trollceptor boogieman campaign.
I know they have at least handful of pilots with fistful of braincells to rub together so I find it exceptionally hard to believe that they are genuinely worried about "trollceptor". This must be some kind of clever campaign to keep everyone focused on that non-issue.
If I would want to harass deep null systems I would personally pick something more suitable than a interceptor for that. A recon ship or T3, flex my cyno net and blops alts. Bring some friends along for the ride capable of killing "too small" response forces, etc.
Don't confused constructive criticism of bad game design for your assumption that we're actually worried about something that is more than clearly a mechanic that will work in our favour. on offense - spend more time than the defenders doing it. on defence - incredibly easy to counter, in most cases with far fewer pilots. I fail to see an advantage for anyone using this whether they have one-hundred or one-hundred thousand members. It's a failed exploit. Sounded great on paper on TMC but dissolved under scrutiny. edit: Yay my corp updated - 0% tax if anyone else wants to join! I've not seen any scrutiny which has actually dissolved this as of yet. So far we've had intelligent responses stating what the problem is and they've been met by:
- FW players who have no concept of more than one system being fought over
- Canned responses of "You don't deserve to have the sov..." from people who've clearly not taken the time to think about this (or can't)
- "grr gons are saying it, so must be bad"
- The same posters who thought Pheobe was good, threatened to come to null and predicted the collapse of the blocs, all of which are proven to be incorrect.
- People trying to score internet points.
- People who think alarm clocking system police etc is somehow good for this game/fun.
- A combination of the above
The penultimate one is probably the only valid, rational response.
Read post 1039 in this thread. I posted both scenarios (reinforcing and capturing) with trollceptor and provided an example setup that could be used to counter it. Both sides having only single ship in local.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK!
GOT the bastard.
|

Carniflex
StarHunt Mordus Angels
329
|
Posted - 2015.03.10 17:03:55 -
[1358] - Quote
Dave Stark wrote:
i'm sorry post 1039 and every single goddamn post of yours since then neglects to explain how it's actually fun to spend 4hrs a day chasing interceptors you've got like a 75% chance of not killing (or whatever statistic you pulled out of your ass).
perchance, is that because it simply isn't?
In that example it is clear that one does not need to "spend 4hrs a day chasing interceptors". It dies in about 4 tries of creating a timer against a standard cormorant. All it takes is having someone in local willing to respond to a solo inty poking at structure within about 7-8 minutes or so.
Feel free to provide counter example scenario with numbers how a trollceptor would be invincible herald of doom. Just moaning how it is so is not particularly convincing.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK!
GOT the bastard.
|

Eli Apol
Definitely a nullsec alt
353
|
Posted - 2015.03.10 17:05:02 -
[1359] - Quote
Dave Stark wrote:Eli Apol wrote:Dave Stark wrote:i'm sorry post 1039 and every single goddamn post of yours since then neglects to explain how it's actually fun to spend 4hrs a day chasing interceptors you've got like a 75% chance of not killing (or whatever statistic you pulled out of your ass).
perchance, is that because it simply isn't? It's because you don't need to chase it. You defend your current system and when it moves on to another system, the locals there can defend against it. No chasing required. you don't chase it, it comes back 5 mins later. we do the same dance every 5 mins for 4 hours. how's this interesting and/or engaging gameplay? It sounds incredibly boring for the attacker too - which is why it probably won't be used against well defended space except as a form of questionable attrition...
Also the defender can wait until just before the system is RF'd before deciding to act = trollceptor does his dance upto every 38 minutes and gets negated by each individual defender spending 1/4 of the time that he does in each system.
Seriously read the thread, this has all been covered. |

Dave Stark
7438
|
Posted - 2015.03.10 17:06:06 -
[1360] - Quote
Carniflex wrote:Dave Stark wrote:
i'm sorry post 1039 and every single goddamn post of yours since then neglects to explain how it's actually fun to spend 4hrs a day chasing interceptors you've got like a 75% chance of not killing (or whatever statistic you pulled out of your ass).
perchance, is that because it simply isn't?
In that example it is clear that one does not need to "spend 4hrs a day chasing interceptors". It dies in about 4 tries of creating a timer against a standard cormorant. All it takes is having someone in local willing to respond to a solo inty poking at structure within about 7-8 minutes or so. Feel free to provide counter example scenario with numbers how a trollceptor would be invincible herald of doom. Just moaning how it is so is not particularly convincing.
by the way your post isn't 1039 or whatever, it got moved cos the ISDs cleaned the thread.
i didn't say it was a herald of doom, ******* read. i just said it's boring as **** to deal with them; of which nobody has offered a counter argument of how fun, and entertaining it is to constantly spend every 10 mins trying to shoot a ship designed not to be shot at. however let's just ignore that fact because it doesn't fit the narrative of "it's so easy to counter"
nobody gives a **** how easy it is to counter because nobody will bother because it's boring.
we simply shouldn't be advocating a boring idea no matter how "balanced" or "easy to counter" it is. |

Eli Apol
Definitely a nullsec alt
353
|
Posted - 2015.03.10 17:07:36 -
[1361] - Quote
Dave Stark wrote:nobody gives a **** how easy it is to counter because nobody will bother because it's boring. Hit the nail on the head finally. It's upto 4x as boring for the attacker, so remind me how this is effective trolling or griefing?
|

GeeShizzle MacCloud
537
|
Posted - 2015.03.10 17:10:32 -
[1362] - Quote
Dave Stark wrote:
for the sake of discussion, please list them so i can respond to each and every one.
if a defender is willing to just feed ships in to a meat grinder faster than you can kill them and you have 0 way to pause the progress - you lose by default.
edit: also in the post you quoted i perhaps should have said "pause" not "prevent" but oh well. pause is closer to what i meant.
well lets negate the fact most weapon systems can deal dps beyond the 25km range you harp on about and talk about non damage specific examples being both ECM and Ewar, and inclusive of that it also makes the once irrelevant lockbreaker bomb somewhat worthwhile as a somewhat viable ecm burst. additionaly to that is actual ecm bursts that can be fitted on ceptors that can land ecm burst and warp off pretty much without getting caught
and considering the second point you made, forces are strong in their ability to do the heavy lifting and provide the logistics to heel the war machine rolling are part and parcel of what makes an occupying force dominant enough to occupy. Your entirely assumed idea that a force that has both the strength of willpower and resource might to keep reshipping and keep at the objective regardless of losses is a show of dominance and strength. Brave are a prime example of that where other lesser orgs have not had the determination that they possess.
and finally yes pause and prevent are two different things, and you should be mindful where you use either, as one is a complete denial of one thing over another and the other is a temporary scenario that trends towards a conclusion. |

Dave Stark
7438
|
Posted - 2015.03.10 17:12:48 -
[1363] - Quote
Eli Apol wrote:Dave Stark wrote:nobody gives a **** how easy it is to counter because nobody will bother because it's boring. Hit the nail on the head finally. It's upto 4x as boring for the attacker, so remind me how this is effective trolling or griefing?
because if you don't waste your time going and defending a node people aren't really trying to capture, you end up with multiple instances of the same crap you then have to defend in the same potentially boring and uninteresting manner or you lose your sov/ihub/station.
that's how it's effective. you're forced to endure boring content or lose sov basically.
do we really have to cover the same old ground? |

Eli Apol
Definitely a nullsec alt
353
|
Posted - 2015.03.10 17:16:09 -
[1364] - Quote
Dave Stark wrote:Eli Apol wrote:Dave Stark wrote:nobody gives a **** how easy it is to counter because nobody will bother because it's boring. Hit the nail on the head finally. It's upto 4x as boring for the attacker, so remind me how this is effective trolling or griefing? because if you don't waste your time going and defending a node people aren't really trying to capture, you end up with multiple instances of the same crap you then have to defend in the same potentially boring and uninteresting manner or you lose your sov/ihub/station. that's how it's effective. you're forced to endure boring content or lose sov basically That sounds like a fair game of attrition. The attacker puts up 4x the manhours as the defender to grind them into submission.
I don't really see the problem there. |

Nolak Ataru
KarmaFleet Goonswarm Federation
768
|
Posted - 2015.03.10 17:18:46 -
[1365] - Quote
Eli Apol wrote:[quote=Querns]Now instead of attempting to attack the man, try and attack his points  Sure. Raise a few points and we'll attack em. Still waiting for any meaningful argument from you in the ISBoxer thread btw. |

Dave Stark
7439
|
Posted - 2015.03.10 17:18:50 -
[1366] - Quote
GeeShizzle MacCloud wrote:Dave Stark wrote:
for the sake of discussion, please list them so i can respond to each and every one.
if a defender is willing to just feed ships in to a meat grinder faster than you can kill them and you have 0 way to pause the progress - you lose by default.
edit: also in the post you quoted i perhaps should have said "pause" not "prevent" but oh well. pause is closer to what i meant.
well lets negate the fact most weapon systems can deal dps beyond the 25km range you harp on about and talk about non damage specific examples being both ECM and Ewar, and inclusive of that it also makes the once irrelevant lockbreaker bomb somewhat worthwhile as a somewhat viable ecm burst. additionaly to that is actual ecm bursts that can be fitted on ceptors that can land ecm burst and warp off pretty much without getting caught and considering the second point you made, forces are strong in their ability to do the heavy lifting and provide the logistics to heel the war machine rolling are part and parcel of what makes an occupying force dominant enough to occupy. Your entirely assumed idea that a force that has both the strength of willpower and resource might to keep reshipping and keep at the objective regardless of losses is a show of dominance and strength. Brave are a prime example of that where other lesser orgs have not had the determination that they possess. and finally yes pause and prevent are two different things, and you should be mindful where you use either, as one is a complete denial of one thing over another and the other is a temporary scenario that trends towards a conclusion.
in that first paragraph the only solutions to my original point of just feeding ships to the meat grinder to capture the point because you can't prevent the capture over 25km away the ecm burst and lockbreaker bombs are the only 2 counters that could potentially work. i'll give you those. while familiar with the function, i'm not familiar with the duration/cooldown of those two things so we'll move on to your final point;
it should simply be the case that the capture of a node should not happen until only one man is left standing on the grid; as such unless you can pause an attackers progress, or a defender's progress one will inevitably win regardless of who is left standing at the end not that i think that's good or bad one way or the other but it goes against the idea fozzie said he's working to.
anyway nearly time to leave the office.
|

Eli Apol
Definitely a nullsec alt
353
|
Posted - 2015.03.10 17:19:34 -
[1367] - Quote
Nolak Ataru wrote:Eli Apol wrote:Now instead of attempting to attack the man, try and attack his points  Sure. Raise a few points and we'll attack em. Still waiting for any meaningful argument from you in the ISBoxer thread btw. I see you joined goons to cry in this one as well? |

Dave Stark
7439
|
Posted - 2015.03.10 17:19:58 -
[1368] - Quote
Eli Apol wrote:That sounds like a fair game of attrition. The attacker puts up 4x the manhours as the defender to grind them into submission.
I don't really see the problem there.
It's the attacker's prerogative - they *could* actually start a fight instead of using attrition if they desired!
again, i honestly couldn't give a stuff about "fair"
i'm interested in having a fun and interesting system - the one suggested is far from it. |

Carniflex
StarHunt Mordus Angels
329
|
Posted - 2015.03.10 17:20:16 -
[1369] - Quote
I just noticed its now post # 973
As far "its boring" goes - it is less boring that shooting a structure in my opinion. Sov warfare has been traditionally a battle of will in EVE - until at some point number of supercapitals went so high that will had not much to do with holding a sov anymore - it was just a question of having a critical mass of supers.
Shooting trollceptors would be reasonably rewarding activity in addition isk/h wise. Spending about 4.. 5 (1..2 min ship change, about 1 min to try to kill it, 1..2 min ship change back) minutes to a counter one with 25% probability of a kill and 50% probability of 80 mil drop if getting a kill would net roughly 40 mil/tick (a trollceptor kill every 20 minutes but only every second would drop the mod). Sure it will not knock ones socks off but on the other hand it would not be a totally wasted time either isk/h wise.
"Its boring" is anyway a bit too general statement. People find different things interesting. I still cant understand, for example, what was going on in the head of ice miner before the ice mining changes but people were actually doing it. Boring to some guy interesting to some other.
If I would have a sov and I would have a trollceptor problem where I would be dealing with them 4h straight I would fit a specific ship extra for these guys which would be able to kill one reliably in ~60 seconds or more (which would increase the kill rate to 50%).
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK!
GOT the bastard.
|

Eli Apol
Definitely a nullsec alt
353
|
Posted - 2015.03.10 17:27:59 -
[1370] - Quote
Dave Stark wrote:Eli Apol wrote:That sounds like a fair game of attrition. The attacker puts up 4x the manhours as the defender to grind them into submission.
I don't really see the problem there.
It's the attacker's prerogative - they *could* actually start a fight instead of using attrition if they desired! again, i honestly couldn't give a stuff about "fair" i'm interested in having a fun and interesting system - the one suggested is far from it. This one has the potential to be fun - or an attritional grind - depending on the attacker's objective.
The options are:
- trololol boredom grind in the defender's favour. (which can be tempered with module changes if necessary, see the OP) - taking undefended sov easily. - forcing someone to undock and hence getting a fight.
Concentrating on just one option and ignoring the others because of a TMC article is a bit silly. |

Dave Stark
7439
|
Posted - 2015.03.10 17:28:24 -
[1371] - Quote
Carniflex wrote:I just noticed its now post # 973
As far "its boring" goes - it is less boring that shooting a structure in my opinion. Sov warfare has been traditionally a battle of will in EVE - until at some point number of supercapitals went so high that will had not much to do with holding a sov anymore - it was just a question of having a critical mass of supers.
Shooting trollceptors would be reasonably rewarding activity in addition isk/h wise. Spending about 4.. 5 (1..2 min ship change, about 1 min to try to kill it, 1..2 min ship change back) minutes to a counter one with 25% probability of a kill and 50% probability of 80 mil drop if getting a kill would net roughly 40 mil/tick (a trollceptor kill every 20 minutes but only every second would drop the mod). Sure it will not knock ones socks off but on the other hand it would not be a totally wasted time either isk/h wise.
"Its boring" is anyway a bit too general statement. People find different things interesting. I still cant understand, for example, what was going on in the head of ice miner before the ice mining changes but people were actually doing it. Boring to some guy interesting to some other.
If I would have a sov and I would have a trollceptor problem where I would be dealing with them 4h straight I would fit a specific ship extra for these guys which would be able to kill one reliably in ~60 seconds or more (which would increase the kill rate to 50%).
as some one who has participated in both sov warfare, and ice mining. i can tell you what goes through the head of some one ice mining, or structure bashing.
it's the same.
it's netflix.
can't even watch netflix while doing the boring part of this new sov system. |

Terra Chrall
Royal Amarr Institute Amarr Empire
15
|
Posted - 2015.03.10 17:28:29 -
[1372] - Quote
1nverted wrote:It seems incredible that some people are still defending trollceptors in light of Fozzie's original post:. In that post, he said this:
We've been seeing quite a bit of concern from parts of the community that the Entosis Link mechanics will push people to pure evasion fits, the so called trollceptors. It goes without saying that we do not want the sov war meta turn into nothing but sensor boosting Interceptors, but we have plenty of time and tools to help ensure that scenario doesn't occur.
One of the points of this thread is to discuss how CCP can avoid trollceptors becoming a thing.
I suggest a speed limit of 3500m/s on ships using the entosis link.
Goons should stop saying how stupid trollceptors are (that is a given) and start making suggestions as to how to avoid them.
The other posters should stop defending the idea of a trollceptor. Fozzie's post says that CCP's focus is to ensure a command node is won by the party controlling the grid. Kiting interceptors at 10,000m/s do not fulfil that goal and will therefore not be allowed. I'm not trying to defend trollceptors, but I am trying to work with what I infer Fozzie's design goal is, namely "light touch" keep it simple and minimal limitations. On paper the Trollceptor looks like it could be a real harassment technique, that if exploited, could remove fun and conflict over Sov. But there are enough people saying they could counter them that maybe they deserve a chance to do so before setting limits on the ELink module. Personally I think the T2 range is too good unless the fitting requirements are high. But since we don't even know those numbers yet, I hope they will cause enough limitations on frigate use that they don't have to impose other arbitrary limits on the module itself. |

Gizznitt Malikite
Agony Unleashed Agony Empire
4242
|
Posted - 2015.03.10 17:30:19 -
[1373] - Quote
Iski Zuki DaSen wrote:When i like to play with small ships frigates and destros i go to FW
when i want to conquer something i think i might need a bigger boat
E-Link can be fitted in :
Ceptors frigates destroyers = NO Cruisers = Maybe Battlecruisers = YES YES HELL YES ( brings a reason for peeps to actually use them once again ) Batleships =yes Carriers= maybe Supers= NO NO NO HELL NO
also i dont like the idea of the skill.. "hey i can jump clone i can go and conquer the world also now" it should be under "Corporation Managment" group of skills
Imagine a super, stuck on grid for 10 minutes, unable to receive Remote Repair. Why is that a hell no situation?
|

GeeShizzle MacCloud
537
|
Posted - 2015.03.10 17:31:53 -
[1374] - Quote
Dave Stark wrote:
it should simply be the case that the capture of a node should not happen until only one man is left standing on the grid; as such unless you can pause an attackers progress, or a defender's progress one will inevitably win regardless of who is left standing at the end not that i think that's good or bad one way or the other but it goes against the idea fozzie said he's working to.
anyway nearly time to leave the office.
well clearly fozzie saw a potential stalemate situation which is why there's a clause built in that more command nodes spawn if the tug of war engagement continues on for an extended period of time. A situation i might add that is advantageous to the kiting sniper fleet looking to kill more and more ships to further hinder and halt the progress of securing an objective.
less ships on a node = increased ability for you to kill jam ecm burst, bomb and otherwise disrupt and halt progress. |

Carniflex
StarHunt Mordus Angels
329
|
Posted - 2015.03.10 17:33:50 -
[1375] - Quote
Dras Malar wrote:Everyone who has never had to defend sov should ask yourselves what you could possibly contribute to this discussion.
If I'm in a trollceptor, and you damp me with a Celestis or whatever, I move three systems over and lose you, and start again. I don't even have to go for sov, I'll just turn off station services because it's faster and it creates work for you. This is going to happen every day until we're all too bored to deal with it anymore. And then we'll all just play a different game.
(1) If there is no one present in local you can freely to do so regardless of ship used. (2) If there is someone present in local willing to do something about you you will be unsuccessful in that trollceptor and probably die within about 4 tries to create the timer. Exact number depends on what the defender brings. (3) If you are happy to lose about 2-3 trollceptors / hour I am pretty sure there will be defenders willing to farm you grinning all the way through it every day you are willing to do so.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK!
GOT the bastard.
|

Carniflex
StarHunt Mordus Angels
329
|
Posted - 2015.03.10 17:35:10 -
[1376] - Quote
Dave Stark wrote:
as some one who has participated in both sov warfare, and ice mining. i can tell you what goes through the head of some one ice mining, or structure bashing.
it's the same.
it's netflix.
can't even watch netflix while doing the boring part of this new sov system.
They don't show netflix legally outside of US :/
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK!
GOT the bastard.
|

Nolak Ataru
KarmaFleet Goonswarm Federation
768
|
Posted - 2015.03.10 17:44:53 -
[1377] - Quote
Eli Apol wrote:Nolak Ataru wrote:Eli Apol wrote:Now instead of attempting to attack the man, try and attack his points  Sure. Raise a few points and we'll attack em. Still waiting for any meaningful argument from you in the ISBoxer thread btw. I see you joined goons to cry in this one as well? Oh look an ad hominem. If you bothered to look, I joined KarmaFleet before the announcement regarding Sov and fighters. But don't let facts get in the way. Let's hear your argument regarding this change. |

Eli Apol
Definitely a nullsec alt
353
|
Posted - 2015.03.10 17:49:21 -
[1378] - Quote
Nolak Ataru wrote: Let's hear your argument regarding this change. Scroll up.
|

Alavaria Fera
GoonWaffe
6602
|
Posted - 2015.03.10 17:55:03 -
[1379] - Quote
Carniflex wrote:Dras Malar wrote:Everyone who has never had to defend sov should ask yourselves what you could possibly contribute to this discussion.
If I'm in a trollceptor, and you damp me with a Celestis or whatever, I move three systems over and lose you, and start again. I don't even have to go for sov, I'll just turn off station services because it's faster and it creates work for you. This is going to happen every day until we're all too bored to deal with it anymore. And then we'll all just play a different game. (1) If there is no one present in local you can freely to do so regardless of ship used. (2) If there is someone present in local willing to do something about you you will be unsuccessful in that trollceptor and probably die within about 4 tries to create the timer. Exact number depends on what the defender brings. (3) If you are happy to lose about 2-3 trollceptors / hour I am pretty sure there will be defenders willing to farm you grinning all the way through it every day you are willing to do so. So you're -not- going to end our 0.0 nightmare now?
I'd feel disappointed but massadeath already said it was for being a merc so i guess it can't get any more disappointing than that
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
|

Alavaria Fera
GoonWaffe
6602
|
Posted - 2015.03.10 17:59:45 -
[1380] - Quote
How did it go from "we're gonna use these amazing interceptors to end their 0.0 dream" to
"oh it's pointless to try ending their 0.0 dream like this"
Or perhaps, this is a clever misdirection? I suppose it is time to see if people are buying up interceptors en masse
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 76 :: one page |
| First page | Previous page | Next page | Last page |