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Thread Statistics | Show CCP posts - 3 post(s) |
Jaedar Metron
Deadly Alliance
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Posted - 2006.11.23 14:40:00 -
[1051]
Originally by: TalanR Edited by: TalanR on 23/11/2006 14:16:09 The drake needs to be a BIG caracal
HI: 7 slot 7 launcher points MED: 4 slots LOW: 6 slots
ROF bonus velocity or flight time bonus
the removed resistance bonus and the 2 less med slots makes tanking harder
Only caldari railboats have a resist bonus. check Moa, Eagle, Ferox, Rokh. The Drake is a missle boat
Also plz nerf javlin HAM. They are to powerfull
why remove one high slot? all the other tier2 bc's gets 8 slots (Ithink, please correct me if wrong :D)
and that med/low slot is messed up, what coul possible hinder people from ARMOR tanking their Drake if that goes through? remember, the Drake is a shield tanker, and we use med slots for both shield and ewar :)
The rest looks good
*** Fix the Drake! -Remove the resistance bonus -Give back the 7th launcher -Give back the RoF bonus
We need the PvP ship we were supposed to get, we dont want another mission *****! |
Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2006.11.23 14:54:00 -
[1052]
Good points these last few pages.
As I see it: - Drake: 7 launchers, rof bonus, 5% dmg bonus, remove one med slot (same slot count as myrmi)(never give it a missile velocity/flight time bonus, HAM's are supposed to be short ranged)(and nerf jav HAM into the 45km range please) - Hurricane: unnerf completely - Myrmidon: 125m^3 just makes it a suicide boat, give it 150-250 m^3 and if you must change bonus to be just for scout drones - boost amarr, although the tier2 BC seems ok now
the jav HAM make it impossible to check out the effectiveness of drake on sisi atm
- All the stuff above does not necessarily reflect my corp, my alliance or even me - Pure drone user... give us a mini carrier and faction Typhoon and Dominix please |
Zixxa
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Posted - 2006.11.23 16:30:00 -
[1053]
Forget about Drake. Tux will discrace himself if return right bonuses to Drake. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <Eagle> R.I.P. <ECM> R.I.P. <Drake>
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Kodiak31415
Imperial Space Corporation
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Posted - 2006.11.24 06:35:00 -
[1054]
Just got off of sis using a myrmidon. Just did a bunch of myrmidon vs. other bc fights. Won most of them in my myrm but they were all fairly close. The ones that were close or the ones where I lost involved people shooting my drones. Heres my opinion on the new BC's for 1v1 PVP:
Drake: sorry, this may be the ultimate NPC ship but missle boats don't do 1 v 1's very well/(give cladari better rail boats kthnxtux)
Harbringer: Didn't fight one but I can only assume they will cap out but will be very very nasty until then
Hurricane: Ouch, even with the nerf I lost most of my fights to hurricanes (they all shot my drones, guess matarts are smarter than they look)
Myrmidon: Very deadly in the hands of a skilled (both sp and combat) pilot. Taking out drones is key, if you can do this you win. _______________________________ Idea stolen from DS:
T2 Synthetic oil. It will get drones to return to your bay! |
Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2006.11.24 10:10:00 -
[1055]
Originally by: Kodiak31415 Just got off of sis using a myrmidon. Just did a bunch of myrmidon vs. other bc fights. Won most of them in my myrm but they were all fairly close. The ones that were close or the ones where I lost involved people shooting my drones. Heres my opinion on the new BC's for 1v1 PVP:
Drake: sorry, this may be the ultimate NPC ship but missle boats don't do 1 v 1's very well/(give cladari better rail boats kthnxtux)
Harbringer: Didn't fight one but I can only assume they will cap out but will be very very nasty until then
Hurricane: Ouch, even with the nerf I lost most of my fights to hurricanes (they all shot my drones, guess matarts are smarter than they look)
Myrmidon: Very deadly in the hands of a skilled (both sp and combat) pilot. Taking out drones is key, if you can do this you win.
Jup taking out drones is key. Hence distance or the ability to hit drones is key. If those drakes would/could stay at range they would not lose: redeploying heavy t2 drones is kinda deadly for the drones if they have to travel ~ 20 km with missiles hitting them. In 1v1 fights you can distinguish quite easily those who understand the tanking ability of the myrmi and those who don't. A dual MAR II setup with good cap keeping is hard to brake for even the old drake. But take out even 2 drones and you can usually scare a myrmi off...
Harbringer is a tricky one.. no clue on that, if they come close and myrmi has a nos setup: easy, if they can stay out of nos range they can do quite a bit of dmg.. Huricanes are great ships, imho should be unnerfed but even now they are worth it.
- All the stuff above does not necessarily reflect my corp, my alliance or even me - Pure drone user... give us a mini carrier and faction Typhoon and Dominix please |
Securion Wolfheart
Caldari Dark-Rising
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Posted - 2006.11.24 12:09:00 -
[1056]
I think everything looks pretty ok except the Drake, wich is now just like a Ferox (=useless).
Very very boring to be honest. I had looked forward so much so be able to do pvp in the Drake, and i know alot of ppl are sad about this.
-1 launcher slot, and +1 turret slot for the Ferox 10% rof bonus for the drake
... and i think everyone will be happy? The other battlecruisers look very balanced and it looks like most normal (read: not sick-in-the-head-whiners) ppl are happy with them.
Good work Tux. I really mean it.
But plz dont let us down on the Drake? We have waited and hoped for so long now.
-----====-----
Whether we bring our enemies to justice or bring justice to our enemies, justice will be done.
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Amy Wang
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Posted - 2006.11.24 15:59:00 -
[1057]
Does anyone really think the Hurricane would be overpowered if it got its grid reverted back to pre nerf value while the 6 turret layot stays?
I say the nerf was over the top and the ship needs its grid back.
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Atar
Perpetua Umbra Brotherhood Of Steel
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Posted - 2006.11.24 17:30:00 -
[1058]
Originally by: Amy Wang Does anyone really think the Hurricane would be overpowered if it got its grid reverted back to pre nerf value while the 6 turret layot stays?
I say the nerf was over the top and the ship needs its grid back.
Screw the grid, I want the turret.
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Aequitas Veritas
TAOSP Band of Brothers
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Posted - 2006.11.24 17:30:00 -
[1059]
ROF + Missile Velocity bonus for the drake & 6 launcher slots
"The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel J. Boorstin |
Amy Wang
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Posted - 2006.11.24 17:42:00 -
[1060]
Originally by: Atar
Originally by: Amy Wang Does anyone really think the Hurricane would be overpowered if it got its grid reverted back to pre nerf value while the 6 turret layot stays?
I say the nerf was over the top and the ship needs its grid back.
Screw the grid, I want the turret.
Not going to happen I predict. We are minmatar, remember? That means we cant have a really good ship in any category because then the universe will collapse or something like that.
Getting the grid back is the best we can hope for I¦m afraid.
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Kaden Seer
Gallente
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Posted - 2006.11.24 19:07:00 -
[1061]
hurricane should be seriously badass, unnerf pls
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.11.24 20:17:00 -
[1062]
Give back 7th turret and grid, make bonuses only apply to Arty, not to ACs. Would solve the problem for me --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2006.11.24 20:43:00 -
[1063]
I still think instead of the resistance bonus the Drake would be very interesting if it had a sig reduction bonus instead.
It would be unique. It would not be overpowered defensively. It would "look" the part, considering the visual design of the ship.
I just find it an interesting concept. Perhaps a new area of research for the Caldari.
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Mal Corazon
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Posted - 2006.11.24 22:08:00 -
[1064]
My 2 ISK worth... I haven't been on SISI... I'm not too computer literate, and I'm scared to break my current installation of EVE (It's only fair that you know this).
I have been recently reading about the Drake nerf. Conceptually I can see how the original 7 launchers + 25% rof + 25% resists might be a little hefty, but the nerf?!? I mean, come on... what happened to the goal of a usuable T1 solo missle boat? At this point my post is dangerously like every other post concerning this issue, but I really feel that these changes are a real bummer. I was really excited that my missle skills might be PVP useful after the release of Kali. Granted the Cerb is useful, but the T2 market is so over-inflated that it's simply not practical for someone with limited mining/ratting time to afford a $300mil ship with the life expectancy of a marine in the D-day invasion.
I knew this was going to happen too... Unfortunately the Caldari race isn't allowed to be as PVP effective as the other races unless they skill for EW.
Anyhow, no digs on Tux or CCP because I know they are doing their best to keep things fair for everyone, but at some point they are going to have to accept that while a very good PvE race, Caldari are seriously lacking in PVP effective ships. I'll count them out... Crow, Harpy, Blackbird/Rook, Cerberus, Eagle, Scorpion, Rokh. 2 frigs, 2.5 EW (I can't count the blackbird as a whole value because it's fragile heh), Cerberus (too expensive for the avg player to fly in to PVP), Eagle (primarily a frig killer but pretty decent ship), and 1 BS sniper. I maybe missing something, I may be wrong, but I want something other than a Harpy or Crow that costs under 60mil ISK that kicks some butt. I want to enjoy the joys of PVPing without worrying too much about where the ISK to replace everything is going to from. BLAH BLAH BLAH. No one ever reads my posts anyway so I suppose this is all for not, but I had to say it.
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Swamp Ziro
EPSILON TEAM Ushra'Khan
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Posted - 2006.11.24 23:39:00 -
[1065]
Originally by: Atar
Originally by: Amy Wang Does anyone really think the Hurricane would be overpowered if it got its grid reverted back to pre nerf value while the 6 turret layot stays?
I say the nerf was over the top and the ship needs its grid back.
Screw the grid, I want the turret.
QFFT
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Areconus
Caldari Cereal Killerz
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Posted - 2006.11.25 03:07:00 -
[1066]
Edited by: Areconus on 25/11/2006 03:07:28 Hurricane really needs to be unnerfed. You know the ironic part? The moment i looked at the hurricanes stats from SISI i knew Tux would be thinking about nerfing. See for yourself: Linkage very last post.
Can we get our hurricane back plz?
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Jake Nicren
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Posted - 2006.11.25 15:50:00 -
[1067]
Edited by: Jake Nicren on 25/11/2006 15:50:32 people are going on about not flying the drake cuz its nerfed...
i don't get it... its looks so cool... it just has to be flown... even if it just had the stats of a shuttle :)
edit: my main is caldari only specced... this is a 0sp alt who i didn't intend to post with.
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Atar
Perpetua Umbra Brotherhood Of Steel
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Posted - 2006.11.25 16:21:00 -
[1068]
If the drake has 7 launchers, then I'm not going to stand for the hurricane with 6!
I can fit 6 425s (6 720s), with 2 t2 gyros, and 5 orge IIs on a myrmidon with a tank, but can't fit 7 on a hurricane, that's absurd.
Give it 7 turrets, no lauchers and no extra PG!
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Ariel Dawn
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Posted - 2006.11.25 17:02:00 -
[1069]
I'll join the crowd and say give the Hurricane it's 7th turret back!
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Crewman Jenkins
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Posted - 2006.11.25 18:45:00 -
[1070]
how would you fit a hurricane with 7 720 t2s? Seriously, what would be your setup?
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Atar
Perpetua Umbra Brotherhood Of Steel
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Posted - 2006.11.25 19:30:00 -
[1071]
It's about gank not tank, there are plenty of ways to make 720s work.
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Crewman Jenkins
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Posted - 2006.11.25 20:04:00 -
[1072]
Edited by: Crewman Jenkins on 25/11/2006 20:03:44 I didn't mean to sound sarcastic
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Vim
Spiritus Draconis
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Posted - 2006.11.25 20:46:00 -
[1073]
Mmm, please return iffy little 7th turret on cane if drake gets 7 again =( /* Teach a rookie today watch him takedown a battleship tomorrow... */ |
HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2006.11.25 21:42:00 -
[1074]
Originally by: Aramendel 7 launchers.
any official word on if this was just for testing?
or is this one of those "boy the caldari really need this too better throw it on before the patch, shhhhhh" things?
hmm.... i dont wanna be one of those 'i'm quitting the game' ppl, but lately i'm havin trouble getting excited over the race i've trained for the past 2+ years......
wtf, over? anything else?
perhaps you would like to tack another 50 cpu onto that drake before it goes live?
take another 50 pwr off the hurricane? cause its soooo badass
i wish i was drunk. i'd be taking this better
how about them HAM javs eh? wish i had a weapon that could reach 0-200km + (frackin' caldari easy mode sonsofb!tches)
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2006.11.25 21:42:00 -
[1075]
Edited by: HankMurphy on 25/11/2006 21:42:46 dbl post ftl
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Terrance O'Conner
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Posted - 2006.11.25 21:45:00 -
[1076]
I just have to say something now... The drake has been given back its 7t launcher, - wee, we're happy again. But wtf... what happened to the caldari command ships?? are t2 ships not s'posed to be better than t1?? I mean, drake have 1 extra launcher = better DPS (I know, NH should get 25% RoF bonus which hasn't happened this far), second, Drake have way more HP than NH (again NH have better resist, which will be equalled out by another hardener - read, the extra mid-slot on drake). So all in all, NH have perhaps an overall 5% increase in combat effectiveness over NH. Now i ask, - is that reasonable as it take approx. 5-6months to train the skills required to fly a NH and about 14days to train for a Drake?? Just something to think about... Good t1 ships are nice, just don't punish those with patience to actually train for t2 ships. IMO its an insult to t2 pilots theese new changes. There's supposed to be difference... even big difference from t1 to t2. AF should equal a cruier(BC). HAC should outclass a BC, t2 BC (HAC version) equal a BS. If you take time to train and money required, the t1 pilots are already at an advantage, so please, - make t2 ships worthwhile again.
Regards One slightly concerned t2 pilot
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Terrance O'Conner
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Posted - 2006.11.25 21:56:00 -
[1077]
Ok, the 25% RoF is there i'm told, but still believes t2 ships are nerfed... they need to be better. dont expect ppl to use 10 times the training time and money to get a ship thats 5-10% better... T2 must be a challange for a ship at least one ship-class larger, and even stand a chance against two sizes larger. (Not saying a CC should be equal to CAP ships though)
Cheers
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Nalshiga Dshoayo
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Posted - 2006.11.26 02:08:00 -
[1078]
I have invested a great deal of time to fly command ships (caldari)... now the drake looks like a command ship and the nighthawk looks like a sissy... I dont see any RoF bonus for the nighthawk in todays singularity build. not in the description anyways. so maybe it's in the ship but as long as we hear no official word, I assume the worst. amd both have (as of now) 400 calibration, but the drake has 3(!) and the nighthawk only 2(!) rig slots. I havent run test setups, but the nighthawk doesnt feel like a tech 2 ship anymore (it never really did). I need 7(!!!) skills at LEVEL 5. SEVEN. and for the Drake, I need ZERO! why train half a year to get something which is not or hardly better than standard equipment? and including the rediculous prices for the nighthawk (240 MILLIONS), the nighthawk is worse than the drake will ever be. I love the new ships, but you shouldnt punish those who trained months for a tech 2 upgrade. the nighthawk is more like a dove. it doesnt ooze any danger besides the color and the name. this ship is a huge disappointment.
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2006.11.26 02:11:00 -
[1079]
boy you caldari, give em an inch ......
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Ceres Cherin
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Posted - 2006.11.26 02:40:00 -
[1080]
Originally by: HankMurphy boy you caldari, give em an inch ......
You give Caldari an inch, and the Gallente want even more Drone Space on the Myrmidon. Deal with it. I personally have no issue as long as we get the option for 7 heavy launchers, instead of a glorified Tier 2 Ferox.
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