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Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.08 07:40:00 -
[1]
--- reserved --- --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.08 07:40:00 -
[2]
Edited by: Ruato on 08/11/2006 07:49:28 NOTES: ------
1. those numbers shown in drone bay image (100% 100% 100%) are condition of the drone (shield, armor, struct)
2. Drone list is not shown by default (its only used if you want to check drone condition or give command to single drone)
3. Drone UI is not shown at all if your ship does not have any drones in it. (to save screen space).
--- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.08 07:40:00 -
[3]
Im sure pretty much everyone agrees that current drone UI is not that great. It eats too muchn space in overview and its associated with bunch of bugs (overview components are quite hard to resize for example).
And kali is soon around the corner, so overview is going to get even more crowded.
Anyways, I had some spare time and decided to check if i can improve it at all.
Goals were simple: 1. Make it eat less space on screen. 2. Separate overview and drone UI. 3. Make it semi pretty (ok, that wasnt really my goal, but cutpaste seems to work pretty well) 
Heres the results:
UI LAYOUT: Image
Command Buttons ---------------
Components: Launch Drones (Launches default group if nothing is selected) Return (grayed out if theres no drones in space) Attack Target (grayed out if theres no drones in space) Orbit (grayed out if theres no drones in space)
Usage: Pretty straight forward: Just select drone group and whack da button to give command to it.
NOTE: These buttons can be used to control single drone, not just groups. To control single drone, expand drone list, select one drone (or more if you want to give command to 2, 3 or 4 drones) and whack these buttons.
Drone Group Buttons -------------------
Functionality: R-Click on group button gives R-Click menu (see below) L-Click on group button selects the group.
R-Click Menu on Drone Group Icon - Launch Drones (this only shows if group is in bay) - Attack Target - Orbit (this only shows if group is not already orbiting) - Return (..to drone bay) (this only shows if drones are not in bay) - <separator> - Expand Group (shows drones) - Collapse Group (hide drones)
Other Functionality: -If drone group is fighting/mining, group icon is flashing in red -If drone group is returning to ship, group icon is flashing in yellow -If drone group is idle, group icon is normal (no flashy things) -Double click on drone group icon when group is in bay lauches the group -Double click on drone group icon when drones are in space commands it to attack target. -If theres ungrouped drones, they are shown in their own group. So you dont need to make drone group if your ship only holds couple drones.
NOTES: 1. Return to Drone Bay command replaces 'Scoop to drone bay', 'Scoop to Cargo Hold' and 'Return to Drone Bay' because only one command is really needed. 2. Inventory icons can be used as drone group icons. 3. Theres also drone group for 'ungrouped drones' which are not assigned into groups. 4. Number shown on drone grp icon means how many drones are in it.
Drone List (when group is expanded) -----------------------------------
R-Click Menu on Drone - Launch Drone - Attack Target - Orbit - Return (..to drone bay) - <separator> - Move Drone... (.. adjust groups)
DRONE BAY: Image ----------------
R-Click Menu on Drone Group - Collapse (closes group) - <separator> - Rename Group - Delete Group - Create New Group - Set Group Icon (this sets icon that is shown on main drone UI in space view) - Set as Default Group (for example, default drone group is used if no group is selected when giving commands (for example: launch drones)
R-Click Menu on Drone - Move Drone (to new group)
Other functionality: - Drag&drop to move drones
NOTES: 1. When drone group is created, icon is added in main drone UI (space view). That group icon can be dragged to different position, just like ship modules. If icon is not set, default icon is used. 2. When drone group is deleted, icon is removed from main drone UI.
Flame away... --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.08 07:40:00 -
[4]
Im sure pretty much everyone agrees that current drone UI is not that great. It eats too muchn space in overview and its associated with bunch of bugs (overview components are quite hard to resize for example).
And kali is soon around the corner, so overview is going to get even more crowded.
Anyways, I had some spare time and decided to check if i can improve it at all.
Goals were simple: 1. Make it eat less space on screen. 2. Separate overview and drone UI. 3. Make it semi pretty (ok, that wasnt really my goal, but cutpaste seems to work pretty well) 
Heres the results:
UI LAYOUT: Image
Command Buttons ---------------
Components: Launch Drones (Launches default group if nothing is selected) Return (grayed out if theres no drones in space) Attack Target (grayed out if theres no drones in space) Orbit (grayed out if theres no drones in space)
Usage: Pretty straight forward: Just select drone group and whack da button to give command to it.
NOTE: These buttons can be used to control single drone, not just groups. To control single drone, expand drone list, select one drone (or more if you want to give command to 2, 3 or 4 drones) and whack these buttons.
Drone Group Buttons -------------------
Functionality: R-Click on group button gives R-Click menu (see below) L-Click on group button selects the group.
R-Click Menu on Drone Group Icon - Launch Drones (this only shows if group is in bay) - Attack Target - Orbit (this only shows if group is not already orbiting) - Return (..to drone bay) (this only shows if drones are not in bay) - <separator> - Expand Group (shows drones) - Collapse Group (hide drones)
Other Functionality: -If drone group is fighting/mining, group icon is flashing in red -If drone group is returning to ship, group icon is flashing in yellow -If drone group is idle, group icon is normal (no flashy things) -Double click on drone group icon when group is in bay lauches the group -Double click on drone group icon when drones are in space commands it to attack target. -If theres ungrouped drones, they are shown in their own group. So you dont need to make drone group if your ship only holds couple drones.
NOTES: 1. Return to Drone Bay command replaces 'Scoop to drone bay', 'Scoop to Cargo Hold' and 'Return to Drone Bay' because only one command is really needed. 2. Inventory icons can be used as drone group icons. 3. Theres also drone group for 'ungrouped drones' which are not assigned into groups. 4. Number shown on drone grp icon means how many drones are in it.
Drone List (when group is expanded) -----------------------------------
R-Click Menu on Drone - Launch Drone - Attack Target - Orbit - Return (..to drone bay) - <separator> - Move Drone... (.. adjust groups)
DRONE BAY: Image ----------------
R-Click Menu on Drone Group - Collapse (closes group) - <separator> - Rename Group - Delete Group - Create New Group - Set Group Icon (this sets icon that is shown on main drone UI in space view) - Set as Default Group (for example, default drone group is used if no group is selected when giving commands (for example: launch drones)
R-Click Menu on Drone - Move Drone (to new group)
Other functionality: - Drag&drop to move drones
NOTES: 1. When drone group is created, icon is added in main drone UI (space view). That group icon can be dragged to different position, just like ship modules. If icon is not set, default icon is used. 2. When drone group is deleted, icon is removed from main drone UI.
Flame away... --- Get rid of those *bleep*ing secure containers. *bleep*! |

Nova Star
Gallente Gurgleblaster Industries
|
Posted - 2006.11.08 07:59:00 -
[5]
What a great suggestion (and not only because I'm in the same Corporation :P).
If you had those command buttons similar as normal ship module buttons, but instead for drones, it would make things much easier. Just expand that idea a bit: If you have buttons for drone groups, don't just limit their usage for *groups* only, allow single drones to be dragged there also. Also the number of buttons there are available for drones/groups could be larger. This way you can decide how to use, if you want to control a group of drones, drag a drone group from drone bay to the button. If you want to control a single drone, drag a single drone from the drone bay.
Good idea.
CEO of Gurgleblaster Industries Gurglin' Through the Galaxy!
|

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2006.11.08 09:39:00 -
[6]
Looks awesome. -----
[Coreli Corporation Mainframe] |

Ariya Arnaud
|
Posted - 2006.11.08 10:49:00 -
[7]
Edited by: Ariya Arnaud on 08/11/2006 10:51:40 Definite improvement, and I hope I will see something like this in the future. When in a gang, My "Overview" consists of like 60-80% drone controls and gang list. Not very useful.
Just the ability to tell what the drones damage-status is while it's in your bay would be great, as it makes it easier to reorganise your drones into new groups.
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ViDe Accountant
|
Posted - 2006.11.08 18:24:00 -
[8]
AWESOME!!!! GIVE THIS GUYS PLENTY OF ISK (of course yours not mine hehe)!
Can we have a sticky to it plzzz???
|

Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
|
Posted - 2006.11.08 19:54:00 -
[9]
I love this idea, much much better than the current way it is now. The only problem I see is when you have more than 5 drone groups. Maybe have two rows for drones and the third row is for the buttons. ----------------------------------------------- http://www.uozone.net/files/cic/val4_eve.jpg Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo |

Gordon Red
SteelVipers YouWhat
|
Posted - 2006.11.08 22:46:00 -
[10]
A good idea! Perhaps all drone controlls should move into a seperate window, like the scanner is at the moment.
atm it is a pain in the ass to control and manage drones is space and bay (right click on the drones in "drones near space" to be able to engage target for example)
The only problem is, that ccp won't bring that online under a year (when they would start to work right away). And I don't see CCP will start working on that part of the game soon. 
|

StarMartyr
Gallente Freelancing Corp Confederation of Independent Corporations
|
Posted - 2006.11.08 23:21:00 -
[11]
/SIGNED!!!!!!
This is very well thought out and executed! Something like this should have been a apart of the combat reorganization. Common Sense organization! Who would have thunk it.
Personally, I'd like to see the entire interface rebuilt (among other things)before we go rolling around in the mud with the Dirtsiders in a RTS but that's just me. ================================================== Think of how stupid the average person is, and realize half of them are stupider than that. -George Carlin (1937 - )
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Ruze
No Applicable Corporation
|
Posted - 2006.11.08 23:24:00 -
[12]
I really like this idea. Not a big fan of more bubbles (my overview or teamspeak overlay usually sit in that area), but I love idea of taking the drone bay OUT of the overview and giving it either it's own seperate window, as the op suggests, or it's own tab on the overview itself.
Finally, we need better keymapping. The current systems sucks.
Sorry for that last hijack ...
Genesis Project |

Zarch AlDain
Friends of Everyone
|
Posted - 2006.11.08 23:55:00 -
[13]
Very nice it just needs:
1. Hotkeys.
2. Scoop to cargo hold is sometimes still needed but can be in the menus as its rarely needed.
Zarch AlDain
|

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.09 02:14:00 -
[14]
Originally by: Ruze I really like this idea. Not a big fan of more bubbles (my overview or teamspeak overlay usually sit in that area)
Yeah, i thought about that too (but hit that 4000 character limit and then forgot about it :)
Anyways... Theres 4 different spots on screen where those new bubbles could be placed.
1. Left hand side of overlay, under locked targets. This would be good because drone controls, targets and current target controls would be near eachother. Meaning less mouse travel.
2. Current location thats shown in the pic. This could be a problematic place for people with low screen resolutions.
3. On top of ship module bubbles. Just add couple rows of bubbles for drone controls.
4. Left hand side of the screen. Under solarsystem info and next to command bar. Ofcourse drone UI layout would have to change if placed here (2 columns of bubbles) --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.09 02:20:00 -
[15]
Originally by: Zarch AlDain Very nice it just needs:
1. Hotkeys.
2. Scoop to cargo hold is sometimes still needed but can be in the menus as its rarely needed.
1. Yes, forgot about them completely. And i agree.
2. Include draggin&dropping drones from drone bay to cargo, and from cargo to drone bay (in space). This way it would be there, but wouldnt litter r-click menus (its not that often used command (atleast for me)). --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ardent Rellik
Gallente MURAKAMI INDUSTRIES
|
Posted - 2006.11.09 02:34:00 -
[16]
The UI looks great, maybe we will see it implemented. /me keeps his fingers crossed.
|

Omber Zombie
Gallente Frontier Technologies
|
Posted - 2006.11.09 04:09:00 -
[17]
great idea  ----------------------
[FTEK] Pwning Eve Carebear Style |

Nova Star
Gallente Gurgleblaster Industries
|
Posted - 2006.11.09 07:26:00 -
[18]
Originally by: Ruze ...drone bay OUT of the overview and giving it either it's own seperate window, as the op suggests, or it's own tab on the overview itself.
An extra tab in the Overview window would make things worse in my opinion. Unless the tab can be dragged away from the overview window (like when you stack windows and you gain chat tabs e.g.). In situations where you need drones, you probably also need the drone UI. If you have to constantly switch between drone tab and overview tab that really makes things worse :)
Anyway, lets keep this thread alive so maybe the devs see this and take atleast some ideas from Ruatos post :)
CEO of Gurgleblaster Industries Gurglin' Through the Galaxy!
|

Zarch AlDain
Friends of Everyone
|
Posted - 2006.11.09 09:56:00 -
[19]
Originally by: Ruato
Originally by: Zarch AlDain Very nice it just needs:
1. Hotkeys.
2. Scoop to cargo hold is sometimes still needed but can be in the menus as its rarely needed.
1. Yes, forgot about them completely. And i agree.
2. Include draggin&dropping drones from drone bay to cargo, and from cargo to drone bay (in space). This way it would be there, but wouldnt litter r-click menus (its not that often used command (atleast for me)).
Anythnig that allows drones to be moved into your drone bay from cargo hold in space is broken as it effectively removes the effect of drone bay size (move to bay, launch, move to bay, launch, etc).
Zarch AlDain
|

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.09 11:37:00 -
[20]
Quote: Anythnig that allows drones to be moved into your drone bay from cargo hold in space is broken as it effectively removes the effect of drone bay size (move to bay, launch, move to bay, launch, etc).
Hmm, didnt even think about that :)
Bunch of new checks would have to be introduced in game (m3 of drones in space compared to drone capacity) to make it work, and im not sure if its worth the hassle. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Nova Star
Gallente Gurgleblaster Industries
|
Posted - 2006.11.10 09:26:00 -
[21]
Just bumping this thread up a bit.
Any comment from devs?
CEO of Gurgleblaster Industries Gurglin' Through the Galaxy!
|

Aron Palatine
|
Posted - 2006.11.26 01:04:00 -
[22]
This is an OUSTANDING POST! A very well planned idea, and executed perfect. Ruato is a quality community member.
CCP~~~ Please read this guys stuff!!!
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Andrachim Tar'nar
The first genesis Myriad Alliance
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Posted - 2006.12.12 10:58:00 -
[23]
signed.
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Valandril
Caldari Resurrection R i s e
|
Posted - 2006.12.12 14:01:00 -
[24]
Yay idea is pretty nice, but now imagine carrier with 10+ groups of drones ;-) My english bad, F1, F2, F3, F4...
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Avera Mikou
|
Posted - 2006.12.12 14:15:00 -
[25]
Nobody uses the overview?
|

Karon Wodens
LFC
|
Posted - 2006.12.12 17:06:00 -
[26]
This thread is proof that once in a while, one of us players comes up with a decent idea. I support it 100% as it's an idea that's definatly worth fudging around with.
Caldari Prime: Think of that moment, remember what they did...
|

Lavanyaa
Minmatar
|
Posted - 2006.12.12 19:06:00 -
[27]
Bump for great justice.
These changes would make drones simple and easy to use, while freeing up valuable overview space for gang viewing.
/signed
|

Guff O'Houlligan
|
Posted - 2006.12.12 21:25:00 -
[28]
Originally by: Zarch AlDain
nto your drone bay from cargo hold in space is broken as it effectively removes the effect of drone bay size (move to bay, launch, move to bay, launch, etc).
Simple fix: don't let you move drones into the dronebay if you have drones in space, that way you could replace lost drones but no silly exploits.
|

TomParad0x
Caldari adeptus gattacus Lotka Volterra
|
Posted - 2006.12.12 21:32:00 -
[29]
/Signed.
I myself hate the current drone interface, it gets in the way and when you are in gang and need to use drones... it becomes rather annoying to use due to how big the overview is.
One thing i think would improve this: Change the status to show shield / armor / structure, from what i can tell yours is only showing one stats %.
And add an option to hide the drone menu, perhaps where the options are to show / hide passive modules and all that? --Sig-- Anything posted by me is my opinion and not that of my corp or alliance. |

Tuahn
|
Posted - 2006.12.12 22:20:00 -
[30]
This would be much better. Like many others I'm a drone user and my overview is all drones, and the current interface is pathetically clumsy. This would be much nicer.
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Tookie Williams
Caldari State War Academy
|
Posted - 2006.12.12 22:22:00 -
[31]
Devs, do this and you kill two birds with one stone. 1) You redo the crappy interface already in place, which seriously needs a huge overhaul anyways 2) it will help declutter the already crowded overview.
/SIGNED
|

Zelorise
Minmatar Torchwood Institute
|
Posted - 2006.12.12 23:14:00 -
[32]
/signed
The Dumber people think you are, The more surprised they are when you kill them!! |

Steve Holt
GoonFleet GoonSwarm
|
Posted - 2006.12.13 00:42:00 -
[33]
Agreed.
Between my overview and the new fleet mess it's impossible to keep track of drones/assigned fighters anymore.
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Hyu
|
Posted - 2006.12.13 01:14:00 -
[34]
Ah well this would be amazing, drone controlling is so awful right now that it makes me cry at times..
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codepic
Mithril Inc
|
Posted - 2006.12.13 01:28:00 -
[35]
Agreed BUT!
Not on the right of modules, the space is many times needed for something else. It'll ruin this idea completely for some ppl. Including me who needs all the space on the right of the modules for other things.
How about just moving the module buttons just a little up leaving room for the "drone group" buttons.
Clicking on the buttons will launch the drones and turns the button green and clicking another time, it'll return them into bay, turn the button red while they're returning and then return the button back to normal when all the drones are scooped.
The above would rid us from 2 extra buttons and would be single-clickable solution thus much simpler and faster to use.
Dragging and dropping a drone button over a targeted ship would cause the drones to attack the target (even without first launching them). This would also add a tiny drone icon on the right side of the target, clicking the drone icon would make the drones to drop the target and return to orbit util you press the drone button to return them into the bay. Alternatively you could drag the same drone group over another target and the drones would move to attack the new target.
Dragging and dropping a drone button over a targeted ship WHILE your OTHER drones are attacking a target would automatically first return the drones in space into your drone bay, then launch the dragged drones and they'd attack the target you dragged your drones onto
Dragging drones from drone bay onto a drone button would group the drones onto the selected group.
So basically we don't need the extra command buttons for drones. Just the extra row of drone groups below the module buttons.
Free Eve Wallpaper | Corporate Bookmarks |

Mih0e
GoonFleet GoonSwarm
|
Posted - 2006.12.13 01:41:00 -
[36]
omg, ccp implement this asap
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Alain Dezor
Gallente Mithril Inc
|
Posted - 2006.12.13 02:52:00 -
[37]
This is an AWESOME idea! I use drones quite heavily, and I agree the interface needs some drastic improvements, not to mention drone AI. With a few touchups as others have mentioned, this would kick so much ass!
/signed
|

Tolomea
Gallente 5th Front enterprises New Eve Order
|
Posted - 2006.12.13 11:33:00 -
[38]
Originally by: codepic Agreed BUT!
Not on the right of modules, the space is many times needed for something else. It'll ruin this idea completely for some ppl. Including me who needs all the space on the right of the modules for other things.
How about just moving the module buttons just a little up leaving room for the "drone group" buttons.
Clicking on the buttons will launch the drones and turns the button green and clicking another time, it'll return them into bay, turn the button red while they're returning and then return the button back to normal when all the drones are scooped.
The above would rid us from 2 extra buttons and would be single-clickable solution thus much simpler and faster to use.
Dragging and dropping a drone button over a targeted ship would cause the drones to attack the target (even without first launching them). This would also add a tiny drone icon on the right side of the target, clicking the drone icon would make the drones to drop the target and return to orbit util you press the drone button to return them into the bay. Alternatively you could drag the same drone group over another target and the drones would move to attack the new target.
Dragging and dropping a drone button over a targeted ship WHILE your OTHER drones are attacking a target would automatically first return the drones in space into your drone bay, then launch the dragged drones and they'd attack the target you dragged your drones onto
Dragging drones from drone bay onto a drone button would group the drones onto the selected group.
So basically we don't need the extra command buttons for drones. Just the extra row of drone groups below the module buttons.
I like the direction of your ideas but it would be better to stick closer to the module interface.
In that vien I'd suggest that clicking on a group causes them to attack the currently selected target and clicking again has them return and orbit, essentially just like guns.
The scoop/return to bay function (singular these should never have been seperate commands) can go on right click with a modifier click option as well. Ditto for launching a group without ordering them to attack. Remember these are less frequent actions than "go kill that".
Only remaining question is if the groups go under the module buttons where does the list of drones and health indicators go, cause we do need that.
Additionally in case it hasn't been mentioned. If a group has more drones than you can launch at once then the ones with the most remaining HP get launched. Mining drones "attack" roids.
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Ruato
Gallente Rosa Alba Curatores Veritatis Alliance
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Posted - 2006.12.13 11:52:00 -
[39]
Let me clarify couple things about this idea:
1. What if drones die, how do i launch more drones?
- You could use 'oversized' groups. Meaning that if you can control 5 drones, put 8 drones in that group. When one bites the dust, just hit launch again and dead drone gets replaced.
- Or you can simply launch drone from other group (select another group and give launch command). So you could basically have drones from more than one group out at any given time.
- Or you could go to dronebay and move ungrouped drone (or drone from another group) to that group to replace dead drone and after that, launch it.
2. I want to control indivitual drone. How i do that?
- Expand the drone group, select drones you want to give commands to, and well... give commands :)
- Or you could open dronebay and give commands from there (that was not part of the idea, but why prevent it)
- Or you could use one single group with all your drones in it if you want to micromanage your drones. Just expand that large group and go nuts.
3. I dont like the placement of drone ui, why is it eating space in right hand side of module buttons?
- That placement was just an example, theres plenty of other places on screen where that ui component can be placed. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Recco
Mithril Inc
|
Posted - 2006.12.13 12:44:00 -
[40]
All good ideas.
You could access them throug the "Drone Icon" when you lunch 5 of them and click them there might be a "pop up" window. And if you need to lunch another drone if you lose one. you could just simply click on some other icon and it would auto lunch 1 drone into your group.
But I would like to see this. But it would be so many icons when your flying a carrier or something like that.. But this is in the right direction.. more feedbacks guys. What do you think !!! ___________________________________
http://www.mithrilinc.com
 http://kb.mithrilinc.com/?a=hom |

sallyr
Gallente Mithril Inc
|
Posted - 2006.12.13 13:20:00 -
[41]
/signed (\_/) (O.o) (> <) Resistance is Futile Find us here |

Avulsion
Duragon Pioneer Group GoonSwarm
|
Posted - 2006.12.14 11:33:00 -
[42]
I just started flying dominixes a couple of weeks back, and I've come to appreciate how painful the current drone interface is. I usually play at 1024x768, which means my module buttons stretch to the edge of the sceen and I have to squish my overview, drones, fleet window, and broadcasts menu into about 5 inches of screen space. The reason most people leave carriers at POSs or safespots is probably because you have to minimize your overview to fit the drones one your screen.
Hotkey buttons that link to my user defined drone folders would be a godsend. Detachable, moveable and customizable windows for everything would vastly impove the game's user interface.
______________ | Too Damn Big |
|

James Duar
Merch Industrial
|
Posted - 2006.12.14 14:03:00 -
[43]
Just an image I whipped up with another concept for where drones could go: Linkage
As you can see, there are 5 drone buttons on the right which reflect your currently launched drones. Right clicking on any button access a menu to control that drone, but also provides the "All Engage", "All Return and Orbit" and "All Return to Drone Bay" commands. Activating the buttons on a target sends the drones after that target.
The only addition is the image probably needs a small control above the buttons to manage drone groups.
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vasco di
Gallente Mithril Inc
|
Posted - 2006.12.14 19:13:00 -
[44]
Edited by: vasco di on 14/12/2006 19:13:32 Signed. Looks good. null |

Marcus TheMartin
Gallente MAFIA Pirate Coalition
|
Posted - 2006.12.15 00:25:00 -
[45]
Originally by: vasco di Edited by: vasco di on 14/12/2006 19:13:32 Signed. Looks good.
I support a new less gang interfering interface
also dude your sig is sooo gonna get nerfed lol Sig Nerf - Cortes
I declare war on ISD!
You don't stand a chance -Karl
|

Admiral Pieg
Caldari
|
Posted - 2006.12.15 00:51:00 -
[46]
PLEASE ccp, drone users are suffering! SUFFERING!!! ______________
Pod from above. |

Rhamnousia
Caldari Templars of Light Eternal Rangers of Terror
|
Posted - 2006.12.16 12:11:00 -
[47]
i support this idea whole heartly .. i would kill for a fix on drone UI ... being a dominix pilot myself, i deal with drones daily, they are everything i got :( ... so CCP, do sumthing about this
/signed --------------------------------------- - yes, im a noob - yes, im a nut job - no, i dont give a .... about what u think of my noobness - now, tell me sumthing i dont know |

J Frost
Gallente The Tafflington Trust
|
Posted - 2006.12.16 14:27:00 -
[48]
/signed
I hate the current drone UI a lot (i guess that goes to most drone users), and wish that could be improved ASAP.
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Solomunio Kzenig
Amarr Imperial Academy
|
Posted - 2006.12.16 15:33:00 -
[49]
Originally by: James Duar Just an image I whipped up with another concept for where drones could go: Linkage
As you can see, there are 5 drone buttons on the right which reflect your currently launched drones. Right clicking on any button access a menu to control that drone, but also provides the "All Engage", "All Return and Orbit" and "All Return to Drone Bay" commands. Activating the buttons on a target sends the drones after that target.
The only addition is the image probably needs a small control above the buttons to manage drone groups.
Awesome idea   somebody rattle CCP's cage and get them to implement this ASAP....might make up for crappy Drone AI.
One Empire, One People, One Emperor, Forever under Heaven. Amarr Aeternus.
|

Richard Masterson
Black Lance Dusk and Dawn
|
Posted - 2006.12.16 15:41:00 -
[50]
Great idea.
I would personally also like to see a queue for drones to attack. As it is now, they finish attacking the target you have told them to, then go off on their own way. This is very aggravating for dealing with multiple targets, as sometimes you will have one drone each on five different targets. As it is now, guns turn off until you reactivate them, but drones do their own damn thing.
The queue does not have to be long: 1 or 2 targets. (This would prevent missioners from setting a 6 target queue and then going to get a cup of coffee.) The point is that they immediately begin engaging an arbitrary target, and you lose time telling them not to do that.
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Zeonos
Amarr venus divine brotherhood Dark Forces Alliance
|
Posted - 2006.12.16 15:55:00 -
[51]
/Signed. this would just be so damn nice.
Join the save Stargate SG1 Campaign Today! www.savestargatesg1.com
|

Raziel Zero
|
Posted - 2006.12.16 20:11:00 -
[52]
Above all other things... even without any implemintation. and I apologise for not reading most of the 2nd page of post.
The drone interface/menu as it is is TOO big, much like the way of the old gang interface/menu
What Im on about is, the 3 status bar of Shield Armor and Hull. Why dont we have that changed to what it is like for the new gang features? instead of having the 3 status bars stacks (creating more vertical height, needing more scrolling, effectivly wasting time) having them all in one line, reduces the vertical height, making the interface/menu smaller, giving you more "Overview" space.
Its worked great with the gang menu, why cant drones have the same? its basically, a mini gang in its own right with the controller as the "Commander" your drone skills = gang bonus its all the same...
Upon another note and slightly off topic (apologies there) Target identification, when you lock a target and it appears at the top of the screen, have the 3 "stacked" status bars as a line again... looks smaller making the screen seem less cluttered, as you cant click on the status indicators to "change" targets, its only a visual representation of the targets hit points.
In fact, give everything that can, a single line instead of a 3 tall stack 
Ok, now ill get back to reading the rest of the second page ;p
Raziel Zero
|

Raziel Zero
|
Posted - 2006.12.16 20:24:00 -
[53]
Also, why is there a "Drones in distant space" option? Ive rarely had drones in "distant" space, and 99% of the time, that menu always says (0)drones or for a breif moment has drones in there.
Only occurance Ive had drones in distant space is when warping out they were "fighting" what ever target I had assigned them to and then... nothing, either the target or the drones were destroyed... and on the most rarest of times, which has only happened once to me is that ive warped back in and could recall said "distant" drones, but that was many many patches ago and ive been unable to recreate the situation which allowed me to do so.
In my honest opinion, I dont think we need that menu, but please, prove me wrong if people have and make an active use of this "feature" of drones in distant space.
Raziel Zero
|

Ruato
Gallente Rosa Alba Curatores Veritatis Alliance
|
Posted - 2006.12.17 10:51:00 -
[54]
Originally by: Raziel Zero Also, why is there a "Drones in distant space" option?
I think its because of carriers (never flown one, so not sure) --- Get rid of those *bleep*ing secure containers. *bleep*! |

Valandril
Caldari Resurrection R i s e
|
Posted - 2006.12.17 10:59:00 -
[55]
Originally by: Ruato
Originally by: Raziel Zero Also, why is there a "Drones in distant space" option?
I think its because of carriers (never flown one, so not sure)
Yep its fighters thingy, also if u warp from station to somewhere leaving ur drones u will see them on that list My english bad, F1, F2, F3, F4...
|

Kaden Seer
Gallente Research Associates Intrepid Crossing
|
Posted - 2006.12.17 12:04:00 -
[56]
simple and clean
|

codepic
Mithril Inc
|
Posted - 2006.12.19 15:54:00 -
[57]
/me sits in his Myrmidon waiting for a kill.. dreaming... if... just if... I wish CCP would take this suggestion seriously...
Free Eve Wallpaper | Corporate Bookmarks |

Felix Dzerzhinsky
|
Posted - 2006.12.19 16:20:00 -
[58]
make it happen ccp, make it happen.
|

Riddari
Celestial Fleet Ascendant Frontier
|
Posted - 2006.12.19 17:55:00 -
[59]
I like this a lot. Your settings only make room for 4 groups of drones though or so which on a dominix or a carrier is not enough (I have around 19 groups in my carrier). Some way of assigning groups to the buttons is needed. [center] ¼+¼ a history |

Zigg Omelo
eXceed Inc. Ascendant Frontier
|
Posted - 2006.12.20 01:26:00 -
[60]
/stamp of approval
Look at this the UI cell @ CCP
Stupid dont have any friends |

Saladira
Caldari Bulgarian Mafia Squad The OSS
|
Posted - 2006.12.20 08:51:00 -
[61]
signed
|

Look'Down On'You
|
Posted - 2006.12.20 10:14:00 -
[62]
Signed,
And CCP should fire all their developers and read this forum instead. Eve should be open source, players can then make all the necessary upgrades and ccp can save a bundle by cutting out the middle man. Then maybe cut our subscription fees.
|

Flaming Candle
|
Posted - 2006.12.20 13:15:00 -
[63]
I can just imagine a carriers drone bay at the moment: overview: what overview? the space is taken up with lines and lines of drone controls.
I've seen quite a few ideas that use icons that are similar to the modules icons, all of them are good ideas, and some are more complicated then others, just the simplest of new drone UIs would be good!
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codepic
Mithril Inc
|
Posted - 2006.12.21 11:30:00 -
[64]
This idea needs attention! Free Eve Wallpaper | Corporate Bookmarks |

Gurgling CEO
Gurgleblaster Industries
|
Posted - 2006.12.21 22:18:00 -
[65]
up you go.
devs do something :p
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Guo Jiemin
|
Posted - 2006.12.21 23:24:00 -
[66]
If this is not implemented really soon it is because they are jealous they didn't come up with such a damn good idea first.
CCP, Swallow your pride. Implement.
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subvert
|
Posted - 2006.12.22 23:19:00 -
[67]
Edited by: subvert on 22/12/2006 23:19:36 I agree a new drone UI would be nice.
AND drone hotkeys!!! You can f1-f8 your guns, how about 3 keys, 1 to command active drones to attack, 1 to command active drones to orbit, 1 to command active drones to come in.
and drone ai still needs some tweaking. they hump each other too much and dont MWD when they are supposed to, it means if you need to safespot and your t2 drones hump or dont MWD you have to either risk getting your ship blown up or leave behind millions and millions of ISK in drones and have to go buy more.
any drone aggro problems if there are still also should be fixed. before it was impossible to do level 4 missions with drone ships because of the aggro bugs, not sure if its still like that but I dont think anyone uses them for missions anymore which is a shame because drones can do any damage type like missiles, so if they worked for aggro I think people would use them for missions
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Joey1's
|
Posted - 2006.12.22 23:31:00 -
[68]
/Signed
would make life much more easy 
|

Sargeant HAmmer
Caldari Star Enterprises
|
Posted - 2006.12.29 14:00:00 -
[69]
I have seen several suggestions now here there and everywhere.
True drones need to be updated.
It hasnt been because its an interface which has worked for a long time. (people complain when new things dont work so its an if it aint broke dont fix it, i bet ccp have it in developement for the next "major" patch).
I know you can launch groups of drones or indiviual drones with the right click menu (currently). It would be nice to have a launch group/drone button and a choice between tickboxes, type of drone and number of drones. They attempted to simplify escrow. Why not the same with drones. Make more choices about your drones to start (while in dock or in space), eg what groups they will be in (group of heavy drones), tick boxes and a launch button to launch the groups/drones you have ticked. A maximum selection feature when you have reached your maximum number of drones selected you can launch (ship and skill dependent). This sort of feature should come under a settings box for drones rather than be on the interface. The interface should contain what the drones are doing and what you can do with them, eg launch/return (also get rid of the scoop feature totally and have a button if there is a drone near enough that scoops (if the drone is inactive/owner has left it) the drone straight to your drone bay or cargo if drone bay is full, itll go green or sumat but remains greyed out otherwise)
also in the settings for drones i propose a tick switch for auto launch another drone when one dies to the maximum number of drones you can have in space. another drones settings tickbox should be a command for drones to automatically pick their own targets or to stay in their group and all go for the same targets
(so so far thats 2 buttons and a settings box)
final button which does 3 jobs for drones.... ok
the engage button
this button will work on active targets. if activated it will flash green like the modules on a ship. if you press the button again while on the same target it goes red briefly and the drones disengage. on chosing another target and pressing the button the drones will automatically switch to the new target and the green light will stay on.
I also believe that there should be a final 4th button to queue targets for drones and a new skill to go with it for target queing (drones and weaponry queuing, weaponry could come later though after that has been thought through)
drones should also have health indicators when back in the drone bay, can we also mark targets when a drone is attacking them eg a little symbol in the corner whether you have the target locked or not
i agree with all the things people have said but we need to define the buttons to make it easier. hopefully this is a nice full listing and people will agree. can we get a forum mods opinion on these subjects and pass it on to the devs for the next dev blog, this is a hot topic and players want it addressed!
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Ruato
Gallente Rosa Alba Curatores Veritatis Alliance
|
Posted - 2007.01.10 06:04:00 -
[70]
Drone controls still suck monkey balls, so lets do the bumpy thing :p --- Get rid of those *bleep*ing secure containers. *bleep*! |

Tertius Sevitius
Deep Core Mining Inc.
|
Posted - 2007.01.10 15:05:00 -
[71]
/Signed
I'm not much of a drone user, but I agree the current interface needs a complete overhaul, and this seems like a good direction for it.
|

schurem
Silver Snake Enterprise Interstellar Starbase Syndicate
|
Posted - 2007.01.10 16:15:00 -
[72]
the op deserves a cookie (and implementation of his idea) However, I still think EvE needs more and better tactical warning sounds.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
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Torem
|
Posted - 2007.01.10 20:26:00 -
[73]
/SIGNED!!!
Also a couple of drone control scripts would be awesome too. Something like 'attack as group', 'attack frigs only', etc would be super awesome as well. I just cringe everytime my drones split up. 
|

Jounin Tradoc
Gallente Federal Navy Academy
|
Posted - 2007.01.13 03:44:00 -
[74]
Drone fix ftw.
|

Skraeling Shortbus
Caldari Gallente Federal Bank Ratel Alliance
|
Posted - 2007.01.20 23:55:00 -
[75]
im pretty much gonna hump any thread i see pertaining to fixing drones.
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Valandril
Caldari Resurrection R i s e
|
Posted - 2007.01.22 12:31:00 -
[76]
/bump ----------------- Flamedrone II belonging to Valandril perfectly strikes you, wrecking your topic.
|

Vindicus
Minmatar Sebiestor tribe
|
Posted - 2007.01.25 07:04:00 -
[77]
/signed
CCP, make it so. Please.
|

Hykke
|
Posted - 2007.01.25 07:35:00 -
[78]
This is by far the best suggestion I've seen, and I don't even use drones much 
Would love to see something like this implemented.
|

Wicked Spider
|
Posted - 2007.01.28 10:03:00 -
[79]
nicely done awsome idea hope it will pick up
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Valandril
Caldari Resurrection R i s e
|
Posted - 2007.01.29 19:33:00 -
[80]
big huge BUMP -------- Don't like my post ? Mail me Flamedrone II belonging to Valandril perfectly strikes you, wrecking your topic.
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Ral Ulgur
|
Posted - 2007.01.30 14:07:00 -
[81]
ME WANT PRECIOUS!!!
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geekon
|
Posted - 2007.01.31 11:53:00 -
[82]
/signed Looking good
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Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.03 16:23:00 -
[83]
Bump(i'm going to bump it till dev will respond :P) -------- Don't like my post ? Mail me Flamedrone II belonging to Valandril perfectly strikes you, wrecking your topic.
|

Lukas Rox
Torchwood Industries
|
Posted - 2007.02.03 17:37:00 -
[84]
Edited by: Lukas Rox on 03/02/2007 17:33:34 /signed
Since drones AI has been improved (it's not perfect but a lot better than it was when i frst started playing) It's a good idea to revamp the interface a little.
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Tarhos
Legio Nova Invicta Lotka Volterra
|
Posted - 2007.02.03 18:15:00 -
[85]
/signed
we really need a new drones ui
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.04 09:52:00 -
[86]
bump -------- Don't like my post ? Mail me Flamedrone II belonging to Valandril perfectly strikes you, wrecking your topic.
|

Lady Kinla
Dark Empire Fleet
|
Posted - 2007.02.04 18:12:00 -
[87]
I LOVE YOU!!!1111one11eleven That's a definite improvement and a very well thought out idea. Great job. ---------------------------
"Did i ask for anyone to copy this into their sig? No ****heads this is my text not yours!" Already disobeyed... W00t! I am no longer a !. |

Sargeant HAmmer
Caldari Star Enterprises
|
Posted - 2007.02.04 18:26:00 -
[88]
if i havent posted already ill point out that there are at least 3 topics that follow this subject. if you ask me ccp should see these ones. i agree with drone ui changes
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.05 16:35:00 -
[89]
bump -------- Don't like my post ? Mail me Flamedrone II belonging to Valandril perfectly strikes you, wrecking your topic.
|

ThaMa Gebir
Gallente Raddick Explorations
|
Posted - 2007.02.06 00:18:00 -
[90]
You are not alone in the bumpage.
Bump and I love this idea, even as a widescreen user it would be one hell of a lot easier on the eyes,rsi and mouse, poor mouse. Lets see if my sig can survive this round of *****ing
Funny, i'm still here - Petwraith
There will be no survivors now that i'm around - Xorus
pwnt - Immy!!!11 |

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.07 02:31:00 -
[91]
Buuuuuump -------- Don't like my post ? Mail me Flamedrone II belonging to Valandril perfectly strikes you, wrecking your topic.
|

Del Imbrhir
Gallente Fedh-Lindrar
|
Posted - 2007.02.07 13:46:00 -
[92]
Bumpy /signed
Best regards,
Del Imbrhir "Rebellion is the slave's nobelty." |

Ryo Jang
Central Defiance
|
Posted - 2007.02.08 08:25:00 -
[93]
found this thread from this thread.. and i far prefer your idea. id love to see this implemented.
|

Rhamnousia
Caldari Templars of Light Eternal Rangers of Terror
|
Posted - 2007.02.08 11:16:00 -
[94]
bump.
this really does need attention ...
a gallente with a pretty drone UI is a happy gallente.
--------------------------------------- - yes, im a noob - yes, im a nut job - no, i dont give a .... about what u think of my noobness - now, tell me sumthing i dont know |

Rhamnousia
Caldari Templars of Light Eternal Rangers of Terror
|
Posted - 2007.02.08 11:17:00 -
[95]
Edited by: Rhamnousia on 08/02/2007 11:13:53 double post .. damn my ISP
--------------------------------------- - yes, im a noob - yes, im a nut job - no, i dont give a .... about what u think of my noobness - now, tell me sumthing i dont know |

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.12 17:54:00 -
[96]
Bumpzor -------- Don't like my post ? Mail me Flamedrone II belonging to Valandril perfectly strikes you, wrecking your topic.
|

kalath1032
|
Posted - 2007.02.12 18:44:00 -
[97]
/signed
plus can CCP ADD HOT KEYS for drones like F1 for high slots but drones have orbit, engange , reutrn etc
|

Nicholai Pestot
Gallente Havoc Inc
|
Posted - 2007.02.13 11:02:00 -
[98]
Originally by: kalath1032 Edited by: kalath1032 on 12/02/2007 19:03:05 /signed
plus can CCP ADD HOT KEYS for drones like F1 for high slots but drones have orbit, engange , reutrn etc
EDIT - please make this a sticky drones really do need some love it would take DEVs -5 minutes to 24 hours max to add hotkeys do it in the next patch the interface can come at a later date
Grr, spamming our private forums with demands of support for this.
Lucky for you I support this idea so we can forgo the usual stint in the 'punishment room' with the chair and the chains and the crotchless rubber shorts.
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.13 22:34:00 -
[99]
/bump -------- Don't like my post ? Mail me Flamedrone II belonging to Valandril perfectly strikes you, wrecking your topic.
|

Erim Solfara
Amarr Tarlos INC
|
Posted - 2007.02.14 00:33:00 -
[100]
I would hope they'd be drag and droppable like the current module buttons, perhaps even with them.
Drone group 1 attack selected from F1? How much easier would that be?
New ship class |

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.14 14:10:00 -
[101]
/bump -------- New drone ui
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.15 12:13:00 -
[102]
/bump -------- New drone ui
|

John Thompson
|
Posted - 2007.02.16 05:59:00 -
[103]
Fine Work,
This is a good, easily implemented, much needed and wanted idea. It would help serveral side issues (namely interface) while simplifying the seriously flawed current drone interface.
I support this fully. If there is anyway I can help in pursuing this goal, don't hesitate to contact me.
/excessive bump
(p.s. i think you may be the future dev candidate in our ranks)
mandatory  |

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.16 14:28:00 -
[104]
and again /bump Devs please ? -------- New drone ui
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.17 16:03:00 -
[105]
BUMP
Deeeeevvvvssss -------- New drone ui
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.18 16:43:00 -
[106]
daily bump -------- New drone ui
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.19 02:19:00 -
[107]
yet another bump -------- New drone ui
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.19 15:33:00 -
[108]
Daily you know what -------- New drone ui
|

Kane Spero
|
Posted - 2007.02.20 10:52:00 -
[109]
I think this idea could really help out a lot of pilots. Good idea Ruato.
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.20 20:42:00 -
[110]
daily-u-know-what -------- New drone ui
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.21 23:17:00 -
[111]
Daily yarr --------
|

Ruato
Gallente Rosa Alba Curatores Veritatis Alliance
|
Posted - 2007.02.22 05:01:00 -
[112]
Edited by: Ruato on 22/02/2007 04:57:27 Wow, my account was canceled for over an month and this thread still bouncing around in first page.
Thanks for the bumps and support, i hope devs have some plans to give some sweet love to drone users. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.22 07:16:00 -
[113]
Edited by: Valandril on 22/02/2007 07:22:08
Originally by: Ruato Edited by: Ruato on 22/02/2007 04:57:27 Wow, my account was canceled for over an month and this thread still bouncing around in first page.
Thanks for the bumps and support, i hope devs have some plans to give some sweet love to drone users.
I was bumping it for ya :P --------
|

Emma Green
Caldari Enterprise Estonia Cult of War
|
Posted - 2007.02.22 11:38:00 -
[114]
/signed 100% ---------------------------------------------- EVE-Files Don't run my drones will catch u anyway ..  |

matt way
Southern Cross Incorporated Pure.
|
Posted - 2007.02.22 12:52:00 -
[115]
/signed
Something really needs to be done soon about the drone interface.
|

Commander Pirx
|
Posted - 2007.02.22 13:07:00 -
[116]
i want this :)
|

Xi Xing
Gallente United Freelancers Organization
|
Posted - 2007.02.22 17:07:00 -
[117]
Wow.
This is the one thing that would make a real differnce to my gameplay.
I sort of feel that drone specialists are at a disadvantage due to the interface being less well developed. In my destroyer i can F1-F2-F4-F4 different target F5-F6-F7-F8 and so on.
using right click and "engage target" is really cumbersome, and sort of ties your pointer to the bottom right of the screen when it often needs to be off crtl-clicking things.
Even something as simple as assigning a Drone or Drone Group to an F-key for attacking would be pretty awesome.
Thanks for agreeing to do this, CCP. You're the best.  ---------------------------------------- Trainee Combat Pilot and Dronemistress "Say hello to my little friends" ---------------------------------------- |

Twilight Dragon
Gallente The Nine Gates Executive Outcomes
|
Posted - 2007.02.22 18:51:00 -
[118]
signed, this looks so much better than what they have now !
Twilight Dragon
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.24 06:40:00 -
[119]
u know what --------
|

Elenit
|
Posted - 2007.02.24 11:46:00 -
[120]
Great vision and design. I like it.
My only issue is with how this would work with fighter from capital ships. Deletgating fighters has a number of problems. You can delegate upto 30 fighters (ship & module dependant) - the buttons don't make sense in this context. When fighter are delegated you don't (currenlty) get to see their health. The current list of fighters doesn't allow sorting - so you can't optimise the display.
All in all ignoring the fighters aspect - fully behind it.
|

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.02.24 13:54:00 -
[121]
More love for the drone UI is essential.... alternatively we could make it so that guns and missiles can only be activated through a box that drops off the overview and the right-click menu. 
|

Look'Down On'You
|
Posted - 2007.02.24 17:26:00 -
[122]
I like things the way they are. Drones make the game more challenging. Its like playing eve on hardcore mode!
I would suggest CCP give drones a chance to emancipate themselfs and turn into rogue drones to infest your ship while docked inside your drone bay.
CCP can also make a free game called Drones Online and then charge people $30 bucks a month for an Dev. gold level account to fly caldari missle ships.
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.25 19:10:00 -
[123]
bump --------
|

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2007.02.26 01:51:00 -
[124]
nber awesome bumpy thingy --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ifni
Developmental Neogenics Amalgamated
|
Posted - 2007.02.26 10:36:00 -
[125]
No. This is not a good idea.
As it stands, the space you want to put the drone controls, is used, on my overview at least, to store the gang commands, and health status of my gang mates, and in systems with collosal amounts of asteroid belts, some of teh standard overview data.
Losing the bottom of my overview makes my hunting inordinately more difficult, and what for? Chunky buttons for drone control? Pfft.
The idea of having seperate drone controls is, in itself, good. However, I think any idea should be more slimlined, and less screen hungry, especially when the overview is so restrictive already.
You take what is offered. And that must sometimes be enough. |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2007.02.26 13:15:00 -
[126]
Originally by: Ifni No. This is not a good idea.
As it stands, the space you want to put the drone controls, is used, on my overview at least, to store the gang commands, and health status of my gang mates, and in systems with collosal amounts of asteroid belts, some of teh standard overview data.
Losing the bottom of my overview makes my hunting inordinately more difficult, and what for? Chunky buttons for drone control? Pfft.
The idea of having seperate drone controls is, in itself, good. However, I think any idea should be more slimlined, and less screen hungry, especially when the overview is so restrictive already.
If you read the thread bit more carefully, i said (somewhere on page 1 i think) that theres plenty of good places on screen where those drone controls can be placed. That location shown in the pic was just an example. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ifni
Developmental Neogenics Amalgamated
|
Posted - 2007.02.26 16:26:00 -
[127]
Indeed, a better position would be required, but I still think something less apce intensive is needed. But then, and entire UI overhaul is really needed, to free us from the constraints we've currently got.
You take what is offered. And that must sometimes be enough. |

Artu Stargazer
|
Posted - 2007.02.26 23:40:00 -
[128]
/signed. Beats the current interface for most purposes. Needs to be customizeable based on screen size and number of groups though.
|

Miss KillSome
|
Posted - 2007.02.27 12:50:00 -
[129]
./signed
|

Batelle
|
Posted - 2007.02.27 17:17:00 -
[130]
double /signed
|

Lord AtTiLAs
Legion Du Lys Tau Ceti Federation
|
Posted - 2007.02.27 18:16:00 -
[131]
/Signed
|

Bi Tor
|
Posted - 2007.02.27 19:51:00 -
[132]
I love this idea. It's been needed since... since the begining of time.
Only concern is the placement of the controls. I use the space right of the module buttons for the overview. I used the space left of the ship read-out for chat windows. I therefore suggest that they would be best placed under or over the current module buttons. They are after all effectively just another weapon system and need to be intergrated like one.
I suggest something similar to your idea. Using buttons like the current module system:
- Load a drone into the launcher (button) - button back lit transparent.
- First, and subsequent odd numbered, left-click on the button to launch and attack a selected target - button back lit green. This would only launch the drone if no target is selected.
- Second, and subsequent even numbered, left-click on the button would cause the drone to return to drone bay - button back lit flashing yellow.
- Right-clicking brings up a control menu not unlike the current one for weapons allowing reloads and activeting special action (Fighter drones.)
- Auto-reload fills the slot with the next available drone of same type.
- If a drone is incapacited flash the button background red. If a drone is incapacitated add or make active a menu option to self distruct the drone. This will clear the launcher/controller to reload the next drone.
- When a drone is engaged (offensive or logistics) put the drone next to the target display, just like the other weapons and modules.
- The number of launcher buttons is determined by the coresponding drones skills and ship bonuses. The current max. is 25, 5 for Drones Lv. V plus 15 Carrier Lv. 5 plus 5 if all 5 posible Drone Control Units are active, that will necessitate 3+ rows if only using 8 buttons per row or a row of 13 and a row of 12 if using the space above the ship read-out.
Remember people, drones are ammunition not weapon systems. If you believe otherwise you will lose your ship trying to save your drones. If this is so, then we need to treat them just like any other form of ammo.
Bite Me!
Bi`Tor |

Sinder Ohm
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.02.27 19:53:00 -
[133]
WOOT \O/ an ingeneous concept
Signed
hope a dev reads this.
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.02.28 02:38:00 -
[134]
bump --------
|

Vyyrus
|
Posted - 2007.02.28 03:26:00 -
[135]
/signed
Awesome. Although current UI is good, this will make it a lot easier controlling one drone at a time and it will clean up the overview.
|

Sarin Kahsra
|
Posted - 2007.03.01 05:36:00 -
[136]
I like where these ideas are going. One of the concerns here is lack of space, where to fit these drone buttons etc. What about where the modules are? What I mean is if you have drones onboard a button could appear next to the ship control panel that switches between drone interface and the regular module interface. There could even be a short-cut button to change views(up/down arrow keys maybe)and even short-cuts for drone commands once the view has been changed.
|

Selnix
Gallente Master Miners Aftermath Alliance
|
Posted - 2007.03.01 08:30:00 -
[137]
Previously suggested drone interface
Suggested a UI change months ago and got absolutely no dev or even forum mod response. Drones do not appear to be a priority for CCP as they can't even get around to fixing the return to bay bugs, let alone getting them out of the overview that became even more overcrowded with the new gang additions. Funny how people seem to think that changes need to be made to the current one now, post-revelations while all responses leaned toward everything is just fine the way it is back then.
|

Grey Area
Caldari
|
Posted - 2007.03.01 16:43:00 -
[138]
Pretty as your UI idea is...the one thing it needs is a "hide" button...like the little white arrow for the weapons mods...other than that...
/signed. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.03.01 23:56:00 -
[139]
bump --------
|

Juntos
|
Posted - 2007.03.04 23:59:00 -
[140]
Awesome idea, absolutely awesome
|

Ron Stone
Caldari Firebane's Elite
|
Posted - 2007.03.06 21:02:00 -
[141]
Very nice, well thought out, and needed.
Thank you, Ron Stone Firebane's Elite Co-CEO Freighter Service |

Sirenia Daptari
|
Posted - 2007.03.07 09:13:00 -
[142]
This is such a great idea, good job with the pic too. I will be a very satisfied customer if something like this were to be implemented!
Also, would be nice if there was the ability to assign keyboard hotkeys to Drone stuff, like Engage Drones and Return to Bay! <------ 
|

Jillien Rutgers
Gallente Center for Advanced Studies
|
Posted - 2007.03.07 09:26:00 -
[143]
Damn good idea.
/signed
|

Sargeant HAmmer
Caldari Star Enterprises
|
Posted - 2007.03.07 13:59:00 -
[144]
drone UI ftw, i think i posted elsewhere in here
|

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2007.03.13 03:38:00 -
[145]
Originally by: Grey Area Pretty as your UI idea is...the one thing it needs is a "hide" button...like the little white arrow for the weapons mods...other than that...
/signed.
Agreed
and... bump :p --- Get rid of those *bleep*ing secure containers. *bleep*! |

Kashim Kintaro
|
Posted - 2007.03.13 05:38:00 -
[146]
even if i just recieved hotkeys for drones i'd be happy. launch drones scoop drones to drone bay attack target return and orbit thats all i really need atm... but the UI sounds pretty cool too.
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.03.13 14:31:00 -
[147]
Sorry almost forgot, bump --------
|

smallgreenblur
Minmatar Wreckless Abandon
|
Posted - 2007.03.13 20:17:00 -
[148]
sgb loves this person :)
At the same time is there any chance of getting the drones to actually obey all the commands you give them? I know it's a lot to ask but we have been asking for about 18 months...
sgb
|

Erwin
Wreckless Abandon
|
Posted - 2007.03.13 22:17:00 -
[149]
Edited by: Erwin on 13/03/2007 22:13:20
Originally by: smallgreenblur sgb loves this person :)
At the same time is there any chance of getting the drones to actually obey all the commands you give them? I know it's a lot to ask but we have been asking for about 18 months...
sgb
Maybe if you started treating them nicer they wouldnt constantly feel the need to shoot you.
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.03.14 15:01:00 -
[150]
its daily u know what --------
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.03.15 11:57:00 -
[151]
bump --------
|

velocity7
|
Posted - 2007.03.15 16:19:00 -
[152]
/signed
|

nardaq
Infinity Enterprises
|
Posted - 2007.03.15 17:37:00 -
[153]
great idea,
also i want these options
* (always) attack as group * attack once, until target is gone * set attack targets(target u have locked) cq. if done goto next target :)
plenty option i can think of, but these are mainly ones
|

Esurnir
Amarr Bears Inc FREGE Alliance
|
Posted - 2007.03.15 20:26:00 -
[154]
I despise drone myself except for mining. But for what I see this ui is really ubber. ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2007.03.16 05:16:00 -
[155]
Edited by: Ruato on 16/03/2007 05:15:22 Cleared up that UI a bit: Image
Just a different layout example, so that it wont waste space from overview.
Another improvement would be that they could add drone list and drone condition as tooltip when you hover mouse pointer over drone group.
Simple layout:
Drone name | Condition | Status (fighting/bay/etc)
Would be quick way to check drone status without wasting any unecessary screen space. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Revolution Rising
Minmatar Venture Research and Resources
|
Posted - 2007.03.16 09:48:00 -
[156]
/signed.
CEO Venture Research and Resources. VRR Homepage |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2007.03.17 03:48:00 -
[157]
Originally by: nardaq also i want these options
* (always) attack as group
That would be highly useful. Quite annoying that drones usually attack 5 different targets after kicking someone in the nuts. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Scaitan
Gallente Teken'duis Heavy Industries
|
Posted - 2007.03.17 07:13:00 -
[158]
Hell, I'm only in a battlecruiser and I've already noticed that the drone interface sucks. No offense, devs. Honestly, I'd like to see an interface that is more customizable in general. People can't seem to agree where to put the new drone ui, right? Simple fix: make it movable.
I'd love to see more hotkeys regarding drones as well. Definitely. This game seems to have been made for cursor freaks, and honestly, that's cool. I like using my mouse as much as the next guy, but my keyboard needs more love.
I sign this thread with a masterfully made, justice stamped, V. For volumes of victory. Devs? Hear the crys of the nonsensical Gallentean, listen to the OP and give us drone-ui love. -Scaitan Veranoin |

Uskr
|
Posted - 2007.03.18 01:15:00 -
[159]
Like this idea. Hate having to right click then left click engage. Would much prefer to click a single attack button or use a keyboard shortcut.
/signed
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.03.18 23:02:00 -
[160]
Bump --------
|

Glarion Garnier
Solar Wind
|
Posted - 2007.03.18 23:23:00 -
[161]
Edited by: Glarion Garnier on 18/03/2007 23:20:54
Double extra maxi super hyper signed 
Ill advertise my new sentry drone ideas. The best of them beeing the sentries for hull and armor repair that you can use to rapair your self as well !! (can you say skirmish operation support)
The idea thread roll over here: New setry drone ideas + wish for tech 2 EW and sentry drones !!
|

Kitiara Armitage
|
Posted - 2007.03.19 09:45:00 -
[162]
I'd love to see this, I'll leave it up to CCP to decide which layout (or one of their own!) to use for it ^_^
/signed
|

xisP3
Gallente Pod Killing Machines
|
Posted - 2007.03.19 12:55:00 -
[163]
/signed
Waiting on a drones Dev Blog... |

Face Value
|
Posted - 2007.03.20 00:21:00 -
[164]
/signed
Brilliant Ruato.
Having the extra buttons would only be fair, if buddy in his raven can operate his weapons with one click, why can't I? All the other suggestions are great to.
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.03.20 11:23:00 -
[165]
B U M P --------
|

wapko
untaught
|
Posted - 2007.03.21 03:09:00 -
[166]
ohh yes. implement this. great work Ruato !
|

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2007.03.22 12:22:00 -
[167]
up up you go
Devs might aswell tell us if drone UI/AI change is planned, so i could stop humping this silly thread :p --- Get rid of those *bleep*ing secure containers. *bleep*! |

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.03.22 13:08:00 -
[168]
Wootnesbump --------
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.03.22 23:11:00 -
[169]
La bump --------
|

Feronia Agrona
|
Posted - 2007.03.23 03:58:00 -
[170]
Originally by: Valandril La bump
Tis great idea.. one that I fully support.. but give it 24hrs before you bump again.. so heres your bump.
|

Jinhai Storm
Gallente The Celestial Free Miner's
|
Posted - 2007.03.23 05:02:00 -
[171]
Great idea! I'm definitely an advocate for it, though you'd need space for up to 10 groups of drones as you could theoretically carry 10 different drones (15 if you own a guardian-vexor as it still has the old vexor drone bonus of +1 drone per cruiser level). This might cause problems on people running in 1024x768 resolution though as the side of the screen is close to the edge of the module slots and the overview really cramps that side of the screen too. But still, a damn good idea and these hitches could easily be worked around! As a drone addict, I give it 9/10. Hive ships 4TW!
/signed
"Only two things in the world are infinite, the universe and human stupidity; and I'm not quite sure about the former." - Albert Einstein |

Kazuma Saruwatari
|
Posted - 2007.03.23 05:22:00 -
[172]
/signed for great UI design. Now all we need is better AI for drones * [center] NPC Vendetta system, Local rehash, Probe decoys |

Renosha Argaron
Caldari The Celestial Free Miner's
|
Posted - 2007.03.24 02:43:00 -
[173]
Edited by: Renosha Argaron on 24/03/2007 02:40:01 The new interface for drones might take a lil getting used to...but looks better then what we have at the moment.
.
|

Bloody Stardust
|
Posted - 2007.03.24 10:52:00 -
[174]
I support this idea.
|

Nafzaar
|
Posted - 2007.03.25 17:34:00 -
[175]
/signed |

Emma Green
Caldari Enterprise Estonia Cult of War
|
Posted - 2007.03.29 13:54:00 -
[176]
/signed ---------------------------------------------- EVE-Files Don't run my drones will catch u anyway ..  |

Lezx Stab
Gallente Ghosts Of Stealth Knights Of the Southerncross
|
Posted - 2007.03.31 05:52:00 -
[177]
Any improvement to Drone UI would be welcome.
|

Denga Vulture
The X-Trading Company Dusk and Dawn
|
Posted - 2007.04.02 18:03:00 -
[178]
/signed !! for the sake of god SIGNED !!!
- All the stuff above does not necessarily reflect my corp, my alliance or even me - Pure drone user... give us a mini carrier and faction Dominix please |

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.04.05 03:03:00 -
[179]
bump --------
Mass murderer, pure pvper and starcraft player =D |

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.04.05 08:53:00 -
[180]
Bump --------
Mass murderer, pure pvper and starcraft player =D |

Bartholomeus Crane
Gallente Center for Advanced Studies
|
Posted - 2007.04.05 09:50:00 -
[181]
Great idea! --
Originally by: Kieron If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs.
|

Fabrezio
Omega Enterprises Dusk and Dawn
|
Posted - 2007.04.05 10:37:00 -
[182]
Best idea ever! Make it so!
|

General Xerxes
Delta Omega Iota Inc. Breidablik
|
Posted - 2007.04.05 11:05:00 -
[183]
Come on CCP, why has this been ignored. He's done all the concept work for you, you just need to code it!
|

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.04.05 18:03:00 -
[184]
great idea.
|

Mathias Orsen
|
Posted - 2007.04.06 02:57:00 -
[185]
Something needs to be done about the drones tab in overview. Personally, All overview things should be optional. I really so no reason why we should not be able to pull Gang tab, and drones to thier own window.
Really becomes a pain for small gangs when you are trying to keep an eye on gang members' status, drones heath, and selected target. The result is that the only things that actually show on the "overwiew" are about 3 ships. Don't work to well when fighting 20 hostiles.
Giving the drones thier own windows and command buttons would be a great start to helping the overview. At current, might as well have guns in overview too -------------------------------------- ---"What's in your wallet?"--- "There are two kinds of respect, fear and admiration.... I'll take what I can get" |

OzDeaDMeaT
|
Posted - 2007.04.06 04:47:00 -
[186]
I think its a great idea. Just needs to become visible if you have drones in your ship. Not forgetting there are alot of ships out there that dont have a very large dronebay. Perhaps make it an addition to the UI in particular ships that would require it. (Carriers, domi's etc)
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.04.07 06:27:00 -
[187]
Bump --------
Mass murderer, pure pvper and starcraft player =D |

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.04.08 07:23:00 -
[188]
bump --------
Mass murderer, pure pvper and starcraft player =D |

Aneroi
Amarr VIRTUAL LIFE VANGUARD
|
Posted - 2007.04.09 21:23:00 -
[189]
/signed for the second pic. better that way I think with drones above the weaponds and modules _____________________________________________________________________
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.04.10 07:45:00 -
[190]
buuump --- Alexandra Frigaro > These RISE guys have a better spawn rate than angels... |

Katerina Torrentae
|
Posted - 2007.04.19 08:36:00 -
[191]
Bump
|

Verone
Gallente Veto Corp
|
Posted - 2007.04.19 10:46:00 -
[192]
Awesome 
>>> THE BEAUTY OF NEW EDEN <<<
|

Megan Ryder
VentureCorp Imperial Republic Of the North
|
Posted - 2007.04.19 11:02:00 -
[193]
/signed
|

DarkHelmut
Momentum. Dusk and Dawn
|
Posted - 2007.04.19 13:35:00 -
[194]
OMG pretty pictures! I don't fly gallente, but drone controls bite right now and could use some serious lovin. I think this is one of the better ideas put forward (with keyboard shorcuts of couse)
|

Sir Scorpion
|
Posted - 2007.04.19 13:53:00 -
[195]
signd
|

nardaq
Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2007.04.21 18:03:00 -
[196]
bumb
|

Bi Tor
|
Posted - 2007.04.24 21:58:00 -
[197]
Hey, I found this at the bottom of the pile! I like this idea.
<bump>
Bite Me!
Bi`Tor |

Alaron Giancol
Resurrection R i s e
|
Posted - 2007.04.25 04:36:00 -
[198]
you win @ this forum
(sorry I have nothing constructive to post)
|

Blaxxor
Deep Space Exploration Squad
|
Posted - 2007.05.05 06:45:00 -
[199]
/signd , bump
come on plz
|

Aneroi
Amarr VIRTUAL LIFE VANGUARD Freelancer Alliance
|
Posted - 2007.05.05 08:57:00 -
[200]
give us this soon! At least to rev 2
http://aneroi.tk |

Strill
|
Posted - 2007.05.05 10:00:00 -
[201]
I couldn't have thought of a better way to fix the drone interface. this would be absolutely perfect.
|

Zoltar Torzoid
Gallente Swag Co. Endless Horizon
|
Posted - 2007.05.12 13:15:00 -
[202]
/signed. CCP, the drone interface, the gang interface, the overview, and the entire UI need a complete overhaul. Even the changes made in Rev 1 aren't all that groundbreaking when it comes to clutter in the overview. The overview is the most important part of the UI in EVE, Why oh why is it being neglected so?
Now, back to my $15 a month chat client. :-)
We Build the Stuff You Steal |

Cuisinart
Celestial Apocalypse Insurgency
|
Posted - 2007.05.13 10:55:00 -
[203]
/signed this is a way better idea than the current system for drone control.
|

Rhaegor Stormborn
Sturmgrenadier Inc R i s e
|
Posted - 2007.05.13 15:19:00 -
[204]
The entire UI needs to be re-done from scratch, but this is the sort of changes they should make when doing that.
|

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2007.05.22 06:37:00 -
[205]
Rev2.0 in the works, no mention about drone changes *sigh*
So lets do the bumpy thing. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Valandril
Caldari Reiketsu. Hitchhiker's Alliance
|
Posted - 2007.05.22 07:03:00 -
[206]
I gave up with bumping more than month ago :( ---
Cheap paint ftw |

Valandril
Caldari Reiketsu. Hitchhiker's Alliance
|
Posted - 2007.05.22 20:41:00 -
[207]
/bump ---
Cheap paint ftw |

Valandril
Caldari Reiketsu. Hitchhiker's Alliance
|
Posted - 2007.05.23 14:49:00 -
[208]
/bump ---
Cheap paint ftw |

Valandril
Caldari Reiketsu. Hitchhiker's Alliance
|
Posted - 2007.05.23 21:31:00 -
[209]
Here comes another bump ---
Cheap paint ftw |

Yamichi Wiggin
Caldari Rising Knights SMASH Alliance
|
Posted - 2007.05.23 22:48:00 -
[210]
This is a well-planned, well-designed idea. Relatively simple implementation. The man has even done the concept art! Why in EVE has this not been put into use??? This is 9 months old?
PLLLLLEEEEEEEEEEEEAAASSSSSEEEEEE!!! /me wants ------ Pain is weakness leaving the body.
There is no love in fear |

Fryke
Caldari CRESCENT Inc.
|
Posted - 2007.05.23 23:46:00 -
[211]
Edited by: Fryke on 23/05/2007 23:45:25
Originally by: Aneroi /signed for the second pic. better that way I think with drones above the weaponds and modules
I second this.
Also needs a command where you can send a single drone back to its group or to the drone bay pool.
P.S. CCP put your best programmer on this please!!
|

Aneroi
Amarr VIRTUAL LIFE VANGUARD Freelancer Alliance
|
Posted - 2007.05.24 17:01:00 -
[212]
YAY beating dead horses!
http://aneroi.tk |

Valandril
Caldari Reiketsu. Hitchhiker's Alliance
|
Posted - 2007.05.25 05:37:00 -
[213]
/bump ---
Cheap paint ftw |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2007.05.25 10:41:00 -
[214]
Originally by: Aneroi YAY beating dead horses!
Why beat live ones when theres plenty of dead ones available :p
--- Get rid of those *bleep*ing secure containers. *bleep*! |

Blaxxor
Tri Optimum Ev0ke
|
Posted - 2007.05.25 11:48:00 -
[215]
bump
|

Valandril
Caldari Reiketsu. Hitchhiker's Alliance
|
Posted - 2007.05.25 17:32:00 -
[216]
/bump ---
Cheap paint ftw |

Valandril
Caldari Reiketsu. Hitchhiker's Alliance
|
Posted - 2007.05.26 08:16:00 -
[217]
You know what ---
Cheap paint ftw |

Nova Star
Gallente Gurgleblaster Industries
|
Posted - 2007.05.26 11:37:00 -
[218]
Just to keep this thread alive :)
El magico bumpo gizmo! :-)
CEO of Gurgleblaster Industries Gurglin' Through the Galaxy!
|

Valandril
Caldari Reiketsu. Hitchhiker's Alliance
|
Posted - 2007.05.26 19:23:00 -
[219]
OMG ITS BUMP ---
Cheap paint ftw |

Valandril
Caldari Reiketsu. Hitchhiker's Alliance
|
Posted - 2007.05.27 21:27:00 -
[220]
AAAAA NOOOO ITS BUUUUUUUUUUUMPPPPPPPPPPP ---
Cheap paint ftw |

Hypatia Iola
Caldari Central Defiance Terror In The System
|
Posted - 2007.05.27 23:09:00 -
[221]
/signed again if i already have...
I represent only my own views, they just happen to be the right ones. |

Third Down
Hard Rock Cafe
|
Posted - 2007.05.28 01:41:00 -
[222]
/signed like thousands before me.
The Drone UI and for that matter the Fleet UI also are further examples of being too text-based/web-like in UI design. A problem throughout Eve.
|

Valandril
Caldari Reiketsu. Hitchhiker's Alliance
|
Posted - 2007.05.28 21:07:00 -
[223]
GAAAH TOO MUCH PRESSURE I CAN'T TAKE IT !!! /bump ---
Cheap paint ftw |

Valandril
Caldari Reiketsu. Hitchhiker's Alliance
|
Posted - 2007.05.29 05:11:00 -
[224]
I don't see it on top of first page sooo, bump ---
Cheap paint ftw |

Shiraz Merlot
Octavian Vanguard RAZOR Alliance
|
Posted - 2007.06.01 04:26:00 -
[225]
Originally by: Valandril I don't see it on top of first page sooo, bump
Aren't you actually being counterproductive? There are loads of /signed messages in this thread but they're drowned out by all your bumping.
|

Shiraz Merlot
Octavian Vanguard RAZOR Alliance
|
Posted - 2007.06.01 04:26:00 -
[226]
p.s. /signed
|

Valandril
Caldari Leela's Lamas
|
Posted - 2007.06.01 14:10:00 -
[227]
bump --- I swear to god, ccp choose changes in game via lottery system. |

Valandril
Caldari Leela's Lamas
|
Posted - 2007.06.02 05:45:00 -
[228]
Is this a car ? Is this a bike ? NO ITS A BUMP ! --- I swear to god, ccp choose changes in game via lottery system. |

Valandril
Caldari Leela's Lamas
|
Posted - 2007.06.03 15:17:00 -
[229]
Another bump --- I swear to god, ccp choose changes in game via lottery system. |

Castelo Branco
Caldari Eye of God X-PACT
|
Posted - 2007.06.03 15:42:00 -
[230]
I¦m cadari and NOT a drone lover, but This must be put a game, as sson as posible. CCP, wake up and do your job right. This will be the "most" improved ever. You have my truly support. Good job my friend.
|

Hanny Drocephale
Gallente
|
Posted - 2007.06.03 16:31:00 -
[231]
Bump, for great justice.
|

Valandril
Caldari Leela's Lamas
|
Posted - 2007.06.04 08:22:00 -
[232]
Another day another bump --- I swear to god, ccp choose changes in game via lottery system. |

Useless alt
|
Posted - 2007.06.04 10:31:00 -
[233]
I really like this idea, the overview as it is now is a mess, it is so crowed.
One smaller screens (devs clearly must have >24" high res screens) you are lucy if you can see one other member of the gang and a total of 10 items in the overview.
At this point I usualy try to avoid gangs because my current screen simply is not big enough to make me an asset to the gang.
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Tazerz2
Gallente Information Science Security
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Posted - 2007.06.04 22:22:00 -
[234]
YES YES YES And CCP, please fix the "Return to bay" followed by "Hmm no we'll just trail behind kthx" bug please :(
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Shodana
Minmatar Sebiestor tribe
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Posted - 2007.06.05 00:44:00 -
[235]
/signed
Great pics of your excellent ideas. This of course means we will never see it in eve. lmao.
 |

Valandril
Caldari Leela's Lamas
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Posted - 2007.06.05 10:22:00 -
[236]
Woops i did it again, i bumped this thread... --- I swear to god, ccp choose changes in game via lottery system. |

Kon Telmar
Gallente Starlancers United
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Posted - 2007.06.05 16:11:00 -
[237]
Excellent Idea! We need this feature! 
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Bi Tor
|
Posted - 2007.06.07 00:19:00 -
[238]
OK, time to dig out the dead horse and leave it on top of the pile!
Bite Me! |

Whoa Bundy
Gallente
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Posted - 2007.06.07 11:39:00 -
[239]
Let it be known that UI improvements are needed to make combat less mouse intensive, and less about who clicks the fastest.
/signed ____________________
The joys of zero point zero! --=      
        -------= |

Sobic Kurophsky
Incognito Inc
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Posted - 2007.06.12 01:45:00 -
[240]
/Signed
|

Avalon Ranger
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Posted - 2007.06.12 04:19:00 -
[241]
/signed
Drone UI needs a rework and these two systems seem very good. Hope this gets worked on!
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Y3R M4W
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Posted - 2007.06.12 18:12:00 -
[242]
/Signed
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Castelo Branco
Caldari The Undertakers
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Posted - 2007.06.14 18:41:00 -
[243]
I suport this! friendly bump. Wake up CCP.
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Avalon Ranger
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Posted - 2007.06.15 00:13:00 -
[244]
I still love this idea, I prefer 'Idea 2' but both are really good. If we get a new Drone UI I think a new drone ship or 5 would be nice. Drones play a big part in EVE and yet have a really odd UI. I hope this gets done.
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Cruzius
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Posted - 2007.06.15 01:20:00 -
[245]
/bump :-)
absolut great idea...
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Remco Dekker
Serenity Of Lost Souls
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Posted - 2007.06.15 12:37:00 -
[246]
>post your bump here<
CCP, at least put in some sort of a reply    ----------------------------------------------- SERENITY OF LOST SOULS Councilmember and Recruitment Officer |

EadTaes
Minmatar Native Freshfood
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Posted - 2007.06.16 05:27:00 -
[247]
/signed
0.0 Policing, Econnomic Control & NPC Agents |

Eka Maladay
|
Posted - 2007.06.17 01:47:00 -
[248]
I'm desperate to see an improvement to the Drone UI like this!
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Whoa Bundy
Gallente
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Posted - 2007.06.17 09:37:00 -
[249]
Expanding on the idea:
Attempting to launch Group-B while a Group-A is in space will automatically recall Group-A while launching Group-B drones as Group-A drones dock.
A drone group could have more than 5 drones in it. But the top of the list would be launched first, and dock on the ship in the same order. ____________________
The joys of zero point zero! --=      
        -------= |

Seimor Jeneet
Black Wolves
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Posted - 2007.06.17 12:05:00 -
[250]
/SIGNED!!!
DEVS! Implement this   
- seimor LET THE SPACE WHALES LOOSE IN EVE! |

NIkis
Minmatar W33D Corp. O X I D E
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Posted - 2007.06.17 21:20:00 -
[251]
/signed
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Castelo Branco
Caldari The Undertakers
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Posted - 2007.06.20 14:40:00 -
[252]
I already say it: Wake up CCP. This is a good ideia. If you do not know what to do, hire this guy.
btw, friendy bump.
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Triss S'Jet
Gallente GoonSwarm
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Posted - 2007.06.30 16:46:00 -
[253]
/SIGNED!! 
bump.
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Mag's
MASS
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Posted - 2007.06.30 22:39:00 -
[254]
Great idea. Hope you guys have taken notice. 
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Ronny Hendriks
FireStar Inc FATAL Alliance
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Posted - 2007.07.02 11:20:00 -
[255]
/signed -------------------------------------------------------------------------------------
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Castelo Branco
Caldari The Undertakers United Corporations of Eve
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Posted - 2007.07.02 14:11:00 -
[256]
Let go CCP.. wake up.. this is a excelente ideia. Hire this guy. Do your job. Drones need more love (and more utilit).
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gricksch
Caldari Flashback AB
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Posted - 2007.07.06 08:52:00 -
[257]
/signed
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Igus
Green Gecko Inc. Freelancer Alliance
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Posted - 2007.07.10 09:34:00 -
[258]
Edited by: Igus on 10/07/2007 09:34:49 Awesome idea, but better yet why they heck do they not make the UI user customizable, Honestly its one of only a handful of modern MMOs that have a static UI.
Nothing against CCP, but your user base can and would create far better UIs then you could ever dream up. Its not an insult its just a fact, this is why MMOs want their users to create their own UI.
-- *snip* Your signature exceeds the maximum filesize (24,000bytes) and also the signature dimensions 400x120 pixels -TheDagda ([email protected]) |

nimm2
|
Posted - 2007.07.12 16:05:00 -
[259]
This is awesome although its still needs some tweaking. Make it sticky! Drones need some LUV.
/signed
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Oli4Oli4
Viper Squad Triumvirate.
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Posted - 2007.07.16 12:08:00 -
[260]
Sounds lovely!
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Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.07.17 06:17:00 -
[261]
i shoud read more the topics ^^
excellent ui
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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Starbelly
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Posted - 2007.07.27 10:51:00 -
[262]
Edited by: Starbelly on 27/07/2007 10:54:13 Edited by: Starbelly on 27/07/2007 10:53:46 One of the best things ive read on this forum. Implement this!
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Ricky1989
Caldari Vengeance of the Fallen Curse Alliance
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Posted - 2007.08.21 14:40:00 -
[263]
/Signed ----
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Drake Megrim
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Posted - 2007.08.22 15:54:00 -
[264]
/signed
I love the new UI, also having the ability to assign hotkeys to the drone commands would be amazing.
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Zemeckis R
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Posted - 2007.08.22 16:51:00 -
[265]
/signed for life!!!!!!
a response by ccp would be nice 
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Hennya
Caldari Imperial Pharmacy
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Posted - 2007.09.28 08:53:00 -
[266]
/signed
Very good ideas and it would really help the situation we're in. The drone controls right now are so arcahic.
So CCP, if you're planning to make changes in drones anyway, why not implement these changes?
Rock on Gurgleblasters -What does not kill you, makes you suffer- |

Mech Cannonade
Gallente Winters Court Black Sheep Alliance
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Posted - 2007.09.28 15:51:00 -
[267]
I'll sign this.
I don't use drones BECAUSE of the current interface.
------------------------------------ He who laughs last, thinks slowest. |

Raven Corvino
|
Posted - 2007.09.28 16:05:00 -
[268]
I love the idea of drones, I love drones, I use them as my personal minions... and they get crunched like a 'roid under a Hulk's hungry strippers...WHY!? Because the present UI is very difficult to navigate and uses up space like a sun going nova. This would be a welcome fix, and make my nightmare of drone control a pure dream. You could even add that the button changes red as they take damage. Simply knowing they are under attack would help in redirecting them.
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Coolgamer
Minmatar Res Publica R i s e
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Posted - 2007.10.23 23:18:00 -
[269]
/necro signed
SAVE carrier and Moms |

Salient Soldier
Minmatar Oberon Incorporated Morsus Mihi
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Posted - 2007.10.24 01:31:00 -
[270]
/signed
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Neu Bastian
|
Posted - 2007.10.24 04:19:00 -
[271]
/omg-wtfpwn sign!
would be great for us guys running resolution:****.
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