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Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
530
|
Posted - 2015.05.11 23:38:29 -
[121] - Quote
I'd like to second the opinion about this seeing more usage as a pve boat. The potential for passive tanking on this ship is absolutely monumental, especially if it's a PVE fit completely devoted to that. I can see a strong LM 1mn ab fit in defensive mode running lowsec anoms quite handily, and be affordable and compact enough for most people to use regularly.
It's a pocket tengu!  |

Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
530
|
Posted - 2015.05.11 23:46:07 -
[122] - Quote
Also, after comparing its fitting options to the Svipul, I think while it won't be quite as bad as my initial impression would have indicated. While it will still be a bit tight on CPU, I think its fitting will be closer to the Flycatcher, which can fairly easily support a double MSE build with lights. CPU might be a little tight since it has 6 mids and 10 less CPU than the flycatcher, but the effective powergrid rating is actually better than the Flycatcher with lights, since it has 2 less fitted launchers.
The extra low slot should work well enough; I'm thinking a Power Diagnostic and a BCU will be standard on the lows for double MSE passive tanked builds for PvE. Hell, I'd probably put a cal navy PDS on there just to make sure everything's rounded out properly. Should be fun running anoms in it.  |

Hakaari Inkuran
State War Academy Caldari State
247
|
Posted - 2015.05.11 23:48:21 -
[123] - Quote
So if you go with a MicroAux and BCU in the lows, are there any crazy things you can pull out of this ship? |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
145
|
Posted - 2015.05.12 00:42:07 -
[124] - Quote
elitatwo wrote:Iyacia Cyric'ai wrote:I understand that a speedy 10mn missile lobbing dessie would be overpowered, but 160 is beyond cruiser slow. Every cruiser in the game is literally faster than it by quite a bit and even 1 CBC (the Hurricane at 165m/s) is faster than it. Surely it doesn't need to be THAT slow. I mean this thing is about 50% slower than a Corax. What is its role/niche exactly? We already have POS missile turrets. 160 x 1.25 = 200m/s with Navigation V. Thanks? All the values I used were base speed so my statement remains completely unchanged... |

James Baboli
Ferrous Infernum
650
|
Posted - 2015.05.12 01:12:36 -
[125] - Quote
Hakaari Inkuran wrote:So if you go with a MicroAux and BCU in the lows, are there any crazy things you can pull out of this ship? Lets find out..... Will be working on this for a bit, expect a couple asinine but amusing fits.
Concepts I will be trying for: LSE - Not without implants, which I'm not willing to muck with when hand hacking the spreadsheet for this. Not even dual MAPC, with 2x t2 ACR 10mn AB - Rockets, yes! especially post propmod tieracide. Can even do 10mn + MSEII with an ACRI and a navy aux core. Comes out with ~3PG and 30CPU with all 5s and no implants with the soon to exist compact and a navy power core. Till then, a cheap 3% for PG should make it work. Would need to drop the MSE to get it with LMLs. LASB- Also a practical no. Might be just barely possible with implants. MWD + 2x MASB - yes, without fitting mods, and with a BCS for rockets. MWD + 2x MSE - Op success. nearly perfectly eats the PG difference between 10mn compact AB and t2 1mn MWD
10mn AB + MSE fit Highs Rocket launcher II Rocket launcher II Rocket launcher II Rocket launcher II Rocket launcher II
Mid slots Medium shield extender II 10MN Compact AB Adaptive Invulnerability field II Stasis webifier II Warp Scrambler II Stasis webifier II
Low slots Navy Micro Auxillary power core Damage control II
Rig slots Ancillery Current Router II Em Screen reinforcer II Core defense field extender II
1mn MWD + dual MSE fit Highs Rocket launcher II Rocket launcher II Rocket launcher II Rocket launcher II Rocket launcher II
Mid slots Medium shield extender II 1MN MWD Adaptive Invulnerability field II Stasis webifier II Warp Scrambler II Medium shield extender II
Low slots Navy Micro Auxillary power core Damage control II
Rig slots Ancillery Current Router II Em Screen reinforcer II Core defense field extender II
1MN MWD + dual MASB
Highs Rocket launcher II Rocket launcher II Rocket launcher II Rocket launcher II Rocket launcher II
Mid slots Medium Ancillery shield Booster I 1MN MWD II Adaptive Invulnerability field II Stasis webifier II Warp Scrambler II Stasis webifier II Medium Ancillery shield Booster I
Low slots Nanofiber internal structure II Damage control II
Rig slots Small Rigor Catalyst II Em Screen reinforcer II Core defense field extender II
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Justin Cody
Tri-gun
263
|
Posted - 2015.05.12 01:14:12 -
[126] - Quote
Altrue wrote:TrouserDeagle wrote:Quote: Powergrid is very tight for most fittings, but CPU is much more generous. am I going to end up using best named (that means compact btw, your tiericide didn't work) launchers? sure am glad I trained LM spec 5 :( You most certainly are going to if the PWG stays that way. I don't really get the whole effort on making the PWG so tight, there is really no need to sanction 10mn AB fits given that their speed will be laughable at best.
Caldari - Now Issued with CCPreNerf Protection PlanGäóNever Patch Without It [*] (Restrictions Apply Only to Caldari - The rest get a free pass because screw you that's why) |

James Baboli
Ferrous Infernum
650
|
Posted - 2015.05.12 01:17:23 -
[127] - Quote
Justin Cody wrote:Altrue wrote:TrouserDeagle wrote:Quote: Powergrid is very tight for most fittings, but CPU is much more generous. am I going to end up using best named (that means compact btw, your tiericide didn't work) launchers? sure am glad I trained LM spec 5 :( You most certainly are going to if the PWG stays that way. I don't really get the whole effort on making the PWG so tight, there is really no need to sanction 10mn AB fits given that their speed will be laughable at best. Caldari - Now Issued with CCPreNerf Protection PlanGäó Never Patch Without It (Restrictions Apply Only to Caldari - The rest get a free pass because screw you that's why)
It has several viable, if not excessively great, LML fits. The t2 LMLs only eat 43.4% of the grid at all skills 5..... So, whats the problem? Arty svipul has t2 280s eat 63.4%, and Beam confessor drops 60% of the PG on t2 small focused beams. Of the 3, after filling the hardpoints with the biggest longrange weapon it has, it has the most PG left over.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Specia1 K
State War Academy Caldari State
58
|
Posted - 2015.05.12 02:36:36 -
[128] - Quote
James Baboli wrote:Justin Cody wrote:Altrue wrote:TrouserDeagle wrote:Quote: Powergrid is very tight for most fittings, but CPU is much more generous. am I going to end up using best named (that means compact btw, your tiericide didn't work) launchers? sure am glad I trained LM spec 5 :( You most certainly are going to if the PWG stays that way. I don't really get the whole effort on making the PWG so tight, there is really no need to sanction 10mn AB fits given that their speed will be laughable at best. Caldari - Now Issued with CCPreNerf Protection PlanGäó Never Patch Without It (Restrictions Apply Only to Caldari - The rest get a free pass because screw you that's why)
It has several viable, if not excessively great, LML fits. The t2 LMLs only eat 43.4% of the grid at all skills 5..... So, whats the problem? Arty svipul has t2 280s eat 63.4%, and Beam confessor drops 60% of the PG on t2 small focused beams. Of the 3, after filling the hardpoints with the biggest longrange weapon it has, it has the most PG left over.
Thanks for doing some of the necessary calcs on fits.
You might want to look at a sebo or targeting rig. That extra tank (and sig radius) you have is going to be eating away while you watch your targeting circle spinning on your opponent. |

James Baboli
Ferrous Infernum
657
|
Posted - 2015.05.12 02:41:06 -
[129] - Quote
Specia1 K wrote: Thanks for doing some of the necessary calcs on fits.
You might want to look at a sebo or targeting rig. That extra tank (and sig radius) you have is going to be eating away while you watch your targeting circle spinning on your opponent.
I am so used to battleships that it doesn't bug me. Mostly fly either solo bastionades, shield vigilants or incursion battleships, so waiting for things to lock isn't something I think about alot.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Iyacia Cyric'ai
Red Federation RvB - RED Federation
145
|
Posted - 2015.05.12 02:50:50 -
[130] - Quote
James Baboli wrote:Hakaari Inkuran wrote:So if you go with a MicroAux and BCU in the lows, are there any crazy things you can pull out of this ship? 10mn AB - Rockets, yes! especially post propmod tieracide. Can even do 10mn + MSEII with an ACRI and a navy aux core. Comes out with ~3PG and 30CPU with all 5s and no implants with the soon to exist compact and a navy power core. Till then, a cheap 3% for PG should make it work. Would need to drop the MSE to get it with LMLs. I 10mn AB isn't that exciting when you realise that you'll be going about as fast as a 1mn AB fitted on a frigate since the base speed of this thing is so slow. It's basically a hookbill with bait level tank. I.e. it'll be the same as flying a hookbill (i.e no one brawls you because they suspect double webs and everyone kites you, and you're too slow to catch anything that doesn't want to fight you). |
|

Specia1 K
State War Academy Caldari State
58
|
Posted - 2015.05.12 02:52:02 -
[131] - Quote
James Baboli wrote:Specia1 K wrote: Thanks for doing some of the necessary calcs on fits.
You might want to look at a sebo or targeting rig. That extra tank (and sig radius) you have is going to be eating away while you watch your targeting circle spinning on your opponent.
I am so used to battleships that it doesn't bug me. Mostly fly either solo bastionades, shield vigilants or incursion battleships, so waiting for things to lock isn't something I think about alot.
Heh. I'm thinking that this ship is going to need to apply damage quickly to succeed. Nobody is going to stay around to brawl it out with those webs. |

James Baboli
Ferrous Infernum
657
|
Posted - 2015.05.12 03:13:10 -
[132] - Quote
Specia1 K wrote:James Baboli wrote:Specia1 K wrote: Thanks for doing some of the necessary calcs on fits.
You might want to look at a sebo or targeting rig. That extra tank (and sig radius) you have is going to be eating away while you watch your targeting circle spinning on your opponent.
I am so used to battleships that it doesn't bug me. Mostly fly either solo bastionades, shield vigilants or incursion battleships, so waiting for things to lock isn't something I think about alot. Heh. I'm thinking that this ship is going to need to apply damage quickly to succeed. Nobody is going to stay around to brawl it out with those webs. edit. Was hoping for more viable LM fits, just to mix up the meta. If everyone can guess your setup and you are slow, you are not going to do well. Agree that this should be a decent PVE ship though. A couple more points of PG and I could resign my opposing views... Oh, it can be made a 10mn AB LML fit, but you sacrifice the MSE for it, and I was happy with a 10mn fit to prove it is possible.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Iroquoiss Pliskin
Hedion University Amarr Empire
563
|
Posted - 2015.05.12 05:37:22 -
[133] - Quote
CCP Fozzie wrote:Hello everyone! We're now ready to share our current designs for the Jackdaw-class Caldari Tactical Destroyer.
Hi. 
Quote:Jackdaw Caldari Tactical Destroyer Bonuses Per Level: 5% bonus to Rocket and Light Missile Launcher rate of fire 5% bonus to Shield Hitpoints 5% reduction in heat damage generated by modules
No. You didn't.
No, tell me you didn't.
Confessor gets a crap turret Activation cost hull bonus, that it needs to merely function. Svipul gets Optimal range hull bonus that nanufagets all day long in Propulsion.
Now Jackdaw with this. Can't wait for the Gallente one with Sentry drones no doubt.
Quote:Defense Mode: 33.3% bonus to all shield resistances while Defense Mode is active 33.3% reduction in ship signature radius while Defense Mode is active
Same as the Confessor. So much for flavour. 
Increased shield regeneration rate is an option, if you look into the innate hull bonus issue. Decreased Shield Booster activation cost is also an option.
Quote:The Propulsion mode bonuses on the Jackdaw provide a huge agility bonus and a smaller speed bonus, the opposite of the earlier T3Ds. When out of propulsion mode the Jackdaw turns like a slow cruiser, but when it enters propulsion mode it gets the agility of an extremely agile frigate.
Mobility (max velocity / agility / mass / warp speed / align time): 160 / 6.4 / 1,050,000 / 4.5 / 9.32s
200 m/s * (1 + (6.25 * (1,500,000 / (1,050,000 kg + 500,000 MWD mass kg))) = 1409 m/s / 2114 m/s OH and in Propulsion mode 1873 / 2810 m/s OH.
10MN AB: 200 * (1 + (1.575 * (15,000,000 / (1,050,000 + 5,000,000))) = 980 / 1471 OH and 1303 / 1955 m/s OH. 
Pre-tiericide propulsion modules, of course. 
Quote:Signature radius: 70
GOOD.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Traejun DiSanctis
Astro Technologies SpaceMonkey's Alliance
112
|
Posted - 2015.05.12 05:42:22 -
[134] - Quote
Iroquoiss Pliskin wrote:CCP Fozzie wrote:Hello everyone! We're now ready to share our current designs for the Jackdaw-class Caldari Tactical Destroyer. Hi.  Quote:Jackdaw Caldari Tactical Destroyer Bonuses Per Level: 5% bonus to Rocket and Light Missile Launcher rate of fire 5% bonus to Shield Hitpoints 5% reduction in heat damage generated by modules Can't wait for the Gallente one with Sentry drones no doubt.
Oh god, please not another Gallente sentry powerhouse. Isn't the Ishtar enough for you afk'ers? |

erg cz
Tribal Core
245
|
Posted - 2015.05.12 07:01:57 -
[135] - Quote
James Baboli wrote:The PG is a skosh lower than I would like to see. A buff of 2 PG lets you rock a full t2 setup like thus
... Small shield extender II
Without any implants, that should fit with all skills 5, with .5 PG and .5 CPU if you give it said buff
Drop that Small shield extender and you are ok with current PG. |

Ix Method
Brutor Tribe Minmatar Republic
450
|
Posted - 2015.05.12 09:54:12 -
[136] - Quote
It would be beautiful if you'd release the EFT files or whatever you use for us to play with when you rebalance/release ships. Colour me lazy but it'd probably improve the standard of feedback you receive.
Travelling at the speed of love.
|

Theronth Valarax
V0LTA Triumvirate.
86
|
Posted - 2015.05.12 11:12:19 -
[137] - Quote
Ix Method wrote:It would be beautiful if you'd release the EFT files or whatever you use for us to play with when you rebalance/release ships. Colour me lazy but it'd probably improve the standard of feedback you receive. EFT and PYFA are developed by player 3rd party and CCP has nothing to do with them. Having said that the stats are in the first post, if you don't want to wait for creators of said applications to update their software I suggest grabbing a calculator, a pen and doing calculations by yourself. All speed/tank/dps formulas are avaible in web.
Check out my Youtube channel
|

James Baboli
Ferrous Infernum
660
|
Posted - 2015.05.12 13:07:09 -
[138] - Quote
Theronth Valarax wrote:Ix Method wrote:It would be beautiful if you'd release the EFT files or whatever you use for us to play with when you rebalance/release ships. Colour me lazy but it'd probably improve the standard of feedback you receive. EFT and PYFA are developed by player 3rd party and CCP has nothing to do with them. Having said that the stats are in the first post, if you don't want to wait for creators of said applications to update their software I suggest grabbing a calculator, a pen and doing calculations by yourself. All speed/tank/dps formulas are avaible in web. Though I still have yet to find peak recharge for capacitor expressed well.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Hakaari Inkuran
State War Academy Caldari State
247
|
Posted - 2015.05.12 13:45:12 -
[139] - Quote
Theronth Valarax wrote:Ix Method wrote:It would be beautiful if you'd release the EFT files or whatever you use for us to play with when you rebalance/release ships. Colour me lazy but it'd probably improve the standard of feedback you receive. EFT and PYFA are developed by player 3rd party and CCP has nothing to do with them. Having said that the stats are in the first post, if you don't want to wait for creators of said applications to update their software I suggest grabbing a calculator, a pen and doing calculations by yourself. All speed/tank/dps formulas are avaible in web. I feel like they should just list the stats with 'all V' when they post, just so peoplebwho forget skills exist, will stop cluttering the thread with trash. |

Terra Chrall
Royal Amarr Institute Amarr Empire
23
|
Posted - 2015.05.12 13:45:40 -
[140] - Quote
James Baboli wrote:Hakaari Inkuran wrote:So if you go with a MicroAux and BCU in the lows, are there any crazy things you can pull out of this ship? Lets find out..... Will be working on this for a bit, expect a couple asinine but amusing fits. Concepts I will be trying for: LSE - Not without implants, which I'm not willing to muck with when hand hacking the spreadsheet for this. Not even dual MAPC, with 2x t2 ACR 10mn AB - Rockets, yes! especially post propmod tieracide. Can even do 10mn + MSEII with an ACRI and a navy aux core. Comes out with ~3PG and 30CPU with all 5s and no implants with the soon to exist compact and a navy power core. Till then, a cheap 3% for PG should make it work. Would need to drop the MSE to get it with LMLs. LASB- Also a practical no. Might be just barely possible with implants. MWD + 2x MASB - yes, without fitting mods, and with a BCS for rockets. MWD + 2x MSE - Op success. nearly perfectly eats the PG difference between 10mn compact AB and t2 1mn MWD Yeah but with only 2 lows and you not using any BCUs or DPS rigs your at about 223 DPS with T2 Ammo, faction ammo drops you down to around 185 DPS. A little low for today's T3Ds.
Swap a low for a BCU and you are up to 274 T2 and 227 faction which is much better, but you are giving up a lot of tank dropping the DCU or fitting for the MAPC. Your third fit could drop the speed mod, but you are already using a 1MN prop and the base speed is ridiculously low.
I like the good design which causes choices but the base speed and dps of this T3D is so far the weakest of the 3. |
|

Terra Chrall
Royal Amarr Institute Amarr Empire
23
|
Posted - 2015.05.12 13:57:16 -
[141] - Quote
Traejun DiSanctis wrote:Iroquoiss Pliskin wrote:CCP Fozzie wrote:Hello everyone! We're now ready to share our current designs for the Jackdaw-class Caldari Tactical Destroyer. Hi.  Quote:Jackdaw Caldari Tactical Destroyer Bonuses Per Level: 5% bonus to Rocket and Light Missile Launcher rate of fire 5% bonus to Shield Hitpoints 5% reduction in heat damage generated by modules Can't wait for the Gallente one with Sentry drones no doubt. Oh god, please not another Gallente sentry powerhouse. Isn't the Ishtar enough for you afk'ers?
Wow, hate drones much? Okay, it was already announced it will be a Hybrid Gun ship, so you can stand down. |

James Baboli
Ferrous Infernum
660
|
Posted - 2015.05.12 14:03:30 -
[142] - Quote
Terra Chrall wrote: Yeah but with only 2 lows and you not using any BCUs or DPS rigs your at about 223 DPS with T2 Ammo, faction ammo drops you down to around 185 DPS. A little low for today's T3Ds.
Swap a low for a BCU and you are up to 274 T2 and 227 faction which is much better, but you are giving up a lot of tank dropping the DCU or fitting for the MAPC. Your third fit could drop the speed mod, but you are already using a 1MN prop and the base speed is ridiculously low.
I like the good design which causes choices but the base speed and dps of this T3D is so far the weakest of the 3.
No argument here. Moving one mid to a low, or giving it 2-5 more base grid would really help to bring this up closer to par.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Hakaari Inkuran
State War Academy Caldari State
247
|
Posted - 2015.05.12 14:05:20 -
[143] - Quote
Terra Chrall wrote:James Baboli wrote:Hakaari Inkuran wrote:So if you go with a MicroAux and BCU in the lows, are there any crazy things you can pull out of this ship? Lets find out..... Will be working on this for a bit, expect a couple asinine but amusing fits. Concepts I will be trying for: LSE - Not without implants, which I'm not willing to muck with when hand hacking the spreadsheet for this. Not even dual MAPC, with 2x t2 ACR 10mn AB - Rockets, yes! especially post propmod tieracide. Can even do 10mn + MSEII with an ACRI and a navy aux core. Comes out with ~3PG and 30CPU with all 5s and no implants with the soon to exist compact and a navy power core. Till then, a cheap 3% for PG should make it work. Would need to drop the MSE to get it with LMLs. LASB- Also a practical no. Might be just barely possible with implants. MWD + 2x MASB - yes, without fitting mods, and with a BCS for rockets. MWD + 2x MSE - Op success. nearly perfectly eats the PG difference between 10mn compact AB and t2 1mn MWD Yeah but with only 2 lows and you not using any BCUs or DPS rigs your at about 223 DPS with T2 Ammo, faction ammo drops you down to around 185 DPS. A little low for today's T3Ds. Swap a low for a BCU and you are up to 274 T2 and 227 faction which is much better, but you are giving up a lot of tank dropping the DCU or fitting for the MAPC. Your third fit could drop the speed mod, but you are already using a 1MN prop and the base speed is ridiculously low. I like the good design which causes choices but the base speed and dps of this T3D is so far the weakest of the 3. Well light missiles are a low dps weapon after all. This is why they have 31 km range base compared to say scorch pulse which has 11. Spike has 30 km but does even less damage. You would be correct though in that no bcu is always wrong. I would consider putting all the brick in shield and dropping the dcu if you must put a microaux on it. |

Specia1 K
State War Academy Caldari State
59
|
Posted - 2015.05.12 14:07:26 -
[144] - Quote
James Baboli wrote:Terra Chrall wrote: Yeah but with only 2 lows and you not using any BCUs or DPS rigs your at about 223 DPS with T2 Ammo, faction ammo drops you down to around 185 DPS. A little low for today's T3Ds.
Swap a low for a BCU and you are up to 274 T2 and 227 faction which is much better, but you are giving up a lot of tank dropping the DCU or fitting for the MAPC. Your third fit could drop the speed mod, but you are already using a 1MN prop and the base speed is ridiculously low.
I like the good design which causes choices but the base speed and dps of this T3D is so far the weakest of the 3.
No argument here. Moving one mid to a low, or giving it 2-5 more base grid would really help to bring this up closer to par.
Doubtful the slot layout will change, so just add a few points of PG and lets roll with it. |

James Baboli
Ferrous Infernum
662
|
Posted - 2015.05.12 14:08:21 -
[145] - Quote
Hakaari Inkuran wrote: Well light missiles are a low dps weapon after all. This is why they have 31 km range base compared to say scorch pulse which has 11. Spike has 30 km but does even less damage. You would be correct though in that no bcu is always wrong. I would consider putting all the brick in shield and dropping the dcu if you must put a microaux on it.
Fits posted were built purely based on the numbers that I knew off the top of my head, and to check feasability of various kinds of fits. They aren't nearly what I would consider polished or correct, just proof of concept pre-release.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Terra Chrall
Royal Amarr Institute Amarr Empire
23
|
Posted - 2015.05.12 14:33:25 -
[146] - Quote
My biggest issue with this ship is the speed using the intended 1MN sized afterburner. I understand the need for trade offs but having AB speed outside of prop mode be worse than a cruiser bothers me. Even in prop mode it only becomes average. I would like to see an increase in base speed.
What if you added to the prop mode an additional AB speed bonus? This would at least make prop mode with a 1mn AB have the feel of a special role/mode boost. I think a T3D with an AB, in prop mode, should be close to an AB frigate excluding interceptors, of course.
Compare this T3D to the Caldari missile Assault Frigate. The Hawk has more speed, smaller sig, better resists, better scan res, active tank, 50% reduced MWD penalty, and 50% missile velocity while having 1 less launcher, 1 less mid, and kinetic lock.
The Jackdaw has to go into Def mode to have the resists and sig, has to go into prop mode and is still slower, has to go into sniper mode to get 16% more missile velocity, much better targeting range, and still have less scan res.
I was excited when the Jackdaw was announced because I thought it would be hands down better than a Hawk. But the Hawk is better than Prop mode; with its active tank, T2 resists, and smaller sig, might be better than Defensive mode; and is competitive vs sniper mode, though the Jackdaw wins here.
My hope is there can be some small tweaks to make the Jackdaw as good as the Hawk while in a given mode. With, as I have stated, speed being the biggest limitation.
The biggest draw for me to use the Jackdaw over a hawk right now is the damage selection and the high/mid slot. But that seems a little underwhelming compared to the other T3Ds.
All that said, I still am excited for T3Ds in general and appreciate the hard work CCP has put into bringing us a new ship class. |

Hakaari Inkuran
State War Academy Caldari State
247
|
Posted - 2015.05.12 15:08:09 -
[147] - Quote
Terra Chrall wrote:My biggest issue with this ship is the speed using the intended 1MN sized afterburner. I understand the need for trade offs but having AB speed outside of prop mode be worse than a cruiser bothers me. Even in prop mode it only becomes average. I would like to see an increase in base speed.
What if you added to the prop mode an additional AB speed bonus? This would at least make prop mode with a 1mn AB have the feel of a special role/mode boost. I think a T3D with an AB, in prop mode, should be close to an AB frigate excluding interceptors, of course.
Compare this T3D to the Caldari missile Assault Frigate. The Hawk has more speed, smaller sig, better resists, better scan res, active tank, 50% reduced MWD penalty, and 50% missile velocity while having 1 less launcher, 1 less mid, and kinetic lock.
The Jackdaw has to go into Def mode to have the resists and sig, has to go into prop mode and is still slower, has to go into sniper mode to get 16% more missile velocity, much better targeting range, and still have less scan res.
I was excited when the Jackdaw was announced because I thought it would be hands down better than a Hawk. But the Hawk is better than Prop mode; with its active tank, T2 resists, and smaller sig, might be better than Defensive mode; and is competitive vs sniper mode, though the Jackdaw wins here.
My hope is there can be some small tweaks to make the Jackdaw as good as the Hawk while in a given mode. With, as I have stated, speed being the biggest limitation.
The biggest draw for me to use the Jackdaw over a hawk right now is the damage selection and the high/mid slot. But that seems a little underwhelming compared to the other T3Ds.
All that said, I still am excited for T3Ds in general and appreciate the hard work CCP has put into bringing us a new ship class. You still forgot the fact the jackdaw has the buffer of a bricky cruiser. And ten effective unlocked launchers to the hawks locked eight. |

Traejun DiSanctis
Astro Technologies SpaceMonkey's Alliance
112
|
Posted - 2015.05.12 15:17:02 -
[148] - Quote
Terra Chrall wrote:Traejun DiSanctis wrote:Iroquoiss Pliskin wrote:CCP Fozzie wrote:Hello everyone! We're now ready to share our current designs for the Jackdaw-class Caldari Tactical Destroyer. Hi.  Quote:Jackdaw Caldari Tactical Destroyer Bonuses Per Level: 5% bonus to Rocket and Light Missile Launcher rate of fire 5% bonus to Shield Hitpoints 5% reduction in heat damage generated by modules Can't wait for the Gallente one with Sentry drones no doubt. Oh god, please not another Gallente sentry powerhouse. Isn't the Ishtar enough for you afk'ers? Wow, hate drones much? Okay, it was already announced it will be a Hybrid Gun ship, so you can stand down.
Nah, I don't hate drones. I hate when a particular race's ships all end up the same. I hated Caldari = Kinetic. I'd hate if every Gallente ship ended up being a Sentry boat. |

Iroquoiss Pliskin
Hedion University Amarr Empire
564
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Posted - 2015.05.12 15:29:27 -
[149] - Quote
Hakaari Inkuran wrote:Theronth Valarax wrote:Ix Method wrote:It would be beautiful if you'd release the EFT files or whatever you use for us to play with when you rebalance/release ships. Colour me lazy but it'd probably improve the standard of feedback you receive. EFT and PYFA are developed by player 3rd party and CCP has nothing to do with them. Having said that the stats are in the first post, if you don't want to wait for creators of said applications to update their software I suggest grabbing a calculator, a pen and doing calculations by yourself. All speed/tank/dps formulas are avaible in web. I feel like they should just list the stats with 'all V' when they post, just so peoplebwho forget skills exist, will stop cluttering the thread with trash.
Every single ship and module is balanced against All V skills.
Hakaari Inkuran wrote: To clarify this is really an issue of some people comparing apples, unskilled stats, to oranges, skilled stats. Some people are fine when they compare apples to apples. By listing all v stats, ccp will cause everyone to talk in oranges instead of mixing them. I think that made sense.
Your calculator doesn't multiply by 1.25? 
Further logic following this decision would be to remove all the skills! It's merely an inconvenience, killing any flavour in the game.
Quote:Maybe im just crazy
You are. 
Have a nice day.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Terra Chrall
Royal Amarr Institute Amarr Empire
23
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Posted - 2015.05.12 15:31:58 -
[150] - Quote
Hakaari Inkuran wrote:Terra Chrall wrote:My biggest issue with this ship is the speed using the intended 1MN sized afterburner. I understand the need for trade offs but having AB speed outside of prop mode be worse than a cruiser bothers me. Even in prop mode it only becomes average. I would like to see an increase in base speed.
What if you added to the prop mode an additional AB speed bonus? This would at least make prop mode with a 1mn AB have the feel of a special role/mode boost. I think a T3D with an AB, in prop mode, should be close to an AB frigate excluding interceptors, of course.
Compare this T3D to the Caldari missile Assault Frigate. The Hawk has more speed, smaller sig, better resists, better scan res, active tank, 50% reduced MWD penalty, and 50% missile velocity while having 1 less launcher, 1 less mid, and kinetic lock.
The Jackdaw has to go into Def mode to have the resists and sig, has to go into prop mode and is still slower, has to go into sniper mode to get 16% more missile velocity, much better targeting range, and still have less scan res.
I was excited when the Jackdaw was announced because I thought it would be hands down better than a Hawk. But the Hawk is better than Prop mode; with its active tank, T2 resists, and smaller sig, might be better than Defensive mode; and is competitive vs sniper mode, though the Jackdaw wins here.
My hope is there can be some small tweaks to make the Jackdaw as good as the Hawk while in a given mode. With, as I have stated, speed being the biggest limitation.
The biggest draw for me to use the Jackdaw over a hawk right now is the damage selection and the high/mid slot. But that seems a little underwhelming compared to the other T3Ds.
All that said, I still am excited for T3Ds in general and appreciate the hard work CCP has put into bringing us a new ship class. You still forgot the fact the jackdaw has the buffer of a bricky cruiser. And ten effective unlocked launchers to the hawks locked eight. No I glossed over the buffer tank, because I have not run numbers on it, so didn't have much to comment. And depending on incoming DPS the Hawk's bonused active tank with T2 resists is quite strong so I see it as competitive. I did mention the extra launcher and the damage selection being one of the few attractions I do have. |
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