Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 .. 22 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Talia Soucu
Janus Financial Group
5
|
Posted - 2015.05.19 19:18:28 -
[451] - Quote
CCP Fozzie wrote:Hey everyone. Thanks to those of you who have provided feedback so far. We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload time per level.
The flexibility that this bonus provides for in-combat ammo switching should be pretty interesting, without causing an oppressive increase in the best-case power level of the ship. At level 5, missile launchers would reload in 2.5 seconds.
This bonus won't be working correctly in the next SISI build tomorrow, but it will be in an upcoming build for you guys to try out.
Great idea |
Sturm Gewehr
TURN LEFT The Camel Empire
73
|
Posted - 2015.05.19 19:23:37 -
[452] - Quote
Kind of surprised the reload bonus is as strong as it is, I thought 10% per level would be too bold a suggestion, 15% per level is fantastic. It makes the bonus meaningful for in combat reloads to swap missile and damage types, also minor DPS boost overall. I think it fits the archetype of t3ds being tactically flexible. |
Tiberian Deci
Unholy Knights of Cthulhu Test Alliance Please Ignore
139
|
Posted - 2015.05.19 19:46:41 -
[453] - Quote
CCP Fozzie wrote:Hey everyone. Thanks to those of you who have provided feedback so far. We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload time per level.
The flexibility that this bonus provides for in-combat ammo switching should be pretty interesting, without causing an oppressive increase in the best-case power level of the ship. At level 5, missile launchers would reload in 2.5 seconds.
This bonus won't be working correctly in the next SISI build tomorrow, but it will be in an upcoming build for you guys to try out.
I like this much better. |
Terra Chrall
Royal Amarr Institute Amarr Empire
29
|
Posted - 2015.05.19 19:49:05 -
[454] - Quote
CCP Fozzie wrote:Hey everyone. Thanks to those of you who have provided feedback so far. We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload time per level.
The flexibility that this bonus provides for in-combat ammo switching should be pretty interesting, without causing an oppressive increase in the best-case power level of the ship. At level 5, missile launchers would reload in 2.5 seconds.
This bonus won't be working correctly in the next SISI build tomorrow, but it will be in an upcoming build for you guys to try out. Will you be adjusting the base Shield HP further? Right now it is below T1 Cal destroyers 900/950. Also have you posted the recharge rate for the Jackdaw shields yet?
P.S. Thank you for buffing small shield extenders, now that they are in the 500HP range they become a realistic option on small ships. |
Lortar Ogarr
Exanimo Inc Gentlemen's.Club
0
|
Posted - 2015.05.19 19:57:02 -
[455] - Quote
I like the change. I hope 15% is not OP |
Specia1 K
State War Academy Caldari State
61
|
Posted - 2015.05.19 20:01:49 -
[456] - Quote
+1 for the reload bonus |
Great Creator
PPCORP
1
|
Posted - 2015.05.19 20:26:38 -
[457] - Quote
CCP Fozzie wrote:Hey everyone. Thanks to those of you who have provided feedback so far. We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload time per level.
The flexibility that this bonus provides for in-combat ammo switching should be pretty interesting, without causing an oppressive increase in the best-case power level of the ship. At level 5, missile launchers would reload in 2.5 seconds.
This bonus won't be working correctly in the next SISI build tomorrow, but it will be in an upcoming build for you guys to try out. crap... rly crap. or give bonus to fit rapid lauchers. yea yea - 2.5 sec reload, but WHY? for shoot-reload-shoot? nah - for rockets - useless. for lml? naaah - rof with bonuses can be around 4-5 sec. For dat sh/r/sh - it will be around 5 too (lag, ping and other "server work fine") and? damage type change? wut? damage type alrdy choosen by direct scan.
|
MeBiatch
GRR GOONS
2073
|
Posted - 2015.05.19 20:30:04 -
[458] - Quote
CCP Fozzie wrote:Hey everyone. Thanks to those of you who have provided feedback so far. We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload time per level.
The flexibility that this bonus provides for in-combat ammo switching should be pretty interesting, without causing an oppressive increase in the best-case power level of the ship. At level 5, missile launchers would reload in 2.5 seconds.
This bonus won't be working correctly in the next SISI build tomorrow, but it will be in an upcoming build for you guys to try out.
Cool... so like hybrid teload time
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|
Terra Chrall
Royal Amarr Institute Amarr Empire
29
|
Posted - 2015.05.19 21:03:28 -
[459] - Quote
Great Creator wrote:CCP Fozzie wrote:Hey everyone. Thanks to those of you who have provided feedback so far. We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload time per level.
The flexibility that this bonus provides for in-combat ammo switching should be pretty interesting, without causing an oppressive increase in the best-case power level of the ship. At level 5, missile launchers would reload in 2.5 seconds.
This bonus won't be working correctly in the next SISI build tomorrow, but it will be in an upcoming build for you guys to try out. crap... rly crap. or give bonus to fit rapid lauchers. yea yea - 2.5 sec reload, but WHY? for shoot-reload-shoot? nah - for rockets - useless. for lml? naaah - rof with bonuses can be around 4-5 sec. For dat sh/r/sh - it will be around 5 too (lag, ping and other "server work fine") and? damage type change? wut? damage type alrdy choosen by direct scan. Do you never fight against more than one ship? When you do are they all the same race? If you go in against a mixed gang that had a Wolf, Zealot and a Hawk you might want to use Scourage on the Wolf, Inferno on the Zealot, and EM on the Hawk.
That said. I am looking this over some more and while a cool, unique, and tactical skill. It adds very little power in the scope of your average fight.
I hope they raise the base shields to a good place to keep the defense in line with the ship's design, knowing that this tactical bonus is cool but still very situational. |
Phoenix Jones
Isogen 5
1332
|
Posted - 2015.05.19 21:13:54 -
[460] - Quote
This is going to be one broken boat
Yaay!!!!
|
|
Izmaragd Dawnstar
EVE University Ivy League
0
|
Posted - 2015.05.19 21:29:42 -
[461] - Quote
CCP Fozzie wrote:Hey everyone. Thanks to those of you who have provided feedback so far. We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload time per level.
While certainly very nice to have, I feel such a bonus falls out of the line compared to the other tactical dessies. Let's do this in order: - What is the problem of the lasers? They use cap. So, the Confessor gets a bonus on laser cap usage. - What is the problem of the autocannons? The have crap optimal and shoot in falloff a lot. So, the Svipul has a bonus to optimal. - What is the problem of hybrids? Well, they don't really have one, but both null and void come with -25% tracking so the Hecate is planned to have a tracking bonus (unless you guys decide to replace it with something else before July, of course )
Now, what is the problem of missiles and rockets? Is it reload time? While reducing reload time is definitely nice and everyone will take it over the 50HP shield bonus every day, it's not going to make or break stuff, unless we're talking RLMLs, which a dessie can't fit. Now, the missile application (aka "I need at least a web to make rage rockets hit a frigate for something") can be an issue.
So, again, why not an application bonus? Pretty please? I could also do with a 7.5% shield boost amount, to keep it in line with the hawk. |
Awkward Pi Duolus
Pator Tech School Minmatar Republic
41
|
Posted - 2015.05.19 21:40:22 -
[462] - Quote
CCP Fozzie, just wanted to chime in to say, I like this new bonus much better :) |
Xavier Azabu
Fluid Motion Confederation of xXPIZZAXx
15
|
Posted - 2015.05.19 22:10:27 -
[463] - Quote
CCP Fozzie wrote:Hey everyone. Thanks to those of you who have provided feedback so far. We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload time per level.
The flexibility that this bonus provides for in-combat ammo switching should be pretty interesting, without causing an oppressive increase in the best-case power level of the ship. At level 5, missile launchers would reload in 2.5 seconds.
This bonus won't be working correctly in the next SISI build tomorrow, but it will be in an upcoming build for you guys to try out.
YES! I don't know if I was the first to think of this but this should be really cool and should make the ship really adaptable as others have said. It also increases the overall DPS. Great job buffing without breaking, Fozzie. I also think that your reload speed increase is better than the 10% that I thought of...
Xavier Azabu wrote:Hi Fozzie. Trust me, that 250hp shield bonus needs to go. Just give the ship about 150-200 more shield ehp. Also please increase the speed a little! And the locking range by 5km.
For the replacement bonus, why not a grab bag for versatility? I'd consider (this) for a unique ship....
10% bonus to Missile Launcher Reload Time per level...
...Players could use rig slots to increase velocity. Then you have a sniping light missile... boat with quick draw timing and a decent tank.
With this buff I'd just tweak the stats a bit after testing and the Jackdaw should be a lot of fun. |
Alexis Nightwish
195
|
Posted - 2015.05.19 22:25:04 -
[464] - Quote
CCP Fozzie wrote:Hey everyone. Thanks to those of you who have provided feedback so far. We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload time per level.
The flexibility that this bonus provides for in-combat ammo switching should be pretty interesting, without causing an oppressive increase in the best-case power level of the ship. At level 5, missile launchers would reload in 2.5 seconds.
This bonus won't be working correctly in the next SISI build tomorrow, but it will be in an upcoming build for you guys to try out. So you've gone from a great defensive bonus, to a mediocre defensive bonus, to no bonus at all. You've completely lobotomized any buffer and passive regen fits. *slowclap*
Combined with its sig radius (easily the highest of the T3Ds, Hecate included, even in defense mode), this thing is going to take all the damage.
I hope that dual MASBs are enough to make the magic happen, cause if not I'm just going to call this the Jokedaw.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
|
Pancocco
Honestly We didnt know Unsettled.
0
|
Posted - 2015.05.19 22:39:09 -
[465] - Quote
Fozzie. Thanks for listening to the feedback. The change adds depth and a reason for us not to keep autoreload on the missiles for once. Even if it doesnt work out, Im happy to see it being attempted :) Personally I would have liked to see something like reduced sig penalty, but this is suprisingly interesting and engaging too!
To the rest of you complaining: Theyre taking in feedback, just cause they didnt take in yours specifically doesnt mean its ****. |
Great Creator
PPCORP
1
|
Posted - 2015.05.19 22:43:10 -
[466] - Quote
Terra Chrall wrote: Do you never fight against more than one ship? When you do are they all the same race? If you go in against a mixed gang that had a Wolf, Zealot and a Hawk you might want to use Scourage on the Wolf, Inferno on the Zealot, and EM on the Hawk.
That said. I am looking this over some more and while a cool, unique, and tactical skill. It adds little power in the scope of your average fight.
I hope they raise the base shields to a good place to keep the defense in line with the ship's design, knowing that this tactical bonus is cool but still very situational.
EDIT: Selecting between T2 ammo types quickly is a good use of this bonus. Changing damage types is a little less critical. And takes a lot more player knowledge of enemy ships. Of course if you think a ship is shield fit and find it was in fact armor fit, that extra 7.5 seconds could prove to be precious seconds.
KB... and - i`m fight 1vsOverview in 90%, when i`m solo, so ... i know what i`m saying. if i go against this gang? - okay. but... on which ship?) on THIS new t3d - if THEY (gang i mean) not idiots - u just die cause of zealot and tackle from hawky/wolfy :) or u just warp out :) cause u have no tank., no speed :) or if u have bonuses, HG crystall and blue pill - u just don`t give a **** about damage type. u just tank them amd slowly
it`s not add everything - trust me, it`s just waste of text and ship bonus. Haha - change t2? why - if u fight against destr+(but better cruiser, and it slow as maller, and not oversized ab) size = fury, else - faction. t2 lm prec - waste of cargo. t2 javelin - mb - but rly - if u need javelin rockets on close and slow destr - all goes wrong or u have a interestenig long range rocket setup (but actually it don`t work good too)
yea yea - seconds >_> it`s just imagination.
|
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
265
|
Posted - 2015.05.19 22:58:22 -
[467] - Quote
Gorski Car wrote:Yes that is way better. Good choice fozzie
(Would have loved a ECM bonus though because I hate people ) And you wonder why you didn't make it into CSM 10.
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
|
Xavier Azabu
Fluid Motion Confederation of xXPIZZAXx
15
|
Posted - 2015.05.19 23:11:18 -
[468] - Quote
SilentAsTheGrave wrote:Gorski Car wrote:Yes that is way better. Good choice fozzie
(Would have loved a ECM bonus though because I hate people ) And you wonder why you didn't make it into CSM 10.
Do you know who you're talking to? Gorski is an extremely talented pilot and theorycrafter. I've only flown with him a few times. He was one of those pilots who knows what to do at every step of the battle. He is far more experienced than many of the people on the CSM (no offense to anyone) at flying the ships. He was also responsible for some input into changes during the last CSM. Sorry to distract but I trust his advice in this thread.
For all of those whining - give Fozzie some time. He might adjust the tank or sig or speed a bit. Haven't we been through this enough to know that it's not done yet? Just remember for all of your criticism that the thing has 6 mids and decent damage and agility. |
Ix Method
Brutor Tribe Minmatar Republic
451
|
Posted - 2015.05.19 23:13:30 -
[469] - Quote
New bonus best bonus, gg.
Travelling at the speed of love.
|
Nikolai Agnon
Dirt 'n' Glitter
19
|
Posted - 2015.05.19 23:28:39 -
[470] - Quote
The Jackdaw needs a damage application bonus, not a reload change. Anything with a cap stable tank higher than 20 ehp/s will be immune to the Jackdaw at 19km and 4km/s, especially if it's too slow to be able to slingshot with. This is a fantastic brawler, but this will have almost nonexistant applied damage against targets that are actually moving.
This bonus heavily favors rockets, while does absolutely nothing for LML's. Please give the Jackdaw an explosion velocity bonus similar to the Corax. |
|
Soldarius
Naliao Inc. Test Alliance Please Ignore
1279
|
Posted - 2015.05.19 23:57:56 -
[471] - Quote
Yesterday I had a big long point-by-point post on the bonuses. I decided not to click submit because I knew things were changing rapidly and I wanted to do *things* on sisi. Glad I held off.
So this new reload time bonus is unusual, unique, interesting, and tactically useful, especially for non-doctrine skirmishing like what you might see in losec or nulsec.
On the other hand, the Jackdaw has a rather... small... base buffer now. Good thing it has 6 mids to compensate.
And dat align time in prop mode... lol holy crap.
edit: no application bonuses are required on small missiles. They apply perfectly to almost everything if you just put some SP into the appropriate skills.
http://youtu.be/YVkUvmDQ3HY
|
Jenshae Chiroptera
1555
|
Posted - 2015.05.20 00:42:32 -
[472] - Quote
CCP Fozzie wrote:Role Bonus: 50% bonus to Rocket and Light Missile damage 95% reduction in Scan Probe Launcher CPU requirements
Additional bonuses : Defense Mode: 33.3% bonus to all shield resistances while Defense Mode is active Firstly, (I say this after Provi just beat NC.'s Tempest Fleet Issues with Nagas and Tornados) I do not like destroyers and Tier 3 battle cruisers. - Cruisers are good enough for killing frigates. - Standard battle cruisers are good enough for killing cruisers.
Destroyers and Tier 3s have way too much power for too little skill and ISK.
Tech 3 cruisers ... you finally saw they are over powered and nerf'ed them a little.
Now ... you are making destroyers with 50%, let me repeat FIFTY percent damage bonus before mods on hulls that are already over powered AND they get 33.3% shield resists ... wait ... a Tengu gets 20% with subsystem skill to FIVE but a T3 destroyer can have 13% over and above a T3 cruiser by default?!
What substances are your team taking?
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|
Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
|
Posted - 2015.05.20 01:25:01 -
[473] - Quote
Fourteen Maken wrote:Caleb Seremshur wrote:
ASBs need a nerf as opposed to regular boosters needing a buff. At the module level. Not at the suspiciously specific ship level.
"Veteran and solo/small gang PVP advocate"
I take it you feel that ASBs are fine as-is? Care to explain why? Try to reference more than just their reload time (I'm sure I don't need to go there).
Veteran and solo/small gang PVP advocate.
|
Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
|
Posted - 2015.05.20 01:27:25 -
[474] - Quote
SilentAsTheGrave wrote:Gorski Car wrote:Yes that is way better. Good choice fozzie
(Would have loved a ECM bonus though because I hate people ) And you wonder why you didn't make it into CSM 10.
As "the 4chan candidate" he had a hard enough time getting elected in the first place. He was what, 14th or 15th in line to the throne and only got there because so many people quit csm9?
Veteran and solo/small gang PVP advocate.
|
Arthur Aihaken
Jormungand Corporation
4450
|
Posted - 2015.05.20 01:30:27 -
[475] - Quote
CCP Fozzie wrote:The flexibility that this bonus provides for in-combat ammo switching should be pretty interesting, without causing an oppressive increase in the best-case power level of the ship. At level 5, missile launchers would reload in 2.5 seconds. Great! Now can we get this for the Barghest as well...?
I am currently away, traveling through time and will be returning last week.
|
Aven Heleneto
Furtherance.
0
|
Posted - 2015.05.20 01:59:00 -
[476] - Quote
Jenshae Chiroptera wrote:Now ... you are making destroyers with 50%, let me repeat FIFTY percent damage bonus before mods on hulls that are already over powered AND they get 33.3% shield resists ... wait ... a Tengu gets 20% with subsystem skill to FIVE but a T3 destroyer can have 13% over and above a T3 cruiser by default?! strategic cruisers get all five of their subsystem bonuses all the time, the resist bonuses from defensive mode on tactical destroyers preclude the speed/inertia bonus from speed mode or the range of sharpshooter mode, it's a completely different style of play.
and the 50% damage role bonus the class has was so they could remove a few hardpoints and have the same amount of damage as the original version, and then nerf the powergrid to make oversized afterburner fits require some compromise without making long range fits impractical. |
Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
|
Posted - 2015.05.20 02:04:57 -
[477] - Quote
This all makes me wonder where t3s are going. 5 subsystems with 3 modes each?
Veteran and solo/small gang PVP advocate.
|
Stunt Flores
Anime Masters Verge of Collapse
8
|
Posted - 2015.05.20 02:07:17 -
[478] - Quote
Kind of a lame bonus. I mean its cool for fleet situations swapping ammo types I guess but the other t3ds dont get that kind of bonus pure damage. |
Aven Heleneto
Furtherance.
0
|
Posted - 2015.05.20 02:08:21 -
[479] - Quote
Caleb Seremshur wrote:This all makes me wonder where t3s are going. 5 subsystems with 3 modes each? each set independently for 75 different ways to fly it?
|
Jenshae Chiroptera
1556
|
Posted - 2015.05.20 02:21:01 -
[480] - Quote
Aven Heleneto wrote:Jenshae Chiroptera wrote:Now ... you are making destroyers with 50%, let me repeat FIFTY percent damage bonus before mods ... strategic cruisers get all five of their subsystem bonuses all the time, ... Role + mode. Not mode vs mode.
Mini-max these T3 destroyers into specific roles and it won't be long until a fleet of them is rolling out with just tackle and logi.
These ships also exacerbate power creep, so new players will look at how far they have to go and possibly quit. This is already a huge problem before new ships are added.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 .. 22 :: one page |
First page | Previous page | Next page | Last page |