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Thread Statistics | Show CCP posts - 7 post(s) |

James Baboli
Ferrous Infernum
662
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Posted - 2015.05.12 15:31:58 -
[151] - Quote
Iroquoiss Pliskin wrote:Hakaari Inkuran wrote:Theronth Valarax wrote:Ix Method wrote:It would be beautiful if you'd release the EFT files or whatever you use for us to play with when you rebalance/release ships. Colour me lazy but it'd probably improve the standard of feedback you receive. EFT and PYFA are developed by player 3rd party and CCP has nothing to do with them. Having said that the stats are in the first post, if you don't want to wait for creators of said applications to update their software I suggest grabbing a calculator, a pen and doing calculations by yourself. All speed/tank/dps formulas are avaible in web. I feel like they should just list the stats with 'all V' when they post, just so peoplebwho forget skills exist, will stop cluttering the thread with trash. Every single ship and module is balanced against All V skills. Have a nice day. It's also very easy to make a spreadsheet to do the initial calcs if you worry so much about them. The only stats that aren't ridiculously simple to acquire final values are the derived stats, like peak recharge or align time.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Terra Chrall
Royal Amarr Institute Amarr Empire
23
|
Posted - 2015.05.12 15:39:59 -
[152] - Quote
Traejun DiSanctis wrote: Nah, I don't hate drones. I hate when a particular race's ships all end up the same. I hated Caldari = Kinetic. I'd hate if every Gallente ship ended up being a Sentry boat.
Fair enough, but your language choices indicated some spite. Plus Galente are pretty balanced having plenty of Hybrid gun choices, Atron, Incursus, Taranis, Enyo, Catalyst, Deimos, Proteus, etc etc etc. They are spit pretty well between Drones and Hybrids, and people are already looking forward to the blaster Hectate.
EDIT : Formatting quote... |

Iroquoiss Pliskin
Hedion University Amarr Empire
565
|
Posted - 2015.05.12 15:41:33 -
[153] - Quote
There are formulas for the everything out in the public.
Peak shield recharge is shield hp / shield recharge time * 2.4
Align is -ln(0.25) +ù Mass_kg +ù Agility / 1000000, i.e: in(0.25) * negate it * 13,500,000 kg * 0.95 / 1,000,000 = 17.77 seconds. 
Woo, ask the community. pâ+a++a¦ê+ä-£a¦êa++n+ëpâ+a++a¦ê+ä-£a¦êa++n+ëpâ+a++a¦ê+ä-£a¦êa++n+ë
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Hakaari Inkuran
State War Academy Caldari State
247
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Posted - 2015.05.12 15:42:09 -
[154] - Quote
Iroquoiss Pliskin wrote:Hakaari Inkuran wrote:Theronth Valarax wrote: EFT and PYFA are developed by player 3rd party and CCP has nothing to do with them. Having said that the stats are in the first post, if you don't want to wait for creators of said applications to update their software I suggest grabbing a calculator, a pen and doing calculations by yourself. All speed/tank/dps formulas are avaible in web.
I feel like they should just list the stats with 'all V' when they post, just so peoplebwho forget skills exist, will stop cluttering the thread with trash. Every single ship and module is balanced against All V skills. Hakaari Inkuran wrote: To clarify this is really an issue of some people comparing apples, unskilled stats, to oranges, skilled stats. Some people are fine when they compare apples to apples. By listing all v stats, ccp will cause everyone to talk in oranges instead of mixing them. I think that made sense.
Your calculator doesn't multiply by 1.25?  Further logic following this decision would be to remove all the skills! It's merely an inconvenience, killing any flavour in the game. Quote:Maybe im just crazy You are.  Have a nice day. are you dense? Im complaining about OTHER people posting incorrectly and proposing an easy solution that would stop them from being as incorrect as they currently are. Get off your moronic high horse.
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Iroquoiss Pliskin
Hedion University Amarr Empire
565
|
Posted - 2015.05.12 15:44:54 -
[155] - Quote
Hakaari Inkuran wrote:Iroquoiss Pliskin wrote:Hakaari Inkuran wrote: I feel like they should just list the stats with 'all V' when they post, just so peoplebwho forget skills exist, will stop cluttering the thread with trash.
Every single ship and module is balanced against All V skills. Hakaari Inkuran wrote: To clarify this is really an issue of some people comparing apples, unskilled stats, to oranges, skilled stats. Some people are fine when they compare apples to apples. By listing all v stats, ccp will cause everyone to talk in oranges instead of mixing them. I think that made sense.
Your calculator doesn't multiply by 1.25?  Further logic following this decision would be to remove all the skills! It's merely an inconvenience, killing any flavour in the game. Quote:Maybe im just crazy You are.  Have a nice day. are you dense? Im complaining about OTHER people posting incorrectly and proposing an easy solution that would stop them from being as incorrect as they currently are. Get off your moronic high horse.
Real spaceship stats would get lose in time. 
Craay
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Terra Chrall
Royal Amarr Institute Amarr Empire
23
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Posted - 2015.05.12 15:59:45 -
[156] - Quote
Hakaari Inkuran wrote: are you dense? Im complaining about OTHER people posting incorrectly and proposing an easy solution that would stop them from being as incorrect as they currently are. Get off your moronic high horse.
Two problems. 1. The issue with posting stats all Vs is people without perfect skills, would be disappointed when it did not perform as advertised. 2. People would still quote unskilled stats because why else would they be comparing skilled and unskilled now? It is either for their own agenda or they don't check the source. Having CCP no longer list unskilled base stats would confuse the issue for more people than it would solve. |

James Baboli
Ferrous Infernum
662
|
Posted - 2015.05.12 16:02:50 -
[157] - Quote
Iroquoiss Pliskin wrote:There are formulas for the everything out in the public. Peak shield recharge is shield hp / shield recharge time * 2.4 Align is -ln(0.25) +ù Mass_kg +ù Agility / 1000000, i.e for a Bestower: in(0.25) * negate it * 13,500,000 kg * 0.95 / 1,000,000 = 17.77 seconds.  Woo, ask the community. pâ+a++a¦ê+ä-£a¦êa++n+ëpâ+a++a¦ê+ä-£a¦êa++n+ëpâ+a++a¦ê+ä-£a¦êa++n+ë Got peak capacitor recharge? It would be useful for another of my projects....
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Iroquoiss Pliskin
Hedion University Amarr Empire
566
|
Posted - 2015.05.12 16:10:49 -
[158] - Quote
James Baboli wrote:Iroquoiss Pliskin wrote:There are formulas for the everything out in the public. Peak shield recharge is shield hp / shield recharge time * 2.4 Align is -ln(0.25) +ù Mass_kg +ù Agility / 1000000, i.e for a Bestower: in(0.25) * negate it * 13,500,000 kg * 0.95 / 1,000,000 = 17.77 seconds.  Woo, ask the community. pâ+a++a¦ê+ä-£a¦êa++n+ëpâ+a++a¦ê+ä-£a¦êa++n+ëpâ+a++a¦ê+ä-£a¦êa++n+ë Got peak capacitor recharge? It would be useful for another of my projects....
http://wiki.eveuniversity.org/Capacitor_Recharge_Rate

Appears to be the same 2.4-2.5 multiplier, i.e. for a Maller 1625 cap / 465 sec = 3.49 cap/sec * 2.5 = 8.73 peak cap/sec. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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James Baboli
Ferrous Infernum
663
|
Posted - 2015.05.12 16:14:35 -
[159] - Quote
Iroquoiss Pliskin wrote:*snipped, the good stuff*  Appears to be the same 2.4-2.5 multiplier, i.e. for a Maller 1625 cap / 465 sec = 3.49 cap/sec * 2.5 = 8.73 peak cap/sec.  Sweet. Had seen that, but parsing it well enough to spreadsheet never happened, as I only ever got around to that after the quafe and frentix, partying with my fedo and some dancers, maybe even the damsel.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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James Baboli
Ferrous Infernum
663
|
Posted - 2015.05.12 16:33:31 -
[160] - Quote
Wow. Wish the recharge rate for the shields was posted. It might be really mean as a passive tank, as a dual MSEII + CDFEII fit gets 5625 shield HP; With a base 800s time, (equal to the svipul) it would pull in a rocking 23 raw HP/s passive tank.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Kines Pavelovna
POS Party Low-Class
4
|
Posted - 2015.05.12 16:59:13 -
[161] - Quote
James Baboli wrote:Wow. Wish the recharge rate for the shields was posted. It might be really mean as a passive tank, as a dual MSEII + CDFEII fit gets 5625 shield HP; With a base 800s time, (equal to the svipul) it would pull in a rocking 23 raw HP/s passive tank.
Try it with a Fly Catchers regen, small purgers and a Beta in the low. I ran a calc with 1 MSEII 3 purgers and 650 regen and got around 22 raw HP/s.
Depending on what the regen comes in at it a passive 1mn ab with lmls could be pretty beefy. |

Harvey James
The Sengoku Legacy
1157
|
Posted - 2015.05.12 17:16:56 -
[162] - Quote
6 mids is excessive ... why do these T3 dessies have sooooo much better slot layout than all other small ships in the game? alongside the crazy high bonuses on the modes and the high base resists on top of that?? these need toning down...
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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James Baboli
Ferrous Infernum
665
|
Posted - 2015.05.12 17:34:11 -
[163] - Quote
Harvey James wrote:6 mids is excessive ... why do these T3 dessies have sooooo much better slot layout than all other small ships in the game? alongside the crazy high bonuses on the modes and the high base resists on top of that?? these need toning down... Because they are A: Not actually that great of base stats B: Can only use one mode at a time C: Are t3, with all the production hassle that implies D: Are potentially designed to fight up against cruisers, rather than slaughter down.
Kines Pavelovna wrote: Depending on what the regen comes in at it a passive 1mn ab with lmls could be pretty beefy.
Best I can do from spreadsheeting (assuming the 800s recharge time holds) is about 33 raw hp/s pre-implants/links, but can't get a prop on that without implants and I'm not working with a spreadsheet fitting system to make implants or links happen, nor resist math.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Terra Chrall
Royal Amarr Institute Amarr Empire
24
|
Posted - 2015.05.12 18:28:32 -
[164] - Quote
Harvey James wrote:6 mids is excessive ... why do these T3 dessies have sooooo much better slot layout than all other small ships in the game? alongside the crazy high bonuses on the modes and the high base resists on top of that?? these need toning down... It's not much different than a Hawk. It get's one more launcher and 1 more mid. The prop mode is slower than a Hawk and a Hawk gets MWD radius bloom bonus; the defense mode brings its resists up but a Hawk has a T2 resists and smaller sig to start with plus a bonused active tank; the sniper mode adds more targeting range, a little more missile velocity\range (66% vs 50%), and less sensor strength.
So in the end the Jackdaw does more DPS with selectable damage, 1 more mid slot, and has to change modes to compete with other ships that can do well without changing modes. Hardly overpowering nor in need of toning down. |

Soldarius
Naliao Inc. Test Alliance Please Ignore
1274
|
Posted - 2015.05.12 18:41:18 -
[165] - Quote
Stitch Kaneland wrote:Guys.. its a missile a boat. It doesn't need to be as fast as a svipul or confessor. Have we not learned what fast ships and missiles do? Look at the garmur/orthrus, those 2 ships have been a cancer on PvP since their introduction.
It has no tracking to contend with. And it will have insane acceleration.. so if its fit with a 1mn MWD, it will still have the acceleration to slingshot most ships. Plus, a 66% bonus to missile velocity will mean even the kiters can't kite it when its fit with LML. Possible you could even get enough range for rockets to hit out to point range with a rig or 2.
LR rocket range is about 22km in sharpshooter mode. More if you're burning away from the target. Or you can just turn around, slingshot in prop mode and say "toodles!"
http://youtu.be/YVkUvmDQ3HY
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Advenat Bedala
Facehoof Out of Sight.
2
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Posted - 2015.05.12 19:11:45 -
[166] - Quote
Ok Fozzy I know you have to read this ;)
Some my thoughts 1) T3 destroers have to dominate frig-size becouse they are 1. destroers 2. T3 2) forse of svipul is much in possibilyty to use only 1 mode (propulsion) all time 3) Scan rezolution, lock range, sensor str looks strange for sharpshooter mode 4) 10 AB can be nerfed in more interesting way 5) Good agility and low mass (mostly low mass) is not a Caldary
My idea: Place role bonus +50% to damage to sharpshooter mode (and rename sharpshooter mode)
What this will do: T3 destroers will have to trade dps for tank or speed and switch modes. And jackdaw can be a Caldary one (no need for mass nerf (not this word)). |

Leonardo Adami
Science and Trade Institute Caldari State
7
|
Posted - 2015.05.12 19:14:31 -
[167] - Quote
Saw Zaqq streaming on SiSi playing with this. It's gonna be nerfed for sure. You can fit a full rack of rockets, mwd, point, web , msb, masb, small cap booster, dc, ballistic and rigs. Throw drugs and mid grade crystal set you have a 1500 dps tank with great brawling damage. So stop whining and get ready for the nerf bat. |

Enya Sparhawk
Black Tea and Talons
54
|
Posted - 2015.05.12 21:41:16 -
[168] - Quote
LOL Why'd you call it a "Jackdaw"
That probably would have been a better name for a Gurista ship.
Quote:John Gay, in his Beggar's Opera, notes that "A covetous fellow, like a jackdaw, steals what he was never made to enjoy, for the sake of hiding it".
It just seemed like an odd name for a ship that doesn't really steal anything...
Wikipedia wrote:The western jackdaw is one of a very small number of birds that it is legal to use as a decoy or to trap in a cage in the United Kingdom. The other pest species that can be controlled by trapping are the crow, jay, magpie and rook. An authorised person must comply with the requirements of the Wildlife and Countryside Act 1981 and does not need to show that the birds were a nuisance before trapping them.[113] As of 2003 the western jackdaw was listed as a potential species for targeted hunting in the European Union Birds Directive, and hunting has been encouraged by German hunting associations.[112] Permission to shoot western jackdaws in spring and summer exists in Cyprus as they are thought (incorrectly) to prey on gamebirds. Jackdaw LOL Still, there's one good use for these birds I guess, Let them eat crow...
Fíorghrá: Grá na fírinne
Déan gáire...Tiocfaidh ár lá
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Khan Wrenth
Hedion University Amarr Empire
138
|
Posted - 2015.05.12 22:44:50 -
[169] - Quote
Enya Sparhawk wrote:stuff about the name...
For the bird-naming-race's 3-in-1 destroyer, I still say the name should be "Turducken".
Let's discuss overhauling the way we get intel in EvE.
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Specia1 K
State War Academy Caldari State
59
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Posted - 2015.05.12 23:08:22 -
[170] - Quote
Enya Sparhawk wrote:LOL Why'd you call it a "Jackdaw"
That probably would have been a better name for a Gurista ship.
Quote:John Gay, in his Beggar's Opera, notes that "A covetous fellow, like a jackdaw, steals what he was never made to enjoy, for the sake of hiding it".
It just seemed like an odd name for a ship that doesn't really steal anything...
Wikipedia wrote:The western jackdaw is one of a very small number of birds that it is legal to use as a decoy or to trap in a cage in the United Kingdom. The other pest species that can be controlled by trapping are the crow, jay, magpie and rook. An authorised person must comply with the requirements of the Wildlife and Countryside Act 1981 and does not need to show that the birds were a nuisance before trapping them.[113] As of 2003 the western jackdaw was listed as a potential species for targeted hunting in the European Union Birds Directive, and hunting has been encouraged by German hunting associations.[112] Permission to shoot western jackdaws in spring and summer exists in Cyprus as they are thought (incorrectly) to prey on gamebirds. Jackdaw LOL Still, there's one good use for these birds I guess, Let them eat crow...
Nope not going there... I'll stick with the attributes of the ship. |
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elitatwo
Eve Minions Poopstain Removal Team
669
|
Posted - 2015.05.12 23:46:15 -
[171] - Quote
James Baboli wrote:Wow. Wish the recharge rate for the shields was posted. It might be really mean as a passive tank, as a dual MSEII + CDFEII fit gets 5625 shield HP; With a base 800s time, (equal to the svipul) it would pull in a rocking 23 raw HP/s passive tank.
Just to take out some suspence that fit gets 6750hp shield with 28hp regen and the base speed in propulsion mode is 266,66m/s and 702,15 with tech2 1mn afterburner.
In defence mode and with the damage control on the fitting screen say it's 24.555hp and a signature of 62m. Oh, and 273.7dps with rage rockets, no heat, no implants, no links.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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prolix travail
Blue Mountain Trails
29
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Posted - 2015.05.13 00:54:33 -
[172] - Quote
For people who haven't been on SISI yet, here's some shield resist figures:
Tac Destroyer 5 / no links other modes defense mode
no resist mods em 0% thrm 60% kin 55% exp 50% em 34% thrm 74% kin 70% exp 67%
dcu II only em 13% thrm 65% kin 61% exp 57% em 42% thrm 77% kin 74% exp 71%
invul II only em 30% thrm 73% kin 69% exp 65% em 54% thrm 82% kin 79% exp 77%
dcu II + invul II em 39% thrm 76% kin 73% exp 70% em 60% thrm 84% kin 82% exp 80%
1 x em II rig em 35% thrm 60% kin 55% exp 50% em 57% thrm 74% kin 70% exp 67%
1 x em II rig + dcu II em 44% thrm 65% kin 61% exp 57% em 63% thrm 77% kin 74% exp 71%
1 x em II rig + dcu II + invul em 58% thrm 76% kin 73% exp 70% em 72% thrm 84% kin 82% exp 80%
2 x em II rig em 55% thrm 60% kin 55% exp 50% em 70% thrm 74% kin 70% exp 67%
2 x em II rig + dcu II em 61% thrm 65% kin 61% exp 57% em 74% thrm 77% kin 74% exp 71%
2 x em II rig + dcu II + invul em 68% thrm 76% kin 73% exp 70% em 79% thrm 84% kin 82% exp 80%
As you can see its pretty impressive and with 6 mids there's room for any kind of shield tank you would want.
You can fit a 10mn AB easier than on other t3 destroyers but there's not much point, even in speed mode you only get the same speed as a normal t2 ab frig.
For feedback I would say nerf the resist bonus. Damage, speed, sig, cap all seem good.
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Iroquoiss Pliskin
Hedion University Amarr Empire
579
|
Posted - 2015.05.13 01:57:57 -
[173] - Quote
One invul does that.
Nothing to see here, move along.
The innate hull shield hp amount bonus will be balanced.
Etc, etc
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Pestilen Ratte
Artimus Ratte
18
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Posted - 2015.05.13 05:02:13 -
[174] - Quote
God knows the Caldari militia need all the help they can get.
Mind you, they will **** and moan because you can only fit two stabs on this thing. Maybe it needs a +2 warp core role bonus, so the squid can fit i8t into their fleet doctrines?
The tradegy of this ship is that it plays to Caldari cultural weaknesses, and seek to push them further down the path of losing engagements. It has a big tank...... but can't dictate range... so it needs it. It has easy to use weapons systems..... that do low damage as a trade off. It is a solo ratters dream..... but does not fit at all well within squad in a specialized role.
All the T3 destroyers are basically solo ratting ships, or for hunting solo ratters. We have found that 3 tech 1 frigs can stand and fight a t3 and take it down for the loss of 1 or maybe 2 ships. This makes them a massive ISK loser on the battelfield, and that reality means t3s are no longer willing to stand and fight in a real battle, where attrition is a fact because teams stand and fight.
Psychologically, this dawning reality must harm the pilots who seek solo boats, and make them demand even more OP ships.
If we cater too much to this misguided desire to be all things to all men in a solo ship, we end up with the Garmur and Orthrus, ships so ridiculously capable on their own that they make a mockery of balance in Eve. In essence, if you want to please the solo fighters who can't handle attritional warfare or team work, they will not be satisfied until they can fly one ship, badly, which can destroy an infinite number of cheaper t1 ships and never lose.
Then the game will be entirely broken, and the t3 princess brigade will condemn the very people who gave them what the demanded: invunerability for isk, and the supremacy of the individual over the team.
The Garmur is a ship without honour, for pilots who fail to grasp the realities of war.
In war, men die. Ships are lost. The dead litter the field. Your weapon is made by the lowest bidder, and those who stay the course and stick by their comrades generally win the day.
There are no princesses in real war. |

Lura Zara
Worlds Without Boundaries Special Forces
8
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Posted - 2015.05.13 06:03:33 -
[175] - Quote
Pestilen Ratte wrote: *Snip out the salty*
Frankly this post was so long and drawn out and full of salt I forgot what your point was... But I fully agree about the mordu ships.
So far Checks out good for PVE
As far as PVP goes, It looks like a support ship. Using EWAR such as damps and target painters for larger ships. Staying at long range for safety and fire support. While its teammates lock down the target. So Yeah, It looks perfect the way it is to me. Rather than a brawler like the other T3's its a support oriented ship.
And the garmur/orthrus have a extreme weakness that most people forget. Short lock range. Fit some damps, make them have to bump you rather than kite you. I remember being in a FW fleet where two garmurs could not do anything because of a pair of damp hookbill playing with them in a cruel game of damp roulette.
The special snowflakes I see are the ones who complain about the 10mn AB not working and the cookie cutter dual ancil/large shield extenders.
Heres some pros offhand.
This is the first Caldari ship with a shield HP bonus per level. This is going to make a good support ship in gangs. [Damps/Painters/Firesupport.] No damage type lock [thank god.] Good PVE potential and Gang warfare potential. Decent looking tank.
Cons. Needs good skills to fit out. Missile delay to target. Primarily support oriented rather than solo.
All in all, not bad, I look forward to it. |

Fergus Runkle
Truth and Reconciliation Council
56
|
Posted - 2015.05.13 08:58:53 -
[176] - Quote
Seriously, more powergrid required (unless of course you want to force people to fit rockets all the time?)
5 t2 lml with a t2 ab and you have 25.5pg left. Not enough to fit even the storyline MSE. |

Lloyd Roses
Artificial Memories
1029
|
Posted - 2015.05.13 09:33:47 -
[177] - Quote
Fergus Runkle wrote:Seriously, more powergrid required (unless of course you want to force people to fit rockets all the time?)
5 t2 lml with a t2 ab and you have 25.5pg left. Not enough to fit even the storyline MSE.
The fitting downsides and compromises that need to be made are fairly awesome on this ship. While the jackdaw is certainly strong, it has it's terrible footprint to bear (high sig, low speed) and actually even with a mwd+nano, you're only looking at 2km/s cold in prop mode. I fooled around on SiSI yesterday to look for what seems like a comfort fit, and right now it's something like LML, 2MSE, point+web, fitting mods and more resists for about 18k ehp ingame. It's a little podla drake with combats.
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Rek Seven
Probe Patrol Low-Class
1974
|
Posted - 2015.05.13 11:33:12 -
[178] - Quote
2 low slots 
+1
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Marian Devers
Rage and Terror Against ALL Authorities
65
|
Posted - 2015.05.13 13:53:42 -
[179] - Quote
Just a heads up CCP, no one will fly a ship that flies 1800m/s in prop mode. |

Phaade
Perimeter Defense Systems Templis CALSF
343
|
Posted - 2015.05.13 14:22:01 -
[180] - Quote
Justin Cody wrote:Altrue wrote:TrouserDeagle wrote:Quote: Powergrid is very tight for most fittings, but CPU is much more generous. am I going to end up using best named (that means compact btw, your tiericide didn't work) launchers? sure am glad I trained LM spec 5 :( You most certainly are going to if the PWG stays that way. I don't really get the whole effort on making the PWG so tight, there is really no need to sanction 10mn AB fits given that their speed will be laughable at best. Caldari - Now Issued with CCPreNerf Protection PlanGäó Never Patch Without It (Restrictions Apply Only to Caldari - The rest get a free pass because screw you that's why)
A lot of people would pay a lot of isk for such a plan.... |
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