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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Fozzie
C C P C C P Alliance
12744
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Posted - 2015.05.09 20:51:33 -
[1] - Quote
Hello everyone! We're now ready to share our current designs for the Jackdaw-class Caldari Tactical Destroyer.
You'll notice a few things when you see the stats: The Jackdaw is a missile ship with a potential 10 effective launchers, placing it between the Heretic and Flycatcher in raw DPS. It doesn't have a missile precision bonus, although it does get a big 66.6% missile velocity bonus when in Sharpshooter mode. The Propulsion mode bonuses on the Jackdaw provide a huge agility bonus and a smaller speed bonus, the opposite of the earlier T3Ds. When out of propulsion mode the Jackdaw turns like a slow cruiser, but when it enters propulsion mode it gets the agility of an extremely agile frigate. Powergrid is very tight for most fittings, but CPU is much more generous. Finally I'll point people to the mass, which is extremely low for a destroyer. This helps compensate for the low base speed, allowing the Jackdaw to gain above average benefits from frigate sized propulsion modules and below average benefits from oversized propulsion modules (although those are still usable with their own advantages and disadvantages).
Jackdaw Caldari Tactical Destroyer Bonuses Per Level: 5% bonus to Rocket and Light Missile Launcher rate of fire 5% bonus to Shield Hitpoints 5% reduction in heat damage generated by modules Role Bonus: 50% bonus to Rocket and Light Missile damage 95% reduction in Scan Probe Launcher CPU requirements
Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. Defense Mode: 33.3% bonus to all shield resistances while Defense Mode is active 33.3% reduction in ship signature radius while Defense Mode is active Propulsion Mode: 33.3% bonus to max velocity while Propulsion Mode is active 66.6% bonus to ship inertia modifier while Propulsion Mode is active Sharpshooter Mode: 66.6% bonus to Rocket and Light Missile velocity while Sharpshooter Mode is active 100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active
Slot layout: 6 H, 6 M, 2 L, 5 launchers 3 Rig Slots, 400 Calibration Fittings: 56 PWG, 270 CPU Defense (shields / armor / hull) : 900 / 550 / 600 Base shield resistances (EM/Therm/Kin/Exp): 0 / 60 / 55 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 72.5 / 43.75 / 10 Capacitor (amount / recharge rate / average cap per second): 700 / 300s / 2.333 Mobility (max velocity / agility / mass / warp speed / align time): 160 / 6.4 / 1,050,000 / 4.5 / 9.32s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 300 / 7 Sensor strength: 15 Gravimetric Signature radius: 70 Cargo capacity: 450
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Discomanco
We pooped on your lawn Resonance.
121
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Posted - 2015.05.09 20:54:03 -
[2] - Quote
First :D ETA on Sisi? |
Mizhir
Matari Exodus The Camel Empire
74356
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Posted - 2015.05.09 21:00:39 -
[3] - Quote
CCP Fozzie wrote:Slot layout: 6 H, 6 M, 2 L, 5 launchers
Is that intentional to leave it with 1 more than the rest of them?
One Man Crew - Collective Solo PVP - Video is out!
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CCP Fozzie
C C P C C P Alliance
12745
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Posted - 2015.05.09 21:01:23 -
[4] - Quote
Mizhir wrote:CCP Fozzie wrote:Slot layout: 6 H, 6 M, 2 L, 5 launchers Is that intentional to leave it with 1 more than the rest of them?
Yup
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Faren Shalni
Future Corps Sleeper Social Club
133
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Posted - 2015.05.09 21:06:55 -
[5] - Quote
CCP Fozzie wrote:Mizhir wrote:CCP Fozzie wrote:Slot layout: 6 H, 6 M, 2 L, 5 launchers Is that intentional to leave it with 1 more than the rest of them? Yup
:( I liked the two spare slots on T3 dessies hoped it would continue
So Much Space
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Ao Kishuba
Dreddit Test Alliance Please Ignore
1
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Posted - 2015.05.09 21:12:17 -
[6] - Quote
Thank you for removing the kinetic damage lock shown on earlier stats.
Now just to remove it from the rest of the Caldari ships, and we'll be getting somewhere... |
Capqu
Love Squad Confederation of xXPIZZAXx
1120
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Posted - 2015.05.09 21:12:33 -
[7] - Quote
Faren Shalni wrote:CCP Fozzie wrote:Mizhir wrote:CCP Fozzie wrote:Slot layout: 6 H, 6 M, 2 L, 5 launchers Is that intentional to leave it with 1 more than the rest of them? Yup :( I liked the two spare slots on T3 dessies hoped it would continue you can always take a gun off, it having more effective turrets than the other 2 T3Ds isn't a cause for complaint
i think for the brawling version of this is going to be ridiculous when sitting in fwar beacons - i don't know what ship could possibly compete with landing 10km away from it when fit with rockets and 1mn abs due to the mids allowing you to double web scram and sit at keep range 9000 with 400 dps of rockets
https://www.youtube.com/watch?v=QPntjTPWgKE
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Capqu
Love Squad Confederation of xXPIZZAXx
1120
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Posted - 2015.05.09 21:13:54 -
[8] - Quote
i do like how you skirted around it being a stupidly overpowered talwar though, i just think the brawling double web scram rocket version needs to be addressed for people in faction-war's sanity
https://www.youtube.com/watch?v=QPntjTPWgKE
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Ao Kishuba
Dreddit Test Alliance Please Ignore
2
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Posted - 2015.05.09 21:37:29 -
[9] - Quote
Capqu wrote:stupidly overpowered
Of course it's going to be stupidly overpowered. Have you seen the other D3s? They've gotta have the OP dessies so everybody can hurf blurf about how frig/dessie is best PVP, and anything bigger is for dirty blobbers in nullsec (unless, of course, you're doing solo PVP in a Marauder, which is okay). |
Kashuken Farith
Delusions of Granduer Two Drink Minimum
0
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Posted - 2015.05.09 21:39:15 -
[10] - Quote
Capqu wrote:i do like how you skirted around it being a stupidly overpowered talwar though, i just think the brawling double web scram rocket version needs to be addressed for people in faction-war's sanity
Nooooo shhhh, it's finally a rocket boat worth flying in FW! Been waiting for a decent rocket destroyer that's not damaged locked. Also with the 300 scan res kiters can get away before being scrammed/webed. |
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Ao Kishuba
Dreddit Test Alliance Please Ignore
2
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Posted - 2015.05.09 21:42:03 -
[11] - Quote
Kashuken Farith wrote:decent rocket destroyer that's not damaged locked.
Down with Caldari kinetic lock!
Seriously, it's 2015... why is this still a thing? |
Saerin Korvalu
Scope Works
19
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Posted - 2015.05.09 21:49:00 -
[12] - Quote
The main problem I'm seeing with the ship is the gimped PWG. It's ridiculously low.
Less PWG than a Corax. -_- |
Altrue
Exploration Frontier inc Brave Collective
1734
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Posted - 2015.05.09 21:51:55 -
[13] - Quote
The signature radius worries me, especially given that it won't be able to fit an oversized AB given both the low base speed and incredibly low PWG. So it will almost certainly be an MWD, which is rather sad given that an agility bonus really has an impact on 10mn ABs.
But man I've got to admit, what an interesting ship!
The whole bipolar agility thing sounds very interesting to fly and I'm glad it didn't end up damage locked as I feared. The range seems lacking and will probably force the sharpshooter mode for most engagements, but the DPS makes up for it.
Overall my opinion on this ship is very positive, it has its upsides, it has its downsides... Good job!
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Ao Kishuba
Dreddit Test Alliance Please Ignore
2
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Posted - 2015.05.09 22:01:40 -
[14] - Quote
Altrue wrote:Caldaris should have two missile damage options just like the guristas.
Not sure why the Guristas are damage locked too, but most of the DPS in their ships comes from drones anyway (which are not damage locked).
Caldari missile boats should have all the damage types. Why limit them to just two? Are people sick of seeing all the Cerberus fleets in null, people can only rat in a Caracal Navy Issue because it's the best ship, people constantly asking CCP Please nerf missiles?
In the current cruiser-based meta, is a kinetic damage lock the only thing stopping the Drake (a battlecruiser) from becoming the dominant ship in EVE? If that's the case, why aren't people flying Cyclones all over the place?
No, no... remove the kinetic lock from the damage bonuses, let the missiles be free to use all damage types, like every other race gets. |
Altrue
Exploration Frontier inc Brave Collective
1735
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Posted - 2015.05.09 22:16:59 -
[15] - Quote
Ao Kishuba wrote:Caldari missile boats should have all the damage types. Why limit them to just two?
Well it was to adress a balance issue that would arise. Minmatar missile ships tend to do less dps but are omnidamage thanks to a RoF bonus.
Currently, Caldari missile ships do more dps but are kinetic locked. If you just remove the kinetic lock, the dps might need to go down. So, by offering to reduce the damage lock instead of completely nuking it, the balance kind of remains in my point of view.
About the PWG issue, I'd recommend following the other T3Ds pattern and moving to four launchers (with a better role bonus). It would enable two utility highs and ease the PWG pain a bit.
The damage bonus required to put four launchers to the same dps than five launchers with a 50% dmg bonus is 87.5%
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Alexis Nightwish
179
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Posted - 2015.05.09 22:23:42 -
[16] - Quote
So the ship has no application bonus, but high paper DPS, so it'll be good at fighting cruisers, but not so much frigates. Okay.
The ship is Caldari, so high sig radius. The ship is shield tanked, so higher sig radius. Only gets a range bonus in sharpshooter mode so will need MWD (PG way too low for 10MNAB) to have any chance of being in range, so even higher sig radius.
Defense mode gives a laughable -33% reduction in sig radius which means it'll still take massive damage from the cruisers it was made to fight.
Perfect.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
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Gorski Car
605
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Posted - 2015.05.09 22:25:31 -
[17] - Quote
P O W E R C R E E P B O I S
Will edit soon
Collect this post
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BeBopAReBop RhubarbPie
Love Squad Confederation of xXPIZZAXx
1678
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Posted - 2015.05.09 22:33:55 -
[18] - Quote
Looks cool!
Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.
BeBopAReBop RhubarbPie's Space Mediation Service!
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1072
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Posted - 2015.05.09 22:41:50 -
[19] - Quote
Quote: Powergrid is very tight for most fittings, but CPU is much more generous.
am I going to end up using best named (that means compact btw, your tiericide didn't work) launchers? sure am glad I trained LM spec 5 :( |
Altrue
Exploration Frontier inc Brave Collective
1735
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Posted - 2015.05.09 22:43:00 -
[20] - Quote
TrouserDeagle wrote:Quote: Powergrid is very tight for most fittings, but CPU is much more generous. am I going to end up using best named (that means compact btw, your tiericide didn't work) launchers? sure am glad I trained LM spec 5 :(
You most certainly are going to if the PWG stays that way. I don't really get the whole effort on making the PWG so tight, there is really no need to sanction 10mn AB fits given that their speed will be laughable at best.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1072
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Posted - 2015.05.09 22:54:38 -
[21] - Quote
it would be helpful to include speeds with various prop mods. even the obviously broken ones that you think aren't broken. |
afkalt
Republic Military School Minmatar Republic
1171
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Posted - 2015.05.09 22:55:06 -
[22] - Quote
If you're doing a missile look-at in June too, you need to tell us now. Feedback is worthless without knowing this.
I say this because it was mooted previously. |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12940
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Posted - 2015.05.09 23:00:21 -
[23] - Quote
With only two lowslots, you might as well just auto fit it with a Damage Control and a BCU. Two lowslots is not as crippling as two mids, but it's still really restrictive of potential fits.
I'm holding out for the Hecate.
[edit: I mean, it has enough mids to double web, so it slaughters frigates, but lots of things slaughter frigates.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Capqu
Love Squad Confederation of xXPIZZAXx
1120
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Posted - 2015.05.09 23:18:29 -
[24] - Quote
Kaarous Aldurald wrote:With only two lowslots, you might as well just auto fit it with a Damage Control and a BCU. Two lowslots is not as crippling as two mids, but it's still really restrictive of potential fits.
I'm holding out for the Hecate.
[edit: I mean, it has enough mids to double web, so it slaughters frigates, but lots of things slaughter frigates.
dude its already absolutely absurd with 2 lows
nothing can fight this 1v1 in faction war
you want it to be good with light missiles too?
https://www.youtube.com/watch?v=QPntjTPWgKE
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Escobar Slim III
YOLOSWAGHASHTAGDOLLARBILLZSWIMMINGPOOLICECREAMS
137
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Posted - 2015.05.09 23:24:27 -
[25] - Quote
firts. |
Baali Tekitsu
AQUILA INC Verge of Collapse
769
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Posted - 2015.05.09 23:40:13 -
[26] - Quote
Looks really interesting, looking forward to it! I will hold back with predictions regarding performance, but it will be a tanky ************ for sure!
RATE LIKE SUBSCRIBE
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ShahFluffers
Ice Fire Warriors Snuffed Out
7970
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Posted - 2015.05.09 23:42:57 -
[27] - Quote
Ao Kishuba wrote:seriously though please remove the kinetic lock. Caldari is the only of the four races with no selectable damage type for a main weapon. Incorrect.
Ao Kishuba wrote:Minmatar get both projectiles and missiles, with no damage locks on any. They also operate primarily in falloff range... where you deal less than "on paper" damage.
With the missile-centric boats... they get less launchers and deal less raw damage.
Ao Kishuba wrote:Gallente get drones, which can do any type of damage. Theoretically, yes. But unless you are talking about sentry drones (where the EM sentries are actually decent)... almost any drone ship will utilize Thermal or Explosive drones... because the Thermal drones deal the most damage and Explosive drones are the fastest. EM and Kinetic drones are still not that good because they fall in-between these two "must have" stats.
Ao Kishuba wrote:Amarr also have bonused drone ships, and a few Khanid missile ships with no damage locks. For drones... see Gallente. For the Khanid... they follow the same paradigm as the Minmatar missile slingers.
So yeah... all the races are semi-locked into certain damage types. I don't see a problem with this.
On topic: Interesting ship. I must admit... was expecting some kind of super-Garmur. But it's too early to tell.
How did you Veterans start?
The Skillpoint System and You
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Onslaughtor
Occult National Security Phoenix Naval Systems
123
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Posted - 2015.05.09 23:51:21 -
[28] - Quote
... honestly this is very disappointing. With only two lows there is no room for the fun and creative fits that made the other two so much fun, not counting the silliness that was the 10mn version(But we fixed those and we still can have fun fits like LSE svipuls with web and scram). I don't need 6 mids. Personally I would leave most the stats and just swap a mid to a low. 3-5-6 thats well balanced and keeps it in a different space than the other ships it has to compete against in its own missile using category.
If I were to make more changes I would have strived for a different bonus for the missiles, like a 7.5% for rockets and a 5% for lights. But that can be fixed on the weapons themselves. The Propulsion bonus also feels very lackluster to the point where I really donGÇÖt see myself using it for much else than insta warping from gate to gate. |
Maurice Shepard
Agony Unleashed Agony Empire
1
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Posted - 2015.05.09 23:56:49 -
[29] - Quote
Onslaughtor wrote:... honestly this is very disappointing. With only two lows there is no room for the fun and creative fits that made the other two so much fun, not counting the silliness that was the 10mn version(But we fixed those and we still can have fun fits like LSE svipuls with web and scram). I don't need 6 mids. Personally I would leave most the stats and just swap a mid to a low. 3-5-6 thats well balanced and keeps it in a different space than the other ships it has to compete against in its own missile using category.
If I were to make more changes I would have strived for a different bonus for the missiles, like a 7.5% for rockets and a 5% for lights. But that can be fixed on the weapons themselves. The Propulsion bonus also feels very lackluster to the point where I really donGÇÖt see myself using it for much else than insta warping from gate to gate.
I completely agree with this.
Also all the people above in this thread that are whining about the PG should probably stop comparing this thing to the pre-nerf extremely OP 10MN AB dual ASB I'm-gonna-moonwalk-out-of-here Svipul and think about why this thing has so little pg. |
Theronth Valarax
V0LTA Triumvirate.
86
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Posted - 2015.05.10 00:05:49 -
[30] - Quote
I did some math with the stats we have atm and it seems like its gonna be way better as a brawler. Still, LML fit it gonna be proper cancerous. All those mids for ewar, yo.
Check out my Youtube channel
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