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Hussain
Gallente The Scope
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Posted - 2006.11.30 09:12:00 -
[1]
Hi,
I play EVE since the last days of BETA, but I consider myself a newb becouse I dont play a lot and there are months in which I dont even log, anyway here goes my opinion about the "Warp to 0" ability.
I know that many people have an allergy to shoot (I am assuming that everyone is allergic to be shot at...), that it is very easy and time effective to use Warp 0 and that everybody (not quite so) used tons of Instanjumps bookmarks. Look at my case I am a casual EVE player I never had more tham half a dozen Instanjumps bookmarks (no patience/time) my life is a lot easy on EVE now. So why the fuzz ?
I did some PVP and I do recall as some of the most enjoyable experiences in EVE 3 things : blockade running in low sec systems while keeping an eye for any pirate (even if it only an imagined threat), trying to block someone/being blocked in a system and run to a gate/starbase with someone hot on my tail or persuing someone.
Well in my opinion this is another case of "everybody does it/likes it so lets make it official" as I play a lot of MMORPGs I know this is a common thing to happen, problem is sometimes the game looses edge (adreneline rushes...whatever) with that kind of changes, like game in wich death is not heavialy penalized.
About the lag, etc caused by the Intanjumps bookmarks, why not simple deleting them from say 30km arround starbases and gates and not letting make new ones ? That would keep the rush and kill that lag problem.
I was never a pirate in EVE (but lost more tham a ship to them) and dont intent on becoming one but anyway tell a newb how can a Honest Pirate this days catch his Fat Merchant ? :)
Thanks,
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Gefex
Thunderbolts The Cyrene Initiative
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Posted - 2006.11.30 09:25:00 -
[2]
God, how many times does this have to get brought up?
Quote: About the lag, etc caused by the Intanjumps bookmarks, why not simple deleting them from say 30km arround starbases and gates and not letting make new ones ? That would keep the rush and kill that lag problem.
Because then people would make bookmarks 50km away and then 'Warp to 50'... Delete bookmarks within 200km of gates? You kill a lot of tactical bookmarks people have made. Warp to 0 is the best solution, you just need to adapt, pirates have been given a helping hand in other areas. Bigger bubbles, stab nerf etc.. and rumors about being able to bubble in low sec after the next patch.
Quote: I was never a pirate in EVE (but lost more tham a ship to them) and dont intent on becoming one but anyway tell a newb how can a Honest Pirate this days catch his Fat Merchant ? :)
Wait on the other side of the gate? 
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Varis
Jericho Fraction
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Posted - 2006.11.30 09:27:00 -
[3]
its not just about combat.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.30 09:32:00 -
[4]
It gets brought up repeatedly, because warp to zero is a negative part of EVE gameplay. There's all these people frothing about how great it is.
Here's the problem though. If you were to release a module that was a 1 shot kill, I win button, lots of people would say it was great. I mean, missions get easy, and ratting is really fast, and you can do it in an indy for loot grabbing.
EVE is a good game because it is _NOT_ easy. PvP is more fun than PvE, because there's actual risk involved, and the 'opponent' is (sometimes) smart, where NPCs ... well never can be really.
I am not a pirate. To my knowledge I've only ever lost sec status once, and that was opening up on a -4.8 sec person in lowsec.
I have also flown a Badger Mk II, 10 jumps into querious, regularly, to run a POS chain. It's really no that bad. In fact, it's actually quite fun. The only reason I stopped and started using instas is because 'everyone else' was using this crutch, and pretty much destroying my profit margins by running fully expanded iterons back and forth.
Slow ships should be slow. I would like to see a situation where a cruiser is chosen for combat over a battleship, because it has mobility where the BS has firepower.
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Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2006.11.30 09:41:00 -
[5]
yup, totally agree. Hated the idea of warp to 0 from day one and still do. I personally believe its going to be the biggest mistake made in the game as a whole for quite a while and will only exacerbate the problems with hub systems. Players as a whole will blame the contracts system ū but in reality that is only because they donĘt like the idea of losing access to a galaxy wide market system, not because of any well thought out reasoning. Faster travel just means people think less about travelling 20 jumps for something, so hubs will get worse. --------------------------------------------
Join Now |

Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.30 09:48:00 -
[6]
As usual people think slow ships should be slow due to being forced out of warp at a distance to the target rather than actually being slow.
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IBTL \o/ It's great being in ur forums mixing ur memes, ain't it? |

Waut
0utbreak
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Posted - 2006.11.30 09:51:00 -
[7]
Eventually everyone had instas anyway so whats the point?
In Soviet EVE, roids pop YOU
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Varis
Jericho Fraction
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Posted - 2006.11.30 09:54:00 -
[8]
instas were bad for more reasons that just DB lag.
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Jessica May
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Posted - 2006.11.30 09:54:00 -
[9]
Originally by: Hussain
I did some PVP and I do recall as some of the most enjoyable experiences in EVE 3 things : blockade running in low sec systems while keeping an eye for any pirate (even if it only an imagined threat)
Well you can easily cure this one, don't use the Warp to 0km option (no one is forcing you) and slow boat to the gate and let your imagination run wild!
You never know, if you only used half a dozon BM (and assuming jump gates) the fact you're always slow boating when everyone is now Warping to 0 you'll stick out like a sore thumb and you'll have more fun than you can shake a stick at!
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Jim McGregor
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Posted - 2006.11.30 09:55:00 -
[10]
Edited by: Jim McGregor on 30/11/2006 09:56:57
Originally by: James Lyrus It gets brought up repeatedly, because warp to zero is a negative part of EVE gameplay. There's all these people frothing about how great it is.
Here's the problem though. If you were to release a module that was a 1 shot kill, I win button, lots of people would say it was great. I mean, missions get easy, and ratting is really fast, and you can do it in an indy for loot grabbing.
Meh. Your arguments are wrong. People were happy about Warp to 0 because they didnt have to copy bookmarks and lag down the server. We were happy because now we could travel like we always do without causing database lag.
Warp to 0 is fantastic and good for Eve. It changes nothing compared to having loads of instas. And if you think people would stay with Eve if they had to slowboat to every gate in 0.0 and low sec... think again. It would be like if WoW didnt have mounts, and you would have to walk across the entire map to get somewhere. You think that would be fun for players? No you dont. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
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Varis
Jericho Fraction
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Posted - 2006.11.30 09:56:00 -
[11]
Originally by: Crumplecorn As usual people think slow ships should be slow due to being forced out of warp at a distance to the target rather than actually being slow.

actually - i'd be quite happy if they changed warp speeds dramaticaly for ships. and that _modules_ can change the warp speed.
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.30 10:03:00 -
[12]
Edited by: Ishquar Teh''Sainte on 30/11/2006 10:17:25
Originally by: Jim McGregor
Warp to 0 is fantastic and good for Eve. It changes nothing compared to having loads of instas. And if you think people would stay with Eve if they had to slowboat to every gate in 0.0 and low sec... think again. It would be like if WoW didnt have mounts, and you would have to walk across the entire map to get somewhere. You think that would be fun for players? No you dont. :)
why do you think it's a "good idea in the first place to walk across the entire map"?
the "oh ... i can buy this 30jumps away for 10% cheaper" mentality sucks.
btw - the argument "because BMs caused lag and people had to copy them" is not only applicable to WTZ, it's also applicable to WT10 in addition with a forced deletion of BMs and stopping the creation of new ones. ... WTZ is based on the hope and the assumption that people will delete their instas themselves. seems their hope won't help them ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Karunel
Nuevos Horizontes O X I D E
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Posted - 2006.11.30 10:17:00 -
[13]
Originally by: Varis instas were bad for more reasons that just DB lag.
Don't bother, people just can't understand that idea. 
Originally by: elbenito The problem with large fleet engagements is that the hamsters stop to watch.
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Wild Rho
Amarr Black Omega Security
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Posted - 2006.11.30 10:19:00 -
[14]
Edited by: Wild Rho on 30/11/2006 10:25:12
Originally by: Jim McGregor
Meh. Your arguments are wrong. People were happy about Warp to 0 because they didnt have to copy bookmarks and lag down the server. We were happy because now we could travel like we always do without causing database lag.
His arguments aren't wrong. If people were THAT worried that their bms were causing server problems they wouldn't make them. People are happy with warp to zero becuase it makes all travel anywhere safer and easier without having to make/purchase or otherwise acquire the bms before hand. They key word here is convenience.
Originally by: Jim McGregor
Warp to 0 is fantastic and good for Eve. It changes nothing compared to having loads of instas. And if you think people would stay with Eve if they had to slowboat to every gate in 0.0 and low sec... think again. It would be like if WoW didnt have mounts, and you would have to walk across the entire map to get somewhere. You think that would be fun for players? No you dont. :)
Instas change everything. They completely ignore the balance issues of travel capacity over travel speed. They have only been added recently out of necessity due to the BM load having a noticable impact on the server performance.
Slowboating is a misleading term when you get right down to it. A ship fitted for speed doesn't slow boat, it can cover the distance to the gate very quickly and be away. If the pilots smart and used scouts, intel or even his scanner before hand, gate camps do not become a major issue.
Oh and people wouldn't quit, well some would but that happens after any major change to some degree or another. Claiming everyone will quit is nothing more than a scare tactic with no proof. Yes people would moan and cry about it, but in the end the smart would adapt to it first and everyone would follow in time until it became the norm.
For long travel times, they are easily negated.
Fit for speed. Use local markets instead of the one trade hub. Pay someone else to collect your goods for you.
Warp to zero is popular becuase it removes the risk and need for alot of effort when traveling (in high, low or 0.0 space). It makes a players life easier so yes they will like it, that doesn't mean it makes the game better.
I'll recognise why it was brought and I'll use it since I'm not gonna handicap myself but I don't agree with it and wouldn't miss it.
I have the body of a supermodel. I just can't remember where I left it.
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Taurequis
Waylander 01
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Posted - 2006.11.30 10:25:00 -
[15]
It just changes the fact your not going to be able to gank that 1 noob every couple of hours who gets to your gatecamp (which you forgot to bubble) without instas. Big deal.
Buy a bubble. They are on the market now.
Taur
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Varis
Jericho Fraction
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Posted - 2006.11.30 10:28:00 -
[16]
Originally by: Taurequis It just changes the fact your not going to be able to gank that 1 noob every couple of hours who gets to your gatecamp (which you forgot to bubble) without instas. Big deal.
Buy a bubble. They are on the market now.
Taur
god **** you comeplete and utter idiotic numbskull!!!!
get it through your frikken head - THIS IS NOT ABOUT COMBAT!
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.11.30 10:28:00 -
[17]
Edited by: Plutoinum on 30/11/2006 10:30:57
Originally by: Gefex
Because then people would make bookmarks 50km away and then 'Warp to 50'...
That was never a valid argument imho. They could have made it that you would always land off the gate, when using a BM.
It's really simple: You just need to be able to query the positions of gates and stations in the destination grid fast, which are usually only 1 or 2 objects. Then you declare a sphere around those objects, where no ship is supposed to land, when using a BM. If the ship would land within this sphere (checked with one simple equation), then calculate the first point, where the warppath of the ship intersects with that sphere. Let the ship warp to that point. Only a few lines of code. No insta possible, no matter how you try.
So I doubt that what you said had much influence on CCPs decision.
CTD/con-loss vs. log-out. A proposal for a fix. |

Wild Rho
Amarr Black Omega Security
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Posted - 2006.11.30 10:28:00 -
[18]
Edited by: Wild Rho on 30/11/2006 10:30:16
Originally by: Taurequis It just changes the fact your not going to be able to gank that 1 noob every couple of hours who gets to your gatecamp (which you forgot to bubble) without instas. Big deal.
Buy a bubble. They are on the market now. Taur
It's strange how everyone who gets caught at a gate is in a shuttle, rookie ship, indy and always seems to be a "noob".
Oh and bubbles are great and everything but not alot of use if you're in an empire war.
I have the body of a supermodel. I just can't remember where I left it.
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Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.11.30 10:31:00 -
[19]
can i have youre stuff
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Jim McGregor
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Posted - 2006.11.30 10:37:00 -
[20]
Originally by: Wild Rho
His arguments aren't wrong. If people were THAT worried that their bms were causing server problems they wouldn't make them. People are happy with warp to zero becuase it makes all travel anywhere safer and easier without having to make/purchase or otherwise acquire the bms before hand. They key word here is convenience.
Well, I cant speak for everyone, but it was very easy for me to go to the forum channel and find a bookmark seller that sold regions for 30 mill each. And people will always look to their own good in the game before looking to the good for the database. Now with Warp to 0, we get both.
Originally by: Wild Rho
Instas change everything. They completely ignore the balance issues of travel capacity over travel speed.
Yes, instas change everything compared to not having instas, but Warp to 0 change nothing compare to instas. People already had loads of instas, so for them nothing changes.
Originally by: Wild Rho
A ship fitted for speed doesn't slow boat, it can cover the distance to the gate very quickly and be away. If the pilots smart and used scouts, intel or even his scanner before hand, gate camps do not become a major issue.
Yes, but people cant fit for speed when they are trying to find someone to fight. What are they going to do when they find someone - tell them to hold on while they dock and refit for combat?
--- Eve Wiki | Eve Tribune | Eve Pirate |
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.30 10:46:00 -
[21]
Originally by: Wild Rho
Warp to zero is popular becuase it removes the risk and need for alot of effort when traveling (in high, low or 0.0 space). It makes a players life easier so yes they will like it, that doesn't mean it makes the game better.
I'll recognise why it was brought and I'll use it since I'm not gonna handicap myself but I don't agree with it and wouldn't miss it.
What he said :). I felt the same about 'instas' as well.
I personally feel the 'solution' to database insta-lag would be essentially to make every gate a 15km warp bubble. And delete all the BMs near the gate, just to tidy up. And maybe just cap the number of BMs you can have too.
The need to travel is directly linked to the ability to do so. Now, I can set up a contract which says 'bring me some bane torps for my mission raven', and I think this is very cool. Sadly pointless though, since the effort vs. return is skewed.
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Wild Rho
Amarr Black Omega Security
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Posted - 2006.11.30 10:47:00 -
[22]
Edited by: Wild Rho on 30/11/2006 10:51:12
Originally by: Jim McGregor
Well, I cant speak for everyone, but it was very easy for me to go to the forum channel and find a bookmark seller that sold regions for 30 mill each. And people will always look to their own good in the game before looking to the good for the database. Now with Warp to 0, we get both.
Yes but it cost you 30mil for them. You basically paid someone to make them for you. Now even that small level of interaction is gone. There is no cost for fast travel. I disliked insta bms as well but at least they weren't free (whether you paid in isk or time).
Originally by: Jim McGregor
Yes, instas change everything compared to not having instas, but Warp to 0 change nothing compare to instas. People already had loads of instas, so for them nothing changes.
Well as before they may have had instas for certain routes now they have instas for everything, anywhere, anytime. Good or bad is a matter of perspective which is fair enough but for me that's not a good thing.
Originally by: Jim McGregor
Yes, but people cant fit for speed when they are trying to find someone to fight. What are they going to do when they find someone - tell them to hold on while they dock and refit for combat?
If people want to move fast for combat they fly fast ships. It's all about balance (or should be). If you want alot of firepower and damage potential you should have to sacrfice speed and mobility, if you want more speed and mobility you pay the price with less firepower. If you want a fleet operating far from home you should have to setup some form of depot (whether we're talking about supplies in a nearby station, a pos or a collection of anchored cans at an ss). With warp to zero you get everything. Aside from the few seconds difference in alignment times, a fleet of BS moves as fast as a cruiser/frig pack.
Don't take it personally, I don't have it in for anyone who likes warp to zero specifically but I'll always be against instas in any form simply because I see them as a means of negating a balancing aspect of Eve.
EDIT: typo goblins struck again.
I have the body of a supermodel. I just can't remember where I left it.
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Jim McGregor
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Posted - 2006.11.30 10:51:00 -
[23]
Wild Rho, im not taking it personally in any way, its a nice discussion... people can disagree without flaming eachother. :)
But your arguments are still very much in relation to how Eve would be without instas, and thats not how the game works today. If you think Warp to 0 should cost money, then say so. I think everybody would just pay and get it over with, but it would create problems for the newbies who cant afford it. Eve would be very unfair, since it would give advantages to rich people. And thats basicly what you have with instas.
So I would even go as far to say that Warp to 0 levels the playing field for everybody.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Wild Rho
Amarr Black Omega Security
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Posted - 2006.11.30 10:52:00 -
[24]
Originally by: Jim McGregor
So I would even go as far to say that Warp to 0 levels the playing field for everybody.
Ah HA! Getting rid of instas would ALSO level the playing field, just in a different way 
I have the body of a supermodel. I just can't remember where I left it.
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Jim McGregor
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Posted - 2006.11.30 10:53:00 -
[25]
Originally by: Wild Rho
Originally by: Jim McGregor
So I would even go as far to say that Warp to 0 levels the playing field for everybody.
Ah HA! Getting rid of instas would ALSO level the playing field, just in a different way 
I know.  --- Eve Wiki | Eve Tribune | Eve Pirate |

TZeer
Eve Defence Force Ascendant Frontier
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Posted - 2006.11.30 11:10:00 -
[26]
For thoose who dont like wtz, use warp to 15km...
Anyway, I would never go into a hostile area without bm`s. And if they took away warp to 0km and no insta, who the **** would bother moving 20 freighters 60+ jumps through 0.0 space... It would take an entire day just move the ****.
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Reggie Stoneloader
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.30 11:26:00 -
[27]
To be fair, a couple interceptors serving as slingshots could get your freighters where they're going in about the same time as instas, with a bit more coordination and effort.
I'm in favor of warp to 0. Nonconsensual PvP gets put on a pedestal in EvE, like it's your unalienable right to gank newbies at gates in 0.4. It's not. It's a cheap trick, and I'd like to see gate and station sentries beefed up in low-sec empire to make it harder to do. If you want unrestricted PvP, go to 0.0. Don't cry about the blobs. Four HACs in a 0.2 is just as much a blob to that hauler as fifty battleships in 0.0 are to your HACs. There's no finesse or style in either operation.
In high-sec, you only fight with a formal war. In lowsec, you can fight at belts, planets, moons and complexes, as well as safespots. In 0.0, the only rule is that there are no rules. That's the way it ought to be, and every time some smack-talking ganktard cries a river over the tragic loss of his profession, God takes his name off the "tough guy" list and puts it down with the sissies.
If we'd lost instas and every gate got a 15km radius warp disruption bubble around it instead, and all the carebears cried, you'd be in these forums telling them to adapt and learn to fight, because that's what EvE's all about.
So up your nose with a rubber hose, you just don't like having to do a little work. -------------- Civis Ascendant Sum |

Bill Shankly
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Posted - 2006.11.30 11:27:00 -
[28]
Be against itr all you want, its here now, no getting rid.
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Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2006.11.30 11:38:00 -
[29]
Quote: And if they took away warp to 0km and no insta, who the **** would bother moving 20 freighters 60+ jumps through 0.0
Bingo!!!
And that is the point (well, one of them) right there. The ability to move a freighter that many jumps in the first place is a problem to the over all balance of eve. Doing it in 0.0 is a boarder line anathma
Welcome to the reason for Hub systems and all the lag they create  --------------------------------------------
Join Now |

Baleine4Nerver
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Posted - 2006.11.30 11:44:00 -
[30]
I dont understand all the people against WTZ.. everyone had BMS.
If i was moving to a new region I would either BM it out or buy them.
Everyone does.. WTZ is brilliant for gameplay.
get your enemies on the other side.. or get a bubble, low sec gate snipers... boo hoo. ===============================================
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DaChMon
Caldari Caldari Provisions
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Posted - 2006.11.30 11:45:00 -
[31]
remove BMs, remove warpto at anything less than 200km,and everybodt pops up at random spots.
That would quiet you whiners down.
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Miya Kurosawa
Caldari White Wolves Defence league The OSS
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Posted - 2006.11.30 12:03:00 -
[32]
Why can't people just accept this? This change has been implemented and it's here to stay, but not to the point that it's unfair. As already mentioned, there have been improvements to warp bubbles and reduction in warp stab capability to compensate for interdiction scenarios.
That being said, why can't people just adapt and be men for once? Hell, if you spent as much time making the proper set-ups for your ships as you did whining in the forums, you'd probably be learning to live with Warp to 0 right now.
Enough said.
Ad Majorem Dei Gloriam Pinoy ako! =) For you Philippine players out there, join us in the Pinoy channel |

Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2006.11.30 12:05:00 -
[33]
Originally by: Miya Kurosawa Why can't people just accept this? This change has been implemented and it's here to stay, but not to the point that it's unfair. As already mentioned, there have been improvements to warp bubbles and reduction in warp stab capability to compensate for interdiction scenarios.
That being said, why can't people just adapt and be men for once? Hell, if you spent as much time making the proper set-ups for your ships as you did whining in the forums, you'd probably be learning to live with Warp to 0 right now.
Enough said.
because, as someone has previously posted but you obviously skipped that part and jumped straight to posting, this isn't all about combat. --------------------------------------------
Join Now |

Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.11.30 12:06:00 -
[34]
Originally by: James Lyrus It gets brought up repeatedly, because warp to zero is a negative part of EVE gameplay. There's all these people frothing about how great it is.
Here's the problem though. If you were to release a module that was a 1 shot kill, I win button, lots of people would say it was great. I mean, missions get easy, and ratting is really fast, and you can do it in an indy for loot grabbing.
EVE is a good game because it is _NOT_ easy. PvP is more fun than PvE, because there's actual risk involved, and the 'opponent' is (sometimes) smart, where NPCs ... well never can be really.
I am not a pirate. To my knowledge I've only ever lost sec status once, and that was opening up on a -4.8 sec person in lowsec.
I have also flown a Badger Mk II, 10 jumps into querious, regularly, to run a POS chain. It's really no that bad. In fact, it's actually quite fun. The only reason I stopped and started using instas is because 'everyone else' was using this crutch, and pretty much destroying my profit margins by running fully expanded iterons back and forth.
Slow ships should be slow. I would like to see a situation where a cruiser is chosen for combat over a battleship, because it has mobility where the BS has firepower.
Shut the heck up man...
Warp to 0 is the easiest, most efficient way to destroy a worthelss isk and time sink ( selling and creation of bms ) that harms the quality of life.
EVE isn't about a gank being around ever friggin gate. There is a lot of empty space that should be flourishing. Warp to 0 is a step in the right direction to getting these areas flourishing faster. It makes the game much more accessible to newer players. New players don't have to LEARN shoddy game mechanics ( instas ) that creates lag just to move around.
If you got issues with it then you are obviously not looking at the new game mechanics to combat this new feature, like mobile large bubbles. If you are crying about how low sec gate piracy is getting hurt, then I kindly point you into the direction of the scanner... and low sec mission runners. There the piwats might actually be just that... piwats... and not 2mil SP raven gate campers to exploit ship stats, like slow aligning industrials and crap sentry damage.
Team Minmatar Carriers need Clone Vats
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Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2006.11.30 12:10:00 -
[35]
Edited by: Sable Schroedinger on 30/11/2006 12:11:46
Originally by: Kaylana Syi
Shut the heck up man...
Warp to 0 is the easiest, most efficient way to destroy a worthelss isk and time sink ( selling and creation of bms ) that harms the quality of life.
EVE isn't about a gank being around ever friggin gate. There is a lot of empty space that should be flourishing. Warp to 0 is a step in the right direction to getting these areas flourishing faster. It makes the game much more accessible to newer players. New players don't have to LEARN shoddy game mechanics ( instas ) that creates lag just to move around.
If you got issues with it then you are obviously not looking at the new game mechanics to combat this new feature, like mobile large bubbles. If you are crying about how low sec gate piracy is getting hurt, then I kindly point you into the direction of the scanner... and low sec mission runners. There the piwats might actually be just that... piwats... and not 2mil SP raven gate campers to exploit ship stats, like slow aligning industrials and crap sentry damage.
Before you go trolling someone and putting words in their mouth, may I suggest you actually read their posts to find out what they are actually talking about? James has mentioned none of the above and the fact that it appears you can only concieve of this tiny part of the game makes you ill equiped to contest the point with him. --------------------------------------------
Join Now |

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.30 12:11:00 -
[36]
Edited by: James Lyrus on 30/11/2006 12:15:06
Originally by: Miya Kurosawa Why can't people just accept this? This change has been implemented and it's here to stay, but not to the point that it's unfair. As already mentioned, there have been improvements to warp bubbles and reduction in warp stab capability to compensate for interdiction scenarios.
That being said, why can't people just adapt and be men for once? Hell, if you spent as much time making the proper set-ups for your ships as you did whining in the forums, you'd probably be learning to live with Warp to 0 right now.
Enough said.
Warp to zero is not (just) about combat. It's about the impact it has on imposing travel times:
Jita is close, because I can WTZ there, therefore I got to Jita to save 5% on the cost of my stuff, therefore there is no point in putting anything on the market anywhere else.
Same problem with the entirety of the EVE economy.
When people set up shop in 0.0, they do so away from others, so they're not continually fighting. The distance is _nothing_ to do with number of jumps, and everything to do with how fast the other group can move battleships to skirmish.
It's instas that let alliances claim entire regions, nothing more. Without then they'd be picking on constellations and systems.
It's also instas that create massive gank-camps - it's easy to move 20 battleships to a gate, and you need to do so to actually 'get' someone. Therefore the pirates (and 0.0 politicians) do so.
Imagine if you will that a pirate or blob _cannot_ move battleships easily. They may still do so, or they might come out and play in cruisers instead. Chosing mobility over raw firepower. This actually makes running blockades easier - your BS runs into 5 cruisers and you have a fight, not a gank.
The reason for the discusson over warp to zero is the longer it's in, the more people will grow to depend upon the crutch that it is. The amount of whining over the mere possiblities that instas would go was incredible.
Like all the others, I am adapting to these changed circumstances. But just because I'm developing new tactics to counter 'easy mode' doesn't mean I think 'easy mode' should stay.
And just for those who seem to think I'm an ebil piratting yarrer, I would direct you to the alliance thingy, underneath my name. My last PvP 'action' was November 2nd, in my 'home' system popping a pirate who'd attacked there.
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Gonada
Gallente Cross Roads
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Posted - 2006.11.30 12:13:00 -
[37]
Edited by: Gonada on 30/11/2006 12:16:33
Warp to 0 is the easiest, most efficient way to destroy a worthelss isk and time sink ( selling and creation of bms ) that harms the quality of life.
EVE isn't about a gank being around ever friggin gate. There is a lot of empty space that should be flourishing. Warp to 0 is a step in the right direction to getting these areas flourishing faster. It makes the game much more accessible to newer players. New players don't have to LEARN shoddy game mechanics ( instas ) that creates lag just to move around.
If you got issues with it then you are obviously not looking at the new game mechanics to combat this new feature, like mobile large bubbles. If you are crying about how low sec gate piracy is getting hurt, then I kindly point you into the direction of the scanner... and low sec mission runners. There the piwats might actually be just that... piwats... and not 2mil SP raven gate campers to exploit ship stats, like slow aligning industrials and crap sentry damage.
what he said
-I don't necessarily agree with everything I say.- -nerf Missles-
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death2nite
Caldari
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Posted - 2006.11.30 12:19:00 -
[38]
as has been mentioned 100 times in the past if you are unhappy with the way the game mechanics work you have 2 choices, adapt or quit. !
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.30 12:22:00 -
[39]
Originally by: death2nite as has been mentioned 100 times in the past if you are unhappy with the way the game mechanics work you have 2 choices, adapt or quit. !
I have said nothing about quitting. I'm not going to be doing that, after all, I used instas too.
I'm trying to make a case that _this mechanic_ is flawed, and should be changed. Better sooner than later, because the magnitude of protest will only get worse.
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DeckardIRL
Gallente Bravehearts Xelas Alliance
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Posted - 2006.11.30 12:24:00 -
[40]
No Offence to the OP- as he stated- he doesn't play much so stay out of an argument that has been hashed so may times and won by the WTZ ppl. WTZ was pre-Kali it was called INSTAS. The Devs are for this as has been stated in another thread TODAY by Dev Ginger. There are 280M BMs in the database. Getting rid of them will decrease lag, improve database performance and thus make Eve better for EVERYONE.
END OF ARGUMENT
Deck _____________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud.....
Eve Info- All you need to know |
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LC Sulla
BGG Freelancer Alliance
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Posted - 2006.11.30 12:32:00 -
[41]
Edited by: LC Sulla on 30/11/2006 12:33:27 Personally I don't think the Devs are absolutely happy with the state of things either. Just read their dev blogs and posts. Put simply the instas were 'wrecking' their servers (I think Oveur used that word). Anyone who was anyone used instas (including pirates) leaving poor noobs at the mercy of just about everyone. Solution... warp to 15kms or 0kms.
If they enforced the warp to 15kms there could very well have been more problems than with the warp to 0. Ever been in a fleet where you needed to make 15 jumps. If they enforced the 15km rule there would have been a lot less travel in 0.0. Fleet with BS's would have taken hours just to get into position. 0.4 systems would be deserted as noobs and alliance members fell to gate camping gank squads. It would have created a general inertia and stagnation in the movement of goods from 0.0 to empire. The price of Zydrine and megacyte would skyrocket because people just couldn't get their goods to empire to sell. Wars would be less frequent because people just couldn't be bothered spending 90% of their time meandering to the next gate over and over again.
Think of the big picture people. Warp to 0 dents pvp somewhat. No one is arguing with that. Warp to 15 could have dangerously paralysed the Eve economy.
I feel for the Devs on this because because it fundementally effects so many apects of Eve.
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Chimera Ur
Horizon.Inc
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Posted - 2006.11.30 12:32:00 -
[42]
Originally by: Hussain
I was never a pirate in EVE (but lost more tham a ship to them) and dont intent on becoming one but anyway tell a newb how can a Honest Pirate this days catch his Fat Merchant ? :)
Jump after his prey and warp-scramble him before his ship is aligned?
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Chimera Ur
Horizon.Inc
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Posted - 2006.11.30 12:36:00 -
[43]
Originally by: James Lyrus It gets brought up repeatedly, because warp to zero is a negative part of EVE gameplay.
No, it not "IS" a negative part of the gameplay. YOU personally don't like it, fine, too bad. Some in my corp agree with you. However, most people I've spoken to absolutely love the warp-to-0 implementation. For me personally, the time wasted travelling the 15km to my bookmark to get the cargo is something that caused me to quit the game the first time (I started and stopped the first time in 2004).
Keep in mind, it's all a matter of opinions. A lot of people don't like the change. A lot do.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.30 12:37:00 -
[44]
I disliked Warp-to-0 whn it was in BM form, and I dislike it now. I think it has taken one of the vital elements of EVE travel (the need to be out of warp and vulnerable for 15 km before raching your warp destination) just because it put people at risk. Heres the thing- wasn't that the point?! -----------------------------------------------
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Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2006.11.30 12:40:00 -
[45]
Quote: Think of the big picture people. Warp to 0 dents pvp somewhat. No one is arguing with that. Warp to 15 could have dangerously paralysed the Eve economy.
its the big picture we're thinking about. Economies *require* travel times to function and create markets, therefore removing it harms the economy drastically. --------------------------------------------
Join Now |

Wolfmoon
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Posted - 2006.11.30 12:48:00 -
[46]
The 0km jump is MY new best friend. The game to me isn't how loing can I make travel time last...or feed the pirates.
And sorry, PVE is risk. Go fly a level 4 headhunter mission in a ferox and tell me you wont get more than a little worried. Jeez.
I don't care about pirates. I avoid them and deprive them as often as I can in game. Mostly by never going to lowsec! Lol! Too bad, so sad. Go gank your best friend. |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.30 12:48:00 -
[47]
grimpak's opinion about WTZ:
instas were bad. I hated them but I had to use them.
WTZ until now looks cool, BUT! it's still too soon to arguing about it, since it has been no less than 3 days since it was implemented in TQ.
in short: Instas were bad, and I don't have a totally formed and clear opinion about WTZ yet since it's too freakin' soon to have one. -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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Allen Deckard
Gallente LFC Lotka Volterra
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Posted - 2006.11.30 12:58:00 -
[48]
Originally by: Wild Rho Edited by: Wild Rho on 30/11/2006 10:25:12 Oh and people wouldn't quit, well some would but that happens after any major change to some degree or another. Claiming everyone will quit is nothing more than a scare tactic with no proof.
Would everyone quit? no thats a goofy statement.
Would I? yah. Kinda funny I play "games" to escape reality not get a big ol heafy dose of it in the form of a boring ass commute to do anything.
Look eve is a slow game. we all know that. It's not quake. It takes months or years to be able to fly what you want and equip what you want. You can blow hours going from one place to another. Does it really need to be slower? WTZ lit a tiney flame under the snail race. It didn't turn the game into the greyhound track.
Ok look at this yes every one is complaining the poor poor pirates they'll not be able to kill people at gates anymore. Well last night I needed a scout. So I said heck with it made an alt real quick and in an ibis I made it all over the place in .0. NOW had a bubble been anywhere I'd have been dead meat BUT getting there was fairly easy. Course with instas getting there used to be easy before. Course then again what do you do when your there? Cant dock. Cant really mine without docking, can rat but cant keep the loot. And if you apply this to low sec. Ok can get there now. Still gotta do something while your there no purpose in just going to low sec without doing something while your there. Hmm maybe since it's easier to get there and you have a chance at surviving while there more people will go.
To me pirates have been killin gazel in the zoo pin for long enough. Now the gazel are loose and your going to have to catch them at the watering hole use new tactics not sit at gates ect ect. The gazel are gonna populate multiply well then you get to weed out the dumb ones.
In the end I think wtz just made the game a little more fun is all. It didn't simplify setups or the real game play but took a bit of the teadum away.
If I were playing a game of cards but the deck was kept in the neighbors house and I had to run next door every time I was to draw a new card and then someone said "hey novel idea why not just bring the entire deck right here?" and the second person said "no that would simplify the game to much it wouldn't feel as big" Would you agree? Or would you just slap the crap out of the first person.
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LC Sulla
BGG Freelancer Alliance
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Posted - 2006.11.30 13:01:00 -
[49]
Originally by: Sable Schroedinger
Quote: Think of the big picture people. Warp to 0 dents pvp somewhat. No one is arguing with that. Warp to 15 could have dangerously paralysed the Eve economy.
its the big picture we're thinking about. Economies *require* travel times to function and create markets, therefore removing it harms the economy drastically.
Wealth has increased in the world today as a result of decreased travel times. Currencies and stocks are traded in todays marketplace virtually at the click of a button. If you increase tavel times AND increase the risk involved you will get a fragmentation of the marketplace in EVE. This would lead to inflation within EVE. If you want localised economies then be prepared for serious decreases to your wealth and serious increases to the time needed to make the ISK to buy your next pvp ship. If there is less overall travel then pvp'ers are going to be very bored indeed.
In the real world today companies are looking to decrease travel times and costs for movement of their goods. Not the other way around. Are you really advocating that the Eve economy should move counter to standard economic beliefs and practices.
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.30 13:08:00 -
[50]
Originally by: LC Sulla
Originally by: Sable Schroedinger
Quote: Think of the big picture people. Warp to 0 dents pvp somewhat. No one is arguing with that. Warp to 15 could have dangerously paralysed the Eve economy.
its the big picture we're thinking about. Economies *require* travel times to function and create markets, therefore removing it harms the economy drastically.
Wealth has increased in the world today as a result of decreased travel times. Currencies and stocks are traded in todays marketplace virtually at the click of a button. If you increase tavel times AND increase the risk involved you will get a fragmentation of the marketplace in EVE. This would lead to inflation within EVE. If you want localised economies then be prepared for serious decreases to your wealth and serious increases to the time needed to make the ISK to buy your next pvp ship. If there is less overall travel then pvp'ers are going to be very bored indeed.
In the real world today companies are looking to decrease travel times and costs for movement of their goods. Not the other way around. Are you really advocating that the Eve economy should move counter to standard economic beliefs and practices.
in the real world today companies dismiss thousands of workers to outsource their production in low-wage countries. in europe milk from germany gets transfered to italy to make cheese that is sold again in germany. in africa fruits and vegetables from spain are cheaper than from regional farmers. it's cheaper to import soya from brazil to austria to fatten pigs, than using regional cereals.
all that thanks to cheap and fast travel.
it's a great world ain't it? ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |
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Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2006.11.30 13:13:00 -
[51]
Originally by: LC Sulla
Wealth has increased in the world today as a result of decreased travel times. Currencies and stocks are traded in todays marketplace virtually at the click of a button. If you increase tavel times AND increase the risk involved you will get a fragmentation of the marketplace in EVE. This would lead to inflation within EVE. If you want localised economies then be prepared for serious decreases to your wealth and serious increases to the time needed to make the ISK to buy your next pvp ship. If there is less overall travel then pvp'ers are going to be very bored indeed.
In the real world today companies are looking to decrease travel times and costs for movement of their goods. Not the other way around. Are you really advocating that the Eve economy should move counter to standard economic beliefs and practices. Increasing risk and travel times of good destroys new markets not creates them. Where did you learn economics?
At Both the Universities of Birmingham and Leeds.
Just because something is cheaper or more efficient, does not make it a better game mechanic. You're focusing on one aspect, not the entire picture here. You need to work into your economic model aspects such as (in RL terms) traffic congestion, town planning and other infrastructure issues but stretch them out to a gaming environment. A traffic jam at your out of town shopping centre (extremely common place and featured into the planning permission of building these things) is not likely to crash your country, but it may just bring down TQ. --------------------------------------------
Join Now |

Eethrak
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Posted - 2006.11.30 13:13:00 -
[52]
I love how people who see a negative WTZ thread immediately assume its been put up by gate campers.
I fly a freighter, and WTZ now means I spend a lot less time in my freighter. But as has been said here before, and I've said elsewhere, it has decreased the major drawback of the freighter - the spirit crushing time spent travelling from one place to another. I don't have (or didn't) for places I don't go to often, now I have insta equivaltents for anywhere I want to go. From the "I win" point of view thats great, but there's a lot more in play than that. Someone already mentioned the economic knock-on of this, and thats a real consequence of speeding freighters up. We can go anywhere we want in a comparatively short time, collect whatever goods we need and bring them home. Whereas before manipulating markets was fairly hard work, its now a fairly easy task. There's a reason freighters, and to a lesser extent haulers, go slow - and its not to do with vulnerability at the gate or combat or anything else. Its because the freighter is such a powerful economic tool that there has to be a dis-incentive to its use.
Before anyone suggests it - I'm not going to just use warp to 15. I'm going to play by the same rules as everyone else. But I do think the rules are broken given the way they work now. I'm not suggesting that we put instas back in or remove WTZ, but I think there ought to be serious consideration of the ideas presented here and other places of a modified system for warp speed, allowing modules to affect it. Of course, that doesn't help the freighter, but hopefully the values for the freighter will be balanced accordingly.
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LC Sulla
BGG Freelancer Alliance
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Posted - 2006.11.30 13:14:00 -
[53]
Edited by: LC Sulla on 30/11/2006 13:18:36 Edited by: LC Sulla on 30/11/2006 13:17:44
Originally by: Ishquar Teh'Sainte in the real world today companies dismiss thousands of workers to outsource their production in low-wage countries. in europe milk from germany gets transfered to italy to make cheese that is sold again in germany. in africa fruits and vegetables from spain are cheaper than from regional farmers. it's cheaper to import soya from brazil to austria to fatten pigs, than using regional cereals.
all that thanks to cheap and fast travel.
it's a great world ain't it?
Don't forget though, and so many of you do. Your ability to afford to play Eve, have a decent enough wage to get a good internet connection is fundementally based on all this. But I don't see the masses switching their internets, TV's, mobiles off because of this moral outrage . It aint prefect but it's the best we've got.
Going a bit OT though.
Quote: A traffic jam at your out of town shopping centre (extremely common place and featured into the planning permission of building these things) is not likely to crash your country, but it may just bring down TQ.
There are ways to reduce traffic in high traffic hubs like Jita without making the 15km warp to. Taxes, docking fees, etc. Just link all taxes it to the amount to traffic in a system.
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Marquan Reflex
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Posted - 2006.11.30 13:18:00 -
[54]
Originally by: Wild Rho
EDIT: typo goblins struck again.
hehehe okie dokie lil duckie musta had the bandana on too tight again eh?
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.30 13:23:00 -
[55]
Edited by: Ishquar Teh''Sainte on 30/11/2006 13:23:53 sulla - you're correct - i won't deny that i profit from cheap and fast travel - in EVE as well as in RL.
but i still think that every advantage has some serious disadvantages - some are more obvious, other aren't.
and that's why we have THIS thread. to show up some of these disadvantages. (i don't want to start a discussion about RL problems in here - but you can believe me .. i'm not happy with the things i mentioned before)
the best way to stop "WTZ suck" threads is to show us (me, james and others) why our predictioans won't be true, that our assumptions are wrong and that it won't cause these problems.
i think i can speak for some of the other WTZ-"haters" - we will be really happy if we are wrong. but so far there's no reason or argument to be optimistic.
remember - it's not the range you warp to the gate that removes DB stress - it's the removal of BMs - if people are lazy or get new "300km above the gate" BMs nothing will change for the DB - but the game has still undergone a fundamental change in it's philosophy. ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Iyanah
Minmatar Mining Munitions and Mayhem
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Posted - 2006.11.30 13:25:00 -
[56]
Originally by: Hussain Hi,
(RANT)
Thanks,
well, hussain, you claim to have been here since beta, so you know everyone has instas anyway, so everyone could effectively warp to 0, but they were causing lag.
the pirate's situation has not changed, the only difference is that now they got better gate camping tools (new warp disruptor devices anyone?).
to be honest, i'd have thought, having played for so long, that you'd be used to the community as a whole getting updates they want, which individuals such as yourself may not agree with, and as such would know how to deal with it.
but since you don't, here's the solution: suck it up, and take it like a man.
harsh, i know, but that's how things work. ========================================== Iy |

Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.30 13:26:00 -
[57]
Originally by: Iyanah
well, hussain, you claim to have been here since beta, so you know everyone has instas anyway, so everyone could effectively warp to 0, but they were causing lag.
uhm .. i had 2000 bms ... for 20 regions ... now tell me i had instas for all gates and stations in every system. ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Jessica May
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Posted - 2006.11.30 13:27:00 -
[58]
Pre-Kali: You had Insta's You didn't have Insta's
Post Kali: You use WTZ You don't use WTZ
Gate campers, you can still gank all the folk that (for some reason) think this will "totally kill the game" and not willing to use them. This is leave all the levelled headed folk who just use the tools they're given to the best advantage to get on with the game.
Message of the day: Give accurate, meaningfull feed back. No one is interested in ranting or how a feature has peronally ruined you life.
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Tiree
Amarr Kinetic Vector Freelancer Alliance
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Posted - 2006.11.30 13:45:00 -
[59]
If you need to travel 15km to a gate everytime, 0.0 will be almost impossible to travel through. If travel time is the biggest objection then why not suggest making warp speeds dependant on mass? Frigates would be able to arrive before cruiser, cruiser before BS etc. You could make it so that using a freighter between regions would be less attractive, while still keeping the ability to WTZ without the use of BM's.
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Ghoest
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Posted - 2006.11.30 13:55:00 -
[60]
Instas were bad in many ways not just lag.
Getting rid of instas makes warp to 0 well woth putting up with.
Wherever you went - here you are.
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Paladineguru
Gallente DAB RAZOR Alliance
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Posted - 2006.11.30 13:58:00 -
[61]
so basically after three pages you got 2-4 people going
WAAAa WWAAAAAAA we cant kill anything cause our brains are slow WAAAAAAAAAH
the other sixty are either part of the omg ur an idiot and it changes nothing, or the suck it up and adapt crowd
its here , most wanted it, it most likely wont get changed back for lack of a better solution for all of us that doesnt include yet more must have skills or mods,
its already in and the devs have better things to do than listen to a SMALL minority whine because they cant figure out how to camp the other side of a gate.
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Wild Rho
Amarr Black Omega Security
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Posted - 2006.11.30 14:00:00 -
[62]
Edited by: Wild Rho on 30/11/2006 14:05:56
Originally by: Marquan Reflex
Originally by: Wild Rho
EDIT: typo goblins struck again.
hehehe okie dokie lil duckie musta had the bandana on too tight again eh?
..... .....
Originally by: Paladineguru WAAAa WWAAAAAAA we cant kill anything cause our brains are slow WAAAAAAAAAH
I'd love you to point out where I said that. Making an argument isn't automatically whining.
I have the body of a supermodel. I just can't remember where I left it.
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Deidranna
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Posted - 2006.11.30 14:02:00 -
[63]
Originally by: Waut Eventually everyone had instas anyway so whats the point?
so true. had/have about 6000 bookmarks, only gtg. + countless safes in a lot of systems :) being able to delete them made me fell warm'n stuff so pls stop whining warp to 0 is the best ever implemented "feature"
GM Eldini > Hi, behaving are we?
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.30 14:02:00 -
[64]
Originally by: Paladineguru
its already in and the devs have better things to do than listen to a SMALL minority whine because they cant figure out how to camp the other side of a gate.
i can assure you - i won't have a problem to figure out how to camp the other side of the gate.
but i have a problem if "camping the other side of the gate (or better: camping a gate at all)" is the only way to enforce non-consensual PvP.
i'm not playing EVE for camping gates, i'm playing EVE for the chase and the hunt.  ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Jessica May
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Posted - 2006.11.30 14:07:00 -
[65]
Originally by: Ishquar Teh'Sainte
i'm not playing EVE for camping gates, i'm playing EVE for the chase and the hunt. 
I'm not into the PvP side of EVE but I must say that is the most common sense, logical and 'I want to work for my kills' post I've come across. A breath of fresh air!
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Zolofine
Aliastra
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Posted - 2006.11.30 14:10:00 -
[66]
Personally, i love it. It saves me lots of time where i'm actually 'playing' and not just approaching gates which is about as exciting and fun as waiting in line for the dentist.
I don't personally find myself in the seat of a cargoship all that often, but i don't really see that it's a problem. Every decent cargoship pilot has instas along his route or a scout if the territory is treacherous. Warp to 0 changes nothing in this aspect, only replaces the instas which is the point.
So what purpose does speed serve in cargoships? A lot imho. When you uncloak and make your run it could mean the difference between life and death. When you warp into a bubble, it could mean the difference between life and death. The purpose of 'fast' cargorigs has somewhat changed, but it hasn't been nullified imho. Speed mods on a cargoship isn't very useful anyways since it takes away from your cargo and hull mods still serve a purpose as they allow you to speed up for warp faster.
Furthermore i find it an appealing change from a logical point of view. To me ther eis nothing logical about a ship that can 'warp' at FTL speeds but needs 5 minutes to travel 15km. There is also nothing logical about a ship that can calculate a warp to drop out of it exactly at 15km from a point, but not exactly onto it. For me the warp to 0 is one of the better changes EVE has known. It makes sense, it saves time and adds to the overal 'speed' of the game, it makes trivial things a bit easier and the sacrifices are small.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.30 14:12:00 -
[67]
Originally by: Tiree If you need to travel 15km to a gate everytime, 0.0 will be almost impossible to travel through. If travel time is the biggest objection then why not suggest making warp speeds dependant on mass? Frigates would be able to arrive before cruiser, cruiser before BS etc. You could make it so that using a freighter between regions would be less attractive, while still keeping the ability to WTZ without the use of BM's.
I'm sorry, you are entirely incorrect. I spent 3 months running a 5 POS chain, in MKD-08 and onwards. You can look it up on the map - it's about 12 jumps from the nearest station, and 10 or so out of empire, through a chokepoint.
I did this without instas in a badger MK II, although I did later upgrade to a bustard and crane, once I could fly them.
I made ferrogel, and hauled about 100k m3/week, albeit assisted by corpmates.
I lost a few haulers, yes. Not many, but a few. The _only_ reason I stopped is because it wasn't competitive to try and do this when 'everyone else' was using fully expanded iteron 5s.
The other annoyance was dodging a camp (it really isn't impossible) only to find that the battleship insta'ed past me and tried again all the rest of the way.
If everyone had the same limitations, I would quite happily go back to using warp to 15. About the _only_ think that might need a look at that point is freighters, since I think they were 'balanced' with instas in mind.
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Saladin
Minmatar V I R I I Center for Disease Creation
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Posted - 2006.11.30 14:25:00 -
[68]
The OP is completely incorrect. Camping is still possible, and pirates can catch people jumping into the system. If they believe someone is carrying something expensive they can jump after him. Before warp to 0 there was a possibility to catch targets travelling both ways through the gate with minimal effort. Now the minimal effort is associated only with inbound traffic (jumping into the camped system at the camped gate). To catch outbound traffic they have to jump through. Well why dont they jump through? Oh thats right, its because they like to engage at the cowardly range of 250+km, beyond sentries and beyond locking range of most people. Well now if you want the ability to camp two way traffic you need get close and fight like a man, not like a little *****. Grow up and adapt and stop these whines that are preceded by "i've been playing since beta.." to add some sort of legitimacy. ----
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.30 14:28:00 -
[69]
Edited by: Ishquar Teh''Sainte on 30/11/2006 14:31:24
saladin the problem is NOT that camping is now impossible (it's far from it) .. the problem is ANYTHING ELSE than camping is now (allmost) impossible.
(that's my reason why i'm against WTZ)
edit: i know - belt piracy is still possible, maybe a bit harder if the targets tries to run as it can insta out/instadock from every point in a system, but i'm mainly talking about travel-piracy. ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2006.11.30 14:35:00 -
[70]
Originally by: Paladineguru so basically after three pages you got 2-4 people going
WAAAa WWAAAAAAA we cant kill anything cause our brains are slow WAAAAAAAAAH
the other sixty are either part of the omg ur an idiot and it changes nothing, or the suck it up and adapt crowd
its here , most wanted it, it most likely wont get changed back for lack of a better solution for all of us that doesnt include yet more must have skills or mods,
its already in and the devs have better things to do than listen to a SMALL minority whine because they cant figure out how to camp the other side of a gate.
nice to know you actually read the thread before posting  --------------------------------------------
Join Now |
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Paladineguru
Gallente DAB RAZOR Alliance
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Posted - 2006.11.30 15:00:00 -
[71]
Edited by: Paladineguru on 30/11/2006 15:00:56 Edited by: Paladineguru on 30/11/2006 15:00:13 Actually I did sable
and then i promptly felt better knowing that WTZ would stay forever JUST because jericho had taken to beating this dead horse
course yall are suckers for failing side of an argument because it provides opportunity to try to prove your some kind of intellectual giant
Remember the freespace arguement-- hows that working out since ccp put in sovereignty  
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Becham
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Posted - 2006.11.30 15:05:00 -
[72]
I wonder if this debate went on when railroads were being built about how faster travel times were going to destroy markets and make it too hard for bandits to steal from merchants and travelers.
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Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2006.11.30 15:06:00 -
[73]
Originally by: Paladineguru Edited by: Paladineguru on 30/11/2006 15:00:56 Edited by: Paladineguru on 30/11/2006 15:00:13 Actually I did sable
and then i promptly felt better knowing that WTZ would stay forever JUST because jericho had taken to beating this dead horse
course yall are suckers for failing side of an argument because it provides opportunity to try to prove your some kind of intellectual giant
Remember the freespace arguement-- hows that working out since ccp put in sovereignty  
Oddly enough, most of the people I've spoken to in JF like WTZ. I'm in a minority within the corp for disliking it.
As for having read the thread, by the conclusions you've drawn its blatantly obvious that you haven't and no amount of cheap and bitter freespace jibes are going to cover for that.
Oddly enough, most of the people I've spoken to in JF like WTZ. I'm in a minority within the corp for disliking it.
As for having read the thread, by the conclusions you've drawn its blatantly obvious that you haven't and no amount of cheap and bitter freespace jibes are going to cover for that.
If you want to stop us sounding "oh so intellectual", grow some stones, read discussions placed before you and comment on their merit or flaws as you see them in a considered fashion. Spitting out the first inane jibe that leaps to mind is just going to make you look daft, our intension or not. --------------------------------------------
Join Now |

Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.30 15:07:00 -
[74]
Originally by: Becham I wonder if this debate went on when railroads were being built about how faster travel times were going to destroy markets and make it too hard for bandits to steal from merchants and travelers.
No, they realised that real life is not a game, nor are games real life, and therefore the debate could be valid in one but not the other. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2006.11.30 15:08:00 -
[75]
Originally by: Becham I wonder if this debate went on when railroads were being built about how faster travel times were going to destroy markets and make it too hard for bandits to steal from merchants and travelers.

hehe I doubt it, but then they were trying to make a profitable and safe environment for their people. Not a computer game   --------------------------------------------
Join Now |

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.30 15:16:00 -
[76]
Originally by: Becham I wonder if this debate went on when railroads were being built about how faster travel times were going to destroy markets and make it too hard for bandits to steal from merchants and travelers.
No of course not. In real life, easy means more time for the important things (like EVE). In games, easy just means easy, and that tends to fall through to 'boring'.
We play games for the challenge they present, not because they're easy. I could quite easily write you a little simulator that looked a bit like EVE and had a ship fly across it and explode when you pressed F1.
It'd be vaguely amusing for a bit, but then you'd go play a real game. EVE has longevity precisely because it is hard.
There are all sorts of spinoff professions which take advantage of the fact that whilst anyone can learn to do anything in EVE, if you're practiced, specialised then you can do it better and make a profit.
Ironically bookmark makers were one of these, although I'm not suggesting that they should still be. There are many niches that evolve out of the fact that whilst you can do anything, you cannot do everything.
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Agent Li
Galactic Defence Consortium
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Posted - 2006.11.30 15:18:00 -
[77]
Originally by: Ishquar Teh'Sainte
Originally by: Paladineguru
its already in and the devs have better things to do than listen to a SMALL minority whine because they cant figure out how to camp the other side of a gate.
i can assure you - i won't have a problem to figure out how to camp the other side of the gate.
but i have a problem if "camping the other side of the gate (or better: camping a gate at all)" is the only way to enforce non-consensual PvP.
i'm not playing EVE for camping gates, i'm playing EVE for the chase and the hunt. 
Indeed. Camping is lame and boring, compared to chasing someone down.
With the stab nerf, when you do corner them, they'll have to stand and fight.
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Kagura Nikon
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Posted - 2006.11.30 15:21:00 -
[78]
I am not a pirate.. but i hate WTZ because it kills the imersion of traveling.. that now is just click jump.. jump jump and hearing that zooooomm sound. Also make impossible to pursue or be pursued by pirates into the gates.
But there was problems that this solved longa range camping and instas both lame and prejudiced game. I wthink would be perfect if all BM within 100km of gates were removed and not allowed to be added anymore. And The sentries on low sec got HUGE powerfull weapons of long range (that hardly can hit a frigate but can vaporize a Battleship with 2 shots.
Also concord shoud automatically send a patrol to any system where too many deaths have happened in the last hours (excessively camped position.
Also add the capability of alliances controling a system to charge a toll to pass on the gate (so keeping them clean would be lucrative to the alliance).
Ok.. all problems solved.
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Elgar Lightfoot
Lightfoot Industries
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Posted - 2006.11.30 15:25:00 -
[79]
I love warp to zero.
People talk about EVE being a dangerous game, but thats not true for most of those who are against W20. Most of those who are against it were gate camping gankers. They did it in blobs and shot everything (even pods and shuttles) that came through. There was no risk for them. They only ever faught when they easily outnumbered the ones coming through.
W20 now evens that playing field. No longer do they get these easy pickings. Now they'll have to actually go out and find their prey. W20 just made the game harder for those who were getting the free ride.
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Agent Li
Galactic Defence Consortium
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Posted - 2006.11.30 15:30:00 -
[80]
Originally by: Elgar Lightfoot I love warp to zero.
People talk about EVE being a dangerous game, but thats not true for most of those who are against W20. Most of those who are against it were gate camping gankers. They did it in blobs and shot everything (even pods and shuttles) that came through. There was no risk for them. They only ever faught when they easily outnumbered the ones coming through.
W20 now evens that playing field. No longer do they get these easy pickings. Now they'll have to actually go out and find their prey. W20 just made the game harder for those who were getting the free ride.
Quoted for truth. Last night, I came out on the other side of the gate in Aunenen in my Badger, and some guy found out that his stabs nerfed his range so badly he couldn't shoot me - and I warped off before he could do anything about it.
There was a lot of crying and moaning from these guys in local.
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Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2006.11.30 15:32:00 -
[81]
seriously guys. Please for the love of god keep up with the tone of this thread.
ITS NOT ABOUT COMBAT!!!! --------------------------------------------
Join Now |

Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.30 15:33:00 -
[82]
Edited by: Ishquar Teh''Sainte on 30/11/2006 15:34:38
Originally by: Elgar Lightfoot I love warp to zero.
People talk about EVE being a dangerous game, but thats not true for most of those who are against W20. Most of those who are against it were gate camping gankers. They did it in blobs and shot everything (even pods and shuttles) that came through. There was no risk for them. They only ever faught when they easily outnumbered the ones coming through.
W20 now evens that playing field. No longer do they get these easy pickings. Now they'll have to actually go out and find their prey. W20 just made the game harder for those who were getting the free ride.
well .. what i have seen so far in this thread, the people opposing are NOT "gate camping gankers". they are more the opposite.
"gate camping ganker" won't have a problem with WTZ - they can still gank the jump-in side.
pirates who hunt ships down - by beeing faster than them (without wtz a ceptor will be faster than a stabbed hauler), by bringing them into a situation were they can't run anymore so easy(e.g. chasing a hauler to a planet where he can't insta out of the system) get shafted by the WTZ changes.
campers won't have much of a problem - especially not in 0.0 ... put up a large warp bubble and catch EVERYTHING that jumps in and/or warps to the gate.
@sable: sry - but not talking about the effects of WTZ in combat - is like not talking about the effects of WTZ in tradeing - both are parts of the game and both are effected by this game design.  ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Fren Mallow
Gallente Bluestar Enterprises
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Posted - 2006.11.30 15:38:00 -
[83]
At least for mentioning: my post ist NOT about combat vs WTZ!!
Ok..
What do we have here:
- people who are afraid of freighters with instas for gates/stations.. hm.. I think most of those pilots allready used instas, so their point for markets, seen from a supplier point of view is useless
- influence on merchant-competition on markets for goods (pvp:trade).. hm.. I had made me instas for most of the routes.. station/gate, forth and back.. so, I don't think that there will be any damage from this side (hell, I even mapped all essence instas for station/gate and stations for selling! :D)
- tradehubs for selling/buying stuff at most cmopetitive prices with the whole pallette of items.. hm.. they're there since the first day.. A year ago Jita allready was THE hub.. can't think of anything other.. I, by myself, don't fly there anymore, because of the lagg :p
sumarizing the above:
I looked at the logg in statistics for the last days.. I bet, we'll have more than 30.000 users online within a time frame of two months on a daily basis. What do you think do these people all got to!?
Low sec? 0.0? sure...
You have a community with players, whoe's skills are saturating the economy. A year before I couldn't fly a iteron, a barge and a covert ops and compete in producing, refining and trading.. but nowadays, that's not a problem.. and in a years distance I can do even more, maybe a frigher, who knows.. The point is, by time you get more people who can do a lot more things by themselfes (mostly importeant: IN EMPIRE).
This is, what drives down freelancer-competition in the high sec systems. And by that I mean: Trade-PVP, Production-PVP, aso..
0.0 also got/has/will get this problem with the whole pos-ware-thing, don't knwo what they'll do about it.. The only place, where savety won't be at the same level ist low sec.. And for that one needs a corp and can't solo anymore that easy.
My conclusion to all this: This is a thread of solo-players, who are upset about the direction this game ist taking with no insight WHAT is causing this direction.
Cheers
PS: Saturation, crusting, reinforcing.. all that play's into this.. I allways thought, what would happen, if you only had a restricted count.. say maybee 20.000.000 .. skillpoints avaible, for putting your skills into? And by learning new skills, the least used skills would vanish?! Hm.. what do you think, would this have for an impact on the game? I would say specialisation.. hehe.. real specialisation) And real teamwork..
PPS: another thing about exploration, learning new things.. I think humans (at least that most of them are like that) wan't to explore and don't grind. Eve has it's social interaction as a very strong point.. and long time motivation is achieved by better items and this social interaction. What makes me sad on this is, that somewhen I'll havn't seen all of it, but enough, so the game itself gets uninteresting.. except ccp hammers out new content on a yearly basis :D
*huh.. long post.. sorry for this ;)*
------------------------------ The above represents not the speech of my corp.
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Nev Clavain
Wise Guys Rogue Method Alliance
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Posted - 2006.11.30 15:38:00 -
[84]
Originally by: Karunel
Originally by: Varis instas were bad for more reasons that just DB lag.
Don't bother, people just can't understand that idea. 
try that argument in a real debate: everyone disagrees with me because they don't understand.
Maybe they do understand what you are saying, and they still disagree? Just a thought.
Disagreements are often born out of misunderstanding, but equally often they are born out of the fact that not everyone thinks the same way.
warp to 0 does not mean everyone is going to travel 30 jumps because a module is cheaper elsewhere.
warp to 0 does not mean pirates cant catch people
warp to 0 does not mean travel has to be any faster, ships already warp at different speeds, and anyone repeatedly making long trips were using instas.
If shortened travel time becomes a problem, then alterations can be made to the speed in au/second that ships are capable of in warp.
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Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2006.11.30 15:39:00 -
[85]
Quote: @sable: sry - but not talking about the effects of WTZ in combat - is like not talking about the effects of WTZ in tradeing - both are parts of the game and both are effected by this game design.
agreed 
Just getting tired of people trying to rubbish the discussion by saying we only don't like it cos we can't gank people anymore 
Some people have put a lot of time and thought into this thread and its kinda insulting when its summed up in such a way - especially when its not even been discussed in any real detail cos the answer is so ruddy obvious  
anyway, thanks for the mood breaker, was needed  --------------------------------------------
Join Now |

Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2006.11.30 15:47:00 -
[86]
Originally by: Fren Mallow At least for mentioning: my post ist NOT about combat vs WTZ!!
Ok..
What do we have here:
- people who are afraid of freighters with instas for gates/stations.. hm.. I think most of those pilots allready used instas, so their point for markets, seen from a supplier point of view is useless
- influence on merchant-competition on markets for goods (pvp:trade).. hm.. I had made me instas for most of the routes.. station/gate, forth and back.. so, I don't think that there will be any damage from this side (hell, I even mapped all essence instas for station/gate and stations for selling! :D)
- tradehubs for selling/buying stuff at most cmopetitive prices with the whole pallette of items.. hm.. they're there since the first day.. A year ago Jita allready was THE hub.. can't think of anything other.. I, by myself, don't fly there anymore, because of the lagg :p
sumarizing the above:
I looked at the logg in statistics for the last days.. I bet, we'll have more than 30.000 users online within a time frame of two months on a daily basis. What do you think do these people all got to!?
Low sec? 0.0? sure...
You have a community with players, whoe's skills are saturating the economy. A year before I couldn't fly a iteron, a barge and a covert ops and compete in producing, refining and trading.. but nowadays, that's not a problem.. and in a years distance I can do even more, maybe a frigher, who knows.. The point is, by time you get more people who can do a lot more things by themselfes (mostly importeant: IN EMPIRE).
This is, what drives down freelancer-competition in the high sec systems. And by that I mean: Trade-PVP, Production-PVP, aso..
0.0 also got/has/will get this problem with the whole pos-ware-thing, don't knwo what they'll do about it.. The only place, where savety won't be at the same level ist low sec.. And for that one needs a corp and can't solo anymore that easy.
My conclusion to all this: This is a thread of solo-players, who are upset about the direction this game ist taking with no insight WHAT is causing this direction.
Cheers
PS: Saturation, crusting, reinforcing.. all that play's into this.. I allways thought, what would happen, if you only had a restricted count.. say maybee 20.000.000 .. skillpoints avaible, for putting your skills into? And by learning new skills, the least used skills would vanish?! Hm.. what do you think, would this have for an impact on the game? I would say specialisation.. hehe.. real specialisation) And real teamwork..
PPS: another thing about exploration, learning new things.. I think humans (at least that most of them are like that) wan't to explore and don't grind. Eve has it's social interaction as a very strong point.. and long time motivation is achieved by better items and this social interaction. What makes me sad on this is, that somewhen I'll havn't seen all of it, but enough, so the game itself gets uninteresting.. except ccp hammers out new content on a yearly basis :D
*huh.. long post.. sorry for this ;)*
------------------------------ The above represents not the speech of my corp.
this is all well and good assuming you haven't been of the opinion that there have been problems with travel times for a while now... roughly for as long as instas have existed. Important thing to remember here, just because WTZ mirrors a factor that existed with Instas doesn't mean its negates the argument. Only that the argument existed when instas were a factor. Not only that, but the argument has been undeniably proven with the state of the eve verse markets, Jita in particular
--------------------------------------------
Join Now |

Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.30 15:48:00 -
[87]
Edited by: Ishquar Teh''Sainte on 30/11/2006 15:53:42
Originally by: Nev Clavain
If shortened travel time becomes a problem, then alterations can be made to the speed in au/second that ships are capable of in warp.
maybe it ALLREADY causes problems??
read the posts regarding shopping centers/small groceries and the advanced mobility by cars.
do you think jita would have yesterday 700 in local with another 600 waiting for jump-in, if something like instas weren't around? it's not like the before mentioned effects are starting now - it's more like that the mentioned effects are allready existing, but with the latest change in gamedesign there's no hope that it will change to the better anytime soon.
@kagura: i like some of your ideas  ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2006.11.30 16:29:00 -
[88]
*sighs*
because, 'dictors at gates are used to catch people coming through a gate not going through. When you jump through a gate you arrive outside of the 15km radius of the gate. Ergo, not in the 15km bubble. Therefore you need a 'dictor. --------------------------------------------
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Locke DieDrake
Human Information Virus
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Posted - 2006.11.30 16:33:00 -
[89]
FIX BUBBLES AND THIS PROBLEM GOES AWAY!!!
I'm not sure how much more clearly I can say it.
If bubbles work as they should have from the start, WTZ means nothing but reasonable travel times. It's not safety, because gates would no longer be the primary scene of battles (or ganks).
Bubbles, that work correctly have these features
If you get hit by the bubble, you get sucked into the center of it.
The bubble should HALT all warping, when a ship passes into the bubble. Meaning, you can't warp thru a bubble, period. Which also means
Bubbles pull you out of midwarp.
And bubbles need to work even if they went up after the warp was started, specificly dictor bubbles.
Now, I don't pretend to know what coding needs to be done. But along with all this, you need to make bubbles alot bigger. (at least some bubbles)
______________________________________________ Such a heavy burden now to be the one Born to bear and bring to all The details of our ending
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Sever Aldaria
Agony Unleashed
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Posted - 2006.11.30 16:41:00 -
[90]
Originally by: Sable Schroedinger *sighs*
because, 'dictors at gates are used to catch people coming through a gate not going through. When you jump through a gate you arrive outside of the 15km radius of the gate. Ergo, not in the 15km bubble. Therefore you need a 'dictor.
Wait a minute, so you're saying that 2 months of training and a dictor is all so you can catch shuttles and small frigates that you couldn't catch with insta lockers? Sorry that won't fly with people. Most combat happens on the other side of a gate, I'll give you that, but bubbles were used to stop people on instas as well. If a Battleship goes through a gate into your gate camp, he'll get locked down and tackled easily without the use of a bubble. Also, if he has to slow boat 15km to the gate in the first place, just have a tackler or two there to lock him down and have your whole fleet jump in from the other side. Same affect, and no need for an interdictor.
[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further d |
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Hussain
Gallente The Scope
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Posted - 2006.11.30 19:47:00 -
[91]
Well this attracted a lot more of attention that I thought it would, thats good at least I put somepeople thinking about the problem.
In summary my position is this:
There was a feature (bookmarks) that probabbly were not used as intended (the vast number of them at least), it made people's life easier (mine included) so the devs having a problem (too much bookmarks) decided to officialize the effect the said bookmarks were having (I really dont believe that it was intended for bookmarks to create WTZ).
The problem in my humble view is EVE stands out becouse its hard and unforgiving (compared to all the other MMORPGs I know, and thats a lot) and this is a step towards the easier, more popular, more quieter way, my only problem is that maybe someday people will only shoot at you if you agree... and the savage frontier felling of EVE will be lost.
To end I never pirated and some of the best times playing EVE involved the 15km run.
Saying that I will use WTZ becouse its easier special for a newb like me.
Thanks,
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Mistica
Cirrius Technologies O X I D E
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Posted - 2006.11.30 20:03:00 -
[92]
Well i found out that you always have to manually warp to 0, if you travel by autopilot say, afkish, you ll warpout at 15 km :) -
Dream As You Will Live Forever... Live As You Will Die Today!!! :D |

Grisly Ivan
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Posted - 2006.11.30 20:50:00 -
[93]
BM's and WTZ are equally silly. The people that are for WTZ stand on the platform that every one had BM's - well they were dumb too. I agree with the orginal post that this game is the most fun when you have the most to lose. I'm not seeing how WTZ adds anything expect making this game easier. Easier isn't better. I played WOW for along time - I was happy to get here and exercise my mind a little, at least tactically. I just think the easier is the wrong direction. I'd much rather be part of game were risk feels more real just my 2cents.
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Jane Spondogolo
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Posted - 2006.11.30 21:22:00 -
[94]
Wahh waah waah.
Am I the only one who's noticed all the people complaining are the 15m+ sp characters who probably have full galaxy G2G bm sets.
The bm copying nerf was patently unfair on new characters who couldnt aquire sanely the 1000's of bookmarks that all the old characters had. And this fixes it.
Use some skill folks. You could catch folks using instas, and you can catch folks using wtz. After this long in the game SURELY its not that hard right? right?
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2006.11.30 22:30:00 -
[95]
As an advocate of the anti warp to zero campaign I will continue to use insta's aswell as the new types of tactical insta.
This is not about combat there is going to be an economic knock on effect that will take a while to manifest... if ccp was seriously concerned about the issue of bookmarks on the database they would have deleted them regardless before now. There were a multitude of alternative ways of dealing with the lag without resorting to such a drastic action of this, I can't help but feel that warp to zero has been whined into existance, after all what other things in kali are prominent whine topics of the past.... limited T2 bp's and expensive markets. Warp Core Stab's been uber... infact the more and more I look at this patch it feels like a whiners patch.
As for the people that go well u have warp bubbles now... well yes they've been seeded but you can't use them in empire and you can't pull people out of mid warp which they should be able to do.
They are apparently going to be allowed in empire come the next patch.... but I wonder why ccp has decided to hold that back when its probably just a simple attribute alteration.
I can't help but feel that EVE is sneakily developing jedi syndrome.... and frankly I don't want eve to go down like that man it would be a waste of such a good game to give in like that ccp stick true to your core don't listen to the whiners. Build the game like your original vision.
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
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Riho
Red Wrath Exquisite Malevolance
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Posted - 2006.11.30 22:35:00 -
[96]
dunno... warp to 0 is not that abd... still can kill lots of stuff at gates :P solo i might add (not sniping )
adapt and you can too :)
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Nanobotter Mk2
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Posted - 2006.11.30 23:05:00 -
[97]
To the OP if you played EVE since beta you would know that warp to 15km WAS NOT THE DEFAULT distance, so save the arguement that somehow 15km was a good spot and chosen by design.
Secondly you can still warp to 15km if you want to and you liked doing so, so please save the BS about warp to 0km changing YOUR GAMEPLAY.
3rd people who wanted to warp to 0km in the past did so anyways with BM's those put immense stress ont eh server and was growing worse each passing day, so again stow the entire WTZ has changed EVE gameplay when it really I mean REALLY has not changed jack beyond making what is essentially insta BM's accessible to all.
For you ishquar teh saint....
"why do you think it's a "good idea in the first place to walk across the entire map"?
the "oh ... i can buy this 30jumps away for 10% cheaper" mentality sucks.
btw - the argument "because BMs caused lag and people had to copy them" is not only applicable to WTZ, it's also applicable to WT10 in addition with a forced deletion of BMs and stopping the creation of new ones. ... the "success" of WTZ is based on the hope and the assumption that people will delete their instas themselves."
Since when does warp to zero allow you to walk across the entire map lol, it does nothing like that, and people with bookmarks already did it... also part of the strategy with the controlling of bookmarks is partly not just that people will delete but it will also SLOW the creation of bookmarks, which was a huge burden ongoing each day.
Look until you can provide an arguement showing how WTZ changed anything but accessibilty of BM's for eve there is nothing to discuss, because nothing has changed beyond that. Maybe they should have limited it to gates and stations who knows but the reality is WTZ does nothing that players were not already able to do with playermade BM's anyways so get over it.
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.30 23:14:00 -
[98]
Originally by: Nanobotter Mk2
"why do you think it's a "good idea in the first place to walk across the entire map"?
the "oh ... i can buy this 30jumps away for 10% cheaper" mentality sucks.
btw - the argument "because BMs caused lag and people had to copy them" is not only applicable to WTZ, it's also applicable to WT10 in addition with a forced deletion of BMs and stopping the creation of new ones. ... the "success" of WTZ is based on the hope and the assumption that people will delete their instas themselves."
Since when does warp to zero allow you to walk across the entire map lol, it does nothing like that, and people with bookmarks already did it... also part of the strategy with the controlling of bookmarks is partly not just that people will delete but it will also SLOW the creation of bookmarks, which was a huge burden ongoing each day.
Look until you can provide an arguement showing how WTZ changed anything but accessibilty of BM's for eve there is nothing to discuss, because nothing has changed beyond that. Maybe they should have limited it to gates and stations who knows but the reality is WTZ does nothing that players were not already able to do with playermade BM's anyways so get over it.
read the quote i was answering to ...
Quote:
And if you think people would stay with Eve if they had to slowboat to every gate in 0.0 and low sec... think again. It would be like if WoW didnt have mounts, and you would have to walk across the entire map to get somewhere. You think that would be fun for players? No you dont. :)
instas are allready a "child" of this "oh ... i can buy this 30jumps away for 10% cheaper" mentality ...
if were talking about the imbalance between older and younger players caused by BMs - well WTZ evens the playfield the same as WT10. it's only more convenient.
and regarding the creation of BMs ... i bet the BM sellers are allready working on the new "300km above the gate scoutspot" sets ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Mark Foley
CURSED LEGION OF DOOM
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Posted - 2006.11.30 23:30:00 -
[99]
Originally by: Jane Spondogolo Wahh waah waah.
Am I the only one who's noticed all the people complaining are the 15m+ sp characters who probably have full galaxy G2G bm sets.
The bm copying nerf was patently unfair on new characters who couldnt aquire sanely the 1000's of bookmarks that all the old characters had. And this fixes it.
Use some skill folks. You could catch folks using instas, and you can catch folks using wtz. After this long in the game SURELY its not that hard right? right?
WRONG!, and if one more person makes tht stupid assumption again ... i don't even know what i'm going to do. Also thanks to frig's/dessie's and anything else with a tiny sig stupidly long lock times it is rediculously hard to catch them or kill them any where in anything tht can take the sentry heat.
Also, i hate the wt0 thing for numerous other reasons probabley already stated in here. bring em bac, but make it a legitamate part of the game rather a few shadey char's selling off escrow, nmake people WORK for their right to fast travel.
Mark Foley |

Mistica
Cirrius Technologies O X I D E
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Posted - 2006.11.30 23:36:00 -
[100]
Originally by: Nanobotter Mk2 ....
Secondly you can still warp to 15km if you want to and you liked doing so, so please save the BS about warp to 0km changing YOUR GAMEPLAY. ......
Well they removed the warp to 15 option i thought, now you have 10 20 30 etc km. I used an insta and overshot it :) -
Dream As You Will Live Forever... Live As You Will Die Today!!! :D |
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bobzink north
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Posted - 2006.12.01 00:02:00 -
[101]
3 days and all THIS?? Blah Blah Blah - everybody shut up and play the game.
If you like it Great!!
If you don't like it Leave! (your just adding to my lag anyway)
maybe people will be encouraged to venture out of the core systems now = reducing lag. also giving those pie-wats more targets in lowsec/nosec
Too darn many people huddling in the middle, clinging to each other anyway.
See you in Jita
NOT!!
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Shagrath Xarra
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Posted - 2006.12.01 00:07:00 -
[102]
Regardless of the OPs intent or views on the topic, Gate camping and Pirating ARE issues regarding WTZ so people are going to bring them up and they ARE relevent. People trying to push these issues aside in this thread are either being narrow minded or refusing to look at the big picture because they do in fact gatecamp and pirate and are mad because WTZ was put in but are hiding that behind the "economy and speed of slow ships factors."
The truth is the playerbase had months to think up ideas to replace the BM problem which caused monumental lag but nobody came up with a viable solution or at least one that the devs thought would work better than WTZ. Many people cried about the lag and server strain. They fixed it and now you want to cry about this?...lol
Whatever your issues are with WTZ, ill just say what the board trolls are fond of saying:
"it is Darwinism, adapt or quit."
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BoBoZoBo
Foundation R0ADKILL
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Posted - 2006.12.01 00:14:00 -
[103]
Here is another point of view - - -
I dont see it as about pirates and gatecampers. To me its about time. Finally I can enjoy moving between empire and 0.0 and do it quickly, get more gameplay in and have more fun for the game i am paying for.
Now I dont need to WASTE time between warp and jumping. Last night i got more done in 3 hours than I have in the past MONTH. =========================
Minister of Propaganda - Operator 9
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Taaketa Frist
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.12.01 00:19:00 -
[104]
Warp to Zero has not changed my style of play. I still get other people to do the leg work for me. --------------
Dang nabit |

Roddic
Gallente Aliastra
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Posted - 2006.12.01 00:27:00 -
[105]
im wondering if those that complain the most are also those that made a good game income from selling region BM's. or if the complainers are those that just paid a fortune for them. delete all your old gate to gate and ... to station bm's there cluttering up the server. the whole reason warp to 0 was intraduced was there where alot of people asking for it, and they gave alot of valid reasons why it would be good. how come you didn't put in a reason then.
the gate is open, the horse has bolted.......
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Spiderweb
Caldari Freelance Unincorporated Ushra'Khan
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Posted - 2006.12.01 00:57:00 -
[106]
Originally by: Hussain Hi,
I play EVE since the last days of BETA, but I consider myself a newb becouse I dont play a lot and there are months in which I dont even log, anyway here goes my opinion about the "Warp to 0" ability.
I know that many people have an allergy to shoot (I am assuming that everyone is allergic to be shot at...), that it is very easy and time effective to use Warp 0 and that everybody (not quite so) used tons of Instanjumps bookmarks. Look at my case I am a casual EVE player I never had more tham half a dozen Instanjumps bookmarks (no patience/time) my life is a lot easy on EVE now. So why the fuzz ?
I did some PVP and I do recall as some of the most enjoyable experiences in EVE 3 things : blockade running in low sec systems while keeping an eye for any pirate (even if it only an imagined threat), trying to block someone/being blocked in a system and run to a gate/starbase with someone hot on my tail or persuing someone.
Well in my opinion this is another case of "everybody does it/likes it so lets make it official" as I play a lot of MMORPGs I know this is a common thing to happen, problem is sometimes the game looses edge (adreneline rushes...whatever) with that kind of changes, like game in wich death is not heavialy penalized.
About the lag, etc caused by the Intanjumps bookmarks, why not simple deleting them from say 30km arround starbases and gates and not letting make new ones ? That would keep the rush and kill that lag problem.
I was never a pirate in EVE (but lost more tham a ship to them) and dont intent on becoming one but anyway tell a newb how can a Honest Pirate this days catch his Fat Merchant ? :)
Thanks,
Warp to 0 is the best thing that happened to EVE ever. It eases and improves and adds so much that I just cba to write them all now.
I love CCP for finally giving their Game a much more polished gameplay and easily surpassing other games in the Market. -----------------------------------------------
"Light, in the Darkest of Hours..." |

Chimaera7
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Posted - 2006.12.01 01:30:00 -
[107]
Edited by: Chimaera7 on 01/12/2006 01:35:27 Edited by: Chimaera7 on 01/12/2006 01:34:12 Edited by: Chimaera7 on 01/12/2006 01:31:35
Originally by: Ishquar Teh'Sainte
Originally by: Paladineguru
its already in and the devs have better things to do than listen to a SMALL minority whine because they cant figure out how to camp the other side of a gate.
i can assure you - i won't have a problem to figure out how to camp the other side of the gate.
but i have a problem if "camping the other side of the gate (or better: camping a gate at all)" is the only way to enforce non-consensual PvP.
i'm not playing EVE for camping gates, i'm playing EVE for the chase and the hunt. 
I don't believe it, someone who actually gets the point. It IS about the chase, warp to 0 at stations, and gates means NO point chasing. Only options in empire is gate camp (BORING) or hope that the dice rolls in your favour and when you get into the next system with the guy you are chasing he is within your warp scramble range. Otherwise continual jumping to no avail. NOT everyone had bms for every gate and station so yes... this removes the thrill of the hunt.
This also affects 0.0 hunting.... but hold on I hear people crying... "Use a bubble".... yawn... another gate camp. Ooooh can't wait.
Well done to this guy for getting the point we are trying to make.
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Chimaera7
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Posted - 2006.12.01 01:32:00 -
[108]
Edited by: Chimaera7 on 01/12/2006 01:32:19
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Pooka
Caldari United Space Aillance USA
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Posted - 2006.12.01 01:34:00 -
[109]
 I've played since EnB shut down. I think wrap to 0 is win / win for everyone.
Keeep it CCP <3 Proud memmber of the 3
Word: p·ca (POO-kuh) [pu:k@] Meaning: p·ca = goblin, sprite, pooka
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Skraelingz
Gallente Gallente Federal Bank Ratel Alliance
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Posted - 2006.12.01 02:16:00 -
[110]
the gates and gate camping dynamics are a lame pvp anyway. almost like spawn camping. -----------------------------------------------
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SKurj
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Posted - 2006.12.01 02:48:00 -
[111]
Personally... I am on the fence for WTZ.
I love it for travelling (in the middle of moving my operation 20 jumps), even went into 0.0 for the first time. WTZ had no impact as there were no gatecamps on the way.
The big minus for me... is that space is now empty... no more processions to gates, no chance to take a look at the other ppl wandering through space.. Well ok, in traffic jams ya get a glimpse..
I think WTZ has its good side, and its downside, eve is a little bit colder for it IMO
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MMXMMX
Caldari Resurrection R i s e
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Posted - 2006.12.01 02:55:00 -
[112]
Adapt or die.
500 - Internal Error The server was unable to process your request.
Support personel has been notified, no further action is needed.
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Cuddly Wuddly
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Posted - 2006.12.01 03:33:00 -
[113]
It's funny how most of the people that are for WTZ are automatically equating WTZ with no gate camps. There's far more to drastically reducing travel times (freighters travel as fast as shuttles!) than "oh yay! no more gate camps!"
Only idiots, the lazy, or the very unlucky got caught in gate camps anyway. I thought EVE was supposed to be a game for smart people.
P.S. FREIGHTERS TRAVEL AS FAST AS SHUTTLES!
whats the point of using small ships now? My BS can travel as fast as any ship and if I stick a couple NOS on it, no smaller ship is going to have a chance. WTZ and the hp increase just undid Castor (which made EVE waaay more fun by actually giving anything < BS an actual and distinct role).
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.12.01 03:43:00 -
[114]
warp to 0km is crap. the carebears posting in this thread for warp to 0km need to take a hike. this thread is for people who don't like warp to 0km. you have your own thread. go whine elswhere.
i can't stand warp to 0km.
Because I said so...
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Edgard Clochard
4X Incorporated
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Posted - 2006.12.01 04:52:00 -
[115]
I've been zipping around lowsec all day in my brand new overly priced Myrmidion, spending most of that time in the home system of two corps that I'm at war with, without a care in the world, because I can't imagine losing it without doing something utterly stupid (not looking at local or scanning every so often for ships that have undocked). Kind of boring to be honest. 
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Torze
The Arrow Project The ARR0W Project
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Posted - 2006.12.01 06:43:00 -
[116]
Here is a suggestion for CCP. Make it so there is a 2-5 second gap between coming out of warp and being able to use the jump gate. Then make it so you can not jump through a gate if you are being warp scrambled. Would give skilled pirates and empire war players a chance to get their target.
Personally, I like warp to 0, as it just speeds up the game. Also, I'm hoping it will have an effect on the size of Jita, maybe some of that commerce will spread out a bit. I am a bit concerned with having warp to 0 for docking at stations since, in alot of ways it makes it safer and easier to just insta jump your barge/exhumer to the station to drop off ore rather than using an indy.
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Thomas Maleficus
Caldari Monkeys With Syphilis
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Posted - 2006.12.01 07:08:00 -
[117]
Quote: im wondering if those that complain the most are also those that made a good game income from selling region BM's. or if the complainers are those that just paid a fortune for them. delete all your old gate to gate and ... to station bm's there cluttering up the server. the whole reason warp to 0 was intraduced was there where alot of people asking for it, and they gave alot of valid reasons why it would be good. how come you didn't put in a reason then.
Here here!! No more insta fortunes by selling insta sets for millions, no more nerfed insta copying causing said fortunes to increase due to sellers charging more for the lost afk copying. I think they did a good thing with wt0 and killed a rediculous source of very easy iskies that also was highly susceptible to scamming. . Pirates stole my signature. |

Varis
Jericho Fraction
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Posted - 2006.12.01 08:15:00 -
[118]
I never gate camp - i never sold BM sets, and sometimes spend many many days making insta-routes. I operated in low sec and zero sec, going past and sometimes being stopped by gatecamps regularly. I also fly big slow ships like battleships when needed.
Currently, WTZ makes it easier for me to get my gear across the galaxy for the next base of operations etc.
I STILL hate wtz. IT IS NOT (just) ABOUT COMBAT.
I like my choices in setups to make a difference. Not i may as well always setup full combat settings, or max out cargo - i still get there just as fast 99% of the time as a specialised setup.
I like variety in the market - having local hubs - but now why would anyone bother when its easier to just travel an extra 10-20 jumps to a major trade hub and get everything - and increase lag.
please note - wtz and instas are the same in my book - they have similar game-mechanic effects and introducing wtz hasnt changed any of the game-mechanic problems inherent in instas.
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Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
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Posted - 2006.12.01 08:57:00 -
[119]
Originally by: Baleine4Nerver I dont understand all the people against WTZ.. everyone had BMS.
If i was moving to a new region I would either BM it out or buy them.
Everyone does.. WTZ is brilliant for gameplay.
get your enemies on the other side.. or get a bubble, low sec gate snipers... boo hoo.
Game was playable because not everyone had instas. Game will be unplayable because everyone has instas. If you had fought people who had instas pre-Kali, you would notice the game was broken.
WTZ is a political issue. CCP dares not remove BMs without WTZ. The cry on the playerbase would be like the cloak bug in Dragon. I blame WTZ on players.
WTZ is not a game mechanic. WTZ is a ghey mechanic. --------- Technica impendi Caldari generis. Pax Caldaria! |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.01 09:04:00 -
[120]
Edited by: Thor Xian on 01/12/2006 09:06:52 Nobody who supports WTZ has been able to come up with a good reason to keep the ability, regardless of what form it takes. All I ever see are selfish reasons, circular logic about it being inevitable, and proWTZ crowd calling the antiWTZ crowd gatecamping pirates.
Calling me a gate camper is an insult. But I have one for you too: Instahead. Basically '*****head' cept with a different drug.
Instaheads have been whining since the onset about anything that threatens their addiction and have been for years. Yes, the instaheads are the whiners, not anyone who wants instas and WTZ both dead.
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
Corp/Alliance Services |
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Nanobotter Mk2
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Posted - 2006.12.01 09:05:00 -
[121]
"i can't stand warp to 0km."
HEre is the cool part if you hate it then simply choose warp to 15 km... easy solution.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.01 09:10:00 -
[122]
Originally by: Nanobotter Mk2 "i can't stand warp to 0km."
HEre is the cool part if you hate it then simply choose warp to 15 km... easy solution.
That's like telling someone who wants a Permadeath game to simply delete their char when it dies.
It was a silly statement then too.
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
Corp/Alliance Services |

Nanobotter Mk2
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Posted - 2006.12.01 09:12:00 -
[123]
"Nobody who supports WTZ has been able to come up with a good reason to keep the ability, regardless of what form it takes. All I ever see are selfish reasons, circular logic about it being inevitable, and proWTZ crowd calling the nonWTZ gatecamping pirates."
Sure they have you just refuse to listen.
1) improves abilty to cut time traveling in eve which is slow boring and tends to keep people living at the same station
2) due to ease of traveling more people are will to commute to meet people and play together, before if i had 25 jumps in my BS to meet up and play with someone else but i had only 2 hours to play forget it that was the entire time i had to play by just traveling there....
3) WTZ helps to cut down on what is currently a very lame tactic which is camping gates, essentially spawn camping, it will also help mitigate the exploiting of game mechanics when people suicide ganked in high sec.
4) WTZ will help server performance. Win for EVERYONE.
5) WTZ speeds up travel to encourage people to try new regions, and also new security rated zones.
6) WTZ removes the nonesense that was bookmark created and copying, hey if you liked doing that the cool thing is you can still make your own BM;s anyways....
One legit downside was finally mentioned in this thread however, you will get this more emmpty feeling in space as people simply pop gate to gate etc, where as before you saw ships towing in to the gate helped give the universe a bit more sense of fullness.
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Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2006.12.01 09:15:00 -
[124]
Edited by: Sable Schroedinger on 01/12/2006 09:16:17 What the hell happened to the reasoned and well considered thread that began here?!!!
If you think the answer either side is easy, then you're missing the point!! There is a very deep social-economic point being made here about WTZ. Camps and gates aren't really an issue. Its been handled already, let it go! If you can't get your head around the bigger picture here, please read the entire thread. If you still don't get it, ask a well reasoned question. Heckling from the peanut gallery is just making you look silly
edit for spelling --------------------------------------------
Join Now |

Svart Szchpritzenfeuerer
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Posted - 2006.12.01 09:16:00 -
[125]
Quote: how can a Honest Pirate this days catch his Fat Merchant ?
Civilization > piracy. Check it out, way way way back on 21st century Earth... much of the high seas were totally free of pirates. It was simply more efficient to abide by the regulations.
Why should there be room for pirates at all? Particularly in empire. Don't even get me started on why they are given access to insurance and clones. They shouldn't be. ANY sensible society would ostracise them in a manner which made their lives forfeit, but not Eve, ohhh no, we must have pirates! It's preposterous, if they want to support these people, they need proper pirate-insurance corps, clones etc. (tho it seems a contradiction in terms), who would probably charge them to high heaven.
It is much more logical that empires support the merchants so that they become more wealthy and then benefit the empires more with their trading.
Piracy is just out-of-date. It's 1700s on high seas carribean, sorry kids.
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Noriath
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Posted - 2006.12.01 09:20:00 -
[126]
The game was playable because not everyone had instas? What is that supposed to mean? That the only thing that made the game playable was the fact that noobs had to either spend a week straight copying bookmark sets or suck at PvP forever?
This change doesn't acctually make anything worse, all the people who really deserved to get killed at a gate had bookmarks anyways.
Besides, the whole gatecamping mechanic in Eve is lame, to make that harder is only right. That pirating is taking a major hit from this is not the fault of zerowarp, but the fault of the fact that lowsec and empire piracy was always just based on killing people at gates they can't possibly avoid and thereby racking up kills on mostly noobs and ill prepared people, not the acctual fat targets pirates are really looking for.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.01 09:21:00 -
[127]
Originally by: Nanobotter Mk2 Sure they have you just refuse to listen.
Okay, I'll humor you.
Quote: 1) improves abilty to cut time traveling in eve which is slow boring and tends to keep people living at the same station
This is only true if you insist on traveling in the biggest possible ship. I travel in an Interceptor for a reason.
Quote: 2) due to ease of traveling more people are will to commute to meet people and play together, before if i had 25 jumps in my BS to meet up and play with someone else but i had only 2 hours to play forget it that was the entire time i had to play by just traveling there....
One word, Jita. And why would you go 25 jumps in a BS at all?
Quote: 3) WTZ helps to cut down on what is currently a very lame tactic which is camping gates, essentially spawn camping, it will also help mitigate the exploiting of game mechanics when people suicide ganked in high sec.
Gate camping is lame, but WTZ is not the fix. Suicide ganking in hi sec is perfectly legit.
Quote: 4) WTZ will help server performance. Win for EVERYONE.
Actually, if you want to be entirely accurate, WTZ will hurt performance, just not nearly as bad as instas did.
Quote: 5) WTZ speeds up travel to encourage people to try new regions, and also new security rated zones.
I didn't need WTZ to explore and grow a pair of balls...why would anyone else?
Quote: 6) WTZ removes the nonesense that was bookmark created and copying, hey if you liked doing that the cool thing is you can still make your own BM;s anyways....
The solution is not much better than the problem in this case. Instas should have been killed from the start.
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
Corp/Alliance Services |

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.12.01 09:28:00 -
[128]
Originally by: Nanobotter Mk2
1) improves abilty to cut time traveling in eve which is slow boring and tends to keep people living at the same station
Just thought I'd pick up on this one. Why exactly do you need to be travelling? There's only small fractions of EVE that only exist in a single area. To my knowledge _everywhere_ in empire has all the minerals available, and most of the blueprints. It's quite easy to 'set up' your corporate operations pretty much anywhere.
Of course, at the moment, you have to go the 10 jumps to Jita if you operate in Citadel. But that's nothing to do with availability of the raw materials. Having a 'local area' IMO is one of the best things about EVE. Knowing your neighbours.
Quote:
2) due to ease of traveling more people are will to commute to meet people and play together, before if i had 25 jumps in my BS to meet up and play with someone else but i had only 2 hours to play forget it that was the entire time i had to play by just traveling there....
OK, that's true. It does make moving your BS 25 jumps harder. Personally I feel this is a good thing.
Just to extend the example to the extreme, if travel times are bad, why not implement an instant teleporter. Type in the system you want to go to, and it just jump bridges you there instantly. This would _drastically_ reduce transit times, and make everyone in EVE much safer?
I will say now, I find EVE an awful lot easier with instas. I also think that 'easy mode' is also not good for a game, especially one of this nature.
Quote:
3) WTZ helps to cut down on what is currently a very lame tactic which is camping gates, essentially spawn camping, it will also help mitigate the exploiting of game mechanics when people suicide ganked in high sec.
No, it doesn't I'm afraid. If you assume you've got a portion of the EVE community who will always 'pirate', then by reducing the number of options available to them to: Sit on a gate with a fast locking ship and/or a bubble. Try and jump people in a belt, and hope they don't notice and instadock.
Quote:
4) WTZ will help server performance. Win for EVERYONE.
No, removing bookmarks improves server performance. Warp to zero has nothing to do with it.
Quote:
5) WTZ speeds up travel to encourage people to try new regions, and also new security rated zones.
Have you tried exploring in a 'ceptor or covert? They're fast, agile and virtually invulnerable. Even a MWD frigate is pretty quick. Or are you talking about flying battleships out into deep 0.0 with minimal risk?
Quote:
6) WTZ removes the nonesense that was bookmark created and copying, hey if you liked doing that the cool thing is you can still make your own BM;s anyways....
Preventing BMs around the gates, or hell just capping everyone at a max of 100 bookmarks would do this too. As would e.g. setting up an 'interdiction radius' around gate/station of 10km.
Sadly I think this argument is lost - Warp to Zero is here to stay. If it's going to be reversed at all, it will have to be soon, which is largely why I'm posting vocally now.
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Jack Cromwell
Azure Horizon Coalition Of Empires
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Posted - 2006.12.01 09:38:00 -
[129]
I've been playing for almost two years and the ability to warp to zero is fantastic and the only people who don't seem to like it are low sec gate camping pirates.
Its reduced the lag as people are no longer coping instas it makes it easier for us players to travel around which may well increase the number of players who make their way to low sec.
You can still gate camp even if it has become harder as your going to have concentrate on the ships who have just jumped though the gate.
Jack Cromwell Azure Horizon |

Varis
Jericho Fraction
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Posted - 2006.12.01 09:40:00 -
[130]
I was just about to respond, but you beat me to it james.
there is a strong divide - those who want to just "get to the action and shoot" (who love wtz) and those who want the logistics/choices game (who hate it)
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.01 09:43:00 -
[131]
Originally by: Jack Cromwell I've been playing for almost two years and the ability to warp to zero is fantastic and the only people who don't seem to like it are low sec gate camping pirates.
Its reduced the lag as people are no longer coping instas it makes it easier for us players to travel around which may well increase the number of players who make their way to low sec.
You can still gate camp even if it has become harder as your going to have concentrate on the ships who have just jumped though the gate.
You are doing precisely what I said you do. Making a sweeping generalization that is not even remotely close to true.
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
Corp/Alliance Services |

Kagura Nikon
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Posted - 2006.12.01 09:44:00 -
[132]
Originally by: Jane Spondogolo Wahh waah waah.
Am I the only one who's noticed all the people complaining are the 15m+ sp characters who probably have full galaxy G2G bm sets.
The bm copying nerf was patently unfair on new characters who couldnt aquire sanely the 1000's of bookmarks that all the old characters had. And this fixes it.
Use some skill folks. You could catch folks using instas, and you can catch folks using wtz. After this long in the game SURELY its not that hard right? right?
no I have 1.2 mil SP not a single insta and I hated WTD.. and no i am not a pirate I am a pirate victim. now half the fun is gone
Gate camping is still there database lag also etc..
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.01 09:45:00 -
[133]
Originally by: Varis I was just about to respond, but you beat me to it james.
there is a strong divide - those who want to just "get to the action and shoot" (who love wtz) and those who want the logistics/choices game (who hate it)
I want Eve. And Eve is about consequences. WTZ takes the risk of consequences away. And it is far more involved than a simple unimportant gate camp.
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
Corp/Alliance Services |

BurnHard
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Posted - 2006.12.01 09:46:00 -
[134]
Originally by: Thor Xian
Okay, I'll humor you.
......... all the rest of your stuff ........
I've always been in favor of warp to 0 (look back at the regular old threads going back three years or more with people like Avon arguing against it). It provides no extra safety whatsoever if you used bookmarks before (most people did of course). The main reason I like it so much is I'm no longer spending half of my play-time managing bookmarks or traveling. I can log-in and DO STUFF much more efficiently. This game is now an order of magnitude less tedious.
The above is just a game-play issue. Now look at the technical benefits: less bookmarks = less "active" objects alive on the server and an increase in performance. I have no idea how you can argue against them, unless you are having trouble adapting.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.01 10:00:00 -
[135]
Originally by: BurnHard The main reason I like it so much is I'm no longer spending half of my play-time managing bookmarks or traveling. I can log-in and DO STUFF much more efficiently. This game is now an order of magnitude less tedious.
It wasn't the game that caused this problem...it was how you played it.
I have no trouble adapting at all. I'm using WTZ as much or more than anyone.
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
Corp/Alliance Services |

Auldare
Soundless Storm
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Posted - 2006.12.01 10:03:00 -
[136]
We wouldn't have a situation like Jita if there was no instas or WTZ.
================================================
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BurnHard
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Posted - 2006.12.01 10:21:00 -
[137]
Originally by: Thor Xian
It wasn't the game that caused this problem...it was how you played it.
This is where your argument falls over. If you want people to play the game in a certain way you have to implement game mechanics that restrict the player to that extent. You may make your game less fun to play by doing so, especially when the game supports many different kinds of play-style. Overall, I would say the large majority of players prefer this new system.
Both technically and in game-play terms, for most players the debate is over; for the rest some adaptation is required. Overall, it's an improvement and players like it.
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.01 10:38:00 -
[138]
Originally by: BurnHard
Originally by: Thor Xian
It wasn't the game that caused this problem...it was how you played it.
This is where your argument falls over. If you want people to play the game in a certain way you have to implement game mechanics that restrict the player to that extent. You may make your game less fun to play by doing so, especially when the game supports many different kinds of play-style. Overall, I would say the large majority of players prefer this new system.
Both technically and in game-play terms, for most players the debate is over; for the rest some adaptation is required. Overall, it's an improvement and players like it.
as far as i remember EVE was based on actions and consequences.
do you want to become a trader? you have to travel alot - it's an investment of time.
guess what - instas/WTZ allows you to be a missionrunner, a shipping agent, a trader .. all at the same time without much hassle.
you got a certain standing with one faction? (be it faction standings for missionrunners, security status for pirates) - the consequence: you're limited in travel as not every faction is pleased to see you entering their terretory.
guess what - instas/WTZ allow you to run through hostile empire terretory without much hassle - get a ceptor/frig i-stab it .. and go.
the question is not: how should people play this game. the question is: should they face the consequences of their actions?
thx to WTZ the consequences got removed from the game. ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

das licht
Gallente
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Posted - 2006.12.01 10:45:00 -
[139]
I love to see happy people. It always warms my heart, especially in december when christmas is around the corner.
Warp to 0 km is a great thang. Not just because it is great, but because it helps spreading the playerbase over the map.
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BurnHard
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Posted - 2006.12.01 10:53:00 -
[140]
Originally by: Ishquar Teh'Sainte
the question is not: how should people play this game. the question is: should they face the consequences of their actions?
thx to WTZ the consequences got removed from the game.
The consequences of unforgiving, unbelievably tedious gameplay are the wasting of time, increasing frustration and lower subscriptions. Not only that but the consequences of the workaround (bookmarks) is much higher lag.
Now, you are free to think up some new consequences for the WTZ situation if you have the wit. To my mind warp to 7 (beta) and 15km was a sticking plaster over game-play mechanics that limited zones of interaction. It is simply a restriction that has been removed (a bit like eating prunes when you are constipated). The game is now more playable to anyone who doesn't sit at a gate 23/7.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.12.01 11:00:00 -
[141]
Originally by: BurnHard
Originally by: Ishquar Teh'Sainte
the question is not: how should people play this game. the question is: should they face the consequences of their actions?
thx to WTZ the consequences got removed from the game.
The consequences of unforgiving, unbelievably tedious gameplay are the wasting of time, increasing frustration and lower subscriptions. Not only that but the consequences of the workaround (bookmarks) is much higher lag.
Now, you are free to think up some new consequences for the WTZ situation if you have the wit. To my mind warp to 7 (beta) and 15km was a sticking plaster over game-play mechanics that limited zones of interaction. It is simply a restriction that has been removed (a bit like eating prunes when you are constipated). The game is now more playable to anyone who doesn't sit at a gate 23/7.
Fast travel promotes more travel. The only thing that causes 'hub centric' stuff in EVE, be it trade markets or 'alliance strongholds' is travel times. As the time it takes to travel 20 jumps increases, the amount of people prepared to make the journey decreases, leaving it the realm of the people who _actually_ want to do it.
And please, spare me? I don't sit on a gate 23/7, I have never pirated, and I'm not a hardcore PvPer.
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.01 12:31:00 -
[142]
Originally by: BurnHard
Originally by: Varis
*more conjestion in "core" sytems *less "small hubs", and more concentration of sellers in major systems - forcing even more travelling for anything *Alliances claiming even MORE space as they can fly their fleets further, easier. *Bigger gatecamps - as its the only way to stop insta-everything travellers.
should i go on?
I could equally argue the opposite to the "more congestion" point, given that people tend to group manufacture, processing and distribution operartions around major hubs because otherwise it would take half a day to travel there. Human Psychology: people will always come together to trade. There is nothing you can do to stop super-hub development apart from capping the number of players allowed on any given node. This has been true of Eve pretty much from the beginning. The Hub's just move when the effort required to get to them reaches a tipping point. They don't get any smaller (see removal of highways for a good example).
ok .. if people are only willing to move 5jumps instead of 15jumps because of the added traveltime?
what will happen - will they all fly to the suber-hub 15jumps away? or are they maybe looking for a trade-hub close to them?
if they look for a hub next door this means - this hub caters less space/systems/people, as you won't have people from 30jumps away buying in this hub.in the end there will be a smaller hub with a local market with local prices - and less lag for the people in the hub. ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Bill Andrex
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Posted - 2006.12.01 12:35:00 -
[143]
Having read throught this thread, it seems a lot of people are feeling very passionate about WTZ.
I feel that WTZ is a good thing for gameplay.
I am by alot a standards a noob to EVE as I have been playing for about 3 months now. I like other players acquired alot of Insta's from older players and corp friends etc, so effectively we already had a badly implemented version of WTZ anyway and was a very informal system that made people (me included) some ISK along the way :)
I like WTZ becuase it:
Levels the playing field for everyone - This is a good thing.
Allow's players to travel around EVE which is a HUGE universe quickly
Will encourage more co-operative gameplay, for corp mining and mission running etc - This is a VERY good thing, too many people join corps and end up running missions solo because a corp member is 30-40 minutes out from your system.
Makes the game more playable and hence FUN and thats what its all about at the end of the day!
Makes EVE less laggy - Woot! This is good too.
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.01 12:42:00 -
[144]
Originally by: Bill Andrex
Levels the playing field for everyone - This is a good thing.
so would WT10 as long in the sphere of 100km around a gate no BMs are allowed.
Quote:
Allow's players to travel around EVE which is a HUGE universe quickly
why do we need a HUGE universe then if it hasn't an impact on gameplay?
Quote:
Will encourage more co-operative gameplay, for corp mining and mission running etc - This is a VERY good thing, too many people join corps and end up running missions solo because a corp member is 30-40 minutes out from your system.
why not join a local corp? or why not move to the corp HQ?
Quote:
Makes the game more playable and hence FUN and thats what its all about at the end of the day!
exactly .. easier games equal more fun.
Quote:
Makes EVE less laggy - Woot! This is good too.
only if everyone deletes ALL instas and DOES NOT buy/create "300km above the gate scoutspots" for every fricking system/gate ... WT10 lessens lag as well as long no BMs 100km around the gate are allowed. ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Varis
Jericho Fraction
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Posted - 2006.12.01 13:09:00 -
[145]
Originally by: BurnHard
I could equally argue the opposite to the "more congestion" point, given that people tend to group manufacture, processing and distribution operartions around major hubs because otherwise it would take half a day to travel there. Human Psychology: people will always come together to trade. There is nothing you can do to stop super-hub development apart from capping the number of players allowed on any given node. This has been true of Eve pretty much from the beginning. The Hub's just move when the effort required to get to them reaches a tipping point. They don't get any smaller (see removal of highways for a good example).
Quote:
The removal of highways did spread the market a bit, until people made instas and all went to jita...
Yes, people will make hubs - this is good. But you've got it backwards. If it takes me a day to get somewhere, I will try to go to the marketplace that is closer. If that "day" of travel is reduced to an hour, the "local" market will loose out as its just as convenient to go to the mega place.
Quote:
On your second point, alliances are generally more highly motivated than other groups of players - they will get to where they want to go regardless of WTZ. Either with sling-shot interceptors or instas. Some may also argue that this is threatening to large alliances, because small gangs can move around their space with greater ease.
but if you make it easier, they will expand until it takes the same amount of work. If it takes X amount of co-ordination and motivation to secure 20 systems, If the travel issues becomes more efficient they can control even more.
Quote:
On your final point (and related to the alliance security paragraph above), you have not noticed the WCS nerf and an extremely large deployable bubble included in the upgrade?
Oh god - the wcs never had any affect on bubbles - but I do like that nerf :) As to the mega-bubbles... scary things. But totally offtopic (and impossible to use in empire where my biggest concerns are - where most of the markets are)
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BurnHard
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Posted - 2006.12.01 13:25:00 -
[146]
Originally by: Ishquar Teh'Sainte
so would WT10 as long in the sphere of 100km around a gate no BMs are allowed.
10km range? I can imagine logging in and spending 59 minutes travelling, 1 minute doing.
Quote:
why do we need a HUGE universe then if it hasn't an impact on gameplay?
It's just a way of balancing the load and of course, for role play purposes we call them "Systems", "Regions", "Constellations" but they could equally well be "The Bathroom", "The Toilet", "The Lounge" or "Node 123", "Node 554", "Node N23".
Quote:
why not join a local corp? or why not move to the corp HQ?
Let the player choose the way he prefers to play and provide the mechanics to support him.
Quote:
only if everyone deletes ALL instas and DOES NOT buy/create "300km above the gate scoutspots" for every fricking system/gate ...
I've deleted mine already. I'm sure many other people have. It will take a while to filter them all out but the point isn't that they are sitting in your P&P, it's when they are "active" (on hanger floors, in cans, stuff like that).
Quote:
WT10 lessens lag as well as long no BMs 100km around the gate are allowed.
Yes but it increases lag in your brain. I can safely say CCP got my $$$ again after implementing this. I just found the whole game too utterly tedious before that.
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BurnHard
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Posted - 2006.12.01 13:33:00 -
[147]
Originally by: Varis
Yes, people will make hubs - this is good. But you've got it backwards. If it takes me a day to get somewhere, I will try to go to the marketplace that is closer. If that "day" of travel is reduced to an hour, the "local" market will loose out as its just as convenient to go to the mega place.
No, you have it totally wrong. People still go to the mega-store, they just spend more time doing that and less time being productive. Before instas were widespread we still had the mega-store (Yulai) - after highway changes it changed address (to Jita). Another factor: what are the chances that item X is available at, say, Amarr compared to Jita and what is the price for that item? Should I waste an alt sitting at the station in Amarr or Jita? It makes more sense to put it in Jita because that is the bigger market. I'll only check Amarr if I'm passing through. Traders, manufacturers, distributers know this, so they will ship their items to Jita if they want a quick sale. It's so much more complex than a simple distance / time relation.
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PShi Pullani
Gallente Seneca Federation
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Posted - 2006.12.01 13:37:00 -
[148]
Well, sorry if someone's already mentioned this, but after the first page, i couldn't be ****ed to go through 5 more or the same old arguements being re-gurgitated for the squillianth time. Anyway - I've been playing a few nights with warp to 0 and i've found it is not reliable. The dev's have made it so that every 5 or 6 jumps you will come out of warp at a random distance from the gate - sometimes only 4km out, but sometimes 20km out. This is somewhat bad news if that system happens to be the one with the gatecamp in it.
Probably put in so that there is still some risk to travelling. However, if you don't want to lose that valuable cargo, then, unfortunately, this just means that i carry on using my insta's to be sure. Therefore the whole idea of the warp-to-0km fix is negated, as i don't delete my insta collection and indeed carry on growing it.
Tricky, eh?
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BurnHard
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Posted - 2006.12.01 13:40:00 -
[149]
Originally by: PShi Pullani Well, sorry if someone's already mentioned this, but after the first page, i couldn't be ****ed to go through 5 more or the same old arguements being re-gurgitated for the squillianth time. Anyway - I've been playing a few nights with warp to 0 and i've found it is not reliable. The dev's have made it so that every 5 or 6 jumps you will come out of warp at a random distance from the gate - sometimes only 4km out, but sometimes 20km out. This is somewhat bad news if that system happens to be the one with the gatecamp in it.
Probably put in so that there is still some risk to travelling. However, if you don't want to lose that valuable cargo, then, unfortunately, this just means that i carry on using my insta's to be sure. Therefore the whole idea of the warp-to-0km fix is negated, as i don't delete my insta collection and indeed carry on growing it.
Tricky, eh?
Must be a bug, I didn't find that with all my travels yesterday. A couple of times I didn't quite make it to jump range, but it was +/- 500m.
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NightmareX
Caldari MAFIA Pirate Coalition
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Posted - 2006.12.01 13:52:00 -
[150]
After the Warp To 0km went into TQ, i don't feel that i'm getting the action / danger i want as a pirate anylonger.
But that's just me.
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Hussain
Gallente The Scope
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Posted - 2006.12.01 15:00:00 -
[151]
Just a quick note to the people that have no time to play EVE (take ME for an example), why not press a button and jump to sell.. heck no just press a button to do it all including refinig and heading back to HQ... no sorry better have someon press the button for you...
Time in game is GAMING time, if I dont have the time to play EVE or see a movie or whatever I dont do it thats true in everything.
My point is that faster is NOT always better and easier decisions are normally the wrong ones.
Thanks
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BurnHard
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Posted - 2006.12.01 15:17:00 -
[152]
Originally by: Hussain Just a quick note to the people that have no time to play EVE (take ME for an example), why not press a button and jump to sell.. heck no just press a button to do it all including refinig and heading back to HQ... no sorry better have someon press the button for you...
Time in game is GAMING time, if I dont have the time to play EVE or see a movie or whatever I dont do it thats true in everything.
My point is that faster is NOT always better and easier decisions are normally the wrong ones.
Thanks
You are right but as a gamer you value time how exactly? A game called "Nobby Does Nothing", where you sit and do nothing for hours on end wouldn't be very popular. Just because you call it GAMING TIME, it doesn't mean it has any value.
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JeanPierre
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Posted - 2006.12.01 15:17:00 -
[153]
Originally by: Hussain Hi,
I play EVE since the last days of BETA, but I consider myself a newb becouse I dont play a lot and there are months in which I dont even log, anyway here goes my opinion about the "Warp to 0" ability.
I know that many people have an allergy to shoot (I am assuming that everyone is allergic to be shot at...), that it is very easy and time effective to use Warp 0 and that everybody (not quite so) used tons of Instanjumps bookmarks. Look at my case I am a casual EVE player I never had more tham half a dozen Instanjumps bookmarks (no patience/time) my life is a lot easy on EVE now. So why the fuzz ?
I did some PVP and I do recall as some of the most enjoyable experiences in EVE 3 things : blockade running in low sec systems while keeping an eye for any pirate (even if it only an imagined threat), trying to block someone/being blocked in a system and run to a gate/starbase with someone hot on my tail or persuing someone.
Well in my opinion this is another case of "everybody does it/likes it so lets make it official" as I play a lot of MMORPGs I know this is a common thing to happen, problem is sometimes the game looses edge (adreneline rushes...whatever) with that kind of changes, like game in wich death is not heavialy penalized.
About the lag, etc caused by the Intanjumps bookmarks, why not simple deleting them from say 30km arround starbases and gates and not letting make new ones ? That would keep the rush and kill that lag problem.
I was never a pirate in EVE (but lost more tham a ship to them) and dont intent on becoming one but anyway tell a newb how can a Honest Pirate this days catch his Fat Merchant ? :)
Thanks,
Be at the other side of the gate. Have scan probes, which are now super easy to use.
Problem solved.
Don't thank me, I'm just here pulling for the team.
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JeanPierre
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Posted - 2006.12.01 15:20:00 -
[154]
Originally by: NightmareX After the Warp To 0km went into TQ, i don't feel that i'm getting the action / danger i want as a pirate anylonger.
But that's just me.
Hit lowsec (0.1 - 0.4). People are looking for wrecks now to salvage. This will increase a bajillion fold after next Tuesday.
Hit lowsec complexes.
Go to belts.
Sit on the other side of a gate and rig for super fast lock.
And so on.
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Varis
Jericho Fraction
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Posted - 2006.12.01 15:28:00 -
[155]
ITS NOT JUST ABOUT THE FRIKEN COMBAT OR PIRATING.
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Ndubs
Amarr Privateers
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Posted - 2006.12.01 15:29:00 -
[156]
There is nothing I or anyone else can add to this thread that hasn't already been said by both sides of the argument. CCP are aware of the pro's and cons of warp to 0 and have nonetheless implemented it.
The likelihood of them rolling it back are slim. Especially after removing everyone's instas.
What I want to know is, where do CCP have a forum where they ask the question and then give everyone in the community a vote? At the end of the day, the pro warp to 0 guys have a fair argument in some respects, as do the anti warp to 0 people. In politics there is always more than one opinion so guess how we solve this issue. We vote on it?
Democracy. We're all paying customters in this game. Would have been nice to have seen a vote. It's the only way of satisfying the majority.
If I've missed this magical forum, let me know.
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Ki An
Gallente Ghouls
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Posted - 2006.12.01 15:30:00 -
[157]
As several people already pointed out in this thread I don't think the pro-WTZ folks are really seeing our point. We (I) understand that it would be insanely boring to move 15 jumps in a slowboating BS or freighter in order to get to play with your mates. That's more or less the point we're trying to make. It's supposed to be boring, hence you don't do it.
Seen this way, EVE get's bigger (figuratively speaking) and local markets and corps really are local, i.e. they tend to stick to one or a few systems. If you plan to operate far from home, you'll have to make the logistical effort to move your stuff there and create a base of operations. This would also lead to alliances not being able to effectively hold entire regions (or, as is the case for some, several regions), but will be pressed to hold a constellation. This means more space in 0.0 for everyone, and more fighting and diplomacy as the super-powers get smaller and their influence lessens.
Warp-to-Zero is not just making combat more difficult for some (in fact it doesn't make combat more difficult for most), but it lessens the size of EVE, and buffs huge alliances claiming loads of space. This was the fact with instas as well, and I didn't much like them either.
I will be using WTZ as long as it's in the game as I don't want to be left behind by all those using it. That doesn't mean I like it as a feature and that I won't praise the day it is removed. Don't think it will though, as the uproar would be tremendous. However, I do think it will push the game further towards the brink of destruction, as it gets easier and more boring. Everyone might love WTZ now, as the only thing one notices are the pros. Hopefully, those same people, and CCP, will find, as I have, that the cons by far outweighs the pros in this case.
/Ki
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BurnHard
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Posted - 2006.12.01 15:35:00 -
[158]
Edited by: BurnHard on 01/12/2006 15:37:25
Originally by: Ki An It's supposed to be boring, hence you don't do it.
Well that really wasn't the point of making it that way, although that was the end result.
Originally by: Ki An
Seen this way, EVE get's bigger (figuratively speaking) and local markets and corps really are local, i.e. they tend to stick to one or a few systems.
But the evidence of your own eyes shows this isn't the case. Don't forget there was a time before instas were widely used and before WTZ was implemented (err, like the other day) when all the evidence showed quite the opposite. You don't have more or less players doing anything, you just have more or less players losing the will to live. IMHO, the real world is a better place in Eve playing households all over the world ;).
Originally by: Ki An
Warp-to-Zero is not just making combat more difficult for some (in fact it doesn't make combat more difficult for most), but it lessens the size of EVE, and buffs huge alliances claiming loads of space. This was the fact with instas as well, and I didn't much like them either.
....and CCP, will find, as I have, that the cons by far outweighs the pros in this case.
Yes, think of it as a gameplay experiment.
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JeanPierre
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Posted - 2006.12.01 15:37:00 -
[159]
Originally by: Varis ITS NOT JUST ABOUT THE FRIKEN COMBAT OR PIRATING.
Well no, you're quite right. There is this:
Quote: I did some PVP and I do recall as some of the most enjoyable experiences in EVE 3 things : blockade running in low sec systems while keeping an eye for any pirate (even if it only an imagined threat), trying to block someone/being blocked in a system and run to a gate/starbase with someone hot on my tail or persuing someone.
Though I've noticed, everybody is still able to set their default to 20km and garner all of those experiences if they still choose to do so, all on their own.
Now of course, there's also the BM ordeal, which was causing EVE to have just horrible DB problems, contributing I'd wager to a lot of lag, which WTZ has now solved (once people delete their bm's, which a lot are doing I hear, myself included).
But, wait, "I...I hated BM's too! I hate WTZ! In fact, I hate anything which stops me from spending as much time doing nothing in the game as possible!" Well, what can I say? CCP understood that BM's were here to stay as they were being used, but couldn't deal with the database issues. Rather than risk everybody throwing away their subscriptions, since the vast majority of people used BM's regularly in day to day ops to overcome the Uber Slowness factor of the game, they introduced a compromise, WTZ. if your complaint is that you hated BM's and now WTZ, well, then you're simply tilting at windmills. Deal with it.
There are good reasons to complain and note imbalances and issues with any game. Griping because you don't like an accepted game mechanic, that the company itself not only didn't eliminate but introduced an alternate method of achieving, seems such a waste of energy.
Let's face it though. You guys would complain about the weather on a beautiful sunny spring day.
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Thomas Maleficus
Caldari Monkeys With Syphilis
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Posted - 2006.12.01 15:43:00 -
[160]
To be honest, when I moved my ship (battleship) I set destination and afk'd, now if I want to get there fast I can use warp to 0, however for long trips ie 10 or more jumps, it's a pain to sit there and warp to 0 the whole way and boring as all hell, when I had instas I still didn't bother. Travelling to fetch somthing meant taking an atron set up for speed and most cases it was easier to autopilot and just hit the MWD at 15km off the gate and still is easier than using instas or warp to 0. The only thing that warp to 0 does is give an illusion of safety when travelling through low sec. Before I left 0.0 most of the kills we got on gate camps were people gating into the system. I think in time, this issue won't matter, gate campers will still get their kills, and long trips will still be afk'd. In the past two days I've seen people slow boating at nearly every gate I go past. You can't tell me it's practical to use WT0 all the time. Pirates stole my signature. |
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JeanPierre
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Posted - 2006.12.01 15:52:00 -
[161]
Originally by: Ki An As several people already pointed out in this thread I don't think the pro-WTZ folks are really seeing our point. We (I) understand that it would be insanely boring to move 15 jumps in a slowboating BS or freighter in order to get to play with your mates. That's more or less the point we're trying to make. It's supposed to be boring, hence you don't do it.
So the point of a MMORPG is to discourage friends from interacting online? Got it.
Quote: Seen this way, EVE get's bigger (figuratively speaking) and local markets and corps really are local, i.e. they tend to stick to one or a few systems. If you plan to operate far from home, you'll have to make the logistical effort to move your stuff there and create a base of operations. This would also lead to alliances not being able to effectively hold entire regions (or, as is the case for some, several regions), but will be pressed to hold a constellation. This means more space in 0.0 for everyone, and more fighting and diplomacy as the super-powers get smaller and their influence lessens.
Your vision of 30,000 years in the future is one of pre-industrial European guilds working locally their entire lives, with those who go to, say, China being the one so out of sync that we know their name?
If a technology is so advanced as to make a ship stop exactly 15km outside of a station or gate, each and every time it's used, then it's advanced enough to stop right as it's on top of something as well.
Quote: Warp-to-Zero is not just making combat more difficult for some (in fact it doesn't make combat more difficult for most), but it lessens the size of EVE, and buffs huge alliances claiming loads of space. This was the fact with instas as well, and I didn't much like them either.
If it buffs huge alliances, it also buffs invaders of said alliance territory. Easier to get a fleet up there to invade, after all. You're only seeing one side of the coin, the down side.
Quote: I will be using WTZ as long as it's in the game as I don't want to be left behind by all those using it.
Which means that while you protest, you too see the advantages. Not using WTZ in no way leaves you behind. The deals will still be there if that's what you're going for, probably even better deals if you take your time with Warp To 20km enabled and the market drives down prices further. Hey bro, it's a win win for you if you go slower.
Quote: Don't think it will though, as the uproar would be tremendous. However, I do think it will push the game further towards the brink of destruction, as it gets easier and more boring.
You obviously haven't sat on the receiving end of an Ice Miner before. There is no danger of major boredom diappearing in this game, if you wish to pay to be majorly bored.
And to your "easier and more boring", I would like to point out that GuildWars, which has the easiest far point travel system ever devised, is doing quite well. You're being overly dramatic, methinks.
Quote: Everyone might love WTZ now, as the only thing one notices are the pros. Hopefully, those same people, and CCP, will find, as I have, that the cons by far outweighs the pros in this case.
The cons are in your head only, at least judging by the content of this post.
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Ki An
Gallente Ghouls
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Posted - 2006.12.01 15:57:00 -
[162]
Originally by: JeanPierre
Now of course, there's also the BM ordeal, which was causing EVE to have just horrible DB problems, contributing I'd wager to a lot of lag, which WTZ has now solved (once people delete their bm's, which a lot are doing I hear, myself included).
As already stated, this would be achieved with our suggestion as well, so the argument kind of fails, don't you think?
Originally by: JeanPierre
But, wait, "I...I hated BM's too! I hate WTZ! In fact, I hate anything which stops me from spending as much time doing nothing in the game as possible!"
Not quite. I like to be able to do anything in EVE. I don't like the ability to do everything though, especially at the same time. I think the game would be a lot better if distance actually meant something. Today it's "30 jumps? Sure, I'll be there in 15".
Let me give you an example of what I want: Picture an alliance claiming space in 0.0. Today they camp the entrance(s) to their region and hold countless systems while using but a few. To be able to claim large amounts of space in the game as I picture it, you'de have to have logistics to keep up. Perhaps a POS in every critical system which is used as a forward base of operations. Then you'de have a dedicated defence force who rotates in this system, and not a bunch of people thinking "Well, I don't feel like ratting today, I'll go camp the gate".
The game swings more in the direction of organization and team-building, and away from "Insta-fun the moment I log on". I always felt this was EVE's strong-point, which set it apart from every other MMO. Logistics and organization should play a large part in EVE life for an aspiring corp. To me this is fun. I guess to a lot others it seem like working, but I think it's fun. Hence, it's what I want and what I argue for. Much like you argue for what you want.
Originally by: JeanPierre
Well, what can I say? CCP understood that BM's were here to stay as they were being used, but couldn't deal with the database issues. Rather than risk everybody throwing away their subscriptions, since the vast majority of people used BM's regularly in day to day ops to overcome the Uber Slowness factor of the game, they introduced a compromise, WTZ.
While this may be true, it really shows that CCP are afraid of sticking to their initial vision for the game. They designed it to be, as you say, "uber slow", and are now, by means of circumventing game-mechanics with the introduction of others, changing it to be "uber fast". That's what I, and many others, are questioning. We liked the original vision.
Originally by: JeanPierre
if your complaint is that you hated BM's and now WTZ, well, then you're simply tilting at windmills. Deal with it.
We are dealing with it. You are reading about us dealing with it right now. We use it in game, and we argue against it on the forums. That's how we deal with it.
Originally by: JeanPierre
There are good reasons to complain and note imbalances and issues with any game. Griping because you don't like an accepted game mechanic, that the company itself not only didn't eliminate but introduced an alternate method of achieving, seems such a waste of energy.
I'd say that if you wine long and hard enough you get your way. WTZ proves that. 
Originally by: JeanPierre
Let's face it though. You guys would complain about the weather on a beautiful sunny spring day.
As I am a rain-lover, yes.
/Ki
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JeanPierre
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Posted - 2006.12.01 16:10:00 -
[163]
Originally by: Ki An
Originally by: JeanPierre
Now of course, there's also the BM ordeal, which was causing EVE to have just horrible DB problems, contributing I'd wager to a lot of lag, which WTZ has now solved (once people delete their bm's, which a lot are doing I hear, myself included).
As already stated, this would be achieved with our suggestion as well, so the argument kind of fails, don't you think?
Well true, that's right. It would solve that problem, and when the servers all get shut off because nobody is playing any longer, folks could pat themselves on the back at their good work. heh
Quote: Not quite. I like to be able to do anything in EVE. I don't like the ability to do everything though, especially at the same time. I think the game would be a lot better if distance actually meant something. Today it's "30 jumps? Sure, I'll be there in 15".
Let me give you an example of what I want: Picture an alliance claiming space in 0.0. Today they camp the entrance(s) to their region and hold countless systems while using but a few. To be able to claim large amounts of space in the game as I picture it, you'de have to have logistics to keep up. Perhaps a POS in every critical system which is used as a forward base of operations. Then you'de have a dedicated defence force who rotates in this system, and not a bunch of people thinking "Well, I don't feel like ratting today, I'll go camp the gate".
The game swings more in the direction of organization and team-building, and away from "Insta-fun the moment I log on". I always felt this was EVE's strong-point, which set it apart from every other MMO. Logistics and organization should play a large part in EVE life for an aspiring corp. To me this is fun. I guess to a lot others it seem like working, but I think it's fun. Hence, it's what I want and what I argue for. Much like you argue for what you want.
I think the issue of alliance territory claims is a concern, don't get me wrong. I think that could be handled by a more Lockean view of property rights being implemented rather than limiting a pre-existing game mechanic. In effect though, your suggestion about POS(s) in every system to claim sovereignty ONLY in those systems, is a good one.
Quote: While this may be true, it really shows that CCP are afraid of sticking to their initial vision for the game. They designed it to be, as you say, "uber slow", and are now, by means of circumventing game-mechanics with the introduction of others, changing it to be "uber fast". That's what I, and many others, are questioning. We liked the original vision.
I was here for the original version. It may sound all nostalgic now, but at the time, if we take a journey to then in our Way Back Machine, many people were absolutely miffed at the slowness of it. CCP made an executive call - speed it up some, or perish.
Quote: We are dealing with it. You are reading about us dealing with it right now. We use it in game, and we argue against it on the forums. That's how we deal with it.
Well, you're certainly free to do so, without a doubt. My take is, you may as well complain about Amarr ships having gold skins on them.
Quote: I'd say that if you wine long and hard enough you get your way. WTZ proves that. 
WTZ, I think, wasn't due to whining. Not to say people didn't whine. It was due to database issues that CCP needed to solve, without alienating the vast majority of its player base. Shoot, I never whined for it, didn't even consider it an option. I'm glad it's here, but don't recall jockeying for it whatsoever.
Originally by: JeanPierre
Let's face it though. You guys would complain about the weather on a beautiful sunny spring day.
As I am a rain-lover, yes.
See?
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Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2006.12.01 16:14:00 -
[164]
in order for the game world to contain everyone, it needs to be able to contain roles for them all to choose as they will. If there are just 1 or 2 hubs, the number of people that can perform roles is drastically reduced. Seriously, this is a VERY big issue and not one that is easily sumed up, and is way beyond "its better for me because I don't have to do X". This is about everyone that plays the game.
p.s. Just as a side note, I just realised, due to WTZ, speed bonus' on indys and other slow moving/aligning ships are now purely a penalty and not a bonus!!!!  --------------------------------------------
Join Now |

BurnHard
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Posted - 2006.12.01 16:15:00 -
[165]
Originally by: Ki An
Not quite. I like to be able to do anything in EVE. I don't like the ability to do everything though, especially at the same time. I think the game would be a lot better if distance actually meant something. Today it's "30 jumps? Sure, I'll be there in 15".
You don't prefer a richer more intense experience? You have too much spare time.....
Originally by: Ki An
Let me give you an example of what I want: Picture an alliance claiming space in 0.0. Today they camp the entrance(s) to their region and hold countless systems while using but a few. To be able to claim large amounts of space in the game as I picture it, you'de have to have logistics to keep up. Perhaps a POS in every critical system which is used as a forward base of operations. Then you'de have a dedicated defence force who rotates in this system, and not a bunch of people thinking "Well, I don't feel like ratting today, I'll go camp the gate".
Well two things here. 0.0 would be pretty much dead (more dead) if you had your way. I mean really dead. Like, uninhabited (relatively). At the moment, some regions in 0.0 are pretty busy and there are many thousands of Alliance players in system. The reason for this is mostly that the risks v reward or effort v reward is balanced enough for them to be there and of course one of the variables involved there is travel time/travel safety (bookmarks).
Originally by: Ki An
While this may be true, it really shows that CCP are afraid of sticking to their initial vision for the game. They designed it to be, as you say, "uber slow", and are now, by means of circumventing game-mechanics with the introduction of others, changing it to be "uber fast". That's what I, and many others, are questioning. We liked the original vision.
No they didn't. Their original vision for the game was without warp to 15km. It was introduced because there were no zones of interaction. No place for people to meet and get ganked. 15km was hardly game vision territory, more sticking plaster territory. Of course now we have warp bubbles, system scanning, interdiction. It's a whole different game from that perspective. The original vision was certainly not lets make the game very slow and very boring, we want as many labotomy patients to sign-up as possible.
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Ki An
Gallente Ghouls
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Posted - 2006.12.01 16:16:00 -
[166]
Originally by: JeanPierre stuff
It's seems our argument lies in wether people would quit if WTZ/Instas where removed or not. You're saying they would, I'd say not everyone, but probably quite a few. This is why I don't think WTZ will get removed. Doesn't stop me from proclaiming my view though, as I would love it if it was removed. I understand CCPs call in this question, but I do think they're not true to their roots.
Hopefully something will get done about the side-effects of WTZ/Instas now that it's here to stay. Right now, it's dumbing down the game. It can be fixed without removing WTZ/Instas, but it will take a lot of work. Perhaps our whining will open some eyes at CCP.
Anyway, I know this is a lost cause, but if I can convert but a few people I feel my work is done.
/Ki
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Xurx
Minmatar Flemish Industries
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Posted - 2006.12.01 16:19:00 -
[167]
Edited by: Xurx on 01/12/2006 16:21:14 It's there, it's not going anywhere, live with it, or just quit....
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Ki An
Gallente Ghouls
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Posted - 2006.12.01 16:19:00 -
[168]
Originally by: BurnHard
No they didn't. Their original vision for the game was without warp to 15km. It was introduced because there were no zones of interaction. No place for people to meet and get ganked. 15km was hardly game vision territory, more sticking plaster territory. Of course now we have warp bubbles, system scanning, interdiction. It's a whole different game from that perspective. The original vision was certainly not lets make the game very slow and very boring, we want as many labotomy patients to sign-up as possible.
So now they remove those zones of interaction again? Apart from bubble-camps in 0.0 that is. That's the interaction we'll have then? Seems kind of strange reasoning to me.
/Ki
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BurnHard
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Posted - 2006.12.01 16:21:00 -
[169]
Originally by: Sable Schroedinger in order for the game world to contain everyone, it needs to be able to contain roles for them all to choose as they will. If there are just 1 or 2 hubs, the number of people that can perform roles is drastically reduced. Seriously, this is a VERY big issue and not one that is easily sumed up, and is way beyond "its better for me because I don't have to do X". This is about everyone that plays the game.
I can think of 3 hubs off the top of my head that I use regularly: Jita, Rens and Amarr. The latter two are more like big towns. Jita is a City. It will always be that way - people will always prefer to congregate in one place (if possible). They don't factor in your vision of regional separation when they decide to do what is economically in their own best interests. You can't change that unless you set limits on numbers and/or introduce penalties for just being there. No amount of WTX will make a difference. Remove highways, add highways, whatever, you will just change the centroid, not remove it because you aren't changing behaviour.
Originally by: Sable Schroedinger
p.s. Just as a side note, I just realised, due to WTZ, speed bonus' on indys and other slow moving/aligning ships are now purely a penalty and not a bonus!!!! 
Think of it this way, travelling in warp between two points is a warp speed issue, there the efficiency of your warp engines count. Travelling under impulse/ordinary engines between two points is an impulse speed issue, there the efficiency of your normal engines counts.
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BurnHard
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Posted - 2006.12.01 16:22:00 -
[170]
Originally by: Ki An
Originally by: BurnHard
No they didn't. Their original vision for the game was without warp to 15km. It was introduced because there were no zones of interaction. No place for people to meet and get ganked. 15km was hardly game vision territory, more sticking plaster territory. Of course now we have warp bubbles, system scanning, interdiction. It's a whole different game from that perspective. The original vision was certainly not lets make the game very slow and very boring, we want as many labotomy patients to sign-up as possible.
So now they remove those zones of interaction again? Apart from bubble-camps in 0.0 that is. That's the interaction we'll have then? Seems kind of strange reasoning to me.
/Ki
You have gained opportunities for interaction - being able to catch mission runners with scanning, large bubbles, WCS nerf for instance.
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Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2006.12.01 16:29:00 -
[171]
Quote: Quote: Originally by: Sable Schroedinger p.s. Just as a side note, I just realised, due to WTZ, speed bonus' on indys and other slow moving/aligning ships are now purely a penalty and not a bonus!!!! Laughing
Think of it this way, travelling in warp between two points is a warp speed issue, there the efficiency of your warp engines count. Travelling under impulse/ordinary engines between two points is an impulse speed issue, there the efficiency of your normal engines counts.
forgive me for being dim, but eh?!! --------------------------------------------
Join Now |

Ki An
Gallente Ghouls
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Posted - 2006.12.01 16:30:00 -
[172]
Originally by: JeanPierre This simply sounds like a moment of opportunity to me. If the big issue is major commerce hubs being horribly clogged, then get an alliance together (or their Empire wing) and start a hub somewhere else, and compete with the prices in the existing hub(s). The more people do this, the less congestion in just one area.
The original vision was actually warp to gate, by the way. The original vision was not "die a slow death of waiting". You still have bubbles and dictors, you can still gank when somebody comes through a gate with a competent gang, and you have the ability to actually affect the market and make a killing in the process. Very little has changed with WTZ that cannot be corrected through a natural balancing process of player interaction. It will, give it time.
Btw, good to have a forum discussion with somebody not out to call names or flame. 
I guess you're right. I sure hope you are anyway. It will show in time. The issue of holding vast amounts of unused space needs to be looked into though. Adding more regions isn't the answer I think. Make thinking about logistics count a bit more and I'll be happy. 
Oh, and yeah. It's nice to be able to remove one's flame-repellant suit. 
/Ki
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.01 16:52:00 -
[173]
Originally by: BurnHard
You have gained opportunities for interaction - being able to catch mission runners with scanning, large bubbles, WCS nerf for instance.
read my sig ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Sever Aldaria
Agony Unleashed
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Posted - 2006.12.01 17:07:00 -
[174]
Originally by: Ki An Let me give you an example of what I want:
Originally by: Ki An Picture an alliance claiming space in 0.0. Today they camp the entrance(s) to their region and hold countless systems while using but a few. To be able to claim large amounts of space in the game as I picture it, you'de have to have logistics to keep up. Perhaps a POS in every critical system which is used as a forward base of operations. Then you'de have a dedicated defence force who rotates in this system, and not a bunch of people thinking "Well, I don't feel like ratting today, I'll go camp the gate".
That could be achieved now. Why don't alliances send large 23/7 patrols on the entrances to their space with a dedicated defence force that take watch in shifts? Its insanely boring. Some people have have security watch as their job irl only to come home to eve for more stargazing? Most people want stuff to happen. They want to shoot, they want to fight, they want to get the rush of adrenaline (I'm not talking about those that more enjoy the mining and market side of EVE).
Originally by: Ki An The game swings more in the direction of organization and team-building, and away from "Insta-fun the moment I log on". I always felt this was EVE's strong-point, which set it apart from every other MMO. Logistics and organization should play a large part in EVE life for an aspiring corp. To me this is fun. I guess to a lot others it seem like working, but I think it's fun. Hence, it's what I want and what I argue for. Much like you argue for what you want.
Fair enough, but you can join a corp that focuses on logistics or you can join a pvp focused corp with more of the "kill kill kill" focus. Both can have organization and both styles are already here, why should one be killed off because you want everyone to play your way? One thing that I enjoy about EVE than other mmo's is that in EVE, you can spend as little / as much time as you want. Many other mmo's require you getting a party together and sticking together and spend 3 hours just to make any progress. One thing that drove me away from FFXI was that it just required too big of time blocks to dedicate to do anything. I'd spend 1 hour just traveling to a place to progress my character or get some special equipment or w/e. One senario with all gates as 15km bubbles:
Dave Theman > Hey guys, lets get together a group to pvp. Mulock > Ok Spacedude28 > where at? ddenis > yeah sgt chris > I've only got 2 hours to play omega9 > I'll bring my geddon Dave Theman > k Dave Theman > Someone bring an inty speed dmon > I got it Mulock > I got a raven Dave Theman > the usual spot Spacedude28 > kk ddenis > I'm 7 jumps out with a Rokh Dave Theman > kk, hurry speed dmon > All set here sgt chris > me 2 Dave Theman > we all here yet? ddenis > 6 jumps out... omega9 > ... speed dmon > Why do moons glow in space like they're stars? ddenis > Ok, here Mulock > gogogo!!1 Dave Theman > Alright, lets head down to the usual place to get sum killz speed dmon > **** that raven is slow 44down > Hey guys, can I join too? Dave Theman > we're 4 jumps away now, can you catch up? 44down > need escort plz! I'm setup for snipe Dave Theman > Alright lets head back and pick 44 up. Mulock > omg! omega9 > lol Dave Theman > Ok, now we've got everyone together. sgt chris > Sorry guys, I've gtg. Have work 5am tomorrow morning Spacedude28 > Yeah, I've only got about 20 mintutes left too. Dave Theman > ... ddenis > Dinner, bbl Mulock > I'm going to go mining then Dave Theman > At least we got a shuttle warping to the gate on our way back...
[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further d |

Ki An
Gallente Ghouls
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Posted - 2006.12.01 17:12:00 -
[175]
Originally by: Sever Aldaria stuff
Points read and understood. I argue for my enjoyment of the game. Not for the enjoyment of people who want to experience all of EVE in 2 hours of game-play. If corps where localized to a system or two, the problems you described wouldn't exist, or at least not be as prevalent.
About it being boring claiming space, well if it's boring, don't do it.
Anyways, I see your point, and I understand I am in the minority.
/Ki
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Sever Aldaria
Agony Unleashed
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Posted - 2006.12.01 17:30:00 -
[176]
Originally by: Ki An
Originally by: Sever Aldaria stuff
Points read and understood. I argue for my enjoyment of the game. Not for the enjoyment of people who want to experience all of EVE in 2 hours of game-play. If corps where localized to a system or two, the problems you described wouldn't exist, or at least not be as prevalent.
About it being boring claiming space, well if it's boring, don't do it.
Anyways, I see your point, and I understand I am in the minority.
/Ki
I'm not saying you should experience all of EVE in 2 hours. In that senario all that was done was a shuttle killed. Wtz hardly allows you to experience everything in 2 hours or even 2 months.
Its a bit confusing that first you say you want alliances to claim space and now you say don't claim space?
[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further d |

Ki An
Gallente Ghouls
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Posted - 2006.12.01 18:48:00 -
[177]
Originally by: Sever Aldaria Its a bit confusing that first you say you want alliances to claim space and now you say don't claim space?
I'm saying, claim space if you want. Today it's too easy to claim vast amounts of space. Look at BoB for instance. (Disclaimer: This is not an anti-BoB post. It's an example to make a point.) They hold, what, 3-4 regions of space? 1500 players? Probably less counting the alts. I'm not saying they haven't worked for the space they hold. I'm saying that if you can hold that much space with 1500 players, something is seriously wrong. I am also saying that one of the main reasons they are able to do that is because of WTZ/Instas. Otherwise they would not have been able to field fleets to protect their territory when it's that far from their home.
What I'm saying is that WTZ/Instas have more repercussions(ehrm... sic) than mere combat, and that it affects all aspects of the game, throwing it off balance, or at least propelling it towards a style of game-play I'm not sure I enjoy. I know, I know... quit then, right? Well, I'm going to hang in there, hoping something changes. After all, I am not really personally affected by alliances holding crazy-loads of space, and there are a lot more areas of EVE that I enjoy. A problem is only a problem when you are personally affected, right?
/Ki
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Sever Aldaria
Agony Unleashed
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Posted - 2006.12.01 19:22:00 -
[178]
Edited by: Sever Aldaria on 01/12/2006 19:22:18
Originally by: Ki An
Originally by: Sever Aldaria Its a bit confusing that first you say you want alliances to claim space and now you say don't claim space?
I'm saying, claim space if you want. Today it's too easy to claim vast amounts of space. Look at BoB for instance. (Disclaimer: This is not an anti-BoB post. It's an example to make a point.) They hold, what, 3-4 regions of space? 1500 players? Probably less counting the alts. I'm not saying they haven't worked for the space they hold. I'm saying that if you can hold that much space with 1500 players, something is seriously wrong. I am also saying that one of the main reasons they are able to do that is because of WTZ/Instas. Otherwise they would not have been able to field fleets to protect their territory when it's that far from their home.
What I'm saying is that WTZ/Instas have more repercussions(ehrm... sic) than mere combat, and that it affects all aspects of the game, throwing it off balance, or at least propelling it towards a style of game-play I'm not sure I enjoy. I know, I know... quit then, right? Well, I'm going to hang in there, hoping something changes. After all, I am not really personally affected by alliances holding crazy-loads of space, and there are a lot more areas of EVE that I enjoy. A problem is only a problem when you are personally affected, right?
/Ki
Though bob may claim that space, they don't secure it all the time. I know several people that take ratting trips into bob space for some money making. Sometimes they encounter a bob fleet, sometimes not. Point is, alliances don't really keep their space secure under the current soverienty system. If you wanted your space to be secure, you couldn't claim as much. Its important in 0.0 to be able to move quickly and eliminating wtz / instas would see much of the 0.0 community quitting.
Hrm... I seem to recall long travel times being in the top put-downs about EVE to new players.
If I understand your view correctly, you want x system to have more significance than just another system people travel through that has a station and some belts and planets that you can't interact with. You want people to stay in 1 constellation much of their lives. To me, only playing in 3 or 4 systems for months would get old and traveling with a hauler or other large ship oh so agonizing with 15km to travel at each gate.
Its a time waster. Recently, I've been doing lvl 4 missions and gotten a new Kali mission (I think) twice now called "The Assault". Its a simple mission with 2 rooms but the accelleration gate from the 1st room to the 2nd room is 120km away from where you're dropped out in the 1st room. Slowboating this distance in my Raven took almost 15 minutes of doing nothing. This is an unnecessary time waster. If each mission were like this then I'd probably look for an alternative source of good income. If I had to slowboat 15km to each gate... well. That too is an unnecessary time waster.
Thats how I see it anyway.
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Nanobotter Mk2
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Posted - 2006.12.01 19:22:00 -
[179]
"I want Eve. And Eve is about consequences. WTZ takes the risk of consequences away. And it is far more involved than a simple unimportant gate camp."
Sorry but i dislike these holier than thou nonesense reasons. Look if you want eve to be about consequences DON't use warp to zero it is THAT SIMPLE. To be honest any arguement about risk is total nonesense because there are far more issues in eve that allow people to play and pvp with low to no risk. Suicide gankers in empire sit in NPC corps camping gates 100% safe even though everyone knows they are waiting to gank the next phat hauler passing by ZERO RISK, Sniping pirates in low sec almsot zero risk, hell most any pirate very low risk, people in interceptors yup you goto it almost no risk, big alliances in 0.0, got the choke poitns camped and loads of friendly's all around them and empty locals providing them with VERY HIGH INCOME, nil risk carebearland. So really please save the lecture about WTZ somehow taking the rick out of eve.
How about this you grab a pair get out of that cheap unkillable inty stock up on a ship worth money that is often a sitting duck, and run some low sec missions in a BS, then come back and talk to the rest of us about risk, frankly anyone who flies inty's needs to stfu about risk because you play eve with almost ZERO risk, the rare time you do die your ship is pocket change to replace.
All I see is people with agenda's posting, and your agenda's are fairly transparent, because we ALL KNOW people serious about eve all had bookmarks for the areas they lived in so cut the crap this is literally about farming new or casual players end of story. The reality is if you just do not like the ability to warp to zero you're still free to warp to 15 good luck with that because we all know you guys never did that anyways you used BM's.
PS all the counters to my poitns for WTZ were off I am not gonna explain each one but here is an example, I said WTZ means server performance bonus for all of us, someone counters no deleting bookmarks would do that ( yes that would also ), but your narrow minded view is incorrect, as the amount of bookmarks in eve grew each day now with warp to zero that BM growth will shrink, thus prevent server performance from getting worse... get it? Plus after some time passes CCP might delete all BM's within 40 km of a celestial object.
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Nanobotter Mk2
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Posted - 2006.12.01 19:31:00 -
[180]
"read my sig ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts"
Oh come on ishtar EVE has been the game for carebears and gankbears long before revalations... you of all people should know that.. I mean you didn;t think running around tackling solo players in a belt in 0.0 and having your gang warp in and wtfpwnbbq him was skillfull pvp did you? You didn't think using 3 bubbles was skill before? And lastly you didnt think people ran around in cov ops before revlations? Eve has always had terrible PVP mechanics period and noone with a brain would say otherwise. It is too easy to warp while in combat, and there are too many IWIN setups over pve setups which promotes players to gank pve players instead of other pvp players, gate camping ? come on it is fancy spawn camping nothing more nothing less. 100% sure thing mods like scramblers and webbers? what a joke, why don;t these items have a chance to fail or miss? Why can a 12000 isk frigate stop a 500mill ISK BS in int's tracks....
Eve has been going the wrong way for a while now, where people in gangs use cheap ships to take the risk out of the game while pwning very expensive ships it needs to change frankly plus CCP needs to provide actual PVP enviroments where people have a reaosn to be and pvp can occur without scramblers.... A little balance in ship would help if you are gonna let the small fast ships incompacitate large expensive ships also. As It stands a tackler in a cheap fast ship can;t make a mistake BS's are so slow...
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Stitcher
Caldari J.I.T. Enterprises Freelancer Alliance
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Posted - 2006.12.01 19:31:00 -
[181]
Basically, it boils down to either:
1: people are allowed to warp to 0m
2: people are not allowed to warp to 0m, but lag up the game with BMs and do it anyway.
I'm afraid your opinions are not relevant here, folks. ____________________________________________________________
MAY CONTAIN NUTS. |

Ki An
Gallente Ghouls
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Posted - 2006.12.01 19:41:00 -
[182]
Originally by: Nanobotter Mk2
Sorry but i dislike these holier than thou nonesense reasons. Look if you want eve to be about consequences DON't use warp to zero it is THAT SIMPLE.
If you dislike high-sec gankers, stay out of high-sec. It's THAT SIMPLE. Seriously, this type of response shows that you didn't really think it through. The game-mechanic is here. I, and the person you quoted, don't like for people to have this ability because we feel it is damaging the game. It's not about US being able to not use it. It's about everyone using it. That's what is damaging in our view.
Originally by: Nanobotter Mk2
To be honest any arguement about risk is total nonesense because there are far more issues in eve that allow people to play and pvp with low to no risk. Suicide gankers in empire sit in NPC corps camping gates 100% safe even though everyone knows they are waiting to gank the next phat hauler passing by ZERO RISK, Sniping pirates in low sec almsot zero risk, hell most any pirate very low risk, people in interceptors yup you goto it almost no risk,
I really think you should try piracy if you think it's risk free. Wouldn't know about intys as I've never flown one, but this is the first time I've heard the argument that they're some kind of unstoppable I-WIN button.
Originally by: Nanobotter Mk2
big alliances in 0.0, got the choke poitns camped and loads of friendly's all around them and empty locals providing them with VERY HIGH INCOME, nil risk carebearland.
... which is exactly what I am adressing in my argument against WTZ/Instas
Originally by: Nanobotter Mk2
How about this you grab a pair get out of that cheap unkillable inty stock up on a ship worth money that is often a sitting duck, and run some low sec missions in a BS, then come back and talk to the rest of us about risk, frankly anyone who flies inty's needs to stfu about risk because you play eve with almost ZERO risk, the rare time you do die your ship is pocket change to replace.
Again, this is the first time I've heard that argument about intys, but I seem to recall seeing a fair share of them on the killboards. Hardly unkillable imo.
Originally by: Nanobotter Mk2
All I see is people with agenda's posting, and your agenda's are fairly transparent,
You also have an agenda. It's fairly transparent as well. Of course we have agendas, otherwise we wouldn't be posting. Do you think we are arguing for the sake of the argument?
Originally by: Nanobotter Mk2
because we ALL KNOW people serious about eve all had bookmarks for the areas they lived in so cut the crap this is literally about farming new or casual players end of story.
Factually incorrect. Not everyone had instas for the areas they inhabited. Even if they did, that's beside the point. We are arguing against any form of insta or WTZ. It's NOT ONLY ABOUT COMBAT. I'll say that again, incase you didn't get it the first time. IT'S NOT ONLY ABOUT COMBAT!!!111elevenandone
Originally by: Nanobotter Mk2
The reality is if you just do not like the ability to warp to zero you're still free to warp to 15 good luck with that because we all know you guys never did that anyways you used BM's.
This argument is getting quite old, and I've already replied to it once in this post.
Originally by: Nanobotter Mk2
I said WTZ means server performance bonus for all of us, someone counters no deleting bookmarks would do that ...
I don't see what you are getting at here. You say that WTZ reduced lag. We say that the removal of BM's did that. You say that BM's would increase if WTZ was removed? We're saying it won't, 'cause we would remove the ability to create instas. What are you saying now?
/Ki
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Semper Sanguis
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Posted - 2006.12.01 19:43:00 -
[183]
Originally by: Stitcher Basically, it boils down to either:
1: people are allowed to warp to 0m
2: people are not allowed to warp to 0m, but lag up the game with BMs and do it anyway.
I'm afraid your opinions are not relevant here, folks.
Or;
3: people are only allowed to warp to 15, no lag or bms involved.
WTZ is arguably the biggest cop-out that CCP has ever done. They've basically sacrificed strategy, diversity, immersion and common sense in favor of lazy little people who want to travel fast in big ships, and think this is OH SO GOOD.
I don't understand how the devs can expect Relevations to be a patch for cranking up PvP and conflict (with factional warfare, scanning bla bla) when they leave the two most critical elements (WTZ/instas and Local) that utterly nullify any meaningful strategies and simplify the game down for those who don't want to deal with travel time in big ships.
BUT OH WE CAN TRAVEL FASTER AND THERE'S NO BM LAG SO IT'S GREAT... not.
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EPSILON DELTA
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Posted - 2006.12.01 19:48:00 -
[184]
Everyone who live or visit low sercuity often have bookmarks anyway, at least for anywhere pirates ever would want to camp, so warp to 0 didn't really change anything for them except lower the lag. For 0.4, anyone who visit them often (chokepoints) would have a bookmark anyway, dont see how that change anything either. besides, in 0.0 you can bubble anyway, rendering warp to 0 useless in the face of any basic camp already.
So in the end, the only people this change has negative effect on are sniping 0.4 pirates trying to catch a noob jumping in on a mission and have no experience checking system serucity. Boohoo, now 0.4 snipers can't gank noobs and get their killboard count++, big deal.
For everyone else its just lag improvement.
seem pros outweight the cons to me.
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Ki An
Gallente Ghouls
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Posted - 2006.12.01 19:51:00 -
[185]
Originally by: EPSILON DELTA Everyone who live or visit low sercuity often have bookmarks anyway, at least for anywhere pirates ever would want to camp, so warp to 0 didn't really change anything for them except lower the lag. For 0.4, anyone who visit them often (chokepoints) would have a bookmark anyway, dont see how that change anything either. besides, in 0.0 you can bubble anyway, rendering warp to 0 useless in the face of any basic camp already.
So in the end, the only people this change has negative effect on are sniping 0.4 pirates trying to catch a noob jumping in on a mission and have no experience checking system serucity. Boohoo, now 0.4 snipers can't gank noobs and get their killboard count++, big deal.
For everyone else its just lag improvement.
seem pros outweight the cons to me.
Reading the entire thread FTW?
There are loads of other arguments against instas and WTZ besides nerfing low-sec snipers. In fact, that's the one argument that I don't think any of us are in disagreement in. And, everyone didn't have instas, and even if they did that's not what we are arguing here!!! Wow, how hard is that to get?
/Ki
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Merchantigus
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Posted - 2006.12.01 19:53:00 -
[186]
Edited by: Merchantigus on 01/12/2006 19:56:02 all the people starting "I h8 warp to 0!11" are on drugs. it was like this before but there were bookmarks and cans all over the heavens. this has changed nothing.
"I'm saying, claim space if you want. Today it's too easy to claim vast amounts of space. Look at BoB for instance" bob has as you said 1500 member. of corse they can take and hold alot of space. bob wins you lose
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Ki An
Gallente Ghouls
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Posted - 2006.12.01 19:55:00 -
[187]
Originally by: Merchantigus all the people starting "I h8 warp to 0!11" are on drugs.
Wow, strong argument. I bow before thine wisdom. 
/Ki
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Merchantigus
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Posted - 2006.12.01 20:02:00 -
[188]
ineed lay off the stuff guys 
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Nanobotter Mk2
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Posted - 2006.12.01 22:28:00 -
[189]
Ki your rebuttlesare off to say the least I will touch on a few though.
Your analogy if you dislike high sec gankers stay out of high sec doesnt translate. I am talking about an optional game mechanic, you are talking about a type of PLAYER who uses loopholes in the game ruleset to exploit players. Now IF i had th option to kill high sec gankers you might have some legging to stand on but I don't have that option.
NExt I have tried pirating, never died never really came close. The hard part of pirating is simply keeping you rmind active while you look for people to gank. The difference is as a pirate you are ready for combat at all times, and your looking for vitctims not ready for combat, pirates are'nt out there looking to take on other people ready to fight infact they avoid it and they can avoid it VERY easily, which is the problem. Pirates are not at much risk period. A good anology is like this, if you poke a person in the chest and say hey you I wanna fight you might get a good fight and get beat down, but what a pirate does is simply walk up behind you fo no reason and ***** you over the head with a bat, you really don;t have much chance and odds are noone around can take down the person weidling a bat either...Essentially massive EDGE to pirating, because it is essentially bullying, which should be allowed but should be hard and very risky.
Trust me Inty's are very hard to kill why? Because they are always set up for PVP, and they are very fast, I never said they don't get blown up. Also inty's are very cheap ships yet extremely effective was the second part of it, so when they do get blown up it really its much of any thing up for risk, the ship runs at only 10 mill on average. Back to inty's being blown up, what you find is there is a limited type of ship that is needed to blow them up, IE only other very fast ships, meanwhile something like a battelship worth immensly more can be blown up by an entire range of ship types. Doesnt make sense.
You are incorrect that I have an agenda KI nothing I posted suggests I have an agenda ( well okay I do it is make the game perform better, and have some semblance of balance for all aspects... ) I am the one accepting the change, I didnt create the change, even though I agree it was a good and needed step to move the game in the right direction. I have no actual profession in eve, I am not looking to forward my favoarite aspect of eve gameplay like most of the other vocal posters are.
Most of the people against WTZ have full sets of BM they use regularly, and or are pirates/suicide gankers, and 0.0 gankers, or they are traders who make phat cahs off trade routes they got BM'd etc.
No I am factually CORRECT, most anyone SERIOUS about eve did indeed use BM's for the areas they played in. Read posts people have long come clean about thier use of bookmarks, infact if you have cloaked a ship or used a shuttle and sat at a gate in 0.0 and counted the people who use insta's opposed to those who didnt you would know I am correct you are wrong. I have done it 90% of the players or more insta'd around the gates I was exploring in 0.0
Lastly your talking about about somethin compltely different when you say removing all BM's Sure that would help server performance duh, but if you played eve enough you would also see it would spell death of the game, you just cannot manage many situations when towing in from 15km in eve, and once again I will repeat 15km is not some defacto distance the dev;s originally choose, originally you could warp to 3km... so get over it. There is a reaosn BM's became so pervasive in eve because without them flying anytype of slow ship ment you are deadmeat, people didnt start making ista's for fun... Again don;t take that to mean you always died, I mean that people started to see that if you camped a gate in numbers if people lacked insta BM's they were free kills.
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Grim Vandal
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Posted - 2006.12.01 22:44:00 -
[190]
well I cancled my sub 3 days ago cuz of WTZ
i have 20 days left lets see maybe I get up to 56mill combat sp from my current 55,5 mill
the removal of instas, for the past 2 years, was the single most important change for me to happen in EVE ... well it went wrong ...
a shame ... nothing else
Greetings Grim |
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Draconia Blackheart
Disciples of the Underverse
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Posted - 2006.12.01 22:50:00 -
[191]
Now that Warp-To-Zero (WTZ) is in and people see what it can do. I can almost guarentee that if CCP does an about face on it a snotload of people are gonna leave (including me) and take thier money with them.
WTZ was put in because of people massively abusing the bookmarks system. Most the time its not even to '0', more like 1500-2000.
I for one consider it the greatest addition ever made to EVE.
IMHO, of course
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.12.01 22:50:00 -
[192]
Originally by: Sever Aldaria
Originally by: Ki An Let me give you an example of what I want:
Originally by: Ki An Picture an alliance claiming space in 0.0. Today they camp the entrance(s) to their region and hold countless systems while using but a few. To be able to claim large amounts of space in the game as I picture it, you'de have to have logistics to keep up. Perhaps a POS in every critical system which is used as a forward base of operations. Then you'de have a dedicated defence force who rotates in this system, and not a bunch of people thinking "Well, I don't feel like ratting today, I'll go camp the gate".
That could be achieved now. Why don't alliances send large 23/7 patrols on the entrances to their space with a dedicated defence force that take watch in shifts? Its insanely boring. Some people have have security watch as their job irl only to come home to eve for more stargazing? Most people want stuff to happen. They want to shoot, they want to fight, they want to get the rush of adrenaline (I'm not talking about those that more enjoy the mining and market side of EVE).
Originally by: Ki An The game swings more in the direction of organization and team-building, and away from "Insta-fun the moment I log on". I always felt this was EVE's strong-point, which set it apart from every other MMO. Logistics and organization should play a large part in EVE life for an aspiring corp. To me this is fun. I guess to a lot others it seem like working, but I think it's fun. Hence, it's what I want and what I argue for. Much like you argue for what you want.
Fair enough, but you can join a corp that focuses on logistics or you can join a pvp focused corp with more of the "kill kill kill" focus. Both can have organization and both styles are already here, why should one be killed off because you want everyone to play your way? One thing that I enjoy about EVE than other mmo's is that in EVE, you can spend as little / as much time as you want. Many other mmo's require you getting a party together and sticking together and spend 3 hours just to make any progress. One thing that drove me away from FFXI was that it just required too big of time blocks to dedicate to do anything. I'd spend 1 hour just traveling to a place to progress my character or get some special equipment or w/e. One senario with all gates as 15km bubbles:
Dave Theman > Hey guys, lets get together a group to pvp. Mulock > Ok Spacedude28 > where at? ddenis > yeah sgt chris > I've only got 2 hours to play omega9 > I'll bring my geddon Dave Theman > k Dave Theman > Someone bring an inty speed dmon > I got it Mulock > I got a raven Dave Theman > the usual spot Spacedude28 > kk ddenis > I'm 7 jumps out with a Rokh Dave Theman > kk, hurry speed dmon > All set here sgt chris > me 2 Dave Theman > we all here yet? ddenis > 6 jumps out... omega9 > ... speed dmon > Why do moons glow in space like they're stars? ddenis > Ok, here Mulock > gogogo!!1 Dave Theman > Alright, lets head down to the usual place to get sum killz speed dmon > damn that raven is slow 44down > Hey guys, can I join too? Dave Theman > we're 4 jumps away now, can you catch up? 44down > need escort plz! I'm setup for snipe Dave Theman > Alright lets head back and pick 44 up. Mulock > omg! omega9 > lol Dave Theman > Ok, now we've got everyone together. sgt chris > Sorry guys, I've gtg. Have work 5am tomorrow morning Spacedude28 > Yeah, I've only got about 20 mintutes left too. Dave Theman > ... ddenis > Dinner, bbl Mulock > I'm going to go mining then Dave Theman > At least we got a shuttle warping to the gate on our way back...
Funnily enough, I have a corp filled with people I know IRL. We live in the same system, and it's actually pretty easy to 'interact'.
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Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
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Posted - 2006.12.01 22:54:00 -
[193]
Originally by: Nanobotter Mk2 long winded rubbish ...
My name is Nanobotter Mk2. I understand T2 market economics and I also understand T1 market economics. I am very intelligent and WTZ is very good for EvE because I know better. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. |

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.12.01 22:59:00 -
[194]
Originally by: Jenny Spitfire
Originally by: Nanobotter Mk2 long winded rubbish ...
My name is Nanobotter Mk2. I understand T2 market economics and I also understand T1 market economics. I am very intelligent and WTZ is very good for EvE because I know better.
Oooh, that's fightin' dirty.
Quoting some stupid post from way back. I hope no one does that to me, I've spouted some utter drivel in my time in EVE.
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Draconia Blackheart
Disciples of the Underverse
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Posted - 2006.12.01 23:20:00 -
[195]
Originally by: Semper Sanguis
WTZ is arguably the biggest cop-out that CCP has ever done. They've basically sacrificed strategy, diversity, immersion and common sense in favor of lazy little people who want to travel fast in big ships, and think this is OH SO GOOD.
I don't understand how the devs can expect Relevations to be a patch for cranking up PvP and conflict (with factional warfare, scanning bla bla) when they leave the two most critical elements (WTZ/instas and Local) that utterly nullify any meaningful strategies and simplify the game down for those who don't want to deal with travel time in big ships.
BUT OH WE CAN TRAVEL FASTER AND THERE'S NO BM LAG SO IT'S GREAT... not.
Obviously this is another PVP'ers RULE EVE! fanatic...Get a Life. A HUGE portion of EVE Players are NOT "blow up the other humans ship!". Its amazing that most people who play EVE (or frequent these forums, those that have a different view are flamed so much they leave) think that the only thing people do is kill other human ships..Well, WAKE THE **** UP! It is not always about YOUR PLAYSTYLE! WTZ has been a huge help to mining,trading and the EVE economy.
Flame me all you want..See if I give a ****
Cheers!
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.12.01 23:26:00 -
[196]
Originally by: Draconia Blackheart
Originally by: Semper Sanguis
WTZ is arguably the biggest cop-out that CCP has ever done. They've basically sacrificed strategy, diversity, immersion and common sense in favor of lazy little people who want to travel fast in big ships, and think this is OH SO GOOD.
I don't understand how the devs can expect Relevations to be a patch for cranking up PvP and conflict (with factional warfare, scanning bla bla) when they leave the two most critical elements (WTZ/instas and Local) that utterly nullify any meaningful strategies and simplify the game down for those who don't want to deal with travel time in big ships.
BUT OH WE CAN TRAVEL FASTER AND THERE'S NO BM LAG SO IT'S GREAT... not.
Obviously this is another PVP'ers RULE EVE! fanatic...Get a Life. A HUGE portion of EVE Players are NOT "blow up the other humans ship!". Its amazing that most people who play EVE (or frequent these forums, those that have a different view are flamed so much they leave) think that the only thing people do is kill other human ships..Well, WAKE THE **** UP! It is not always about YOUR PLAYSTYLE! WTZ has been a huge help to mining,trading and the EVE economy.
Flame me all you want..See if I give a ****
Cheers!
Erm. No.
I'm not a PvPer at all. The majority of my 'PvP experiences' are on the recieving end of hostile fire. In a player driven environment, be it the market, logistics, or combat, then you're _always_ competing against other players.
This is why 'balance' becomne important - giving everyone an 'i win' button, or easy mode ruins both your game and theirs. It becomes easy, and thus BORING. Or worse still in EVE, unprofitable. Easy leads to too many people doing it, and milking the latest 'I win cash cow'.
So it is with warp to zero, and a (slightly) lesser extent instas.
EVE is all about player competition. Not just the combat kind, but the economic kind, the industrial kind, or just competing to mine that arkonor.
It's important, because it brings freedom to EVE.
A good game though, isn't one that's easy. Minesweeper without any mines would be amazingly dull.
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Draconia Blackheart
Disciples of the Underverse
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Posted - 2006.12.01 23:35:00 -
[197]
Well, I will use logic then..
Me making 210% more profit due to speed of travel since WTZ and Revelations. Me think this is good. If you don't seek professional help..
Nuff Said..
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.12.01 23:41:00 -
[198]
Originally by: Draconia Blackheart Well, I will use logic then..
Me making 210% more profit due to speed of travel since WTZ and Revelations. Me think this is good. If you don't seek professional help..
Nuff Said..
Easy != good game.
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Merchantigus
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Posted - 2006.12.01 23:43:00 -
[199]
Edited by: Merchantigus on 01/12/2006 23:49:35 "pirates are'nt out there looking to take on other people ready to fight infact they avoid it and they can avoid it VERY easily, which is the problem. Pirates are not at much risk period." unless he brought a single wing man or came prepared. just yesterday i attacked a cruiser and was chomping on him when his wingman came in with a jammer and they killed the crap out of me. the only reason pirating works as well as it does is because carebears float out there to hostile space with no one to watch their backs and packing nothing to scare a pirate off. noobs in big ships are a pirates wet dream but the smart ones have friends and atleast enough of a pvp setup to survive untill help comes or to fend off the pirate long enough to scare him away. if you float into yarr land with a fragile tank and long range t2 guns you deserve what you get.
"but what a pirate does is simply walk up behind you fo no reason and ***** you over the head with a bat, you really don;t have much chance and odds are noone around can take down the person weidling a bat either"
if you had shields and a bat as well this might come close to being accurate. more than often not only does he have a bat and shields but a few friends around with bats as well.
A pirates life is only as easy as the people he attacks make it for him. don't want to get slaughterd? don't come to yarr land defenceless.
When i go ratting i always fly in my pvp setup in case someone want's to play. instead of whinning untill the sun grows cold become a "carebear with teeth" and shove it right back up the pirates yarr hole.
As long as there is a counter(and in this case it's a very simple and obvious one) there is not a problem.
*edit* what baffles me is wtz is the best thing to ever happen to people that want to avoid pvp. unless you are on auto pilot(and therefore deserve it. why would you ap through low sec in the first place?) it takes a good bit of effort for "pirates" to gatecamp. i jumped an indy through 4 sets of gate camps a few days ago and never even drew fire. you can even fit wcs for travel still to make it even safer. if you see pods killed in the past few hours and you jump there anyway sure there might be a bubbler or some other nastyness but if you get popped it's what you get for driving through a flagged mine field.
and once again before wtz people just clutterd the servers with instas and did the same thing. this is by far the most brain dead post i've seen in the past 6 hours(and here that's saying something) 
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Ki An
Gallente Ghouls
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Posted - 2006.12.02 01:12:00 -
[200]
Originally by: Nanobotter Mk2 Ki your rebuttlesare off to say the least I will touch on a few though.
And here I'm thinking they're spot on. Go figure, huh? 
Originally by: Nanobotter Mk2
Your analogy if you dislike high sec gankers stay out of high sec doesnt translate. I am talking about an optional game mechanic, you are talking about a type of PLAYER who uses loopholes in the game ruleset to exploit players.
Well, WTZ when incorporated into the game isn't really optional if you want to be competitive. What I'm saying is that me using or not using WTZ won't make a squat of differance if everyone else uses it. I'm not talking about immersion here after all.
Originally by: Nanobotter Mk2
NExt I have tried pirating, never died never really came close. The hard part of pirating is simply keeping you rmind active while you look for people to gank. The difference is as a pirate you are ready for combat at all times, and your looking for vitctims not ready for combat, pirates are'nt out there looking to take on other people ready to fight infact they avoid it and they can avoid it VERY easily, which is the problem. Pirates are not at much risk period. ...Essentially massive EDGE to pirating, because it is essentially bullying, which should be allowed but should be hard and very risky.
This paragraph leads me to believe that you, in fact, never did any pirating. I'll take your word for it, though, and conclude that you went after noobs in low-sec mining in their Ibises. Doing that then, yes I agree there's not much risk in piracy.
Originally by: Nanobotter Mk2
Trust me Inty's are very hard to kill why? Because they are always set up for PVP, and they are very fast, I never said they don't get blown up. Back to inty's being blown up, what you find is there is a limited type of ship that is needed to blow them up, IE only other very fast ships, meanwhile something like a battelship worth immensly more can be blown up by an entire range of ship types. Doesnt make sense.
Is it really strange that a skill-intensive ship like an inty can blow up better ships than itself? Should ships only be able to blow up ships that costs less? Then how do you kill a titan?
Originally by: Nanobotter Mk2
You are incorrect that I have an agenda KI nothing I posted suggests I have an agenda
In so much as you are defending WTZ, yes you do have an agenda. Not hidden, but an agenda non the less.
Originally by: Nanobotter Mk2
Most of the people against WTZ have full sets of BM they use regularly, and or are pirates/suicide gankers, and 0.0 gankers, or they are traders who make phat cahs off trade routes they got BM'd etc.
Wrong, and a most annoying assumption that many people make.
Originally by: Nanobotter Mk2
No I am factually CORRECT, most anyone SERIOUS about eve did indeed use BM's for the areas they played in.
We can argue about this 'til the cows come home. Unless you can show me statistics I won't be convinced.
Originally by: Nanobotter Mk2
Lastly your talking about about somethin compltely different when you say removing all BM's Sure that would help server performance duh, but if you played eve enough you would also see it would spell death of the game, you just cannot manage many situations when towing in from 15km in eve, and once again I will repeat 15km is not some defacto distance the dev;s originally choose, originally you could warp to 3km... so get over it. There is a reaosn BM's became so pervasive in eve because without them flying anytype of slow ship ment you are deadmeat, people didnt start making ista's for fun... Again don;t take that to mean you always died, I mean that people started to see that if you camped a gate in numbers if people lacked insta BM's they were free kills.
I'd say that this has more to do with understanding the game than time spent in the game. It is my opinnion that you are wrong and do not understand the game.
/Ki
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Sever Aldaria
Agony Unleashed
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Posted - 2006.12.02 02:32:00 -
[201]
Originally by: James Lyrus Funnily enough, I have a corp filled with people I know IRL. We live in the same system, and it's actually pretty easy to 'interact'.
I assume its those same people you pvp against then since you don't leave? jk. Most corps aren't comprised of people that all know each other IRL though, nor that all only play in one system. My story wasn't focusing on people being in different systems as much as the time for 15km gate travels to every gate and leading to problems with it's unnecessary time wastage. Either way, they still roam systems for pvp (more so in 0.0 than low sec anyway).
[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further d |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.02 07:31:00 -
[202]
Originally by: Nanobotter Mk2 Sorry but i dislike these holier than thou nonesense reasons.
So do I.
Quote: Look if you want eve to be about consequences DON't use warp to zero it is THAT SIMPLE.
I can only conclude that you don't understand what I'm saying.
Quote: To be honest any arguement about risk is total nonesense because there are far more issues in eve that allow people to play and pvp with low to no risk.
O RLY? Let's see...
Quote: Suicide gankers in empire sit in NPC corps camping gates 100% safe even though everyone knows they are waiting to gank the next phat hauler passing by ZERO RISK,
I'd say suicide is risky. But the tactic is definately a bit silly. Alts are what makes it possible/profitable. I'm against alts too.
Quote: Sniping pirates in low sec almsot zero risk,
Sniping in general is less risky, close combat takes more balls.
Quote: hell most any pirate very low risk,
Relatively low risk of running into a competent PvPer, yes. But the risk is there, it's just calculated.
Quote: people in interceptors yup you goto it almost no risk,
Dunno about that, I kill interceptors far more often than they get away.
Quote: big alliances in 0.0, got the choke poitns camped and loads of friendly's all around them and empty locals providing them with VERY HIGH INCOME, nil risk carebearland.
I think that is the point of numbers, to lessen the risk to the individual. But I could be wrong (I'm not).
Quote: So really please save the lecture about WTZ somehow taking the rick out of eve.
It takes a lot of the risk out of Eve, it takes risk from every single one of those you mentioned above and more.
Quote: How about this you grab a pair get out of that cheap unkillable inty stock up on a ship worth money that is often a sitting duck,
I spend 85% of my time flying my Battleships, I only jump into Frigates when I want to go a significant distance, usually to buy stuff. Which is basically the whole point, though with WTZ I can simply take my BS instead.
Quote: and run some low sec missions in a BS,
I hate missions, why would I run any?
Quote: then come back and talk to the rest of us about risk,
I've lived in low sec for most of my Eve life, and I feel safer there than I do in hi sec. I'm comfortable with risk, and I'm well aware that I am the one responsible for any losses I take.
Quote: frankly anyone who flies inty's needs to stfu about risk because you play eve with almost ZERO risk, the rare time you do die your ship is pocket change to replace.
You are right, my inty rarely dies...but its a Crusader fitted with 4 Nanofibers, an mwd, a cap battery, and 4 ****ty beams (for those rare times I am face to face with an outlaw's pod in hi sec).
Quote: All I see is people with agenda's posting, and your agenda's are fairly transparent,
I have an agenda, its to stop the proliferation of stupidity in Eve.
Quote: because we ALL KNOW people serious about eve all had bookmarks for the areas they lived in so cut the crap this is literally about farming new or casual players end of story.
Your brain is broken.
Quote: The reality is if you just do not like the ability to warp to zero you're still free to warp to 15 good luck with that because we all know you guys never did that anyways you used BM's.
I have used instas before, but I never got addicted to them...and never made them a daily part of my Eve life, because I consider them an exploit.
I do use WTZ, because it's there and whether I like it or not, its an intended game mechanic.
PS: You still think I'm wanting WTZ killed so I can kill people in pvp easier. Which shows how little you have been paying attention.
~Thor Xian, Material Defen... |

Wildwa
Sacred Templars DeStInY.
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Posted - 2006.12.02 07:38:00 -
[203]
Get over it....
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Mallikanth
Minmatar
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Posted - 2006.12.02 07:44:00 -
[204]
Well to start I've only read the OP. And i'm afraid I'm for warp to zero if for only one reason - Less BM's therefore less lag.
Now to clarify - I can honestly say that I've only suffered from lag a few times and nothing that affected me greatly (no fleet battles) but I have read countless posts from people who have. If warp to zero helps the others then so be it.
As for me I've deleted the fifty or so Gate BM's and I feel I've done my tiny bit to help any form of lag (even for my own client loading / session changes).
Sorry but warp to zero is good. People who don't like it (and believe me there are things in Eve I don't like) have to adapt - How many times have we heard that phrase on these forums? 
Keep going CCP I, for one, believe we are heading in the right direction. Feedback from the forums is good but don't let the moaners (inc me on occasion) design the game.
The difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong, it usually turns out to be impossible |

AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.12.02 08:10:00 -
[205]
End result of WTZ? The playing field is now leveled between the "haves" and "have nots" in the area of traveling around eve.
PS: A PnP with under 500 BMs and 5 people on the buddy list is just dead sexy.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.02 09:28:00 -
[206]
Edited by: Ishquar Teh''Sainte on 02/12/2006 09:28:38
Originally by: Nanobotter Mk2
Lastly your talking about about somethin compltely different when you say removing all BM's Sure that would help server performance duh, but if you played eve enough you would also see it would spell death of the game, you just cannot manage many situations when towing in from 15km in eve, and once again I will repeat 15km is not some defacto distance the dev;s originally choose, originally you could warp to 3km... so get over it.
do i get this right?
in beta it was "warp to 3km" ... but then the Devs saw - "nah .. that's not good for the game in the way we intended it to be, they are travelling to fast .. New Eden should be perceived as a vast space" ...
so they increased the traveltime with "warp to 15km", and all the years they didn't had problems with it from a gameplay perspective (else they would have decreased the warp to distance)
but then some creative people were using a game mechanic to circumvent this design. after quite some while this creative use of BMs caused severe problems with the server. to fast-fix this problems the Devs had to get rid of BMs. the easiest solution .. WTZ.
and now tell me plz that a change in game-design to fix performance issues of the server doesn't affect the intended game-design.
IF the devs thought WTZ is a good idea in the first place - why did they wait 'til insta-BMs became unbearable for the server??
now show me the flaws in my logic  ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.12.02 09:31:00 -
[207]
Originally by: Ishquar Teh'Sainte Edited by: Ishquar Teh''Sainte on 02/12/2006 09:28:38
Originally by: Nanobotter Mk2
Lastly your talking about about somethin compltely different when you say removing all BM's Sure that would help server performance duh, but if you played eve enough you would also see it would spell death of the game, you just cannot manage many situations when towing in from 15km in eve, and once again I will repeat 15km is not some defacto distance the dev;s originally choose, originally you could warp to 3km... so get over it.
do i get this right?
in beta it was "warp to 3km" ... but then the Devs saw - "nah .. that's not good for the game in the way we intended it to be, they are travelling to fast .. New Eden should be perceived as a vast space" ...
so they increased the traveltime with "warp to 15km", and all the years they didn't had problems with it from a gameplay perspective (else they would have decreased the warp to distance)
but then some creative people were using a game mechanic to circumvent this design. after quite some while this creative use of BMs caused severe problems with the server. to fast-fix this problems the Devs had to get rid of BMs. the easiest solution .. WTZ.
and now tell me plz that a change in game-design to fix performance issues of the server doesn't affect the intended game-design.
IF the devs thought WTZ is a good idea in the first place - why did they wait 'til insta-BMs became unbearable for the server??
now show me the flaws in my logic 
same reason they gave in on RAM drops only by agents and also um what wsa the other thing.... dunno oh yeah salvaging now requiring 3 mechanic and survey and not 5 survey
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.02 09:52:00 -
[208]
Edited by: Ishquar Teh''Sainte on 02/12/2006 09:53:29
Originally by: Miss Overlord
same reason they gave in on RAM drops only by agents and also um what wsa the other thing.... dunno oh yeah salvaging now requiring 3 mechanic and survey and not 5 survey
the most important difference between your and my example is ...
t2 production/salvaging are game-mechanics - if they are screwed up they'll change intended balance in the game to the worse.
WTZ/WT15 are the same - they are in-game mechanics - if they are screwed up they'll change the intended balance in the game to the worse.
insta-BMs were a workaround for WT15 by creative players. it caused severe lag due to DB stress. so the Devs had to do something to remove this "threat" to their sevice (the accessibility of the sever) ... they've choosen the easiest solution to implement (especially implementation "into the community") .. was it the best available solution gameplay wise? i doubt it.
the intention of WTZ is imho not to make this game better balance-wise. the intention is to resolve performance issues with the least resistance by the community. ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Nanobotter Mk2
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Posted - 2006.12.02 10:23:00 -
[209]
OKay Ki lets go at it another round 
You say warp to zero isnt really optional if you want to be competitive? Hrmm you know what that is exactly the reason why people used bookmarks, they werent really optional for those who wanted to be competitive... you essentially just supported my position lmao, and you disagreed. I said people serious about eve used bookmarks anyways you said I was wrong, but here we are with you stating people need to use WTZ to be competitive /boggle, so ya you using BM's or not didnt make squat difference because msot everyone else serious about eve did use them.
Yes you can conclude I went after noobs, but We went after anything in low sec ( minus other priates ), because you know who is in low sec? People unprepared are in low sec, either mission running or mining HELLO! WTF you think pirates go after? You think they are camping BOB's POS? Which again is my point ( wow note the consistency ) pirate get to play pirate with little to no risk because they are able to prey on the weak, and there is no real reason for people to try to hunt pirates, and if you do good luck catching them because they are set up for pvp and running, UNLIKE someone running missions or mining... get it? Please refer to the MANY posts made by people who express their frustration of trying to hunt pirates.
Inty is not that skill intensive. My point is that there needs to be some balance in the risk factor and alot of the people who see no reason for BM or WTZ are people who live in inty's which is arguably the safest chicken**** cheap boat in the game to fly, so ya they have no problem removing those things, have those same guys try running around for a night in a BS and see how they feel about slow boating in from 15km everywhere...Anyrate my point was you should need to match relative ISK to destroy a ship. I mean are you suggesting an inty should be able to kill a titan? I am suggesting that if you fly an inty that costs 10 mill and you are gonna try to kill a Bs worth 100 mill, then you should need atleast 6 or more inty's to have a chance, and the BS pilot should have a farking chance to kill off a few intys maybe... right now 1 inty can tackle hold and work over a Bs indefenitely because they BS will simply miss nearly every single time.... The Bs has no chance to get away but if the inty suddenly decides things might go bad he can be assured to get away from the BS.... Something needs to change people are catching on and eve pvp is turning into fleets of small cheap ships that can safely and risk free hit and run to incur big losses on others. NO Bs shouldnt be pwn mobiles, but we need a middle ground, and right small cheap ships are too effective in pvp.
I am not so much defending WTZ as saying it really isnt horrible for eve and probably is benificial right now, I am saying deal with it they made the change give it a run before you go whining the end of the world is here, sorry that isnt an agenda, trying to make sure my little niche stays untouched.
I am not wrong my assumption is pretty accurate, I know alot of the players who have whined about WTZ with my main I KNOW how they play and what there gig is. I am nto saying every last player who complains about WTZ falls into those catagories but most are, and they are here fabricating stuff to get things back to EZ mode for themselves.
I am right you are wrong if you had much experience in 0.0 you would know I am 100% correct most serious players used instas, most serious trader used insta's most serious mission runners used insta's, most serious miners used them too. even if i showed you statistics you wouldnt be convinced, but simple common sense should tell you that IF CCP stated BM's are a huge problem in eve because of thier volume and never ending growth that should be enough to deduce BM's were used by alot of the playerbase. We can go on but your stubborn, WTZ has been around for days? yet you claim it will ruint he game.whateva
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Varis
Jericho Fraction
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Posted - 2006.12.02 10:48:00 -
[210]
Edited by: Varis on 02/12/2006 10:57:38 Edited by: Varis on 02/12/2006 10:54:57 Edited by: Varis on 02/12/2006 10:51:52 nanobotter - instabookmarks were bad anyway - precisely because they sped the game up - they changed the value of modules, ships etc because they made certain setups good, and other bad.
It was, practically, an exploit - a game changing non intended feature.
even if it gave no DB problems, they still should have been removed.
I already saw the effects of instas - and it was bad - so how can you expect me to like giving free instas to everyone?
when instas started being used - it gave the person who had them an "unfair" advantage over those who didn't have them, as the people with instas can move more equipment and better equipped ships around faster. If you can move cruisers and battleship and industrials at a speed with instas that takes an interceptor to match without - yes, instas make a BIG difference. and YES you need to use instas to then compete against those who have them.
So yeah, now the game is "on an equal footing", cause now no-one needs to seriously consider logistics.
the game is loosing something that is valued by some people.
How about if you gave every gun 100 damage, and 1 sec rate of fire... and removed all skills that effected damage or rof? it also "levels the playing field" but it would be a bad change...
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Arktiger
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Posted - 2006.12.02 11:14:00 -
[211]
Edited by: Arktiger on 02/12/2006 11:17:01 I love the new warp to 0 option.
Before this, having to do 52 jumps each way in a cargo podded Badger sucked ass.
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Varis
Jericho Fraction
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Posted - 2006.12.02 11:29:00 -
[212]

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Kagura Nikon
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Posted - 2006.12.02 11:30:00 -
[213]
Originally by: Stitcher Basically, it boils down to either:
1: people are allowed to warp to 0m
2: people are not allowed to warp to 0m, but lag up the game with BMs and do it anyway.
I'm afraid your opinions are not relevant here, folks.
really no.. there is a 3rd option that i suggested and no one listened.
Make all warps have a 0-15km RANDOM error on a spehere around target.
That would remove instas completely since when you made an insta you would not land on it second time you used it... and would not remove the HUNT FUN....
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.02 12:17:00 -
[214]
Edited by: Ishquar Teh''Sainte on 02/12/2006 12:27:09
Originally by: Nanobotter Mk2 I am suggesting that if you fly an inty that costs 10 mill and you are gonna try to kill a Bs worth 100 mill, then you should need atleast 6 or more inty's to have a chance, and the BS pilot should have a farking chance to kill off a few intys maybe... right now 1 inty can tackle hold and work over a Bs indefenitely because they BS will simply miss nearly every single time.... The Bs has no chance to get away but if the inty suddenly decides things might go bad he can be assured to get away from the BS.... Something needs to change people are catching on and eve pvp is turning into fleets of small cheap ships that can safely and risk free hit and run to incur big losses on others. NO Bs shouldnt be pwn mobiles, but we need a middle ground, and right small cheap ships are too effective in pvp.
and i always thought heavy NOS and light drones kill tacklers ... let me check ... allmost any BS has a free utility slot and enough drone bay to use 5 light drones.
uh oh ... now only tacklers using faction scramblers are able to hold a BS infinte in place. and guess what an interceptor using a faction scram is coming close to the 100mio isk pricetag.
oh wait .. i'm not a serious EVE player because i hadn't BMs for the south .. cool.
in some ways instas were following the "actions and consequences" philosophy. you wanted to be safe? invest time and ISK ... and deal with the caused lag by them. the only REAL problem with instas was the fact they lagged not only the owner but (around three corners) everyone in the cluster.
btw - more power to kagura  ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Sen Goku
Es and Whizz
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Posted - 2006.12.02 12:22:00 -
[215]
I agree with Kagura, it's a good compromise.
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James Duar
Merch Industrial
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Posted - 2006.12.02 13:09:00 -
[216]
Originally by: Kagura Nikon
Originally by: Stitcher Basically, it boils down to either:
1: people are allowed to warp to 0m
2: people are not allowed to warp to 0m, but lag up the game with BMs and do it anyway.
I'm afraid your opinions are not relevant here, folks.
really no.. there is a 3rd option that i suggested and no one listened.
Make all warps have a 0-15km RANDOM error on a spehere around target.
That would remove instas completely since when you made an insta you would not land on it second time you used it... and would not remove the HUNT FUN....
No it isn't, then all I've got to do is make the displacement of that random 15km sphere relatively small. How? I make my insta-BM 100km from the gate, warp to 100 on it. Even if I land 15 km in a random sphere around the BM, I still have an excellent chance of landing within jump range on the gate.
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Bodziu
Gallente No Quarter.
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Posted - 2006.12.02 13:28:00 -
[217]
I think warp to 0 is ok. i was 1.5 year in 0.0 and have a ton off bms beacause live in 0.0 without them is a death. How i see that removed bms help a lot. 2 fleets meeting in alliance wars evry fleet meet 200 persons each. How you think how many bms that 400 peoples have in 1 node? I cant even imagine. think about how much cpu ram it take from server. Now I was in 1.0 sec system with 120-200 persons in local and before new expansion come it wasnt playble when peoples reach around 160 in local. Now when most o that persons delete that bms like i made it a much smooth game play. it is bad? I dont think so. In 0.0 you can buble gate by smal or medium or even large mobile buble or more simple flywith interdictor. Do you remember too that autopilot still warp to 15km to the gate? Im for warp to 0 it help a lot with server and not get too much in gameplay.
With regards Bodziu
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babyblue
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Posted - 2006.12.02 13:36:00 -
[218]
Edited by: babyblue on 02/12/2006 13:37:08
Originally by: Ishquar Teh'Sainte
do i get this right?
in beta it was "warp to 3km" ... but then the Devs saw - "nah .. that's not good for the game in the way we intended it to be, they are travelling to fast .. New Eden should be perceived as a vast space" ...
so they increased the traveltime with "warp to 15km", and all the years they didn't had problems with it from a gameplay perspective (else they would have decreased the warp to distance)
No this isn't right. The original distance was increased in order to create greater "zones of interaction". It was recognized that the early game (without bubbles, interdictors, etc.) gave no opportunities for players to fight each other - err, I mean for one player to gank the other [because we all know that if two players want to fight each other, they can regardless of warp distance!]. So it was increased to 15km; giving 15km for one player to "interact" with the other.
The main problem with this was that it resulted in travel times increasing. Not just travelling from one side of the universe to the other, but travelling from here to next-door. Increasing travel times are directly correlated with increasing boredom/frustration (I've spent approximately 1/2 my characters age actually susbscribed because of this), so the player-base invented the "insta". As with all fantastic ideas, the insta quickly spread (Meme theory) resulting in system performance problems.
Now here is an analogy to help: at my University (many years ago), a new building was constructed with a large patch of grass to the side. Rather than cut out and make a path across the grass for people to walk from one building to the other, the University left it to grow. After a year, a path had developed where the grass didn't grow because students/staff had walked from one point to the other on their preferred route. Now the builders came along and filled in this path with concrete. The end result was an optimal preferred path from A to B for the students.
So as with all things involving human activity, it is possible to proscribe the "rules" or let people create them themselves. In the case of WTZ, the players made their own path (with bookmarks) and CCP have simply filled it in with concrete. The result of all of this is a better game.
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Varis
Jericho Fraction
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Posted - 2006.12.02 15:43:00 -
[219]
hmm.. consider this
what if: when you set an enemy into your buddies, and set their standing to exactly -5.5 - all your shots would automatically do wrecking damage on every hit.
result: everyone would set every person in eve to -5.5 to get full damage. Not to do so would be stupid, because you would be fighting gimped by comparison... the DB would take a bit hit as everyone would have their buddies list getting very very big...
answer? equivalent to wtz - CCP makes it that all shots automatically do wrecking damage - negating everything about tracking.. yes, easier game, everyone on equal standing again.
good idea?
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.12.02 16:39:00 -
[220]
Originally by: Varis hmm.. consider this
what if: when you set an enemy into your buddies, and set their standing to exactly -5.5 - all your shots would automatically do wrecking damage on every hit.
result: everyone would set every person in eve to -5.5 to get full damage. Not to do so would be stupid, because you would be fighting gimped by comparison... the DB would take a bit hit as everyone would have their buddies list getting very very big...
answer? equivalent to wtz - CCP makes it that all shots automatically do wrecking damage - negating everything about tracking.. yes, easier game, everyone on equal standing again.
good idea?
I like that analogy. I might have to steal it :)
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.12.02 16:40:00 -
[221]
Originally by: Sever Aldaria
Originally by: James Lyrus Funnily enough, I have a corp filled with people I know IRL. We live in the same system, and it's actually pretty easy to 'interact'.
I assume its those same people you pvp against then since you don't leave? jk. Most corps aren't comprised of people that all know each other IRL though, nor that all only play in one system. My story wasn't focusing on people being in different systems as much as the time for 15km gate travels to every gate and leading to problems with it's unnecessary time wastage. Either way, they still roam systems for pvp (more so in 0.0 than low sec anyway).
Or fly a fast ship, rather than a slow one. Cruisers with MWDs move pretty quick without instas...
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000Hunter000
Gallente The Lookers
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Posted - 2006.12.02 17:34:00 -
[222]
man what a fuss!
Warping AWAY from a gate was always the more tricky part as then u could be intercepted, warping to a gate was usually bookmarked anyways.
Now stabs are nerfed (god knows why cuz them filling up low slots was a nerf enough allready) and several other improvements have been introduced and people are still complaining.
Well i like it and not specifically cuz it makes flying through low sec safer but because it shortens travels to unbookmarked places. Resized tag... hope this pleases the tag ninjas from ccp :p
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Loftur sterki
Rampage Eternal Ka-Tet
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Posted - 2006.12.02 20:23:00 -
[223]
This is nothing to argue about.... Those of you who miss 15k jumps adjust he default warp to 15km..... Those of you living from killin plp without instas.. get a decent job....
If its so anoying play WOW...
Have a nice day ** Grumpy old Viking ** |

Varis
Jericho Fraction
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Posted - 2006.12.02 20:33:00 -
[224]
Originally by: 000Hunter000 7 Well i like it and not specifically cuz it makes flying through low sec safer but because it shortens travels to unbookmarked places.
umm, thats sorta why we're complaining. - mainly that it shortens travel time to everyone - not just those who fit for it.
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Wibiq
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Posted - 2006.12.02 21:02:00 -
[225]
The point that I see everyone ignoring is an out of game issue. Instas were an exploit that were never intended to function as they so very efficiently did. Yes, most players used them to at least some extent. BUT, the real issue isn't fixing/nerfing the game balance. IT WAS REMAINING IN BUSINESS. CCP had a choice: accept a commonly used exploit as a fact of life and change the mechanics of the game to compensate for it, OR buy tons of new hardware and PASS THE COST ON TO THE CONSUMER. WTZ wasn't a game balance fix, it was a financial necessity. CCP could either give a nod to the playstyles of the majority of their customers, or price themselves out of the business. Not much of a choice.
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.02 21:06:00 -
[226]
Edited by: Ishquar Teh''Sainte on 02/12/2006 21:08:19
Originally by: Wibiq CCP had a choice: accept a commonly used exploit as a fact of life and change the mechanics of the game to compensate for it, OR buy tons of new hardware and PASS THE COST ON TO THE CONSUMER.
or they could have fixed the exploit instead of institutionalizing(sp?) it  ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Allen Deckard
Gallente LFC Lotka Volterra
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Posted - 2006.12.02 21:12:00 -
[227]
heck lets just get rid of warping all together.
Just think how big eve would feel then. I'd be great.
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Anghi
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Posted - 2006.12.02 21:12:00 -
[228]
i love wt0...every day a bit more   |

Krravinn
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Posted - 2006.12.02 21:14:00 -
[229]
One thing in years of gaming that I have noticed: every exploit fix invariably generates a work-around from clever players. I don't personally think that WTZ was inherently a good idea as such, but it did fix the underlying problem by removing an exploit. Making a exploit legal IS removing the exploit. Maybe it could have been done in several different ways. Maybe not. I have seen some really interesting proposals for the alternate fixes. BUT, I applaud CCP for fixing the DB issues, and not spending too much time on a solution that would have been eventually defeated. The player base required it. Prohibition being repealed did the same thing. People were gonna find a way to get drunk one way or the other, so the US government bowed to necessity and made it legal again, thereby freeing up law enforcement resources to combat "real" crime. Instas were a fact of life, love em or hate em. WTZ fixes the problem with the DB. Let CCP now work on "real" problems. The player base made WTZ inevitable.
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Varis
Jericho Fraction
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Posted - 2006.12.02 21:28:00 -
[230]
well, that the only thing going for it in my eyes - that there will be no longer anything to "work around" as it'll be impossible to move any faster.......
The BMs are still in game at the moment - although that'll be gone next tuesday (hopefully)
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darklegionca
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Posted - 2006.12.02 21:45:00 -
[231]
i make it faster to where i need to go with warp to 0 if you want to be lazy and use the autopilot then go afk then do that but warp to 0 should stay ------------------------------------ darklegionca - One name. One legend. |

Ruciza
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Posted - 2006.12.02 22:08:00 -
[232]
Edited by: Ruciza on 02/12/2006 22:13:16 The argument "if you don't want to wait that use an interceptor" must be a joke. Dude...what are haulers and freigthters good for then?
Essentially, nothing much happened but the introduction a time saver for everybody. E-v-e-r-y-b-o-d-y. You have it, your competition has it. Nobody has any special advantage.
Slow boating is not acceptable for real people with real lives who play a game for fun. And this is the argument that beats all meta-level game considerations. End of story. Real life wins. You lose.
My fun multiplied manifold with my new global insta set. Good decision.
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Ruciza
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Posted - 2006.12.02 22:10:00 -
[233]
Edited by: Ruciza on 02/12/2006 22:11:19
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2006.12.02 22:12:00 -
[234]
One of the issues that hasn't really been considered yet is the fact that now with revelations there will be a lot of autopilot macro's running trade routes and courier missions. People will go yarrrrrrr but you could do that before with insta's anyway. Yes you probably could but the way people and places worked with insta's made it infinitely more complex. Now it would be frankly very simple to macro a warp to zero autopilot. It would also be far harder to detect.
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
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Del369
Caldari Office linebackers Center for Disease Creation
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Posted - 2006.12.02 22:17:00 -
[235]
/definately 100% NOT signed, luv warp to 0, thanks ccp best game addition i've seen yet 
I want to die quietly in my sleep just like my dear old grandma, and not screaming in terror like her passengers!! |

Semper Sanguis
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Posted - 2006.12.02 22:17:00 -
[236]
Quote: Essentially, nothing much happened but the introduction a time saver for everybody. E-v-e-r-y-b-o-d-y. You have it, your competition has it. Nobody has any special advantage.
Ain't that just great? Why don't we just remove all ships and issue a standard SpaceShip I for everyone too? It'd level the playing field and NO ONE WOULD HAVE ANY SPECIAL ADVANTAGE.
You know why? Because simplifying the game does not make it better in any way. If there was no way to travel fast, I'd understand people wanting WTZ, but that is not the case. With WT15, ships that are inheritly mobile and fast travel faster, big slow ships with better firepower on the other hand are slower and more time-consuming. It is a matter of strategy, choice and simple common sense which one you choose.
That point of decision making is now pretty much gone. No one has any special advantage beyond a few seconds of aligning time and another 3-5 seconds of warptime.
Good job CCP. Continue "leveling the playing field". Lets see how far you can dumb the game down until it becomes unbearable due to simplicity. It'll be far shorter than before it becomes unbearable due to long travel times with ships that are supposed to be slow in the first place as a drawback.
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2006.12.02 22:17:00 -
[237]
Originally by: Ruciza Edited by: Ruciza on 02/12/2006 22:13:16 The argument "if you don't want to wait that use an interceptor" must be a joke. Dude...what are haulers and freigthters good for then?
Essentially, nothing much happened but the introduction a time saver for everybody. E-v-e-r-y-b-o-d-y. You have it, your competition has it. Nobody has any special advantage.
Slow boating is not acceptable for real people with real lives who play a game for fun. And this is the argument that beats all meta-level game considerations. End of story. Real life wins. You lose.
My fun multiplied manifold with my new global insta set. Good decision.
pftt that sounds like the post of someone who doesn't have patience and wants everything now now now, lemme guess your one of these people that plays fps games with cheats on just so you can get to all the content asap.
The time invested in something gave it more value in game, Trade for example the time shifting stuff back and forth was a big component of its value, now its a couple of minutes just jumping.
Infact im going to go as far to say I reckon that now we have warp to zero lag is going to get worse... why because everyones instaing while traveling the number of session changes per arbitary period of time will increase, this mean database access goes up thus producing lag.
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
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Wibiq
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Posted - 2006.12.02 22:20:00 -
[238]
While the session changes will probably go up, once the bookmarks are deleted the number of hits to the DB will still go down. One person jumping with 4k bookmarks will always be a bigger hit than 20 people jumping with 20-30 bookmarks each.
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2006.12.02 22:23:00 -
[239]
Originally by: Semper Sanguis
Quote: Essentially, nothing much happened but the introduction a time saver for everybody. E-v-e-r-y-b-o-d-y. You have it, your competition has it. Nobody has any special advantage.
Ain't that just great? Why don't we just remove all ships and issue a standard SpaceShip I for everyone too? It'd level the playing field and NO ONE WOULD HAVE ANY SPECIAL ADVANTAGE.
You know why? Because simplifying the game does not make it better in any way. If there was no way to travel fast, I'd understand people wanting WTZ, but that is not the case. With WT15, ships that are inheritly mobile and fast travel faster, big slow ships with better firepower on the other hand are slower and more time-consuming. It is a matter of strategy, choice and simple common sense which one you choose.
That point of decision making is now pretty much gone. No one has any special advantage beyond a few seconds of aligning time and another 3-5 seconds of warptime.
Good job CCP. Continue "leveling the playing field". Lets see how far you can dumb the game down until it becomes unbearable due to simplicity. It'll be far shorter than before it becomes unbearable due to long travel times with ships that are supposed to be slow in the first place as a drawback.
Have to Echo Semper here, to vaugely quote foamy the squirrel, im fed up with people dumbing down their idea's for the masses. EVE has worked fine with insta's for years, DO NOT BRING UP THE ISSUE OF LAG THEY CAUSED, that was easily resolvable with out implementing warp to zero, warp to zero coming in and insta lag are in no way related. EVE is reknown in the gaming community for not giving its players an easy ride but making them work a little AND ITS ADMIRED FOR THAT, Start changing systems to suite the masses you give up the uniqueness of the game. Look at other MMO companies that have pulled moves like this.... they are't respected by the gaming community but are frequently mocked and discredited.
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
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Semper Sanguis
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Posted - 2006.12.02 22:25:00 -
[240]
The word "Lag" does not compute in any WTZ related argument.
If they had removed instas and put in WT15 the problem would have been solved the exact way.
WTZ is not an exclusive solution to lag or bm load. It's a colossal cop-out on behalf of the dev team.
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BurnHard
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Posted - 2006.12.02 22:30:00 -
[241]
Originally by: Semper Sanguis The word "Lag" does not compute in any WTZ related argument.
If they had removed instas and put in WT15 the problem would have been solved the exact way.
WTZ is not an exclusive solution to lag or bm load. It's a colossal cop-out on behalf of the dev team.
The vast majority of people are extremely happy with WTZ - the vast majority of those people who aren't happy with WTZ are unhappy because ganking in low sec now requires much more effort than simply parking up by a gate in 0.4 and waiting.
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Semper Sanguis
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Posted - 2006.12.02 22:36:00 -
[242]
Quote: The vast majority of people are extremely happy with WTZ - the vast majority of those people who aren't happy with WTZ are unhappy because ganking in low sec now requires much more effort than simply parking up by a gate in 0.4 and waiting.
This statement is wrong because you don't speak for any "majority" or "minority", and frankly you lack the ability to understand that random superficial gate-ganking isn't at all the reason why instas and now WTZ are such a critical failure of the devs, so don't hold your breath for election any time soon.
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Draconia Blackheart
Disciples of the Underverse
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Posted - 2006.12.02 22:43:00 -
[243]
Originally by: Semper Sanguis
WTZ is not an exclusive solution to lag or bm load. It's a colossal cop-out on behalf of the dev team.
The greatest and most adventagous "cop-out" the game has ever seen This has gone on for 9 pages and most of you have reinforced the fact that CCP will not be reversing WTZ...so live with it and (as I hear constantly from people who have nothing else to say)..ADAPT!
Above all else CCP/EVE is there to MAKE MONEY..they are a business!
1.) IF they reverse WTZ now, everyone who had a gazillon BMS is gonna quit. and 2.) If they reverse WTZ (people who praise it like me) are gonna guit.
CCP is NOT going to see that kind of money go out the door..Its not about your playstyle, its not about the game. Its about money. Besides the BM lag, EVE is getting alot more in that just 'want to play', 'carebears' if you will, that would rather treat EVE as an empire building game rather than a "deathmatch" game. If this is not to your liking, exercise your right to LEAVE!..
People abused the bookmark system and now cry holy murder when they get spanked for it..
Cheers
---
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2006.12.02 22:44:00 -
[244]
Originally by: BurnHard
Originally by: Semper Sanguis The word "Lag" does not compute in any WTZ related argument.
If they had removed instas and put in WT15 the problem would have been solved the exact way.
WTZ is not an exclusive solution to lag or bm load. It's a colossal cop-out on behalf of the dev team.
The vast majority of people are extremely happy with WTZ - the vast majority of those people who aren't happy with WTZ are unhappy because ganking in low sec now requires much more effort than simply parking up by a gate in 0.4 and waiting.
I could also say the vast majority of your vast majority don't want pvp in the game either, should ccp give it to them. You'd probably say yes, but the answer is f*** no simply because it wouldn't be eve anymore it would be WoW in space. Seriously the only reason people are happy with warp to zero is they had the inability to learn to deal with issues such as gate camping by finding alternatives. Why should everyone have the game easy without any work. Seriously if someones not smart enough to stop going through a gate he's been ganked at repeatedly do you reward him?
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2006.12.02 22:47:00 -
[245]
Originally by: Draconia Blackheart
Originally by: Semper Sanguis
WTZ is not an exclusive solution to lag or bm load. It's a colossal cop-out on behalf of the dev team.
The greatest and most adventagous "cop-out" the game has ever seen This has gone on for 9 pages and most of you have reinforced the fact that CCP will not be reversing WTZ...so live with it and (as I hear constantly from people who have nothing else to say)..ADAPT!
Above all else CCP/EVE is there to MAKE MONEY..they are a business!
1.) IF they reverse WTZ now, everyone who had a gazillon BMS is gonna quit. and 2.) If they reverse WTZ (people who praise it like me) are gonna guit.
CCP is NOT going to see that kind of money go out the door..Its not about your playstyle, its not about the game. Its about money. Besides the BM lag, EVE is getting alot more in that just 'want to play', 'carebears' if you will, that would rather treat EVE as an empire building game rather than a "deathmatch" game. If this is not to your liking, exercise your right to LEAVE!..
People abused the bookmark system and now cry holy murder when they get spanked for it..
Cheers
lets point out the flaw in your argument... Everyone who disagrees with warp to zero strongly will quit. You'll come back with the argument no they won't they'll just use warp to zero and put up with it. My answer Prove It, Your answer You Can't, My Answer Which also means you can't prove people that praise wtz or people that had a gazillion bookmarks will quit, which in short makes your argument pointless futile and now defunct
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
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Draconia Blackheart
Disciples of the Underverse
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Posted - 2006.12.02 22:54:00 -
[246]
Originally by: ToxicFire
lets point out the flaw in your argument... Everyone who disagrees with warp to zero strongly will quit. You'll come back with the argument no they won't they'll just use warp to zero and put up with it. My answer Prove It, Your answer You Can't, My Answer Which also means you can't prove people that praise wtz or people that had a gazillion bookmarks will quit, which in short makes your argument pointless futile and now defunct
"Lets point out", I CAN prove it..what I said above is not MY opinion..(if you know how to read forums, which I have stong doubts about) it is the opinions of people on these forums not mine. I don't see a massive exodus of people since WTZ came in, only a few malcontents that SAY they are going..so YOUR comment on that is "pointless and defunct"..
Have a Nice Day..
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Semper Sanguis
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Posted - 2006.12.02 22:57:00 -
[247]
Originally by: Draconia Blackheart
Originally by: Semper Sanguis
WTZ is not an exclusive solution to lag or bm load. It's a colossal cop-out on behalf of the dev team.
The greatest and most adventagous "cop-out" the game has ever seen This has gone on for 9 pages and most of you have reinforced the fact that CCP will not be reversing WTZ...so live with it and (as I hear constantly from people who have nothing else to say)..ADAPT!
Above all else CCP/EVE is there to MAKE MONEY..they are a business!
1.) IF they reverse WTZ now, everyone who had a gazillon BMS is gonna quit. and 2.) If they reverse WTZ (people who praise it like me) are gonna guit.
CCP is NOT going to see that kind of money go out the door..Its not about your playstyle, its not about the game. Its about money. Besides the BM lag, EVE is getting alot more in that just 'want to play', 'carebears' if you will, that would rather treat EVE as an empire building game rather than a "deathmatch" game. If this is not to your liking, exercise your right to LEAVE!..
People abused the bookmark system and now cry holy murder when they get spanked for it..
Cheers
So basically, your whole argument is based on the condition that you're sleeping with the CEO of CCP and he tells you their business plans and secrets during pillow-talk. Otherwise, you're just talking as if you know something, but infact know nothing.
How many people would quit if WTZ was turned into WT15 today? 1000? 2000? 10000? Who can say for sure? Answer is; no one, not you especially. People like you did prophesize that half of the player base would quit with a) the missile changes b) the tracking changes c) random nerfs etc. etc. and it has never happened. Historically, we have a bunch of doomsday preachers who are constantly proven WRONG by the fact that the game hasn't died every time they cried about something.
CCP is a Business, yeah, and in the business world, when you carve a niche in a market where predators like Blizzard and Sony roam around squashing every little MMO, you keep by the reason why you survived in the first place. (Hint: That reason isn't silly pointless third-class carebear grinding, npc content, try-hard roleplaying or ADDING FEATURES TO THE GAME THAT DUMB IT DOWN TO MAKE IT EASIER AND SIMPLER FOR THE LAZY AND STAGNATED CLICK-REPEAT-HOARD GAMERS.
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BoBoZoBo
Foundation R0ADKILL
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Posted - 2006.12.02 22:58:00 -
[248]
Edited by: BoBoZoBo on 02/12/2006 23:05:47 NO Keep WTZ - CASE IN POIT!!!!
Ive been playing since beta and have never been podded ... untill last night.. ATFER the WTZ took effect.
So all this get rid of WTZ is BS.... obviously there are pople using the resources the devs gave them quite sucessfully.
Just get creative.
- - -
As far as you argument about people quitting, I was plaaning to quit untill I heard they were bringing WTZ. I still get down and dirty, but for me it was an issue of time. I cant play for 10+ like some of the campers. I was (am) able to do more when I log on to EVE, as a result I will actually play more probably. I for one appreciate that. And i still get the risk associated with travel in 0.0, check the map, people are still getting podded.
I also appreciate, that now I have time to fight REAL opponents, not just some camper catching a noob due to dumb luck in a random location. We still fight like hell, only we do it as the above poster mentioned.. we do it by building empiresa and invading space.
Get rid of time consuming petty thieves, keep WTZ. =========================
Minister of Propaganda - Operator 9
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HermIone's
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Posted - 2006.12.02 22:58:00 -
[249]
I like warp to 0 so leave it in.
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Draconia Blackheart
Disciples of the Underverse
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Posted - 2006.12.02 23:00:00 -
[250]
Edited by: Draconia Blackheart on 02/12/2006 23:01:05
Semper.. Remember to take your blood presure medication..Then count to 10!
Cheers
---
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Semper Sanguis
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Posted - 2006.12.02 23:04:00 -
[251]
Aw, whats the matter? Good, solid arguments not your thing?
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Capt Sparky
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Posted - 2006.12.02 23:08:00 -
[252]
warp to zero is good, we get ease db , and we get rid of some boring tedious aspects of eve( bm copying, insta creating to haul cans etc.).
Sorry for those who say it created the realism effect and not everythign shoudl be easy, for most of us with limited time for play it was time lost really.
WTZ ftw:)
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BurnHard
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Posted - 2006.12.02 23:16:00 -
[253]
Originally by: ToxicFire
I could also say the vast majority of your vast majority don't want pvp in the game either, should ccp give it to them. You'd probably say yes, but the answer is f*** no simply because it wouldn't be eve anymore it would be WoW in space. Seriously the only reason people are happy with warp to zero is they had the inability to learn to deal with issues such as gate camping by finding alternatives. Why should everyone have the game easy without any work. Seriously if someones not smart enough to stop going through a gate he's been ganked at repeatedly do you reward him?
No that isn't true at all. I love PvP, but I don't like ganking. The benefits of WTZ are far more widespread, especially within the realms of actually getting stuff done in Eve and making the game "feel" more fun to play. I would describe it as a large reduction in Cognitive Burden. Making something more difficult doesn't make it more fun, so you cannot use the argument that making things easier makes it less fun. Travel (within system and between systems) is not a fun thing to do and the longer you spend doing it, the more frustrating and tedious the game becomes. One of the main criticisms of Eve outside of the player-base is that you spend most of your time doing naff-all but approaching gates. It was this games main disease. WTZ has cured that.
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.02 23:20:00 -
[254]
Originally by: Draconia Blackheart
"Lets point out", I CAN prove it..what I said above is not MY opinion..(if you know how to read forums, which I have stong doubts about) it is the opinions of people on these forums not mine. I don't see a massive exodus of people since WTZ came in, only a few malcontents that SAY they are going..so YOUR comment on that is "pointless and defunct"..
Have a Nice Day..
well you have to bear with me and my opinion 'til my sub runs out .. which will happen in less than 4 weeks.
___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Ehrys Marakai
Caldari Mindstar Technology United Confederation of Corporations
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Posted - 2006.12.03 00:02:00 -
[255]
Why leave the game over something like this?
It's equivalent to "Whaaa I didn't get what I want!! *stomp feet, throw paddy" What's the word I'm looking for... Oh yeah, childish...
WTZ has it's advantages, it also has it's disadvantages. WTZ makes people complacent.
Many many of us use insta's. This is without doubt. (Otherwise there would be no market for them) So, tell me when have you been ganked travelling through low-sec? I'll answer this for you, it's on the other side as you're trying to warp away.
Combat aside...
This does present a problem for the current trade hubs, undoubtedly. So much in fact it's near impossible to do anything in Jita/Motsu/Rens etc. What does this cause? It means players aren't willing to spend 25+ minutes trying to buy a single item and will go somewhere else. This will remove the trade hub problem, but very slowly.
In my opinion, server performance has improved, although this may be a co-incidence with the patch. This may be due to the removal of several hundred thousand BM's from the database, or maybe better server code.
WTZ removes the tedium of gate to gate and docking travel. It means players can spend more time actually playing the game, especially if you cannot afford or do not wish to purchase a BM set.
If you *really* have a problem with not being able to pop people on the way to a gate, goto 0.0 and camp there with a bubble. Get some guts and go out of protected space and actually BE a pirate.
The End
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Dixon
Caldari Hells Donkeys
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Posted - 2006.12.03 00:24:00 -
[256]
Originally by: Semper Sanguis ADDING FEATURES TO THE GAME THAT DUMB IT DOWN TO MAKE IT EASIER AND SIMPLER FOR THE LAZY AND STAGNATED CLICK-REPEAT-HOARD GAMERS.[/i]
Easy and simple? Was it so terribly hard and complex for you click-repeating those insta-BMs? This change has a minimal effect on gameplay as almost everybody who traveled through non-secure space had instas everywhere, this isn't making anybody dumber.
I don't care how many (if any) quit because of this, that is not the point. And neither is lag. It's just cutting down excessive travel time that can make the game boring and games should generally try not to be boring. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.03 00:38:00 -
[257]
Originally by: Ehrys Marakai Why leave the game over something like this?
It's equivalent to "Whaaa I didn't get what I want!! *stomp feet, throw paddy" What's the word I'm looking for... Oh yeah, childish...
WTZ has it's advantages, it also has it's disadvantages. WTZ makes people complacent.
Many many of us use insta's. This is without doubt. (Otherwise there would be no market for them) So, tell me when have you been ganked travelling through low-sec? I'll answer this for you, it's on the other side as you're trying to warp away.
Combat aside...
This does present a problem for the current trade hubs, undoubtedly. So much in fact it's near impossible to do anything in Jita/Motsu/Rens etc. What does this cause? It means players aren't willing to spend 25+ minutes trying to buy a single item and will go somewhere else. This will remove the trade hub problem, but very slowly.
In my opinion, server performance has improved, although this may be a co-incidence with the patch. This may be due to the removal of several hundred thousand BM's from the database, or maybe better server code.
WTZ removes the tedium of gate to gate and docking travel. It means players can spend more time actually playing the game, especially if you cannot afford or do not wish to purchase a BM set.
If you *really* have a problem with not being able to pop people on the way to a gate, goto 0.0 and camp there with a bubble. Get some guts and go out of protected space and actually BE a pirate.
The End
if this post was directed at me ...
well - as i allready said once ..
i don't play EVE to camp a gate, i play EVE for the chase and the hunt.
the rest is up to you to figure it out. ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
|
Posted - 2006.12.03 00:40:00 -
[258]
Originally by: Dixon
Originally by: Semper Sanguis ADDING FEATURES TO THE GAME THAT DUMB IT DOWN TO MAKE IT EASIER AND SIMPLER FOR THE LAZY AND STAGNATED CLICK-REPEAT-HOARD GAMERS.[/i]
Easy and simple? Was it so terribly hard and complex for you click-repeating those insta-BMs? This change has a minimal effect on gameplay as almost everybody who traveled through non-secure space had instas everywhere, this isn't making anybody dumber.
fly once without instas through hostile 0.0 - then you'll know how instas/WTZ dumb this game down. ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Dixon
Caldari Hells Donkeys
|
Posted - 2006.12.03 00:55:00 -
[259]
Originally by: Ishquar Teh'Sainte
Originally by: Dixon
Originally by: Semper Sanguis ADDING FEATURES TO THE GAME THAT DUMB IT DOWN TO MAKE IT EASIER AND SIMPLER FOR THE LAZY AND STAGNATED CLICK-REPEAT-HOARD GAMERS.[/i]
Easy and simple? Was it so terribly hard and complex for you click-repeating those insta-BMs? This change has a minimal effect on gameplay as almost everybody who traveled through non-secure space had instas everywhere, this isn't making anybody dumber.
fly once without instas through hostile 0.0 - then you'll know how instas/WTZ dumb this game down.
I have on several occasions flown through hostile 0.0 without instas and only once been killed by a gate camp. I had less than 100 BMs, most of them were tactical safespots. I doubt my intelligence has dropped severely due to WTZ, perhaps that's just me. Now stop acting so damn superior and face the facts... WTZ is here to stay. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Izo Azlion
Veto.
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Posted - 2006.12.03 00:55:00 -
[260]
9 pages and 7000 Views,
not one Dev response?
I understand the BM's cause server lag, and thats bad that they do. I'm happy BM's are gone... But I think 0km is a bad thing. As said before, if I wanted to travel fast I'd jump in a Inty and get to where I'm going.
All I have to do now is be at my PC and click, the longest bit in most instances is either physically jumping, or actually being in warp... Both of which times I cannot be engaged.
Nah CCP, I appreciate you lightening the Server load, because god knows that cannot be easy... But warp to 0km for *everywhere* and not just Gate to Gate was a bad thing... And I dont see why it should have been done that way...
Just my thoughts...
/signed for the OP anyway.
Izo Azlion.
---

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.03 01:00:00 -
[261]
Originally by: Dixon stuff
fly once without instas through hostile 0.0 - then you'll know how instas/WTZ dumb this game down.
I have on several occasions flown through hostile 0.0 without instas and only once been killed by a gate camp. I had less than 100 BMs, most of them were tactical safespots. I doubt my intelligence has dropped severely due to WTZ, perhaps that's just me. Now stop acting so damn superior and face the facts... WTZ is here to stay.
it's not you who got dumbed down - it's the game. 
or do you want to tell me that WTZ need as much thought and planing (especially: what's my plan if suddenly hostiles jump into the system?) as without WTZ/instas? ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Izo Azlion
Veto.
|
Posted - 2006.12.03 01:13:00 -
[262]
Originally by: Dixon Edited by: Dixon on 03/12/2006 01:10:29
Originally by: Ishquar Teh'Sainte
it's not you who got dumbed down - it's the game. 
or do you want to tell me that WTZ need as much thought and planing (especially: what's my plan if suddenly hostiles jump into the system?) as without WTZ/instas?
what's my plan if suddenly hostiles jump into the system?
Pre WTZ: Log off/use insta/cloak/kill them all Post WTZ: Log off/use WTZ/cloak/kill them all
The difference being 'use WTZ' will be slightly more common than 'use insta' but 'log off' might get less popular.
Because sometimes theres an ounce of hope they might land at 15km, and now you know full well theres no point being in the same local with them. Izo Azlion.
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.03 01:14:00 -
[263]
uhmm .. ok .. maybe i should have made my point clearer ...
if you approach the gate because you don't have instas - you need to keep an eye on local, you need to scan for ships warping in on your gate if there were people allready in local with you, you need to keep an eye on the gate you're approaching - maybe there's some hostiles jumping in. then you need to know what you're doing when some hostiles are in warp to your gate/uncloak near you.
while with WTZ/instas you warp on 0m to the gate and jump through.
___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

McBrite
Infinitus Odium
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Posted - 2006.12.03 01:16:00 -
[264]
bla bla bla, who cares, either adapt or quit... simple...
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Brugar
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Posted - 2006.12.03 01:17:00 -
[265]
What's funny, is that the people who don't like WTZ, are the very same people who use it.
There is no one, not one person that will not use it or does not use it.
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Dixon
Caldari Hells Donkeys
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Posted - 2006.12.03 01:20:00 -
[266]
Originally by: Ishquar Teh'Sainte uhmm .. ok .. maybe i should have made my point clearer ...
if you approach the gate because you don't have instas - you need to keep an eye on local, you need to scan for ships warping in on your gate if there were people allready in local with you, you need to keep an eye on the gate you're approaching - maybe there's some hostiles jumping in. then you need to know what you're doing when some hostiles are in warp to your gate/uncloak near you.
while with WTZ/instas you warp on 0m to the gate and jump through.
True, these situations will be different, but I feel it's a small price to pay for less travel time tbh. The real danger was always on the other side of the gate anyway, and it still is. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Sen Goku
Es and Whizz
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Posted - 2006.12.03 01:57:00 -
[267]
I've never really understood the 'less travel time' arguement. Fit a MWD? It takes a whole 1-2 seconds longer to get to the gate than a BM.
If that means you can't take a mission specced Raven or whatever without changing fittings for travel..well surely thats how it should be..?
You can't have everything after all. I don't like Wt0 much, and I'm kinda hoping CCP will pull something out the bag on this one, but if not then, well, I'll just get on with it. I just hope things don't get any easier or this game will lose the very thing that makes it stand out from the drab selection of other MMO's out there, that cater for the 'I want it now' crowd.
Just my opinion for what its worth 
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Imba Bambi
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Posted - 2006.12.03 02:48:00 -
[268]
Yeah I dislike WTZ as well, especially for the impact it has on empire warfare. There really many people didnt have instas for all gates and stations... really sucks now.
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Jarrod0987
Gallente
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Posted - 2006.12.03 02:53:00 -
[269]
Edited by: Jarrod0987 on 03/12/2006 02:56:18 I love warp to 0. Im sorry if that interfears with Piracy. I would even be ok with the idea of makign it only work in Hi sec. Far as I'm concerned , Low sec is pirate area and Hi sec should be safe for people who choose not to be involved with wars and pirates. if you go into low sec or mine without a secure can thats your choice. If you don't want to be in a war don't join a corp. But )km in hi sec helps more then in hurts. If your mad because you can't kill someone in hi sec now I'm sorry but I don't feel sorry for you. maybe they shoudl do something for low sec though. :D |

Soporo
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Posted - 2006.12.03 03:09:00 -
[270]
Love WT0.
Now I can actually fly a BS 12 jumps to a friends mission and help out or vice versa.
Or haul, or move, or just check stuff out, or Explore, or whatever much easier much faster.
I can now have a better chance (one way) to actually take advantage of the crappy LowSec market. Which is a good thing for anyone in LowSec because the Missioners sure as hell arent gonna be screwing around there much anymore.
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Dagda Dia
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Posted - 2006.12.03 03:16:00 -
[271]
Edited by: Dagda Dia on 03/12/2006 03:16:16
Originally by: BurnHard
Originally by: Semper Sanguis The word "Lag" does not compute in any WTZ related argument.
If they had removed instas and put in WT15 the problem would have been solved the exact way.
WTZ is not an exclusive solution to lag or bm load. It's a colossal cop-out on behalf of the dev team.
The vast majority of people are extremely happy with WTZ - the vast majority of those people who aren't happy with WTZ are unhappy because ganking in low sec now requires much more effort than simply parking up by a gate in 0.4 and waiting.
Very ture. Guess you can't keep a pirate happy.
Move along nothing to see here, yes I am a ALT Just portecting my main.
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mallina
Caldari
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Posted - 2006.12.03 03:54:00 -
[272]
not a fan of warp to 0.
yes, i use it. yes, its convieniant and its nice and easy to go that 29 jumps without breaking a sweat, but I dont believe its good for the game.
I mean, wheres the diversity? why bother buying that Drake for 53mil when you can insta 20 jumps to jita in a shuttle (even through lowsec with zero risk) and get it for 47? what warp to 0 does is make life harder for a lot of people in the long term, ESPECIALLY T1 Ship Producers who are forced to compete with Jita prices no matter where in empire space they might be. Why should they buy your Raven for 110 when they can travel to jita and get it for 102?- bearing in mind the ship costs about 98 to build with current (and rising) mineral prices, so theres not much profit to be had with that. Easier to just run a few missions or chain NPCs in 0.0  ...and then of course there's less people losing ships in lowsec, so less replacements are needed, etc
Don't get me wrong, warp to 0km does have benefits and does help newer players a lot, but it also takes an important element away from the game that I feel was what makes EVE what it is. I never agreed with Instas for many of the same reasons(though at least they costed something), but warp to 0km is just a copout solution to solve bookmark lag whilst keeping the majority of EVE happy in fear that people would cancel their accounts otherwise (like many have childishly threatened to do, which i think is pathetic) ----------- Turbulance |

Bodziu
Gallente No Quarter.
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Posted - 2006.12.03 10:52:00 -
[273]
Simple dont like wtz go like other uses wt15. Most peoples are happy with it WTZ. We are peoples and CCP will not made all happy beacause each persons are random. we all dont like the same thinks that is humanity. I personaly dont like new nerv of the missiles T2 torps but what i can do? I accept it or i can leave game it is simple. Try think in bigger scale like i told early. If you see like i saw fleet battles in 0.0 made by 2 or 3 alliances you will understand that gate bms need be removed beacause they MADE A HUGH LAG in FLEET BATTLES eaven if 100 vs 100 peoples try fight in 1 sector. You ever saw fleet of 100 or more jumping by gate to engage other fleet and havent lags or not cause node crash - beacause they have tons of bms and server need start counting it beacause they are part of the game? I hate peoples who look on this WTZ only from his personal view. Try think in bigger sphere try 28k peoples x tons of bms = hugh needed cpu and ram to handle this disaster. What happen with Eve by last 1.5 year. We get a hugh numbers of players. When i come play again eve it was 10k peoples max now we have around 30k. Try x that with numbers of bms what they start copy to faster travel only for that to not ganked by pirates in empire who made suicide assault on haulers and other ships. After that math you will know how many cpu and ram is take by that bms. I would like see better faster gameplay without bms to gate then complaining on the server speed node crash with bms to gates. Try thinks all who dont like wtz how that can help us all in ours gameplay and lowers a cpu usage. Simple try adept to new gameplay and stop complaining.
Ps. excuse for english
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2006.12.03 11:04:00 -
[274]
Originally by: Bodziu Simple dont like wtz go like other uses wt15. Most peoples are happy with it WTZ. We are peoples and CCP will not made all happy beacause each persons are random. we all dont like the same thinks that is humanity. I personaly dont like new nerv of the missiles T2 torps but what i can do? I accept it or i can leave game it is simple. Try think in bigger scale like i told early. If you see like i saw fleet battles in 0.0 made by 2 or 3 alliances you will understand that gate bms need be removed beacause they MADE A HUGH LAG in FLEET BATTLES eaven if 100 vs 100 peoples try fight in 1 sector. You ever saw fleet of 100 or more jumping by gate to engage other fleet and havent lags or not cause node crash - beacause they have tons of bms and server need start counting it beacause they are part of the game? I hate peoples who look on this WTZ only from his personal view. Try think in bigger sphere try 28k peoples x tons of bms = hugh needed cpu and ram to handle this disaster. What happen with Eve by last 1.5 year. We get a hugh numbers of players. When i come play again eve it was 10k peoples max now we have around 30k. Try x that with numbers of bms what they start copy to faster travel only for that to not ganked by pirates in empire who made suicide assault on haulers and other ships. After that math you will know how many cpu and ram is take by that bms. I would like see better faster gameplay without bms to gate then complaining on the server speed node crash with bms to gates. Try thinks all who dont like wtz how that can help us all in ours gameplay and lowers a cpu usage. Simple try adept to new gameplay and stop complaining.
Ps. excuse for english
Sorry to burst your bubble but, most people that are anti warp to zero aren't just looking at it from their personal gain/loss only simply because on a single personal level wtz is all benefit. We are considering wider implications.
Im sorry to say though wtz will not affect fleet battle lag in any major way it will still be there will still most likely crash a cluster, simply because it wasn't book mark directly related.
Also another flaw in your logic is that you assume that a huge number of the bookmarks will be deleted.. thats based on the assumption that a high number of the total ammount of bm's are insta's, what if they're not what if people start using tactical book marks instead im gonna take a wild guess and say bookmark production has gone up since the patch. if that is true it basicly means that warp to zero was introduce highly likely having unforseen negative effects on the whole archeture of the game while having no or little effect on lag.
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Varis
Jericho Fraction
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Posted - 2006.12.03 18:09:00 -
[275]
Originally by: mallina not a fan of warp to 0.
yes, i use it. yes, its convieniant and its nice and easy to go that 29 jumps without breaking a sweat, but I dont believe its good for the game.
I mean, wheres the diversity? why bother buying that Drake for 53mil when you can insta 20 jumps to jita in a shuttle (even through lowsec with zero risk) and get it for 47? what warp to 0 does is make life harder for a lot of people in the long term, ESPECIALLY T1 Ship Producers who are forced to compete with Jita prices no matter where in empire space they might be. Why should they buy your Raven for 110 when they can travel to jita and get it for 102?- bearing in mind the ship costs about 98 to build with current (and rising) mineral prices, so theres not much profit to be had with that. Easier to just run a few missions or chain NPCs in 0.0  ...and then of course there's less people losing ships in lowsec, so less replacements are needed, etc
Don't get me wrong, warp to 0km does have benefits and does help newer players a lot, but it also takes an important element away from the game that I feel was what makes EVE what it is. I never agreed with Instas for many of the same reasons(though at least they costed something), but warp to 0km is just a copout solution to solve bookmark lag whilst keeping the majority of EVE happy in fear that people would cancel their accounts otherwise (like many have childishly threatened to do, which i think is pathetic)
nicely said.
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