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PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2710
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Posted - 2015.10.15 21:33:57 -
[871] - Quote
Querns wrote:PotatoOverdose wrote:Querns wrote:PotatoOverdose wrote:Cash to CCP for 500k SP transfers.
This isn't the end, but you can see it from here. CCP already takes its pound of flesh for character transfers. Thinking that they'd remove it in this case is idiotic. You missed the point. And, as an aside, you've already done a good job of showing us why character transfers are not the same as SP transfers: Querns wrote:
Also, you're significantly overestimating the number of times any one person would rush out to the character bazaar and snatch up a custom-made character just to stay ahead of the FOTM.
Mechanically, no, of course it's not the same. However, that's not the point -- the new mechanic doesn't actually add any new capability to the game, other than the ability to sap SP out of a pilot's head, if for whatever reason you needed to do that on its own merits irrespective of material benefit. If, some years ago, you told me that by paying a small fee to CCP + some in-game mechanism I could directly add as much SP as I desired, to any character that I desired? I would've laughed. Eve was about meaningful choices, long term planning.
But now? Well....like the man said: "It's not the end of the world, but you can see it from here." |
Arec Bardwin
1881
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Posted - 2015.10.15 21:34:54 -
[872] - Quote
Personally I think this is a REALLY bad idea for a number of reasons.
It will hugely favor older, richer players that can afford to purchase sp for their mains, nevermind diminishing returns. They will also be able to instantly create any perfectly focused alt whenever they want to.
For newer players it will create a HORRIBLE sp grind pressure. Since the new sp transfer feature will have a VASTLY lower barrier of use, compared to the existing character transfer. You can now buy sp in small increments whenever needed, instead of buying a new character that you have no emotional bond to (Yes, most players have an emotional bond to their first main).
"You cannot fly that doctrine ship good enough, just buy 1.5m sp and put then into the following skills......."
This fundamentally changes how people relate to sp gain, and EVE Online will now be catering to the instant gratification crowd. This is not a slippery slope, it's a ****ing vertical drop. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1640
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Posted - 2015.10.15 21:38:26 -
[873] - Quote
Moac Tor wrote:I don't use the character bazaar myself so I can't give you a conclusive answer to that. But going by CCP Rise's devblog the characters history and being stuck with a name he didn't want was a big drawback to using the bazaar. I can understand that point and so that is why I suggested a compromise could possibly be to erase history at the cost of SP loss.
If someone is willing to lose 25% of their SP to wipe their character then I'd say that is pretty reasonable. And after all it isn't unthinkable that in a high tec sci fi universe that there wouldn't be some way to erase ones identity at a cost. That still effectively leaves the same issue intact. You're stuck with a character that a) can't do what you want due to needing to wipe significant training or b) stuck with a character that does do what you want but has an identity you don't want.
The alternative is to buy characters worth significantly more than what you are looking for, but that doesn't resolve the issue of wanting to associate the skills with your character. The idea in the blog solves that, your's does not. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
2060
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Posted - 2015.10.15 21:41:55 -
[874] - Quote
PotatoOverdose wrote: If, some years ago, you told me that by paying a small fee to CCP + some in-game mechanism I could directly add as much SP as I desired, to any character that I desired? I would've laughed. Eve was about meaningful choices, long term planning.
But now? Well....like the man said: "It's not the end of the world, but you can see it from here."
"Some small in-game mechanism" is literally liquidating the SP of others, and applying it imperfectly towards your character.
I suppose if you were deliberately obtuse and boiling down the whole thing into that disingenuous quip then it'd be different.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Krispy Dingo
Strangers in a Strange Land
21
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Posted - 2015.10.15 21:42:13 -
[875] - Quote
The problem I see here is that it does give you the ability to actually buy SP. That is terribad. SP should never be able to be purchased. A lot of people claiming this as Pay2Win? no, of course it's not. It's not different than buying a bunch of PLEX, selling it on the market, then using that ISK to buy a character off the bazaar. Just because you have the skills doesn't mean you necessarily know how to use them, and anyone who already knows how to use the skills has put the time into the game where it doesn't make a difference.
Here is where, in my opinion, it would work better.
As opposed to giving you unallocated SP, it actually does a rewrite of current SP.
Player 1 buys a skill extractor, pulls out 500,000SP of the skills he wants to remove, which are now unallocated, and can now reallocate those skills to something else.
Player 1 then uses those extracted skills to create the packet for the specific skills that he has extracted.
Player 2 can now buy the packet on the market, for those skills only.
Player 2 can now inject those skills, but in order to do so, he must give up 500,000SP of skills he has already trained to learn those new skills. In addition, he is learning the skills starting from 0SP for the skills he is injecting. Or, if he already has some level of training, they add on to what he already has in those skills.
This means that Player 2 doesn't need to buy skill books to train the skills, but gives him the chance to respec as well, and the market will drive the price of what skill packets are the most valuable at any given time.
Of course, if you don't have the necessary prereqs for the packet of skills you just purchased, then you cannot inject that packet of skills.
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Aristash
The Flying Dead. The Afterlife.
4
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Posted - 2015.10.15 21:42:43 -
[876] - Quote
If CCP adds Skills for Aurum(plex)
Aristash and 3 other alt's will stop paying for Eve online.
Stop doing stfu thing with my Eve!
Kick producers of Eve right now, You must playing in Eve then do something with game.
CCP you are not playing anymore. Shame on you... |
VaL Iscariot
The Concilium Enterprises The Volition Cult
83
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Posted - 2015.10.15 21:42:48 -
[877] - Quote
Stop trying to make buying skill points happen. Its not going to happen. Now, I wouldnt mind something that let me shuffle my ownn skill points around for aurm. Never the market though. No no no. |
Opner Dresden
Lugus Foundry The Explicit Alliance
31
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Posted - 2015.10.15 21:43:06 -
[878] - Quote
Tyberius Franklin wrote:Moac Tor wrote:I don't use the character bazaar myself so I can't give you a conclusive answer to that. But going by CCP Rise's devblog the characters history and being stuck with a name he didn't want was a big drawback to using the bazaar. I can understand that point and so that is why I suggested a compromise could possibly be to erase history at the cost of SP loss.
If someone is willing to lose 25% of their SP to wipe their character then I'd say that is pretty reasonable. And after all it isn't unthinkable that in a high tec sci fi universe that there wouldn't be some way to erase ones identity at a cost. That still effectively leaves the same issue intact. You're stuck with a character that a) can't do what you want due to needing to wipe significant training or b) stuck with a character that does do what you want but has an identity you don't want. The alternative is to buy characters worth significantly more than what you are looking for, but that doesn't resolve the issue of wanting to associate the skills with your character. The idea in the blog solves that, your's does not.
You want a particular skill on a particular character? Train it. |
Mr Epeen
It's All About Me
9239
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Posted - 2015.10.15 21:43:12 -
[879] - Quote
Moac Tor wrote: I don't use the character bazaar myself so I can't give you a conclusive answer to that..
I spend more time in the Character Bazaar than I do in General Discussion. I can give you a conclusive answer.
About 10% of buyers care about name/reputation. They are primarily newish players buying their first character. The other 90% want one thing. The cheapest price for the type of character they are looking for. They'll buy it, use it, and sell it again when they get tired of it.
One example. Most of the WTBs right now are for Capital sitters. Do you really think these people care that the name is stupid or that they have GS, CODE and Test in the corp history? Of course not.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Colt Blackhawk
bad InTentiOnZ senseless intentions
313
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Posted - 2015.10.15 21:43:32 -
[880] - Quote
Lots of hysteria here without any reasons behind it. Eve is already pay to win and some "pro" vets are now crying. Just show me the difference between: a) Buying plex with money, selling it on market and then buying a char for isk on the character market. b) Buying plex with money, seling it on market and then buying skill points for isk from another character.
Yep there is none :P Apart from the fact that the new idea is a lot more comfortable. But hey we have a "vets cry thread" now. Sometimes I think the old players are killing this game. Eve is already pay to win. All you need is isk or RL money to buy toons and multibox.
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.
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Winter Archipelago
Autumn Industrial Enterprises
438
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Posted - 2015.10.15 21:44:59 -
[881] - Quote
Another thought if this plan goes ahead: Create a second type of unallocated SP (different from the Skill reimbursement / refund / whathaveyou pool that we have now). This injectable SP can only go into this second Transneural Skillpoints pool.
This second pool can only be used to train skills that can be trained on Trial accounts. This would limit what all it can be used for, and would orient it more towards newer characters than old and rich ones.
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Mara Rinn
Cosmic Goo Convertor
5840
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Posted - 2015.10.15 21:45:16 -
[882] - Quote
I am amused that the "solution" to the character bazaar being out-of-game is to destroy it entirely.
SP for money is a bad idea. The people most able to exploit this feature will be those setting up short-lived characters on new accounts.
The beauty of the character bazaar is that you are paying for the right skills, not just a number of SP. Bonus points for clean history and a good name.
Rather than SP for ISK, bring the character bazaar into the game. Allow ads on bulletin boards and CQ screens.
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Fredou
Hidden Agenda Deep Space Engineering
5
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Posted - 2015.10.15 21:45:29 -
[883] - Quote
No please no
I'm not going to read the previous 44 pages
why on earth would you want to do this? really
i have started playing eve nearly 10 -+ years ago
i have over 230m sp
you can gain about ~ 24m per year
why would you want to kill this?
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Dreiden Kisada
GoonWaffe Goonswarm Federation
52
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Posted - 2015.10.15 21:46:18 -
[884] - Quote
No. This is not a good idea. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1641
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Posted - 2015.10.15 21:46:21 -
[885] - Quote
Opner Dresden wrote:You want a particular skill on a particular character? Train it. Why should that be the only option? If someone else is willing to sell it, why can't I buy it like anything else? No one tells you if you want a ship to mine for it and build it yourself. Why is this different?
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2060
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Posted - 2015.10.15 21:46:23 -
[886] - Quote
Aristash wrote:If CCP adds Skills for Aurum(plex)
Aristash and 3 other alt's will stop paying for Eve online.
Stop doing stfu thing with my Eve!
Kick producers of Eve right now, You must playing in Eve then do something with game.
CCP you are not playing anymore. Shame on you... Good thing they are not adding Skills for Aurum, then.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Arec Bardwin
1885
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Posted - 2015.10.15 21:47:34 -
[887] - Quote
Colt Blackhawk wrote:Lots of hysteria here without any reasons behind it. Eve is already pay to win and some "pro" vets are now crying. Just show me the difference between: a) Buying plex with money, selling it on market and then buying a char for isk on the character market. b) Buying plex with money, seling it on market and then buying skill points for isk from another character.
Yep there is none :P Apart from the fact that the new idea is a lot more comfortable. But hey we have a "vets cry thread" now. Sometimes I think the old players are killing this game. Eve is already pay to win. All you need is isk or RL money to buy toons and multibox. You realise that the pro vets with unlimited wallets would profit the most from this, don't you?
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2060
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Posted - 2015.10.15 21:47:37 -
[888] - Quote
Fredou wrote:No please no
I'm not going to read the previous 44 pages
why on earth would you want to do this? really
i have started playing eve nearly 10 -+ years ago
i have over 230m sp
you can gain about ~ 24m per year
why would you want to kill this?
How do the proposed changes kill anything?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Suitonia
True Solo
659
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Posted - 2015.10.15 21:48:21 -
[889] - Quote
This is a good change in my opinion. It will really help people who are looking to upgrade their character, but don't want to change the background, story, reputation and history that they've created.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2060
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Posted - 2015.10.15 21:48:44 -
[890] - Quote
Arec Bardwin wrote:Colt Blackhawk wrote:Lots of hysteria here without any reasons behind it. Eve is already pay to win and some "pro" vets are now crying. Just show me the difference between: a) Buying plex with money, selling it on market and then buying a char for isk on the character market. b) Buying plex with money, seling it on market and then buying skill points for isk from another character.
Yep there is none :P Apart from the fact that the new idea is a lot more comfortable. But hey we have a "vets cry thread" now. Sometimes I think the old players are killing this game. Eve is already pay to win. All you need is isk or RL money to buy toons and multibox. You realise that the pro vets with unlimited wallets would profit the most from this, don't you? How? They have to spend ten times as much ISK for the same benefit as a new player would.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2714
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Posted - 2015.10.15 21:48:46 -
[891] - Quote
Querns wrote:PotatoOverdose wrote: If, some years ago, you told me that by paying a small fee to CCP + some in-game mechanism I could directly add as much SP as I desired, to any character that I desired? I would've laughed. Eve was about meaningful choices, long term planning.
But now? Well....like the man said: "It's not the end of the world, but you can see it from here."
"Some small in-game mechanism" is literally liquidating the SP of others, and applying it imperfectly towards your character. I suppose if you were deliberately obtuse and boiling down the whole thing into that disingenuous quip then it'd be different. It's not obtuse at all. I pay money to CCP. I gain arbitrarily large amounts of SP on an arbitrary character of my choice. Someone else loses some arbitrary number of SP. It's a clever twist, but, here's the rub, this still happens:
$$$ to CCP <------>Direct, instant, arbitrarily large SP gain on any character of my choice.
It's like SOMER Blink. Lot's of stuff happened in that scheme, people won prizes, community events were organized, etc. But, in the end, RMT still happened. You can twist it all you want, but RMT is RMT.
And here? Yeah, there's a twist. The matador has a shiny red cape with the word "liquidating" embroidered and everything. But, in the end, I am buying instant, bulk SP for my character with cash going to CCP. It is what it is. Direct purchase of bulk SP via CCP. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1641
|
Posted - 2015.10.15 21:48:50 -
[892] - Quote
Mara Rinn wrote:I am amused that the "solution" to the character bazaar being out-of-game is to destroy it entirely.
SP for money is a bad idea. The people most able to exploit this feature will be those setting up short-lived characters on new accounts.
The beauty of the character bazaar is that you are paying for the right skills, not just a number of SP. Bonus points for clean history and a good name.
Rather than SP for ISK, bring the character bazaar into the game. Allow ads on bulletin boards and CQ screens.
It's actually gaining SP from equal or more SP+money given up. It's essentially the bazaar without buying the name and history with the character.
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Sjxx
Moira. Villore Accords
0
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Posted - 2015.10.15 21:48:51 -
[893] - Quote
Excellent idea. I really hope this is implemented soon...can't wait to start shopping! |
Jack De'alek
Stainless Enterprises
6
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Posted - 2015.10.15 21:51:32 -
[894] - Quote
Querns wrote:Jack De'alek wrote:This idea has very gamebreaking implications. As it is right now, each individual character has a theoretical maximum sp. If I had been perfectly optimized and training skills at a rate of roughly 2500sp/hr, I would have significantly more sp than I do now. This of course would have been impossible, or near to it, given that this character's attributes were static based on my race and lineage choices.
This idea could, and will, for those with deep enough pockets, push characters beyond their theoretical maximum and effectively trivialize pilots who have been faithfully playing for years.
The only way I would support this idea is if characters could never exceed that theoretical sp number, because as someone who has stopped training for months at a time, it would benefit me immensely. If however, one could not inject skills or sp beyond theoretical maximum limits, then new players could never benefit from it. On the same token, characters my age who were more "dedicated" (loosely using the term because my commitment to my subscription has always been linked to my rl finances rather than my desire to pay/play) than i see less benefit as well.
Not gonna lie, I've often fantasized about being able to buy my "missing" skill points in one fell swoop, but just because I would stand to gain tremendously from this idea doesn't mean it isn't a terrible idea.
No, CCP. Don't do it. Eve has always been a long term game. Do not radically alter the purest, most brilliant game to date for the pursuit of a few more subs. Instant gratification types never last here in New Eden, and completely breaking the game isn't going to keep them around any longer. You're just going to betray your loyal followers. The blowback from this will be disastrous. You have a very strange concept of "purity" when the Character Bazaar exists, brazenly allowing you to circumvent these imagined ideals.
Yes, the bazaar exists, but in it's form it is still impossible to circumvent maximum possible sp. As I said, I would benefit immensely from the purchase of sp, but I'm disinclined to believe that any implementation of any feature that allowed characters to surpass these limits is a good idea.
Allowing characters to inject skills breaks a CEO or recruiter's ability to properly vet recruits and secure themselves against potential loss.
Quick battlefield assessments can no longer be counted on to find weak links in enemy fleets. To that end, those that prey on the weak will no longer be able to choose victims properly. Basically any informed decision that can be gleaned from character age through a quick show info or any other method short of an api check is no longer accurate.
The above are just a couple of tangible examples of the results of such a system. All i'm saying, is the consequences of allowing characters to exceed their maximum SP are gamebreaking, or at the very least game changing, and I'm fairly sure there's plenty more I haven't thought of. I really don't think it's a good idea.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2060
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Posted - 2015.10.15 21:52:19 -
[895] - Quote
PotatoOverdose wrote:Querns wrote:PotatoOverdose wrote: If, some years ago, you told me that by paying a small fee to CCP + some in-game mechanism I could directly add as much SP as I desired, to any character that I desired? I would've laughed. Eve was about meaningful choices, long term planning.
But now? Well....like the man said: "It's not the end of the world, but you can see it from here."
"Some small in-game mechanism" is literally liquidating the SP of others, and applying it imperfectly towards your character. I suppose if you were deliberately obtuse and boiling down the whole thing into that disingenuous quip then it'd be different. It's not obtuse at all. I pay money to CCP. I gain arbitrarily large amounts of SP on an arbitrary character of my choice. Someone else loses some arbitrary number of SP. It's a clever twist, but, here's the rub, this still happens: $$$ to CCP <------>Direct, instant, arbitrarily large SP gain on any character of my choice.It's like SOMER Blink. Lot's of stuff happened in that scheme, people won prizes, community events were organized, etc. But, in the end, RMT still happened. You can twist it all you want, but RMT is RMT. And here? Yeah, there's a twist. The matador has a shiny red cape with the word "liquidating" embroidered and everything. But, in the end, I am buying instant, bulk SP for my character with cash going to CCP. It is what it is. Direct purchase of bulk SP via CCP. Again, as I have strenuously pointed out, the character bazaar does the exact same thing. Has for years. CCP gets theirs on every transfer.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1641
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Posted - 2015.10.15 21:52:23 -
[896] - Quote
PotatoOverdose wrote:It's not obtuse at all. I pay money to CCP. I gain arbitrarily large amounts of SP on an arbitrary character of my choice. Someone else loses some arbitrary number of SP. It's a clever twist, but, here's the rub, this still happens:
$$$ to CCP <------>Direct, instant, arbitrarily large SP gain on any character of my choice. This is untrue. Giving money directly to CCP as proposed only gives you the capacity to remove SP from an existing character. At the point of giving money to CCP, this is the only thing you can do, and must be done in order to actually generate the SP for another character to use.
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Hauke Martensen
T.R.I.A.D Ushra'Khan
1
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Posted - 2015.10.15 21:52:24 -
[897] - Quote
I've been playing EVE for close to 3 years now, no bittervet yet but no new player either. With or without this proposed change I expect to continue playing for quite some time to come.
But had Transneural Skill Packets been in the game when I started playing I most likely wouldn't have made it past my first year (maximum - 3 to 6 months more likely) before unsubscribing.
For one thing it doesn't matter if the proposed mechanic really is pay to win or not: for a new player it definitely looks like pay to win and I refuse to really get involved into games like that. I may fool around with them for a while, but I won't immerse myself in them and I know right from the start that I'll drop them within a couple of months.
But more importantly the skill limitations during my first months were a, if not the main factor, that forced me to really commit to the game, that made playing EVE that intense of an experience when I started and that got me completely hooked up in the end.
I went into fw within my first month of playing EVE, right from the start with the intention to become a pvp pilot. I knew very well that I wouldn't be able to compete with pretty much everybody else in that area for quite some time, but I also knew that the time it would take me to become at least somewhat competetive would depend on how fast I would get an understanding of the game and on how well I would be able to apply that and plan ahead - read on my skills as a gamer. So I dived into the game, I spend hours a day searching for online resources and digesting them, I planned ahead, fumbled , adapted my plans, improved, fumbled again, changed my plans another time and so on and so on. It took me roughly 2 months to find a fit (a single fit) that should work out for my style of playing games and the meta at the time, then I started training specifically for that fit. After another month or 2 I figured out a way to change it to make it more versatile and effective, so I changed the fit and the training plan once again (I'm flying a variation of that ship to the very day btw). And then I started to get better with the ship, both with regards to skills and with regards to skill as a pilot.
And all the time I knew that if I messed up in any way, if I missed crucial points of the game mechanics, if I screwed up my skill plan or messed up in any other way that could mean me losing weeks or months to reach my goal of getting competetive in pvp.
It was frustrating. It was glorious. It was intense. In some ways it was one of my best times in this game.
Now imagine the same thing with the possibility to buy SP. There isn't half as much on stake for you during your first few weeks or months. Even if you refrain from taking the easy way to just fix any botches you make with your credit card (or use it to instatrain into the skills you believe need) you know that there would be the possibility to do so and that other people are doing it. This diminishes your sense of achievement.
If this is about player retention: I believe that the key point for that is immersion and there are different kinds of that. One kind of immersion is immersion with the mechanics and structures of a game and Transneural Skill Packets will take away from that big time and in my opinion won't add to any other
If it is about opening another source of revenue for CCP (which is legitimate): there are ways to achieve that which won't alienate large parts of the player base. Corporation and alliance skins come to my mind straight away here.
But please, pretty please, don't do this. As mentioned numerous times above this system is open to exploits in many ways, but more importantly, it will change the feel of this game radically in a way that I'm not looking forward to.
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ShahFluffers
Ice Fire Warriors Snuffed Out
8786
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Posted - 2015.10.15 21:55:01 -
[898] - Quote
Throwing my -1 into this idea.
No to any form of Skillpoint Training. Not only were certain promises made during the Incarna fiasco but it simply a Pandora's Box of issues and potential gaming that will do little good for your average player and provide more benefit for deep-pocketed min/maxers.
If I might suggest something to the DEVs...
have you considered that part of the reason you are having some subscription issues (and thus money issues) is BECAUSE you are trying to broaden the appeal of EVE through, let's be honest here, GIMMICKY STUFF LIKE THIS?
EVE, still being what it is, will continue to turn off anyone who doesn't like this game type. Meanwhile, doing stuff like this alienates those of us who came to here BECAUSE of the lack of stuff you are trying to introduce.
It's like watching the small town you moved to build a mall and fairgrounds to attract more people... when you specifically moved there because it was a small town!!
How did you Veterans start?
The Skillpoint System and You
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2060
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Posted - 2015.10.15 21:55:19 -
[899] - Quote
Jack De'alek wrote: Yes, the bazaar exists, but in it's form it is still impossible to circumvent maximum possible sp. As I said, I would benefit immensely from the purchase of sp, but I'm disinclined to believe that any implementation of any feature that allowed characters to surpass these limits is a good idea.
Allowing characters to inject skills breaks a CEO or recruiter's ability to properly vet recruits and secure themselves against potential loss.
Quick battlefield assessments can no longer be counted on to find weak links in enemy fleets. To that end, those that prey on the weak will no longer be able to choose victims properly. Basically any informed decision that can be gleaned from character age through a quick show info or any other method short of an api check is no longer accurate.
The above are just a couple of tangible examples of the results of such a system. All i'm saying, is the consequences of allowing characters to exceed their maximum SP are gamebreaking, or at the very least game changing, and I'm fairly sure there's plenty more I haven't thought of. I really don't think it's a good idea.
Why does "maximum possible SP" matter to anyone, or anything, at all?
Why do you need to "vet" recruits by SP? The character bazaar exists. Furthermore, simply plug the following formula in:
SP / pilot age = 2700
and if it's above that, it's a red flag.
Using pilot age to perform battlefield assessments is a laughable concept. Again, the character bazaar exists. I have only been playing since 2010, yet I own a 2007 character.
The whole concept is incredibly brittle. You've probably lost quite a bit by relying on it, and don't even realize it.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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kraken11 jensen
The Gallant Collective Requiem Eternal
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Posted - 2015.10.15 21:57:18 -
[900] - Quote
Go for it ccp, change how it have been forever. like the change to multiboxing, (broadcasting) witch was allowed for 10+ years, then it got changed because some people raged about the very few people who did it large scale. now people can feel how it is going to be robbed for a big part off the game as they like it, and play in. lol |
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