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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Copine Callmeknau
The Splinter Syndicate SMASH Alliance
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Posted - 2007.03.14 13:03:00 -
[61]
Can't wait I have an army of Exotic Dancers and Janitors waiting to be unleashed in full 3d glory.
Not to mention my mountain of drugs and Spirits
RRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAVE in TDE!
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Originally by: Uncle Chop Chop Harden the **** up
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Ysolde Xen
Minmatar Liberal Trading Co Electus Matari
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Posted - 2007.03.14 13:19:00 -
[62]
Originally by: Daravel Edited by: Daravel on 14/03/2007 12:33:12 I'd like to expand on my earlier point of making clubs/bars/casino's player run.
I'd like to see a proper business environment spring up, whereby you are in competition for a customer base:
- You have to acquire your drinks and such (using courier contracts, and also add in repeat contracts so you can have the same stuff delivered each month) This creates a race for the cheapest stock, therefore cheapest prices.
- Membership fee and non-member entrance fee
- entertainment
- Prices on drinks, type of club you run and the chance of winning at gambling (player to player gambling or player vs computer)
- The type of music you play? What about creating playlists from real world music (provided there are no serious legal problems with that)
All of these add up to, a not quite real time occupation but certainly something that if worked on properly can turn into a lucrative business and isk making venture.
Nicely thought out but it sounds a little too much, ah, Second Life
OK you can probably do all of that manually in the game (streaming radio stations, not granting access to people who haven't transferred ISK to you and all) but to have it integrated as part of how it would normally function... I'm really not sure it's such a good idea to go too far into the Second Life realms. SL has moved beyond 'game' and into 'actual virtual life' and much as EVE can at times seem like a virtual life, it's not: it is a game and I for one hope to keep that important distinction up.
(SL scares me )
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Everyone knows Derek. |
Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.03.14 13:26:00 -
[63]
Calm down Ysolde...the whole station interaction remains OPTIONAL! If you don't wanna enter my bars and dance clubs, you don't have to
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Myz Toyou
Black Lance Against ALL Authorities
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Posted - 2007.03.14 14:19:00 -
[64]
Will there be "step in" ques to get in another room in station ???
CYVOK > All you station jockies better get out their and start killing these idiots
SirMolle 2006.12.13 12:18:00 I dont lie to my members ever. Theres your answer. |
Hermia
HIVE X-PACT
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Posted - 2007.03.14 14:27:00 -
[65]
i hope stations feel real, and not just a few rooms linked.
i'll be quite underwhelmed if every station in eve has exactly the same room distribution with only different graphical "skins". I hope players can leave a lasting effect on the scenes, like they can in space.
I think its really important that there is a main assemply area like an airport terminal (large open space) with off corridors linking to limited offices that can be rented. Ie, not everyone should have the option for personal corp office just like how it is currently (just thinking about consistency).
If all this takes years, i dont care! alot of people have high hopes. good luck CCP
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.03.14 14:27:00 -
[66]
Where's the refining room at!? I wanna see my stacks of Veldspar rolling into the refinery just as I throw myself at the emergency stop button and decide to keep the piles of Veld instead of refining it.
Help me help you. |
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Gigi Barbagrigia
Latent Appliance Fetishists
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Posted - 2007.03.14 14:29:00 -
[67]
Originally by: Adam Weishaupt This is a serious game! For serious people!
Wake up.
Funny how nobody mentioned appearance. You do realize we'll need clothes, shoes, trinkets, etc? Also, having the exact same hair style your entire life is kinda ok while you're just a picture but with this ...
And don't you dare not implement swimming pools and suits! No "beach" parties is not an option.
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Hermia
HIVE X-PACT
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Posted - 2007.03.14 14:38:00 -
[68]
Originally by: Gigi Barbagrigia
Originally by: Adam Weishaupt This is a serious game! For serious people!
Wake up.
Funny how nobody mentioned appearance. You do realize we'll need clothes, shoes, trinkets, etc? Also, having the exact same hair style your entire life is kinda ok while you're just a picture but with this ...
And don't you dare not implement swimming pools and suits! No "beach" parties is not an option.
Hehehe cant tell if your making fun or not, but
There have been alot of opinions that scorn at the idea of civil "non-important" functions. Like clothes, decorative ornaments, etc. The community in eve has a particular macho and pessimistic culture, however there are alot of people that would enjoy civil tasks.
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Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.03.14 14:49:00 -
[69]
A tropical beach section with pools and swimsuit contests will of course be part of my super pleasure dome holiday resort station...
And I AM serious in ALL posts made here
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Scagga Laebetrovo
Delictum 23216
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Posted - 2007.03.14 14:52:00 -
[70]
Please include these in the list of actions:
Bow, Pray, Belch, Break, Kiss, Hug, Frown, Smile, Grimmace, Insult, Cajole, Grovel, Whip, Laugh, Slap.
Include movement penalties if people drink too much, and also.
Make it possible to steal isk from other people's wallets "theif" - higher % success rate if the person is inebriated.
Delictum 23216 Official forums |
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Gigi Barbagrigia
Latent Appliance Fetishists
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Posted - 2007.03.14 15:02:00 -
[71]
I was dead serious ... wait ... sigh.
Emmm, I wasn't mocking the concept. In a world of RPGs "social" isn't exactly vague term.
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AS Patriot
Caldari StarHunt Fallout Project
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Posted - 2007.03.14 15:41:00 -
[72]
The concept is actually very good I must admit, I just hope it fits into the rest of the game and what is behind the game. Now that this vioce systems has been brought into the game, integrate it with proximity chat of the chars so you for example could stand in a lonely corner of the docking bay with some strange looking merc player and arrenge a little job outside the station. And you could also stand a little away behind a crate and listen closely to the talking, of course if they whisper you cannot hear much... But still focus on this is a mmorpg where each person is represented ingame in a ship....
And please fix all the bugs and other crap before doing to much of this... No point in having 8 ugly looking alts spamming the station yesus.... __________________________________________________ Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Daravel
Caldari Ore Mongers R0ADKILL
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Posted - 2007.03.14 15:46:00 -
[73]
Originally by: Ysolde Xen
Originally by: Daravel Edited by: Daravel on 14/03/2007 12:33:12 I'd like to expand on my earlier point of making clubs/bars/casino's player run.
I'd like to see a proper business environment spring up, whereby you are in competition for a customer base:
- You have to acquire your drinks and such (using courier contracts, and also add in repeat contracts so you can have the same stuff delivered each month) This creates a race for the cheapest stock, therefore cheapest prices.
- Membership fee and non-member entrance fee
- entertainment
- Prices on drinks, type of club you run and the chance of winning at gambling (player to player gambling or player vs computer)
- The type of music you play? What about creating playlists from real world music (provided there are no serious legal problems with that)
All of these add up to, a not quite real time occupation but certainly something that if worked on properly can turn into a lucrative business and isk making venture.
Nicely thought out but it sounds a little too much, ah, Second Life
OK you can probably do all of that manually in the game (streaming radio stations, not granting access to people who haven't transferred ISK to you and all) but to have it integrated as part of how it would normally function... I'm really not sure it's such a good idea to go too far into the Second Life realms. SL has moved beyond 'game' and into 'actual virtual life' and much as EVE can at times seem like a virtual life, it's not: it is a game and I for one hope to keep that important distinction up.
(SL scares me )
Im thinking much less involved.
Let me try and make an example:
Jita 4-4 sounds like a good place to set up, hundreds of people. however rental costs are higher (same as offices are)
Now you have a big empty room, and maybe have to pay a set cost to hire furnishings (this comes in as a bill, like corp bills)
You then need stock (set up a contract OR haul it yourself OR make a informal contract with a friend)
hire NPC staff and other fun additions
Set prices and wait for the punters to appear.
The overall level of involvement should be much less than running a corp but it adds to the immersion of knowing that someone real runs this and not some computer. It adds a huge social element.
I'd just prefer habing it player controlled rather than computer controlled - as this is meant to be a player driven game.
Invasions will be met with hostility and flying marshmallows!
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kieron
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Posted - 2007.03.14 17:17:00 -
[74]
Please keep in mind that we are still very early in the design process, we have a working (but not final) avatar, we still need to work on things like clothing, body/facial appearences, station environments, rooms, decorations, furniture, NPC interaction (f.ex. a Matari slave cowering when a Slaver Hound walks by in an Amarrian station) and AI, gambling, entertainment, features that players, corporations and alliances will use, etc.
Environments will be customized per race, and each race will have their own subset of features and content specific for the race. Have no fears, we plan on doing this in a big way and the right way in keeping with the back story.
As for ideas and what you would like to see, please keep them coming. There are some good ones in the thread.
kieron Community Manager, EVE Online |
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Wacoede
Amarr Allied Combat Team Endless Horizon
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Posted - 2007.03.14 17:17:00 -
[75]
Originally by: Daravel
Originally by: Ysolde Xen
Originally by: Daravel Edited by: Daravel on 14/03/2007 12:33:12 I'd like to expand on my earlier point of making clubs/bars/casino's player run.
I'd like to see a proper business environment spring up, whereby you are in competition for a customer base:
- You have to acquire your drinks and such (using courier contracts, and also add in repeat contracts so you can have the same stuff delivered each month) This creates a race for the cheapest stock, therefore cheapest prices.
- Membership fee and non-member entrance fee
- entertainment
- Prices on drinks, type of club you run and the chance of winning at gambling (player to player gambling or player vs computer)
- The type of music you play? What about creating playlists from real world music (provided there are no serious legal problems with that)
All of these add up to, a not quite real time occupation but certainly something that if worked on properly can turn into a lucrative business and isk making venture.
Nicely thought out but it sounds a little too much, ah, Second Life
OK you can probably do all of that manually in the game (streaming radio stations, not granting access to people who haven't transferred ISK to you and all) but to have it integrated as part of how it would normally function... I'm really not sure it's such a good idea to go too far into the Second Life realms. SL has moved beyond 'game' and into 'actual virtual life' and much as EVE can at times seem like a virtual life, it's not: it is a game and I for one hope to keep that important distinction up.
(SL scares me )
Im thinking much less involved.
Let me try and make an example:
Jita 4-4 sounds like a good place to set up, hundreds of people. however rental costs are higher (same as offices are)
Now you have a big empty room, and maybe have to pay a set cost to hire furnishings (this comes in as a bill, like corp bills)
You then need stock (set up a contract OR haul it yourself OR make a informal contract with a friend)
hire NPC staff and other fun additions
Set prices and wait for the punters to appear.
The overall level of involvement should be much less than running a corp but it adds to the immersion of knowing that someone real runs this and not some computer. It adds a huge social element.
I'd just prefer habing it player controlled rather than computer controlled - as this is meant to be a player driven game.
One idea you could throw in for the music side of things is invite the various Internet Radio Stations in to broadcast in your club, or even have a new DJ that just wants to get their music heard, there by avoiding any problems with licensing.
While I admit that this idea is heavily influenced by SL I doubt EVE will ever take on that sort of feel
I've always felt EVE lacked a certain something when it came to downtimes (times where you want to play but you don't or you've just finished a 5 hour mining op) then I remembered back to starting in SWG and where i spent a lot of my downtime ..... in the cantinas with the Entertainers, Dancers and Musicians.
I think EVE will gain a huge boost from the social aspect of MMO's. Add in the ability for live streaming of either a radio station or even live mixes from 'Performance' DJ's (a la: Tiesto) and EVE would seriously rock ..... well more than it does already (is that possible?)
An Idea about Bounties |
Oortog
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.03.14 18:00:00 -
[76]
Personaly, I can see where this kind of feature go go a long way. I completely LOVE the idea of user owned casino's and bars. Places to buy the contraband we need to smuggle thru space.
What I would REALLY love to see is an EVE stock trading floor. Just like the NYSE or TSX. Toons buying and selling right on the floor. There should be an EVE stock exchange anyway for the various industrial corps.
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Asymptotic
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Posted - 2007.03.14 18:07:00 -
[77]
Some possibilities for /dance:
1. /dance will only be available in POS stations, where pilots can kick back and party with their fellow corp mates without distracting the general public.
2. There will be an "Avatar Interaction" skill that has Intelligence as a primary (so you're not a social klutz) and Charisma as a secondary (because charm is always a plus). Once you reach level 5, you can then learn the Dance skill for your /dance emote, which has Memory as a primary (so you can remember those cool dance moves) and Charisma as a secondary (so you can look cool performing said dance moves). The reason for such high skill levels is so newbies can't flood a station and spam /dance all day long.
To be honest, I could care less about dancing. This was just something I came up with during lunchtime
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nozaj
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Posted - 2007.03.14 18:56:00 -
[78]
I can see some missions needing you to get out and travel to special sections of a station to talk to someone. Sort of like a dungeon. There would be some amazing opportunity's for atmospheric encounters with shady characters. Maybe this would have to be a special type of mission as some people do not want to leave their pods I may be jumping the gun, but i think it could be very neat walking in ships. I'm thinking of things like titans and mother ships. Again, may have to be a static mission location as im sure no one wants to die out of their pod as a ship dies. Or will we have a tinfoil hat with some pod tech inside that downloads you to a new clone as usual Alien life that reacts to your presence would be cool (space rats) I'm guessing this wont be a ôwasdö control interface, but another double click to walk towards type of affair. Will we have an emotion sphere, where we roll it to show our mood? Smiling to scowling or hunched over and aggressive, to open and friendly appearances. You guys need to make sure there is no opportunity for griefing, such as standing in front of a door so no one cal leave the station.
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Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.03.14 19:01:00 -
[79]
Edited by: Siri Blue on 14/03/2007 18:59:49
Originally by: Asymptotic Some possibilities for /dance:
1. /dance will only be available in POS stations, where pilots can kick back and party with their fellow corp mates without distracting the general public.
2. There will be an "Avatar Interaction" skill that has Intelligence as a primary (so you're not a social klutz) and Charisma as a secondary (because charm is always a plus). Once you reach level 5, you can then learn the Dance skill for your /dance emote, which has Memory as a primary (so you can remember those cool dance moves) and Charisma as a secondary (so you can look cool performing said dance moves). The reason for such high skill levels is so newbies can't flood a station and spam /dance all day long.
To be honest, I could care less about dancing. This was just something I came up with during lunchtime
BAH! Its gonna be Charisma/Charisma! Charisma needs a use after all!!! And Social 5 is a good prereq for the dancing skill or any other fancy station interaction skills...
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Dasi
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Posted - 2007.03.14 19:04:00 -
[80]
Things I really need for this to work:
*A robust chat system. This should be influenced by the size of a room. AKA no station wide YELLING (LOL OWNED NOOB!!!1).
*An ignore feature. Maybe go so far as being able to not see the offending character. There are ways to grief people's play experience even if muted...
Things I would like to see:
*Player housing. Player housing should feature some form of trophy perhaps? This way the PvP and the PvE'er would both have something they could point to to say "see I am cool." The trophies should most certainly not be the central idea behind player housing. The central idea would be costly babbles to decorate your private chambers with. Unless your character like flat gray and near prison conditions for rest and respite...
*Being able to rent auditoriums (very costly.) And having tools to entertain attendees. I am thinking a very basic form of a power point presentation here. Not just a starmap and some objective markers but something even more multifaceted and something you could share outside of your corp.
*Dynamic station appearance. Jita 4-4 would have trash and other unsightly things popping up due to sheer population. Or perhaps players would get to see more space janitors or marines running around. Low traffic stations should have a less grand appearance (think station budget) unless players wanted to donate isk to keep their favorite station looking sharp. Sound can play into this heavily. Jita 4-4 would sound totally different than backwater Caldari station #455.
*More public outlets for player information dissemination (that isn't the fraking billboards lol.) I am thinking seeing BoB / D2 / RA propaganda would be pretty cool. This ties into my powerpoint idea closely.
*Unique station features. Yes I know there are thousands of stations in Eve but giving say 100 or 200 of them something unique for explorers to uncover would be rewarding and avoid the terrible feeling of more of the same. Acura Bonsai gardens? Grand Amarr citadels? Gallente speakeasy? Minmatar err, junkyard? etc. I am sure we could come up with 100 unique ideas (just ask us...)
*Windows. Please let me look outside the station somehow.
*In station forums access? It would be kinda fun to read trolling and crying from the comfort of my character's private office. :o
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I'm sure I have more ideas but those are my ambitious but not totally insane ones.
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Sgt Blade
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.03.14 19:48:00 -
[81]
im so goin to enjoy this but my only problem is the following.... imagin jita... and around 400 people in the bar all shouting "WTS XXX for XXMills!!!" & "LFG to do missions!!!" & "gimmies iskies please im noooobs!!!"
that and the whole jumping up and down like a lunitic with people dancing for isk actuall... any emote i wouldnt like even as it just makes the game more cartoony/childish if you get waht i mean ....
although i do ask for toilets to be in tehre ive said this befor and ill say it again.... i soooooo want to beat up war targets and flush thier heads a few times down the toilets and/or bash their heads with a urinal cake
Hypnotic Pelvic Thrusting Level 5 |
SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.03.14 20:00:00 -
[82]
Originally by: SonOTassadar So I'm always one of the first people to read the latest chronicles that are released, and I had a rather interesting idea after I read "Soft Passage".
Originally by: CCP Abraxas in "Soft Passage" It was a chilly day on the station, late in the evening. Fall was closing in, and while the station's atmospheric generators compensated for it to some small degree, the air was still kept cold and crisp. Wind machines kept currents running and made for buttoned-up coats, scarves and hats. People needed seasons, to mark the passage of time.
Now, I'm wondering, is stuff like this planned for stations? Will we see the moisture of our breaths on a cold day? Or the trees blowing when it is windy? Rain on a cloudy day? How detailed will it be?
Just curious.
Originally by: kieron SoT, I'm not sure if there will be station environment effects such as the ones you mention, but I will pass it along to the team working on the project.
Took those quotes from an earlier thread I made. Kieron locked it because they're trying to consolidate the number of Walking-in-station threads, so I thought I would add that to this thread. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standard Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |
3rdD Dave
Gallente Dark Entropy Apocalyptica.
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Posted - 2007.03.14 20:02:00 -
[83]
well its about time you guys listened to user base and posted this !!!!
Pity it was after a tonne of threads.
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Scagga Laebetrovo
Delictum 23216
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Posted - 2007.03.14 20:02:00 -
[84]
Originally by: kieron (f.ex. a Matari slave cowering when a Slaver Hound walks by in an Amarrian station)
I love this idea! Please allow 3 levels of bowing (similar to the japanese), 45, 90 and 120 degree bows depending on the amount of respect you wish to show (very handy for greeting dignitaries).
Originally by: kieron Environments will be customized per race, and each race will have their own subset of features and content specific for the race. Have no fears, we plan on doing this in a big way and the right way in keeping with the back story.
As for ideas and what you would like to see, please keep them coming. There are some good ones in the thread.
With regards to the Ammatar stations - older and faded looking Amarr stations innards? Less luxury? We are not Amarr, we are not Minmatar. The Ammatar needs must be considered.
Delictum 23216 Official forums |
whizzo140
The Silent Rage FREGE Alliance
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Posted - 2007.03.14 20:04:00 -
[85]
Looks great, cannot wait until the day that I can walk around the station to conduct my business if I chose to.
Bars with pool and drinking would be awesome.
Speaking from a story/race standpoint, these would seem to be necessary features :P
Amarr: CATHERDALS! You'd have to imagine that the amarr would have some of the most extensive and breathtaking places of worship imaginable. Slave auctions would be a nice touch, and a good way to sell off the results of many missions. Caldari: Arenas and Casinos. Also the non-nonsense business demeanor of your standard Caldari would probably lead to minimalist frills and decorations of their stations. Profit > aestetics.
Minmatar: No clue, the most information I've ever been able to gleam from the stories is really that they are tribal oriented society. Other then reflecting this in the deco, no idea :P
Gallente: Pleasure hubs. Stations should be opulent to reflect their ideal luxurious lifestyle.
Pirate factions: Drug dens, prostitutes, scrapyards, dive bars. Unkempt, low light corridors and a general feeling of shabbiness.
And of course, Quafe machines everywhere!
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Karash Amerius
Amarr O.E.C
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Posted - 2007.03.14 20:13:00 -
[86]
As far as themes go, I would like to see a blending of themes when a particular race's station is located in another empire. For example, there are a lot of Caldari corporation NPC stations in Amarr space. You wouldn't just see a bunch of Caldari NPCs wandering about. You would see a mix of them....unlike a Caldari NPC station located in Jita for example.
Additionally, I would like to see the following "uses":
-In station card room/club. If you were real ingeneous, you would have your own card game of chance made up as well (what was Star Wars' card game anyone?)
-In station bar. Illegal goods market...boosters, narcotics, small arms. You can't sell them in the station market, but you can sell them here!
-In station player corporation 'offices'. Things you described above.
-Scale issue resolution. How big is that ECCM Projector near a human being anyhow?
-Station BBS system. More of an underground communication method for people that dont use the official CCP forums.
Merc Blog |
Evelgrivion
Coreli Corporation Corelum Syndicate
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Posted - 2007.03.14 20:43:00 -
[87]
Its an inevitable fact that someone, somewhere will find a way to be stupid using the system - which is why there should be some way to punish the stupidity of others; give us a /punch command, limited to once every 10 or 15 minutes. Someone running around begging for ISK "OMG IEM LEIK NEW 2 TEH GAME CN U GIVE ME SUM GULD???" would likely stop pretty soon if he kept getting punched in the face
If you really want to take this further, if someone keeps being violent, security officers can detain your character (or force him back into his ship for a time); and if you really beat the crap out of someone, off to the infirmary for them ---|---|---|---|---|---|---|---|---|---|---|---|--- This isn't the signature you're looking for. |
Daravel
Caldari Ore Mongers R0ADKILL
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Posted - 2007.03.14 21:23:00 -
[88]
I also want to see advertising.
Think:
Big screens all over the station with a huge player owned advert, and maybe even a voice over that echoes throughout the whole station?
Or at least some form of way to reach the masses, as of yet, there is no way to advertise, other than forums, and not many people actually use them.
Invasions will be met with hostility and flying marshmallows!
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Dasi
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Posted - 2007.03.14 22:04:00 -
[89]
Edited by: Dasi on 14/03/2007 22:01:34
I've got another one you most likely already have talked about:
*Any station service available at a particular station should be able to be visited in person. It would be cool to check out a Refiner first hand, or watch people waking up in the Clone bay. Seeing ships getting Repaired etc etc. Once again this gives a feeling of purpose and weight to each station.
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Jenny Spitfire
Caldari Caldari Provisions
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Posted - 2007.03.14 22:08:00 -
[90]
kieron, isn't there any possibility we could have a /dance please? All the work on avatars and the first feature I am looking forward to is not put on the table. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |
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