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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 00:47:00 -
[181]
My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.
Obviously your loyalities are to your pocket book and new partner instead of to the player base.
![]() |

Shalia Ripper
Caldari Caldari Provisions
|
Posted - 2007.03.20 00:49:00 -
[182]
Originally by: Riley Craven The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
A good chunk of the EVE community disagrees with this statement.
|

Phoenix Lord
The Arrow Project The ARR0W Project
|
Posted - 2007.03.20 00:52:00 -
[183]
Originally by: Riley Craven My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.
Obviously your loyalities are to your pocket book and new partner instead of to the player base.
You have to spend money to make money. CCP needs money. If CCP has no money, we get no fun new features, no new servers, and the game would eventually die. Ever think about it that way?
But on another note, how would planetary flight be any different from this?
AND one last thing, either way, CCP would have to spend money on making this because they are with white wolf now. So why not make it for EVE and then bring it over to the white wolf game?
Arrow Capital Ship Sales |

FarScape III
Caldari Provisions
|
Posted - 2007.03.20 03:06:00 -
[184]
I would even settle for a picture of the indoor area's and just clicking on stuff you wanted to do and people you wanted to talk to etc... at least in the begining to get it started.
Like some of the old games or adventure games.
Like you land and get out of ship and then you are in the rooms just beyond the docking bay and just goes out from there.
You click to go to a hall way and then on a room door in the hall way or the elivator to your suite in that station.
|

Noumena
the Organ Grinder and Company Tactical Narcotics Team
|
Posted - 2007.03.20 03:18:00 -
[185]
I wouldnt mind seeing the option of creating a store front to your office. One which could be totally customizable. This would allow members of eve to create their own bars, tobacco/alcohol shops...library...oxygen, merc office/lobby, modules, ships, whatever.
This could be done by giving the option to expand the office into a storefront, and then give the user templates to choose from. Trade goods and upkeep can then be maintained on the open eve market. This could allow capsuleers play the tradegoods game along with NPC's, aswell as offer services to other capsuleers.
The store front would be a default lobby for any corp electing not to use this feature. Though i imagine this as being a means of promoting gossip, trading war stories with a hardened bartender, hiring hit, or finding that booster dealer in that lowlit corner of some bar in E02-IK
|

Telemicus Thrace
Thrace Inc Ushra'Khan
|
Posted - 2007.03.20 07:25:00 -
[186]
Originally by: Noumena I wouldnt mind seeing the option of creating a store front to your office. One which could be totally customizable. This would allow members of eve to create their own bars, tobacco/alcohol shops...library...oxygen, merc office/lobby, modules, ships, whatever.
This could be done by giving the option to expand the office into a storefront, and then give the user templates to choose from. Trade goods and upkeep can then be maintained on the open eve market. This could allow capsuleers play the tradegoods game along with NPC's, aswell as offer services to other capsuleers.
The store front would be a default lobby for any corp electing not to use this feature. Though i imagine this as being a means of promoting gossip, trading war stories with a hardened bartender, hiring hit, or finding that booster dealer in that lowlit corner of some bar in E02-IK
Hmmm. I think you have something there. Have a station elevator that takes you to corporate offices as listed. That way you have a generic interface between areas rather than having to map new corridors whenever someone opens a new office.
Maybe add an additional ISK charge to have a shop front on your office. Ready made ISK sink.
Add vending machines for items like boosters or a new range of in station only trade bling items. A few mini-games like low-G pool, multi-level go and mindclash. Allow people to gamble on them and you are away.
Certainly would add some atmosphere waiting around in some Brutor gambling pit waiting for a delivery of mindflood.
>> RECRUITING << |

Steppa
Gallente Incognito Inc
|
Posted - 2007.03.20 14:54:00 -
[187]
Originally by: t0rfiFrans Edited by: t0rfiFrans on 16/03/2007 10:22:12 Edited by: t0rfiFrans on 16/03/2007 10:20:40 Hi all
First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects.
5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.
6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
7. That's it!
How many polys per avatar?
|

Steppa
Gallente Incognito Inc
|
Posted - 2007.03.20 14:54:00 -
[188]
Originally by: t0rfiFrans Edited by: t0rfiFrans on 16/03/2007 10:22:12 Edited by: t0rfiFrans on 16/03/2007 10:20:40 Hi all
First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects.
5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.
6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
7. That's it!
How many polys per avatar?
|

Steppa
Gallente Incognito Inc
|
Posted - 2007.03.20 14:54:00 -
[189]
Originally by: t0rfiFrans Edited by: t0rfiFrans on 16/03/2007 10:22:12 Edited by: t0rfiFrans on 16/03/2007 10:20:40 Hi all
First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects.
5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.
6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
7. That's it!
How many polys per avatar?
|

Steppa
Gallente Incognito Inc
|
Posted - 2007.03.20 14:54:00 -
[190]
Originally by: t0rfiFrans Edited by: t0rfiFrans on 16/03/2007 10:22:12 Edited by: t0rfiFrans on 16/03/2007 10:20:40 Hi all
First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects.
5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.
6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
7. That's it!
How many polys per avatar?
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 15:16:00 -
[191]
Originally by: Shalia Ripper
Originally by: Riley Craven The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
A good chunk of the EVE community disagrees with this statement.
Please note I didnt say that the Eve community hated the idea of ambulation, Just that they know that this project is a pretense for the White Wolf one.
![]() |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 15:16:00 -
[192]
Originally by: Shalia Ripper
Originally by: Riley Craven The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
A good chunk of the EVE community disagrees with this statement.
Please note I didnt say that the Eve community hated the idea of ambulation, Just that they know that this project is a pretense for the White Wolf one.
![]() |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 15:16:00 -
[193]
Originally by: Shalia Ripper
Originally by: Riley Craven The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
A good chunk of the EVE community disagrees with this statement.
Please note I didnt say that the Eve community hated the idea of ambulation, Just that they know that this project is a pretense for the White Wolf one.
![]() |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 15:16:00 -
[194]
Originally by: Shalia Ripper
Originally by: Riley Craven The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
A good chunk of the EVE community disagrees with this statement.
Please note I didnt say that the Eve community hated the idea of ambulation, Just that they know that this project is a pretense for the White Wolf one.
![]() |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 15:20:00 -
[195]
Originally by: Phoenix Lord
Originally by: Riley Craven My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.
Obviously your loyalities are to your pocket book and new partner instead of to the player base.
You have to spend money to make money. CCP needs money. If CCP has no money, we get no fun new features, no new servers, and the game would eventually die. Ever think about it that way?
But on another note, how would planetary flight be any different from this?
AND one last thing, either way, CCP would have to spend money on making this because they are with white wolf now. So why not make it for EVE and then bring it over to the white wolf game?
Dont think what your are saying applies here. Its not like was in trouble with the current eve subscription model. They are always going to have money to buy new servers and give us new content... I mean its not like they didnt just put a whole bunch of servers in china...
Second the difference between ambulation and planetary flight is that ambulation adds nothing to the gameplay perspective. Is there any strategic value by getting out of my pod? No, there isnt, only a social one. Planetary would have been an entirely new mechanic that would have truely changed the face Eve.
![]() |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 15:20:00 -
[196]
Originally by: Phoenix Lord
Originally by: Riley Craven My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.
Obviously your loyalities are to your pocket book and new partner instead of to the player base.
You have to spend money to make money. CCP needs money. If CCP has no money, we get no fun new features, no new servers, and the game would eventually die. Ever think about it that way?
But on another note, how would planetary flight be any different from this?
AND one last thing, either way, CCP would have to spend money on making this because they are with white wolf now. So why not make it for EVE and then bring it over to the white wolf game?
Dont think what your are saying applies here. Its not like was in trouble with the current eve subscription model. They are always going to have money to buy new servers and give us new content... I mean its not like they didnt just put a whole bunch of servers in china...
Second the difference between ambulation and planetary flight is that ambulation adds nothing to the gameplay perspective. Is there any strategic value by getting out of my pod? No, there isnt, only a social one. Planetary would have been an entirely new mechanic that would have truely changed the face Eve.
![]() |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 15:20:00 -
[197]
Originally by: Phoenix Lord
Originally by: Riley Craven My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.
Obviously your loyalities are to your pocket book and new partner instead of to the player base.
You have to spend money to make money. CCP needs money. If CCP has no money, we get no fun new features, no new servers, and the game would eventually die. Ever think about it that way?
But on another note, how would planetary flight be any different from this?
AND one last thing, either way, CCP would have to spend money on making this because they are with white wolf now. So why not make it for EVE and then bring it over to the white wolf game?
Dont think what your are saying applies here. Its not like was in trouble with the current eve subscription model. They are always going to have money to buy new servers and give us new content... I mean its not like they didnt just put a whole bunch of servers in china...
Second the difference between ambulation and planetary flight is that ambulation adds nothing to the gameplay perspective. Is there any strategic value by getting out of my pod? No, there isnt, only a social one. Planetary would have been an entirely new mechanic that would have truely changed the face Eve.
![]() |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 15:20:00 -
[198]
Originally by: Phoenix Lord
Originally by: Riley Craven My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.
Obviously your loyalities are to your pocket book and new partner instead of to the player base.
You have to spend money to make money. CCP needs money. If CCP has no money, we get no fun new features, no new servers, and the game would eventually die. Ever think about it that way?
But on another note, how would planetary flight be any different from this?
AND one last thing, either way, CCP would have to spend money on making this because they are with white wolf now. So why not make it for EVE and then bring it over to the white wolf game?
Dont think what your are saying applies here. Its not like was in trouble with the current eve subscription model. They are always going to have money to buy new servers and give us new content... I mean its not like they didnt just put a whole bunch of servers in china...
Second the difference between ambulation and planetary flight is that ambulation adds nothing to the gameplay perspective. Is there any strategic value by getting out of my pod? No, there isnt, only a social one. Planetary would have been an entirely new mechanic that would have truely changed the face Eve.
![]() |

sableye
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.03.20 16:21:00 -
[199]
I can;nt wait for this after 3 years in space it gets a little boring and hopefully once they get the basics set up we'll eventually be able todo other things with our characters liek walk on planets ect I know this is'nt for everyone but new stuff is always good there is'nt a whole lot more new stuff they can add anyway.
I just wonder what skills we'll need cause there's usualy nothing new in eve that does'nt require a bunch of new skills :).
Join The Fight With Promo Today |

sableye
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.03.20 16:21:00 -
[200]
I can;nt wait for this after 3 years in space it gets a little boring and hopefully once they get the basics set up we'll eventually be able todo other things with our characters liek walk on planets ect I know this is'nt for everyone but new stuff is always good there is'nt a whole lot more new stuff they can add anyway.
I just wonder what skills we'll need cause there's usualy nothing new in eve that does'nt require a bunch of new skills :).
Join The Fight With Promo Today |

sableye
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.03.20 16:21:00 -
[201]
I can;nt wait for this after 3 years in space it gets a little boring and hopefully once they get the basics set up we'll eventually be able todo other things with our characters liek walk on planets ect I know this is'nt for everyone but new stuff is always good there is'nt a whole lot more new stuff they can add anyway.
I just wonder what skills we'll need cause there's usualy nothing new in eve that does'nt require a bunch of new skills :).
Join The Fight With Promo Today |

Steppa
Gallente Incognito Inc
|
Posted - 2007.03.20 17:49:00 -
[202]
Originally by: sableye I can;nt wait for this after 3 years in space it gets a little boring and hopefully once they get the basics set up we'll eventually be able todo other things with our characters liek walk on planets ect I know this is'nt for everyone but new stuff is always good there is'nt a whole lot more new stuff they can add anyway.
I just wonder what skills we'll need cause there's usualy nothing new in eve that does'nt require a bunch of new skills :).
The skills you are going to need; Stretching - level 1 - no pre-req (primary willpower - secondary social) Standing - level 2 skill - pre-req Stretching III Sitting - level 2 skill - pre-req stretching II
Walking - level 3 - pre-req stretching III, crawling I Jogging - level 4 - pre-req stretching III, Walking III Running - level 6 - pre-req stretching III, walking III Dancing - level 8 - pre-req stretching IV, running IV Moonwalking - level 12 - pre-req walking IV, pedophelia V, acquittal V, debt V
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Steppa
Gallente Incognito Inc
|
Posted - 2007.03.20 17:49:00 -
[203]
Originally by: sableye I can;nt wait for this after 3 years in space it gets a little boring and hopefully once they get the basics set up we'll eventually be able todo other things with our characters liek walk on planets ect I know this is'nt for everyone but new stuff is always good there is'nt a whole lot more new stuff they can add anyway.
I just wonder what skills we'll need cause there's usualy nothing new in eve that does'nt require a bunch of new skills :).
The skills you are going to need; Stretching - level 1 - no pre-req (primary willpower - secondary social) Standing - level 2 skill - pre-req Stretching III Sitting - level 2 skill - pre-req stretching II
Walking - level 3 - pre-req stretching III, crawling I Jogging - level 4 - pre-req stretching III, Walking III Running - level 6 - pre-req stretching III, walking III Dancing - level 8 - pre-req stretching IV, running IV Moonwalking - level 12 - pre-req walking IV, pedophelia V, acquittal V, debt V
|

Silentil
Caldari Xoth Inc Firmus Ixion
|
Posted - 2007.03.20 17:55:00 -
[204]
Originally by: Kasak Black Just so long as you will not allow Full Body avatars to, Jump, Dance or Run all will be right in the world.
The last thing anyone wants to see is a 100 docked POD pilots, the "Rock Stars" of EVE running and jumping to the war room.
"We're going to WAR!!!"
"Quick Johnson! To the War ROOM!!!"
Run, Run, Bounce, Bounce, Bump, Run, Bounce, Run, Run... LOLOMG!!!!!!11ojne
Nice visual haha
Thunderbirds are go!
or if you prefer..."America...f*** yeah!"...durka durka ;)
|

Silentil
Caldari Xoth Inc Firmus Ixion
|
Posted - 2007.03.20 17:55:00 -
[205]
Originally by: Kasak Black Just so long as you will not allow Full Body avatars to, Jump, Dance or Run all will be right in the world.
The last thing anyone wants to see is a 100 docked POD pilots, the "Rock Stars" of EVE running and jumping to the war room.
"We're going to WAR!!!"
"Quick Johnson! To the War ROOM!!!"
Run, Run, Bounce, Bounce, Bump, Run, Bounce, Run, Run... LOLOMG!!!!!!11ojne
Nice visual haha
Thunderbirds are go!
or if you prefer..."America...f*** yeah!"...durka durka ;)
|

Silentil
Caldari Xoth Inc Firmus Ixion
|
Posted - 2007.03.20 17:59:00 -
[206]
To get back to what I meant to post, with the incproration of the ingame voice program, will the avatars mouths move as a player talks when in the station? Or are we all going to be telepathic with an ! over our head when we say something?
|

Silentil
Caldari Xoth Inc Firmus Ixion
|
Posted - 2007.03.20 17:59:00 -
[207]
To get back to what I meant to post, with the incproration of the ingame voice program, will the avatars mouths move as a player talks when in the station? Or are we all going to be telepathic with an ! over our head when we say something?
|

Phoenix Lord
The Arrow Project The ARR0W Project
|
Posted - 2007.03.20 20:13:00 -
[208]
Originally by: Riley Craven
Originally by: Phoenix Lord
Originally by: Riley Craven My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.
Obviously your loyalities are to your pocket book and new partner instead of to the player base.
You have to spend money to make money. CCP needs money. If CCP has no money, we get no fun new features, no new servers, and the game would eventually die. Ever think about it that way?
But on another note, how would planetary flight be any different from this?
AND one last thing, either way, CCP would have to spend money on making this because they are with white wolf now. So why not make it for EVE and then bring it over to the white wolf game?
Dont think what your are saying applies here. Its not like was in trouble with the current eve subscription model. They are always going to have money to buy new servers and give us new content... I mean its not like they didnt just put a whole bunch of servers in china...
Second the difference between ambulation and planetary flight is that ambulation adds nothing to the gameplay perspective. Is there any strategic value by getting out of my pod? No, there isnt, only a social one. Planetary would have been an entirely new mechanic that would have truely changed the face Eve.
New tech (new graphics, sound, etc) costs a lot, when you have more servers/hardware, you need to spend more to maintain them. So either we would get no/very little new servers and tech, or this.
Also, what makes you think planetary flight would change gameplay any more than ambulation?
Arrow Capital Ship Sales |

Steppa
Gallente Incognito Inc
|
Posted - 2007.03.20 21:19:00 -
[209]
Well, if you added planetary flight, in the sense of landing and taking off from planetary bases (population, manufacturing, mining, research), then you've just opened up a ton of possibilities. Depending on the size of the planet, it could have a certain number of zones each open to economic development.
This WOULD change things if combat could take place over and near such bases, much like POS warefare today, with an entirely new class of ships (from frigate to battleship) capable of atmospheric flight.
|

FarScape III
Caldari Provisions
|
Posted - 2007.03.21 01:59:00 -
[210]
Oh my goodness, that looks great, even better then I imagined!
Not just refering to the graphics either, you really see a lot of good things come from this.
But are the new player giong to get use out of this? It seems you talk about the corp leaders/station runners walking and doing things and never just the normal player.
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