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Thread Statistics | Show CCP posts - 13 post(s) |
Khalm
DarkStar 1 GoonSwarm
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Posted - 2008.02.07 10:26:00 -
[871]
Originally by: Considered Ye...it seems good...
I agree with the fact we shouldn't have "dance" and "/spit" emotes.
Other than that, I'd love the ability to leave my ship, and walk around a bit. /Signed for the Bar
We should have /noob and /idiot emos instead!
And an ability to go watch out from station windows!! ---
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Adonis 4174
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Posted - 2008.02.07 11:02:00 -
[872]
Originally by: Tunak They maybe angry because they just bought the ship.
No they didn't. A nonexistant character in a game moved some numbers around. Nothing was bought. The isk in your wallet is imaginary as is the ship you are flying. The fact that the imaginary number may have gone down when your imaginary ship got bigger doesn't make that anything more than an imaginary purchase.
Calling that buying is in itself a degree of immersion. To which extent B1FF's statement that there is no reward in Ambulation implies that he is also immersed since he perceives imaginary rewards as being actual rewards. ---- Anything less is wasted effort |
MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.02.07 11:30:00 -
[873]
Originally by: Adonis 4174
Originally by: Tunak They maybe angry because they just bought the ship.
No they didn't. A nonexistant character in a game moved some numbers around. Nothing was bought. The isk in your wallet is imaginary as is the ship you are flying. The fact that the imaginary number may have gone down when your imaginary ship got bigger doesn't make that anything more than an imaginary purchase.
Calling that buying is in itself a degree of immersion. To which extent B1FF's statement that there is no reward in Ambulation implies that he is also immersed since he perceives imaginary rewards as being actual rewards.
haha that depends on who bought it and how they got the isk
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Tunak
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Posted - 2008.02.07 16:41:00 -
[874]
Originally by: Adonis 4174 What I see here is people using the word immersion to mean different things.
It is demonstrable that things in game feel real to people. The number of people who get mad over having their nonexistant internet spaceship blown apart proves this as do the number of people who laugh over the wrecks of others' nonexistant internet spaceships.
This is immersion, not forgetting that you're sitting at a keyboard but rather feeling that the items behind the screen actually exist between frames of animation and that the ship you left in a station is actually in that station even though you have no way of checking what is in that station currently.
Thought more bout this. Your saying any reaction is immersion. Thats wrong. Reaction and immersion are seperate.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.02.07 17:03:00 -
[875]
Originally by: Tunak
Originally by: Adonis 4174 What I see here is people using the word immersion to mean different things.
It is demonstrable that things in game feel real to people. The number of people who get mad over having their nonexistant internet spaceship blown apart proves this as do the number of people who laugh over the wrecks of others' nonexistant internet spaceships.
This is immersion, not forgetting that you're sitting at a keyboard but rather feeling that the items behind the screen actually exist between frames of animation and that the ship you left in a station is actually in that station even though you have no way of checking what is in that station currently.
Thought more bout this. Your saying any reaction is immersion. Thats wrong. Reaction and immersion are seperate.
I would like to add that perople cry when reading a book, or feel happy when watching a movie. or the movie will make them angry like in finding nemo when the fishes family is all killed.
it's not real, but you still get mad. because suspension of disbelief is reached. I don't THINK I'm that ship, however I think it could be real. and that this could be happening. I happen to control it, which is cool. but I know it's a game.
doesn't mean I can have an emotional connection to it.
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Cutter Isaacson
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Posted - 2008.02.07 18:23:00 -
[876]
Silly people made me lol
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Leon Blue
Gallente Federal Navy Academy
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Posted - 2008.02.07 19:44:00 -
[877]
Edited by: Leon Blue on 07/02/2008 19:46:03 I'd like to point out that walking avatars do serve a point: perception. Even if you see them seldom, it's another feel entirely if you know that you could leave your ship if you wanted to.
Take Pirates of the Burning Sea for example. I tried that game in the recent open beta and it is my understanding that the devs of that game added Avatars in as a very recent afterthought. BUT given that I have that avatar I played a drunken, cheese eating French Privateer and not a Sloop.
Now let me relate this to EVE. Even if I leave my pod only once every other month cause I'm sitting bored in a station with nothing to do I'm sure it will change at least - and I *think* many more will feel that way - my perception of the game. Now I play a battleship or a cruiser or whatever I'm just flying. If I have an actual avatar apart from my little portrait which I don't even see cause I minimized the neocom I'll be a drug abusing Gallentean sociopath or an Amarr slaver moved by altruistic principles cause those Minmatar just don't know what is best for them. Imaginery people in a way who only happen to fly a given ship at a time.
English isn't my native tongue, so i can only hope my rambling makes sense to you guys.
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Adonis 4174
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Posted - 2008.02.07 20:28:00 -
[878]
Originally by: Tunak
Originally by: Adonis 4174 What I see here is people using the word immersion to mean different things.
It is demonstrable that things in game feel real to people. The number of people who get mad over having their nonexistant internet spaceship blown apart proves this as do the number of people who laugh over the wrecks of others' nonexistant internet spaceships.
This is immersion, not forgetting that you're sitting at a keyboard but rather feeling that the items behind the screen actually exist between frames of animation and that the ship you left in a station is actually in that station even though you have no way of checking what is in that station currently.
Thought more bout this. Your saying any reaction is immersion. Thats wrong. Reaction and immersion are seperate.
Can you give an example of what you mean? ---- Anything less is wasted effort |
Tunak
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Posted - 2008.02.07 20:50:00 -
[879]
Originally by: Adonis 4174
Originally by: Tunak
Originally by: Adonis 4174 What I see here is people using the word immersion to mean different things.
It is demonstrable that things in game feel real to people. The number of people who get mad over having their nonexistant internet spaceship blown apart proves this as do the number of people who laugh over the wrecks of others' nonexistant internet spaceships.
This is immersion, not forgetting that you're sitting at a keyboard but rather feeling that the items behind the screen actually exist between frames of animation and that the ship you left in a station is actually in that station even though you have no way of checking what is in that station currently.
Thought more bout this. Your saying any reaction is immersion. Thats wrong. Reaction and immersion are seperate.
Can you give an example of what you mean?
PvP is a game. It has a winner and a looser. If you win your happy. You react happy. If you loose your unhappy. You react unhappy. This is a normal reaction and not immersion. If you win at ping pong and get happy this is not immersion.
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Talisorn
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Posted - 2008.02.07 21:30:00 -
[880]
I think we're talking at odds when we're talking immersion in a game. Immersion to me is the ability to switch off for a while and imagine you are somewhere else ... someone else. It comes easy to some people, while others just can't do it at all. While some may disagree, I find that immersion comes easier to those who have a vivid imagination and the ability to roleplay.
I've had enormous fun in WoW roleplaying my Dwarf, communicating in nothing but a broken (phoenetically spelt) scottish "accent" and playing a rough and tumble, hard drinking, tough character. I got more laughs and had more fun. But that kind of role-play comes easy to me .... I'm an old school role-player from at least 30 years back.
Why do you think my avatar is a angry looking wizened old Ammar? He's a hardened old bugger who's been through the wars. He's not some "pretty boy/girl" just out of the academy! "The academy teaches you nothing that experience cannot".
And here in comes the crux of the problem I see with playing a character without any representation of your character. In EVE you play a ship. You don't play a character. I find that too impersonal and stretches the imagination. Ambulation will put the humanity back into the game that has been lacking for so long.
Now will this appeal to everybody? NO! Many people approach EVE on purely a number crunching strategic/tactical level. To them their ship is nothing but a group of numbers and percentages that when faced with an opponent becomes odd of success or failure. These people do not play EVE because they are playing a character. Type A personalitys will get nothing out of ambulation. That's not a bad thing, but it's just not their game. (I suspect B1FF is one of these types).
Those of us however who prefer to socialise, relax, not necessarily drive to achieve but instead flow with the the game will be happy with Ambulation.
But that's my opinion. Roleplayers rejoice! Ambulation is coming.
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Adarr
Caldari g guild Imperial Republic Of the North
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Posted - 2008.02.07 21:57:00 -
[881]
^ Talisorn pretty much just said it all.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.02.07 21:59:00 -
[882]
Originally by: Tunak
Originally by: Adonis 4174
Originally by: Tunak
Originally by: Adonis 4174 What I see here is people using the word immersion to mean different things.
It is demonstrable that things in game feel real to people. The number of people who get mad over having their nonexistant internet spaceship blown apart proves this as do the number of people who laugh over the wrecks of others' nonexistant internet spaceships.
This is immersion, not forgetting that you're sitting at a keyboard but rather feeling that the items behind the screen actually exist between frames of animation and that the ship you left in a station is actually in that station even though you have no way of checking what is in that station currently.
Thought more bout this. Your saying any reaction is immersion. Thats wrong. Reaction and immersion are seperate.
Can you give an example of what you mean?
PvP is a game. It has a winner and a looser. If you win your happy. You react happy. If you loose your unhappy. You react unhappy. This is a normal reaction and not immersion. If you win at ping pong and get happy this is not immersion.
Ping pong is real life. you need to pertend your playing.
lets say you play a ****ty video game of ping pong and it doesn't feel like ping pong nor does it play like ping pong.
without that supension of disbelief, you won't be happy at winning you won't be sad when you die.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.02.07 22:02:00 -
[883]
Originally by: Talisorn I think we're talking at odds when we're talking immersion in a game. Immersion to me is the ability to switch off for a while and imagine you are somewhere else ... someone else. It comes easy to some people, while others just can't do it at all. While some may disagree, I find that immersion comes easier to those who have a vivid imagination and the ability to roleplay.
I've had enormous fun in WoW roleplaying my Dwarf, communicating in nothing but a broken (phoenetically spelt) scottish "accent" and playing a rough and tumble, hard drinking, tough character. I got more laughs and had more fun. But that kind of role-play comes easy to me .... I'm an old school role-player from at least 30 years back.
Why do you think my avatar is a angry looking wizened old Ammar? He's a hardened old bugger who's been through the wars. He's not some "pretty boy/girl" just out of the academy! "The academy teaches you nothing that experience cannot".
And here in comes the crux of the problem I see with playing a character without any representation of your character. In EVE you play a ship. You don't play a character. I find that too impersonal and stretches the imagination. Ambulation will put the humanity back into the game that has been lacking for so long.
Now will this appeal to everybody? NO! Many people approach EVE on purely a number crunching strategic/tactical level. To them their ship is nothing but a group of numbers and percentages that when faced with an opponent becomes odd of success or failure. These people do not play EVE because they are playing a character. Type A personalitys will get nothing out of ambulation. That's not a bad thing, but it's just not their game. (I suspect B1FF is one of these types).
Those of us however who prefer to socialise, relax, not necessarily drive to achieve but instead flow with the the game will be happy with Ambulation.
But that's my opinion. Roleplayers rejoice! Ambulation is coming.
I agree with you 100% :)
however I have to ask what would call reading a book where you pertend that it's real and that your watching it. like you can sit down and for 2 hours get into it like it's something thast really happen and enjoy the story?
once the movie is over you back to duh it was just a movie, but it works better if you can supend your disblief. I've used that word a lot here :P
But yeah when I play eve I put myself in this situation where I'm controling this little character in this little world that might be real. I don't think I'm thgat character, I instead feel like I am watching over my little pilot.
kinda like a virutal pet. but instead with more story.
I even write backstory for my characters!
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.07 23:10:00 -
[884]
Originally by: Rawr Cristina
Who needs graphics anyway? I mean, they're only there for immersion purposes after all and have no effect whatsoever on gameplay. IMO waste of dev resources and they should just concentrate all their efforts on lag and jita
Yeah, if you take that argument to its extreme, then you don't really need any real graphics, maybe just colored shapes floating around shooting lines at each other and pages of spreadsheets.
I don't understand how some people can not care one bit about immersion, back story, role-playing, or anything like it, but want good graphics that look like an actual setting. Why do you want the graphics to look like a setting if you want to ignore the setting?
The main reason for improving graphics is to improve immersion and help players to temporarily pretend they're someone else doing stuff somewhere else.
If you don't like immersion, there are always games like Tetris, Chess, card games, etc.
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.07 23:18:00 -
[885]
Originally by: Lord Evangelian
Aww jeez, not again...
I think they do, it has been stated in many a chronicle about various ships having crews. The only ships with exception to this are some of the smaller frigates, and defiantly in T2 frigates and some T2 cruisers. Not being funny but another sign f a crew is seen from the many windows seen on the ships. If you think of it in a similar light to the outlaw star, where melphina controls the ship, but gene and the others man the consoles...
Titans for one have colonies on board, known as "The great citys that dwell within the metal behemoths of thesky..."
I didn't say they don't have crews--I said they don't have bridges. Ships definately do have crews.
There is no need for a bridge when a capsuleer commands this ship from his capsule. Crews are still needed for maintenance, loading weapons, etc. There are no command crew that sit around the captain on a bridge listening to him issuing orders like in Battlestar Galactica, Star Trek, etc and thus, there is no bridge.
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Adonis 4174
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Posted - 2008.02.08 11:01:00 -
[886]
Originally by: Tunak
Originally by: Adonis 4174
Originally by: Tunak
Originally by: Adonis 4174 What I see here is people using the word immersion to mean different things.
It is demonstrable that things in game feel real to people. The number of people who get mad over having their nonexistant internet spaceship blown apart proves this as do the number of people who laugh over the wrecks of others' nonexistant internet spaceships.
This is immersion, not forgetting that you're sitting at a keyboard but rather feeling that the items behind the screen actually exist between frames of animation and that the ship you left in a station is actually in that station even though you have no way of checking what is in that station currently.
Thought more bout this. Your saying any reaction is immersion. Thats wrong. Reaction and immersion are seperate.
Can you give an example of what you mean?
PvP is a game. It has a winner and a looser. If you win your happy. You react happy. If you loose your unhappy. You react unhappy. This is a normal reaction and not immersion. If you win at ping pong and get happy this is not immersion.
That analogy falls down when you look at how angry people often get at losing combat in Eve compared to losing at ping pong. The extra intensity comes from the immersion. ---- Anything less is wasted effort |
Tunak
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Posted - 2008.02.08 13:24:00 -
[887]
Originally by: Adonis 4174
Originally by: Tunak
Originally by: Adonis 4174
Originally by: Tunak
Originally by: Adonis 4174 What I see here is people using the word immersion to mean different things.
It is demonstrable that things in game feel real to people. The number of people who get mad over having their nonexistant internet spaceship blown apart proves this as do the number of people who laugh over the wrecks of others' nonexistant internet spaceships.
This is immersion, not forgetting that you're sitting at a keyboard but rather feeling that the items behind the screen actually exist between frames of animation and that the ship you left in a station is actually in that station even though you have no way of checking what is in that station currently.
Thought more bout this. Your saying any reaction is immersion. Thats wrong. Reaction and immersion are seperate.
Can you give an example of what you mean?
PvP is a game. It has a winner and a looser. If you win your happy. You react happy. If you loose your unhappy. You react unhappy. This is a normal reaction and not immersion. If you win at ping pong and get happy this is not immersion.
That analogy falls down when you look at how angry people often get at losing combat in Eve compared to losing at ping pong. The extra intensity comes from the immersion.
Can you give an example of what you mean?
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Kurt Laundry
Minmatar Republic Military School
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Posted - 2008.02.08 15:51:00 -
[888]
Originally by: Face Changelette
Originally by: SiJira I hope so. And spying on corporation room and things of the sort. Like you can break into their meeting room and find out all the records of their assets and stuff.
Hmm no. People like RA who find loopholes and exploits and abuse the hell out of them would find a huge success rate for doing this and go to town.
Thats nothing a perma-ban wont fix!
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Kurt Laundry
Minmatar Republic Military School
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Posted - 2008.02.08 17:00:00 -
[889]
Originally by: B1FF No need for a long post. I'm not crying like a little girl.
Your answers are indicative of the failure that is ambulation. Not a single pro-ambulation person has counted a single one of my points. So far the only arguments raised have been the following.
1. Shut up. 2. I want it. 3. It won't effect you. (This is hilarious because it's one of my points against it) 4. OMG I get to dance and play dress up! PONIEZ!
It's window dressing. There are things the time could be better spent on. Time and resources are being spent on ambulation. That time and resources could be spent on other things.
ok
I want to leave my ship. Thats the functionality I want that this expansion brings. It does not make sense that I spend my entire life inside a ship,
where is the bathroom?
How do I reproduce?
In short, I want more Role Playing!
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Kurt Laundry
Minmatar Republic Military School
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Posted - 2008.02.08 17:13:00 -
[890]
Originally by: B1FF
Originally by: WulfWestphal while the first point would add a nice RP aspect game to the game, your second reply fails. where in eve can i sit at a bar right now? sure you can do it with emotes, but again: with ambulation it would be more immersive and many players like immersion. those who dont dont have to use it.
you are out of arguments beside the typical claiming to speak for other ominous players, while stubbornly expressing your own opinions as arguments.
What does sitting at a bar get you that you don't have right now?
Another different form of entertainment that I pay for.
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Kurt Laundry
Minmatar Republic Military School
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Posted - 2008.02.08 17:24:00 -
[891]
Originally by: B1FF
Originally by: CCP Eris Discordia We are going to do Ambulation because we feel a lot of people will find it enjoyable.
If you are opposed to this type of fun, then you will not have to enjoy it. We think enough people will find it enjoyable that it warrants an investment of our time and effort. If you disagree that it doesnŠt..well thatŠs up to you be we are taking the ŠriskŠ of it.
We wonŠt drag people kicking and screaming into Ambulation, you can just stay in your space ship and still enjoy EVE in your own way, we just want to explore other directions as well knowing full well it wonŠt cater to everyone who plays now, but it might convince others to start playing and we want to welcome them too.
Maybe it will bring people but no one will use it. It seems like a lot of effort to simply put a bullet point on the side of the "box".
I'm going from data CCP is released. As it stands Ambulation will allow you to walk around and buy clothing. By walk around I mean literally you have to spend time walking to the store. CCP is on record stating there will be no instant transport and no running. CCP is also on record stating that there will be no fighting.
Why are people going to use it? There's no game. There's no design. You're creating a 3D chat tech demo. One that is more limited and more time consuming than the existing chat system.
It's broken design. If you add anything to ambulation that can't be done outside it then it's basically a huge nerf due to the time spent walking. It's pointless and frankly mean to make people have to spend time walking to the store. If you take out the walking then ambulation looses all meaning and you might as well just create a new window for the features.
The only valid feature mentioned is the map and for that to be viable it has to work outside ambulation since you have to leave the station to go fight. If you can't take the map with you then what's the point of the map?
For ambulation to be useful you will have to create a whole ambulation sub game. One that is completely separate from the existing game. Remember moving existing features to ambulation only will be viewed as a huge nerf by the population due to the added walking/loading time.
People may join for ambulation but they'll just be churn if that's the main reason they joined. Ambulation will be a ghost town shortly after launch. As it stands all it's just a time consuming way for me to shake my boobies at someone.
I'm pro-CCP. I like EvE. I want to see it continue to succeed but you're making a mistake with ambulation. I don't think it will hurt the game in the long run but it's most definitely a waste of time and resources.
If CCP can offer some more info on what ambulation is supposed to be then maybe I can see the appeal but with the info we have now it's broken. It has no hope of being used because there is no reason to use it. Quite simply why would you travel to a system, then spend time loading, then spend time walking to a location to talk to someone? Why no just open a convo window?
By reading your posts, i understand why YOU dont want this. YOU want instant gradification. All YOU care about is combat and the ability to do what you want RIGHT NOW. You pointed out THAT WE MUST WALK (not run) and that there is no instant travel and everything will just take longer.
My response, thank god. I like things to be slow.
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B1FF
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Posted - 2008.02.08 18:30:00 -
[892]
Originally by: Kurt Laundry
Originally by: B1FF No need for a long post. I'm not crying like a little girl.
Your answers are indicative of the failure that is ambulation. Not a single pro-ambulation person has counted a single one of my points. So far the only arguments raised have been the following.
1. Shut up. 2. I want it. 3. It won't effect you. (This is hilarious because it's one of my points against it) 4. OMG I get to dance and play dress up! PONIEZ!
It's window dressing. There are things the time could be better spent on. Time and resources are being spent on ambulation. That time and resources could be spent on other things.
ok
I want to leave my ship. Thats the functionality I want that this expansion brings. It does not make sense that I spend my entire life inside a ship,
where is the bathroom?
How do I reproduce?
In short, I want more Role Playing!
You're number 2. "I want" is a toddler's response. It's bread and circuses.
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B1FF
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Posted - 2008.02.08 18:34:00 -
[893]
Originally by: Kurt Laundry
By reading your posts, i understand why YOU dont want this. YOU want instant gradification. All YOU care about is combat and the ability to do what you want RIGHT NOW. You pointed out THAT WE MUST WALK (not run) and that there is no instant travel and everything will just take longer.
My response, thank god. I like things to be slow.
You don't know what I want. I have never stated that I want any of these things you attribute to me. Do not speak for me.
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Kurt Laundry
Minmatar Republic Military School
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Posted - 2008.02.08 18:37:00 -
[894]
Originally by: B1FF
Originally by: Kurt Laundry
By reading your posts, i understand why YOU dont want this. YOU want instant gradification. All YOU care about is combat and the ability to do what you want RIGHT NOW. You pointed out THAT WE MUST WALK (not run) and that there is no instant travel and everything will just take longer.
My response, thank god. I like things to be slow.
You don't know what I want. I have never stated that I want any of these things you attribute to me. Do not speak for me.
Its called deductive logic.
Your entire point is that we don't need it and thus won't use it, and thus it is a waste.
My response: You're wrong
I do need it, I wont resub without it. I will use it. It is not a waste.
I will enter each and every station every time I go there. Some times I'll stay for 5 minutes, other times I'll stay for 5 days...its a sandbox.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.02.08 18:44:00 -
[895]
Originally by: Kurt Laundry
Originally by: B1FF
Originally by: Kurt Laundry
By reading your posts, i understand why YOU dont want this. YOU want instant gradification. All YOU care about is combat and the ability to do what you want RIGHT NOW. You pointed out THAT WE MUST WALK (not run) and that there is no instant travel and everything will just take longer.
My response, thank god. I like things to be slow.
You don't know what I want. I have never stated that I want any of these things you attribute to me. Do not speak for me.
Its called deductive logic.
Your entire point is that we don't need it and thus won't use it, and thus it is a waste.
My response: You're wrong
I do need it, I wont resub without it. I will use it. It is not a waste.
I will enter each and every station every time I go there. Some times I'll stay for 5 minutes, other times I'll stay for 5 days...its a sandbox.
lets keep it civil.
which by the way good job avoiding his flame bait.
Anyways I think the idea that a company doing something only becuase it's playerbase wants them to do it isn't a logical reason in biffs mind.
at least I THINK that is what he is saying.
Biff is saying that if 80% of the player base wants walking and won't play without it, that CCP shouldn't make it just because it's a glorified chat room/ roleplaying tool.
he also thinks imeesion doesn't exisit.
so the arugement will never go anywhere.
just try not to fall into biffs troll, we don't want a flame war.
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B1FF
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Posted - 2008.02.08 19:47:00 -
[896]
Originally by: Kurt Laundry
Its called deductive logic. Your entire point is that we don't need it and thus won't use it, and thus it is a waste.
Deductive logic or not thats not my position. You have the parts reversed.
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CCP Mitnal
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Posted - 2008.02.08 20:49:00 -
[897]
Please remember to post with respect towards fellow users, wishlists are just as useful as constructive criticism.
Mitnal, Community Representative
EVE Online CCP Games Email/Netfang |
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Binnys Secretary
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Posted - 2008.02.09 00:10:00 -
[898]
I have followed this thread for several months and read every single post (some of the comments are entertaining.)
I think ambulation is a step in the right direction and a step in order for CCP to stay competetive in the marketplace. Ambulation will attract more people to the game (Increasing revenue for CCP) allowing them to hire more people for quality assurance, expand the game, fix bugs, and rightfully give themselves a raise as well.
According to the original vision, Eve-Online was meant to expand into new directions...atmospheric flight, ambulation, economics, manufacturing, planet habitation, and eventually planet resource cultivation and player customizable items. Many features that were on the design table have been part of the player experience for years. As the economies of scale catch up to a growing player base, more features will be implemented. --------- The following is a brief history lesson on the comment "The dev's need to work on the need for speed (which they are) ..and not anything else." as follows:
When MMOG's were first designed, lag was popular. People in the mid 90's petitioned developers to make their online experience slower and more frustrating. The developers didn't think this was a good idea, but the people rallied and eventually got what they wanted. The developers were forced to create subroutines in the code that generated lag. Recent times have changed however and now people want less lag and more bandwidth. Some geniuses in the forums ,of course, have demonstrated with rigorous logic and heroic arguments that if CCP were to hire enough programmers to go through the code and simply delete the subroutines then the lag would disappear. Hiring more people to "fix" something that isn't broken is the most wasteful of resources. The problem (I think) is a combination of how some of the |events| are handled and bandwidth algorithms. ---- Whatever ambulation is, it will be true to the eve-online experience in every facet. There is a large dedicated staff immersed in developing this game on a daily basis (These guys get up in the morning, and go to work developing your game experience) CCP's continuously refined business model (which includes constant beta testing and implementing suggestions from the player base) is working well; and the memory of other destroyed MMOG's and their mistakes is telling of the wrath of the player base.
CCP must continue to implement features before a competitor does, and they must also do this well (and they already have the player base and experience with them.)
Further expansions and features are necessary for eve-online to continue to exist.
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Admus
Multiverse Corporation
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Posted - 2008.02.09 02:34:00 -
[899]
Edited by: Admus on 09/02/2008 02:34:41 My Wishlist:
Fully Complete Station Interiors
As this is an expansion for immersionauts, what I'm hoping ambulation will include is indeed full immersion - the ability to walk right from your pod, out of your ship, to anywhere you might need to go in the station. Of course, being able to skip or speed up these processes should be possible, as I believe has been stated already. I'd also love to see full, or at least some part of ship interiors accessible one day. Crew interaction would also be neat. And I think everyone wants to go say a few words to Scotty the docking manager.
If distances are too big for escalators, lifts, or moving walkways, maybe some sort of taxi vehicle could be used - flag one down, give the driver your destination and you can ride to the location of your choice, for a few ISK. I think I can see a new "profession" in the making. Maybe it would be best left free and automated, though. It would be cool if it was fully integrated - you don't just get in the taxi, get a loading screen and appear at the end - you fly the way there, looking out the window on the way.
Non-"sharded" Offices
While it's likely too difficult, I think it would be neat and in the spirit of eve if the station itself was complete - no 'sharded' corp offices, for example, where everyone walks into the same door labelled "Office Wing" and appears magically in their own separate office. It would be neat if you could go up to the door of any corp's office, even if denied entry, and see that it is actually there. Maybe set a dog turd in a bag on fire.
Views of Station Exterior
Well, it's a wish anyways . If not live, at least it would be lovely to see a simulated starscape, or a vista of the planet below.
Active Surroundings
My main thought here was being able to see, perhaps from your own docking platform, a ship moving through the docking bay on its way out, or to its own jetty. To look up and see the mile-long Apocalypse slowly glide through, looming over everything, casting shadows, etc. There would be some real awe factor there. But inside the station your surroundings could still be engaging - televisions or holograms with news reports, messenger drones sipping through the hallways with memos (like mouse droids in the death star), advertisements for local corporations, etc. Things seem to be heading in this general direction though, which is good!
That's all I have for now. I know some of this is way too much, or already in the works. it is a rambling mess too. I will come back and add things as ideas come to me.
Cheers!
---------------------------------------------------------- "Villains always have antidotes. They're funny that way." |
Flamewave
Contempt.
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Posted - 2008.02.09 03:14:00 -
[900]
Originally by: Admus
Also, while the comings and goings of most pilots is very rapid, I'd love to be able to visit my friends' ship and see it docked - as shown in the video with the zealot and the two folks there.
Do want.
Originally by: Admus Views of Station Exterior
Well, it's a wish anyways . If not live, at least it would be lovely to see a simulated starscape, or a vista of the planet below.
Also this. I imagine if it were like the way Valve does Source TV or whatever it is it wouldn't contribute much to lag. And if it had load detection it could maybe "shutter" the windows or something if the node is beyond a certain amount of CPU use (IE it'd cut back on CPU use on the node that the station is on). __________
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