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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Mar Idoun
Aurora Empire Fuzzy Nut Attack Squirrels
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Posted - 2007.03.16 09:24:00 -
[121]
would any type of room be instanced for those in a Gang or through some other mechanic? I bring this up because busier systems such as Jita or other hubs would make it difficult to hold a meeting and as stated before, RPers would love it, and even as a Non-RPer myself i'd love the immersion of having an out-of-pod board meeting with CEOs and directors.
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t0rfiFrans
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Posted - 2007.03.16 10:23:00 -
[122]
Edited by: t0rfiFrans on 16/03/2007 10:22:12 Edited by: t0rfiFrans on 16/03/2007 10:20:40 Hi all
First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects.
5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.
6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
7. That's it!
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AlleyKat
Gallente The Avalon Foundation
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Posted - 2007.03.16 11:20:00 -
[123]
Originally by: t0rfiFrans
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
I am more impressed now.
January's Film |
Dawson
Caldari British Space Corporation
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Posted - 2007.03.16 12:22:00 -
[124]
Edited by: Dawson on 16/03/2007 12:23:04 very, guess i'm in now rush to update to dx10.
every year since the game went live, theres been something I look forward too, thank you ccp. You really have never broke the promise of continued upgrades w/o releasing purchasable "expansion packs". Ambassador & Admiral |
Monica Foulkes
HOW Industries
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Posted - 2007.03.16 13:07:00 -
[125]
Originally by: t0rfiFrans
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM.
Does the Trinity engine take advantage of more than one core or did you go quad core just because the budget permitted?
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Jericho Dark
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Posted - 2007.03.16 13:32:00 -
[126]
What I'd like to know is:
Okay, I know that the NPCs and the Characters will react to situations but how does one control those characters?
Let's say your a General looking out of a window. Will he just stand there with his arms at his sides, or will he have his hands behind his back or folded across his chest?
Or what about a Pirate character that is actually 'civilized' and shows she is Honorable? Does she have to have an smile on or can she have a ?
I'll be using this, no matter what the answers are, but I would just like to know if the players will be able to put some of their own 'emotions' into the characters they put into(Of coarse, there will probably be a pirate-faction that ALWAYS smiles[creepy] or a Care-bear with a face only Hell can love[hilarious])
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.03.16 13:59:00 -
[127]
Edited by: Rodj Blake on 16/03/2007 14:06:35 Edited by: Rodj Blake on 16/03/2007 13:58:52 Without proper content to go with it, ambulation will be meaningless. And by content I mean things that you can do that advance your corp / character that can't be done from within the spaceship.
I'm talking about stationside agent missions.
I'm talking about stationside resource collection.
And I know that actual dangerous PvP is unlikely and undesirable from a PF point of view, but how about the opportunity to, say, sabotage your enemy's factory and things like that?
Why would danger interfere with PF? Because transferring conciousness during cloning requires a lot of apparatus. However, that doesn't mean that there shouldn't be conflict or danger.
How about being able to pick people's pockets, but if you get caught you end up getting fined by the station-bound cops? What about bar-room brawls where if you get injured you stats are reduced for a certain period?
All of these things would require new skills of course.
And please can we make faction standings count for something as well? Perhaps certain areas could be off-limits if your standings to the station's owners are bad. If they really hate you, you wouldn't be allowed to leave the docking bay! It would be odd if I were allowed to wander freely around a Minmatar station, and I for one don't want services in Amarrian chapels disrupted by filthy Minmatar rebels.
Dulce et decorum est pro imperium mori. |
Gangus
Minmatar Matari BackBone
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Posted - 2007.03.16 15:28:00 -
[128]
Originally by: Rodj Blake
I for one don't want services in Amarrian chapels disrupted by filthy Minmatar rebels.
/me can't wait to get a bunch of Freedom Fighters together and dance on the altar of the largest cathedral in Amarr Prime well that's sold me on the idea... it seems no-one has paid any attention to the mention early in this thread that stations would be on another server to eliminate related lag, and many of you seem to be convinced it will be a disaster... i quite like the idea, i wanna get some of that gallente lapdancing action too (and if i can get it on an Amarrian altar all the better)
Gangus Corp Idiot [MBB]
Never mess with a guy in an ugly ship. He's bitter and has nothing to lose. |
Dasi
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Posted - 2007.03.16 16:08:00 -
[129]
Originally by: Rodj Blake I'm talking about stationside agent missions.
I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.03.16 16:39:00 -
[130]
Originally by: Dasi
Originally by: Rodj Blake I'm talking about stationside agent missions.
I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.
You're probably right.
Which means that CCP will end up spending a whole load of dev time on something that people will spend and hour or two looking at and going "ooh" and "ahh" before returning to their pods for good.
Dulce et decorum est pro imperium mori. |
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Davan Sarn
Gallente Sarn Smuggling Syndicate
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Posted - 2007.03.16 17:39:00 -
[131]
Originally by: Dasi
Originally by: Rodj Blake I'm talking about stationside agent missions.
I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.
Didn't Torfi just say something about it working on the Trinity Engine, on Windows XP, using DirectX 9 Shader 3.0 tech... what about that means it needs to run on DirectX10 only? ----------
New to smuggling in EVE? So are we, visit EVE Smugglers today. |
Jayad
HIVE X-PACT
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Posted - 2007.03.16 18:10:00 -
[132]
Edited by: Jayad on 16/03/2007 18:07:28 Excellent points Rodj,
Development needs to allocate enough excusive functions (that affect you in space) for ambulation to ensure survival beyond the fad stage.
Some people have expressed a dislike to forced avatar use, personally I think theyÆre being fashionably cynical, but itÆs true that people will gravitate towards the most convenient technique to see a process through. Hard to see a system more convenient than the terminal window we use today!
Station Interfaces There are going to be many people enthusiastic on some of the delights, but less inclined on others. When entering the first person environment I donÆt believe the classical terminal should be taken away for this purpose, however it should not break immersion created in such an environment. Lets wear our terminal on our personàliterally.
I guess you could be boring and role play bionic eyes that superimpose data over normal visionà but we have Avatars now we donÆt need to do clever bypasses, letÆs use animation!
PDAÆs are used in games to provide a mechanism to view complex data without actually leaving the game. Want to trade during a team conference? Then stand aside and whip out your PDA. You could do clever things with this and setup a market for advanced versions.
1) Industrial PDA3000XL= analyses ore (10% better yeld on refines) 2) Quick-build PDA2000= manages equipment (10% reduced build time) 3) Neuro-learn type R= Manages synaptic patterns in the brain, significantly increasing the absorption of data when active (10% decrease in learning time)
you could go on forever.
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Dasi
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Posted - 2007.03.16 18:50:00 -
[133]
Originally by: Davan Sarn Didn't Torfi just say something about it working on the Trinity Engine, on Windows XP, using DirectX 9 Shader 3.0 tech... what about that means it needs to run on DirectX10 only?
I believe that was an outside the station graphical upgrade (which I am looking forward to) and does not apply to walking in stations.
I could be wrong but I am pretty sure.
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zeeZ Exus
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.03.16 19:00:00 -
[134]
Wow people, we're on page 5, t0rfi's post is on page 4, getting lazy, eh?
Originally by: t0rfiFrans [...]Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects. [...]
"The trailer", "all the graphics", that doesn't sound like he's talking about the new out-of-station shinies
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.16 20:21:00 -
[135]
Originally by: Rodj Blake
Originally by: Dasi
Originally by: Rodj Blake I'm talking about stationside agent missions.
I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.
You're probably right.
Which means that CCP will end up spending a whole load of dev time on something that people will spend and hour or two looking at and going "ooh" and "ahh" before returning to their pods for good.
No, people spend a lot of time in stations right now, without any Ambulation, I don't think they're going to refuse the opportunity to actually stand in the station instead.
Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.16 20:22:00 -
[136]
Originally by: Jayad 1) Industrial PDA3000XL= analyses ore (10% better yeld on refines) 2) Quick-build PDA2000= manages equipment (10% reduced build time) 3) Neuro-learn type R= Manages synaptic patterns in the brain, significantly increasing the absorption of data when active (10% decrease in learning time)
you could go on forever.
If it's this or sharding the server, I'll take the shards, as that's actually a better idea than this. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |
Usagi Toshiro
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Posted - 2007.03.16 20:36:00 -
[137]
Originally by: Siri Blue I'd actually say the gladiatorial arenas fit better to the Matari, especially the Brutor, gambling of other sorts (like that mind game) fits for the Caldari better...
So many possibilities what to add on the stations....
I SOOO really want to build my own huge gigantic galaxy-wide known supreme pleasure hub holiday resort station next to a fancy space phenomenon from where cruise ships start their trips....*dreams*
Ahh, new ship class idea: Gallente Brothel Ship. Could be a capital class ship, with "docking" abilities similar to carriers etc. Now imagine the T2 version...
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Tachyahn
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Posted - 2007.03.16 20:41:00 -
[138]
Originally by: Siri Blue A tropical beach section with pools and swimsuit contests will of course be part of my super pleasure dome holiday resort station...
And I AM serious in ALL posts made here
Sign me up. My Iddy will frequent said station.
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Dr YinYang
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Posted - 2007.03.16 21:05:00 -
[139]
I'm excited to see what CCP can do with this concept.
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Jayad
HIVE X-PACT
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Posted - 2007.03.16 21:46:00 -
[140]
Edited by: Jayad on 16/03/2007 21:45:33
Originally by: Crumplecorn Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it
I think your camp will have to get used to the fact that ultimately in-station environments wonÆt make sense if its totally cut off from the in-space environment. You would indeed have a game inside a game. I think we could argue this all night, but the disagreement is a fundamental one.
ThatÆs not to say forcing people into avatars is key here (I donÆt think anyone in this thread has suggested that), but ambulation must present real reasons to walk on the deck plates other than salute mates and watch pretty maps.
Originally by: Crumplecorn If it's this or sharding the server, I'll take the shards, as that's actually a better idea than this.
Thing is mate, ambulation will attract a different type of player to eve (more girls for a start) this is quite unavoidable as well. I think they will feel cheated if what they perceive as eveÆs main selling point does not have any bearing on the game whatsoever. My idea for personal computers is little more than an exploration of a market excusive to station environments but importantly has an impact in space!
Impact in space, a connection, some form of meaning. But I know you hate that so we wont agree
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Jayad
HIVE X-PACT
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Posted - 2007.03.16 21:46:00 -
[141]
Edited by: Jayad on 16/03/2007 21:45:33
Originally by: Crumplecorn Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it
I think your camp will have to get used to the fact that ultimately in-station environments wonÆt make sense if its totally cut off from the in-space environment. You would indeed have a game inside a game. I think we could argue this all night, but the disagreement is a fundamental one.
ThatÆs not to say forcing people into avatars is key here (I donÆt think anyone in this thread has suggested that), but ambulation must present real reasons to walk on the deck plates other than salute mates and watch pretty maps.
Originally by: Crumplecorn If it's this or sharding the server, I'll take the shards, as that's actually a better idea than this.
Thing is mate, ambulation will attract a different type of player to eve (more girls for a start) this is quite unavoidable as well. I think they will feel cheated if what they perceive as eveÆs main selling point does not have any bearing on the game whatsoever. My idea for personal computers is little more than an exploration of a market excusive to station environments but importantly has an impact in space!
Impact in space, a connection, some form of meaning. But I know you hate that so we wont agree
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Jayad
HIVE X-PACT
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Posted - 2007.03.16 21:46:00 -
[142]
Edited by: Jayad on 16/03/2007 21:45:33
Originally by: Crumplecorn Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it
I think your camp will have to get used to the fact that ultimately in-station environments wonÆt make sense if its totally cut off from the in-space environment. You would indeed have a game inside a game. I think we could argue this all night, but the disagreement is a fundamental one.
ThatÆs not to say forcing people into avatars is key here (I donÆt think anyone in this thread has suggested that), but ambulation must present real reasons to walk on the deck plates other than salute mates and watch pretty maps.
Originally by: Crumplecorn If it's this or sharding the server, I'll take the shards, as that's actually a better idea than this.
Thing is mate, ambulation will attract a different type of player to eve (more girls for a start) this is quite unavoidable as well. I think they will feel cheated if what they perceive as eveÆs main selling point does not have any bearing on the game whatsoever. My idea for personal computers is little more than an exploration of a market excusive to station environments but importantly has an impact in space!
Impact in space, a connection, some form of meaning. But I know you hate that so we wont agree
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Grez
Minmatar The Collective Against ALL Authorities
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Posted - 2007.03.16 22:29:00 -
[143]
Edited by: Grez on 16/03/2007 22:29:37
Originally by: kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
How can you not have bars? I mean, c'mon, imagine the hell you'd get from Oveur if you didn't put them in!
To those of you arguing over DX10/9 engine - they've stated enough times already that you'll be able to do everything in the DX9 engine that you can do in the DX10 engine. It's just a prettier version with geometric shading, that's all.
I also fail to see why those complaining about it can't just not use the station feature. They've already stated that you don't have to get out of your ship once you dock. It's purely the users choice. --- Cache Clearer |
Grez
Minmatar The Collective Against ALL Authorities
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Posted - 2007.03.16 22:29:00 -
[144]
Edited by: Grez on 16/03/2007 22:29:37
Originally by: kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
How can you not have bars? I mean, c'mon, imagine the hell you'd get from Oveur if you didn't put them in!
To those of you arguing over DX10/9 engine - they've stated enough times already that you'll be able to do everything in the DX9 engine that you can do in the DX10 engine. It's just a prettier version with geometric shading, that's all.
I also fail to see why those complaining about it can't just not use the station feature. They've already stated that you don't have to get out of your ship once you dock. It's purely the users choice. --- Cache Clearer |
Rodj Blake
Amarr PIE Inc.
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Posted - 2007.03.16 23:06:00 -
[145]
Originally by: Crumplecorn
Originally by: Rodj Blake
Originally by: Dasi
Originally by: Rodj Blake I'm talking about stationside agent missions.
I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.
You're probably right.
Which means that CCP will end up spending a whole load of dev time on something that people will spend and hour or two looking at and going "ooh" and "ahh" before returning to their pods for good.
No, people spend a lot of time in stations right now, without any Ambulation, I don't think they're going to refuse the opportunity to actually stand in the station instead.
Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it.
OK, so rather than spinning their ship, people will spin their avatar instead?
Sounds like it's worth the effort to me.
Dulce et decorum est pro imperium mori. |
Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.03.16 23:43:00 -
[146]
After reading a few interviews and finding out that we will be able to recreate/improve our avatars once this is released. I started to wonder about the avatar's "personality."
We should be able to choose how our avatar's face looks like in different situations, how it normally stands, how it moves as it walks and maybe even little bad habits like leg shaking while sitting, bitting nails, etc.
It might be a bit too much to ask for, but we're just throwing ideas around right now, right?
Arrow Capital Ship Sales |
Cid Vasquez
General Miners
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Posted - 2007.03.17 00:39:00 -
[147]
Originally by: kieron There are a number of threads that have cropped up discussing the Ambulation trailer from the Game Developer's Conference spotlighted by those fine folks over at Ten Ton Hammer. In an effort to consolidate the discussion into one thread (and prevent any "OMG, not another thread!" replies, of which I am sure someone will say the same to me ), I'm posting and stickying this thread.
In regards to the video itself, here's a sequence of events. The room where the video starts with the Amarr female and Caldari male is a map room. One of a number of functions will be that of a 'war room', where corporation officers will be able to use the map as a sort of white board for planning attacks.
There is a hallway with a nice water effect to the sides of the pathway.
The second room (or third scene) is a meeting chamber. Depending on corporation resources and the type of station (among other factors), the decor can be changed. You could consider the Gallente female a corporation recruiter in this shot.
There is another hallway transitioning to the docking bay. The docking bay itself is designed with an eye at trying to give the scope of just how big EVE ships are.
After boarding the ship (an off-screen event in the video), the Zealot leaves the station and you can see the increased detail on the surface of the station. There have been some recent Dev Blogs with static images, now you can see one in the EVE environment.
Other information: Those players that do not wish to interact with the full-body avatar aspect of the game will not be forced to do so, a la the now defunct Earth & Beyond and their station interface. In-station servers will be seperate from the space servers, so there will be little (if any) lag introduced into the other environment. A high quality download will be available in the future, no time frame as of yet.
Enjoy!
Begins to Salavate worse then Pavlov's dog EVER did!!
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.17 01:38:00 -
[148]
Edited by: Crumplecorn on 17/03/2007 01:45:06
Originally by: Jayad Edited by: Jayad on 16/03/2007 21:45:33
Originally by: Crumplecorn Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it
I think your camp will have to get used to the fact that ultimately in-station environments wonÆt make sense if its totally cut off from the in-space environment. You would indeed have a game inside a game. I think we could argue this all night, but the disagreement is a fundamental one.
ThatÆs not to say forcing people into avatars is key here (I donÆt think anyone in this thread has suggested that), but ambulation must present real reasons to walk on the deck plates other than salute mates and watch pretty maps.
That's exactly what it is about. It's eye candy which is about immersion. That is what Eve is missing, not gameplay elements. It makes perfect sense. You seem to have bypassed the overall argument, which is 'it has not practical use' vs. 'it doesnt need a practical use'
Originally by: Jayad
Originally by: Crumplecorn If it's this or sharding the server, I'll take the shards, as that's actually a better idea than this.
Thing is mate, ambulation will attract a different type of player to eve (more girls for a start) this is quite unavoidable as well. I think they will feel cheated if what they perceive as eveÆs main selling point does not have any bearing on the game whatsoever. My idea for personal computers is little more than an exploration of a market excusive to station environments but importantly has an impact in space!
Impact in space, a connection, some form of meaning. But I know you hate that so we wont agree
I bolded the parts which invalidate this whole point, but nonetheless I'll point out that stations are at present meant to be eye candy, and people who join to walk in stations can't complain any more about lack of content than mission runners.
Oh, and about new players joining because of Ambulation being annoyed over lack of content, they'll be able to do as much in station as anyone else, and a whole lot of stuff happens in station, they won't even be aware of the distinction. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.17 01:39:00 -
[149]
Originally by: Rodj Blake
Originally by: Crumplecorn
Originally by: Rodj Blake
Originally by: Dasi
Originally by: Rodj Blake I'm talking about stationside agent missions.
I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.
You're probably right.
Which means that CCP will end up spending a whole load of dev time on something that people will spend and hour or two looking at and going "ooh" and "ahh" before returning to their pods for good.
No, people spend a lot of time in stations right now, without any Ambulation, I don't think they're going to refuse the opportunity to actually stand in the station instead.
Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it.
OK, so rather than spinning their ship, people will spin their avatar instead?
Sounds like it's worth the effort to me.
If that's all you have to do in stations, well, that's all you will have to do in stations.
Some of us hang out with and converse with other *actual people*, and to be able to do this with something better than a chat window would be a Good Thing. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |
Rodj Blake
Amarr PIE Inc.
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Posted - 2007.03.17 10:04:00 -
[150]
Originally by: Crumplecorn
Originally by: Rodj Blake
Originally by: Crumplecorn
Originally by: Rodj Blake
Originally by: Dasi
Originally by: Rodj Blake I'm talking about stationside agent missions.
I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.
You're probably right.
Which means that CCP will end up spending a whole load of dev time on something that people will spend and hour or two looking at and going "ooh" and "ahh" before returning to their pods for good.
No, people spend a lot of time in stations right now, without any Ambulation, I don't think they're going to refuse the opportunity to actually stand in the station instead.
Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it.
OK, so rather than spinning their ship, people will spin their avatar instead?
Sounds like it's worth the effort to me.
If that's all you have to do in stations, well, that's all you will have to do in stations.
Some of us hang out with and converse with other *actual people*, and to be able to do this with something better than a chat window would be a Good Thing.
If I wanted a 3D chat client, I would have installed IMVU or whatever it's called.
Dulce et decorum est pro imperium mori. |
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