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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
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kieron

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Posted - 2007.03.13 22:09:00 -
[1]
There are a number of threads that have cropped up discussing the Ambulation trailer from the Game Developer's Conference spotlighted by those fine folks over at Ten Ton Hammer. In an effort to consolidate the discussion into one thread (and prevent any "OMG, not another thread!" replies, of which I am sure someone will say the same to me ), I'm posting and stickying this thread.
In regards to the video itself, here's a sequence of events. The room where the video starts with the Amarr female and Caldari male is a map room. One of a number of functions will be that of a 'war room', where corporation officers will be able to use the map as a sort of white board for planning attacks.
There is a hallway with a nice water effect to the sides of the pathway.
The second room (or third scene) is a meeting chamber. Depending on corporation resources and the type of station (among other factors), the decor can be changed. You could consider the Gallente female a corporation recruiter in this shot.
There is another hallway transitioning to the docking bay. The docking bay itself is designed with an eye at trying to give the scope of just how big EVE ships are.
After boarding the ship (an off-screen event in the video), the Zealot leaves the station and you can see the increased detail on the surface of the station. There have been some recent Dev Blogs with static images, now you can see one in the EVE environment.
Other information: Those players that do not wish to interact with the full-body avatar aspect of the game will not be forced to do so, a la the now defunct Earth & Beyond and their station interface. In-station servers will be seperate from the space servers, so there will be little (if any) lag introduced into the other environment. A high quality download will be available in the future, no time frame as of yet.
Enjoy!
kieron Community Manager, EVE Online |
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Micia
Minmatar Thrace Inc Ushra'Khan
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Posted - 2007.03.13 22:12:00 -
[2]
How many "rooms" are going to be on stations? Is there a bar?  _______
Break the yoke of Amarrian imperialism. Freedom! |

Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.13 22:18:00 -
[3]
Gimme, now.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Kasak Black
The Collective Against ALL Authorities
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Posted - 2007.03.13 22:19:00 -
[4]
Just so long as you will not allow Full Body avatars to, Jump, Dance or Run all will be right in the world.
The last thing anyone wants to see is a 100 docked POD pilots, the "Rock Stars" of EVE running and jumping to the war room.
"We're going to WAR!!!"
"Quick Johnson! To the War ROOM!!!"
Run, Run, Bounce, Bounce, Bump, Run, Bounce, Run, Run... LOLOMG!!!!!!11ojne
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Gralg Merglen
Minmatar Fusion Enterprises Ltd
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Posted - 2007.03.13 22:19:00 -
[5]
Originally by: Micia How many "rooms" are going to be on stations? Is there a bar? 
Seconded. but so god help me if you guys put in /dance emotes...
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Xaroth Brook
Minmatar Doomcraft
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Posted - 2007.03.13 22:19:00 -
[6]
yeh, a bar would be sweet  -=-=-=-=-=-=-=-=-=-=-=-=- Xaroth Brook Brainiac of Doomcraft |
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kieron

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Posted - 2007.03.13 22:24:00 -
[7]
If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
kieron Community Manager, EVE Online |
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.03.13 22:29:00 -
[8]
Afaik, the gallente femalle character in the video doesn't look like any character you can currently create ingame. Does that mean we'll get even more custumization options?
------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |

nozaj
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Posted - 2007.03.13 22:30:00 -
[9]
Hey guys. Some ships and items in eve sometimes look disproportionate to each other. Now that the station environments will allow humans to be seen side by side with ships we have a real basis for scale. Will ccp be using the graphics update to fix any issues with size and scale? Another question I have regards loading times. Will entering a station environment take a long time? I appreciate that of course this will to some degree depend upon the computer that is running it, but any rough ideas? One last thing. If there are windows or viewing ports looking out into space, will the traffic coming and going to the station be present? Will we be able to see the gank squad that is waiting at the docking point?
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mafesto
Minmatar Luna Tech Manufacturing Industries
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Posted - 2007.03.13 22:47:00 -
[10]
looks great CCP, thanks for all the work!!!
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Sevarus James
Minmatar Meridian Dynamics FREGE Alliance
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Posted - 2007.03.13 22:47:00 -
[11]
Hopefully an option to be in the 'first person view' is there. Floating above myself in a ship is one thing...floating above myself OUT of ship is quite another. 
Ubuntu 3d-Linux Desktop+EVE |

D'Nar
Caldari The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.03.13 22:49:00 -
[12]
Originally by: kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
I promise to buy a pint for every dev if the /dance emote is never seriously considered.  /* None of this is anyone's opinion. Not even my own.
*/ |

AlleyKat
Gallente The Avalon Foundation
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Posted - 2007.03.13 22:52:00 -
[13]
Originally by: nozaj Hey guys. Some ships and items in eve sometimes look disproportionate to each other. Now that the station environments will allow humans to be seen side by side with ships we have a real basis for scale. Will ccp be using the graphics update to fix any issues with size and scale?
Agreed.
The stations are too small, CCP. You've spent an enormous amount of time and resources to extend the immersion the players have with your virtual universe and currently have missed a critical point which shatters the illusion completely.
The work you've put in so far is amazing, and I'm confident is close to realizing the original concept of what EVE is, or should be. Either you have broken up the graphical development into teams for each of the components (ships, space, stations, avatars, interiors) and they are not working together - or you do not perceive the scale issue to be an issue, when it is.
On a separate note, does the rolling demo incorporate DX9, DX10 or both?
January's Film |

Terranid Meester
Knights Hospitalier
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Posted - 2007.03.13 22:54:00 -
[14]
If dance is added they better add the option of using those caldari small arms stashed in your hangar on whoever uses /dance.
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Araxmas
Black Lance Against ALL Authorities
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Posted - 2007.03.13 22:58:00 -
[15]
Originally by: AlleyKat
Originally by: nozaj Hey guys. Some ships and items in eve sometimes look disproportionate to each other. Now that the station environments will allow humans to be seen side by side with ships we have a real basis for scale. Will ccp be using the graphics update to fix any issues with size and scale?
Agreed.
The stations are too small, CCP. You've spent an enormous amount of time and resources to extend the immersion the players have with your virtual universe and currently have missed a critical point which shatters the illusion completely.
Heh you think current stations are small. You should of seen them in exodus. --------
Robbie Rotten left me |

Shalia Ripper
Caldari Caldari Provisions
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Posted - 2007.03.13 23:32:00 -
[16]
As has been requested multiple times in the ambulation threads, can we PLEASE PLEASE PLEASE get a hires copy of the vid rather than that HORRID bootleg on Ten Ton Hammer?
Not that it is THAT horrid, I just want a copy of THE PRETTY to keep, hold and cherish.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.03.13 23:37:00 -
[17]
It seems to me that this station interfacing will simply be a ramped up and much cooler version of how Freelancer did it.
I still think ships should have to actually dock, not just ram the station and go *poof*. Course the same with stargates...
Anyway, straying off topic. The ambulation is cool and I won't complain about it...but I dont quite see how it will interface with Eve as it is...which could be a good thing (changes to the way Eve handles session changes) or a bad thing (you *poof* your way onto and off of you ship via a magic teleporter that only works when you dock). _________________________ ~Thor Xian, Star Commander
Got Corp? |

Acerus Malum
Encina Technologies Namtz'aar k'in
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Posted - 2007.03.13 23:42:00 -
[18]
Originally by: Terranid Meester If dance is added they better add the option of using those caldari small arms stashed in your hangar on whoever uses /dance.
I believe that's the only appropriate use of the /dance social. As in: "I said DANCE, you researcher scum! BLAM BLAM!"
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Faye Valentine
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Posted - 2007.03.13 23:44:00 -
[19]
I absolutely cannot wait for this!
Much kudos to CCP for continuing to expand this game and not simply "maintaining" it like many other MMO companies opt to do.
FF
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Kyguard
Fire Mandrill Curse Alliance
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Posted - 2007.03.13 23:46:00 -
[20]
Gimme gimme gimme! -
WeComeInPeace Video |
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Daravel
Caldari Ore Mongers R0ADKILL
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Posted - 2007.03.13 23:59:00 -
[21]
I'd like to see the ability for players to set up a bar/club/gamling den or some such in stations.
Provide the right tools to let the better business man win and you provide a new way of making money.
Just a little thought, and it is better than NPC run bars.
Invasions will be met with hostility and flying marshmallows!
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Kakita Jalaan
Viriette Commerce and Holding
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Posted - 2007.03.14 00:07:00 -
[22]
Is it just me or did they disable the video? Where can I get it? ______________ Join the Family |

Darius Shakor
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2007.03.14 00:08:00 -
[23]
Put in bars and also if a player drinks a lot of alchohol there, the vision should become wavey for a few hours and the avatar should lurch in random directions when walking.
Ohh and as I requested in the other thread, make Brutors huge and imposing to compensate for my lack of social confidence and personal inferiority complex. ------
Shakor Clan Information Portal |

Brolly
Caldari The Department of Justice
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Posted - 2007.03.14 00:08:00 -
[24]
Originally by: kieron A high quality download will be available in the future, no time frame as of yet.
Enjoy!
Could you be any more vague?!?!?!, only kidding, glad to hear we will be able to see it in purdy vision soon(ish)
Really looking forward to seeing what has gone into the 2 mil gfx update
I stink yo feer |

Arialla
Caldari
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Posted - 2007.03.14 00:10:00 -
[25]
I am in the anti-ambulation corner mostly because it seems like a lot of eye candy with no functional use at all.
Originally by: kieron In regards to the video itself, here's a sequence of events. The room where the video starts with the Amarr female and Caldari male is a map room. One of a number of functions will be that of a 'war room', where corporation officers will be able to use the map as a sort of white board for planning attacks.
Now this sounds more interesting. Some actual useful function. Is it possible to get more details about the actual use for stations?
Quote: The second room (or third scene) is a meeting chamber. Depending on corporation resources and the type of station (among other factors), the decor can be changed. You could consider the Gallente female a corporation recruiter in this shot. Quote:
Not sure if this will see much use. Maybe for Corp functions. Perhaps some of the bigger specialized Corps will take time out to go meet with applicants in a station. There is no incentive really. What do you get for interviewing in station as opposed to just chat through private channel? How many times would you go through the inconvenience to fly to a specific station at a specific time to interview people before you get fed up with it?
Quote: There is another hallway transitioning to the docking bay. The docking bay itself is designed with an eye at trying to give the scope of just how big EVE ships are.
OK...now you've seen it. Why bother doing it ever again? Each time you get a new ship you go and check out how big you are next to your ship, take a screenshot, set it as your background, all done. Why not make ships customizable? Allow me to add some fancy paint or shark fins or Corp insignia and we are in business.
Quote: After boarding the ship (an off-screen event in the video), the Zealot leaves the station and you can see the increased detail on the surface of the station. There have been some recent Dev Blogs with static images, now you can see one in the EVE environment.
This is good. It is actually improving the quality of what players see and interact with every time they play.
Quote: Other information: Those players that do not wish to interact with the full-body avatar aspect of the game will not be forced to do so, a la the now defunct Earth & Beyond and their station interface. In-station servers will be seperate from the space servers, so there will be little (if any) lag introduced into the other environment. A high quality download will be available in the future, no time frame as of yet.
Ok....
So in-station is being kept separate. Why go there if it does not provide any functionality? The war room is the only exception.
Patch ships: Everyone goes into stations .... oooeeeeee ..... pretty .... and never goes there again.
Or am I missing something? Is there actually more functionality planned for stations and you just won't tell us about it? Or is it really being implemented as eye candy with little to no gameplay purpose?
I just don't get it.
Your favorite ARE* and BI&, Arialla
* Agent Runner Extraordinaire & Budding Industrialist
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Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.03.14 00:29:00 -
[26]
Edited by: Siri Blue on 14/03/2007 00:33:09 Its all fine with my that the Caldari and Amarr don't want to be able to dance and stuff, I wouldn't want that either! But as a Gallente chick, hell, damnit! I want to be able to dance, lapdance, pole dance, how the hell am I supposed to train all my exotic dancers in my pleasure hub holiday resort super dome station!?!?!?!  
Oh hells yes! Add a dancing skill that has social 5 as requirement and Charisma/Charisma as primary and secondary attribute and is something like a rank 3 or 5 skill or something... That way noone will learn it...except for totally crazy chicks like me 
Oh right...my exotic dancers and me will get all the iskies out of the little perverted Caldari and Amarr men and all the others too! 
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Amber Leonne
Gallente Aliastra
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Posted - 2007.03.14 00:59:00 -
[27]
I'll be brief. The entire purpose of avatars is immersion and interaction. Every single race needs unique interaction, we're very different people. If even the Gallente can't dance, you're simply not catering to the RPG of your MMO and any single damned thing you have written about the history/lifestyle of the races is null and void if you're not even going to prepresent it when given the opporunity. Just like I expect to see hallowed temples inside the Amarr stations with mass prayers and jihad ritual oragnizations before a fleet sets off to the faction war.
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Karbowiak
Tenacious Danes Ka-Tet
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Posted - 2007.03.14 01:00:00 -
[28]
Originally by: Siri Blue Edited by: Siri Blue on 14/03/2007 00:33:09 Its all fine with my that the Caldari and Amarr don't want to be able to dance and stuff, I wouldn't want that either! But as a Gallente chick, hell, damnit! I want to be able to dance, lapdance, pole dance, how the hell am I supposed to train all my exotic dancers in my pleasure hub holiday resort super dome station!?!?!?!  
Oh hells yes! Add a dancing skill that has social 5 as requirement and Charisma/Charisma as primary and secondary attribute and is something like a rank 3 or 5 skill or something... That way noone will learn it...except for totally crazy chicks like me 
Oh right...my exotic dancers and me will get all the iskies out of the little perverted Caldari and Amarr men and all the others too! 
id pay for it.. :D Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Obsidian Hawk
Gallente Statler and Waldorf
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Posted - 2007.03.14 01:07:00 -
[29]
Originally by: Amber Leonne I'll be brief. The entire purpose of avatars is immersion and interaction. Every single race needs unique interaction, we're very different people. If even the Gallente can't dance, you're simply not catering to the RPG of your MMO and any single damned thing you have written about the history/lifestyle of the races is null and void if you're not even going to prepresent it when given the opporunity. Just like I expect to see hallowed temples inside the Amarr stations with mass prayers and jihad ritual oragnizations before a fleet sets off to the faction war.
To add on to this. It shouldn't be limited to just the four main factions. But have it include the several bloodlines such as the Intaki and the Brutor each with something else unique to add.
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NGTM1R
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Posted - 2007.03.14 01:07:00 -
[30]
Originally by: Siri Blue Edited by: Siri Blue on 14/03/2007 00:33:09 Its all fine with my that the Caldari and Amarr don't want to be able to dance and stuff, I wouldn't want that either! But as a Gallente chick, hell, damnit! I want to be able to dance, lapdance, pole dance, how the hell am I supposed to train all my exotic dancers in my pleasure hub holiday resort super dome station!?!?!?!  
Oh hells yes! Add a dancing skill that has social 5 as requirement and Charisma/Charisma as primary and secondary attribute and is something like a rank 3 or 5 skill or something... That way noone will learn it...except for totally crazy chicks like me 
I approve of this idea. For what that's worth.
Which really isn't much I suppose, unless you count me as untainted by the forums or something since this is my second post.
And include plushie Ravens!
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.14 01:11:00 -
[31]
Originally by: kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
tenmegaton hammer (i think) stated that one of you guys said there would be no dance command or any other idiotic emote.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.14 01:13:00 -
[32]
Originally by: Terranid Meester If dance is added they better add the option of using those caldari small arms stashed in your hangar on whoever uses /dance.
Or better yet...
/me drags his 500 marines to his 100 planetary vehicles. /me drags his 1k high-tech small arms to the marines in the vehicles. /me points at the dancers and makes sure the marines have plenty of ammo.
/me smiles knowing that death outside of a pod means there is no clone activation.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.03.14 01:15:00 -
[33]
Well...the dancing would happen in private rooms/strip clubs...and you'd have to pay a damn steep fee to see my skillfull performances...and probably needed to be above 18 as well *chuckles* And trust me, I can field more marines than you do, sex sells better than anything! 
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.14 01:19:00 -
[34]
Also I think it goes without saying, but you must add the following:
Fedos in Minmatar stations. Gladiatorial arenas and betting parlors in Caldari stations. Pleasure Hubs (well, extras) in Gallente stations. Slave stockades/chapels in Amarr stations.
Also for the Caldari station, something to support player vs player gambling on the fights going on in the arenas would be A, badass as hell; and B, in line with the PF as the Caldari love to gamble on such things.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Leuthispar
Gekidoku Koroshiya Buntai
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Posted - 2007.03.14 01:23:00 -
[35]
Hey are the developers planning or thinking on in-station recreation services? for example casinos or a Pilot's Lounge area where maybe a couple of mini games can be played like say poker or slots and actually sepnd isk on it. Or maybe somethin completely new and cool like say some weird game that the Caldari or Gallente play.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.14 01:25:00 -
[36]
Originally by: Siri Blue Well...the dancing would happen in private rooms/strip clubs...and you'd have to pay a damn steep fee to see my skillfull performances...and probably needed to be above 18 as well *chuckles* And trust me, I can field more marines than you do, sex sells better than anything! 
Anything?
/me points at the T2 market.
Now T2 sex, THAT is another story.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.03.14 01:25:00 -
[37]
I'd actually say the gladiatorial arenas fit better to the Matari, especially the Brutor, gambling of other sorts (like that mind game) fits for the Caldari better...
So many possibilities what to add on the stations....
I SOOO really want to build my own huge gigantic galaxy-wide known supreme pleasure hub holiday resort station next to a fancy space phenomenon from where cruise ships start their trips....*dreams*
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Sazumaan Johnza
Raven Enterprises Confederation of Independent Corporations
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Posted - 2007.03.14 02:03:00 -
[38]
Edited by: Sazumaan Johnza on 14/03/2007 01:59:35 How about being able to play The EVE: The Second Genesis at the station bar...?
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.14 02:10:00 -
[39]
<3 etc -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.03.14 02:24:00 -
[40]
Casinos (Gambling) would be a Gallente thing if anything, Caldari are too worried about their ARMORIES, Minmatar are having a nice fight in the ring, and the Amarr are stuffed up in their libraries of bull**** they call knowledge. _________________________ ~Thor Xian, Star Commander
Got Corp? |
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Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2007.03.14 02:47:00 -
[41]
I hope there's some tool to import the basic components of your pre-existing avatar's face onto the face of the new one. I am rather attached to my avatars face and I don't like the prospect of trying to completely redo a face to closely match my pre-existing one. Any tools that could make this any easier would be very much appreciated. Also, I hope you give us like a week to reset our attempts so that if we start walking around with them and end up not liking them we can fix it without being stuck with a cruddy 3D model for the rest of our game life. ----------------------------------------------------
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Ket Halpak
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2007.03.14 03:06:00 -
[42]
Originally by: Sazumaan Johnza Edited by: Sazumaan Johnza on 14/03/2007 01:59:35 How about being able to play The EVE: The Second Genesis at the station bar...?
I hope so!
What will the minimum internet connection speed be for this? Unfortunatly i cant get a very high speed net connection in my area :(
____________________________________Any views expressed in the above post are my own and not those of my corp unless otherwise stated as such. If you are reading the above post, the |

Baun
4S Corporation Morsus Mihi
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Posted - 2007.03.14 04:06:00 -
[43]
I think everyone has completely glossed over the problem inherent in all of this that there is a current fiction that pilots are "pod pilots" and do not leave their "pods".
Is this being abandoned?
I honestly don't care much about the back story of the fictional backdrop but I find this new direction odd set against that backdrop.
The Enemy's Gate is Down
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Helix Fluxx
Caldari Contempo Enterprises
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Posted - 2007.03.14 05:06:00 -
[44]
While it's great "eye candy", for now that is all it should remain.
After the servers can cope with mass blob wars between fleets of capital ships, titans popping hundreds in a single shot of the DDD, Jita, and Rens, and just the general numbers you get in such systems, and once all the niggly bugs and exploits are fixed, and generally, once you've reduced the number of complaints on the forums by providing a complete and functional product.
Then put this in.
As a disclaimer, of sorts, I've never suffered the major issues of a massive 0.0 fleet battle, although I've come close and I've read enough on various corp forums to know that there are problems. Oh, and please ignore all the complainers who want the nerfbat wielded on every valid, non-exploiting ship fitting and tactic in the game. What I'm talking about is the bugs and the ability of the server to handle loads.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.03.14 05:38:00 -
[45]
Originally by: Baun I think everyone has completely glossed over the problem inherent in all of this that there is a current fiction that pilots are "pod pilots" and do not leave their "pods".
Is this being abandoned?
I honestly don't care much about the back story of the fictional backdrop but I find this new direction odd set against that backdrop.
Pod pilots leave their pods all the time, as can be seen in a few of the chronicles ("Hands of a Killer" for example) and several of the short stories ("Ruthless" for example).
For the conference rooms: is there a possibility of power point integration? I mean whats a large corporation without sitting through dozens of poorly put together power point presentations? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Kuolematon
Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.03.14 05:44:00 -
[46]
Yes, shiney object! Players will be totally distracted from true problems now 
Proud member of Cult of War & Amarr 4TW |

Adam Weishaupt
Minmatar Illumination Inc.
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Posted - 2007.03.14 06:01:00 -
[47]
Eye candy with no functional use is great. How many ships have been spun in hangars? EVE is just a good looking game, and like anything that is good looking, it should be just...looked at. Sometimes.
Also, I'm totally against any superfluous emotes. This is a serious game! For serious people!
On the other hand, I find the idea of pod pilots jumping down a decorative hallway and then dancing in the middle of the war room map hilarious. Can I also paint things on the side of the ship, please?
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Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.03.14 07:01:00 -
[48]
could be more funky if they adapt in station rooms for use for the RP guys, hold political treaty/meetings, trade of slaves etc.
but yer it all looks good and if some dont wanna use it, then dont, in the end noone needs opinions of doom and gloom if your never going to use the "optional" extra, leave it for those that want it.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |

Vorge
Caldari Shadow Special Forces
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Posted - 2007.03.14 07:35:00 -
[49]
Edited by: Vorge on 14/03/2007 07:33:22 I just hope this expansion comes sooner than later. I'm tired of the WoW-esque mmo cookie-cutter types. EVE is so different, so intelligent, so huge, and so involving (not to mention relaxing), that I can now say that I'm glad I've settled on EVE. Especially now, when just around the corner is a wonderful expansion that not only adds the out-of-ship life, but also bumps the graphics up on a game that looks pretty darn good already.
...i cant wait *twitch* 
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Apertotes
Nuevos Horizontes O X I D E
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Posted - 2007.03.14 08:15:00 -
[50]
i hope the add a new room withing every private corp place with "The Simulatron", where you can test fittings and even try them against corp mates. yeah, Quickfit and test server are cool, but an ingame tool to properly try setups would be awesome.
in fact, they could use this "Simulatron" to introduce some sort of first person view, and let us fly interceptors and fighters with our joystick
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Vlos Wylth
Minmatar Jovian Labs The Foundation.
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Posted - 2007.03.14 08:21:00 -
[51]
Wow.
That it... just Wow.
Thats all I can really say...
yea...
Wow.

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Mortecai
Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.03.14 08:51:00 -
[52]
If the avatar enviroment and eve are separate then I guess it means we wont be able to watch outside on the promenade and see actual eve pilots flying in and doing battle with eachother. I kind of remember a dev saying it would be cool to see that.. And yeah it would: you are chilling on the promenade, suddenly on the corner of your eye you spot an incoming fleet and first blue flashes in space.
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Amira Silvermist
The Aegis Militia
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Posted - 2007.03.14 09:10:00 -
[53]
Originally by: Darius Shakor
Ohh and as I requested in the other thread, make Brutors huge and imposing to compensate for my lack of social confidence and personal inferiority complex.
I say they should make them midget size! (Just to annoy you and the other terrorists...) 
Amarr racial trait: Nerfbat damage resistance 0% |

Amira Silvermist
The Aegis Militia
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Posted - 2007.03.14 09:19:00 -
[54]
Originally by: Siri Blue Edited by: Siri Blue on 14/03/2007 00:33:09 Its all fine with my that the Caldari and Amarr don't want to be able to dance and stuff, I wouldn't want that either! But as a Gallente chick, hell, damnit!
Hmm... Maybe the devs add places where dancing is appropriate. If you walk on the dance floor there,the avatars could start dancing automatically. In that way we could have Clubs and similar funky places while removing the problems of clowns dancing in the hangar bays. 
Amarr racial trait: Nerfbat damage resistance 0% |

Wild Rho
Amarr Imperial Shipment
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Posted - 2007.03.14 09:50:00 -
[55]
Edited by: Wild Rho on 14/03/2007 09:48:31 Will there be instancing or somthing similar in stations?
I'm saying this with regard to areas like the war room where members of the same corp want to some privacy.
Will areas like that have a set number of such rooms with restricted access based on if the corp has offices there? Or somthing similar anyway. - Personally more preferable as it feels more "real".
OR
Will be see instaced versions where everyone walks through the same doorway yet magically appears in room with only their corp members there etc? - Less preferable as it clashs with the rest of Eve (i.e. no conventional instancing).
Finally, how customisable will our new avatars be? Will we be able to adjust everything from the basics (looks, weight, height, age) the to the finer detail (expressions, clothes, other little decorations)?
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Ysolde Xen
Minmatar Liberal Trading Co Electus Matari
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Posted - 2007.03.14 11:11:00 -
[56]
Originally by: Wild Rho
Will there be instancing or somthing similar in stations?
I'm saying this with regard to areas like the war room where members of the same corp want to some privacy.
Will areas like that have a set number of such rooms with restricted access based on if the corp has offices there? Or somthing similar anyway. - Personally more preferable as it feels more "real".
Maybe you get War Rooms as part of the Corp Office package? So if you have offices in a station, you get a war room and perhaps a couple of extra blank rooms to do with as you like - say for hosting a diplomatic envoy or a "our first Carrier" party.
-----
Everyone knows Derek. |

Disco Flint
Caldari
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Posted - 2007.03.14 11:26:00 -
[57]
Originally by: kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
We need bars, bars to play poker in. Not like this EvE-Poker thing, but versus other players. With ISK or... commodities should ISK run out :)
"hey uhm.. about the corp wallet and the mineral hangar... sorry guys..."
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.03.14 11:28:00 -
[58]
Will each corp that has an office at a station get their own set of rooms, and will there also be public rooms? How is collision going to work or we be able to walk through other avatars.
When I dock/undock, will I see other player's ships as well or just my own ship like it is now?
Some ambiance of NPC avatars working on my ship, or seeing them work on someone else's ships, loading and unloading cargo would be kind of cool too.
Whatever you do, make sure the Minmatar chicks get slinky outfits and high heels, specially the one with the pony tail on top of her head, rawr.
-AS |

MaiLina KaTar
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Posted - 2007.03.14 12:04:00 -
[59]
If you add Casinos where I can play Poker, please do not forget to add the option "lifetime subscription" to account management.
Thank you.
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Daravel
Caldari Ore Mongers R0ADKILL
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Posted - 2007.03.14 12:36:00 -
[60]
Edited by: Daravel on 14/03/2007 12:33:12 I'd like to expand on my earlier point of making clubs/bars/casino's player run.
I'd like to see a proper business environment spring up, whereby you are in competition for a customer base:
- You have to acquire your drinks and such (using courier contracts, and also add in repeat contracts so you can have the same stuff delivered each month) This creates a race for the cheapest stock, therefore cheapest prices.
- Membership fee and non-member entrance fee
- entertainment
- Prices on drinks, type of club you run and the chance of winning at gambling (player to player gambling or player vs computer)
- The type of music you play? What about creating playlists from real world music (provided there are no serious legal problems with that)
All of these add up to, a not quite real time occupation but certainly something that if worked on properly can turn into a lucrative business and isk making venture.
Invasions will be met with hostility and flying marshmallows!
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Copine Callmeknau
The Splinter Syndicate SMASH Alliance
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Posted - 2007.03.14 13:03:00 -
[61]
Can't wait I have an army of Exotic Dancers and Janitors waiting to be unleashed in full 3d glory.
Not to mention my mountain of drugs and Spirits
RRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAVE in TDE!
-----
Originally by: Uncle Chop Chop Harden the **** up
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Ysolde Xen
Minmatar Liberal Trading Co Electus Matari
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Posted - 2007.03.14 13:19:00 -
[62]
Originally by: Daravel Edited by: Daravel on 14/03/2007 12:33:12 I'd like to expand on my earlier point of making clubs/bars/casino's player run.
I'd like to see a proper business environment spring up, whereby you are in competition for a customer base:
- You have to acquire your drinks and such (using courier contracts, and also add in repeat contracts so you can have the same stuff delivered each month) This creates a race for the cheapest stock, therefore cheapest prices.
- Membership fee and non-member entrance fee
- entertainment
- Prices on drinks, type of club you run and the chance of winning at gambling (player to player gambling or player vs computer)
- The type of music you play? What about creating playlists from real world music (provided there are no serious legal problems with that)
All of these add up to, a not quite real time occupation but certainly something that if worked on properly can turn into a lucrative business and isk making venture.
Nicely thought out but it sounds a little too much, ah, Second Life 
OK you can probably do all of that manually in the game (streaming radio stations, not granting access to people who haven't transferred ISK to you and all) but to have it integrated as part of how it would normally function... I'm really not sure it's such a good idea to go too far into the Second Life realms. SL has moved beyond 'game' and into 'actual virtual life' and much as EVE can at times seem like a virtual life, it's not: it is a game and I for one hope to keep that important distinction up.
(SL scares me )
-----
Everyone knows Derek. |

Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.03.14 13:26:00 -
[63]
Calm down Ysolde...the whole station interaction remains OPTIONAL! If you don't wanna enter my bars and dance clubs, you don't have to 
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Myz Toyou
Black Lance Against ALL Authorities
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Posted - 2007.03.14 14:19:00 -
[64]
Will there be "step in" ques to get in another room in station ??? 
CYVOK > All you station jockies better get out their and start killing these idiots
SirMolle 2006.12.13 12:18:00 I dont lie to my members ever. Theres your answer. |

Hermia
HIVE X-PACT
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Posted - 2007.03.14 14:27:00 -
[65]
i hope stations feel real, and not just a few rooms linked.
i'll be quite underwhelmed if every station in eve has exactly the same room distribution with only different graphical "skins". I hope players can leave a lasting effect on the scenes, like they can in space.
I think its really important that there is a main assemply area like an airport terminal (large open space) with off corridors linking to limited offices that can be rented. Ie, not everyone should have the option for personal corp office just like how it is currently (just thinking about consistency).
If all this takes years, i dont care! alot of people have high hopes. good luck CCP 
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.03.14 14:27:00 -
[66]
Where's the refining room at!? I wanna see my stacks of Veldspar rolling into the refinery just as I throw myself at the emergency stop button and decide to keep the piles of Veld instead of refining it.
Help me help you. |
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Gigi Barbagrigia
Latent Appliance Fetishists
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Posted - 2007.03.14 14:29:00 -
[67]
Originally by: Adam Weishaupt This is a serious game! For serious people!
Wake up.
Funny how nobody mentioned appearance. You do realize we'll need clothes, shoes, trinkets, etc? Also, having the exact same hair style your entire life is kinda ok while you're just a picture but with this ...
And don't you dare not implement swimming pools and suits! No "beach" parties is not an option.
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Hermia
HIVE X-PACT
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Posted - 2007.03.14 14:38:00 -
[68]
Originally by: Gigi Barbagrigia
Originally by: Adam Weishaupt This is a serious game! For serious people!
Wake up.
Funny how nobody mentioned appearance. You do realize we'll need clothes, shoes, trinkets, etc? Also, having the exact same hair style your entire life is kinda ok while you're just a picture but with this ...
And don't you dare not implement swimming pools and suits! No "beach" parties is not an option.
Hehehe cant tell if your making fun or not, but
There have been alot of opinions that scorn at the idea of civil "non-important" functions. Like clothes, decorative ornaments, etc. The community in eve has a particular macho and pessimistic culture, however there are alot of people that would enjoy civil tasks.
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Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.03.14 14:49:00 -
[69]
A tropical beach section with pools and swimsuit contests will of course be part of my super pleasure dome holiday resort station...
And I AM serious in ALL posts made here 
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Scagga Laebetrovo
Delictum 23216
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Posted - 2007.03.14 14:52:00 -
[70]
Please include these in the list of actions:
Bow, Pray, Belch, Break, Kiss, Hug, Frown, Smile, Grimmace, Insult, Cajole, Grovel, Whip, Laugh, Slap.
Include movement penalties if people drink too much, and also.
Make it possible to steal isk from other people's wallets "theif" - higher % success rate if the person is inebriated.
Delictum 23216 Official forums |
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Gigi Barbagrigia
Latent Appliance Fetishists
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Posted - 2007.03.14 15:02:00 -
[71]
I was dead serious ... wait ... sigh.
Emmm, I wasn't mocking the concept. In a world of RPGs "social" isn't exactly vague term.
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AS Patriot
Caldari StarHunt Fallout Project
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Posted - 2007.03.14 15:41:00 -
[72]
The concept is actually very good I must admit, I just hope it fits into the rest of the game and what is behind the game. Now that this vioce systems has been brought into the game, integrate it with proximity chat of the chars so you for example could stand in a lonely corner of the docking bay with some strange looking merc player and arrenge a little job outside the station. And you could also stand a little away behind a crate and listen closely to the talking, of course if they whisper you cannot hear much... But still focus on this is a mmorpg where each person is represented ingame in a ship....
And please fix all the bugs and other crap before doing to much of this... No point in having 8 ugly looking alts spamming the station yesus.... __________________________________________________ Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Daravel
Caldari Ore Mongers R0ADKILL
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Posted - 2007.03.14 15:46:00 -
[73]
Originally by: Ysolde Xen
Originally by: Daravel Edited by: Daravel on 14/03/2007 12:33:12 I'd like to expand on my earlier point of making clubs/bars/casino's player run.
I'd like to see a proper business environment spring up, whereby you are in competition for a customer base:
- You have to acquire your drinks and such (using courier contracts, and also add in repeat contracts so you can have the same stuff delivered each month) This creates a race for the cheapest stock, therefore cheapest prices.
- Membership fee and non-member entrance fee
- entertainment
- Prices on drinks, type of club you run and the chance of winning at gambling (player to player gambling or player vs computer)
- The type of music you play? What about creating playlists from real world music (provided there are no serious legal problems with that)
All of these add up to, a not quite real time occupation but certainly something that if worked on properly can turn into a lucrative business and isk making venture.
Nicely thought out but it sounds a little too much, ah, Second Life 
OK you can probably do all of that manually in the game (streaming radio stations, not granting access to people who haven't transferred ISK to you and all) but to have it integrated as part of how it would normally function... I'm really not sure it's such a good idea to go too far into the Second Life realms. SL has moved beyond 'game' and into 'actual virtual life' and much as EVE can at times seem like a virtual life, it's not: it is a game and I for one hope to keep that important distinction up.
(SL scares me )
Im thinking much less involved.
Let me try and make an example:
Jita 4-4 sounds like a good place to set up, hundreds of people. however rental costs are higher (same as offices are)
Now you have a big empty room, and maybe have to pay a set cost to hire furnishings (this comes in as a bill, like corp bills)
You then need stock (set up a contract OR haul it yourself OR make a informal contract with a friend)
hire NPC staff and other fun additions
Set prices and wait for the punters to appear.
The overall level of involvement should be much less than running a corp but it adds to the immersion of knowing that someone real runs this and not some computer. It adds a huge social element.
I'd just prefer habing it player controlled rather than computer controlled - as this is meant to be a player driven game.
Invasions will be met with hostility and flying marshmallows!
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kieron

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Posted - 2007.03.14 17:17:00 -
[74]
Please keep in mind that we are still very early in the design process, we have a working (but not final) avatar, we still need to work on things like clothing, body/facial appearences, station environments, rooms, decorations, furniture, NPC interaction (f.ex. a Matari slave cowering when a Slaver Hound walks by in an Amarrian station) and AI, gambling, entertainment, features that players, corporations and alliances will use, etc.
Environments will be customized per race, and each race will have their own subset of features and content specific for the race. Have no fears, we plan on doing this in a big way and the right way in keeping with the back story.
As for ideas and what you would like to see, please keep them coming. There are some good ones in the thread.
kieron Community Manager, EVE Online |
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Wacoede
Amarr Allied Combat Team Endless Horizon
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Posted - 2007.03.14 17:17:00 -
[75]
Originally by: Daravel
Originally by: Ysolde Xen
Originally by: Daravel Edited by: Daravel on 14/03/2007 12:33:12 I'd like to expand on my earlier point of making clubs/bars/casino's player run.
I'd like to see a proper business environment spring up, whereby you are in competition for a customer base:
- You have to acquire your drinks and such (using courier contracts, and also add in repeat contracts so you can have the same stuff delivered each month) This creates a race for the cheapest stock, therefore cheapest prices.
- Membership fee and non-member entrance fee
- entertainment
- Prices on drinks, type of club you run and the chance of winning at gambling (player to player gambling or player vs computer)
- The type of music you play? What about creating playlists from real world music (provided there are no serious legal problems with that)
All of these add up to, a not quite real time occupation but certainly something that if worked on properly can turn into a lucrative business and isk making venture.
Nicely thought out but it sounds a little too much, ah, Second Life 
OK you can probably do all of that manually in the game (streaming radio stations, not granting access to people who haven't transferred ISK to you and all) but to have it integrated as part of how it would normally function... I'm really not sure it's such a good idea to go too far into the Second Life realms. SL has moved beyond 'game' and into 'actual virtual life' and much as EVE can at times seem like a virtual life, it's not: it is a game and I for one hope to keep that important distinction up.
(SL scares me )
Im thinking much less involved.
Let me try and make an example:
Jita 4-4 sounds like a good place to set up, hundreds of people. however rental costs are higher (same as offices are)
Now you have a big empty room, and maybe have to pay a set cost to hire furnishings (this comes in as a bill, like corp bills)
You then need stock (set up a contract OR haul it yourself OR make a informal contract with a friend)
hire NPC staff and other fun additions
Set prices and wait for the punters to appear.
The overall level of involvement should be much less than running a corp but it adds to the immersion of knowing that someone real runs this and not some computer. It adds a huge social element.
I'd just prefer habing it player controlled rather than computer controlled - as this is meant to be a player driven game.
One idea you could throw in for the music side of things is invite the various Internet Radio Stations in to broadcast in your club, or even have a new DJ that just wants to get their music heard, there by avoiding any problems with licensing.
While I admit that this idea is heavily influenced by SL I doubt EVE will ever take on that sort of feel
I've always felt EVE lacked a certain something when it came to downtimes (times where you want to play but you don't or you've just finished a 5 hour mining op) then I remembered back to starting in SWG and where i spent a lot of my downtime ..... in the cantinas with the Entertainers, Dancers and Musicians.
I think EVE will gain a huge boost from the social aspect of MMO's. Add in the ability for live streaming of either a radio station or even live mixes from 'Performance' DJ's (a la: Tiesto) and EVE would seriously rock ..... well more than it does already (is that possible?)
An Idea about Bounties |

Oortog
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.03.14 18:00:00 -
[76]
Personaly, I can see where this kind of feature go go a long way. I completely LOVE the idea of user owned casino's and bars. Places to buy the contraband we need to smuggle thru space.
What I would REALLY love to see is an EVE stock trading floor. Just like the NYSE or TSX. Toons buying and selling right on the floor. There should be an EVE stock exchange anyway for the various industrial corps.
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Asymptotic
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Posted - 2007.03.14 18:07:00 -
[77]
Some possibilities for /dance:
1. /dance will only be available in POS stations, where pilots can kick back and party with their fellow corp mates without distracting the general public.
2. There will be an "Avatar Interaction" skill that has Intelligence as a primary (so you're not a social klutz) and Charisma as a secondary (because charm is always a plus). Once you reach level 5, you can then learn the Dance skill for your /dance emote, which has Memory as a primary (so you can remember those cool dance moves) and Charisma as a secondary (so you can look cool performing said dance moves). The reason for such high skill levels is so newbies can't flood a station and spam /dance all day long.
To be honest, I could care less about dancing. This was just something I came up with during lunchtime 
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nozaj
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Posted - 2007.03.14 18:56:00 -
[78]
I can see some missions needing you to get out and travel to special sections of a station to talk to someone. Sort of like a dungeon. There would be some amazing opportunity's for atmospheric encounters with shady characters. Maybe this would have to be a special type of mission as some people do not want to leave their pods I may be jumping the gun, but i think it could be very neat walking in ships. I'm thinking of things like titans and mother ships. Again, may have to be a static mission location as im sure no one wants to die out of their pod as a ship dies. Or will we have a tinfoil hat with some pod tech inside that downloads you to a new clone as usual Alien life that reacts to your presence would be cool (space rats) I'm guessing this wont be a ôwasdö control interface, but another double click to walk towards type of affair. Will we have an emotion sphere, where we roll it to show our mood? Smiling to scowling or hunched over and aggressive, to open and friendly appearances. You guys need to make sure there is no opportunity for griefing, such as standing in front of a door so no one cal leave the station.
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Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.03.14 19:01:00 -
[79]
Edited by: Siri Blue on 14/03/2007 18:59:49
Originally by: Asymptotic Some possibilities for /dance:
1. /dance will only be available in POS stations, where pilots can kick back and party with their fellow corp mates without distracting the general public.
2. There will be an "Avatar Interaction" skill that has Intelligence as a primary (so you're not a social klutz) and Charisma as a secondary (because charm is always a plus). Once you reach level 5, you can then learn the Dance skill for your /dance emote, which has Memory as a primary (so you can remember those cool dance moves) and Charisma as a secondary (so you can look cool performing said dance moves). The reason for such high skill levels is so newbies can't flood a station and spam /dance all day long.
To be honest, I could care less about dancing. This was just something I came up with during lunchtime 
BAH! Its gonna be Charisma/Charisma! Charisma needs a use after all!!! And Social 5 is a good prereq for the dancing skill or any other fancy station interaction skills...
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Dasi
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Posted - 2007.03.14 19:04:00 -
[80]
Things I really need for this to work:
*A robust chat system. This should be influenced by the size of a room. AKA no station wide YELLING (LOL OWNED NOOB!!!1).
*An ignore feature. Maybe go so far as being able to not see the offending character. There are ways to grief people's play experience even if muted...
Things I would like to see:
*Player housing. Player housing should feature some form of trophy perhaps? This way the PvP and the PvE'er would both have something they could point to to say "see I am cool." The trophies should most certainly not be the central idea behind player housing. The central idea would be costly babbles to decorate your private chambers with. Unless your character like flat gray and near prison conditions for rest and respite...
*Being able to rent auditoriums (very costly.) And having tools to entertain attendees. I am thinking a very basic form of a power point presentation here. Not just a starmap and some objective markers but something even more multifaceted and something you could share outside of your corp.
*Dynamic station appearance. Jita 4-4 would have trash and other unsightly things popping up due to sheer population. Or perhaps players would get to see more space janitors or marines running around. Low traffic stations should have a less grand appearance (think station budget) unless players wanted to donate isk to keep their favorite station looking sharp. Sound can play into this heavily. Jita 4-4 would sound totally different than backwater Caldari station #455.
*More public outlets for player information dissemination (that isn't the fraking billboards lol.) I am thinking seeing BoB / D2 / RA propaganda would be pretty cool. This ties into my powerpoint idea closely.
*Unique station features. Yes I know there are thousands of stations in Eve but giving say 100 or 200 of them something unique for explorers to uncover would be rewarding and avoid the terrible feeling of more of the same. Acura Bonsai gardens? Grand Amarr citadels? Gallente speakeasy? Minmatar err, junkyard? etc. I am sure we could come up with 100 unique ideas (just ask us...)
*Windows. Please let me look outside the station somehow.
*In station forums access? It would be kinda fun to read trolling and crying from the comfort of my character's private office. :o
-
I'm sure I have more ideas but those are my ambitious but not totally insane ones.
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Sgt Blade
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.03.14 19:48:00 -
[81]
im so goin to enjoy this but my only problem is the following.... imagin jita... and around 400 people in the bar all shouting "WTS XXX for XXMills!!!" & "LFG to do missions!!!" & "gimmies iskies please im noooobs!!!"
that and the whole jumping up and down like a lunitic with people dancing for isk actuall... any emote i wouldnt like even as it just makes the game more cartoony/childish if you get waht i mean ....
although i do ask for toilets to be in tehre ive said this befor and ill say it again.... i soooooo want to beat up war targets and flush thier heads a few times down the toilets and/or bash their heads with a urinal cake
Hypnotic Pelvic Thrusting Level 5 |

SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.03.14 20:00:00 -
[82]
Originally by: SonOTassadar So I'm always one of the first people to read the latest chronicles that are released, and I had a rather interesting idea after I read "Soft Passage".
Originally by: CCP Abraxas in "Soft Passage" It was a chilly day on the station, late in the evening. Fall was closing in, and while the station's atmospheric generators compensated for it to some small degree, the air was still kept cold and crisp. Wind machines kept currents running and made for buttoned-up coats, scarves and hats. People needed seasons, to mark the passage of time.
Now, I'm wondering, is stuff like this planned for stations? Will we see the moisture of our breaths on a cold day? Or the trees blowing when it is windy? Rain on a cloudy day? How detailed will it be?
Just curious.
Originally by: kieron SoT, I'm not sure if there will be station environment effects such as the ones you mention, but I will pass it along to the team working on the project.
Took those quotes from an earlier thread I made. Kieron locked it because they're trying to consolidate the number of Walking-in-station threads, so I thought I would add that to this thread. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standard Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

3rdD Dave
Gallente Dark Entropy Apocalyptica.
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Posted - 2007.03.14 20:02:00 -
[83]
well its about time you guys listened to user base and posted this !!!!
Pity it was after a tonne of threads.
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Scagga Laebetrovo
Delictum 23216
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Posted - 2007.03.14 20:02:00 -
[84]
Originally by: kieron (f.ex. a Matari slave cowering when a Slaver Hound walks by in an Amarrian station)
I love this idea! Please allow 3 levels of bowing (similar to the japanese), 45, 90 and 120 degree bows depending on the amount of respect you wish to show (very handy for greeting dignitaries).
Originally by: kieron Environments will be customized per race, and each race will have their own subset of features and content specific for the race. Have no fears, we plan on doing this in a big way and the right way in keeping with the back story.
As for ideas and what you would like to see, please keep them coming. There are some good ones in the thread.
With regards to the Ammatar stations - older and faded looking Amarr stations innards? Less luxury? We are not Amarr, we are not Minmatar. The Ammatar needs must be considered.
Delictum 23216 Official forums |

whizzo140
The Silent Rage FREGE Alliance
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Posted - 2007.03.14 20:04:00 -
[85]
Looks great, cannot wait until the day that I can walk around the station to conduct my business if I chose to.
Bars with pool and drinking would be awesome.
Speaking from a story/race standpoint, these would seem to be necessary features :P
Amarr: CATHERDALS! You'd have to imagine that the amarr would have some of the most extensive and breathtaking places of worship imaginable. Slave auctions would be a nice touch, and a good way to sell off the results of many missions. Caldari: Arenas and Casinos. Also the non-nonsense business demeanor of your standard Caldari would probably lead to minimalist frills and decorations of their stations. Profit > aestetics.
Minmatar: No clue, the most information I've ever been able to gleam from the stories is really that they are tribal oriented society. Other then reflecting this in the deco, no idea :P
Gallente: Pleasure hubs. Stations should be opulent to reflect their ideal luxurious lifestyle.
Pirate factions: Drug dens, prostitutes, scrapyards, dive bars. Unkempt, low light corridors and a general feeling of shabbiness.
And of course, Quafe machines everywhere!
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Karash Amerius
Amarr O.E.C
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Posted - 2007.03.14 20:13:00 -
[86]
As far as themes go, I would like to see a blending of themes when a particular race's station is located in another empire. For example, there are a lot of Caldari corporation NPC stations in Amarr space. You wouldn't just see a bunch of Caldari NPCs wandering about. You would see a mix of them....unlike a Caldari NPC station located in Jita for example.
Additionally, I would like to see the following "uses":
-In station card room/club. If you were real ingeneous, you would have your own card game of chance made up as well (what was Star Wars' card game anyone?)
-In station bar. Illegal goods market...boosters, narcotics, small arms. You can't sell them in the station market, but you can sell them here!
-In station player corporation 'offices'. Things you described above.
-Scale issue resolution. How big is that ECCM Projector near a human being anyhow?
-Station BBS system. More of an underground communication method for people that dont use the official CCP forums.
Merc Blog |

Evelgrivion
Coreli Corporation Corelum Syndicate
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Posted - 2007.03.14 20:43:00 -
[87]
Its an inevitable fact that someone, somewhere will find a way to be stupid using the system - which is why there should be some way to punish the stupidity of others; give us a /punch command, limited to once every 10 or 15 minutes. Someone running around begging for ISK "OMG IEM LEIK NEW 2 TEH GAME CN U GIVE ME SUM GULD???" would likely stop pretty soon if he kept getting punched in the face 
If you really want to take this further, if someone keeps being violent, security officers can detain your character (or force him back into his ship for a time); and if you really beat the crap out of someone, off to the infirmary for them  ---|---|---|---|---|---|---|---|---|---|---|---|--- This isn't the signature you're looking for. |

Daravel
Caldari Ore Mongers R0ADKILL
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Posted - 2007.03.14 21:23:00 -
[88]
I also want to see advertising.
Think:
Big screens all over the station with a huge player owned advert, and maybe even a voice over that echoes throughout the whole station?
Or at least some form of way to reach the masses, as of yet, there is no way to advertise, other than forums, and not many people actually use them.
Invasions will be met with hostility and flying marshmallows!
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Dasi
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Posted - 2007.03.14 22:04:00 -
[89]
Edited by: Dasi on 14/03/2007 22:01:34
I've got another one you most likely already have talked about:
*Any station service available at a particular station should be able to be visited in person. It would be cool to check out a Refiner first hand, or watch people waking up in the Clone bay. Seeing ships getting Repaired etc etc. Once again this gives a feeling of purpose and weight to each station.
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Jenny Spitfire
Caldari Caldari Provisions
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Posted - 2007.03.14 22:08:00 -
[90]
kieron, isn't there any possibility we could have a /dance please? All the work on avatars and the first feature I am looking forward to is not put on the table. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |
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Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.03.14 22:26:00 -
[91]
I think stations should always be populated and have plenty of NPCs running around conducting their business.
IMO, the biggest part of this station project are the NPCs within it. I want to see all types of NPCs doing all types of things.
Some examples: Theifs - A NPC thats walking around suspiciously and tries to steal from stores (there should be stores, for things like clothing, etc) and from other NPCs. Just imagine walking through the station and seeing a theif being chased by police.
Beggers - Sitting on the floors asking for ISK, pass em one ISK and they do something, dunno what.
Drunks - Walking around like idiots, bugging NPCs and even players.
Arrow Capital Ship Sales |

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2007.03.14 23:31:00 -
[92]
Re looking out windows, it shouldn't be too difficult (read: not being a dev I am unaware of the difficulties involved) to connect to both the station node and appropriate system node and simply render the normal Eve world outside the station environment.
Re instancing of rooms. In any structure as big as this it is likely you would get around using something like a turbolift. Communal areas could link to instanced areas using these, and the transition would be seamless, there would be no sign that you are actually going into a seperate instance.
Spaceships. The ship is the video is nice. I would like to be able to walk around underneath and around my ship, not just see it from one perspective though.
Docking. An optional (fairly) seamless transition from the outside world, to docking, to leaving the ship in your pod would be nice.
Don't allow people to run except in certain cases. Everyone will run everywhere otherwise.
LET US WALK IN POSES TOO. FOR THE LOVE OF SOMETHING. Since these are simpler mass-produced structures, having only 4 distinct interiors (1 for each race) would be fine.
Some guy said about an in-station setup tester/simulator. Yes plz. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Artur Gaggleon
Gallente Nova Inc.
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Posted - 2007.03.15 00:53:00 -
[93]
Edited by: Artur Gaggleon on 15/03/2007 00:50:04 Looking good. I'd like to see some avatar customisations or exclusive costumes relating to corporation and/or your rank there within. Needn't be anything complex, say your corp CEO got to wear a cloak and a big awesome hat or something to identify them.
Maybe all your fellow corp and alliance members could wear a simple uniform, a coloured chest band or something similar would be great.
Also it would be great if a corp could doll out awards and medals to it's members that they could wear on their in-station avatar.
I think stuff like this would seriously give the game a great sense of occasion and a better sense of camaraderie amongst players, if it's a viable possibility of course.
Good luck with it! Keep up the good work CCP!
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Feng Schui
Minmatar The Ninja Coalition Phobos Alliance
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Posted - 2007.03.15 01:46:00 -
[94]
Haven't read the entire thread, but will do so in a short while. Here are some issues and requests that I forsee so far:
1) Will the avatars have collision detection within the station?
2) War targets in the station, will we have weapons / fighting when we see someone that is wardec'd? (opens a whole new can of worms as far as balancing and such)
3) "Extracurricular activities", you mentioned a bar, however, will there also be such things as lounge rooms (where there could be video's of the RP news items)? As well, will there be other "fun" activities, such as gambling, shooting billiards, playing chess, etc... Of course, it would be futuristic versions of these.
4) Movement controls? WSAD type controls i presume? Also, will these be customizable?
5) Can we get some more teasers on what other facilities will be available? Such as, Corporate offices, SCC banking offices, Industrial offices?
6) Do any of the graphic artists play eve under the CCP name? lol.. have some "general industry" questions that isn't, or majorily, eve-related (ala: RL, hehe) =)
My opinion is my own, not of my corp or my alliance. If you have problems, we can have a "who can do L4 missions faster" duel >:) |

Phoenix Lord
The Arrow Project The ARR0W Project
|
Posted - 2007.03.15 02:05:00 -
[95]
Originally by: Feng Schui Haven't read the entire thread, but will do so in a short while. Here are some issues and requests that I forsee so far:
1) Will the avatars have collision detection within the station?
2) War targets in the station, will we have weapons / fighting when we see someone that is wardec'd? (opens a whole new can of worms as far as balancing and such)
3) "Extracurricular activities", you mentioned a bar, however, will there also be such things as lounge rooms (where there could be video's of the RP news items)? As well, will there be other "fun" activities, such as gambling, shooting billiards, playing chess, etc... Of course, it would be futuristic versions of these.
4) Movement controls? WSAD type controls i presume? Also, will these be customizable?
5) Can we get some more teasers on what other facilities will be available? Such as, Corporate offices, SCC banking offices, Industrial offices?
6) Do any of the graphic artists play eve under the CCP name? lol.. have some "general industry" questions that isn't, or majorily, eve-related (ala: RL, hehe) =)
In response to #1, i think i read (in EON) that the avatars would automatically move if a person were to collide with you. Something like moving your shoulder sideways so the person could just pass by. I cant remember exactly though.
Arrow Capital Ship Sales |

Acerus Malum
Encina Technologies Namtz'aar k'in
|
Posted - 2007.03.15 02:10:00 -
[96]
While I anticipate this, I'm also bracing myself for the inevitable torrent of "Walk to Zero" petitions once this is released. I advise others do the same.
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Rohina
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Posted - 2007.03.15 02:30:00 -
[97]
I keep looking at the date and wondering if Iceland celebrates April Fools early.
Seriously, glad everyone here posting enjoys the idea. But is the rest of the game finished? In-station stuff is another game.
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Phoenix Lord
The Arrow Project The ARR0W Project
|
Posted - 2007.03.15 02:44:00 -
[98]
Originally by: Rohina I keep looking at the date and wondering if Iceland celebrates April Fools early.
Seriously, glad everyone here posting enjoys the idea. But is the rest of the game finished? In-station stuff is another game.
They have different devs for different things.
Arrow Capital Ship Sales |

Rohina
|
Posted - 2007.03.15 05:36:00 -
[99]
Originally by: Phoenix Lord
They have different devs for different things.
So more than one dev can't work on a problem? Yes, I'm not too ignorant to know that too many programmers can spoil the code. I still question this as a mis-use of finite resources. CCP only has so many programmers. What do we really want them working on? And if they already have too many programmers working on the original game, why not spend the cash on these extra station devs for more nodes? Large battles do have lag you know. Again - it comes down to application of limited resources. What really do you want? Things fixed, polished? Or a different add-on game?
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2007.03.15 09:53:00 -
[100]
Originally by: Phoenix Lord
Originally by: Rohina I keep looking at the date and wondering if Iceland celebrates April Fools early.
Seriously, glad everyone here posting enjoys the idea. But is the rest of the game finished? In-station stuff is another game.
They have different devs for different things.
But all are paid out of one wallet. So I am also a bit nervous about this shift of ressource-allocation. Many bugs and inbalancies are simply ignored by CCP, but everybody is focusing on ambulation. For example: I don¦t need any warrooms for our corporation (for this we have forums etc.), I need better tools for managing the corp: more wallets, export-function for all sort of logs, possibility to set standings towards alliances. POS-mails are still extremly bugged and the whole POS-system needs an overhaul.
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Wild Rho
Amarr Imperial Shipment
|
Posted - 2007.03.15 09:59:00 -
[101]
Originally by: Helison
Originally by: Phoenix Lord
Originally by: Rohina I keep looking at the date and wondering if Iceland celebrates April Fools early.
Seriously, glad everyone here posting enjoys the idea. But is the rest of the game finished? In-station stuff is another game.
They have different devs for different things.
But all are paid out of one wallet. So I am also a bit nervous about this shift of ressource-allocation. Many bugs and inbalancies are simply ignored by CCP, but everybody is focusing on ambulation. For example: I don¦t need any warrooms for our corporation (for this we have forums etc.), I need better tools for managing the corp: more wallets, export-function for all sort of logs, possibility to set standings towards alliances. POS-mails are still extremly bugged and the whole POS-system needs an overhaul.
Actually the main focus of most of the devs right now are bug fixing, optimisations (need for speed project) and balancing (see the dev blogs). The ambulation project does not impact on these activies beyond making the devs stop and drool a little when they see the vids.
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SeerinDarkness
Minmatar Equinox Eternal Enterprises
|
Posted - 2007.03.15 10:31:00 -
[102]
i dont want to see walking about or any of that stuff which will make eve more unplayable due to people spamming moves to dance and junk while in station or other psudo gratification effects i would mutch rather see 8 more maps of 0.0 space around the outside of the current cramped together map that now has to many npc faction areas on it and far less 0.0 space than it needs and a lot more effort at solving ingame content issuse that are already aparent and spending a bit more on a real hardware upgrade that isent going to be glugged over right away with a software update with all kinds of new and buggy content like it was last time. how about a fix for the pipes out to majior net distribuiters so when everyone starts fireing there isent a 20-30 second pause at the beginning of combat because of objects in space overload and how about something done about giant secure can spam objects in space that have to be loaded every time somone aproaches a area and causes aparent loading lag and a preventitive fix fo so called shuttle bombing so the server dosent have to assemble shuttle ejected into space as cargo and what about putting jita on its own node with the othr trade hubs and freeing the rest of the systems from that problem and things of that nature we do not need walking around in stations!!!!!
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SeerinDarkness
Minmatar Equinox Eternal Enterprises
|
Posted - 2007.03.15 10:31:00 -
[103]
i dont want to see walking about or any of that stuff which will make eve more unplayable due to people spamming moves to dance and junk while in station or other psudo gratification effects i would mutch rather see 8 more maps of 0.0 space around the outside of the current cramped together map that now has to many npc faction areas on it and far less 0.0 space than it needs and a lot more effort at solving ingame content issuse that are already aparent and spending a bit more on a real hardware upgrade that isent going to be glugged over right away with a software update with all kinds of new and buggy content like it was last time. how about a fix for the pipes out to majior net distribuiters so when everyone starts fireing there isent a 20-30 second pause at the beginning of combat because of objects in space overload and how about something done about giant secure can spam objects in space that have to be loaded every time somone aproaches a area and causes aparent loading lag and a preventitive fix fo so called shuttle bombing so the server dosent have to assemble shuttle ejected into space as cargo and what about putting jita on its own node with the othr trade hubs and freeing the rest of the systems from that problem and things of that nature we do not need walking around in stations!!!!!
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.03.15 10:35:00 -
[104]
You know, reading some of the posts of people's ideas here, I'm slightly more optimistic about the whole "walking in stations" concept. Also - Powerpoint in Space. Please make this happen.
Re: fighting It occurs to me that on stations they must, by necessity in EVE have pretty heavy security details and fairly decent security procedures - so sneaking weapons on board would be more then averagely difficult beyond your own hangar.
But...this wouldn't stop people from rival corporations getting drunk in bars and having fist fights. Nor would it stop security teams from not breaking it up if the fight was mutual. Now, obviously, you could tone this back to the point where it's virtually loss free, but it would be great to see some bruised avatars wandering around from one too many punch ups.
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.03.15 10:35:00 -
[105]
You know, reading some of the posts of people's ideas here, I'm slightly more optimistic about the whole "walking in stations" concept. Also - Powerpoint in Space. Please make this happen.
Re: fighting It occurs to me that on stations they must, by necessity in EVE have pretty heavy security details and fairly decent security procedures - so sneaking weapons on board would be more then averagely difficult beyond your own hangar.
But...this wouldn't stop people from rival corporations getting drunk in bars and having fist fights. Nor would it stop security teams from not breaking it up if the fight was mutual. Now, obviously, you could tone this back to the point where it's virtually loss free, but it would be great to see some bruised avatars wandering around from one too many punch ups.
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Aaron Static
Igneus Auctorita
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Posted - 2007.03.15 10:53:00 -
[106]
Originally by: James Duar Powerpoint in Space. Please make this happen.
quoted.. ccp do this -- - Igneus Auctorita Video - |

Aaron Static
Igneus Auctorita
|
Posted - 2007.03.15 10:53:00 -
[107]
Originally by: James Duar Powerpoint in Space. Please make this happen.
quoted.. ccp do this -- - Igneus Auctorita Video - |

Gunstar Zero
Caldari Reikoku Band of Brothers
|
Posted - 2007.03.15 11:56:00 -
[108]
The video on the TTH was very impressive - was this representative of what would be seen in game?
It looked like a pre-rendered sequence from something other than a game engine....
If it looks that good in game - wow!
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Orffen
Ministry of War
|
Posted - 2007.03.15 12:01:00 -
[109]
Edited by: Orffen on 15/03/2007 12:19:03
Originally by: Apertotes in fact, they could use this "Simulatron" to introduce some sort of first person view, and let us fly interceptors and fighters with our joystick
That's not a joystick. This is (my) joystick! 
*Edit* Didn't even realise I was off-topic heh. Looks awesome, hope it's useful. I'd love to be able to listen to EVE Radio in stations (or an In-Character "ambient" music or faked radio for the RPers).
I'm curious as to if we'll see our character come out of the pod, shower off... Speaking of which, I really liked the short story "Catch of the Day", and the rentable quarters. Something like this could be useful for having clandestine meetings with shady characters.... or maybe just spies in other alliances. 
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Asymptotic
|
Posted - 2007.03.15 12:55:00 -
[110]
Originally by: Acerus Malum While I anticipate this, I'm also bracing myself for the inevitable torrent of "Walk to Zero" petitions once this is released. I advise others do the same.
The more likely outcome is that we'll have to make instas until CCP finally implements the "walk to zero" feature 3 years later 
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Sheriff Badden
Amarr Legion Federation Amen Anera
|
Posted - 2007.03.15 16:01:00 -
[111]
cool :)
however, it will be a few months until this is realized, so be patient
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Nemiron
Amarr Katsu Corporation Pure.
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Posted - 2007.03.15 16:03:00 -
[112]
Edited by: Nemiron on 15/03/2007 16:00:37 Edited by: Nemiron on 15/03/2007 16:00:03 Edited by: Nemiron on 15/03/2007 15:59:27 Mind Clash would be something nice to do in a station. www.eve-online.com/background/potw/feb01.asp
Having a Eve-Leauge, tournaments, betting and stuff.
If you win it's big ISK - if you loose you loose some SP (hey, it's all about risk and reward in Eve)
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Fafnir Drake
Gallente Boob Heads
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Posted - 2007.03.15 17:58:00 -
[113]
Originally by: Terranid Meester If dance is added they better add the option of using those caldari small arms stashed in your hangar on whoever uses /dance.
QFFT. I personally stash 80 illegal small arms in jita 4, caldari navy assembly plant. If they implemented /dance, I would unpack those and unload. Concord can stick it where the sun doesn't shine. I would form a corp dedicated to removing station dancers. Wouldn't want EVE to turn in to WoW? (cursed night elves dancing every stinking place) ------ "A wise man once told me never to argue with an idiot. They will bring you down to their level, and then beat you with experience." |
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kieron

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Posted - 2007.03.15 21:08:00 -
[114]
One of the reasons for our presence at GDC was to recruit more staff, not only for the Ambulation project and World of Darkness Online (working title, no release date yet), but to continue efforts to improve EVE Online. As the game and subscriber base grows, so does the need for more staff.
As for the trailer, it is my understanding the content is all ambulation client and not a pre-rendered sequence.
kieron Community Manager, EVE Online |
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Dasi
|
Posted - 2007.03.15 22:21:00 -
[115]
Edited by: Dasi on 15/03/2007 22:18:34
The station thing isn't because you're getting more players but because you want to bring in more players. I just hope the other servers and code are up to the task because if you're successful you will bring in a ton of people that felt Eve was too cold and impersonal before.
It would be a pity to watch them all leave as soon as they tried to undock. 
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Dominique Vasilkovsky
Techmart Industries
|
Posted - 2007.03.15 22:40:00 -
[116]
Some more info about this project revealed in this Slashdot interview:
Quote: Magnus: Sure. The project is called Ambulation, and what it does it will allow the pilots to step out of their spaceships and walk in the stations and in the stations you will have corporate meeting rooms, you will have services like recruitment centers in certain stations, people will be able to make and sell items like clothing. We are not going to turn that like into a first person shooter, people will not be able to shoot each other in the stations, that's a whole different game. But the gameplay in the stations, works well with what happens outside of the stations. We put a lot of work in Iceland into behavioral analysis, they have a specialized team that has been studying that for years. And our AI is going to be quite interesting, you won't see avatars going through a routine of animations when they're standing still. They're actually going to be emulated out of human nature, human behavior, so we are doing everything we can to make the avatars as human like as possible. We're going to put a lot of work into making them realistic. Hopefully we'll be something of a breakthrough in avatar development. At least, we have some ambitious goals for it.
Slashdot: Okay, alright, when you talk about gameplay on the station, does that mean there will be more than just meetings and recruitment, there will actually be gameplay elements as well?
Magnus: Yes ... we're still deciding exactly ... some of them have been determined. Until it's finalized it's better to let the designers and developers have some leeway to work with, but yeah there are definite ideas of what will be allowed in station. There will not just be you stepping out into the station and that's it, there will be something else in the stations.
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Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.03.15 22:55:00 -
[117]
When you say content for each race I'm kinda selectively hearing faction. Or is every Syndicate, Blood Raider, Gurista, Angel etc station going to look exactly the same as those of the races they despise/prey upon/ally with/...
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Natsuki
Caldari Destructive Influence Band of Brothers
|
Posted - 2007.03.16 00:35:00 -
[118]
that was just... wow. -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai |

Vaatzes
OctoberSnow Corp
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Posted - 2007.03.16 01:42:00 -
[119]
Amazing, I can't wait for it to come out.
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Jollyreaper
Gallente Ace Adventure Corp
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Posted - 2007.03.16 05:42:00 -
[120]
Originally by: kieron One of the reasons for our presence at GDC was to recruit more staff, not only for the Ambulation project and World of Darkness Online (working title, no release date yet), but to continue efforts to improve EVE Online. As the game and subscriber base grows, so does the need for more staff.
As for the trailer, it is my understanding the content is all ambulation client and not a pre-rendered sequence.
World of Darkcraft. You know you have to name it such.
|
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Mar Idoun
Aurora Empire Fuzzy Nut Attack Squirrels
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Posted - 2007.03.16 09:24:00 -
[121]
would any type of room be instanced for those in a Gang or through some other mechanic? I bring this up because busier systems such as Jita or other hubs would make it difficult to hold a meeting and as stated before, RPers would love it, and even as a Non-RPer myself i'd love the immersion of having an out-of-pod board meeting with CEOs and directors.
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t0rfiFrans

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Posted - 2007.03.16 10:23:00 -
[122]
Edited by: t0rfiFrans on 16/03/2007 10:22:12 Edited by: t0rfiFrans on 16/03/2007 10:20:40 Hi all
First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects.
5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.
6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
7. That's it!
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AlleyKat
Gallente The Avalon Foundation
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Posted - 2007.03.16 11:20:00 -
[123]
Originally by: t0rfiFrans
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
I am more impressed now.
January's Film |

Dawson
Caldari British Space Corporation
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Posted - 2007.03.16 12:22:00 -
[124]
Edited by: Dawson on 16/03/2007 12:23:04 very, guess i'm in now rush to update to dx10.
every year since the game went live, theres been something I look forward too, thank you ccp. You really have never broke the promise of continued upgrades w/o releasing purchasable "expansion packs". Ambassador & Admiral |

Monica Foulkes
HOW Industries
|
Posted - 2007.03.16 13:07:00 -
[125]
Originally by: t0rfiFrans
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM.
Does the Trinity engine take advantage of more than one core or did you go quad core just because the budget permitted?
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Jericho Dark
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Posted - 2007.03.16 13:32:00 -
[126]
What I'd like to know is:
Okay, I know that the NPCs and the Characters will react to situations but how does one control those characters?
Let's say your a General looking out of a window. Will he just stand there with his arms at his sides, or will he have his hands behind his back or folded across his chest?
Or what about a Pirate character that is actually 'civilized' and shows she is Honorable? Does she have to have an smile on or can she have a ?
I'll be using this, no matter what the answers are, but I would just like to know if the players will be able to put some of their own 'emotions' into the characters they put into(Of coarse, there will probably be a pirate-faction that ALWAYS smiles[creepy] or a Care-bear with a face only Hell can love[hilarious])
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.03.16 13:59:00 -
[127]
Edited by: Rodj Blake on 16/03/2007 14:06:35 Edited by: Rodj Blake on 16/03/2007 13:58:52 Without proper content to go with it, ambulation will be meaningless. And by content I mean things that you can do that advance your corp / character that can't be done from within the spaceship.
I'm talking about stationside agent missions.
I'm talking about stationside resource collection.
And I know that actual dangerous PvP is unlikely and undesirable from a PF point of view, but how about the opportunity to, say, sabotage your enemy's factory and things like that?
Why would danger interfere with PF? Because transferring conciousness during cloning requires a lot of apparatus. However, that doesn't mean that there shouldn't be conflict or danger.
How about being able to pick people's pockets, but if you get caught you end up getting fined by the station-bound cops? What about bar-room brawls where if you get injured you stats are reduced for a certain period?
All of these things would require new skills of course.
And please can we make faction standings count for something as well? Perhaps certain areas could be off-limits if your standings to the station's owners are bad. If they really hate you, you wouldn't be allowed to leave the docking bay! It would be odd if I were allowed to wander freely around a Minmatar station, and I for one don't want services in Amarrian chapels disrupted by filthy Minmatar rebels.
Dulce et decorum est pro imperium mori. |

Gangus
Minmatar Matari BackBone
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Posted - 2007.03.16 15:28:00 -
[128]
Originally by: Rodj Blake
I for one don't want services in Amarrian chapels disrupted by filthy Minmatar rebels.
/me can't wait to get a bunch of Freedom Fighters together and dance on the altar of the largest cathedral in Amarr Prime   well that's sold me on the idea... it seems no-one has paid any attention to the mention early in this thread that stations would be on another server to eliminate related lag, and many of you seem to be convinced it will be a disaster... i quite like the idea, i wanna get some of that gallente lapdancing action too (and if i can get it on an Amarrian altar all the better)
Gangus Corp Idiot [MBB]
Never mess with a guy in an ugly ship. He's bitter and has nothing to lose. |

Dasi
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Posted - 2007.03.16 16:08:00 -
[129]
Originally by: Rodj Blake I'm talking about stationside agent missions.
I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.03.16 16:39:00 -
[130]
Originally by: Dasi
Originally by: Rodj Blake I'm talking about stationside agent missions.
I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.
You're probably right.
Which means that CCP will end up spending a whole load of dev time on something that people will spend and hour or two looking at and going "ooh" and "ahh" before returning to their pods for good.
Dulce et decorum est pro imperium mori. |
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Davan Sarn
Gallente Sarn Smuggling Syndicate
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Posted - 2007.03.16 17:39:00 -
[131]
Originally by: Dasi
Originally by: Rodj Blake I'm talking about stationside agent missions.
I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.
Didn't Torfi just say something about it working on the Trinity Engine, on Windows XP, using DirectX 9 Shader 3.0 tech... what about that means it needs to run on DirectX10 only? ----------
New to smuggling in EVE? So are we, visit EVE Smugglers today. |

Jayad
HIVE X-PACT
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Posted - 2007.03.16 18:10:00 -
[132]
Edited by: Jayad on 16/03/2007 18:07:28 Excellent points Rodj,
Development needs to allocate enough excusive functions (that affect you in space) for ambulation to ensure survival beyond the fad stage.
Some people have expressed a dislike to forced avatar use, personally I think theyÆre being fashionably cynical, but itÆs true that people will gravitate towards the most convenient technique to see a process through. Hard to see a system more convenient than the terminal window we use today!
Station Interfaces There are going to be many people enthusiastic on some of the delights, but less inclined on others. When entering the first person environment I donÆt believe the classical terminal should be taken away for this purpose, however it should not break immersion created in such an environment. Lets wear our terminal on our personàliterally.
I guess you could be boring and role play bionic eyes that superimpose data over normal visionà but we have Avatars now we donÆt need to do clever bypasses, letÆs use animation!
PDAÆs are used in games to provide a mechanism to view complex data without actually leaving the game. Want to trade during a team conference? Then stand aside and whip out your PDA. You could do clever things with this and setup a market for advanced versions.
1) Industrial PDA3000XL= analyses ore (10% better yeld on refines) 2) Quick-build PDA2000= manages equipment (10% reduced build time) 3) Neuro-learn type R= Manages synaptic patterns in the brain, significantly increasing the absorption of data when active (10% decrease in learning time)
you could go on forever.
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Dasi
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Posted - 2007.03.16 18:50:00 -
[133]
Originally by: Davan Sarn Didn't Torfi just say something about it working on the Trinity Engine, on Windows XP, using DirectX 9 Shader 3.0 tech... what about that means it needs to run on DirectX10 only?
I believe that was an outside the station graphical upgrade (which I am looking forward to) and does not apply to walking in stations.
I could be wrong but I am pretty sure.
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zeeZ Exus
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.03.16 19:00:00 -
[134]
Wow people, we're on page 5, t0rfi's post is on page 4, getting lazy, eh?
Originally by: t0rfiFrans [...]Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects. [...]
"The trailer", "all the graphics", that doesn't sound like he's talking about the new out-of-station shinies 
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.16 20:21:00 -
[135]
Originally by: Rodj Blake
Originally by: Dasi
Originally by: Rodj Blake I'm talking about stationside agent missions.
I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.
You're probably right.
Which means that CCP will end up spending a whole load of dev time on something that people will spend and hour or two looking at and going "ooh" and "ahh" before returning to their pods for good.
No, people spend a lot of time in stations right now, without any Ambulation, I don't think they're going to refuse the opportunity to actually stand in the station instead.
Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.16 20:22:00 -
[136]
Originally by: Jayad 1) Industrial PDA3000XL= analyses ore (10% better yeld on refines) 2) Quick-build PDA2000= manages equipment (10% reduced build time) 3) Neuro-learn type R= Manages synaptic patterns in the brain, significantly increasing the absorption of data when active (10% decrease in learning time)
you could go on forever.
If it's this or sharding the server, I'll take the shards, as that's actually a better idea than this. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Usagi Toshiro
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Posted - 2007.03.16 20:36:00 -
[137]
Originally by: Siri Blue I'd actually say the gladiatorial arenas fit better to the Matari, especially the Brutor, gambling of other sorts (like that mind game) fits for the Caldari better...
So many possibilities what to add on the stations....
I SOOO really want to build my own huge gigantic galaxy-wide known supreme pleasure hub holiday resort station next to a fancy space phenomenon from where cruise ships start their trips....*dreams*
Ahh, new ship class idea: Gallente Brothel Ship. Could be a capital class ship, with "docking" abilities similar to carriers etc. Now imagine the T2 version... 
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Tachyahn
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Posted - 2007.03.16 20:41:00 -
[138]
Originally by: Siri Blue A tropical beach section with pools and swimsuit contests will of course be part of my super pleasure dome holiday resort station...
And I AM serious in ALL posts made here 
Sign me up. My Iddy will frequent said station. 
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Dr YinYang
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Posted - 2007.03.16 21:05:00 -
[139]
I'm excited to see what CCP can do with this concept. 
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Jayad
HIVE X-PACT
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Posted - 2007.03.16 21:46:00 -
[140]
Edited by: Jayad on 16/03/2007 21:45:33
Originally by: Crumplecorn Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it
I think your camp will have to get used to the fact that ultimately in-station environments wonÆt make sense if its totally cut off from the in-space environment. You would indeed have a game inside a game. I think we could argue this all night, but the disagreement is a fundamental one.
ThatÆs not to say forcing people into avatars is key here (I donÆt think anyone in this thread has suggested that), but ambulation must present real reasons to walk on the deck plates other than salute mates and watch pretty maps.
Originally by: Crumplecorn If it's this or sharding the server, I'll take the shards, as that's actually a better idea than this.
Thing is mate, ambulation will attract a different type of player to eve (more girls for a start) this is quite unavoidable as well. I think they will feel cheated if what they perceive as eveÆs main selling point does not have any bearing on the game whatsoever. My idea for personal computers is little more than an exploration of a market excusive to station environments but importantly has an impact in space!
Impact in space, a connection, some form of meaning. But I know you hate that so we wont agree 
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Jayad
HIVE X-PACT
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Posted - 2007.03.16 21:46:00 -
[141]
Edited by: Jayad on 16/03/2007 21:45:33
Originally by: Crumplecorn Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it
I think your camp will have to get used to the fact that ultimately in-station environments wonÆt make sense if its totally cut off from the in-space environment. You would indeed have a game inside a game. I think we could argue this all night, but the disagreement is a fundamental one.
ThatÆs not to say forcing people into avatars is key here (I donÆt think anyone in this thread has suggested that), but ambulation must present real reasons to walk on the deck plates other than salute mates and watch pretty maps.
Originally by: Crumplecorn If it's this or sharding the server, I'll take the shards, as that's actually a better idea than this.
Thing is mate, ambulation will attract a different type of player to eve (more girls for a start) this is quite unavoidable as well. I think they will feel cheated if what they perceive as eveÆs main selling point does not have any bearing on the game whatsoever. My idea for personal computers is little more than an exploration of a market excusive to station environments but importantly has an impact in space!
Impact in space, a connection, some form of meaning. But I know you hate that so we wont agree 
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Jayad
HIVE X-PACT
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Posted - 2007.03.16 21:46:00 -
[142]
Edited by: Jayad on 16/03/2007 21:45:33
Originally by: Crumplecorn Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it
I think your camp will have to get used to the fact that ultimately in-station environments wonÆt make sense if its totally cut off from the in-space environment. You would indeed have a game inside a game. I think we could argue this all night, but the disagreement is a fundamental one.
ThatÆs not to say forcing people into avatars is key here (I donÆt think anyone in this thread has suggested that), but ambulation must present real reasons to walk on the deck plates other than salute mates and watch pretty maps.
Originally by: Crumplecorn If it's this or sharding the server, I'll take the shards, as that's actually a better idea than this.
Thing is mate, ambulation will attract a different type of player to eve (more girls for a start) this is quite unavoidable as well. I think they will feel cheated if what they perceive as eveÆs main selling point does not have any bearing on the game whatsoever. My idea for personal computers is little more than an exploration of a market excusive to station environments but importantly has an impact in space!
Impact in space, a connection, some form of meaning. But I know you hate that so we wont agree 
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Grez
Minmatar The Collective Against ALL Authorities
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Posted - 2007.03.16 22:29:00 -
[143]
Edited by: Grez on 16/03/2007 22:29:37
Originally by: kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
How can you not have bars? I mean, c'mon, imagine the hell you'd get from Oveur if you didn't put them in!
To those of you arguing over DX10/9 engine - they've stated enough times already that you'll be able to do everything in the DX9 engine that you can do in the DX10 engine. It's just a prettier version with geometric shading, that's all.
I also fail to see why those complaining about it can't just not use the station feature. They've already stated that you don't have to get out of your ship once you dock. It's purely the users choice. --- Cache Clearer |

Grez
Minmatar The Collective Against ALL Authorities
|
Posted - 2007.03.16 22:29:00 -
[144]
Edited by: Grez on 16/03/2007 22:29:37
Originally by: kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
How can you not have bars? I mean, c'mon, imagine the hell you'd get from Oveur if you didn't put them in!
To those of you arguing over DX10/9 engine - they've stated enough times already that you'll be able to do everything in the DX9 engine that you can do in the DX10 engine. It's just a prettier version with geometric shading, that's all.
I also fail to see why those complaining about it can't just not use the station feature. They've already stated that you don't have to get out of your ship once you dock. It's purely the users choice. --- Cache Clearer |

Rodj Blake
Amarr PIE Inc.
|
Posted - 2007.03.16 23:06:00 -
[145]
Originally by: Crumplecorn
Originally by: Rodj Blake
Originally by: Dasi
Originally by: Rodj Blake I'm talking about stationside agent missions.
I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.
You're probably right.
Which means that CCP will end up spending a whole load of dev time on something that people will spend and hour or two looking at and going "ooh" and "ahh" before returning to their pods for good.
No, people spend a lot of time in stations right now, without any Ambulation, I don't think they're going to refuse the opportunity to actually stand in the station instead.
Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it.
OK, so rather than spinning their ship, people will spin their avatar instead?
Sounds like it's worth the effort to me.
Dulce et decorum est pro imperium mori. |

Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.03.16 23:43:00 -
[146]
After reading a few interviews and finding out that we will be able to recreate/improve our avatars once this is released. I started to wonder about the avatar's "personality."
We should be able to choose how our avatar's face looks like in different situations, how it normally stands, how it moves as it walks and maybe even little bad habits like leg shaking while sitting, bitting nails, etc.
It might be a bit too much to ask for, but we're just throwing ideas around right now, right? 
Arrow Capital Ship Sales |

Cid Vasquez
General Miners
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Posted - 2007.03.17 00:39:00 -
[147]
Originally by: kieron There are a number of threads that have cropped up discussing the Ambulation trailer from the Game Developer's Conference spotlighted by those fine folks over at Ten Ton Hammer. In an effort to consolidate the discussion into one thread (and prevent any "OMG, not another thread!" replies, of which I am sure someone will say the same to me ), I'm posting and stickying this thread.
In regards to the video itself, here's a sequence of events. The room where the video starts with the Amarr female and Caldari male is a map room. One of a number of functions will be that of a 'war room', where corporation officers will be able to use the map as a sort of white board for planning attacks.
There is a hallway with a nice water effect to the sides of the pathway.
The second room (or third scene) is a meeting chamber. Depending on corporation resources and the type of station (among other factors), the decor can be changed. You could consider the Gallente female a corporation recruiter in this shot.
There is another hallway transitioning to the docking bay. The docking bay itself is designed with an eye at trying to give the scope of just how big EVE ships are.
After boarding the ship (an off-screen event in the video), the Zealot leaves the station and you can see the increased detail on the surface of the station. There have been some recent Dev Blogs with static images, now you can see one in the EVE environment.
Other information: Those players that do not wish to interact with the full-body avatar aspect of the game will not be forced to do so, a la the now defunct Earth & Beyond and their station interface. In-station servers will be seperate from the space servers, so there will be little (if any) lag introduced into the other environment. A high quality download will be available in the future, no time frame as of yet.
Enjoy!
Begins to Salavate worse then Pavlov's dog EVER did!!
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.17 01:38:00 -
[148]
Edited by: Crumplecorn on 17/03/2007 01:45:06
Originally by: Jayad Edited by: Jayad on 16/03/2007 21:45:33
Originally by: Crumplecorn Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it
I think your camp will have to get used to the fact that ultimately in-station environments wonÆt make sense if its totally cut off from the in-space environment. You would indeed have a game inside a game. I think we could argue this all night, but the disagreement is a fundamental one.
ThatÆs not to say forcing people into avatars is key here (I donÆt think anyone in this thread has suggested that), but ambulation must present real reasons to walk on the deck plates other than salute mates and watch pretty maps.
That's exactly what it is about. It's eye candy which is about immersion. That is what Eve is missing, not gameplay elements. It makes perfect sense. You seem to have bypassed the overall argument, which is 'it has not practical use' vs. 'it doesnt need a practical use'
Originally by: Jayad
Originally by: Crumplecorn If it's this or sharding the server, I'll take the shards, as that's actually a better idea than this.
Thing is mate, ambulation will attract a different type of player to eve (more girls for a start) this is quite unavoidable as well. I think they will feel cheated if what they perceive as eveÆs main selling point does not have any bearing on the game whatsoever. My idea for personal computers is little more than an exploration of a market excusive to station environments but importantly has an impact in space!
Impact in space, a connection, some form of meaning. But I know you hate that so we wont agree 
I bolded the parts which invalidate this whole point, but nonetheless I'll point out that stations are at present meant to be eye candy, and people who join to walk in stations can't complain any more about lack of content than mission runners.
Oh, and about new players joining because of Ambulation being annoyed over lack of content, they'll be able to do as much in station as anyone else, and a whole lot of stuff happens in station, they won't even be aware of the distinction. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2007.03.17 01:39:00 -
[149]
Originally by: Rodj Blake
Originally by: Crumplecorn
Originally by: Rodj Blake
Originally by: Dasi
Originally by: Rodj Blake I'm talking about stationside agent missions.
I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.
You're probably right.
Which means that CCP will end up spending a whole load of dev time on something that people will spend and hour or two looking at and going "ooh" and "ahh" before returning to their pods for good.
No, people spend a lot of time in stations right now, without any Ambulation, I don't think they're going to refuse the opportunity to actually stand in the station instead.
Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it.
OK, so rather than spinning their ship, people will spin their avatar instead?
Sounds like it's worth the effort to me.
If that's all you have to do in stations, well, that's all you will have to do in stations.
Some of us hang out with and converse with other *actual people*, and to be able to do this with something better than a chat window would be a Good Thing. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Rodj Blake
Amarr PIE Inc.
|
Posted - 2007.03.17 10:04:00 -
[150]
Originally by: Crumplecorn
Originally by: Rodj Blake
Originally by: Crumplecorn
Originally by: Rodj Blake
Originally by: Dasi
Originally by: Rodj Blake I'm talking about stationside agent missions.
I'm talking about stationside resource collection.
Sorry its not going to happen. The in station thing is DirectX10 only. Do you think CCP is going to tell people without uber computers and cards to go suck it? No. The station thing has to remain a cosmetic enhancement or there will be hell to pay.
You're probably right.
Which means that CCP will end up spending a whole load of dev time on something that people will spend and hour or two looking at and going "ooh" and "ahh" before returning to their pods for good.
No, people spend a lot of time in stations right now, without any Ambulation, I don't think they're going to refuse the opportunity to actually stand in the station instead.
Those of us looking forward to this aren't looking forward to contrived ways of forcing people to use it.
OK, so rather than spinning their ship, people will spin their avatar instead?
Sounds like it's worth the effort to me.
If that's all you have to do in stations, well, that's all you will have to do in stations.
Some of us hang out with and converse with other *actual people*, and to be able to do this with something better than a chat window would be a Good Thing.
If I wanted a 3D chat client, I would have installed IMVU or whatever it's called.
Dulce et decorum est pro imperium mori. |
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zeeZ Exus
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.03.17 12:27:00 -
[151]
Originally by: Rodj Blake If I wanted a 3D chat client, I would have installed IMVU or whatever it's called.
Yeah but this 3D chat client has the advantage that it comes with the whole eve playerbase included 
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zeeZ Exus
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
|
Posted - 2007.03.17 12:27:00 -
[152]
Originally by: Rodj Blake If I wanted a 3D chat client, I would have installed IMVU or whatever it's called.
Yeah but this 3D chat client has the advantage that it comes with the whole eve playerbase included 
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Phoenix Lord
The Arrow Project The ARR0W Project
|
Posted - 2007.03.17 15:31:00 -
[153]
Whether you like it or not, EVE has to attract more attention. I know several people that tried EVE and then asked me "How can i leave the ship?" When i told them no, some were ok but others were a bit sad. I actually know one guy who left because he wanted that face to face player interaction.
This would definitely attract more players, which means more lag to some of you, but it means more money to CCP. Which to me means that CCP will have more money to upgrade servers and get more devs.
Arrow Capital Ship Sales |

Reiisha
Black Eclipse Corp Band of Brothers
|
Posted - 2007.03.17 15:42:00 -
[154]
Originally by: Araxmas
Originally by: AlleyKat
Originally by: nozaj Hey guys. Some ships and items in eve sometimes look disproportionate to each other. Now that the station environments will allow humans to be seen side by side with ships we have a real basis for scale. Will ccp be using the graphics update to fix any issues with size and scale?
Agreed.
The stations are too small, CCP. You've spent an enormous amount of time and resources to extend the immersion the players have with your virtual universe and currently have missed a critical point which shatters the illusion completely.
Heh you think current stations are small. You should of seen them in exodus.
I have fond memories of being stuck in a docking port with my Megathron.
EVE History Wiki - Help us fill it!
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Wrayeth
Caldari Provisions
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Posted - 2007.03.17 16:21:00 -
[155]
I don't have much in the way of real suggestions as of yet, but I would like to ask for an /upyours emote. All PvP games should have that.  -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |

Gred McAlen
Amarr Rage and Terror Against ALL Authorities
|
Posted - 2007.03.17 19:42:00 -
[156]
Greetings every one just my 2c to this topic i really enjoyed reading it and looking forward to more information from the devs.
1)Windows, because the servers will be separated from what i understand only possibility is to make semi Loading process you can see at the windows like Departing ships or Docking ships when command go to Undock it will simply make an animation of the ship going away and you can see it from the window or when ship arrive and dock show the animation of ship exiting warp and going into docking bay yes it will be with 5-10 second error because out of station everything <docking undock> is on instant but it may be a good eye candy.
2) docking area the possible way i see is only personal docking areas like we see them now unfortunately i cant imagine 1000 docking spots in a station for every one like lets say in Jita so docking bay will be personal and from docking bay we can go to "Departure hall"? its where every thing will begin and to avoid stupid teleportations like some games <EQ2> have 1000 houses in 1 door and every one go in it make a simple Elivators with Number pads get in enter you'r appartment number number will be shown on top of the elivator and here you go "many ppl can go to elivator but only those with right security will be able to leave at the right level" making 500 levels with lets say 4 side blocks A,B,C,D making it 2000 floors / stations i think its more then enough even for jita and all the player interaction in elivator's and realism added to it may have a positive impact <if you look outside of amarr stations atm you will see elivators i am talking about going up and down all the time>
3)All MMO's problem Dancing i totally agree Players should not be able to /dance anywhere but Pleasure Hubs or Bar's can have Dance Cages or Stands and when character "voting for female only" will deside to use it just activate a Script for dancing and it can be performed only at this locations also some NPC's coming out and dancing like this may add a lot to atmosphere of a Pleasure Hub <but please don't make them dance 24/7 small script can make them come out make a dance and go back to <dancers room?>.
ill add a couple more ideas i have later on wound like to hear some comments. p.s. sorry for my bad spelling english is not my first lang. ______________________ Accepting only Ammarian Express transactions! no checks or Visk! |

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2007.03.17 19:57:00 -
[157]
Originally by: Rodj Blake If I wanted a 3D chat client, I would have installed IMVU or whatever it's called.
Hi, welcome to the forums, we're talking about Eve. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2007.03.18 00:18:00 -
[158]
You know, I only briefly skimmed the thread, but I wonder if anyone has thought a bit about the following implication...
Station servers are independent from system nodes | V Players inside stations will not be on system nodes | V Player density on a station node will not effect the system node the station is in | V Player density in Jita 4-4 will not affect the Jita system | V Jita stops lagging! 
This is a wonderful way to "defuse" the negative performance impact of trade hubs while keeping the trade hubs alive and running. Because, as we all know, trade hubs are very comfortable things to have around, if only they didn't have performance issues.
Also, while you are working on the insides of the stations, dear Devs, have you considered giving them more specific specializations? Just for example:
-Officially declare Jita a trading hub (with backstory involving the Caldari government acknowledging the enormous economical significance it has gained over the years). -Remove all factories and R&D slots from all Jita stations. -Specialize each Jita station for trading a specific market category. For example, one station would specialize in trading ships, another would be trading modules and equipment, a third would be trading minerals, components, salvaged scrap and other building parts... and so on.
The advantages: people know where they have to go to find something specific in a flash, but it's not all the same station. Jita remains the famous trade hub it is now, but without performance issues.
And remember, this is only an arbitrary example using a famous system name. The same model could be employed to create a single specialzed trade hub in every Empire region - either in those systems that are trade hubs already, or in promising, conveniently located systems in regions that don't have one yet. This may help to better spread out the player base.
Furthermore, you could specialize stations in other ways. A station that now has research slots would for example have a wholly different interior than an industry focused one, and could include or not include specific rooms that are only tangentially related at first glance - you're much more likely to find a shady bar in the industry station with its many low-class workers, for example, than in the sterile high-security environment of the science station that is only inhabited by a comparatively low amount of qualified specialists (which have better things to do than get drunk anyway). Or, the recruitment offices in a pure office-focused station could be bigger/fancier, and the war rooms there could have additional features. Lots of neat options 
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Red Crown
Kudzu Collective
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Posted - 2007.03.18 00:59:00 -
[159]
I want to see alliances benefit. I want station interiors at player outposts to be customizable. I spent 30B on this, I'm decorating it they way I like.
I want it to be useful. Make a ready room - a place where an FC can display the route to the target, talk about what will happen, and in general a place for the either small gang or half the alliance to stay together in the time before an op.
But on a lighter note. I also want to be able to walk up to the docks of other player's ships. "Hey, heard some guy got a Carrier/Dread/Faction Ship docked in here lets go see it!" I'd like to see station interiors changed so that I can see 2-5 ships docked next to mine and more in the background.
And stations need to be bigger. PLEASE. Station type conq. 3 will not physically fit a dreadnought or any type of carrier. I've seen em' undock. Most stations don't have nearly the space required to fit a capital in. Much less 100 ships of all shapes and sizes, not to mention whats not active. Stations simply are not big enough! "EVE is the worst MMORPG. Except for all the other ones."
[KUDZU] = Coalition. |

Alekzander
Caldari Rampage Eternal Ka-Tet
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Posted - 2007.03.18 05:49:00 -
[160]
PLEASE PLEASE PLEASE, let us poke around on our docked ships. It doesn't have to come with the first run of walkin around, I'd just like to visit my ship's actual bridge sometime!
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Admentus Cor'vion
Body Count Inc. Mercenary Coalition
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Posted - 2007.03.18 06:24:00 -
[161]
Originally by: Alekzander PLEASE PLEASE PLEASE, let us poke around on our docked ships. It doesn't have to come with the first run of walkin around, I'd just like to visit my ship's actual bridge sometime!
You don't have a bridge. You've got a capsule with wires and tubes and whatnot coming out of it.
The real gold is going to be in the areas where you have to repair (engines, weaponary, etc)
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Zezman
Murder of Crows E N I G M A
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Posted - 2007.03.18 08:42:00 -
[162]
Ok, I've figured out a suggestion no one has thought of yet...
If we get in station avatars ambulating around, what if we could also walk around the inside of our SHIPS, while they are docked? Not when they are in space, because we use the current interface for those, but when we dock, we can look inside our ships, because we have to get into the pod to undock, but before we get into the pod, we can move around the ship, and look out the many windows each ship has, and so on.
And if you can do that, perhaps you can see where your ship modules are placed, and optimize them for best performance by working on them like Scotty in the engine room....
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booh
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Posted - 2007.03.18 11:07:00 -
[163]
So i guess there will be no more station menu... i mean those fitting, medical, reprocess buttons on the right side... You'll have to go to the medical station by foot, to the reprocess plant and talk to someone? Go to the station shop to buy things? Get a lorry to drive the mods to your ship? Go talk to agents in the bar? Will there be food, drinks?
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zeeZ Exus
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.03.18 12:00:00 -
[164]
Originally by: booh So i guess there will be no more station menu... i mean those fitting, medical, reprocess buttons on the right side... You'll have to go to the medical station by foot, to the reprocess plant and talk to someone? Go to the station shop to buy things? Get a lorry to drive the mods to your ship? Go talk to agents in the bar?
I suggest you read at least the first post before posting somewhere
Originally by: kieron Other information: Those players that do not wish to interact with the full-body avatar aspect of the game will not be forced to do so, a la the now defunct Earth & Beyond and their station interface.
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SumDum
Freelancer Alliance
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Posted - 2007.03.18 12:47:00 -
[165]
I am very pleased that CCP is moving forward with this ambulation project. It looks great guys, and I am glad to hear it doesn't seem to require an upgrade to Vista to enjoy it. I am really excited to try it.
I was wondering if the test server is up to the task of hosting this prior to release. I am guessing that if you guys ever put it up on the test server, that server population will go through the roof and it might squash the active ship-ship player testing that goes on there. I suppose it will only be for a short time, so no biggie.
I am curious how the transition from pod to ambulation will happen. It might be very cool to have a transition effect on your character coming out of it's pod or clone vat. Blurry vision and stumbling steps for awhile. The image of people stumbling down a hallway with hospital gowns on, being led by medical teams makes me chuckle. And to that end, I am wondering if there will be a cost for the service to be removed and replaced in your pod.
Being able to watch through windows, the action outside the station, would be awesome. I really hope you will be able to get a real-time view of the outside of the station from a window or console inside the station.
Anyway, I would like to add my name to the list of people who would also like to see some customization options on their ships as well. Paint, spoilers, frozen corpses dangling all around the hull. I know that's not probably part of this package, but something I would much like to see added at some point.
Anyway, kudos on the work and the game as a whole.
How to pwn
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Jericho Dark
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Posted - 2007.03.18 15:20:00 -
[166]
Ah, the possibilities are endless with Ambulation!
I do not believe that the Ambulation project will decline the amount of pilots in space(Read me out first).
Later on, it could actually increase the amount of pilots in space. (If your in an NPC corp or looking for someone to share in the profits of an Exploration thing, you can actually go to a social hangout spot, talk to a person face to face, and then proceed to do some hunting. Make a new friend... or your worse enemy )
Remember: When Ambulation first comes out, it'll be about social gatherings and Corp Meetings that feel important.
Maybe later on, you can be hunted down by Mercs and as you stroll down a corridor, one of them spots you and your able to run to your ship and quickly dock out, breaking stuff along the way!
Or like others have said, meeting up with shaddy characters and Agents in person, giving you a package in person to give in person. A Minmatar pod-pilot delivering a Death Message to an Amarrian Priest in person, surrounded by slave dogs and inside an Amarr Temple. Ooo, the adrenaline levels would rise for sure!
But back on to the main point, Ambulation will not lessen the amount of players in space. Pilots have to make Isk out there somehow, not by just staying in station and begging others for it. And if someone constantly is begging, go over to a NPC guard or cop, point to the begger, and let the authorities handle the situation.
"Move along, sir." "1 wAn7 7h3 15kssss!11!one" "Your talking garbage. Alright, cuff him." "WAIT! I CAN TALK! SEE! I CAN TALK!" <Guard bashes the Begger over the head with a stick and anything the Begger types, can not be seen by others since he's knocked out >
Who knows? Maybe with Ambulation and the Exploration skills, you can actually board a derelict ship or station, take jewels and artifacts inside, and have to shoot your way out like that EON Chronicle "300 Rounds"  !
I do agree there are some things in the EVE client alone that still need fixing up<Where are those bug hunters?!>, however, they should definitely keep going with this. It looks great, players will get more interactive, and the possibilities for it later on are expansive.
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Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.03.18 20:20:00 -
[167]
Originally by: Admentus Cor'vion
Originally by: Alekzander PLEASE PLEASE PLEASE, let us poke around on our docked ships. It doesn't have to come with the first run of walkin around, I'd just like to visit my ship's actual bridge sometime!
You don't have a bridge. You've got a capsule with wires and tubes and whatnot coming out of it.
The real gold is going to be in the areas where you have to repair (engines, weaponary, etc)
Actually you do have a bridge with crew. In the fiction ive read, the capsule is usually a thing in the center of the bridge which someone can get in and out of.
Arrow Capital Ship Sales |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.18 21:21:00 -
[168]
Edited by: Crumplecorn on 18/03/2007 21:18:35
Originally by: Phoenix Lord
Originally by: Admentus Cor'vion
Originally by: Alekzander PLEASE PLEASE PLEASE, let us poke around on our docked ships. It doesn't have to come with the first run of walkin around, I'd just like to visit my ship's actual bridge sometime!
You don't have a bridge. You've got a capsule with wires and tubes and whatnot coming out of it.
The real gold is going to be in the areas where you have to repair (engines, weaponary, etc)
Actually you do have a bridge with crew. In the fiction ive read, the capsule is usually a thing in the center of the bridge which someone can get in and out of.
No bridge crew. The backstory actually references this in detail several times. There is a bridge, as all ship designs include the bridge, however all the consoles etc. the bridge crew used to use are ripped out and replaced with the pod. There is no bridge crew, and the pod can be entered and left at will on at least some ships. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Reiisha
Black Eclipse Corp Band of Brothers
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Posted - 2007.03.18 21:59:00 -
[169]
Originally by: Crumplecorn Edited by: Crumplecorn on 18/03/2007 21:18:35
Originally by: Phoenix Lord
Originally by: Admentus Cor'vion
Originally by: Alekzander PLEASE PLEASE PLEASE, let us poke around on our docked ships. It doesn't have to come with the first run of walkin around, I'd just like to visit my ship's actual bridge sometime!
You don't have a bridge. You've got a capsule with wires and tubes and whatnot coming out of it.
The real gold is going to be in the areas where you have to repair (engines, weaponary, etc)
Actually you do have a bridge with crew. In the fiction ive read, the capsule is usually a thing in the center of the bridge which someone can get in and out of.
No bridge crew. The backstory actually references this in detail several times. There is a bridge, as all ship designs include the bridge, however all the consoles etc. the bridge crew used to use are ripped out and replaced with the pod. There is no bridge crew, and the pod can be entered and left at will on at least some ships.
Actually, it can be entered and left on all ships, and some do employ a bridge crew, be it just as backup (see EON) or administratively. The pod is a fairly recent addition to ships in EVE, and pod pilots are very rare compared to the actual amount of ships of a given type in space - as such, they're most likely an afterthought in shipdesign rather than a rule.
EVE History Wiki - Help us fill it!
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Ahz
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Posted - 2007.03.19 00:29:00 -
[170]
Here's what I'm hoping for:
Amulation as a precurser for a land-based / planet-side expansion. Charactors on a different server walking around on the surface of new planets. They'd be tackling different problems: - Ranching / hydroponics / food production - Skillbook / implant creation - Planet-side missions / bounties / outposts / buildings - etc...
Emphasis would be on visually arresting environments, territorial control, production, personal interaction between the players. It would be tied to Eve through the economy. In order to operate stations would begin to require regular shipments of materials that could only be produced planet-side. Trade would go both ways.
Something like this would attract tens of thousands of new players into Eve without detracting from the current game. It would be a diffent kind of player too. It's exactly this kind of product that's drawing more women into playing MMOGs.
Just me guessing of course... but the bottom line is that ambulation opens the door for some amazingly cool stuff.
Either way I'm really rooting for CCP. I hope they pull off something great.
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Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.03.19 04:01:00 -
[171]
Originally by: Reiisha
Originally by: Crumplecorn Edited by: Crumplecorn on 18/03/2007 21:18:35
Originally by: Phoenix Lord
Originally by: Admentus Cor'vion
Originally by: Alekzander PLEASE PLEASE PLEASE, let us poke around on our docked ships. It doesn't have to come with the first run of walkin around, I'd just like to visit my ship's actual bridge sometime!
You don't have a bridge. You've got a capsule with wires and tubes and whatnot coming out of it.
The real gold is going to be in the areas where you have to repair (engines, weaponary, etc)
Actually you do have a bridge with crew. In the fiction ive read, the capsule is usually a thing in the center of the bridge which someone can get in and out of.
No bridge crew. The backstory actually references this in detail several times. There is a bridge, as all ship designs include the bridge, however all the consoles etc. the bridge crew used to use are ripped out and replaced with the pod. There is no bridge crew, and the pod can be entered and left at will on at least some ships.
Actually, it can be entered and left on all ships, and some do employ a bridge crew, be it just as backup (see EON) or administratively. The pod is a fairly recent addition to ships in EVE, and pod pilots are very rare compared to the actual amount of ships of a given type in space - as such, they're most likely an afterthought in shipdesign rather than a rule.
Yep, i believe the most recent chronicle with a bridge crew was the one in EON 6 where the captain ejects himself out of an airlock during the planetary bombardment of Caldari Prime.
Arrow Capital Ship Sales |

Jason Marshall
Emerald Empire
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Posted - 2007.03.19 04:02:00 -
[172]
Originally by: kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
What about 'gyrate hips'

Any smartass emotes?
Tacky lens flares in sigs 4tw! |

Reiisha
Black Eclipse Corp Band of Brothers
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Posted - 2007.03.19 12:06:00 -
[173]
Originally by: Ahz Here's what I'm hoping for:
Amulation as a precurser for a land-based / planet-side expansion. Charactors on a different server walking around on the surface of new planets. They'd be tackling different problems: - Ranching / hydroponics / food production - Skillbook / implant creation - Planet-side missions / bounties / outposts / buildings - etc...
Emphasis would be on visually arresting environments, territorial control, production, personal interaction between the players. It would be tied to Eve through the economy. In order to operate stations would begin to require regular shipments of materials that could only be produced planet-side. Trade would go both ways.
Something like this would attract tens of thousands of new players into Eve without detracting from the current game. It would be a diffent kind of player too. It's exactly this kind of product that's drawing more women into playing MMOGs.
Just me guessing of course... but the bottom line is that ambulation opens the door for some amazingly cool stuff.
Either way I'm really rooting for CCP. I hope they pull off something great.
I'd support this, to be honest - Another set of clusters to support planetary interaction, and having people in the game who can or want to stay at a 'walking' level during their entire game. You could have different planets in a solar system vying for their customers and trade agreements, or work together to make their solar system a productive and juicy target, shuttling between planets and stations. You can do a lot without combat if you do this right.
A problem that will eventually pop up is the communication and naming though. When you start having 1 million or mroe characters with 100k-150k active at any time, there's going to be a situation where everyone is named Greg453 or xXxarragorrnxXx55 - There has got to be a solution to let people have the same name (after all, there is not just 1 Greg or Jessica in the world, to name an example). Another form of ID has to be used, maybe the character ID number that already exists.
This however, complicates chatting a little bit, and gives people a way to 'grief' by taking another's name, although you can always identify people by their corp AND name, aswell as age and other such things. Local will have to dissapear, or be reformed to work for the local grid instead of the local system (which would be a nice solution but difficult to implement i'd guess).
I am totally for having people which aren't in a spaceship though. You could even make it something of a compromise: Have people in core and populated systems manage planets in the 'carebear' way, and in the outer rim systems, people can hunt and combat each other or the environment as a means of adventuring/exploring, or even catagorizing indigineous lifeforms - Which could be procedurally generated in the way they can be in Spore (although, they have to stick with the EVE theme).
Possibilities, possibilities...
EVE History Wiki - Help us fill it!
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umop 3pisdn
Minmatar Republic Military School
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Posted - 2007.03.19 15:03:00 -
[174]
Walking in stations could be truly awesome.
Im sure it will start out very basic...
If i could have 4 things... they would be: 1) Have the devs play Face of Mankind... i played the beta, it was a flop... but definately shows potential its pretty much how eve would be if you werent a pilot, i.e. land/station bound.
2) Have a look at city of heroes and its bases... each super group can have their own base and deck it out with fun and functional stuff...
3) Have a view port... you "use" it, and it goes fullscreen and shows you whats outside the station... then remove insta redocking... and you can have people set proper traps with cloaking ships outside stations. redocking games suck.
4) A free avatar reset for all accounts... just 1 per account but still... it would be very very nice. Being stuck with a stupid looking avatar that might look ok in space but absolutely retarded in station would be really sucky.
Thats all!
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2007.03.19 15:26:00 -
[175]
Originally by: Rodj Blake
If I wanted a 3D chat client, I would have installed IMVU or whatever it's called.
You pretty much lost any credibility as RPer as far as i'm concerned. Shame, shame.
As a RPer you should know the importance of immersion. The immersion offered by having an avatar is worth it in itself.
And some day... i want to enter an Amarr chapel... and set it on fire. Or even better. Sit on the Amarr Throne!  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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The Squirrell
Elite Storm Enterprises Storm Armada
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Posted - 2007.03.19 17:44:00 -
[176]
Anyone thought about being able to review your own fleet before going to look at everyone elses ships?
Anyways, yeah, avatar resets would be needed, some of the older character portraits don't really stack up to well even now, and often never captured what the player wanted anyway.
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Pantheon Lea
Farmer Boyz
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Posted - 2007.03.19 18:34:00 -
[177]
Originally by: kieron As for ideas and what you would like to see, please keep them coming. There are some good ones in the thread.
Interchartical sex comes to mind... 
There is some real hot gallenteens out there, and from what i can see full body rendering of them must be quite an experience.
Pantheon Lea
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.19 19:50:00 -
[178]
Originally by: Reiisha
Quote: No bridge crew. The backstory actually references this in detail several times. There is a bridge, as all ship designs include the bridge, however all the consoles etc. the bridge crew used to use are ripped out and replaced with the pod. There is no bridge crew, and the pod can be entered and left at will on at least some ships.
Actually, it can be entered and left on all ships, and some do employ a bridge crew, be it just as backup (see EON) or administratively. The pod is a fairly recent addition to ships in EVE, and pod pilots are very rare compared to the actual amount of ships of a given type in space - as such, they're most likely an afterthought in shipdesign rather than a rule.
I would assume it can be entered and left on all ships, however it has never been stated AFAIK, and it is possible a design may turn up in a future chronicle where entering the ship from the pod is not particularly convenient. (Of course removing the pod from the ship and leaving the pod is always possible).
I'm curious as to where the ship with both pod and bridge crew is mentioned, I don't recall it? -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.03.19 20:05:00 -
[179]
Originally by: Crumplecorn
Originally by: Reiisha
Quote: No bridge crew. The backstory actually references this in detail several times. There is a bridge, as all ship designs include the bridge, however all the consoles etc. the bridge crew used to use are ripped out and replaced with the pod. There is no bridge crew, and the pod can be entered and left at will on at least some ships.
Actually, it can be entered and left on all ships, and some do employ a bridge crew, be it just as backup (see EON) or administratively. The pod is a fairly recent addition to ships in EVE, and pod pilots are very rare compared to the actual amount of ships of a given type in space - as such, they're most likely an afterthought in shipdesign rather than a rule.
I would assume it can be entered and left on all ships, however it has never been stated AFAIK, and it is possible a design may turn up in a future chronicle where entering the ship from the pod is not particularly convenient. (Of course removing the pod from the ship and leaving the pod is always possible).
I'm curious as to where the ship with both pod and bridge crew is mentioned, I don't recall it?
I know one of the chronicles in EON had both. It was one where a station was suicide bombed or something like that. Usually its one guy in a pod, the captain standing outside, and a crew around it.
Oh yea, in 200 shots, that EON 5 feature story, the girl entered the pod from within a ship through a hatch.
Arrow Capital Ship Sales |

Zeonos
Amarr venus divine brotherhood
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Posted - 2007.03.19 23:58:00 -
[180]
have to agree. no /dance and no jump, maybe a /jump, like guild war has it. and you gotta get a BAR into the game.. btw. how's that high ress moving going?... would love to see it, that on tenton hammer aint that good.. cant you just release that clip you showed there?
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Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.03.20 00:47:00 -
[181]
My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.
Obviously your loyalities are to your pocket book and new partner instead of to the player base.
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Shalia Ripper
Caldari Caldari Provisions
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Posted - 2007.03.20 00:49:00 -
[182]
Originally by: Riley Craven The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
A good chunk of the EVE community disagrees with this statement.
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Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.03.20 00:52:00 -
[183]
Originally by: Riley Craven My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.
Obviously your loyalities are to your pocket book and new partner instead of to the player base.
You have to spend money to make money. CCP needs money. If CCP has no money, we get no fun new features, no new servers, and the game would eventually die. Ever think about it that way?
But on another note, how would planetary flight be any different from this?
AND one last thing, either way, CCP would have to spend money on making this because they are with white wolf now. So why not make it for EVE and then bring it over to the white wolf game?
Arrow Capital Ship Sales |

FarScape III
Caldari Provisions
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Posted - 2007.03.20 03:06:00 -
[184]
I would even settle for a picture of the indoor area's and just clicking on stuff you wanted to do and people you wanted to talk to etc... at least in the begining to get it started.
Like some of the old games or adventure games.
Like you land and get out of ship and then you are in the rooms just beyond the docking bay and just goes out from there.
You click to go to a hall way and then on a room door in the hall way or the elivator to your suite in that station.
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Noumena
the Organ Grinder and Company Tactical Narcotics Team
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Posted - 2007.03.20 03:18:00 -
[185]
I wouldnt mind seeing the option of creating a store front to your office. One which could be totally customizable. This would allow members of eve to create their own bars, tobacco/alcohol shops...library...oxygen, merc office/lobby, modules, ships, whatever.
This could be done by giving the option to expand the office into a storefront, and then give the user templates to choose from. Trade goods and upkeep can then be maintained on the open eve market. This could allow capsuleers play the tradegoods game along with NPC's, aswell as offer services to other capsuleers.
The store front would be a default lobby for any corp electing not to use this feature. Though i imagine this as being a means of promoting gossip, trading war stories with a hardened bartender, hiring hit, or finding that booster dealer in that lowlit corner of some bar in E02-IK
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Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2007.03.20 07:25:00 -
[186]
Originally by: Noumena I wouldnt mind seeing the option of creating a store front to your office. One which could be totally customizable. This would allow members of eve to create their own bars, tobacco/alcohol shops...library...oxygen, merc office/lobby, modules, ships, whatever.
This could be done by giving the option to expand the office into a storefront, and then give the user templates to choose from. Trade goods and upkeep can then be maintained on the open eve market. This could allow capsuleers play the tradegoods game along with NPC's, aswell as offer services to other capsuleers.
The store front would be a default lobby for any corp electing not to use this feature. Though i imagine this as being a means of promoting gossip, trading war stories with a hardened bartender, hiring hit, or finding that booster dealer in that lowlit corner of some bar in E02-IK
Hmmm. I think you have something there. Have a station elevator that takes you to corporate offices as listed. That way you have a generic interface between areas rather than having to map new corridors whenever someone opens a new office.
Maybe add an additional ISK charge to have a shop front on your office. Ready made ISK sink.
Add vending machines for items like boosters or a new range of in station only trade bling items. A few mini-games like low-G pool, multi-level go and mindclash. Allow people to gamble on them and you are away.
Certainly would add some atmosphere waiting around in some Brutor gambling pit waiting for a delivery of mindflood.
>> RECRUITING << |

Steppa
Gallente Incognito Inc
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Posted - 2007.03.20 14:54:00 -
[187]
Originally by: t0rfiFrans Edited by: t0rfiFrans on 16/03/2007 10:22:12 Edited by: t0rfiFrans on 16/03/2007 10:20:40 Hi all
First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects.
5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.
6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
7. That's it!
How many polys per avatar?
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Steppa
Gallente Incognito Inc
|
Posted - 2007.03.20 14:54:00 -
[188]
Originally by: t0rfiFrans Edited by: t0rfiFrans on 16/03/2007 10:22:12 Edited by: t0rfiFrans on 16/03/2007 10:20:40 Hi all
First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects.
5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.
6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
7. That's it!
How many polys per avatar?
|

Steppa
Gallente Incognito Inc
|
Posted - 2007.03.20 14:54:00 -
[189]
Originally by: t0rfiFrans Edited by: t0rfiFrans on 16/03/2007 10:22:12 Edited by: t0rfiFrans on 16/03/2007 10:20:40 Hi all
First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects.
5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.
6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
7. That's it!
How many polys per avatar?
|

Steppa
Gallente Incognito Inc
|
Posted - 2007.03.20 14:54:00 -
[190]
Originally by: t0rfiFrans Edited by: t0rfiFrans on 16/03/2007 10:22:12 Edited by: t0rfiFrans on 16/03/2007 10:20:40 Hi all
First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects.
5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.
6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
7. That's it!
How many polys per avatar?
|
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 15:16:00 -
[191]
Originally by: Shalia Ripper
Originally by: Riley Craven The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
A good chunk of the EVE community disagrees with this statement.
Please note I didnt say that the Eve community hated the idea of ambulation, Just that they know that this project is a pretense for the White Wolf one.
![]() |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 15:16:00 -
[192]
Originally by: Shalia Ripper
Originally by: Riley Craven The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
A good chunk of the EVE community disagrees with this statement.
Please note I didnt say that the Eve community hated the idea of ambulation, Just that they know that this project is a pretense for the White Wolf one.
![]() |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 15:16:00 -
[193]
Originally by: Shalia Ripper
Originally by: Riley Craven The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
A good chunk of the EVE community disagrees with this statement.
Please note I didnt say that the Eve community hated the idea of ambulation, Just that they know that this project is a pretense for the White Wolf one.
![]() |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 15:16:00 -
[194]
Originally by: Shalia Ripper
Originally by: Riley Craven The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
A good chunk of the EVE community disagrees with this statement.
Please note I didnt say that the Eve community hated the idea of ambulation, Just that they know that this project is a pretense for the White Wolf one.
![]() |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 15:20:00 -
[195]
Originally by: Phoenix Lord
Originally by: Riley Craven My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.
Obviously your loyalities are to your pocket book and new partner instead of to the player base.
You have to spend money to make money. CCP needs money. If CCP has no money, we get no fun new features, no new servers, and the game would eventually die. Ever think about it that way?
But on another note, how would planetary flight be any different from this?
AND one last thing, either way, CCP would have to spend money on making this because they are with white wolf now. So why not make it for EVE and then bring it over to the white wolf game?
Dont think what your are saying applies here. Its not like was in trouble with the current eve subscription model. They are always going to have money to buy new servers and give us new content... I mean its not like they didnt just put a whole bunch of servers in china...
Second the difference between ambulation and planetary flight is that ambulation adds nothing to the gameplay perspective. Is there any strategic value by getting out of my pod? No, there isnt, only a social one. Planetary would have been an entirely new mechanic that would have truely changed the face Eve.
![]() |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 15:20:00 -
[196]
Originally by: Phoenix Lord
Originally by: Riley Craven My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.
Obviously your loyalities are to your pocket book and new partner instead of to the player base.
You have to spend money to make money. CCP needs money. If CCP has no money, we get no fun new features, no new servers, and the game would eventually die. Ever think about it that way?
But on another note, how would planetary flight be any different from this?
AND one last thing, either way, CCP would have to spend money on making this because they are with white wolf now. So why not make it for EVE and then bring it over to the white wolf game?
Dont think what your are saying applies here. Its not like was in trouble with the current eve subscription model. They are always going to have money to buy new servers and give us new content... I mean its not like they didnt just put a whole bunch of servers in china...
Second the difference between ambulation and planetary flight is that ambulation adds nothing to the gameplay perspective. Is there any strategic value by getting out of my pod? No, there isnt, only a social one. Planetary would have been an entirely new mechanic that would have truely changed the face Eve.
![]() |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 15:20:00 -
[197]
Originally by: Phoenix Lord
Originally by: Riley Craven My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.
Obviously your loyalities are to your pocket book and new partner instead of to the player base.
You have to spend money to make money. CCP needs money. If CCP has no money, we get no fun new features, no new servers, and the game would eventually die. Ever think about it that way?
But on another note, how would planetary flight be any different from this?
AND one last thing, either way, CCP would have to spend money on making this because they are with white wolf now. So why not make it for EVE and then bring it over to the white wolf game?
Dont think what your are saying applies here. Its not like was in trouble with the current eve subscription model. They are always going to have money to buy new servers and give us new content... I mean its not like they didnt just put a whole bunch of servers in china...
Second the difference between ambulation and planetary flight is that ambulation adds nothing to the gameplay perspective. Is there any strategic value by getting out of my pod? No, there isnt, only a social one. Planetary would have been an entirely new mechanic that would have truely changed the face Eve.
![]() |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.20 15:20:00 -
[198]
Originally by: Phoenix Lord
Originally by: Riley Craven My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.
Obviously your loyalities are to your pocket book and new partner instead of to the player base.
You have to spend money to make money. CCP needs money. If CCP has no money, we get no fun new features, no new servers, and the game would eventually die. Ever think about it that way?
But on another note, how would planetary flight be any different from this?
AND one last thing, either way, CCP would have to spend money on making this because they are with white wolf now. So why not make it for EVE and then bring it over to the white wolf game?
Dont think what your are saying applies here. Its not like was in trouble with the current eve subscription model. They are always going to have money to buy new servers and give us new content... I mean its not like they didnt just put a whole bunch of servers in china...
Second the difference between ambulation and planetary flight is that ambulation adds nothing to the gameplay perspective. Is there any strategic value by getting out of my pod? No, there isnt, only a social one. Planetary would have been an entirely new mechanic that would have truely changed the face Eve.
![]() |

sableye
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.03.20 16:21:00 -
[199]
I can;nt wait for this after 3 years in space it gets a little boring and hopefully once they get the basics set up we'll eventually be able todo other things with our characters liek walk on planets ect I know this is'nt for everyone but new stuff is always good there is'nt a whole lot more new stuff they can add anyway.
I just wonder what skills we'll need cause there's usualy nothing new in eve that does'nt require a bunch of new skills :).
Join The Fight With Promo Today |

sableye
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.03.20 16:21:00 -
[200]
I can;nt wait for this after 3 years in space it gets a little boring and hopefully once they get the basics set up we'll eventually be able todo other things with our characters liek walk on planets ect I know this is'nt for everyone but new stuff is always good there is'nt a whole lot more new stuff they can add anyway.
I just wonder what skills we'll need cause there's usualy nothing new in eve that does'nt require a bunch of new skills :).
Join The Fight With Promo Today |
|

sableye
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.03.20 16:21:00 -
[201]
I can;nt wait for this after 3 years in space it gets a little boring and hopefully once they get the basics set up we'll eventually be able todo other things with our characters liek walk on planets ect I know this is'nt for everyone but new stuff is always good there is'nt a whole lot more new stuff they can add anyway.
I just wonder what skills we'll need cause there's usualy nothing new in eve that does'nt require a bunch of new skills :).
Join The Fight With Promo Today |

Steppa
Gallente Incognito Inc
|
Posted - 2007.03.20 17:49:00 -
[202]
Originally by: sableye I can;nt wait for this after 3 years in space it gets a little boring and hopefully once they get the basics set up we'll eventually be able todo other things with our characters liek walk on planets ect I know this is'nt for everyone but new stuff is always good there is'nt a whole lot more new stuff they can add anyway.
I just wonder what skills we'll need cause there's usualy nothing new in eve that does'nt require a bunch of new skills :).
The skills you are going to need; Stretching - level 1 - no pre-req (primary willpower - secondary social) Standing - level 2 skill - pre-req Stretching III Sitting - level 2 skill - pre-req stretching II
Walking - level 3 - pre-req stretching III, crawling I Jogging - level 4 - pre-req stretching III, Walking III Running - level 6 - pre-req stretching III, walking III Dancing - level 8 - pre-req stretching IV, running IV Moonwalking - level 12 - pre-req walking IV, pedophelia V, acquittal V, debt V
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Steppa
Gallente Incognito Inc
|
Posted - 2007.03.20 17:49:00 -
[203]
Originally by: sableye I can;nt wait for this after 3 years in space it gets a little boring and hopefully once they get the basics set up we'll eventually be able todo other things with our characters liek walk on planets ect I know this is'nt for everyone but new stuff is always good there is'nt a whole lot more new stuff they can add anyway.
I just wonder what skills we'll need cause there's usualy nothing new in eve that does'nt require a bunch of new skills :).
The skills you are going to need; Stretching - level 1 - no pre-req (primary willpower - secondary social) Standing - level 2 skill - pre-req Stretching III Sitting - level 2 skill - pre-req stretching II
Walking - level 3 - pre-req stretching III, crawling I Jogging - level 4 - pre-req stretching III, Walking III Running - level 6 - pre-req stretching III, walking III Dancing - level 8 - pre-req stretching IV, running IV Moonwalking - level 12 - pre-req walking IV, pedophelia V, acquittal V, debt V
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Silentil
Caldari Xoth Inc Firmus Ixion
|
Posted - 2007.03.20 17:55:00 -
[204]
Originally by: Kasak Black Just so long as you will not allow Full Body avatars to, Jump, Dance or Run all will be right in the world.
The last thing anyone wants to see is a 100 docked POD pilots, the "Rock Stars" of EVE running and jumping to the war room.
"We're going to WAR!!!"
"Quick Johnson! To the War ROOM!!!"
Run, Run, Bounce, Bounce, Bump, Run, Bounce, Run, Run... LOLOMG!!!!!!11ojne
Nice visual haha
Thunderbirds are go!
or if you prefer..."America...f*** yeah!"...durka durka ;)
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Silentil
Caldari Xoth Inc Firmus Ixion
|
Posted - 2007.03.20 17:55:00 -
[205]
Originally by: Kasak Black Just so long as you will not allow Full Body avatars to, Jump, Dance or Run all will be right in the world.
The last thing anyone wants to see is a 100 docked POD pilots, the "Rock Stars" of EVE running and jumping to the war room.
"We're going to WAR!!!"
"Quick Johnson! To the War ROOM!!!"
Run, Run, Bounce, Bounce, Bump, Run, Bounce, Run, Run... LOLOMG!!!!!!11ojne
Nice visual haha
Thunderbirds are go!
or if you prefer..."America...f*** yeah!"...durka durka ;)
|

Silentil
Caldari Xoth Inc Firmus Ixion
|
Posted - 2007.03.20 17:59:00 -
[206]
To get back to what I meant to post, with the incproration of the ingame voice program, will the avatars mouths move as a player talks when in the station? Or are we all going to be telepathic with an ! over our head when we say something?
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Silentil
Caldari Xoth Inc Firmus Ixion
|
Posted - 2007.03.20 17:59:00 -
[207]
To get back to what I meant to post, with the incproration of the ingame voice program, will the avatars mouths move as a player talks when in the station? Or are we all going to be telepathic with an ! over our head when we say something?
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Phoenix Lord
The Arrow Project The ARR0W Project
|
Posted - 2007.03.20 20:13:00 -
[208]
Originally by: Riley Craven
Originally by: Phoenix Lord
Originally by: Riley Craven My take on this project (not that it matters) is that its a SUPREME waste of time, man power and resources. Its nothing more than a requirement with the deal you gto from merging with white wolf. The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
Not only that but you are putting projects on the back burner that could really make eve cool and would have an affect on gameply such as flying on planets and having space colonies.
Obviously your loyalities are to your pocket book and new partner instead of to the player base.
You have to spend money to make money. CCP needs money. If CCP has no money, we get no fun new features, no new servers, and the game would eventually die. Ever think about it that way?
But on another note, how would planetary flight be any different from this?
AND one last thing, either way, CCP would have to spend money on making this because they are with white wolf now. So why not make it for EVE and then bring it over to the white wolf game?
Dont think what your are saying applies here. Its not like was in trouble with the current eve subscription model. They are always going to have money to buy new servers and give us new content... I mean its not like they didnt just put a whole bunch of servers in china...
Second the difference between ambulation and planetary flight is that ambulation adds nothing to the gameplay perspective. Is there any strategic value by getting out of my pod? No, there isnt, only a social one. Planetary would have been an entirely new mechanic that would have truely changed the face Eve.
New tech (new graphics, sound, etc) costs a lot, when you have more servers/hardware, you need to spend more to maintain them. So either we would get no/very little new servers and tech, or this.
Also, what makes you think planetary flight would change gameplay any more than ambulation?
Arrow Capital Ship Sales |

Steppa
Gallente Incognito Inc
|
Posted - 2007.03.20 21:19:00 -
[209]
Well, if you added planetary flight, in the sense of landing and taking off from planetary bases (population, manufacturing, mining, research), then you've just opened up a ton of possibilities. Depending on the size of the planet, it could have a certain number of zones each open to economic development.
This WOULD change things if combat could take place over and near such bases, much like POS warefare today, with an entirely new class of ships (from frigate to battleship) capable of atmospheric flight.
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FarScape III
Caldari Provisions
|
Posted - 2007.03.21 01:59:00 -
[210]
Oh my goodness, that looks great, even better then I imagined!
Not just refering to the graphics either, you really see a lot of good things come from this.
But are the new player giong to get use out of this? It seems you talk about the corp leaders/station runners walking and doing things and never just the normal player.
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Ooklah
|
Posted - 2007.03.21 02:57:00 -
[211]
Quote: 4) Movement controls? WSAD type controls i presume? Also, will these be customizable?
please, it better be customizable . I can't stand the WSAD setup.
Quote: To get back to what I meant to post, with the incproration of the ingame voice program, will the avatars mouths move as a player talks when in the station? Or are we all going to be telepathic with an ! over our head when we say something?
it's going to be weird watching all the female chars with male voices.
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Phoenix Lord
The Arrow Project The ARR0W Project
|
Posted - 2007.03.21 03:14:00 -
[212]
Originally by: Steppa Well, if you added planetary flight, in the sense of landing and taking off from planetary bases (population, manufacturing, mining, research), then you've just opened up a ton of possibilities. Depending on the size of the planet, it could have a certain number of zones each open to economic development.
This WOULD change things if combat could take place over and near such bases, much like POS warefare today, with an entirely new class of ships (from frigate to battleship) capable of atmospheric flight.
The thing is, CCP doesnt want to shift the focus away from space, which is why theyre not doing much gameplay wise with ambulation.
So unless they change their minds, i doubt that planetary flight would do more than ambulation. It certainly CAN, but we dont know if it will. Thats my point.
Arrow Capital Ship Sales |

Shalia Ripper
Caldari Caldari Provisions
|
Posted - 2007.03.21 03:19:00 -
[213]
Originally by: Phoenix Lord
The thing is, CCP doesnt want to shift the focus away from space, which is why theyre not doing much gameplay wise with ambulation.
So unless they change their minds, i doubt that planetary flight would do more than ambulation. It certainly CAN, but we dont know if it will. Thats my point.
And your point is probably wrong.
Why can't people READ the devblog on this before forming opinions. They admit that the first step will be socialization with added gameplay incrementally added.
So it is wrong to say that they are "not doing much gameplay wise with ambulation".
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.03.21 11:12:00 -
[214]
When station walking is implemented. CCP are gonna let people redo their character looks completely.
I really hope that they don't limit our character choices to the standard model military man/woman.
I really hope that we'll be able to create some ugly characters, fat characters, skinny characters, short, tall, young, and old. We shouldn't all look 25-30 years old. Let people be more human.
And of course, I'm all for all kinds of obscene /emotes :-)
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IVAN X
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Posted - 2007.03.21 11:30:00 -
[215]
Very Nice!
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Jayad
HIVE X-PACT
|
Posted - 2007.03.21 16:33:00 -
[216]
Originally by: Isyel
Originally by: Rodj Blake If I wanted a 3D chat client, I would have installed IMVU or whatever it's called.
You pretty much lost any credibility as RPer as far as i'm concerned. Shame, shame.
You've misunderstood Rodj. From his post he clearly wants ambulation to work but stresses the importance of meaningfull gameplay. Something i strongly agree with.
Originally by: Shalia Ripper
Originally by: Phoenix Lord
The thing is, CCP doesnt want to shift the focus away from space, which is why theyre not doing much gameplay wise with ambulation.
And your point is probably wrong. Why can't people READ the devblog on this before forming opinions. They admit that the first step will be socialization with added gameplay incrementally added.
So it is wrong to say that they are "not doing much gameplay wise with ambulation".
this guy speaks the truth, its all in the dev interviews/chats/blogs, ambulation will be made a part of the real game, may not be imediate tho. The fact that some people consider this as harming the "space game" and therefore eve entire is increadibly short sighted.
Originally by: Crumplecorn
Originally by: Rodj Blake OK, so rather than spinning their ship, people will spin their avatar instead?
Sounds like it's worth the effort to me.
If that's all you have to do in stations, well, that's all you will have to do in stations.
Some of us hang out with and converse with other *actual people*, and to be able to do this with something better than a chat window would be a Good Thing.
Crumplecorn, Ive read your arguments and its clear weÆre on a completely different wavelength. I implore you to reconsider the importance of features that carry weight, as opposed to fluff. Development should be encouraged in this way for the betterment of eve and everyoneÆs gameplay. Your use of low brow satire is not necessary .
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Raven
|
Posted - 2007.03.21 16:39:00 -
[217]
Wow, the trailer looked fantastic. It was truly amazing.
Although I realize that the ambulation project won't serve any purpose other than for people to meet and chat then hopefully that will be expanded upon in the future. Perhaps we can do missions in stations in the future.
In addition then if planetary flight in EVE ever becomes a reality then EVE would simply be breathtaking. Not only would EVE expand exponentially faster than it has before, it would give EVE much more depth in terms of playing styles.
Ambulation could also help to raise interest in EVE roleplay as well. I've never actually bothered to read the short stories published on this site, since most of them don't seem to happen in space, where EVE is actually played.
I also know that a lot of players have left EVE because of the lack of immersion, as they don't feel particularily connected to their character since all they ever see is a single portrait. Ambulation would certainly help keep those customers happy.
Now all we need is planetary flight where the ship can be controlled by a joystick and EVE would rule over the gaming world.
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Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2007.03.21 16:42:00 -
[218]
I'd like the inside of the stations to be busier, less grand and more gritty. At least in the lower levels where I operate.
Also Known As |

Phoenix Lord
The Arrow Project The ARR0W Project
|
Posted - 2007.03.21 20:33:00 -
[219]
Originally by: Shalia Ripper
Originally by: Phoenix Lord
The thing is, CCP doesnt want to shift the focus away from space, which is why theyre not doing much gameplay wise with ambulation.
So unless they change their minds, i doubt that planetary flight would do more than ambulation. It certainly CAN, but we dont know if it will. Thats my point.
And your point is probably wrong.
Why can't people READ the devblog on this before forming opinions. They admit that the first step will be socialization with added gameplay incrementally added.
So it is wrong to say that they are "not doing much gameplay wise with ambulation".
Well, ill admit that i havent bothered to re-check dev blogs or anything. So if i am wrong, then sorry.
I just made that assumption because devs continuously say that no one would be forced into ambulation, and you will always be able to just use the old UI. Im basically assuming that they wouldnt make anything in ambulation that would affect the gameplay too much, since that would just **** off people who dont want to get out of their ships.
Oh anyway, i just wanted to add another idea to this.
I think we should be able to activate modules on our ships while theyre docked. We could sit there and control it by that little panel thing shown in the trailer and turn on things such as armor/structure repairers and shield boosters. It is really anoyying to have to undock and run a repairer because the station has rediculous repair fees.
Its not really a problem with armor repairers, but when you want to repair the structure on something as big or bigger than a BS, its really a pain in the ass
Arrow Capital Ship Sales |

Drake Arson
|
Posted - 2007.03.22 00:16:00 -
[220]
heres my little ideas.
1) If your out in 0.0, and your alliance has an outpost, and you hace adminmistrative access to the station, you can set the station so that if the station is beign raided by enemy pilots, or being attacked, klaxxosn would go off to alert everyone in station.
2) say if you jsut escaped from a gate camp, and come out heavily damaged. When you dock, you should be able to see the damage that it has sustained, then curse those who you foguht and go and get it fixed up. No enemy is a more deadly enemy then an enemy who has nothing to lose... That, is what Iv'e become. |
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.22 00:19:00 -
[221]
Originally by: Jayad Crumplecorn, Ive read your arguments and its clear weÆre on a completely different wavelength. I implore you to reconsider the importance of features that carry weight, as opposed to fluff. Development should be encouraged in this way for the betterment of eve and everyoneÆs gameplay. Your use of low brow satire is not necessary .
Walking in stations is a feature. Feature within a feature is not required. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Kldraina
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Posted - 2007.03.22 06:04:00 -
[222]
I think it would be pretty neat if ambulation could eventually lead to player involvement in the creation and sale of commodities (as well as their consumption). ---
Most players have no idea what makes a game good. |

Lakshmii
Caldari
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Posted - 2007.03.23 00:15:00 -
[223]
I really like the idea of getting out and about on stations. I especially think it would be cool if it was almost an outdoor environment as described in the latest EVE Chronicals.
Oh yea, since capsuleers are so high and mighty, maybe we should have entourages too... I like the ide of getting some militants and maybe a cow or something in a group with me as I amble about, looking for a good agent... |

FarScape III
Caldari Provisions
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Posted - 2007.03.26 06:11:00 -
[224]
Oh yeah this is great, and I think I'm realy getting my second wind now playing EVE, this game is awsome fun far better then any game I ever played. And now it is going to be even more indepth, I only hope I can never have to stop playing EVE with all you great people, from the devs to the players it only gets better IMO. :)
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Xs 142
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Posted - 2007.03.26 11:34:00 -
[225]
While I don't care much for this yet (Lacking the important things still...) I'm wondering; Will there be a proper 'drunk' effect? Knowing the guys at CCP I imagine they should be able to provide a very exact effect.
And, more importantly, will there be a hump emote?
Originally by: Oveur Eternally yours, The other dumbass 
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Skybar
Minmatar Zephyr Manufacturing Group SMASH Alliance
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Posted - 2007.03.26 11:50:00 -
[226]
I have only read a few pages, and I must say that I really laughed out loud reading some of the posts. Imagining what this would look like...
Originally by: Kasak Black
The last thing anyone wants to see is a 100 docked POD pilots, the "Rock Stars" of EVE running and jumping to the war room.
"We're going to WAR!!!"
"Quick Johnson! To the War ROOM!!!"
Run, Run, Bounce, Bounce, Bump, Run, Bounce, Run, Run... LOLOMG!!!!!!11ojne
Haha, I just can't stop laughing.
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Aldir Rundal
Gallente The Order of Chivalry FREGE Alliance
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Posted - 2007.03.26 21:16:00 -
[227]
I'm going to need a /drool emote for when this is implemented....
Recruiting |

MasterDecoy
Gallente Raddick Explorations NxT LeveL
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Posted - 2007.04.07 10:46:00 -
[228]
Originally by: Steppa
The skills you are going to need; Stretching - level 1 - no pre-req (primary willpower - secondary social) Standing - level 2 skill - pre-req Stretching III Sitting - level 2 skill - pre-req stretching II
Walking - level 3 - pre-req stretching III, crawling I Jogging - level 4 - pre-req stretching III, Walking III Running - level 6 - pre-req stretching III, walking III Dancing - level 8 - pre-req stretching IV, running IV Moonwalking - level 12 - pre-req walking IV, pedophelia V, acquittal V, debt V
this man wins the thread
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Volucer S
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Posted - 2007.04.07 12:16:00 -
[229]
Originally by: Steppa
The skills you are going to need; Stretching - level 1 - no pre-req (primary willpower - secondary social) Standing - level 2 skill - pre-req Stretching III Sitting - level 2 skill - pre-req stretching II
Walking - level 3 - pre-req stretching III, crawling I Jogging - level 4 - pre-req stretching III, Walking III Running - level 6 - pre-req stretching III, walking III Dancing - level 8 - pre-req stretching IV, running IV Moonwalking - level 12 - pre-req walking IV, pedophelia V, acquittal V, debt V
Why pedophelia? Michael Jackson isnt pheophil!!!  Those people wanted his money! They used his kindness. And he got verdict of not guilty.
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Nm'Me
Amarr Firmus Ixion
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Posted - 2007.04.07 13:47:00 -
[230]
I'm only interested in one thing. There better be a /YARR emote! _______________________ *snip* please keep sigs EVE-related. Contact [email protected] if you have any further questions - Karass Sayfo |
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MECHcore
Celestial Apocalypse Insurgency
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Posted - 2007.04.08 19:16:00 -
[231]
I want a casino ! and some sort of starwars kotor cardgame for at the bar !  Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) |

Haakon Jarl
Caldari direkte
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Posted - 2007.04.08 19:51:00 -
[232]
Originally by: kieron
The room where the video starts with the Amarr female and Caldari male is a map room.
Are they a couple?
In it for the state |

ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.04.08 19:53:00 -
[233]
Edited by: ghosttr on 08/04/2007 19:53:42 Post Deleted
HELP FIX THE DRONE REGIONS!!!
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Will Danza
Gallente ChickenHawks
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Posted - 2007.04.09 04:48:00 -
[234]
Sounds awesome! wonder if the bars will look like this: Linkage Could be a pirate station
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Hul'ka
Minmatar BALKAN EXPRESS
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Posted - 2007.04.19 02:30:00 -
[235]
 are we there yet?
Edit: is it to early to ask that? 
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Mighty Dread
Minmatar
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Posted - 2007.04.19 03:25:00 -
[236]
I wonder if it'll be anything like PS3's HOME.
It would be cool if we could operate shops in stations. I've been wanting to open a Jerk Chicken joint for awhile now, got my momma's secret recipe FTW!
On another note I have a feeling that you'll have a lot of players standing around staring at the full embodiment of a Gallente female. Their ******* alone are kinda like T2 webbers.
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Petrothian Tong
Gallente
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Posted - 2007.04.19 04:25:00 -
[237]
Originally by: Mighty Dread I wonder if it'll be anything like PS3's HOME.
It would be cool if we could operate shops in stations. I've been wanting to open a Jerk Chicken joint for awhile now, got my momma's secret recipe FTW!
On another note I have a feeling that you'll have a lot of players standing around staring at the full embodiment of a Gallente female. Their ******* alone are kinda like T2 webbers.
hahahhaa... so true...
but yeah, cant wait to see how this will evolve into...*please let me have my own apartment in the station!*
gotta have alot of different bar games and gambling though...
and yeah, if those are added in, please add the "lifetime subscription" in acount management.
-Siggi- ""PvP" isn't only direct person to person combat, it can be very indirect. Selling an item on the market which somebody buys from you is resulting in another guy not getting a sale." Oveur |

SiJira
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Posted - 2007.04.19 05:32:00 -
[238]
Originally by: Mighty Dread
It would be cool if we could operate shops in stations. I've been wanting to open a Jerk Chicken joint for awhile now, got my momma's secret recipe FTW!
That would be cool. I would like that a lot.
Problem is for it to be anything more than fluff it would require everyone to get out of their ship to shop. This might make most of the hardcore pvpers get quite angry and blow up all of concord and take over empire !!
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Emiko Luan
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Posted - 2007.04.19 12:04:00 -
[239]
Wow I am so looking forward to this ^_^
I quit the game a while ago and came back when I heard this was going to be implemented (that and warp to 0 :D)
Very glad they are going to go all the way with this, and though I agree with the "no silly emotes" rule, a good amount of moods (like in matrix online) is definitely needed (and context sensitive dance areas, club floors, cages etc, just general communal areas, and most likely some kind of brig/prison for people that are naughty :p
I imagine if it was the best place to get illegal boosters it would drag even the hardcore ship people in :p
I think it has the same appeal that wow did to warcraft fans, getting to finally see what it's like inside stations, to explore and see it all up close instead of far above :)
Personally I think the more rooms and customisability the better, have a lot (not unlimited) of rentable apartments , so you can actually call your home system a home not just where your hangar is (talking from empire point of view in this post as i'm extremely care bear :)) and of course you can decorate it how you wish. That's one of the things that really got me excited, the fact that the players will be making the clothes and station objects (if I read that correctly?) So that's a whole new market, and a type of manufacturing i might actually be interested in doing.
Abulation will only help EVE specially as more indepth features are added. Gambling is a must, would be nice to be able to set up a duel with someone in the station and have an interface that lets people gamble on the winner. Though of course it might fall prey to alts (I hate alts >_<) so there will have to be some limit on it I guess.
Would be hilarious to go take a look in your hangar, I have a LOT of trade goods as I don't sell stuff I get from missions, its like a zoo in there ^^
Being able to see outside a station (of course limited by windows) would be so very good to alieviate a lot of the stress of being in low sec for people like me, to at least have a chance of knowing if someone is waiting outside seeing as you don't cloak while loading do you ? Or to see some fleet battles from a viewing platform. Possibly extending that by having people with certain scanning skills be able to interface with the stations scanners to see what is outside?
Keep up the great work CCP, you make me glad I renewed my sub ^^
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Amphetaminer
Grumpy Old Men
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Posted - 2007.04.19 12:29:00 -
[240]
looking out of a window will not show you whats happening outside of the space station ill guarantee you that.. they said it would run on different servers and so if they dont want to lag the main game the information of whats happening outside will not be send to the ingame station client.
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Emiko Luan
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Posted - 2007.04.20 20:35:00 -
[241]
I did read that earlier in the thread, it's a shame but necessary, nobody likes lag, no matter how nice it looks ^^
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Billy Sastard
Amarr Life. Universe. Everything. Astral Wolves
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Posted - 2007.04.20 22:07:00 -
[242]
Originally by: Amphetaminer looking out of a window will not show you whats happening outside of the space station ill guarantee you that.. they said it would run on different servers and so if they dont want to lag the main game the information of whats happening outside will not be send to the ingame station client.
I say bugger the lag on the 'in station' server and send it the info! sending the info to the in-station server wont take any more resources from the in-space server than sending all that ship data to one player, then the in-station server will relay that info to whatever players are in the 'observation deck' of the station. This solution would work rather well in my opinion. -=^=-
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Silver Night
Caldari Intergalactic Combined Technologies THE INTERSTELLAR FOUNDRY
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Posted - 2007.04.20 23:27:00 -
[243]
I want to preface this by saying I did read this entire thread, and I realize that they aren't planning, and have specifically excluded PvP in a direct, kill each other sense in stations at this point. So it doesn't need to be pointed out.
However....
In case this were implemented at some point, or even just hypothetically...
My thoughts are that it could be introduced in low security, maybe only in certain parts of a station, with protecting from cops in most stations/better areas of included stations preventing it. I know I'm not the only person who would like to carry out, or see carried out assassinations, extensions of wars, sabotage, etc in stations. Not to mention a potential avenue to kill people who hide in stations. Even bar fights, in which bouncers could intervene. These at least would be non-lethal, with bars where they were possible having the weapons checked at the door.
The question that occurred to me was, how do you reconcile getting killed outside the pod with PF. Obviously full character wipes are not an option. The solution ass I see it is stored memories for clones. There is mention, in the cloning article I believe of it being available to non pod pilots. The difference is that instead of being scanned on death, the memories are scanned at some other time, and stored. So the person isn't fully restored, only up to their last scan in a lab. It could be a fee you can choose to pay on leaving you ship, or you could do it every once in while at time of your choosing. The scan itself wouldn't be too expensive, because it would be in addition to what you already paid for you clone. I would think the fee would be SP based, and thats fine by me, and makes perfect sense. Takes more storage space. And before any older players complain, I'm up there too, and I'd hope most of us could afford it.
There would be the penalty of whatever SP you got after the scan, but assuming you were cautious and did it before situations in which you were likely to be killed you would be ok. And you would know exactly what you risked, unlike with a shoddy clone, because it would be a picture of your skills at the time you last scanned. Maybe everyone could start off when it got implemented with a fresh scan no charge.
As a committed care bear, I cherish the though to barricading myself in my corporate offices in New Caldari, hiding behind a desk, with my Lai Dai manufactured assault rifle pointed at the door as whatever nasty pirates have declared war on my corp cut through from the other side. Honestly thats part of the essence of Eve to me, although always before from a fiction only standpoint. And yes, I realize this is an extreme and probably untenable example, but the other ideas I highlighted above do seem reasonable to me.
And once again, disclaimer, I did read the rest of this thread, and I do realize they currently have no plans for PvP. --------------
Director. GLS Mr. State Caldari Patriot. Murderer of (his own) Frigates.
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Ticondrius
Gallente Ixion Defence Systems The Cyrene Initiative
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Posted - 2007.04.21 00:32:00 -
[244]
Edited by: Ticondrius on 21/04/2007 00:28:33 The solution to the PvP kills out of pod is so simple I can't believe anyone hasn't tumbled onto it.
A memory transmission implant.
You install it and bam, you're good. Die, the implant is lost as it performs the process of transmitting your mind and memory to your clone, just like the pod mounted devices do.
Sure, CCP may say that cloning transmitters like this are too large for personal use, but I say, pod pilots have TRILLIONS of ISK, maybe even more ...0_0... It's been almost 4 years of EVE now. Who's to say biotechnology has not advanced as far? In the real world, miniturization occurs at roughtly double the power in the same space every 15 months. Why not then equal power and function in half as big a space every 15 months? 48/15 = 3.something. So if it can be made 3 times smaller than the original pod mounted cloning equipment, that's getting pretty close to implant size. If they keep with thier dev schedule, it's entirely possible for implant sized cloning equipment to appear as a sudden "breakthrough", launching with the release of in-station PvP.
Station PvP should be based around the same in-space security system, where certain station levels are high security with police (concord or pirate strongarms depending on station) patrols and sec status loss for med to high sec kills...with other levels, such as the maintinance decks, be 0.0, with such levels on any station. I suppose it could be viewed as a miniturized eve galaxy as far as security goes. The only other thing I could think it would need, is a low sec area to match the high sec levels as counterparts for services, mission planning rooms etc., not to mention a "back" way to get into your ship.
*reads what he wrote* Damn, that sounds like fun!   
My only real question is if the scale is going to be fixed. Because that cruiser in the "trailer" sure isn't that tiny. I'm sorry, not when placed in scale that it makes the Eifel Tower look like a sewing needle. Even a frigate is huge in comparison to earth objects. You'd probably need most of Conneticut (all of england(not the UK, just england) for the europeans) in order to land a battleship on earth. EVE ships are HUGE. We want them to stay HUGE. Adjust station scale again. Adjust ambulation scale, please. When it all matches up, then we'll be happy. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RABBLE! RABBLERABBLE!! MMORPG: Many Men Online Role Playing Girls |

Silver Night
Caldari Intergalactic Combined Technologies THE INTERSTELLAR FOUNDRY
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Posted - 2007.04.21 00:41:00 -
[245]
Edited by: Silver Night on 21/04/2007 00:39:27 Yeah, I'm for the ships being the size they are supposed to be (rifter is about 747 sized, you can figure it out from there), and the stations being made bigger. No other adjustment needed.
On the implant idea, I don't like it simply because if it works out of the pod, then everyone would have them,a t least everyone who had money. And I have to admit I like the added differences introduced by my idea. Just like having interesting little details linked to the existing fiction, rather than something that is more of an explanation of why a game mechanic suddenly changes. --------------
Director. GLS Mr. State Caldari Patriot. Murderer of (his own) Frigates.
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Ticondrius
Gallente Ixion Defence Systems The Cyrene Initiative
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Posted - 2007.04.21 00:51:00 -
[246]
Sorry, I didn't explain. I mean the clone implant to be a standard featuer of all clones from the point in time statino pvp is implemented and forward. Not something to pay out the as* for. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RABBLE! RABBLERABBLE!! MMORPG: Many Men Online Role Playing Girls |

major lulz
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Posted - 2007.04.21 17:25:00 -
[247]
Edited by: major lulz on 21/04/2007 17:26:41
First question: has no one on the dev team noticed that this goes quite seriously against the pod pilot background fiction? It jarrs quite noticeably to anyone who knows about the backstory.
Second question: what is this achieving, other than a possibility to mess up the sense of scale even more? People can talk and look at maps already and with much less fuss by using the current game mechanics.
Frankly this seems like one of those alcohol-fueled "HEY GUYS.... WOULDN'T IT BE COOL IF (insert shiny but pointless idea here)" scenarios that should never have been taken seriously. One thing that has always defined Eve is that the development is focused not on superfluous novelties, but on sincerely trying to address more important issues (even if it took time). The first two questions of this post are irrevelant, here's the real issue: Why has this focus been compromised now?
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Silver Night
Caldari Intergalactic Combined Technologies THE INTERSTELLAR FOUNDRY
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Posted - 2007.04.22 02:51:00 -
[248]
Edited by: Silver Night on 22/04/2007 02:48:49
Originally by: major lulz Edited by: major lulz on 21/04/2007 17:26:41
First question: has no one on the dev team noticed that this goes quite seriously against the pod pilot background fiction? It jarrs quite noticeably to anyone who knows about the backstory.
Second question: what is this achieving, other than a possibility to mess up the sense of scale even more? People can talk and look at maps already and with much less fuss by using the current game mechanics.
Frankly this seems like one of those alcohol-fueled "HEY GUYS.... WOULDN'T IT BE COOL IF (insert shiny but pointless idea here)" scenarios that should never have been taken seriously. One thing that has always defined Eve is that the development is focused not on superfluous novelties, but on sincerely trying to address more important issues (even if it took time). The first two questions of this post are irrevelant, here's the real issue: Why has this focus been compromised now?
I'm not sure where you, and others think this goes against background fiction. The only thing I could see is the mis-perception that pilots never leave their pods. This is just not true if you read all the background fiction. If you are referring to something else, please clarify.
As far as it being an issue in relation to scale, specifically, I can only see it helping. It shows people how large the ships are, etc. Of course there will still be the issue of the stations not being big enough, but we already had that.
The idea that this is just eye candy, I will concede is a valid, though I believe misguided and incorrect, point. It's is not demonstrably wrong like the rest of your post, and we will really have to wait and see if it is true or not, though personally I have faith CCP will do a good job.
Edit: And I have to say your presumption in speaking for "anyone who knows the back story" is staggering. As a Beta era player, and someone who has read every bit of Eve fiction I could get my hands on, usually more than once, I know I wouldn't make a statement like that, so I wonder what qualifies you to? --------------
Director. GLS Mr. State Caldari Patriot. Murderer of (his own) Frigates.
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SiJira
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Posted - 2007.04.22 02:58:00 -
[249]
any station pvp goin on and eve is dead.
If Station campers get to go inside and gank you then it is going to be completely BLEH
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.04.22 03:18:00 -
[250]
I'd be real surprised if they went in with PvP out of the pods. That's a major redirection of the game's mechanics.
New combat models, new weapons, player armor, clothing, latency questions for melee combat...
I think the only PvP that will be seen in the stations is of a mercentile nature.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |
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SiJira
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Posted - 2007.04.22 03:24:00 -
[251]
Originally by: Janu Hull I'd be real surprised if they went in with PvP out of the pods. That's a major redirection of the game's mechanics.
New combat models, new weapons, player armor, clothing, latency questions for melee combat...
I think the only PvP that will be seen in the stations is of a mercentile nature.
I hope so. And spying on corporation room and things of the sort. Like you can break into their meeting room and find out all the records of their assets and stuff.
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Face Changelette
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Posted - 2007.04.22 03:59:00 -
[252]
Originally by: SiJira I hope so. And spying on corporation room and things of the sort. Like you can break into their meeting room and find out all the records of their assets and stuff.
Hmm no. People like RA who find loopholes and exploits and abuse the hell out of them would find a huge success rate for doing this and go to town.
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DragonRiderTao
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Posted - 2007.04.22 04:06:00 -
[253]
Edited by: DragonRiderTao on 22/04/2007 04:02:47
Originally by: Face Changelette
Originally by: SiJira I hope so. And spying on corporation room and things of the sort. Like you can break into their meeting room and find out all the records of their assets and stuff.
Hmm no. People like RA who find loopholes and exploits and abuse the hell out of them would find a huge success rate for doing this and go to town.
I think that any big alliance will quickly exploit loopholes
How many dragons can you slay? You cant slay mine. |

Celestal
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Posted - 2007.04.22 04:07:00 -
[254]
I have absolutely no interest in walking in stations .
If I want to walk my avatar around ( not a supercap ) then I want to walk around with a weapon and shoot people , you know like bf2 css etc .
In fact dont bother I will just go play BF2 CSS etc .
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Silver Night
Caldari Intergalactic Combined Technologies THE INTERSTELLAR FOUNDRY
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Posted - 2007.04.22 04:23:00 -
[255]
As mentioned, in the hypothetical future station PvP
I would foresee it being slowly introduced, maybe start with PvE in pirate complexes or something, and move from there.
I would also think if there was station PvP, it would be with certain areas of the station, with others being safe, and some being accessible to only you or your corporation. It would be an extension of the whole, 'You don't have to participate if you don't want to' philosophy.
And I would like to reiterate, this is entire hypothetical, so no one needs to get upset about it (yet). --------------
Director. GLS Mr. State Caldari Patriot. Murderer of (his own) Frigates.
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.04.22 07:32:00 -
[256]
One thing I would like to see is the ability for you character to have a 'room' in station. Room rental would be an isk sink (unless at a outpost). You could decorate your room, making a new market for room decor, and possibly a use for the tags the rats drop having a sansha general tag in your room would look uber-cool. Also the room would be a place where you could hide, since your not in a ship you may be able to disappear from the station list or something like that.
Also offices could be much better, you could tell the type of corp by how the office is decorated. (A pirate corpse could have corpses everywhere, and a carebear corp could have veld everywhere).
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Zemeckis R
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Posted - 2007.04.22 10:42:00 -
[257]
Originally by: ghosttr One thing I would like to see is the ability for you character to have a 'room' in station. Room rental would be an isk sink (unless at a outpost). You could decorate your room, making a new market for room decor, and possibly a use for the tags the rats drop having a sansha general tag in your room would look uber-cool. Also the room would be a place where you could hide, since your not in a ship you may be able to disappear from the station list or something like that.
Also offices could be much better, you could tell the type of corp by how the office is decorated. (A pirate corpse could have corpses everywhere, and a carebear corp could have veld everywhere).
quote ftw \o/ i would love it
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Jessica Lorelei
Minmatar Decimus Corp FOUNDATI0N
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Posted - 2007.04.22 11:32:00 -
[258]
well since everyone seems to have this right wing anti /dance views, why not have a dance area, like a disco or a dance floor in the bars? that way you can only dance on there, as it would automatically put you in dance mode by walking on it?
that wya noone is forced to see thier ceo dancing drunkardly in the office trying to cop off with his sexy achura director who really is a 40 year old virgin in his mom's basement. -NEVER CONFUSE OPINNION WITH FACT-
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Havlentia Castigatrix
The Avalon Foundation
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Posted - 2007.04.22 12:51:00 -
[259]
Seems to be a solution in search of a problem, personally speaking.
I'm not that convinced that the 'map room' idea will work with the representations of the avatars in a room; it'll make for some crowded rooms and the 'whiteboard' could be produced without the schmancy-pants avatars walking around, rendering the walking around stuff to eye-candy.
----- This space left intentionally blank |

Havlentia Castigatrix
The Avalon Foundation
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Posted - 2007.04.22 12:59:00 -
[260]
Originally by: Riley Craven
Originally by: Shalia Ripper
Originally by: Riley Craven The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
A good chunk of the EVE community disagrees with this statement.
Please note I didnt say that the Eve community hated the idea of ambulation, Just that they know that this project is a pretense for the White Wolf one.
*ding* thanks for that, the lightbulb went on there because I couldn't figure out where this idea actually came from in the first place. Of course, the WOD MMORPG.
The OP does misunderstand that the 'eve community' doesn't just consist of the vocal minority on the forums, and there's a few of us wondering why all the tapdancing about features that don't require a full body animated character. I'd settle for a map that didn't suck.
----- This space left intentionally blank |
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.04.22 15:15:00 -
[261]
Originally by: ghosttr One thing I would like to see is the ability for you character to have a 'room' in station. Room rental would be an isk sink (unless at a outpost). You could decorate your room, making a new market for room decor, and possibly a use for the tags the rats drop having a sansha general tag in your room would look uber-cool. Also the room would be a place where you could hide, since your not in a ship you may be able to disappear from the station list or something like that.
Also offices could be much better, you could tell the type of corp by how the office is decorated. (A pirate corpse could have corpses everywhere, and a carebear corp could have veld everywhere).
Oh cripes...
Can you imagine my room with 161 Exotic Dancers?
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Silver Night
Caldari Intergalactic Combined Technologies THE INTERSTELLAR FOUNDRY
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Posted - 2007.04.22 20:25:00 -
[262]
Originally by: Havlentia Castigatrix
Originally by: Riley Craven
Originally by: Shalia Ripper
Originally by: Riley Craven The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
A good chunk of the EVE community disagrees with this statement.
Please note I didnt say that the Eve community hated the idea of ambulation, Just that they know that this project is a pretense for the White Wolf one.
*ding* thanks for that, the lightbulb went on there because I couldn't figure out where this idea actually came from in the first place. Of course, the WOD MMORPG.
The OP does misunderstand that the 'eve community' doesn't just consist of the vocal minority on the forums, and there's a few of us wondering why all the tapdancing about features that don't require a full body animated character. I'd settle for a map that didn't suck.
While it may be that the WOD merger was the final straw that initiated development, I know talk of having the ability to walk around stations being an eventual feature dates to 2003 at least. I think the WOD MMO just means it makes financial sense, in terms of man hours needed. That being said, I think it would have been done eventually anyway, just likely further down the road. Now just happens to be when it makes the most sense.
And the map is excellent, what exactly are your gripes with it. It has a couple issues, but overall I find it very useful, functional, not to mention pretty. --------------
Director. GLS Mr. State Caldari Patriot. Murderer of (his own) Frigates.
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Nikolus Wrighte
Caldari Chaos Coalition
|
Posted - 2007.04.23 05:52:00 -
[263]
Kieron. I want you inside me! NOW! Moderators. sign my sig or the kitten gets it! |

Stitcher
Caldari J.I.T. Enterprises Freelancer Alliance
|
Posted - 2007.04.23 09:40:00 -
[264]
Originally by: Arialla Edited by: Arialla on 14/03/2007 00:09:15 I am in the anti-ambulation corner mostly because it seems like a lot of eye candy with no functional use at all.
Well... yes. That's rather the point.
Beauty for the sake of beauty, eh?
It doesn't actually NEED to have a practical in-game function in order to be STUPIDLY FETHING COOL. Kinda like the Opux yacht. One could say that being pointless but stupidly fething cool eye candy IS it's function. *** Training of the skill "Bamboo Stick" to level 5 has been completed.
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.04.23 13:59:00 -
[265]
Edited by: Janu Hull on 23/04/2007 13:56:44 I don't find anything really wrong with the idea of out of pod living. I mean, its no more or less annoying than, say, ruined hulks of stations sitting next to stargates, or a big frickin' white glowy thing in the EVE Gate system.
Which is to say "Its NOT annoying". Its a new layer to the whole idea of playing the game. Really, look at the proposed atmospheric flight system. Why bother? Its just new eye candy. The same stuff we can do in a space ship or a POS orbiting a moon, so why do it? Simple, its new, its flashy, it adds depth to the game. A more complete universe. As long as they've got the hardware to support it, what's the crime in making it happen?
Its no worse than say, the City of God in Amarri space, really.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

SamuraiJack
Caldari Celestial Horizon Corp. Valainaloce
|
Posted - 2007.04.23 14:06:00 -
[266]
my personal feeling is its a waste of CCP resources that could be spent fixing existing ingame problems and their wonderful... mechanics.
new shiny stuff... Distracts ppl from the problems under the hood.
Fix the bugs first please. If i want to stare at some elfs ass... i'll go play WoW.
SJ. CLS Co-CEO and Standings Director =-
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Cornchips
Axe Gang
|
Posted - 2007.04.23 14:28:00 -
[267]
I wont like it until I can walk up to the people in the station stick a blaster pistol to there forehead and release their brains from the prison of their skull. Then I will like it....
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Stitcher
Caldari J.I.T. Enterprises Freelancer Alliance
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Posted - 2007.04.23 15:52:00 -
[268]
Originally by: SamuraiJack my personal feeling is its a waste of CCP resources that could be spent fixing existing ingame problems and their wonderful... mechanics.
new shiny stuff... Distracts ppl from the problems under the hood.
Fix the bugs first please. If i want to stare at some elfs ass... i'll go play WoW.
as has been said again and again:
The team working on ambulation were hired specifically for that purpose. their only role in CCP from the moment they were hired was to work on this project. as such, the work they are doing is not so much a reallocation or "waste" of resources so much as it is hiring a completely new set to do a completely new job.
besides, the kind of people working on this project - modellers, mappers and animators, I would imagine - are not well-suited to bug-hunting. the two are very different disciplines. *** Training of the skill "Bamboo Stick" to level 5 has been completed.
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Mister Zero
Synergy Alliance
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Posted - 2007.04.23 20:23:00 -
[269]
Gee, that's pretty.
Pretty pointless.
Instead of this bloat-candy why don't you spend the resources on addressing the game-crippling lag issues?
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Makran
Caldari Expeditionary Fleet 1 Te-Ka
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Posted - 2007.04.23 20:26:00 -
[270]
Originally by: Mister Zero Gee, that's pretty.
Pretty pointless.
Instead of this bloat-candy why don't you spend the resources on addressing the game-crippling lag issues?
Might want to take a look at the post above you. ===== Space-Ninjas are mammals too. |
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Mister Zero
Synergy Alliance
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Posted - 2007.04.23 20:32:00 -
[271]
So I'm a broken record.
Thing is, if CCP should be hiring ANYone, it should be a Quality Assurance team.
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Feral Karkassia
Minmatar Mean Corp
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Posted - 2007.04.23 20:42:00 -
[272]
Can you make my pet slaver hound follow me around?

Let someone try messing with you in a bar with that under the stool. Or in the war room, someone says something stupid, "Sic 'em!" I think after awhile an angry look would be the only thing needed.
Ah, death by Slaver Hound, another of Eve's lost possibilities.
/insanity
That said, slaver-hound-fighting-pits would work well in Amarrian stations, but to appease the animal rights folks you'd probably have to make it virtual. Virtual virtual hound fights. Could bet massive isk on 'em too. Little bit of blood lust/blood sport for the in-station entertainment, eh? 
Please, make the Wolf's propulsion trails blue again!!! |

Summer River
|
Posted - 2007.04.23 22:20:00 -
[273]
So which Minmitar character will want to increase the size of his codpiece first?
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Dimitrios Ypsilanti
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Posted - 2007.04.23 23:53:00 -
[274]
Originally by: Mister Zero Thing is, if CCP should be hiring ANYone, it should be a Quality Assurance team.
Why, when they have us for that?
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SamuraiJack
Caldari Celestial Horizon Corp. Valainaloce
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Posted - 2007.04.23 23:59:00 -
[275]
Originally by: Dimitrios Ypsilanti
Originally by: Mister Zero Thing is, if CCP should be hiring ANYone, it should be a Quality Assurance team.
Why, when they have us for that?
I'd laugh... but its true... :(
SJ. CLS Co-CEO and Standings Director =-
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Artur Gaggleon
Gallente Nova Inc. The Core Collective
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Posted - 2007.04.24 01:52:00 -
[276]
If we have to have dancing at all, some slow ball room dancing would actually be pretty cool and make a lot more sense in the setting. Maybe something weird involving silver spheres. Y'know, like in Buck Rogers? Anyone?
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Net hunter
Amarr Phoenix Industries
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Posted - 2007.04.24 10:39:00 -
[277]
Holy God, I just creamed myself. Think im going to need at east 3 new graphics cards though :S "Being Emo is not currently considered an exploit".... GM's 4TW
'It's great being Amarr, aint it? ' |

Guilliman R
Gallente PRO Space Hunters Federation Of united Corps
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Posted - 2007.06.25 20:28:00 -
[278]
Anyone with half a brain nows they have multiple teams for each aspect of development, it's not 1 team doing bug fixes, code streamlining, grafics, sound.
Your comments about "fix lag 1st" are pointless!
sig: --------------------------------- yeye noob corp/we :o
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Grentho
Caldari Wook Recon
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Posted - 2007.06.25 20:32:00 -
[279]
sweet
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TheLibram
Amarr
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Posted - 2007.07.14 03:26:00 -
[280]
Just to echo other sentiments, I truely hope that this is a game "addition" and not a complete core-game revamp.
In other words, I want the game to stay as beautiful as it is. If you want to make avatars and additional awesome graphics "in addition to the current core game," then please do.
Otherwise, I can do without the 3D avatar/view/first-person navigation within space stations.
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Rangkai
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Posted - 2007.07.14 03:33:00 -
[281]
Originally by: TheLibram Just to echo other sentiments, I truely hope that this is a game "addition" and not a complete core-game revamp.
In other words, I want the game to stay as beautiful as it is. If you want to make avatars and additional awesome graphics "in addition to the current core game," then please do.
Otherwise, I can do without the 3D avatar/view/first-person navigation within space stations.
I say do away with all graphics.. Eve would be so much more awesome as a text only turn based game
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Astro Teller
Caldari Milf Riders
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Posted - 2007.07.14 03:46:00 -
[282]
being able to look at ships while in avatar mode is soooo cool. I can't wait to take a look at my raven from first person view ^_^
Milf Riders |

Adaris
Dark and Light inc.
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Posted - 2007.07.14 13:28:00 -
[283]
I'm extremely anticipating not only the avatars and what they can do and look like, but also the player environments. Personally I would like the style of at least the caldari race to be similar to environments shown in the game Killzone and film Final Fantasy: The Spirits Within (particularly the holographic interfaces - instead of traditional computer interfaces.)
But with any luck you guys at art will push for that for me - nice job so far - looking forward to the finished product.
Please Help me, YOU could be next!
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Nagi Katsumi
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Posted - 2007.07.15 21:09:00 -
[284]
Edited by: Nagi Katsumi on 15/07/2007 21:09:26 Have CCP stated how long it's going to take to get that into the game?... because I can't bloody wait. That looks fantastic, especially the new graphics on the station.
The avatars seem a bit weird when they walk and emote though. I hope that'll be fixed when this is released.
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MrJordanIOI
Minmatar The Lantern Mining Corporation
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Posted - 2007.07.15 21:39:00 -
[285]
I havent had time to read through all the pages but in case someone has not mentioned it:
Please give us a room from which we can look _ out of the station _
This would be an immeasurable improvement and justify the walking inside thingy even for those who dont like it right now.
You could walk from dock to the viewing room and back ..
IOI
![]() |

Skyfinder
Knights of The Round Frontline.
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Posted - 2007.07.16 14:46:00 -
[286]
Sadly I don't have the time to read through all the great ideas people have suggested in here but I would like to suggest one more (even if its already been put forth).
FOOD
Is it concievable that we could have our character eat in stations, and failing to eat and you need medical treatment for hunger etc. Not eating enough = less energy = less ability to consciously maneuver and pilot your ship in space (i.e. your using your brain in your pod to fly your ship).
Food would be a commodity, so no overpricing, and cheap enough everyone could survive. However, there are better more nourishing foods that give you boosts like current boosters do? And you can select hibernation mode for your character whe your away so that you don't starve to death (reborn in new clone upon login) or alternativly visit the nearby deep freeze medical facility to hibernate while your away in rl.
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Zeonos
Amarr Fairtrade Syndicate
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Posted - 2007.07.16 15:17:00 -
[287]
Originally by: CCP kieron A high quality download will be available in the future, no time frame as of yet.
How is that coming along?.... i really cant wait any longer.. already having flashbacks of wow and their full bodies.. :( "yes its installed, though both accounts is still frozen.."
"Mods, now you fixed my sig, please make Zeonos default poster.. Thanks"
Look I Hijacked a sig!! -Kaemonn <3 Kaemonn -Zeonos A sunset with Kaemonn... how nice... -Wachtmeister This space is reserved for moderator hijacking, Need more colors! |

Streak Lightning
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Posted - 2007.07.16 18:52:00 -
[288]
backdoor bandit + avatar = intergalactic disaster...
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Dietes Marcellus
|
Posted - 2007.07.16 19:04:00 -
[289]
This thread was started 4 months ago ...
could we get an update please ?
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Bish Ounen
Gallente Omni-Core Freedom Fighters Combined Planetary Union
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Posted - 2007.07.16 20:01:00 -
[290]
Originally by: Skyfinder
FOOD
Not necessary.
According to the EVE backstory, the POD provides us with all the nutrients we need to live. Thusly even if we stayed in a station for a day without eating, upon re-entering the POD it would detect that we were undernourished and automatically pump in sustenance. So the whole "needing to eat" thing is already moot.
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SiJira
|
Posted - 2007.07.16 20:20:00 -
[291]
Originally by: Bish Ounen
Originally by: Skyfinder
FOOD
Not necessary.
According to the EVE backstory, the POD provides us with all the nutrients we need to live. Thusly even if we stayed in a station for a day without eating, upon re-entering the POD it would detect that we were undernourished and automatically pump in sustenance. So the whole "needing to eat" thing is already moot.
read backstories? theres lots of eating ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Icarus Starkiller
Minmatar
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Posted - 2007.07.16 20:33:00 -
[292]
Ambulation...
What I'd like to know is why CCP is throwing their energy into something I can get at a few dozen other MMOs, whereas content that I cannot find in other MMOs is getting a back seat? Bugs are not being fixed, content not being brought forward in a timely manner ("soon TM" only goes so far), and things that were promised with the first release have *yet* to make it into the game.
So ditch the wasted effort of 'ambulation' and go back to what Eve is all about. -
Life is pain...anyone who says differently is selling something. |

Alexander Pax
Pax Imperatum
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Posted - 2007.07.16 20:52:00 -
[293]
Originally by: Janu Hull
Oh cripes...
Can you imagine my room with 161 Exotic Dancers?
As a matter of fact - I often do.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.16 20:55:00 -
[294]
Originally by: Icarus Starkiller Ambulation...
What I'd like to know is why CCP is throwing their energy into something I can get at a few dozen other MMOs, whereas content that I cannot find in other MMOs is getting a back seat? Bugs are not being fixed, content not being brought forward in a timely manner ("soon TM" only goes so far), and things that were promised with the first release have *yet* to make it into the game.
So ditch the wasted effort of 'ambulation' and go back to what Eve is all about.
um.. world of darkness mmorpg? buying whitewolf? 100 new employees? Because the devs want to play eve and make make more in their vison than yours, like all good games. ----------------------------------- I'm working my way through college target CCP |

Rail Duke
Sniggerdly
|
Posted - 2007.07.16 21:42:00 -
[295]
Super. Monkey. Ball.
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jam6549
The Phoenix Rising FreeFall Securities
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Posted - 2007.07.16 22:34:00 -
[296]
hey, i just want the ability to get naked 
Jam6549
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Liu Kaskakka
PAK
|
Posted - 2007.07.16 22:38:00 -
[297]
Originally by: jam6549 hey, i just want the ability to get naked 
I want to be able to fart while spreading my buttocks.
King Liu is RIGHT!!
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jam6549
The Phoenix Rising FreeFall Securities
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Posted - 2007.07.16 22:43:00 -
[298]
Originally by: Liu Kaskakka
Originally by: jam6549 hey, i just want the ability to get naked 
I want to be able to fart while spreading my buttocks.
goatse 
Jam6549
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Lord Loom
Loom Service
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Posted - 2007.07.18 22:29:00 -
[299]
Originally by: Streak Lightning backdoor bandit + avatar = intergalactic disaster...
why didn't anyone else think of that yet? 
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Thumye
|
Posted - 2007.07.19 00:28:00 -
[300]
Post 1/4 (First let me apologize about the length of these posts, but I started reading this when I started work early this morning, and the ideas kept building all day)
Well I, for one, am excited about this new feature being added. Now, I know that as it is planned for right now it seems like just useless eye candy, but even with a big and beautiful as the universe of eve is, my eyes are beginning to beg for some new flavors.
That being said I can understand some of the questions others have raised, like why not devote these people to fixing bugs, and whats the point if it serves no functional role, and the answer to this is most likely going to be "to bring in new players". If CCP can bring in new players and get larger income they can then afford to up production by hiring new development teams. They will be able to afford new hardware upgrades more often, and by doing these the entire player base will benefit. As for the ôbugs and in game issues should take priorityö arguments, I'm not going to bring up old arguments (like the dedicated team hired just for this, etc.) but one post a few pages back did bring to mind one issue that will be at least partially addressed by this. By making it to where everyone who is docked is on an ôin stationö server places such as Jita will have far less lag when flying through. Now admittedly this will only effect a few systems, and most, if not all, of them will be in high sec empire, that is at least one issue that may not have been fixed, but they have found a decent work around for.
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Thumye
|
Posted - 2007.07.19 00:28:00 -
[301]
Post 2/4 (grrr character limits) Now for my ideas on how I can visualize this working:
First thing I see is that the ôload station environmentö option that is already there is the decider on whether or not I want to engage in the social aspect of the new ambulation project. If it is not checked then when you dock you are moved to the ôin stationö server, and the interaction works like it has since forever ago, if it is checked then there is a secondary option that is enabled (like orbit station is now) which is ôshow boarding/disembarking animationö or something to that effect that if enabled, when you dock will show a port on your active ship being opened, and a crane arm pulling out your pod, then setting it in a central platform. Then it goes to first person with you getting out of the pod. When it comes to undocking the player then goes to a control panel in front of the ship they want to leave in and say undock, then it will play a little scene of the avatar walking back to the pod, then it goes back to the overhead view of the camera drones, and shows the pod being loaded back into the ship, then they undock like normal and get moved back to the in game server. These panels would also include a make active option for fitting and such. If you have the ôshow animationö option unchecked then it skips from you selecting dock, to you getting out of the pod, and everything from you selecting undock to flying out into space.
I see everyone's personal hangar being (and the aesthetics of this vary by race/station model) basically a central platform for the pod, and then walkways radiating from that to the ready ships you have docked in the station, maybe a limit of 5 unpackaged ships per station. Then there will be a cargo area for your item storage, and while it would be cool to interact with these and see every type of item, thats just not feasible, so I see more of just a big room with lots of crates piled up, and a console that you can walk up to for item management and ship fitting (brings up pretty little interfaces that are similar to the interface we have now if you don't have ships/items merged to station panel). When you select to fit an item to your ship or move an item to your cargo/drone bays a crane arm will move a pallet with some crates to a maintenance platform near the appropriate ship, any items you want to move to a corp hangar will have a crane move one to a deliveries section and pulling something from corp hangars will require you to go to your corp office (more on this later). Moving items from your cargo hold to personal/corp hangars will happen in a similar fashion. Now to limit lag and stuff this will only happen once you close the interface, and will all happen as 1 motion. 1 crane moves stuff from your ship to personal storage, then moves back and moves one to deliveries section, then from personal storage to ship etc. Also inside of this hangar section there will be panels to interact with the insurance, repair, and reprocessing services, all with interfaces similar to what we have now. For more player immersion I suppose when you select to repair a ship the station will send a fleet of repair technicians to start working on your ship, the insurance will send some people in business suits out to look at your ship, and the reprocessing will take a pallet from your personal storage area and move to the deliveries section it pulls the crate into a bay door and then a minute later a new pallet comes out and is moved back to your storage, again all done at once when the interface is closed. |

Thumye
|
Posted - 2007.07.19 00:29:00 -
[302]
Post 3/4 Now as for in station environment it would be fairly complex, with when you choose to leave your personal hangar through the doors you will walk down a hallway into an elevator that will take you to the main deck, where everything else is done, this can be done as a session change like docking or jumping from one system to another. On the main deck there is where all the station environment is this can include bars, social areas, there will be market kiosks all over, station directories that will lead you to other floors where the headquarters of the various station services are located. On this main deck there will also be an office for the corp who owns the station. Inside of here there is a front desk where you can interact with the receptionist who handles stuff like renting offices, there will also be a room to each agent who I see as kind of the head of that department at this station, so they just sit behind a desk doing paperwork all day, and you can go in there to get missions. There will also be a clerk in the main office who operates the LP store. Also there will be an elevator that leads to the rented offices of corps, and you go to it, open an interface by it, and it gives you a list of the renting corps logos. You press one, get on the elevator and it session changes again, when you get out you are in the lobby of the corp who has rented the space, the layout is basically the same, but can be decorated by the renting corp. In this office you there will be an NPC receptionist (provided by the corp who owns the station) who give the description of the corp they have listed, and can take applications and do all of that. There is also a door that is restricted space that you have to be a member of the corp to get through which leads to a hallway with several doors, that each open up into the different devisions, and these will bar entrance to anyone not permitted by the role they are set, this will also include the war room and a meeting room etc. Inside each of the hangars it looks much like the personal ship hangar, with piles of crates and a loading area, with similar interface panels and animations. Also on the main deck there can also be a habitation ring where players can rent rooms and decorate as they want, and maybe even have people come over and hang out there instead of it being something that only the player can enter like in so many other MMOs. However there would need to be some kind of security, like the player has to be in the apartment in order to invite someone in, however given the pirate like tendencies of the eve player base this may not need to be there, just need some kind of lock picking skills, and a chance of getting caught by security, similar to the chance to get caught with illegal items in space. Getting caught of course is a fine based on what you took and a security/standing hit, if you get too low of standing they will confine you to hangar, or refuse to let you dock at all.
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Thumye
|
Posted - 2007.07.19 00:30:00 -
[303]
Post 4/4 (wow, more than I thought, thank you to any who can read through all of my massive ramblings to hear my opinions) As for things to look at in the station the aesthetics will of course differ from race to race, and even station model to station model, but some of the constants I see is a news boards to read the news, concord boards with the wanted people posted, various NPCs ambling about doing their whatever. As far as out of pod PVP, maybe, but make it always punishable by security intervention (similar to concord in space, though not lethal, just subdued, arrested and confined to hangar [for the 15 minute aggression timer], along with the same security/standings hit one would take for pod killing in empire) in stations in high sec, war dec or not, these stations don't want this kind of thing spilling into their civilian population. Low sec empire similar but not as bad of a security/standing hit, and 0.0 outposts, since you can deny docking rights this shouldn't come into play much, but if it does it's the corps own fault for letting a hostile spy dock. I can also see room for further content to be added such as in station missions, they will revolve around the type of agent you select (when you talk you can ask ôgot any work I can do in station?ö instead of just ôgot any work?ö) so you can get kill missions, fetch missions, deliver message missions, nothing that requires too much cargo space since an avatar will have at best like .5 m^3 (and thats stretching it)
This view of course doesn't rule out other peoples ideas like windows to view space, or anything I haven't incorporated in my huge list of opinions, this is just how I visualize it.
Again, thank you to anyone who took the time to read through all of this, if you didn't I can't blame you. Also spelling/grammar/punctuation mistakes may be all over this, and for that I also apologize.
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FrostedJin
Caldari Dark Skullz Empire Vaccaei Imperial
|
Posted - 2007.07.19 00:54:00 -
[304]
Originally by: Thumye Post 3/4 Now as for in station environment it would be fairly complex, with when you choose to leave your personal hangar through the doors you will walk down a hallway into an elevator that will take you to the main deck, where everything else is done, this can be done as a session change like docking or jumping from one system to another. On the main deck there is where all the station environment is this can include bars, social areas, there will be market kiosks all over, station directories that will lead you to other floors where the headquarters of the various station services are located. On this main deck there will also be an office for the corp who owns the station. Inside of here there is a front desk where you can interact with the receptionist who handles stuff like renting offices, there will also be a room to each agent who I see as kind of the head of that department at this station, so they just sit behind a desk doing paperwork all day, and you can go in there to get missions. There will also be a clerk in the main office who operates the LP store. Also there will be an elevator that leads to the rented offices of corps, and you go to it, open an interface by it, and it gives you a list of the renting corps logos. You press one, get on the elevator and it session changes again, when you get out you are in the lobby of the corp who has rented the space, the layout is basically the same, but can be decorated by the renting corp. In this office you there will be an NPC receptionist (provided by the corp who owns the station) who give the description of the corp they have listed, and can take applications and do all of that. There is also a door that is restricted space that you have to be a member of the corp to get through which leads to a hallway with several doors, that each open up into the different devisions, and these will bar entrance to anyone not permitted by the role they are set, this will also include the war room and a meeting room etc. Inside each of the hangars it looks much like the personal ship hangar, with piles of crates and a loading area, with similar interface panels and animations. Also on the main deck there can also be a habitation ring where players can rent rooms and decorate as they want, and maybe even have people come over and hang out there instead of it being something that only the player can enter like in so many other MMOs. However there would need to be some kind of security, like the player has to be in the apartment in order to invite someone in, however given the pirate like tendencies of the eve player base this may not need to be there, just need some kind of lock picking skills, and a chance of getting caught by security, similar to the chance to get caught with illegal items in space. Getting caught of course is a fine based on what you took and a security/standing hit, if you get too low of standing they will confine you to hangar, or refuse to let you dock at all.
Quoted for wall _______________ Hope is the first step on the road to dissapointment.
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Aldir Rundal
Gallente The Order of Chivalry Nex Eternus
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Posted - 2007.07.19 00:55:00 -
[305]
Omg Text Blob. Nerf!
Good points though.
Recruiting |

Yougot Fubarred
|
Posted - 2007.07.19 00:58:00 -
[306]
Wasnt there already a 15 page thread on this? I think it was called "Walking in stations" ************************************ I named this guy WAAAAAAY too well Prophecy FTL |

Thumye
|
Posted - 2007.07.19 01:55:00 -
[307]
Edited by: Thumye on 19/07/2007 01:55:58 Heh, you think this is big? just wait till they get closer to releasing the planetary interaction, so I can text wall all of my ideas for that then, when they are near done and cant implement any of them they should like without delaying the project even further.. |

Dave White
coracao ardente Triumvirate.
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Posted - 2007.07.19 02:11:00 -
[308]
Edited by: Dave White on 19/07/2007 02:11:08
Originally by: Thumye Edited by: Thumye on 19/07/2007 01:55:58 Heh, you think this is big? just wait till they get closer to releasing the planetary interaction, so I can text wall all of my ideas for that then, when they are near done and cant implement any of them they should like without delaying the project even further..
Yeah, in like 2020 
|

Salyna Voh'r
|
Posted - 2007.07.19 02:27:00 -
[309]
i like the 'you don't have to use it'-part ...
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Yougot Fubarred
|
Posted - 2007.07.19 02:51:00 -
[310]
My question is to Vista or not to Vista? As I said in the "Walking in stations" thread, in YET ANOTHER thread, I posted the dev interview that showed where a guy from CCP said that Vista WOULD be required for Ambulation... BUT anoter forum warrior posted a quote from yet another guy at CCP who said Vista WOULDNT be required for it and the thread kinda stalemated and died lol
so... To be Vista or not to be Vista?
************************************ I named this guy WAAAAAAY too well Prophecy FTL |
|

xRazoRx
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2007.07.19 03:00:00 -
[311]
The only thing i want as a Brutor is to smash some Achuras against the wall in a bar  No point in all this without in-station fights, tbh.
Oh, and fix the lags first, please 
Death is only the beginning... |

xRazoRx
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2007.07.19 03:01:00 -
[312]
Originally by: Yougot Fubarred My question is to Vista or not to Vista? As I said in the "Walking in stations" thread, in YET ANOTHER thread, I posted the dev interview that showed where a guy from CCP said that Vista WOULD be required for Ambulation... BUT anoter forum warrior posted a quote from yet another guy at CCP who said Vista WOULDNT be required for it and the thread kinda stalemated and died lol
so... To be Vista or not to be Vista?
The question is somewhat different... dx10 only or dx9? 
Death is only the beginning... |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.19 03:08:00 -
[313]
Originally by: xRazoRx
Originally by: Yougot Fubarred My question is to Vista or not to Vista? As I said in the "Walking in stations" thread, in YET ANOTHER thread, I posted the dev interview that showed where a guy from CCP said that Vista WOULD be required for Ambulation... BUT anoter forum warrior posted a quote from yet another guy at CCP who said Vista WOULDNT be required for it and the thread kinda stalemated and died lol
so... To be Vista or not to be Vista?
The question is somewhat different... dx10 only or dx9? 
DX9
we all know it's DX 9 I'm a 3-D artist, it's not really THAT graphically impressive. It's artistically badass, but it's not really pushing any tech. ----------------------------------- I'm working my way through college target CCP |

Yougot Fubarred
|
Posted - 2007.07.19 03:23:00 -
[314]
Edited by: Yougot Fubarred on 19/07/2007 03:24:57 http://www.rpgamer.com/news/Q1-2007/031307b.html
says different unless its changed
Jewels from the page:
"RPGamers will not be able to attack each other in the stations."
"Now, a DX10 engine means that Vista is also a requirement for the windows version." ************************************ I named this guy WAAAAAAY too well Prophecy FTL |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.19 03:25:00 -
[315]
Edited by: MotherMoon on 19/07/2007 03:31:13
Originally by: Yougot Fubarred http://www.rpgamer.com/news/Q1-2007/031307b.html
says different unless its changed
Originally by: CCP t0rfiFrans Edited by: t0rfiFrans on 16/03/2007 10:22:12 Edited by: t0rfiFrans on 16/03/2007 10:20:40 Hi all
First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects.
5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.
6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
7. That's it!
guess where I found this page 4 this thread
it was a miscommunication between CCP and the company that posted that. there will be a DX10 client, but it will be optional so your right and wrong.
yes there are more dev comments other places but I think this one is the best. I hate websites that post bad info. ----------------------------------- I'm working my way through college target CCP |

Yougot Fubarred
|
Posted - 2007.07.19 03:28:00 -
[316]
Edited by: Yougot Fubarred on 19/07/2007 03:31:28 Edited by: Yougot Fubarred on 19/07/2007 03:30:23 So they changed their minds then?
And finding the "8 dev comments" isnt required if the answer is yes... that'll just be MORE beating of dead horses
Originally by: MotherMoon Edited by: MotherMoon on 19/07/2007 03:27:40
Originally by: Yougot Fubarred http://www.rpgamer.com/news/Q1-2007/031307b.html
says different unless its changed
Originally by: CCP t0rfiFrans Edited by: t0rfiFrans on 16/03/2007 10:22:12 Edited by: t0rfiFrans on 16/03/2007 10:20:40 Hi all
First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects.
5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.
6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
7. That's it!
guess where I found this page 4
So what was shown on that preview trailer is EXACTLY what is going to be released? The requirements stated there are the requirements for Ambulation? Cause if not, if things may change AGAIN, then your post is useless.
Edit: ROFL but then again so is mine...
************************************ I named this guy WAAAAAAY too well Prophecy FTL |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.19 03:37:00 -
[317]
Originally by: Yougot Fubarred
Originally by: MotherMoon ROFL
YAY at least we got a sense of humor here!
Too many are the posts where ppl just stomp each other to death making their point instead of having some fun in it
it's CCP you got to have a sense of humor to survive each expansion. ----------------------------------- I'm working my way through college target CCP |

Zeonos
Amarr Fairtrade Syndicate
|
Posted - 2007.07.19 04:16:00 -
[318]
my wow account is now active :( and ive allready power leveled a hunter to 23, going stong on... played 18hours or so, in two days :(
Look I Hijacked a sig!! -Kaemonn <3 Kaemonn -Zeonos A sunset with Kaemonn... how nice... -Wachtmeister In Eve-Online Forum Hijack Signature! -Ivan K This space is reserved for moderator hijacking, Need more colors!
|

Richard Aiel
Caldari MicroFunks
|
Posted - 2007.07.19 04:42:00 -
[319]
Originally by: Zeonos my wow account is now active :( and ive allready power leveled a hunter to 23, going stong on... played 18hours or so, in two days :(
Im so soooo sorry
 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Yay! I can come up with good ideas too! http://oldforums.eveonline.com/?a=topic&threadID=548436&page=2 |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.19 04:55:00 -
[320]
Originally by: Zeonos my wow account is now active :( and ive allready power leveled a hunter to 23, going stong on... played 18hours or so, in two days :(
was this where you meant to post? ----------------------------------- I'm working my way through college target CCP |
|

Yougot Fubarred
|
Posted - 2007.07.20 05:51:00 -
[321]
Cant..... wait.......... ************************************ I named this guy WAAAAAAY too well Prophecy FTL |

Weeka
Amarr Krieger des Lichts
|
Posted - 2007.07.21 08:02:00 -
[322]
What I'd like to see is fluff stuff, surrounding existing gameplay, not replacing it.
For example ò full station alerts when the station is under attack ò a little beeper attached to the avatar informing him when a corpmate is attacked anywhere in the system ò a terminal to check security status, or regular "attention, concord received information of recent pirate activity in the (close procimity) XYZ-System" messages ò actually visiting the radio station where nsc give their "docking request accepted" ò billboard-like screens annoucing current matches of the alliance tournaments ò inviting your agent to a wine, thus temporarily raising the quality of the next given mission by 1 or suchalike
Well stuff like that ;-)
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Zeonos
Amarr Fairtrade Syndicate
|
Posted - 2007.07.21 08:11:00 -
[323]
Originally by: MotherMoon
Originally by: Zeonos my wow account is now active :( and ive allready power leveled a hunter to 23, going stong on... played 18hours or so, in two days :(
was this where you meant to post?
yes, it was, if you read my other you might put them together, "Full body" :) ... lvl 34 :(
Look I Hijacked a sig!! -Kaemonn <3 Kaemonn -Zeonos A sunset with Kaemonn... how nice... -Wachtmeister In Eve-Online Forum Hijack Signature! -Ivan K This space is reserved for moderator hijacking, Need more colors!
|

Jet Savage
|
Posted - 2007.07.23 16:48:00 -
[324]
Originally by: Daravel I'd like to see the ability for players to set up a bar/club/gamling den or some such in stations.
Provide the right tools to let the better business man win and you provide a new way of making money.
Just a little thought, and it is better than NPC run bars.
I'm way ahead of you all. Sarum Prime IV, Amarr. Music, art, vids, casino, occult library, virtual pool rooms, temple, study rooms, arcade rooms and music music music. All 2d web based I do admit, but the spirit of it is already a year old with many regular visitors already.
Without programming experience, flash embeds were all I could fit within a maze of blogs to conceptualize a cyber cafe based on Jabba the Hut's places but with a partition separating fluffy bunny minds from blood sport minds, for example:
Virtual Pool room
Easy for CCP/Ten Ton to outsource out to these web or pc based game writers..
My mini virtual Colosseum Casino that only a few Sarum IV visitors actually know about. Virtual horses is the bomb right now...
Casino
Sure, basic, but the concepts are flexible if CCP sees any point in making use of the internet. Or, as I said, outsourcing to other game devs is not pointless, but is the future. Ask any Ni-Kunni citizen, and they will only agree. ........................................ SAY HI TO MY PIRANHA DRONES, KISSY KISSY !!
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MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.23 17:06:00 -
[325]
Originally by: Weeka Edited by: Weeka on 21/07/2007 08:05:09 What I'd like to see is fluff stuff, surrounding existing gameplay, not replacing it.
For example ò full station alerts when the station is under attack, the option to give "leave the station" messages when #number of wardecced players appear in the system ò a little beeper attached to the avatar informing him when a corpmate is attacked anywhere in the system ò a terminal to check security status, or regular "attention, concord received information of recent pirate activity in the (close procimity) XYZ-System" messages ò actually visiting the radio station where nsc give their "docking request accepted" ò billboard-like screens annoucing current matches of the alliance tournaments ò inviting your agent to a wine, thus temporarily raising the quality of the next given mission by 1 or suchalike
Well stuff like that ;-)
it is fluff :) yay teddy bears! ----------------------------------- I'm working my way through college target CCP |

Verlaine Glariant
The Seventh Ring Spear 0f Destiny
|
Posted - 2007.09.12 07:18:00 -
[326]
Edited by: Verlaine Glariant on 12/09/2007 07:20:22 Hello CCP staff I have some questions here:
+ Are you planning to put some new skills relating to the Ambulation part of the game? (f.ex.social skills that allows you to wear special costumes)
+ Shall we, the players that created our characters in a pre-ambulation time, have an oportunity to re-edit our character's appearance?
+ Along with the ambulation feature, I was just wondering if we'll be able to visit our ship facilites. I mean, walk in your ship as well. Yes, I know you have to pilot the ship inside a capsule, but since it is docked and inactive I don't think its all full of liquid and a capsule. There must be more than that inside of it.
+ Regarding the station services: I'd like to know if we'll be able to (f.ex.) fit our ship while being outside of it. I mean, while it is in the docks.
+ About the Station environment: We already know that you can walk inside the station and do lots of stuff (much of this stuff is not even planned yet, yes, I know this project its on a very early stage of its development). So, about the environmental level of detail, I really would love to see ships flying outside the station while being inside the station. Even if there's a battle outside there should be a possibility that you see the battle from within the station and through some windows or somethin like that. This sounds a bit difficult to do since you mentionned that the Ambulation part of EVE will have a different server.
+ There are some nice ideas in this thread, and I am very pleased to read that the final engine will run on DX9 and not DX10 (it would be nice if it had some DX10 features, although I'm sure they will come in the future-future). This makes Ambulation a less high-end machines exclusive feature.
+ At last, but not the least, not only the Character Appearance should be re-edited for those who are pre-Ambulation-made characters, but also some other features like height, width, and voice (if you're planning to put also voices for our characters, that is)
+ About the Voice and environmental sound part, I'd like to know if there will be a possibility to /shout, /say or /talk, /whisper and so on. This is not written-chat related. I'm talking about actual voice, which comes out of your character. And it would be nice if there was a link between EVE Voice and your character's voice so you can speak to the microphone and your character moves the lips with your actual and real voice.
+ (EDITED TO PUT THIS) Besides walking in stations, could you say if we'll be able to walk inside POS's as well?
That's all about it. Thanks!
|

DeadRow
Dragonstar
|
Posted - 2007.09.12 07:25:00 -
[327]
Not sure if this has been brought up or not and I don't feel like looking through 11pages of stuff this early (though I will sooner or later).
Will you be able to create Bars/Apartments for public and/or private use, I really would like to really see some of the 'club' channels I visit when ingame today (Although this would actually mean going to the station it is at now). /DeadRow
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Boses
Kapital Punishment Karnal Knowledge
|
Posted - 2007.09.12 20:52:00 -
[328]
Originally by: DeadRow
Will you be able to create Bars/Apartments
Go here, skip to page 2 for your answer: http://www.tentonhammer.com/node/11409
Just remember the golden rule...It's still in development!
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Renosha Argaron
Caldari The Celestial Free Miner's Sev3rance
|
Posted - 2007.09.12 23:44:00 -
[329]
Edited by: Renosha Argaron on 12/09/2007 23:44:25 as i said in another thread about this, I cant wait for some of these features...especialy opening up a shop of my very own if possible, Casino's and gambling isk has always been a wicked idea also......private quarters another great idea....i mentioned that a while back.....lol...maybe someone took notice????.
Also did i read right in the link to Tentonhammer that we will be able to make our own custome content when it comes to decor and clothing?????
Regards
Renosha
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Sylper Illysten
|
Posted - 2007.09.13 00:17:00 -
[330]
So what's the chance of mindclash arenas???? |
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Paulo Damarr
|
Posted - 2007.09.13 00:28:00 -
[331]
Well you certainly wont get ME out my pod, you do know that cloning only works when you are encased in your pod mmm? What happens if you tripped down the stairs and hit your head? what an inglorious end for a master combat pilot or a famous explorer! And what exactly happens when you come out of your pod dripping slime, will you have a private wash room on your ship to get cleaned up and ready to go out in public?
|

Lucia Warbler
Native Freshfood
|
Posted - 2007.09.13 00:28:00 -
[332]
First of all, I loved Ambulation idea the moment I heard it! 
Originally by: Verlaine Glariant
+ Are you planning to put some new skills relating to the Ambulation part of the game? (f.ex.social skills that allows you to wear special costumes)
Now wouldn't that be silly? I personally think I have enough to train already without having to add Clothing 5 and Cosmetics 5 to my training queue. There was some talk of getting to change your clothing when in a private place (your room on board of your ship, eg.).
Originally by: Verlaine Glariant
+ Shall we, the players that created our characters in a pre-ambulation time, have an oportunity to re-edit our character's appearance?
Many of your questions have already been answered. In this case, I heard that all players *need to* recreate their character for Ambulation. Another good guess is that on character creation, one won't be able to force, say, a smile, or such, this time around, as she/he would always wear that stupid grin or scold. Facial expressions are supposed to be an actual method of communication! So it'll be slightly different process IMO.
-----
In my visions of Ambulation, different actions prompt different visual emotes. Such as viewing a market while having a drink at the bar would show to the others as me viewing a hand held small screen or a wrist screen. When I close the market window, my character puts down the screen and resumes glancing around suspiciously.
Sitting down emote is a must have! It will come in handy at the corporation meetings and such. Other must haves are: drinking, hand shake, pat on back, hug (only if mutually accepted else there'll be a hugfest at Jita!), pointing and emotes for various... duh, emotions, such as thoughtful, angry, unsatisfied, sad, happy, amused, etc.
How would a hug work for example? Select a character and select emote. If the other character will do likewise, hug emote will commence. Animations should be done so that other character can tell when the other one wants to shake her/his hand, like, a character is holding out her hand as if saying; "shake it, you know you want to."
Anywaaaay, rabble rabble rabble...
|

Lucia Warbler
Native Freshfood
|
Posted - 2007.09.13 00:31:00 -
[333]
Edited by: Lucia Warbler on 13/09/2007 00:32:14
Originally by: Paulo Damarr Well you certainly wont get ME out my pod, you do know that cloning only works when you are encased in your pod mmm? What happens if you tripped down the stairs and hit your head? what an inglorious end for a master combat pilot or a famous explorer! And what exactly happens when you come out of your pod dripping slime, will you have a private wash room on your ship to get cleaned up and ready to go out in public?
*spontaneous Bruton assault, bwhahahaa!*
Amarr in question: Oh noes, killed, I just lost lvl 5 Slaving!
|

Paulo Damarr
|
Posted - 2007.09.13 00:44:00 -
[334]
Edited by: Paulo Damarr on 13/09/2007 00:46:20 Jokes aside I'm more interested in the idea of walking around your own ship, But station entertainments like mind clash or caldari gladiator droid arenas would be fairly cool as well as a personal apartment or property and the ability to collect souvenirs or for corps to award medals or trophy's would be appealing to.
Just for the love of decency NO DANCING 
EDIT
Although I'm serious about what happens when you get out of your pod will you have private quarters on your ship? because just "appearing" on the platform outside ruins the whole point of immersion.
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Lucia Warbler
Native Freshfood
|
Posted - 2007.09.13 00:53:00 -
[335]
Edited by: Lucia Warbler on 13/09/2007 00:54:33 Edited by: Lucia Warbler on 13/09/2007 00:53:31
Originally by: Paulo Damarr
Although I'm serious about what happens when you get out of your pod will you have private quarters on your ship? because just "appearing" on the platform outside ruins the whole point of immersion.
Well, there isn't enough immersion on certain aspects of Eve at the moment, so no doubt the same policy continues with Ambulation.
//edit, which means Bruton assassins can spawn from out of nowhere! 
|

Valeo Galaem
New Eden Advanced Reconnaissance Unit
|
Posted - 2007.09.13 01:51:00 -
[336]
Originally by: Paulo Damarr Although I'm serious about what happens when you get out of your pod will you have private quarters on your ship? because just "appearing" on the platform outside ruins the whole point of immersion.
This is planned, yes.
As far questions about emotes, they are going to be using a special behavior system so that they are dynamic and fluid, based on the context of the situation. The style of the emotes will be dependent on who you are, where you are at, who else is there, and what mood you set yourself to be in, among other things. Defiantly far beyond any character behavior system in other games.
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |

Zenemis
VersaTech Interstellar Ltd. SMASH Alliance
|
Posted - 2007.09.13 03:16:00 -
[337]
I hope there's collision detection, we should be able to box people in.
|

Boses
Kapital Punishment Karnal Knowledge
|
Posted - 2007.09.13 03:19:00 -
[338]
lol and then what happens in jita? just a room full of people with no way of moving lol
|

Zenemis
VersaTech Interstellar Ltd. SMASH Alliance
|
Posted - 2007.09.13 03:21:00 -
[339]
Originally by: Boses lol and then what happens in jita? just a room full of people with no way of moving lol
Yes, that's why there will be handheld smartbombs 
|

Berrik Radhok
GoonFleet GoonSwarm
|
Posted - 2007.09.13 03:28:00 -
[340]
there is only one question I have:
will my avatar be able to have sex with other avatars
preferably in the butt
Originally by: Khavi Vetali
Oh don't worry, the goons are just as suicidal with their battleships as they are with their frigates.
|
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Lithalnas
Amarr Headcrabs
|
Posted - 2007.09.13 03:58:00 -
[341]
Originally by: Zenemis
Originally by: Boses lol and then what happens in jita? just a room full of people with no way of moving lol
Yes, that's why there will be handheld smartbombs 
FOR MINMATAR FREEDOM!!!! boom. -------------
fixed for greater eve content |

Miz Cenuij
|
Posted - 2007.09.13 05:22:00 -
[342]
will there be Pvp?
I wanna wtf murder people in the bars
"Men are going to die..
and im going to kill them". |

Valeo Galaem
New Eden Advanced Reconnaissance Unit
|
Posted - 2007.09.13 05:42:00 -
[343]
Originally by: Zenemis I hope there's collision detection, we should be able to box people in.
There is collision detection, but you will not be able to box people in. Really, why? The point of Ambulation is social interaction - there is nothing to gain by locking someone into an area other to be an a-hole.
CCP's goal is realism, so characters will act like you expect a real person to when in a crowd or blocked. Other characters will automatically make room, or if for whatever reason they don't, you will be able to forcefully squeeze through.
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |

Dubious Drewski
|
Posted - 2007.09.13 06:44:00 -
[344]
Originally by: Ishina Fel Station servers are independent from system nodes | V Players inside stations will not be on system nodes | V Player density on a station node will not effect the system node the station is in | V Player density in Jita 4-4 will not affect the Jita system | V Jita stops lagging!
I actually didn't think of that. It looks like this is what will actually happen. Fanfreakingtastic!
|

Paulo Damarr
|
Posted - 2007.09.13 06:59:00 -
[345]
Non fatal Bar fist fights would be funny and I would imagine pretty easy to create:-
19:01 Your Back Hand ***** slap strikes XXXXXXXX 22 E-Peen deflation
19:02 XXXXXXX Headbut slams you wrecking 109 E-Peen deflation
|

Horoc'h Ryydell
Gallente Midnight Enterprises
|
Posted - 2007.09.13 07:32:00 -
[346]
* Hopes for a Promenade Deck *
Nothing more relaxing then walking in the starlight, watching peoples... |

Zalgar VII
|
Posted - 2007.09.13 08:14:00 -
[347]
Originally by: Siri Blue Well...the dancing would happen in private rooms/strip clubs...and you'd have to pay a damn steep fee to see my skillfull performances...and probably needed to be above 18 as well *chuckles* And trust me, I can field more marines than you do, sex sells better than anything! 
Looking forward to this. 
Originally by: An Anarchyyt I can promise you, you do not want Kieron touching the server.
|

Revy Valentine
|
Posted - 2007.09.13 08:47:00 -
[348]
I really hope every gets to re make their characters avatar (And full body n stuff) for free to do this..
|

Darcuese
Destructive Influence Band of Brothers
|
Posted - 2007.09.13 08:55:00 -
[349]
Originally by: CCP kieron In-station servers will be seperate from the space servers, so there will be little (if any) lag introduced into the other environment.
Enjoy!
Even tinny little extra lag is more then enough (if so-no doubt though) me, myself and I ------> |

Jiny
Kapital Punishment Karnal Knowledge
|
Posted - 2007.09.14 16:48:00 -
[350]
Me sad its not coming in Rev 3
But I will wait till it comes, hopefully next year, then open my club of smokes, booze and cheap women
And to the people who dont like it. Dont use it! Simple, easy, and a lot less forum posts about not liking it... ----- Set phazors on fun!
|
|

Creepin
|
Posted - 2007.09.18 15:59:00 -
[351]
As for me, I'm fully intended to ignore this feature. I want to play Elite-like spase-sim, after all, that's why I'm here. If I ever were interested in 3rd-person shooter, I would definitely choose completely another game. My only hope that this new "feature" wouldn't add any in-game benefits for those actively using it, as I really hate 3d shooters, 3d stealthers and the like.
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343conspiracy43345
|
Posted - 2007.09.18 16:28:00 -
[352]
It is meant to be fun.
|

Slimmy
|
Posted - 2007.09.18 21:49:00 -
[353]
I'm looking forward to this feature. A lot of friend's I've tried to get into this game have decided not to because they couldn't get their heads around the fact that you're always just a ship. I don't mind it but some do apparently.
I'd also love it if I could gamble inside a station while sitting at a blackjack (or some other) table with other pilots. Another great way to make isk =P.
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Ryoji Tanakama
Caldari Daikoku Fleet Shipyards
|
Posted - 2007.09.18 22:40:00 -
[354]
Originally by: Icarus Starkiller Ambulation...
What I'd like to know is why CCP is throwing their energy into something I can get at a few dozen other MMOs, whereas content that I cannot find in other MMOs is getting a back seat? Bugs are not being fixed, content not being brought forward in a timely manner ("soon TM" only goes so far), and things that were promised with the first release have *yet* to make it into the game.
So ditch the wasted effort of 'ambulation' and go back to what Eve is all about.
Do people not read before whining?
Ambulation is actually the basis of the game engine for the forthcoming WoD MMO. In order to 'pilot test' and develop the engine, the team will first be building it into EVE.
CCP will be writing this code regardless of whether it makes it into EVE or not. So why not accept that EVE loses nothing by having ambulation tacked onto it. No development or resources are being taken away from anything - because this is actually the first development stage for WoD:MMO.
Ambulation is going to add some customization, interaction options and finally make our characters more human, rather than a snapshot and the arse end of a battleship.
If ambulation is dropped from EVE, CCP lose that initial testing and tweaking. hey don't get the learning experiences provided by an existing large community. Instead they have to invest more into developing it seperately, get in more in-house testers, hire additional art staff and so on.
Quit whining.
~Ryoji Tanakama
Daikoku Fleet Shipyards |

Usarua
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Posted - 2007.09.19 08:07:00 -
[355]
Originally by: Arialla Edited by: Arialla on 14/03/2007 00:09:15 I am in the anti-ambulation corner mostly because it seems like a lot of eye candy with no functional use at all.
Originally by: kieron In regards to the video itself, here's a sequence of events. The room where the video starts with the Amarr female and Caldari male is a map room. One of a number of functions will be that of a 'war room', where corporation officers will be able to use the map as a sort of white board for planning attacks.
Now this sounds more interesting. Some actual useful function. Is it possible to get more details about the actual use for stations?
Quote: The second room (or third scene) is a meeting chamber. Depending on corporation resources and the type of station (among other factors), the decor can be changed. You could consider the Gallente female a corporation recruiter in this shot.
Not sure if this will see much use. Maybe for Corp functions. Perhaps some of the bigger specialized Corps will take time out to go meet with applicants in a station. There is no incentive really. What do you get for interviewing in station as opposed to just chat through private channel? How many times would you go through the inconvenience to fly to a specific station at a specific time to interview people before you get fed up with it?
Quote: There is another hallway transitioning to the docking bay. The docking bay itself is designed with an eye at trying to give the scope of just how big EVE ships are.
OK...now you've seen it. Why bother doing it ever again? Each time you get a new ship you go and check out how big you are next to your ship, take a screenshot, set it as your background, all done. Why not make ships customizable? Allow me to add some fancy paint or shark fins or Corp insignia and we are in business.
Quote: After boarding the ship (an off-screen event in the video), the Zealot leaves the station and you can see the increased detail on the surface of the station. There have been some recent Dev Blogs with static images, now you can see one in the EVE environment.
This is good. It is actually improving the quality of what players see and interact with every time they play.
Quote: Other information: Those players that do not wish to interact with the full-body avatar aspect of the game will not be forced to do so, a la the now defunct Earth & Beyond and their station interface. In-station servers will be seperate from the space servers, so there will be little (if any) lag introduced into the other environment. A high quality download will be available in the future, no time frame as of yet.
Ok....
So in-station is being kept separate. Why go there if it does not provide any functionality? The war room is the only exception.
Patch ships: Everyone goes into stations .... oooeeeeee ..... pretty .... and never goes there again.
Or am I missing something? Is there actually more functionality planned for stations and you just won't tell us about it? Or is it really being implemented as eye candy with little to no gameplay purpose?
I just don't get it.
I'm with you. that about sums up all my inductions on the realistic way it will happen. People always go "cool I want that" and then when they have it, they no longer desire it. its just human nature. I dont care about this, even though it looks like good eye candy, I can see only one aspect, if everyone is looking at the same map in the map room, there's no room for error, although a HUD map control thing that is like a chatroom but has a map that the chan op can move around and highlight points on would've been just as good for specific strategic operation.
What I do like is that the new client is coming out with better detailed ships, it will actually use the GFX card and possibly improve performance, and thats it really, which is all I need to be happy. ambulation is meh.
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Usarua
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Posted - 2007.09.19 09:57:00 -
[356]
Edited by: Usarua on 19/09/2007 09:59:58 Edited by: Usarua on 19/09/2007 09:58:29
Originally by: Ryoji Tanakama
Originally by: Icarus Starkiller Ambulation...
What I'd like to know is why CCP is throwing their energy into something I can get at a few dozen other MMOs, whereas content that I cannot find in other MMOs is getting a back seat? Bugs are not being fixed, content not being brought forward in a timely manner ("soon TM" only goes so far), and things that were promised with the first release have *yet* to make it into the game.
So ditch the wasted effort of 'ambulation' and go back to what Eve is all about.
Do people not read before whining?
Ambulation is actually the basis of the game engine for the forthcoming WoD MMO. In order to 'pilot test' and develop the engine, the team will first be building it into EVE.
CCP will be writing this code regardless of whether it makes it into EVE or not. So why not accept that EVE loses nothing by having ambulation tacked onto it. No development or resources are being taken away from anything - because this is actually the first development stage for WoD:MMO.
Ambulation is going to add some customization, interaction options and finally make our characters more human, rather than a snapshot and the arse end of a battleship.
If ambulation is dropped from EVE, CCP lose that initial testing and tweaking. hey don't get the learning experiences provided by an existing large community. Instead they have to invest more into developing it seperately, get in more in-house testers, hire additional art staff and so on.
Quit whining.
so, by your logic, WoW would be enhanced by having a spaceship game "tacked onto it". at least, that seems like what you're saying. putting two games into one? when hasnt that caused a problem? WCIII was at least designed to play like two games in one coherently (the hero part with the slight Diablo II feel, put in an RTS), and so many people still hate it far more than SC or WCII. so if WCIII gets a mixed rating for its mixed game mechanics, what about two totally seperate engines put together?
Dilution of Eve here we come... the sad part is once its added, it becomes one of those "might as well keep it if its here" attitudes. If ambulation proved a misstep at all in Eve, I would hope that CCP and the players would see the logic in removing it.
The basis of the game was a space tactical-fighter stats RPG-esque game. I'd rather vote for greater immersion and more interesting stuff happening out there in open space than distractions inside space stations.
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343conspiracy43345
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Posted - 2007.09.19 10:25:00 -
[357]
Usarua makes a good point. But forgets that leaving your ship is entirely optional and the analogy made to wc3 is bad since you dont get to choose to play without heroes unless you want to be penalized for it.
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Chavette'd'Bling
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Posted - 2007.09.19 11:33:00 -
[358]
Did not read all 14 pages of this, i read about war rooms and such. Wil we get our own rooms ?
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Khalm
Amarr PROGENITOR CORPORATION
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Posted - 2007.09.19 11:44:00 -
[359]
I want this now!
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Voodoo Mistross
Minmatar Cskillzone DAMAGE INC...
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Posted - 2007.09.19 11:47:00 -
[360]
OMFG...awesome, although I think some might have to update thier PC's 
. ôHe is one of those people who would be enormously improved by death.ö
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Ryoji Tanakama
Caldari Daikoku Fleet Shipyards
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Posted - 2007.09.19 11:56:00 -
[361]
Edited by: Ryoji Tanakama on 19/09/2007 11:58:50
Originally by: Usarua Edited by: Usarua on 19/09/2007 09:59:58 Edited by: Usarua on 19/09/2007 09:58:29
Originally by: Ryoji Tanakama
Originally by: Icarus Starkiller Ambulation...
What I'd like to know is why CCP is throwing their energy into something I can get at a few dozen other MMOs, whereas content that I cannot find in other MMOs is getting a back seat? Bugs are not being fixed, content not being brought forward in a timely manner ("soon TM" only goes so far), and things that were promised with the first release have *yet* to make it into the game.
So ditch the wasted effort of 'ambulation' and go back to what Eve is all about.
Do people not read before whining?
Ambulation is actually the basis of the game engine for the forthcoming WoD MMO. In order to 'pilot test' and develop the engine, the team will first be building it into EVE.
CCP will be writing this code regardless of whether it makes it into EVE or not. So why not accept that EVE loses nothing by having ambulation tacked onto it. No development or resources are being taken away from anything - because this is actually the first development stage for WoD:MMO.
Ambulation is going to add some customization, interaction options and finally make our characters more human, rather than a snapshot and the arse end of a battleship.
If ambulation is dropped from EVE, CCP lose that initial testing and tweaking. hey don't get the learning experiences provided by an existing large community. Instead they have to invest more into developing it seperately, get in more in-house testers, hire additional art staff and so on.
Quit whining.
so, by your logic, WoW would be enhanced by having a spaceship game "tacked onto it". at least, that seems like what you're saying. putting two games into one? when hasnt that caused a problem? WCIII was at least designed to play like two games in one coherently (the hero part with the slight Diablo II feel, put in an RTS), and so many people still hate it far more than SC or WCII. so if WCIII gets a mixed rating for its mixed game mechanics, what about two totally seperate engines put together?
Dilution of Eve here we come... the sad part is once its added, it becomes one of those "might as well keep it if its here" attitudes. If ambulation proved a misstep at all in Eve, I would hope that CCP and the players would see the logic in removing it.
The basis of the game was a space tactical-fighter stats RPG-esque game. I'd rather vote for greater immersion and more interesting stuff happening out there in open space than distractions inside space stations.
This would be a good point if it wasn't for the fact that ambulation adds no new gameplay. It wont let you do anything you can't already do while docked.
It doesn't add anything that people can't already do with the chat functionality.
It makes you look pretty and has some animations rather than just a swivel-able view of your ship.
That's not dilution, it's the option to look at something different, and enjoy your 'station downtime' a little more. If you don't want to be able to look at your own arse, you can opt not to without losing any aspect of the game as you know it.
Regardless of how much time you spend ambulating, you're never gonna score a critical hit or pick up 'epix' or wtfpwnbbq some noob in a duel. You won't get any better, you'll have no advantage. So a comparison with 'adding space ships to wow' is moot.
~Ryoji Tanakama
Daikoku Fleet Shipyards |

Mephistophilis
hirr Morsus Mihi
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Posted - 2007.09.19 12:05:00 -
[362]
Well like i've said before, i'm well up for this! BUT I don't see the point if it's just chars walking around.... i want to at the least be able to gamble but tbh if this was to be worth while we should be able to brawl and shoot the hell out of eachother! I can just imagine a war moving inside the station with your corpies and crew members(AI) laying siege to the enemies hangar Or throwing a grenade into the enemy war room or bar. Sure there will be consequenses for killing inocents in high sec and loosing implants will be more common. But lets face it, even if your a pure pvp char fights don't always come that easy! Things could get interesting for those 700 people sat afk in jita lagging up the place 
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Fortior
STK Scientific M. PIRE
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Posted - 2007.09.19 12:18:00 -
[363]
Some people just don't understand how EVE grows and evolves I think... CCP has a vision for the game of EVE. Primary vision is spaceships shooting and mining. We are now playing the primary vision which is growing for every patch. Secondary vision is Ambulation. It starts out with movement in stations - something people have been asking for since forever. It could evolve into an FPS sort of thing; it could evolve into some Planetary management. Most of all it will add another dimension to EVE, it will make EVE a bigger and deeper game.
You can only do so much with spaceships and still break new grounds. CCP have decided to do Ambulation, whether players like it or not. They have invested too much in it for them to listen to a couple of forum pages of whine. 
Will Ambulation cater to the way I currently play EVE? Doubtful. Will it improve EVE? Most likely - either through more ways to play our EVE or by attracting more people that will play this life devourer of a game. I think it's going to be both, but maybe not right away. People need to look at the bigger picture.
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Hakarra Blackwing
Gallente Chimera Systems
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Posted - 2007.10.03 10:26:00 -
[364]
Very much looking forward to this. d(^.^)>
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Cpt Angus
Sicarri Covenant
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Posted - 2007.10.03 12:08:00 -
[365]
Ambulation = More station pilots and less people in space.
This for any PvP orientated player is a terrible thing, unless they allow us to stab peoples avatars.
-just say no!
. Bones heal and chicks dig scars
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Stanis
Gallente 4S Corporation Morsus Mihi
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Posted - 2007.10.03 12:16:00 -
[366]
I was wondering about one thing. How will our Avatars in game atm influence on the creating of our full body avatars? Will all the old players just get new full body avatars created and sticked their old face avatar on the head of it, or will we need to remake it from zero etc?
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XenoPagan
Enterprise Estonia
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Posted - 2007.10.03 13:43:00 -
[367]
Originally by: Stanis I was wondering about one thing. How will our Avatars in game atm influence on the creating of our full body avatars? Will all the old players just get new full body avatars created and sticked their old face avatar on the head of it, or will we need to remake it from zero etc?
i understood that you will create new avatar from zero. tho race and bloodline will be the same obviously. gonna see a lot of people playing barbie dressup online when ambulance finally hits
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Lebowske
Nosferatu Security Foundation
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Posted - 2007.10.03 14:02:00 -
[368]
Originally by: Cpt Angus Ambulation = More station pilots and less people in space.
This for any PvP orientated player is a terrible thing, unless they allow us to stab peoples avatars.
-just say no!
.
IMHO - au contraire. Actually a glimmer of hope for PvP. Less ppl idling in station, occupying the node resources - because they will be moved onto the Ambulation node. Less lag... or at least thats the theory.
If a 0.0 node shares the same node as a empire-system, which have stations - all those ppl are moved off that node. Hence better experience.
Okai, Im a bit concerned that this isnt the overall effect - but lets hope it is ;)
--------------------
- It's better to keep your mouth shut and let people believe you're an idiot, rather than opening it and removing all doubt.
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Missy X
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Posted - 2007.10.03 15:16:00 -
[369]
Whether ambulation affects the gameplay of EVE depends largely on what sort of game you play in EVE, and also on what sort of game you'd like to play in EVE. Many people who play EVE don't actually play EVE at all, they just play "space abacus + chatroom". EVE is a strange game in that most people who pay good money to play it barely touch the game itself, and only play a large portion of it 'by accident' thanks to clever design. Ambulation won't affect these people significantly except perhaps give them a pretty backdrop (which they will naturally wonder what is the point of). But for everyone ELSE who is thinking 'beyond the abacus', ambulation will be nothing short of a revolution.
It's very telling that some people mention gambling as 'somthing to do'. Because the only meaningful things to do in EVE for so many players at the moment are those which involve digits and stats moving up and down. This will change drastically and forever when ambulation gets going and gambling will be the last thing on all but the most unimaginative player's minds. Walking in stations will be optional to keep the number-crunchers happy at least in the beginning but the only people who'll turn the option off will be those whose computers don't have the required grunt to display the interiors. And they'll upgrade soon enough. When ambulation happens, you will want it, you will love it, and your corp will probably require it.
I hope I'm not forced to remake my avatar's face because I like her just the way she is. The option to either remake the face or not would be ideal. Don't know if I could recreate it the same way a second time, I kinda chanced the perfect look and now a recreation could be a bit beyond my 3d modelling talents. That's about the only concern I have about ambulation at this time. It's obviously going to be completely brilliant regardless.
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Illion
Amarr BIG Ka-Tet
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Posted - 2007.10.03 16:13:00 -
[370]
I think the sounds will be just as important as the gfx - I used to play neocron - the sounds in the city made a city with relatively (to eve) ****e graphics really atmospheric. bangin tunes in some shops and bars, quite places, but always the sexy womans voice making official announcements and reminding us how to be good citizens :)
The stations should be mini cities ranging from the cyberpunk of fringe and frontier regions to corporate decadence of the core empire worlds.
It would be good if the stations could be built from generic building blocks to enable each one to be different without having to build a thousand different interiors..
To miss the oportunity to allow toons to look outside the station - through its own drone cameras perhaps.. (like if you click the 'look at' icon) would be criminal! What about sounds inside of incoming fire from invaders? what happens if the station has its ownwership changed while you're in it..? red a
I cant wait for this development to come to fruition - it'll add a new social feel to eve, and bring in so much fresh blood to the game from other 'only ambulation' games. Imagine the awe you'd feel when you start your character generation and tutorial in station and then fly out into 'real' eve...
Ill.
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Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2007.10.03 16:19:00 -
[371]
There will be no bars in Amarr space... alcohol is the devil 
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
Originally by: CCP John Proctor
Gates made from your nearest scrap yard can only be so space effecient 
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Sorum Daemoth
Insidious Existence Interstellar Alcohol Conglomerate
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Posted - 2007.10.03 22:14:00 -
[372]
ok i didnt read past the first page so sorry if this has been mentioned. First of all that looks ******* awsome, second cmon guys lets get a casino or gambling room there. screw ratting i wanna play poker or whatever eve toons play and steal all my corp mates isk. lol though it would be awsome to gamble isk, could make alot of it, but then again you could also lose 
DO IT!!!
sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less -Kaemonn |

Caranthir
Party People
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Posted - 2007.10.03 22:37:00 -
[373]
I'm also against a /dance emote. Instead I propose a numpad control system with combo stacking dance moves . I mean.. seriously! -
Professional Party People |

Sir Makealot
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Posted - 2007.10.03 22:46:00 -
[374]
I haven't checked in on this for a while, so forgive me if the question has been answered, but has anyone seen a clear answer on whether or not we'll fully be able to control our characters? I just keep having this feeling that all we're going to get is things to click, and your character has a preset walk from A to B animation. I'd like to open the door to the war room, walk around the table a few times, pick the seat my CEO was going to sit in just to make him mad, etc. I don't want to click on a door, then helplessly watch my character enter the room and sit himself down automatically.
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Calimor
Caldari GoonFleet GoonSwarm
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Posted - 2007.10.03 23:08:00 -
[375]
I won't be using ambulation, probably.
I don't really care about it.
Nevertheless, I find amazing CCP Efforts. As a fellow game designer, I understand that at the point EVE reached, it was unavoidable that these extras, or "mission creeps" would come in, specially if they are not really taking off development from the original game.
I support Ambulation, and will not care about having it occupy space in my HD if it means CCP will be fulfilling its objectives.
I'm thanful that we have this amazing game with INCREDIBLE updates (honestly, the new graphics and models update incoming is something rare in the gaming world) for free, while other companies force you to buy expansions that may be mediocre but are necessary because of the linearity of their game progression (EQ, WoW, etc).
I'm aware that the efforts being put in Ambulation and the new graphics are not taking resources away from other engine fixes, as it's been stated many times.
And I'm happy this way.
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Riskalot
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Posted - 2007.10.03 23:09:00 -
[376]
will the characters controlled by AWDS keys? or will it looks like in microscuks freelancer?
ill prefer AWDS keys. it would be ****in nice if u would implement this controlsheme.
regarts
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Stanis
Gallente 4S Corporation Morsus Mihi
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Posted - 2007.10.03 23:46:00 -
[377]
Originally by: XenoPagan
Originally by: Stanis I was wondering about one thing. How will our Avatars in game atm influence on the creating of our full body avatars? Will all the old players just get new full body avatars created and sticked their old face avatar on the head of it, or will we need to remake it from zero etc?
i understood that you will create new avatar from zero. tho race and bloodline will be the same obviously. gonna see a lot of people playing barbie dressup online when ambulance finally hits
That realy sux bcs I would realy like to keep my current face on my new avatar but I'm not very sure I can make the same one again (and yes I've tried =P). <-- YMCA 4TW! |

Megadon
Caldari Deathshead Inc.
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Posted - 2007.10.04 00:55:00 -
[378]
Will we finally be allowed to fight in the war room?????
That's all I want to know... --------------
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XenoPagan
Enterprise Estonia
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Posted - 2007.10.04 07:22:00 -
[379]
Originally by: Stanis
Originally by: XenoPagan
Originally by: Stanis I was wondering about one thing. How will our Avatars in game atm influence on the creating of our full body avatars? Will all the old players just get new full body avatars created and sticked their old face avatar on the head of it, or will we need to remake it from zero etc?
i understood that you will create new avatar from zero. tho race and bloodline will be the same obviously. gonna see a lot of people playing barbie dressup online when ambulance finally hits
That realy sux bcs I would realy like to keep my current face on my new avatar but I'm not very sure I can make the same one again (and yes I've tried =P).
What I do hope is that they will implement somekind of import program, that lets you import your face from old engine to new one. I imagine that outcome would be not very spectacular, but it would help set your basic facial features to new template and you can fine-tune it from there. Is it possible and will they do it, dunno. Don't know their engine and I guess that old facegen engine and new one differ like day and night.
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Riskalot
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Posted - 2007.10.04 09:29:00 -
[380]
Originally by: Megadon Will we finally be allowed to fight in the war room?????
That's all I want to know...
no!
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Kayna Eelai
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Posted - 2007.10.04 10:14:00 -
[381]
maybe has been asked, but i don't have time right now for all pages...
OP mentioned of having different servers, so ppl. who do NOT wish the new rendered stuff can play with less lag... but... will those servers still be linked so every1 plays in the same universe or will it be separated like the test server is?
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Izo Azlion
Veto. Veto Corp
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Posted - 2007.10.04 10:46:00 -
[382]
Originally by: Kayna Eelai maybe has been asked, but i don't have time right now for all pages...
OP mentioned of having different servers, so ppl. who do NOT wish the new rendered stuff can play with less lag... but... will those servers still be linked so every1 plays in the same universe or will it be separated like the test server is?
We'll always be one giant server. Its just the graphics that will differ. Izo Azlion.
---
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Asheyla Vareen
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Posted - 2007.10.04 12:04:00 -
[383]
I'll echo some sentiments I read early in the thread. If you add dancing, it should only be allowed in appropriate settings such as dance clubs or bars with music that are FOR DANCING. If I see people dancing in the hangars are war rooms....I'm done with it.
And I'll be severely disappointed if I see running and jumping at all.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.10.04 12:06:00 -
[384]
Originally by: Asheyla Vareen I'll echo some sentiments I read early in the thread. If you add dancing, it should only be allowed in appropriate settings such as dance clubs or bars with music that are FOR DANCING. If I see people dancing in the hangars are war rooms....I'm done with it.
And I'll be severely disappointed if I see running and jumping at all.
you should be happy to know running will not be a function. :) ----------------------------------- I'm working my way through college target CCP need...more room... |

Asheyla Vareen
|
Posted - 2007.10.04 12:34:00 -
[385]
Originally by: MotherMoon
Originally by: Asheyla Vareen I'll echo some sentiments I read early in the thread. If you add dancing, it should only be allowed in appropriate settings such as dance clubs or bars with music that are FOR DANCING. If I see people dancing in the hangars are war rooms....I'm done with it.
And I'll be severely disappointed if I see running and jumping at all.
you should be happy to know running will not be a function. :)
GOOD! I'll do a happy little jig right here at my desk, then. Also, I want to also ask the devs not to make it a click to move type of ambulation. There is nothing more annoying on this planet than click to move functions. I would lobby for the more realistic WASD, or arrow key movement feature.
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Panthothen
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.10.04 12:40:00 -
[386]
id imagine that the ambulation server would be a completely different set of servers that then uphold links to tranquilitys chat and market data seamlessly
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Sathynos
Caldari Pink Bunnies C0VEN
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Posted - 2007.10.04 21:09:00 -
[387]
I want: - gambling - poker and other stuff. Playable with ISK, modules, ships, corp shares. - duelling - i know, shooting not allowed on stations. How about duels? I challenge some thwat od duel, he chooses weapons (guns, swords, or whatever) and there we go, fps style, to the death? - hangar, where i can watch my ship, enter it, walk the corridors? Please? - depressing atmoshphere straight out of alien, blade runner interior designs? - no floating names, chat bubbles. Pretty please. - no walking in uderwear - guards shoot those on sight - no running. Otherwise everybody will be running around, all the time. - strip clubs - why not - quafe commercial with voice, blade runner style - corporate / alliance offices decorated with corporation / alliance logo, with typical security cards on checkpoints, *****y recepcionist and artificial owl.
-- "Say yes to pron on Concord billboards" campaing. Eve mercenaries portal: http://www.eve-mercs.com |

Boses
Kapital Punishment Karnal Knowledge
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Posted - 2007.10.05 03:35:00 -
[388]
Originally by: Sathynos I want: - gambling - poker and other stuff. Playable with ISK, modules, ships, corp shares. - duelling - i know, shooting not allowed on stations. How about duels? I challenge some thwat od duel, he chooses weapons (guns, swords, or whatever) and there we go, fps style, to the death? - hangar, where i can watch my ship, enter it, walk the corridors? Please? - depressing atmoshphere straight out of alien, blade runner interior designs? - no floating names, chat bubbles. Pretty please. - no walking in uderwear - guards shoot those on sight - no running. Otherwise everybody will be running around, all the time. - strip clubs - why not - quafe commercial with voice, blade runner style - corporate / alliance offices decorated with corporation / alliance logo, with typical security cards on checkpoints, *****y recepcionist and artificial owl.
Yes Maybe Yes Sure, why not Need some way to identify people? Definately No Runing
 Lol Yes
Karnal Knowledge is Recruiting!
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Roc Wieler
Minmatar
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Posted - 2007.10.09 15:31:00 -
[389]
I wanted to offer my perspective, if you will indulge me.
I have played a LOT of MMOs. I started playing EVE just under a year ago. It is currently the only MMO I play. Here's why:
DEPTH
EVE Online is a mature game. An open sandbox approach without scripted direction. I don't have to grind. I don't have to do anything I don't want to. I can simply exist in this galaxy however I want, and make my own way. That's simply incredible really.
I don't mine. I don't rat. I enjoy the game more and more each day.
EVE is very mentally stimulating, and that is fun and mature. Having said that, I REALLY get bored sometimes. Sorry, but warping around isn't stimulating. And trying to have ingame conversations? Most people kill you if you aren't flagged blue. Is there a community to EVE? Sure there is. I am not denying that.
But dozens of times I have let my mind wander in this game. Wouldn't it be cool to get out of my ship in this station? To interact with other players? Or when I fly by a planet.. wouldn't it be cool to land there? Or fly down and shoot stuff up?
And here we are. Now I don't want in station FPS PVP type of stuff in EVE either. This game seems to be more than that, and I am thankful. But I really see HUGE benefits of this ambulation project, both short term and long term.
It will bring new players. It will create more community. It could potentially open up all kinds of new skill and trade opportunities. It could be the groundwork for making the galaxy VERY complete. Could you imagine 5000 planets with complete ground games and the existing space game and walking avatars and customziable ships? Etc etc. I mean, THAT would be a game. And that is what EVE could become.
Is EVE perfect? No. Does it have bugs? Every software does. Ever try complaining to Microsoft about Windows? Probably not. So why do players feel the need to whine so vehemently about a game produced by a company MUCH smaller than Microsoft. CCP has my confidence. Sure, I haven't been around long, say what you will, but their business model, their customer service model, their game, all fantastic in my opinion.
And as stated several times, it's entirely optional at this point. So enjoy it, or don't.
Now for my own personal opinions on some of the ideas suggested:
Dancing, yes, on a dance floor or controlled area PVP no Thousands of clothing and room items to purchase with ISK (or even real money), yes Bigger space stations, yes
Thanks for reading. One thing this thread has really encouraged me to do is go read some EVE fiction. I am woefully unaware of this galaxy and am excited to learn more.
And please, don't flame. Not attacking anyone. Just trying to offer a perspective from someone who is still relatively new, and thinks this is a good thing.
Have a good day. *** Colonel Roc Wieler Merchant Marines
"There's a time to stand up and be a man, but right now son, you should just run." - Roc Wieler |

Jiny
Woopatang DeStInY.
|
Posted - 2007.10.09 23:05:00 -
[390]
^^^I agree with all that, except the real-money for in game items...IMHO we don't need to go there :P
Can't wait for this, could be really cool ----- Set phazors on fun!
|
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Snakebloke
Knights of Chaos Chaos Incarnate.
|
Posted - 2007.10.26 22:24:00 -
[391]
OK i don't see anything here about a Hi-Def/Res download for the ambulation video....did i miss it or does it not exist?
PLEASE! KIERON! we need a hi def dl of it, the amarr char at the start is bewtiful 
How am i supposed to finish my mod if i can't see how you lads at CCP wan't the chars to look like? if i do it wrong itll be scrapped and its taking a lot of time  ------------------------
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Boses
Woopatang DeStInY.
|
Posted - 2007.10.27 22:59:00 -
[392]
ya...lets get some new shiney pics/vids
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Carnun Blodeuwedd
|
Posted - 2007.10.27 23:53:00 -
[393]
Edited by: Carnun Blodeuwedd on 27/10/2007 23:54:30 I seem to recall there being some mention of CCP adding a minigame to EVE, MindClash in combination with Ambulation would definately be pretty sweet.
Though the game does seem quite extensive so it might take some pretty major development.
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Kol Hauksness
|
Posted - 2007.10.28 00:32:00 -
[394]
Please please please, for the love of whatever deity or deities you hold true, if you add stupid-ass emotes like dancing to the game, please make them only usable in certain rooms, like nightclubs or something. That way the rest of us don't have to overdose on blood pressure medicine every time we walk through a station.
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Ominus Decre
The Older Gamers R0ADKILL
|
Posted - 2007.10.28 01:00:00 -
[395]
Originally by: Asheyla Vareen
GOOD! I'll do a happy little jig right here at my desk, then. Also, I want to also ask the devs not to make it a click to move type of ambulation. There is nothing more annoying on this planet than click to move functions. I would lobby for the more realistic WASD, or arrow key movement feature.
EDIT: And character names and corp/alliance tickers floating over their heads = please no.
I completely disagree. WASD controls would likely cause me to NEVER use an avatar function in EVE. For one, it's a total distraction from the core play style (point and click) interface that make up the game.
it would be more immersive and intuitive to the standard theme of the game to facilitate a point and click movement for avatars. Being able to click on an object which would then have your character move towards and interact would be move nicer then twitchy WASD controls.
Jumping, running, twitch WASD controls and random innapropriate /emotes will be common sight if these control features were impllemnted.
Perversion:  |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.10.28 01:49:00 -
[396]
Originally by: Ominus Decre
Originally by: Asheyla Vareen
GOOD! I'll do a happy little jig right here at my desk, then. Also, I want to also ask the devs not to make it a click to move type of ambulation. There is nothing more annoying on this planet than click to move functions. I would lobby for the more realistic WASD, or arrow key movement feature.
EDIT: And character names and corp/alliance tickers floating over their heads = please no.
"I completely disagree. WASD controls would likely cause me to NEVER use an avatar function in EVE. For one, it's a total distraction from the core play style (point and click) interface that make up the game.
it would be more immersive and intuitive to the standard theme of the game to facilitate a point and click movement for avatars. Being able to click on an object which would then have your character move towards and interact would be move nicer then twitchy WASD controls.
Jumping, running, twitch WASD controls and random innapropriate /emotes will be common sight if these control features were impllemnted.
"immersive?" point and click is immersive? wow, someone missed the day someone figured out people want smooth controls not ****. EvE is not a point and click adventure game, I' sorry I can't agree with you less on this. "better than TWICHY WASD?" go try to play Zelda 64 with a point and click control system, then cry while you sleep.
my body will not be a ship, I don't want to feel like I'm on the outside or that I'm a little guy piloting myself. I want to feel like I'm the character, thus emmersion.
and how is eve point and click movement? yes there is the one way but you mostly use menu and click moment.
and I for one don't want to set walk to door and then wait for a session change.
besides you saw the trailer the people are moving dynamicaly, something that can't be done with point and click.
you can't move forawrd and make a smooth arc while you round a courner with point and click. meaning the system is allready done. it is wasd, and there is video proof.
----------------------------------- I'm working my way through college target CCP need...more room... |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.10.28 01:50:00 -
[397]
Originally by: Izo Azlion
Originally by: Kayna Eelai maybe has been asked, but i don't have time right now for all pages...
OP mentioned of having different servers, so ppl. who do NOT wish the new rendered stuff can play with less lag... but... will those servers still be linked so every1 plays in the same universe or will it be separated like the test server is?
We'll always be one giant server. Its just the graphics that will differ.
one gaint server, different grid.
kind of like how people in jita don't lag you :P ----------------------------------- I'm working my way through college target CCP need...more room... |

Mica Swanhaven
|
Posted - 2007.10.28 01:52:00 -
[398]
Originally by: Ominus Decre
Originally by: Asheyla Vareen
GOOD! I'll do a happy little jig right here at my desk, then. Also, I want to also ask the devs not to make it a click to move type of ambulation. There is nothing more annoying on this planet than click to move functions. I would lobby for the more realistic WASD, or arrow key movement feature.
EDIT: And character names and corp/alliance tickers floating over their heads = please no.
I completely disagree. WASD controls would likely cause me to NEVER use an avatar function in EVE. For one, it's a total distraction from the core play style (point and click) interface that make up the game.
it would be more immersive and intuitive to the standard theme of the game to facilitate a point and click movement for avatars. Being able to click on an object which would then have your character move towards and interact would be move nicer then twitchy WASD controls.
Jumping, running, twitch WASD controls and random innapropriate /emotes will be common sight if these control features were impllemnted.
how would wasd movemant make running possible? the devs allready stated there will be no running, no dancing, no jumping.
From what I see in the trailer they are moving in arcs, thus it is WASD movement like the person above me stated.
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Mica Swanhaven
|
Posted - 2007.10.28 01:54:00 -
[399]
Originally by: Ominus Decre
Originally by: Asheyla Vareen
GOOD! I'll do a happy little jig right here at my desk, then. Also, I want to also ask the devs not to make it a click to move type of ambulation. There is nothing more annoying on this planet than click to move functions. I would lobby for the more realistic WASD, or arrow key movement feature.
EDIT: And character names and corp/alliance tickers floating over their heads = please no.
I completely disagree. WASD controls would likely cause me to NEVER use an avatar function in EVE. For one, it's a total distraction from the core play style (point and click) interface that make up the game.
it would be more immersive and intuitive to the standard theme of the game to facilitate a point and click movement for avatars. Being able to click on an object which would then have your character move towards and interact would be move nicer then twitchy WASD controls.
Jumping, running, twitch WASD controls and random innapropriate /emotes will be common sight if these control features were impllemnted.
point and click!!!! go play some ****ty Korean grinding MMO! take that dumb **** outside please. we don't want that in eve. I do NOT want eve to feel like
sword of the new world archlord other ****
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Shalia Ripper
Caldari Caldari Provisions
|
Posted - 2007.10.28 02:04:00 -
[400]
Originally by: Mica Swanhaven
point and click!!!! go play some ****ty Korean grinding MMO! take that dumb **** outside please. we don't want that in eve. I do NOT want eve to feel like
sword of the new world archlord other ****
Why get so bent out of shape about the control method?
|
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MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.10.28 02:10:00 -
[401]
Edited by: MotherMoon on 28/10/2007 02:11:03 I would say because... game control is very important? ----------------------------------- I'm working my way through college target CCP need...more room... |

Bigeasy
Caldari Shadow Of The Light
|
Posted - 2007.10.28 02:28:00 -
[402]
Have there been any new video's since tenton hammer?
Let them hate, so long as they fear-Caligula |

Ominus Decre
The Older Gamers R0ADKILL
|
Posted - 2007.10.28 07:04:00 -
[403]
Originally by: MotherMoon
Originally by: Ominus Decre
Originally by: Asheyla Vareen
...I want to also ask the devs not to make it a click to move type of ambulation. There is nothing more annoying on this planet than click to move functions. I would lobby for the more realistic WASD, or arrow key movement feature.
"I completely disagree. ...it's a total distraction from the core play style (point and click) interface that make up the game.
it would be more immersive and intuitive to the standard theme of the game to facilitate a point and click movement for avatars.
Jumping, running, twitch WASD controls and random innapropriate /emotes will be common sight if these control features were impllemnted.
...someone missed the day someone figured out people want smooth controls not ****. EvE is not a point and click adventure game, I' sorry I can't agree with you less on this. "better than TWICHY WASD?" go try to play Zelda 64 with a point and click control system, then cry while you sleep.
and how is eve point and click movement?
besides you saw the trailer the people are moving dynamicaly, something that can't be done with point and click.
you can't move forawrd and make a smooth arc while you round a courner with point and click.
Stereotypes and jaded experiances could give a good explanation of your statement. There's been a decent poing and click type of movement for avatar control, it was Star Wars Galaxies. It was extremely fluid and immersive. Later came the WASD controls ment to mimic World of Warcraft, exactly what's being asked for with these type of controls. First person shooters also use this control mechanism and are more "twitch".
point-n-click avatar controls can be extremely smooth - I've only played a few that weren't.
Do it right. WASD is NOT the best solution unless CCP is seeking a "mythical" player base...
Perversion:  |

Boses
Woopatang DeStInY.
|
Posted - 2007.10.28 17:19:00 -
[404]
Edited by: Boses on 28/10/2007 17:19:03 In keeping with the game's current design, I would *think* that they'd go for click-navigation...BUT, WASD-style *can* allow for smoother movement, depending on how they set it up.
Either way, it looks like a pretty complex avatar system they are trying to go for...so I really can't say which system will work better for what THEY are trying to do with THEIR game
Does anyone know if its going to be a third-person or first-person view?
|

Aprudena Gist
Caldari Capital Development and Security Industries
|
Posted - 2007.10.28 17:21:00 -
[405]
we better to redo our whole character/avatar model again with these changes.
|

Xrak
Black Eclipse Corp Band of Brothers
|
Posted - 2007.10.28 17:23:00 -
[406]
STILL WAITING FOR A BLOODY HI-RES VERSION OF THE VIDEO AS PROMISED BY KIERON IN THE OP!
Sig stolen from Tekka. Evemail him for details about free sigs. <3 |

Kyra Felann
Gallente Red Eye .Inc.
|
Posted - 2007.10.28 17:44:00 -
[407]
Originally by: MotherMoon
Originally by: Ominus Decre
Originally by: Asheyla Vareen
GOOD! I'll do a happy little jig right here at my desk, then. Also, I want to also ask the devs not to make it a click to move type of ambulation. There is nothing more annoying on this planet than click to move functions. I would lobby for the more realistic WASD, or arrow key movement feature.
EDIT: And character names and corp/alliance tickers floating over their heads = please no.
"I completely disagree. WASD controls would likely cause me to NEVER use an avatar function in EVE. For one, it's a total distraction from the core play style (point and click) interface that make up the game.
it would be more immersive and intuitive to the standard theme of the game to facilitate a point and click movement for avatars. Being able to click on an object which would then have your character move towards and interact would be move nicer then twitchy WASD controls.
Jumping, running, twitch WASD controls and random innapropriate /emotes will be common sight if these control features were impllemnted.
"immersive?" point and click is immersive? wow, someone missed the day someone figured out people want smooth controls not ****. EvE is not a point and click adventure game, I' sorry I can't agree with you less on this. "better than TWICHY WASD?" go try to play Zelda 64 with a point and click control system, then cry while you sleep.
my body will not be a ship, I don't want to feel like I'm on the outside or that I'm a little guy piloting myself. I want to feel like I'm the character, thus emmersion.
and how is eve point and click movement? yes there is the one way but you mostly use menu and click moment.
and I for one don't want to set walk to door and then wait for a session change.
besides you saw the trailer the people are moving dynamicaly, something that can't be done with point and click.
you can't move forawrd and make a smooth arc while you round a courner with point and click. meaning the system is allready done. it is wasd, and there is video proof.
I'm not necessarily arguing in favor of keyboard-based or mouse-based movement, (BTW, GuildWars does quite well with both) but you have no clue what you're talking about and don't make any sense.
|

Punxer
|
Posted - 2007.10.29 02:36:00 -
[408]
Two things:
1. Arrow keys movement seems good. 2. I"m sorry, I just had to say this: This is the war room, you can't fight here.
|

Riskalot
|
Posted - 2007.10.29 03:58:00 -
[409]
Originally by: Xrak STILL WAITING FOR A BLOODY HI-RES VERSION OF THE VIDEO AS PROMISED BY KIERON IN THE OP!
go and get a ticket for Fanfest lol
|

Terex193
Amarr Advanced Security And Asset Protection
|
Posted - 2007.10.29 04:12:00 -
[410]
I want intoxication  *snip* Sig contains inappropriate words. - hutch O come on its Censored! A dev called me a Forum Warrior :) |
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Altemi Calabre
|
Posted - 2007.10.29 05:02:00 -
[411]
Personally, I cannot think of a more arbitrary, FOTM, staggeringly impressive waste of development time than this, especially considering that it's essentially just being used as a test bed at Eve customers expense for future WW development.
This feels every bit like Heat. Some 'wouldn't it be really cool if' idea tossed into the mix with no real justification for the play dynamic it adds or it's percentage utility.
I want my time in station to be efficient and expedient. I do not want to run around in station wasting time point to point just so it 'looks prettier'. This is NOT more immersive, as physical locale is _meaningless_ as long as we all have 100% perfect instantaneous telepathic level communication to ANY other location(s) in the game.
You're telling me the graphical skills of these developers couldn't have been better leveraged to making the overview actually work properly or offer better context sensitivity?
Offering better graphical and expedient means to do things like Tag for fleet ops?
Sure, the new ships will be prettier, we all appreciate that, why not invest those same people working on ambulation towards more arcade style control or better camera control options during fleet engagements? This was seriously the BEST invested project for their time?
To those that wanted this for RP purposes, I understand and sympathize. But this will not give you the forum you hope for as long as physical locale is meaningless for communications. Hell, I still can't so much as look out of a STATION to see what ships are in the immediate area without undocking and now to give me this function, you are going to make me use an avatar and run to a window? Give me THIS new functionality, which is just as pretty and impressive, without wasting all of our time and yours while so many other useful features would have been less controversial and more universally welcomed.
Heat was a gigantic waste of dev time from someone that played too much Battletech(tm) without giving it proper thought to its true utility in Eve and ambulation, to me, looks to be more of the same.
That's my two isk from the cheap seats.
Altemi ~ Why is it those with the greatest responsibility to make good decisions so often seem the least capable or inclined?
|

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.10.29 05:02:00 -
[412]
Edited by: MotherMoon on 29/10/2007 05:03:52
Originally by: Altemi Calabre Personally, I cannot think of a more arbitrary, FOTM, staggeringly impressive waste of development time than this, especially considering that it's essentially just being used as a test bed at Eve customers expense for future WW development.
This feels every bit like Heat. Some 'wouldn't it be really cool if' idea tossed into the mix with no real justification for the play dynamic it adds or it's percentage utility.
I want my time in station to be efficient and expedient. I do not want to run around in station wasting time point to point just so it 'looks prettier'. This is NOT more immersive, as physical locale is _meaningless_ as long as we all have 100% perfect instantaneous telepathic level communication to ANY other location(s) in the game.
You're telling me the graphical skills of these developers couldn't have been better leveraged to making the overview actually work properly or offer better context sensitivity?
Offering better graphical and expedient means to do things like Tag for fleet ops?
Sure, the new ships will be prettier, we all appreciate that, why not invest those same people working on ambulation towards more arcade style control or better camera control options during fleet engagements? This was seriously the BEST invested project for their time?
To those that wanted this for RP purposes, I understand and sympathize. But this will not give you the forum you hope for as long as physical locale is meaningless for communications. Hell, I still can't so much as look out of a STATION to see what ships are in the immediate area without undocking and now to give me this function, you are going to make me use an avatar and run to a window? Give me THIS new functionality, which is just as pretty and impressive, without wasting all of our time and yours while so many other useful features would have been less controversial and more universally welcomed.
Heat was a gigantic waste of dev time from someone that played too much Battletech(tm) without giving it proper thought to its true utility in Eve and ambulation, to me, looks to be more of the same.
That's my two isk from the cheap seats.
Altemi
you don't have to use it. ever wonder why your being webbed when your out of range? ever wonder why a ship breaks away form your web. ever wonder why the ******* running away breaking your web is tanking back up when he should be failing becuase you know you can out dos him?
just wondering :P ----------------------------------- I'm working my way through college target CCP need...more room... |

Altemi Calabre
|
Posted - 2007.10.29 05:09:00 -
[413]
Originally by: MotherMoon
you don't have to use it. ever wonder why your being webbed when your out of range? ever wonder why a ship breaks away form your web. ever wonder why the ******* running away breaking your web is tanking back up when he should be failing becuase you know you can out dos him?
just wondering :P
Nope, can't say those issues have ever truly affected me as a mystery.
Glad you found heat worth so much Dev time, I did not.
And you are correct, I don't have to use it. But they asked for feedback and opinion on what we thought about ambulation, so I answered honestly.
But hey, I still think nerfing every speed module in the game rather than giving MWD's a quick kick in the shins to 'tackle the speed problem' was ridiculously misguided so obviously, my point of view is not the mainstream.
By all means, ambulate away.
Altemi ~ Why is it those with the greatest responsibility to make good decisions so often seem the least capable or inclined?
|

Intersec Spy
|
Posted - 2007.11.05 17:51:00 -
[414]
Ok, i think its a superb idea, like it A LOT. But...oue characters will be the same as our avatars now? They will look exactly the same way? Coz i like my character's face a lot.
|

Kalahari Wayrest
|
Posted - 2007.11.05 18:23:00 -
[415]
Quote: They will look exactly the same way? Coz i like my character's face a lot.
Your character is wearing a hood.  But I echo the sentiments  __________________________ Indulge Me Consider Yourself Indulged - Immy ♥ Wow immy scored - Xorus |

sableye
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.11.05 18:32:00 -
[416]
anyone got the footage from the fanfest :)
Join The Fight With Promo Today |

Sharon Mercedes
|
Posted - 2007.11.05 19:43:00 -
[417]
I would not use in stations services if it is point and click. Point and click is old style, WSDA is the best way to go. This way you feel that you have control on the character, if its point and click, why bother? I don't want the char feel like the ship. I REALLY would have point and click, it takes away the immersion i was hopeing for. We live in 2000 year, not 1990.
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Wild Rho
Amarr GoonFleet
|
Posted - 2007.11.05 19:47:00 -
[418]
Edited by: Wild Rho on 05/11/2007 19:47:16 Any update on whether it'll be possible to be midget sized? I have dreams of being 4ft tall and fat.
|

K'reemy G'udness
Gimme Gimme Gimme
|
Posted - 2007.11.05 19:50:00 -
[419]
I require a /teabag emote.
Sincerely, K'reemy ---
If you've got Latin in your corp or alliance name, I'm laughing at you. |

Tau Xania
|
Posted - 2007.11.05 21:58:00 -
[420]
Eve was my first real MMOG. After I became disgruntled with it (after about 18 months from release), I quit to play EQ2. After a year into EQ2, I noticed a strange phenomenon.
I realized I had never developed an attachment to my Eve characters because I never saw anything but an avatar. In EQ2, you are not a ship but a character that you painstakingly visually customized, one that grows up with you through the time intensive play cycle. I realized that should I ever quit EQ2 I would never even consider letting someone else take my character. Just having that character visually and 3-dimensionally available allowed me to develop an attachment to the toon and subsequently the game that I realized had been lacking in Eve.
This is definitely a step in the right direction to provide a similar attachment. |
|

SiJira
|
Posted - 2007.11.05 22:21:00 -
[421]
ive had sweet dreams about this
i just hope all the stupid stuff that is already planned out doesnt work the wrong way
cant wait to be able to see ships undock from a comfortable lounge chair in the observation deck with the new and improved graphics as well ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD Te-Ka
|
Posted - 2007.11.05 22:40:00 -
[422]
Any update on the ETA? Last I've heard was 1st quarter next year, but that was many months ago...
Juwi Kotch
JOIN NOW, KLICK SIG! |

Boses
Woopatang DeStInY.
|
Posted - 2007.11.08 22:41:00 -
[423]
Edited by: Boses on 08/11/2007 22:41:55 According to this article...looks like its due out late next year...
http://www.warcry.com/articles/view/previews/2611-EVE-Online-War-on-the-Impossible-Part-3-Ambulation
|

SiJira
|
Posted - 2007.11.12 00:05:00 -
[424]
Originally by: Juwi Kotch Any update on the ETA? Last I've heard was 1st quarter next year, but that was many months ago...
Juwi Kotch
hold your horses first come all the new ships and graphics ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.11.12 11:18:00 -
[425]
yay the video comfrims mousement with wasd! YAY!
it would be wierd to see people moving in straight lines and such without being able to move somewhere else until rounding the corner and then seeing other people moving jerky in straight lines.
yay!
sure it works outside but when it comes to movement indorrs well... anyone here ever play seedthegame? you would get lost in the hallways and such.
plus he walks stops start walking again toward the camera while using the mouse to rotate the screen. Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
|

CCP Eris Discordia

|
Posted - 2007.11.12 11:35:00 -
[426]
Err the way you walk around ( mouse vs keys) isn¦t pinned down, as in we can still change that later on.
Remember everything you saw of Ambulation is still work in progress.
EVE TV has videos up from lectures, you might want to keep an eye on it to see if they publish the Ambulation ones.
Pink Dread has been hijacked
|
|

SiJira
|
Posted - 2007.11.12 15:42:00 -
[427]
Originally by: CCP Eris Discordia Err the way you walk around ( mouse vs keys) isn¦t pinned down, as in we can still change that later on.
Remember everything you saw of Ambulation is still work in progress.
EVE TV has videos up from lectures, you might want to keep an eye on it to see if they publish the Ambulation ones.
hey eris do you like my sig   ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

Reacz
Caldari Empirius Enigmus Navy Dark Matter Coalition
|
Posted - 2007.11.12 16:01:00 -
[428]
Edited by: Reacz on 12/11/2007 16:04:18 *Imagines people fighting in the war room*
*Imagines a CEO going "People, you can't fight here, this is the war room."*
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Valorem ([email protected]) |

Gner Dechast
Gallente Flashman Services
|
Posted - 2007.11.12 21:05:00 -
[429]
Features in my list;
- Being able to flip - Ability to moon - Moon walk (willing to give up regular walking for this) - Split (both frontal and straddle) - pick nose (possibly eating the "discoveries") - /sit and /Al_Bundy_sit - belch, fart and snort (Eve Voice adding involuntary snorts into the speech, if the character is very fat) - hump (appropriate for new T2 mods when picking them up) - Hysterical Panic - squeeze zits - vomit (highly effective emote when meeting your enemies in the walkways. should ruin opponents clothes)
I envision you will want to hire me as senior content developer for my leet visions, but due to my inherent laziness, I will have to let you wait until you open up an office withing 100meters from my apartment...
|

Apollyonn
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2007.11.13 02:47:00 -
[430]
I (like most others) wont read the entire 14 pages of this. So if no one ever reads this, at least I contributed to the length and helped the devs take this into account...
I'd like to see everything get a scale fix.
Some kind of in-station combat should be implemented. Should allow for some kind of new way of taking stations. If a hostile can gain entry to a station, they can somehow sabatoge the docking settings. Thus allowing a ship to dock and unload marines to assault the station (by this time they should be removed as things that can be found in missions and only obtained via academies). This would bring a whole new aspect to espionage in EVE and create a new type of combat that would not have to be done if alliances simply brought enough of their own marines into the station to guard it and maintained tight enough security on access to critical areas of the station.
Furthermore....PLANETARY SETTLEMENTS! The last thing I really heard/saw about this came from an EON magazine that cited it from the 2004 fan fest (I think that's correct, its what I saw on the Eve-Files description). Ambulation should either come with or follow implementation of planetary interactment.
And I don't mean to derail this thread, but planetary interaction should be involved in sovereignty (but when implemented should not affect the sov of alliances currently in control of the areas--they should maintain sov. and be given an grace period to properly colonize those habitable planets).
Anyway, I look forward to this and think its really great. I hope I'm still playing when this comes around. And I'd bet I will be.  |
|

Ron Hauller
Gallente The Wild Bunch INTERDICTION
|
Posted - 2007.11.13 03:14:00 -
[431]
Originally by: CCP Eris Discordia Err the way you walk around ( mouse vs keys) isn¦t pinned down, as in we can still change that later on.
Remember everything you saw of Ambulation is still work in progress.
EVE TV has videos up from lectures, you might want to keep an eye on it to see if they publish the Ambulation ones.
Please make it customizable, don't assume you know the best controls for everyone. |

Renosha Argaron
Caldari IronPig Sev3rance
|
Posted - 2007.11.15 00:24:00 -
[432]
I personaly would be happy with something along the lines of Sims 2 style animations, char styles, & interactions with mouse/key countroles....as well as being able to creat custoem content that i and other people can use/sell/buy in game would also be a nice touch....i believe bar's/casino's/shop's where also mentioned, these are features that im most looking forward to.
I know i will prob be flamed for this but i also dont see why everyone is so against things like dancing animations...maybe even fighting???...lol..i dont get that...surely if you dont like it then you wont use that emote, my point is that others may want to, and saying "Oh dont do this and dont do that limit's other players personal choice.
Anyway i also hear that personal quarters are amoung the plans? as well as onboard quarters...this will be such a cool feature...i did some screenshots a while back of the way i see ambulation and how i would like my char's to look if it ever came to light....so here they are....flame away....lol
Amarr Chic 01 Amarr Chic 02 Caldari Chic 01 Caldari Chic 02 Gallente Chic 01 Gallente Chic 02 Sebiestor Chic 01 Hyperion Bar
Regards
Renosha
|

Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
|
Posted - 2007.11.15 00:32:00 -
[433]
Originally by: Renosha Argaron I personaly would be happy with something along the lines of Sims 2 style animations, char styles, & interactions with mouse/key countroles....as well as being able to creat custoem content that i and other people can use/sell/buy in game would also be a nice touch....i believe bar's/casino's/shop's where also mentioned, these are features that im most looking forward to.
I know i will prob be flamed for this but i also dont see why everyone is so against things like dancing animations...maybe even fighting???...lol..i dont get that...surely if you dont like it then you wont use that emote, my point is that others may want to, and saying "Oh dont do this and dont do that limit's other players personal choice.
Anyway i also hear that personal quarters are amoung the plans? as well as onboard quarters...this will be such a cool feature...i did some screenshots a while back of the way i see ambulation and how i would like my char's to look if it ever came to light....so here they are....flame away....lol
Amarr Chic 01 Amarr Chic 02 Caldari Chic 01 Caldari Chic 02 Gallente Chic 01 Gallente Chic 02 Sebiestor Chic 01 Hyperion Bar
Regards
Renosha
Why do they all look like hookers? 
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
I owned someone on forums!!!  |

Jenny Spitfire
Caldari
|
Posted - 2007.11.15 00:36:00 -
[434]
Wow Renosha. Very nice. :)
Got any male avatar? --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Jenny Spitfire
Caldari
|
Posted - 2007.11.15 00:43:00 -
[435]
Nice one Renosha. :)
What application do you use to create those pictures? --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Renosha Argaron
Caldari IronPig Sev3rance
|
Posted - 2007.11.15 00:46:00 -
[436]
Originally by: Jenny Spitfire Nice one Renosha. :)
What application do you use to create those pictures?
Well i extracted some models from eve itself and messed around with them then put them in to DAZ 3D to render them...they turned out ok and im happy enough with them;)...my vision of eve yet to come....lol
Regards
Renosha
|

Commander Prishe
Caldari The LoneStar Corp Edge Of Sanity
|
Posted - 2007.11.15 01:30:00 -
[437]
Im so happy I can remake my avatar in ambulation, Im gonna spend ages perfecting it instead of rushing it like I did the first time round because I wanted to get in the game and play.
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Renosha Argaron
Caldari IronPig Sev3rance
|
Posted - 2007.11.15 02:37:00 -
[438]
oh so we can rework them?....well im kinda happy with mine's as she is...maybe some new hooker style clothes or something?....lol
Regards
Renosha
|

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.11.15 02:45:00 -
[439]
Originally by: Renosha Argaron
Originally by: Surfin's PlunderBunny
Why do they all look like hookers? 
well personaly i would have said they look sexy rather than hookers....lol..but hey thats just me.....but hookers will do also...lol
Originally by: Jenny Spitfire Wow Renosha. Very nice. :)
Got any male avatar?
And yeah im working on some male's also;)
Regards
Renosha
will the men look like hookers too?
 Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Oib Wane
|
Posted - 2007.11.15 02:50:00 -
[440]
I did my best to read the thread so I'm sorry if someone else missed this.
I would like to walk around in my ships, I realize that would take longer to implement correctly and I am willing to wait.
|
|

Peter VonThal
Raygun Technologies
|
Posted - 2007.11.15 02:56:00 -
[441]
Originally by: Oib Wane I did my best to read the thread so I'm sorry if someone else missed this.
I would like to walk around in my ships, I realize that would take longer to implement correctly and I am willing to wait.
We will be getting a Captain's Quarters thing that we can load into our ship. We don't know how big it will be, but it's a start towards that.
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Gerard Deneth
Caldari Intel 7
|
Posted - 2007.11.16 00:29:00 -
[442]
I'm wondering if we'll be able to do ambulation at Player outposts. I think that would add considerably to player interactivity and RP, as well as help solidify a feel of "togetherness" beyond just flying around and doing ops together. Would also make for some different design choices than just having offices in space stations.
It would also give us some additional options for outposts, like walls and docking pads (cause all those NPC outposts we blow up in missions have em) but it would be pretty cool IMO to be able to do the same with our own outposts, and to be able to physically walk from one base location to another to another...
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Mashie Saldana
Minmatar Hooligans Of War Insurgency
|
Posted - 2007.11.16 01:36:00 -
[443]
Are we there yet? 
Eris, I hope that cold storage that you mentioned at FanFest will be in from day one, would be bad if all those corpses started to decompose in the heat.
|

Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
|
Posted - 2007.11.16 01:43:00 -
[444]
I like my avatar... I don't want a new one 
I was playing Bloodrayne when I made this one  Should've gone with green eyes though
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
"Villains, I say to you now... knock off all that evil!" ~The Tick |

Admus
Hounds Of War Knights Of the Southerncross
|
Posted - 2007.11.16 02:31:00 -
[445]
I hope we're allowed a total re-work...I can't stand mine.
Will we be restricted to our race and bloodline? I want to be able to make a new one that looks even remotely like me.
And PlunderBunny, you have excellent taste in forum signature quotes.
---------------------------------------------------------- "Villains always have antidotes. They're funny that way." |

Claude Leon
|
Posted - 2007.11.16 04:18:00 -
[446]
Edited by: Claude Leon on 16/11/2007 04:21:16 What I don't like is the lack of color choices for the other "races". I also don't like the fact that only "race" with brownish, darker hues happen to be slaves or ex-slaves. Mind, you they also wear sunglasses. Let me guess in the next patch your going to add fronts, and some chains for my neck?
Anyway, open up the color choices because your player base would like to have an avatar that resembles them.
|

Undeadenemy
|
Posted - 2007.11.16 08:24:00 -
[447]
I've been all gunghoe about Ambulation for a long time, so I eagerly read that new article about it that got put out. Sadly, I was disappointed to read that CCP has NO PLANS FOR COMBAT IN STATIONS PERIOD.
Because of this Station = Carebear Central.
I understand that CCP wants to attract more women to EVE, and theres nothing wrong with that, but the stated reason for not having combat at all is complete bull****. If an old player is worried about assassination, then they suck and should sit in their pod the whole time. I'm a fairly old player, and I'd like to invite the corp spy to my office so I can put a bullet in his head.
I realize that even if combat were to be added, that it would be later, and thats completely fine with me. But to say that it won't ever be added because people could be assassinated completely ruins the whole idea for me. EVE has always been about getting over on someone else through any means necessary, and if that means threatening a shopkeeper with a gun then so be it. It's not like there couldn't be countermeasures to such activity (metal detectors, check your gun at the door type establishments). But they should be optional to the shop owner, and there should be a way to get around them if you're good enough.
Originally by: Al Capone
You can get a lot farther with a kind word and a gun than you can with a kind word alone.
I hope CCP will reconsider a complete ban on violence in the stations, I understand it wouldn't be added immediately anyway, but it would be nice to at least look forward to.
|

Renosha Argaron
Caldari IronPig Sev3rance
|
Posted - 2007.11.16 18:38:00 -
[448]
Edited by: Renosha Argaron on 16/11/2007 18:38:13 A good way to bring combat in stations without it turning in to a free for all would be to employ the same rules in station as it is outside.....so you cant just walk up to someone and start b*tch slapping them without maybe being shot by an in station concord wall mounted gun or NPC station officer?.....and the only time you can fight hand to hand combat in station would be against a war target....just an idea....lol.
Regards
Renosha
|

Korran Minare
Gallente Spaced Cowboys
|
Posted - 2007.11.16 20:54:00 -
[449]
umm Kieron, unless you havent noticed this thread isnt a sticky any more, just to let you know
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Garia666
Amarr T.H.U.G L.I.F.E
|
Posted - 2007.11.16 21:07:00 -
[450]
i was thinking of an big confrence room to talk to your man.. or give meetings..
and you can hold up your hand when having questions..
MAbe an bi HQ for alliances who controle there own stations..
with big flags of there alliance logos
mabe people making cloths for in eve which you could sell to other in game chars..
an place to get your ilegal goods and your boosters.. and other stuff :P effects of iplants who stick to your head..
->My Vids<- |
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Peter VonThal
Raygun Technologies
|
Posted - 2007.11.16 21:23:00 -
[451]
Originally by: Undeadenemy If an old player is worried about assassination, then they suck and should sit in their pod the whole time.
No one would use ambulation if a random player could come up and stab you in the back while you're shopping for clothes. I don't care how much of a hardcore PvPer you are, crap like that would get old really fast and it would just lead to random acts of violence and deserted stations except for some FPS-griefer alts.
Originally by: Undeadenemy I'd like to invite the corp spy to my office so I can put a bullet in his head.
How would you like the not-so-happy veteran corp member to walk behind your chair and smash open your implant-filled head in the middle of a corp meeting? You can say that would be cool. But again, it would lead to almost no one even bothering to enter a station.
|

Claude Leon
|
Posted - 2007.11.17 02:35:00 -
[452]
Originally by: Undeadenemy I've been all gunghoe about Ambulation for a long time, so I eagerly read that new article about it that got put out. Sadly, I was disappointed to read that CCP has NO PLANS FOR COMBAT IN STATIONS PERIOD.
Because of this Station = Carebear Central.
I understand that CCP wants to attract more women to EVE, and theres nothing wrong with that, but the stated reason for not having combat at all is complete bull****. If an old player is worried about assassination, then they suck and should sit in their pod the whole time. I'm a fairly old player, and I'd like to invite the corp spy to my office so I can put a bullet in his head.
I realize that even if combat were to be added, that it would be later, and thats completely fine with me. But to say that it won't ever be added because people could be assassinated completely ruins the whole idea for me. EVE has always been about getting over on someone else through any means necessary, and if that means threatening a shopkeeper with a gun then so be it. It's not like there couldn't be countermeasures to such activity (metal detectors, check your gun at the door type establishments). But they should be optional to the shop owner, and there should be a way to get around them if you're good enough.
Originally by: Al Capone
You can get a lot farther with a kind word and a gun than you can with a kind word alone.
I hope CCP will reconsider a complete ban on violence in the stations, I understand it wouldn't be added immediately anyway, but it would be nice to at least look forward to.
You fail on so many levels. We can start with your sexist comments. 
|

Undeadenemy
|
Posted - 2007.11.17 03:48:00 -
[453]
Uh, how did I fail at anything? Do you even know what you're talking about? How are my comments sexist moron? It was stated in the article I was refering to that the big reason for adding Ambulation was because the player-base was disproportionately male. They believed that the reason for this was due to the fact that it is harder to identify with a ship than a humanoid. It's also a known fact that in general females enjoy games that allow them to do things like would be available in Ambulation, look at Second Life for your answer to that one.
So the question is, how did I fail since you seem to think that I did? Maybe you could explain how I failed to some actual degree rather than running your mouth. I love it when morons scream sexism, racism, etc. etc, etc, when they are the most hateful people on the planet. It isn't even the pot calling the kettle black, it's just some loud mouth spouting off about something they don't have a clue about.
Add to the discussion or STFU. Simple as that. I wish I could quote that article directly, but it seems to have been removed from the EVE homepage. Go find it yourself.
|

Undeadenemy
|
Posted - 2007.11.17 04:13:00 -
[454]
Originally by: Peter VonThal
Originally by: Undeadenemy If an old player is worried about assassination, then they suck and should sit in their pod the whole time.
No one would use ambulation if a random player could come up and stab you in the back while you're shopping for clothes. I don't care how much of a hardcore PvPer you are, crap like that would get old really fast and it would just lead to random acts of violence and deserted stations except for some FPS-griefer alts.
That could easily be fixed in several different ways. One would be adding weapon checkpoints at doors to shops, the other would be weapon detectors that sound an alarm and demand you relinquish your weapons. Ultimately, it should be up to the shopkeeper to provide security for their patrons. Also, no action is without consequences, so it's not like someone would be able to get off scot free, unless they're really good.
Also, having the ability to fit personal shield systems to your belt or wear body armor would help things tremendously. What it boils down to though, is whether or not you've got the guts to come out and face people. I do.
Originally by: Peter VonThal
Originally by: Undeadenemy I'd like to invite the corp spy to my office so I can put a bullet in his head.
How would you like the not-so-happy veteran corp member to walk behind your chair and smash open your implant-filled head in the middle of a corp meeting? You can say that would be cool. But again, it would lead to almost no one even bothering to enter a station.
Number one, it would be cool. Number two, I would invite them to try me. Number three, any time you walk around with implants in your head you risk losing them. Number four, what would stop you from doing the same thing to your boss in real life? The same thing that would make you think twice about it in the game.
I'm not going to try to argue with you about the combat in stations, because if you don't want the combat, then you don't want the combat. Instead, I will just continue to post my plans on how it would work.
1: Security
The concept art for the Caldari stations shows drones with what appear to be weapons mounted on them. It seems to me those would be a lot tougher than any player, and anyone attempting to kill people would be quickly dealt with. Also the fiction is full of descriptions of different security devices on stations to quell violence.
These could be implemented into the game, along with the ability to holster or unholster a weapon. Also, security and weapon checkpoints could be erected by players who do not want weapons in certain areas. Something like an NPC behind a booth that does not let you pass without checking your weapon at the door. For shops, a weapon detector could sound an alarm that would bring security who would force you to turn over your weapon in the same way customs deals with illegal equipment.
Station FPS griefers would be dealt with quickly, and anyone who dies is effectively podded, which would mean that it will be awhile before they could come back.
Skills: Anyone should be able to use any of the basic weapons, such as pistols, shotguns, and assault weapons. However, with no skill in Small Arms, no crosshair would be provided, and the player would have trouble steadying the gun. This would make weapons highly inaccurate in untrained hands.
Skills could be added for small arms (the basic weapon types - pistols, shotguns, assault weapons included in this skill). At level 1, you would be given a crosshair, but you would still be goofy with the weapon, although hit chances would be based on where you aim, not what your skills are. It would simply be much harder to hit things because with no skill you don't get a crosshair, and with low skill the spread on your weapon would be very large and random due to the recoil. At level 5 you would be a professional marksman as far as the game is concerned, placing very accurate shots (although still having to deal with recoil).
|

Undeadenemy
|
Posted - 2007.11.17 04:32:00 -
[455]
Skills Cont.
While a rudimentary cross hair would allow players to take basic shots, the iron sights on small arms would be preferable, as the shot would go exactly where the iron sights say it will. However, bringing down the iron sights and steadying your aim is extremely difficult if you are not properly trained, and would take a second or two to do it until you have reached high skill level.
Melee weapons/Fist Fighting
Melee weapons would be a completely different skill set, which would grant you different types of swings etc with each new level. This is similar to the way weapons in Oblivion work. Fist Fighting would also be a seperate skill, (or maybe different skill books for various types of martial arts, with varying levels of skill rank.) which would give you new abilities in the martial arts.
Heavy Weapons
These would be extreme weapons which would only be used for combat missions or group attack ops. Heavy weapons include rocket launchers, flamethrowers, chain guns, plasma launchers, and other types of expensive heavy weapons. These, like the assault weapons, would be impossible to hide from anyone, as they are too big to put in a coat or pocket/holster. They could also slow the holder, due to their size.
Weapon Smuggling
This would be a skillbook or set of skillbooks that would give the trained player an chance to smuggle a weapon past checkpoints. The chance to successfully smuggle would be a small chance, which would increase per level of the skill. Due to what they teach the player, these skill books could be illegal altogether in Empire, and maybe have to be bought using loyalty points from the pirate factions. This would make them hard to come by, so that a griefer couldn't just create an alt and go to killing people. The skill would also have a prereq of level 5 in Small Arms for smuggling Small Arms, or level 5 in Melee Weapons for smuggling melee weapons.
Potentially, you could have to learn a different skill for melee weapons, pistols, and shotguns, while assault weapons and heavy weapons would be impossible to smuggle due to their size. Either that, or the chance to succeed could be based on whether it is a knife (50% chance at level 5), pistol (30% chance at level 5), shotgun (5-10% chance at level 5), or assault weapon (no chance). If a player is caught attempting to smuggle a weapon into a secure area, they would be immediately subdued by gaurds, fined, their weapons removed, and be sent to their pod/ship.
I certainly am not advocating a complete free for all deathmatch on every station you visit, but there should be at least the support of weapons and the ability to use them for devious ends (all for a price of course). Things would obviously be stacked highly against anybody using these weapons, as their actions would receive a response from station police and other players. I think this strikes a nice balance between a free for all, and what I want, which is the ability to shoot or beat people I don't like, or people committing crimes against me.
|

Topaz Skydiver
Minmatar Narrative Freshfood
|
Posted - 2007.11.17 04:47:00 -
[456]
Edited by: Topaz Skydiver on 17/11/2007 04:50:04
Originally by: Commander Prishe Im so happy I can remake my avatar in ambulation, Im gonna spend ages perfecting it instead of rushing it like I did the first time round because I wanted to get in the game and play.
I'll need quite some time to put all my female alts in transparent dresses.  Sorry, just joking ofc... Devs, did you hear that ? Don't remove the transparent clothes now, just because I said that !  --------------------------------------------- *snip* |

SiJira
|
Posted - 2007.11.17 20:56:00 -
[457]
Originally by: Admus I hope we're allowed a total re-work...I can't stand mine.
Will we be restricted to our race and bloodline? I want to be able to make a new one that looks even remotely like me.
And PlunderBunny, you have excellent taste in forum signature quotes.
we will be restricted to race and bloodline but there will be more options ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

Abdullah al'Weyouni
|
Posted - 2007.11.17 21:20:00 -
[458]
Originally by: Undeadenemy
Skills: Anyone should be able to use any of the basic weapons, such as pistols, shotguns, and assault weapons. However, with no skill in Small Arms, no crosshair would be provided, and the player would have trouble steadying the gun. This would make weapons highly inaccurate in untrained hands.
Skills could be added for small arms (the basic weapon types - pistols, shotguns, assault weapons included in this skill). At level 1, you would be given a crosshair, but you would still be goofy with the weapon, although hit chances would be based on where you aim, not what your skills are. It would simply be much harder to hit things because with no skill you don't get a crosshair, and with low skill the spread on your weapon would be very large and random due to the recoil. At level 5 you would be a professional marksman as far as the game is concerned, placing very accurate shots (although still having to deal
Go play Counter-Strike, noob  |

Kirmok
|
Posted - 2007.11.17 21:23:00 -
[459]
Originally by: Undeadenemy
Originally by: Peter VonThal
Originally by: Undeadenemy If an old player is worried about assassination, then they suck and should sit in their pod the whole time.
No one would use ambulation if a random player could come up and stab you in the back while you're shopping for clothes. I don't care how much of a hardcore PvPer you are, crap like that would get old really fast and it would just lead to random acts of violence and deserted stations except for some FPS-griefer alts.
That could easily be fixed in several different ways. One would be adding weapon checkpoints at doors to shops, the other would be weapon detectors that sound an alarm and demand you relinquish your weapons. Ultimately, it should be up to the shopkeeper to provide security for their patrons. Also, no action is without consequences, so it's not like someone would be able to get off scot free, unless they're really good.
Also, having the ability to fit personal shield systems to your belt or wear body armor would help things tremendously. What it boils down to though, is whether or not you've got the guts to come out and face people. I do.
Originally by: Peter VonThal
Originally by: Undeadenemy I'd like to invite the corp spy to my office so I can put a bullet in his head.
How would you like the not-so-happy veteran corp member to walk behind your chair and smash open your implant-filled head in the middle of a corp meeting? You can say that would be cool. But again, it would lead to almost no one even bothering to enter a station.
Number one, it would be cool. Number two, I would invite them to try me. Number three, any time you walk around with implants in your head you risk losing them. Number four, what would stop you from doing the same thing to your boss in real life? The same thing that would make you think twice about it in the game.
I'm not going to try to argue with you about the combat in stations, because if you don't want the combat, then you don't want the combat. Instead, I will just continue to post my plans on how it would work.
1: Security
The concept art for the Caldari stations shows drones with what appear to be weapons mounted on them. It seems to me those would be a lot tougher than any player, and anyone attempting to kill people would be quickly dealt with. Also the fiction is full of descriptions of different security devices on stations to quell violence.
These could be implemented into the game, along with the ability to holster or unholster a weapon. Also, security and weapon checkpoints could be erected by players who do not want weapons in certain areas. Something like an NPC behind a booth that does not let you pass without checking your weapon at the door. For shops, a weapon detector could sound an alarm that would bring security who would force you to turn over your weapon in the same way customs deals with illegal equipment.
Station FPS griefers would be dealt with quickly, and anyone who dies is effectively podded, which would mean that it will be awhile before they could come back.
Skills: Anyone should be able to use any of the basic weapons, such as pistols, shotguns, and assault weapons. However, with no skill in Small Arms, no crosshair would be provided, and the player would have trouble steadying the gun. This would make weapons highly inaccurate in untrained hands.
Skills could be added for small arms (the basic weapon types - pistols, shotguns, assault weapons included in this skill). At level 1, you would be given a crosshair, but you would still be goofy with the weapon, although hit chances would be based on where you aim, not what your skills are. It would simply be much harder to hit things because with no skill you don't get a crosshair, and with low skill the spread on your weapon would be very large and random due to the recoil. At level 5 you would be a professional marksman as far as the game is concerned, placing very accurate shots (although still having to deal with recoil).
Actually in real life there's this thing called "consequences."
If I killed or attempted to walk in the office and kill my boss I'd probably spend the rest of my life or a good long portion of it in prison 24/7.
There's no "oh I'm logging off now" in real life...can't turn it off.
So your saying what keeps it from happening in real life would keep it from happening in eve...is totally funny lol
Unless CCP tosses your characters in jail and keeps charging your credit card...and pays the account of the player you killed...as retribution...maybe then its sorts like a consequence...
Eve isn't real life...well its not my real life.
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Kirmok
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Posted - 2007.11.17 21:27:00 -
[460]
Originally by: Abdullah al'Weyouni
Originally by: Undeadenemy
Skills: Anyone should be able to use any of the basic weapons, such as pistols, shotguns, and assault weapons. However, with no skill in Small Arms, no crosshair would be provided, and the player would have trouble steadying the gun. This would make weapons highly inaccurate in untrained hands.
Skills could be added for small arms (the basic weapon types - pistols, shotguns, assault weapons included in this skill). At level 1, you would be given a crosshair, but you would still be goofy with the weapon, although hit chances would be based on where you aim, not what your skills are. It would simply be much harder to hit things because with no skill you don't get a crosshair, and with low skill the spread on your weapon would be very large and random due to the recoil. At level 5 you would be a professional marksman as far as the game is concerned, placing very accurate shots (although still having to deal
Go play Counter-Strike, noob 
Hey, while I disagree with undead as well, there's no need to call them a noob or any names.
At least he is posting something constructive and detailed. Which is respectable
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Stitcher
Caldari legion of qui Terra Incognita.
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Posted - 2007.11.17 21:33:00 -
[461]
As I posted elsewhere, I think there's a rather neat way to sidestep the whole "combat on stations" issue. People want to fight each other, that's fine. But not in the corridors. They could play "Splinterz" or "Mind Clash" instead.
I really don't see why combat has to extend into the social aspect of the game as well. Leave it for the ships I say. - The game is not the problem. The problem is that you are not adapting to the game.
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Paulo Damarr
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Posted - 2007.11.17 21:34:00 -
[462]
Originally by: Peter VonThal No one would use ambulation if a random player could come up and stab you in the back while you're shopping for clothes. I don't care how much of a hardcore PvPer you are, crap like that would get old really fast and it would just lead to random acts of violence and deserted stations except for some FPS-griefer alts.
Originally by: Undeadenemy I'd like to invite the corp spy to my office so I can put a bullet in his head.
How would you like the not-so-happy veteran corp member to walk behind your chair and smash open your implant-filled head in the middle of a corp meeting? You can say that would be cool. But again, it would lead to almost no one even bothering to enter a station.
I think stations should have a security rating like star systems have, A rough unruly miners station would be the equivalent of low sec but a huge mega corps HQ would be High sec. Just have it so a SWAT team bursts in and attacks the perpetrator.
Getting around the back story about cloning is fairly easy just write a Chronicle about a faction finding some Jove tech, Its hinted at that the Angels have access to ancient Jovian Tech, Or forget the Jove altogether and have someone seize prototype intracranial cloning transmitters from the Sansha.
Originally by: MOTOK0 A bit like the second coming of jesus only with screaming and tears and whine threads.
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Arkan Omali
UK Corp
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Posted - 2007.11.17 21:45:00 -
[463]
i love the holy idea with beeing in your actuall character. There is so many possibilitys.
- Land and go to a Market area. - Land and go to a Corperations Information Terminal with a small informational page of the corperation and a starmap where they are located (offices). - Board an enemy station in 0.0 and preform a few tasks on thire station to capture it. (after lowering the shields of the station) - Sub proffesions when in avatar form. -- Hacking skill, hack a terminal and maybe find out the location of a secret complex. -- making clothing to make your avatar represent you. -- hand arms, avatar combat.
i mean this could even lead to using planets and secret bases (bunkers) where you could really use avatars, maybe only secret ops ships can land and the enemy has a secret base inside of hostile terretory in 0.0. etc
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SiJira
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Posted - 2007.11.18 18:25:00 -
[464]
Originally by: Kirmok
Originally by: Abdullah al'Weyouni
Originally by: Undeadenemy
Skills: Anyone should be able to use any of the basic weapons, such as pistols, shotguns, and assault weapons. However, with no skill in Small Arms, no crosshair would be provided, and the player would have trouble steadying the gun. This would make weapons highly inaccurate in untrained hands.
Skills could be added for small arms (the basic weapon types - pistols, shotguns, assault weapons included in this skill). At level 1, you would be given a crosshair, but you would still be goofy with the weapon, although hit chances would be based on where you aim, not what your skills are. It would simply be much harder to hit things because with no skill you don't get a crosshair, and with low skill the spread on your weapon would be very large and random due to the recoil. At level 5 you would be a professional marksman as far as the game is concerned, placing very accurate shots (although still having to deal
Go play Counter-Strike, noob 
Hey, while I disagree with undead as well, there's no need to call them a noob or any names.
At least he is posting something constructive and detailed. Which is respectable
CCP will add this eventually  ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

FluterEx
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Posted - 2007.11.19 21:36:00 -
[465]
I think the in-game Browser and the Station Services should be used with something like a Computer-terminal (thats if you have no own room in the station your @). It should be like sitting down somewher , activate a screen thats in a tables surface (it should be like that if your in your own room or Corp. Office). It should show the latest news , the Station services and your ships options like transporting cargo an ammunition from your ship to your personal hangar. The Cargo-transport should be shown in little sequences where you see some of your Ships crew getting the stuff u choosed out of your ship or onto your ship. With the Clothes you should have the option to change between Civil clothes and something like a Corporation Uniform that shows your Rank and some Corporation insignia or something like that (At least a Faction insignia).
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Talla Hurzin
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Posted - 2007.11.19 22:01:00 -
[466]
Edited by: Talla Hurzin on 19/11/2007 22:02:53 @Undeadenemy: One, maybe small, I don't know, problem with your idea: the limitations of cloning technology present in EvE will never allow that to work. Please read some backstory.
if tl;dr,
Cloning only works with PODs because PODs allow for moment-of-death cloning because the brain scan required for cloning KILLS YOU.
Combat in stations will never happen because if you die outside of your pod, you are dead for good.
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Nicho Void
Hyper-Nova Tenth Legion
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Posted - 2007.11.19 22:06:00 -
[467]
Originally by: Talla Hurzin Combat in stations will never happen in the current context because if you die outside of your pod, you are dead for good.
Fixed that for you. If CCP determines that combat in stations is the way they want to go, they will certainly provide a plausible backstory explanation for how death outside of a pod != perma-death. ---------------
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Mr Ignitious
Gallente Kingpins
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Posted - 2007.11.19 22:35:00 -
[468]
this would be alot of reading for me to do and i skimmed this bad boy for any mention of this BUT
i'm assuming you'll need to be able to run the new shader model in order to play with ambulation correct? as of right now i cant cuz my lappy is getting outdated...(getting a new one soon though) Just curious. i will be sad for a while if i can't run and prance in stations for a while tho
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Doktor Quick
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Posted - 2007.11.20 00:41:00 -
[469]
Edited by: Doktor Quick on 20/11/2007 00:41:05 f'ing alt
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Cybarite
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.11.20 00:41:00 -
[470]
they'll most likely have a lower level client for DX9 users, they'd be stupid to offer two clients and make the one on the much less utilized OS the one with all the features, notice they pushed back DX10 release due to the widespread apathy/hatred of vista. ... Why do I PvP? Because I love the feeling I get when I see the pretty lights and know that someone somewhere is screaming incoherently at their computer screen. |
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Cheeseburgler
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Posted - 2007.11.22 12:32:00 -
[471]
Originally by: Jessica Lorelei well since everyone seems to have this right wing anti /dance views, why not have a dance area, like a disco or a dance floor in the bars? that way you can only dance on there, as it would automatically put you in dance mode by walking on it?
that wya noone is forced to see thier ceo dancing drunkardly in the office trying to cop off with his sexy achura director who really is a 40 year old virgin in his mom's basement.
I love how everyone quantifies things with their own political views as a vent for internal angst. I don't think being anti-dance in this game is the same as having a conservative political perspective... I think it has to do more with idiots like you dancing everywhere like a clown trying to get attention.
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OJdidnt Doit
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Posted - 2007.11.22 14:42:00 -
[472]
Originally by: Garia666 i was thinking of an big confrence room to talk to your man.. or give meetings..
and you can hold up your hand when having questions..
MAbe an bi HQ for alliances who controle there own stations..
with big flags of there alliance logos
mabe people making cloths for in eve which you could sell to other in game chars..
an place to get your ilegal goods and your boosters.. and other stuff :P effects of iplants who stick to your head..
I'd like to point out that this person is mentally ********.
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Culmen
Caldari Deep Core Mining Inc.
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Posted - 2007.11.22 14:50:00 -
[473]
Originally by: Nicho Void
Originally by: Talla Hurzin Combat in stations will never happen in the current context because if you die outside of your pod, you are dead for good.
Fixed that for you. If CCP determines that combat in stations is the way they want to go, they will certainly provide a plausible backstory explanation for how death outside of a pod != perma-death.
well that could actually be really simple we got pods that can control a kilometer long battleship we could probably remote control one android body
we run around in that thing killing stuff while not leaving our pod
simple as that
also provides a handy way of justifying being able to click the undock button and launch right away. despite our avatar being 100meters from the nearest exit _____________________________________________________
Why do i even need a sig? |

FluterEx
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Posted - 2007.11.22 22:46:00 -
[474]
Edited by: FluterEx on 22/11/2007 22:47:02 I have seen a lot of poeple in the forums that say there is no need for something like full body Avatars in EVE because EVE is about ships. Now i¦ve found something that this people should read. It was part of an interview with Hilmar Petrusson @ this years Fan-fest.
This is what he said:
Ultimately the game is about people, for people, and not having people there has always been a challenge to explain, that the game is about people when all that you have to show is space ships. So Ambulation for us is very much... a tool to better explain what EVE is all about. It's about people, and all of our emergent behavior comes from people interacting with each other. So we're putting more of a human face on the game. And also, it just looks amazing... what the guys have been doing representing a person in the future, working around a space station. In my opinion, this is maybe way better than people what people have strived for before. We wanted to do for the character aspect what we have done for the space aspect in terms of feeling real and almost movie-like.
----------------------------------------------------------
My opinion ist that this kind of things ar the things that keep EVE alive and intersting. Thats the "Evolution of EVE". I think all the people who dont want EVE to change and evolve should just stop talking trash and go play WoW or some other never changing low skill game.  
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Vatoris
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Posted - 2007.11.28 12:13:00 -
[475]
Avatar combat needs to exist. That whole explanation that pod pilots are demi-gods is weak and dumb. Any commander in the real world can be killed by a teaspoon if the assassin is clever enough. Also, cloning is easily done outside of the pod by, oh I don't know, inventing a device that is implanted into the brain that works similar to the download interface of the pod upon destruction/death.
The explanations to write off things that would make EVE the king of MMOs of all time are really weak and torn apart easily in seconds by anybody who is anyone. Don't screw this up and implement ******** restrictions that limit gameplay options, b/c that is not in the spirit of EVE. EVE is about freedom and metagaming. Don't change this. For the love of god, DO NOT SCREW THIS UP.
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Stitcher
Caldari legion of qui Terra Incognita.
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Posted - 2007.11.28 12:32:00 -
[476]
Originally by: Vatoris Avatar combat needs to exist. That whole explanation that pod pilots are demi-gods is weak and dumb. Any commander in the real world can be killed by a teaspoon if the assassin is clever enough. Also, cloning is easily done outside of the pod by, oh I don't know, inventing a device that is implanted into the brain that works similar to the download interface of the pod upon destruction/death.
The explanations to write off things that would make EVE the king of MMOs of all time are really weak and torn apart easily in seconds by anybody who is anyone. Don't screw this up and implement ******** restrictions that limit gameplay options, b/c that is not in the spirit of EVE. EVE is about freedom and metagaming. Don't change this. For the love of god, DO NOT SCREW THIS UP.
Honestly. I'm fully behind the "no combat without ships" stance at the moment. I really don't see what instigating combat would actually bring to the game that we don't already have.
Ambulation as it stands is a welcome break (even for a die-hard violent type like myself) from the rather combat-centric mainstream of this game. By introducing an on-foot environment where combat is NOT possible, CCP are again breaking with tradition in a good way.
If the entire point of Ambulation is to finally put a realistic human face on this game, then we accept that realism must happen. People don't go randomly shooting people in the face in real life (okay, all right, sometimes they do but it's not the norm by any stretch of the imagination).
so I'll quite happily sacrifice the option of wearing a badass-looking rail pistol on my belt if it means I can enjoy a peaceful drink every so often.
At least... in high sec. 
The thing is that combat in stations would require a re-evaluation. You couldn't just use the existing security system. Okay, you can justify the shrinking of neural burn scanners to the size where they'll comfortably fit inside a head and can be used outside of a pod, but that still doesn't create a realistic atmosphere.
Instead, you'd need to re-evaluate the security procedures. High sec stations just won't allow guns on board, in low sec you can have guns but prepare to feel some considerable pain if you let off, as security comes to bust your ass (nothing serious, they'll just taze you and you'll need to post bail in order to get out of the brig, or something) and 0.0 systems of course would be pretty much unrestricted provided you could even dock there in the first place.
That's one of the few ways I can think of for combat-ambulation working. Now that I think about it, that'd be rather cool... - The game is not the problem. The problem is that you are not adapting to the game.
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Esmenet
Gallente
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Posted - 2007.11.28 12:40:00 -
[477]
What could be fun is a fistfighting minigame in (some) stations. Arena combat of some sort where you could bet on the fighters. I'm sure they are developing some sort of fightsystem for the wod game anyway so it could be a fun addition.
Not so sure about beeing allowed to kill people in stations though. Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |

Shamharoth
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Posted - 2007.11.28 13:20:00 -
[478]
Yeah, and what about bugged Jin-Mei portraits... I'm gonna have a floating head in ambulation too CCP? Or will You say 'please pay us so we can help You with the bug' one more time, lol.
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Vatoris
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Posted - 2007.11.28 13:52:00 -
[479]
Originally by: Stitcher stuff
This is a great way to implement it. Also, if they can eventually get to ship boarding combat, squad based stuff. Also, it would give a good foundation to eventually lead to Planetary exploration. There is a TON of room for EVE to expand in, not just outward into the galaxy, but within the worlds created already. I just hope they realize it and flesh out the game they already have.
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CHAOS100
Momentum. The Reckoning.
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Posted - 2007.11.28 16:20:00 -
[480]
Please have an ability to have maybe an alliance directors room, maybe a visual white board for those nice long meetings. Also it would be nice to still have the map that we can see on a big hologram or whatever was said in the first video. --------------
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Stitcher
Caldari legion of qui Terra Incognita.
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Posted - 2007.11.28 18:30:00 -
[481]
Edited by: Stitcher on 28/11/2007 18:32:18
Originally by: Vatoris
Originally by: Stitcher stuff
This is a great way to implement it. Also, if they can eventually get to ship boarding combat, squad based stuff. Also, it would give a good foundation to eventually lead to Planetary exploration. There is a TON of room for EVE to expand in, not just outward into the galaxy, but within the worlds created already. I just hope they realize it and flesh out the game they already have.
Well as has been said already, pretty much the only thing standing in the way of that vision is the "teaspoon effect"
Luckily, there's sufficient room in the EVE backstory to allow all sorts of neat ways around the whole "you die permanently outside your pod" thing - re-sizing the cloning technology could be just one facet of that. There are also personal shield emitters, armoured clothing (the ultimate in stylish protection... for a price), hired bodyguards, emergency medical implants... even nonlethal weaponry.
The problem comes when you try to institute a fair and balanced system of combat that doesn't grant automatic victory to the guy who holds the element of surprise, but also doesn't break the sense of reality. The key here is to remember that players don't like to be randomly ganked, even where it's a valid suicide gank, and a person is far more vulnerable than a ship is. So not only would CCP have to produce a justification and working, balanced consequenced system, they would also need to come up with a combat system that doesn't break the immersion by having unrealistically weak guns, but also don't allow a player to walk up to somebody in a bar and insta-gank them.
Fair fights, that's the key. And fair fights are a damn sight harder face-to-face than they are ship-to-ship.
So while I can happily dream up a functioning consequence system for ambulatory combat, the job of actually balancing that combat and making it work properly is a much more difficult task. - The game is not the problem. The problem is that you are not adapting to the game.
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Major Aggro
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Posted - 2007.12.04 13:27:00 -
[482]
I don't know if its been mentioned yet as I've only scanned through what is already written. Firstly with all the mentions of players being able to run establishments within stations, such as clubs and bars etc, would a group of players be able to visit these places with the aim of extorting isk from the management for 'protection' for some it would be a lucrative career, though station security may have to be bribed . It's kinda like piracy within a station. EvE Mafia if you like. Or How about a fitness area where your character could gain 'fitness/strength points' which would make them a stronger, more durable and more agile opponent, be it inside the station or during battle in space. I can't wait to see Ambulation brought into the game though :)
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Yeahtry tokillme
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Posted - 2007.12.18 00:00:00 -
[483]
Ya'll are sick in the Head !! We Need the Emotes to Lively up the drab unsocialble game that EvE is.
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Prischa
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Posted - 2007.12.19 20:18:00 -
[484]
Edited by: Prischa on 19/12/2007 20:22:41 I've read this entire thread, read all the interviews I could get my hand on, and seen the "trailer", and I just have to say:
I think ambulation is going to be awsome.
I can't see what all the complaining is about. It's free and you don't have to use it. I don't think ambulation will be implemented as some sort of "griefers paradise", and I don't understand why people think the development of ambulation and planetary flight is going to somehow halt the debugging process. Since EVE was created CPP has shown a dedication to the game and the EVE universe not commonly seen in game companies (free upgrades and now a massive graphical overhaul). bug hunting doesn't allways go faster just by throwing money at it, and I'm sure lag and technical difficulties bother the development team just as much as it bothers the players.
I like that there's not going to be any in-station combat. New RP and immersion elements are just what EVE needs to call itself a proper MMORPG (and as I've understood it, ambulation was actually planned for the original EVE, but then cut out because of time issues).
I can't think of any suggestions not already posted, but limiting dancing to dancefloors is probably a must .
Can't wait to see the result (or at least a hi-res trailer )
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Freezehunter
Gallente ECP Rogues The Reckoning.
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Posted - 2007.12.27 20:46:00 -
[485]
I have a question and 2 ideas For Kieron...
Will Ambulation work with the classic client (my PC sucks) and...
Regarding "stations with windows" issue, i would suggest some type of camera drone or static station-mounted camera that could be accessed through in-station "window ports"
When a player activates a window port, the client would act as it would be when undocking (unload the in-station environment and load the out -of-station environment) and viceversa when coming back in...
It's always annoying to have to go in a battle when the station is camped and i can't even know if it's clear outside or not unless someone tells me...
Second idea would be regarding logging inside a station or losing connection...
This is easy-just make the avatar automatically go to the nearest elevator and bye bye OR implement a sort of teleport function...
And about the teaspoon effect, no offence but that's BS...
I am all for in station combat, but just make it reallistic, like a CONCORD police and jail in-station system... (someone above had a really good idea in relation to thios, i would love to see that in ambulation).
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Bish Ounen
Gallente Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2007.12.27 21:05:00 -
[486]
Originally by: Siri Blue Edited by: Siri Blue on 14/03/2007 00:33:09 Its all fine with my that the Caldari and Amarr don't want to be able to dance and stuff, I wouldn't want that either! But as a Gallente chick, hell, damnit! I want to be able to dance, lapdance, pole dance, how the hell am I supposed to train all my exotic dancers in my pleasure hub holiday resort super dome station!?!?!?!  
Oh hells yes! Add a dancing skill that has social 5 as requirement and Charisma/Charisma as primary and secondary attribute and is something like a rank 3 or 5 skill or something... That way noone will learn it...except for totally crazy chicks like me 
Oh right...my exotic dancers and me will get all the iskies out of the little perverted Caldari and Amarr men and all the others too! 
I'm with Siri Blue.
I have no problem with a /dance emote, provided that it's /poledance or /lapdance.
  
-------------------------------- How much would it cost to roll back to RevII CCP?
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2007.12.27 21:35:00 -
[487]
The easy answer to keeping the peace in stations is CONCORD. You don't shoot them, because CONCORD will shoot you.
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Zantei
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Posted - 2008.01.02 02:20:00 -
[488]
First reply of 2008, here's to ambulation!
*Jumps up and down, screaming*
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Yuri VanKaer
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Posted - 2008.01.02 03:46:00 -
[489]
Ummm...am I the only who's actually read the description on this?
Ectoplasm: Used for the making of the liquid inside starship pilot pods, this thick goo is made primarily out of used cell membranes.
Kinda kills that whole cybering mood, I would think... Obviously ambulation is coming, although I disagree with it heartily. One of the reasons I chose EVE was the difference of environment/interaction. However, do we have to have BS cyber-grab-ass emotes to go with it? Can't you freaks go somewhere else to whack off? WoW comes to mind...
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Ephemeron
Caldari Provisions
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Posted - 2008.01.02 05:27:00 -
[490]
Originally by: Yuri VanKaer Ummm...am I the only who's actually read the description on this?
Ectoplasm: Used for the making of the liquid inside starship pilot pods, this thick goo is made primarily out of used cell membranes.
Kinda kills that whole cybering mood, I would think... Obviously ambulation is coming, although I disagree with it heartily. One of the reasons I chose EVE was the difference of environment/interaction. However, do we have to have BS cyber-grab-ass emotes to go with it? Can't you freaks go somewhere else to whack off? WoW comes to mind...
CCP could make it so that empire NPC stations have very strict rules on what emotes and actions players can take.
But for player owned stations, CCP could let station owner set the rules. If some alliance wants to open a station full of grab-ass /get drunk emotes, it should be up to them.
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Number Eighteen
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Posted - 2008.01.02 09:14:00 -
[491]
Would be nice to get out of the ship sometimes.
Would love to have missions that take place in a station. More career options.
I don't mind emotes, however there should be some kind of stamina connected to Emotes so you couldn't be in a constant emote state. People who want to run everywhere will get out of breath, and have to walk slow, or just have a fastwalk instead fo a run(we all walk fast sometimes). Also whenever I dock I would love to see the different ships I have docked in a station, or in a corporation owned station, be able to see other peoples ships(cosmetic).
Player/corporation owned shops/bars.
Each recruitment office could have that corporation's logo all over the place. Uniforms or Corporation/alliance insignia could be added to clothing /ships.
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Waxau
The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.01.02 09:17:00 -
[492]
Tbh, id quite like Ambulation to have the ships (that are in your hangar/active one) to be resting on the ground. Maybe have crates and munitions being ferried in (repeating graphics possibly?). Would just give it a sense of scale. And its not really needing Abulation to do in any case.
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Frug
Zenithal Harvest
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Posted - 2008.01.02 09:27:00 -
[493]
Originally by: Yuri VanKaer Ummm...am I the only who's actually read the description on this?
Ectoplasm: Used for the making of the liquid inside starship pilot pods, this thick goo is made primarily out of used cell membranes.
Kinda kills that whole cybering mood, I would think... Obviously ambulation is coming, although I disagree with it heartily. One of the reasons I chose EVE was the difference of environment/interaction. However, do we have to have BS cyber-grab-ass emotes to go with it? Can't you freaks go somewhere else to whack off? WoW comes to mind...
That goo stuff turns me on.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Missy X
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Posted - 2008.01.02 14:04:00 -
[494]
It's 2008.
Can we have Ambulation now?
Thanks. 
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Ace Garpy
Caldari hirr Morsus Mihi
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Posted - 2008.01.02 14:25:00 -
[495]
Edited by: Ace Garpy on 02/01/2008 14:25:45 Looks great. 
Please oh please no 'jump' control. Last thing we need is people bunny-hopping around the station ala WoW 
Oh and I get a cherry 
The Knight said - Oh that is an excellent story of payback, international romance, and James Bondery |

Zantei
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Posted - 2008.01.02 19:25:00 -
[496]
As long as we can arm wrestle and drink beer, all will be well.
Maybe get an accordian playing skill in there too. ;p
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Aster Deveaux
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Posted - 2008.01.02 20:34:00 -
[497]
Originally by: Waxau Tbh, id quite like Ambulation to have the ships (that are in your hangar/active one) to be resting on the ground. Maybe have crates and munitions being ferried in (repeating graphics possibly?). Would just give it a sense of scale. And its not really needing Abulation to do in any case.
Yeah that sounds like a very solid idea to me.
I'd like to be able to see all of a corp's docked fleet in a corp hangar though. Just walking past rows and rows of enormous warships would be awesome [as long as shuttles were not included - my corp has about 50 shuttles in dock which is more than our small war fleet 
Perhaps over time as ambulation no doubt gets improved upon we'll start to see crates and wares appearing inside our corp or personal hangars? Numbers and figures are all well and good but imagine looking over a freighter-load of wares in your hangar . . . sounds boring but it would look awesome I'd bet.
Anyway - I have to put my name down for the anti-combat crowd. It shouldn't all be about blasting seven shades of the brown stuff out of each other.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2008.01.02 20:45:00 -
[498]
2nd ambulation expansion now with crates!
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

Nova Fox
|
Posted - 2008.01.02 20:54:00 -
[499]
I say no to instation combat unless its simulated or area setup. Theres plenty of eve made games like mind clash and splitters (dont remember the exact name) that can be fun to play inside a station. hell i wouldnt mind seeing the eve-online card game also implimented within the game.
Plantary exploration can be covered with via RTS mode which is planned.
Whats to stop me from shooting the gun in your head in such a way that i pop the implant that keeps you intact between clones? or better yet killing your clone first?
Also i do agree that we are considered demi gods in the game immortaility is one of those factors why let the common citizen get the same treatments with a simpler citizens?
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Dominic Faden
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Posted - 2008.01.02 20:59:00 -
[500]
I'd like to see those poker games that are being spammed constantly in chat implemented as a real game in stations.
I would definitely play poker for isk or even bet ships and modules if there was a system that guaranteed payment on wagers... and some shiny card game graphics would be great too, even if it's just the characters sitting around a table
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corroded
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Posted - 2008.01.02 21:17:00 -
[501]
Very nice, CCP .
the eve experience has for far too long been about watching coloured squares going pop and metagaming.
Time to bring in some flavour, it has been sorely missed.
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Zantei
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Posted - 2008.01.03 03:23:00 -
[502]
Much will change, the horribly depressing soundtrack has to go for a start.
Great potential for cinematic cutscenes, meeting your agent in person and talking face to face etc...
This is going to be fantastic.
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Akiama
Brotherhood of the Spider
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Posted - 2008.01.03 04:00:00 -
[503]
They could always borrow the crates and barrels from the first Neverwinter Nights game. I think I "killed" more C&B's than actual monsters in the official campaign. _______________________________________________________________ "Nice work dumbass." "I've given some thought to moving off the edge. Not an ideal location...maybe a place in the middle." |

Shanti Skye
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Posted - 2008.01.03 10:58:00 -
[504]
Originally by: Yuri VanKaer Ummm...am I the only who's actually read the description on this?
Ectoplasm: Used for the making of the liquid inside starship pilot pods, this thick goo is made primarily out of used cell membranes.
Kinda kills that whole cybering mood, I would think... Obviously ambulation is coming, although I disagree with it heartily. One of the reasons I chose EVE was the difference of environment/interaction. However, do we have to have BS cyber-grab-ass emotes to go with it? Can't you freaks go somewhere else to whack off? WoW comes to mind...
I have to agree with you, the appeal of Eve was the pleasant change of social environment from games like WoW...I am so not looking forward to the endless gyrating dances on water fountains in front of the bank etc...although imagining how the ectoplasm-covered dancers will really look like kinda puts a smile on my face...that's gotta be...not so hot looking! Thanks for the smile 
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SiJira
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Posted - 2008.01.04 22:11:00 -
[505]
after a few more bug fixes and minor content additions this is the next step and i cant wait even though most of the junk will just bring players that do nothing but contribute lag because they wont even play the game but sit around chatting - the shop idea they have is cool from one perspective and id get into it - and from another so many things can either be exploited or are just fluff and dont make sense to any storyline content Trashed sig, Shark was here |

Smoot178
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Posted - 2008.01.05 02:35:00 -
[506]
Hopefully we will get to see this happen in the next month or so!
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SiJira
|
Posted - 2008.01.05 03:03:00 -
[507]
Originally by: Smoot178 Hopefully we will get to see this happen in the next month or so!
three months more minimum Trashed sig, Shark was here |

Smoot178
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Posted - 2008.01.05 03:37:00 -
[508]
How do you know this?
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Silver Night
Caldari Naqam
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Posted - 2008.01.05 04:13:00 -
[509]
Originally by: Nova Fox I say no to instation combat unless its simulated or area setup. Theres plenty of eve made games like mind clash and splitters (dont remember the exact name) that can be fun to play inside a station. hell i wouldnt mind seeing the eve-online card game also implimented within the game.
Plantary exploration can be covered with via RTS mode which is planned.
Whats to stop me from shooting the gun in your head in such a way that i pop the implant that keeps you intact between clones? or better yet killing your clone first?
Also i do agree that we are considered demi gods in the game immortaility is one of those factors why let the common citizen get the same treatments with a simpler citizens?
Well, one of the reasons for a pod is that the burner interface that sends your snapshot when you die is too large to fit in your head. You could though have a backup from a certain date. That would also give a handy death penalty in case of dying out of pod: You lose the training done since your last update.
the killing your clone first thing would be easy to prevent, though clone sabotage sounds damn cool, it is impractical as a game mechanic. --------------
GLS Mr. State Caldari Patriot. Sansha's Nation Supporter Murderer of (his own) Frigates.
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Renosha Argaron
Caldari IronPig Sev3rance
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Posted - 2008.01.05 16:53:00 -
[510]
Edited by: Renosha Argaron on 05/01/2008 16:53:09 Well i posted these before....but this is how i hope some of my chars will look....lol
Amarr Chic 01 Amarr Chic 02 Caldari Chic 01 Caldari Chic 02 Gallente Chic 01 Gallente Chic 02 Sebiestor Chic 01 Hyperion Bar Amarrian Couple & Minmatar Slave (NEW!)
Regards
Renosha
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RedClaws
Amarr Dragon's Rage Intrepid Crossing
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Posted - 2008.01.05 16:57:00 -
[511]
Edited by: RedClaws on 05/01/2008 16:57:19 haha those are pretty sweet. I'm thinking less pron-like atmosphere though 
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Renosha Argaron
Caldari IronPig Sev3rance
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Posted - 2008.01.05 17:01:00 -
[512]
Originally by: RedClaws Edited by: RedClaws on 05/01/2008 16:57:19 haha those are pretty sweet. I'm thinking less pron-like atmosphere though 
lol..nothing wrong with a bit of pron now and then;).....lol
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Majestik
Gallente Freelancing Corp Confederation of Independent Corporations
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Posted - 2008.01.06 02:35:00 -
[513]
This is old but I am posting anyway. Ambulation
I read through this thread last spring. I am surprised seeing it again. Too much to read through now.
Quote: Consider yourselves ambulated.
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SiJira
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Posted - 2008.01.06 13:31:00 -
[514]
Originally by: Renosha Argaron
Originally by: RedClaws Edited by: RedClaws on 05/01/2008 16:57:19 haha those are pretty sweet. I'm thinking less pron-like atmosphere though 
lol..nothing wrong with a bit of pron now and then;).....lol
the pictures renosha posted make it that everything is about sex when you get in station and this is sad Trashed sig, Shark was here |

Neon Genesis
The Landed Gentry
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Posted - 2008.01.06 14:59:00 -
[515]
Originally by: Renosha Argaron Edited by: Renosha Argaron on 05/01/2008 16:53:09 Well i posted these before....but this is how i hope some of my chars will look....lol
Amarr Chic 01 Amarr Chic 02 Caldari Chic 01 Caldari Chic 02 Gallente Chic 01 Gallente Chic 02 Sebiestor Chic 01 Hyperion Bar Amarrian Couple & Minmatar Slave (NEW!)
Regards
Renosha
Every single one of these looks like a second life character who's about to engage in some kind of orgy. _
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Renosha Argaron
Caldari IronPig Sev3rance
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Posted - 2008.01.06 15:11:00 -
[516]
Ok there fair enough comments....but where is the sexual references exactly?...they all have clothes on and going by other games iv played such as res evil, the char's are wearing just as many clothes in my pictures as in any other gaming pic,
where you guys see the sexual side of it is beyond me, but anyway, they where done in fun and as something "I" would like to see in ambulation, they do not represent CCP's creations or ideas in any way.
Regards
Renosha
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Georgia Nimntoria
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Posted - 2008.01.07 00:05:00 -
[517]
Originally by: Neon Genesis
Originally by: Renosha Argaron Edited by: Renosha Argaron on 05/01/2008 16:53:09 Well i posted these before....but this is how i hope some of my chars will look....lol
Amarr Chic 01 Amarr Chic 02 Caldari Chic 01 Caldari Chic 02 Gallente Chic 01 Gallente Chic 02 Sebiestor Chic 01 Hyperion Bar Amarrian Couple & Minmatar Slave (NEW!)
Regards
Renosha
Every single one of these looks like a second life character who's about to engage in some kind of orgy.
How Can I say this without coming off like a ugh.....anyway..... Why do the females have to be skinny and look anorexic? I hope the Brutor females have big hips, big butts look like Brutors and not like the walking dead! Remember that old book-verse that says, "create them in our image" well close. I hope they don't create the Brutor's in that image from what I seen.
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Neon Genesis
The Landed Gentry
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Posted - 2008.01.07 00:36:00 -
[518]
Edited by: Neon Genesis on 07/01/2008 00:36:42
Originally by: Renosha Argaron Edited by: Renosha Argaron on 06/01/2008 15:59:17 Ok there fair enough comments....but where is the sexual references exactly?...they all have clothes on and going by other games iv played such as res evil, the char's are wearing just as many clothes in my pictures as in any other gaming pic,
where you guys see the sexual side of it is beyond me, but anyway, they where done in fun and as something "I" would like to see in ambulation, they do not represent CCP's creations or ideas in any way.
I don't want to be too negative, they are fun and I like the idea of making projections of how you would like it to look. However the second cadari one looks like an impoverished prostitute. _
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yosef kaldhu
Genesis Trade And Industry Foundation
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Posted - 2008.01.07 01:04:00 -
[519]
i will be happy with any ambulation if they people are skanterly dressed which most of world are then fine if not then fine long as i can sit in the pub get out my data pad and chill with my corp mates i will be happy
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Ur235
Deadly Addiction
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Posted - 2008.01.07 01:10:00 -
[520]
Edited by: Ur235 on 07/01/2008 01:10:29
So wheres the Red Light District of eve gonna be then where we can hire exotic dancers, is that going to be one of the rooms 
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yosef kaldhu
Genesis Trade And Industry Foundation
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Posted - 2008.01.07 01:21:00 -
[521]
there was someone saying how they were goin to set up the largest strip club somewhere mayb gallente space you know how those people like a bit of skin |

MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.07 01:28:00 -
[522]
Originally by: Georgia Nimntoria Edited by: Georgia Nimntoria on 07/01/2008 00:55:34
Originally by: Neon Genesis
Originally by: Renosha Argaron Edited by: Renosha Argaron on 05/01/2008 16:53:09 Well i posted these before....but this is how i hope some of my chars will look....lol
Amarr Chic 01 Amarr Chic 02 Caldari Chic 01 Caldari Chic 02 Gallente Chic 01 Gallente Chic 02 Sebiestor Chic 01 Hyperion Bar Amarrian Couple & Minmatar Slave (NEW!)
Regards
Renosha
Every single one of these looks like a second life character who's about to engage in some kind of orgy.
How Can I say this without coming off like a ugh.....anyway..... Why do the females have to be skinny and look anorexic? I hope the Brutor females have big hips, big butts look like Brutors and not like the walking dead! Remember that old book-verse that says, "create them in our image" well close. I hope they don't create the Brutor's in that image from what I seen.
Every MMO always the same.... Not in posters image
you guys do know there is an hour video about the look allready.
as cool as they are they basically prove a point made at fanfest.
they had to hire a women because there was a high change of PCV and latex being applied in large amounts.
please watch the fanfest video on it it's an hour long then go back and remake your characters.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

Renosha Argaron
Caldari IronPig Sev3rance
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Posted - 2008.01.07 01:58:00 -
[523]
Originally by: Neon Genesis
I don't want to be too negative, they are fun and I like the idea of making projections of how you would like it to look. However the second cadari one looks like an impoverished prostitute.
LMFAO!....well that one is ment to be Captains Quarters, so she is off duty;)....lol..but your statement about her looking like an "impoverished prostitute" really made me chuckle....lol .....so cheers for that;)
Regards
Renosha
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Zepharim
Caldari White Dagger
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Posted - 2008.01.07 02:18:00 -
[524]
Edited by: Zepharim on 07/01/2008 02:19:25 I'm a new player, and I have to ask the question, 'What is the point?'
I too can imagine many other things that I would like to see improved or added with much more usefulness.
If this feature is added in addition to other features, awesome.
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Majestik
Gallente Freelancing Corp Confederation of Independent Corporations
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Posted - 2008.01.07 03:44:00 -
[525]
Edited by: Majestik on 07/01/2008 03:52:57
Originally by: Zepharim Edited by: Zepharim on 07/01/2008 02:19:25 I'm a new player, and I have to ask the question, 'What is the point?'
I too can imagine many other things that I would like to see improved or added with much more usefulness.
If this feature is added in addition to other features, awesome.
This info has been out for weeks..... Why ambulation,Why Without Combat? Video- But Why Ambulation?
Quote: Consider yourselves ambulated.
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Majestik
Gallente Freelancing Corp Confederation of Independent Corporations
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Posted - 2008.01.07 04:04:00 -
[526]
Edited by: Majestik on 07/01/2008 04:06:10 Since I have nothing else to do ........
Video- Faces, Costumes, and Moods
Environments: Video- Stations, Captains Quarters, and Corporation Areas
Defining Ambulation - Video Q&A
Quote: Consider yourselves ambulated.
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Shilikahn
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Posted - 2008.01.07 05:30:00 -
[527]
ZOMGEVEgoesSLWTF
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.07 08:05:00 -
[528]
Originally by: Shilikahn ZOMGEVEgoesSLWTF
god no, have you seen SL?
it might seem simlar at 1st to anyone that hasn't seen the horror that is 2nd life.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

Bane Firehammer
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Posted - 2008.01.07 11:40:00 -
[529]
Edited by: Bane Firehammer on 07/01/2008 11:40:21 i think great things can come out of this.. I for one would love to see gambling in the game there would be nothing more fun that taking youre corp mates ISK in a nice game of poker in a bar or something like that :)
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Dismus
Gallente Sigma Shipwright and Exploration
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Posted - 2008.01.07 14:56:00 -
[530]
Originally by: Yuri VanKaer Kinda kills that whole cybering mood, I would think... Obviously ambulation is coming, although I disagree with it heartily. One of the reasons I chose EVE was the difference of environment/interaction. However, do we have to have BS cyber-grab-ass emotes to go with it? Can't you freaks go somewhere else to whack off? WoW comes to mind...
Disclaimer: I'm hopping into this like a debate, Yuri. I mean no personal insult, have nothing against you, I'm just sounding off my thoughts on the matter in light of your comment. I figure saying this first might mitigate any bad feelings you (or someone else) may otherwise have.
Yuri, I think that the end result you speak of (EVE turning into some sort of filthy all-night cyber-fest) are a little overblown.
From my experience at the least - I am open to correction, as everyone experiences diferent kinds of people in this game - I don't think EVE's ambulation system would result similarly to other MMO's like WoW where the act of "cyber sex" is rampant.
WoW tends to cator to a younger crowd of gamer, who are running through puberty or are in their very early adulthood. This can cause a lot of sexually centered thoughts in these gamers, which can easily affect their pseudo-social behaviour (ie. in-game behaviour... just find pseudo-social is a better description).
Personally, I haven't found a high amount of the same age group playing EVE. Don't get me wrong, there are definitely some young players, I'm not trying to deny that. However, there don't seem to be a large amount, and the young players that I have met in-game tend to be rather mature and - from what I've determined - would likely not be at risk for perpetuating that kind of socially unacceptable behaviour (atleast things like that should be socially unacceptable... I think they are, and you must, too, Yuri! ;) )
As I said, I can easily be wrong with this... the server is massive, maybe all the young players cluster together? Or maybe they run from me, because I talk too much about industry and numbers and profit margins and cost effectiveness.
Anyways, that's my personal belief - that EVE is not going to suffer from that same disease of rampant cyber-sex and a generally sexual atmosphere. However, I'm open to suggestion or evidence to the contrary.
Originally by: Draeca Domi isn't ugly, it actually looks quite symphatic. I mean, a crossbreed of a whale and a potato.. Now how cute is that?
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Zrauz
Amarr Dragons Of Redemption Triumvirate.
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Posted - 2008.01.07 15:04:00 -
[531]
i like the idea about the bar i personaly would like, if you in lower security systems could have a chance that a shady person could contact you with a buisniss deal...sell you all sorts of things (drugs/modules/sheep/ships)
sell you some information regarding "kill mission/exploration type of mission" that couldent be found by simply probing for them. might be a cool way to get info on where to finde a complex or faction/officer spwan ?
but getting that information shouldent always be easy/cheap oh and drinking should be involved ( new skill alcohol tolerance, each rank of this skill reduce the chance by % of you doing somthin stupid )and if you do somthing stupid the "agent" might raise the prise of the informamtion or simply refuse you the mission. might be a cool way to get info on where to finde a complex or faction/officer spwan ?
might even be a way to get a new bouty system, you get a contract on random pirate with a bouty 
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Talisorn
|
Posted - 2008.01.09 02:37:00 -
[532]
Edited by: Talisorn on 09/01/2008 02:42:03 Being a recent returnee to EVE after a very long absence, I've only really caught up with what's happening with Ambulation just now. And I have to say I find this very, very exciting.
One of the things I found lacking in EVE (that was there in all other MMORPGs) was the "human" element. You may as well just be an AI controlling a ship. You had no real connection with people. Ambulation adds that ... FINALLY!
I love the fact they are limiting it to non-combat ... I mean what is station security for? I think they should add in a whole range of emotes ... even /dance, but perhaps limit some of them to places where they would be appropriate (like only being able to /dance in a club or recreation area).
I think that as long as there is enough differentiation between stations (and not just 3 variants of each races station layouts), exploration on the macro and micro level will add a whole new element to the game. I'd probably end up quitting all my other MMORPGs.
I can't wait for this to come out!!
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Yuri VanKaer
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Posted - 2008.01.09 05:36:00 -
[533]
Originally by: Dismus
Disclaimer: I'm hopping into this like a debate, Yuri. I mean no personal insult, have nothing against you, I'm just sounding off my thoughts on the matter in light of your comment. I figure saying this first might mitigate any bad feelings you (or someone else) may otherwise have.
Yuri, I think that the end result you speak of (EVE turning into some sort of filthy all-night cyber-fest) are a little overblown.
From my experience at the least - I am open to correction, as everyone experiences diferent kinds of people in this game - I don't think EVE's ambulation system would result similarly to other MMO's like WoW where the act of "cyber sex" is rampant.
WoW tends to cator to a younger crowd of gamer, who are running through puberty or are in their very early adulthood. This can cause a lot of sexually centered thoughts in these gamers, which can easily affect their pseudo-social behaviour (ie. in-game behaviour... just find pseudo-social is a better description).
Personally, I haven't found a high amount of the same age group playing EVE. Don't get me wrong, there are definitely some young players, I'm not trying to deny that. However, there don't seem to be a large amount, and the young players that I have met in-game tend to be rather mature and - from what I've determined - would likely not be at risk for perpetuating that kind of socially unacceptable behaviour (atleast things like that should be socially unacceptable... I think they are, and you must, too, Yuri! ;) )
As I said, I can easily be wrong with this... the server is massive, maybe all the young players cluster together? Or maybe they run from me, because I talk too much about industry and numbers and profit margins and cost effectiveness.
Anyways, that's my personal belief - that EVE is not going to suffer from that same disease of rampant cyber-sex and a generally sexual atmosphere. However, I'm open to suggestion or evidence to the contrary.
Absolutely no insult taken. I appreciate the disclaimer though, I like healthy debate.
I certainly hope that you are correct in your beliefs, since Ambulation is a 'go' already. Unfortunately I have yet to come across even one thread/channel discussion where cyber-capable emotes weren't the number one request. It's possible of course that I've only heard from the vocal minority so far, but I have a hard time convincing myself of that.
We definitely agree on the social acceptability aspect. EVE has always appealed to me because of the overall maturity (I mean regarding personality, not necessarily chronological age) of the game and it's player base. If you enjoy details and technology, this is the game for you. That playerbase is always growing and changing however, and I just worry that if those sorts of emotes can be spammed in public areas, we're going to end up with 4-4 crammed nothing but Achura poledancing... Just like WoW.
My 2ISK. 
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Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2008.01.09 05:50:00 -
[534]
Oveur has already stated... there will be NO dancing (notice the caps on the NO )
Originally by: Tarminic
Okay, that's it. You are on the KOS list, and you better pray that I don't have access to a locater agent. 
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Mr Mozzie
Evolution Band of Brothers
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Posted - 2008.01.09 07:51:00 -
[535]
I think the most important thing is that ambulation should offer something meaningful. It should be a viable stand alone element of the game just as spaceships should be.
I really think that it should impliment the free market elements of the game. I'm not sure how you could meningfully impliment that with the spaceship side of the game though. After all buying clothes should present no problem to someone who can afford a carrier. Perhaps the game could include some second life like ability to customise the station environment, furnitire, clothes etc. so that people can sell those goods/services.
Another important thing is player interaction, gambling/casios for example, with a full compliment of games (poker, blackjack, roulette etc).
Perhaps there could be some form of sport (like wii sports maybe?). There could be some sort of sport skills that people could train. Or maybe there could be npc players who have certain skills, so people can trade them (kinda like fantasy football) and make up teams. Then there could be some way of allowing people to gamble on games, or to create leagues.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.09 08:47:00 -
[536]
Originally by: Surfin's PlunderBunny Oveur has already stated... there will be NO dancing (notice the caps on the NO )
some one didn't wach the fanfest videos still up on the eve tv site have they.
dancing might happen... in dance areas. places where people would dance in real life.
it's all online you can watch it you know.
I don't understand why people aren't posting the 1 hour video of this on the eve-online site.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

INTACTized
Gallente Flash Gitz
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Posted - 2008.01.09 19:34:00 -
[537]
Edited by: INTACTized on 09/01/2008 19:38:59
Originally by: MotherMoon stuff
I don't understand why people aren't posting the 1 hour video of this on the eve-online site.
Enlighten me with a link. ----
Impressive: Here |

Kyra Felann
Gallente Elite Storm Enterprises
|
Posted - 2008.01.09 19:58:00 -
[538]
Originally by: MotherMoon
Originally by: Shilikahn ZOMGEVEgoesSLWTF
god no, have you seen SL?
it might seem simlar at 1st to anyone that hasn't seen the horror that is 2nd life.
Second Life is a very cool concept and technologically rather impressive. The problem is that it is used primarily as a furry sex sim and place for other weird sexual behavior.
I "played" it for a while and I enjoyed building things and scripting, but somehow got involved in drama and quit shortly after.
SL and Eve have a lot of similarites.
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Talisorn
|
Posted - 2008.01.09 21:03:00 -
[539]
Originally by: INTACTized Edited by: INTACTized on 09/01/2008 19:38:59
Originally by: MotherMoon stuff
I don't understand why people aren't posting the 1 hour video of this on the eve-online site.
Enlighten me with a link.
I second the motion! linky linky please!
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ACHILEE5
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Posted - 2008.01.09 21:16:00 -
[540]
Well, if it means running Vista. CCP can stick the hole deal where the sun dont shine! There are plenty of other games out there, that have little people running around happly using DX9! But realy cant see the point in it all. With the amount of cross dressing bunch of****s that are in EVE. How ya going to know how to chat, when ya don't know what your chatting to I say, at least allow fighting so if it does turn out to be a man in a dress, ya can give him a smack in the mouth lol
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Anacrit Mc'Sinister
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Posted - 2008.01.10 01:12:00 -
[541]
will i have my "wanted" lable hanging round my neck on a piece of string?
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Vincenzo Delloro
Amarr Lux et Veritas
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Posted - 2008.01.10 01:35:00 -
[542]
Originally by: Surfin's PlunderBunny Oveur has already stated... there will be NO dancing (notice the caps on the NO )
Once again, the Lambada's reputation as "The Forbidden Dance" causes problems for capsuleers.
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Barasu
Minmatar Earned In Blood
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Posted - 2008.01.10 02:26:00 -
[543]
CCP can you let us remake our characters when they bring out full bodies? I know it will probably be a problem but it would be so nice to beable to set your physique and stuff. Hope you do cheers, Barasu.
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Talisorn
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Posted - 2008.01.10 02:37:00 -
[544]
Originally by: ACHILEE5 Well, if it means running Vista. CCP can stick the hole deal where the sun dont shine! There are plenty of other games out there, that have little people running around happly using DX9! But realy cant see the point in it all. With the amount of cross dressing bunch of****s that are in EVE. How ya going to know how to chat, when ya don't know what your chatting to I say, at least allow fighting so if it does turn out to be a man in a dress, ya can give him a smack in the mouth lol
Translation: I resist change!
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.10 03:10:00 -
[545]
Originally by: Talisorn
Originally by: INTACTized Edited by: INTACTized on 09/01/2008 19:38:59
Originally by: MotherMoon stuff
I don't understand why people aren't posting the 1 hour video of this on the eve-online site.
Enlighten me with a link.
I second the motion! linky linky please!
here you guys go :P http://www.eve-online.tv/fanfest.aspx
it's on day two
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.10 03:11:00 -
[546]
Originally by: Kyra Felann
Originally by: MotherMoon
Originally by: Shilikahn ZOMGEVEgoesSLWTF
god no, have you seen SL?
it might seem simlar at 1st to anyone that hasn't seen the horror that is 2nd life.
Second Life is a very cool concept and technologically rather impressive. The problem is that it is used primarily as a furry sex sim and place for other weird sexual behavior.
I "played" it for a while and I enjoyed building things and scripting, but somehow got involved in drama and quit shortly after.
SL and Eve have a lot of similarites.
yeah but eve doesn't ask you for 10 bucks to go into a room and have sex with a unicorn so it spawns you your own baby unicorn pet.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

Vincenzo Delloro
Amarr Lux et Veritas
|
Posted - 2008.01.10 03:13:00 -
[547]
Originally by: MotherMoon
Originally by: Kyra Felann
Originally by: MotherMoon
Originally by: Shilikahn ZOMGEVEgoesSLWTF
god no, have you seen SL?
it might seem simlar at 1st to anyone that hasn't seen the horror that is 2nd life.
Second Life is a very cool concept and technologically rather impressive. The problem is that it is used primarily as a furry sex sim and place for other weird sexual behavior.
I "played" it for a while and I enjoyed building things and scripting, but somehow got involved in drama and quit shortly after.
SL and Eve have a lot of similarites.
yeah but eve doesn't ask you for 10 bucks to go into a room and have sex with a unicorn so it spawns you your own baby unicorn pet.
...yet.
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MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.10 03:54:00 -
[548]
Originally by: Vincenzo Delloro
Originally by: MotherMoon
Originally by: Kyra Felann
Originally by: MotherMoon
Originally by: Shilikahn ZOMGEVEgoesSLWTF
god no, have you seen SL?
it might seem simlar at 1st to anyone that hasn't seen the horror that is 2nd life.
Second Life is a very cool concept and technologically rather impressive. The problem is that it is used primarily as a furry sex sim and place for other weird sexual behavior.
I "played" it for a while and I enjoyed building things and scripting, but somehow got involved in drama and quit shortly after.
SL and Eve have a lot of similarites.
yeah but eve doesn't ask you for 10 bucks to go into a room and have sex with a unicorn so it spawns you your own baby unicorn pet.
...yet.
player would never be given the freedom.
if they would we'd already be able to paint our own ships.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

ACHILEE5
|
Posted - 2008.01.10 08:59:00 -
[549]
Originally by: Talisorn
Originally by: ACHILEE5 Well, if it means running Vista. CCP can stick the hole deal where the sun dont shine! There are plenty of other games out there, that have little people running around happly using DX9! But realy cant see the point in it all. With the amount of cross dressing bunch of****s that are in EVE. How ya going to know how to chat, when ya don't know what your chatting to I say, at least allow fighting so if it does turn out to be a man in a dress, ya can give him a smack in the mouth lol
Translation: I resist change!
Who the **** are you, getting excited that you might go clubing! Get a life Jurk
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Crevo Helion
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Posted - 2008.01.10 11:56:00 -
[550]
I have a question for any of the developers about character customization with ambulation. Since we're going to be re-creating our characters, I was curious how much more indepth this will be concerning the history of the eve races and such. As a Minmatar I am hoping that the much spoken of nano-tattoos will be available (http://www.eve-online.com/background/potw/mar04.asp), as I read we can set our moods, so possibly if our mood is angry, the nano-tattoos will show up, and go away when our mood is set back to calm. I haven't read much on the other races, but I hope there are other options available for those races as well.
As for my thoughts on ambulation, I am very excited and optimistic about the changes coming! It doesn't bother me at all that there is no combat in stations (all though I wouldn't mind being able to assassinate someone in person ) but that's what space combat is for. This will add quite a bit to the depth of this game and I am very much looking forward to this leading to bigger and better things eventually, such as planet exploration and moving about inside of ships.
Best of luck CCP! Thanks for continually improving upon a game that has been out for so long and continues to be so popular!
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Jonny Lumi
Gallente PRIMOS LOCOS The Red Skull
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Posted - 2008.01.10 12:07:00 -
[551]
Plastic surgery for 100mil ISK at the stations! I would instantly make gallentean female, and pay for a boob-job.
*cough* Anyways...
The idea about a bar, and that you could play (for example) poker with your corpmates there, is actually good. Like, there's still lot of times when you are just waiting for something, and you could lose some isk in the mean time. And then, I want arcade hall there too, so i could play Space Invaders or Pacman in the spare time. A bar, where you could have a refreshing bar-fight with your foes. And what would be more great than getting drunk with the whole fleet, and finding out Concord doesn't let you in your ships until you sober up?
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Tar om
Minmatar Octavian Vanguard RAZOR Alliance
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Posted - 2008.01.10 12:35:00 -
[552]
Its all junk without WINDOWS! The best thing about ambulation will be ship spotting in Jita 4-4 :) -- DEVS get multiple CPUs/Cores per system and all will be forgiven.
www.octavianvanguard.net |

Zara Xizor
The Xizor Cartel
|
Posted - 2008.01.10 12:44:00 -
[553]
Edited by: Zara Xizor on 10/01/2008 12:46:31
 Originally by: Tar om Its all junk without WINDOWS! The best thing about ambulation will be ship spotting in Jita 4-4 :)
If you seriously think this is the 'best' thing about ambulation, I'd not bother installing the patch when it comes if I were you.
Edit, oh, you're OV, figures I used to shoot you guys all the time in JG :P
The Xizor Cartel - Recruiting Hard Ass PVP'ers |

Antaria
|
Posted - 2008.01.10 14:40:00 -
[554]
CCP,
I'm very excited about this! To be able to interact with others in a human capacity will add a fun and new way to socialize in Eve.
And when I think about it, there is a lot of room to upgrade Eve even farther than that in the future. One day, perhaps we will be able to land on that planet that caught our eye from orbiting a near station and get out and do a few missions.
I understand we are very far away from that but I like to think that ambulation opens the door for many possibilities.
Great idea!
--Antaria
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Tar om
Minmatar Octavian Vanguard RAZOR Alliance
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Posted - 2008.01.10 14:49:00 -
[555]
Originally by: Zara Xizor Edited by: Zara Xizor on 10/01/2008 12:46:31
 Originally by: Tar om Its all junk without WINDOWS! The best thing about ambulation will be ship spotting in Jita 4-4 :)
If you seriously think this is the 'best' thing about ambulation, I'd not bother installing the patch when it comes if I were you.
Edit, oh, you're OV, figures I used to shoot you guys all the time in JG :P
I can't imagine I will be installing it to be honest. I really don't get the point in simulating stuff which is better done in real life. Why drink a virtual beer in a virtual bar?
As for shooting us in JG.. well done - you and the rest of the server :) -- DEVS get multiple CPUs/Cores per system and all will be forgiven.
www.octavianvanguard.net |

Rheinkraft
D00M. Triumvirate.
|
Posted - 2008.01.10 15:37:00 -
[556]
Looks great and its a good idea but please leave it out of game until you have sorted the server issues and made the game playable again.
Under The Black Flag Est 2004 |

Zara Xizor
The Xizor Cartel
|
Posted - 2008.01.10 16:05:00 -
[557]
 Originally by: Tar om
Originally by: Zara Xizor Edited by: Zara Xizor on 10/01/2008 12:46:31
 Originally by: Tar om Its all junk without WINDOWS! The best thing about ambulation will be ship spotting in Jita 4-4 :)
If you seriously think this is the 'best' thing about ambulation, I'd not bother installing the patch when it comes if I were you.
Edit, oh, you're OV, figures I used to shoot you guys all the time in JG :P
I can't imagine I will be installing it to be honest. I really don't get the point in simulating stuff which is better done in real life. Why drink a virtual beer in a virtual bar?
As for shooting us in JG.. well done - you and the rest of the server :)
Well I guess it all comes down to what you want in a game. Personally I cant wait. I think it will make eve more social and certainly more RP friendly, but good news for you is they plan to ensure players have a choice when the dock. You will still be able to do all the things you can do now withou getting out your ship.
Oh, and tbh, you guys shot at me alot more than I care to admit here 
The Xizor Cartel - Recruiting Hard Ass PVP'ers |

Talisorn
|
Posted - 2008.01.10 21:42:00 -
[558]
Edited by: Talisorn on 10/01/2008 21:45:38
Originally by: ACHILEE5
Originally by: Talisorn
Originally by: ACHILEE5 Well, if it means running Vista. CCP can stick the hole deal where the sun dont shine! There are plenty of other games out there, that have little people running around happly using DX9! But realy cant see the point in it all. With the amount of cross dressing bunch of****s that are in EVE. How ya going to know how to chat, when ya don't know what your chatting to I say, at least allow fighting so if it does turn out to be a man in a dress, ya can give him a smack in the mouth lol
Translation: I resist change!
Who the **** are you, getting excited that you might go clubing! Get a life Jurk
Wow! Defensive!!!
I'm someone who is sick of thinking of their character as a SHIP. That is the only view we really with our character just a meaningless portrait. I'd like to see the HUMANITY brought back into the game. So who the hell are you to rail against the people getting excited about that? 
And I have a wife, two kids a 100k job and spend around 2 hours a night playing. I HAVE a life ..... how much of a life do you have? 
Oh ... and lern2spel. 
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Dismus
Gallente Sigma Shipwright and Exploration
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Posted - 2008.01.11 15:43:00 -
[559]
Edited by: Dismus on 11/01/2008 15:46:12
Originally by: Yuri VanKaer Absolutely no insult taken. I appreciate the disclaimer though, I like healthy debate.
I certainly hope that you are correct in your beliefs, since Ambulation is a 'go' already. Unfortunately I have yet to come across even one thread/channel discussion where cyber-capable emotes weren't the number one request. It's possible of course that I've only heard from the vocal minority so far, but I have a hard time convincing myself of that.
We definitely agree on the social acceptability aspect. EVE has always appealed to me because of the overall maturity (I mean regarding personality, not necessarily chronological age) of the game and it's player base. If you enjoy details and technology, this is the game for you. That playerbase is always growing and changing however, and I just worry that if those sorts of emotes can be spammed in public areas, we're going to end up with 4-4 crammed nothing but Achura poledancing... Just like WoW.
My 2ISK. 
Well, it's always good to make sure people know you're not trying to be an ass/troll in these forums. There tend to be a lot of those types of people, and I'd hate to be confused with them.
The more I read into key threads on this forum (such as a thread asking if female characters "will be able to become pregnant" in post-ambulation EVE), the more I begin to have doubts myself. I'll stick by my guns, though, and hope that events like that will be either relatively closed circle or will only pop up for the first couple of weeks... you know, just enough time for players to get over the initial shock of things like, "Oh my gawds!! I do have **** now!!" Another thing that might help, too, is - as mentioned elsewhere I think - the teen rating of the game. With the game containing a teen and not Adult rating, animated emotes such as sexually oriented ones should be kept to a minimum. As well, I'd hope that GMs would respond adequately to people publicly attempting to alter that rating through their actions.
Either way, though, I have a sure-fire solution for some areas of space if you happen to be right and I happen to be wrong: We get all the like-minded players together and go and secure an area of space where we can enforce our laws. Somewhere in low-sec where everyone can punish people for being sexually explicit in a game which should truly be intellectually based.
There are so many good things that ambulation can offer, like a new social level to EVE, fun new toys to play with... and hours spent gawking at your fleet of ships nestled safely in the hangars of a space station.
Edit reason: Messed up the quotation formatting... made it look like I was responding to my post, not Yuri's.
Originally by: Draeca Domi isn't ugly, it actually looks quite symphatic. I mean, a crossbreed of a whale and a potato.. Now how cute is that?
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SiJira
|
Posted - 2008.01.11 19:29:00 -
[560]
i still find the characters too sexually provocative all the characters seem to resemble a gallente style
if there are people that will be attracted to this game because of some virtual booty then having it covered up wont stop them - the amarr wear more cloaks and loose clothing that hides the body shape - caldari dress classy - you can make gallente even more naked if this is so important - and minmatar have their own style instead of another gallente sexually explicit image in your face Trashed sig, Shark was here |
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SiJira
|
Posted - 2008.01.13 01:38:00 -
[561]
most people will probably enjoy the enticing and full figures Trashed sig, Shark was here |

MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.13 01:44:00 -
[562]
Originally by: SiJira i still find the characters too sexually provocative all the characters seem to resemble a gallente style
if there are people that will be attracted to this game because of some virtual booty then having it covered up wont stop them - the amarr wear more cloaks and loose clothing that hides the body shape - caldari dress classy - you can make gallente even more naked if this is so important - and minmatar have their own style instead of another gallente sexually explicit image in your face
you mean the characters from here?
http://www.eve-online.tv/fanfest.aspx
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

Talisorn
|
Posted - 2008.01.13 22:39:00 -
[563]
Originally by: SiJira i still find the characters too sexually provocative all the characters seem to resemble a gallente style
Even mine? LOL!
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MenanceWhite
Amarr
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Posted - 2008.01.13 22:47:00 -
[564]
Edited by: MenanceWhite on 13/01/2008 22:47:47 I like what clothing that can be seen on my character portrait.
Eitherways, will eating boosters before entering station make your character AWESOME inside the stations?
Also, my sig. Any personal rooms for corpse collections ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Dismus
Gallente Sigma Shipwright and Exploration
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Posted - 2008.01.14 20:53:00 -
[565]
Originally by: SiJira i still find the characters too sexually provocative
Really?
I think it would be a little too early to tell if that's the case. Unless you mean that simply by the fact that all pod pilots seem (from analysis of facial structure) to be in peak physical condition?
Either way... different folks, different strokes I guess. But if you find a mere face shot of a computer generated face too sexually provocative... uhm... well... that's fairly... unique, don't you think? 
Personally, I hope they make the avatar system customizable enough that you can alter weight, etc. I really really want to make a fat, short, bald alt to putter around in stations with and try to sell dishevelled ships which barely fly for unreasonable prices. Or does anyone think that a full head of greased back hair would embody the stereotypical "used car salesman" better?
Originally by: Draeca Domi isn't ugly, it actually looks quite symphatic. I mean, a crossbreed of a whale and a potato.. Now how cute is that?
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MenanceWhite
Amarr
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Posted - 2008.01.15 06:27:00 -
[566]
Edited by: MenanceWhite on 15/01/2008 06:28:18 Just came of think of it, I hope theres some way to check out the interior of Datacentres. It might not sound logical since they don't have anything to remove you out of your pod, but just make so that you'll have to dock in a nearby station and then use some interbus service for transport or so. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Talisorn
|
Posted - 2008.01.16 02:25:00 -
[567]
Edited by: Talisorn on 16/01/2008 02:25:20 I'm going to throw something wild and crazy into the mix ....
One of the things I'd find really cool would be the ability to walk around your own ship. The current interface could be portrayed as a holographic interface/tactical view (if you can imagine a kind of like a close in view of the chess table in Star Wars, but in a lot more detail). But also have the added bonus of having the equivalent of in-game housing ... except it's mobile.
It may not be for everyone, but it would give a much better sense of immersion and scale.
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Admiral Pelleon
Caldari White Shadow Imperium imPure.
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Posted - 2008.01.16 02:40:00 -
[568]
Originally by: Talisorn Edited by: Talisorn on 16/01/2008 02:25:20 I'm going to throw something wild and crazy into the mix ....
One of the things I'd find really cool would be the ability to walk around your own ship. The current interface could be portrayed as a holographic interface/tactical view (if you can imagine a kind of like a close in view of the chess table in Star Wars, but in a lot more detail). But also have the added bonus of having the equivalent of in-game housing ... except it's mobile.
It may not be for everyone, but it would give a much better sense of immersion and scale.
Either this or anchorable "homes" that we can use to get out and stretch our legs in deep 0.0. POS's could be boarded too.. Possibilities are endless...
/me goes back to dreaming of running an underground arms bunker 60 jumps from any civilization. ________
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Artem Plovix
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Posted - 2008.01.16 12:08:00 -
[569]
I can only hope this is just the first step to continuing to broaden the Eve universe. Walking around inside stations will bring a SORELY needed boost to the social aspect of this game, and it's going to increase the immersion level into the Eve world as well. I sincerely hope this is only the beginning, and that one day we'll be walking/flying around on planets, in POS's, and doing all the other things you dream about doing when you're out there floating around in your ship.
The one thing that's always drawn me to this game is how "real" the world is. Realistic economics, corporations, teamwork, strategies, etc. Being able to apply those concepts to an even broader, deeper game universe is a very exciting prospect.
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Dismus
Gallente Sigma Shipwright and Exploration
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Posted - 2008.01.17 17:01:00 -
[570]
I agree with you completely, Artem. This could turn EVE from amazing into an exponential value of amazing!!
Commercial deals could go down face-to-face instead of just some hokey chat window with that same, boring picture of each player's avatar. You could shake hands to seal the deal.... hell, with what they're talking about, you could even have the ships to be sold assembled in your hangar, and have your customer walk through the hangar bay with you, able to visually examine your work that they're about to purchase.
Hell, the same could even be said for diplomatically avoiding an armed conflict. Take them for a walk through the hangar and ask, "Do you really think you can afford to fight a fleet like this? There must be a better way we can negotiate that won't rob you of an armed fleet."
Originally by: Draeca Domi isn't ugly, it actually looks quite symphatic. I mean, a crossbreed of a whale and a potato.. Now how cute is that?
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Davlin Lotze
Deep Core Mining Inc.
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Posted - 2008.01.17 17:37:00 -
[571]
My extremely valuable input on ambulation is this:
Please drop the entire concept and divert all resources to sort lag in large fleet engagements instead.
Thanks and have a nice day ;)
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Nicho Void
Hyper-Nova Tenth Legion
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Posted - 2008.01.17 17:56:00 -
[572]
Originally by: Davlin Lotze My extremely valuable input on ambulation is this:
Please drop the entire concept and divert all resources to sort lag in large fleet engagements instead.
Thanks and have a nice day ;)
No matter how many times people try to explain why that won't help, you keep pushing that card, don't you?
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Dismus
Gallente Sigma Shipwright and Exploration
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Posted - 2008.01.17 18:54:00 -
[573]
Edited by: Dismus on 17/01/2008 18:56:05 Davlin, look at it this way:
Lag free large-scale fleet engagements will effect old, established characters. Given the fact that, to even get in a position to be involved in these engagements, you need to be in a large-scale corp or alliance, operating in low/no-sec space.
Ambulation will effect everyone regardless of how old and established their character is. It will allow people who still live in Empire space because of SP limitations to enjoy the game as well.
Additionally: Requirement for Lag Reduction: Likely server hardware/networking issues or database transaction re-balancing.
Requirement for Ambulation: Code work, further development of a graphical engine (based on code, not server hardware/network topography).
Reducing lag in fleet engagements is most likely going to take work of a different kind. This kind of work isn't nearly as easy as working with code. Especially when you consider that a game like EVE is cruising in completely uncharted waters as far as user counts, etc.
Originally by: Draeca Domi isn't ugly, it actually looks quite symphatic. I mean, a crossbreed of a whale and a potato.. Now how cute is that?
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INTACTized
Gallente The Athiest Syndicate
|
Posted - 2008.01.18 18:38:00 -
[574]
I dont know if its the beer talking, but I just had this great idea for *drumroll*
Station Exterior Design, as in the thing you see in space.
Every race has 3 different-looking stations which contain the standard station services (Docking Bay, Offices, Entertainment spots [Pleasure Hubs, Bars, ...], etc). This said station now has "docks" on the side, which could be "docked" with an advanced station service like a Repairshop or Medical. If a Gallente Station now had Medical Services this could be seen from the outside, due to a Gallente Hospital docked on one of the ports.
The way the Station is assembled will reflect itself to they way the station is portraied on the inside.
What do you think? :> ----
Impressive: Here |

B1FF
|
Posted - 2008.01.18 19:18:00 -
[575]
Why won't this thread die?
Go read the material CCP has released. Ambulation is a completely pointless waste of time. It will not be used. I hope it never sees the light of day.
1. Everything you do now will take _longer_ in ambulation. 2. You will still be able to do every thing outside ambulation. 3. There will be nothing new in ambulation except things only usable in ambulation like clothing.
People will try it once or twice and then forget about it because it offers nothing. It will be a ghost town. This is basic game theory. I don't know why they're wasting time on it.
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Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2008.01.18 19:27:00 -
[576]
Originally by: B1FF ... I don't know why they're wasting time on it.
Because somehow they got the idea in their head that being able to leave your ship will get more girls to play the game.
This is my theory anyway. -=^=-
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Grayclay
Caldari Imperium Technologies
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Posted - 2008.01.19 00:43:00 -
[577]
Maybe because at current, the game has no soul, no personality? Maybe some like it that way, but I know I don't.
I'm still going to play EvE if its released or if its not released, so it doesn't matter much to me.
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Buyerr
|
Posted - 2008.01.19 01:02:00 -
[578]
Originally by: Tar om
Originally by: Zara Xizor Edited by: Zara Xizor on 10/01/2008 12:46:31
 Originally by: Tar om Its all junk without WINDOWS! The best thing about ambulation will be ship spotting in Jita 4-4 :)
If you seriously think this is the 'best' thing about ambulation, I'd not bother installing the patch when it comes if I were you.
Edit, oh, you're OV, figures I used to shoot you guys all the time in JG :P
I can't imagine I will be installing it to be honest. I really don't get the point in simulating stuff which is better done in real life. Why drink a virtual beer in a virtual bar?
As for shooting us in JG.. well done - you and the rest of the server :)
for the spiret of it... why play a video game with people on a virtual world?! instead of going out and being social?! you can ask that about everything online... soo either your one of the types that likes it or your not I declare war on stupidity |

Ikonz
Hyrule Corp
|
Posted - 2008.01.19 01:06:00 -
[579]
I'd like to see a ship interior to be added to the game a la Knights of the Old Republic.
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major lulz11
|
Posted - 2008.01.19 01:25:00 -
[580]
my avatar is naked
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Vahligmarr
Minmatar 14th Legion
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Posted - 2008.01.19 02:18:00 -
[581]
  
please release ambulation soon, i want to see all of you 
seriously, this will bring eve to a new social level, i would love to see the release of ambulation in 2008. i never was a fan of the "your ship is your character" thing.
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Benglada
DEATH'S LEGION
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Posted - 2008.01.19 04:49:00 -
[582]
What about ambulation on SHIPS? I want to be able to walk around my 13 deck 3km long carrier, i want to be able to visit the drone bays, the mess halls, the engine rooms, and of course the bridge.
PLEASE OH PLEASE. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
Sig nerfz0r - maximum allowed siz0r is 24000 bytz0r. - Devil ([email protected]) Sig By Ortos |

Kremlin KOA
|
Posted - 2008.01.19 06:06:00 -
[583]
Originally by: D'Nar
Originally by: kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
I promise to buy a pint for every dev if the /dance emote is never seriously considered. 
I will buy 2 pints if /dance is implemented
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MenanceWhite
Amarr
|
Posted - 2008.01.19 06:37:00 -
[584]
Originally by: Kremlin KOA
Originally by: D'Nar
Originally by: kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
I promise to buy a pint for every dev if the /dance emote is never seriously considered. 
I will buy 2 pints if /dance is implemented
I second this. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Talisorn
|
Posted - 2008.01.21 23:05:00 -
[585]
Edited by: Talisorn on 21/01/2008 23:08:48
Originally by: B1FF Why won't this thread die?
Go read the material CCP has released. Ambulation is a completely pointless waste of time. It will not be used. I hope it never sees the light of day.
Emphasis on the I.
A lot of people want this. A lot of people will enjoy this. The game is not just about YOU.
If CCP want to make more cash and have an even bigger, more popular game, I hope the EXTEND the concept to within player's own ships, allow people to be invited onto ships and even allow them to ferry players between space stations (like a taxi service). Even better, allow players to view the outside from the inside through windows.
This will attract a whole lot of people who just don't get off on viewing their character as a ship. Personally, I love the idea of playing a human character instead.
Or is the real reason you don't like the idea is that you feel uncomfortable playing a female character. Just thought you'd only be a portrait? Bit off more than you could chew?
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.01.21 23:50:00 -
[586]
How tall will the achura be? Their build suggest jawa height. Though I guess they can be lanky cloner builds too.
Don't give me that crap about normal, we all know they're freaks.
Should/would/could have, HAVE you chav!
Also Known As |

Havohej
Minmatar The Defias Brotherhood VENOM Alliance
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Posted - 2008.01.22 00:11:00 -
[587]
Oh my god...
The [DFIAS] Blog |

Kransthow
AWE Corporation Intrepid Crossing
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Posted - 2008.01.22 00:13:00 -
[588]
i can haz amblooation?
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B1FF
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Posted - 2008.01.23 13:51:00 -
[589]
Originally by: Talisorn
A lot of people want this. A lot of people will enjoy this. The game is not just about YOU.
A lot of people don't want this. A lot of people will not enjoy this. The game is not about YOU
Quote: If CCP want to make more cash and have an even bigger, more popular game, I hope the EXTEND the concept to within player's own ships, allow people to be invited onto ships and even allow them to ferry players between space stations (like a taxi service). Even better, allow players to view the outside from the inside through windows.
Completely and utterly useless. Why do you want to nerf the view of space? Currently you can undock and look at space. It's huge. You can scroll the little mouse wheel and not even see your ship. All you can see is space.
Now you're claiming that limiting this view is a good thing? Take a piece of paper. Cut a hole in it. Tape it to your monitor. Look you have a window. See how nicely your viewing angle is reduced.
You already can see space why are you advocating a reduction in seeing space as an enhancement?
Quote: This will attract a whole lot of people who just don't get off on viewing their character as a ship. Personally, I love the idea of playing a human character instead.
No it won't. You can play as a ship. Or you can sit in a station and do nothing as a human. There's no game in ambulation. Name a single piece of socialization that you will be able to do in ambulation that is not possible currently. There's not a one. I'm sorry that your brain can't process /me waves and that you need a visual rep to figure out what words mean.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.23 13:56:00 -
[590]
Originally by: B1FF
Originally by: Talisorn
A lot of people want this. A lot of people will enjoy this. The game is not just about YOU.
A lot of people don't want this. A lot of people will not enjoy this. The game is not about YOU
Quote:
fail much? I want it. my friends at school want it. my wife wants it. my art teacher wants it. my roommate adam wants it. my other roommate jeff wants it. dan wants it. Bel thinks it's cool. YOU are not the player base and neither is HE neither am I.
so please go away.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.23 13:59:00 -
[591]
Originally by: B1FF Name a single piece of socialization that you will be able to do in ambulation that is not possible currently. There's not a one. I'm sorry that your brain can't process /me waves and that you need a visual rep to figure out what words mean.
sigh if i must.
talk face to face sit down at a bar gamble at a table WALK show off your ship have corp meetings with a big map you can all look at together at the same time.
besides most of this is being made by the other 50 people they are hiring for a different game.
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Nova Satar
R.E.C.O.N. Black-Out
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Posted - 2008.01.23 14:02:00 -
[592]
Will i be able to purchase 9mm pistols and Sub-machine guns for my travels in stations ???
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B1FF
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Posted - 2008.01.23 14:05:00 -
[593]
Originally by: MotherMoon
*list snipped* YOU are not the player base and neither is HE neither am I. so please go away.
So I'm not the player base which according to you invalidates my view point. Also according to you MotherMoon is not the player base. Thus according to your post MotherMoon's view point is also completely invalid.
What the **** is the point of generating your list? If I can generate an n+1 list will you please go away?
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B1FF
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Posted - 2008.01.23 14:06:00 -
[594]
Originally by: Nova Satar Will i be able to purchase 9mm pistols and Sub-machine guns for my travels in stations ???
CCP is on record saying no fighting.
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Kransthow
AWE Corporation Intrepid Crossing
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Posted - 2008.01.23 14:10:00 -
[595]
Originally by: B1FF
Originally by: Nova Satar Will i be able to purchase 9mm pistols and Sub-machine guns for my travels in stations ???
CCP is on record saying no fighting.
not in the first iteration at least
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B1FF
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Posted - 2008.01.23 14:12:00 -
[596]
Edited by: B1FF on 23/01/2008 14:12:17
Originally by: MotherMoon
talk face to face
Already done with private convo. Even shows you a picture of the person. No new functionality.
Quote: sit down at a bar
This is identical to #1. No new functionality.
Quote: gamble at a table
Gambling is already done by groups in game.
Quote: WALK
What new functionality does this offer?
Quote: show off your ship
Seriously? There's an undock button on the lower left. When you click it allows anyone in the area to see your ship.
Quote: have corp meetings with a big map you can all look at together at the same time.
People already do this.
Quote: besides most of this is being made by the other 50 people they are hiring for a different game.
So not one single second will be spent by someone on the current team dealing with ambulation? Let those other people have a beta like anyone else. Don't add a useless feature to this game.
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Missy X
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Posted - 2008.01.23 14:53:00 -
[597]
I nearly wrote a big long post defending the undisputable excellentness that Ambulation will bring to EVE, but then I realised that it will be self-evident anyway when it comes, and it's definitely coming, so it doesn't really matter what I write here. It's a good thing I realised that, because I don't really have the time to write out a long, drawn-out post right now.
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Doomed Predator
The Graduates Brutally Clever Empire
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Posted - 2008.01.23 15:13:00 -
[598]
Edited by: Doomed Predator on 23/01/2008 15:13:48 To my knowledge you train skills by downloading information using pod technology. Will you be able to train skills when outside of the pod then?
This is all from a RP point of view (I don't RP but I like that things are logical to some extent).
Now if they make the avatars holograms that would make a lot more sense. Training skills would go as normal and you could explain the walking through other people.
Just my 0.02 isk
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James Swindle
Caldari Caldari Provisions
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Posted - 2008.01.23 15:23:00 -
[599]
Edited by: James Swindle on 23/01/2008 15:24:38 B1FF, stop whinging like a little girl, you dont have to use it if you dont want to mmmkay?!
Edit: Whilst you do wlak through people when viewed from someone elses perspective it looks like you are moving round each other. So holograms dont really make sense.
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B1FF
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Posted - 2008.01.23 15:35:00 -
[600]
Originally by: Doomed Predator Edited by: Doomed Predator on 23/01/2008 15:13:48 To my knowledge you train skills by downloading information using pod technology. Will you be able to train skills when outside of the pod then?
This is all from a RP point of view (I don't RP but I like that things are logical to some extent).
Now if they make the avatars holograms that would make a lot more sense. Training skills would go as normal and you could explain the walking through other people.
Just my 0.02 isk
Well if you want to get all RP. Cloning also does not work outside your pod. To leave your pod is to become mortal. Have fun with that. Hope you don't trip and ***** your head on something.
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B1FF
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Posted - 2008.01.23 15:40:00 -
[601]
No need for a long post. I'm not crying like a little girl.
Your answers are indicative of the failure that is ambulation. Not a single pro-ambulation person has counted a single one of my points. So far the only arguments raised have been the following.
1. Shut up. 2. I want it. 3. It won't effect you. (This is hilarious because it's one of my points against it) 4. OMG I get to dance and play dress up! PONIEZ!
It's window dressing. There are things the time could be better spent on. Time and resources are being spent on ambulation. That time and resources could be spent on other things.
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James Swindle
Caldari Caldari Provisions
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Posted - 2008.01.23 15:42:00 -
[602]
Originally by: B1FF
Originally by: Doomed Predator Edited by: Doomed Predator on 23/01/2008 15:13:48 To my knowledge you train skills by downloading information using pod technology. Will you be able to train skills when outside of the pod then?
This is all from a RP point of view (I don't RP but I like that things are logical to some extent).
Now if they make the avatars holograms that would make a lot more sense. Training skills would go as normal and you could explain the walking through other people.
Just my 0.02 isk
Well if you want to get all RP. Cloning also does not work outside your pod. To leave your pod is to become mortal. Have fun with that. Hope you don't trip and ***** your head on something.
You say that like CCP can't just add a new chronical explaining a new invention in which they can now clone you and your brainwaves outside of a pod. Again i must 
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MenanceWhite
Amarr
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Posted - 2008.01.23 15:43:00 -
[603]
Originally by: B1FF rabble rabble
Well I'll tell you something I can do with ambulation and that is to e-***** lonley nerds for free isk/items with my more visible female avatar and ZOMG BOOBIES.
People may call that lame, but hey it's as legit and valid as scamming, corp theiving, stealing and shooting other people and looting their stuff. It's the -I S K- and having fun that's important after all. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Claska
Amarr XxTiggerxX Corp SOUL CARTEL
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Posted - 2008.01.23 15:44:00 -
[604]
Edited by: Claska on 23/01/2008 15:45:05 Edited by: Claska on 23/01/2008 15:44:26 No offense B1FF, but what what is your problem? can't you just accept that some people WILL like it? To some people, making your avatar look nice, opening up a shop, Talking to another person in a bar like environment is important, weather it is to your or not doesn't matter matter when it comes to some one else. Its not like you have to use it. so shut up and just not use it if it concerns you so much. Any way, to some people making there character look nice is something fun and interesting to do.
Also don't forget that the engine there using to power ambulation is going to power World of darkness. Ambulation is something there using to test the engine at the same time as adding new content which just happens to be a new more interesting way to socialise.
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2008.01.23 15:53:00 -
[605]
Originally by: MotherMoon
Originally by: B1FF Name a single piece of socialization that you will be able to do in ambulation that is not possible currently. There's not a one. I'm sorry that your brain can't process /me waves and that you need a visual rep to figure out what words mean.
sigh if i must.
talk face to face sit down at a bar gamble at a table WALK show off your ship have corp meetings with a big map you can all look at together at the same time.
besides most of this is being made by the other 50 people they are hiring for a different game.
Shake boobies. You cannot underestimate the necessity of this social function.
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B1FF
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Posted - 2008.01.23 16:24:00 -
[606]
Originally by: James Swindle
You say that like CCP can't just add a new chronical explaining a new invention in which they can now clone you and your brainwaves outside of a pod. Again i must 
That's exactly why you never use RP to justify a position.
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B1FF
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Posted - 2008.01.23 16:37:00 -
[607]
Originally by: Claska
No offense B1FF, but what what is your problem? can't you just accept that some people WILL like it?
No offense Claska, but what is your problem? Can't you just accept that some people WON'T like it? You're not making an argument. If it's so great then why can't you defend it instead of just saying "Shut up?"
Quote: To some people, making your avatar look nice, opening up a shop, Talking to another person in a bar like environment is important, weather it is to your or not doesn't matter matter when it comes to some one else. Its not like you have to use it. so shut up and just not use it if it concerns you so much. Any way, to some people making there character look nice is something fun and interesting to do.
No one's going to use it. It's completely flawed by design. Read what CCP has said about it. For people to socialize in ambulation there needs to be a reason to enter the station. They've already said that there will be no reason other than socialization to enter the station. People can already socialize instantly to anyone anywhere on the server. Why would I fly somewhere to talk to someone when I can just start a convo from where I am? If we happen to be in the same station why would I spent the time walking to their location to talk to them when again I can just start a convo?
Ambulation will see activity immediately after the patch and then will become a ghost town.
Quote: Also don't forget that the engine there using to power ambulation is going to power World of darkness. Ambulation is something there using to test the engine at the same time as adding new content which just happens to be a new more interesting way to socialise.
Resources are not being spent on those people? They're working for free? They're not using office space? They're not using servers or workstations? Resources are being spent on ambulation. Those resources could be spent on other things. Anything would be better.
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Artem Plovix
Dynamic Industrial Group
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Posted - 2008.01.23 16:48:00 -
[608]
Edited by: Artem Plovix on 23/01/2008 16:49:27 Biff could be the biggest whiner I've seen yet on these boards.
Additionally, you apparently have absolutely no idea how game development works, do you? Do you think the entire dev team is 5 guys in a room who can only work on one thing at a time? Do you understand the concept of different teams, working on more than one project at a time, or anything along those lines? Just because they're working on ambulation doesn't mean there isn't a team working on the server code, and the "super computer", and patching things, and doing the 50 other jobs that are required to continue moving Eve forward.
You look like an idiot. Shut up, and quit digging your hole deeper. Try being more open minded, and seeing the future possibilities this opens up for Eve. I don't want to run around and play "dress up" as you so ignorantly put it, but I WOULD like to be able to have a shared white space to plan attacks with corp mates, or use a gambling system that won't get you ripped off like the player run ones, or in the future walk around on planets or POS's, etc.
Ambulation is almost certainly the first step in adding an "outside the ship" piece to the Eve universe. It's a piece that's going to broaden and expand what you can do, where you can go, and what you can see when you're in the world of Eve. There are so many exciting possibilities that open up with this, and you're too buried in whining to stop and ponder them for a minute.
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Kyra Felann
Gallente Elite Storm Enterprises
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Posted - 2008.01.23 17:07:00 -
[609]
Originally by: B1FF
A lot of people don't want this. A lot of people will not enjoy this. The game is not about YOU
Those people don't have to ambulate.
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B1FF
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Posted - 2008.01.23 17:15:00 -
[610]
Originally by: Artem Plovix Edited by: Artem Plovix on 23/01/2008 16:49:27 Biff could be the biggest whiner I've seen yet on these boards.
Those that cannot defend their position instead attack their opponents.
Quote: Additionally, you apparently have absolutely no idea how game development works, do you? Do you think the entire dev team is 5 guys in a room who can only work on one thing at a time? Do you understand the concept of different teams, working on more than one project at a time, or anything along those lines? Just because they're working on ambulation doesn't mean there isn't a team working on the server code, and the "super computer", and patching things, and doing the 50 other jobs that are required to continue moving Eve forward.
I repeat. So those people working on ambulation are working for free? They're not using office space? Their not using a single resource? Those resources that they are using could not be used for anything else?
What I don't understand is this delusion that the resources going toward ambulation can only be directed toward ambulation. This is patently false.
Quote:
You look like an idiot. Shut up, and quit digging your hole deeper. Try being more open minded, and seeing the future possibilities this opens up for Eve. I don't want to run around and play "dress up" as you so ignorantly put it, but I WOULD like to be able to have a shared white space to plan attacks with corp mates, or use a gambling system that won't get you ripped off like the player run ones, or in the future walk around on planets or POS's, etc.
First off dress up is the only use of ambulation. Second a white board and gambling do not require ambulation. Rather then spend resources on ambulation spend it on useful things like a white board and gambling.
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Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.01.23 17:18:00 -
[611]
Originally by: B1FF
Originally by: Claska
Read what CCP has said about it. For people to socialize in ambulation there needs to be a reason to enter the station. They've already said that there will be no reason other than socialization to enter the station. People can already socialize instantly to anyone anywhere on the server. Why would I fly somewhere to talk to someone when I can just start a convo from where I am? If we happen to be in the same station why would I spent the time walking to their location to talk to them when again I can just start a convo?
I think the only reason they add socializing through ambulation is to attract people who play Second Life.
Unless we can have weapons, and occasionally blast people and take their stuff in station, or make isk by some game mechanic in station (I don't even care if it's exotic dancing for isk), then I won't BE in station.
That, and look at our character pics. Truly, most of us are hideous beyond belief. I hardly want to walk in stations and have to see that all the time. ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire.
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James Swindle
Caldari Caldari Provisions
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Posted - 2008.01.23 17:20:00 -
[612]
B1ff, for reasons i can't even be bothered to go into now you just fail horribly.
As i said before, why are you whining about something you don't even have to use?! And for the third time...
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Mica Swanhaven
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Posted - 2008.01.23 17:25:00 -
[613]
Originally by: B1FF No need for a long post. I'm not crying like a little girl.
Your answers are indicative of the failure that is ambulation. Not a single pro-ambulation person has counted a single one of my points. So far the only arguments raised have been the following.
1. Shut up. 2. I want it. 3. It won't effect you. (This is hilarious because it's one of my points against it) 4. OMG I get to dance and play dress up! PONIEZ!
It's window dressing. Quote:
but one of your points was that people don't want it.
and it damn well seemed that people want it. as you stated it is one of the arguements for it. Meaning you fail.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2008.01.23 17:26:00 -
[614]
Originally by: B1FF No need for a long post. I'm not crying like a little girl.
Your answers are indicative of the failure that is ambulation. Not a single pro-ambulation person has counted a single one of my points. So far the only arguments raised have been the following.
1. Shut up. 2. I want it. 3. It won't effect you. (This is hilarious because it's one of my points against it) 4. OMG I get to dance and play dress up! PONIEZ!
It's window dressing. There are things the time could be better spent on. Time and resources are being spent on ambulation. That time and resources could be spent on other things.
You want a spoiler?
CCP ain't making ambulation for your sake... neither for my sake or anybody else who plays EVE's sake. They are doing it for their own.
IF you paid a bit attention you would realize that ambulation is just a test project aimed at the World of Darkness MMO CCP will be designing sooner or later with White Wolf. Being clever (unlike others) they figured that they might as well learn about and test the technology using EVE as a playground. Far too many MMO's has fallen because technology that worked fine on a small test server couldn't cope with a "live server".
Personally I am happy that developers, who otherwise would be working on a project not related to EVE, are providing some fluff to the game. ---------------- Mr. Science & Trade Institute |

MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.23 17:27:00 -
[615]
I'm sorry where in eve can I and my corp mates have a meeting with a large map that we can all point at and draw on? I was unaware that a universal whiteboard exsitied.
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Ehranavaar
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Posted - 2008.01.23 17:39:00 -
[616]
Why would I fly somewhere to talk to someone when I can just start a convo from where I am? If we happen to be in the same station why would I spent the time walking to their location to talk to them when again I can just start a convo?
so biff i take you'd also be in favour of removing graphics from the game since they are wasteful of resources that could be better used on "anything" else? 
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B1FF
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Posted - 2008.01.23 17:52:00 -
[617]
Originally by: MotherMoon I'm sorry where in eve can I and my corp mates have a meeting with a large map that we can all point at and draw on? I was unaware that a universal whiteboard exsitied.
I'm sorry do I somewhere claim that these features already exist in EVE. Please go reread my post.
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Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.01.23 17:59:00 -
[618]
Originally by: MotherMoon I'm sorry where in eve can I and my corp mates have a meeting with a large map that we can all point at and draw on? I was unaware that a universal whiteboard exsitied.
It's here. http://www.campfirenow.com/
Upload your map image, and you can all talk about it. ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |

B1FF
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Posted - 2008.01.23 17:59:00 -
[619]
Originally by: Ehranavaar
so biff i take you'd also be in favour of removing graphics from the game since they are wasteful of resources that could be better used on "anything" else? 
No that would be a straw man argument. Please stop putting words in my mouth.
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B1FF
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Posted - 2008.01.23 18:01:00 -
[620]
Originally by: Mica Swanhaven
but one of your points was that people don't want it.
and it damn well seemed that people want it. as you stated it is one of the arguements for it. Meaning you fail.
I've not used "I don't want it" as an argument. It's not. It's a position. You can't use a position as an argument. That's why I put it on the list.
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Alekseyev Karrde
Noir.
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Posted - 2008.01.23 18:23:00 -
[621]
I for one am excited about the prospects of ambulation. Opening up a station service buisness, a more immersive player iteraction experience, and the map has me tingly (sure i guess you could dl a copy of the map and upload it somewhere but i think it will be tons of fun to do that right in eve and play around with stats+tools for tactical briefings)
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000Hunter000
Gallente Magners Marauders VENOM Alliance
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Posted - 2008.01.23 18:45:00 -
[622]
Can't really believe people are against it, it's free, it won't cost u a dime and u don't HAVE to use it. CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.23 19:08:00 -
[623]
Originally by: B1FF
Originally by: MotherMoon I'm sorry where in eve can I and my corp mates have a meeting with a large map that we can all point at and draw on? I was unaware that a universal whiteboard exsitied.
I'm sorry do I somewhere claim that these features already exist in EVE. Please go reread my post.
yes you do. it was one of my things on my list. and you said it allready happens.
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Mica Swanhaven
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Posted - 2008.01.23 19:16:00 -
[624]
Originally by: B1FF
Originally by: Mica Swanhaven
but one of your points was that people don't want it.
and it damn well seemed that people want it. as you stated it is one of the arguements for it. Meaning you fail.
I've not used "I don't want it" as an argument. It's not. It's a position. You can't use a position as an argument. That's why I put it on the list.
to quote you
Quote: A lot of people don't want this. A lot of people will not enjoy this. The game is not about YOU
I want it.
this is not my arugemnt for why ambulation is good or bad. it's my counteragurment to you saying people don't want this. PEOPLE WANT THIS.
now weither or not it's a good or bad thing is different.
do you see why people are getting ****ed with you yet? it's really anoning to take a stand on something loike people want it and your counteragruement is that its stupid. WILL STILL WANT IT WETHER OR NOT IT IS STUPID.
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Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.01.23 19:21:00 -
[625]
Originally by: 000Hunter000 Can't really believe people are against it, it's free, it won't cost u a dime and u don't HAVE to use it.
If it increases lag for other parts of the game, I'm against it. ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |

B1FF
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Posted - 2008.01.23 19:21:00 -
[626]
Edited by: B1FF on 23/01/2008 19:24:14 Edited by: B1FF on 23/01/2008 19:23:56
Originally by: MotherMoon
Originally by: B1FF
Originally by: MotherMoon I'm sorry where in eve can I and my corp mates have a meeting with a large map that we can all point at and draw on? I was unaware that a universal whiteboard exsitied.
I'm sorry do I somewhere claim that these features already exist in EVE. Please go reread my post.
yes you do. it was one of my things on my list. and you said it allready happens.
That is a flat out lie. Link please.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.23 19:24:00 -
[627]
Originally by: B1FF
Originally by: MotherMoon
Originally by: B1FF
Originally by: MotherMoon I'm sorry where in eve can I and my corp mates have a meeting with a large map that we can all point at and draw on? I was unaware that a universal whiteboard exsitied.
I'm sorry do I somewhere claim that these features already exist in EVE. Please go reread my post.
yes you do. it was one of my things on my list. and you said it allready happens.
That is a flat out lie. Link please.
yes it's a lie
Quote: Quote: mothermoon:-------------------------------------------------------------------------------- have corp meetings with a big map you can all look at together at the same time. -------------------------------------------------------------------------------- you:
People already do this.
why are you so defensive! it's a single page back!
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MITSUK0
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Posted - 2008.01.23 19:25:00 -
[628]
ITT: we post our assumptions and then flame people who try to reason with us.

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B1FF
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Posted - 2008.01.23 19:27:00 -
[629]
Originally by: MotherMoon
Originally by: B1FF
Originally by: MotherMoon
Originally by: B1FF
Originally by: MotherMoon I'm sorry where in eve can I and my corp mates have a meeting with a large map that we can all point at and draw on? I was unaware that a universal whiteboard exsitied.
I'm sorry do I somewhere claim that these features already exist in EVE. Please go reread my post.
yes you do. it was one of my things on my list. and you said it allready happens.
That is a flat out lie. Link please.
yes it's a lie
Quote: Quote: mothermoon:-------------------------------------------------------------------------------- have corp meetings with a big map you can all look at together at the same time. -------------------------------------------------------------------------------- you:
People already do this.
why are you so defensive! it's a single page back!
I said people already do it. I never said it was a feature in Eve. Adding it as a feature does not require ambulation.
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B1FF
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Posted - 2008.01.23 19:31:00 -
[630]
Originally by: Mica Swanhaven
Originally by: B1FF
Originally by: Mica Swanhaven
but one of your points was that people don't want it.
and it damn well seemed that people want it. as you stated it is one of the arguements for it. Meaning you fail.
I've not used "I don't want it" as an argument. It's not. It's a position. You can't use a position as an argument. That's why I put it on the list.
to quote you
Quote: A lot of people don't want this. A lot of people will not enjoy this. The game is not about YOU
I want it.
this is not my arugemnt for why ambulation is good or bad. it's my counteragurment to you saying people don't want this. PEOPLE WANT THIS.
now weither or not it's a good or bad thing is different.
do you see why people are getting ****ed with you yet? it's really anoning to take a stand on something loike people want it and your counteragruement is that its stupid. WILL STILL WANT IT WETHER OR NOT IT IS STUPID.
So what if you want it? That's not an argument.
Why do people want it? No one has been able to say what it will add other than a 3D chat room. If you look at what CCP has said that's all it can be. We don't need a big chat room.
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WulfWestphal
Minmatar Niflhel TALIONIS ALLIANCE
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Posted - 2008.01.23 19:35:00 -
[631]
but it (the map thingie) would add something to eve. immersion and whatnot.
also:
Originally by: B1FF Edited by: B1FF on 23/01/2008 14:12:17
Originally by: MotherMoon
talk face to face
Already done with private convo. Even shows you a picture of the person. No new functionality.
Quote: sit down at a bar
This is identical to #1. No new functionality.
while the first point would add a nice RP aspect game to the game, your second reply fails. where in eve can i sit at a bar right now? sure you can do it with emotes, but again: with ambulation it would be more immersive and many players like immersion. those who dont dont have to use it.
you are out of arguments beside the typical claiming to speak for other ominous players, while stubbornly expressing your own opinions as arguments. ---
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B1FF
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Posted - 2008.01.23 19:35:00 -
[632]
For those drooling over the map:
Originally by: Dev Blog P.S. Some of these functions may be used in the F10 map if they prove to be popular. We think it¦s also very likely that the F10 map and the tactical one may be linked to each other so that you can still use the information or the planned routes. Keep in mind that this is just the design phase and we will hammer out these details a bit later.
CCP admits that ambulation is not needed for the tactical map. If you want the map then demand the map. There is no reason we need ambulation for the map.
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B1FF
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Posted - 2008.01.23 19:36:00 -
[633]
Originally by: WulfWestphal while the first point would add a nice RP aspect game to the game, your second reply fails. where in eve can i sit at a bar right now? sure you can do it with emotes, but again: with ambulation it would be more immersive and many players like immersion. those who dont dont have to use it.
you are out of arguments beside the typical claiming to speak for other ominous players, while stubbornly expressing your own opinions as arguments.
What does sitting at a bar get you that you don't have right now?
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WulfWestphal
Minmatar Niflhel TALIONIS ALLIANCE
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Posted - 2008.01.23 19:41:00 -
[634]
Edited by: WulfWestphal on 23/01/2008 19:45:46 Edited by: WulfWestphal on 23/01/2008 19:41:40
Originally by: B1FF
Originally by: WulfWestphal while the first point would add a nice RP aspect game to the game, your second reply fails. where in eve can i sit at a bar right now? sure you can do it with emotes, but again: with ambulation it would be more immersive and many players like immersion. those who dont dont have to use it.
you are out of arguments beside the typical claiming to speak for other ominous players, while stubbornly expressing your own opinions as arguments.
What does sitting at a bar get you that you don't have right now?
well, tbh, if you have to ask, you would'nt understand my point. :) as i said: immersion, probably RP. a nice break from heated spacebattles. something to do if im waiting for someone (now im just spinning my ship in the hangar... you all know how it is :) ). things like this.
edit: and ambulation is not about the map. stop drooling over it. ;)
edit2: you know, if i would sitting at a bar and there are other players, i would interact with them. its not the same as sitting in the hangar, staring at the ship and watching local. you cant see there, who wants to RP or idle talk. a dedicated channel perhaps is empty at the time or you know all the people and want to socialize with unknown players. well, the reason _for_ ambulation, its not something you can lay a finger on, i guess. ---
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Mica Swanhaven
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Posted - 2008.01.23 19:45:00 -
[635]
Originally by: B1FF
Originally by: Mica Swanhaven
Originally by: B1FF
Originally by: Mica Swanhaven
but one of your points was that people don't want it.
and it damn well seemed that people want it. as you stated it is one of the arguements for it. Meaning you fail.
I've not used "I don't want it" as an argument. It's not. It's a position. You can't use a position as an argument. That's why I put it on the list.
to quote you
Quote: A lot of people don't want this. A lot of people will not enjoy this. The game is not about YOU
I want it.
this is not my arugemnt for why ambulation is good or bad. it's my counteragurment to you saying people don't want this. PEOPLE WANT THIS.
now weither or not it's a good or bad thing is different.
do you see why people are getting ****ed with you yet? it's really anoning to take a stand on something loike people want it and your counteragruement is that its stupid. WILL STILL WANT IT WETHER OR NOT IT IS STUPID.
So what if you want it? That's not an argument.
Why do people want it? No one has been able to say what it will add other than a 3D chat room. If you look at what CCP has said that's all it can be. We don't need a big chat room.
wow you don't get it do you... I'm arguing that people WANT it.
People WANT it. as in you said people DON'T want it. and I'm saying people DO WANT it.
as in I want it she wants it
your point was people DON'T want it.
measning your saying people don't want it and I disagree with you. I think people WANJT amubulation. you think peopl edon't WANT ambulation. thus a counter argument of "HEY! DON'T SAY PEOPLE DON'T WANT IT! PEOPLE DO!" is valid in the context.
I am not talking about if the game NEEDS it.
but that people WANT it.
of which you say peopl eDON'T WANT.
is this getting through at all?
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.23 19:47:00 -
[636]
Originally by: WulfWestphal Edited by: WulfWestphal on 23/01/2008 19:45:46 Edited by: WulfWestphal on 23/01/2008 19:41:40
Originally by: B1FF
Originally by: WulfWestphal while the first point would add a nice RP aspect game to the game, your second reply fails. where in eve can i sit at a bar right now? sure you can do it with emotes, but again: with ambulation it would be more immersive and many players like immersion. those who dont dont have to use it.
you are out of arguments beside the typical claiming to speak for other ominous players, while stubbornly expressing your own opinions as arguments.
What does sitting at a bar get you that you don't have right now?
well, tbh, if you have to ask, you would'nt understand my point. :) as i said: immersion, probably RP. a nice break from heated spacebattles. something to do if im waiting for someone (now im just spinning my ship in the hangar... you all know how it is :) ). things like this.
edit: and ambulation is not about the map. stop drooling over it. ;)
edit2: you know, if i would sitting at a bar and there are other players, i would interact with them. its not the same as sitting in the hangar, staring at the ship and watching local. you cant see there, who wants to RP or idle talk. a dedicated channel perhaps is empty at the time or you know all the people and want to socialize with unknown players. well, the reason _for_ ambulation, its not something you can lay a finger on, i guess.
imerssion! If I wanted imerssion I would play harvest moon in binary!
he doesn't get it it's ok.
he's never played a space game in his whole life. so what could we expect.
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Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.01.23 19:47:00 -
[637]
Originally by: WulfWestphal well, tbh, if you have to ask, you would'nt understand my point. :) as i said: immersion, probably RP. a nice break from heated spacebattles. something to do if im waiting for someone (now im just spinning my ship in the hangar... you all know how it is :) ). things like this.
edit: and ambulation is not about the map. stop drooling over it. ;)
No, it's about looking like a ninja, or looking like a waitress at Hooters in anime clothing.
If you're unlucky, 12 year old kids will do the nasty to you just like they do in Call of Duty right now.
CCP has said it is for socialization only. Fine.
But it's going to consume server resources.
If it causes other things to lag, I will be against it. ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |

WulfWestphal
Minmatar Niflhel TALIONIS ALLIANCE
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Posted - 2008.01.23 19:53:00 -
[638]
Originally by: MotherMoon
imerssion! If I wanted imerssion I would play harvest moon in binary!
he doesn't get it it's ok.
he's never played a space game in his whole life. so what could we expect.
wut, have i said something wrong? i played plenty space games, and liked the ones with character development and the whole "getting succked into the world" the most.
well i hope it was irony. :) ---
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.23 19:56:00 -
[639]
Originally by: Agent Li
Originally by: WulfWestphal well, tbh, if you have to ask, you would'nt understand my point. :) as i said: immersion, probably RP. a nice break from heated spacebattles. something to do if im waiting for someone (now im just spinning my ship in the hangar... you all know how it is :) ). things like this.
edit: and ambulation is not about the map. stop drooling over it. ;)
No, it's about looking like a ninja, or looking like a waitress at Hooters in anime clothing.
If you're unlucky, 12 year old kids will do the nasty to you just like they do in Call of Duty right now.
CCP has said it is for socialization only. Fine.
But it's going to consume server resources.
If it causes other things to lag, I will be against it.
naw they are promising that people in system but in station will be on new nodes seperate form in space. SO they are proming less lag, and that it will be on a whole new server.
but that's just what they say.
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James Swindle
Caldari Caldari Provisions
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Posted - 2008.01.23 19:56:00 -
[640]
Two questions for B1ff:
1 - Why are you SOOOOOOOOOO against ambulation, so what if i does not add any "proper new functions" as you put it. Some people like fluff and "useless" customisation. Get over it and just deal with it like most other people do who dont particularly like ambulation.
2 - Do you relise this is the only the first incarnations of ambulations. Which means it will be developed in to something which has a "proper functionality", which seems to be what you are bangging on about all the time???
Also on a side note i will give you a reason why ambulation will be good (at least in my opinion) Make ambulation > bring in lots of other players from other MMO/people who will not play because they cant get out of there ship > more money for CCP > more devs/hardwere > less bugs/less lag/ quicker expansions (hopefully) > Better game for us all!
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.23 19:57:00 -
[641]
Edited by: MotherMoon on 23/01/2008 19:57:40
Originally by: WulfWestphal
Originally by: MotherMoon
imerssion! If I wanted imerssion I would play harvest moon in binary!
he doesn't get it it's ok.
he's never played a space game in his whole life. so what could we expect.
wut, have i said something wrong? i played plenty space games, and liked the ones with character development and the whole "getting succked into the world" the most.
well i hope it was irony. :)
Oh **** I was talking about biff. as in I was telling you that HE doesn't get it.
WE need to go over 80 miles per hour to go back and time and stop biff form being interested in eve in the 1st place so that he'll never post!

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Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.01.23 20:04:00 -
[642]
It's kind of like the underwear gnomes in South Park, except that the business plan is:
1. Implement ambulation. 2. ... 3. Profit!
 ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |

WulfWestphal
Minmatar Niflhel TALIONIS ALLIANCE
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Posted - 2008.01.23 20:04:00 -
[643]
Edited by: WulfWestphal on 23/01/2008 20:04:53
Originally by: MotherMoon
WE need to go over 80 miles per hour to go back and time and stop biff form being interested in eve in the 1st place so that he'll never post!

hehe, okay i understood. but apart from all the useless doomsaying we need every opinion we get, even the negative ones. perhaps then ambulation will be something proper tested and thoughtout just to proof the "old men, waving sticks, saying: 'why cars? in _my_ youth we used to _walk_! through the snow! naked! while carrying wood! over pointy stones! stop inventing new crap and make better shoes!'" wrong. :) ---
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.23 20:07:00 -
[644]
Originally by: WulfWestphal Edited by: WulfWestphal on 23/01/2008 20:04:53
Originally by: MotherMoon
WE need to go over 80 miles per hour to go back and time and stop biff form being interested in eve in the 1st place so that he'll never post!

hehe, okay i understood. but apart from all the useless doomsaying we need every opinion we get, even the negative ones. perhaps then ambulation will be something proper tested and thoughtout just to proof the "old men, waving sticks, saying: 'why cars? in _my_ youth we used to _walk_! through the snow! naked! while carrying wood! over pointy stones! stop inventing new crap and make better shoes!'" wrong. :)
hahaha I can jsut see it now.
all of the people that LOVE the 1st version of ambulation will hate it when there is stuff to do and complain about how ambulation should just be a chat room.
rofl.
hmmm 4 years untill then :P
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Talisorn
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Posted - 2008.01.24 03:06:00 -
[645]
Originally by: B1FF <snip>
Don't add a useless feature to this game.
Ok ... let me put it this way (as you won't be convinced it'll benefit you):
They're doing it. Get over it.
'nuff said. 
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B1FF
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Posted - 2008.01.24 13:55:00 -
[646]
Originally by: WulfWestphal
hehe, okay i understood. but apart from all the useless doomsaying we need every opinion we get, even the negative ones. perhaps then ambulation will be something proper tested and thoughtout just to proof the "old men, waving sticks, saying: 'why cars? in _my_ youth we used to _walk_! through the snow! naked! while carrying wood! over pointy stones! stop inventing new crap and make better shoes!'" wrong. :)
Your analogy is incorrect. You're merely attacking me because you cannot defend your position. It's highly indicative that all pro ambulation people are doing this. It shows that the system has no merits.
Cars have uses over walking. Ambulation is a broken design. It is simply a way to take longer to do the exact same actions as currently. There's no reason to enter a station. Here's what no one can answer.
Why would someone travel a number of jumps to talk to someone when then can talk to them from any where? Talking is all you can do in ambulation. Thus there's no reason to ever use ambulation. It's broken by design.
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B1FF
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Posted - 2008.01.24 13:58:00 -
[647]
Originally by: Talisorn
Originally by: B1FF <snip>
Don't add a useless feature to this game.
Ok ... let me put it this way (as you won't be convinced it'll benefit you):
They're doing it. Get over it.
'nuff said. 
Ok let me put it this way. I'm going to share my view. The pro-ambulation people are going to insult me while failing to address any points I raise. Get over it.
Why do you feel that pro-ambulation people can share their position but I'm not allowed to?
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CCP Eris Discordia

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Posted - 2008.01.24 14:19:00 -
[648]
We are going to do Ambulation because we feel a lot of people will find it enjoyable. If you are opposed to this type of fun, then you will not have to enjoy it. We think enough people will find it enjoyable that it warrants an investment of our time and effort. If you disagree that it doesn¦t..well that¦s up to you be we are taking the ¦risk¦ of it.
We won¦t drag people kicking and screaming into Ambulation, you can just stay in your space ship and still enjoy EVE in your own way, we just want to explore other directions as well knowing full well it won¦t cater to everyone who plays now, but it might convince others to start playing and we want to welcome them too.
Pink Dread has been hijacked
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Yuri VanKaer
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Posted - 2008.01.24 14:34:00 -
[649]
Originally by: B1FF
Ok let me put it this way. I'm going to share my view. The pro-ambulation people are going to insult me while failing to address any points I raise. Get over it.
Why do you feel that pro-ambulation people can share their position but I'm not allowed to?
Wow...I thought my ChromeDomeÖ was supposed to protect me from thoughtstealing... <rummages for box of foil>
Seriously though, I agree 100% with all your posts so far. There are 1000's of 'walkies' available, and really only one (good) spaceship game. Those who want ambulation, go play one of those for your fix. Please. There is nothing wrong with having ONE game where you don't. I still see absolutely no benefits. I'm here to play internet spaceships, not a sharded FPS or SecondLife.
Remember, the more ppl who stay docked, the less targets/allies. 
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Dismus
Gallente Sigma Shipwright and Exploration
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Posted - 2008.01.24 15:08:00 -
[650]
Edited by: Dismus on 24/01/2008 15:11:07
Originally by: B1FF It's highly indicative that all pro ambulation people are doing this. It shows that the system has no merits.
This point has been raised before and you have chosen to simply let it slide by claiming that no valid "merits" have been given.
CCP, in its partnership with White Wolf, will be releasing a new MMO that will not be based in space. Since CCP - from what I have been able to gather - has no experience in third person MMO's from the perspective of an actual person, they must begin to develop this technology.
As has also been previously stated, many MMO's have failed due largely to the fact that their graphical programming appeared functional in small scale testing, yet was proven to be broken upon movement into a large-scale production environment.
CCP's use of ambulation in EVE will allow unparalleled testing of this graphical technology before its insertion into a new game. It's a brilliant idea... a testing sandbox of nearly 40,000 active users.
If CCP places the ambulation components in seperate nodes, as seems likely from hints given by CCP, this will allow them to control the scale at which this new code is being "tested."
In reality, despite any claims that Ambulation will be "useless" or "broken," it's quite likely that this will end up being of little concern to CCP as the end effect - adequate and full testing of the code modules for the White Wolf partnership game - will come about regardless.
I think in the end, whether players such as you or I enjoy ambulation is going to be of little concern. An opportunity to stress test that sort of code in this sort of way is an opportunity no developer would pass up.
I don't expect you to understand that, as it has been made apparent from your posts that you may, in actuality, know little about software development or testing. I don't mean this as any sort of personal attack as not everyone is a programmer. I'm merely stating a rather important point: You're talking about the "ueslessness" of something that, in essence, is just CCP taking advantage of a very special situation that allows them to test code in a way conventionally not available in the IT industry.
It will without a doubt be painful, and doubtlessly many users such as yourself will feel no desire to take part in this "testing" situation. As you can see from the above Dev post however, it will happen regardless.
The least you can do is try to enjoy it, instead of trolling this thread looking to cause discord. Peoples oppinions don't mesh with your own... that's life. With a game that has such a diverse playerbase, such a diverse set of options available to everyone who plays, can it really be such a surprise that something like ambulation appeals to some of the player base?
Now, go ahead and pick my post apart as you have the talent of doing whenever someone disagrees with you, because as it actually stands... well, I could care less how you decide to pick apart what I'm saying. :) I typed my wordy part, and now I'm finished.
Originally by: Draeca Domi isn't ugly, it actually looks quite symphatic. I mean, a crossbreed of a whale and a potato.. Now how cute is that?
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WulfWestphal
Minmatar Niflhel TALIONIS ALLIANCE
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Posted - 2008.01.24 15:17:00 -
[651]
Originally by: B1FF
Originally by: WulfWestphal
hehe, okay i understood. but apart from all the useless doomsaying we need every opinion we get, even the negative ones. perhaps then ambulation will be something proper tested and thoughtout just to proof the "old men, waving sticks, saying: 'why cars? in _my_ youth we used to _walk_! through the snow! naked! while carrying wood! over pointy stones! stop inventing new crap and make better shoes!'" wrong. :)
Your analogy is incorrect. You're merely attacking me because you cannot defend your position. It's highly indicative that all pro ambulation people are doing this. It shows that the system has no merits.
Cars have uses over walking. Ambulation is a broken design. It is simply a way to take longer to do the exact same actions as currently. There's no reason to enter a station. Here's what no one can answer.
Why would someone travel a number of jumps to talk to someone when then can talk to them from any where? Talking is all you can do in ambulation. Thus there's no reason to ever use ambulation. It's broken by design.
ah get over yourself. not everytime someone says something its an attack against you. i understood what your point is and that its useless to try to convince you. its rather sad, that you seem to overread arguments apart from yours. there are some pro - points raised and your contra - points discussed. if you dont want to see it, its not my problem. live your live as you wish.
calling ambulation "broken" before its even on the horizon... well, i for one hold a judgement when it hits the testserver. :) perhaps you will like it, who knows. its a long time till it comes.
last point: you could at least _try_ to understand _why_ some people like the idea of "ambulation". i think most of the people here posting understood why _you_ dont like it.
im out, have fun here. :) ---
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B1FF
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Posted - 2008.01.24 16:43:00 -
[652]
Originally by: WulfWestphal
ah get over yourself. not everytime someone says something its an attack against you.
"you are out of arguments beside the typical claiming to speak for other ominous players, while stubbornly expressing your own opinions as arguments."
This is an attack. It addresses me not my arguments. It's also wrong. I've provided valid arguments that have consistently gone unadressed.
Quote: calling ambulation "broken" before its even on the horizon... well, i for one hold a judgement when it hits the testserver. :) perhaps you will like it, who knows. its a long time till it comes.
I'm going from the same info you have. It's quite obviously broken. It's impossible for me to like it because there's nothing to do. If CCP wants to give some more info then maybe I'll change my mind but as it stands there's simply nothing to do.
Quote: last point: you could at least _try_ to understand _why_ some people like the idea of "ambulation". i think most of the people here posting understood why _you_ dont like it.
I understand why they like the idea of it but based on the information given no one is going to use it except for maybe trade hub 0.1 order campers. There might also be a sub culture of cyber that develops.
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Tchell Dahhn
Amarr The Space BorderLine
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Posted - 2008.01.24 16:56:00 -
[653]
Please do not feed the troll.
This can be achieved by not responding to his questions, nor providing any response to his obvious flames. Your responses to his posts is exactly what he is looking for, and we need to be proactive about this, going forward.
Numerous opinions have been provided from numerous sources, and it is obvious that the only thing the troll would like, is to continue arguing his points, while discounting others' opinions.
Let us continue the conversation as if he is not even there. I, for one, am excited about ambulation, and am looking forward to the options that it will, undoubtedly, unlock.
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Rurouni40
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Posted - 2008.01.24 17:10:00 -
[654]
We all want new stuff, CCP does just that, the whole time, new stuff means latest technologies, programming techniques, testing methods and do stuff that's not done before. We should not compare too much, yes we should comment on things but not kill it before you've seen it and used it. Let the new stuff come, if it's not good, you still can whine about it.
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B1FF
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Posted - 2008.01.24 17:14:00 -
[655]
Originally by: CCP Eris Discordia We are going to do Ambulation because we feel a lot of people will find it enjoyable.
If you are opposed to this type of fun, then you will not have to enjoy it. We think enough people will find it enjoyable that it warrants an investment of our time and effort. If you disagree that it doesn¦t..well that¦s up to you be we are taking the ¦risk¦ of it.
We won¦t drag people kicking and screaming into Ambulation, you can just stay in your space ship and still enjoy EVE in your own way, we just want to explore other directions as well knowing full well it won¦t cater to everyone who plays now, but it might convince others to start playing and we want to welcome them too.
Maybe it will bring people but no one will use it. It seems like a lot of effort to simply put a bullet point on the side of the "box".
I'm going from data CCP is released. As it stands Ambulation will allow you to walk around and buy clothing. By walk around I mean literally you have to spend time walking to the store. CCP is on record stating there will be no instant transport and no running. CCP is also on record stating that there will be no fighting.
Why are people going to use it? There's no game. There's no design. You're creating a 3D chat tech demo. One that is more limited and more time consuming than the existing chat system.
It's broken design. If you add anything to ambulation that can't be done outside it then it's basically a huge nerf due to the time spent walking. It's pointless and frankly mean to make people have to spend time walking to the store. If you take out the walking then ambulation looses all meaning and you might as well just create a new window for the features.
The only valid feature mentioned is the map and for that to be viable it has to work outside ambulation since you have to leave the station to go fight. If you can't take the map with you then what's the point of the map?
For ambulation to be useful you will have to create a whole ambulation sub game. One that is completely separate from the existing game. Remember moving existing features to ambulation only will be viewed as a huge nerf by the population due to the added walking/loading time.
People may join for ambulation but they'll just be churn if that's the main reason they joined. Ambulation will be a ghost town shortly after launch. As it stands all it's just a time consuming way for me to shake my boobies at someone.
I'm pro-CCP. I like EvE. I want to see it continue to succeed but you're making a mistake with ambulation. I don't think it will hurt the game in the long run but it's most definitely a waste of time and resources.
If CCP can offer some more info on what ambulation is supposed to be then maybe I can see the appeal but with the info we have now it's broken. It has no hope of being used because there is no reason to use it. Quite simply why would you travel to a system, then spend time loading, then spend time walking to a location to talk to someone? Why no just open a convo window?
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B1FF
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Posted - 2008.01.24 17:21:00 -
[656]
Originally by: Dismus This point has been raised before and you have chosen to simply let it slide by claiming that no valid "merits" have been given.
The only 2 points raised have been waving and the map.
The map has to exist outside ambulation or it is useless.
The waving point is as follows:
Currently: I can type /me waves and my conversation partner can see it instantly, no matter where they are, and know I am waving to them.
Ambulation: I travel to a remote location where my friend is at. I then spent time walking to their location within the station. I type /me waves and my conversation partner sees me wave.
Currently: Quick and communicative Ambulation: Orders of magnitude longer to do with the same end result.
How can taking longer to do the same thing cause someone to use a system? It can't. That's why it's broken.
Those are the only 2 points that have been raised. I've addressed them both. If you feel there are others please share them and I will respond.
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B1FF
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Posted - 2008.01.24 17:24:00 -
[657]
Originally by: Tchell Dahhn Please do not feed the troll.
This can be achieved by not responding to his questions, nor providing any response to his obvious flames. Your responses to his posts is exactly what he is looking for, and we need to be proactive about this, going forward.
Numerous opinions have been provided from numerous sources, and it is obvious that the only thing the troll would like, is to continue arguing his points, while discounting others' opinions.
Let us continue the conversation as if he is not even there. I, for one, am excited about ambulation, and am looking forward to the options that it will, undoubtedly, unlock.
And again we attack the person and not the argument.
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Whiskey Smokes
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Posted - 2008.01.24 17:48:00 -
[658]
LOL @ B1FF  I find your arguments to be valid and extremely funny at the same time. Not bad! However, it's also based on lack of "hope" and trust in CCP. Let's hope they have brains too, just like you obviously do, and do indeed find many usefull features based on ambulation.
On a personal note, I'd LOVE to be able to walk around stations and actually get a feel for the players. Ships are metal and non-human forms that I find it hard to relate to. I like big ship, and EVE ships in general, but adding ambulation will give it that "human touch". EVE is a very technical game, like Wall Street in space, however it is also a mmoRPG, and ambulation will add to the roleplaying of our beloved universe.
I can see it already: corp getting together on saturday evening in our local space-bar, enjoying convo and drinking real life beers while (hopefully) dancing and secretively checking the latest market updates. Much more social!
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Dismus
Gallente Sigma Shipwright and Exploration
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Posted - 2008.01.24 17:59:00 -
[659]
Edited by: Dismus on 24/01/2008 18:04:23 Edited by: Dismus on 24/01/2008 18:03:11
Originally by: B1FF
Originally by: Dismus This point has been raised before and you have chosen to simply let it slide by claiming that no valid "merits" have been given.
The only 2 points raised have been waving and the map.
Troll, try reading the rest of the post. What you are talking about has nothing whatsoever to do with the contents of my post.
My post covered the logic of CCP instituting ambulation as a wide spread test of a third person graphical engine for their upcoming partnership with White Wolf, which is likely to be a leading contribution in the drive to release Ambulation.
Please bother to read someone's post before picking it apart.
The point neither dealt with a map, nor a "waving" emote. You stray very far from the contents of my post. Try again, reading comprehention is key to education.
If you have points on why the wide spread testing would be a bad idea, I would be glad to hear it. Unfortunately, there is nothing that can possibly validate that the opportunity for CCP to institute such a wide spread test would be bad for CCP.
To even perform a test like that with paid testers would cost far far too much money to yield far, far too little of a result for the company. It's much more efficient to have people test it for you for free, which is what they're doing. They do it in EVE and it will not make the game they create with White Wolf appear "buggy" right off the shelf.
Again, where does a map, or waving come in to any of that? I mentioned neither except when informing you that the post you are talking about, in fact, does not even contain those WORDS, or synonyms thereof.
As I have already shared them, please enlighten me with your response. I always have a good laugh listening to people who know nothing of the IT industry tell me what's really happening with it.
Originally by: Draeca Domi isn't ugly, it actually looks quite symphatic. I mean, a crossbreed of a whale and a potato.. Now how cute is that?
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B1FF
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Posted - 2008.01.24 18:13:00 -
[660]
Originally by: Dismus
As I have already shared them, please enlighten me with your response. I always have a good laugh listening to people who know nothing of the IT industry tell me what's really happening with it.
Attacking the poster again rather than addressing the arguments I put forward.
I don't care about about CCP's other projects. I play EvE. If they want to test they can have a beta. That's the norm in the industry.
Why do you feel people will use ambulation? What is there to do in ambulation that will bring people there to test it? Why would they use this system over the existing, easier, and quicker system?
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Disteeler
Segunda Fundacion
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Posted - 2008.01.24 18:15:00 -
[661]
Love it! hope I can get back the feeling I had while playing at Star Wars Galaxies, getting over a table in a player-run cantina and having a (virtual)drink, doing costume contest, trivias, films, and all the other social stuff while viewing us with legs! More power to the immersion! Hope it is deployed soon :)
Sig by Black Necris |

Disteeler
Segunda Fundacion
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Posted - 2008.01.24 18:17:00 -
[662]
Edited by: Disteeler on 24/01/2008 18:18:15 mods delete pls (instead of editing, I quoted myself as mistake lol)
Sig by Black Necris |

Dismus
Gallente Sigma Shipwright and Exploration
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Posted - 2008.01.24 18:25:00 -
[663]
Originally by: B1FF
Originally by: Dismus Attacking the poster again rather than addressing the arguments I put forward.
What arguments have you put forward that in any way invalidate or compete with my arguments? They're on two different scales, for two completely different justifications of EVE doing this. I'm trying to provide an alterior motive to put you at ease, and give you the idea - much like the one I have - that CCP is popping out Ambulation for more than attracting new users. Actually read it and actually consider it, instead of throwing it in the same bag as a bunch of rants about wanting to play dress up with my chracter, or wanting to be able to visibly wave at someone or look at a map with a bunch of other rendered players.
Originally by: B1FF
I don't care about about CCP's other projects. I play EvE. If they want to test they can have a beta. That's the norm in the industry.
Unfortunately, this isn't the norm in the industry for testing something like this. Since graphics engines are actually seldom developed from scrap, by the time a particular graphical engine is used in an MMO, it is usually several years dated and quite well tested. A lot of people seem to think the contrary, but the adaptations a company makes to a pre-existing graphics engine don't amount to a rebuild. It's just like putting a couple rigs on your ship in EVE (sorry for the poor analogy, I'm just picking something arbitrary you can identify with).
Perhaps I'm wrong, but if the graphics engine that powers EVE is of any indication, then the graphic engine for Ambulation is likely to be an in-house CCP engine.
Originally by: B1FF Why do you feel people will use ambulation? What is there to do in ambulation that will bring people there to test it? Why would they use this system over the existing, easier, and quicker system?
In my personal oppinion, I don't even see CCP planning for ambulation to be of long-term widespread use. The more I read into it, and the more I consider it, the more I'm solid in this, which I suppose I should have pointed out from the beginning. A test is not a permanent situation, I'm not sure if you're aware of that. A test lasts for a brief period of time. In fact, a volume/stress test which would likely be a solid application of this, would last for a few days, maybe a week. Which would be long enough to burn out everyone's interest in Ambulation if it's of no practical use.
You don't get the same tester volumes in Beta. It is impossible. There are absolutely no circumstances of an open Beta test of a relatively unacclaimed game achieving such a high consecutive user count. The only other option would be closed Beta, where you would have the option for those user counts easily, but the price would take that option away. Unless it was outsourced to other countries, perhaps?
If you're still going to argue and get all hot and heavy because I'm talking about "waving" and "maps," or you simply can't understand what I'm trying to get across then I'm really just beating my head against a wall here. So that's all from me. I know damn well you know little to nothing of the IT industry, so I'm not going to sit here and have a cost effectiveness or Beta test volumes debate with you. That's not an insult or an attact, B1FF, that is a fact. I bid you good day.
Originally by: Draeca Domi isn't ugly, it actually looks quite symphatic. I mean, a crossbreed of a whale and a potato.. Now how cute is that?
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B1FF
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Posted - 2008.01.24 18:31:00 -
[664]
Edited by: B1FF on 24/01/2008 18:33:12
Originally by: Dismus
Originally by: B1FF
I don't care about about CCP's other projects. I play EvE. If they want to test they can have a beta. That's the norm in the industry.
Unfortunately, this isn't the norm in the industry for testing something like this.
What other MMPOGs have added something to their existing game for testing rather than launching a beta?
Please show where CCP has stated it is not a permanent feature. Eris' post a few up seems to indicate otherwise.
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Reecoh Soltar
Exotic Dancer Talent Agency United Corporations Against Macros
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Posted - 2008.01.24 18:35:00 -
[665]
WTB Thong BPO and a Shake Yer Bootie II Rig BPC for my exotic dancers. 
I don't know if Ambulation is something I'll use much personally, but I can say I know 2 people who tried Eve and the lack of a full avatar really turned them off. These were both professional adults with a lot of gaming experience, and interested in the PvP nature of eve. They just couldn't get behind the ships as the only real visual identification of the character in game.
I don't know if having a full avatar would have kept them in Eve, but I think it would have helped them to transition from other MMO experiences to Eve, and they would have given it a bit more of a real chance. For that reason ambulation may actually help get and keep some new long-term accounts.
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Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.01.24 18:40:00 -
[666]
Ok, I'll bite.
When they put in ambulation, I'll be sure to spill drinks on other people, and pretend to dance and do all the ridiculous stuff I've seen far too many "experienced" people do in Second Life. ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |

B1FF
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Posted - 2008.01.24 18:44:00 -
[667]
Originally by: Reecoh Soltar
I don't know if having a full avatar would have kept them in Eve, but I think it would have helped them to transition from other MMO experiences to Eve, and they would have given it a bit more of a real chance. For that reason ambulation may actually help get and keep some new long-term accounts.
Assuming ambulation was in when they played: When would these PvPers have seen their avatars?
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Disteeler
Segunda Fundacion
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Posted - 2008.01.24 18:58:00 -
[668]
Edited by: Disteeler on 24/01/2008 18:59:10
Originally by: B1FF
Originally by: Reecoh Soltar
I don't know if having a full avatar would have kept them in Eve, but I think it would have helped them to transition from other MMO experiences to Eve, and they would have given it a bit more of a real chance. For that reason ambulation may actually help get and keep some new long-term accounts.
Assuming ambulation was in when they played: When would these PvPers have seen their avatars?
When they feel like viewing them maybe. Look man, it looks that you don't know much about socializing in mmo or maybe it's just you have too much time in your hands for trolling. Avatars are a "tool" for people that like that kind of aspect in game. And there are just some very basic tools in EvE for this (chat and some other minor ones). EvE, as a sandbox world, is almost all about having tools to develope your playstyle and your own content, and you have them for fighting, for trading, for building, for a lot of things, but for socializing those are very basic (for those that like those; for those that don't are probably enough, but that doesen't mean those tools are not to be developed if there is ppl wanting them). It's called evolution.
Sig by Black Necris |

Reecoh Soltar
Exotic Dancer Talent Agency United Corporations Against Macros
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Posted - 2008.01.24 19:04:00 -
[669]
Originally by: B1FF Assuming ambulation was in when they played: When would these PvPers have seen their avatars?
When the character was created? I'm guessing here that ambulation will modify the new character creation steps to replace the current head shot creation step with a full body creation step. I wouldn't think they'd have 2 separate 3D avatars (head & body).
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squall321
Gallente Unity Of Legends
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Posted - 2008.01.24 19:09:00 -
[670]
Biff can you not just understand that you against it for your own reason's and udnerstand some people like it for there own reason's also. all your doing really is making hard work for your fingers and wasting time posting.. if you have a issue and want to no more about ambulation just privately email the dev team or something.
seriously, your not going to change anybodys mind about ambulation. I infact cant wait for it to come. and to even think that its going to be a ghost town soon after its launched is just stupid. i mean seriously. the amount of players that want this and no what it intails are not just going to drop it just because of a few issues like, you can use normal chat to talk to people.
think of it more as people might actually like to walk 20 flipping minutes towards there hangar and look at the size of the shi. people might actually like to walk in stations for a couple of hours just looking at everything it has to offer among other things. just maybe did you think about that side at all ?
Here's what i think you should do biff and in all honesty m8, stop.. we no you have your reasons for not wanting it, and please just go take it up with the dev's ina email im sure they would be glad to contact you back, but only 1 dev has posted since you started your pursuit to ruin others happy thoughts about ambulation. so email them, and get a direct response.
Except that people want the mod and some dont. thats all you can do.. so please.. stop its getting annoying :S -----------
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B1FF
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Posted - 2008.01.24 19:15:00 -
[671]
Originally by: Disteeler
Look man, it looks that you don't know much about socializing in mmo or maybe it's just you have too much time in your hands for trolling.
And more attacks on my person.
Quote:
Avatars are a "tool" for people that like that kind of aspect in game. And there are just some very basic tools in EvE for this (chat and some other minor ones). EvE, as a sandbox world, is almost all about having tools to develope your playstyle and your own content, and you have them for fighting, for trading, for building, for a lot of things, but for socializing those are very basic (for those that like those; for those that don't are probably enough, but that doesen't mean those tools are not to be developed if there is ppl wanting them). It's called evolution.
As I've said before what would they do with the avatars? Do you seriously believe that your friends bailed because that didn't have human shaped avatars? All players in EvE already have avatars. If they didn't it would be impossible to shoot anyone. It would be impossible to talk to anyone. That if they would have been able to pop into ambulation and verify that they have legs they would have stayed and played?
You talk about evolution in socialization but I view it as a step back. What you gain is the ability to see me wave. What you loose is the ability to communicate from anywhere.
As I've said before. Why would I spend time and effort to relocate in order socialize with you when I can socialize with you right now. Regardless of where I am right now.
You're trading unlimited communication for limited communication. Only the exceptions, people who currently pay to primarily chat, are going to make that choice. That's why ambulation is broken and is going to be a ghost town.
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Disteeler
Segunda Fundacion
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Posted - 2008.01.24 19:34:00 -
[672]
Edited by: Disteeler on 24/01/2008 19:41:22 man...please...try to figure "how" by yourself, don't troll much more, it's getting really pointless. It's going to take someone with a lot of patience to get you un-stuck...
When you go at bar to talk and see with your friends, are you trading something? because, well, you probably can call them by telephone, right? and you can talk anything you need by telephone, right? or even you can use your webcam to talk and see them from anywhere, right?
so, why do you bother to go down the street to the bar to meet your friends? because you feel like you want to see them from time to time, instead of doing always a telephone call.
Don't you see you are not trading anything? you do what you feel you like to do any moment. You will have avatars+chat at the same time, you'll choose the way you handle socialization but with more tools than now! it's a win-win situation man.
c'mon dude! it's easy!
PD: oh by the way, bye bye!
Sig by Black Necris |

Reecoh Soltar
Exotic Dancer Talent Agency United Corporations Against Macros
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Posted - 2008.01.24 19:45:00 -
[673]
Originally by: B1FF As I've said before what would they do with the avatars? Do you seriously believe that your friends bailed because that didn't have human shaped avatars? All players in EvE already have avatars. If they didn't it would be impossible to shoot anyone. It would be impossible to talk to anyone. That if they would have been able to pop into ambulation and verify that they have legs they would have stayed and played?
In both cases the lack of an avatar was mentioned to me as a key reason they decided not to subscribe. Not the only reason, but a key one.
It had more to do with personalization and immersion for them than anything else I think. Being players of various fantasy (and a few sci-fi) MMOs, I suggested they think of the ship as their armor, but they missed the ability to do "meaningless" customizations to an avatar they could share with friends in a casual way. They take the ship away and they had their pod. Nothing else. So while they couldn't see the avatar when in combat using their ships, being able to walk around among other players and see, perhaps, things like corp logos, battle medals, or other "wearable" things appeals to them.
If the ships could have been custom built or otherwise changed perhaps that would have helped as well. I don't know.
I get why you think this is a waste of time, effort and ISK for CCP. I personally am fine with the ships being the visual focus of the game too - it is a spaceship combat game after all - but I have real life evidence that says being able to visually project your own (or your character's) personality to other players is important to some people. Clearly CCP feels its important enough to devote time, effort and ISK into trying.
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B1FF
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Posted - 2008.01.24 19:57:00 -
[674]
Edited by: B1FF on 24/01/2008 19:57:22
Originally by: Reecoh Soltar
In both cases the lack of an avatar was mentioned to me as a key reason they decided not to subscribe. Not the only reason, but a key one.
It had more to do with personalization and immersion for them than anything else I think. Being players of various fantasy (and a few sci-fi) MMOs, I suggested they think of the ship as their armor, but they missed the ability to do "meaningless" customizations to an avatar they could share with friends in a casual way. They take the ship away and they had their pod. Nothing else. So while they couldn't see the avatar when in combat using their ships, being able to walk around among other players and see, perhaps, things like corp logos, battle medals, or other "wearable" things appeals to them.
If the ships could have been custom built or otherwise changed perhaps that would have helped as well. I don't know.
I get why you think this is a waste of time, effort and ISK for CCP. I personally am fine with the ships being the visual focus of the game too - it is a spaceship combat game after all - but I have real life evidence that says being able to visually project your own (or your character's) personality to other players is important to some people. Clearly CCP feels its important enough to devote time, effort and ISK into trying.
This I understand. Ship customization would be an asset to EvE. Ship customization gives the personal touch you mention and would be used all the time. The majority of the game is spent in your ship.
The flawed argument for ambulation is that it would fit the role that ship customization does. Ambulation is a sense of self in a specific nerfed manner. With ship customization it would be used all the time. With ambulation it can only be used when you're not doing anything else.
Ship customization gives sense of self that does not limit game play. Ambulation gives a sense of self that is only usable when you limit your game play to only socialization.
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Disteeler
Segunda Fundacion
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Posted - 2008.01.24 20:20:00 -
[675]
Edited by: Disteeler on 24/01/2008 20:25:27 What you seems to be telling us is that EvE is not meant to played the "ambulation" way. And that is the first real flawed argument here. EvE can be played in lots of ways, it's a sandbox mmo, it's easy to realize this. Look! there is ppl roleplaying in the summit forum, and some of them chat ten times more time than actually fight, trade, haul, etc. Or look, there are even diplomats!
Ambulation is just an extension, a tool, for those that need more to achieve what they want, and that is enjoying EvE. Saying is "flawed" with your argumentation is just arrogant and futile.
Sig by Black Necris |

Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.01.24 20:24:00 -
[676]
Originally by: Disteeler Edited by: Disteeler on 24/01/2008 20:22:49 What you seems to be telling us is that EvE is not meant to played the "ambulation" way. And that is the first real flawed argument here. EvE can be played in lots of ways, it's a sandbox mmo, it's easy to realize this. Look! there is ppl roleplaying in the summit forum, and some of them chat ten times more time than actually fight, trade, haul, etc. Or look, there are even diplomats!
Ambulation is just an extension, a tool, for those that need more to achieve what they want. Saying is "flawed" with your argumentation is just arrogant and futile.
Because of what the devs have said, saying that ambulation will be anything except socialization is futile. Saying it will allow you to fight, trade, etc., is futile.
It will be chatting, with moving avatars. That's it. Nothing more. ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |

Dismus
Gallente Sigma Shipwright and Exploration
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Posted - 2008.01.24 20:25:00 -
[677]
Disteeler, you just can't win. B1FF's made up its mind, so it's like the word of God himself. Ambulation will suck because the troll with no actual founded knowledge of what they're talking about says so. Feelings are stronger than facts, and Cptn. Troll feels that Ambulation will suck, so it will. 
This my lack of continuing posts. Should have listened last page (or was it the page before that someone said to just ignore it). This troll is just like an itch. Ignore it and it will go away.
Originally by: Draeca Domi isn't ugly, it actually looks quite symphatic. I mean, a crossbreed of a whale and a potato.. Now how cute is that?
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Disteeler
Segunda Fundacion
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Posted - 2008.01.24 20:33:00 -
[678]
Originally by: Agent Li
Originally by: Disteeler Edited by: Disteeler on 24/01/2008 20:22:49 What you seems to be telling us is that EvE is not meant to played the "ambulation" way. And that is the first real flawed argument here. EvE can be played in lots of ways, it's a sandbox mmo, it's easy to realize this. Look! there is ppl roleplaying in the summit forum, and some of them chat ten times more time than actually fight, trade, haul, etc. Or look, there are even diplomats!
Ambulation is just an extension, a tool, for those that need more to achieve what they want. Saying is "flawed" with your argumentation is just arrogant and futile.
Because of what the devs have said, saying that ambulation will be anything except socialization is futile. Saying it will allow you to fight, trade, etc., is futile.
It will be chatting, with moving avatars. That's it. Nothing more.
You will be able to trade, setup shops, decorate corporation offices, etc... lol you don't even know what ambulation is!
Sig by Black Necris |

Talisorn
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Posted - 2008.01.24 21:38:00 -
[679]
Edited by: Talisorn on 24/01/2008 21:46:30
Originally by: B1FF Maybe it will bring people but no one will use it. It seems like a lot of effort to simply put a bullet point on the side of the "box".
How can you say no one will use it? I'll use it. That kind of immediately invalidates your point. 
Originally by: B1FF Why are people going to use it? There's no game. There's no design. .... <snip>
I have no idea how long you've been playng EVE, but I was around when it launched. Back then you could mine, rat, mine, pvp, fly about ... or ummm ... mine. About 80% of the functionality and content that is in the game now was just NOT THERE. But CCP went ahead and released what they had and look at what we have now. EVE is a work in progress.
The same can be said of Ambulation. It's a starting point. It has the potential to add that much more to the game. You obviously don't agree ... so we'll just have to leave it at that. CCP have said they are doing it. There's nothing you can do or say that will stop that.
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B1FF
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Posted - 2008.01.24 23:07:00 -
[680]
Originally by: Talisorn
How can you say no one will use it? I'll use it. Plenty of people here have sated they'll use it. And they are just the people posting on the forums. Even if 20% of the people who play use it, it's going to still be interesting. It kind of immediately invalidates your point. 
Simple game theory dictates that no one will use it. There's no pay off. Currently I can socialize and do missions, I can socialize and PvP, I can socialize when I travel. I can literally socialize while doing anything in the game. i can socialize with people anywhere in the universe. With ambulation you can socialize. Why would someone choose socialize and nothing when you can pick socialize plus something. Especially when it's limited socialization with only the people around me and nothing.
People won't shop there. They can shop in space while doing other things why would they dock up and spend time walking to the store to shop.
People think they will use it. They honestly believe they will. They won't. They'll take a spin through and realize that it's pointless. What is there to do? The only things mentioned by CCP are talk and play dress up. People will go there at launch and then realize there is no reason to go back.
For it to be used they'd have to do something like force you to walk to the LP Store and they've already said they won't do that.
As I've said before the people who currently spend the majority of their time socializing will use it. That's it.
Fix the core game. Don't waste resources on ambulation. That's how you get more people.
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Artem Plovix
Dynamic Industrial Group
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Posted - 2008.01.24 23:27:00 -
[681]
Biff, shut the **** up already. Go troll another thread, christ.
Have you ever played another MMO? The social aspect is Eve is SEVERELY LACKING compared to pretty much every other MMO ever. You play any other game and you can walk into town, say hello to everyone, find some new friends to go do quests with, and do all sorts of things. In Eve, you're limited to PMing each person individually, you have to pay a fee, they have to accept the PM, etc. It makes communication and socialization VERY difficult comparatively.
Move out of your parent's basement, troll.
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Cybarite
Gallente Aristotle Enterprises
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Posted - 2008.01.25 00:06:00 -
[682]
honestly I can see some very good uses for ambulation, mostly the interactive map, by allowing you to meet outside your ships it will allow people to discuss strategy trade routs or just look over an area before they move there. My brother likes the idea of eve and what it represents, but he says he won't join till ambulation comes in, why? because he wants to be able to see his character and interact with other characters as more than just a spaceship. IMO this will bring many people into the game because it's a whole new dimension of gameplay. ... Why do I PvP? Because I love the feeling I get when I see the pretty lights and know that someone somewhere is screaming incoherently at their computer screen. |

Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2008.01.25 00:14:00 -
[683]
Well for starters, if they indeed implement the minigames they've been on about (like poker) I'll definatly spend some time in station ambulation waiting for ops to roll out or skills to finish.
Visiting stores could be a great way of actually finding useful stuff (browsing through every item on the market or contracts CAN be a bit tiresome, especially when all I'm looking for are som bookmarks or a nice module).
There's only one sig that matters... and that's Radius. |

Zaerlorth Maelkor
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Posted - 2008.01.25 00:29:00 -
[684]
Originally by: Asymptotic Some possibilities for /dance:
1. /dance will only be available in POS stations, where pilots can kick back and party with their fellow corp mates without distracting the general public.
2. There will be an "Avatar Interaction" skill that has Intelligence as a primary (so you're not a social klutz) and Charisma as a secondary (because charm is always a plus). Once you reach level 5, you can then learn the Dance skill for your /dance emote, which has Memory as a primary (so you can remember those cool dance moves) and Charisma as a secondary (so you can look cool performing said dance moves). The reason for such high skill levels is so newbies can't flood a station and spam /dance all day long.
To be honest, I could care less about dancing. This was just something I came up with during lunchtime 
NO DANCING FFS! 
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Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
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Posted - 2008.01.25 01:18:00 -
[685]
Originally by: B1FF
Originally by: Talisorn
How can you say no one will use it? I'll use it. Plenty of people here have sated they'll use it. And they are just the people posting on the forums. Even if 20% of the people who play use it, it's going to still be interesting. It kind of immediately invalidates your point. 
Simple game theory dictates that no one will use it. There's no pay off. Currently I can socialize and do missions, I can socialize and PvP, I can socialize when I travel. I can literally socialize while doing anything in the game. i can socialize with people anywhere in the universe. With ambulation you can socialize. Why would someone choose socialize and nothing when you can pick socialize plus something. Especially when it's limited socialization with only the people around me and nothing.
People won't shop there. They can shop in space while doing other things why would they dock up and spend time walking to the store to shop.
People think they will use it. They honestly believe they will. They won't. They'll take a spin through and realize that it's pointless. What is there to do? The only things mentioned by CCP are talk and play dress up. People will go there at launch and then realize there is no reason to go back.
For it to be used they'd have to do something like force you to walk to the LP Store and they've already said they won't do that.
As I've said before the people who currently spend the majority of their time socializing will use it. That's it.
Fix the core game. Don't waste resources on ambulation. That's how you get more people.
Game theory is just that, theory. It also doesn't really apply to video games, since they are entertainment rather than a real game, at least in the past few years. The entire game theory stuff has been made up mostly for old fashioned board games, games with a simple set of rules, rather than the rather more complex games you play on a console or PC.
I will be using it. I will be using it a lot. And in fact, i'll guarantee you that at least 25% of the playerbase will be using it quite a bit, as it opens up whole new markets aswell as just being somehting to socialize in - Clothes, probably manufactured through some process, and interior design are just a few examples of what kind of business is opened up through Ambulation.
Also, it's a fact that people have a much easier time identifying themselves in a game if they have a visible avatar they can run around with. Even just having the option is appreciated. Not having an avatar is the reason for many of my friends to try out EVE, and i'd bet you anything it's one of the reasons that many people quit after the trial, or the month after that. They miss a level of personal interaction. And just for that, Ambulation is coming in - It will get old players back and new players in.
I am rather getting tired of this constant ignorance in how software development works. Or how anything works, for that matter.
You can't throw more and more money and programmers at the same piece of code in hoping to fix it. All you'll do is waste a lot of money and create a hell of alot of problems. Or are you one of those people that needs the whole neighbourhood to come along, since you need at least 100 people to change a lightbulb? Since that is what you are demanding. It's ridiculously stupid, if i may be so blunt.
CCP is branching off here. Ambulation has been made by people who have absolutely no idea how the code for the rest of EVE works. Or do you want concept artists and 3d modellers to bug fix core cluster networkining code?
I for one will be enjoying Ambulation when it's released, and for a long time to come. And i bet you i won't be the only one.
EVE History Wiki
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Szymyzyr
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Posted - 2008.01.25 02:13:00 -
[686]
Seriously, how can anyone think that CCP -- who, I would say, have demonstrated a more than adequate grasp of "game theory" -- would add ambulation to the game, and neglect to add compelling incentives to ambulate? Even if just the socialization and exploration aspects, which are strong enough in and of themselves, as far as I'm concerned? And I'm far from a social beast, even in MMOs.
I don't in the least expect them to goad us all into ambulation by supplanting current features with functions and spiffs only available via walking around. But I won't object to incentives that, while they shouldn't give me any advantages over those who choose to stay shipbound, are nevertheless alluring and hard to resist -- and provide EVE with added texture.
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Capt Comatose
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Posted - 2008.01.25 02:17:00 -
[687]
Haven't read the thread, I posted this in the ideas forum a while ago - if it's already been mentioned my apologies.
Integrate Eve Voice to the point that when you speak to your comrades using EV your avatar's lips move.
Lip sync'ing would be nice but I understand it's probably not possible. It'd also be nice if it could be directional sound, so your mate talking to your left sounds like he's on your left etc.
That is all.
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Talisorn
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Posted - 2008.01.25 05:00:00 -
[688]
Originally by: Zaerlorth Maelkor
Originally by: Asymptotic Some possibilities for /dance:
<snip>
NO DANCING FFS! 
GIVE US DANCING FFS!!! 
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2008.01.25 05:21:00 -
[689]
All I want to see is people walking about like DS9.
No guns, no people 'fishing' in the middle of a corridor, no people 'moonwalk' in the doorways blocking everyone.
Just, walk about and pass through people (yes, being about to block people moving around is an awful idea in all computer games except FPS and Chess).
Be nice if that part of the game was like the premium graphics (an update you can chose to install) and chat was separate from 'LOCAL' chatter.
I can see it creating a new 'jita' esq problem though. We're human, we tend to congregate.
-- Two cannibals eating a clown. One says to the other "Does this taste funny to you?" |

Spurty
Caldari D00M. Triumvirate.
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Posted - 2008.01.25 05:24:00 -
[690]
Originally by: Capt Comatose Haven't read the thread, I posted this in the ideas forum a while ago - if it's already been mentioned my apologies.
Integrate Eve Voice to the point that when you speak to your comrades using EV your avatar's lips move.
Lip sync'ing would be nice but I understand it's probably not possible. It'd also be nice if it could be directional sound, so your mate talking to your left sounds like he's on your left etc.
That is all.
I've not read it, sorry I'm a father and I work for my $$s (aka no way I can read all that is written in these forums lol).
Sounds like something that would be awesome. I saw this technology on 'GameHead' the other day with the guy who does the voice of Mario. Its very high tech and demanding CPU wise though. -- Two cannibals eating a clown. One says to the other "Does this taste funny to you?" |
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Bourbon Bob
FarScapeOne
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Posted - 2008.01.25 05:30:00 -
[691]
Please no dance emotes, but so far so good, thanks! and the size comparisons will be real nice to see.
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MenanceWhite
Amarr
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Posted - 2008.01.25 05:34:00 -
[692]
Edited by: MenanceWhite on 25/01/2008 05:35:03
Originally by: Zaerlorth Maelkor NO DANCING FFS! 
If they implement dancing all we need next is the eve equivalent of some guy caught masturbating to a dancing wow nightelf. Once someone makes that and uploads it on youtube then eve is on a spiral down towards epic fail. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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B1FF
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Posted - 2008.01.25 16:00:00 -
[693]
Originally by: Artem Plovix *snip - Mitnal*
Have you ever played another MMO? The social aspect is Eve is SEVERELY LACKING compared to pretty much every other MMO ever. You play any other game and you can walk into town, say hello to everyone, find some new friends to go do quests with, and do all sorts of things. In Eve, you're limited to PMing each person individually, you have to pay a fee, they have to accept the PM, etc. It makes communication and socialization VERY difficult comparatively.
*snip - Mitnal*
There have been a lot of posts about the socialization aspect and how ambulation will increase socialization. Let's look at that for a minute. There's the idea that ambulation will somehow increase socialization. This is wrong. It's wrong for 2 main reasons.
The first is that what people think ambulation will offer is actually already in the game. Every system has a local channel. Through local you can see everyone in the system and talk to everyone in the system. It's exactly the same as city/area wide chat channels in other games. In other games what you chat you are rarely near the person you are talking with. Granted sometimes you are but the vast majority of the time you are not. The tools are already there to socialize. No one uses them.
The second is cities/stations. People reference cities as bustling centers of socialization. They are. However ambulation will not create this behavior due to fundamental design differences. In other games you don't go to cities to socialize. You go for a variety of reasons and end up socializing while you are there.
Here are some of the things players go to cities for: Commerce Travel Stations LFG Quests Trainers PvP/RvR Housing Token turn in/LP Store type mechanics. Creating a Guild/Corp/Society Banking
With ambulation you will have limited commerce, clothing. Other than that none of these activities are announced to exist in ambulation. Most of them have been stated as not existing in ambulation. If they do exist they will take more time to execute then if you simply docked and did them. These activities draw people to congregate which leads to socialization.
The idea that ambulation will bring people to socialize is predicated on the idea that ambulation will bring people to socialize. If people wanted to socialize they would use the existing tools. They don't. The side effect socialization that happens when people congregate won't happen because people won't congregate. All the reasons that people congregate at locations in other games already exist in EvE outside ambulation.
On the subject of mini-games, poker was mentioned. Why limit those to ambulation? Again that's a broken design. The mini-game is simply going to be played in a window. That window can be opened anywhere. There's no reason you have to use ambulation to play. You're not going to drag and drop the cards off the dock onto the table in full 3D. Why pre-nerf the poker app by forcing people to dock up? You'll find a lot more players for the mini-games if you open it to undocked players. For example I'd love to be able to play something in game, rather than on my DS, while sieging POSes.
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Rurouni40
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Posted - 2008.01.25 16:01:00 -
[694]
reading some statements, let ambulation be the thing to make ship customization a reality. walk to your ship and customize it - how cool would that be :-)
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B1FF
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Posted - 2008.01.25 16:05:00 -
[695]
Originally by: Cybarite honestly I can see some very good uses for ambulation, mostly the interactive map, by allowing you to meet outside your ships it will allow people to discuss strategy trade routs or just look over an area before they move there. My brother likes the idea of eve and what it represents, but he says he won't join till ambulation comes in, why? because he wants to be able to see his character and interact with other characters as more than just a spaceship. IMO this will bring many people into the game because it's a whole new dimension of gameplay.
What new dimension of gameplay? Talking? Already exists. Playing dress up? Other products do that significantly better. The fact is he will still be interacting the vast majority of his time as a spaceship because that's the game. There's no game in ambulation. No objective. No means of achieving anything.
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2008.01.25 16:06:00 -
[696]
Originally by: B1FF
Originally by: Cybarite honestly I can see some very good uses for ambulation, mostly the interactive map, by allowing you to meet outside your ships it will allow people to discuss strategy trade routs or just look over an area before they move there. My brother likes the idea of eve and what it represents, but he says he won't join till ambulation comes in, why? because he wants to be able to see his character and interact with other characters as more than just a spaceship. IMO this will bring many people into the game because it's a whole new dimension of gameplay.
What new dimension of gameplay? Talking? Already exists. Playing dress up? Other products do that significantly better. The fact is he will still be interacting the vast majority of his time as a spaceship because that's the game. There's no game in ambulation. No objective. No means of achieving anything.
Haven't you drowned in your tears yet?
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B1FF
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Posted - 2008.01.25 16:12:00 -
[697]
Originally by: Reiisha
Game theory is just that, theory. It also doesn't really apply to video games, since they are entertainment rather than a real game, at least in the past few years. The entire game theory stuff has been made up mostly for old fashioned board games, games with a simple set of rules, rather than the rather more complex games you play on a console or PC.
A couple of points.
Gravity is a theory. Mathematics is based on some unprovable theories. Theory does not equal not true.
Economies more and more are starting to be planned with game theory. It's not simply something to be used for board games.
Quote: You can't throw more and more money and programmers at the same piece of code in hoping to fix it. All you'll do is waste a lot of money and create a hell of alot of problems. Or are you one of those people that needs the whole neighbourhood to come along, since you need at least 100 people to change a lightbulb? Since that is what you are demanding. It's ridiculously stupid, if i may be so blunt.
CCP is branching off here. Ambulation has been made by people who have absolutely no idea how the code for the rest of EVE works. Or do you want concept artists and 3d modellers to bug fix core cluster networkining code?
Maybe those people don't know anything about EvE but those people use resources. The resources could be spent on people who can do bug fixes. Additionally resources will be spent on integrating ambulation. Subservers will have to be added to the cluster. It will have to be integrated into the two clients. Ambulation will requires a significant amount of resources from the current EvE team. Period.
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WulfWestphal
Minmatar Niflhel TALIONIS ALLIANCE
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Posted - 2008.01.25 16:26:00 -
[698]
Originally by: B1FF
fullquote *snip* [sozializing in ambu]
hmm, you dont seem to get behind the idea, that the point is _not_ starting the socializing in ambu. its about _widening_ the tools for socializing. furthermore while for some people the "area" chat is enough, others would like to have a "local" chat while seeing the other one. you seem to want to ignore that as well. aaaand, people in SWG (for example) tend to go in cantinas to get buffs. but a wide range of people go there to sit at the tables, watch the entertainers, talk, laugh, etc. furthermore (here too) guild applications are done "face to face". they _can_ be easiliy done over the chat-interface but most are in fact done face to face.
while SWG is (heaven forbid) not eve-online it can have some parallels regarding socializing (above points) which wouldnt hurt eve. people dont want to socialize via ambu can fly and never leave their space ships, but a lot of the other players do like to be able to do idle things. there is nothing wrong with it.
its okay if you dont want ambu. we get that you see resources pumped in ambu that you would distribute in other areas. but without exactly knowing how ambu will work out, without truly speaking for every eve-player and without knowing exactly the companystructures behind the whole thing (including distribution of man-hours) your arguments are wide open. sadly you dont want to see it and keep holding them tight without thinking about what other players distributed in this thread.
(just a FYI: last sentences were not a "attack" on you. they were a "attack" on your arguments, how they are built and in which frequence they are brought on the table without change) ---
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Adonis 4174
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Posted - 2008.01.25 16:26:00 -
[699]
Originally by: B1FF Simple game theory dictates that no one will use it. There's no pay off.
The payoff is immersion. ---- Anything less is wasted effort |

B1FF
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Posted - 2008.01.25 16:42:00 -
[700]
Originally by: Adonis 4174
Originally by: B1FF Simple game theory dictates that no one will use it. There's no pay off.
The payoff is immersion.
Immersion doesn't exist. It's a fictional idea that people think they want. It can't exist.
Turn your head to the right. What do you see?
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James Swindle
Caldari Caldari Provisions
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Posted - 2008.01.25 16:45:00 -
[701]
B1FF is one of those people who you will find down the pub on a friday telling everyone else their view on Religion/Politics/Economics/Culture etc etc are wrong. And will keep kicking up a fuss until everyone just ignore him or just pretends to agree with him.
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Adonis 4174
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Posted - 2008.01.25 16:51:00 -
[702]
Edited by: Adonis 4174 on 25/01/2008 16:54:03
Originally by: B1FF
Originally by: Adonis 4174
Originally by: B1FF Simple game theory dictates that no one will use it. There's no pay off.
The payoff is immersion.
Immersion doesn't exist. It's a fictional idea that people think they want. It can't exist.
Turn your head to the right. What do you see?
Nothing in Eve exists. What's your point?
To my right I see a Mr Potato Head 'Trick or Tater'. I could explain what it's doing there but your head might explode. ---- Anything less is wasted effort |

B1FF
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Posted - 2008.01.25 16:53:00 -
[703]
Originally by: WulfWestphal
hmm, you dont seem to get behind the idea, that the point is _not_ starting the socializing in ambu. its about _widening_ the tools for socializing. furthermore while for some people the "area" chat is enough, others would like to have a "local" chat while seeing the other one. you seem to want to ignore that as well.
I don't see it as a widening. It's a limiting. Ambulation is effectively a different world. It's walled off. The fact that you have to travel to the same "physical" location so you can see a hand wave is frankly a step backwards.
If "B1FF waves." is not meaningful to someone then they have significant language problems and should seek professional help. I'm not trying to be insulting there. This is communication on a level that 3 year-old should be capable of.
Quote: aaaand, people in SWG (for example) tend to go in cantinas to get buffs. but a wide range of people go there to sit at the tables, watch the entertainers, talk, laugh, etc. furthermore (here too) guild applications are done "face to face". they _can_ be easiliy done over the chat-interface but most are in fact done face to face.
This is the congregation I mention. Due to buffs and mind healing people come to cantinas. Because people congregate socialization occurs. If the buffs and mind healing weren't there the socialization would not happen. Look at bars in every other game. They're empty except for special RP events.
I don't understand your comment on face to face. What do you mean by face to face? Can you expound on that please?
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B1FF
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Posted - 2008.01.25 16:56:00 -
[704]
Originally by: Adonis 4174 Edited by: Adonis 4174 on 25/01/2008 16:54:03
Originally by: B1FF
Originally by: Adonis 4174
Originally by: B1FF Simple game theory dictates that no one will use it. There's no pay off.
The payoff is immersion.
Immersion doesn't exist. It's a fictional idea that people think they want. It can't exist.
Turn your head to the right. What do you see?
Nothing in Eve exists. What's your point?
To my right I see a Mr Potato Head 'Trick or Tater'. I could explain what it's doing there but your head might explode.
Immersion doesn't exist. It's a fictional idea that people think they want. It can't exist.
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WulfWestphal
Minmatar Niflhel TALIONIS ALLIANCE
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Posted - 2008.01.25 17:30:00 -
[705]
Edited by: WulfWestphal on 25/01/2008 17:33:44
Originally by: B1FF
I don't see it as a widening. It's a limiting. Ambulation is effectively a different world. It's walled off. The fact that you have to travel to the same "physical" location so you can see a hand wave is frankly a step backwards.
well, here we have our "i say - you say" thing, or more to the point "i feel - you feel". i dont know if you get the implications of the sentence
"The fact that you have to travel to the same "physical" location so you can see a hand wave is frankly a step backwards."
because, right now, you have _no_ "physical" chance to see someone waving a hand. emotes are the only way. so, if you implement a mod that _gives_ you the chance to see another one raise a hand "physically", while maintaining the possibility to do all the things per text-emote it can't be a step backward. because it gave _additional_ "tools" for communication/socializing.
now: if CCP would _remove_ every text-emote with ambulation (what they are _not_ doing), _that_ would be a step backwards, clearly. cause _that_ would definatly limiting the means for socializing and would effectivly seal it up behind a "wall".
Originally by: B1FF
If "B1FF waves." is not meaningful to someone then they have significant language problems and should seek professional help. I'm not trying to be insulting there. This is communication on a level that 3 year-old should be capable of.
no offense taken. see above point for the "b1ff waves" thingie. :)
Originally by: B1FF
This is the congregation I mention. Due to buffs and mind healing people come to cantinas. Because people congregate socialization occurs. If the buffs and mind healing weren't there the socialization would not happen. Look at bars in every other game. They're empty except for special RP events.
likeminded people tend to congregate. if there is no obvious place like the cantina then they are meeting at other places. i've seen many spontanous camp-parties an naboo (to stay for a moment at SWG) and other places. cantinas, with the steady flow on people waiting for buffs created places to congegate. and after a while more and more people came to cantinas just to socialize.
last point on that: i lead a band at SWG and do it from time to time again. we dont buff, but people crowd around us to see a show. if we leave, usually other bands or solo-entertainer take over. additionally you get RP-talk from the bar, etc. the cantina-socializing as well as the player behaviour evolved.
what im trying to get across: given an incentive to "ambulate", be it casinos or the map or the tiniest possibility to make ISK, it will evolve, im sure. and thats are just the rather "cold" incentives. additionally RPers, corps that want to try something out and the other players that waited for ambu will create more "soft" incentives.
well, thats how i see it. i can't know for sure, just elaborate from experiences in other MMOs.
Originally by: B1FF
I don't understand your comment on face to face. What do you mean by face to face? Can you expound on that please?
"face to face" = "avatar to avatar" i prolly cant explain the idea to you, so that you can grasp it. its the same as talking via phone or e-mail and standing "face to face". i like the later more and i like to do my MMO business in the "avatar to avatar" way more. just my style. :) ---
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B1FF
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Posted - 2008.01.25 18:58:00 -
[706]
Originally by: WulfWestphal
*parts trimmed for space* because, right now, you have _no_ "physical" chance to see someone waving a hand. emotes are the only way. so, if you implement a mod that _gives_ you the chance to see another one raise a hand "physically", while maintaining the possibility to do all the things per text-emote it can't be a step backward. because it gave _additional_ "tools" for communication/socializing.
Okay. I'll agree with your definition that it is an additional tool. There is more functionality. My point has always been, "So what?" Why would anyone bother to use this new tool? That's really the core of my opposition. There's no way for me to tell where you are. There's no reason for me to enter ambulation on my own. You have to socialize with me to tell me to come socialize with you. That makes no sense. Spending significant resources on it makes even less sense.
Quote: likeminded people tend to congregate. if there is no obvious place like the cantina then they are meeting at other places. i've seen many spontanous camp-parties an naboo (to stay for a moment at SWG) and other places. cantinas, with the steady flow on people waiting for buffs created places to congegate. and after a while more and more people came to cantinas just to socialize.
You're making my point for me. From day one there were valid game mechanic reasons to congregate in camps and cantinas. This lead to socialization as you indicate. This was by design. Ambulation has no such design. Ambulation has nothing to create congregation. According to everything CCP has said, including Eris in this thread, there is no game mechanic to cause congregation. If there's no congregation then there is no socialization.
People play EvE because it's a game. They have to have at least some minor interesting in the game mechanics. There are cheaper and more feature rich chat engines out there for those not interested in the game aspect.
Quote: band talk cut for space
While performing you still heal. There is a game mechanic reason for people to enter the cantina. There is a game mechanic reason for people to watch you. If there were no game mechanic reasons for people to enter the cantina they would never think to enter past their first curious newb visit. If there's no game mechanic to cause people to play then there's no one for the newb to see to clue him in that he should come back. The game mechanic is the tool that get's the whole congregation/socialization ball started. Once it's started it can keep going on it's own and turn into what is a game specific culture.
Quote: what im trying to get across: given an incentive to "ambulate", be it casinos or the map or the tiniest possibility to make ISK, it will evolve, im sure. and thats are just the rather "cold" incentives. additionally RPers, corps that want to try something out and the other players that waited for ambu will create more "soft" incentives.
The map is not incentive. The map will be usable outside ambulation. Why spend time walking to the map and then walking back when you don't have to? RPers never leads to a culture of any significant size due to the narrow focus and the sheer difficulty of fitting in.
Given all the info we have from CCP there is no incentive to use ambulation. Thus there will be no congregation. Thus there will be no socialization. This is why ambulation is a broken design. After the first weeks and people take a stroll through it and maybe buy some clothes then what? For it to be viable they have create a game mechanic reason to use it. They've already said no fighting. There will be no market except dress up dolls. Where's the incentive?
Quote: "face to face" = "avatar to avatar"
Are you saying EvE has avatars without ambulation? When you say face to face interview new corp members what exactly are you doing?
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Adonis 4174
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Posted - 2008.01.25 19:35:00 -
[707]
Originally by: B1FF
Originally by: Adonis 4174 Edited by: Adonis 4174 on 25/01/2008 16:54:03
Originally by: B1FF
Originally by: Adonis 4174
Originally by: B1FF Simple game theory dictates that no one will use it. There's no pay off.
The payoff is immersion.
Immersion doesn't exist. It's a fictional idea that people think they want. It can't exist.
Turn your head to the right. What do you see?
Nothing in Eve exists. What's your point?
To my right I see a Mr Potato Head 'Trick or Tater'. I could explain what it's doing there but your head might explode.
Immersion doesn't exist. It's a fictional idea that people think they want. It can't exist.
You keep saying that and it keeps not being the case. ---- Anything less is wasted effort |

B1FF
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Posted - 2008.01.25 20:23:00 -
[708]
Originally by: Adonis 4174
You keep saying that and it keeps not being the case.
It is the case. You may be greatly absorbed in a game but immersion is impossible. Friendship, obligation, sense of power, sense of accomplishment, simple joy. These things can keep you playing but immersion is impossible.
First off you can see around the edges of the monitor. You can hear things. You still feel bodily functions. You're mortal.
At our level of technology forgetting that you're playing a game is a sign of mental defect.
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Khalish Mo'Tashi
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Posted - 2008.01.25 20:31:00 -
[709]
Edited by: Khalish Mo''Tashi on 25/01/2008 20:32:37 Edited by: Khalish Mo''Tashi on 25/01/2008 20:31:52 Really?
I always thought the idea of Immersion for video/computer games was this: ôImmersion in the game world.ö An immersive description is one that makes the setting or the action come to life in the imagination of the players. Also a play style focused on staying in-character and seeing the game world from the perspective of oneÆs PC.
If you go to www.google.ca and type in: "define: immersion" this is what you come up with as one of the many results.
Show's how much I know. Maybe I need to learn that a dictionary deffinition of a word applies at all times. So if it's not in Webster's, it's not right, right B1FF?
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B1FF
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Posted - 2008.01.25 20:37:00 -
[710]
Show's how much I know. Maybe I need to learn that a www.google.ca deffinition[sic] of a word applies at all times. So if it's not in www.google.ca, it's not right, right Khalish Mo'Tashi?
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Skanque H'Or
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Posted - 2008.01.25 20:43:00 -
[711]
B1FF seems to be useing a very narrow definition of the word Immersion for the purposes of prolonging the trolling. From http://www.m-w.com/dictionary (emphasis mine):
Main Entry: im+mer+sion Pronunciation: \i-ˈmər-zhən, -shən\ Function: noun Date: 15th century : the act of immersing or the state of being immersed: as a: baptism by complete submersion of the person in water b: absorbing involvement <immersion in politics> c: instruction based on extensive exposure to surroundings or conditions that are native or pertinent to the object of study; especially : foreign language instruction in which only the language being taught is used <learned French through immersion>
===
Main Entry: im+merse Pronunciation: \i-ˈmərs\ Function: transitive verb Inflected Form(s): im+mersed; im+mers+ing Etymology: Middle English, from Latin immersus, past participle of immergere, from in- + mergere to merge Date: 15th century
1: to plunge into something that surrounds or covers; especially : to plunge or dip into a fluid 2: engross, absorb <completely immersed in his work> 3: to baptize by immersion
===
Main Entry: en+gross Pronunciation: \in-ˈgrōs, en-\ Function: transitive verb Etymology: Middle English, from Anglo-French engrosser to put (a legal document) in final form, from Medieval Latin ingrossare, from in grossam (put) into final form, literally, (written) in large (letter) Date: 15th century
1 a: to copy or write in a large hand b: to prepare the usually final handwritten or printed text of (an official document) 2[Middle English, from Anglo-French engrosser, from en gros wholesale, in quantity] a: to purchase large quantities of (as for speculation) b archaic : amass, collect c: to take or engage the whole attention of : occupy completely <ideas that have engrossed the minds of scholars for generations>
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Khalish Mo'Tashi
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Posted - 2008.01.25 20:49:00 -
[712]
Edited by: Khalish Mo''Tashi on 25/01/2008 20:50:45 Oh gosh, sorry.
You're right, B1FF.
You must be correct with all your supporting evidence like your feelings, and hor personal oppinions.
Since you're so right, please, dazzle us with something tangible instead of this bull**** that everyone is just blanketly wrong. I'm still waiting for you to come up with something solid, but all you can do is say "this is wrong," "that is wrong," "this is broken and it's not even made." All of this translates to, "I'm a lippy yahoo who wants to cause grief because I have nothing meaningful to do with my life."
Look at how often you post on here. What the **** do you do? Eat, sleep and try to argue with people on this thread? Maybe you should consider getting a hobby to keep you away from trying to be a digital bully.
But gosh, B1FF... Even the post before mine here, further confirms that you are... what's that?
OH!! WRONG!!!
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Adonis 4174
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Posted - 2008.01.25 21:08:00 -
[713]
Originally by: B1FF First off you can see around the edges of the monitor.
Try reading up on the human eye. You only imagine you are seeing around the edges of the monitor. Your optic nerve lacks the required bandwidth to relay that much information. ---- Anything less is wasted effort |

B1FF
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Posted - 2008.01.25 21:28:00 -
[714]
Originally by: Khalish Mo'Tashi *Troll babble*
And that's what I get for feeding the trolls. I'm not the troll. I'm a dissenting opinion. I've provided lengthy explanations that have yet to be refuted. If you want to debate then debate. if not then *plonk*.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.25 22:21:00 -
[715]
Originally by: B1FF
Originally by: Khalish Mo'Tashi *Troll babble*
And that's what I get for feeding the trolls. I'm not the troll. I'm a dissenting opinion. I've provided lengthy explanations that have yet to be refuted. If you want to debate then debate. if not then *plonk*.
your the troll
lets try a new angle NO ONE AGREES WITH YOU. meaning EVERYONE ELSE WANTS TO USE IT. or at least see it as a good direction. now if 80% of eve players use it then that is reason alone to make it becuase it is wanted. I want it is the argument. Lets put it this way if I was your design boos and the people asked for a tolet seat shaped like marios face. your argument would be such a seat is pointless! THAT SEAT IS STUPID NO ONE WANTS IT! but the onyl reason it was thought up in the 1st place was because people asked me for and now I'm telling you to make it whether you like it or not because our company makes things for the players that the players ask you.
so the WHOLE REASON they should do this is because most people want it. and wanting something means they will pay the company more money. more money equals more expansions.
the point is if we want it and they are willing to build it then there is no other reason needed. other than the reasons we want it which you fail to understand becuase you don't want it.
so if NO ONE agrees with you then I offical state the whole reason they should put money into producing ambulation should be to spite you. just to make you mad , that's why they should put it in the game.
that and like I said people want it. most people paying CCP money don't give a **** about your points thus CCP doesn't.
by the way you can't be the only non-troll here. a thread with nothing but trolls and one normal person doesn't happen. the only reasoning I can find is you like trolling and thus EVERYONE else is the troll
"I'm not crazy everyone else is crazy! the devs are crazy"
who agrees!? ambulation just to spite B1FF!
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.25 22:22:00 -
[716]
Edited by: MotherMoon on 25/01/2008 22:22:01
Originally by: B1FF Show's how much I know. Maybe I need to learn that a www.google.ca deffinition[sic] of a word applies at all times. So if it's not in www.google.ca, it's not right, right Khalish Mo'Tashi?
your right if B1FF says so it must be true! ... oh wait that's the same thing.
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2008.01.25 22:49:00 -
[717]
Originally by: MotherMoon
Originally by: B1FF
Originally by: Khalish Mo'Tashi *Troll babble*
And that's what I get for feeding the trolls. I'm not the troll. I'm a dissenting opinion. I've provided lengthy explanations that have yet to be refuted. If you want to debate then debate. if not then *plonk*.
your the troll
lets try a new angle NO ONE AGREES WITH YOU. meaning EVERYONE ELSE WANTS TO USE IT. or at least see it as a good direction. now if 80% of eve players use it then that is reason alone to make it becuase it is wanted. I want it is the argument. Lets put it this way if I was your design boos and the people asked for a tolet seat shaped like marios face. your argument would be such a seat is pointless! THAT SEAT IS STUPID NO ONE WANTS IT! but the onyl reason it was thought up in the 1st place was because people asked me for and now I'm telling you to make it whether you like it or not because our company makes things for the players that the players ask you.
so the WHOLE REASON they should do this is because most people want it. and wanting something means they will pay the company more money. more money equals more expansions.
the point is if we want it and they are willing to build it then there is no other reason needed. other than the reasons we want it which you fail to understand becuase you don't want it.
so if NO ONE agrees with you then I offical state the whole reason they should put money into producing ambulation should be to spite you. just to make you mad , that's why they should put it in the game.
that and like I said people want it. most people paying CCP money don't give a **** about your points thus CCP doesn't.
by the way you can't be the only non-troll here. a thread with nothing but trolls and one normal person doesn't happen. the only reasoning I can find is you like trolling and thus EVERYONE else is the troll
"I'm not crazy everyone else is crazy! the devs are crazy"
who agrees!? ambulation just to spite B1FF!
There's always the chance that implementing Ambulation will make B1FF go away, so that alone makes it worth pursuiing.

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Mystic5hadow
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Posted - 2008.01.26 02:06:00 -
[718]
I haven't skimmed through all the pages yet, but anyone know an estimated time of release for the Ambulation Expansion(??).. I love EVE how it is, but ambulation will simply make this game perfect, more so than it is already.
Well, to me at least.
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Neu Bastian
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Posted - 2008.01.26 02:44:00 -
[719]
I didn't read through the whole thing because, well, its 24 pages, But please do think about people who can't run the new graphics when you implement this. It would suck if I have to update my graphics cards if I wanna RP with my corp. Just something like it is now, not as shinny, but equally functional.
And there better be dancing! party ****ers. If someone wants to RP dancing then they should be abble to. If someone wants to dance in the hallway, then that someone probably has issues, but he should be able to anyway.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.26 02:51:00 -
[720]
Originally by: Neu Bastian I didn't read through the whole thing because, well, its 24 pages, But please do think about people who can't run the new graphics when you implement this. It would suck if I have to update my graphics cards if I wanna RP with my corp. Just something like it is now, not as shinny, but equally functional.
And there better be dancing! party ****ers. If someone wants to RP dancing then they should be abble to. If someone wants to dance in the hallway, then that someone probably has issues, but he should be able to anyway.
well if they had the same models and the same textures and just had a non-SM3 version without shadows most older computers would be wouldn't they?
shadows aren't as important in a station are they?
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Arduron
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Posted - 2008.01.26 04:20:00 -
[721]
I know I am extremely excited about this expansion.
One question that I have, is there a planned release? (I didn't see it anywhere on this thread).
Seems it has been in the works for quite some time, and I heard rumors of a date back during the trinity discussions, but can't seem to find any official info.
So any even "rough" plan (like a specific quarter of 2008 or something)
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Uzuness
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Posted - 2008.01.26 05:55:00 -
[722]
With how ugly my guy looks.. I'm not to sure I want to see what the rest of him looks like. But, I am looking foreword to this.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.26 08:34:00 -
[723]
Originally by: Uzuness With how ugly my guy looks.. I'm not to sure I want to see what the rest of him looks like. But, I am looking foreword to this.
they are remaking the whole system.
you'll be making a new character when you log in again.
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Knoppaz
Rens Nursing Home
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Posted - 2008.01.26 10:37:00 -
[724]
24 pages??  ..about the dancing, why not put in racial emotes?
Amarr get /pray  Caldari get /salute  Gallente get /dance  Minmatar get /brawl 
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WulfWestphal
Minmatar Niflhel TALIONIS ALLIANCE
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Posted - 2008.01.26 10:56:00 -
[725]
i have some problems writing atm, due to a broken right hand, so please excuse if im adressing only a few points.
Originally by: B1FF
Quote: band talk cut for space
While performing you still heal. There is a game mechanic reason for people to enter the cantina. There is a game mechanic reason for people to watch you. If there were no game mechanic reasons for people to enter the cantina they would never think to enter past their first curious newb visit. [snip]
since some time now, there is no more mind damage in SWG. :) so people watching us get really nothing except for fun and a show. buffing etc. needs way more player interaction since some "chapters".
sooo, people really come to see us play. thats the incentive. not healing or buffing.
Originally by: B1FF
Quote: "face to face" = "avatar to avatar"
Are you saying EvE has avatars without ambulation? When you say face to face interview new corp members what exactly are you doing?
meeting the applicant "avatar to avatar" at a station, after a short checkup via the "normal" means of communications (chatchannels). the applicant hast to visit the corp HQ anyways to file a application.
sory again, for beeing short atm. ---
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Selenica Draper
Caldari Vector Heavy Industries
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Posted - 2008.01.26 12:17:00 -
[726]
Not sure if this has been mentioned but one thing I'd love to see is the ability to have an apartment/home on a station. Also the ability to walk around inside one's own ship would be amazing.
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SiJira
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Posted - 2008.01.26 19:50:00 -
[727]
Originally by: Selenica Draper Not sure if this has been mentioned but one thing I'd love to see is the ability to have an apartment/home on a station. Also the ability to walk around inside one's own ship would be amazing.
dont worry well have our own sim city soon enough Trashed sig, Shark was here |

losses
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Posted - 2008.01.26 20:48:00 -
[728]
I rather liked the "atmos" star wars galaxies bars had.
Pre_combat upgrade star wars..
It had music, dancing, drinking...
The bar was a central part of teh game becasue you could listen to a player making music and obtain a boost to you mind stat for around 2 hours. Extra mind stat meant faster money making/skills grinding.
For that reason almost all players would pass a bar meet/greet/figher players.
Twas a ongoing 23/7 social event, until the need to visit the bar was removed, no more boost needed.
The bars were empty places after that...
Point being if the Eve bar is not going to help someone somehow ingame gain greater/faster rewards, they will not frequent the bar.
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Criza
Amarr United Warriors Insurgency
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Posted - 2008.01.26 21:59:00 -
[729]
You know what...instead of makeing these new graphics and ****t you would better focus on the lagg issues and all the other basic problems that the game has. I don't care about these stupid movies if i can't play the game as i should be.
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Xavier Korg
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Posted - 2008.01.26 22:32:00 -
[730]
Originally by: Kasak Black Just so long as you will not allow Full Body avatars to, Jump, Dance or Run all will be right in the world.
The last thing anyone wants to see is a 100 docked POD pilots, the "Rock Stars" of EVE running and jumping to the war room.
"We're going to WAR!!!"
"Quick Johnson! To the War ROOM!!!"
That may add an element of cheesyness to it (or whatever you want to call it) but it may also be a good thing.. It's very serious flying around in space atm, something i always imagined would be fun! (the stations could always have a 'disallow jump and/or emote' option.
Run, Run, Bounce, Bounce, Bump, Run, Bounce, Run, Run... LOLOMG!!!!!!11ojne
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Ikasu
Gallente The Durandal Organization
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Posted - 2008.01.26 22:37:00 -
[731]
I want dancing. It would make for a great lollercoster and for extreme luls. On a serious note, I can't wait for ambulation, whether it has dancing or not. Some of the role playing elements it will present will be pretty awesome too and the ability to see your character's full body in itself is awesome. ------------------------------------------------- Attention Devs, for every isk you send me one member of your family will be returned safely.
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MenanceWhite
Amarr
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Posted - 2008.01.26 23:12:00 -
[732]
Originally by: Ikasu I want dancing. It would make for a great lollercoster and for extreme luls. On a serious note, I can't wait for ambulation, whether it has dancing or not. Some of the role playing elements it will present will be pretty awesome too and the ability to see your character's full body in itself is awesome.
Oh hi there. I'm Khanid. Unlike amarr, who only think that minmatars are slaves, you're all slaves to me ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Marcus Druallis
Quantum Industries Interstellar Alcohol Conglomerate
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Posted - 2008.01.27 00:19:00 -
[733]
I'm assuming EVE classic will not be able to use Ambulation? --
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WulfWestphal
Minmatar Niflhel TALIONIS ALLIANCE
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Posted - 2008.01.27 00:32:00 -
[734]
Edited by: WulfWestphal on 27/01/2008 00:33:13
Originally by: losses
Twas a ongoing 23/7 social event, until the need to visit the bar was removed, no more boost needed.
The bars were empty places after that...
quick reply: you went to the wrong bars or were prolly on a dead server. :) chimaera, for example, was crowded a month ago, and i doubt this changed till now. right now its prolly more "atmo" then before. :)
back on topic: if an initial incentive is given, the whole thing takes up an own momentum. ah well, we will see when ambu hits. its all just speculation atm. ---
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LT Mace
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Posted - 2008.01.27 09:26:00 -
[735]
Edited by: LT Mace on 27/01/2008 09:42:49 well, as far as i can see through the 24 page flick through of why we should have and shouldn't have and the "huh?" of ambulation, i cant see why some believe that it's a useless expansion, i can see a whole new way of game play ambulation can bring to eve, there are the role players, and yes it may seem stupid to some for someone to actually meet in a station 20 jumps away, but why not? if your into a full scale RP environment then meeting a new recruit or a ceo of another corp in a station somewhere would obviously bring a new dimension of game play to that catergory of players, but i dont see ambulation as being capped off at RP, has anyone ever thought the possibility of wandering through your hangar? or corp hanger? going into your corporations office and paying bills? heck even wandering around the sation in general, causing trouble and getting jailed or fined for doing stupid stuff, what about the smuggling aspect? anyone stop an thought the possibility of smuggling somthing into stations and "liniarly" (lol) giving it to someone? to me, from what i have seen there is a lot of people who are just focusing and arguing the point of "why walking around stations is pointless", but it could be so much more than that, i think walking around stations in it self could be interesting, why sit there docked now an station spinning while you wait for someone? or just bored coz your camped in? when you could just plainly "walk" around the station environment, but possible pvp aspects could also be explored,consentual fighting? security status areas, 0.0 station rules? concord patrolled stations?,i have a very good imagination and so i can come up with a whole lot more, so why cant all those opposed to it try an think of somethihng they would like?, and as its been stated the ambulation servers will be seperate so the lag in game wont be as bad, so that leaves a whole new type of game play open again doesn't? anyway ive got plenty more i could say, but ill save that for another time, but lastly,
props to CCP, you guys dont get enough credit, thanks for all the releases and the up comers', id love to see waht people would say if you turned and said you will no longer be updating or adding content to eve :) that would be a wake up call eh?
**ok so it got the better of me**
heres another thing...if in station pvp to occur, there would be of course skill training involved, then there would be the weapons, amarr could have lasers, gallente some sort of blaster or drone, caldari explosive style weapons, minmatar a rusty shotgun, lol it leaves a lot to open thought, and then there are the skill cross training just like the usual. perhaps all this makes to be a whole new game style for eve? only time will tell i guess.
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Westly Synpa
GoonFleet GoonSwarm
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Posted - 2008.01.27 10:19:00 -
[736]
this is such a wastte of time other then the fun we will get from greifing people in jita stop wasting time on stupid **** like this.
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Suing Chao
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Posted - 2008.01.27 14:48:00 -
[737]
With the music in bars thing; why not have a jukebox with the music from EVE and the option to link to EVE radio? And you could also create playlists from mp3 files on your computer?
Oh and make absolutely everything player owned, except maybe a NPC owned room (bar, gathering place, whatever) in the starter stations. |

Suing Chao
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Posted - 2008.01.27 15:02:00 -
[738]
Originally by: Westly Synpa this is such a wastte of time other then the fun we will get from greifing people in jita stop wasting time on stupid **** like this.
this is precsisely the attitude that i personally hate to see in EVE, the 'it's no good if i can't cause people problems with it' approach. Can't people like this consider the fact that not everyone is like them?! If you want to cause problems the fine, but allow others to have their non-griefing fun!
What was it that Oveur or someone else said at a fanfest presentation? 'Just be friends' hehe. |

ShardowRhino
Caldari The Older Gamers R0ADKILL
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Posted - 2008.01.27 15:27:00 -
[739]
1 suggetion..
NEED MORE PLEASURE HUB!!!!!!!!!!! I either want animated stripper where we can set the "fun"factor since most of us are adult or screens with live video streams of stripclubs around the world.
Oh for the female avatars, let the players have control of their "attributes" :)
i guess you could always make a sports bar where you can choose to watch different sports OR watch different fights that happened in eve the previous day/week/month . guess some groups would want their delayed so its not easy to predict where they will be next.
Did i mention strippers?? Could i mention strippers enough? No i think i can mention strippers even more and not be redundant.
Vote YES on strippers in pleasurehubs in 08!
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Completely UnAmused
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Posted - 2008.01.27 15:30:00 -
[740]
Originally by: LT Mace Edited by: LT Mace on 27/01/2008 09:42:49 well, as far as i can see through the 24 page flick through of why we should have and shouldn't have and the "huh?" of ambulation, i cant see why some believe that it's a useless expansion, i can see a whole new way of game play ambulation can bring to eve, there are the role players, and yes it may seem stupid to some for someone to actually meet in a station 20 jumps away, but why not? if your into a full scale RP environment then meeting a new recruit or a ceo of another corp in a station somewhere would obviously bring a new dimension of game play to that catergory of players, but i dont see ambulation as being capped off at RP, has anyone ever thought the possibility of wandering through your hangar? or corp hanger? going into your corporations office and paying bills? heck even wandering around the sation in general, causing trouble and getting jailed or fined for doing stupid stuff, what about the smuggling aspect? anyone stop an thought the possibility of smuggling somthing into stations and "liniarly" (lol) giving it to someone? to me, from what i have seen there is a lot of people who are just focusing and arguing the point of "why walking around stations is pointless", but it could be so much more than that, i think walking around stations in it self could be inte
so what your saying is that you want Grand Theft auto in the stations? Im cool with that.
Eve has been a faceless mmo. your ship is unlikely stay the same so there is no true matching an avatar to a gamer. the bio pics are uh....lame. I dont know how many convos i have had in other MMOs,including an mmo-fps where it was avatar face to face. Why? uhh generally how must humans communicate on a basic level.
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Lucia Warbler
Eve University
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Posted - 2008.01.27 20:29:00 -
[741]
Originally by: Knoppaz 24 pages??  ..about the dancing, why not put in racial emotes?
Amarr get /pray  Caldari get /salute  Gallente get /dance  Minmatar get /brawl 
Not very useful. ;) Have something "racial" added to the way characters express their body language and I'm fine with that;
Minmatar are wary and glance around a lot or something Gallente are relaxed expressionists  Caldari stand up straight and look as if they "**** bricks", if you get my meaning ;) And Amarr... well, nerf their expressions until there is no expression, works perfectly with the other stuff Amarr get
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LT Mace
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Posted - 2008.01.28 05:31:00 -
[742]
Quote: so what your saying is that you want Grand Theft auto in the stations? Im cool with that
Eve has been a faceless mmo. your ship is unlikely stay the same so there is no true matching an avatar to a gamer. the bio pics are uh....lame. I dont know how many convos i have had in other MMOs,including an mmo-fps where it was avatar face to face. Why? uhh generally how must humans communicate on a basic level.
i didnt say i wanted grand theft auto, i was implying about it being open ended, you say about grand theft auto fine, but what about the poeple complaining about ambulation because "ohh we only get to walk around an do nothing booo" your also forgetting that eve isnt like most other mmo's eve has never been a face to face fps-mmo, all im saying is instead of reading the ingredients on the box an complaining about the cookies before they are even made is pointless. heck i probably will only use ambulation once who knows, the fact of the matter is whether anyone thinks its useless or not its not going to affect you personally,and its still going to be there to cater for the other 5000 people that want to use it, and im sure as with eve it self, there will be heaps of content updates an so on, so why not just sit back and wait for it, try it, if you dont like it dont use it, it's a simple concept.
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B1FF
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Posted - 2008.01.28 13:07:00 -
[743]
Originally by: WulfWestphal
since some time now, there is no more mind damage in SWG. :) so people watching us get really nothing except for fun and a show. buffing etc. needs way more player interaction since some "chapters".
sooo, people really come to see us play. thats the incentive. not healing or buffing.
Seriously? Is there any game left in that product? Anyways. You mention momentum in your next post. You're coasting off the time when mind damage and BF forces people into cantinas. There was a game design that encouraged socialization that created the cantina culture. Ambulation lacks this. That's why it's broken.
Quote:
meeting the applicant "avatar to avatar" at a station, after a short checkup via the "normal" means of communications (chatchannels). the applicant hast to visit the corp HQ anyways to file a application.
sory again, for beeing short atm.
So you have face to face and avatar to avatar without ambulation. Making the applicant walk to office via ambulation is a nerf over the current system. It takes longer. Eris said you won't have to walk to the corp office you can just do it from the hanger. So why would anyone?
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B1FF
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Posted - 2008.01.28 13:08:00 -
[744]
Originally by: WulfWestphal
back on topic: if an initial incentive is given, the whole thing takes up an own momentum. ah well, we will see when ambu hits. its all just speculation atm.
Exactly. Ambu has no incentive. They've said it will be optional which means no incentive is likely possible.
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B1FF
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Posted - 2008.01.28 13:15:00 -
[745]
Originally by: LT Mace has anyone ever thought the possibility of wandering through your hangar? or corp hanger? going into your corporations office and paying bills?
Yes I have. It's the core of the problem with ambu.
Current system: Open wallet. pay bill.
Your proposal: Fly to system with hanger. Walk to office. Walk to bill pay interface. Pay bill.
Why would people spend more time to perform the same action? They might once for novelty.
As for your PvP comments they've already said no fighting in ambu.
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James Swindle
Caldari Caldari Provisions
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Posted - 2008.01.28 13:55:00 -
[746]
Originally by: B1FF
Originally by: LT Mace has anyone ever thought the possibility of wandering through your hangar? or corp hanger? going into your corporations office and paying bills?
Yes I have. It's the core of the problem with ambu.
Current system: Open wallet. pay bill.
Your proposal: Fly to system with hanger. Walk to office. Walk to bill pay interface. Pay bill.
Why would people spend more time to perform the same action? They might once for novelty.
As for your PvP comments they've already said no fighting in ambu.
They said no fighting is the first incarnation of Ambulation.
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Missy X
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Posted - 2008.01.28 14:11:00 -
[747]
B1ff will never understand. Stop arguing with him/her.
I will use Ambulation when it comes. Period.
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Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.01.28 15:27:00 -
[748]
Originally by: James Swindle
Originally by: B1FF
Originally by: LT Mace has anyone ever thought the possibility of wandering through your hangar? or corp hanger? going into your corporations office and paying bills?
Yes I have. It's the core of the problem with ambu.
Current system: Open wallet. pay bill.
Your proposal: Fly to system with hanger. Walk to office. Walk to bill pay interface. Pay bill.
Why would people spend more time to perform the same action? They might once for novelty.
As for your PvP comments they've already said no fighting in ambu.
They said no fighting is the first incarnation of Ambulation.
No, it's no fighting period. No activity in ambulation other than socialization - that's the plan.
So it's Second Life in space stations, without the ability to obscenely dry hump the other characters in the room. ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |

WulfWestphal
Minmatar Niflhel TALIONIS ALLIANCE
|
Posted - 2008.01.28 16:18:00 -
[749]
Originally by: B1FF
Originally by: WulfWestphal
meeting the applicant "avatar to avatar" at a station, after a short checkup via the "normal" means of communications (chatchannels). the applicant hast to visit the corp HQ anyways to file a application.
sory again, for beeing short atm.
So you have face to face and avatar to avatar without ambulation. Making the applicant walk to office via ambulation is a nerf over the current system. It takes longer. Eris said you won't have to walk to the corp office you can just do it from the hanger. So why would anyone?
ah no. i meant avatar to avatar when ambu hits. now its "just" face to face (meaning) normal chatchannels. personally, i would like to be able to meet the applicant avatar to avatar when ambu is live.
mhhh, i guess argueing about this (and paying bills, etc.) with a roleplayer like me and other in this thread using cold facts is a little pointless. RPers and socializers will find incentives where other people find nothing. its a bit like explaining why someone is roleplaying P&P to the coach of a rugby team (very rough and simplified said). its just two different mindsets (which is not bad and by no means an attack on one of the personalities). ---
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Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
|
Posted - 2008.01.28 16:20:00 -
[750]
I understand the roleplaying aspect. I just think that will be ruined by the 12 year olds who want to dry hump your character (just like they do in Call of Duty). ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |
|

Talisorn
|
Posted - 2008.01.28 22:06:00 -
[751]
Originally by: Knoppaz Amarr get /pray 
Hey ... this cranky old ol' Amarr, after 70 years, has finally learned to let his hair (or whatever's left of it) down! Let's boogie!
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B1FF
|
Posted - 2008.01.29 15:20:00 -
[752]
Originally by: James Swindle
Originally by: B1FF
Originally by: LT Mace has anyone ever thought the possibility of wandering through your hangar? or corp hanger? going into your corporations office and paying bills?
Yes I have. It's the core of the problem with ambu.
Current system: Open wallet. pay bill.
Your proposal: Fly to system with hanger. Walk to office. Walk to bill pay interface. Pay bill.
Why would people spend more time to perform the same action? They might once for novelty.
As for your PvP comments they've already said no fighting in ambu.
They said no fighting is the first incarnation of Ambulation.
Let's be perfectly clear here. There are also no plans for it in the second, third, fourth or any incarnation. Combat is not currently planned but it is not off the table.
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B1FF
|
Posted - 2008.01.29 15:23:00 -
[753]
Originally by: WulfWestphal
mhhh, i guess argueing about this (and paying bills, etc.) with a roleplayer like me and other in this thread using cold facts is a little pointless. RPers and socializers will find incentives where other people find nothing. its a bit like explaining why someone is roleplaying P&P to the coach of a rugby team (very rough and simplified said). its just two different mindsets (which is not bad and by no means an attack on one of the personalities).
True RPers do find incentive where others don't. However you are also a small minority. Especially in a PvP based game. Creating a project of this size simply so you can take longer to perform actions that you can already perform is a waste.
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Missy X
|
Posted - 2008.01.29 16:11:00 -
[754]
I would just like to take this opportunity to reiterate how excellent ambulation is going to be.
Ambulation is going to be excellent.
Thank you.
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Dunpeal
Caldari Caldari Provisions
|
Posted - 2008.01.29 16:32:00 -
[755]
1st - More content is never a bad thing, mmkay?
2nd "Combat" - if you look under patch note and then the Drawingboard, you will see this: "Simple Planetary Interaction
The probable first step for planetary interaction, where you can manage planets from a Station or other suitable structure.
Moderate Planetary Interaction
This would feature flying over planets and interacting with the planetary surface. This will likely follow on from Simple Planetary Interaction.
Full Planetary Interaction
Planetary RTS or other hybrid game form. Yarr. The long-term crazy professor phase of planetary interaction."
And as they stated Project Ambulation is the first step, for a side of EVE that involves stepping out of ones Pod, so, combat as has been stated by CCP in the Fanfest, is not gonna be in first iteration of Ambulation, a 2nd, 2rd or 4th iteration are probably not even planed and just barely concieved of (if even) so let's take a step at a time?
3rd - It has been stated numerous times that no system is gonna be made redundant in ambulation, so no need to walk in station to do something you can already do, Ambulation is NEW CONTENT, not replacing content.
4th - So i can shut up, plz stop hammering CCP cause they dream of ADDING to THEIR game, and instead add your own ideas to the pot instead of shooting at everyone else's.
None of this is targeted at one single player, just the general populace shouting "BUUUUHHHHHH AMBULATION NOESSSSS TOO BADSSSS"
Cheers
-------------------------------------------------
My Past, my destiny...
SAVE EVE-TV, make eve a bigger better universe!http://ww |

Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
|
Posted - 2008.01.29 16:39:00 -
[756]
Originally by: Missy X I would just like to take this opportunity to reiterate how excellent ambulation is going to be.
Ambulation is going to be excellent.
Thank you.
Especially where the 12 year old players do to us what they do on Call of Duty... **obscene mental image redacted**  ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.01.29 17:23:00 -
[757]
Is the suggested War Room feature Ambulation exclusive?
Should/would/could have, HAVE you chav!
Also Known As |

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2008.01.29 17:28:00 -
[758]
Originally by: Agent Li
Originally by: Missy X I would just like to take this opportunity to reiterate how excellent ambulation is going to be.
Ambulation is going to be excellent.
Thank you.
Especially where the 12 year old players do to us what they do on Call of Duty... **obscene mental image redacted** 
yeah, seen all that in SWG. Watched a bunch of kiddies simulate a r@pe on an incapacitated female toon by spamming drop to prone on her. Nothing surprises me anymore.
In the event of an emergency, my ego may be used as a floatation device. |

Renosha Argaron
Caldari IronPig Sev3rance
|
Posted - 2008.01.29 18:10:00 -
[759]
Ok i have a question for the Dev's if there are any around, we know with Ambulation that we are gonna have Corp meeting rooms and personal quarters on boared our ships to be fitted as some type of ship fitting, Will POS's have anything on them?...maybe some sort of Corp meeting Room attachment, making them less boreing?
Regards
Renosha
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Canyon Dotmid
|
Posted - 2008.01.29 18:16:00 -
[760]
they keep saying there's gonna be no dance emote and that's bull**** because there must be. what else are you gonna do in stations except declare that you are the dance commander and that everyone has to get down?
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Westly Synpa
GoonFleet GoonSwarm
|
Posted - 2008.01.29 18:21:00 -
[761]
Originally by: Suing Chao
Originally by: Westly Synpa this is such a wastte of time other then the fun we will get from greifing people in jita stop wasting time on stupid **** like this.
this is precsisely the attitude that i personally hate to see in EVE, the 'it's no good if i can't cause people problems with it' approach. Can't people like this consider the fact that not everyone is like them?! If you want to cause problems the fine, but allow others to have their non-griefing fun!
What was it that Oveur or someone else said at a fanfest presentation? 'Just be friends' hehe.
This game is entrily about pvp and having huge consquences for dying what makes you think griefing doesn't play a huge role.
This ambulation like eve voice will be so horribly done it will be so god dam useless and pointless that it will have just wasted huge amounts of server space/time and developer time that could have been doing constructive things like fix the god dam netcode.
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Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
|
Posted - 2008.01.29 18:25:00 -
[762]
Originally by: Janu Hull yeah, seen all that in SWG. Watched a bunch of kiddies simulate a r@pe on an incapacitated female toon by spamming drop to prone on her. Nothing surprises me anymore.
Hence, my objection to ambulation... ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |

Marcus Druallis
Quantum Industries Interstellar Alcohol Conglomerate
|
Posted - 2008.01.29 18:28:00 -
[763]
Originally by: B1FF
Originally by: WulfWestphal
mhhh, i guess argueing about this (and paying bills, etc.) with a roleplayer like me and other in this thread using cold facts is a little pointless. RPers and socializers will find incentives where other people find nothing. its a bit like explaining why someone is roleplaying P&P to the coach of a rugby team (very rough and simplified said). its just two different mindsets (which is not bad and by no means an attack on one of the personalities).
True RPers do find incentive where others don't. However you are also a small minority. Especially in a PvP based game. Creating a project of this size simply so you can take longer to perform actions that you can already perform is a waste.
Can you PLEASE just attempt to understand that this is being developed for the new game that Whiteowl and CCP are working on ANYWAY. This is not taking resources from EVE. Stop your *****ing. --
|

Marcus Druallis
Quantum Industries Interstellar Alcohol Conglomerate
|
Posted - 2008.01.29 18:31:00 -
[764]
Originally by: Agent Li
Originally by: Janu Hull yeah, seen all that in SWG. Watched a bunch of kiddies simulate a r@pe on an incapacitated female toon by spamming drop to prone on her. Nothing surprises me anymore.
Hence, my objection to ambulation...
What's your biggest fear about Ambu then? People playing human "slide-by-eachother" bumper cars? --
|

Talisorn
|
Posted - 2008.01.30 01:52:00 -
[765]
Edited by: Talisorn on 30/01/2008 02:00:31
Meh ... when Ambulation is implemented, I'll enjoy it. And from what I gather from the posts here, I won't be the only one.
Originally by: Westly Synpa This game is entrily about pvp and having huge consquences for dying what makes you think griefing doesn't play a huge role.
Everyone approaches this game in a different way. That's the beauty of the sandbox that CCP have created. It's impossible to say the "game is entrily (sic) about pvp" for that reason.
The game I play is not about PvP. It's about doing agent missions, trading, chatting and burning off a couple of hours after coming home from work. I couldn't give a rat's left buttock about anything outside 0.5 space. It's just not for me.
But I recognise there are some the "hardcore" players that don't see a benefit of the kind of game I play (probably for the same reasons they see no benefit to Ambulation). I personally see no benefit to me in playing the hardcore PvP game. 
I guess we'll just have to agree to disagree. And in the meantime, let CCP do their job making Ambulation. 
|

NyarghNia
Gallente Blacklight Syndicate
|
Posted - 2008.01.30 02:13:00 -
[766]
I think this would be a good idea (Ambulation).
I play WoW and EVE equally and enjoy both games with my friends.
One of the issues with EVE is that it's faceless, it's pretty hard to empathise with a spaceship. One of the cool things about WoW is that your toon can be made almost completely unique and very distinctive in both playstyle and appearance.
I think it would be a HUGE improvement in EVE and bring in a whole new raft of players.
I'd like to see a whole heaps of 'out of ship' things that could be done, stations you could wander around in, even world cities you could wander around in.
Even have the opportunity for people to build/create their own city-scapes, like in 2nd Life...the possibilities are huge!
EVE is a bit "cold and spreadsheet-like" for my liking, though the space side of things is quite amusing so far, i'd like to see more interaction amoungst the participants.
Just my 2c
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B1FF
|
Posted - 2008.01.30 12:00:00 -
[767]
Originally by: Marcus Druallis
Can you PLEASE just attempt to understand that this is being developed for the new game that Whiteowl and CCP are working on ANYWAY. This is not taking resources from EVE. Stop your *****ing.
You are quite simply wrong.
Sure the engine is being developed for their other game. What about integrating that engine with the current EvE engine? Tying ambulation into the chat system. What about the new servers that need to be integrated into the cluster? What about the design work being done? How is ambulation going to get to us? Someone has to create the patch and/or installation point. Testing?
Significant resources from the existing EvE team will be diverted for ambulation.
|

B1FF
|
Posted - 2008.01.30 12:03:00 -
[768]
Originally by: Danton Marcellus Is the suggested War Room feature Ambulation exclusive?
The dev blog that announced the War Room idea indicated that it would not be Ambulation exclusive. What good is a map you can't take with you when you go into battle?
|

B1FF
|
Posted - 2008.01.30 12:07:00 -
[769]
Edited by: B1FF on 30/01/2008 12:07:33
Originally by: Talisorn
But I recognise there are some the "hardcore" players that don't see a benefit of the kind of game I play (probably for the same reasons they see no benefit to Ambulation). I personally see no benefit to me in playing the hardcore PvP game. 
It's not that I see no benefit for me it's that I see no benefit for anyone. I see the design as broken. I've made these points. If you'd like to address them I'd be more than happy to respond.
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Alqualonde
Merch Industrial GoonSwarm
|
Posted - 2008.01.30 17:41:00 -
[770]
Edited by: Alqualonde on 30/01/2008 17:45:04 Edited by: Alqualonde on 30/01/2008 17:44:13 I, personally, would enjoy this a great deal simply for the immersion factor.
Perhaps some of you have played Bethesda's somewhat popular first-person Elder Scrolls RPG series. I don't really want to talk about their play mechanics because it's irrelevant, but half the fun I had in Oblivion was walking around staring at everything and feeling like I was there. I've talked to other people for whom this mattered not at all, but for me the immersion factor was hugely enjoyable and offset a lot of the game's other shortcomings.
Ambulation, from what little we have seen, looks to be creating a similar kind of fun, with lovely environments that are simply pleasing to explore, and attempts at greater levels of character realism (than in other human-avatar-based MMORPGs).
Granted, the quantity and variance of environments will be limited no doubt, and thus eventually there will not be so much of the thrill of seeing new and cool looking areas, though for a lot of people the idea of physically visiting a corporate HQ will remain fun (especially as these will be customizable). But there's another reason this will improve EVE a great deal: lore.
The EVE universe is honestly one of the more compelling and fleshed out sci fi game universes in existence. But how much of this do you see when playing? Almost none of it, just a lot of out-of-scale station models and people flying around in the same old spaceships that look a hell of a lot smaller than they're actually supposed to be, even in trinity graphics. It's all very abstract, and gives very very little sense of a living universe. Ambulation will finally bring the sense of setting home a little bit, which I hope will affect my enjoyment of the rest of the game in a positive way.
And honestly, how much time do you spend spinning your ship in the station? If I'm stuck on a station (which can happen a lot) I'd rather be able to alleviate the claustrophobia by getting out of my ship.
And yes, playing dressup and meeting people face to face (and EVE is special because you can actually be famous, making such an avatar a lot more meaningful) is indeed something I will enjoy. I also enjoy free markets and shooting spaceships. The two kinds of fun are not mutually exclusive.
B1FF, what you are missing is that, in cases such as this, the appearance of substance (lore, etc) can be just as fun as the pew pewing for a lot of people. Tacking another game onto ambulation would be stupid and a redundant waste of effort. From what I've read, it looks like it is being used instead to flesh out the universe. Have you ever played Myst?
|
|

Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
|
Posted - 2008.01.30 17:43:00 -
[771]
Originally by: Marcus Druallis What's your biggest fear about Ambu then? People playing human "slide-by-eachother" bumper cars?
No, people being colossally stupid.
If people want that kind of stupidity, they can go play Second Life. ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2008.01.30 18:04:00 -
[772]
Originally by: B1FF Sure the engine is being developed for their other game. What about integrating that engine with the current EvE engine?
No different than the transition from space to a station environment, or jumping to another star system. Quote: Tying ambulation into the chat system.
Non-issue, the interface still pulls data from the same stream. Quote: What about the new servers that need to be integrated into the cluster?
They do this seamlessly already. Quote: What about the design work being done?
Non-issue. The designers handling the new models are a separate team than those handling the implementation and maintenance of active server code. Quote: How is ambulation going to get to us?
I believe there's a general assumption that the Internet will play a vital role in the distribution of this software. Quote: Someone has to create the patch and/or installation point.
I'm assuming yet another work group that already does something similar for launch work on patches like Trinity, Revelations et al. Quote: Testing?
We can always hope.
Quote: Significant resources from the existing EvE team will be diverted for ambulation.
Three guys, a twelve pack and two large bags of Doritos a day, will need about a week.
In the event of an emergency, my ego may be used as a floatation device. |

B1FF
|
Posted - 2008.01.30 18:44:00 -
[773]
Originally by: Janu Hull troll snipped
And people accuse me of not understanding software development? 
|

B1FF
|
Posted - 2008.01.30 18:52:00 -
[774]
Originally by: Alqualonde
Granted, the quantity and variance of environments will be limited no doubt, and thus eventually there will not be so much of a thrill in seeing new and cool looking areas, though for a lot of people the idea of physically visiting a corporate HQ will remain fun (especially as these will be customizable). But there's another reason this will improve EVE a great deal: lore.
At least you acknowledge the problem. Sure they'll be shiny to look at. You'll enjoy walking around once or twice, maybe half a dozen times. Then what? Ok you've taken your stroll through the station. Now what? The Ooo shiny will wear off. This is human nature. After the honeymoon why would you ever go there?
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Amedala
Minmatar Violent Force Productions
|
Posted - 2008.01.30 18:55:00 -
[775]
Originally by: Janu Hull Three guys, a twelve pack and two large bags of Doritos a day, will need about a week.
Haha. Very well put.
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Amedala
Minmatar Violent Force Productions
|
Posted - 2008.01.30 19:04:00 -
[776]
Originally by: B1FF At least you acknowledge the problem. Sure they'll be shiny to look at. You'll enjoy walking around once or twice, maybe half a dozen times. Then what? Ok you've taken your stroll through the station. Now what? The Ooo shiny will wear off. This is human nature. After the honeymoon why would you ever go there?
Exactly. No matter how great the appeal of a feature at first, the initial Razzle-Dazzle is lost after only a short while. Sure, you may find new things now and again, but there really is, no matter what we try to do, a time-lapsed loss of appeal.
Eve in general for example. This is a magnificant game. The only game I think can ACTUALLY be called beautiful without being exaggerative, however, the initial razzle dazzle is lost to those who have been playing for any more than a month. New things here and there, but none the less. The only way to get it back, is to completely leave for an extended time. (Something I did twice.)
But no matter how quickly the appeal discipates, I still VERY much look forward to the release of the content, and the anticipation of it will certainly make up for the lost time towards the razzle-dazzle.
Anyway...
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Whitey McLightning
|
Posted - 2008.01.30 19:41:00 -
[777]
Edited by: Whitey McLightning on 30/01/2008 19:44:34 Deleted. Posted with wrong character due to the forum cookies not working at all.
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Alqualonde
Merch Industrial GoonSwarm
|
Posted - 2008.01.30 19:48:00 -
[778]
Edited by: Alqualonde on 30/01/2008 19:52:41 Edited by: Alqualonde on 30/01/2008 19:50:26
Originally by: B1FF
Originally by: Alqualonde
Granted, the quantity and variance of environments will be limited no doubt, and thus eventually there will not be so much of a thrill in seeing new and cool looking areas, though for a lot of people the idea of physically visiting a corporate HQ will remain fun (especially as these will be customizable). But there's another reason this will improve EVE a great deal: lore.
At least you acknowledge the problem. Sure they'll be shiny to look at. You'll enjoy walking around once or twice, maybe half a dozen times. Then what? Ok you've taken your stroll through the station. Now what? The Ooo shiny will wear off. This is human nature. After the honeymoon why would you ever go there?
However, the counterargument to that appears later in my post. To summarize: there will be a fun factor to ambulation that doesn't revolve around the scenery being fresh all the time. Dress-up. Corp HQ. Meeting people's avatars face to face (yes, the utility is less than opening a convo window, but for many people it would be more fun). This stuff is all kind of pointless, but when it comes down to it, so are internet spaceships. You don't see those as pointless though because they are fun for you.
This is, of course, assuming CCP or whatever team is working on this doesn't **** it up. EVE is currently striding a knife's edge of not having almost any actions in it that are just viscerally fun, that kind of thing is needed a bit more for ambulation I would think.
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Teddy Tazer
Minmatar
|
Posted - 2008.01.30 21:00:00 -
[779]
I would like to be able to get drunk, then when I try to enter my pod a msg pops up "Sorry, your too intoxicated to fly"
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Talisorn
|
Posted - 2008.01.30 21:18:00 -
[780]
Originally by: B1FF Edited by: B1FF on 30/01/2008 12:07:33
Originally by: Talisorn
But I recognise there are some the "hardcore" players that don't see a benefit of the kind of game I play (probably for the same reasons they see no benefit to Ambulation). I personally see no benefit to me in playing the hardcore PvP game. 
It's not that I see no benefit for me it's that I see no benefit for anyone. I see the design as broken. I've made these points. If you'd like to address them I'd be more than happy to respond.
Biff. Your points HAVE been addressed by several people. So either you just don't get it or you are just trolling. At this point, with the way it's you are carrying on, I have to believe it's the later.
For someone who wanted this thread to die (several pages back) you are doing your best to keep it alive.
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Pride NL
Slacker Industries
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Posted - 2008.01.30 21:59:00 -
[781]
Edited by: Pride NL on 30/01/2008 22:02:06 Full body avatar has no real value if you ask me. The thing i'd like to see is what Star Trek Online was planning to do. The need for multiple players to operate 1 ship. This should be the next step. Next to full body avatars.
On top of that, before this **** comes out, fix the current builds. At this point it is worse then it ever has been.
Arrive. Raise Hell. Leave. |

Odano Akkori
|
Posted - 2008.01.30 22:40:00 -
[782]
I don't have a problem with ambulation, but I too would rather have seen CCP make the larger ships into multi-player ones. I can't remember where I saw it, but somewhere I saw a data entry for "passengers" for ships, and it was a variable number for each ship. Imagine an entire 50+ corp manning various stations in their Dread.. how cool is that?!
As for stations, CCP *does* need to make sure there is a worthwhile reason to go in there. Even if that means removing the ability to access many of the modules we use while in your ship. Things like the MArket Browser, Ship Fitting, Insurance, Repairs, etc... can be taken off ship and placed in a station. The only thing that could be left in-ship might be the Character sheet, wallet, assets, people & places, etc...
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Price Watcher
|
Posted - 2008.01.31 01:14:00 -
[783]
Ambulation is useless eye-candy that can only add to lag.
Only a dullard or wobble-bottom could have thought up this complete waste of time and resources. 
POST WITH YOUR ALT!
The Shame o' The Galaxy |

Malcanis
R.E.C.O.N. Black-Out
|
Posted - 2008.01.31 01:41:00 -
[784]
Originally by: Price Watcher Ambulation is useless eye-candy that can only add to lag.
Only a dullard or wobble-bottom could have thought up this complete waste of time and resources. 
How on earth will it add to lag? I Floccinaucinihilipilificatate your post.
CONCORD provide consequences, not safety; only you can do that. |

Alqualonde
Merch Industrial GoonSwarm
|
Posted - 2008.01.31 02:17:00 -
[785]
Originally by: Price Watcher Ambulation is useless eye-candy that can only add to lag.
Only a dullard or wobble-bottom could have thought up this complete waste of time and resources. 
... sarcasm?
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Amedala
Minmatar Violent Force Productions
|
Posted - 2008.01.31 05:06:00 -
[786]
Originally by: Malcanis
How on earth will it add to lag? I Floccinaucinihilipilificate your post.
Interesting use of that word...
And I agree. As has been previously stated, the stations would cause no lag as they would be on different game servers. (If I read correctly.)
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Demeterus
|
Posted - 2008.01.31 11:48:00 -
[787]
Edited by: Demeterus on 31/01/2008 11:49:25 Edited by: Demeterus on 31/01/2008 11:48:34
Quote: At least you acknowledge the problem. Sure they'll be shiny to look at. You'll enjoy walking around once or twice, maybe half a dozen times. Then what? Ok you've taken your stroll through the station. Now what? The Ooo shiny will wear off. This is human nature. After the honeymoon why would you ever go there?
Human nature is, often, to be social. A pecking order needs to be established. The hotshots will want to display, and the not-so-hotshots will want to pull down the hotshots.
I've read some, not all good grief, of this thread, and it seems like most people focus only on the technical aspects of this thing. I think that Ambulation will bring a new level to the social interaction of Eve.
A lot of standings will be affected by this. You meet a guy in a station bar, get in an argument, set the standing to <-5, and then the two climb into their pods again. Out in space, they can then kill each other. Or launch a war against each others corporations.
Consider the social implications of Ambulation. I'm sure CCP does. Even though you, apparently, won't be allowed to gouge out the eyes of the competitior inside the station, the interaction in Ambulation will spread out into the space world of Eve.
And then you will have a face on your enemy, or your friend. I welcome this development, just because of the social aspects that will be at play here.
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B1FF
|
Posted - 2008.01.31 17:31:00 -
[788]
Originally by: Demeterus
A lot of standings will be affected by this. You meet a guy in a station bar, get in an argument, set the standing to <-5, and then the two climb into their pods again. Out in space, they can then kill each other. Or launch a war against each others corporations.
This is the sort of ambulation interaction that only exists in fantasy. This is exactly the sort of fantasy that causes people to think ambulation will be a good idea. But it's pure fantasy.
The problem with this situation is that it is predicated on there being someone in the bar to get angry at. Look at the design they've showed us for Ambulation. There is nothing in the design to cause people to be in the bar for you to interact with.
Ambulation will launch. People will check it out. They will redo their avatar. They will buy clothing. Then they will not go back. CCP has provided no reason for anyone to go back. With the current system you can socialize while doing anything you want. With ambulation you can socialize while doing nothing.
You have to stop playing EvE to use ambulation. That's why it's a broken design. That's the point no one has been able to address. After the honeymoon people will have no reason to go. There will be no one for you to interact with. The example you give won't happen.
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Alqualonde
Merch Industrial GoonSwarm
|
Posted - 2008.01.31 21:27:00 -
[789]
Edited by: Alqualonde on 31/01/2008 21:35:21 Edited by: Alqualonde on 31/01/2008 21:34:15 Edited by: Alqualonde on 31/01/2008 21:27:39 Your argument finally makes a little sense, but you are still neglecting that messing with avatars and corp HQ is incentive to use ambulation. I doubt they're going to take away the corp chat channel or something while in a station, so I see it as just another way to play EVE while socializing in the same old way. If I'm sitting in a station spinning my ship, I may as well get out and walk around a little. In that respect, I think ambulation could represent sort of a breath of fresh air or a nice break, at the very least. (As I have said before, there is not a lot in EVE's spaceship game that is fun in itself, and it can get very tiresome.)
And to be honest, my socializing is currently hampered a great deal by gameplay concerns on many occasions. If I'm ratting I can't pay much attention to corp chat since I have to watch the recon channels and local 100% of the time. So in that respect, if I don't want to see another roid or angel spawn and just feel like socializing and looking at maps, ambulation will be a more enjoyable way to do it.
It is, however, a valid point that for the appeal to be truly lasting, ambulation will have to be a meaningful extension of the current gameplay. As I've just been elaborating, I'm optimistic from what I've read, and I'll still be glad of ambulation being in the game even if no one uses it. I just like the idea, for reasons I've already outlined.
Ultimately, we don't really know enough about it yet to make judgment calls about what it will add. I'm not sure CCP has even said they've finalized the featureset.
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Aidin Amado
|
Posted - 2008.01.31 22:23:00 -
[790]
Edited by: Aidin Amado on 31/01/2008 22:24:02
Quote: This is the sort of ambulation interaction that only exists in fantasy. This is exactly the sort of fantasy that causes people to think ambulation will be a good idea. But it's pure fantasy.
The problem with this situation is that it is predicated on there being someone in the bar to get angry at. Look at the design they've showed us for Ambulation. There is nothing in the design to cause people to be in the bar for you to interact with.
It seems that you predicate Eves gaming to be one particular thing - space combat. A good chunk of Eves player never get into combat. They stick to high sec, and never leave their business empires and safe trade routes. They trade with the wilder parts of eve by proxies, setting up a contract for goods to be transported from nosec to highsec, or hiring a mercenary to kill someone, or contracting a corporation to build items that can be sold for profit in high-sec.
Why are we here? Why are we flocking to Eve, and not to say "X3 - Reunion"? Sure, a lot of people own both games, and enjoy both games, but why are we here? For the social aspects, of course. For the chance to meet with other people, other players. We want to test our mettle against something other than "machine intelligence". We will go to where the people are. I bet the bars in Jita will be very well frequented.
And whenever people get thrown into a mix, things get complicated. Because we are social, and we want to interact. And ambulation is all about interaction, an extension of the chat system, if you will. Instead of typing our messages into little chat boxes, we'll go into certain areas of the stations.
And what will we do there? We will flaunt ourselves, of course. And we will chat. We will make deals. We will meet friends, and get into fights. And all of that will spill over into the rest of Eve.
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B1FF
|
Posted - 2008.01.31 22:27:00 -
[791]
Originally by: Alqualonde Edited by: Alqualonde on 31/01/2008 21:35:21 Edited by: Alqualonde on 31/01/2008 21:34:15 Edited by: Alqualonde on 31/01/2008 21:27:39 Your argument finally makes a little sense, but you are still neglecting that messing with avatars and corp HQ is incentive to use ambulation.
I think you over estimate how much the player base wants to play dress up. If someone wants to spend that much time customizing their avatar they're in the wrong game. Other places do it better. You'd be happier going there.
As for Corp HQ customization. I have no clue why people bring it up. Can you explain that? Are you going to join a corp based on their decorations? Not join it based on decorations? Why would you load into ambulation, walk to the corp office, do what ever, walk back to the hanger, load into station when you could just use the existing interface and save yourself time?
Quote: And to be honest, my socializing is currently hampered a great deal by gameplay concerns on many occasions. If I'm ratting I can't pay much attention to corp chat since I have to watch the recon channels and local 100% of the time. So in that respect, if I don't want to see another roid or angel spawn and just feel like socializing and looking at maps, ambulation will be a more enjoyable way to do it.
How will it be more enjoyable? What value is added?
Quote: It is, however, a valid point that for the appeal to be truly lasting, ambulation will have to be a meaningful extension of the current gameplay. As I've just been elaborating, I'm optimistic from what I've read, and I'll still be glad of ambulation being in the game even if no one uses it. I just like the idea, for reasons I've already outlined.
Why are you optimistic? Can you give examples of what they've said and why that makes you optimistic?
Quote: Ultimately, we don't really know enough about it yet to make judgment calls about what it will add. I'm not sure CCP has even said they've finalized the featureset.
You made a judgment call on it in this post. Then you said we can't possibly make a judgment call. Which is it?
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B1FF
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Posted - 2008.01.31 22:32:00 -
[792]
Originally by: Aidin Amado
That post of mine you responded to? Just assume I reposted it here because all the points I made in it apply to your post.
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Disteeler
Segunda Fundacion
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Posted - 2008.01.31 22:37:00 -
[793]
Edited by: Disteeler on 31/01/2008 22:39:42
People will do for the sake of doing it, they will find it funny, interesting or whatever it is. I f u ever played Star Wars Galaxies there was a lot of player decorated houses, guild houses, etc that didn't hold any special "use" as opposed to the cantine and ppl enjoyed decorating it, showing to friends, doing guild meetings, etc Even the cantina was full of ppl sit in the chairs chatting and not for the "use" of it (buffing). Ppl create their own fun in sandbox mmos even if there is no any apparent "mechanic" use.
I played that and it was very enjoyable (until SOE screwed the combat sistem...twice and ppl ran away of the game). Sadly you have not played Star Wars Galaxies, it was a trully "world simulation" experience.
Sig by Black Necris |

WulfWestphal
Minmatar Niflhel TALIONIS ALLIANCE
|
Posted - 2008.01.31 22:43:00 -
[794]
Edited by: WulfWestphal on 31/01/2008 22:43:12
Originally by: B1FF
Quote: And to be honest, my socializing is currently hampered a great deal by gameplay concerns on many occasions. If I'm ratting I can't pay much attention to corp chat since I have to watch the recon channels and local 100% of the time. So in that respect, if I don't want to see another roid or angel spawn and just feel like socializing and looking at maps, ambulation will be a more enjoyable way to do it.
How will it be more enjoyable? What value is added?
im doing a selective quoting here, because, frankly, its really getting old and tiring. at least 10 people, if not more, told you already more then one time how it will be more enjoyable to them, me included. even in the post you quoted were the answer to your question. i dont get why you ask for the reason but dont want to hear it. ah well, we will see. ---
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Disteeler
Segunda Fundacion
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Posted - 2008.01.31 22:49:00 -
[795]
Edited by: Disteeler on 31/01/2008 22:50:21 That guy will continue spinning the wheel. He's having fun trying to do semantic tricks and dialectics war. He knows people will enjoy ambulation and know exactly how, it's just about playing dialectics in the forum. Just that. Oh, and the arrogance is just epic.
Sig by Black Necris |

Fyrewyre
Gallente Havoc Inc Blood Blind
|
Posted - 2008.02.01 00:36:00 -
[796]
Edited by: Fyrewyre on 01/02/2008 00:37:09 I dont really want to be a killjoy, ive read the first ten pages, browsed the rest, however i have a question.
How will me getting from bar/meeting/room/warroom afect the amount of time it takes for me to scramble my ship when xxxx corp member gets into trouble with a gate camp, being probed in a safe or generally just being attacked?.
Do i have to run all the way to my ship watch a pretty scene of my pod being loaded into the ship, the if any, crew boarding, then pretty undock scene, then listen to corpmate scream at me with WTF were you doing for the last ten minutes?
Dunno if the subject has been touched on, if it has then i agree, if not, it needs to be adressed. "Never let anyone stop you having fun"
Mad Snoz, leeds |

Sphit Kar
|
Posted - 2008.02.01 01:15:00 -
[797]
Edited by: Sphit Kar on 01/02/2008 01:17:28 dude, I hope not! Mandatory cutscenes tend to get really tiresome very quickly. Better have a quick way to get back to the ships!
Turbo Lifts? Teleportation? Taxi Express?
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.01 01:33:00 -
[798]
Originally by: Fyrewyre
How will me getting from bar/meeting/room/warroom afect the amount of time it takes for me to scramble my ship when xxxx corp member gets into trouble with a gate camp, being probed in a safe or generally just being attacked?.
Do i have to run all the way to my ship watch a pretty scene of my pod being loaded into the ship, the if any, crew boarding, then pretty undock scene, then listen to corpmate scream at me with WTF were you doing for the last ten minutes?
I doubt it, as CCP has said that the whole ambulation thing will be optional. So I would guess that you could exit "ambulation-mode" and go back to "menu-mode" pretty quickly and then undock the same way you do now.
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Fyrewyre
Gallente Havoc Inc Blood Blind
|
Posted - 2008.02.01 01:56:00 -
[799]
The way i saw it was CCP were creating ambulation as an option, like the way you can choose classic GFX or the updated GFX client, in terms of this does it mean when i hit EXIT AMBULATION my client has to reboot and i'm still ages of my corp mate, either way you do it its gonna cost time as exiting ambulation or running to your ship is still going to take vital time and thus negating a seamless docking/undocking sequence.
"Never let anyone stop you having fun"
Mad Snoz, leeds |

B1FF
|
Posted - 2008.02.01 14:08:00 -
[800]
Originally by: WulfWestphal Edited by: WulfWestphal on 31/01/2008 22:43:12
Originally by: B1FF
Quote: And to be honest, my socializing is currently hampered a great deal by gameplay concerns on many occasions. If I'm ratting I can't pay much attention to corp chat since I have to watch the recon channels and local 100% of the time. So in that respect, if I don't want to see another roid or angel spawn and just feel like socializing and looking at maps, ambulation will be a more enjoyable way to do it.
How will it be more enjoyable? What value is added?
im doing a selective quoting here, because, frankly, its really getting old and tiring. at least 10 people, if not more, told you already more then one time how it will be more enjoyable to them, me included. even in the post you quoted were the answer to your question. i dont get why you ask for the reason but dont want to hear it. ah well, we will see.
You are completely wrong. All you say, and I quote, is "ambulation will be a more enjoyable way to do it." That's it. You make no mention of why ambulation will be a more enjoyable way to perform an action you can already perform.
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B1FF
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Posted - 2008.02.01 14:09:00 -
[801]
Originally by: Disteeler Edited by: Disteeler on 31/01/2008 22:50:21 That guy will continue spinning the wheel. He's having fun trying to do semantic tricks and dialectics war. He knows people will enjoy ambulation and know exactly how, it's just about playing dialectics in the forum. Just that. Oh, and the arrogance is just epic.
Not at all. I firmly believe it's a broken design.
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B1FF
|
Posted - 2008.02.01 14:10:00 -
[802]
Originally by: Fyrewyre Edited by: Fyrewyre on 01/02/2008 00:37:09 I dont really want to be a killjoy, ive read the first ten pages, browsed the rest, however i have a question.
How will me getting from bar/meeting/room/warroom afect the amount of time it takes for me to scramble my ship when xxxx corp member gets into trouble with a gate camp, being probed in a safe or generally just being attacked?.
Do i have to run all the way to my ship watch a pretty scene of my pod being loaded into the ship, the if any, crew boarding, then pretty undock scene, then listen to corpmate scream at me with WTF were you doing for the last ten minutes?
Dunno if the subject has been touched on, if it has then i agree, if not, it needs to be adressed.
You will have to walk to your ship. They have explicitly stated that there will be no instant transit.
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2008.02.01 14:29:00 -
[803]
Originally by: B1FF
Originally by: Fyrewyre Edited by: Fyrewyre on 01/02/2008 00:37:09 I dont really want to be a killjoy, ive read the first ten pages, browsed the rest, however i have a question.
How will me getting from bar/meeting/room/warroom afect the amount of time it takes for me to scramble my ship when xxxx corp member gets into trouble with a gate camp, being probed in a safe or generally just being attacked?.
Do i have to run all the way to my ship watch a pretty scene of my pod being loaded into the ship, the if any, crew boarding, then pretty undock scene, then listen to corpmate scream at me with WTF were you doing for the last ten minutes?
Dunno if the subject has been touched on, if it has then i agree, if not, it needs to be adressed.
You will have to walk to your ship. They have explicitly stated that there will be no instant transit.
Cry more? Its no different than having to fly to a station once you're in a system to dock up and swap to another ship.
In the event of an emergency, my ego may be used as a floatation device. |

Alqualonde
Merch Industrial GoonSwarm
|
Posted - 2008.02.01 16:04:00 -
[804]
Originally by: B1FF You are completely wrong. All you say, and I quote, is "ambulation will be a more enjoyable way to do it." That's it. You make no mention of why ambulation will be a more enjoyable way to perform an action you can already perform.
I'm not sure anybody has explained this clearly yet, so after this post you can't complain any more and just relish not being the kind of person that enjoys this stuff:
The average human has an easier time identifying with a human avatar than a spaceship. This is true of me even though I play EVE specifically because I love internet spaceships. Furthermore, one Raven or whatever is pretty much the same as the next. If it gets on a killboard or you scan it you can laugh at the ******** setup, but that's about it.
That being as such, it is more immediately enjoyable, and interesting, for the average person, playing a game, to see other humans around. Most of the time that I'm playing what you think of as the "real" game it's just equivalent to IMing with strangers, sans humorous buddy icons and a readable font.
Also, other people already explained the sandbox effect in regards to clothes and corp HQ using SWG as an example so I'll just add one anecdote: Way back when I was living in a college dorm, my roommate and I tried Anarchy Online once. The game itself was a bit over-complicated and tedious, but we had endless fun just exploring and pooling our resources to buy the most ridiculous clothing we could find. This is a type of MMO gameplay that EVE is sorely lacking. 75% of everything I do in the game is to further some goal, rather than purely for fun.
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B1FF
|
Posted - 2008.02.01 16:19:00 -
[805]
Originally by: Janu Hull
Cry more? Its no different than having to fly to a station once you're in a system to dock up and swap to another ship.
It saddens me that you feel your position is so weak that you have to keep attacking me. I'm not crying. My intentions are altruistic. I like EvE. I like CCP. I see a broken design. I'm trying to point out the flaws in said broken design so they may be fixed.
If ambulation will auto walk me to my destination then I will agree with you. If I have to manually walk then it's completely different.
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B1FF
|
Posted - 2008.02.01 16:41:00 -
[806]
Originally by: Disteeler Edited by: Disteeler on 31/01/2008 22:39:42
People will do for the sake of doing it, they will find it funny, interesting or whatever it is. I f u ever played Star Wars Galaxies there was a lot of player decorated houses, guild houses, etc that didn't hold any special "use" as opposed to the cantine and ppl enjoyed decorating it, showing to friends, doing guild meetings, etc Even the cantina was full of ppl sit in the chairs chatting and not for the "use" of it (buffing). Ppl create their own fun in sandbox mmos even if there is no any apparent "mechanic" use.
I played that and it was very enjoyable (until SOE screwed the combat sistem...twice and ppl ran away of the game). Sadly you have not played Star Wars Galaxies, it was a trully "world simulation" experience.
Sadly you do not understand swg. For all those people who feel the need to make swg reference please note the following large difference between swg and ambulation. The non-combat stuff in swg had it's basis in game mechanics. There are no game mechanics in ambulation.
I've already covered cantinas in a previous post. You mention housing so let's go there. Housing has at least 5 game mechanics. First off storage was limited in swg and houses were a means of storing things. This creates a reason for players to use houses. Second the best crafting stations could only be used in player housing. This creates a reason for players to use houses. You had to place a player housing guild hall to create a guild. This creates a reason for players to use houses. Fourth: Player cities. Nuff said on that. Fifth: a house was a safe haven.
With player housing in swg there were numerous mechanics that made you want to place a house. Decorating it was something additional to do with a house. It's something that cannot stand on it's own but as an additional feature it was an asset to swg.
Ambulation has no game mechanic to cause people to use it. After the tourist period post launch the best that can be hoped for is bored fleet op people ******* around in it while they wait to deploy.
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2008.02.01 16:48:00 -
[807]
Edited by: Janu Hull on 01/02/2008 16:48:54 SWG was ground first-space second. The ground side game was fully integrated into the space elements. All ship crafting was done planet side, you could not log off in space, and even some ships had interior ground-space for crew functions.
EVE started life as a space only game. All current game functionality does not require a pilot to leave his pod. If additional capability to perform some functions is added to outside-the-pod play, then as long as it is not removed from the current game mechanics, then nothing is lost.
The impression you seem to be under is that some functionality is being removed from the existing game in order to accomodate Ambulation. The impression I'm getting is that Ambulation will be 100% optional. No functionality added to ambulation, other than the avatar-centric elements, will replace any element of the current game.
You're making a big deal about what's essentially a side show. If you want to stay in your ship and be a little misanthrope, go for it. You will not lose one iota of gameplay functionality you have currently.
Now, stop being a moron and let it go.
In the event of an emergency, my ego may be used as a floatation device. |

Missy X
|
Posted - 2008.02.01 17:02:00 -
[808]
Quote:
I'm not sure anybody has explained this clearly yet, so after this post you can't complain any more and just relish not being the kind of person that enjoys this stuff:
The average human has an easier time identifying with a human avatar than a spaceship. This is true of me even though I play EVE specifically because I love internet spaceships. Furthermore, one Raven or whatever is pretty much the same as the next. If it gets on a killboard or you scan it you can laugh at the ******** setup, but that's about it.
That being as such, it is more immediately enjoyable, and interesting, for the average person, playing a game, to see other humans around. Most of the time that I'm playing what you think of as the "real" game, the social aspect is just equivalent to IMing with strangers, sans humorous buddy icons and a readable font. Looking at fully-costumed avatars (and people always do creative things that are interesting) with expressions and emotes is a lot more fun.
Also, other people already explained the sandbox effect in regards to clothes and corp HQ using SWG as an example so I'll just add one anecdote: Way back when I was living in a college dorm, my roommate and I tried Anarchy Online once. The game itself was a bit over-complicated and tedious, but we had endless fun just exploring and pooling our resources to buy the most ridiculous clothing we could find. This is a type of MMO gameplay that EVE is sorely lacking. 90% of everything I do in the game is to further some goal, rather than purely for fun.
Also, your statement that anyone wanting this out of EVE is playing the wrong game is just 100% troll and not worth a response.
Requoted for incredible truth.
B1ff, stop trolling. You've been going on and on for pages and pages now. in a constant circular argument. You've made your point. Stop now. Thanks in advance.
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Fyrewyre
Gallente Havoc Inc Blood Blind
|
Posted - 2008.02.01 17:10:00 -
[809]
I agree with the whole idea of ambulation being an addon more than an expantion, however i feel that maybe it will appeal to the "roleplayers" of the EVE universe more than anything.
I dont envisage seeing a lot of Quick response Pirate/antipirate/Mercs sitting in the bar having a good old social drink (however maybe setting one night aside maybe a laugh)
However i do agree with the fact that its your own choice, if you do wanna use it, use it, if you dont, spin your ship or go kill stuff.
A lot of what i have read is hearsay, so i'm gunna sit on the fence for a bit longer. Its sounds fun in theory, it may add a lot to the game for a lot of people, however, like was said, its not going to affect the game mechanics in space but that will come at the cost of not using ambulation as you sometimes really need to be somewhere quick and i can warp faster than i can run. "Never let anyone stop you having fun"
Mad Snoz, leeds |

WulfWestphal
Minmatar Niflhel TALIONIS ALLIANCE
|
Posted - 2008.02.01 17:25:00 -
[810]
Originally by: Fyrewyre I agree with the whole idea of ambulation being an addon more than an expantion, however i feel that maybe it will appeal to the "roleplayers" of the EVE universe more than anything.
and that is bad, why? because the mantime of some people who are dedicated programmers and designers for this addon is wasted on roleplayers (and socializers)?
serious question, cause the sentence sounded like it would be a bad thing to create something that appeals to a specific playergroup more then to another. :) ---
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Fyrewyre
Gallente Havoc Inc Blood Blind
|
Posted - 2008.02.01 17:40:00 -
[811]
Originally by: WulfWestphal
Originally by: Fyrewyre I agree with the whole idea of ambulation being an addon more than an expantion, however i feel that maybe it will appeal to the "roleplayers" of the EVE universe more than anything.
and that is bad, why? because the mantime of some people who are dedicated programmers and designers for this addon is wasted on roleplayers (and socializers)?
serious question, cause the sentence sounded like it would be a bad thing to create something that appeals to a specific playergroup more then to another. :)
At no point did i state it was a bad idea, i said i thought it would be more appealing to a certain player base, just like mining is to people who want to mine.
"Never let anyone stop you having fun"
Mad Snoz, leeds |

B1FF
|
Posted - 2008.02.01 17:48:00 -
[812]
Originally by: Janu Hull
The impression you seem to be under is that some functionality is being removed from the existing game in order to accomodate Ambulation. The impression I'm getting is that Ambulation will be 100% optional. No functionality added to ambulation, other than the avatar-centric elements, will replace any element of the current game.
No. My position is that ambulation is a broken design. It is a completely separate "world" as it were. There is no incentive to use it thus it will not be used. Thus any resources spent on it are a complete waste.
Quote: You're making a big deal about what's essentially a side show. If you want to stay in your ship and be a little misanthrope, go for it. You will not lose one iota of gameplay functionality you have currently.
But there's also no addition on gameplay.
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B1FF
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Posted - 2008.02.01 17:51:00 -
[813]
Originally by: Missy X in a constant circular argument.
Please explain how my argument is circular.
The pro ambulation argument is circular. It uses the fact that people will be in ambulation socializing as the start and the end.
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B1FF
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Posted - 2008.02.01 17:53:00 -
[814]
Originally by: WulfWestphal
and that is bad, why? because the mantime of some people who are dedicated programmers and designers for this addon is wasted on roleplayers (and socializers)?
This is a fallacy. Deploying ambulation will take resources away from the current EvE live team. Please see my earlier post about it.
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B1FF
|
Posted - 2008.02.01 17:54:00 -
[815]
Originally by: Fyrewyre
At no point did i state it was a bad idea, i said i thought it would be more appealing to a certain player base, just like mining is to people who want to mine.
Any change to mining quite literally effects every player.
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Fyrewyre
Gallente Havoc Inc Blood Blind
|
Posted - 2008.02.01 18:04:00 -
[816]
Originally by: B1FF
Originally by: Fyrewyre
At no point did i state it was a bad idea, i said i thought it would be more appealing to a certain player base, just like mining is to people who want to mine.
Any change to mining quite literally effects every player.
I agree entirely, however my point obviously didnt get across the 1st time or the 2nd.
1. Its optional. 2. Part of a bigger picture. 3. At the moment, in MY opinion, will only benfit some pilots. "Never let anyone stop you having fun"
Mad Snoz, leeds |

Minessis
Strife Mercenaries Inc.
|
Posted - 2008.02.02 03:06:00 -
[817]
Has there been any recently released updates on ambulation's status and what we can hope to find within the patch?
Other that that, I really can't wait to see how it is implemented.
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Talisorn
|
Posted - 2008.02.04 02:22:00 -
[818]
Edited by: Talisorn on 04/02/2008 02:25:54 Edited by: Talisorn on 04/02/2008 02:25:14
Originally by: B1FF
Originally by: Fyrewyre
At no point did i state it was a bad idea, i said i thought it would be more appealing to a certain player base, just like mining is to people who want to mine.
Any change to mining quite literally effects every player.
If they were to change the way mining is done, it wouldn't affect me in the slightest. People will still mine. I couldn't care less about HOW it's done ... it just gets done.
Same thing with Ambulation. Things will get purchased, regardless of wither they do it by ambulating or not. So why do you really care ... when no matter WHAT you say about it, it's going to be done anyway. Your constant whining about it isn't going to stop it from happening.
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Erik Amirault
Gallente GoonFleet GoonSwarm
|
Posted - 2008.02.04 03:13:00 -
[819]
I don't really see a point to any of this ambulation stuff. I'd rather see some changes to PoS warfare so i'm going to just say I don't care about it and i'm not looking forward to it as other things are more important.
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Kyra Felann
Gallente Noir.
|
Posted - 2008.02.04 03:34:00 -
[820]
Originally by: Fyrewyre The way i saw it was CCP were creating ambulation as an option, like the way you can choose classic GFX or the updated GFX client, in terms of this does it mean when i hit EXIT AMBULATION my client has to reboot and i'm still ages of my corp mate, either way you do it its gonna cost time as exiting ambulation or running to your ship is still going to take vital time and thus negating a seamless docking/undocking sequence.
Do you really think you're going to have to restart your client to enter or leave Ambulation mode?
In any case, you don't have to use it, so if you're that concerned about being able to undock instantly, feel free to not touch Ambulation.
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Kyra Felann
Gallente Noir.
|
Posted - 2008.02.04 03:39:00 -
[821]
Originally by: B1FF
No. My position is that ambulation is a broken design. It is a completely separate "world" as it were. There is no incentive to use it thus it will not be used. Thus any resources spent on it are a complete waste.
There is no more incentive to use it than there is to play a game at all besides the fact that it's fun.
If you can't see the coolness of being able to walk around a station, then you just don't know what cool is and probably have no soul.
In any case, quit your whining already.
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La Hafiz
The Aduro Protocol
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Posted - 2008.02.04 03:54:00 -
[822]
While I can't wait for Ambulation, I'm disappointed that it's only limited to stations. In my opinion, it should also be done for ships, too. Of course not the whole ship, just the bridge.
What would this be used for? *Clears throat*
You're in a belt mining or ratting. An evil pirate comes in, gets you scrammed, webbed, the whole shebang. You're at his mercy. A dialog pops up asking you for permission for him to board your ship. Instead of just negotiating terms over a private convo or in local, now you're face to face in the bridge of the ship. It would just be so epic.
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.04 08:08:00 -
[823]
Originally by: La Hafiz While I can't wait for Ambulation, I'm disappointed that it's only limited to stations. In my opinion, it should also be done for ships, too. Of course not the whole ship, just the bridge.
What would this be used for? *Clears throat*
You're in a belt mining or ratting. An evil pirate comes in, gets you scrammed, webbed, the whole shebang. You're at his mercy. A dialog pops up asking you for permission for him to board your ship. Instead of just negotiating terms over a private convo or in local, now you're face to face in the bridge of the ship. It would just be so epic.
That sounds lovely, except for the fact that ships in Eve don't have bridges. You mean a pirate would walk in and talk at your capsule? That doesn't sound very dramatic.
I think they are going to let you walk around your ship (I seem to recall reading something about it), but it would only make sense when you're docked. Otherwise, you're locked away in your pod, floating in goo and are in no condition to get out and walk around.
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Fyrewyre
Gallente Havoc Inc Blood Blind
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Posted - 2008.02.04 08:27:00 -
[824]
Originally by: Kyra Felann
Originally by: Fyrewyre The way i saw it was CCP were creating ambulation as an option, like the way you can choose classic GFX or the updated GFX client, in terms of this does it mean when i hit EXIT AMBULATION my client has to reboot and i'm still ages of my corp mate, either way you do it its gonna cost time as exiting ambulation or running to your ship is still going to take vital time and thus negating a seamless docking/undocking sequence.
Do you really think you're going to have to restart your client to enter or leave Ambulation mode?
In any case, you don't have to use it, so if you're that concerned about being able to undock instantly, feel free to not touch Ambulation.
That was my point exactly, did you not read the bit when i stated it was optional? I never said i was concerned, i said it may not benefit me due to me wanting to undock in a quick manner.
And yeah maybe if i Activate ambulation the client may need to reboot.
I'm so glad your clued in on all the aspects of this new feature, if i have any questions i'll just come to you.
Hey CCP this guy knows how to do it, Ask him!! "Never let anyone stop you having fun"
Mad Snoz, leeds |

Lord Evangelian
Gallente LEAP Corp
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Posted - 2008.02.04 09:05:00 -
[825]
Edited by: Lord Evangelian on 04/02/2008 09:06:12
Originally by: Kyra Felann
Originally by: La Hafiz [...]Instead of just negotiating terms over a private convo or in local, now you're face to face in the bridge of the ship. It would just be so epic.
[...]except for the fact that ships in Eve don't have bridges.[...]
Aww jeez, not again...
I think they do, it has been stated in many a chronicle about various ships having crews. The only ships with exception to this are some of the smaller frigates, and defiantly in T2 frigates and some T2 cruisers. Not being funny but another sign f a crew is seen from the many windows seen on the ships. If you think of it in a similar light to the outlaw star, where melphina controls the ship, but gene and the others man the consoles...
Titans for one have colonies on board, known as "The great citys that dwell within the metal behemoths of thesky..." --------------------
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Ursula LeGuinn
Versus Gloria Omnis
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Posted - 2008.02.04 09:07:00 -
[826]
Originally by: B1FF There is no incentive to use it thus it will not be used.
I would argue with you in-depth, but it's not worth the effort.
However, I will say this: At the very least, role-players (of which there are corps and entire alliances, even, one very well known) will use Ambulation. It will be a staggeringly useful asset for them.
Aside from them, though, I'm betting lots of other people will use it, too, myself included.
Shall we start a betting pool? Put our money where our mouths are? Let's contact Chribba, and ask if he'll hold 150 million ISK from each of our wallets. If Ambulation is unpopular, you keep the money, if not I keep it. ________________
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Lord Evangelian
Gallente LEAP Corp
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Posted - 2008.02.04 09:27:00 -
[827]
I have realized B1FF is trolling with epic proportions, he is disguising his trolls as valid argument. An argument is the disagreement of an existing point resulting in the weighing up of the pros and cons for each stimuli until a resolution is found. B1FF is saying he is arguing the idea that ambulations is not warranted and is a waste of time. Ok, but this is his opinion. He has made his statement, so it is up to other people to argue against it. People make a suggestion against his thesis saying "Ok, but I think this, because this is how it will effect me, so I am happy with it!". B1FF then says well no you wont be happy, because I wont be happy and so you can't".
This is where I am at annoyed at B1FF, because he is saying how other people will/will not enjoy the add-on to the game. He is also assuming that his thesis is 100% correct. It cannot be proven correct because it hasn't happened yet, if anything his statements are purely theoretical and hypothetical, so cannot been seen with the amount of credit and authority that he believes them to be valued.
I will say, I will enjoy ambulation, my friends will enjoy ambulation, and my friends who have looked at eve will enjoy ambulation. If they don't then I'm wrong. This doesn't mean that it is an entire waste of time as it does not count for the thoughts and feelings of the entire EVE community, or people who are likely to suscribe to the comunity prior to Ambulations realese.
My 0.02 ISK --------------------
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B1FF
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Posted - 2008.02.04 16:40:00 -
[828]
Originally by: Lord Evangelian I have realized Lord Evangelian is trolling with epic proportions, he is disguising his trolls as valid argument. An argument is the disagreement of an existing point resulting in the weighing up of the pros and cons for each stimuli until a resolution is found. Lord Evangelian is saying he is arguing the idea that ambulations is warranted and is not a waste of time. Ok, but this is his opinion. He has made his statement, so it is up to other people to argue against it.
This is where I am at annoyed at Lord Evangelian, because he is saying how other people will/will not enjoy the add-on to the game. He is also assuming that his thesis is 100% correct. It cannot be proven correct because it hasn't happened yet, if anything his statements are purely theoretical and hypothetical, so cannot been seen with the amount of credit and authority that he believes them to be valued.
There I fixed that for you.
If I'm a troll then you and all the pro-ambulation people are also trolls.
I repeat yet again. I am not trolling. I see a huge design flaw and am trying to provoke discussion on it. Even though I raise valid points the main response I receive is, "Shut the **** up troll. Ambulation is cool." I feel these responses further prove my point. If Ambulation really was all that then you would be able to dismantle my points.
Instead I get this **** about it being my opinion. Yeah it's my opinion. I wrote it how could it not be? The idea that it's just my opinion and not valid is nonsensical. If everything I say can some how be invalidated by "It's your opinion." then everything you say is "your opinion" and thus equally invalid and meaningless.
I believe you think you will use ambulation. I also beleive you're wrong. The only argument I've seen for ambulation is that people have a hard time talking to others when all they have is a picture and text to relate to. These are the same people who on a daily basis make use of email, myspace, facebook, texting, IRC, and/or IM. In the real world they make extensive use of socialization technologies that have the exact same or less visual rep as what they are complaining about in EvE in their pro-ambulation arguments.
People will not stop playing the game to use full body chat.
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Merfio
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Posted - 2008.02.04 16:56:00 -
[829]
Originally by: B1FF
I believe you think you will use ambulation. I also beleive you're wrong. The only argument I've seen for ambulation is that people have a hard time talking to others when all they have is a picture and text to relate to. These are the same people who on a daily basis make use of email, myspace, facebook, texting, IRC, and/or IM. In the real world they make extensive use of socialization technologies that have the exact same or less visual rep as what they are complaining about in EvE in their pro-ambulation arguments.
People will not stop playing the game to use full body chat.
Can i have one of those crystal balls? Honestly,you dont like socializing. Why should you know what people want and why they would love Ambulation? Thats too funny....
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Golan Cinquanteneuf
Gallente Novus Satus
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Posted - 2008.02.04 17:42:00 -
[830]
This whole ongoing argument between B1FF and B1FF's detractors reminds me of "you got peanut butter on my chocolate"! "Oh yeah, well you got chocolate in my peanut butter"!
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Hans Langer
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Posted - 2008.02.04 17:58:00 -
[831]
Originally by: B1FF
Yeah it's my opinion. I wrote it how could it not be? The idea that it's just my opinion and not valid is nonsensical. If everything I say can some how be invalidated by "It's your opinion." then everything you say is "your opinion" and thus equally invalid and meaningless.
I believe you think you will use ambulation. I also beleive you're wrong. The only argument I've seen for ambulation is that people have a hard time talking to others when all they have is a picture and text to relate to. These are the same people who on a daily basis make use of email, myspace, facebook, texting, IRC, and/or IM. In the real world they make extensive use of socialization technologies that have the exact same or less visual rep as what they are complaining about in EvE in their pro-ambulation arguments.
People will not stop playing the game to use full body chat.
First of all B1FF, something you write is not necessarily your opinion, what about the scores of non-fiction writers out there? They write entire books based on fact, which is not their opinion. Therefore, not everything that pro-ambulation people (among which I am counted) say is opinion, admittedly a lot of it is but there is no support for your argument of there being no reason beyond using full body chat for Ambulation. And here is why;
1. CCP has envisioned this in EVE since its conception, they would have put it in the original version if they had had the resources and time. 2. At the launch there will be offices for rental and also OTHER premises for players to use, these are the ones that will become player owned shops, bars, nightclubs etc. 3. With the above mentioned premises, Ambulation opens up a whole new way to play the game, which CCP have stated is quite a big thing for them. It 'opens up new portals into the EVE universe' as Torfi put it. 4. Pod pilots have been able to get out of their pods in the background fiction forever, so why can't we? It is nice to take a stroll down a promanade, meet up with your friends and go out flying. Or go exploring the places that have been so expertly described in the fiction (I personally would like to go and walk around 'The City of God').
If you look carefully you will see that only part of point 4 is my opinion, the rest is fact. So there are plenty of reasons to use Ambulation, the stations will not, as you put it, 'be ghost towns shortly after launch' as there will be continuing changes made within these stations by the players (as they develop their bars/shops etc).
One final thing, if you are just hanging around in a station for whatever reason (using the text chat) you may as well walk around the station as you will still be able to use the text chat to talk to the people you were. This is because, in the fiction, it is explained that the implants in pod pilot's head connect them with a constant stream of information and communication. It is not the ships or pods that initiate PM with other players but the implants inside your own head, therefore you will be able to talk to the same people, whether they are in space or a station.
Debate, FIN
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B1FF
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Posted - 2008.02.04 18:40:00 -
[832]
Edited by: B1FF on 04/02/2008 18:40:31 EDIT: Typo
Originally by: Hans Langer
1. CCP has envisioned this in EVE since its conception, they would have put it in the original version if they had had the resources and time. 2. At the launch there will be offices for rental and also OTHER premises for players to use, these are the ones that will become player owned shops, bars, nightclubs etc. 3. With the above mentioned premises, Ambulation opens up a whole new way to play the game, which CCP have stated is quite a big thing for them. It 'opens up new portals into the EVE universe' as Torfi put it. 4. Pod pilots have been able to get out of their pods in the background fiction forever, so why can't we? It is nice to take a stroll down a promanade, meet up with your friends and go out flying. Or go exploring the places that have been so expertly described in the fiction (I personally would like to go and walk around 'The City of God').
If you look carefully you will see that only part of point 4 is my opinion, the rest is fact. So there are plenty of reasons to use Ambulation, the stations will not, as you put it, 'be ghost towns shortly after launch' as there will be continuing changes made within these stations by the players (as they develop their bars/shops etc).
What are these plenty of reasons? The points you list are not reasons to use ambulation. They are things to do in ambulation. There is a difference between the two. "Build it and they will come." only works in the movies.
Also if point 4 is an opinion then it is invalid according to Lord Evangelion.
Quote: One final thing, if you are just hanging around in a station for whatever reason (using the text chat) you may as well walk around the station as you will still be able to use the text chat to talk to the people you were. This is because, in the fiction, it is explained that the implants in pod pilot's head connect them with a constant stream of information and communication. It is not the ships or pods that initiate PM with other players but the implants inside your own head, therefore you will be able to talk to the same people, whether they are in space or a station.
I've never contested this. How is this relevant to my position?
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Lord Evangelian
Gallente LEAP Corp
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Posted - 2008.02.04 19:08:00 -
[833]
To make things easier, all B1FF wants is some one to say, he is right and ambulation will fail. So why don't we just say that and leave him to it so he can argue his design flaw on his own.
You keep saying ambulation is fluff and not needed, perhaps for you, but your only seeing it from your perspective of EVE an dhow you play. Have you taken into account the people who plan to use it? I know I do, and others. Because I one day say, I'm not gonna use ambulation doesn't mean it has a design flaw and is point less.
-- You could say the same about commercial automobiles. They are a luxury, no civilian NEEDs a car. They are luxury items. So one day some one says I'm not going to use my car, I'm going to take the bus, does this mean the car has a design flaw and the entire concept of improving them should be scraped and the resource and man power be put into a cure for cancer? -- You could say the same about the new improved Macdonald's scented hand towel. They are not needed because people have the ordinary hand towels that has worked for years, so why do we need this extra fluff that is not really a necessity... If people then don't use the scented hand towel, does that mean its a design flaw and the resources that put it there be put else where in the development of another product that is in use. --
Both of my examples are valid, but the difference being that they have actually gone though beta testing and are now final release on the market. They have then been evaluated and pulled from the shelfs. Your argument in ambulation is not like this, it is purely theoretical opinions of what could happen. This is why I believe your just being antagonistic trying to provoke reaction.
PS: Really mature changing your name for mine in yoru quotation, if this was a real argument in a court of law while under cross examination, or in a philosophy's seminar you would have lost any credibility for your argument there and then... --------------------
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Hans Langer
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Posted - 2008.02.04 19:22:00 -
[834]
B1FF, I never said that all of point 4 was opinion, only part. The fact that pod pilots have been able to leave their pods for ages is precicesly that, a FACT. And how exactly is something to do in Ambulation not a reason to use it? If there is something in there that you like then it is a reason to use it, I for one will be making use of the premises option to open my own bars; which will be very diverse, ranging from Pleasure Hub type properties to Gentlemens clubs. Obvious plug aside, something to do within Ambulation is an incentive to use it and therefore, a reason.
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Templar Vox
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Posted - 2008.02.04 19:42:00 -
[835]
B1ff talks about incentive for the ambulation. I find it to be a valid concern. The ambulation in itself is purely cosmetic and since we live in 2008 we are used to ambulation in almost every other mmorpg. EVE is in this way catching up. However, back to the incentive part of the discussion, what about a "boiler room" aka market exchange room? Buyers and sellers of goods would go there and with ambulation you could actually SEE the people who are interested in such tradings and seek them out individually or in groups. Instead of just watching the market window itself you could trade directly and haggle over price. It would be radically different from today. Perhaps a change to the worse some would say. I dont know, Im just tossing out ideas.
The bar is of course another obvious room to add to any station. It's a pure socialization room. They could perhaps add some mini-games to the bar? Card-games, darts or the like?
Banks and other financial institutions could also have their own offices that customers and other relations could visit in person. Corps should have their own office too which new recruits can check out - like booths.
There could also be sharded/instanced meeting rooms that can be leased for a certain amount of time and password-protected for those secret or very shady meetings.
Another feature of ambulation I'd LOVE to see would be being able to visit another player's ship. In the future maybe 1 ship/carrier/titan could be manned by several players having different roles? That would make each ship stronger and change combat as we know it today, and perhaps also solve some of the problems with big fleet battles and lag? It would also be even more dynamic perhaps. And I'd love to take a beer over in my bud's ship.
Please join in with more of your own practical ideas for ambulation!
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Talisorn
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Posted - 2008.02.04 21:16:00 -
[836]
Edited by: Talisorn on 04/02/2008 21:17:09
Originally by: B1FF "Build it and they will come." only works in the movies.
You may be correct. I believe you are not. Regardless, we will see WHEN Ambulation is released ...
... won't we B1FF?   
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Arty Moon
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Posted - 2008.02.05 00:21:00 -
[837]
Originally by: B1FF Edited by: B1FF on 04/02/2008 18:40:31 EDIT: Typo
What are these plenty of reasons?
We really only need two reasons, because it's cool and a long time coming. Maybe my dream of actually flying my ship instead of point and click will come true also.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.02.05 00:35:00 -
[838]
Are different language signs supported in Ambulation, will we see russian quarters with all cryptic writing to get lost in and will there be custom alphabets of different EVE cultures to use to convey an RP feel?
Should/would/could have, HAVE you chav!
Also Known As |

Daan Sai
HAZCON Inc
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Posted - 2008.02.05 00:42:00 -
[839]
Originally by: Teddy Tazer I would like to be able to get drunk, then when I try to enter my pod a msg pops up "Sorry, your too intoxicated to fly"
lol, I want enhanced chat in the bar, brawls and gunfire included. Highsec bars for lattes, losec bars for robust discussions, 0.0 bars for trying out those illegal trade goods!
I'd like to see the janitors, mercs, dancers, militants... come to life too. Bet the janitors know were the good bars are!
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Cpt Fina
Mutually Assured Distraction
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Posted - 2008.02.05 01:55:00 -
[840]
Think CCP should be very careful in the implemention of ambulation. Several features with it should be restricted to 0,0 and a few to low-sec to keep it in-line with "the outside world".
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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2008.02.05 02:05:00 -
[841]
Will my char look all drugged up and crazy when I'm tripping on those illegal boosters? 
There's only one sig that matters... and that's Radius. |

MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.02.05 02:38:00 -
[842]
Originally by: B1FF
Originally by: Lord Evangelian I have realized Lord Evangelian is trolling with epic proportions, he is disguising his trolls as valid argument. An argument is the disagreement of an existing point resulting in the weighing up of the pros and cons for each stimuli until a resolution is found. Lord Evangelian is saying he is arguing the idea that ambulations is warranted and is not a waste of time. Ok, but this is his opinion. He has made his statement, so it is up to other people to argue against it.
This is where I am at annoyed at Lord Evangelian, because he is saying how other people will/will not enjoy the add-on to the game. He is also assuming that his thesis is 100% correct. It cannot be proven correct because it hasn't happened yet, if anything his statements are purely theoretical and hypothetical, so cannot been seen with the amount of credit and authority that he believes them to be valued.
There I fixed that for you.
If I'm a troll then you and all the pro-ambulation people are also trolls.
I repeat yet again. I am not trolling. I see a huge design flaw and am trying to provoke discussion on it. Even though I raise valid points the main response I receive is, "Shut the **** up troll. Ambulation is cool." I feel these responses further prove my point. If Ambulation really was all that then you would be able to dismantle my points.
Instead I get this **** about it being my opinion. Yeah it's my opinion. I wrote it how could it not be? The idea that it's just my opinion and not valid is nonsensical. If everything I say can some how be invalidated by "It's your opinion." then everything you say is "your opinion" and thus equally invalid and meaningless.
I believe you think you will use ambulation. I also beleive you're wrong. The only argument I've seen for ambulation is that people have a hard time talking to others when all they have is a picture and text to relate to. These are the same people who on a daily basis make use of email, myspace, facebook, texting, IRC, and/or IM. In the real world they make extensive use of socialization technologies that have the exact same or less visual rep as what they are complaining about in EvE in their pro-ambulation arguments.
People will not stop playing the game to use full body chat.
wait... you believe that we are wrong that we want it?
anyways you continue to think that everyone BUT you is a troll.
do you really believe that everyone BUT YOU is trolling?
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Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.02.05 02:54:00 -
[843]
Will we have to redesign our avatars again?
I hope, IF we do have to that we'll have as much (or more) options to choose from than the current EVE char creater. IMO Eve's avatar maker is the best in any game to date as you can really make yourself look unique, I hope they stick with that and not just have generic WoW skins or something where there's only 4-5 different looks 
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.02.05 10:43:00 -
[844]
Originally by: Rawr Cristina Will we have to redesign our avatars again?
I hope, IF we do have to that we'll have as much (or more) options to choose from than the current EVE char creater. IMO Eve's avatar maker is the best in any game to date as you can really make yourself look unique, I hope they stick with that and not just have generic WoW skins or something where there's only 4-5 different looks 
Speaking of which will it be possible to discriminate in certain establishments? A 'No Lawnchairs Allowed' sign outside or simply having bouncers toss any Achura they come across? 
Should/would/could have, HAVE you chav!
Also Known As |

Daraasi
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.02.05 12:05:00 -
[845]
OK, this isn't exactly on topic, but its not way off topic. The Eve chronicles often a clearly talk about the people who crew a ship, but do at no point mention [to my knowledge] anyone other than the capsuleer in a capsule ship.
The boosters in game also talk about diminishing discomfort from applying shields and concentrating on targetting and so on. Which does not imply a crew. Capsuleer ships could not be more than ordinary ships with the pod stuck in but there's nothing to say that they have any other crew.
Jovia Delenda Est. |

WowZilla
The Leeroy Jenkins Project
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Posted - 2008.02.05 12:23:00 -
[846]
Originally by: Daraasi OK, this isn't exactly on topic, but its not way off topic. The Eve chronicles often a clearly talk about the people who crew a ship, but do at no point mention [to my knowledge] anyone other than the capsuleer in a capsule ship.
The boosters in game also talk about diminishing discomfort from applying shields and concentrating on targetting and so on. Which does not imply a crew. Capsuleer ships could not be more than ordinary ships with the pod stuck in but there's nothing to say that they have any other crew.
Devs have stated ships have crews, ecxept for shuttles and most frigates. The pod pilot jacks into the central ship computer to control it all.
Its in the eve DB,If you have evemon, check the stats for ships. There is an entry for crew size.
anyone who states otherwise is ignorant of facts. ______________________ I am the worst poaster |

Daraasi
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.02.05 16:29:00 -
[847]
Originally by: WowZilla Devs have stated ships have crews, ecxept for shuttles and most frigates. The pod pilot jacks into the central ship computer to control it all.
Its in the eve DB,If you have evemon, check the stats for ships. There is an entry for crew size.
anyone who states otherwise is ignorant of facts.
Quite simply then capsuleer crews are hugely useless. They arnt paid so i imagine they must spend their time whislst the ship is in space and the capsuleer is doing all the work producing crochet or something. Boosters affect the capsuleer and they cover every facet of spaceship command implying a direct and total interface with all control, rendering a crew pointless.
On non-capsule ships the crews run into the many thousands and are the subject of the greater part of the chronicles which never once mention crew aboard capsule ships.
If capsuleer ships are crewed, then that rather diminishes the demigod status of the capsuleer, who is always refered to as being alone in space.
Jovia Delenda Est. |

B1FF
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Posted - 2008.02.05 18:16:00 -
[848]
Originally by: Lord Evangelian
You keep saying ambulation is fluff and not needed, perhaps for you, but your only seeing it from your perspective of EVE an dhow you play. Have you taken into account the people who plan to use it? I know I do, and others. Because I one day say, I'm not gonna use ambulation doesn't mean it has a design flaw and is point less.
This is not my point. I have not said it is fluff and not needed. My point is that as designed it will not be used and thus is a waste of resources.
*Irrelevant examples snipped*
Quote: PS: Really mature changing your name for mine in yoru quotation, if this was a real argument in a court of law while under cross examination, or in a philosophy's seminar you would have lost any credibility for your argument there and then...
I was showing that your post lacked any content because it meant the same regardless of who's name was in it. If this were a real argument in a court of law while under cross examination, or in a philosphy's [sic] seminar you would have lost any credibility for the personal attacks you make.
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B1FF
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Posted - 2008.02.05 18:22:00 -
[849]
Originally by: Alqualonde
That being as such, it is more immediately enjoyable, and interesting, for the average person, playing a game, to see other humans around. Most of the time that I'm playing what you think of as the "real" game, the social aspect is just equivalent to IMing with strangers, sans humorous buddy icons and a readable font. Looking at fully-costumed avatars (and people always do creative things that are interesting) with expressions and emotes is a lot more fun.
Said avatars will only be visable if you stop playing the game. This is part of the design flaw I mention.
Quote: Also, other people already explained the sandbox effect in regards to clothes and corp HQ using SWG as an example so I'll just add one anecdote:
If you'd like to address the points I made about the non-combat stuff having firm grounding in game design please do.
Quote: Way back when I was living in a college dorm, my roommate and I tried Anarchy Online once. The game itself was a bit over-complicated and tedious, but we had endless fun just exploring and pooling our resources to buy the most ridiculous clothing we could find. This is a type of MMO gameplay that EVE is sorely lacking. 90% of everything I do in the game is to further some goal, rather than purely for fun.
Did you ever pay for AO or did you only use a free account? How long did you play AO for?
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B1FF
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Posted - 2008.02.05 18:28:00 -
[850]
Originally by: Hans Langer
Obvious plug aside, something to do within Ambulation is an incentive to use it and therefore, a reason.
It's not. Killing yourself is something to do but it doesn't seem to be very popular.
The thing is there's really no reason to do anything in ambulation. Please see my earlier corp office comment.
The idea that people will use ambulation is predicated on the fact that people will be using ambulation. The only argument I've seen that people would frequent your bar is that people want to socialize. For people to be able to socialize in your bar people need to frequent your bar. I don't think people are going to stop playing the game just to frequent your bar. People are not going to relocate and stop playing just to socialize.
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Alqualonde
Merch Industrial GoonSwarm
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Posted - 2008.02.05 18:35:00 -
[851]
It is, as I said, a valid concern that ambulation will be completely un-related and may not add anything of lasting value to the game as a whole, but what has been described by CCP sounds fun to me at least. At the very least, as I have explained, the reason to use it is all the time you spend stuck on a station spinning your ship and looking at spreadsheets.
Beyond that, we have no way of knowing anything worth being half so bitter about as you seem to be. CCP has described some of the features, but we've seen nary a screenshot of what the final experience will be like. I say, until we have something more concrete, just let them do their thing and then we will see what it's like when it comes out, eh?
Also, you had best be quiet on the resources issue unless you are actually a CCP employee in disguise.
Originally by: B1FF Did you ever pay for AO or did you only use a free account? How long did you play AO for?
Never payed for it, except once by accident. There was probably something at least a little worth paying for there, but I am poor and EVE is better.
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B1FF
|
Posted - 2008.02.05 18:42:00 -
[852]
Originally by: Templar Vox
However, back to the incentive part of the discussion, what about a "boiler room" aka market exchange room? Buyers and sellers of goods would go there and with ambulation you could actually SEE the people who are interested in such tradings and seek them out individually or in groups. Instead of just watching the market window itself you could trade directly and haggle over price. It would be radically different from today. Perhaps a change to the worse some would say. I dont know, Im just tossing out ideas.
Your example wonderfully illustrates the problem with ambulation. Your example sounds cool and neat but why would anyone use it? It's a more time consuming and limiting way to do what you can already do. Currently one can shop while they travel, or mission run, or mine, or explore. You can buy and sell (with skills) from anywhere in the region. You can browse contracts from anywhere in the Universe. Why would you limit yourself to having to dock to browse. Additionally the big market players don't care about you. They have no interest in who is buying their stuff as long as someone is buying their stuff.
There is no incentive to use the 'boiler room." People will visit it to check it out but no regular usage pattern will develop.
Quote: The bar is of course another obvious room to add to any station. It's a pure socialization room. They could perhaps add some mini-games to the bar? Card-games, darts or the like?
Why limit the mini-games to the bar? If you're going to have poker let the miners buy into the poker game. Let the gate campers buy into the poker game. Let the POS siegers buy into the poker game. Let the truck drivers buy in. Ambulation is not a prereq for mini-games.
Quote: Banks and other financial institutions could also have their own offices that customers and other relations could visit in person. Corps should have their own office too which new recruits can check out - like booths.
Please see my earlier, unanswered, points on corp offices. They apply to banks also.
Quote: Another feature of ambulation I'd LOVE to see would be being able to visit another player's ship. In the future maybe 1 ship/carrier/titan could be manned by several players having different roles? That would make each ship stronger and change combat as we know it today, and perhaps also solve some of the problems with big fleet battles and lag? It would also be even more dynamic perhaps. And I'd love to take a beer over in my bud's ship.
This is irrelevant. This is completely outside the realm of ambulation. CCP has never mentioned anything remotely close to this.
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B1FF
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Posted - 2008.02.05 18:51:00 -
[853]
Edited by: B1FF on 05/02/2008 18:51:03
Originally by: Alqualonde
Beyond that, we have no way of knowing anything worth being half so bitter about as you seem to be. CCP has described some of the features, but we've seen nary a screenshot of what the final experience will be like. I say, until we have something more concrete, just let them do their thing and then we will see what it's like when it comes out, eh? If CCP has been monitoring this discussion at all, they could have scarcely missed your lamentations.
You should probably point this out to the pro-ambulation people. I'm posting my opinion. They're posting theirs. CCP gave us this thread to talk about ambulation. That's what I'm doing.
Quote: Also, you had best be quiet on the resources issue unless you are actually a CCP employee in disguise.
No. It will take resources from the current EvE team. That's an undebatable fact.
Originally by: B1FF Did you ever pay for AO or did you only use a free account? How long did you play AO for?
Never payed for it, except once by accident. There was probably something at least a little worth paying for there, but I am poor and EVE is better.
So you're using a game that is not worth paying for as an argument? A game that you didn't like and found playing dress up in "ridiculous"?
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Gage Fox
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Posted - 2008.02.05 19:46:00 -
[854]
Originally by: Apertotes i hope the add a new room withing every private corp place with "The Simulatron", where you can test fittings and even try them against corp mates. yeah, Quickfit and test server are cool, but an ingame tool to properly try setups would be awesome.
i have to agree with this fully
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Alqualonde
Merch Industrial GoonSwarm
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Posted - 2008.02.05 21:07:00 -
[855]
Edited by: Alqualonde on 05/02/2008 21:15:51 Edited by: Alqualonde on 05/02/2008 21:13:52 Edited by: Alqualonde on 05/02/2008 21:13:32
Originally by: B1FF You should probably point this out to the pro-ambulation people. I'm posting my opinion. They're posting theirs. CCP gave us this thread to talk about ambulation. That's what I'm doing.
You're also really angry about it, and not really addressing the counterpoints in a rational fashion. (I could go back a few pages and quote endless copy-pasted nonsense about the supposed meaninglessness of immersion back at you.)
Quote: No. It will take resources from the current EvE team. That's an undebatable fact.
So many have posted on this issue it's not even funny. Whether their point is valid or yours is is not an issue that can be resolved by anyone except a CCP employee.
Quote: So you're using a game that is not worth paying for as an argument? A game that you didn't like and found playing dress up in "ridiculous"?
What the ****? See, this is why people are mad at you.
What I want to say here, is I'm tired of this moronic flame war*, your argument is clear to me now even if you keep undermining it by saying some pretty silly things and failing to understand other kinds of gameplay, so if we could all just shut up and wait for CCP to either respond or post some more info so that such a debate can be remotely informed, I think that would be awesome.
* It has been fun, but also probably a waste of the last ten pages due to the scarcity of actual intelligent debate.
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B1FF
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Posted - 2008.02.05 22:16:00 -
[856]
Originally by: Alqualonde
You're also really angry about it, and not really addressing the counterpoints in a rational fashion. (I could go back a few pages and quote endless copy-pasted nonsense about the supposed meaninglessness of immersion back at you.)
I'm not angry. I see a problem. I'm trying to address the problem. What people don't seem to realize is that I want ambulation to work but in the design we've been shown it's impossible.
What counter points have I not addressed? I've repeatedly given reasons why ambulations will not be a significant socialization tool.
I firmly believe immersion doesn't exist. If someone forgets that they are playing a game then that person has serious psychological issues and they should seek professional help. The idea that a human figure on the screen will somehow convince people they are not sitting in front of a computer and are in fact on a space station is comical.
Quote: No. It will take resources from the current EvE team. That's an undebatable fact.
Quote: So many have posted on this issue it's not even funny. Whether their point is valid or yours is is not an issue that can be resolved by anyone except a CCP employee.
That's completely wrong. I've posted a list of things that the existing team will have to do. If you'd like to address those please do so. There's no way a change of this scale can be done without resources from the existing EvE team. Sure the engine is being _written_ by a different team but there are a grocery list of other things that need to be done.
Quote: * It has been fun, but also probably a waste of the last ten pages due to the scarcity of actual intelligent debate.
I've tried for intelligent debate. I've provided reasons why ambulation won't be used. I've pointed out the circular logic of the socialization justification. People refuse to address these issues. All I get in response is, "nah uh. ambu is c00lz!"
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Templar Vox
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Posted - 2008.02.05 22:22:00 -
[857]
This thread should be dubbed "B1FF's take on ambulation". You know there are some imperatives when discussing, Biff, and one of them is to never repeat your argument. You've said that you see no incentive or real game play value to ambulation on every single page from 1-29 (my guess, or impression), and I think we know your opinions on it.
I appreciate your brains and stayingpower, however you do have a sense of desperation about you when every other post in this thread is yours. You're a very vocal minority, B1ff, and who are you really trying to sway? I think you're out to christen the christians. Try the Devs instead.
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B1FF
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Posted - 2008.02.06 11:29:00 -
[858]
Quote: I think you're out to christen the christians. Try the Devs instead.
I can't be trying to christen the christians as I don't have a support base to pander to. I'm simply trying to bring an alternate view point to what is otherwise a completely one sided thread.
Why do you feel that I'm not allowed my viewpoint?
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.02.06 11:38:00 -
[859]
Originally by: B1FF I'm not angry. I see a problem. I'm trying to address the problem. What people don't seem to realize is that I want ambulation to work but in the design we've been shown it's impossible.[/quote
There is no problem other than the one you are creating out from nothing. I'm sure CCP dev's are quite capable of figuring out themselves what is possible in their servers and what is not. So sit back, enjoy yourself and be amazed when they do deliver that 'impossible' ambulation sometime this year.
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Sobach
Gallente Fourth Circle
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Posted - 2008.02.06 13:27:00 -
[860]
Originally by: B1FF I firmly believe immersion doesn't exist. If someone forgets that they are playing a game then that person has serious psychological issues and they should seek professional help. The idea that a human figure on the screen will somehow convince people they are not sitting in front of a computer and are in fact on a space station is comical.
since when did having immersion meant that you lose touch with reality? an immersive gameplay to me simply means that all the parts of the game came together well enough to create an experience/world that feels authentic and complete. Most RPG games(good ones anyway) do this, and so do just about every good games out there in any genre.
Did I imagine myself to be a super-soldier while playing metal gear solid? or a professional race car driver while playing grand turismo? or maybe a medieval knight wielding swords and magic while playing FFT? the answer is No.
do those games offer an immersive experience? Yes.
to me, your problem seems to be a rather skewed view on what immersion is supposed to be. Last time I checked nobody in the gaming industry has tried to equate immersion to delusions or hallucinations yet.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.02.06 14:01:00 -
[861]
Originally by: B1FF I firmly believe immersion doesn't exist.
Epic.
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Fager
Xel'Naga Corp
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Posted - 2008.02.06 15:56:00 -
[862]
Edited by:****er on 06/02/2008 15:58:22 I thought i would add to the debate. First and foremost, i totally understands Biffs points, and they are very real actually. Its a very big risk hoping that ambulation will be a total hit for a long period if there is nothing within it that helps the gameplay. Dont get me wrong, there will be people that would love the systems forever just for the RP aspect and the immersion of feeling "dam my spaceship is big" or seeing your most hated pirate dock in the station hes camping you in, just to drop by the bar and give you a nice evil smile... Where you are spending your time since your camped...
there are however some points even Biff agrees on.. (if you don't, my bad ) - Ambulation will be big at the start, everyone will try it.. - Ambulation will make the game alot more attractive to ppl who cant live with no avatar then their spaceships ( _MY_ guess is, the ppl on the fine line here are many) - Ambulation can be evolved after launch to actually include perks, even if it now says "dont worry die hard EVE fans, it wont effect you if you dont want to". - Alot of the financing for this project will "probably" come from the "other" project, sure it will effect eve devs to, but to lesser effect due to this.
Im sure im missing points here, however these are enough for CCP to think that the cost of doing this is worth it (minial cost, broaden the gameattractivness to ppl who are on the lines of enjoying the game, but wont due to no full body avatars).
I see the design flaw very clear to, and i think no points made against Biff has really taken away that. As it LOOKS NOW (pre alpha) id say the system will be to the majority something used do a extreemly lesser degree.
-- My personal opinion and why i dont care, i want this **** -- However if i only enjoyd it for like even 2 weeks, id still say HELL YEAH i want this so bad! if not just for the bling bling.. but for the doors it can open. (I imagine missions like "a damstrel in distress" where if you blow the building the damsel dies, you actually need to dock and do some _very_light_ fps style stuff to save her ;D )
The fact is as it stands, the ppl who will pay for this, the ppl who will be brought to the game with this, the ppl who will come back for this vs the cost that is minimized
is worth it imho (and CCP deem it to be worthwhile also) :) - even if i get boored of it after a few weeks (like mining)
"I can predict the movement of stars, but not the madness of men"
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Katya Leloup
The Royal Guard Giant Space Amoeba
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Posted - 2008.02.06 17:25:00 -
[863]
Well its been a few months, Can we get an "official" trailer? Or maybe atleast an update how this project is coming along?
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Adonis 4174
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Posted - 2008.02.06 18:23:00 -
[864]
What I see here is people using the word immersion to mean different things.
It is demonstrable that things in game feel real to people. The number of people who get mad over having their nonexistant internet spaceship blown apart proves this as do the number of people who laugh over the wrecks of others' nonexistant internet spaceships.
This is immersion, not forgetting that you're sitting at a keyboard but rather feeling that the items behind the screen actually exist between frames of animation and that the ship you left in a station is actually in that station even though you have no way of checking what is in that station currently. ---- Anything less is wasted effort |

Tunak
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Posted - 2008.02.06 18:57:00 -
[865]
Originally by: Adonis 4174 What I see here is people using the word immersion to mean different things.
It is demonstrable that things in game feel real to people. The number of people who get mad over having their nonexistant internet spaceship blown apart proves this as do the number of people who laugh over the wrecks of others' nonexistant internet spaceships.
This is immersion, not forgetting that you're sitting at a keyboard but rather feeling that the items behind the screen actually exist between frames of animation and that the ship you left in a station is actually in that station even though you have no way of checking what is in that station currently.
You're make huge assumptions here about what's making them angry. They maybe not getting angry because they think the ship is real. They maybe angry because they did something stupid and shouldnt lost the ship. They maybe angry because they just bought the ship. You dont know why theyre angry.
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Alqualonde
Merch Industrial GoonSwarm
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Posted - 2008.02.06 19:33:00 -
[866]
Originally by: Tunak
You're make huge assumptions here about what's making them angry. They maybe not getting angry because they think the ship is real. They maybe angry because they did something stupid and shouldnt lost the ship. They maybe angry because they just bought the ship. You dont know why theyre angry.
Those all sound like being immersed in the game to me.
I would simply take immersion, in this context, to mean willful suspension of disbelief. The advantage is it's one word, not a whole phrase, and that's been my impression of what the word means in the context of a video game.
I can't believe I'm explaining immersion.
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SiJira
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Posted - 2008.02.06 20:11:00 -
[867]
its a free addition because of a different game ccp have on their table and it will be completely optional the only problems would be if its so much fun but storefronts are limited per station and only the rich and the campers get to experience the fun Trashed sig, Shark was here |

Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.02.06 21:51:00 -
[868]
Originally by: B1FF
I firmly believe immersion doesn't exist. If someone forgets that they are playing a game then that person has serious psychological issues and they should seek professional help. The idea that a human figure on the screen will somehow convince people they are not sitting in front of a computer and are in fact on a space station is comical.
Who needs graphics anyway? I mean, they're only there for immersion purposes after all and have no effect whatsoever on gameplay. IMO waste of dev resources and they should just concentrate all their efforts on lag and jita 
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Considered
Caldari Second Fleet of Homogeneous Clarity
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Posted - 2008.02.06 23:21:00 -
[869]
Ye...it seems good...
I agree with the fact we shouldn't have "dance" and "/spit" emotes.
Other than that, I'd love the ability to leave my ship, and walk around a bit. /Signed for the Bar 
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Missy X
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Posted - 2008.02.07 01:32:00 -
[870]
Edited by: Missy X on 07/02/2008 01:33:17
Quote: Who needs graphics anyway?
It's a good point. Seeing as how immersion 'doesn't exist', we might as well make EVE a text adventure, right? So we don't even need Ambulation, we just need to get rid of the 'shipulation' so it's on the same text-based level as the walking in stations currently is.
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Khalm
DarkStar 1 GoonSwarm
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Posted - 2008.02.07 10:26:00 -
[871]
Originally by: Considered Ye...it seems good...
I agree with the fact we shouldn't have "dance" and "/spit" emotes.
Other than that, I'd love the ability to leave my ship, and walk around a bit. /Signed for the Bar 
We should have /noob and /idiot emos instead!
And an ability to go watch out from station windows!! ---
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Adonis 4174
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Posted - 2008.02.07 11:02:00 -
[872]
Originally by: Tunak They maybe angry because they just bought the ship.
No they didn't. A nonexistant character in a game moved some numbers around. Nothing was bought. The isk in your wallet is imaginary as is the ship you are flying. The fact that the imaginary number may have gone down when your imaginary ship got bigger doesn't make that anything more than an imaginary purchase.
Calling that buying is in itself a degree of immersion. To which extent B1FF's statement that there is no reward in Ambulation implies that he is also immersed since he perceives imaginary rewards as being actual rewards. ---- Anything less is wasted effort |

MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.02.07 11:30:00 -
[873]
Originally by: Adonis 4174
Originally by: Tunak They maybe angry because they just bought the ship.
No they didn't. A nonexistant character in a game moved some numbers around. Nothing was bought. The isk in your wallet is imaginary as is the ship you are flying. The fact that the imaginary number may have gone down when your imaginary ship got bigger doesn't make that anything more than an imaginary purchase.
Calling that buying is in itself a degree of immersion. To which extent B1FF's statement that there is no reward in Ambulation implies that he is also immersed since he perceives imaginary rewards as being actual rewards.
haha that depends on who bought it and how they got the isk 
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Tunak
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Posted - 2008.02.07 16:41:00 -
[874]
Originally by: Adonis 4174 What I see here is people using the word immersion to mean different things.
It is demonstrable that things in game feel real to people. The number of people who get mad over having their nonexistant internet spaceship blown apart proves this as do the number of people who laugh over the wrecks of others' nonexistant internet spaceships.
This is immersion, not forgetting that you're sitting at a keyboard but rather feeling that the items behind the screen actually exist between frames of animation and that the ship you left in a station is actually in that station even though you have no way of checking what is in that station currently.
Thought more bout this. Your saying any reaction is immersion. Thats wrong. Reaction and immersion are seperate.
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MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.02.07 17:03:00 -
[875]
Originally by: Tunak
Originally by: Adonis 4174 What I see here is people using the word immersion to mean different things.
It is demonstrable that things in game feel real to people. The number of people who get mad over having their nonexistant internet spaceship blown apart proves this as do the number of people who laugh over the wrecks of others' nonexistant internet spaceships.
This is immersion, not forgetting that you're sitting at a keyboard but rather feeling that the items behind the screen actually exist between frames of animation and that the ship you left in a station is actually in that station even though you have no way of checking what is in that station currently.
Thought more bout this. Your saying any reaction is immersion. Thats wrong. Reaction and immersion are seperate.
I would like to add that perople cry when reading a book, or feel happy when watching a movie. or the movie will make them angry like in finding nemo when the fishes family is all killed.
it's not real, but you still get mad. because suspension of disbelief is reached. I don't THINK I'm that ship, however I think it could be real. and that this could be happening. I happen to control it, which is cool. but I know it's a game.
doesn't mean I can have an emotional connection to it.
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Cutter Isaacson
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Posted - 2008.02.07 18:23:00 -
[876]
Silly people made me lol
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Leon Blue
Gallente Federal Navy Academy
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Posted - 2008.02.07 19:44:00 -
[877]
Edited by: Leon Blue on 07/02/2008 19:46:03 I'd like to point out that walking avatars do serve a point: perception. Even if you see them seldom, it's another feel entirely if you know that you could leave your ship if you wanted to.
Take Pirates of the Burning Sea for example. I tried that game in the recent open beta and it is my understanding that the devs of that game added Avatars in as a very recent afterthought. BUT given that I have that avatar I played a drunken, cheese eating French Privateer and not a Sloop.
Now let me relate this to EVE. Even if I leave my pod only once every other month cause I'm sitting bored in a station with nothing to do I'm sure it will change at least - and I *think* many more will feel that way - my perception of the game. Now I play a battleship or a cruiser or whatever I'm just flying. If I have an actual avatar apart from my little portrait which I don't even see cause I minimized the neocom I'll be a drug abusing Gallentean sociopath or an Amarr slaver moved by altruistic principles cause those Minmatar just don't know what is best for them. Imaginery people in a way who only happen to fly a given ship at a time.
English isn't my native tongue, so i can only hope my rambling makes sense to you guys. 
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Adonis 4174
|
Posted - 2008.02.07 20:28:00 -
[878]
Originally by: Tunak
Originally by: Adonis 4174 What I see here is people using the word immersion to mean different things.
It is demonstrable that things in game feel real to people. The number of people who get mad over having their nonexistant internet spaceship blown apart proves this as do the number of people who laugh over the wrecks of others' nonexistant internet spaceships.
This is immersion, not forgetting that you're sitting at a keyboard but rather feeling that the items behind the screen actually exist between frames of animation and that the ship you left in a station is actually in that station even though you have no way of checking what is in that station currently.
Thought more bout this. Your saying any reaction is immersion. Thats wrong. Reaction and immersion are seperate.
Can you give an example of what you mean? ---- Anything less is wasted effort |

Tunak
|
Posted - 2008.02.07 20:50:00 -
[879]
Originally by: Adonis 4174
Originally by: Tunak
Originally by: Adonis 4174 What I see here is people using the word immersion to mean different things.
It is demonstrable that things in game feel real to people. The number of people who get mad over having their nonexistant internet spaceship blown apart proves this as do the number of people who laugh over the wrecks of others' nonexistant internet spaceships.
This is immersion, not forgetting that you're sitting at a keyboard but rather feeling that the items behind the screen actually exist between frames of animation and that the ship you left in a station is actually in that station even though you have no way of checking what is in that station currently.
Thought more bout this. Your saying any reaction is immersion. Thats wrong. Reaction and immersion are seperate.
Can you give an example of what you mean?
PvP is a game. It has a winner and a looser. If you win your happy. You react happy. If you loose your unhappy. You react unhappy. This is a normal reaction and not immersion. If you win at ping pong and get happy this is not immersion.
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Talisorn
|
Posted - 2008.02.07 21:30:00 -
[880]
I think we're talking at odds when we're talking immersion in a game. Immersion to me is the ability to switch off for a while and imagine you are somewhere else ... someone else. It comes easy to some people, while others just can't do it at all. While some may disagree, I find that immersion comes easier to those who have a vivid imagination and the ability to roleplay.
I've had enormous fun in WoW roleplaying my Dwarf, communicating in nothing but a broken (phoenetically spelt) scottish "accent" and playing a rough and tumble, hard drinking, tough character. I got more laughs and had more fun. But that kind of role-play comes easy to me .... I'm an old school role-player from at least 30 years back.
Why do you think my avatar is a angry looking wizened old Ammar? He's a hardened old bugger who's been through the wars. He's not some "pretty boy/girl" just out of the academy! "The academy teaches you nothing that experience cannot".
And here in comes the crux of the problem I see with playing a character without any representation of your character. In EVE you play a ship. You don't play a character. I find that too impersonal and stretches the imagination. Ambulation will put the humanity back into the game that has been lacking for so long.
Now will this appeal to everybody? NO! Many people approach EVE on purely a number crunching strategic/tactical level. To them their ship is nothing but a group of numbers and percentages that when faced with an opponent becomes odd of success or failure. These people do not play EVE because they are playing a character. Type A personalitys will get nothing out of ambulation. That's not a bad thing, but it's just not their game. (I suspect B1FF is one of these types).
Those of us however who prefer to socialise, relax, not necessarily drive to achieve but instead flow with the the game will be happy with Ambulation.
But that's my opinion. Roleplayers rejoice! Ambulation is coming.
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Adarr
Caldari g guild Imperial Republic Of the North
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Posted - 2008.02.07 21:57:00 -
[881]
^ Talisorn pretty much just said it all.
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MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.02.07 21:59:00 -
[882]
Originally by: Tunak
Originally by: Adonis 4174
Originally by: Tunak
Originally by: Adonis 4174 What I see here is people using the word immersion to mean different things.
It is demonstrable that things in game feel real to people. The number of people who get mad over having their nonexistant internet spaceship blown apart proves this as do the number of people who laugh over the wrecks of others' nonexistant internet spaceships.
This is immersion, not forgetting that you're sitting at a keyboard but rather feeling that the items behind the screen actually exist between frames of animation and that the ship you left in a station is actually in that station even though you have no way of checking what is in that station currently.
Thought more bout this. Your saying any reaction is immersion. Thats wrong. Reaction and immersion are seperate.
Can you give an example of what you mean?
PvP is a game. It has a winner and a looser. If you win your happy. You react happy. If you loose your unhappy. You react unhappy. This is a normal reaction and not immersion. If you win at ping pong and get happy this is not immersion.
Ping pong is real life. you need to pertend your playing.
lets say you play a ****ty video game of ping pong and it doesn't feel like ping pong nor does it play like ping pong.
without that supension of disbelief, you won't be happy at winning you won't be sad when you die.
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MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.02.07 22:02:00 -
[883]
Originally by: Talisorn I think we're talking at odds when we're talking immersion in a game. Immersion to me is the ability to switch off for a while and imagine you are somewhere else ... someone else. It comes easy to some people, while others just can't do it at all. While some may disagree, I find that immersion comes easier to those who have a vivid imagination and the ability to roleplay.
I've had enormous fun in WoW roleplaying my Dwarf, communicating in nothing but a broken (phoenetically spelt) scottish "accent" and playing a rough and tumble, hard drinking, tough character. I got more laughs and had more fun. But that kind of role-play comes easy to me .... I'm an old school role-player from at least 30 years back.
Why do you think my avatar is a angry looking wizened old Ammar? He's a hardened old bugger who's been through the wars. He's not some "pretty boy/girl" just out of the academy! "The academy teaches you nothing that experience cannot".
And here in comes the crux of the problem I see with playing a character without any representation of your character. In EVE you play a ship. You don't play a character. I find that too impersonal and stretches the imagination. Ambulation will put the humanity back into the game that has been lacking for so long.
Now will this appeal to everybody? NO! Many people approach EVE on purely a number crunching strategic/tactical level. To them their ship is nothing but a group of numbers and percentages that when faced with an opponent becomes odd of success or failure. These people do not play EVE because they are playing a character. Type A personalitys will get nothing out of ambulation. That's not a bad thing, but it's just not their game. (I suspect B1FF is one of these types).
Those of us however who prefer to socialise, relax, not necessarily drive to achieve but instead flow with the the game will be happy with Ambulation.
But that's my opinion. Roleplayers rejoice! Ambulation is coming.
I agree with you 100% :)
however I have to ask what would call reading a book where you pertend that it's real and that your watching it. like you can sit down and for 2 hours get into it like it's something thast really happen and enjoy the story?
once the movie is over you back to duh it was just a movie, but it works better if you can supend your disblief. I've used that word a lot here :P
But yeah when I play eve I put myself in this situation where I'm controling this little character in this little world that might be real. I don't think I'm thgat character, I instead feel like I am watching over my little pilot.
kinda like a virutal pet. but instead with more story.
I even write backstory for my characters!
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.07 23:10:00 -
[884]
Originally by: Rawr Cristina
Who needs graphics anyway? I mean, they're only there for immersion purposes after all and have no effect whatsoever on gameplay. IMO waste of dev resources and they should just concentrate all their efforts on lag and jita 
Yeah, if you take that argument to its extreme, then you don't really need any real graphics, maybe just colored shapes floating around shooting lines at each other and pages of spreadsheets.
I don't understand how some people can not care one bit about immersion, back story, role-playing, or anything like it, but want good graphics that look like an actual setting. Why do you want the graphics to look like a setting if you want to ignore the setting?
The main reason for improving graphics is to improve immersion and help players to temporarily pretend they're someone else doing stuff somewhere else.
If you don't like immersion, there are always games like Tetris, Chess, card games, etc.
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.07 23:18:00 -
[885]
Originally by: Lord Evangelian
Aww jeez, not again...
I think they do, it has been stated in many a chronicle about various ships having crews. The only ships with exception to this are some of the smaller frigates, and defiantly in T2 frigates and some T2 cruisers. Not being funny but another sign f a crew is seen from the many windows seen on the ships. If you think of it in a similar light to the outlaw star, where melphina controls the ship, but gene and the others man the consoles...
Titans for one have colonies on board, known as "The great citys that dwell within the metal behemoths of thesky..."
I didn't say they don't have crews--I said they don't have bridges. Ships definately do have crews.
There is no need for a bridge when a capsuleer commands this ship from his capsule. Crews are still needed for maintenance, loading weapons, etc. There are no command crew that sit around the captain on a bridge listening to him issuing orders like in Battlestar Galactica, Star Trek, etc and thus, there is no bridge.
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Adonis 4174
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Posted - 2008.02.08 11:01:00 -
[886]
Originally by: Tunak
Originally by: Adonis 4174
Originally by: Tunak
Originally by: Adonis 4174 What I see here is people using the word immersion to mean different things.
It is demonstrable that things in game feel real to people. The number of people who get mad over having their nonexistant internet spaceship blown apart proves this as do the number of people who laugh over the wrecks of others' nonexistant internet spaceships.
This is immersion, not forgetting that you're sitting at a keyboard but rather feeling that the items behind the screen actually exist between frames of animation and that the ship you left in a station is actually in that station even though you have no way of checking what is in that station currently.
Thought more bout this. Your saying any reaction is immersion. Thats wrong. Reaction and immersion are seperate.
Can you give an example of what you mean?
PvP is a game. It has a winner and a looser. If you win your happy. You react happy. If you loose your unhappy. You react unhappy. This is a normal reaction and not immersion. If you win at ping pong and get happy this is not immersion.
That analogy falls down when you look at how angry people often get at losing combat in Eve compared to losing at ping pong. The extra intensity comes from the immersion. ---- Anything less is wasted effort |

Tunak
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Posted - 2008.02.08 13:24:00 -
[887]
Originally by: Adonis 4174
Originally by: Tunak
Originally by: Adonis 4174
Originally by: Tunak
Originally by: Adonis 4174 What I see here is people using the word immersion to mean different things.
It is demonstrable that things in game feel real to people. The number of people who get mad over having their nonexistant internet spaceship blown apart proves this as do the number of people who laugh over the wrecks of others' nonexistant internet spaceships.
This is immersion, not forgetting that you're sitting at a keyboard but rather feeling that the items behind the screen actually exist between frames of animation and that the ship you left in a station is actually in that station even though you have no way of checking what is in that station currently.
Thought more bout this. Your saying any reaction is immersion. Thats wrong. Reaction and immersion are seperate.
Can you give an example of what you mean?
PvP is a game. It has a winner and a looser. If you win your happy. You react happy. If you loose your unhappy. You react unhappy. This is a normal reaction and not immersion. If you win at ping pong and get happy this is not immersion.
That analogy falls down when you look at how angry people often get at losing combat in Eve compared to losing at ping pong. The extra intensity comes from the immersion.
Can you give an example of what you mean?
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Kurt Laundry
Minmatar Republic Military School
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Posted - 2008.02.08 15:51:00 -
[888]
Originally by: Face Changelette
Originally by: SiJira I hope so. And spying on corporation room and things of the sort. Like you can break into their meeting room and find out all the records of their assets and stuff.
Hmm no. People like RA who find loopholes and exploits and abuse the hell out of them would find a huge success rate for doing this and go to town.
Thats nothing a perma-ban wont fix!
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Kurt Laundry
Minmatar Republic Military School
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Posted - 2008.02.08 17:00:00 -
[889]
Originally by: B1FF No need for a long post. I'm not crying like a little girl.
Your answers are indicative of the failure that is ambulation. Not a single pro-ambulation person has counted a single one of my points. So far the only arguments raised have been the following.
1. Shut up. 2. I want it. 3. It won't effect you. (This is hilarious because it's one of my points against it) 4. OMG I get to dance and play dress up! PONIEZ!
It's window dressing. There are things the time could be better spent on. Time and resources are being spent on ambulation. That time and resources could be spent on other things.
ok
I want to leave my ship. Thats the functionality I want that this expansion brings. It does not make sense that I spend my entire life inside a ship,
where is the bathroom?
How do I reproduce?
In short, I want more Role Playing!
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Kurt Laundry
Minmatar Republic Military School
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Posted - 2008.02.08 17:13:00 -
[890]
Originally by: B1FF
Originally by: WulfWestphal while the first point would add a nice RP aspect game to the game, your second reply fails. where in eve can i sit at a bar right now? sure you can do it with emotes, but again: with ambulation it would be more immersive and many players like immersion. those who dont dont have to use it.
you are out of arguments beside the typical claiming to speak for other ominous players, while stubbornly expressing your own opinions as arguments.
What does sitting at a bar get you that you don't have right now?
Another different form of entertainment that I pay for.
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Kurt Laundry
Minmatar Republic Military School
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Posted - 2008.02.08 17:24:00 -
[891]
Originally by: B1FF
Originally by: CCP Eris Discordia We are going to do Ambulation because we feel a lot of people will find it enjoyable.
If you are opposed to this type of fun, then you will not have to enjoy it. We think enough people will find it enjoyable that it warrants an investment of our time and effort. If you disagree that it doesn¦t..well that¦s up to you be we are taking the ¦risk¦ of it.
We won¦t drag people kicking and screaming into Ambulation, you can just stay in your space ship and still enjoy EVE in your own way, we just want to explore other directions as well knowing full well it won¦t cater to everyone who plays now, but it might convince others to start playing and we want to welcome them too.
Maybe it will bring people but no one will use it. It seems like a lot of effort to simply put a bullet point on the side of the "box".
I'm going from data CCP is released. As it stands Ambulation will allow you to walk around and buy clothing. By walk around I mean literally you have to spend time walking to the store. CCP is on record stating there will be no instant transport and no running. CCP is also on record stating that there will be no fighting.
Why are people going to use it? There's no game. There's no design. You're creating a 3D chat tech demo. One that is more limited and more time consuming than the existing chat system.
It's broken design. If you add anything to ambulation that can't be done outside it then it's basically a huge nerf due to the time spent walking. It's pointless and frankly mean to make people have to spend time walking to the store. If you take out the walking then ambulation looses all meaning and you might as well just create a new window for the features.
The only valid feature mentioned is the map and for that to be viable it has to work outside ambulation since you have to leave the station to go fight. If you can't take the map with you then what's the point of the map?
For ambulation to be useful you will have to create a whole ambulation sub game. One that is completely separate from the existing game. Remember moving existing features to ambulation only will be viewed as a huge nerf by the population due to the added walking/loading time.
People may join for ambulation but they'll just be churn if that's the main reason they joined. Ambulation will be a ghost town shortly after launch. As it stands all it's just a time consuming way for me to shake my boobies at someone.
I'm pro-CCP. I like EvE. I want to see it continue to succeed but you're making a mistake with ambulation. I don't think it will hurt the game in the long run but it's most definitely a waste of time and resources.
If CCP can offer some more info on what ambulation is supposed to be then maybe I can see the appeal but with the info we have now it's broken. It has no hope of being used because there is no reason to use it. Quite simply why would you travel to a system, then spend time loading, then spend time walking to a location to talk to someone? Why no just open a convo window?
By reading your posts, i understand why YOU dont want this. YOU want instant gradification. All YOU care about is combat and the ability to do what you want RIGHT NOW. You pointed out THAT WE MUST WALK (not run) and that there is no instant travel and everything will just take longer.
My response, thank god. I like things to be slow.
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B1FF
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Posted - 2008.02.08 18:30:00 -
[892]
Originally by: Kurt Laundry
Originally by: B1FF No need for a long post. I'm not crying like a little girl.
Your answers are indicative of the failure that is ambulation. Not a single pro-ambulation person has counted a single one of my points. So far the only arguments raised have been the following.
1. Shut up. 2. I want it. 3. It won't effect you. (This is hilarious because it's one of my points against it) 4. OMG I get to dance and play dress up! PONIEZ!
It's window dressing. There are things the time could be better spent on. Time and resources are being spent on ambulation. That time and resources could be spent on other things.
ok
I want to leave my ship. Thats the functionality I want that this expansion brings. It does not make sense that I spend my entire life inside a ship,
where is the bathroom?
How do I reproduce?
In short, I want more Role Playing!
You're number 2. "I want" is a toddler's response. It's bread and circuses.
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B1FF
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Posted - 2008.02.08 18:34:00 -
[893]
Originally by: Kurt Laundry
By reading your posts, i understand why YOU dont want this. YOU want instant gradification. All YOU care about is combat and the ability to do what you want RIGHT NOW. You pointed out THAT WE MUST WALK (not run) and that there is no instant travel and everything will just take longer.
My response, thank god. I like things to be slow.
You don't know what I want. I have never stated that I want any of these things you attribute to me. Do not speak for me.
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Kurt Laundry
Minmatar Republic Military School
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Posted - 2008.02.08 18:37:00 -
[894]
Originally by: B1FF
Originally by: Kurt Laundry
By reading your posts, i understand why YOU dont want this. YOU want instant gradification. All YOU care about is combat and the ability to do what you want RIGHT NOW. You pointed out THAT WE MUST WALK (not run) and that there is no instant travel and everything will just take longer.
My response, thank god. I like things to be slow.
You don't know what I want. I have never stated that I want any of these things you attribute to me. Do not speak for me.
Its called deductive logic.
Your entire point is that we don't need it and thus won't use it, and thus it is a waste.
My response: You're wrong
I do need it, I wont resub without it. I will use it. It is not a waste.
I will enter each and every station every time I go there. Some times I'll stay for 5 minutes, other times I'll stay for 5 days...its a sandbox.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.02.08 18:44:00 -
[895]
Originally by: Kurt Laundry
Originally by: B1FF
Originally by: Kurt Laundry
By reading your posts, i understand why YOU dont want this. YOU want instant gradification. All YOU care about is combat and the ability to do what you want RIGHT NOW. You pointed out THAT WE MUST WALK (not run) and that there is no instant travel and everything will just take longer.
My response, thank god. I like things to be slow.
You don't know what I want. I have never stated that I want any of these things you attribute to me. Do not speak for me.
Its called deductive logic.
Your entire point is that we don't need it and thus won't use it, and thus it is a waste.
My response: You're wrong
I do need it, I wont resub without it. I will use it. It is not a waste.
I will enter each and every station every time I go there. Some times I'll stay for 5 minutes, other times I'll stay for 5 days...its a sandbox.
lets keep it civil.
which by the way good job avoiding his flame bait.
Anyways I think the idea that a company doing something only becuase it's playerbase wants them to do it isn't a logical reason in biffs mind.
at least I THINK that is what he is saying.
Biff is saying that if 80% of the player base wants walking and won't play without it, that CCP shouldn't make it just because it's a glorified chat room/ roleplaying tool.
he also thinks imeesion doesn't exisit.
so the arugement will never go anywhere.
just try not to fall into biffs troll, we don't want a flame war.
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B1FF
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Posted - 2008.02.08 19:47:00 -
[896]
Originally by: Kurt Laundry
Its called deductive logic. Your entire point is that we don't need it and thus won't use it, and thus it is a waste.
Deductive logic or not thats not my position. You have the parts reversed.
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|

CCP Mitnal

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Posted - 2008.02.08 20:49:00 -
[897]
Please remember to post with respect towards fellow users, wishlists are just as useful as constructive criticism.
Mitnal, Community Representative
EVE Online CCP Games Email/Netfang |
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Binnys Secretary
|
Posted - 2008.02.09 00:10:00 -
[898]
I have followed this thread for several months and read every single post (some of the comments are entertaining.)
I think ambulation is a step in the right direction and a step in order for CCP to stay competetive in the marketplace. Ambulation will attract more people to the game (Increasing revenue for CCP) allowing them to hire more people for quality assurance, expand the game, fix bugs, and rightfully give themselves a raise as well.
According to the original vision, Eve-Online was meant to expand into new directions...atmospheric flight, ambulation, economics, manufacturing, planet habitation, and eventually planet resource cultivation and player customizable items. Many features that were on the design table have been part of the player experience for years. As the economies of scale catch up to a growing player base, more features will be implemented. --------- The following is a brief history lesson on the comment "The dev's need to work on the need for speed (which they are) ..and not anything else." as follows:
When MMOG's were first designed, lag was popular. People in the mid 90's petitioned developers to make their online experience slower and more frustrating. The developers didn't think this was a good idea, but the people rallied and eventually got what they wanted. The developers were forced to create subroutines in the code that generated lag. Recent times have changed however and now people want less lag and more bandwidth. Some geniuses in the forums ,of course, have demonstrated with rigorous logic and heroic arguments that if CCP were to hire enough programmers to go through the code and simply delete the subroutines then the lag would disappear. Hiring more people to "fix" something that isn't broken is the most wasteful of resources. The problem (I think) is a combination of how some of the |events| are handled and bandwidth algorithms. ---- Whatever ambulation is, it will be true to the eve-online experience in every facet. There is a large dedicated staff immersed in developing this game on a daily basis (These guys get up in the morning, and go to work developing your game experience) CCP's continuously refined business model (which includes constant beta testing and implementing suggestions from the player base) is working well; and the memory of other destroyed MMOG's and their mistakes is telling of the wrath of the player base.
CCP must continue to implement features before a competitor does, and they must also do this well (and they already have the player base and experience with them.)
Further expansions and features are necessary for eve-online to continue to exist.
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Admus
Multiverse Corporation
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Posted - 2008.02.09 02:34:00 -
[899]
Edited by: Admus on 09/02/2008 02:34:41 My Wishlist:
Fully Complete Station Interiors
As this is an expansion for immersionauts, what I'm hoping ambulation will include is indeed full immersion - the ability to walk right from your pod, out of your ship, to anywhere you might need to go in the station. Of course, being able to skip or speed up these processes should be possible, as I believe has been stated already. I'd also love to see full, or at least some part of ship interiors accessible one day. Crew interaction would also be neat. And I think everyone wants to go say a few words to Scotty the docking manager.
If distances are too big for escalators, lifts, or moving walkways, maybe some sort of taxi vehicle could be used - flag one down, give the driver your destination and you can ride to the location of your choice, for a few ISK. I think I can see a new "profession" in the making. Maybe it would be best left free and automated, though. It would be cool if it was fully integrated - you don't just get in the taxi, get a loading screen and appear at the end - you fly the way there, looking out the window on the way.
Non-"sharded" Offices
While it's likely too difficult, I think it would be neat and in the spirit of eve if the station itself was complete - no 'sharded' corp offices, for example, where everyone walks into the same door labelled "Office Wing" and appears magically in their own separate office. It would be neat if you could go up to the door of any corp's office, even if denied entry, and see that it is actually there. Maybe set a dog turd in a bag on fire.
Views of Station Exterior
Well, it's a wish anyways . If not live, at least it would be lovely to see a simulated starscape, or a vista of the planet below.
Active Surroundings
My main thought here was being able to see, perhaps from your own docking platform, a ship moving through the docking bay on its way out, or to its own jetty. To look up and see the mile-long Apocalypse slowly glide through, looming over everything, casting shadows, etc. There would be some real awe factor there. But inside the station your surroundings could still be engaging - televisions or holograms with news reports, messenger drones sipping through the hallways with memos (like mouse droids in the death star), advertisements for local corporations, etc. Things seem to be heading in this general direction though, which is good!
That's all I have for now. I know some of this is way too much, or already in the works. it is a rambling mess too. I will come back and add things as ideas come to me.
Cheers!
---------------------------------------------------------- "Villains always have antidotes. They're funny that way." |

Flamewave
Contempt.
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Posted - 2008.02.09 03:14:00 -
[900]
Originally by: Admus
Also, while the comings and goings of most pilots is very rapid, I'd love to be able to visit my friends' ship and see it docked - as shown in the video with the zealot and the two folks there.
Do want.
Originally by: Admus Views of Station Exterior
Well, it's a wish anyways . If not live, at least it would be lovely to see a simulated starscape, or a vista of the planet below.
Also this. I imagine if it were like the way Valve does Source TV or whatever it is it wouldn't contribute much to lag. And if it had load detection it could maybe "shutter" the windows or something if the node is beyond a certain amount of CPU use (IE it'd cut back on CPU use on the node that the station is on). __________
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Aprudena Gist
Caldari GoonFleet GoonSwarm
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Posted - 2008.02.09 03:24:00 -
[901]
About ambulation with player owned stations.
How is this going to work with things will we have to build and install eveything ourselves or is there going to be a certian amount that stay?
Are the going to be able to been blown up from outside the station?
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2008.02.10 16:24:00 -
[902]
The very first thing I thought to myself when I logged onto Eve for the very first time:
"How the hell do I get out of the ship?"
Status update? Its getting cramped in here 
Project: Gank - Solo Pilgrim Video |

Antaria
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Posted - 2008.02.10 18:21:00 -
[903]
Originally by: Feng Schui The very first thing I thought to myself when I logged onto Eve for the very first time:
"How the hell do I get out of the ship?"
Status update? Its getting cramped in here 
Haha...
Your comment is funny because I have also wondered this when I started playing. Also, when I try to bring my friends to play they are also like: "omg, you can't get out of the ship?"...
I love EVE and can not wait for this new and immersive side of my favorite game.
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Stormaar
Caldari
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Posted - 2008.02.10 18:21:00 -
[904]
crap ( dont waste dev resources. full body avatars - blah-blah-blah. ----- Customizable UI / internal API for mods/addons |

Selene Bork
Caldari Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2008.02.10 19:07:00 -
[905]
I`ll be happy if I can just have pigtails. Just something else to do whilst docked, whilst I sort out corp stuff.
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November Terraa
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Posted - 2008.02.10 20:02:00 -
[906]
Edited by: November Terraa on 10/02/2008 20:06:01 As much as I enjoy Eve, with all there is to do. I can honestly say that I do also look forward to ambulation. Since it will not only bring a more face to face socialization as it where, but the ability to create and work on different outfits, and even plastic surgery (this would include appearances) if it is true to what was said during the fanfest. Not to mention it would also be quite fun to just sit at a table and watch the ships dock and un-dock in real time, lol.
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Kimochi Rendar
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Posted - 2008.02.11 19:08:00 -
[907]
For me, this is the one thing Eve currently lacks that would make it a complete MMORPG experience and I can't wait to see some more development on it. The ability to interact 'face-to-face' with my fellow capsuleers and be able to actually roleplay in a more visual sense is exactly what I want Eve to have.
"Views of Station Exterior
Well, it's a wish anyways . If not live, at least it would be lovely to see a simulated starscape, or a vista of the planet below."
If SWG can do it with it's multi-person ships, there's absolutely no reason why Eve can't do similar with stations!
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Oceanis Sombra
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Posted - 2008.02.12 16:08:00 -
[908]
Hi. I am new in Eve On Line and I have to say that it is a great game. I'am mostly an RP player and I love the immersion that Eve can bring you. Probably because Eve is a world driving by players where they can realy impact on it. So RP is not just "theater" but real actions of your caracter that will impact the Eve On Line univers. Bringing the capacity of having 3D avatar into the game will give an other dimension to the game, let's say an human dimension. For the moment we are like extention of our ship, we are just like our ship. With Ambulation we may be as well "person" in the game. After a long trip into low sec space, I can imagine to realy go to a station and see other people. The feeling of the travel will be there.
I do not know what Ambulation project does include. (only station or just a first phase?) but i hope that one day we will be able to see our ship inside.
By the way. When is that extension plan to be release? I have see 2008. Meaning end of 2008?
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Talisorn
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Posted - 2008.02.13 02:28:00 -
[909]
Edited by: Talisorn on 13/02/2008 02:28:24
Originally by: Oceanis Sombra By the way. When is that extension plan to be release? I have see 2008. Meaning end of 2008?
Who knows. I'm not all that keen for them to rush it to be honest. However long it takes, I guess.
Hmmm .... it's been quiet here. Perhaps TOO quiet.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.02.13 04:49:00 -
[910]
Will you be able to be fat, gassy, walk funny? All interesting options but do keep Murphy in mind 'cause if you can they will!
I'd like to see the achura being no shorter than 2 meters at all times, preferably 240cm on average, that or 140 tops, let the freaks be freaks!
Should/would/could have, HAVE you chav!
Also Known As |
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Kheir
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Posted - 2008.02.15 06:12:00 -
[911]
I think this is a good idea, especially if they do something with it. Like add features in future updates. One of which I think the should add is you being able to go inside your ship, walk around. Have other characters that can come on board. Customization would also be a sweet future update.
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Devanesc
The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.02.15 07:45:00 -
[912]
Although full ambulation will help with game immersion i personally am only looking forward to one aspect. Poker. If i can win isk, in game.... ooh how perfect would that be? Nothing like some good honest card playing to solve alliance stalemates, arguments and bank problems.
Dev
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.02.15 08:05:00 -
[913]
Originally by: Devanesc Although full ambulation will help with game immersion i personally am only looking forward to one aspect. Poker. If i can win isk, in game.... ooh how perfect would that be? Nothing like some good honest card playing to solve alliance stalemates, arguments and bank problems.
Dev
While I think it will be great to have poker, think outside the box man, this is eve, an honest game of cards? HAHAHA you wish not in a 0.0 system. just think of all the dirty features they could add to the game, yarr!
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B1FF
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Posted - 2008.02.15 16:11:00 -
[914]
Edited by: B1FF on 15/02/2008 16:11:43
Originally by: Devanesc Although full ambulation will help with game immersion i personally am only looking forward to one aspect. Poker. If i can win isk, in game.... ooh how perfect would that be? Nothing like some good honest card playing to solve alliance stalemates, arguments and bank problems.
Poker would be great. But why force you to stop playing EvE so you can play poker? Allow us to play poker while mining, traveling, exploring, ratting, POS sieging, or any of the myriad other activities available.
Ambulation is not required for Poker.
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Kurogauna
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Posted - 2008.02.15 20:04:00 -
[915]
I hope that blind eyes will be available for achura...
Fried shushi
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Treenara Mazouk
Gallente Phoenix Propulsion Labs Firmus Ixion
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Posted - 2008.02.21 03:00:00 -
[916]
Edited by: Treenara Mazouk on 21/02/2008 03:01:04 NaturalMotion's Morpheme engine looks awesome. Can't wait for Ambulation... 
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Arsonin Flier
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Posted - 2008.02.21 03:11:00 -
[917]
Originally by: CCP kieron There are a number of threads that have cropped up discussing the Ambulation trailer from the Game Developer's Conference spotlighted by those fine folks over at Ten Ton Hammer. In an effort to consolidate the discussion into one thread (and prevent any "OMG, not another thread!" replies, of which I am sure someone will say the same to me ), I'm posting and stickying this thread.
In regards to the video itself, here's a sequence of events. The room where the video starts with the Amarr female and Caldari male is a map room. One of a number of functions will be that of a 'war room', where corporation officers will be able to use the map as a sort of white board for planning attacks.
There is a hallway with a nice water effect to the sides of the pathway.
The second room (or third scene) is a meeting chamber. Depending on corporation resources and the type of station (among other factors), the decor can be changed. You could consider the Gallente female a corporation recruiter in this shot.
There is another hallway transitioning to the docking bay. The docking bay itself is designed with an eye at trying to give the scope of just how big EVE ships are.
After boarding the ship (an off-screen event in the video), the Zealot leaves the station and you can see the increased detail on the surface of the station. There have been some recent Dev Blogs with static images, now you can see one in the EVE environment.
Other information: Those players that do not wish to interact with the full-body avatar aspect of the game will not be forced to do so, a la the now defunct Earth & Beyond and their station interface. In-station servers will be seperate from the space servers, so there will be little (if any) lag introduced into the other environment. A high quality download will be available in the future, no time frame as of yet.
Enjoy!
But like, ok, they're in space... so seriously, they shouldn't be walking around. This shouldn't be like, freaking star-trek or star wars where they have 'blahblahblah stabilizers' makng there be gravity. that's not cool at all. Ambulation totally screws up the RP for me.
Also, will there be sex? i think everyone has this fantasy about zero-g... It would really help me... role-play  |

Vidtorin
Caldari Kingdom of Kador
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Posted - 2008.02.21 20:19:00 -
[918]
Edited by: Vidtorin on 21/02/2008 20:20:36 Ok i have a few questions, but not really sure where to post it, so ill do it here.
1. I watched the EVE fan fest on ambulation, and on it, it stated that each player will be able to construct their own living environment so to speak on a station and change it to how they want it etc. Now i can see this costing 100's of millions of isk, but what about new players that cant afford it, is there going to be a standard living area that all players will have, then they can upgrade as they go along or do you have to buy it from scratch. Also you when you build your own quarters, does this apply to every station or do you have to build one per station?
2. The same question applies to the clothes, are there going to be standard clothes you start off with, because at first you can pretty much gurantee the clohes will be selling for high prices, that only the super rich of eve can afford. I am asking this because the perception i got from the fan fest video on it, is that you start of bare clothed and you have to go buy your clothes.
3. Also, on there it said about on board captain quarters where you keep your clothes etc. Are you going to do different quarters per ship (eg. One for frigate class ships, crusier etc), or have a standard one that can applied to every ship?
4. On the new star map that is in a corporation office, are you going to make a feature where you can makes notes on that system? i mean for example, the perception i got is that you can basically trun a pvp op from the corp office, so if this is the case, are you going to be able to select a system, and then have an option to right a note like "enemies in system" etc?
5. Lastly, it stated on the EVE fanfest video that you can most certainly walk around on npc stations, but can you also wander around an outpost. I also heard someone ask on that fan fest clip that, as titans and motherships rival the size of stations, are you going to have corporation offices where you can hold meetings etc like that of a normal station, if this is the case, are you going to be able to wonder around titans and mother ships? If not, how would you implement.
I think thats everything
Thanks
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Ozstar
Naughty 40 Triumvirate.
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Posted - 2008.02.22 12:08:00 -
[919]
I believe this will be a nice addition to the game.
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Xailia
Unsteady Corporation
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Posted - 2008.02.24 21:12:00 -
[920]
This will be like a free preview of the WoD MMO 
"The sky above the port was the color of a television, tuned to a dead channel." |
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Mighty Dread
Minmatar
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Posted - 2008.02.24 22:37:00 -
[921]
What I am wondering is if Ambulation will open up the markets as people will need to eat, clothe themselves, sleep, etc. So maybe it'll be worth transporting dairy products as someone will want a milkshake.
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Fayte Seraph
Advent Of Elysium
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Posted - 2008.02.25 04:52:00 -
[922]
*drools*
cant wait.
Im just preying my computer will be able to handle it lmao
I hope agents also are in the station, like you can talk to them etc. It'd be awesome to see a sansha agent with like implants hanging out of their head n ****. And blood raider agent drinking red 'wine' :P
It will be intense.
I liked the reply about looking out the window and seeing the gank squad etc. thatd be interesting, but since they'll be on different servers it might prove difficult.
Buying/Changing clothes change your ingame avatar?
Running is essential, what if your late for a very important date? :)
Faction clothes would be interesting.
I dunno, it all looks good. GJ
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.02.25 05:17:00 -
[923]
Originally by: Fayte Seraph *drools*
cant wait.
Im just preying my computer will be able to handle it lmao
I hope agents also are in the station, like you can talk to them etc. It'd be awesome to see a sansha agent with like implants hanging out of their head n ****. And blood raider agent drinking red 'wine' :P
It will be intense.
I liked the reply about looking out the window and seeing the gank squad etc. thatd be interesting, but since they'll be on different servers it might prove difficult.
Buying/Changing clothes change your ingame avatar?
Running is essential, what if your late for a very important date? :)
Faction clothes would be interesting.
I dunno, it all looks good. GJ
running ? the hell with that, beam me up scotty.
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Mynameistoby
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Posted - 2008.02.25 07:31:00 -
[924]
Yeah, I spent a couple months camping gates in lowsec as a pirate. I loved it but... for anyone who has gone through that... They know that ambulation could only provide more fun, poker? bars? and thats just the beginning... It makes me think about becoming an economy/trader character. This is just good all around.
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Ozstar
Naughty 40 Triumvirate.
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Posted - 2008.02.25 11:33:00 -
[925]
Ambulation will add depth to the EVE universe, nothing more, nothing less.
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Rocky Tee
Gallente Four Horsemen of Chaos
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Posted - 2008.02.26 11:24:00 -
[926]
Now - what would be really cool is a decent text to speech converter for the Avatars. There are some reasonable ones around at the moment, I use them for text conversion of books for the poor sighted. Only thing is I am not too sure about is hearing LOL every few seconds!
Oh oh I can feel a flame heading my way... 
Its done when its done - Its Ready when I'm Paid |

Nicholas DW
Unorthodox Engineers G Thanks Alliance
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Posted - 2008.02.26 15:05:00 -
[927]
B1FF wins this thread :P
Never Knows Best |

Talisorn
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Posted - 2008.03.03 21:27:00 -
[928]
So are there any updates from CCP regarding Ambulation?
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Gary John
Gaming Organization
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Posted - 2008.03.03 21:45:00 -
[929]
So..am I the only one that thinks ambulation is totally ***, and their time should be better spent?
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Laerise
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.03.03 22:50:00 -
[930]
Basically Gary, yes. They have a completely different team working on it, a team that is developing it as alpha testing for their WoD MMOG, so it is basically just a massively, free content for EvE, and one which noone who is working on EvE ( on, like, fixing lag!!!1omgomgomg ) is busy with. It's a lot like the premium graphics, you don't like them, you don't use them, simple :)
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mothermoon2
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Posted - 2008.03.03 22:51:00 -
[931]
Originally by: Gary John So..am I the only one that thinks ambulation is totally ***, and their time should be better spent?
nope biff agrees with you
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Kyra Felann
Gallente Noir.
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Posted - 2008.03.04 00:31:00 -
[932]
Originally by: Gary John So..am I the only one that thinks ambulation is totally ***, and their time should be better spent?
Other than B1ff, yeah, pretty much.
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Magnum III
Journey On Squad
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Posted - 2008.03.05 06:20:00 -
[933]
How about when ambulation comes in that you can bring a corps to one of someones BOTS and collect a bounty from them?
Like the bot says bring me this persons corps and I will give you this much isk.
And then you can set the bot to only except the corps from corps you trust NOT to have his/her alt do it to collect their own bounty.
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Bartuo
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Posted - 2008.03.05 19:54:00 -
[934]
Hello all, I am a new player to this game (old vet to the whole MMOG genre), currently going through the trial. I am about half way now, and so far I find this game mildly stimulating. Right now I don't really think I will continue after the trial is up....until I just heard about this ambulation idea. I absolutely LOVE the idea, and think that the idea of being able to walk around the station and maybe even my own ship would be perfect. If this is really going to happen, I would definetly sign up now, and stop myself from going back to the dreaded and awful SWG, which is the only game where you can do that kind of stuff:(. So is there any news as to when these changes might still be implemented?
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mothermoon2
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Posted - 2008.03.05 20:15:00 -
[935]
Originally by: Bartuo Hello all, I am a new player to this game (old vet to the whole MMOG genre), currently going through the trial. I am about half way now, and so far I find this game mildly stimulating. Right now I don't really think I will continue after the trial is up....until I just heard about this ambulation idea. I absolutely LOVE the idea, and think that the idea of being able to walk around the station and maybe even my own ship would be perfect. If this is really going to happen, I would definetly sign up now, and stop myself from going back to the dreaded and awful SWG, which is the only game where you can do that kind of stuff:(. So is there any news as to when these changes might still be implemented?
have you seen the hour long video about it yet?
it's at www.eve-online.tv follow the top right link to fanfest and look on day 2.
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Katula Foxreaver
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Posted - 2008.03.08 04:27:00 -
[936]
Someone may have brought this up but, would it be possible to walk around in your own ship? Like going to the bridge or the engine room. Not while in space though, just while the ship is docked. This too will give a scale of the ships. Obviously for some ships they may not be possible.
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Kyra Felann
Gallente Noir.
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Posted - 2008.03.08 05:58:00 -
[937]
Originally by: Katula Foxreaver Someone may have brought this up but, would it be possible to walk around in your own ship? Like going to the bridge or the engine room. Not while in space though, just while the ship is docked. This too will give a scale of the ships. Obviously for some ships they may not be possible.
There is no bridge on capsule-fitted ships.
Being able to walk around your ship has been discussed and I think I remember CCP mentioning it, but it probably won't be in the first release of Ambulation.
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Rook Highwind
United Oligopoly of Tea Traders
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Posted - 2008.03.10 11:01:00 -
[938]
Originally by: Arsonin Flier But like, ok, they're in space... so seriously, they shouldn't be walking around. This shouldn't be like, freaking star-trek or star wars where they have 'blahblahblah stabilizers' makng there be gravity. that's not cool at all. Ambulation totally screws up the RP for me.
The chronicles indicate that graviton emitters are in frequent use, ala star-trek, and you only need to look at some of the Gallente starbases to see that the 'spinny ring' inertial style of artificial gravity is used as well.
Sorry to mess up your view, but that's how it is. Hey, if you're lucky, a future patch for ambulation might include a zero-g sandbox. Doubt it though. ______________________________________ ~Newbing up the place since 6/12/2007~ |

Navtiqes
Noob Mercs
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Posted - 2008.03.10 11:37:00 -
[939]
Originally by: Rook Highwind
Originally by: Arsonin Flier But like, ok, they're in space... so seriously, they shouldn't be walking around. This shouldn't be like, freaking star-trek or star wars where they have 'blahblahblah stabilizers' makng there be gravity. that's not cool at all. Ambulation totally screws up the RP for me.
The chronicles indicate that graviton emitters are in frequent use, ala star-trek, and you only need to look at some of the Gallente starbases to see that the 'spinny ring' inertial style of artificial gravity is used as well.
Sorry to mess up your view, but that's how it is. Hey, if you're lucky, a future patch for ambulation might include a zero-g sandbox. Doubt it though.
Also the human body can't survive long exposure to 0G (long: years). Your muscles and bones will fade away. Think of it like sitting on your butt in a sofa for the rest of your life with a monkey bringing you all the food you need. It sounds pretty great, but it wouldn't work out.
On a sidenote, that's why you see people in the IRL spacestation working out so often when they're up there. And it's also why experiments with mammals show that they can't get them to breed without it causing major birthdefects.
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Barbelo Valentinian
Gallente Liberty Corporation
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Posted - 2008.03.10 12:26:00 -
[940]
Wow, just seen that clip for the first time - it looks GREAT!!! Definitely lots of love for rp-ers.
But of course, seeing this gets the possibility-juices flowing and makes one want even more - and it's really pretty obvious that the next stage would be a planetside fps/third person war sub-game (a la Battlefield games, Halo or Tabula Rasa or something like that).
Could it be that CCP are gradually angling towards making the first truly complete s-f videogame ever?
*drools* 
*****
"To wake up is to wake the world up" - D.E. Harding |
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DrAtomic
Atomic Heroes Phalanx Alliance
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Posted - 2008.03.10 12:56:00 -
[941]
Would soooo love to see Eve CCG in it (with the ability to buy cards for isk).
Eve CCG >>> Poker - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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Navtiqes
Noob Mercs
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Posted - 2008.03.10 13:09:00 -
[942]
Originally by: Barbelo Valentinian Wow, just seen that clip for the first time - it looks GREAT!!! Definitely lots of love for rp-ers.
But of course, seeing this gets the possibility-juices flowing and makes one want even more - and it's really pretty obvious that the next stage would be a planetside fps/third person war sub-game (a la Battlefield games, Halo or Tabula Rasa or something like that).
Could it be that CCP are gradually angling towards making the first truly complete s-f videogame ever?
*drools* 
A CCP made version of PlanetSide would be mindblowing, but to my understanding the walk-on stations is a byproduct of the procedural animation which a seperate team of CCP is developing for their Vampire MMO. On the bright side, that sort of animation lends it self very well to be expanded on so we could be in for future treats.
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Xavieer Naidoo
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Posted - 2008.03.11 06:56:00 -
[943]
Originally by: Arsonin Flier
But like, ok, they're in space... so seriously, they shouldn't be walking around. This shouldn't be like, freaking star-trek or star wars where they have 'blahblahblah stabilizers' makng there be gravity. that's not cool at all. Ambulation totally screws up the RP for me.
I disagree. What makes you think that people would have jump gate technology, but would not invent gravitation stabilizers (let's just call them that way) ? Do u really think that it would be better / more comfortable / efficient for people to fly in the stations ? No gravity ? No drinks ? Everything floating in the air ? 
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Snoogit
The Drekla Consortium VENOM Alliance
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Posted - 2008.03.13 19:07:00 -
[944]
Originally by: Navtiqes
Originally by: Rook Highwind
Originally by: Arsonin Flier But like, ok, they're in space... so seriously, they shouldn't be walking around. This shouldn't be like, freaking star-trek or star wars where they have 'blahblahblah stabilizers' makng there be gravity. that's not cool at all. Ambulation totally screws up the RP for me.
The chronicles indicate that graviton emitters are in frequent use, ala star-trek, and you only need to look at some of the Gallente starbases to see that the 'spinny ring' inertial style of artificial gravity is used as well.
Sorry to mess up your view, but that's how it is. Hey, if you're lucky, a future patch for ambulation might include a zero-g sandbox. Doubt it though.
Also the human body can't survive long exposure to 0G (long: years). Your muscles and bones will fade away. Think of it like sitting on your butt in a sofa for the rest of your life with a monkey bringing you all the food you need. It sounds pretty great, but it wouldn't work out.
On a sidenote, that's why you see people in the IRL spacestation working out so often when they're up there. And it's also why experiments with mammals show that they can't get them to breed without it causing major birthdefects.
There was a story about a lady who sat on a toilet seat for two years, and it wasn't pretty... [url=http://www.freeimagehosting.net/][/url] |

Dana Serenity
Gunn Monkeys
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Posted - 2008.03.14 14:01:00 -
[945]
I have a few suggestion about ambulation so here goes. I've done it as a question and then a suggestion on what I think it should be
What happens when a player logs off and disconnects while in a station? Having the avatar simply disappear I think would be quite boring so I have a simple suggestion with toilets. How about upon disconnection, the avatar runs full speed to the toilet hoping to not get caught. Other posibilties could be that the avatar collapses and gets stretchered off by station medical or something equally amusing. A random of many possibilities would be great
Is everything in ambulation gonna require new skills to be trained? Personally I think everything in ambulation should be available to all players straight out of the box. Though the manufacturing skills already in game should count towards creating clothes to sell in player run clothes shops and drinks to sell in player run bars. All the player would actually need is the materials and appropriate blueprints to get the stock he/she plans to sell. The reason why I think there should be no new skill requirements for ambulation is because every skill in Eve (as far as I can tell) is directly related to either industry or combat in eve. As there is no combat in Ambulation and I can't see how bars/clothes ships/casinos would relate to eve gameplay short of being an interesting diversion. I believe the skills should stay related to things that only directly effect eve gameplay. Theres enough skills as it is without adding unimportant ones
Are there gonna be emots? I think it would be very interesting to have emoting in the rooms of stations. It would look crap to have speech bubbles over avatars heads, thats just NOT Eve but it would be great if you saw another player with negative standings across the room from you and being able to walk up to him and b*tch slap him. It would not need to have any effect on the game short of being funny to watch. It even allows the possibility of reacting such as ducking slaps or returning the middle finger if reacted against within a certain time. Emotes I'd like to see include; - B*tch slapping (Reactions: Duck, block, hold & push) - Kiss (Reactions: Kiss back, slap, push away, knee) - Middle Finger - Hug (Reactions: Hug Back, Push away)
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Bloss0m
Industrial death
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Posted - 2008.03.14 17:52:00 -
[946]
I have to say I am really looking forward to ambulation and the depth I hope it will bring to the eve universe.
So long as the gathering of items and the manufacturing of them are done in space then im all for it. For example to get something as simple as beer you could make a nice long production chain. Everything from POS structures that brew the beer to hydroponics structures that grow food or items needed to brew beer.
Although I don't see ccp going this far I think that they have to make sure that ambulation isnt safe from the outside world. If you want booze, clothes, food or whatever someone will still need to fight wars, explore, manufacture, etc for everything you need to make those items right down to mining the minerals to build the bars they are sold at.
Also I heard on a blog or interview that ccp had no plans to implement being able to look out of a station window to see the outside world due technical limitations or some such, but would it be possible to say go up to a booth and for a small fee view outside of the station from the vantage point of a sentry or camera drone? In a way loading up a camera to the outside world so you only have one environment loaded at a time. Admittedly its a risk free way of gathering intel on the outside world but it doesn't give you any more information that you should have in ambulation by walking up to a window and looking out.
For the personal quarters or even for wearing it would be nice to have trophies of victims besides corpses. Say you kill a named faction person who then could drop a badger or dog tag you could wear showing you killed that NPC. Also what about clothing that displays a corps or alliance logo?
Ambulation I think is going to bring some really neat game play features which will bring a lot of new things to fight over and enjoy in eve.
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The RAv3n
An Eye For An Eye Rule of Three
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Posted - 2008.03.16 01:24:00 -
[947]
Edited by: The RAv3n on 16/03/2008 01:33:12 Are there any updates on Ambulation? its been a while since I've heard any announcements.
I wonder about this thing with walking around spaceships. For example, you wander around a Megathron, then suddenly you are attacked, by the time you get back to your capsule for combat your going *pop*. Also all these ideas are getting out of hand, In EVE we should be able to dock, have meetings, wander around the station a bit, view peoples ships, etc... But when we add tailors, restaurants, and the pretty stuff we suddenly find ourselves playing a perverted version of Second Life, in other words, where did the combat go, we are suddenly going clothes shopping and there is nothing I hate more. This is a space combat, that takes place in a hostile environment surrounded by conflict and war, so I am strongly against making a giant station the equivalent a Mall of EVE.
What I am for is the possibility of conflicts when a hostile is in your station. If your in 0.0 space a your alliance outpost, that guy sitting in your station better not leave his ship. Since he cannot leave his ship he would not have access to station items. I also believe trade god should become more important with Ambulation. All the items like personal vehicles and exotic dancers now have a purpose. Make it so you can have some eye candy and fun around the station, Too many times you have nothing to do while playing EVE and to be able to race around the station in little vehicles, or read the news in a bar would be great. Just as long as the game maintains its atmosphere of a war torn galaxy. I don't want to be flying around wondering, where did everyone go? I want targets! What Eve really is, just with more station atmosphere and animations to enhance the world, make it seem more concrete than watching your ship hover in the station.
I'm also hoping that we can remake our characters, Without the ability to re-mold our looks, some of us may look a bit funny when transferred to fully 3d avatars.
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Queen Killerz
Sebiestor tribe
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Posted - 2008.03.16 01:31:00 -
[948]
Ambulation
LET ME KNOW SO I CAN CANCEL ALL MY ACCOUNTS
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Cypher V
Silent-I.K.Y
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Posted - 2008.03.16 08:52:00 -
[949]
CCP, I have one thing to say... Don't skrew this up. You haven't got the space fight sim working yet ffs.
Leave ambulation out of it, until you PERFECT EVE as it is now.
Having said that, I wouldn't mind spending the odd evening sitting in a station watching EVE TV while drinking a RL AND virtual beer :D ----------------------------------------------
w0ot, Love the Cargo Expander II thing :D |

Rawr Cristina
Naqam
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Posted - 2008.03.16 08:59:00 -
[950]
Originally by: Queen Killerz Ambulation
LET ME KNOW SO I CAN CANCEL ALL MY ACCOUNTS
Isn't this the 5th thread you've threatened to quit in now?
Just do it...  ...
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Zenst
Omniscient Order
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Posted - 2008.03.16 10:29:00 -
[951]
Edited by: Zenst on 16/03/2008 10:30:48 I'm realy not interested in walking around stations as I play couter-strike and HL2 for that need in my life, indeed the lack of combat as a whole only leads me to think you wish to bolt on second-life into eve as to make it more corporate-marketable.
Anyhow, I cant think of a single feature `I` would want to see in eve less than this!
Call me silly but some threading work on the server side would be more apprieceated allround for performance of what we have currently.
That and I'd rather see 0.0 doubled in size with a blob of empire in the middle of it with at least 20 jumps in 0.0 between it and existing empire.
But from what it offers, beyond reainacting the start sequence from starfox II I dont see me getting in excitment over thisd whole area.
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Cipher7
Sebiestor tribe
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Posted - 2008.03.16 12:36:00 -
[952]
I can't help but to think ambulation is the start of Eve going to the dogs.
It will attract the type of player that want to see their char (women, carebears and emo types)
Those types of players will want changes to the Eve mechanics, ie "lets make Eve more fair" etc.
On the one hand I look forward to trying it out.
On the other hand, I have a bad bad feeling about this.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.16 13:06:00 -
[953]
Originally by: Cipher7
I can't help but to think ambulation is the start of Eve going to the dogs.
It will attract the type of player that want to see their char (women, carebears and emo types)
Those types of players will want changes to the Eve mechanics, ie "lets make Eve more fair" etc.
On the one hand I look forward to trying it out.
On the other hand, I have a bad bad feeling about this.
all those groups already play eve...or did you think that those groups don't do sci fi. I give you a 0 in social perception.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Cipher7
Sebiestor tribe
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Posted - 2008.03.16 13:28:00 -
[954]
Originally by: Celeste Coeval
Originally by: Cipher7
I can't help but to think ambulation is the start of Eve going to the dogs.
It will attract the type of player that want to see their char (women, carebears and emo types)
Those types of players will want changes to the Eve mechanics, ie "lets make Eve more fair" etc.
On the one hand I look forward to trying it out.
On the other hand, I have a bad bad feeling about this.
all those groups already play eve...or did you think that those groups don't do sci fi. I give you a 0 in social perception.
I give you 0 for comprehension.
EVERY type of person subscribes to Eve.
We're talking about attracting more of one subset.
Which changes the character of the fanbase.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.16 13:33:00 -
[955]
Edited by: Celeste Coeval on 16/03/2008 13:34:07 So? I didn't realise eve was meant to be exclusive in it's player composition.
TBH i look forward to conversations that dont revolve predominatley around lasers and wrecking hits. More women, yes please. The women I know in eve are amazing due to the fact they can hold conversation without referring to their sensor boosted range.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Nihilion Saro
Rionnag Alba Triumvirate.
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Posted - 2008.03.16 13:36:00 -
[956]
I am intrigued by the idea of ambulation, and believe that it has tremendous opportunity. But if CCP doesn't play the incentives right, it will be a huge loss of time and real money.
The Dev says players will not be "forced" to do ambulation. This means that you need real incentives. Or else they won't. People are like electrons, and will always follow the easiest path. Why would a player set to ambulation mode and walk to the market-hub in the station, when he can already access the market simply from his neocom in the docking screen.
If you're going to expand the eve-universe to include ambulation, make it NECESSARY. For example, to go trade on the market, you HAVE TO walk over to it and interact with it. (Imagining a bustling marketplace straight out of Firefly or ST: Enterprise). Want to join a corp? Go hang out in the bar and look for recruiters. Do some research? Walk over to the labs. Get a mission? Go find the agent in his office.
Sure, it will take a little more time. But it will force players to interact with each in a face to face fashion and add a whole new layer of immersion.
Personally, I would love it.
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Cipher7
Sebiestor tribe
|
Posted - 2008.03.16 14:34:00 -
[957]
Originally by: Celeste Coeval
So? I didn't realise eve was meant to be exclusive in it's player composition.
It's not. But it is billed as a PvP game about internet spaceships.
With different playerbase comes different expectations, I think Eve will go in a different direction.
Not that the "PvP" we have in Eve currently isn't laughable.
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Cipher7
Sebiestor tribe
|
Posted - 2008.03.16 14:56:00 -
[958]
I just wish they would focus on having a PLAYABLE internet spaceship game first THEN add stuff.
Right now, Eve is not in a playable state PvP-wise.
Until that changes, ambulation may well be the only thing anybody logs into Eve for.
Nothing wrong with that EXCEPT it signals from CCP "Sorry guys, we tried to make the 40,000 internet spaceships work, but we failed."
So what did the rest of us spend years on? To have t2 guns and have fleet warfare be unplayable?
To spend our subscription on "Internet Spaceships Online" and have it morph into "The Sims Online : Space Edition?"
I see nothing wrong with ambulation as long as its in ADDITION to great gameplay, and not a REPLACEMENT for the lack thereof.
Its like how they added female corpses.
"Overview moves around, the node is unstable, theres 8 second module lag in an empty system, but hey at least we have female corpses."
Ambulation is like putting lipstick on a pig.
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Rakshasa Taisab
Sane Industries Inc.
|
Posted - 2008.03.16 15:14:00 -
[959]
Originally by: Cipher7 With different playerbase comes different expectations, I think Eve will go in a different direction.
And then they will start influencing hardcore 0.0 PvP'ers... Ask yourself this; Do _you_ want to find out your FC has started playing Digimon while wearing Hello Kitty! panties? ---
Author of rTorrent, the BitTorrent client for real men and mice. |

Nyabinghi
Brutor tribe
|
Posted - 2008.03.16 16:22:00 -
[960]
I don't see why EVE has to be all Counter-Strike in Space or all Sims in Space. Diversity is the key and all elements to EVE should compliment, yin and yang. I just hope Ambulation has an integral gameplay aspect to it as oppose to just fluff.
***
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Jamboree Jim
|
Posted - 2008.03.21 14:09:00 -
[961]
Edited by: Jamboree Jim on 21/03/2008 14:11:05 I am excited about ambulation, not because of the thing itself, but because of the doors it opens. I look forward to different types of activities (planet-side exploration, terraforming, land-based combat, etc.) that are explicitly not included in ambulation, but whose possible addition are implied by it.
B1FF is right. His argument is that, aside from novelty, ambulation will add nothing to the game. This is true. As he's said, for the vast majority of players, walking around in-station once or twice will be enough. There is no real incentive to leave your pod - you can do all of your commerce and communication more quickly and easily within your ship. The mods have come out and said that players that don't want to leave their pods won't suffer any loss by it - implicit in this statement is that players cannot gain anything by it. In this context, ambulation could, at best, be an independent minigame.
It appears that most players are excited not by ambulation itself, but by what their imaginations have done with ambulation. If ambulation ever opens up into activities like away missions, ground-based archaeology, personal combat, or large-scale ground-based warfare, then I will be happy about ambulation. If ambulation only ever remains an isolated minigame, then I will agree fully with B1FF that it is a waste of developer time, money, and computational resources. |

Ginuad Amarasen
|
Posted - 2008.03.21 14:38:00 -
[962]
I think what the "pilots who don't want to leave their pods, don't have to" statement means is that they won't lose anything by not participating in the ambulation parts of the game.
It does mean they will forgo certain experiences and opportunities. But then, the sort of things which are on offer in ambulation are going to be completely uninteresting to some players. Quite a few players aren't interested in roleplaying at all, but Ambulation will be loads of fun for those who like to roleplay a bit. |

Talisorn
TOG Empire
|
Posted - 2008.03.25 01:13:00 -
[963]
Edited by: Talisorn on 25/03/2008 01:15:23
Originally by: Cipher7 It's not. But it is billed as a PvP game about internet spaceships.
Hmmm ... perhaps you can point out where it says that EVE is a PvP game, rather than a game with PvP in it. There is plenty of things to do if you don't PvP ... and yet people to continue to perpetuate the myth that EVE is just about PvP. 
Originally by: Queen Killerz Ambulation
LET ME KNOW SO I CAN CANCEL ALL MY ACCOUNTS
Hurry up an implement ambulation then!!! 
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Paxamarria
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Posted - 2008.03.30 17:14:00 -
[964]
I appreciate CCP allowing the player to decide whether or not one may interact with Ambulation. Choice is good. Personally I am looking forward to Ambulation. With that said, will missions allow players to interact with ambulated NPCs? If missions and ambulation are woven together, is it possible to allow mission runners to opt out of ambulated NPCs if they chose to do so?
Best Regards,
Paxamarria
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Sethose Olderon
The Plexus Syndicate
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Posted - 2008.03.31 09:24:00 -
[965]
Quote: It's not. But it is billed as a PvP game about internet spaceships.
Personally, Cipher7, I think you are among the kinds of people that keeps other people from enjoying this game, and I would be happy to see you leave because you don't like Ambulation.
I for one can't wait, I will thoroughly enjoy the social interaction it brings, regardless of anything else. I think having an actual full-bodied avatar will be an improvement in this aspect. I agree that the clothes shopping, bars, and other things could get out of hand. However, I think it serves a sidenote, in that its there for you to dabble in when you become tired of mining, ratting or whatnot.
You say that Ambulation will turn Eve into Second Life, and that these people will destabilize the game. I think your wrong. I think that CCP has worked hard to keep the game balanced, and fun for everyone. Yes, I have issues, but its nothing that keeps me from wanting to see Ambulation.
The Truth of the matter is that there are teams solely focused on fixing issues that you have pointed out, and these things take time, be patient.
You PVP-Nuts are completely and totally focused on PVP, and sadly miss out on what the rest of the game offers.
I hope one day you come to see that, and learn to appreciate the game in its entirety.
Reshape EVE for the future! Sell the 0.0 gates to player owned corps, and encourage an open ended universe.
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CrazyCoolie
|
Posted - 2008.03.31 10:16:00 -
[966]
I have an idea: Fix pos warfare and the lag 1st FFS
Stop trying to expand the player base....let them go to WOW.....
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Ryoji Tanakama
Daikoku Fleet Shipyards
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Posted - 2008.03.31 12:01:00 -
[967]
Edited by: Ryoji Tanakama on 31/03/2008 12:02:48 Darnit my post vanished! I'll retype it if I can be bothered.
~Ryoji Tanakama
Daikoku Fleet Shipyards |

Rook Highwind
Miners-R-us Solaris Consortium
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Posted - 2008.03.31 14:00:00 -
[968]
Originally by: CrazyCoolie I have an idea: Fix pos warfare and the lag 1st FFS
Stop trying to expand the player base....let them go to WOW.....
Development of ambulation isn't affecting the rate of perfections to the game, since it's being done by a different team. The reason you don't have a perfect game right now is because even fixes to things like lag a hard enough, not to mention gameplay balances that require a lot more thought.
If the devs devoted a whole 6-month patch cycle to fixing lag, I doubt you'd be happy. I mean, you'd be happy that lag was gone, but in exchange for getting it fixed right now, you lose out on ship and feature changes, and most of the things that have earned EVE it's reputation as a dynamic game.
A separate thought I just had: will ambulation be using graphics on par with Trinity or Classic? Or will there be a choice? What I'm really asking I suppose is will it use DX9 or DX10, since I'm limited to DX9 at present, along with most of the other people who use the classic graphics engine. ______________________________________ ~Newbing up the place since 6/12/2007~ |

Seth Ruin
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Posted - 2008.03.31 16:49:00 -
[969]
Originally by: Rook Highwind A separate thought I just had: will ambulation be using graphics on par with Trinity or Classic? Or will there be a choice? What I'm really asking I suppose is will it use DX9 or DX10, since I'm limited to DX9 at present, along with most of the other people who use the classic graphics engine.
From the video, looks like it's Trinity.
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rValdez5987
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Posted - 2008.03.31 17:25:00 -
[970]
im looking forward to ambulation. I see no problem in any of the proposed features.
Honestly, all I do is pvp, but I would love to be able to do some rp in the station bar when not hunting enemies or even better...
When I've got a guy camped in a station, I'd love to go find him in the station and repeatedly slap him until he either logs off or undocks  My views and opinions are my own, not my corp or alliances.
Please visit your user settings to re-enable images.
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Paxamarria
Hedion University
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Posted - 2008.03.31 23:14:00 -
[971]
I believe the "to ambulate" or "to not ambulate" debate would be a great topic for candidates running in the Council of Stellar Management election. Therefore, I encourage the naysayers and the advocates alike to contact a candidate(s)and see where they stand on this subject. I think it would be quite an interesting campaign. I do not intend however to suggest we strike up a conversation about the CSM, merely a polite recommendation in the interest of the game. I am here as much as anyone to discuss constructive options. I do confess though its nice to see oppositional activists speaking out against one of my favorite topics, Ambulation. I believe they have a good heart and they only want whats best for the game. I just disagree with them.
That all being said, I have heard while viewing a presentation on Ambulation at the 2007 fanfest, devs suggesting that one's avatar will be effected by how well a player takes care of his or her character i.e. exercise, plastic surgery, food, weight, etc. Will this be implemented? Has there been any update on this? To tell you the truth, I am not so sure how I feel about that.
Comments?
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Treada
|
Posted - 2008.04.02 16:15:00 -
[972]
Edited by: Treada on 02/04/2008 16:26:07 There's an interview on rockpapershotgun.com about Ambulation.
http://www.rockpapershotgun.com/?p=1448
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Mike Rowlings
Blackwind Securities Brotherhood of the Spider
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Posted - 2008.04.02 16:27:00 -
[973]
Edited by: Mike Rowlings on 02/04/2008 16:35:28
Originally by: Queen Killerz Ambulation
LET ME KNOW SO I CAN CANCEL ALL MY ACCOUNTS
I wouldn't go as far as saying that but I certainly don't understand how CCP can put in so much effort into making us all walk in space stations and do all sorts of emoticons when there are so many bugs to be sorted out (ie. UI, lag.)
In addition, IMHO it would make much more sense to finally get us all into*****pits and really be pilots of our ships. That is what EVE needs, I think, not Ambulation.
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Exile Devaltos
|
Posted - 2008.04.02 17:37:00 -
[974]
Edited by: Exile Devaltos on 02/04/2008 17:38:35 Edited by: Exile Devaltos on 02/04/2008 17:37:34 Allow the use of EVE-Voice in stations and have it sync with the character's lips. This wouldn't be especially hard (if you have low-latency to the EVE server) as lips just have to do a general opening and closing motion once you press CTRL, or simply speak into your mic.
Add some basic AI intelligence and have the character recognize when the player is laughing, and follow up with a joyous gesture or similar. Same can done for anger or sadness.
Really, you'd only need to do absolute basics, nothing too complex, and already you'd increase the RP'ness feel by a factor of 10,000.
Of course, it shouldn't look dorky either, or that RP'ness feel would vanish.
Please visit your user settings to re-enable images.
Originally by: Wrangler Thats odd, I always drink after dealing with you people..  
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Rook Highwind
|
Posted - 2008.04.02 18:37:00 -
[975]
Originally by: Mike Rowlings I wouldn't go as far as saying that but I certainly don't understand how CCP can put in so much effort into making us all walk in space stations and do all sorts of emoticons when there are so many bugs to be sorted out (ie. UI, lag.)
In addition, IMHO it would make much more sense to finally get us all into*****pits and really be pilots of our ships. That is what EVE needs, I think, not Ambulation.
For the last time, they hired an extra, separate team to work on Ambulation. It's development is not, repeat, not cutting into bug fixing time or development of other "more important" features.
Nothing else would get done faster if work on ambulation was canceled. ______________________________________ ~Newbing up the place since 6/12/2007~ |

Cpt's Accountant
|
Posted - 2008.04.02 18:47:00 -
[976]
Edited by: Cpt''s Accountant on 02/04/2008 18:47:32
Originally by: Rook Highwind
Originally by: Mike Rowlings I wouldn't go as far as saying that but I certainly don't understand how CCP can put in so much effort into making us all walk in space stations and do all sorts of emoticons when there are so many bugs to be sorted out (ie. UI, lag.)
In addition, IMHO it would make much more sense to finally get us all into*****pits and really be pilots of our ships. That is what EVE needs, I think, not Ambulation.
For the last time, they hired an extra, separate team to work on Ambulation. It's development is not, repeat, not cutting into bug fixing time or development of other "more important" features.
Nothing else would get done faster if work on ambulation was canceled.
Exactly! CCP just happened get a bunch of money in a mail signed "free ambulationmoney" one day.
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MotherMoon
|
Posted - 2008.04.02 19:29:00 -
[977]
Originally by: Cpt's Accountant Edited by: Cpt''s Accountant on 02/04/2008 18:47:32
Originally by: Rook Highwind
Originally by: Mike Rowlings I wouldn't go as far as saying that but I certainly don't understand how CCP can put in so much effort into making us all walk in space stations and do all sorts of emoticons when there are so many bugs to be sorted out (ie. UI, lag.)
In addition, IMHO it would make much more sense to finally get us all into*****pits and really be pilots of our ships. That is what EVE needs, I think, not Ambulation.
For the last time, they hired an extra, separate team to work on Ambulation. It's development is not, repeat, not cutting into bug fixing time or development of other "more important" features.
Nothing else would get done faster if work on ambulation was canceled.
Exactly! CCP just happened get a bunch of money in a mail signed "free ambulationmoney" one day.
no one day they bought out another company called whitewolf and then they got a big check in the mail labeled "world of darkness mmo"
so they hired 100 people in Atlanta.
and the CCP artists were bored.
Please visit your user settings to re-enable images.
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Tarminic
|
Posted - 2008.04.02 19:52:00 -
[978]
Originally by: Exile Devaltos Edited by: Exile Devaltos on 02/04/2008 17:38:35 Edited by: Exile Devaltos on 02/04/2008 17:37:34 Allow the use of EVE-Voice in stations and have it sync with the character's lips. This wouldn't be especially hard (if you have low-latency to the EVE server) as lips just have to do a general opening and closing motion once you press CTRL, or simply speak into your mic.
Add some basic AI intelligence and have the character recognize when the player is laughing, and follow up with a joyous gesture or similar. Same can done for anger or sadness.
Really, you'd only need to do absolute basics, nothing too complex, and already you'd increase the RP'ness feel by a factor of 10,000.
Of course, it shouldn't look dorky either, or that RP'ness feel would vanish.
You should watch the fanfest lectures, they're doing exactly what you're talking about.  ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |

Alarik Frisch
Pator Tech School
|
Posted - 2008.04.02 19:59:00 -
[979]
Frankly, I think that ambulation would be just great. I joined this game, the first MMORG I have ever been involved with, so I could immerse myself in another world. Ambulation is a big part of that. I'm not a PvPer, I'm not much of anything except a dude who likes to RP.
I like the role playing potential of Eve. That's why I joined it. Recently, I indulged myself (a Minmatar) and took a long journey from Molden Heath all the way to the capital of the Amarr empire. I did it for RP reasons - I was sure that it would be a fascinating adventure, maybe someone would harass me, maybe I'd run into some trouble, I had no idea. But in the end, well, it took thirty minutes or so and it was just like any other solar system. Now, if there were ambulation, I would have stopped in at each station along the ambled up to the bar, and seen who was hanging out and asked them what was going on, and had, in all likelihood, some interesting role playing.
Instead, I went to Amarr, set up some buy orders, looked around...and left. Sorry to say, but I found this all a bit BORING. And, honestly, I find myself getting a bit more bored each day with flying around the Eve universe and making trades, running the occasional mission, and every now and then running for my life from some punk who is trying to kill me because I am in the wrong place at the wrong time. I get that there is more that I could do, but it really doesn't hold much interest for me. I'm not into any of that stuff, and I only have an hour or so a night to play online.
So, I guess what I am saying is that, I suspect ambulation will help to round out the RP experience for many people. And by that I don't mean PvP kiddies who would be just as happy in world of warcraft or somewhere else like that. There is a whole world of people out there who are more mature in RL and who are interested in a more mature gaming experience. I really think ambulation could help that. And, from a business perspective, yes, it could attract new players. Is that such a bad thing?
Now, having gotten that off my chest, I would like to put in my two cents about what ambulation should IMHO include if it is to help provide a more robust RP experience.
Agents at the station should hang out in the ambulation area (I'll call it "the bar") - I never talk to agents, because they don't seem 'real' to me. But if they hung out at the bar, sure I'd go over to them and chat them up, maybe to get missions, maybe to get some situational awareness on what's new etc.
Ditto for players. I don't *ever* respond on chat channels, because to me they're just lines of text. But if I ambled into the bar and saw a bunch of the guest characters hanging out, heck yeah I'd say hi. And, heck eventually maybe I'd get known by the people who hang out. Then maybe some of them would be able to convince me to join a corp, or if they want to set up a contract, or exchange items, etc...all of that would result from ambulation. I suspect this is obvious to everyone who has thought ab out ambulation a lot already, but it sounds very cool to me.
In any case, I've said my piece. The bottom line for me is this: I joined Eve to RP, and the ambulation can enhance that immeasurably. Without it or something like it I think my interest in Eve will eventually wane, and I'll probably move on in to some other RP rich experience (But second life seems so...normal...and dull...and too much like my first life...)
Just my two cents.
Alarik
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Gladius Maximuss
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Posted - 2008.04.03 03:35:00 -
[980]
any new updates on ambulation? |
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.04.03 03:54:00 -
[981]
Originally by: Gladius Maximuss any new updates on ambulation?
still most resent http://link.brightcove.com/services/player/bcpid1274008831?bclid=1302124741&bctid=1302124567
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SERGI MANESTI
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Posted - 2008.04.03 04:01:00 -
[982]
Alarik, that was a very well thought out post. RP is something most people in eve do without realizing it. That's a big part of eve that draws me as well. What you are saying is very in line with how i feel
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EnslaverOfMinmatar
|
Posted - 2008.04.03 05:18:00 -
[983]
Edited by: EnslaverOfMinmatar on 03/04/2008 05:24:24 Will there be station fights with laser guns, knives and "dumbbombs", where you can send enemy avatar to the clone bay?
edit: if there will be no fights, at least make the "finger" emote.
Please visit your user settings to re-enable images. |

Lurana Lay
|
Posted - 2008.04.03 05:56:00 -
[984]
Meh, screw Ambulation bring on Factional Warfare.
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FarScape III
|
Posted - 2008.04.03 06:50:00 -
[985]
I'm looking forword to actualy having a REASON to visit places in EVE.
But can we get a skill queue other wise some people I know who were going to join when Ambulation comes are not going to if they find out they STILL have to change skills in the middle of the night and 1-5 times a day.RP is a bit more casual then that.
If you want people to not just STAY i the stations and use ships you need to not have it be such a hasle to set alrmclocks to change skills or whatever way you want to look at it, 24hr queue 18 hr even any of simpler ideas will be awesome or we will losse the new players OR they simply will not traain and will not come out of the stations. *** |

Mike Rowlings
Blackwind Securities Brotherhood of the Spider
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Posted - 2008.04.03 07:38:00 -
[986]
Originally by: MotherMoon
Originally by: Gladius Maximuss any new updates on ambulation?
still most resent http://link.brightcove.com/services/player/bcpid1274008831?bclid=1302124741&bctid=1302124567
Funny, in that video the guy giving the talk says at the beginning, as a reason to support the effort put into Ambulation (and its very existence), that "your character is a human."
To that I would say, yes my character is human but it is supposed to be a pilot too. So, where is my coc.kpit?
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MotherMoon
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Posted - 2008.04.03 08:31:00 -
[987]
Originally by: Mike Rowlings
Originally by: MotherMoon
Originally by: Gladius Maximuss any new updates on ambulation?
still most resent http://link.brightcove.com/services/player/bcpid1274008831?bclid=1302124741&bctid=1302124567
Funny, in that video the guy giving the talk says at the beginning, as a reason to support the effort put into Ambulation (and its very existence), that "your character is a human."
To that I would say, yes my character is human but it is supposed to be a pilot too. So, where is my coc.kpit?
it's a pod dude, your a pod pilot. you get hooked up to every ship system and (while few) crew member neurally. your not a guy in a co.ckpit, your a demi-god in control of a powerful huge machine.
Please visit your user settings to re-enable images.
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Marlona Sky
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Posted - 2008.04.03 08:54:00 -
[988]
I am sure someone already asked but over 30 pages to read is too much for me at the moment.
1. Will this be applied to moms and titans so players can dock on them and then walk around? 2. Will the pilots of the moms and titans be able to walk around in their own ships because they can't dock at a station to see the new feature?
CONCORD provide consequences, not safety; only you can do that... er, wait... no you can't!
Remove insurance payout for being Concorded!!!
[img]http://tri.exanimo.org/?a=sig&i=23160&s=guard |

AngryMax
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Posted - 2008.04.04 16:02:00 -
[989]
I can't wait for this. Everytime i show the game to fiends they love it until they realize that you can't get out of the pod. I'd imagine ambulation will draw a huge crowd of new users which will provide CCP with more funds to fix the existing bugs.
That said, even without the bugs the whine will likely not go away.
I just hope ambulation isnt going to turn into IMVU/Second Life in space. "Here, spend 200,000 isk on these new fashionable sunglasses" 
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Sha Dar
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Posted - 2008.04.04 16:17:00 -
[990]
It's fluff, pure and simple. As long as it comes with the option to turn it off and never be bothered with it again, it will be fine. -
Please visit your user settings to re-enable images. |
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Zaerlorth Maelkor
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Posted - 2008.04.04 16:39:00 -
[991]
Originally by: Marlona Sky I am sure someone already asked but over 30 pages to read is too much for me at the moment.
1. Will this be applied to moms and titans so players can dock on them and then walk around? 2. Will the pilots of the moms and titans be able to walk around in their own ships because they can't dock at a station to see the new feature?
At the initial release: No, unfortunately.
==================================================
I should really get a sig. |

LoneFox3
The DARLEXS Rejuvenate
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Posted - 2008.04.04 17:53:00 -
[992]
:D I personally cant wait
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MR DEMOS
Whiskey Creek Mining Giant Space Amoeba
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Posted - 2008.04.05 03:18:00 -
[993]
i know theres been alot of talk about card's and other stuff...but what about physcial Contanct Sport's Like anti grav training or fighting....or anti grav laser tag who knows everyone might have a new Sport to wager something on if things go really good with this.
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Omertra
|
Posted - 2008.04.06 01:37:00 -
[994]
I just hope they put in-station PvP . That would be cool, it would be like a shooter. But then again I go to stations to be safe from people shooting at me . "Fear of death is for those who fear they have lived for nothing." |

MotherMoon
|
Posted - 2008.04.06 04:04:00 -
[995]
Originally by: Omertra I just hope they put in-station PvP . That would be cool, it would be like a shooter. But then again I go to stations to be safe from people shooting at me .
I think the idea is to have non-lethal forms of PvP. at least someday once they get thje damn thing in the game frist :)
but yeah maybe not killing each othr but some sort of Player vs. Player.
Please visit your user settings to re-enable images.
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Garr Anders
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Posted - 2008.04.06 11:11:00 -
[996]
What I would like to see is that the Charisma is taking Effect in Ambulation.
As they already wanted to have standing have effect on how NPCs behave to each other (high standing = NPCs would salute to you), charisma should somehow be reflected in Ambulation as well.
Maybe that People with higher charisma have more options when recreating their character for ambulation, thus they stand out more easier and people with low charisma tended to blend into the crowd.
As charisma is not only about being beautiful or being ugly an interesting effect could also be that low charisma characters use different/less animations than high charisma characters.
In overall it would be funny to see all those skill training wise optimized people with low charisma being kinda ... not nice to look at and not only because they are ugly, but maybe because they tend to spit to the ground/have nervous twitches/bad skin/be clumsy ... .
----- Garr Anders
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Cailais
|
Posted - 2008.04.06 11:45:00 -
[997]
Originally by: MotherMoon
Originally by: Omertra I just hope they put in-station PvP . That would be cool, it would be like a shooter. But then again I go to stations to be safe from people shooting at me .
I think the idea is to have non-lethal forms of PvP. at least someday once they get thje damn thing in the game frist :)
but yeah maybe not killing each othr but some sort of Player vs. Player.
In terms of PVP as part of ambulation Id quite like to see something along the lines of 'mental warfare'.
Im assuming that in order to be able to access the wide variety of information about the EVE universe (market details, player details, corp info etc etc) pod pilots are somehow linked into a wireless network.
Now PVP could exist in this sense, players attempting to hack, or block the hacking of information. Perhaps at the extreme range players might even collapse from specfic onslaughts or viral attacks.
The kind of image I have in mind is a crowded bar, where one player suddenly collapses to the ground - for no apparent reason - whilst another gets up and leaves; job done.
Im less sure on 'what' information' could be obtained; Wallet details? Hangar details? Kill logs? Alternatively the ability to enforce a reaction from a player - cower, adulation?
Its a more subtle form of PVP (rather than outright pew pew) but might be quite interesting.
C.
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New Scanner Idea!
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JADE DRAG0NESS
Dark Scorpions Fate Weavers
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Posted - 2008.04.06 12:29:00 -
[998]
Originally by: Mike Rowlings
Originally by: MotherMoon
Originally by: Gladius Maximuss any new updates on ambulation?
still most resent http://link.brightcove.com/services/player/bcpid1274008831?bclid=1302124741&bctid=1302124567
Funny, in that video the guy giving the talk says at the beginning, as a reason to support the effort put into Ambulation (and its very existence), that "your character is a human."
To that I would say, yes my character is human but it is supposed to be a pilot too. So, where is my coc.kpit?
Its even more funny how you obviously know very little about EvE yet you still complain.
- Ambulation is being done by a dedicated separate team to the bug hunters.
- In EvE we are pod pilots we don't have a C*ckpit we have a giant metal pod filled with green goo.
My advice is that you actually read the back-stories to this game so you can stop embarrassing yourself.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Jack Jombardo
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Posted - 2008.04.06 13:35:00 -
[999]
Originally by: CCP kieron Please keep in mind that we are still very early in the design process, we have a working (but not final) avatar, ...
From first vision your "not final" avatars do looking better then some "final" ones at other games ;).
Animations are OK for a not-avatar-based game and ... your avatars can sit CORRECT on a couch !! . That's much MUCH more then most other games can offer .
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Talisorn
TOG Empire
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Posted - 2008.04.06 22:13:00 -
[1000]
Edited by: Talisorn on 06/04/2008 22:16:06
Originally by: MotherMoon it's a pod dude, your a pod pilot. you get hooked up to every ship system and (while few) crew member neurally. your not a guy in a co.ckpit, your a demi-god in control of a powerful huge machine.
It seems that new technology has found a way for you to unhook yourself from the pod and have a bit of a walk around. Thank GOD for that too ... I've been dying to go to the toilet for ages. 
I've always found the pod concept where your all hooked up an odd explanation. I mean look at your portrait. What's the point of having clothes and jewelery if you're hooked up perpetually to a massive machine. It doesn't make a lot of sense. 
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Cpt's Accountant
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Posted - 2008.04.06 22:31:00 -
[1001]
Originally by: MotherMoon
no one day they bought out another company called whitewolf and then they got a big check in the mail labeled "world of darkness mmo"
so they hired 100 people in Atlanta.
and the CCP artists were bored.
Don't know if you're trying at all or if you're plain ignorrant. CCP have used resources, quite substansial ones judging from the scale of this project, to implement ambulation.
Whether any other project have been put on hold and/or other projects have been given less resources due to this is not up for discussion.
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MotherMoon
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Posted - 2008.04.06 22:36:00 -
[1002]
Originally by: Cpt's Accountant
Originally by: MotherMoon
no one day they bought out another company called whitewolf and then they got a big check in the mail labeled "world of darkness mmo"
so they hired 100 people in Atlanta.
and the CCP artists were bored.
Don't know if you're trying at all or if you're plain ignorrant. CCP have used resources, quite substansial ones judging from the scale of this project, to implement ambulation.
Whether any other project have been put on hold and/or other projects have been given less resources due to this is not up for discussion.
the whitewolf team that CCP have hired are making ambulation for a different game. and they just happen to be adding in eve graphics for it as a test. The people in iceland aren't working on this the new team is. yes it's recourses, but they said that eve didn't get a big check in the mail for this. but they did, they have a whole another company's paycheck to make ambulation with.
Please visit your user settings to re-enable images.
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Cpt's Accountant
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Posted - 2008.04.06 22:55:00 -
[1003]
Edited by: Cpt''s Accountant on 06/04/2008 22:56:54
Originally by: MotherMoon
the whitewolf team that CCP have hired are making ambulation for a different game. and they just happen to be adding in eve graphics for it as a test.
As far as I know the two companies merged but nonetheless if they hired Whitewolf they are paying them to develop ambulation. The cost making it apply to Eve is the recources that CCP have neglected other Eve-projects (given that they take it from one big eve-pot).
Originally by: MotherMoon The people in iceland aren't working on this the new team is.
Not important.
Originally by: MotherMoon
yes it's recourses, but they said that eve didn't get a big check in the mail for this. but they did, they have a whole another company's paycheck to make ambulation with.
"Eve didn't get a check"?
"a whole another company's paycheck to make ambulation with."?
Seriously, are you joking? CCP hired a third party, with money, to produce an engine. The amount that CCP pays the third party have to cover all their expenses (yes, salaries included) plus the amount that the hired third part want to earn in profit. Are you saying that the fact that CCP doesn't pay the workers paycheck directly means that the ambulation engine is free?
MotherMoon, just stop if you don't comprehend this yourself. Trying even harder only makes you look worse.
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Vis Maior
QRDELESH - Mutual Admiration Society Sempiternus
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Posted - 2008.04.06 23:29:00 -
[1004]
Edited by: Vis Maior on 06/04/2008 23:40:21 Good thread,but now im tired 20 min reading this wall of txt... i wish u all to see in future this simple txt 
Your computer supports ambulations content. Click here to start downloading it in the background. (Do not show again) EOT 
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Rook Highwind
Miners-R-us Solaris Consortium
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Posted - 2008.04.06 23:54:00 -
[1005]
Originally by: Cpt's Accountant
Originally by: MotherMoon yes it's recourses, but they said that eve didn't get a big check in the mail for this. but they did, they have a whole another company's paycheck to make ambulation with.
"Eve didn't get a check"?
"a whole another company's paycheck to make ambulation with."?
Seriously, are you joking? CCP hired a third party, with money, to produce an engine. The amount that CCP pays the third party have to cover all their expenses (yes, salaries included) plus the amount that the hired third part want to earn in profit. Are you saying that the fact that CCP doesn't pay the workers paycheck directly means that the ambulation engine is free?
Strange as this may sound, not all problems can be solved faster by throwing more money at them, least of all in programming. Hiring more people to work on a single job is rarely a route to speed, and paying the same number of people more won't make them code faster either.
When you say 'CCP has x amount of money, why not spend it fixing lag first', it's nonsensical. Or at least, makes little sense in context. While it might be true in any other industry that hiring more people gets the job done faster, programming isn't one of them. Writing code and fixing bugs isn't something you can just grind, it requires a certain amount of intelligence and almost certainly involves close teamwork. Adding more people to a team halfway through means more logistical setbacks now, even if it might save time in the long run. (Bearing in mind that the long run could be very long indeed)
Starting a completely new team however, to work on a job that isn't directly linked to anything any of the EVE devs are doing, and is benefiting EVE because it can rather than because it was originally intended to... well, that's far easier, and money well spent. The only thing the EVE devs could have done with it was buy more beer, and tell me how that fixes lag? ______________________________________ ~Newbing up the place since 6/12/2007~ |

Kyra Felann
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Posted - 2008.04.07 00:23:00 -
[1006]
Originally by: Alarik Frisch Frankly, I think that ambulation would be just great. I joined this game, the first MMORG I have ever been involved with, so I could immerse myself in another world. Ambulation is a big part of that. I'm not a PvPer, I'm not much of anything except a dude who likes to RP.
I like the role playing potential of Eve. That's why I joined it. Recently, I indulged myself (a Minmatar) and took a long journey from Molden Heath all the way to the capital of the Amarr empire. I did it for RP reasons - I was sure that it would be a fascinating adventure, maybe someone would harass me, maybe I'd run into some trouble, I had no idea. But in the end, well, it took thirty minutes or so and it was just like any other solar system. Now, if there were ambulation, I would have stopped in at each station along the ambled up to the bar, and seen who was hanging out and asked them what was going on, and had, in all likelihood, some interesting role playing.
Instead, I went to Amarr, set up some buy orders, looked around...and left. Sorry to say, but I found this all a bit BORING. And, honestly, I find myself getting a bit more bored each day with flying around the Eve universe and making trades, running the occasional mission, and every now and then running for my life from some punk who is trying to kill me because I am in the wrong place at the wrong time. I get that there is more that I could do, but it really doesn't hold much interest for me. I'm not into any of that stuff, and I only have an hour or so a night to play online.
So, I guess what I am saying is that, I suspect ambulation will help to round out the RP experience for many people. And by that I don't mean PvP kiddies who would be just as happy in world of warcraft or somewhere else like that. There is a whole world of people out there who are more mature in RL and who are interested in a more mature gaming experience. I really think ambulation could help that. And, from a business perspective, yes, it could attract new players. Is that such a bad thing?
Now, having gotten that off my chest, I would like to put in my two cents about what ambulation should IMHO include if it is to help provide a more robust RP experience.
Agents at the station should hang out in the ambulation area (I'll call it "the bar") - I never talk to agents, because they don't seem 'real' to me. But if they hung out at the bar, sure I'd go over to them and chat them up, maybe to get missions, maybe to get some situational awareness on what's new etc.
Ditto for players. I don't *ever* respond on chat channels, because to me they're just lines of text. But if I ambled into the bar and saw a bunch of the guest characters hanging out, heck yeah I'd say hi. And, heck eventually maybe I'd get known by the people who hang out. Then maybe some of them would be able to convince me to join a corp, or if they want to set up a contract, or exchange items, etc...all of that would result from ambulation. I suspect this is obvious to everyone who has thought ab out ambulation a lot already, but it sounds very cool to me.
In any case, I've said my piece. The bottom line for me is this: I joined Eve to RP, and the ambulation can enhance that immeasurably. Without it or something like it I think my interest in Eve will eventually wane, and I'll probably move on in to some other RP rich experience (But second life seems so...normal...and dull...and too much like my first life...)
While I agree with most of what you say, why do you imply that you can't be into PvP and role-playing? I'm interested in both. There are corps that do both.
Please visit your user settings to re-enable images. |

Kashif Habad
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Posted - 2008.04.07 04:48:00 -
[1007]
I don't know if that has been posted already, but I really like the Bar Idea :) In order to encourage people to actually go there- what about giving it a buff to your learning time as long as you are logged in and staying there?
Perhaps you could even sell drinks / meals that give temporary buffs to combat (like 2% missile dmg for an hour) or a temporary buff to your attributes.
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D'ceet
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Posted - 2008.04.07 04:55:00 -
[1008]
im not sure what has been said thus far, but how will this go about our avatars changing? i mean all we can see on ourselves now is our head, but what about the shirts/pants/shoes? will they be generic or how will that run about, also, i would like to have the ability to get tattoos...
Please visit your user settings to re-enable images. |

Surfin's PlunderBunny
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Posted - 2008.04.07 06:29:00 -
[1009]
995th! 
------------------Sig-------------------------- Goons' greatest Pubbie! |

Cailais
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Posted - 2008.04.07 08:00:00 -
[1010]
Originally by: D'ceet im not sure what has been said thus far, but how will this go about our avatars changing? i mean all we can see on ourselves now is our head, but what about the shirts/pants/shoes? will they be generic or how will that run about, also, i would like to have the ability to get tattoos...
You will have to redo your avatar from scratch, but from what Ive seen you have a multitude of options to manipulate this avatars dimensions so getting your new full body avatar to resemble your current portrait shouldnt be too difficult.
iirc CCP have also employed a clothing designer to create a wide variety of clothing - probably with basic sets available by default and player manufactured items to follow. At Fan Fest the Devs stressed they wanted the 'look' of all clothing to be fully in line with the universe.
In addition the Devs have suggested your Avatars body form can / will change if you consume certain food stuffs etc. (i.e you can get fat). You can then go to a body shop to get alterations - so it seems unlikely you'll be stuck with one avatar post creation. No mention of tats though.
C.
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New Scanner Idea!
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Cpt's Accountant
Deep Core Mining Inc.
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Posted - 2008.04.07 09:14:00 -
[1011]
Originally by: Rook Highwind
Strange as this may sound, not all problems can be solved faster by throwing more money at them, least of all in programming. Hiring more people to work on a single job is rarely a route to speed, and paying the same number of people more won't make them code faster either.
Yep I am fully aware of the decreasing returns to scale. However, more people are not the only input CCP can buy for programming. They can get better people, better equipment , they could outsource more ect.
Originally by: Rook Highwind
When you say 'CCP has x amount of money, why not spend it fixing lag first', it's nonsensical.
Never said that. I said that other projects have been put on hold and/or other projects have been given less resources due to this.
Originally by: Rook Highwind Or at least, makes little sense in context. While it might be true in any other industry that hiring more people gets the job done faster, programming isn't one of them. Writing code and fixing bugs isn't something you can just grind, it requires a certain amount of intelligence and almost certainly involves close teamwork. Adding more people to a team halfway through means more logistical setbacks now, even if it might save time in the long run. (Bearing in mind that the long run could be very long indeed)
Again, never said this was exclusevily a hit to the programming side of CCP. Your whole argument are a bit weak when you admit that more money might be beneficial. You get initial stalls when expanding most workareas. It's not something that's exclusive for programming.
Originally by: Rook Highwind
Starting a completely new team however, to work on a job that isn't directly linked to anything any of the EVE devs are doing, and is benefiting EVE because it can rather than because it was originally intended to... well, that's far easier, and money well spent.
Never said that the money wasn't well spent ind it's not very relevent either given the context. If CCP shut down the Eve-server and started producing tablespoons instead it might be a terrific investment, but not in the sense of this games well being.
Quote: The only thing the EVE devs could have done with it was buy more beer, and tell me how that fixes lag?
Yes, I specificly said that I wanted lag fixed. If you could find me saying that and make a nice little quote it'd be great.
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Marlsia
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Posted - 2008.04.07 11:11:00 -
[1012]
Did I see somewhere that first Faction Warfare is likely to be in June 2008 and thet ambulation will be nearer the end of 2008?
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Auriq Nindlt
State War Academy
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Posted - 2008.04.07 11:48:00 -
[1013]
How long til "ur hawt wanna cyberz? lulz".. one step closer to WoW-level trash?
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Siigari Kitawa
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Posted - 2008.04.07 12:27:00 -
[1014]
1001!!!
Please visit your user settings to re-enable images. |

La Hafiz
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Posted - 2008.04.07 12:34:00 -
[1015]
Congratulations, Siig! You won!!!
:D
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Ryoji Tanakama
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Posted - 2008.04.07 12:35:00 -
[1016]
Originally by: Auriq Nindlt How long til "ur hawt wanna cyberz? lulz".. one step closer to WoW-level trash?
Uhh... dude... this has always happened in EVE too, it's just much easier to ignore thanks to the chatroom system.
~Ryoji Tanakama
Please visit your user settings to re-enable images. Daikoku Fleet Shipyards |

banannagirl
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Posted - 2008.04.07 13:17:00 -
[1017]
Is there any relationship between missions and ambulation .. are we going to meet animated agents for a great change and how will faction agents feature in ambulation .. any hints clues .. tit bits or trash ?
regards
BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

Alarik Frisch
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Posted - 2008.04.07 18:22:00 -
[1018]
Originally by: Kyra Felann
Originally by: Alarik Frisch ...snippity snip snip...
While I agree with most of what you say, why do you imply that you can't be into PvP and role-playing? I'm interested in both. There are corps that do both.
Yeah, I might not have been as clear as I should have. PvP and RPing are certainly not incompatible in my mind, and I didn't mean to imply that they are. My point was more that I don't do PvP myself...
Thanks,
Alarik
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Oxylan
QRDELESH - Mutual Admiration Society Sempiternus
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Posted - 2008.04.08 00:21:00 -
[1019]
Edited by: Oxylan on 08/04/2008 00:26:22
Originally by: banannagirl Is there any relationship between missions and ambulation .. are we going to meet animated agents for a great change and how will faction agents feature in ambulation .. any hints clues .. tit bits or trash ?
regards
BG
Man i want get marriage with my lvl 4 flemale agent she is so sexy but no idea about my chance im so uglu  
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AeonPhoenix
Triwave
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Posted - 2008.04.08 00:31:00 -
[1020]
If I can't roll a Gallente with a pink shirt and a huge crotch bulge I'll be seriously disapointed.
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Armoured C
Globaltech Industries The ENTITY.
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Posted - 2008.04.08 01:36:00 -
[1021]
34 pages are you kidding me
is there any real info on these pages that could be summed up nicely that would be nice
plus lol at lower man piece
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Carebearingtonfieldville
University of Caille
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Posted - 2008.04.08 01:58:00 -
[1022]
My guess is that Ambulation is coming in the winter (Christmas) possibly February 09
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Everyone Dies
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Posted - 2008.04.08 04:36:00 -
[1023]
actually i heard it's coming out November of 09
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Fayte Seraph
Advent Of Elysium Exuro Mortis
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Posted - 2008.04.08 06:08:00 -
[1024]
Im guessing start-mid next year :/
will be good, cant wait.
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Kransthow
AWE Corporation Intrepid Crossing
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Posted - 2008.04.08 06:22:00 -
[1025]
hurry up!!
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2008.04.08 07:00:00 -
[1026]
we need more video's of ambulation
Join The Fight With Promo Today View The North Star! |

Forum Watcher
State War Academy
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Posted - 2008.04.08 07:24:00 -
[1027]
I think that this could be a great and much needed addition to Eve, one of the big turn off's for me in EVE is how none personal the game is with little or no visual customisation and individual's totally lacking in the ability to show any sort of character. With this add-on finally we can actually have an avatar and I personally think it will help aid in the imersion level of the game. A lot could be added with this from tailor skills to more interpersonal skills perhaps finally making charisma a stat worth having and lesson the advantage that people get by picking Caldari and sticking with 3 as charisma while being able to meta game more combat related stats to much higher levels than other races. The emote issues I have mixed feelings about, while I think that yes it would be stupid to see people dancing around on the maps in war rooms, should that mean that characters should not be able to dance at all? Perhaps having certain emotes restricted to to certain areas could be a way of dealing with this. However if we have no emotes at all will we not end up looking like a bunch of robots. Also dancing on maps in war rooms could be very IC (In Character)for some pilots especially those from certain corps in this game. Really I think the developers need to make a choice when this add-on comes in do they want to add a more roleplay feel to the game and allow characters to develop a bit of indivduality and also exhibit the racial heritage written in the game and actually add the RPG element to the game, or do they want to just give us a simple avater to take out of the pods and give us a visual treat. If its the later then I just hope that they come clean about it and drop all the pre witten history on races and the such and present us with EVE as it really is an amazing MMO game but in no way a MMORPG game.
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Nathanial Victor
Native Freshfood
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Posted - 2008.04.08 07:42:00 -
[1028]
did i miss #1000 ?
god dammit
Originally by: Surfin's PlunderBunny 995th! 
your # 996 you muppet thanks for playin though
"one more spam thread will get you a warning. - Thanks Hutch. " isn't a warning of a warning a warning? or just a warning of a warning? didnt he just get 'the warning'?
my head hurts |

Oberon Blade
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Posted - 2008.04.08 08:25:00 -
[1029]
I can't wait for this to be implemented.
Also I dont understand the people that are against it, complaining about it. Sine it will be all about being able to walk around in stations and doing things you, today can do while docked. It doesn't take anything away from those that dont like the idea of being able to walk and interact in stations, but it gives to those that 'do' want the ability.
I am sure that many of those that are against it will still give it a try. I think this is a step in the right direction for EVE. It does need more then PvP. Otherwise lots of skills in EVE are useless. Why do we have tradeskills, industryskills, Social skills? Surely it can't be for PvP, can it?
This Ambulation will be awesome. And I for one is looking forward to it. Still curious on when it will happened. The link to a vid posted a few pages back is from 2007 and now it is second quarter of 2008 and I look forward to more information about this.
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Kash Ka
Cosmic Vacum Cleaners
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Posted - 2008.04.08 08:42:00 -
[1030]
Edited by: Kash Ka on 08/04/2008 08:43:18 Posting in epic thread!!
Oh and when are we getting abulation, cause it sounds really cool i just cant be bothered to read through all these posts.
--------------==============================-------------- Forgiveness is between you and god, im just here to arrange the meeting. |
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Chillshock
Heavy Industries Inc.
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Posted - 2008.04.08 11:11:00 -
[1031]
Hm... looks promising... maybe my girlfriend finally gets a proper reply to her "I'll only play it if I get to walk around with my character" sentence. :)
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Ordon Gundar
Caldari Impending Doom Inc. The Crimson Federation
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Posted - 2008.04.17 13:03:00 -
[1032]
Are there going to be instance dungeons and "epp111xxxx" aswell?!
If there are, I can grind for two weeks without sleep, kit my toon out with epic weps, and stand on the edge of the docking bay with a /dance/jump/dance/jump macro running!
No seriously...this looks awesome!
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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2008.04.17 13:33:00 -
[1033]
Where's Ambulation?!

There's only one sig that matters... and that's Radius. |

Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.04.17 13:44:00 -
[1034]
Originally by: Chillshock Hm... looks promising... maybe my girlfriend finally gets a proper reply to her "I'll only play it if I get to walk around with my character" sentence. :)
Well don't complain when, 6 months after, she's in a pirate corp ganking your hauler... 
CONCORD provide consequences, not safety; only you can do that. |

SiJira
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Posted - 2008.04.19 16:18:00 -
[1035]
the best thing coming out of this is being able to have a 3d map in a corp room and show the planned tactics or simply the locations of objects to a new recruit quickly Trashed sig, Shark was here |

Rook Highwind
Unnatural Growth
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Posted - 2008.04.19 17:11:00 -
[1036]
Originally by: SiJira the best thing coming out of this is being able to have a 3d map in a corp room and show the planned tactics or simply the locations of objects to a new recruit quickly
And the second best thing is that all of us that are currently playing get to (have to, in fact) re-roll our creepy, creepy avatars. Within bloodline restrictions, of course. No more looking like a paedophile FTW!  ______________________________________
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Orar Ironfist
Incarnation of Evil Nocturnal Legion
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Posted - 2008.04.19 17:48:00 -
[1037]
Originally by: Rook Highwind
And the second best thing is that all of us that are currently playing get to (have to, in fact) re-roll our creepy, creepy avatars. Within bloodline restrictions, of course. No more looking like a paedophile FTW! 
We have to? I like my dude i dont wanna mess his face up 
Pirate for Life(no matter my sec)
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zoltar
Caldari Perdu Opus
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Posted - 2008.04.19 19:16:00 -
[1038]
I have had my face for 5 years, I don't want to loose it either. I'll never get it the same 
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Tridik
Caldari the united Sex Panthers
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Posted - 2008.04.19 20:38:00 -
[1039]
I dont understand why the feature is being introduced. Why encourage more station hugging/staying docked? IT seems counter to the game. Not to mention the numerous other things that could be better allocated if this were not a current project... Cough, lag anyone?
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LetsDoThis
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Posted - 2008.04.19 21:07:00 -
[1040]
Requesting permission to not have to leave the ship and be subjected to the god-aweful lag this will cause.
Requesting permission to keep all the crap they say in the station to go to a 'station' channel that I can close.
Though, being able to exit and walk around your ship does look pretty cool. I'd just like to be able to do that by myself and avoid anyone entering my hanger.
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Zaerlorth Maelkor
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Posted - 2008.04.19 21:21:00 -
[1041]
Originally by: Tridik I dont understand why the feature is being introduced. Why encourage more station hugging/staying docked? IT seems counter to the game. Not to mention the numerous other things that could be better allocated if this were not a current project... Cough, lag anyone?
Because it adds depth, immersion and lots of future possibilities, like planetary control. ==================================================
I should really get a sig. |

Kyra Felann
Gallente The Scope
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Posted - 2008.04.19 21:53:00 -
[1042]
Originally by: LetsDoThis Requesting permission to not have to leave the ship and be subjected to the god-aweful lag this will cause.
Requesting permission to keep all the crap they say in the station to go to a 'station' channel that I can close.
Though, being able to exit and walk around your ship does look pretty cool. I'd just like to be able to do that by myself and avoid anyone entering my hanger.
If you'd paid attention at all, you'd know that you'd never have to leave your pod and that it'd be seperate from the normal server/node, so shouldn't cause any sort of "lag". |

Roy Batty68
Caldari Immortal Dead
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Posted - 2008.04.19 22:16:00 -
[1043]
Originally by: Tridik I dont understand why the feature is being introduced. Why encourage more station hugging/staying docked? IT seems counter to the game. Not to mention the numerous other things that could be better allocated if this were not a current project... Cough, lag anyone?
Think about it...
Biggest problem is lag. So lets get people off those servers and on to the ambulation servers.
Spaceship lag solved. 
You may have to jettison some cans to have something to shoot, but hey, it'll be lag free.

Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Carebearingtonfieldville
University of Caille
|
Posted - 2008.04.19 23:44:00 -
[1044]
It's not coming out for 2-3 years so who cares. I'll probably be dead and gone.
|

Kavin Alavandar
The Hidden Court
|
Posted - 2008.04.21 08:48:00 -
[1045]
It is due this year; and what makes you think you'll be dying in the next three? __________________________________________________ 'The illiterate of this century are not those who cannot read and write; but those who cannot learn, unlearn, and relearn.' |

Dr Slaughter
Rabies Inc.
|
Posted - 2008.04.21 10:46:00 -
[1046]
Originally by: Tridik I dont understand why the feature is being introduced. Why encourage more station hugging/staying docked? IT seems counter to the game.
You say that now but what about when they give you station guns that you can fire in first person and your docked mates can watch and make jokes at your poor aim?
Lag is with us forever unless they do two things;
1. limit active objects on a grid, and 2. rewrte the sol services (& grid management) to be distributed across multiple cpu cores and hosts.
The utopian sandbox no shards dream of Eve makes it hard for them to do (1) so they're doing (2).
dealing with the UNDERPANTS of eve since 2004 |

sableye
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2008.04.24 01:12:00 -
[1047]
we need more news and especially some new video's.
Join The Fight With Promo Today View The North Star! |

Sharp Feather
Gallente Aliastra
|
Posted - 2008.04.24 02:14:00 -
[1048]
Edited by: Sharp Feather on 24/04/2008 02:14:27
Originally by: Rook Highwind
And the second best thing is that all of us that are currently playing get to (have to, in fact) re-roll our creepy, creepy avatars. Within bloodline restrictions, of course. No more looking like a paedophile FTW! 
Thats so damn right.... that you look like a paedophile. 
EDIT: no offense but when I read and then looked at your character I laughed so hard that my face now hurt. 
|

Messerschmitt facility
Amarr Viziam
|
Posted - 2008.04.24 04:02:00 -
[1049]
Edited by: Messerschmitt facility on 24/04/2008 04:02:40 Please, please, please please please ,pleeeaaaaase ,please please, introduce this at the tavern :D
http://en.wikipedia.org/wiki/Arcomage _________________________________
A conclusion is the place where you got tired of thinking...
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Radcjk
Caldari Dark Star LTD Atrocitas
|
Posted - 2008.04.24 05:10:00 -
[1050]
I dont want wow style combat, but bar brawls and random stabbings, followed by getting your ass kicked out of an establishment, would be awesome.
Honestly, I dont see myself running around a station all that much unless something is neccisary.
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Alexander Ronay
|
Posted - 2008.04.24 19:51:00 -
[1051]
I'm too lazy to read through a year's worth of posts on this topic, but if in-station servers would be separate from the main servers, would the in-station areas be available during the regular downtime? |

Barkaial Starfinder
Minmatar The Dead Parrot Shoppe Inc. Brutally Clever Empire
|
Posted - 2008.04.24 20:15:00 -
[1052]
humm
it would be nice to have a super scanner room in the station, so that those who have access can have an idea on what's going on outside, who is where, etc
|

MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.04.24 20:17:00 -
[1053]
something tells me it's going to be like classic is now, you can keep your face, but only in classic?
it's going to hard to sallow... but I think we can take it.
besides they said they will help us match somehow... we'll just have to wait and see.
but even if I lost my avatar forever something tells me... it's not as bad as what sony did to SWG.
|

TimMc
Gallente Genos Occidere
|
Posted - 2008.04.24 21:01:00 -
[1054]
Originally by: Alexander Ronay I'm too lazy to read through a year's worth of posts on this topic, but if in-station servers would be separate from the main servers, would the in-station areas be available during the regular downtime?
Man that would be nice.
|

Regat Kozovv
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2008.04.24 21:23:00 -
[1055]
Originally by: TimMc
Originally by: Alexander Ronay I'm too lazy to read through a year's worth of posts on this topic, but if in-station servers would be separate from the main servers, would the in-station areas be available during the regular downtime?
Man that would be nice.
...and we could all dock up and head to the station bar?
Downtime would be the new happy hour. =)
|

Emrys Ap'Morgravaine
Caldari Universal Securities
|
Posted - 2008.04.26 01:53:00 -
[1056]
Originally by: MotherMoon
but even if I lost my avatar forever something tells me... it's not as bad as what sony did to SWG.
You mean its possible for something to be worse?
|

Mecinia Lua
Galactic Express Frontier Trade League
|
Posted - 2008.04.26 04:05:00 -
[1057]
I'm hoping this comes soon, I don't see me renewing in Jan 2009 without it.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |

Mithfindel
Argent Group
|
Posted - 2008.04.26 08:26:00 -
[1058]
Originally by: MotherMoon something tells me it's going to be like classic is now, you can keep your face, but only in classic?
Not sure, but I'd strongly guess that it's a remake anyway - since the people joining after Ambulation hits would likely not be asked to make two avatars (one for those with classic), so it'd be all new. (Unless some people are just left without an avatar in the "classic" branch, but I don't think so.)
That said, capture your portrait well in advance, put it into a safe place, and then you'll at least have a model for the re-doing. We'll hear a few months in advance when Ambulation is *really* coming.
|

Jessica Lorelei
Minmatar Shiverau FOUNDATI0N
|
Posted - 2008.04.26 09:14:00 -
[1059]
Originally by: Sharp Feather Edited by: Sharp Feather on 24/04/2008 02:14:27
Originally by: Rook Highwind
And the second best thing is that all of us that are currently playing get to (have to, in fact) re-roll our creepy, creepy avatars. Within bloodline restrictions, of course. No more looking like a paedophile FTW! 
Thats so damn right.... that you look like a paedophile. 
EDIT: no offense but when I read and then looked at your character I laughed so hard that my face now hurt. 
and what exactly does a pedophile look like ?
|

Kilhu Emmek
Minmatar Redshift Industrial
|
Posted - 2008.04.26 11:17:00 -
[1060]
Originally by: Tridik I dont understand why the feature is being introduced. Why encourage more station hugging/staying docked? IT seems counter to the game. Not to mention the numerous other things that could be better allocated if this were not a current project... Cough, lag anyone?
Read a post somewhere on the forums here about this, the poster made the point that this is probably being done for the WoD MMO and just being "jobbed out" at CCP since they've got the hardware and the staff in place for it. I think the poster made the same argument for the "clothing crafting system" that was roundly shouted down/laughed at when it was first announced.
Seemed like a good guess, to me. Wonder if eve players will get some free WoD time out of the deal.  --
|
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maccrat
|
Posted - 2008.04.26 12:40:00 -
[1061]
Geif , been over a year now!
|

FarScape III
Journey On Squad
|
Posted - 2008.04.26 14:57:00 -
[1062]
Originally by: LetsDoThis Requesting permission to not have to leave the ship and be subjected to the god-aweful lag this will cause.
Requesting permission to keep all the crap they say in the station to go to a 'station' channel that I can close.
Though, being able to exit and walk around your ship does look pretty cool. I'd just like to be able to do that by myself and avoid anyone entering my hanger.
How long will that excitment last for you then? About 1 week. Face it if there is no reason to ambulate then why do it for more then the thrill faze? and then all that waiting and work will be for nothing. great! ***My Favorite podcasts of EVE*** |

Seth Ruin
Minmatar Galactic Exploration and Mining Corporation
|
Posted - 2008.04.26 15:01:00 -
[1063]
Originally by: FarScape III
Originally by: LetsDoThis Requesting permission to not have to leave the ship and be subjected to the god-aweful lag this will cause.
Requesting permission to keep all the crap they say in the station to go to a 'station' channel that I can close.
Though, being able to exit and walk around your ship does look pretty cool. I'd just like to be able to do that by myself and avoid anyone entering my hanger.
How long will that excitment last for you then? About 1 week. Face it if there is no reason to ambulate then why do it for more then the thrill faze? and then all that waiting and work will be for nothing. great!
Personally, I'd do it for the gambling games they say they're putting in. And for social stuff... For how long I sit in station on a daily basis, I may as well be running around doing stuff.
|

Dristra
Amarr Shadows of the Dead R0ADKILL
|
Posted - 2008.04.26 15:54:00 -
[1064]
Personally, I'd do it for the gambling games they say they're putting in. And for social stuff... For how long I sit in station on a daily basis, I may as well be running around doing stuff.
Well, i often sit about in stations, waiting for someone, or waiting for orders, so go go ambulation.
I also find it hard to socialise with people in eve, it's the whole "you are a spaceship thing" Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Dr Clay
|
Posted - 2008.04.27 23:41:00 -
[1065]
Any news on this beast?
|

Zorba Leutius
Gallente Aliastra
|
Posted - 2008.04.29 13:24:00 -
[1066]
Whenever i think of ambulation i get worried. It seams we are unfocusing a bit of eve world and its feeling. I consider the eve avatar something beautyful because it adds drama to the space environment. I recall privateer on my old 486dx2. And of course wing commander bar. We should use a clever system with partially animated scenes and the ability to speak face to face with other avatars. I think that if i enter in a station with avatars jumping up and down and bouncing on each other this game will become a parody. Lets wait and see I guess.
Keep the good work ccp you will always have my financial support whatever happens :)
50 cents x millions = fortune
|

Ordon Gundar
Caldari Impending Doom Inc. The Crimson Federation
|
Posted - 2008.04.29 14:13:00 -
[1067]
Originally by: Zorba Leutius Whenever i think of ambulation i get worried. It seams we are unfocusing a bit of eve world and its feeling. I consider the eve avatar something beautyful because it adds drama to the space environment. I recall privateer on my old 486dx2. And of course wing commander bar. We should use a clever system with partially animated scenes and the ability to speak face to face with other avatars. I think that if i enter in a station with avatars jumping up and down and bouncing on each other this game will become a parody. Lets wait and see I guess.
Keep the good work ccp you will always have my financial support whatever happens :)
50 cents x millions = fortune
Not if they dont put in an option to jump around!
If they just keep it sensible, so that you can only walk to certain areas in a point and click way, the same way as you fly in space, then it will be kept civilised.
I agree in many respects though. The last thing we want is another Stormwind in Jita:
> / F*ckwit123 dances with Evesuxxx > / Evesuxxx blows a kiss at F*ckwit123 > / F*ckwit123 says "Cehck oot mi epix Drajk..it wtfpwnsky!!!!"
That would not be good.
"Stay Small..Fly Fast..Keep Your Ship" - Ordon Gundar - Low Sec Survivalist & CEO of Danger Zone Enterprises |

Zorba Leutius
Gallente Aliastra
|
Posted - 2008.04.29 15:02:00 -
[1068]
Originally by: Ordon Gundar
Originally by: Zorba Leutius Whenever i think of ambulation i get worried. It seams we are unfocusing a bit of eve world and its feeling. I consider the eve avatar something beautyful because it adds drama to the space environment. I recall privateer on my old 486dx2. And of course wing commander bar. We should use a clever system with partially animated scenes and the ability to speak face to face with other avatars. I think that if i enter in a station with avatars jumping up and down and bouncing on each other this game will become a parody. Lets wait and see I guess.
Keep the good work ccp you will always have my financial support whatever happens :)
50 cents x millions = fortune
Not if they dont put in an option to jump around!
If they just keep it sensible, so that you can only walk to certain areas in a point and click way, the same way as you fly in space, then it will be kept civilised.
I agree in many respects though. The last thing we want is another Stormwind in Jita:
Ordon can I ask you about what aspects you agree and what would be your vision and how you would upgrade some of the points you agree with.
I thank you in advance 
|

Silver Night
Caldari Naqam
|
Posted - 2008.04.29 15:07:00 -
[1069]
While the controls are likely to be aswd, it has already been repeatedly stated that dancing and running are both out of the picture. Chances are that jumping will not be included either.
Additionally, when people bump into each other, apparently the plan is to have them react realistically, which is to say, they move to get around each other. --------------
GLS Mr. State Caldari Patriot. Sansha's Nation Supporter Murderer of (his own) Frigates.
|

Danzig256k
Caldari Mortal Devastating Kin Black Sun Alliance
|
Posted - 2008.04.29 17:04:00 -
[1070]
i'm down with it as long as we don't have any dancing gnome BS, hehehe
|
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Lusulpher
Raddick Explorations Friend or Enemy
|
Posted - 2008.05.03 10:02:00 -
[1071]
Originally by: Dristra
Personally, I'd do it for the gambling games they say they're putting in. And for social stuff... For how long I sit in station on a daily basis, I may as well be running around doing stuff.
Well, i often sit about in stations, waiting for someone, or waiting for orders, so go go ambulation.
I also find it hard to socialise with people in eve, it's the whole "you are a spaceship thing"
Ambulation is completely worth it simply for the fact that you could dock and walk face to face to the person who just blew up your ship... or vice versa, /emote Extreme dismay + /emote Hearty laugh
That's priceless, imagine EVE immersed in more righteous vengeance. |

Phyrr
Minmatar The Gosimer and Scarab
|
Posted - 2008.05.03 11:54:00 -
[1072]
Originally by: Lusulpher
Originally by: Dristra
Personally, I'd do it for the gambling games they say they're putting in. And for social stuff... For how long I sit in station on a daily basis, I may as well be running around doing stuff.
Well, i often sit about in stations, waiting for someone, or waiting for orders, so go go ambulation.
I also find it hard to socialise with people in eve, it's the whole "you are a spaceship thing"
Ambulation is completely worth it simply for the fact that you could dock and walk face to face to the person who just blew up your ship... or vice versa, /emote Extreme dismay + /emote Hearty laugh
That's priceless, imagine EVE immersed in more righteous vengeance.
Of everything posted here this tbh:) |

Katchoo
Insurgent New Eden Tribe Deus Ex.
|
Posted - 2008.05.03 12:10:00 -
[1073]
OK, I admint I haven't read all the thread but...
- can we have dice, pen & paper?
- can we have EVE Game Cards in game?
|

Liranan
|
Posted - 2008.05.03 13:28:00 -
[1074]
Ambulation?
DO NOT WANT! DO NOT WANT!!
You want ambulation? Go play a MMORPG and stop playing EvE. Before you go do give me your stuff. Bye to all those who are demanding ambulation, WOW awaits you. |

B5spectre
|
Posted - 2008.05.03 14:01:00 -
[1075]
Originally by: Lusulpher
Quote:
Ambulation is completely worth it simply for the fact that you could dock and walk face to face to the person who just blew up your ship... or vice versa, /emote Extreme dismay + /emote Hearty laugh
That's priceless, imagine EVE immersed in more righteous vengeance.
Round One FIGHT!

|

Sakura Nihil
Stimulus
|
Posted - 2008.05.03 14:14:00 -
[1076]
Originally by: Liranan Ambulation?
DO NOT WANT! DO NOT WANT!!
You want ambulation? Go play a MMORPG and stop playing EvE.
Um, EVE is an MMORPG .
Next. |

Hachun K'ar
|
Posted - 2008.05.03 14:17:00 -
[1077]
Edited by: Hachun K''ar on 03/05/2008 14:16:51
Originally by: Liranan Ambulation?
DO NOT WANT! DO NOT WANT!!
You want ambulation? Go play a MMORPG and stop playing EvE. Before you go do give me your stuff. Bye to all those who are demanding ambulation, WOW awaits you.
lolfail. What he said ^ |

Liranan
|
Posted - 2008.05.03 15:09:00 -
[1078]
Originally by: Sakura Nihil
Originally by: Liranan Ambulation?
DO NOT WANT! DO NOT WANT!!
You want ambulation? Go play a MMORPG and stop playing EvE.
Um, EVE is an MMORPG .
Next.
Definition of MMORPG is Massive Multiplayer Online Role Playing Game. EVE is a MMO not a RPG. RPG in EVE is CVA. I don't see BoB and Goons Roleplaying unless it's with Dreads and Titans, if that's what you mean you are utterly right.
So quoting you "Next" indeed. |

Liranan
|
Posted - 2008.05.03 15:13:00 -
[1079]
Originally by: Lusulpher
Originally by: Dristra
Personally, I'd do it for the gambling games they say they're putting in. And for social stuff... For how long I sit in station on a daily basis, I may as well be running around doing stuff.
Well, i often sit about in stations, waiting for someone, or waiting for orders, so go go ambulation.
I also find it hard to socialise with people in eve, it's the whole "you are a spaceship thing"
Ambulation is completely worth it simply for the fact that you could dock and walk face to face to the person who just blew up your ship... or vice versa, /emote Extreme dismay + /emote Hearty laugh
That's priceless, imagine EVE immersed in more righteous vengeance.
The Nerd rage is strong with those who need to shout at people in station after their ships got blown up only to have the people who just did you to stand there and laugh at you. Also being able to kill (pod) people in station turns the game into Star Wars.
The Fail Force is strong with Ambulation. |

Lord Ishtvan
|
Posted - 2008.05.03 20:19:00 -
[1080]
On eve-mon, under "conflicts" with one of my skills, it has downtime on June 4th. Is this when they initiate Ambulation? If it isn't, my next best guess is that it will come out in late November/early December. On another note, I am all for it except for all the WoW noobs that will rush to it (oh the nightmares) thats my only problem. As for as gaming experience I think it will be amazing. |
|

Kharadran Sullath
Caldari The Fallen Gingerbread Men Ethereal Dawn
|
Posted - 2008.05.03 20:54:00 -
[1081]
Originally by: Liranan Edited by: Liranan on 03/05/2008 15:18:48
Originally by: Sakura Nihil
Originally by: Liranan Ambulation?
DO NOT WANT! DO NOT WANT!!
You want ambulation? Go play a MMORPG and stop playing EvE.
Um, EVE is an MMORPG .
Next.
Definition of MMORPG is Massive Multiplayer Online Role Playing Game. EVE is a MMO not a RPG. RPG in EVE is CVA. I don't see BoB and Goons Roleplaying unless it's with Dreads, Titans and conquered space. If that's what you mean you are utterly right.
So quoting you "Next" indeed.
Yes, because every other player in WoW roleplays. EVE's features suffice to define it as an rpg. If WoW is it, so is most definately EVE.
Next was it? |

Cpt 0bvious
Minmatar Nympho Space Badgers
|
Posted - 2008.05.03 21:31:00 -
[1082]
I dont like the idea. In my opinion, this game does not need some sort of habbo hotels inside stations :/ |

Liranan
|
Posted - 2008.05.03 22:59:00 -
[1083]
Edited by: Liranan on 03/05/2008 23:04:01 Edited by: Liranan on 03/05/2008 22:59:33
Originally by: Kharadran Sullath
Yes, because every other player in WoW roleplays. EVE's features suffice to define it as an rpg. If WoW is it, so is most definately EVE.
Next was it?
MMOG Dev Panel at NY Comic-Con: Q&A Part 1 MMOG Dev Panel at NY Comic-Con: Q&A Part 2
Man you are so right, CCP are really branding EVE as a MMOrpG, just without the R and the P.
The reason why this game NEEDS the following thread is because it's obviously a Role Playing game right? http://oldforums.eveonline.com/?a=topic&threadID=670912
NEXT successful attempt at failing to prove this is a Role Playing Game.
I do like Role Playing my Hulk by the way  |

B0rn2KiLL
DEATHFUNK R0ADKILL
|
Posted - 2008.05.04 00:18:00 -
[1084]
Originally by: Liranan Edited by: Liranan on 03/05/2008 23:19:32
Originally by: Kharadran Sullath
Yes, because every other player in WoW roleplays. EVE's features suffice to define it as an rpg. If WoW is it, so is most definately EVE.
Next was it?
MMOG Dev Panel at NY Comic-Con: Q&A Part 1 MMOG Dev Panel at NY Comic-Con: Q&A Part 2
Man you are so right, CCP are really branding EVE as a MMOrpG, just without the R and the P.
The reason why this game NEEDS the following thread is because it's obviously a Role Playing game right? http://oldforums.eveonline.com/?a=topic&threadID=670912
In RPG games you Role Play a Night Elf Priest, a Human Warlock, a Tauren Rogue or whatever classes there are in WoW. Do you see anyone Role Playing a Caldari Fighter flying a Crow? Maybe you 'Role Players' are the exception to the rule, in which case you should join CVA because I know people in CVA and I know they really Role Play and not Role Play with poses, sieges, pods and territory.
NEXT successful attempt at failing to prove this is a Role Playing Game because you can role play in EVE but this is not a RPG.
I do like Role Playing my Hulk by the way 
I agree, However, Eve is a partial RPG with its background stories and initial choice of races. But thats as far as it goes, we all soon learn there are no "Caldari" "Gallente" "Amarr" or "Minmatar", there are only reds, and blues :P
As to CVA, well, meh :P
Eve is three quarters a free for all internet spaceships style game. We'd all love it to be homeworld, but its not.
So yeah, i wouldn't classify eve as an MMORPG, realistically speaking its definitely an MMO.
Luv, B2K.
p.s: Ambulation worries me. I don't like it. |

Illiri
|
Posted - 2008.05.04 07:26:00 -
[1085]
Well if ppl dont like then lucky for them they are making it optional. So its not like your being forced to do anything. |

Sloppy Podfarts
|
Posted - 2008.05.04 07:28:00 -
[1086]
Originally by: Liranan Ambulation?
DO NOT WANT! DO NOT WANT!!
You want ambulation? Go play a MMORPG and stop playing EvE. Before you go do give me your stuff. Bye to all those who are demanding ambulation, WOW awaits you.
shut yer face |

Liranan
|
Posted - 2008.05.04 09:13:00 -
[1087]
Originally by: Sloppy Podfarts
Originally by: Liranan Ambulation?
DO NOT WANT! DO NOT WANT!!
You want ambulation? Go play a MMORPG and stop playing EvE. Before you go do give me your stuff. Bye to all those who are demanding ambulation, WOW awaits you.
shut yer face
Says someone hiding behind a three day old NPC corp character.
Can we have a forum ban for this account please? |

Jason Argile
|
Posted - 2008.05.06 12:57:00 -
[1088]
Originally by: Liranan Edited by: Liranan on 03/05/2008 23:19:32
Originally by: Kharadran Sullath
Yes, because every other player in WoW roleplays. EVE's features suffice to define it as an rpg. If WoW is it, so is most definately EVE.
Next was it?
MMOG Dev Panel at NY Comic-Con: Q&A Part 1 MMOG Dev Panel at NY Comic-Con: Q&A Part 2
Man you are so right, CCP are really branding EVE as a MMOrpG, just without the R and the P.
The reason why this game NEEDS the following thread is because it's obviously a Role Playing game right? http://oldforums.eveonline.com/?a=topic&threadID=670912
In RPG games you Role Play a Night Elf Priest, a Human Warlock, a Tauren Rogue or whatever classes there are in WoW. Do you see anyone Role Playing a Caldari Fighter flying a Crow? Maybe you 'Role Players' are the exception to the rule, in which case you should join CVA because I know people in CVA and I know they really Role Play and not Role Play with poses, sieges, pods and territory.
NEXT successful attempt at failing to prove this is a Role Playing Game because you can role play in EVE but this is not a RPG.
I do like Role Playing my Hulk by the way 
You are a tribute to the public education system. Eve online has continually attempted to integrate its gamers into a more immersive style of game play. That is what Role play isà any Kind of Role Play is an attempt to at feeling more deeply a part of the game you are playing. Every thing from the Constant npc news articles to this thing with voting a new leader to the player run news papers is an attempt to help players immerse themselves in there role as a Capsuleer in Eve. At no time in the universe of eve will you find a bit of dialog with an npc that forcefully reminds you that you are really sitting at a computer terminal in your home Pretending to fly a space ship pretending to shoot down pirates pretending to mine rocks or pretending to be any one of the billions of things Eve lets you Pretend to do.
Pretend.
1.to act as if something were true.
Roll play 1.acting out of a part 2.a Game session involving pretending a role or roles. As in a computer or other game, a session during which players take on the roles of characters
Eve can easily be called MORE than just an RPG but is most definitely at the Least an RPG.
|

Another NewFace
|
Posted - 2008.05.09 17:31:00 -
[1089]
Originally by: Jason Argile
Originally by: Liranan Edited by: Liranan on 03/05/2008 23:19:32
Originally by: Kharadran Sullath
Stuff
More stuff
You are a tribute to the public education system. Eve online has continually attempted to integrate its gamers into a more immersive style of game play. That is what Role play isà any Kind of Role Play is an attempt to at feeling more deeply a part of the game you are playing. Every thing from the Constant npc news articles to this thing with voting a new leader to the player run news papers is an attempt to help players immerse themselves in there role as a Capsuleer in Eve. At no time in the universe of eve will you find a bit of dialog with an npc that forcefully reminds you that you are really sitting at a computer terminal in your home Pretending to fly a space ship pretending to shoot down pirates pretending to mine rocks or pretending to be any one of the billions of things Eve lets you Pretend to do.
Pretend.
1.to act as if something were true.
Roll play 1.acting out of a part 2.a Game session involving pretending a role or roles. As in a computer or other game, a session during which players take on the roles of characters
Eve can easily be called MORE than just an RPG but is most definitely at the Least an RPG.
I'm not sure if EvE can be considered an RPG. Sure, it has role play elements, such as a backstory, and an attempt at differentiating between races, but there isn't much more to it, imo. I've always considered EvE to be a MMO space sim with guns. Or, at least, a game with role playing in it, rather than a role playing game. It may seem like a minor semantic point (in all honesty, it is), but if your criteria for a RPG is applied to other genres of games, then most game genres would be RPGs, and we, as gamers, would hardly consider a FPS (you play the role of the gun wielding hero, right? The game has a backstory, right? The game has features that make it immersive to some degree, explosions, weather effects, etc?) the same thing as a RPG. Sure, the world doesn't change because of your actions, and the story is linear, but it fits your definition of "roll play (sic)".
The problem with the classification is that EvE is a sandboxed game, and there aren't any limitations to what characters can do or become, so there aren't any "roles" in the traditional sense of a RPG, other than the generic "capsuleer". Calling EvE a RPG doesn't do justice to RPGs, but the game is certainly more than just another MMO.
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Mister Brown
|
Posted - 2008.05.09 18:40:00 -
[1090]
Edited by: Mister Brown on 09/05/2008 18:40:42 If this is really goin to happen, i'd say implant a mortal kombat fighting arena. Just so i can kick my mission agents. 2 times forward red *jeej*
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Anope
R.E.C.O.N. Insurgency
|
Posted - 2008.05.09 22:26:00 -
[1091]
I doubt anyone will read this.. it being this far in the thread...
but indoor corp/alliance areas would be nice.. ofcourse you would have to rent these just like corp offices etc.
this would allow privacy for corp mettings and alliance strategizing : )
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Unawa
|
Posted - 2008.05.10 13:44:00 -
[1092]
Originally by: Anope I doubt anyone will read this.. it being this far in the thread...
but indoor corp/alliance areas would be nice.. ofcourse you would have to rent these just like corp offices etc.
this would allow privacy for corp mettings and alliance strategizing : )
You were wrong about no-one reading it :) They are planning this very feature - at least for corps.
Also, regarding roleplaying comment. EVE is probably the best game out so far that does roleplaying. Unfortunately, many people seem to think roleplaying means having a character that goes up levels via completing story quests or killing monsters. That's a system. Roleplaying is assuming the role of another person inside an imaginary scenario. Eve does this in such a way that everyone roleplays different characters doing different careers with different personalities. I don't think any other MMO around does roleplaying better.
Of course, it's a fine line in some cases. But I think it's pretty clear that EVE is an RPG.
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Edgar Loke
|
Posted - 2008.05.10 15:28:00 -
[1093]
Edited by: Edgar Loke on 10/05/2008 15:28:31 Yay...flame wars...
http://xkcd.com/386/
makes me chuckle every time
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Edgar Loke
|
Posted - 2008.05.10 15:37:00 -
[1094]
As for the RP discussion...I think thats what we are on now right? Anyway, I think this will add greatly to the RP value of this game as it will really allow for more immersive (sp?) depth and player interaction. I'm kinda annoyed with the idea that you can't run, not that it would be detrimental to moving around the station, but for the RP value of it.
Imagine a lounge where several corpmates are sitting around, having a drink, when suddenly someone walks calmly into the room and yells "Our station in <your station name here> is under siege! We need to get out there and help them NOW!" Everyone then stands up, and walks calmly out to the hanger bay in a neat and orderly fashion.
Its kind of weird, but I hope the idea makes sense here. I'm sure Ill love Ambulation all the same and all, but it would be really nice to actually move when you need to.
That and having an option in ignore set up to completely hide characters from view. To help remove griefer distractions during RP.
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Soporo
Caldari
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Posted - 2008.05.10 19:49:00 -
[1095]
Originally by: Liranan Ambulation?
DO NOT WANT! DO NOT WANT!!
You want ambulation? Go play a MMORPG and stop playing EvE. Before you go do give me your stuff. Bye to all those who are demanding ambulation, WOW awaits you.
Too bad cupcake, it wasnt our idea it's CCP's idea and it's going to happen so ... shut yer piehole.
I'm ambivalent about ambulation, tbh, but it HAS given me much LAWLZ from the GBTWoW crowd. 
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Eyhoma
|
Posted - 2008.05.11 22:07:00 -
[1096]
As far as I'm concerned ambulation won't be done until there is a thunderbirds/voltron -esque sequence for getting into your pod and then ship, along with an appropriately moving orchestral score.
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Zero Defect
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Posted - 2008.05.12 02:27:00 -
[1097]
Originally by: Eyhoma As far as I'm concerned ambulation won't be done until there is a thunderbirds/voltron -esque sequence for getting into your pod and then ship, along with an appropriately moving orchestral score.
this
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Franga
NQX Innovations
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Posted - 2008.05.12 05:56:00 -
[1098]
Originally by: Eyhoma As far as I'm concerned ambulation won't be done until there is a thunderbirds/voltron -esque sequence for getting into your pod and then ship, along with an appropriately moving orchestral score.
I support your vision and ideas and wish to maybe, at some point, subscribe to a newsletter of a similar caliber. |

dojocan81
|
Posted - 2008.05.12 06:43:00 -
[1099]
one question: do we will have text bubbles over the head if we talk to someone in the station or will it remain in the chatbox ?
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.05.12 07:04:00 -
[1100]
Will it at all be dynamic as to reflect the security status of the system, the wealth of the owning corporation, the cultural mix of that perticular location and the status of possible disrepair if in a hot warzone?
I mean if station all are going to have a generic look as they do now, why bother?
Should/would/could have, HAVE you chav!
Also Known As |
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Absalom Marathon
modro
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Posted - 2008.05.13 01:28:00 -
[1101]
I have not read through all of this thread and I wont. I'm just gonna state what I think about this. And also, please excuse my bad english. I'm not a native english-speaker.
If you (ccp) truly believe this will add something NEW to the game; A thing that experienced and old players who manage fine at the moment and are happy with the game as it is, also will use, then I support it 100%.
I'm just scared it's gonna be like when they added a "walk around with your avatar"-thing on one of the forums I hang out on. For one week everybody loved it, then they got back to the regular forums bcs it didn't bring something new to the equation, the object was still to discuss things with each other and what format is better at that than a forum? Sure, you could look at the avatars and chitchat and dance and trade ponys, but it didn't enhance the thing people hung out on the forum to do: To discuss things.
I don't want to be an angry old man tho, so I encourage this! But please make it good and please make it bring something new and exciting to the game but enhanced graphics and tradeable ponys Less you want all the wown00bs running around in the stations looking at their neat dresses while the old hags still hang outside in their battleships cuz the new station-functions doesn't give them anything.
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The Tzar
Malicious Intentions
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Posted - 2008.05.13 13:32:00 -
[1102]
Hello Kitty online players should play Hello Kitty online.
Where on earth did CCP get the terrible idea of ambulation? I seriously hope it wasn't from EvE's own playerbase.
What the hell does it matter what my 'avatar' looks like, it is a spaceship commander with civilians to do 'ambulation' type work for him.
Also, if he/she spends 99% of their life in a matrix style goo with no sunshine..., not sure whether I want to look at these zombies tbqfh.
Such a weak and juvenile idea.       __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

Tharukan Desm'ar
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Posted - 2008.05.13 13:41:00 -
[1103]
Edited by: Tharukan Desm''ar on 13/05/2008 13:41:43 Edited by: Tharukan Desm''ar on 13/05/2008 13:41:01 If this opens an avenue to out of pod life features in the future I'm sold. Owning retailer stores for selling pilot items and bars/ clubs along with your avatar's domicile would be great and add a nice social venue for your corp buddies. And expand RP options.
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Kashif Habad
|
Posted - 2008.05.13 15:40:00 -
[1104]
Edited by: Kashif Habad on 13/05/2008 15:44:03
Originally by: Liranan Edited by: Liranan on 03/05/2008 15:18:48
Originally by: Sakura Nihil
Originally by: Liranan Ambulation?
DO NOT WANT! DO NOT WANT!!
You want ambulation? Go play a MMORPG and stop playing EvE.
Um, EVE is an MMORPG .
Next.
Definition of MMORPG is Massive Multiplayer Online Role Playing Game. EVE is a MMO not a RPG. RPG in EVE is CVA. I don't see BoB and Goons Roleplaying unless it's with Dreads, Titans and conquered space. If that's what you mean you are utterly right.
So quoting you "Next" indeed.
Yes, BoB are roleplaying with Dreads, Titans and conqured space. They are roleplaying a big 0.0 alliance because no one of them thinks he actually is a space pilot IRL. When BoB announce they are taking your space- this is roleplay. If someone is a spy in an alliance feeding information to the enemy he is roleplaying a spy. He is not a spy IRL. If a goon scams you out of your titan they are roleplaying a scammer (they are even roleplaying to be a nice guy genuinely wanting to recruit you before).
What we do in this game is all roleplay. If I trade goods in an NPC faction I am roleplaying a trader. I don't need to actually yarr all the time as a pirate. It is enough to pod you and smack you for your stupid fitting to roleplay a pirate. You don't need a parrot for that.
edit to not completely derail.
Since we are all roleplaying in a way- ambulation will add something for everyone. Being it a well known FC laying out a battle plan with his buddies face to face. A spy meeting his informant in a dark corner, a pirate sitting in a bar exchanging laughs with other scum like him. EvE is about possibilities. The more we have- the better. You just need to find out for yourself what to do with them.
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Greenbolt
Minmatar Un4seen Development
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Posted - 2008.05.13 15:50:00 -
[1105]
I didnt read the entire thread and I am sure that its been brought up many times..
but I want to be able to dock at a station...especially lowsec or 0.0 ...bribe someone to let me sneak in a pistol from the arms cache I just hauled for that stupid agent...and put 2 rounds through the back of the head of said agent.
Secondary wish: Repeat above with any hostile player who I have 'kill rights' on.
(And yes...shooting my NPC agents has higher priority for me.).
After all..EVE is a dark and unforgiving place where your not safe anywhere.. (So then you shouldnt be safe in stations.)
--------------------------------------------------- Scordite -Who was it that said that flying minmatar is kinda like going down a flight of stairs on an office chair while firing an uzi? |

Lord Payens
Amarr Viziam
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Posted - 2008.05.13 17:15:00 -
[1106]
I really don't understand all this rejection. It is a function that will generally add to the game. If you want to stay in your ship and keep playing the old way it's your choice, nothing to do with ambulation. For the rest though that would enjoy to be able to leave their ship and take a walk to the stations, why not be able to have that choice? Personally, I would definitely prefer to be more of trading, hanging out/around, but for a start I am totally satisfied with that also. I just don't see any release dates 
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Dristra
Amarr Shadows of the Dead R0ADKILL
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Posted - 2008.05.13 18:34:00 -
[1107]
people are afraid of social interaction.
*drum roll* Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Pot Shot
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Posted - 2008.05.25 00:31:00 -
[1108]
Any news on this?
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ELECTR0FREAK
Dragon Wolf Enterprises
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Posted - 2008.05.25 06:52:00 -
[1109]
Edited by: ELECTR0FREAK on 25/05/2008 06:53:28
I find it funny that people are are still arguing over whether or not they want ambulation when it's been in the works for almost 2 years now.
It's coming to EVE, understand that. If you don't want to walk around in stations, don't. It's as simple as that. A big part of Ambulation involves the development of CCP's second MMO.
Now look at all the features packed into the recent patches including the upcoming Faction Warfare patch, and it's pretty safe to say that working on Ambulation hasn't stalled CCP's development on core gameplay improvements.
I personally will enjoy Ambulation and am looking forward to when it goes live. There's times where I'm playing EVE and I want to relax a bit, chat with people, and just play casually. It seems to me that Ambulation can make that experience a bit more immersive and enjoyable. Realistic Corporation offices will make our corporations have a more tactile and corporate feel to them. Imagine your corp leader calling a meeting in a war room in front of a big floating map to discuss and point out strategy, or holding a boardroom style meeting to discuss corporate strategy.
Anything that makes me feel less like I'm playing a game and more like I'm actually immersed in EVE's incredibly deep and sophisticated universe is welcome by me. If you just want to play EVE as a game, that's cool. If you want to experience it as an almost alternate reality, Ambulation is quite literally a step in the right direction. http://img228.imageshack.us/img228/9220/finalsigvj8.jpg
signature removed (max size 24000 bytes) - please email us (with the signature URL) if you want to know why - Pirlouit([email protected])
Discoverer of the Missile Damage Formula |

Stitcher
Duty.
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Posted - 2008.05.28 01:48:00 -
[1110]
I'm just astonished that people can find anything to object to, here.
Here is a free feature, which we don't have to pay for (or even use) that will not alter the mechanics of the game in any way, but which is neverhteless beautiful, immersive and exquisitely done.
There is, as far as I can tell, no reason to object to it other than some frankly idiotic "Lol this is EVE not WoW!" perspective. You're quite right that it's EVE and not WoW. when Ambulation comes out, it will still be EVE.
Why are people complaining over this? -
Verin "Stitcher" Tarn-Hakatain. |
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Sloppy Podfarts
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Posted - 2008.05.28 02:14:00 -
[1111]
Originally by: Stitcher Why are people complaining over this?
for the free vomit
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Kryn McKenna
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Posted - 2008.05.28 04:49:00 -
[1112]
Originally by: Stitcher I'm just astonished that people can find anything to object to, here.
Here is a free feature, which we don't have to pay for (or even use) that will not alter the mechanics of the game in any way, but which is neverhteless beautiful, immersive and exquisitely done.
There is, as far as I can tell, no reason to object to it other than some frankly idiotic "Lol this is EVE not WoW!" perspective. You're quite right that it's EVE and not WoW. when Ambulation comes out, it will still be EVE.
Why are people complaining over this?
Well, I have one for you to think about... Fix before adding on. There are alot of basic mechanics in the game that need some serious looking into. There is of course the all powerful lag monster, but that would be hard to work out on the code side. But more importantly there are many skills that dont work like they should. I cant name them all, and its been to long since Ive played to remember, but Im sure someone who reads this will be able to. Of course there is more but you get the idea.
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Ordon Gundar
Kingfisher Industries
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Posted - 2008.05.28 08:26:00 -
[1113]
How can you "fix" everything that 30,000 players find "wrong" with the game??
You would be spending millions running aroung trying to please everyone, and never moving the game forward.
I think ambulation will do wonders for the immersive quality of the game, and also opens new trade avenues for in-station business.
As a poster eariler said, if you dont want to take part, just sit in your ship and pout!
Fly fast..Rats Die..Buy Low..Sell High- Ordon Gundar, CEO of Gundars Independent Traders - Space (G.I.T.S) |

Stitcher
Duty.
|
Posted - 2008.05.28 11:06:00 -
[1114]
Originally by: Kryn McKenna Well, I have one for you to think about... Fix before adding on. There are alot of basic mechanics in the game that need some serious looking into. There is of course the all powerful lag monster, but that would be hard to work out on the code side. But more importantly there are many skills that dont work like they should. I cant name them all, and its been to long since Ive played to remember, but Im sure someone who reads this will be able to. Of course there is more but you get the idea.
This is not a valid argument, for four reasons.
1) The team hired to do Ambulation were hired specifically for the job. The vast majority of them are things like character artists, level designers, and the like. They brought in architects, fashion designers, 3D artists and animators. The vast majority of these people are specialists who lack the skillset or knowledge of the game's inner workings to be able to effectively lend themselves to bug fixing, balancing or any of the other things that you claim so desperately need fixing. They were brought in from outside to do this job, and they've done it wonderfully. Their presence does not detract from the available pool of staff who are already working on "fixing" the game.
2) hunting down and eradicating every last tiny little flaw in the game is basically impossible. Sure, hunting down every last tiny little bug might be possible, with enough work-yearks, but how about balance "issues"? What about lag? what about exploits? Those are influenced too much by the player base, and by the complexity of the game. Perfectly balancing a game system as immensely complicated as EVE's would take decades. Fixing the lag? Tranquility's already the most powerful server in the world, and keeps getting upgrades anyway, so they're already doing that. The problem is that us players keep pushing the system to its limit, every time that limit changes. Exploits? you try figuring out every possible way that the game system can be abused to your unfair advantage. Figuring all of them out would a mammoth task beyond anyone's abilities.
3) In other words, "fixing" the game would take so long that, by the time the job was done, the game would have stagnated to the point where people stopped playing it because there was nothing new to do. MMOs have a finite life, and need constant expansions, upgrades and improvements in order to shore up that lifespan. Most, if you look at them, follow a distinct bell curve if you track their population over time. EVE's constant free expansions have done a great job on helping the game buck this trend. If EVE wants to keep bucking the trend, and attract more new players (while holding on to the veterans), then it needs to constant release expansions, upgrades and new features. Putting expansions on hold to try and repair something that, at the end of the day, isn't really all that broken would just cause the game to remain unchanged for so long that people would lose interest and leave.
4) as I said in point 1: the Ambulation team were brought in specially for the job. Which means that all the bug hunters, patchers, testers, balancers and whatnot are still around, and still doing their job
Guess what that means? It means you can fix and add on to at the same time without compromising either process! you can have your cake and eat it after all!
Which means there is literally nothing to be complaining about here.
-
Verin "Stitcher" Tarn-Hakatain. |

Bombacla
Green Men Incorporated
|
Posted - 2008.05.28 11:17:00 -
[1115]
hear hear
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yakooza
Bearkillers
|
Posted - 2008.05.28 12:09:00 -
[1116]
Whilst ambulation would provide an alternative social aspect. Instead of blocking the exit to stations with giant fleets of ravens. I would like to see detective like quests or quests in general, that do not detract from the game as is, but maybe open up new missions if you complete the quest. Perhaps a private-eye feel to them. Track down a pirate somewhere and maybe pump him(full of lead?) for info and get the location of a jumpgate. This may have been suggested already but would add some purpose I feel. A really good detective story now and then to work through would be fun.
Yak *Ducks for cover* My HiSec POS service
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linux4ever
eXceed Inc. eXceed.
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Posted - 2008.05.28 12:15:00 -
[1117]
can we have this command with 2 female chars? /2girls1cup
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SolidusVash
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Posted - 2008.06.04 19:22:00 -
[1118]
I think it would be a neat idea if individual characters could carry weapons while walking around giving a new alternative to EVE's PVP. The way I see it though this could prove disastrous having massive shoot outs in a station which leads me to think that such penalities as having CONCORD come after you or something similiar to what happens now when crimes happen in high sec.
Since you won't be in your ship as well penalities of dying could be similiar to podding someone. Just a crazy idea I had be cool though I think.
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Yuleth Gix
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Posted - 2008.06.04 20:11:00 -
[1119]
I think this thread has gone on very long and I'd love to see who can honestly admit to reading all of it.
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ZERG RUSHKEKE
Royal Enterprise Infinite Innovation
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Posted - 2008.06.04 20:44:00 -
[1120]
I obviously have ----------------
"O Maker, help us to cover their smiling fields with the pale forms of their patriot dead; help us to drown the thunder of the guns with the shrieks of their wounded." |
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Spineker
|
Posted - 2008.06.04 21:25:00 -
[1121]
Without reading 37 pages has there been any hint to a release date?
Just curious thanks
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Garr Anders
Eve University Ivy League
|
Posted - 2008.06.04 23:08:00 -
[1122]
Originally by: Spineker Without reading 37 pages has there been any hint to a release date?
Just curious thanks
Originally intended as second expansion for this year, fall/winter 2008.
Likelyhood of it to happen FW was supposed to be the summer expansion for 2006 (IIRC). ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Spineker
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Posted - 2008.06.04 23:12:00 -
[1123]
Ahh thanks I will just forget about it then for the next year.
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Amalath Tari
Gemini Technologies
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Posted - 2008.06.04 23:34:00 -
[1124]
Originally by: Eyhoma As far as I'm concerned ambulation won't be done until there is a thunderbirds/voltron -esque sequence for getting into your pod and then ship, along with an appropriately moving orchestral score.
Just have to have this. For ****s and giggles if nothing else.
I'm unsure on the idea of carrying weapons, but if it means the equivalent of a podkill, and DED/CONCORD/Faction security agents on station killing the killer as well, then sure.
And Minmatar stations need a 'junkheap' somewhere. It looks like, works like one, but is actually the market interface. :P ùùùùùùùùùùùùùùùSigùùùùùùùùùùùùùù The magic behind Minmatar ships is the fact that there is only one type of Minmatar ship. The only variation is when they decide to stop building it. |

Deviana Sevidon
Panta-Rhei Interstellar Alcohol Conglomerate
|
Posted - 2008.06.05 15:58:00 -
[1125]
When I look at the Clear Skies Video, then I think this alone is a strong argument for Ambulation.
When it is possible to create our own Avatars and have them walk around the station and perhaps to a degree, inside your ship it will be much easier to create videos like Clear Skies.
I for one welcome Ambulation. 
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Jarvis Hellstrom
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Posted - 2008.06.05 17:25:00 -
[1126]
Just to put in my .02 ISK...
Station (and eventually planet) ambulation should give us opportunity to do things outside our ships, not just be a boring adjunct or it's not worth the time.
Ambulation should probably be the RPer's paradise part of EVE, where you can schmooze, do your particular thing, dance, seduce, and perhaps even fight. I like to think of it as eventually (in maturity) being like a more open sandboxy version of Knights of the Old Republic.
Now - on to a practical bit - I think standings should take part in Ambulation and be affected by Ambulation. If a character (like my Gallente pilot for example) has obscene plus status with Brutor, as is the case, then there should be 'Brutor things' that should become available. Being adopted into the tribe, able to attend Brutor only things etc.
Negative standing should keep characters out of certain things, make them vulnerable to security hassles etc.
I love the idea of Ambulation - but open the sandbox wide, don't just make it something people do for five minutes twice and then jump back in their ships, never to exit again.
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EnslaverOfMinmatar
Yarsk Hunters DeaDSpace Coalition
|
Posted - 2008.06.05 19:38:00 -
[1127]
Edited by: EnslaverOfMinmatar on 05/06/2008 19:38:43 Will it be possible to cut off people's hands and legs in ambulation?
Oh nvm, I confused ambulation with amputation.
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Nikita Alterana
Malice.
|
Posted - 2008.06.05 19:46:00 -
[1128]
I think that while walking around stations will be cool, after watching Clear Skies, I really think we need to be able to walk around our ships while their in station.
I also think there should be an option to turn all the windows bluescreen blue, in order to help people who want to make eve machinimas. __________________________________________________ |

Ereshkygal
|
Posted - 2008.06.07 00:52:00 -
[1129]
i'm sooo looking forward to this :D Can we have laserguns (less hitech guns for the other races) and violent shootouts in losec and 0.0 stations please? An fps interface would be nice for this as well and there should be out of ship skills introduced like, erm, amarrian laser pistol specialisation for instance :p
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Xaa
House Arrakis
|
Posted - 2008.06.08 01:17:00 -
[1130]
Originally by: Ereshkygal violent shootouts in losec and 0.0 stations please?
No pod, no respawn. That would be very sweet indeed.
|
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Xparky
Federal Navy Academy
|
Posted - 2008.06.08 04:25:00 -
[1131]
Originally by: Xaa
Originally by: Ereshkygal violent shootouts in losec and 0.0 stations please?
No pod, no respawn. That would be very sweet indeed.
Wrong. No pod, skill points lost since left pod. Wake up in new clone.
. |

MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.06.08 04:28:00 -
[1132]
Originally by: Xparky
Originally by: Xaa
Originally by: Ereshkygal violent shootouts in losec and 0.0 stations please?
No pod, no respawn. That would be very sweet indeed.
Wrong. No pod, skill points lost since left pod. Wake up in new clone.
no he is right. no pod, no equipment to download your brain into your new clone. You would basically lose 100% of your sp and thus who you are. you wouldn't even know your own name without relearning it.
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Chris Liath
|
Posted - 2008.06.14 13:43:00 -
[1133]
Originally by: MotherMoon
Originally by: Xparky
Originally by: Xaa
Originally by: Ereshkygal violent shootouts in losec and 0.0 stations please?
No pod, no respawn. That would be very sweet indeed.
Wrong. No pod, skill points lost since left pod. Wake up in new clone.
no he is right. no pod, no equipment to download your brain into your new clone. You would basically lose 100% of your sp and thus who you are. you wouldn't even know your own name without relearning it.
No, no pod = mortality. If you die, you're dead. But a way to get around this, might be to introduce implants that can do the brainscan and transmitting to a new clone.
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Sethose Olderon
The Plexus Syndicate
|
Posted - 2008.06.16 04:53:00 -
[1134]
Edited by: Sethose Olderon on 16/06/2008 05:03:44 Edited by: Sethose Olderon on 16/06/2008 04:58:45 There is a reason for there not being combat in stations.
First of all pod-pilots are the elites of the Eve Universe who have access to first-rate technology to ensure their existence.
The technology within the pod, at the moment of death. scans the pilots brain, and transmits the data to the cloning facility, where the clone is activated and the pilot awakens fully conscious.
However, if this pilot is walking around in a station, outside of his/her pod, without that cloning technology, it creates a paradox.
The possibility of an uber-combat pilot being killed by a spoon to the eye, and his/her consciousness being lost forever, in reality is rather idiotic.
Either this technology needs to exist in both areas, or there should not be combat in stations.
Moreover, by implementing a game mechanic where you create skill and consciousness loss (i.e., perma-death, mortality), but then allow players to negate those losses with an implant, I think would create a serious imbalance.
Any such implant would certainly be expensive, therefore the elite's of the game would have them, and the newbie/average player would not have access to it.
Therefore it would create a free-range gankathon, with the newbie/average player being the victim.
You could allow everyone to have this implant at a cheap cost, by selling them from NPC's; however, by doing that, what's the point? Why have it?
So, in my opinion, no combat until the cloning mechanics can be provided, and definitely no mortality, or perma-death. Corporate Owned Stargates
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Sentinari
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Posted - 2008.06.16 13:04:00 -
[1135]
I think ambulation is an excellent idea and it gives CCP the opportunity to provide players not only with the ability to run around and explore stations, maybe even engage in missions inside stations, but it can provide the opportunity to give players their own rooms hired out like offices. (Living quaters)
Players can then receive awards, items etc... that can go into their room. Maybe certain missions give out a special award giving further meaning to taking part in the story of Eve. Maybe even allow some market bought home items so players can decorate. Even make room items for themselves using BPOs...
Emotes are a must although I think they should be carefully thought out and numerous to give players freedom to express them selves.
Dance should be restricted to a bar area perhaps :) (Yes that thread I did see)
If the ambulation is thought through well then there is the potential to increase the players options with regards game play, mission and in station kills etc...
Maybe the pilot is to stay fixed inside their pod and an ambuquad/android used to wonder stations to keep with the current game mechanics when killing, so you can't get the equivlent of a pod kill, but maybe provide the option to walk around themselves at their own risk, like flying in your pod.
I think this can also pave the way for landing on planets and having planet based stations and POS'es/Outposts on planet surfaces etc...
Keep up the good work CCP this is an excellent idea with lots of potential and I've only touched on what can be done with this.
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LordSwift
New Eden Regimental Navy
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Posted - 2008.06.16 14:50:00 -
[1136]
I have read enough of these posts and they are starting to sound the same. We will probably not be able to run around, from what i am reading in this article http://www.warcry.com/articles/view/previews/2611-EVE-Online-War-on-the-Impossible-Part-3-Ambulation
I cant wait for this and i dont understand why people really do not want this to happen. This is expanding eve in the way Faction Warfare has. Which i am sure all the people whinging here were doing the same for FW. As with everything CCP add new features and things for us to do. We can use it "IF we want to!!".
If you dont want to walk around the station, buy a huge Corp office and use a 3D map and plan in real time a battleplan for attacking a system etc. Be nice to have a own flat or room to go to.
The easy way to go about that would be a similar system that is in Neocron. "Enter a lift and type in a keycode or use a pass and the door will open with your flat".
Loads of good ideas tho. But i dont see CCP including Fighting in stations like a FPS. Be silly and why do you have to fight in a station. This game is a Spaceship Game, and the combat should remain outside. but then again this might actually work out better on planet warfare, if we ever get the chance to do that. This could be a better version of "Battlecruiser Millennium", This included space and planet combat
But my point is, this will be optional as is taking part in faction warfare. Stop whinging.
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Tharukan Desm'ar
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Posted - 2008.06.16 15:37:00 -
[1137]
Edited by: Tharukan Desm''ar on 16/06/2008 15:38:07 Looking forward to ambulation as a nice side part to the game. Having your domicile should be fun as well as seeing the sense of scale on stations. It will add a whole new angle to the game. Glad they're not allowing running and combat in the beginning as it would take a heck of a lot of work to implement that in a decent way and balance it. As well as juggling with the problem of no clone scan if not in a pod.
The way i look at it is just the beginning of future possibilities in eve. It'll start small and grow just like this game has bit by bit. Who knows how deep the ambulation side of the game will be in years to come. And it looks like its off to a good start with the level of detail they're throwing in. Especially the total redesign of all races clothing. Its going to look awesome. Even more content for your monthly subscription fee.
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Blacksilk
Deep Core Mining Inc.
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Posted - 2008.06.16 16:42:00 -
[1138]
Im looking forward to it too - has great potential to push the game forward into new areas.
Is ambulation still coming this year?
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LordSwift
New Eden Regimental Navy
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Posted - 2008.06.16 16:56:00 -
[1139]
Edited by: LordSwift on 16/06/2008 16:56:51 Well as previous CCP posts have said its still in devlopment and no schedule for release date. But we are due another expansion in winter. This could be it?
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Mithfindel
Argent Group
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Posted - 2008.06.16 17:39:00 -
[1140]
I think some interviews have placed Ambulation as the winter expansion, but it might be an editor mistake.
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Varitus
Tribal Liberation Force
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Posted - 2008.06.16 19:02:00 -
[1141]
I couldn't bring myself to read the entire thread so I don't really know if this is mentioned or not. But, what I would really like to see in ambulation is a bar full of people watching the pvp tournament in game.
Streaming video in game wouldn't be impossible, and in fact, has been done on another mmo that uses similar server architecture.
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punnani
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Posted - 2008.06.17 18:56:00 -
[1142]
I WANT AMBULATION!!!! WEEEEEE!
Seriously though, any new cool content is always welcome. Moreover I want a way to make billions of isk daily.
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Koppo
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Posted - 2008.06.21 12:02:00 -
[1143]
Hmm im looking forward for a official hint for the release date. The last DevBlog entry is from 2006, so the only information we get about ambulation, are 3rd party Websites . It would be nice if CCP could give us some more info about ambulation and a roughly releasedate. Or better, what the status of the development is.
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Face Lifter
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Posted - 2008.06.21 12:05:00 -
[1144]
shouldn't the forum mods lock this topic because it's more than 9 months old?
usually they are pretty uptight when it comes to following the rules
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Demarcus
Killjoy.
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Posted - 2008.06.21 12:12:00 -
[1145]
Originally by: Chris Liath
Originally by: MotherMoon
Originally by: Xparky
Originally by: Xaa
Originally by: Ereshkygal violent shootouts in losec and 0.0 stations please?
No pod, no respawn. That would be very sweet indeed.
Wrong. No pod, skill points lost since left pod. Wake up in new clone.
no he is right. no pod, no equipment to download your brain into your new clone. You would basically lose 100% of your sp and thus who you are. you wouldn't even know your own name without relearning it.
No, no pod = mortality. If you die, you're dead. But a way to get around this, might be to introduce implants that can do the brainscan and transmitting to a new clone.
Wtf does your pod have to do with your clone. Whether your clone died inside or outside of the pod you would still just wake up in another clone and retain all sp as long as said clone was up to date. The pod is just a casing for the clone and at this point in time it also provides life support but obviously clones not needing that support out of ship could be easily written into the story as a scientific advance. ------------------------------------- You are all worthless, and weak.
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I SoStoned
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Posted - 2008.06.21 12:19:00 -
[1146]
Originally by: CCP kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
*phegh* Why not just port people over to Second Life whenever they dock, convert ISK to L$, and go from there. Whooo, weee, furry & over-endowed avatars everywhere! /rant
Ambulation is a good experiment for WoD, but it should never become Eve. Station camping is boring enough as it is.
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Sethose Olderon
The Plexus Syndicate
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Posted - 2008.06.23 00:33:00 -
[1147]
I just can't understand all the opposition to Ambulation,it's badly needed in the game. The social interactivity in Eve is lacking, which is one of the main reasons why CCP is working on this.
But, I hate to inform you, it's coming, and it's OPTIONAL.
But I guess some folks can't read too good. Corporate Owned Stargates
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MotherMoon
Huang Yinglong
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Posted - 2008.06.23 00:52:00 -
[1148]
Originally by: I SoStoned
Originally by: CCP kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
*phegh* Why not just port people over to Second Life whenever they dock, convert ISK to L$, and go from there. Whooo, weee, furry & over-endowed avatars everywhere! /rant
Ambulation is a good experiment for WoD, but it should never become Eve. Station camping is boring enough as it is.
/facepalm.
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Ishara Da'Ahn
ADVANCED Combat and Engineering
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Posted - 2008.06.23 01:20:00 -
[1149]
Originally by: Demarcus Wtf does your pod have to do with your clone. Whether your clone died inside or outside of the pod you would still just wake up in another clone and retain all sp as long as said clone was up to date. The pod is just a casing for the clone and at this point in time it also provides life support but obviously clones not needing that support out of ship could be easily written into the story as a scientific advance.
The clone is able to hold as many SPs as you pay for. The clone is blank and has nothing until the pod transmits the data from the brain scan it does before the pod is breached. Here, Here & Here for the Scanning and Cloning process.
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Arachnid Vampire
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Posted - 2008.06.23 01:38:00 -
[1150]
All I can say is:
Less than 3. --- I haven't thought of a signature yet. |
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Barkaial Starfinder
The Dead Parrot Shoppe Inc.
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Posted - 2008.06.23 02:19:00 -
[1151]
There will be no guns! But a punch or two would be welcome.
Oh, and a real face slap please.. some people deserve it.
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Ashira Twilight
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Posted - 2008.06.23 03:10:00 -
[1152]
Originally by: Sentinari Edited by: Sentinari on 16/06/2008 13:09:30 I think ambulation is an excellent idea and it gives CCP the opportunity to provide players not only with the ability to run around and explore stations, maybe even engage in missions inside stations, but it can provide the opportunity to give players their own rooms hired out like offices. (Living quaters)
Players can then receive awards, items etc... that can go into their room. Maybe certain missions give out a special award giving further meaning to taking part in the story of Eve. Maybe even allow some market bought home items so players can decorate. Even make room items for themselves using BPOs...
Emotes are a must although I think they should be carefully thought out and numerous to give players freedom to express them selves.
Dance should be restricted to a bar area perhaps :) (Yes that thread I did see)
If the ambulation is thought through well then there is the potential to increase the players options with regards game play, mission and in station kills etc...
Maybe the pilot is to stay fixed inside their pod and an ambuquad/android used to wonder stations to keep with the current game mechanics when killing, so you can't get the equivlent of a pod kill, plus this sorts out the above mentioned post.
I think this can also pave the way for landing on planets and having planet based stations and POS'es/Outposts on planet surfaces etc...
Keep up the good work CCP this is an excellent idea with lots of potential and I've only touched on what can be done with this.
I was excited when I first heard about ambulation...but then nothing was said about pew pewing while outside our pod, and I was a sad panda. I imagine eventually they might add it, here's to hoping. ---------------------------------------
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Face Lifter
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Posted - 2008.06.23 03:30:00 -
[1153]
in-station PvP should be something station owner can decide on. In other words, it would only be possible on player owned stations.
Since player owned stations let only friendlies dock, it would make it very hard to greif people by killing them in station. Maybe some low sec empire stations could also allow pvp, but when player chooses to "go out" he could get warning that pvp is allowed. Nobody has to leave the ship
So, there's definitely room for in-station pvp without it becoming too abused. A little abuse is ok.
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MotherMoon
Huang Yinglong
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Posted - 2008.06.23 03:44:00 -
[1154]
Originally by: Face Lifter in-station PvP should be something station owner can decide on. In other words, it would only be possible on player owned stations.
Since player owned stations let only friendlies dock, it would make it very hard to greif people by killing them in station. Maybe some low sec empire stations could also allow pvp, but when player chooses to "go out" he could get warning that pvp is allowed. Nobody has to leave the ship
So, there's definitely room for in-station pvp without it becoming too abused. A little abuse is ok.
better idea, why does it have to include death? why can't we jsut beat someone to the inch of death? fine with me.
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syphurous
Center for Advanced Studies
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Posted - 2008.06.23 03:48:00 -
[1155]
Just have NPC's break fights up, the lower the sec, the longer it takes for them to respond :P
Most people will read this thinking it's part of my post, when its actually my sig :P
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Nikita Alterana
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Posted - 2008.06.23 04:19:00 -
[1156]
how to make death in station make sense:
before you leave the pod, you have a backup made. If you die, you loose however many skills you gained since your last backup. it makes perfect sense RPwise. And if you stick a small price fee on making a backup, then you have an isk sink as well. __________________________________________________ |

Sethose Olderon
The Plexus Syndicate
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Posted - 2008.06.27 11:12:00 -
[1157]
Originally by: Nikita Alterana
before you leave the pod, you have a backup made. If you die, you loose however many skills you gained since your last backup. it makes perfect sense RPwise. And if you stick a small price fee on making a backup, then you have an isk sink as well.
That really doesn't matter, since the technology for transferring your consciousness doesn't work like that. The transfer must be made with milliseconds at the moment of death. As many have stated repeatedly, unless some new technology or game mechanic is created to allow for that instantaneous transfer of consciousness outside of a pod, there is no way.
If you read the cloning backstory this becomes quite clear.
However, all this discussion is irrelevant since combat in stations anywhere is not going to be implemented at release. Corporate Owned Stargates
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Thargat
Caldari North Star Networks Black Hand.
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Posted - 2008.06.27 11:23:00 -
[1158]
Edited by: Thargat on 27/06/2008 11:23:32
Originally by: Face Lifter in-station PvP should be something station owner can decide on. In other words, it would only be possible on player owned stations.
Since player owned stations let only friendlies dock, it would make it very hard to greif people by killing them in station. Maybe some low sec empire stations could also allow pvp, but when player chooses to "go out" he could get warning that pvp is allowed. Nobody has to leave the ship
So, there's definitely room for in-station pvp without it becoming too abused. A little abuse is ok.
For the pocketchange money of 10mil ISK I can buy 10.000 marines (current sale pricing). Why would I as a POD pilot EVER put myself in a situation where I don't have 10k marines between a unshielded clone and the enemy? =)
I do like the idea of bar-brawls, but with the current fiction it's not really likely.
There's only one sig that matters... and that's Radius. |

Jen Aerin
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Posted - 2008.06.27 11:57:00 -
[1159]
1. If/when this goes live, IMHO you should be able to move around and interact in-station during downtime if Ambulation really is on separate servers from the space ones.
2. If I get disconnected while in-station, will my avatar run down a hallway and hide?
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Confuzer
Polaris Project Curatores Veritatis Alliance
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Posted - 2008.06.27 12:40:00 -
[1160]
What I would like to have is:
- Buy my own variable sized rooms, sections, etc with ISK (and stuff like bars, furniture, etc) - Upload content for ISK (pictures on wall for instance, or a picture of my computer setup for on my rooms door :D - Put content behind objects, like "Mineral excel sheets". this way, the whole company could access these sheets in the office; which gives it a nice function :)
Because the ammount of people walking into one room will be limited, customized content wouldn't put too much stress on the server. Compare it to second life, but then limited to rooms. ----------------- Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved. |
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Tappits
Priory Of The Lemon R0ADKILL
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Posted - 2008.06.27 14:08:00 -
[1161]
Originally by: Jen Aerin 2. If I get disconnected while in-station, will my avatar run down a hallway and hide?
Win lol
Why would any one use the ambulation any way? CCP have already said that you donÆt need to use any of it so why would you? ItÆs just a time sink. (I like time sinks but come on why do something a way thatÆs going to take longer when you can do it another way that takes less time) Why walk 3 mins down a hall in to a map room to view the map when you can click the map button and view the map right away? if your going to do it CCP make it so you have to use it. There will be nothing in amulation that you will not be able to do normally so why? if your going to do it CCP make it so you have to use it. If I wanted something like this I would play second life. I play eve-online, an in spaceship vs. ship combat online game not /dance emote online. The stations do need making bigger Ships also need their sizes changing Titans need to be 10x the size of motherships and they need to move slower (something the size of a moon should not be able to do a 180 degree tern in 30secs) Mother ships need to be 2x the size of dreads Dreads need to be 1.5x the size of carriers Carriers need to be 5x the size of T2/faction BS T2/faction BS needs to be 20% bigger than their T1 versions T1 BS needs to be 2x the size of Command ships Command ships need to be 20% bigger than Battle cruisers Battle Cruisers need to be 50% bigger than Hacs/recons Hacs recons need to be 20% bigger than cruisers Cruisers need to be bigger? 50% than Destroyers Destroyers need to be 50% bigger than Frigs/AS/EAS/Ceptors
Yes my T2/faction ship should be bigger (in size) than the T1 version
Nanos are not overpowered (no I donÆt use nano and yes I am/was caldari) Bring back 1v1 BS fights and nerf blobs I donÆt FW and I donÆt want to waste my time walking around a station trying to find a map room.
I also think fights donÆt last very long. I donÆt want to grind isk for weeks/months then have my ship killed in less than 1 min
1v1 fights should take time (5 min + at least) Things should just take longer like the repair shop you should not be able to insta repair things then undock at 100% shield armour hull Mods cap. It should take you 5 mins at least to change ships. How long does it take them to move your 1bill kg ship to the right loading bay. The whole game in space should be slowed down. At the moment you can get from one side of empire to the other in about 20mins DonÆt you think thereÆs something wrong with this? ThatÆs like what? 50AU? (Top of caldari space to bottom of amarr space) 50AU in 20mins using conventional gate travel? I am shore thereÆs a RP resign why this cannot be possible.
There are plenty of things to do on the space side of the game instead of investing their time and isk in walking around stations for lolÆs (no I did not say lag)
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.06.27 14:17:00 -
[1162]
Originally by: Confuzer - Upload content for ISK (pictures on wall for instance, or a picture of my computer setup for on my rooms door :D
No. We don't need immersion breaking crap like this.
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Neth'Rae
Gallente Decorum Inc Tygris Alliance
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Posted - 2008.06.27 14:31:00 -
[1163]
Originally by: Kyra Felann
Originally by: Confuzer - Upload content for ISK (pictures on wall for instance, or a picture of my computer setup for on my rooms door :D
No. We don't need immersion breaking crap like this.
Agreed. I also hope people won't be able to run around naked. That's just as bad as a dancing emote.. 
Request signatures at EVE-GFX |

Silvana Kor'ah
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Posted - 2008.06.27 14:40:00 -
[1164]
I haven't read the whole 39 pages, but here are my thoughts:
My main concern would indeed be the content and funcionality of ambulation. If there is a bar ... nice, but why go there? Imho, ambulation must replace some features. Like you have to go to the market to setup orders, go to the map/warroom to access map or walk to the agents office to locate or accept missions. At least!
Of course, it would be nice to fight inside stations. Wh00t? You won't undock? 
other 's
personal ship hangar where you can view your ships parked. With an option to view the ship fittings without hoping in
repair dock where you have to wait till your ship/modules are repaired
kind of a board where pilots outside the station are listed. or a window where one can view what happens outside the station
different quality corp offices, where pilots can apply, view corp descriptions, or where jobs are posted
a bank!
And as a gimmick, a paintshop would be nice. I hate those green gallente design ;)

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Stitcher
Caldari Duty.
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Posted - 2008.06.27 14:54:00 -
[1165]
Originally by: Silvana Kor'ah I haven't read the whole 39 pages, but here are my thoughts:
My main concern would indeed be the content and funcionality of ambulation. If there is a bar ... nice, but why go there? Imho, ambulation must replace some features. Like you have to go to the market to setup orders, go to the map/warroom to access map or walk to the agents office to locate or accept missions.
I don't think that an expansion or feature necessarily has to have any function other than to be cosmetic, and I think CCP agree, otherwise we wouldn't have Premium graphics. Ambulation doesn't need to replace any functions - in fact, I'm very happy that it isn't.
Why go to the bar? To have a few drinks, hang out with your friends and swap stories. Why else do you go to a bar? -
Verin "Stitcher" Tarn-Hakatain. |

Silvana Kor'ah
|
Posted - 2008.06.27 15:02:00 -
[1166]
Edited by: Silvana Kor''ah on 27/06/2008 15:01:58
Originally by: Stitcher
I don't think that an expansion or feature necessarily has to have any function other than to be cosmetic, and I think CCP agree, otherwise we wouldn't have Premium graphics. Ambulation doesn't need to replace any functions - in fact, I'm very happy that it isn't.
Why go to the bar? To have a few drinks, hang out with your friends and swap stories. Why else do you go to a bar?
If they want to do something cosmetic, they should just allow customization of ships in any way. That would give a lot more than a cosmetic walking in stations. Trinity affects the whole game, ambulation (as it's planned optional and without new/replacing features) will be nothing more than a complete wasteage of manpower.
@ bar topic
sure, but why would i actually sit still in a station bar when i could fly around and just join the bar's chat room? 
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B1FF
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Posted - 2008.06.27 15:11:00 -
[1167]
Originally by: Silvana Kor'ah
sure, but why would i actually sit still in a station bar when i could fly around and just join the bar's chat room?
This.
Everyone's reason for using ambulation is predicated on the fact that people will be using ambulation. It's a catch-22.
Currently you can socialize while playing EvE. With ambulation you have to stop playing EvE so you can only socialize.
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Stitcher
Caldari Duty.
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Posted - 2008.06.27 15:12:00 -
[1168]
Edited by: Stitcher on 27/06/2008 15:15:24
Originally by: Silvana Kor'ah If they want to do something cosmetic, they should just allow customization of ships in any way. That would give a lot more than a cosmetic walking in stations. Trinity affects the whole game, ambulation (as it's planned optional and without new/replacing features) will be nothing more than a complete wasteage of manpower.
Even if said manpower purpose-hired? It's not like they relocated anyone for this job, they hired a whole new team to do it with. That's not really a "waste" is it?
Anyway, how would ship customization "give more" than a fully customizable human avatar? The entire point of the ships is that they're mass-produced standard template jobs designed to roll off the production line quickly, easily, and cheaply. They get blown up and replaced all the time, shed and discarded like a snake's skin. Humans are way more innately diverse to begin with than any standard-pattern ship hull.
And Trinity does not affect the whole game. It affects how the game looks certainly, but it's not changed the way the game plays at all.
Quote: sure, but why would i actually sit still in a station bar when i could fly around and just join the bar's chat room? 
That's a bit like asking "why would I sit still in a bar when I could just walk around outside and call my friends on a mobile phone?". My guess? The bar's chat room is only available if you're in the bar.
Originally by: B1FF Everyone's reason for using ambulation is predicated on the fact that people will be using ambulation. It's a catch-22.
Well... yes. Have feature, use feature.
Quote: Currently you can socialize while playing EvE. With ambulation you have to stop playing EvE so you can only socialize.
No, you don't. You just start doing something different in EVE. It's like switching from mining to PvP - a different game mode, not ceasing to play the game altogether.
And guess what? some of us, especially the crowd who post in the Intergalactic Summit, actually LIKE the idea of a game mode which is purely immersive. -
Verin "Stitcher" Tarn-Hakatain. |

Acama Asante
Amarr Love and Thunder
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Posted - 2008.06.27 15:38:00 -
[1169]
Just wanted to say I am really looking forward to this. Have tried almost all aspects of the game (wanting to try the rest) and without this forthcoming my chances of getting bored and leaving would be a lot higher.
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Pushtan
Ministry of Destruction Southern Cross Alliance
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Posted - 2008.06.27 15:53:00 -
[1170]
posting in the thread-of-win
seriously though, god i look forward to this....its one step closer to making this a well rounded game and to those nay-sayers; you ain't got to play this bit of the game - but its NICE to have DIVERSITY....not everyone thinks/plays like you, so accept it. i wasnt a fan of Factional Warfare, but it brought out a lot more carebears to kill, so i live with it  one step closer to planetary interaction/bases on planets/moons.
/signed
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Nathanial Victor
Minmatar
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Posted - 2008.06.27 15:55:00 -
[1171]
i want my new avatar to have the whole blind minmatar white eye disease. shouldn't matter as the pod tx/rx the info from my brain.
however i guess i'd need a white cane too for walking in the stations "one more spam thread will get you a warning. - Thanks Hutch. " isn't a warning of a warning a warning? or just a warning of a warning? didnt he just get 'the warning'?
my head hurts |

B1FF
|
Posted - 2008.06.27 16:38:00 -
[1172]
Originally by: Stitcher
Even if said manpower purpose-hired? It's not like they relocated anyone for this job, they hired a whole new team to do it with. That's not really a "waste" is it?
Please stop propagating this myth. There are a couple problems.
Resources from the live team will be used. Ambulation must be integrated. Do you use the new people from the other team to modify your server code or do you use the experienced people who have been working with it?
Also resources were spent by CCP on these new people. Those resources could have been spent on non-ambulation tasks.
Quote:
That's a bit like asking "why would I sit still in a bar when I could just walk around outside and call my friends on a mobile phone?". My guess? The bar's chat room is only available if you're in the bar.
I fail to see the point of a feature that removes you from the game.
Quote: Well... yes. Have feature, use feature.
No. Just because a feature is included does not mean people will use it. The current logic is that people will use it because people will use it. That's circular. There's no incentive.
Quote: And guess what? some of us, especially the crowd who post in the Intergalactic Summit, actually LIKE the idea of a game mode which is purely immersive.
Until you're playing the game from inside a fluid filled bubble immersion does not exist. Immersion is mental deficiency. We do not have the tech for immersion.
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Dictum Factum
Gemini Sun Violent-Tendencies
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Posted - 2008.06.27 16:44:00 -
[1173]
Originally by: Tappits why do something a way thatÆs going to take longer when you can do it another way that takes less time
Ask your girlfriend/wife.
I know less than you think I do.
Gemini Sun is Recruiting |

Tappits
Priory Of The Lemon R0ADKILL
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Posted - 2008.06.27 16:52:00 -
[1174]
Originally by: Dictum Factum
Originally by: Tappits why do something a way thatÆs going to take longer when you can do it another way that takes less time
Ask your girlfriend/wife.
i am eve geek i dont have any of those? were do you get them jita?
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Stitcher
Caldari Duty.
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Posted - 2008.06.27 17:02:00 -
[1175]
Edited by: Stitcher on 27/06/2008 17:05:06
Prior to making the rest of this post, I'd like to apologize for condensing the comment I'm responding to down to a mere six words, but they are six words that sum up the problem perfectly.
Originally by: B1FF I fail to see the point
Yes. Yes you do. You've missed the point entirely. Unfortunately, you are also apparently blind to the point, the big signs and spotlights drawing attention to the point, the tour guides who are patiently explaining the point, and the gigantic map with the point clearly labeled right in the center of it, along with GPS co-ordinates, a very clear set of instructions and a series of photos and videos designed to guide you to the point and ensure that you get it.
In other words, this feature is not for you. If you don't understand why this feature is being made, why CCP are doing it, why people are excited about it and why it will continue to exist and be developed despite your naysaying, then you were never a part of this feature's intended target demographic. Sucks to be you, I guess.
The rest of us, however, DO see the point, ARE excited about it, and DO consider it to be a valuable use of CCP's time, money, staff and resources. Unfortunately, we will never, no matter how eloquently and well we debate, be able to convince you of this, because your minds simply don't work that way.
How fortunate for you, then, that you can just ignore it if you so desire. I wish to God you'd do so... -
Verin "Stitcher" Tarn-Hakatain. |

An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.06.27 17:36:00 -
[1176]
Do people actually think that the only part of the patch will be ambulation and nothing else? It will be just like Trinity, the main focus was the graphics upgrade, and then there were a whole bunch of other patches/additions/etc. Ambulation will be just like that. The main focus will be walking in stations, but there will be other things.
Now, on to part b. Are there people out there who honestly don't understand how stupid, horrible, and absolutely not beneficial, custom paint jobs would be?
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Jessica Watia
noQuarter.
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Posted - 2008.06.27 18:08:00 -
[1177]
Originally by: B1FF
Originally by: Silvana Kor'ah
sure, but why would i actually sit still in a station bar when i could fly around and just join the bar's chat room?
This.
Everyone's reason for using ambulation is predicated on the fact that people will be using ambulation. It's a catch-22.
Currently you can socialize while playing EvE. With ambulation you have to stop playing EvE so you can only socialize.
Its a roleplay thing I think, and if your a alliance in 0.0 with a station it may be a fun feature to.
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MotherMoon
Huang Yinglong
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Posted - 2008.06.27 18:16:00 -
[1178]
Originally by: Neth'Rae
Originally by: Kyra Felann
Originally by: Confuzer - Upload content for ISK (pictures on wall for instance, or a picture of my computer setup for on my rooms door :D
No. We don't need immersion breaking crap like this.
Agreed. I also hope people won't be able to run around naked. That's just as bad as a dancing emote.. 
at fanfest CCP said that you could walk around naked in your ship but if you tried to leave the ships computer wouldn't let you :P
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B1FF
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Posted - 2008.06.27 18:18:00 -
[1179]
Originally by: Stitcher
The rest of us, however, DO see the point, ARE excited about it, and DO consider it to be a valuable use of CCP's time, money, staff and resources. Unfortunately, we will never, no matter how eloquently and well we debate, be able to convince you of this, because your minds simply don't work that way.
No. You think you see the point. According to what has been published ambulation is a broken design. Please read the thread. It is quite literally nothing more than a 3d chat engine.
There is no reason to enter it other than to chat. When it is first launched it will be popular with tourists seeing the sights. Numbers will then decline as people realize there is nothing to do. After that it will only see limited use in hubs.
To "hang out" in a bar there needs to be people there. Currently we can "hang out" without being in the same in-game location. People make the assumption that those who they chat with now will be "hanging out" in ambulation with them. It's egotistical and misguided. Those people who chat with can be anywhere in EvE. Any where. That's the current system. People are no going to stop what they are doing and travel to a specific location, placing their plying on hold, to chat. They're going to say, "dude I'm 14 jumps out" || "I'm gate camping" || "I'm mining" || "I'm missioning".
tl;dr People are not going to drop what they are doing to travel to an arbitrary location when they can talk from where they are right now.
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MotherMoon
Huang Yinglong
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Posted - 2008.06.27 18:21:00 -
[1180]
Originally by: An Anarchyyt Do people actually think that the only part of the patch will be ambulation and nothing else? It will be just like Trinity, the main focus was the graphics upgrade, and then there were a whole bunch of other patches/additions/etc. Ambulation will be just like that. The main focus will be walking in stations, but there will be other things.
Now, on to part b. Are there people out there who honestly don't understand how stupid, horrible, and absolutely not beneficial, custom paint jobs would be?
while custom would be stupid do you see any reason to not let us use the skins NPCs allready have? Like blood raider skins. If you buy a tech 1 frigate BPO with the blood raiders it should have the same paint job the blood raider tech 1 frigte have no?
wouldn't this be a good middle ground?
also
Quote: I fail to see the point of a feature that removes you from the game.
I think lots of people see the point in a feature that remove you from the game 
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Daziel Iaar
Amarr PIE Inc.
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Posted - 2008.06.27 18:21:00 -
[1181]
Adds to the immersion as a roleplay, i welcome it.
"His Will Be Done" |

Stitcher
Caldari Duty.
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Posted - 2008.06.27 18:29:00 -
[1182]
Originally by: B1FF tl;dr People are not going to drop what they are doing to travel to an arbitrary location when they can talk from where they are right now.
Yes, they are, actually. It doesn't have to make sense for them to do so, they'll do it anyway. Why?
It's called Roleplaying. -
Verin "Stitcher" Tarn-Hakatain. |

An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.06.27 18:38:00 -
[1183]
Originally by: MotherMoon
Originally by: An Anarchyyt Do people actually think that the only part of the patch will be ambulation and nothing else? It will be just like Trinity, the main focus was the graphics upgrade, and then there were a whole bunch of other patches/additions/etc. Ambulation will be just like that. The main focus will be walking in stations, but there will be other things.
Now, on to part b. Are there people out there who honestly don't understand how stupid, horrible, and absolutely not beneficial, custom paint jobs would be?
while custom would be stupid do you see any reason to not let us use the skins NPCs allready have? Like blood raider skins. If you buy a tech 1 frigate BPO with the blood raiders it should have the same paint job the blood raider tech 1 frigte have no?
wouldn't this be a good middle ground?
I think lots of people see the point in a feature that remove you from the game 
Well yea, but as far as I am aware, if you buy a Blood Raider ship BPC, you get a blood raider ship out of it.
But I am assuming you mean that you don't get an Apoc with the falling apart looking skin, or something. I have only flown the different modeled faction ships (like Daredevil/Dramiel), so I don't know.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Tappits
Priory Of The Lemon R0ADKILL
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Posted - 2008.06.27 18:38:00 -
[1184]
Originally by: Stitcher
Originally by: B1FF tl;dr People are not going to drop what they are doing to travel to an arbitrary location when they can talk from where they are right now.
Yes, they are, actually. It doesn't have to make sense for them to do so, they'll do it anyway. Why?
How many people in eve really do RP to the level that you think? Less then 10% of all people live in 0.0 space so I would say the number of hard-core Rpers is going to be less than that. And donÆt say look how many are Rping in FW there not Rping at all there killing which is fun other than walking up to some one and chatting what else can you do? Weres the RP options?
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B1FF
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Posted - 2008.06.27 18:41:00 -
[1185]
Originally by: Stitcher
Yes, they are, actually. It doesn't have to make sense for them to do so, they'll do it anyway. Why?
It's called Roleplaying.
That's just not true. People can roleplay right now but they don't. Look at the people you talk with now and then check how many of them are docked in the same place you are. That is if you are docked.
You are describing an exception case.
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MotherMoon
Huang Yinglong
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Posted - 2008.06.27 18:50:00 -
[1186]
Originally by: An Anarchyyt
Originally by: MotherMoon
Originally by: An Anarchyyt Do people actually think that the only part of the patch will be ambulation and nothing else? It will be just like Trinity, the main focus was the graphics upgrade, and then there were a whole bunch of other patches/additions/etc. Ambulation will be just like that. The main focus will be walking in stations, but there will be other things.
Now, on to part b. Are there people out there who honestly don't understand how stupid, horrible, and absolutely not beneficial, custom paint jobs would be?
while custom would be stupid do you see any reason to not let us use the skins NPCs allready have? Like blood raider skins. If you buy a tech 1 frigate BPO with the blood raiders it should have the same paint job the blood raider tech 1 frigte have no?
wouldn't this be a good middle ground?
I think lots of people see the point in a feature that remove you from the game 
Well yea, but as far as I am aware, if you buy a Blood Raider ship BPC, you get a blood raider ship out of it.
But I am assuming you mean that you don't get an Apoc with the falling apart looking skin, or something. I have only flown the different modeled faction ships (like Daredevil/Dramiel), so I don't know.
No no you can't buy tech 1 blood radier ships they are NPC only. Another example is in the thukker tribe rifters. Thye are the same as normal rifters but with a different texture skin. However you as a player can never use this paintjob they have, even if you work for the thukkur tribe.
So basicly if we could buy more ships like a blood radier punisher with the same stats as a normal punisher just so we can have the paint job the NPC gets.
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MotherMoon
Huang Yinglong
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Posted - 2008.06.27 18:52:00 -
[1187]
Originally by: B1FF
Originally by: Stitcher
Yes, they are, actually. It doesn't have to make sense for them to do so, they'll do it anyway. Why?
It's called Roleplaying.
That's just not true. People can roleplay right now but they don't. Look at the people you talk with now and then check how many of them are docked in the same place you are. That is if you are docked.
You are describing an exception case.
look above you asked why anyone would want a fewature they would remove you from the game and that's just it, it will remove you from the game and everyone will be happy :)
J/k anyways, you still don't get it, and in 130 days it will be playable at fanfest so anything you say doesn't matter. now if you were to run for CSM and prove other people agree then maybe you could change something but even then CCP would jsut step on you and your 1% of the playerbase support. as would the rest of the CSM because we see it as a great expansion in what is eve.
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B1FF
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Posted - 2008.06.27 18:59:00 -
[1188]
Originally by: MotherMoon
now if you were to run for CSM and prove other people agree then maybe you could change something but even then CCP would jsut step on you and your 1% of the playerbase support. as would the rest of the CSM because we see it as a great expansion in what is eve.
The CSM has no mandate. They were elected by 5% of the player base. Thus it's grossly inaccurate to describe them as representing the player base.
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MotherMoon
Huang Yinglong
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Posted - 2008.06.27 19:03:00 -
[1189]
Originally by: B1FF
Originally by: MotherMoon
now if you were to run for CSM and prove other people agree then maybe you could change something but even then CCP would jsut step on you and your 1% of the playerbase support. as would the rest of the CSM because we see it as a great expansion in what is eve.
The CSM has no mandate. They were elected by 5% of the player base. Thus it's grossly inaccurate to describe them as representing the player base.
actully it was 20% the 5% was the 5% rule on voting. And over 30% of the playebased voted on issues in the assemble hall.
and as CCP said anything done by the CSM and finished into the game will be noted in the patch notes as CSM. Thus players will get more into it every election.
Also by your logic seeing as only 25% of people usally vote for goverment leaders the real world system is broken too, but that is whole differen OOP thread.
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B1FF
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Posted - 2008.06.27 19:11:00 -
[1190]
Originally by: MotherMoon
actully it was 20% the 5% was the 5% rule on voting. And over 30% of the playebased voted on issues in the assemble hall.
and as CCP said anything done by the CSM and finished into the game will be noted in the patch notes as CSM. Thus players will get more into it every election.
Also by your logic seeing as only 25% of people usally vote for goverment leaders the real world system is broken too, but that is whole differen OOP thread.
That is a blatant lie. Please read the CSM Devblog
Total turn out: 11,8% Total votes cast: 222.422 Votes cast for the CSM winners: 12.678 % of votes cast for CSM winners: 5,6%
The existing CSM was voted for by 5,6% of the player base. Describing them as representing the player base is grossly inaccurate.
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Kaill01
Minmatar The Management
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Posted - 2008.06.27 19:33:00 -
[1191]
when did the topic change from Ambulation discussion of voting on the CSMs and how much votes were posted?
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Stitcher
Caldari Duty.
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Posted - 2008.06.27 19:49:00 -
[1192]
Edited by: Stitcher on 27/06/2008 19:51:58
Originally by: B1FF People can roleplay right now but they don't.
Really?
Tell that to Curatores Veritatis, Praetoria Imperialis Excubitoris, The Ushra'Khan, Electus Matari, Strix Armaments, The Caldari Independent Navy Reserve, Lai Dai Infinity Systems, Duty., Naqam, Ghost Festival and Mixed Metaphor, to name but a handful. -
Verin "Stitcher" Tarn-Hakatain. |

MotherMoon
Huang Yinglong
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Posted - 2008.06.27 20:32:00 -
[1193]
Edited by: MotherMoon on 27/06/2008 20:33:51
Originally by: B1FF
Originally by: MotherMoon
actully it was 20% the 5% was the 5% rule on voting. And over 30% of the playebased voted on issues in the assemble hall.
and as CCP said anything done by the CSM and finished into the game will be noted in the patch notes as CSM. Thus players will get more into it every election.
Also by your logic seeing as only 25% of people usally vote for goverment leaders the real world system is broken too, but that is whole differen OOP thread.
That is a blatant lie. Please read the CSM Devblog
Total turn out: 11,8% Total votes cast: 222.422 Votes cast for the CSM winners: 12.678 % of votes cast for CSM winners: 5,6%
The existing CSM was voted for by 5,6% of the player base. Describing them as representing the player base is grossly inaccurate.
12% ooo sorry. Still over 30% of all player accoubnt have been voting on CSM issues go check out the voting forum for yourself.
EDIT: it was my fluat sorrey guys I didn't mean to get trolled by BIFF I was just giving him a way to make a change and he doesn't want to take it. Becuase he is lazy.
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MotherMoon
Huang Yinglong
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Posted - 2008.06.27 20:40:00 -
[1194]
Tell you what Biff if your to lazy to use the systems CCP put in place for you I'll post in the hall for you so people can vote on the issue or not releasing Ambulation. If you get 5% of the playerbase vote or whatever the new % will be after the meeting that happen last week in iceland it will be voted on and the player base will decide for the whole community.
How does that sound? will you stop whining?
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Confuzer
Polaris Project Curatores Veritatis Alliance
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Posted - 2008.06.27 20:43:00 -
[1195]
Originally by: Kyra Felann
Originally by: Confuzer - Upload content for ISK (pictures on wall for instance, or a picture of my computer setup for on my rooms door :D
No. We don't need immersion breaking crap like this.
Why not? It *are* private rooms. If i was a space traveler, couldn't I just put ANY pic on the wall as well? I fail to see the immersion point of CCP except for clothes and decoration on avatars. I think this should be up to the user. If it is left to the user, it will be more popular then same style rooms over and over... Right now corporations use websites for the same kind of communication, and so don't contribute to any immersion. I see nobody complaining about this... ----------------- Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved. |

Xavieer Naidoo
Oberon Incorporated Morsus Mihi
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Posted - 2008.06.29 01:22:00 -
[1196]
Originally by: B1FF
No. You think you see the point.
Wrong. You don't see the point. He does (and I do too...). That's just about it. Nothing more and nothing less.
Originally by: B1FF
According to what has been published ambulation is a broken design. Please read the thread. It is quite literally nothing more than a 3d chat engine.
There is no reason to enter it other than to chat. When it is first launched it will be popular with tourists seeing the sights. Numbers will then decline as people realize there is nothing to do. After that it will only see limited use in hubs.
.....
Man... just get over it. Accept the fact that there are people that SEE the point in Ambulation, LIKE the idea and ARE looking forward to it. Even if it's nothing more than chatting. Explaining why, doesn't make too much sense, since you don't like the idea anyways. Just accept the VERY SIMPLE FACT that others like it, no matter what you say. Period.
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Maladren
League of the Tiger and Tentacle Friend or Enemy
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Posted - 2008.06.29 01:39:00 -
[1197]
Originally by: Xavieer Naidoo
Originally by: B1FF
No. You think you see the point.
Wrong. You don't see the point. He does (and I do too...). That's just about it. Nothing more and nothing less.
Originally by: B1FF
According to what has been published ambulation is a broken design. Please read the thread. It is quite literally nothing more than a 3d chat engine.
There is no reason to enter it other than to chat. When it is first launched it will be popular with tourists seeing the sights. Numbers will then decline as people realize there is nothing to do. After that it will only see limited use in hubs.
.....
Man... just get over it. Accept the fact that there are people that SEE the point in Ambulation, LIKE the idea and ARE looking forward to it. Even if it's nothing more than chatting. Explaining why, doesn't make too much sense, since you don't like the idea anyways. Just accept the VERY SIMPLE FACT that others like it, no matter what you say. Period.
Exactly.
I don't see why people get so ****ed off over additions to the game that THEY DON'T EVEN HAVE TO USE.
AMBULATION IS TOTALLY OPTIONAL. Don't like it? Don't use it. Easy as that. |

WarlockX
Amarr Free Trade Corp
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Posted - 2008.06.29 01:56:00 -
[1198]
Originally by: B1FF
Originally by: MotherMoon
actully it was 20% the 5% was the 5% rule on voting. And over 30% of the playebased voted on issues in the assemble hall.
and as CCP said anything done by the CSM and finished into the game will be noted in the patch notes as CSM. Thus players will get more into it every election.
Also by your logic seeing as only 25% of people usally vote for goverment leaders the real world system is broken too, but that is whole differen OOP thread.
That is a blatant lie. Please read the CSM Devblog
Total turn out: 11,8% Total votes cast: 222.422 Votes cast for the CSM winners: 12.678 % of votes cast for CSM winners: 5,6%
The existing CSM was voted for by 5,6% of the player base. Describing them as representing the player base is grossly inaccurate.
OR you could say they represent 100% of the players that care. |

Nito Musashi
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Posted - 2008.06.29 01:57:00 -
[1199]
I want ambulation i like the idea of playing poker, hold'em or whatever when i dont feel like flying or during patch weeks when you take your life in your hands trying to anything in a ship.
ambulation servers will be seperate from the space servers so people ambulating will have no effect or maybe even a positive effect on laggy systems since instead of people sitting in dock they could go ambulate and reduce the strain on the main nodes.
and instead of camping stations waiting 6 hours for your war targets to undock you can send someone in to harass them while they gamble drink or sit around the station. :P
either way get over it if you dont like it dont use it like others have pointed out. ambulation is a baby step to walking/running/driving on planets and shooting people in the face. |

Canock
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Posted - 2008.06.29 02:53:00 -
[1200]
Originally by: An Anarchyyt Do people actually think that the only part of the patch will be ambulation and nothing else? It will be just like Trinity, the main focus was the graphics upgrade, and then there were a whole bunch of other patches/additions/etc. Ambulation will be just like that. The main focus will be walking in stations, but there will be other things.
Now, on to part b. Are there people out there who honestly don't understand how stupid, horrible, and absolutely not beneficial, custom paint jobs would be?
Hopefully they'll fix lag issues too.
/me dreams.
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MotherMoon
Huang Yinglong
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Posted - 2008.06.29 05:16:00 -
[1201]
Originally by: Canock
Originally by: An Anarchyyt Do people actually think that the only part of the patch will be ambulation and nothing else? It will be just like Trinity, the main focus was the graphics upgrade, and then there were a whole bunch of other patches/additions/etc. Ambulation will be just like that. The main focus will be walking in stations, but there will be other things.
Now, on to part b. Are there people out there who honestly don't understand how stupid, horrible, and absolutely not beneficial, custom paint jobs would be?
Hopefully they'll fix lag issues too.
/me dreams.
\ \not the MAgical lag fix agian :/ they will never fix lag get over it, it's honestly not CCP's job to fix internet lag.
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Xelios Xarxes
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Posted - 2008.06.29 05:22:00 -
[1202]
Edited by: Xelios Xarxes on 29/06/2008 05:22:35 Are you kidding? Every MMO I've ever played improved upon any latency problems that were either experienced server wide or by everyone in a specific area. In these cases it's not client side and has nothing to do with your ISP. Takes "magic" to optimize? Where have you been?
Anyway, looking forward to the ambulation. =) |

MotherMoon
Huang Yinglong
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Posted - 2008.06.29 05:32:00 -
[1203]
Edited by: MotherMoon on 29/06/2008 05:33:20
Originally by: Xelios Xarxes Edited by: Xelios Xarxes on 29/06/2008 05:22:35 Are you kidding? Every MMO I've ever played improved upon any latency problems that were either experienced server wide or by everyone in a specific area. In these cases it's not client side and has nothing to do with your ISP. Takes "magic" to optimize? Where have you been?
Anyway, looking forward to the ambulation. =)
yeah yeah I've heard it 10000 times on these forums. CCP work hard as you say improve latency, and they do and they will keep doing so. The new supercomputer for instance will be awesome! but people don't ask for that ! they ask for CCP to FIX LAG. you can't FIX LAG, it will never go away in any game unless you lanning it, and thats somewhat of a lie to if the conection isn't fast enough.
IN other words as long as 1 person is fleet as dial up, sure CCP can make the game go faster, but one person will always desync, someone will always lag while everyone else is ok, whole fleets will still DC at 2000 men in system.
CCP will improve, however they will not magically FIX lag. Unless they instance combat in eve which would ruin the whole idea of the game IMO.
But stuff like market lag and such sure go for it, improve all you want but don't pretend people aren't whining about fleet battles :P
If they make it so you can bring 500 to a fleet fight on 500 people will bring 600 and lag will still be there.
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B1FF
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Posted - 2008.06.30 20:28:00 -
[1204]
Originally by: Stitcher
Really?
Tell that to Curatores Veritatis, Praetoria Imperialis Excubitoris, The Ushra'Khan, Electus Matari, Strix Armaments and Defence, The Caldari Independent Navy Reserve, Lai Dai Infinity Systems, Duty., Naqam, Ghost Festival and Mixed Metaphor, to name but a handful.
Really. Traveling to same physical location to talk was described as roleplaying. I said that was already possible but no one did it and that ambulation would not change this. Do all these corps only talk when in the same physical location?
Quote: More to the point, why is it relevant? Ambulation was planned and put into production long before the CSM was elected.
I don't know. Ask the person who brought it up.
Quote:
I think our friend B1ff is just a curmudgeonly luddite, tbfh.
And we've devolved to personal attacks. Classy.
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B1FF
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Posted - 2008.06.30 20:31:00 -
[1205]
Originally by: MotherMoon Tell you what Biff if your to lazy to use the systems CCP put in place for you. . .
So CCP didn't put the forum here for customers to talk about EvE? kieron describes this thread as a place to talk about Ambulation. That's what I'm doing.
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B1FF
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Posted - 2008.06.30 20:33:00 -
[1206]
Originally by: Xavieer Naidoo
Wrong. You don't see the point. He does (and I do too...). That's just about it. Nothing more and nothing less.
Wrong. You don't see the point. Neither does he (and do you...). That's just about it. Nothing more and nothing less.
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B1FF
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Posted - 2008.06.30 20:34:00 -
[1207]
Originally by: WarlockX
OR you could say they represent 100% of the players that care.
No you can't. That statement is predicated on the fallacy that anyone who didn't vote doesn't care. |

B1FF
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Posted - 2008.06.30 20:39:00 -
[1208]
Originally by: Nito Musashi I want ambulation i like the idea of playing poker, hold'em or whatever when i dont feel like flying or during patch weeks when you take your life in your hands trying to anything in a ship.
Poker does not require ambulation. Why not create a poker app that can be played while traveling, camping, sieging, fueling, mining, ratting, missioning, or docked. Rather than one that can only be played while docked? |

B1FF
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Posted - 2008.06.30 20:47:00 -
[1209]
Originally by: MotherMoon Still over 30% of all player accoubnt have been voting on CSM issues go check out the voting forum for yourself.
Please document this claim. |

Bad Harlequin
Minmatar The Harlequinade
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Posted - 2008.06.30 22:24:00 -
[1210]
Edited by: Bad Harlequin on 30/06/2008 22:25:57 teh chainpoasting, it must stop 
and while you may be right about personal attacks, on the other hand it's perfectly ok to state the belief that someone living under a bridge hurling bones may in fact be a troll.
Originally by: B1FF
Originally by: WarlockX
OR you could say they represent 100% of the players that care.
No you can't. That statement is predicated on the fallacy that anyone who didn't vote doesn't care.
big words do not fact make. did you type this with a straight face, or were you giggling uncontrollably the whole time..?
love and , BH
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Nito Musashi
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Posted - 2008.06.30 22:36:00 -
[1211]
maybe because i would trust ccp more than some player created app that would be running on my client that could be hacked, phishing, or play faves like the creators buddys and corp winning most hands because the system was designed that way.
ambulation is fine and welcome, quit whining about it because you and 10 other people dont like it. zomg now our war targets will be at the poker table or in the bar, as opposed to your war targets just sitting in dock all day taking or reading smack in local.
and if you feel its that bad i can dig up the unsubcribe link if you like or just do not reup if you feel that strongly about it.
and i love it if 300 of the people in jita are ambulating rather than sitting in dock or outside the stations. will make that node so much better :P.
ambulation is one step in the next generation of eve with alot more down the road that builds on it, sides sitting in your ship 3 to 10 hours a day 7 days a week and never leaving that ship makes even less sense.
|

Ash Bringer
|
Posted - 2008.07.03 13:32:00 -
[1212]
This stuff great...
Even ppl whine whine whine about some problems. This game is %95 ballanced atm IMO.
And this game is really evolving, Im not talking about expansions. We even upgraded to shiner graphics. That's good because gaming software has a lifespan if u don't overhaul it..
So with Ambulation, CCP opens up a new discoveries to ppl...
What I want to see...
1-Texas Hold'em power tables in game (should be easy anyway) Other Gambling games... (ISK on table anyone, actually it should allow u to put Mothership on table :P) 2-Taunting other ppl that u don't like... (No fight in station for a start) 3-Ofc we need a trade window... (I mentioned it because they are diffrent servers, not know much about softwares but ppl should play their Trade-Online game in this mode) 4-Free camera mode as in space... So u can check up your lovely ship from any direction. And it will help a lot with bad camera angles. 5-Own space in station... (with a laptop like comp in it for Trade and stuff) I dont want to feel like in a Stock Exchange while Trading) 6-Trading window should be used in ambulation method (This will make player to player trade more personel) 7-I want my regular chat windows also. I have lots of them atm, and I love them... It might look broken but I want to be in intel channel, militia channel and my old buddies channel at the same time while speaking in the station at bar channel. 
|

Alias fighter
|
Posted - 2008.07.03 13:44:00 -
[1213]
This is an MMO space conquest game, it is not 'the Sims'. 'walking in stations' is not something i would find very appealing at all. |

Thargat
Caldari North Star Networks Black Hand.
|
Posted - 2008.07.03 13:51:00 -
[1214]
If they name it something better than "walking in stations", like "crawling from bars" or "limping from battles".... I'm ok with it. Ambulation? Isn't that what you do on your way to the hospital?
There's only one sig that matters... and that's Radius. |

LordSwift
New Eden Regimental Navy
|
Posted - 2008.07.03 13:54:00 -
[1215]
Then dont use it then. jeez what is it going to make people realise this is going to be a optional feature. Just like premium and classic graphics. Also capsuleers do get out of there pods. Just read the novel or the fan fiction. This will change the way everyone does business and diplomacy. Cant wait
|

Tharukan Desm'ar
|
Posted - 2008.07.03 13:59:00 -
[1216]
Originally by: Alias fighter This is an MMO space conquest game, it is not 'the Sims'. 'walking in stations' is not something i would find very appealing at all.
It adds a new facet into our insight of the game world. One I look forward to. It may be basic in its inception but has the potential to expand and maybe add out of pod play styles to the game. Much like features have been added and upgraded in EVE as the years have gone by. The future prospects ambulation could bring is what mostly interests me about it.
|

B1FF
|
Posted - 2008.07.03 14:00:00 -
[1217]
Originally by: LordSwift Then dont use it then. jeez what is it going to make people realise this is going to be a optional feature. Just like premium and classic graphics. Also capsuleers do get out of there pods. Just read the novel or the fan fiction. This will change the way everyone does business and diplomacy. Cant wait
Why do you feel that way? Why do you think taking longer to do the same actions will 'change the way everyone does business and diplomacy.' How do you feel it will change business and diplomacy?
|

Rock'mar Khan
Minmatar Tadakastu-Obata Corporation The Honda Accord
|
Posted - 2008.07.03 14:20:00 -
[1218]
Can't wait for this! That was one of my favorite features of E&B - even tho the rest of the game was a little lacking. I like the Whiteboard idea.. and the scale of the ships is great to see.
I just find myself wonder what Minmatar stations will look like on the inside.. I can't help but think of some boiler room in the basement of a high school...
I picture them looking like the result of 5 years of thrown away containers, and un-wanted station parts... all the junk left in space - collected by some Titan-scale Minmatar garbage scow... then deposited in various places around the universe, with duct tape connecting the vital links... dryer hoses for air ducts... that sort of thing. I for one can't wait :)
Good stuff CCP! Keep it coming!@
|

Ash Bringer
|
Posted - 2008.07.03 14:20:00 -
[1219]
if u play the game long enough. U'll see most of time u are in your hangar actually. So this will give u a chance to move to somewhere..
Btw we have 5 senses as humans and if u can give us more impulses that our brain can interact, it will improve reality. (a.k.a Matrix)
U can actually remove all graphic content from game and make every spaceship in eve a triangle. it will actually work same.. But what a boring game it will be...
As Sirmolle says Evolve...
And yes seeing your enemies in station will make everything much more tense and personal IMO. As u wont chat with your enemy out of station. But it might be interesting to see him in station sitting next to u.
|

Ultin Harvor
|
Posted - 2008.07.03 14:24:00 -
[1220]
Edited by: Ultin Harvor on 03/07/2008 14:25:17
Originally by: B1FF
Originally by: LordSwift Then dont use it then. jeez what is it going to make people realise this is going to be a optional feature. Just like premium and classic graphics. Also capsuleers do get out of there pods. Just read the novel or the fan fiction. This will change the way everyone does business and diplomacy. Cant wait
Why do you feel that way? Why do you think taking longer to do the same actions will 'change the way everyone does business and diplomacy.' How do you feel it will change business and diplomacy?
As has been stated before, B1FF; Ambulation will not replace the current UI or any current functionality. And yes I know that you will reply with 'no new functionsality, no inventive, broken desgin blah blah blah'.
The reason why people (including myself) are getting excited are the possibilities created by Ambulation, they are not put off by the fact that it will most likely be very basic at it's inception as it is another 'portal into the EVE universe' as Torfi said in his FanFest talk on Ambulation.
Again, it is optional! Don't like it, then don't use it. But I am glad that you are not just saying 'GRR AMBULATION I R QUITZ' and that you are trying to come up with reasoned arguments.
EDIT: Notice the word 'trying' 
|
|

LordSwift
New Eden Regimental Navy
|
Posted - 2008.07.03 14:28:00 -
[1221]
Edited by: LordSwift on 03/07/2008 14:31:54 Edited by: LordSwift on 03/07/2008 14:30:58 Well i dont know exactly because i have not played it. I plan to at Fanfest this year for sure. But if you have watched the video, then we will have corp offices and a cool 3d map to plan things. People jump 20+ jumps all the time, why should it be faster. No one has any patience.
The game rocks and i am not going to stop playing for any reason. I think the way we just see our ship and chat to people in a chat box is that its a bit impersonal. Granted even in ambulation it still willbe something like speech bubbles or the same old chat box. But at least they are in front of you, reacting more or less.
|

Ultin Harvor
|
Posted - 2008.07.03 14:34:00 -
[1222]
Originally by: Alias fighter This is an MMO space conquest game, it is not 'the Sims'. 'walking in stations' is not something i would find very appealing at all.
Why do people keep saying this? Of course it's not 'The Sims', we don't have to keep our avatars happy, we don't have to get them jobs and then stare at the empty house. Yes we will be able to buy clothes and whatnot, but by no means is this 'The Sims'. Far from it in fact. Can you go and blow people up in 'The Sims'? Can you build huge ships in 'The Sims'? Can you contest and own space in 'The Sims'? No, you cannot.
So in conclusion.....EVE != 'The Sims' and it never will be.
|

clonkrieger
Imperium Forces Interstellar Alcohol Conglomerate
|
Posted - 2008.07.03 14:36:00 -
[1223]
Edited by: clonkrieger on 03/07/2008 14:38:21
Many new players to EVE are from games with easy targets, once you level, do all the things, you quit or move on :) I think those people that don't agree with Ambulation should actually post constructive reasons why (or don't post at all).
I look forward to Ambulation, and I believe its a step forward for CCP to introduce alot more content after its release that will introduce us all to whole new way of life in the Universe of EVE :) ___________________________ Returned after being absent. Updating... |

Plumpy McPudding
|
Posted - 2008.07.03 14:40:00 -
[1224]
So is this slotted for release by the holiday season or something? No new info has been released in a long time. __________________________
Fear me for I have an insatiable appetite! Proprietor and inventor of Chocolate Chip Chocolate Donut flavored Ice Cream. |

B1FF
|
Posted - 2008.07.03 14:48:00 -
[1225]
Originally by: LordSwift Edited by: LordSwift on 03/07/2008 14:31:54 Edited by: LordSwift on 03/07/2008 14:30:58 Well i dont know exactly because i have not played it. I plan to at Fanfest this year for sure. But if you have watched the video, then we will have corp offices and a cool 3d map to plan things. People jump 20+ jumps all the time, why should it be faster. No one has any patience.
The game rocks and i am not going to stop playing for any reason. I think the way we just see our ship and chat to people in a chat box is that its a bit impersonal. Granted even in ambulation it still willbe something like speech bubbles or the same old chat box. But at least they are in front of you, reacting more or less.
And I get called the troll? At least I post reasons for my points. Thank you for acknowledging that you have no position. Most people aren't strong enough to do that.
I ask you this. What point is a map that you can't use in your ship? All pilots would be required to memorize everything? That's how it works currently. An ambulation only map is pointless.
The 3d planning map is cool and will be a great feature. However it doesn't require ambulation. In fact if resources weren't being spent on ambulation we may already have it.
What will be done in these corporate offices? How often do you use the office tab now?
|

B1FF
|
Posted - 2008.07.03 14:49:00 -
[1226]
Originally by: clonkrieger Edited by: clonkrieger on 03/07/2008 14:38:21
Many new players to EVE are from games with easy targets, once you level, do all the things, you quit or move on :) I think those people that don't agree with Ambulation should actually post constructive reasons why (or don't post at all).
I've posted numerous reasons. Please feel free to respond to one of them.
|

Cailais
Amarr VITOC
|
Posted - 2008.07.03 14:57:00 -
[1227]
Originally by: B1FF
Originally by: LordSwift Then dont use it then. jeez what is it going to make people realise this is going to be a optional feature. Just like premium and classic graphics. Also capsuleers do get out of there pods. Just read the novel or the fan fiction. This will change the way everyone does business and diplomacy. Cant wait
Why do you feel that way? Why do you think taking longer to do the same actions will 'change the way everyone does business and diplomacy.' How do you feel it will change business and diplomacy?
Simply put it will effect social interaction between players. Why?
Something like 80% of what we communicate is transmitted not by the spoken word, or by writing but through our body language. Body language has been around as a form of communication for a great deal longer than speaking, or the written word.
Consider - youre negotiating for standings with a diplomat form an alliance. Currently youre likely to be use a chat channel, possibly vent/ts/eve voice, but a chat channels more likely. A lot of your message is 'lost' simply by using this medium.
Now consider the same activity in an 'Ambulated' EVE. You're avatar is on his knees in suplication - youre begging for those positive standings. The diplomat is stood arms folded, sneering in contempt. > or maybe he isnt, maybe he wont stop sneering until you fall to your knees when he smugly smiles and agrees to your request.
This wont always happen of course, some players may never interact in this fashion but the potential is there and I think that expands in a very subtle mannner on the wider context of EVE.
C.
VITOC - Amarr Corp for Faction Warfare! |

LordSwift
New Eden Regimental Navy
|
Posted - 2008.07.03 14:59:00 -
[1228]
Well i was not expecting that responce. i am not trying to troll or whatever you mean. Yes i agree my comment was crap and i didnt think it through. But dont me ask me about what will be done in the corporate offices or with the 3d map. I dont know. Go ask a dev. Use your imagination! You cant compare how much i use the office tab to actually walking into the station office and interacting with things. We do sort of have a 3d map in game anyway
|

B1FF
|
Posted - 2008.07.03 15:15:00 -
[1229]
Originally by: LordSwift Well i was not expecting that responce. i am not trying to troll or whatever you mean. Yes i agree my comment was crap and i didnt think it through. But dont me ask me about what will be done in the corporate offices or with the 3d map. I dont know. Go ask a dev. Use your imagination! You cant compare how much i use the office tab to actually walking into the station office and interacting with things. We do sort of have a 3d map in game anyway
Why shouldn't I ask you about corporate offices and the map? You took the pro-ambulation stand and brought them up as reasons why.
You've hit the nail on the head in this post. Ambulation is fantasy. Everyone is using their imagination and guessing and hoping about what Ambulation is going to be. If you actually look into it you realize they've told us next to nothing.
Contrary to what many people here think I don't care if ambulation is canceled or not. My goal is to point out the sham and provoke discussion. The problem is the normal response I get is, "Well it will be cool." with no justification.
|

Slanty McGarglefist
University of Caille
|
Posted - 2008.07.03 15:18:00 -
[1230]
Originally by: B1FF
Originally by: LordSwift Well i was not expecting that responce. i am not trying to troll or whatever you mean. Yes i agree my comment was crap and i didnt think it through. But dont me ask me about what will be done in the corporate offices or with the 3d map. I dont know. Go ask a dev. Use your imagination! You cant compare how much i use the office tab to actually walking into the station office and interacting with things. We do sort of have a 3d map in game anyway
Why shouldn't I ask you about corporate offices and the map? You took the pro-ambulation stand and brought them up as reasons why.
You've hit the nail on the head in this post. Ambulation is fantasy. Everyone is using their imagination and guessing and hoping about what Ambulation is going to be. If you actually look into it you realize they've told us next to nothing.
Contrary to what many people here think I don't care if ambulation is canceled or not. My goal is to point out the sham and provoke discussion. The problem is the normal response I get is, "Well it will be cool." with no justification.
Well it will be cool when released. Won't it? __________________________________________________
Originally by: CCP Wrangler No
Doh! |
|

Rodj Blake
Amarr PIE Inc.
|
Posted - 2008.07.03 15:20:00 -
[1231]
Originally by: Thargat If they name it something better than "walking in stations", like "crawling from bars" or "limping from battles".... I'm ok with it. Ambulation? Isn't that what you do on your way to the hospital?
"Internet walking"
Dulce et decorum est pro imperium mori.
|

Casino Alkasar
Caldari
|
Posted - 2008.07.03 15:27:00 -
[1232]
so looking forward to this ^^
But also in fear to have *fluff stuff*, like clothes and alike on the market for prices of a BS..that would be totaly awefull!
*wanna trade rigged Domi for pink underwear xy* _________________ itze mine Rock¦n roll |

Plumpy McPudding
|
Posted - 2008.07.03 15:28:00 -
[1233]
Originally by: Casino Alkasar so looking forward to this ^^
But also in fear to have *fluff stuff*, like clothes and alike on the market for prices of a BS..that would be totaly awefull!
*wanna trade rigged Domi for pink underwear xy*
I just like the idea of shmoozing it up at the bars, drinking, playing a few casino games or maybe darts. There is an absolute crap ton of potential with Ambulation. There really is. __________________________
Fear me for I have an insatiable appetite! Proprietor and inventor of Chocolate Chip Chocolate Donut flavored Ice Cream. |

Slanty McGarglefist
University of Caille
|
Posted - 2008.07.03 18:15:00 -
[1234]
How will ambulation work with the female extremities? Will women have a massive H-cup rack or will things actually be normal for once and showcase Triple-Ds?
*shudders at the thought* __________________________________________________
Originally by: CCP Wrangler No
Doh! |

Ultin Harvor
|
Posted - 2008.07.03 18:18:00 -
[1235]
Originally by: Slanty McGarglefist How will ambulation work with the female extremities? Will women have a massive H-cup rack or will things actually be normal for once and showcase Triple-Ds?
*shudders at the thought*
I'm hoping for normal sized breasticles, I know that there have probably been huge advancements in cosmetic surgery and whatnot but I think things should be kept normal. They probably will be as well, as CCP are supposed to be trying to attract more women into the game after all.
|

Chadley Bradley
Gallente Federal Defence Union
|
Posted - 2008.07.03 18:37:00 -
[1236]
Originally by: Slanty McGarglefist Will women have a massive H-cup rack or will things actually be normal for once and showcase Triple-Ds?
How "normal" are triple-Ds where you're from?
Meanwhile, I'm personally excited about Ambulation as well. Say what you want, but it's hard to connect with your character when you can never see him, and I think the game is probably missing alot of great players because of that. Sure, it's probably missing alot of idiot players too, but whatever, it's the internet. EVE is still a mature enough game that most idiots won't be able to sustain interest.
And the idea of Ambulation and it's implementation is by NO means meaningless. To those of you mad that more man-power isn't being used to nerf those meanie-heads who podded you, ambulation doesn't have much more than a social point now, but consider where it could take the game in the long run--I'm talking years.
I can imagine (and many others have imagined) a completely different face to the game--one that would add an entirely new level of depth to the universe. Walking in stations is the first step to walking on planets, flying on planets, fighting on planets, etc, etc. Sure many people are content with what we have now, but why wouldn't you WANT that depth if it's offered to you, not necessarily to participate in yourself if it's not your cup of tea, but just to know that your game is evolving beyond what most MMOs can only dream of becoming? Nothing anyone has said against Ambulation has made the least bit of sense to me on anything other than the most selfish level.
-Chadley
|

Ultin Harvor
|
Posted - 2008.07.03 19:42:00 -
[1237]
I've just had a thought; with the salute emotes can we have different types of salute? Not everyone on earth salutes the same so the different races within New Eden wouldn't all salute the same either.
I imagine that the different bloodlines would have different salutes as well as they have different homeworlds.
|

Anita Shaftoe
|
Posted - 2008.07.03 20:56:00 -
[1238]
Buy the Face of Mankind technology. Integrate. Make sure we get all the voice macros.
|

Ryoji Tanakama
Caldari Daikoku Fleet Shipyards
|
Posted - 2008.07.03 21:32:00 -
[1239]
Why do people keep spouting the same negative misinformation about ambulation with so many pages of corrections to educate them of the truth?
This is general however, so I should not be surprised.
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Hurtado Soneka
Caldari State Protectorate
|
Posted - 2008.07.03 21:57:00 -
[1240]
please god no emotes...
|
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MentaFox
The Chaotic Order Void.
|
Posted - 2008.07.03 22:01:00 -
[1241]
Originally by: CCP kieron There are a number of threads that have cropped up discussing the Ambulation trailer from the Game Developer's Conference spotlighted by those fine folks over at Ten Ton Hammer. In an effort to consolidate the discussion into one thread (and prevent any "OMG, not another thread!" replies, of which I am sure someone will say the same to me ), I'm posting and stickying this thread.
In regards to the video itself, here's a sequence of events. The room where the video starts with the Amarr female and Caldari male is a map room. One of a number of functions will be that of a 'war room', where corporation officers will be able to use the map as a sort of white board for planning attacks.
There is a hallway with a nice water effect to the sides of the pathway.
The second room (or third scene) is a meeting chamber. Depending on corporation resources and the type of station (among other factors), the decor can be changed. You could consider the Gallente female a corporation recruiter in this shot.
There is another hallway transitioning to the docking bay. The docking bay itself is designed with an eye at trying to give the scope of just how big EVE ships are.
After boarding the ship (an off-screen event in the video), the Zealot leaves the station and you can see the increased detail on the surface of the station. There have been some recent Dev Blogs with static images, now you can see one in the EVE environment.
Other information: Those players that do not wish to interact with the full-body avatar aspect of the game will not be forced to do so, a la the now defunct Earth & Beyond and their station interface. In-station servers will be seperate from the space servers, so there will be little (if any) lag introduced into the other environment. A high quality download will be available in the future, no time frame as of yet.
Enjoy!
I highly endorse this product and/or service. ----------------------
|

Pohbis
Neo T.E.C.H.
|
Posted - 2008.07.03 22:06:00 -
[1242]
You get "Ambulation" so they can test their engine for WoD.
Don't like it, don't use it.
I think it's great and it allows for a great deal of backstory and atmosphere to be added.
90% of EVE happens outside of battles. A big chunk of that in stations, tied to your hangar. I for one would like to jump in and play a round of ISK poker with my buddies, instead of idling around and logout bored when nothing is going on.
Can't help but think that a lot of the resistance towards Ambulation is from people afraid of loosing their prey/slaves/renters/noobs to more fun activities than being cannonfodder or a mindless drone... well, adapt and make your preferred playstyle fun for others as well and they might undock and play with you.
I don't see "walking in stations" as being any different than "trading in stations 23/7" and nobody with a clue about EVE is asking for the economy to be removed...
|

Zurrar
Gallente Epiphyte Mining and Exploration Combined Planetary Union
|
Posted - 2008.07.03 22:57:00 -
[1243]
Originally by: Thargat Ambulation? Isn't that what you do on your way to the hospital?
lol
|

Raven Shadowslayer
|
Posted - 2008.07.03 23:26:00 -
[1244]
Originally by: Hurtado Soneka please god no emotes...
Erm... why not? What can possibly be bad about emotes? It adds life to the game. |

Noelle Fay
State Protectorate
|
Posted - 2008.07.03 23:43:00 -
[1245]
Originally by: Raven Shadowslayer
Originally by: Hurtado Soneka please god no emotes...
Erm... why not? What can possibly be bad about emotes? It adds life to the game.
/lick /lick /lick /lick /lick /laugh /spit
 -- -- -- -- -- -- -- The secret to success, whether it's women or money, is knowing when to quit. I oughta know: I'm divorced and broke. |

Goremageddon Box
Minmatar Soldiers Of Mercy
|
Posted - 2008.07.03 23:46:00 -
[1246]
Originally by: Noelle Fay
Originally by: Raven Shadowslayer
Originally by: Hurtado Soneka please god no emotes...
Erm... why not? What can possibly be bad about emotes? It adds life to the game.
/lick /lick /lick /lick /lick /laugh /spit

O.o _______________________ Hottest Character Ever. |

Alias fighter
|
Posted - 2008.07.04 00:08:00 -
[1247]
Originally by: Ultin Harvor
Originally by: Alias fighter This is an MMO space conquest game, it is not 'the Sims'. 'walking in stations' is not something i would find very appealing at all.
Why do people keep saying this? Of course it's not 'The Sims', we don't have to keep our avatars happy, we don't have to get them jobs and then stare at the empty house. Yes we will be able to buy clothes and whatnot, but by no means is this 'The Sims'. Far from it in fact. Can you go and blow people up in 'The Sims'? Can you build huge ships in 'The Sims'? Can you contest and own space in 'The Sims'? No, you cannot.
So in conclusion.....EVE != 'The Sims' and it never will be.
lol, this is my point exactly; In eve we can make massive space ships and fly them, we can take 'control' of space , we can also fight for that space or just for fun, thats the way i like it. To me, all this 'click and giggle', 'look at the shhiiinnneeey lights on my ship when its in the hanger', 'ooohh i can play poker' is B*&$S#@*t, if that is what appeals to you, there are many games out there like 2nd life, sims etc. Eve has a really great mature player base and would be sad to see this whittled down by ambulation attracting alot of 'click and giggle' type players (this may not happen but it's likely)
The header on this page you are viewing says "EVE ONLINE, The worlds largest game universe", Ambulation in my eye's won't be helping to spread ppl out over this massive universe, who want's to ambulate in a low sec station etc that gets max 10 visitors a day. In my opininion all the ppl who'll wan't to ambulate will congregate in a few central systems anyway, clogging up the servers, again.
I think the precious dev hrs can be spent on way more useful content, i really liked the idea of Empyrean age, it gets ppl in spaceships conquering space and other ppls spaceships, wich essentially means getting ppl enjoying/useing "The Worlds Largest Game Universe"
No doubt tho, my fellow forum readers will try to prove me wrong and i hope CCP does prove me wrong.
If i ever see that header change to "EVE ONLINE, The worlds most fluffiest cutesy interactive space game " Im out! |

Batlovod
GoonFleet GoonSwarm
|
Posted - 2008.07.04 00:18:00 -
[1248]
What the christ it took me 14 days to train Gallente Handguns 5 and Hand Eye Coordination 5 for the good tracking. Now I just need to get Running to 4, Stamina Regeneration to 4, and maybe invest in some faction body armor.
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Wen Jaibao
Soul Ripper Consortium
|
Posted - 2008.07.04 05:07:00 -
[1249]
Wow. That trailer made me O.o at the size of the omen at the end. I always knew ships in EVE were huge.. but it didn't really hit me until now.
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MenanceWhite
Amarr Fruit Fellatio
|
Posted - 2008.07.04 07:31:00 -
[1250]
Premium adult content is implented after ambulation, which costs additional fees to unlock
C/D? ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
|
|

Kiarah
Gallente Janus Pilot Corps
|
Posted - 2008.07.04 07:33:00 -
[1251]
Originally by: MenanceWhite Premium adult content is implented after ambulation, which costs additional fees to unlock
C/D?
Where do I sign up to pre-order?
|

p1ccard
|
Posted - 2008.07.04 10:13:00 -
[1252]
Time to whip my hundreds of militants into shape... we have stations to commandeer!
|

Ultin Harvor
|
Posted - 2008.07.04 10:23:00 -
[1253]
Originally by: Alias fighter
Originally by: Ultin Harvor
Originally by: Alias fighter This is an MMO space conquest game, it is not 'the Sims'. 'walking in stations' is not something i would find very appealing at all.
Why do people keep saying this? Of course it's not 'The Sims', we don't have to keep our avatars happy, we don't have to get them jobs and then stare at the empty house. Yes we will be able to buy clothes and whatnot, but by no means is this 'The Sims'. Far from it in fact. Can you go and blow people up in 'The Sims'? Can you build huge ships in 'The Sims'? Can you contest and own space in 'The Sims'? No, you cannot.
So in conclusion.....EVE != 'The Sims' and it never will be.
lol, this is my point exactly; In eve we can make massive space ships and fly them, we can take 'control' of space , we can also fight for that space or just for fun, thats the way i like it. To me, all this 'click and giggle', 'look at the shhiiinnneeey lights on my ship when its in the hanger', 'ooohh i can play poker' is B*&$S#@*t, if that is what appeals to you, there are many games out there like 2nd life, sims etc. Eve has a really great mature player base and would be sad to see this whittled down by ambulation attracting alot of 'click and giggle' type players (this may not happen but it's likely)
The header on this page you are viewing says "EVE ONLINE, The worlds largest game universe", Ambulation in my eye's won't be helping to spread ppl out over this massive universe, who want's to ambulate in a low sec station etc that gets max 10 visitors a day. In my opininion all the ppl who'll wan't to ambulate will congregate in a few central systems anyway, clogging up the servers, again.
I think the precious dev hrs can be spent on way more useful content, i really liked the idea of Empyrean age, it gets ppl in spaceships conquering space and other ppls spaceships, wich essentially means getting ppl enjoying/useing "The Worlds Largest Game Universe"
No doubt tho, my fellow forum readers will try to prove me wrong and i hope CCP does prove me wrong.
If i ever see that header change to "EVE ONLINE, The worlds most fluffiest cutesy interactive space game " Im out!
I think that you are missing my point. We use the same arguments but for different reasons, in a nutshell I am saying that because EVE is so different from 'The Sims' that no matter what they do to EVE, it will never become like 'The Sims'. Now I know that someone will come back and say 'oooh what if they make it so you HAVE to eat or you die?!' but my answer to that would be that CCP are not that stupid, you cannot have perma-death in an MMO or you will lose at least half of the player base.
Keeping with the 'CCP are not stupid' theme; the team handling Ambulation are professionals. They have professional architects and costume designers for christs sake! Now that is commitment!
Torfi and others have already said again and again, that there will be NO silly emotes. Just cool emotes, like saluting for example. I know that people have said (and I agree with them) that EVE is a mature game, and immaturity has no place among our ranks. But everyone has a level of immaturity, and they should be allowed to indulge that. Now I'm not saying that we should have pink, wobly avatars or anything before someone flies off the handle, but you WILL be able to get your characters wasted and fall about. This isn't immature per se but if it becomes abused LOLZ(sorry had to lolz at the thought of everyone drunk in Jita 4-4) I'm sure that CCP will do something, like confine you to your quaters until you sobre up enough, not totally but enough.
And now back to my original point, EVE will not become 'The Sims' because of Ambulation, due to the above reasons. I have complete faith in CCP to get this right, and I would probably be willing to face a delay for them to make it right. But if they don't get it out by Winter
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CCP Eris Discordia

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Posted - 2008.07.04 11:49:00 -
[1254]
A lot more information will be given at fanfest this year, you should really come to fanfest if you are interested in Ambulation.
It¦s nice to see that some people are really looking forward to Ambulation and realise we will expand on it for years to come, like the rest of eve really 
Pink Dread has been hijacked
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Dr Axler
The Dead Parrot Shoppe Inc.
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Posted - 2008.07.04 12:25:00 -
[1255]
Edited by: Dr Axler on 04/07/2008 12:25:18 i think i read somewhere that you can hire npcs which will be programmable to a certain extent so you will be able to use them in front of your bar and so on.
i think it was also mentioned that at first ambulation itself will be quite empty, and that players will have the chance to evolve it.
I'm thinking a huge 3d hologram room where you can see the alliance tournament first hand.
scale the ships, copy the coordinates, and put them into the ring, say its a 3d hologram and you'll get allot of people puring in to watch
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Guillight BLue
Gallente The Scope
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Posted - 2008.07.04 12:35:00 -
[1256]
Originally by: CCP Eris Discordia A lot more information will be given at fanfest this year, you should really come to fanfest if you are interested in Ambulation.
It¦s nice to see that some people are really looking forward to Ambulation and realise we will expand on it for years to come, like the rest of eve really 
I guess this means Ambulation will not make it to the live server this year? 
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Finnroth
Caldari Sirrius Cybernetics
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Posted - 2008.07.04 13:16:00 -
[1257]
Edited by: Finnroth on 04/07/2008 13:16:16
Originally by: Guillight BLue
Originally by: CCP Eris Discordia A lot more information will be given at fanfest this year, you should really come to fanfest if you are interested in Ambulation.
It¦s nice to see that some people are really looking forward to Ambulation and realise we will expand on it for years to come, like the rest of eve really 
I guess this means Ambulation will not make it to the live server this year? 
Since a few Devs already mentioned (heavy?) industry-updates for the winter expansion, i already lost my hope for ambulation this year :) Anyway, Science & Industry did indeed need an overhaul/some love, so thats fine with me.
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Pushtan
Ministry of Destruction Southern Cross Alliance
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Posted - 2008.07.04 14:46:00 -
[1258]
Can i just say, having scanned through almost all of this lot...
B1FF - you know Ambulation is coming, you know its gonna be implemented, and you knows going to be used, so why troll the people who are phsyched about it? they want it, i want it.
/drcox
Cus heres the deal, barbera. Its OPTIONAL, therefore WHATEVER your post here is completely irreclevant...all those hours reading and typing - pointless.
And why? because you DONT HAVE TO USE IT....itll be a patch, just like FW, people will use it - enjoy it, and use it when they feel bored/waste some time after the inital period. Obviously RP'ers will get a great benefit from it, but all that crap about ''its nerfing what we already have'' is complete crap! You will still play the game exactly the same, and i suspect when people just need to do things, like dock, repair and undock again - theyre going to!!!
You'll dock, rep, undock....not all the balls about 'dock, walk to rep station, engage it, wait, climb back in ship, undock'...jesus, you are overplaying the time aspect here...
hell i dont even care if hes not watching the thread anymore...i just needed to show him his point is invalid, because WHATEVER he says - its NOT going to affect him, besides a patch day...plain and simple, thats undeniable like it or not...
So in conclusion, NICE trolling, really - you got a lot of peoples backs up there, including mine, but just TRY and see it from both sides of the table - not just 'its gonna slow everything down *bawwwwww* cus its not.
Troll that.
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Korizan
Oort Cloud Industries Ultionis Quietus
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Posted - 2008.07.04 15:25:00 -
[1259]
Personnally I can't wait for it and as others have said some different to do @ times.
People do get burned out on the none stop wars and life in space from time to time. This will give you an option other then logging off.
As far as people that are totally against it. Well as the ambulation is supposed to be on different servers.
However I can see one thing happening and CCP you better be ready for it. 0.0 / Lowsec.
I for see @ times 99 % of an alliance docking in stations and going into ambulation. Why, setting a trap for enemy fleets by letting the scouts find mainly empty systems. Not that I can see it being a common occurance but...
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Centurian Blade
Amarr Imperial Academy
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Posted - 2008.07.05 12:49:00 -
[1260]
Is there an estimated realease date for this yet?
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000Hunter000
Gallente Missiles 'R' Us
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Posted - 2008.07.05 13:53:00 -
[1261]
Originally by: CCP Eris Discordia you should really come to fanfest if you are interested in Ambulation.
Sure, send me some planetickets and book a hotel for me and i'll come... Mebbe u should hold the fanfest somewhere else instead of FFING Iceland for a change? Germany would be good. _______________________________________________________ CCP, let us pay the online shop with Direct Debit!!!
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Ava Yvenne
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Posted - 2008.07.05 14:54:00 -
[1262]
It looks really great! I'm very excited to see this ingame.
Probably you could go into a lab or refinery an start your tasks with a console...
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Hendelse
Caldari Eve University Ivy League
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Posted - 2008.07.05 15:30:00 -
[1263]
Man I would like to play some ISK poker. That would be awesome.
I am very positive to Ambulation, its not like the rest of the game dissapears for this new stuff to arrive.
Just stick to the old stuff if you dont like it. Its ok.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.05 15:43:00 -
[1264]
well it's going to be playable at fanfest so they better release it :P
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kryptteacher
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Posted - 2008.07.05 16:48:00 -
[1265]
looking forward to this. it should be fun to see others "face to face".
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.05 17:00:00 -
[1266]
Now all I need to do is hope RL works out as it should so that I can go to Fanfest this year. 
Looking forward to Ambulation at any rate, can't wait to see what it'll be like once live. 
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Todd Jaeger
Body Count Inc. The Requiem
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Posted - 2008.07.05 22:43:00 -
[1267]
Originally by: MotherMoon well it's going to be playable at fanfest so they better release it :P
You really think thats what they mean, and there not going to have it running on some different engine? I was kind of let down when I heard that it still wouldnt be released until after fanfest 
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MotherMoon
Huang Yinglong
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Posted - 2008.07.05 22:59:00 -
[1268]
Originally by: Todd Jaeger
Originally by: MotherMoon well it's going to be playable at fanfest so they better release it :P
You really think thats what they mean, and there not going to have it running on some different engine? I was kind of let down when I heard that it still wouldnt be released until after fanfest 
what? try again I don't know what you meant.
It will be playable at fanfest that is all I said and that is a fact.
will it come out afterfanfest? it better if everyone is going to get to play it :P
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Todd Jaeger
Body Count Inc. The Requiem
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Posted - 2008.07.06 01:40:00 -
[1269]
Edited by: Todd Jaeger on 06/07/2008 01:41:30 I had a post here but it got nerf'd
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mercyonman
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Posted - 2008.07.06 02:11:00 -
[1270]
but WHEN WILL THIS BE RELEASED
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Spineker
Caldari Caldari Provisions
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Posted - 2008.07.06 02:19:00 -
[1271]
Well not before fanfest 2008 apprarently so that is not until November.
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Psychotic Penguin
Gallente BLACK-FLAG
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Posted - 2008.07.06 04:10:00 -
[1272]
Originally by: Alias fighter
Originally by: Ultin Harvor
Originally by: Alias fighter This is an MMO space conquest game, it is not 'the Sims'. 'walking in stations' is not something i would find very appealing at all.
Why do people keep saying this? Of course it's not 'The Sims', we don't have to keep our avatars happy, we don't have to get them jobs and then stare at the empty house. Yes we will be able to buy clothes and whatnot, but by no means is this 'The Sims'. Far from it in fact. Can you go and blow people up in 'The Sims'? Can you build huge ships in 'The Sims'? Can you contest and own space in 'The Sims'? No, you cannot.
So in conclusion.....EVE != 'The Sims' and it never will be.
lol, this is my point exactly; In eve we can make massive space ships and fly them, we can take 'control' of space , we can also fight for that space or just for fun, thats the way i like it. To me, all this 'click and giggle', 'look at the shhiiinnneeey lights on my ship when its in the hanger', 'ooohh i can play poker' is B*&$S#@*t, if that is what appeals to you, there are many games out there like 2nd life, sims etc. Eve has a really great mature player base and would be sad to see this whittled down by ambulation attracting alot of 'click and giggle' type players (this may not happen but it's likely)
The header on this page you are viewing says "EVE ONLINE, The worlds largest game universe", Ambulation in my eye's won't be helping to spread ppl out over this massive universe, who want's to ambulate in a low sec station etc that gets max 10 visitors a day. In my opininion all the ppl who'll wan't to ambulate will congregate in a few central systems anyway, clogging up the servers, again.
I think the precious dev hrs can be spent on way more useful content, i really liked the idea of Empyrean age, it gets ppl in spaceships conquering space and other ppls spaceships, wich essentially means getting ppl enjoying/useing "The Worlds Largest Game Universe"
No doubt tho, my fellow forum readers will try to prove me wrong and i hope CCP does prove me wrong.
If i ever see that header change to "EVE ONLINE, The worlds most fluffiest cutesy interactive space game " Im out!
sure the dev time could be used for more important things but what you and a lot of other people are missing is that this is a sort of test for another game ccp is developing if ambulation was not being made for eve those same devs would NOT be developing important stuff for eve they would still be on that other game.
as for ambulation attracting 'click and giggle' type players, well I would find great enjoyment in shooting them, so much in fact that I am training 'deceiving' to level 5 in anticipation. It is going to be great going in to station talking with them face to face and convincing them to go for some "friendly" mission running  ____________________________________________________ Reality is for those who have no imagination. |

B1FF
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Posted - 2008.07.07 15:56:00 -
[1273]
Originally by: Pushtan Can i just say, having scanned through almost all of this lot...
B1FF - you know Ambulation is coming, you know its gonna be implemented, and you knows going to be used, so why troll the people who are phsyched about it? they want it, i want it.
I'm sorry I can't stop what I'm not doing. Next time please try and understand instead of scanning.
Quote: Cus heres the deal, barbera. Its OPTIONAL, therefore WHATEVER your post here is completely irreclevant...all those hours reading and typing - pointless.
This is exactly what makes ambulation pointless. It's all optional and meaningless. This is the broken design that you didn't pick up from your scanning. Next time please try and read and understand.
Quote:
And why? because you DONT HAVE TO USE IT....itll be a patch, just like FW, people will use it - enjoy it, and use it when they feel bored/waste some time after the inital period. Obviously RP'ers will get a great benefit from it, but all that crap about ''its nerfing what we already have'' is complete crap! You will still play the game exactly the same, and i suspect when people just need to do things, like dock, repair and undock again - theyre going to!!!
The optional nature is the flaw. They have two options. Either they make a ambulation a separate game or they nerf the existing game by forcing people into ambulation, and thus the added time.
Quote: You'll dock, rep, undock....not all the balls about 'dock, walk to rep station, engage it, wait, climb back in ship, undock'...jesus, you are overplaying the time aspect here...
No I'm not. CCP has explictly stated that you will have to walk and that there will be no running nor instant teleport to locations. That's neat a couple of times but it's a game and if you have two choices with identical outcomes but one takes less time the players are going to use the one that takes less time.
Quote: hell i dont even care if hes not watching the thread anymore...i just needed to show him his point is invalid, because WHATEVER he says - its NOT going to affect him, besides a patch day...plain and simple, thats undeniable like it or not...
I understand this. Please read the thread and learn that this is not my complaint. If you'd like to respond with something new I'd be more than happy to discuss it. Until then *plonk*.
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Ultin Harvor
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Posted - 2008.07.07 18:28:00 -
[1274]
I tried to let this slide, I really did. I just can't do it.
Originally by: B1FF
Quote: Cus heres the deal, barbera. Its OPTIONAL, therefore WHATEVER your post here is completely irreclevant...all those hours reading and typing - pointless.
This is exactly what makes ambulation pointless. It's all optional and meaningless. This is the broken design that you didn't pick up from your scanning. Next time please try and read and understand.
First of all, you are playing a game. That in itself is optional, yet you aren't saying that EVE is a broken design in itself.
Originally by: B1FF
Quote:
And why? because you DONT HAVE TO USE IT....itll be a patch, just like FW, people will use it - enjoy it, and use it when they feel bored/waste some time after the inital period. Obviously RP'ers will get a great benefit from it, but all that crap about ''its nerfing what we already have'' is complete crap! You will still play the game exactly the same, and i suspect when people just need to do things, like dock, repair and undock again - theyre going to!!!
The optional nature is the flaw. They have two options. Either they make a ambulation a separate game or they nerf the existing game by forcing people into ambulation, and thus the added time.
Actually they have 4 options; make it a seperate game, force you into it, do what they are doing or not do it. As they have chosen to make it an optional part of the game then that is probably the best one, as they are the Devs and it is their world, also it is the only one of its kind and they are not going to do anything that will mess it up.
You are also assuming that people always take the quicker way to do things, that is not the case. There are endless RP'ers out there who would probably go and see the ship being repaired or actually go into an agents office. I do not consider myself a serious RP'er yet even I would go into an Agents office every time to accept a mission. But this is a pointless topic of discussion as it has been said time and time again that CCP will NOT replace any existing functionality.
Oh and the reason that, occording to you, no one is coming up with anything new is that people are being very patiant with your narrow-mindedness and are trying to explain why it is not a broken design. People will use it, even if not straight away, because CCP will expand on it. The whole point of expansions is to expand the world, which they are doing and very successfully so in my opinion (and most peoples otherwise they would have left).
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Dkorg
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Posted - 2008.07.07 18:33:00 -
[1275]
Originally by: Ultin Harvor as they are the Devs and it is their world, also it is the only one of its kind and they are not going to do anything that will mess it up.
Wow. Fanboi much? Devs can, have, and will continue to make mistakes. They're human just like everyone else.
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Ultin Harvor
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Posted - 2008.07.07 18:47:00 -
[1276]
Originally by: Dkorg
Originally by: Ultin Harvor as they are the Devs and it is their world, also it is the only one of its kind and they are not going to do anything that will mess it up.
Wow. Fanboi much? Devs can, have, and will continue to make mistakes. They're human just like everyone else.
I don't consider myself a fanboi, but if it was your world that you have spent over a decade in creating would you want to screw it up?
And yes they are only human, but they are careful humans. I never said that they will never make mistakes as they are gods, I said that they will take great care and time to try and get it right. There is a huge difference.
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Dkorg
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Posted - 2008.07.07 18:52:00 -
[1277]
Originally by: Ultin Harvor I never said that they will never make mistakes
You said "as they are the Devs and it is their world, also it is the only one of its kind and they are not going to do anything that will mess it up."
The only way for your statement to be true is for the Dev's to never make a mistake.
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Ultin Harvor
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Posted - 2008.07.07 21:36:00 -
[1278]
Originally by: Dkorg
Originally by: Ultin Harvor I never said that they will never make mistakes
You said "as they are the Devs and it is their world, also it is the only one of its kind and they are not going to do anything that will mess it up."
The only way for your statement to be true is for the Dev's to never make a mistake.
Ok I concede that, but let me elaborate. They will never do anything major to mess it up, like a complete expansion that will/already has taken months of development time. With the amount of people on the teams I am sure that someone will spot a point of an expansion which will ruin the game if one occurs.
This situation would also spark up a lot of debate and discussion within the Devs; and example of this would be whether or not to introduce ship crews into the game. Some want it, some don't. They all have their own opinions and thoughts on the matter (except Oveur, who just wants to be friends) and because of this discussion they will probably either get it right, or not introduce it as it would ruin some aspect of it.
That is what I meant by "as they are the Devs and it is their world, also it is the only one of its kind and they are not going to do anything that will mess it up."
I never thought that I would have to explain that if I'm honest as it was implied that they would take great care over something as large as Ambulation. Also, if it really was going to screw the game up, there would be more people vocally saying 'NO' to this expansion, and if they were serious about it then they would rally together and provide valid reasons why it should not come into being. And then gift these reasons and back them up to either the CSM or CCP itself.
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Pithecanthropus
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Posted - 2008.07.07 21:51:00 -
[1279]
Bring it on... as long as I don't turn a corner and slip on a t2 banana to then get ganked by a running nano dweeb in his 'boots of speed' as he steals my implants.
The whole inside should be interaction only... no gains, no losses. Just aesthetic concepts... paint jobs... clothing changes... meeting rooms... etc. --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |

Skipdog
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Posted - 2008.07.07 22:03:00 -
[1280]
I'm a new player to the EVE world. I read about this Ambulation thing, and I just don't quite understand the point. Do you any of you expect to spend more than an hour or so "walking around"? Maybe I missed something, but isn't this just some glorified chat with 3d avatars and a 3d environment? I guess, I am having a hard time understanding what most of you folks will actually DO while walking around...
I just feel like I must be missing something. We will get to have avatars and walk around in a station....with what point? I just have to be missing something major about this. It doesn't make sense that so many are excited about "looking at our 3d avatars while walking around and looking at a 3d station". If that was so fun, wouldn't we be playing Second Life?
I'm not trying to insult anybody or anything. I just wanna know what it is I don't understand..
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Todd Jaeger
Body Count Inc. The Requiem
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Posted - 2008.07.08 02:11:00 -
[1281]
Originally by: Pithecanthropus Bring it on... as long as I don't turn a corner and slip on a t2 banana to then get ganked by a running nano dweeb in his 'boots of speed' as he steals my implants. .
One of the few things that I have read on the internet that truly made me laugh myself silly 
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B1FF
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Posted - 2008.07.08 19:08:00 -
[1282]
Originally by: Ultin Harvor
Actually they have 4 options; make it a seperate game, force you into it, do what they are doing or not do it. As they have chosen to make it an optional part of the game then that is probably the best one, as they are the Devs and it is their world, also it is the only one of its kind and they are not going to do anything that will mess it up.
That doesn't make any sense. The only people who are capable of messing up the game are the devs. Do you think bad code and bad design gets put in by the bad hackers? To think that the devs would never make a poor choice is insane.
Regardless, I've never claimed that Ambulation will "mess up" the game.
Quote:
You are also assuming that people always take the quicker way to do things, that is not the case. There are endless RP'ers out there who would probably go and see the ship being repaired or actually go into an agents office. I do not consider myself a serious RP'er yet even I would go into an Agents office every time to accept a mission. But this is a pointless topic of discussion as it has been said time and time again that CCP will NOT replace any existing functionality.
Yes that's exactly what I'm assuming. It's basic human nature. You may take the long way at first but the novelty will wear off and you will take the short way.
The RPers are not endless. They are a minority. Second off RP does not mean stupid. Right now RPers can and do talk to each other from anywhere. They're not going to stop doing that. They're not going to start disrupting their normal behavior to spend time traveling so they talk with avatars. At best they'll use it for special events. RPs are the exception case.
Quote:
Oh and the reason that, occording to you, no one is coming up with anything new is that people are being very patiant with your narrow-mindedness and are trying to explain why it is not a broken design. People will use it, even if not straight away, because CCP will expand on it. The whole point of expansions is to expand the world, which they are doing and very successfully so in my opinion (and most peoples otherwise they would have left).
You say these things but they're just not true. Look here's the deal. Every single thing we know about ambulation falls under one of three categories.
Useful features that don't require and would in fact be better if accessible outside ambulation: 3D map Poker
Things that take longer: Walking to an agent, repair, etc.
Things that only matter in ambulation: Playing dress up. (Why not let us play dress up with ships?) Hanging out in a bar.
Everyone touts the last one on the list. Hanging out. Which is really the most outlandish reason. Apart from the hubs there won't be people to hang out with. Hanging out in ambulation requires people to spend time to limit them selves to one location and limited actions. They must then spend time to make them selves mobile and able to partake in many actions again. All this in order to chat. Chatting is something that you can currently do while doing anything else. The "hanging out" everyone mentions is chat while doing nothing else.
The docked same station requirement is the killer. To hang out with your friend they have to stop what ever activities they are doing, travel, dock, walk and then chat. I see it going something like this.
A:Hey you should come to station_name and we can hang out and talk B:I'm X jumps out in the middle of activity_name. A:Yeah but we can hang out and talk. B:Umm aren't we talking right now?
No one has been able to explain yet where these people to hang out with are going to come from. Why are people going to stop all activity to limit themselves to chatting with you?
At best I see it as a bullet point on the web page to attract people. People who will them complain that there's nothing to do in ambulation. Hopefully the info from fanfest will change things.
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B1FF
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Posted - 2008.07.08 19:11:00 -
[1283]
Originally by: Psychotic Penguin
sure the dev time could be used for more important things but what you and a lot of other people are missing is that this is a sort of test for another game ccp is developing if ambulation was not being made for eve those same devs would NOT be developing important stuff for eve they would still be on that other game.
What you are missing is the previous 42 pages. The idea that ambulation will not consume resources is nonsensical. This has been covered already. Integration and ongoing deleopment of ambulation are not going to consume resources?
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B1FF
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Posted - 2008.07.08 19:13:00 -
[1284]
Originally by: Pohbis
90% of EVE happens outside of battles. A big chunk of that in stations, tied to your hangar. I for one would like to jump in and play a round of ISK poker with my buddies, instead of idling around and logout bored when nothing is going on.
Are you buddies to stop all activity and travel to your location to play poker with you?
Why not allow poker to be played anywhere at anytime?
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ZephyrLexx
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Posted - 2008.07.09 00:00:00 -
[1285]
I for one can not wait for Ambulation, it would be interesting to know how our portraits will affect our walking around characters, when the patch is first released, will our walk-around-selves look like our portraits, or will we be prompted to create/modify the character before being able to enter the game, and thus affect the portrait? Does this mean on character creation there will now be different/more options, clothing, hair styles etc?
Personally looking forward to mostly walking around my own ship,I hope each ships interior is vastly different, and we can explore a lot of it, for example.. checking out the drone bays on a Carrier? seeing all those fighters lined up in the docking clamps ready to shoot out D:
How about checking out the services on stations? walking into a cloning room area with all the clones floating in glass jars, or the fitting room with cranes and robotic arms putting peices on your ship etc, fun!
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Todd Jaeger
Body Count Inc. The Requiem
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Posted - 2008.07.09 00:37:00 -
[1286]
One of the things I have been curious about is inside different stations. While reading The Empyrean Age by Tony Gonzales, it struck me that if all the stations look the same inside it will be kind of gay. Throne Worlds for instance. The Emperor Family Academy is the seat of the Amarrian Church. Will this station reflect that? Will the CONCORD Assembly station in Yulai, have the 5 wings, one for each major race (and the jovians). What about the bio-domes in gallente space, will we be able to walk into lush gardens with waterfalls?
Hope its not going to be 5,000 generic stations.
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Stitcher
Caldari Duty.
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Posted - 2008.07.09 01:08:00 -
[1287]
Edited by: Stitcher on 09/07/2008 01:07:56
Originally by: B1FF
Quote:
I think our friend B1ff is just a curmudgeonly luddite, tbfh.
And we've devolved to personal attacks. Classy.
Yep, we have. Doesn't mean I'm wrong, though.
Look, seriously, this isn't HALF the issue you're inflating it into. There's no need for it, you're quite right - but it's being done anyway. Why?
Because the Devs want it, and so do a huge number of players. Do us all a favour and shut up about it.
Oh, also: I'd like to introduce you to a friend of mine:
Seriously, please click on that little sucker instead of adding an extra post every time you spot something you want to add. It helps keep the place neat and tidy. -
Lt. Verin "Stitcher" Tarn-Hakatain. |

Ira Astrum
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Posted - 2008.07.09 02:43:00 -
[1288]
uhhhhh, just throwing this one out there B1FF.. Surely the idea of this is to pull the player away from the sensation that their character ingame is merely whichever ship they're flying, rather than an actualy represented 'person' ?
adding more depth of interaction and character development cannot possibly be a bad thing.
Also, my own personal reason to be excited is simply because i've never actually been able to grasp the scale of EVE, as in, how gargantuan ARE the ships? what do i look like next to a raven?
only thing i have an issue with is i'm hoping they won't stop us customising our ships, even corp logos would be nice!
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B1FF
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Posted - 2008.07.09 10:22:00 -
[1289]
Originally by: ZephyrLexx
Personally looking forward to mostly walking around my own ship,I hope each ships interior is vastly different, and we can explore a lot of it, for example.. checking out the drone bays on a Carrier? seeing all those fighters lined up in the docking clamps ready to shoot out D:
How about checking out the services on stations? walking into a cloning room area with all the clones floating in glass jars, or the fitting room with cranes and robotic arms putting peices on your ship etc, fun!
Yes that will be neat. Once or twice. After that it's simply a waste of resources.
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B1FF
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Posted - 2008.07.09 10:26:00 -
[1290]
Originally by: Ira Astrum uhhhhh, just throwing this one out there B1FF.. Surely the idea of this is to pull the player away from the sensation that their character ingame is merely whichever ship they're flying, rather than an actualy represented 'person' ?
How is it going to do that? There's no incentive to enter ambulation and see your character as a person.
Quote:
adding more depth of interaction and character development cannot possibly be a bad thing.
This is true but what character development are you referring to? How will there be more interaction?
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B1FF
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Posted - 2008.07.09 10:29:00 -
[1291]
Originally by: Stitcher
Do us all a favour and shut up about it.
Seriously, please click on that little sucker instead of adding an extra post every time you spot something you want to add. It helps keep the place neat and tidy.
When you're a mod you can tell me how to use the forums. Until then pull up your panties and deal with it. If you don't like the thread don't read it.
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Stitcher
Caldari Duty.
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Posted - 2008.07.09 11:08:00 -
[1292]
MAN you are an unpleasant person... -
Lt. Verin "Stitcher" Tarn-Hakatain. |

Drumul Oaselor
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Posted - 2008.07.09 11:24:00 -
[1293]
ambulation sounds awesome, it would be even better if you could change clothes and stuff
like when u go afk you can park your character in a lounge or something
but I think it needs to be hosted on a different server somehow, tq has enough stress already
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Guillight BLue
Gallente The Scope
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Posted - 2008.07.09 11:29:00 -
[1294]
Edited by: Guillight BLue on 09/07/2008 11:30:19 @B1FF: Why don't you get a life or just hit your ship and don't look back.
You spending so much energy bashing 'Ambulation' while you know it will come! If you like it or not! I T W I L L C O M E!
Do I need to repeat it again?
I T W I L L C O M E!
--------- So suck it up and pod along! Just accept that there are plenty of people that are eagirly waiting for Ambulation and I am one of them.
And you can keep *****ing and *****ing, like several others here. Ain't gonna matter! 'Ambulation' W I L L C O M E !
Comprende?
Cheers
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Ultin Harvor
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Posted - 2008.07.09 11:54:00 -
[1295]
Originally by: B1FF
Originally by: Ira Astrum uhhhhh, just throwing this one out there B1FF.. Surely the idea of this is to pull the player away from the sensation that their character ingame is merely whichever ship they're flying, rather than an actualy represented 'person' ?
How is it going to do that? There's no incentive to enter ambulation and see your character as a person.
Well first off, you yourself said that people will do it at least once. Then they will most likely look at the avatar and think, 'Huh, so that's me is it? Wow im not a few pieces of metal welded together afterall!' Then you are pulled away from the feeling that you are a ship, rather than someone piloting a ship,
Originally by: B1FF
Originally by: Ira Astrum
adding more depth of interaction and character development cannot possibly be a bad thing.
This is true but what character development are you referring to? How will there be more interaction?
There is some rather neat videos on TenTonHammer regarding character stuffs.
Well the animations alone will allow fore more interaction; especially the ones where you encouter someone you have negative/positive standings towards. Your character will do something....don't ask me what yet as Ambulation isn't out yet.
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Lord Bleu
MisFunk Inc. Daisho Syndicate
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Posted - 2008.07.09 12:00:00 -
[1296]
Hang on... you mean there are people out there opposed to a free add-on that they can chose to use or not? Sounds pretty damn selfish if you ask me!
As a long term player of eve I can honestly say that I cant wait for ambulation. Its going to take RP to a all time new level. It's going to bring a new level of depth and realism and those who dont wish to walk around the station can continue to play the game exactly the way it is.
Bet you a million ISK though that these moaners will be beating their feet regularly when it hits! ------- I came, I saw, I drank all the beer! |

Ryoji Tanakama
Caldari Daikoku Fleet Shipyards
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Posted - 2008.07.09 12:00:00 -
[1297]
Originally by: Dkorg
Originally by: Ultin Harvor I never said that they will never make mistakes
You said "as they are the Devs and it is their world, also it is the only one of its kind and they are not going to do anything that will mess it up."
The only way for your statement to be true is for the Dev's to never make a mistake.
There's an implied 'intentionally' that everyone else managed to interpret.
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Valron Xizor
The Xizor Cartel
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Posted - 2008.07.09 12:02:00 -
[1298]
I have a question. Not sure if it will be answered in this UBER long thread, but when ambulation hits, will we all have the opportunity to create new character portaits?
Will we be able to make a new avatar or will it be automatically generated based on the properties selected when creating our character faces on usingt he existing system??
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B1FF
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Posted - 2008.07.09 12:10:00 -
[1299]
For those that keep calling me a troll please see the previous posts. Those are trolls. You may disagree with me but that doesn't make me a troll and that doesn't mean I have to stop posting. If you don't like what I'm saying then don't read what I'm saying. It's very simple.
For those of you too ******* stupid to realize it I'm on your side.
Ambulation is broken. Ambulation will be added. Why add a broken feature? Now maybe this will change when the super secret new fanfest info comes out but as it stands there is no design, thus no game, thus no reason to use it. Stop being distracted by the giant flame spewing head and look behind the curtain.
I'm pointing out the problems in hopes that the resources spent on ambulation will not be a complete waste. That I won't have to see posts from people going ambulation sucks theres nothing to do in it! The same people who are currently posting saying that ambulation will rock the game but can't provide a reason other than the mythical "hanging out" and the mentally unstable concept of immersion. The people who rather than talk about the problem yell "troll" and "stop posting". The internet equivalent of sticking your head in the sand.
I hope that even if this forum is incapable of discussion that there is something more to Eris than the marketing nothing speak they've shown in this thread. That someone is reading and understands the problems.
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B1FF
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Posted - 2008.07.09 12:11:00 -
[1300]
Originally by: Valron Xizor I have a question. Not sure if it will be answered in this UBER long thread, but when ambulation hits, will we all have the opportunity to create new character portaits?
Will we be able to make a new avatar or will it be automatically generated based on the properties selected when creating our character faces on usingt he existing system??
I believe you will be able to create a new avatar/portrait.
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B1FF
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Posted - 2008.07.09 12:21:00 -
[1301]
Originally by: Ultin Harvor
Well first off, you yourself said that people will do it at least once. Then they will most likely look at the avatar and think, 'Huh, so that's me is it? Wow im not a few pieces of metal welded together afterall!' Then you are pulled away from the feeling that you are a ship, rather than someone piloting a ship,
Well the idea behind the whole pod thing is that you are the ship. But I'm wandering to close to the RP/game mechanic line.
Yes I did say that. And what did I say after that? That they wouldn't come back because walking around looking is all there is to do.
Originally by: B1FF
There is some rather neat videos on TenTonHammer regarding character stuffs.
Well the animations alone will allow fore more interaction; especially the ones where you encouter someone you have negative/positive standings towards. Your character will do something....don't ask me what yet as Ambulation isn't out yet.
Please explain what character development you are referring to in those videos.
So you're pro-ambulation for some reason but you don't know what? This is exactly the problem I've been trying to point out. Every time I press people they give this I don't know it's not out answer. That's my ******* point. You're not looking at it. You're being all "OMG poniez!" about what you think it will be and ignoring what they've told you it will be.
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B1FF
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Posted - 2008.07.09 12:32:00 -
[1302]
Originally by: Roc Wieler
Mentally unstable stands out to me here. I have played MMOs. Some good. Some bad. All of them had avatars. Something I have learned about players is that developer content can never match player demand. Players eat through content so quickly, and often take a hiatus until the next content comes.
So for the vast majority of MMOers that don't quit inbetween content patches? They sit around and chat with friends. To say that is mentally unstable is really narrow of you. Seriously. Communities are grown on the strength of this very interaction.
So do they take a hiatus or "don't quit". I'm unclear on that point. Which is it?
So in these games you played once you completed all the content you parked yourself in town and didn't do anything except chat. And you only chatted with people who were standing next to you? I doubt that. You still went around a did things. Helped people with quests, ground cash, etc. Your chat was primarily done with global chat channels.
None of these things are analogous with ambulation. To interact with another player in ambulation you must dock at the same station and give up the ability to partake in most activities. Or you could do _anything_ and keep chatting with the current system.
You don't understand what I mean by my mentally unstable comment. Please read the thread.
Quote: I think Ambulation is a step in the right direction personally.
Why? Why do you feel people will limit the possible activities to use a 3d chat interface?
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Guillight BLue
Gallente The Scope
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Posted - 2008.07.09 12:44:00 -
[1303]
Originally by: B1FF
Originally by: Roc Wieler
Mentally unstable stands out to me here. I have played MMOs. Some good. Some bad. All of them had avatars. Something I have learned about players is that developer content can never match player demand. Players eat through content so quickly, and often take a hiatus until the next content comes.
So for the vast majority of MMOers that don't quit inbetween content patches? They sit around and chat with friends. To say that is mentally unstable is really narrow of you. Seriously. Communities are grown on the strength of this very interaction.
So do they take a hiatus or "don't quit". I'm unclear on that point. Which is it?
So in these games you played once you completed all the content you parked yourself in town and didn't do anything except chat. And you only chatted with people who were standing next to you? I doubt that. You still went around a did things. Helped people with quests, ground cash, etc. Your chat was primarily done with global chat channels.
None of these things are analogous with ambulation. To interact with another player in ambulation you must dock at the same station and give up the ability to partake in most activities. Or you could do _anything_ and keep chatting with the current system.
You don't understand what I mean by my mentally unstable comment. Please read the thread.
Quote: I think Ambulation is a step in the right direction personally.
Why? Why do you feel people will limit the possible activities to use a 3d chat interface?
LOL! just LOL!
B1FF is doing us a favor and on our side by bashing Ambulation and trying everything in his/her power to deny us that Add-on?
LOL! just LOL!
Again. If the first version of Ambulation is just walking around, being able to hold meetings in a meeting room and have your own room where you can display your gathered frozen corpses and least but not least, walk to the platform and gaze at the sheer size of your ship and finally get a real feeling of how large it is.
To me that is one hell of a nice fluff and addition to the game. Why would people complain abou nothing to do?
EVE is still there and Ambulation is an Add-on to that! And you have to start with something. Lay a foundation and build further on that.
You will be suprised how inventive people are. Remember old Star Wars Galaxies didnt had any Endgame and thus nothing to do basically. Yet there was actually a TON to do! Why? Because people were inventive and created their own content.
But somehow, since that stupid popular game came on the market (won't mention it's name) and handed everything on a silver platter to people. Seems people just have lost any sense of imagination!
Cheers
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Lord Bleu
MisFunk Inc. Daisho Syndicate
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Posted - 2008.07.09 14:47:00 -
[1304]
Edited by: Lord Bleu on 09/07/2008 14:48:14
Originally by: B1FF The same people who are currently posting saying that ambulation will rock the game but can't provide a reason other than the mythical "hanging out" and the mentally unstable concept of immersion. The people who rather than talk about the problem yell "troll" and "stop posting". The internet equivalent of sticking your head in the sand. .
'Hanging out' and immersion believe it or not are why many people play MMO's
If you seek further 'reason' I'll try to give you an example.
Me, I play MMOÆs for many reasons the main one being Role Play. Yes IÆm one of those freaks who likes to log into an MMO, assume my characters identity and with ælike mindedÆ RPÆers, interact with them in a fictonal but realistic manner through the eyes of my character. In SWG us freaks even had our own city that we lived in 100% in character!
Eve I play because it is a fantastic game however IÆve not managed to RP in it once due to the limitations of being stuck in a space ship and because thereÆs no ægatheringÆ place. Ambulation will give me and my freak friends the ability to meet face to face (in character) and RP until our little freaky hearts are content. HereÆs what WILL happen:
We will form a corp, or IÆll join one of the existing RP ones. WeÆll have a base were weÆll æhang outÆ. Instead of using a text based forum, from this base we will RP, discuss in game events, play out story arcs, and then when thatÆs all done weÆll launch into space and battle with our enemies. Our game will be played in character. Our actions, goals and activities will all be based on fictional roleplay / the game story arc and weÆll have a bloody good time.
Once the fighting is done weÆll dock or clone back in our base were we will discuss the battle, pretend to drink the virtual booze (we RP freaks do that) and generally pretend that what just happened in game was a real life event.
In short, it will open up the game for us RPÆers and weÆll have a bloody good time.
------- I came, I saw, I drank all the beer! |

Lieutenant Isis
Gristle Industries
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Posted - 2008.07.09 14:56:00 -
[1305]
Originally by: Lord Bleu Once the fighting is done weÆll dock or clone back in our base were we will discuss the battle, pretend to drink the virtual booze (we RP freaks do that) and generally pretend that what just happened in game was a real life event.
I will not only pretend to drink booze, I actually will drink booze; especially after I lose a fight.
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Richtor Mettle
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Posted - 2008.07.09 16:03:00 -
[1306]
Originally by: B1FF ...Ambulation is broken. Ambulation will be added. Why add a broken feature? Now maybe this will change when the super secret new fanfest info comes out but as it stands there is no design, thus no game, thus no reason to use it. Stop being distracted by the giant flame spewing head and look behind the curtain.
I'm pointing out the problems in hopes that the resources spent on ambulation will not be a complete waste. That I won't have to see posts from people going ambulation sucks theres nothing to do in it! The same people who are currently posting saying that ambulation will rock the game but can't provide a reason other than the mythical "hanging out" and the mentally unstable concept of immersion. The people who rather than talk about the problem yell "troll" and "stop posting". The internet equivalent of sticking your head in the sand.
I hope that even if this forum is incapable of discussion that there is something more to Eris than the marketing nothing speak they've shown in this thread. That someone is reading and understands the problems.
I'm just curious as to what inside information you have to state the fact that it is broken? So far all I've read are your personal opinions on how thing could be (forum search FTL). I haven't seen any information from the Dev's from any of the videos that said how it WILL be in a completely definitive sense.
You have pointed out what you see as problems. Your opinions. Duly noted and respected. Now please respect my opinion. I am looking forward to it. Why? Because *I* think it will be fun. I don't feel the need to justify myself on why I am looking forward to this, nor should I.
I'll even go so far as to concede that it is possible that some of the potential features could become boring very quickly to some, but I don't think that even if CCP took 10 years to get it "right" we wouldn't hear some forum whining about something. Either way, those who are looking forward to this really don't need to explain to anyone why they feel that way, and you are free to keep asking for explanations and commenting about your opinions. So we are all happy right?
My 2 iskys. /activatesthermalresistmodule 
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B1FF
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Posted - 2008.07.09 17:15:00 -
[1307]
Originally by: Richtor Mettle
I'm just curious as to what inside information you have to state the fact that it is broken? So far all I've read are your personal opinions on how thing could be (forum search FTL). I haven't seen any information from the Dev's from any of the videos that said how it WILL be in a completely definitive sense.
You have pointed out what you see as problems. Your opinions. Duly noted and respected. Now please respect my opinion. I am looking forward to it. Why? Because *I* think it will be fun. I don't feel the need to justify myself on why I am looking forward to this, nor should I.
I'll even go so far as to concede that it is possible that some of the potential features could become boring very quickly to some, but I don't think that even if CCP took 10 years to get it "right" we wouldn't hear some forum whining about something. Either way, those who are looking forward to this really don't need to explain to anyone why they feel that way, and you are free to keep asking for explanations and commenting about your opinions. So we are all happy right?
I don't think that word means what you think it means or you've been watching The Dude too much. Leaders are elected to office on opinion. Judges and juries determine innocence and guilt based on opinion. Life and death is decided on opinion. The world runs on opinion. From the meaningless, what should I wear today, to the major, should we invade that country?
I've reviewed what CCP has said on ambulation. I've thought about it. I've come to conclusions. I made an opinion and gave my reasoning for it. If you want to dismiss it out of hand then you'll receive the same amount respect in return.
If you can't back up your position then it's meaningless to me. I have no obligation to respect it. As far as I know you are incapable of intelligent thought and flipped a coin to decide if you liked it or not.
I ask you this. How can you factually determine if something is broken or not? Good design or bad. If that were possible then every game would be perfect.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.07.09 17:16:00 -
[1308]
Originally by: CCP t0rfiFrans Edited by: t0rfiFrans on 16/03/2007 10:22:12 Edited by: t0rfiFrans on 16/03/2007 10:20:40 ... 6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
This was way over a year ago. About time for some progress update and maybe a "proper trailer"? ...
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B1FF
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Posted - 2008.07.09 17:22:00 -
[1309]
Originally by: Razin
Originally by: CCP t0rfiFrans Edited by: t0rfiFrans on 16/03/2007 10:22:12 Edited by: t0rfiFrans on 16/03/2007 10:20:40 ... 6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
This was way over a year ago. About time for some progress update and maybe a "proper trailer"?
Yes ******* please.
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Richtor Mettle
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Posted - 2008.07.09 17:35:00 -
[1310]
Originally by: B1FF
Originally by: Richtor Mettle
I'm just curious as to what inside information you have to state the fact that it is broken? So far all I've read are your personal opinions on how thing could be (forum search FTL). I haven't seen any information from the Dev's from any of the videos that said how it WILL be in a completely definitive sense.
You have pointed out what you see as problems. Your opinions. Duly noted and respected. Now please respect my opinion. I am looking forward to it. Why? Because *I* think it will be fun. I don't feel the need to justify myself on why I am looking forward to this, nor should I.
I'll even go so far as to concede that it is possible that some of the potential features could become boring very quickly to some, but I don't think that even if CCP took 10 years to get it "right" we wouldn't hear some forum whining about something. Either way, those who are looking forward to this really don't need to explain to anyone why they feel that way, and you are free to keep asking for explanations and commenting about your opinions. So we are all happy right?
I don't think that word means what you think it means or you've been watching The Dude too much. Leaders are elected to office on opinion. Judges and juries determine innocence and guilt based on opinion. Life and death is decided on opinion. The world runs on opinion. From the meaningless, what should I wear today, to the major, should we invade that country?
I've reviewed what CCP has said on ambulation. I've thought about it. I've come to conclusions. I made an opinion and gave my reasoning for it. If you want to dismiss it out of hand then you'll receive the same amount respect in return.
If you can't back up your position then it's meaningless to me. I have no obligation to respect it. As far as I know you are incapable of intelligent thought and flipped a coin to decide if you liked it or not.
I ask you this. How can you factually determine if something is broken or not? Good design or bad. If that were possible then every game would be perfect.
Well, I can factually determine that you are very heated about this topic. 
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Rakaim
Gallente Rising Federation
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Posted - 2008.07.09 18:20:00 -
[1311]
I just can't wait for this at all. I heard it was slated for November 2008 by some other news companies that interviewed some developers some year ago or so.
As far as all your complaints against this go - this kind of content has to start somewhere. And the fact that the servers will be seperate will make the increase the realisticness of this to points where you cannot contact those in space, only those in you face will be there to talk to! AHH! EXCITED!!   
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Viqtoria
Caldari Groping Hand Social Club
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Posted - 2008.07.09 18:22:00 -
[1312]
have to say as i become more and more a trader, ambulation is sounding like a good thing.
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Todd Jaeger
Body Count Inc. The Requiem
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Posted - 2008.07.11 02:43:00 -
[1313]
Edited by: Todd Jaeger on 11/07/2008 02:43:25 I think we are due for some CCP/dev input here. The latest video, http://www.tentonhammer.com/node/32542 was posted in the "Walking ON Stations" part of the Information Portal on these forums. Of course that wasent even posted by a dev, it was posted by a player who found the video on ten ton hammer. Couldnt CCP at lest of told us the video was out there? I for one am looking forward to this expantion, getting kind of sick of the stale content in eve, need something to shake things up. Something besides, "Come to fanfest."
Not trying to whine, or be a pain in the ass, but give me some pics of something besides a caldari male!
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Against Miracles
V I R I I
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Posted - 2008.07.11 05:47:00 -
[1314]
latest video linkage |

Pr1mary
Federation of Freedom Fighters Executive Outcomes
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Posted - 2008.07.11 06:07:00 -
[1315]
Please tell me - will we be able to fight people? :D
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Guillight BLue
Gallente The Scope
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Posted - 2008.07.11 08:31:00 -
[1316]
Originally by: Against Miracles latest video linkage
That's an awesome video. Some new footage I hadn't see yet 
Cannot believe people are bashing this! 
EVE Online is gonna rock after Ambulation! 
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Valron Xizor
The Xizor Cartel
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Posted - 2008.07.11 16:04:00 -
[1317]
Originally by: Pr1mary Please tell me - will we be able to fight people? :D
No you wont be able to attack other players inside a station. YOu wanna fight, get in your ship and meet outside like real men do :D
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Hendelse
Caldari Eve University Ivy League
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Posted - 2008.07.11 22:28:00 -
[1318]
Originally by: Against Miracles latest video linkage
Nice! Thanks for the link
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Mia Archer
Amarr Insidious Existence RAZOR Alliance
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Posted - 2008.07.12 01:27:00 -
[1319]
Originally by: B1FF
I don't think that word means what you think it means or you've been watching The Dude too much. Leaders are elected to office on opinion. Judges and juries determine innocence and guilt based on opinion. Life and death is decided on opinion. The world runs on opinion. From the meaningless, what should I wear today, to the major, should we invade that country?
I've reviewed what CCP has said on ambulation. I've thought about it. I've come to conclusions. I made an opinion and gave my reasoning for it. If you want to dismiss it out of hand then you'll receive the same amount respect in return.
If you can't back up your position then it's meaningless to me. I have no obligation to respect it. As far as I know you are incapable of intelligent thought and flipped a coin to decide if you liked it or not.
I ask you this. How can you factually determine if something is broken or not? Good design or bad. If that were possible then every game would be perfect.
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Honethite
Gallente
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Posted - 2008.07.12 02:06:00 -
[1320]
Well, they've sure put some thought into this project. Looking forward to its arrival. -----
--> Give Eve Online the score it deserves - Eve Online ftw ! <-- |
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Sara Parker
Amarr Viziam
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Posted - 2008.07.13 11:59:00 -
[1321]
I think the idea that 'ambulation is broken' is overstated.
I think the ideal that 'ambulation is pointless' is narrowminded.
Ambulation will allow those who are interested in more immersive RP to expand their game play styles through new levels of social interraction. Ultimately yes - this will likely be just an inetrgrated 3D chat room, but why is that so bad? It will be a themed, approriate, built-in environment where people can play out the characters as they percieve them.
Surely those that aren't interested in playing EVE in that way should be thankful that ambulation will be optional, rather than bashing it as pointless for that very fact? Which if you take into account the context above, it clearly isn't - to those that are interested in the RP aspects of EVE (which frankly have always been sorely lacking - an issue which causes me to drift from the game often).
My two cents? Well done CCP for advancing an aging game, keeping it fresh, interesting, and appealing to a whole range of people and play styles, without upsetting those that enjoy thigns the way they are. Now if only people could just realise that maybe, just maybe, tehre's people out tehre that like to play the game differently from them, we could all just embrace this as an exciting expansion to the EVE unvierse.
---------------------------------------------------------------------------------------------- For the Empire, the Nobility, and the Amarrian way. |

Samel Hysta
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Posted - 2008.07.13 14:53:00 -
[1322]
Does this mean us poor minmatar women will not be safe in our beds ,
Looking foward to ambulation, I read somwhere it will lead onto walking on planets or planetry developement. Just so long as it isn't another to be released Soon TM.
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Nynaeve Ares
Animus Incarnate
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Posted - 2008.07.13 15:32:00 -
[1323]
Can i play poker with my isk?
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Devon Ashur
|
Posted - 2008.07.16 03:38:00 -
[1324]
My opinion:
I think it's a neat addition. It will add a nice new interactive element, and will be a boon for roleplayers.
On a personal note, I like going around to see interesting things. I've traveled to the EVE gate, and several points of interest, just to have the experiance, and this is a new area to explore. I especially like being able to walk up to your ships to get a real impression of just how titanic they really are. 
best of all, since it seems they hired people just to work on this project, it hasn't seemed to interfere in their work on other things, as fixes and other expansions seem to have been coming out regularly.
All in all, a nice thing for people who'll like it, and something easily ignored for people who won't.
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MenanceWhite
Amarr Red Light Navy
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Posted - 2008.07.16 13:58:00 -
[1325]
Will the "lawless" Outposts in 0.0 have more awesome ambulation content than in empire? ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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B1FF
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Posted - 2008.07.16 16:32:00 -
[1326]
Originally by: Sara Parker
Ambulation will allow those who are interested in more immersive RP to expand their game play styles through new levels of social interraction.
Surely those that aren't interested in playing EVE in that way should be thankful that ambulation will be optional, rather than bashing it as pointless for that very fact?
*sigh* I'll try again to explain it.
Social interaction is good. Social interaction requires people to interact with. With current social interaction in EVE you can interact with anyone, anywhere, anytime. Ambulation social interaction will only work with people who are in your same station and in ambulation. Over the next week look at where the people you're chatting with are. Are you docked? Are they docked? At the same station? If any of these answers is no then you can't use ambulation social interaction.
So the alternatives are talk or stop what you are doing and travel to your friends physical location and talk with animations. People will not stop doing things just to be able to watch a hand wave. That's the broken part.
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B1FF
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Posted - 2008.07.16 16:36:00 -
[1327]
Originally by: Mia Archer you talk about respecting other peoples opinoins but you have NO respect for anyone elses
I don't have to respect anyones opinion if I don't want to. I don't know where the nonsensical idea that I have to came from. I'm allowed to criticize any opinion I want. Do you have something to say that's relevant to the thread or are you just here to attack me?
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Jane Acer
Gallente Orion Ore International
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Posted - 2008.07.16 17:19:00 -
[1328]
Just btw - Ben Mathis offered a solid explanation why Ambulation is good for everyone: They want to expand the EVE universe, but not by simply adding more (empty) systems to it, but rather inwards, by making the universe deeper.
Apart from that pretty reasonable explanation; I'm looking forward to Ambulation.
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Angeltara
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Posted - 2008.07.16 18:31:00 -
[1329]
I think it is a great idea, for many of the reasons stated in the previous 8 billion posts. I believe the people who 'bash' the idea are concerned that the game may take on a more SIMS aspect, and move more in that direction than in the current game play involving pewpew/mining/or otherwise.
My guess is that at the end of the day, it will be much to do about nothing. It will be very cool, and slick, but once the 'shiny' dulls, it won't be much of a big deal.
Oh, and if the above has already been stated before, well sorry in advance, but I'm not going to read the 800 previous posts, so go ahead and lick my shoe. 
Angel
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MotherMoon
Huang Yinglong
|
Posted - 2008.07.16 18:33:00 -
[1330]
Edited by: MotherMoon on 16/07/2008 18:33:43
Originally by: B1FF
Originally by: Mia Archer you talk about respecting other peoples opinoins but you have NO respect for anyone elses
I don't have to respect anyones opinion if I don't want to. I don't know where the nonsensical idea that I have to came from. I'm allowed to criticize any opinion I want. Do you have something to say that's relevant to the thread or are you just here to attack me?
They didn't attack you they pointed out your attack on everyone else.
you demand respect right? yet you clearly just stated you in no way have to respect anyone elses opinion.
thus you just admidded your dismissing any reasons peoploe have as you don't have to respect them but everyone has to respect ou.
which for some stupid reason you think makes sense, I mean if your right then everyone else is wrong right? no way you could be wrong other peoiple are just stupid and don't see the light yet.
golden rule, treat others as you would have them treat you. well guess what, stop being surprized that people don't respect ou, because you don't respect anyone else. Really mate, get out of your house and learn some social skills, you'll find you can 100% hate something your friend loves and yet still respect the fact that he likes them. it's not hard try it some time.
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B1FF
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Posted - 2008.07.17 14:42:00 -
[1331]
Edited by: B1FF on 17/07/2008 14:44:45
Originally by: MotherMoon
you demand respect right?
No. In no way do I demand respect.
I have also not attacked anyone. Please learn the difference between ideas and people.
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Magmain
Caldari Domini Umbrus Free Trade Zone.
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Posted - 2008.07.17 15:01:00 -
[1332]
I think most of you forget the initial point of Ambulation. CCP teamed up with that ****** carebear MMO company to make a new game, ambulation is purely a bait and test additional game play feature for the upcoming game produced by both the companies. CCP probably don't give two shits whether people want it or not, they just want to take a shit all over EvE and hope that it works well for the next game.
/whine off
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Irina Delorean
Caldari TURBINIUM
|
Posted - 2008.07.17 15:11:00 -
[1333]
Thx god, CCP want to make a bigger and better game. Adding roleplay elements, cool new features, and amazing eviroments.
Thx god, the people who want to stay always the same, coz they are afraid of everything new and differet, has nothing to do against the the changes.
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Ahzara Zhin
|
Posted - 2008.07.20 17:47:00 -
[1334]
Originally by: Magmain I think most of you forget the initial point of Ambulation. CCP teamed up with that ****** carebear MMO company to make a new game, ambulation is purely a bait and test additional game play feature for the upcoming game produced by both the companies. CCP probably don't give two shits whether people want it or not, they just want to take a shit all over EvE and hope that it works well for the next game.
/whine off
Um no. You're wrong. Eve is CCP's flagship prodcut, similarly how WOW is Blizzards. They are not going to do anything to jeopardize those products and the income potential from them.
I'm sorry to inform you Magmain, that you are in the minority when it comes to not wanting Ambulation. It will provide a needed element to the game, and efforts are being put in place to prevent it from turning into Second Life with macarena dancing. And... the teams working on Ambultion, FOR THE NINE-HUNDREDTH TIME, did not take away from those working on lag and other bugs.
So all in all, the majority rules, sorry if you don't like it.
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Mizuhime
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Posted - 2008.07.21 17:30:00 -
[1335]
I spend too much time in station to not want to enjoy this add-on. Like when 80% of the people in local have red squares with white stars next to their nameà I'm definitely looking forward to being able to get out and walk around while I'm waiting for the bad people to go away.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.07.21 18:27:00 -
[1336]
Originally by: Magmain CCP teamed up with that ****** carebear MMO company to make a new game, ambulation is purely a bait and test additional game play feature for the upcoming game produced by both the companies.
Wuh? What carebear MMO company? Are you referring to White Wolf? They make pen'n'paper role-playing games, not MMOs. Am I missing something here, or do you just have no clue what you're talking about?
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Furious Hawk
Caldari Farlight Optic Council
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Posted - 2008.07.22 05:59:00 -
[1337]
Edited by: Furious Hawk on 22/07/2008 05:59:23
Originally by: Kyra Felann do you just have no clue what you're talking about?
The nail. You have hit it on the head. -------------------------------------------------- Everyone is entitled to my opinion. |

Daemeon Fyral
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Posted - 2008.07.30 14:58:00 -
[1338]
wow, 45 pages, can't believe i've actually read all of that.
Ok so heres my take on things, Biff does have some valid points, from a hardcore perspective yeah ambulation would be a "nerf" and never used. what he seems unable to understand is why anyone wouldn't be all hardcore. i've come across it before, hardcore players who just don't understand the casual mindset. now to give an example to something Biff asked earlier about why people would fly halfway across the galaxy just to talk to a person face to face when they could do it in the chat channels... well i don't see any reason why they would However... who says your traveling halfway across the universe, my corp for example is based out of two systems which we alternate between depending on what we're doing. and most of the corp only docks at those stations. we also have some nights where we just sit around in dock, in the same system, in the same station chatting. not because we traveled there simply because thats where we always dock. now once ambulation comes out, if we're all there already why the hell wouldn't we all sally up to the bar and trade war stories over a cold brew?
on a related note, some of us enjoy the whole dressup thing, i for one am probably going to spend quite some time after this comes out getting my outfit just right, probably getting a couple outfits. is there any real "purpose" I'd say yes there is. why? because I find it fun and i'm sure i'm not alone, and last i checked this is a game and having fun is the purpose of a game.
now on to your argument that since its not mandatory no one will use it. i think people will use it, because different people play this game for different reasons. i wouldn't be surprised at all if they made it so things like clothing tattoo's etc that only affect ambulation can only be purchased in ambulation. right there is something to do. so while your getting your jollies off blasting some miner to shrapnel in low sec to warp back dock take two seconds to repair undock and then fly off to gate camp someone. I can happily take my time, dock up, leave my ship take a quick stroll around the station maybee buy myself a new shirt before heading off to the bar to have a drink with some corp mates who just docked up after having run a mission.
sure not everyone will use it, sure it may be only the roleplayers who ambulate. but just because not everyone and their dog makes use of something doesn't mean it shouldnt' be implemented. for example i think it was mentioned that only 10% or something like that of eves population lives out in 0.0 now lets say they implemented... player owned planets, but you could only own them in 0.0 and they operate much the same way as an npc station. according to your logic it would be a waste because "it doesn't add anything" and "people can do the same thing only easier because they don't have to buy it so no one will buy it" well you know some people will, sure they could just dock up to an npc station and get all the same services but... maybee someone just wants to own a freeking planet
end rant
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B1FF
|
Posted - 2008.07.30 15:20:00 -
[1339]
Originally by: Daemeon Fyral
sure not everyone will use it, sure it may be only the roleplayers who ambulate. but just because not everyone and their dog makes use of something doesn't mean it shouldnt' be implemented. for example i think it was mentioned that only 10% or something like that of eves population lives out in 0.0 ...
Bad example. 0.0 is used indirectly by anyone who uses T2 gear. With POS and moon mining there is use for 0.0 and these things are moved to high sec where even carebears use the results of 0.0. But this is not the case with ambu. It is a separate product effectively. No overlap and no incentive.
So rather than talking in corp chat so everyone can participate you're going to exclude those that choose not to ambu?
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Robrina Brun
The Blueshift Cartel THORN Alliance
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Posted - 2008.07.30 15:34:00 -
[1340]
B1FF, are you just searching for more reasons to hate ambulation?
You don't need any reasons at all. Just state, "I hate the idea and concept of Ambulation." and be done with it. Stop trolling in ambulation threads which you obviously dislike and stop talking about a subject that you disagree with.
Ambulation is coming, whether you sabatoge other's enjoyment of it or not. That's your real goal isn't it? It's not to state your displeasure at the concept, it's to rain on the parade of those who might enjoy it. 
Ad Hominem attack, I know... but I calls it as I sees it.
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B1FF
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Posted - 2008.07.30 15:44:00 -
[1341]
Originally by: Robrina Brun
Ad Hominem attack, I know... but I calls it as I sees it.
At least you admit it. Yet you call me a troll.
I've stated my reasoning. Please read it.
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Mica Swanhaven
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Posted - 2008.07.30 15:56:00 -
[1342]
Originally by: B1FF
Originally by: Robrina Brun
Ad Hominem attack, I know... but I calls it as I sees it.
At least you admit it. Yet you call me a troll.
I've stated my reasoning. Please read it.
Epic troll is epic :)
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Robrina Brun
The Blueshift Cartel THORN Alliance
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Posted - 2008.07.30 16:10:00 -
[1343]
Edited by: Robrina Brun on 30/07/2008 16:12:30
Originally by: B1FF
Originally by: Robrina Brun
Ad Hominem attack, I know... but I calls it as I sees it.
At least you admit it. Yet you call me a troll.
I've stated my reasoning. Please read it.
Okay, let me summarize the reasoning I've read. Tell me if I mess it up.
- Ambulation is optional, therefore no one will use it.
- Assumptions are made by pro-ambulation subscribers that may or may not turn out to be true. If these are not true, no one will use it. These assumptions include.
- Lag decrease.
- Corporation Office/Commercial location slots and their
- Existence
- Customization options
- Appearance customization, including
- Clothing
- Physical customization
- Ambulation is localized, therefore no one will use it.
- Ambulation will be popular initially, then no one will use it.
- The money being spent on ambulation could be better spent on technical or architectual problems. Mostly because no one will use Ambulation because of 1, 2, 3, or 4.
- Some loaded questions attempting to make ambulation appear non-optional if you want to do certain things, or even more useless (and non used) if the tasks can be performed without Ambulation.
- If the tactical map can be created and used outside of Ambulation, ambulation will not be used.
- If tactical maps can only be used inside of Ambulation, they are too much trouble to use.. and ambulation will not be used.
- If Tactical maps can only be viewed outside of ambulation, they will not be used as much; but ambulation will still not be used.
- Same statements for poker or other minigames.
Are we noticing the trend here? The basic conclusion that ambulation will not be used. Some of the same sorts of arguments were used against Factional Warfare.
"Factional warfare will not be used, because of the limitations on corporations and alliances; as well as various other 'well thought out' reasons. "
I think we've both seen what a 'limited audience' upgrade results in. More people having fun. Ambulation might not appeal to the hard core UT in space crowd. But for those of us who aren't all about destroying things. Those of us who enjoy building things just might like this expansion.
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luminous russula
|
Posted - 2008.07.30 16:18:00 -
[1344]
id be kool if they would release the tool for players to build stuf inside stations (once basic ambulation is out). allot less work needed for ccp as they will "only" make the engine, and allot of different stuf as im sure thousnds of players in eve can come up with some awsome ideas.
i would love to see a huge holographic room where you would go to watch the allaince tournament first hand (make smaller models of the ships and copy the coordinates and have them fly around the holo room), though something like this would be beyond the tool and would have to be done by ccp...
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|

CCP Eris Discordia

|
Posted - 2008.07.30 16:21:00 -
[1345]
Originally by: B1FF 0.0 is used indirectly by anyone who uses T2 gear.
In the same way parts of Ambulation will be tied to the rest of eve in the same indirect manner.
I read your point in another post regarding your concern that not enough people will be in the same station. I think this is a valid point, but I wouldn't call it a flaw just yet. We expect some people might be willing to travel a few jumps if there is a new hotspot in the system, now a lot of design is based on what we expect people will enjoy, having expectations doesn't make a design flawed immediately.
Pink Dread has been hijacked
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|

B1FF
|
Posted - 2008.07.30 16:34:00 -
[1346]
Originally by: Robrina Brun
Okay, let me summarize the reasoning I've read. Tell me if I mess it up.
If Tactical maps can only be viewed outside of ambulation, they will not be used as much; but ambulation will still not be used.
I'm not sure what you mean by this one. A tactical map would be great and used a lot provided it can be used outside ambu. A map that you can't use to get to your destination is broken.
My point about the map and poker are that they are great features that should not be nerfed by being ambu only. There is no technical nore design reason to make them ambu only.
Quote:
Are we noticing the trend here? The basic conclusion that ambulation will not be used. Some of the same sorts of arguments were used against Factional Warfare.
What trend? What did I say about Factional Warfare?
Quote: I think we've both seen what a 'limited audience' upgrade results in. More people having fun. Ambulation might not appeal to the hard core UT in space crowd. But for those of us who aren't all about destroying things. Those of us who enjoy building things just might like this expansion.
You fail to address the problems that are specific to the non hard core UT group. There's no hook. No game mechanic. There's no incentive. What keeps people there after the shiney and new wears off? Especially with the limitations.
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Crae Matreki
Sten Industries
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Posted - 2008.07.30 16:34:00 -
[1347]
Originally by: CCP Eris Discordia concern that not enough people will be in the same station.
I don't see that as a flaw - it's just realistic! If you dock in the middle of nowhere, you would expect it to just be you and the staff. It'd be quite eerie. 
Maybe holo-meeting rooms could be added for those who want to chat to people in other stations, but also want to see them in their ambulatory glory.
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B1FF
|
Posted - 2008.07.30 16:35:00 -
[1348]
Originally by: CCP Eris Discordia
In the same way parts of Ambulation will be tied to the rest of eve in the same indirect manner.
I read your point in another post regarding your concern that not enough people will be in the same station. I think this is a valid point, but I wouldn't call it a flaw just yet. We expect some people might be willing to travel a few jumps if there is a new hotspot in the system, now a lot of design is based on what we expect people will enjoy, having expectations doesn't make a design flawed immediately.
That's not possible with what you've said to date. I know the answer is fanfest but can you expound on this?
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Crae Matreki
Sten Industries
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Posted - 2008.07.30 16:40:00 -
[1349]
Originally by: B1FF There's no hook. No game mechanic. There's no incentive. What keeps people there after the shiney and new wears off? Especially with the limitations.
Did you ever play SWG? After SOE screwed it up, a lot of players kept subscribing just because of the friends they had in game. They didn't do quests or missions - they just hung around as if they were playing Second Life (which also has zero discernable hook, yet is incredibly popular).
My point is that a lot of people will love it for the additional social aspect that it adds to EVE. Even if all ambulation did was to add walking in stations.. no maps, poker, shops.. people would still use it, and probably really enjoy it! 
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bUBbLeS
Minmatar TVP inventions
|
Posted - 2008.07.30 16:43:00 -
[1350]
can we get mini pets?
i miss peanut from wow
Insert cAKe here!!! |
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CCP Eris Discordia

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Posted - 2008.07.30 16:52:00 -
[1351]
Originally by: B1FF
That's not possible with what you've said to date. I know the answer is fanfest but can you expound on this?
Manufacturing.
Pink Dread has been hijacked
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B1FF
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Posted - 2008.07.30 16:56:00 -
[1352]
Originally by: CCP Eris Discordia
Manufacturing.
So exactly the same way as T2? I think you over estimate the size of peoples closets.
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Robrina Brun
The Blueshift Cartel THORN Alliance
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Posted - 2008.07.30 17:02:00 -
[1353]
Originally by: B1FF I'm not sure what you mean by this one. A tactical map would be great and used a lot provided it can be used outside ambu. A map that you can't use to get to your destination is broken.
My point about the map and poker are that they are great features that should not be nerfed by being ambu only. There is no technical nore design reason to make them ambu only.
But, then you might turn around and say that because it isn't in ambulation, it cannot be used as a draw for Ambulation. A non-issue as it were.
Quote: What trend? What did I say about Factional Warfare?
Trend = "Ambulation will not be used."
I don't believe you said anything about Factional Warfare. Pleading ignorance here doesn't help much. The point I was making was that naysayers (like yourself) often decry something from their own viewpoint only.
Some individuals declared that Factional warfare would fail because the limitations would preven them from participating. The initial response so far has proved that to be false, at least on the Gallente vs Caldari front.
Quote: You fail to address the problems that are specific to the non hard core UT group. There's no hook. No game mechanic. There's no incentive. What keeps people there after the shiney and new wears off? Especially with the limitations.
The same thing that keeps the rest of us ingame? Creating your own goals and seeking to achieve them. Whether it's creating a nice boutique for manufactured clothing; (A feature 'confirmed' in the TenTon videos.) or designing corporation greet scripts and layouts. (Also 'confirmed' in the TenTon vids.)
Also, were my other summerizations correct? I want to make sure of that so I can pick at them just a little.
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B1FF
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Posted - 2008.07.30 17:24:00 -
[1354]
Edited by: B1FF on 30/07/2008 17:26:38
Originally by: Robrina Brun
But, then you might turn around and say that because it isn't in ambulation, it cannot be used as a draw for Ambulation. A non-issue as it were.
You are correct. Something that is not in ambulation cannot be a draw for ambulation. I'm missing something. What point are you trying to make?
Quote:
Some individuals declared that Factional warfare would fail because the limitations would preven them from participating. The initial response so far has proved that to be false, at least on the Gallente vs Caldari front.
I still don't see your point.
So because someone somewhere said something bad about something which turned out to not be true I'm not allowed to say anything bad about something completely unrelated?
That's completely nonsensical.
Quote:
Also, were my other summerizations correct? I want to make sure of that so I can pick at them just a little.
Overly sensational but on target yes.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.07.30 17:35:00 -
[1355]
Some idea I saw in another thread in features and discussions:
What if you could add EFT like functionality to Ambulation. With the projected skills, abilities, ships, etc. It could have a nice 3-d graphical interface, but I think it would be nice just to have EFT within the game, some place I can test projected fits and such, without alt-tabbing out.
EvE-Mon is another great concept. The ability to pull up your resources and project skill and training times. No, this won't do it for you, but you might be able to estimate when a skill will be done, and make yourself a list.
Above all, make current API functionality support transfering the things you build using EvEMon or EFT into game, and visa-versa. Hopefully, the in-game features would have more functionality.
-------
Another great design that has already been mentioned is the tactical map. I would hope that this would have some 'ambulation only' functionality, but would also integrate with our current maps. Specifically, the ability for corp members to place 'notes' and data in these maps (moon scan information, projected POS locations, security weaknesses, ideal cyno pathways). There is an interesting out-of-game map which is very useful and includes many top-shape features. Somewhere ???
--------
Finally, black market trading and pirate agents. Located in dark corners and maybe even in player shops, they may offer the purchase and sell of criminal items within that system, including high-rate implants and such. Pirate agents would allow players to perform missions that actually HELP the pirate faction, instead of the usual turnaround.
"The greatest offense is no defense."
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Arbelia Amarsa
Duchy of Amarsa
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Posted - 2008.07.30 17:42:00 -
[1356]
Have a secretary in your ambulation office, they can be set to change skills while you are offline 
So is there going to be an option to play card games or gambling? maybe watch shows while we socialize in ambulation? ----------------------------------------
Duchy of Amarsa Royalty has its perks. |

Ruze
Amarr No Applicable Corporation
|
Posted - 2008.07.30 17:43:00 -
[1357]
Why does everyone want the perks of the ideas and concepts of ambulation, but not willing to submit to using ambulation to receive them?
We want poker, but we don't want to go to a station and do it, we want it while we mine, while we run missions, while we sit in our ship docked. We have the want for the service or program, but we want it on OUR terms, or it's useless to us.
I can more readily agree with a tactical map, but my larger concern would be to have notes and pathways made to the map from within Ambulation, but available to corp members outside of it.
Many don't see a reason for ambulation, because it will have no 'value' and usefullness. Yet every idea CCP or players throw out, that doesn't have a directly 'social' aspect (like clothing, makeovers, bars), is canned as being useful ONLY if it's available to everyone.
As long as your not FORCED to get out of your ship, your happy. But at what point are you willing to surrender to the fact that things made FOR ambulation, make you get out of your ship? They wont' take current funcitonality away from you, but if you want the new bells and whistles, time to stretch your legs.
The same argument goes throughout EvE. If I want to run my own station, I have to leave high-sec and submit to PvP. If I want to make more money, I have to go where it's more dangerous. If I want to take part in dread warfare, low-sec ain't going to cut it.
Adding this content is no different. If you want it bad enough, you'll go experience it. But if your main argument is that new ideas and concepts have to be available in and out, your stretching your own credibility.
"The greatest offense is no defense."
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Robrina Brun
The Blueshift Cartel THORN Alliance
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Posted - 2008.07.30 17:55:00 -
[1358]
Originally by: B1FF You are correct. Something that is not in ambulation cannot be a draw for ambulation. I'm missing something. What point are you trying to make?
That the question was not posed because of your curiosity about ambulation. The question was posed to be used as ammunition as to the uselessness of Ambulation itself. I don't question the questions themselves, merely the reason they were asked.
Originally by: B1FF
I still don't see your point.
So because someone somewhere said something bad about something which turned out to not be true I'm not allowed to say anything bad about something completely unrelated?
That's completely nonsensical.
Unrelated? The parallels are glaring (to me at least.)
FW: Unfounded criticism with the conclusion that Factional warfare will fail. Amb: Unfounded criticism with the conclusion that Ambulation will fail.
FW: People excited about the possibilites that will open up when factionl warfare opens. Amb: People excited about... etc.
I think the most important part to notice is this,
FW: CCP seeking to expand their market by creating new opportunities for their players and encouraging new players to stay. Amb: CCP seeking to expand their market by creating new opportunities for their players and encouraging new players to stay.
CCP is not in this to 'fail.' They are a company of people who want to make money, and opportunities for their customers in the process. We do not know all, or even most of the specifics of ambulation.
Speculation on either side is useless in the end, agreed. Trolling the Q&A thread is counterproductive as well. We won't know more if we don't ask. We won't ask if there is someone claiming to know everything, but really having only assumptions.
What IS helpful, both to us and to the devs I'd assume, is posting what we'd like to see in either the initial release, or later updates to Ambulation. If we, the users, do not post what ideas we have about ambulation; I'd make a large assumption that it would indeed fail.
A game should be tailored to the interests of it's players. It is impossible for anything to be interesting to everyone at once.
To the combat only crowd, ambulation must look quite useless. It doesn't facilitate more yarr, or pew-pew, or whatever their flavor of PvP is. I'm going to go out on a limb here and put you in this group. Ambulation does not appeal to you.
I'm part of the inbetween group, the group that enjoys some PvP.. but also wants something to do instead of sitting in station, spinning my Prophecy in circles during slow times, or when my station is camped. Will it take up 100% of my time in EvE? No, of course not.. but then again neither does PvP or ratting for isk.
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Plumpy McPudding
|
Posted - 2008.07.30 18:11:00 -
[1359]
Can we alter our avatar's weight or height? I want to make my character a 5" 350 pound plump fat guy. __________________________
Fear me for I have an insatiable appetite! Proprietor and inventor of Chocolate Chip Chocolate Donut flavored Ice Cream. |

Robrina Brun
The Blueshift Cartel THORN Alliance
|
Posted - 2008.07.30 18:14:00 -
[1360]
Originally by: Plumpy McPudding Can we alter our avatar's weight or height? I want to make my character a 5" 350 pound plump fat guy.
They have stated that err.. 'cosmetic surgury' will be available. You'll need to remake your character's appearance Mr McPudding, and he can indeed be a short Jolly Minmatar. :)
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Sergeant Spot
Black Eclipse Corp Band of Brothers
|
Posted - 2008.07.30 18:15:00 -
[1361]
Once ambulation is in game, the possibilities are vast....
I posted the following about a month ago, give or take a bit. Its just one tiny idea. Imagin a thousand similar idea for doing completely different stuff, and you get a few for how much developement potential is there....
==========================================
When ambulation is first introduced, I fully expect it will OVERWHELM folks with its shear LACK of features.
I have no problem with this.
While I doubt Ambulation will have much to recommend it when it is born, it will be NEW part of the game available for FUTURE expansion, and is thus very very very worth while.
so.....
.... to suggest one of those possible future expansions....
Dead Stations, Ruins, etc.
While initially allowing docking and ambulation in dead stations will only make them into spooky meeting places, it offers vast options for future expansion....
--Allowing players to stash Secure Cans there (with normal rules for unspawning)....
--Archeology. All sorts of options, but I'm mainly thinking of escalations. I'd advise against having any archeology START at a dead station, but having other archeology LEAD to a dead station could be interesting....
--Perhaps allow reactivation of a station service for a limited time? Perhaps require a small hauler's worth of "parts" to pay to bring Fitting service on line for a day (and with only a few hit points, so it can be shot up easily...). If existing active stations become destroyable, this could get more interesting....
--Perhaps allow ships docked at a dead station to be hard to detect, but once detected, targetable (if this is done, perhaps add unlimited "escape pods" to the station, so a player would not be trapped....)
--Allow a chance of killing a player ambulating inside a dead station when the station is shot at....
--Special agents/NPCs at Dead Stations....
etc
Play nice while you butcher each other.
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Yargan Rasaan
|
Posted - 2008.07.30 18:16:00 -
[1362]
Nice point, Ruze. Thanks for that. I'd like to go and see Low-Sec, but I lack the time and willpower to train for it, so if I would go there, I'd just be pod-killed. In other words, it's highly unseemly that I will run my own station, or do moon-mining etc. So I welcome this new aspect of Eve, which is only fair to those not too involved into PvP. I have to say, I thought the factional warfare a great idea, even though I'm not using it. And why do I not use it? Because it's optional. But, if I recall correctly, there are a lot of people using it, even though it's optional. So much for B1FF's line of thought, if the summary was correct.  And I bet eventually everyone will like it in the end. In the end, ambu will be the basis for the game to develop on. So it might turn out "useful" one day. We just have to give it a chance.
But, WHEN IS IT COMING???? Sorry. I just can't wait to walk through a station! 
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Yargan Rasaan
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Posted - 2008.07.30 18:19:00 -
[1363]
Sgt. Spot, that's EXACTLY what I'm talking about! Brilliant ideas!
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Robrina Brun
The Blueshift Cartel THORN Alliance
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Posted - 2008.07.30 18:28:00 -
[1364]
Edited by: Robrina Brun on 30/07/2008 18:27:48 Would love to visit the "City of God" in Amarr space, or one of the many other archeological locations in New Eden. Great idea, of course.. with that would come the 'hacker' profession. Hacking into La Dai's R&D computers ftw?
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Plumpy McPudding
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Posted - 2008.07.30 18:29:00 -
[1365]
Originally by: Robrina Brun
Originally by: Plumpy McPudding Can we alter our avatar's weight or height? I want to make my character a 5" 350 pound plump fat guy.
They have stated that err.. 'cosmetic surgury' will be available. You'll need to remake your character's appearance Mr McPudding, and he can indeed be a short Jolly Minmatar. :)
Jackpot! \o/ __________________________
Fear me for I have an insatiable appetite! Proprietor and inventor of Chocolate Chip Chocolate Donut flavored Ice Cream. |

Hemp Invader
|
Posted - 2008.07.30 19:23:00 -
[1366]
imho the ambulation project will be realy good if the battle for a station wouldn't be decided by the number of POSs beeing deployed in a system. i'd rather see players shooting eachother defending/attacking the station. Just like a FPS (and clones should go online in 10-15 minutes so the defending gang won't have an infinite amout of players defending) But first things first...i'd like to reshape my avatar for free whem ambulation is launched :D /me acidentaly clicked randomize a couple of times when doing the face of the char one year ago...and /me still regrets it
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Robrina Brun
The Blueshift Cartel THORN Alliance
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Posted - 2008.07.30 19:57:00 -
[1367]
I do believe they said we will need to completely remake our characters for the new graphics system. So, your wish is granted? :)
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Tamon Edom
East Khanid Trading Khanid Trade Syndicate
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Posted - 2008.07.30 20:28:00 -
[1368]
Edited by: Tamon Edom on 30/07/2008 20:29:04 personally, I love the idea of being able to see just how big your ship really is by using ambulation to give you a real sense of scale.
No, not really nessesary, but it adds to a sense of awe and wonder for the game.
I'd also love to see the insides of stations, and just enjoy the scenery. Sometimes I like to sight see. 
Bottom line is: I see ambulation as pure fluff, like the Trinity Graphic expansion. You don't need it to play the game, but using it does give everything new life. :)
------------------------------------------------
Sometimes you must embrace the Darkness before you see the light.
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bUBbLeS
Minmatar TVP inventions
|
Posted - 2008.07.31 13:45:00 -
[1369]
Originally by: Sergeant Spot Once ambulation is in game, the possibilities are vast....
--LOADS OF GREAT IDEAS --
--Special agents/NPCs at Dead Stations....
etc
AND mini-pets
Insert cAKe here!!! |

Dionisius
Gallente Sincarnate Holding
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Posted - 2008.07.31 14:33:00 -
[1370]
My question is simple,
Will there be exploration inside stations? Deserted?Enemy?Drone stations?
Will i have the possibility to use the weapons i trade in the market for assassination or protection reasons?
Will the bars have real bartenders, like players that would like to socialized in that way?
Can we have traders? Clothes , for the our avatars, musicians, material sellers etc?
Can i sabotage a station , enemy station?
Can i meet and talk with the personalities i read about in the backstory?
Can we have special agents? And what about gambling?Like gallentean poker or minmatar blackjack?
Can we have or enlist in the police forces ( aka CONCORD ) and actually pursue, or inpersonate, slavers, thieves, assassins, drug sellers?
Just some questions and toughts. _____________________________________
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B1FF
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Posted - 2008.07.31 14:33:00 -
[1371]
Originally by: Robrina Brun
Unrelated? The parallels are glaring (to me at least.)
[Faulty Logic Snipped]
Ummm. Wow. Logic doesn't work that.
Quote:
CCP is not in this to 'fail.' They are a company of people who want to make money, and opportunities for their customers in the process. We do not know all, or even most of the specifics of ambulation.
So what if they're not in this to fail? They're not perfect. They can, have, and will again make wrong choices. Intent is distinct from result.
Quote: To the combat only crowd, ambulation must look quite useless. It doesn't facilitate more yarr, or pew-pew, or whatever their flavor of PvP is. I'm going to go out on a limb here and put you in this group. Ambulation does not appeal to you.
As stated before. Many times. I am not against ambulation. I see flaws. I point them out. Rather than acknowledge and address people yell at me and call me names. I am against putting features that would be more beneficial if usable anywhere, ambu or not ambu, than in ambu alone.
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B1FF
|
Posted - 2008.07.31 14:42:00 -
[1372]
Originally by: CCP Eris Discordia
Originally by: B1FF
That's not possible with what you've said to date. I know the answer is fanfest but can you expound on this?
Manufacturing.
So I was thinking more on this. For it to be like my T2 example items would have to be produced by ambu users but usable outside ambu by people who never enter ambu. I'm not asking for specifics but is that correct or were you refering to clothing and furniture?
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B1FF
|
Posted - 2008.07.31 14:44:00 -
[1373]
Originally by: Dionisius
Will the bars have real bartenders, like players that would like to socialized in that way?
Maybe. My guess is yes but they haven't given us specifics.
Can we have traders? Clothes , for the our avatars, musicians, material sellers etc?
Yes on clothes, traders, and material sellers.
All your other questions are no.
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Plumpy McPudding
|
Posted - 2008.07.31 14:45:00 -
[1374]
Originally by: B1FF
Originally by: Dionisius
Will the bars have real bartenders, like players that would like to socialized in that way?
Maybe. My guess is yes but they haven't given us specifics.
Can we have traders? Clothes , for the our avatars, musicians, material sellers etc?
Yes on clothes, traders, and material sellers.
All your other questions are no.
I was told you can make your Avatar really, really obnoxiously fat so I'm in. __________________________
Fear me for I have an insatiable appetite! Proprietor and inventor of Chocolate Chip Chocolate Donut flavored Ice Cream. |

Zaerlorth Maelkor
The Maverick Navy Interstellar Alcohol Conglomerate
|
Posted - 2008.07.31 14:56:00 -
[1375]
Originally by: Skipdog I'm a new player to the EVE world. I read about this Ambulation thing, and I just don't quite understand the point. Do you any of you expect to spend more than an hour or so "walking around"? Maybe I missed something, but isn't this just some glorified chat with 3d avatars and a 3d environment? I guess, I am having a hard time understanding what most of you folks will actually DO while walking around...
I just feel like I must be missing something. We will get to have avatars and walk around in a station....with what point? I just have to be missing something major about this. It doesn't make sense that so many are excited about "looking at our 3d avatars while walking around and looking at a 3d station". If that was so fun, wouldn't we be playing Second Life?
I'm not trying to insult anybody or anything. I just wanna know what it is I don't understand..
The part you don't understand is vision! CCP are expanding the game inwards. The walking around waving and drinking in the bar is only step 1. Lots of possibilities to expand this further in the future. There are lots of great ideas posted here. Read them and contemplate the endless possibilities. ==================================================
I should really get a sig. |

Robrina Brun
The Blueshift Cartel THORN Alliance
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Posted - 2008.07.31 15:05:00 -
[1376]
I guess the big thing that hits me is your overall attitude about it. You seem to look down your nose at people having ideas, suggestions, and questions. If someone asks a question in the other thread, your response seems to imply a negative response. A 'no' if you will.
Saying "They have not mentioned such a thing." implies that they haven't, and the won't; even if it doesn't say the same. Replying in a different spirit such as, "They haven't mentioned anything on that yet, but Eris might be able to shed some light on it." would seem to have a better outlook.
There is the attempt to give the appearance of neutrality, but the overall attitude is very negative. If questioned about a response, you can fall back and say "I didn't say no, I didn't attack them or their idea." But, as a good troll, the implication of your response was to garner a defensive move on the one asking the question. You got me good. 
Some of your criticisms are well placed, I'll agree on that point. The main issue I'm having is the spirit in which you bring those criticisms forward.
It should be "Tactical maps look cool, will those be available to us during fleet combat?" not "I hope I won't need to interact with ambulation to use Tactical maps. If I do, that would be forced interaction."
Bah, I can't write the negative like you can...
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Robrina Brun
The Blueshift Cartel THORN Alliance
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Posted - 2008.07.31 15:13:00 -
[1377]
Originally by: B1FF
Originally by: CCP Eris Discordia
Originally by: B1FF
That's not possible with what you've said to date. I know the answer is fanfest but can you expound on this?
Manufacturing.
So I was thinking more on this. For it to be like my T2 example items would have to be produced by ambu users but usable outside ambu by people who never enter ambu. I'm not asking for specifics but is that correct or were you refering to clothing and furniture?
Double post!!11one
I think her point was that it would move the other way around. You might have manufacturers who will produce clothing, furniture and other ambulation items without ever entering ambulation themselves.
It may create a market for some of the obscure consumer goods like textiles, planetary vehicles, construction blocks and the like.
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B1FF
|
Posted - 2008.07.31 16:26:00 -
[1378]
Edited by: B1FF on 31/07/2008 16:26:56
Originally by: Robrina Brun Edited by: Robrina Brun on 31/07/2008 15:07:59 I guess the big thing that hits me is your overall attitude about it. You seem to look down your nose at people having ideas, suggestions, and questions. If someone asks a question in the other thread, your response seems to imply a negative response. A 'no' if you will.
Ambulation is built on wishful thinking. People are constantly saying they want it because of <some reason CCP has never mentioned>. The only possible response to that is negative. Also frankly I'm insulted. Look at the posts contrary to mine. I'll let the record stand on who's been negative.
Quote: Saying "They have not mentioned such a thing." implies that they haven't, and the won't; even if it doesn't say the same. Replying in a different spirit such as, "They haven't mentioned anything on that yet, but Eris might be able to shed some light on it." would seem to have a better outlook.
Don't put words in my mouth. It means "CCP has not mentioned that." This is a very specific sentence with a distinct meaning. Anything you add to it _you_ add to it. Not me. If people want a response from Eris they can ask Eris for one.
Quote: There is the attempt to give the appearance of neutrality, but the overall attitude is very negative. If questioned about a response, you can fall back and say "I didn't say no, I didn't attack them or their idea." But the implication of your response was to garner a defensive move on the one asking the question.
I don't know what you point is here. I've clearly stated my agenda. Many times.
Quote:
Some of your criticisms are well placed, I'll agree on that point. The main issue I'm having is the spirit in which you bring those criticisms forward.
It should be "Tactical maps look cool, will those be available to us during fleet combat?" not "I hope I won't need to interact with ambulation to use Tactical maps. If I do, that would be forced interaction."
No it shouldn't be. I'm not passive in that manner. Also the two versions do not convey the same information.
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Ruze
Amarr No Applicable Corporation
|
Posted - 2008.07.31 16:39:00 -
[1379]
No B1FF, you just seem to me (and apparently lots of other people), to be skirting the barrier of arrogance and insult with every reply you make. Don't know how someone can do this with text, but you pull it off. I really have to salute you for that.
There's very little information out about it. Those of us who are excited are making all kinds of wishful thinking and assumptions, building up steam and imagining ways that Ambulation could be so very interesting, useful and cool. You might fault us for it, but every quote taken from a dev will continue to be broken down, analyzed, and have suppositions made about it.
On the other hand is the negative crew, doing the exact same thing, but opposite. They take every little statement, break it down, but instead of drawing happy fantasies and daydreams, they cry havoc and try to be the first person to 'predict doom.' It's normal. We see it every month when some new game is released, these naysayers come online and talk about the massive losses CCP will face when *insert game title here* comes out, and how EvE is dead.
So I ask, what is your contribution to this? Do you really believe your comments are perfectly neutral? If you think it will fail (as you HAVE stated), why not throw and idea or two out about how it can succeed? Not all daydreaming is fruitless, you know. In the corporate world, they have another name, and it's called 'brainstorming.'
So you believe Ambulation will fail, and you pass from post to post saying exactly that. Right to opinion and all, I get it. You argue in rhetorical circles like a bad politician or some teenager who thinks he's wise. You constantly assert your 'neutrality' like some religious fanatic, meanwhile every comment and action is construed otherwise.
All I want to know is, what USE do you gain from trolling these boards and offering doomsday prophecies? Does it make you feel better inside? Do you honestly think your the only one to see the downsides of a system balanced so precariously between usefullness and uselessness? Are you really so presumptuous to think that your particular viewpoint is unique, that you are the shining snowflake like no other?
Hmm. More ideas need to come out of this. And we need a forum block feature. Help the devs accomplish the goal, I say. Make ambulation useful, make it desirable, and make it mandatory to use it in order to reap the rewards. Otherwise, even people like B1FF can see where it will go if you don't.
"The greatest offense is no defense."
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Ruze
Amarr No Applicable Corporation
|
Posted - 2008.07.31 16:40:00 -
[1380]
And anybody else notice that most games seem to build up from a social atmosphere? Why does it feel like EvE is going 'backwards'? Or is that just me?
"The greatest offense is no defense."
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Robrina Brun
The Blueshift Cartel THORN Alliance
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Posted - 2008.07.31 17:22:00 -
[1381]
Edited by: Robrina Brun on 31/07/2008 17:22:13
Originally by: Ruze And anybody else notice that most games seem to build up from a social atmosphere? Why does it feel like EvE is going 'backwards'? Or is that just me?
As in, EvE is degenerating as a social atmosphere? Nah, it's always been a rough and tumble place to be. I hope that some of the ambulation visuals reflect that gritty atmosphere as well. (I also hope for some "Cheers"-like bars where we don't need to be so defensive vs strangers. :D)
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MotherMoon
Huang Yinglong
|
Posted - 2008.07.31 17:48:00 -
[1382]
Originally by: Ruze And anybody else notice that most games seem to build up from a social atmosphere? Why does it feel like EvE is going 'backwards'? Or is that just me?
your 100% right, biff is part of the player base tat believe thge social part is all outside the game at the mic while most mmorpgs the social part is your character in the game.
also just stop, if you've ever dealt with fantaics of any sort you know it's helpless.
Originally by: Dapanman1 Terrible idea, you're an idiot
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.07.31 19:19:00 -
[1383]
Originally by: Tamon Edom
Bottom line is: I see ambulation as pure fluff, like the Trinity Graphic expansion. You don't need it to play the game, but using it does give everything new life. :)
Exactly. The people who don't see the cool-factor in it have no soul, IMO.
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B1FF
|
Posted - 2008.07.31 21:49:00 -
[1384]
Originally by: Ruze
There's very little information out about it. Those of us who are excited are making all kinds of wishful thinking and assumptions, building up steam and imagining ways that Ambulation could be so very interesting, useful and cool. You might fault us for it, but every quote taken from a dev will continue to be broken down, analyzed, and have suppositions made about it.
This is literally self delusion. You admit that you are getting excited about things that CCP has never said they will put in the game. That's not being pro-ambulation. That's being pro-make believe.
Quote: So I ask, what is your contribution to this? Do you really believe your comments are perfectly neutral? If you think it will fail (as you HAVE stated), why not throw and idea or two out about how it can succeed? Not all daydreaming is fruitless, you know. In the corporate world, they have another name, and it's called 'brainstorming.'
In no way do I believe my comments to be neutral. I have an agenda that I've clearly stated on multiple occasions. I've given out ideas. To expand the vid phones thing I mentioned would have the benefit of avatars without the scope limitations of ambu. There are UI problems though. Why do I focus on the problems? Why not? That's the glorious thing about free will. We're all free to do what we want. I'll even give you a new one. Constellation wide stations/bars or at least system wide. Anyone entering ambu from that const/system ends up in the same instance. Make something up about holograms. That will help with there actually being someone in ambu for you to interact with.
Quote:
[Personal Attack Snipped]
Again. I have an agenda. I have stated it in small words multiple times.
Quote: All I want to know is, what USE do you gain from trolling these boards and offering doomsday prophecies? Does it make you feel better inside? Do you honestly think your the only one to see the downsides of a system balanced so precariously between usefullness and uselessness? Are you really so presumptuous to think that your particular viewpoint is unique, that you are the shining snowflake like no other?
Saying something that you don't like is not trolling. What use do I gain? Again. I've stated my agenda multiple times. I'm not the only one who sees the downsides. Eris has posted that she sees the same issue but she thinks the tree will fall east and I think it will fall west. People often come up with different conclusions when presented with the same info. It's one of the magical things about us.
Quote: Hmm. More ideas need to come out of this. And we need a forum block feature. Help the devs accomplish the goal, I say. Make ambulation useful, make it desirable, and make it mandatory to use it in order to reap the rewards. Otherwise, even people like B1FF can see where it will go if you don't.
I would love a forum block feature. Thinking the devs are infallible does not help them. "The devs won't let the game fail" is disproved by the fact that games fail. You seem to think that no good can come of point out the problems in things. That's just not true. They can't make it mandatory unless they add instant transport. That's just mean.
They want people to stop playing and socialize but they offer no reason to. Look at Gemstone and Dragon Realms. The wound, healing, loot, and experience game mechanics were all geared toward encouraging socialization. SWG combat mechs were the same way. These game do/did have great social centers. In AC _everyone_ was in a guild/corp. Again specifically because the game mechanics encouraged it. Games that have great social were designed to have them. Just adding avatars and emotes won't do anything without a hook. |

Stitcher
Caldari Duty.
|
Posted - 2008.07.31 22:03:00 -
[1385]
Originally by: B1FF Again. I have an agenda. I have stated it in small words multiple times.
I think the problem is that nobody likes your agenda. -
Lt. Verin "Stitcher" Tarn-Hakatain. |

Lui Kai
Perkone
|
Posted - 2008.07.31 22:06:00 -
[1386]
Originally by: Stitcher
Originally by: B1FF Again. I have an agenda. I have stated it in small words multiple times.
I think the problem is that nobody likes your agenda.
Actually, I agree with a fair few of his concerns. Without a reason to ambulate, and an integration into the "normal" game world, it'll amount to little more than a sales hook. I'm just reserving judgment on whether or not this will or won't be the case until after Fanfest. ---------------- Ambulation Answers
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Yargan Rasaan
|
Posted - 2008.08.01 09:07:00 -
[1387]
Again, they have to start somewhere, with something. They need something to develop on, and I think just developing the possibility to walk around in stations, being a completely new thing, is a lot of work. So they can't come up with a solution that makes everyone happy, obviously. Just give them time and let's see what comes of it. One point (made by B1FF, I think) actually does concern me. Ambu being on a different server with the impossibility of speaking with persons outside. Since i can't be bothered to file through the whole thread, can anyone please enlighten me on this? That actually WOULD be a great issue. On the other hand, I think CCP is working on a way around this, because that would really damage the game-experience. They must be aware of that. So, is it already said that it will be that way?
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bUBbLeS
Minmatar Morne Attitude
|
Posted - 2008.08.01 11:33:00 -
[1388]
AND mini-pets
i wants the slaver hound
Insert cAKe here!!! |

B1FF
|
Posted - 2008.08.01 13:15:00 -
[1389]
Originally by: Yargan Rasaan
One point (made by B1FF, I think) actually does concern me. Ambu being on a different server with the impossibility of speaking with persons outside. Since i can't be bothered to file through the whole thread, can anyone please enlighten me on this?
Normal chat channels are not going away. The problem is that a station is the smallest possible subset of people in the game. With the current system we can interact socially with anyone anywhere anytime. So are you going to talk to the handful that are docked where you are _and_ in ambu or are you going to talk to your corp?
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Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.01 13:24:00 -
[1390]
Maybe someone who's been wh*ring these boards since before 2005 can tell me how often devs release information on upcoming expansions?
We're getting details what, a full year before the expansion? It's still three months before it is even 'officially' previewed? I for one think that some of us are jumping the gun, both with how we expect it to be, AND with how crappy and useless we think it'll turn out.
My biggest thing is I keep trying to think of ideas and concepts for them to use. Nobodies saying they will, but maybe one of these ideas and concepts will spark a devs mind and make them go, 'hmmm.'
I'm also a huge supporter of having the things released for Ambulation require a user to 'ambulate' in order to use. CCP can't walk the line of keeping ambulation completely optional, and having it be useful. If that is the case, then some of the naysayers are exactly right, and it'll just be a rarely used social tool. But if you HAVE to get out of your ship to edit the tactical map, and if you HAVE to get out of your ship to use an in-game EFT or EvEMon?
My argument is that I don't think it's right for those who stay in high-sec to have all the profit and expansion of 0.0. In this game, you have to sacrifice and go get the features you want. 10/10 complexes are out in the wilds. Owning your own outpost doesn't happen in empire. And if your going to use OPTIONAL features like the tactical map or gambling, your going to have to ambulate to do it.
Let's hope CCP doesn't shoot ambulation in the foot by listening to all the naysayers.
"The greatest offense is no defense."
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War Fairy
|
Posted - 2008.08.01 14:14:00 -
[1391]
Originally by: Ruze Maybe someone who's been wh*ring these boards since before 2005 can tell me how often devs release information on upcoming expansions?
It varies greatly. Every one is different. We usually can look at things for at least a couple weeks early on SiSi.
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Dracorimus
Caldari Edge Inc.
|
Posted - 2008.08.01 14:30:00 -
[1392]
Edited by: Dracorimus on 01/08/2008 14:31:26 Walking in stations....bleh..., How about allow us to land on planets and cultivate them, build bases etc and even fight on them, to truely claim constellation-wide sovereignity, and be able to use the minerals/resources for the good of our alliances or whatever we are part of....
Maximum Immersion without the need for walking around a station and staring at massive models of ships we have already seen for 5 years.....
Oh, and I almost forgot, FIX the lag first, then iron out the details later. I would much rather play the game properly, then have more worthless eye candy and not be able to load the grid and not move. - Die faster damnit! |

Zaerlorth Maelkor
The Maverick Navy Interstellar Alcohol Conglomerate
|
Posted - 2008.08.01 15:08:00 -
[1393]
Originally by: Dracorimus Edited by: Dracorimus on 01/08/2008 14:31:26 Walking in stations....bleh..., How about allow us to land on planets and cultivate them, build bases etc and even fight on them, to truely claim constellation-wide sovereignity, and be able to use the minerals/resources for the good of our alliances or whatever we are part of....
One step at the time. Walking in stations is just first step. More to come... ==================================================
I should really get a sig. |

The Fugly
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Posted - 2008.08.01 15:21:00 -
[1394]
Originally by: Dracorimus Edited by: Dracorimus on 01/08/2008 14:31:26 Walking in stations....bleh..., How about allow us to land on planets and cultivate them, build bases etc and even fight on them, to truely claim constellation-wide sovereignity, and be able to use the minerals/resources for the good of our alliances or whatever we are part of....
Maximum Immersion without the need for walking around a station and staring at massive models of ships we have already seen for 5 years.....
Oh, and I almost forgot, FIX the lag first, then iron out the details later. I would much rather play the game properly, then have more worthless eye candy and not be able to load the grid and not move.
And again, ambulation will have it's own server, so no extra lag to the grid. Please read before you start trolling around.
Oh and, don't want to use ambulation? Don't. Either you want it or not, CCP is releasing it, so stop whinning for frak sake.
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Dionisius
Gallente Sincarnate Holding
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Posted - 2008.08.01 15:35:00 -
[1395]
Originally by: B1FF
Originally by: Dionisius
Will the bars have real bartenders, like players that would like to socialized in that way?
Maybe. My guess is yes but they haven't given us specifics.
Can we have traders? Clothes , for the our avatars, musicians, material sellers etc?
Yes on clothes, traders, and material sellers.
All your other questions are no.
Why shouldn't we have agents and the oportunity to fully use the station environment?
I meen, it could be great for lets say, bounty hunters to collect the price on someone's head. Or to have the leader of some Alliance assassinated.
You could even use LP's and such for hiring faction guards or start dealing with factions more in depth.
Not that i dislike the socialization part, i do, but just walking around on stations seems boring.
I meen, you could even become a mechanic and actually start earning some ISK by repairing other people's ships or doing it in " mission " style tasks for the corporations and empires. _____________________________________
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Slanty McGarglefist
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Posted - 2008.08.01 15:53:00 -
[1396]
I'm stoked for this Expansion. It opens many awesome possibilities. __________________________________________________
Originally by: CCP Wrangler No
Doh! |

Sloppy Podfarts
|
Posted - 2008.08.01 15:57:00 -
[1397]
Totally gnarly! |

Dracorimus
Caldari Edge Inc.
|
Posted - 2008.08.01 16:19:00 -
[1398]
Originally by: The Fugly
Originally by: Dracorimus Edited by: Dracorimus on 01/08/2008 14:31:26 Walking in stations....bleh..., How about allow us to land on planets and cultivate them, build bases etc and even fight on them, to truely claim constellation-wide sovereignity, and be able to use the minerals/resources for the good of our alliances or whatever we are part of....
Maximum Immersion without the need for walking around a station and staring at massive models of ships we have already seen for 5 years.....
Oh, and I almost forgot, FIX the lag first, then iron out the details later. I would much rather play the game properly, then have more worthless eye candy and not be able to load the grid and not move.
And again, ambulation will have it's own server, so no extra lag to the grid. Please read before you start trolling around.
Oh and, don't want to use ambulation? Don't. Either you want it or not, CCP is releasing it, so stop whinning for frak sake.
Reading comprehension FTW
I was not implying that ambulation will lag, I know it is on its own server, stop trying to look like a smart arse and claim everyone trolls when they have an opinion that differs from your own.
I was referring to the game breaking lag that has been in existence since the start and has gotten worse and worse and ends up in crap lag fests where no one can move for 20mins upwards to an hour or so.
So please read my comments again and maybe you will learn something/ - Die faster damnit! |

B1FF
|
Posted - 2008.08.01 16:34:00 -
[1399]
Originally by: The Fugly
And again, ambulation will have it's own server, so no extra lag to the grid. Please read before you start trolling around.
And again, CCP has never said this. Please read before you start trolling around.
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B1FF
|
Posted - 2008.08.01 16:44:00 -
[1400]
Originally by: Ruze
I'm also a huge supporter of having the things released for Ambulation require a user to 'ambulate' in order to use. CCP can't walk the line of keeping ambulation completely optional, and having it be useful. If that is the case, then some of the naysayers are exactly right, and it'll just be a rarely used social tool. But if you HAVE to get out of your ship to edit the tactical map, and if you HAVE to get out of your ship to use an in-game EFT or EvEMon?
I agree with you on the important parts. The optional and no game mechanics are a large part of what makes it broken. But it has to be meaningful. Everyone would love a way of saving fittings so you can just click load fitting: Mining, load fitting: Camping, or what ever and it will fit the ship provided you have the modules in the hanger. Shattered Galaxy had this and it rocked. However making such a feature ambu only is petty. Nothing is made better by having people use it in ambu only. The feature is exactly the same except it takes longer to use. That's bad design. Period.
As for the map that has to be used outside of ambu. What's the point of mocking up a map with a plan and then not being able to take said plan with you while you execute it!?
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Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.01 16:47:00 -
[1401]
Originally by: B1FF
Originally by: The Fugly
And again, ambulation will have it's own server, so no extra lag to the grid. Please read before you start trolling around.
And again, CCP has never said this. Please read before you start trolling around.
Actually, B1FF, if you would please read through the posts under the 'questions for Eris' thread, CCP HAS said this. I'm not going to quote it for you, cause I'm a lazy bum, but it is one of the things that has been announced. Ambulation will be on it's own server grid. This is the main reason we won't have 'windows' to see local traffic.
"The greatest offense is no defense."
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Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.01 16:54:00 -
[1402]
For the tactical map, I merely would like to see it editable only in Ambulation. Then from there, allow whomever edited it to share it with the corp, the alliance, and any number of players and corporations. They could then access this data in ship at any time. But to edit and make changes, they actually need to get out and setup the map in the board room.
But any possible use we've suggested for Ambulation, you've argued it needs to be available outside. And then you argue that if theres no REASON to use ambulation, there's no reason for ambulation to be there at all.
What do you suggest then? What do YOU think could be added to Ambulation, that will be NEEDED and useful, but cannot be replicated while in-ship? Please share your ideas. You've given us plenty of opinions on why you think it will fail. So what do you think can be done to make it succeed?
"The greatest offense is no defense."
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Sloppy Podfarts
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Posted - 2008.08.01 17:08:00 -
[1403]
Don't bother with him...some kids are just never happy |

Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.01 17:13:00 -
[1404]
Originally by: Sloppy Podfarts Don't bother with him...some kids are just never happy
People keep saying that, and I know it's true. I even looked up B1FF's recent posts, and they are all centered on these few ambulation threads, and they ALL consist of the same three arguments:
CCP hasn't said anything (while very often, Lui Kai has pulled up the EXACT quote or video where CCP 'said something')
Don't make 'said feature' Ambulation only, cause that's bad design (everything from gambling to tactical map)
Ambulation will be useless and just a novelty (which largely goes back to her second-most subject, where she thinks it'll be bad design to make something need ambulation to use)
I'm not noticing helpful suggestions in these posts. I'm not noticing ideas and brainstorming at all. All I'm seeing are negative propaganda and snotty attitude.
And I'm to stupid to just ignore the rest of her posts. I do hope those who are trying to keep up with the little info we have about ambulation will do better, and walk around the negativity that is feeding itself.
"The greatest offense is no defense."
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Robrina Brun
The Blueshift Cartel THORN Alliance
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Posted - 2008.08.01 17:22:00 -
[1405]
Edited by: Robrina Brun on 01/08/2008 17:25:39 Edited by: Robrina Brun on 01/08/2008 17:25:30
Originally by: B1FF
Originally by: The Fugly
And again, ambulation will have it's own server, so no extra lag to the grid. Please read before you start trolling around.
And again, CCP has never said this. Please read before you start trolling around.
The very first post of this thread actually states that very fact. :)
Originally by: CCP keiron Other information: Those players that do not wish to interact with the full-body avatar aspect of the game will not be forced to do so, a la the now defunct Earth & Beyond and their station interface. In-station servers will be seperate from the space servers, so there will be little (if any) lag introduced into the other environment. A high quality download will be available in the future, no time frame as of yet.
Maybe it's you that should read before you start trolling around?
Raze: I agree on her point about Tactical Maps. Some of the information that will be shared through that service would be much more useful to a roving gang or a gate camp than to the guy sitting in the station.
Although, making it only updatable through the station interface creates an "Intelligence Officer" a new important role. 
|

Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.01 17:33:00 -
[1406]
Originally by: Robrina Brun
Raze: I agree on her point about Tactical Maps. Some of the information that will be shared through that service would be much more useful to a roving gang or a gate camp than to the guy sitting in the station.
Although, making it only updatable through the station interface creates an "Intelligence Officer" a new important role. 
Yeah, having this 'tactical map' only available to players in-station is stupid. I won't argue that. Again, being able to upload the display to others is viable, I think.
But I personally see a tactical map as giving projected data, i.e. where POS's should be built, where fuel is needed, where jump gates and cyno fields can be made, what areas need to be watched, where the good ratting is, etc. Data that doesn't need to be changed by the minute.
I think that the other type of intel, the stuff where you can see who is flying where, or how many ships a pilot is facing or seeing on their overview, or where alliance members are fighting ... that stuff I'd prefer to fill a separate role than the tacmap. I think it should be part of a new intelligence patch, where the statistics in 0.0 are removed from the map, and instead sovereignty controls what level of detail you can get from using the in-game map. If you own a system, it will tell you what traffic comes in and leaves, how many ships destroyed, pods killed, etc. If you own a constellation, you get more specific details.
So if the argument is whether the tacmap should include specific details like combat reports, then either these reports need to be made instantly available to everyone with access to that map database (i.e. realtime upgrades), or tacmap is going to have to be editable outside of Ambulation, which really defeats the concept of putting it IN ambulation. My own opinion.
"The greatest offense is no defense."
|

Plumpy McPudding
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Posted - 2008.08.01 17:36:00 -
[1407]
Why do people argue about stuff where little to no information has been released? It's just like forums for pre-released games. People don't know jack, but assume like it's fact. And then chest pound about how superior their assumption making skills are!
 __________________________
Fear me for I have an insatiable appetite! Proprietor and inventor of Chocolate Chip Chocolate Donut flavored Ice Cream. |

Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.01 17:39:00 -
[1408]
Originally by: Plumpy McPudding Why do people argue about stuff where little to no information has been released? It's just like forums for pre-released games. People don't know jack, but assume like it's fact. And then chest pound about how superior their assumption making skills are!

Because I spent years training 'Assumption Making' to V, d*mnit! I should be able to chest pound and brag!
"The greatest offense is no defense."
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Robrina Brun
The Blueshift Cartel THORN Alliance
|
Posted - 2008.08.01 17:41:00 -
[1409]
Well, it might end up being used for both. Sorta like overview settings. If you can put 'pins' on stars or locations within a star system, I could see it being used as a planning tool. "This system has a good moon at xxx, that system is good for a jump bridge."
It could also be used as a medium term intel system, "This system has an enemy PoS at XXX and YYY with setups that are like ZZZ."
And, depending on how long it takes for updates to be populated to those 'watching' the map, it could be used for op planning. "XX pilots were spotted here, they were flying zzz and seemed to be moving towards yyy." for short term planning.
All seperate maps, all the same system? 
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B1FF
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Posted - 2008.08.01 17:45:00 -
[1410]
Originally by: Ruze
Actually, B1FF, if you would please read through the posts under the 'questions for Eris' thread, CCP HAS said this. I'm not going to quote it for you, cause I'm a lazy bum, but it is one of the things that has been announced. Ambulation will be on it's own server grid. This is the main reason we won't have 'windows' to see local traffic.
Really. You should go read them. From the first link, "In-station servers will be seperate from the space servers, so there will be little (if any) lag introduced into the other environment." The second link is addressed to people concerned about lag but makes no mention of lag just that ambu is optional. The third link says, "Station environments will most likely be hosted on a different server than the ones that handle space. We do not want to add lag to space."
No where does it say no lag. Minimal yes but everyone loves their rose colored glasses here.
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B1FF
|
Posted - 2008.08.01 17:48:00 -
[1411]
Originally by: Ruze
CCP hasn't said anything (while very often, Lui Kai has pulled up the EXACT quote or video where CCP 'said something')
At which point I've pointed out that the link doesn't actually say that. Then Lui never responds. Please see the exchange about features announced at launch time. Eris later directly contradicts Lui.
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B1FF
|
Posted - 2008.08.01 17:49:00 -
[1412]
Originally by: Ruze
But any possible use we've suggested for Ambulation, you've argued it needs to be available outside. And then you argue that if theres no REASON to use ambulation, there's no reason for ambulation to be there at all.
What do you suggest then? What do YOU think could be added to Ambulation, that will be NEEDED and useful, but cannot be replicated while in-ship? Please share your ideas. You've given us plenty of opinions on why you think it will fail. So what do you think can be done to make it succeed?
Already done this. I can think of two things. You've chosen to ignore them.
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Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.01 17:51:00 -
[1413]
Originally by: Robrina Brun Well, it might end up being used for both. Sorta like overview settings. If you can put 'pins' on stars or locations within a star system, I could see it being used as a planning tool. "This system has a good moon at xxx, that system is good for a jump bridge."
It could also be used as a medium term intel system, "This system has an enemy PoS at XXX and YYY with setups that are like ZZZ."
And, depending on how long it takes for updates to be populated to those 'watching' the map, it could be used for op planning. "XX pilots were spotted here, they were flying zzz and seemed to be moving towards yyy." for short term planning.
All seperate maps, all the same system? 
Maybe. Of course this is all speculation. I don't want anyone to think that we actually BELIEVE this is how it's going to be. But I feel that some still need that disclaimer, else their world crashes.
I'm imagining being able to see 'pages' of maps. One page for intelligence, where it tracks data from the systems you own. One page for notes, where you can see uploaded plans, notes, that kind of thing. And a final 'page' for battle details.
This battle-map, I feel, needs to be much like the mapbrowser, which I still use religiously. Pop it open, and it can give a fleet or wing commander quick intel on where events are happening. If you have a scout posted in a neighboring system, the FC can see what ships have passed in his overview over the last five minutes. If you have a rear guard two systems back, it'll tell you how many pilots are still in their ships, and how many ships they are being attacked by. And if your using multiple wings, you can assign system targets to help with movement.
All of this without having to go into the map screen, which can be rather complicated. And all of this using the fleet 'broadcast' features, too.
That's just me, though.
"The greatest offense is no defense."
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Robrina Brun
The Blueshift Cartel THORN Alliance
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Posted - 2008.08.01 18:02:00 -
[1414]
Oh, of course. This isn't a "I know what CCP is doing!" it's a discussion of what a setup might look like, and what it might be usuable for.
I somewhat disagree with your battle-map setup however. It's too hands off, and might create undue server-load to have the data autopopulated. CCP would know best about that of course, but I think that it would make things 'too easy.'
The Battle-map functionality should be a tool for assisting a FC in planning. It shouldn't do the intel gathering and planning for him. That's why I suggested an intelligence officer becoming a new part of good fleet command. Someone who gathers the information as it happens and puts it into the map for the fleet commander and fleet members to see.
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War Fairy
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Posted - 2008.08.01 19:11:00 -
[1415]
Originally by: Ruze
This battle-map, I feel, needs to be much like the mapbrowser, which I still use religiously. Pop it open, and it can give a fleet or wing commander quick intel on where events are happening. If you have a scout posted in a neighboring system, the FC can see what ships have passed in his overview over the last five minutes. If you have a rear guard two systems back, it'll tell you how many pilots are still in their ships, and how many ships they are being attacked by. And if your using multiple wings, you can assign system targets to help with movement.
All of this without having to go into the map screen, which can be rather complicated. And all of this using the fleet 'broadcast' features, too.
Neat idea but the lag would be insane.
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Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.01 19:19:00 -
[1416]
I think both of you guys are right about the lag for a battlemap. But it would be so nice.
"The greatest offense is no defense."
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Ubu
|
Posted - 2008.08.01 20:34:00 -
[1417]
I have read far more of this thread than I probably should have. I have to say I agree with Biff on most if not all points. Also from where I'm sitting he seems to be addressing or as some of you would say attacking the concept of ambulation for EVE while a whole bunch of posters are attacking him for having a different even though well stated opinion.
While many of you say this is just a first step and are looking ahead to what it can mean in the future I would counter that the first step should be, of itself, intrinsically useful to the game we are already playing. This so far does not seem to be the case.
While I understand some players will enjoy dressing up their characters and possibly even making cloths for others I do not look forward to cloths that cost more than battleships. That would be silly but I'm fairly certain it'll happen.
Add reasons for ambulation that cannot apply to the ship-side aspect. Restricting features to ambulation while they would make sense ship-side is the wrong way.
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Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.01 20:47:00 -
[1418]
Originally by: Ubu I have read far more of this thread than I probably should have. I have to say I agree with Biff on most if not all points. Also from where I'm sitting he seems to be addressing or as some of you would say attacking the concept of ambulation for EVE while a whole bunch of posters are attacking him for having a different even though well stated opinion.
While many of you say this is just a first step and are looking ahead to what it can mean in the future I would counter that the first step should be, of itself, intrinsically useful to the game we are already playing. This so far does not seem to be the case.
While I understand some players will enjoy dressing up their characters and possibly even making cloths for others I do not look forward to cloths that cost more than battleships. That would be silly but I'm fairly certain it'll happen.
Add reasons for ambulation that cannot apply to the ship-side aspect. Restricting features to ambulation while they would make sense ship-side is the wrong way.
And I agree with that. As I've told that other guy, too. But my question is, 'What are your suggestions?'
Hell, the few suggestions I have made have been argued that they'd be better off outside of ambulation. If every expansion or addition to game could be argued as more useful outside, where do we stand then?
So releasing Ambulation, wholesale, without a useful design principle would be folly. That has been said MANY times, by MANY people, and I'm taking a wild guess when I say that CCP probably knows this. But what usefulness can be applied to the product that isn't completely segregated and only applicable for those who use Ambulation?
My other argument is, quite simply, what is wrong with making useful features that the pilots want, available ONLY to ambulation? There are many parts of this game that if you want to enjoy, you have to go to it. I argue with every 0.0 alliance that wants to join the militia, and I argue with every high-sec missioner that wants level 5's and 10/10 complexes.
There is nothing, I think, that is wrong with providing certain functionality ONLY to those who are willing to go and get it. It's not like your having to buy a second game or pay for the expansion. All you have to do is dock, get out, and walk to it. That's it. Your not even risking anything.
But the point that you, and B1FF, and countless others before, and as far as I know all the way back to 2005 and before, have made is valid. Ambulation without real usefullness, is nothing but novelty. Agreed.
"The greatest offense is no defense."
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.08.01 22:01:00 -
[1419]
Originally by: Ruze Ambulation without real usefullness, is nothing but novelty. Agreed.
Games in general have no usefulness and are nothing but novelties. I was always under the impression that games were for having fun with, and as long as people have fun walking around, going to bars, buying clothes, etc, then it's not any more a novelty than fleet combat or manufacturing or missions.
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Robrina Brun
The Blueshift Cartel THORN Alliance
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Posted - 2008.08.01 22:11:00 -
[1420]
I'm not sure, but we might be talking to a sockpuppet.. anyways.
As far as I can see, amongst the ambulation features that have been announced (but not confirmed), the only one that makes any sense to be used while "In Pod" is the Tactical Map. Of course, little IC reasons can be made to prevent it from being edited while in the field.
Gambling and mini-games seem out of place as part of a combat vessels computer software compliment. You don't want G'narg, the Navigation slave playing dice instead of keeping the sensors properly aligned.
The rest: housing, bars, deeper character customization; are decidedly ambulation based. And, as far as that one special dress costing more than a battleship. We are the social elite of the EvE universe, 1 isk is enough to feed a family of four for a year, probably several. Of course we're going to be buying clothing that is insanely expensive. 
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Lui Kai
Better Than You
|
Posted - 2008.08.01 22:38:00 -
[1421]
The only mechanic I can think of to encourage ambulation without requiring it is an accelerated training time while out of pod but logged in.
But honestly, an artificial mechanic like that still isn't good for the feature, and ultimately would just lead to folks standing around AFK all day, anyway. ---------------- Ambulation Answers
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Falkus Windowmaker
Minmatar Hematite Rose Bionic Dawn
|
Posted - 2008.08.02 00:02:00 -
[1422]
Originally by: Ruze
Originally by: Kyra Felann
Originally by: Ruze Ambulation without real usefullness, is nothing but novelty. Agreed.
Games in general have no usefulness and are nothing but novelties. I was always under the impression that games were for having fun with, and as long as people have fun walking around, going to bars, buying clothes, etc, then it's not any more a novelty than fleet combat or manufacturing or missions.
Also a very good point. I used to play Matrix Online, back before SOE bought it. There wasn't a lot of diversity in missions, PvP was kind of a sham, but I spent so much time partying. There wasn't any level gain or money being made with it, but it was fun, in it's way.
SOE didn't buy Matrix Online. Matrix Online was given away for free by Warner Bros in exchange for selling the rights to the DC comics MMO IP license to SOE. In fact Warner Bros couldn't wait to get the Martix Online off their hands because it was such an epic failure. Also SOE was not even interested in acquiring the Martix Online at the time either but free is free.
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Al Thorr
Caldari The Wheel
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Posted - 2008.08.02 00:07:00 -
[1423]
Ambulation will cause lag. Fact.
Its relatively simple to work out why.
Nuff sed really
Lets hope it never comes to light. just like reverse engineering
Regards
Al Thorr
"You cant polish a turd" - The new rendered font is living proof.
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Eve Spair
Caldari Black Mesa
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Posted - 2008.08.02 01:48:00 -
[1424]
Originally by: Al Thorr Ambulation will cause lag. Fact.
Its relatively simple to work out why.
Nuff sed really
Lets hope it never comes to light. just like reverse engineering
Regards
Al Thorr
fail, ambulation will be on different servers and thus will NOT affect the regular server(s) in anyway. Meaning no additional lag whatsoever. Please read up on the matter before stating such a ridiculous claim.
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Stitcher
Caldari Duty.
|
Posted - 2008.08.02 01:49:00 -
[1425]
This whole conversation would be a lot smoother if we could somehow set it up so that people have to pass a test before they can post here. -
Lt. Verin "Stitcher" Tarn-Hakatain. |

Flamewave
Crimson Moon Society
|
Posted - 2008.08.02 02:24:00 -
[1426]
Originally by: Al Thorr Ambulation will cause lag. Fact.
Its relatively simple to work out why.
Nuff sed really
Lets hope it never comes to light. just like reverse engineering
Regards
Al Thorr
A butterfly flaps its wings in Central Park and the Eve cluster lags?  __________
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Al Thorr
Caldari The Wheel
|
Posted - 2008.08.02 09:25:00 -
[1427]
Well the way I see it .... Especially if you squint really hard ...
The fact that it is on a seperate serer means that lag mnust occur. as you are changing from server to server as you ambulate and fly etc.
Imagine jita for example - yes yes I know worst case scenario. imagine 50% of population there changing between ambulation / eve servers and back every couple of minutes. Surely that would cause lag.
I admit that Ambulation per se will not cuase the lag. just the getting to and from the servers.
Just a Thought
Regards
Al Thorr "You cant polish a turd" - The new rendered font is living proof.
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bUBbLeS
Minmatar Morne Attitude
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Posted - 2008.08.02 11:57:00 -
[1428]
if it was on another server cluster to the "outside"- it wouldnt matter, you dont want to be going "outside" unless your in a ship do you?
also would give extra server power for mini-pets
Insert cAKe here!!! |

Dictum Factum
Gemini Sun Violent-Tendencies
|
Posted - 2008.08.02 12:20:00 -
[1429]
Originally by: bUBbLeS also would give extra server power for mini-pets
There goes the neighborhood.
I know less than you think I do.
Gemini Sun is Recruiting |

Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.02 13:26:00 -
[1430]
Originally by: Al Thorr Well the way I see it .... Especially if you squint really hard ...
The fact that it is on a seperate serer means that lag mnust occur. as you are changing from server to server as you ambulate and fly etc.
Imagine jita for example - yes yes I know worst case scenario. imagine 50% of population there changing between ambulation / eve servers and back every couple of minutes. Surely that would cause lag.
I admit that Ambulation per se will not cuase the lag. just the getting to and from the servers.
Yeah, you could generate about the same lag with log-offs and log-ins, which when done in mass can really effect a system. You won't be lagging in ambulation as you walk around, and you won't be lagging BECAUSE of people walking around in Ambulation, but as people keep having to load up your system coming back to their ships from the Ambulation servers, it could and probably would cause a small bit of lag, especially done in mass.
Only time I can see it being *noticable* is if a corp gets an emergency notification during a party or meeting or some such.
"The greatest offense is no defense."
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|

Nottingham Lace
Gallente Pew Pew Industries
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Posted - 2008.08.02 14:13:00 -
[1431]
this looks alright if it will be in game in 6 months or less
if its going to take year or more, it wont be so sweet later on 
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.02 15:00:00 -
[1432]
I've been waiting and daydreaming about ambulation since 2005. I can wait another year.
"The greatest offense is no defense."
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Lafe
Baptism oF Fire Interstellar Alcohol Conglomerate
|
Posted - 2008.08.02 15:19:00 -
[1433]
In a strange kind of way I'm looking forward to this. Probably because I get to make a new portrait for all my characters (right?).
And oh, also because IAC probably will open a big, fat bar somewhere in a Jita station near you.
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Yargan Rasaan
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Posted - 2008.08.02 17:43:00 -
[1434]
Edited by: Yargan Rasaan on 02/08/2008 17:45:46
Originally by: B1FF
Originally by: Yargan Rasaan
One point (made by B1FF, I think) actually does concern me. Ambu being on a different server with the impossibility of speaking with persons outside. Since i can't be bothered to file through the whole thread, can anyone please enlighten me on this?
Normal chat channels are not going away. The problem is that a station is the smallest possible subset of people in the game. With the current system we can interact socially with anyone anywhere anytime. So are you going to talk to the handful that are docked where you are _and_ in ambu or are you going to talk to your corp?
Since that would be a result of different servers being used for each, it's a fact that this is going to happen? If so, not well indeed. Me not being a computerist meself can only hope CCP will come up with a solution for this. Would a third server just for chat be helpful? Or am I just being silly?
Note: I can't wait for ambulation. Just having concerns.
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Borg9
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Posted - 2008.08.02 18:55:00 -
[1435]
Originally by: Al Thorr Ambulation will cause lag. Fact.
Its relatively simple to work out why.
Nuff sed really
Lets hope it never comes to light. just like reverse engineering
Regards
Al Thorr
Dude stop drivin the failbus....if half the ppl in eve are on the ambulation server then that means that only half of eve will be on the space server meaning less lag. So your pretty much dividing the population between 2 servers.
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Big Trader
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Posted - 2008.08.02 19:51:00 -
[1436]
Originally by: Yargan Rasaan Since that would be a result of different servers being used for each, it's a fact that this is going to happen? If so, not well indeed. Me not being a computerist meself can only hope CCP will come up with a solution for this. Would a third server just for chat be helpful? Or am I just being silly?
Note: I can't wait for ambulation. Just having concerns.
What? No, you still get your "Alliance" channel, you still get your "Corp" channel, you still get all your other normal channels like usual. What might change is that instead of speaking in "local" that goes star system-wide, it becomes more of a "Everyone on station" sort of local.
The chat channels are already on a 'seperate' server, somewhat. B1FF just likes to spin things to look worse than they really are. 
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.02 19:56:00 -
[1437]
Eh, we all spin the dradle now and then. Obviously our perception of words and whispers will suit our own personal opinions. That's just being human.
What WAS talked about in the tentonhammer vid was that each room having it's own chat 'channel', with rooms actually having user limits. They seem to be focusing alot on allowing your character, when speaking to another player, to look and interact ... emotes, smiles, etc.
I haven't seen a specific reference saying that a player won't be able to see local. I haven't seen any reference saying that a player won't be able to see a station-wide channel, or if each individual room will actually have it's own channel.
But me? I'm just personally against local in general. Both as an intel tool AND as a spam channel that only the fools can shut off. So of course, I'm going to be hoping for 'no-local' ambulation.
"The greatest offense is no defense."
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Yargan Rasaan
Gallente Informal Syndicate of Pilots
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Posted - 2008.08.03 08:49:00 -
[1438]
Edited by: Yargan Rasaan on 03/08/2008 08:55:31
Originally by: Ruze
I haven't seen a specific reference saying that a player won't be able to see local. I haven't seen any reference saying that a player won't be able to see a station-wide channel, or if each individual room will actually have it's own channel.
But me? I'm just personally against local in general. Both as an intel tool AND as a spam channel that only the fools can shut off. So of course, I'm going to be hoping for 'no-local' ambulation.
In that case... BRING IT ON! Yeah, I got that whole chat-channel thingy wrong. I sometimes wish I could turn off local, too.
THX for enlightening me, folks!
So, back to ideas and suggestions. I know it's been mentioned a lot, but concerning maybe some day being able to land on planets:
wouldn't that bring a whole new varitey/more possibilities for trade, production etc.?
I'm talking about such simple but nonetheless important things as food! Corporations growing veggies on a planet to feed their npc-employees, stuff like that.
Plus it just fells right to land on a PLANET for once. I had been a bit disappointed when I first started playing Eve, not being able to land on planets. Feels natural to me. After all, we live on one in RL.
Edit: Just read my post again. This is actually not necesserily ambulation related. But it would be great to walk under a blue sky! Gives the old Privateer/Freelancer feeling.
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bUBbLeS
Minmatar Morne Attitude
|
Posted - 2008.08.03 11:17:00 -
[1439]
Originally by: Yargan Rasaan
So, back to ideas and suggestions. I know it's been mentioned a lot, but concerning maybe some day being able to land on planets:
wouldn't that bring a whole new varitey/more possibilities for trade, production etc.?
I'm talking about such simple but nonetheless important things as food! Corporations growing veggies on a planet to feed their npc-employees, stuff like that.
And you'd be able to catch mini-pets

Insert cAKe here!!! |

Anosse
Amarr Wildlands Heavy Technologies FOUNDATI0N
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Posted - 2008.08.04 03:34:00 -
[1440]
I'd like it if there were different styles of clothing available in different areas of space, that way you can tell where a person has been.
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B1FF
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Posted - 2008.08.04 17:05:00 -
[1441]
Originally by: Big Trader
What? No, you still get your "Alliance" channel, you still get your "Corp" channel, you still get all your other normal channels like usual. What might change is that instead of speaking in "local" that goes star system-wide, it becomes more of a "Everyone on station" sort of local.
The chat channels are already on a 'seperate' server, somewhat. B1FF just likes to spin things to look worse than they really are. 
Please show me where I said chat channels were going away.
The point I'm trying to illustrate is: You won't be using ambu nearly as much as you think you will due to the fact that existing communication is vastly superior.
A station is the smallest possible pool of people to communicate to. Alliance and/or corp is the largest. Any interaction you do in ambulation is only visible by people in ambu at your current station. Any interaction you do in corp/alliance channel is visible by everyone in the corp/alliance. If you're in ambu with 3 corp mates and you say something 4 people can see it and respond. If you say that same thing in corp then everyone in the corp can see it and respond. Thus you're going to be talking in corp. Add in the fact that you also limit your possible actions and there's no incentive to use it.
The idea that you have more or better social interaction by limiting your audience is what is broken about ambu and why I say people won't use it. A social person is not going to make use of something that limits their ability to be social. Their interaction will be in corp or alliance or their rp channel or blueprints or any other place you interact currently.
tl;dr You don't get better social interaction by limiting your audience and what you can do while interacting with them.
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Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.04 17:16:00 -
[1442]
Me, personally? I don't like using EvE as an instant messenger. Getting out and talking with someone, digitally face-to-face, isn't going to be a hassle. I even prefer it to sending tells or talking in an open channel in other games.
I think that there will be a lot of empty stations, but for those few that are active and lively, there will be plenty of interaction that can only be had by expressing yourself in your character, through movements and setting.
But I've made due with this limited form of communications (despite it's 'range', I still see it as limited) for three years or so now. I will be pretty happy to have something that I see as superior.
That's just me. I'm an old MUD fan, a pretty die-hard roleplayer, and maybe just plain old-fashioned. Talking to some one face-to-face is almost always preferable to using a cell or texting. Feels more personal, feels more genuine, and it feels more sincere.
"The greatest offense is no defense."
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B1FF
|
Posted - 2008.08.04 17:20:00 -
[1443]
Originally by: Robrina Brun I'm not sure, but we might be talking to a sockpuppet.. anyways.
As far as I can see, amongst the ambulation features that have been announced (but not confirmed), the only one that makes any sense to be used while "In Pod" is the Tactical Map. Of course, little IC reasons can be made to prevent it from being edited while in the field.
Gambling and mini-games seem out of place as part of a combat vessels computer software compliment. You don't want G'narg, the Navigation slave playing dice instead of keeping the sensors properly aligned.
The rest: housing, bars, deeper character customization; are decidedly ambulation based. And, as far as that one special dress costing more than a battleship. We are the social elite of the EvE universe, 1 isk is enough to feed a family of four for a year, probably several. Of course we're going to be buying clothing that is insanely expensive. 
Game fiction justification for features is fail. You design the features and then alter the fiction to match. It's called fiction for a reason.
There's no reason for poker in a pod? Game Mechanic: If you allow people to play poker in ship then you have a larger audience for poker. Larger audience means larger chance of finding people to play against thus more people using the feature. You also get the funny situations like yelling at your tackler cause they missed a grab due to an intense hand. Funny things like that are what we look back on fondly. That's social interaction.
Game Fiction: The Caldari Gaming Commision (CGC) is proud to announce a new plugin for pod software that allows poker to be piggy backed over the current communication system. That means that you can now play poker on CGC sanctioned tables from anywhere. Some suspect that this move by the CGC is an attempt to create a new revue source to help offset the increased costs of the war between the empires as part of a secret deal brokered with the Caldari State in regards to the fraud investigation from earlier this year. When asked for comment CGC spokesperson Dave Cassel said, "We're merely providing a requested product to the widest possible user base. That's what we're in business to do. Any rumors of war funding are simply rumors."
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B1FF
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Posted - 2008.08.04 17:31:00 -
[1444]
Originally by: Ruze Me, personally? I don't like using EvE as an instant messenger. Getting out and talking with someone, digitally face-to-face, isn't going to be a hassle. I even prefer it to sending tells or talking in an open channel in other games.
But will it be a hassle for your friend? You're going to talk to your friend, with one of the existing methods, and ask them to stop what they are doing and travel to your location so they can talk to you while excluding others in your social group who may be able to contribute to the interaction?
That's some how better than just talking to them. You know through that method you used to ask them to come talk to you. That makes no sense.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.04 17:38:00 -
[1445]
My own opinion is that the primary reason to not allow poker in a pod is to help bring players into Ambulation. There will be many shopowners in those few systems that are busy, and one of their 'selling' points might just be to host tournaments, etc.
If a person really wants to play poker in EvE, he will get out of his ship and really interact. If he is so intent on playing poker while mining, he can alt-tab and play it in a broswer, or maybe even through the in-game browser. But if he's out and walking, he can actually get involved in body posture and emotes. He can try to bluff or act happy.
Again, we're stating an opinion. I think it'll be perfectly suited for only Ambulation. It'll help draw crowds, it'll add a bit of that 'special flavor'. And pilots will meet face to face.
Personally, I hope they leave the social hour for Ambulation, and the ship piloting for space. Maybe even one day we might see market and research/industry actions restricted in dock, at least.
Just an opinion.
"The greatest offense is no defense."
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.04 17:43:00 -
[1446]
Originally by: B1FF
Originally by: Ruze Me, personally? I don't like using EvE as an instant messenger. Getting out and talking with someone, digitally face-to-face, isn't going to be a hassle. I even prefer it to sending tells or talking in an open channel in other games.
But will it be a hassle for your friend? You're going to talk to your friend, with one of the existing methods, and ask them to stop what they are doing and travel to your location so they can talk to you while excluding others in your social group who may be able to contribute to the interaction?
That's some how better than just talking to them. You know through that method you used to ask them to come talk to you. That makes no sense.
That's the wonder of friends. Sometimes he'll tell you 'nah, ain't got time', and other times he'll come over. Nothing is an absolute. In the one hand we can have this impersonal conversation from a galaxy away. On the other, the players in my same system might mean a lot more to me than just people I pass as I go about my business.
I guess it's the same as how cities work. We stay at home, drive to work, work, then come home. In a small town, that used to be different. You knew everyone around you, because you HAD to interact with them. Now, we have TV and internet and phone, and we get in cars and drive a thousand miles. And we don't know our own neighbors.
Ambulation will be adding that front porch to EvE. Some may think this is a 'old and outdated'. Personally, I think it's more advanced and civilized. I'm under the distinct impression that our world is quickly regressing and human beings are no longer forced to really relate with one another.
There's a whole sociopolitical topic there. Maybe we can meet in a station somewhere and talk it over further.
"The greatest offense is no defense."
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Berendas
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Posted - 2008.08.04 18:03:00 -
[1447]
I always though it would be cool if people w/o much coin could buy those little module-like stations (Pleasure Hub sized) just for a place to meet and chat w/ friends.
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B1FF
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Posted - 2008.08.04 21:13:00 -
[1448]
Originally by: Ruze Me, personally? I don't like using EvE as an instant messenger. Getting out and talking with someone, digitally face-to-face, isn't going to be a hassle. I even prefer it to sending tells or talking in an open channel in other games.
The face is fake and the words are real. You're putting more value into the impersonal.
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MotherMoon
Huang Yinglong
|
Posted - 2008.08.04 21:37:00 -
[1449]
Originally by: B1FF
Originally by: Ruze Me, personally? I don't like using EvE as an instant messenger. Getting out and talking with someone, digitally face-to-face, isn't going to be a hassle. I even prefer it to sending tells or talking in an open channel in other games.
The face is fake and the words are real. You're putting more value into the impersonal.
stop trolling people, the only reason you posted what you just did was to get a rise out of someone posting their opinion.
Originally by: Dapanman1 Terrible idea, you're an idiot
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Ubu
|
Posted - 2008.08.04 22:19:00 -
[1450]
Originally by: MotherMoon
Originally by: B1FF
Originally by: Ruze Me, personally? I don't like using EvE as an instant messenger. Getting out and talking with someone, digitally face-to-face, isn't going to be a hassle. I even prefer it to sending tells or talking in an open channel in other games.
The face is fake and the words are real. You're putting more value into the impersonal.
stop trolling people, the only reason you posted what you just did was to get a rise out of someone posting their opinion.
Really? You think that his statement is a troll? I think he's trying to point out how it looks to him and where value of the social interaction actually exists. Not a troll at all. In fact I think your post is the one that adds nothing to the conversation.
As for the poker and all of that. I can not see a good reason to only allow it for ambulation. Segregating it's usability as a means of forcing people into ambulation while there is no compelling reason would seem to indicate a lack of confidence in ambulation's usefulness. Mining is so bloody boring it would actually be nice to have the games option. That or see more mining macros. Did I mention mining numbs the brain?
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Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.04 22:23:00 -
[1451]
Hey, they state their opinion. I stated mine fairly, I openly disagreed with her opinion. There was no malice, no insults, no snide remarks. I'm trying to be civil. Please don't be 'uncivil' for me 
I put value on a lot of things that others don't find to be important. A good hand shake, a respectful nod, saying hello to someone as you pass. I prefer to deal with people the way I wish they would deal with me. I try to 'humanize' them, instead of just leaving them as 'neighbor' or 'person.'
So, the face is digital, and thus, fake. For many, their whole persona is fake, from the moment the touch the keyboard. I don't know of too many who go by their real names online. I'm the closest one I know, actually, and that's only because I've used this same moniker for a long while now, across many games. But that's not the same.
Ambulation opens possibilities for interaction that weren't available before. It may just 'personalize' EvE for a lot of people. Instead of seeing nothing but a face (I'm sorry, but all Khanid look the same to me), you might remember a style or a particular habit. Sometimes its not all roleplay. One of my old friends used to be a chronic smoker, so you could tell when he took a puff, cause he'd stop moving for just a moment. Annoying at first, but after awhile it just seemed 'him.'
But I don't think the digital face and actions will be any more fake or less than the persona that we write through in the chat channel. In one channel I'm serious, in another I'm joking around (poor Gallente people ;?j ). In Amarr I'm as likely to be roleplaying as talking about radioactive sheep. Do any of these people 'interacting' with me see any more of my personality than this mockery of a world allows?
So, I disagree with you. To me, being face to face with someone will at least FEEL more real, even if I know it's no different. And, I don't think I'm alone out there.
"The greatest offense is no defense."
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MotherMoon
Huang Yinglong
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Posted - 2008.08.04 23:00:00 -
[1452]
sorry but among other things biff has said that immersion doesn't exist.
It sounded more to me like "You're putting more value into the impersonal" meant he was saying that your opinion is wrong. that you way of thinking if broken.
Originally by: Dapanman1 Terrible idea, you're an idiot
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.04 23:15:00 -
[1453]
Eh, maybe to her it is. I can understand if that was what she was saying, because that seems to be popular opinion nowadays anyway. My generation and those who have come after are becoming more and more impersonal, by my opinion, to the point where they are locked behind computers and neck-bent over phones all day.
If I'm stuck in house, the least I want to do is to be able to get out and meet people. I'm not female, but when CCP said that 'some people just don't think of themselves as ships', I knew exactly what they meant. I relate much more to a moving body and actions than I do a slow moving tank.
I've also been involved in a lot of deceptions, on the receiving and giving end. One way it is so EASY to deceive in EvE is because of the impersonal nature of chat. That's how I see it, at least. There is so much you can do with just words, to mislead, offer insult, double suggest, etc, etc. I just disagreed on the basic principle that the words you say are no less fake than the face you wear. They are just as much a part of it.
I mean, do you think every character I have uses exact verbage or big words or punctuation? Do you think every character I play even speak English?
But I think people are more likely to assign significance, subconscious or not, to something that they SEE, than something they hear. Some will, anyhow. Just reading text doesn't have the same effect as seeing someone in front of you and knowing they are talking.
I wonder how general I am being when I say that older players might feel more comfortable, at least superficially, when they talk face-to-face.
All I know is that, to me, stations aren't going to be a limitation. I have a few channels I speak in, but sometimes I talk to only those who are docked in station with me. If anything, it's impersonal, because your either in a temporary chat room, or your using local. I'd love to be in the same room as some. I'm not going to be feeling 'cut off' or restricted, at least.
"The greatest offense is no defense."
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Draeca
The Black Rabbits The Gurlstas Associates
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Posted - 2008.08.05 14:56:00 -
[1454]
Well we be able to bear the FW decoration medals in our jackets? ___
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Natheniel
Gallente Federal Defence Union
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Posted - 2008.08.06 20:12:00 -
[1455]
Any word on the release date yet? ---- Balls to the wall or don't go at all
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Levinn Orpherus
|
Posted - 2008.08.07 11:37:00 -
[1456]
me want now
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sexyminer
|
Posted - 2008.08.07 11:59:00 -
[1457]
what butons are we going to use to move around is it like first person shotters were we use w s a d or arrow keys or r we using the same as moving ships double clicking on the floor?
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Ultin Harvor
Gallente First Sphere
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Posted - 2008.08.09 11:39:00 -
[1458]
Originally by: sexyminer what butons are we going to use to move around is it like first person shotters were we use w s a d or arrow keys or r we using the same as moving ships double clicking on the floor?
I believe that you will be able to choose, also I think that it was mentioned somewhere that you will be able to zoom 'inside' your characters head to get a first person perspective.
But what I want to know is will it be compatible with classic graphics? Just got a laptop (Dell + Vista = Uber annoyance!) which can't run premium, I don't think it can anyway. I'll be using this laptop for at least 3 years while I'm at University so I hope that I will be able to walk around while I'm there. There's nothing worse than being stuck inside while your friends are out having fun, and this ectoplasm is going off!
Oh and can someone please scratch my neck, I can't reach it inside this damn Pod! 
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Richtor Mettle
Roll For Initiative
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Posted - 2008.08.12 20:09:00 -
[1459]
Bump and a question.
I know that we will be able to see our ships in the hangers; however will we also see other ships docking in the background or ships flying past the docking bay you are in?
Oh, and I hope it won't be like Earth & Beyond where everyone goes to the same docking bay to leave the station. Talk about losing the suspension of disbelief. 
Currently I feel like I'm the only one in the station in the only hanger since I never see anyone else undocking and going past my hanger while in the station. This might be a signature, but can you be sure? |

Political Prisoner
Amarr Hedion University
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Posted - 2008.08.12 20:17:00 -
[1460]
THIS IS AWESOME ... you're fixing lag when ?? 
Respectfully,
Political Prisoner
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Sidus Isaacs
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Posted - 2008.08.13 12:35:00 -
[1461]
One importent thing: WIll I be able to change my avatar with this? I do not think my avatar is suitet for walking around :P
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Kavin Alavandar
Gallente The Hidden Court
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Posted - 2008.08.15 13:44:00 -
[1462]
Yes, Sidus, you will actually have to remake your avatar to use Ambulation. _______________________________________________ 'The illiterate of this century are not those who cannot read and write; but those who cannot learn, unlearn, and relearn.' |

Neth'Rae
Gallente Decorum Inc Tygris Alliance
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Posted - 2008.08.15 13:57:00 -
[1463]
Originally by: Ultin Harvor But what I want to know is will it be compatible with classic graphics? Just got a laptop (Dell + Vista = Uber annoyance!) which can't run premium, I don't think it can anyway. I'll be using this laptop for at least 3 years while I'm at University so I hope that I will be able to walk around while I'm there. There's nothing worse than being stuck inside while your friends are out having fun, and this ectoplasm is going off!
No, Ambulation will require the premium graphics, otherwise they would have to make new textures and models just for the premium client, also I think it uses quite alot of the new stuff added in the premium gfx-engine. So you better get a better laptop or a stationary..
Dey see me trollin, dey hatin, moddin they tryin to catch me postin dirty.. |

Ultin Harvor
Gallente First Sphere
|
Posted - 2008.08.15 15:08:00 -
[1464]
Originally by: Neth'Rae
Originally by: Ultin Harvor But what I want to know is will it be compatible with classic graphics? Just got a laptop (Dell + Vista = Uber annoyance!) which can't run premium, I don't think it can anyway. I'll be using this laptop for at least 3 years while I'm at University so I hope that I will be able to walk around while I'm there. There's nothing worse than being stuck inside while your friends are out having fun, and this ectoplasm is going off!
No, Ambulation will require the premium graphics, otherwise they would have to make new textures and models just for the premium client, also I think it uses quite alot of the new stuff added in the premium gfx-engine. So you better get a better laptop or a stationary..
Thanks Neth....and damnit 
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Javeeik
Minmatar Interstellar Federal Forces
|
Posted - 2008.08.27 01:36:00 -
[1465]
I dont understand why a few of you are wishing this dosent come to play, if you dont want to walk around a station you dont have to, it will add a much more immersive aspect for roleplayers and possibly be as if not more addictive as old SWG was, the idea of owning places in stations where players can interact is fun, and the chat channels will still be there so no1 is excluded, and AGAIN i say it is OPTIONAL you dont have to walk around.
also dance emotes probably will be in it, however only in appropriate places ie dance floors/clubs i read. so you wont just get idiots doing it allover.
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Brigsby5987
Caldari 32nd Amarrian Imperial Navy Regiment.
|
Posted - 2008.08.27 02:43:00 -
[1466]
Originally by: Javeeik I dont understand why a few of you are wishing this dosent come to play, if you dont want to walk around a station you dont have to, it will add a much more immersive aspect for roleplayers and possibly be as if not more addictive as old SWG was, the idea of owning places in stations where players can interact is fun, and the chat channels will still be there so no1 is excluded, and AGAIN i say it is OPTIONAL you dont have to walk around.
also dance emotes probably will be in it, however only in appropriate places ie dance floors/clubs i read. so you wont just get idiots doing it allover.
Dont forget, it REDUCES LAG by removing market alts, and people who are otherwise docked and putting them on a seperate "station server" . Anyone who doesnt want to have to get out of their pod can opt out. But you still get to benefit from having less people in space. We all know that the number of people in space compared to the number of people in stations is not an even number. Id say in any given system around 50% or more are docked.
This change might not effect 0,0 as much.... but it sure as hell isnt going to hurt you. __________________________________________ When Will I be able to post again ? 13 days, 23 hours, 55 minutes, 36 seconds |

Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.27 03:13:00 -
[1467]
Originally by: Javeeik I dont understand why a few of you are wishing this dosent come to play, if you dont want to walk around a station you dont have to, it will add a much more immersive aspect for roleplayers and possibly be as if not more addictive as old SWG was, the idea of owning places in stations where players can interact is fun, and the chat channels will still be there so no1 is excluded, and AGAIN i say it is OPTIONAL you dont have to walk around.
also dance emotes probably will be in it, however only in appropriate places ie dance floors/clubs i read. so you wont just get idiots doing it allover.
One of the main issues I've seen is the convoluted belief that CCP could somehow magically make more developers and graphic artists make the code perfect and solve internet lag (some may even believe world hunger, who knows). So they attest that this is 'wasted resources'.
Course, development doesn't work that way. 'More developers' don't usually solve a problem any better than less (even developers have stacking penalties). Graphic artists and layout designers aren't too shit-hot at coding, usually. And lag can never be 'fixed', as with each increase in capacity will come a direct increase in use (ooh, I know so many hate hearing that it's the players' fault, but alas, tis often true).
Then, they don't understand that CCP /= EvE. The money players spend each month to pay for EvE goes into many projects, the ones we know about include EvE's marketing campaign, the card game, the t-shirts and posters, the magazines and books, as well as CCP's other venture with White Wolf producing a completely separate MMO. And let's not forget that there are probably many things that are not even public and are being researched or in production.
Finally, the concept that EvE is better a certain way. Here's where I default, as every player that loves the game, values it and wishes it to be a certain way. This is simply the way it is. Many feel that adding things such as ambulation, or planetary flight, with 'lessen' the game and make it weaker. To those individuals, only time can tell if they are right or not. I predict 'not', but there's still more to see.
Quote: If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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Shanree
Minmatar
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Posted - 2008.08.29 20:15:00 -
[1468]
I'm way late in replying to this thread as, though I'd heard of the Ambulation project some time ago, when it was first announced, and thought "Oh, very cool...", I was deeply into another MMO and basically hadn't played Eve in a while.
That said, I was quite psyched to hear about the prospect of getting out of my ship, walking around those huge space stations that, as of now, only hint at activity going on (vehicles going back and forth, walkways sloping up to who-knows-where...), and I'd often sat looking around the stations wondering, "So... what would they do in these huge stations? I imagined people living and working, shopping... going about their lives, with these huge ships "pulling in" and docking was just a normal day-to-day thing. I'd think, "wouldn't it be cool to be able to actually walk around these stations..." I never actually thought it would happen since Eve was a strictly space-oriented game.
So, needless to say, the news of this Ambulatory system was quite cool. I was kinda expecting some kind of rudimentary "get out and walk around the space stations" type of deal, but nothing too ambitious. It hadn't occurred to me just how "all out" CCP would go on this. Needless to say... I'm impressed. And psyched.
I think it's going to add a lot more depth to an already really deep game, along with more opportunities for interaction, brought to a more "personal" level. Rather than communicating from between ships zipping around a huge universe, which tends to feel kind of cold and impersonal, we'll be able to get out of those ships and meet in a meeting room, or a bar, etc. That's an extremely cool concept to me. I think it has the potential to do some great things in terms of community.
I do agree with the emotes/jumping and all that... I don't see a necessity for any of that here. It would just seem out of place to me. These are supposed to be real people existing in an alternate universe... not elves and gnomes frolicking happily through some colorful fantasy forest.
So yeah... Very cool stuff, indeed.
Can't wait to see this implemented.
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Chuck Dexter
Caldari SteelVipers Ev0ke
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Posted - 2008.09.14 16:12:00 -
[1469]
Hi,
are there any new informations about the release-date of Ambulation? 19 month ago since this thread started and I'm really excited, on which stage in developement Ambulation is.
Thank you very much for any infos.
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Amira Silvermist
The Aegis Militia Aegis Militia
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Posted - 2008.09.14 21:09:00 -
[1470]
Originally by: Chuck Dexter
are there any new informations about the release-date of Ambulation?
I guess the time we hear about Ambulation will be at Fanfest. I doubt they will release more info before that. ----------------------------------------------------------------------
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RaWBLooD
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Posted - 2008.09.15 00:13:00 -
[1471]
Originally by: Shanree
I do agree with the emotes/jumping and all that... I don't see a necessity for any of that here. It would just seem out of place to me.
It would be fun to jump up onto high ledges and stare down at everyone staring at the market screens from above. miners-you can: switch, rob, wardec, nerf, scam them, buy below market, pirate them on their way to sell. mining < trading, ratting, manufacturing from market bought minerals,they still wont go away |

S3RGEANT
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Posted - 2008.09.17 14:44:00 -
[1472]
Originally by: Amber Leonne I'll be brief. The entire purpose of avatars is immersion and interaction. Every single race needs unique interaction, we're very different people. If even the Gallente can't dance, you're simply not catering to the RPG of your MMO and any single damned thing you have written about the history/lifestyle of the races is null and void if you're not even going to prepresent it when given the opporunity. Just like I expect to see hallowed temples inside the Amarr stations with mass prayers and jihad ritual oragnizations before a fleet sets off to the faction war.
are you saying that because the Gallente (according to lore) are a very liberal and 'fun loving' race that all of their highly trained combat pilots should be dancing around the stations like a bunch of ******s?? That seems pretty damn stupid to me. im pretty sure that if the game were 'real' then all these hard nosed, academy trained pilots wouldnt even know how to smile let alone dance.
Dancing is stupid and i dont care which race is friendlier than the other. none of them should be give the dance function!
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Anita Too
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Posted - 2008.09.17 16:00:00 -
[1473]
Edited by: Anita Too on 17/09/2008 16:00:34 Excerpt from Eve novel:
"Mila was dressed in a sleveless dark top with a v-cut that exposed a subtle amount of cleavage, tapering tightly around her slim waist and then extending into an elegant dress that covered her feet with trains dancing behind her as she walked."
Do we get to dress our avatars like that? And note that wearing sexy dresses does not limit to just Gallenteans (as Mila is a Caldarian).
Edit: Typo
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MotherMoon
Huang Yinglong
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Posted - 2008.09.17 22:51:00 -
[1474]
at the same time as a a person go out dancing all the time, it's fun.
Dancing it random places is stupid, but what is wrong with dancing at a club?
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.09.17 23:17:00 -
[1475]
Edited by: Danton Marcellus on 17/09/2008 23:20:52 I seriously hope the wardrobe section will be very large, with different styles of fashion from different regions, systems and planets even, allowing people to dress like a Poitot or Intaki Prime intaki should they opt to make a statement.
Surely the gallente hair/skin protective devices will be going out of fashion and be replaced by fancy hats and caps of all kinds, with feathers! 
Should/would/could have, HAVE you chav!
Also Known As |

FullMetal Basilisk
Minmatar Freeform Industries
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Posted - 2008.09.19 09:43:00 -
[1476]
all i have to say is this:
I hope this comes to fuition, and there better be cleavage.
BOOOOBIIIESSS!
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Setarcos Nous
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Posted - 2008.09.19 21:06:00 -
[1477]
Originally by: Magmain CCP teamed up with that ****** carebear MMO company to make a new game, ambulation is purely a bait and test additional game play feature for the upcoming game produced by both the companies.
Originally by: Kyra Felann Wuh? What carebear MMO company? Are you referring to White Wolf? They make pen'n'paper role-playing games, not MMOs. Am I missing something here, or do you just have no clue what you're talking about?
Not to mention that (and as an old WoD LARP player I speak from experience) I would hardly call a game where perma-death is the norm "carebear".
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Aeswynne
Caldari Rognvald Corporation
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Posted - 2008.09.21 07:40:00 -
[1478]
Ambulation sounds great now it means the ISK spammers can follow us around the station. Make the universe a better friendlier place, NUKE JITA.... Someone PLEASE? What are you doing in my pod? GTFO! |

ZackM21
Gallente Amera Space Force
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Posted - 2008.09.21 10:12:00 -
[1479]
anyone go a release date
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Commander Raven
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Posted - 2008.09.21 11:16:00 -
[1480]
As long as it includes the fw ranks as well when u walking around :) To make sure the role play carries on :)
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Anahid Brutus
TunkbwahCorp GoonSwarm
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Posted - 2008.09.21 15:30:00 -
[1481]
I, for one, greatly look forward to this feature!
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Von Kleist
Caldari GoonFleet GoonSwarm
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Posted - 2008.09.21 15:34:00 -
[1482]
Please fix the lag in the game first, tia.
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Anahid Brutus
TunkbwahCorp GoonSwarm
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Posted - 2008.09.21 15:37:00 -
[1483]
Originally by: Von Kleist Please fix the lag in the game first, tia.
hey buddy, they can do both at once ok
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Caesar Khan
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Posted - 2008.09.24 11:59:00 -
[1484]
If we are going to be able to walk around in stations and interact with whats ever in there i would suggest getting CASINO`s. Have you ever met a Miner/Pirate/Soldier etc that doesn`t GAMBLE?
Have a chance to win those extra millions of isk or have a chance to lose them.. The casinos can have slot machines,pokertables where you play against other players,rulette,black jack,all the known games. Im sure it would have been a hit.
I dont think every station should have a casino but it should be a few around.Then players that likes to gamble,but hate missions and mining,can have a chance to still make lots of isk in a short time
Just a thought and i dont know if this idea has been presented before.I didnt have time too read all posts.
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Wedge Capulet
DEATH'S LEGION
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Posted - 2008.09.24 12:05:00 -
[1485]
Yeah, I want to play poker for isk in EVE's many station bars and casinos; would be good for when you're stuck in a station with nothing better to do.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.09.24 12:09:00 -
[1486]
screw waaaaambulation, fix the bloody game
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Deviana Sevidon
Gallente Panta-Rhei United Front Alliance
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Posted - 2008.09.25 16:07:00 -
[1487]
Originally by: Sokratesz screw waaaaambulation, fix the bloody game
You mean the Nanonerf, Right? It is already overdue.
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Nooto
Panta-Rhei United Front Alliance
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Posted - 2008.09.26 14:15:00 -
[1488]
pls release nanonerf on 16.11 it would be the perfect date for our nanokiddies to start a new wow career  
BEWARE!!!
All text above this sig represents my personal opinion. This in no way reflects the views of my corporation or alliance |

Jobby
Minmatar UNITED STAR SYNDICATE R-I-P
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Posted - 2008.09.26 17:10:00 -
[1489]
fs, 50 pages.
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faceswapme
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Posted - 2008.09.29 17:49:00 -
[1490]
Edited by: faceswapme on 29/09/2008 17:49:31 I really like the atmousphere in EVE, the way there is no rush to do something and its almost relaxing to play when you want it to be.
When you dock in the station, I'd love to know whether you will be able to sit and watch the other ships dock around you. and also when you are looking at your ship, to see some sort of tug ships bringing down another ship to dock next to you, etc.
I think what you guys at CCP are thinking of incorperating looks great, and if done right, this game could be absolutley EPIC.
EDIT - Doh, posted on wrong charachter.
Signed,
ShadowII |
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Commander Whitford
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Posted - 2008.10.04 11:23:00 -
[1491]
Barfights? 
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T' Elk
Minmatar Amistad Annihilate Brutally Organized Ruthless Gangsters
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Posted - 2008.10.06 01:15:00 -
[1492]
Edited by: T'' Elk on 06/10/2008 01:34:32 OK.. Everything looks all good and purty.. I support the /dance emotes for one, because me wife wants to dance around me while im trying to fit me ship, and also because theyd make a nice addition to the emote collection 
Bars would be great, and player run if possible. Gambling, sparing, trading, buying, selling etc in certain rooms such as trading, buying, selling in a market room, and gambling and sparing in separate rooms as well.
I would also like to see the scale of ships/objects corrected, as this sometimes makes the game look unreal.
I'm hoping that i will be able to run the in-station environments smoothly, so please try and keep the requirements down.. I.e. im running 32 bit Windows Vista Home Premium AMD Athlon 64 X2 Dual core processor 5400+ 2.8 GHz , NVIDIA GeForce 8400 GSS w/ 512mb video memory, 3.0gb ram. Hope it will work.
-T' Elk, founder of CrashCourse DarkOps the One Man Movie Production Business See you on the battlefield my brothers, let the gods watch over you and let you live long! |

Alrekkar
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Posted - 2008.10.08 15:54:00 -
[1493]
Originally by: Red Crown But on a lighter note. I also want to be able to walk up to the docks of other player's ships. "Hey, heard some guy got a Carrier/Dread/Faction Ship docked in here lets go see it!" I'd like to see station interiors changed so that I can see 2-5 ships docked next to mine and more in the background.
I second this and add that since you are now able to move around your own hangar, how about being able to view all your docked ships (Up to a certain number that can be cycled through and user selected as 'viewable in station') to get a better view of what you have available and also to show off in front of other pilots. Perhaps finally be able to view that 'Large Station Vault' or that stack of 'repackaged ships and equipment' that I know every player has sitting around waiting for the market to change to get the best price.
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EnslaverOfMinmatar
Yarsk Hunters DeaDSpace Coalition
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Posted - 2008.10.09 02:36:00 -
[1494]
If wartargets dock and walk around the station, allow sabotage of their ships 
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DjLowballer
Amarr FLASHTROOPER CORP
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Posted - 2008.10.10 12:14:00 -
[1495]
I am so pumped for this for one reason: It will bring my friends back to the game. Most of my friends love eve but NEED some little doll to dress to be happy. On my home forums I am the only one still playing. It will be nice to have them back.
For what I would like to see: Outlandish dress. Sure everyone can act the sleek, dark, mysterious person but I want the ability to own a tan zuit suit,purple shirt with a metallic pink tie, pink converse allstars, and a cowboy hat. Please put this or the EvE eq in the game please. |

jcoutepascher
Minmatar
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Posted - 2008.10.12 04:37:00 -
[1496]
that looks awsome ! didnt even look at the 50 pages sorry :-)
Originally by: MasterDecoy
Originally by: Steppa
The skills you are going to need; Stretching - level 1 - no pre-req (primary willpower - secondary social) Standing - level 2 skill - pre-req Stretching III Sitting - level 2 skill - pre-req stretching II
Walking - level 3 - pre-req stretching III, crawling I Jogging - level 4 - pre-req stretching III, Walking III Running - level 6 - pre-req stretching III, walking III Dancing - level 8 - pre-req stretching IV, running IV Moonwalking - level 12 - pre-req walking IV, pedophelia V, acquittal V, debt V
this man wins the thread
i agree
also things i would like :
- walk in ships aswell (includes take a srceenshot next to it :P ) - be more than one toon in a ship (tho only owner pilots it ) - be able to rent space/offices/residence/shops (decorate tem aswell) - be able to paint ships - buy trade goods like clothing & aparel (add more trade items & be able to use/wear them) - bars/clubs/venues/churches/hostel/casinos ( you could restrict how much 'rooms' a station has so that it would drive rent cost higher & thus creating a sublet market - general public areas (rest areas, eating areas etc...) - 'hollodecs' (artificial recreation areas) (holoreel's market ?) - be able to control some NPC like militants, Exotic dancers,Janitors (maybe add a Scotty we can bash ;-P ) - ships landing on pads rather then just floating in hanger - make hanger a personal space & 'park' your ship elswhere but still be only one to access it - better eve talk/voice (its too choppy , you could use QoS flags maybe this would be more fluid ) - find more whomen/girls to play eve :P *dreaming*
but before that & most importantly Eve needs to be perfected as it is already. by that i mean be more efficient on the client side maybe a linux native client aswell(not in a emulator ) fix stuff that dosent work properly . (why not make the client use multi-tread (multicore capable) I would realy whant to see this come true yes but i would prefer if CCP focus on fixing stuff first then move on. EVE is great & has great potential for Expansion (either system/map wise or feature wise ) there is lots of ideas here & i think /hope ccp will take some in count .
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Serious Sally
Minmatar
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Posted - 2008.10.12 08:54:00 -
[1497]
Ive written an article that has been link to by Ten Ton Hammer, its titled "Why Ambulation is going to make EVE HUGE!"( title should give away my position on the subject). You should all read it and comment on it.
Linkage
Later All
Serious Sally
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NeXXy DaLayde
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Posted - 2008.10.19 04:13:00 -
[1498]
50 pages and what 2 years later and this expansion still hasn't been released? When are we going to see this? what progress has been made?
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Irigom
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Posted - 2008.10.21 18:06:00 -
[1499]
Originally by: NeXXy DaLayde 50 pages and what 2 years later and this expansion still hasn't been released? When are we going to see this? what progress has been made?
second
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Zila Degan
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Posted - 2008.10.28 10:46:00 -
[1500]
i want ambulation pleasssssse ! |
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NeoConvict
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Posted - 2008.10.30 15:10:00 -
[1501]
I admit I didn't read all 50 pages, but I'm throwing my ideas in the bucket in any case.
Use the in station environment to implement a system that can cut down on illegal trade in isk.
If the "in station" environment is on a different server than the "in space" environment, it creates a new transaction tracking opportunity. You can quite simply limit the size of the monetary element of an "in space" transaction/contract. I see several levels to this being necessary.
For example, transactions up to 10 mil are fast and easy and can happen anywhere, anytime, limited to once per hour between any 2 specific parties. (I know, just use an alt, but it would be annoying enough because it would slow it down a lot) Transactions up to 100 mil can be accomplished from any two stations, with nothing more needed than entry into the station and "identity confirmation scan" (character screenshot traded between partis ((for nice rpg feel)) and server log of account identities). Transactions above 100 mil require same station face to face, preceded by "identity confirmation scan" and access to a closed meeting room (more detailed server logging at this point). Contracts can and should follow the same regulations, for the same reasons.
Game time codes become a bit of an issue, however. I like that GTC sales don't require in game action at all, and it needs to remain that way. It would be best to make GTC sales an exception to the interface structure. Here's why. If a player's last moment in game were in space, he/she is not located in a station to finalize the contract as soon as game access is re-enabled. I can see lots of "lost ship" issues arising if a player and ship were forced from space into a station. So, it would need to remain as an exception, which isn't bad at all as it is already a secure transaction.
Just a thought. I'm sure you expert database people can see problems or opportunities I don't see, but I feel it is a worthy idea for consideration. |

SiJira
|
Posted - 2008.10.31 16:30:00 -
[1502]
when ambulation comes we should be able to piggyback people Trashed sig, Shark was here |

Vexicator Nomxum
|
Posted - 2008.11.04 11:23:00 -
[1503]
Sooo....Ambulation isn't coming this year eh?
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Stitcher
Caldari Duty.
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Posted - 2008.11.04 11:32:00 -
[1504]
Originally by: NeoConvict If the "in station" environment is on a different server than the "in space" environment, it creates a new transaction tracking opportunity. You can quite simply limit the size of the monetary element of an "in space" transaction/contract. I see several levels to this being necessary.
For example, transactions up to 10 mil are fast and easy and can happen anywhere, anytime, limited to once per hour between any 2 specific parties. (I know, just use an alt, but it would be annoying enough because it would slow it down a lot) Transactions up to 100 mil can be accomplished from any two stations, with nothing more needed than entry into the station and "identity confirmation scan" (character screenshot traded between partis ((for nice rpg feel)) and server log of account identities). Transactions above 100 mil require same station face to face, preceded by "identity confirmation scan" and access to a closed meeting room (more detailed server logging at this point). Contracts can and should follow the same regulations, for the same reasons.
If you don't mind treading on the toes of people who are legitimately shunting those kinds of sum about the place, that'd be fine, but I for one routinely transfer sums in excess of a hundred million between my main (who spends most of his time hopping all over New Eden low sec with a mercenary corp) and my alt (who's mostly resident in Sinq Laison), and I'm small-time. There are people out there juggling billions of ISK between their own alts and between their corp-mates for all sorts of legitimate reasons. -
Captain Verin "Stitcher" Tarn-Hakatain. |

Janet Marshall
Caldari
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Posted - 2008.11.04 11:44:00 -
[1505]
Keiron is gone, the devs dont have time to listen and participate in our community anymore. Why are you raising this thread. Make a new one.
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Saladin
Minmatar Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2008.11.04 14:06:00 -
[1506]
I would be against dancing of any kind. The game is bad enough with all the guys out there with female chars.
As for gambling, I am for that, but not poker, blackjack, slots or anything that exists in the real world. If ambulation brings forth games of chance, they should be games unique to the EvE universe. |

Vexicator Nomxum
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Posted - 2008.11.05 15:01:00 -
[1507]
Sense no one seems to care I guess I was wrong assuming that ccp said they would be pushing ambulation out by the end of this year..
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Destination SkillQueue
Are We There Yet
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Posted - 2008.11.05 15:12:00 -
[1508]
Edited by: Destination SkillQueue on 05/11/2008 15:14:33
Originally by: Saladin I would be against dancing of any kind. The game is bad enough with all the guys out there with female chars.
As for gambling, I am for that, but not poker, blackjack, slots or anything that exists in the real world. If ambulation brings forth games of chance, they should be games unique to the EvE universe.
While some new gambling games would be nice, events in EVE don't happen a long time ago in a galaxy far, far away....(well in the future in a galaxy far, far away) Anyway EVE is about humanitys future, so real games should not be a problem.
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Ruban Boatbuyer
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Posted - 2008.11.06 14:19:00 -
[1509]
Ahhhh the advantages of having a friend on the inside
Linkage
Behold the latest screenshot of the upcoming ambulation. This is what the inside of Jita will look like assuming they donÆt tweak the proposed Caldari station model too much. Like me you are probably wondering how my current GPU is going to cope with this?
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Criswell Blue
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Posted - 2008.12.19 23:51:00 -
[1510]
Edited by: Criswell Blue on 19/12/2008 23:56:36 Shoe Throw Emote. please. Bang Shoe On Desk Emote, please. Show Sole Of Shoe Emote, please.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.12.20 00:44:00 -
[1511]
Originally by: Criswell Blue Edited by: Criswell Blue on 19/12/2008 23:56:36 Shoe Throw Emote. please. Bang Shoe On Desk Emote, please. Show Sole Of Shoe Emote, please.
Yes that's not old already...
I'd like to see color designations for different station sectors, even color lines to follow on the floor in caldari stations, them being bent on efficiency.
Should/would/could have, HAVE you chav!
Also Known As |

EspionageX
Arbitrary Freedom
|
Posted - 2008.12.20 00:55:00 -
[1512]
Originally by: CCP kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
What?!? Why not? They had a /cabbagepatch in PS that was fun to do when you were waiting for the shuttle 
Was great to form a little circle and /cabbagepatch dance 
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Wacoede
Amarr Allied Combat Team
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Posted - 2008.12.20 02:29:00 -
[1513]
Originally by: EspionageX
What?!? Why not? They had a /cabbagepatch in PS that was fun to do when you were waiting for the shuttle 
Was great to form a little circle and /cabbagepatch dance 
oh god memories
i was on the markov server part of the 666th Devil Dogs i remember when the devs gave us a award for helping out on a video they were shooting we all did the cabbagepatch dance (thats around 500 people all doing cabbagepatch) ___________________________________________________
Originally by: Avery Fatwallet when someone sez "eve is too tuff" standard reply is "can i have stuff?"
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Icarus Flame
Amarr Van Ness Pet Hospital
|
Posted - 2008.12.20 03:55:00 -
[1514]
One problem I see is that most of the stations in the game are almost entirely empty a lot of the time. If I dock up in a lowsec station, I expect to see one or two fellow guests, not much else. What I think this will do is force trade in Eve even more towards trade hub stations. It's not necessarily a bad thing, but most of the time a station won't mean a friendly social experience, just a bunch of lonely hallways to wander through.
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Janu Hull
Caldari Terra Incognita Ethereal Dawn
|
Posted - 2008.12.20 17:25:00 -
[1515]
Originally by: EspionageX
Originally by: CCP kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
What?!? Why not? They had a /cabbagepatch in PS that was fun to do when you were waiting for the shuttle 
Was great to form a little circle and /cabbagepatch dance 
SWG was the same way. A bunch of people with Novice Entertainer and the old ten minute shuttle waits turned into reasonably good fun. In the event of an emergency, my ego may be used as a floatation device.
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Wendat Huron
Stellar Solutions
|
Posted - 2008.12.20 18:24:00 -
[1516]
Originally by: Icarus Flame One problem I see is that most of the stations in the game are almost entirely empty a lot of the time. If I dock up in a lowsec station, I expect to see one or two fellow guests, not much else. What I think this will do is force trade in Eve even more towards trade hub stations. It's not necessarily a bad thing, but most of the time a station won't mean a friendly social experience, just a bunch of lonely hallways to wander through.
I do hope and think they'll have some NPC moving about too.
Delenda est achura. |

Daftny Litchinova
Minmatar HeadBangers
|
Posted - 2008.12.25 17:17:00 -
[1517]
Walkin in station is a very good idea, if there's plenty of stuff to do in station! I heard about playing sub-games in station, witch is a great idea...I also heard someone ask about putting Poker games in station and that would be AWESOME!!! Betting some isk into a game while waiting for a buddy to log in before doing some mission would be great! Think about all the other good things...movies, corp meetings, or simply looking at space from inside a station (seeing ships flying by) would be so great!
Looking forward to it! especialy poker games!!! My ship is ugly...it's a Minmatar ship CCP - Do some design rework! - Remove the rust! |

Horatius Caul
Amarr PIE Inc.
|
Posted - 2008.12.25 18:37:00 -
[1518]
Originally by: Icarus Flame One problem I see is that most of the stations in the game are almost entirely empty a lot of the time. If I dock up in a lowsec station, I expect to see one or two fellow guests, not much else. What I think this will do is force trade in Eve even more towards trade hub stations. It's not necessarily a bad thing, but most of the time a station won't mean a friendly social experience, just a bunch of lonely hallways to wander through.
I think that Ambulation can actually contribute to a better spread of population in EVE. Yes, Jita will probably have some decent bars, but no more potential than any other system. A great entrepreneur and someone with marketing savvy might set up a locale at a rarely-visited system, gather a fanbase, drive more development of that system and eventually contribute to a new minor market hub being born. -----
|

Antimony Noske
|
Posted - 2008.12.25 19:50:00 -
[1519]
Originally by: Horatius Caul I think that Ambulation can actually contribute to a better spread of population in EVE. Yes, Jita will probably have some decent bars, but no more potential than any other system. A great entrepreneur and someone with marketing savvy might set up a locale at a rarely-visited system, gather a fanbase, drive more development of that system and eventually contribute to a new minor market hub being born.
Everyone knows Jita, Rens, Ours, and Amarr are the market hubs, so everyone trades their goods there, which ergo make them the market hubs. You'd have to be a master of marketing to develop another market hub anywhere. Price margins are already pretty slim; You'd be hard-pressed to compete for mindshare by lowering prices against the current hubs.
|

Yelan Zhou
Amarr PIE Inc.
|
Posted - 2008.12.25 20:30:00 -
[1520]
Originally by: Antimony Noske
Originally by: Horatius Caul I think that Ambulation can actually contribute to a better spread of population in EVE. Yes, Jita will probably have some decent bars, but no more potential than any other system. A great entrepreneur and someone with marketing savvy might set up a locale at a rarely-visited system, gather a fanbase, drive more development of that system and eventually contribute to a new minor market hub being born.
Everyone knows Jita, Rens, Ours, and Amarr are the market hubs, so everyone trades their goods there, which ergo make them the market hubs. You'd have to be a master of marketing to develop another market hub anywhere. Price margins are already pretty slim; You'd be hard-pressed to compete for mindshare by lowering prices against the current hubs.
I am sorry to disapoint you, but there are way more market hubs than those four you named.
War. War never changes.
|
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MotherMoon
Huang Yinglong
|
Posted - 2008.12.25 21:47:00 -
[1521]
there will only be about 1 station per system you'll be able to out of ship in.
makes sense to me.. sort of :P
|

Strel Samodelkin
Caldari Nationalist Party
|
Posted - 2008.12.25 21:53:00 -
[1522]
Will you be allowed to have your own residence, that you can customize?
Caldari Nationalist Party |

MotherMoon
Huang Yinglong
|
Posted - 2008.12.25 21:56:00 -
[1523]
Originally by: Strel Samodelkin Will you be allowed to have your own residence, that you can customize?
hell yeah, watch the video of it on this site :)
|

SiJira
|
Posted - 2008.12.25 22:53:00 -
[1524]
if we cant stab other people it will be useless Trashed sig, Shark was here |

Esiel
Caldari
|
Posted - 2008.12.25 23:12:00 -
[1525]
Go to the Fanfest 2008 video area or the Eve Youtube site . Check out the 2 videos on Walking in station, alot of the questions people are asking are in there. I am sure it will also bring alot more questions but it is a must see if you are intrested in ambulation at all.
* * *
|

Sakura Nihil
Stimulus Rote Kapelle
|
Posted - 2008.12.25 23:36:00 -
[1526]
Originally by: MotherMoon there will only be about 1 station per system you'll be able to out of ship in.
makes sense to me.. sort of :P
Wait, what the hell? 
Football? Hell yes. |

Serenii Astarael
|
Posted - 2008.12.26 03:03:00 -
[1527]
Originally by: Arialla Edited by: Arialla on 14/03/2007 00:09:15 I am in the anti-ambulation corner mostly because it seems like a lot of eye candy with no functional use at all.
Come on. We play a game where we pretend to fly spaceships on the internet, and you want 'functional use'?
I'm all for Ambulation, 'cause it's cool. Eve is cool as it is, but it would be cooler if you could get off your ship, so let's do it. I've actually heard a lot of my friends say they might play if you could get off your ship and walk around, so maybe it's even a good business move by CCP.
Besides, as a White Wolf player myself, I want them to make a good WOD game too, and if we get more cool things out of it for EvE on the way, so much the better.
|

Oktacon
Caldari Exiled. Veritas Immortalis
|
Posted - 2008.12.26 03:56:00 -
[1528]
After messing around with Playstation home, I think my excitement for Ambulation has gone down significantly. Considering that Home forces you into a populated server, I'm wondering how Eve will work, when 90% of the stations in the game are empty, and only 5% of the stations probably have more than 30 people in it at any time.
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MisterBubbles
|
Posted - 2008.12.30 16:53:00 -
[1529]
Originally by: MotherMoon there will only be about 1 station per system you'll be able to out of ship in.
makes sense to me.. sort of :P
Please document this claim.
|

Signyi
|
Posted - 2009.01.11 17:33:00 -
[1530]
*reads ALL 50 PAGES* (Phew!!!)
Well, being a returning player, from a very long time ago, I for one will say I cannot WAIT for this, and I know many folks would love such a thing too. I seriously hope it comes up soon, perhaps the new expansion coming in March?
Now on to my suggestions... I for one would hope first and foremost, they allow you to use WASD controls to move your avatar around, as well as point and click. And another interesting thing I would love to see is dual emotes. What i mean is, say for sealing deals, you enter the /handshake, and then it prompts the person you're trying to shake hands with to accept, and it does. Obviously, to stop griefers and spammers, you can turn the function off, but I think it would be fun and interesting. |
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|

CCP Eris Discordia

|
Posted - 2009.01.13 10:04:00 -
[1531]
Originally by: MisterBubbles
Originally by: MotherMoon there will only be about 1 station per system you'll be able to out of ship in.
makes sense to me.. sort of :P
Please document this claim.
He can¦t, there is no document to support his claim. If there is whoever said this will be taken into a dark alley and re instructed.
 |
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Lui Kai
Logistics Incorporated
|
Posted - 2009.01.13 10:37:00 -
[1532]
Originally by: CCP Eris Discordia
Originally by: MisterBubbles
Originally by: MotherMoon there will only be about 1 station per system you'll be able to out of ship in.
makes sense to me.. sort of :P
Please document this claim.
He can¦t, there is no document to support his claim. If there is whoever said this will be taken into a dark alley and re instructed.

Madeup nonsense gets DevPwned. Eris remains my favorite ever. |

Dala min
|
Posted - 2009.01.13 14:23:00 -
[1533]
Can it be done that ships can mount camera so that FC can be transfered to war room? Giving orders to ships in fleet from station, not actually in combat... Just put XL canvas in war room with projector or two, so that one showing strats, other visuals from one ship camera, third from another ship... and controls for switching from one to another... So that ppl can log on to their corp and observe comrades in battle even if they are not there... Somehting like that.
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
|
Posted - 2009.01.13 15:07:00 -
[1534]
Does anybody know how many bars/shops there will be per station? I don't want to miss out on getting a bar in a good system because I wasn't able to get there fast enough.
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Crackuji
Gallente
|
Posted - 2009.01.13 15:09:00 -
[1535]
Edited by: Crackuji on 13/01/2009 15:09:07
Originally by: CCP Eris Discordia
Originally by: MisterBubbles
Originally by: MotherMoon there will only be about 1 station per system you'll be able to out of ship in.
makes sense to me.. sort of :P
Please document this claim.
He can¦t, there is no document to support his claim. If there is whoever said this will be taken into a dark alley and re instructed.

CCPwned 
|

Danton Marcellus
Nebula Rasa Holdings Nebula Rasa
|
Posted - 2009.01.13 19:19:00 -
[1536]
Will the HQ location actually be made to matter or is just another office location like anywhere else?
I'm thinking bigger office space, more costumizability, better contracts with the local vendors, what have you, make the HQ location matter.
Should/would/could have, HAVE you chav!
Also Known As |

MotherMoon
Huang Yinglong
|
Posted - 2009.01.13 19:22:00 -
[1537]
Originally by: CCP Eris Discordia
Originally by: MisterBubbles
Originally by: MotherMoon there will only be about 1 station per system you'll be able to out of ship in.
makes sense to me.. sort of :P
Please document this claim.
He can¦t, there is no document to support his claim. If there is whoever said this will be taken into a dark alley and re instructed.

oh you wait, I'll get you a name 
|

Hurs Sokira
Celestial Janissaries Curatores Veritatis Alliance
|
Posted - 2009.01.14 02:30:00 -
[1538]
Originally by: CCP Eris Discordia
Originally by: MisterBubbles
Originally by: MotherMoon there will only be about 1 station per system you'll be able to out of ship in.
makes sense to me.. sort of :P
Please document this claim.
He can¦t, there is no document to support his claim. If there is whoever said this will be taken into a dark alley and re instructed.

Please then elaborate on CCP's plans to address "bar spam", where, at Ambulation's launch, every player will open a bar in each damn station in each system, wait for visitors while wondering empty halls for days and when no-one will ever show up, give up on Ambulation.
WiS environments and pilot-owned bars should be something that requires work, planning and maintenance, something between a POS and an outpost. Station's bar and/or office should be something that corporation could be working towards, a difficult, but achievable goal for group of people, not something that one-day SWA alt can make using ISK from GTC sales. |
|

CCP Eris Discordia

|
Posted - 2009.01.14 16:57:00 -
[1539]
Originally by: MotherMoon
Quote: Because of just how much area we are talking about, there might be only a fraction of the total stations open to players, and then expand from there. We're still deciding on the exact number
opps I remembered it wrong :P
When was it said, where and by who? I remember a time when we were unsure if every station would have WiS but this could be a looong time ago. From what I recall we couldn¦t come up with a good reason to prenerf it from our side.
The more popular a station is, the more expensive it will be to start a new bar or any other venture. We expect that this will limit the amount of ventures somewhat and we do expect that popular stations will be more frequented since there are a lot of people there anyway.
We don¦t want to prenerf WiS by allowing in selective stations only. We would make supply scarce but that should be something that could better regulated by players, we give the tools and you can decide how to use them and whether you want a bar desperately enough that it might not be profitable at all.
Pink Dread has been hijacked
|
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Eleanor DeAquitaine
Gallente Gallente Entertainment
|
Posted - 2009.01.14 21:48:00 -
[1540]
Originally by: CCP Eris Discordia
Originally by: MotherMoon
Quote: Because of just how much area we are talking about, there might be only a fraction of the total stations open to players, and then expand from there. We're still deciding on the exact number
opps I remembered it wrong :P
When was it said, where and by who? I remember a time when we were unsure if every station would have WiS but this could be a looong time ago. From what I recall we couldn¦t come up with a good reason to prenerf it from our side.
The more popular a station is, the more expensive it will be to start a new bar or any other venture. We expect that this will limit the amount of ventures somewhat and we do expect that popular stations will be more frequented since there are a lot of people there anyway.
We don¦t want to prenerf WiS by allowing in selective stations only. We would make supply scarce but that should be something that could better regulated by players, we give the tools and you can decide how to use them and whether you want a bar desperately enough that it might not be profitable at all.
What about stations in 0.0, as in conquerable outposts?
|
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
|
Posted - 2009.01.14 22:35:00 -
[1541]
Originally by: CCP Eris Discordia
Originally by: MotherMoon
Quote: Because of just how much area we are talking about, there might be only a fraction of the total stations open to players, and then expand from there. We're still deciding on the exact number
opps I remembered it wrong :P
When was it said, where and by who? I remember a time when we were unsure if every station would have WiS but this could be a looong time ago. From what I recall we couldn¦t come up with a good reason to prenerf it from our side.
The more popular a station is, the more expensive it will be to start a new bar or any other venture. We expect that this will limit the amount of ventures somewhat and we do expect that popular stations will be more frequented since there are a lot of people there anyway.
We don¦t want to prenerf WiS by allowing in selective stations only. We would make supply scarce but that should be something that could better regulated by players, we give the tools and you can decide how to use them and whether you want a bar desperately enough that it might not be profitable at all.
Well as long as the WiS slots price scale better than the ME research slots it'll all be cool. God knows what a mess research slot availability is. I'd be willing to pay 1-1.5 billion for a slot in Amarr or Tash Prime anyhow, profit or no profit, couldn't be too much more expensive than that right? |

Sayaka
Amarr Angelic Industries Blue Sky Consortium
|
Posted - 2009.01.19 14:21:00 -
[1542]
Want this feature, and want it in March's release >.<
I've been wanting it since I started in early 2007 >.<
DONT MAKE ME WAIT ANY MORE!!!!! >.< |

Myfanwy Pisces
P H O E N I X
|
Posted - 2009.01.19 15:08:00 -
[1543]
Edited by: Myfanwy Pisces on 19/01/2009 15:09:40 Just posting for a bet.
You all saw me here.
Didn't you?

diltuting my boredom induced crazyness a little bit for you sanity... 
|

Dkorg
|
Posted - 2009.01.21 14:46:00 -
[1544]
Originally by: MotherMoon there will only be about 1 station per system you'll be able to out of ship in.
makes sense to me.. sort of :P
Link or STFU |

Ayshala
|
Posted - 2009.01.21 15:04:00 -
[1545]
Question, and sorry not being able to read all of the last 52 pages, if this has been anwsered before..
With Ambualtion, do we get new character portrait's i.e. can we "re-design" our durrent cahracters ??
i saw almost all videos from the last fanFest and some pictures on the web ... my concern is, that our "current" faces do not fit with the upcoming clothes! |

MotherMoon
Huang Yinglong
|
Posted - 2009.01.21 15:25:00 -
[1546]
Originally by: Dkorg
Originally by: MotherMoon there will only be about 1 station per system you'll be able to out of ship in.
makes sense to me.. sort of :P
Link or STFU
read the rest of the posts.
It was an interview from a site you can look up the quote I posted on eve-search.
And the dev already disbanded any fears.
|

Dkorg
|
Posted - 2009.01.21 15:30:00 -
[1547]
Edited by: Dkorg on 21/01/2009 15:31:36
Originally by: MotherMoon
Originally by: Dkorg
Originally by: MotherMoon there will only be about 1 station per system you'll be able to out of ship in.
makes sense to me.. sort of :P
Link or STFU
read the rest of the posts.
It was an interview from a site you can look up the quote I posted on eve-search.
And the dev already disbanded any fears.
here is your complete post. There is no quote and no link.
there will only be about 1 station per system you'll be able to out of ship in.
makes sense to me.. sort of :P
Please cite your source or STFU.
|

MotherMoon
Huang Yinglong
|
Posted - 2009.01.22 20:37:00 -
[1548]
Edited by: MotherMoon on 22/01/2009 20:38:59 Edited by: MotherMoon on 22/01/2009 20:37:23
Originally by: Dkorg Edited by: Dkorg on 21/01/2009 15:31:36
Originally by: MotherMoon
Originally by: Dkorg
Originally by: MotherMoon there will only be about 1 station per system you'll be able to out of ship in.
makes sense to me.. sort of :P
Link or STFU
read the rest of the posts.
It was an interview from a site you can look up the quote I posted on eve-search.
And the dev already disbanded any fears.
here is your complete post. There is no quote and no link.
there will only be about 1 station per system you'll be able to out of ship in.
makes sense to me.. sort of :P
Please cite your source or STFU.
but I did... dude, keep reading the thread. my quote I posted which you say I didn't post got a dev replyit's an interview from a while back on a site called the interview is down however which is sad.
and here is the quote... AGAIN
Quote: Because of just how much area we are talking about, there might be only a fraction of the total stations open to players, and then expand from there. We're still deciding on the exact number
it was said by "WARD"??
here is the original eve-o thread
http://www.eve-search.com/thread/427556/page/19#555
here is the interview site
http://www.stratics.com/
as I said before the interview is down but it is quoted on the forums multiple times in the comments for the ambulation dev blog.
Which incase you think I'm lying about the dev blog it can be found here
jezz are you people happy now?
|

Terrus Valkin
Gallente ArmoredCore Armed Forces Black Mesa Project
|
Posted - 2009.01.22 20:43:00 -
[1549]
I didn't know CCP's employee's loved Freelancer as much as I did. :D -CEO of ArmoredCore- -Black Mesa Project Member- |

Myfanwy Pisces
P H O E N I X
|
Posted - 2009.01.22 23:04:00 -
[1550]
Originally by: Terrus Valkin I didn't know CCP's employee's loved Freelancer as much as I did. :D
Seconded - fantastic game, I went straight from freelancer into eve in 2004 - my first mmo \o/
Getting it right first time FTW
|
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svetlana
Constellation Guard
|
Posted - 2009.01.23 09:44:00 -
[1551]
(sry didn't read all 52 pages)
but noticed haw many players disliked /dance.
it might have been suggested already, but maybe CCP could create a disco room in certain pleasure stations- and this is the ONLY room where a /dance would be enabled?
in this way there would be no inappropriate dancing anywhere else in stations, and even restrict it further to certain touristy hubs giving a reason to travel there for the disco and bars, or avoid it if you wanted.
personally i was really looking forward to seeing this character /dance full body after just having a picture/torso for over 5 years... um, just sayin'...:)
|

Mephesto Nizal
|
Posted - 2009.01.23 11:11:00 -
[1552]
Cantina's, Disco's, Red light district...no station should go without them ;)
|

Axel Vindislaga
|
Posted - 2009.01.23 12:14:00 -
[1553]
Firstly I'll say that I am intensely interested in Station Ambulation and firmly belive that people slamming the idea just have crap PCs.
As I am interested so much I resolved to read each and every post in this thread before posting. I am up to page 13 and I really can't tolerate it any more.
---YOU PACK OF GIBBERING ******ED BABOONS!!!---
I can't believe you forum jerx represent the player base... I haven't seen a post by a CSM representative yet. I CAN believe your lack of intelligent and imaginative ideas due to a certain bell shaped curve. The ONE post that REALLY stood out to me contained AN APOLOGY for having good ideas well explained. Think people...THINK. What is going to happen to a person in a game like eve who runs and jumps and dances everywhere? PODKILL WARDEC SUICIDE GANKING These a terms unique to the eve universe and I for one do not want to be so limited by your lack of imagination. MANY powerful and successful politicians, business people and military leaders have done things like dancing a little jig in order to convey an unspoken message of surety and imminent success.
WHAT I AM GOING TO NEED is: /facepalm and /offend (for dual handed middle digit salute)
For a start people behaving like that will be in Rookie systems and stations. How about a simple limit to the number of emotes per docking session dictated by social skills to provide austerity and maturity.
But on a brighter note I have read some really really good ideas but the bulk it utter trash and you insult all the player base when you post your unthinking drivel also you cause any possibility that CCP will read good ideas here to significantly decrease.
I will grab out the best ideas I support and also my own when I respond after finishing the entirety of this thread. |

Axel Vindislaga
|
Posted - 2009.01.23 12:27:00 -
[1554]
Originally by: svetlana (sry didn't read all 52 pages)
but noticed haw many players disliked /dance.
it might have been suggested already, but maybe CCP could create a disco room in certain pleasure stations- and this is the ONLY room where a /dance would be enabled?
in this way there would be no inappropriate dancing anywhere else in stations, and even restrict it further to certain touristy hubs giving a reason to travel there for the disco and bars, or avoid it if you wanted.
personally i was really looking forward to seeing this character /dance full body after just having a picture/torso for over 5 years... um, just sayin'...:)
This is a perfect example of the trash I actually sifted through...If you had read the pages you would have read easily TEN posts identical to yours even back when there was only a few pages to read.
If you aren't prepared to do a little reading DON'T POST! Take your stupid comments to your nearest wall for all the good it does. |

Jalif
Black Sinisters
|
Posted - 2009.01.23 12:33:00 -
[1555]
Ambulation... ****ing wonderfull... a space game where more and more people stay docked. We already have to many people staying docked ffs! |

Ocih
Amarr
|
Posted - 2009.01.23 12:36:00 -
[1556]
Seems like a good place to waste LP.
Besides that, Ambulating will be a song and /dance. |

Iamien
Caldari Stargate SG-1 Sev3rance
|
Posted - 2009.01.26 04:13:00 -
[1557]
Please bring this soon. First it was late 2008, then it was Early 2009. Now there is an expansion in march that isn't WiS. I am starting to wonder if it exists, or if it just a way to keep our attention.
|

Silver Night
Caldari Naqam Exalted.
|
Posted - 2009.01.26 04:29:00 -
[1558]
Originally by: Iamien Edited by: Iamien on 26/01/2009 04:27:06 Please bring this soon. First it was late 2008, then it was Early 2009. Now there is an expansion in march that isn't WiS. I am starting to wonder if it exists, or if it just a way to keep our attention. Also, why was this thread un-stickied?
Link to a dev saying it would be late '08 please?
As I recall this project has always been a 'when it is done' type thing. |

Zitus
|
Posted - 2009.01.26 09:04:00 -
[1559]
Edited by: Zitus on 26/01/2009 09:04:54 edit: Im an R-tard
|

Vasili vonHolst
Minmatar Gargamel's Lair
|
Posted - 2009.02.02 17:42:00 -
[1560]
Soooo... Whats the latest on an ETA for this? --->Movie: + Trillion damage to CareBear community |
|

Destination SkillQueue
Are We There Yet
|
Posted - 2009.02.02 18:25:00 -
[1561]
Originally by: Vasili vonHolst Soooo... Whats the latest on an ETA for this?
SoonÖ. But just for clarification, not in the march expansion.
|

Sharon Lynn
|
Posted - 2009.02.02 19:12:00 -
[1562]
Edited by: Sharon Lynn on 02/02/2009 19:13:06
Originally by: Axel Vindislaga Firstly I'll say that I am intensely interested in Station Ambulation and firmly belive that people slamming the idea just have crap PCs.
As I am interested so much I resolved to read each and every post in this thread before posting. I am up to page 13 and I really can't tolerate it any more.
---YOU PACK OF GIBBERING ******ED BABOONS!!!---
I can't believe you forum jerx represent the player base... I haven't seen a post by a CSM representative yet. I CAN believe your lack of intelligent and imaginative ideas due to a certain bell shaped curve. The ONE post that REALLY stood out to me contained AN APOLOGY for having good ideas well explained. Think people...THINK. What is going to happen to a person in a game like eve who runs and jumps and dances everywhere? PODKILL WARDEC SUICIDE GANKING These a terms unique to the eve universe and I for one do not want to be so limited by your lack of imagination. MANY powerful and successful politicians, business people and military leaders have done things like dancing a little jig in order to convey an unspoken message of surety and imminent success.
WHAT I AM GOING TO NEED is: /facepalm and /offend (for dual handed middle digit salute)
For a start people behaving like that will be in Rookie systems and stations. How about a simple limit to the number of emotes per docking session dictated by social skills to provide austerity and maturity.
But on a brighter note I have read some really really good ideas but the bulk it utter trash and you insult all the player base when you post your unthinking drivel also you cause any possibility that CCP will read good ideas here to significantly decrease.
I will grab out the best ideas I support and also my own when I respond after finishing the entirety of this thread.
You talking about intelligent and that people have to think, but when i see your first sentence.... 
|

Aurik Ulanti
|
Posted - 2009.02.02 19:17:00 -
[1563]
Sweet humping baby Jesus! I used to be against the entire ambulation silliness. But now, I love it. It's extremely good looking and the 3d galaxy map is awesome. I shall, henceforth, love ambulation and have three children with it! At least.
|

Torlin Valric
Minmatar Tribal Liberation Force
|
Posted - 2009.02.02 19:18:00 -
[1564]
Originally by: Jalif Ambulation... ****ing wonderfull... a space game where more and more people stay docked. We already have to many people staying docked ffs!
This is what i first thought about amulation, but i'm bored with the game atm and only log in to change skill. I used to pirate (more like just blowing up stuff) and ambulation will give less targets, but i hope ambulation let me enjoy the game again.
But if walking in stations and some small games will be enough? Time will tell
|

Eraza
Gallente Fuzzyness Enterprizes
|
Posted - 2009.02.24 17:19:00 -
[1565]
Originally by: CCP Eris Discordia
Originally by: MotherMoon
Quote: Because of just how much area we are talking about, there might be only a fraction of the total stations open to players, and then expand from there. We're still deciding on the exact number
opps I remembered it wrong :P
When was it said, where and by who? I remember a time when we were unsure if every station would have WiS but this could be a looong time ago. From what I recall we couldn-¦t come up with a good reason to prenerf it from our side.
The more popular a station is, the more expensive it will be to start a new bar or any other venture. We expect that this will limit the amount of ventures somewhat and we do expect that popular stations will be more frequented since there are a lot of people there anyway.
We don-¦t want to prenerf WiS by allowing in selective stations only. We would make supply scarce but that should be something that could better regulated by players, we give the tools and you can decide how to use them and whether you want a bar desperately enough that it might not be profitable at all.
i remember that one, 2006 fanfest, one of the very last announcments i do belive that one is quite out of date by now. --- return the mines!
|

Eraza
Gallente Fuzzyness Enterprizes
|
Posted - 2009.02.24 17:22:00 -
[1566]
Originally by: Irigom
Originally by: NeXXy DaLayde 50 pages and what 2 years later and this expansion still hasn't been released? When are we going to see this? what progress has been made?
second
thirded
actually i have for over a year now wanted this more then any other new feature, is this ever coming out? or is it going to be a duke nukem forever release date --- return the mines!
|

Boetox
|
Posted - 2009.03.09 05:02:00 -
[1567]
so not in this patch
|

Kytanos Termek
Caldari Darkstorm Command Ethereal Dawn
|
Posted - 2009.03.09 05:22:00 -
[1568]
Repeat after me.
I will not raise the dead.

|

MotherMoon
Huang Yinglong
|
Posted - 2009.03.09 05:38:00 -
[1569]
Originally by: Jalif Ambulation... ****ing wonderfull... a space game where more and more people stay docked. We already have to many people staying docked ffs!
yes docked... in SPACE!
omg!11!1
|

Aricaan
Gallente Playboy Enterprises Dark Taboo
|
Posted - 2009.03.09 09:06:00 -
[1570]
Funny thing for me is I hang out in low pop systems, which means the stations are going to be empty!
ISK rules everything around me. |
|

Spartus Raile
Gallente Distinguished Gentleman's Boating Club DEFI4NT
|
Posted - 2009.03.09 11:34:00 -
[1571]
Originally by: Aricaan Funny thing for me is I hang out in low pop systems, which means the stations are going to be empty!
Stations will have AI characters running around, and hopefully your corp will be joining you for meetings/drinking sessions/gambling. :) --- Warning:,Veldspar can seriously damage your health and mental wellbeing. Do not place Veldspar over your head. Do not ingest. If Veldspar makes contact with your eyes, rinse immediately |

Crystal Six
|
Posted - 2009.03.12 21:18:00 -
[1572]
50+ pages? Yikes! In case these ideas haven't been thrown in there, here's a couple (if they have been, just consider me seconding them! ;) )
Every button you can currently click on in the station screen (repair, insurance, medical, bounty office, agents, etc, perhaps even hangar) should be places you need to travel to within the station to interact with them. These areas would be in addition to new areas, like the bar. Maybe some agents would be found IN the bar, depending on the time perhaps.
The game's realism should carry into station ambulation. Nail down those mechanics in stations and develop those mechanics so that eventually, people would be able to enter structures other than stations. |

Mr Ignitious
R.E.C.O.N. Dara Cothrom
|
Posted - 2009.03.12 21:23:00 -
[1573]
Originally by: Crystal Six 50+ pages? Yikes! In case these ideas haven't been thrown in there, here's a couple (if they have been, just consider me seconding them! ;) )
Every button you can currently click on in the station screen (repair, insurance, medical, bounty office, agents, etc, perhaps even hangar) should be places you need to travel to within the station to interact with them. These areas would be in addition to new areas, like the bar. Maybe some agents would be found IN the bar, depending on the time perhaps.
The game's realism should carry into station ambulation. Nail down those mechanics in stations and develop those mechanics so that eventually, people would be able to enter structures other than stations.
"brb refitting 30 minutes" hehe
Originally by: CCP Zulupark
WHAT'S WRONG WITH YOU?
|

Ruze
Amarr No Applicable Corporation
|
Posted - 2009.03.12 23:25:00 -
[1574]
Originally by: Crystal Six 50+ pages? Yikes! In case these ideas haven't been thrown in there, here's a couple (if they have been, just consider me seconding them! ;) )
Every button you can currently click on in the station screen (repair, insurance, medical, bounty office, agents, etc, perhaps even hangar) should be places you need to travel to within the station to interact with them. These areas would be in addition to new areas, like the bar. Maybe some agents would be found IN the bar, depending on the time perhaps.
The game's realism should carry into station ambulation. Nail down those mechanics in stations and develop those mechanics so that eventually, people would be able to enter structures other than stations.
I agree. Don't change the way it can be done sitting in ship at the moment, just add it in.
Before Wormholes
|

Luxior
|
Posted - 2009.03.12 23:55:00 -
[1575]
if they have agents in stations...what will happen at the mission hubs, for example Toras Eguassuo, when 100 folks go up to her at the same time trying to turn in or claim their mission? i think it would be absolutely hilarious!
i think ambulation is going to be in the next patch.
|

Lucas Tigh
East Khanid Trading Khanid Trade Syndicate
|
Posted - 2009.03.13 00:47:00 -
[1576]
Originally by: Luxior i think ambulation is going to be in the next patch.
I accept that bet, good sir. -------------------------------------
CCP, make me a winner. |

Sciencegeek deathdealer
|
Posted - 2009.03.13 02:46:00 -
[1577]
Originally by: Lucas Tigh
Originally by: Luxior i think ambulation is going to be in the next patch.
I accept that bet, good sir.
that would be sweetness -geek |

The BringerofOrder
Old World Trade Armada
|
Posted - 2009.03.13 04:08:00 -
[1578]
Morning all,
Loving all the information for Ambulation coming so far, wish there was a solid release date or even a post from CCP saying "We are ATTEMPTING to get it out this summer" But oh well.
But my questions are these.
Dancing-
Why on EvE wouldnt you have it? I just don't get it...i'm not the sort that will dance ALL the time, but just like in RL if i wanna bust a move out in the middle of shopping mall i will do so. People will look at me stupid but what do i care. So you say oh your a demigod/hardened combat pilot...so what? Are you saying Demigods and pilots don't dance? There have been Demigods over the years devoted to lifestyles of pleasure where dancing has been a part of it. And if your all saying a hardened combat pilot won't dance in downtime, well, ya'll need to change your vision, cause thats just silly. But this is the minor issue as im more interested in just seeing my own arse than i am wiggling it.
Fighting/Shooting in stations;
First off i know CCP have stated they won't be doing it at first. But i have to ask this.
Why the frig are so many people against it? The reason i see put fourth so often is that of your a member of the elite, why would you dirty yourself with something so low as shooting someone with your own hands? Which i in no way shape or form see as a valid argument. Gods killed and warred with each other all the time, why wouldnt a demi god?
The other is that your cloning wont work out of pod, fair enough but why not just add some RP that there has been an advancement in technology and now its just a small implant in your head that does the cloning. And it also adds a new skill tree that can be trained independantly from your flight skills and it would be based purely around use of weapons, infiltration and what not.
I mean, it would open up a whole new career and one that i would devote myself to solely.
Think of it, your a bounty hunter, youve trained for stealth bombers/covert type ships to infiltrate enemy space. Youve been given your target, hes deep in 0.0, you spend time, money and charm on gathering contacts and learning his location, so you fly 80 jumps through enemy space to reach him, extremely dangerous in and of itself. You reach his location, youve trained up heavy on code breaking skills and now its time to get into his POS, you break in, your target is in the bar talking with corpies about the recent succesful POS takedown, so you casually walk over to the bar and just blend in for abit, then you time comes, you would right upto put a blaster to his head and BAM! hes dead and in a cloning vat, but now his corpies and automated securites are shooting at you, time to make a dash for you ship! So you made it back to your ship but now you must get back through enemy space with a ****ed off fleet commanded by the bloke you just shot, and they want your blood.
How freaking awesome would it be to have a situation like that. And frankly, anyone who doesnt think that would be fun, to me, doesn't like the harshness of EvE.
And then add to it that say in 0.5 and up any gun unholstered would initiate instant cloning proceedure by the implant. In 0.1-0.4 you can shoot anyone but there is bucketloads of NPC corp security cause they are still their stations. In 0.0 its upto the player and any defences he has put into his station to fend off intruders. Same for all player owned stations, high,low or nullsec.
Have combat between people not like a FPS as the servers dont have teh response times for it but more like a game like Pirates of the Burning Sea where you move around with WASD and shooting is a skill.
So well, thats my point, i know its not happening in the first iteration of ambulation by why not the second?
So well, discuss? |

Zar Terra
MacroIntel United Corporations Against Macros
|
Posted - 2009.03.13 04:29:00 -
[1579]
Originally by: The BringerofOrder Morning all, Stuff
Freaking Awesome !! Agreed and supported eleventybillion percent ! |

Leyvan
Stand Vyritza
|
Posted - 2009.03.13 05:08:00 -
[1580]
Edited by: Leyvan on 13/03/2009 05:13:31 Edited by: GOD on 88/36/1337 69:69:69
/dance? screw dancing. Dancing is for WoW.
If WoW has something like /dance then EVE needs something like /restrain and /molest
If anything, combat would be RTS combat where you in stations command squads of soldiers plus your character in some kind of mech/robot thing TA style. That would resolve the capsule die thingie. Let that be on planets too, but in large scale when its on planets. |
|

The BringerofOrder
Old World Trade Armada
|
Posted - 2009.03.13 05:49:00 -
[1581]
Originally by: Leyvan Edited by: Leyvan on 13/03/2009 05:13:31 Edited by: GOD on 88/36/1337 69:69:69
/dance? screw dancing. Dancing is for WoW.
If WoW has something like /dance then EVE needs something like /restrain and /molest
If anything, combat would be RTS combat where you in stations command squads of soldiers plus your character in some kind of mech/robot thing TA style. That would resolve the capsule die thingie. Let that be on planets too, but in large scale when its on planets.
WoW has PVP to, should we get rid of all PVP aspects of EvE aswell because WoW has it?
As per the RTS fighting, some people i know have suggested it, and for planets that would be cool when a planet is contested but not for small fights like just shooting someone who mouthed off at you in the bar. But in stations you would have to modify the whole ambulation into a point and click adventure, not something id be up for. |

Ariel Devina
|
Posted - 2009.03.13 06:51:00 -
[1582]
NO No rts, eve already is a RTS I want FPS twicth based, eve is already brain based, which rocks! but would be nice to have something DIFFERENT!
Originally by: The BringerofOrder
Originally by: Leyvan Edited by: Leyvan on 13/03/2009 05:13:31 Edited by: GOD on 88/36/1337 69:69:69
/dance? screw dancing. Dancing is for WoW.
If WoW has something like /dance then EVE needs something like /restrain and /molest
If anything, combat would be RTS combat where you in stations command squads of soldiers plus your character in some kind of mech/robot thing TA style. That would resolve the capsule die thingie. Let that be on planets too, but in large scale when its on planets.
WoW has PVP to, should we get rid of all PVP aspects of EvE aswell because WoW has it?
As per the RTS fighting, some people i know have suggested it, and for planets that would be cool when a planet is contested but not for small fights like just shooting someone who mouthed off at you in the bar. But in stations you would have to modify the whole ambulation into a point and click adventure, not something id be up for.
|

The BringerofOrder
Old World Trade Armada
|
Posted - 2009.03.13 08:03:00 -
[1583]
Originally by: Ariel Devina NO No rts, eve already is a RTS I want FPS twicth based, eve is already brain based, which rocks! but would be nice to have something DIFFERENT!
Originally by: The BringerofOrder
Originally by: Leyvan Edited by: Leyvan on 13/03/2009 05:13:31 Edited by: GOD on 88/36/1337 69:69:69
/dance? screw dancing. Dancing is for WoW.
If WoW has something like /dance then EVE needs something like /restrain and /molest
If anything, combat would be RTS combat where you in stations command squads of soldiers plus your character in some kind of mech/robot thing TA style. That would resolve the capsule die thingie. Let that be on planets too, but in large scale when its on planets.
WoW has PVP to, should we get rid of all PVP aspects of EvE aswell because WoW has it?
As per the RTS fighting, some people i know have suggested it, and for planets that would be cool when a planet is contested but not for small fights like just shooting someone who mouthed off at you in the bar. But in stations you would have to modify the whole ambulation into a point and click adventure, not something id be up for.
Yeah thinking of the mechanics of it, for say a system that has contested planets, with a few hundred people wanting to get in on the fight to control a planet an RTS is gonna be possibly the worst form someone could goto.
And as much as i would love to have it like an FPS, well as i stated the server simply does not have the response times for it unless your living in England and even then with the population of the servers its doubtful that it would be smooth. So ill stick to my original idea. |

Wubinator
Aspire Academy
|
Posted - 2009.03.13 13:02:00 -
[1584]
Originally by: Ruze
Originally by: Crystal Six 50+ pages? Yikes! In case these ideas haven't been thrown in there, here's a couple (if they have been, just consider me seconding them! ;) )
Every button you can currently click on in the station screen (repair, insurance, medical, bounty office, agents, etc, perhaps even hangar) should be places you need to travel to within the station to interact with them. These areas would be in addition to new areas, like the bar. Maybe some agents would be found IN the bar, depending on the time perhaps.
The game's realism should carry into station ambulation. Nail down those mechanics in stations and develop those mechanics so that eventually, people would be able to enter structures other than stations.
I agree. Don't change the way it can be done sitting in ship at the moment, just add it in.
I disagree, they always said that the people that do not want to use Ambulation will not be affected by it. When you force people to walk around to get an agent mission or find a repairshop that rule has been thrown out the door.
They should not at all change much ... just add new things people can do if they want to do that. ----------------------------------------- Quitters never win and winners never quit |

Crimson Midnight
Amarr Soulless Armada
|
Posted - 2009.03.13 13:34:00 -
[1585]
Originally by: CCP Eris Discordia
We don¦t want to prenerf WiS by allowing in selective stations only. We would make supply scarce but that should be something that could better regulated by players, we give the tools and you can decide how to use them and whether you want a bar desperately enough that it might not be profitable at all.
I am so very glad to hear that this opinion has changed. I was very concerned when I heard someone in CCP say that it might be limited to certain stations only. I think you are right that you should let the players determine whether a particular station is empty, or if it has corridors of occupied buildings/shops.
I don't remember when or where I heard this, but it was recent enough (maybe the last 6 months, or a bit more?) to make me think that it may still be under consideration.
|

Kyuudousha
|
Posted - 2009.03.15 22:20:00 -
[1586]
Used to play this game, some years ago.. 2005 or 2004, don't recall exactly. Except for there being a lot more ship types and suchlike not all that much has changed really so I was quite pleased when I heard about "ambulation" One of the biggest "holes" in Eve is social interaction, just not the same thing if you can't meet face to face. But also... it instantly occurred to me that they should take it a step further. Why limit it to stations? there are mines, road houses, labs, slave camps that we should be able to enter.. or board.. maybe even other ships! It could be to meet friends on the bridge of their ship. Enter a roadhouse to meet with mercs or just have a beer and listen to the band, a slave pen to buy slaves... And it could be made into alternative ways to solve missions. Instead of blowing up that damn habitat, board it and fight your way through to the boss in fps style.
EVE is STILL a rather empty place in spite of it all.
|

Quantar Raalsken
Gallente
|
Posted - 2009.03.16 03:00:00 -
[1587]
glue failed....needz moar duck tape
/quack
|

Danienne Cantrel
|
Posted - 2009.03.25 10:47:00 -
[1588]
its an interesting idea for fights on planets with like infantry and armor, it will open up to combat pilots that haul troops for reinforcements for battles on planets. that way eve will still be a space combat battle, and the leaders that fly command ships can just have a new option to drop troops down onto the planet to secure resources. you'll still have your big bad ship that may be attacked from space.. all you need is just a additional tab that brings up a different gui that allows you to see whats happening on the ground this adds a whole new level of micromanagement. imagine ur being attacked on the ground and in space?!
|

Sirani
Caldari The Graduates Morsus Mihi
|
Posted - 2009.03.25 11:46:00 -
[1589]
Originally by: Danienne Cantrel its an interesting idea for fights on planets with like infantry and armor, it will open up to combat pilots that haul troops for reinforcements for battles on planets. that way eve will still be a space combat battle, and the leaders that fly command ships can just have a new option to drop troops down onto the planet to secure resources. you'll still have your big bad ship that may be attacked from space.. all you need is just a additional tab that brings up a different gui that allows you to see whats happening on the ground this adds a whole new level of micromanagement. imagine ur being attacked on the ground and in space?!
if you check their upcoming features page or whatever it says they want to do something like this ------------------- |

Trig Onami
Caldari Onami Corporation
|
Posted - 2009.03.25 15:24:00 -
[1590]
Edited by: Trig Onami on 25/03/2009 15:28:43
Originally by: The BringerofOrder
...
Fighting/Shooting in stations;
First off i know CCP have stated they won't be doing it at first. But i have to ask this.
Why the frig are so many people against it? The reason i see put fourth so often is that of your a member of the elite, why would you dirty yourself with something so low as shooting someone with your own hands? Which i in no way shape or form see as a valid argument. Gods killed and warred with each other all the time, why wouldnt a demi god?
The other is that your cloning wont work out of pod, fair enough but why not just add some RP that there has been an advancement in technology and now its just a small implant in your head that does the cloning. And it also adds a new skill tree that can be trained independantly from your flight skills and it would be based purely around use of weapons, infiltration and what not.
I mean, it would open up a whole new career and one that i would devote myself to solely.
Think of it, your a bounty hunter, youve trained for stealth bombers/covert type ships to infiltrate enemy space. Youve been given your target, hes deep in 0.0, you spend time, money and charm on gathering contacts and learning his location, so you fly 80 jumps through enemy space to reach him, extremely dangerous in and of itself. You reach his location, youve trained up heavy on code breaking skills and now its time to get into his POS, you break in, your target is in the bar talking with corpies about the recent succesful POS takedown, so you casually walk over to the bar and just blend in for abit, then you time comes, you would right upto put a blaster to his head and BAM! hes dead and in a cloning vat, but now his corpies and automated securites are shooting at you, time to make a dash for you ship! So you made it back to your ship but now you must get back through enemy space with a ****ed off fleet commanded by the bloke you just shot, and they want your blood.
How freaking awesome would it be to have a situation like that. And frankly, anyone who doesnt think that would be fun, to me, doesn't like the harshness of EvE.
And then add to it that say in 0.5 and up any gun unholstered would initiate instant cloning proceedure by the implant. In 0.1-0.4 you can shoot anyone but there is bucketloads of NPC corp security cause they are still their stations. In 0.0 its upto the player and any defences he has put into his station to fend off intruders. Same for all player owned stations, high,low or nullsec.
Have combat between people not like a FPS as the servers dont have teh response times for it but more like a game like Pirates of the Burning Sea where you move around with WASD and shooting is a skill.
So well, thats my point, i know its not happening in the first iteration of ambulation by why not the second?
So well, discuss?
With keeping in mind that they might keep this cheap ass "Rated T for Eleventeen" rating, your idea will make the carebears cry. It's a great idea, but I forsee the demand for either "blood and gore" or "safe zones" or "we worked hard to put this bar up in space, we don't want it trashed by any joe blow" As for dancing, this will lead to wanting more sexy outfits.. then everyone will look the same... "Female with the sexiest outfit".
It's great to dream.. but it's all about the money, dude.
And if you think about it.. there's no chance in hell a Wanted pilot will hide in a bar if it's possible to be so easily tracked down and killed. Right-Click bar patron, select "Lock Target" lmfao EVE. The most ambitious project on earth. |
|

Commander Lorne
|
Posted - 2009.04.30 12:50:00 -
[1591]
Edited by: Commander Lorne on 30/04/2009 12:51:55 Edited by: Commander Lorne on 30/04/2009 12:51:04 When it says under the official eve wiki page on ambulation about it being in the 2009 time-frame does that mean for sure it will be released in 2009? Also is there going to be a winter expansion for eve? Saying this cos I've been looking everywhere for a bit of news on ambulation.
 
|

Lui Kai
Logistics Incorporated
|
Posted - 2009.04.30 13:03:00 -
[1592]
Edited by: Lui Kai on 30/04/2009 13:03:49
Originally by: Commander Lorne Edited by: Commander Lorne on 30/04/2009 12:51:55 Edited by: Commander Lorne on 30/04/2009 12:51:04 When it says under the official eve wiki page on ambulation about it being in the 2009 time-frame does that mean for sure it will be released in 2009? Also is there going to be a winter expansion for eve? Saying this cos I've been looking everywhere for a bit of news on ambulation.
 
There've been some allusions to Q4 2009, which would be the winter expansion - but other posts saying things along the line of "It'll be done when it's done"
Have a look through the dev posts for yourself and draw your own conclusions :) ---------------- Ambulation Answers
|

Commander Lorne
|
Posted - 2009.04.30 13:15:00 -
[1593]
Ah great thanks for the link Kai.:)
|

Doctor Penguin
Amarr Celestial Ascension Tenth Legion
|
Posted - 2009.04.30 14:29:00 -
[1594]
This should stay on the top page TBH. I think we see about 3 topics a week dedicated to Ambulation around here. ________________________________________________
http://eve.drome.nl/CaodCleaner/ Help make CAOD readable. |

Cipher7
|
Posted - 2009.04.30 14:55:00 -
[1595]
I know most of the chars will be guys but I still wanna see big ol booty in latex 
MOAR LATEX 
|

Alpha Miner
|
Posted - 2009.04.30 15:08:00 -
[1596]
I have been waiting for ambulation for YEARS!!!!!!!!!!!!!!
|

B1FF
|
Posted - 2009.04.30 16:53:00 -
[1597]
Originally by: Wubinator
Originally by: Ruze
Originally by: Crystal Six 50+ pages? Yikes! In case these ideas haven't been thrown in there, here's a couple (if they have been, just consider me seconding them! ;) )
Every button you can currently click on in the station screen (repair, insurance, medical, bounty office, agents, etc, perhaps even hangar) should be places you need to travel to within the station to interact with them. These areas would be in addition to new areas, like the bar. Maybe some agents would be found IN the bar, depending on the time perhaps.
The game's realism should carry into station ambulation. Nail down those mechanics in stations and develop those mechanics so that eventually, people would be able to enter structures other than stations.
I agree. Don't change the way it can be done sitting in ship at the moment, just add it in.
I disagree, they always said that the people that do not want to use Ambulation will not be affected by it. When you force people to walk around to get an agent mission or find a repairshop that rule has been thrown out the door.
They should not at all change much ... just add new things people can do if they want to do that.
Which is kind of nonsensical. When offered two ways to do something with the exact same end result, a quick way or a long way, people are going to pick the quick way.
Sure the long way will be fun for novelty sake a handful of times but people will revert to the quick way.
|

B1FF
|
Posted - 2009.04.30 16:56:00 -
[1598]
Originally by: Spartus Raile
Originally by: Aricaan Funny thing for me is I hang out in low pop systems, which means the stations are going to be empty!
Stations will have AI characters running around, and hopefully your corp will be joining you for meetings/drinking sessions/gambling. :)
That's a very selfish view. I'm glad you're not in my corp.
With the current system I can talk to you from anywhere. With what you suggest I have to travel to your location and stop playing EvE and start playing 3D IRC to participate in the conversation.
Why do you feel the need to exclude so many of your corp mates?
|

B1FF
|
Posted - 2009.04.30 16:58:00 -
[1599]
Edited by: B1FF on 30/04/2009 16:59:53
Originally by: Kyuudousha Used to play this game, some years ago.. 2005 or 2004, don't recall exactly. Except for there being a lot more ship types and suchlike not all that much has changed really so I was quite pleased when I heard about "ambulation" One of the biggest "holes" in Eve is social interaction, just not the same thing if you can't meet face to face. But also... it instantly occurred to me that they should take it a step further. Why limit it to stations? there are mines, road houses, labs, slave camps that we should be able to enter.. or board.. maybe even other ships! It could be to meet friends on the bridge of their ship. Enter a roadhouse to meet with mercs or just have a beer and listen to the band, a slave pen to buy slaves... And it could be made into alternative ways to solve missions. Instead of blowing up that damn habitat, board it and fight your way through to the boss infps style.
EVE is STILL a rather empty place in spite of it all.
AFK do you only deal with your friends face to face? You don't email, text, phone, write letters to them? What about the one's not at your present location?
|

Attrezzo Pox
Amarr Navy of Xoc Wildly Inappropriate.
|
Posted - 2009.04.30 17:14:00 -
[1600]
That looks *ahhhhhhe heheheh ehahhaha* ... wonderful...
I can't wait. I know it's eyecandy that'll probably wear off after awhile but I still want it. *-------------------------* PoX IS Eve!!! BOOM!!! |
|

Attrezzo Pox
Amarr Navy of Xoc Wildly Inappropriate.
|
Posted - 2009.04.30 17:18:00 -
[1601]
Originally by: Kyuudousha Used to play this game, some years ago.. 2005 or 2004, don't recall exactly. Except for there being a lot more ship types and suchlike not all that much has changed really so I was quite pleased when I heard about "ambulation" One of the biggest "holes" in Eve is social interaction, just not the same thing if you can't meet face to face. But also... it instantly occurred to me that they should take it a step further. Why limit it to stations? there are mines, road houses, labs, slave camps that we should be able to enter.. or board.. maybe even other ships! It could be to meet friends on the bridge of their ship. Enter a roadhouse to meet with mercs or just have a beer and listen to the band, a slave pen to buy slaves... And it could be made into alternative ways to solve missions. Instead of blowing up that damn habitat, board it and fight your way through to the boss infps style.
EVE is STILL a rather empty place in spite of it all.
Baby steps bud. Baby steps. If they implemented all of that in one patch we'd be waiting for it to be out a lot SoonerÖ than now.
Planets are in the conception too but I imagine you won't see them for some time after ambulation. Maybe another 5-10 years are in order. heh. By then they'll have retirement homes and that's where my toon will be! :-D *-------------------------* PoX IS Eve!!! BOOM!!! |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.30 17:25:00 -
[1602]
Originally by: B1FF
Originally by: Wubinator
Originally by: Ruze
Originally by: Crystal Six 50+ pages? Yikes! In case these ideas haven't been thrown in there, here's a couple (if they have been, just consider me seconding them! ;) )
Every button you can currently click on in the station screen (repair, insurance, medical, bounty office, agents, etc, perhaps even hangar) should be places you need to travel to within the station to interact with them. These areas would be in addition to new areas, like the bar. Maybe some agents would be found IN the bar, depending on the time perhaps.
The game's realism should carry into station ambulation. Nail down those mechanics in stations and develop those mechanics so that eventually, people would be able to enter structures other than stations.
I agree. Don't change the way it can be done sitting in ship at the moment, just add it in.
I disagree, they always said that the people that do not want to use Ambulation will not be affected by it. When you force people to walk around to get an agent mission or find a repairshop that rule has been thrown out the door.
They should not at all change much ... just add new things people can do if they want to do that.
Which is kind of nonsensical. When offered two ways to do something with the exact same end result, a quick way or a long way, people are going to pick the quick way.
Sure the long way will be fun for novelty sake a handful of times but people will revert to the quick way.
1: More options is a good thing. 2: CCP is developing the technology anyway per their agreement with White Wolf. 3: Many people love Avatars, which in turn will bring loads of new targe... people to interact with.
===== If you go to Za'Ha'Dum I will gank you. |

Attrezzo Pox
Amarr Navy of Xoc Wildly Inappropriate.
|
Posted - 2009.04.30 17:33:00 -
[1603]
Originally by: B1FF
Originally by: Wubinator
Originally by: Ruze
Originally by: Crystal Six 50+ pages? Yikes! In case these ideas haven't been thrown in there, here's a couple (if they have been, just consider me seconding them! ;) )
Every button you can currently click on in the station screen (repair, insurance, medical, bounty office, agents, etc, perhaps even hangar) should be places you need to travel to within the station to interact with them. These areas would be in addition to new areas, like the bar. Maybe some agents would be found IN the bar, depending on the time perhaps.
The game's realism should carry into station ambulation. Nail down those mechanics in stations and develop those mechanics so that eventually, people would be able to enter structures other than stations.
I agree. Don't change the way it can be done sitting in ship at the moment, just add it in.
I disagree, they always said that the people that do not want to use Ambulation will not be affected by it. When you force people to walk around to get an agent mission or find a repairshop that rule has been thrown out the door.
They should not at all change much ... just add new things people can do if they want to do that.
Which is kind of nonsensical. When offered two ways to do something with the exact same end result, a quick way or a long way, people are going to pick the quick way.
Sure the long way will be fun for novelty sake a handful of times but people will revert to the quick way.
Sometimes the quick way is stopping by that particular service on your way out. And you're adding a little more complexity for a much more interesting environment. I don't see it as trouble. Sure people will do most of that in their ships but it will make the inside of a station much more useful and fun to explore.
I hate it when content is there that you can't interact with. Right now it's planets and mission complexes for me, but I also understand it takes a ton of work to implement new features to exploit those. Ambulation is a good start. *-------------------------* PoX IS Eve!!! BOOM!!! |

Alora Venoda
GalTech Whiskey Creek Alliance
|
Posted - 2009.04.30 19:10:00 -
[1604]
Edited by: Alora Venoda on 30/04/2009 19:13:08 there is a lot of potential for new kinds of agent missions inside stations...
detective missions - talk to different NPCs to get clues and track down an NPC or item (maybe even within a system or constellation). once found, interact with it to complete the objective.
meeting - meet a specific NPC in a specific place in a specific station, and possibly give or collect items.
delivery/pickup - drop off or pickup an item at a specific place inside a station.
recruiting - talk to different NPCs to recruit them (ie- gather up the homeless laying about), and then bring them back to your agent.
and then if they add special stations at exploration sites or mission complexes, you could go inside to meet with some NPC or complete some objective...
or what if you could go inside those casino modules you sometimes see floating around?
~~~~~ Remember, EVE is a sandbox and other MMOs are rock gardens. Pretty rocks can be collected, but collecting sand is pointless. Instead build a sandcastle and keep it from being knocked down. |

B1FF
|
Posted - 2009.04.30 20:54:00 -
[1605]
Originally by: Alora Venoda Edited by: Alora Venoda on 30/04/2009 19:13:08 there is a lot of potential for new kinds of agent missions inside stations...
detective missions - talk to different NPCs to get clues and track down an NPC or item (maybe even within a system or constellation). once found, interact with it to complete the objective.
meeting - meet a specific NPC in a specific place in a specific station, and possibly give or collect items.
delivery/pickup - drop off or pickup an item at a specific place inside a station.
recruiting - talk to different NPCs to recruit them (ie- gather up the homeless laying about), and then bring them back to your agent.
and then if they add special stations at exploration sites or mission complexes, you could go inside to meet with some NPC or complete some objective...
or what if you could go inside those casino modules you sometimes see floating around?
Based on existing DEV commens this will not happen.
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B1FF
|
Posted - 2009.04.30 21:05:00 -
[1606]
Quote: Sometimes the quick way is stopping by that particular service on your way out.
That's still the long way. Loading ambu takes longer than hitting the button. Additionally CCP is on record as stating you will have to walk everywhere. So there's the transit time. Same end result. More time. More work.
Quote: And you're adding a little more complexity for a much more interesting environment. I don't see it as trouble. Sure people will do most of that in their ships but it will make the inside of a station much more useful and fun to explore.
Once you've walked through a station once it is no longer exploring. Since there's no game mechanic what point is there to walking once you've explored? I don't dispute the oooo shiney factor but what's the point once that wears off? When offerend the choice of spending 10 seconds or 3 minutes for the exact same end result you're going to choose 10 seconds.
Quote: I hate it when content is there that you can't interact with.
Umm you realize that is the vast majority of _any_ game world. You hate all back plot.
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Aiolus
|
Posted - 2009.05.02 12:17:00 -
[1607]
i guess someone has asked that allready, but going through 54 pages to find it out is sick. so, WHEN are we going to see this feature actualy implemented? I watched that video over a year ago and no more feedback have come to my attention since, which is strange given the fact that there are so many official announcementfrom devs about other smaller matters, but nothing on this.
And to give my side of view about this... i totaly love this ambulation feature, and i beleive that in order to contribute to the realism of EVE, all station services should be accessed from in-station rooms by your avatar. This might apear much uncomfortable to most, but in the long term, i like it better. Maybe the only features that should still be used from within your ship should be fitting/hangar.
Another thing i liked is the feature that will let you see the traffic outside the station. This is awsome and will give the ability to actualy see if your station is camped by hostiles outside. (isn't it stupid to be in a station and have no means to perceive whats going on outside? wtf...)
And another idea, not sure if someone has allready posted it: Station defence. For example, guns mounted on the station to shoot hostiles, and even player-owned (and financed) NPCs orbiting the station would make an excellent addition (something like 2-3 BS plus 2-3 support wouldn't mean much to unbalance the 0.0 PVP but it would contribute a lot to the game realism).
I read somwhere about scale issues. Yes, stations should become MUCH bigger if you want to effectively convince people that an infinite amount of capital ships can dock in...
Rentable apartments, for corps to use as offices, or individuals as... "private" places to have "fun" ;-)
Note: For me this feature is the most important expansion ever in this game, so devs give more food for thought and make sure it comes to us as fast as posible (\o/ can't wait!!! \o/) Note2: Dont forget that after this you have the planetary flight project to complete SOON and later on the planetary stations SOON because there are a lot more MMOs out there ready to kick in and you are not doing a very good work on bringing new features fast enough atm. If you can't compete, they will put you out of business and i'd hate to see EVE losing popularity, its my favorite game.
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Serpents smile
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Posted - 2009.05.02 12:53:00 -
[1608]
Originally by: Aiolus i guess someone has asked that allready, but going through 54 pages to find it out is sick. so, WHEN are we going to see this feature actualy implemented? I watched that video over a year ago and no more feedback have come to my attention since, which is strange given the fact that there are so many official announcementfrom devs about other smaller matters, but nothing on this.
When = when its ready.
Quote:
And to give my side of view about this... i totaly love this ambulation feature, and i beleive that in order to contribute to the realism of EVE, all station services should be accessed from in-station rooms by your avatar. This might apear much uncomfortable to most, but in the long term, i like it better. Maybe the only features that should still be used from within your ship should be fitting/hangar.
There will be, at least from the start only a few stations with access to WiS.
Quote:
Another thing i liked is the feature that will let you see the traffic outside the station. This is awsome and will give the ability to actualy see if your station is camped by hostiles outside. (isn't it stupid to be in a station and have no means to perceive whats going on outside? wtf...)
You will *not* be able to see outside the station.
Quote:
And another idea, not sure if someone has allready posted it: Station defence. For example, guns mounted on the station to shoot hostiles, and even player-owned (and financed) NPCs orbiting the station would make an excellent addition (something like 2-3 BS plus 2-3 support wouldn't mean much to unbalance the 0.0 PVP but it would contribute a lot to the game realism).
Bad idea. CCP reduced CONCORDS fleet size to deal with the lag, now why would they add to it again? Other then that stations al ready have defensive capabilities.
Quote:
I read somwhere about scale issues. Yes, stations should become MUCH bigger if you want to effectively convince people that an infinite amount of capital ships can dock in...
Pretty pointless for WiS, you dock hit a button and get transferred to another server with WiS gameplay stuff on it.
Quote:
Rentable apartments, for corps to use as offices, or individuals as... "private" places to have "fun" ;-)
Quote: The Shantytown Initiative
Allowing individual players to buy, anchor and maintain their own housing module would enrich the EVE universe and serve as an easy bottom rung on the Starbase-ownership ladder. This could of course open up a whole can of worms, so weÆre proceeding with caution here.
Quote:
Note: For me this feature is the most important expansion ever in this game, so devs give more food for thought and make sure it comes to us as fast as posible (\o/ can't wait!!! \o/)
Rushing things never is good. More bugs not being worked out is bad mkay? It comes when it comes, not sooner not later.
Quote:
Note2: Dont forget that after this you have the planetary flight project to complete SOON and later on the planetary stations SOON because there are a lot more MMOs out there ready to kick in and you are not doing a very good work on bringing new features fast enough atm. If you can't compete, they will put you out of business and i'd hate to see EVE losing popularity, its my favorite game.
That is just utter rabble. What rock have you been living under? Those ""other"" MMO's are light years behind EVE, in any aspect. None will be harsh like EVE or will have steep learning curves. So in those you'll be able to fly anything within no time. Will also mean you'll be bored to death in no time. You won't die, and if they let you die you wouldn't have lost anything. Basically those "lot more MMOs out there ready to kick in" are hello kitty online for spaceships.
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Rachel Silverside
Caldari K Directorate
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Posted - 2009.05.02 13:12:00 -
[1609]
Originally by: The BringerofOrder Morning all,
Fighting/Shooting in stations;
First off i know CCP have stated they won't be doing it at first. But i have to ask this.
Why the frig are so many people against it? The reason i see put fourth so often is that of your a member of the elite, why would you dirty yourself with something so low as shooting someone with your own hands? Which i in no way shape or form see as a valid argument. Gods killed and warred with each other all the time, why wouldnt a demi god?
gods also shagged their sisters you dont see anyone here doing that.... well except for BOBR -------------------- i play momorpugers |

simukz
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Posted - 2009.06.02 00:43:00 -
[1610]
The ability to monitor the battle i think is just as important for big corporations as planing an attack...
this way orders could be given out without being in space by the heads of corporation... this will ad complexity to the code since space game and WiS are running on different servers.
This would just be really cool because multiple attacks could be carried out and monitored from one place on one holographic table... (just like in sfi movies) 
Too bad it is just a candy that requires some time to make...
PS i am sure this should have been mentioned since there are 54 pages of posts...
|
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Neesa Corrinne
Stimulus Rote Kapelle
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Posted - 2009.06.02 03:05:00 -
[1611]
I just wanted to stop by this thread and put my two cents in real quick.
When I started playing EVE almost four years ago, it was a spaceship game where everyone had a little picture that everyone else could look at. Your sex didn't mean squat, because your spaceship didn't grow boobs if you picked a female picture.
So I picked a female picture. Mind you, it wasn't an avatar at that point and there were ZERO plans in the works in 2005 for us to ever have avatars based off of those pictures. So here we are four years later and we're going to have avatars based off our pictures. Now if this was something I had been aware of four years ago, I would have picked a male avatar instead.
What I want is a refund on my sex and the choice to change my name to reflect my sex. If CCP wants to add a permanent link to my old picture and name to my bio as a result of changing my sex and name, then I'm perfectly cool with that, but I really have no desire to walk around in stations as a chick.
CCP keeps throwing ridiculously game changing crap into this game patch after patch with no recourse for the players except to completely remap a new set of skills. This, however, is different. I can't simply remap my attributes and spend 6 months training a new sex, I'm stuck with what I have.
And no, making a male alt isn't good enough. I want my main, with my skills and my corporation and my alliance... except I don't want to be a chick now that our little meaningless thumbnail portraits are going to be playable avatars.
---------------------------------
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omgdutch2005
Gallente Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2009.06.24 17:55:00 -
[1612]
this is to be released this year no? around oktober?-december schedule? or? heard rumors of 2010?? :(
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Alexeph Stoekai
Stoekai Corp
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Posted - 2009.06.24 18:11:00 -
[1613]
If you haven't heard anything definite, perhaps you should take it as a hint.
It's not scheduled for release any time soon.
Hopefully we will see some progress at Fanfest. -----
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omgdutch2005
Gallente Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2009.07.01 11:21:00 -
[1614]
like they showed progress on previous fanfest? :(
reading http://www.eveonline.com/devblog.asp?a=blog&bid=672
esp Quote:
The Winter Expansion
We will be reporting on the winter expansion as it draws closer. All I can say, is that it is focused on sovereignty and you will not be able to walk in it. Check on the dev blogs in the weeks and months to come for more updates. Those who are into RSS and those kind of things can also subscribe to our RSS feeds.
makes me sad ^^
As it means it'll be a sumer 2010 or winter 2010 thingy :(
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Killer Gandry
Caldari Red Horizon Inc
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Posted - 2009.07.01 11:40:00 -
[1615]
Just for your information.
Back in 2004 at the very first Fanfest we were already introduced into their plans for planetary flight and fight.
We are now 5 years further and I am happy to say they didn't make it a rush job with all bugs and such as a big companion.
Same with Ambulation, it will come when it's ready.
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Caelum Dominus
Invicta.
|
Posted - 2009.07.01 12:49:00 -
[1616]
**** Ambulation. This is internet spaceship game, not The Sims online.
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Creed Demastikus
Bregan Dearthe United Front Alliance
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Posted - 2009.07.01 12:53:00 -
[1617]
Originally by: Caelum Dominus This is internet spaceship game, .
with Full Body Avatar... ooo see even adding that tag makes better Internet Spaceship and Full Body Avatar Game wowwww..
its been said million of times if u dont like it dont use it :) easy..
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Alexeph Stoekai
Stoekai Corp
|
Posted - 2009.07.01 13:14:00 -
[1618]
Originally by: Serpents smile
Quote:
And to give my side of view about this... i totaly love this ambulation feature, and i beleive that in order to contribute to the realism of EVE, all station services should be accessed from in-station rooms by your avatar. This might apear much uncomfortable to most, but in the long term, i like it better. Maybe the only features that should still be used from within your ship should be fitting/hangar.
There will be, at least from the start only a few stations with access to WiS.
Someone hasn't been reading the thread. -----
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Marz Ghola
Minmatar Eve University Ivy League
|
Posted - 2009.07.01 15:05:00 -
[1619]
Originally by: Neesa Corrinne I just wanted to stop by this thread and put my two cents in real quick.
When I started playing EVE almost four years ago, it was a spaceship game where everyone had a little picture that everyone else could look at. Your sex didn't mean squat, because your spaceship didn't grow boobs if you picked a female picture.
So I picked a female picture. Mind you, it wasn't an avatar at that point and there were ZERO plans in the works in 2005 for us to ever have avatars based off of those pictures. So here we are four years later and we're going to have avatars based off our pictures. Now if this was something I had been aware of four years ago, I would have picked a male avatar instead.
What I want is a refund on my sex and the choice to change my name to reflect my sex. If CCP wants to add a permanent link to my old picture and name to my bio as a result of changing my sex and name, then I'm perfectly cool with that, but I really have no desire to walk around in stations as a chick.
CCP keeps throwing ridiculously game changing crap into this game patch after patch with no recourse for the players except to completely remap a new set of skills. This, however, is different. I can't simply remap my attributes and spend 6 months training a new sex, I'm stuck with what I have.
And no, making a male alt isn't good enough. I want my main, with my skills and my corporation and my alliance... except I don't want to be a chick now that our little meaningless thumbnail portraits are going to be playable avatars.
Whelp, you look real cute at least...
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Tommy TwoFingers
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Posted - 2009.07.01 15:14:00 -
[1620]
Edited by: Tommy TwoFingers on 01/07/2009 15:16:51 Dunno if this was mentioned b4, (not reading 54 pages) but one thing that will be cool is that with ambulation, fully scripted and acted movies will become possible and films like clear skies will become a lot more common. The only thing that will hold peole back will be there imagination. This i am really looking forward to, a feature lenght Eve movie
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Caelum Dominus
Invicta.
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Posted - 2009.07.02 16:26:00 -
[1621]
Originally by: Creed Demastikus
Originally by: Caelum Dominus This is internet spaceship game, .
with Full Body Avatar... ooo see even adding that tag makes better Internet Spaceship and Full Body Avatar Game wowwww..
its been said million of times if u dont like it dont use it :) easy..
You're missing the point. I'd rather the developers spend their time on something that would actually benefit the game.
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Rua
Caldari Provisions
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Posted - 2009.07.02 16:30:00 -
[1622]
Originally by: Caelum Dominus
Originally by: Creed Demastikus
Originally by: Caelum Dominus This is internet spaceship game, .
with Full Body Avatar... ooo see even adding that tag makes better Internet Spaceship and Full Body Avatar Game wowwww..
its been said million of times if u dont like it dont use it :) easy..
You're missing the point. I'd rather the developers spend their time on something that would actually benefit the game.
You mean like building the other CCP mmo with full body avatars that is in production?
Oh no wait, you mean spending 100% of time on eve including getting the teaboy to pickup a keyboard and fix bugs. Sheesh, you should be a director at CCP man, they obviously don't have a clue!
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Caelum Dominus
Invicta.
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Posted - 2009.07.02 22:07:00 -
[1623]
Originally by: Rua You mean like building the other CCP mmo with full body avatars that is in production?
Oh no wait, you mean spending 100% of time on eve including getting the teaboy to pickup a keyboard and fix bugs. Sheesh, you should be a director at CCP man, they obviously don't have a clue!
You're not making any sense.
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Tommy Blue
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Posted - 2009.07.02 22:23:00 -
[1624]
He means that CCP is already working on their other MMO, which is including ambulation anyway...
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Myrkala
Minmatar Aurora Acclivitous
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Posted - 2009.07.02 22:39:00 -
[1625]
Will Scotty the docking manager be part of Ambulation?
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Bart Roberts
Minmatar Raddick Explorations
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Posted - 2009.07.03 11:47:00 -
[1626]
Make it a separate MMO with overlaps to EVE. Players could log on to it directly via a separate client. Or they could log in from the EVE interface (i.e. dock at a station and "enter" it, thus closing EVE and starting the new MMO).
The overlap aspect of it would be that certain actions taken in the new MMO could affect the EVE world (but maybe only if the player has accounts in both worlds). For example, a module acquired in the WIS MMO could be transferable to EVE. Another example: transferring from one station to another in the WIS MMO (via clone jump or an Interbus type service) would result in the player's current EVE location also changing.
This idea has probably been suggested already, but I have no desire to dredge through the forums to find it. 
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Beor0d
Congregatio Majesta Empire
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Posted - 2009.07.03 11:52:00 -
[1627]
Originally by: Alora Venoda Edited by: Alora Venoda on 30/04/2009 19:13:08 there is a lot of potential for new kinds of agent missions inside stations...
detective missions - talk to different NPCs to get clues and track down an NPC or item (maybe even within a system or constellation). once found, interact with it to complete the objective.
meeting - meet a specific NPC in a specific place in a specific station, and possibly give or collect items.
delivery/pickup - drop off or pickup an item at a specific place inside a station.
recruiting - talk to different NPCs to recruit them (ie- gather up the homeless laying about), and then bring them back to your agent.
and then if they add special stations at exploration sites or mission complexes, you could go inside to meet with some NPC or complete some objective...
or what if you could go inside those casino modules you sometimes see floating around?
Go and play wow _______________________ Current projects by EVE players |

Lysianna
Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2009.07.03 13:43:00 -
[1628]
To be honest, CCP should stop talking about it. YouÆve been hinting Next winter for 2 or 3 years now. Stop showing trailers, stop talking about it until itÆs really coming out. Knowing that itÆs not gona be part of the next expansion probably means that a few players wonÆt stick around as well. Probably the same for those that are anti-WIS.
However, itÆs pretty sad to see that the next expansion is not even stepping closer to WIS.
Right now, it looks like WIS Forever.
________________________________________________ Lysianna Hazumason Celestial Janissaries Curatores Veritatis Alliance
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mari essence
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Posted - 2009.07.11 19:59:00 -
[1629]
Originally by: Gralg Merglen
Originally by: Micia How many "rooms" are going to be on stations? Is there a bar? 
Seconded. but so god help me if you guys put in /dance emotes...
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Biolaja Tista
Gallente Band of Brothers
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Posted - 2009.07.11 20:34:00 -
[1630]
Originally by: Neesa Corrinne And no, making a male alt isn't good enough. I want my main, with my skills and my corporation and my alliance... except I don't want to be a chick now that our little meaningless thumbnail portraits are going to be playable avatars.
Well, you could just say that your character is a crossdresser or transgendered. Male races look old, fat, and ugly (hence why my char is a girl).
Originally by: Tommy TwoFingers Dunno if this was mentioned b4, (not reading 54 pages) but one thing that will be cool is that with ambulation, fully scripted and acted movies will become possible and films like clear skies will become a lot more common. The only thing that will hold peole back will be their imagination. This i am really looking forward to, a feature lenght Eve movie
Right on! I totally cannot wait until this is possible! _________________
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DiLantius
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Posted - 2009.07.11 21:15:00 -
[1631]
Originally by: Lysianna To be honest, CCP should stop talking about it. YouÆve been hinting Next winter for 2 or 3 years now. Stop showing trailers, stop talking about it until itÆs really coming out. Knowing that itÆs not gona be part of the next expansion probably means that a few players wonÆt stick around as well. Probably the same for those that are anti-WIS.
However, itÆs pretty sad to see that the next expansion is not even stepping closer to WIS.
Right now, it looks like WIS Forever.
Yep, and at this point if they do release it and it's not ready (i.e. bugs/poor features/rough inter-connectivity with main world of eve) then it may blow up in their faces. CCP is not one for full disclosure on upcoming features, but they often come through with impressive results. But after all this time and waiting, WiS had better properly executed.
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Br41n
Pinky and the Brain corp
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Posted - 2009.07.11 23:00:00 -
[1632]
Just drop WIS its not important for the gameplay anyhow.
most ppl play eve because its pvp and spaceships! plenty of other games in which you can walk.
~~~~~~~~~~~~~~~~~~~~~ Pinky: Gee, Brain. What are we going to do tonight?
Brain: The same thing we do every night, Pinky. Try to take over the world. ~~~~~~~~~~~~~~~~~~~~~ |

Quaristice
|
Posted - 2009.07.11 23:16:00 -
[1633]
Originally by: Br41n Just drop WIS its not important for the gameplay anyhow.
most ppl play eve because its pvp and spaceships! plenty of other games in which you can walk.
No...lets just drop you cause you have no idea what you are talking about. I look forward to and am very excited for WIS.
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2009.07.11 23:19:00 -
[1634]
Man I really need to get out of this capsule. Been in here for years. Gotta change that fluid sometime. It's like there's a 200 lb goldfish in here.
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Zeredek
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Posted - 2009.07.12 17:28:00 -
[1635]
Originally by: Herzog Wolfhammer Man I really need to get out of this capsule. Been in here for years. Gotta change that fluid sometime. It's like there's a 200 lb goldfish in here.
Wait, so there isn't a 200 lb goldfish in my pod?
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Warpout Warpout
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Posted - 2009.07.21 07:18:00 -
[1636]
Edited by: Warpout Warpout on 21/07/2009 07:20:07 I beleive that in order to make ambulation attractive to players, all you need is a bar, a "drunk" effect, and the ability to break a beer mug in another player's face.
In fact, with these three features, you can forget the war room and the cool hallways, and simply have the character load up in the bar, next to other characters, who are ready to be cracked in the face with a mug.
As a consequence of mug-ruckus you might have the aggressing player incur an aggression timer with the victim.
Forget about poker and all that other stuff you guys want to implement. I reiterate, a bar, a drunk effect, and mug-busting is all you need for ambulation to be a huge success. I imagine few will actually play the original game as they will all be sitting in the bar breaking mugs and faces for glory.
Here's a round on me CCP,
-Warpout Warpout
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Saartje Sarel
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Posted - 2009.07.29 13:36:00 -
[1637]
Saw this today: http://news.bbc.co.uk/1/hi/technology/7795601.stm
Just screams Captain's Quarters.
The vid screen that is also a window overlooking the promenade, the mood lighting, voice activated computer terminal, 'Computer, what is the local price of Tritainium'. Oh yes. Also liked the light sensors in the floor to illumate the different areas of the apartment. The rocking bed, meh, but the lemon scented steam is a WIN! 
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Natheniel
Gallente Macabre Votum Morsus Mihi
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Posted - 2009.07.29 16:19:00 -
[1638]
Edited by: Natheniel on 29/07/2009 16:19:48
Originally by: Lysianna To be honest, CCP should stop talking about it. YouÆve been hinting Next winter for 2 or 3 years now. Stop showing trailers, stop talking about it until itÆs really coming out. Knowing that itÆs not gona be part of the next expansion probably means that a few players wonÆt stick around as well. Probably the same for those that are anti-WIS.
However, itÆs pretty sad to see that the next expansion is not even stepping closer to WIS.
Right now, it looks like WIS Forever.
/signed ---- Balls to the wall or don't go at all
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Ghoest
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Posted - 2009.07.29 18:18:00 -
[1639]
I heard the avatars can have virtual sex with each other as a practice run for the vampire goth game.
Wherever you went - Here you are.
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Scott Ryder
Amarr Suns Of Korhal
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Posted - 2009.07.29 18:29:00 -
[1640]
I like the fact that op started talking about this **** in 2007. 2,5 years ago it was soon tm, today its still soon tm. People are dying out of old age waiting for ambulation.
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Ghoest
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Posted - 2009.07.29 18:32:00 -
[1641]
Are people actually waiting?
Wherever you went - Here you are.
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Deviana Sevidon
Gallente Panta-Rhei
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Posted - 2009.07.29 18:35:00 -
[1642]
Originally by: Ghoest Are people actually waiting?
Yes
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Scott Ryder
Amarr Suns Of Korhal
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Posted - 2009.07.29 18:36:00 -
[1643]
Originally by: Ghoest Are people actually waiting?
Some, and some died waiting.
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Sharp Feather
Gallente Aliastra
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Posted - 2009.07.29 19:26:00 -
[1644]
So, yeah, whats up? Anything new? More latex perhaps? We need guns BTW... really.  LOGIC & MORE LOGIC
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Sharp Feather
Gallente Aliastra
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Posted - 2009.07.29 21:42:00 -
[1645]
....no answers...  LOGIC & MORE LOGIC
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Nito Musashi
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Posted - 2009.07.29 22:01:00 -
[1646]
this is why ccp should never announce a major feature or show all these wonderful tech demos in action when the actual feature is nowhere near in sight.
we have seen station "walk throughs", avatar customization and characters creation that i will have to see to believe period, promising almost limitless custom options and no performance hit.
a year to two years after all these wonderous things, still no sign or word of an actual feature to be had. other than its being worked on.
i think the hello kitty stuff is way overblown by people that somehow think this will ruin "their" eve online. shed some tears please.
give us poker, give us blackjack, give us strip clubs, and betting areas, goons going to war with the entire eve universe? place your bets ladies and gentelmen and give odds on the betting.
there might be no combat on stations how about boxing rings? or revamping the virtual battles idea in some form for station betting make the combatants npc with sleeper ai give us something to blow our isk on.
live stock ticker rooms where shares could be bought and sold and the market values updated in real time. watch mighty corps crumble to dust while under war dec loosing their values overnight.
video games give us pong! chess boards, cultural appropriate games like pin the tale on the minni for amarr stations, and something invoving stippers and bureaucratic corruption for gal, caldari would be all about the fps games.
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Galdor
Gallente The Scope
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Posted - 2009.07.29 22:53:00 -
[1647]
I'm all for the ambulation project, firstly. But if there is going to be bars, we need to have karaoke machines too ;)
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Zephure
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Posted - 2009.07.29 23:01:00 -
[1648]
KHAAAAAAAAAAAN!
thats how i feel about this. Could be so awesome. When is this coming out?...oh wait it isnt...
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Bad Ferret
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Posted - 2009.07.29 23:23:00 -
[1649]
Originally by: Galdor I'm all for the ambulation project, firstly. But if there is going to be bars, we need to have karaoke machines too ;)
Oh I can see Chribba in front of me in the future and are at the karaoke machine at the bar and sang
Chribba Chribba Chribba badger badger badger mushroom mushroom mushroom omg can't sleep tonight I'am scared 
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Mavrk
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Posted - 2009.07.30 01:00:00 -
[1650]
for all who say "Screw WIS, its not important," You do know that EVE is not just a Space Flight MMO, but rapidly becoming an all around SciFi MMO. It encapsulates everything.
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Ghoest
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Posted - 2009.07.30 02:07:00 -
[1651]
Originally by: Mavrk for all who say "Screw WIS, its not important," You do know that EVE is not just a Space Flight MMO, but rapidly becoming an all around SciFi MMO. It encapsulates everything.
noob
space flight and trading IS everything.
Wherever you went - Here you are.
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Medaladar
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Posted - 2009.09.11 23:15:00 -
[1652]
is it just me, or did ambulation disappear? All the sudden there's talk of "Destiny" instead of "ambulation". I'm hoping that, finally, this will put Ambulation to rest like the King of Pop.
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Alexeph Stoekai
Stoekai Corp
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Posted - 2009.09.11 23:25:00 -
[1653]
Edited by: Alexeph Stoekai on 11/09/2009 23:26:46
Originally by: Medaladar is it just me, or did ambulation disappear? All the sudden there's talk of "Destiny" instead of "ambulation". I'm hoping that, finally, this will put Ambulation to rest like the King of Pop.
Yeah, because a small project to fix a technical glitch is comparable in scale to what essentially amounts to another game entirely.
Destiny is the server simulation engine, a patch to which has recently been applied, and further minor alterations to which will be introduced in Dominion.
Ambulation/WiS/Incarna is a project they are working on, and will be released shortly before it's done. -----
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Cheesestick Charlie
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Posted - 2009.09.11 23:36:00 -
[1654]
Originally by: Medaladar is it just me, or did ambulation disappear? All the sudden there's talk of "Destiny" instead of "ambulation". I'm hoping that, finally, this will put Ambulation to rest like the King of Pop.
The recent dev blog about Destiny was a bug fix. It's the server simulation engine, it has always been there. Also, why why WHY did you bump a 2 month old thread?
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Avernus
Gallente Imperium Technologies
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Posted - 2009.09.12 00:14:00 -
[1655]
2 Months? Man this post has been going since 2007.03.13
But yeah, I know what you mean. 
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Vyre V'Umbra
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Posted - 2009.09.12 00:43:00 -
[1656]
Ambu.. ambula.. fi.. nally..
/dies of old age
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Alexeph Stoekai
Stoekai Corp
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Posted - 2009.09.12 01:03:00 -
[1657]
Originally by: Alexeph Stoekai
Ambulation/WiS/Incarna is a project they are working on, and will be released shortly before it's done.
To clarify: it will be released approximately one month before it's ready, six months before it's useful and a few years before it's fixed. -----
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Kaahles
E3 Corporation
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Posted - 2009.09.12 03:59:00 -
[1658]
So let’s have a look at what has to be done. Station interior environments, character creation and rendering, the cloths stuff, the cool lightning thingy shown at the last fanfest has to be implemented, the model all the items, cloths, whatever and of course create a crapload of textures.
Then you have to make some sort of game engine, honestly I’ve got no idea how CCP realizes it technically (a dev blob would be nice) but I’d say they have either to create a whole new game engine from scratch or heavily modify the existing one because it was never made for stuff like that in the first place (was mentioned on the fanfest too I believe that it was one of the problems besides time and manpower why it wasn’t integrated in EVE from the beginning).
So then you come to the server side part. Basically you’ve to come up with a whole new kind of serverside code and maybe even build a second cluster parallel to the existing one, extend the database, interconnect anything, test stuff and optimize for good performance on the most different systems. If you still don’t get it:
They are basically developing a new game which will be integrated into EVE itself. Developing games from scratch takes time. Usually 3-6 YEARS. That’s a normal timeframe. Let’s look at dust, it has been in development for three years now and still isn’t on the market. How can that be? Oh year right it takes time to make a game, even more if you want to interconnect it with another one (once again: basically the same thing WiS does). Oh and btw it was mentioned before somewhere that WiS comes before dust, which makes sense but tbh it surprised me because since dust will be a console project you as a developer only have to optimize it for 2 or 3 platforms while doing stuff on the PC you’ve to consider a large number of different hardware and drivers with endless numbers of combinations (and still support old hardware, which takes even more time, because otherwise some of the guys still using machines from before the big bang start whining and *****ing about it all day long until the universe explodes).
So that said let’s get to the part “Why do it?”. Hrm.. I’m just taking a wild guess but you got dust in development, there is that world of darkness mmo in production, both require that kind of technology WiS is using, so you have the technology anyways so why not use it in EVE. It will add to the atmosphere and make doing stuff even more awesome. If you don’t like it FFS stop whining and just GTFO. All this crap will bring down the mmo business in general some day, and even more... Mark my words the apocalypse is near at it won’t be a meteoroid impact, a super volcano, global warming or some other predicted stuff no… it will be world wide flooding by tears of people who just don’t know when to STFU.
sponsored by: WallOfText™ ----------------------------- OMG THE SKY IS FALLING! Contract me all your stuff so I can save it! |

StealthNet
Gallente
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Posted - 2009.09.16 02:47:00 -
[1659]
Well I don¦t think it¦s easy to implement WIS. In fact, I think CCP found out that they took the wrong path by talking about it 3 years ago and kinda corrected it by leaving dust hidden.
Maybe it is too early to say that anyway, we don¦t know when dust will be released (all I know it is not available right now and it might take more time than it seems - the trademarked soon is my proof of concept).
But if we think about what you¦ve posted, the engine is there - the proof itself are the demos around and... yes, dust! it is a first person shooter sooooo! What about drivers etc, this is already here, the API, the code, the client, all of them are proven tech so far (6 years and counting)...
BTW, I don¦t think it is unreasonable to believe that dust was born out of WIS (it is a natural move - they developed the engine for WIS and found themselves asking wtf they would do with that, besides using it as a fancy and long term useless amusement... then someone had the brilliant idea to turn that FPS engine into... a real FPS!)
What I really think is the key issue here is the integration. Using WIS as an amusement would be waste of time. Making it useful, important and part of the EVE universe requires a lot of effort (because they are completely different approaches to fun that must be integrated). StealthNet _______________________________________________
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Saartje Sarel
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Posted - 2009.09.16 19:56:00 -
[1660]
Originally by: Kaahles So letÆs have a look at what has to be done. Station interior environments, character creation and rendering, the cloths stuff, the cool lightning thingy shown at the last fanfest has to be implemented, the model all the items, cloths, whatever and of course create a crapload of textures.
Then you have to make some sort of game engine, honestly IÆve got no idea how CCP realizes it technically (a dev blob would be nice) but IÆd say they have either to create a whole new game engine from scratch or heavily modify the existing one because it was never made for stuff like that in the first place (was mentioned on the fanfest too I believe that it was one of the problems besides time and manpower why it wasnÆt integrated in EVE from the beginning).
So then you come to the server side part. Basically youÆve to come up with a whole new kind of serverside code and maybe even build a second cluster parallel to the existing one, extend the database, interconnect anything, test stuff and optimize for good performance on the most different systems. If you still donÆt get it:
They are basically developing a new game which will be integrated into EVE itself. Developing games from scratch takes time. Usually 3-6 YEARS. ThatÆs a normal timeframe. LetÆs look at dust, it has been in development for three years now and still isnÆt on the market. How can that be? Oh year right it takes time to make a game, even more if you want to interconnect it with another one (once again: basically the same thing WiS does). Oh and btw it was mentioned before somewhere that WiS comes before dust, which makes sense but tbh it surprised me because since dust will be a console project you as a developer only have to optimize it for 2 or 3 platforms while doing stuff on the PC youÆve to consider a large number of different hardware and drivers with endless numbers of combinations (and still support old hardware, which takes even more time, because otherwise some of the guys still using machines from before the big bang start whining and *****ing about it all day long until the universe explodes).
So that said letÆs get to the part ôWhy do it?ö. Hrm.. IÆm just taking a wild guess but you got dust in development, there is that world of darkness mmo in production, both require that kind of technology WiS is using, so you have the technology anyways so why not use it in EVE. It will add to the atmosphere and make doing stuff even more awesome. If you donÆt like it FFS stop whining and just GTFO. All this crap will bring down the mmo business in general some day, and even more... Mark my words the apocalypse is near at it wonÆt be a meteoroid impact, a super volcano, global warming or some other predicted stuff noà it will be world wide flooding by tears of people who just donÆt know when to STFU.
sponsored by: WallOfTextÖ
Good post mate. WiS will add another 10 years to eve .. but the sheer number of people who 'dont get' the technical implications of such a mammoth undertaking make my eyes bleed. I'm glad you do, and shared it.
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Dristra
Amarr Idle Haven
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Posted - 2009.09.16 21:59:00 -
[1661]
So, will we be seeing news about it anytime soon? A dev response to this matter will be refreshing
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Professor Tarantula
Hedion University
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Posted - 2009.09.16 22:34:00 -
[1662]
The fact that this thread is from nearly 3 years ago is the only thing worth discussing at this point, in my opinion.
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