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Thread Statistics | Show CCP posts - 13 post(s) |
Stitcher
Caldari legion of qui Terra Incognita.
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Posted - 2007.11.28 18:30:00 -
[481]
Edited by: Stitcher on 28/11/2007 18:32:18
Originally by: Vatoris
Originally by: Stitcher stuff
This is a great way to implement it. Also, if they can eventually get to ship boarding combat, squad based stuff. Also, it would give a good foundation to eventually lead to Planetary exploration. There is a TON of room for EVE to expand in, not just outward into the galaxy, but within the worlds created already. I just hope they realize it and flesh out the game they already have.
Well as has been said already, pretty much the only thing standing in the way of that vision is the "teaspoon effect"
Luckily, there's sufficient room in the EVE backstory to allow all sorts of neat ways around the whole "you die permanently outside your pod" thing - re-sizing the cloning technology could be just one facet of that. There are also personal shield emitters, armoured clothing (the ultimate in stylish protection... for a price), hired bodyguards, emergency medical implants... even nonlethal weaponry.
The problem comes when you try to institute a fair and balanced system of combat that doesn't grant automatic victory to the guy who holds the element of surprise, but also doesn't break the sense of reality. The key here is to remember that players don't like to be randomly ganked, even where it's a valid suicide gank, and a person is far more vulnerable than a ship is. So not only would CCP have to produce a justification and working, balanced consequenced system, they would also need to come up with a combat system that doesn't break the immersion by having unrealistically weak guns, but also don't allow a player to walk up to somebody in a bar and insta-gank them.
Fair fights, that's the key. And fair fights are a damn sight harder face-to-face than they are ship-to-ship.
So while I can happily dream up a functioning consequence system for ambulatory combat, the job of actually balancing that combat and making it work properly is a much more difficult task. - The game is not the problem. The problem is that you are not adapting to the game.
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Major Aggro
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Posted - 2007.12.04 13:27:00 -
[482]
I don't know if its been mentioned yet as I've only scanned through what is already written. Firstly with all the mentions of players being able to run establishments within stations, such as clubs and bars etc, would a group of players be able to visit these places with the aim of extorting isk from the management for 'protection' for some it would be a lucrative career, though station security may have to be bribed . It's kinda like piracy within a station. EvE Mafia if you like. Or How about a fitness area where your character could gain 'fitness/strength points' which would make them a stronger, more durable and more agile opponent, be it inside the station or during battle in space. I can't wait to see Ambulation brought into the game though :)
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Yeahtry tokillme
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Posted - 2007.12.18 00:00:00 -
[483]
Ya'll are sick in the Head !! We Need the Emotes to Lively up the drab unsocialble game that EvE is.
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Prischa
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Posted - 2007.12.19 20:18:00 -
[484]
Edited by: Prischa on 19/12/2007 20:22:41 I've read this entire thread, read all the interviews I could get my hand on, and seen the "trailer", and I just have to say:
I think ambulation is going to be awsome.
I can't see what all the complaining is about. It's free and you don't have to use it. I don't think ambulation will be implemented as some sort of "griefers paradise", and I don't understand why people think the development of ambulation and planetary flight is going to somehow halt the debugging process. Since EVE was created CPP has shown a dedication to the game and the EVE universe not commonly seen in game companies (free upgrades and now a massive graphical overhaul). bug hunting doesn't allways go faster just by throwing money at it, and I'm sure lag and technical difficulties bother the development team just as much as it bothers the players.
I like that there's not going to be any in-station combat. New RP and immersion elements are just what EVE needs to call itself a proper MMORPG (and as I've understood it, ambulation was actually planned for the original EVE, but then cut out because of time issues).
I can't think of any suggestions not already posted, but limiting dancing to dancefloors is probably a must .
Can't wait to see the result (or at least a hi-res trailer )
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Freezehunter
Gallente ECP Rogues The Reckoning.
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Posted - 2007.12.27 20:46:00 -
[485]
I have a question and 2 ideas For Kieron...
Will Ambulation work with the classic client (my PC sucks) and...
Regarding "stations with windows" issue, i would suggest some type of camera drone or static station-mounted camera that could be accessed through in-station "window ports"
When a player activates a window port, the client would act as it would be when undocking (unload the in-station environment and load the out -of-station environment) and viceversa when coming back in...
It's always annoying to have to go in a battle when the station is camped and i can't even know if it's clear outside or not unless someone tells me...
Second idea would be regarding logging inside a station or losing connection...
This is easy-just make the avatar automatically go to the nearest elevator and bye bye OR implement a sort of teleport function...
And about the teaspoon effect, no offence but that's BS...
I am all for in station combat, but just make it reallistic, like a CONCORD police and jail in-station system... (someone above had a really good idea in relation to thios, i would love to see that in ambulation).
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Bish Ounen
Gallente Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2007.12.27 21:05:00 -
[486]
Originally by: Siri Blue Edited by: Siri Blue on 14/03/2007 00:33:09 Its all fine with my that the Caldari and Amarr don't want to be able to dance and stuff, I wouldn't want that either! But as a Gallente chick, hell, damnit! I want to be able to dance, lapdance, pole dance, how the hell am I supposed to train all my exotic dancers in my pleasure hub holiday resort super dome station!?!?!?!
Oh hells yes! Add a dancing skill that has social 5 as requirement and Charisma/Charisma as primary and secondary attribute and is something like a rank 3 or 5 skill or something... That way noone will learn it...except for totally crazy chicks like me
Oh right...my exotic dancers and me will get all the iskies out of the little perverted Caldari and Amarr men and all the others too!
I'm with Siri Blue.
I have no problem with a /dance emote, provided that it's /poledance or /lapdance.
-------------------------------- How much would it cost to roll back to RevII CCP?
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2007.12.27 21:35:00 -
[487]
The easy answer to keeping the peace in stations is CONCORD. You don't shoot them, because CONCORD will shoot you.
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Zantei
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Posted - 2008.01.02 02:20:00 -
[488]
First reply of 2008, here's to ambulation!
*Jumps up and down, screaming*
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Yuri VanKaer
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Posted - 2008.01.02 03:46:00 -
[489]
Ummm...am I the only who's actually read the description on this?
Ectoplasm: Used for the making of the liquid inside starship pilot pods, this thick goo is made primarily out of used cell membranes.
Kinda kills that whole cybering mood, I would think... Obviously ambulation is coming, although I disagree with it heartily. One of the reasons I chose EVE was the difference of environment/interaction. However, do we have to have BS cyber-grab-ass emotes to go with it? Can't you freaks go somewhere else to whack off? WoW comes to mind...
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Ephemeron
Caldari Provisions
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Posted - 2008.01.02 05:27:00 -
[490]
Originally by: Yuri VanKaer Ummm...am I the only who's actually read the description on this?
Ectoplasm: Used for the making of the liquid inside starship pilot pods, this thick goo is made primarily out of used cell membranes.
Kinda kills that whole cybering mood, I would think... Obviously ambulation is coming, although I disagree with it heartily. One of the reasons I chose EVE was the difference of environment/interaction. However, do we have to have BS cyber-grab-ass emotes to go with it? Can't you freaks go somewhere else to whack off? WoW comes to mind...
CCP could make it so that empire NPC stations have very strict rules on what emotes and actions players can take.
But for player owned stations, CCP could let station owner set the rules. If some alliance wants to open a station full of grab-ass /get drunk emotes, it should be up to them.
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Number Eighteen
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Posted - 2008.01.02 09:14:00 -
[491]
Would be nice to get out of the ship sometimes.
Would love to have missions that take place in a station. More career options.
I don't mind emotes, however there should be some kind of stamina connected to Emotes so you couldn't be in a constant emote state. People who want to run everywhere will get out of breath, and have to walk slow, or just have a fastwalk instead fo a run(we all walk fast sometimes). Also whenever I dock I would love to see the different ships I have docked in a station, or in a corporation owned station, be able to see other peoples ships(cosmetic).
Player/corporation owned shops/bars.
Each recruitment office could have that corporation's logo all over the place. Uniforms or Corporation/alliance insignia could be added to clothing /ships.
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Waxau
The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.01.02 09:17:00 -
[492]
Tbh, id quite like Ambulation to have the ships (that are in your hangar/active one) to be resting on the ground. Maybe have crates and munitions being ferried in (repeating graphics possibly?). Would just give it a sense of scale. And its not really needing Abulation to do in any case.
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Frug
Zenithal Harvest
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Posted - 2008.01.02 09:27:00 -
[493]
Originally by: Yuri VanKaer Ummm...am I the only who's actually read the description on this?
Ectoplasm: Used for the making of the liquid inside starship pilot pods, this thick goo is made primarily out of used cell membranes.
Kinda kills that whole cybering mood, I would think... Obviously ambulation is coming, although I disagree with it heartily. One of the reasons I chose EVE was the difference of environment/interaction. However, do we have to have BS cyber-grab-ass emotes to go with it? Can't you freaks go somewhere else to whack off? WoW comes to mind...
That goo stuff turns me on.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
Missy X
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Posted - 2008.01.02 14:04:00 -
[494]
It's 2008.
Can we have Ambulation now?
Thanks.
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Ace Garpy
Caldari hirr Morsus Mihi
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Posted - 2008.01.02 14:25:00 -
[495]
Edited by: Ace Garpy on 02/01/2008 14:25:45 Looks great.
Please oh please no 'jump' control. Last thing we need is people bunny-hopping around the station ala WoW
Oh and I get a cherry
The Knight said - Oh that is an excellent story of payback, international romance, and James Bondery |
Zantei
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Posted - 2008.01.02 19:25:00 -
[496]
As long as we can arm wrestle and drink beer, all will be well.
Maybe get an accordian playing skill in there too. ;p
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Aster Deveaux
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Posted - 2008.01.02 20:34:00 -
[497]
Originally by: Waxau Tbh, id quite like Ambulation to have the ships (that are in your hangar/active one) to be resting on the ground. Maybe have crates and munitions being ferried in (repeating graphics possibly?). Would just give it a sense of scale. And its not really needing Abulation to do in any case.
Yeah that sounds like a very solid idea to me.
I'd like to be able to see all of a corp's docked fleet in a corp hangar though. Just walking past rows and rows of enormous warships would be awesome [as long as shuttles were not included - my corp has about 50 shuttles in dock which is more than our small war fleet
Perhaps over time as ambulation no doubt gets improved upon we'll start to see crates and wares appearing inside our corp or personal hangars? Numbers and figures are all well and good but imagine looking over a freighter-load of wares in your hangar . . . sounds boring but it would look awesome I'd bet.
Anyway - I have to put my name down for the anti-combat crowd. It shouldn't all be about blasting seven shades of the brown stuff out of each other.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2008.01.02 20:45:00 -
[498]
2nd ambulation expansion now with crates!
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Nova Fox
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Posted - 2008.01.02 20:54:00 -
[499]
I say no to instation combat unless its simulated or area setup. Theres plenty of eve made games like mind clash and splitters (dont remember the exact name) that can be fun to play inside a station. hell i wouldnt mind seeing the eve-online card game also implimented within the game.
Plantary exploration can be covered with via RTS mode which is planned.
Whats to stop me from shooting the gun in your head in such a way that i pop the implant that keeps you intact between clones? or better yet killing your clone first?
Also i do agree that we are considered demi gods in the game immortaility is one of those factors why let the common citizen get the same treatments with a simpler citizens?
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Dominic Faden
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Posted - 2008.01.02 20:59:00 -
[500]
I'd like to see those poker games that are being spammed constantly in chat implemented as a real game in stations.
I would definitely play poker for isk or even bet ships and modules if there was a system that guaranteed payment on wagers... and some shiny card game graphics would be great too, even if it's just the characters sitting around a table
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corroded
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Posted - 2008.01.02 21:17:00 -
[501]
Very nice, CCP .
the eve experience has for far too long been about watching coloured squares going pop and metagaming.
Time to bring in some flavour, it has been sorely missed.
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Zantei
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Posted - 2008.01.03 03:23:00 -
[502]
Much will change, the horribly depressing soundtrack has to go for a start.
Great potential for cinematic cutscenes, meeting your agent in person and talking face to face etc...
This is going to be fantastic.
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Akiama
Brotherhood of the Spider
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Posted - 2008.01.03 04:00:00 -
[503]
They could always borrow the crates and barrels from the first Neverwinter Nights game. I think I "killed" more C&B's than actual monsters in the official campaign. _______________________________________________________________ "Nice work dumbass." "I've given some thought to moving off the edge. Not an ideal location...maybe a place in the middle." |
Shanti Skye
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Posted - 2008.01.03 10:58:00 -
[504]
Originally by: Yuri VanKaer Ummm...am I the only who's actually read the description on this?
Ectoplasm: Used for the making of the liquid inside starship pilot pods, this thick goo is made primarily out of used cell membranes.
Kinda kills that whole cybering mood, I would think... Obviously ambulation is coming, although I disagree with it heartily. One of the reasons I chose EVE was the difference of environment/interaction. However, do we have to have BS cyber-grab-ass emotes to go with it? Can't you freaks go somewhere else to whack off? WoW comes to mind...
I have to agree with you, the appeal of Eve was the pleasant change of social environment from games like WoW...I am so not looking forward to the endless gyrating dances on water fountains in front of the bank etc...although imagining how the ectoplasm-covered dancers will really look like kinda puts a smile on my face...that's gotta be...not so hot looking! Thanks for the smile
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SiJira
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Posted - 2008.01.04 22:11:00 -
[505]
after a few more bug fixes and minor content additions this is the next step and i cant wait even though most of the junk will just bring players that do nothing but contribute lag because they wont even play the game but sit around chatting - the shop idea they have is cool from one perspective and id get into it - and from another so many things can either be exploited or are just fluff and dont make sense to any storyline content Trashed sig, Shark was here |
Smoot178
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Posted - 2008.01.05 02:35:00 -
[506]
Hopefully we will get to see this happen in the next month or so!
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SiJira
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Posted - 2008.01.05 03:03:00 -
[507]
Originally by: Smoot178 Hopefully we will get to see this happen in the next month or so!
three months more minimum Trashed sig, Shark was here |
Smoot178
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Posted - 2008.01.05 03:37:00 -
[508]
How do you know this?
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Silver Night
Caldari Naqam
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Posted - 2008.01.05 04:13:00 -
[509]
Originally by: Nova Fox I say no to instation combat unless its simulated or area setup. Theres plenty of eve made games like mind clash and splitters (dont remember the exact name) that can be fun to play inside a station. hell i wouldnt mind seeing the eve-online card game also implimented within the game.
Plantary exploration can be covered with via RTS mode which is planned.
Whats to stop me from shooting the gun in your head in such a way that i pop the implant that keeps you intact between clones? or better yet killing your clone first?
Also i do agree that we are considered demi gods in the game immortaility is one of those factors why let the common citizen get the same treatments with a simpler citizens?
Well, one of the reasons for a pod is that the burner interface that sends your snapshot when you die is too large to fit in your head. You could though have a backup from a certain date. That would also give a handy death penalty in case of dying out of pod: You lose the training done since your last update.
the killing your clone first thing would be easy to prevent, though clone sabotage sounds damn cool, it is impractical as a game mechanic. --------------
GLS Mr. State Caldari Patriot. Sansha's Nation Supporter Murderer of (his own) Frigates.
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Renosha Argaron
Caldari IronPig Sev3rance
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Posted - 2008.01.05 16:53:00 -
[510]
Edited by: Renosha Argaron on 05/01/2008 16:53:09 Well i posted these before....but this is how i hope some of my chars will look....lol
Amarr Chic 01 Amarr Chic 02 Caldari Chic 01 Caldari Chic 02 Gallente Chic 01 Gallente Chic 02 Sebiestor Chic 01 Hyperion Bar Amarrian Couple & Minmatar Slave (NEW!)
Regards
Renosha
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