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Xthril Ranger
hirr Morsus Mihi
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Posted - 2007.03.30 07:23:00 -
[841]
Originally by: Plan Neun Finaly Reikoku RKK got the taste of defeat and what a loss means. I thank the coalition for making a fast abortion on that titan baby, + the other ships that got build, and the loss of the bpo.

loss of BPO was probably a bad joke. there is a station in system and rkk know what they are doing. you'll never jump alone
Your signature is inappropriate. Please read the forum rules before reposting- Tirg |

Jonathan Peterbilt
Caldari Tyrell Corp INTERDICTION
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Posted - 2007.03.30 07:28:00 -
[842]
Originally by: Darth Luaza Edited by: Darth Luaza on 30/03/2007 05:41:12 Well the solution to all this debaiting would be to forbit players with lower than 10 mil SP to enter 0.0 space. Or at least 5 mil SP
Well that would pretty much remove Goonswarm alliance out of 0.0 space 
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Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.03.30 07:31:00 -
[843]
Originally by: Womble God The 700 man cap is a fact, D2 was trying to use its titan to bring over 200 people and a GM said that there was a 700 man cap on the system and would not allow the jump through.
Unbelievable. I find it hard to believe someone could be so blatantly biased as to do a thing like that. So I choose to believe that there was not foul play involved to such an extent.
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Pastora
Russian SOBR Red Alliance
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Posted - 2007.03.30 07:37:00 -
[844]
The 700 man cap in the system is the fact! Actually, it felt to be much lower, around 500-600, but I guess the system was also counting those who were still jumping in. And the cap was a HUGE surprise for us >> largest (by huge margin) part of our fleet didn't even manage to enter the system, most of those who did >> crashed very soon after that.
Let's see what CCP says now in their press releases about 1000 people "fighting" in the same system...
Anyway, the mission was accomplished even under such circumstances. But the devs and GMs should sit and think very carefully now, what the sequencies will be from now on with the presence of the capacity limits for one system. You don't need to be smart, to figure it out... _______________________________________________ If ifs and ands were pots and pans, I would grow mushrooms in my pants. |

Moonwarrior
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Posted - 2007.03.30 07:38:00 -
[845]
I'd like to see a GM confirm 700, Jita has more than 700 people most of the time and the lag there is bearable.
I'm always amased where everybody gets these facts from , there thumb ??
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Zeveron
Generals Of Destruction Syndicate Terror In The System
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Posted - 2007.03.30 07:40:00 -
[846]
Originally by: GREEKMAN Edited by: GREEKMAN on 30/03/2007 07:18:09 - The winner is . . . Laggggg !!! - The lag is ally of BOBs for one more time ... it's all classic !!! - We pay euros for lag and bull****.
PS-1 : You know the "malakas" ? We are all malakes. PS-2 : Re ante gamh8hte malakes eseis kai to paixnidi sas. PS-3 : Out.
some1 is a bad mood today. I predict why :-)
Mods you can moderate the PS2 line if you like :-) ---------------------------------- A desperate voice brakes the silence on the GODS coms:
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Harry Colorado
UK Corp
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Posted - 2007.03.30 07:42:00 -
[847]
Originally by: Fred0
Originally by: Womble God The 700 man cap is a fact, D2 was trying to use its titan to bring over 200 people and a GM said that there was a 700 man cap on the system and would not allow the jump through.
Unbelievable. I find it hard to believe someone could be so blatantly biased as to do a thing like that. So I choose to believe that there was not foul play involved to such an extent.
I think everyone has to suffer from time to time. Reminds me when a GM crashed the JV1V node about 20mins before the POS was about to come out of reinforce. Unfortunately he forgot to crash MD- too so all the attacking forces could jump into an almost undefended gate while the defending forces lost their structure and tried desperatly (for hours) to log back in.
Its a pain if you dont always have the advantage on your side aint it?
No need to answer... I know the answer myself.
No need to flame me... I am not gonna reply anymore.
-----------------------------------------------
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Nyack
GREY COUNCIL Breidablik
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Posted - 2007.03.30 07:43:00 -
[848]
tip of the day to Devs:
make a cap on how much stront in L towers.. limit it to 24-48h that way the attackers has to stay in the system with the siege and not a the "make a date"-warfare we have now. also it would make alliance stay close to their own space with their fleets since they would need to have fast response time if their home is under attack.
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esquimo leviticus
Digital Fury Corporation Digital Renegades
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Posted - 2007.03.30 07:44:00 -
[849]
Originally by: GREEKMAN Edited by: GREEKMAN on 30/03/2007 07:18:09 - The winner is . . . Laggggg !!! - The lag is ally of BOBs for one more time ... it's all classic !!! - We pay euros for lag and bull****.
It was laggy for sure, lmao at the fact that you think that bob never suffered any lag, must be the anti-lag rigs that bob make.
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Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.03.30 07:50:00 -
[850]
Originally by: Harry Colorado I think everyone has to suffer from time to time. Reminds me when a GM crashed the JV1V node about 20mins before the POS was about to come out of reinforce. Unfortunately he forgot to crash MD- too so all the attacking forces could jump into an almost undefended gate while the defending forces lost their structure and tried desperatly (for hours) to log back in.
I'm not gonna flame you. I'm just not gonna believe that the GM's actually did such a biased thing because going by the numbers it looks pretty spot on to cause us as much damage as possible. 700 is exactly the defending force and most of our caps and then comes player cap comes into play when we try and get our support in? It's so outrageous you can only laugh.
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Mss Alt
Gallente The Alt Foundation
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Posted - 2007.03.30 07:55:00 -
[851]
What I find strange on these forums is that D2, IRON, RZR, RA, GOON & CO refer to themselves as the coalition while the Xelas, Coreli and LV guys refer to themselves as BOB.
Coalition statement: "We killed the POS". BOB&pets statement: "BOB killed lots of capital ships".
Grow a backbone please. Not pets right?
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Perpello
Shinra Lotka Volterra
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Posted - 2007.03.30 08:01:00 -
[852]
Originally by: Mss Alt What I find strange on these forums is that D2, IRON, RZR, RA, GOON & CO refer to themselves as the coalition while the Xelas, Coreli and LV guys refer to themselves as BOB.
Coalition statement: "We killed the POS". BOB&pets statement: "BOB killed lots of capital ships".
Grow a backbone please. Not pets right?
/emote waves BoB flag.
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Xthril Ranger
hirr Morsus Mihi
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Posted - 2007.03.30 08:03:00 -
[853]
Originally by: Fred0
Originally by: Harry Colorado I think everyone has to suffer from time to time. Reminds me when a GM crashed the JV1V node about 20mins before the POS was about to come out of reinforce. Unfortunately he forgot to crash MD- too so all the attacking forces could jump into an almost undefended gate while the defending forces lost their structure and tried desperatly (for hours) to log back in.
I'm not gonna flame you. I'm just not gonna believe that the GM's actually did such a biased thing because going by the numbers it looks pretty spot on to cause us as much damage as possible. 700 is exactly the defending force and most of our caps and then comes player cap comes into play when we try and get our support in? It's so outrageous you can only laugh.
It is pretty drastic to change where the best position to place your reinforcements is after the fleets have been deployed.    you'll never jump alone
Your signature is inappropriate. Please read the forum rules before reposting- Tirg |

Le Cardinal
ECP Rogues Dusk and Dawn
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Posted - 2007.03.30 08:05:00 -
[854]
So here is my side of the story.
I get the message a couple of days ago about an epic event soon to happen. o'boy o'boy!
I spent Wednesday evening and thursday thinking about how to explain my wife that i simply could not do any housecleaning or sit in the couch with her.
So fleet start moving to target system. /me shivered of excitement. We then settled at first waypoint to gather the fleet. About 200+ D2 + capshipfleet. The lag in assembly system is bearable.. Suddenly local increase from 200 to 450... ooow. All blues. Bang, local 600 allies. Bugger. 1-2 fps at the pos. The amount of cap ships is astounishing. Ppl starts to get impatient. Then local decrease, capfleet is moving and allies fleet move closer to destination. Then FINALLY we get the order. Move to titan and get rdy for jumpbridge! Yay!
Jumpbridge up. Gogogogo! I activate jumpbridge (jump to F-Te1t) and shiver in excitement. Then.. nothing happens. Activate again, nothing happens. Message "you are number xx in the jumpin queue. Cleared for jump in xx minutes. Huh? After 3 jumpbridges 90% of D2 fleet has still not jumped. Everyone got the same message.
Meanwile we get different intel regarding Cap POS. Its going down! But so are an insane number of allied cap fleet. Damnit! Im still stuck in another system.
Enemy POS DOWN!
FC gives the call. All pilots to gate. Get rdy for jumpin. 180 D2 pilots on the gate in 3 to go. Jump jump jump the FC yells. I activate gate. 80 hostiles reported on other side. Hmmm... nothing happens. Oh well.. guess i will have to be patient. 10 minutes pass. 15 minutes. Nothing yet. 30 minutes, still nothing has happened. Oh well. I log on another char while i keep an eye on my main. After an hour and a half i realise that ill never get through that gate and log my main.
I take a look at my wife. I can hear the grumbles from her. ****, im gonna die to a fryingpan now. Ahh well.
Theres my evening.
So about achievements and losses.
The isk killed vs isk lost is irrelevant in my eyes. We killed a potential Titan cap array. BoB killed alot of capships. Both parts participated in the largest battle in eve history. BoB and allies defended it as well as possible, bearing in mind that the coalition assembled the biggest capfleet in eve history. For both parties the lag was unbearable.
But the critics of the coalition also have to realise this. The coalition has proved that we can work together as 1 team. I do not know the exact number of the total coalition numbers. But i guess somewhere between 600 - 1000 pilots were assembled. Pluss about 200 capfleet pilots. That counts.
All in all i think both parties did a tremendous job reaching their goals. I for one think that BoB realised they could prevent the loss of the pos, but tried to inflict as much dmg as possible. ANd they did.
Also i wanna add this. The Capfleet losses from the coalition side is spread over many alliances and thus isnt a unbearable loss for each alliance. I am sure that each alliance can replace their cap ships easily. But nevertheless. The amount of capships that bob and allies killed is the biggest amount of capships killed in eve history and probably will stay that way for a long time.
I wanna congratulate to both parties for a job well done. But next time i hope to be there in my megathron of doom before i lag out and die on the field of battle. If i manage to fire 1 volley i will die and sleep well :D
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Viale
Skull and Bones Inc
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Posted - 2007.03.30 08:09:00 -
[855]
Sooooo ccp... ...
You begin by letting the defending side get its act together in system.
You then watch as the offensive forces move in their navy, knowing full well that they will be relying on their support fleets to sustain the capital vessels.
Meanwhile the coalition believes that it will overwhelm the defenders.
Finally you impose a cap on the system so that bob and co can strut their stuff whilst the coalition suffer because you neglected to mention something about support fleets being barred from entry?
I take comfort in knowing that Bob and co were still castrated by only a marginal portion of the full force of the coalition.
Your balls are gone matey. Coalition owns them from now on. Anyone for ping pong? 
*salute coalition*
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Izzy Pol
Fear and Loathing in LoneTrek
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Posted - 2007.03.30 08:10:00 -
[856]
Originally by: Plan Neun Finaly Reikoku RKK got the taste of defeat and what a loss means. I thank the coalition for making a fast abortion on that titan baby, + the other ships that got build, and the loss of the bpo.

You've been smoking too much of the stuff your corp is named after mate. The BPO didnt die (hello remote manufacturing)
To the people bleating on about the population cap, if it happened live with it. 700 people under those circumstances would have killed the node. "Reinforced" does not mean "bloody invincible node". Unless a node death was your intention of course (and since youe ethos is most certainly quantity over quality...)
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Indiano Arko
Elite Storm Enterprises Storm Armada
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Posted - 2007.03.30 08:13:00 -
[857]
There is no point in complaining about 700 players in local cap. Majority of other MMORPGs can't handle even 300 players in a same place. Don't blame CCP. Blame hardware.
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Kerkar
Confederation of Red Moon Red Moon Federation
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Posted - 2007.03.30 08:39:00 -
[858]
I was defending and let me tell you it was laggy to such a level as ive never seen. Warping to a gate took about 20-30 mins and then when it came time to jump though i went off made a drink came back, read the forums, waited, waited, watched the kiwi video and then it loaded. Bulk of time was spent in stupid lag, but i managed to scramble some cap ships at the end.
Suffice to say really is a good showing all round, bring on round 2 :D
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Major Stormer
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.03.30 08:41:00 -
[859]
Edited by: Major Stormer on 30/03/2007 08:37:08 Lag sucked end of story.
Personally Im appalled that CCP didnt think to put each blockade and surrounding system on its own node, would have at least been playable for both sides then. I expected to jump in shoot something and die, I couldnt even jump in.

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Sufjan Stevens
Bauhaus Inc.
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Posted - 2007.03.30 08:41:00 -
[860]
Originally by: Kriz Lupin BoB lost a titan. CCP will replace it.
IM tired of this crap
Good leave, im sick of people like you who just spam random crap on here
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Pesadel0
Ordem dos Templarios Te-Ka
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Posted - 2007.03.30 08:41:00 -
[861]
Something should be changed in 0.0 warfare ,i mean the Gm caped the amount off people alowed in there ?I agree with this ,but if the defense puts 600 people there the attackers can get only 100?
I f anything the Coagiliton just showed to bob and pets that their balls are bigger than yours.
They jumped their capitals without support ,and poped your POS now that is courage/stupidity either way coalition won to me ,not because they "killed" a babytitan but because they can form a fleet off alot of capitals and that is fear.
I was sworn to absolute secrecy BY CCP. |

Aria Jenneth
Caldari Ghost Festival
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Posted - 2007.03.30 08:46:00 -
[862]
Though I don't really have a stake in this, I do have to wonder what would have happened if the 700 limit hadn't been in place. Certainly, some warning would have been preferable to the way things played out, but considering how horrific lag apparently was even as things were, I can't imagine it would have gone much differently from the following:
Coalition: CHARGE! Everybody JUMP!
BoB: Here they come! YAAR!
Server: Ack! Thud.
... The node just wasn't going to handle it. Am I wrong? I mean, the outcome was dreadful; how much worse would it have been if the 700-player limit hadn't been there? Especially if what happened really did represent only a tiny fraction of the Coalition's strength? Was there any way the node -wasn't- going to die a horrible, choking death? And if it did, was there any way BoB -wasn't- going to benefit, since any scenario involving server death worked out well for them?
The plan worked (albeit at a too-high cost); the POS went down, despite its defenses. Filing of petitions for ships lost to lag seems totally appropriate, but the talk of lag-as-conspiracy seems pretty far fetched. If the system had crashed, the POS would be safe and the screaming about CCP favoring BoB would be all the louder.
EVE's engine just doesn't seem to be built for battles quite this epic. There's GOT to be a better way, and I'm sure someone somewhere in CCP is looking for it, but for now, how about letting the poor bastards off the hook? I mean, maybe they could have set that one system up like Jita, but somehow I doubt they've got the spare resources.
For the record, I'm pro-Coalition, mostly. I flew on BoB's side (Exuro Mortis) in the first couple weeks of the war, but left because I felt I was flying for the wrong cause. Kill 'em, guys, but can we hear a little less conspiracy talk? If CCP had actually been backing BoB with convenient lag all this time, they would long since have ceased on the grounds that suspicions of official wrongdoing have the potential to badly damage their bottom line. They're not stupid, certainly not stupid enough to form massive conspiracies to ruin their own game.
A single dev with his head up his rear does not a conspiracy make, and if CCP on the whole had a conspiracy, they'd have been remarkably foolish to admit that his misdeeds had ever occurred, as one instance of corruption places the whole organization under a cloud of suspicion.
Anyhow, good luck with the petitions; here's hoping you get the ships returned and something gets done to eliminate the death-by-lag, be it some miraculous leap in computing power at CCP or a shift in dynamics that results in renewed emphasis on smaller deployments.
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Mindlles
0utbreak
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Posted - 2007.03.30 08:50:00 -
[863]
Im not sure if i got my head full with wrong numbers here, but the bob force was around 200-300 ppl right? And the attacking force 400? And ppl are complaning?. If so coalltion are making a foul off themself, complain becouse they cant uterlly blob their target?. If thats the case u already had 100 more and how can u complain about that?.
Then again, i might be very wrong on this, and bob had 500 and coaltion 200. And then its very wrong ;/.
But hey a baby titan got destroyed, so im happy =))))
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Mangus Thermopyle
Chosen Path Lotka Volterra
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Posted - 2007.03.30 08:52:00 -
[864]
The 700 cap is old, and was not something the GM set specifically for this fight. Its even mentioned in a dev blog.
And we lost our main system because our attacked crached the node. This time lag worked in our favour.
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LordInvisible
Gallente adeptus gattacus O X I D E
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Posted - 2007.03.30 09:04:00 -
[865]
dread losses by alliances, taken ONLY from BoB KB:
RAZOR alliance: 2 D2: 8 Morsus Mihi: 5 Imperial republic of north: 3 RA: 13 AAA: 8 IAC: 3 Goons: 1 (and i'm sure they sold alot of frigs and cruiser to get this one up!) SUM: 43 --------------------------------------------------------------------------------
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Sinder Ohm
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.03.30 09:14:00 -
[866]
Edited by: Sinder Ohm on 30/03/2007 09:13:17 I would really like to know why the system population had a cap limit set by a gm, which was fine for the defenders but a clear disadvantage for the attackers.
None the less, the ball is now rolling.
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Sinder Ohm
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.03.30 09:15:00 -
[867]
Edited by: Sinder Ohm on 30/03/2007 09:12:22 double post  |

HankMurphy
Minmatar Pelennor Swarm R i s e
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Posted - 2007.03.30 09:16:00 -
[868]
Originally by: LordInvisible dread losses by alliances, taken ONLY from BoB KB:
RAZOR alliance: 2 D2: 8 Morsus Mihi: 5 Imperial republic of north: 3 RA: 13 AAA: 8 IAC: 3 Goons: 1 (and i'm sure they sold alot of frigs and cruiser to get this one up!) SUM: 43
thats alot, like.... worth as much as a titan! oh.... 
a round of sweet sweet pwnage for everybody! win/win situation in my book
hey, check me out, i'm posting on coad bob/bandwagon thread, \o/ am i famous now?
yeah, ok, back to the pile! (<-this line was approved by the minmater *** rights league?)
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Aceonfire
Caldari JuBa Corp Lotka Volterra
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Posted - 2007.03.30 09:22:00 -
[869]
Originally by: LordInvisible dread losses by alliances, taken ONLY from BoB KB: Goons: 1 (and i'm sure they sold alot of frigs and cruiser to get this one up!) SUM: 43
I think that is one of the funniest things I have read on this forum.
A close tie to RA/Goons/D2 complaining about lag and the massive loss of their capitals, yet writing it off during the JV1V battle.
Sorry guys, your crappy metagaming strategy only worked once. This time, it earned you nothing but a deathmail.
Cheers, and don't get to comfy.
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Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.03.30 09:23:00 -
[870]
Originally by: LordInvisible
Originally by: Mindlles Im not sure if i got my head full with wrong numbers here, but the bob force was around 200-300 ppl right? And the attacking force 400? And ppl are complaning?. If so coalltion are making a foul off themself, complain becouse they cant uterlly blob their target?. If thats the case u already had 100 more and how can u complain about that?.
Then again, i might be very wrong on this, and bob had 500 and coaltion 200. And then its very wrong ;/.
But hey a baby titan got destroyed, so im happy =))))
attackers went for same tactic as when attacking LV space: outnumber the defenders. Node crashes. U stay on the edge of the crashed node and jump in when crashed node gets up. Jumpins have higher priority of loading into system then logins into system.
IN this tactic doesnt matter how many numbers defenders had, beacuse coalition was counting on node crash and their higher priority when jumping into system..
simple as that! And coalition had 1000+ men ready, according to goons TS there were around 1050 man on goons TS only, and some alliances were on their own TS.
Yep and that proves the Coalition has the numbers and the determination. For now, the server mechanics have been on BoB's side every time they could pick a battle. If that changes, big trouble is right across the street for BoB & Co.
And by the way, were you expecting a lesser response from the coalition? Keep in mind that the war has just started, the Coalition is getting bigger and bigger, bigger that BoB and allies do.
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