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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Sextus Licinius
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.03.30 09:24:00 -
[871]
Originally by: Pastora The 700 man cap in the system is the fact! Actually, it felt to be much lower, around 500-600, but I guess the system was also counting those who were still jumping in. And the cap was a HUGE surprise for us >> largest (by huge margin) part of our fleet didn't even manage to enter the system, most of those who did >> crashed very soon after that.
Let's see what CCP says now in their press releases about 1000 people "fighting" in the same system...
Anyway, the mission was accomplished even under such circumstances. But the devs and GMs should sit and think very carefully now, what the sequencies will be from now on with the presence of the capacity limits for one system. You don't need to be smart, to figure it out...
QFT This game is obviously not working, BoB should've been erased from the map with such a giant coalition force against them, yet they are holding the field and inflict over 60 billion damage against the coalition. If an alliance has over 400 members active, that alliance becomes invulnerable because of the lag they create and the node grid they occupy within a system.
"He who makes a beast of himself gets rid of the pain of being a man" |
Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.03.30 09:24:00 -
[872]
Originally by: Aceonfire
Originally by: LordInvisible dread losses by alliances, taken ONLY from BoB KB: Goons: 1 (and i'm sure they sold alot of frigs and cruiser to get this one up!) SUM: 43
I think that is one of the funniest things I have read on this forum.
A close tie to RA/Goons/D2 complaining about lag and the massive loss of their capitals, yet writing it off during the JV1V battle.
Sorry guys, your crappy metagaming strategy only worked once. This time, it earned you nothing but a deathmail.
Cheers, and don't get to comfy.
And an accomplished objective.
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Laboratus
Gallente BGG Alektorophobia
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Posted - 2007.03.30 09:29:00 -
[873]
I only have one question. When the pos was put into reinforced, was there a progress bar on the array and how much time out of how much did it have? ___ P.S. Post with your main. Mind control and tin hats |
Aceonfire
Caldari JuBa Corp Lotka Volterra
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Posted - 2007.03.30 09:30:00 -
[874]
Edited by: Aceonfire on 30/03/2007 09:28:23
Originally by: Tearavygh Quillam
Originally by: Aceonfire
Originally by: LordInvisible dread losses by alliances, taken ONLY from BoB KB: Goons: 1 (and i'm sure they sold alot of frigs and cruiser to get this one up!) SUM: 43
I think that is one of the funniest things I have read on this forum.
A close tie to RA/Goons/D2 complaining about lag and the massive loss of their capitals, yet writing it off during the JV1V battle.
Sorry guys, your crappy metagaming strategy only worked once. This time, it earned you nothing but a deathmail.
Cheers, and don't get to comfy.
And an accomplished objective.
The only objective you side had was to try and crush our motivation by blobbing a system and making the game unplayable.
Nice try, now everyone invest in capital component BPC's.
I expect to see a sharp increase in prices, lol.
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Heptameron
Gallente Octavian Vanguard RAZOR Alliance
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Posted - 2007.03.30 09:31:00 -
[875]
This is the most complete and utter pile of BS I have ever seen in this game. I'm not suggesting this was done deliberately for the defenders but capping the system is no less than complete and utter stupidity by CCP GM's.
Seriously.... it's mind numbing to even try and come up with a logical reason how this could be implemented(bearing in mind they HAVE to be seen to be even handed in the way they deal with player issues).
The system we were in (4/5 jumps from f-t) had 190 in local, another fleet sat behind us with another 120+, all of these to support the cap ship fleet.
I would like to apologise to all those that lost dreads through lack of support, and salute you for getting on and doing the job anyway, y'all deserve our respect and admiration.
---------------------------------------------- We can't all be heroes, because somebody has to sit on the curb and clap as they go by |
Jancen Sykes
Amarr Die Apokalyptischen Reiter Dusk and Dawn
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Posted - 2007.03.30 09:31:00 -
[876]
Edited by: Jancen Sykes on 30/03/2007 09:28:27
Originally by: LordInvisible
Originally by: Mindlles Im not sure if i got my head full with wrong numbers here, but the bob force was around 200-300 ppl right? And the attacking force 400? And ppl are complaning?. If so coalltion are making a foul off themself, complain becouse they cant uterlly blob their target?. If thats the case u already had 100 more and how can u complain about that?.
Then again, i might be very wrong on this, and bob had 500 and coaltion 200. And then its very wrong ;/.
But hey a baby titan got destroyed, so im happy =))))
attackers went for same tactic as when attacking LV space: outnumber the defenders. Node crashes. U stay on the edge of the crashed node and jump in when crashed node gets up. Jumpins have higher priority of loading into system then logins into system.
IN this tactic doesnt matter how many numbers defenders had, beacuse coalition was counting on node crash and their higher priority when jumping into system..
simple as that! And coalition had 1000+ men ready, according to goons TS there were around 1050 man on goons TS only, and some alliances were on their own TS.
Nope they wherent. Not entierly. Btw, even if the Coalitionforce managed to bring up 400 ppl. That doesnt mean that 400ppl where involved in Battle. As one of the first carrier who jumped in the system and one of the first who lagged out and couldnt log in back i can they that it would be a mircale that there where more then over 120 coalitionships at the same time in the System.
And i can also say that we havnt aimed for a nodecrash, even if you wont belive me.
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Karrimdra
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.03.30 09:33:00 -
[877]
Originally by: Sextus Licinius
Originally by: Pastora The 700 man cap in the system is the fact! Actually, it felt to be much lower, around 500-600, but I guess the system was also counting those who were still jumping in. And the cap was a HUGE surprise for us >> largest (by huge margin) part of our fleet didn't even manage to enter the system, most of those who did >> crashed very soon after that.
Let's see what CCP says now in their press releases about 1000 people "fighting" in the same system...
Anyway, the mission was accomplished even under such circumstances. But the devs and GMs should sit and think very carefully now, what the sequencies will be from now on with the presence of the capacity limits for one system. You don't need to be smart, to figure it out...
QFT This game is obviously not working, BoB should've been erased from the map with such a giant coalition force against them, yet they are holding the field and inflict over 60 billion damage against the coalition. If an alliance has over 400 members active, that alliance becomes invulnerable because of the lag they create and the node grid they occupy within a system.
By your very own words, 3/4 of the coalition forces are also invulnerable. IAC (2nd largest alliance), GoonsSwarm, D2.... need I continue? From nothing to something in just one corp!
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
gaaksel
The Legion.
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Posted - 2007.03.30 09:33:00 -
[878]
To be honest,
who has "won" this "fight" is moot, both sides can replace their losses easily, the actual damage done to either side is not enough to make any of the groups worry.
The main problem as i see it is the following : Both sides have proven they can bring ~1000 people to an important operation. That is then 2000 people trying to play a game, a game that due to technical restrictions cannot provide the environment for said 2000 people. And this will happen again, whenever either side attacks an important asset of the oposing faction the numbers will be well in the 1000s again causing the game to become unplayable and players getting frustrated. It is noones fault, not the defenders fault for populating the systems well before the attackers, not the attackers fault for bringing 500 people in T1 frigates, everyone that pays to play the game whether he has 55m SP or 2m SP has all rights to show up at those fights and fight.
I do however think that this is what this war will bring in the immediate future, alot more of those "epic fights" that in the end prove to be a slideshow with unlimited waiting times. Is this what either side wants ? I doubt it, but i also know there is no other feasable way to fight in this war than to bring all you got, so both sides will keep bringing all they have and then some more.
I personally can imagine better things to do with 7hours than staring at stargates and shooting at enemies that possibly never knew i was actually hitting them since their client long stalled. Will i be there again ? Ofc. Will i enjoy it ? Ofc not .
And this is the only thing that leaves a sour taste when thinking of last night, it is a game , we are all supposed to enjoy these aspects of the game and im pretty sure not many enjoyed last night.
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Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.03.30 09:35:00 -
[879]
Originally by: Aceonfire Edited by: Aceonfire on 30/03/2007 09:28:23
Originally by: Tearavygh Quillam
Originally by: Aceonfire
Originally by: LordInvisible dread losses by alliances, taken ONLY from BoB KB: Goons: 1 (and i'm sure they sold alot of frigs and cruiser to get this one up!) SUM: 43
I think that is one of the funniest things I have read on this forum.
A close tie to RA/Goons/D2 complaining about lag and the massive loss of their capitals, yet writing it off during the JV1V battle.
Sorry guys, your crappy metagaming strategy only worked once. This time, it earned you nothing but a deathmail.
Cheers, and don't get to comfy.
And an accomplished objective.
The only objective you side had was to try and crush our motivation by blobbing a system and making the game unplayable.
Nice try, now everyone invest in capital component BPC's.
I expect to see a sharp increase in prices, lol.
Yeah, RKK has to start over again.
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Velios
M. Corp M. PIRE
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Posted - 2007.03.30 09:37:00 -
[880]
M.Corp Capital Blueprint Facility
M.Corp Capital Blueprint Department |
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Laboratus
Gallente BGG Alektorophobia
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Posted - 2007.03.30 09:38:00 -
[881]
Originally by: gaaksel To be honest,
who has "won" this "fight" is moot, both sides can replace their losses easily, the actual damage done to either side is not enough to make any of the groups worry.
The main problem as i see it is the following : Both sides have proven they can bring ~1000 people to an important operation. That is then 2000 people trying to play a game, a game that due to technical restrictions cannot provide the environment for said 2000 people. And this will happen again, whenever either side attacks an important asset of the oposing faction the numbers will be well in the 1000s again causing the game to become unplayable and players getting frustrated. It is noones fault, not the defenders fault for populating the systems well before the attackers, not the attackers fault for bringing 500 people in T1 frigates, everyone that pays to play the game whether he has 55m SP or 2m SP has all rights to show up at those fights and fight.
I do however think that this is what this war will bring in the immediate future, alot more of those "epic fights" that in the end prove to be a slideshow with unlimited waiting times. Is this what either side wants ? I doubt it, but i also know there is no other feasable way to fight in this war than to bring all you got, so both sides will keep bringing all they have and then some more.
I personally can imagine better things to do with 7hours than staring at stargates and shooting at enemies that possibly never knew i was actually hitting them since their client long stalled. Will i be there again ? Ofc. Will i enjoy it ? Ofc not .
And this is the only thing that leaves a sour taste when thinking of last night, it is a game , we are all supposed to enjoy these aspects of the game and im pretty sure not many enjoyed last night.
Very true. I kinda hope that both sides lay off the mass blobbing and try to spread the combat to 3-4 targets instead so that the # of pilots < system cap and perhaps everyone will have a better eve experience. ___ P.S. Post with your main. Mind control and tin hats |
Dragutinovic
Caldari Bladerunners Mordus Angels
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Posted - 2007.03.30 09:42:00 -
[882]
Originally by: Velios
M.Corp Capital Blueprint Facility
made me chuckle tbh ;)
Still remember my first full bpc set bought of Mcorp years ago ;) _____________
Im back !
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Mss Alt
Gallente The Alt Foundation
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Posted - 2007.03.30 09:53:00 -
[883]
Is funny to see BoB and BoB pets complaining about meta gaming. From my point of view, I see no problem in getting your 4ss kicked by a force twice your size. It's not a blob, it's their fleet. I think we all remember the EC lock down, so BoB pets should whining. I'm sure that with 200 capitals (half of the total number of the defending fleet) the coalition, in proper gaming condition would have had no problem in killing the pos + killing the enemy fleet or jumping out. I think that everybody agrees that with 200 capitals on the field tactics don't matter that much as capitals don't really care about doomsdays. While I tend to side with the coalition in my statements (partially because of the GM incidents), I'm sure that in a proper gaming environment the coalition losses would have been halved in the worst scenario and the defending team would have lost more than the POS on the battlefield. Overall seems that the coalition achieved it's objective. I don't know about BoB as they haven't made any statement on this, altho I would agree that they had more fun in this battle than the other side, and in the end all is about having fun.
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Mangus Thermopyle
Chosen Path Lotka Volterra
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Posted - 2007.03.30 10:04:00 -
[884]
Originally by: LordInvisible attackers went for same tactic as when attacking LV space: outnumber the defenders. Node crashes. U stay on the edge of the crashed node and jump in when crashed node gets up. Jumpins have higher priority of loading into system then logins into system.
IN this tactic doesnt matter how many numbers defenders had, beacuse coalition was counting on node crash and their higher priority when jumping into system..
Yea, this tactis seem to be popular nowdays. Its lame and pathetic, but there is no defence against it. I hope CCP does something to stop this from being used in the future, or else 20 dreads and 1000 shuttles can kill any pos, no matter how well defended.
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Xendie
Celestial Apocalypse Insurgency
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Posted - 2007.03.30 10:05:00 -
[885]
Originally by: Bloedkopp Would like to see Molles balls here on forum after the battle with a word about what was in this POS like Seleene did after her cap event. But maybe thats too much too expect...
To all chestbeating BOB fanbois, hush hush back in your Retrievers, tomorrow is the 1st of the month, your bill has to be paid
seleene has confirmed in one of his posts early on in this thread that there was indeed a titan being built.
as for the "you did/did to" crowd.... the loss of the amount of dreads that was lost last night is extremely cheap compared to the value of a fully functional titan in the hands of the enemy.
you ppl seem to only want to count isk as hard currency well heres one for you, 200BS killed with a push of a button every what? 4 hours something. now go think if the abortion was worth it or not.
as for the guy from M8's that keeps yapping, log off like you did your whole fleet when you saw 2 celest in tribute.. just log off and stfu.
and no its not everyone against bob, its alot of ppl vs alot of alliances + bob you have ppl like MC/Aftermath/Xelas/corelli ppl/Axe/cow/rise/lv and on and on.
but never forget that it is still everyone vs CCP's really crappy servers in the end.
Originally by: "darth solo" bad men came, bad men didnt go home, bad men left containers.
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PirateShampoo
Minmatar UK Corp FATAL Alliance
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Posted - 2007.03.30 10:07:00 -
[886]
Quote: Is funny to see BoB and BoB pets complaining about meta gaming.
I don't see a single bob or supposed bob pet complaining about the outcome here, more cheering it. If you look carefully and actually read the majority of the posts here you will see only 1 side actually whining (p.s. it's not BOB!)
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Iced Casing
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Posted - 2007.03.30 10:08:00 -
[887]
i must agree with "Mss Alt" entirely ...BoB&Co. didnt stood a chance in that battle and for the record its just lame not to clear out what they have lost in that POS because as i see all around people tend to brag about what they accoplished in fights but rarely accept theyre losses ...
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Laboratus
Gallente BGG Alektorophobia
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Posted - 2007.03.30 10:13:00 -
[888]
Originally by: Mangus Thermopyle
Originally by: LordInvisible attackers went for same tactic as when attacking LV space: outnumber the defenders. Node crashes. U stay on the edge of the crashed node and jump in when crashed node gets up. Jumpins have higher priority of loading into system then logins into system.
IN this tactic doesnt matter how many numbers defenders had, beacuse coalition was counting on node crash and their higher priority when jumping into system..
Yea, this tactis seem to be popular nowdays. Its lame and pathetic, but there is no defence against it. I hope CCP does something to stop this from being used in the future, or else 20 dreads and 1000 shuttles can kill any pos, no matter how well defended.
What are the alternatives? As systems have a hard cap and start to lag bad at 50-70% of the cap there is no way of actually fighting a traditional battle there. The defenders won't budge from the system because they have no active objective and would only suffer from the same problems the attackers are suffering from if they moved out of the system. So they sit. And the attackers zerg because there are no options. ___ P.S. Post with your main. Mind control and tin hats |
Tecam Hund
The Buggers
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Posted - 2007.03.30 10:15:00 -
[889]
Originally by: Pastora
Anyway, the mission was accomplished even under such circumstances. But the devs and GMs should sit and think very carefully now, what the sequencies will be from now on with the presence of the capacity limits for one system. You don't need to be smart, to figure it out...
Sorry for being a noob (34 pages is a bit too much to read ). By accomplished mission, do you mean you actually destroyed the shipyards?
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Superbus Maximus
Gallente Sniggerdly Pandemic Legion
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Posted - 2007.03.30 10:17:00 -
[890]
To all chestbeating BOB fanbois, hush hush back in your Retrievers, tomorrow is the 1st of the month, your bill has to be paid
seleene has confirmed in one of his posts early on in this thread that there was indeed a titan being built.
as for the "you did/did to" crowd.... the loss of the amount of dreads that was lost last night is extremely cheap compared to the value of a fully functional titan in the hands of the enemy.
you ppl seem to only want to count isk as hard currency well heres one for you, 200BS killed with a push of a button every what? 4 hours something. now go think if the abortion was worth it or not.
as for the guy from M8's that keeps yapping, log off like you did your whole fleet when you saw 2 celest in tribute.. just log off and stfu.
and no its not everyone against bob, its alot of ppl vs alot of alliances + bob you have ppl like MC/Aftermath/Xelas/corelli ppl/Axe/cow/rise/lv and on and on.
but never forget that it is still everyone vs CCP's really crappy servers in the end.
QFTFW... CCP fix this crap it hasnt worked since 04 so why they hell you still using this flawed playing method for system take down.
Originally by: Iced Casing i must agree with "Mss Alt" entirely ...BoB&Co. didnt stood a chance in that battle and for the record its just lame not to clear out what they have lost in that POS because as i see all around people tend to brag about what they accoplished in fights but rarely accept theyre losses ...
If Molle posted that we didn't blow up a titan half the people here wouldn't believe him anyways whats the point? Please do not edit moderator sig comments. -Conuion Meow ([email protected]) |
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AFTRUNX
Caldari Human Liberty Syndicate Curse Alliance
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Posted - 2007.03.30 10:18:00 -
[891]
gj job coalition!!!!!
Bad job from CCP side...
that was a milestone in the Cap fleet Battle... hope they fix fix that ****ng laag!!!
hope to see some fraps soon!!!
------------------------------ It's great to be a Caldari....
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Ethan Hawk
Cataclysm Enterprises Dusk and Dawn
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Posted - 2007.03.30 10:20:00 -
[892]
We lost some dreads??? Sure. We were not able to bring in our support? Sure. We destroyed the POS anyway? Sure. There was a Titan in it? Maybe.
But one thing is for sure... Molle how do you sleep after this night? How is the feeling the coaltion is able to take a POS down and you are not able to do anything against it? Did you ever expect we stand united in battlefield? Welcome on the side of the harvestable... Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
OozoO
Caldari Omega Enterprises Dusk and Dawn
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Posted - 2007.03.30 10:25:00 -
[893]
Quote: Originally Posted by Dianabolic Due to the pretty abundant access in RKK to the pos "god mode" role I believe that creating an alt corp, in BoB, to run ONLY the capital construction pos in F-T is the best way to section off our risk from infiltration.
I can't see a downside to this, we'll fuel the pos required for 6 months in a hangar array and it won't mine anything so management really will be done with a shuttle.
Any suggestions for a name?
Tue Dec 19, 2006 9:28 pm
--------------
Sig removed as it is not eve related. -Conuion Meow ([email protected]) |
KIATolon
GoonFleet GoonSwarm
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Posted - 2007.03.30 10:25:00 -
[894]
Originally by: Velios
M.Corp Capital Blueprint Facility
lol, velios wins the thread
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R0ot
InNova Tech Inc Xelas Alliance
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Posted - 2007.03.30 10:27:00 -
[895]
I have a nice summary of the fight(s) last night, people A met with people B in Systems A, B, C, D .... etc shot each other with guns and missiles and drones and had a hella fun time, good times enjoyed by all.
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LoxyRider
Body Count Inc. Mercenary Coalition
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Posted - 2007.03.30 10:28:00 -
[896]
Originally by: Xendie
Originally by: Bloedkopp Would like to see Molles balls here on forum after the battle with a word about what was in this POS like Seleene did after her cap event. But maybe thats too much too expect...
To all chestbeating BOB fanbois, hush hush back in your Retrievers, tomorrow is the 1st of the month, your bill has to be paid
seleene has confirmed in one of his posts early on in this thread that there was indeed a titan being built.
Umm no?
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Maltroc
Asgard Schiffswerften Dusk and Dawn
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Posted - 2007.03.30 10:28:00 -
[897]
Thx to all in this fight.
CCP ... make your job ! We pay for this game !
- Asgard Schiffswerften - |
Gabriel Karade
Nulli-Secundus
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Posted - 2007.03.30 10:29:00 -
[898]
I've said it before and I'll say it again, having Titan's constructed at a single facility in a single system is plain stupid. Unless CCP split up the Titan production process so that it has to be conducted across multiple systems in multiple arrays, this kind of mess will repeat itself again and again and again... ----------
Video - 'War-Machine' |
CagedRage
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Posted - 2007.03.30 10:29:00 -
[899]
Edited by: CagedRage on 30/03/2007 10:27:49 Edited by: CagedRage on 30/03/2007 10:26:04 Come on people, get a grip. Personally I saw 16 wrecks at the time of jumping out of the system. Even if we lost 50... It's NOT really a big deal out here in 0.0. Most capital ships were insured, roughly 460m cost, 1.5-6 mil payout for dreads. The titan, was not. I know the majority of my corporation used at max, t2 and named gear. It really isn't much of a loss compared with the time, money and effort to build a titan.
Anyways, I thought it was fun even if it was a pain in the ass to do anything. My dread had emergency warped as the carrier I had jumped to had poped by the time I landed (something like 15 minutes later). Anyway, got to the pos, waited 5 more mins and saw it. Managed to get my siege mode on (which ran on for 20 minutes even tho I told it to stop after starting it!) and shot at the tower, the advanced large ship assembly array. (I also noticed the (two?) capital maintenance arrays were poped). We shot at the motherships that were there but no luck unfortunately. =P Locking onto targets was hard, it would just keep saying locking for ages. Ahh, it was incredibly laggy which was a pain, but I still thought it was fun. I do feel sorry for people who had even more lag than I did.
As for if we were successful or not. We came and did what we wanted to do.
CCP obviously needs to do something to the servers to let them handle the stress of battles like these. Battles like this are what makes EVE what it is... It's a shame that they can't be more lag free.
Anyways, here is a nice pictures of a part of the fleet from a few minutes before the fight. http://www.cubeupload.com/files/6a00622007.03.29.20.28.49.jpg Oh, and unlocking into everyone jumping out. Pweeety. =) http://www.cubeupload.com/files/5b736dcyno.jpg
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Marvel Girl
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Posted - 2007.03.30 10:33:00 -
[900]
Originally by: gaaksel To be honest,
who has "won" this "fight" is moot, both sides can replace their losses easily, the actual damage done to either side is not enough to make any of the groups worry.
The main problem as i see it is the following : Both sides have proven they can bring ~1000 people to an important operation. That is then 2000 people trying to play a game, a game that due to technical restrictions cannot provide the environment for said 2000 people. And this will happen again, whenever either side attacks an important asset of the oposing faction the numbers will be well in the 1000s again causing the game to become unplayable and players getting frustrated. It is noones fault, not the defenders fault for populating the systems well before the attackers, not the attackers fault for bringing 500 people in T1 frigates, everyone that pays to play the game whether he has 55m SP or 2m SP has all rights to show up at those fights and fight.
I do however think that this is what this war will bring in the immediate future, alot more of those "epic fights" that in the end prove to be a slideshow with unlimited waiting times. Is this what either side wants ? I doubt it, but i also know there is no other feasable way to fight in this war than to bring all you got, so both sides will keep bringing all they have and then some more.
I personally can imagine better things to do with 7hours than staring at stargates and shooting at enemies that possibly never knew i was actually hitting them since their client long stalled. Will i be there again ? Ofc. Will i enjoy it ? Ofc not .
And this is the only thing that leaves a sour taste when thinking of last night, it is a game , we are all supposed to enjoy these aspects of the game and im pretty sure not many enjoyed last night.
You're Digital F**KING Communist aren't you? Aren't you!
Nobody else could post it just like that. Just come out and say you're Digi. It'll make the old farts feel better about all this nonsense anyways. Give some justification to this war of strangeness. Give me a reason to log in again.
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