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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
TrueGrit Tzash
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Posted - 2011.04.20 11:33:00 -
[5461]
Is 2.13.3 the latest version? Also where can you import your character with the API number?
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Re Mmacs
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Posted - 2011.04.20 19:25:00 -
[5462]
How do i bring all my fittings from my old version of EFT into the new version when i download it?
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Mona X
Caldari Missions Mining and Mayhem Merciless.
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Posted - 2011.04.20 19:52:00 -
[5463]
Just copy new version over old.
Join Eve-Online, meet interesting people, grief them. |
Re Mmacs
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Posted - 2011.04.20 21:47:00 -
[5464]
Originally by: Mona X Just copy new version over old.
ty
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2011.04.23 03:15:00 -
[5465]
again sickest tool ever created for a game. seriously i wish that every mmo had people as dedicated to these kind off tools as you are. THANKS! ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
Oxx
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Posted - 2011.04.26 22:25:00 -
[5466]
Cant find the squad commander/gang bonuses/ option where you should put the gang link ship ANYWHERE! some say its on the ship window where drones, projected effects, implants/booster are...but in mine there's nothing related to gang bonuses there
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Stolen Steel
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Posted - 2011.04.27 02:45:00 -
[5467]
I just came across a pretty interesting bug. When checking out fittings on a Brutix for gas-mining, the harvesters didn't actually count against the cpu or powergrid. Adding or removing the harvesters changed nothing, which I didn't notice until after I'd purchased everything and tried to fit it (unsuccessfully).
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Mona X
Caldari Missions Mining and Mayhem Merciless.
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Posted - 2011.04.27 14:56:00 -
[5468]
Edited by: Mona X on 27/04/2011 14:57:32
Originally by: Oxx Cant find the squad commander/gang bonuses/ option where you should put the gang link ship ANYWHERE! some say its on the ship window where drones, projected effects, implants/booster are...but in mine there's nothing related to gang bonuses there
http://img690.imageshack.us/i/gangu.png/ For specific ship's bonuses fit ship and assign her pilot, then use that option.
Originally by: Stolen Steel I just came across a pretty interesting bug. When checking out fittings on a Brutix for gas-mining, the harvesters didn't actually count against the cpu or powergrid. Adding or removing the harvesters changed nothing, which I didn't notice until after I'd purchased everything and tried to fit it (unsuccessfully).
Works for me, maybe your version is damaged or something. DL again.
http://img64.imageshack.us/i/gasnv.png/
Join Eve-Online, meet interesting people, grief them. |
Uraniae Fehrnah
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Posted - 2011.04.30 05:58:00 -
[5469]
Can't seem to get my skills to import. Plugged in my ID and limited api, it connects and asks me to choose which character, I select my character and hit okay but it doesn't seem to import the skills at all.
I've tried downloading again (main link and mirror in the first post), tried disabling my firewall and antivirus.
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Mona X
Caldari Missions Mining and Mayhem Merciless.
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Posted - 2011.04.30 10:22:00 -
[5470]
Did you tried to import them on freshly created char or on all5?
Join Eve-Online, meet interesting people, grief them. |
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Uraniae Fehrnah
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Posted - 2011.04.30 15:57:00 -
[5471]
I've tried on both newly created characters and a duplicate of the All 5's character. The duplicate All 5's did the same thing as freshly created characters, it takes my ID and API and lets me select my character but instead of importing my skills it seems to set everything to 0's.
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Phyast
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Posted - 2011.05.01 02:58:00 -
[5472]
I'm not certain if this issue has already been covered, but I was wondering (and really hoping *figures crosses*) if the *known* non-flyable ships and the *known* cheat/GM modules would be added to the EFT's recipe book, as a form of "for fun" or a "what if...".
I understand that practically these things would have no purpose, but, in all honestly, so are the Limited Issue ships and modules, like Estamel's Modified Invulnerability Field, to most EVE players, because of their price and rarity. Although I know, in all likelihood, that I will never be able to own such items in game, I actually find myself playing around with these items the most in EFT, for the pure fun of it. I enjoy seeing just how good I'm able make a ship; so in the same spirit, I believe it would be quite awesome to get to play around with the most ultimate of game items.
For a list of the ships, the best website I have found is: http://www.shipsofeve.com/ships/ <- Use in-game browser Sadly I have not been able to find a similar website for modules :'(
Thank you, if, for anything, your consideration.
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Rommel Volken
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Posted - 2011.05.01 22:07:00 -
[5473]
I'm a big fan of the EFT, but I can't seem to select a Scorpion Navy Issue from the ships. Am I missing something? |
sukmanobov
Minmatar The Priesthood The 0rphanage
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Posted - 2011.05.02 19:33:00 -
[5474]
Originally by: Phyast I'm not certain if this issue has already been covered, but I was wondering (and really hoping *figures crosses*) if the *known* non-flyable ships and the *known* cheat/GM modules would be added to the EFT's recipe book, as a form of "for fun" or a "what if...".
I understand that practically these things would have no purpose, but, in all honestly, so are the Limited Issue ships and modules, like Estamel's Modified Invulnerability Field, to most EVE players, because of their price and rarity. Although I know, in all likelihood, that I will never be able to own such items in game, I actually find myself playing around with these items the most in EFT, for the pure fun of it. I enjoy seeing just how good I'm able make a ship; so in the same spirit, I believe it would be quite awesome to get to play around with the most ultimate of game items.
For a list of the ships, the best website I have found is: http://www.shipsofeve.com/ships/ <- Use in-game browser Sadly I have not been able to find a similar website for modules :'(
Thank you, if, for anything, your consideration.
Thats because there is still 1 tribal issue tempest left also quite a few freki's, utu's etc.. and all these ships are flyable but there is no flyable concord ships etc.. so whats the piont in cloging up the eft client with useless junk?
CCP do it, now whe have nearly a 4GB client to download -------------------------------- http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1370931&page=1 ------ |
Kahega Amielden
Rifterlings
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Posted - 2011.05.04 03:58:00 -
[5475]
Is it common for EFT to be completely wrong? Lately I've been having issues with it just having incorrect values. With my skills, I should have 413.85 CPU on a purifier with a t2 co-processor. Ingame, I have 409. I do have the latest version.
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Mona X
Caldari Missions Mining and Mayhem Merciless.
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Posted - 2011.05.04 12:16:00 -
[5476]
Edited by: Mona X on 04/05/2011 12:18:29
Originally by: Uraniae Fehrnah I've tried on both newly created characters and a duplicate of the All 5's character. The duplicate All 5's did the same thing as freshly created characters, it takes my ID and API and lets me select my character but instead of importing my skills it seems to set everything to 0's.
Maybe it's issue with API server?
Originally by: Rommel Volken I'm a big fan of the EFT, but I can't seem to select a Scorpion Navy Issue from the ships. Am I missing something?
Broken eft? Old version?
Originally by: Kahega Amielden Is it common for EFT to be completely wrong? Lately I've been having issues with it just having incorrect values. With my skills, I should have 413.85 CPU on a purifier with a t2 co-processor. Ingame, I have 409.
Remove KMB-25 implant in EFT or add one in game.
Join Eve-Online, meet interesting people, grief them. |
Rawblin
Caldari Perkone
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Posted - 2011.05.08 02:22:00 -
[5477]
Was messing about a bit today and found a bug by happy coincidence.
Drone Link Augmentor I shows in EFT as requiring the skill Scout Drone Operation IV, as the only requirement.
Currently in-game this module requires Drones III, and Combat Drone Operation III.
EFT is version 2.13.3
Not a huge bug or anything, but figured I'd do my part and point it out. Excellent and priceless program, btw :) -------------------- Not in cruelty, Not in wrath, The Reaper came today, An Angel visited, This gray path, And took the cake away. |
Dr Xennon
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Posted - 2011.05.09 22:36:00 -
[5478]
Edited by: Dr Xennon on 09/05/2011 22:39:30
Originally by: Uraniae Fehrnah Can't seem to get my skills to import. Plugged in my ID and limited api, it connects and asks me to choose which character, I select my character and hit okay but it doesn't seem to import the skills at all.
Was working fine up until a few days ago. I am getting the same problem on 3 separate machines.
Edit: EveMon works fine on all the machines, so its not a network issue. Just having the problem with EFT 2.13.3 |
Gordon Merdante
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Posted - 2011.05.12 00:21:00 -
[5479]
Originally by: Rawblin Was messing about a bit today and found a bug by happy coincidence.
Drone Link Augmentor I shows in EFT as requiring the skill Scout Drone Operation IV, as the only requirement.
Currently in-game this module requires Drones III, and Combat Drone Operation III.
EFT is version 2.13.3
Not a huge bug or anything, but figured I'd do my part and point it out. Excellent and priceless program, btw :)
Bug confirmed - I just came here to post the exact same thing, and saw someone else had already posted it.
Minor annoyance, but everything else I've played with seems to be spot-on, so I came to complain... I mean, uhm, help with a bug report.
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Leetha Layne
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Posted - 2011.05.13 17:21:00 -
[5480]
One note: You guys have requirements for drone link augmenter as Scout Drone Operation IV. It is actually Combat Drone Operation III.
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Arpad Elo
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Posted - 2011.05.14 05:43:00 -
[5481]
Not sure what's going on.
Please don't judge the fit (terrible) but I'm told:
[Vexor, Serpentis Ratter Attempt #4] Damage Control I N-Type Thermic Hardener I Microcell Nanite Kinetic Hardener I Medium Armor Repairer I
Y-S8 Hydrocarbon I Afterburners Medium Capacitor Booster I, Cap Booster 100 Medium Capacitor Booster I, Cap Booster 100
Dual 180mm AutoCannon I, EMP M Dual 180mm AutoCannon I, EMP M 220mm Vulcan AutoCannon I, EMP M 220mm Vulcan AutoCannon I, EMP M Salvager I
Ogre I x2 Hammerhead I x2 Hobgoblin I x1 Hobgoblin I x5
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User ID: 4527384 API Key: 381C9CD34EE1423A9CBC26E7BDF5EDBE01568170253F4CA2AAB2491BAD826E53
EFT says that I can fit this ship, yet in-game I can't. Any idea what's going on?
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Xander Hunt
Minmatar Dead Rats Tell No Tales
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Posted - 2011.05.15 12:52:00 -
[5482]
Unsure if its been posted yet, but I think I found another incorrect value.
No matter what I put in for Slot 6 augmentation, it seems to want to change my capacitor state. For example, SX-2 is supposed to modify light turrets damage by 5%, yet, it plays with my capacitor? With this implant turned on, my cap state reports that I'm stable at 34%. With it turned off, I'm stable at 40%.
Awesome tool. Luv it!
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Mrs Bianca
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Posted - 2011.05.16 11:33:00 -
[5483]
(Small) Warhead Rigor Catalyst I/II does not affect `EXPLOSIONRADIUS` property of `Charge Info` window. Particularly on Nemesis: Siege ML II with Inferno Rage Torpedo and Rigor rigs.
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Furb Killer
Gallente
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Posted - 2011.05.16 11:58:00 -
[5484]
Quote: Large Warhead Rigor Catalyst I This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. Note: only works on guided missiles, that is light missiles, heavy missiles and cruise missiles.
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Joe Craig
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Posted - 2011.05.17 08:01:00 -
[5485]
Thanks a lot for your work!
Also a question from a noob: Is it possible to have control towers available for fitting in the future? I know there are other programs doing that, but I have found none that calculates the EHP, DPS or Range of your POS in Combat (w POS-Gunners).
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Mrs Bianca
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Posted - 2011.05.17 08:58:00 -
[5486]
Originally by: Furb Killer
Quote: Large Warhead Rigor Catalyst I This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. Note: only works on guided missiles, that is light missiles, heavy missiles and cruise missiles.
Hands down. Pardon my blindness...
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Lemming onSeth
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Posted - 2011.05.19 23:20:00 -
[5487]
I downloaded it, When i startup the file it says invalid file name. The EFT tool then comes up blank. No idea how to fix it or whats gone wrong.
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Rain Kaessinde
Adhocracy Incorporated
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Posted - 2011.05.20 02:28:00 -
[5488]
In-game, MWD sig bloom is stacking-penalized with shield rigs and target painters. EFT (2.13.3) appears to treat the MWD sig radius bonus as a unique type with no stacking, and consequently reports an erroneously large signature radius for any ship with active MWD and fitted shield rigs. |
Riddick Furyian
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Posted - 2011.05.20 06:30:00 -
[5489]
Question...I have the latest shown version, 2.13.3, all my skills in EFT match my skills in game. The fit for Hulk matches part for part between EFT and the game; however, the power requirements from the reactor are different. EFT says with everything activated I should be stable at 53%, the actual fitting in game says I'm stable at 17.2%. Sure, I'm still stable, but that's a huge difference in power requirements. Numbers such as powergrid and cpu match exactly. And EFT effective HP says 17,747, but 14,817 in game. ANy thoughts on what causes this?
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Furb Killer
Gallente
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Posted - 2011.05.20 09:54:00 -
[5490]
You cannot be cap stable at 17%, I think that means something like 17% excess capacitor generated (at peak recharge).
Regarding EHP, i believe it is in the EFT FAQ. Anyway Eve uses worst case damage type for shield, then armor, then hull, EFT uses whatever you set it on (default uniform).
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