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Thread Statistics | Show CCP posts - 1 post(s) |

Ursula Wadenknecht
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Posted - 2008.05.19 22:21:00 -
[1891]
i'm using this very nice program a long time now. very good work!
maybe we can get an option that when you rightclick on an empty slot --> "show all possible modules" which gives you in the left frame the list of items, which are fitting with the left cpu & powergrid !? would be naaais 
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.20 18:37:00 -
[1892]
Bug report - Cloaked velocities on stealth bombers and black ops are higher than non-cloaked velocities. From the looks of it, it's taking the nominal reduction by 75%, multiplying that by 125%, and adding that much at each skill level. For example, a Nemesis with all-V skills moves at 256 m/s with no cloak. -75% from the cloak is 64 m/s, 64*125% = 80 m/s, and its speed at CovOps 1/2/3/4/5 is 80/160/240/320/400 m/s. In reality, it's supposed to take that 64 m/s and multiply it by 125% per level, not add 125% of it to zero. Thus the progression would be 80/100/125/156/195. I don't know if this has been pointed out yet, but it'd be nice if it got fixed. Thanks.
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Bronson Hughes
The. Conspiracy
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Posted - 2008.05.20 18:54:00 -
[1893]
Originally by: Herschel Yamamoto Bug report - Cloaked velocities on stealth bombers and black ops are higher than non-cloaked velocities. From the looks of it, it's taking the nominal reduction by 75%, multiplying that by 125%, and adding that much at each skill level. For example, a Nemesis with all-V skills moves at 256 m/s with no cloak. -75% from the cloak is 64 m/s, 64*125% = 80 m/s, and its speed at CovOps 1/2/3/4/5 is 80/160/240/320/400 m/s. In reality, it's supposed to take that 64 m/s and multiply it by 125% per level, not add 125% of it to zero. Thus the progression would be 80/100/125/156/195. I don't know if this has been pointed out yet, but it'd be nice if it got fixed. Thanks.
No, Stealth Bombers are supposed to move faster while cloaked than while uncloked with the Covert Ops skill at or above IV. I don't know if the calculation is perfect, but the progression that you listed as wrong (80/160/240/320/400) looks about right. Black Ops battleships are the same way. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Power's Urge
Pixels Docks
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Posted - 2008.05.20 19:24:00 -
[1894]
Originally by: Herschel Yamamoto Bug report - Cloaked velocities on stealth bombers and black ops are higher than non-cloaked velocities. From the looks of it, it's taking the nominal reduction by 75%, multiplying that by 125%, and adding that much at each skill level. For example, a Nemesis with all-V skills moves at 256 m/s with no cloak. -75% from the cloak is 64 m/s, 64*125% = 80 m/s, and its speed at CovOps 1/2/3/4/5 is 80/160/240/320/400 m/s. In reality, it's supposed to take that 64 m/s and multiply it by 125% per level, not add 125% of it to zero. Thus the progression would be 80/100/125/156/195. I don't know if this has been pointed out yet, but it'd be nice if it got fixed. Thanks.
Stealth Bombers actually work that way. The Nemesis' in game description says: "Advanced techniques in spatial distortion technology enable them to potentially fly faster when cloaked than when uncloaked"
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Redginald
Minmatar M. Corp Mostly Harmless
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Posted - 2008.05.21 05:04:00 -
[1895]
Edited by: Redginald on 21/05/2008 05:05:26 nm
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Nathanael Alqenir
Ekchuah Incorporated
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Posted - 2008.05.21 15:51:00 -
[1896]
Hmmm, just a question here, trying a setup for a crane and i don't see the resistance modifiers from the ship bonus taken in account, are they in the EHP value or are they forgoten ?
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Glacius Prime
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Posted - 2008.05.21 16:39:00 -
[1897]
Very very nice tool! Thank you!
I can't find the Federation Navy Antimatter... can someone help me? 
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Power's Urge
Pixels Docks
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Posted - 2008.05.21 17:06:00 -
[1898]
Originally by: Glacius Prime I can't find the Federation Navy Antimatter... can someone help me? 
It's been left out because it has the same stats as Caldari Navy ammo.
Originally by: Nathanael Alqenir Hmmm, just a question here, trying a setup for a crane and i don't see the resistance modifiers from the ship bonus taken in account, are they in the EHP value or are they forgoten ?
They are a "fake" T2 bonus, already built in.
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Dragonwell
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Posted - 2008.05.21 18:33:00 -
[1899]
"1.0' encoding' is not a valid integer value.
Getting this error message on startup; worked fine last night. O.o
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Fastercart
Ihatalo Heavy Industries
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Posted - 2008.05.22 14:39:00 -
[1900]
New faction cruisers are available on Sisi. Also, current faction cruisers have been changed (slots, grids, etc.). I dunno if these changes are final. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |

Trigo
Mining unlimited Corp
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Posted - 2008.05.24 00:58:00 -
[1901]
Don't know how hard it would be to add but being able to see ur dps v pos stuff would be nice. ------------------------------------
Originally by: Eris Discordia Do it yourself minmatar thong; duct tape. Underwear and wax in one.
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Villa
Evolution
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Posted - 2008.05.24 14:39:00 -
[1902]
When selecting mods, an instant show info somewhere on the same window would be good, show info is anooying.
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William Pierce
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Posted - 2008.05.24 16:30:00 -
[1903]
Bump from a fan 
IMO your program is much better than Quickfit
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Falco Galtrope
Dawn of a new Empire Pure.
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Posted - 2008.05.25 02:47:00 -
[1904]
Edited by: Falco Galtrope on 25/05/2008 02:54:38 Edited by: Falco Galtrope on 25/05/2008 02:53:50 Edited by: Falco Galtrope on 25/05/2008 02:52:31 Edited by: Falco Galtrope on 25/05/2008 02:51:34 I have noticed that the cap recharge calculator doen't take into account anything that reduces shield booster cap usage, such as shield compansation skill or the core defence capacitor sa***uard rig.
I don't understand why the board keeps putting those * in the middle of sa***uard
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Ulviirala Vauryndar
Cohortes Stellaris iPOD Alliance
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Posted - 2008.05.25 11:20:00 -
[1905]
Originally by: Cryolead it may be,The EFT have a wrong Resistances from Sacrilege Heavy Assault ship ?
Ingame: EM 50% / Therm 35% / Kinetic 62.5% / Explosive 80% EFT: EM 62.5% / Therm 51.3% / Kinetic 71.9% / Explosive 85%
what is wrong now ?
This is due to the Sacrilege's bonus on armor resistance per skill level.
Unfortunately, your signature is not 22239 bytes, it exceeds the 24000 byte limit allowed on the forums. -Darth Patches I fail, regards to Cortes - Ulvi |

Ishina Fel
Synergy. Imperial Republic Of the North
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Posted - 2008.05.25 12:21:00 -
[1906]
Originally by: Falco Galtrope
I have noticed that the cap recharge calculator doen't take into account anything that reduces shield booster cap usage, such as shield compansation skill or the core defence capacitor sa***uard rig.
Erm, I'm pretty sure it does. At least, in my EFT that I have open right now, the CDFs are working fine.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.25 23:28:00 -
[1907]
Edited by: Herschel Yamamoto on 25/05/2008 23:33:30
Originally by: Power's Urge
Originally by: Herschel Yamamoto Bug report - Cloaked velocities on stealth bombers and black ops are higher than non-cloaked velocities. From the looks of it, it's taking the nominal reduction by 75%, multiplying that by 125%, and adding that much at each skill level. For example, a Nemesis with all-V skills moves at 256 m/s with no cloak. -75% from the cloak is 64 m/s, 64*125% = 80 m/s, and its speed at CovOps 1/2/3/4/5 is 80/160/240/320/400 m/s. In reality, it's supposed to take that 64 m/s and multiply it by 125% per level, not add 125% of it to zero. Thus the progression would be 80/100/125/156/195. I don't know if this has been pointed out yet, but it'd be nice if it got fixed. Thanks.
Stealth Bombers actually work that way. The Nemesis' in game description says: "Advanced techniques in spatial distortion technology enable them to potentially fly faster when cloaked than when uncloaked"
Apparently you're right. I had gotten other info, but apparently my sources for it were wrong. Whoops, my bad. ------------------ Fix the forums! |

Vinmier
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Posted - 2008.05.26 06:56:00 -
[1908]
Didn't see solution in the forums, so putting it it. Sorry if it's been said time and time again.
For the error 'invalid filename' I made a folder, and dragged the contents from the zip to the new folder, and got this error.
Use 'extract' instead, and no error.
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Euriti
Caritas.
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Posted - 2008.05.27 11:46:00 -
[1909]
Originally by: Fastercart New faction cruisers are available on Sisi. Also, current faction cruisers have been changed (slots, grids, etc.). I dunno if these changes are final.
I'd love to see these soon so I can start EFT-warrioring the Scythe to see how OP it is (Mass is lollerskates on it)
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Ecid Q'Wulf
Blue Labs
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Posted - 2008.05.27 18:07:00 -
[1910]
I thinki just found a value overflow (or something of that sort) where it seems that the datatype used is not big enough.
I'm talking about the HitPoints, where it states right now:
(Effective HP: 1,.06,087,6E7)
Is there any ways to fix that ? ________
One like many, exactly like everyone else. |

MarleWH
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Posted - 2008.05.27 18:16:00 -
[1911]
Anyone know how I am supposed to use these spiffy DPS graphs?
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Exie
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Posted - 2008.05.27 19:32:00 -
[1912]
Edited by: Exie on 27/05/2008 19:32:55 Do the Nano Bot accelerators and the boosters not work on Capital Armor Reppers? It seem to not increase my defense score at all. However on a Hyperion they do effect it. Anyone know what is happening here?
Never Mind I am ********...helps to read the tool tips ingame.
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Slipion
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Posted - 2008.05.27 23:01:00 -
[1913]
Possible Bug: multiple Auxiliary Nan Pump I's
I'm working on my dominix tank in EFT. When I add one ANP my def. goes up by 15%, as it should. When I add a second ANP, it goes up another 15% from the original value (should it be from the new value?). However, when I add a third ANP, it goes up another 11% from the original value, which is clearly not right. |

Power's Urge
Pixels Docks OPUS Alliance
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Posted - 2008.05.27 23:24:00 -
[1914]
Originally by: Slipion I'm working on my dominix tank in EFT. When I add one ANP my def. goes up by 15%, as it should. When I add a second ANP, it goes up another 15% from the original value (should it be from the new value?). However, when I add a third ANP, it goes up another 11% from the original value, which is clearly not right.
Rigs like most other modules are stacking nerfed. The second one that affects the same stat has only 87% effectiveness, for the third, it's something around 54%. So your value with three rigs of the same kind computes as 100%*115%*(100% + 15%*.87)*(100% + 15*.54) = ca. 140%
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Slipion
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Posted - 2008.05.28 00:01:00 -
[1915]
Edited by: Slipion on 28/05/2008 00:01:15 Ah, I see. Thanks for the informative reply.
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Do0GGy
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Posted - 2008.05.28 08:25:00 -
[1916]
First of, Great tool! Have been using QuickFit for some time, but this is so much better =)
Then to the point, I have made an install/uninstall routine for this app (latest version, tested, all ok) so everything comes in a nice setup.exe file, makes dirs and icon on desktop + startmenu.
Gripen: if you want to add this to your downloads give me an ingame mail and ill give you the setup file + the source code.
Everybody else: want this? I first want permission from Gripen before i post this app anywhere! |

DrAtomic
Atomic Heroes Souls of Vengeance
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Posted - 2008.05.28 12:17:00 -
[1917]
Edited by: DrAtomic on 28/05/2008 12:17:32 Aaaah, yes a setup is a very nice addition, provided it works with future updates as well. - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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Do0GGy
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Posted - 2008.05.28 16:11:00 -
[1918]
updates wil come from me once Gripen has posted em, if Gripen is up to it, still havent heard anything.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.05.29 01:28:00 -
[1919]
Bug : Cap Ship Transporter range not changed on Rorqual.
1|2|3|4|5 |

Funkert
Vice And Valour Fang Alliance
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Posted - 2008.05.29 06:23:00 -
[1920]
hi,
i accidently loaded my char into the 'all level V' setting, and my skills took it over. is there somewhere i can reset that character, or do i have to set all skills back to V manually?
... yes i know im lazy :(
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