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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.08.28 06:50:00 -
[781]
Originally by: Goumindong Some setups
Crap setups though.
You could at least try and get some dps out of the Hacs, which they especially need atm vs BC and hp buff.
Zeal Mun Eagle
They will fit after today, they will outgun, outrun and outtank the Eagle.
And this is without rigs. Or implants
Having to fit 4x electrons to not get into PG problems is just sad. And you will always need to waste the 2 rig slots with 2x EM rigs. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.28 08:34:00 -
[782]
Edited by: Goumindong on 28/08/2007 08:34:50
Originally by: Hugh Ruka
Hmm so you fit at least 2 damage mods on each setup except the Deimos. And you forget the drones (which the Deimos has the most) all of a sudden ? so much for your comparisons of ships.
1600RT, EXP, EANM, DC, MFS, MFS shoul be the proper lows ? or drop one MFS for another EANM if needed.
Yes, the Deimos is better than the rest in that setup, suprise suprise. How much better than the eagle is it though? Not too terribly.
I was comparing, specifically, passive tanks that could be applied as well as speed and DPS. The Eagle compares not terribly favourably to the others in that area, but claiming that it cannot do so and cannot do so well is false.
Oh and KD. that Zealot doesnt outtank the passive tank Eagle. [also, tracking with conflag sucks]
edit: Nor does the Muninn.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.28 08:37:00 -
[783]
Edited by: Goumindong on 28/08/2007 08:39:34
Originally by: MailFan Edited by: MailFan on 28/08/2007 07:54:42
Originally by: Goumindong Some setups
Crap setups though.
You could at least try and get some dps out of the Hacs, which they especially need atm vs BC and hp buff.
Zeal Mun
They will fit after today, they will outgun, outrun and outtank the Eagle.
And this is without rigs. Or implants
Having to fit 4x electrons to not get into PG problems is just sad. And you will always need to waste the 2 rig slots with 2x EM rigs.
25m3 drones aren't going to happen and it also doesn't fix long range.
As i said in the last post. Neither of those tank as well as the passive eagle.
The eagle uses EM rigs because they are more efficient than hit point rigs when a second LSE increases hit points by 50%
The eagle uses electrions instead of Ions because the ability to fit HAMS increases DPS higher than the difference betweens ions and electrons.
You still havent given a reason why drones cant happen.
and there is no problem in the long range
ed: Oh, and if i fit the eagle with 2 ammo it does 421 DPS.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.28 08:40:00 -
[784]
Originally by: Albrecht Wassenar Edited by: Albrecht Wassenar on 28/08/2007 05:45:23
Originally by: Goumindong sniper battleships could not destroy a destroyer before it warps before the the hit point boost. They are not effective solo.
/ignore Goumindong
Meanwhile.. Moa hull class has needed lovin for YEARS.. seriously.. I asked hammerhead to take a look at it when he was at PAX.. said he didnt know much about the whole thing as that isnt his department so we shall see.
I posted the numbers, if you werent warping in a destroyer you were doing something wrong.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.08.28 09:32:00 -
[785]
Edited by: MailFan on 28/08/2007 09:32:47
Originally by: Goumindong
As i said in the last post. Neither of those tank as well as the passive eagle.
The eagle uses EM rigs because they are more efficient than hit point rigs when a second LSE increases hit points by 50%
The eagle uses electrions instead of Ions because the ability to fit HAMS increases DPS higher than the difference betweens ions and electrons.
You still havent given a reason why drones cant happen.
and there is no problem in the long range
ed: Oh, and if i fit the eagle with 2 ammo it does 421 DPS.
A Muninn will be faster, have a better tank and be able dash out more damage, when fitted with the worst AC. Also it will need no cap to keep firing and no rigs to add extra dps or tank (51k effective HP with 81.275% average resist and lowest of 73%).
Im sure you're smart enough to find out the fitting yourself.
Play as caldari and you will know why there won't be a 25m3 dronebay.
Play as caldari and you will know why the Eagle needs more damage in the long range. Or read the thread and see that the Eagle gets outdamaged from 0-110km. --
I'm in this mood because of scorn. I'm in a mood for total war
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.28 09:51:00 -
[786]
Originally by: MailFan Edited by: MailFan on 28/08/2007 09:34:00
Originally by: Goumindong
As i said in the last post. Neither of those tank as well as the passive eagle.
The eagle uses EM rigs because they are more efficient than hit point rigs when a second LSE increases hit points by 50%
The eagle uses electrions instead of Ions because the ability to fit HAMS increases DPS higher than the difference betweens ions and electrons.
You still havent given a reason why drones cant happen.
and there is no problem in the long range
ed: Oh, and if i fit the eagle with 2 ammo it does 421 DPS.
A Muninn will be faster, have a better tank and be able dash out more damage, when fitted with the worst AC. Also it will need no cap to keep firing and no rigs to add extra dps or tank (51k effective HP with 81.275% average resist and lowest of 73%).
Im sure you're smart enough to find out the fitting yourself.
Play as caldari and you will know why there won't be a 25m3 dronebay.
Play as caldari and you will know why the Eagle needs more damage in the long range. Or read the thread and see that the Eagle gets outdamaged from 0-110km and deals out poor damage at long range.
actually the egale gets outdamaged from 0k to arround 120k. the muninn at 120k (with a proper sniping fitting!) would still outdamage the t5 eagle at 120k.
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Damned Force
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Posted - 2007.08.28 12:47:00 -
[787]
caldari snipers sux
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.08.28 20:57:00 -
[788]
Edited by: MailFan on 28/08/2007 20:59:33
Originally by: Damned Force caldari snipers sux
No they don't. The Rokh (and Harpy in a way) is a fine ship.
Moa, Ferox, Eagle and Vulture need help though. --
I'm in this mood because of scorn. I'm in a mood for total war
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.28 22:42:00 -
[789]
Originally by: MailFan Edited by: MailFan on 28/08/2007 20:59:33
Originally by: Damned Force caldari snipers sux
No they don't. The Rokh is a fine ship.
not if you use it as a sniper..
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.08.30 11:19:00 -
[790]
Can a Dev please respond to this issue?
They seem to have enough time to comment on stuff like: 'You know you played enoug EVE when'.... --
I'm in this mood because of scorn. I'm in a mood for total war
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Ejderdisi
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.08.30 12:11:00 -
[791]
There is just another thread up asking what is the best sniper in game in fleets. PPl giving Rokh that it has the best range.. But also telling that it isnt the uber even they are saying tempest for its alpha or abbaddon...
This shows only 1 thing. Even if u give 8 turrets to eagle it wont be uber without damage bonuses. Means with 5th or even 6th turret wont make the eagle uber only in line with others.
Yeah range looks fine on papper but in reality its just range and it has only very special fleet role.. Let it do it's role...
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.30 12:27:00 -
[792]
Originally by: Ejderdisi There is just another thread up asking what is the best sniper in game in fleets. PPl giving Rokh that it has the best range.. But also telling that it isnt the uber even they are saying tempest for its alpha or abbaddon...
This shows only 1 thing. Even if u give 8 turrets to eagle it wont be uber without damage bonuses. Means with 5th or even 6th turret wont make the eagle uber only in line with others.
Yeah range looks fine on papper but in reality its just range and it has only very special fleet role.. Let it do it's role...
Imho we also should give the Raven a 7th Launcher slot! (ok we also had to reduce torp-flighttime-velocity and reduce cruise dmg a bit)
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NeoTheo
Caldari Dark Materials
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Posted - 2007.08.30 13:05:00 -
[793]
i am just about to buy one of these, question, i know it IS NOT a gal ship, but how is it with blasters? does the range bonus help you fight with blasters at a less harsh range than normal?
/Theo http://atomicrain.net/eve_sig.jpg
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Zixxa
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Posted - 2007.08.30 13:08:00 -
[794]
Originally by: NeoTheo i am just about to buy one of these, question, i know it IS NOT a gal ship, but how is it with blasters? does the range bonus help you fight with blasters at a less harsh range than normal? /Theo
For blasters you need fast and agile ship. Eagle is neither fast nor agile... --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |

Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.30 13:20:00 -
[795]
Originally by: NeoTheo i am just about to buy one of these, question, i know it IS NOT a gal ship, but how is it with blasters? does the range bonus help you fight with blasters at a less harsh range than normal?
/Theo
all 5 skills:
ions - 11km optimal with Null neutrons - 13km optimal with Null
However the DPS is meh ...
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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NeoTheo
Caldari Dark Materials
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Posted - 2007.08.30 13:20:00 -
[796]
Originally by: Zixxa
Originally by: NeoTheo i am just about to buy one of these, question, i know it IS NOT a gal ship, but how is it with blasters? does the range bonus help you fight with blasters at a less harsh range than normal? /Theo
For blasters you need fast and agile ship. Eagle is neither fast nor agile...
as i said, in my original post i am aware this this not a galante ship.
however, given the insane range that the rail will operate at on this boat, i was wondering what sort of range you could get on blasters,
the plan, given, it has decent resists, warp in close (as someone said in the topic, range is a easy game to play at the sub 100km range), webify them, and then blast away.
I know it aint gonna be perfect, but i wanted to try blasters without cross training , thats all.. (i know i know it aint gonna work great, but still i would like to know how ti does work).
so thanks for the help, but you didnt tell me anything i dont know, and you also managed to not help that much ;) lol :D
/Theo http://atomicrain.net/eve_sig.jpg
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NeoTheo
Caldari Dark Materials
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Posted - 2007.08.30 13:20:00 -
[797]
Originally by: Hugh Ruka
Originally by: NeoTheo i am just about to buy one of these, question, i know it IS NOT a gal ship, but how is it with blasters? does the range bonus help you fight with blasters at a less harsh range than normal?
/Theo
all 5 skills:
ions - 11km optimal with Null neutrons - 13km optimal with Null
However the DPS is meh ...
righto, thanks! just the answer i was looking for :) http://atomicrain.net/eve_sig.jpg
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Soros
0utbreak
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Posted - 2007.08.30 13:29:00 -
[798]
Originally by: NeoTheo
Originally by: Hugh Ruka
Originally by: NeoTheo i am just about to buy one of these, question, i know it IS NOT a gal ship, but how is it with blasters? does the range bonus help you fight with blasters at a less harsh range than normal?
/Theo
all 5 skills:
ions - 11km optimal with Null neutrons - 13km optimal with Null
However the DPS is meh ...
righto, thanks! just the answer i was looking for :)
falloff fighting is king though
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NeoTheo
Caldari Dark Materials
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Posted - 2007.08.30 14:00:00 -
[799]
Originally by: Soros
Originally by: NeoTheo
Originally by: Hugh Ruka
Originally by: NeoTheo i am just about to buy one of these, question, i know it IS NOT a gal ship, but how is it with blasters? does the range bonus help you fight with blasters at a less harsh range than normal?
/Theo
all 5 skills:
ions - 11km optimal with Null neutrons - 13km optimal with Null
However the DPS is meh ...
righto, thanks! just the answer i was looking for :)
falloff fighting is king though
Lol
only reason i keep crapping on about this idea is that most of my PvP seems to happen upclose... my cerberius aint as good a tank, and i realy like my HAC ships (yes i know caldari hac's aint all that, but the cerbs is nowhere near as bad as everyone says)...
so anyhow i wanted to give it a try..
back on topic tho, i would love the ship to get a bit more pump with rails, i have not flown the ship however i have flown a ferox a fair amount and i assume its the same kinda problem IE underpowered. http://atomicrain.net/eve_sig.jpg
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.08.30 18:41:00 -
[800]
Guys it's about tradeoff. If you have the longest range, then you have lower dps. If you have the highest dps then you have the lowest range. It's also about margin. If you have 10% less dps but 40% more range that's not enough difference to have balance between ships filling the same niche.
But sniping for a Hac is a rather small place to be. Lot's of pvp happens up close, thats why I have advocated something like this:
If the Beagle could actually fit this (with the RCU) then get a small dronebay for around 120 dps it would actually have about 420 dps with CN Lead, and that goes up if you are willing to reduce your range a bit.
You could sacrifice the MWD for a LSE II, but I don't think it's worth it (ymmv). That looks to be a solid ship with just a few tweaks and doesn't break it long range. Yes, a bit more pg allows for some more buffer tank at range but any tank while sniping is relatively minor.
It has to choose between a web, mwd, scram, and injector but has range enough to cover anything under 20km. This is also typical in several other Hacs that only have 3 mids with four needed mods. Alternatively you could also tank the crap out of it.
These are the types of minor changes that are actually possible to make it onto Tranq. Anything else takes a year+ and a TON of luck just getting a devs attention. Furthermore adding turrets seems to be severely problematic if the model doesn't already support them.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.08.30 19:49:00 -
[801]
Edited by: Goumindong on 30/08/2007 19:52:21
Originally by: Nyxus a setup
1. Fix your img to a link, its breaking the page
2. The eagle can already do that and better.
Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN MicroWarpdrive II Large C5-L Emergency Shield Overload I Invulnerability Field II Medium Electrochemical Capacitor Booster I Warp Disruptor II
Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Polycarbon Engine Housing I Anti-EM Screen Reinforcer I
422 DPS. Fits with AWU 4.
I think however, that the passive tank solution is better, no web means you cant turn the MWD off[or run the MWD for longer]
Also, you should check your implants, my EFT says the ship isnt quite that fast.
Here is a version of your setup merged with mine at current, Fits with AWU 3. Same DPS numbers as previous.
Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN MicroWarpdrive II Warp Disruptor II Invulnerability Field II Large Shield Extender II Large Shield Extender II
Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Polycarbon Engine Housing I Anti-EM Screen Reinforcer I
And the one that is preferable imho would be this, possibly with another EM rig instead of a polycarbon, if you want you could switch the DC to an overdrive or nanofiber to make up for the speed/agility loss.
Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Large Shield Extender II Large Shield Extender II
Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Polycarbon Engine Housing I Anti-EM Screen Reinforcer I
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.08.30 20:18:00 -
[802]
Edited by: MailFan on 30/08/2007 20:19:57 No web in a Caldari ship = no good.
And it's just sad it has to fit the worst T2 blasters at all times to make fitting that's remotely useable. Again alot of ships got a PG boost, but Caldari is just left in the wake. Even Amarr got boosted  --
I'm in this mood because of scorn. I'm in a mood for total war
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SkyEstaLimit
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Posted - 2007.08.30 20:30:00 -
[803]
Originally by: MailFan Edited by: MailFan on 30/08/2007 20:19:57 No web in a Caldari ship = no good.
And it's just sad it has to fit the worst T2 blasters at all times to make fitting that's remotely useable. Again alot of ships got a PG boost, but Caldari is just left in the wake. Even Amarr got boosted 
Hmm ... complaining about your PG ? On the above setup i can see four cruiser sized blasters, two heavy assault launchers, a mwd and TWO large shield extenders without any fitting mod or rigs. Well wow, now im jealous. Try to fit a 1600mm plate a on deimos, have fun.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.08.30 21:42:00 -
[804]
Edited by: MailFan on 30/08/2007 21:46:23
Originally by: SkyEstaLimit
Hmm ... complaining about your PG ? On the above setup i can see four cruiser sized blasters, two heavy assault launchers, a mwd and TWO large shield extenders without any fitting mod or rigs. Well wow, now im jealous. Try to fit a 1600mm plate a on deimos, have fun.
Im sorry, are you complaing about a ship that just got a 35m/s and 40pg boost? Giving it 115 more (base) PG than the Eagle? Which would mean around 145 more in total. Resulting in a ship that can do (without rigs) 600dps, 1500m/s, fit a 1600mm plate, fit webber + scram, lowest resist of 73 (average 79,145) and 48k of effective HP?
The only ships with less PG are the Ishtar (massive damage dealer), Vagabond (needs no explaining) and lowest Cerb (just 635 cause it uses launchers, but can't field any tank whatsoever). --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.30 22:48:00 -
[805]
Are you saying the eagle should be as good with blasters as the Deimos?
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.08.31 08:50:00 -
[806]
Edited by: MailFan on 31/08/2007 08:57:52
Originally by: Goumindong Are you saying the eagle should be as good with blasters as the Deimos?
Do you see me saying it? I think the current setup for the Deimos is great. But SkyEstaLimit doesn't seem to be happy enough with the current boost the Deimos has and its advantage in PG over the Eagle.
And about that Electron setup. It would screw up exactly the only advantage the Eagle has due to it's 2x optimal range. With Electrons you can't stay out of web range and do decent damage, with Neuts you can. So basically you are trowing away 2 of its bonuses because they have no use anymore. --
I'm in this mood because of scorn. I'm in a mood for total war
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Magazaki
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Posted - 2007.08.31 13:46:00 -
[807]
Edited by: Magazaki on 31/08/2007 13:52:46
Originally by: Goumindong Are you saying the eagle should be as good with blasters as the Deimos?
As a note to your fitting, please do not try this at home. First, by fitting electrons and hams you are killing the only advantage you have (range), and scream "KITE ME PLZ". Your dps also does not give you element of surprise,a deimos may. But the most important part is, you have no drones to even harass a frigate, much less kill it, and the hams cannot even defend against a kiting frigate. This would result in many very, very, VERY embarassing killmails - this thing is soloable by a rifter. This is a very bad fit. Of course, no problem with me, if you ever fly an eagle, fit it thus. Just don't suggest it as support to this thread, because anyone dumb enough to fly it and get killed by tactics will then want 4 more turrets for the eagle, not one that is really needed.
Now to our discussion.
An eagle cannot be as good as a Deimos with its blasters, ever.
It has 56% less turret damage than the deimos (even with five turrets it would have 25% less). Even if it had the SAME turret damage as the deimos it would not have drone damage. Even if it had drone damage, it would have less drone damage than the deimos.
Even if it had the same turret damage, the deimos dronebay, the deimos would have a lot more grid to fit. Even if you gave the Eagle the deimos's grid, the deimos would still be a lot faster. The difference is simply insurmountable by game balance.
So no reason to be alarmed, no matter WHAT we propose, the eagle cannot in any meaningful way become better than the deimos for close range. There are so many things stacked *against* the eagle that only vastly superior tactics could make it win, and that is something that is a fact for all reasonable battles.
The differences are simply staggering.
Unfortunately the reverse is not true at all - it is quite easy to fit a deimos to decently snipe for staggeringly better dps than the eagle at its range, and unlike close range that HAS to be very close for non-kiters, long range does not need to be 200km. Also, it would still retain all its other advantages it had to begin with. Only drone dps (which would still work for point-defense) would not apply anymore, speed/agility, fitting, damage still favor the deimos.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.01 01:33:00 -
[808]
Originally by: Magazaki ...
That eagle has 20km range with the HAMs, an MWD, a web, and 13km range with Null. It passivly tanks 89 DPS.
A rifter cannot do >89 DPS without dropping into web range.
The Eagle has plenty of range, and good DPS. It is probably the best blaster eagle you will be able to make in the current setup. And despite what you say, beagles are not such terrible ideas.
Quote: Unfortunately the reverse is not true at all - it is quite easy to fit a deimos to decently snipe for staggeringly better dps than the eagle at its range, and unlike close range that HAS to be very close for non-kiters, long range does not need to be 200km
Deimos DPS @ 91km = 235. Eagle DPS =216...
Eagle Tracking > 4 times that of Deimos tracking.
When was the last time you saw a Deimos as an antisupport sniper? Never? Really, i wonder why that is.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.01 09:10:00 -
[809]
Edited by: MailFan on 01/09/2007 09:16:02
Originally by: Goumindong
That eagle has 20km range with the HAMs, an MWD, a web, and 13km range with Null. It passivly tanks 89 DPS.
13km in 50% falloff means the Eagle will struggle to do 200dps.
Quote:
The Eagle has plenty of range, and good DPS. It is probably the best blaster eagle you will be able to make in the current setup. And despite what you say, beagles are not such terrible ideas.
So 5.1km with Void and 8.4 with Null is plenty of range? Might as well have been 2km and 4km.
I fly a Beagle (you don't), not because it's a great ship, but because I like to fight close range. However, I am training Gallente because it's just so underpar compared to other Hacs (let alone ships) in EVE.
And there is a difference between an idea and a fact. In which case the last one only counts at the moment.
Quote:
Deimos DPS @ 91km = 235. Eagle DPS =216...
Eagle Tracking > 4 times that of Deimos tracking.
When was the last time you saw a Deimos as an antisupport sniper? Never? Really, i wonder why that is.
Eagle's DPS should be 150 remember? You won't be refitting everytime you try to shoot someone down in a fleetops. I have troubles enough trying to lock someone with 1 minute module lag and 0.5fps. So no way Im going to try and switch ammo and loose out on at least 1500damage. Even without lag and bad dps it's a stupid idea to keep switching ammo, like has been said by several different people so far.
So that's 235dps vs 150 @ 100km range (it can get up to 97km optimal). Even if you would switch to Faction ammo for the Eagle it would be outdamage by the Deimos, only advantage it has is the tracking.
And wouldn't the reason that people don't use the Deimos as a sniper be, the simple fact that it's much much better in a completely different role?
So the ship that would probably be the furthest from the Eagles role possible outperforms it up to 100km, while the Eagle can't outperform the Deimos on anything except maybe tanking. Which it can't fully utilize when fitted for pvp or sniping for that matter. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.01 10:58:00 -
[810]
If the deimos were a good sniper, people would use it as a sniper, regardless of its quality in other roles. People do not stop using the megathron as a sniper since its such a good blasterboat
200 dps will kill a rifter just fine.
If you have 1 minute module lag then whatever you are doing doesnt matter really. But you dont have to keep switching ammo.
Look, if you are starting a battle with enemies at 150km, you load 150km range ammo and shoot them. You only do this before combat starts.
So if you are using 150 DPS ammo, and the Deimos is using spike, then you ought to have a 50km range advantage. If not, then yea, you only have 4.6 times the tracking of the deimos. Yea, taht isnt any advantage at all
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