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Shaalira D'arc
Quantum Cats Syndicate
346
|
Posted - 2012.01.17 17:52:00 -
[1] - Quote
The full link can be found here.
Quote: Little things GÇô Factional Warfare, Wormholes Present: CCP Soundwave Factional Warfare
CCP has begun some concept work on how they want FW to evolve in the medium- to long-term. Some iterations to FW may be possible as soon as summer 2012. They would like to merge the FW and 0.0 sov system capture mechanics somewhat, but are not happy with either of the current mechanics.
CCP would like to inject some of the drama that surrounds the CSM election system into FW, by having some sort of in-game election of militia leaders/admirals. This would help move some of the 0.0 style politics/revenge/spying into FW. Another important addition to this system would be some real power/consequences for system ownership, such as the elected leaders being able to set things like tax rates in lowsec stations that they control (and having some of this tax ISK flow to the faction). The leadership would be able to set strategic goals as well as adjust settings for the new FW benefits.
Some of the CSM members expressed some concern that FW issues would greatly impact pirate organizations that live in the area, and wanted to make sure that non-FW entities would be able to neutralize FW control in some way (by blowing stuff up, preferably). CCP agreed to take that into account when designing the system, but that the important thing was to make FW meaningful and fun.
CCP mentioned that letting alliances join FW was supposed to be a Crucible feature, but was not completed in time. It will be released in the very near future, so that groups that want to participate in FW don't need to break up their existing social structures in order to join. Some CSM members noted that this, in addition to the election mechanics, would allow nullsec entities to co-opt FW groups.
On the question of where FW revenues would go, CCP suggested that they would be able to be used for system upgrades; an example was to increase LP payouts or something similar.
The CSM suggested that one of the major issues with lowsec was the large increase in risk with a much smaller increase in rewards. It was suggested that allowing FW upgrades to decrease risk, such as making probes less effective in a system, would help draw people into lowsec. This brought up a side conversation about how the current probing mechanics has negatively impacted tactics like sniping, which is an issue CCP is aware of. CCP suggested that in the long term, they would like to see the possibility of FW folks taking over nearby high and nullsec systems, and turning them into FW-controlled systems. Some CSMs suggested that FW could be used as a testbed for new capture mechanics, since FW would be smaller scale than nullsec.
The CSM presented a list of smaller issues that were raised by the FW community. CCP promised to look at the list, but pointed out that issues that had to do with Crimewatch (the system that manages aggression timers, security status hits, criminal flags and other lowsec mechanics) were unlikely to be addressed without the Crimewatch rewrite that CCP is planning.
(Reference to 'Crimewatch' points to the introductory chapter in the minutes which says this....)
The first planned step in this direction (and remember, plans CAN change) is to take a look at War, i.e. what is it about conflict that needs to be iterated on so that all groups of players can enjoy it more? How can we further encourage conflict? Obviously the term GÇÿconflictGÇÖ is a very broad term, but it does encompasses 0.0, factional warfare, low sec, high sec, official war declarations, etc. The technical debt behind those systems is substantial and looking at those systems has become a priority. One particular example of this is the system called GÇÿCrime watchGÇÖ (an 8 year old system with countless patches and band aids) GÇô the mechanism that handles all aggressions, who is flagged to whom, what timers are running on what characters, etc. Who isnGÇÖt familiar with the question of GÇÿcan I shoot this can thief?GÇÖ, GÇÿcan I shoot the logi pilot repping that hostile?GÇÖ or GÇÿif I fly to this station will the sentry guns shoot at me?GÇÖ Thinking about it, players shouldnGÇÖt have to ask those questions, the information should be readily (and easily) available to them.
|

Dark Pangolin
Four Horsemen of the Apocalypse
49
|
Posted - 2012.01.17 18:24:00 -
[2] - Quote
Maybe in Summer 2012 or 2013...if we are still in business... |

Super Chair
Project Cerberus
99
|
Posted - 2012.01.17 18:30:00 -
[3] - Quote
Quote:CCP would like to inject some of the drama that surrounds the CSM election system into FW, by having some sort of in-game election of militia leaders/admirals
Fleetwarp sujarento for president |

Muad 'dib
The Imperial Fedaykin
89
|
Posted - 2012.01.17 18:49:00 -
[4] - Quote
"Fix FW" never meant delete everything, allow allinces in, force sov etc sounds terrible tbh.
It is fun now and has problems, but dont turn it into somthing SO different eveyrone currently in it who actually enjoys it leave again (most guys who left 0.0 due to bubbles, SOV and drama ANYWAY) *deep sigh*
I hope we do get a year more of the way it is if they are going to ruin it wiht these insane ideas. |

Mutnin
SQUIDS.
48
|
Posted - 2012.01.17 19:18:00 -
[5] - Quote
Congrats to CCP.. If I had a hat in my character creator I would take it off to you. You have figured out why people join FW to avoid the snore fest of null sec and plan to implement those changes into FW.
Just what FW needs.. EMO raging arm chair generals, structures to shoot and MOAR carebear! It will be awesome.. 
Why can't we have hats? |

Deen Wispa
Screaming War Eagles Incorporated
73
|
Posted - 2012.01.17 19:33:00 -
[6] - Quote
Quote:CCP would like to inject some of the drama that surrounds the CSM election system into FW, by having some sort of in-game election of militia leaders/admirals. This would help move some of the 0.0 style politics/revenge/spying into FW. Another important addition to this system would be some real power/consequences for system ownership, such as the elected leaders being able to set things like tax rates in lowsec stations that they control (and having some of this tax ISK flow to the faction). The leadership would be able to set strategic goals as well as adjust settings for the new FW benefits.
I'm surprised but yet I shouldn't be. The current Nullsec CSM probably suggested these idiotic ideas and now wants to turn FW into nullsec as well.
People join FW so they can avoid the nullsec politicking.
. |

Othran
Brutor Tribe Minmatar Republic
137
|
Posted - 2012.01.17 19:40:00 -
[7] - Quote
Mutnin wrote:Just what FW needs.. EMO raging arm chair generals, structures to shoot and MOAR carebear! It will be awesome..  Why can't we have hats?
But but but Hans says it'll be alright  |

Super Chair
Project Cerberus
99
|
Posted - 2012.01.17 19:55:00 -
[8] - Quote
The entirety of plexing mechanics has promise for variety of ship types to be used instead of just battleships, logi, and caps as the order of the day. All we needed was a meaningful reason to fight over plexes. Lower skilled pilots could have an impact on the "war" by fighting in minor plexes forcing the enemy to ship down in order to capture the complex. You had all sorts of fights, frig/dessie brawls, cruiser skirmishes, and BC engagements in majors, and then the eventual cluster **** where everyone flies as big as they want for the bunker bust. CCP should understand that having all shiptypes meaningful is really important to the playstle most of us enjoy in faction war. Players have the option of hoping in a frig and brawling cheaply, or flying bigger ships too. I enjoy the variety. All ship sizes are relevent.
Didn't a few frigs/dessies just recently cap a minor plex making a system no longer vulnerable while a minmatar blob was busting a bunker, buying time for the amarr to rally a counter fleet? I think the current system has a LOT of potential for something dynamic. You could have fights in multiple sized plexes as well as the bunker simutaneously. This excites me. Having one big fleet shooting a structure is kind of boring. I hope they don't completely scrap what's in place. It just needs improving, not removing. |

Leeroy McJenkins
GoonWaffe Goonswarm Federation
42
|
Posted - 2012.01.17 19:57:00 -
[9] - Quote
Bringing high level organization to FW can only be a good thing. The Official Non-Official Goonswarm Federation |

Cearain
Imperial Outlaws
220
|
Posted - 2012.01.17 20:14:00 -
[10] - Quote
Leeroy McJenkins wrote:Bringing high level organization to FW can only be a good thing.
You are either not serious, or not getting it. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Super Chair
Project Cerberus
100
|
Posted - 2012.01.17 20:19:00 -
[11] - Quote
I can see it now, as soon as "in game elections are held" everygoon puts an alt in each militia and votes for a mittens alt. This proposed tax Income is then syphoned off to somewhere not relevent to FW.  |

Deen Wispa
Screaming War Eagles Incorporated
75
|
Posted - 2012.01.17 20:24:00 -
[12] - Quote
Cearain wrote:Leeroy McJenkins wrote:Bringing high level organization to FW can only be a good thing. You are either not serious, or not getting it.
He doesn't get it. High level organization brings high level espionage, manipulation, and metagaming. Everybody wants to win, ya know. Which is essentially nullsec; do whatever it takes to bring down your competitor.
There is a price to pay for that level of organization that many of you already have in nullsec. FW pilots don't want to pay that price. . |

Muad 'dib
The Imperial Fedaykin
90
|
Posted - 2012.01.17 20:31:00 -
[13] - Quote
FW only exists as it does now, imo, because players are only allowed so much control, thats sorta the freaking piont, its a semi rp/npc feature of the game and should remain so.
|

Hrett
Quantum Cats Syndicate
23
|
Posted - 2012.01.17 20:35:00 -
[14] - Quote
Super Chair wrote:The entirety of plexing mechanics has promise for variety of ship types to be used instead of just battleships, logi, and caps as the order of the day. All we needed was a meaningful reason to fight over plexes. Lower skilled pilots could have an impact on the "war" by fighting in minor plexes forcing the enemy to ship down in order to capture the complex. You had all sorts of fights, frig/dessie brawls, cruiser skirmishes, and BC engagements in majors, and then the eventual cluster **** where everyone flies as big as they want for the bunker bust. CCP should understand that having all shiptypes meaningful is really important to the playstle most of us enjoy in faction war. Players have the option of hoping in a frig and brawling cheaply, or flying bigger ships too. I enjoy the variety. All ship sizes are relevent.
Didn't a few frigs/dessies just recently cap a minor plex making a system no longer vulnerable while a minmatar blob was busting a bunker, buying time for the amarr to rally a counter fleet? I think the current system has a LOT of potential for something dynamic. You could have fights in multiple sized plexes as well as the bunker simutaneously. This excites me. Having one big fleet shooting a structure is kind of boring. I hope they don't completely scrap what's in place. It just needs improving, not removing.
I agree completely. This is a perfect description of exactly why I personally love FW. I hope CCP gets this. |

MobyMule
Metallic Dragons Crimson Dragons
0
|
Posted - 2012.01.17 20:37:00 -
[15] - Quote
Super Chair wrote:The entirety of plexing mechanics has promise for variety of ship types to be used instead of just battleships, logi, and caps as the order of the day. All we needed was a meaningful reason to fight over plexes. Lower skilled pilots could have an impact on the "war" by fighting in minor plexes forcing the enemy to ship down in order to capture the complex. You had all sorts of fights, frig/dessie brawls, cruiser skirmishes, and BC engagements in majors, and then the eventual cluster **** where everyone flies as big as they want for the bunker bust. CCP should understand that having all shiptypes meaningful is really important to the playstle most of us enjoy in faction war. Players have the option of hoping in a frig and brawling cheaply, or flying bigger ships too. I enjoy the variety. All ship sizes are relevent.
Didn't a few frigs/dessies just recently cap a minor plex making a system no longer vulnerable while a minmatar blob was busting a bunker, buying time for the amarr to rally a counter fleet? I think the current system has a LOT of potential for something dynamic. You could have fights in multiple sized plexes as well as the bunker simutaneously. This excites me. Having one big fleet shooting a structure is kind of boring. I hope they don't completely scrap what's in place. It just needs improving, not removing.
I agree with this post. |

Super Chair
Project Cerberus
104
|
Posted - 2012.01.17 21:06:00 -
[16] - Quote
If they do implement in game elections, giving all the militias tax resources to single leadership entity, its a r e t a r d e d idea considering that those not participating in faction war will find ways to harvest this resource remotely just like moons are. It seemed like CCP and the CSM wished for remotely controling resources to go away, according to the minutes.
If i were CCP I would give new meaning to the victory point system. As militia corps/militia alliances kill the enemy and capture/defend systems/plexes (earning VP) they then could use their earned victory points to "bid" for stations on a corp/alliance level (note that you have to be in militia to do this) to control whatever benefits/upgrades from having occupancy would be purchased. Of course there would be upkeep on having control, not just having isk to throw at maintaining a station, but also having to continue fighting for their faction and earning VP having to spend it to keep the factions favor in order to keep the station under their control. It'd be like fighting for your lord and them rewarding you with a little bit of real estate. Something like this would implement safegaurds that those participating in faction war reap the benefits, not some entitiy with enough numbers to make mass alts to vote in a mock leader to steal isk (or at least would force outside entities to really work at it). Also this would allow for corps/alliances that participate in FW to choose where they want to base, they could all base in one system like how heyd/enaluri used to be. But there would be incentives to spread out (especially if the warzone is expanded by making all of lowsec FW) to get their own slice of the pie by bidding for stations that are not in the "main systems".
Anyhow just some rough ideas from a crazy FW bittervet, I want to improve faction war just as much as the next guy thats in it. I think there some good ways to go about it, some better than whats was proposed during the CSM meeting. |

Shaalira D'arc
Quantum Cats Syndicate
348
|
Posted - 2012.01.17 21:47:00 -
[17] - Quote
Super Chair wrote:If i were CCP I would give new meaning to the victory point system. As militia corps/militia alliances kill the enemy and capture/defend systems/plexes (earning VP) they then could use their earned victory points to "bid" for stations on a corp/alliance level (note that you have to be in militia to do this) to control whatever benefits/upgrades from having occupancy would be purchased. Of course there would be upkeep on having control, not just having isk to throw at maintaining a station, but also having to continue fighting for their faction and earning VP having to spend it to keep the factions favor in order to keep the station under their control. It'd be like fighting for your lord and them rewarding you with a little bit of real estate. Something like this would implement safegaurds that those participating in faction war reap the benefits, not some entitiy with enough numbers to make mass alts to vote in a mock leader to steal isk (or at least would force outside entities to really work at it). Also this would allow for corps/alliances that participate in FW to choose where they want to base, they could all base in one system like how heyd/enaluri used to be. But there would be incentives to spread out (especially if the warzone is expanded by making all of lowsec FW) to get their own slice of the pie by bidding for stations that are not in the "main systems".
Victory points should let you bid on moon mining rights within that empire's low-sec space. Without VP, you get evicted from the juicy tech moons.
Trolololol.
In all seriousness, I agree that FW benefits should go to those most active in fighting in FW zones. Elections can and will be gamed by people who aren't remotely connected to what's going on in the battlespace.
|

Capitol One
Wolfsbrigade
3
|
Posted - 2012.01.17 22:32:00 -
[18] - Quote
Quote:Some CSMs suggested that FW could be used as a testbed for new capture mechanics, since FW would be smaller scale than nullsec.
Really now, that's a bit arrogant.
Faction Warfare is not a "stepping stone" or a "testbed" for Nullsec. On the contrary, it is the endgame for many people. While yes, I agree that a change to the sovereignty mechanics of FW could lead to something good, simply considering FW as a sort of a "test server" for the elite Nullsec players ... meh, I don't like it.
A change to Faction Warfare should be more about improving Faction Warfare, not Nullsec.
This needs more input from people who actually play FW and not those who only know of it in passing.
|

Pulgy
Spiritus Draconis
28
|
Posted - 2012.01.17 22:42:00 -
[19] - Quote
I hope CCP realizes a lot of us joined FW to avoid/escape null sec stupidity...but then again this is CCP we're talking about. Monkeys writing-á Shakespeare? That's like putting CCP in charge of game balance and content updates. |

Deen Wispa
Screaming War Eagles Incorporated
76
|
Posted - 2012.01.17 23:24:00 -
[20] - Quote
Pulgy wrote:I hope CCP realizes a lot of us joined FW to avoid/escape null sec stupidity...but then again this is CCP we're talking about.
Well, given how much manipulation that Nullsec CSM intends to do when they hold power again for this upcoming election, I wouldn't be surprised if FW and non-nullsec space is screwed over for good. From Mitten's speech on Branch;
Quote:The parentheticals demonstrate the rule GÇô the CSM can wield a frightening level of influence if someone of sound mind and a knack for political manipulation is in charge. The experience of the previous CSM demonstrated to everyone in nullsec the galaxy-destroying risk of locking random ignoramuses in a conference room with CCP Greyscale.
So: we are approaching Election Season once more. Last year we GÇô along with other like-minded members of nullsec GÇô swept the election and helped remake EVE into a spaceship game. There will be many more votes this time around, as CSM6 raised the stakes for the entire game. I will once again be running for the Chairmanship, and we will be fully mobilizing to ensure that the voice of ~the people~ (ie, our people, and everyone of like mind to us) is heard. This will be a high-stakes election, not merely because of the power we have created within the CSM, but because after blowing up thousands of miserable Empire barges, I suspect the pubbies donGÇÖt like us much!
Given the size of GSF now versus last year, it is safe to say that this will be another Nullsec CSM only interested in their own agenda and no one else. . |

Vordak Kallager
Autocannons Anonymous
36
|
Posted - 2012.01.17 23:28:00 -
[21] - Quote
So am I going to have to go to high-sec to get away from 0.0 politiking now?
And FW isn't about absolutely and unequivocally crushing your opponent; that is what it has tended towards in the past year and in my opinion has been detrimental to the casual and gentlemanly small-gang/solo atmosphere FW engenders.
In FW, the goal is "fun" which means good fights. In Nullsec, the goal is "winning" which means destroying the opponent and taking their stuff until you have a new opponent that you can destroy and take their stuff.
The militias rely on their counter-part(s), installing a microcosm of 0.0, "Nullsec-lite" per se, is an advance in the opposite direction of what FW has been about.
Maybe this is just my opinion; though it was always more fun when there would be escalations from the FCs, multiple engagements over several hours where each side would ship-up just enough to have a good chance against the opponent, not one single ****-blowing engagement where everything gets dropped in the intent to absolutely crush the opponent. vOv  |

sYnc Vir
Wolfsbrigade
108
|
Posted - 2012.01.17 23:33:00 -
[22] - Quote
It really shows how little CCP actually reads this forums, time and time again FW pilots state that they dont want some watered down Null Sov. That null and all it "leaders" playing Julius Caesar are not want we want, need or like. That endless bashing, and ship up = win is more likely to have us log off and not get stuck in.
FW pilots have been to null, have dealt with the Caesars and left. FW pilots like being able to undock in a thrasher and fight in minor plexes knowning four battlecruisers are not on the way. FW pilots like 2 on 4 fights, 5 on 5, 10 on 10. They like being able to play for a few hours or not.
Null is not our end game, Null is not appealing to us at all.
Do not ccp, turn our War into thier test bed. Our War is OURS, Your constant drive to move more and more people in to null is becoming annoying. We dont want to be their, stop pushing its game on us. We chose not to play it, respect that for once.
FIX FW, don't merge FW into Null Sec.
Its likely I've just wasted my time, cause no doubt no one from CCP reads this **** anyway. Who knows, maybe a Dev will reply but highly doubtful. |

X Gallentius
Quantum Cats Syndicate
101
|
Posted - 2012.01.18 03:15:00 -
[23] - Quote
Quote:CCP would like to inject some of the drama that surrounds the CSM election system into FW, by having some sort of in-game election of militia leaders/admirals. This would help move some of the 0.0 style politics/revenge/spying into FW. LOL at Militia elections. bad, bad, bad idea. |

chatgris
Quantum Cats Syndicate
20
|
Posted - 2012.01.18 03:50:00 -
[24] - Quote
Super Chair wrote:Quote:CCP would like to inject some of the drama that surrounds the CSM election system into FW, by having some sort of in-game election of militia leaders/admirals Fleetwarp sujarento for president
A main in FW, two alts in the opposing militia. This isn't just conjecture that alts will show up, I already run into the situation where I start harrassing a caldari mission runner and then his gallente main messages me to let him run the missions...
WTF is CCP thinking? |

Cromwell Savage
The Rock Hard Roosters
25
|
Posted - 2012.01.18 04:00:00 -
[25] - Quote
FW =/= Dull Sec...
To treat us with the same mindset or as some "stepping stone" is to do it WRONG.
I am not in FW to pretend to be in 0.0.... |

Marz Ghola
Royal Order of Security Specialists
26
|
Posted - 2012.01.18 05:16:00 -
[26] - Quote
That was a long list of seriously garbage ideas. Any time FW players want anything to do with null, we go to 0.0 and farm them like the fat ratters they are.
Please remember your (ccp) pledge about Eve going back in the right direction...these proposals are not the right direction.
Jans Jagerblitzen and several other FW players gave you all the info you needed to make FW into an exciting venue which would allow PVP'ers to avoid the "drama" and nonsense of nullbearitis.
Reading through the lines of your FW minutes screams of ccp trying to placate the whiney b!tch nullbears with any morsel possible just to try to shut their gobs for the time being. 
cack...that is all. clean this mess up.
|

Super Chair
Project Cerberus
109
|
Posted - 2012.01.18 05:19:00 -
[27] - Quote
sYnc Vir wrote:It really shows how little CCP actually reads this forums, time and time again FW pilots state that they dont want some watered down Null Sov. That null and all it "leaders" playing Julius Caesar are not want we want, need or like. That endless bashing, and ship up = win is more likely to have us log off and not get stuck in.
FW pilots have been to null, have dealt with the Caesars and left. FW pilots like being able to undock in a thrasher and fight in minor plexes knowning four battlecruisers are not on the way. FW pilots like 2 on 4 fights, 5 on 5, 10 on 10. They like being able to play for a few hours or not.
Null is not our end game, Null is not appealing to us at all.
Do not ccp, turn our War into thier test bed. Our War is OURS, Your constant drive to move more and more people in to null is becoming annoying. We dont want to be their, stop pushing its game on us. We chose not to play it, respect that for once.
FIX FW, don't merge FW into Null Sec.
Its likely I've just wasted my time, cause no doubt no one from CCP reads this **** anyway. Who knows, maybe a Dev will reply but highly doubtful.
I'm....i'm upvoting an all italics post....this...this feels so wrong!
A well deserved +1 though.
|

Mutnin
SQUIDS.
48
|
Posted - 2012.01.18 06:25:00 -
[28] - Quote
sYnc Vir wrote:It really shows how little CCP actually reads this forums, time and time again FW pilots state that they dont want some watered down Null Sov.
Actually, like it or not one of the consistent whines from many with-in FW here on the forums has always been plexing means nothing as you really gain or lose nothing. There have been countless people asking CCP to make various changes to plexes to cause advantage to one side or other for capturing the system.
This means we can't really just bash CCP on these ideas because many have supported and asked for it , regardless if the rest of us like it or not.
I know I poke fun at them, but it is the truth many have asked for things as excessive as no docking rights for WTs in friendly occupied systems.
|

Mutnin
SQUIDS.
48
|
Posted - 2012.01.18 06:29:00 -
[29] - Quote
chatgris wrote:Super Chair wrote:Quote:CCP would like to inject some of the drama that surrounds the CSM election system into FW, by having some sort of in-game election of militia leaders/admirals Fleetwarp sujarento for president A main in FW, two alts in the opposing militia. This isn't just conjecture that alts will show up, I already run into the situation where I start harrassing a caldari mission runner and then his gallente main messages me to let him run the missions... WTF is CCP thinking?
 |

Super Chair
Project Cerberus
110
|
Posted - 2012.01.18 06:35:00 -
[30] - Quote
I'm all for there being consequences for failing to defend a system and benefits for capturing one. I'm not for the complete removal of the plexing mechanics. Tweaking, sure. Refer to my first post in this thread regarding my take on the whole deal with making all ship sizes relevent.
These "elections" are going to be a load of garbage unless safegaurds are in place to, you know, make sure that those who are participants (note simply members of a militia, not mission farmers, not 3,000 goons who joined FW for a day to vote an alt to remotely siphon isk, but actual participants) in faction war. |

Hidden Snake
Inglorious-Basterds
86
|
Posted - 2012.01.18 07:06:00 -
[31] - Quote
lol how it looks Goons want to change fw IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Damar Rocarion
Nasranite Watch
129
|
Posted - 2012.01.18 07:44:00 -
[32] - Quote
Deen Wispa wrote:He doesn't get it. High level organization brings high level espionage, manipulation, and metagaming. Everybody wants to win, ya know. Which is essentially nullsec; do whatever it takes to bring down your competitor.
You do understand that FW is already full of espionage, metagaming and all other things associated with "srs spaceship buziness" of 0.0 and only time it has not been such was in the first couple of months of existence.
|

Byron D
No Duck's Allowed
29
|
Posted - 2012.01.18 08:53:00 -
[33] - Quote
Terribad ideeas tbh, try moar fail sov mechanics elsewhere please
|

Hidden Snake
Inglorious-Basterds
86
|
Posted - 2012.01.18 09:09:00 -
[34] - Quote
Hidden Snake wrote:lol how it looks Goons want to change fw
to make it clear ... Goons became new BOB with ability to manipulate CCP via CSM. They see FW as a valuable not yet fully utilized resource of isk and high quality gunmen, they can use. Unfortunately CCP became afraid of their market manipulation attempts (which was just Mittanis political demonstration of weakness) so they allow CSM to take power over some parts of game .
I will say something:
"This game should be about allowing new entities to rise and challenge the old one through the game itself. Not to old dinos to grew in power more and subdue every entity rising via metagaming of this style."
CCP listen to people who live in lowsec and NPC null (FW, pies, antipies, indies) and dont bow before nullbears, because every day i see u getting more and more used by them. Do u really need another BOB scandal to happen.
BTW proposition of alliances in FW was to allow them, but not to allow them to hold sov (so the big nullbears will be out of game). Low sec is nearly same or maybe even bigger pvp playground then null and nobody wants naptrains and megablobs like in null (sov).
I would rather join Gals and Minnies then to allow Goons to metagame shape FW. IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Silence iKillYouu
The Innocent Criminals
130
|
Posted - 2012.01.18 09:31:00 -
[35] - Quote
Ive been in FW for 3 years or more. Any change will be good.
At the moment FW is gang green and needs to be cut of or have radical surgery.
All month logging in to empty FW systems and not much happening in channels. http://fw-frontline.blogspot.com/ |

Hidden Snake
Inglorious-Basterds
86
|
Posted - 2012.01.18 09:35:00 -
[36] - Quote
Silence iKillYouu wrote:Ive been in FW for 3 years or more. Any change will be good.
At the moment FW is gang green and needs to be cut of or have radical surgery.
All month logging in to empty FW systems and not much happening in channels.
u probably doing it wrong (for last 3 years) .... we having fun and current change of plexes was step in the right direction ... what is step in wrong direction is to make FW another null ground - well actually turn low and NPC null into another sov null. IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Mfume Apocal
Origin. Black Legion.
272
|
Posted - 2012.01.18 09:49:00 -
[37] - Quote
Hidden Snake wrote:Hidden Snake wrote:lol how it looks Goons want to change fw to make it clear ... Goons became new BOB with ability to manipulate CCP via CSM. They see FW as a valuable not yet fully utilized resource of isk and high quality gunmen, they can use. Unfortunately CCP became afraid of their market manipulation attempts (which was just Mittanis political demonstration of weakness) so they allow CSM to take power over some parts of game .
lol look at this post. just look at it.
yo, what system you stage out of, i'll put some tinfoil on contracts for you. |

Rel'k Bloodlor
Mecha Enterprises Fleet
79
|
Posted - 2012.01.18 11:16:00 -
[38] - Quote
Thanks CCP! For the shitsandwatch that will be alliances and a pile of pipe dreams that will at best take years or worst never happen. You guys all glad they fix FW finally after all this time. |

Cearain
Imperial Outlaws
224
|
Posted - 2012.01.18 12:10:00 -
[39] - Quote
Mutnin wrote:sYnc Vir wrote:It really shows how little CCP actually reads this forums, time and time again FW pilots state that they dont want some watered down Null Sov. Actually, like it or not one of the consistent whines from many with-in FW here on the forums has always been plexing means nothing as you really gain or lose nothing. There have been countless people asking CCP to make various changes to plexes to cause advantage to one side or other for capturing the system. This means we can't really just bash CCP on these ideas because many have supported and asked for it , regardless if the rest of us like it or not. I know I poke fun at them, but it is the truth many have asked for things as excessive as no docking rights for WTs in friendly occupied systems.
Yes you will find an occassional bad post asking for no docking rights in an occupied system. But by and large such excessive consequences have been rejected by most people in favor of more nuanced ideas.
And in just about every thread for "consequences" someone would ask that ccp actually fix the plexing mechanic *before* adding consequences to it. And by "fix" I do not mean "throw it away. " I mean tweak it. If anyone were to propose that we use some sort of sov warfare mechanic for fw they would be told the same thing ccp is now being told - this is a bad idea.
Its true we left ccp allot of rope to hang themselves. fw players have not really stood behind any particular idea of how fw plexing should be fixed. So yeah many complained while offering nothing but very vague notions of what they want. So we get this abomination.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
224
|
Posted - 2012.01.18 12:14:00 -
[40] - Quote
Silence iKillYouu wrote:Ive been in FW for 3 years or more. Any change will be good.
At the moment FW is gang green and needs to be cut of or have radical surgery.
All month logging in to empty FW systems and not much happening in channels.
Then join a sov holding alliance now.
Thats where they are going with this. Why wait for the change? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

sYnc Vir
Wolfsbrigade
116
|
Posted - 2012.01.18 12:18:00 -
[41] - Quote
Having slept on it, and looked back over what CCP is thinking. I truly believe we need to start 500 "leave FW alone" threads. Cause while it might have its problems, their ideas on changes are so ******** that I stick with what we have. |

Cearain
Imperial Outlaws
224
|
Posted - 2012.01.18 12:20:00 -
[42] - Quote
Damar Rocarion wrote:Deen Wispa wrote:He doesn't get it. High level organization brings high level espionage, manipulation, and metagaming. Everybody wants to win, ya know. Which is essentially nullsec; do whatever it takes to bring down your competitor. You do understand that FW is already full of espionage, metagaming and all other things associated with "srs spaceship buziness" of 0.0 and only time it has not been such was in the first couple of months of existence.
You might be right but that is pretty ridiculous, and most in fw think its lame.
Lots of people don't want to come home from work and start lying to others on vent for the sake of computer game glory. I guess fw will be one less option for them in eve.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
224
|
Posted - 2012.01.18 12:33:00 -
[43] - Quote
sYnc Vir wrote:Having slept on it, and looked back over what CCP is thinking. I truly believe we need to start 500 "leave FW alone" threads. Cause while it might have its problems, their ideas on changes are so ******** that I stick with what we have.
I feel the same. However, this won't happen.
The plexing mechanic is broken - very few use it/care about it. We need to be more clear about why we don't use it. If we aren't giving any sort of clear guidance we can't be surprised if they land off the mark.
I don't plex because I don't really care for shooting npcs. I don't care about plexing because it is set up such that the most effecient way to do it is in pve ships. Make it a mechanic for frequent, quality, small scale pvp and I will do it.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hidden Snake
Inglorious-Basterds
87
|
Posted - 2012.01.18 12:40:00 -
[44] - Quote
Cearain wrote:sYnc Vir wrote:Having slept on it, and looked back over what CCP is thinking. I truly believe we need to start 500 "leave FW alone" threads. Cause while it might have its problems, their ideas on changes are so ******** that I stick with what we have. I feel the same. However, this won't happen. The plexing mechanic is broken - very few use it/care about it. We need to be more clear about why we don't use it. If we aren't giving any sort of clear guidance we can't be surprised if they land off the mark. I don't plex because I don't really care for shooting npcs. I don't care about plexing because it is set up such that the most effecient way to do it is in pve ships. Make it a mechanic for frequent, quality, small scale pvp and I will do it. Current plexing mechanism is hot fixed to acceptable level .... It allows more or less fluid fighting and capturing IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Uppsy Daisy
24th Imperial Crusade Amarr Empire
55
|
Posted - 2012.01.18 13:00:00 -
[45] - Quote
Cearain wrote:sYnc Vir wrote:Having slept on it, and looked back over what CCP is thinking. I truly believe we need to start 500 "leave FW alone" threads. Cause while it might have its problems, their ideas on changes are so ******** that I stick with what we have. I feel the same. However, this won't happen. The plexing mechanic is broken - very few use it/care about it. We need to be more clear about why we don't use it. If we aren't giving any sort of clear guidance we can't be surprised if they land off the mark. I don't plex because I don't really care for shooting npcs. I don't care about plexing because it is set up such that the most effecient way to do it is in pve ships. Make it a mechanic for frequent, quality, small scale pvp and I will do it.
Plexing just needs a reward and it will be in pretty good shape for the frequent, quality, small scale pvp you talk about.
Since the changes to plexing spawn mechanics there has been a LOT more plexing (at least in Amarr/Minmatar militia). This has led to a lot of small scale pvp, along with the odd larger scale fight with a few capital ships on each side (i.e. Sisiede a few nights ago). It is good fun to be in FW at the moment.
I never used to plex. Now I do, even without the reward.
Your reasons for not plexing are not that great to be honest.
Not shooting NPCs? They are pretty weak - you do know you can *easily* clear a Minor Plex in a PVP fitted Tech 1 Frigate? Similar Mediums can be done in Tech 1 PVP fitted cruisers.
All it needs is a reward.
|

March rabbit
Ganse Shadow of xXDEATHXx
110
|
Posted - 2012.01.18 13:47:00 -
[46] - Quote
miners can't avoid pvp and just play their "end game".
why should FW people be allowed to play their "end game" and avoid other parts of a game?

|

Shaalira D'arc
Quantum Cats Syndicate
352
|
Posted - 2012.01.18 13:52:00 -
[47] - Quote
March rabbit wrote:miners can't avoid pvp and just play their "end game". why should FW people be allowed to play their "end game" and avoid other parts of a game? 
You can stick to humping drones and we can stick to PvP. The sandbox is big enough for the both of us. |

Cearain
Imperial Outlaws
224
|
Posted - 2012.01.18 13:59:00 -
[48] - Quote
Uppsy Daisy wrote:Cearain wrote:sYnc Vir wrote:Having slept on it, and looked back over what CCP is thinking. I truly believe we need to start 500 "leave FW alone" threads. Cause while it might have its problems, their ideas on changes are so ******** that I stick with what we have. I feel the same. However, this won't happen. The plexing mechanic is broken - very few use it/care about it. We need to be more clear about why we don't use it. If we aren't giving any sort of clear guidance we can't be surprised if they land off the mark. I don't plex because I don't really care for shooting npcs. I don't care about plexing because it is set up such that the most effecient way to do it is in pve ships. Make it a mechanic for frequent, quality, small scale pvp and I will do it. Plexing just needs a reward and it will be in pretty good shape for the frequent, quality, small scale pvp you talk about. Since the changes to plexing spawn mechanics there has been a LOT more plexing (at least in Amarr/Minmatar militia). This has led to a lot of small scale pvp, along with the odd larger scale fight with a few capital ships on each side (i.e. Sisiede a few nights ago). It is good fun to be in FW at the moment. I never used to plex. Now I do, even without the reward. Your reasons for not plexing are not that great to be honest. Not shooting NPCs? They are pretty weak - you do know you can *easily* clear a Minor Plex in a PVP fitted Tech 1 Frigate? Similar Mediums can be done in Tech 1 PVP fitted cruisers. All it needs is a reward. I agree that the changes are good changes.
How many people in fw are primarilly and actively plexing now?
IMO the fight for occupancy should be the point of fw. If we only have a hundred or so people doing this its broken.
We are in the same miliitia - amarr - and I have found that if you are active tanked then you can do mediums in a t1 cruiser.
If you are passive tanked (which is how I prefer to fit my pvp ships) the rats will cut into your buffer tank quite a bit. I have tried in an armor tanked vexor and shield tanked ruptures. This even assumes that I start the plex. If someone else started the plex and I see a war target in the plex the rats will chew through my tank very fast. The major open plexes are hard to tank even if you have a battleship with an active tank. Its pretty ridiculous.
Are your pvp fits active tanked?
As far as rewards you do get decent tags in the level 3 majors probably about 25 mill in tags per 20 minute plex. Thats 75 mill per hour. How much reward do we need?
You get not so great tags in mediums but its something. Minors you get nothing I agree. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

sYnc Vir
Wolfsbrigade
116
|
Posted - 2012.01.18 14:38:00 -
[49] - Quote
For solo mediums use a Caracal and just pilot well and they will never even hit you never mind break you. Also Battleships can't enter majors. Unrestricted yes, Majors no.
The current plex system has indeed increased the number of small scale pvp, it honestly just needs two tweaks.
1 - A reward.
2 - Spawns, Allowing a cloaked ship to delay the repawn by remaining in the plex is stupid. It would also be nice if no repawns took place until the minor, medium AND major have been taken. As often wts will just bail and reship for smaller ships if the numbers are not to their liking. Requiring all three are taking before a respawn forces the issue and drives everyone to the fight.
|

sYnc Vir
Wolfsbrigade
116
|
Posted - 2012.01.18 14:39:00 -
[50] - Quote
March rabbit wrote:miners can't avoid pvp and just play their "end game". why should FW people be allowed to play their "end game" and avoid other parts of a game? 
I beg to differ, so so much is that not true.
Edit, Miners should be in for a income increase once Drones are changed. Just mine better roids.
|

Hirana Yoshida
Behavioral Affront
255
|
Posted - 2012.01.18 14:52:00 -
[51] - Quote
So, do you all believe me now?
I have been almost alone in my assumption that CCP have no idea what to with FW or even how to do it so will likely end up breaking it completely.
Just some points: - CCP are only now making things other than doodles on papers labelled 'FW' .. guess they 'lost' the original napkin. - Alliances allowed in with practically no caveats. - MOAR! EHP grind crappola for our gaming pleasure .. blobs for all! - Egomaniacs (more so than the local breed) to be given actual say .. WTF! - FW to be abused as a workbench for the really important part of Eve .. Null *sigh*.
Three years of lobbying for meaningful debate on my part with countless (well some) good/constructive threads and this is what I get .. gee, could have gone down to local park and had the resident hobos **** on me if that was what I wanted ..
|

Cearain
Imperial Outlaws
224
|
Posted - 2012.01.18 14:54:00 -
[52] - Quote
sYnc Vir wrote:For solo mediums use a Caracal and just pilot well and they will never even hit you never mind break you. Also Battleships can't enter majors. Unrestricted yes, Majors no.
The current plex system has indeed increased the number of small scale pvp, it honestly just needs two tweaks.
1 - A reward.
2 - Spawns, Allowing a cloaked ship to delay the repawn by remaining in the plex is stupid. It would also be nice if no repawns took place until the minor, medium AND major have been taken. As often wts will just bail and reship for smaller ships if the numbers are not to their liking. Requiring all three are taking before a respawn forces the issue and drives everyone to the fight.
A caracal? Never mind the fact that few people want to pvp in a caracal unless you are trying to gank frigates or just whoring kms in a blob.
Let me ask this are you actually orbiting in range of the button in this caracal? If so how is this pvp caracal fit?
I thought there were 2 types of majors unrestricted accel gate restricted. I thought they were both called major plexes. I may be wrong, but I don't think so. But my point still stands that the rats in these unrestricted plexes make it difficult even in an active tanked BS.
Rewards: Again, you get about 25 mil in tags for a doing a 20 minute restricted major plex. Thats 75 mill per hour. What sort of increase in reward are you looking for? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

sYnc Vir
Wolfsbrigade
117
|
Posted - 2012.01.18 15:18:00 -
[53] - Quote
I don't often plex, Im normally sat in the fleet camping a gate while Damar runs down the timer in his Caracal, Gila, Hookbill, thrasher or Cat. When I do go into them Im normally in a ruppy.
Having said that a Heavy missile Caracal can and does solo mediums very very easily. If you want some extra protection use a Navy Caracal.
Also you should plex with that group cause not a single person I know collects tags, EVER. |

Hidden Snake
Inglorious-Basterds
87
|
Posted - 2012.01.18 15:22:00 -
[54] - Quote
Btw now people do plexing much more .... Even gals got seriously in the biz! IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Cearain
Imperial Outlaws
224
|
Posted - 2012.01.18 15:23:00 -
[55] - Quote
Hirana Yoshida wrote:So, do you all believe me now?
I have been almost alone in my assumption that CCP have no idea what to with FW or even how to do it so will likely end up breaking it completely. ...
Why do you think you are alone in that assumption? How could they have an idea?
Where is the thread where we have a consensus on what *in particular* should be done?
I know this is not popular to say. But we have not exactly been in agreement on what should be done. Although, we have been vocal that it needs to be "fixed".
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Damar Rocarion
Nasranite Watch
129
|
Posted - 2012.01.18 15:30:00 -
[56] - Quote
Cearain wrote:A caracal? Never mind the fact that few people want to pvp in a caracal unless you are trying to gank frigates or just whoring kms in a blob.
I'm sure the 10 man Goonswarm gang thought the same when they attacked my navy caracal. Sadly I only killed 5 before rest of them fled and ran to make a /b/ thread about it 
In all seriousness, caracal takes any medium plex without issue. If it has full spawn, then it requires some warp outs but it does them. Navy caracal takes any medium easily and can take most gated outposts too (the one with initial spawn of 4 battleships is bit heavy to go, of course you can snipe the rats from range before triggering other waves but it's not very time effective and in same time you could easily go get a drake for it)
|

Cearain
Imperial Outlaws
224
|
Posted - 2012.01.18 15:31:00 -
[57] - Quote
sYnc Vir wrote:I don't often plex, Im normally sat in the fleet camping a gate while Damar runs down the timer in his Caracal, Gila, Hookbill, thrasher or Cat. When I do go into them Im normally in a ruppy.
Having said that a Heavy missile Caracal can and does solo mediums very very easily. If you want some extra protection use a Navy Caracal.
Also you should plex with that group cause not a single person I know collects tags, EVER.
I can tell you don't plex often at least not for amarr because what you are saying is not consistent with my own experience.
Please give the fit of the caracal that tanks the minmatar rats *very very easilly* even when you are in range of the button.
Maybe I am not as good at pve as you but when I took my pvp shield rupture (standard fit with mwd tech 2 shield and point) in and I found my tank getting chewed up in a medium even when I was shooting spawns as soon as they came. I guess I will believe my own eyes.
If you don't collect the tags then you choose not to accept the reward. But that doesn't mean that the reward is not offered.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
224
|
Posted - 2012.01.18 15:46:00 -
[58] - Quote
Damar Rocarion wrote:Cearain wrote:A caracal? Never mind the fact that few people want to pvp in a caracal unless you are trying to gank frigates or just whoring kms in a blob. I'm sure the 10 man Goonswarm gang thought the same when they attacked my navy caracal. Sadly I only killed 5 before rest of them fled and ran to make a /b/ thread about it  In all seriousness, caracal takes any medium plex without issue. If it has full spawn, then it requires some warp outs but it does them. Navy caracal takes any medium easily and can take most gated outposts too (the one with initial spawn of 4 battleships is bit heavy to go, of course you can snipe the rats from range before triggering other waves but it's not very time effective and in same time you could easily go get a drake for it)
Don't expect most wts to be as bad as goons.
I'm thinking you will admit a caracal is a more pve friendly ship than what people typically want to fly in pvp. I would never pass up an opportunity to fight a caracal in my rupture or vexor. (note I said caracal not navy caracal) And if it requires warp outs that means its not efficient and you will definitely want to warp out if you see an enemy coming with a point.
But yes I admit a pvp drake does do the gated majors and somewhat efficiently. If I start the plex and keep shooting the rats I will still likely take on most ships that venture in, unless the timing is bad. I still find I need to start shooting the ships before they get on top of me which means if I want to loot the wreck I often have to go outside the orbit range.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hidden Snake
Inglorious-Basterds
87
|
Posted - 2012.01.18 15:46:00 -
[59] - Quote
Damar Rocarion wrote:Cearain wrote:A caracal? Never mind the fact that few people want to pvp in a caracal unless you are trying to gank frigates or just whoring kms in a blob. I'm sure the 10 man Goonswarm gang thought the same when they attacked my navy caracal. Sadly I only killed 5 before rest of them fled and ran to make a /b/ thread about it  In all seriousness, caracal takes any medium plex without issue. If it has full spawn, then it requires some warp outs but it does them. Navy caracal takes any medium easily and can take most gated outposts too (the one with initial spawn of 4 battleships is bit heavy to go, of course you can snipe the rats from range before triggering other waves but it's not very time effective and in same time you could easily go get a drake for it)
Gotcha .... U caused this goon involvement in our beloved garden of forsaken eden ;) IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Kagan Storm
Silver Snake Enterprise Against ALL Authorities
45
|
Posted - 2012.01.18 15:47:00 -
[60] - Quote
i tought militia are random people that run around with guns and then go home and farm cattle..... Not a normal army....
So electing anything would be pointles. You have ceos of corporations that fight in militia warerafe.... you have individuals... if i have a 5 man fleat and you are solo you are gonna join my 5 man fleat and be quiet....
Seriously who the hell talks at those meetings? Somebodey with a serious OCD i can see... they wanna make a complex thing out of mining veldspar....
FW is fine... Works as intended.... you run around shoot crap... get LPs.... go home.... Now if somebodey wants to be a great military general who wants to build and organize stuff.... you have 2500 0.0 systems and 2500 WHole systems..... have fun there.... My ego is the the size of my carriers jump range. |

Hidden Snake
Inglorious-Basterds
87
|
Posted - 2012.01.18 16:24:00 -
[61] - Quote
Kagan Storm wrote:i tought militia are random people that run around with guns and then go home and farm cattle..... Not a normal army....
So electing anything would be pointles. You have ceos of corporations that fight in militia warerafe.... you have individuals... if i have a 5 man fleat and you are solo you are gonna join my 5 man fleat and be quiet....
Seriously who the hell talks at those meetings? Somebodey with a serious OCD i can see... they wanna make a complex thing out of mining veldspar....
FW is fine... Works as intended.... you run around shoot crap... get LPs.... go home.... Now if somebodey wants to be a great military general who wants to build and organize stuff.... you have 2500 0.0 systems and 2500 WHole systems..... have fun there....
yup confirming we are band of cyberrednecks ...
... sometimes we see real null armies rolling over our corn fields and kill our cows ... and sometimes our cows bite their heads off .... bad moos, very bad moos ...
omg ...  IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Muad 'dib
The Imperial Fedaykin
94
|
Posted - 2012.01.18 16:25:00 -
[62] - Quote
Silence iKillYouu wrote:Ive been in FW for 3 years or more. Any change will be good.
At the moment FW is gang green and needs to be cut of or have radical surgery.
All month logging in to empty FW systems and not much happening in channels.
You have not been logging in (that ive seen at all) and there has been action, alot of action recently and certinly many kills for all sides.
You are talking out of your bottom, sir. |

Maz3r Rakum
The Imperial Fedaykin
10
|
Posted - 2012.01.18 16:25:00 -
[63] - Quote
sYnc Vir wrote:For solo mediums use a Caracal and just pilot well and they will never even hit you never mind break you. Also Battleships can't enter majors. Unrestricted yes, Majors no.
The current plex system has indeed increased the number of small scale pvp, it honestly just needs two tweaks.
1 - A reward.
2 - Spawns, Allowing a cloaked ship to delay the repawn by remaining in the plex is stupid. It would also be nice if no repawns took place until the minor, medium AND major have been taken. As often wts will just bail and reship for smaller ships if the numbers are not to their liking. Requiring all three are taking before a respawn forces the issue and drives everyone to the fight.
This. Exactly this. At least with the current mechanics the pvp adverse bears stay out of the plexes
One more thing to fix FW. Make it worth actually holding sov. Like reducing fuel consumption for POS, or increasing/reducing LP payout for FW agents. I'm sure there are 100 better ideas posted in the 100 other fix FW threads.
tl;dr CCP PLEASE listen to the people who actually play FW, instead of the nullbears.
|

Maz3r Rakum
The Imperial Fedaykin
10
|
Posted - 2012.01.18 16:26:00 -
[64] - Quote
Silence iKillYouu wrote:Ive been in FW for 3 years or more. Any change will be good.
At the moment FW is gang green and needs to be cut of or have radical surgery.
All month logging in to empty FW systems and not much happening in channels.
gf |

March rabbit
Ganse Shadow of xXDEATHXx
111
|
Posted - 2012.01.18 16:31:00 -
[65] - Quote
Maz3r Rakum wrote:Make it worth actually holding sov. agree. this is the thing prevented me from trying FW at all. Why war if you get nothing?
i see what 0.0-sov alliances fight for. However i don't see any reasons to fight outside sov-space... Except fun. And fun disappears once you get used to it.
|

Damar Rocarion
Nasranite Watch
129
|
Posted - 2012.01.18 16:31:00 -
[66] - Quote
Cearain wrote:Please give the fit of the caracal that tanks the minmatar rats *very very easilly* even when you are in range of the button.
High: 5 x aml Mid: 2 x regolith LSE, 1 x invul hydrocarbon mwd, long point low: 2 x bcu rig: 3 x cde (or 2 x cde and anti-em)
mwd to point, pop the rats while flying and orbit at capture range. Keep orbiting and pop the rats as they come. This works even for harder mediums (= non-outposts) without any issues. Initial spawn in harder mediums might put your shields to relatively low but by the time next spawn comes you have recharged pretty well and they will start at long range anyway and do miserable dps. If you are in no rush to button, you can of course snipe the rats at range but it's not really needed.
Minmatar outposts are not even an issue. Initial spawn is three frigs (one volley pops) and one cruiser. Following spawns composed of mainly the weakest of cruiser hulls available. As for minors, pvp arty thrasher handles any easily enough by one volleying any rat (elite frigate aside in minor strongholds) while sitting on timer and running it down constantly.
Do note that caracal above has 6k more tank than usual shield rupture fits I see around (= lse II, 2 cde, anti-em rig and dc).
|

Capitol One
Wolfsbrigade
4
|
Posted - 2012.01.18 16:47:00 -
[67] - Quote
Maybe the CSM could have a chat with a couple of representatives from each faction to hear their thoughts on FW and what might be good fixes, and then bring those ideas to CCP
And then it would be super if CCP would talk to the FW community (dev blogs/something) before deciding on anything and to get some feedback on whether their ideas are awesome or terrible.
Because it seems to me that simply trusting the CSM/CCP to make up their own version of what is best for FW isn't really a good idea, since neither seem to have full grasp of what we, FW players, want.
|

Hidden Snake
Inglorious-Basterds
87
|
Posted - 2012.01.18 16:51:00 -
[68] - Quote
Damar Rocarion wrote:Cearain wrote:Please give the fit of the caracal that tanks the minmatar rats *very very easilly* even when you are in range of the button. High: 5 x aml Mid: 2 x regolith LSE, 1 x invul hydrocarbon mwd, long point low: 2 x bcu rig: 3 x cde (or 2 x cde and anti-em) mwd to point, pop the rats while flying and orbit at capture range. Keep orbiting and pop the rats as they come. This works even for harder mediums (= non-outposts) without any issues. Initial spawn in harder mediums might put your shields to relatively low but by the time next spawn comes you have recharged pretty well and they will start at long range anyway and do miserable dps. If you are in no rush to button, you can of course snipe the rats at range but it's not really needed. Minmatar outposts are not even an issue. Initial spawn is three frigs (one volley pops) and one cruiser. Following spawns composed of mainly the weakest of cruiser hulls available. As for minors, pvp arty thrasher handles any easily enough by one volleying any rat (elite frigate aside in minor strongholds) while sitting on timer and running it down constantly. Do note that caracal above has 6k more tank than usual shield rupture fits I see around (= lse II, 2 cde, anti-em rig and dc).
this
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Cearain
Imperial Outlaws
225
|
Posted - 2012.01.18 16:53:00 -
[69] - Quote
Damar Rocarion wrote:Cearain wrote:Please give the fit of the caracal that tanks the minmatar rats *very very easilly* even when you are in range of the button. High: 5 x aml Mid: 2 x regolith LSE, 1 x invul hydrocarbon mwd, long point low: 2 x bcu rig: 3 x cde (or 2 x cde and anti-em) mwd to point, pop the rats while flying and orbit at capture range. Keep orbiting and pop the rats as they come. This works even for harder mediums (= non-outposts) without any issues. Initial spawn in harder mediums might put your shields to relatively low but by the time next spawn comes you have recharged pretty well and they will start at long range anyway and do miserable dps. If you are in no rush to button, you can of course snipe the rats at range but it's not really needed. Minmatar outposts are not even an issue. Initial spawn is three frigs (one volley pops) and one cruiser. Following spawns composed of mainly the weakest of cruiser hulls available. As for minors, pvp arty thrasher handles any easily enough by one volleying any rat (elite frigate aside in minor strongholds) while sitting on timer and running it down constantly. Do note that caracal above has 6k more tank than usual shield rupture fits I see around (= lse II, 2 cde, anti-em rig and dc).
I respect that you can pvp in that ship. I really do.
I would never choose that ship for pvp.
I'm not aware of many that would. If I wanted to kill frigates I would put a web or 2 on there. If I was flying that and saw a typical pvp cruiser like a rupture thorax or vexor I would likely not stick around.
I guess my point is that plexing suffers because few people want to pvp in such fits. Yet due to rats those are the fits that make the most sense.
We can argue about whether people "should" want to pvp in these sorts of fits but plexes have existed in pretty much the same state they are now for 3 years. These caracals could always be used and they just haven't caught on.
The after downtime spawn change was nice and I am glad it has spurred some interest in plexing. But if the plex war becomes a priority again - like it was when fw came out and like it should be - then we will find the same old "plex and warp out if wts come" tactics are the most efficient way to plex.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Deen Wispa
Screaming War Eagles Incorporated
77
|
Posted - 2012.01.18 17:01:00 -
[70] - Quote
Capitol One wrote:Maybe the CSM could have a chat with a couple of representatives from each faction to hear their thoughts on FW and what might be good fixes, and then bring those ideas to CCP
And then it would be super if CCP would talk to the FW community (dev blogs/something) before deciding on anything and to get some feedback on whether their ideas are awesome or terrible.
Because it seems to me that simply trusting the CSM/CCP to make up their own version of what is best for FW isn't really a good idea, since neither seem to have full grasp of what we, FW players, want.
I get the feeling that Hans Jaeggerblitzen (sp?) from Autoncannons Annonymous might be running for CSM. He seems like a good communicator and patient enough to act as a liason b/w FW folks and CCP. Rather or not he can get things done and not succumb to manipulation by Nullsec CSM is another issue. . |

Cearain
Imperial Outlaws
225
|
Posted - 2012.01.18 17:01:00 -
[71] - Quote
Hidden Snake wrote:Damar Rocarion wrote:Cearain wrote:Please give the fit of the caracal that tanks the minmatar rats *very very easilly* even when you are in range of the button. High: 5 x aml Mid: 2 x regolith LSE, 1 x invul hydrocarbon mwd, long point low: 2 x bcu rig: 3 x cde (or 2 x cde and anti-em) mwd to point, pop the rats while flying and orbit at capture range. Keep orbiting and pop the rats as they come. This works even for harder mediums (= non-outposts) without any issues. Initial spawn in harder mediums might put your shields to relatively low but by the time next spawn comes you have recharged pretty well and they will start at long range anyway and do miserable dps. If you are in no rush to button, you can of course snipe the rats at range but it's not really needed. Minmatar outposts are not even an issue. Initial spawn is three frigs (one volley pops) and one cruiser. Following spawns composed of mainly the weakest of cruiser hulls available. As for minors, pvp arty thrasher handles any easily enough by one volleying any rat (elite frigate aside in minor strongholds) while sitting on timer and running it down constantly. Do note that caracal above has 6k more tank than usual shield rupture fits I see around (= lse II, 2 cde, anti-em rig and dc). this
Do you see that fit on any decent pvp corps killboard other than fw corps? Thats my point you need to fly these oddball fits to accomadate the rats.
Right off the bat you are hamstrung in what you can fly in plexes. People who say the rats have no effect haven't done plexes at least not for amarr militia.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hirana Yoshida
Behavioral Affront
256
|
Posted - 2012.01.18 17:10:00 -
[72] - Quote
The Assault Caracal (AC) has nothing to do with the rats, you are probably better of using heavies if that is the focus. The AC became 'popular' after faction frigs were buffed, which as you know came after the speed re-balance so we were suddenly seeing tons of ab frigs running around killing anything with traditional cruiser weaponry. AC has more than enough range and still manage to pull off damage equal to gun cruisers if said cruisers were to field a similar level of tank ..
In short: Don't knock the Assault Caracal! |

Damar Rocarion
Nasranite Watch
129
|
Posted - 2012.01.18 17:11:00 -
[73] - Quote
Cearain wrote:Do you see that fit on any decent pvp corps killboard other than fw corps? Thats my point you need to fly these oddball fits to accomadate the rats.
I hardly call mainly anti-frig caracal an odd-ball fit. Pirates and 0.0 blobs of course dont fly one since it's not particularly good at gate camping or in big-ass structure grinds but in FW there are actually lot of frigs, dessies and 2nd line cruisers like stabbers around to kill.
Of course, while ago I took on keres, thorax and ishkur with that caracal. Ishkur managed to flee, rest of them died. So I quess good pilot can compensate for it's lack of hitting power 
|

Hidden Snake
Inglorious-Basterds
88
|
Posted - 2012.01.18 17:22:00 -
[74] - Quote
Damar Rocarion wrote:So I quess good pilot can compensate for it's lack of hitting power 
I allways say stop clicking start piloting .... that is why learning to fly frig is good for BS pilot later.
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

MidnightWyvern
Night Theifs Fatal Ascension
5
|
Posted - 2012.01.18 17:24:00 -
[75] - Quote
Deen Wispa wrote:Pulgy wrote:I hope CCP realizes a lot of us joined FW to avoid/escape null sec stupidity...but then again this is CCP we're talking about. Well, given how much manipulation that Nullsec CSM intends to do when they hold power again for this upcoming election, I wouldn't be surprised if FW and non-nullsec space is screwed over for good. From Mitten's speech on Branch;Quote:The parentheticals demonstrate the rule GÇô the CSM can wield a frightening level of influence if someone of sound mind and a knack for political manipulation is in charge. The experience of the previous CSM demonstrated to everyone in nullsec the galaxy-destroying risk of locking random ignoramuses in a conference room with CCP Greyscale.
So: we are approaching Election Season once more. Last year we GÇô along with other like-minded members of nullsec GÇô swept the election and helped remake EVE into a spaceship game. There will be many more votes this time around, as CSM6 raised the stakes for the entire game. I will once again be running for the Chairmanship, and we will be fully mobilizing to ensure that the voice of ~the people~ (ie, our people, and everyone of like mind to us) is heard. This will be a high-stakes election, not merely because of the power we have created within the CSM, but because after blowing up thousands of miserable Empire barges, I suspect the pubbies donGÇÖt like us much! Given the size of GSF now versus last year, it is safe to say that this will be another Nullsec CSM only interested in their own agenda and no one else. Makes me happy that GSF are our allies :) |

sYnc Vir
Wolfsbrigade
118
|
Posted - 2012.01.18 17:53:00 -
[76] - Quote
Cearain wrote:Hidden Snake wrote:Damar Rocarion wrote:Cearain wrote:Please give the fit of the caracal that tanks the minmatar rats *very very easilly* even when you are in range of the button. High: 5 x aml Mid: 2 x regolith LSE, 1 x invul hydrocarbon mwd, long point low: 2 x bcu rig: 3 x cde (or 2 x cde and anti-em) mwd to point, pop the rats while flying and orbit at capture range. Keep orbiting and pop the rats as they come. This works even for harder mediums (= non-outposts) without any issues. Initial spawn in harder mediums might put your shields to relatively low but by the time next spawn comes you have recharged pretty well and they will start at long range anyway and do miserable dps. If you are in no rush to button, you can of course snipe the rats at range but it's not really needed. Minmatar outposts are not even an issue. Initial spawn is three frigs (one volley pops) and one cruiser. Following spawns composed of mainly the weakest of cruiser hulls available. As for minors, pvp arty thrasher handles any easily enough by one volleying any rat (elite frigate aside in minor strongholds) while sitting on timer and running it down constantly. Do note that caracal above has 6k more tank than usual shield rupture fits I see around (= lse II, 2 cde, anti-em rig and dc). this Do you see that fit on any decent pvp corps killboard other than fw corps? Thats my point. You need to fly these oddball fits to accomadate the rats. Right off the bat you are hamstrung in what you can fly in plexes. People who say the rats have no effect haven't done plexes at least not for amarr militia.
What works in Null doesn't often work in FW.
Adapt to your surroundings, aimlessly flying a fit from the KB and then wondering why it isn't working for you isn't good piloting. Flying an "ODDBALL" fit that gets kills... well if you need me to say.
Also Don't fly shield ruppies, my god such a waste of a ship. |

Cearain
Imperial Outlaws
225
|
Posted - 2012.01.18 18:11:00 -
[77] - Quote
Hirana Yoshida wrote:The Assault Caracal (AC) has nothing to do with the rats, you are probably better of using heavies if that is the focus. The AC became 'popular' after faction frigs were buffed, which as you know came after the speed re-balance so we were suddenly seeing tons of ab frigs running around killing anything with traditional cruiser weaponry. AC has more than enough range and still manage to pull off damage equal to gun cruisers if said cruisers were to field a similar level of tank ..
In short: Don't knock the Assault Caracal!
Ok I'm not knocking the fit. You can kite other cruisers in it and take out smaller ships. I have no issue with that. I may actually get a few to plex in.
As to whether its an oddball fit. Well we can look at killboards of good non-fw pvp corps and reach our own conclusions whether its odd or common.
But it's one fit.
My point remains that several other more typical types of pvp cruisers(ruptures thoraxs and vexors) are not viable due to rats. Caracal and other missile based ships are going to be king of plexing because they can also pve.
I know damarr has said that plexing is now basically fixed after the downtime spawn mechanic changed. I disagree.
Maybe some others now think its fixed so long as they give more rewards than the tags we already get. I would just ask how much more?
I think they need to do more changes to plexes and not just add more rewards. I think plexing needed fixing before the crucible changes and it still needs some fixing. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Super Chair
Project Cerberus
116
|
Posted - 2012.01.18 18:12:00 -
[78] - Quote
I'm not sure if CCP even enters the warfare and tactics forum unless a GM or Dev gets a petition about an offensive post or something. Anyhow, I cross linked this thread to eve general discussion.
Voice your opinions, protest, shoot a statue, keep posting on any FW thread. Maybe CCP will listen... |

Cearain
Imperial Outlaws
225
|
Posted - 2012.01.18 18:53:00 -
[79] - Quote
sYnc Vir wrote: What works in Null doesn't often work in FW.
Adapt to your surroundings, aimlessly flying a fit from the KB and then wondering why it isn't working for you isn't good piloting. Flying an "ODDBALL" fit that gets kills... well if you need me to say.
Also Don't fly shield ruppies, my god such a waste of a ship.
Right adapt to your surroundings.
If ccp continues to spam npcs in plexes you will need to adapt your fit for pve.
That is my point.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Mystical Might
The Imperial Fedaykin
72
|
Posted - 2012.01.18 18:59:00 -
[80] - Quote
Cearain wrote:sYnc Vir wrote: What works in Null doesn't often work in FW.
Adapt to your surroundings, aimlessly flying a fit from the KB and then wondering why it isn't working for you isn't good piloting. Flying an "ODDBALL" fit that gets kills... well if you need me to say.
Also Don't fly shield ruppies, my god such a waste of a ship.
Right adapt to your surroundings. If ccp continues to spam npcs in plexes you will need to adapt your fit for pve. That is my point.
I run the plexes in my daredevil and cynabal. Sometimes my TenGuuu If I'm bored. Don't rule the slicer out either.
Feel free to guess whether they're PvP or PvE fit. I'll even give ya a little hint; They all have points, and some have webs.
 |

Damar Rocarion
Nasranite Watch
129
|
Posted - 2012.01.18 19:11:00 -
[81] - Quote
Cearain wrote:Right adapt to your surroundings.
If ccp continues to spam npcs in plexes you will need to adapt your fit for pve.
That is my point.
I really dont get this argument, I really dont. I plex and mission in pvp boats (yes, drakes, caracals and gilas are that good. Shocking!) and I rarely, if ever, have trouble in either. Ok, "Halt the invasion" tends to be a bit hefty job for a drake but gila can manage it. I still prefer not to do it since chewing through the bloody gate takes ages 
|

Andre Vauban
Quantum Cats Syndicate
6
|
Posted - 2012.01.18 19:25:00 -
[82] - Quote
March rabbit wrote:miners can't avoid pvp and just play their "end game". why should FW people be allowed to play their "end game" and avoid other parts of a game? 
We shouldn't be. However, it shouldn't be trivial to do so. When Goons where ganking barges, it took considerable effort, planning, and logistics on their part to do so. A lot of what CCP is suggesting would be the equivalent of CCP adding the following buttons for goons to press "Board new fully fit, ready to fly gank boat" and "Teleport me in my ship to 15km off the nearest barge in an ice belt". |

Tanaka Sekigahara
United Space Marine Corp
22
|
Posted - 2012.01.18 19:30:00 -
[83] - Quote
Why is CCP hellbent on taking over the sandbox? Why cant we have one area of the game where we aren't subjected to the whim of large alliances?? Why are they dead set on on introducing metagaming ( more than it currently exixts ) into FW??? Why is the playerbase being foreced to plat a playstyle they dont want to? why cant they just enjoy their subscription money and let us play our game? Do they really think anyone in FW wants these changes?
The next thing that will evolve after this is block standings exceptions, or changes to standing mechanics will be made so alliances joining FW dont have to adhere to current standings standards for joining or staying in FW( after all that would be "unfair" to long time alliance members).Sounds like a nice opportunity to Nex to sell standings.Changes to standing mechanics are coming for sure.I think its BS that they dont make sysems conquerable to FW unless and until they admit alliances. we wanted it all along, have been waiting for it but no, they wont implemet it until they have the mechanics set up for alliances to co-opt FW.
The change after that will be the dissolution of state pro.You will be forced to join an alliance or if we are lucky, only a corp to get the advantages of being in militia under the new mechanics system. it's nothing but an opportunity tro forve low sec to be like null sec.will members of stae pro be able to be taxed for using stations owned by FW alliances? We can kiss our small gang warfare goodbye and have the snoozefest that is 0,0 warfare forced upon us.Now you will be forced to fly int fleets, insted of having opportunities to fly solo or in small or medium gangs, cause if yyou attempt it it will be blobbed.
And elections? Alliances will just come in, with their alt buddies as well and take the elections.Has CCP ever even talked to long time FW pilots, and asked them why they are in FW for years and not 0.0??? it was to get away from the politics and metagaming and snoozefest fleets in the first place.I guess the CSM and hans ( master of theory crafting as opposed to actual combat heavy experience in FW) are dictating the changes. they want FW as nothing more than a testbed for 0.0
It is clear CCP has not learned it's lessons about the players controlling the sandbox, and are poised to repeat their past mistakes, ready once again to impose their playstyle on us whether we like it or not.
As an aside I find it amusing that as CCP focuses on "War" they increasingly turn this into a political and metagame. Why is CCP so goddamn sure that metagaming ,spying, and manipulation is what the majority of eve players want?? it isnt, but the people who have the ear of CCP are those type of people, the ones who have bothered to manipulate themselves into that political systrem. They should call this expansion " Politics" not "War".
What amuses me most is that CCP in actuality has no understanding of war.I dont there are few if any with a background in anythign vaguely related to military science or the military arts employed by CCP.I started to play Eve as a crossover from a hard core group of guys from a Mil sim community ( real mil sims) and what appealed to me and the others was the fact that eve as a game as it existed at that time effectively capture maney of the real worl elements of warfare, even if it failed miserably as any kind of sim itself. Command and control issues, Friction, Mass, maneuver Tempo, Morale, Supply and logistics ( real logisitcs, not logi ships) ijtitative, were all part of the game. Now they want to turn the entire game into the trench warfare stagnation of WWI that has afflicted and killed null, that, and the metagaming.
People join FW for solo, small and med fleet size fights, as it's the only place left we can get them. Instead of rewarding those who stuck with FW for years by giving us something to fight for, they now plan to do what they always do, giving yet another piece of the pie to alliances in the vain hope that by literally FORCING people to join allainces ( which is why they want to eventually include high sec) it will solve the problems they have with nullsec and impose their idea of what they think the sandbox we play in should look like.
All they will do is spread their flawed model throughout the game,like a cancer, leaving nowhere for longtime hardcore warriors like me no choice but to move on in the hopes of finding another game, or sim, that captures the real mechanics of warfare as Eve once did long ago.
If you are gonna impose these godaful changes on us 1) DON'T soften the standings requirements, now, or in the future and DON'T sell standings in any size way shape or form.
2) DON'T apply dif rules as far as benifits go as per stations and hubs for guys in state pro or non alliance FW corp that are in FW. We SERVE THE STATE. Make allainces that join FW do the same and make the benifits the same for all, be they state pro, in a lone corp, or in an alliance. If they want to risk their assets to gain control and benifits, extend them the same way militia wide.Otherwise we have no hope of not simply being co-opted by larger alliances.
3) DO NOT hold elections forcing us to wage war along the guideleines of 0.0.we joined to get away from that, and it;s politics. I cant tell you how many pilots have left FW and returned because of the fact that they hate the politics, metagaming and snoozefest fleets that nullsec is now. |

Cearain
Imperial Outlaws
226
|
Posted - 2012.01.18 19:31:00 -
[84] - Quote
Damar Rocarion wrote:Cearain wrote:Right adapt to your surroundings.
If ccp continues to spam npcs in plexes you will need to adapt your fit for pve.
That is my point. I really dont get this argument, I really dont. I plex and mission in pvp boats (yes, drakes, caracals and gilas are that good. Shocking!) and I rarely, if ever, have trouble in either. Ok, "Halt the invasion" tends to be a bit hefty job for a drake but gila can manage it. I still prefer not to do it since chewing through the bloody gate takes ages 
If your doing level 4 amarr missions in a pvp drake you are just better at pve than I am. I can do missions in a drake but its pve fit.
Do you do level 4 fw missions for amarr in a pvp drake? What is the fit if you don't mind my asking. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Capitol One
Wolfsbrigade
4
|
Posted - 2012.01.18 19:38:00 -
[85] - Quote
Cearain wrote:Damar Rocarion wrote:Cearain wrote:Right adapt to your surroundings.
If ccp continues to spam npcs in plexes you will need to adapt your fit for pve.
That is my point. I really dont get this argument, I really dont. I plex and mission in pvp boats (yes, drakes, caracals and gilas are that good. Shocking!) and I rarely, if ever, have trouble in either. Ok, "Halt the invasion" tends to be a bit hefty job for a drake but gila can manage it. I still prefer not to do it since chewing through the bloody gate takes ages  If your doing level 4 amarr missions in a pvp drake you are just better at pve than I am. I can do missions in a drake but its pve fit. Do you do level 4 fw missions for amarr in a pvp drake? What is the fit if you don't mind my asking.
Yes, it's possible to pve in a pvp ship, send me a mail if you would like to get details on the fit/tactics.
Please let's stop derailing the thread with fitting/missioning discussion and focus on what this thread is about :)
|

Tanaka Sekigahara
United Space Marine Corp
22
|
Posted - 2012.01.18 19:58:00 -
[86] - Quote
Let me say something to CCP about "War". There is not an original strategic or tactical thinker among you. Many of the changes to actual tactics in eve came from FW. When I joined eve and asked what a Stealth bomber was good for I was told nothing.by everyone. For over a year before I joined FW.
We in cal milita faced a particular tactical situation and came up with the idea of using an unused neglected and ignored ship to change the tide of war, and started fielding large SB gangs in FW.We used not only the ships itself, but a set of tactics with it. We were so effective and the gallente cried and wailed so much that CCP tried to nerf SBs and take away the cruise missile weapon so that the gallente could "get at us".They gave us torps instead, and we adapted yet again.This was not a ship that was inherently poweful, or the flavor of the day because of some patch.It was an evolution in actual tactics driven by men who responded creatively by using the available means they had, and tactics to compenstae with the shortcomings in the weapons platform itself to go along with it.
Another ship that was laughed at was the drake. The drake is now a dominat ship. The changes that occurred to the Drake was they dropped it's inherent shield resists, lowered it's recharge rate and increased ecplosion radius and decreased missile explosion velocity. All the while as this ship, which noone flew except missions runners years ago, Cal militia bagan to form fleets around it, not because ot was an inherently strong ship, but it was the only ship that had ANY staying power on the battlefield against guns and lasers and blaster BS. our own caldari BS could not match up against megas and geddons and tempest, maelstroms and hyperions .What we needed was ahiop that had soem staying power. then at least we could prolong the engagement long enough so that , with additional tactical changes we migth be able to effect the outcome.we learned to use the new torp DPS to augment the pitiful DPS of the drake, We learned to use the unwashed masses in T1 caldari frigs and cruisers to attack and at least drive off the Gallente fleet support.we would still lsoe the engagement, but learned that we could win the ISK war, in a prolonged war of attrition such as this was.
These events were not flukes. They were planned. They were evolutions in warfare. In 0.0 you see nothing but those who quickly identify the flavor of the day after the next new patch is released and then everyone flies them like so many lemmings.There is no maneuver warfare there. There are no tactical innovations. You are told what to fly, what to bring, and if not you are out in the cold. There is no innovation as there has been in FW, not on a comparable scale.
Not so long ago numbers were released indicating that FW pilots had the largest kill ratios, better than 0.0 pilots. there is a reason for this. Did ccp ever stop and reflect on that?And why that was the case. ?? Because there has been room for growth and independent tactical thought and development in FW.Because we have been handicapped, and forced to adapt, It is second nature to us and part of FW subculture.We think quicker and adapt because we have had to. I am not saying we are a better cut of pilot by nature, but rather that the nature of FW has forced us to be better pilots. Many times we have seen 0,0 corps come intio FW even BoB corps, only to leave after a few weeks or months of getting their asses handed to them by "scru"b FW pilots, complaining they cant cope with no bubbles, or gate mechanics, and unable to effectively mold the ad-hoc pell mell nature of FW ships into their standards, and they leave frustrated. We in FW have learned that a real FC does what any real life commander does, and that is make an assesment of his available means and then task his personell accordingly.0.0 pilots largely want to impose their monolithic template of combat on FW and when they cant they pick up their marbles and go home.
In Short, CCPs proposed changes will destroy any semblance EvE has left of a true wargame, and furthermore, they have not learned their lessons of the Jita riots and Incarna patch, and are poised to make the same mistakes. I tell you sirs, I will not continue to play this game if CCP contiunes to try and force everyone into their playstyle.If we wanted metagames and snoozefest blobs we would be in 0.0.
I cant help but wonder if all of this is not part of an overall strategy for CCP to lay the grounwork that they feel is necessary in game for their next project, DUST, to flourish in.If so, then they truly have not learned the lessons of Jitas Hot summer..... |

Desra Mascani
Eleutherian Guard
1
|
Posted - 2012.01.18 19:59:00 -
[87] - Quote
Tanaka Sekigahara wrote: ... .
Are you serious? Who's going to read all that? I got in to about a third and then almost fell asleep, right where you start indirectly bragging about your "knowledge of warfare". Yes, that is snoozefest right there in your post. 
And so we're clear, I don't like that new CCP bullshit either. I second the idea, that VPs need some rewards and taking systems needs some meaning. Other than that, I think that the FW mechanics works quite fine as opposed to the horrors that could happen.
EDIT: Ant there is your second post, where the first sentence is enough. You should seriously think about yourself. This is a game forum, not a lecture hall. And we play a MMORPG game, not some meticulously designed warfare simulator. |

Cearain
Imperial Outlaws
226
|
Posted - 2012.01.18 20:07:00 -
[88] - Quote
Capitol One wrote:Cearain wrote:Damar Rocarion wrote:Cearain wrote:Right adapt to your surroundings.
If ccp continues to spam npcs in plexes you will need to adapt your fit for pve.
That is my point. I really dont get this argument, I really dont. I plex and mission in pvp boats (yes, drakes, caracals and gilas are that good. Shocking!) and I rarely, if ever, have trouble in either. Ok, "Halt the invasion" tends to be a bit hefty job for a drake but gila can manage it. I still prefer not to do it since chewing through the bloody gate takes ages  If your doing level 4 amarr missions in a pvp drake you are just better at pve than I am. I can do missions in a drake but its pve fit. Do you do level 4 fw missions for amarr in a pvp drake? What is the fit if you don't mind my asking. Yes, it's possible to pve in a pvp ship, send me a mail if you would like to get details on the fit/tactics. Please let's stop derailing the thread with fitting/missioning discussion and focus on what this thread is about :)
This thread is about csm minutes that make vague references to fw but really tell us very little other than that CCP fails to realize what needs to be fixed in fw. They are obviously just flailing around.
Directing them to what needs to be fixed is a legitimate topic for this thread.
IMO Occupancy plexing is broken because it is more about pve than pvp. Until they make occupancy plexing about pvp they will *never* fix fw. Theres nothing wrong with discussing/debating that claim in this thread.
BTW: Do you have anything to offer in this thread other than a whine? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Deen Wispa
Screaming War Eagles Incorporated
78
|
Posted - 2012.01.18 20:13:00 -
[89] - Quote
March rabbit wrote:miners can't avoid pvp and just play their "end game". why should FW people be allowed to play their "end game" and avoid other parts of a game? 
Why don't you just come out and say 'nullsec' is the end game for everyone while you're at it? The way you phrase the question already shows what preference you wish to impose on everyone  . |

Tanaka Sekigahara
United Space Marine Corp
24
|
Posted - 2012.01.18 20:28:00 -
[90] - Quote
Desra Mascani wrote:Tanaka Sekigahara wrote: ... . Are you serious? Who's going to read all that? I got in to about a third and then almost fell asleep, right where you start indirectly bragging about your "knowledge of warfare". Yes, that is snoozefest right there in your post.  And so we're clear, I don't like that new CCP bullshit either. I second the idea, that VPs need some rewards and taking systems needs some meaning. Other than that, I think that the FW mechanics works quite fine as opposed to the horrors that could happen. EDIT: And there is your second post, where the first sentence is enough. You should seriously think about yourself. This is a game forum, not a lecture hall. And we play a MMORPG game, not some meticulously designed warfare simulator based on someone's delusions of grandeur.
You play your game how you want, and I will play my game how I want, When you pay my subscription, then you can tell me how to play, or how to express what I have learned, or how I want to see EVE develop . Not everyone here is a pubescent nerd.
Is it the idea that EvE cant be played as a wargame that motivates your comments? or is it that it can be, and you are just certain that of 250,000 plus subscriptions that none of them do, or is it that you just dont like it being discussed. Or maybe you think there are people who play as wargamers, but they cant possibly be anyone posting in this thread?
Or are you just insecure?Just because someone thinks they know what they are talking about doesn't mean they don't dude. Maybe read the thread next time before you Comment.
I also said " Cal militia" ,not "me", when talking about what has been done.
I didn't say what I was. I said what CCP wasn't. |

sYnc Vir
Wolfsbrigade
119
|
Posted - 2012.01.18 21:23:00 -
[91] - Quote
Tanaka Sekigahara wrote:Let me say something to CCP about "War". There is not an original strategic or tactical thinker among CCP. Many of the changes to actual tactics in EVE came from FW. When I joined EVE and asked what a Stealth bomber was good for I was told nothing,by everyone, For over a year before I joined FW. Noone flew them.
We in cal militia faced a particular tactical situation and came up with the idea of using an unused neglected and ignored ship to change the tide of war, and started fielding large SB gangs in FW.We used not only the ships itself, but a set of tactics with it. We were so effective and the gallente cried and wailed so much that CCP tried to nerf SBs and take away the cruise missile weapon so that the gallente could "get at us".They gave us torps instead, and we adapted yet again.This was not a ship that was inherently powerful, or the flavor of the day because of some patch.It was an evolution in actual tactics driven by men who responded creatively by using the available means they had, and tactics to compensate for the shortcomings in the weapons platform itself to go along with it.
Another ship that was laughed at was the Drake. The Drake is now a dominant ship, more for how it is used than for it's specs. The changes that occurred to the Drake was they dropped it's inherent shield resists, lowered it's recharge rate and increased explosion radius and decreased missile explosion velocity. All the while as this ship, which noone flew except missions runners years ago, Cal militia began to form fleets around it, not because of was an inherently strong ship, but it was the only ship that had ANY staying power on the battlefield against guns and lasers and blaster BS. our own caldari BS could not match up against megas and geddons and tempest, maelstroms and hyperions .What we needed was a ship that had some staying power. then at least we could prolong the engagement long enough so that , with additional tactical changes we might be able to effect the outcome. We learned to use the new torp DPS to augment the pitiful DPS of the Drake, We learned to use the unwashed masses in T1 Caldari frigs and cruisers to attack and at least drive off the Gallente fleet support, then killing the gallente BS that were trapped on the field after their support was gone. We would still lose the engagement,in terms of total numbers of ships lost, but learned that we could win the ISK war, in a prolonged war of attrition such as this was.
These events were not flukes. They were planned. They were evolutions in warfare. In 0.0 you see nothing but those who quickly identify the flavor of the day after the next new patch is released and then everyone flies them like so many lemmings.There is no maneuver warfare there. There are no tactical innovations. You are told what to fly, what to bring, and if not you are out in the cold. There is no innovation as there has been in FW, not on a comparable scale.
Not so long ago numbers were released indicating that FW pilots had the largest kill ratios, better than 0.0 pilots. There is a reason for this. Did CCP ever stop and reflect on that? Or why that was the case ?? Because there has been room for growth and independent tactical thought and development in FW.Because we have been handicapped, and forced to adapt, It is second nature to us and part of FW subculture.We think quicker and adapt because we have had to. I am not saying we are a better cut of pilot by nature, but rather that the nature of FW has forced us to be better pilots. Many times we have seen 0,0 corps come into FW, even BoB corps, only to leave after a few weeks or months of getting their asses handed to them by "scrub" FW pilots, complaining they cant cope with no bubbles, or gate mechanics, and unable to effectively mold the ad-hoc pell-mell nature of FW pilots' ships asking to X up into their standards, unable to figure out how to use them, or work with them, and then they leave frustrated, going back to 0.0 grom whence they came.Except not all their members go with them. We in FW have learned that a real FC does what any real life commander does, and that is make an assesment of his available means and then task his personnel accordingly.0.0 pilots largely want to impose their monolithic template of 0.0 combat on FW, and when they cant they pick up their marbles and go home.
In Short, CCPs proposed changes will destroy any semblance EvE has left of a true wargame, and furthermore, they have not learned their lessons of the Jita riots and Incarna patch, and are poised to make the same mistakes. I tell you sirs, I will not continue to play this game if CCP continues to try and force everyone into their playstyle.If we wanted metagames and snoozefest blobs we would be in 0.0.
I cant help but wonder if all of this is not part of an overall strategy for CCP to lay the groundwork that they feel is necessary in game for their next project, DUST, to flourish in.If so, then they truly have not learned the lessons of Jitas Hot summer.....
Nice post, and don't worry about the other guy. Some eve players can read more then six lines before the brain dies and rage takes over.
|

Desra Mascani
Eleutherian Guard
1
|
Posted - 2012.01.18 21:30:00 -
[92] - Quote
Tanaka Sekigahara wrote:.....
OK, suit yourself, go on. I just wanted to be altruistic and point out to you, that you might be doing it wrong. You have a decent points here and there, but you deliver it in such nasty packages, wrapped in too many words and hints of self-imporance. CCP people clearly don't read the forum so much and there you go, you give them condescending lectures pages long. I'm sure they will read that.  |

Capitol One
Wolfsbrigade
4
|
Posted - 2012.01.18 21:40:00 -
[93] - Quote
Cearain wrote:Capitol One wrote:Cearain wrote:Damar Rocarion wrote:Cearain wrote:Right adapt to your surroundings.
If ccp continues to spam npcs in plexes you will need to adapt your fit for pve.
That is my point. I really dont get this argument, I really dont. I plex and mission in pvp boats (yes, drakes, caracals and gilas are that good. Shocking!) and I rarely, if ever, have trouble in either. Ok, "Halt the invasion" tends to be a bit hefty job for a drake but gila can manage it. I still prefer not to do it since chewing through the bloody gate takes ages  If your doing level 4 amarr missions in a pvp drake you are just better at pve than I am. I can do missions in a drake but its pve fit. Do you do level 4 fw missions for amarr in a pvp drake? What is the fit if you don't mind my asking. Yes, it's possible to pve in a pvp ship, send me a mail if you would like to get details on the fit/tactics. Please let's stop derailing the thread with fitting/missioning discussion and focus on what this thread is about :) This thread is about csm minutes that make vague references to fw but really tell us very little other than that CCP fails to realize what needs to be fixed in fw. They are obviously just flailing around. Directing them to what needs to be fixed is a legitimate topic for this thread. IMO Occupancy plexing is broken because it is more about pve than pvp. Until they make occupancy plexing about pvp they will *never* fix fw. Theres nothing wrong with discussing/debating that claim in this thread. BTW: Do you have anything to offer in this thread other than a whine?
I made my post in good spirit and meant no offense :)
What I meant was that discussing stuff actually related to FW like 'Plexing' (such as this statement of yours: "IMO Occupancy plexing is broken because it is more about pve than pvp."), instead of detailed fittings talk like your debate with Damar over the caracal/navy caracal.
Don't misunderstand me, I like most of your posts, they do have a lot to add to the thread, but it simply looked like you two were getting a little carried away in your discussion of fittings.
And I take offense to your statement of me whining, that was completely uncalled for and immature, simply because I criticized you in a constructive way. To me Faction Warfare is important, and so I want the thread to focus on FW discussion and how to improve it (such as your ideas of how Plexing should be more about the pvp, I agree with that), which is sort of what this is about.
If you look back a bit, you will notice some of my posts and see that I've tried to add something to this thread. I will not derail the thread any further, but I felt compelled to reply to your post.
(Ps. you can send me a mail ingame and I'll reply with a pretty solid pvp drake that I've used on countless occasions to do the FW missions in, you can also look up my losses)
On topic: The Minutes mentioned something about there being Revenue from holding Sov (or something of the sort) that could be used to purchase system upgrades/LP payout.
An idea: instead of there being some kind of fixed profit going into the wallets of a specific few, why not make it so that you gain more Victory points for killing enemies of the opposing faction and use that as currency for whatever improvements there would be. So if you want more stuff, pvp for it.
I haven't thought over this much, so the idea may be terribly flawed, but it's something.
|

Tanaka Sekigahara
United Space Marine Corp
25
|
Posted - 2012.01.18 21:52:00 -
[94] - Quote
Desra Mascani wrote:Tanaka Sekigahara wrote:..... OK, suit yourself, go on. I just wanted to be altruistic and point out to you, that you might be doing it wrong. You have a decent points here and there, but you deliver it in such nasty packages, wrapped in too many words and hints of self-imporance. CCP people clearly don't read the forum so much and there you go, you give them condescending lectures pages long. I'm sure they will read that.  Ok, point taken. I am a verbose mean old man.Self righteous and self important.My bad.
I still think they screwing up the game, along the general lines i laid out.The resurgence of CCP Hubris is what set me off, I had hoped we had seen the last of it. Plus, I'm that kinda guy... |

Hrett
Quantum Cats Syndicate
24
|
Posted - 2012.01.18 23:25:00 -
[95] - Quote
Cearain wrote:Hirana Yoshida wrote:The Assault Caracal (AC) has nothing to do with the rats, you are probably better of using heavies if that is the focus. The AC became 'popular' after faction frigs were buffed, which as you know came after the speed re-balance so we were suddenly seeing tons of ab frigs running around killing anything with traditional cruiser weaponry. AC has more than enough range and still manage to pull off damage equal to gun cruisers if said cruisers were to field a similar level of tank ..
In short: Don't knock the Assault Caracal! Ok I'm not knocking the fit. You can kite other cruisers in it and take out smaller ships. I have no issue with that. I may actually get a few to plex in. As to whether its an oddball fit. Well we can look at killboards of good non-fw pvp corps and reach our own conclusions whether its odd or common. But it's one fit. My point remains that several other more typical types of pvp cruisers(ruptures thoraxs and vexors) are not viable due to rats. Caracal and other missile based ships are going to be king of plexing because they can also pve. I know damarr has said that plexing is now basically fixed after the downtime spawn mechanic changed. I disagree. Maybe some others now think its fixed so long as they give more rewards than the tags we already get. I would just ask how much more? I think they need to do more changes to plexes and not just add more rewards. I think plexing needed fixing before the crucible changes and it still needs some fixing.
You can solo destroy medium plexes in a 200mm rail, long point, nano Thorax with a medium repper. Use tungsten. You have to turn on your repper exactly once during the whole plex. Its an ok pvp ship too. Good against frigs. I have only fought another cruiser solo once. I had an arazu in low armor while I had full armor the other day, but then a tempest showed up and ruined my fun.
Personally, I like the fact that you dont see cookie cutter fits all the time in FW. It makes it interesting. And people dont always solo plexes. So if there is more than one person in the plex, it is more likely that they are all in "full" pvp setups. |

Kagan Storm
Silver Snake Enterprise Against ALL Authorities
45
|
Posted - 2012.01.18 23:40:00 -
[96] - Quote
Hidden Snake wrote:Kagan Storm wrote:i tought militia are random people that run around with guns and then go home and farm cattle..... Not a normal army....
So electing anything would be pointles. You have ceos of corporations that fight in militia warerafe.... you have individuals... if i have a 5 man fleat and you are solo you are gonna join my 5 man fleat and be quiet....
Seriously who the hell talks at those meetings? Somebodey with a serious OCD i can see... they wanna make a complex thing out of mining veldspar....
FW is fine... Works as intended.... you run around shoot crap... get LPs.... go home.... Now if somebodey wants to be a great military general who wants to build and organize stuff.... you have 2500 0.0 systems and 2500 WHole systems..... have fun there.... yup confirming we are band of cyberrednecks ... ... sometimes we see real null armies rolling over our corn fields and kill our cows ... and sometimes our cows bite their heads off .... bad moos, very bad moos ... omg ... 
You dare and quote me... Just whait till SOPA comes trough so i can sue you  My ego is the the size of my carriers jump range.
If i comment on your post you are probably not smart and should go back to playing WoW. |

Cearain
Imperial Outlaws
226
|
Posted - 2012.01.19 02:11:00 -
[97] - Quote
Capitol One wrote:[On topic: The Minutes mentioned something about there being Revenue from holding Sov (or something of the sort) that could be used to purchase system upgrades/LP payout.
An idea: instead of there being some kind of fixed profit going into the wallets of a specific few, why not make it so that you gain more Victory points for killing enemies of the opposing faction and use that as currency for whatever improvements there would be. So if you want more stuff, pvp for it.
I haven't thought over this much, so the idea may be terribly flawed, but it's something.
I was thinking the same thing. Instead of something to convert to isk you could say that after your faction gets so many vp they get a "vp cookie" or something. You can use a "vp cookie" to make it so you get more lp or make it so probes don't work well or some other set of limitted bonuses but you can't convert it to isk.
This would work better than giving leaders isk and all the problems that brings. But it still misses the mark.
The thing is the consequences can't be something players really care about. Because if it is something they care about they will just switch sides or at least new players will start joining the winning side. The war will just get more and more lopsided. After all if players care about it they can easilly just join the side that offers what they care to have.
Now they can make it so players can choose to kick players out of the militia but that has allot of problems too.
The thing is the players have to want to win fw because it is a good quality game not because they can then get something else. Winning FW really should be the ultimate goal of players. Not a means to some other end.
Compare chess to the lottery. People play chess and try hard because chess is a good quality game. They don't play so that they get something else.
On the other hand the lottery is a stupid game. If people only earned "lottery isk" (currency that could only buy you more game time/lottery tickets) no one would play.
CCP needs to make sure that fw is a good quality game. To the extent they try to lure us into playing by giving us more isk/consequences the "improvement" is a facade.
How do they make the game a good quality game? They need to make sure it implements small scale pvp. Why? Because IMO small scale pvp is the best eve has to offer. (others would say eve politics, I disagree, but whatever people who think the politics in eve are great have null sec.) In any event if fw plexing is primarilly a pve activity the game is not a good quality one - we can all pretty much agree there.
Now I have argued that the pve works to ruin the chances that plexing brings about small scale pvp. Damar has taken issue with that. He seems to claim that he can do the pve in a normal pvp ship and the rats don't seem to make the pvp less likely.
This is where the debate naturally leads. And at this point we really need to examine that issue if we are to actually fix fw. All the other suggestions have real problems and tend to miss the mark.
That is why my asking him to explain these pvp ships is not beside the point. To me it is where this whole topic will eventually move.
So when you say "Yes, it's possible to pve in a pvp ship," and then suggest we just move on, you come off as glib and IMO move the discussion backwards.
Thats why I responded as I did. I apologize if you didn't intend to sound glib and your really thought I thought it was impossible to pve in a pvp ship. I don't think its impossible to pve in a pvp ship I just think that its very suboptimal and leads to fw being primarilly pve instead of pvp.
Until we get some consensus on how fw can be pvp instead of pve we will not be able to offer ccp constuctive feedback on how to fix fw. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

DaDudeinDump
Crimson Serpent Syndicate
5
|
Posted - 2012.01.19 04:01:00 -
[98] - Quote
Damn, I hope CCP reads this thread, there is a lot of input into what they are thinking of doing from the people that are mostly affected by these changes (myself included).
Someone should give them a link to this thread. |

Lord Azeroth
Amarrian Retribution
5
|
Posted - 2012.01.19 04:05:00 -
[99] - Quote
The fail is strong in those CSM minutes. |

Hungry Eyes
Ministry of War Amarr Empire
346
|
Posted - 2012.01.19 05:42:00 -
[100] - Quote
i dont mind if the nullsec monkeys join FW, as long as the essence of FW doesnt change. this means rewarding small gang pvp and punishing blobbing. |

Silence iKillYouu
The Innocent Criminals
133
|
Posted - 2012.01.19 06:47:00 -
[101] - Quote
Cearain stop posting like ur a boss.
U are crap u lost ur entire cap fleet to a bs fleet u guys jumped into. U lost ur home system U lost ur CEO to Biomass cause u guys fail so hard.
FW will be good with any changes. http://fw-frontline.blogspot.com/ |

Johnny Punisher
Wolfsbrigade
7
|
Posted - 2012.01.19 07:41:00 -
[102] - Quote
Cearain wrote:
Now I have argued that the pve works to ruin the chances that plexing brings about small scale pvp. Damar has taken issue with that. He seems to claim that he can do the pve in a normal pvp ship and the rats don't seem to make the pvp less likely.
Until we get some consensus on how fw can be pvp instead of pve we will not be able to offer ccp constuctive feedback on how to fix fw.
It just happens that the rats spawn at range and you need a weapon system that can shoot far. If the rats would spawn closer, you could prolly use a ship with closer range guns... Caracal has ability to shoot at long range and short range, thats prolly why Damar chooses to use it and missile weapons in general. I don't really see the problem here...
If having trouble with the rats, take someone with you who takes care of the rats. Or go plex with Damar :) |

Hidden Snake
Inglorious-Basterds
91
|
Posted - 2012.01.19 08:35:00 -
[103] - Quote
Kagan Storm wrote:Hidden Snake wrote:Kagan Storm wrote:i tought militia are random people that run around with guns and then go home and farm cattle..... Not a normal army....
So electing anything would be pointles. You have ceos of corporations that fight in militia warerafe.... you have individuals... if i have a 5 man fleat and you are solo you are gonna join my 5 man fleat and be quiet....
Seriously who the hell talks at those meetings? Somebodey with a serious OCD i can see... they wanna make a complex thing out of mining veldspar....
FW is fine... Works as intended.... you run around shoot crap... get LPs.... go home.... Now if somebodey wants to be a great military general who wants to build and organize stuff.... you have 2500 0.0 systems and 2500 WHole systems..... have fun there.... yup confirming we are band of cyberrednecks ... ... sometimes we see real null armies rolling over our corn fields and kill our cows ... and sometimes our cows bite their heads off .... bad moos, very bad moos ... omg ...  You dare and quote me... Just whait till SOPA comes trough so i can sue you 
u can try for this one too .... moooooo 
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Hidden Snake
Inglorious-Basterds
91
|
Posted - 2012.01.19 08:38:00 -
[104] - Quote
Silence iKillYouu wrote:Cearain stop posting like ur a boss.
U are crap u lost ur entire cap fleet to a bs fleet u guys jumped into. U lost ur home system U lost ur CEO to Biomass cause u guys fail so hard.
FW will be good with any changes.
... and people like this keeping me out of the main stream of the miltiia politics ... and gods of eve knows I was in the middle of the main **** for too long. Later I found it is possible to have fun, corp buddies and kills without swimming in pool of this.
... stop talking, start flying, killing, dieing .... once u there start talking again ... silently, few words, some smack .... just my 5 cents. IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Silence iKillYouu
The Innocent Criminals
133
|
Posted - 2012.01.19 09:41:00 -
[105] - Quote
Hidden Snake wrote:
... stop talking, start flying, killing, dieing .... once u there start talking again ... silently, few words, some smack .... just my 5 cents.
Pretty sure i got more flying time, Kills ,Deaths then u little one.
Your another one that keeps spewing crap on the forums about FW. U kind of ppl just want attention. Crying to Fix FW then Crying out for CCP to leave it alone.
Edit: More kills less deaths i jsut checked lol http://fw-frontline.blogspot.com/ |

X Gallentius
Quantum Cats Syndicate
104
|
Posted - 2012.01.19 12:01:00 -
[106] - Quote
I think the key here is that a very vocal minority of one says that you can't pvp in plexes with pvp ships even though there are several people in here stating that they can and do pvp in plexes with pvp ships all the time.
The vocal minority of one has asked for a consensus:
The consensus is that you can fight in pvp ships inside plexes, and the people who have expressed this have given plenty of examples of how to do it. (CCP really has adressed many of the issues w.r.t plex warfare). You can't always pvp in YOUR favorite pvp setup that's appropriate for some other type of combat, but that's a "you" problem.
They've pretty much fixed plexing warfare. You get fun fights, if you want to conquer a system you can. With the increased availability of plexes, afk plexing alts cannot shut you out of contributing to the cause.
Nowadays, the only real complaint people have about the Occupancy war is rewards/consequences/meaning. As with 0.0 Sovereignty, players want some sort of benefit from taking over systems. This could be something like 5% increase in rewards in that system, Decrease in taxes on station services (station switches faction loyalty, you can now reprocess your loot at 100% efficiency for example), rights to mine moon goo in that low sec system, increase/decrease HP of all friendly/enemy POCOs or POSes in that system, etc... (no need to argue these suggestions, they are just examples,)
The vocal minority of one has also asked us to stay on topic:
In all honesty, it seems we've been trolled by the CSM and CCP. The idea of elections to force null sov politics in militia is really that bad. CCP ought to continue to implement Jan's todo list. Bouncing ideas off the current CSM has proven to be a waste of time. We need to get Jan's on the next CSM. |

Rel'k Bloodlor
Mecha Enterprises Fleet
88
|
Posted - 2012.01.19 12:33:00 -
[107] - Quote
I believe that giving us more cash(as in the bonuses to a leader)+alliances+voting will just bring in 1000 goon alts to prop up puppets to take the cash. We have our own leaders and we know there names. If you want to give me some thing give me more medals and some sweet events. I don't know about you all but I'm not here for the money, I can run a few FW 4's and keep ships in the sky for some time.
P.S. more plex's and may be some type of incursin style events. |

X Gallentius
Quantum Cats Syndicate
105
|
Posted - 2012.01.19 12:44:00 -
[108] - Quote
CCP is on the right track in the CSM minutes w.r.t. rewarding the Occupancy Warfare. However, it looks like they are trying to figure out a way to distribute the rewards.
What I'd suggest is that they use the victory points statistics (generated daily by CCP) to distribute the rewards. Give the monetary reward to the pilots/corps(/and now alliances) that do all hard work. Gets rid of alts in militia who contribute nothing, doesn't allow army of alts to disrupt an elections and siphon off all the rewards to one group that contributes nothing otherwise. |

Mystical Might
The Imperial Fedaykin
72
|
Posted - 2012.01.19 13:29:00 -
[109] - Quote
Silence iKillYouu wrote:Cearain stop posting like ur a boss.
U are crap u lost ur entire cap fleet to a bs fleet u guys jumped into. U lost ur home system U lost ur CEO to Biomass cause u guys fail so hard.
FW will be good with any changes.
So... Uh... Who're you again?
Edit; Mystical for Amarr Admiral.
 |

Red Teufel
Blackened Skies THE UNTHINKABLES
37
|
Posted - 2012.01.19 14:05:00 -
[110] - Quote
good now FW pilots can't just do what they want and make stupid ammounts of isk. they actually have to defend or gain territory. |

sYnc Vir
Wolfsbrigade
124
|
Posted - 2012.01.19 14:16:00 -
[111] - Quote
Red Teufel wrote:good now FW pilots can't just do what they want and make stupid ammounts of isk. they actually have to defend or gain territory.
Not really the alts will just live in a nuetral high sec station and farm the missions anyway. In future give it more then 30 seconds before replying. Milita under the rules CCP is thinking would only be allowed to set systems THEY own, well we have this thing called high sec, where the farmers already live.
All in all the entire idea of bring in Null sec style politics is more like to have FW guys drop FW all together and just War Dec each other Or just be full on Pirates and shot everyone. Why would we put up with ****, when we can drop, remain where we are and not be effected at all.
If **** gets to annoying, people will just move on to something else. |

Galatica789
Autocannons Anonymous
13
|
Posted - 2012.01.19 14:19:00 -
[112] - Quote
Silence iKillYouu wrote:Cearain stop posting like ur a boss.
U are crap u lost ur entire cap fleet to a bs fleet u guys jumped into. U lost ur home system U lost ur CEO to Biomass cause u guys fail so hard.
FW will be good with any changes.
Wheres my love? |

Galatica789
Autocannons Anonymous
13
|
Posted - 2012.01.19 14:22:00 -
[113] - Quote
Mystical Might wrote:Silence iKillYouu wrote:Cearain stop posting like ur a boss.
U are crap u lost ur entire cap fleet to a bs fleet u guys jumped into. U lost ur home system U lost ur CEO to Biomass cause u guys fail so hard.
FW will be good with any changes. So... Uh... Who're you again? Edit; Mystical for Amarr Admiral. 
im 15 |

Cearain
Imperial Outlaws
228
|
Posted - 2012.01.19 14:41:00 -
[114] - Quote
X Gallentius wrote:I think the key here is that a very vocal minority of one says that you can't pvp in plexes with pvp ships even though there are several people in here stating that they can and do pvp in plexes with pvp ships all the time.
Wrong. I never said you can't pvp in plexes with pvp ships. Many of my fights are in them.
I said the npcs in plexes tend to work against pvp. There is an important distinction. The plexes *themselves* can be great tools to bring about pvp. Its the rats and lack of a notification system when plexes are taken that make it so plexing is mainly a pve activity.
So the issue is "do the npcs in plexes tend to increase the pvp in plexes, decrease the pvp in plexes or are they irrelevant?"
I have read these forums long enough to know that my view that the npcs decrease the likeliehood of pvp is not a "minority view."
Since ccp has never done anything about it, many have left plexing because it continues to be a stupid mainly pve mechanic. Just because a few people say yeah you can kill the npcs by using missiles spam and rails doesn't mean they think npcs increase the amount of pvp in plexes.
Here is a quote from June of 2008 from ank:
"As predicted, it took less than a week to achieve the maximum faction warfare rank (Divine Commodore), for the Amarr Empire in this case.....111 faction warfare complexes were captured in the process, .... I did not kill anyone in the process, although I have fired on some people to scare them off. Your new Divine Commodore is a moral objectionist."
This sums up why fw plexing is broken. Nothing has really changed that would effect this. There were many more people doing plexing at that time than there are now so if anything it would be even easier to do plexes pve style now.
But is pve style the most efficient way to do plexes? Yes. I know it is.
People say well you can fit rails or use missile spam boats with either larger shield buffers or armor reps. But the point is you are limitted in what you can fit if you are doing offensive plexes. If plexign ever gains in popularity again the people coming in will know this. Plus you will have the rats hitting you. This is why allot of people were turned off by plexes.
Now others have said well then just bring friends. Now this answer is the answer to everything in eve right? Get in a bigger group. Larger groups will lead to more quality pvp fights right? Sorry but your arguing with math. The larger a group gets the less likely you are going to find a similarly powerful group that will give you a good fight. (at least assuming you don't do a prearranged fight) This is just statistical probabilities.
Let me explain how this works in practice based on what I did last night:
Last night I did some plexing for a few hours. I was looking for a pvp fight. Now I was in a pvp buffer tank fit so i couldn't tank the offensive rats without them chewing through my tank. (yeah I know I haven't moved down my armor reppers or missile launchers yet )
Now if I had a pve fit I could have stayed right there and knocked out about 10 plexes no problem. No one would have even known I was there (which is another problem- we need a notification system)
But I was looking for a fight so I went closer to the front lines. I went into vard. I saw about 5-10 enemy militia in local. With several ships on scan. I was in a vexor. So entered a medium defensive plex and started running it. I saw only destroyers and bcs on scan. I ended up closing that one so I went in another medium. Then I started seeing some cruisers.
I have had quite a few good fights with this enemy corp so I was thinking I would get a good fight.
What came in? Rupture thrasher and blackbird. I have sat there being permajammed and died too many times. If they would have just came with the rupture and thrasher it would have been great. I warped out thinking that was overkill.
But was it? I mean if the rats would have done the damage the equivalent of a cruiser then it wouldn't have been overkill. The enemy didn't know how many rats there were. How much damage are these rats going to do? **** if I know.
So there you have it they brought their "group" which perhaps was just intended to compensate for some unknown amount of rat damage and it lead to me thinking they overshipped and warping out.
The most efficient way to do plexing is still to get in a pve ship and avoid pvp just like ank did. Instead of doing 1 plex I could have stayed in back waters and done over 10 plexes in the same time. If for whatever reason CCP does something so people really start to care about plexing again then pve fits and warping out if the enemy comes will still be the way to go again.
Something about doing the same thing and expecting a different result. Nothing has really changed from the time ank did all those plexes back in june 2008. People who think all well now if people start to care about plexing like they did back then it will all of a sudden be all about pvp instead of pve are crazy. Nothing has changed to turn it from pve to pvp.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Dirk Smacker
Black Talon Aerospace Black Watch.
13
|
Posted - 2012.01.19 14:46:00 -
[115] - Quote
Cearain wrote:X Gallentius wrote:I think the key here is that a very vocal minority of one says that you can't pvp in plexes with pvp ships even though there are several people in here stating that they can and do pvp in plexes with pvp ships all the time.
Wrong. I never said you can't pvp in plexes with pvp ships. Many of my fights are in them. I said the npcs in plexes tend to work against pvp. There is an important distinction. The plexes *themselves* can be great tools to bring about pvp. Its the rats and lack of a notification system when plexes are taken that make it so plexing is mainly a pve activity. So the issue is "do the npcs in plexes tend to increase the pvp in plexes, decrease the pvp in plexes or are they irrelevant?" I have read these forums long enough to know that my view that the npcs decrease the likeliehood of pvp is not a "minority view." Since ccp has never done anything about it, many have left plexing because it continues to be a stupid mainly pve mechanic. Just because a few people say yeah you can kill the npcs by using missiles spam and rails doesn't mean they think npcs increase the amount of pvp in plexes. Here is a quote from June of 2008 from ank: "As predicted, it took less than a week to achieve the maximum faction warfare rank (Divine Commodore), for the Amarr Empire in this case.....111 faction warfare complexes were captured in the process, .... I did not kill anyone in the process, although I have fired on some people to scare them off. Your new Divine Commodore is a moral objectionist." This sums up why fw plexing is broken. Nothing has really changed that would effect this. There were many more people doing plexing at that time than there are now so if anything it would be even easier to do plexes pve style now. But is pve style the most efficient way to do plexes? Yes. I know it is. People say well you can fit rails or use missile spam boats with either larger shield buffers or armor reps. But the point is you are limitted in what you can fit if you are doing offensive plexes. If plexign ever gains in popularity again the people coming in will know this. Plus you will have the rats hitting you. This is why allot of people were turned off by plexes. Now others have said well then just bring friends. Now this answer is the answer to everything in eve right? Get in a bigger group. Larger groups will lead to more quality pvp fights right? Sorry but your arguing with math. The larger a group gets the less likely you are going to find a similarly powerful group that will give you a good fight. (at least assuming you don't do a prearranged fight) This is just statistical probabilities. Let me explain how this works in practice based on what I did last night: Last night I did some plexing for a few hours. I was looking for a pvp fight. Now I was in a pvp buffer tank fit so i couldn't tank the offensive rats without them chewing through my tank. (yeah I know I haven't moved down my armor reppers or missile launchers yet  ) Now if I had a pve fit I could have stayed right there and knocked out about 10 plexes no problem. No one would have even known I was there (which is another problem- we need a notification system) But I was looking for a fight so I went closer to the front lines. I went into vard. I saw about 5-10 enemy militia in local. With several ships on scan. I was in a vexor. So entered a medium defensive plex and started running it. I saw only destroyers and bcs on scan. I ended up closing that one so I went in another medium. Then I started seeing some cruisers. I have had quite a few good fights with this enemy corp so I was thinking I would get a good fight. What came in? Rupture thrasher and blackbird. I have sat there being permajammed and died too many times. If they would have just came with the rupture and thrasher it would have been great. I warped out thinking that was overkill. But was it? I mean if the rats would have done the damage the equivalent of a cruiser then it wouldn't have been overkill. The enemy didn't know how many rats there were. How much damage are these rats going to do? **** if I know. So there you have it they brought their "group" which perhaps was just intended to compensate for some unknown amount of rat damage and it lead to me thinking they overshipped and warping out. The most efficient way to do plexing is still to get in a pve ship and avoid pvp just like ank did. Instead of doing 1 plex I could have stayed in back waters and done over 10 plexes in the same time. If for whatever reason CCP does something so people really start to care about plexing again then pve fits and warping out if the enemy comes will still be the way to go again. Something about doing the same thing and expecting a different result. Nothing has really changed from the time ank did all those plexes back in june 2008. People who think all well now if people start to care about plexing like they did back then it will all of a sudden be all about pvp instead of pve are crazy. Nothing has changed to turn it from pve to pvp. More like "literary minority". That post qualifies as a novella I think. |

Dirk Smacker
Black Talon Aerospace Black Watch.
13
|
Posted - 2012.01.19 14:49:00 -
[116] - Quote
Red Teufel wrote:good now FW pilots can't just do what they want and make stupid ammounts of isk. they actually have to defend or gain territory. That "stupid amount of isk" by those who merely farm isn't reliable. It can be a lot, but there's a decent amount of harassment in both warzones (Amarr/Min a bit more due to number of systems) to make it unpredictable when you can crank out 100 mil+/hour.
|

Damar Rocarion
Nasranite Watch
130
|
Posted - 2012.01.19 15:35:00 -
[117] - Quote
Cearain wrote:The most efficient way to do plexing is still to get in a pve ship and avoid pvp just like ank did. Instead of doing 1 plex I could have stayed in back waters and done over 10 plexes in the same time.
You do understand that Ankh plexed in cloaking frigate and did not pull any aggro from NPC's thanks to standings and could just cloak up the moment anyone entered the plex. I believe her only kill was a pirate, inside a caldari plex she was taking. Poor b....rd (pirate that is) entered plex and had to cope with full caldari npc spawn (triggered by Ankh) in a major plex in his flimsy phantasm while Ankh only had to slap a long point on him and watch him go boom since full npc spawn in Caldari major plex means t1 frigate can take on pretty much anything and end up on top*
After that she took the plex and of course the npcs did not touch her. This was working as intended according to her and CCP. Of course it was not working as intended after PERVS repeated it on industrial scale in Matar front to show that stupid ***** and rest of Eve what Ankhs vision of FW would be. Or anyones who thinks removing NPCs's from plexes is a good idea.
You can find the whole messy debacle in Star Fraction internal memo on the "website K" 
And the standings gain from plexes was reworked quite fast after initial deployment. After that the pace of promotions and standings gained slowed down considerably.
*Like Bad Messengers 60k sp alt in executioner proved by killing an abaddon. And bit later, a zealot in same executioner. I think ECM has been downgraded slightly in the majors now though. |

Hirana Yoshida
Behavioral Affront
260
|
Posted - 2012.01.19 15:40:00 -
[118] - Quote
Cearain, stop using that ridiculously outdated quote for Goddess sake, it lost its relevance ages ago.
It hails from back when we all purposefully hunted for bugs and loop-holes in the hopes of iteration of the "Brand New ThingGäó", plexes were farmed for the free BPC's from the Navies and people were still openly asking what ship could go in what plex (ie. the good old days ) Nowadays farmers have moved to missions and plexes have only just begun being run in anything resembling a continues fashion (week after week, not DT related) due to the plex spam mechanic.
Some NPC's hinder PvP more than others, just imagine the ECM spam world the Gallente have to live in, and they are in all cases fairly easy to avoid within a plex if you know who/what you are engaging .. obviously some fits/hulls will be more affected than others but it is just as much the pilots choice as it is the NPC's themselves. That simple fact is one of the reasons why FW has just about all possible fits flying around when plexing is ongoing as range is often preferable to pure gank.
Back on topic: There is no hope of getting anyone onto the CSM unless the null monkeys wants it .. they proved once and for all just how stupidly flawed CCPs "system" is by essentially hijacking the council. In the minutes they spoke out against the vote transfer idea because it is too :obviousexploitisobvious:, but also against the idea of "parties" which has the potential to introduce variety to the council again .. the only concept that is a direct threat to their fledging hegemony. In short: As long as CCP takes the fail CSM's spin as 'truth', we and Eve as a whole will suffer dearly. |

Cearain
Imperial Outlaws
228
|
Posted - 2012.01.19 15:43:00 -
[119] - Quote
She said she mostly ran defensive plexes. So the whole aggro bit doesn't change anything. And even if she did do offensive plexes and got agro so what? She could just bring a pve ship.
I could do the same thing today if I wanted to. You and I both know it.
The plex system is pretty much the same. It still needs to be fixed.
Damar Rocarion wrote:Cearain wrote:The most efficient way to do plexing is still to get in a pve ship and avoid pvp just like ank did. Instead of doing 1 plex I could have stayed in back waters and done over 10 plexes in the same time. You do understand that Ankh plexed in cloaking frigate and did not pull any aggro from NPC's thanks to standings and could just cloak up the moment anyone entered the plex. I believe her only kill was a pirate, inside a caldari plex she was taking. Poor b....rd (pirate that is) entered plex and had to cope with full caldari npc spawn (triggered by Ankh) in a major plex in his flimsy phantasm while Ankh only had to slap a long point on him and watch him go boom since full npc spawn in Caldari major plex means t1 frigate can take on pretty much anything and end up on top* After that she took the plex and of course the npcs did not touch her. This was working as intended according to her and CCP. Of course it was not working as intended after PERVS repeated it on industrial scale in Matar front to show that stupid ***** and rest of Eve what Ankhs vision of FW would be. Or anyones who thinks removing NPCs's from plexes is a good idea. You can find the whole messy debacle in Star Fraction internal memo on the "website K"  And the standings gain from plexes was reworked quite fast after initial deployment. After that the pace of promotions and standings gained slowed down considerably. *Like Bad Messengers 60k sp alt in executioner proved by killing an abaddon. And bit later, a zealot in same executioner. I think ECM has been downgraded slightly in the majors now though.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Vyktor Abyss
The Abyss Corporation
59
|
Posted - 2012.01.19 15:53:00 -
[120] - Quote
To be fair I quite like the idea of an elected militia leader or command position.
The problem with that is like almost everything CCP try to do in good spirit, it will be abused by some(thing) awful players and become more of a hindrance than a help.
Regarding alliances in FW; again I like this idea, and unlike many here I doubt that any major alliances will up sticks and move from 0.0 to lowsec for FW for any long period. The issue however is more alliances like PL that have no real home in 0.0 (because of their choice not to) that will just use the FW area as a lol 'staging' area like PL do with Amamake as current.
A lot does depend on the new plex capture mechanics, and again unlike most of you I hate the current system and don't feel it has some awesome unlocked potential for producing epic frigate/dessie whatever fleet battles. I'd much rather see the core pvp mechanics looked at to make such fleets/fights more popular and viable than making more 'staged' areas for such fights.
|

Cearain
Imperial Outlaws
229
|
Posted - 2012.01.19 16:07:00 -
[121] - Quote
Hirana Yoshida wrote:Cearain, stop using that ridiculously outdated quote for Goddess sake, it lost its relevance ages ago.
I could accomplish the same thing she accomplished this week if I wanted. Do you deny it?
Plexxing lost relevance because of this. The quote is extremely relevant as to why so few plex anymore. In fact, it basically sums up why so many think lolfw is broken.
Edit: And here is the quote in case people don't easilly find it in my longer post:
"As predicted, it took less than a week to achieve the maximum faction warfare rank (Divine Commodore), for the Amarr Empire in this case.....111 faction warfare complexes were captured in the process, .... I did not kill anyone in the process, although I have fired on some people to scare them off. Your new Divine Commodore is a moral objectionist." Ankhesentapemkah 6/18/2008
After reading this *many* players understood that the occupancy plexing mechanic is bad.
Here is the second response to that post:
"Your worthless and just proved faction warfare ranks are worthless thanks for proving it. It's called warfare not pacifist circle jerk." Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Dirk Smacker
Black Talon Aerospace Black Watch.
13
|
Posted - 2012.01.19 16:48:00 -
[122] - Quote
In regards to the bit about pirates being adversely affected by FW changes, CCP should seriously look at shaving a constellation or two from each side of the Caldari-Gallente warzone and maybe one from the Minmatar side of their warzone.
For Caldari, I would take away Ieyama and Urpiken (top corners: http://evemaps.dotlan.net/map/Caldari_VS_Gallente)
And for Gallente, Serthoulde (Far left) and Beyt (hi/low sec connected to Serthoulde).
The benefits of this would be to lessen the number of systems affected by the changes, allow a bit of a buffer from nul sec, and concentrate the militia PvP in a warzone that is probably far too big as it stands. |

Fleet Warpsujarento
Opertational Project 2
1
|
Posted - 2012.01.19 17:29:00 -
[123] - Quote
Quote:CCP would like to inject some of the drama that surrounds the CSM election system into FW, by having some sort of in-game election of militia leaders/admirals.
*Tears of joy* |

Karl Planck
Heretic University Heretic Nation
118
|
Posted - 2012.01.19 17:35:00 -
[124] - Quote
Sigh, TL;DR ahead.
Just got done reading the notes along with this thread. Mixed reaction to it all, mostly negative
1) Cearain
Stop putting your plexing ideas into this thread. Not many are in support of it and if nothing else this isn't the place to have the discussion, just drop it and for the love of god stop mentioning it in every thread. We can see the link in your sig if we are interested.
2) Overall Minutes reaction
No one here should be surprised at this. The title alone was in the assembly hall and it DOES reflect the attitude of the current CSM which WE WILL NOT have any representation it unless we get every faction and pirate corp in fw zones to unite together under a single willing representative. I mean, look at who attended the meeting, soundwave ffs who's last suggestion was to remove highsec npcs...
In general the attitude of the CSM reflects what they think of the general player base. They refer to their own members in general as "line members" stemming from the lemmings that comprise their ranks. ANYONE not being a major player in the napfest that is actually playing the 0.0 game is not going to receive thier respect or actual attention unless it benifits their game.
And lets be frank here, although we are running the same client fw'ers and nullbears are not playing the same game. The differences are listed in many a thread, but its a different universe in fw lowsec, which is why many of us went to null and said f*ck that.
In general, they are paying attention to the items we wanted looked at (except for the most glaring one that EVERYONE agrees on which is NPC rebalancing). The fact that they didn't even mention means that absolutely NONE of the threads we have made about fw have even been considered.
The CSM and in turn CCP simply doesn't care beyond a 15min convo.
3) Leadership
We have stated we wanted leadership (or meaningful ranks), so this is a plus in the sense that its being considered. It is blantantly obvious that no one there knows about the current political situation(s) outside of the forum wars. The suggestion they give is rediculas (voting, rofl). We as a community could come up with a much better system, however something tells me its not going to happen. Oh well, workarounds have been done before.
4) Sov mechanics
Huge area of concern. We wanted meaningful sov but nearly everyone likes the pvp style that plexes provide. Removing them will kill FW, MARK MY WORDS. I know I for one would quit if that happened, as it would remove the existance of straggling small gangs in fw lowsec (i don't mean null small gangs, i mean like 3-10 ppl) as well as a great deal of solo fights where plexes are used as pvp beacons.
I am in favor of the idea of moving fw low sec around, but lets be real, that is NEVER going to happen. I will believe it when i see it. The rate at which CCP changes things means if this did happen it would be in 2015, so who cares.
5) Realistic conclusions
a) We need to identify a realistic, willing CSM representative ASAP. Not only that, but the people on the forums have got to rally everyone who is going to be affected. All four factions, pirates, newbies, rp'ing alliances (cva, ushra).
b) FW is getting looked at and as such it isn't abandoned. We can look forward to seeing fw'ers going to the next AT, so thats a plus.
c) The vagueness of many of the items listed means only that nothing will be changing in the next few years, so as far as "where is fw going" we don't really need to be concerned as we have time to change the direction of the ship. Most of the things we want changed have to happen AFTER the aggression software is changed which means it wont happen for a long long time.
Well I feel better, F*CK you CSM and thanks for nothing.
muwaahahahahah, ctrl+A and ctrl+c ftw |

Super Chair
Project Cerberus
125
|
Posted - 2012.01.19 17:58:00 -
[125] - Quote
I agree with Karl
Cearain, please stop derailing the thread. You turn every FW thread into a plexing b*tchfest. Stay on topic.
Regarding "removing" faction war systems. If the population in faction war increases (such as FW getting some development time, thus more player interest, or alliances being able to join), having the same amount of systems as we do (on the caldari/gallente front) currently is a good thing. This isn't red versus blue where the fighting is concentrated in two systems. If you want small gang PvP to continue as a theme for faction war, removing the available area to fight over isn't going to help that. |

2manno Asp
The Imperial Fedaykin
6
|
Posted - 2012.01.19 18:18:00 -
[126] - Quote
Silence iKillYouu wrote:Cearain stop posting like ur a boss.
U are crap u lost ur entire cap fleet to a bs fleet u guys jumped into. U lost ur home system U lost ur CEO to Biomass cause u guys fail so hard.
FW will be good with any changes.
if you want 0.0, there's a stargate waiting for you to jump into it.
cya |

Cearain
Imperial Outlaws
230
|
Posted - 2012.01.19 18:28:00 -
[127] - Quote
Karl Planck wrote:. .. 1) Cearain
Stop putting your plexing ideas into this thread. Not many are in support of it and if nothing else this isn't the place to have the discussion, just drop it and for the love of god stop mentioning it in every thread. We can see the link in your sig if we are interested.
First they aren't my ideas. They are the same solutions to the same problems that have existed since fw started. They still exist even if the people who first identified them left fw in disgust long ago.
Second lots of people aren't in this fw community anymore because of the issues I raised. Just because you aren't aware of what happened and why doesn't mean everyone needs to remain ignorant. How many times does history need to repeat itself?
Why don't we have a seat on csm? Well one reason is there aren't that many people who like or care about fw. You might want to actually ask yourself why that is instead of just telling people, who like me are trying to explore that question, to shut up.
Karl Planck wrote:.
a) We need to identify a realistic, willing CSM representative ASAP. Not only that, but the people on the forums have got to rally everyone who is going to be affected. All four factions, pirates, newbies, rp'ing alliances (cva, ushra).
You haven't even identified what you want to see changed in fw other than balancing npcs. Do you think that is what will fix it? You may not realize it but ccp has done some balancing already. I hardly think that is much of an issue.
What we need is to identify what CCP should do and then vote for someone who is indicating they will encourage them to do that.
Your idea of just voting for someone who is "our guy" without even establishing what they should do is what the Null sec lemmings do. Sorry I'm not interested. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Dirk Smacker
Black Talon Aerospace Black Watch.
13
|
Posted - 2012.01.19 18:42:00 -
[128] - Quote
Super Chair wrote:I agree with Karl Regarding "removing" faction war systems. If the population in faction war increases (such as FW getting some development time, thus more player interest, or alliances being able to join), having the same amount of systems as we do (on the caldari/gallente front) currently is a good thing. This isn't red versus blue where the fighting is concentrated in two systems. If you want small gang PvP to continue as a theme for faction war, removing the available area to fight over isn't going to help that. Would a rise in Cal-Gal militia populations mean more hot systems or just more ships in the current hot systems? I'd hope for the former, but we both know it'd be a lot more of the latter. Militia overpopulation is a problem we'd welcome over the current situation.
I think the Amarr side of their warzone is too small, but it does make Minmatar missions more fun, and there are a few small Amarr corps that do a lot of mission blocking because of it. Cal-Gal is completely different. There's just way too many dead systems to exploit for missions. The only reason you would take a fleet into them is to fight pirates, which wouldn't change much as a lot of them are set up to camp hi sec gates and shoot at those coming/going to nul sec.
Also, if nul sec alliances are going to take advantage of the FW, they will do so in those constellations, not the ones that see militia on militia action.
But that's like my opinion, man.
|

Cearain
Imperial Outlaws
230
|
Posted - 2012.01.19 19:44:00 -
[129] - Quote
X Gallentius wrote: The vocal minority of one..... .
I'm not going to claim that there is a huge majority in favor of all of the ideas I endorse but the one you claim is a "minority of one" did have 21 votes in its favor. 9 in the current forum thread and 12 in the old.
When you consider how specific it is and that Han's more vague/diplomatic "EVE general" thread op only has 31 supports its a pretty popular idea - as far a fw ideas go.
But yes you, Damarr, super chair, and hirana don't like it. And you 4 can howl and complain everytime it comes up. Thats fine its a free forum. And I still respect you 4 and your opinions.
But if you just continue to complain about every idea that comes up without giving your own ideas of how fw should be fixed, don't be surprised if CCP botches it. Or do you think FW is fixed already?
I can tell you ccp doesn't think so. They are not going to be content with such a dismally small amount of players engaging in what should be a major feature of their mmo. We have pestered them long enough and they are going to do something.
So if you don't like their ideas, you don't like ideas of other players, you may want to start offering some of your own. Because CCP will change fw.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Desra Mascani
Eleutherian Guard
1
|
Posted - 2012.01.19 21:43:00 -
[130] - Quote
Cearain wrote:X Gallentius wrote: The vocal minority of one..... . I'm not going to claim that there is a huge majority in favor of all of the ideas I endorse but the one you claim is a "minority of one" did have 21 votes in its favor. 9 in the current forum thread and 12 in the old. When you consider how specific it is and that Han's more vague/diplomatic "EVE general" thread op only has 31 supports its a pretty popular idea - as far a fw ideas go. But yes you, Damarr, super chair, and hirana don't like it. And you 4 can howl and complain everytime it comes up. Thats fine its a free forum. And I still respect you 4 and your opinions. But if you just continue to complain about every idea that comes up without giving your own ideas of how fw should be fixed, don't be surprised if CCP botches it. Or do you think FW is fixed already? I can tell you ccp doesn't think so. They are not going to be content with such a dismally small amount of players engaging in what should be a major feature of their mmo. We have pestered them long enough and they are going to do something. So if you don't like their ideas, you don't like ideas of other players, you may want to start offering some of your own. Because CCP will change fw.
Ugh, that is quite fearsome determination in resolving your carebeary tears. I have been doing some plexing lately (of couse not so much compared to crazier people like Damar, Val or whoever is the biggest plexer for Amarr/Minmatar) and to be honest, I have not detected any measurable resentment about the NPC in plexes among any people orbiting the buttons with me. You know why? Because the good players don't whine about it. Look at those two I mentioned. They are ranked among the highest killers in the militias and they are batshit crazy about plexing (and sorry tho those two for comparing, I know you hate each other's guts). And then there are several other people with comparable stats who do not plex. What does it tell us? The NPCs in plexes don't really matter. Do please, listen to the others and drop it already, at least here.
Karl Planck wrote:
In general, they are paying attention to the items we wanted looked at (except for the most glaring one that EVERYONE agrees on which is NPC rebalancing). The fact that they didn't even mention means that absolutely NONE of the threads we have made about fw have even been considered.
I would not say everyone. Some rebalancing has been done and e.g. the ECM in Caldari plexes is not as bad as they say it used to be (I was not in FW at the beginning, so sorry for the hearsay, somewhat mitigated by my personal experience in current plexes).
But, put together, we could think of a reasonable issue or two and some really important NO GOs (as in "over our dead subscriptions"). Question is, will anyone important read it? I don't know, if there is anyone from CSM who responded to this thread (I don't know them) but clearly, there is not a single one from CCP. So our goal should be to get their attention. Otherwise this thread full of bickering has no meaning besides the bickering.
|

Pulgy
Spiritus Draconis
32
|
Posted - 2012.01.19 21:50:00 -
[131] - Quote
Dirk Smacker wrote:In regards to the bit about pirates being adversely affected by FW changes, CCP should seriously look at shaving a constellation or two from each side of the Caldari-Gallente warzone and maybe one from the Minmatar side of their warzone. For Caldari, I would take away Ieyama and Urpiken (top corners: http://evemaps.dotlan.net/map/Caldari_VS_Gallente) And for Gallente, Serthoulde (Far left) and Beyt (hi/low sec connected to Serthoulde). The benefits of this would be to lessen the number of systems affected by the changes, allow a bit of a buffer from nul sec, and concentrate the militia PvP in a warzone that is probably far too big as it stands.
omg this! just thinking about conquering and holding a system 10-15 jumps from the nearest staging area gives me a headache  Monkeys writing-á Shakespeare? That's like putting CCP in charge of game balance and content updates. |

chatgris
Quantum Cats Syndicate
22
|
Posted - 2012.01.19 22:14:00 -
[132] - Quote
Pulgy wrote:Dirk Smacker wrote:In regards to the bit about pirates being adversely affected by FW changes, CCP should seriously look at shaving a constellation or two from each side of the Caldari-Gallente warzone and maybe one from the Minmatar side of their warzone. For Caldari, I would take away Ieyama and Urpiken (top corners: http://evemaps.dotlan.net/map/Caldari_VS_Gallente) And for Gallente, Serthoulde (Far left) and Beyt (hi/low sec connected to Serthoulde). The benefits of this would be to lessen the number of systems affected by the changes, allow a bit of a buffer from nul sec, and concentrate the militia PvP in a warzone that is probably far too big as it stands. omg this! just thinking about conquering and holding a system 10-15 jumps from the nearest staging area gives me a headache 
This is the anti-blob mechanism of FW once CCP gives some reward for plexing, the distance. Personally, I like it, it gives a chance for people to spread out, for winning to be something other than who wins the fleet fight. |

Alticus C Bear
University of Caille Gallente Federation
31
|
Posted - 2012.01.19 22:15:00 -
[133] - Quote
When I read the CSM minutes I was quite encouraged, I am pleased that CCP seem to have made a real commitment to Faction Warfare.
For me it all comes down to the details of the mechanics and this is the thing missing from the CSM minutes.
I am in favour of leadership if it is handled correctly, fully integrated into the game with options for removal and a big visible process combined suitable resources to apply that cannot be stolen or easily exploited (someone always finds a way) to encourage and focus warfare then yes, through a forum like process hastily implemented with no overhaul of the militia interface then no.
Regarding any FW Nullsec mechanics, for me (and this is the problem with the meeting minutes, it lacks details) it comes down to the details of the mechanic, if a good small gang system occupancy mechanic with consequences for occupancy is developed then I think we would all welcome that, also if that system is then built on and scaled up for Nullsec then does that really matter?
|

Super Chair
Project Cerberus
126
|
Posted - 2012.01.19 22:21:00 -
[134] - Quote
Pulgy wrote:Dirk Smacker wrote:In regards to the bit about pirates being adversely affected by FW changes, CCP should seriously look at shaving a constellation or two from each side of the Caldari-Gallente warzone and maybe one from the Minmatar side of their warzone. For Caldari, I would take away Ieyama and Urpiken (top corners: http://evemaps.dotlan.net/map/Caldari_VS_Gallente) And for Gallente, Serthoulde (Far left) and Beyt (hi/low sec connected to Serthoulde). The benefits of this would be to lessen the number of systems affected by the changes, allow a bit of a buffer from nul sec, and concentrate the militia PvP in a warzone that is probably far too big as it stands. omg this! just thinking about conquering and holding a system 10-15 jumps from the nearest staging area gives me a headache 
Gotta make sure every system is in jump range for a bridge from a single system I suppose. Infact, while we're at it why not condense all of eve into one system. It'd be much easier to control since everyone is too lazy to travel a few jumps.
Awful frog logic is awful
|

Super Chair
Project Cerberus
126
|
Posted - 2012.01.19 22:27:00 -
[135] - Quote
Alticus C Bear wrote:
Regarding any FW Nullsec mechanics, for me (and this is the problem with the meeting minutes, it lacks details) it comes down to the details of the mechanic, if a good small gang system occupancy mechanic with consequences for occupancy is developed then I think we would all welcome that, also if that system is then built on and scaled up for Nullsec then does that really matter?
I'm all for this. But some of the ideas in the minutes have been pretty over the top (regarding elections). CCP just needs to build upon what already makes faction war what it is. |

Cal Gin
The Necromonger
1
|
Posted - 2012.01.20 01:30:00 -
[136] - Quote
I feel like them saying stuff like "Use FW to test sov mechanics for null" is like the rich pharmaceutical companies saying "we will just test are drugs on the poor cause they don't mean ****" |

Dirk Smacker
Black Talon Aerospace Black Watch.
13
|
Posted - 2012.01.20 01:48:00 -
[137] - Quote
Cal Gin wrote:I feel like them saying stuff like "Use FW to test sov mechanics for null" is like the rich pharmaceutical companies saying "we will just test are drugs on the poor cause they don't mean ****" Actually, with the way they were referring to planets in the CSM notes, I think they will be testing DUST sov mechanics in FW. :) Currently trying to hoar myself to the sexiest militia corp |

Hans Jagerblitzen
Autocannons Anonymous
794
|
Posted - 2012.01.20 02:17:00 -
[138] - Quote
Oh man. Another FW thread I just discovered.
I dont even know if I have the energy to read through 7 pages here, I think I've said enough in the others that most know how I feel about these issues!
Thanks for the keeping the subject elevated at least.
Oh - and Cearain, and everyone else - play nice. I agree Cearain, you do pimp the plexing stuff a bit too blatantly whether you realize it or not, the link in your signature is enough that I encourage you to stick to the subject at hand and keep the plex debate to its own thread, or the main FW: Moving Forward thread. I'm sure if CCP's been reviewing FW feedback at all, they are well familiar with your insight and advice by now there's no need to say it in every thread. I say this not to be a **** but because I think you have excellent ideas, and I don't want others here to stop listening to you because they lose respect.
That being said, I hope everyone here understands Cearain's on the same team as the rest of us - we all just want FW to be shaped in OUR image, not that of a nullsec entity or CCP dev's who don't get it. Death to all that might hamper the almighty pew!! |

Bad Messenger
draketrain Confederation of xXPIZZAXx
96
|
Posted - 2012.01.20 03:23:00 -
[139] - Quote
Militia is more like military organization than political stuff, so i rather see that your actions in field may lead you to head of militia.
Voting for militia leader could cause some kind of mass alt spam from your enemy so they could choose their own candidate.
I recommend that plexing points could be voting points or something like that, so more you do for your militia more you can affect to leadership. |

Stalking Mantis
Wolfsbrigade
135
|
Posted - 2012.01.20 03:46:00 -
[140] - Quote
Bad Messenger wrote:
I recommend that plexing points could be voting points or something like that, so more you do for your militia more you can affect to leadership.
qft. Maybe adjust the plexing points to victory points and tweak the victory points you get for killing opposing militia pilots. Not sure if you get victory points for missions. Would hope not as someone abusing militia as a cash cow and contributing nothing to his cause should have no say either.
Bottom Line:
-No one on CSM caring to contact FW pilots for there opinion (so much for representation) -No one on CSM from FW representing US. -No ability for FW pilots to see eye to eye on anything let alone all agree to a candidate or two to toss in their hat to the CSM race and represent ALL FW pilots.
P.S. After trying out plexing. All those that think plexing is boring or 'PVE' etc. Your doing it wrong! plexing got me more fights/kills and losses than anything else i tried in eve ever. |

Bad Messenger
draketrain Confederation of xXPIZZAXx
98
|
Posted - 2012.01.20 03:58:00 -
[141] - Quote
Stalking Mantis wrote:Bad Messenger wrote:
I recommend that plexing points could be voting points or something like that, so more you do for your militia more you can affect to leadership.
qft. Maybe adjust the plexing points to victory points and tweak the victory points you get for killing opposing militia pilots. Not sure if you get victory points for missions. Would hope not as someone abusing militia as a cash cow and contributing nothing to his cause should have no say either. Bottom Line: -No one on CSM caring to contact FW pilots for there opinion (so much for representation) -No one on CSM from FW representing US. -No ability for FW pilots to see eye to eye on anything let alone all agree to a candidate or two to toss in their hat to the CSM race and represent ALL FW pilots. P.S. After trying out plexing. All those that think plexing is boring or 'PVE' etc. Your doing it wrong! plexing got me more fights/kills and losses than anything else i tried in eve ever.
Yes, plexing is best part fw has to offer, if enemy really tries to prevent you. But without fights it is boring and that is the situation where PERVS ended when they dominate too much plexes 
Anyway if military leader is elected from funny guys who can talk nicely it will not change anything from current situation. Leader should be someone who has earned his position to make sure that he understand even bit of FW mechanics. |

Super Chair
Project Cerberus
128
|
Posted - 2012.01.20 05:41:00 -
[142] - Quote
We could always spam the CSM's mailboxes. I've already begun...
Oh and BM is dead on the money here. Rather than politics deciding things let distinguishment on the battlefield be the deciding factor. We're all sick of politics and we all want to blow **** up. Can I get a fckin oath? |

Bad Messenger
draketrain Confederation of xXPIZZAXx
98
|
Posted - 2012.01.20 06:36:00 -
[143] - Quote
Think about situation where Ankh will be selected as militia leader  |

Hans Jagerblitzen
Autocannons Anonymous
796
|
Posted - 2012.01.20 07:08:00 -
[144] - Quote
Super Chair wrote:We could always spam the CSM's mailboxes.  I've already begun... Oh and BM is dead on the money here. Rather than politics deciding things let distinguishment on the battlefield be the deciding factor. We're all sick of politics and we all want to blow **** up. Can I get a fckin oath?
Amen!!
_________________________________________ Missy Lorelai for TLF Admiral!! |

Mfume Apocal
Origin. Black Legion.
274
|
Posted - 2012.01.20 07:43:00 -
[145] - Quote
yo, why do you keep laying this on nullsec reps' feet when it was (according to the credits section) hashed out with two step who is a WH dude?
from talking to my csm, he was like, "i didn't say **** about FW; **** em" |

Hans Jagerblitzen
Autocannons Anonymous
797
|
Posted - 2012.01.20 07:55:00 -
[146] - Quote
Mfume Apocal wrote:talking to my csm, he was like, "i didn't say **** about FW; **** em"
/facepalm
|

Super Chair
Project Cerberus
132
|
Posted - 2012.01.20 08:09:00 -
[147] - Quote
Mfume Apocal wrote:yo, why do you keep laying this on nullsec reps' feet when it was (according to the credits section) hashed out with two step who is a WH dude?
from talking to my csm, he was like, "i didn't say **** about FW; **** em"
You do realize that those credits are referring to who wrote the draft on that particular subject for the summit report, not who was in attendance to each session, right? Otherwise you'd have like 1 CSM per meeting    |

Hans Jagerblitzen
Autocannons Anonymous
797
|
Posted - 2012.01.20 08:12:00 -
[148] - Quote
Super Chair wrote:Mfume Apocal wrote:yo, why do you keep laying this on nullsec reps' feet when it was (according to the credits section) hashed out with two step who is a WH dude?
from talking to my csm, he was like, "i didn't say **** about FW; **** em" You do realize that those credits are referring to who wrote the draft on that particular subject for the summit report, not who was in attendance to each session, right? Otherwise you'd have like 1 CSM per meeting   
Correct. That probably means that Two Step spoke up the least, as he was the poor ******* who drew the short straw and got to type up all the minutes throughout the session until his fingers cramped up. |

Rel'k Bloodlor
Mecha Enterprises Fleet
89
|
Posted - 2012.01.20 08:28:00 -
[149] - Quote
Mfume Apocal wrote:yo, why do you keep laying this on nullsec reps' feet when it was (according to the credits section) hashed out with two step who is a WH dude?
from talking to my csm, he was like, "i didn't say **** about FW; **** em"
So he just watched the trian wreck and stayed in his car........I feel so much better about him being there or bothering to take his role serously. What was his name agean so I never vote for him? |

Mfume Apocal
Origin. Black Legion.
275
|
Posted - 2012.01.20 08:41:00 -
[150] - Quote
i thought it was whoever suggested/chaired it, my bad.
Rel'k Bloodlor wrote:So he just watched the trian wreck and stayed in his car........I feel so much better about him being there or bothering to take his role serously. What was his name agean so I never vote for him?
if you (fw guy) voted for anyone i (nullsec guy) voted for, you are r.etarded, lets put it that way. |

Karl Planck
Heretic University Heretic Nation
123
|
Posted - 2012.01.20 11:46:00 -
[151] - Quote
Cearain wrote: You haven't even identified what you want to see changed in fw other than balancing npcs. Do you think that is what will fix it? You may not realize it but ccp has done some balancing already. I hardly think that is much of an issue.
What we need is to identify what CCP should do and then vote for someone who is indicating they will encourage them to do that.
There are a number of things that would HELP fw (it doesn't need fixing imo, but that is my opinion). However, considering the ideas soundwave/csm were shitkicking around it is blatantly obvious that they don't even know how this part of the game/this community of fw'ers works.
There are now a number of distinct threadnaughts about various ways WE think fw could be improved and my point is that they haven't even been looked at. Debating the utopian fw has its place, but i think that everyone involved would appriciate a well thought out change from someone who was experienced in fw, regardless of whether they thought it was the best change or not.
Cearain wrote: Your idea of just voting for someone who is "our guy" without even establishing what they should do is what the Null sec lemmings do. Sorry I'm not interested.
It is simply obvious that we need direct representation so that WHEN we have their ear (not often) they (soundwave) are actually hearing good advice.
The person i think makes the most sense to rally around is Hans who I think we can all agree has been doing a great job representing the community in the past few months. Of course he is not the only option for a candidate, but it is worth getting people thinking about it now, because we (as a fw forum community) need to start campaigning sooner than later.
|

Silence iKillYouu
The Innocent Criminals
134
|
Posted - 2012.01.20 11:48:00 -
[152] - Quote
FW needs a boost. Anything will be a step forward
http://fw-frontline.blogspot.com/ |

Rel'k Bloodlor
Mecha Enterprises Fleet
89
|
Posted - 2012.01.20 12:06:00 -
[153] - Quote
Silence iKillYouu wrote:FW needs a boost. Anything will be a step forward
Tho there is truth in that It's a dangerous mind set to have one bureaucracy is a foot. Its how small towns in the American mid west wound up with busted mono-rails that just went in circles around town.
|

Dirk Smacker
Black Talon Aerospace Black Watch.
13
|
Posted - 2012.01.20 13:57:00 -
[154] - Quote
chatgris wrote: This is the anti-blob mechanism of FW once CCP gives some reward for plexing, the distance. Personally, I like it, it gives a chance for people to spread out, for winning to be something other than who wins the fleet fight.
Can you honestly look at the other warzone map and think that is a game mechanic?
It is far more likely they wanted to make the two warzones different and unbalanced to avoid a "manufactured arena" feel to it, and I applaud that line of thinking. All I'm saying is the Cal-Gal warzone is far too vast and will likely be where these new FW mechanics get exploited by alliances if/when they bother to do so. Currently trying to hoar myself to the sexiest militia corp |

Cearain
Imperial Outlaws
233
|
Posted - 2012.01.20 14:33:00 -
[155] - Quote
Stalking Mantis wrote:Bad Messenger wrote:
I recommend that plexing points could be voting points or something like that, so more you do for your militia more you can affect to leadership.
P.S. After trying out plexing. All those that think plexing is boring or 'PVE' etc. Your doing it wrong! plexing got me more fights/kills and losses than anything else i tried in eve ever.
Yes Victory points should be voting points. I agree. But unless they improve how you get vp I don't think these leaders should have much power at all.
Doing plexing wrong:
IMO plexing is/should be the core of fw and the best way to get good fights in all of eve. That is the only opinion I will give. I will not give any recomendations as to how to fix plexing but just try to give some facts:
Whether you are doing it right or wrong depends on what you are looking for. According to this poll http://sovereigntywars.wordpress.com/:
60% of people use plexing sometimes but only to get fights.
15% think plexing is an important part of their game and 25% never bother.
We can see that the vast majority in fw do not catagorize plexing as an important part of their game. Yet many want to make the consequences of this mechanic more important.
I bet if you asked this same question after fw came out you would get many more people saying yes of course occupancy plexxing is important. The whole point of fw is to gain occupancy for your faction. Well that view changed and then many never did plexes. And now we seem to have a resurgence of plexing "for the fights".
But using plexing "for the fights" is different than plexing in order to do plexes efficiently.
So how do i use plexes to get fights? 1) I go to a very busy wartarget area I fly for amarr so I go to vard - eszure. I find a system with allot of wts in local and ships on dscan and open a plex. When I open it though I usually don't actually run it! I move away from the rat spawns so they don't agro. Plus I don't want to actually run the plex. I just want fights so why would I want to close the plex? That is one way plexing can be used to get fights.
As far as how you do plexing in order to actually cap plexes efficiently. Well doing what ank did is still a very good tactic. People can say what they want about her (carebear, dirty rotten contract breacher etc.) but she was a very efficient plexer and nothing has significantly changed about plexing that would make the methods she described anything but excellent.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
233
|
Posted - 2012.01.20 14:42:00 -
[156] - Quote
Karl Planck wrote:Cearain wrote: Your idea of just voting for someone who is "our guy" without even establishing what they should do is what the Null sec lemmings do. Sorry I'm not interested.
It is simply obvious that we need direct representation so that WHEN we have their ear (not often) they (soundwave) are actually hearing good advice. The person i think makes the most sense to rally around is Hans who I think we can all agree has been doing a great job representing the community in the past few months. Of course he is not the only option for a candidate, but it is worth getting people thinking about it now, because we (as a fw forum community) need to start campaigning sooner than later.
Hans is a good pick and anyway he seems to be the only one willing to do the job. I would endorse him except my endorsement might ruin his chances.
I say what i did, because you know, ank used to be the fw csm. Just because someone is running as a fw candidate doesn't mean their voice will utter good advise.
That said ank made allot of good proposals. She was ok for what the csm used to be - people who advocated changes offered by players in the assembly hall. Now the csm is more like players who whisper to ccp in a back room and are covered by nda.
That is why Atticus Bear is dead on to say these minutes give us really very little. The devil is in the details. And these minutes are very vague. What exactly are they proposing?? Who knows. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

PlatinumMercSEAL
Screaming War Eagles Incorporated
1
|
Posted - 2012.01.20 17:33:00 -
[157] - Quote
I like the idea. I think it would revamp everything in a good way. This might bring more people from high sec to militia. We have a lot of people dreaming of null security space, including myself. This set up would target that group and bring them into the militia. This would turn up the heat. I see more espionage and power hunger. I sure hope this gets in to place soon. I, being a owner of a militia corporation, along with other militia corporation owners, directors, CEOs, and Vice CEOs should like this. This will boost the corporations size and bring in more revenue as a corporation. What CEO would not like that is not out of their mind? Good ideas CCP. Please put them into actions. President of the Screaming War Eagle Association
Doing business is my game. |

Karl Planck
Heretic University Heretic Nation
124
|
Posted - 2012.01.20 17:59:00 -
[158] - Quote
PlatinumMercSEAL wrote:I like the idea. I think it would revamp everything in a good way. This might bring more people from high sec to militia. We have a lot of people dreaming of null security space, including myself. This set up would target that group and bring them into the militia. This would turn up the heat. I see more espionage and power hunger. I sure hope this gets in to place soon. I, being a owner of a militia corporation, along with other militia corporation owners, directors, CEOs, and Vice CEOs should like this. This will boost the corporations size and bring in more revenue as a corporation. What CEO would not like that is not out of their mind? Good ideas CCP. Please put them into actions.
trolololol? http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=PlatinumMercSEAL
Good for you about being optimistic, but you are not quite of the same community as the rest of us. GO to 0.0, tell us how it was, maybe you will love their game down there.
|

Deen Wispa
Screaming War Eagles Incorporated
80
|
Posted - 2012.01.20 19:32:00 -
[159] - Quote
From Meissa Anunthiels on the CSM minutes;
Quote:To the forum posters who object to the notion of FW being a testbed for 0.0 sov mechanics, itGÇÖs the other way around. Meaningful occupancy mechanics need to be developed for Faction Warfare. And if they work correctly, the same principles should be extended to 0.0. To be clear, the devs (and I) really want Factional Warfare to be meaningful in its own right.
Quote:Using faction warfare as a test-bed for nullsec sov? -> Once more, no, implementing FW occupancy correctly and extending that to 0.0. In this instance, FW mechanics are the important bit.
but then....
Quote:Faction Warfare leaders could be elected, and pvp should play a larger part in FW ranks, as opposed to PvE plexing.
My best analysis is that he wants FW to be meaningful. And like the rest of the CSM, they may understand how FW mechanics needs to be fixed (all you need to do is read forums), but they certainly do not understand the motivation of why people join and stay in FW. There are many reasons and avoiding nullsec drama is one of them.
So in an attempt to fix FW, they give silly solutions like electing leaders which opens up Pandora's Box to being more like nullsec asshatery. What they (Nullsec CSM and CCP) consider meaningful is totally different than what FW pilots consider to be meaningful.
Until their meaning is aligned with our motivations, FW is going to become nullsec
Contrary to popular belief, destruction doesn't occur in one fell swoop. It starts with the slight misstep on a slippery slope. Welcome to that slope. . |

Dirk Smacker
Black Talon Aerospace Black Watch.
14
|
Posted - 2012.01.20 20:07:00 -
[160] - Quote
Deen Wispa wrote:From Meissa Anunthiels on the CSM minutes; My best analysis is that he wants FW to be meaningful. And like the rest of the CSM, they may understand how FW mechanics needs to be fixed (all you need to do is read forums), but they certainly do not understand the motivation of why people join and stay in FW. There are many reasons and avoiding nullsec drama is one of them. If one of the main drivers for those who stay in FW is to avoid null sec drama, then drama seems to be winning. Nul sec drama affects the willing participating leaderships the most, and there can be big repercussions for those who live there. From what they have floated, I fail to see what kind of collateral damage militia regulars would face that would even come close to an industrial corp losing alliance sov.
As you stated, there are many reasons to be in FW and I don't see how providing something more meaningful to fight over will hurt the current motivations. You can always opt out of any kind of election or capture mechanic and keep on shooting war targets.
Currently trying to hoar myself to the sexiest militia corp |

Cearain
Imperial Outlaws
235
|
Posted - 2012.01.20 20:51:00 -
[161] - Quote
PlatinumMercSEAL wrote:I like the idea. I think it would revamp everything in a good way. This might bring more people from high sec to militia. We have a lot of people dreaming of null security space, including myself. This set up would target that group and bring them into the militia.....
Ok ignore the trolls. If you want to go to null sec go to null sec. This is a game where you are immortal. There is no reason to delay pursuing your dreams.
Thinking that fw is a good stepping stone to null sec is very wrong.
The large alliances are much more new player friendly than fw. They will tell you how to fit your ships and exactly what to do. You do not need to be good at pvp to do the large fleet blob warfare they do. Just know the alphabet so you can follow along as the primaries are called. Even if you don't know the alphabet you can click on "name" in your overview and just start shooting the top one.
On the other hand if you pvp in fw your skills or lack of them will be much more important.
If on the other hand you dream of learning and getting good at small scale pvp, then join fw. But don't join faction war thinking you are in anyway getting closer to your null sec dreams.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Fidelium Mortis
Quantum Cats Syndicate
34
|
Posted - 2012.01.20 21:19:00 -
[162] - Quote
Dirk Smacker wrote:Deen Wispa wrote:From Meissa Anunthiels on the CSM minutes; My best analysis is that he wants FW to be meaningful. And like the rest of the CSM, they may understand how FW mechanics needs to be fixed (all you need to do is read forums), but they certainly do not understand the motivation of why people join and stay in FW. There are many reasons and avoiding nullsec drama is one of them. If one of the main drivers for those who stay in FW is to avoid null sec drama, then drama seems to be winning. Nul sec drama affects the willing participating leaderships the most, and there can be big repercussions for those who live there. From what they have floated, I fail to see what kind of collateral damage militia regulars would face that would even come close to an industrial corp losing alliance sov. As you stated, there are many reasons to be in FW and I don't see how providing something more meaningful to fight over will hurt the current motivations. You can always opt out of any kind of election or capture mechanic and keep on shooting war targets.
Another 0.0 characteristics that FW would like to avoid:
Since there's relatively safe access to isk generating activities, a sizable chunk of the large alliances tend to stagnate in their PvP activities, except when they/leadership decides to expand or to protect their assets. One of the major consequences is that PvP tends to be less persistent (as a whole), and is concentrated in less frequent large fleet battles. Even though FW has relatively PvP light missions, these missions are still higher risk than the typical isk generating activities found in 0.0. I believe the core players in FW wants to keep PvP as the centerpiece with high incidences of skirmish/small fleet activity, with few (if any) large scale fleet battles with 500+ players.
ICRS - Intergalactic Certified Rocket Surgeon |

Hans Jagerblitzen
Autocannons Anonymous
800
|
Posted - 2012.01.20 22:56:00 -
[163] - Quote
Cearain wrote: Hans is a good pick and anyway he seems to be the only one willing to do the job. I would endorse him except my endorsement might ruin his chances.
Let's just say hypothetically that I was to run for office. Why would your endorsement ruin anything? I don't follow...
Mfume Apocal wrote:
if you (fw guy) voted for anyone i (nullsec guy) voted for, you are r.etarded, lets put it that way.
What in the world does THAT mean??
FW interests and nullsec interests are in NO WAY incompatible. If you've ever read any of my other posts, you would know that I have been an outspoken supporter of giving development attention to the nullsec soverignty system, which is as broken as the FW system, and has the same stagnating influence on activity that leads to boredom. Some of us just want to make the game a better game - and that includes groups that live in all three areas of space. They are not mutually exclusive.
The whole political process and debate has been plagued for years with this kind of mindset - that my people are inherently opposed to your people, and that we need one of my guys to have a seat so that he can meet our interests (whichever side you're on).
That is a horrible way to look at the CSM. The bottom line is, most of us that want FW changed for the better want nullsec changed for the better as well. Same with highsec. Just because you vote for someone who lives in one area of space does not mean they can't advocate positive change in another area of space.
The FW crowd simply doesnt want to be merged with nullsec gameplay - that does not mean that a FW candidate would interject and impose their way of life onto nullsec, threatening nullsec interests. The relationship can be cooperative - so that each area of space is developed according to those who like to live there - instead of a superiority match where the winner dictates the gameplay for all of EvE.
What is ******** about that? |

Cearain
Imperial Outlaws
236
|
Posted - 2012.01.21 00:01:00 -
[164] - Quote
Hans Jagerblitzen wrote:Cearain wrote: Hans is a good pick and anyway he seems to be the only one willing to do the job. I would endorse him except my endorsement might ruin his chances.
Let's just say hypothetically that I was to run for office. Why would your endorsement ruin anything? I don't follow...
I said that tongue in cheek, because the gang of 4 were giving me a hard time lately the thread. There isn't any real animosity between the handful of us who have been arguing about fw for years. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hans Jagerblitzen
Autocannons Anonymous
802
|
Posted - 2012.01.21 00:05:00 -
[165] - Quote
Cearain wrote:Hans Jagerblitzen wrote:Cearain wrote: Hans is a good pick and anyway he seems to be the only one willing to do the job. I would endorse him except my endorsement might ruin his chances.
Let's just say hypothetically that I was to run for office. Why would your endorsement ruin anything? I don't follow... I said that tongue in cheek, because the gang of 4 were giving me a hard time lately the thread. There isn't any real animosity between the handful of us who have been arguing about fw for years.
Hahaha OK, just checking. |

Silence iKillYouu
The Innocent Criminals
135
|
Posted - 2012.01.21 00:33:00 -
[166] - Quote
Galdornae for CSM http://fw-frontline.blogspot.com/ |

Deen Wispa
Screaming War Eagles Incorporated
82
|
Posted - 2012.01.21 00:59:00 -
[167] - Quote
Mfume Apocal wrote:
if you (fw guy) voted for anyone i (nullsec guy) voted for, you are r.etarded, lets put it that way.
I don't understand this sort of zero-sum mentality that people like Mitanni and other people take. Eg; In order for nullsec to win, FW,hisec, or WH has to lose. That's a mindset based on scarcity and not abundance. There's more than enough in the pie for all of us. And no, I don't think I'm being naive.
Any simpleton or a r etard (or lawyer in this case) can sit there and take an either/or approach. Eg; "Yeah, screw you. You're either with us (nullsec) or against us."
But someone who is educated and with good critical thinking skills can avoid the either/or mindset and choose to see the entire spectrum of colors as opposed to just seeing black and white. Eg, "FW, like all other parts of space is part of a healthy eco system that makes New Eden a vibrant place to live. Let's find a way to work together"
PS. I know this is an MMO full of degenerates and kids running amok, but I'd like to think there are enlightened men who are capable of good critical thinking skills  . |

Beta Miner
Perkone Caldari State
1
|
Posted - 2012.01.21 03:01:00 -
[168] - Quote
The problem the FW is not the fact that FW is broken .. but the fact that everybody wants something different.
Some people want a 'Nullsec Lite' version of PVP while others want an 'Empire+' version of PVE.
Until we get a bit more unity, all that CCP can do is exactly what they are doing now, putting FW in the ice box until the more important jobs get done. |

sYnc Vir
Wolfsbrigade
127
|
Posted - 2012.01.21 03:20:00 -
[169] - Quote
Beta Miner wrote:The problem the FW is not the fact that FW is broken .. but the fact that everybody wants something different.
Some people want a 'Nullsec Lite' version of PVP while others want an 'Empire+' version of PVE.
Until we get a bit more unity, all that CCP can do is exactly what they are doing now, putting FW in the ice box until the more important jobs get done.
No one in FW wants Empire + pve,
wait sry.. NO one ACTIVE wants that.
99% want fun. Null sec is not that, if it was we would be thier. |

Hans Jagerblitzen
Autocannons Anonymous
803
|
Posted - 2012.01.21 03:25:00 -
[170] - Quote
Beta Miner wrote:The problem the FW is not the fact that FW is broken .. but the fact that everybody wants something different.
Some people want a 'Nullsec Lite' version of PVP while others want an 'Empire+' version of PVE.
Until we get a bit more unity, all that CCP can do is exactly what they are doing now, putting FW in the ice box until the more important jobs get done.
This deserves some major clarification, and fast. First of all, CCP is NOT putting Faction Warfare in the icebox - read the latest Dev Blog. They are most certainly moving forward with Faction Warfare improvements. The problem is that they are not listening to the community in the process, and the vision proposed by the CSM at the recent summit did NOT take into consideration the community's concerns that were shared with them.
There is in no way a split between those who want "nullsec lite" and those who want "Empire PVE +".
The truth is, NEITHER of those describe what FW pilots really want. The miltia pilots have stuck around for three years not because we enjoy missions (they suck, and are easily farmed) or nullsec alliance infrastructure headaches (a large amount of FW are nullsec refugees that came here for the politics-free PvP). We just want to get out and fight everyday. Anything that stands in the way of that we want minimized, whether its crappily designed PvE, or forced political organization.
Faction Warfare was a system designed around encouraging small-scale, frequent, casual PvP. The PvE that it includes was designed to bait PvP encounters, NOT to be all that engaging itself. The problems lie in how well these PvE structures actually encourage the PvP they were designed. They just don't do a very good job at what they were intended to do.
The way to fix Faction Warfare is to stick to its orginal intent - providing frequent, hardcore, abundant, and concentrated PvP so pilots can log in, find fights, and have fun without having to grind missions, or wait for a CTA or the lifting of a non-aggression pact.
The community has consistently sent this message, loud and clear, the only thing you see debated on is exactly how to tweak those mechanics. But saying that the militias are split between those who want nullsec, or those who want Empire PvE, doesnt even begin to describe why were here and why we've engaged in a "dead" feature year after year after year.
EDIT: Thanks, sYnc Vir!! I should have just saved everyone the hassle of my usual walls 'o text, because you nailed it. |

Mfume Apocal
Origin. Black Legion.
275
|
Posted - 2012.01.21 05:06:00 -
[171] - Quote
Hans Jagerblitzen wrote:Mfume Apocal wrote:
if you (fw guy) voted for anyone i (nullsec guy) voted for, you are r.etarded, lets put it that way.
What in the world does THAT mean??
It means that I voted for candidates who were pretty much 100% nullsec focused. |

rightuos
Autocannons Anonymous
0
|
Posted - 2012.01.21 06:11:00 -
[172] - Quote
Mfume Apocal wrote: It means that I voted for candidates who were pretty much 100% nullsec focused.
so you voted with a bias
why are you in a FW thread? |

Mfume Apocal
Origin. Black Legion.
275
|
Posted - 2012.01.21 06:17:00 -
[173] - Quote
rightuos wrote:so you voted with a bias
why are you in a FW thread?
someone linked it for tear extraction |

rightuos
Autocannons Anonymous
0
|
Posted - 2012.01.21 06:23:00 -
[174] - Quote
want some visene?
|

Silence iKillYouu
The Innocent Criminals
135
|
Posted - 2012.01.21 07:37:00 -
[175] - Quote
Silence iKillYouu wrote:Galdornae for CSM
http://fw-frontline.blogspot.com/ |

I Legionnaire
State Protectorate Caldari State
8
|
Posted - 2012.01.21 08:06:00 -
[176] - Quote
Hans Jagerblitzen wrote:[quote=Beta Miner] The way to fix Faction Warfare is to stick to its orginal intent - providing frequent, hardcore, abundant, and concentrated PvP so pilots can log in, find fights, and have fun without having to grind missions, or wait for a CTA or the lifting of a non-aggression pact.
QFT
I'm disconcerted with the CSM's view of FW as a guinea pig for 0.0 sov warfare rather than as a separate entity entirely. The only change I'd really like to see is disallowing militia members from docking in the opposing militia's stations.
|

Ambo
I've Got Nothing
22
|
Posted - 2012.01.21 10:08:00 -
[177] - Quote
Please do not make FW 'nullsec lite'. Politics/drama is not what I'm after and I certainly don't want to be a tested for mechanics before they get introduced to 0.0.
Also, as other posters have said, the viability of most ship types within FW is one of the key draws for many. Please don't break that. |

sYnc Vir
Wolfsbrigade
128
|
Posted - 2012.01.21 12:43:00 -
[178] - Quote
Mfume Apocal wrote:rightuos wrote:so you voted with a bias
why are you in a FW thread? someone linked it for tear extraction
How empty your life must be |

Dirk Smacker
Black Talon Aerospace Black Watch.
14
|
Posted - 2012.01.21 14:16:00 -
[179] - Quote
sYnc Vir wrote: No one in FW wants Empire + pve,
wait sry.. NO one ACTIVE wants that.
99% want fun. Null sec is not that, if it was we would be thier.
I remember having many, many conversations in militia back when Incursions came out about a CCP quote saying how they want to see where they could apply the new things they developed for it and FW seemed like an obvious choice. The overwhelming majority thought a scaled down version for FW would be a great addition.
So yeah, maybe those who are inactive need something better to fight over than a permanent wardec to stay active. Currently trying to hoar myself to the sexiest militia corp |

Dirk Smacker
Black Talon Aerospace Black Watch.
14
|
Posted - 2012.01.21 14:33:00 -
[180] - Quote
Hans Jagerblitzen wrote: The community has consistently sent this message, loud and clear, the only thing you see debated on is exactly how to tweak those mechanics. But saying that the militias are split between those who want nullsec, or those who want Empire PvE, doesnt even begin to describe why were here and why we've engaged in a "dead" feature year after year after year.
Just curious here, what could they add or change that wouldn't resemble a nul sec or PvE feature?
The only thing I could think of would be battlefield complexes that appear in the waarzone every so often. Only warp-in is to a friendly npc fleet that requests a specific ship size. Have objectives to fight over (like a series of starbases) that give out vp as a reward and cap the amount you can get per day to prevent exploit farming.
I Currently trying to hoar myself to the sexiest militia corp |

Hans Jagerblitzen
Autocannons Anonymous
812
|
Posted - 2012.01.21 14:52:00 -
[181] - Quote
Dirk Smacker wrote:sYnc Vir wrote: No one in FW wants Empire + pve,
wait sry.. NO one ACTIVE wants that.
99% want fun. Null sec is not that, if it was we would be thier.
I remember having many, many conversations in militia back when Incursions came out about a CCP quote saying how they want to see where they could apply the new things they developed for it and FW seemed like an obvious choice. The overwhelming majority thought a scaled down version for FW would be a great addition. So yeah, maybe those who are inactive need something better to fight over than a permanent wardec to stay active.
I can speak on this topic - since I remember those conversations.
First off, I'm hoping you're not taking from our discussions about Incursions that militia pilots want more PvE content... The attractive thing about the Incursion feature that had potential for Faction Warfare were two-fold:
First, the system wide effects and the push / pull red / blue bar could potentially be used to represent the opposing faction's influence on a given territory. These system-wide effects could potentially add some incentive to fight frequently for system occupancy - increasing the number of PvP fights to be found throughout the region on a daily basis.
The other appealing element to Incursion that could relate to Faction Warfare is the scaled rewards - the fact that LP payouts could by applied to current FW plexes, with rewards scaled to participation numbers. This would encourage a "sweet spot" for plex running, and discourage large blobs, since excessive fleet size would reduce rewards. The end result would be economic incentive to running plexes often and in small groups - increasing the number of PvP fights to be found throughout the region on a daily basis.
Both of these possible integrations of Incursion mechanics into Faction Warfare bring with them a whole host of other balancing problems, as will no doubt be pointed out here shortly just because I've brought them up again. I hope you can see the real underlying principle though - no matter what we each propose as a fix to Faction Warfare, the goal has always been the same: creating a haven for small fleet, easy to find, frequent PvP.
Your average FW wants just enough added or altered to the feature to dramatically increase the amount of regular fights that occur, without adding PvE that could turn it into cash cow, and without adding so much consequence to system ownership that it becomes a mirror of nullsec in the process.
I continue to maintain that we are unified as a community as to what we all want out of Faction Warfare - even if we disagree with the best way to fix it. |

Dirk Smacker
Black Talon Aerospace Black Watch.
14
|
Posted - 2012.01.21 15:56:00 -
[182] - Quote
Hans Jagerblitzen wrote: I can speak on this topic - since I remember those conversations.
Well, the covos I'm referring to we in-game with corpies and in militia general. It was never anything specific or thought out, just the vague idea if an enemy npc fleet invading a target system, concentrating the action. A lot of people thought something like that would be very cool.
First off, I'm hoping you're not taking from our discussions about Incursions that militia pilots want more PvE content..
Very aware that those who choose FW as their PvP of choice do not want PvE content. To afford PvP, most either grind FW L4 missions every so often or have an indy alt op setup in hi sec, WH, etc...
"First, the system wide effects and the push / pull red / blue bar could potentially be used to represent the opposing faction's influence on a given territory. These system-wide effects could potentially add some incentive to fight frequently for system occupancy - increasing the number of PvP fights to be found throughout the region on a daily basis."
As a DaoC and WAR vet, it amazes me EVE doesn't have a system like that.
"The other appealing element to Incursion that could relate to Faction Warfare is the scaled rewards - the fact that LP payouts could by applied to current FW plexes, with rewards scaled to participation numbers. This would encourage a "sweet spot" for plex running, and discourage large blobs, since excessive fleet size would reduce rewards. The end result would be economic incentive to running plexes often and in small groups - increasing the number of PvP fights to be found throughout the region on a daily basis."
Personally, I would like to see some of the militia LP store items (especially the ships) have both LP and VP in thieir prices. Caldari militia is famous for the number of disengaged mission runners and they would have to do some plexing to keep up their racket. You would see a lot more plexing, and thus more targets. Granted, that could lead to blowing up alts for VP's, but it could be prevented with tweaking the VP rewards for kills.
"- no matter what we each propose as a fix to Faction Warfare, the goal has always been the same: creating a haven for small fleet, easy to find, frequent PvP.
Your average FW wants just enough added or altered to the feature to dramatically increase the amount of regular fights that occur, without adding PvE that could turn it into cash cow, and without adding so much consequence to system ownership that it becomes a mirror of nullsec in the process."
Agreed, but FW was also designed to be a good place to get your feet wet in PvP. Right now, only the Gallente seem to have numerous decent-sized corps actively recruiting newer pilots. I did some searching both in-game and out of game and was a bit saddened by the lack of avenues for newer pilots to get in FW corps.
That could just be a numbers thing where a higher population will take care of it. Also, the reasons some of the older corps are more exclusive are perfectly justified. However, there needs to be a constant influx where most new pilots enjoy their militia experience and one or two out of ten become regulars.
"I continue to maintain that we are unified as a community as to what we all want out of Faction Warfare - even if we disagree with the best way to fix it."
Yup Currently trying to hoar myself to the sexiest militia corp |

Kade Jeekin
Kinda'Shujaa
8
|
Posted - 2012.01.21 16:03:00 -
[183] - Quote
Well, I'd like faction warfare to provide a mechanism enabling the overthrow of the Amarr Empire and liberate the enslaved Minmatar rather than pussying around in losec having gentleman's games with the slavers. Bring back the Elder Armada!
However, given that FW is a CONCORD means to contain the conflict I don't hold out too high a hope. So, as a second best, I'm basically on the side of those who want more effect to system occupancy. |

Hirana Yoshida
Behavioral Affront
264
|
Posted - 2012.01.21 19:19:00 -
[184] - Quote
Kade Jeekin wrote:Well, I'd like faction warfare to provide a mechanism enabling the overthrow of the Amarr Empire and liberate the enslaved Minmatar rather than pussying around in losec having gentleman's games with the slavers. Bring back the Elder Armada!
However, given that FW is a CONCORD means to contain the conflict I don't hold out too high a hope. So, as a second best, I'm basically on the side of those who want more effect to system occupancy. So on the same side as everyone else .. 
We all want consequences but are fighting over what direction to go .. as Hans said, we are pretty united on what we want just not on how we want it.
Some of us have been asking CCP to restart the RP element since they killed it by firing/reassigning all the people who dabbled. FW kicked off with a RP bang and it had all but disappeared six months later .. such a shame as the potential is enormous given the nature of FW
|

Tanaka Sekigahara
United Space Marine Corp
26
|
Posted - 2012.01.21 22:39:00 -
[185] - Quote
Dirk Smacker wrote:Cal Gin wrote:I feel like them saying stuff like "Use FW to test sov mechanics for null" is like the rich pharmaceutical companies saying "we will just test are drugs on the poor cause they don't mean ****" Actually, with the way they were referring to planets in the CSM notes, I think they will be testing DUST sov mechanics in FW. :)
THIS |

Tanaka Sekigahara
United Space Marine Corp
26
|
Posted - 2012.01.21 22:46:00 -
[186] - Quote
Bad Messenger wrote:Think about situation where Ankh will be selected as militia leader  Think about situation where mittani is elected militia leader...................
|

Alticus C Bear
University of Caille Gallente Federation
32
|
Posted - 2012.01.21 22:46:00 -
[187] - Quote
Dirk Smacker wrote: Very aware that those who choose FW as their PvP of choice do not want PvE content. To afford PvP, most either grind FW L4 missions every so often or have an indy alt op setup in hi sec, WH, etc...
Is this not one of the main issues?
Are faction warfare missions part of the problem? Many of us need PVE content to fund PVP (yes I admit to being rubbish at EVE); we need PVE content to enable us to run other PVE content (Plexes) that may lead to PVP.
Also due to work, family etc, I have to fit EVE into half hour, hour long blocks if no PVP is likely then I need something else to do, If there were no NPC's in plexes then I cannot afford to spend periods orbiting timers for no real gain. Perhaps Cerains broadcast system would make it more likely a fight would develop but even this is dependent on activity and time zone.
If there was a way to absorb the objective based style of missions and level of rewards into the plexing then this would perhaps be better for me. Thing is this would need to be balanced carefully as I really want to run this content in PVP fits and in effect want to switch the NPCGÇÖs off where PVP opportunities develop.
Not saying I have an answer, I just feel there needs to a balance between PVE and PVP content that some of us more casual players can pick up and can ideally switch between the two. Maybe this is the Holy Grail of EVE and just not achievable.
Hirana Yoshida wrote: Some of us have been asking CCP to restart the RP element since they killed it by firing/reassigning all the people who dabbled. FW kicked off with a RP bang and it had all but disappeared six months later .. such a shame as the potential is enormous given the nature of FW
If they go ahead with the Leadership idea then I would say this would be needed more than ever, the only way I see to stop itGÇÖs exploitation would be to assign a Dev to Role-play the Faction Governments and prevent a Leadership that is not working in the best interests of the Militia. If anything a Leadership could act as a slightly more organised point of contact for Live events.
|

Julius Foederatus
Hyper-Nova
56
|
Posted - 2012.01.22 01:32:00 -
[188] - Quote
No one in here is bitching about PVE in plexes. It's impossible to sustain the amount of ship losses we sustain with tags from NPC rats in plexes. The PVE we don't want is that from FW missions, where faceless alts farm the LP and drive down the price of items we sell in order to finance our PVP, all the while contributing nothing to their militia or FW in general. |

Dirk Smacker
Black Talon Aerospace Black Watch.
15
|
Posted - 2012.01.22 14:06:00 -
[189] - Quote
Julius Foederatus wrote:No one in here is bitching about PVE in plexes. You just haven't read enough. 
The complaints range from the ability to cap an offensive plex without firing a shot, to the desire to remove all npc's from plexes, to making them more difficult and complex so they are more engaging.
It is encouraging you are actually plexing for the in-game objective. Very, very few have done over the long haul and they can project a disproportionate amount of power over the map. Well, that's if you consider occupancy name changes "power". Currently trying to hoar myself to the sexiest militia corp |

Cearain
Imperial Outlaws
239
|
Posted - 2012.01.22 16:01:00 -
[190] - Quote
There have been times where certain people have proposed allot of pve for fw. Rockweiller (sp?) ran for csm with a substantial fw platform with allot of npc interaction.
On the other hand, I think bloodpetal had a thread where the idea was to use mechanics from incursions. But she made it clear that the idea was not to add the npcs/pve. It was just the idea of using a visible slider to tell what systems were hot and how things were changing. It was a decent thread with allot of ideas.
From time to time some people will talk about grandiose npc/pve stuff for fw. But none of these ideas ever get much traction when they are put in the assembly hall.
One thing about missions and nerfing them or requiring them to be done in groups: A FW player's main would be cut off from running level 4s if he is sane. Even in his own high sec he will still likely get killed since the war dec is very large. So FW missions are basically your sole way source of income from pve. The pay should remain decent.
The idea that you have to contribute to the war with pvp or at least vp before you can cash in lp seems a solid suggestion in this regard. Yeah there would need to be some measures to reduce the efficacy of people blowing up their own alts but there were suggestions there. I am not sure there were any sizable drawbacks mentioned to that idea. I have no problem with people who are fighting and participating in the war running fw missions to get more ships. The problem is those alts who do nothing but run missions. This proposal seems to focus on the real problem.
And yes plexxing did in fact fall out of favor because people saw it was mainly pve. What people do *now* is use plexes to find fights. But that is different than if you were actually trying to do plexes in order to capture as many as you can. If we start adding consequences we may get more people doing plexes in order to capture plexes and not necessarilly for fights.
CCP needs to figure out how doing plexes as efficiently as possible would *require* that you do pvp yet not make it so blob wins. Not easy but they need to keep striving for that. IMO that goal should take priority over adding consequences. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
239
|
Posted - 2012.01.22 16:30:00 -
[191] - Quote
Dirk Smacker wrote:Hans Jagerblitzen wrote: The community has consistently sent this message, loud and clear, the only thing you see debated on is exactly how to tweak those mechanics. But saying that the militias are split between those who want nullsec, or those who want Empire PvE, doesnt even begin to describe why were here and why we've engaged in a "dead" feature year after year after year.
Just curious here, what could they add or change that wouldn't resemble a nul sec or PvE feature? The only thing I could think of would be battlefield complexes that appear in the warzone every so often. Only warp-in is to a friendly npc fleet that requests a specific ship size. Have objectives to fight over (like a series of starbases) that give out vp as a reward and cap the amount you can get per day to prevent exploit farming. I
We want a pvp feature that leads to frequent quality small scale pvp fights.
Null sec with its long timers allow everyone to blob up and fight. Very little can be accomplished in a short time in a small gang. And that makes sense for null sec where people can lose everything. They should have time to form up large fleets to defend and attack.
But for fw, the stakes aren't so big so we can have small gang pvp make a small but significant differences. CCP should take advantage of these differences not try to make them the same.
Null sec alliances can decide if they want to be at peace or at war. We are always at war. We can't choose to blue up all our neighbors. This should mean we are constantly called to pvp.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Rodj Blake
PIE Inc.
689
|
Posted - 2012.01.22 16:41:00 -
[192] - Quote
If they really must have player-led militias, then the leadership should be selected by FW performance, not according to who can bribe the most people to vote for them.
But ideally the leadership should be provided by event actors. Dulce et decorum est pro imperium mori. |

Julius Foederatus
Hyper-Nova
57
|
Posted - 2012.01.22 16:54:00 -
[193] - Quote
A large part of the people who wouldn't plex would not do so because the game was rigged in favor of whoever had a numerical advantage just after down time. I remember because I was one of the ones trying to help the plex effort a year or two ago. The NPCs in plexes are tolerable, and though they can be a pain in the ass, it was just something you had to plan around.
The proof is in the pudding, and now that plex respawns have been changed plexing in the Gallente-Caldari warzone is at an all time high. You'll see people on the intel channels, who once actively discouraged people from plexing, coming to help and chasing squids out. After all, while it would give a lot more incentive for more to participate, lots of people will turn up to shoot a bunker if it goes vulnerable. People care but for so long the deck was stacked against them because all their work could be undone in the hour or two after down time.
As for FW missions, they really don't contribute anything to FW. FW is supposed to be a place that facilitates and encourages PVP, but FW missions do neither of those things. Rewards should be tied to plexing and killing enemy militia ships, not running around in your stealth bomber shooting NPCs and farming LP so you can undercut the market for people who actually need the isk to support staggering ship losses. |

PlatinumMercSEAL
Screaming War Eagles Incorporated
2
|
Posted - 2012.01.22 18:56:00 -
[194] - Quote
Karl Planck wrote:PlatinumMercSEAL wrote:I like the idea. I think it would revamp everything in a good way. This might bring more people from high sec to militia. We have a lot of people dreaming of null security space, including myself. This set up would target that group and bring them into the militia. This would turn up the heat. I see more espionage and power hunger. I sure hope this gets in to place soon. I, being a owner of a militia corporation, along with other militia corporation owners, directors, CEOs, and Vice CEOs should like this. This will boost the corporations size and bring in more revenue as a corporation. What CEO would not like that is not out of their mind? Good ideas CCP. Please put them into actions. trolololol? http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=PlatinumMercSEALGood for you about being optimistic, but you are not quite of the same community as the rest of us. GO to 0.0, tell us how it was, maybe you will love their game down there.
Please keep my killboard out of it please. I am just giving my own opinion. I seriuosly like the idea. No need to dish on me for it. President of the Screaming War Eagle Association
Doing business is my game. |

PlatinumMercSEAL
Screaming War Eagles Incorporated
2
|
Posted - 2012.01.22 18:58:00 -
[195] - Quote
Cearain wrote:PlatinumMercSEAL wrote:I like the idea. I think it would revamp everything in a good way. This might bring more people from high sec to militia. We have a lot of people dreaming of null security space, including myself. This set up would target that group and bring them into the militia..... Ok ignore the trolls. If you want to go to null sec go to null sec. This is a game where you are immortal. There is no reason to delay pursuing your dreams. Thinking that fw is a good stepping stone to null sec is very wrong. The large alliances are much more new player friendly than fw. They will tell you how to fit your ships and exactly what to do. You do not need to be good at pvp to do the large fleet blob warfare they do. Just know the alphabet so you can follow along as the primaries are called. Even if you don't know the alphabet you can click on "name" in your overview and just start shooting the top one. On the other hand if you pvp in fw your skills or lack of them will be much more important. If on the other hand you dream of learning and getting good at small scale pvp, then join fw. But don't join faction war thinking you are in anyway getting closer to your null sec dreams.
Nothing wrong with me agreeing with the ideas. Trolls or no trolls, I still like to express my ideas. Thanks for your respect. President of the Screaming War Eagle Association
Doing business is my game. |

PlatinumMercSEAL
Screaming War Eagles Incorporated
2
|
Posted - 2012.01.22 19:00:00 -
[196] - Quote
Cearain wrote:PlatinumMercSEAL wrote:I like the idea. I think it would revamp everything in a good way. This might bring more people from high sec to militia. We have a lot of people dreaming of null security space, including myself. This set up would target that group and bring them into the militia..... Ok ignore the trolls. If you want to go to null sec go to null sec. This is a game where you are immortal. There is no reason to delay pursuing your dreams. Thinking that fw is a good stepping stone to null sec is very wrong. The large alliances are much more new player friendly than fw. They will tell you how to fit your ships and exactly what to do. You do not need to be good at pvp to do the large fleet blob warfare they do. Just know the alphabet so you can follow along as the primaries are called. Even if you don't know the alphabet you can click on "name" in your overview and just start shooting the top one. On the other hand if you pvp in fw your skills or lack of them will be much more important. If on the other hand you dream of learning and getting good at small scale pvp, then join fw. But don't join faction war thinking you are in anyway getting closer to your null sec dreams.
My way of thinking. I like it, and that is final. President of the Screaming War Eagle Association
Doing business is my game. |

Cearain
Imperial Outlaws
239
|
Posted - 2012.01.22 22:25:00 -
[197] - Quote
Julius Foederatus wrote:A large part of the people who wouldn't plex would not do so because the game was rigged in favor of whoever had a numerical advantage just after down time. I remember because I was one of the ones trying to help the plex effort a year or two ago. The NPCs in plexes are tolerable, and though they can be a pain in the ass, it was just something you had to plan around.
The proof is in the pudding, and now that plex respawns have been changed plexing in the Gallente-Caldari warzone is at an all time high. ..
I agree the after downtime mechanic was a large barrier to plexxing that was overcome. There were other problems like the cloaking bug and horribly imbalanced npcs. Fixing these obvious problems however, didn't "fix plexing." It still needs some work.
IMO plexxing still needs adjusting before being great at occupancy plexxing will have any *merit*. I know very well how I could capture allot of plexes and it only involves running pve ships. That is what I would do if I really wanted to win at plexxing.
The problem is not that you can never get fights in plexes. You can. In fact plexes are one of the best ways to get pvp fights - if you want them. The problem is plexes can still be easilly run in droves without any pvp. As long as the occupancy war can be fought without any pvp it will be scoffed at, not only by eve players in general, but even by the fw community.
I agree that the rats are easy to plan around. Just fly the right ships and fittings and you will likely be able to run all (or close to all) the plexes in a frigate sized ship. Warp out if an enemy player happens somehow to stumble on you, and you will be able to plex like a champ.
Plexing at an all time high now? Well there may be more plexxes captured now because they are spawning like never before. But I tend to doubt as many people are dedicated to plexing as there were when FW first came out. But I don't have the data so you may be right. If you are then great. Let's see what happens if people really start to care about it like they did when fw first came out.
I predict that if the mechanic is not changed then winning occupancy will have almost *nothing* to do with who has the better pvpers. Most occupancy plexes will continue to be captured without any pvp at all.
The winning side will just be the side that has more people willing to spend longer hours grinding away. If they start to pay rewards for plexing then people will just farm it like any other form of pve. If people are happy with that then fine, but I think it could be allot better.
As far as missions and rewards I remember one of the devs was talking on a warpdrive active (may have been drone bay) podcast when fw was about to come out. They asked him what rewards people got for winning occupancy and there was sort of an awkward silence.
It seemed clear from what he said that he thought occupancy was the ultimate point of fw. You would get isk from missions so you could buy ships and go fight in plexes. It was not thought that you would win the occupancy war so you would get isk. (that was backward thinking) Sure lots of people see their isk wallet as the ultimate determiner of success in eve. That was pretty clearly not the crowd fw was aimed at.
Personally I like that. I want to get isk so that I can throw it in the war effort to gain occupancy. I want to feel my militia and I have accomplished something significant if we make gains in occupancy. The plexing mechanic is improving but it's not there yet. Its still just allot of grinding and not worthy of my time. Even if there are more people doing plexing than ever before the vast majority of eve players and even fw players (85% accordign to the last poll) still would agree with my last sentiment. Plexs are just tools to get a fight. Plexxing on its own has very little merit.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Quantum Cats Syndicate
110
|
Posted - 2012.01.23 00:02:00 -
[198] - Quote
Julius Foederatus wrote:A large part of the people who wouldn't plex would not do so because the game was rigged in favor of whoever had a numerical advantage just after down time. I remember because I was one of the ones trying to help the plex effort a year or two ago. The NPCs in plexes are tolerable, and though they can be a pain in the ass, it was just something you had to plan around.
The proof is in the pudding, and now that plex respawns have been changed plexing in the Gallente-Caldari warzone is at an all time high. You'll see people on the intel channels, who once actively discouraged people from plexing, coming to help and chasing squids out. After all, while it would give a lot more incentive for more to participate, lots of people will turn up to shoot a bunker if it goes vulnerable. People care but for so long the deck was stacked against them because all their work could be undone in the hour or two after down time. lol, even words from one of the main Gallente Fleet FCs isn't good enough for some... 
|

Novinya
Perkone Caldari State
3
|
Posted - 2012.01.23 01:50:00 -
[199] - Quote
Wow. Out of all the ideas I can think of to improve low sec "Involve alliances in FW" and "introduce sov" are the two worst ones imaginable.
I'm in low sec because I test alliance drama and idiocy and I can't stand the sov system. |

Silence iKillYouu
The Innocent Criminals
137
|
Posted - 2012.01.23 09:36:00 -
[200] - Quote
Cearain ur shitposting again http://fw-frontline.blogspot.com/ |

Cearain
Imperial Outlaws
239
|
Posted - 2012.01.23 11:10:00 -
[201] - Quote
X Gallentius wrote:Julius Foederatus wrote:A large part of the people who wouldn't plex would not do so because the game was rigged in favor of whoever had a numerical advantage just after down time. I remember because I was one of the ones trying to help the plex effort a year or two ago. The NPCs in plexes are tolerable, and though they can be a pain in the ass, it was just something you had to plan around.
The proof is in the pudding, and now that plex respawns have been changed plexing in the Gallente-Caldari warzone is at an all time high. You'll see people on the intel channels, who once actively discouraged people from plexing, coming to help and chasing squids out. After all, while it would give a lot more incentive for more to participate, lots of people will turn up to shoot a bunker if it goes vulnerable. People care but for so long the deck was stacked against them because all their work could be undone in the hour or two after down time. lol, even words from one of the main Gallente Fleet FCs isn't good enough for some... 
X Gallentius
I take it you think plexing is now fixed, and that all ccp needs to do is heap consequences on it.
Not everyone agrees.
If you want to keep shitting up the thread with your crying everytime someone posts an opinion different than yours, I can't stop you.
But your argument that Julius Foederatus is "one of the main Gallente FCs" therefore no reasonable person should ever disagree with anything he says, is pretty sad. I think you would realize that, if you thought for a second before posting.
Second why are you trying to polarize people?
I agreed he made some valid points. We both agree ccp made good changes to plexing. I just say ccp should do a bit more. Are you sure he disagrees with that?
He can post his own views he doesn't need you to paint his views for him.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hans Jagerblitzen
Autocannons Anonymous
826
|
Posted - 2012.01.23 12:21:00 -
[202] - Quote
Cearain wrote: If you want to keep shitting up the thread with your crying everytime someone posts an opinion different than yours, I can't stop you.
But your argument that Julius Foederatus is "one of the main Gallente FCs" therefore no reasonable person should ever disagree with anything he says, is pretty sad. I think you would realize that, if you thought for a second before posting.
Second why are you trying to polarize people?
Cearain - c'mon man, please please please endeavor to keep FW threads respectful in nature. We're trying to gain credibility for our cause, not be seen as a bunch of squabbling soldiers that can't get along.
We have to keep a level head or we are destined for irrelevancy.
The statement Gallentius quoted is absolutely factually correct. There is no need to blow up at him for confirming that.
I am one of those pilots who, because of my timezone, has NEVER been able to participate in plexing - so no one understands the impact of the spawning fix more than me. There are now plexing fleets happening on a daily basis in the Minnie / Amarr warzone, in timezones where they never existed before. Some of the hardcore PvP corps in my TZ that used to scoff at plexing as a gutter activity are now using plexes to find fights once again. I helped seize a system for the first time in my FW career just a few nights ago.
So yes, the "fix" is working as intended. I understand that you do not feel that this ends the debate about FW, or plexes. Obviously it does not, otherwise I'd give up the fight mysellf right now and declare victory.
Your stance on plexing is crystal clear - you do not see NPC's as an asset to plexing, you feel they discourage PvP, and should be removed. You also feel that there should be a public alert system to encourage more response fleets when a plex becomes contested. This fundamental pair of ideas is evident in almost every single post (not even thread mind you) that you have contributed since the FW debate began. All of us who have followed the debate by now, and certainly the developers themselves, have heard this message.
Defending those ideas by any means necessary no longer helps our cause if it means resorting to smack talk, saying that those that disagree are "crying", and refusing to just allow people to have differing ideas.
Once you've supported your stance with evidence, and the person you're talking to still holds a differing opinion, that is the time to move on, because pushing things at that point is a polarizing act itself.
Look, I don't want you to get discouraged, and I don't want you to stop posting. I don't want you to feel like you're not being heard either. But the bottom line is that we all have differing opinions on the details, my set of solutions does not overlap 100% with everyone else's set of solutions, but that doesn't mean that we all have to go for each other's throats.
I know you're a reasonable man, so I'm hoping your post here was just some built-up steam that needed to be vented. |

Hirana Yoshida
Behavioral Affront
266
|
Posted - 2012.01.23 13:32:00 -
[203] - Quote
Julius Foederatus wrote:...The proof is in the pudding.... Pudding is for old geezers and infants .. since you found the proof, which one are you?!?  
Yes, tables have turned and the sides who struggled with mustering critical mass for post-DT are having a field day, but I personally feel that being able to flip any system in a single day regardless of contested status prior to start makes an even greater mockery of the whole thing .. kind of like having ones $1000 designer jeans become available at Wal-Mart (oh noes, the Jeans!!!!!1) .. cheapens the experience somewhat. The good thing is that people who hadn't plexed in their life suddenly find themselves able to get involved and to experience the :awesomesauce: that is the good plex fight .. if only we could get rid of the predictable entry points in plexes, too easy to lock down 
|

Galatica789
Autocannons Anonymous
14
|
Posted - 2012.01.23 14:15:00 -
[204] - Quote
Buff Caldari Mitlia somehow! |

Cearain
Imperial Outlaws
239
|
Posted - 2012.01.23 14:42:00 -
[205] - Quote
Hans Jagerblitzen wrote:Cearain wrote: If you want to keep shitting up the thread with your crying everytime someone posts an opinion different than yours, I can't stop you.
But your argument that Julius Foederatus is "one of the main Gallente FCs" therefore no reasonable person should ever disagree with anything he says, is pretty sad. I think you would realize that, if you thought for a second before posting.
Second why are you trying to polarize people?
Cearain - c'mon man, please please please endeavor to keep FW threads respectful in nature. We're trying to gain credibility for our cause, not be seen as a bunch of squabbling soldiers that can't get along. We have to keep a level head or we are destined for irrelevancy. The statement Gallentius quoted is absolutely factually correct. There is no need to blow up at him for confirming that. .
Hans
You think Gallentius's crap comment adds to the thread? You think he was respectful? Here is what he posted:
X Gallentius wrote:Julius Foederatus wrote:A large part of the people who wouldn't plex would not do so because the game was rigged in favor of whoever had a numerical advantage just after down time. I remember because I was one of the ones trying to help the plex effort a year or two ago. The NPCs in plexes are tolerable, and though they can be a pain in the ass, it was just something you had to plan around.
The proof is in the pudding, and now that plex respawns have been changed plexing in the Gallente-Caldari warzone is at an all time high. You'll see people on the intel channels, who once actively discouraged people from plexing, coming to help and chasing squids out. After all, while it would give a lot more incentive for more to participate, lots of people will turn up to shoot a bunker if it goes vulnerable. People care but for so long the deck was stacked against them because all their work could be undone in the hour or two after down time. lol, even words from one of the main Gallente Fleet FCs isn't good enough for some... 
His comment is not only illogical it's misleading.
It suggested that I disagreed with what he quoted from Julius Foederatus. If you actrually read my post I specifically agreed with the first paragraph and went further and mentioned other things that ccp did to improve plexing.
So again why is he trying to polarize and suggest that I am in disagreement with everything he quotes? Gallentius has said in the past he thinks plexing is a minor part of fw so I am not sure why he is so bitchy about the topic.
I did say I doubt there is as much focus on plexing within the militia now as there was when fw first came out. But I admitted I don't know for sure. If you do know this is "absolutely factually correct" then ok. I have no I idea how you would know but whatever. Other than that I didn't disagree or take issue with anything Julius said in that quote.
As far as your comments about the specific proposal I am advocating, I am not going to discuss that here. I think its a good idea but I think we all agree we can leave this thread to just try and get CCP focused in the right general direction.
IMO that general direction should be continuing to improve the occupancy plex mechanics. I don't think they are fixed at this point. You seem to agree.
Alliances in or out? I don't really care. Npcs in high sec? I coudln't really care less. Scrapping the plexing mechanics in favor of some sort of null sec sov system? Yeah I care. That is horrible. Other parts of the minutes? Well they are too vague to comment on.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Quantum Cats Syndicate
110
|
Posted - 2012.01.23 14:52:00 -
[206] - Quote
Hirana Yoshida wrote:Julius Foederatus wrote:...The proof is in the pudding.... Pudding is for old geezers and infants .. since you found the proof, which one are you?!?   Yes, tables have turned and the sides who struggled with mustering critical mass for post-DT are having a field day, but I personally feel that being able to flip any system in a single day regardless of contested status prior to start makes an even greater mockery of the whole thing .. kind of like having ones $1000 designer jeans become available at Wal-Mart (oh noes, the Jeans!!!!!1) .. cheapens the experience somewhat. The good thing is that people who hadn't plexed in their life suddenly find themselves able to get involved and to experience the :awesomesauce: that is the good plex fight .. if only we could get rid of the predictable entry points in plexes, too easy to lock down  1. The current map today reflects the reality of power in the FW regions much more than in ever has. The Gallente hold the Caldari areas they are strongest in - the ones near where they live. Same with the Amarr.
2. You can only flip a system in one day if the opposition is weaker than you during all TZs. IMO, there's nothing wrong with that. If the other side cannot defend, then you shouldn't have to take a month to flip a system, nor should you be shut out of capturing a system by afk, after-DT plexing alts. So, out of curiosity, how long should it take to flip a system against zero opposition?
So, what we have all agreed upon, EXCEPT ONE POSTER, is that plex fights are awesome, and that the number of players running plexes has increased 10-fold. Pretty much every active member in my corporation, and the majority of active pilots in my TZ for that matter, has run plexes (sometimes to flip a system in a reasonable amount of time, or most times to kill stuff) since the patch and has enjoyed the experience.
The proof is in the pudding. |

Fidelium Mortis
Quantum Cats Syndicate
34
|
Posted - 2012.01.23 15:16:00 -
[207] - Quote
Cearain wrote: IMO plexxing still needs adjusting before being great at occupancy plexxing will have any *merit*. I know very well how I could capture allot of plexes and it only involves running pve ships. That is what I would do if I really wanted to win at plexxing.
The problem is not that you can never get fights in plexes. You can. In fact plexes are one of the best ways to get pvp fights - if you want them. The problem is plexes can still be easilly run in droves without any pvp. As long as the occupancy war can be fought without any pvp it will be scoffed at, not only by eve players in general, but even by the fw community.
I agree that the rats are easy to plan around. Just fly the right ships and fittings and you will likely be able to run all (or close to all) the plexes in a frigate sized ship. Warp out if an enemy player happens somehow to stumble on you, and you will be able to plex like a champ.
Plexing at an all time high now? Well there may be more plexxes captured now because they are spawning like never before. But I tend to doubt as many people are dedicated to plexing as there were when FW first came out. But I don't have the data so you may be right. If you are then great. Let's see what happens if people really start to care about it like they did when fw first came out.
At least in the Caldari-Gallente theater plexing has picked up significantly to levels I haven't seen over the past 2 years. Also it's no longer a novelty that is only picked up to a few dedicated groups, and often consists of a small fleet 3-10 individuals that are running primarily in PvP fitted ships. Generally, the current runners are less concerned about the efficiency of running sites but rather the prospects of PvP.
I don't agree that, "the problem is plexes can still be easilly run in droves without any pvp", but rather there isn't enough of an incentive behind the system capture mechanic. The opportunity for PvP is already there, the mechanic is fairly solid, and if there's a reward that justifies the risk players will flock to it like stink on ****. Also, I like the fact that plexes/system capture are initiated by the playerbase and I think that mechanic should be kept. Now.... if only these captures could initiate some kind of warfront - perhaps some form of PvE light incursion - that could be interesting.
ICRS - Intergalactic Certified Rocket Surgeon |

Hirana Yoshida
Behavioral Affront
266
|
Posted - 2012.01.23 16:16:00 -
[208] - Quote
X Gallentius wrote:..So, out of curiosity, how long should it take to flip a system against zero opposition? .. As far as I am concerned, having been part of the post-DT crews for two+ years; approx. three days with no opposition.
That is one perma-spawning plex instead of the current three.
Has the benefit of keeping people moving to maximize plexing efforts instead of doing two systems and docking up/camping random gate or station for 30 minutes waiting for respawns. Should increase likelihood of butting heads with enemy gangs as they hunt for you and plexes.
Either way, the whole thing is a colossal waste of time as long as there are no repercussions for shedding system .. how many of us have heard "let them flip it, its easier to get back afterwards" .. the system offers one of the best PvP theatres in Eve but at the same same discourages PvP over the built-in objectives, very odd design if you ask me 
|

Damar Rocarion
Nasranite Watch
131
|
Posted - 2012.01.23 16:40:00 -
[209] - Quote
Hirana Yoshida wrote:Either way, the whole thing is a colossal waste of time as long as there are no repercussions for shedding system ..
You cannot put any incentives to the mechanism. And you know this is because people are lazy. When one side ends up on top, people on losing side will flock there and make sure one side ceases (yes, even more so than current sad sack of s..t which is Caldari militia).
Are there many examples of badly beaten up 0.0 entity gritting their teeth and soldiering on despite losing their isk making opportunities? Not really (not saying they arent there). Same applies for FW. If situation was reversed on our current war, Frogs would just be shouting "plexing sucks" instead of being their usual smugs boasting about their pvp prowess when outnumbering enemy 1:3, with neutral logistics and command ship links at their back. |

Ispai Ponue
Caldari Provisions Caldari State
10
|
Posted - 2012.01.23 16:53:00 -
[210] - Quote
chatgris wrote: A main in FW, two alts in the opposing militia. This isn't just conjecture that alts will show up, I already run into the situation where I start harrassing a caldari mission runner and then his gallente main messages me to let him run the missions...
This is just plain lame. I would have blown him up and then put him on my contact list for permanent hauntage. I sure hope you ignored this ass-hat's bleating. |

Cearain
Imperial Outlaws
239
|
Posted - 2012.01.23 17:10:00 -
[211] - Quote
Fidelium Mortis wrote: At least in the Caldari-Gallente theater plexing has picked up significantly to levels I haven't seen over the past 2 years. Also it's no longer a novelty that is only picked up to a few dedicated groups, and often consists of a small fleet 3-10 individuals that are running primarily in PvP fitted ships. Generally, the current runners are less concerned about the efficiency of running sites but rather the prospects of PvP.
I don't have direct knowledge of the Caldari Gallente front but I have no reason to doubt this nor am I surprised. I think the changes made have been substantial and good.
One concern I have deals with your last sentence. What happens if there are consequences to plexes that force people to be more concerned about running them efficiently instead of the pvp? What will be the optimal way to run plexes?
IMO if the mechanic works correctly people should only be concerned with running them efficiently. Running them efficiently should automatically lead to allot of pvp. Allot of pvp, not just a fight every 2 hours.
IMO If people are just primarilly using the plexes as a way to "set up" pvp (which by the way is what I do and have done for years) its not quite there as a mechanic.
Do you see what I mean?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Quantum Cats Syndicate
110
|
Posted - 2012.01.23 17:31:00 -
[212] - Quote
Ispai Ponue wrote:chatgris wrote: A main in FW, two alts in the opposing militia. This isn't just conjecture that alts will show up, I already run into the situation where I start harrassing a caldari mission runner and then his gallente main messages me to let him run the missions...
This is just plain lame. I would have blown him up and then put him on my contact list for permanent hauntage. I sure hope you ignored this ass-hat's bleating. And you would have been out of militia in a day due to losses in standings.
|

X Gallentius
Quantum Cats Syndicate
110
|
Posted - 2012.01.23 17:43:00 -
[213] - Quote
Cearain wrote: One concern I have deals with your last sentence. What happens if there are consequences to plexes that force people to be more concerned about running them efficiently instead of the pvp? What will be the optimal way to run plexes?
IMO if the mechanic works correctly people should only be concerned with running them efficiently. Running them efficiently should automatically lead to allot of pvp. Allot of pvp, not just a fight every 2 hours.
IMO If people are just primarilly using the plexes as a way to "set up" pvp (which by the way is what I do and have done for years) its not quite there as a mechanic.
Do you see what I mean?
Mechanic: Most efficient way to capture system is with overwhelming force, which leads to no fights. What leads to most fights is both sides being willing to engage. For the most part, both sides need to think they are going to either win, or have fun trying. AFK plexing alts are a thing of the past because they can't shut down the other side from attempting to capture or defend when that side is online.
There is no mechanic that can be created that encourages lots of fights if one side want to be "uber efficient". So, what we have now is about as good as you're going to get. If both sides want a fight, it'll happen. If one side decides to not defend, then a system can be occupied in a reasonable amount of time.
In the end, if you want a fight, then make the other guy think he can win. You will probably lose a lot of ships, but you'll get the fights that you wanted. So, do you want "fights" (like you say) or do you want to win?
Rewards: Another reason, besides 1) casual pvp and 2) e-peen, that players will engage in the Occupancy War. |

X Gallentius
Quantum Cats Syndicate
110
|
Posted - 2012.01.23 17:47:00 -
[214] - Quote
Hirana Yoshida wrote:X Gallentius wrote:..So, out of curiosity, how long should it take to flip a system against zero opposition? .. As far as I am concerned, having been part of the post-DT crews for two+ years; approx. three days with no opposition. That is one perma-spawning plex instead of the current three. So you believe the plexing MECHANIC would be ok if one side could capture a system in three days?
Quote:Either way, the whole thing is a colossal waste of time as long as there are no repercussions for shedding system .. how many of us have heard "let them flip it, its easier to get back afterwards" .. the system offers one of the best PvP theatres in Eve but at the same same discourages PvP over the built-in objectives, very odd design if you ask me 
This is a Rewards issue, not a mechanics issue. |

Ispai Ponue
Caldari Provisions Caldari State
10
|
Posted - 2012.01.23 18:23:00 -
[215] - Quote
X Gallentius wrote:Ispai Ponue wrote:chatgris wrote: A main in FW, two alts in the opposing militia. This isn't just conjecture that alts will show up, I already run into the situation where I start harrassing a caldari mission runner and then his gallente main messages me to let him run the missions...
This is just plain lame. I would have blown him up and then put him on my contact list for permanent hauntage. I sure hope you ignored this ass-hat's bleating. And you would have been out of militia in a day due to losses in standings.
For repeatedly butchering a Caldari alt? I don't think so. |

Dirk Smacker
Black Talon Aerospace Black Watch.
16
|
Posted - 2012.01.23 18:45:00 -
[216] - Quote
X Gallentius wrote: The proof is in the pudding.
Agreed with everything you said except that. The correct phrasing is "the proof of the pudding is in the tasting" meaning you need to experience it to know for sure.
I have no idea what people are trying to find when they are looking in all that pudding. Nuts?
Currently trying to hoar myself to the sexiest militia corp |

Hans Jagerblitzen
Autocannons Anonymous
836
|
Posted - 2012.01.23 19:16:00 -
[217] - Quote
Happy fun contest time!! -
One of each size faction ship for their race to the best proposal for a working, awesome, set of mechanics *inside the plex* that creates engaging PvP. Winning solution will be deemed such by myself, and will be completely subjective. I will however buy the ships for whoever fixes this problem for good for us all.
Only one rule - proposed system must be original, it could be reorganized elements but it can't be a direct lift from a system already talked about. It has to be a set of mechanics that encourage PvP beyond simply putting a gate on a room and having a button timer inside.
No, this is not targeted at Cearain, but "remove all NPC's" *in and of itself* doesnt count. Emptying a plex is removing mechanics, not creating them. I'm interested in what we put in after the PvE is removed, IF removal of NPC's is part of the solution.
Orbiting a button could be PART of the proposal - but has to be more.
Time to put our heads together, we got a lot of creative minds churning here - and THIS is what really interests me at this point - what actually goes on inside the plex. Mainly because that's where the arguments keep breaking down the most.
Warp bubble around the capture point? Cloaking jammers like enemy highsec has?
King of the hill? Capture the flag? Relay race? Ok, I'm kidding about those but you get my point.
Solution may or may not involve NPC's, but if it doesnt I'll give the winner bonus points in the form of (10) Improved boosters of their choosing.
Maybe there isn't an answer beyond a gate, and a timer to orbit. We seem to be stuck between just leaving PvE content into the plex, and emptying it out completely. I'm hoping there's substantive mechanics that can be used to create a fun PvP engagement once inside the plex, and I'm willing to throw isk down if it means we think a little harder. |

Hirana Yoshida
Behavioral Affront
266
|
Posted - 2012.01.23 20:03:00 -
[218] - Quote
X Gallentius wrote:So you believe the plexing MECHANIC would be ok if one side could capture a system in three days? Hahaha, no. But it would at least not seem as such a trivial thing .. null have had their station ping-pong but we have system ping-pong \o/ For plexing to be OK'ish: - the four factions should have close to similar ability to plex which NPCs currently interfere with, - there should be semi-accurate feedback as to contested status, - most of plexes (read, most, not all!) should benefit team-work, - rewards should be in place (read a suggestion of requiring VP + LP to get stuff from store, would be an awesome carrot), - occupancy should have meaning, even if it is close to nothing. When we started there were news bulletins, RP chest beating and what not .. now no one cares, even the people who do the plexing.
Contest without being able to use previous material .. hmmmm, not fair so I'll ignore that rule : - Improve AI. Shouldn't keep shooting **** they can't hit/kill .. probably some threat list thingy. - Plexes are player spawned by anchoring a consumable in a given system. Anchor time 60-120s, announcement of anchoring in militia interface (location/time only). - Widen entry point to full 15km sphere or have multiple nodes where one can choose to enter plex (multiple choice at gate). - NPCs reset on friendly presence and don't reactivate until friendly leaves (exploitable, but 'meh'). - Timers replaced with randomized puzzle-boxes (PB) .. call it manual hacking. The above avg. IQ would be faster than most but doubt many braniacs are around in the first place so shouldn't be an issue . - Enemy accessing a PB spawns an elite NPC wing (removes solo frig). - Majors are semi-rare, can (randomized) spawn automatically when X number of smaller plexes have been spawned and have multiple 'rooms', each with a PB. All PB must be completed, if enemy comes in and gets one (from scratch or reversed) the whole plex resets (ie. all PB's reset). Spawn of major is announced on militia interface, very high VP for majors. - Bunker replaced with special unrestricted major, announced just as normal majors. PB's replaced with attribute modifying nodes that require 15-20s presence to apply their effect (elite spawn when timer starts), modifier can be both positive and negative dependent on who holds the node. EHP grind consists of a beefed up racial carrier with unlimited drones and a whopping tank .. capital takedown fleet needed (NEUTS, BRING MOAR NEUTS!) and losing control of nodes can make it nigh impossible to kill.
Oh dear, brain-fart was a wall-o-text .. |

Princess Nexxala
The Rock Hard Roosters
21
|
Posted - 2012.01.23 20:16:00 -
[219] - Quote
You can do both, to suggest otherwise is silly.
X Gallentius wrote: So, do you want "fights" (like you say) or do you want to win?
Is sexy time? |

X Gallentius
Quantum Cats Syndicate
110
|
Posted - 2012.01.23 20:31:00 -
[220] - Quote
Princess Nexxala wrote:You can do both, to suggest otherwise is silly. X Gallentius wrote: So, do you want "fights" (like you say) or do you want to win? Agreed, and you need to make sure you have the right balance of bringing just enough ships to get a fight but still win.
|

X Gallentius
Quantum Cats Syndicate
110
|
Posted - 2012.01.23 20:39:00 -
[221] - Quote
Hirana Yoshida wrote:For plexing to be OK'ish: - the four factions should have close to similar ability to plex which NPCs currently interfere with,
Done already.
Quote:- there should be semi-accurate feedback as to contested status, Agreed. There is a relative status now. There should be an absolute measure of status. This is a minor detail that can be implemented. Should be on Jan's to-do list for the devs.
Quote:- most of plexes (read, most, not all!) should benefit team-work, They do.
Quote:- rewards should be in place (read a suggestion of requiring VP + LP to get stuff from store, would be an awesome carrot), - occupancy should have meaning, even if it is close to nothing. When we started there were news bulletins, RP chest beating and what not .. now no one cares, even the people who do the plexing. Rewards issue.
IMO, the 90%-95% solution to the Mechanics of plexing has already been implemented. Next up for CCP: Rewards.
|

GavinGoodrich
101st Space Marine Force Nulli Secunda
8
|
Posted - 2012.01.23 21:11:00 -
[222] - Quote
Hirana's got a lot of cool ideas on the previous page (at the bottom).
+1 for anything like these getting put in this summer |

Deen Wispa
Screaming War Eagles Incorporated
85
|
Posted - 2012.01.23 21:23:00 -
[223] - Quote
Hirana for CSM! . |

Cearain
Imperial Outlaws
239
|
Posted - 2012.01.23 22:21:00 -
[224] - Quote
X Gallentius wrote:Cearain wrote: One concern I have deals with your last sentence. What happens if there are consequences to plexes that force people to be more concerned about running them efficiently instead of the pvp? What will be the optimal way to run plexes?
IMO if the mechanic works correctly people should only be concerned with running them efficiently. Running them efficiently should automatically lead to allot of pvp. Allot of pvp, not just a fight every 2 hours.
IMO If people are just primarilly using the plexes as a way to "set up" pvp (which by the way is what I do and have done for years) its not quite there as a mechanic.
Do you see what I mean?
Mechanic:Most efficient way to capture system is with overwhelming force, which leads to no fights. .
Yes but having overwhelming force in *every* single fw system is not likely to happen. So fights can happen in the systems where the other sides blob is not. If fw grows so big that it does happen then its time to open it up to more factions and pirate factions.
X Gallentius wrote: There is no mechanic that can be created that encourages lots of fights if one side want to be "uber efficient". So, what we have now is about as good as you're going to get. If both sides want a fight, it'll happen. If one side decides to not defend, then a system can be occupied in a reasonable amount of time.
In the end, if you want a fight, then make the other guy think he can win. You will probably lose a lot of ships, but you'll get the fights that you wanted. So, do you want "fights" (like you say) or do you want to win?
Rewards: Another reason, besides 1) casual pvp and 2) e-peen, that players will engage in the Occupancy War.
CCP can make changes to the mechanics that bring about more small scale pvp for plexes when they are run efficiently. You seem to have given up and basically say the only way you will get fights is to bait. But this is more of a sliding scale than it is on or off. In other words CCP needs to continually iterate on Faction war such that gaining occupancy involves lots of small scale pvp.
That is the goal that they should strive for. You seem to be saying it will never happen so forget it. I am saying they never even tried.
GÇ£So, do [I] want "fights" (like [I] say) or do [I] want to win?GÇ¥ I want both. But most importantly I want the fw occupancy war to be won through small scale pvp. Otherwise itGÇÖs either no different than what null sec offers or itGÇÖs not worth it.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
239
|
Posted - 2012.01.23 22:52:00 -
[225] - Quote
Hans Jagerblitzen wrote:Happy fun contest time!! -
Ok here are some ideas I think would work to improve plexxing. Still stay in range of a button but the button or something else near it would generate a cyno for npcs:
1)Cyno generators for npcs Inside the plex there is a device that detects if anyone other than its own militia or allied militia enter the plex. Unless a ship from that factions militia or ally enters, or it is destroyed in a set amount (say 90 seconds) of time it will cyno in npcs. Each plex will have one of these timers and if one is destroyed another will be lit 5 minutes later. (agian if a friendly militia enters the plex this will be put on hold.) Now the amount of dps it takes to destroy one of these cynos will depend on the size of the plex. A single frigate should be able to destroy one in a minor say you need 90 dps. A medium would need 300 dps etc. The times are just guesses.
This would allow people who want to fight npcs to be able to do that. They could let the cynos go and then they could collect the tags as well as cap the plex. If someone didn't want to screw with npcs they could destroy the cyno. The npcs could be sleeper or whatever ai. I don't really care.
The npcs would generally be more difficult to speed tank. In general you would need at least one ship of the largest type allowed in the plex. Now due to this and the dps requirement people wouldn't be able to run a bunch of plexes with alts in frigates.
2) The Sensor strength for ships of the same faction as the complex would get a huge boost inside the complex. I still like this idea because it will keep ecm somewhat in check. ECM is just too powerful for the really small fights I would like to see in plexes.
The other nice thing about this, is it is self balancing. If there is too much ecm then people can start flying the racial ships. If there isn't much ecm then people can ignore this.
Finally I think there will be some incentive to fly something other than the fotm race.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Alticus C Bear
University of Caille Gallente Federation
33
|
Posted - 2012.01.23 23:00:00 -
[226] - Quote
OK I will play. (this turned out a lot longer than I intended)
Faction Warfare Mission/ Plex overhaul (some of this I have probably seen elsewhere or proposed before)
- Completing Missions counts as completing a plex.
- When accepting a mission the agent provides you with the details of a few plexes on route and any special conditions if present.
- In all missions there is either a counter objective or a beacon with a timer is present, if the enemy can push you out of your mission for long enough to complete the timer/objective then the mission is failed.
- May need to balance the standing penalty for failed missions
- Combine NPC Forces in Missions and Plexes, should add a third damage type to plexes and missions hopefully encouraging omni -tanking, DPS may need to be balanced for a lower omni-tank
- MInmatar/Gallente - Dealing THERM/KIN/EXP damage
- Caldari/ Amarr - Dealing EM/THERM/KIN damage
- During Kill missions the target NPCGÇÖs should warp either to another pocket or away returning after 5 minutes unless warp disrupted. (This should include transports that are targets)
- NPC forces should spread agro and should agro any neutrals entering Plex/Mission
- NPCGÇÖs go passive when a friendly pilot enters the plex, allowing PVP to take place.
Plexing itself (include the above guidelines on NPCGÇÖs)
- Bring rewards up perhaps in line with one level below a mission, especially for more complex plexes (See below) Plexing in itself should be a viable alternative to missions.
- My problem is with orbiting a timer where no PVP is likely
- Timer should still be present as it provides a hopefully last resort of completing the plex.
- Two separate timers, one for each faction, they count down they stop when an enemy is present but you do not need to reverse time already accrued.
- Killing all NPC waves completes Plex (Does not indicate as such on the overview until you leave the plex allowing you to stay and wait for visitors)
- Destroying an opponent in the Plex reduces the timer by an appropriate amount of time relative to the opponentGÇÖs rank and ship type.
- Some plexes that spawn contain alternate objectives such as Hacking, Supply drop (dropping ammo/boosters with a certain value into a container) or certain Elite NPCGÇÖs to be destroyed. (This is where I see the incursion style format entering in, with a list of plex types and objectives) There are probably better objectives.
- Faction War Intel Mini map - 2D region based intel map, available through militia office, Highlight activity, shows number of plexes taken lost/missions completed and militia ships destroyed in the last hour and importantly shows current plexes/missions in progress, perhaps with some delayed intel say 5 minutes and can perhaps only see info for nearby systems.
Simpler Idea
I think the twin timer idea combined with the timer reduction for killing opponents within the plex could work with a no NPC plex system. Where there are no NPCGÇÖs then objectives do not make sense and a broadcast mechanism announcing the plex is probably required.
P.S. Nice to see Hans saving the day again and getting things moving in a nice friendly manner.
P.P.S King of the Hill (Or blob fest) - Gated to avoid caps, multiple entry points - While in bubble (disruption) players accrue 10 loyalty points per second, Perhaps even multiple bubbles in complex with interconnecting gates, while faction has a higher value/number of ships in the bubbles all pilots online in that faction get 1 loyalty point per second, while enemy has a higher value/number of pilots in bubbles all pilots in militia lose 2 loyalty points per second (remember those fighting in the bubble get 10 so have a net gain still) - closes after a finite number of LP is accrued, numbers open to change as itGÇÖs a silly idea.
|

Hans Jagerblitzen
Autocannons Anonymous
837
|
Posted - 2012.01.23 23:03:00 -
[227] - Quote
Alticus C Bear wrote: P.S. Nice to see Hans saving the day again and getting things moving in a nice friendly manner.
Thanks, Alticus! |

X Gallentius
Quantum Cats Syndicate
110
|
Posted - 2012.01.23 23:08:00 -
[228] - Quote
1. We have agreed that the most efficient way to capture a system is to "blob" it. This issue is settled.
Does the current mechanic accurately reflect who controls an area? Yes it does. You need to live near the system you occupy in order to adequately defend it. This is a good thing.
Can you currently get fights away from "the blob". Yes you can. That's a good thing as well.
2. Nobody can force anybody to fight when they don't want to. If that means everybody baits, then so be it. What it really means is that everybody has a reason for engaging in a fight - whether it's that they think they can win, they want to leroy for fun, whatever. But CCP cannot create a MECHANIC that forces people to engage when they don't want to.
3. Occupancy warfare IS CURRENTLY WON through small scale pvp. Your wishes have come true. Additionally, when one side chooses not to engage (for whatever reason, such as they don't want to lose), then your side can win the system in a reasonable amount of time.
The mechanic of plexing is working. 90% solution is here. That doesn't mean they can't still do some modifications, but the next big pole in the tent of improvements is Occupancy Rewards. Time to move on.
|

Cearain
Imperial Outlaws
240
|
Posted - 2012.01.23 23:19:00 -
[229] - Quote
X Gallentius wrote:1. We have agreed that the most efficient way to capture a system is to "blob" it. This issue is settled.
I don't think forming a blob is a good way to capture plexes. I mean if you are just looking to capture plexes in a single system it might be good but why would you only want to capture plexes in a single system? Its better for militias to split up and capture several plexes in several systems at once.
X Gallentius wrote: 2. Nobody can force anybody to fight when they don't want to. If that means everybody baits, then so be it. What it really means is that everybody has a reason for engaging in a fight - whether it's that they think they can win, they want to leroy for fun, whatever. But CCP cannot create a MECHANIC that forces people to engage when they don't want to.
It depends what you mean here. They can make it so that if you want to plex efficiently you will engage in pvp. Or they can at least work toward that.
X Gallentius wrote: 3. Occupancy warfare IS CURRENTLY WON through small scale pvp. Your wishes have come true. Additionally, when one side chooses not to engage (for whatever reason, such as they don't want to lose), then your side can win the system in a reasonable amount of time.
The mechanic of plexing is working. 90% solution is here. That doesn't mean they can't still do some modifications, but the next big pole in the tent of improvements is Occupancy Rewards. Time to move on.
I think its currently won through small scale pvp due to players artificially agreeing not to do plexes efficiently. They are using the plexes as a tool to get fights. Its better than no pvp I agree, and do it myself. But it would be better if the system just worked to bring about pvp without the artificial gentlemans agreement fights.
How will rewards and consequences effect this? If the rewards and consequences are big we may see more people doing plexes more efficiently and less pvp. Unless they make the plexes so doing plexes efficiently entails pvp. Or if the rewards and consequences are small it won't effect anything. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
240
|
Posted - 2012.01.23 23:22:00 -
[230] - Quote
Hans Jagerblitzen wrote:Alticus C Bear wrote: P.S. Nice to see Hans saving the day again and getting things moving in a nice friendly manner.
Thanks, Alticus!
No kissing the judge's ass! Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Quantum Cats Syndicate
110
|
Posted - 2012.01.23 23:59:00 -
[231] - Quote
Cearain wrote:I don't think forming a blob is a good way to capture plexes. I mean if you are just looking to capture plexes in a single system it might be good but why would you only want to capture plexes in a single system? Its better for militias to split up and capture several plexes in several systems at once. The most efficient way to capture a system (not a single plex), is to blob it and demoralize your opponent. Kill him any time he puts up resistance until he quits. Once this is done, you can spread out and not have to worry about them trying to upset your plexing schedule.
Anyways... yes the goal of pvp for maximum efficiency is great, but not 100% reachable for reasons already stated IMO. You could say that you are pvp'ing by blobbing (applying overwhelming force to demoralize your opponent), but I think you mean "fair fights" when you say "pvp", so.... |

Cearain
Imperial Outlaws
240
|
Posted - 2012.01.24 03:17:00 -
[232] - Quote
X Gallentius wrote:Cearain wrote:I don't think forming a blob is a good way to capture plexes. I mean if you are just looking to capture plexes in a single system it might be good but why would you only want to capture plexes in a single system? Its better for militias to split up and capture several plexes in several systems at once. The most efficient way to capture a system (not a single plex), is to blob it and demoralize your opponent. Kill him any time he puts up resistance until he quits. Once this is done, you can spread out and not have to worry about them trying to upset your plexing schedule. Anyways... yes the goal of pvp for maximum efficiency is great, but not 100% reachable for reasons already stated IMO. You could say that you are pvp'ing by blobbing (applying overwhelming force to demoralize your opponent), but I think you mean "fair fights" when you say "pvp", so....
We may not agree on whether forming a large blob is the most efficient way to plex but we do agree on allot.
And I am not really sure if its fair fights I'm looking for. Just good fights.
I wouldn't be surprised if over 30 percent of my fights have been in or around plexes. I am hard pressed to even think of more than a few that weren't a good fight. IMO Plex fights are the best fights in eve. That is probably one thing many of the frequent fw posters can agree on.
That is why I am so focused on having ccp really look at plexxing and make it so we can get more fights in them.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Super Chair
Project Cerberus
143
|
Posted - 2012.01.24 03:49:00 -
[233] - Quote
Why have I just stopped reading cearains posts all together? I just skip to the next post  |

Izlare
1st MC
0
|
Posted - 2012.01.24 07:56:00 -
[234] - Quote
It amazes me how CCP has no freakin idea what EVE player want. Most of us joined FW to get away from Nullsec Bullshit. Now they want to bring that **** into lowsec? 
|

Rel'k Bloodlor
Mecha Enterprises Fleet
94
|
Posted - 2012.01.24 15:20:00 -
[235] - Quote
So this is my presentation for FW complexes mechanics.
1) NPS's in complexes are removed as they are now. The new system will use sleepers A.I. and a new spawning system and reward program. [+¦] Navy NPC's will be "fit" like players in PvP. The preexisting racial damage, tank, Ewar will be replaced with more traditional PvP set ups EX-frigg's webbing and scramming, cruisers doing high DPS and/or Ewar, omni tanks, remote repping, and trying to spread damage types out well keeping a match to hull type. [+¦] Navy NPC's will spawn in relative numbers to players in the complexes at a random interval between 1-9% of the complexes counter starting. If additional opponents enter the complexes NPS's will warp in to assist. If defenders warp in NPS's will be "relieved" in a 1 for 1 ratio and "boon" the player relieving them. Additional spawns will come in at random intervals their after. Spawns will not over lap, but queue and wait for the wave prier to get wiped out. NPS's will reduce in number if opposing ships leave or are destroyed. One NPS's are destroyed there is a chance for "intrigues" [+¦]Completing/Defending complexes will have there rewards split in to 3 groups. Boons, Intrigues, and moral boost. "Boon" Are small gifts placed in a Customs Office randomly in your war zone. They will not be taxed like P.I. materials, but will be taxed buy the owner of the CO at a small flat rate+ their tax rate%. They will be given out for relieving NPS's from complexes and Defensively closing complexes. The chance of getting boons is low for closing complexes, but 100% for the first time you warp in and "relieve" a NPC fighting enemys and very low for each time after in the same complex. They will place a notification in your journal and will expire in 15 days and the items them selves will sit for 15 days with a reminder in your journal. Drop range from enemy tags&metta1-4 modules, small faction loot drops (think like lowest end faction rat drops ammo at the low some imps at the hi.) and Letters from the front. Letters from the front will be like an ad-lib but with a players name and an exploit of their's from some one in your factions prospective taken from an interaction with a complex. (EX-On 29/1/2012 at 02:03 "Rel'k Bloodlor" raided our listing post in "Abune". He slaughtered many of my comrades, but was cut down buy the heroic "Super Chair" before he could destroy the base.) they would just be neat little things connecting players to events in the game! "Intrigues" Are small mission/escalation lite. They are given out for Destroying opposing navy NPC's and closing Offencive complexes. The chance for getting them will very low for destroying NPS's and low for closing a complexes. They will be one of 3 things, a complex(= or +) that only you have coordinates with in the constellation that will auto "intrigue" upon completion, a encounter with an officer with in system and a chance for drop (based on level of complexes received from) {Will be one officer and 0-5 wing men. Will be challenging.}, or a site with in system with a few NPC's(navy OR area's pirates) a star gate to a contested or occupied neighboring system at the most direct gate, that will last for a 8 hours and only show up on YOUR factions overview's. All will show up in your journal and will expire in 8 hours. "Moral boost" will be granted for a set amount of time to members of a faction for making systems Occupied or placing systems in to contested.One a system is made occupied the side that lost control get the "Call to arms" boost placed in the system for 24 hours. One a system is made contested the faction that caused the change will get the "seek and destroy" boost in the constellation for 6 hours. "Call to arms" will be a small agility, EHP and signature radius reduction and "seek and destroy" will be a small scan resolution and 20% reduction to scan time bonus.
2) In addition to the current selection of complexes two more will be added to the mix, Multiroom complexes and Battle fields. [+¦]Multiroom complexes will be similar to the sites we already have but will have multiple gates that lead deeper in to the site. Some rooms may have "battle field effects" and will have a count down button at the end. Gates after the first will only allow so many people in to them from a faction, but all in the complex will receive credit. Once the limit is reached no more may enter, so deciding how many to push forward will be important!! [+¦]Battle fields will be similar to multiroom complexes but with a twist. They will appear in both sides journal one the are opened. They also will always be an odd number or rooms. Depending one witch side you are on the gate will warp you to one end of the complex. There you will run a clock on a button up well fighting Navy NPC's. You are free to move towards the middle room at any time BUT the buttons you "spin" up in your half apply "battle field effects" to the other side!! The middle room will have a button but no NPC's and will have all the effects applied to it from the previous rooms(non-spawn related). The button in the middle room must be pushed to a set amount and the more people on it the faster it goes, the more opponents in the room the slower it go's and if there are a equal number it dose not count up. First side to get it to count up Takes the site and every one present on the winning side in the complex gets both a "boon" and an "Intrigue". First rooms of a battle field will make the spawn rate on the other side go up and nothing else, The sites in the middle will apply negative "worm hole like" effects to the other sides rooms and the center. These effects only apply to members of opposing factions. One no one is pushing a button up they count down to zero on there own. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Rel'k Bloodlor
Mecha Enterprises Fleet
94
|
Posted - 2012.01.24 15:20:00 -
[236] - Quote
Non-Militia pilots will be warped to the center room. Tho rooms do not need there buttons pushed up to proceed they DO need their spawns killed to make the gate unlock. Because of this teams will need to decide on what is more important, more spawns to slow the other sides progress, negative effects to aid you or getting to the center room to fight and push the button up. Regardless of who or were the battle field opens any side can finish and clam it.
I believe buy using a chance based rewards system that has a lower chance to pay big to the offence and a smaller consistent reward to deference pulse a boost to each side that favors capturing more and defending space that people will find plexing more engaging. I chose chance for its ability to hook new players with luck and pay for those who are in space the most often putting them selves in to danger. I very much like the letters from the front as they mark a players place in the history of the war. That's all I have for now what do ya all think? Hans that contest still going? I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Cearain
Imperial Outlaws
241
|
Posted - 2012.01.24 15:43:00 -
[237] - Quote
Super Chair wrote:Why have I just stopped reading cearains posts all together? I just skip to the next post 
We can only guess. Perhaps it's because you hold petty grudges against those who have disagreed with you in the past.
I guess my question is: why are you still commenting about my posts if you admit you no longer even read them?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hans Jagerblitzen
Autocannons Anonymous
841
|
Posted - 2012.01.24 18:40:00 -
[238] - Quote
Yes contest still going :) It's nothing official, i'm still reading through the entries and waiting for more to come in. No deadline on it yet, though i'll put one soon. In the meantime there's lots of interesting stuff being thrown down. Some of it good, some not so good, but the important thing is that people are brainstorming again. Sometimes you just gotta poop out a whole bunch of crap and than sift through for the gold!
I'll comment more on the ideas I've seen when i get some time, until than everyone feel free to discuss what you hear! |

Galatica789
Autocannons Anonymous
14
|
Posted - 2012.01.24 19:26:00 -
[239] - Quote
I want CCP to give me a ship that tracks the tears of these 'bitter' vets I recieve |

Andre Vauban
Quantum Cats Syndicate
6
|
Posted - 2012.01.24 19:38:00 -
[240] - Quote
Ok, here's my idea. We make the following changes to plexing:
1.
We add two buttons, the offensive and defensive buttons. These buttons are spaced outside of the range required to run them down plus some (say 50-100km). They can never go higher than their original timer value (ie 10 minutes for minor, etc). When you run down one button, the other button runs up (to a max value of its starting value). If the opposing factions are in range of any of the buttons, no timers decrement. Once a timer reaches 0, the plex is closed and VP is awarded as it is today.
2. All NPCs are removed from the plex. Instead, a single lone NPC of the opposing faction will spawn at its "button" when you are running down your button (offensive and defensive). Frig to Dessie will spawn in minor, frig to cruiser will spawn in medium, Frig to BS will spawn in major. This NPC will respawn every 30 seconds while the timer is being run if it has been killed. It will not spawn if the timer is not being run down. 2 NPCs will never appear at the same time. There are a maximum number of NPCs that will be spawned per plex so they cannot be farmed.
This NPC serves as nothing more than a pinata. It will drop tags and other goodies that CCP decides on (think radar/mag exploration sites, faction goodies, etc). They also award LP to the capsuleer landing the final blow. They provide a bounty paid by your faction to all those who aggressed the NPCs.
In addition to this, every time a pinata NPC is killed, a group of sleeper AI NPCs will be spawned. This spawn will be sufficiently powerful to destroy and 1-2 man PC gang of the appropriate plex size, but easily dispatched by a 5-ish man PC gang. The sleeper AI NPCs will only respawn to replace previously killed sleeper AI NPCs (ie you cannot pre-spawn them). Furthermore, once the sleeper-AI spawn occurs, the "button" will lock all non friendly militia pod pilots inside the plex (ie no cloaking once you start farming the plex). The button is immune to EWAR.
The End.
This does a number of things. It provides incentive for running a plex. If you want to just close the plex, you don't shoot the pinata NPC and just tank its pathetic DPS. If somebody tries to attack you while running the plex down, you are on even footing. If you choice to farm the plex of resources, you kill the pinata NPC and have to deal with the sleeper AI NPCs. If somebody attacks you while farming, you are at a disadvantage due to sleeper-ai NPCs. The sleeper-AI makes it almost impossible to solo farm the plex. The locking buttons gets rid of anti-pvp cloaking. If you don't want to fight, you have to leave the plex. Tthe limited rewards discourage huge blobs as you make more isk by splitting up into multiple plexs/systems. The happy balance of isk should be in the small 5-10 man gang size, which should lead to fun fights. |

Hans Jagerblitzen
Autocannons Anonymous
842
|
Posted - 2012.01.24 20:14:00 -
[241] - Quote
Galatica789 wrote:I want CCP to give me a ship that tracks the tears of these 'bitter' vets I recieve
Another brilliant contribution to the discussion Gala. FW would be lost without you as part of our think tank.
|

Galatica789
Autocannons Anonymous
14
|
Posted - 2012.01.24 22:20:00 -
[242] - Quote
Hans Jagerblitzen wrote:Galatica789 wrote:I want CCP to give me a ship that tracks the tears of these 'bitter' vets I recieve Another brilliant contribution to the discussion Gala. FW would be lost without you as part of our think tank.
:D plus 1 |

Frozen Fallout
Mecha Enterprises Fleet
4
|
Posted - 2012.01.24 22:27:00 -
[243] - Quote
Im just going to throw out some ideas about what I think might be some good fixes to FW with out having to revamp the whole thing like CCP seems to be implying. I almost completely disagree with CCP wanting to use us as a "test" bed for Sov Warfare. Instead I think a few smaller changes can be made to really make FW shine.
1. We don't need our own CMS special elected leaders for FW. We need a person that speaks for us on the current and future CMSs. If we cant put aside our differences and work towards a better FW and get some one on the CMS that will speak for us I would hate to see what our own so called leaders of FW would be like. Mostly I see a group joining FW with tons of alts to take over elections and just ruin it because they can. I would like to see FW as drama free as possible for corps that want to join for the PvP.
2. We don't need to be the test bed for Alliance Sov Warfare. I would rather see there being a small impact with factions conquering space but if it becomes a matter of "leaders" making choices for the Faction like Alliance leaders make for Alliances I see FW getting trolled more often then not. Currently we fight because we enjoy fighting. If we get some kinda Faction "leaders" that run the whole thing on some power trip I don't see things ending well. With such low voter count its way to ways to "fix" elections with such a small player base in FW. A 3000 man alliance joining for the lullz of crushing it all into the ground and then leaving would be something I could see happening. Basically I don't think Militia should be treated like an Alliance, I don't mind Alliances joining but they shouldn't be able to have any true "control" over the faction.
3. I like the Alliances joining FW part of the patch and don't see it having a huge impact one way or the other (As long as we don't become a test bed or have our own "special" elections). Corps already work together closely like a very loose alliance. At most this allows for corps in FW to band together a bit easier. Since FW is well established at this point I hope that any single FW faction could handle a big alliance moving in. I don't see it forever changing the carefree shoot everything that moves nature that is FW in its current form.
4. Plexing - Remove the current rats all together, no need for them to be there. Plexing should have a reason more then standings. I think a good fix here would be to have Plexing effect LP payout (More controllable systemed own the more LP reward for missions) and if agents in conqured space no longer give missions. Other then that plexing is kinda nice since it restricts ship types (maybe a change to not allow faction ships in minors but not 100% needed). I also think that if a system is going vulnerable that Militia chat should be spammed with a auto counter every 15 min telling what system and when it will coming open to attack by having some kinda reinforce timer. Currently there is little time to prep for a system being conquerable or easy way to find out about it. If conquering systems becomes important there should be a quick easy way to find out when and where your militia should be defending or attacking.
5. Missions - Give them Sleeper AI and make it a fleet event. I think this would stop people from farming missions just for isk and never having a real reason to join in the PvP. You can become rich with out ever shooting another player and do it from the safety of a stealth bomber and interceptor currently.
I don't mind the single minded nature of the missions. Fly in kill somethings and get out is IMHO awesome and I think that theme should stay but I don't think the rats should be so easily handled by a SB and Cepter. If they had Better AI where made more fair across the board you would have more fights coming out of them. Currently they are super easy and do nothing but make me rich in the game. The potential is there for so much more.
With a Sleeper AI along with a reward bump for doing the missions would make people actually have to fly a fleet out to lowsec and roam around. Currently you only have fleets roaming around looking for other fleets. If scouts don't find anything to kill no one goes out. There are allot of fights don't get me wrong but if we had people having to fleet up and head out into lowsec with a fleet to face off with Sleeper AI they can also stand and fight most lowsec gangs.
Level 1 - 4 should be like a class 1 - 4 wormholes possibly Class 2 - 5 wormholes depending on mission payouts. Force players to bring logi, ECM, ECCM, DPS and tactics. Make the missions simular for all sides so no one joins a faction just to farm the easier rats. Missions should be about getitng into fights and making enough isk while doing it to make it worth while. The more small gangs of 5 to 20 people we have roaming lowsec the better IMHO. I also think it would give something to do while you are roaming looking for a fight. Might as well make some money and have a reason to roam all around FW space.
I like the idea of having everyone pick up lots of missions like it currently is but the take over of systems should limit your ability to do so and having Hisec agents giving much lower pay out to make control of systems matter. Still having a good amount of agents in highsec is need (possibly more then currently) to allow for a factions best money supply to be protect in a way but still hurt.
Thank you for your time
Frozen Fallout |

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.24 23:48:00 -
[244] - Quote
Frozen Fallout wrote:Lots of good stuff.
I support this man and his ideas. |

BolsterBomb
Royal Black Watch Highlanders Flatline.
9
|
Posted - 2012.01.25 00:53:00 -
[245] - Quote
Although FF has good ideas I disagree on the missioning part.
The missions do not need to be altered. If you have ever run any other type of 00 pirate missions, its the same thing, same risk, etc. In FW the risk is actually even greater due to the fact the mission pops on overview.
FW missions also take a long time to complete (not the objective but to do the mission)
The travel time in FW missions is what justifies the return on isk. Missions in 00 are simply 1-2 or 0 jumps out from your contact. You do an objective rinse and repeat.
The FW missions are fine. No AI adjustment needed
What needs to change is the REASON to do FW pvp, by linking the system with LP us exactly what needs to happen. Make plexes the reason to fight. The concept of plexes is AWESOME.
I know from my days in Gal Mil we stopped roaming and started delibertly camping minor plexes to get fights. Were there blobs, sure but the fights were awesome and the ships balanced.
I think plexes should have a limit or a counter balance number that can enter determined by how many people are in the plex. Id you dont want it to turn to sov warefare, LIMITING the blob is what needs to happen in these plexes.
I also think captured system should shut out ALL services in stations. You want people to HAVE to fight.
The more effects you allow on the opposing faction the more fighting will take place for the shear harassment and tears to be enjoyed, which is called EVE
FW is actually very simple if you use the plexes as the core method of pvp in FW. Dont mess with the rats, dont mess with the missions, just change one thing the way the system is capped due to plexing and the results from it.
PS sorry for spelling toddler sitting on my lap |

Frozen Fallout
Mecha Enterprises Fleet
5
|
Posted - 2012.01.25 01:26:00 -
[246] - Quote
BolsterBomb wrote:
The FW missions are fine. No AI adjustment needed
The thing that I think is broken the most about FW missions is they pay out more isk then almost anything else I have seen and are the easiest missions I have ever seen. IMHO they just attract hoards of PvEers that just want to use FW for the isk that it give you. If I was to make an isk alt for a 0.0 character I wouldn't have him in an Empire level 4 mission corp I would stick him in FW in the NPC corp and just have him farm me isk with no risk.
In the end if FW doesn't fix missions its always going to be more of an alts isk making Haven then a PvPers dream. I can understand if people are not going to be happy having one of the easiest isk faucets in the game being turned into a team game rather then the solo/duo game it is now. But the more FW can be about small fleet PvP and less about just joing for the isk the better I think FW will be.
Just looking at the number of people that are in FW and the number that actually PvPs in FW is mind blowing. I think the most (not all but most) that would be opposed to some kinda change that would stop a solo person from making billions of isk in a night are also the same people in FW just to make said billions. I don't think the pay out should be lowered for FW missions infact I think maybe even a boost might be in order if they made them a Team activity where you actually need to put more on the line then just 50 million isk that is nearly impossible to catch. Linking it to Sov as it currently is will just make it worse with everyone running missions in SB and Cepters and never PvPing because their isk faucet will be shut of if they ever stop missioning.
I do agree that FW sov stuff could have an impact on station stuff be it docking or station services but doing so has much greater effects on FW then just kicking them out of lowsec if they cant plex. I am happy to see more FW corps be it Gallente or Caldari moving into lowsec to do FW operations. If you set something up where they basically cant live in FW lowsec unless they keep the system under control I forsee more people just living in hisec for fear they may just get kicked out of their space. Although this would make fighting over space that much more important which might not be a bad thing for PvP.
|

BolsterBomb
Royal Black Watch Highlanders Flatline.
9
|
Posted - 2012.01.25 01:39:00 -
[247] - Quote
Making billions of isk in a night is an over statement.
At best when I used to run them with Dop, Saidra and others it would take about 4 hours to make enough isk to get a Domi
The Domi would sell around 360-400m but the cost to get the domi was what 80m or so.
The time investment is fine for the isk, the point I agree on is the isk faucet however fixing it so capping a system locks out an agent or greatly reduces the LP is what stops people from missioning.
I see no problem with having people "locked out" of a stations services, as they can always go a couple jumps to high. It forces them to fight. If they leave, good then they werent really there for the pvp.
Just like in all alliances in 00 if someone is getting rofl stomped they move into another systme. Same thing will happen to FW however by making systems lock down and virtually remove all station benefits as well as fw mission benefits you make fw an alliance (both faction vs both faction) instead of cheap thrills at best.
Reason to fight = griefing others and protecting your isk
fight over resources always brings war |

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.25 01:48:00 -
[248] - Quote
I do realize that mixing PVP with PVE is a hard thing to do. Usually 1 of the 2 suffers, and it's usually the PvE. I've gone on a couple of 'fleet' FW missions with battlecruisers, and it was dicey at times. Still, objectives melted quickly and we were on our way within 2 minutes of getting the missions popped. Would I like for the actual FW missions to be harder? ......No. Would I like them to keep the same amount of difficulty but reward 'fleets' instead of solo flyers? Yes.
I think that either Sleeper or Incursion AI would be great, and have rewards scale along with the size of the fleet like the Incursion curve. I positive I'm not the 1st to suggest this. It's a great way to get fleets out and get fights. If there's 2 opposing factions running FW mission fleets, there's a high chance of combat. So this also proposes a few questions:
1: Should FW missions be only picked up by a fleet? 2: What would be the LP payout? Combat is expected, ships are expected to be lost. Should LP increase per mission knowing that the risks are greater? I wouldn't want to do PvE when the possibility of losing a ship outweighs the LP/ISK gain.
Just my thoughts. |

Frozen Fallout
Mecha Enterprises Fleet
5
|
Posted - 2012.01.25 01:55:00 -
[249] - Quote
BolsterBomb wrote:Making billions of isk in a night is an over statement.
At best when I used to run them with Dop, Saidra and others it would take about 4 hours to make enough isk to get a Domi
The Domi would sell around 360-400m but the cost to get the domi was what 80m or so.
The time investment is fine for the isk, the point I agree on is the isk faucet however fixing it so capping a system locks out an agent or greatly reduces the LP is what stops people from missioning.
I see no problem with having people "locked out" of a stations services, as they can always go a couple jumps to high. It forces them to fight. If they leave, good then they werent really there for the pvp.
Just like in all alliances in 00 if someone is getting rofl stomped they move into another systme. Same thing will happen to FW however by making systems lock down and virtually remove all station benefits as well as fw mission benefits you make fw an alliance (both faction vs both faction) instead of cheap thrills at best.
Reason to fight = griefing others and protecting your isk
fight over resources always brings war
I have made well over a billion isk in one night of solo running level 4s in an Ishtar before I could take 6 missions at once. Depending on how you do it and what faction you are in you can make way to much isk for almost no risk. If I was a Caldari I could have done the same with a SB solo. If you dual or Tri box and do it right you can make billions of isk in a night with out a problem. Im not saying that everyone in FW can do this but the isk farmers know how easy it is to make the isk off FW missions.
The point is they are too easy to make them meaning full with out changing them. Just making them worth doing doesn't make them any better. People already do them for the crazy isk. If you put more meaning into them with out any changes more people will just do them the price on Navy T1 ships will keep coming down like they are and does nothing to fix them. And you cant get much easier of a mission then FW missions. Even if you lock people out of systems theres always hisec missions agents for FW and you will never stop the hoards of alts from doing missions if they are so easy. Besides if its all about locking out stations to stop the Isk farmers all the farmers will just join the winning factions and because the losses will have so little isk compared to the other side and smaller numbers keeping systems which requires little PvP currently to do it will just be a PvEers dream rather then PvPers Dream.
Also I don't want us to be like 0.0 so locking us out of a station does just that. Make it more like 0.0. Although I don't fully disagree that having a station lock out of some kind wouldn't force us to fight but I think there are better ways of doing it that can be tried first before we start locking people out of a station in Empire. The idea does have appeal though as it does make sense that an enemy faction wouldn't like you dock in there space. |

Frozen Fallout
Mecha Enterprises Fleet
5
|
Posted - 2012.01.25 02:13:00 -
[250] - Quote
Garr Earthbender wrote:I do realize that mixing PVP with PVE is a hard thing to do. Usually 1 of the 2 suffers, and it's usually the PvE. I've gone on a couple of 'fleet' FW missions with battlecruisers, and it was dicey at times. Still, objectives melted quickly and we were on our way within 2 minutes of getting the missions popped. Would I like for the actual FW missions to be harder? ......No. Would I like them to keep the same amount of difficulty but reward 'fleets' instead of solo flyers? Yes.
I think that either Sleeper or Incursion AI would be great, and have rewards scale along with the size of the fleet like the Incursion curve. I positive I'm not the 1st to suggest this. It's a great way to get fleets out and get fights. If there's 2 opposing factions running FW mission fleets, there's a high chance of combat. So this also proposes a few questions my reply would be:
1: Should FW missions be only picked up by a fleet? 2: What would be the LP payout? Combat is expected, ships are expected to be lost. Should LP increase per mission knowing that the risks are greater? I wouldn't want to do PvE when the possibility of losing a ship outweighs the LP/ISK gain.
Just my thoughts.
I agree it should be about fleets not about solo people.
1: Should FW missions be only picked up by a fleet? :
No I think the lower ones should be geared twords possibly being done solo in the right ship but leaving it the way it is for pick up missions is fine. The way it is if you had 10 people pick up 6 missions most of those 60 missions will be in only 10 to 20 systems that will be clustered together which is perfect for a fleet. Doesn't seem like they need to do any real changes but maybe make it possible for more then 10 in a fleet when doing group reward.
2: What would be the LP payout? Combat is expected, ships are expected to be lost. Should LP increase per mission knowing that the risks are greater? I wouldn't want to do PvE when the possibility of losing a ship outweighs the LP/ISK gain.:
No leaving it simple where LP that which the agent tells you it is upon maybe a system where you get more LP out of agents if you own more Controllable systems. But leaving it simple makes it easier for both programmers and players just increasing the Pay out might help but most missions pay for a BC hull. |

BolsterBomb
Royal Black Watch Highlanders Flatline.
9
|
Posted - 2012.01.25 02:18:00 -
[251] - Quote
but you must dual or triple box, if your willing to do that then you are really making that money over TWO characters not one.
When EVE starts gimping my isk because someone wants to dual or triple box and then say "that is the norm" is balogne.
What is the normal amount of isk you can generate with ONE account, and for the record the ishtar would die if FW was populated more.
I remember jumping through a gate in a gila....and it dieing in a blaze of fire due to a roam. Thats what happens when you do it solo, real risk.
Dual boxing and triple boxing is not solo
|

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.25 02:18:00 -
[252] - Quote
Heh. yeah. lvl 1 and 2 FW missions should totally be soloable. I have no problem with that at all. Good input. thanks. |

Frozen Fallout
Mecha Enterprises Fleet
5
|
Posted - 2012.01.25 02:31:00 -
[253] - Quote
BolsterBomb wrote:but you must dual or triple box, if your willing to do that then you are really making that money over TWO characters not one.
When EVE starts gimping my isk because someone wants to dual or triple box and then say "that is the norm" is balogne.
What is the normal amount of isk you can generate with ONE account, and for the record the ishtar would die if FW was populated more.
I remember jumping through a gate in a gila....and it dieing in a blaze of fire due to a roam. Thats what happens when you do it solo, real risk.
Dual boxing and triple boxing is not solo
Solo if I was a squid I could make about the same as my Ishtar with warp while cloak which is better then the Ishtar with the mwd cloak trick. I could easly make a billion isk in one sitting completely solo no dual boxing. I would think the Caldari could do about the same with even less risk. It comes down to NPCs and ships that can do the missions. Even doing it with a friend I make about the same with a cepter and SB or 2. With a cepters and an SB we normally do a set or two of missions netting us a half billion+ worth of isk in under 3 to 5 hours of work. Its just to easy for the risk which is almost none if you are in warp while cloak ships and cepters. Even the Ishtar with mwd and cloak is almost impossible to catch with out a good cepter bumping ship with a gate camp.
And its not just about be able to solo or dual box them its about how damn easy they are for the risk involved. If you say had to actually bring a small fleet to actually do the mission you would have a chance for PvP but the way it is now I don't think I have seen any mission running fleets of SBs and cepters go after anything other then the very odd gank. Almost every time they cloak up and run and hide. Not even a chance at really catching one mission running fleet unless your lucky and they are stupid,
The point is they are just to damn easy as they are which is why there are 6000 people in Caldari militia and only 100 PvPers. Make them a fleet activity and you will have more PvPers and less PvEers IMHO. |

Bad Messenger
draketrain Confederation of xXPIZZAXx
99
|
Posted - 2012.01.25 03:53:00 -
[254] - Quote
I do not really understand cry about FW missions, those are not so good isk anymore. You can make lot of is with those, but example incursions are much better for small gangs and wormholes are even better. Farming sanctums in 0.0 is better too.
And i do not see how it is bad that you can solo FW lvl4 because some people solo even LVL5 missions.
There is always risk in lowsec to get caught, bombers and ceptors may be hard to catch but still people lose those daily.
If you nerf too much FW missions or make those much harder it goes like it was at the beginning of FW, no one does those.
And if someone joins to FW to just farm missions, he is still one target more to opposing factions, maybe hard to catch but still a target. If you do not want to hunt him down it is not missioners fault really.
It is just good that there is different ways to play this game.
Edit: also you have to remember that when you join FW you limit lot of your highsec PVE possibilities. |

Frozen Fallout
Mecha Enterprises Fleet
5
|
Posted - 2012.01.25 05:05:00 -
[255] - Quote
Bad Messenger wrote:I do not really understand cry about FW missions, those are not so good isk anymore. You can make lot of is with those, but example incursions are much better for small gangs and wormholes are even better. Farming sanctums in 0.0 is better too.
And i do not see how it is bad that you can solo FW lvl4 because some people solo even LVL5 missions.
There is always risk in lowsec to get caught, bombers and ceptors may be hard to catch but still people lose those daily.
If you nerf too much FW missions or make those much harder it goes like it was at the beginning of FW, no one does those.
And if someone joins to FW to just farm missions, he is still one target more to opposing factions, maybe hard to catch but still a target. If you do not want to hunt him down it is not missioners fault really.
It is just good that there is different ways to play this game.
Edit: also you have to remember that when you join FW you limit lot of your highsec PVE possibilities.
I do agree that FW mission running has taken a hit for isk per hour and there are better isk per hour activities out there. I also agree that its not that bad as it currently is. I also agree that over time it has become much less isk per hour and Incursions are great isk. I also think that its just going to get worse as Navy T1 BSs continue to flood the market.
The thing about FW missions isn't that there is better isk per hour its that the effort is much less compared to other tasks. You mention Lvl 5 missions. I don't know very many 1 year characters running Level 5 missions solo or duo. I have seen and worked with many young characters (or alts) that joined FW and made tons of isk with little effort. Incursions take a small gang and has the new AI which I think FW should have.
I don't want to nerf the missions so that people cant make money and I don't really want to make them harder per say. Keep the theme of Warp in kill a couple things and leave with out salvaging or dealing with the left over rats. But get rid of the one faction is easier to farm then the other and make them omni damage and omni ewar (ECM, Web, Scram, Neut, ect). Give them the new AI so the cepter SB no longer works and people start running them with small fleets. Bump up the pay out so that its still worth doing even with 5 to 10 guys. Getting more fleets running around lowsec is just asking for PvP. It shouldn't hurt the bottom line just the fact that now there is risk and more PvP to be had for all in FW lowsec.
One thing I would like to say quick is that I don't think FW sucks in its current form. I actually like it allot and with the new patch I think some of the fixes have made it even better. I just see allot of potential with small tweeks to the current system to foster more of a PvP environment then a PvE environment.
I guess I just see adding the new AI as a simple elegant solution. |

Bad Messenger
draketrain Confederation of xXPIZZAXx
99
|
Posted - 2012.01.25 06:16:00 -
[256] - Quote
Frozen Fallout wrote:Bad Messenger wrote:I do not really understand cry about FW missions, those are not so good isk anymore. You can make lot of is with those, but example incursions are much better for small gangs and wormholes are even better. Farming sanctums in 0.0 is better too.
And i do not see how it is bad that you can solo FW lvl4 because some people solo even LVL5 missions.
There is always risk in lowsec to get caught, bombers and ceptors may be hard to catch but still people lose those daily.
If you nerf too much FW missions or make those much harder it goes like it was at the beginning of FW, no one does those.
And if someone joins to FW to just farm missions, he is still one target more to opposing factions, maybe hard to catch but still a target. If you do not want to hunt him down it is not missioners fault really.
It is just good that there is different ways to play this game.
Edit: also you have to remember that when you join FW you limit lot of your highsec PVE possibilities. I do agree that FW mission running has taken a hit for isk per hour and there are better isk per hour activities out there. I also agree that its not that bad as it currently is. I also agree that over time it has become much less isk per hour and Incursions are great isk. I also think that its just going to get worse as Navy T1 BSs continue to flood the market. The thing about FW missions isn't that there is better isk per hour its that the effort is much less compared to other tasks. You mention Lvl 5 missions. I don't know very many 1 year characters running Level 5 missions solo or duo. I have seen and worked with many young characters (or alts) that joined FW and made tons of isk with little effort. Incursions take a small gang and has the new AI which I think FW should have. I don't want to nerf the missions so that people cant make money and I don't really want to make them harder per say. Keep the theme of Warp in kill a couple things and leave with out salvaging or dealing with the left over rats. But get rid of the one faction is easier to farm then the other and make them omni damage and omni ewar (ECM, Web, Scram, Neut, ect). Give them the new AI so the cepter SB no longer works and people start running them with small fleets. Bump up the pay out so that its still worth doing even with 5 to 10 guys. Getting more fleets running around lowsec is just asking for PvP. It shouldn't hurt the bottom line just the fact that now there is risk and more PvP to be had for all in FW lowsec. One thing I would like to say quick is that I don't think FW sucks in its current form. I actually like it allot and with the new patch I think some of the fixes have made it even better. I just see allot of potential with small tweeks to the current system to foster more of a PvP environment then a PvE environment. I guess I just see adding the new AI as a simple elegant solution.
You can do every factions mission with speed tank and bomber. Also you can do those with ishtar solo. Fits may differ a bit but it is possible and easy.
edit: -¦by asking that make same npc for all is something that will break whole idea of different races in EVE. If you think some side is easier to farm you are free to change side. |

Frozen Fallout
Mecha Enterprises Fleet
6
|
Posted - 2012.01.25 06:36:00 -
[257] - Quote
Bad Messenger wrote:
You can do every factions mission with speed tank and bomber. Also you can do those with ishtar solo. Fits may differ a bit but it is possible and easy.
edit: -¦by asking that make same npc for all is something that will break whole idea of different races in EVE. If you think some side is easier to farm you are free to change side.
Those are just excuses to keep the farming going. Whats so horrible about having the new AI in missions other then "I don't want to" or "I like the lazy isk I make." Saying races should hold true to their EW just because the old AI did it that way and it sucked isn't a good reason to keep it. You have to admit the old AI is horrible and sure they will never get rid of it for fear the hisec mission farmers will stop playing but the new AI is much better and I haven't heard a good reason for not including it in FW missions. Also I don't see why a Caldari ship should have to be restricted to Caldari damage types and EW when clearly they aren't. Just because the old system had that restriction doesn't make it true, just proves how sad the old system was. Any ship in this game can have any kind of tank, EW, and damage types. I don't see why NPCs should always be restricted by such an out dated AI.
|

Bad Messenger
draketrain Confederation of xXPIZZAXx
99
|
Posted - 2012.01.25 06:49:00 -
[258] - Quote
Frozen Fallout wrote:Bad Messenger wrote:
You can do every factions mission with speed tank and bomber. Also you can do those with ishtar solo. Fits may differ a bit but it is possible and easy.
edit: -¦by asking that make same npc for all is something that will break whole idea of different races in EVE. If you think some side is easier to farm you are free to change side.
Those are just excuses to keep the farming going. Whats so horrible about having the new AI in missions other then "I don't want to" or "I like the lazy isk I make." Saying races should hold true to their EW just because the old AI did it that way and it sucked isn't a good reason to keep it. You have to admit the old AI is horrible and sure they will never get rid of it for fear the hisec mission farmers will stop playing but the new AI is much better and I haven't heard a good reason for not including it in FW missions. Also I don't see why a Caldari ship should have to be restricted to Caldari damage types and EW when clearly they aren't. Just because the old system had that restriction doesn't make it true, just proves how sad the old system was. Any ship in this game can have any kind of tank, EW, and damage types. I don't see why NPCs should always be restricted by such an out dated AI.
I do not care about how AI is, if i grind isk i grind isk no matter what AI does it usually lose sooner or later.
If i want some challenges i do not search those from AI.
I can tell you story about how we farmed isk for titan, we had several machariel pilots who had their own constellation where they shot down all missions alts were opening, we did a lot LP / day. So if you really want to do it efficiently you do not do it with solo bomber.
Crying about something that is not even efficient is just waste of tears. |

Hrett
Quantum Cats Syndicate
31
|
Posted - 2012.01.25 07:18:00 -
[259] - Quote
Doing level 4 missions with a bomber and inty is bullshit and needs to be nerfed. Those ships are essentially 0 risk for someone who isnt asleep at their keyboard. Cloaky T3s suck too, but its possible to catch them at least on occasion.
Bottom line, the lucrative part of FW should not be set up to favor non-fighting carebears, or if it does, they should have to fly real ships to do the missions. So there is some risk. The system needs to reward PVP - which is the reason for FW, and right now, it doesnt. |

Rel'k Bloodlor
Mecha Enterprises Fleet
97
|
Posted - 2012.01.25 07:22:00 -
[260] - Quote
Dosen't it Honestly feel like plexing and missioning should get switched? As in missioning is about spinning a buttion and staying in one place for a time and plexes are about a acopmlishing a set goal very fast.
I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Bad Messenger
draketrain Confederation of xXPIZZAXx
99
|
Posted - 2012.01.25 07:31:00 -
[261] - Quote
Hrett wrote:Doing level 4 missions with a bomber and inty is bullshit and needs to be nerfed. Those ships are essentially 0 risk for someone who isnt asleep at their keyboard. Cloaky T3s suck too, but its possible to catch them at least on occasion.
Bottom line, the lucrative part of FW should not be set up to favor non-fighting carebears, or if it does, they should have to fly real ships to do the missions. So there is some risk. The system needs to reward PVP - which is the reason for FW, and right now, it doesnt.
hah, the thing that you can not catch those does not mean that others fail too. Every day dies a lot of mission runners by different ways, some even die for rats.
Risk to die is there.
If i run FW mission fleets, as you want, i am sure you do not want to pvp against our fleet either so your idea about possibility to gank something is wrong. |

Hrett
Quantum Cats Syndicate
31
|
Posted - 2012.01.25 07:32:00 -
[262] - Quote
Rel'k Bloodlor wrote:Dosen't it Honestly feel like plexing and missioning should get switched? As in missioning is about spinning a buttion and staying in one place for a time and plexes are about a acopmlishing a set goal very fast.
Actually, thats a good idea. Make missions like plexes. Set the gates to only allow a certain ship class and UP for missions. Level 4s would require HACs, CS or BS. Then make them sit on a button for a few minutes. Tthey woul be at real risk for PVP. That would solve the carebear farmer issue.
Though I am ok with the curent combat plex mechanic. |

Bad Messenger
draketrain Confederation of xXPIZZAXx
99
|
Posted - 2012.01.25 10:16:00 -
[263] - Quote
Hrett wrote:Rel'k Bloodlor wrote:Dosen't it Honestly feel like plexing and missioning should get switched? As in missioning is about spinning a buttion and staying in one place for a time and plexes are about a acopmlishing a set goal very fast.
Actually, thats a good idea. Make missions like plexes. Set the gates to only allow a certain ship class and UP for missions. Level 4s would require HACs, CS or BS. Then make them sit on a button for a few minutes. Tthey woul be at real risk for PVP. That would solve the carebear farmer issue. Though I am ok with the curent combat plex mechanic.
Eh, it is just like that, those mission have restrictions and you have to stay in mission as long as you have completed the target.
zzz |

Rel'k Bloodlor
Mecha Enterprises Fleet
97
|
Posted - 2012.01.25 12:32:00 -
[264] - Quote
Bad Messenger wrote:Hrett wrote:Rel'k Bloodlor wrote:Dosen't it Honestly feel like plexing and missioning should get switched? As in missioning is about spinning a buttion and staying in one place for a time and plexes are about a acopmlishing a set goal very fast.
Actually, thats a good idea. Make missions like plexes. Set the gates to only allow a certain ship class and UP for missions. Level 4s would require HACs, CS or BS. Then make them sit on a button for a few minutes. Tthey woul be at real risk for PVP. That would solve the carebear farmer issue. Though I am ok with the curent combat plex mechanic. Eh, it is just like that, those mission have restrictions and you have to stay in mission as long as you have completed the target. zzz
I mean in idea.
1)So you active you scanner and find a vulnerable listing post/weakness in you defence line. 2)A commander gives you standing orders on the field to report to a location.
Witch idea seams like witch mechanic?
As they are now missions are to much like mob hits, I mean that's cool for one I'm doing Guristas missions cuz their a pirate group. But one a uniformed officer tells me to go to a location and kill one guy, that just seems like not my job in militia. That seems like you should use a assassin or somth'n. And Plexing is too much like standing around on guard duty. The more I think about it all seems like 'Blarg" the guy from Super Mario World, whys is it like that and what was it spo'sta be. Dose this mean it will all get changed? Got no idea. Dose this means CCP and the CSM will make missions like minnig and plexing like sov war? I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Hirana Yoshida
Behavioral Affront
267
|
Posted - 2012.01.25 13:50:00 -
[265] - Quote
Bad Messenger wrote:..Risk to die is there... Risk is just about everywhere, idea is that it should be counter-balanced by reward and when it comes to FW missions is skewed so far towards the latter that even talking about it containing risk is grasping at straws.
They were meant to be done in the appropriate ships, but took all of one week for people to figure out that assassinating a BS target behind enemy lines is most efficiently done in a bomber .. tweaking them so that they perform 'as intended' would go a long way to stabilizing the navy markets and flushing all the leeches out of the system.
They should all be doable solo, even in a bomber but if a person chooses the cloaky option ('safety' in transit) then his task on site should be very hard and/or time-consuming.
Solution: - Include all of the commander/structure spawn in the designated targets for FW missions. Nothing more needs be done I think as it adds 1-2 elite frigs and 2-3 elite cruisers, both NPC types are "easily" killed by most combat ships but bombers will struggle and thus be exposed for a prolonged period.
|

Bad Messenger
draketrain Confederation of xXPIZZAXx
100
|
Posted - 2012.01.25 13:51:00 -
[266] - Quote
Rel'k Bloodlor wrote:Bad Messenger wrote:Hrett wrote:Rel'k Bloodlor wrote:Dosen't it Honestly feel like plexing and missioning should get switched? As in missioning is about spinning a buttion and staying in one place for a time and plexes are about a acopmlishing a set goal very fast.
Actually, thats a good idea. Make missions like plexes. Set the gates to only allow a certain ship class and UP for missions. Level 4s would require HACs, CS or BS. Then make them sit on a button for a few minutes. Tthey woul be at real risk for PVP. That would solve the carebear farmer issue. Though I am ok with the curent combat plex mechanic. Eh, it is just like that, those mission have restrictions and you have to stay in mission as long as you have completed the target. zzz I mean in idea. 1)So you active you scanner and find a vulnerable listing post/weakness in you defence line. 2)A commander gives you standing orders on the field to report to a location. Witch idea seams like witch mechanic? As they are now missions are to much like mob hits, I mean that's cool for one I'm doing Guristas missions cuz their a pirate group. But one a uniformed officer tells me to go to a location and kill one guy, that just seems like not my job in militia. That seems like you should use a assassin or somth'n. And Plexing is too much like standing around on guard duty. The more I think about it all seems like 'Blarg" the guy from Super Mario World, whys is it like that and what was it spo'sta be. Dose this mean it will all get changed? Got no idea. Dose this means CCP and the CSM will make missions like minnig and plexing like sov war?
No it does not mean that CCP and the CSM will make missions like mining and plexing like sov war , but it seems that players want to do so , at least in militia. It is just some kind of role play that all missions in EVE have, some story why you should do something that is called grinding.
Whole idea of FW missions is to get people in lowesec and make possibility to earn some isk by selling LP store items. now people are crying when people do so.
If you look at normal lvl4 missions and how many are doing those in lowsec , not many, and then you think that you want to change fw missions to similar or even harder, is this bringing more people to lowsec or do those farmers start to do something else.
So current systems brings lot of people to lowsec. Maybe they are not easiest targets to shoot but still they are in lowsec and still they are volunteer as targets of opposing militia.
|

Cearain
Imperial Outlaws
241
|
Posted - 2012.01.25 15:11:00 -
[267] - Quote
Frozen Fallout wrote:BolsterBomb wrote:but you must dual or triple box, if your willing to do that then you are really making that money over TWO characters not one.
When EVE starts gimping my isk because someone wants to dual or triple box and then say "that is the norm" is balogne.
What is the normal amount of isk you can generate with ONE account, and for the record the ishtar would die if FW was populated more.
I remember jumping through a gate in a gila....and it dieing in a blaze of fire due to a roam. Thats what happens when you do it solo, real risk.
Dual boxing and triple boxing is not solo
Solo if I was a squid I could make about the same as my Ishtar with warp while cloak which is better then the Ishtar with the mwd cloak trick. I could easly make a billion isk in one sitting completely solo no dual boxing. I would think the Caldari could do about the same with even less risk. It comes down to NPCs and ships that can do the missions. Even doing it with a friend I make about the same with a cepter and SB or 2. With a cepters and an SB we normally do a set or two of missions netting us a half billion+ worth of isk in under 3 to 5 hours of work. Its just to easy for the risk which is almost none if you are in warp while cloak ships and cepters. Even the Ishtar with mwd and cloak is almost impossible to catch with out a good cepter bumping ship with a gate camp. And its not just about be able to solo or dual box them its about how damn easy they are for the risk involved. If you say had to actually bring a small fleet to actually do the mission you would have a chance for PvP but the way it is now I don't think I have seen any mission running fleets of SBs and cepters go after anything other then the very odd gank. Almost every time they cloak up and run and hide. Not even a chance at really catching one mission running fleet unless your lucky and they are stupid, The point is they are just to damn easy as they are which is why there are 6000 people in Caldari militia and only 100 PvPers. Make them a fleet activity and you will have more PvPers and less PvEers IMHO.
I think there is an imbalance in the races. Running missions for Amarr you get painted by the rats and get hit with lots of missiles. If you want to solo the missions you need a drake and even then I have to do frequent warp outs. Everytime you warp out and back you are at greater risk of getting caught on the gate. I think the difficulty of amarr fw missions is really pretty well balanced.
IMO Make the other races similar to amarr, and tie the lp to vp or pvp and missions are fixed.
Edit and that drake is entirely pve fit. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Bad Messenger
draketrain Confederation of xXPIZZAXx
103
|
Posted - 2012.01.25 15:27:00 -
[268] - Quote
Cearain wrote:Frozen Fallout wrote:BolsterBomb wrote:but you must dual or triple box, if your willing to do that then you are really making that money over TWO characters not one.
When EVE starts gimping my isk because someone wants to dual or triple box and then say "that is the norm" is balogne.
What is the normal amount of isk you can generate with ONE account, and for the record the ishtar would die if FW was populated more.
I remember jumping through a gate in a gila....and it dieing in a blaze of fire due to a roam. Thats what happens when you do it solo, real risk.
Dual boxing and triple boxing is not solo
Solo if I was a squid I could make about the same as my Ishtar with warp while cloak which is better then the Ishtar with the mwd cloak trick. I could easly make a billion isk in one sitting completely solo no dual boxing. I would think the Caldari could do about the same with even less risk. It comes down to NPCs and ships that can do the missions. Even doing it with a friend I make about the same with a cepter and SB or 2. With a cepters and an SB we normally do a set or two of missions netting us a half billion+ worth of isk in under 3 to 5 hours of work. Its just to easy for the risk which is almost none if you are in warp while cloak ships and cepters. Even the Ishtar with mwd and cloak is almost impossible to catch with out a good cepter bumping ship with a gate camp. And its not just about be able to solo or dual box them its about how damn easy they are for the risk involved. If you say had to actually bring a small fleet to actually do the mission you would have a chance for PvP but the way it is now I don't think I have seen any mission running fleets of SBs and cepters go after anything other then the very odd gank. Almost every time they cloak up and run and hide. Not even a chance at really catching one mission running fleet unless your lucky and they are stupid, The point is they are just to damn easy as they are which is why there are 6000 people in Caldari militia and only 100 PvPers. Make them a fleet activity and you will have more PvPers and less PvEers IMHO. I think there is an imbalance in the races. Running missions for Amarr you get painted by the rats and get hit with lots of missiles. If you want to solo the missions you need a drake and even then I have to do frequent warp outs. Everytime you warp out and back you are at greater risk of getting caught on the gate. I think the difficulty of amarr fw missions is really pretty well balanced. IMO Make the other races similar to amarr, and tie the lp to vp or pvp and missions are fixed. Edit and that drake is entirely pve fit.
I use same tactic for all races and i do not have problems to do those. Speed tank and bomber does all fine.
Edit: also minmatar fw missions are easiest to do, still caldari has most people, so no, it is not rats that affects caldari numbers. |

Hans Jagerblitzen
Autocannons Anonymous
845
|
Posted - 2012.01.25 15:41:00 -
[269] - Quote
Bad messenger - your posts consistently defend the system as being perfectly fine, as you argue with every single person that offers up any idea to change it.
By basically telling all the Faction Warfare pilots to stop complaining about everything, the result is that you sound like someone who is quite happy to farm missions and wants the system to be left alone.
Do you actually think the system could use improvement, and if so, what do you suggest? |

Cearain
Imperial Outlaws
241
|
Posted - 2012.01.25 15:42:00 -
[270] - Quote
Bad Messenger wrote:Cearain wrote:Frozen Fallout wrote:BolsterBomb wrote:but you must dual or triple box, if your willing to do that then you are really making that money over TWO characters not one.
When EVE starts gimping my isk because someone wants to dual or triple box and then say "that is the norm" is balogne.
What is the normal amount of isk you can generate with ONE account, and for the record the ishtar would die if FW was populated more.
I remember jumping through a gate in a gila....and it dieing in a blaze of fire due to a roam. Thats what happens when you do it solo, real risk.
Dual boxing and triple boxing is not solo
Solo if I was a squid I could make about the same as my Ishtar with warp while cloak which is better then the Ishtar with the mwd cloak trick. I could easly make a billion isk in one sitting completely solo no dual boxing. I would think the Caldari could do about the same with even less risk. It comes down to NPCs and ships that can do the missions. Even doing it with a friend I make about the same with a cepter and SB or 2. With a cepters and an SB we normally do a set or two of missions netting us a half billion+ worth of isk in under 3 to 5 hours of work. Its just to easy for the risk which is almost none if you are in warp while cloak ships and cepters. Even the Ishtar with mwd and cloak is almost impossible to catch with out a good cepter bumping ship with a gate camp. And its not just about be able to solo or dual box them its about how damn easy they are for the risk involved. If you say had to actually bring a small fleet to actually do the mission you would have a chance for PvP but the way it is now I don't think I have seen any mission running fleets of SBs and cepters go after anything other then the very odd gank. Almost every time they cloak up and run and hide. Not even a chance at really catching one mission running fleet unless your lucky and they are stupid, The point is they are just to damn easy as they are which is why there are 6000 people in Caldari militia and only 100 PvPers. Make them a fleet activity and you will have more PvPers and less PvEers IMHO. I think there is an imbalance in the races. Running missions for Amarr you get painted by the rats and get hit with lots of missiles. If you want to solo the missions you need a drake and even then I have to do frequent warp outs. Everytime you warp out and back you are at greater risk of getting caught on the gate. I think the difficulty of amarr fw missions is really pretty well balanced. IMO Make the other races similar to amarr, and tie the lp to vp or pvp and missions are fixed. Edit and that drake is entirely pve fit. I use same tactic for all races and i do not have problems to do those. Speed tank and bomber does all fine. Edit: also minmatar fw missions are easiest to do, still caldari has most people, so no, it is not rats that affects caldari numbers.
Yes you can do them with a speed tanker and dps. I do not consider 2 ships to be solo even if one is a speed tank.
I haven't tried an ishtar solo for amarr but given the problems the amarr missions give my pve drake I think it would be difficult in an ishtar. Maybe the smaller sig radius would help but given the painters I doubt it. Even if you can do them in an ishtar with the same difficulty I have with my drake I don't see a problem.
High sec level 4s can be done in a pve ishtar or drake. Why not low sec?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.25 16:09:00 -
[271] - Quote
The problem with all of mecha's argument is that you consider bomber and inty solo. Its not. Can you run two ships on one eve program? No you have to dual box.
Your argument is I am playing two accounts and doing two peoples jobs and counting the money as one character???
No
Two accounts = income split between two ways.
Now if you can solo in a frig (pick one) and by solo I mean ONE SHIP. Then yes we have a problme. However the current method of FW missions align up perfectly with pirate 00 missions.
The reason people come to lowsec to farm missions is because lowsec is generally safer from anyone coming and killing you.
You have to worry about sec status if you kill someone and you are not in FW, and the FW members are to lazy to interupt someone missioning.
You can EASILY stop a mission runner, but it is boring as hell. And that is why we dont do it. When you get into a system and you dscan a ship to see that its a bomber running the mission, who really tries to go kill it? No one. Its too much work to try and catch it. You could prevent it and frusterate the hell out of him but that takes time to.
Just because you dont do the options that would prevent/limit mission running does not mean it is OP.
EDIT
And if you have to solo in an ishtar, there is real risk. The cost of the ship vs the mission is abslutely worth it. I tell you this, if I see an ishtar on dsacn running a mission you bet your ass I am going to try and catch it |

Bad Messenger
draketrain Confederation of xXPIZZAXx
104
|
Posted - 2012.01.25 16:29:00 -
[272] - Quote
BolsterBomb wrote:The problem with all of mecha's argument is that you consider bomber and inty solo. Its not. Can you run two ships on one eve program? No you have to dual box.
Your argument is I am playing two accounts and doing two peoples jobs and counting the money as one character???
No
Two accounts = income split between two ways.
Now if you can solo in a frig (pick one) and by solo I mean ONE SHIP. Then yes we have a problme. However the current method of FW missions align up perfectly with pirate 00 missions.
The reason people come to lowsec to farm missions is because lowsec is generally safer from anyone coming and killing you.
You have to worry about sec status if you kill someone and you are not in FW, and the FW members are to lazy to interupt someone missioning.
You can EASILY stop a mission runner, but it is boring as hell. And that is why we dont do it. When you get into a system and you dscan a ship to see that its a bomber running the mission, who really tries to go kill it? No one. Its too much work to try and catch it. You could prevent it and frusterate the hell out of him but that takes time to.
Just because you dont do the options that would prevent/limit mission running does not mean it is OP.
EDIT
And if you have to solo in an ishtar, there is real risk. The cost of the ship vs the mission is abslutely worth it. I tell you this, if I see an ishtar on dsacn running a mission you bet your ass I am going to try and catch it
As i said earlier it is not efficient to run those solo with bomber, you make faster lp/isk with 2 char that solo bomber.
Also any ship can escape as easily than bomber in lowsec mission. Those escape in 0.0 too so it does not really matter what ships people are using. |

Bad Messenger
draketrain Confederation of xXPIZZAXx
104
|
Posted - 2012.01.25 16:38:00 -
[273] - Quote
Hans Jagerblitzen wrote:Bad messenger - your posts consistently defend the system as being perfectly fine, as you argue with every single person that offers up any idea to change it.
By basically telling all the Faction Warfare pilots to stop complaining about everything, the result is that you sound like someone who is quite happy to farm missions and wants the system to be left alone.
Do you actually think the system could use improvement, and if so, what do you suggest?
There is lot of noise about FW in forums, but if you really look how many people are complaining about example missions it is not much compared to amount how many play FW.
I do not say that FW is perfect , it has lot of things that need to improve, but ways you usually propose it to done is something that just does not work.
Good example about how to refresh plexing was to spawn lot of plexes, no one really proposed that but ccp figured it out them self. I trust that ccp will find lot of better solutions as general than any of you can imagine.
EVE is really complex product , fw missions are really small part of eve economy and i do not see any problem how it affect as whole. Only reason why you complain about is that someone is making isk out of those easily while you beat your own head to wall without reason. There is lot of guides how to farm those effectively but it is up to you if you want to use those methods or not.
|

Sishen Gzi
Republic Military School Minmatar Republic
3
|
Posted - 2012.01.25 16:55:00 -
[274] - Quote
I don't really understand why people are trying to nerf missions to make fw "better". The problem with fw is that many people join it with out any reason, at the end of the advanced tutorials they get a certificate that allows them to join on their fist day if they grind the tutorials. Half of Caldari pilots right now are hi sec mission runners and not at all active in low sec. For those that do nerfing missions is not going to force them into pvp, they will most likely leave and go do incursions or exploration or something else lucrative and safer.
The missions right now go along with the storyline of the undeclared war. It is a guerrilla war where you go in your stealthy ship and kill a target, ambush a convoy, or blow up a structure. Missions also provide the isk that is needed to counter ship loses, the ability to earn 100 million isk in an hour or two makes someone more willing to risk expensive ships like well fitted bcs and hacs.
The problem with missions is that plexing is lacking in any real incentive. Great you took a system, so what. Did you get any reward, a slight boost in standing is all. Is the other side inconvenienced at all, no, they can still dock at their stations, the agents will still give them missions. If you want to "fix" factional warfare "fix" plexing. Give it a reward or something that's better then just tags, maybe limited faction mod drops or something. Also tie it in with a penalty for losing systems, for example make it so that if you losing a constellation means losing docking rights at the militia stations in that constelation, and also make it so that if you don't hold the enemy constellation you can't dock at the militia stations. |

Frozen Fallout
Mecha Enterprises Fleet
8
|
Posted - 2012.01.25 17:19:00 -
[275] - Quote
BolsterBomb wrote:The problem with all of mecha's argument is that you consider bomber and inty solo. Its not. Can you run two ships on one eve program? No you have to dual box.
Your argument is I am playing two accounts and doing two peoples jobs and counting the money as one character???
No
Two accounts = income split between two ways.
Now if you can solo in a frig (pick one) and by solo I mean ONE SHIP. Then yes we have a problme. However the current method of FW missions align up perfectly with pirate 00 missions.
The reason people come to lowsec to farm missions is because lowsec is generally safer from anyone coming and killing you.
You have to worry about sec status if you kill someone and you are not in FW, and the FW members are to lazy to interupt someone missioning.
You can EASILY stop a mission runner, but it is boring as hell. And that is why we dont do it. When you get into a system and you dscan a ship to see that its a bomber running the mission, who really tries to go kill it? No one. Its too much work to try and catch it. You could prevent it and frusterate the hell out of him but that takes time to.
Just because you dont do the options that would prevent/limit mission running does not mean it is OP.
EDIT
And if you have to solo in an ishtar, there is real risk. The cost of the ship vs the mission is abslutely worth it. I tell you this, if I see an ishtar on dsacn running a mission you bet your ass I am going to try and catch it
As I said before and I guess I have to say it again. It has nothing to do with Solo and everything to do with risk. There is no risk with the current missions at all if done right.
Im not saying its completely broken and that its destroying the game. Im just trying to come up with simple things that could add to FW and make it more of a PvPers game then a PvEers. Right now I would bet more people use FW for PvE and isk farming then for PvP.
Sounds to me like CCP doesn't like FW the way it is currently and if we don't find something better to fix it it sounds like from the CMS minutes that they are going to change the whole thing and make us 0.0 guinea pig. Maybe they will leave missions the way they are and let us farm them for LP until the T1 faction BS are worth 200 million or they will completely change it. From the sounds of it CCP are looking to completely overhaul the system.
I think one of the problems we have in FW at least when it comes to talking to CCP is that there are 3 different type of people in FW right now. PvPers who just want to shoot ****, PvEers who just want to farm the missions, and people who use missions to pay for PvP.
I don't want Missions nerfted I just want there to be risk and probably even better pay out. Not risk from NPCs as Bad Messenger seemed to think I was saying but from Players. And yes I would love to see you doing missions in BC fleets Bad Messenger at least then we could have a chance for PvP even if as it sounds you think your PvE group would smash our PvP group because you have billions of isk in Titans and Faction ships. |

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.25 17:24:00 -
[276] - Quote
Frozen Fallout wrote:BolsterBomb wrote:The problem with all of mecha's argument is that you consider bomber and inty solo. Its not. Can you run two ships on one eve program? No you have to dual box.
Your argument is I am playing two accounts and doing two peoples jobs and counting the money as one character???
No
Two accounts = income split between two ways.
Now if you can solo in a frig (pick one) and by solo I mean ONE SHIP. Then yes we have a problme. However the current method of FW missions align up perfectly with pirate 00 missions.
The reason people come to lowsec to farm missions is because lowsec is generally safer from anyone coming and killing you.
You have to worry about sec status if you kill someone and you are not in FW, and the FW members are to lazy to interupt someone missioning.
You can EASILY stop a mission runner, but it is boring as hell. And that is why we dont do it. When you get into a system and you dscan a ship to see that its a bomber running the mission, who really tries to go kill it? No one. Its too much work to try and catch it. You could prevent it and frusterate the hell out of him but that takes time to.
Just because you dont do the options that would prevent/limit mission running does not mean it is OP.
EDIT
And if you have to solo in an ishtar, there is real risk. The cost of the ship vs the mission is abslutely worth it. I tell you this, if I see an ishtar on dsacn running a mission you bet your ass I am going to try and catch it As I said before and I guess I have to say it again. It has nothing to do with Solo and everything to do with risk. There is no risk with the current missions at all if done right. Im not saying its completely broken and that its destroying the game. Im just trying to come up with simple things that could add to FW and make it more of a PvPers game then a PvEers. Right now I would bet more people use FW for PvE and isk farming then for PvP. Sounds to me like CCP doesn't like FW the way it is currently and if we don't find something better to fix it it sounds like from the CMS minutes that they are going to change the whole thing and make us 0.0 guinea pig. Maybe they will leave missions the way they are and let us farm them for LP until the T1 faction BS are worth 200 million or they will completely change it. From the sounds of it CCP are looking to completely overhaul the system. I think one of the problems we have in FW at least when it comes to talking to CCP is that there are 3 different type of people in FW right now. PvPers who just want to shoot ****, PvEers who just want to farm the missions, and people who use missions to pay for PvP. I don't want Missions nerfted I just want there to be risk and probably even better pay out. Not risk from NPCs as Bad Messenger seemed to think I was saying but from Players. And yes I would love to see you doing missions in BC fleets Bad Messenger at least then we could have a chance for PvP even if as it sounds you think your PvE group would smash our PvP group because you have billions of isk in Titans and Faction ships.
You keep saying add player risk however its avaliable to you. GO kill them or prevent them from doing the mission. LOL
Just because you arent doing it doesnt mean its not avaliable. You are trying to adjust missions to do something that eve is not intended to (computer driven via AI) . This is a sandbox go stop the mission runners.
You may not be able to kill a bomber in a mission but you sure can STOP them from doing it.
And if you cant catch an ishtar running missions then thats your problem. They cant use covert op cloaks....
So my question to you is this then Froz
If players are currently allowed to enter anothers mission, kill them, interupt them, prevent them from doing the mission what more would you like to see? We are not talking about how to complete the mission (bomber and inty) but how to add player interaction to stop a mission runner? |

Bad Messenger
draketrain Confederation of xXPIZZAXx
105
|
Posted - 2012.01.25 17:34:00 -
[277] - Quote
BolsterBomb wrote: We are not talking about how to complete the mission (bomber and inty) but how to add player interaction to stop a mission runner?
Mission is not only place where you can kill those, you can kill them on station where they are getting those or something else. Just use your imagination and make research how mission runners do things and then strike where it is easiest and possible. |

Frozen Fallout
Mecha Enterprises Fleet
8
|
Posted - 2012.01.25 17:49:00 -
[278] - Quote
BolsterBomb wrote:Frozen Fallout wrote:BolsterBomb wrote:The problem with all of mecha's argument is that you consider bomber and inty solo. Its not. Can you run two ships on one eve program? No you have to dual box.
Your argument is I am playing two accounts and doing two peoples jobs and counting the money as one character???
No
Two accounts = income split between two ways.
Now if you can solo in a frig (pick one) and by solo I mean ONE SHIP. Then yes we have a problme. However the current method of FW missions align up perfectly with pirate 00 missions.
The reason people come to lowsec to farm missions is because lowsec is generally safer from anyone coming and killing you.
You have to worry about sec status if you kill someone and you are not in FW, and the FW members are to lazy to interupt someone missioning.
You can EASILY stop a mission runner, but it is boring as hell. And that is why we dont do it. When you get into a system and you dscan a ship to see that its a bomber running the mission, who really tries to go kill it? No one. Its too much work to try and catch it. You could prevent it and frusterate the hell out of him but that takes time to.
Just because you dont do the options that would prevent/limit mission running does not mean it is OP.
EDIT
And if you have to solo in an ishtar, there is real risk. The cost of the ship vs the mission is abslutely worth it. I tell you this, if I see an ishtar on dsacn running a mission you bet your ass I am going to try and catch it As I said before and I guess I have to say it again. It has nothing to do with Solo and everything to do with risk. There is no risk with the current missions at all if done right. Im not saying its completely broken and that its destroying the game. Im just trying to come up with simple things that could add to FW and make it more of a PvPers game then a PvEers. Right now I would bet more people use FW for PvE and isk farming then for PvP. Sounds to me like CCP doesn't like FW the way it is currently and if we don't find something better to fix it it sounds like from the CMS minutes that they are going to change the whole thing and make us 0.0 guinea pig. Maybe they will leave missions the way they are and let us farm them for LP until the T1 faction BS are worth 200 million or they will completely change it. From the sounds of it CCP are looking to completely overhaul the system. I think one of the problems we have in FW at least when it comes to talking to CCP is that there are 3 different type of people in FW right now. PvPers who just want to shoot ****, PvEers who just want to farm the missions, and people who use missions to pay for PvP. I don't want Missions nerfted I just want there to be risk and probably even better pay out. Not risk from NPCs as Bad Messenger seemed to think I was saying but from Players. And yes I would love to see you doing missions in BC fleets Bad Messenger at least then we could have a chance for PvP even if as it sounds you think your PvE group would smash our PvP group because you have billions of isk in Titans and Faction ships. You keep saying add player risk however its avaliable to you. GO kill them or prevent them from doing the mission. LOL Just because you arent doing it doesnt mean its not avaliable. You are trying to adjust missions to do something that eve is not intended to (computer driven via AI) . This is a sandbox go stop the mission runners. You may not be able to kill a bomber in a mission but you sure can STOP them from doing it. And if you cant catch an ishtar running missions then thats your problem. They cant use covert op cloaks.... So my question to you is this then Froz If players are currently allowed to enter anothers mission, kill them, interupt them, prevent them from doing the mission what more would you like to see? We are not talking about how to complete the mission (bomber and inty) but how to add player interaction to stop a mission runner?
When you have 3 people running missions each taking 6 missions each thats 18 missions they do on one run. You cant stop them from doing a mission you can only delay. They just go to the next one. And chasing 20 million isk ships around for hours on end isn't fun for anyone, I would rather go out and fight pirates which put up more fights then the Caldari at the moment. As for catching an Ishtar its so rare to see some one with the balls to actually run missions in a destructible ship it might as well never happen.
Im just throwing out Ideas because CCP has made it clear they want to wipe the whole system and make it a new. Missions was just one of the many things that need to be looked at and I would rather we as players of FW would work together and present some good ideas to CCP because it seems CCP is going to destroy that which we love if we dont.
I suppose if you just want to sit back and wait to see what CCP does and not offer any good ideas (just attack others) you might just get what you want. Here's to CCP destroying one of the best play grounds in Eve for PvP Cheers Mate. |

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.25 18:04:00 -
[279] - Quote
The reason I am busting your chops on this is because you are right we do need to offer good ideas. But IMO your ideas are bad and unessacary (for fw missions only)
The missions are fine, it is not CCPs fault that players do not want to stop other players from farming isk. The ability is there and you can do it.
Heck half the time fw players are surfing the internet anyway while online. Do it while camping the mission gate once you push them out.
If you hinder enough of them you can shut down systems. Why not camp the agents station? All the mechanics that are avalaible for other missions outside FW are avalaiable and the same to FW players. That is my point. You are making suggestions to something that does not need to be tweaked in FW. Go after the plexing purpose first.
In my experience you do not suggest items that need minor tweaking or are fine by the majority of the players you only suggest the areas that need to be fixed less you break something all together. Do not yell for a nerf bat or adjustments to this nature before you fix the real purpose. If you "fix" missions you are only depleting the fw player base even more. Even if they only come to fw for missions, they are still there. So your crusade has yeilded no results.
|

Frozen Fallout
Mecha Enterprises Fleet
8
|
Posted - 2012.01.25 18:13:00 -
[280] - Quote
BolsterBomb wrote:
The reason I am busting your chops on this is because you are right we do need to offer good ideas. But IMO your ideas are bad and unessacary (for fw missions only)
The missions are fine, it is not CCPs fault that players do not want to stop other players from farming isk. The ability is there and you can do it.
Heck half the time fw players are surfing the internet anyway while online. Do it while camping the mission gate once you push them out.
If you hinder enough of them you can shut down systems. Why not camp the agents station? All the mechanics that are avalaible for other missions outside FW are avalaiable and the same to FW players. That is my point. You are making suggestions to something that does not need to be tweaked in FW. Go after the plexing purpose first.
In my experience you do not suggest items that need minor tweaking or are fine by the majority of the players you only suggest the areas that need to be fixed less you break something all together. Do not yell for a nerf bat or adjustments to this nature before you fix the real purpose. If you "fix" missions you are only depleting the fw player base even more. Even if they only come to fw for missions, they are still there. So your crusade has yeilded no results.
So let me get this strait you think FW should be all about camping gates, camping stations and camping missions? Sounds boring to me and I don't think very many people in FW would agree that it should be all about camping. |

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.25 18:17:00 -
[281] - Quote
Frozen Fallout wrote:BolsterBomb wrote:
The reason I am busting your chops on this is because you are right we do need to offer good ideas. But IMO your ideas are bad and unessacary (for fw missions only)
The missions are fine, it is not CCPs fault that players do not want to stop other players from farming isk. The ability is there and you can do it.
Heck half the time fw players are surfing the internet anyway while online. Do it while camping the mission gate once you push them out.
If you hinder enough of them you can shut down systems. Why not camp the agents station? All the mechanics that are avalaible for other missions outside FW are avalaiable and the same to FW players. That is my point. You are making suggestions to something that does not need to be tweaked in FW. Go after the plexing purpose first.
In my experience you do not suggest items that need minor tweaking or are fine by the majority of the players you only suggest the areas that need to be fixed less you break something all together. Do not yell for a nerf bat or adjustments to this nature before you fix the real purpose. If you "fix" missions you are only depleting the fw player base even more. Even if they only come to fw for missions, they are still there. So your crusade has yeilded no results.
So let me get this strait you think FW should be all about camping gates, camping stations and camping missions? Sounds boring to me and I don't think very many people in FW would agree that it should be all about camping.
No however FW missions are such a small part of FW that is my point. You are focusing on something where it is an isk making activity only. Name one person that LIKES running missions that is an actual REAL FW pilot.
FW is about the pvp, you can alter the FW missions in so many other ways by using pvp that never touch FW missions.
1) Have system controls lock out agents 2) Have system controls not spawn missions for the opoosing faction 3) Have running FW missions in a nearby "region" that is capped by the opoosing faction reduce LP rewards
My point is focus on the other areas not just this little thing called "missions"
|

Mutnin
SQUIDS.
75
|
Posted - 2012.01.25 18:19:00 -
[282] - Quote
Frozen Fallout wrote:
When you have 3 people running missions each taking 6 missions each thats 18 missions they do on one run. You cant stop them from doing a mission you can only delay. They just go to the next one. And chasing 20 million isk ships around for hours on end isn't fun for anyone, I would rather go out and fight pirates which put up more fights then the Caldari at the moment. As for catching an Ishtar its so rare to see some one with the balls to actually run missions in a destructible ship it might as well never happen.
Im just throwing out Ideas because CCP has made it clear they want to wipe the whole system and make it a new. Missions was just one of the many things that need to be looked at and I would rather we as players of FW would work together and present some good ideas to CCP because it seems CCP is going to destroy that which we love if we dont.
I suppose if you just want to sit back and wait to see what CCP does and not offer any good ideas (just attack others) you might just get what you want. Here's to CCP destroying one of the best play grounds in Eve for PvP Cheers Mate.
Translation..
It's much too "hard" to go out of my way to hunt down mission runners because they aren't "easy" to gank. It's much better to sit in 15 to 20 man gangs where help is always 1 jump away to provide easy PVP on a platter. CCP please change game to make care bears easy to gank, because me and my buddies are too lazy to do anything but camp gates and bait for our gangs.
|

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.25 18:21:00 -
[283] - Quote
Mutnin wrote:Frozen Fallout wrote:
When you have 3 people running missions each taking 6 missions each thats 18 missions they do on one run. You cant stop them from doing a mission you can only delay. They just go to the next one. And chasing 20 million isk ships around for hours on end isn't fun for anyone, I would rather go out and fight pirates which put up more fights then the Caldari at the moment. As for catching an Ishtar its so rare to see some one with the balls to actually run missions in a destructible ship it might as well never happen.
Im just throwing out Ideas because CCP has made it clear they want to wipe the whole system and make it a new. Missions was just one of the many things that need to be looked at and I would rather we as players of FW would work together and present some good ideas to CCP because it seems CCP is going to destroy that which we love if we dont.
I suppose if you just want to sit back and wait to see what CCP does and not offer any good ideas (just attack others) you might just get what you want. Here's to CCP destroying one of the best play grounds in Eve for PvP Cheers Mate.
Translation.. It's much too "hard" to go out of my way to hunt down mission runners because they aren't "easy" to gank. It's much better to sit in 15 to 20 man gangs where help is always 1 jump away to provide easy PVP on a platter. CCP please change game to make care bears easy to gank, because me and my buddies are too lazy to do anything but camp gates and bait for our gangs.
Exactly my point. Im not agreeing with the level of sarcasm but this is 100% my point.
|

X Gallentius
Quantum Cats Syndicate
111
|
Posted - 2012.01.25 18:35:00 -
[284] - Quote
I like running FW missions. 1) I get to travel all around low sec, see the sights, while grinding for isk. 2) Sometimes I can get fights out of the missions if I want (pirates love raiding FW missions). 3) I can hunt afk Caldari mission runners on my way to pick up other missions. 4) Hunting the other side's mission runners is also a fun thing to do on occasion.
They were designed to get people out in low sec and moving around. More targets for gankers, but over time people have figured out how to run them to minimize their losses. After running a few FW missions where you have to make 20 jumps in low sec, running conventional low sec Level 4's is a breeze. You wonder why mission runners stay in high sec after a while.
|

Hirana Yoshida
Behavioral Affront
269
|
Posted - 2012.01.25 18:43:00 -
[285] - Quote
BolsterBomb wrote:No however FW missions are such a small part of FW that is my point. You are focusing on something where it is an isk making activity only. Name one person that LIKES running missions that is an actual REAL FW pilot.... How can you spell out the problem in a question and still not get it?
After word of how easy and profitable FW missions are, when farmers arrived en masse, market prices plummeted to the current level which is just a few percent above cost. Result is that what you call real FW pilots are forced to run 2-3 times the number of missions as before to make ends meet. So you see, they are not as disconnected from FW as you make them out to be as most of the people I know have no real alternative when it comes bulking up .. the atrocity is that we don't like doing them but are forced to spam them to keep up with losses .. thanks to farmers crashing the market.
|

Hans Jagerblitzen
Autocannons Anonymous
847
|
Posted - 2012.01.25 18:45:00 -
[286] - Quote
BolsterBomb wrote:The problem with all of mecha's argument is that you consider bomber and inty solo. Its not. Can you run two ships on one eve program? No you have to dual box.
Or you can just fly your hound like a boss and skip the inty. What a hassle and why risk two ships when the hound is more than capable of speed tanking the room and pooping on the target at the same time.
If you REALLY want to farm missions, you dual box with two bombers :)
Bad Messenger wrote: Good example about how to refresh plexing was to spawn lot of plexes, no one really proposed that but ccp figured it out them self. I trust that ccp will find lot of better solutions as general than any of you can imagine.
Actually, we ALL have suggested fixing the spawning of plexes. That has been the number one player-requested fix for years now, I donGÇÖt know how you could be paying attention and say we havenGÇÖt been begging for this. Its at the top of my GÇ£top trendingGÇ¥ FW fixes. We asked for it, it was a great idea, CCP fixed it, and now things are improving.
Bad Messenger wrote: EVE is really complex product , fw missions are really small part of eve economy and i do not see any problem how it affect as whole. Only reason why you complain about is that someone is making isk out of those easily while you beat your own head to wall without reason. There is lot of guides how to farm those effectively but it is up to you if you want to use those methods or not.
Also, IGÇÖm not complaining about the missions cause I canGÇÖt make isk off of them, of course I can! IGÇÖve been milking them for 2 years now! See my GÇ£dual bomberGÇ¥ comment above. My problem isnGÇÖt that I donGÇÖt know how to make money, its that it the missions only make bombers vulnerable. And chasing bombers is not quality PvP. Is it possible? Yes. Is it fun for most pilots? No. The fact that you can stealth in the missions is what lets people join FW for the easy missions, and skip PvP. A good FW missioner will NOT get caught. The missions should be fixed so that you can catch more variety of ships, or end up chasing gangs of pilots that run them instead of solo pilots.
I could farm the missions all day in a bomber and be mostly safe, maybe lose one or two here and there if I get a phone call in the middle, but no big deal. The problem is that it is boring for most Amarr pilots to chase me, and many of them gave up a long time ago. Hunting mission runners should be fun, not frustrating.
|

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.25 18:46:00 -
[287] - Quote
Hirana Yoshida wrote:BolsterBomb wrote:No however FW missions are such a small part of FW that is my point. You are focusing on something where it is an isk making activity only. Name one person that LIKES running missions that is an actual REAL FW pilot.... How can you spell out the problem in a question and still not get it? After word of how easy and profitable FW missions are, when farmers arrived en masse, market prices plummeted to the current level which is just a few percent above cost. Result is that what you call real FW pilots are forced to run 2-3 times the number of missions as before to make ends meet. So you see, they are not as disconnected from FW as you make them out to be as most of the people I know have no real alternative when it comes bulking up .. the atrocity is that we don't like doing them but are forced to spam them to keep up with losses .. thanks to farmers crashing the market.
But this is not a result of the missions themself this is due to the profit that was there at the time. As profits sink other mission runners will go do other things. This is NORMAL in eve. Look at trading, mining, PI,manufacturing. All of that does exactly what you say.
|

Hirana Yoshida
Behavioral Affront
269
|
Posted - 2012.01.25 18:55:00 -
[288] - Quote
Except that the market bottomed out over six months ago .. if that fantasy was real shouldn't all the farmers have moved on?
The pure ISK payout is high enough to keep them in place thus never letting the market recover, it takes 5 bloody minutes to complete a lvl4 FW mission .. once properly set up you can even eliminate 90% of the "oh so daunting!" travel time at marginal cost (ship in each constellation, use stabbed-ceptor for transit).
The risk/reward is so out of whack that any comparison you can make to other areas of Eve will automatically fail . |

Hans Jagerblitzen
Autocannons Anonymous
847
|
Posted - 2012.01.25 18:56:00 -
[289] - Quote
Hirana Yoshida wrote:BolsterBomb wrote:No however FW missions are such a small part of FW that is my point. You are focusing on something where it is an isk making activity only. Name one person that LIKES running missions that is an actual REAL FW pilot.... How can you spell out the problem in a question and still not get it? After word of how easy and profitable FW missions are, when farmers arrived en masse, market prices plummeted to the current level which is just a few percent above cost. Result is that what you call real FW pilots are forced to run 2-3 times the number of missions as before to make ends meet. So you see, they are not as disconnected from FW as you make them out to be as most of the people I know have no real alternative when it comes bulking up .. the atrocity is that we don't like doing them but are forced to spam them to keep up with losses .. thanks to farmers crashing the market.
Exactly. FW missions should be a privilege for those that PvP, to pay for ship losses. This is why a very common suggestion is to only allow those with PvP victories or plexing victories to be able to pick up missions.
When a non-PvP missioner joins FW and farms missions with the bomber, he hurts those that are actually using the missions to fund their PvP. They take FW rewards and instead of using them to put more ships out fighting on the front lines, they take that isk elsewhere in the game, and forceably lower prices on the market. It hurts the FW community and happens all the time.
The result is us doing stupid annoying stuff like dual boxing when we used to run them solo, forcing a mad grind to make a decent income to support PvP. It takes away precious time we could be fighting each other, instead of grinding missions because we compete with those that DONT PvP.
Its bad for everyone except those farming the missions and taking the isk elsewhere, and hurts the FW scene. It's easily fixed (turn plexing victory points or PvP kills into vouchers to be exchanged for mission offers) and such a fix would flush out those that are only signed up for the missions.
No one will lament having 1000 less stealth bombers running around the warzone. Those people (the ones taking the isk elsewhere, not the actual FW soldiers) will not be missed, nor will we care if there's that many less targets. No matter what Bad Messenger says, none of us are in FW for the thrill of chasing stealth bombers. That is boring PvP. Time to get rid of it. |

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.25 18:57:00 -
[290] - Quote
Hans Jagerblitzen wrote:Hirana Yoshida wrote:BolsterBomb wrote:No however FW missions are such a small part of FW that is my point. You are focusing on something where it is an isk making activity only. Name one person that LIKES running missions that is an actual REAL FW pilot.... How can you spell out the problem in a question and still not get it? After word of how easy and profitable FW missions are, when farmers arrived en masse, market prices plummeted to the current level which is just a few percent above cost. Result is that what you call real FW pilots are forced to run 2-3 times the number of missions as before to make ends meet. So you see, they are not as disconnected from FW as you make them out to be as most of the people I know have no real alternative when it comes bulking up .. the atrocity is that we don't like doing them but are forced to spam them to keep up with losses .. thanks to farmers crashing the market. Exactly. FW missions should be a privilege for those that PvP, to pay for ship losses. This is why a very common suggestion is to only allow those with PvP victories or plexing victories to be able to pick up missions. When a non-PvP missioner joins FW and farms missions with the bomber, he hurts those that are actually using the missions to fund their PvP. They take FW rewards and instead of using them to put more ships out fighting on the front lines, they take that isk elsewhere in the game, and forceably lower prices on the market. It hurts the FW community and happens all the time. The result is us doing stupid annoying stuff like dual boxing when we used to run them solo, forcing a mad grind to make a decent income to support PvP. It takes away precious time we could be fighting each other, instead of grinding missions because we compete with those that DONT PvP. Its bad for everyone except those farming the missions and taking the isk elsewhere, and hurts the FW scene. It's easily fixed (turn plexing victory points or PvP kills into vouchers to be exchanged for mission offers) and such a fix would flush out those that are only signed up for the missions. No one will lament having 1000 less stealth bombers running around the warzone. Those people (the ones taking the isk elsewhere, not the actual FW soldiers) will not be missed, nor will we care if there's that many less targets. No matter what Bad Messenger says, none of us are in FW for the thrill of chasing stealth bombers. That is boring PvP. Time to get rid of it.
Ok so we should also take 0.0 an only let pvpers be there right? I mean who wants a carebear in 0.0
Problem solved LETS MOVE ALL carebears to highsec and leave them there.......*facepalm* |

Hans Jagerblitzen
Autocannons Anonymous
847
|
Posted - 2012.01.25 19:10:00 -
[291] - Quote
BolsterBomb wrote: Ok so we should also take 0.0 an only let pvpers be there right? I mean who wants a carebear in 0.0
Problem solved LETS MOVE ALL carebears to highsec and leave them there.......*facepalm*
Dude you're not listening at all. It's not about trying to eliminate PvE in FW. It's about trying to protect an income source that is designed to supplement the constant PvP losses that one occurs over the course of daily fighting for occupancy.
0.0 is the same way. The anomolies and sanctums that exist out there are NOT for general consumption - they are the privilege of those who work to protect them, the nullsec alliances. I'm pretty sure most nullsec alliances that hold soveriegnty believe that you should only be farming sanctums in their space if you are willing to either pay them for rent, or contribute physically in defense of that territory.
|

Frozen Fallout
Mecha Enterprises Fleet
8
|
Posted - 2012.01.25 19:10:00 -
[292] - Quote
I would just like to say I don't think missions ruin FW at all and I have made my billions of isk and will continue to make my isk with FW not a problem. It was but 1 of my 5 points and it was at the bottom for a reason. I think everyone for the past few posts has focused on something that is completely away from the point I am trying to make with my original point. Which was:
CCP has told us via these Minutes that they are looking to completely overhaul the system and possibly destroy it with our own special CMS council so we can have even more drama and in fighting as well as it being more attractive to join just to ruin it. They want to throw out the plexing and replace it with some new Sov system they haven't even talked about yet (how many sov systems have had so far? And how many of them where good?). I also offered a few off handed ideas to try and get the gears rolling. The intent was not to make it a bash on mission runners.
What we need to do is work together not be fighting each other. If we don't have a Focused Dream for FW and impose it on CCP. I think CCP is going to give us a Nightmare.
My personal belief is that FW should be all about the PvP and everything about it should cater to that aspect as much as possible. So some of my ideas are going to be bias and I will admit that. Im willing to put aside bias and try and find good ideas. BolsterBombs right that having Plexing lock down stations would help force fighting and ideas like these should be talked about just as much as some comment I made about missioning.
We need to work together to present some solutions that aren't completely bias. If we can present a more united front and maybe even get a CMS that will speak for us will do much more good and maybe even prevent the nightmare that CCP has proposed. |

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.25 19:11:00 -
[293] - Quote
BolsterBomb wrote: Ok so we should also take 0.0 an only let pvpers be there right? I mean who wants a carebear in 0.0
Problem solved LETS MOVE ALL carebears to highsec and leave them there.......*facepalm*
You know there's more to low sec than FW right? *facepalm* |

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.25 19:17:00 -
[294] - Quote
Hans Jagerblitzen wrote:BolsterBomb wrote: Ok so we should also take 0.0 an only let pvpers be there right? I mean who wants a carebear in 0.0
Problem solved LETS MOVE ALL carebears to highsec and leave them there.......*facepalm*
Dude you're not listening at all. It's not about trying to eliminate PvE in FW. It's about trying to protect an income source that is designed to supplement the constant PvP losses that one occurs over the course of daily fighting for occupancy. 0.0 is the same way. The anomolies and sanctums that exist out there are NOT for general consumption - they are the privilege of those who work to protect them, the nullsec alliances. I'm pretty sure most nullsec alliances that hold soveriegnty believe that you should only be farming sanctums in their space if you are willing to either pay them for rent, or contribute physically in defense of that territory. This is one of the *few* philosophical issues FW pilots and nullsec pilots agree upon.
Or just go in and run them.....sorry but this is 100% wrong. Just because an alliance owns a system does not mean I cannot ninja there stuff. There comes risk because the alliance can kill you while running it (oh wait FW can do that too)
Your argument doesnt stand. You say protect it for X. Where in EVE is something actually 100% protected by game mechanics??? It is not. Its protected by the PLAYERS.
That is why your argument is void. You have the ability stop whinning and go cause some tears. |

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.25 19:18:00 -
[295] - Quote
Frozen Fallout wrote:I would just like to say I don't think missions ruin FW at all and I have made my billions of isk and will continue to make my isk with FW not a problem. It was but 1 of my 5 points and it was at the bottom for a reason. I think everyone for the past few posts has focused on something that is completely away from the point I am trying to make with my original point. Which was:
CCP has told us via these Minutes that they are looking to completely overhaul the system and possibly destroy it with our own special CMS council so we can have even more drama and in fighting as well as it being more attractive to join just to ruin it. They want to throw out the plexing and replace it with some new Sov system they haven't even talked about yet (how many sov systems have had so far? And how many of them where good?). I also offered a few off handed ideas to try and get the gears rolling. The intent was not to make it a bash on mission runners.
What we need to do is work together not be fighting each other. If we don't have a Focused Dream for FW and impose it on CCP. I think CCP is going to give us a Nightmare.
My personal belief is that FW should be all about the PvP and everything about it should cater to that aspect as much as possible. So some of my ideas are going to be bias and I will admit that. Im willing to put aside bias and try and find good ideas. BolsterBombs right that having Plexing lock down stations would help force fighting and ideas like these should be talked about just as much as some comment I made about missioning.
We need to work together to present some solutions that aren't completely bias. If we can present a more united front and maybe even get a CMS that will speak for us will do much more good and maybe even prevent the nightmare that CCP has proposed.
absolutely that is why i am saying stop talking about FW missions and there mechanics. Have PVP alter the way missions are rewarded. Not vice versa |

Hans Jagerblitzen
Autocannons Anonymous
847
|
Posted - 2012.01.25 19:18:00 -
[296] - Quote
Garr Earthbender wrote:
You know there's more to low sec than FW right? *facepalm*
Precisely. There's lots of PvE activities in lowsec that are higher reward than highsec PvE, but are free for anyone to engage. In fact, I ENCOURAGE carebears to spend more time in lowsec and making more isk there.
I just don't appreciate them taking FW rewards without putting in the work to make FW a better community by actually participating in the war. |

chatgris
Quantum Cats Syndicate
24
|
Posted - 2012.01.25 19:21:00 -
[297] - Quote
Hans Jagerblitzen wrote: Exactly. FW missions should be a privilege for those that PvP, to pay for ship losses. This is why a very common suggestion is to only allow those with PvP victories or plexing victories to be able to pick up missions.
When a non-PvP missioner joins FW and farms missions with the bomber, he hurts those that are actually using the missions to fund their PvP. They take FW rewards and instead of using them to put more ships out fighting on the front lines, they take that isk elsewhere in the game, and forceably lower prices on the market. It hurts the FW community and happens all the time.
(more good stuff)
I share this sentiment, but not the solution.
Missions should be removed completely from FW. This is because there is no way to fail your opponents mission (except for one). Therefore, carebears can just come in, pick up 14 missions, and if they get interrupted in one place go away do others and come back later, or just fail the mission. I know, because I've both hunted mission runners and run missions like that for 36 hours straight solo in a gila. Expecting pvp to come from this primarily pve activity is just not going to happen.
What should occur instead is that plexes should give LP for completion. Unlike a mission, if someone comes into your plex they can actually undo the work you've done. This forces the mission runner to pvp to chase them away, or abandon your progress (not resume it later). This also gives the mission hunter some reward for staying and ruining your day.
How plexes should be changed is a completely different story: e.g. notifications if someone is running a plex: this could lead to interesting last stand situations where you try and delay the enemy getting to your plex (distractions along the way etc?). NPC balance etc all are independent of this idea.
Yes, carebears will still come. Nothing will force carebears into your guns, but you can hunt them more effectively, eventually giving them the option of learning to pvp, or moving elsewhere for other rewards leaving the FW specific rewards to those who wish to pvp. |

Hans Jagerblitzen
Autocannons Anonymous
847
|
Posted - 2012.01.25 19:23:00 -
[298] - Quote
BolsterBomb wrote: Its protected by the PLAYERS.
That is why your argument is void. You have the ability stop whinning and go cause some tears.
Absolutely!! We WANT to be able to protect our missions and run people out. PvP is why we're all here. Again, you're not listening if you think that I believe in ANY kind of arbitrary restrictions on stuff. Obviously ninja-ing is always going to happen to some degree.
However - are nullsec sanctums and havens blitzable in stealth bombers?
The mission system does NOT put mission runners at significant risk, nor do they provide opportunities for quality PvP.
Do you enjoy chasing stealth bombers all over the place? do you think that is adding to the fun factor of FW?? |

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.25 19:23:00 -
[299] - Quote
chatgris wrote:Hans Jagerblitzen wrote: Exactly. FW missions should be a privilege for those that PvP, to pay for ship losses. This is why a very common suggestion is to only allow those with PvP victories or plexing victories to be able to pick up missions.
When a non-PvP missioner joins FW and farms missions with the bomber, he hurts those that are actually using the missions to fund their PvP. They take FW rewards and instead of using them to put more ships out fighting on the front lines, they take that isk elsewhere in the game, and forceably lower prices on the market. It hurts the FW community and happens all the time.
(more good stuff)
I share this sentiment, but not the solution. Missions should be removed completely from FW. This is because there is no way to fail your opponents mission (except for one). Therefore, carebears can just come in, pick up 14 missions, and if they get interrupted in one place go away do others and come back later, or just fail the mission. I know, because I've both hunted mission runners and run missions like that for 36 hours straight solo in a gila. Expecting pvp to come from this primarily pve activity is just not going to happen. What should occur instead is that plexes should give LP for completion. Unlike a mission, if someone comes into your plex they can actually undo the work you've done. This forces the mission runner to pvp to chase them away, or abandon your progress (not resume it later). This also gives the mission hunter some reward for staying and ruining your day. How plexes should be changed is a completely different story: e.g. notifications if someone is running a plex: this could lead to interesting last stand situations where you try and delay the enemy getting to your plex (distractions along the way etc?). NPC balance etc all are independent of this idea. Yes, carebears will still come. Nothing will force carebears into your guns, but you can hunt them more effectively, eventually giving them the option of learning to pvp, or moving elsewhere for other rewards leaving the FW specific rewards to those who wish to pvp.
I like this but I would like to see it in addation to the pelxes you mentioned not removing the missions. Each sec system needs mission types. And all sec systems have soloable mission types (even L4) |

Hans Jagerblitzen
Autocannons Anonymous
847
|
Posted - 2012.01.25 19:24:00 -
[300] - Quote
chatgris wrote: Missions should be removed completely from FW. This is because there is no way to fail your opponents mission (except for one). Therefore, carebears can just come in, pick up 14 missions, and if they get interrupted in one place go away do others and come back later, or just fail the mission. I know, because I've both hunted mission runners and run missions like that for 36 hours straight solo in a gila. Expecting pvp to come from this primarily pve activity is just not going to happen.
What should occur instead is that plexes should give LP for completion. Unlike a mission, if someone comes into your plex they can actually undo the work you've done. This forces the mission runner to pvp to chase them away, or abandon your progress (not resume it later). This also gives the mission hunter some reward for staying and ruining your day.
How plexes should be changed is a completely different story: e.g. notifications if someone is running a plex: this could lead to interesting last stand situations where you try and delay the enemy getting to your plex (distractions along the way etc?). NPC balance etc all are independent of this idea.
Yes, carebears will still come. Nothing will force carebears into your guns, but you can hunt them more effectively, eventually giving them the option of learning to pvp, or moving elsewhere for other rewards leaving the FW specific rewards to those who wish to pvp.
This is a completely legitimate solution to the problem as well. I agree. |

Frozen Fallout
Mecha Enterprises Fleet
8
|
Posted - 2012.01.25 19:26:00 -
[301] - Quote
Hans Jagerblitzen wrote:chatgris wrote: Missions should be removed completely from FW. This is because there is no way to fail your opponents mission (except for one). Therefore, carebears can just come in, pick up 14 missions, and if they get interrupted in one place go away do others and come back later, or just fail the mission. I know, because I've both hunted mission runners and run missions like that for 36 hours straight solo in a gila. Expecting pvp to come from this primarily pve activity is just not going to happen.
What should occur instead is that plexes should give LP for completion. Unlike a mission, if someone comes into your plex they can actually undo the work you've done. This forces the mission runner to pvp to chase them away, or abandon your progress (not resume it later). This also gives the mission hunter some reward for staying and ruining your day.
How plexes should be changed is a completely different story: e.g. notifications if someone is running a plex: this could lead to interesting last stand situations where you try and delay the enemy getting to your plex (distractions along the way etc?). NPC balance etc all are independent of this idea.
Yes, carebears will still come. Nothing will force carebears into your guns, but you can hunt them more effectively, eventually giving them the option of learning to pvp, or moving elsewhere for other rewards leaving the FW specific rewards to those who wish to pvp.
This is a completely legitimate solution to the problem as well. I agree.
Agreed I also like this idea. Simple and easy solution. I like! |

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.25 19:43:00 -
[302] - Quote
+1 Chat.
Possibly some sort of scale of LP for plexing in a heavily contested system? Or not. If I'm thinking as a carebear, then It just seems that if I get LP for running a plex in a contested system, I wanna do it as far away from fighting as possible.
This isn't a fully formed idea though. Just putting it out there. |

chatgris
Quantum Cats Syndicate
25
|
Posted - 2012.01.25 20:06:00 -
[303] - Quote
BolsterBomb wrote:I like this but I would like to see it in addation to the pelxes you mentioned not removing the missions. Each sec system needs mission types. And all sec systems have soloable mission types (even L4)
Doing this will result in more pvp in plexes, however it does not solve the problem of people completely disinterested in pvp still siphoning off the unique rewards intended for those in fw.
|

chatgris
Quantum Cats Syndicate
25
|
Posted - 2012.01.25 20:09:00 -
[304] - Quote
Garr Earthbender wrote:+1 Chat.
Possibly some sort of scale of LP for plexing in a heavily contested system? Or not. If I'm thinking as a carebear, then It just seems that if I get LP for running a plex in a contested system, I wanna do it as far away from fighting as possible.
This isn't a fully formed idea though. Just putting it out there.
This could work , but I am very wary that small gangs should have the ability to lurk off somewhere and not face just one big blob. Then, if you want to hunt said small gangs, a small gang could go out and live in a region of space. I love that plexing requires you to respond quickly to thwart the enemy, and one way to respond faster is to spread out, slimming the blob.
If increasing the scale of LP for a heavily contested system is implemented, rewards should probably be scaled down somewhat for having more people doing a single plex. |

Bad Messenger
draketrain Confederation of xXPIZZAXx
105
|
Posted - 2012.01.25 20:19:00 -
[305] - Quote
So conclusion is that now no one is not able to pvp because horrible farmers lowered their income and now they have to farm 3 times more missions to get rich, did i get it right?
I wonder how people managed to pvp before fw missions got 1st boost.
You are just used to fly too expensive ships if you can not afford to pvp with 100m/ hour or more earnings. |

X Gallentius
Quantum Cats Syndicate
112
|
Posted - 2012.01.25 20:24:00 -
[306] - Quote
chatgris wrote:Missions should be removed completely from FW. This is because there is no way to fail your opponents mission (except for one). Then add a way to fail your opponent in all missions.
Edit: There's nothing wrong with having both FW missions and FW plexes in game with complementary goals. |

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.25 20:25:00 -
[307] - Quote
chatgris wrote:BolsterBomb wrote:I like this but I would like to see it in addation to the pelxes you mentioned not removing the missions. Each sec system needs mission types. And all sec systems have soloable mission types (even L4) Doing this will result in more pvp in plexes, however it does not solve the problem of people completely disinterested in pvp still siphoning off the unique rewards intended for those in fw.
Then the problem lies in FW nto the missions. When looking to change missions you need to examine how other missions work as well.
Sanctums / 0.0 stuff - yes alliances generate more lucrative santums,etc however anyone can run these in NPC space anyone can run them
Missions (in high and null sec) can be done solo. True solo, not dual box. The risk are the same and I would argue the pirate missions are OP as far as the reward.
Almost all missions in high and null are less then 3 jumps from the starting point. By removing missions all together from Lowsec you remove one of the most important aspects of the game isk. By limiting rewards to plexes only makes it a team effort to generate isk as well as you make it difficult to earn isk. THis is a problem because two things occur:
1) People that are pirate and FW must have an alt to be able to generate isk if missioning in high sec / incursions/whatever 2) You send more people into 0.0 to simply farm sanctums and thus remove more people from FW.
I would much rather have people in lowsec for the possible pvp rather then tell them to leave and go earn isk somewhere else.
I think your idea of adding LP rewards to plexes/conquering gives a REASON to plex and fight for control which IS the problem in FW. However removing FW missions would severly chop the head off of FW.
And for the record I am not a billionare isk plowing FW running person. I am not in FW (I do plan to come back) I simply do not want to see a key componet of each sec system drastically changed for what you say would be the better and then find out it severly hurts lowsec in general.
That is why I say make the conquering systems influence how missions can be done, this makes everyone work to keep there isk faucet open. By simply removing the faucet does not mean you fixed the problem. (lack of pvp) |

Hans Jagerblitzen
Autocannons Anonymous
848
|
Posted - 2012.01.25 20:34:00 -
[308] - Quote
BolsterBomb wrote: That is why I say make the conquering systems influence how missions can be done, this makes everyone work to keep there isk faucet open. By simply removing the faucet does not mean you fixed the problem. (lack of pvp)
For the record FW missions do not constitute a major "isk faucet" , because the majority of the isk to be made involves the LP benefit, as the actual cash payout is a very small portion of the reward.
LP stores are considered "isk sinks" because you pay partially with isk, which than disappears, unlike conventional market transactions where the isk is merely traded but not removed from the game the way it is when you cash in your LP.
I hate to be "that guy", I just know from experience that when you start flipping terms like "isk faucet" the real economists (of which I am not) go apeshit. Just a warning.
|

Hans Jagerblitzen
Autocannons Anonymous
848
|
Posted - 2012.01.25 20:42:00 -
[309] - Quote
Bad Messenger wrote:So conclusion is that now no one is not able to pvp because horrible farmers lowered their income and now they have to farm 3 times more missions to get rich, did i get it right?
Nope, you got it wrong again.
No one said that it prevents us from PvPing, we're saying it slows down PvP. It nerfs one of the incomes that was designed to sustain Faction Warfare.
The point of missions is to provide high rewards (at increased risk) to FW pilots so they can support constant PvP.
The more time people come and farm the missions and take the isk elsewhere, the longer we have to grind to be able to support PvP. That does NOTHING to help the FW scene, it just slows everything down.
Seriously, stop throwing down straw man arguments. You take everything someone in here says and take it to the extreme so you can refute it. Actually listen to what people are posting if you're going to keep replying. |

X Gallentius
Quantum Cats Syndicate
113
|
Posted - 2012.01.25 20:45:00 -
[310] - Quote
Garr Earthbender wrote:+1 Chat.
Possibly some sort of scale of LP for plexing in a heavily contested system? Or not. If I'm thinking as a carebear, then It just seems that if I get LP for running a plex in a contested system, I wanna do it as far away from fighting as possible.
This isn't a fully formed idea though. Just putting it out there. Don't fall into the hype of that whacko chatgris. 
CCP should do at minimum two things: 1. Figure out rewards for System Occupancy - whatever it is. LP for plexes, Percentage of PI taxes go to those who run plexes, whatver, etc... 2. Modify FW missions so that mission hunter can fail the mission.
If #2 were implemented, there would be a boom of pvp type activity for all of those who wish to make isk off of FW missions. You'll start off by running your missions solo. Then when somebody starts stalking you, you'll call for backup. Then he'll call for backup. You could have a running battlefield all across Black Rise.
What I would also suggest: 1. Completion/Denial of FW mission counts towards system occupancy. 2. Minor reward for capping individual plexes. Major rewards for occupying systems.
Two ways to get the same job done. In case 1 (Plexes), you sit still and get bored to tears if there's no fight, and in case 2 (missions), you get to keep roaming low sec if there's no fight.
Anyways, enough theory crafting.
1. We 've all agreed mechanics of plexing are almost there. Rewards for system occupancy need to be implemented.
2. I realize I'm in the minority opinion, but hopefully everybody will see the light and agree the way forward for FW missions is not to remove them but to give mission hunters a means to fail missions.
|

chatgris
Quantum Cats Syndicate
25
|
Posted - 2012.01.25 20:57:00 -
[311] - Quote
X Gallentius wrote:Garr Earthbender wrote:+1 Chat.
Possibly some sort of scale of LP for plexing in a heavily contested system? Or not. If I'm thinking as a carebear, then It just seems that if I get LP for running a plex in a contested system, I wanna do it as far away from fighting as possible.
This isn't a fully formed idea though. Just putting it out there. Don't fall into the hype of that whacko chatgris.  CCP should do at minimum two things: 1. Figure out rewards for System Occupancy - whatever it is. LP for plexes, Percentage of PI taxes go to those who run plexes, whatver, etc... 2. Modify FW missions so that mission hunter can fail the mission. If #2 were implemented, there would be a boom of pvp type activity for all of those who wish to make isk off of FW missions. You'll start off by running your missions solo. Then when somebody starts stalking you, you'll call for backup. Then he'll call for backup. You could have a running battlefield all across Black Rise. What I would also suggest: 1. Completion/Denial of FW mission counts towards system occupancy. 2. Minor reward for capping individual plexes. Major rewards for occupying systems. Two ways to get the same job done. In case 1 (Plexes), you sit still and get bored to tears if there's no fight, and in case 2 (missions), you get to keep roaming low sec if there's no fight. Anyways, enough theory crafting. 1. We 've all agreed mechanics of plexing are almost there. Rewards for system occupancy need to be implemented. 2. I realize I'm in the minority opinion, but hopefully everybody will see the light and agree the way forward for FW missions is not to remove them but to give mission hunters a means to fail missions.
As long as the hunter get some kind of reward for failing missions, I'm fine with it. But then, missions just start looking like plexes with choke points (agents who give missions) that enemy blobs can camp.
If you want to keep missions in the game, have them count towards system occupancy, in what way do they differ from plexes? |

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.25 20:59:00 -
[312] - Quote
X Gallentius wrote:Garr Earthbender wrote:+1 Chat.
Possibly some sort of scale of LP for plexing in a heavily contested system? Or not. If I'm thinking as a carebear, then It just seems that if I get LP for running a plex in a contested system, I wanna do it as far away from fighting as possible.
This isn't a fully formed idea though. Just putting it out there. Don't fall into the hype of that whacko chatgris.  CCP should do at minimum two things: 1. Figure out rewards for System Occupancy - whatever it is. LP for plexes, Percentage of PI taxes go to those who run plexes, whatver, etc... 2. Modify FW missions so that mission hunter can fail the mission. If #2 were implemented, there would be a boom of pvp type activity for all of those who wish to make isk off of FW missions. You'll start off by running your missions solo. Then when somebody starts stalking you, you'll call for backup. Then he'll call for backup. You could have a running battlefield all across Black Rise. What I would also suggest: 1. Completion/Denial of FW mission counts towards system occupancy. 2. Minor reward for capping individual plexes. Major rewards for occupying systems. Two ways to get the same job done. In case 1 (Plexes), you sit still and get bored to tears if there's no fight, and in case 2 (missions), you get to keep roaming low sec if there's no fight. Anyways, enough theory crafting. 1. We 've all agreed mechanics of plexing are almost there. Rewards for system occupancy need to be implemented. 2. I realize I'm in the minority opinion, but hopefully everybody will see the light and agree the way forward for FW missions is not to remove them but to give mission hunters a means to fail missions.
QFT -
and big QFT Chatgris is a whacko |

Julius Foederatus
Hyper-Nova
58
|
Posted - 2012.01.25 21:13:00 -
[313] - Quote
Chatgris has it right. If missions are to be made functionally equivalent to plexes, why even have a distinction? I'm assuming it would be far easier to code them out and assign some sort of benefit system to plexes instead of trying to invent some sort of way for people to cause you to fail your mission. |

Frozen Fallout
Mecha Enterprises Fleet
8
|
Posted - 2012.01.25 21:17:00 -
[314] - Quote
chatgris wrote:
As long as the hunter get some kind of reward for failing missions, I'm fine with it. But then, missions just start looking like plexes with choke points (agents who give missions) that enemy blobs can camp.
If you want to keep missions in the game, have them count towards system occupancy, in what way do they differ from plexes?
I think there would still be a difference even if both gave LP and occupancy. FW missions would be blitzable and would be for money. Go in kill something and leave. Should give lots of LP an some occupancy. Plexs should be about holding a spot like they are for an amount of time. Lots of VP but some LP The hunter in each case would have to do a timer just like Plexing.
I like the idea of capping missions. |

Bad Messenger
draketrain Confederation of xXPIZZAXx
105
|
Posted - 2012.01.25 21:41:00 -
[315] - Quote
Hans Jagerblitzen wrote:Bad Messenger wrote:So conclusion is that now no one is not able to pvp because horrible farmers lowered their income and now they have to farm 3 times more missions to get rich, did i get it right? Nope, you got it wrong again. No one said that it prevents us from PvPing, we're saying it slows down PvP. It nerfs one of the incomes that was designed to sustain Faction Warfare. The point of missions is to provide high rewards (at increased risk) to FW pilots so they can support constant PvP. The more time people come and farm the missions and take the isk elsewhere, the longer we have to grind to be able to support PvP. That does NOTHING to help the FW scene, it just slows everything down. Seriously, stop throwing down straw man arguments. You take everything someone in here says and take it to the extreme so you can refute it. Actually listen to what people are posting if you're going to keep replying.
So reason why you cry is that you have to grind more missions to get isk for stupidly lost carriers?
Come on, you greedy whiner. |

Hans Jagerblitzen
Autocannons Anonymous
848
|
Posted - 2012.01.25 21:55:00 -
[316] - Quote
Bad Messenger wrote: So reason why you cry is that you have to grind more missions to get isk for stupidly lost carriers?
Come on, you greedy whiner.
And again, you're throwing down straw man arguments. Carriers have an extremely high rate of return on insurance, the few that I've lost before (like 2?) I went out and replaced the same day without missioning at all, cause insurance paid for most of it.
Say what you please, in threads like these its ridiculously easy to spot who is here to talk about FW improvements, and who is here to fiercely defend mission income. Actual FW pilots understand and respect my motivations for being here, and its their opinions I care about in the end.
|

Kade Jeekin
Kinda'Shujaa
9
|
Posted - 2012.01.25 22:02:00 -
[317] - Quote
In order to cap missions CCP would also have to sort out the navy aggression of friendlies.
I've previously suggested that missions be replaced by plexes, in a similar way to chatgris, but with the added suggestion that agents assign plex capture missions.
Quote:GÇóGet rid of FW missions. Agents send people to plexes instead. No standing penalty for failure, but penalty for refusal
GÇóPlexes can still be scanned for too
GÇóGive LP for plex capture/defend
GÇóRequire all NPC's to be eliminated to allow capture
GÇóMore LP for kills
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1219869&page=3#65
or, more verbosely
Quote:My opinion has always that the regular missions should be replaced with missions to capture plex spawns.
eg "Our operative has detected an Amarr complex in Oyanata system, go and capture it and return to me"
or "Our operative has detected an Amarr complex under attack in Oyanata system, go and save it and return to me"
The same mission could be given to multiple players.
LP and ISK reward would be the same as for a regular mission of the same level.
That way the militias would actually get pod pilots actually working towards faction warfare's supposed goals, promote PVP and gang activity.
This would also either replace or supplement the poor plex spawn mechanic.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1520969&page=1#3 |

Shaalira D'arc
Quantum Cats Syndicate
385
|
Posted - 2012.01.25 22:02:00 -
[318] - Quote
I like the proposal to remove missions and swap LP rewards to plexing, because of the utter simplicity of it all. Far, far less can go wrong than whatever complex sov-prototype system that's being hashed out.
You fly out to contested systems. You either 1) Get pew-pew and LP because you win, 2) Get pew-pew and die gloriously, or 3) Go unopposed and get LP. Sounds like a win-win-win to me. Want a big gang fight? Form up a fleet and plex one of the central hub systems. Going for solo or smaller fights? Plex at the fringes of the warzone, or use small ships to dodge blobs and hit plexes with only a handful of enemies inside.
I heavily suspect, however, that whatever CCP has planned involves a tie-in to the Dust release. That would discount simple fixes to the existing system. |

Bad Messenger
draketrain Confederation of xXPIZZAXx
105
|
Posted - 2012.01.25 22:27:00 -
[319] - Quote
Hans Jagerblitzen wrote:Bad Messenger wrote: So reason why you cry is that you have to grind more missions to get isk for stupidly lost carriers?
Come on, you greedy whiner.
And again, you're throwing down straw man arguments. Carriers have an extremely high rate of return on insurance, the few that I've lost before (like 2?) I went out and replaced the same day without missioning at all, cause insurance paid for most of it. Say what you please, in threads like these its ridiculously easy to spot who is here to talk about FW improvements, and who is here to fiercely defend mission income. Actual FW pilots understand and respect my motivations for being here, and its their opinion I care about in the end.
Yes we all see you are here for defending your own income.
I say missions are fine as they are now when balancing mechanics affects income.
It is not only FW missions that affects income you get from lp, most higsec missions give mostly same items, so nerfing only fw missions does not bring lp price up enough on level where it was at the beginning.
Main reason why isk/lp was high when fw got boost was that ccp banned 6000+ rmt guys.
|

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.25 23:18:00 -
[320] - Quote
Lotsa good stuff in here. There seems to be good arguments on keeping or removing FW missions. Both sides of the arguments have merits for sure.
The other question to ask (thanks Shaalira) is 'What about Dust 514?' I mean, all this theorycrafting is just CRAP without knowing how Dust will be implemented within the EVE universe, and specifically FW. *le sigh* Oh well. |

X Gallentius
Quantum Cats Syndicate
113
|
Posted - 2012.01.25 23:39:00 -
[321] - Quote
As already stated w.r.t differences between missions and plexes: FW Missions require multiple jumps through low sec to complete. Shoot and scoot (if you and your buds pick up 20 of them). Running battles in plexes, at gates, etc..., if enemy fleet is hounding you.
FW Plexes are about attacking/defending a specific location. Sit and orbit. Wait for opponent to ship up or down to get a fight.
Anyways, farmers will farm. That's what they do. My Caldari alt and I will be moving to Saranemi to farm FW plexes when FW missions are removed. I will run a minor in my afk AB fit repper comet. My alt will run the medium in his Kestrel. We'll keep doing this, contesting and then decontesting, until I'm fat, rich, and very satisfied. |

Frozen Fallout
Mecha Enterprises Fleet
8
|
Posted - 2012.01.25 23:39:00 -
[322] - Quote
Garr Earthbender wrote:Lotsa good stuff in here. There seems to be good arguments on keeping or removing FW missions. Both sides of the arguments have merits for sure.
The other question to ask (thanks Shaalira) is 'What about Dust 514?' I mean, all this theorycrafting is just CRAP without knowing how Dust will be implemented within the EVE universe, and specifically FW. *le sigh* Oh well.
I guess the question I would ask is do we want Dust 514 to be a big effect on FW or if it will just be about planets (not directly related to our sov) Do we want to be the test bed or whatever for the Dust Eve Connection.
I personally don't want that. I would rather see small fixes and a rewards system for plexs and capturing systems but not to be a test bed for the New Sov System. I personally think that CCP currently things this is a good idea. And since we don't really have anyone on the CSM that is there to protect and enhance our aspect of the game. No one is really being able to stand up to CCP and say No and present them with something better for FW. |

Hans Jagerblitzen
Autocannons Anonymous
850
|
Posted - 2012.01.25 23:43:00 -
[323] - Quote
Bad Messenger wrote: I say missions are fine as they are now when balancing mechanics affects income.
It is not only FW missions that affects income you get from lp, most higsec missions give mostly same items, so nerfing only fw missions does not bring lp price up enough on level where it was at the beginning.
Main reason why isk/lp was high when fw got boost was that ccp banned 6000+ rmt guys.
Edit: also now when people have lot of unused lp example some federation navy tags has gone up approx 3,5m/tag , so if you do certain fw plexes and loot those tags you can do quite much isk/day.
Are you daft?? No one here is talking about nerfing mission income. Some people have mentioned getting rid of them, since they're a form of PvE and FW is mainly about PvP. You consistently protest every step of the way .... saying "income is fine, income is fine".
You keep calling me a greedy bastard while you wear the monocle and explain to everyone here how make the most isk from FW. You're as transparent as glass, my friend.
|

Bad Messenger
draketrain Confederation of xXPIZZAXx
105
|
Posted - 2012.01.25 23:53:00 -
[324] - Quote
Hans Jagerblitzen wrote:Bad Messenger wrote: I say missions are fine as they are now when balancing mechanics affects income.
It is not only FW missions that affects income you get from lp, most higsec missions give mostly same items, so nerfing only fw missions does not bring lp price up enough on level where it was at the beginning.
Main reason why isk/lp was high when fw got boost was that ccp banned 6000+ rmt guys.
Edit: also now when people have lot of unused lp example some federation navy tags has gone up approx 3,5m/tag , so if you do certain fw plexes and loot those tags you can do quite much isk/day.
Are you daft?? No one here is talking about nerfing mission income. Some people have mentioned getting rid of them, since they're a form of PvE and FW is mainly about PvP. You consistently protest every step of the way .... saying "income is fine, income is fine". You keep calling me a greedy bastard while you wear the monocle and explain to everyone here how make the most isk from FW. You're as transparent as glass, my friend.
So you want to remove FW missions totally? Now tell me how FW players are supposed to make isk then?
|

X Gallentius
Quantum Cats Syndicate
113
|
Posted - 2012.01.25 23:59:00 -
[325] - Quote
Bad Messenger wrote: So you want to remove FW missions totally? Now tell me how FW players are supposed to make isk then?
Orbit buttons of course.
|

Bad Messenger
draketrain Confederation of xXPIZZAXx
105
|
Posted - 2012.01.26 00:02:00 -
[326] - Quote
X Gallentius wrote:Bad Messenger wrote: So you want to remove FW missions totally? Now tell me how FW players are supposed to make isk then?
Orbit buttons of course. oh, then i would be even richer than now. Hans will be mad about it. |

X Gallentius
Quantum Cats Syndicate
113
|
Posted - 2012.01.26 00:41:00 -
[327] - Quote
Bad Messenger wrote: oh, then i would be even richer than now. Hans will be mad about it.
You can set up plex farming shop in Ladistier, and I'll set one up in Vifr.
|

Hans Jagerblitzen
Autocannons Anonymous
850
|
Posted - 2012.01.26 00:48:00 -
[328] - Quote
Bad Messenger wrote: oh, then i would be even richer than now. Hans will be mad about it.
Hahahaahah. See, I'm not really mad about your isk, I don't really care how wealthy anyone is in the game, in the end. If you had read any of my posts, you'd know that.
If I'm frustrated with anything, its the fact that you keep posting about the isk. This isn't a thread about how to farm FW missions. I start to lose patience with anyone who sticks to the same subject, and only posts about one thing. You have consistently only surfaced in FW threads to defend isk incomes, than you pretend you're not there for the isk, and call others greedy, and than you say stuff like this ^^ that just proves my point anyways.
I've been critical of others who bring all FW discussions back to the same topic within the feature. And yes, I'm taking about Cearain, just so no one thinks I'm being passive aggressive. I like Cearain, and I appreciate his tenacity in sticking up for FW and he's offered some good ideas on how to improve it as well. I just don't have any problem pointing out that whether he realizes it or not, he has a tendency to bring all discussions back down to NPC's in plexing, even if they start elsewhere.
You, on the other hand, are NOT bringing anything constructive to the conversation, nor do you stick to the topic of the threads you post in. You also either don't read people's posts carefully, or you do and deliberately choose to use straw man arguments to try to derail ideas. Like the last one, asking if I wanted to remove FW missions - despite the fact that I've never proposed that idea, not once, not anywhere in the entire forum. I will give you the benefit of the doubt for now because I'm hoping its just a language barrier issue that causes you to completely misunderstand every post someone makes.
I'm all for free speech, but you abuse the privilege by wasting time and space in FW threads by repeating yourself over and over again unnecessarily. We all know you by now, and why you are here. |

Dirk Smacker
Black Talon Aerospace Black Watch.
16
|
Posted - 2012.01.26 01:37:00 -
[329] - Quote
I'm working on a concept for that contest someone said they'd run. While brainstorming, I realized the obvious solution to limit farming if the current plexes started giving out LP rewards:
Have once per day missions, one for each plex type (and maybe one for defensive capping). Scale the rewards for 10-20 mil isk/day if you do all of them (personal opinion on that amount, whatever is best for the game).
This, along with having to clear the field of enemy npc's before a cap, should sufficiently limit farming LP's (or isk) from plexes.
I guess once you have a signature, you cannot have a blank one. |

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.26 01:42:00 -
[330] - Quote
What is wrong with people farming missions?
it happens in every other sec, you say farming like its a bad thing............. |

Dirk Smacker
Black Talon Aerospace Black Watch.
16
|
Posted - 2012.01.26 01:55:00 -
[331] - Quote
X Gallentius wrote: What I would also suggest: 1. Completion/Denial of FW mission counts towards system occupancy.
The obvious problem with that is you could easily exploit it against your own militia if you were up to no good.
The missions would also have to be directed to enemy occupied systems. The more systems your side occupies, the bigger pain in the butt missions would become. I guess you wouldn't necessarily have to change it, but you would if you wanted to have missions incorporated in the capture mechanic in a balanced manner. I guess once you have a signature, you cannot have a blank one. |

Super Chair
Project Cerberus
146
|
Posted - 2012.01.26 02:03:00 -
[332] - Quote
Carebears will still avoid pvp is they are in FW just to make isk. If you removed missions, they would orbit plexes as proposed. Then, say they've been running a medium plex for ten minutes, you arrive and ofc they warp away. You now have to spend 30 minutes closing said plex while they open new medium one elsewhere and begin to run it, taking them 20 minutes. See the problem here? LP farmers will always avoid pvp to maximize efficiency. Now blackrise has resources beyond just FW missions, there's PI and moons, and DED plexes. DED plexes are so valuable in blackrise with the newly introduced deadspace invul fields that are selling for 1-2 bil each. These sites were profitable before crucible 1.1 and every time you see a russian in blackrise, they're likely scouring for one of these sites. If you are forced out of these sites, there isn't going to be an abundant source of them elsewhere (whereas FW missions and plexes are beyond number). You have to fight for these resources.
Now there's the whole meaningful occupancy thing. If there were rewards for holding/taking occupancy that are separate (ie better) than just grinding LP in missions, then its possible that the gallente will have something to blob. Under current system there is no reason to fight out numbered. There is no reason to think inovatively to punch above your weight class to hold systems. It is easier to just welp it and go home. |

Dirk Smacker
Black Talon Aerospace Black Watch.
16
|
Posted - 2012.01.26 02:03:00 -
[333] - Quote
BolsterBomb wrote:What is wrong with people farming missions?
it happens in every other sec, you say farming like its a bad thing............. I get my foodstuff from a supermarket. ****** farmers who farm on farms.
I guess once you have a signature, you cannot have a blank one. |

Super Chair
Project Cerberus
146
|
Posted - 2012.01.26 02:06:00 -
[334] - Quote
Also, just to chime in to the above comment. FW missions have been devaluing and will continue to devalue. 200 million isk navy geddons? Caldari are lucky their navy scorpions haven't dropped that far yet. |

Hans Jagerblitzen
Autocannons Anonymous
851
|
Posted - 2012.01.26 02:11:00 -
[335] - Quote
BolsterBomb wrote:What is wrong with people farming missions?
it happens in every other sec, you say farming like its a bad thing.............
This is why I ask Bad Messenger to stop posting if he's not going to read people's comments. He keeps assuming that we are against the farming of missions on a matter of principle. In being quick to defend mission income, he misleads others to believe that was our point as well.
Our argument has never been that farming missions is bad. Even if this very same thread I've talked openly about the fact that I farm missions. The difference is that folks like X Gallentius and myself actually participate in FW PvP, and use the farmed isk to keep our hangars stocked and to fight alongside our friends.
Stocked hangars = more fights = more active scene = more fun for everyone.
Those who bring up the farming issue take fault with alt farming by non-participants. Just as a nullsec Alliance is going to take up arms against people who invade their space to farm their resources without contributing to defense and without paying rent, FW pilots object to other pilots farming missions and not contributing to FW PvP.
We now have a militia with thousands of enrolled pilots, only a fraction of which actually end up on the killboards. That is not what FW is about, nor was this the result CCP intended when they designed FW. The solution is extremely simple - simply beef the AI in the missions, to make bomber-farming obsolete. Bomber-chasing is not fun PvP. Chasing just about anything else that's non-cloaky is.
Most of us could care less if nullsec types want to come farm our missions, provided there is a reasonable chance to catch them. That was the point of the overview - to create risks to offset rewards, and to provide targets for FW pilots to track and destroy. |

chatgris
Quantum Cats Syndicate
25
|
Posted - 2012.01.26 02:22:00 -
[336] - Quote
BolsterBomb wrote:What is wrong with people farming missions?
it happens in every other sec, you say farming like its a bad thing.............
First off, just because it happens in every other sec doesn't mean it's good: For example, see the outcry over making FW like null.
Secondly - to efficiently farm missions you're generally pve fit (unless you're running minmatar missions against amarr rats in a missile boat). This means less pvp, and makes missions boring: Due to the mission mechanic, it's not like you can steal someones mission or get any profit from driving them away.
However, plexes are something you can fight over. The focus is on holding your ground for a set amount of time, giving your opponent a chance to come and get you. They are more pvp focused than missions (and could be even moreso if they fix the NPC imbalance). if you give rewards for plexing, then people can spend less time missioning and more time plexing, which has a greater likelihood of generating fights. If you remove missions and give similar rewards for plexing, you force ISK making into a more pvp focused activity, and that leads to greater fun for all. Yes, you will still have people who will try and run these plexes in pure pve fits. However, pvpers can better interrupt their activity, and they can also get rewarded for doing so (as nicely listed by Shaalira in points a), b) and c). |

Hans Jagerblitzen
Autocannons Anonymous
851
|
Posted - 2012.01.26 02:32:00 -
[337] - Quote
Super Chair wrote:Also, just to chime in to the above comment. FW missions have been devaluing and will continue to devalue. 200 million isk navy geddons? Caldari are lucky their navy scorpions haven't dropped that far yet.
You greedy monster!! Now I see why you are really in FW, Super Chair. How dare you worry about your income.  |

X Gallentius
Quantum Cats Syndicate
113
|
Posted - 2012.01.26 03:17:00 -
[338] - Quote
All the arguments against FW missions can be made against FW plexes. Put the ability to fail a mission, and they all go away.
FW mission fights are just as fun as FW plexes, but different. Quicker pace, less chance to reship, etc
Edit: NPC imbalance haspretty much been addressed by CCP.
Edit2: The difference between my view of FW missions and chatgris' view is that when FW missions really were OP (you could choose the system you were missioning in), I was having the time of my life fighting More Cowbell guys missioning in Vlill with my tristan while everybody else was busy making bazillions of isk. Fights in FW missions are a blast. |

Bad Messenger
draketrain Confederation of xXPIZZAXx
106
|
Posted - 2012.01.26 05:50:00 -
[339] - Quote
It seems that Hans Jagerblitzen is having some kind of personal attack towards me and my opinions about FW.
It seems that Hans keeps himself as some FW God who knows everything about it and how he is doing everything right.
I doubt he even know who i am and what i have done in past in FW when he throws **** like that.
I am claiming that FW missions are fine just as they are now when balancing mechanism has bring income for quite low level, still it is quite decent to sustain pvp in fw.
Hans does not want to nerf those:
Hans Jagerblitzen wrote:Bad Messenger wrote: I say missions are fine as they are now when balancing mechanics affects income.
It is not only FW missions that affects income you get from lp, most higsec missions give mostly same items, so nerfing only fw missions does not bring lp price up enough on level where it was at the beginning.
Main reason why isk/lp was high when fw got boost was that ccp banned 6000+ rmt guys.
Edit: also now when people have lot of unused lp example some federation navy tags has gone up approx 3,5m/tag , so if you do certain fw plexes and loot those tags you can do quite much isk/day.
Are you daft?? No one here is talking about nerfing mission income. Some people have mentioned getting rid of them, since they're a form of PvE and FW is mainly about PvP. You consistently protest every step of the way .... saying "income is fine, income is fine". You keep calling me a greedy bastard while you wear the monocle and explain to everyone here how make the most isk from FW. You're as transparent as glass, my friend.
Allright maybe he want to remove those? no.
Hans Jagerblitzen wrote: You, on the other hand, are NOT bringing anything constructive to the conversation, nor do you stick to the topic of the threads you post in. You also either don't read people's posts carefully, or you do and deliberately choose to use straw man arguments to try to derail ideas. Like the last one, asking if I wanted to remove FW missions - despite the fact that I've never proposed that idea, not once, not anywhere in the entire forum.
so what he wants?
Hans Jagerblitzen wrote: The more time people come and farm the missions and take the isk elsewhere, the longer we have to grind to be able to support PvP. That does NOTHING to help the FW scene, it just slows everything down.
He thinks that i am greed one 
Also one thing more
Hans Jagerblitzen wrote: We now have a militia with thousands of enrolled pilots, only a fraction of which actually end up on the killboards. That is not what FW is about, nor was this the result CCP intended when they designed FW. The solution is extremely simple - simply beef the AI in the missions, to make bomber-farming obsolete. Bomber-chasing is not fun PvP. Chasing just about anything else that's non-cloaky is.
Can you Hans link me one post where CCP say why they made FW for? Missions were there from the beginning so how those are not part of FW CCP designed?
Conclusion is that you Hans Jagerblitzen want that CCP boost FW income just for Hans, also CCP should make pvp so easy that Hans can kill everything you see without effort.
At least i understand it so. Hans brings me one word to my mind 'Ankhesentapemkah'. |

Super Chair
Project Cerberus
146
|
Posted - 2012.01.26 08:08:00 -
[340] - Quote
Lets remove all forms of isk making from lowsec so all militias can fight with noobships. |

Mutnin
SQUIDS.
77
|
Posted - 2012.01.26 08:49:00 -
[341] - Quote
There is a simple reason why using plexing mechanics or the ability to fail another player will never work. Soon as that happened all the ISK bears would join what ever Militia was the strongest at that time and they would continue their ISK grinds with safety in numbers. This would cause the weaker side to never over come the stronger because they simply wouldn't get enough help because they won't be able to make as much ISK to make it worth while on the weaker side.
Once they get run out of the plexes over and over they will just swap side and farm away. The "only" way you could do something like that is to limit the LP reward by the number of active Militia pilots in what ever specific system. Even then it would be very easy for 1 side to bulk up and be able to run the weaker side off at will.
LP for plexing in place of missions simply would not work and would hurt FW even more than the ISK farmers do. |

Super Chair
Project Cerberus
146
|
Posted - 2012.01.26 10:40:00 -
[342] - Quote
Mutnin wrote:There is a simple reason why using plexing mechanics or the ability to fail another player will never work. Soon as that happened all the ISK bears would join what ever Militia was the strongest at that time and they would continue their ISK grinds with safety in numbers. This would cause the weaker side to never over come the stronger because they simply wouldn't get enough help because they won't be able to make as much ISK to make it worth while on the weaker side.
Once they get run out of the plexes over and over they will just swap side and farm away. The "only" way you could do something like that is to limit the LP reward by the number of active Militia pilots in what ever specific system. Even then it would be very easy for 1 side to bulk up and be able to run the weaker side off at will.
LP for plexing in place of missions simply would not work and would hurt FW even more than the ISK farmers do.
Confirming I would just make an alt to farm fed navy webs, navy comets, and hookers.
Biggest proponents of the whole remove faction war missions are the gallente who currently pretty much have had the one sided fight in their favor for so many months now. Now they want more ways so that they can "magically" get noobs en mass to give them free killmails or the proverbial "good fight". I don't know about you but I kill plenty of gallente stealth bombers in missions. It's not a garuenteed kill everytime, they often get away. I catch plenty of snowflakes in the missions though. Infact it is quite enjoyable to go farm "noob mails" in the back pockets, rather than bring a small gang of 5 guys out only to get bitched out in local by the other militia for not fighting a gang twice (sometimes four to five times) in number and twice in ship size. I don't know if my blocked list has anymore room.
|

Bad Messenger
draketrain Confederation of xXPIZZAXx
107
|
Posted - 2012.01.26 13:32:00 -
[343] - Quote
Super Chair wrote:Mutnin wrote:There is a simple reason why using plexing mechanics or the ability to fail another player will never work. Soon as that happened all the ISK bears would join what ever Militia was the strongest at that time and they would continue their ISK grinds with safety in numbers. This would cause the weaker side to never over come the stronger because they simply wouldn't get enough help because they won't be able to make as much ISK to make it worth while on the weaker side.
Once they get run out of the plexes over and over they will just swap side and farm away. The "only" way you could do something like that is to limit the LP reward by the number of active Militia pilots in what ever specific system. Even then it would be very easy for 1 side to bulk up and be able to run the weaker side off at will.
LP for plexing in place of missions simply would not work and would hurt FW even more than the ISK farmers do. Confirming I would just make an alt to farm fed navy webs, navy comets, and hookers. Biggest proponents of the whole remove faction war missions are the gallente who currently pretty much have had the one sided fight in their favor for so many months now. Now they want more ways so that they can "magically" get noobs en mass to give them free killmails or the proverbial "good fight". I don't know about you but I kill plenty of gallente stealth bombers in missions. It's not a garuenteed kill everytime, they often get away. I catch plenty of snowflakes in the missions though. Infact it is quite enjoyable to go farm "noob mails" in the back pockets, rather than bring a small gang of 5 guys out only to get bitched out in local by the other militia for not fighting a gang twice (sometimes four to five times) in number and twice in ship size.  I don't know if my blocked list has anymore room.
That is the reason why draketrain left militia, Gallente does not fight not even outnumbered.
But if plexing fights get even some more boost there could be some nice small fights. Let 0.0 have blob war. |

Mutnin
SQUIDS.
78
|
Posted - 2012.01.26 14:08:00 -
[344] - Quote
Bad Messenger wrote: That is the reason why draketrain left militia, Gallente does not fight not even outnumbered.
But if plexing fights get even some more boost there could be some nice small fights. Let 0.0 have blob war.
I doubt it. Gallente are all about fighting in plexes "now", only because they have been able to capture systems while Caldari had little to no support to fight back. However you wont see them willing to fight for plexes in systems they don't occupy. Anytime I've ever tried to get a fight out of them in Caldari plexes they always run off and only come back with ******** numbers or not at all. So when they decide to capture a system they wont do it unless they have 15-20 guys near by or it's easy to just run them out because when they are alone they almost never fight.
If you look at the map you notice that they are barely contesting any systems out side their little 5 jump "blob" radius of Nemm & Rakapas. You won't see them contesting the constellations like KIrala, Ieyama, Urpliken ect..ect, because they are more than 5 jumps away from their home, which means their guys would actually have to fend for themselves and would die a lot when dealing with more even sided fights.
It's much easier to sit in the same few systems where they know their help safety net is 2 jumps away at most and complain they can't kill Mission Runners.  |

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.26 14:16:00 -
[345] - Quote
Super Chair wrote:Mutnin wrote:There is a simple reason why using plexing mechanics or the ability to fail another player will never work. Soon as that happened all the ISK bears would join what ever Militia was the strongest at that time and they would continue their ISK grinds with safety in numbers. This would cause the weaker side to never over come the stronger because they simply wouldn't get enough help because they won't be able to make as much ISK to make it worth while on the weaker side.
Once they get run out of the plexes over and over they will just swap side and farm away. The "only" way you could do something like that is to limit the LP reward by the number of active Militia pilots in what ever specific system. Even then it would be very easy for 1 side to bulk up and be able to run the weaker side off at will.
LP for plexing in place of missions simply would not work and would hurt FW even more than the ISK farmers do. Confirming I would just make an alt to farm fed navy webs, navy comets, and hookers. Biggest proponents of the whole remove faction war missions are the gallente who currently pretty much have had the one sided fight in their favor for so many months now. Now they want more ways so that they can "magically" get noobs en mass to give them free killmails or the proverbial "good fight". I don't know about you but I kill plenty of gallente stealth bombers in missions. It's not a garuenteed kill everytime, they often get away. I catch plenty of snowflakes in the missions though. Infact it is quite enjoyable to go farm "noob mails" in the back pockets, rather than bring a small gang of 5 guys out only to get bitched out in local by the other militia for not fighting a gang twice (sometimes four to five times) in number and twice in ship size.  I don't know if my blocked list has anymore room.
QFT this is exactly why FW missions need to be left alone.
Change the plex mechanics to ENCOURAGE plexing. You need both. Remember the whole goal is to BRING PEOPLE TO FW not get them to leave.
And as far as the "we use FW missions to keep our hangars stocked....how much does a comet cost for XG to stock up? 20-30m it doesnt take tons of missioning to get that. Besides I think if more people flew frigate hulls ther would be more fighting and less worrying about dying....
|

Rel'k Bloodlor
Mecha Enterprises Fleet
98
|
Posted - 2012.01.26 14:20:00 -
[346] - Quote
So the Faction Warfare is? A)Missions in low-sec B)Scannable complexes in a part of low-sec C)A LP store with uniqe items D)A free war dec with 2 other groups that never ends and you never pay for it in isk*. E)losing access to 2 parts of hi-sec space.
So whats the problem? Its all **** you can have any were. Its not even like what we describe FW to be one we talk about it. We all on our own drive like 90% of what gos on, and most of us are only using 1 of the 4 or so parts of FW. That one? Most often just the war dec part or the mission part and some times plexing and war dec part. Thats it.
Ok so I'm just going to take a sec and say some thing about them.
A)I have done them....but my views are tainted. See I have a beef with (C) so I can't get in to them. They seem ok as far as missions go. There like some of the other NPC content in the game. They take more traveling. Pay more LP. Are vs. a medium amounts of NPC's. They have a few triggers to complete them, ether some guys or some thing you have to kill and your done. And lastly you have to do them well war dec'd in low-sec. There pay is ok, but I don't do them. I make more doing other things, and its harder for me to use the LP store. So meh. This is some thing every one else will have to figure out for now. Whats this have to do with the minutes? Well it seems like the CSM, CCP, and most FW pilots (minus that drake train guy) all think that level 4's seem fishy, that they seem a little to commonly done in SB's and in groups under 3.
B)Kind of fun. What if Cosmic Signatures and Cosmic Anomalies had magic ghost baby's that were kinda like Static Complexes? That only some people cared about? They are more engaging than a grav site but less rewarding. They cause a cosmetic change(an in game tag on the system) and a mechanical one(what side they are spawning for). But those aren't the good parts, that would be the gate. It controls ship type and establishes a 0 point that the fight will begin from. Whats the problem? That sounds a lot like an arena and we know what CCP thinks, they don't want to make or have them EvE online. That's mostly what we use them for. Whats this got to do with the minutes? You read them this is kinda mentend but more importantly sov warfare is, witch also uses the cosmetic component of plexing. Whats it mean for this aspect of FW? I wish they would tell us, most of us are left feeling like they're going to kill this and use its place to test stuff we don't like. I wish they were more like exploration, like how you can run missions for serpetis or you can scan there sites for there stuff, keep the Static Complexes beacon in space but put more in them beyond that.....Because I would like cool navy stuff in a exploration like format connected to the theme of FW.
C)The LP store, *sigh* please tell me the're hard to make. Please because the Federal Defence Union one looks a lot like the Federal Intelligence Office one but with a couple more things thrown in and a 50% reduction to some items.(most notable of them are the other ships not eclusive to us) Any one looked up what having another way to get the same crap has done to said crap? I know I haven't but its seems to all be worth less, and its going down(full +5's usta be a bill, 450mill now if ya look). But that's not the worst part, that would be the racism. See if you use the F.D.U. LP store and your NOT Gallente or have Galente star ship skills you will have a choice, ether get things you could get any were or do the logistics to get the big ticket items wile making a profit. See you can't get a navy domi in BPC form so you ether buy the domi and nexus chip there at a mark up and sell for a reduced price right there or you get some one else to move the it all around for you. Also most of the stuff in the store can be gotten some were else the only thing that can't are the 2 ships and we don't even use them, also WERE THE F*** IS OUR FRIGATE?! Its the one even if it fallowed the trend and was worse than the other one but cheaper we would use them for plexing, but it's the one they haven't jammed in to the game WTF? Take back the cruiser then, no one likes them. Give me a shiny to turn in to a plex wreck. Whats this have to do with the minutes? Nothing that's what, they said **** and probably won't. so far its just me on this one I take it.
D&E) (D)Ah yes the best part of FW. No one can deny it this is the single best value in EvE online. Zero isk and you get thousands of war targets in hundreds of corporations(and now alliances). what is the value of that? 2 mill a pop a corp X hundreds + all the loose people just soloing in the NPC corp, now add in alliances at 20 mill is it each? Now pay for that for ever. For 0 that seems way sweet! But its not free, see you lose all the space that belongs to the other side and if you made your money there then it dose cost you revenue. How much? Depends me nothing, some a lot. I think its a fine trade, hell I would through in their stations in any space to boot! Still seems like a sweet deal, but also fair. Whats this have to do with the minutes? Well they talked about just just getting rid of (E). That's a hole feature buy some counts, just gone. And that makes (D) way to good, why have hi-sec warfare if you can get a bunch free from this? Why would any one pay?(I guess if they want very specific kills?) I mean most of us feel there should be some cost. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Rel'k Bloodlor
Mecha Enterprises Fleet
98
|
Posted - 2012.01.26 14:20:00 -
[347] - Quote
There is some thing else bothering me about the minutes. No talk of different stuff for different factions? Are the war zones all the same? Have they been? I don't think so. No talk of the why, just stuff to fight over. Why are the Gallente/Caldari and Amarr/Minmatar fighting? I mean still? I thought the Minmatar and Caldari were doing this for Independence and/or freedom and the Gallente and Amarr were doing this for unification and/or reclamation? It was obvious in the beginning with the intro's and events but now? How many pilots know that now? From a RPing stand point who even go's buy it?
Well that's my up to now rehash. Dose any one else feel the same way? As far as the brake down gos? Were should we push FW from here? I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Cearain
Imperial Outlaws
243
|
Posted - 2012.01.26 14:27:00 -
[348] - Quote
I know what I say may not be popular but I would say that fw missions were an excellent design by ccp. With one idea after another failing for low sec fw missions are a really good design.
They are a great model on how to have low sec missions. I actually think they should expand this format to other corps with other unique "low sec lp" for the different corps.
They teach people they can travel through low sec without constant instadeath. The idea that you have to travel somewhere and then once you open the mission it appears on everyones overview is great. It creates a sort of race against the clock feel. I'm not saying I love doing them but they are definitely a bit more tense than other forms of mission running I have done.
The rewards are based on lp so they are self balancing. If too many people do them you won't make as much if fewer people do them then those that do make more. Compare this to the stupid incursions rewards that just print isk so the rewards will never be devalued until the isk is. Also the lp for incursions works in most lp stores so it is never devalued no matter how much incurstions are farmed.
Pirates can keep you out of the missions and be a pia and sometimes even catch you but you can also just move to another mission. Requiring a blob so that you can own every mission system you go in is not a good solution imo.
That said I do agree that in fw you give up many alternate sources of income such as the safe high sec missions. Therefore there is a need to have this form of income protected for people who actually participate in fw. That is why I think your ability to run missions and/or cash in lp should be tied to vp or pvp. In other words prove you are not just an alt driving down the lp market for the others who are participating in the more important parts of fw. I put that in the assembly hall if anyone wants to vote for it.
I do think the risk is in line with the reward. High sec I can run 2 accounts and make as much with no risk. High sec incursions blow this away.
As far as difficulty I think the amarr missions are perfect. Don't make them harder or easier. Really jus the one change and they perfect IMO. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.26 14:46:00 -
[349] - Quote
Cearain wrote:I know what I say may not be popular but I would say that fw missions were an excellent design by ccp. With one idea after another failing for low sec fw missions are a really good design.
They are a great model on how to have low sec missions. I actually think they should expand this format to other corps with other unique "low sec lp" for the different corps.
They teach people they can travel through low sec without constant instadeath. The idea that you have to travel somewhere and then once you open the mission it appears on everyones overview is great. It creates a sort of race against the clock feel. I'm not saying I love doing them but they are definitely a bit more tense than other forms of mission running I have done.
The rewards are based on lp so they are self balancing. If too many people do them you won't make as much if fewer people do them then those that do make more. Compare this to the stupid incursions rewards that just print isk so the rewards will never be devalued until the isk is. Also the lp for incursions works in most lp stores so it is never devalued no matter how much incurstions are farmed.
Pirates can keep you out of the missions and be a pia and sometimes even catch you but you can also just move to another mission. Requiring a blob so that you can own every mission system you go in is not a good solution imo.
That said I do agree that in fw you give up many alternate sources of income such as the safe high sec missions. Therefore there is a need to have this form of income protected for people who actually participate in fw. That is why I think your ability to run missions and/or cash in lp should be tied to vp or pvp. In other words prove you are not just an alt driving down the lp market for the others who are participating in the more important parts of fw. I put that in the assembly hall if anyone wants to vote for it.
I do think the risk is in line with the reward. High sec I can run 2 accounts and make as much with no risk. High sec incursions blow this away.
As far as difficulty I think the amarr missions are perfect. Don't make them harder or easier. Really jus the one change and they perfect IMO.
The problem with tying FW missions to VP or pvp is what if you suck at pvp or are not actually gaining VP but you are participating in FW. You then get penalized.
Ex: For about a month I was flying different ships of all types and fighting whatever the heck came my way. I lost A LOT of ships and appeared on a lot of kill mails. Did I gain any VP? Some? Did I gain more loss points then Kills, probably.
Point is it will effect innocent pilots
|

Rel'k Bloodlor
Mecha Enterprises Fleet
98
|
Posted - 2012.01.26 14:54:00 -
[350] - Quote
I will say one things about missions. A couple added in that were like 3 small parts but started closer might be nice. Some times going 8 jumps to the first one is a little boring. EX all 3 legs of the mission are settable as way points. first is just 3-5 out, second is 2-3 from there, and third is 1-2 further. Would brake up the traveling time. Also would make your presence in a area more prominent. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Fidelium Mortis
Quantum Cats Syndicate
41
|
Posted - 2012.01.26 15:52:00 -
[351] - Quote
I think tying some degree of PvP participation to access to FW missions or the LP store does have merit and should be explored further.
With that said, one major shortcoming would be the current situation in the Gallente/Caldari theater where I'm seeing a dramatic decrease in FW based targets (currently about 1/2 of my kills for the month are FW targets). I'm not sure that pilots participating in FW should be penalized for the non-participation of their opponents.
I would also like to see a design change for the FW missions, with fewer but tougher NPCs that have more dynamic AI. At the very least the "support fleet" provided for the main targets shouldn't simply ignore the target proving to be the most serious threat. The level 1-3 missions should be viable to run, just as minor and medium FW plexes encourage players to use a wider variety of ships, and are also a viable means for flipping a system. ICRS - Intergalactic Certified Rocket Surgeon |

Princess Nexxala
The Rock Hard Roosters
22
|
Posted - 2012.01.26 16:02:00 -
[352] - Quote
Damn straight
BolsterBomb wrote: The problem with tying FW missions to VP or pvp is what if you suck at pvp or are not actually gaining VP but you are participating in FW. You then get penalized.
Is sexy time? |

Hans Jagerblitzen
Autocannons Anonymous
854
|
Posted - 2012.01.26 16:27:00 -
[353] - Quote
Bad Messenger wrote: It seems that Hans keeps himself as some FW God who knows everything about it and how he is doing everything right.
I doubt he even know who i am and what i have done in past in FW when he throws **** like that.
Can you Hans link me one post where CCP say why they made FW for? Missions were there from the beginning so how those are not part of FW CCP designed?
Conclusion is that you Hans Jagerblitzen want that CCP boost FW income just for Hans, also CCP should make pvp so easy that Hans can kill everything you see without effort.
At least i understand it so. Hans brings me one word to my mind 'Ankhesentapemkah'.
YouGÇÖre absolutely right Bad Messenger. IGÇÖve let this get personal. My frustration is that IGÇÖve spent months now trying to coordinate the FW community into a single voice GÇô to avoid the amarr vs. minmatar, gallente vs. caldari grudges and trash talk (leave it on the server) so we can all work together to help CCP understand what the community wants fixed about the feature, so it becomes an active warzone again.
I think to continually say GÇ£everything is fine in FWGÇ¥ is to be out of touch with the community, and thatGÇÖs why IGÇÖve reacted to your comments. However, a personal feud between you and me over isk when the reality is we both have farmed missions and both have gotten kills in the millta is completely counter to my overall goal here of serving as a voice for the community. I am willing to lay down the olive branch so that everyone can continue the discussion without our interference.
I am not a FW God, I donGÇÖt know everything about the feature, nor do I even think my own personal ideas are the best. What I do know is that communityGÇÖs voice is not being heard at the CSM level, despite all my attempts to distill the collective ideas from FW pilots and deliver them straight to the developers. I will not stop my work until we have a voice on the council itself, and CCP understands the most fundamental principle we all agree upon GÇô FW is not GÇ£nullsec liteGÇ¥, we do NOT want 0.0 style drama or politics, we do NOT want a complicated Sov System, we just want our plexes and missions to encourage regular PvP like they used to, and for the meaningful occupancy consequences that were promised in the original faction warfare vision are finally delivered as they were promised 3 years ago.
IGÇÖll end my own mission arguing by saying I personally only care about one thing GÇô I agree with Cearain, their design intent is perfectly sound, I only think the AI should be adjusted so that you canGÇÖt farm missions in bombers. ThatGÇÖs it. IGÇÖve run them before, theyGÇÖre easy, I rarely get caught, so theyGÇÖre no longer exciting. I feel that the vast majority of the community agrees on the bomber abuse, ESPECIALLY since the minmatar have been privileged in this respect. Other militias do not have it as easy as we do, and that is not fair. I donGÇÖt want easy mission isk. I want challenge. I want danger. I want risk / reward balance GÇô right now there is low risk, high reward.
The dev blog says it all GÇô the missions are there to encourage you and your opponent to shoot each other in the face. If youGÇÖre good in a bomber, there is little shooting each other in the face, and a few minor AI tweaks or NPC Ewar tweaks would solve this. X Gallentius says the NPC imbalance is more or less fixed - and I trust his judgement if this is the case, I am limited in my understanding by the fact I am only Minmatar, the NPC imbalance is something I've heard many complaints about but never experienced myself.
Draketrain was a part of the militia, I remember when my old friend Wili19 left to join them. BM - I appreciate your historical contribution to the warzone even if you donGÇÖt fight there today. You and I have both gotten defensive, and both accused each other of things we canGÇÖt prove, and its time to stop. IGÇÖm not a perfect person, IGÇÖm sorry if I came off sounding arrogant at any point. Lets put this aside for the good of the cause. I believe drama and conflict is best left on the server GÇô and the forums should remain a place where all of us who want FW fixed worked together GÇô because divided up we will never hope to see any changes.
The community as a whole is the expert here, not any one individual. We are four militias, four cells, each with our own set of issues, and each of us has four lenses with which we view the solution. This has been the greatest challenge I've faced so far, but I am confident if we maintain a positive attitude and cooperate here there are some things that we can agree on militia-wide that need to be shared with CCP to protect and improve our feature.
The way I have spoken to you in this thread has not been positive, and I take full responsibility for that. |

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.26 16:32:00 -
[354] - Quote
Hans Jagerblitzen wrote:Bad Messenger wrote: It seems that Hans keeps himself as some FW God who knows everything about it and how he is doing everything right.
I doubt he even know who i am and what i have done in past in FW when he throws **** like that.
Can you Hans link me one post where CCP say why they made FW for? Missions were there from the beginning so how those are not part of FW CCP designed?
Conclusion is that you Hans Jagerblitzen want that CCP boost FW income just for Hans, also CCP should make pvp so easy that Hans can kill everything you see without effort.
At least i understand it so. Hans brings me one word to my mind 'Ankhesentapemkah'. YouGÇÖre absolutely right Bad Messenger. IGÇÖve let this get personal. My frustration is that IGÇÖve spent months now trying to coordinate the FW community into a single voice GÇô to avoid the amarr vs. minmatar, gallente vs. caldari grudges and trash talk (leave it on the server) so we can all work together to help CCP understand what the community wants fixed about the feature, so it becomes an active warzone again. I think to continually say GÇ£everything is fine in FWGÇ¥ is to be out of touch with the community, and thatGÇÖs why IGÇÖve reacted to your comments. However, a personal feud between you and me over isk when the reality is we both have farmed missions and both have gotten kills in the millta is completely counter to my overall goal here of serving as a voice for the community. I am willing to lay down the olive branch so that everyone can continue the discussion without our interference. I am not a FW God, nor do I even think my own personal ideas are the best. What I do know is that communityGÇÖs voice is not being heard at the CSM level, despite all my attempts to distill the collective ideas from FW pilots and deliver them straight to the developers. I will not stop my work until we have a voice on the council itself, and CCP understands the most fundamental principle we all agree upon GÇô FW is not GÇ£nullsec liteGÇ¥, we do NOT want 0.0 style drama or politics, we do NOT want a complicated Sov System, we just want our plexes and missions to encourage regular PvP like they used to, and for the meaningful occupancy consequences that were promised in the original faction warfare vision are finally delivered as they were promised 3 years ago. IGÇÖll end my own mission arguing by saying I personally only care about one thing GÇô I agree with Cearain, their design intent is perfectly sound, I only think the AI should be adjusted so that you canGÇÖt farm missions in bombers. ThatGÇÖs it. IGÇÖve run them before, theyGÇÖre easy, I rarely get caught, so theyGÇÖre no longer exciting. I feel that the vast majority of the community agrees on the bomber abuse, ESPECIALLY since the minmatar have been privileged in this respect. Other militias do not have it as easy as we do, and that is not fair. I donGÇÖt want easy mission isk. I want challenge. I want danger. I want risk / reward balance GÇô right now there is low risk, high reward. The dev blog says it all GÇô the missions are there to encourage you and your opponent to shoot each other in the face. If youGÇÖre good in a bomber, there is little shooting each other in the face, and a few minor AI tweaks or NPC Ewar tweaks would solve this. X Gallentius says the NPC imbalance is more or less fixed - and I trust his judgement if this is the case, I am limited in my understanding by the fact I am only Minmatar, the NPC imbalance is something I've heard many complaints about but never experienced myself. Draketrain was a part of the militia, I remember when my old friend Wili19 left to join them. BM - I appreciate your historical contribution to the warzone even if you donGÇÖt fight there today. You and I have both gotten defensive, and both accused each other of things we canGÇÖt prove, and its time to stop. IGÇÖm not a perfect person, IGÇÖm sorry if I came off sounding arrogant at any point. I believe drama and conflict is best left on the server GÇô and the forums should remain a place where all of us who want FW fixed worked together GÇô because divided up we will never hope to see any changes. The community as a whole is the expert here, not any one individual. We are four militias, four cells, each with our own set of issues, and each of us has four lenses with which we view the solution. This has been the greatest challenge I've faced so far, but I am confident if we maintain a positive attitude and cooperate here there are some things that we can agree on militia-wide that need to be shared with CCP to protect and improve our feature. The way I have spoken to you in this thread has not been positive, and I take full responsibility for that.
Just to let you know, being a single voice for the community does not mean putting your opinion ahead of the community. Your ideas about changing FW missions (to prevent a bomber from doing a mission) is completely inaccurate with what the community has been saying.
As I said before
Be a voice for the community and talk about COMMON AGREEANCES. Plexing mechanics, sovereignty, etc.
When you advocate changes you advocate for changes that will move FW in the right direction not cause a split (which is what you are doing)
The community agrees 100% on two things
1) Plexes 2) Sovereignty control
Focus on those two, how about that. Leave missions alone for later.
|

Cearain
Imperial Outlaws
243
|
Posted - 2012.01.26 16:44:00 -
[355] - Quote
BolsterBomb wrote:
The problem with tying FW missions to VP or pvp is what if you suck at pvp or are not actually gaining VP but you are participating in FW. You then get penalized.
Ex: For about a month I was flying different ships of all types and fighting whatever the heck came my way. I lost A LOT of ships and appeared on a lot of kill mails. Did I gain any VP? Some? Did I gain more loss points then Kills, probably.
Point is it will effect innocent pilots
I think that is a good point. You are however engaging in pvp so you would gain. The thing is you need to get vp *or* pvp. Although I don't think you should be able to gain vp from losing ships you probably should be able to get some other credit on a similar scale to vp for losing ships.
The idea would be that people either don't get missions or they can't use lp unless there is some measure that they are pvping or plexing. The exact mechanics would have to deal with the prospect of people killing alts or even suiciding themselves. But I think CCP can make take some measures to significantly mitigate this possible exploit.
For example the same victim in a certain amount of time would yield diminishing returns of the cookies needed to unlock the lp. This would be the same whether your victim is the other militia or yourself dying for the cause.
The only people this would probably have to leave out are industrialists. But I don't think that is such a big deal.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.26 16:46:00 -
[356] - Quote
Cearain wrote:BolsterBomb wrote:
The problem with tying FW missions to VP or pvp is what if you suck at pvp or are not actually gaining VP but you are participating in FW. You then get penalized.
Ex: For about a month I was flying different ships of all types and fighting whatever the heck came my way. I lost A LOT of ships and appeared on a lot of kill mails. Did I gain any VP? Some? Did I gain more loss points then Kills, probably.
Point is it will effect innocent pilots
I think that is a good point. You are however engaging in pvp so you would gain. The thing is you need to get vp *or* pvp. Although I don't think you should be able to gain vp from losing ships you probably should be able to get some other credit on a similar scale to vp for losing ships. The idea would be that people either don't get missions or they can't use lp unless there is some measure that they are pvping or plexing. The exact mechanics would have to deal with the prospect of people killing alts or even suiciding themselves. But I think CCP can make take some measures to significantly mitigate this possible exploit. For example the same victim in a certain amount of time would yield diminishing returns of the cookies needed to unlock the lp. This would be the same whether your victim is the other militia or yourself dying for the cause. The only people this would probably have to leave out are industrialists. But I don't think that is such a big deal.
Its a huge deal if you are a care bear industrialist....and now that you have acknowledged my point I will counter your rebuttle by saying
"Oh CCP please implement something else that doesnt exsist (the credits you mentioned)"
This is why I keep saying stop talking about FW missions and focus on the real problems. FW missions will not help get more pilots by altering it........
I sound like a friggen broken record |

Hans Jagerblitzen
Autocannons Anonymous
854
|
Posted - 2012.01.26 16:57:00 -
[357] - Quote
BolsterBomb wrote: Just to let you know, being a single voice for the community does not mean putting your opinion ahead of the community. Your ideas about changing FW missions (to prevent a bomber from doing a mission) is completely inaccurate with what the community has been saying.
As I said before
Be a voice for the community and talk about COMMON AGREEANCES. Plexing mechanics, sovereignty, etc.
When you advocate changes you advocate for changes that will move FW in the right direction not cause a split (which is what you are doing)
The community agrees 100% on two things
1) Plexes 2) Sovereignty control
Focus on those two, how about that. Leave missions alone for later.
Those that have been following this debate longest know that even on my main thread, the posts started out tinged more with my personal take on the FW system (being a minmatar pilot) and as I heard more and more feedback from a wider variety of sources, I have been more than willing to update the trend list reflect this.
I should have clarified in this case and said the only thing I care about in the missions is the bomber aspect. I donGÇÖt see this as being the main factor that cripples Faction Warfare, and I absolutely agree that the plexing system and sovereignty consequences have always been the top community issues. I never really saw the bomber thing as being a personal crusade, because I know IGÇÖm not the only one whoGÇÖs brought the issue up. If otherGÇÖs agree this is no longer an issue, IGÇÖm happy to drop it. I was more pointing out to Bad that my issue with missions isnGÇÖt about the isk income in the end (though alt farmers and the market effect annoys a lot of FW pilots) because I care more about the quality of PvP they encourage.
|

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.26 17:02:00 -
[358] - Quote
BolsterBomb wrote:]
Just to let you know, being a single voice for the community does not mean putting your opinion ahead of the community. Your ideas about changing FW missions (to prevent a bomber from doing a mission) is completely inaccurate with what the community has been saying.
As I said before
Be a voice for the community and talk about COMMON AGREEANCES. Plexing mechanics, sovereignty, etc.
When you advocate changes you advocate for changes that will move FW in the right direction not cause a split (which is what you are doing)
The community agrees 100% on two things
1) Plexes 2) Sovereignty control
Focus on those two, how about that. Leave missions alone for later.
A voice need to put forth what we all agree on. Which is nothing. Who the hell is in agreement about Sov control? Are you talking about more systems a faction controls = more perks for that faction? In that case, then yeah. I think we want something that makes plexing or whateverwillreplaceplexing worth it.
His ideas about FW missions is NOT completely inaccurate. Some are in support of it.
So I'll just go ahead and narrow your list from 2 to 1.
1) Plexes |

Hirana Yoshida
Behavioral Affront
270
|
Posted - 2012.01.26 17:07:00 -
[359] - Quote
BolsterBomb wrote:The problem with tying FW missions to VP or pvp is what if you suck at pvp or are not actually gaining VP but you are participating in FW. You then get penalized. If one sucks at PvP then perhaps signing on with a paramilitary force to wage a war was the wrong decision .. imagine how something like the US revolution would have panned out if 80%+ of the various state militias had said "I suck at the shooting bit, can't I have some corn to sow or some pigs to tend?"
BolsterBomb wrote:Ex: For about a month I was flying different ships of all types and fighting whatever the heck came my way. I lost A LOT of ships and appeared on a lot of kill mails. Did I gain any VP? Some? Did I gain more loss points then Kills, probably. I spent the first 2-3 months bleeding ships, 40-50 total I reckon. Before I signed on all I had to my name was blob kills from my life in null and zero PvP experience, I have since (last 2.5yrs) gotten 3k kills or so with about 10% of that in losses .. If you deliberately suicide your ships ("fighting whatever the heck came my way") and don't practise with some focus ("flying different ships of all types") then it is no wonder that you don't feel like you got anywhere learning wise
BolsterBomb wrote:Point is it will effect innocent pilots It is a war of attrition between competing ideologies .. there is no innocence.
As for the 'community' not agreeing on missions being a bit a bit naff and the constant droning of cloaked bombers being annoying .. what game were you playing again? There are of course nay-sayers, but on the whole they are few and far between since the farming alts don't post in the relevant threads (thank Goddess!).
|

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.26 17:08:00 -
[360] - Quote
Hans Jagerblitzen wrote: Those that have been following this debate longest know that even on my main thread, the posts started out tinged more with my personal take on the FW system (being a minmatar pilot) and as I heard more and more feedback from a wider variety of sources, I have been more than willing to update the trend list reflect this.
I should have clarified in this case and said the only thing I care about in the missions is the bomber aspect. I donGÇÖt see this as being the main factor that cripples Faction Warfare, and I absolutely agree that the plexing system and sovereignty consequences have always been the top community issues. I never really saw the bomber thing as being a personal crusade, because I know IGÇÖm not the only one whoGÇÖs brought the issue up. If otherGÇÖs agree this is no longer an issue, IGÇÖm happy to drop it. I was more pointing out to Bad that my issue with missions isnGÇÖt about the isk income in the end (though alt farmers and the market effect annoys a lot of FW pilots) because I care more about the quality of PvP they encourage.
Don't apologize. FW missions are still easy mode for 1/2way skilled toons to make isk in low sec with no danger. Low sec DED missions have more risk than FW missions. Even if someone sees the FW mission up in a system, the mission runner still can A) get out before the pirate/opposing FW guy gets there and kill him or B) move on to another mission when the pirate/opposing FW guy camps the warp in.
No risk low sec PVE is not how it's supposed to be. It goes agains what Low Sec is about!!! Risk/reward man!!! |

Cearain
Imperial Outlaws
243
|
Posted - 2012.01.26 17:09:00 -
[361] - Quote
Hans Jagerblitzen wrote: ...I think to continually say GÇ£everything is fine in FWGÇ¥ is to be out of touch with the community, and thatGÇÖs why IGÇÖve reacted to your comments. ...
Hans I think you are doing a great job herding cats.
However, Bad messenger is not alone in basically saying everything is fine. If you read XGallentius's comments on plexing he is basically saying it's fine too. I think plexing and fw in general is "basically fine." (Yeah but to really get it where I think its worth doing I think they need to iterate.)
I'm not saying this is good or bad, but it just seems to be a fact. The cry to "fix fw" seems to be a bit quieter than it was. I would say the cry to "fix faction war" has been downgraded to a cry to "iterate on fw." There are at least 2 good reasons for this: 1) CCP has made good changes to fw. 2) Players read some of what ccp had planned to "fix fw" and gained some perspective on how bad it could be.
You are better than I am at putting a finger on the pulse of what current players want so I will let you judge for yourself whether what I say is true or not.
As for me I am not even claiming to express the views of current fw participants. I am posting views of what would make fw worth doing, *for me.* I think that is fine, and likely what ccp wants to hear.
I also think I am echoing the views of people who may not even participate in fw any longer because of the way it has existed for so long...but whatever I suppose anyone could claim that.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Rel'k Bloodlor
Mecha Enterprises Fleet
99
|
Posted - 2012.01.26 17:13:00 -
[362] - Quote
In a broader sense. So what we want is a system? That combines some or all of what ? PvP Missions Plexing
We want a way to control/change/interact with it?
May be a triangle that hes a level of influence with each other? Or should some other format based sovereignty control influence some or all? PvP |......\ |........\ |..........\ |............\ |..............\ |................\ |..................\ |....................\ Plexing--------Missions
Or we want parts fixed or Iterated or ignored? plexing PvP rewards GGC interactions with certain acts Missions NPC interaction in .5-1.0 systems Sovereignty
Are any parts too mutually exclusive? Should any be? I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Fidelium Mortis
Quantum Cats Syndicate
41
|
Posted - 2012.01.26 17:15:00 -
[363] - Quote
BolsterBomb wrote: Just to let you know, being a single voice for the community does not mean putting your opinion ahead of the community. Your ideas about changing FW missions (to prevent a bomber from doing a mission) is completely inaccurate with what the community has been saying.
As I said before
Be a voice for the community and talk about COMMON AGREEANCES. Plexing mechanics, sovereignty, etc.
When you advocate changes you advocate for changes that will move FW in the right direction not cause a split (which is what you are doing)
The community agrees 100% on two things
1) Plexes 2) Sovereignty control
Focus on those two, how about that. Leave missions alone for later.
I don't think you can address Plexes and Sov. without also taking the missions into consideration since missions are currently the primary source of reward in FW, and also are a key means of sustaining FW combat for many players. Ideally the goals of plexes, sov, and missions should be intertwined into a common theme for FW, with an underlying belief that rewards are tied to a pilots contribution to the war effort (ie. shooting eachother in the face). ICRS - Intergalactic Certified Rocket Surgeon |

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.26 17:19:00 -
[364] - Quote
Hirana Yoshida wrote:BolsterBomb wrote:The problem with tying FW missions to VP or pvp is what if you suck at pvp or are not actually gaining VP but you are participating in FW. You then get penalized. If one sucks at PvP then perhaps signing on with a paramilitary force to wage a war was the wrong decision .. imagine how something like the US revolution would have panned out if 80%+ of the various state militias had said "I suck at the shooting bit, can't I have some corn to sow or some pigs to tend?" BolsterBomb wrote:Ex: For about a month I was flying different ships of all types and fighting whatever the heck came my way. I lost A LOT of ships and appeared on a lot of kill mails. Did I gain any VP? Some? Did I gain more loss points then Kills, probably. I spent the first 2-3 months bleeding ships, 40-50 total I reckon. Before I signed on all I had to my name was blob kills from my life in null and zero PvP experience, I have since (last 2.5yrs) gotten 3k kills or so with about 10% of that in losses .. If you deliberately suicide your ships ("fighting whatever the heck came my way") and don't practise with some focus ("flying different ships of all types") then it is no wonder that you don't feel like you got anywhere learning wise BolsterBomb wrote:Point is it will effect innocent pilots It is a war of attrition between competing ideologies .. there is no innocence. As for the 'community' not agreeing on missions being a bit a bit naff and the constant droning of cloaked bombers being annoying .. what game were you playing again? There are of course nay-sayers, but on the whole they are few and far between since the farming alts don't post in the relevant threads (thank Goddess!).
Are you kidding me??? Really because someone sucks at PVP means they shouldn't PVP??? Can you say elitist for me. I'll through this in the "I dont have a rational argument so I will just talk jibberish bucket"
Where did my post saying that I spent a month losing ships have anything to do with your response? I was pointing out an example that refutes the idea that FW missions should be based on VP or PVP.......not a rationale about how many kills you have....again Elitist maybe?
Once again...what is wrong with farming. You can farm asteroids, you can farm belts, you can farm ANY TYPE OF LVL 4.
This whole vendetta over missions clearly is coming down to "people are sinking my lp to isk ratio". The argument for FW missions has been completely torn apart and your argument (and others about fw missions needing a nerf bat of some type) are completely ridiculous. They are not logical nor address any of the results/changes that I have mentioned would happen.
The common tone is "I dont care people shouldnt be able to use lowsec for isk) that is the problem and the words you are screaming however you sugar code it.
Get over it.
|

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.26 17:20:00 -
[365] - Quote
Fidelium Mortis wrote:BolsterBomb wrote: Just to let you know, being a single voice for the community does not mean putting your opinion ahead of the community. Your ideas about changing FW missions (to prevent a bomber from doing a mission) is completely inaccurate with what the community has been saying.
As I said before
Be a voice for the community and talk about COMMON AGREEANCES. Plexing mechanics, sovereignty, etc.
When you advocate changes you advocate for changes that will move FW in the right direction not cause a split (which is what you are doing)
The community agrees 100% on two things
1) Plexes 2) Sovereignty control
Focus on those two, how about that. Leave missions alone for later.
I don't think you can address Plexes and Sov. without also taking the missions into consideration since missions are currently the primary source of reward in FW, and also are a key means of sustaining FW combat for many players. Ideally the goals of plexes, sov, and missions should be intertwined into a common theme for FW, with an underlying belief that rewards are tied to a pilots contribution to the war effort (ie. shooting eachother in the face).
so does this mean we change the pirate missions in 0.0 since they are a main source of isk for most npc 00 players??
|

Cearain
Imperial Outlaws
243
|
Posted - 2012.01.26 17:21:00 -
[366] - Quote
Garr Earthbender wrote:Hans Jagerblitzen wrote: Those that have been following this debate longest know that even on my main thread, the posts started out tinged more with my personal take on the FW system (being a minmatar pilot) and as I heard more and more feedback from a wider variety of sources, I have been more than willing to update the trend list reflect this.
I should have clarified in this case and said the only thing I care about in the missions is the bomber aspect. I donGÇÖt see this as being the main factor that cripples Faction Warfare, and I absolutely agree that the plexing system and sovereignty consequences have always been the top community issues. I never really saw the bomber thing as being a personal crusade, because I know IGÇÖm not the only one whoGÇÖs brought the issue up. If otherGÇÖs agree this is no longer an issue, IGÇÖm happy to drop it. I was more pointing out to Bad that my issue with missions isnGÇÖt about the isk income in the end (though alt farmers and the market effect annoys a lot of FW pilots) because I care more about the quality of PvP they encourage.
Don't apologize. FW missions are still easy mode for 1/2way skilled toons to make isk in low sec with no danger. Low sec DED missions have more risk than FW missions. Even if someone sees the FW mission up in a system, the mission runner still can A) get out before the pirate/opposing FW guy gets there and kill him or B) move on to another mission when the pirate/opposing FW guy camps the warp in. No risk low sec PVE is not how it's supposed to be. It goes agains what Low Sec is about!!! Risk/reward man!!!
You can also blob up a system and run level 5s risk free in low sec. And anyway comparing FW missions to other low sec missions that notoroiously have horrible participation is not really a good measure is it?
How is the risk reward of fw missions compared to high sec level 4s? I think its pretty balanced. High sec incursions? Its stupid to run FW missions.
How is the risk reward of fw missions compared to carebearing in sov null sec? I don't have any first hand knowledge but I think it's in line. There is much more risk doing fw missions because the systems are much more crowded. When I hear null sec bears complaining about afk cloakers I don't even know what to think. If I tried to only do FW misssions in completely empty systems I would likely only make about 10 million isk per hour. Not only do we have to do missions in busy systems we send up a beacon as to where we are. "dinners ready!!!"
From what I hear npc null sec missions are also in line.
Wormhole pve? I think they are making much more than fw missions for very little in the way of risk. If the risk was high they wouldn't be flying billion isk ships. That is the true test. One nice thing about bombers is they are cheap as is a speed tanking frigate. Why do we care about them being cheap? Risk.
You can catch bombers if that is what you are after. Its boring work yes. But if you are going to try to be a pirate and actually catch defenseless pve ships than you should have a bit more time on your hands - working as intended. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.26 17:22:00 -
[367] - Quote
lvl4 FW missions are as safe hi sec lvl 4 missions, pay better, and are done much quicker.
In low sec space.
THAT'S the problem I have. No increased risk for much more reward.
*edit* I guess this is where we will disagree. I won't change your mind, you won't change mine. Time to move on..... |

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.26 17:26:00 -
[368] - Quote
Garr Earthbender wrote:lvl4 FW missions are as safe hi sec lvl 4 missions, pay better, and are done much quicker.
In low sec space.
THAT'S the problem I have. No increased risk for much more reward.
*edit* I guess this is where we will disagree. I won't change your mind, you won't change mine. Time to move on.....
That is where you are wrong they are safe because YOU AS A PLAYER are not doing anything about. CCP gave you a loaded gun and said hunt them down. You say.....meh its a bomber so whatever.
Your problem not mine. It has been said before "You are lazy" the ability to stop fw missioning is there.
You as a pilot are allowing the missioner safe haven.
edit: Thats fine to disagree but stop going out and trying to change something that is working as intended. |

Cearain
Imperial Outlaws
243
|
Posted - 2012.01.26 17:33:00 -
[369] - Quote
Garr Earthbender wrote:lvl4 FW missions are as safe hi sec lvl 4 missions, pay better, and are done much quicker.
In low sec space.
THAT'S the problem I have. No increased risk for much more reward.
*edit* I guess this is where we will disagree. I won't change your mind, you won't change mine. Time to move on.....
Ok we disagree about whether fw missions are as safe as high sec level 4s.
As to whether they are done quicker that varies so much its hard to even calculate. I have had pirates sitting in my fw missions for over an hour. Usually I figure i will not even be able to do 1/3 of the missions due to pirates and wts. So the time getting those missions and traveling is just wasted. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Quantum Cats Syndicate
113
|
Posted - 2012.01.26 17:46:00 -
[370] - Quote
Garr Earthbender wrote:lvl4 FW missions are as safe hi sec lvl 4 missions, pay better, and are done much quicker.
In low sec space.
THAT'S the problem I have. No increased risk for much more reward.
*edit* I guess this is where we will disagree. I won't change your mind, you won't change mine. Time to move on.....
Here's the standard argument: If FW missions are so easy, why don't all the carebear L4 mission runners run them? FW missions are self correcting. They are easy, so people put their alts into them and module prices go down. As they go down people will decide to do other things to make their isk.
Give me the ability to fail FW missions and I will personally remove all these damn carebear alts from the Caldari militia! Do it!  |

Bad Messenger
draketrain Confederation of xXPIZZAXx
107
|
Posted - 2012.01.26 17:47:00 -
[371] - Quote
Hans Jagerblitzen wrote:Bad Messenger wrote: It seems that Hans keeps himself as some FW God who knows everything about it and how he is doing everything right.
I doubt he even know who i am and what i have done in past in FW when he throws **** like that.
Can you Hans link me one post where CCP say why they made FW for? Missions were there from the beginning so how those are not part of FW CCP designed?
Conclusion is that you Hans Jagerblitzen want that CCP boost FW income just for Hans, also CCP should make pvp so easy that Hans can kill everything you see without effort.
At least i understand it so. Hans brings me one word to my mind 'Ankhesentapemkah'. YouGÇÖre absolutely right Bad Messenger. IGÇÖve let this get personal. My frustration is that IGÇÖve spent months now trying to coordinate the FW community into a single voice GÇô to avoid the amarr vs. minmatar, gallente vs. caldari grudges and trash talk (leave it on the server) so we can all work together to help CCP understand what the community wants fixed about the feature, so it becomes an active warzone again.
I am still part of that FW community with several 50m+ sp toons and with lot of low sp toons.
You are not representing me or my opinions, you are just like Ankhesentapemkah. I've seen people like you before. you are not good for community and you are not representing majority of FW people.
I have as much right to say my opinions as anyone else, i have also right to comment what others post, that is called discussion. There is no absolute truth, ever. |

Hans Jagerblitzen
Autocannons Anonymous
854
|
Posted - 2012.01.26 17:54:00 -
[372] - Quote
Garr Earthbender wrote: Don't apologize. FW missions are still easy mode for 1/2way skilled toons to make isk in low sec with no danger. Low sec DED missions have more risk than FW missions. Even if someone sees the FW mission up in a system, the mission runner still can A) get out before the pirate/opposing FW guy gets there and kill him or B) move on to another mission when the pirate/opposing FW guy camps the warp in.
No risk low sec PVE is not how it's supposed to be. It goes agains what Low Sec is about!!! Risk/reward man!!!
I'm not apologizing for bringing up bombers. I wouldnt keep saying that if there werent a 48 page threadnought that is chock full of complaints about how easy FW missions are. This thread is simply one of the dozen offshoots that have splintered off regarding FW over the years.
I was merely apologizing because for whatever reason, in this thread I've come off sounding like a know-it-all or someone who cares about myself above the group, and that I should take responsibility for.
The bottom line is - I DONT think we can agree on everything as a community, even plexing itself is still controversial as there are those that think its 98% fixed and those that still think it needs to be overhauled.
When I say we as a community need to approach CCP with one voice, I don't mean we approach CCP with one set of proposed fixes. That will never happen, not through my efforts, or anyone elses. Every faction has its own activities in their own sector, own issues, and own ideas for what needs to be fixed first.
I don't think a proper community representative needs to have unity on how to fix Faction Warfare to be effective. The bottom line is that we all share some very strong cultural values, the most important being that we are here in FW because we enjoy the small-scale PvP that it fosters, and that we don't have the patience for complicated 0.0 style politics or the emptiness of 0.0 space. These are core values that have been completely missed at the uppermost level of CCP and the CSM - and while we've succeeded in convincing them to begin working on FW again, we have not been able to get across why the plan proposed in the minutes will destroy the feature as we know it.
No one in this thread nor in the main threadnought is seriously arguing that CCP "gets it" with regards to Faction Warfare. So we have a choice. We can bicker about the details all day long - missions, plexes, rewards, you name it - and still fail to achieve a single unified solution. If that becomes the requirement needed to say "the FW has a voice, listen to it" and push this at the CSM level - we can just stop wasting our time now and admit defeat, and allow another nullsec-dominated council to elect itself this spring and decide what happens to us this summer.
I can't live with that, and I dont think you guys can either. My efforts instead have been to keep the conversation going - whether we agree or not. The longer we discuss - unity or otherwise, the more effective ideas float to the surface. That's how brainstorming works. We only fail when we stop talking and walk away.
So yes, missions are totally on the table for discussion, Bomber. So are plexes. So are Sov consequences. All of them matter, and all of them are worthy of debate.
The most important thing to me at this point isn't in getting my ideas implemented, or getting us all to agree (both objectives would fail), its getting us all to work together to send the message to CCP that this is our feature, not nullsec's.
That objective is certainly within our grasp, but ONLY if we leave the animosity towards one another on the server and respect each other for taking the time to share feedback and ideas for the sake of the feature we all love. I have not always lived up to that standard, admittedly, and I appreciate everyone here that has spoken up to keep me in check. |

Cearain
Imperial Outlaws
243
|
Posted - 2012.01.26 17:59:00 -
[373] - Quote
Bad Messenger wrote:There is no absolute truth, ever.
That's absolutely true.
And we should all remember that. 
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hans Jagerblitzen
Autocannons Anonymous
855
|
Posted - 2012.01.26 18:32:00 -
[374] - Quote
Bad Messenger wrote: You are not representing me or my opinions, you are just like Ankhesentapemkah. I've seen people like you before. you are not good for community and you are not representing majority of FW people.
I have as much right to say my opinions as anyone else, i have also right to comment what others post, that is called discussion. There is no absolute truth, ever.
Fair enough. I know full well not everyone will approve of my work. I just have to let the community majority decide that for themselves. I have only kept at this for so long because plenty of others have told me how much they appreciate what I am trying to do.
You are absolutely entitled to your opinions, I'm done arguing with you on them. There are plenty of others here that can respond to your comments, I don't have to do that myself, and I shouldn't if I can't stay respectful in the process. By all means, keep posting, you won't have another rebuttal from me, because this is the second time now you and I have butted heads and its not worth it to me to continue.
As for Ankhmorporkwhateverhernameis, I am unfamiliar with that individual. I wasn't always paying close attention to EvE politics, certainly not during my early days playing the game. There's no need to talk about them in this thread, which is about Warfare mechanics, but If anyone wants to send me a link to some information, I'm sure there's an entertaining story there.
|

Julius Foederatus
Hyper-Nova
58
|
Posted - 2012.01.26 19:22:00 -
[375] - Quote
The issue with missions is not necessarily that they are low to no risk in a low sec environment, or even necessarily that they're being farmed. The issue is that they can be, and are farmed by people who contribute nothing to FW as a whole. They don't contribute to flipping systems, and they only contribute to pvp if some poor ******* is willing to fly around chasing stealth bombers for hours on end, hoping that the SB makes a mistake. The missioner has 12 hours to do his missions, he has time on his side to just bore the hell out of anyone who wants to try and fight him. Forget any arguments about people just wanting easy ganks or being too lazy to pvp, that's just bad game design. Players should not be able to hide behind impossibly boring mechanics that just discourage pvp. The whole point of FW is to encourage pvp, and yet here is this mechanic that makes the whole business extremely unpalatable.
Hell, there were (and I think these guys still actually do this) pirates in the FW area that actively ran Gallente FW missions to fund their mains, who would shoot at us on a regular basis. So we not only had people who didn't contribute to the faction running missions, we had people who actively worked towards its detriment running missions. And we had no way of dealing with them. If we shoot them too much, we get kicked out of FW due to standings. If we wardec them, they just continually hop corps or go to the NPC corp where we can't touch them.
Pause and think how objectively ridiculous that is.
The underlying point to the whole "missions are bad" argument is that FW is supposed to encourage pvp. Missions do not encourage pvp, and they help people who do not have any desire to create more pvp in the area. That needs to change, and there are several ideas about how to do it, but almost anything is better than the system we have now. |

Uppsy Daisy
24th Imperial Crusade Amarr Empire
61
|
Posted - 2012.01.26 20:08:00 -
[376] - Quote
Quote: The issue is that they can be, and are farmed by people who contribute nothing to FW as a whole.
This.
So, how do you make something rewarding that is tied to PVP, not PVE? Because if it is PVE it will be farmed by those who do not contribute to FW as a whole. And it needs a reward to encourage people to do it, and to finance the losses.
If the rewards at tied to pure PVP - just shooting people - it is easy to exploit. You just create an account in the opposing militia and shoot them over and over. So the reward cannot be linked to that.
So the question is, how do you create a system that is not easy to exploit, has ISK rewards, and contributes to FW?
|

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.26 20:23:00 -
[377] - Quote
Uppsy Daisy wrote:Quote: The issue is that they can be, and are farmed by people who contribute nothing to FW as a whole. This. So, how do you make something rewarding that is tied to PVP, not PVE? Because if it is PVE it will be farmed by those who do not contribute to FW as a whole. And it needs a reward to encourage people to do it, and to finance the losses. If the rewards at tied to pure PVP - just shooting people - it is easy to exploit. You just create an account in the opposing militia and shoot them over and over. So the reward cannot be linked to that. So the question is, how do you create a system that is not easy to exploit, has ISK rewards, and contributes to FW?
Its very simple. The real problem you dont like is alts farming missions. (this will always be a problem, however to limit it you tie FW missions as an EFFECT OF PVP activity)
Ex: Say sov mechanics work as such when you conquer X system Agents P,QZ are locked out from being accessed until sov is flipped. You have now stopped alts from being able to farm and in order to access the FW mission you must pvp to reopen it.
This is NOT my example of the way to fix the problem it is merly an example to show you how you can alter other FW mechanics to influence when/how FW missions can be run.
By doing it in this order you did not stop the current method of FW missions just knocked out leeching alts. |

Dirk Smacker
Black Talon Aerospace Black Watch.
16
|
Posted - 2012.01.26 20:33:00 -
[378] - Quote
This may have gotten lost with people spraying their superior factional pee pee on each other, but if they gave out LP for plexing, they could limit non-combatant farming by making them mission-based and placing restrictions on their frequency.
They could also "stamp" a system to a mission when you warp into a plex to prevent running away and opening a plex in another system for financial gain.
People would still do missions to make isk, but at least there would be an opportunity for positive peer pressure to do the plexes first to help out the war effort. I guess once you have a signature, you cannot have a blank one. |

Alticus C Bear
University of Caille Gallente Federation
34
|
Posted - 2012.01.26 20:48:00 -
[379] - Quote
For me it is not the farming of missions that matter, people farm all content. It is not about LP store item prices or the fact that some individuals only do the missions.
It is about my own Gameplay.
I do feel that the faction warfare missions are entirely separate content; they are not well connected into FW other than a source of ISK.
My play time is limited; I joined FW to enable me to PVP (or try to) when my personal commitments allow. I have run FW missions but for me it is not rewarding enough for the time commitment, by this I mean that I can run a High Sec Mission (shock horror, and yes I keep an eye on local still) I can dock up at any time and not feel I am losing out but still get some game time, when I choose to go to losec it is only during times that I can guarantee not being interrupted, I would prefer to use that time to get proper fights and feel as though I am making progress within game (not just accruing ISK or Skillpoints). I run a few plexes and skirmish a little but it can be very quiet, at least I feel I am contributing a little.
I would like to include missions into this gameplay, if they contributed towards occupancy, if they allowed me to use a more PVP style fits so that I can undertake both PVE and PVP activities, I need to cram stuff into the time I have available and Faction Warfare I believe should be able to accomplish this in all aspects of its gameplay.
|

Vordak Kallager
Autocannons Anonymous
39
|
Posted - 2012.01.26 20:55:00 -
[380] - Quote
Cearain wrote: I'm not saying this is good or bad, but it just seems to be a fact. The cry to "fix fw" seems to be a bit quieter than it was. I would say the cry to "fix faction war" has been downgraded to a cry to "iterate on fw." There are at least 2 good reasons for this: 1) CCP has made good changes to fw. 2) Players read some of what ccp had planned to "fix fw" and gained some perspective on how bad it could be.
I think the reason there is less "FIX FW OMG" at the moment is because:
1) The two latest updates. They have brought a lot of people back online to check them out, temporarily bolstering activity across all of EVE, FW included. 2) A lot of the people in FW have moved on to other areas of EVE. I look in Minmatar Militia and while there are still a lot of old hats, there are a lot of faces missing in the crowd.
---
Hans, I'm clearly biased having known you for a long time, but you are doing a phenomenal job in my opinion of attempting to take the viewpoints of four separate blocs of the FW community (which are divided even further in whatever cliques reside in the militias) and amalgamate a single unified opinion on current issues in Faction Warfare. There will always be those who disagree or those who are jealous of your positive progress for the state of FW.
---
We can all agree that Plexes need to be reiterated. We can all agree that System Occupancy should mean something. We all agree that Faction Warfare isn't about the PvE, it's about the PvP the system engenders.
What we don't all agree on is how to go about improving Plexes, implementing meaningful System Occupancy and the type/regularity/scale of the PvP FW should be about.
However, the one sickness that ails FW is activity. I don't believe we would be complaining about FW if activity was high and PVP was around-the-clock. Change creates Publicity creates Interest creates Activity. At this point, I think any change that there is at least somewhat of a consensus on will be beneficial in attracting new interest and players to participate in Faction Warfare, something that needs to happen. |

Julius Foederatus
Hyper-Nova
58
|
Posted - 2012.01.26 21:22:00 -
[381] - Quote
Uppsy Daisy wrote:Quote: The issue is that they can be, and are farmed by people who contribute nothing to FW as a whole. This. So, how do you make something rewarding that is tied to PVP, not PVE? Because if it is PVE it will be farmed by those who do not contribute to FW as a whole. And it needs a reward to encourage people to do it, and to finance the losses. If the rewards at tied to pure PVP - just shooting people - it is easy to exploit. You just create an account in the opposing militia and shoot them over and over. So the reward cannot be linked to that. So the question is, how do you create a system that is not easy to exploit, has ISK rewards, and contributes to FW?
I've never understood this argument. There has to be a happy medium between making it akin to the insurance scams of old, and where it is now, which is basically worthless LP payouts for killing WTs. Surely we can find a payout that is good enough for people who kill ships, but doesn't make getting an alt in a ship blown up over and over again to magically generate isk. We could eschew LP altogether and make it a straight up isk bounty, like capturing ships in the 18th Century. Lets say you get half the hull value of the ship you kill in isk, everytime you kill one. Maybe split that between all involved parties, or not. There's lots of ways to combat alt scamming. |

Cearain
Imperial Outlaws
243
|
Posted - 2012.01.26 21:36:00 -
[382] - Quote
Julius Foederatus wrote:Uppsy Daisy wrote:Quote: The issue is that they can be, and are farmed by people who contribute nothing to FW as a whole. This. So, how do you make something rewarding that is tied to PVP, not PVE? Because if it is PVE it will be farmed by those who do not contribute to FW as a whole. And it needs a reward to encourage people to do it, and to finance the losses. If the rewards at tied to pure PVP - just shooting people - it is easy to exploit. You just create an account in the opposing militia and shoot them over and over. So the reward cannot be linked to that. So the question is, how do you create a system that is not easy to exploit, has ISK rewards, and contributes to FW? I've never understood this argument. There has to be a happy medium between making it akin to the insurance scams of old, and where it is now, which is basically worthless LP payouts for killing WTs. Surely we can find a payout that is good enough for people who kill ships, but doesn't make getting an alt in a ship blown up over and over again to magically generate isk. We could eschew LP altogether and make it a straight up isk bounty, like capturing ships in the 18th Century. Lets say you get half the hull value of the ship you kill in isk, everytime you kill one. Maybe split that between all involved parties, or not. There's lots of ways to combat alt scamming.
I think overall your right they can do a bit more. But the margins are still pretty tight with t1 fully insured hulls.
As to the value of the other non vanilla t1 ships - that can get a bit tricky to calculate what half "the value" is.
Often the vaue of the hull is very little of the overall loss. As for valuing the mods I think that would be a larger undertaking. Although it would help with the whole bounty system too. But anyway when you scoop the loot you get half the value already. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Uppsy Daisy
24th Imperial Crusade Amarr Empire
61
|
Posted - 2012.01.26 23:47:00 -
[383] - Quote
@Julius
Because it needs to be a lot more than half the value of the hulls!
I am a fairly active FWer. I could easily make 1 billion a month running missions.
Half the value of the hulls I kill in a month, (shared amongst everyone on the killmails?!) would be nothing compared. |

Julius Foederatus
Hyper-Nova
58
|
Posted - 2012.01.27 00:18:00 -
[384] - Quote
We can change the payouts for plexes and system capture (or create them in this case), you don't have to get all your income from shooting other militiamen. The whole point is that you get more than the piddly ass amount you do now. Half the hull value of an abbadon or a t3 is nothing to scoff at. It doesn't have to be enough by itself, it just has to supplement the main income, which should come from participating in occupancy battles. |

Hans Jagerblitzen
Autocannons Anonymous
857
|
Posted - 2012.01.27 00:21:00 -
[385] - Quote
Cearain wrote: As for me I am not even claiming to express the views of current fw participants. I am posting views of what would make fw worth doing, *for me.* I think that is fine, and likely what ccp wants to hear.
And that's precisely what needs to happen. I think one of the biggest barriers to cooperation has simply been the way we interpret each other's language.
Many of us say "The real issue here is...." instead of "One of the main issues here is...."
The result is threads like this where we have have some heated debates that can get confrontational, even though each person is suggesting an idea with substantial merit.
We all just need to give each other the benefit of the doubt and realize that most of these ideas are excellent things for CCP to investigate - whether they are plexes, missions, occupancy rewards, NPC AI, LP reward placement, etc.
This has been why my strategy has been to maintain the list the top issues so that CCP understands that there is a multitude of valid ways they could enhance the FW system. That way, everyone in here that feels strongly one way or another whether its about missions, plexes, consequences, or rewards - ends up contributing to the overall message.
While we bicker away in the forums the CSM and CCP continue to discuss a radically different purpose for Faction Warfare. If we can hold off the animosity for long enough to deliver the unified message that we are NOT in Faction Warfare to be farmed up to 0.0 and that we are here for small-scale, frequent PvP - than we have achieved a real victory worth celebrating.
I don't think the developers are incompetent and need us to spoon-feed them perfect fixes. (I'm sure I'll be flamed for that but whatever.) I think they are being misdirected by the council, which has far greater sway in the wake of Crucible than ever before. The difference is critical.
If we want to be effective in changing their minds, we have stop worrying about being right when we argue amongst ourselves. We should by all means continue the discussion, I just cant stress the urgency of tolerance and respect above all.
I will certainly try my best to be a better example in this regard. |

chatgris
Quantum Cats Syndicate
26
|
Posted - 2012.01.27 01:10:00 -
[386] - Quote
Hans Jagerblitzen wrote:[quote=Cearain] If we can hold off the animosity for long enough to deliver the unified message that we are NOT in Faction Warfare to be farmed up to 0.0 and that we are here for small-scale, frequent PvP - than we have achieved a real victory worth celebrating.
How do you propose we deliver said message?
(By the way, there's a handful of (ex)fw people here who will continue animosity no matter what, learn who they are and ignore them and these threads will go a lot smoother). |

Hans Jagerblitzen
Autocannons Anonymous
859
|
Posted - 2012.01.27 04:19:00 -
[387] - Quote
chatgris wrote: How do you propose we deliver said message?
Working on that. More to come... 
Quote:(By the way, there's a handful of (ex)fw people here who will continue animosity no matter what, learn who they are and ignore them and these threads will go a lot smoother).
Yes I know, lesson learned.
|

Damar Rocarion
Nasranite Watch
132
|
Posted - 2012.01.27 05:05:00 -
[388] - Quote
chatgris wrote:(By the way, there's a handful of (ex)fw people here who will continue animosity no matter what, learn who they are and ignore them and these threads will go a lot smoother).
And a r..ard whose corp members (with his own approval) are part of evemail spamming, convoing hostile FC's durng fights and other welll documented shenigans once again attempts to play "All Gallente players are totally cool and mature" card...
|

Hrett
Quantum Cats Syndicate
38
|
Posted - 2012.01.27 06:57:00 -
[389] - Quote
Damar Rocarion wrote:chatgris wrote:(By the way, there's a handful of (ex)fw people here who will continue animosity no matter what, learn who they are and ignore them and these threads will go a lot smoother). And a r..ard whose corp members (with his own approval) are part of evemail spamming, convoing hostile FC's durng fights and other welll documented shenigans once again attempts to play "All Gallente players are totally cool and mature" card...
Wait. We have been approved for shenanigans? When was there approval for shenanigans?
HOW DID I MISS APPROVAL FOR SHENANIGANS?!?!
I knew there was something wrong with this lousy excuse for a corp. |

Bad Messenger
draketrain Confederation of xXPIZZAXx
107
|
Posted - 2012.01.27 08:17:00 -
[390] - Quote
Hrett wrote:Damar Rocarion wrote:chatgris wrote:(By the way, there's a handful of (ex)fw people here who will continue animosity no matter what, learn who they are and ignore them and these threads will go a lot smoother). And a r..ard whose corp members (with his own approval) are part of evemail spamming, convoing hostile FC's durng fights and other welll documented shenigans once again attempts to play "All Gallente players are totally cool and mature" card... Wait. We have been approved for shenanigans? When was there approval for shenanigans? HOW DID I MISS APPROVAL FOR SHENANIGANS?!?! I knew there was something wrong with this lousy excuse for a corp.
Gallente players are well known clowns, they have circus out there. |

Rel'k Bloodlor
Mecha Enterprises Fleet
99
|
Posted - 2012.01.27 08:35:00 -
[391] - Quote
I Feel that sovereignty like control of space will lead to problems with non-faction war players. That a simpler way would be to keep us out of each others faction stations and to alow the faction corp we each belong to fire station guns at the other side. That simpler localized passive in space benefits would suit us all better. That missions should be the least profitable part of FW interaction. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Hidden Snake
Inglorious-Basterds
93
|
Posted - 2012.01.27 10:06:00 -
[392] - Quote
Bad Messenger wrote:Hrett wrote:Damar Rocarion wrote:chatgris wrote:(By the way, there's a handful of (ex)fw people here who will continue animosity no matter what, learn who they are and ignore them and these threads will go a lot smoother). And a r..ard whose corp members (with his own approval) are part of evemail spamming, convoing hostile FC's durng fights and other welll documented shenigans once again attempts to play "All Gallente players are totally cool and mature" card... Wait. We have been approved for shenanigans? When was there approval for shenanigans? HOW DID I MISS APPROVAL FOR SHENANIGANS?!?! I knew there was something wrong with this lousy excuse for a corp. Gallente players are well known clowns, they have circus out there.
This ... I am patiently reporting things i am target of too .... And patiently reading ccps response of ignorance.
I would say maturity is weak on galente side .... Even with mature pilots.
But well ... Frog Kiill is best response and tears in local is best cure ;)
On the other hand some gals have bright ideas about fw/lowsec changes ..... IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Rel'k Bloodlor
Mecha Enterprises Fleet
101
|
Posted - 2012.01.27 10:09:00 -
[393] - Quote
Damar and Hiddin snake you relize if this is a problem the game has a anit spam devise built in right? Just jam your CSPA charge to over 9000!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And make them pay hard cash for the privlage of calling you names. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Shaalira D'arc
Quantum Cats Syndicate
387
|
Posted - 2012.01.27 16:04:00 -
[394] - Quote
Now now, gents. Don't let Damar's affection for Chatgris derail the conversation. There's an entire threadnaught on the Caldari Militia to air your kinky Frog-on-Squid thoughts.
On topic, if CCP isn't forthcoming with their overall goals and vision with FW then perhaps we should voice what we want it to be. Although there are a multitude of differing opinions on how to accomplish this, what I've gathered from the many posts here is that FW should be about:
1) PvP, first and foremost. Activities, rewards and mechanics should revolve around shooting other players in the face.
2) Opportunities for small gang warfare. With the natural tendency to congregate into blobs, FW pilots want a system that encourages and rewards smaller-scale combat. Flying solo should be viable and fun.
3) Rewards to sustain PvP. Losing ships in constant combat can be a costly to the player wallet. FW players appreciate having a lucrative income source so that they can focus on the pew-pew. At the same time, it's currently far too easy to participate in this income stream without engaging in PvP at all.
4) Victory/Defeat Making a Difference. Flipping colored dots on the map is good for bragging rights (and, given how people seek and collect killmails, bragging rights is a big part of PvP in this game). That said, players want something more if they're going to spend a big chunk of their time fighting over occupancy. Either getting paid or affecting other players' activity in a real way seems to be key to this.
There are also some things that FW players don't want:
- Drama llamas. The idea of foisting CSM popularity contests and bloc politics on the community received some harsh condemnation.
- Boring ol' structure bashing. The suggestion that we might have our system tied in with dullsec sovereignty mechanics made many a pilot groan. Bunker and POCO bashes are already tiresome as is.
- Dismissive treatment of FW as a 'stepping stone' towards other EVE activities. Many of us see FW as their preferred endgame, CCP, so don't trivialize it. |

Hans Jagerblitzen
Autocannons Anonymous
860
|
Posted - 2012.01.27 16:40:00 -
[395] - Quote
Very well put, Shaalira. I would agree that's a pretty accurate description of what we'd like to see and why we're concerned with the current direction of FW as laid out by CCP and the CSM. |

Uppsy Daisy
24th Imperial Crusade Amarr Empire
61
|
Posted - 2012.01.27 16:56:00 -
[396] - Quote
Agreed.
A good set of points to aim for! |

BolsterBomb
Royal Black Watch Highlanders Flatline.
10
|
Posted - 2012.01.27 20:56:00 -
[397] - Quote
Shaalira D'arc wrote:Now now, gents. Don't let Damar's affection for Chatgris derail the conversation. There's an entire threadnaught on the Caldari Militia to air your kinky Frog-on-Squid thoughts.
On topic, if CCP isn't forthcoming with their overall goals and vision with FW then perhaps we should voice what we want it to be. Although there are a multitude of differing opinions on how to accomplish this, what I've gathered from the many posts here is that FW should be about:
1) PvP, first and foremost. Activities, rewards and mechanics should revolve around shooting other players in the face.
2) Opportunities for small gang warfare. With the natural tendency to congregate into blobs, FW pilots want a system that encourages and rewards smaller-scale combat. Flying solo should be viable and fun.
3) Rewards to sustain PvP. Losing ships in constant combat can be a costly to the player wallet. FW players appreciate having a lucrative income source so that they can focus on the pew-pew. At the same time, it's currently far too easy to participate in this income stream without engaging in PvP at all.
4) Victory/Defeat Making a Difference. Flipping colored dots on the map is good for bragging rights (and, given how people seek and collect killmails, bragging rights is a big part of PvP in this game). That said, players want something more if they're going to spend a big chunk of their time fighting over occupancy. Either getting paid or affecting other players' activity in a real way seems to be key to this.
There are also some things that FW players don't want:
- Drama llamas. The idea of foisting CSM popularity contests and bloc politics on the community received some harsh condemnation.
- Boring ol' structure bashing. The suggestion that we might have our system tied in with dullsec sovereignty mechanics made many a pilot groan. Bunker and POCO bashes are already tiresome as is.
- Dismissive treatment of FW as a 'stepping stone' towards other EVE activities. Many of us see FW as their preferred endgame, CCP, so don't trivialize it.
I support this message, one thing we may want to fight off (depending on the community) is to prevent alliances (get rid of their patch for it) If we let 0.0 alliances in FW as we know it will go away.
Id rather see unofficial alliances occur (usually these are the enemy of my enemy is my friend).
Having a group of players friend PL is not what we want for FW, and hence why most people in FW are in FW
amiright?
P.S. Looking for a squid friend to help increase my calamari standings so I can come and pew for the squids. Plz pm
|

Hans Jagerblitzen
Autocannons Anonymous
862
|
Posted - 2012.01.27 22:14:00 -
[398] - Quote
[quote=BolsterBomb] I support this message, one thing we may want to fight off (depending on the community) is to prevent alliances (get rid of their patch for it) If we let 0.0 alliances in FW as we know it will go away. /quote]
Well, "they're here" whether we like it or not, the patch is live, and as far as I know FW still exists. I haven't heard of an Alliance yet that has signed up, or an Alliance formed from within Faction Warfare corps.
Does anyone have any field reports as to any Alliances that have applied and enlisted yet?
|

Bad Messenger
draketrain Confederation of xXPIZZAXx
107
|
Posted - 2012.01.27 23:38:00 -
[399] - Quote
Hans Jagerblitzen wrote:[quote=BolsterBomb] I support this message, one thing we may want to fight off (depending on the community) is to prevent alliances (get rid of their patch for it) If we let 0.0 alliances in FW as we know it will go away. /quote]
Well, "they're here" whether we like it or not, the patch is live, and as far as I know FW still exists. I haven't heard of an Alliance yet that has signed up, or an Alliance formed from within Faction Warfare corps.
Does anyone have any field reports as to any Alliances that have applied and enlisted yet?
why should they? |

Hans Jagerblitzen
Autocannons Anonymous
862
|
Posted - 2012.01.27 23:55:00 -
[400] - Quote
Bad Messenger wrote:Hans Jagerblitzen wrote:[quote=BolsterBomb] I support this message, one thing we may want to fight off (depending on the community) is to prevent alliances (get rid of their patch for it) If we let 0.0 alliances in FW as we know it will go away. /quote]
Well, "they're here" whether we like it or not, the patch is live, and as far as I know FW still exists. I haven't heard of an Alliance yet that has signed up, or an Alliance formed from within Faction Warfare corps.
Does anyone have any field reports as to any Alliances that have applied and enlisted yet?
why should they?
There really isnt a lot of good reasons. that was my point. Any of the alliances that wanted to kill FW pilots have already come and done so, and anyone wanting mission access can just use an alt. |

Super Chair
Project Cerberus
146
|
Posted - 2012.01.28 00:10:00 -
[401] - Quote
Hans Jagerblitzen wrote:Bad Messenger wrote:Hans Jagerblitzen wrote:[quote=BolsterBomb] I support this message, one thing we may want to fight off (depending on the community) is to prevent alliances (get rid of their patch for it) If we let 0.0 alliances in FW as we know it will go away. /quote]
Well, "they're here" whether we like it or not, the patch is live, and as far as I know FW still exists. I haven't heard of an Alliance yet that has signed up, or an Alliance formed from within Faction Warfare corps.
Does anyone have any field reports as to any Alliances that have applied and enlisted yet?
why should they? There really isnt a lot of good reasons. that was my point. Any of the alliances that wanted to kill FW pilots have already come and done so, and anyone wanting mission access can just use an alt.
The "floodgates" have opened and not a drop has flowed forth |

Hirana Yoshida
Behavioral Affront
271
|
Posted - 2012.01.28 07:34:00 -
[402] - Quote
Super Chair wrote:The "floodgates" have opened and not a drop has flowed forth  They will, the carebear is too dominant in their genes for them to ignore a pristine field such as ours to frolic in. The delay is probably due to needing to grind a bit of standings and/or shuffle corps around to meet minimum .. if alliance standings are like corp ditto then the average is only calculated once or twice per week.
|

Cearain
Imperial Outlaws
244
|
Posted - 2012.01.28 11:14:00 -
[403] - Quote
Hirana Yoshida wrote:Super Chair wrote:The "floodgates" have opened and not a drop has flowed forth  They will, the carebear is too dominant in their genes for them to ignore a pristine field such as ours to frolic in. ...
Pristine fields? It's more like a squashed cabbage leaf. I really don't think fw missions are that great. Those farming them seem to put very little value on their time, often selling items for under 1000 isk per lp. Now with faction frigates being fairly useless its only to get worse.
I am surprised star fraction and electus matari haven't joined. I would think they have the standings. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hirana Yoshida
Behavioral Affront
271
|
Posted - 2012.01.28 11:56:00 -
[404] - Quote
Cearain wrote:Pristine fields? It's more like a squashed cabbage leaf.... HEY! Don't knock the cabbage! 
All things are relative, judging by the constant high pitched whine emanating from null over their sanctums/belts/plexes/etc. I bet a squashed cabbage leaf looks even better than a pristine field their starving flocks of sheep. As for missions not being good, you get a large ISK payout for minimal work, the LP is has been reduced to gravy now though. If they were as bad as you suggest then the bomber swarm would not continue to grow as it does now 6+ months after the market bottomed out.
Doubt many alliances have standings ready to go without shuffling some corps/characters. The delay is to be expected.
|

Hans Jagerblitzen
Autocannons Anonymous
862
|
Posted - 2012.01.28 19:41:00 -
[405] - Quote
Hirana Yoshida wrote:
Doubt many alliances have standings ready to go without shuffling some corps/characters. The delay is to be expected.
I think the question to ask though is "are the mission incomes worth being locked out of half of highsec?"
If I were a large nullsec alliance, with moon goo, supercap production, and other large sources of income, I think it would be far easier and less restrictive to simple encourage all those who want to farm TLF missions to buy their own alt toons. A bomber-capable mission runner is only a few million skillpoints in the end.
I suspect this is already the case, and that the alt-farmers watering down the market are already the Alliances alts wanting to take isk from the Faction Warfare front and sent it elsewhere.
Faction Warfare has been around for 3 years, and while in the past this was a big concern, I think many of us are thinking about this and realizing that if they wanted to kill us, they already have, and if they wanted to farm missions, they're already here.
Thats just my take, its speculatory, and subject to change barring new developments.
EDIT: Also, while extremely easy - there is one other thing to consider. Bombing TLF missions cannot be botted - there is too much manual piloting involved to stay alive. If I lived in nullsec, and wanted to farm isk, I would be far more tempted to throw a couple bots out to the fields to supplement my income since no one's watching it that closely anyways. |

Mfume Apocal
Origin. Black Legion.
286
|
Posted - 2012.01.29 02:02:00 -
[406] - Quote
Hirana Yoshida wrote: All things are relative, judging by the constant high pitched whine emanating from null over their sanctums/belts/plexes/etc. I bet a squashed cabbage leaf looks even better than a pristine field their starving flocks of sheep.
The whines mostly come from utterly worthless regions like Provi, Catch, etc. in decent regions like Trib, Dek, Fountain, etc. you're looking at 120-150m isk/h in raw isk payout (assuming you're decent and skilled for dualboxing). If time is money, so is effort; meaning that dudes like being able to ignore **** like LP and tags. And if you can spare :effort: to get spacemoney, might as well live in the Drone Regions where you gunmine high-end minerals 23/7 for a similar level of risk as lowsec.
|

Shaalira D'arc
Quantum Cats Syndicate
389
|
Posted - 2012.01.29 08:17:00 -
[407] - Quote
Mfume Apocal wrote:Hirana Yoshida wrote: All things are relative, judging by the constant high pitched whine emanating from null over their sanctums/belts/plexes/etc. I bet a squashed cabbage leaf looks even better than a pristine field their starving flocks of sheep.
The whines mostly come from utterly worthless regions like Provi, Catch, etc. in decent regions like Trib, Dek, Fountain, etc. you're looking at 120-150m isk/h in raw isk payout (assuming you're decent and skilled for dualboxing). If time is money, so is effort; meaning that dudes like being able to ignore **** like LP and tags. And if you can spare :effort: to get spacemoney, might as well live in the Drone Regions where you gunmine high-end minerals 23/7 for a similar level of risk as lowsec.
That's actually not as much as I expected, and it certainly makes low-sec faction missions (FW or pirate) seem quite competitive by comparison.
There's some who would argue that farming the Drone Regions is actually less risk than various low-sec activities, but that's another discussion entirely. |

Hirana Yoshida
Behavioral Affront
271
|
Posted - 2012.01.29 09:41:00 -
[408] - Quote
Even the good regions have a finite number of sites where that kind of income is possible and as far as I know the population far exceeds what is available .. that is why I have postulated that FW will be used as an overflow camp for null slaves/sheep/monkeys/parrots.
What happened to CCP's plans to shift drone regions partially/wholly towards bounties instead of alloys, were they scrapped or are they waiting until they figure out how to make mining less of a danger to mental health? |

X Gallentius
Quantum Cats Syndicate Villore Accords
114
|
Posted - 2012.01.29 14:01:00 -
[409] - Quote
FW missions certainly are not afk operations, unlike some features elsewhere in Eve. |

Mfume Apocal
Origin. Black Legion.
286
|
Posted - 2012.01.29 18:59:00 -
[410] - Quote
Hirana Yoshida wrote:Even the good regions have a finite number of sites where that kind of income is possible and as far as I know the population far exceeds what is available .. that is why I have postulated that FW will be used as an overflow camp for null slaves/sheep/monkeys/parrots.
A lot of good regions are partially or completed abandoned right now, Delve in particular. |

Rel'k Bloodlor
Mecha Enterprises Fleet
106
|
Posted - 2012.01.29 23:50:00 -
[411] - Quote
Their's some thing I want to ask. Dose any one have "fluff" and "lore" problems with the way things are in FW?
Like that pie factions can make a harder and more complex (lol complex complexes) "space house" than our navy's? That this demi-god fueled cold has never escalated? No "big event" beyond the first. That our interactions with our own navy's are entirely one dimensional. We take there missions and defend there stuff they pay us. What is our relationship to our empires? Like am I in an alliance with them and in an alliance with player corps? Alliance that's in an alliance with an empire? Were killing millions of people(empire citizens) Right buy there empires, some times in there empires,and nothing or no one has any reaction to it beyond you can't be here our empire,swar-ish. Tons of back story between the Pirate groups and empires navy's, and no involvement in all this time, I'm looking at you Korako Kosakami, AKA "The Rabbit".
Or is every thing still about isk and game mechanics? I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Hans Jagerblitzen
Autocannons Anonymous
863
|
Posted - 2012.01.30 05:03:00 -
[412] - Quote
Rel'k Bloodlor wrote:Their's some thing I want to ask. Dose any one have "fluff" and "lore" problems with the way things are in FW?
Like that pie factions can make a harder and more complex (lol complex complexes) "space house" than our navy's? That this demi-god fueled cold has never escalated? No "big event" beyond the first. That our interactions with our own navy's are entirely one dimensional. We take there missions and defend there stuff they pay us. What is our relationship to our empires? Like am I in an alliance with them and in an alliance with player corps? Alliance that's in an alliance with an empire? Were killing millions of people(empire citizens) Right buy there empires, some times in there empires,and nothing or no one has any reaction to it beyond you can't be here our empire's are at war-ish. Tons of back story between the Pirate groups and empires navy's, and no involvement in all this time, I'm looking at you Korako Kosakami, AKA "The Rabbit".
Or is every thing still about isk and game mechanics?
I absolutely think a lore update is sorely needed, especially if anytihng major is tweaked to the game mechanics. CCP Dropbear is an expert in creating compelling Live Event content (as well as authoring Lore articles) and I think he could probably create some amazing ways to transition into new a new age of renewed Faction Warfare.
But no stories, no fanfare - not till the core mechanics are fixed. They should supplement the mechanical updates, not supercede them. This was my major objection to Alliances being allowed in now rather than later. While I predicted that we likely wouldn't seen any major changes (and there hasn't been) I don't like the fact that CCP seems willing to try to expand the participation numbers and expand the warzone without actually making plexing and Faction Warfare more meaningful and PvP-oriented to being with.
EDIT: Also - regarding piracy - I think that in the long-term, once the core FW system is iterated on in an fashion that pleases the community and revives activity to its original levels, it needs to be expanded to include the pirate factions. Angel or Guristas sympathizers should be able occupy pockets of lowsec, and pirate plexes already exist so I see no reason why those can't be made PvP as well. Faction Warfare doesnt have to be limited to Empire Factions, pirate role players deserve a chance to be a part of the scene as well. Pirate PvP corps have traditionally been an enemy of the militia factions, so it could be interesting to create war fronts there.
Its a shame that the only place to do pirate content is in 0.0 space, when lowsec has always been where the majority of actual pirates reside. |

Mfume Apocal
Origin. Black Legion.
286
|
Posted - 2012.01.30 07:08:00 -
[413] - Quote
Hans Jagerblitzen wrote:Its a shame that the only place to do pirate content is in 0.0 space, when lowsec has always been where the majority of actual pirates reside.
The actual day-to-day things that "pirates" do in lowsec are also done by NPC null roaming/small gang groups; they just don't call it "piracy". It's just PvP. |

Shaalira D'arc
Quantum Cats Syndicate Villore Accords
389
|
Posted - 2012.01.30 17:16:00 -
[414] - Quote
Null roaming gangs are usually after fights and killmails. This actually differs a lot from some low-sec pirate groups, who often make a living from ransoms and looted mods.
I've never seen a nullsec roaming group ransom a ship. Meanwhile, the Tuskers go so far as to maintain a ransom board.
So yes, they are actually engaging in piracy. |

Garr Earthbender
Quantum Cats Syndicate Villore Accords
33
|
Posted - 2012.01.30 19:01:00 -
[415] - Quote
I feel jipped. I've not been offered a ransom for my ships..... -Rock is overpowered, Scissors is fine. |

Mfume Apocal
Origin. Black Legion.
287
|
Posted - 2012.01.31 02:13:00 -
[416] - Quote
Shaalira D'arc wrote:I've never seen a nullsec roaming group ransom a ship.
It happens. More rarely than in lowsec, but some guys do it, usually with the Sabre+Falcon combo. I had a corpmate who cleared about 3-6B a month in ransoms just with Hound, Sabre and Falcon. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
113
|
Posted - 2012.01.31 13:05:00 -
[417] - Quote
I really hope they don't jump the gun and run in more changes that are meant for larger groups, as the CSM note hint to. As our reaction has shown to negative to them. I would rather see smaller changes fro a smaller scale part of the game, Hell most of the time FW pilots use the word "blob" to describe a fleet over 15 pilots! Some small fixes to plexing, missioning, and territory control would go a long way.
P.S. also WF lower tier faction frigate, a demi-god can dream..... I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
130
|
Posted - 2012.02.09 10:18:00 -
[418] - Quote
I hear tell of a more recent interview about FW. Is that true and if so dose any one have a link?
I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

X Gallentius
Quantum Cats Syndicate Villore Accords
118
|
Posted - 2012.02.09 16:52:00 -
[419] - Quote
Looks like the first RP alliance is in FW - Electus Matari. IMO. No 0.0 sov blocks yet.
|

Andiedeath
Sefem Velox
57
|
Posted - 2012.02.18 07:13:00 -
[420] - Quote
Rel'k Bloodlor wrote:I really hope they don't jump the gun and run in more changes that are meant for larger groups, as the CSM note hint to. As our reaction has shown to be negative towards them. I would rather see smaller changes for a smaller scale part of the game, Hell most of the time FW pilots use the word "blob" to describe a fleet over 15 pilots! Some small fixes to plexing, missioning, and territory control would go a long way.
P.S. also FW lower tier faction frigate, a demi-god can dream.....
Personally I think there are a few things I would like to see...
1. Rewards other than VP for Plexing. Maybe the value of the equivalent FW mission level in LP spread across those in the plex when it Flips. I.E. a major plex is worth 25-30k in and that spread across the group active in the plex at the same time. Defenders and offenders would earn LP.
Advantages - The biggest complaint currently I see for new people joining FW is that hey don't have income to support the replacement of ships. Rewards for plexes would help with this.
I'm sure there are disadvantages although happy to discuss here.
2. Making FW missions contribute to the capture of the system. In the scheme of things I would think killing a field commander should weaken a system. I also then think missions should be specific for whether the system is being defended or attacked and will be determined by the current occupier. So yes that means in theory missions for Minmatar could spawn in Minmatar territory that is currently contested. |

Super Chair
Project Cerberus Caldari State Capturing
151
|
Posted - 2012.02.18 08:34:00 -
[421] - Quote
Andiedeath wrote:Rel'k Bloodlor wrote:I really hope they don't jump the gun and run in more changes that are meant for larger groups, as the CSM note hint to. As our reaction has shown to be negative towards them. I would rather see smaller changes for a smaller scale part of the game, Hell most of the time FW pilots use the word "blob" to describe a fleet over 15 pilots! Some small fixes to plexing, missioning, and territory control would go a long way.
P.S. also FW lower tier faction frigate, a demi-god can dream..... Personally I think there are a few things I would like to see... 1. Rewards other than VP for Plexing. Maybe the value of the equivalent FW mission level in LP spread across those in the plex when it Flips. I.E. a major plex is worth 25-30k in and that spread across the group active in the plex at the same time. Defenders and offenders would earn LP. Advantages - The biggest complaint currently I see for new people joining FW is that hey don't have income to support the replacement of ships. Rewards for plexes would help with this. I'm sure there are disadvantages although happy to discuss here. 2. Making FW missions contribute to the capture of the system. In the scheme of things I would think killing a field commander should weaken a system. I also then think missions should be specific for whether the system is being defended or attacked and will be determined by the current occupier. So yes that means in theory missions for Minmatar could spawn in Minmatar territory that is currently contested.
Regarding #1: It is possible for new players to support their pew pew habits already. You can train for a basic AML caracal to begin running the level 3's (at least for caldari). It's what I did when I joined the militia years ago. Most of these players don't realize they can dispatch a single BC rat with the tank equivilance of a rat they find on a gate or in a belt to get easy income. It's not as profitable as the level 4's, but when all you fly is t1 cruisers and dessies, you can easily support a weeks worth of ship losses with a couple hours of missioning with level 3's. Now that's not to say there shouldn't be rewards for plexing, there should be some sort of incentive for occupancy. I think the rewards should lie in holding occupancy, not giving a bit of monetary income for farming a single plex. It should be "big picture" types of rewards.
|

chatgris
Quantum Cats Syndicate Villore Accords
30
|
Posted - 2012.02.18 17:24:00 -
[422] - Quote
Super Chair wrote:I think the rewards should lie in holding occupancy, not giving a bit of monetary income for farming a single plex. It should be "big picture" types of rewards.
I disagree here. If one side gets overpowered and organized and manages to hold all space, I'd like the other side to still have some incentive to keep up the guerilla warfare in plexes and not just have people join the winning side cause they can sit there and make money from "holding" space.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
23
|
Posted - 2012.02.18 18:59:00 -
[423] - Quote
One could always do a counter-weight scale type of thing where plexes for opposing side become more and more valuable as space is lost in conjunction with rewards for holding/taking space .. as far as I am aware there is no rule that there can be only form of reward system.
Personally wan't mechanics sorted before entering into the rewards swamp though, as the current "farmable by some" plexes/missions makes any kind of discussion stillborn  |

Damar Rocarion
Nasranite Watch Caldari State Capturing
140
|
Posted - 2012.02.18 23:02:00 -
[424] - Quote
chatgris wrote:I disagree here. If one side gets overpowered and organized and manages to hold all space, I'd like the other side to still have some incentive to keep up the guerilla warfare in plexes and not just have people join the winning side cause they can sit there and make money from "holding" space.
So a man who sanctions rl death threats over a video game has the decency to make a claim he is in FW for "good fites". I wonder if anyone outside his own corporation believes that crap... |

Garr Earthbender
Quantum Cats Syndicate Villore Accords
35
|
Posted - 2012.02.19 01:09:00 -
[425] - Quote
Damar, you're in the wrong thread. All hatred towards opposing factions belong in the other FW thread. Welcome back to the Gallente side of space btw.
/On topic: I hope that we can get Hans in the CSM. We'll get proper representation at that point for sure. -Rock is overpowered, Scissors is fine. |

Mekhana
Black Knight Legion
417
|
Posted - 2012.02.19 01:17:00 -
[426] - Quote
Damar Rocarion wrote: So a man who sanctions rl death threats over a video game has the decency to make a claim he is in FW for "good fites". I wonder if anyone outside his own corporation believes that crap...
Read a Damar post once, you've read them all. |

Pulgy
Shadows Of The Federation Drunk 'n' Disorderly
45
|
Posted - 2012.02.19 04:46:00 -
[427] - Quote
Let us ignore the local troll and continue this surprisingly civil discussion. Monkeys writing-á Shakespeare? That's like putting CCP in charge of game balance and content updates. |

Andiedeath
Sefem Velox
57
|
Posted - 2012.02.19 06:27:00 -
[428] - Quote
Super Chair wrote:
Regarding #1: It is possible for new players to support their pew pew habits already. You can train for a basic AML caracal to begin running the level 3's (at least for caldari). It's what I did when I joined the militia years ago. Most of these players don't realize they can dispatch a single BC rat with the tank equivilance of a rat they find on a gate or in a belt to get easy income. It's not as profitable as the level 4's, but when all you fly is t1 cruisers and dessies, you can easily support a weeks worth of ship losses with a couple hours of missioning with level 3's. Now that's not to say there shouldn't be rewards for plexing, there should be some sort of incentive for occupancy. I think the rewards should lie in holding occupancy, not giving a bit of monetary income for farming a single plex. It should be "big picture" types of rewards.
I completely understand the benefits around FW missions. I actually meant to have rewards for FW plexes such as outposts, compounds etc... The issue I saw during the Christmas holidays was a lot FW pilots gave up and went back to high sec and a lot of others could not be bothered joining fleets to plex as it was worth Nothing to them.. Unless you are an elite PVP pilot you have to sustain your habit with missions or Indy. Unfortunately Plexing currently is not a worthwhile isk earner (granted tags are nice money) and unless you are on 4 hours a day you just can't do both.
Option 1 and/or 2 are just possible solutions as it will allow younger or time poor pilots to make an impact in the war and earn the isk to sustain the life in low sec.
I'm sure there are other things that will work.
Thanks for the good discussion and yes I vote Hans for CSM. ;) |

Damar Rocarion
Nasranite Watch Caldari State Capturing
140
|
Posted - 2012.02.19 07:21:00 -
[429] - Quote
Garr Earthbender wrote:Welcome back to the Gallente side of space btw.
/On topic: I hope that we can get Hans in the CSM. We'll get proper representation at that point for sure.
Go f...k yourself with your welcomes because I know you dont mean it.
And i'll never vote for Hans because of the thing he said years ago when PERVS demonstrated the standings issue bug (invented by gallentes) and how it worked in practice. He was making us the bad guys when he should have attacked Val Erian and Ankh instead. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
1802
|
Posted - 2012.02.19 07:48:00 -
[430] - Quote
Damar Rocarion wrote: And i'll never vote for Hans because of the thing he said years ago when PERVS demonstrated the standings issue bug (invented by gallentes) and how it worked in practice. He was making us the bad guys when he should have attacked Val Erian and Ankh instead.
Years ago as in......when I first started playing EvE? I wouldn't have known Ankh at the time because I had no interest in politics, I was still learning to play the game.
I still don't know who Val Erian is, or this standing bug I apparently said something about. Doesn't matter, I was new enough back then that if I made a statement that was directed at the wrong party, its because I didn't know any better.
I hope you take the time to read my platform and get to know me as the person I am today, rather than the noob I was years ago. |

SigmaPi
Valkyr Industries Late Night Alliance
1
|
Posted - 2012.02.19 10:27:00 -
[431] - Quote
It's okay Hans, he clearly has some anger issues. |

Mekhana
Black Knight Legion
417
|
Posted - 2012.02.19 11:57:00 -
[432] - Quote
Smudging attempt failed. |

X Gallentius
Quantum Cats Syndicate Villore Accords
132
|
Posted - 2012.02.20 17:41:00 -
[433] - Quote
chatgris wrote:I disagree here. If one side gets overpowered and organized and manages to hold all space, I'd like the other side to still have some incentive to keep up the guerilla warfare in plexes and not just have people join the winning side cause they can sit there and make money from "holding" space. Yeah, big question here. Emphasis on individual plexes will make plex farming a main feature of FW. Guys looking for fights will be disappointed when targets bail and the only way to "grief" targets will be to... hang out in system forever while the targets cloak up afk. If you thought griefing mission runners was painful, how about griefing plexers who just sit idly by until next plex comes up in 40 minutes, or moves to next empty system to run a plex.
Right now the casual player can keep himself in T1 pvp ships (especially the destroyers that are so common nowadays) by looting tags in plexes, but the players never seem to spend the time collecting tags from wrecks. Also, if they invest in some cheap BPO's the logistics train for casual players can be shortened by building massive numbers of dessies from T1 crap loot from these same plexes (Not an issue for richer, older players who can drop-ship a ton of vessels anywhere they want).
Give some LP for plex running. LP = N*VP. (Give us back pay for all the plexing we've done over the years! )
Give some incremental bonuses for occupying a system (POCO/POS HP bonus), station services discount, rat bounty increase, mission rewards increase. If guys want these bonuses, they can join FW (and be targets!).
In the future, CCP might want to do the same for all low sec and NPC Null sec (and perhaps 0.0). Open up occupancy to all corporations and all alliances. The occupancy mechanic should fit the style of play in those regions however. They may not like ship limited FW style plexes that lead to all the cool fights we have in FW.
|

Kinis Deren
EVE University Ivy League
30
|
Posted - 2012.02.21 10:21:00 -
[434] - Quote
chatgris wrote:Super Chair wrote:I think the rewards should lie in holding occupancy, not giving a bit of monetary income for farming a single plex. It should be "big picture" types of rewards.
I disagree here. If one side gets overpowered and organized and manages to hold all space, I'd like the other side to still have some incentive to keep up the guerilla warfare in plexes and not just have people join the winning side cause they can sit there and make money from "holding" space.
Just throwing this idea out there ....
Could the reward come from gaining occupancy, rather than holding it and maybe inverse scale the level of reward depending upon the degree of occupancy already achieved by said faction?
This would make the weaker faction attractive to potentially new members, promote continual warfare and prevent stagnation. |

SigmaPi
Valkyr Industries Late Night Alliance
6
|
Posted - 2012.02.21 12:22:00 -
[435] - Quote
Any fix would require some form of additional reward for factions that are not doing well. The biggest problem with the missions vs. plexes is that missions are basically just something that promotes afk mission alts to ***** all the missions with little to no initiative to fight in the area. I'd say 75 to 90% of all FW missions are run by people with no desire/want to be involved in the pvp aspect of FW (which in and of itself is not that big of a problem). As I understand it, the whole point of the FW missions was to A) promote conflict, and B) allow pvpers access to funds to replace their losses. Neither of these goals is adequately met by FW missions. Plexing needs to hold a stronger benefit/cost for pilots because they generally drive conflict much better.
Just my .2 isk. |

IbanezLaney
The Church of Awesome
1
|
Posted - 2012.02.21 13:47:00 -
[436] - Quote
Same crap I always say.
Two things & FW is fixed.
1. When you own a system - it's guns and station should never shoot you. If I roll up in a US harbor in a warship - they would kick my ass. Would their land defenses then shoot their own ships? Makes pirates have to actually be pirates instead of always having alpha strike 1st and run tactics + Navy isn't shot defending it's own system by it's own defenses. Some people think this will make militia pirates - It won't - It will make them formidable defense forces.
The systems are then worth owning and fighting for - no new 0.0 style sov mechanic needed. No LP or ISK rewards needed. Endless hours of smashing structures is not something eve needs more of. The more of it you add - the less people will want to participate.
2. No more faction police NPC's chasing militia members in high sec. They are doing the Militia players job. Who else has this annoying condition imposed on their war decs?
wtf - why won't signatures delete? |

Hrett
Quantum Cats Syndicate Villore Accords
46
|
Posted - 2012.02.21 16:44:00 -
[437] - Quote
SigmaPi wrote:Any fix would require some form of additional reward for factions that are not doing well. The biggest problem with the missions vs. plexes is that missions are basically just something that promotes afk mission alts to ***** all the missions with little to no initiative to fight in the area. I'd say 75 to 90% of all FW missions are run by people with no desire/want to be involved in the pvp aspect of FW (which in and of itself is not that big of a problem). As I understand it, the whole point of the FW missions was to A) promote conflict, and B) allow pvpers access to funds to replace their losses. Neither of these goals is adequately met by FW missions. Plexing needs to hold a stronger benefit/cost for pilots because they generally drive conflict much better.
Just my .2 isk.
Yeah, I think they could do a couple things to make the missions riskier. 1) Make all of them ungated - so people can warp directly on top of you, and 2) make them harder so people need bigger (slower) ships to do them.
And as someone said before - giving LP for capping plexes would help. Is there a way to divide it by the number of ships that cap it?
|

Naela Ambramotte
Tribal Liberation Force Minmatar Republic
24
|
Posted - 2012.02.21 17:24:00 -
[438] - Quote
Killing enemy fw targets should be rewarded with an LP amount depended on number of pilots and types of ships involved.
For example; a solo destroyer killing a another solo destroyer should be rewarded with 100% of a fixed LP amount for a destroyer kill. Five cruisers killing a destroyer should be rewarded with just a very small percentage of a destroyer kill.
This will incourage solo/small gang pvp, and at the same time make it possible to financially sustain oneself on pvp in fw militias. |

X Gallentius
Quantum Cats Syndicate Villore Accords
134
|
Posted - 2012.02.21 17:25:00 -
[439] - Quote
Hrett wrote: Yeah, I think they could do a couple things to make the missions riskier. 1) Make all of them ungated - so people can warp directly on top of you, and 2) make them harder so people need bigger (slower) ships to do them.
And as someone said before - giving LP for capping plexes would help. Is there a way to divide it by the number of ships that cap it?
It's all about the aggro mechanics. First guy in gets aggro and tanks mission. Second guy in does mission in whatever he is currently in. The risk in the missions is traveling 20 jumps to pick up mission and return home.
Anyways, I say give players the ability to grief mission runners by being able to close out somehow if the mission runner bails (but nobody seems to agree with me). Key feature would be "closure". One side won the engagement, time to move on. |

Mutnin
SQUIDS.
99
|
Posted - 2012.02.21 17:33:00 -
[440] - Quote
Hrett wrote:SigmaPi wrote:Any fix would require some form of additional reward for factions that are not doing well. The biggest problem with the missions vs. plexes is that missions are basically just something that promotes afk mission alts to ***** all the missions with little to no initiative to fight in the area. I'd say 75 to 90% of all FW missions are run by people with no desire/want to be involved in the pvp aspect of FW (which in and of itself is not that big of a problem). As I understand it, the whole point of the FW missions was to A) promote conflict, and B) allow pvpers access to funds to replace their losses. Neither of these goals is adequately met by FW missions. Plexing needs to hold a stronger benefit/cost for pilots because they generally drive conflict much better.
Just my .2 isk. Yeah, I think they could do a couple things to make the missions riskier. 1) Make all of them ungated - so people can warp directly on top of you, and 2) make them harder so people need bigger (slower) ships to do them. And as someone said before - giving LP for capping plexes would help. Is there a way to divide it by the number of ships that cap it?
Let's face it, you just want changes like this for "easy" ganks. The fact is you can already harass mission runners and countless numbers of them already die each month as evident on the kill boards. Take away bombers and people will just alt up with a T3s and maybe falcon support..
The simple fact is FW missions provide a valuable asset to people in FW. They allow players to make reliable amount of ISK which is no longer absurd amounts thanks to ship prices dropping like a rock. Take that away and the average pilot has to leave fighting in FW for X amount of time to go mission bear in high sec.
TBH, when FW missions first got buffed that was really the only thing that kept me in the game because doing LVL 4's in high sec for ISK when I was a noob was so boring I was close to quitting. Start trying to make FW missions like high sec missions and you will lose a ton of PVP pilots that only stay in FW due to easy access to PVP and reliable fast income. |

Cearain
Imperial Outlaws
284
|
Posted - 2012.02.21 17:34:00 -
[441] - Quote
X Gallentius wrote:chatgris wrote:I disagree here. If one side gets overpowered and organized and manages to hold all space, I'd like the other side to still have some incentive to keep up the guerilla warfare in plexes and not just have people join the winning side cause they can sit there and make money from "holding" space. Yeah, big question here. Emphasis on individual plexes will make plex farming a main feature of FW. Guys looking for fights will be disappointed when targets bail and the only way to "grief" targets will be to... hang out in system forever while the targets cloak up afk. If you thought griefing mission runners was painful, how about griefing plexers who just sit idly by until next plex comes up in 40 minutes, or moves to next empty system to run a plex.
I agree that this is what it boils down to. We don't want to give rewards to plexing just to have it turn into the new pve of choice for carebears.
We should consider potential mechanics that that make it so it would be more efficient to fight and hold a plex as opposed to warping out every time an enemy comes.
I think we need to acknowledge this is not an easy task, but if it can be accomplished it would be awesome and make plexing and occupancy something worthwhile. So I do think its worth brainstorming different ideas that even if they don't completely accomplish this end, they will bring us much closer to that goal.
Here are some ideas that have come up before as well as some of the drawbacks. I think we should mention the drawbacks because in some cases they me be a deal breaker but in other cases they can perhaps be mitigated.
1) Proposal: Limit the number of systems that spawn plexes. Something like Hirana's border system or even if not on the same border or front make it so fewer systems spawn plexes.
How this would work to make it more efficient to fight as opposed to run: Well if the number of systems that spawn plexes were restricted enough there would be no back water empty systems to run to. So people would have to be prepared to fight if they wanted to capture plexes.
Drawbacks: 1) Would likely mean that whoever has the biggest number of active pilots would always win by sitting the blobs in those systems. The side with fewer pilots would not be able to coodenate smaller attacks in smaller out of the way systems. Essentially so the game would not be as strategically rich.
How the drawbacks might be mitigated: 1)perhaps have the systems that spawn plexes suddenly change throughout the day so the smaller side may be able to mobilize faster after such a change and cap a few plexes anyway. 2) Make it so the side that is losing the war has a more freedom to fly bigger ships into the plexes. (Yes the systems might be locked down by the larger side but there are ways around this like the mwd cloak trick. Plus Hirana had the idea of eliminating the accel gates to plexes so ships can't be caught at them and just making it so ships that are too large just can't warp there. Finally they used to have it so if you spammed to use the accel gate you weren't lockable even if it took a while for your ship to warp. This bug was actually pretty nice imo.)
2) Proposal: Give some benefit to actually fighting the enemy. Perhaps you get a lp boost if you engage an enemy pvp ship. Perhaps make the timer go faster if there is some pvp.
How this would work to make it more efficient to fight as opposed to run: Well it gives a direct benefit to pvp.
Drawback: Creating enemy alts that you fly in to kill and boost your rewards reduce timers etc.
How drawbacks might be mitigated: Make it so you get diminishing returns for fighting the same pilot. This would at least force people to make allot of alts. Of course corps them might cycle through different alts. So this would need to be considered.
3) Proposal: Automatically let fw pilots know where and when plexes are being entered and left through the map or an intel channel.
How this would work to make it more efficient to fight as opposed to run: No one who wanted pvp would have to chase anyone around as much because they could just stay there doing a plex and then when the rabbit opens a new plex they would be notified and can go there.
Drawbacks: Some people like to hunt for hours after the enemy. They also like managing multiple alt scouts. Really I am pretty much in favor of this idea as a no brainer solution so I'm not the one to give the drawbacks.
How drawbacks might be mitigated: Well other players don't like having to hunt for hours or managing numerous alt scouts and just want to get some pvp.
Feel free to add new proposals or ideas/issues concerning any of these proposals. Maybe ccp can do all of the above to a certain extent.
X Gallentius wrote:
Right now the casual player can keep himself in T1 pvp ships (especially the destroyers that are so common nowadays) by looting tags in plexes, but the players never seem to spend the time collecting tags from wrecks. ...
I think this is true for everything except the minor plexes.
In my experience the minor plexes have tags that are not worth collecting. Givien the cost of t2 guns and the number of them you have to fit on a dessie - if you want to be competitive at pvp - you would need to do allot of plexes to get them. Yeah you can use cheap t1 guns on your dessie but then you will likely die allot more too.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Mutnin
SQUIDS.
99
|
Posted - 2012.02.21 18:54:00 -
[442] - Quote
Cearain wrote:
[too much to quote]
I'm not sure how the fighting is down in Amarr vs Minmatar at the moment, but up on the Caldari vs Gallente side there is a lot of actual fighting over the plexes as it was originally intended by CCP.
In the past it was common to see some noob alt in a vigil or some other disposable ship AFKing plexes, but I only see that occasionally now days. I will say it's still a rather new development as in the past Gals would almost never enter a plex, but for now they seem happy to fight inside them.
The thing is most of your suggestions would pretty much kill Caldari's ability to fight gals blobs for the plexes, because most of your ideas are focused around pushing the fight to a specific location rather than allowing ability to do more guerrilla warfare using smaller numbers.
The fact that has always been consistent with FW as long as I've been in it, is one side is always more buffed up than the other. It's pretty rare to see both side equally matched up on a day to day basis for any length of time. Sooner or later one side always gains the advantage with the numbers thing.
This means any sort of plex mechanic that focuses the fighting to specific areas or rewards even more for blobbing, will hurt the fighting and eventually make people not bother fighting over them. IMO we don't need a reason other than the PVP to fight over the plexes. Giving some sort of system control bonus will just encourage blobbing out the other side to gain those advantages. |

X Gallentius
Quantum Cats Syndicate Villore Accords
134
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Posted - 2012.02.21 19:06:00 -
[443] - Quote
Mutnin wrote: I'm not sure how the fighting is down in Amarr vs Minmatar at the moment, but up on the Caldari vs Gallente side there is a lot of actual fighting over the plexes as it was originally intended by CCP.
It would valuable to hear some first hand reasons on why this is the case.
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Cearain
Imperial Outlaws
284
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Posted - 2012.02.21 19:38:00 -
[444] - Quote
X Gallentius wrote:Mutnin wrote: I'm not sure how the fighting is down in Amarr vs Minmatar at the moment, but up on the Caldari vs Gallente side there is a lot of actual fighting over the plexes as it was originally intended by CCP.
It would valuable to hear some first hand reasons on why this is the case.
I haven't been all that active recently so I can't tell for sure. But the sovereignty wars blog seems to confirm my anecdotal experience - that the Amarr minmatar front had a very minor uptick in plexing but nothing to write home about.
http://sovereigntywars.wordpress.com/2012/02/10/plexing-in-militia/
From my experience and what I am reading it sounds like you guys are getting allot more action in plexes.
I'm not sure why Caldari gallente are getting the larger increase than the amarr. All the changes were made to both fronts with the exception that ccp appearantly nerfed the caldari rats whereas the minmatar rats are still a pia. That probably has something to do with it, how much is hard to say.
I'm not sure what ccp intended, nor do I care, but it seems that the most efficient way to plex is still to set up a pve fit and find empty systems. If you are just looking for fights and don't really care about the actual occupancy war then yeah plexes have always been a good option.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
284
|
Posted - 2012.02.21 19:56:00 -
[445] - Quote
Mutnin wrote:Cearain wrote:
[too much to quote]
The thing is most of your suggestions would pretty much kill Caldari's ability to fight gals blobs for the plexes, because most of your ideas are focused around pushing the fight to a specific location rather than allowing ability to do more guerrilla warfare using smaller numbers. The fact that has always been consistent with FW as long as I've been in it, is one side is always more buffed up than the other. It's pretty rare to see both side equally matched up on a day to day basis for any length of time. Sooner or later one side always gains the advantage with the numbers thing. This means any sort of plex mechanic that focuses the fighting to specific areas or rewards even more for blobbing, will hurt the fighting and eventually make people not bother fighting over them. IMO we don't need a reason other than the PVP to fight over the plexes. Giving some sort of system control bonus will just encourage blobbing out the other side to gain those advantages.
The suggestions I posted aren't mine. There are 3 suggestions. The one you seem to disagree with was actually hirana's suggestion to have border systems. I actually don't like that suggestion either for the reasons you point out. But it would help with the problem of people doing plexes and then just warping away if an enemy comes.
None of the suggestions I listed give any system wide advantages, so I assume that comment was aimed at someone else.
As for not needing a reason other than pvp: I would say it would be great if plexes could be a means to get pvp. But it would also be better if we could pvp for something other than pvp sake like in an arena. Some overaching goal that would bring an element of strategy that would be a big improvement over just having a bunch of meaningless arenas you can jump in.
In other words I would like it so our main goal is to win occupancy. However in order to achieve that goal you have to pvp allot. By "pvp allot" I am thinking between 4-7 pvp fights per 2 hours is what you should expect if you are trying to get the most plexes captured in that time.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Mutnin
SQUIDS.
99
|
Posted - 2012.02.21 20:03:00 -
[446] - Quote
X Gallentius wrote:Mutnin wrote: I'm not sure how the fighting is down in Amarr vs Minmatar at the moment, but up on the Caldari vs Gallente side there is a lot of actual fighting over the plexes as it was originally intended by CCP.
It would valuable to hear some first hand reasons on why this is the case.
I think it's mainly due to you Gallente TBH.. Caldari has always had guys out plexing and so on with Dalmer and others but for what ever reason you guys finally decided to start taking systems while Caldari was mostly AFK.
I can remember time of going to Heydieles or Nisuwa with a Thrasher & popping open a minor with loads of Gallente in system only to watch the timer tick down with out as much of even a curiosity call from some FoTM guy in a Dramiel. I dunno what changed but for what ever reason, you guys are now willing to fight in plexes and now we are actually fighting in plexes instead of chasing away 1 week old noobs in vigils, atron & condors.. 
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X Gallentius
Quantum Cats Syndicate Villore Accords
134
|
Posted - 2012.02.21 20:11:00 -
[447] - Quote
Mutnin wrote:I think it's mainly due to you Gallente TBH.. Caldari has always had guys out plexing and so on with Dalmer and others but for what ever reason you guys finally decided to start taking systems while Caldari was mostly AFK. I can remember time of going to Heydieles or Nisuwa with a Thrasher & popping open a minor with loads of Gallente in system only to watch the timer tick down with out as much of even a curiosity call from some FoTM guy in a Dramiel. I dunno what changed but for what ever reason, you guys are now willing to fight in plexes and now we are actually fighting in plexes instead of chasing away 1 week old noobs in vigils, atron & condors..  I think I know why this is, but I would like to hear others chime in before giving my response. |

Garr Earthbender
Quantum Cats Syndicate Villore Accords
36
|
Posted - 2012.02.21 20:22:00 -
[448] - Quote
I don't know about everyone else, but I fight in plexes to have an advantage whenever some sort of FW changes come when DUST 514 comes out. Not sure if it'll be there or not, but I sure as hell don't want those squids owning more systems than I do. -Rock is overpowered, Scissors is fine. |

Andre Vauban
Quantum Cats Syndicate Villore Accords
6
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Posted - 2012.02.21 21:32:00 -
[449] - Quote
Mutnin wrote:X Gallentius wrote:Mutnin wrote: I'm not sure how the fighting is down in Amarr vs Minmatar at the moment, but up on the Caldari vs Gallente side there is a lot of actual fighting over the plexes as it was originally intended by CCP.
It would valuable to hear some first hand reasons on why this is the case. I think it's mainly due to you Gallente TBH.. Caldari has always had guys out plexing and so on with Dalmer and others but for what ever reason you guys finally decided to start taking systems while Caldari was mostly AFK. I can remember time of going to Heydieles or Nisuwa with a Thrasher & popping open a minor with loads of Gallente in system only to watch the timer tick down with out as much of even a curiosity call from some FoTM guy in a Dramiel. I dunno what changed but for what ever reason, you guys are now willing to fight in plexes and now we are actually fighting in plexes instead of chasing away 1 week old noobs in vigils, atron & condors.. 
The reason is pretty simple. Damar and crew absolutely own the after downtime TZ. Any plex action that was done in EU or US primetime could easily be undone by Damar. There was no point to us plexing as it was impossible to beat Damar. With that point of view, we saw plexing as pointless. We also got tired of chasing alts around in plexs because 99% of the time they would run because they knew we didn't actually want the plex and could just come back later and take it.
After the changes, both sides see the possibility of "winning". Both sides want to capture the plexs. Both sides are willing to fight over them. It's actually a lot of fun. The caldari have very organized plex fleets lately that hit a plex and are forcing us to either let them have it or engage them "disorganized" as we generally cannot get the numbers + shiptypes to the location before they close the plex. The way things are going, both sides are continuosly learning from their mistakes and improving. |

Vordak Kallager
Autocannons Anonymous Late Night Alliance
117
|
Posted - 2012.02.21 22:29:00 -
[450] - Quote
Some "Fixes" to "Fix" the current state of plexing.
1) Make Pirate hulls have the same restrictions as T2. Currently, there are way too many Pirate hull Dramiels and Daredevils that easily out-class the average T1 frigate. Alternatively, allow T2 frigates inside the Minor plexes.
2) Give the dead-space plex locations multiple access points. It is too easy for a fleet to get into the plex and lock the warp-in down. Having multiple access points to the same deadspace location would create a more guerilla-style warfare inside the plexes.
my 2cents Hans Jagerblitzen for CSM7 |

Deen Wispa
Screaming War Eagles Incorporated
138
|
Posted - 2012.02.21 22:49:00 -
[451] - Quote
Vordak Kallager wrote:Some "Fixes" to "Fix" the current state of plexing.
2) Give the dead-space plex locations multiple access points. It is too easy for a fleet to get into the plex and lock the warp-in down. Having multiple access points to the same deadspace location would create a more guerilla-style warfare inside the plexes.
my 2cents
The counter to this argument is that the fleet which locks down the warp-in point can simply just leave the fight if the opposition's new warp in not in their favor.
If you want Empire and FW space enhanced, Hans Jagerblitzen for CSM7 https://forums.eveonline.com/default.aspx?g=posts&t=66900&find=unread |

Garr Earthbender
Quantum Cats Syndicate Villore Accords
36
|
Posted - 2012.02.21 23:42:00 -
[452] - Quote
Deen Wispa wrote:Vordak Kallager wrote:Some "Fixes" to "Fix" the current state of plexing.
2) Give the dead-space plex locations multiple access points. It is too easy for a fleet to get into the plex and lock the warp-in down. Having multiple access points to the same deadspace location would create a more guerilla-style warfare inside the plexes.
my 2cents The counter to this argument is that the fleet which locks down the warp-in point can simply just leave the fight if the opposition's new warp in not in their favor. Thus, a continued cat and mouse game
Counter-counter is that you can do the same thing at stargates, but with a fwd or rear scout. Cat and mouse it the whole way through low sec. Cat and mouse is gonna happen. If anything, put a ceptor at the sun and pillage them as they warp out. -Rock is overpowered, Scissors is fine. |

Deen Wispa
Screaming War Eagles Incorporated
138
|
Posted - 2012.02.21 23:59:00 -
[453] - Quote
Garr Earthbender wrote:Deen Wispa wrote:Vordak Kallager wrote:Some "Fixes" to "Fix" the current state of plexing.
2) Give the dead-space plex locations multiple access points. It is too easy for a fleet to get into the plex and lock the warp-in down. Having multiple access points to the same deadspace location would create a more guerilla-style warfare inside the plexes.
my 2cents The counter to this argument is that the fleet which locks down the warp-in point can simply just leave the fight if the opposition's new warp in not in their favor. Thus, a continued cat and mouse game Counter-counter is that you can do the same thing at stargates, but with a fwd or rear scout. Cat and mouse it the whole way through low sec. Cat and mouse is gonna happen. If anything, put a ceptor at the sun and pillage them as they warp out.
Right. So if it's gonna happen anyway, no need to put in more layers for more cat and mouse and keep as is. Unless you see some other benefit to multiple warp ins? If you want Empire and FW space enhanced, Hans Jagerblitzen for CSM7 https://forums.eveonline.com/default.aspx?g=posts&t=66900&find=unread |

Mutnin
SQUIDS.
99
|
Posted - 2012.02.22 01:17:00 -
[454] - Quote
Andre Vauban wrote: The reason is pretty simple. Damar and crew absolutely own the after downtime TZ. Any plex action that was done in EU or US primetime could easily be undone by Damar. There was no point to us plexing as it was impossible to beat Damar. With that point of view, we saw plexing as pointless. We also got tired of chasing alts around in plexs because 99% of the time they would run because they knew we didn't actually want the plex and could just come back later and take it.
After the changes, both sides see the possibility of "winning". Both sides want to capture the plexs. Both sides are willing to fight over them. It's actually a lot of fun. The caldari have very organized plex fleets lately that hit a plex and are forcing us to either let them have it or engage them "disorganized" as we generally cannot get the numbers + shiptypes to the location before they close the plex. The way things are going, both sides are continuosly learning from their mistakes and improving.
Yes, but that is pretty much the same situation Caldari are in atm. You guys have guys that go around and un-do everything we do.. Last week our corp went over and ran somewhere around 15 plexes around Intaki area and by the time I logged on the next day one guy had pretty much de-contested everything we did.
Gals still tend to out number us and typically have higher skill point pilots on average in your gangs but we are still fighting. I hope that if things eventually become reversed that Gals don't give up on the fighting because it's been pretty fun so far.
Personally, I stay away from the big fights and try to work the back areas because you jerk offs always call me primary.. 
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Cearain
Imperial Outlaws
286
|
Posted - 2012.02.22 01:18:00 -
[455] - Quote
As far as the plex ship classes there are still some things broken no doubt. I think they should should add a plex class and make 2 plexes that can be done in cheap ships.
I think this would work well:
rookie plex: (cheap ship plex): t1 vanilla frigates and down
minor plexes: all frigates including assault ships. Destroyers as well. I suppose interdictors should go here as well.
medium plexes(cheap ship plex): t1 vanilla cruisers and everything in minor plexes.
major gated plexes: everything except battleships and caps
Open plexes: Open Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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