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Thread Statistics | Show CCP posts - 9 post(s) |

Necronomicon
Caldari KIA Corp KIA Alliance
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Posted - 2007.10.06 18:31:00 -
[1]
Phase 1
1. Remove all NPC markets from the system, player only transactions. 2. Remove all unrequired eye candy (Billboards etc) 3. Remove all agents no matter how un-used they are.
This will increase the system somewhat.
Phase 2
1. Place a limit on items for sale per station (this will force players to use different stations, and at full saturation, will be forced to market in nearby systems, thus a market constellation will form rather than a single system)
2. Make a new security rating of 1.1, concord's premiere security, outside of war, any vessel opening fire is instabbqd before they are even able to hit the target vessel - This will root out the alt corp suiciders who snag up the stations, and also reduce clutter at the gates.
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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IKEELYOU
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Posted - 2007.10.06 18:35:00 -
[2]
Alternative solution: don't go to Jita.
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NereSky
Gallente Trinity Nova KIA Alliance
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Posted - 2007.10.06 18:35:00 -
[3]
Some good suggestions there m8
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Major Dim
Caldari RUS HOLDING
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Posted - 2007.10.06 18:35:00 -
[4]
/signed exacly my thoguhts
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F90OEX
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Posted - 2007.10.06 18:36:00 -
[5]
Necronomicon for president 
Bottom line CCP are going to have to make drastic changes to Jita, and this is before Rev3.....
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Alty MacAlterson
Alt Corporation
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Posted - 2007.10.06 18:37:00 -
[6]
Or just DON'T ******* GO TO JITA IF YOU DON'T WANT LAGGY GARBAGE SYSTEMS
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Necronomicon
Caldari KIA Corp KIA Alliance
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Posted - 2007.10.06 18:37:00 -
[7]
Originally by: IKEELYOU Alternative solution: don't go to Jita.
Yes alt, lets all not go to Jita, not buy anything, and never undock just like you ;)
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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Mr McCargo
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Posted - 2007.10.06 18:41:00 -
[8]
I like phase 1, but phase 2's not gonna work.
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Kojirochan
Grave Diggers Hydra Alliance
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Posted - 2007.10.06 18:44:00 -
[9]
Been stuck for hours, worse thing is my ship is in there and they wont move it for me. Well ****ed off tonight
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KKhanid Queen
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Posted - 2007.10.06 18:44:00 -
[10]
1) DONT GO TO JITA
Why does the game have to change? This is what makes eve great becauce market hubs like these form. Please dont Force us to do things
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Zosana
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Posted - 2007.10.06 18:45:00 -
[11]
Originally by: Necronomicon
Originally by: IKEELYOU Alternative solution: don't go to Jita.
Yes alt, lets all not go to Jita, not buy anything, and never undock just like you ;)
Yup I'm an alt, great argument! 
No, there are other commercial centers besides Jita and nothing forcing you to go there. If anything there should be an "avoid Jita" option on the autopilot.
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Necronomicon
Caldari KIA Corp KIA Alliance
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Posted - 2007.10.06 18:46:00 -
[12]
Originally by: Mr McCargo I like phase 1, but phase 2's not gonna work.
Well, in order to remain contructive, and being open to critisism, can you tell me why it will not work?
CCP obviously do need to do something about Jita, there are hundreds of trade routes that can be camped by the suicide alt crews, and the limit on sales would make markets less centralized and more spread out over the available area.
Having everything in 4-4 is just a laziness that has been allowed to blaze out of control. Perimeter, and Niyabainen both have a good station structure, there is no reason other than the aforementioned laziness for having everything in the one station.
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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Arric Rohr
The Knights Templar Pure.
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Posted - 2007.10.06 18:50:00 -
[13]
Here is my Jita fix idea:
Put a border of low sec systems between each empire. Make sure there are several alternate routes through to make lag less and camping more difficult, but not impossible.
If it isn't possible to afk autopilot from Stacmon to Jita, other hub markets will form.
There is even a storyline boost to the factional warfare thing that is coming sometime.
Easy fix that doesn't require lots of special changes.
AR
*Where do I get one of those cool signatures?* |

Major Dim
Caldari RUS HOLDING
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Posted - 2007.10.06 18:51:00 -
[14]
Edited by: Major Dim on 06/10/2007 18:54:07 The solution that i hear always - DONT GO TO JITA - is really not a valuable one. If u look into the RL for a second, we have supermarkets, bazars and so on. people tend to make the trades easier for both sides - the buyer and the seller. And forbidding one to go to jita is not an option - everyone pays the same price for playing and has a right to go to any system he wants. And with the recent adverts of CCP like having a 1000 man battles i wonder WTF IS GOING ON? We pay all the same ammount and they advertise, but a system with 700ppl in it doing trades just goes down and doesnt work.... Its not the players fault that one system - which became the main trading system ingame - doesnt work properly. Its the devs fault that they cant make it work as it should for the money we pay. There are many ways that could ake it work - for exaple - FAR TRADE skill with delivery. Iplement a skill that would allow u to buy things reotely and get the there where u are atm. So u could be in any system at the region and buy the things and get the at the place u are - without the need to fly to Jita. but that would make many ppl sick cuz they trained trading and so on and the game becamae a diffrent ballance. There are many troubles with that - but telling ppl they shouldnt go to the main trading system if they want avoid client crashes is just sick. We pay, we want, and we deserve. Remeber - we all are equial but some are more equial than others ---- that MUST NOT BE. I want a bazar and CCP the hell have to offer me it in the same way they offer to others. So there must be a system capeable of holding 1000+ players without lag. My 2 cents are off. Fly safe
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SoftRevolution
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Posted - 2007.10.06 18:54:00 -
[15]
What if you didn't actually have to go to Jita to buy / sell?
Like what if you could have items delivered to and from Jita to neighbouring systems automagically?
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Occara
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Posted - 2007.10.06 18:56:00 -
[16]
Do like asheron's call did with arwic. Just nuke it out of existence during downtime.
if you have items there, too bad. nuke it! ;)
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Major Dim
Caldari RUS HOLDING
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Posted - 2007.10.06 18:58:00 -
[17]
Originally by: SoftRevolution What if you didn't actually have to go to Jita to buy / sell?
Like what if you could have items delivered to and from Jita to neighbouring systems automagically?
Thats my thought that i offered just above - introduce a skill like FAR TRADING htat would make u be albe to buy things in a REGION and get them delivered to the place u are. Would make life much more easy.
But i see the problems here - the pirates would have much less to shoot if i could buy things from HEK system directly in Konora. Its a ballance issue but i am sure there must be a way round like introducing a tax for the range or somethin simmilar
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Neena Valdi
Art of War Cult of War
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Posted - 2007.10.06 19:01:00 -
[18]
Originally by: Arric Rohr Here is my Jita fix idea:
Put a border of low sec systems between each empire. Make sure there are several alternate routes through to make lag less and camping more difficult, but not impossible.
If it isn't possible to afk autopilot from Stacmon to Jita, other hub markets will form.
There is even a storyline boost to the factional warfare thing that is coming sometime.
Easy fix that doesn't require lots of special changes.
AR
It won't fix anything. Another Jita will formup in another suitable system. Thats it.
Agree with most ideas given by OP, tho.
Also CCP really need to consider making a global market. Predesign N amount of systems in EVE as trade-hubs and connect their markets into a network. Make it so if you buy an item from another tradehub you can "order" an NPC-driven delivery for a small fee (1-5% or something like that). Do same for contracts placed in those "special" systems.
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Necronomicon
Caldari KIA Corp KIA Alliance
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Posted - 2007.10.06 19:02:00 -
[19]
Originally by: Zosana
Originally by: Necronomicon
Originally by: IKEELYOU Alternative solution: don't go to Jita.
Yes alt, lets all not go to Jita, not buy anything, and never undock just like you ;)
Yup I'm an alt, great argument! 
No, there are other commercial centers besides Jita and nothing forcing you to go there. If anything there should be an "avoid Jita" option on the autopilot.
The problem with your argument is that I want to buy something at the price I want to pay, for example.
Vindicator in Jita 820 mill Vindicator in Kor Azor 900 Mill
So you expect someone to travel an extra 20 jumps to pickup a ship 80 million more expensive? I like your logic.
It is like saying "Well ofc it is busy in town and at the supermarket as they have everythign you need at good prices, if you drive 50 miles out into the sticks, I am sure you can find a village shop that will sell half of what you need at twice the price."
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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Xilimyth Derlin
OldBastardsPub SMASH Alliance
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Posted - 2007.10.06 19:05:00 -
[20]
The solution: Get industrialists like-minded to myself to actually sell their goods outside of Jita AT JITA prices!
That's the best solution.
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Necronomicon
Caldari KIA Corp KIA Alliance
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Posted - 2007.10.06 19:08:00 -
[21]
Originally by: Xilimyth Derlin The solution: Get industrialists like-minded to myself to actually sell their goods outside of Jita AT JITA prices!
That's the best solution.
Never gonna happen, you know as well as I do that economics dont work like that, the village shop analogy works quite well. The shop can charge a lot more than the supermarket as it is 50 miles out in the sticks, so the local village has a choice....pay the extra, or spend 2 hours and fuel to go to town.
All that will happen is that your stock will be bought out and resold at a higher price.
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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Arii Smith
Caldari StarHunt Fallout Project
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Posted - 2007.10.06 19:23:00 -
[22]
http://oldforums.eveonline.com/?a=topic&threadID=608927
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Snake Doctor
Paradox v2.0
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Posted - 2007.10.06 19:29:00 -
[23]
I'd love to hear Dr. EyJog's view of how the Jita market works.
Stop whining. Just don't go to Jita if you don't like it. There's your fix.
Rifter Flight Manual! |

Audio Bully
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Posted - 2007.10.06 19:31:00 -
[24]
dont go to jita x 1000000000000000000000000000000000000000000000000
K now, you still need your mommy? |

heheheh
The Scope
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Posted - 2007.10.06 19:37:00 -
[25]
Quote: 2. Make a new security rating of 1.1, concord's premiere security, outside of war, any vessel opening fire is instabbqd before they are even able to hit the target vessel - This will root out the alt corp suiciders who snag up the stations, and also reduce clutter at the gates.
ahaa you are just another victim !
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Hie Loe
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Posted - 2007.10.06 19:54:00 -
[26]
Originally by: Neena Valdi
Originally by: Arric Rohr Here is my Jita fix idea:
Put a border of low sec systems between each empire. Make sure there are several alternate routes through to make lag less and camping more difficult, but not impossible.
If it isn't possible to afk autopilot from Stacmon to Jita, other hub markets will form.
There is even a storyline boost to the factional warfare thing that is coming sometime.
Easy fix that doesn't require lots of special changes.
AR
It won't fix anything. Another Jita will formup in another suitable system. Thats it.
Wouldn't four Jita's have to form, one in each empire, the way it "ought" to be? Wouldn't that be better? Also, wouldn't traders who have the guts to cross the borders be able to make more on items that are only sold in certain systems?
I think this is an excellent idea.
Hie
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Alyth
Gallente Ma-Ven Industries Phobos Alliance
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Posted - 2007.10.06 20:16:00 -
[27]
Personally I like this fix better:
1) Go to Niyabainen 2) Buy stuff from Naga on the cheap 3) ???? 4) Profit!
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Silver Night
Caldari Intergalactic Combined Technologies THE INTERSTELLAR FOUNDRY
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Posted - 2007.10.06 20:29:00 -
[28]
I really like the empires being separated by low sec idea.Only potential problem is that instead of separating people more, it may concentrate them all in Caldari space (Everyone knows Caldari space is the best :) ) Having things like manufacturing materials(mins, moons, rig parts) and datacores separated more by empire might mitigate this some, not to mention encouraging more cross-empire trade. Of course, there already is some separation.
As for the people that say don't go to Jita: You are being unrealistic. It is the best place to get things, and people aren't going to do it. So why keep spamming the thread with it?
I think perhaps instead of a hard limit on sell orders, maybe a scaling tax system. Orders are taxed more as there are more orders in a given station. That would give an incentive for people to spread out, and they would stay in the same area for convenience. --------------
Director. GLS Mr. State Caldari Patriot. Murderer of (his own) Frigates.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.10.06 22:03:00 -
[29]
REAL solution to the Jita problem
ban everyone who makes a Jita thread!
jita population will drop like crazeh!
Originally by: Akita T No, it's a trap ! I can tell from some of the modules and from seeing quite a few traps in my time...

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Sir Bart
Vendetta Underground Rule of Three
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Posted - 2007.10.06 22:26:00 -
[30]
Another one:
Jita is a war free zone. That means in Jita, you can't lock or damage poeple even if you're at war with them. Needed b/c when little empire corps war dec big empire corps, the little corps like to hang out in jita looking for easy kills... and then the war ends up breaking out in Jita and adding more lag to an already laggy system.
Really, make all highsec systems with > 200 people war free zones.
-Bart
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Necronomicon
Caldari KIA Corp KIA Alliance
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Posted - 2007.10.06 22:42:00 -
[31]
Originally by: Tortun Nahme REAL solution to the Jita problem
ban everyone who makes a Jita thread!
jita population will drop like crazeh!
Considering I spend most of my eve time in low sec or 0.0 I am not a frequent visitor to the laggiest of the laggy which is Jita, I purely visit on occassion to buy stuff I cannot find for a reasonable price (or at all) elsewhere.
This is purely posted as when the issue of Jita becomes a popup on my screen when I am 40 jumps away, it becomes my issue.
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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CCP Explorer

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Posted - 2007.10.06 23:26:00 -
[32]
Originally by: F90OEX Bottom line CCP are going to have to make drastic changes to Jita
Originally by: Necronomicon CCP obviously do need to do something about Jita (...) Having everything in 4-4 is just a laziness that has been allowed to blaze out of control. Perimeter, and Niyabainen both have a good station structure, there is no reason other than the aforementioned laziness for having everything in the one station.
Why do we need to fix Jita? We didn't create Jita...
Well, OK, existentially speaking we created Jita as in "Jita the solarsystem" but we didn't create Jita as in "Jita the overcrowded marketplace".
/puts on fire protection suit
You did.
The Forge is the biggest market region (see the breakdown of, e.g., the mineral market in CCP Dr.EyjoG's dev blog no. 1). Most of the trade in The Forge takes place in Jita and nearly all of trade in Jita is in Jita 4-4 CNAP.
One station. In all of EVE.
What is this fascination with Jita? What's wrong with New Caldari, Maurasi, Perimeter, Niyabainen and Ikuchi? All in The Forge and one jump from Jita.
The solution is obvious, trade somewhere else. It may not be as convenient and may be slightly more expensive but at least you avoid the pain of Jita. Perhaps that's the real issue, perhaps Jita still hasn't reached the pain threshold? The answer could then be to tax Jita? Make it more painful and less attractive.
Another option that has been suggested on the forums is to implement an NPC courier service. From a software perspective it's probably easy to do, but the effects on the evolution of the EVE universe are more difficult to project.
Anyway, we are aware of the situation and I think CCP Oveur is planning a meeting on this topic. But I'm not making any promises on when that will happen, if at all; perhaps universes are just supposed to have a crowded "centre-of-town". Many of you probably live near one, both in EVE and in real life.
Well, my laptop is at 4% battery, better sign off now.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Velsharoon
Gallente Endgame.
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Posted - 2007.10.06 23:33:00 -
[33]
The fact you cant be arsed to fix it after 2 years or whatever speaks volumes.
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Foomanshoe
Deep Core Mining Inc.
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Posted - 2007.10.06 23:35:00 -
[34]
We used to all trade in Yulai if you'll remember, but apparently you werent too high and mighty to fix that when this problem happened there and completely rework the map. _______________________________________________
Originally by: Oveur
To the nerfmobile!
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Braaage
eXceed Inc. INVICTUS.
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Posted - 2007.10.06 23:36:00 -
[35]
Quote: Why do we need to fix Jita? We didn't create Jita...
Well, OK, existentially speaking we created Jita as in "Jita the solarsystem" but we didn't create Jita as in "Jita the overcrowded marketplace".
/puts on fire protection suit
You did.
Technically speaking you're wrong, you DID turn Jita into what it is now.
How I hear you ask...
Well Jita was Yulai, Yulai was the attention of marketeers everywhere and you stopped that by altering the highways and removing certain gates in such a way it wasn't easy to get to anymore.
So what happened..... we found a new Yulai and called it Jita.
So yeh we the players are responsible for our actions, but saying you did nothing and have nothing to do with it is actually quite wrong. You actually caused jita to happen, if you hadn't altered the highways and gates Yulai would still be the focus point.
-- eve-guides.com POS, Outpost and Sovereignty info
Now includes setting up POSs in Empire |

Nice Guy
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Posted - 2007.10.06 23:38:00 -
[36]
Edited by: Nice Guy on 06/10/2007 23:41:46
Originally by: CCP Explorer Stuff
Basic breakdown? Don't go to Jita if you don't want to face the problems. Simple eh? Still, people whine when they go to Jita and get stuck. Seriously, the lag isn't a problem. Ohnoes you need to wait 2 seconds for a market order, well face it, YOU wanted to buy / build / sell in Jita, so put up with it. The black screens of death are somewhat unpleasant, but guess what, YOU wanted to go to Jita for some reason... So live with it.
Offcourse, CCP should fix jita, problem is, that when they fix a lot of lag, even more players will go to Jita because "TEH LAG IS FIXED!!!11!!" and a day or two later, we'r up to 2000 people in local, and back to where we started. Like explorer said, WE created Jita, and will keep it that way. CCP didn't create it, and is doing everything in its power to "fix" Jita by slapping on more hardware, and optimize code.
Originally by: Foomanshoe We used to all trade in Yulai if you'll remember, but apparently you werent too high and mighty to fix that when this problem happened there and completely rework the map.
Guess what, they learned from their mistake and figured they can't stop this kind of behavior with changing the map So, they decided to give it a go, and see where it ended. Well Jita is the end of the story...
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Solvalou PE
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Posted - 2007.10.06 23:41:00 -
[37]
Originally by: CCP Explorer Why do we need to fix Jita? We didn't create Jita...
did you not listen ? i think jita should be left as is , if you dont like then dont go there but then you people would find something else to whine about !
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Sleepkevert
Paradox v2.0
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Posted - 2007.10.06 23:43:00 -
[38]
Originally by: Solvalou PE
Originally by: CCP Explorer Why do we need to fix Jita? We didn't create Jita...
did you not listen ? i think jita should be left as is , if you dont like then dont go there but then you people would find something else to whine about !
Wait wut? CCP whining about Jita whines? Epic thread!
Sign my sig |

Major Death
Caldari Space Salvage Incorperated
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Posted - 2007.10.06 23:45:00 -
[39]
Edited by: Major Death on 06/10/2007 23:46:34
Quote: The solution is obvious, trade somewhere else. It may not be as convenient and may be slightly more expensive but at least you avoid the pain of Jita. Perhaps that's the real issue, perhaps Jita still hasn't reached the pain threshold? The answer could then be to tax Jita? Make it more painful and less attractive.
Jita exists because it saves the most valuable resource in EVE (something not mentioned in the economic blogs) - Player Time. With the exception of 23/7 pharmers or shared accounts, the player base of EVE has a life outside the game and wants to do things that are interesting while playing. Having a central market hub saves a lot of time. Imagine spending hours running around picking up your purchases, you begin to understand why people like trade hubs. Start factoring in Player Time into your economic calculations and perhaps things might run more smoothly.
My original sig was 'Enjoy lag free play in a dynamic space MMORPG'. It was removed for lack of EVE content! ;) |

Capt Rapace
Alpha Production Technologies Interstellar Alcohol Conglomerate
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Posted - 2007.10.06 23:50:00 -
[40]
Edited by: Capt Rapace on 06/10/2007 23:50:45
Originally by: Velsharoon The fact you cant be arsed to fix it after 2 years or whatever speaks volumes.
Fix it? The only way to fix it at the moment, really, is to add more hardware. Which means taking hardware away from other nodes. Hey hey hey, Jita runs smooth as silk, but I can't get a 1v1 in 0.0 without horrendous lag. Great.
Of course, they could always buy more hardware... but then again, why should Jita take priority over the rest of EVE? Even at its laggiest, it's still functioning. You don't need 10ms response time to buy stuff on the market.
Also, any attempt to 'tax' or inhibit the specific system 'Jita' in any way will just mean the hub shifts over to another system (And not 'spread across multiple systems' as some happy-fairy-tail-ending dreams that people are having)
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Foomanshoe
Deep Core Mining Inc.
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Posted - 2007.10.06 23:50:00 -
[41]
Originally by: Nice Guy
Originally by: Foomanshoe We used to all trade in Yulai if you'll remember, but apparently you werent too high and mighty to fix that when this problem happened there and completely rework the map.
Guess what, they learned from their mistake and figured they can't stop this kind of behavior with changing the map So, they decided to give it a go, and see where it ended. Well Jita is the end of the story...
My point would be that if they would listen to us in the first place, we all told them that their 'solution' was just a bandaid and the market would readjust and recentralize. Did they care? No they just ripped out the old highway anyways. But now Explorer comes here and acts like his **** dont stink and its not CCPs fault? Does no one in CCP have even a basic understanding of the market?
Make it a Market only system like necro suggests. Its a GOOD suggestion. Its a logical suggestion, and you can easily weave it into game lore if that is even a concern. 1.1 security? no war? maybe maybe not? but getting rid of all the stuff in the system that isnt necissary to the market such as agents, and blocking all agent missions from going through jita would be a fantastic idea. Preventing combat/locking is an option (extreme) as it means you dont even have to spawn concord/sentry guns and dont have to worry about combat lag.
At the bare minimum take the first steps in minimizing the unnecissary things in jita. _______________________________________________
Originally by: Oveur
To the nerfmobile!
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CCP Explorer

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Posted - 2007.10.06 23:55:00 -
[42]
Originally by: Foomanshoe We used to all trade in Yulai if you'll remember, but apparently you werent too high and mighty to fix that when this problem happened there and completely rework the map.
That experience taught us never to try it again.
Originally by: Braaage Technically speaking you're wrong, you DID turn Jita into what it is now (...) You actually caused jita to happen, if you hadn't altered the highways and gates Yulai would still be the focus point.
... my breakdown above would then have applied to Yulai instead of Jita.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Capt Rapace
Alpha Production Technologies Interstellar Alcohol Conglomerate
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Posted - 2007.10.06 23:56:00 -
[43]
Originally by: Foomanshoe
Originally by: Nice Guy
Originally by: Foomanshoe We used to all trade in Yulai if you'll remember, but apparently you werent too high and mighty to fix that when this problem happened there and completely rework the map.
Guess what, they learned from their mistake and figured they can't stop this kind of behavior with changing the map So, they decided to give it a go, and see where it ended. Well Jita is the end of the story...
My point would be that if they would listen to us in the first place, we all told them that their 'solution' was just a bandaid and the market would readjust and recentralize. Did they care? No they just ripped out the old highway anyways. But now Explorer comes here and acts like his **** dont stink and its not CCPs fault? Does no one in CCP have even a basic understanding of the market?
Make it a Market only system like necro suggests. Its a GOOD suggestion. Its a logical suggestion, and you can easily weave it into game lore if that is even a concern. 1.1 security? no war? maybe maybe not? but getting rid of all the stuff in the system that isnt necissary to the market such as agents, and blocking all agent missions from going through jita would be a fantastic idea. Preventing combat/locking is an option (extreme) as it means you dont even have to spawn concord/sentry guns and dont have to worry about combat lag.
At the bare minimum take the first steps in minimizing the unnecissary things in jita.
Seriously. Take a deep breath, ***** open a beer. Watch TV or something for a while.
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Velsharoon
Gallente Endgame.
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Posted - 2007.10.06 23:57:00 -
[44]
I think its fine that we have a central market, i cba journeying half way across a verse looking for shoe laces or whatever, and I still shop in my local most of the time (rens).
But simple things like removing agents making a system wide market or whatever need fa effort to do yet arent done. Same as their laggy fleet fights, change all drones to wee "x"s and booya more playability (i assume and if im wrong correct me)
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Jaabaa
Minmatar Dental Drilling Corporation
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Posted - 2007.10.07 00:00:00 -
[45]
Edited by: Jaabaa on 07/10/2007 00:00:36
Originally by: CCP Explorer Why do we need to fix Jita? We didn't create Jita...
Well, OK, existentially speaking we created Jita as in "Jita the solarsystem" but we didn't create Jita as in "Jita the overcrowded marketplace".
/puts on fire protection suit
You did.
Trade is where the ISK is, and a lot of ISK is where the mission runners are.
How many Caldari agents can we squeeze into a single system ?
There is the problem.
It used to be Yulai/Pator, because it was kind of central, but now it is Jita because every man and his dog want to run the agents there.
Simply banish all level 4 and above agents to low sec, not in a 0.9 system with CNRs begging to be picked up.
Put your flame suit on (you being CCP) because your agent relocation caused this, same in Rens and elsewhere. -- EVE Tools for cell phones and Windows/linux/Mac systems http://evemsp.sourceforge.net/ |

BobBarkerr
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Posted - 2007.10.07 00:03:00 -
[46]
Originally by: Zosana If anything there should be an "avoid Jita" option on the autopilot.
I agree .. lol
Jita has been and always will be lag vill untill people spread out a bit more.
I don't go to jita anymore .. I buy my stuff at maybe 1% higher cost at other places but tbh, the Crap you have to put up with in jita just isn't worth that extra little bit of savings you can make by buying cheaper.
Granted, If you could buy a Cap ship there i might but as it is, Its just not worth the 20-40 jumps it takes to get there.
You guys keep playing around jita though, Let the rest of us laugh at you lagging out and getting suicide ganked when you dont have to.
And yes this is a alt.. Deal with it |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.10.07 00:03:00 -
[47]
Originally by: Major Death Edited by: Major Death on 06/10/2007 23:46:34
Quote: The solution is obvious, trade somewhere else. It may not be as convenient and may be slightly more expensive but at least you avoid the pain of Jita. Perhaps that's the real issue, perhaps Jita still hasn't reached the pain threshold? The answer could then be to tax Jita? Make it more painful and less attractive.
Jita exists because it saves the most valuable resource in EVE (something not mentioned in the economic blogs) - Player Time. With the exception of 23/7 pharmers or shared accounts, the player base of EVE has a life outside the game and wants to do things that are interesting while playing. Having a central market hub saves a lot of time. Imagine spending hours running around picking up your purchases, you begin to understand why people like trade hubs. Start factoring in Player Time into your economic calculations and perhaps things might run more smoothly.
I think that if more players factored in this strange "Player Time" concept of which you speak, there wouldn't be a problem with Jita.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Venko Trenulo
Wakizashi Renaissance
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Posted - 2007.10.07 00:05:00 -
[48]
Originally by: CCP Explorer
Why do we need to fix Jita? We didn't create Jita... [...] You did. [...] The solution is obvious, trade somewhere else. It may not be as convenient and may be slightly more expensive but at least you avoid the pain of Jita. Perhaps that's the real issue, perhaps Jita still hasn't reached the pain threshold?
It's certainly true that we created Jita 4/4 CNAP as the main hub, and we were right to do so. One-stop shopping ftw if you have a freighter. However, you created Jita in the sense that it had a great many links, it was on the way to everywhere, it had good agents, it had ice fields and ore, and just about everything one could want.
The only reason I think it's your responsibility to fix it is that the pain is due to the bit on your end: lag and node crashing. I'm sure you're just as concerned about this as you are about the difficulty of supporting fleet operations... and I think you should be. I don't think you need worry about the pain of suicide gank squads (except to the extent you want to change them for all of EVE) or scammers (ditto) or any of the other player-driven dynamics. However, lag is all on you, and that shouldn't be the "pain" that drives us out.
I appreciate all you've done to make an astounding game, by the way. This isn't whinging in that sense -- however, I going to call BS on the notion that you don't have a responsibility to keep it running.
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Necronomicon
Caldari KIA Corp KIA Alliance
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Posted - 2007.10.07 00:09:00 -
[49]
Would be VERY inetresting if you reinstaed the Niyabainen<Kemerk>Yulai gates, and sat back to see what happened. You might get a natural split of load between the 2 areas. Have not looked at that area's map in a while, I might be wrong.
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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Esmenet
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Posted - 2007.10.07 00:14:00 -
[50]
Originally by: Foomanshoe
Make it a Market only system like necro suggests. Its a GOOD suggestion. Its a logical suggestion, and you can easily weave it into game lore if that is even a concern. 1.1 security? no war? maybe maybe not? but getting rid of all the stuff in the system that isnt necissary to the market such as agents, and blocking all agent missions from going through jita would be a fantastic idea. Preventing combat/locking is an option (extreme) as it means you dont even have to spawn concord/sentry guns and dont have to worry about combat lag.
At the bare minimum take the first steps in minimizing the unnecissary things in jita.
Its just another silly bandaid fix that you yourself whine about. You just squeeze in a few more players before it goes back to the same "problem". There are other tradehubs.
The only real solution is "dont go to jita".
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Foomanshoe
Deep Core Mining Inc.
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Posted - 2007.10.07 00:15:00 -
[51]
I really miss Devs talking to the player base on IRC. Does that still happen ever?
Also, could someone explain how explorers post isnt inflamitory?
I know i am coming off as a jerk, and ill apologize, it seems to me however that customer service has gone downhill from what i remember at CCP. I used to be proud that i played a game that had developers that interacted with their player base and listened to their suggestions seriously. Developers who wanted to make the best game possible and thought that a big part of that was having strong communication with your consumers.
Did something change while i was gone? _______________________________________________
Originally by: Oveur
To the nerfmobile!
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Hunters Presence
Amarr The DARLEXS Knights Of the Southerncross
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Posted - 2007.10.07 00:18:00 -
[52]
Edited by: Hunters Presence on 07/10/2007 00:24:59 Edited by: Hunters Presence on 07/10/2007 00:20:28 Edited by: Hunters Presence on 07/10/2007 00:19:10 The devs aren't responsible for Jita being a market place...
...but they are responsible for providing adequate resources to support letting the players do what they want.
"Lag is the player's fault for trying to do what should be within the remit of the game's mechanics" is what you're basically saying there.
"Players are expected to be inventive and create their own universe, but if our server architecture can't support it then screw 'em."
"If the citizens want to deal with the problem of yobs, they should sort it out themselves... because they made the kids, not us" said the council, who were supposed to be caretakers of the city. Caretakers being the EXACT word used by CCP to describe their own role over the world of EVE.
I personally never go to Jita, but I've never seen a golden-lined response quite so incredibly... badly thought out. Fanning the flames with poor official responses is ~not~ helpful. 
Addendum: To clarify... Jita is not your responsibility. Servers that can't handle what's thrown at them is. If it isn't, I want to know quite what the dev team IS getting paid to be responsible for...
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Sul Condbax
Open Season
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Posted - 2007.10.07 00:19:00 -
[53]
Edited by: Sul Condbax on 07/10/2007 00:21:55 Edited by: Sul Condbax on 07/10/2007 00:21:33
Originally by: Foomanshoe I really miss Devs talking to the player base on IRC. Does that still happen ever?
Also, could someone explain how explorers post isnt inflamitory?
I know i am coming off as a jerk, and ill apologize, it seems to me however that customer service has gone downhill from what i remember at CCP. I used to be proud that i played a game that had developers that interacted with their player base and listened to their suggestions seriously. Developers who wanted to make the best game possible and thought that a big part of that was having strong communication with your consumers.
Did something change while i was gone?
yes, you're coming off as a jerk.
You're hijacking a thread for your own purposes. And you're whining that the devs don't talk to you as much as you would like.
I am guessing that, even if they read you bedtime stories every night, that still wouldn't be enough.
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CCP Explorer

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Posted - 2007.10.07 00:22:00 -
[54]
Edited by: CCP Explorer on 07/10/2007 00:23:04
Originally by: Venko Trenulo I appreciate all you've done to make an astounding game, by the way. This isn't whinging in that sense -- however, I going to call BS on the notion that you don't have a responsibility to keep it running.
We do have that responsibility, my intention was only to point out that this problem isn't easy to solve. And as I mentioned, we haven't given up on addressing it.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Tarminic
Black Flame Industries
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Posted - 2007.10.07 00:22:00 -
[55]
I have to say, I've never been affected by the Jita problem at all until today. And the problem I had was that the devs actually had to interrupt my experience with a popup to tell the rest of you sheep not to go to a system with 900 people in it. Christ. ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

BobBarkerr
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Posted - 2007.10.07 00:23:00 -
[56]
Originally by: CCP Explorer
You did.
uh no .. The players did not . CCP and their nerfs/market manipulation etc created jita. That and the fact CCP has chosen not to upgrade the servers properly.
Trying to blame what happens in game on the user base is not acceptable when the issues ingame are not the problem.
Want to fix jita? Get better or more servers. (While not the end all fix, This would drastically help)
Mehh.. Wonder if this post will get me banned or maybe they will see fit just to lock the topic or deleat this post. |

Sul Condbax
Open Season
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Posted - 2007.10.07 00:25:00 -
[57]
selective quoting ftl
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BobBarkerr
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Posted - 2007.10.07 00:34:00 -
[58]
Originally by: Sul Condbax selective quoting ftl
yep .. but it doesn't make it any less true.
CCP or i should say their representative explorer would like us all to think that WE the users are at fault here when it is actually CCP's responsibility to provide a workable environment.
Node crashes does not = a workable environment.
I really mean no offense to CCP.. I just like most people like to get what i pay for. Mehh Why am i even in this thread? I refuse to go to jita anyways. |
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CCP Explorer

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Posted - 2007.10.07 00:37:00 -
[59]
Edited by: CCP Explorer on 07/10/2007 00:38:58 Edited by: CCP Explorer on 07/10/2007 00:38:25
Originally by: BobBarkerr Trying to blame what happens in game on the user base is not acceptable when the issues ingame are not the problem.
I was not blaming anybody, merely pointing out that there are no game mechanism that force players to go to Jita, it's a choice. Then I spent the second half of my post mentioning possible solutions. At least that's all what I intended to do 
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Jaabaa
Minmatar Dental Drilling Corporation
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Posted - 2007.10.07 00:37:00 -
[60]
Originally by: Tarminic
Quote:
Want to fix jita? Get better or more servers. (While not the end all fix, This would drastically help)
If only CCP has been very vocal about developing this, rewriting their network code, and utilizing systems that allow them to allocate more than one CPU to a system. If only
The issue isn't the server load but the economic distribution of ISK earners in empire space. Kind of like this:
Lots of rich mission runners wanting pimped rides = lots of people wanting to sell it to them.
So stick a load of level 4 agents in a nice system (like, ehm, Jita) and what do you get, a market (local) overload. -- EVE Tools for cell phones and Windows/linux/Mac systems http://evemsp.sourceforge.net/ |
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Gungankllr
Caldari STK Scientific M. PIRE
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Posted - 2007.10.07 00:39:00 -
[61]
The main problem is that of Convenience.
If you knew there was a store that sold the shoes you wanted, but you had to go a couple of blocks to get groceries, then a couple more blocks to get other stuff...
Would you rather go to a megastore where the prices were set same or less and buy everything in one place?
That's the main problem, is human nature. Most folks want to be able to go to one station, buy a cheap ship, modules, ammo and implants in one go, and because the sellers know that people will buy from there that is where they drag their stuff.
There isn't a real solution to it, if you increase taxes on one system like that then people will keep selling there unless they are a mass-market person and then prices will inflate to a point where maybe a second nearby centralized market pops up, but realistically everyone will use Jita until the wheels fall off.
One possibility would be to impose taxes based on character lineage, such as gallente characters would get a bonus from the Gallente Federation for selling their wares in Gallente space. If you were in a rival faction, they would impose some sort of import tax.
Of course, sales alts here we come.
One thing I had spun around in my head would be to designate a station system in each of the empire regions as a Regional Market Hub, and Give it a vast amount of factory slots and office space (and proprietary discounts on sales).
That might promote local regional building and sales of wares rather than having people drag everything to Jita.
Also, it would be helpful to get rid of all the asteroid belts in each of these "Supersystems"
If you REALLY want to promote the moving of sales to other areas, just drop the sec level to below .5, HOLEEE JESUS problem solved.

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Hilabana
Minmatar Sebiestor tribe
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Posted - 2007.10.07 00:40:00 -
[62]
I do not have any problem with Jita and i do not see lag that much. so why not the players thats lagging all the time get a better ISP and Computer?

¦=knast CCP st÷=va Fj÷lvi og ISK seljandi |

Tarminic
Black Flame Industries
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Posted - 2007.10.07 00:40:00 -
[63]
Originally by: Jaabaa
The issue isn't the server load but the economic distribution of ISK earners in empire space. Kind of like this:
Lots of rich mission runners wanting pimped rides = lots of people wanting to sell it to them.
So stick a load of level 4 agents in a nice system (like, ehm, Jita) and what do you get, a market (local) overload.
I like your take on the issue, however given warp to zero I don't think moving around the location of profitable agents will have a significant impact on the load in Jita. Then again, depending on the layout of said agents we could see a few secondary market hubs spring up around Caldari space that could at least take some of the pressure off Jita. ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 00:41:00 -
[64]
Originally by: CCP Explorer
Originally by: Foomanshoe We used to all trade in Yulai if you'll remember, but apparently you werent too high and mighty to fix that when this problem happened there and completely rework the map.
That experience taught us never to try it again.
Originally by: Braaage Technically speaking you're wrong, you DID turn Jita into what it is now (...) You actually caused jita to happen, if you hadn't altered the highways and gates Yulai would still be the focus point.
... my breakdown above would then have applied to Yulai instead of Jita.
CCP Explorer, your points are valid - Jita (and priorto that Yulai) is by and large a feature of player behaviour. Jita is a trade hub, because its become known as a trade hub - there's nothing unique about the system.
So to solve jita you need to disuade player behaviour and nothing does that better than at the point Players love most - Money.
Here's my suggestion, it might seem a touch draconian but it could well work.
Levy a tax upon sales and purchases on the market based on current population. - Lets say you levey a 10% Tax, Jita (pop 600) now incurs a whopping 60% tax against the seller and the buyer. Fensi (pop 10) incurs an attractive 1% tax.
Traders will be pratically flying interceptors to get the best deal in a region. Remote sales and purchases would need to know the tax rate for a given system aswell. Plus all taxes generated 'globally' have the added advantage of dropping into a nice big isk sink.
C.
- sig designer - eve mail |

BobBarkerr
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Posted - 2007.10.07 00:44:00 -
[65]
Originally by: Gungankllr The main problem is that of Convenience.
If you knew there was a store that sold the shoes you wanted, but you had to go a couple of blocks to get groceries, then a couple more blocks to get other stuff...
Would you rather go to a megastore where the prices were set same or less and buy everything in one place?
That's the main problem, is human nature. Most folks want to be able to go to one station, buy a cheap ship, modules, ammo and implants in one go, and because the sellers know that people will buy from there that is where they drag their stuff.
There isn't a real solution to it, if you increase taxes on one system like that then people will keep selling there unless they are a mass-market person and then prices will inflate to a point where maybe a second nearby centralized market pops up, but realistically everyone will use Jita until the wheels fall off.
One possibility would be to impose taxes based on character lineage, such as gallente characters would get a bonus from the Gallente Federation for selling their wares in Gallente space. If you were in a rival faction, they would impose some sort of import tax.
Of course, sales alts here we come.
One thing I had spun around in my head would be to designate a station system in each of the empire regions as a Regional Market Hub, and Give it a vast amount of factory slots and office space (and proprietary discounts on sales).
That might promote local regional building and sales of wares rather than having people drag everything to Jita.
Also, it would be helpful to get rid of all the asteroid belts in each of these "Supersystems"
If you REALLY want to promote the moving of sales to other areas, just drop the sec level to below .5, HOLEEE JESUS problem solved.

Good post mate What chances you think CCP will do any of these things though? Well.. Maybe if you get enough people complaining about it they might do something . Like all the nerfs in the past they rarely come out smelling rosy.
I am not afraid of what CCP HAS done . Im afraid of what they MIGHT do specially in the light of past nerfsausages. This issue will be resoved i am sure , Another thing i am sure of is that some people will not be happy with how it is resolved. |

Esmenet
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Posted - 2007.10.07 00:45:00 -
[66]
Originally by: Jaabaa
The issue isn't the server load but the economic distribution of ISK earners in empire space. Kind of like this:
Lots of rich mission runners wanting pimped rides = lots of people wanting to sell it to them.
So stick a load of level 4 agents in a nice system (like, ehm, Jita) and what do you get, a market (local) overload.
You get market hubs like that nomatter what you do in the systems themselves. One way or another players will over a bit of time decide that spot x is the place to be for trading or whatever activity. And the more people that gather, the more the fame of the place will increase and that attracts even more people. If ccp decides to nuke jita from the map tomorrow, it will only take a little while before a new jita takes over somewhere else. The best solution in this thread is the npc courier service that ccp explorer was talking about. The rest is just the normal whines about bandaid fixes that last "five minutes" before they stop having an effect.
Until that time, if you hate jita, dont go there. You can get the same stuff somewhere else.
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CCP Explorer

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Posted - 2007.10.07 00:47:00 -
[67]
Originally by: Gungankllr Would you rather go to a megastore where the prices were set same or less and buy everything in one place?
That's the main problem, is human nature. Most folks want to be able to go to one station, buy a cheap ship, modules, ammo and implants in one go
To me the discussion about an NPC courier service focus around this point; you would never actually have to go to Jita but would still shop in the megastore that Jita is. It would be interesting to hear other ideas that would support Jita in this way but also spread the load, over time or space. Why NPC courers? Are there missing game mechanics that if implemented would enable players to establish courier services?
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Nito Musashi
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Posted - 2007.10.07 00:51:00 -
[68]
Originally by: Occara Do like asheron's call did with arwic. Just nuke it out of existence during downtime.
if you have items there, too bad. nuke it! ;)
lol i was there for that event playing ac on a 28k modem and stepping into arwic was a 10 min lag fest as you tried to move.
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CCP Explorer

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Posted - 2007.10.07 01:00:00 -
[69]
Originally by: Cailais Here's my suggestion, it might seem a touch draconian but it could well work.
Levy a tax upon sales and purchases on the market based on current population. - Lets say you levey a 10% Tax, Jita (pop 600) now incurs a whopping 60% tax against the seller and the buyer. Fensi (pop 10) incurs an attractive 1% tax.
Static tax would never work since then a new Jita would just form somewhere else but a dynamic load tax as you suggest might work. As a trade hub forms it automatically becomes less attractive as more players use it since the tax goes up. My concern with this approach is transparency and communication, how would you know what the tax currently is (how could that be effectively communicated) or what the tax will be next week or next month (for planning purposes)?
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Benvie
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Posted - 2007.10.07 01:01:00 -
[70]
Originally by: CCP Explorer Edited by: CCP Explorer on 07/10/2007 00:47:19
Originally by: Gungankllr Would you rather go to a megastore where the prices were set same or less and buy everything in one place?
That's the main problem, is human nature. Most folks want to be able to go to one station, buy a cheap ship, modules, ammo and implants in one go
To me the discussion about an NPC courier service focus around this point; you would never actually have to go to Jita but would still shop in the megastore that Jita is. It would be interesting to hear other ideas that would support Jita in this way but also spread the load, over time or space. Why NPC couriers? Are there missing game mechanics that if implemented would enable players to establish courier services?
It's not the courier service really. Contract courier jobs are highly successful assuming you give appropriate rewards and depending where the start and destination are. The problem is you have to GO to Jita, or at least The Forge, to buy and sell in Jita. Most entrances into The Forge high sec go THROUGH Jita so you might as well go to Jita.
The fact is there will always be a hubs. That's just how it works. For a given hub to be very popular there needs to be enough traders buying and selling to give coverage over all items. I believe Jita is at and a bit surpassed the point where full coverage is. I think that adding incentives (or disincentives) to discourage volume beyond what Jita already experiences would be positive, as it would encourage people to use the other hubs. As the population of Eve expands the other main hubs would fill out and we would have similar sized mega hubs instead of one super mega hub.
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MITSUK0
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Posted - 2007.10.07 01:06:00 -
[71]
Did anyone mention moving Jita to its own node? That one seems popular.
You cannot prevent "jita" from rearing its ugly head. Thay allready tried which is how we ended up with Jita in the first place. People will alllllways gather in one place to trade, it happens in all MMOs.
If the lag ****es you off then pay a tiny bit more (and/or snag a bargain) and shop somewhere else. I havent shopped in Jita during in anything but off-peak hours for as long as I can remember. If I need something fast during peak hours I shop in Rens.
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 01:37:00 -
[72]
Originally by: CCP Explorer
Originally by: Cailais Here's my suggestion, it might seem a touch draconian but it could well work.
Levy a tax upon sales and purchases on the market based on current population. - Lets say you levey a 10% Tax, Jita (pop 600) now incurs a whopping 60% tax against the seller and the buyer. Fensi (pop 10) incurs an attractive 1% tax.
Static tax would never work since then a new Jita would just form somewhere else but a dynamic load tax as you suggest might work. As a trade hub forms it automatically becomes less attractive as more players use it since the tax goes up. My concern with this approach is transparency and communication, how would you know what the tax currently is (how could that be effectively communicated) or what the tax will be next week or next month (for planning purposes)?
Lets say Im remote selling. I select the object, and select 'sell item' when given the option to select my price within the same menu the current tax is shown (for server issues I imagine this might have to be based upon the last say 30mins, or hour - rather like the map). Lets say its 1% for the seller.
The purchaser now check his regional market and sees the item - (the systems still pretty empty): if he buys now he gets charged 1% also. If he waits however the system may fill as players arrive to collect their goods, and the purchase tax will rise. he buys now and heads of to get his 'stuff' (along with everyone else). The system fills up for a few hours but quickly nobody wants to buy or sell there anymore (as the tax price rises) and so it empties again.
Systems will then 'heat up' and 'cool down'. Wise traders will spread their goods across a number of systems knowing that at some stage the system will empty (nobody wants to buy there as its getting too expensive) - and so I think a equilibrium will balance out.
The market I think would be running pretty fast I suggest and be quite an exciting field for the budding trader.
Having said all of that, im no economist and maybe you should get the good Dr to have a look at it. My guess is that long term / planned sales would need to be spread across a constellation. Leaving smaller sales as opportunity sales.
Does that er... make any sense?
C.
- sig designer - eve mail |

Foomanshoe
Deep Core Mining Inc.
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Posted - 2007.10.07 01:40:00 -
[73]
You know you could always just make stuff appear in your current station hold regardless of its purchase location.
That would dissolve the need for trade hubs instantly. Of course it might be exploitable, perhaps distance limited based on skills and only applies to 0.5+ within current region? _______________________________________________
Originally by: Oveur
To the nerfmobile!
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Gungankllr
Caldari STK Scientific M. PIRE
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Posted - 2007.10.07 01:44:00 -
[74]
Originally by: CCP Explorer Edited by: CCP Explorer on 07/10/2007 00:47:19
Originally by: Gungankllr Would you rather go to a megastore where the prices were set same or less and buy everything in one place?
That's the main problem, is human nature. Most folks want to be able to go to one station, buy a cheap ship, modules, ammo and implants in one go
To me the discussion about an NPC courier service focus around this point; you would never actually have to go to Jita but would still shop in the megastore that Jita is. It would be interesting to hear other ideas that would support Jita in this way but also spread the load, over time or space. Why NPC couriers? Are there missing game mechanics that if implemented would enable players to establish courier services?
Part of the problem with NPC couriers is that players want the ability to interdict the supply routes of their enemies, and it takes some of the power out of the hands of the players.
I think that increasing the cap on courier missions to beyond 120k m3 would be a start.
NPC couriers is an interesting idea, but I would need to know more about how it is going to be implemented (should you choose to pursue it)
if the NPC haulers actually transported the goods through space, and were "attackable" I would say that would make things somewhat more interesting, but then again there are just too many randoms for many players to want to entrust their goods to an NPC and hope that some other players don't decide to blow it up.
If they are "instantly transported" from point A to point B, I am against that, it really doesn't fit with the current game mechanics or spirit of the game.
I'd like to see an addition to the contract system, where goods would be set into a sort of "Fedex" system where the players would be moving items.
There would be automated contracts set by players giving a set amount of isk reward based on the m3 total and distance travelled.
The total amount of jumps would be averaged, and a reward would be paid to the hauler based on how many jumps closer to the destination he got the item.
if he took it in a different direction, or off the specified path the client specified, they would not be paid and within a set amount of time the contract would be voided and the item impounded.
if the hauler only took it halfway to the destination and had to log off or something along those lines, he could dock and click "stopping point" or something along those lines, and the contact would autoupdate and set itself for the shorter distance, sending a mail to the owner as to its current location and paying the hauler.
THAT is the way I would set up courier missions.
Tell me more about what you think about NPC couriers, and I'm sure everyone will be happy to give input.
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Imperius Blackheart
Caldari Trinity Nova KIA Alliance
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Posted - 2007.10.07 01:47:00 -
[75]
I totally disagree with most of phase 2 really necro.
Limiting the ammount of sales per station would really cut into the idea of a free and open player run economy. And stopping suicide gankers in 1.0 or "1.1" is not a solution imo, if anything they cut down the jita population but adding a bit of risk to the system. Making it safer won't cut down the population, although I do see your side of the arguement.
Suicide ganking is a valid tactic and I feel there should be nowhere in eve completely safe, and that includes jita.
A couple of solutions I could think of is lower the security status to 0.4 which would be comedy and scare away the carebears. Don't like that? Ok I have another idea
And secondly, it appears that a lot of people in Jita are inactive sitting out stations creating mexican waves of lag while they bump off each other, I had an alt in Jita earlier doing some shopping for me and there was above 850 people in local, god knows what they were all doing, I brought my stuff and delievered it to my main asap. Without too much trouble (yeah it lagged a bit but meh)... I'd like to see anyone who hasn't been active on their client within 5 mins in Jita disconnected. Theres no reason to sit outside a station without moving or turning on a module or interacting with your client in some way for more than that time. And i'd be curious how that would effect Jita population and lag.
Third idea, probably the best idea of the three, dynamic taxing, if tax for sales fall where there is less people selling stuff on the market and raise where there is more things will naturally balance out across muliple systems you might even get a region which is a market hub rather than a single system. Most people wouldn't want to go sell their damage control 2 for 2 million if the tax was 2 million in jita but only 1000 isk next door.... Simple and effective, and actually makes sense, like the London conjestion charge to push people onto public transport.
Oh and the best one I have ever found is not to go there, all players can take part in this fix and making it happen, just don't go to Jita, then Jittery Jita Lag(TM) won't effect you.
Promise.

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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 01:52:00 -
[76]
Originally by: Gungankllr
Originally by: CCP Explorer Edited by: CCP Explorer on 07/10/2007 00:47:19
Originally by: Gungankllr Would you rather go to a megastore where the prices were set same or less and buy everything in one place?
That's the main problem, is human nature. Most folks want to be able to go to one station, buy a cheap ship, modules, ammo and implants in one go
To me the discussion about an NPC courier service focus around this point; you would never actually have to go to Jita but would still shop in the megastore that Jita is. It would be interesting to hear other ideas that would support Jita in this way but also spread the load, over time or space. Why NPC couriers? Are there missing game mechanics that if implemented would enable players to establish courier services?
There would be automated contracts set by players giving a set amount of isk reward based on the m3 total and distance travelled.
The total amount of jumps would be averaged, and a reward would be paid to the hauler based on how many jumps closer to the destination he got the item.
if he took it in a different direction, or off the specified path the client specified, they would not be paid and within a set amount of time the contract would be voided and the item impounded.
if the hauler only took it halfway to the destination and had to log off or something along those lines, he could dock and click "stopping point" or something along those lines, and the contact would autoupdate and set itself for the shorter distance, sending a mail to the owner as to its current location and paying the hauler.
THAT is the way I would set up courier missions.
Tell me more about what you think about NPC couriers, and I'm sure everyone will be happy to give input.
That bit doesnt quite work. I pick up your gurista shiny module and get just 1 jump from your delivery point and 'oh whuups' ive been ganked (by my alt). Alt collects module and sells it, main pockets the reward.
Collateral? Yeh, true enough but thats an obstacle to trade - if it costs me 200mil in collateral to shift your module, but I only get 100k reward then its hardly worth it (after all if ive got 200mil to put down as collateral do i really need 100k isk???) - thats how they look atm.
C.
- sig designer - eve mail |

Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.07 01:55:00 -
[77]
The problem with a "dynamic load tax" is that it destroys trade hubs. Trade hubs are a good thing, they reduce the time you have to spend trawling around markets looking for crap. the only problem is the lag inherent in so many people being in a system.
I like the idea of NPC couriers to spread the jita load across the surrounding systems, however there is the problem of this providing the goods with an element of safety not present with a player. I suppose the NPC couriers could be restricted from anyone with an active wardec, and if it pains the suicide gankers so much, they can always go the extra 1-2 jumps to find their prey.
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 02:16:00 -
[78]
Originally by: Elmicker The problem with a "dynamic load tax" is that it destroys trade hubs. Trade hubs are a good thing, they reduce the time you have to spend trawling around markets looking for crap. the only problem is the lag inherent in so many people being in a system.
I like the idea of NPC couriers to spread the jita load across the surrounding systems, however there is the problem of this providing the goods with an element of safety not present with a player. I suppose the NPC couriers could be restricted from anyone with an active wardec, and if it pains the suicide gankers so much, they can always go the extra 1-2 jumps to find their prey.
Umm yes it does, which is exactly what Jita is - c'mon throw me a bone here!
Also think of it from the hauler / couriers point of view. You dont want to spend the day flying half way round the region picking up modules for your new BS. So you remote buy them, and get them courierd to you, by a player - not a bot.
Trade Hubs of a sort will still form of course, theyll just be spread a bit more (Id estimate that Jita might spread across 6 - 12 systems based upon a 10% tax per pop. i.e 600 players spread over 6 systems = 10% tax, 5% over 12 systems)
Also dont forget you can place buy orders. So if you're in an empty system and you put in a buy order at 0% tax, its going to cost the seller 0% tax to sell the item to you at your door!
C.
- sig designer - eve mail |

Kernel Sander
Epiphyte Mining and Exploration Combined Planetary Union
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Posted - 2007.10.07 02:23:00 -
[79]
Originally by: Necronomicon
Originally by: Mr McCargo I like phase 1, but phase 2's not gonna work.
Well, in order to remain contructive, and being open to critisism, can you tell me why it will not work?
CCP obviously do need to do something about Jita, there are hundreds of trade routes that can be camped by the suicide alt crews, and the limit on sales would make markets less centralized and more spread out over the available area.
I can tell you why it wont work: Jita will just form somewhere other than jita. Look at a population map of the Earth, and note the formation of cities around major rivers, highways, etc. This is just how things work Jita is not a bug, it is a naturally occuring phenomenon. The only fix I could ever see would be to create a mechanism to do remote-purchasing of items with guaranteed remote delivery that was either faster than travelling to jita yourself, or where the time-delay for deliver outweighed the hassle of dealing with lag. An intriguing possibility arises for allowing players to become delivery people if a mechnism can be created to deter theft.
I agree that CCP should stop ignoring the problem and do something constructive about Jita, but I think the trick for them is to figure out what can be done that allows jita to remain itself, since attempts to end it will not be effective. --- THIS IS MY SIG. BUNNIES AND STUFF --- ----- INSERT ASCII AMIGA LOGO HERE ----- |

Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 02:33:00 -
[80]
Originally by: Kernel Sander
Originally by: Necronomicon
Originally by: Mr McCargo I like phase 1, but phase 2's not gonna work.
Well, in order to remain contructive, and being open to critisism, can you tell me why it will not work?
CCP obviously do need to do something about Jita, there are hundreds of trade routes that can be camped by the suicide alt crews, and the limit on sales would make markets less centralized and more spread out over the available area.
I can tell you why it wont work: Jita will just form somewhere other than jita. Look at a population map of the Earth, and note the formation of cities around major rivers, highways, etc. This is just how things work Jita is not a bug, it is a naturally occuring phenomenon. The only fix I could ever see would be to create a mechanism to do remote-purchasing of items with guaranteed remote delivery that was either faster than travelling to jita yourself, or where the time-delay for deliver outweighed the hassle of dealing with lag. An intriguing possibility arises for allowing players to become delivery people if a mechnism can be created to deter theft.
I agree that CCP should stop ignoring the problem and do something constructive about Jita, but I think the trick for them is to figure out what can be done that allows jita to remain itself, since attempts to end it will not be effective.
Ah, but interestingly Eve doesnt have major highways or rivers - all the gates work the same, and travel across systems is roughly the same. The routes therefore are equivalent. Also Cities strive to encourage increased populations - they don't dynamically tax and where they do (London road congestion charge) its often quite succesful.
Further more cities are points of employment and residence for a populace - not just where they trade. Players (well most of them) don't 'live' in Jita 23/7 and they 'work' (rat, mine etc) elsewhere. The anology is an interesting one, but not 100% descriptive.
C.
- sig designer - eve mail |
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GenderBender
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Posted - 2007.10.07 02:50:00 -
[81]
1. Any change to the market itself is a no-no. The market is what it is, let it be that way. 2. Removal of any unnecessary stuff, good idea. 3. Remove all agents, good idea. Additionally, make it impossible for an agent to assign a mission in Jita (not sure if the latter is possible).
Phase 2
1. See number one above. 2. Getting rid of any unnecessary fighting would help as well.
The reason Jita is what it is is the market. Changing anything may cause such an instability that the system just becomes another couple of gates you have to pass through on the way to whichever system becomes the new Jita/Yulai. I don't see why everyone has such a problem with it anyway. You know it's going to be bad, yet you choose to go there anyway. You can't have your cake and eat it too. The lag is there because of the people. The people are there selling you cheap items and buying your stuff quick.
It's not laziness, it's convenience. That's why Walmart is so successful. They give you everything you need all in one stop, and the prices are great. You don't have to shop there, you choose to, even though it gets crowded sometimes, the lines are long, and the service is often horrible.
I would welcome any change that doesn't affect what the system has become. Until that day comes, keep coming to Jita knowing full well what it's going to be like, whine about it, demand change, and fly away with all the millions you saved.
P.S., I feel my bio pretty well sums up every person that comes into Jita and whines:
So, you hate Jita lag? Well, you're probably here for only a few reasons.
1 - You accepted a mission here. That's your fault, don't accept missions here.
2 - Your autopilot took you here. Again, your fault, go around.*
3 - You're here buying stuff. Well, you're probably here for the cheaper prices. Want to know who's bringing you the lower prices? All the people here. All the people causing the lag are the people selling you stuff cheaper. Don't like it? Go pay more in some other system.
4 - You're here selling stuff. Pretty much exactly the same as above. A lot of the people here are buying your crap quicker than anywhere else. That's why you're here, to get rid of it as quick as possible. Well, without the people causing lag, you wouldn't be able to do that.
*Apparently the Ruomo Constellation is only reachable through Jita, so in that situation, you're still choosing to go there. Unless you have no choice, you have no place to complain.
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Boma Airaken
The Divine Comedy
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Posted - 2007.10.07 02:58:00 -
[82]
I thought the playerbase was mostly men in their mid-twenties. The responses in this thread clearly call for a new demographic survey. Your signature exceeds the maximum allowed filesize of 24000 bytes -Rauth Kivaro ([email protected]) |

Master Print
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Posted - 2007.10.07 03:01:00 -
[83]
Dont change Jita. Just like the real world, you get busy cities and roads. Jita is like a busy city, you go there knowing that the traffic is going to hold you up some what. You could do what london did and introduce a congestion charge...
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Steini OFSI
Gallente The Collective Against ALL Authorities
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Posted - 2007.10.07 03:05:00 -
[84]
Get rid of Jita, another system will take over, Yulai was once massive, I remember days of smarbombing the gate to amarr in yulai.
Needless to say ban ensued.
Bottom line is players want a central trade hub, no one cares about the name, it starts gradually out from resourcess, distance and the players doing insane amount of agent missions.
Jita doesn't mean anything, need a mod, look outside Jita if you don't want to go there, supply and demand rules everything, CCP can't control the stupidity of players who succumb to the golden offers in Jita, or the supply of rarities.
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Rilder
Caldari THC LTD Dogs of War.
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Posted - 2007.10.07 03:18:00 -
[85]
Originally by: CCP Explorer
Originally by: Cailais Here's my suggestion, it might seem a touch draconian but it could well work.
Levy a tax upon sales and purchases on the market based on current population. - Lets say you levey a 10% Tax, Jita (pop 600) now incurs a whopping 60% tax against the seller and the buyer. Fensi (pop 10) incurs an attractive 1% tax.
Static tax would never work since then a new Jita would just form somewhere else but a dynamic load tax as you suggest might work. As a trade hub forms it automatically becomes less attractive as more players use it since the tax goes up. My concern with this approach is transparency and communication, how would you know what the tax currently is (how could that be effectively communicated) or what the tax will be next week or next month (for planning purposes)?
What about something like this. --
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.07 03:24:00 -
[86]
Jita fix:
If you don't like Jita, don't go to Jita. Unless you are something like a major manufacturer or trader, you have no real reason to go to Jita at all.
There is no real problem here that needs fixing.
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Skittish
Synergy Evolved
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Posted - 2007.10.07 03:44:00 -
[87]
Edited by: Skittish on 07/10/2007 03:44:17 Blaming your paying customers for a problem with a product is never a smart idea, even though it might have some merit there are better was to be constructive about the situation....Just saying.
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.10.07 03:46:00 -
[88]
Edited by: Siege on 07/10/2007 03:50:05
Originally by: CCP Explorer
Originally by: Cailais Here's my suggestion, it might seem a touch draconian but it could well work.
Levy a tax upon sales and purchases on the market based on current population. - Lets say you levey a 10% Tax, Jita (pop 600) now incurs a whopping 60% tax against the seller and the buyer. Fensi (pop 10) incurs an attractive 1% tax.
Static tax would never work since then a new Jita would just form somewhere else but a dynamic load tax as you suggest might work. As a trade hub forms it automatically becomes less attractive as more players use it since the tax goes up. My concern with this approach is transparency and communication, how would you know what the tax currently is (how could that be effectively communicated) or what the tax will be next week or next month (for planning purposes)?
You could do it as a delayed dynamic, so people don't get slammed unexpectedly. On a certain day each week, figure the total number of transactions that took place within the 14 days prior, and base the tax change on that statistic using some formula. Then have it kick in a few days later according to a predictable schedule. Maybe put a rate change limitation in there, so it doesn't ramp up TOO fast and cause panics. For instance, every tuesday it calculates the past 2 weeks sales traffic within a system. Tremendous amounts of sales means an increase in taxes is warranted, say 4% higher. This is announced how it will go into effect the next Tuesday, so that people have 7 days to prepare for it. When next tuesday comes around, the new tax goes into effect and it calculates again. This just repeats weekly automatically, however existing sell orders do not get changed, as the tax was payed when the order was placed.
As far as commmunication of it, you would definitely need to integrate it into the areas where you set up buy and sell orders. However, an additional info tab could be incorporated within the market window that can show all the tax info in a single screen. You can put in the current and future tax, as well as graphically represent the tax history for that system, possibly even extrapolate estimated future taxes based on trends. People who play the market WILL find it, so while you don't want to make it hard to find, you also don't have to broadcast it all over the place.
Then, just to make it really fun, you can put it into the starmaps like all the other statistics such as pilots in system, kills in past 24hrs and all that stuff. Make anything with lower than average taxes green. Anything with higher than average taxes red. Bigger dots represent greater deviation.
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Praxis1452
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Posted - 2007.10.07 03:56:00 -
[89]
And nobody has even reacted to my idea of making suicide ganking easier =P. I honestly think it's quite a good idea but of course the carebears will whine like no other. The economy is generally self-correcting and if suiciding people in jita becomes the norm then people will move out of their. It can't be that easy because that will disrupt much of the economy but rather it should merely be a bit easier.
For example: atm concord hangs around station maybe have them say a couple hundred km's out so that they would have to warp to the station to pwn you. Also they would stay there for a bit say 30m so that you can't suicide every 5 minutes. I've never been Concorded so I'm not sure if this is plausible and it might require a concord adjustment as well but I think it may be doable.
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Dao2SKP
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Posted - 2007.10.07 05:19:00 -
[90]
1-3 is cool ;p phase 2 is ftl though.
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Kyra Felann
Gallente Red Eye .Inc.
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Posted - 2007.10.07 05:43:00 -
[91]
Don't go there. I have never even been there and I have no problem finding things on the market at a reasonable price.
Expecting CCP to change things and make artificial rules to make Jita "special" just because it's an arbitrary system where trade concentrates is stupid.
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Nivestra Bour
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Posted - 2007.10.07 07:56:00 -
[92]
Edited by: Nivestra Bour on 07/10/2007 08:01:04
a) Removing stuff in jita ? The stuff thats there isn't cousing the problem. b) Don't go to Jita ? For anny die hard trader this is just imposible couse it's a key place for the thing they do.
c) NPC Courier, NO thanks. There are to meany way's you could abuse this system and to litle you can do to prevent abuse. I'm not gone go write all the pro's and con's down couse I'm sure someone has them already and some are posted here ...
d) Way not create Linked Trade Hubs, Stations in key location out there that have a linked market and provide npc delivery between them if players buy stuff from the other region.
- This market is seperated from the regional market, kinda like a seperate region spread out over empire. - This market has a slightly higher tax for low value/volume trades. (a dynamic tax depending on the trade value/volume, simply to prevent it from taking over the local markets) - The timing for delivery depends on the volume and the intensety of trade between 2 hubs. ...
One thing is left out of the loop, Faction Items that can not be sold using the current market system .... If this Linked Market realy is like a seperate region spread out over empire I gues we could add that region to the contract system and make it work for those items as well.
/me turn on tinfoil suite
I have been hearing that high up in the chain of command the major faction are having strugels about how caldari does everything in there power to keep the big traders and industrialists in there space. Galante, Minmatar and Amarr have banded together to adress this issue, there mean reason for doing this is the loss in tax.
Concorde is trying to negotiate to keep peace and has sugested that it could make a linked market systems with delivery between set stations. Curently on the table ...
- Concorde will setup station in key systems of the major empires. - Concorde will provide logistics between these stations using the new jump bridges. - Concorde will manage the tax on trading and spread profit between the empires.
/me turn off tinfoil suite
I might be over looking something but ... the way I look at it now this could increase trade in the game and create competition beween diferent regions/factions. People would still flock up in those key systems/stations but you would get a way to spread the load and balance it all by adding, removing or relocating these Hubs.
I hope a dynamic tax for low value/volume trades will keep local market alive, look at it like the big import/export company's where all the local shop keepers will go to get the goods they cant make/find in there area.
edit :: damm spelling, grammar ... I'm sure there still errors in the, bite me
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Silver Night
Caldari Intergalactic Combined Technologies THE INTERSTELLAR FOUNDRY
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Posted - 2007.10.07 08:09:00 -
[93]
The suggestion of NPC courier service, or worse, items instantly showing up wherever you are is badly flawed. The trouble is, if you do that, it destroys trade. There would be no difference between any two system s in entire regions. You could move items by moving 1 jump(region to region), selling the item to yourself at an inflated price all teh way across the region, 1 jump to the next region, rinse, repeat.
And that is only the first exploit that comes to mind. You end up with no region wide price variance, no difference between systems (regardless of sec status/remoteness), nothing. Its like instant stagnation. Automatic region wide price wars till destructive market over saturation.
Dynamic tax on sell orders, as I suggested on page 1, seems like a useful solution. Not based on population, but on the number of sell orders at a specific station. Not even system, per station. Obviously the exact rates would have to be balanced, but it would, I think be possible to find a balance between peoples laziness and traders desire for profit such that the several systems around Jita would be utilized.
Heck, in a perfect world, we might even see system by system specialization. Go to New Caldari for ships, Niyabainen for rigs etc. I know Nonni used to be the capital of Eve for mods and tech 2 ships (probably thanks to Naga) for example.
--------------
Director. GLS Mr. State Caldari Patriot. Murderer of (his own) Frigates.
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Mrsticks
Minmatar RNCGM Inc.
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Posted - 2007.10.07 08:15:00 -
[94]
Originally by: CCP Explorer
Originally by: Cailais Here's my suggestion, it might seem a touch draconian but it could well work.
Levy a tax upon sales and purchases on the market based on current population. - Lets say you levey a 10% Tax, Jita (pop 600) now incurs a whopping 60% tax against the seller and the buyer. Fensi (pop 10) incurs an attractive 1% tax.
Static tax would never work since then a new Jita would just form somewhere else but a dynamic load tax as you suggest might work. As a trade hub forms it automatically becomes less attractive as more players use it since the tax goes up. My concern with this approach is transparency and communication, how would you know what the tax currently is (how could that be effectively communicated) or what the tax will be next week or next month (for planning purposes)?
Crazzy idea here :P Based off of the total Eve universe market shares for that day LOWER the security standing in that sys... problem solved    Jita would be a instant 0.0 and the lesser hubs would probably jump down to 0.5 or less, would defanatly move people around."might wana put up Jump jammers lest titans start floating around in jita 
Long Live TEXAS! Texans join the Texas channel in game plz.
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Mrsticks
Minmatar RNCGM Inc.
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Posted - 2007.10.07 08:24:00 -
[95]
Originally by: Silver Night The suggestion of NPC courier service, or worse, items instantly showing up wherever you are is badly flawed. The trouble is, if you do that, it destroys trade. There would be no difference between any two system s in entire regions. You could move items by moving 1 jump(region to region), selling the item to yourself at an inflated price all teh way across the region, 1 jump to the next region, rinse, repeat.
I like the idea of NPC courier systems just, make it all in game like the traders that are constantly floating outside of stations. If you scan a ship thats full of good loot Smash it and take it. People get the Bonus of stuff being deliverd and pirates get to hunt NPC's  As it is now you attack a trader an escort pops up to Defend it.(so im told)
As part of the Shipping fee let us pick how big of a force will spawn to defende it and keep the transport alive till all the escort is destroyed. It is kinda anoying having to fly 10 jumps right befor bedtime to pick up a 30k item for an alt where as this system i could pay them to ship it, and log off and poof its waiting for me in the morning, or I get a mail saying that Silver Night attacked my 30k item and was attacked by the 20M in Escort i sent with it ;p
Long Live TEXAS! Texans join the Texas channel in game plz.
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Nivestra Bour
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Posted - 2007.10.07 08:27:00 -
[96]
Edited by: Nivestra Bour on 07/10/2007 08:28:26
Originally by: Silver Night The suggestion of NPC courier service, or worse, items instantly showing up wherever you are is badly flawed. The trouble is, if you do that, it destroys trade. There would be no difference between any two system s in entire regions.
NPC courier or worse both talk about delayed delivery ... Aldo I agree being able to buy stuf wherever you are and getting it deliverd to where ever you want it would kill trade.
Thats way I opp for the Linked Market where there would be very few hubs where you can get npc delivery. (aka 1 constelation/system/hub for every faction, maybe even only the 4 main faction)
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.10.07 08:44:00 -
[97]
Edited by: Kazuo Ishiguro on 07/10/2007 08:45:43
Originally by: CCP Explorer I was not blaming anybody, merely pointing out that there are no game mechanism that force players to go to Jita, it's a choice.
People are all but forced to use the autopilot if they want to plot a route quickly. After the connection to Yulai was removed, and even after some of the other gates were also removed more recently, Jita still has an unusually large number of connections to other systems (and regions). A lot of people are always going to pass that way, and it's only natural for a trade hub to spring up there.
Originally by: CCP Explorer Static tax would never work since then a new Jita would just form somewhere else but a dynamic load tax as you suggest might work. As a trade hub forms it automatically becomes less attractive as more players use it since the tax goes up. My concern with this approach is transparency and communication, how would you know what the tax currently is (how could that be effectively communicated) or what the tax will be next week or next month (for planning purposes)?
My suggestion here is to apply charges based on congestion rather than volume of trade, based on the average # of pilots in space over the past 24 hours; a toll on people jumping into the system. The toll for each system could be shown on the map (and, when in space, in the 'System Information' section at the top left of the screen), and the autopilot could use Dijkstra's algorithm to work out the cheapest route from A to B as well as displaying the total cost of a journey. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 08:47:00 -
[98]
Originally by: Rilder
Originally by: CCP Explorer
Originally by: Cailais Here's my suggestion, it might seem a touch draconian but it could well work.
Levy a tax upon sales and purchases on the market based on current population. - Lets say you levey a 10% Tax, Jita (pop 600) now incurs a whopping 60% tax against the seller and the buyer. Fensi (pop 10) incurs an attractive 1% tax.
Static tax would never work since then a new Jita would just form somewhere else but a dynamic load tax as you suggest might work. As a trade hub forms it automatically becomes less attractive as more players use it since the tax goes up. My concern with this approach is transparency and communication, how would you know what the tax currently is (how could that be effectively communicated) or what the tax will be next week or next month (for planning purposes)?
What about something like this.
Yes, that would work well. I'd also suggest you could review the dynamic tax by population from the market, and from the world map page.
This would provide both the casual seller and the hardend trader to examine the market in a way which suited them.
C.
- sig designer - eve mail |

Manufakturka
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Posted - 2007.10.07 08:49:00 -
[99]
Meh, solution is to create specialized marketprices by the mean of taxes and banned items. That's something that people doing in RL, in fact it's only RL answer to stores like Walmart.
If you want to implement this idea or one of it's derivatives, my price is +7.0 to Caldari state. Serious.
Want to buy decent lazers go to place A, want awesome projectiles for decent price go to place B, etc. Or you can try to get it all in Jita, but you can expect your megapulses to be 40% more expensive and no tachyons at aoll, because after recent faction warfare skirmishes Caldari state does amarr slavedrivers at all.
It weill take a while for people to learn, but after some time everyone will just agree that best place to trade with hi-end implants is Yulai, while still good for most of your caldari needs.
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 08:52:00 -
[100]
Originally by: Silver Night The suggestion of NPC courier service, or worse, items instantly showing up wherever you are is badly flawed. The trouble is, if you do that, it destroys trade. There would be no difference between any two system s in entire regions. You could move items by moving 1 jump(region to region), selling the item to yourself at an inflated price all teh way across the region, 1 jump to the next region, rinse, repeat.
And that is only the first exploit that comes to mind. You end up with no region wide price variance, no difference between systems (regardless of sec status/remoteness), nothing. Its like instant stagnation. Automatic region wide price wars till destructive market over saturation.
Dynamic tax on sell orders, as I suggested on page 1, seems like a useful solution. Not based on population, but on the number of sell orders at a specific station. Not even system, per station. Obviously the exact rates would have to be balanced, but it would, I think be possible to find a balance between peoples laziness and traders desire for profit such that the several systems around Jita would be utilized.
Heck, in a perfect world, we might even see system by system specialization. Go to New Caldari for ships, Niyabainen for rigs etc. I know Nonni used to be the capital of Eve for mods and tech 2 ships (probably thanks to Naga) for example.
I considered the concept of 'tax based upon sales' - but that doesnt take into account that a % of a systems population are doing other things, not just trading. Also its a much easier to write code to examine a systems fluctuating population rather than examine an entire market table for every system across Eve.
C.
- sig designer - eve mail |
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 08:57:00 -
[101]
Originally by: Manufakturka Meh, solution is to create specialized marketprices by the mean of taxes and banned items. That's something that people doing in RL, in fact it's only RL answer to stores like Walmart.
If you want to implement this idea or one of it's derivatives, my price is +7.0 to Caldari state. Serious.
Want to buy decent lazers go to place A, want awesome projectiles for decent price go to place B, etc. Or you can try to get it all in Jita, but you can expect your megapulses to be 40% more expensive and no tachyons at aoll, because after recent faction warfare skirmishes Caldari state does amarr slavedrivers at all.
It weill take a while for people to learn, but after some time everyone will just agree that best place to trade with hi-end implants is Yulai, while still good for most of your caldari needs.
I like the idea in theory, but some poor chump is going to have to go through the entire item data base and decide what should be sold, and where. I can see the whines protesting that 'item blah' should be sold cheaper in Blab Blab system etc etc.
Also what about items that have no racial traits? Things like salvage or minerals? 'Its not fair that Caldari get easy access to 'costly mineral' while we get 'cheap mineral'. Even 0.0 Alliances might be effected by their proximity to a specific resource.
C.
- sig designer - eve mail |

Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 09:03:00 -
[102]
Originally by: Kazuo Ishiguro Edited by: Kazuo Ishiguro on 07/10/2007 08:45:43
Originally by: CCP Explorer I was not blaming anybody, merely pointing out that there are no game mechanism that force players to go to Jita, it's a choice.
People are all but forced to use the autopilot if they want to plot a route quickly. After the connection to Yulai was removed, and even after some of the other gates were also removed more recently, Jita still has an unusually large number of connections to other systems (and regions). A lot of people are always going to pass that way, and it's only natural for a trade hub to spring up there.
Originally by: CCP Explorer Static tax would never work since then a new Jita would just form somewhere else but a dynamic load tax as you suggest might work. As a trade hub forms it automatically becomes less attractive as more players use it since the tax goes up. My concern with this approach is transparency and communication, how would you know what the tax currently is (how could that be effectively communicated) or what the tax will be next week or next month (for planning purposes)?
My suggestion here is to apply charges based on congestion rather than volume of trade, based on the average # of pilots in space over the past 24 hours; a toll on people jumping into the system. The toll for each system could be shown on the map (and, when in space, in the 'System Information' section at the top left of the screen), and the autopilot could use Dijkstra's algorithm to work out the cheapest route from A to B as well as displaying the total cost of a journey.
'Congestion Charges' apply the 'tax' at the wrong point - you're taxing travel, not sales or purchase. This might reduce traffic on busier lanes, but static players (alts etc) would never be effected: Jita would fill up with (more) alts. Also people passing through would be charged - and you really want to encourage movement as it distributes the population (and hence the lag).
C.
- sig designer - eve mail |

Jenny Spitfire
Caldari
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Posted - 2007.10.07 09:14:00 -
[103]
Show the system tax % on the top left hand side of the program along with all system information. When the system becomes crowded and if players still want to trade in the crowded system, tax, tax, tax!
Set the tax rate between 0% to 40% depending on local size and node usage.
I like CCP Explorer because finally CCP is exploring a different approach to fix lag - the social approach.
CCP Devs are 4TW. :) --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Jeske
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Posted - 2007.10.07 09:19:00 -
[104]
I've got an out of the box idea. It's a bit in line with the 1.1 sec status and stuff. Remove Jita as a system. Make Jita into 1 giant floating space station. The jumpgates to Jita will dock you to the station as they would let you jump into the system. That way you just have a market there, that should severely reduce lag. When undocking, there's a small menu at wich gate you wanna end up with the default your starter gate.
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Mr DanielXY
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Posted - 2007.10.07 09:25:00 -
[105]

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Docteur Xentav
Minmatar Varietas Acquisition
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Posted - 2007.10.07 09:33:00 -
[106]
Noooooooooooooooooooooooooooooooooooo don't fix Jita please. : / I make a killing off selling stuff to people who don't want to go there. I'm not talking about 10+ jumps away either I'm talking about 2 jumps from jita.
Also please no npc courier service -_- all the prices in game would become uniform over night.
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Shidhe
Minmatar The Babylon5 Consortuim Interstellar Starbase Syndicate
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Posted - 2007.10.07 09:38:00 -
[107]
Edited by: Shidhe on 07/10/2007 09:43:25 Take Jita out of its protected single node status, let it lag completely, and let market forces do the rest. It was a good try, but with 100% hindsight trying to make business in Jita easier just made things worse. I suspect that the OPs proposals here would be similar - less problems for a couple of months, then even bigger jams, centralisation and even more unhappy people. In cities making more roads doesn't cure traffic congestion in anything but the very short term, it just makes it more difficult to find longer term solutions.
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Taikun
Gallente Serenity Prime Praesidium Libertatis
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Posted - 2007.10.07 10:05:00 -
[108]
The arrogance of CCP devs whining that "we didn't create Jita, you the player did" astounds me.
Game mechanics has allowed Jita to develop. Period. Any other explaination to the contrary is a bold faced lie or spoken from the lips of a fool.
Lag should NEVER be a de-motivator for going to a zone... market forces should seek to incentivise those to seek other systems, and punish the lazy who dump it all in a system without consideration to the tax rate. As it stands, the primary economic tool of taxes is competely ignored as a method of martket manipulation. THAT is why everyone gravitates towards a single market clearing venue.
In other words... CCP and specifically those who designed the game are completely ignorant of how the market works, and how it is used. This is COMPLETELY obvious for anyone looking at the trading interface and the thought (of lack thereof) put into it.
Market forced are under the COMPLETE control of those that code the game. Hell, you have your Dr Econ guy... put him to work to play with tax rates to spread stuff out a bit more.
Personally all I hope is you get of your collective lazy duffs, stop making excuses about "we didn't create Jita". The only thing we are DAMN sure about is you haven't done squat to fix it.
P.S. Your 'customer service" attitude blow chunks and I pray to gawd you get bounced from your job from mouthing off to this community and trying to blame us for your sub-par coding/game mechanic talents.
Love, Taikun -----------------------------------
For lack of a better word ladies and gentlemen... Greed is good. |
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CCP Explorer

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Posted - 2007.10.07 10:09:00 -
[109]
Thanks for all the excellent ideas and thoughts on the different types and possible implementations of dynamic taxes, NPC vs. player courier services, turning Jita into a virtual system, etc, etc. Good stuff, keep it coming.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Dei
Amarr Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.10.07 10:10:00 -
[110]
Hopefully factional warfare will sort most of this problem out quite easily.
You declare your allegience to a particular faction - now you can't go into certain areas of Empire space easily. You will then have at least 2-4 market hubs because not everyone can visit Jita and Amarr.
Also the smuggling market might come back a bit since now BPOs can only be bought in certain areas of space where some people are banned from, so they have to smuggle the prints into other empire regions.
This is basically a step up from taxing and banning certain items, but instetad of forcing you to travel all around for your items, you just get all your items from a different system than Jita (maybe).
Removing agents and belts, moons, etc. is not the best idea in the world as this would just move the hub unless people are that loyal to Jita, they will continue to sell and buy their items with half the population gone. ---
The true master paralyses his opponent, leaving him vulnerable to attack |
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Wild Rho
Amarr Endgame.
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Posted - 2007.10.07 10:13:00 -
[111]
Could we at least get a route around Jita so even if we don't want to do business there we can get past it. The systems involved in the alternate route around should not have any stations in them however as they'll simple become the new Jita's (being on a highway route is one of the contributing factors to Jitas market appeal).
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 10:14:00 -
[112]
Originally by: Mrsticks
Originally by: CCP Explorer
Originally by: Cailais Here's my suggestion, it might seem a touch draconian but it could well work.
Levy a tax upon sales and purchases on the market based on current population. - Lets say you levey a 10% Tax, Jita (pop 600) now incurs a whopping 60% tax against the seller and the buyer. Fensi (pop 10) incurs an attractive 1% tax.
Static tax would never work since then a new Jita would just form somewhere else but a dynamic load tax as you suggest might work. As a trade hub forms it automatically becomes less attractive as more players use it since the tax goes up. My concern with this approach is transparency and communication, how would you know what the tax currently is (how could that be effectively communicated) or what the tax will be next week or next month (for planning purposes)?
Crazzy idea here :P Based off of the total Eve universe market shares for that day LOWER the security standing in that sys... problem solved    Jita would be a instant 0.0 and the lesser hubs would probably jump down to 0.5 or less, would defanatly move people around."might wana put up Jump jammers lest titans start floating around in jita 
Problem with this idea is you log off in a 0.9 sec system and log back on a couple of days later - and it's a .0! So you're stuck there with your precious cargo, and getting it out is going to be a real problem. As this system has dropped to into low sec every pirate from miles around has jumped in hoping for a phat loot kill - and you still end up with an overcrowded lag fest: and nobodies happy.
I just had a look at some numbers on tq. My alt (in Akora) needs to sell his blockade runner. The regional avg is 16mil, akora has 9 pilots in it (0.9% tax, lets call it 0%) So if I sell it here at 16mil, I'll make 16mil isk. Jita (pop 1150!!!) and Ill take a 115% tax hit (at 10% of the population)!! Yup Id have to put the Blockade runner up for sale in Jita for a staggering 32mil to make 16mil. Worse yet, if nobody shifts from Jita anyone buying there also has to pay 115% tax - the blockade runner will cost in excess of 64million!
Now Ive used a 10% tax rate in this example, that would need tweaking - but I can pretty much guaruntee that no ones going to buy a ship worth 16mil for 64mil if they can save 48mil by flying just 10 jumps. After an hour of these tax hits people will be leaving Jita in droves looking for better prices elsewhere (such a new caldari, 1 jump from Jita, pop 47 - or 4% tax).
C.
- sig designer - eve mail |
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CCP Explorer

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Posted - 2007.10.07 10:20:00 -
[113]
Originally by: Taikun P.S. Your 'customer service" attitude blow chunks and I pray to gawd you get bounced from your job from mouthing off to this community and trying to blame us for your sub-par coding/game mechanic talents.
I was not blaming anybody, merely pointing out that there are no game mechanism that force players to go to Jita, it's a choice. Then I spent the second half of my post mentioning possible solutions. (At least that's all what I intended to do.)
The discussion has then gravitated towards how Jita can be solved by social means, which I believe is the only long-term approach that will be successful; throwing more hardware at Jita is only going to allow a few more people until it becomes a problem again.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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djenghis jan
Amarr Debiloff's Vanguard
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Posted - 2007.10.07 10:21:00 -
[114]
Once we have ambulation, NPC organized player transport will be easy. Want to see the universe one station at a time?, travel in a NPC hauler, safe undetectable (or not?) and you get to 4-4 without the need to look out the window. Then after shopping arrange your goodies to go back with you on the NPC freighter.
Of course this can be a nice mini-profession as well, A new shiptype perhaps?
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.10.07 10:26:00 -
[115]
Originally by: Cailais 'Congestion Charges' apply the 'tax' at the wrong point - you're taxing travel, not sales or purchase. This might reduce traffic on busier lanes, but static players (alts etc) would never be effected: Jita would fill up with (more) alts. Also people passing through would be charged - and you really want to encourage movement as it distributes the population (and hence the lag).
C.
Well, suppose the charge to enter Jita reaches 1m isk. It then becomes less worthwhile to go to Jita to buy less than several million isk worth of goods, and people setting up shop in nearby systems that aren't so congested will start to see more sales (at lower volumes per sale).
If the charge continued to rise, more and more goods would no longer be worth buying at Jita. People who still wanted to buy there out of convenience would have an added incentive to wait until they needed to make a large number number of purchases. Gradually, all but the largest traders (by volume) would end up moving out.
I wouldn't be surprised if Jita permanently retained its status as a major minerals/materials trading hub, as so much hauling is involved and many people speculate there without entering or leaving the system. If people are doing trade without causing congestion, it's only fair that they're not affect by congestion charges, of course.
Granted, this proposal would be better as a preventative measure than a solution to the current problem. I suppose an escalating daily charge for people staying in the system might complement the congestion charge (how about 1m isk, doubling every day in which you log on unless you spend at least 24 hours outside the system before returning?), but I don't think such a charge should be applied except in systems where the congestion charge reaches a certain (extreme) level. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Farscape Hw
Black Omega Security Pandemic Legion
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Posted - 2007.10.07 11:23:00 -
[116]
i got the answer will solve all jita lag completely...
remove the kisoga gate... oh wait...
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Farscape Hw
Black Omega Security Pandemic Legion
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Posted - 2007.10.07 11:32:00 -
[117]
on a serious note, way to stop the lag in jita is to surround it in .4 sec systems. but the way ppl are, a new jita will apear a few jumps out in a matter of days.
you could probably reduce the lag signifigantly by a gm spending some time removing all the drones, ships, other junk from safe spots.
a more immediate, but temporary fix, would be to rename Jita system FAT-6P
placing more low sec systems in all the routes between trade hubs should do the job tbh. you will never get ppl to stop congregating in one system by just telling them its a good idea.
and the talk about suicide gankers making it laggier... wtf? if anything it helps ppl not want to go there. saying it makes lag worse is obserd
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Chai N'Dorr
Rumrunner Logistics
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Posted - 2007.10.07 11:37:00 -
[118]
A long, long time ago we could see the whole market of Eve. Go where we saw was the best deal or just buy locally for a higher price and forego the traveling. Sure, there was less population in Eve then, but this now nerfed feature made sure that folks could easier look around to shop.
Why do people go to Jita? 1. Because they know everything you could ever want is sold there, usually for a good price. 2. If it's not in your region, you know it'll be in Jita. You don't have to hop into several regions to look if what you want is there.
Make it easier for folks to access all regions again and less folks will have a reason to visit Jita. You could even make it so that trade goods are excluded from it if you want people to put more effort in the search for trade routes.
In other words... bring back the Eve market of old. _ New sig pending... |

Cookie
Snakeoil Industries Ltd.
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Posted - 2007.10.07 11:42:00 -
[119]
Make Jita 0,0
and gimme back Yulai, the station was waay cooler ;P
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Kimi
Caldari Omiracon Technologies
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Posted - 2007.10.07 11:43:00 -
[120]
Originally by: Necronomicon The problem with your argument is that I want to buy something at the price I want to pay, for example.
Vindicator in Jita 820 mill Vindicator in Kor Azor 900 Mill
So you expect someone to travel an extra 20 jumps to pickup a ship 80 million more expensive? I like your logic.
It is like saying "Well ofc it is busy in town and at the supermarket as they have everythign you need at good prices, if you drive 50 miles out into the sticks, I am sure you can find a village shop that will sell half of what you need at twice the price."
And that is the fundamental flaw with all those useless "don't go to Jita" comments.
For several reasons, Jita became a primary trading hub. The only real way to reduce it without nerfing something is for some competition. But even then, if the competition is 25 jumps away it won't get many takers.
Perhaps 4-5 "super" toll jump gates to other major systems, that charge something like 1/10th of 1% of the ships value (or based on size/weight).
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.10.07 12:44:00 -
[121]
Originally by: CCP Explorer Edited by: CCP Explorer on 07/10/2007 00:47:19
Originally by: Gungankllr Would you rather go to a megastore where the prices were set same or less and buy everything in one place?
That's the main problem, is human nature. Most folks want to be able to go to one station, buy a cheap ship, modules, ammo and implants in one go
To me the discussion about an NPC courier service focus around this point; you would never actually have to go to Jita but would still shop in the megastore that Jita is. It would be interesting to hear other ideas that would support Jita in this way but also spread the load, over time or space. Why NPC couriers? Are there missing game mechanics that if implemented would enable players to establish courier services?
The two issues with a player-run courier service are:
(1) Trust; the courier has to be sure that he will get paid, and the provider and the recipient have to be sure that the courier won't run off wit their goods (or lose them through carelessness). Scams from both sides are common and well-publicised, as is suicide hauler ganking.
(2) Time; couriering has to offer an equivalent risk&effort:reward to other activities. Why would someone make 1M/hr for hauling when they can make 3M an hour mining Veldspar? Basically, getting players to do the couriering will mean paying them enough that... you might as well do it yourself. If it's worth the money for them to do it for you, it's worth the money for you to do it yourself. Also the actual hauling is only half of the story; the time & effort overhead in finding, vetting & accepting contracts, then optimising the delivery route is not trivial. If people are prepared to wait days for delivery, then it becomes easier. Most would not be (I wouldn't).
So the obvious solution is NPC convoys. At the moment these are really just "scenery". Most people just remove them from their overview and never think about them. What if they were used to move player goods? Of course, they'd have to have a range limit (Intra-constellation? Certainly no more than intra-regional), and they'd take some time to get to their destination: let's postulate that they fly "on autopilot", so they have to slowboat 15Km to each gate, giving pirates a chance to attack them. NPCs don't really care about their ISK/hr, so they wouldn't mind only getting paid a few thousand ISK to move, say a Small Secure Container worth (up to 120m^3) of stuff about. If the fees were kept low, then people would use them for low-value items - this is essential, because if they were expensive, then it would only be worth using them for higher value items and there wouldn't be many convoys, so they'd always get attacked by players (no CONCORD response, BTW, but faction police definitely), and therefore no-one would use them. You'd need many convoys, with a low average cargo value, to make the system reasonably trustworthy.
So consider a charge scale of, say:
SSC: 500+250 ISK/jump MSC: 2500+1000 ISK/jump GSC: 10000+3000 ISK/jump Not sure about charges for larger volumes, eg: getting a battleship delivered. That should cost a LOT more.
(And no you don't get the Secure Container for free! They belongs to the NPC corp)
This would mean that a player could come to a system at the edge of a region, scan the regional market for the best bargains and order the modules he wants delivered. In an hour or at most two, the last convoy will have arrived. He's paid a few tens or hundreds of thousands of ISK, so the price differential isn't too much. The decreased risk of being suicide ganked is balanced against the risk of one of more of his containers items getting jacked, not to mention alert players noticing one of more convoys turning up at whatever station he's getting his stuff delivered to. And instead of making dozens of jumps and docking/undocking attempts in busy systems, adding to system lag, he can go do something else more interesting in a quieter system.
CONCORD provide consequences, not safety; only you can do that. |

SirMoric
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Posted - 2007.10.07 14:16:00 -
[122]
Doesn't this belong in "features and ideas"?
But they could simply make a limit on the amount of players allowed to be in Jita, so if you're going there and it's full, you can't get in.
rgds
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.10.07 14:26:00 -
[123]
Originally by: SirMoric Doesn't this belong in "features and ideas"?
But they could simply make a limit on the amount of players allowed to be in Jita, so if you're going there and it's full, you can't get in.
rgds
Well I was answering his question, but of course you are quite right.
I'm not sure I like just limiting the number of players. I'd rather see Jita System Traffic Control Authority charge people for being in the system (even if docked). 100 ISK/min for every player over 500 in the system would encourage people to GTFO quick enough when local hits 700. 20k per minute isn't backbreaking if you're just going to jump in, dock up, load up your cargo and get the heck out ASAP.
CONCORD provide consequences, not safety; only you can do that. |

Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.07 14:33:00 -
[124]
Originally by: SirMoric But they could simply make a limit on the amount of players allowed to be in Jita, so if you're going there and it's full, you can't get in.
rgds
Please, please, please no!!! That is the absolute worst thing you can do.
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James Duar
Merch Industrial GoonSwarm
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Posted - 2007.10.07 14:45:00 -
[125]
Hey guys I hear Jita is a problem related to being a system called Jita, could someone confirm or deny this for me?
Also, could they confirm/deny that typical human behavior is to form centralized markets to enable the greatest volume of goods interchange thus benefiting sellers and buyers and in fact "Jita" has nothing to do with where the system is.
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 14:48:00 -
[126]
Edited by: Cailais on 07/10/2007 14:56:45
Originally by: Kazuo Ishiguro
Originally by: Cailais 'Congestion Charges' apply the 'tax' at the wrong point - you're taxing travel, not sales or purchase. This might reduce traffic on busier lanes, but static players (alts etc) would never be effected: Jita would fill up with (more) alts. Also people passing through would be charged - and you really want to encourage movement as it distributes the population (and hence the lag).
C.
Well, suppose the charge to enter Jita reaches 1m isk. It then becomes less worthwhile to go to Jita to buy less than several million isk worth of goods, and people setting up shop in nearby systems that aren't so congested will start to see more sales (at lower volumes per sale).
If the charge continued to rise, more and more goods would no longer be worth buying at Jita. People who still wanted to buy there out of convenience would have an added incentive to wait until they needed to make a large number number of purchases. Gradually, all but the largest traders (by volume) would end up moving out.
I wouldn't be surprised if Jita permanently retained its status as a major minerals/materials trading hub, as so much hauling is involved and many people speculate there without entering or leaving the system. If people are doing trade without causing congestion, it's only fair that they're not affect by congestion charges, of course.
Granted, this proposal would be better as a preventative measure than a solution to the current problem. I suppose an escalating daily charge for people staying in the system might complement the congestion charge (how about 1m isk, doubling every day in which you log on unless you spend at least 24 hours outside the system before returning?), but I don't think such a charge should be applied except in systems where the congestion charge reaches a certain (extreme) level.
A door tax (pay to enter), or a loitering tax (pay to stay) works; but only up to a point. The system employed must be dynamic - effecting all systems otherwise a 'new jita' will just pop up nearby (and then you need to tax that and so forth.
If you apply a tax by gates (the more traffic through a gate, the higher the toll fee) you'll get high cost and low cost corridor routes - which in theory would work, but then your charging players just to move around and I don't think that will be popular. To save isk players will move less and markets would stagnate.
One interesting side note about a dynamic tax system per head of population is its possible impact upon low sec, and 0.0. Low Sec is often slated (there's no 'reward' for going there). But as Low Sec is typically less populated in theory low sec players will be better off in localised areas as they will pay less in taxation for trades (assuming they don't aim for a wider market and sell in Empire).
.0 Alliances could conceivably set their own tax rates - a Alliance that has a low tax rate at its Outposts would attract trade: if it can also police its native space it might make good revenue from such taxation. Assuming said alliance doesnt want to Tax its own membership (lets say you can adjust your Sov Sys tax rate by standing) and doesnt employ a NBSI policy it could make a lot of ISK.
That's not to say dynamic taxing is aimed to force players out of highsec, but it might be a partial by product to encourage some to do so. Many will continue to trade in high sec of course - if only for convenience.
Finally has anyone else noticed that CCP Explorer is working on a Sunday! 
C.
- sig designer - eve mail |
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CCP Explorer

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Posted - 2007.10.07 14:56:00 -
[127]
Originally by: Cailais Finally has anyone else noticed that CCP Explorer is working on a Sunday!
It's a really good discussion, worth spending the weekend on monitoring 
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Jenny Spitfire
Caldari
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Posted - 2007.10.07 15:01:00 -
[128]
That is the perk of a director, isn't it, explorer?  --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

JADE DRAG0NESS
Dark Scorpions Fate Weavers
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Posted - 2007.10.07 15:07:00 -
[129]
Heres a solution.
Change Jita to a 0.4 system.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 15:10:00 -
[130]
Originally by: Malcanis
Originally by: SirMoric Doesn't this belong in "features and ideas"?
But they could simply make a limit on the amount of players allowed to be in Jita, so if you're going there and it's full, you can't get in.
rgds
Well I was answering his question, but of course you are quite right.
I'm not sure I like just limiting the number of players. I'd rather see Jita System Traffic Control Authority charge people for being in the system (even if docked). 100 ISK/min for every player over 500 in the system would encourage people to GTFO quick enough when local hits 700. 20k per minute isn't backbreaking if you're just going to jump in, dock up, load up your cargo and get the heck out ASAP.
A system thats probably open to abuse, lets say your arbitory limit is 700. Above 700 players everyone in system get charged 100isk / min. Now GRIEFOCORP decide (for a laugh) to jump all 200 of its pilots into Jita. Seeing the meter running everyone tries to get out: massive lag ensues as the server is bombarded with actions. And so the situation gets worse.
Not to mention the cries on the forums of 'the lags to bad - Jita limit must be 500/400/300' etc etc.
C.
- sig designer - eve mail |
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 15:12:00 -
[131]
Originally by: JADE DRAG0NESS Heres a solution.
Change Jita to a 0.4 system.
Wont work - everyone will shift one place to the left. Welcome to New Caldari: the new Jita.
C.
- sig designer - eve mail |

vache
THE IRIS
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Posted - 2007.10.07 15:30:00 -
[132]
"CCP Explorer" should never be allowed post on the forums. Fact!
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Vyktor Abyss
The Abyss Corporation Abyss Alliance
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Posted - 2007.10.07 15:38:00 -
[133]
Just wondering if you're looking at this the wrong way round...
Rather than taxing Jita, I'd suggest you have tax discounts in systems where CCP would prefer the trade to occur.
Personally I think each region should have a standard tax rate which is lowered in the emptier regions to encourage traders to set up there. Have a quarterly CONCORD review or whatever to evaluate trade in the different regions and establish the tax rate for the next 3 months. you could even break this down another way - making ship sales tax lowest in the Forge for example, weapons sales taxes lowest in Domain, Shielding modules in Bleak Lands....(you get the picture).
I'm sure this would sway some traders away from Jita for the potential tax breaks elsewhere, though in essence you will always need and have 1 'convenience' shopping spot in Eve. The thing you need is more competetive hubs in other regions to take the bottom line away from one system (Jita).
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Allan Robertson
Gallente Azure Horizon Coalition Of Empires
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Posted - 2007.10.07 15:40:00 -
[134]
Originally by: Necronomicon Phase 1
1. Remove all NPC markets from the system, player only transactions. 2. Remove all unrequired eye candy (Billboards etc) 3. Remove all agents no matter how un-used they are.
This will increase the system somewhat.
Phase 2
1. Place a limit on items for sale per station (this will force players to use different stations, and at full saturation, will be forced to market in nearby systems, thus a market constellation will form rather than a single system)
2. Make a new security rating of 1.1, concord's premiere security, outside of war, any vessel opening fire is instabbqd before they are even able to hit the target vessel - This will root out the alt corp suiciders who snag up the stations, and also reduce clutter at the gates.
Again this idea like many others penalizes, forces and imposes on players into doing something somebody else who mostly would never set foot in Jita. You should try incentives and with more carrot and less stick approach, give people a good reason to leave Jita that would be worth their while, not everything in EVE must be a pain.
--- Say YES! to Mining Cargo Holds on barges! |

Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 15:49:00 -
[135]
Originally by: Vyktor Abyss Just wondering if you're looking at this the wrong way round...
Rather than taxing Jita, I'd suggest you have tax discounts in systems where CCP would prefer the trade to occur.
Personally I think each region should have a standard tax rate which is lowered in the emptier regions to encourage traders to set up there. Have a quarterly CONCORD review or whatever to evaluate trade in the different regions and establish the tax rate for the next 3 months. you could even break this down another way - making ship sales tax lowest in the Forge for example, weapons sales taxes lowest in Domain, Shielding modules in Bleak Lands....(you get the picture).
I'm sure this would sway some traders away from Jita for the potential tax breaks elsewhere, though in essence you will always need and have 1 'convenience' shopping spot in Eve. The thing you need is more competetive hubs in other regions to take the bottom line away from one system (Jita).
/me nods. If you scroll up a few pages my suggestion is along the same type of lines, but you tax sell and buys across all systems according to their current population base at that very point in time. You wouldn't need CONCORD reviews quarterly, as the tax burden would shift across all of EVE in real time:
In effect this creates a similar condition to your suggestion ("tax discounts in systems where CCP would prefer the trade to occur") but it creates tax penalties in systems where we would prefer trade was reduced (i.e a very busy system).
Penalties are easier to apply as otherwise where does the isk come from to subsidise a market and provide the tax discount?
C.
- sig designer - eve mail |

Ryoji Tanakama
Caldari Daikoku Fleet Shipyards
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Posted - 2007.10.07 16:12:00 -
[136]
Originally by: Necronomicon
Originally by: Mr McCargo I like phase 1, but phase 2's not gonna work.
Well, in order to remain contructive, and being open to critisism, can you tell me why it will not work?
CCP obviously do need to do something about Jita, there are hundreds of trade routes that can be camped by the suicide alt crews, and the limit on sales would make markets less centralized and more spread out over the available area.
Having everything in 4-4 is just a laziness that has been allowed to blaze out of control. Perimeter, and Niyabainen both have a good station structure, there is no reason other than the aforementioned laziness for having everything in the one station.
Jita is as it is because very early on in the life of EVE players realised that hving level 1 and 2 agent in one station on the doorstep of kisogo (the combat-caldari newbie system) was just stupidly convenient. A huge proportion of players were using that one station and so a market built up there.
Now the agents are irrelevant, but the market is persistant. Too late to change this really, unless players in general make a concerted effort to move out. CPP can't do jack, except maybe have jita go supernova.
~Ryoji Tanakama
Daikoku Fleet Shipyards |

Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.07 16:47:00 -
[137]
Originally by: James Duar Also, could they confirm/deny that typical human behavior is to form centralized markets to enable the greatest volume of goods interchange thus benefiting sellers and buyers and in fact "Jita" has nothing to do with where the system is.
*can confirm the above* 
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Vyktor Abyss
The Abyss Corporation Abyss Alliance
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Posted - 2007.10.07 17:21:00 -
[138]
Edited by: Vyktor Abyss on 07/10/2007 17:25:04
Originally by: Cailais
Suggestion and comments.
I liked your idea and agree in principle, but the issues I have with tax rates adjusting in real time are: 1. It is probably pretty server/code intensive to monitor the system and adjust the tax rate continuously on lots and lots of orders. 2. I don't want to put an order up to see it de-vauled as other people arrive and put more orders up (increasing/changing the tax rate). It makes planning too difficult.
3 months is the maximum order duration which is why I recommended that time between tax changes. It'd also give serious traders some external market changes to react to to make the most of their goods.
If the concern with lowered taxes in areas reduces the tax ISK sink then I'd suggest other ISK sinks be introduced...Perhaps a jump fee into busy Empire systems (as already discussed)? 
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

gpfwestie
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Posted - 2007.10.07 17:29:00 -
[139]
Congestion charges ?
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ShadowAgony
Celestial Apocalypse Insurgency
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Posted - 2007.10.07 17:34:00 -
[140]
Crazy and simple :
1.Transfer Jita chat to Constelation Chat
2. Make it so when you buy an item from 4-4 station , a window should pop up and ask you where you want your item delivered ( like anywhere in jita or at 1 jump from jita)
Thats it
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Venko Trenulo
Wakizashi Renaissance
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Posted - 2007.10.07 17:38:00 -
[141]
I like the idea of transaction taxes -- there's a precedent for this kind of thing with corporate offices: the more people want to have an office, the more it costs.
It doesn't need to happen in real time to have an effect, and in fact I think it would be inappropriate, since you could start a freighter run based on the price you expect to pay, only to have it change as you're going through Isanamo.
Instead, it could be done essentially for free (server-wise) by readjusting at d/t. I suggest perhaps doing it once a week based on the volume of the previous week. This would avoid the problem of adjusting for weekend use.
I like this because it's not aimed just at Jita -- it's aimed at the *concept* of Jitas. If it's mild enough, it will leave (say) Rens and Oursulaert nearly untouched while slapping Jita down to a more manageable level, spreading its goodies out to New Caldari and Niyabainen and Perimeter and so on.
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Necronomicon
Caldari KIA Corp KIA Alliance
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Posted - 2007.10.07 17:49:00 -
[142]
Originally by: CCP Explorer
Originally by: Cailais Finally has anyone else noticed that CCP Explorer is working on a Sunday!
It's a really good discussion, worth spending the weekend on monitoring 
Dude, you need to get out more.
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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zilllii
Squirrel Power
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Posted - 2007.10.07 18:00:00 -
[143]
Originally by: Necronomicon Phase 1
1. Remove all NPC markets from the system, player only transactions. 2. Remove all unrequired eye candy (Billboards etc) 3. Remove all agents no matter how un-used they are.
This will increase the system somewhat.
Phase 2
1. Place a limit on items for sale per station (this will force players to use different stations, and at full saturation, will be forced to market in nearby systems, thus a market constellation will form rather than a single system)
2. Make a new security rating of 1.1, concord's premiere security, outside of war, any vessel opening fire is instabbqd before they are even able to hit the target vessel - This will root out the alt corp suiciders who snag up the stations, and also reduce clutter at the gates.
pretty old info tbh, check the suggestions forums and you will see that you were not the first to suggest things like this about jita.
--------------------------------------------------
Originally by: Flinx Evenstar Love the new need for speed initiative.
Pilots involved in a fleet battle can post on the forum and get a reply about wha
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Kessiaan
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Posted - 2007.10.07 18:10:00 -
[144]
How about instead of a dynamic tax when things are purchased, use a variable broker fee.
Basically it would be 1% (before skills) like it is now, up to a certain point, then after that as the market becomes busier (based on the current volume of items up for sale) it becomes more and more expensive for people to put up sell orders.
This would naturally encourage sellers to move out to adjacent systems without forcing sellers to try and predict the tax rate at some arbitrary point in the future.
----- My in Eve Profile |

Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 18:22:00 -
[145]
Edited by: Cailais on 07/10/2007 18:26:16
Originally by: Vyktor Abyss Edited by: Vyktor Abyss on 07/10/2007 17:25:04
Originally by: Cailais
Suggestion and comments.
I liked your idea and agree in principle, but the issues I have with tax rates adjusting in real time are: 1. It is probably pretty server/code intensive to monitor the system and adjust the tax rate continuously on lots and lots of orders. 2. I don't want to put an order up to see it de-vauled as other people arrive and put more orders up (increasing/changing the tax rate). It makes planning too difficult.
3 months is the maximum order duration which is why I recommended that time between tax changes. It'd also give serious traders some external market changes to react to to make the most of their goods.
If the concern with lowered taxes in areas reduces the tax ISK sink then I'd suggest other ISK sinks be introduced...Perhaps a jump fee into busy Empire systems (as already discussed)? 
1. The server doesnt have to do all that much - at the point at which you open a buy or sell order it takes the population at that moment (or say a average across a period of time - say 30mins) e.g your pc asks whats the tax rate 'here' and 'now' and the server replies -'x' and applies tha to your bid in the same packet.
2. Your sell or buy doesnt really devalue - its calculated at the point you either A) purchase, or B) Sell.
e.g You want to sell a 'widget module' for 100 ISK. The system is empty (0% tax) you place the sell order at 100 ISK and pay 0 tax. 2 hours later there are 300 players in the system - youre widget is still on sale for 100 ISK. Any buyer must pay 130 ISK (100 to you, 30 in tax) however if he wishes to so while its so busy. If he comes back later when its quieter the 'buy' tax will drop.
Assuming you've placed your sell order over a period of time at some stage the 'buy' tax will be attractive (as the system isnt busy), and your module will sell and you'll get 100 ISK.
Traders will need to follow migration patterns across EVE, and id quieter systems for low tax sell and buy orders using this process. Id anticipate traders to look at quick profit opportunities by selling and buying in low tax systems before the competition does. Clearly skills for remote trading will be now very very useful marking the trader out from the common punter.
C.
- sig designer - eve mail |

Kylegar
Caldari Shadow Of The Light R i s e
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Posted - 2007.10.07 19:01:00 -
[146]
To all the people suggesting "Change it to 0.X sec status" or to do something Specificly to the system Jita: Your not helping. You do something to the system, and people will move, and a new Jita will form. End of story.
--
Originally by: CCP Ginger No sex changes.
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.10.07 19:53:00 -
[147]
CCP Explorer, your name is Erlendur? You have a system named after you but I guess you know that 
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Ather Ialeas
Amarr Exercitus Solus
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Posted - 2007.10.07 20:15:00 -
[148]
I think one of the major factors for Jita being a trade hub is the fact that in EVE everyone has to travel a lot. There's really no reason to stay in a region of your choice. Good example of this is that If you want to get the best rewards from Caldari Navy agents, you'll be in The Citadel (Motsu/Saila/Aramachi) in no time. The problem is that EVE has a vast space with lots of empty and downright useless content in it which doesn't encourage one to stay where they are. Even in 0.0 people usually travel at least 1-5 jumps from nearest outpost system to their favorite ratting system because the spawns are better there. Other similar resources for systems are of course asteroid belts, manufacturing capabilities, relative security and access.
What I think would work as a solution would be equalizing the available resources in Jita (removing both skillbook selling NPC:s and asteroid belts were imo both good changes) and surrounding REGIONS. If most of the good stuff comes from The Forge and The Citadel (at least from mission runner's perspective) then make them a reason to move to...well, somewhere else and actually stay there. The devblog about Interbus was imo good, lets just see how long it'll take to come alive. -
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 20:23:00 -
[149]
Im not a fan of an interbus / npc fedex service. It feels really contrived, and panders to the naturally lazy nature in most of us. If you have an interbus / fedex service you may aswell get rid of the market as it is, and make everything 'magicaly' available everywhere.
Also a npc service completely ruins the concept of hauler pilots, or the purpose of going, well anywhere really. Travel would become a rarity and Eve would feel a lot less 'alive' and far more stagnant and dull.
With this would follow 'Jita Like' systems where all the best loot / mins are - afterall why even bother to go anywhere else?
No, interbus isnt the solution.
C.
- sig designer - eve mail |

Slate Fistcrunch
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Posted - 2007.10.07 20:49:00 -
[150]
1. Make bypasses around Jita. There are still routes that force you into Jita even if you don't want to go through Jita. 2. Keep missions from sending people to Jita. Disable PVP combat, ship collisions, drone deployment, exploration sites, etc. in Jita (strip the system down to the bare essentials). 3. Allow people to buy things from Jita without being in Jita. Those systems right next to Jita you mentioned, link a station in each system to Jita 4-4 so that shopping in a 4-4 mirror is the same as shopping in Jita 4-4. This method or that EVE-wide interbus idea you've been teasing us with forever.
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Allen Ramses
Caldari Typo Corp
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Posted - 2007.10.07 21:07:00 -
[151]
Am I the only one horrified by the amount of brush-off logic and lack of reason in this thread? Saying "Don't go to Jita" is like saying "Don't go to the supermarket". Supermarkets are crowded, but some of the time it's the only place you can buy something in particular. Just looking at the contracts system is living proof of that. If you remove the element of necessity, you ease up greatly on the amount of people in system. If there is something you need and cant find anywhere else for a reasonable price (or at all, for that matter), you have every excuse to go to Jita. So stop tossing this "Don't go to Jita" BS in my face.
As for improvements in load, an in-station auto-afk timer would be helpful. If a player is idle for one hour, it would open a prompt window asking to interact. If he/she doesn't respond within 5 minutes, they get the boot.
Another option would be to transport people cloaked and 15km away from the station (much in the same way jump gates do), instead of undocking. It would significantly reduce collision calculations, and it would allow people to leave the area MUCH faster.
Yet another option is obvious. Move the frikkin agents to a neighboring system. The belts were removed, some jump gates were deactivated, the next logical step would be to remove the missioning from that area. I say if it's going to be a vastly important trade hub, make it so that a trade hub is all it is! And I would do the same for Rens, Amarr, and Oursulaert (sp?).
Seriously, it can't be that hard. ____________________ Pimped out Raven to run level 4 missions quickly: 210 Mil ISK. Realizing your 120 Mil ISK Drake gets the job done faster: Priceless. |

Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.07 21:40:00 -
[152]
Edited by: Reem Fairchild on 07/10/2007 21:45:19
Originally by: Allen Ramses Am I the only one horrified by the amount of brush-off logic and lack of reason in this thread? Saying "Don't go to Jita" is like saying "Don't go to the supermarket". Supermarkets are crowded, but some of the time it's the only place you can buy something in particular.
Jita is not the only place you can buy what you need though. If you can't handle the lag in Jita don't go to Jita. Unless you are a MAJOR manufacturer or trader, you don't really need to ever go to Jita if you don't like being there.
Edit: Anything but the absolute rarest faction/officer modules that any regular pod pilot (as in not a big manufacturer or something like that) could possibly need can be easily had pretty much anywhere else in high sec empire space. You may need to go a few jumps back and forth to get all you need together, and may have to pay slightly more, but it will be there.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.10.07 21:41:00 -
[153]
Rens is fine btw
Originally by: Akita T No, it's a trap ! I can tell from some of the modules and from seeing quite a few traps in my time...

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Hilabana
Minmatar Sebiestor tribe
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Posted - 2007.10.07 21:44:00 -
[154]
Originally by: Reem Fairchild
Originally by: Allen Ramses Am I the only one horrified by the amount of brush-off logic and lack of reason in this thread? Saying "Don't go to Jita" is like saying "Don't go to the supermarket". Supermarkets are crowded, but some of the time it's the only place you can buy something in particular.
Jita is not the only place you can buy what you need though. If you can't handle the lag in Jita don't go to Jita. Unless you are a MAJOR manufacturer or trader, you don't really need to ever go to Jita if you don't like being there.
Now see some one that is smart !

¦=knast CCP st÷=va Fj÷lvi og ISK seljandi |

Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 21:50:00 -
[155]
Originally by: Reem Fairchild Edited by: Reem Fairchild on 07/10/2007 21:45:19
Originally by: Allen Ramses Am I the only one horrified by the amount of brush-off logic and lack of reason in this thread? Saying "Don't go to Jita" is like saying "Don't go to the supermarket". Supermarkets are crowded, but some of the time it's the only place you can buy something in particular.
Jita is not the only place you can buy what you need though. If you can't handle the lag in Jita don't go to Jita. Unless you are a MAJOR manufacturer or trader, you don't really need to ever go to Jita if you don't like being there.
Edit: Anything but the absolute rarest faction/officer modules that any regular pod pilot (as in not a big manufacturer or something like that) could possibly need can be easily had pretty much anywhere else in high sec empire space. You may need to go a few jumps back and forth to get all you need together, and may have to pay slightly more, but it will be there.
All true enough, but players will endure a tremendous amount if it is more convenient for them to puchase and sell items in one location.
You can go blue in the face telling them 'hey this isnt the only Mal!' - its just not going to sink in.
Put a wacking great dent in their wallet however....
C.
- sig designer - eve mail |

Kessiaan
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Posted - 2007.10.07 22:13:00 -
[156]
Originally by: Cailais
All true enough, but players will endure a tremendous amount if it is more convenient for them to puchase and sell items in one location.
You can go blue in the face telling them 'hey this isnt the only Mal!' - its just not going to sink in.
Put a wacking great dent in their wallet however....
C.
There's only two things that would permanantly fix the situation and keep it from happening again, imo.
1) Put a hard limit on how many sell orders can be active in any given system, or 2) Start jacking up the broker fee after a certain number of sell orders is reached (same thing as #1, only a 'soft' limit instead of a hard one)
----- My in Eve Profile |

Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 22:21:00 -
[157]
Originally by: Kessiaan
Originally by: Cailais
All true enough, but players will endure a tremendous amount if it is more convenient for them to puchase and sell items in one location.
You can go blue in the face telling them 'hey this isnt the only Mal!' - its just not going to sink in.
Put a wacking great dent in their wallet however....
C.
There's only two things that would permanantly fix the situation and keep it from happening again, imo.
1) Put a hard limit on how many sell orders can be active in any given system, or 2) Start jacking up the broker fee after a certain number of sell orders is reached (same thing as #1, only a 'soft' limit instead of a hard one)
I dont agree on the hard limit / artificial ceiling idea as its too rigid.
I still think the way forward is to use dynamic load taxing across all systems (my post page 3 of this thread). In essence (if you cant be bothered to look for it) a system gets more expensive to sell and buy in the busier it is - using player population rather than actual trade orders themselves.
C.
- sig designer - eve mail |

Deviana Sevidon
Gallente Cataclysm Enterprises Kraftwerk.
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Posted - 2007.10.07 22:30:00 -
[158]
It is not all about player laziness, but it has something to do with the Jita-Problem.
From a Buyers perspective, not always but often you get the best prices or at least average prices in Jita. Buying rare and expensive items via contract, slso often leads to the contract in Jita 4-4. So if you want something, or simply want to order larger volumes, their is no way to avoid Jita.
CCP could create an event, where all stations in Jita are being eaten by a giant space monster, but then simply new Caldari or Perimeter would become the new Jita. 
How about this, the game already has sales taxes. So add increased taxes to the sales volume of a station. If sales in a certain station reach massive levels the tax is raised by the station management until it becomes a real pain on any transaction.
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Vyyrus
An Eye For An Eye Rule of Three
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Posted - 2007.10.07 22:34:00 -
[159]
fix: Make market truly player operated. This will balance prices out everywhere give shoppers more choices to go rather than just jita.
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.07 22:45:00 -
[160]
Originally by: Deviana Sevidon It is not all about player laziness, but it has something to do with the Jita-Problem.
From a Buyers perspective, not always but often you get the best prices or at least average prices in Jita. Buying rare and expensive items via contract, slso often leads to the contract in Jita 4-4. So if you want something, or simply want to order larger volumes, their is no way to avoid Jita.
CCP could create an event, where all stations in Jita are being eaten by a giant space monster, but then simply new Caldari or Perimeter would become the new Jita. 
How about this, the game already has sales taxes. So add increased taxes to the sales volume of a station. If sales in a certain station reach massive levels the tax is raised by the station management until it becomes a real pain on any transaction.
Pretty much identical to my solution, except you apply the tax because of high sales, I apply it by high population count.
The difficulty with applying it to sales/purchases is that it doesn't reward someone for training up such skills for remote selling and purchases (which create less lag, as youre not physically present in the system activating modules etc etc).
Equally you might have systems which would be ideal for selling but already have high population counts for other reasons (popular for missions, newbie spawn locations, good ores etc etc). So the tax rate here would be low suggesting it as a good market point in dynamic load terms but infact it would encourage more players there and quickly become over croweded.
Now someone with high remote sale / purchasing skills can apply these skills by setting buy orders in lowly populated systems, or by pre positioning goods in these systems and then remote selling them when conditions are favourable to the purchaser (i.e when its less crowded).
Finally it seems to me a darn site easier to calculate a population than work out the quantity of goods being sold - after all what do you use m3 of material? By ISK? Millions of datacores being sold would be a low figure by m3, but high in ISK terms, low grade ores would be the reverse.
C.
- sig designer - eve mail |
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.07 23:34:00 -
[161]
Edited by: Reem Fairchild on 07/10/2007 23:34:42
Originally by: Vyyrus fix: Make market truly player operated. This will balance prices out everywhere give shoppers more choices to go rather than just jita.
What do you mean by "truly player operated"? And how do shoppers not already have dozens of choices as it is? What is it exactly that you (you personally) buy in Jita that you couldn't buy somewhere else?
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Insidi Us
Amarr Suicidal Mercenaries Pure.
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Posted - 2007.10.07 23:40:00 -
[162]
The NPC courier should only be have a max of three or four jumps. I shouldn't be able to have a battleship appear magically in the tip of 0.0 after I buy it in Jita (from the safety of 0.0 as well).
NPC couriers should never be able to transport into low or no-sec either, since that would disrupt the supply line destruction those systems enable. So if your stuff is sent to New Caldari, you still have to pick it up and move it through Jan or Nalvula yourself. -----------
Fight the blob! |

Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.07 23:44:00 -
[163]
Originally by: Cailais
Originally by: Reem Fairchild Edited by: Reem Fairchild on 07/10/2007 21:45:19
Originally by: Allen Ramses Am I the only one horrified by the amount of brush-off logic and lack of reason in this thread? Saying "Don't go to Jita" is like saying "Don't go to the supermarket". Supermarkets are crowded, but some of the time it's the only place you can buy something in particular.
Jita is not the only place you can buy what you need though. If you can't handle the lag in Jita don't go to Jita. Unless you are a MAJOR manufacturer or trader, you don't really need to ever go to Jita if you don't like being there.
Edit: Anything but the absolute rarest faction/officer modules that any regular pod pilot (as in not a big manufacturer or something like that) could possibly need can be easily had pretty much anywhere else in high sec empire space. You may need to go a few jumps back and forth to get all you need together, and may have to pay slightly more, but it will be there.
All true enough, but players will endure a tremendous amount if it is more convenient for them to puchase and sell items in one location.
You can go blue in the face telling them 'hey this isnt the only Mal!' - its just not going to sink in.
Put a wacking great dent in their wallet however....
C.
I don't care if people go to Jita or not. Personally I love Jita and I go there almost everyday to buy or sell stuff both with this industrial alt (to make money) and my main character (for ships and modules). For me the lag is bearable in 99% of the times I'm there.
It's the forum whining that gets old and tired. I'm going to be generous and assume that others are (for whatever reason) having far worse lag problems in Jita than I do.
If they are having such problems to the point where it outweighs the convenience, why go there? There is Rens. There is Amarr. There is Dodixie and nearby systems like Auvergne, Egglennaert, Aunia and so on. There is Oursullaert. There is Hek. Go there and help reduce the lag problem for the rest of us who go to Jita.
If they aren't, and the convenience outweighs whatever lag problems they are having, then what is the problem?
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xOm3gAx
Caldari Stain of Mind
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Posted - 2007.10.07 23:45:00 -
[164]
Originally by: CCP Explorer Thanks for all the excellent ideas and thoughts on the different types and possible implementations of dynamic taxes, NPC vs. player courier services, turning Jita into a virtual system, etc, etc. Good stuff, keep it coming.
Why not just increase broker fee's this way its totally transparent, right in front of your face, and doesnt have to have as much code written as a dynamic tax system... albiet it would be close to the same amount but it would just be dynamic broker fee's which make more sense vs tax from an RP perspective... think about it... do you increase tax and purposely lose business and thus money if your running a system... or do the brokers in the system gain such a high work load that they must increase their prices as their time is in shorter supply.... well you get the point =) -----------
"Mercinaries never die, we just go to hell to regroup." -xOm3gAx '99
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Kage Psychodin
Caldari The Empire Nation Knights Of Syndicate
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Posted - 2007.10.08 05:35:00 -
[165]
I think the courier service (1-3 jumps) would solve a lot of the problem, then just trade ships would go to jita. it would have to be NPC controlled, though (anbd fairly instant) to be used at all.
The Tax idea is just plain silly though, people would just wait or buy. the fix should never hurt the consumer.
Likewise, changing it to 0.4 just means everything moves next door (and 0.0 would just be silly, it would be like a sec status black hole, and just ridiculously broken.)
Interesting ideas? yes. everyone should speak their ideas. I just don't feel many are good. Another one bites the dust. |

Buford Early
Wild Talents
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Posted - 2007.10.08 06:39:00 -
[166]
Why not make the market to be more like the Factory & Research system with a max no. of slots per station/system ? Would it not help spread the load from a Jita a bit ?
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NereSky
Gallente Trinity Nova KIA Alliance
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Posted - 2007.10.08 06:50:00 -
[167]
well phase 1 seems good by the op - getting rid of all the eye candy - and the agents can be moved to 1 or 2 jumps around Jita, (reduction of the amount of stations, removal of billboards and agents ect)
after thinking about it, putting limits on sales ect will just create another Jita elsewhere,
ive read changing the system to 0.4, again that will just create another Jita elsewhere
how about CCP discuss with major traders in Jita and discuss about the possibility of relocating (costs covered ect and maybe a sweetener)
either way if traders are moved to area's 1 or 2 jumps around Jita this will create a health split of major retailers in and around Jit, making a true sales hub.
further to that CCP can add speciality stations (like a shopping centre type) to Jita and surrounds and incl other trade hubs these stations can give speciality services like shops ect and can be rented out to traders with set requirements making them the only people that can sell (with the exception of contracts ofc)
these are just some thoughts but there will always be a Yulai/Jita so embrace the hub and give lots of love to traders and make trading specialised with lots of rewards to work towards.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.10.08 07:33:00 -
[168]
Originally by: Cailais A door tax (pay to enter), or a loitering tax (pay to stay) works; but only up to a point. The system employed must be dynamic - effecting all systems otherwise a 'new jita' will just pop up nearby (and then you need to tax that and so forth.
Perhaps I should have been more explicit - I've always thought of this as a global solution, not a local one.
Quote: If you apply a tax by gates (the more traffic through a gate, the higher the toll fee) you'll get high cost and low cost corridor routes - which in theory would work, but then your charging players just to move around and I don't think that will be popular. To save isk players will move less and markets would stagnate.
Well, the charge could be constructed so as not to affect trial accounts. Ideally, it would scale with server lag vs. # of players; i.e. not significant at all for up to about 200 people, but increasing quite sharply after that.
Quote: One interesting side note about a dynamic tax system per head of population is its possible impact upon low sec, and 0.0. Low Sec is often slated (there's no 'reward' for going there). But as Low Sec is typically less populated in theory low sec players will be better off in localised areas as they will pay less in taxation for trades (assuming they don't aim for a wider market and sell in Empire).
I wonder whether it wouldn't be a bad idea to set the tolls for low sec to negative values to persuade more people to go there.
Quote: .0 Alliances could conceivably set their own tax rates - a Alliance that has a low tax rate at its Outposts would attract trade: if it can also police its native space it might make good revenue from such taxation. Assuming said alliance doesnt want to Tax its own membership (lets say you can adjust your Sov Sys tax rate by standing) and doesnt employ a NBSI policy it could make a lot of ISK.
A lot of people frown upon the current system for being too permissive - people without docking rights are still able to engage in trade and market manipulation in sovereign space. This would be an interesting way of deterring that.
My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.10.08 07:46:00 -
[169]
Originally by: Slate Fistcrunch
3. Allow people to buy things from Jita without being in Jita. Those systems right next to Jita you mentioned, link a station in each system to Jita 4-4 so that shopping in a 4-4 mirror is the same as shopping in Jita 4-4. This method or that EVE-wide interbus idea you've been teasing us with forever.
This is pretty much the key. The immediate area needs to be converted to an official trade zone. Make every system Jita connects to (and only these systems) a member of the trade zone, and allow any goods purchased from any station in this zone to immediately be delivered to any other station in the trade zone.
This immediately splits up the load in Jita from 1 system to 5 or 6 systems without breaking the centralized market, because you won't need to go in to Jita when you can stop 1 jump out. The fact of the matter is that this isn't a warzone, there's no reason why people need to be on the same node as long as goods can be delivered elsewhere. Furthermore this seems like it would be easy to implement and is virtually abuse-proof (since it's limited to just Jita).
Sure, some RP purists will have issues with goods immediately appearing at another station, but so what? It improves the player experience without any significant negative consequences. It is just a game after all. ---- AUS Corp Lead Megalomanic EVE Automated Influence Map: Keeping Down The Clone Business Since 2007AD |

Cornucopian
Gallente Orias Fringe Enterprises United Freemen Alliance
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Posted - 2007.10.08 07:53:00 -
[170]
Originally by: Tortun Nahme REAL solution to the Jita problem
ban everyone who makes a Jita thread!
jita population will drop like crazeh!
QFT, TORTUN FOR PREZZI! ALL HAIL THE OODLES OF TRUTH! ----------------------------------------------- "post with your main. delete your alt, you sad little exploiting metagamer."
Originally by: Royaldo
complete win by Cornucopian!
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.08 08:15:00 -
[171]
Originally by: Verite Rendition
Originally by: Slate Fistcrunch
3. Allow people to buy things from Jita without being in Jita. Those systems right next to Jita you mentioned, link a station in each system to Jita 4-4 so that shopping in a 4-4 mirror is the same as shopping in Jita 4-4. This method or that EVE-wide interbus idea you've been teasing us with forever.
This is pretty much the key. The immediate area needs to be converted to an official trade zone. Make every system Jita connects to (and only these systems) a member of the trade zone, and allow any goods purchased from any station in this zone to immediately be delivered to any other station in the trade zone.
This immediately splits up the load in Jita from 1 system to 5 or 6 systems without breaking the centralized market, because you won't need to go in to Jita when you can stop 1 jump out. The fact of the matter is that this isn't a warzone, there's no reason why people need to be on the same node as long as goods can be delivered elsewhere. Furthermore this seems like it would be easy to implement and is virtually abuse-proof (since it's limited to just Jita).
Sure, some RP purists will have issues with goods immediately appearing at another station, but so what? It improves the player experience without any significant negative consequences. It is just a game after all.
While this would probably work (after all you're creating a multi-system 'jita') Id be worried what impact it would have on the global market, players might now only go to this hyper-mal to trade and nowhere else.
C.
- sig designer - eve mail |

Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.10.08 08:43:00 -
[172]
Originally by: Cailais
Originally by: Verite Rendition
Originally by: Slate Fistcrunch
3. Allow people to buy things from Jita without being in Jita. Those systems right next to Jita you mentioned, link a station in each system to Jita 4-4 so that shopping in a 4-4 mirror is the same as shopping in Jita 4-4. This method or that EVE-wide interbus idea you've been teasing us with forever.
This is pretty much the key. The immediate area needs to be converted to an official trade zone. Make every system Jita connects to (and only these systems) a member of the trade zone, and allow any goods purchased from any station in this zone to immediately be delivered to any other station in the trade zone.
This immediately splits up the load in Jita from 1 system to 5 or 6 systems without breaking the centralized market, because you won't need to go in to Jita when you can stop 1 jump out. The fact of the matter is that this isn't a warzone, there's no reason why people need to be on the same node as long as goods can be delivered elsewhere. Furthermore this seems like it would be easy to implement and is virtually abuse-proof (since it's limited to just Jita).
Sure, some RP purists will have issues with goods immediately appearing at another station, but so what? It improves the player experience without any significant negative consequences. It is just a game after all.
While this would probably work (after all you're creating a multi-system 'jita') Id be worried what impact it would have on the global market, players might now only go to this hyper-mal to trade and nowhere else.
C.
That's a valid concern. But considering the lag isn't driving away anyone that wants to be at Jita in the first place, I don't see this attracting many new customers to the area. ---- AUS Corp Lead Megalomanic EVE Automated Influence Map: Keeping Down The Clone Business Since 2007AD |

alt muppet
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Posted - 2007.10.08 08:48:00 -
[173]
the buyers should not be penalised for shopping in jita, they dont have much option but to go there. tax the sellorders extremely hard so the sellorders a jump or 3 away is up to 30-50% more profitable=congestion fixed call it overusage fee or congestion tax or whatever but when sellorders and contracts reach a certain amount in jita the tax should kick in and force remaining orders to vacate or do very bad business.
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Iyanah
Minmatar Mining Munitions and Mayhem R i s e
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Posted - 2007.10.08 09:23:00 -
[174]
Originally by: Necronomicon Phase 1
1. Remove all NPC markets from the system, player only transactions. 2. Remove all unrequired eye candy (Billboards etc) 3. Remove all agents no matter how un-used they are.
This will increase the system somewhat.
Phase 2
1. Place a limit on items for sale per station (this will force players to use different stations, and at full saturation, will be forced to market in nearby systems, thus a market constellation will form rather than a single system)
2. Make a new security rating of 1.1, concord's premiere security, outside of war, any vessel opening fire is instabbqd before they are even able to hit the target vessel - This will root out the alt corp suiciders who snag up the stations, and also reduce clutter at the gates.
jita is fine, the swarm of gank-tards and morons who seem to be convinced that jita is the only system in the universe are the problem.
sell your stuff in adjoining systems - you'll still be in the same constellation and region so people can see your wares from jita, they just have to make one extra jump to haul it (or one less depending on where they're comming from). ========================================== Iy
please remember: I AM a sarcastic ******* and nothing i say has ever represented the thoughts or feelings of my corp, alliance, or anyone really. read |

Cornucopian
Gallente Orias Fringe Enterprises United Freemen Alliance
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Posted - 2007.10.08 09:27:00 -
[175]
Originally by: alt muppet the buyers should not be penalised for shopping in jita, they dont have much option but to go there. tax the sellorders extremely hard so the sellorders a jump or 3 away is up to 30-50% more profitable=congestion fixed call it overusage fee or congestion tax or whatever but when sellorders and contracts reach a certain amount in jita the tax should kick in and force remaining orders to vacate or do very bad business.
WARNING WARNING! BULLCRAP ALERT! capsuleers have more than enough options apart from jita. you absolute MUPPET!   ----------------------------------------------- "post with your main. delete your alt, you sad little exploiting metagamer."
Originally by: Royaldo
complete win by Cornucopian!
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Selene Bork
Caldari Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.10.08 09:30:00 -
[176]
I would like the Jita situation be sorted, but alas I don`t think it will. We had Yulai before this, and when the superhighways were removed Jita became the nexus.
Especially that CN Station at 4-4. Always lots of people outside lol. If I was in charge of the Caldari Navy station there I would charge people to dock 
Seriously, people like a one stop shop where they can buy everything they don`t like to travel over many systems to get what the need. Best idea I`ve seen is they actually do the interbus thing, and have like 4 systems linked to jita, so you can buy stuff and they get delivered at a nonimal cost.
Either that or putt a congestion charge during peak times on the Jita gates, works excellent for London 
Regards
Selene
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.08 09:46:00 -
[177]
Originally by: alt muppet tax the sellorders extremely hard so the sellorders a jump or 3 away is up to 30-50% more profitable=congestion fixed
Get out of the Forge and discover the many other regional markets that do exist out there, and the problem will be solved.
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Kayna Eelai
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Posted - 2007.10.08 09:54:00 -
[178]
Originally by: Major Dim Edited by: Major Dim on 06/10/2007 18:54:07 The solution that i hear always - DONT GO TO JITA - is really not a valuable one. If u look into the RL for a second, we have supermarkets, bazars and so on. people tend to make the trades easier for both sides - the buyer and the seller. And forbidding one to go to jita is not an option - everyone pays the same price for playing and has a right to go to any system he wants. And with the recent adverts of CCP like having a 1000 man battles i wonder WTF IS GOING ON? We pay all the same ammount and they advertise, but a system with 700ppl in it doing trades just goes down and doesnt work.... Its not the players fault that one system - which became the main trading system ingame - doesnt work properly. Its the devs fault that they cant make it work as it should for the money we pay. There are many ways that could ake it work - for exaple - FAR TRADE skill with delivery. Iplement a skill that would allow u to buy things reotely and get the there where u are atm. So u could be in any system at the region and buy the things and get the at the place u are - without the need to fly to Jita. but that would make many ppl sick cuz they trained trading and so on and the game becamae a diffrent ballance. There are many troubles with that - but telling ppl they shouldnt go to the main trading system if they want avoid client crashes is just sick. We pay, we want, and we deserve. Remeber - we all are equial but some are more equial than others ---- that MUST NOT BE. I want a bazar and CCP the hell have to offer me it in the same way they offer to others. So there must be a system capeable of holding 1000+ players without lag. My 2 cents are off. Fly safe
wall of text wrecks you for 9999
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Kayna Eelai
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Posted - 2007.10.08 10:04:00 -
[179]
after reading all... jesus christ what a ****load of crap and stupid whines...
wanna solve jita problem? go ONE FRIGGING JUMP into next system, sell your stuff there for a few ISK cheaper and see how more and more ppl. move to the other system.
oh BTW...
oursulaert (sp?) and rens are very good tradehubs too (specially rens) but OHNOES you would actually have to TRAVEL or use COURIER CONTRACTS...
if i am in amarr space and i need something i can only get in bigger tradehubs... and JITA is 6 jumps away and RENS is like 30ish jumps... i set the autopilot to rens and go watch TV a little.
not that real life comparisons are popular... but: all this whining crap sounds for me like some kind of movie about some marrok market-hub, where everybody goes to the same city, the same market, because they just CAN'T BE ARSED to go elsewhere... and then, when thieves and thugs appear, they blame the freaking governement for not investing into more police... when IT'S THEIR OWN FAULT.
point is: you don't like JITA? go elsewhere. period.
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.10.08 10:31:00 -
[180]
The Jita problem occurs in EVERY MMO with a substantial economy, I remember the auctionhouse/bank in WoW, Coronet starport in SWG and when those were discussed in those games, people referred back to a similar place in EQ.
Simple fact of life: conglomeration effect has so many positive effects that even despite any game design choices, a highly concentrated hub to trade will occur. When CCP addressed Yulai, they just shifted the problem around. And intrinsically, there is nothing wrong with Jita of course, so there is no reason to assume it would be different in any other system.
That being said, there are several things CCP could EASILY do to improve the situation without just moving the problem to another system. IMO any attempts to make a Jita-type system impossible are not smart, since there are definite positive wealth effects due to the existence of Jita (if there weren't, Jita would not be a problem).
Things CCP could do: - Remove all agents from Jita and directly surrounding systems - Create jumpgate bypasses around Jita that mkae travel easier/faster to reduce transit traffic that only adds to the load. - Rearrange stuff in Jita, make sure that the 4-4 Station exit directly FACES all the gates out, so people leaving have an easier time to get out. - Remove all unneeded fluf from Jita.
Those things don't detract from the market hub function of Jita as it would be counterproductive (either by shifting 'Jita-load' to a new system, or by reducing the wealth benefit of the existence of hub systems). ------------------------------------------------
New idea for sovereignty: Sovereignty revisited |
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Zantazar
Caldari Caldari Provisions
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Posted - 2007.10.08 10:36:00 -
[181]
Jita, as a vibrant trade hub, will always exist in some form. I think that by introducing a form of "popularity tax", the concentration of players could be more evenly distributed.
My Idea (probably been proposed before). As more sell orders are created, a tax gradient would be applied (to the seller) at the moments of making the order. This tax would have no limit, so where there is a massive amount of orders, the tax rate would be so high, that a seller would move on. The tax rates could be calculated on an hourly basis, and this rate would be viewed by any potential seller prior to travelling to that station. With any luck, this could create a trade region instead.
Just my thoughts :)
I would sell my soul, my body, and my entire family for a Navy Raven. (Just kidding .... my soul is not for sale)
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Esmenet
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Posted - 2007.10.08 10:47:00 -
[182]
Originally by: Malachon Draco
Things CCP could do: - Remove all agents from Jita and directly surrounding systems - Create jumpgate bypasses around Jita that mkae travel easier/faster to reduce transit traffic that only adds to the load. - Rearrange stuff in Jita, make sure that the 4-4 Station exit directly FACES all the gates out, so people leaving have an easier time to get out. - Remove all unneeded fluf from Jita.
This, as has been said many times before, is just a bandaid fix that will let you squeeze in a few more players before you end up with the exact same problem. Any real solution to the lag will encourage/force players to spread out instead of grouping together in one hub. That will only hurt the players that feel they have to go to jita because it has a lot of people trading. So if you feel that jita is the only solution for you, you have to live with the lag or wait for ccp to nerf tradehubs/trade in general.
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.10.08 11:08:00 -
[183]
Originally by: Esmenet
Originally by: Malachon Draco
Things CCP could do: - Remove all agents from Jita and directly surrounding systems - Create jumpgate bypasses around Jita that mkae travel easier/faster to reduce transit traffic that only adds to the load. - Rearrange stuff in Jita, make sure that the 4-4 Station exit directly FACES all the gates out, so people leaving have an easier time to get out. - Remove all unneeded fluf from Jita.
This, as has been said many times before, is just a bandaid fix that will let you squeeze in a few more players before you end up with the exact same problem. Any real solution to the lag will encourage/force players to spread out instead of grouping together in one hub. That will only hurt the players that feel they have to go to jita because it has a lot of people trading. So if you feel that jita is the only solution for you, you have to live with the lag or wait for ccp to nerf tradehubs/trade in general.
Incorrect. Do you really think people go to Jita because they like lag?
There are distinct wealth benefits to the agglomeration effect we see in Jita, whether they be lower prices, quicker sale, more choice in goods (reducing overall traveltime/needs). If you spread out the hub over multiple places, you are reducing those benefits. Once the cons start to outweigh the pros, Jita will stop growing, albeit there are negative external effects which are not being taken into account, similar to the negative external effects of people in everyday morning traffic jams.
But overall, it would be better to accomodate the hub effect rather than fight it, in terms of wealth maximalisation.
The most radical possibility would be to change Jita from a whole system and turn it into a big station, where every time someone jumps into Jita from a surrounding system, they don't load the system environment, but the station environment instead. I'd assume that 1000 people in a station would not nearly cause as much lag as a similar number in space. ------------------------------------------------
New idea for sovereignty: Sovereignty revisited |

Kayna Eelai
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Posted - 2007.10.08 11:15:00 -
[184]
Originally by: Malachon Draco
- Remove all unneeded fluf from Jita.
so, basicly what you are saying is, that everytime a big par t of the playerbase want to use one system as tradehubs, all the ones who wanted to use it for something else (aka: agents) should just get a kick in the balls, right? WRONG!
another real life comparison: that nice market i mentioned before: so basicly, you life in a town and close to a very popular market. the market grows, so does the ammount of thieves and thugs... instead of sorting it out i should just **** my house and move out? why should i move out and not all those traders and thugs?
my opinion: leave jita exactly as it is (tho i liked the little modification of anchoring so the exit of 4-4 faces some popular stargate) BUT change the market system to avoid massive overflows. what do i mean? easy: roleplaying base, even space stations don't have an infinite amount of storage place... thus they should only accept a limited ammount of SELL ORDERS per item. once that limit is reached a message should pop up telling us "sorry, this station does not admit more sales of this item" and traders will be forced to spread out through other stations in the system or nearby systems. actually, i would vote for a pretty low limit (maybe based on m3 so you can sell few battleships, but loads of ammo) so all the trading spreads much more, forcing much more traveling.
this sounds like the best idea to me, specially if we could add the NPC transportations (which i really hope will have insane high prices or ppl. would never ever leave their own home base). oh and i hope the NPC transports (if they get implemented somedays) dont go through lowsec or systems that force a jump through lowsec.
whining about jita being overpopulated is like when wow players whined that certain servers where overcrowded (while half of the other servers where ghost tows)... it's just and plain STUPID, specially when it comes to the point where this clueless whiners DEMAND hardware upgrades, just because they're ******* too lazy to move to another system. lmao.
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Esmenet
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Posted - 2007.10.08 11:24:00 -
[185]
Originally by: Malachon Draco
Incorrect. Do you really think people go to Jita because they like lag?
I'm sorry if i was not clear but i did not say this at all.
Quote:
There are distinct wealth benefits to the agglomeration effect we see in Jita, whether they be lower prices, quicker sale, more choice in goods (reducing overall traveltime/needs). If you spread out the hub over multiple places, you are reducing those benefits. Once the cons start to outweigh the pros, Jita will stop growing, albeit there are negative external effects which are not being taken into account, similar to the negative external effects of people in everyday morning traffic jams.
Yes i know. The solutions in this thread is attempting to set barriers on how many people can effectively trade in one place, encouraging people to spread out. And this will make the market hubs a bit worse for the traders. So whining about jita lag is counterproductive for traders as they will "nerf" themselves.
Quote:
But overall, it would be better to accomodate the hub effect rather than fight it, in terms of wealth maximalisation.
The most radical possibility would be to change Jita from a whole system and turn it into a big station, where every time someone jumps into Jita from a surrounding system, they don't load the system environment, but the station environment instead. I'd assume that 1000 people in a station would not nearly cause as much lag as a similar number in space.
I doubt ccp will try silly solutions like this as it is not in the spirit of the game, and its just yet another bandaidfix.
You cant fight the forming of tradehubs by throwing more hardware at one system every few weeks, you have to set barriers to how many can effectively trade there. At the moment that barrier is lag, encouraging you to switch to some other tradehub (yes there are others).
Maybe in the future that barrier will be a dynamic salestax depending on how many people are in the system or by limiting sellorders etc. Or maybe they will just nerf haulers by introducing npc courier systems. Or a combination of many such limitations.
Depending on how it works it may be that the new system coming sometime in 2008 that will dynamically allocate server resources based on the number of people in system will solve this problem without nerfing anyone. But then you just have to live with a laggy jita for a while or start trading at one of the other tradehubs.
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Kayna Eelai
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Posted - 2007.10.08 11:28:00 -
[186]
Originally by: Esmenet
Depending on how it works it may be that the new system coming sometime in 2008 that will dynamically allocate server resources based on the number of people in system will solve this problem without nerfing anyone. But then you just have to live with a laggy jita for a while or start trading at one of the other tradehubs.
are you telling me that a game that went on release nearly 4 years ago is NOT using this allready? a dinamic cluster system is a MUST in the mmo industry, and most other MMO are using something like that for ages allready.
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Esmenet
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Posted - 2007.10.08 12:02:00 -
[187]
Originally by: Kayna Eelai
are you telling me that a game that went on release nearly 4 years ago is NOT using this allready? a dinamic cluster system is a MUST in the mmo industry, and most other MMO are using something like that for ages allready.
Mentioned here and some other dev blogs http://myeve.eve-online.com/devblog.asp?a=blog&bid=493
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Kayna Eelai
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Posted - 2007.10.08 15:43:00 -
[188]
Originally by: Esmenet
Mentioned here and some other dev blogs http://myeve.eve-online.com/devblog.asp?a=blog&bid=493
omg they are not yet using such technology? it's nice they mention the will of doing it, but i have to say this, sorry:
CCP, WELCOME TO 1999
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Vitaki
Rens 911
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Posted - 2007.10.08 17:47:00 -
[189]
Edited by: Vitaki on 08/10/2007 17:54:00
Originally by: CCP Explorer
What is this fascination with Jita? Why only Jita? What's wrong with New Caldari, Maurasi, Perimeter, Niyabainen and Ikuchi? All in The Forge and one jump from Jita.
The solution is obvious, trade somewhere else. It may not be as convenient and may be slightly more expensive but at least you avoid the pain of Jita.
Perhaps that's the real issue, perhaps Jita still hasn't reached the pain threshold? The answer could then be to tax Jita? Make it more painful and less attractive.
If you have accumulated say 5 billion isk in a lesser hub like ourslart (not rens that place sucks only one factory man that place is impossible for new producers). Anyway if you have been producing for some time in a lesser hub system and want to increase the money you make you have no choice but to go somewhere where the volume of trade is higher.
So lets look at the past when there was no market hubs. All these producers are making lots of money in lesser hubs but they eventually start overproducing for their local market. So they decide to look around and expand into new markets and notice that Yulai have 5x the traffic that they currently do. Obviously then at that point they realize that even though they make less profit per item there, they sell a much higher volume and make waaaaayyyyy more money then at their old location. Sure after they move the local market picks up a little bit and some smaller producers then move in to replace them but you just can't expect to make big money in any of the other market hubs.
Honestly I think rens would be a really good hub if there was a factory in station 2, and maybe some more stations and factories there in general. Right now you can only really produce there if you have a freighter, and that sucks. It certainly stops me from manufacturing there, since I'd have to fly my freighter there from Jita.
Another problem is all the specialized production people like me that make t2 mods by the bucket full. How would I be able to produce anything at all if the t2 reactions were being sold all over the place? The only way I can maintain a production cycle that is worth spending my time on is if I can buy all the reactions, datacores, etc at a central location. Otherwise it would probably be more profitable to spend my capitol and playtime on t1 ship production.
The real solution is not to get the producers to move, the producers go wherever there is profit. The real solution is that buying and fitting ships sucks, so you go to jita to do it because you are going to get the lowest prices and you won't have to undock and fly all over to buy all your stuff. I very frequently have to go to Jita even from rens to find the rarer mods or t2 ship hulls just because there is not enough demand in rens to incentivise the producers and triage guys to seed the market.
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Vitaki
Rens 911
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Posted - 2007.10.08 18:09:00 -
[190]
One last point. What happens in a lesser trade hub when you run max full time production on an ultra popular tier 2 battle cruiser like the myrmidon?
Answer 1: I easily sell them all and make lots of money and everyone thanks me for the lowered prices in the system.
Answer 2: All the existing producers freak out and all begin underbidding each other until the price tanks down under cost.
This is a scenario that happened to me. I started out not being able to run full production and I was able to easily sell off my inventory. As my available capital increased I was able to ramp up production until eventually I crashed the local market. At that point I could either say, oh well and accept the lower profit margin, or I could move somewhere with higher demand and make even more money, guess what anyone with half a brain would do?
Now we really need to know why number 2 is what happens. It happens because there are not even enough people in that region to buy up my manufacturing output. This is because the adjacent 0.0 space near Ourslart is underpopulated because it sucks, and also because the Gallente agents pretty much suck too. So you end up with a region that stays depressed.
You want people to spread out the hubs? Well why don't you make other areas of space equal to the Forge? Great adjoining 0.0 space, and excellent agents. Minmatar space almost has this, except it's hub is gimped and the agents are not good enough. Also make other races have stat distribution equal to Caldari, in fact completely change the way points are assigned so anyone can more easily create specalized characters.
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Vitaki
Rens 911
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Posted - 2007.10.08 18:10:00 -
[191]
Originally by: Reem Fairchild
Originally by: alt muppet tax the sellorders extremely hard so the sellorders a jump or 3 away is up to 30-50% more profitable=congestion fixed
Get out of the Forge and discover the many other regional markets that do exist out there, and the problem will be solved.
Get out of the forge and discover that the other markets can't support full time bpo production of most ships and modules and realize that you were making 10x or 20x the profit back at Jita.
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Shidhe
Minmatar The Babylon5 Consortuim Interstellar Starbase Syndicate
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Posted - 2007.10.08 20:05:00 -
[192]
Eve is not into making things convenient, or wealth maximisation. Eve is supposed to be an immersing game, and most of all, to be fun. It involves some form of suspension of disbelief which allows us to believe that its alternative world is worth spending time on. The idea of having an artificial shop in the form of a protected special case system is destructive of this. Give Jita no special status at all - and let the players deal with the problem. In fact, put the belts back, let Jita play on a really even playing field. Then have an increased tax rate for transactions as everyone involved in the market there demands Christmas bonuses - as happens everywhere where there is more money than sense.
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.08 22:09:00 -
[193]
Originally by: Vitaki
Originally by: Reem Fairchild
Originally by: alt muppet tax the sellorders extremely hard so the sellorders a jump or 3 away is up to 30-50% more profitable=congestion fixed
Get out of the Forge and discover the many other regional markets that do exist out there, and the problem will be solved.
Get out of the forge and discover that the other markets can't support full time bpo production of most ships and modules and realize that you were making 10x or 20x the profit back at Jita.
Read my other posts and you will see that I was refering to customers, not producers. I know that as a producer, you kind of have to be in Jita to a large extent. I know, because I do it myself with this indutrial alt here. And I have recently tried to move to a different market and then returned because I make so much more in Jita.
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XxGridlockxX
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Posted - 2007.10.09 12:10:00 -
[194]
make jita 0.0 - soon watch how fast it clears out.
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gooer
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Posted - 2007.10.09 12:16:00 -
[195]
Originally by: Zosana If anything there should be an "avoid Jita" option on the autopilot.
/signed
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Shar Tegral
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Posted - 2007.10.09 12:38:00 -
[196]
Originally by: Taikun The same useless drivel
Originally by: CCP Explorer I was not blaming anybody, merely pointing out that there are no game mechanism that force players to go to Jita, it's a choice.
In the market forums we've discovered that the best way to respond to Taikun is to use this script-tool. I can go entire weeks without realizing that Taikun's even alive until someone accidentally takes him for serious and quotes him. But in all seriousness, Taikun's linked CCP and Al-Qaeda in the past so his objectivity (and mental state) is very much in question... don't take him seriously unless you have him targeted. PS: This tool is only available for Firefox users.
It's A GIRL!!!!! |

HenkieBoy
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Posted - 2007.10.09 13:13:00 -
[197]
Edited by: HenkieBoy on 09/10/2007 13:14:32 My solution:
Create cargo hangers in systems where no stations are. These cargo hangers can be opened and are in direct link to a station like in Jita. This way you can manage your business in Jita in another system. You can't dock at these cargo hangers though and use other services other then getting access to your "garbage " in stations like in Jita.
Edit: Nice idea for a new skill also, you need to learn it in order to use these 'cargo hangers'.
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Daerkannon Shimmerscale
Gallente Paxton Industries Paxton Federation
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Posted - 2007.10.10 15:27:00 -
[198]
Being a mover of bulk goods myself I am often 'forced' to go to Jita to trade. There simply isn't anywhere else to sell some of my items in any real volume. That isn't the real problem for me, nor is it even the 700 people in local.
(Why are you all there? Any nub with no trade skills can buy from anywhere in the region and then swoop in, grab your stuff and get out...)
I'm typically coming into the Forge from the Domain/Tash-Murkon regions and the route that I need to take means that I'm only two jumps from Jita by the time I'm in the Forge and can access the market remotely. Give me a skill that lets me access the market from an adjacent region and I will be one happy camper and much further away from Jita. 
I also like the idea of an NPC controlled hyper transport route between the major markets for moving goods (not people). I could do all my shopping/selling in Amarr then and still access the volume of goods I need then. --- Honest officer, the dwarf was on fire when I got here! Can't find a mechanical engineering agent? Need a non-Caldari Navy agent? http://www.eve-agents.com/ for all your agent needs! |

Cerwyn Taraman
Minmatar Phoenix Tech Industries Apoapsis Multiversal Consortium
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Posted - 2007.10.10 16:00:00 -
[199]
I don't think a social solution will fix this problem as CCP Explorer has suggested. The problem with any social solution is if it is specific to jita or any other market hub the hub will just shift to somewhere else. You can't stop people from forming trade hubs - it is why we have cities in real-life and why big cities have more services to offer, more restaurants, malls and shops. It happens in real-life too.
The ONLY fix I know of is to use the real-life solution. FedEx and UPS. Anything bought in the Forge region from any market is automagically shipped to the station you are currently in such that instead of one solar system you only have to figure out the hardware for the entire region. My understanding of your tech is that you cannot currently shard one solar system onto multiple nodes, but you can put one node per solar system in a region if needed.
Do it this way and make the Forge the official market trading hub region and have trading behave differently in that one region.
Or, as others have suggested in the past, make it where Jita itself is not an actual solar system but merely a market window. When you hook up to remote trading gates that link into Jita from all over the place, a market window pulls up with Jita's listings and you can buy / sell whatever you need and it is all put onto that centralized market.
Either solution should be scalable enough such that you could have the entirety of the EVE populace in the area and it wouldn't crash the cluster.. The is the hardware/software solution that you need to implement, not try to force people from doing what is like REAL-LIFE and will ALWAYS happen no matter what changes you make. The market will go to where the market is best, you can't stop that train - it already left the station. --------- You have now entered the sig zone!
Want to know what Apoapsis means? Visit our recruitment post here. |

Kel'dar Drax
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Posted - 2007.10.10 16:06:00 -
[200]
The solution is simple and no doubt has been proposed elsewhere in this thread:
Namely - Introduce the Interbus delivery system that is in the dev pipeline...thereby obviating the need to physically go to Jita (or anywhere else in Region) to collect your newly purchased item.
The only reason players would then have for going to Jita would be to place their goods on the market...but if the Interbus is introduced (with reasonable shipping charges) you could just as easily place goods for sale at any station on the main trade pipes through Forge?
The Forge (or any other regional market) would then be truly competitive.
The logical result of this would be cross region trades being placed in stations close to empire border systems to reduce hauling times, while in-region sell/buy orders could be placed where it was most convenient to the seller/buyer?
Or am I missing something?
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Dav Varan
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Posted - 2007.10.11 12:03:00 -
[201]
Edited by: Dav Varan on 11/10/2007 12:04:05 The fix for Jita is simply.
VARIABLE TAX RATE.
The more trades done at a station the higher its tax rate becomes just as is done with manufacturing jobs. Watch all the traders flood out of J.4.4 as the tax rate hits 10%? 5%?
even better would be the ability to remote accept contracts in other regions. Then the contract faction sellers have no need to go to jita market to sell there wares either.
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Ludovigo
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Posted - 2007.10.11 12:12:00 -
[202]
Jita Is bad, yeah... But it's not like you go around doing missions there and losing ships due to lag...
You only go there to sell, and buy... It's laggy and takes time, yes, you might even get disconnected, what a bummer...
But It's a place for a trader who as patience, if you don't have the patience, don't go there.
Stop crying over it ppl. :)
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Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.10.11 12:48:00 -
[203]
I don't know if this was already suggested, as reading through 7 pages in one go is rather unattractive, but my idea about this I had some time ago, was to make Jita, Amarr, Rens and... (erm whats the Gallente capital? I have no idea...) into one, seperated region called something like "The Capitals" (I bet there are better choices).
These 4 systems would thus have one connected market as they are their own region, accessible from the 4 factions' capital systems (well, Jita isn't the Caldari capital afaik but stil...).
I see two main benefits in that:
- People don't need to travel 40 jumps to get to the market hub, as tehy can choose one of the 4 closest Capital systems to shop at.
- It *could* reduce the number of people entering the Jita system. I guess there would be more people using the Capital region for trading now, but the number of people in every system could be much lower than it is in Jita right now, as the market is more spread.
The main problem I see in it the explanation of how the goods can instantly travel 20 jumps, as making it delayed would crush the benefit of unneeded travel.
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Kas Riel
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Posted - 2007.10.11 13:08:00 -
[204]
Edited by: Kas Riel on 11/10/2007 13:09:31 why would it have to be instant? you buy something from a market in another region of the country you expect a wait don't you? just have NPC couriers carry it that distance same as a normal player would.
oh and heres a twist that some will like.
make them just basic convoys, carrying actual orders not standard loot things real people have bought, the buyers can have the choice to pay for an armed escort or not, (that would need some thinking on) no risk no reward and all that, so the pirates can still get their highsec jollies but the carebears can pay the little extra to 'protect' their goodies
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Tobias Sjodin
Ore Mongers R0ADKILL
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Posted - 2007.10.11 13:10:00 -
[205]
Just add a 20% tax to all hi-sec.
- Recruitment open again-
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Kas Riel
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Posted - 2007.10.11 13:16:00 -
[206]
Originally by: Tobias Sjodin Just add a 20% tax to all hi-sec.
not really well thought through, why should somebody in highsec be penalised just for being in highsec? also just thinking short term you'd want market prices on minerals, ships, mods and ammo to shoot up by 20% because of the tax increase? thats what would happen you know
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Hannobaal
Gallente Agony Unleashed Agony Empire
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Posted - 2007.10.11 13:39:00 -
[207]
Originally by: Tobias Sjodin Just add a 20% tax to all hi-sec.
Not so drastic, but maybe make the sales tax based on system security in general. In 0.0, no sales tax. In 0.1 a very small sales tax and so on, all the way up to 1.0 having the highest (maybe 4-5%).
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Xen Gin
The Dragoons
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Posted - 2007.10.11 13:48:00 -
[208]
I like that dynamic taxing. I think thats the only way forward. Whether its dependant on population or sales is do be determined.
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Ekscalybur
Caldari Templar Services Inc.
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Posted - 2007.10.11 14:08:00 -
[209]
Originally by: CCP Explorer Edited by: CCP Explorer on 07/10/2007 00:47:19
Originally by: Gungankllr Would you rather go to a megastore where the prices were set same or less and buy everything in one place?
That's the main problem, is human nature. Most folks want to be able to go to one station, buy a cheap ship, modules, ammo and implants in one go
To me the discussion about an NPC courier service focus around this point; you would never actually have to go to Jita but would still shop in the megastore that Jita is. It would be interesting to hear other ideas that would support Jita in this way but also spread the load, over time or space. Why NPC couriers? Are there missing game mechanics that if implemented would enable players to establish courier services?
I would love to be able to be a "trucker" in Eve. My character has recently trained for transports because I needed one from time to time. But I would love it if I could use this marginally used at best ship as a money earner. I have no real desire to do purchasing and reselling. In RL, people buy stuff all the time and have it shipped to them, in fact my job as an electrical supply salesman has me shipping things cross country all day long every day.
I just don't think it can be made to work in Eve. There is too much desire for instant gratification. I do not think many players in Eve would settle for buying something,and then waiting several hours, or even a day for their modules/ships/dancers. Maybe if the NPC courier service was added, but put a time on it that could easily be beaten by a player run shipping service.
I think the producers would need to be boosted by CCP for this to happen though. Players should have some sort of mechanism of setting up accounts with production corps, place purchase orders, and then those producers contracting out the delivery part of those orders.
For instance, Minmatar Joe trades the hassle of buying his modules and ammo with having it delivered to him. He contacts a production corp, sets up an account that he pays money into to pay for whatever he desires. When he places an order, the production corp fills this order and then contacts someone like myself to deliver it to him. Minmatar Joe doesn't get that stuff he wants exactly when he wants them, but then again, he doesn't have to stop what he's doing and go get them and has a somewhat dependable schedule on when he'll see the stuff he buys.
I really think CCP should implement this kind of interaction into the UI. Instead of buying whatever is cheapest/closest off the market, have players set up accounts/relationships with the corporation. You wouldn't have to eliminate the market, and to make this kind of commerce more appealing, eliminate the broker fees and maybe even the sales tax. Players should also have a mechanism with which they have accounts holding their ISK to purchase things with that someone couldn't just run off with if they wanted to.
I guess another mechanism needed would be a way for players/corporations to access a list of other players/corporations that sell items to contact about setting up accounts and place orders from anywhere in Eve. This way, players don't have to go to Jita. Several can place their orders, and 1 hauler can pick up those orders and deliver them.
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Kas Riel
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Posted - 2007.10.11 14:28:00 -
[210]
the system could use tweaking but there are courier contracts out there that players can do themselves, so you could infact be a space trucker ;)
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Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.10.11 15:23:00 -
[211]
Originally by: Kas Riel Edited by: Kas Riel on 11/10/2007 13:09:31 why would it have to be instant? you buy something from a market in another region of the country you expect a wait don't you? just have NPC couriers carry it that distance same as a normal player would.
oh and heres a twist that some will like.
make them just basic convoys, carrying actual orders not standard loot things real people have bought, the buyers can have the choice to pay for an armed escort or not, (that would need some thinking on) no risk no reward and all that, so the pirates can still get their highsec jollies but the carebears can pay the little extra to 'protect' their goodies
The problem is, that if I have to wait 20 minutes for my ships and mods to arrive, why wouldn't I go to the destination myself and buy everything where it is located instead of a boring waiting period?
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Arvald
Caldari House of Tempers
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Posted - 2007.10.11 15:28:00 -
[212]
ive said it before and ill say it again, every 5 miniutes jsut randomly ban someone whos in jita =D --------------------------- ALL HAIL TO THE TECHNOVIKING |

Mashie Saldana
Minmatar Hooligans Of War Insurgency
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Posted - 2007.10.11 16:26:00 -
[213]
Here is a slightly different idea.
Give us a distributed market hub, say that the Jovians felt sorry for the other races and shared a new technology that could terminate an impressive three wormholes inside a purpose built station. Due to the complexity only four of these stations will be built, one in each current trade hub (Jita, Rens. Amarr and Oursaluert).
Thanks to those permanent wormholes anything put on the market within such a station will instantly be available at the other three stations. As this system not only will advertise your products across four regions but also transport the goods the tax will have to be a bit higher.
Pros
+ No need to go to Jita unless you are in Caldari space as the same items will be available at your local market hub. + Suicide gankers can still catch fat haulers in each market hub as you still have to move the goods to the final destination.
Cons
- Trading between the four main regions will die. - Jita local might have to be replaced with a dedicated trade channel for scammers and such. 
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Sakura Nihil
Stimulus
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Posted - 2007.10.11 16:43:00 -
[214]
Originally by: IKEELYOU Alternative solution: don't go to Jita.
I like this suggestion better.
Eve Golden Rules |
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