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Thread Statistics | Show CCP posts - 7 post(s) |

Haerana
The Republican Guard The Sundering
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Posted - 2007.10.15 00:12:00 -
[211]
i would rather have another gun ceptor for an ares than missiles. Roden can suck me. Then again if im using ares to tackle at 28k i dont intend on using any weapons that much cept maybe to plink at drones or pods. ------------------------------- Here comes the sig.............
The Cake is a Lie The Cake is a Lie The Cake is a Lie The Cake is a Lie |

Kelron Queldine
Infinitus Odium The Church.
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Posted - 2007.10.15 00:25:00 -
[212]
Originally by: Haerana i would rather have another gun ceptor for an ares than missiles. Roden can suck me. Then again if im using ares to tackle at 28k i dont intend on using any weapons that much cept maybe to plink at drones or pods.
It depends if the devs intend to have the tackling inties at that range do a small amount of damage, or no damage at all. Because with the Ares as it is, you'll have trouble fitting turrets to operate at that range. ---------------------------
Vanilla Crazy Cake! |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.10.15 00:34:00 -
[213]
overheat your web fools! ----------------------------------- I'm working my way through college target CCP need...more room... |

Devian 666
Sectoid Technologies
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Posted - 2007.10.15 00:41:00 -
[214]
Originally by: Kelron Queldine
Originally by: Haerana i would rather have another gun ceptor for an ares than missiles. Roden can suck me. Then again if im using ares to tackle at 28k i dont intend on using any weapons that much cept maybe to plink at drones or pods.
It depends if the devs intend to have the tackling inties at that range do a small amount of damage, or no damage at all. Because with the Ares as it is, you'll have trouble fitting turrets to operate at that range.
If the ares went all hybrid it would remain mostly unpopular as the ranis does that job really well.
The ares already speed tanks while dropping missles with 20 or 24km disruptor (depending on cap usage and if intended to perma run). I'd rather have missles for choice of damage and no tracking issues over struggling to fit t2 rails.
I agree I don't have the features to be a holoreel star. Originally by: rycar Devian 666 is awesome quote this if you're down
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Kelron Queldine
Infinitus Odium The Church.
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Posted - 2007.10.15 00:51:00 -
[215]
Originally by: Devian 666
Originally by: Kelron Queldine
Originally by: Haerana i would rather have another gun ceptor for an ares than missiles. Roden can suck me. Then again if im using ares to tackle at 28k i dont intend on using any weapons that much cept maybe to plink at drones or pods.
It depends if the devs intend to have the tackling inties at that range do a small amount of damage, or no damage at all. Because with the Ares as it is, you'll have trouble fitting turrets to operate at that range.
If the ares went all hybrid it would remain mostly unpopular as the ranis does that job really well.
The ares already speed tanks while dropping missles with 20 or 24km disruptor (depending on cap usage and if intended to perma run). I'd rather have missles for choice of damage and no tracking issues over struggling to fit t2 rails.
Yes, I was saying the same thing to a friend while messing around on the test server last night. My missile skills aren't good, but I'd still prefer a missile Ares to a turret Ares. Either is better than the current split weapons...
I also thought the idea of a drone inty was an interesting one, it doesn't fit with the Roden description but that seems to be the current standard anyway. ---------------------------
Vanilla Crazy Cake! |

Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.10.15 00:57:00 -
[216]
Originally by: Lyria Skydancer
Originally by: Rid**** Valer It is a specialized ship doing its given role. It should be good at it. Why wouldn't it take a specialized ship to stop it? Its not like the tackling ints are going to kill much by themselves. They're just going to hold something till the gang shows up.
Ways to Counter: Some AF Destroyers- Remember those things that no one uses except as a pre-req? Huginn Overheated Faction Web A partner at range to catch the int when transversal is low in the orbit. Drones T2 missiles
Now, some of these don't work all the time, or against max skilled/faction fit. But once again, its not like the int will actually hurt you. While its holding you waiting for its friends, call your friends.
"A partner at range to catch the int when transversal is low in the orbit"
This is all you need. Or rather 1 partner with a web that positions himself somewhere that his webrange goes into the inties orbit. Whats so hard about this?
hello interceptor, meet my 100km range muninn/eagle.
..now CCP only needs to fix the Afrigs and give a 5th turret to the eagle. ---
planetary interaction idea! |

Devian 666
Sectoid Technologies
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Posted - 2007.10.15 01:19:00 -
[217]
Originally by: Grimpak
Originally by: Lyria Skydancer
Originally by: Rid**** Valer It is a specialized ship doing its given role. It should be good at it. Why wouldn't it take a specialized ship to stop it? Its not like the tackling ints are going to kill much by themselves. They're just going to hold something till the gang shows up.
Ways to Counter: Some AF Destroyers- Remember those things that no one uses except as a pre-req? Huginn Overheated Faction Web A partner at range to catch the int when transversal is low in the orbit. Drones T2 missiles
Now, some of these don't work all the time, or against max skilled/faction fit. But once again, its not like the int will actually hurt you. While its holding you waiting for its friends, call your friends.
"A partner at range to catch the int when transversal is low in the orbit"
This is all you need. Or rather 1 partner with a web that positions himself somewhere that his webrange goes into the inties orbit. Whats so hard about this?
hello interceptor, meet my 100km range muninn/eagle.
..now CCP only needs to fix the Afrigs and give a 5th turret to the eagle.
A 6th turret for vulture as well?
I agree I don't have the features to be a holoreel star. Originally by: rycar Devian 666 is awesome quote this if you're down
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Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.10.15 01:22:00 -
[218]
Originally by: Kelron Queldine
Originally by: Devian 666
Yes, I was saying the same thing to a friend while messing around on the test server last night. My missile skills aren't good, but I'd still prefer a missile Ares to a turret Ares. Either is better than the current split weapons...
I also thought the idea of a drone inty was an interesting one, it doesn't fit with the Roden description but that seems to be the current standard anyway.
I agree 110%. My missile skills are horrible, but when Im flying the Ares, even mounting 75mm gatlings I miss often. My missiles however were not missing. They had the range and the ability to hit at speed from disruptor range and that is the one thing I loved most about the ares besides its speed.
If I had an Alt I would probably post with it...
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El'essar Viocragh
Minmatar FSK23
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Posted - 2007.10.15 02:15:00 -
[219]
Originally by: Nian Banks Ok played with all the numbers, added a tracking computer II, a target painter II (max skills) and worked out that basically not even small artilleries can hit anything going near that speed... Lame ++
Played with the tracking guide.
250mm Light Artillery II with RF Nuclear S on a Thrasher, one Tracking Comp II, max skills. Optimal: 29km Falloff: 11km Tracking: 0.19987
Target of Choice: Stiletto, one nanofiber II, two overdrive II, 1mn MWD II, max skills, no implants. 23.25m signature, 708m/s 139.5m signature, 5927m/s
Tracking Guide says - 708m/s transversal -- Peak: 29.36km, Chance to Hit: 97.04%, DPS: 5.12 (shield), 9.59 (armor) -- 20km, Chance to Hit: 93.89%, DPS: 4.95 (shield), 9.27 (armor)
- 5927m/s transversal -- Peak: 29.45km, Chance to Hit: 94.34%, DPS: 4.97 (shield), 9.32 (armor) -- 20km, Chance to Hit: 88.22%, DPS: 4.25 (shield), 8.72 (armor)
DPS are for a single turret and don't account for reloading as the tracking guide doesn't ask for how many slugs are loaded.
Using the non-mwd case at 29.36km that Thrasher chews through the Stiletto's 484 shields in 13.91 and its 528 armor in 7.86 seconds. Unresisted hull is gone in 6.74s. Resulting in theoretical 28.51 seconds from ceptor to wreck. Or 3.7 volleys.
They can be brought down. -- [17:47] <Mephysto> its dead, jim |

Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.10.15 06:50:00 -
[220]
Originally by: El'essar Viocragh Edited by: El''essar Viocragh on 15/10/2007 02:30:32
Originally by: Nian Banks Ok played with all the numbers, added a tracking computer II, a target painter II (max skills) and worked out that basically not even small artilleries can hit anything going near that speed... Lame ++
Played with the tracking guide.
250mm Light Artillery II with RF Nuclear S on a Thrasher, one Tracking Comp II, max skills. Optimal: 29km Falloff: 11km Tracking: 0.19987
Target of Choice: Stiletto, one nanofiber II, two overdrive II, 1mn MWD II, max skills, no implants. 23.25m signature, 708m/s 139.5m signature, 5927m/s
Tracking Guide says - 708m/s transversal -- Peak: 29.36km, Chance to Hit: 97.04%, DPS: 5.12 (shield), 9.59 (armor) -- 20km, Chance to Hit: 93.89%, DPS: 4.95 (shield), 9.27 (armor)
- 5927m/s transversal -- Peak: 29.45km, Chance to Hit: 94.34%, DPS: 4.97 (shield), 9.32 (armor) -- 20km, Chance to Hit: 88.22%, DPS: 4.25 (shield), 8.72 (armor)
DPS are for a single turret and don't account for reloading as the tracking guide doesn't ask for how many slugs are loaded.
Using the non-mwd case at 29.36km that Thrasher chews through the Stiletto's 484 shields in 13.91 and its 528 armor in 7.86 seconds. Unresisted hull is gone in 6.74s. Resulting in theoretical 28.51 seconds from ceptor to wreck. Or 3.7 volleys. Probably takes 5 volleys if the ceptor MWDs.
They can be brought down.
typo.
Well that just proves it, Destroyers are getting a boost to their role, Nice.
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Golden Helmet
Caldari Finite Horizon Synchr0nicity
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Posted - 2007.10.15 07:12:00 -
[221]
Edited by: Golden Helmet on 15/10/2007 07:12:28
Originally by: CCP Zulupark
Originally by: ElCoCo Well ermm... the ares needs more than that to be a "tackler"... get rid of a highslot for a medslot plz.
I forgot to mention that we're of course looking into the Ares as well in regards to slot layout :)
As a dedicated ares pilot, please for the love of god:
-1 high slot +1 med slot +1 turret \ missile slot (one or the other, if not both)
All the ares needs.
And as for the new bonus, all i can say....
OMFG SEX I LOVE YOU CCP!!!1!1!!       
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.15 08:15:00 -
[222]
Originally by: Kelron Queldine
Yes, I was saying the same thing to a friend while messing around on the test server last night. My missile skills aren't good, but I'd still prefer a missile Ares to a turret Ares. Either is better than the current split weapons...
Yup. And because of the crappy grid, you won't be able to fit long-range guns anyway, and the Taranis is already a great gun inty.
My suggestions for Ares:
- -1 high slot - +1 med slot - +1 launcher highpoint - drop the gun bonus, replace with missile bonus (maybe the old thermal missile one, or whatever)
Result: a nice missile-based tackler that is distinct from the Taranis.
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Waut
0utbreak
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Posted - 2007.10.15 08:23:00 -
[223]
I'm not in the mood to wade trough 8 pages so it may have been mentioned already, but wouldn't it be logical to give assault frigates a role bonus as well? (eg. less cap use for shield boost/armor rep)
In Soviet EVE, roids pop YOU
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Atreus Danerun
Amarr Caldari Bank
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Posted - 2007.10.15 08:30:00 -
[224]
A proper redesign of Ares has been a long time coming.
Also, I agree with the above poster, a role bonus for Assault ships would be real nice.
T2 SALES & SERVICE
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.10.15 10:04:00 -
[225]
Originally by: Devian 666
Originally by: Grimpak
Originally by: Lyria Skydancer
Originally by: Rid**** Valer It is a specialized ship doing its given role. It should be good at it. Why wouldn't it take a specialized ship to stop it? Its not like the tackling ints are going to kill much by themselves. They're just going to hold something till the gang shows up.
Ways to Counter: Some AF Destroyers- Remember those things that no one uses except as a pre-req? Huginn Overheated Faction Web A partner at range to catch the int when transversal is low in the orbit. Drones T2 missiles
Now, some of these don't work all the time, or against max skilled/faction fit. But once again, its not like the int will actually hurt you. While its holding you waiting for its friends, call your friends.
"A partner at range to catch the int when transversal is low in the orbit"
This is all you need. Or rather 1 partner with a web that positions himself somewhere that his webrange goes into the inties orbit. Whats so hard about this?
hello interceptor, meet my 100km range muninn/eagle.
..now CCP only needs to fix the Afrigs and give a 5th turret to the eagle.
A 6th turret for vulture as well?
that too.
thos ships need more turrets slots  ---
planetary interaction idea! |

Kovid
Jericho Fraction The Star Fraction
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Posted - 2007.10.15 11:10:00 -
[226]
Originally by: Rid**** Valer It is a specialized ship doing its given role. It should be good at it. Why wouldn't it take a specialized ship to stop it? Its not like the tackling ints are going to kill much by themselves. They're just going to hold something till the gang shows up.
Ways to Counter: Some AF Destroyers- Remember those things that no one uses except as a pre-req? Huginn Overheated Faction Web A partner at range to catch the int when transversal is low in the orbit. Drones T2 missiles
Now, some of these don't work all the time, or against max skilled/faction fit. But once again, its not like the int will actually hurt you. While its holding you waiting for its friends, call your friends.
True.
And to add to that I would say EvE needs more ways initiate fights and less ways to avoid it. This is one more step towards that. I'd have loved to see docking timers increased when hit points did. But that's another aguement and thread. ---------------------------------- An informal Star Fraction FAQ | ---------------------------------- |

Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.10.15 11:27:00 -
[227]
Time for more stiletto love to be had. :D
Now all they need to do is sort AFs out, give them 4th bouns.... *puts on repeat record*
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Freaky Reaky
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Posted - 2007.10.15 12:00:00 -
[228]
Sounds like the lachesis is about to go the way of the dinosaur. Just waiting on the sensor damp nerf....
I like the reduction in activation cost but the range bonus is tarded.
~TReb
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Kelron Queldine
Infinitus Odium The Church.
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Posted - 2007.10.15 12:31:00 -
[229]
Originally by: Waut I'm not in the mood to wade trough 8 pages so it may have been mentioned already, but wouldn't it be logical to give assault frigates a role bonus as well? (eg. less cap use for shield boost/armor rep)
A role bonus would be nice, but an actual 4th bonus would be better still. The current resistance bonus is just a reflection of the base stats. ---------------------------
Vanilla Crazy Cake! |

Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.10.15 12:48:00 -
[230]
I'm sorry, scramming from 30k is not good, its the vegabond philosophy being exported. Fast things should not get range bonus' - fast things should come close and take the risk. As it stands, what is being created is a very fast, nigh unkillable tackler which can hold down any ship except 5 in the game and if it feels the heat is too high, just disengadge and warp off. 0 risk warfare.
Now I do like the inti being a tackler role, I think the reduction bonus is already very generous. Perhaps a point bonus per level would make them better tacklers for blockade runners and whatnot - but a range bonus means that ECM is the only solution to the problem. So, I will now any ship has two options for defense against a common ship: ECM to break the lock and flee, or Sensor Dampening to force the lock to drop and flee - in both cases - the ships are forced to flee.
This is exactly what people have been complaining about the vegabond - that its too fast and can disengadge at will. It is a fair argument and this is not a vegabond thread, but the point stand: what is being created is a ships that is made unkillable except by the most specilized of ships. This is not a good development at all.
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Izo Azlion
Veto. Veto Corp
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Posted - 2007.10.15 13:11:00 -
[231]
Originally by: Atius Tirawa I'm sorry, scramming from 30k is not good, its the vegabond philosophy being exported. Fast things should not get range bonus' - fast things should come close and take the risk. As it stands, what is being created is a very fast, nigh unkillable tackler which can hold down any ship except 5 in the game and if it feels the heat is too high, just disengadge and warp off. 0 risk warfare.
Now I do like the inti being a tackler role, I think the reduction bonus is already very generous. Perhaps a point bonus per level would make them better tacklers for blockade runners and whatnot - but a range bonus means that ECM is the only solution to the problem. So, I will now any ship has two options for defense against a common ship: ECM to break the lock and flee, or Sensor Dampening to force the lock to drop and flee - in both cases - the ships are forced to flee.
This is exactly what people have been complaining about the vegabond - that its too fast and can disengadge at will. It is a fair argument and this is not a vegabond thread, but the point stand: what is being created is a ships that is made unkillable except by the most specilized of ships. This is not a good development at all.
I agree.
However. My 13.6km/s Malediction with 10km/s orbit at 26km sounds like some win in a bucket.
So, I disagree :P
Izo Azlion.
---
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Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.10.15 13:25:00 -
[232]
Originally by: Izo Azlion
I agree.
However. My 13.6km/s Malediction with 10km/s orbit at 26km sounds like some win in a bucket.
So, I disagree :P
haha
Look, I have Inti 5 and I have always prefered the stiletto to the claw (minmatar intis suck so much. . .) so these changes are 'good' for me too. But still, I think anyone would agree that the range bonus is simply overpowered. I feel dirty enough in a Vegabond, now I feel like a cheat in a Stiletto too. I just hate this 0 risk warfare, it upsets me. I think pvp should be risk to reward. Not Damage for utility.
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Izo Azlion
Veto. Veto Corp
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Posted - 2007.10.15 14:02:00 -
[233]
Originally by: Atius Tirawa
Originally by: Izo Azlion
I agree.
However. My 13.6km/s Malediction with 10km/s orbit at 26km sounds like some win in a bucket.
So, I disagree :P
haha
Look, I have Inti 5 and I have always prefered the stiletto to the claw (minmatar intis suck so much. . .) so these changes are 'good' for me too. But still, I think anyone would agree that the range bonus is simply overpowered. I feel dirty enough in a Vegabond, now I feel like a cheat in a Stiletto too. I just hate this 0 risk warfare, it upsets me. I think pvp should be risk to reward. Not Damage for utility.
Yeah, 28km is a bit daft tbh - but I'm used to flying blasterboats that are either Win, Lose or... thats it.
nice to be able to bail :p
Izo Azlion.
---
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.15 14:03:00 -
[234]
Originally by: Freaky Reaky Sounds like the lachesis is about to go the way of the dinosaur.
Well, I wouldn't throw them away just yet. A Lach can put a lot of points on a target (or a point on multiples), and 48km > 30km in any case, even if we totally disregard the damps (which will almost certainly still stay useful, if maybe not as overpowered as now).
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Cassius Longinus
Jericho Fraction The Star Fraction
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Posted - 2007.10.15 14:03:00 -
[235]
If wishes were fishes, then those intie bonuses would apply to webs too. Still, I'll take it.
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giddymochug
Oyster Colors
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Posted - 2007.11.07 20:54:00 -
[236]
i'm bob dole, and i support this message.
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SexxxSlave
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Posted - 2007.11.07 20:59:00 -
[237]
Originally by: Mei Jinn wall of text
HELLOOOOOOOOOOOOOOOOOOOOOOOO GALLENTE RECON NERF!
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SiJira
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Posted - 2007.11.12 00:07:00 -
[238]
Originally by: Cassius Longinus If wishes were fishes, then those intie bonuses would apply to webs too. Still, I'll take it.
are you serious? take a big spoon of balance in your breakfast cereal ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

umop 3pisdn
Minmatar Republic Military School
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Posted - 2007.11.12 00:52:00 -
[239]
If you idiots think the ceptors will be overpowered if they become more vaga like in their use then you are really twisted.
The vaga is meant to be a big, nasty ceptor.
Its dps is pretty good considering its survivability, the ceptors that are getting the changes added to them are weak and have no damage.
They will probably be the solution to the "nanoproblem" that you all whine about anyway, whats a vaga going to do to a ceptor that can hold if from 0-30kms?
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.11.17 00:42:00 -
[240]
Originally by: ArmyOfMe I see your point, but u have to agree that a bs should be able to at least have some defence against small ships
Let's see a Sisi inty solo a BS. BS have a counter already. It's called Too-Many-Hit-Points-To-Kill-With-Inty.
Quote: and if these changes happen a interceptor can tackle a bs forever without any risk at all
And any BS can tank an inty forever without any risk at all. What about the inty's gang, you ask? Well what about the BS's gang?
-- Guile can always trump hardware -- |
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