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Thread Statistics | Show CCP posts - 7 post(s) |

Mei Jinn
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Posted - 2007.10.13 11:29:00 -
[1]
Name: Stiletto Hull: Slasher Class Role: Interceptor
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Core Complexion
Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.
Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level
Interceptors Skill Bonus: 5% reduction in Signature Radius and 5% bonus to Warp Scrambler and Warp Disruptor range per level
Role bonus: 80% reduction in Propulsion Jamming systems activation cost
Name: Malediction Hull: Executioner Class Role: Interceptor
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Khanid Innovations
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Amarr Frigate Skill Bonus: 5% bonus to rocket damage and 5% bonus to armor resistances per level
Interceptors Skill Bonus: 5% reduction in Signature Radius and 5% bonus to Warp Scrambler and Warp Disruptor range per level
Role bonus: 80% reduction in Propulsion Jamming systems activation cost
Whilst the up close and personal Anti-Inty-Inties get a 80% reduction in Warp Scram/Disrupt cap use.
Unbelieveably good news. Come to Sisi and check it out
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2007.10.13 11:33:00 -
[2]
Edited by: ArmyOfMe on 13/10/2007 11:35:59
come to think about it, this would be a very bad change for any bs since they will now allways be scramed from outside nos/neut range
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Sleepkevert
Paradox v2.0
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Posted - 2007.10.13 11:34:00 -
[3]
Damn, talk about uber tacklers!
Only thing is, won't this obsolete the lachesis a bit?
Sign my sig |

Mei Jinn
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Posted - 2007.10.13 11:36:00 -
[4]
Yup this is true,at least on the rangy tacklers.
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Tsia
Synthetic Frontiers
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Posted - 2007.10.13 11:37:00 -
[5]
Omg. Wtf? BBQ!
This calls for a celebration.
I love you CCP <3 <3 <3
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Kanonus
Amarr 0utbreak
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Posted - 2007.10.13 11:38:00 -
[6]
Originally by: ArmyOfMe Edited by: ArmyOfMe on 13/10/2007 11:35:59
come to think about it, this would be a very bad change for any bs since they will now allways be scramed from outside nos/neut range
Did it ever come to you that's exactly the idea behind it? As it is right now a ceptor is dead meat when tackling a BS with a neut (and the number of neut equipped BS is on the rise).
The job of the intercetor is tackling. A job it fails horribly at right now. They are no alternative over a sabre as it is.
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2007.10.13 11:40:00 -
[7]
Originally by: Kanonus
Originally by: ArmyOfMe Edited by: ArmyOfMe on 13/10/2007 11:35:59
come to think about it, this would be a very bad change for any bs since they will now allways be scramed from outside nos/neut range
Did it ever come to you that's exactly the idea behind it? As it is right now a ceptor is dead meat when tackling a BS with a neut (and the number of neut equipped BS is on the rise).
The job of the intercetor is tackling. A job it fails horribly at right now. They are no alternative over a sabre as it is.
I see your point, but u have to agree that a bs should be able to at least have some defence against small ships, and if these changes happen a interceptor can tackle a bs forever without any risk at all
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.10.13 11:40:00 -
[8]

holy ****. ---
planetary interaction idea! |

Kanonus
Amarr 0utbreak
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Posted - 2007.10.13 11:44:00 -
[9]
Originally by: ArmyOfMe
Originally by: Kanonus
Originally by: ArmyOfMe Edited by: ArmyOfMe on 13/10/2007 11:35:59
come to think about it, this would be a very bad change for any bs since they will now allways be scramed from outside nos/neut range
Did it ever come to you that's exactly the idea behind it? As it is right now a ceptor is dead meat when tackling a BS with a neut (and the number of neut equipped BS is on the rise).
The job of the intercetor is tackling. A job it fails horribly at right now. They are no alternative over a sabre as it is.
I see your point, but u have to agree that a bs should be able to at least have some defence against small ships, and if these changes happen a interceptor can tackle a bs forever without any risk at all
BS were never meant to be solo ships. Bring a friend. It's a mMog. That being said unless you are in a belt you can allways go for the gate. For webbign he still needs to enterer the world of pain.
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iiOs
Blood Corsair's
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Posted - 2007.10.13 11:47:00 -
[10]
OMG
----------------------------------------
---------------------------------------- BB
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Mei Jinn
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Posted - 2007.10.13 11:53:00 -
[11]
Edited by: Mei Jinn on 13/10/2007 11:57:31 Edited by: Mei Jinn on 13/10/2007 11:54:00
Originally by: ArmyOfMe Edited by: ArmyOfMe on 13/10/2007 11:35:59
come to think about it, this would be a very bad change for any bs since they will now allways be scramed from outside nos/neut range
Hehe as they say one man's meat is another man's poison ;p For me these changes are good,and yes good because they can scram outside of NOS range,oh and BTW I get 4.25 Energy costs/cycle on a T2 Warp disruptor 
(N.B with max Claymore GB I can get 39km scram range probably +40km with Inty LvL5 )
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2007.10.13 11:53:00 -
[12]
Originally by: Kanonus
Originally by: ArmyOfMe
Originally by: Kanonus
Originally by: ArmyOfMe Edited by: ArmyOfMe on 13/10/2007 11:35:59
come to think about it, this would be a very bad change for any bs since they will now allways be scramed from outside nos/neut range
Did it ever come to you that's exactly the idea behind it? As it is right now a ceptor is dead meat when tackling a BS with a neut (and the number of neut equipped BS is on the rise).
The job of the intercetor is tackling. A job it fails horribly at right now. They are no alternative over a sabre as it is.
I see your point, but u have to agree that a bs should be able to at least have some defence against small ships, and if these changes happen a interceptor can tackle a bs forever without any risk at all
BS were never meant to be solo ships. Bring a friend. It's a mMog. That being said unless you are in a belt you can allways go for the gate. For webbign he still needs to enterer the world of pain.
the answer to any problem in this game seems to be, bring more friends.
Sorry, but i dont agree that it has to be needed to have either a curse or a huginn in a gang to be able to undock in anything bigger then a interceptor
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Mashie Saldana
Minmatar Hooligans Of War Insurgency
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Posted - 2007.10.13 11:59:00 -
[13]
Sweet, add a Claymore to the gang and a T2 disruptor fitted on one of those tacklers will reach over 40km :D
The distributed market hub
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Mei Jinn
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Posted - 2007.10.13 12:00:00 -
[14]
***I wonder if Goonswarm are doing a Jig over this***
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MassonA
Caldari coracao ardente Triumvirate.
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Posted - 2007.10.13 12:03:00 -
[15]
now if only the claw could lock further than an ibis
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.10.13 12:13:00 -
[16]
Originally by: Sleepkevert Damn, talk about uber tacklers!
Only thing is, won't this obsolete the lachesis a bit?
considering that a lach can scram at ranges over 50km with faction/gang bonuses/overheating, no.
...however I am seeing a point in slapping 2pointers in inties now. ---
planetary interaction idea! |

Central Scrutinizer
RAZOR Alliance
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Posted - 2007.10.13 12:15:00 -
[17]
Yeah, bad idea, tbh.
BS currently have two choices to detackle themselves: neutralizer, or damps/ECM.
After this, there is one choice: damps/ECM.
I thought we wanted this game to move away from fitting damps/ECM to non-bonused ships, but apparently I'm out of touch with the Eve community.
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Trypho
Minmatar Infinitus Odium The Church.
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Posted - 2007.10.13 12:16:00 -
[18]
The Lachesis can easily damp the hell out of you and do decent damage itself, while a ceptor will rely on others... Except if it tackles like a pod  ---
Newsposter/contenteditor EVE - MMOZone.nl |

Central Scrutinizer
RAZOR Alliance
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Posted - 2007.10.13 12:21:00 -
[19]
Lachesis doesn't do "nice damage"....
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.13 12:22:00 -
[20]
Imo bad idea. I like perhaps cap reduction, range isn't needed though
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Wild Rho
Amarr Endgame.
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Posted - 2007.10.13 12:22:00 -
[21]
The locking ranges of these new "tackling" inties may need looked at, although they do have the mids to mount a sensor booster for the same effect.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.13 12:24:00 -
[22]
Originally by: Central Scrutinizer Lachesis doesn't do "nice damage"....
Actually this isn't true. Fit 3x ham II and 2 200mm rails with 2 bcus and 1 mag stab and 5 t2 drones.
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Stakhanov
Katana's Edge
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Posted - 2007.10.13 12:25:00 -
[23]
Yay , my Ares will be useful at last 
Originally by: F'nog One does not simply log into Jita.
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Kerfira
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Posted - 2007.10.13 12:29:00 -
[24]
An easy solution to the range vs. neut problem would be to reduce the range of the web/scrambling modules so the specialised ship (the 'ceptor) would have unchanged range (or maybe slightly increased) range compared to today, but others would be reduced.....
Not saying it would be a good idea.....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.10.13 12:31:00 -
[25]
thats more like it \o/
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IamBen
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.10.13 12:32:00 -
[26]
yeah this is a good change. Oh well, there goes my uber crow though :) But still its cool
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Lowanaera
Amarr Paladin Imperium Curatores Veritatis Alliance
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Posted - 2007.10.13 12:37:00 -
[27]
Wow 7.5km scrams are useful again.
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Haerana
The Republican Guard The Sundering
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Posted - 2007.10.13 12:37:00 -
[28]
just wow... Im wondering what CCP are going to change next. Seems to me like they are trying to do a complete overhaul of the game. ------------------------------- Here comes the sig.............
The Cake is a Lie The Cake is a Lie The Cake is a Lie The Cake is a Lie |

Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.10.13 12:41:00 -
[29]
Well this blows, good bye fighting in falloff with the Stiletto ;( So it can tackle, cool. It does it in range, so I guess its going to only ever fit artillery now. Cool.
Can I get a buff artillery thread going please. Now that more ships are been forced to use them and they are borked atmo.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.13 12:41:00 -
[30]
I'd still prefer web strength boosted or web range or something to "stop" people, not to hold them down. That can be done good enough with other ships.
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