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Thread Statistics | Show CCP posts - 7 post(s) |
Rodamus Zero
Gallente Nova Inc.
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Posted - 2007.10.13 15:40:00 -
[61]
"Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generaly possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors."
Changes to...
"Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships are generally faster than other Gallente ship in their class. They generally have a substantial amount of hull modifications but limited electronic systems."
So... the Ares no longer has a missile bonus and now will come with an advantage to "electronics systems" where the Scramble range bonus comes into play... and slightly off the Ceptor topic to deal with Roden Shipyards, the Enyo may have missile hardpoints but no missile bonus. The changed description ties in with both the Ares and the Enyo... yet, whats happening with Roden Shipyards? a fair point their ships have missile hardpoints over a drone bay but now their Ceptor has a dedicated tackle bonus over its missle advantage.
Back to Ceptors, personally, the 80% cap reduction is a tad excessive, 50% sounds a better option while still needing a slight bit of micro managment if you dont have top notch skills etc.
13.5 AU/s warp speed on the tackling bonused Ceptors? that definantly IS an Interceptor with the "damage" dealing Ceptors remaining at 9 AU/s
As someone mentioned earlier, now there is a reason to be fitting 2pointers on Ceptors.
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Tell Them, Zero was Here. |
Malcanis
High4Life SMASH Alliance
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Posted - 2007.10.13 15:40:00 -
[62]
Originally by: Elmicker Edited by: Elmicker on 13/10/2007 15:12:31
Originally by: Malcanis Excuse my ignorance (I'm mostly a missile user), but won't the larger orbit range translate to a lower angular velocity? Traversing a 35Km radius orbit at 7Km/s gives, hmmm... ~0.2 r/s. Or will this still be too high to matter?
A megathron's 425s track at 0.02r/s. You'd need something like a muninn with a couple of tracking mods and smaller ACs to hit it with any success. Missiles will do 0.0 damage.
Just run it through eft and a max-skilled muninn (which gets a tracking bonus with its HAC skill) with 220 ACs will track at 0.201 before tracking mods. However, even using carbonized lead (the long range t1 ammo), you don't come anywhere close to 35km range. You can manage it with barrage, but then you take a tracking hit down to 0.15.
So basically, they're untouchable unless they're webbed, and considering they can now outrange the specialised webbing ship, it's starting to get a bit silly.
Gosh, that's terrible.
*eyes Caldari Frigate 5 and Interceptors 4 on character sheet thoughtfully*
CONCORD provide consequences, not safety; only you can do that. |
Julius Romanus
Bloodmoney Incorporated
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Posted - 2007.10.13 15:41:00 -
[63]
The range bonus is pointless on the Malediction. Being able to lay a point at 28km is no different than 24 when you're orbiting at 17km at 4-9kmss depending on fit. It's 1 second of flight time further out. Its absolute max lock range before mods is 28km so by the time you actually lock someone, you'll be well inside normal scram range.
The power reduction is nice. But give it a web range bonus if you want to start messing with range.
also, one final thing, nothing that does less than 90dps is overpowered. =P
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Plutoinum
German Cyberdome Corp Cult of War
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Posted - 2007.10.13 15:44:00 -
[64]
Originally by: Malcanis
Originally by: Elmicker Edited by: Elmicker on 13/10/2007 14:50:40 Speaking as a near-dedicated crow pilot, this change is a tad ridiculous.
It's gonna make crows absolutely untouchable as a tackler. Scrambling from 28.8km and running their mwd and disruptor forever. Good luck hitting a crow going 7km/s around you at 25km. Oh, and that's the T2 fit. Domi/Gistii fit, you're talking 35km, going even faster.
edit: lol. Crow with faction disruptor will likely outrange most huginns' webs.
Excuse my ignorance (I'm mostly a missile user), but won't the larger orbit range translate to a lower angular velocity? Traversing a 35Km radius orbit at 7Km/s gives, hmmm... ~0.2 r/s. Or will this still be too high to matter?
I've just tried it out in the tracking guide. Chance to hit an mwd-crow going 7km/sec with my 800mm autocannon tempest is about zero at all ranges with one tracking comp and 180mm sig radius for the crow due to mwd usage. )
The chance to hit is already tiny/about zero at much lower speeds, so even 425mm tech-2 won't be able to track it.
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Pattern Clarc
Reikoku
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Posted - 2007.10.13 16:01:00 -
[65]
Originally by: Julius Romanus The range bonus is pointless on the Malediction. Being able to lay a point at 28km is no different than 24 when you're orbiting at 17km at 4-9kmss depending on fit. It's 1 second of flight time further out. Its absolute max lock range before mods is 28km so by the time you actually lock someone, you'll be well inside normal scram range.
The power reduction is nice. But give it a web range bonus if you want to start messing with range.
also, one final thing, nothing that does less than 90dps is overpowered. =P
propultion jamming = web's, and scrambs iirc Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
mallina
Caldari Sybrite Inc.
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Posted - 2007.10.13 16:05:00 -
[66]
Originally by: Elmicker
So basically, they're untouchable unless they're webbed, and considering they can now outrange the specialised webbing ship, it's starting to get a bit silly.
Not many people fly Interceptors these days, it's all about speedtanked HACs (which are essentially Interceptors with DPS that are much harder to kill) This would at least get people flying Inties more. ---
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Nomme
Mugen Shipyards
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Posted - 2007.10.13 16:08:00 -
[67]
Edited by: Nomme on 13/10/2007 16:09:15 I thought I would add my 2pennyworth to this discussion. Being a heavy malediction user for a long while,I can say this boost is a good thing. Just fit a 2+ Scram on the ship and you get a nice 10km range,this is with Inty lvl4,...5 would give you +10 range which would keep you within a hairsbreadth of web range,and coincidentally at max rocket range. So what initially looks bad actually isn't. The Malediction before this boost wasn't any use with a 20km scram anyway and was never a damage dealer like the MuscleInties,(Taranis,Crusader ect).so its a moot point anyway. My understanding of this buff is that CCP want to make the dedicated tackler Inties more suited to the role,and let the MuscleInties more durable in close in dirty tackling. (Oh and to the poster that said it wasn't possible to keep a T2 20km scram running with the correct fit,it is cap boosters and Beta lows,I could keep a puppy running way long enough to kill a BS).
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Trixie Baggz
Pyrrhus Sicarii
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Posted - 2007.10.13 16:11:00 -
[68]
Originally by: Sc0rphion
Originally by: ArmyOfMe
Originally by: Kanonus
Originally by: ArmyOfMe Edited by: ArmyOfMe on 13/10/2007 11:35:59
come to think about it, this would be a very bad change for any bs since they will now allways be scramed from outside nos/neut range
Did it ever come to you that's exactly the idea behind it? As it is right now a ceptor is dead meat when tackling a BS with a neut (and the number of neut equipped BS is on the rise).
The job of the intercetor is tackling. A job it fails horribly at right now. They are no alternative over a sabre as it is.
I see your point, but u have to agree that a bs should be able to at least have some defence against small ships, and if these changes happen a interceptor can tackle a bs forever without any risk at all
Are you really a morsus mihi? I believed that they knew their thing but u are the big dissapoint and exception
the word DRONES its something to you? and the word BShAveSoMUcHDrOnECapability also??? or you think that drones canot du EW or even worst FIGHT
Dont post crap like this only becouse you want to flame the changes... And see this. You are the only one full of crap
You are the worst thing about these forums and quite possibly the world.
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Tuschii
Filthy Scum
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Posted - 2007.10.13 16:22:00 -
[69]
Originally by: Cailais Edited by: Cailais on 13/10/2007 15:03:43
Originally by: Death Kill Edited by: Death Kill on 13/10/2007 14:33:30
Originally by: Kanonus
BS were never meant to be solo ships. Bring a friend. It's a mMog. That being said unless you are in a belt you can allways go for the gate. For webbign he still needs to enterer the world of pain.
What an idiot reply.
Just because a bs is able to somehow make a smaller ship not being able to tackle it doesnt mean its a solo ship.
This change is STUPID, UTTER STUPID: Beware of the inty gang, 15 intys will own 15 battleships.
Indeed. The Battleship Era is over, the new Frigate Era has begun. Interceptors, EW Frigates, HACs and Hacdictors will dominate the face of Eve.
C.
Quoted For awesome Thanks CCP for allowing ships to do their jobs.
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CCP Zulupark
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Posted - 2007.10.13 16:31:00 -
[70]
Indeed, we are intending these changes to allow the Ares, Malediction. Raptor and Stiletto more of a 'tackler' role, these ships now have the option of going for the long range warp scramble, but doing so will sacrifice pretty much all their damage, so they will in fact only be useful in gangs.
Another thing we looked at regarding this, is that if people want to fully utilize faction disruptors and overload them to get obscene ranges, they have to sacrifice a midslot for a sensor booster, or a lowslot for a signal amplifier.
You can of course still use these ships as you did before by fitting a +2 warp scrambler instead of a disruptor.
The 'damage' interceptors will now be able to run their warp disruptor+mwd indefinetly, but they will however have to stay inside of NOS/Neutralizer range to do so.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.10.13 16:38:00 -
[71]
These are good changed, if very slow to come.
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.10.13 16:38:00 -
[72]
Well ermm... the ares needs more than that to be a "tackler"... get rid of a highslot for a medslot plz.
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CCP Zulupark
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Posted - 2007.10.13 16:39:00 -
[73]
Originally by: ElCoCo Well ermm... the ares needs more than that to be a "tackler"... get rid of a highslot for a medslot plz.
I forgot to mention that we're of course looking into the Ares as well in regards to slot layout :)
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 16:43:00 -
[74]
Originally by: CCP Zulupark but doing so will sacrifice pretty much all their damage, so they will in fact only be useful in gangs.
A flawed argument. Interceptors are only useful as gang ships anyway, because they deal nearly no damage. Though, i suppose this doesnt matter as the inties this applies to were never used at all before (except maybe the amarr one). They might see the light of day now.
Quote: You can of course still use these ships as you did before by fitting a +2 warp scrambler instead of a disruptor.
a 9km scrambler + 25% range is still only 11.25km. That's so close to web range that it'll never be a viable choice over the 30km a t2 disruptor gives you, especially now there are no cap issues at all.
Quote: The 'damage' interceptors will now be able to run their warp disruptor+mwd indefinetly, but they will however have to stay inside of NOS/Neutralizer range to do so.
Yay. Crow can finally use both meds for tackling purposes . Might the webbing rocket crow make a comeback?
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Zhecao Vai
Ultrapolite Socialites GoonSwarm
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Posted - 2007.10.13 16:46:00 -
[75]
Originally by: Elmicker
Originally by: velocity7 With the right setup, you can get an MWD and scram on a target constantly as well.
Not without compromising on speed, which makes you vulnerable to missiles, and some turrets.
That just isn't true. Most Crow pilots with a brain fit 3 speed mods in the lows and a MWD, WD, and micro cap booster in the mid, which results in perma-MWD+scram as long as they have booster charges. No special skills required.
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.10.13 16:47:00 -
[76]
Originally by: CCP Zulupark
Originally by: ElCoCo Well ermm... the ares needs more than that to be a "tackler"... get rid of a highslot for a medslot plz.
I forgot to mention that we're of course looking into the Ares as well in regards to slot layout :)
Oh my
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CCP Zulupark
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Posted - 2007.10.13 16:53:00 -
[77]
Originally by: ElCoCo
Originally by: CCP Zulupark
Originally by: ElCoCo Well ermm... the ares needs more than that to be a "tackler"... get rid of a highslot for a medslot plz.
I forgot to mention that we're of course looking into the Ares as well in regards to slot layout :)
Oh my
Keep your pants on, I just said we're looking into it ;)
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 16:54:00 -
[78]
Quote: Most Crow pilots with a brain fit 3 speed mods in the lows and a MWD, WD, and micro cap booster in the mid, which results in perma-MWD+scram as long as they have booster charges.
to permarun requires you to use cap 75s. You have 77m3 cargo hold. The charges are 3m3 each, that's a lovely 25 charges. 12s RoF on an electrochemical micro injector, you've got 300 seconds of perma-run. 5 minutes of combat before you have to go back to a friendly station and pick up more charges.
Cap recharger and micromanagement is the better choice.
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Dylan Rhade
Caldari UK Corp
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Posted - 2007.10.13 16:56:00 -
[79]
Ok now i am baffled, this isnt a nerf, this is an upgrade.
Has CCP been taken over by intelligent people?
D
If my views represent the views of my corporation and alliance, then you, sir/madam, are a spoon |
Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.13 16:56:00 -
[80]
Originally by: Elmicker
Originally by: Udyr Vulpayne wondering about this one myself. at least one of the bonuses will be pretty useless on the maled. not that em missile damage was all that awesome before.
Just fly and fit it like a crow. Remember your job is to tackle, not to kill things.
with the slight difference that a crow would be able to use all its bonuses at that range. hence: "at least one of the bonuses will be pretty useless on the maled."
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Shar'Tuk TheHated
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Posted - 2007.10.13 16:59:00 -
[81]
This is awesome news! About time!
DRINK RUM It fights scurvy & boosts morale!
THE BEATINGS WILL CONTINUE UNTIL MORALE IMPROVES! |
Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 16:59:00 -
[82]
Originally by: Udyr Vulpayne with the slight difference that a crow would be able to use all its bonuses at that range. hence: "at least one of the bonuses will be pretty useless on the maled."
Heh, i suppose. But i don't think the bonuses on the crow really matter when a maxed pilot will be doing 64 dps.
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.10.13 17:10:00 -
[83]
Originally by: CCP Zulupark Keep your pants on, I just said we're looking into it ;)
Heh, well ok, I'm not that excited... it would just be nice... there are more important stuff I'm anxious for
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Sangxianc
Reikoku Band of Brothers
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Posted - 2007.10.13 17:14:00 -
[84]
Looks like the MWD/disruptor/EWofchoice inty will be a popular tackling choice when this hits TQ. (Unless you fly Gallente.) It's too bad you guys are nerfing RSDs before inties get a chance to be overpowered with them.
Originally by: CCP Zulupark I forgot to mention that we're of course looking into the Ares as well in regards to slot layout :)
That's interesting to hear. Do you think it likely that you'll have decided whether to change the Ares before you introduce these new bonuses?
Also, does the altered Roden Shipyards description mean that you are considering reassessing the rest of the Pink Fleet?
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.10.13 17:17:00 -
[85]
DON'T FORGET THE RAPTOR DEAR GOD
assault frigates too |
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CCP Zulupark
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Posted - 2007.10.13 17:19:00 -
[86]
Originally by: Sangxianc Looks like the MWD/disruptor/EWofchoice inty will be a popular tackling choice when this hits TQ. (Unless you fly Gallente.) It's too bad you guys are nerfing RSDs before inties get a chance to be overpowered with them.
Originally by: CCP Zulupark I forgot to mention that we're of course looking into the Ares as well in regards to slot layout :)
That's interesting to hear. Do you think it likely that you'll have decided whether to change the Ares before you introduce these new bonuses?
Also, does the altered Roden Shipyards description mean that you are considering reassessing the rest of the Pink Fleet?
I have no idea about the Roden Shipyard stuff, that's outside my field of work tbh, but we will look at the Ares before these changes make it to TQ.
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Lisa Ikura
New World Disorders
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Posted - 2007.10.13 17:20:00 -
[87]
Originally by: CCP Zulupark Indeed, we are intending these changes to allow the Ares, Malediction. Raptor and Stiletto more of a 'tackler' role, these ships now have the option of going for the long range warp scramble, but doing so will sacrifice pretty much all their damage, so they will in fact only be useful in gangs.
Another thing we looked at regarding this, is that if people want to fully utilize faction disruptors and overload them to get obscene ranges, they have to sacrifice a midslot for a sensor booster, or a lowslot for a signal amplifier.
You can of course still use these ships as you did before by fitting a +2 warp scrambler instead of a disruptor.
The 'damage' interceptors will now be able to run their warp disruptor+mwd indefinetly, but they will however have to stay inside of NOS/Neutralizer range to do so.
So what your saying is that its a intended feature that a interceptor will be able to tackle a bs without the bs having any sort of defence against it?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.13 17:26:00 -
[88]
Originally by: CCP Zulupark
I have no idea about the Roden Shipyard stuff, that's outside my field of work tbh, but we will look at the Ares before these changes make it to TQ.
No need, ive done it for you. With 2 meds, and 4 lows, the Ares is fine, and perfectly inline with all the other "tackle" interceptors with 6 total med/low slots.
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CCP Zulupark
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Posted - 2007.10.13 17:29:00 -
[89]
Originally by: Lisa Ikura
So what your saying is that its a intended feature that a interceptor will be able to tackle a bs without the bs having any sort of defence against it?
I'm saying that Ares, Malediction, Raptor and Stiletto will be able to lay down +1 warp scramble from up to 30km (approx) on a battleships, and the battleship will not be able to do much about it... except maybe MWD to a gate or station, call in friends (cause there's NO way that these interceptors will break a BS's tank from that range) or.... or.. or.. maybe not fly around in a BS solo without a scout?
The Arazu and Lachesis can also do this, and much more effectively, scrambling up to 40km range (or more) and sensor dampen their target completely. There's nothing a solo BS can do against that either.
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Sc0rphion
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Posted - 2007.10.13 17:30:00 -
[90]
Now that the attention of CCP is in the post mmm mmaybe try to add a Crusier that works with damage bonus to AMarrians people
Why all have? and amarrians no?
BTW sometimes one of you CCp guys told that Lasers eat caps so much becouse in theory they hit harder than another weapons.... YOu ppl are liers
And you also told that your khanid changes will add Lasers and Missiles !! and after a time you will put more missiles .. Just becoz need time to ppl train the skillss NOW IS TIME.. to add more missiles launcher to the khanid ships ;)
Thanks CCP And dont forget.. God said... U Will NOt NErf AMarrians Or was joda? ...
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