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Thread Statistics | Show CCP posts - 7 post(s) |
Gunstar Zero
Caldari Reikoku Band of Brothers
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Posted - 2007.10.14 07:48:00 -
[181]
Originally by: CCP Zulupark
Originally by: ElCoCo Well ermm... the ares needs more than that to be a "tackler"... get rid of a highslot for a medslot plz.
I forgot to mention that we're of course looking into the Ares as well in regards to slot layout :)
Changes are looking good - nice one!
The raptor could do with having a chunk of mass shaved off whilst you're fiddling :)
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.10.14 08:56:00 -
[182]
Great, now fix the damn tracking formula so I can (with skill and a lazy inty pilot) match their orbit by rotating my ship at the precise rate... ----------
Video - 'War-Machine' |
Kelron Queldine
Infinitus Odium The Church.
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Posted - 2007.10.14 11:55:00 -
[183]
Fast inties are difficult to kill, but easy enough to chase off. Take the much-overlooked destroyer, for example. I took a 10km/s Ares out for a spin on the test server last night, and harrassed a bunch of inties, AFs and Stealth Bombers which couldn't do anything to touch me. Then along came a humble Coercer, I dropped into a 20km orbit, going about 7km/s to hold the orbit at that range, and it was no problem for him to hit me. I had plenty of time to fly off out of range, with a big dent in my armour, but we might start seeing some destroyers coming along with slow gangs. There's also the minor issue of my DPS at that range and speed being the total of 2 standard missile launchers with no bonuses. ---------------------------
Vanilla Crazy Cake! |
Pesadel0
Ordem dos Templarios
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Posted - 2007.10.14 12:46:00 -
[184]
Originally by: CCP Zulupark
Originally by: Shoukei
Originally by: CCP Zulupark I'm saying that Ares, Malediction, Raptor and Stiletto will be able to lay down +1 warp scramble from up to 30km (approx) on a battleships, and the battleship will not be able to do much about it... except maybe MWD to a gate or station, call in friends (cause there's NO way that these interceptors will break a BS's tank from that range) or.... or.. or.. maybe not fly around in a BS solo without a scout?
The Arazu and Lachesis can also do this, and much more effectively, scrambling up to 40km range (or more) and sensor dampen their target completely. There's nothing a solo BS can do against that either.
will the locking range on these ceptors be boosted as well? right now they cant lock beyond 22km.
Actually they can lock up to about 30km with skills (22km is just the base). This is fully intended.
What?My claw canŠt lock further then 21Km i think or he couldnŠt...
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Kelron Queldine
Infinitus Odium The Church.
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Posted - 2007.10.14 13:02:00 -
[185]
/me sighs
Again: The Claw is not getting a scram range bonus so its lock range is not relevant. ---------------------------
Vanilla Crazy Cake! |
Pheonix Kanan
Caldari Murder-Death-Kill
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Posted - 2007.10.14 13:14:00 -
[186]
The new inty changes are interesting, to say the least. I don't think it's fair that one of the hardest ships to kill in the game is now getting a bonus to negate one of the few weapons that can stop them (neuts). Then gangs will be 100% required to bring a specialized anti-inty ship (rapier/huggin probably), which takes away from gang diversity and forces gang to carry certain ships in order to function properly (instead of flying what ever you feel like).
Originally by: Curzon Dax *shrugs* Play the game the way you want to, and respect other peoples' ability to do the same.
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Riddick Valer
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Posted - 2007.10.14 14:57:00 -
[187]
Your argument makes no sense. You seem to imply that if all of you want to fly dreads, you should be able to kill any kind of target. What if you all wanted to fly Griffins? Gang diversity means you have a variety of ships for different tactical purposes.
This isn't just a boost to ints, this is also a boost to destroyers. Expect to see more of them.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.14 15:03:00 -
[188]
Great changes, something like this has been on the wish list for ages now.
Glad to hear you're taking a look at the Ares, those 2 mids make it a bit sad as a tacler. Also about the Ares: I'd prefer the missile bonus to be left, not the turret one -- the ship works much better as a missile inty than as a gun inty... and missiles are supposed to be the Roden thing, anyway.
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DEFCON4
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Posted - 2007.10.14 15:40:00 -
[189]
Speaking from my Alt.
CCP want to make sure all the Newbies have fun and all the older memebers just deal with it. This is about memberships and money, if all the noobs get their butts kicked they will more likely leave game and CCP lose money. Over 4 yrs ago when I started playiny your new char started with just about no skill points, now you can make a new char with over 1 mil skill points, so don't be surprise if one day skills and Skill points mean ZERO in this game, Money over loyality and fairness guys. That the CCP way.
YEAH!!!!! GO CCP, Making that Cash!!!
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Riddick Valer
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Posted - 2007.10.14 16:37:00 -
[190]
Originally by: DEFCON4 Speaking from my Alt.
CCP want to make sure all the Newbies have fun and all the older memebers just deal with it. This is about memberships and money, if all the noobs get their butts kicked they will more likely leave game and CCP lose money. Over 4 yrs ago when I started playiny your new char started with just about no skill points, now you can make a new char with over 1 mil skill points, so don't be surprise if one day skills and Skill points mean ZERO in this game, Money over loyality and fairness guys. That the CCP way.
YEAH!!!!! GO CCP, Making that Cash!!!
Whine much? They start with less than 1 mil SP. At your age, you're making more than 1 mil SP a month. Does a newbie starting with 1 month of SP really ruin the game for you that much? If after years of playing, a 1 mil SP character can own you, you're doing something wrong.
Thats enough Sp for someone to get a basic start in a career, and fixed some problems with the new player experience. Grow up and stop whining.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.10.14 16:39:00 -
[191]
Ok this may sound odd but how fast can a 280mm arty track with max skills, no ship bonuses plus using republic fleet carbonized lead s? plus does it have the range and tracking to hit an 8km/s inty at 20km range?
Also is one 280mm with that ammo enough to scare off the inty?
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.14 16:45:00 -
[192]
Originally by: Nian Banks Ok this may sound odd but how fast can a 280mm arty track with max skills, no ship bonuses plus using republic fleet carbonized lead s?
0.07r/s
Quote: plus does it have the range and tracking to hit an 8km/s inty at 20km range?
Range, yes. Tracking, no.
Quote: Also is one 280mm with that ammo enough to scare off the inty?
It does 6.4dps. No.
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SaorAlba
Cataclysm Enterprises Kraftwerk.
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Posted - 2007.10.14 17:57:00 -
[193]
I love 8k inties doing a orbit around me. Maybe this change will put some courage into the hart of the commen interceptor pilot. Most pilots take a run for there money whenever I show up with my little Thrasher. I guess I just have to adapt once again:)
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Andreya
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Posted - 2007.10.14 18:02:00 -
[194]
someone said something about needing to always have rapiers huginn in gangs now.. i think you guys are forgetting some of those t2 EW frigs can probably disable 2 or more intys themselves...
keep an open mind!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Decimo
DEATH'S LEGION Dark Nebula Galactic Empire
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Posted - 2007.10.14 18:48:00 -
[195]
That is AWESOME.
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Vanessa Vale
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Posted - 2007.10.14 19:05:00 -
[196]
Originally by: Kelron Queldine
Originally by: Trojanman190
Originally by: CCP Zulupark
Originally by: mallina Does this mean the Crusader is going to lose it's Tracking Bonus?
Crow, Claw, Crusader and Taranis will not have their bonuses changed one bit, they only get the new role bonus added.
But but but... the claw is the one that needed fixing!
What's wrong with the Claw? The Minmatar inty pilots I've spoken to about all seem to think it's a great ship, and even went so far as to suggest it was better that my Taranis. Naturally I had to prove them wrong on that point, but it's still a fairly good inty.
A thousand threads says it sucks. Inty pilots are probably tired of repeating the samethings over and over, usually whine less than average, and are afraid CCP might "fix" it by doing who knows what abomination.
Hell, at least take some of the mass out of it :(
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Pheonix Kanan
Caldari Murder-Death-Kill
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Posted - 2007.10.14 19:38:00 -
[197]
It's a big change in the way interceptors will work. I like the change and it's going to be interesting, but I still think there should be a counter to it without needed a specialized ship to do it.
By the way, where's your corp name Andreya? =P
Originally by: Curzon Dax *shrugs* Play the game the way you want to, and respect other peoples' ability to do the same.
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Riddick Valer
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Posted - 2007.10.14 20:00:00 -
[198]
It is a specialized ship doing its given role. It should be good at it. Why wouldn't it take a specialized ship to stop it? Its not like the tackling ints are going to kill much by themselves. They're just going to hold something till the gang shows up.
Ways to Counter: Some AF Destroyers- Remember those things that no one uses except as a pre-req? Huginn Overheated Faction Web A partner at range to catch the int when transversal is low in the orbit. Drones T2 missiles
Now, some of these don't work all the time, or against max skilled/faction fit. But once again, its not like the int will actually hurt you. While its holding you waiting for its friends, call your friends.
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Viro Melchior
Interstellar eXodus R0ADKILL
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Posted - 2007.10.14 21:54:00 -
[199]
Originally by: Central Scrutinizer Yeah, bad idea, tbh.
BS currently have two choices to detackle themselves: neutralizer, or damps/ECM.
After this, there is one choice: damps/ECM.
I thought we wanted this game to move away from fitting damps/ECM to non-bonused ships, but apparently I'm out of touch with the Eve community.
You're now missing the capability of a simple one-two combo. Interceptors have terrible lock range. So fit 1 damp on your NPCing BS. Now odds are they can't lock past 20-25km, if even THAT far. Throw on a Neut and you're back in the game. But no more single-mod stop to interceptors. They are a viable ship for making the initial tackle against BSs again.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.10.14 21:56:00 -
[200]
Originally by: Elmicker
Originally by: Nian Banks Ok this may sound odd but how fast can a 280mm arty track with max skills, no ship bonuses plus using republic fleet carbonized lead s?
0.07r/s
Quote: plus does it have the range and tracking to hit an 8km/s inty at 20km range?
Range, yes. Tracking, no.
Quote: Also is one 280mm with that ammo enough to scare off the inty?
It does 6.4dps. No.
Ok base tracking of a 280mm arty is 0.066, now my math is rusty but with max skill to tracking of +25% you should have a total tracking of 0.0825
bit better than 0.07
still at 20km range with a target going 8km/s what tracking r/s do you need to keep up with it?
next I ran our of time to verify your dps.
either way, I am about to go home from work so will check. if dps is >5 then it should slowly eat the inty away.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.14 21:59:00 -
[201]
Originally by: Rid**** Valer It is a specialized ship doing its given role. It should be good at it. Why wouldn't it take a specialized ship to stop it? Its not like the tackling ints are going to kill much by themselves. They're just going to hold something till the gang shows up.
Ways to Counter: Some AF Destroyers- Remember those things that no one uses except as a pre-req? Huginn Overheated Faction Web A partner at range to catch the int when transversal is low in the orbit. Drones T2 missiles
Now, some of these don't work all the time, or against max skilled/faction fit. But once again, its not like the int will actually hurt you. While its holding you waiting for its friends, call your friends.
"A partner at range to catch the int when transversal is low in the orbit"
This is all you need. Or rather 1 partner with a web that positions himself somewhere that his webrange goes into the inties orbit. Whats so hard about this?
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.14 22:01:00 -
[202]
heh, you're right. had the wrong character loaded. Should be 0.0825r/s, 24km+11km and 10dps.
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mallina
Caldari Sybrite Inc.
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Posted - 2007.10.14 22:04:00 -
[203]
Originally by: CCP Zulupark
Originally by: mallina Does this mean the Crusader is going to lose it's Tracking Bonus?
Crow, Claw, Crusader and Taranis will not have their bonuses changed one bit, they only get the new role bonus added.
yay \o/ ---
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.10.14 23:09:00 -
[204]
Originally by: Elmicker heh, you're right. had the wrong character loaded. Should be 0.0825r/s, 24km+11km and 10dps.
280mm Howitzer Artillery II Tracking: 0.0825 rad/sec Rate Of Fire: 7.56 Damage Modifier: 11.7998409375 x Optimal Range: 24km Accuracy Falloff: 10km Signature Resolution: 40m
Carbonized Lead S: 3exp 3kin = 9.364953125 dps Arch Angel Carbonized Lead S: 3.3exp 3.3kin = 10.3014484375 dps Republic Fleet Carbonized Lead S: 3.45exp 3.45kin = 10.76969609375 dps Domination Carbonized Lead S: 3.6exp 3.6kin = 11.23794375 dps
Don't ask me to work out the dps with the down time thanks to reloading.
Now a cruse math / estimate would say that with shield recharge, signature radius and resists, plus a Medium Shield Extender II, we should expect with republic fleet, between 6-8 minutes of continuous fire with one 280mm II + Republic Fleet Carbonized Lead S and Max turret skills before a Stilleto with a Medium Shield Extender II and max skills would die.
But truthfully, thats assuming the 280mm can track it. What tracking do you need to hit an inty?
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Tommy Meow
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Posted - 2007.10.14 23:25:00 -
[205]
Anyone has any pics on the ships getting changed?
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Kelron Queldine
Infinitus Odium The Church.
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Posted - 2007.10.14 23:32:00 -
[206]
Edited by: Kelron Queldine on 14/10/2007 23:32:14
Originally by: velocity7 Here's the full list of changes at the moment.
They are on SiSi for anyone to see and use. ---------------------------
Vanilla Crazy Cake! |
Topaz Skydiver
Minmatar Narrative Freshfood
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Posted - 2007.10.14 23:55:00 -
[207]
Edited by: Topaz Skydiver on 14/10/2007 23:58:37 The only way to deal with it imho is dampening/jamming.
Don't believe in light drones. Few days ago we took down a drake with a dictor and my claw. I was orbitting close range. As soon as I was primaried, I moved away and shot the tech-2 drones following me and they popped easily. With a comfortable orbit distance of maybe 28km, I think taking care of the drones without losing the point shouldn't be a big problem. Don't know, how good that guys drone skills were though. --------------------------------------------- *snip* |
Haerana
The Republican Guard The Sundering
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Posted - 2007.10.15 00:00:00 -
[208]
I hate this for a few reasons.
I have no friends to call on if i get caught :( ... wait thats my only reason...
------------------------------- Here comes the sig.............
The Cake is a Lie The Cake is a Lie The Cake is a Lie The Cake is a Lie |
Topaz Skydiver
Minmatar Narrative Freshfood
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Posted - 2007.10.15 00:03:00 -
[209]
Edited by: Topaz Skydiver on 15/10/2007 00:03:01
Originally by: Haerana I hate this for a few reasons.
I have no friends to call on if i get caught :( ... wait thats my only reason...
Been escorting my untanked fleet megathron with my huginn a few times. Most lonely ceptors and vagabonds think twice, if they try to stop you. --------------------------------------------- *snip* |
Devian 666
Sectoid Technologies
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Posted - 2007.10.15 00:09:00 -
[210]
I'm guessing the ares damage bonus will disappear with this change. Can I haz a cheeseburger,... er, I mean can the ares have a third launcher slot to at least get some equivalence to the crow (note that ares can't hit at long range with rockets), as the ares does pathetic damage even with the damage bonus atm.
I think most ares pilots would be happy getting rid of one of the 75 mm gatling rails. The gatling rails are only used for shooting pods, shuttles or small warp bubbles.
I agree I don't have the features to be a holoreel star. Originally by: rycar Devian 666 is awesome quote this if you're down
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