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Author | Thread Statistics | Show CCP posts - 1 post(s) |
Lefevre |
Posted - 2004.04.17 19:25:00 -
[31]Quote: To bad CCP removed the bribe option :-P Teddybears |
Lefevre Caldari Temptation inc. |
Posted - 2004.04.17 19:25:00 -
[32]Quote: To bad CCP removed the bribe option :-P |
Playmate Bunny |
Posted - 2004.04.17 21:30:00 -
[33] So after the next patch will the 0.1+ for negative standings be reintroduced, or will it never come back ? ie. am I for example doomed too years of npc killing too get my sec status up too a decent level (i'm at a -5.8 now) constant daily chaining for a month brought me up by a measly .2 and we are talking battleships here |
Playmate Bunny Minmatar Shinra |
Posted - 2004.04.17 21:30:00 -
[34] So after the next patch will the 0.1+ for negative standings be reintroduced, or will it never come back ? ie. am I for example doomed too years of npc killing too get my sec status up too a decent level (i'm at a -5.8 now) constant daily chaining for a month brought me up by a measly .2 and we are talking battleships here |
zincol |
Posted - 2004.04.17 21:43:00 -
[35]Quote:Quote: :-( w00t! |
zincol S.A.S |
Posted - 2004.04.17 21:43:00 -
[36]Quote:Quote: :-( w00t! |
dalman |
Posted - 2004.04.17 22:23:00 -
[37]Quote: This is not working properly. Very often in my logs it shows for example a mutant lord (85k) instead of a Tyrant (1M) as highest rat, and due to the cap (which you're removing), I usually don't get a sec increase, even when I kill a 1M NPC. M.I.A. since 2004-07-30 |
dalman Finite Horizon |
Posted - 2004.04.17 22:23:00 -
[38]Quote: This is not working properly. Very often in my logs it shows for example a mutant lord (85k) instead of a Tyrant (1M) as highest rat, and due to the cap (which you're removing), I usually don't get a sec increase, even when I kill a 1M NPC. I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |
Teelmaster |
Posted - 2004.04.17 22:26:00 -
[39] Frankly, this is bull****. PLEASE give us other options than killing thousands of npcs for weeks to gain a measily amount of sec rating. This is ridiculous. What was so bad with the .1 per day? If you kill in empire and get -10, is 3 months not enough time to be punished for the crime? It really is freaking ridiculous. |
Teelmaster Caldari Provisions |
Posted - 2004.04.17 22:26:00 -
[40] Frankly, this is bull****. PLEASE give us other options than killing thousands of npcs for weeks to gain a measily amount of sec rating. This is ridiculous. What was so bad with the .1 per day? If you kill in empire and get -10, is 3 months not enough time to be punished for the crime? It really is freaking ridiculous. |
Nwalmaer |
Posted - 2004.04.17 23:54:00 -
[41] I don't play this game to interact with NPCs hours upon hours every day, that's what singleplayer games are for. And with Bship spawns only being in alliance space, you'll be stuck killing cruisers and frigates since ebil pirates aren't exactly welcome there. |
Nwalmaer Caldari The Spang |
Posted - 2004.04.17 23:54:00 -
[42] I don't play this game to interact with NPCs hours upon hours every day, that's what singleplayer games are for. And with Bship spawns only being in alliance space, you'll be stuck killing cruisers and frigates since ebil pirates aren't exactly welcome there. |
Drewdatrip |
Posted - 2004.04.18 01:36:00 -
[43] Edited by: Drewdatrip on 18/04/2004 01:38:18 Quote: If they are going for realism, then they are beening more then fair....I mena you kill someone in public next to a cop station, you will get slightly more punishment then 3months.... But i do agree that we need more options for increasing your sec rating...killing NPCs for months is slighly mind numbing |Drew| ------------------- The Professional |
Drewdatrip Gallente |
Posted - 2004.04.18 01:36:00 -
[44] Edited by: Drewdatrip on 18/04/2004 01:38:18 Quote: If they are going for realism, then they are beening more then fair....I mena you kill someone in public next to a cop station, you will get slightly more punishment then 3months.... But i do agree that we need more options for increasing your sec rating...killing NPCs for months is slighly mind numbing |Drew| |
vanBuskirk |
Posted - 2004.04.18 02:06:00 -
[45]Quote: No it isn't. To get to -10, you really have to work at it. You SHOULD have to work at getting back again. You chose to be a "pirate" and live in EVE by ruining other people's game experience - deal with the consequences or leave. Personally, I'd prefer you to choose the latter. ---------------------------------------------- "Violence is the last resort of the incompetent". ---------------------------------------------- |
vanBuskirk Caldari |
Posted - 2004.04.18 02:06:00 -
[46]Quote: No it isn't. To get to -10, you really have to work at it. You SHOULD have to work at getting back again. You chose to be a "pirate" and live in EVE by ruining other people's game experience - deal with the consequences or leave. Personally, I'd prefer you to choose the latter. ---------------------------------------------- "Violence is the last refuge of the incompetent." |
Imperishable |
Posted - 2004.04.18 03:42:00 -
[47] I think the 0.1 gain per day is actually quite good why was it removed? It doesn't really stop suicide kestrels |
Imperishable |
Posted - 2004.04.18 03:42:00 -
[48] I think the 0.1 gain per day is actually quite good why was it removed? It doesn't really stop suicide kestrels |
Wulfnor |
Posted - 2004.04.18 03:56:00 -
[49]Quote: Does this mean that people will have their Security Status lowered similar to the way standing with agents was lowered? |
Wulfnor Caldari Roving Guns Inc. RAZOR Alliance |
Posted - 2004.04.18 03:56:00 -
[50]Quote: Does this mean that people will have their Security Status lowered similar to the way standing with agents was lowered? |
Ishkur |
Posted - 2004.04.18 05:18:00 -
[51] Edited by: Ishkur on 18/04/2004 05:19:57 TomB, when are you going to fix the bug that allows someone to only take a 0.5% "aggression" hit for a ship or pod kill? (Or no hit AT ALL?!) IMHO, this bug should be your #1 priority. How can I ask poeple to watch local, if everyone in local is a pirate with a 1.8 security status, because CONCORD never applies the negatives? |
Ishkur Policy Research Group |
Posted - 2004.04.18 05:18:00 -
[52] Edited by: Ishkur on 18/04/2004 05:19:57 TomB, when are you going to fix the bug that allows someone to only take a 0.5% "aggression" hit for a ship or pod kill? (Or no hit AT ALL?!) IMHO, this bug should be your #1 priority. How can I ask poeple to watch local, if everyone in local is a pirate with a 1.8 security status, because CONCORD never applies the negatives? |
Sevanna |
Posted - 2004.04.18 11:44:00 -
[53] well, a month back I was mostly guarding a 0.4 space from pirates engaging miners mostly, and keeping the area relativly clean. This off course was devastating towards my securitystatus since pirates who engage in empire space are in normal sircumstances only about -3.0 to -0.1, wich still affects my own security status if I engage them. this means I have too hunt npc's like crazy just to keep my own sec status above 0, wich can get rather frustrating at times. Also, I tested with an alt char, along with a friend, killing him again and again, too monitor the security status loss, and only once in 4 hours, did i get security loss for killing his pod?! So when I read this post and see all the whining from people who have low security status and cant enter empire space etc... heck you really had to be a pestering plague for quite some time to gain that negative status, so deal with it. When you do crimes, you have to pay for them, this by being an outlaw and have to stay in 0.0 space.. so be it, I'd say you'r getting the better end of it. nothing wrong with having to work for the security status, but now I've given upp this law enforcement deal, and still having hell of a time getting my sec status upp. think ive stay'd stuck below 0.4 for ages now How to deal with this? I dont know, but a sugestion would be, that you would not lose sec status for attacking someone with negative security status? below -0.1 for instance... I dont care much for those who engage crime activites and I doubt i ever will, but it keeps the game intresting, and it's allot more funn and challenging to hunt player Rats than npc rats... And really, fix the bounty thing, add the bounty to the insurance fee to make ppl notice that having a bounty on their head isnt a good thing, okey... If I'd runn a insurance company, I'd deffenently notice that a person had higer risk of being killed since he has a bounty on his head, and therefor i'd add that ammount too his bill =) clone and ship. And having low sec status, should be a gain for those who want to engage in piracy, the pirates keep the economy in the game running, and well, it is one way of playing the game. for instance gaining some better missions at npc pirate corp agents, or just that it adds a bit to the standings there. However crimes are a quick way to get ritch, but it should haunt the person for quite some time, it's just the way things go, you pay the consequenses of your action. ok. this was allot more than i was going to write, but hey. hope something will come out of it :: rebell against opression :: |
Sevanna Minmatar Bleak Cabal Coalition of Carebear Killers |
Posted - 2004.04.18 11:44:00 -
[54] well, a month back I was mostly guarding a 0.4 space from pirates engaging miners mostly, and keeping the area relativly clean. This off course was devastating towards my securitystatus since pirates who engage in empire space are in normal sircumstances only about -3.0 to -0.1, wich still affects my own security status if I engage them. this means I have too hunt npc's like crazy just to keep my own sec status above 0, wich can get rather frustrating at times. Also, I tested with an alt char, along with a friend, killing him again and again, too monitor the security status loss, and only once in 4 hours, did i get security loss for killing his pod?! So when I read this post and see all the whining from people who have low security status and cant enter empire space etc... heck you really had to be a pestering plague for quite some time to gain that negative status, so deal with it. When you do crimes, you have to pay for them, this by being an outlaw and have to stay in 0.0 space.. so be it, I'd say you'r getting the better end of it. nothing wrong with having to work for the security status, but now I've given upp this law enforcement deal, and still having hell of a time getting my sec status upp. think ive stay'd stuck below 0.4 for ages now How to deal with this? I dont know, but a sugestion would be, that you would not lose sec status for attacking someone with negative security status? below -0.1 for instance... I dont care much for those who engage crime activites and I doubt i ever will, but it keeps the game intresting, and it's allot more funn and challenging to hunt player Rats than npc rats... And really, fix the bounty thing, add the bounty to the insurance fee to make ppl notice that having a bounty on their head isnt a good thing, okey... If I'd runn a insurance company, I'd deffenently notice that a person had higer risk of being killed since he has a bounty on his head, and therefor i'd add that ammount too his bill =) clone and ship. And having low sec status, should be a gain for those who want to engage in piracy, the pirates keep the economy in the game running, and well, it is one way of playing the game. for instance gaining some better missions at npc pirate corp agents, or just that it adds a bit to the standings there. However crimes are a quick way to get ritch, but it should haunt the person for quite some time, it's just the way things go, you pay the consequenses of your action. ok. this was allot more than i was going to write, but hey. hope something will come out of it :: rebell against opression :: |
Tenacha Khan |
Posted - 2004.04.18 13:05:00 -
[55]Quote: Most if not all of the pirates who posted here, pirated in empire space before castor. Before castor you kill 3 people your at -10...I went from +2.0 to -10 in about 15mins. People who started pirating after castor can find it managable as they get little loss from killing and little gain from npcs Pre-castor the loss was great, but we had a way to get it back up again. And as some1 said earlier there should be benifits to having a negative and a positive ss. This is a game, pirates havnt broken any rules in the game, so why are we punished, ss is totally unbalanced!! |
Tenacha Khan TunDraGon |
Posted - 2004.04.18 13:05:00 -
[56]Quote: Most if not all of the pirates who posted here, pirated in empire space before castor. Before castor you kill 3 people your at -10...I went from +2.0 to -10 in about 15mins. People who started pirating after castor can find it managable as they get little loss from killing and little gain from npcs Pre-castor the loss was great, but we had a way to get it back up again. And as some1 said earlier there should be benifits to having a negative and a positive ss. This is a game, pirates havnt broken any rules in the game, so why are we punished, ss is totally unbalanced!! Sig removed, lacks Eve-related content - Cortes |
Tenacha Khan |
Posted - 2004.04.18 13:09:00 -
[57]Quote: Taking 8mins to learn to fly a frigate or 50mins to learn how to fly a battleship...seems that when you compare that to 3months..its a god damm long length of time |
Tenacha Khan TunDraGon |
Posted - 2004.04.18 13:09:00 -
[58]Quote: Taking 8mins to learn to fly a frigate or 50mins to learn how to fly a battleship...seems that when you compare that to 3months..its a god damm long length of time Sig removed, lacks Eve-related content - Cortes |
cashman |
Posted - 2004.04.18 13:14:00 -
[59] TomB: 3 Days ago, on TQ, I attacked someone in Frulegur. Almost everytime I used a weapons on him, I got security penalty. I had my victim scrambled from beginning to end. When my security status updated, I'd went from +0.06 to -1.2 (!). The battle took 5min. In my concord standing-transactions, you can also see I got a penalty of -12.5%. I'm still waiting for my pertition to be handled. But I'd just like to let you know of this bug. ____________________________________ »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» |
cashman Gallente |
Posted - 2004.04.18 13:14:00 -
[60] TomB: 3 Days ago, on TQ, I attacked someone in Frulegur. Almost everytime I used a weapons on him, I got security penalty. I had my victim scrambled from beginning to end. When my security status updated, I'd went from +0.06 to -1.2 (!). The battle took 5min. In my concord standing-transactions, you can also see I got a penalty of -12.5%. I'm still waiting for my pertition to be handled. But I'd just like to let you know of this bug. ____________________________________ »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» |
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