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Sophie Daigneau
Risky Advanced Production Enterprises GoonSwarm
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Posted - 2008.06.25 00:47:00 -
[61]
Hey I love this app, but the materials list for multiple runs is underestimating the amount of materials needed which makes me worried that the cost per items calculation could be off as well. Any chance you could look into fixing the materials estimates for the new production formula?
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Valenti Ex
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Posted - 2008.06.26 04:56:00 -
[62]
Originally by: Idxx Edited by: Idxx on 10/05/2008 17:37:15 [ 4) If you can't do 2 and/or 3, then: When I have a shopping list, and I change the manufacture status of an item in the Items dialog, then update the shopping list accordingly. Example: Laser Sensor Cluster is set to Manu. I add a ship to the shopping list. I switch the Laser Sensor Cluster back to No-Manu. Shopping list still shows it as Manu.
Seconded. I went and set up all my BPs to build, and I put together my shopping list for invention. Then I found I had forgotten to set one item to manufacture. Now I need to go back and delete and re-add everything that used that item I want to manufacture, not buy.
Other than that, it's a wonderful tool. I've used it to plan which skills and interfaces I'll want to invest in first.
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Solar Ray
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Posted - 2008.06.28 05:45:00 -
[63]
Re: suggestion about price import mechanism
Correct market prices are absolutely critical to the purpose of this application, as it prioritizes invention jobs based on profitability. Now, although the price import mechanism is not entirely transparent, it would seem that the import occurs over all the regions. Of all the options available for import, only one seems reliable to me: the MINIMUM SELL price. We all know that there are occasional extreme buy and sell orders, which often render MEAN and AVERAGE quite inaccurate. By the same logic MAXIMUM BUY price is also flawed, although to a lesser extent, if taken across all regions.
Now, MINIMUM SELL order is pretty close to being a reliable indicator with a single exception. If I am doing my business in The Forge, and some shmuck wants to cheaply dispose of his "free" datacores in Tash-Murkon, all my math based on that particular datacore type will get skewed.
It is possible to check all the relevant prices manually, of course. However, other applications (EVE MEEP for instance) allow to select a region for import from EVE CENTRAL. That is, if I work in Forge, I select Forge prices and see what is profitable to produce based on Jita prices. It would be a feature nice to have, in case the technical possibility to import prices from a single region does indeed exist.
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Burchov
Lyrus Associates
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Posted - 2008.06.28 06:48:00 -
[64]
First of all, I apologize for the lack of communication over the last month or so, as exams made sure that I didn't have any time to play Eve or work on the invention calculator.
Now that that is over, I'll resume working on it. The list of things to do for the next release contains, amongst other things, to be able to select one or multiple regions in price import, to change the waste calculation so it conforms to the changes in the EA patch, and to export the shopping list to the clipboard and possibly in cvs format. And of course some minor bug fixes. ________ Invention profit calculator |

Solar Ray
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Posted - 2008.06.28 17:11:00 -
[65]
It is good to know that the application is in further development. This tool is indispensable. Thanks for your work, seriously. |

Tallinlen
Gallente Jovian Labs Jovian Enterprises
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Posted - 2008.06.30 21:03:00 -
[66]
Just like to say wonderful app. Probably the most useful app i've come across.
I just have 1 suggestion, seeing you already have all the info, add a T1 profit list as well. I know its not invention but anyone serious about invention probably builds T1 for market as well.
Thanks again for the great application. ----------------------------------------------- Life is a sexually transmitted disease. ----------------------------------------------
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Valenti Ex
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Posted - 2008.07.01 21:15:00 -
[67]
Originally by: Tallinlen Just like to say wonderful app. Probably the most useful app i've come across.
I just have 1 suggestion, seeing you already have all the info, add a T1 profit list as well. I know its not invention but anyone serious about invention probably builds T1 for market as well.
Thanks again for the great application.
Seconded.
Also, for some reason it doesn't have the Large Remote Hull Repairer listed.
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Burchov
Lyrus Associates
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Posted - 2008.07.02 07:03:00 -
[68]
Originally by: Valenti Ex Also, for some reason it doesn't have the Large Remote Hull Repairer listed.
That's because there is no such thing as a Large Remote Hull Repairer II, so it can't be invented anyway  ________ Invention profit calculator |

Donde Esta
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Posted - 2008.07.02 17:26:00 -
[69]
I hope you can still fit in the logic to pull prices for a particular system, rather than region :) If you don't have the time, can you tell me where to get a free IDE for your source, and I'll see about adding it for you?
Thanks again, love the tool.
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Burchov
Lyrus Associates
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Posted - 2008.07.02 20:52:00 -
[70]
Originally by: Donde Esta I hope you can still fit in the logic to pull prices for a particular system, rather than region :)
Per system is not possible as Eve-Central does not offer such detailed information via its XML feeds. So that means that that information has to come from either the Eve-Central daily dumps, or the market log exports directly from the EVE client (the "export to file" button on the market screen). While the latter is on my wish list for sometime in the future, it is not a priority.
Originally by: Donde Esta If you don't have the time, can you tell me where to get a free IDE for your source, and I'll see about adding itfor you?
There should be a free version of Delphi available from the CodeGear site, called Delphi Personal or something like that. Otherwise there is a small chance that Turbo Pascal might work, but it's only a compiler, not an IDE. ________ Invention profit calculator |
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Solar Ray
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Posted - 2008.07.03 04:52:00 -
[71]
I can't say I understand how "Items to manufacture" works. I never managed to get anything on it :) I assumed that it is meant for intermediate items, e.g. T1 modules for T2 production, which I don't mess with.
What would also be extremely useful, is to have a mechanism to track not only your average invention success rate, but also your profit from t2 manufacturing (either based on eve-c imports or actual prices). Another nice-to-have option I can think of is some sort of EveMon style reminder about completion times for copy/invention/manufacture jobs. I am almost sure these are not in api, so they will have to be set manually, but what I personally need in practice is the shortest job of all, so I know when to log on to do something. Maybe that makes sense to other people too.
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Burchov
Lyrus Associates
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Posted - 2008.07.03 06:59:00 -
[72]
Originally by: Solar Ray I can't say I understand how "Items to manufacture" works. I never managed to get anything on it :) I assumed that it is meant for intermediate items, e.g. T1 modules for T2 production, which I don't mess with.
Correct. If you set the "Manufacture" attribute to Yes on the Edit Items screen, then adding a T2 item to the shopping list that needs that component results in that component showing up in the Items To Manufacture tab and the materials needed for that component will appear in the Items To Buy tab.
Originally by: Solar Ray What would also be extremely useful, is to have a mechanism to track not only your average invention success rate, but also your profit from t2 manufacturing (either based on eve-c imports or actual prices).
I've thought about that as well, but I didn't see the added value of such a list to be honest. If I run out of things to do I might add it, but it's not really useful in my eyes.
Originally by: Solar Ray Another nice-to-have option I can think of is some sort of EveMon style reminder about completion times for copy/invention/manufacture jobs. I am almost sure these are not in api, so they will have to be set manually, but what I personally need in practice is the shortest job of all, so I know when to log on to do something. Maybe that makes sense to other people too.
Actually the API does offer a list of all running manufacturing and invention jobs. A feature like this is on my to-do list, but the downside is that for this to work, the application has to remain open all the time. ________ Invention profit calculator |

Donde Esta
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Posted - 2008.07.03 11:45:00 -
[73]
Originally by: Burchov
Originally by: Donde Esta I hope you can still fit in the logic to pull prices for a particular system, rather than region :)
Per system is not possible as Eve-Central does not offer such detailed information via its XML feeds. So that means that that information has to come from either the Eve-Central daily dumps, or the market log exports directly from the EVE client (the "export to file" button on the market screen). While the latter is on my wish list for sometime in the future, it is not a priority.
I told you in a previous post that it is possible. I use this in my code:
URL = "http://eve-central.com/home/quicklook.html?typeid=" + info.TypeId + "&usesystem=" + clsPageInfo.LocationId + "&outtype=xml";
For example: http://eve-central.com/home/quicklook.html?typeid=34&usesystem=30000142&outtype=xml
Thats a list of trit prices specifically found in jita. The sell orders are listed from lowest to highest, so I just pull the first sell order on the dump.
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Burchov
Lyrus Associates
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Posted - 2008.07.04 15:03:00 -
[74]
Originally by: Donde Esta I told you in a previous post that it is possible. I use this in my code:
URL = "http://eve-central.com/home/quicklook.html?typeid=" + info.TypeId + "&usesystem=" + clsPageInfo.LocationId + "&outtype=xml";
For example: http://eve-central.com/home/quicklook.html?typeid=34&usesystem=30000142&outtype=xml
Thats a list of trit prices specifically found in jita. The sell orders are listed from lowest to highest, so I just pull the first sell order on the dump.
You indeed did, and I should have remembered that. I checked Eve-Central, and the xml that does that is a list of all current market orders in the given system. That means that after retrieving it, it has to be parsed depending on whatever the user wants. Given that Eve-Central also provides aggregate region-specific prices, I do not consider this a priority at the moment. It is however, together with retrieving prices from exported market logs from the Eve client directly, on my wish list for the calculator. ________ Invention profit calculator |

Donde Esta
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Posted - 2008.07.07 16:26:00 -
[75]
Thanks for the explanation. I understand the differences between the two, and why its extra work to put in the stuff I mentioned. I will continue to use your tool and my tool in tandem. Thanks for the hard work.
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Arwaan
Serenity Syndicate Black Sun Alliance
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Posted - 2008.07.07 17:33:00 -
[76]
STICKY Please! "Aut viam inveniam aut faciam." I'll find a way or make one. |

Kazzac Elentria
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Posted - 2008.07.08 12:15:00 -
[77]
Burchov, have used your tool for about 2 weeks now. Excellent, simple in function and form yet powerful.
Keep up the good work man! |

yani Ledliv
Celestial Manufacturing
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Posted - 2008.07.09 09:32:00 -
[78]
Very nice job Burchov! Love the tool. Looking forward to the next release!
Here is my feature wish list * Ability to choose what region you want to retrieve price data from Eve-central. * Import of manually exported market logs from eve. * Pr unit price when you click on <Build cost/Manufacture> in the main window. To see the prices would ease price validation. Perhaps also with the option to set the prices. * Ability to delete a configuration in "Invention results". I could not find a way to do this. * Save the last decryptor chosen in the "invention input". I have been using the "Default values" in "User settings". But lets say you have some ship inventions and wants different decryptors, your choices are erased when you click on other ships.
Possible "bugs" * Each time I load the app, I get a msg box with "'#number#' is not a valid floating point value" Where #number# is different each time I load the app. This error also pops up when I try to sort the "Invention profit" results in the main screen. * The race buttons under <Invention Calculator/Filter items> seems only to filter out ship data, not the other categories. This could be by design, but would help when you only have skills for some races and does not want to be cluttered with the others.
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Burchov
Lyrus Associates
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Posted - 2008.07.09 10:45:00 -
[79]
Originally by: yani Ledliv Here is my feature wish list * Ability to choose what region you want to retrieve price data from Eve-central. * Import of manually exported market logs from eve. * Pr unit price when you click on <Build cost/Manufacture> in the main window. To see the prices would ease price validation. Perhaps also with the option to set the prices. * Ability to delete a configuration in "Invention results". I could not find a way to do this. * Save the last decryptor chosen in the "invention input". I have been using the "Default values" in "User settings". But lets say you have some ship inventions and wants different decryptors, your choices are erased when you click on other ships.
The first will be in the next release, it's almost done already. The second is, as explained a few posts above, not something that is going to get implemented soon, but eventually I'll do it. The third is also on the list of things to do. I need to think about it though, as this can really clutter up the interface. The fourth is already possible, as stated in the help file: "Removing a configuration is only possible if all results for that configuration have been removed first, using the Remove results screen." The fifth would indeed make the application a lot better (also in predicting the most profitable configuration automatically), but it would take a lot of time to implement.
Originally by: yani Ledliv Possible "bugs" * Each time I load the app, I get a msg box with "'#number#' is not a valid floating point value" Where #number# is different each time I load the app. This error also pops up when I try to sort the "Invention profit" results in the main screen. * The race buttons under <Invention Calculator/Filter items> seems only to filter out ship data, not the other categories. This could be by design, but would help when you only have skills for some races and does not want to be cluttered with the others.
The first is very strange, that should not happen and I've never had it happen. Could you send me an ingame mail as detailed as possible, using a fresh install of the application, the exact (and all) actions you do to get the error and what locale your computer is using? The second is indeed a bug, and I'll fix it for the next release. ________ Invention profit calculator |

Janetri
Minmatar Rhea Production Corp Northern Star Coalition
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Posted - 2008.07.09 11:57:00 -
[80]
Originally by: Burchov
Originally by: yani Ledliv Possible "bugs" * Each time I load the app, I get a msg box with "'#number#' is not a valid floating point value" Where #number# is different each time I load the app. This error also pops up when I try to sort the "Invention profit" results in the main screen. * The race buttons under <Invention Calculator/Filter items> seems only to filter out ship data, not the other categories. This could be by design, but would help when you only have skills for some races and does not want to be cluttered with the others.
The first is very strange, that should not happen and I've never had it happen. Could you send me an ingame mail as detailed as possible, using a fresh install of the application, the exact (and all) actions you do to get the error and what locale your computer is using? The second is indeed a bug, and I'll fix it for the next release.
I'd say it tries to sort numberstrings with spaces in them and fails in that.
I have it too, windows XP, Finnish local settings. I tried to mess around with my local settings in control panel, but it didn't do anything.
The number in error message is the first invention profit value from the list (that'll display after you click ok to the error window) which has spaces in it (ie, over "1 000" isk of profit). If you have the list sorted by name (as you have to have now) and click "invention profit" to sort the list by it you get the error with number in it being the first number with spaces in the profit-list.
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Burchov
Lyrus Associates
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Posted - 2008.07.09 15:56:00 -
[81]
Edited by: Burchov on 09/07/2008 15:56:22 Thank you both for your input. I tracked down the bug and fixed it. Turns out it was a problem with casting a string value back to a float, which is done to sort the invention profit column. ________ Invention profit calculator |

Ranges
Against all Rules Atrum Tempestas Foedus
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Posted - 2008.07.10 06:15:00 -
[82]
Thanks for this app, Burchov. It's great! (i've sent a minor token of gratitude.. I find that in Eve; gratitude is an integer.)
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Riho
Gallente Mercenary Forces
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Posted - 2008.07.10 08:55:00 -
[83]
going to give it a try.
atm using a spreadsheet that i made for myself and it has not let me down yet... tho sime stuff is really ******ed to change there :( ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.07.10 11:30:00 -
[84]
Suggestion: allow import of meta 1-4 item prices, cache them, calculate all possible meta item/decryptor combinations (they're not independent due to the way the invention chance formula works) and auto-select the best one for each item.
Further suggestion: allow users to specify how long they want to store prices in the cache.
Invention_Chance = Base_Chance * (1 + (0.01 * Encryption_Skill_Level)) * (1 + ((Datacore_1_Skill_Level + Datacore_2_Skill_Level) * (0.1 / (5 - Meta_Level)))) * Decryptor_Modifier Zzz research towers Direrie NEW: Liekuri
20:1 low-end compression |

Burchov
Lyrus Associates
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Posted - 2008.07.14 20:48:00 -
[85]
I've uploaded a new version of the invention calculator here. Amongst some bug fixes, there is a T1 item profitability column, region selection on the eve-central price import and a simple export to clipboard of the shopping list, which will be enhanced in a future version.
Originally by: Kazuo Ishiguro Suggestion: allow import of meta 1-4 item prices, cache them, calculate all possible meta item/decryptor combinations (they're not independent due to the way the invention chance formula works) and auto-select the best one for each item.
Further suggestion: allow users to specify how long they want to store prices in the cache.
Meta-item import is very much on the list of things to do, as it would add a great deal of accuracy of the calculated maximum invention profit. It is together with the saving of decryptor selection per item planned for the next version.
The cache time is set to 24 hours to avoid having everyone spam the EVE-Central server with requests, but I suppose that limit can be relaxed a bit. ________ Invention profit calculator |

Anastasy BL
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Posted - 2008.07.15 05:32:00 -
[86]
The bug - Import prices In a choice of parameters of export the mistake is admitted, categories buy and sell are changed by places.
Fix case rgSetting.ItemIndex of 0: setting := 'sell\min'; 1: setting := 'sell\avg'; 2: setting := 'sell\max'; 3: setting := 'sell\median'; 4: setting := 'buy\min'; 5: setting := 'buy\avg'; 6: setting := 'buy\max'; 7: setting := 'buy\median'; 8: setting := 'all\min'; 9: setting := 'all\avg'; 10: setting := 'all\max'; 11: setting := 'all\median'; end;
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Burchov
Lyrus Associates
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Posted - 2008.07.15 07:35:00 -
[87]
Originally by: Anastasy BL The bug - Import prices In a choice of parameters of export the mistake is admitted, categories buy and sell are changed by places.
Whoops. Fixed that and uploaded it again. ________ Invention profit calculator |

pulse1976
Far Edge Outcasts
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Posted - 2008.07.20 18:40:00 -
[88]
Still a top program Burchov (you should have received a donation from my alt by now), just a few things I've noticed
1. To create the Cheetah you now require a Probe to invent from BPO wise and to build from. At the moment the Cheetah is still down as being an off shoot of the Vigil 2. Just a small gripe for the Item Price box on the Item Output on the front end. If you enter a figure over 100m isk but try to add the odd amounts of isk after the decimal point, the next number you enter deletes said decimal point. The only way round it that I found so far is to enter the whole number without the decimal point then add it afterwards. Try entering 100000000.01 and you'll see what I mean.
Apart from that, keep it up old chum! Don't make me use UPPERCASE! |

Athreya
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Posted - 2008.07.23 02:07:00 -
[89]
Many thanks for the program 
You have only profit per click statistic, it is not the same as profit per time you spent in EvE. Please add also columns of profit per hour of slowest stage. For example invention of modules require more time to manufacture module then to invent it. Invention of ships (if I dont have mistake here, never did it) require more time during invention.
I suggest to calculate three times: average time you spend for copying per one T2 item, average time you spend for invention per one T2 item and time of manufacturing of one T2 item. And devide profit per one T2 item by slowest time, so we can see what is the best way to rize money in short period :)
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Sir Substance
Minmatar Sunspot Requisitions Worlds End Consortium
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Posted - 2008.07.23 05:39:00 -
[90]
this is a most beautiful program. i place it firmly alongside EFT and EVEmon. however, the prices its retrieving from eve-central are just a little bit off.
in some cases by about 2204%.
Originally by: Ekrid Edited by: Ekrid on 02/07/2008 14:33:35 because trying to fit medium beam lasers is like trying to shove a cow in your mailbox. doable, but it gets messy.
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