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Thread Statistics | Show CCP posts - 0 post(s) |

Markus Relic
Relic Shipyards
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Posted - 2009.04.13 10:25:00 -
[241]
Great app! 
It seems to be missing a few modules though, can't find Salvager I, Analyzer I or Codebreaker I anywhere. Now there are T2 variants of these modules it would be good to have them in the calculator.
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Kuma Kai
Signus Shipyards
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Posted - 2009.04.16 06:26:00 -
[242]
is there anyway to edit the build properties of T2 BPCs? the invention calculator has a couple wrong values for juggernaut javelin bpc's it should take 30 graviton pulse generators, and 437 rocket fuel for juggernaut javelin bpc, invention calc is reporting 20 graviton pulse generators, 291 rocket fuel. all other values are fine.
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Luwin Coldstorm
Gleipnir Industries
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Posted - 2009.04.25 02:13:00 -
[243]
Could you add 1 column/calculation: profit / build time?
We all know that building is the limiting factor in invention. So if a large gun generates 20% more profit than a small gun, but takes twice as long to build, it might be better inventing a small gun.
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Oxigun
M.M.I. T3chnology The Reaper Alliance Players
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Posted - 2009.04.27 18:11:00 -
[244]
Great app, but I'm having a difficult time with the Eve-Central prices. They vary wildly and even if I select one region, they are quite a bit off from what I see in the market. "Sell (low)" seems to be OK, but not on everything.
What are you folks using for you calculations?
-------------------------- Signatures are overrated ! |

Roland Grey
Gallente Nexus Aerospace Corporation
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Posted - 2009.04.27 18:56:00 -
[245]
Originally by: Luwin Coldstorm Could you add 1 column/calculation: profit / build time?
We all know that building is the limiting factor in invention. So if a large gun generates 20% more profit than a small gun, but takes twice as long to build, it might be better inventing a small gun.
Just as important is the sale volume. A big gun makes a lot of money, but if twice the amount of small guns sell in the same amount of time, what then? Big question to ask before you set off.
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Molosse
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Posted - 2009.05.02 18:59:00 -
[246]
Hey there,
Long time user, works great, thanks a lot for the time you spent developing it. I have a recurring problem with the shopping list - when it is too long (say, above 10 lines), I get a "Can't open clipboard" message. Is it a known issue?
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Saarikko Stone
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Posted - 2009.05.04 13:39:00 -
[247]
I'm pretty sure that the price import function 'filter by region' feature is not working. I get all regions prices no matter how I set it.
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Amiriana
Malkalen Innovations
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Posted - 2009.05.08 00:00:00 -
[248]
My organise items window is broken. If I fiddle with it too much, I start to get access violations trying to move things. Then they get stuck in silly places, and if you keep fiddling with it, Invention Calc won't even start.
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Stafen
Killer Koalas
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Posted - 2009.05.08 14:22:00 -
[249]
The build requirements for an invented wrath fury cruise missile is wrong for the Graviton Pulse Generator.
My BPC says 14, the application says 9 (Think it is due to ME calculation being wrong)
Great application though, thanks.
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Sinova Mortario
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Posted - 2009.05.18 23:25:00 -
[250]
Edited by: Sinova Mortario on 18/05/2009 23:27:46 Very cool application. My personal spreadsheet that I've been using for 2 years + got nuked and the backup was corrupt so went looking and found this. Used it quite a bit yesterday and in the end I was glad that i had the problem, because this ap did all mine did, but much easier. :)
now all that said, today I'm running into issues trying to look at invention results. Whenever I try and view and invention result I get this error and end up having to restart the application:
"Access violation at address 00557685 in module 'InventionCalculator.exe. Read of address 00000004"
It was working yesterday, today it's not. No updates to my machine and tried copying it over to another computer running a different operating system with no change in error.
EDIT--Yes, definitly the inventionresults.dat file. Copied it over to the new directory and it started having the above issues.
I re-extracted the files from the downloaded zip folder and tried the 'clean' version in a new folder. Was able to add and view invention results with no problem. So it appears something went wrong with the database (?) holding all the results I entered from my past inventions. Any suggestion on how to correct the error without re-entering everything again?
Thanks
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ELYANAAR
Gallente New European Regiment Southern Cross Alliance
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Posted - 2009.05.22 13:40:00 -
[251]
Big fan of your work, i have been using it for over a year now. however after trying the 0.45 version the production costs escalated. Ive matched the build requirements of a -4 hulk bpc in 0.45 with an ingame -4 hulk bpc and they seem to be diferent. It looks to me that ingame -4 build requirements are 0.45 "-1" build requirements. can u confirm that or am i wrong ? anyway great tool 
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Jaciel Ki
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Posted - 2009.05.25 14:41:00 -
[252]
I'm using version 0.45 and importing prices does not work for me. On a fresh unzip, when I go to Edit -> Items, uncheck all but minerals (and thus leave only 8 items in the list), press Import prices from Eve-Central, Press Empire, Click Import.. I get Error-box with msg "An invalid character was found in text context Line 1 [square]"
Same seems to happen regardless of what items prices I try to import.
The contents of AllItems.xml is then only: <evec_api version="2.0" method="marketstat_xml"><marketstat/></evec_api>
Here's a screenshot of the situation: http://eve-files.com/dl/197352
I also tried importing while using MegabitOne's AllItems.xml. Then I get the message "Loaded 0 prices from cache and successfully retrieved 0 prices from EVE-central."
I haven't tested importing the prices with MegabitOne's tool yet.
Does price importing work for anyone else? Any ideas what might be the problem for me?
Thanks in advance.
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Drexciyian
The Water Margin
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Posted - 2009.05.26 01:14:00 -
[253]
Originally by: Jaciel Ki I'm using version 0.45 and importing prices does not work for me. On a fresh unzip, when I go to Edit -> Items, uncheck all but minerals (and thus leave only 8 items in the list), press Import prices from Eve-Central, Press Empire, Click Import.. I get Error-box with msg "An invalid character was found in text context Line 1 [square]"
Same seems to happen regardless of what items prices I try to import.
The contents of AllItems.xml is then only: <evec_api version="2.0" method="marketstat_xml"><marketstat/></evec_api>
Here's a screenshot of the situation: http://eve-files.com/dl/197352
I also tried importing while using MegabitOne's AllItems.xml. Then I get the message "Loaded 0 prices from cache and successfully retrieved 0 prices from EVE-central."
I haven't tested importing the prices with MegabitOne's tool yet.
Does price importing work for anyone else? Any ideas what might be the problem for me?
Thanks in advance.
Had this problem after it crashed importing from eve-central. just delete and reinstall, worked for me
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Jaciel Ki
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Posted - 2009.05.26 10:36:00 -
[254]
Originally by: Drexciyian
Originally by: Jaciel Ki
On a fresh unzip, when I go to Edit -> Items, uncheck all but minerals (and thus leave only 8 items in the list), press Import prices from Eve-Central, Press Empire, Click Import.. I get Error-box with msg "An invalid character was found in text context Line 1 [square]"
Had this problem after it crashed importing from eve-central. just delete and reinstall, worked for me
Are there other steps in installing besides unzip? I just retried fresh unzip, same problem.
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Jaciel Ki
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Posted - 2009.05.26 13:26:00 -
[255]
Edited by: Jaciel Ki on 26/05/2009 13:26:50 Interesting.
I happen to have a rather fresh install of Windows XP that I can run in a virtual machine and I tried importing the prices there.. and it works.
If anyone got any good suggestions where the problem might be, I'm willing to test things out.
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Orbital Deliverance
Gallente ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2009.06.02 04:59:00 -
[256]
Just had a quick look at this program as part of my research on the viability of getting into invention.
Was initially put off when i plugged in my char and realized everything was showing a loss for invention. Tracked it down to the fact that the non depletable data interface was very expensive and was still factored into the multiple invention cost as if it was consumed like a datacore.
Have i missed something obvious regarding there use? or a toggle to discount their input over long term cost benefit? Or is it a case that you have to force the data interface value to zero so it doesnt effect the profit result.
Cheers for any help. (apologies if this is covered already as i havent yet read all the thread pages)
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ELYANAAR
Gallente New European Regiment Southern Cross Alliance
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Posted - 2009.06.03 17:27:00 -
[257]
Are you sure the problem is the interface ?Anyway i think u can edit the price of it so set it to 0 value maybe it will work.Edit/Items then look for interfaces and set them to price=0 hope it helps.
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Von Horst
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Posted - 2009.06.09 02:08:00 -
[258]
Hi Well, a nice little Program you made. What is the status of your project? Are you working on it further? |

Romulus Augustus
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Posted - 2009.06.11 11:53:00 -
[259]
Finally found something I need lol.
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Lothros Andastar
Gallente
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Posted - 2009.06.14 02:57:00 -
[260]
Can someone tell me how the "Shopping List" works? I cannot get it to work ;(
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Karina Redstar
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Posted - 2009.06.15 06:52:00 -
[261]
Originally by: Lothros Andastar Can someone tell me how the "Shopping List" works? I cannot get it to work ;(
Select a item you wanna invent/build. Select the variant and decryptor you wanna use. Go to Extra -> shopping List -> Add item. It will pop a box asking for the numbers of the items you wanna build (default is the Output Runs from the current invention selected). Click OK. there you go, in the shopping list you have now the items you need to buy (materials) in order to build the numbers of items you entered, together with the numbers of components required to build them.
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Ishikari
Gallente Duct Tape Inc. New Eden Research
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Posted - 2009.06.24 03:29:00 -
[262]
I found several items that have 0m3 size in error, is there a way to fix this? I poked around and did not see a way to update the size of each unit of those items. |

billybobob
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Posted - 2009.07.06 16:49:00 -
[263]
I'm being dense....
Price import: Which price import is best to use? As an example, I'm a solo inventor. If I want to build the finished T2 item, I have to buy materials off the market. It seems that the options I check just don't make sense vs. prices in the game. BTW, I always use Jita as the baseline.
Using an Obelisk as an example(with my skills) the invention profit is 1.095B with a build cost of 795M and build profit of 5.4M.
Then if we look at the invention section to the right, it comes up with an avg profit per invention job of 10.9 BILLION off a build cost of 1 billion isk!
Obviously that isn't correct because you can't profitably build an Anshar from purchasing off the market. I triple checked with my own spreadsheet. :(
Can anyone give me a hand?
Thanks!
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Rion Deteisan
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Posted - 2009.07.06 20:25:00 -
[264]
In "Columns": Whats the difference between 'invention profit' and 'build profit'?
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Murcheson
Murcheson Mining
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Posted - 2009.07.06 22:25:00 -
[265]
Love the app Burchov. One thing though. Is it just me or are half of the Battlecruiser BPs missing? For example I see Ferox listed, but no Drake. I see the Cyclone listed, but no Hurricane. Maybe I'm missing something here. Thanks.
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Sun Ra
Culture Breach
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Posted - 2009.07.06 23:25:00 -
[266]
Originally by: Murcheson Love the app Burchov. One thing though. Is it just me or are half of the Battlecruiser BPs missing? For example I see Ferox listed, but no Drake. I see the Cyclone listed, but no Hurricane. Maybe I'm missing something here. Thanks.
Cos not tech 2 ships use those hulls, only tier 1 bc's hulls are used for command ships
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Vicerus
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Posted - 2009.07.11 18:27:00 -
[267]
Edited by: Vicerus on 11/07/2009 18:29:31 I'll apologize up front for not reading 9 pages of thread before asking but...I just started using this tool, v45...and umm, it's not accurate on the material list for what i'm building, what am I missing?
example: Scourge Precision missile blueprint -4 ME needs the following according the blueprint:
14 grav gens 45 megacyte 8 morphite 33 nocxium 18 phen comps 1 RAM 126 rocket fuel 15168 trit 29 zydrine
but the calc shows completely different amounts, some higher, some lower, and it's defaulted to -4 ME why would that be?
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alpha11
Perkone
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Posted - 2009.07.20 21:55:00 -
[268]
wow very nice little program. One question - is there a way to keep the data interface values as 0 when importing prices? I scroll through and do it manually but I am very lazy
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Ishikari
Gallente Duct Tape Inc. New Eden Research
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Posted - 2009.08.09 03:17:00 -
[269]
Originally by: alpha11 wow very nice little program. One question - is there a way to keep the data interface values as 0 when importing prices? I scroll through and do it manually but I am very lazy
just uncheck the data interface box on the screen where you do your price checks. ---- Duct Tape Inc. Providing all research services to the EVE Universe.
Get your Queue-Free research started today! |

anatolix
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Posted - 2009.08.10 23:36:00 -
[270]
Great App. The only one which really works well.
Have 1 minor bug reports, and 2 improvements sugestion: 1) Cost Data Interfaces are substracted from invention profit. This is actually don't correct because data interfaces are does'nt consumed while inventing. Workaround is set their cost to zero 2) Main screen are showing invention profit without decryptors. Most of numbers it shows are really useless, because decryptors are really needed in most cases. May be it should show "best decryptor" 3) I really want isk/per hour metric with invention profit. If you build continuesly bottleneck is manufacturing not invention.
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