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Burchov
Lyrus Associates
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Posted - 2008.09.14 19:26:00 -
[121]
Originally by: Kribor Hi, seems your link is broken, I can't download your application from eve-file
Actually, that is because EVE-Files is down. I was going to upload version 0.44 tonight, but it seems that'll have to wait until tomorrow. ________ Invention profit calculator |

Xerox WorkCentre
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Posted - 2008.09.15 14:13:00 -
[122]
EVE-Files UP  Now gimme the new version 
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Sollan Dyl
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Posted - 2008.09.18 13:14:00 -
[123]
Originally by: Xerox WorkCentre EVE-Files UP  Now gimme the new version 
Careful not to be too demanding, he is putting this beauty out for free so we can make bucket loads of isk.
\o/ .| / \ |

Jonas Vinthyn
Cassandra's Light Caeruleum Alliance
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Posted - 2008.09.18 17:14:00 -
[124]
This might be noted but I didn't see it...can you add a option to the settings for a proxy server?
Oh and excellent program. :)
-Jonas
My POS - POS Fitting and Fuel Calc
Stats! |

Burchov
Lyrus Associates
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Posted - 2008.09.18 18:34:00 -
[125]
Well, I tried uploading the new verson to EVE-Files, but for some reason it does not accept either rar files or applications any more. I mailed Chribba about it, but I haven't received a response...
Originally by: Jonas Vinthyn This might be noted but I didn't see it...can you add a option to the settings for a proxy server?
This is not in the program at the moment. I will see what I can do about it. ________ Invention profit calculator |

Solar Ray
Vanishing Point
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Posted - 2008.09.20 09:16:00 -
[126]
Originally by: Burchov Well, I tried uploading the new verson to EVE-Files, but for some reason it does not accept either rar files or applications any more. I mailed Chribba about it, but I haven't received a response...
share via a torrent? I'll seed for quite a while.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.09.20 09:33:00 -
[127]
It accepts .zip files but not .rar files, and has always been that way iirc. ----- DIY copying in Liekuri 20:1 mineral compression |

Burchov
Lyrus Associates
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Posted - 2008.09.20 10:01:00 -
[128]
Edited by: Burchov on 20/09/2008 10:01:08
Originally by: Kazuo Ishiguro It accepts .zip files but not .rar files, and has always been that way iirc.
I zipped the thing and EVE-Files accepted it. It hasn't always been that way, as the previous versions were rar files.
Anyway, here is the new version. Note that there are some issues when upgrading from an earlier version:
- There are some ships and modules that were added with EA (that are relevant for invention). These items do not appear in the application until you manually assign a category to them using File -> Organize Items. For example the Magnate (Amarr Frigate): Expand the category "Ships" and drag the Magnate from the list on the left to the subcategory "Frigates".
- The Empyrean Age patch also introduced a new region, Black Rise, and renamed the drone regions. Therefore, when importing prices from EVE-Central, your old region selection is no longer accurate.
A full list of the changes can be found in the Versions.html file from the help directory ________ Invention profit calculator |

Yggdrassil
Amarrian Missionaires
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Posted - 2008.09.20 11:35:00 -
[129]
Edited by: Yggdrassil on 20/09/2008 11:36:42 I seem to have a lil bit of trouble using the new version.
Whatever I do, I am unable to download prices for anything. The connection times out (within 0.5 secs from clicking).
Also unable to download api info.
Tried turning off the firewall completely, just to make sure that's not the problem.
Any idea about what might be causing it / anyone else having problems with it?
_______________________________ __ __ l l_l l l _ AVE A NICE l__l l__l ___ l ' . l D i l.___, 'AY
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Yggdrassil |

BrainSeller
BrainSeller Trade Consortium
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Posted - 2008.09.20 11:44:00 -
[130]
thanks for the new version mate!
but..
Originally by: Yggdrassil Whatever I do, I am unable to download prices for anything. The connection times out (within 0.5 secs from clicking).
same here, doesnt matter if i select *all items or just a few for price update. |
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Sollan Dyl
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Posted - 2008.09.20 13:15:00 -
[131]
Originally by: Yggdrassil Whatever I do, I am unable to download prices for anything. The connection times out (within 0.5 secs from clicking).
Yep I also get the "connect timed out" error box, when trying to update prices
The API character update works fine for me tho.
keep up the good work Burchov :)
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Burchov
Lyrus Associates
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Posted - 2008.09.20 13:45:00 -
[132]
Originally by: Yggdrassil I seem to have a lil bit of trouble using the new version.
Whatever I do, I am unable to download prices for anything. The connection times out (within 0.5 secs from clicking).
Ugh, that would be one of the differences between XP and Vista I guess. On the Vista machine here it works fine, but indeed on the XP machine it does not. I changed the timeout settings, and uploaded a new version here, that works fine under both Vista and XP.
The API import should work just fine... ________ Invention profit calculator |

Yggdrassil
Amarrian Missionaires
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Posted - 2008.09.20 18:17:00 -
[133]
Thanks - downloading prices works like a charm now on vista 64.
Still unable to download API info though - but thats a smaller issue imo
Again - thanks for the great work you've put into this application
_______________________________ __ __ l l_l l l _ AVE A NICE l__l l__l ___ l ' . l D i l.___, 'AY
_______________________________
Yggdrassil |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.09.21 09:56:00 -
[134]
I still think it would be useful to add an extra column showing profit per hour for each inventable item, as mentioned earlier in this thread. This is significant for people who want to maximise profits while inventing continuously; while ships and ammo can earn a decent amount per invention cycle, the build times tend to make them rather less appealing. For cloaks and neuts, the long BPO copy time greatly reduces the profit/hr. For people buying input BPCs from contracts, it would be convenient to be able to enter this value separately.
If I had the relevant knowledge, I'd probably attempt to do this myself, but although I've looked at the source, and I have a vague idea of what's going on, it's nowhere near enough.
It might also be interesting to add a 'profit per mouse-click' option, to help judge the appeal of items at the opposite end of the scale, where margins are low and volumes are high. ----- DIY copying in Liekuri 20:1 mineral compression |

Solar Ray
Vanishing Point
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Posted - 2008.09.21 10:33:00 -
[135]
Originally by: Kazuo Ishiguro I still think it would be useful to add an extra column showing profit per hour for each inventable item
I agree in principle, but this application is giving enough already. Producers need to think for themselves a little bit, too, otherwise the whole industry becomes a point-and-click exercise.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.09.21 11:02:00 -
[136]
As far as I'm concerned, it already is; I want to cut out as much work as possible. The only place where any real thinking is required is in choosing a market for what you produce, and gauging the levels of demand & competition there to best effect.
Since the market data already being imported includes the volume of sales, it would also make sense to estimate the maximum number worth making over a given timeframe (say, 1 month), and use that to weed out some of the apparently profitable items that only sell in tiny quantities. ----- DIY copying in Liekuri 20:1 mineral compression |

Tral's Hauler
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Posted - 2008.09.22 07:14:00 -
[137]
Edited by: Tral''s Hauler on 22/09/2008 07:30:07 Hello, you'r program is great, i just miss 2-3 function about the Shopping list :
=> Save it => Export it in html file who can be read in the igb with right click on each item to use the "view market detail")
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Solar Ray
Vanishing Point
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Posted - 2008.09.22 15:13:00 -
[138]
Probably a bug: shopping list shows 0 volume (size in m3) for most components.
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Burchov
Lyrus Associates
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Posted - 2008.09.22 18:57:00 -
[139]
Originally by: Kazuo Ishiguro As far as I'm concerned, it already is; I want to cut out as much work as possible. The only place where any real thinking is required is in choosing a market for what you produce, and gauging the levels of demand & competition there to best effect.
I agree actually, and I do plan to have time be a factor in the profit calculation at some point in the future, but unfortunately development is slow in general as I can only spend a few hours every week on it .
Originally by: Tral's Hauler Edited by: Tral''s Hauler on 22/09/2008 07:30:07 Hello, you'r program is great, i just miss 2-3 function about the Shopping list :
=> Save it => Export it in html file who can be read in the igb with right click on each item to use the "view market detail")
Those functionalities are up to you to build in whatever application you're using For the first you can have it read directly from the clipboard, and for the second you can use the item name in a query to the EA database dump to get the right information.
Originally by: Solar Ray Probably a bug: shopping list shows 0 volume (size in m3) for most components.
That is indeed a bug, and a pretty big one even. During the import of the items from the database, it seems it cut off the first digit of each volume. I will put up a new version asap to fix that. ________ Invention profit calculator |

Mifter Hogdido
Amarr eXceed Inc. Triumvirate.
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Posted - 2008.10.13 03:14:00 -
[140]
How do you add a base item to make the production cost and chance of success to resemble what it would be in TQ?
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Mr Mucker
Gallente Hooride Raiders
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Posted - 2008.10.15 12:41:00 -
[141]
Edited by: Mr Mucker on 15/10/2008 12:45:19 I have spotted a few things, bugs maybe and maybe some UI improvements. I have used an invention to create a BP with only 1 run to make the example better. See pic here Invention Example. Just to clear something up quickly as well. I set the datacores and interfaces to cost nothing. So the invetion cost will only be for using the installation facilities. The UI cleaning first: If you look at the Invention Output section you will see that the green and red figures are PER ITEM but the "Revenue for this item.." bit is not. This bit is based on the runs. This is not clear and confusing. As an example if you look at my pic you would assume from the figures and description that this is per item. Although my item produced will only have 1 run if you were to increase my T1 BPC runs to max then this invention would produce 10 runs. When this is the case the "Revenue for this item..." takes into account the 10 runs and multiplies this figure my 10! This is not clearly indicated and I struggled to work this out. For a start if this figure is going to take into account the amount of runs then the description should say "Revenue for this item, based on x runs, inc sales tax....." Also if this figure is going to be affected by the amount of runs you can build then the other build cost should also be affected. IE if I were to move the BPC runs slider to 1500 (Invention Input section) then the output runs would be 10 for my T2 BPC. The build cost still shows the cost tu build 1 item but the profits and revenue shows x 10. This is confusing. The calculation is in fact correct though, the profit is calculated based on the build cost multiplied by 10 and this figure is subtracted from the selling price multiplied by 10. Anyway you get my point. I veryt confident that most other users will also be confused by this. To fix this You need to change the description of the "Revenue for this item..." or change the formula for build costs to factor in the amount of runs of the BPC, I would suggest the latter.
Bug ---Maybe: This bit is about the Invention profits section. Looking at the same screenshot you can that "Avg profit per succesful job" = 1,874,995.54 but the "avg profit per invention job" = 787,872.87. This is over 1 mil less, how is this calculated and can you explain more about what this figure is please? I say this because as follows: "The Avg profit per succesful..." is worked out by taking the total "avg revenue when succesful" minus "Avg cost until successful". Now to me this is the total profit you make taking into account all the ISK you have to spend. This is raw profit. The only ISK I have to spend is 3,253.63 per invetion job. Multiply this by the chance of being successful of 2.38 and we get 7,743.04. SO subtract this from the profits I get for selling all 10 items of the T2 item we get 1,874,994.54 which I belive to be your true profit overall. So what is the "Avg profit per invetion job" field for? Is this a bug? thanks in advance and great program btw. 
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Burchov
Lyrus Associates
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Posted - 2008.10.15 14:16:00 -
[142]
Originally by: Mifter Hogdido How do you add a base item to make the production cost and chance of success to resemble what it would be in TQ?
Fill in the fields next to "Meta item" in the invention input section.
Originally by: Mr Mucker (...)or change the formula for build costs to factor in the amount of runs of the BPC, I would suggest the latter.
Thanks for that suggestion, I'll change it 
Originally by: Mr Mucker (...)Now to me this is the total profit you make taking into account all the ISK you have to spend. This is raw profit. The only ISK I have to spend is 3,253.63 per invetion job. Multiply this by the chance of being successful of 2.38 and we get 7,743.04. SO subtract this from the profits I get for selling all 10 items of the T2 item we get 1,874,994.54 which I belive to be your true profit overall. So what is the "Avg profit per invetion job" field for?
The Avg revenue when successful is indeed the isk you make with each successful invention job. However, not all your invention jobs will be successful (profit = 0). Therefore, the average profit per invention job is as it says the profit you'll make -on average- with each invention job, regardless if it is successful or not.
To show it in your example, your profit is 1,874,994.54 for every successful invention. As you have a 42.02% chance for success, your profit per invention job (regardless of success) is 1,874,994.54 * 0.4202 = 787,872.71. Your calculation does not take into account failed jobs, you will only make that 1,874,994.54 profit for every 2.38 invention jobs you do, rather than for every 1 invention job. ________ Invention profit calculator |

Mr Mucker
Gallente Hooride Raiders
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Posted - 2008.10.15 15:37:00 -
[143]
Ah I see. Took me a while to understand that after reading it, lol. Maybe you should add a little "I" next to that field that when you mouse over explains that. It is a bit unclear with current description.
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Mr Mucker
Gallente Hooride Raiders
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Posted - 2008.10.15 15:49:00 -
[144]
BTW where did you get the invention formula from? I have looked everywhere on the site for it.
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Burchov
Lyrus Associates
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Posted - 2008.10.15 15:52:00 -
[145]
Originally by: Mr Mucker Ah I see. Took me a while to understand that after reading it, lol. Maybe you should add a little "I" next to that field that when you mouse over explains that. It is a bit unclear with current description.
It says just that in the help file, although not with so many words 
Originally by: Mr Mucker BTW where did you get the invention formula from? I have looked everywhere on the site for it.
Following the link in the settings screen, invention formula tab, it will lead you to this site. ________ Invention profit calculator |

Sheko
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Posted - 2008.10.18 12:25:00 -
[146]
Edited by: Sheko on 18/10/2008 12:31:38 Hi, I stumbled across your program whilst looking for some info for my own spreadsheet... needless to say work on my spreadsheet has all but halted since looking at your great piece of work! I haven't used it to actually make or invent anything as yet, but it looks very promising indeed!
Yet, as ever I have a suggestion:
Would it be possible to have a "Don't Change Data Interfaces prices" (for when you import data from Eve-Central) option somewhere in the settings or on the page for price data? In fact, a better option would be to make a switch field for all items so the user can fix prices for certain items so they dont get changed by "import Eve-Central data" - For example, I would like updated module prices but I get my minerals either from a supplier or from buy orders, likewise I don't want to put a value on datacores I earn for "free" (yes I know they aren't technically free!). It may be possible already, in which case did I miss it somewhere and how can I do this?
Secondly and along the same lines, can you have it so it compares your manufacture costs of T2 components with the imported Eve-Central market prices and alters the shopping list Buy/Manufacture list accordingly? If I understand the function of the shopping list as it stands now, it will only tell you to manufacture those items that have had the manufacture switch set to "yes" in the items window. The thinking here is why do I want to manufacture something myself thats currently more expensive to make than to buy ready made?
Again, many thanks for a fantastic utility and I look forward to putting it to good use soon!
Sheko
P.S. Another really minor suggestion and sorry to waste your time with it, but can we have the Maximise window box enabled on the main invention calculator screen!?
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Krylon Rhae
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Posted - 2008.10.18 16:28:00 -
[147]
Hi, thanks for the hard work and effort... looks great.
I am having a problem downloading the prices from EVE Central. Each time I try, no matter what the configuration settings I use, I receive an error stating: "An invalid character was found in text content - Line 1"
What am I doing wrong.
BTW... I uploaded my api key without problem.
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Sheko
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Posted - 2008.10.18 16:54:00 -
[148]
Another idea for the wish-list... a check box for "yup I own this BPO" or words to that effect! 
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Kazzac Elentria
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Posted - 2008.10.18 19:07:00 -
[149]
Just chiming in here again that I'm loving the app and we appreciate all the work put into it so far. |

Mr Mucker
Gallente Hooride Raiders
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Posted - 2008.10.22 10:09:00 -
[150]
Quote: I'm an idiot, I figure out how to do this with the checkbox fields - DOH!
Where is the tickbox Sheko? The only I can find is the manufacture tick box? I was going to request this also.
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