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Sir Substance
Minmatar Sunspot Requisitions Worlds End Consortium
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Posted - 2008.07.23 05:57:00 -
[91]
actually, i do ahve one improvement. a method that would allow you to filter items by science skill needed would be nice.
(if its already in there i cant find it)
it would be awesome to set it to only show items that use
minmatar encryption methods mechanical engineering nuclear physics
or whatever
Originally by: Ekrid
because trying to fit medium beam lasers is like trying to shove a cow in your mailbox. doable, but it gets messy.
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Dungar Loghoth
Caldari The Illuminati. Pandemic Legion
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Posted - 2008.07.26 16:18:00 -
[92]
Is there a way to manually modify the cost of the "Invention Input" area? It's giving me some insanely expensive cost per job price because it keeps trying to consume the interface. ---
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Burchov
Lyrus Associates
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Posted - 2008.07.26 17:08:00 -
[93]
Originally by: pulse1976 Still a top program Burchov (you should have received a donation from my alt by now), just a few things I've noticed
1. To create the Cheetah you now require a Probe to invent from BPO wise and to build from. At the moment the Cheetah is still down as being an off shoot of the Vigil 2. Just a small gripe for the Item Price box on the Item Output on the front end. If you enter a figure over 100m isk but try to add the odd amounts of isk after the decimal point, the next number you enter deletes said decimal point. The only way round it that I found so far is to enter the whole number without the decimal point then add it afterwards. Try entering 100000000.01 and you'll see what I mean.
Thanks for the donation 1. is a problem that occurs because CCP hasn't released a new data export since Trinity 1.0 in December. It's not hard to fix though. 2. is a bug that I thought I had fixed, but it indeed seems I did not. I'll fix that, thanks for letting me know.
Originally by: Athreya I suggest to calculate three times: average time you spend for copying per one T2 item, average time you spend for invention per one T2 item and time of manufacturing of one T2 item. And devide profit per one T2 item by slowest time, so we can see what is the best way to rize money in short period :)
Profit over time is definitely something that I plan on doing. When that will be is however a bit fuzzy
Originally by: Sir Substance however, the prices its retrieving from eve-central are just a little bit off.
in some cases by about 2204%.
That is something I cannot fix. Prices come from EVE-Central, and if those prices are wrong, blame EVE-Central and manually edit them.
Originally by: Sir Substance actually, i do ahve one improvement. a method that would allow you to filter items by science skill needed would be nice.
(if its already in there i cant find it)
it would be awesome to set it to only show items that use
minmatar encryption methods mechanical engineering nuclear physics
or whatever
Indirectly this is more or less possible. By adding the columns "Datacore 1", "Datacore 2" and "Race" this information is shown per item. You can then sort on these columns so all similar skills are grouped together.
Originally by: Dungar Loghoth Is there a way to manually modify the cost of the "Invention Input" area? It's giving me some insanely expensive cost per job price because it keeps trying to consume the interface.
That is not possible, because the application specifically gives you a warning if you change the price of an interface. Reset the price of the interface to 0 to fix it. ________ Invention profit calculator |
Solar Ray
Vanishing Point
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Posted - 2008.07.28 05:25:00 -
[94]
A small token of appreciation sent from my corp. Thanks once again.
May I suggest a couple of thing for the future development? I concur with a previous poster, that temporal bottleneck should be a part of profit calculation, it is very important. Bigger profits per invention job have actually little to do with the ability to optimally generate isk.
Other two suggestions concern usability. I prefer to sort items first by profit, second by race. In this or any other non-default case the sorting order is reset upon virtually any change in item price or settings. On the average I have to re-sort two or three times during one session. Perhaps, the program could remember the sorting order?
Also, it would be really helpful to have "Favorities". The application is used not only to compare profitability of jobs, but to track the profitability of blueprints one already has, as well as tracking shopping expenses and adding invention results. In the first case one naturally wants to have all items on the page, but otherwise - merely the items one actually invents.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.08.05 11:23:00 -
[95]
The new data export is out- I'm sure people are looking forward to seeing an updated version. But the main reason I wanted to post here was to congratulate you on the improvement in the time needed to pull prices from eve-central - how on earth did you make it so much faster? Zzz research towers Direrie NEW: Liekuri
20:1 low-end compression |
Burchov
Lyrus Associates
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Posted - 2008.08.07 16:06:00 -
[96]
Originally by: Solar Ray Other two suggestions concern usability. I prefer to sort items first by profit, second by race. In this or any other non-default case the sorting order is reset upon virtually any change in item price or settings. On the average I have to re-sort two or three times during one session. Perhaps, the program could remember the sorting order?
The application does remember sorting order, but only for one column. I'll update it so it remembers the order for more than one column.
Originally by: Solar Ray Also, it would be really helpful to have "Favorities". The application is used not only to compare profitability of jobs, but to track the profitability of blueprints one already has, as well as tracking shopping expenses and adding invention results. In the first case one naturally wants to have all items on the page, but otherwise - merely the items one actually invents.
This has been requested earlier as well, and will definitely be in the next version.
Originally by: Solar Ray Additionally, my character skills seem not to import. They have been acquired once, since then some new skills have appeared, but it is impossible to import them via API - only setting manually helps. In other words, the skills tab seems to be "frozen" at the state of the very first import attempt, and not updated later.
That is indeed a bug, and can be fixed by removing the CharacterSheet.xml file from the inventioncalculator/res/API/<your user ID>/ directory. Or by manually updating
Originally by: Kazuo Ishiguro The new data export is out- I'm sure people are looking forward to seeing an updated version. But the main reason I wanted to post here was to congratulate you on the improvement in the time needed to pull prices from eve-central - how on earth did you make it so much faster?
I'm working on the new data export atm, but it's a pain as the format isn't the same. The EVE-Central import is a lot faster because recently they added a feature where you could request the price of multiple items at once. Before that, you could only ask EVE-Central for one price at a time, which also resulted in your hard drive making strange sounds ________ Invention profit calculator |
Georg Girlausi
Georg Girlausi's Heavy Inventions and Industries
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Posted - 2008.08.20 03:42:00 -
[97]
first off, very nice program
was wondering if you can make it so the i can select how many invention inputs i have in the "invention input menu"
i usualy try to do 20 invenitons at a time so i can get more then 1 T2 bpc and i get 5-7 T2 bpcs out of these 20 jobs
dono if this makes any sense or matter but dose it?
thanks GG |
Shar Tegral
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Posted - 2008.08.22 17:58:00 -
[98]
Small typo error... "Laser Sensor Cluster" should be "Ladar Sensor Cluster".
Feature request: Same as the copy shopping list but I was wondering if you could actually copy the table form? I.e. Include tabs and the category data? Makes it easier to paste into excel if wanted... and the tabs themselves help even in a text note.
To Shar -verb: 1 - To say what you mean. 2 - To say what it means. 3 - To say something mean. |
Xerox WorkCentre
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Posted - 2008.08.25 09:25:00 -
[99]
Found a bug: the implants/harwirings F/K-series bonuses are applied totaly wrong. Instead of decreasing time, they are increasing
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PerfectD 3000
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Posted - 2008.08.25 09:40:00 -
[100]
First, very nice tool, keep up the good work.
On little addition would be to set the Proxy settings so I can connect from behind a firewall. I did not see a place to set this.
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Soleramnus
Gallente
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Posted - 2008.08.26 04:45:00 -
[101]
Edited by: Soleramnus on 26/08/2008 04:46:18 Incredibly useful tool, just in the first few minutes of using it. Thank you for putting so much work into it, as it's obviously very well done!
I get an error when I try to import prices from EVE-Central though. "OLE error 80004001" Then again, I'm running it on WINE using Crossover on a Mac. I'm surprised it worked at allùall the same, is this something that might be fixed or has to do with settings, and isn't a platform issue?
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Solar Ray
Vanishing Point
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Posted - 2008.08.26 16:04:00 -
[102]
Originally by: Soleramnus Edited by: Soleramnus on 26/08/2008 04:56:10 Edited by: Soleramnus on 26/08/2008 04:46:18 EDIT: I got the same error when trying to get the program to access my API.
I can't connect to API either. Tried to remove the settings file as suggested to no avail. EVE Central works fine though.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.08.26 17:59:00 -
[103]
Originally by: Shar Tegral Small typo error... "Laser Sensor Cluster" should be "Ladar Sensor Cluster"
This is a hangover from the old data dump. CCP actually documented the correction of this error in a patch some time ago. Zzz research towers Direrie NEW: Liekuri
20:1 low-end compression |
Sollan Dyl
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Posted - 2008.09.01 16:46:00 -
[104]
Edited by: Sollan Dyl on 01/09/2008 16:50:41 Awesome program, really great to use. Except for the last week or so (eva since eve-central updated their servers or something)
I have been getting a bug where the price import is not working for about 3/4 of the tech 2 items and about 1/4 of the tech 1 items, it doesn't matter what I select eg. wether it's buy or sell or both, in 1 region or all regions, it simply won't update certain item's prices.
(edit) I even uploaded the xml's to eve-central myself for the items I was looking at, still the prices wouldn't update in the invention calculator.
Otherwise love this program |
Soleramnus
Gallente
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Posted - 2008.09.01 22:17:00 -
[105]
Originally by: Sollan Dyl Edited by: Sollan Dyl on 01/09/2008 16:50:41 Awesome program, really great to use. Except for the last week or so (eva since eve-central updated their servers or something)
I have been getting a bug where the price import is not working for about 3/4 of the tech 2 items and about 1/4 of the tech 1 items, it doesn't matter what I select eg. wether it's buy or sell or both, in 1 region or all regions, it simply won't update certain item's prices.
(edit) I even uploaded the xml's to eve-central myself for the items I was looking at, still the prices wouldn't update in the invention calculator.
Otherwise love this program
It seems this is a common problem then.
Would it possible to implement a feature where we can download our own xml files and then input that into the calculator? |
finthir
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Posted - 2008.09.02 12:44:00 -
[106]
thx great software, did not realise the bpc had to be at max copies to get the 10 run invention copy, worth the download just for that |
sacul kirdneh
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Posted - 2008.09.02 21:35:00 -
[107]
Thank you very much for this tool. Just found it tonight (Server is down for a patch)
Finnaly I found what I was searching for a long time.
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Trente Reznor
Fusion Enterprises Ltd Mostly Harmless
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Posted - 2008.09.05 18:24:00 -
[108]
Like what has been said here earlier in this thread, your program is calculating the amount of materials required for manufacturing wrong.
Example:
I want to make 10 runs of Inferno Javelin Torp (this being 10 separate runs using seperate bpcs). Each -4 ME run requires 30 units of Plasma Pulse Generator for a total of 300 for the 10 jobs. However, the Invention Calculator is telling me I need 200, 100 short.
Can you look into this, please? -- SCREAM, INC. IS RECRUITING (CLICK ME)
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Solar Ray
Vanishing Point
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Posted - 2008.09.07 15:58:00 -
[109]
Is anybody else having problems with API? "Authentification Failed", firewall ok, API logs do not show any attempts to access it.
Anyways, we haven't heard from the author of this extremely useful application in a while. Is he still around? I am ready for a new donation :)
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Yeildtome
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Posted - 2008.09.10 00:33:00 -
[110]
Originally by: Solar Ray Is anybody else having problems with API? "Authentification Failed", firewall ok, API logs do not show any attempts to access it.
Anyways, we haven't heard from the author of this extremely useful application in a while. Is he still around? I am ready for a new donation :)
I noticed you made this post around the time of the patch. CCP always disables the API after a patch, and it can stay disabled for up to a few days. this is so no harm can come from the API if the patch accidently changed something. |
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Moon Ray
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Posted - 2008.09.10 04:14:00 -
[111]
Originally by: Yeildtome
I noticed you made this post around the time of the patch. CCP always disables the API after a patch, and it can stay disabled for up to a few days. this is so no harm can come from the API if the patch accidently changed something.
No, API works fine.
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Burchov
Lyrus Associates
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Posted - 2008.09.10 07:58:00 -
[112]
I'm still alive, but the start of the new academic year meant that I haven't had a lot of time to do... well, anything EVE related. The last few days though, I've been working on the invention calculator again and fixing a number of issues. In a couple of days I'll release a new version, 0.44.
Originally by: Georg Girlausi was wondering if you can make it so the i can select how many invention inputs i have in the "invention input menu"
That is not necessary. The application calculates the probability of a successful invention job, and with that you can calculate yourself how many successful jobs you'll (hopefully) get. For example, if you run 25 jobs with 15% a success probability, then you can expect 25 * 15% = 3 to 4 successful jobs.
Originally by: Shar Tegral Small typo error... "Laser Sensor Cluster" should be "Ladar Sensor Cluster".
Feature request: Same as the copy shopping list but I was wondering if you could actually copy the table form? I.e. Include tabs and the category data? Makes it easier to paste into excel if wanted... and the tabs themselves help even in a text note.
The first was indeed an error because I used the old database dump. Now that I use the new one, it is fixed. The second is added in version 0.44.
Originally by: Xerox WorkCentre Found a bug: the implants/harwirings F/K-series bonuses are applied totaly wrong. Instead of decreasing time, they are increasing
Fixed in 0.44.
Originally by: Soleramnus I get an error when I try to import prices from EVE-Central though. "OLE error 80004001" Then again, I'm running it on WINE using Crossover on a Mac. I'm surprised it worked at allùall the same, is this something that might be fixed or has to do with settings, and isn't a platform issue?
EDIT: I got the same error when trying to get the program to access my API.
That is probably an error in the library I use for all HTTP connections. Unfortunately as I don't have a Mac, I can't reproduce it so it's unlikely that I can fix it.
Originally by: Solar Ray I can't connect to API either. Tried to remove the settings file as suggested to no avail. EVE Central works fine though.
That is an entirely different problem, and that is that I thought the API key would be less than 50 characters. If you enter your API key again it still works. This is of course fixed in 0.44.
Originally by: Sollan Dyl I have been getting a bug where the price import is not working for about 3/4 of the tech 2 items and about 1/4 of the tech 1 items, it doesn't matter what I select eg. wether it's buy or sell or both, in 1 region or all regions, it simply won't update certain item's prices.
That is probably the bug where I forgot to account for daylight savings. Deleting the file in inventioncalculator/EVE-Central/AllItems.xml fixes that. If it doesn't, let me know (ingame) which items exactly you're having problems with.
Originally by: Trente Reznor I want to make 10 runs of Inferno Javelin Torp (this being 10 separate runs using seperate bpcs). Each -4 ME run requires 30 units of Plasma Pulse Generator for a total of 300 for the 10 jobs. However, the Invention Calculator is telling me I need 200, 100 short.
That seems to be a really nasty bug, as ammunition apparently does have waste on T2 components. I can fix this, but not in time for the next version ________ Invention profit calculator |
Soleramnus
Gallente
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Posted - 2008.09.10 20:46:00 -
[113]
Thanks Burchov for the responses.
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Yeildtome
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Posted - 2008.09.10 23:58:00 -
[114]
Originally by: Moon Ray No, API works fine.
LOL of course it does, it's more than a day after the patch isn't it?
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Anastasy BL
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Posted - 2008.09.11 10:12:00 -
[115]
Errors the roundings off caused by rules. - at construction Т2 of units the rounding off upwards - is used at construction Adv. Components till now it is used math a rounding off (0.4 - 0; 0.6 - 1) Proceeding from it code updating in function will look so: TNewItem.GetRequirementsList(...) .... if (itemamount.ApplyWaste) then // Trinity: //result[len].Amount := Round(Ceil(runs * damageamount) * (1+waste) * extrawastemodifier); // EA: if (itemamount.Item._itemtype = IT_AdvancedMaterial) then result[len].Amount := runs * round(damageamount * (1+waste) * extrawastemodifier) else result[len].Amount := runs * Ceil(Ceil(damageamount) * (1+waste) * extrawastemodifier) else // Trinity: //result[len].Amount := Ceil(damageamount * runs); // EA: result[len].Amount := runs * Ceil(damageamount);
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Anastasy BL
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Posted - 2008.09.11 10:16:00 -
[116]
Errors the roundings off caused by rules. - at construction Т2 of units the rounding off upwards - is used at construction Adv. Components till now it is used math a rounding off (0.4 - 0; 0.6 - 1) Proceeding from it code updating in function will look so: TNewItem.GetRequirementsList(...) .... if (itemamount.ApplyWaste) then // Trinity: //result[len].Amount := Round(Ceil(runs * damageamount) * (1+waste) * extrawastemodifier); // EA: if (itemamount.Item._itemtype = IT_AdvancedMaterial) then result[len].Amount := runs * round(damageamount * (1+waste) * extrawastemodifier) else result[len].Amount := runs * Ceil(Ceil(damageamount) * (1+waste) * extrawastemodifier) else // Trinity: //result[len].Amount := Ceil(damageamount * runs); // EA: result[len].Amount := runs * Ceil(damageamount);
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Stonie Bandit
Caldari
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Posted - 2008.09.12 06:01:00 -
[117]
Bumping.
Many thanks for the effort.
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Lothros Andastar
Gallente
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Posted - 2008.09.14 12:32:00 -
[118]
Also I have noticed that it seems to be using up 1 ram per run, causing the Isk calck to be a little screwy.
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Burchov
Lyrus Associates
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Posted - 2008.09.14 14:35:00 -
[119]
Originally by: Lothros Andastar Also I have noticed that it seems to be using up 1 ram per run, causing the Isk calck to be a little screwy.
Hmm, hadn't noticed that, but it is indeed a problem. Will be fixed asap. ________ Invention profit calculator |
Kribor
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Posted - 2008.09.14 18:40:00 -
[120]
Hi, seems your link is broken, I can't download your application from eve-file
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