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Thread Statistics | Show CCP posts - 0 post(s) |
Burchov
Lyrus Associates
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Posted - 2008.10.22 14:46:00 -
[151]
Unfortunately, once again I've been swamped with RL stuff to properly work on the invention calculator, so I'm afraid there won't be a new version any time soon . Anyway, on to the questions.
Originally by: Sheko Secondly and along the same lines, can you have it so it compares your manufacture costs of T2 components with the imported Eve-Central market prices and alters the shopping list Buy/Manufacture list accordingly?
I'll see what I can do about that, but it's not going to be on the shopping list, but rather on the edit-items screen (as that's where all properties of items are modified).
Originally by: Sheko On that note, what program would I use to have a look at your source code? I have limited knowledge of VBA.
The program is written in Delphi. Any version higher than 7 will do, and versions below that probably as well. I think there's a free version available somewhere on the CodeGear website. Iirc it was called Delphi personal, or something.
Originally by: Sheko P.S. Another really minor suggestion and sorry to waste your time with it, but can we have the Maximise window box enabled on the main invention calculator screen!?
As there is only a fixed amount of stuff on the right side of the screen, I decided against allowing that, as that would create an ugly empty part if the application is resized vertically too much. But if you find it annoying, I'll see what I can do.
Originally by: Krylon Rhae I am having a problem downloading the prices from EVE Central. Each time I try, no matter what the configuration settings I use, I receive an error stating: "An invalid character was found in text content - Line 1"
Could you send me via EVE-mail the first few lines of the file "AllItems.xml" in the inventionCalculator/res/EVE-Central directory? This shouldn't be happening obviously.
Originally by: Mr Mucker Where is the tickbox Sheko? The only I can find is the manufacture tick box? I was going to request this also.
You can select or deselect item categories (T1 items, datacores, minerals, etc) using the 12 checkboxes right below the list of items. The box around it says "Set items filter", and the label in front of the checkboxes says "Filter items by type" |
Sheko
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Posted - 2008.10.24 18:02:00 -
[152]
Many thanks Burchov. So nice to see the author checking back on his thread regularly after the initial posting. |
Norjia Blacksteel
Gallente Blacksteel Mining and Manufacturing Chains Of Chaos
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Posted - 2008.10.25 15:46:00 -
[153]
The results I'm getting are really weird...
I'm doing Hulk invention, and when I increase the "item price" in the Invention Output pane, the revenue goes further negative. I thought Item Price was the sell price. |
Sheko
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Posted - 2008.10.26 02:40:00 -
[154]
Another idea. I realise your aim isn't to have this setup for production, but would it be possible to add the facility to manually add T1 items (or any item for that matter) into the items database along with their associated build components (recipe) at ME 0.
It'd be easy to see how much that item costs to build using the latest (or your own) imported prices for raw mats that way. An example would be any item that doesn't have a t2 equivalent.
Also as an aside, where do most people get their incryptors from?
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Lord Pestilence
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Posted - 2008.11.02 16:15:00 -
[155]
Awesome work!
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aruchra
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Posted - 2008.11.14 02:46:00 -
[156]
btw how to change some material inside it because some of them material need to build is not same with in-game. Example : Valkyrie II -> Particle accelerator unit -> should be : thermonuclear trigger unit ECM - multispectral ->Laser sensor cluster -> should be : Ladar sensor cluster
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LordSnoopY
Amarr Squirrel Mutation Experiment
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Posted - 2008.11.22 20:17:00 -
[157]
Very good Job, thx a lot for this awesome tool
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Mathilda Rea
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Posted - 2008.11.27 01:58:00 -
[158]
Impressive tool. I've been wary of doing invention because of the complicated math I knew I would be compelled to do to make sure I wasn't losing money etc. This tools solves allot of problems. If it works out well the check will be in the mail...:) Thx. Excellent work.
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Athreya
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Posted - 2008.11.28 11:58:00 -
[159]
Impressive tool but still missing most important column = profit per hour. This profit has to be calculated manually from data produced by a program by simple formula: profit per job devided by manufacturing time (for modules). I was asking about this addition in august and still have to calculate and compare profits per hour manually.
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aruchra
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Posted - 2008.12.04 00:59:00 -
[160]
Export to clipboard Problem,
that would be nice if exported clipboard only show Quantity and Items name only, the other column is useless. Or maybe u can make it an option show all field or show some selected fields. thanks
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Lady Charnoob
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Posted - 2008.12.08 15:16:00 -
[161]
Does anyone experience the lack of info in manufacturing tab ? I have planned a hulk invention, and when i add T2 items to shopping list i have no data in manufactuing tab. Is it normal ?
Thanks in advance
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Solar Ray
Vanishing Point
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Posted - 2008.12.09 22:28:00 -
[162]
Any updates in foreseeable future? :)
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Burchov
Lyrus Associates
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Posted - 2008.12.11 20:00:00 -
[163]
Originally by: Sheko Another idea. I realise your aim isn't to have this setup for production, but would it be possible to add the facility to manually add T1 items (or any item for that matter) into the items database along with their associated build components (recipe) at ME 0.
It'd be easy to see how much that item costs to build using the latest (or your own) imported prices for raw mats that way. An example would be any item that doesn't have a t2 equivalent.
Actually, I'm thinking about pulling all stages of invention apart, so a separate place for calculating manufacturing revenue, invention revenue, revenue from BPCs, etc. But that would kind of kill the quick overview that the application provides right now, so I'm not about to do this just yet. It is however an option for the future.
Originally by: aruchra btw how to change some material inside it because some of them material need to build is not same with in-game. Example : Valkyrie II -> Particle accelerator unit -> should be : thermonuclear trigger unit ECM - multispectral ->Laser sensor cluster -> should be : Ladar sensor cluster
If you create a shortcut to the exe file with "/adminhax" at the end, the application allows you to edit item parameters on the Edit Items screen. And do not forget to make a backup of all files first. With the next version I'll of course have all items updated from the latest database dump.
Originally by: Athreya Impressive tool but still missing most important column = profit per hour. This profit has to be calculated manually from data produced by a program by simple formula: profit per job devided by manufacturing time (for modules). I was asking about this addition in august and still have to calculate and compare profits per hour manually.
That's because I've had exactly 0 time to spend on developing this. It is still on the things to do, don't worry
Originally by: aruchra Export to clipboard Problem,
that would be nice if exported clipboard only show Quantity and Items name only, the other column is useless. Or maybe u can make it an option show all field or show some selected fields. thanks
A more advanced export function is also planned, that'll allow exporting more than just the shopping list. Selecting what to export is certainly on the todo list.
Originally by: Lady Charnoob Does anyone experience the lack of info in manufacturing tab ? I have planned a hulk invention, and when i add T2 items to shopping list i have no data in manufactuing tab. Is it normal ?
Items only appear on the manufacturing tab if the components for the T2 item have their "manufacture"-checkbox checked in the Edit Items screen. In your example, adding a hulk to the shopping list would put items like Ion Thrusters, Covetor, and Photon microprocessor on the manufacture tab if the manufacture-checkbox for those items is selected.
Originally by: Solar Ray Any updates in foreseeable future? :)
Actually, yes. Only a few weeks to go till I have some free time again, so I'll resume developing. Expect a new version somewhere in January ________ Invention profit calculator |
Solar Ray
Vanishing Point
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Posted - 2008.12.15 15:21:00 -
[164]
Originally by: Burchov
Originally by: Athreya Impressive tool but still missing most important column = profit per hour. This profit has to be calculated manually from data produced by a program by simple formula: profit per job devided by manufacturing time (for modules). I was asking about this addition in august and still have to calculate and compare profits per hour manually.
That's because I've had exactly 0 time to spend on developing this. It is still on the things to do, don't worry
I beg you not to implement this feature. This is the last element of invention that requires some minor thinking, please don't turn us into robots :)
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Solar Ray
Vanishing Point
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Posted - 2008.12.16 10:30:00 -
[165]
A propos, prices update doesn't work for a couple of days now. Says "Loaded 0 items from cache and successfully retrieved 0 items from Eve-Central".
Is it just me?
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Karina Redstar
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Posted - 2008.12.16 12:31:00 -
[166]
Price import not working for me too. Might be something with the problems eve-central had in the last days.
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Itphes
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Posted - 2008.12.16 20:00:00 -
[167]
Same here with price importing. Hoping it's just temporary.
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Aerick Dawn
Gallente Clown Punchers. Clown Punchers Syndicate
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Posted - 2008.12.16 21:33:00 -
[168]
same here
__________________ If I'm in a fair fight, i've done something terribly wrong. |
Karina Redstar
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Posted - 2008.12.18 15:01:00 -
[169]
There is a temporary 20 items/ API request on the EVE-Central, this might be the problem with the price update. Maybe you can get in touch with the guy and sort it out? Here's the post: Linkage
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Solar Ray
Vanishing Point
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Posted - 2008.12.23 10:28:00 -
[170]
The limit is still in place. Is there any workaround?
This reminds me that a favorities function would be really of use in these situations. Like when the user wants just to update a few products, not the whole list.
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The Beekeeper
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Posted - 2008.12.28 04:29:00 -
[171]
Edited by: The Beekeeper on 28/12/2008 04:29:51
Originally by: Solar Ray The limit is still in place. Is there any workaround?
This reminds me that a favorities function would be really of use in these situations. Like when the user wants just to update a few products, not the whole list.
Its a horrible workaround, but if you know what prices you want, use the filtering of items to bring the list down to 20 or less, which will then work for grabbing the price from eve-central (you might have to deselect everything except the category the item is in).
EG, Thorax prices.. enter Tho (which gets you a few results) and then grab price. Minerals, because theres only 8, work if you select just minerals.
Cludgy, but works
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Solar Ray
Vanishing Point
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Posted - 2008.12.28 09:16:00 -
[172]
Originally by: The Beekeeper
Its a horrible workaround, but if you know what prices you want, use the filtering of items to bring the list down to 20 or less, which will then work for grabbing the price from eve-central (you might have to deselect everything except the category the item is in).
Nice, I never even noticed that filter before.
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Raymoon Revenge
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Posted - 2008.12.29 14:43:00 -
[173]
When you use the tool, RECHECK the needs of T2 ship invention with the ones ingame. For a vexor the tool told me it costs me 97M per ship to build it but actually it is 65M. The reason for this large error seems to be wrong numbers of component needs for the ME levels.
as production needs for the ishtar (ME -4) i got 188 construction blocks but if you check ingame it takes only 150 for those (search the contract market for a ME -4 BPC).
In the item list the production cost looked right (around 55M with media empire prices).
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Winnie Minnie
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Posted - 2008.12.30 23:39:00 -
[174]
Edited by: Winnie Minnie on 30/12/2008 23:39:46
Originally by: Raymoon Revenge When you use the tool, RECHECK the needs of T2 ship invention with the ones ingame. For a vexor the tool told me it costs me 97M per ship to build it but actually it is 65M. The reason for this large error seems to be wrong numbers of component needs for the ME levels.
as production needs for the ishtar (ME -4) i got 188 construction blocks but if you check ingame it takes only 150 for those (search the contract market for a ME -4 BPC).
In the item list the production cost looked right (around 55M with media empire prices).
Have you set your production efficiency skill to the proper level ? It is placed under Edit->settings->skills & implants
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J Carreg
Royal industry and research
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Posted - 2009.01.01 02:30:00 -
[175]
When ever I try to connect to eve-central to get the prices i get the error 'Connect Timed out.' Otherwise this is an awesome ap and will be replacing my spreadsheet.
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aruchra
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Posted - 2009.01.02 11:44:00 -
[176]
why i cant update to eve-central all the prices ?? but update it in small group it works, anybody face this problem ??
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Loike
The Collective Against ALL Authorities
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Posted - 2009.01.02 23:44:00 -
[177]
When importing prices from eve-central (using the forge and the citadel), I always get the problem 'Loaded 0 prices from cache and successfully retrieved 0 prices from eve-central'. HALP PLEASE
I can however import prices for decryptors though.
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Kyunden Galard
Caldari hirr Morsus Mihi
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Posted - 2009.01.03 01:04:00 -
[178]
Originally by: Loike When importing prices from eve-central (using the forge and the citadel), I always get the problem 'Loaded 0 prices from cache and successfully retrieved 0 prices from eve-central'. HALP PLEASE
I can however import prices for decryptors though.
I'm having the same issue :s Other than that, great app and thanks for sharing :D ------------------------------- Soaring where angels fear to fly |
Lothris Andastar
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Posted - 2009.01.03 17:39:00 -
[179]
To the last 3 or 4 posters, learn to read.
This is a problem with eve central as detailed earlier in the post. The Admin for eve central has disabled checks for more than 20 items, so reduce your lists to that ammount.
THIS IS NOT A PROBLEM WITH THE CALCULATOR SO PLEASE STOP WHINING ABOUT IT
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tradeding00003
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Posted - 2009.01.03 19:08:00 -
[180]
ok, but we can't change the amount of price checks. So we can take t1 item -> we have 456 items for import prices ... we can't select only 20 items.
This is the actual problem.
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