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Burchov
Lyrus Associates
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Posted - 2008.04.07 12:39:00 -
[1]
There are a few spreadsheets that help you with invention by calculating the profit you can make (even EVE-MEEP does I think), but I didn't find these to be easy to use. So, instead of whining about it, I decided to make my own application. It will do as said, calculate the profit you make with invention, based on which decryptor you use, the number of runs on the T1 BPC, etc.
This application runs under Windows XP and Vista (64, but I don't see why it wouldn't work under 32). The source code is included, in case you're paranoid or want to make it work under Linux. It is written in Delphi.
Features: - Accurate profit calculation based on invention parameters such as decryptor and T1 BPC runs. On average accurate that is, invention is still chance based. - Retrieves prices directly from EVE-Central, or set prices yourself - Formula for a successful invention is not fixed, you can edit it to your liking. - Shopping list which lists all items you need to buy or manufacture, based on ME of the BPOs that you're using - Storing of invention results, to see if you really are as (un)lucky as you think you are. - A detailed help file, which seems to be missing in most EVE-related applications... - And various minor features, such as coloring items based on their type to make them more visible, which decryptor should be used by default, which installations you use, etc.
Some screenshots: Application Invention formula Item properties Show info window Shopping list Invention results
Actual application: Link to latest version (7-4-2008) If you get an error the first time you start the application stating that the invention formula was reset to the default, you can safely ignore it. The error happens when you use a locale that differs from mine, so the application doesn't understand the numbers used in the formula. It will fix this, and continue to work as normal.
Note that it is still a work in progress. I did quite a bit of testing, but there are probably plenty of bugs left in it. If you think you found a bug, or have a suggestion for the next version, by all means let me know, either here on the forums or ingame.
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Brunnis Jetrel
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Posted - 2008.04.07 13:08:00 -
[2]
Looks very nice, is there any way to get the app to link in to eve-central to get market price input into the app ?
Please visit your user settings to re-enable images. |

Zloy Dragon
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Posted - 2008.04.07 14:10:00 -
[3]
link not working
Please visit your user settings to re-enable images. |

Nefteus
Lyrus Associates
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Posted - 2008.04.07 14:18:00 -
[4]
It works.
We tested it in corp first, so we all got very rich 
Shame its public now 
Great job.
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Sophie Daigneau
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Posted - 2008.04.07 16:08:00 -
[5]
Awesome work. 100m isk sent as a big thank your for doing this.
My initial feedback: Allow an ability to highlight and set the ME levels of multiple items at once. Going through hundreds of items in the item list is a pain.
Also can you double check your build costs formula? Some of the build costs aren't scaling properly when doing a multiple run job. I couldn't accurately test the shopping list feature, but is your app smart enough to know if I add 150 units of a module, that's really 15x 10-run jobs and not a 1x 150-run job?
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Seetesh
Pixels Docks
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Posted - 2008.04.07 16:20:00 -
[6]
Woo excellent stuff, lets all send him isk! :)
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IronPants
Federal Navy Academy
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Posted - 2008.04.07 16:41:00 -
[7]
Edited by: IronPants on 07/04/2008 16:42:40 Only played with this for a few minutes before work... but loaded prices from eve central.
the build costs roughly matched the spreadsheet i created on my own for the invention projects I try. 3 percent difference probably due to some good prices I got on private contracts for some of the materials involved.
unfortantely it says that invention costs for 6 attempts with a decrpytor costs 995 million isk
(Should be 6*8.5M for decyrptor + 6* ~8M for datacores so 99.5M might be right but 995M is off by 10)
Any clue where to check to verify what went wrong?
so all values show up hugely negative.
i thought i manually checked the decyrptor / datacores prices but I was running late to work playing with this .... will verify values again when I get home but anyone else run into this off hand?
but if i can figure out that one error and get it working I concur this deserves some isky .
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Burchov
Lyrus Associates
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Posted - 2008.04.07 20:51:00 -
[8]
Originally by: Zloy Dragon link not working
Link works fine actually, but you have to click it, and not right click it and "save as", then it fails.
Originally by: Sophie Daigneau Awesome work. 100m isk sent as a big thank your for doing this.
My initial feedback: Allow an ability to highlight and set the ME levels of multiple items at once. Going through hundreds of items in the item list is a pain.
Also can you double check your build costs formula? Some of the build costs aren't scaling properly when doing a multiple run job. I couldn't accurately test the shopping list feature, but is your app smart enough to know if I add 150 units of a module, that's really 15x 10-run jobs and not a 1x 150-run job?
edit: One other thing that isn't apparent is the total cost per item. Its nice to have this number shown so you can calculate a floor sales price.
edit2: Ok, one more request, have the app default to the best profit decrypter and/or the ability to save the decrypter used for each item type. You already have the ability to set defaults for ships/modules/rigs, but even within ships the same decrypter isn't going to be used for all ship types.
Thanks for the 100m.
Setting ME for more than one item, fair enough. I'll add it in the next version.
The application just calculates for the number of runs. It doesn't know how many jobs you'll have to do to actually build that number. So if you do 15x 10-run jobs you'll have more waste than my application says for 150 runs.
Total cost per item is indeed not very clear, but you can get close to it by playing with the price of the T2 item. Set it so that there's close to 0 profit, and the price of the T2 item is the total cost. I'll probably add it in the next version though.
Saving the decryptor per item could work, but then there's not much point in having the default options. I'll look into it.
Originally by: Seetesh Woo excellent stuff, lets all send him isk! :)
Agreed 
Originally by: IronPants Edited by: IronPants on 07/04/2008 16:42:40 unfortantely it says that invention costs for 6 attempts with a decrpytor costs 995 million isk
(Should be 6*8.5M for decyrptor + 6* ~8M for datacores so 99.5M might be right but 995M is off by 10)
Any clue where to check to verify what went wrong?
The cost that the application shows at the bottom is per invention job. It doesn't show how much multiple invention jobs will cost, unless you mean the shopping list? In which case, could you be more precise on what steps you do to get to the result of 995M?
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IronPants
Federal Navy Academy
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Posted - 2008.04.07 21:30:00 -
[9]
Edited by: IronPants on 07/04/2008 21:30:48 The cost that the application shows at the bottom is per invention job. It doesn't show how much multiple invention jobs will cost, unless you mean the shopping list? In which case, could you be more precise on what steps you do to get to the result of 995M?
im at work so cant be exact.
I went to skills and set my skills as appropriate then went to one of the windows where you could go to eve central and load all prices. something like 1080 items ..prices all loaded.
went back to main window. selected stabber auto selected vagabond selected decryptor - forget name (at work)
it reported build cost that was just about on money with my spreadsheet
it said invention cost 995 million
not sure where that 995m comes from ..
I am at work and will play with it more tonight.
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Donde Esta
Squirrel Killers
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Posted - 2008.04.08 12:50:00 -
[10]
Hope this hasn't been discussed already, but exactly what number do you use for your eve-central query? Is it game average, a regional average, a system lowest sell, etc?
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Burchov
Lyrus Associates
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Posted - 2008.04.08 14:36:00 -
[11]
Edited by: Burchov on 08/04/2008 14:38:21
Originally by: Donde Esta Hope this hasn't been discussed already, but exactly what number do you use for your eve-central query? Is it game average, a regional average, a system lowest sell, etc?
You can select that yourself when you import the prices.
Edit: And the prices are for the entire universe. It is not possible to limit it to a certain region, though if I have enough time, I'll probably add it so you can limit the imported price to a certain region. ________ Invention profit calculator |

pulse1976
Far Edge Outcasts
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Posted - 2008.04.08 15:12:00 -
[12]
Has anyone managed to import their character skills via the API? I can't seem to get mine to work! Don't make me use UPPERCASE! |

Schneiderr
Asgard Schiffswerften Ev0ke
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Posted - 2008.04.08 15:56:00 -
[13]
nice app mate, will give it a try and test it a bit in the next days.
api import doesnt work for me btw.
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Burchov
Lyrus Associates
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Posted - 2008.04.08 16:49:00 -
[14]
Originally by: pulse1976 Has anyone managed to import their character skills via the API? I can't seem to get mine to work!
Hmm, seems to be a little bug indeed. If you create a directory called "API" in inventioncalculator\res, it'll work. ________ Invention profit calculator |

Donde Esta
Squirrel Killers
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Posted - 2008.04.08 19:25:00 -
[15]
You can update by a particular region, or even system. Check the developers page on eve-central.
I'm doing that in my tool, that looks suspiciously like yours, although not as polished, and/or complicated :)
Nice job.
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Arous Drephius
Caldari Provisions
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Posted - 2008.04.08 20:02:00 -
[16]
In case you want to run this program under Linux (and can't be bothered to compile it), I can confirm that it works by running it under Wine.
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Sophie Daigneau
Risky Advanced Production Enterprises GoonSwarm
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Posted - 2008.04.09 15:50:00 -
[17]
Another feature request: Include the total build time on the shopping list and the items to manufacture page.
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Burchov
Lyrus Associates
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Posted - 2008.04.09 20:52:00 -
[18]
Originally by: Donde Esta You can update by a particular region, or even system. Check the developers page on eve-central.
I'm doing that in my tool, that looks suspiciously like yours, although not as polished, and/or complicated :)
Nice job.
Thanks, I know it's possible from EVE-Central, so it shouldn't be too hard. It however does require that the application knows all regions and their IDs, and there's the issue of caching. If you select the wrong region, you'll be stuck for 24 hours with the wrong prices.
Originally by: Arous Drephius In case you want to run this program under Linux (and can't be bothered to compile it), I can confirm that it works by running it under Wine.

Originally by: Sophie Daigneau Another feature request: Include the total build time on the shopping list and the items to manufacture page.
Imo it wouldn't very useful to know, as you can easily build items in parallel, reducing the total build times a lot. I'll add it to the list though, as it isn't a lot of work. ________ Invention profit calculator |

Maxim K
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Posted - 2008.04.09 23:11:00 -
[19]
Nice tool, mate. Takes a couple of minutes to get used to the interface, but otherwise great.
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Skizm
Redemption EnterpriseS
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Posted - 2008.04.10 02:54:00 -
[20]
Couple notes from a nub, might help the guy with the crazy costs, or another nub.
When you download costs from eve-central, I settled with minimum sell. Its not entirely accurate but if you go with average you get thrown off by the lalas who sell a 100k mod for 100m, hoping to influence regional averages.
For invention it also helped to change the price of my data interfaces manually, ie set to 0. Be sure to check the decryptors too, they are updated separately.
To the creator, very nice tool! Ive always been afraid to take too close a look at the actual cost of getting a bpc, this made me do so. Youve put in me in a tough position though, if i raise my prices my corp mates are likely to keel-haul me in a *****ed spacesuit  |
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Maxim K
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Posted - 2008.04.10 07:23:00 -
[21]
Feature suggestion: add information about relevant skills for invention and production (more importantly). This app will change the market, definitely.
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Mercurus
Amarr
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Posted - 2008.04.10 13:02:00 -
[22]
Really cool, exactly what I needed - congrat! 
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Burchov
Lyrus Associates
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Posted - 2008.04.10 14:33:00 -
[23]
Originally by: Skizm For invention it also helped to change the price of my data interfaces manually, ie set to 0.
It actually gives a warning when manually changing the price of an interface from 0 to something else, I'll do the same when importing prices for them.
Originally by: Skizm To the creator, very nice tool! Ive always been afraid to take too close a look at the actual cost of getting a bpc, this made me do so.
The price for BPCs is actually one of the weak points, it does not show the real value of the BPC. Take for example freighters, the program shows that a freighter BPC only costs about 50k-100k, while in reality they cost well over 100m. This should obviously be fixed, but it doesn't have a high priority at the moment.
Originally by: Maxim K Feature suggestion: add information about relevant skills for invention and production (more importantly).
I'm not too sure if skills to manufacture an item is really relevant for this program. The invention calculator is focused on invention, and not on the manufacturing. I'll add it to the list of things to to nonetheless, so sooner or later I'll implement it. ________ Invention profit calculator |

Abinadi
Pandoras Military And Civilian Operations Group
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Posted - 2008.04.10 15:15:00 -
[24]
Edited by: Abinadi on 10/04/2008 15:23:17 Edited by: Abinadi on 10/04/2008 15:16:09 A quick how-to for the first time user...
Extract/Install application. In the install directory structure go to res directory, create api directory. Start application Click Edit -> Settings -> Skill & Implant Tab - enter api info and retreive it! Click OK Click Edit -> Items Click Decryptors button (short import first) and import the prices you desire to use (I chose selling average). Click close on the decryptor screen. Click the Import from EvE Central for the items (this will take a little bit of time ~1200 item prices to import).
Ok, now you are started... Best of luck. I'm sure I could add more, but thought I'd share my n00b 1st time experience so you don't have to figure out what to do first in this nice application.
Abinadi
PS - check your time for copy of Freighters... if I read it correctly you think it takes 4D to copy a freighter BPO. Which isn't even close. |

Taikun
Gallente Aliastra
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Posted - 2008.04.11 11:30:00 -
[25]
Edited by: Taikun on 11/04/2008 11:31:30 Burchov,
Your contemporaries in the market forums are selling services/tools like yours for upwards of 500 million per customer.
I personally like your application and consider it better than others, and yes... even my own I have developed for my own purposes.
May I suggest that you consider spinning this off into a more lucrative in game business? Watching the fruits of someones labour rot before going to market is... depressing.
Taikun
A criminal is a person with predatory instincts who has not sufficient capital to form a corporation. |

Burchov
Lyrus Associates
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Posted - 2008.04.11 13:30:00 -
[26]
Originally by: Abinadi PS - check your time for copy of Freighters... if I read it correctly you think it takes 4D to copy a freighter BPO. Which isn't even close.
Ah yes. That would be my mistake trying to update CCPs data. I set the production limit of the T1 freighters to 10, while I should have set the production limit of the T2 freighters to 10. This indeed means that a single-run freighter BPC takes 4 days, and the program will also allow to create 10-run BPCs, which isn't possible.
Originally by: Taikun Your contemporaries in the market forums are selling services/tools like yours for upwards of 500 million per customer.
Interesting. I actually did consider asking money for the invention calculator, but I decided against it for several reasons: 1) I (and my corp) have been using it for quite some time before I released it. Making isk with it was never one of my objectives. 2) I don't like to scam people (by asking giant piles of isk for relatively simple calculations). Bad for my wallet? Definately, but see 1) 3) If I would ask money for it, I don't think a whole lot of people would use it, which in my eyes means that the effort I put in is really wasted. If people think it's an awesome program and want to donate some ISK, I certainly won't stop them, but I'm not forcing people to do so.
Thanks for the heads up though, I'll be sending Nyphur a mail to ask how many people were actually stupid enough to pay for that amazingly simple spreadsheet  ________ Invention profit calculator |

Donde Esta
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Posted - 2008.04.11 14:44:00 -
[27]
Originally by: Burchov
Thanks, I know it's possible from EVE-Central, so it shouldn't be too hard. It however does require that the application knows all regions and their IDs, and there's the issue of caching. If you select the wrong region, you'll be stuck for 24 hours with the wrong prices.
Try this link: http://myeve.eve-online.com/devblog.asp?a=blog&bid=246 and get data_misc_csv.zip. Then check out dbo_maPRegions.csv and dbo_mapSolarSystems.csv. You should be able to parse these files at startup, or when needed, and use the ID's within. No need to do any research or hardcode anything into your app. I'm doing the same thing for my tool, and have no problems.
I assume the caching is a requirement enforced on your side of things, not on eve-centrals side, which means you can change it. I think it would be reasonable to cache/requests every 24 hours on a regional or system level. i.e. Jita and Domain have their own separate timers. Most people are only going to want 1-5 different views of the data. I handle the results with different cached files: CachedDataRegionTheCitadel.ini, or CachedDataSystemJita.ini.
Lemme know how it goes!
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Xzavier
Caldari
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Posted - 2008.04.11 14:48:00 -
[28]
Very nice app, only had 2 small issues with using it so far.
1) For some reason, when I was playing with the settings, the skill lvl's I entered would get cleared, all other settings would remain unchanged though. Not sure if this would be fixed by using the api or not, but just thought I'd mention it.
2) On the left side of the main screen the invention profit values won't update when changing the sell price of the invented item. Only way I could get them to update is by opening the enter items screen then closing it. Not a huge issue, but again I thought I'd mention it.
Other than that it's been great, awesome job. Though, as mentioned above, having the ability to set default decryptor usage by ship class instead of just by ship race would be very useful.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.11 16:31:00 -
[29]
Any chance you could change the .rar file so it contains an empty api folder? There's no reason a user should need to add this themselves. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Nyphur
Pillowsoft
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Posted - 2008.04.11 18:07:00 -
[30]
Edited by: Nyphur on 11/04/2008 18:07:05
Originally by: Burchov 2) I don't like to scam people (by asking giant piles of isk for relatively simple calculations).
Careful, Lyrus. You just called me a scammer and I doubt James Lyrus would agree with that accusation. How is James doing, anyway? I haven't spoken to him in months.
If people are willing to pay 500m for a spreadsheet and help with their eve business, there is absolutely nothing wrong with providing it. Three people have purchased spreadsheets from me so far on two separate businesses (one exclusive sale for POS reactions and two non-exclusive sales for T2 component production). None of those customers have had any complaints with their purchase and no dishonesty was intentionally employed to make sales. I find it very hard to believe that anyone could call that a scam with a straight face.
Eve-Tanking.com - We're sorry, something happened. |
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Burchov
Lyrus Associates
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Posted - 2008.04.11 18:35:00 -
[31]
Originally by: Nyphur Careful, Lyrus. You just called me a scammer and I doubt James Lyrus would agree with that accusation. How is James doing, anyway? I haven't spoken to him in months.
If people are willing to pay 500m for a spreadsheet and help with their eve business, there is absolutely nothing wrong with providing it. Three people have purchased spreadsheets from me so far on two separate businesses (one exclusive sale for POS reactions and two non-exclusive sales for T2 component production). None of those customers have had any complaints with their purchase and no dishonesty was intentionally employed to make sales. I find it very hard to believe that anyone could call that a scam with a straight face.
True, it clearly is not a scam as you do provide what you promise. I apologize for that. It was just a strong reaction to what I think is a very high price for a spreadsheet. But if you have buyers who are willing to pay 500m for it, you're probably doing something right.
Originally by: Kazuo Ishiguro Any chance you could change the .rar file so it contains an empty api folder? There's no reason a user should need to add this themselves.
Done. I'll be releasing a new version in a couple of days anyway. ________ Invention profit calculator |

Nyphur
Pillowsoft
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Posted - 2008.04.11 18:53:00 -
[32]
Originally by: Burchov True, it clearly is not a scam as you do provide what you promise. I apologize for that. It was just a strong reaction to what I think is a very high price for a spreadsheet. But if you have buyers who are willing to pay 500m for it, you're probably doing something right.
There's a definite market for business consultancy, I offered the service and some people decided that it was worth spending their isk on. On one hand, it was nice to get a billion isk for selling my expertise. On the other hand, I have great respect for people like yourself who give out their hard work for free. I used to do the same with my tanking spreadsheet, which has stopped being so useful due to some changes CCP made to the scanner and the fact I haven't updated it in years. Nowadays I try to give out my expertise for free with my Anatomy of PvP guide and by answering questions people ask me.
Eve-Tanking.com - We're sorry, something happened. |

Naias
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Posted - 2008.04.11 23:40:00 -
[33]
Edited by: Naias on 11/04/2008 23:41:22 There is a bug in the invention output section:
Total Revenue displays the profit for selling the whole batch minus the Build Cost, but Build Cost is always the cost of a single production run. This totally skews the profit analysis...
Wonder how many will be screwed by this and realize too late the costs are several times higher.
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Burchov
Lyrus Associates
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Posted - 2008.04.12 09:40:00 -
[34]
Originally by: Naias But the build times seem off.
Could you give an example of this? ________ Invention profit calculator |

Naias
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Posted - 2008.04.12 18:27:00 -
[35]
The skills that I entered seem to reset randomly which is the cause for the build time discrepancies.
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Burchov
Lyrus Associates
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Posted - 2008.04.12 18:55:00 -
[36]
Originally by: Naias The skills that I entered seem to reset randomly which is the cause for the build time discrepancies.
I would still like more information on it, because I've never experienced skills resetting, and I'm not successful in reproducing it either  ________ Invention profit calculator |

Naias
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Posted - 2008.04.12 22:01:00 -
[37]
Edited by: Naias on 12/04/2008 22:01:46 I'm not sure how to reproduce it either, it happend a few times while I was playing around but I have no idea what caused it. Today everything is fine.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.14 17:22:00 -
[38]
Suggestion: when updating prices from eve-central, cache them all in ram before writing all of them to disk at once. It's a bit annoying hearing the hard drive going click...click once per second for up to 20 minutes at a time- the only nice thing about this is that I can tell when it's done by listening to my computer  My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Burchov
Lyrus Associates
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Posted - 2008.04.14 19:33:00 -
[39]
That are some very nice suggestions. I'll probably implement most of them in a future version. However, since a couple of days I have a lot of pain in my fingers, probably RSI. I've uploaded version 0.42 here, but I don't expect I can do a lot of work in the coming weeks  ________ Invention profit calculator |

Estat
Pimebeka Mining Corp
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Posted - 2008.04.14 20:54:00 -
[40]
Very nice toy.
Feature suggestion: an option to display the profit using the most profitable decryptor in the main window instead of using a default decryptor. Or a UI element in the main window to change the decryptor for all items.
Feature suggestion: Save API information.
I also experienced the resetting skills issue, it happened after changing default decryptors, but not every time. |
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.18 22:42:00 -
[41]
Sorry to hear about the injury - hope it heals.
A clarification: when calculating build time in relation to the idea above, for one invention cycle it should be computed as (invention success rate) * [time to build one run of the T2 output (at the PE level given by using that type of decryptor)] * number of runs per successful invention attempt, perhaps with the option to include the time taken to build the T1 input item (this can be quite significant with certain items).
Also, instead of prompting the user to select the ME level used, determine it automatically from the decryptor. A couple of little known conventions that apply here:
* For ships, only T2 components and minerals are affected by the negative ME multiplier * For all other items, only minerals are affected by negative ME; T2 components are not
Finally, since the app is already gathering all the relevant information, why not list of the profitability of building T1 items, with the same columns and the option to filter them? This would be much simpler than working out the same numbers for the T2 versions.
My research services Spreadsheets: Top speed calculation - Halo Implant stats |

pulse1976
Minmatar Far Edge Outcasts
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Posted - 2008.04.24 16:56:00 -
[42]
Feature suggestion: Print!! Can we have a print button so that I can print off the items needed for manufacture?? Pretty please?
BTW let the wife/gf/mistress take the pain of RSI. Thats what they are there for! Don't make me use UPPERCASE! |

Burchov
Lyrus Associates
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Posted - 2008.04.25 19:05:00 -
[43]
Originally by: Estat Feature suggestion: Save API information.
Can do that.
Originally by: Kazuo Ishiguro Sorry to hear about the injury - hope it heals.
A clarification: when calculating build time in relation to the idea above, for one invention cycle it should be computed as (invention success rate) * [time to build one run of the T2 output (at the PE level given by using that type of decryptor)] * number of runs per successful invention attempt, perhaps with the option to include the time taken to build the T1 input item (this can be quite significant with certain items).
Also, instead of prompting the user to select the ME level used, determine it automatically from the decryptor. A couple of little known conventions that apply here:
* For ships, only T2 components and minerals are affected by the negative ME multiplier * For all other items, only minerals are affected by negative ME; T2 components are not
Finally, since the app is already gathering all the relevant information, why not list of the profitability of building T1 items, with the same columns and the option to filter them? This would be much simpler than working out the same numbers for the T2 versions.
Thanks, it's going a lot better now, so I'll probably resume developing next week.
About the ME levels, the application already knows the ME of the T2 items, and adjusts the prices accordingly, as well as the information in the showinfo window when the "Build cost" link is clicked.
Profitability of T1 items is indeed fairly easy to do, but it doesn't really have anything to do with invention. I'll still add it to the todo-list, and if I have the time for it, I'll implement it.
Originally by: pulse1976 Feature suggestion: Print!! Can we have a print button so that I can print off the items needed for manufacture?? Pretty please?
Now there's a request I did not expect I'll look into it. |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.25 23:05:00 -
[44]
Rather than adding print funcitonality, I'd suggest giving people the option to export a to-do list as a .csv file, so they can use their favourite spreadsheet app. to print it.
Of course, there's always the print-screen key... |

LuvTheMonkey
Minmatar
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Posted - 2008.04.27 04:24:00 -
[45]
In case anyone wants to experiment with it, here's the updated invention formula (found on http://games.chruker.dk/eve_online/invention_chance.php - rumored by others on the Industry board to be the exact formula used by CCP), translated into the format this app uses:
%Base% * (1 + (0.01 * %EncrSkill%)) * (1 + ((%Skill1% + %Skill2%) * (0.1 / (5 - %Meta%)))) * %Decryptor%
Burchov, thanks for a great program :)
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Captain Agemman
Minmatar Legio Ultra
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Posted - 2008.04.30 19:35:00 -
[46]
Please make the shopping list honour the Installation type chosen in the settings screen.
The "items to buy" seem to always calculate with a 1.0 material waste installation.
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Burchov
Lyrus Associates
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Posted - 2008.04.30 21:46:00 -
[47]
Originally by: Captain Agemman The "items to buy" seem to always calculate with a 1.0 material waste installation.
Indeed it does. Will be fixed in the next release. ________ Invention profit calculator |

Mioelnir
Minmatar KULT Production Atrum Tempestas Foedus
|
Posted - 2008.05.07 18:07:00 -
[48]
Shopping List Image
That is the supposed shopping list for 18 Rapiers at ME-6 in a station.
Electrolytic Capacitor Units, Nuclear Reactor Units and Plasma Thrusters are each 9 units short of what is really needed, the other components list the right amounts.
Some weirdo rounding bug maybe?
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Burchov
Lyrus Associates
|
Posted - 2008.05.07 18:32:00 -
[49]
Edited by: Burchov on 07/05/2008 18:33:03
Originally by: Mioelnir Shopping List Image
That is the supposed shopping list for 18 Rapiers at ME-6 in a station.
Electrolytic Capacitor Units, Nuclear Reactor Units and Plasma Thrusters are each 9 units short of what is really needed, the other components list the right amounts.
Some weirdo rounding bug maybe?
That's probably a rounding error in the waste calculation. The invention calculator does not know how much BPCs you use to build the rapiers, so it assumes you have 1 BPC with 18 runs, and for some of the materials the invention calculator will show a too low number.
Edit: And this is actually on the to-do list to fix, but it isn't as easy as it looks unfortunately. ________ Invention profit calculator |

Mioelnir
Minmatar KULT Production Atrum Tempestas Foedus
|
Posted - 2008.05.07 22:14:00 -
[50]
It doesn't look easy at all, tbh. Thanks for the info update.
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Donde Esta
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Posted - 2008.05.09 17:25:00 -
[51]
Burchov,
Did you get a chance to look into the importing regions/ids stuff, and limit the price queries to specific regions or systems?
Thanks, great tool.
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Burchov
Lyrus Associates
|
Posted - 2008.05.10 13:17:00 -
[52]
Originally by: Donde Esta Burchov,
Did you get a chance to look into the importing regions/ids stuff, and limit the price queries to specific regions or systems?
Thanks, great tool.
I did, and I'm currently working on it. It's not going too fast unfortunately, with the RSI and RL stuff  ________ Invention profit calculator |

Idxx
Amarr Interstellar eXodus R0ADKILL
|
Posted - 2008.05.10 17:33:00 -
[53]
Edited by: Idxx on 10/05/2008 17:33:21 Ahh, gotcha. Hope ya feel better.
Some more suggestions, if you aren't sick of coding yet :P
1) Fix the close-a-dialog-and-lose-selection-on-your-invention-job bug. Example:
Select Maller. Select Devoter. Open Items dialog. Close it. You can no longer select devoter or sac until you have reselected Maller.
2) Show what is more profitable at the moment - buying the t2 build component, or manufacturing it. I see the total profit from manufacturing in the shopping list's last tab, but it doesn't tell me how to optimize it. Usually the best build path is build some, buy the rest.
3) Allow me to toggle build/buy for the components directly from the shopping list dialog. This goes hand in hand with 2). Sometimes I may want to buy instead of build, even if its less profitable, as it may save me a week.
Thanks, keep it up!
p.s. this is Donde, stupid forums.
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Victor Valka
Kissaki Corporation
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Posted - 2008.05.27 19:54:00 -
[54]
It appears I've encountered a bug.
Edit/Items menu: "Set prices to their build cost" doesn't work. The build costs is calculated correctly in "Build cost" field and clicking it sets "Price" field to the correct value but it is not saved. E.g. set price is not shown in item list and neither does it appear in "Price" field if I switch items.
I do have mineral prices entered.
Originally by: Roxanna Kell You are insane.
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Dingi223
|
Posted - 2008.05.29 22:44:00 -
[55]
Edited by: Dingi223 on 29/05/2008 22:45:53 Maybe I am missing something, but I cannot find a Raptor.
The condor per your application only generates a Crow, however, what about the Raptor? Same as Wolf and Jaguar?
Edit: Bah, needed to add the T2 Item 2 column. Now I see it. 
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wah bok
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Posted - 2008.06.03 15:42:00 -
[56]
Dont include the price of data interfaces in the invention cost. They reusable and should therefor not be counted in the cost. dont know the english word for it but consider it an investment instead of a cost if that makes any sense 
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Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2008.06.03 16:38:00 -
[57]
Edited by: Pwett on 03/06/2008 16:38:24 Industrial Capital is what those are generally referred to. They don't lose value through use, so it's not particularly honest to add them as a cost in a per-run scenario.
Now, if you tracked how their market worth changed over time and worked that percentage into a per-run analysis over the estimate of their total run life span... well... that would be a bit more honest. :) _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Opertone
SIEGE.
|
Posted - 2008.06.16 08:43:00 -
[58]
this is awesome |

Shar Tegral
|
Posted - 2008.06.18 20:16:00 -
[59]
If I could make a future suggestion... perhaps have the "shopping lists" copyable to the clipboard. Make it easier when directing someone to get such and such items or doing byom work.
To Shar -verb: 1 - To say what you mean. 2 - To say what it means. 3 - To say something mean. |

Kazzac Elentria
|
Posted - 2008.06.18 20:48:00 -
[60]
Originally by: Shar Tegral
If I could make a future suggestion... perhaps have the "shopping lists" copyable to the clipboard. Make it easier when directing someone to get such and such items or doing byom work.
Yes please.... |
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Sophie Daigneau
Risky Advanced Production Enterprises GoonSwarm
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Posted - 2008.06.25 00:47:00 -
[61]
Hey I love this app, but the materials list for multiple runs is underestimating the amount of materials needed which makes me worried that the cost per items calculation could be off as well. Any chance you could look into fixing the materials estimates for the new production formula?
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Valenti Ex
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Posted - 2008.06.26 04:56:00 -
[62]
Originally by: Idxx Edited by: Idxx on 10/05/2008 17:37:15 [ 4) If you can't do 2 and/or 3, then: When I have a shopping list, and I change the manufacture status of an item in the Items dialog, then update the shopping list accordingly. Example: Laser Sensor Cluster is set to Manu. I add a ship to the shopping list. I switch the Laser Sensor Cluster back to No-Manu. Shopping list still shows it as Manu.
Seconded. I went and set up all my BPs to build, and I put together my shopping list for invention. Then I found I had forgotten to set one item to manufacture. Now I need to go back and delete and re-add everything that used that item I want to manufacture, not buy.
Other than that, it's a wonderful tool. I've used it to plan which skills and interfaces I'll want to invest in first.
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Solar Ray
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Posted - 2008.06.28 05:45:00 -
[63]
Re: suggestion about price import mechanism
Correct market prices are absolutely critical to the purpose of this application, as it prioritizes invention jobs based on profitability. Now, although the price import mechanism is not entirely transparent, it would seem that the import occurs over all the regions. Of all the options available for import, only one seems reliable to me: the MINIMUM SELL price. We all know that there are occasional extreme buy and sell orders, which often render MEAN and AVERAGE quite inaccurate. By the same logic MAXIMUM BUY price is also flawed, although to a lesser extent, if taken across all regions.
Now, MINIMUM SELL order is pretty close to being a reliable indicator with a single exception. If I am doing my business in The Forge, and some shmuck wants to cheaply dispose of his "free" datacores in Tash-Murkon, all my math based on that particular datacore type will get skewed.
It is possible to check all the relevant prices manually, of course. However, other applications (EVE MEEP for instance) allow to select a region for import from EVE CENTRAL. That is, if I work in Forge, I select Forge prices and see what is profitable to produce based on Jita prices. It would be a feature nice to have, in case the technical possibility to import prices from a single region does indeed exist.
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Burchov
Lyrus Associates
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Posted - 2008.06.28 06:48:00 -
[64]
First of all, I apologize for the lack of communication over the last month or so, as exams made sure that I didn't have any time to play Eve or work on the invention calculator.
Now that that is over, I'll resume working on it. The list of things to do for the next release contains, amongst other things, to be able to select one or multiple regions in price import, to change the waste calculation so it conforms to the changes in the EA patch, and to export the shopping list to the clipboard and possibly in cvs format. And of course some minor bug fixes. ________ Invention profit calculator |

Solar Ray
|
Posted - 2008.06.28 17:11:00 -
[65]
It is good to know that the application is in further development. This tool is indispensable. Thanks for your work, seriously. |

Tallinlen
Gallente Jovian Labs Jovian Enterprises
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Posted - 2008.06.30 21:03:00 -
[66]
Just like to say wonderful app. Probably the most useful app i've come across.
I just have 1 suggestion, seeing you already have all the info, add a T1 profit list as well. I know its not invention but anyone serious about invention probably builds T1 for market as well.
Thanks again for the great application. ----------------------------------------------- Life is a sexually transmitted disease. ----------------------------------------------
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Valenti Ex
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Posted - 2008.07.01 21:15:00 -
[67]
Originally by: Tallinlen Just like to say wonderful app. Probably the most useful app i've come across.
I just have 1 suggestion, seeing you already have all the info, add a T1 profit list as well. I know its not invention but anyone serious about invention probably builds T1 for market as well.
Thanks again for the great application.
Seconded.
Also, for some reason it doesn't have the Large Remote Hull Repairer listed.
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Burchov
Lyrus Associates
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Posted - 2008.07.02 07:03:00 -
[68]
Originally by: Valenti Ex Also, for some reason it doesn't have the Large Remote Hull Repairer listed.
That's because there is no such thing as a Large Remote Hull Repairer II, so it can't be invented anyway  ________ Invention profit calculator |

Donde Esta
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Posted - 2008.07.02 17:26:00 -
[69]
I hope you can still fit in the logic to pull prices for a particular system, rather than region :) If you don't have the time, can you tell me where to get a free IDE for your source, and I'll see about adding it for you?
Thanks again, love the tool.
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Burchov
Lyrus Associates
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Posted - 2008.07.02 20:52:00 -
[70]
Originally by: Donde Esta I hope you can still fit in the logic to pull prices for a particular system, rather than region :)
Per system is not possible as Eve-Central does not offer such detailed information via its XML feeds. So that means that that information has to come from either the Eve-Central daily dumps, or the market log exports directly from the EVE client (the "export to file" button on the market screen). While the latter is on my wish list for sometime in the future, it is not a priority.
Originally by: Donde Esta If you don't have the time, can you tell me where to get a free IDE for your source, and I'll see about adding itfor you?
There should be a free version of Delphi available from the CodeGear site, called Delphi Personal or something like that. Otherwise there is a small chance that Turbo Pascal might work, but it's only a compiler, not an IDE. ________ Invention profit calculator |
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Solar Ray
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Posted - 2008.07.03 04:52:00 -
[71]
I can't say I understand how "Items to manufacture" works. I never managed to get anything on it :) I assumed that it is meant for intermediate items, e.g. T1 modules for T2 production, which I don't mess with.
What would also be extremely useful, is to have a mechanism to track not only your average invention success rate, but also your profit from t2 manufacturing (either based on eve-c imports or actual prices). Another nice-to-have option I can think of is some sort of EveMon style reminder about completion times for copy/invention/manufacture jobs. I am almost sure these are not in api, so they will have to be set manually, but what I personally need in practice is the shortest job of all, so I know when to log on to do something. Maybe that makes sense to other people too.
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Burchov
Lyrus Associates
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Posted - 2008.07.03 06:59:00 -
[72]
Originally by: Solar Ray I can't say I understand how "Items to manufacture" works. I never managed to get anything on it :) I assumed that it is meant for intermediate items, e.g. T1 modules for T2 production, which I don't mess with.
Correct. If you set the "Manufacture" attribute to Yes on the Edit Items screen, then adding a T2 item to the shopping list that needs that component results in that component showing up in the Items To Manufacture tab and the materials needed for that component will appear in the Items To Buy tab.
Originally by: Solar Ray What would also be extremely useful, is to have a mechanism to track not only your average invention success rate, but also your profit from t2 manufacturing (either based on eve-c imports or actual prices).
I've thought about that as well, but I didn't see the added value of such a list to be honest. If I run out of things to do I might add it, but it's not really useful in my eyes.
Originally by: Solar Ray Another nice-to-have option I can think of is some sort of EveMon style reminder about completion times for copy/invention/manufacture jobs. I am almost sure these are not in api, so they will have to be set manually, but what I personally need in practice is the shortest job of all, so I know when to log on to do something. Maybe that makes sense to other people too.
Actually the API does offer a list of all running manufacturing and invention jobs. A feature like this is on my to-do list, but the downside is that for this to work, the application has to remain open all the time. ________ Invention profit calculator |

Donde Esta
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Posted - 2008.07.03 11:45:00 -
[73]
Originally by: Burchov
Originally by: Donde Esta I hope you can still fit in the logic to pull prices for a particular system, rather than region :)
Per system is not possible as Eve-Central does not offer such detailed information via its XML feeds. So that means that that information has to come from either the Eve-Central daily dumps, or the market log exports directly from the EVE client (the "export to file" button on the market screen). While the latter is on my wish list for sometime in the future, it is not a priority.
I told you in a previous post that it is possible. I use this in my code:
URL = "http://eve-central.com/home/quicklook.html?typeid=" + info.TypeId + "&usesystem=" + clsPageInfo.LocationId + "&outtype=xml";
For example: http://eve-central.com/home/quicklook.html?typeid=34&usesystem=30000142&outtype=xml
Thats a list of trit prices specifically found in jita. The sell orders are listed from lowest to highest, so I just pull the first sell order on the dump.
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Burchov
Lyrus Associates
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Posted - 2008.07.04 15:03:00 -
[74]
Originally by: Donde Esta I told you in a previous post that it is possible. I use this in my code:
URL = "http://eve-central.com/home/quicklook.html?typeid=" + info.TypeId + "&usesystem=" + clsPageInfo.LocationId + "&outtype=xml";
For example: http://eve-central.com/home/quicklook.html?typeid=34&usesystem=30000142&outtype=xml
Thats a list of trit prices specifically found in jita. The sell orders are listed from lowest to highest, so I just pull the first sell order on the dump.
You indeed did, and I should have remembered that. I checked Eve-Central, and the xml that does that is a list of all current market orders in the given system. That means that after retrieving it, it has to be parsed depending on whatever the user wants. Given that Eve-Central also provides aggregate region-specific prices, I do not consider this a priority at the moment. It is however, together with retrieving prices from exported market logs from the Eve client directly, on my wish list for the calculator. ________ Invention profit calculator |

Donde Esta
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Posted - 2008.07.07 16:26:00 -
[75]
Thanks for the explanation. I understand the differences between the two, and why its extra work to put in the stuff I mentioned. I will continue to use your tool and my tool in tandem. Thanks for the hard work.
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Arwaan
Serenity Syndicate Black Sun Alliance
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Posted - 2008.07.07 17:33:00 -
[76]
STICKY Please! "Aut viam inveniam aut faciam." I'll find a way or make one. |

Kazzac Elentria
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Posted - 2008.07.08 12:15:00 -
[77]
Burchov, have used your tool for about 2 weeks now. Excellent, simple in function and form yet powerful.
Keep up the good work man! |

yani Ledliv
Celestial Manufacturing
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Posted - 2008.07.09 09:32:00 -
[78]
Very nice job Burchov! Love the tool. Looking forward to the next release!
Here is my feature wish list * Ability to choose what region you want to retrieve price data from Eve-central. * Import of manually exported market logs from eve. * Pr unit price when you click on <Build cost/Manufacture> in the main window. To see the prices would ease price validation. Perhaps also with the option to set the prices. * Ability to delete a configuration in "Invention results". I could not find a way to do this. * Save the last decryptor chosen in the "invention input". I have been using the "Default values" in "User settings". But lets say you have some ship inventions and wants different decryptors, your choices are erased when you click on other ships.
Possible "bugs" * Each time I load the app, I get a msg box with "'#number#' is not a valid floating point value" Where #number# is different each time I load the app. This error also pops up when I try to sort the "Invention profit" results in the main screen. * The race buttons under <Invention Calculator/Filter items> seems only to filter out ship data, not the other categories. This could be by design, but would help when you only have skills for some races and does not want to be cluttered with the others.
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Burchov
Lyrus Associates
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Posted - 2008.07.09 10:45:00 -
[79]
Originally by: yani Ledliv Here is my feature wish list * Ability to choose what region you want to retrieve price data from Eve-central. * Import of manually exported market logs from eve. * Pr unit price when you click on <Build cost/Manufacture> in the main window. To see the prices would ease price validation. Perhaps also with the option to set the prices. * Ability to delete a configuration in "Invention results". I could not find a way to do this. * Save the last decryptor chosen in the "invention input". I have been using the "Default values" in "User settings". But lets say you have some ship inventions and wants different decryptors, your choices are erased when you click on other ships.
The first will be in the next release, it's almost done already. The second is, as explained a few posts above, not something that is going to get implemented soon, but eventually I'll do it. The third is also on the list of things to do. I need to think about it though, as this can really clutter up the interface. The fourth is already possible, as stated in the help file: "Removing a configuration is only possible if all results for that configuration have been removed first, using the Remove results screen." The fifth would indeed make the application a lot better (also in predicting the most profitable configuration automatically), but it would take a lot of time to implement.
Originally by: yani Ledliv Possible "bugs" * Each time I load the app, I get a msg box with "'#number#' is not a valid floating point value" Where #number# is different each time I load the app. This error also pops up when I try to sort the "Invention profit" results in the main screen. * The race buttons under <Invention Calculator/Filter items> seems only to filter out ship data, not the other categories. This could be by design, but would help when you only have skills for some races and does not want to be cluttered with the others.
The first is very strange, that should not happen and I've never had it happen. Could you send me an ingame mail as detailed as possible, using a fresh install of the application, the exact (and all) actions you do to get the error and what locale your computer is using? The second is indeed a bug, and I'll fix it for the next release. ________ Invention profit calculator |

Janetri
Minmatar Rhea Production Corp Northern Star Coalition
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Posted - 2008.07.09 11:57:00 -
[80]
Originally by: Burchov
Originally by: yani Ledliv Possible "bugs" * Each time I load the app, I get a msg box with "'#number#' is not a valid floating point value" Where #number# is different each time I load the app. This error also pops up when I try to sort the "Invention profit" results in the main screen. * The race buttons under <Invention Calculator/Filter items> seems only to filter out ship data, not the other categories. This could be by design, but would help when you only have skills for some races and does not want to be cluttered with the others.
The first is very strange, that should not happen and I've never had it happen. Could you send me an ingame mail as detailed as possible, using a fresh install of the application, the exact (and all) actions you do to get the error and what locale your computer is using? The second is indeed a bug, and I'll fix it for the next release.
I'd say it tries to sort numberstrings with spaces in them and fails in that.
I have it too, windows XP, Finnish local settings. I tried to mess around with my local settings in control panel, but it didn't do anything.
The number in error message is the first invention profit value from the list (that'll display after you click ok to the error window) which has spaces in it (ie, over "1 000" isk of profit). If you have the list sorted by name (as you have to have now) and click "invention profit" to sort the list by it you get the error with number in it being the first number with spaces in the profit-list.
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Burchov
Lyrus Associates
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Posted - 2008.07.09 15:56:00 -
[81]
Edited by: Burchov on 09/07/2008 15:56:22 Thank you both for your input. I tracked down the bug and fixed it. Turns out it was a problem with casting a string value back to a float, which is done to sort the invention profit column. ________ Invention profit calculator |

Ranges
Against all Rules Atrum Tempestas Foedus
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Posted - 2008.07.10 06:15:00 -
[82]
Thanks for this app, Burchov. It's great! (i've sent a minor token of gratitude.. I find that in Eve; gratitude is an integer.)
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Riho
Gallente Mercenary Forces
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Posted - 2008.07.10 08:55:00 -
[83]
going to give it a try.
atm using a spreadsheet that i made for myself and it has not let me down yet... tho sime stuff is really ******ed to change there :( ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.07.10 11:30:00 -
[84]
Suggestion: allow import of meta 1-4 item prices, cache them, calculate all possible meta item/decryptor combinations (they're not independent due to the way the invention chance formula works) and auto-select the best one for each item.
Further suggestion: allow users to specify how long they want to store prices in the cache.
Invention_Chance = Base_Chance * (1 + (0.01 * Encryption_Skill_Level)) * (1 + ((Datacore_1_Skill_Level + Datacore_2_Skill_Level) * (0.1 / (5 - Meta_Level)))) * Decryptor_Modifier Zzz research towers Direrie NEW: Liekuri
20:1 low-end compression |

Burchov
Lyrus Associates
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Posted - 2008.07.14 20:48:00 -
[85]
I've uploaded a new version of the invention calculator here. Amongst some bug fixes, there is a T1 item profitability column, region selection on the eve-central price import and a simple export to clipboard of the shopping list, which will be enhanced in a future version.
Originally by: Kazuo Ishiguro Suggestion: allow import of meta 1-4 item prices, cache them, calculate all possible meta item/decryptor combinations (they're not independent due to the way the invention chance formula works) and auto-select the best one for each item.
Further suggestion: allow users to specify how long they want to store prices in the cache.
Meta-item import is very much on the list of things to do, as it would add a great deal of accuracy of the calculated maximum invention profit. It is together with the saving of decryptor selection per item planned for the next version.
The cache time is set to 24 hours to avoid having everyone spam the EVE-Central server with requests, but I suppose that limit can be relaxed a bit. ________ Invention profit calculator |

Anastasy BL
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Posted - 2008.07.15 05:32:00 -
[86]
The bug - Import prices In a choice of parameters of export the mistake is admitted, categories buy and sell are changed by places.
Fix case rgSetting.ItemIndex of 0: setting := 'sell\min'; 1: setting := 'sell\avg'; 2: setting := 'sell\max'; 3: setting := 'sell\median'; 4: setting := 'buy\min'; 5: setting := 'buy\avg'; 6: setting := 'buy\max'; 7: setting := 'buy\median'; 8: setting := 'all\min'; 9: setting := 'all\avg'; 10: setting := 'all\max'; 11: setting := 'all\median'; end;
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Burchov
Lyrus Associates
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Posted - 2008.07.15 07:35:00 -
[87]
Originally by: Anastasy BL The bug - Import prices In a choice of parameters of export the mistake is admitted, categories buy and sell are changed by places.
Whoops. Fixed that and uploaded it again. ________ Invention profit calculator |

pulse1976
Far Edge Outcasts
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Posted - 2008.07.20 18:40:00 -
[88]
Still a top program Burchov (you should have received a donation from my alt by now), just a few things I've noticed
1. To create the Cheetah you now require a Probe to invent from BPO wise and to build from. At the moment the Cheetah is still down as being an off shoot of the Vigil 2. Just a small gripe for the Item Price box on the Item Output on the front end. If you enter a figure over 100m isk but try to add the odd amounts of isk after the decimal point, the next number you enter deletes said decimal point. The only way round it that I found so far is to enter the whole number without the decimal point then add it afterwards. Try entering 100000000.01 and you'll see what I mean.
Apart from that, keep it up old chum! Don't make me use UPPERCASE! |

Athreya
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Posted - 2008.07.23 02:07:00 -
[89]
Many thanks for the program 
You have only profit per click statistic, it is not the same as profit per time you spent in EvE. Please add also columns of profit per hour of slowest stage. For example invention of modules require more time to manufacture module then to invent it. Invention of ships (if I dont have mistake here, never did it) require more time during invention.
I suggest to calculate three times: average time you spend for copying per one T2 item, average time you spend for invention per one T2 item and time of manufacturing of one T2 item. And devide profit per one T2 item by slowest time, so we can see what is the best way to rize money in short period :)
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Sir Substance
Minmatar Sunspot Requisitions Worlds End Consortium
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Posted - 2008.07.23 05:39:00 -
[90]
this is a most beautiful program. i place it firmly alongside EFT and EVEmon. however, the prices its retrieving from eve-central are just a little bit off.
in some cases by about 2204%.
Originally by: Ekrid Edited by: Ekrid on 02/07/2008 14:33:35 because trying to fit medium beam lasers is like trying to shove a cow in your mailbox. doable, but it gets messy.
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Sir Substance
Minmatar Sunspot Requisitions Worlds End Consortium
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Posted - 2008.07.23 05:57:00 -
[91]
actually, i do ahve one improvement. a method that would allow you to filter items by science skill needed would be nice.
(if its already in there i cant find it)
it would be awesome to set it to only show items that use
minmatar encryption methods mechanical engineering nuclear physics
or whatever
Originally by: Ekrid
because trying to fit medium beam lasers is like trying to shove a cow in your mailbox. doable, but it gets messy.
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Dungar Loghoth
Caldari The Illuminati. Pandemic Legion
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Posted - 2008.07.26 16:18:00 -
[92]
Is there a way to manually modify the cost of the "Invention Input" area? It's giving me some insanely expensive cost per job price because it keeps trying to consume the interface. ---
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Burchov
Lyrus Associates
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Posted - 2008.07.26 17:08:00 -
[93]
Originally by: pulse1976 Still a top program Burchov (you should have received a donation from my alt by now), just a few things I've noticed
1. To create the Cheetah you now require a Probe to invent from BPO wise and to build from. At the moment the Cheetah is still down as being an off shoot of the Vigil 2. Just a small gripe for the Item Price box on the Item Output on the front end. If you enter a figure over 100m isk but try to add the odd amounts of isk after the decimal point, the next number you enter deletes said decimal point. The only way round it that I found so far is to enter the whole number without the decimal point then add it afterwards. Try entering 100000000.01 and you'll see what I mean.
Thanks for the donation 1. is a problem that occurs because CCP hasn't released a new data export since Trinity 1.0 in December. It's not hard to fix though. 2. is a bug that I thought I had fixed, but it indeed seems I did not. I'll fix that, thanks for letting me know.
Originally by: Athreya I suggest to calculate three times: average time you spend for copying per one T2 item, average time you spend for invention per one T2 item and time of manufacturing of one T2 item. And devide profit per one T2 item by slowest time, so we can see what is the best way to rize money in short period :)
Profit over time is definitely something that I plan on doing. When that will be is however a bit fuzzy 
Originally by: Sir Substance however, the prices its retrieving from eve-central are just a little bit off.
in some cases by about 2204%.
That is something I cannot fix. Prices come from EVE-Central, and if those prices are wrong, blame EVE-Central and manually edit them.
Originally by: Sir Substance actually, i do ahve one improvement. a method that would allow you to filter items by science skill needed would be nice.
(if its already in there i cant find it)
it would be awesome to set it to only show items that use
minmatar encryption methods mechanical engineering nuclear physics
or whatever
Indirectly this is more or less possible. By adding the columns "Datacore 1", "Datacore 2" and "Race" this information is shown per item. You can then sort on these columns so all similar skills are grouped together.
Originally by: Dungar Loghoth Is there a way to manually modify the cost of the "Invention Input" area? It's giving me some insanely expensive cost per job price because it keeps trying to consume the interface.
That is not possible, because the application specifically gives you a warning if you change the price of an interface. Reset the price of the interface to 0 to fix it. ________ Invention profit calculator |

Solar Ray
Vanishing Point
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Posted - 2008.07.28 05:25:00 -
[94]
A small token of appreciation sent from my corp. Thanks once again.
May I suggest a couple of thing for the future development? I concur with a previous poster, that temporal bottleneck should be a part of profit calculation, it is very important. Bigger profits per invention job have actually little to do with the ability to optimally generate isk.
Other two suggestions concern usability. I prefer to sort items first by profit, second by race. In this or any other non-default case the sorting order is reset upon virtually any change in item price or settings. On the average I have to re-sort two or three times during one session. Perhaps, the program could remember the sorting order?
Also, it would be really helpful to have "Favorities". The application is used not only to compare profitability of jobs, but to track the profitability of blueprints one already has, as well as tracking shopping expenses and adding invention results. In the first case one naturally wants to have all items on the page, but otherwise - merely the items one actually invents.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.08.05 11:23:00 -
[95]
The new data export is out- I'm sure people are looking forward to seeing an updated version. But the main reason I wanted to post here was to congratulate you on the improvement in the time needed to pull prices from eve-central - how on earth did you make it so much faster? Zzz research towers Direrie NEW: Liekuri
20:1 low-end compression |

Burchov
Lyrus Associates
|
Posted - 2008.08.07 16:06:00 -
[96]
Originally by: Solar Ray Other two suggestions concern usability. I prefer to sort items first by profit, second by race. In this or any other non-default case the sorting order is reset upon virtually any change in item price or settings. On the average I have to re-sort two or three times during one session. Perhaps, the program could remember the sorting order?
The application does remember sorting order, but only for one column. I'll update it so it remembers the order for more than one column.
Originally by: Solar Ray Also, it would be really helpful to have "Favorities". The application is used not only to compare profitability of jobs, but to track the profitability of blueprints one already has, as well as tracking shopping expenses and adding invention results. In the first case one naturally wants to have all items on the page, but otherwise - merely the items one actually invents.
This has been requested earlier as well, and will definitely be in the next version.
Originally by: Solar Ray Additionally, my character skills seem not to import. They have been acquired once, since then some new skills have appeared, but it is impossible to import them via API - only setting manually helps. In other words, the skills tab seems to be "frozen" at the state of the very first import attempt, and not updated later.
That is indeed a bug, and can be fixed by removing the CharacterSheet.xml file from the inventioncalculator/res/API/<your user ID>/ directory. Or by manually updating 
Originally by: Kazuo Ishiguro The new data export is out- I'm sure people are looking forward to seeing an updated version. But the main reason I wanted to post here was to congratulate you on the improvement in the time needed to pull prices from eve-central - how on earth did you make it so much faster?
I'm working on the new data export atm, but it's a pain as the format isn't the same. The EVE-Central import is a lot faster because recently they added a feature where you could request the price of multiple items at once. Before that, you could only ask EVE-Central for one price at a time, which also resulted in your hard drive making strange sounds  ________ Invention profit calculator |

Georg Girlausi
Georg Girlausi's Heavy Inventions and Industries
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Posted - 2008.08.20 03:42:00 -
[97]
first off, very nice program
was wondering if you can make it so the i can select how many invention inputs i have in the "invention input menu"
i usualy try to do 20 invenitons at a time so i can get more then 1 T2 bpc and i get 5-7 T2 bpcs out of these 20 jobs
dono if this makes any sense or matter but dose it?
thanks GG |

Shar Tegral
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Posted - 2008.08.22 17:58:00 -
[98]
Small typo error... "Laser Sensor Cluster" should be "Ladar Sensor Cluster".
Feature request: Same as the copy shopping list but I was wondering if you could actually copy the table form? I.e. Include tabs and the category data? Makes it easier to paste into excel if wanted... and the tabs themselves help even in a text note.
To Shar -verb: 1 - To say what you mean. 2 - To say what it means. 3 - To say something mean. |

Xerox WorkCentre
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Posted - 2008.08.25 09:25:00 -
[99]
Found a bug: the implants/harwirings F/K-series bonuses are applied totaly wrong. Instead of decreasing time, they are increasing 
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PerfectD 3000
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Posted - 2008.08.25 09:40:00 -
[100]
First, very nice tool, keep up the good work.
On little addition would be to set the Proxy settings so I can connect from behind a firewall. I did not see a place to set this.
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Soleramnus
Gallente
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Posted - 2008.08.26 04:45:00 -
[101]
Edited by: Soleramnus on 26/08/2008 04:46:18 Incredibly useful tool, just in the first few minutes of using it. Thank you for putting so much work into it, as it's obviously very well done!
I get an error when I try to import prices from EVE-Central though. "OLE error 80004001" Then again, I'm running it on WINE using Crossover on a Mac. I'm surprised it worked at allùall the same, is this something that might be fixed or has to do with settings, and isn't a platform issue?
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Solar Ray
Vanishing Point
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Posted - 2008.08.26 16:04:00 -
[102]
Originally by: Soleramnus Edited by: Soleramnus on 26/08/2008 04:56:10 Edited by: Soleramnus on 26/08/2008 04:46:18 EDIT: I got the same error when trying to get the program to access my API.
I can't connect to API either. Tried to remove the settings file as suggested to no avail. EVE Central works fine though.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.08.26 17:59:00 -
[103]
Originally by: Shar Tegral Small typo error... "Laser Sensor Cluster" should be "Ladar Sensor Cluster"
This is a hangover from the old data dump. CCP actually documented the correction of this error in a patch some time ago. Zzz research towers Direrie NEW: Liekuri
20:1 low-end compression |

Sollan Dyl
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Posted - 2008.09.01 16:46:00 -
[104]
Edited by: Sollan Dyl on 01/09/2008 16:50:41 Awesome program, really great to use. Except for the last week or so (eva since eve-central updated their servers or something)
I have been getting a bug where the price import is not working for about 3/4 of the tech 2 items and about 1/4 of the tech 1 items, it doesn't matter what I select eg. wether it's buy or sell or both, in 1 region or all regions, it simply won't update certain item's prices.
(edit) I even uploaded the xml's to eve-central myself for the items I was looking at, still the prices wouldn't update in the invention calculator.
Otherwise love this program |

Soleramnus
Gallente
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Posted - 2008.09.01 22:17:00 -
[105]
Originally by: Sollan Dyl Edited by: Sollan Dyl on 01/09/2008 16:50:41 Awesome program, really great to use. Except for the last week or so (eva since eve-central updated their servers or something)
I have been getting a bug where the price import is not working for about 3/4 of the tech 2 items and about 1/4 of the tech 1 items, it doesn't matter what I select eg. wether it's buy or sell or both, in 1 region or all regions, it simply won't update certain item's prices.
(edit) I even uploaded the xml's to eve-central myself for the items I was looking at, still the prices wouldn't update in the invention calculator.
Otherwise love this program
It seems this is a common problem then.
Would it possible to implement a feature where we can download our own xml files and then input that into the calculator? |

finthir
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Posted - 2008.09.02 12:44:00 -
[106]
thx great software, did not realise the bpc had to be at max copies to get the 10 run invention copy, worth the download just for that |

sacul kirdneh
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Posted - 2008.09.02 21:35:00 -
[107]
Thank you very much for this tool. Just found it tonight (Server is down for a patch)
Finnaly I found what I was searching for a long time.
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Trente Reznor
Fusion Enterprises Ltd Mostly Harmless
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Posted - 2008.09.05 18:24:00 -
[108]
Like what has been said here earlier in this thread, your program is calculating the amount of materials required for manufacturing wrong.
Example:
I want to make 10 runs of Inferno Javelin Torp (this being 10 separate runs using seperate bpcs). Each -4 ME run requires 30 units of Plasma Pulse Generator for a total of 300 for the 10 jobs. However, the Invention Calculator is telling me I need 200, 100 short.
Can you look into this, please? -- SCREAM, INC. IS RECRUITING (CLICK ME)
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Solar Ray
Vanishing Point
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Posted - 2008.09.07 15:58:00 -
[109]
Is anybody else having problems with API? "Authentification Failed", firewall ok, API logs do not show any attempts to access it.
Anyways, we haven't heard from the author of this extremely useful application in a while. Is he still around? I am ready for a new donation :)
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Yeildtome
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Posted - 2008.09.10 00:33:00 -
[110]
Originally by: Solar Ray Is anybody else having problems with API? "Authentification Failed", firewall ok, API logs do not show any attempts to access it.
Anyways, we haven't heard from the author of this extremely useful application in a while. Is he still around? I am ready for a new donation :)
I noticed you made this post around the time of the patch. CCP always disables the API after a patch, and it can stay disabled for up to a few days. this is so no harm can come from the API if the patch accidently changed something.  |
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Moon Ray
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Posted - 2008.09.10 04:14:00 -
[111]
Originally by: Yeildtome
I noticed you made this post around the time of the patch. CCP always disables the API after a patch, and it can stay disabled for up to a few days. this is so no harm can come from the API if the patch accidently changed something. 
No, API works fine.
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Burchov
Lyrus Associates
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Posted - 2008.09.10 07:58:00 -
[112]
I'm still alive, but the start of the new academic year meant that I haven't had a lot of time to do... well, anything EVE related. The last few days though, I've been working on the invention calculator again and fixing a number of issues. In a couple of days I'll release a new version, 0.44.
Originally by: Georg Girlausi was wondering if you can make it so the i can select how many invention inputs i have in the "invention input menu"
That is not necessary. The application calculates the probability of a successful invention job, and with that you can calculate yourself how many successful jobs you'll (hopefully) get. For example, if you run 25 jobs with 15% a success probability, then you can expect 25 * 15% = 3 to 4 successful jobs.
Originally by: Shar Tegral Small typo error... "Laser Sensor Cluster" should be "Ladar Sensor Cluster".
Feature request: Same as the copy shopping list but I was wondering if you could actually copy the table form? I.e. Include tabs and the category data? Makes it easier to paste into excel if wanted... and the tabs themselves help even in a text note.
The first was indeed an error because I used the old database dump. Now that I use the new one, it is fixed. The second is added in version 0.44.
Originally by: Xerox WorkCentre Found a bug: the implants/harwirings F/K-series bonuses are applied totaly wrong. Instead of decreasing time, they are increasing 
Fixed in 0.44.
Originally by: Soleramnus I get an error when I try to import prices from EVE-Central though. "OLE error 80004001" Then again, I'm running it on WINE using Crossover on a Mac. I'm surprised it worked at allùall the same, is this something that might be fixed or has to do with settings, and isn't a platform issue?
EDIT: I got the same error when trying to get the program to access my API.
That is probably an error in the library I use for all HTTP connections. Unfortunately as I don't have a Mac, I can't reproduce it so it's unlikely that I can fix it.
Originally by: Solar Ray I can't connect to API either. Tried to remove the settings file as suggested to no avail. EVE Central works fine though.
That is an entirely different problem, and that is that I thought the API key would be less than 50 characters. If you enter your API key again it still works. This is of course fixed in 0.44.
Originally by: Sollan Dyl I have been getting a bug where the price import is not working for about 3/4 of the tech 2 items and about 1/4 of the tech 1 items, it doesn't matter what I select eg. wether it's buy or sell or both, in 1 region or all regions, it simply won't update certain item's prices.
That is probably the bug where I forgot to account for daylight savings. Deleting the file in inventioncalculator/EVE-Central/AllItems.xml fixes that. If it doesn't, let me know (ingame) which items exactly you're having problems with.
Originally by: Trente Reznor I want to make 10 runs of Inferno Javelin Torp (this being 10 separate runs using seperate bpcs). Each -4 ME run requires 30 units of Plasma Pulse Generator for a total of 300 for the 10 jobs. However, the Invention Calculator is telling me I need 200, 100 short.
That seems to be a really nasty bug, as ammunition apparently does have waste on T2 components. I can fix this, but not in time for the next version  ________ Invention profit calculator |

Soleramnus
Gallente
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Posted - 2008.09.10 20:46:00 -
[113]
Thanks Burchov for the responses.
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Yeildtome
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Posted - 2008.09.10 23:58:00 -
[114]
Originally by: Moon Ray No, API works fine.
LOL of course it does, it's more than a day after the patch isn't it?

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Anastasy BL
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Posted - 2008.09.11 10:12:00 -
[115]
Errors the roundings off caused by rules. - at construction Т2 of units the rounding off upwards - is used at construction Adv. Components till now it is used math a rounding off (0.4 - 0; 0.6 - 1) Proceeding from it code updating in function will look so: TNewItem.GetRequirementsList(...) .... if (itemamount.ApplyWaste) then // Trinity: //result[len].Amount := Round(Ceil(runs * damageamount) * (1+waste) * extrawastemodifier); // EA: if (itemamount.Item._itemtype = IT_AdvancedMaterial) then result[len].Amount := runs * round(damageamount * (1+waste) * extrawastemodifier) else result[len].Amount := runs * Ceil(Ceil(damageamount) * (1+waste) * extrawastemodifier) else // Trinity: //result[len].Amount := Ceil(damageamount * runs); // EA: result[len].Amount := runs * Ceil(damageamount);
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Anastasy BL
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Posted - 2008.09.11 10:16:00 -
[116]
Errors the roundings off caused by rules. - at construction Т2 of units the rounding off upwards - is used at construction Adv. Components till now it is used math a rounding off (0.4 - 0; 0.6 - 1) Proceeding from it code updating in function will look so: TNewItem.GetRequirementsList(...) .... if (itemamount.ApplyWaste) then // Trinity: //result[len].Amount := Round(Ceil(runs * damageamount) * (1+waste) * extrawastemodifier); // EA: if (itemamount.Item._itemtype = IT_AdvancedMaterial) then result[len].Amount := runs * round(damageamount * (1+waste) * extrawastemodifier) else result[len].Amount := runs * Ceil(Ceil(damageamount) * (1+waste) * extrawastemodifier) else // Trinity: //result[len].Amount := Ceil(damageamount * runs); // EA: result[len].Amount := runs * Ceil(damageamount);
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Stonie Bandit
Caldari
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Posted - 2008.09.12 06:01:00 -
[117]
Bumping.
Many thanks for the effort.
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Lothros Andastar
Gallente
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Posted - 2008.09.14 12:32:00 -
[118]
Also I have noticed that it seems to be using up 1 ram per run, causing the Isk calck to be a little screwy.
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Burchov
Lyrus Associates
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Posted - 2008.09.14 14:35:00 -
[119]
Originally by: Lothros Andastar Also I have noticed that it seems to be using up 1 ram per run, causing the Isk calck to be a little screwy.
Hmm, hadn't noticed that, but it is indeed a problem. Will be fixed asap. ________ Invention profit calculator |

Kribor
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Posted - 2008.09.14 18:40:00 -
[120]
Hi, seems your link is broken, I can't download your application from eve-file
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Burchov
Lyrus Associates
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Posted - 2008.09.14 19:26:00 -
[121]
Originally by: Kribor Hi, seems your link is broken, I can't download your application from eve-file
Actually, that is because EVE-Files is down. I was going to upload version 0.44 tonight, but it seems that'll have to wait until tomorrow. ________ Invention profit calculator |

Xerox WorkCentre
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Posted - 2008.09.15 14:13:00 -
[122]
EVE-Files UP  Now gimme the new version 
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Sollan Dyl
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Posted - 2008.09.18 13:14:00 -
[123]
Originally by: Xerox WorkCentre EVE-Files UP  Now gimme the new version 
Careful not to be too demanding, he is putting this beauty out for free so we can make bucket loads of isk.
\o/ .| / \ |

Jonas Vinthyn
Cassandra's Light Caeruleum Alliance
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Posted - 2008.09.18 17:14:00 -
[124]
This might be noted but I didn't see it...can you add a option to the settings for a proxy server?
Oh and excellent program. :)
-Jonas
My POS - POS Fitting and Fuel Calc
Stats! |

Burchov
Lyrus Associates
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Posted - 2008.09.18 18:34:00 -
[125]
Well, I tried uploading the new verson to EVE-Files, but for some reason it does not accept either rar files or applications any more. I mailed Chribba about it, but I haven't received a response...
Originally by: Jonas Vinthyn This might be noted but I didn't see it...can you add a option to the settings for a proxy server?
This is not in the program at the moment. I will see what I can do about it. ________ Invention profit calculator |

Solar Ray
Vanishing Point
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Posted - 2008.09.20 09:16:00 -
[126]
Originally by: Burchov Well, I tried uploading the new verson to EVE-Files, but for some reason it does not accept either rar files or applications any more. I mailed Chribba about it, but I haven't received a response...
share via a torrent? I'll seed for quite a while.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.09.20 09:33:00 -
[127]
It accepts .zip files but not .rar files, and has always been that way iirc. ----- DIY copying in Liekuri 20:1 mineral compression |

Burchov
Lyrus Associates
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Posted - 2008.09.20 10:01:00 -
[128]
Edited by: Burchov on 20/09/2008 10:01:08
Originally by: Kazuo Ishiguro It accepts .zip files but not .rar files, and has always been that way iirc.
I zipped the thing and EVE-Files accepted it. It hasn't always been that way, as the previous versions were rar files.
Anyway, here is the new version. Note that there are some issues when upgrading from an earlier version:
- There are some ships and modules that were added with EA (that are relevant for invention). These items do not appear in the application until you manually assign a category to them using File -> Organize Items. For example the Magnate (Amarr Frigate): Expand the category "Ships" and drag the Magnate from the list on the left to the subcategory "Frigates".
- The Empyrean Age patch also introduced a new region, Black Rise, and renamed the drone regions. Therefore, when importing prices from EVE-Central, your old region selection is no longer accurate.
A full list of the changes can be found in the Versions.html file from the help directory ________ Invention profit calculator |

Yggdrassil
Amarrian Missionaires
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Posted - 2008.09.20 11:35:00 -
[129]
Edited by: Yggdrassil on 20/09/2008 11:36:42 I seem to have a lil bit of trouble using the new version.
Whatever I do, I am unable to download prices for anything. The connection times out (within 0.5 secs from clicking).
Also unable to download api info.
Tried turning off the firewall completely, just to make sure that's not the problem.
Any idea about what might be causing it / anyone else having problems with it?
_______________________________ __ __ l l_l l l _ AVE A NICE l__l l__l ___ l ' . l D i l.___, 'AY
_______________________________
Yggdrassil |

BrainSeller
BrainSeller Trade Consortium
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Posted - 2008.09.20 11:44:00 -
[130]
thanks for the new version mate!
but..
Originally by: Yggdrassil Whatever I do, I am unable to download prices for anything. The connection times out (within 0.5 secs from clicking).
same here, doesnt matter if i select *all items or just a few for price update. |
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Sollan Dyl
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Posted - 2008.09.20 13:15:00 -
[131]
Originally by: Yggdrassil Whatever I do, I am unable to download prices for anything. The connection times out (within 0.5 secs from clicking).
Yep I also get the "connect timed out" error box, when trying to update prices
The API character update works fine for me tho.
keep up the good work Burchov :)
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Burchov
Lyrus Associates
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Posted - 2008.09.20 13:45:00 -
[132]
Originally by: Yggdrassil I seem to have a lil bit of trouble using the new version.
Whatever I do, I am unable to download prices for anything. The connection times out (within 0.5 secs from clicking).
Ugh, that would be one of the differences between XP and Vista I guess. On the Vista machine here it works fine, but indeed on the XP machine it does not. I changed the timeout settings, and uploaded a new version here, that works fine under both Vista and XP.
The API import should work just fine... ________ Invention profit calculator |

Yggdrassil
Amarrian Missionaires
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Posted - 2008.09.20 18:17:00 -
[133]
Thanks - downloading prices works like a charm now on vista 64.
Still unable to download API info though - but thats a smaller issue imo
Again - thanks for the great work you've put into this application
_______________________________ __ __ l l_l l l _ AVE A NICE l__l l__l ___ l ' . l D i l.___, 'AY
_______________________________
Yggdrassil |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.09.21 09:56:00 -
[134]
I still think it would be useful to add an extra column showing profit per hour for each inventable item, as mentioned earlier in this thread. This is significant for people who want to maximise profits while inventing continuously; while ships and ammo can earn a decent amount per invention cycle, the build times tend to make them rather less appealing. For cloaks and neuts, the long BPO copy time greatly reduces the profit/hr. For people buying input BPCs from contracts, it would be convenient to be able to enter this value separately.
If I had the relevant knowledge, I'd probably attempt to do this myself, but although I've looked at the source, and I have a vague idea of what's going on, it's nowhere near enough.
It might also be interesting to add a 'profit per mouse-click' option, to help judge the appeal of items at the opposite end of the scale, where margins are low and volumes are high. ----- DIY copying in Liekuri 20:1 mineral compression |

Solar Ray
Vanishing Point
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Posted - 2008.09.21 10:33:00 -
[135]
Originally by: Kazuo Ishiguro I still think it would be useful to add an extra column showing profit per hour for each inventable item
I agree in principle, but this application is giving enough already. Producers need to think for themselves a little bit, too, otherwise the whole industry becomes a point-and-click exercise.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.09.21 11:02:00 -
[136]
As far as I'm concerned, it already is; I want to cut out as much work as possible. The only place where any real thinking is required is in choosing a market for what you produce, and gauging the levels of demand & competition there to best effect.
Since the market data already being imported includes the volume of sales, it would also make sense to estimate the maximum number worth making over a given timeframe (say, 1 month), and use that to weed out some of the apparently profitable items that only sell in tiny quantities. ----- DIY copying in Liekuri 20:1 mineral compression |

Tral's Hauler
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Posted - 2008.09.22 07:14:00 -
[137]
Edited by: Tral''s Hauler on 22/09/2008 07:30:07 Hello, you'r program is great, i just miss 2-3 function about the Shopping list :
=> Save it => Export it in html file who can be read in the igb with right click on each item to use the "view market detail")
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Solar Ray
Vanishing Point
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Posted - 2008.09.22 15:13:00 -
[138]
Probably a bug: shopping list shows 0 volume (size in m3) for most components.
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Burchov
Lyrus Associates
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Posted - 2008.09.22 18:57:00 -
[139]
Originally by: Kazuo Ishiguro As far as I'm concerned, it already is; I want to cut out as much work as possible. The only place where any real thinking is required is in choosing a market for what you produce, and gauging the levels of demand & competition there to best effect.
I agree actually, and I do plan to have time be a factor in the profit calculation at some point in the future, but unfortunately development is slow in general as I can only spend a few hours every week on it .
Originally by: Tral's Hauler Edited by: Tral''s Hauler on 22/09/2008 07:30:07 Hello, you'r program is great, i just miss 2-3 function about the Shopping list :
=> Save it => Export it in html file who can be read in the igb with right click on each item to use the "view market detail")
Those functionalities are up to you to build in whatever application you're using For the first you can have it read directly from the clipboard, and for the second you can use the item name in a query to the EA database dump to get the right information.
Originally by: Solar Ray Probably a bug: shopping list shows 0 volume (size in m3) for most components.
That is indeed a bug, and a pretty big one even. During the import of the items from the database, it seems it cut off the first digit of each volume. I will put up a new version asap to fix that. ________ Invention profit calculator |

Mifter Hogdido
Amarr eXceed Inc. Triumvirate.
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Posted - 2008.10.13 03:14:00 -
[140]
How do you add a base item to make the production cost and chance of success to resemble what it would be in TQ?
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Mr Mucker
Gallente Hooride Raiders
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Posted - 2008.10.15 12:41:00 -
[141]
Edited by: Mr Mucker on 15/10/2008 12:45:19 I have spotted a few things, bugs maybe and maybe some UI improvements. I have used an invention to create a BP with only 1 run to make the example better. See pic here Invention Example. Just to clear something up quickly as well. I set the datacores and interfaces to cost nothing. So the invetion cost will only be for using the installation facilities. The UI cleaning first: If you look at the Invention Output section you will see that the green and red figures are PER ITEM but the "Revenue for this item.." bit is not. This bit is based on the runs. This is not clear and confusing. As an example if you look at my pic you would assume from the figures and description that this is per item. Although my item produced will only have 1 run if you were to increase my T1 BPC runs to max then this invention would produce 10 runs. When this is the case the "Revenue for this item..." takes into account the 10 runs and multiplies this figure my 10! This is not clearly indicated and I struggled to work this out. For a start if this figure is going to take into account the amount of runs then the description should say "Revenue for this item, based on x runs, inc sales tax....." Also if this figure is going to be affected by the amount of runs you can build then the other build cost should also be affected. IE if I were to move the BPC runs slider to 1500 (Invention Input section) then the output runs would be 10 for my T2 BPC. The build cost still shows the cost tu build 1 item but the profits and revenue shows x 10. This is confusing. The calculation is in fact correct though, the profit is calculated based on the build cost multiplied by 10 and this figure is subtracted from the selling price multiplied by 10. Anyway you get my point. I veryt confident that most other users will also be confused by this. To fix this You need to change the description of the "Revenue for this item..." or change the formula for build costs to factor in the amount of runs of the BPC, I would suggest the latter.
Bug ---Maybe: This bit is about the Invention profits section. Looking at the same screenshot you can that "Avg profit per succesful job" = 1,874,995.54 but the "avg profit per invention job" = 787,872.87. This is over 1 mil less, how is this calculated and can you explain more about what this figure is please? I say this because as follows: "The Avg profit per succesful..." is worked out by taking the total "avg revenue when succesful" minus "Avg cost until successful". Now to me this is the total profit you make taking into account all the ISK you have to spend. This is raw profit. The only ISK I have to spend is 3,253.63 per invetion job. Multiply this by the chance of being successful of 2.38 and we get 7,743.04. SO subtract this from the profits I get for selling all 10 items of the T2 item we get 1,874,994.54 which I belive to be your true profit overall. So what is the "Avg profit per invetion job" field for? Is this a bug? thanks in advance and great program btw. 
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Burchov
Lyrus Associates
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Posted - 2008.10.15 14:16:00 -
[142]
Originally by: Mifter Hogdido How do you add a base item to make the production cost and chance of success to resemble what it would be in TQ?
Fill in the fields next to "Meta item" in the invention input section.
Originally by: Mr Mucker (...)or change the formula for build costs to factor in the amount of runs of the BPC, I would suggest the latter.
Thanks for that suggestion, I'll change it 
Originally by: Mr Mucker (...)Now to me this is the total profit you make taking into account all the ISK you have to spend. This is raw profit. The only ISK I have to spend is 3,253.63 per invetion job. Multiply this by the chance of being successful of 2.38 and we get 7,743.04. SO subtract this from the profits I get for selling all 10 items of the T2 item we get 1,874,994.54 which I belive to be your true profit overall. So what is the "Avg profit per invetion job" field for?
The Avg revenue when successful is indeed the isk you make with each successful invention job. However, not all your invention jobs will be successful (profit = 0). Therefore, the average profit per invention job is as it says the profit you'll make -on average- with each invention job, regardless if it is successful or not.
To show it in your example, your profit is 1,874,994.54 for every successful invention. As you have a 42.02% chance for success, your profit per invention job (regardless of success) is 1,874,994.54 * 0.4202 = 787,872.71. Your calculation does not take into account failed jobs, you will only make that 1,874,994.54 profit for every 2.38 invention jobs you do, rather than for every 1 invention job. ________ Invention profit calculator |

Mr Mucker
Gallente Hooride Raiders
|
Posted - 2008.10.15 15:37:00 -
[143]
Ah I see. Took me a while to understand that after reading it, lol. Maybe you should add a little "I" next to that field that when you mouse over explains that. It is a bit unclear with current description.
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Mr Mucker
Gallente Hooride Raiders
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Posted - 2008.10.15 15:49:00 -
[144]
BTW where did you get the invention formula from? I have looked everywhere on the site for it.
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Burchov
Lyrus Associates
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Posted - 2008.10.15 15:52:00 -
[145]
Originally by: Mr Mucker Ah I see. Took me a while to understand that after reading it, lol. Maybe you should add a little "I" next to that field that when you mouse over explains that. It is a bit unclear with current description.
It says just that in the help file, although not with so many words 
Originally by: Mr Mucker BTW where did you get the invention formula from? I have looked everywhere on the site for it.
Following the link in the settings screen, invention formula tab, it will lead you to this site. ________ Invention profit calculator |

Sheko
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Posted - 2008.10.18 12:25:00 -
[146]
Edited by: Sheko on 18/10/2008 12:31:38 Hi, I stumbled across your program whilst looking for some info for my own spreadsheet... needless to say work on my spreadsheet has all but halted since looking at your great piece of work! I haven't used it to actually make or invent anything as yet, but it looks very promising indeed!
Yet, as ever I have a suggestion:
Would it be possible to have a "Don't Change Data Interfaces prices" (for when you import data from Eve-Central) option somewhere in the settings or on the page for price data? In fact, a better option would be to make a switch field for all items so the user can fix prices for certain items so they dont get changed by "import Eve-Central data" - For example, I would like updated module prices but I get my minerals either from a supplier or from buy orders, likewise I don't want to put a value on datacores I earn for "free" (yes I know they aren't technically free!). It may be possible already, in which case did I miss it somewhere and how can I do this?
Secondly and along the same lines, can you have it so it compares your manufacture costs of T2 components with the imported Eve-Central market prices and alters the shopping list Buy/Manufacture list accordingly? If I understand the function of the shopping list as it stands now, it will only tell you to manufacture those items that have had the manufacture switch set to "yes" in the items window. The thinking here is why do I want to manufacture something myself thats currently more expensive to make than to buy ready made?
Again, many thanks for a fantastic utility and I look forward to putting it to good use soon!
Sheko
P.S. Another really minor suggestion and sorry to waste your time with it, but can we have the Maximise window box enabled on the main invention calculator screen!?
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Krylon Rhae
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Posted - 2008.10.18 16:28:00 -
[147]
Hi, thanks for the hard work and effort... looks great.
I am having a problem downloading the prices from EVE Central. Each time I try, no matter what the configuration settings I use, I receive an error stating: "An invalid character was found in text content - Line 1"
What am I doing wrong.
BTW... I uploaded my api key without problem.
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Sheko
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Posted - 2008.10.18 16:54:00 -
[148]
Another idea for the wish-list... a check box for "yup I own this BPO" or words to that effect! 
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Kazzac Elentria
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Posted - 2008.10.18 19:07:00 -
[149]
Just chiming in here again that I'm loving the app and we appreciate all the work put into it so far. |

Mr Mucker
Gallente Hooride Raiders
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Posted - 2008.10.22 10:09:00 -
[150]
Quote: I'm an idiot, I figure out how to do this with the checkbox fields - DOH!
Where is the tickbox Sheko? The only I can find is the manufacture tick box? I was going to request this also.
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Burchov
Lyrus Associates
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Posted - 2008.10.22 14:46:00 -
[151]
Unfortunately, once again I've been swamped with RL stuff to properly work on the invention calculator, so I'm afraid there won't be a new version any time soon . Anyway, on to the questions.
Originally by: Sheko Secondly and along the same lines, can you have it so it compares your manufacture costs of T2 components with the imported Eve-Central market prices and alters the shopping list Buy/Manufacture list accordingly?
I'll see what I can do about that, but it's not going to be on the shopping list, but rather on the edit-items screen (as that's where all properties of items are modified).
Originally by: Sheko On that note, what program would I use to have a look at your source code? I have limited knowledge of VBA.
The program is written in Delphi. Any version higher than 7 will do, and versions below that probably as well. I think there's a free version available somewhere on the CodeGear website. Iirc it was called Delphi personal, or something.
Originally by: Sheko P.S. Another really minor suggestion and sorry to waste your time with it, but can we have the Maximise window box enabled on the main invention calculator screen!?
As there is only a fixed amount of stuff on the right side of the screen, I decided against allowing that, as that would create an ugly empty part if the application is resized vertically too much. But if you find it annoying, I'll see what I can do.
Originally by: Krylon Rhae I am having a problem downloading the prices from EVE Central. Each time I try, no matter what the configuration settings I use, I receive an error stating: "An invalid character was found in text content - Line 1"
Could you send me via EVE-mail the first few lines of the file "AllItems.xml" in the inventionCalculator/res/EVE-Central directory? This shouldn't be happening obviously.
Originally by: Mr Mucker Where is the tickbox Sheko? The only I can find is the manufacture tick box? I was going to request this also.
You can select or deselect item categories (T1 items, datacores, minerals, etc) using the 12 checkboxes right below the list of items. The box around it says "Set items filter", and the label in front of the checkboxes says "Filter items by type"  |

Sheko
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Posted - 2008.10.24 18:02:00 -
[152]
Many thanks Burchov. So nice to see the author checking back on his thread regularly after the initial posting. |

Norjia Blacksteel
Gallente Blacksteel Mining and Manufacturing Chains Of Chaos
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Posted - 2008.10.25 15:46:00 -
[153]
The results I'm getting are really weird...
I'm doing Hulk invention, and when I increase the "item price" in the Invention Output pane, the revenue goes further negative. I thought Item Price was the sell price. |

Sheko
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Posted - 2008.10.26 02:40:00 -
[154]
Another idea. I realise your aim isn't to have this setup for production, but would it be possible to add the facility to manually add T1 items (or any item for that matter) into the items database along with their associated build components (recipe) at ME 0.
It'd be easy to see how much that item costs to build using the latest (or your own) imported prices for raw mats that way. An example would be any item that doesn't have a t2 equivalent.
Also as an aside, where do most people get their incryptors from?
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Lord Pestilence
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Posted - 2008.11.02 16:15:00 -
[155]
Awesome work!
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aruchra
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Posted - 2008.11.14 02:46:00 -
[156]
btw how to change some material inside it because some of them material need to build is not same with in-game. Example : Valkyrie II -> Particle accelerator unit -> should be : thermonuclear trigger unit ECM - multispectral ->Laser sensor cluster -> should be : Ladar sensor cluster
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LordSnoopY
Amarr Squirrel Mutation Experiment
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Posted - 2008.11.22 20:17:00 -
[157]
Very good Job, thx a lot for this awesome tool 
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Mathilda Rea
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Posted - 2008.11.27 01:58:00 -
[158]
Impressive tool. I've been wary of doing invention because of the complicated math I knew I would be compelled to do to make sure I wasn't losing money etc. This tools solves allot of problems. If it works out well the check will be in the mail...:) Thx. Excellent work.
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Athreya
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Posted - 2008.11.28 11:58:00 -
[159]
Impressive tool but still missing most important column = profit per hour. This profit has to be calculated manually from data produced by a program by simple formula: profit per job devided by manufacturing time (for modules). I was asking about this addition in august and still have to calculate and compare profits per hour manually. 
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aruchra
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Posted - 2008.12.04 00:59:00 -
[160]
Export to clipboard Problem,
that would be nice if exported clipboard only show Quantity and Items name only, the other column is useless. Or maybe u can make it an option show all field or show some selected fields. thanks
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Lady Charnoob
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Posted - 2008.12.08 15:16:00 -
[161]
Does anyone experience the lack of info in manufacturing tab ? I have planned a hulk invention, and when i add T2 items to shopping list i have no data in manufactuing tab. Is it normal ?
Thanks in advance
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Solar Ray
Vanishing Point
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Posted - 2008.12.09 22:28:00 -
[162]
Any updates in foreseeable future? :)
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Burchov
Lyrus Associates
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Posted - 2008.12.11 20:00:00 -
[163]
Originally by: Sheko Another idea. I realise your aim isn't to have this setup for production, but would it be possible to add the facility to manually add T1 items (or any item for that matter) into the items database along with their associated build components (recipe) at ME 0.
It'd be easy to see how much that item costs to build using the latest (or your own) imported prices for raw mats that way. An example would be any item that doesn't have a t2 equivalent.
Actually, I'm thinking about pulling all stages of invention apart, so a separate place for calculating manufacturing revenue, invention revenue, revenue from BPCs, etc. But that would kind of kill the quick overview that the application provides right now, so I'm not about to do this just yet. It is however an option for the future.
Originally by: aruchra btw how to change some material inside it because some of them material need to build is not same with in-game. Example : Valkyrie II -> Particle accelerator unit -> should be : thermonuclear trigger unit ECM - multispectral ->Laser sensor cluster -> should be : Ladar sensor cluster
If you create a shortcut to the exe file with "/adminhax" at the end, the application allows you to edit item parameters on the Edit Items screen. And do not forget to make a backup of all files first. With the next version I'll of course have all items updated from the latest database dump.
Originally by: Athreya Impressive tool but still missing most important column = profit per hour. This profit has to be calculated manually from data produced by a program by simple formula: profit per job devided by manufacturing time (for modules). I was asking about this addition in august and still have to calculate and compare profits per hour manually. 
That's because I've had exactly 0 time to spend on developing this. It is still on the things to do, don't worry 
Originally by: aruchra Export to clipboard Problem,
that would be nice if exported clipboard only show Quantity and Items name only, the other column is useless. Or maybe u can make it an option show all field or show some selected fields. thanks
A more advanced export function is also planned, that'll allow exporting more than just the shopping list. Selecting what to export is certainly on the todo list.
Originally by: Lady Charnoob Does anyone experience the lack of info in manufacturing tab ? I have planned a hulk invention, and when i add T2 items to shopping list i have no data in manufactuing tab. Is it normal ?
Items only appear on the manufacturing tab if the components for the T2 item have their "manufacture"-checkbox checked in the Edit Items screen. In your example, adding a hulk to the shopping list would put items like Ion Thrusters, Covetor, and Photon microprocessor on the manufacture tab if the manufacture-checkbox for those items is selected.
Originally by: Solar Ray Any updates in foreseeable future? :)
Actually, yes. Only a few weeks to go till I have some free time again, so I'll resume developing. Expect a new version somewhere in January  ________ Invention profit calculator |

Solar Ray
Vanishing Point
|
Posted - 2008.12.15 15:21:00 -
[164]
Originally by: Burchov
Originally by: Athreya Impressive tool but still missing most important column = profit per hour. This profit has to be calculated manually from data produced by a program by simple formula: profit per job devided by manufacturing time (for modules). I was asking about this addition in august and still have to calculate and compare profits per hour manually. 
That's because I've had exactly 0 time to spend on developing this. It is still on the things to do, don't worry 
I beg you not to implement this feature. This is the last element of invention that requires some minor thinking, please don't turn us into robots :)
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Solar Ray
Vanishing Point
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Posted - 2008.12.16 10:30:00 -
[165]
A propos, prices update doesn't work for a couple of days now. Says "Loaded 0 items from cache and successfully retrieved 0 items from Eve-Central".
Is it just me?
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Karina Redstar
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Posted - 2008.12.16 12:31:00 -
[166]
Price import not working for me too. Might be something with the problems eve-central had in the last days.
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Itphes
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Posted - 2008.12.16 20:00:00 -
[167]
Same here with price importing. Hoping it's just temporary.
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Aerick Dawn
Gallente Clown Punchers. Clown Punchers Syndicate
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Posted - 2008.12.16 21:33:00 -
[168]
same here
__________________ If I'm in a fair fight, i've done something terribly wrong. |

Karina Redstar
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Posted - 2008.12.18 15:01:00 -
[169]
There is a temporary 20 items/ API request on the EVE-Central, this might be the problem with the price update. Maybe you can get in touch with the guy and sort it out? Here's the post: Linkage
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Solar Ray
Vanishing Point
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Posted - 2008.12.23 10:28:00 -
[170]
The limit is still in place. Is there any workaround?
This reminds me that a favorities function would be really of use in these situations. Like when the user wants just to update a few products, not the whole list.
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The Beekeeper
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Posted - 2008.12.28 04:29:00 -
[171]
Edited by: The Beekeeper on 28/12/2008 04:29:51
Originally by: Solar Ray The limit is still in place. Is there any workaround?
This reminds me that a favorities function would be really of use in these situations. Like when the user wants just to update a few products, not the whole list.
Its a horrible workaround, but if you know what prices you want, use the filtering of items to bring the list down to 20 or less, which will then work for grabbing the price from eve-central (you might have to deselect everything except the category the item is in).
EG, Thorax prices.. enter Tho (which gets you a few results) and then grab price. Minerals, because theres only 8, work if you select just minerals.
Cludgy, but works
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Solar Ray
Vanishing Point
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Posted - 2008.12.28 09:16:00 -
[172]
Originally by: The Beekeeper
Its a horrible workaround, but if you know what prices you want, use the filtering of items to bring the list down to 20 or less, which will then work for grabbing the price from eve-central (you might have to deselect everything except the category the item is in).
Nice, I never even noticed that filter before.
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Raymoon Revenge
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Posted - 2008.12.29 14:43:00 -
[173]
When you use the tool, RECHECK the needs of T2 ship invention with the ones ingame. For a vexor the tool told me it costs me 97M per ship to build it but actually it is 65M. The reason for this large error seems to be wrong numbers of component needs for the ME levels.
as production needs for the ishtar (ME -4) i got 188 construction blocks but if you check ingame it takes only 150 for those (search the contract market for a ME -4 BPC).
In the item list the production cost looked right (around 55M with media empire prices).
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Winnie Minnie
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Posted - 2008.12.30 23:39:00 -
[174]
Edited by: Winnie Minnie on 30/12/2008 23:39:46
Originally by: Raymoon Revenge When you use the tool, RECHECK the needs of T2 ship invention with the ones ingame. For a vexor the tool told me it costs me 97M per ship to build it but actually it is 65M. The reason for this large error seems to be wrong numbers of component needs for the ME levels.
as production needs for the ishtar (ME -4) i got 188 construction blocks but if you check ingame it takes only 150 for those (search the contract market for a ME -4 BPC).
In the item list the production cost looked right (around 55M with media empire prices).
Have you set your production efficiency skill to the proper level ? It is placed under Edit->settings->skills & implants
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J Carreg
Royal industry and research
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Posted - 2009.01.01 02:30:00 -
[175]
When ever I try to connect to eve-central to get the prices i get the error 'Connect Timed out.' Otherwise this is an awesome ap and will be replacing my spreadsheet.
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aruchra
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Posted - 2009.01.02 11:44:00 -
[176]
why i cant update to eve-central all the prices ?? but update it in small group it works, anybody face this problem ??
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Loike
The Collective Against ALL Authorities
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Posted - 2009.01.02 23:44:00 -
[177]
When importing prices from eve-central (using the forge and the citadel), I always get the problem 'Loaded 0 prices from cache and successfully retrieved 0 prices from eve-central'. HALP PLEASE 
I can however import prices for decryptors though.
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Kyunden Galard
Caldari hirr Morsus Mihi
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Posted - 2009.01.03 01:04:00 -
[178]
Originally by: Loike When importing prices from eve-central (using the forge and the citadel), I always get the problem 'Loaded 0 prices from cache and successfully retrieved 0 prices from eve-central'. HALP PLEASE 
I can however import prices for decryptors though.
I'm having the same issue :s Other than that, great app and thanks for sharing :D ------------------------------- Soaring where angels fear to fly |

Lothris Andastar
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Posted - 2009.01.03 17:39:00 -
[179]
To the last 3 or 4 posters, learn to read.
This is a problem with eve central as detailed earlier in the post. The Admin for eve central has disabled checks for more than 20 items, so reduce your lists to that ammount.
THIS IS NOT A PROBLEM WITH THE CALCULATOR SO PLEASE STOP WHINING ABOUT IT
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tradeding00003
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Posted - 2009.01.03 19:08:00 -
[180]
ok, but we can't change the amount of price checks. So we can take t1 item -> we have 456 items for import prices ... we can't select only 20 items.
This is the actual problem. 
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Lothris Andastar
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Posted - 2009.01.04 03:54:00 -
[181]
Originally by: tradeding00003 ok, but we can't change the amount of price checks. So we can take t1 item -> we have 456 items for import prices ... we can't select only 20 items.
This is the actual problem. 
You can. There is a text filter, try and use it?
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Zathras
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Posted - 2009.01.04 11:42:00 -
[182]
please can somebody tell me how to run this application? It looks to be a webpagebut I have limited knowledge of this.
Thanks
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Hux EmAll
Intergalactic Serenity
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Posted - 2009.01.04 13:30:00 -
[183]
An option would be to have the ability to mark items in the list with the mouse, use shift and ctrl as well. This way, we could select which items should be changed, means which items the prices should be imported for, or which items should receive the "manufacture" marking and a bpo me level set. It is really annoying to move thru the component list and select every item as self-build and me 20 or whatever.
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Wahjoo
Minmatar Ghoulish Endeavors
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Posted - 2009.01.06 21:27:00 -
[184]
I think this is an excellent program. The only thing I have noticed so far that could seriously use some rework is the price import function. I do realize that is a limmitation from eve-central, but there could be workaround this. Maybe, one solution would be to be able to further filter the advanced materials and components by race. I know that would still leave a lot that would have to be imported manualy, but it woulds speed things up some. Also, could there be a way to maybe import prices from other sources, instead of just eve-central? Maybe other sites would not have the same limitation. Over all this is quite impressive might just become the Evemon of invention!
"We were once so close to heaven; Peter came out and gave us medals, declaring us the nicest of the damned." |

Solar Ray
Vanishing Point
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Posted - 2009.01.09 18:11:00 -
[185]
Pretty please give us some advanced filtering options to work around the EVE-Central limitations :) The app hasn't been working for month now. |

Ad Adastra
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Posted - 2009.01.09 20:31:00 -
[186]
Edited by: Ad Adastra on 09/01/2009 20:32:01
Originally by: Lothris Andastar To the last 3 or 4 posters, learn to read.
This is a problem with eve central as detailed earlier in the post. The Admin for eve central has disabled checks for more than 20 items, so reduce your lists to that ammount.
THIS IS NOT A PROBLEM WITH THE CALCULATOR SO PLEASE STOP WHINING ABOUT IT
I did change it around so that less than 20 items where selected. Why you thought I wouldnt read the posts above me and try it first to stop myself looking stupid seems silly to me (although on reflextion the guys after me did it so meh).
EDIT: This is J Carreg.. silly alts
Anyway, here is a screen shot of said problem. I have also tried this on 3 (three) different connections now. All give this error.
http://img148.imageshack.us/my.php?image=inventioncalchb8.jpg
Any help would be appreciated. |

Solar Ray
Vanishing Point
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Posted - 2009.01.10 12:12:00 -
[187]
Originally by: Ad Adastra
Anyway, here is a screen shot of said problem. I have also tried this on 3 (three) different connections now. All give this error.
http://img148.imageshack.us/my.php?image=inventioncalchb8.jpg
Any help would be appreciated.
Windows Firewall? |

J Carreg
Royal industry and research
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Posted - 2009.01.10 15:30:00 -
[188]
Originally by: Solar Ray Windows Firewall?
Windows Firewall is disabled and proper permissions are setup on comodo.
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Solar Ray
Vanishing Point
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Posted - 2009.01.18 11:08:00 -
[189]
Bump with a desperate urge for additional filters to circumvent the new 20-item limit on EVE-CENTRAL. It's been there for too long! Simple shift-click selection will bring all the world peace! |

Karina Redstar
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Posted - 2009.01.19 07:21:00 -
[190]
Simple coding solution: split the query into multiple x 20 items smaller query.
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Acobar
Minmatar
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Posted - 2009.01.19 13:25:00 -
[191]
Originally by: Karina Redstar Simple coding solution: split the query into multiple x 20 items smaller query.
I am sure Burchov is aware of several solution possibilities. All is needed is a little cheer! Let's send some love and ISK in his direction ;) |

Markus Relic
Relic Shipyards
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Posted - 2009.01.19 18:22:00 -
[192]
First of all, great app! Keep up the good work 
I think I've found a bug with T2 ship manufacturing when the components are manufactured at a POS and the ship is built in a station. The 1.1 material modifier for the component assembly array is applied to the ship as well as the components, so the materials list comes out way over what it should be as its listing an extra 10% for each component required to build the ship.
And yes, i have checked that all my skills are inputted properly! 
It doesn't work right with the modifier for the advanced ship assembly array either - using Ishkur as an example: 5 runs of Ishkur requires 48 x Ion Thruster per run at advanced ship assembly array (assuming a single run ship BPC at ME -4). Multiply this by 5 runs gives 240 Ion Thrusters not 310 as reported by your app. Is this another instance of the app assuming its a 5 run BPC rather then 5 x 1 run BPCs?
Perhaps you could expand the installations tab in the settings to allow multiple installations to be specified depending on the blueprint type? There also needs to be some way of specifying whether there are multiple single-run BPCs or a single multi-run BPC.
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Solar Ray
Vanishing Point
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Posted - 2009.01.21 16:51:00 -
[193]
There might be a workaround for the EVE-C query limit. The invention app uses an XML file for EVE-C queries, which contains all the items and times of their last successful query. If the time is in the future, item will not update. The technique would be then having multiple XML files with 20 items using real time, and all the other items using a future date. The user would need to rename the corresponding XML file into AllItems.xml before running a next query. Still, this would be more convenient than filtering each item by name.
Only problem is that items are listed by their respective ID and the job would take some time. If someone could arrange 20-item XML files for T2 components, minerals, and other building sources, it could be used by this little community. Manufactured goods prices could be set individually then. Anyone up for the task?
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MegabitOne
Caldari The Black Ops Black Core Alliance
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Posted - 2009.01.31 10:11:00 -
[194]
Originally by: Solar Ray There might be a workaround for the EVE-C query limit. The invention app uses an XML file for EVE-C queries, which contains all the items and times of their last successful query. If the time is in the future, item will not update. The technique would be then having multiple XML files with 20 items using real time, and all the other items using a future date. The user would need to rename the corresponding XML file into AllItems.xml before running a next query. Still, this would be more convenient than filtering each item by name.
Only problem is that items are listed by their respective ID and the job would take some time. If someone could arrange 20-item XML files for T2 components, minerals, and other building sources, it could be used by this little community. Manufactured goods prices could be set individually then. Anyone up for the task?
I made a small program that does exactly what you say ! My program reads the xml file, chops it up in 20-item chunks and then queries Eve-Central with those items. I made the interface a look-alike of the InvCalc app, but you will have to tick the regions yourself. I even added two more regions that are not in the InvCalc app .
My program uses your own xml file, meaning that if you haven't retrieved 'all' prices at least once before (the 20-item limit), you will not be able to retrieve the price of each and every item using my program. The work-around for this is to use InvCalc's filter to narrow the selection down to the new item(s) for which you want to retrieve the price. After you used InvCalc for this once, you can use my program to auto-download the other prices since InvCalc will have made a new entry in the xml file.
At current, I don't have a limit on the data refresh time, but I will put this in my next version so that prices are only fetched once every 24h from Eve Central. This to be in line with Eve Central's fair use policy...
If anyone is interested in it, I will look for a way to distribute it.... |

Solar Ray
Vanishing Point
|
Posted - 2009.01.31 11:04:00 -
[195]
Originally by: MegabitOne
If anyone is interested in it, I will look for a way to distribute it....
www.eve-files.com
By all means, I think we all are interested.
|

amarrcommander
|
Posted - 2009.01.31 15:33:00 -
[196]
Somthing never adds up for me.
I look up my build cost for each item and multiply that by 10.
My % of success with invention is about 50% so that is the number I manually inputed which is what shows up on the main screen.
But my profit is always half what it should be. Example -
Lets say an item sells for 1mil Isk. That means for each success I will get 10mil
Lets say my build cost of said item is 400k, so to build 10 that would = 4mil
Lets say each invention try = about 1.6mil, so would be 3.2mil for a success.
My costs are 7.2mil for Building / Success Invention which gives me a profit of 2.8mil isk.
But the program says I only get 1.4mil Isk profit. It does this with just about all items, and I am not talking prices I come up with, I am going straight by the prices the program shows. Anyone else having this issue?
|

MegabitOne
Caldari The Black Ops Black Core Alliance
|
Posted - 2009.02.02 22:29:00 -
[197]
Originally by: Solar Ray
Originally by: MegabitOne
If anyone is interested in it, I will look for a way to distribute it....
www.eve-files.com
By all means, I think we all are interested.
Because you asked so nicely ;-) EveCentral.zip
or the short link EveCentral.zip --- I'm not as bad-ass as some of my corp mates, but I'll pwn you anyway!
-= In God we trust, all the others pay cash =- |

Lothros Andastar
Gallente
|
Posted - 2009.02.03 22:39:00 -
[198]
Edited by: Lothros Andastar on 03/02/2009 22:41:24 Edited by: Lothros Andastar on 03/02/2009 22:40:47 Edited by: Lothros Andastar on 03/02/2009 22:40:23 Hmm, I'm having problems...
XP Pro, 32 bit: Quote: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.Net.WebException: The remote server returned an error: (500) Internal Server Error. at System.Net.HttpWebRequest.GetResponse() at EveCentral.frmMain.GetEveCentralData(String strURL) at EveCentral.frmMain.btnLoadPrices_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- EveCentral Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Documents%20and%20Settings/Giorgio/Local%20Settings/Apps/2.0/YGTR5PX4.M65/E5TG3TTY.BCK/evec..tion_0000000000000000_0001.0000_1eace75e192b58b9/EveCentral.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
If anyone IS getting this to work, any chance of a Forge Region "Allitems.xml" being uploads?  |

DontPodkillMeBro
|
Posted - 2009.02.04 04:42:00 -
[199]
Excellent tool, though I was not aware there was a .net update, and was further shocked to learn that Microsoft bundled a nasty little browser add on that installs to Firefox without your consent. But after uninstalling that and getting your tool working it was great. It took me a minute or two to figure out how to refresh the prices from the .xml but after that it's fabulous.
Cheers for a great fix. |

MegabitOne
Caldari The Black Ops Black Core Alliance
|
Posted - 2009.02.05 05:51:00 -
[200]
Originally by: Lothros Andastar Edited by: Lothros Andastar on 03/02/2009 22:41:24 Edited by: Lothros Andastar on 03/02/2009 22:40:47 Edited by: Lothros Andastar on 03/02/2009 22:40:23 Hmm, I'm having problems...
XP Pro, 32 bit: Quote: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.Net.WebException: The remote server returned an error: (500) Internal Server Error. at System.Net.HttpWebRequest.GetResponse() at EveCentral.frmMain.GetEveCentralData(String strURL) [snip]
The error is what it says: "The remote server returned an error: (500) Internal Server Error". This means that EveCentral was not able to reply to the request that was sent to it. Maybe EveCentral didn't respond or it took too long to respond or .... I had this error also a few times, but a couple of seconds or minutes later everything worked just fine. I would suggest that you retry to update the prices.
Quote: If anyone IS getting this to work, any chance of a Forge Region "Allitems.xml" being uploads? 
The AllItems.xml file only contains information about items, not about regions. The AllItems.xml file I use should contain all items because I once did a 'full' load in the time that EveCentral hadn't limited the number of items to 20. If you don't have such set, I can upload mine if you like...
Originally by: DontPodkillMeBro Excellent tool, though I was not aware there was a .net update, and was further shocked to learn that Microsoft bundled a nasty little browser add on that installs to Firefox without your consent.
Erm, nothing to do with me I'm afraid MS updates its stuff all the time... I didn't have the add-on installed, so either I already had it or it doesn't get installed since I use MSIE. Probably it's something to make .Net better work together with your browser. It doesn't come from my program, that's for sure, hehe --- I'm not as bad-ass as some of my corp mates, but I'll pwn you anyway!
-= In God we trust, all the others pay cash =-
|
|

Lothros Andastar
Gallente
|
Posted - 2009.02.05 13:04:00 -
[201]
Ah I see. It's most likely due to me being in a 3rd world country (Ireland) who has worse internet than bloody Nigeria.
And Yes, an Upload of Allitems.xml would be handy, even if not for me, but for people who may not have gotten a full download :) |

MegabitOne
Caldari The Black Ops Black Core Alliance
|
Posted - 2009.02.06 05:30:00 -
[202]
Originally by: Lothros Andastar Ah I see. It's most likely due to me being in a 3rd world country (Ireland) who has worse internet than bloody Nigeria.
And Yes, an Upload of Allitems.xml would be handy, even if not for me, but for people who may not have gotten a full download :)
AllItems.zip contains 1215 items. Although I won't guarantee that it contains all prices, I am sure I loaded all prices several times from the EveCentral server with it... As explained before, it's fairly easy to add new prices by using the InventionCalculator might some price be missing... --- I'm not as bad-ass as some of my corp mates, but I'll pwn you anyway!
-= In God we trust, all the others pay cash =- |

Zzzyxas
|
Posted - 2009.02.07 20:15:00 -
[203]
Edited by: Zzzyxas on 07/02/2009 20:23:09 Hey all, I am having problems with the new program megabitone here gave us :)
Every time I try it It either hangs or comes up with a 500 error, one the few times it doesnt it just seems to complete silently and my prices arnt updated in InventionCalc.
Can anyone help me to figure out what I am doing wrong? Its not the program, that seems fine, its just I am a bit dim it seems >.>
Edit: I Tried to get the Allitems.zip file there but I keep getting a 404 error?
|

Zzzyxas
|
Posted - 2009.02.08 04:50:00 -
[204]
Rite, it turns out I am a colossal idiot, and I got it to work :)
Thank you so much.
Just wondering, is it possible to add to your program filters for different price types (like average, minimum sell etc.) like the Main program Does? |

Eldiora Trade
|
Posted - 2009.02.08 05:37:00 -
[205]
please share your knowlege how did you get it to work, i always get error 500 when i type in the url of eve central.
Also how do i get it to work with the program exactly? will it create me an all items file that i need to copy somewhere? |

Zzzyxas
|
Posted - 2009.02.08 11:48:00 -
[206]
Originally by: Eldiora Trade please share your knowlege how did you get it to work, i always get error 500 when i type in the url of eve central.
Also how do i get it to work with the program exactly? will it create me an all items file that i need to copy somewhere?
1) Download thr Allitems.xml linked here, just to be on the safe side. 2) Open the Program, select the file, select regions then press get prices. 3) Program will do its thing, may hang a bit. Once its stopped hanging it should be done updating 4) Open InventionCalc, go to Items, select all, select the same regions as EvECentral Did and click update 5) Send MegaBitOne iskies :p
|

Stagger Le
|
Posted - 2009.02.10 09:36:00 -
[207]
Great tool, been using it for a few weeks now and it's helped no end.
Just one suggestion though...
In the Invention profits section, could you add a "Avg. Profit per hour" or some such, based on invention and manufacturing time. The reason being, it may be more profitable to do 7 x 1 day jobs rather than a single 7 day job. |

MegabitOne
Caldari The Black Ops Black Core Alliance
|
Posted - 2009.02.13 05:32:00 -
[208]
Edited by: MegabitOne on 13/02/2009 05:35:32
Originally by: Zzzyxas
1) Download thr Allitems.xml linked here, just to be on the safe side. 2) Open the Program, select the file, select regions then press get prices. 3) Program will do its thing, may hang a bit. Once its stopped hanging it should be done updating 4) Open InventionCalc, go to Items, select all, select the same regions as EvECentral Did and click update 5) Send MegaBitOne iskies :p
So sorry that for some people the 'manual' wasn't clear, but the above sums it up nicely Just to be sure: the AllItems.xml file needs to be in the following location: <InventionCalculator path>\res\Eve-Central\AllItems.xml If you download the copy from the link above, be sure to put it in that same place.
I very much like the iskies bit in point 5 although it's not necessary . I made the "add-on" program to help us all out and to stimulate the developer of the Invention Calculator to keep up the good work.
Originally by: Zzzyxas Just wondering, is it possible to add to your program filters for different price types (like average, minimum sell etc.) like the Main program Does?
The data dowloaded from EveCentral always contains all different price types. The selection on which one to use is done by you inside the InventionCalculator. For example if you download the latest prices from EveCentral with my tool and then go into the InventionCalculator and choose some price with another price type, you will see that the message after the download says something like '0 prices downloaded from EveCentral, x prices from cache'. This means all your prices were already the most recent ones and that he got the other price type straight from the AllItems.xml file. If you open the AllItems.xml file in a browser you will see all price types EveCentral provides for each item... --- I'm not as bad-ass as some of my corp mates, but I'll pwn you anyway!
-= In God we trust, all the others pay cash =- |

Solar Ray
Vanishing Point
|
Posted - 2009.02.13 16:33:00 -
[209]
Originally by: MegabitOne
The data dowloaded from EveCentral always contains all different price types. The selection on which one to use is done by you inside the InventionCalculator. For example if you download the latest prices from EveCentral with my tool and then go into the InventionCalculator and choose some price with another price type, you will see that the message after the download says something like '0 prices downloaded from EveCentral, x prices from cache'. This means all your prices were already the most recent ones and that he got the other price type straight from the AllItems.xml file. If you open the AllItems.xml file in a browser you will see all price types EveCentral provides for each item...
Would be nice to get some kind of progress bar on the import, or just an "OK" window, when it's done. A good job otherwise, and a small token of appreciation sent your way.
|

Matharos
Dark Canyon Corporation
|
Posted - 2009.02.13 19:42:00 -
[210]
Edited by: Matharos on 13/02/2009 19:45:30 I have a bit of a noob question, but it seems that the value for the required materials and datacores is way off, is there a reason for this ?
I check the prices and they all seem ok in the items list
Thanks
Edit: nvm I'm just a bit slow today 
|
|

Tyrion WarMage
|
Posted - 2009.02.13 19:50:00 -
[211]
Just wanted to try the EVE Central App ... can't install it, the installer (of .Net35) just exits with only the generic "inform MS" msg. .. but i've .Net35 installed anyway, so i just renamed the EVECentral.exe.deploy to EVECentral.exe ... Programm starts, an also crashes with the generic msg when i press the load prices button: The Error details are showing a io.fileloadexception ... What now ? |

Burchov
|
Posted - 2009.02.13 21:15:00 -
[212]
Originally by: Tyrion WarMage What now ?
You could download the new version here 
Though the free time I thought I had wasn't all that much free. Therefore this new version only fixes the EVE-Central price import, and nothing else. Ah well, we'll have to see what the future brings; I certainly haven't abandoned or forgotten about the invention calculator. |

Tyrion WarMage
|
Posted - 2009.02.14 01:19:00 -
[213]
Originally by: Burchov
Originally by: Tyrion WarMage What now ?
You could download the new version here 
Though the free time I thought I had wasn't all that much free. Therefore this new version only fixes the EVE-Central price import, and nothing else. Ah well, we'll have to see what the future brings; I certainly haven't abandoned or forgotten about the invention calculator.
At first, thanks for the prompt Answer and the new Version, but Import from EVE Central is not successfull. Only tells "0 imported".... doesn't matter if try all items or <20. |

Ennui DeBlase
Perkone
|
Posted - 2009.02.14 11:57:00 -
[214]
I can't help but get an internal server error (500).
(Windows firewall disabled, no other firewall issues, file in (path)\inventioncalculator\res\eve-central\Allitems.xml
Vista 32 bit, United States, stable connection. :( |

Burchov
|
Posted - 2009.02.14 15:37:00 -
[215]
Originally by: Ennui DeBlase After further testing I'll go ahead and apologize for having more edits than useful things to say, but... both that internal server error and the inability of invent calc to update seems to be tied to the <retrievedat></retrievedat> for each item, which in the downloaded file appears to be june of '09? That's what mine said anyways for some reason, and so wasn't updating. A simple find/replace (use word, not notepad, trust me), fixed it. Hopefully that helps some of you.
In that case it seems that MegabitOne's application sets the retrievedat to some date in the future, which is fair enough as otherwise the old version would try to retrieve prices from EVE-Central. With the new version that is not needed any more, so you can either replace all the dates, or easier, simply delete the AllItems.xml file. ________ Invention profit calculator |

Tyrion WarMage
|
Posted - 2009.02.14 17:22:00 -
[216]
Quote: simply delete the AllItems.xml file.
Worked fine for me, thx.
|

Old Nimrod
|
Posted - 2009.02.16 19:19:00 -
[217]
Hello.
I donwloaded the new version and deleted the allitems.xml file, but I can't import from EVE central anyway. Any idea of what might be wrong?
|

Pantload
The Underpants Gnomes Deep Space Engineering
|
Posted - 2009.02.18 02:30:00 -
[218]
Let me just say Thank You very much for all your work on this program. Its totally badass. So the follwing is not a gripe its a bug report: Program seems to miscalculate Rocket Fuel requirement on cruises and torps perhaps other missiles types too but didn't confirm that.
Cheers, PL
|

MegabitOne
Caldari The Black Ops Black Core Alliance
|
Posted - 2009.02.18 05:36:00 -
[219]
Edited by: MegabitOne on 18/02/2009 05:39:03
Originally by: Burchov
Originally by: Ennui DeBlase After further testing I'll go ahead and apologize for having more edits than useful things to say, but... both that internal server error and the inability of invent calc to update seems to be tied to the <retrievedat></retrievedat> for each item, which in the downloaded file appears to be june of '09? That's what mine said anyways for some reason, and so wasn't updating. A simple find/replace (use word, not notepad, trust me), fixed it. Hopefully that helps some of you.
In that case it seems that MegabitOne's application sets the retrievedat to some date in the future, which is fair enough as otherwise the old version would try to retrieve prices from EVE-Central. With the new version that is not needed any more, so you can either replace all the dates, or easier, simply delete the AllItems.xml file.
I will check that later today, because it shouldn't! It should set the retrievedat to the date and time the last retrieval from Eve-Central was done.
Haven't downloaded the new version yet, but by 'fixed the Eve-Central bug', do you mean you built in a similar feature as in my program? That you will hit the Eve-Central server in chunks of 20 items at a time?
I appologize for the people having a bit of trouble getting my EveCentral program to run: it was written the quick-and-dirty way because I wanted to fix the Eve-Central problem and not write Office 11 to do it . My program was only ever meant to bypass the Eve-Central download limit until the InventionCalculator incorporates a similar feature... I chose to write EveCentral in C# as this happened to be installed on my computer.
Development was done on a Vista SP1 machine with .Net 3.5 installed and using the (free) Microsoft Visual C# 2008 Express Edition.
Thanks for not abandoning on us, Burchov! --- I'm not as bad-ass as some of my corp mates, but I'll pwn you anyway!
-= In God we trust, all the others pay cash =- |

MegabitOne
Caldari The Black Ops Black Core Alliance
|
Posted - 2009.02.18 05:38:00 -
[220]
Originally by: Solar Ray
Would be nice to get some kind of progress bar on the import, or just an "OK" window, when it's done. A good job otherwise, and a small token of appreciation sent your way.
I thought about adding a progress bar or at least show the 'busy' cursor, but since it wasn't essential, I left it out. I'll add it....
And thanks for the appreciation, Solar  --- I'm not as bad-ass as some of my corp mates, but I'll pwn you anyway!
-= In God we trust, all the others pay cash =- |
|

MegabitOne
Caldari The Black Ops Black Core Alliance
|
Posted - 2009.02.18 16:33:00 -
[221]
Originally by: Burchov
Originally by: Tyrion WarMage What now ?
You could download the new version here 
Though the free time I thought I had wasn't all that much free. Therefore this new version only fixes the EVE-Central price import, and nothing else. Ah well, we'll have to see what the future brings; I certainly haven't abandoned or forgotten about the invention calculator.
I just downloaded and tested the newest version of the invention calculator and my conclusing is: it rocks I think I can already retire my application since the IC does it all by itself now.
I would help you out on the development, but I don't have any Delphi installed on my machine Great language btw, did much Delphi in '93. If you ever write a version in a .Net language, let me know and we'll stick our heads together to implement whatever request or feature is wanted....
Keep up the good work! --- I'm not as bad-ass as some of my corp mates, but I'll pwn you anyway!
-= In God we trust, all the others pay cash =- |

Lothros Andastar
Gallente
|
Posted - 2009.02.18 18:40:00 -
[222]
Wow Awesome.
Great Work Both of you!
megabit, I believe the solution is to Lrn2Delphi :p
|

eVaLF
Delivery Luck
|
Posted - 2009.02.27 15:39:00 -
[223]
Edited by: eVaLF on 27/02/2009 15:45:27 Somthing seems off for me.
Example -
Item Data Base has each Datacore at 200k for testing purposes.
Go to look at Warp Disrupter 2's. Shows that it costs 6mil Isk for materials for invention job?
Almost all items show a very high cost of invention compared to the numbers it should be.
Edit: Made all factories and such cost 0 isk, no tax's, and each Datacore 0isk. Cost of invention materials over 5mil isk for Warp Disrupters. No Items or Decrypters used. What am I doing wrong here and why Can't I get an accurate invention cost. -----
POS FUEL DELIVERY & HIGH & LOW SEC FREIGHTER SERVICES |

Aussie Vengeance
VersaTech Interstellar Ltd. Southern Cross Alliance
|
Posted - 2009.03.03 23:54:00 -
[224]
eVaLF,
I had the same thing. Seems the calcs are adding the cost of the Data Interfaces (which are not consumed) to the cost. Fix for me was to make the Data Interfaces cost = 0 isk.
And remember to put your other costs back up, or you'll be wondering why you aren't making billions off everything.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.05 19:59:00 -
[225]
No progress on the "profit per slot per day" thing yet, I see  _ Create a character || Fit a ship || Get some ISK |

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2009.03.06 16:17:00 -
[226]
Or T1 item profit calculation, as far as I can tell. I'm sure it'll be done eventually. --- 20:1 mineral compression ISRC Racing, Season 7 - schedule |

corestwo
|
Posted - 2009.03.08 22:09:00 -
[227]
Edited by: corestwo on 08/03/2009 22:09:43 I wouldn't mind seeing an option in price imports from eve-central to import prices only from Jita, if this is possible. Other than that it looks like an excellent app, going to very useful as I get into invention. :)
<Edit> I guess selecting only "The Forge" approximates this, but a Jita-only option would be nice if it's doable.
|

Tynenor
Whisper Intel And Industry
|
Posted - 2009.03.09 03:26:00 -
[228]
Originally by: Kazuo Ishiguro Edited by: Kazuo Ishiguro on 14/04/2008 17:39:44 Suggestion: when updating prices from eve-central, cache them all in ram before writing all of them to disk at once. It's a bit annoying hearing the hard drive going click...click once per second for up to 20 minutes at a time- the only nice thing about this is that I can tell when it's done by listening to my computer 
Other suggestions: do not include data interface prices when calculating the cost per job (it's relevant when calculating the % return on your isk, though)
Add a profit per hour column in the main item list. Time to be calculated as copy time + invention time + build time for one invention job.
Where 1 T1 blueprint can be used to invent multiple T2 items, list these separately.
Add a '% profit on invested isk' column, calculated as profit / invested isk. Invested isk should include the costs of all materials, interfaces and BPOs required for the job, with the option to exclude BPOs in case people are working with copies bought off the market, or use multiple BPOs (common for cheap module BPOs as it allows for faster copying).
Add a '% profit per hour' column, calculated as (% profit on invested isk) / (hours per job), both calculated as described above.
Allow people to set an invention formula which returns a value of 1 when it would otherwise be greater than 1. Currently, formulas entered are not validated in this way and it gives rise to misleading indications of profitability.
Decryptor auto-selection, for: 1. Best profit per job 2. Best % return per job 3. Best % return per hour per job
Cheers to the multiple outputs. Incursus is a prime example. Not that anyone makes enyo's......
|

Khrillian
Minmatar Sebiestor tribe
|
Posted - 2009.03.09 13:41:00 -
[229]
Originally by: Akita T No progress on the "profit per slot per day" thing yet, I see 
Clever way to hide all of the truly profitable items.
|

VickTheMan
Gallente EVE RANGERS CORP
|
Posted - 2009.03.13 23:13:00 -
[230]
I think would be usefull to have all T1 items in list, not only that ones used for T2 manufacturing. If that is possible.
Great job and thanks.
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Tyrion WarMage
|
Posted - 2009.03.14 14:36:00 -
[231]
Originally by: Tynenor
Originally by: Kazuo Ishiguro Edited by: Kazuo Ishiguro on 14/04/2008 17:39:44 Suggestion: when updating prices from eve-central, cache them all in ram before writing all of them to disk at once. It's a bit annoying hearing the hard drive going click...click once per second for up to 20 minutes at a time- the only nice thing about this is that I can tell when it's done by listening to my computer 
Other suggestions: do not include data interface prices when calculating the cost per job (it's relevant when calculating the % return on your isk, though)
Add a profit per hour column in the main item list. Time to be calculated as copy time + invention time + build time for one invention job.
Where 1 T1 blueprint can be used to invent multiple T2 items, list these separately.
Add a '% profit on invested isk' column, calculated as profit / invested isk. Invested isk should include the costs of all materials, interfaces and BPOs required for the job, with the option to exclude BPOs in case people are working with copies bought off the market, or use multiple BPOs (common for cheap module BPOs as it allows for faster copying).
Add a '% profit per hour' column, calculated as (% profit on invested isk) / (hours per job), both calculated as described above.
Allow people to set an invention formula which returns a value of 1 when it would otherwise be greater than 1. Currently, formulas entered are not validated in this way and it gives rise to misleading indications of profitability.
Decryptor auto-selection, for: 1. Best profit per job 2. Best % return per job 3. Best % return per hour per job
Cheers to the multiple outputs. Incursus is a prime example. Not that anyone makes enyo's......
Would also be very happy to see those improvements, especially the "profit per hour" column. The number of invention jobs is not the limiting factor for invention ... normally it's the (production) time ... so please give us a time base profit calculation.
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Mr Mucker
Gallente Aliastra
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Posted - 2009.03.19 16:15:00 -
[232]
Originally by: Tyrion WarMage
Originally by: Tynenor
Originally by: Kazuo Ishiguro Edited by: Kazuo Ishiguro on 14/04/2008 17:39:44 Suggestion: when updating prices from eve-central, cache them all in ram before writing all of them to disk at once. It's a bit annoying hearing the hard drive going click...click once per second for up to 20 minutes at a time- the only nice thing about this is that I can tell when it's done by listening to my computer 
Other suggestions: do not include data interface prices when calculating the cost per job (it's relevant when calculating the % return on your isk, though)
Add a profit per hour column in the main item list. Time to be calculated as copy time + invention time + build time for one invention job.
Where 1 T1 blueprint can be used to invent multiple T2 items, list these separately.
Add a '% profit on invested isk' column, calculated as profit / invested isk. Invested isk should include the costs of all materials, interfaces and BPOs required for the job, with the option to exclude BPOs in case people are working with copies bought off the market, or use multiple BPOs (common for cheap module BPOs as it allows for faster copying).
Add a '% profit per hour' column, calculated as (% profit on invested isk) / (hours per job), both calculated as described above.
Allow people to set an invention formula which returns a value of 1 when it would otherwise be greater than 1. Currently, formulas entered are not validated in this way and it gives rise to misleading indications of profitability.
Decryptor auto-selection, for: 1. Best profit per job 2. Best % return per job 3. Best % return per hour per job
Cheers to the multiple outputs. Incursus is a prime example. Not that anyone makes enyo's......
Would also be very happy to see those improvements, especially the "profit per hour" column. The number of invention jobs is not the limiting factor for invention ... normally it's the (production) time ... so please give us a time base profit calculation.
I will second this. Would be a very good feature!
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Pessa
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Posted - 2009.03.20 20:59:00 -
[233]
When i activate build profit in the columns, it will always show me 0,00 isk. Build cost and sell price is added....intended?
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Divad Ginleek
Gallente Gateway Industries House of Mercury
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Posted - 2009.03.25 02:15:00 -
[234]
maybe there is a way to turn it off that I cant see, but it is somewhat annoying that the cost of the data interface is applied to the final profit calculation... which makes almost nothing show any profit at all until you subtract that cost. i don't know about other inventors, but i never count the price of the various data interfaces as part of the analysis of an items profit, since it is an investment (like BPOs, which are not consumed, and have resale value) and not a direct cost to each items production, like datacores.
other than that, this is a pretty brilliant piece of software. wish i would have known about it a few months ago.
::insert witty signature here:: |

Pessa
Caldari Nucleus Research
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Posted - 2009.03.25 07:27:00 -
[235]
Originally by: Divad Ginleek maybe there is a way to turn it off that I cant see, but it is somewhat annoying that the cost of the data interface is applied to the final profit calculation... which makes almost nothing show any profit at all until you subtract that cost. i don't know about other inventors, but i never count the price of the various data interfaces as part of the analysis of an items profit, since it is an investment (like BPOs, which are not consumed, and have resale value) and not a direct cost to each items production, like datacores.
other than that, this is a pretty brilliant piece of software. wish i would have known about it a few months ago.
settings -> items -> data interface
set price to 0,00 isk and it should work.
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SencneS
Amarr Rebellion Against Big Irreversible Dinks
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Posted - 2009.03.30 19:27:00 -
[236]
I like this tool, but it's missing something, or at least I can't find it.
I don't have "all" the invention skill, and it's rather annoying that the items are in groups and when I go in game find out I'm missing a skill. I would love a simple filter...
"Things I can Invent" It looks at my skills and lists even item I could possibly invent. :)
I have not got into invention just yet and I'm just looking for a "What can I do" type thing, This would help the app go a long way.
Amarr for Life |

Necrnemous Negulesco
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Posted - 2009.04.01 01:27:00 -
[237]
The .exe file has been flagged as a 'trojan-dropper.delf' virus on my A-squared Free virus scanner. I've scanned it with avg free / malwarebytes anti-malware / Avira Antivir Personal and its shows clean on all these. I submitted a query to A3 but nearly a week has passed and no response :-(
I reckon its a false positve, but I thought I should drop an FYI for anyone else using A3.
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.04.01 04:23:00 -
[238]
thanks for the eve central fix (donno if it works yet, im thanking you in advance). this is simply the finest invention calculator in the game, and i cryfased when eve central broke it.
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NateX
Priory Of The Lemon Atlas Alliance
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Posted - 2009.04.05 23:06:00 -
[239]
In the program it says that Rocket fuel got the m3 of 0, other trade goods might be bugged aswell. --
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Sabrina Opgdhana
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Posted - 2009.04.10 17:46:00 -
[240]
Excellent app !
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Markus Relic
Relic Shipyards
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Posted - 2009.04.13 10:25:00 -
[241]
Great app! 
It seems to be missing a few modules though, can't find Salvager I, Analyzer I or Codebreaker I anywhere. Now there are T2 variants of these modules it would be good to have them in the calculator.
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Kuma Kai
Signus Shipyards
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Posted - 2009.04.16 06:26:00 -
[242]
is there anyway to edit the build properties of T2 BPCs? the invention calculator has a couple wrong values for juggernaut javelin bpc's it should take 30 graviton pulse generators, and 437 rocket fuel for juggernaut javelin bpc, invention calc is reporting 20 graviton pulse generators, 291 rocket fuel. all other values are fine.
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Luwin Coldstorm
Gleipnir Industries
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Posted - 2009.04.25 02:13:00 -
[243]
Could you add 1 column/calculation: profit / build time?
We all know that building is the limiting factor in invention. So if a large gun generates 20% more profit than a small gun, but takes twice as long to build, it might be better inventing a small gun.
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Oxigun
M.M.I. T3chnology The Reaper Alliance Players
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Posted - 2009.04.27 18:11:00 -
[244]
Great app, but I'm having a difficult time with the Eve-Central prices. They vary wildly and even if I select one region, they are quite a bit off from what I see in the market. "Sell (low)" seems to be OK, but not on everything.
What are you folks using for you calculations?
-------------------------- Signatures are overrated ! |

Roland Grey
Gallente Nexus Aerospace Corporation
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Posted - 2009.04.27 18:56:00 -
[245]
Originally by: Luwin Coldstorm Could you add 1 column/calculation: profit / build time?
We all know that building is the limiting factor in invention. So if a large gun generates 20% more profit than a small gun, but takes twice as long to build, it might be better inventing a small gun.
Just as important is the sale volume. A big gun makes a lot of money, but if twice the amount of small guns sell in the same amount of time, what then? Big question to ask before you set off.
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Molosse
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Posted - 2009.05.02 18:59:00 -
[246]
Hey there,
Long time user, works great, thanks a lot for the time you spent developing it. I have a recurring problem with the shopping list - when it is too long (say, above 10 lines), I get a "Can't open clipboard" message. Is it a known issue?
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Saarikko Stone
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Posted - 2009.05.04 13:39:00 -
[247]
I'm pretty sure that the price import function 'filter by region' feature is not working. I get all regions prices no matter how I set it.
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Amiriana
Malkalen Innovations
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Posted - 2009.05.08 00:00:00 -
[248]
My organise items window is broken. If I fiddle with it too much, I start to get access violations trying to move things. Then they get stuck in silly places, and if you keep fiddling with it, Invention Calc won't even start.
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Stafen
Killer Koalas
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Posted - 2009.05.08 14:22:00 -
[249]
The build requirements for an invented wrath fury cruise missile is wrong for the Graviton Pulse Generator.
My BPC says 14, the application says 9 (Think it is due to ME calculation being wrong)
Great application though, thanks.
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Sinova Mortario
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Posted - 2009.05.18 23:25:00 -
[250]
Edited by: Sinova Mortario on 18/05/2009 23:27:46 Very cool application. My personal spreadsheet that I've been using for 2 years + got nuked and the backup was corrupt so went looking and found this. Used it quite a bit yesterday and in the end I was glad that i had the problem, because this ap did all mine did, but much easier. :)
now all that said, today I'm running into issues trying to look at invention results. Whenever I try and view and invention result I get this error and end up having to restart the application:
"Access violation at address 00557685 in module 'InventionCalculator.exe. Read of address 00000004"
It was working yesterday, today it's not. No updates to my machine and tried copying it over to another computer running a different operating system with no change in error.
EDIT--Yes, definitly the inventionresults.dat file. Copied it over to the new directory and it started having the above issues.
I re-extracted the files from the downloaded zip folder and tried the 'clean' version in a new folder. Was able to add and view invention results with no problem. So it appears something went wrong with the database (?) holding all the results I entered from my past inventions. Any suggestion on how to correct the error without re-entering everything again?
Thanks
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ELYANAAR
Gallente New European Regiment Southern Cross Alliance
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Posted - 2009.05.22 13:40:00 -
[251]
Big fan of your work, i have been using it for over a year now. however after trying the 0.45 version the production costs escalated. Ive matched the build requirements of a -4 hulk bpc in 0.45 with an ingame -4 hulk bpc and they seem to be diferent. It looks to me that ingame -4 build requirements are 0.45 "-1" build requirements. can u confirm that or am i wrong ? anyway great tool 
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Jaciel Ki
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Posted - 2009.05.25 14:41:00 -
[252]
I'm using version 0.45 and importing prices does not work for me. On a fresh unzip, when I go to Edit -> Items, uncheck all but minerals (and thus leave only 8 items in the list), press Import prices from Eve-Central, Press Empire, Click Import.. I get Error-box with msg "An invalid character was found in text context Line 1 [square]"
Same seems to happen regardless of what items prices I try to import.
The contents of AllItems.xml is then only: <evec_api version="2.0" method="marketstat_xml"><marketstat/></evec_api>
Here's a screenshot of the situation: http://eve-files.com/dl/197352
I also tried importing while using MegabitOne's AllItems.xml. Then I get the message "Loaded 0 prices from cache and successfully retrieved 0 prices from EVE-central."
I haven't tested importing the prices with MegabitOne's tool yet.
Does price importing work for anyone else? Any ideas what might be the problem for me?
Thanks in advance.
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Drexciyian
The Water Margin
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Posted - 2009.05.26 01:14:00 -
[253]
Originally by: Jaciel Ki I'm using version 0.45 and importing prices does not work for me. On a fresh unzip, when I go to Edit -> Items, uncheck all but minerals (and thus leave only 8 items in the list), press Import prices from Eve-Central, Press Empire, Click Import.. I get Error-box with msg "An invalid character was found in text context Line 1 [square]"
Same seems to happen regardless of what items prices I try to import.
The contents of AllItems.xml is then only: <evec_api version="2.0" method="marketstat_xml"><marketstat/></evec_api>
Here's a screenshot of the situation: http://eve-files.com/dl/197352
I also tried importing while using MegabitOne's AllItems.xml. Then I get the message "Loaded 0 prices from cache and successfully retrieved 0 prices from EVE-central."
I haven't tested importing the prices with MegabitOne's tool yet.
Does price importing work for anyone else? Any ideas what might be the problem for me?
Thanks in advance.
Had this problem after it crashed importing from eve-central. just delete and reinstall, worked for me
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Jaciel Ki
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Posted - 2009.05.26 10:36:00 -
[254]
Originally by: Drexciyian
Originally by: Jaciel Ki
On a fresh unzip, when I go to Edit -> Items, uncheck all but minerals (and thus leave only 8 items in the list), press Import prices from Eve-Central, Press Empire, Click Import.. I get Error-box with msg "An invalid character was found in text context Line 1 [square]"
Had this problem after it crashed importing from eve-central. just delete and reinstall, worked for me
Are there other steps in installing besides unzip? I just retried fresh unzip, same problem.
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Jaciel Ki
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Posted - 2009.05.26 13:26:00 -
[255]
Edited by: Jaciel Ki on 26/05/2009 13:26:50 Interesting.
I happen to have a rather fresh install of Windows XP that I can run in a virtual machine and I tried importing the prices there.. and it works.
If anyone got any good suggestions where the problem might be, I'm willing to test things out.
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Orbital Deliverance
Gallente ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2009.06.02 04:59:00 -
[256]
Just had a quick look at this program as part of my research on the viability of getting into invention.
Was initially put off when i plugged in my char and realized everything was showing a loss for invention. Tracked it down to the fact that the non depletable data interface was very expensive and was still factored into the multiple invention cost as if it was consumed like a datacore.
Have i missed something obvious regarding there use? or a toggle to discount their input over long term cost benefit? Or is it a case that you have to force the data interface value to zero so it doesnt effect the profit result.
Cheers for any help. (apologies if this is covered already as i havent yet read all the thread pages)
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ELYANAAR
Gallente New European Regiment Southern Cross Alliance
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Posted - 2009.06.03 17:27:00 -
[257]
Are you sure the problem is the interface ?Anyway i think u can edit the price of it so set it to 0 value maybe it will work.Edit/Items then look for interfaces and set them to price=0 hope it helps.
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Von Horst
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Posted - 2009.06.09 02:08:00 -
[258]
Hi Well, a nice little Program you made. What is the status of your project? Are you working on it further? |

Romulus Augustus
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Posted - 2009.06.11 11:53:00 -
[259]
Finally found something I need lol.
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Lothros Andastar
Gallente
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Posted - 2009.06.14 02:57:00 -
[260]
Can someone tell me how the "Shopping List" works? I cannot get it to work ;(
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Karina Redstar
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Posted - 2009.06.15 06:52:00 -
[261]
Originally by: Lothros Andastar Can someone tell me how the "Shopping List" works? I cannot get it to work ;(
Select a item you wanna invent/build. Select the variant and decryptor you wanna use. Go to Extra -> shopping List -> Add item. It will pop a box asking for the numbers of the items you wanna build (default is the Output Runs from the current invention selected). Click OK. there you go, in the shopping list you have now the items you need to buy (materials) in order to build the numbers of items you entered, together with the numbers of components required to build them.
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Ishikari
Gallente Duct Tape Inc. New Eden Research
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Posted - 2009.06.24 03:29:00 -
[262]
I found several items that have 0m3 size in error, is there a way to fix this? I poked around and did not see a way to update the size of each unit of those items. |

billybobob
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Posted - 2009.07.06 16:49:00 -
[263]
I'm being dense....
Price import: Which price import is best to use? As an example, I'm a solo inventor. If I want to build the finished T2 item, I have to buy materials off the market. It seems that the options I check just don't make sense vs. prices in the game. BTW, I always use Jita as the baseline.
Using an Obelisk as an example(with my skills) the invention profit is 1.095B with a build cost of 795M and build profit of 5.4M.
Then if we look at the invention section to the right, it comes up with an avg profit per invention job of 10.9 BILLION off a build cost of 1 billion isk!
Obviously that isn't correct because you can't profitably build an Anshar from purchasing off the market. I triple checked with my own spreadsheet. :(
Can anyone give me a hand?
Thanks!
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Rion Deteisan
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Posted - 2009.07.06 20:25:00 -
[264]
In "Columns": Whats the difference between 'invention profit' and 'build profit'?
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Murcheson
Murcheson Mining
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Posted - 2009.07.06 22:25:00 -
[265]
Love the app Burchov. One thing though. Is it just me or are half of the Battlecruiser BPs missing? For example I see Ferox listed, but no Drake. I see the Cyclone listed, but no Hurricane. Maybe I'm missing something here. Thanks.
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Sun Ra
Culture Breach
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Posted - 2009.07.06 23:25:00 -
[266]
Originally by: Murcheson Love the app Burchov. One thing though. Is it just me or are half of the Battlecruiser BPs missing? For example I see Ferox listed, but no Drake. I see the Cyclone listed, but no Hurricane. Maybe I'm missing something here. Thanks.
Cos not tech 2 ships use those hulls, only tier 1 bc's hulls are used for command ships
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Vicerus
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Posted - 2009.07.11 18:27:00 -
[267]
Edited by: Vicerus on 11/07/2009 18:29:31 I'll apologize up front for not reading 9 pages of thread before asking but...I just started using this tool, v45...and umm, it's not accurate on the material list for what i'm building, what am I missing?
example: Scourge Precision missile blueprint -4 ME needs the following according the blueprint:
14 grav gens 45 megacyte 8 morphite 33 nocxium 18 phen comps 1 RAM 126 rocket fuel 15168 trit 29 zydrine
but the calc shows completely different amounts, some higher, some lower, and it's defaulted to -4 ME why would that be?
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alpha11
Perkone
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Posted - 2009.07.20 21:55:00 -
[268]
wow very nice little program. One question - is there a way to keep the data interface values as 0 when importing prices? I scroll through and do it manually but I am very lazy
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Ishikari
Gallente Duct Tape Inc. New Eden Research
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Posted - 2009.08.09 03:17:00 -
[269]
Originally by: alpha11 wow very nice little program. One question - is there a way to keep the data interface values as 0 when importing prices? I scroll through and do it manually but I am very lazy
just uncheck the data interface box on the screen where you do your price checks. ---- Duct Tape Inc. Providing all research services to the EVE Universe.
Get your Queue-Free research started today! |

anatolix
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Posted - 2009.08.10 23:36:00 -
[270]
Great App. The only one which really works well.
Have 1 minor bug reports, and 2 improvements sugestion: 1) Cost Data Interfaces are substracted from invention profit. This is actually don't correct because data interfaces are does'nt consumed while inventing. Workaround is set their cost to zero 2) Main screen are showing invention profit without decryptors. Most of numbers it shows are really useless, because decryptors are really needed in most cases. May be it should show "best decryptor" 3) I really want isk/per hour metric with invention profit. If you build continuesly bottleneck is manufacturing not invention.
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Tsprinkles
Tsprinkles Corp
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Posted - 2009.08.12 01:29:00 -
[271]
When importing prices from Eve Central, I find that the program gives me an incorrect isk value for many items. I've cross-referenced with Eve Central on many of these items and found that the program gives 0 isk for some of the most common modules. For example, when choosing a maximum sell order for Cap Recharger I in Domain, it returns the price as 0 isk. Has anyone else been having this type of problem?
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Banjo String
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Posted - 2009.08.13 12:43:00 -
[272]
This sounds great... but for the last 2 days I havent been able to donload from chribba's eve-files. Everything works there, except file downloads! clicking the button, or r-click saving just hangs, and has done for a couple of days now :(
'Would it be possible for anyone to rehost on a mirror site for download?
Thanks,
Banjo.
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Mihai1
Caldari
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Posted - 2009.08.23 01:59:00 -
[273]
hi when is coming the 1.5 apo update?(smal/med rigs)
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Radica
Gallente
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Posted - 2009.08.24 22:20:00 -
[274]
Yeah, can't wait to see small and med rigs in here. Thanks for an awesome app!
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Larshus Magrus
Armada Reborn
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Posted - 2009.08.25 14:25:00 -
[275]
Excellent Application. It beats my home rolled php/mysql app for most things except the isk/hour. I'm a bit worried that the OP hasn't been on the thread for a few months though :(
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Vicerus
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Posted - 2009.08.29 14:47:00 -
[276]
the primary flaw with this thing is the material lists are incorrect...by ALOT...and even adjusting the ME level of the BP's only makes it marginally accurate.
...an incorrect material list makes the shopping list useless as you still don't have an accurate list of what to buy. ...the incorrect material list also throws off any profit calculations you might use. ...and the shopping list doesn't include materials for components...so if you build your own, you still have to manually figure out what you need anyway.
I dunno, I applaud the designer for the concept, but it seems to me he put alot of energy into getting started, and gave up before the proggie was actually functional.
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Opertone
Caldari Monsters
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Posted - 2009.09.01 08:44:00 -
[277]
is there any way to edit this program?
put in the proper formulas? Put the right data from the actual game?
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Nicki Talstan
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Posted - 2009.09.03 14:55:00 -
[278]
Originally by: Vicerus Edited by: Vicerus on 29/08/2009 14:59:17 Edited by: Vicerus on 29/08/2009 14:57:53 the primary flaw with this thing is the material lists are incorrect...by ALOT...and even adjusting the ME level of the BP's only makes it marginally accurate.
...an incorrect material list makes the shopping list useless as you still don't have an accurate list of what to buy. ...the incorrect material list also throws off any profit calculations you might use.
I dunno, I applaud the designer for the concept, but it seems to me he put an awful lot of energy into getting started, and gave up before the proggie was correct.
The developer included the source code of the application, so if you are unhappy fix the things that aren't working.
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Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
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Posted - 2009.09.03 23:12:00 -
[279]
To the developer, whatever your programme does it'll never be enough. Don't make my mistakes in releasing the next version too early either release when its done and after you've used it yourself and agreed with what it's telling you.
Congrats on the app, now to get back to my spreadsheet before you release the all singing version before me.
Eve-online Industrial Organiser thread t1 & t2 batch manufacturing |

Dhei'Nja
QUANTUM NOMAD
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Posted - 2009.09.11 09:35:00 -
[280]
Quick question regarding the item settings, specifically with ME/Build Cost/Manufacture. For certain t2 items I'll be building the T1 materials myself, however if I edit an item, then adjust the ME level, the build cost doesn't change at all, thought maybe the "manufacture" checkbox would force a refresh but it doesn't happen, is this normal behaviour or am I missing a trick? (this is in the edit > items window)
I sometimes use the added benefit of comparison on build profitability/cost for some t1 items but if that data is calculated at ME0 then the figures are going to be quite a way off. |
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aruchra
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Posted - 2009.09.30 03:57:00 -
[281]
i'm using version 0.45, but when i put some invention, it calculated wrong result for shopping list eg. Datacore hydromagnetic physics, my price is update. i cross check eve-central with inside InvCalc price for items it same, but in shopping list for datacore it miscalculated a lot.
Quote: 20Datacore - Electromagnetic PhysicsDatacore0,002.200.000,00 40Datacore - Electronic EngineeringDatacore0,006.199.999,40 20Datacore - Graviton PhysicsDatacore0,003.000.000,00 110Datacore - Hydromagnetic PhysicsDatacore0,007.000.000,00 20Datacore - Laser PhysicsDatacore0,003.225.957,20 20Datacore - Mechanical EngineeringDatacore0,007.379.980,00 110Datacore - Quantum PhysicsDatacore0,008.299.979,60
hydromagnetic physics inside the InvCalc show as 350K 1 pcs, but in shopping list it calculated as 7M, it should be 38.5M, same as Quantum Physics
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Dan O'Connor
Strange Flying Objects
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Posted - 2009.10.03 10:28:00 -
[282]
Originally by: Burchov This application runs under Windows XP and Vista (64, but I don't see why it wouldn't work under 32). The source code is included, in case you're paranoid or want to make it work under Linux. It is written in Delphi.
Well if you set the compile options to run under x64, then it needs a x64 system and chip and will not run on x86 / 32bit systems. ---
S-FO.net |

Aaldari
|
Posted - 2009.10.03 14:13:00 -
[283]
Originally by: Dhei'Nja Quick question regarding the item settings, specifically with ME/Build Cost/Manufacture. For certain t2 items I'll be building the T1 materials myself, however if I edit an item, then adjust the ME level, the build cost doesn't change at all, thought maybe the "manufacture" checkbox would force a refresh but it doesn't happen, is this normal behaviour or am I missing a trick? (this is in the edit > items window)
I sometimes use the added benefit of comparison on build profitability/cost for some t1 items but if that data is calculated at ME0 then the figures are going to be quite a way off.
you need to update your mineral prices and hit the change to build cost button to get those items to recalculate at mineral build cost. manufacturer checkbox also to mark it appropriately in the items to manufacture tab on the shopping list.
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Amiriana
Malkalen Innovations
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Posted - 2009.10.16 00:54:00 -
[284]
Bug Report:
It seems the inaccuracy in the shopping list relates to the way the BPC ME is applied. Mineral type requirements all calculate correctly, but things like components and trade goods ignore the (usually -4) ME set by the invention result or by the user and assume perfect ME. This results in purchasing insufficient quantities of materials for the batch of jobs.
Seeing as how the last time this app was updated was February, I'll ask one of my programmer mates to take a look at it. I don't know what the result will be since he's never used Delphi before.
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Tupok
COBRA INC Outer-Haven
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Posted - 2009.10.20 09:07:00 -
[285]
bug report: i got an error when i try to load the skills from Tupok: http://eve-sheet.com/skills/Tupok
the error is: could not convert variant of type (Null) into type (string)
my best guess is that this is due to two skills in the industry section Mobile Factory Operation / Rank 5 / SP: 1,250 of 1,280,000 / 0.1% Mobile Refinery Operation / Rank 4 / SP: 1,000 of 1,024,000 / 0.1%
Tupok Knowledge is power...
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Fearr Dorchaa
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Posted - 2009.10.23 11:47:00 -
[286]
From what ive read here it seems that the program is now out of date and is not relaibly reporting actual invention profit?
Is this correct?
Not much point in continually bumping this thread if thats the case. Just more and more people downloading it and reporting back that it dosnt work.
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RJ Nobel
Nobel Research and Development
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Posted - 2009.10.23 16:07:00 -
[287]
Originally by: Fearr Dorchaa From what ive read here it seems that the program is now out of date and is not relaibly reporting actual invention profit?
Correct. The program still has some useful applications, but is NOT RELIABLE and should not be trusted blindly.
To be honest, it was a great program, but it made a lot of the invention process too simple. Easy invention = less profit for everyone. Now, if I could just convince more people to switch back to stone tablets and abaci... 
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Setrix
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Posted - 2009.11.01 19:35:00 -
[288]
Edited by: Setrix on 01/11/2009 19:37:13
Originally by: Vicerus
the primary flaw with this thing is the material lists are incorrect...by ALOT...and even adjusting the ME level of the BP's only makes it marginally accurate.
Agreed, I use my own spreadsheets to get my shopping lists. I use this application only to calculate profit.
Originally by: Vicerus
...the incorrect material list also throws off any profit calculations you might use.
I do not agree. Although the shopping list is useless, the profit calculation does not seem to be related to whatever is calculating the shopping list at all. I spent some time independantly verifying the profit calculation, and although the UI is a bit confusing in a few places, the final answer has always been accurate for the items I've checked.
Originally by: Fearr Dorchaa From what ive read here it seems that the program is now out of date and is not relaibly reporting actual invention profit?
Is this correct?
No, based on what I've checked, this does NOT seem to be correct. I dont know if the import works or not since I input my own data myself, and the shopping list is useless, but the profit calculations seem to be good.
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Sun Ra
The Water Margin Tech
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Posted - 2009.11.25 11:33:00 -
[289]
Guess this will be totally useless from next week RIP
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Burchov
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Posted - 2009.11.26 20:26:00 -
[290]
Originally by: Sun Ra Guess this will be totally useless from next week RIP
That's correct I'm afraid. I haven't had the time to work on the invention calculator, nor will I have the time in the foreseeable future. But the source is available, so anyone can use it to keep this alive, as long as the right credits are added. ________ Invention profit calculator |
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Cayb
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Posted - 2009.11.30 21:53:00 -
[291]
Originally by: Burchov
Originally by: Sun Ra Guess this will be totally useless from next week RIP
That's correct I'm afraid. I haven't had the time to work on the invention calculator, nor will I have the time in the foreseeable future. But the source is available, so anyone can use it to keep this alive, as long as the right credits are added.
Is there no easy way for a user to update the source to add/edit T1 and T2 blueprints? I understand this would take a while, but I'm sure some non-programmer out there would have time for the data entry.
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EternalFaust
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Posted - 2009.12.01 17:20:00 -
[292]
Actually guys, I have almost completed a rework or invention calculator as a plugin to EveHQ. It was going to be getting released 2 days ago, until I found out about the database changes for dominion. So, I am currently rewriting my queries and rechecking the accuracy of the formulas involved.
Hoping for a release very soon.
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Fre'ki
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Posted - 2009.12.04 14:52:00 -
[293]
Originally by: EternalFaust Actually guys, I have almost completed a rework or invention calculator as a plugin to EveHQ. It was going to be getting released 2 days ago, until I found out about the database changes for dominion. So, I am currently rewriting my queries and rechecking the accuracy of the formulas involved.
Hoping for a release very soon.
Very interested in this - if you need someone to help test then let me know.
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Remus Kurgan
Caldari
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Posted - 2009.12.04 18:39:00 -
[294]
Originally by: Burchov
Originally by: Sun Ra Guess this will be totally useless from next week RIP
That's correct I'm afraid. I haven't had the time to work on the invention calculator, nor will I have the time in the foreseeable future. But the source is available, so anyone can use it to keep this alive, as long as the right credits are added.
I think the only changes in builds are with ships, modules don't seem to have changed. I checked a few last night, they appear to have the exact same build requirements pre-patch. Have others confirmed this?
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Lialem
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Posted - 2009.12.10 18:11:00 -
[295]
I dont see why this tool cant be used with dominion, has anything changed with dominion? I cant find anything in patch notes...
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Lord Helghast
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Posted - 2009.12.10 19:27:00 -
[296]
the materials for t2 production changes hense the actual profitability changed.
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anatolix
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Posted - 2009.12.12 05:34:00 -
[297]
Edited by: anatolix on 12/12/2009 05:34:40 I've created a small patch for Dominion http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1231429 Should work now.
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