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Thread Statistics | Show CCP posts - 0 post(s) |

Tsprinkles
Tsprinkles Corp
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Posted - 2009.08.12 01:29:00 -
[271]
When importing prices from Eve Central, I find that the program gives me an incorrect isk value for many items. I've cross-referenced with Eve Central on many of these items and found that the program gives 0 isk for some of the most common modules. For example, when choosing a maximum sell order for Cap Recharger I in Domain, it returns the price as 0 isk. Has anyone else been having this type of problem?
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Banjo String
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Posted - 2009.08.13 12:43:00 -
[272]
This sounds great... but for the last 2 days I havent been able to donload from chribba's eve-files. Everything works there, except file downloads! clicking the button, or r-click saving just hangs, and has done for a couple of days now :(
'Would it be possible for anyone to rehost on a mirror site for download?
Thanks,
Banjo.
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Mihai1
Caldari
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Posted - 2009.08.23 01:59:00 -
[273]
hi when is coming the 1.5 apo update?(smal/med rigs)
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Radica
Gallente
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Posted - 2009.08.24 22:20:00 -
[274]
Yeah, can't wait to see small and med rigs in here. Thanks for an awesome app!
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Larshus Magrus
Armada Reborn
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Posted - 2009.08.25 14:25:00 -
[275]
Excellent Application. It beats my home rolled php/mysql app for most things except the isk/hour. I'm a bit worried that the OP hasn't been on the thread for a few months though :(
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Vicerus
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Posted - 2009.08.29 14:47:00 -
[276]
the primary flaw with this thing is the material lists are incorrect...by ALOT...and even adjusting the ME level of the BP's only makes it marginally accurate.
...an incorrect material list makes the shopping list useless as you still don't have an accurate list of what to buy. ...the incorrect material list also throws off any profit calculations you might use. ...and the shopping list doesn't include materials for components...so if you build your own, you still have to manually figure out what you need anyway.
I dunno, I applaud the designer for the concept, but it seems to me he put alot of energy into getting started, and gave up before the proggie was actually functional.
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Opertone
Caldari Monsters
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Posted - 2009.09.01 08:44:00 -
[277]
is there any way to edit this program?
put in the proper formulas? Put the right data from the actual game?
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Nicki Talstan
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Posted - 2009.09.03 14:55:00 -
[278]
Originally by: Vicerus Edited by: Vicerus on 29/08/2009 14:59:17 Edited by: Vicerus on 29/08/2009 14:57:53 the primary flaw with this thing is the material lists are incorrect...by ALOT...and even adjusting the ME level of the BP's only makes it marginally accurate.
...an incorrect material list makes the shopping list useless as you still don't have an accurate list of what to buy. ...the incorrect material list also throws off any profit calculations you might use.
I dunno, I applaud the designer for the concept, but it seems to me he put an awful lot of energy into getting started, and gave up before the proggie was correct.
The developer included the source code of the application, so if you are unhappy fix the things that aren't working.
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Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
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Posted - 2009.09.03 23:12:00 -
[279]
To the developer, whatever your programme does it'll never be enough. Don't make my mistakes in releasing the next version too early either release when its done and after you've used it yourself and agreed with what it's telling you.
Congrats on the app, now to get back to my spreadsheet before you release the all singing version before me.
Eve-online Industrial Organiser thread t1 & t2 batch manufacturing |

Dhei'Nja
QUANTUM NOMAD
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Posted - 2009.09.11 09:35:00 -
[280]
Quick question regarding the item settings, specifically with ME/Build Cost/Manufacture. For certain t2 items I'll be building the T1 materials myself, however if I edit an item, then adjust the ME level, the build cost doesn't change at all, thought maybe the "manufacture" checkbox would force a refresh but it doesn't happen, is this normal behaviour or am I missing a trick? (this is in the edit > items window)
I sometimes use the added benefit of comparison on build profitability/cost for some t1 items but if that data is calculated at ME0 then the figures are going to be quite a way off. |
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aruchra
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Posted - 2009.09.30 03:57:00 -
[281]
i'm using version 0.45, but when i put some invention, it calculated wrong result for shopping list eg. Datacore hydromagnetic physics, my price is update. i cross check eve-central with inside InvCalc price for items it same, but in shopping list for datacore it miscalculated a lot.
Quote: 20Datacore - Electromagnetic PhysicsDatacore0,002.200.000,00 40Datacore - Electronic EngineeringDatacore0,006.199.999,40 20Datacore - Graviton PhysicsDatacore0,003.000.000,00 110Datacore - Hydromagnetic PhysicsDatacore0,007.000.000,00 20Datacore - Laser PhysicsDatacore0,003.225.957,20 20Datacore - Mechanical EngineeringDatacore0,007.379.980,00 110Datacore - Quantum PhysicsDatacore0,008.299.979,60
hydromagnetic physics inside the InvCalc show as 350K 1 pcs, but in shopping list it calculated as 7M, it should be 38.5M, same as Quantum Physics
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Dan O'Connor
Strange Flying Objects
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Posted - 2009.10.03 10:28:00 -
[282]
Originally by: Burchov This application runs under Windows XP and Vista (64, but I don't see why it wouldn't work under 32). The source code is included, in case you're paranoid or want to make it work under Linux. It is written in Delphi.
Well if you set the compile options to run under x64, then it needs a x64 system and chip and will not run on x86 / 32bit systems. ---
S-FO.net |

Aaldari
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Posted - 2009.10.03 14:13:00 -
[283]
Originally by: Dhei'Nja Quick question regarding the item settings, specifically with ME/Build Cost/Manufacture. For certain t2 items I'll be building the T1 materials myself, however if I edit an item, then adjust the ME level, the build cost doesn't change at all, thought maybe the "manufacture" checkbox would force a refresh but it doesn't happen, is this normal behaviour or am I missing a trick? (this is in the edit > items window)
I sometimes use the added benefit of comparison on build profitability/cost for some t1 items but if that data is calculated at ME0 then the figures are going to be quite a way off.
you need to update your mineral prices and hit the change to build cost button to get those items to recalculate at mineral build cost. manufacturer checkbox also to mark it appropriately in the items to manufacture tab on the shopping list.
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Amiriana
Malkalen Innovations
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Posted - 2009.10.16 00:54:00 -
[284]
Bug Report:
It seems the inaccuracy in the shopping list relates to the way the BPC ME is applied. Mineral type requirements all calculate correctly, but things like components and trade goods ignore the (usually -4) ME set by the invention result or by the user and assume perfect ME. This results in purchasing insufficient quantities of materials for the batch of jobs.
Seeing as how the last time this app was updated was February, I'll ask one of my programmer mates to take a look at it. I don't know what the result will be since he's never used Delphi before.
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Tupok
COBRA INC Outer-Haven
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Posted - 2009.10.20 09:07:00 -
[285]
bug report: i got an error when i try to load the skills from Tupok: http://eve-sheet.com/skills/Tupok
the error is: could not convert variant of type (Null) into type (string)
my best guess is that this is due to two skills in the industry section Mobile Factory Operation / Rank 5 / SP: 1,250 of 1,280,000 / 0.1% Mobile Refinery Operation / Rank 4 / SP: 1,000 of 1,024,000 / 0.1%
Tupok Knowledge is power...
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Fearr Dorchaa
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Posted - 2009.10.23 11:47:00 -
[286]
From what ive read here it seems that the program is now out of date and is not relaibly reporting actual invention profit?
Is this correct?
Not much point in continually bumping this thread if thats the case. Just more and more people downloading it and reporting back that it dosnt work.
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RJ Nobel
Nobel Research and Development
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Posted - 2009.10.23 16:07:00 -
[287]
Originally by: Fearr Dorchaa From what ive read here it seems that the program is now out of date and is not relaibly reporting actual invention profit?
Correct. The program still has some useful applications, but is NOT RELIABLE and should not be trusted blindly.
To be honest, it was a great program, but it made a lot of the invention process too simple. Easy invention = less profit for everyone. Now, if I could just convince more people to switch back to stone tablets and abaci... 
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Setrix
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Posted - 2009.11.01 19:35:00 -
[288]
Edited by: Setrix on 01/11/2009 19:37:13
Originally by: Vicerus
the primary flaw with this thing is the material lists are incorrect...by ALOT...and even adjusting the ME level of the BP's only makes it marginally accurate.
Agreed, I use my own spreadsheets to get my shopping lists. I use this application only to calculate profit.
Originally by: Vicerus
...the incorrect material list also throws off any profit calculations you might use.
I do not agree. Although the shopping list is useless, the profit calculation does not seem to be related to whatever is calculating the shopping list at all. I spent some time independantly verifying the profit calculation, and although the UI is a bit confusing in a few places, the final answer has always been accurate for the items I've checked.
Originally by: Fearr Dorchaa From what ive read here it seems that the program is now out of date and is not relaibly reporting actual invention profit?
Is this correct?
No, based on what I've checked, this does NOT seem to be correct. I dont know if the import works or not since I input my own data myself, and the shopping list is useless, but the profit calculations seem to be good.
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Sun Ra
The Water Margin Tech
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Posted - 2009.11.25 11:33:00 -
[289]
Guess this will be totally useless from next week RIP
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Burchov
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Posted - 2009.11.26 20:26:00 -
[290]
Originally by: Sun Ra Guess this will be totally useless from next week RIP
That's correct I'm afraid. I haven't had the time to work on the invention calculator, nor will I have the time in the foreseeable future. But the source is available, so anyone can use it to keep this alive, as long as the right credits are added. ________ Invention profit calculator |
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Cayb
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Posted - 2009.11.30 21:53:00 -
[291]
Originally by: Burchov
Originally by: Sun Ra Guess this will be totally useless from next week RIP
That's correct I'm afraid. I haven't had the time to work on the invention calculator, nor will I have the time in the foreseeable future. But the source is available, so anyone can use it to keep this alive, as long as the right credits are added.
Is there no easy way for a user to update the source to add/edit T1 and T2 blueprints? I understand this would take a while, but I'm sure some non-programmer out there would have time for the data entry.
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EternalFaust
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Posted - 2009.12.01 17:20:00 -
[292]
Actually guys, I have almost completed a rework or invention calculator as a plugin to EveHQ. It was going to be getting released 2 days ago, until I found out about the database changes for dominion. So, I am currently rewriting my queries and rechecking the accuracy of the formulas involved.
Hoping for a release very soon.
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Fre'ki
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Posted - 2009.12.04 14:52:00 -
[293]
Originally by: EternalFaust Actually guys, I have almost completed a rework or invention calculator as a plugin to EveHQ. It was going to be getting released 2 days ago, until I found out about the database changes for dominion. So, I am currently rewriting my queries and rechecking the accuracy of the formulas involved.
Hoping for a release very soon.
Very interested in this - if you need someone to help test then let me know.
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Remus Kurgan
Caldari
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Posted - 2009.12.04 18:39:00 -
[294]
Originally by: Burchov
Originally by: Sun Ra Guess this will be totally useless from next week RIP
That's correct I'm afraid. I haven't had the time to work on the invention calculator, nor will I have the time in the foreseeable future. But the source is available, so anyone can use it to keep this alive, as long as the right credits are added.
I think the only changes in builds are with ships, modules don't seem to have changed. I checked a few last night, they appear to have the exact same build requirements pre-patch. Have others confirmed this?
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Lialem
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Posted - 2009.12.10 18:11:00 -
[295]
I dont see why this tool cant be used with dominion, has anything changed with dominion? I cant find anything in patch notes...
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Lord Helghast
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Posted - 2009.12.10 19:27:00 -
[296]
the materials for t2 production changes hense the actual profitability changed.
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anatolix
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Posted - 2009.12.12 05:34:00 -
[297]
Edited by: anatolix on 12/12/2009 05:34:40 I've created a small patch for Dominion http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1231429 Should work now.
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