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Liang Nuren
Parsec Flux
1068
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Posted - 2012.03.15 19:05:00 -
[511] - Quote
MacLuven wrote:I started playing eve in April 2005. When I started the price of a Raven was 122 million. I bought that Raven about three months later. I used it to run Level 4 missions. I still have it. It has sat in my hanger in Empire ever since.
If there had been 1% inflation a month since I started playing Eve, the current value of that Raven would be 278.63 Million Isk.
The effective rate of inflation on the value of my first Raven is -7.12x10^4% per month.
There's unfortunately not enough information here to say whether your conclusion is true or false. There have been large amounts of literal mechanic changes since then. :(
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
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MacLuven
EL Bernays School of Strategic Communication
6
|
Posted - 2012.03.15 19:25:00 -
[512] - Quote
Liang Nuren wrote:MacLuven wrote:I started playing eve in April 2005. When I started the price of a Raven was 122 million. I bought that Raven about three months later. I used it to run Level 4 missions. I still have it. It has sat in my hanger in Empire ever since.
If there had been 1% inflation a month since I started playing Eve, the current value of that Raven would be 278.63 Million Isk.
The effective rate of inflation on the value of my first Raven is -7.12x10^4% per month. There's unfortunately not enough information here to say whether your conclusion is true or false. There have been large amounts of literal mechanic changes since then. :( -Liang
I didn't state a conclusion. Nor did I intend to state a conclusion.
Anyone can go drag out a QEN or look at the last Dev Blog that included the economic indicators and do their own inflation calculation. The equations are on the internet.
I will say this, what we're seeing in these forums is a debate that's not that different from what goes on in academic economics.
The difference here is there are a lot of people working with only vaguely understood concepts, a plethora of unstated and unexplored assumptions in their arguments, lots of vitriol in response to valid criticisms rather than reflective contemplation, and people stating conclusions that far exceed what can be justified by their data.
I take it back. It's exactly like what goes on in academic economics.
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Zircon Dasher
Zirconia Trade Group
82
|
Posted - 2012.03.15 19:56:00 -
[513] - Quote
MacLuven wrote: I take it back. It's exactly like what goes on in academic economics.
Here in the US it is nearing the end of the spring term at university. At all the schools I have been to spring term is when all the first years take macroecon I.
During the fall term you find a lot of threads on these forums about opportunity cost and "free minerals".
It should not be surprising to see correlations to academic economics in these threads. |

Lithely Jaine
Perkone Caldari State
1
|
Posted - 2012.03.15 20:03:00 -
[514] - Quote
CCP Soundwave wrote:Tippia wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. You're going to have to elaborate on that one a bit. Kile Kitmoore wrote:Finally, NOW can we please stop the nerf Incursion threads! Nope. Quote:As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice! Inflation is not a mining buff since it doesn't mean mining is more worth-while. Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.
o boy by that logic every time a new incomes is added in the game older incomes should be Nerf so no major inflation happens.
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DarthNefarius
Minmatar Heavy Industries
78
|
Posted - 2012.03.15 20:04:00 -
[515] - Quote
Tanya Powers wrote: It's those running sites/mission/incursions 24h/d with their bots,
You cannot bot Incursions really... you have to be there non AFK & if you are 6-7 boxing ( let alone 10 boxing) you wil lose competitions repeatedly.
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Liang Nuren
Parsec Flux
1068
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Posted - 2012.03.15 20:17:00 -
[516] - Quote
MacLuven wrote:I didn't state a conclusion. Nor did I intend to state a conclusion.
Your conclusion was a stated effective rate of inflation - though we don't actually know whether you bought that Raven at a reasonable price, got scammed, etc. Furthermore, the laws of physics have dramatically changed since then - such things as the shuttle change.
However, since Incursions there haven't been similar changes.
Quote:I take it back. It's exactly like what goes on in academic economics.

-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
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DarthNefarius
Minmatar Heavy Industries
78
|
Posted - 2012.03.15 20:18:00 -
[517] - Quote
Tanya Powers wrote: (snip) It's those running sites/mission/incursions 24h/d with their bots, mining entire belts al alone with their bots, running belts/sites in null with their very numerous bot alts, running incursions with their numerous alts and bots. (Darth Nefarius: YOU CAN'T bot incursions except maybe in deep NULL SEC SOV? )
(snip) Add moon goo, the biggest passive income in the game. Throw some drone crap once again profiting to a very small part of eve players and killing a major part of the game for years now: mining
The list can go on, but whatever you'll pick each and every one of these will always bring exponential rewards for those playing more than 2 accounts, exploiting game mechanics, using bots. At the end of the day the single player, the guy discovering the game and playing it normally with some fellows found here and there when he reads this kind of threads he might as well think there are different servers of eve online.
I agree the passive MOON goo focuses the ISK into the hands of a few & it needs some rethinking becuase T2 prices are strangle holded by a few cartels... I like idea of drones pooping moon goo myself or MOONs eventually being depleted & new moons popping up somehow. I think an increase in availability of moon goo to all would be a godsend to T2 inflation Wormhole products don't seem to be concentrated in the hands of a few, yet...
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iudex
State Protectorate Caldari State
31
|
Posted - 2012.03.15 20:53:00 -
[518] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.
You don't need to annoy parts of the playerbase for getting the situation under control. Increasing taxes or lowering bounties will create a severe outcry by the carebear faction - which is completely unnecessary. Instead you could simply create more isk sinks. The way you introduced Custom Office Gantry BPCs for example was a step in the right direction. I "killed" over a dozen billion isk by getting those BPCs from the NPC store myself. This kind of nieche items are not enough to keep pace with incursions and bounties currently, but you could create more such things. Example: +6 attribute Implants for 100.000 FW LP and let's say 500 million isk. This will inevitably lead to an deflation. Or faction Capital BCS for LP + lot's of isk ... can be anything that is 1) in high demand and 2) costs lot's of isk that has to be paid to NPCs. This way you create love instead of hate, carebear rage-quits and forum riots. |

Tobiaz
Spacerats
15
|
Posted - 2012.03.15 21:11:00 -
[519] - Quote
]Zircon Dasher wrote:Fun Facts:
In the month of Feb:
~8.6T ISK in Incursion Payouts
~4.8T in Mission Rewards + Mission Bonuses ~32T in NPC bounty
So of the combined Incursion/Missions/Ratting/etc ISK faucet
~81% comes from non-Incursion activity
EDIT: Beaten. Damn you Soundwave!
I'm not a seasoned mission runner, but if these numbers put the bounties earned while missions under 'NPC bounty', that would mean the true influx of ISK by mission running is actually closer to 10T, 15T? What's the average bounty income to the mission rewards for L4 and L5?
[img]http://go-dl1.eve-files.com/media/corp/Tobiaz/sig_complaints.gif[/img]
This needs fixin' |

Tobiaz
Spacerats
15
|
Posted - 2012.03.15 21:20:00 -
[520] - Quote
DarthNefarius wrote:Tanya Powers wrote: (snip) It's those running sites/mission/incursions 24h/d with their bots, mining entire belts al alone with their bots, running belts/sites in null with their very numerous bot alts, running incursions with their numerous alts and bots. (Darth Nefarius: YOU CAN'T bot incursions except maybe in deep NULL SEC SOV? )
(snip) Add moon goo, the biggest passive income in the game. Throw some drone crap once again profiting to a very small part of eve players and killing a major part of the game for years now: mining
The list can go on, but whatever you'll pick each and every one of these will always bring exponential rewards for those playing more than 2 accounts, exploiting game mechanics, using bots. At the end of the day the single player, the guy discovering the game and playing it normally with some fellows found here and there when he reads this kind of threads he might as well think there are different servers of eve online.
I agree the passive MOON goo focuses the ISK into the hands of a few & it needs some rethinking becuase T2 prices are strangle holded by a few cartels... I like idea of drones pooping moon goo myself or MOONs eventually being depleted & new moons popping up somehow. I think an increase in availability of moon goo to all would be a godsend to T2 inflation Wormhole products don't seem to be concentrated in the hands of a few, yet...
What if WH moons also provide moongoo, but only at a lower level of efficiency depending on the WH-level? Say 25% for a L3 and 50% for a L6. Adding the additional logistical headaches, WH corps will never be able to really compete with null-sec moons, but they can crack up the monopolies a bit. Especially since there is an abundance of free moons to be found.
[img]http://go-dl1.eve-files.com/media/corp/Tobiaz/sig_complaints.gif[/img]
This needs fixin' |
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Lugaedh
Bluestar Enterprises The Craftsmen
0
|
Posted - 2012.03.15 21:25:00 -
[521] - Quote
CCP Soundwave wrote:Tippia wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. You're going to have to elaborate on that one a bit. Kile Kitmoore wrote:Finally, NOW can we please stop the nerf Incursion threads! Nope. Quote:As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice! Inflation is not a mining buff since it doesn't mean mining is more worth-while. Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.
maybe CCp should remove mission bots. hunting bots in 00 areas...
just an idea... regards Lugaedh |

Vhan
Taggart Transdimensional Virtue of Selfishness
6
|
Posted - 2012.03.15 21:38:00 -
[522] - Quote
MacLuven wrote: That suggests to me that the run-away prices are a tech 1 phenomenon which means driven by the mineral market. That sounds like a supply shortfall and not a demand spike.
Checking on the tech 1 battleship volume numbers, they look pretty steady over time. So, it's not a spike in demand.
This looks like a mineral supply issue to me.
I was thinking it was a supply/demand issue. I'm glad you pointed out that the battleship volume is holding steady.
Mining in the game is just not fun and has been ridiculed since day one. Why CCP hasn't made it fun is beyond me... If something in a game is not fun that I'm working on, I extend it to be something fun (keeping what players like about the system while adding more that is fun - like maybe crystals for lasers that require a mini-game to balance heat and mineral flow).
Anyway, I would like to see the ratting income number broken down by security status. I know I can make 100mil an hour (easily) ratting in 0.0 belts. I make more than that now in my new home with different methods, but that isk is sales and not from an isk faucet. |

Skex Relbore
The Dominion of Light
120
|
Posted - 2012.03.15 21:38:00 -
[523] - Quote
Liang Nuren wrote:Skex Relbore wrote: Go look at the entire market graph for the last 365 days on eve-markets.net , what you will see is that with the exception of some temporary spikes is a mostly flat market right up to the 21st of December when prices spiked.
If monetary inflation were a problem you'd have seen a steady increase in prices through the entire year. What we see instead is a near instantaneous jump which is consistent with the supply disruption as a result of the DRF hostilities compounded by the increased demand caused by the war in the north.
I went and looked at the last 720 days so that I could see a bit of context from before Incursions launched (Nov 2010). What I see is that the prices back then were significantly lower and that there has been a long drawn out process of the prices going up - usually in large market readjustments. The price never goes back down. Exactly what I expect to see.
Really that's what you'd expect to see in a case of run away inflation?
Market index 7-12-2009: 120 Market index 12-3-2011: 137
Not exactly run away inflation. yeah so Incursions were launched 11-2010 you'd expect to see the market index significantly higher after compared to before right? assuming inflation was the problem?
Market index 6-25-2010: 137
Yep that's inflation alright 
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Adunh Slavy
Ammatar Trade Syndicate
339
|
Posted - 2012.03.15 22:05:00 -
[524] - Quote
To this question of moons. Leave them as they are, and I must point out, I have no stake in owning a moon. As far as trading goes, I don't care what it is, as long as I can get in when it is low and out when it is high.
Eve should have some geographic rich spots, in fact it should have a few more, there should be something common and rare in every part of the map, from high to null, that can only be found in that area but is needed every where. This sets up opportunities for players, from conflict to trade. |

Kaivar Lancer
General Exports
92
|
Posted - 2012.03.15 22:18:00 -
[525] - Quote
Skex Relbore wrote:[quote=Liang Nuren]
Really that's what you'd expect to see in a case of run away inflation?
Market index 7-12-2009: 120 Market index 12-3-2011: 137
Where did you get this information? |

DarthNefarius
Minmatar Heavy Industries
78
|
Posted - 2012.03.15 22:38:00 -
[526] - Quote
Tobiaz wrote:[ What if WH moons also provide moongoo, but only at a lower level of efficiency depending on the WH-level? Say 25% for a L3 and 50% for a L6. Adding the additional logistical headaches, WH corps will never be able to really compete with null-sec moons, but they can crack up the monopolies a bit. Especially since there is an abundance of free moons to be found.
Interesting idea to break up the T2 monopoly & its decrease T2 costs... I guess I'd also ask why not also start replacing the Sansha incursion with a sleeper incursion to spread the nano ribbons out amongst all 3 spaces (Empire, NULL, & WH ) |

Liang Nuren
Parsec Flux
1069
|
Posted - 2012.03.15 22:43:00 -
[527] - Quote
Skex Relbore wrote:Really that's what you'd expect to see in a case of run away inflation? Market index 7-12-2009: 120 Market index 12-3-2011: 137 Not exactly run away inflation. yeah so Incursions were launched 11-2010 you'd expect to see the market index significantly higher after compared to before right? assuming inflation was the problem? Market index 6-25-2010: 137 Yep that's inflation alright 
There are very clear signs of inflation if you actually look at the graph. Make sure you read the legend and you'll see the market readjustments in Nov 2010 (when Incursions was released) and Feb 2011 (when it went back down - presumably due to a nerf?). We can see other periodic market readjustments - and the one that obviously triggered this thread was in Dec 2011.
Here are some price points: Market Index: March 2010: 107 Market Index: Nov 2011: 210 Market Index: Dec 2011: 137 Market index: March 2012: 214
I'd like to take this time to point out that my disagreement with you is primarily over the definition of mudflation - which I am obviously using correctly. It is not in any way restricted to item power creep. There are also key differences between real economies and game economies that make traditional economic theory difficult to translate economic theory to one or the other.
Either way, CCP has already confirmed what is and is not causing the inflation we're seeing (and its not just Incursions) and that they are taking action to adjust the economy. I'm content to wait and see.
I took the liberty of screen shotting the 720 day market indicator graph from eve-markets: http://eve-files.com/dl/252970
-Liang
Ed: Urlification Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Tobiaz
Spacerats
15
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Posted - 2012.03.15 22:58:00 -
[528] - Quote
DarthNefarius wrote:
Interesting idea to break up the T2 monopoly & its decrease T2 costs... I guess I'd also ask why not also start replacing the Sansha incursion with a sleeper incursion to spread the nano ribbons out amongst all 3 spaces (Empire, NULL, & WH )
Well because occupying a WH is a complex operation with a lot of risk involved and no further rewards. I daresay it's a lot more complex and 'endgame' then joining up with an alliance (though the rewards are also a lot better). Still, there are plenty of reasons to occupy null, outside the moongoo, but very few outside T3 stuff to occupy W-space.
Besides, there is no monopoly on T3 components, in the way there is on moongoo. There is still an abundance of W-systems completely deserted. I don't think there is any reason why nanoribbons and such should be spread out.
[img]http://go-dl1.eve-files.com/media/corp/Tobiaz/sig_complaints.gif[/img]
This needs fixin' |

Tarryn Nightstorm
Hellstar Towing and Recovery
279
|
Posted - 2012.03.15 23:48:00 -
[529] - Quote
Qvar Dar'Zanar wrote:Sunviking wrote:Vlodovich wrote:Since Ive been flying Broadswords, which is only a few months, they have increased 140 mil to 250 mil each. Worst is the Nomad, every time I save up enough isk to buy one they've gone up another billion. 3.8 bil a few months ago, something stupid like 7 bil now Re: The Nomad The underlying tech1 Freighter blueprint required to invent a Nomad (can't remember the name) is fixed in price and available at NPC stations throughout EVE. The only real factors causing the price of a Nomad to go up is demand (which is temporary, as supply will eventually increase to fill that demand); and the cost of the capital components required to manufacture, which is also subject to temporary supply and demand constraints. Also, maybe supply has been curtailed in some way, again temporarily? In other words: Start producing your own Nomad, you should get rich, don't you?
If you time it right, maybe.
Those take a looooooong time to invent, manufacture, and sell.
In irae, veritas. |

Ocih
Space Mermaids Somethin Awfull Forums
109
|
Posted - 2012.03.16 02:10:00 -
[530] - Quote
The market in EVE is in fact inflated.
200 items get bought and sold for PvP, the rest are token variations that get traded for profit. |
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MacLuven
EL Bernays School of Strategic Communication
8
|
Posted - 2012.03.16 02:57:00 -
[531] - Quote
Liang Nuren wrote:MacLuven wrote:I didn't state a conclusion. Nor did I intend to state a conclusion. Your conclusion was a stated effective rate of inflation - though we don't actually know whether you bought that Raven at a reasonable price, got scammed, etc. Furthermore, the laws of physics have dramatically changed since then - such things as the shuttle change. However, since Incursions there haven't been similar changes.
It would not have been a valid example if it was not purchased at market value. I also remember I was given a Cap Recharger II by a friend. It was worth 28.5 mil at the time (I remember it distinctly because we had a funny conversation about it and he then explained Tech2 manufacturing value chains to me). It would be unfair of me to have used a Cap Recharger II as an example since the current sale price is ~580,000 and the old prices were affected by heavy market manipulations of moon minerals, reaction material, and BPO cartels. And just so we're clear, I bought the Raven at going mineral prices at the time. I wasn't duped or scammed.
But, let's go down this rabbit hole. You can find the price of a Raven on Eve-Markets right now and 999 days ago, 86,000,000. The price yesterday was 98,000,000. The average monthly rate of inflation is 0.385%.
If the inflation rate had been static since 2005, that would mean that my 2005 Raven ought to have cost me 71,787922.64 isk. I want you to go around collecting recollections of the price of Ravens, and see if anyone can remember a 71 mil Raven in 2005.
But there was no need to do have done this calculation. The benefit of using the Raven is that it is made from standard minerals and is therefore elastic to mineral prices.So, you could easily look at the MPI and determine how the price of Ravens ought to have changed verses where they are based on the MPI and CPI and worked backwards to see if my price was valid. If you do not have it handy, you can see it here - http://community.eveonline.com/devblog.asp?a=blog&nbid=3295. At the bottom of the page is a chart called "Main Price Indices of New Eden".
The rate of inflation according to the CPI for the last 6 years is 2006 +0%, 2007 - 34.18%, 2008 - 13%, 2009 + 0%, 2010 + 8.97%, 2011 + 8.22%. The inflation rate for the last 6 years is - 29.99%. My Raven actually managed to serve as a pretty nice hedge against inflation. Then agian, by looking at the price indexes, we already knew that.
Before Summer 2010, Eve had seen deflation or stagnation every year of its existence. The first data point we see that starts the current inflation trend corresponds with the arrival of Tyrannis and planetary interaction, June 2010. |

Tobiaz
Spacerats
16
|
Posted - 2012.03.16 03:18:00 -
[532] - Quote
MacLuven wrote:Liang Nuren wrote:MacLuven wrote:I didn't state a conclusion. Nor did I intend to state a conclusion. Your conclusion was a stated effective rate of inflation - though we don't actually know whether you bought that Raven at a reasonable price, got scammed, etc. Furthermore, the laws of physics have dramatically changed since then - such things as the shuttle change. However, since Incursions there haven't been similar changes. It would not have been a valid example if it was not purchased at market value. I also remember I was given a Cap Recharger II by a friend. It was worth 28.5 mil at the time (I remember it distinctly because we had a funny conversation about it and he then explained Tech2 manufacturing value chains to me). It would be unfair of me to have used a Cap Recharger II as an example since the current sale price is ~580,000 and the old prices were affected by heavy market manipulations of moon minerals, reaction material, and BPO cartels. And just so we're clear, I bought the Raven at going mineral prices at the time. I wasn't duped or scammed.
Excessive T2 prices like that had more to do with monopolies on the BPOs and a huge discrepancy between supply and demand. Measuring any kind of price-level using T2 would be ridiculous, considering the fact it's probably the most convoluted production-line existing in the game with a history riddled with monopolies and gameplay changes. [img]http://go-dl1.eve-files.com/media/corp/Tobiaz/sig_complaints.gif[/img]
This needs fixin' |

Poetic Stanziel
Major Kong Freight
769
|
Posted - 2012.03.16 03:23:00 -
[533] - Quote
CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally. Were there major inflationary problems before you introduced incursions?
The STAIN Travel Bookmark Collection - 451 Bookmarks |

Siiee
Recycled Heroes
28
|
Posted - 2012.03.16 05:04:00 -
[534] - Quote
Poetic Stanziel wrote:Were there major inflationary problems before you introduced incursions?
The more I think about it the less I find myself finding any reason to argue against Soundwaves assessment. Yes I agree that Incrsions are what are creating the massive inflation right now, and the correct response to that is to increase the amount of isk sinks to properly balance that out. But in the end that accomplishes the exact same thing that a wholesale reduction of bounties accomplishes. If we assume that proportionally incursioners are making the "intended" amount compared to missioning and plexing, then the increase in sinks only serves to reduce the non-incursioners buying power by 20%.
Sure it doesn't seem as bad to most people, but I would never put it past CCP to take the stupid route to solving a problem rather than the functionally equivalent but more player friendly solution. So whether they decrease bounties or increase sinks the net result is the same on everyone.
The only ways around this are if the new sinks are specific only to incursioners (too difficult, makes too much logical sense) or if incursion rewards were moved away from isk and into other forms of payment like LP (too easy, self balancing, and too many other good reasons to do this) |

Ioci
Bad Girl Posse
98
|
Posted - 2012.03.16 05:26:00 -
[535] - Quote
Poetic Stanziel wrote:CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally. Were there major inflationary problems before you introduced incursions?
Even after Incursions there was no problem. This started shortly after NC fell, the same time they nerfed null sec I-hub bonus. The combination resulted in alot of people with some null sec hardware ending up back in high sec. People quite used to fleeting, running Logi and doing the things that Lv. 4 mission runners never really got a handle on.
The thing that makes Incursions most noticeable is alot of the Incursion money is in circulation and EVE econ isn't used to that. It's a good thing but it's not what we have had for 7 years. Most of the wealth in EVE falls out of circulation in a short route, ending up in a very select group of wallets that will never in a million years reach 0.
Incursion revenue is exposing old, broken economy issues in EVE where the PvP and the sink aren't related, never were and unbalanced the process. The PvP maching in EVE is a very ISK hungry monster but the manufacturing of EVE PvP stuffs is in the hands of a very small group of people. Mostly because it's tedious, stalemated and unprofitable. That and the upfront costs are often insane.
Add to that, EVE is more FotM right now than it has ever been and very few items are actually being sold for thier intended purpose. The Large Meta 4 market is in complete collapse. Exceptions going to the FotM selected items. 75% of our mods are reproc and T1 rigs are rock bottom. This FotM drives productions in to corners that can't keep up and all the tertiary markets boost to prevent reproc and insurance scamming.
The market is "broke" but its because the game is broke. EVE was never supposed to be FotM anything. All ships, all content were supposed to be niched and they aren't. They are unbalanced because of whack-a-mole nerfing.
http://www.youtube.com/watch?v=cg-_HeVNYOk
Save Derpy! |

Skex Relbore
The Dominion of Light
121
|
Posted - 2012.03.16 18:02:00 -
[536] - Quote
[quote=Liang Nuren][quote=Skex Relbore Really that's what you'd expect to see in a case of run away inflation
Market index 7-12-2009: 12 Market index 12-3-2011: 13
Not exactly run away inflation yeah so Incursions were launched 11-2010 you'd expect to see the market index significantly higher after compared to before right? assuming inflation was the problem
Market index 6-25-2010: 137
Yep that's inflation alright [:roll: [/quote
There are very clear signs of inflation if you actually look at the graph. Make sure you read the legend and you'll see the market readjustments in Nov 2010 (when Incursions was released) and Feb 2011 (when it went back down - presumably due to a nerf?). We can see other periodic market readjustments - and the one that obviously triggered this thread was in Dec 2011
Here are some price points Market Index: March 2010: 10 Market Index: Nov 2011: 21 Market Index: Dec 2011: 13 Market index: March 2012: 21
I'd like to take this time to point out that my disagreement with you is primarily over the definition of mudflation - which I am obviously using correctly. It is not in any way restricted to item power creep. There are also key differences between real economies and game economies that make traditional economic theory difficult to translate economic theory to one or the other
Either way, CCP has already confirmed what is and is not causing the inflation we're seeing (and its not just Incursions) and that they are taking action to adjust the economy. I'm content to wait and see
I took the liberty of screen shotting the 720 day market indicator graph from eve-markets: http://eve-files.com/dl/25297
-Lian
Ed: Urlification[/quote
You graphs are still not showing monetary inflation. Monetary inflation due to an over abundance of ISK would result in a relatively steady increase in prices overtime. What the graph shows is market volatility as a result of many different factors not price inflation due to an increase in the money supply
The data just doesn't support your position. the initial bump on the graph coincides with the introduction of PI not incursions. Which makes perfect sense, CCP replaced a heavily regulated market that had a fixed price/costs and an unlimited supply with a completely new player controlled mechanic.
The data just isn't consistent with monetary inflation. once again if we were looking at monetary inflation we'd see a steady increase in prices over time as the general supply of isk increased relative to production. This is not what has happened.
Now you probably won't see a return to pre-PI prices because those inputs are limited by supply rather than simply being a factor of demand (NPC supplied items have an effective unlimited supply and their price is fixed which puts an artificial constraint on the market). Whether prices return to the Dec levels is going to depend on how the Russian war resolves itself and whether CCP removes drone goo as a major sources of minerals.
The EVE economy is a fairly complex beast but monetary inflation isn't. Monetary inflation is a oversupply of currency relative to the overall economy and would manifest in a steady increase in prices over time.
Now I'm not saying that there isn't any monetary inflation, there probably is. in fact a certain amount of inflation is generally healthy for an economy as it provides an disincentive to hoard currency.
You would expect a general increase the supply of currency as the player base matures and becomes more efficient at harvesting isk, you'll also see a change in spending habits overtime as this happens. which is why I don't consider the 5% increase in money supply relative to population that CCP's economist reported to be indicative of a problem
The point is the level of monetary inflation that has manifested in EVE has not caused the market failures associated with hyper-inflation. In fact all indicators are to the opposite. The EVE economy is humming along quite nicely. The bears are farming their isk the PVPers are blowing up their ships and everyone is having a good ole time. Which in the end is the whole point of the economy in the game.
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Liang Nuren
Parsec Flux
1072
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Posted - 2012.03.16 18:48:00 -
[537] - Quote
Skex Relbore wrote: You graphs are still not showing monetary inflation. Monetary inflation due to an over abundance of ISK would result in a relatively steady increase in prices overtime. What the graph shows is market volatility as a result of many different factors not price inflation due to an increase in the money supply
The data just doesn't support your position. the initial bump on the graph coincides with the introduction of PI not incursions. Which makes perfect sense, CCP replaced a heavily regulated market that had a fixed price/costs and an unlimited supply with a completely new player controlled mechanic.
The data just isn't consistent with monetary inflation. once again if we were looking at monetary inflation we'd see a steady increase in prices over time as the general supply of isk increased relative to production. This is not what has happened.
Now you probably won't see a return to pre-PI prices because those inputs are limited by supply rather than simply being a factor of demand (NPC supplied items have an effective unlimited supply and their price is fixed which puts an artificial constraint on the market). Whether prices return to the Dec levels is going to depend on how the Russian war resolves itself and whether CCP removes drone goo as a major sources of minerals.
The EVE economy is a fairly complex beast but monetary inflation isn't. Monetary inflation is a oversupply of currency relative to the overall economy and would manifest in a steady increase in prices over time.
Now I'm not saying that there isn't any monetary inflation, there probably is. in fact a certain amount of inflation is generally healthy for an economy as it provides an disincentive to hoard currency.
You would expect a general increase the supply of currency as the player base matures and becomes more efficient at harvesting isk, you'll also see a change in spending habits overtime as this happens. which is why I don't consider the 5% increase in money supply relative to population that CCP's economist reported to be indicative of a problem
The point is the level of monetary inflation that has manifested in EVE has not caused the market failures associated with hyper-inflation. In fact all indicators are to the opposite. The EVE economy is humming along quite nicely. The bears are farming their isk the PVPers are blowing up their ships and everyone is having a good ole time. Which in the end is the whole point of the economy in the game.
Heh, go read the latest dev blog. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Darth Gustav
Sons Of 0din Fatal Ascension
148
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Posted - 2012.03.16 19:35:00 -
[538] - Quote
Liang Nuren wrote:Skex Relbore wrote: You graphs are still not showing monetary inflation. Monetary inflation due to an over abundance of ISK would result in a relatively steady increase in prices overtime. What the graph shows is market volatility as a result of many different factors not price inflation due to an increase in the money supply
The data just doesn't support your position. the initial bump on the graph coincides with the introduction of PI not incursions. Which makes perfect sense, CCP replaced a heavily regulated market that had a fixed price/costs and an unlimited supply with a completely new player controlled mechanic.
The data just isn't consistent with monetary inflation. once again if we were looking at monetary inflation we'd see a steady increase in prices over time as the general supply of isk increased relative to production. This is not what has happened.
Now you probably won't see a return to pre-PI prices because those inputs are limited by supply rather than simply being a factor of demand (NPC supplied items have an effective unlimited supply and their price is fixed which puts an artificial constraint on the market). Whether prices return to the Dec levels is going to depend on how the Russian war resolves itself and whether CCP removes drone goo as a major sources of minerals.
The EVE economy is a fairly complex beast but monetary inflation isn't. Monetary inflation is a oversupply of currency relative to the overall economy and would manifest in a steady increase in prices over time.
Now I'm not saying that there isn't any monetary inflation, there probably is. in fact a certain amount of inflation is generally healthy for an economy as it provides an disincentive to hoard currency.
You would expect a general increase the supply of currency as the player base matures and becomes more efficient at harvesting isk, you'll also see a change in spending habits overtime as this happens. which is why I don't consider the 5% increase in money supply relative to population that CCP's economist reported to be indicative of a problem
The point is the level of monetary inflation that has manifested in EVE has not caused the market failures associated with hyper-inflation. In fact all indicators are to the opposite. The EVE economy is humming along quite nicely. The bears are farming their isk the PVPers are blowing up their ships and everyone is having a good ole time. Which in the end is the whole point of the economy in the game.
Heh, go read the latest dev blog. ;-) -Liang
What I read indicates that a tiny amount of players are injecting almost 25% of the ISK into the economy.
Do you suspect that 25% of Eve's population run incursions? If not, then it's broken.
Because I can pretty much guarantee you that more than 75% of the population contribute to bounties. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Aurthes
M. Corp Engineering
0
|
Posted - 2012.03.16 19:51:00 -
[539] - Quote
As pointed out, insurance is one cause of inflation. The problem is that the payer is Concord, which has the ability to pay out endless supplies of ISK.
One concept is to make insurance player based instead, so that it is an investment for players. The rates would vary, depending on the risk of the person/ship type. So, people who lose a lot of ships, or don't have a real history would pay rates that would be high, and those that didn't would pay relatively lower.
One could conceive that the longer a ship is insured, the lower the rates would be, but that would be entirely market driven.
I haven't really thought it out as to how this would work, meaning, how would people evaluate risk and whether the pool would be NPC based, or if it would be player insurance corporations. If it was player based corporations, then it would allow for more competition for lower rates.
If corporation based, the corporation selling the insurance would need for pay a bond to guarantee losses. I suppose this all could add opportunities for scamming, but that isn't new to the game.
Has this concept been discussed to any great extent before? |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1041
|
Posted - 2012.03.16 21:56:00 -
[540] - Quote
DarthNefarius wrote:You are talking through your bum I didn't see a relaxation in PLEX prices until afterwards on my graphs which indicates another factor was at play... the 'interdiction' was so short lived you could not say PLEX's prices went up or down either way without horrible p values statistically. [/quote]
Your graphs are talking out their bum. I was following the PLEX prices due to being in the market. Interdiction started, prices went down. Interdiction ended, prices went back up. There's a little bathtub in the graph right about that time. Then there are the PLEX offers which despite their unattractiveness compared to GTC from resellers do have an impact on PLEX prices ingame.
There are downward fluctuations over the year that very closely correspond with PLEX offers, the interdiction, and school holidays. There are peaks which correlate with pre-expansion speculation and others which correlate with "OMG PLEX PRICES" posts by market manipulators.
Perhaps try running with shorter rolling durations, since a 7-day rolling average is going to show you nothing of value apart from week long trends. Try an 8 hour rolling average to spot trends shorter than a week.
As for your statistics, note that p-scores are used for determining the confidence that a particular result set fits your hypothesis. Statistics and probability are about analyzing sets of numbers in a static sample, not trends, and certainly have nothing to do with facts. |
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