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Kaivar Lancer
General Exports
81
|
Posted - 2012.03.12 06:34:00 -
[1] - Quote
I kept a list of goods I normally trade from early Dec 2011. I haven't played since then until just now.
Prices across the board are up around 20%. By this rate, the price of everything will double in a year. Is CCP looking at ways of managing isk flow or should I start converting my ISK into "hard" assets like PLEX or trit? |

Serene Repose
Perkone Caldari State
363
|
Posted - 2012.03.12 07:00:00 -
[2] - Quote
Funny. Not your post. The situation. There's no currency cap. It'd be untenable as ISK is the reward for playing the NPC end of the game. Run missions. Get paid. As it's a reward for effort schemata, adjusting mission payouts to control inflation would be anathema. Normally, as you say, controlling inflation involves controlling the money supply, however there's no central government that prints ISKs. So, there's no printing press to turn off and on. The idea of using interest rates to control inflation wouldn't work here, since all banks are suspected at scams, and rightly so. Just add this on the pile which numerically exceeds human possibility.
Edit: Let's call it "madflation".
Smokestack lightnin' shinin' just like gold. |

Valei Khurelem
433
|
Posted - 2012.03.12 07:05:00 -
[3] - Quote
When a currency spirals out of control then the prices will just keep rising for as long as the people distributing the currency can keep it up. Thankfully in real life economics, there are real rules that even a government can't break, so eventually what will happen is that the prices are going to reset and the currency if it is messed with even more will simply collapse and everyone will lose interest however.
What you're going to see in EVE is these massive price rises will continue for ages and ages because this isn't a realistic economy and CCP doesn't follow the same rules. Things will get a lot more expensive for mission runners etc. but will probably stay the same for industrials and we'll just have to build all our own stuff and use bartering instead of ISK to get by.
If you've got items etc. hold onto them now, I actually reckon PLEX selling will become pretty meaningless soon because the prices will get ridiculous that no one normal will want to buy it.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Xyla Vulchanus
Havoc Violence and Chaos BricK sQuAD.
17
|
Posted - 2012.03.12 07:22:00 -
[4] - Quote
Kaivar Lancer wrote:I kept a list of goods I normally trade from early Dec 2011. I haven't played since then until just now.
Prices across the board are up around 20%. By this rate, the price of everything will double in a year. Is CCP looking at ways of managing isk flow or should I start converting my ISK into "hard" assets like PLEX or trit?
It's going to continue. CCP have created an environment where the majority of players now either have a bot or are making billions a month in the free-flowing isk avalanche that is Incursions. It's probably the biggest problem facing the game right now. People are less inclined to rat, mission run, explore or mine (because what's the point?) and the special and rarely seen is now commonplace and mundane. |

baltec1
780
|
Posted - 2012.03.12 07:23:00 -
[5] - Quote
More like 30% for many of the ships I build. CCP need to turn turn the Incursion tap off before it's too late. |

Kaivar Lancer
General Exports
82
|
Posted - 2012.03.12 07:47:00 -
[6] - Quote
baltec1 wrote:More like 30% for many of the ships I build. CCP need to turn turn the Incursion tap off before it's too late.
True. What's happening is that the real value of mission rewards (ISK) is declining every day. Over time, people will need to run more and more missions just to buy the same stuff until they reach the point of exhaustion and give up.
PLEX was around 350m a year ago. It is now hovering at 500m. You'll need to run at least 40% more missions than a year ago just to buy a PLEX. |

Garmon
Genos Occidere HYDRA RELOADED
121
|
Posted - 2012.03.12 07:48:00 -
[7] - Quote
Xyla Vulchanus wrote:
It's going to continue. CCP have created an environment where the majority of players now either have a bot or are making billions a month in the free-flowing isk avalanche that is Incursions. It's probably the biggest problem facing the game right now. People are less inclined to rat, mission run, explore or mine (because what's the point?) and the special and rarely seen is now commonplace and mundane.
This pretty much
It's quite nostalgic to think about how hard it used to be to make a lot of isk, I'm sure CCP will address it some day, but I guess they're keeping to their priorities
Kaivar Lancer wrote:
PLEX was around 350m a year ago. It is now hovering at 500m. You'll need to run at least 40% more missions than a year ago just to buy a PLEX.
30 Day gtc's used to cost 140m or so in 2008 too, pretty funny to think about Check out GARMONATION 9 right now! Check out our site for PVP videos, guides and audio commentaries: www.EVEisEASY.com |

Azure Moonlight
Atomic Core Industries and Science
11
|
Posted - 2012.03.12 08:00:00 -
[8] - Quote
Garmon wrote:[ Kaivar Lancer wrote:
PLEX was around 350m a year ago. It is now hovering at 500m. You'll need to run at least 40% more missions than a year ago just to buy a PLEX.
30 Day gtc's used to cost 140m or so in 2008 too, pretty funny to think about
True. However Plex is a very special case. People who buy GTCs for real money and sell them ingame as Plex obviously want one thing, they want ISK. So when the price for Plex rises the supply of Plex goes down, because people need to sell less Plex to get the ISK they wanted. And that of course makes the price rise even further. Thats not how the market for one good normally works, so talking about Plex always is a special case.
However I am worries about the other goods too.
Its high noon they do something about high sec incursions. As always CCP is far to slow to react. For your attention! Market order modification fee (anti-botting, more interesting trading) https://forums.eveonline.com/default.aspx?g=posts&t=78351 |

Gilbaron
Free-Space-Ranger Ev0ke
157
|
Posted - 2012.03.12 08:53:00 -
[9] - Quote
dust is gonna be the biggest isk sink ever
stock up on isk if possible :P |

Andski
GoonWaffe Goonswarm Federation
2356
|
Posted - 2012.03.12 08:56:00 -
[10] - Quote
I'm predicting no end of posts about moons by ignorant incursion runners. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
|

Garak Jakobs
Aliastra Gallente Federation
3
|
Posted - 2012.03.12 10:04:00 -
[11] - Quote
There's nothing wrong with Incursions. The option is there for anyone and everyone to go to an Incursion system and take part. Those who are moaning and bitching about it have some form of bad feeling towards it for no good reason.
Do we moan about all the Tech moons constantly like you guys do? nope...
Incursions is maybe the fastest way to make isk yes indeed but it is deserved because the majority of subs come from empire people. That is a fact.
If you continue to take away every isk making solution to high sec subs will fall drastically.
It may be in CCPs interest to change them around slightly as they do with everything [just look at PI] I cannot see it changing too much. |

baltec1
780
|
Posted - 2012.03.12 10:13:00 -
[12] - Quote
Garak Jakobs wrote:There's nothing wrong with Incursions. The option is there for anyone and everyone to go to an Incursion system and take part. Those who are moaning and bitching about it have some form of bad feeling towards it for no good reason.
Do we moan about all the Tech moons constantly like you guys do? nope...
Incursions is maybe the fastest way to make isk yes indeed but it is deserved because the majority of subs come from empire people. That is a fact.
If you continue to take away every isk making solution to high sec subs will fall drastically.
It may be in CCPs interest to change them around slightly as they do with everything [just look at PI] I cannot see it changing too much.
It the amount of isk being injected that is the problem. Moon goo adds no isk so its of no impact.
Incursions need a nerf to stop the hyper inflation otherwise we will lose subs because stuff will become too expensive for anyone not running incursions or ratting/missioning 23.5/7.
At the current rate ships will double in price before the year is out. |

Tippia
Sunshine and Lollipops
5426
|
Posted - 2012.03.12 10:28:00 -
[13] - Quote
Andski wrote:I'm predicting no end of posts about moons by ignorant incursion runners.
Garak Jakobs wrote:There's nothing wrong with Incursions. The option is there for anyone and everyone to go to an Incursion system and take part. Those who are moaning and bitching about it have some form of bad feeling towards it for no good reason.
Do we moan about all the Tech moons constantly like you guys do? nope... This just in: Andski outed as weirdo psychic.
Garak: learn how the economy works. Incursions contribute to inflation because they are a source of ISK injected out of nowhere (an ISK faucet). Moon do not contribute to inflation because they do no inject any ISK, but rather inject materials that other people spend money on (they're a materials faucet) GÇö in fact, they counter inflation by balancing out the increased ISK by increasing the amount of stuff in the game. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

JitaPriceChecker2
State War Academy Caldari State
37
|
Posted - 2012.03.12 10:46:00 -
[14] - Quote
Garak Jakobs wrote:There's nothing wrong with Incursions. The option is there for anyone and everyone to go to an Incursion system and take part. Those who are moaning and bitching about it have some form of bad feeling towards it for no good reason.
Do we moan about all the Tech moons constantly like you guys do? nope...
Incursions is maybe the fastest way to make isk yes indeed but it is deserved because the majority of subs come from empire people. That is a fact.
If you continue to take away every isk making solution to high sec subs will fall drastically.
It may be in CCPs interest to change them around slightly as they do with everything [just look at PI] I cannot see it changing too much.
Not empty quoting another post "There is nothing wrong with incursions let the game be destroyed for my amusement"
|

Tenebrae Syrennis
The Scope Gallente Federation
5
|
Posted - 2012.03.12 11:47:00 -
[15] - Quote
baltec1 wrote:Garak Jakobs wrote:There's nothing wrong with Incursions. The option is there for anyone and everyone to go to an Incursion system and take part. Those who are moaning and bitching about it have some form of bad feeling towards it for no good reason.
Do we moan about all the Tech moons constantly like you guys do? nope...
Incursions is maybe the fastest way to make isk yes indeed but it is deserved because the majority of subs come from empire people. That is a fact.
If you continue to take away every isk making solution to high sec subs will fall drastically.
It may be in CCPs interest to change them around slightly as they do with everything [just look at PI] I cannot see it changing too much. It the amount of isk being injected that is the problem. Moon goo adds no isk so its of no impact. Incursions need a nerf to stop the hyper inflation otherwise we will lose subs because stuff will become too expensive for anyone not running incursions or ratting/missioning 23.5/7. At the current rate ships will double in price before the year is out.
Troof!
Myrmidons (to name just one item) are ca.ISK 48mn in Jita as of about 3 hours ago (just before I logged). They were ca. ISK 27-29mn just about 5-6 months ago.
CCP, you need to stop listening to the over-entitled whingebabies and just nerfbat Incursion-income, hard. Is urp-splosion tyme naow? |

Ryoko Matsu
Community against Justice ROMANIAN-LEGION
2
|
Posted - 2012.03.12 11:57:00 -
[16] - Quote
i-¦d like to have 0sec rats be indexed to the inflation =;O) as other carebeard thingies like missions...
i-¦ve returned after 2 years of abstinence from eve...the inflation hit hard...
trit was around 2,8-3 back then (as far as i recall)
and yes there are more players around but they also need more stuff... and ratting-bots etc were also present in that days...
the only thing that changed in the meantime were incursions...
...hmm...maybe...
ok no more incursion whining  |

Killer Gandry
V I R I I Ineluctable.
70
|
Posted - 2012.03.12 11:59:00 -
[17] - Quote
So the people hoarding in Zydrine in the hopes of a dronepoo change have absolutly nothing to do with this inflation.
Ow and there are plenty of traders who have more than enough Isk to haord a damn lot of Zydrine to influence the market substantially.
Next to that the DRF brings less Zydrine to the markets also because the possebility of dronepoo getting hit.
My only hope would be that CCP does NOT change drone drops for a while yet and keep the development and eventual change secret so that the markets can't be played like that anymore. This would cost the specualtors a lot of Isk this time and make them rethink about doing it on such a wide scale again.
If CCP does change the drone drop in the next expansion as the rumors are spread then they just admit they themselves can't even hold off information which influence the game a lot and have jumped even more Isk into the hands of the entities which already own a large part of the cash ingame. (and which in my opinion are also ofcourse various CCP employees and their best buds)
|

baltec1
781
|
Posted - 2012.03.12 12:41:00 -
[18] - Quote
Killer Gandry wrote:So the people hoarding in Zydrine in the hopes of a dronepoo change have absolutly nothing to do with this inflation.
No they don't. That happened in the last few days and is only temporary. |

gfldex
361
|
Posted - 2012.03.12 12:56:00 -
[19] - Quote
Garak Jakobs wrote:The option is there for anyone and everyone to go to an Incursion system and take part.
And that's what happens. There are plenty of miners that are running incursions now because it's silly not to. You still spend hours in front if a simple game but the income is a lot better. It wont change until a hulk in highsec can outmine the average incursion runner. Thanks to the drone region (bots) high mins could drop in price to more or less even out the price increase in low mins so far.
When (or if) drone poo gets changed to ISK that counter wont work either. The economy will do what it's meant to do. Even out the income gap between incursion runners and highsec miners and mission runners that pick up loot. Expect ship prices to triple relative to where they where before Incursion.
The whining will be endless.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Steve Ronuken
Fuzzwork Enterprises
293
|
Posted - 2012.03.12 13:29:00 -
[20] - Quote
Just feel the need to put this in.
https://xkcd.com/605/ FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
|

Terminal Insanity
Convex Enterprises Unprovoked Aggression
259
|
Posted - 2012.03.12 14:21:00 -
[21] - Quote
Well... carebears whined and whined. And they finally were given what they wanted - Incursions.
Now that you can make more isk in highsec incursions then 0.0 sanctum/havens and plexing... What did you think was going to happen?
And there are still carebears who want highsec lvl5's. Though with the ammount of isk you can make in incursions, Lvl5's are obsolete |

Tippia
Sunshine and Lollipops
5432
|
Posted - 2012.03.12 14:25:00 -
[22] - Quote
Terminal Insanity wrote:And there are still carebears who want highsec lvl5's. Though with the ammount of isk you can make in incursions, Lvl5's are obsolete L5s aren't nearly as bad since they're mostly LP-based, with a healthy helping of tags that further feeds the LP spendings of other players. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
259
|
Posted - 2012.03.12 14:35:00 -
[23] - Quote
Tippia wrote:Terminal Insanity wrote:And there are still carebears who want highsec lvl5's. Though with the ammount of isk you can make in incursions, Lvl5's are obsolete L5s aren't nearly as bad since they're mostly LP-based, with a healthy helping of tags that further feeds the LP spendings of other players.
Incursions can generate between 70 and 130 mil an hour. Not including the Concord LP... Incursions easily outperform any other form of PvE in the game, including Wormholes. My corp just shut down 2 of its wormholes specifically in favor of Incursions. |

Cambarus
Baros Reloaded
142
|
Posted - 2012.03.12 14:43:00 -
[24] - Quote
Tippia wrote:Terminal Insanity wrote:And there are still carebears who want highsec lvl5's. Though with the ammount of isk you can make in incursions, Lvl5's are obsolete L5s aren't nearly as bad since they're mostly LP-based, with a healthy helping of tags that further feeds the LP spendings of other players. Very true, also, if you can't match incursion income running level 5s, you're not running level 5s very well.
The biggest problem with incursion payouts as they are (and no, it hasn't obsoleted everything else in the game, nor can it simply because of the fact that there are a very finite number of sites that can be run in 1 system, more than 60-70 in a system and you're dropping sites faster than they can spawn) is that the LP market is absolutely ****. In their attempt to turn LP stores into isk sinks, CCP set a minimum price on everything in them, and by making tags so much harder to get than LP, and required for so many of the mods in their stores, they end up in a place where a massive part of the income from missions (as well as what they could have potentially shifted incursions towards to lower the impact on inflation) is worthless.
A few years ago someone who knew what they were doing could blitz missions and pull 100mil/hour in highsec running lvl 4s, but a large part of that was LP. With the LP/tag imbalance being as bad as it is, this is no longer possible, and you'd be lucky to pull 60-70, which is a pity because the easiest way to fix the inflation problem in incursions would be to shift more of the reward to LPs and add more rewards, but, looking at what's there now, the artificial floor on the prices is set too high for there to be much demand for the rewards currently there, and the LP is mostly useless.
Also vanguards need a nerf, assaults need a notable buff and HQs need a slight buff. |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
259
|
Posted - 2012.03.12 14:48:00 -
[25] - Quote
Cambarus wrote:Very true, also, if you can't match incursion income running level 5s, you're not running level 5s very well.
If you can run lvl5's 'very well' then you have about 30-40mil SP and dualboxing.
Incursions have a much, much lower entry level requirement. Just being able to fly a Guardian is usually enough. |

Tippia
Sunshine and Lollipops
5432
|
Posted - 2012.03.12 14:51:00 -
[26] - Quote
Terminal Insanity wrote:Incursions can generate between 70 and 130 mil an hour. Not including the Concord LP... Incursions easily outperform any other form of PvE in the game, including Wormholes. My corp just shut down 2 of its wormholes specifically in favor of Incursions. Yes, I meant GÇ£not nearly as badGÇ£ in the sense that L5s, while high-paying, didn't inject all that much ISK into an already ISK-rich economy. In fact, L5s were probably decent net ISK sinks, all told, back when the LP market cycle was in working order.
I didn't mean it in the sense of GÇ£not nearly as bad [as you say] for earning moneyGÇ¥. You're probably quite right in saying that they've lost ground to incursions, since there are some distinct similarities, and this just further highlights the problems incursions cause. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Ptraci
StoneWall Metals Productions Bloodbound.
409
|
Posted - 2012.03.12 14:52:00 -
[27] - Quote
Garak Jakobs wrote:There's nothing wrong with Incursions. The option is there for anyone and everyone to go to an Incursion system and take part.
So your solution to the problem of a gushing isk faucet is to have more people sucking at that faucet?
|

Mr Epeen
It's All About Me
919
|
Posted - 2012.03.12 15:27:00 -
[28] - Quote
Best way to deal with this is to continue sitting in null running your bots full time while keeping everyone focused on incursions.
Hold on...y'all are already doing that.
Carry on.
Mr Epeen  Me too!-á I ate one sour, too! |

Adunh Slavy
Ammatar Trade Syndicate
331
|
Posted - 2012.03.12 15:42:00 -
[29] - Quote
Gilbaron wrote:dust is gonna be the biggest isk sink ever
stock up on isk if possible :P
Hopefully soon we will know if this is going to be the case or not. This point was brought up during the Jita Riots by players, but with out any information from CCP we could never draw any conclusions. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
408
|
Posted - 2012.03.12 15:43:00 -
[30] - Quote
"Inflation!"
"Why you keep using that word... I do not think it meaans what you think it means."
Look, inflation hurts only a few classes of people: Old People, Children, people on some types of welfare or fixed income, and the poor.
What do they have in common? Unemployment.
You have a job in EvE... we all do. Inflation is a non-factor because everyone (but people who only play NPCs and f-em anyway) will see their income go up proportionally with the inflation of the currency. It's totally a non-issue!
|
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Andski
GoonWaffe Goonswarm Federation
2367
|
Posted - 2012.03.12 15:48:00 -
[31] - Quote
Mr Epeen wrote:Best way to deal with this is to continue sitting in null running your bots full time while keeping everyone focused on incursions. Hold on...y'all are already doing that. Carry on. Mr Epeen 
http://community.eveonline.com/devblog.asp?a=blog&nbid=9133
look who's wrong!!! "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
|

CCP Soundwave
C C P C C P Alliance
717

|
Posted - 2012.03.12 16:08:00 -
[32] - Quote
We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. |
|

highonpop
Void.Tech BLACK-MARK
24
|
Posted - 2012.03.12 16:09:00 -
[33] - Quote
Gilbaron wrote:dust is gonna be the biggest isk sink ever
stock up on isk if possible :P
Yea, Incursions are the faucet and Dust will be the drain... |

highonpop
Void.Tech BLACK-MARK
24
|
Posted - 2012.03.12 16:10:00 -
[34] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.
or maybe do the 1 thing you KNOW will regulate the flow...
Switching Incursions from ISK to LP payout...
Or tell the Sansha to go home... |
|

CCP Soundwave
C C P C C P Alliance
717

|
Posted - 2012.03.12 16:11:00 -
[35] - Quote
highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home...
Incursions are not a big issue in terms of isk globally. |
|

Marlona Sky
Caldari Provisions Caldari State
560
|
Posted - 2012.03.12 16:16:00 -
[36] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.
Decrease null sec bounties by 10%, low sec by 20% and high sec by 50%.
IB4 high sec tears.
|

Zircon Dasher
Zirconia Trade Group
73
|
Posted - 2012.03.12 16:19:00 -
[37] - Quote
Fun Facts:
In the month of Feb:
~8.6T ISK in Incursion Payouts
~4.8T in Mission Rewards + Mission Bonuses ~32T in NPC bounty
So of the combined Incursion/Missions/Ratting/etc ISK faucet
~81% comes from non-Incursion activity |

knobber Jobbler
Seniors Clan Get Off My Lawn
53
|
Posted - 2012.03.12 16:19:00 -
[38] - Quote
Garak Jakobs wrote:There's nothing wrong with Incursions. The option is there for anyone and everyone to go to an Incursion system and take part. Those who are moaning and bitching about it have some form of bad feeling towards it for no good reason.
Do we moan about all the Tech moons constantly like you guys do? nope...
Incursions is maybe the fastest way to make isk yes indeed but it is deserved because the majority of subs come from empire people. That is a fact.
If you continue to take away every isk making solution to high sec subs will fall drastically.
It may be in CCPs interest to change them around slightly as they do with everything [just look at PI] I cannot see it changing too much.
Incursions in high sec are 0 risk maximum reward money makers, they help cause imbalances to so many aspects of eve. I doubt a change will affect subs, they're to New to have a specific fan base and many running them are old mission running alts to pay for pvp mains. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
408
|
Posted - 2012.03.12 16:21:00 -
[39] - Quote
Marlona Sky wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. Decrease null sec bounties by 10%, low sec by 20% and high sec by 50%. IB4 high sec tears. You are still just moving numbers around. That's not a sink. That's merely reducing the rate of inflation.
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Mr Epeen
It's All About Me
921
|
Posted - 2012.03.12 16:23:00 -
[40] - Quote
10 plus days old? Dead and buried. Ten days is forever in bot world as you well know. There is a whole new generation of Bee bots dispersing through 0.0 as we speak. This too, you well know.
What are you trying to distract everyone from? No need to answer. We already know.
Mr Epeen 
Me too!-á I ate one sour, too! |
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Kile Kitmoore
7
|
Posted - 2012.03.12 16:26:00 -
[41] - Quote
CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally.
Finally, NOW can we please stop the nerf Incursion threads! Do adjustments need to be made, absolutely, but to constantly place all EVE's economic problems on a small groups of players running Incursions is a bit of a stretch.
As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice!
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
408
|
Posted - 2012.03.12 16:29:00 -
[42] - Quote
Mr Epeen wrote:10 plus days old? Dead and buried. Ten days is forever in bot world as you well know. There is a whole new generation of Bee bots dispersing through 0.0 as we speak. This too, you well know. What are you trying to distract everyone from? No need to answer. We already know. Mr Epeen  ...? That's the first time I've heard that term. What's a "Bee bot"?
|

Dragon Outlaw
Blue Republic RvB - BLUE Republic
43
|
Posted - 2012.03.12 16:29:00 -
[43] - Quote
Trade bots manipulating the market? |

Darth Sith
Grim Determination Nulli Secunda
18
|
Posted - 2012.03.12 16:30:00 -
[44] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.
There are two things that will hit this issue and hit it hard:
1) Introduce alchemy for all the moon goo. Most of the cost of mins is being inflated by the huge demand and ramp up in Super cap production. Most of that is paid for in Tech and the like. Alchemy will put a cap on all moon goo prices and take away that super huge cash cow causing a drop in min demand for minerals. Expensive goo = cash for owners but huge cost in T2 production that brings up prices + min price increase jacks up the cost of everything else in game.
2) Cut supers off at the knees. They don't need to be nerfed, A 60 billion isk ship should be able to rip open the heavens and crap down it's neck! That said, it should take an insane amount of time and energy to move that mass. Cut the jump range, increase consumption and spool up time. That makes them powerful but stops that power from being projected across the map in minutes. Supers should be committed to a region for a conflict but make them a logistical nightmare to move any distance so that a re-deployment should be something you need to plan and execute in a methodical fashion.
Just my 2 cents . |

Andski
GoonWaffe Goonswarm Federation
2368
|
Posted - 2012.03.12 16:31:00 -
[45] - Quote
Mr Epeen wrote:10 plus days old? Dead and buried. Ten days is forever in bot world as you well know. There is a whole new generation of Bee bots dispersing through 0.0 as we speak. This too, you well know. What are you trying to distract everyone from? No need to answer. We already know. Mr Epeen 
Even if you were right and I was trying to distract the community from the bot problem (even though you're using the bot problem to get the focus away from the incursion ISK fountain, pot meet kettle) CCP Sreegs would still be looking for bots to squish. There goes your tinfoil hat theory. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Tippia
Sunshine and Lollipops
5434
|
Posted - 2012.03.12 16:32:00 -
[46] - Quote
CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. You're going to have to elaborate on that one a bit.
Kile Kitmoore wrote:Finally, NOW can we please stop the nerf Incursion threads! Nope.
Quote:As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice! Inflation is not a mining buff since it doesn't mean mining is more worth-while. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Misanth
RABBLE RABBLE RABBLE
442
|
Posted - 2012.03.12 16:35:00 -
[47] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.
If you are considering "everything", how about this "magic solution" - * Nerf highsec income by alot, since they barely have any expenses and are a major part of cluttering up the economy with liquid (shouldn't greater risk = greater reward too? but that's more a moral question) * Promote PvP, PvP is not only fun and something that used to be a part of this game, today it's just superblob A vs superblob B, where either blob rolls over and packs up, moves to highsec and make massive isk, while the other blob amasses supers (i.e., shouldn't smallscale PvP, risks in highsec, etc, be on your main agenda and not the bullshit blob promotions, ****** blob-super-promotions, incursion- and missionrunning junk you do atm be alot better for the game as a whole?)
So yeah, I call your "considering everything" a bullshit statement. I think what you really mean is: "we consider everything, that goes along with what we want to achive, which is a viable system to keep massive amounts of carebears in highsec (more subs!) and superblobs in null (because we think laggy blobs is fun!), while completely ignoring what made EVE so great, the player driven economy and smallscale PvP, where skills/tactics actually matters".
Just admit you sold out for more subscribers, it's already blatantly obvious and you really have bottom cred among the players already. Might as well win some back by being honest. So yeah, you want to gamble with EVE's future by having potentially gamebreaking models (carebear blobs who spends no isk, and massive nullsec blobs who kills all PvP), in order to get more subs. Short-term you win, long-term.. your chances of success is not very high. this is a signature |
|

CCP Soundwave
C C P C C P Alliance
721

|
Posted - 2012.03.12 16:35:00 -
[48] - Quote
Tippia wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. You're going to have to elaborate on that one a bit. Kile Kitmoore wrote:Finally, NOW can we please stop the nerf Incursion threads! Nope. Quote:As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice! Inflation is not a mining buff since it doesn't mean mining is more worth-while.
Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs. |
|

Bumblefck
Kerensky Initiatives
2936
|
Posted - 2012.03.12 16:36:00 -
[49] - Quote
Cambarus wrote:Tippia wrote:Terminal Insanity wrote:And there are still carebears who want highsec lvl5's. Though with the ammount of isk you can make in incursions, Lvl5's are obsolete L5s aren't nearly as bad since they're mostly LP-based, with a healthy helping of tags that further feeds the LP spendings of other players. Very true, also, if you can't match incursion income running level 5s, you're not running level 5s very well. The biggest problem with incursion payouts as they are (and no, it hasn't obsoleted everything else in the game, nor can it simply because of the fact that there are a very finite number of sites that can be run in 1 system, more than 60-70 in a system and you're dropping sites faster than they can spawn) is that the LP market is absolutely ****. In their attempt to turn LP stores into isk sinks, CCP set a minimum price on everything in them, and by making tags so much harder to get than LP, and required for so many of the mods in their stores, they end up in a place where a massive part of the income from missions (as well as what they could have potentially shifted incursions towards to lower the impact on inflation) is worthless. A few years ago someone who knew what they were doing could blitz missions and pull 100mil/hour in highsec running lvl 4s, but a large part of that was LP. With the LP/tag imbalance being as bad as it is, this is no longer possible, and you'd be lucky to pull 60-70, which is a pity because the easiest way to fix the inflation problem in incursions would be to shift more of the reward to LPs and add more rewards, but, looking at what's there now, the artificial floor on the prices is set too high for there to be much demand for the rewards currently there, and the LP is mostly useless. Also vanguards need a nerf, assaults need a notable buff and HQs need a slight buff.
If you're interested in pursuing the tag/LP store imbalance, I have created a thread in the Assembly Hall to (hopefully) try and redress this imbalance.
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Zircon Dasher
Zirconia Trade Group
73
|
Posted - 2012.03.12 16:37:00 -
[50] - Quote
Misanth wrote: Promote PvP
You can lead a horse to water..... |
|

Misanth
RABBLE RABBLE RABBLE
442
|
Posted - 2012.03.12 16:41:00 -
[51] - Quote
Zircon Dasher wrote:Fun Facts:
In the month of Feb:
~8.6T ISK in Incursion Payouts
~4.8T in Mission Rewards + Mission Bonuses ~32T in NPC bounty
So of the combined Incursion/Missions/Ratting/etc ISK faucet
~81% comes from non-Incursion activity
EDIT: Beaten. Damn you Soundwave!
At nearly zero risk, with nearly zero isk spent on market (if you compare with low- and nullsec inhibitants). this is a signature |

Kile Kitmoore
7
|
Posted - 2012.03.12 16:43:00 -
[52] - Quote
CCP Soundwave wrote:Tippia wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. You're going to have to elaborate on that one a bit. Kile Kitmoore wrote:Finally, NOW can we please stop the nerf Incursion threads! Nope. Quote:As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice! Inflation is not a mining buff since it doesn't mean mining is more worth-while. Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.
And you guys want to take away Drone Poo and replace it with pure isk bounties? |

Sal Landry
School of Applied Knowledge Caldari State
1
|
Posted - 2012.03.12 16:43:00 -
[53] - Quote
Misanth wrote: * Promote PvP
Wrong. PvP is an isk faucet due to insurance. Try harder.
|

Steve Ronuken
Fuzzwork Enterprises
293
|
Posted - 2012.03.12 16:45:00 -
[54] - Quote
Zircon Dasher wrote:Misanth wrote: Promote PvP You can lead a horse to water.....
And you can drown it.  FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |

Francisco Bizzaro
2
|
Posted - 2012.03.12 16:46:00 -
[55] - Quote
Gogela wrote:Look, inflation hurts only a few classes of people: Old People, Children, people on some types of welfare or fixed income, and the poor.
What do they have in common? Unemployment.
You have a job in EvE... we all do. Inflation is a non-factor because everyone (but people who only play NPCs and f-em anyway) will see their income go up proportionally with the inflation of the currency. It's totally a non-issue!
This should be the way it works.
The problem is that the various sources of income seem to be somewhat out of balance, more so than they have been in the past. If the biggest easy income source drives up the prices, then the rest have to work harder to keep their head above water. So we all have to become incursion runners (or whatever FOTM), at least part time, and every other "profession" becomes a redundant hobby.
If the inflation is caused by one job standing head and shoulders above the rest, then the answer to every noob question "Is it profitable to do X?" becomes "No, run incursions", and we end up with a more boring homogeneous game.
As long as there are a number of viable professions, inflation shouldn't be a problem at all, and the game will remain fun.
|

J3ssica Alba
Federal Navy Academy Gallente Federation
122
|
Posted - 2012.03.12 16:47:00 -
[56] - Quote
hohoho new sig, ty Soundwave  For all the-áomgz incursions are an isk faucet-áwhiners CCP Soundwave : "Incursions are not a big issue in terms of isk globally."
|

Serge Bastana
GWA Corp
251
|
Posted - 2012.03.12 16:48:00 -
[57] - Quote
CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally.
It's the risk vs reward that grates on a lot of people though, the focus has shifted from null when the anomalies were nerfed to high sec. If incursion runners weren't farming the vanguard sites like they are there probably wouldn't be so many cries against incursions as there are currently. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

Valei Khurelem
433
|
Posted - 2012.03.12 16:48:00 -
[58] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.
Please please, put a hard limit on ISK that can be generated, that way we'll have proper price crashes and resets like a real economy and we won't have one piece of tritanium costing 1000000 ISK because that's how it's looking now. To make mission running worthwhile you can increase the loyalty points you get rewarded for completing missions as the NPCs run out of ISK.
One point was also made that I really approve of but the other guy hated where you'd actually see more PvP because alliances would hoard ISK, I think that would be a great idea because it would give people more reason to fight!
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

gfldex
362
|
Posted - 2012.03.12 16:48:00 -
[59] - Quote
CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally.
That is true if you ignore that highsec Incursions provide an alternative to multi account highsec mining. One generates ISK the other doesn't (so much, there are still insurance payouts as indirect mineral buy orders).
You further ignore that income inequity can amplify an inflation tendency. ISK in EVE works different then on Earth. On our (still quite) lovely planet money is created with dept. When dept and money meet both vanish. In EVE money creation is accumulative. Look into the wallets of folk that run Incursions on a regular basis and tell us what you see. And then assume that this number keeps ticking up because there is no ISK sink a pure Incursion runner has to fuel. There are many who ignore the CONCORD LP shop and as such have no ISK sink at all.
If you prod you buy BPOs. If you take space you pay sov bills. (it's quite amusing to say that to an ex-goon :)
Incursion runners don't have any bills to pay. Their wealth keeps accumulating. As a result inflation can go into 2nd gear and hurt all those who got a low income. There is good reason why trit and pyerite keeps going up. You must be a complete moron to keep mining in highsec when you can make the same ISK in a fraction of the time.
I will have no problem to sell Drakes for 70M ISK a pop. I'm not sure if noobs will enjoy those prices tho. You need quite a few SP to be competitive in Incursions. So the income of noobs relative to prices will keep dropping. I'm a massive troll, so I will enjoy the whining of noobs who can't afford their BCs anymore. But then I'm not getting payed by some icelandic company. How about you?
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Tippia
Sunshine and Lollipops
5434
|
Posted - 2012.03.12 16:50:00 -
[60] - Quote
CCP Soundwave wrote:Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs. Yes, but that doesn't mean that incursions aren't problematic, since they are doing that with relatively few players doing them GÇö the scaling effect of more people doing incursions are quite shocking.
Like you said, you've made people better at making money, and that's a problem. Incursions are the latest example of this, and squeezing the money-making abilities elsewhere will just entice more people to go for this (no longer all that) new scheme. You have to address the issue across the board to make it work, or people will just move over from what's recently been nerfed to what remains the same, and the problem will still be there.
Additionally, unlike with bounties, incursions already have an alternative rewards scheme that could let you scale back on the ISK injection without actually nerfing the income generation GÇö everyone wins. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
|

J3ssica Alba
Federal Navy Academy Gallente Federation
122
|
Posted - 2012.03.12 16:54:00 -
[61] - Quote
Tippia wrote:the scaling effect of more people doing incursions are quite shocking.
Not really, it balances itself out. The more people that do incursions, the less sites are available, more competitions. Heck, nowadays you can easily get 3 - 4 fleets on the gate to the same vg. That means 10 ppl get paid, 20 - 30 other people don't in the same amount of time. For all the-áomgz incursions are an isk faucet-áwhiners CCP Soundwave : "Incursions are not a big issue in terms of isk globally."
|

Tippia
Sunshine and Lollipops
5436
|
Posted - 2012.03.12 17:05:00 -
[62] - Quote
J3ssica Alba wrote:Not really, it balances itself out. Sure, it balances itself out somewhere, but we don't quite know where that is, and it might not be a good place. Oh, and since 90% are run in highsec, you can bet your ass that people will start clamouring for more sites if the current selection gets too crowdedGǪ it's an affliction that's making the rounds in that part of space, after all. 
Also, a large portion of the bounties already follow that rule GÇö the more people rat/explore/run anomalies, the fewer are available. So by that token, bounties aren't a problem eitherGǪ
Of course, the issue is still the same: people will tend towards whatever works the best, and right now, incursions have taken the place of a lot of highsec high-end PvE. Addressing the influx will require measures across to board, or the problem will just shift around. The thing that makes incursions special is that they already have their solution built in, so there's quite literally no reason not to do it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Takashi Kaeda
Perkone Caldari State
19
|
Posted - 2012.03.12 17:06:00 -
[63] - Quote
5% tax in all of empire space paid to the empires. |

Rek Seven
Probe Patrol Project Wildfire
215
|
Posted - 2012.03.12 17:09:00 -
[64] - Quote
How do you control the EVE economy when anyone can buy a PLEX out of game and turn it into isk? |

Tippia
Sunshine and Lollipops
5436
|
Posted - 2012.03.12 17:11:00 -
[65] - Quote
Rek Seven wrote:How do you control the EVE economy when anyone can buy a PLEX out of game and turn it into isk? GǪexcept that you cannot buy PLEX and turn it into ISK.
You can only buy PLEX and trade it for pre-existing ISK. PLEX are almost completely economy-neutral. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Dbars Grinding
Garoun Investment Bank Gallente Federation
377
|
Posted - 2012.03.12 17:12:00 -
[66] - Quote
CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally.
So ummmm eerrrrrrr what is the issue? |

Scrapyard Bob
EVE University Ivy League
745
|
Posted - 2012.03.12 17:16:00 -
[67] - Quote
Kile Kitmoore wrote: As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice!
And most of that is simply "supply meet demand".
There's not enough minerals being mined right now and sold on the open market to meet demand, which is why baseline minerals like Tritanium / Mexallon have risen in value (but not Pyerite).
The Zydrine / Nocxium price spikes look more like pre-patch speculation pricing rather then long term sustainable demand. This is pretty obvious when you look at the historical prices and look at other mineral prices.
http://www.evemarketeer.com/item/info/39#3 |

gfldex
363
|
Posted - 2012.03.12 17:17:00 -
[68] - Quote
CCP Soundwave wrote:Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.
A german journalist took a look at how politics where using (very valid) statistics to support their ... well ... let's call it "political ideas". He then wrote a book with the title: "Lying with Numbers".
The amount of ISK per faucet in total tells you *beep* all. You have to look at the numbers per capita (that means player, not account or char). And highsec Incursions are bending those numbers in an extreme fashion. The high income per char per hour provides an alternative to other ways to have an income (remember: minerals you mine yourself are free). That _will_ have an effect as more and more players join Incursions _even_ if they still end up with the same income in ISK per day.
The biggest time killer in highsec is mining. And we already see the effect of the shift in income sources from highsec mining to highsec Incursions. Until Highsec Incursions are nerfed in some way (there are plenty) low min prices will keep going up until an equilibrium is reached between Incursion income per day of a single char player with income per day of a (moderate) multi char mining player.
Love makes pretty blind, you know. We all know how much you love your baby that is Incursions. Please don't cuddle it until it dies.
We (the arrogant knowledgeable palyerbase) told you that removing mineral buy orders but keeping insurance fraud was petty stupid. (OK, that was before your time).
We told you that jet can flagging will be used exclusively to grief players. (Why can't I be a shark in a 1.0 system anyway?)
We told you that the arti-change will make highsec suicide **** easy. (Look at all those tengus!)
We told you that AA DDs will make Titans mandatory.
We told you that the supcap HP boost will turn EVE into super captials online (and make dreads pointless).
We told you a lot more I forgot.
But then we are not the CSM and as such safe to ignore.
I'm not bitter tho. I will just be here and wait. I will wait for the whining that is ENDLESS!
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Andski
GoonWaffe Goonswarm Federation
2368
|
Posted - 2012.03.12 17:18:00 -
[69] - Quote
CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally.
people making more ISK in hisec than is remotely possible in nullsec anomalies? nope, no problem there "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Zircon Dasher
Zirconia Trade Group
75
|
Posted - 2012.03.12 17:21:00 -
[70] - Quote
Tippia wrote: Also, a large portion of the bounties already follow that rule GÇö the more people rat/explore/run anomalies, the fewer are available. So by that token, bounties aren't a problem eitherGǪ
This is only true if the the amount of ISK currently generated is = to the potential ISK of these resources. IE every belt had ratters, every anom had someone in it, and every explo site was being run as soon at it spawned. Given that there are way more belts/anoms/explo sites than incursion sites the potential global ISK injection from boutnies makes Incursions way less of an issue.
Regardless, missions do not follow the same laws given that there is an infinite supply of them.
|
|

Azure Moonlight
Atomic Core Industries and Science
11
|
Posted - 2012.03.12 17:25:00 -
[71] - Quote
If currently 16% of all the ISK from all activities available in Eve comes from Incursions, I cant see how anyone can claim that THIS is not an issue. Or are 16% of all players (not characters, mind you) involved in Incursion running? I guess not.
When a small percentage of people suddenly gets rich over night, that causes a major shift in the economy.
And as I elaborated on a lot of times in the past; Plex are quite interesting in that matter. An increasing ISK market price of Plex (in comparison with other goods) will always result in a decrease of Plex on the market.
You really have a problem and dont even realize it.
Soundwave, you really need to talk to more economics profs to figure out whats really going on. And nerf bounties in general? You probably know how many subs this would cost you, because it will make gaming for solo players and carebearers all the more unattractive.
You need: 1. Revamp of Incursions (no bounty, just LP with ISK needed for purchases <--- new ISK sink) 2. More additional ISK sinks (be creative and reasonable) Removing NPC sell orders was amazing, but you DAMN NEED new ISK sinks to compensate. For your attention! Market order modification fee (anti-botting, more interesting trading) https://forums.eveonline.com/default.aspx?g=posts&t=78351 |

Maluscious Melody
Frequent Moose
7
|
Posted - 2012.03.12 17:28:00 -
[72] - Quote
Garak Jakobs wrote:There's nothing wrong with Incursions. The option is there for anyone and everyone to go to an Incursion system and take part. Those who are moaning and bitching about it have some form of bad feeling towards it for no good reason.
Do we moan about all the Tech moons constantly like you guys do? nope...
Incursions is maybe the fastest way to make isk yes indeed but it is deserved because the majority of subs come from empire people. That is a fact.
If you continue to take away every isk making solution to high sec subs will fall drastically.
It may be in CCPs interest to change them around slightly as they do with everything [just look at PI] I cannot see it changing too much.
All your knee-jerk reaction post does is show three things:
1. You're terrified CCP might reduce the amount of laughably easy ISK you grind 2. You don't know what inflation is or what causes it 3. You don't understand the difference between injecting minerals and injecting ISK into the economy |

Tippia
Sunshine and Lollipops
5439
|
Posted - 2012.03.12 17:30:00 -
[73] - Quote
Zircon Dasher wrote:Regardless, missions do not follow the same laws given that there is an infinite supply of them. True, which is why they have classically been a source of worryGǪ
GǪso when people are abandoning that infinite supply of ISK for something that's supposedly finite, that tells you something about what that finite activity can deliver, and why you should keep a very close eye on it.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
410
|
Posted - 2012.03.12 17:34:00 -
[74] - Quote
Francisco Bizzaro wrote:Gogela wrote:Look, inflation hurts only a few classes of people: Old People, Children, people on some types of welfare or fixed income, and the poor.
What do they have in common? Unemployment.
You have a job in EvE... we all do. Inflation is a non-factor because everyone (but people who only play NPCs and f-em anyway) will see their income go up proportionally with the inflation of the currency. It's totally a non-issue!
This should be the way it works. The problem is that the various sources of income seem to be somewhat out of balance, more so than they have been in the past. If the biggest easy income source drives up the prices, then the rest have to work harder to keep their head above water. So we all have to become incursion runners (or whatever FOTM), at least part time, and every other "profession" becomes a redundant hobby. If the inflation is caused by one job standing head and shoulders above the rest, then the answer to every noob question "Is it profitable to do X?" becomes "No, run incursions", and we end up with a more boring homogeneous game. As long as there are a number of viable professions, inflation shouldn't be a problem at all, and the game will remain fun. Ah... so what you are saying is all professions should be balanced income-wise? I don't think you can do that without hosing the economy. Some jobs are worth less. Some jobs are boring and suck and the only reason people do them is because they get paid. Take mining for example. It's boring. Why would anyone just sit around and mine? Well... it's easy... and it pays. The reason it pays is because it provides a vital component in production. If everyone was a miner though, it would cease to pay because the market would be flooded with cheap minerals and no one would be building ships because they were mining. If hardly anyone ever mined, mining would probably become the most lucrative profession in the game. The economy sets the balance all on it's own. Other professions that float with and are balanced by normal economic forces are market traders, shipping/courier services, PvP, Ninja Looting/salvaging, piracy, Industrialists of all kinds, people who run missions/deadspace for loot (mag/radar sites, DED plexing), Anything done in a wormhole, PI, and moon goo POS operators. None of these groups are negatively affected by inflation and all of these professions are very efficiently balanced against one-another by the economy.
Inflation hurts only the professions that are not paid by other players, but by CCP and the EvE simulator itself. These PVE professions include Incursion fleets, NPC mission runners, NPC ratters, and possibly Faction Warfare people but tbqh I don't know a lot about that last one so maybe it doesn't belong on the list. Most of CCPs economic tinkering has been in these professions because the mechanics printing ISK for these people do so at fixed rates. These are the only elements CCP can manipulate and so CCP is trying to do that because the PVE professions are not automatically balanced by the economy. They are the equivalent of government jobs IRL. So what can CCP do? Not much in my view. Sure they could try to correct mission/incursion/bounties/FW rewards for inflation, but that is a problem because 1) it will accelerate inflation and 2) it creates an imbalance in the economy. Stay with me on the last one: using the example earlier about mining and what it pays, the number of miners supported by the economy is proportional to the overall eve population. If everyone mined, prices would drop to nothing. That's to be expected in an efficient and healthy economy. Now what would happen if everyone ran missions? The market would not correct: mission payments would remain constant. Now... we have a real problem. While I can definitely agree that "a more boring homogeneous game" sounds boring and lame, the economic implications of that would be totally devastating to the economy.
PvE professions simultaneously represent the only demographic negatively affected by inflation and to a large degree the only thing CCP can directly influence without wrecking the brutal and speedy efficiency of the present EvE economy. What they end up doing is anyone's guess... but as the EvE economy grows, it's probably something that is going to get tweaked a lot, and if any favoritism (or maybe that's not the right word - over-correction might be better) is given it will have negative knock-on effects to the economy as a whole.
It's a tough spot those PvE'ers are putting CCP in, for sure.
|

gfldex
364
|
Posted - 2012.03.12 17:39:00 -
[75] - Quote
J3ssica Alba wrote:Not really, it balances itself out.
It does not.
J3ssica Alba wrote:The more people that do incursions, the less sites are available, more competitions. Heck, nowadays you can easily get 3 - 4 fleets on the gate to the same vg. That means 10 ppl get paid, 20 - 30 other people don't in the same amount of time.
Exactly! The amount of ISK you can get with Incursions depends when you can run them. If your playtime allows you to run around downtime you will make much more ISK then when you are based close to GTM. It's the same problem then with reinfoced timers. You are based in the wrong TZ - you get the shaft. Good game design looks different.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

JitaPriceChecker2
State War Academy Caldari State
40
|
Posted - 2012.03.12 17:40:00 -
[76] - Quote
Rek Seven wrote:How do you control the EVE economy when anyone can buy a PLEX out of game and turn it into isk?
Fail
|

Rek Seven
Probe Patrol Project Wildfire
215
|
Posted - 2012.03.12 17:43:00 -
[77] - Quote
Tippia wrote:Rek Seven wrote:How do you control the EVE economy when anyone can buy a PLEX out of game and turn it into isk? GǪexcept that you cannot buy PLEX and turn it into ISK. You can only buy PLEX and trade it for pre-existing ISK. PLEX are almost completely economy-neutral.
So your saying that there is a cap on the amount of isk in game? or are you saying that sell my plex to someone who earn't the isk from one of the many unlimited isk sources in game isn't effectively creating isk? |

Darrow Hill
Vodka and Vice
50
|
Posted - 2012.03.12 17:46:00 -
[78] - Quote
CCP Soundwave wrote:...if anything, we should be reviewing the current bounties on battleship NPCs.
Damn.
I did not see that coming. 
|

Terminal Insanity
Convex Enterprises Unprovoked Aggression
262
|
Posted - 2012.03.12 17:47:00 -
[79] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.
How about introducing new isk sinks? Or cause more player ship destruction?
- Make incursions less predictable. If an incursion area is being harvested with no player losses, introduce more reinforcements until there is a good balance of player ships being lost (Could be done per-incursion not just per-gang) - Sometimes npc pirates show up on highsec stations/gates. Make them stronger and give them warp scrams. - Custom Paintjobs could suck tons of isk out of the game. - Charge isk to change your character's portrait. - Non-empire faction stations in low/nullsec should charge docking fees by default (like player outposts can) - Fees for entering different empire's space - requiring low/nullsec travel to get to different empire's space would also make RP sense, and increase player ship losses as well as fuel trade - Jumpclone Creation fee should seriously be increased. Its so cheap and you never pay it again after you make them. - Jumpclone USAGE fee
|

Cearain
Imperial Outlaws
300
|
Posted - 2012.03.12 17:48:00 -
[80] - Quote
CCP Soundwave wrote:Tippia wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. You're going to have to elaborate on that one a bit. Kile Kitmoore wrote:Finally, NOW can we please stop the nerf Incursion threads! Nope. Quote:As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice! Inflation is not a mining buff since it doesn't mean mining is more worth-while. Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.
How many characters are doing those activities?
Next you will say that the majority of minerals comes from mining so you are going to boost the amount of minerals drones drop.
The numbers previously posted were that the incursion isk faucet = 23% of pre incursion isk faucets. How can you guys be surprised that there is inflation when you are adding that much more isk in the faucet?
Forcing everyone to do incursions by making every other way to make isk pale in comparison is not good for the game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
|
Posted - 2012.03.12 17:48:00 -
[81] - Quote
Zircon Dasher wrote:Fun Facts:
In the month of Feb:
~8.6T ISK in Incursion Payouts
~4.8T in Mission Rewards + Mission Bonuses ~32T in NPC bounty
So of the combined Incursion/Missions/Ratting/etc ISK faucet
~81% comes from non-Incursion activity
EDIT: Beaten. Damn you Soundwave! However 19% does come from Incursions, and that's a pretty significant amount. What this means is that Incursions certainly don't need to be immune from inflation curbing activities. |

JitaPriceChecker2
State War Academy Caldari State
40
|
Posted - 2012.03.12 17:50:00 -
[82] - Quote
Azure Moonlight wrote:If currently 16% of all the ISK from all activities available in Eve comes from Incursions, I cant see how anyone can claim that THIS is not an issue. Or are 16% of all players (not characters, mind you) involved in Incursion running? I guess not.
Learn math.
Before incursion.
per 1bil isk injected per month 990 mil was sinked.
inflation 1% monthly - data from old days
After incursions per 1.190b isk injected per month 990 mil sinked + cost for lp concord store( how much is actually that i dont know, dont have data ), lets assume its 60mil per 1.190bil
That means after incursion inflation has risen from 1% up to 8,5% monthly You still dont see the problem ???
It is very rough estimate but the point is it is 16% that wasn't there before, it is huge enough number to screw things up. |

Tippia
Sunshine and Lollipops
5439
|
Posted - 2012.03.12 17:51:00 -
[83] - Quote
Rek Seven wrote:So your saying that there is a cap on the amount of isk in game? or are you saying that sell my plex to someone who earn't the isk from one of the many unlimited isk sources in game isn't effectively creating isk? No, I'm saying that you can't GÇ£turn your PLEX into ISKGÇ¥, which would imply that you burn a PLEX, and suddenly a bunch of ISK appears.
You can only trade PLEX for ISK that's already in the system GÇö if no-one has any ISK to spare right now, your PLEX will be turned into exactly zero ISK (or, more accurately, it will not be traded). When you trade a PLEX, very little happens with the economy. A million or three is sunk through transaction taxes, and that's it (assuming you use the market or contracts). The effect is practically nil.
So no, PLEX do not create any ISK whatsoever GÇö it actually removes some. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Maluscious Melody
Frequent Moose
7
|
Posted - 2012.03.12 17:53:00 -
[84] - Quote
Rek Seven wrote:Tippia wrote:Rek Seven wrote:How do you control the EVE economy when anyone can buy a PLEX out of game and turn it into isk? GǪexcept that you cannot buy PLEX and turn it into ISK. You can only buy PLEX and trade it for pre-existing ISK. PLEX are almost completely economy-neutral. So your saying that there is a cap on the amount of isk in game? or are you saying that sell my plex to someone who earn't the isk from one of the many unlimited isk sources in game isn't effectively creating isk?
I believe Tippia is point out the following:
- When you run an incursion the ISK you obtain is spontaneously created from nothing
- When you sell a PLEX, the ISK you obtain was already in existence (where that ISK comes from is irrelevant, the point is that the ISK you personally obtain already existed in game because you obtained it through trade with another player)
The key comparison is between the incursion runner and the PLEX vendor, where as you appear to mistake the comparison to be between the incursion runner and the PLEX purchaser (which is a nonsensical one at best). |

Ranger 1
Ranger Corp
1225
|
Posted - 2012.03.12 17:56:00 -
[85] - Quote
How much ISK was paid out over the same time period in insurance? How does that amount compare with the other sources of income we are discussing?
Ship destruction should be an ISK sink, not an ISK faucet.
I realize the implications and issues that would have to be dealt with, but frankly Insurance either needs to go or be completely reworked.
This would bring balance to the force.  When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Rek Seven
Probe Patrol Project Wildfire
215
|
Posted - 2012.03.12 17:57:00 -
[86] - Quote
Maluscious Melody wrote:Rek Seven wrote:Tippia wrote:Rek Seven wrote:How do you control the EVE economy when anyone can buy a PLEX out of game and turn it into isk? GǪexcept that you cannot buy PLEX and turn it into ISK. You can only buy PLEX and trade it for pre-existing ISK. PLEX are almost completely economy-neutral. So your saying that there is a cap on the amount of isk in game? or are you saying that sell my plex to someone who earn't the isk from one of the many unlimited isk sources in game isn't effectively creating isk? I believe Tippia is point out the following: - When you run an incursion the ISK you obtain is spontaneously created from nothing - When you sell a PLEX, the ISK you obtain was already in existence (where that ISK comes from is irrelevant, the point is that the ISK you personally obtain already existed in game because you obtained it through trade with another player) The key comparison is between the incursion runner and the PLEX vendor, where as you appear to mistake the comparison to be between the incursion runner and the PLEX purchaser (which is a nonsensical one at best).
I see your point of view. However mine is that if you can create isk from nothing by running missions or what ever and your only motivation to create that is is to buy a PLEX, that PLEX is effectively creating isk just buy being on the market. The player is just the middle man between the isk seller and the unlimited sources of isk in game.. |

Tippia
Sunshine and Lollipops
5440
|
Posted - 2012.03.12 17:58:00 -
[87] - Quote
Terminal Insanity wrote:- Jumpclone USAGE fee Now that's just meanGǪ 
Rek Seven wrote:I see your point of view. However mine is that if you can create isk from nothing by running missions or what ever and your only motivation to create that is is to buy a PLEX, that PLEX is effectively creating isk just buy being on the market. The player is just the middle man between the isk seller and the unlimited sources of isk in game.. The problem is that if you include that many steps, the distinction between what does what becomes not just pointless but completely impossible. Suddenly, everything creates ISK.
You run missions to buy new ships, so mining creates ISK. You run missions to keep your POS fuelled, so PI creates ISK. You run missions to pay wardec fees, so PvP creates ISK. You run missions to keep your demanding CEO happy, so despotism creates ISK.
GǪor you can just look at all of those things and conclude that, no, what actually creates the ISK is those missions you keep running. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Xylia Ailyx
Native Freshfood Minmatar Republic
1
|
Posted - 2012.03.12 18:02:00 -
[88] - Quote
JitaPriceChecker2 wrote: Learn math.
* numbers showing there is money in the system *
Learn what inflation is. |

KrakizBad
Eve Defence Force Fatal Ascension
432
|
Posted - 2012.03.12 18:03:00 -
[89] - Quote
Rek Seven wrote:I see your point of view. However mine is that if you can create isk from nothing by running missions or what ever and your only motivation to create that is is to buy a PLEX, that PLEX is effectively creating isk just buy being on the market. The player is just the middle man between the isk seller and the unlimited sources of isk in game..
This isn't a point of view issue. You're just wrong. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |

Cearain
Imperial Outlaws
300
|
Posted - 2012.03.12 18:05:00 -
[90] - Quote
Ranger 1 wrote:How much ISK was paid out over the same time period in insurance? How does that amount compare with the other sources of income we are discussing? Ship destruction should be an ISK sink, not an ISK faucet. I realize the implications and issues that would have to be dealt with, but frankly Insurance either needs to go or be completely reworked. This would bring balance to the force. 
They added a new huge isk faucet. We are getting inflation. This shouldn't be surprising.
If incursions are adding 23% of the isk that *all* of the bounties and mission rewards are adding to the game that is a huge amount of isk.
With insurance you are also sinking isk when you buy it. But insurance is there to encourage people to take some risks in the game. It shouldn't be taken away so more people can do the risk adverse pve grinds that incursions are.
Last time insurance was nerfed we saw a decrease in pvp. That is not good for the long term health of the game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Rek Seven
Probe Patrol Project Wildfire
215
|
Posted - 2012.03.12 18:08:00 -
[91] - Quote
KrakizBad wrote:Rek Seven wrote:I see your point of view. However mine is that if you can create isk from nothing by running missions or what ever and your only motivation to create that is is to buy a PLEX, that PLEX is effectively creating isk just buy being on the market. The player is just the middle man between the isk seller and the unlimited sources of isk in game..  This isn't a point of view issue. You're just wrong.
Fair enough, your entitled to your point of view about me being wrong. I make no claims of being an economist 
|

Zircon Dasher
Zirconia Trade Group
75
|
Posted - 2012.03.12 18:10:00 -
[92] - Quote
Tippia wrote:Zircon Dasher wrote:Regardless, missions do not follow the same laws given that there is an infinite supply of them. True, which is why they have classically been a source of worryGǪ GǪso when people are abandoning that infinite supply of ISK for something that's supposedly finite, that tells you something about what that finite activity can deliver, and why you should keep a very close eye on it.
You have your worry point all wrong.
Movement inside player action only denotes that (atm) thier personal wallets grow more doing incursions than doing other activities. Meaning that there is room for more efficiency in the harvesting of incusrion-based ISK. Since there is a hard cap on the amount of ISK that can be generated from Incursions, this trend logically continues until the ISK/hr each individual gains in thier wallet = the amount that could be gained from running missions/ratting/etc. Assuming, that is, that there are not intangible benefits also created by incursion running.
This does not alter the hard cap on the amount of ISK that can be generated from incursions. The same amount of ISK can be injected into the global economy if 1000 people run them or 1000000000000 people run them. |

Pheusia
Vanishing Point. The Initiative.
5
|
Posted - 2012.03.12 18:12:00 -
[93] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.
That's good to hear. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
|
Posted - 2012.03.12 18:14:00 -
[94] - Quote
Ranger 1 wrote:How much ISK was paid out over the same time period in insurance? How does that amount compare with the other sources of income we are discussing? Ship destruction should be an ISK sink, not an ISK faucet. I realize the implications and issues that would have to be dealt with, but frankly Insurance either needs to go or be completely reworked. This would bring balance to the force.  From CCP information provided a couple of years ago the total insurance ISK influx was on par with mission agent reward payouts, however both were dwarfed by the rat bounties faucet.
This situation had to have deteriorated since then due to a decrease in insurance payments (lower payouts in general and zero payouts for concord deaths) and a severe increase in the rat bounty faucet (mainly due to Incursions). |

Andski
GoonWaffe Goonswarm Federation
2369
|
Posted - 2012.03.12 18:16:00 -
[95] - Quote
Ranger 1 wrote:How much ISK was paid out over the same time period in insurance? How does that amount compare with the other sources of income we are discussing? Ship destruction should be an ISK sink, not an ISK faucet. I realize the implications and issues that would have to be dealt with, but frankly Insurance either needs to go or be completely reworked. This would bring balance to the force. 
stop posting your awful, awful ideas "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Tippia
Sunshine and Lollipops
5440
|
Posted - 2012.03.12 18:16:00 -
[96] - Quote
Zircon Dasher wrote:This does not alter the hard cap on the amount of ISK that can be generated from incursions. The same amount of ISK can be injected into the global economy if 1000 people run them or 1000000000000 people run them. No, but it alters how close the hard cap we can come, and again, if people are abandoning an infinite ISK source to get to it, it is a cause for worry since it tells us that we're nowhere near that yet and it's already a significant contributor to the ISK supply. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

FeralShadow
Blue Republic RvB - BLUE Republic
73
|
Posted - 2012.03.12 18:18:00 -
[97] - Quote
I think incursions need to stay the way they are. There is no end to the amount of idiots easily scammed because they have too much isk and too little experience. (evil grin) I'll still be able to afford plenty of plexes.
Also: Posting in yet another doomsday thread. |

Ersteen Hofs
Republic University Minmatar Republic
2
|
Posted - 2012.03.12 18:19:00 -
[98] - Quote
tech moons is basically a way by which incursion (and other pve) isk are changing the hands to tech moon owners.
the less there will be pve isk, the less profitable tech moons will be.
as well as everything else, obviously... |

gfldex
364
|
Posted - 2012.03.12 18:21:00 -
[99] - Quote
Zircon Dasher wrote:Assuming, that is, that there are not intangible benefits also created by incursion running.
And there is one. Your sec status goes up quite nicely when you pop Sansha BS. So one could very well keep running Incursions even if the wallet is about to explode already.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Zircon Dasher
Zirconia Trade Group
75
|
Posted - 2012.03.12 18:21:00 -
[100] - Quote
For those discussing the insurance faucet:
~3.4T payed out ~1.6T payed in
So insurance injected about 1.8T in Feb. |
|

JitaPriceChecker2
State War Academy Caldari State
40
|
Posted - 2012.03.12 18:22:00 -
[101] - Quote
CCP Soundwave wrote:
Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.
Fail.
Yes leave incursion as it is and nerf more income from ratting hahahahahaha |

Endeavour Starfleet
685
|
Posted - 2012.03.12 18:23:00 -
[102] - Quote
CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally.
Thank you!
People crying left and right on the forums about so called Incursion inflation when in reality the amount from bounties is astronomically higher a good chunk of that due to nullsec botting.
How about these nullbears start reporting blue bots before screaming about incursions? |

Ersteen Hofs
Republic University Minmatar Republic
2
|
Posted - 2012.03.12 18:24:00 -
[103] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. Why would you raise taxes? that will ONLY affect traders and manufacturers.
Lowering the amount of ISK injected into economy however will affect EVERYBODY since less ISK injected means less can be spent on covering the margins so the prices will naturally fall.
Please don't once again favor one group of the players over the others. |

Ana Vyr
Vyral Technologies
165
|
Posted - 2012.03.12 18:24:00 -
[104] - Quote
So 80%ish of all the ISK income comes from rats?
But, wouldn't rat bounty income have remained roughly stable over the last few years? Why would that cause prices to explode? |

Endeavour Starfleet
685
|
Posted - 2012.03.12 18:27:00 -
[105] - Quote
CCP Soundwave wrote:Tippia wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. You're going to have to elaborate on that one a bit. Kile Kitmoore wrote:Finally, NOW can we please stop the nerf Incursion threads! Nope. Quote:As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice! Inflation is not a mining buff since it doesn't mean mining is more worth-while. Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.
Before you do anything which will get the CSM screaming. You need to look at the situation of nullsec botting. In my opinion.
I think you can lay most of the so called 1% Inflation on bots pounding 23/7 behind blue walls. You need to find a way to reward players who are willing to report blue bots and punish those who say to their members not to report. Right now it's too easy for these idiots to say "Its for teh ship replacement fund" like it is justification for not reporting. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
|
Posted - 2012.03.12 18:28:00 -
[106] - Quote
Zircon Dasher wrote:For those discussing the insurance faucet:
~3.4T payed out ~1.6T payed in
So insurance injected about 1.8T in Feb. The 'insurance payout' faucet is pretty well moderated by the 'insurance cost' sink, while nothing is moderating the bounty/Incursion monster. |

Tippia
Sunshine and Lollipops
5440
|
Posted - 2012.03.12 18:28:00 -
[107] - Quote
Endeavour Starfleet wrote:People crying left and right on the forums about so called Incursion inflation when in reality the amount from bounties is astronomically higher a good chunk of that due to nullsec botting. GǪexcept that three times higher is not GÇ£astronomicalGÇ¥ and that the inflation existed before incursions. So guess what happens when incursions are piled on top of it all? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

JitaPriceChecker2
State War Academy Caldari State
40
|
Posted - 2012.03.12 18:29:00 -
[108] - Quote
Ana Vyr wrote:So 80%ish of all the ISK income comes from rats?
But, wouldn't rat bounty income have remained roughly stable over the last few years? Why would that cause prices to explode?
Because people fail at arithmetics and dont understand that 16% increase isk generation(incursions) can actually mean multiplying by a huge factor isk that stays in the economy
|

Endeavour Starfleet
685
|
Posted - 2012.03.12 18:31:00 -
[109] - Quote
JitaPriceChecker2 wrote:Ana Vyr wrote:So 80%ish of all the ISK income comes from rats?
But, wouldn't rat bounty income have remained roughly stable over the last few years? Why would that cause prices to explode? Because people fail at arithmetics and dont understand that 16% increase isk generation(incursions) can actually mean multiplying by a huge factor isk that stays in the economy
Except that "some" people fail to realize in this very same topic CCP said Incursions arent the problem. |

Zircon Dasher
Zirconia Trade Group
75
|
Posted - 2012.03.12 18:33:00 -
[110] - Quote
Tippia wrote: if people are abandoning an infinite ISK source to get to it, it is a cause for worry since it tells us that we're nowhere near that yet and it's already a significant contributor to the ISK supply.
Not necessarily.
You may have a situation where the minimum number of people needed to harvest 100% of the total possible ISK (perfect efficiency) gives a greater ISK/hr than missions/ratting/etc
So long as the ISK/hr is greater people will move to incursions. Meaning that the distribution of total possible ISK is spread across more players, and yet the total injection remains the same.
This is all theory, given that we do not know the distribution of incursion ISK across security. IF incursions are only being run in highsec....ever.... then there is significant room for more injection once people start running them in low/null. However, when an incursion pops up in your deep-blue 0.0 sov sys it would be silly not to farm it like crazy (little risk) so I can only assume that SOME of the feb numbers include 0.0 space. |
|

Zircon Dasher
Zirconia Trade Group
75
|
Posted - 2012.03.12 18:37:00 -
[111] - Quote
gfldex wrote:Zircon Dasher wrote:Assuming, that is, that there are not intangible benefits also created by incursion running. And there is one. Your sec status goes up quite nicely when you pop Sansha BS. So one could very well keep running Incursions even if the wallet is about to explode already.
Fun is another. |

JitaPriceChecker2
State War Academy Caldari State
40
|
Posted - 2012.03.12 18:38:00 -
[112] - Quote
Endeavour Starfleet wrote:JitaPriceChecker2 wrote:Ana Vyr wrote:So 80%ish of all the ISK income comes from rats?
But, wouldn't rat bounty income have remained roughly stable over the last few years? Why would that cause prices to explode? Because people fail at arithmetics and dont understand that 16% increase isk generation(incursions) can actually mean multiplying by a huge factor isk that stays in the economy Except that "some" people fail to realize in this very same topic CCP said Incursions arent the problem. Tippia wrote:Endeavour Starfleet wrote:People crying left and right on the forums about so called Incursion inflation when in reality the amount from bounties is astronomically higher a good chunk of that due to nullsec botting. GǪexcept that three times higher is not GǣastronomicalGǥ and that the inflation existed before incursions. So guess what happens when incursions are piled on top of it all? Should I quote CCP about Incursions again? They aren't the issue here.
Because they dont understand this concept obviously neither do you.
if for 100isk generated 80isk was sinked after incursion for 118isk generated 80 was sinked which basically means doubling amount of money that stays in the economy.
That is the reasons for sudden spike in inflation and in past bounties didnt have that much effect. |

Tippia
Sunshine and Lollipops
5441
|
Posted - 2012.03.12 18:40:00 -
[113] - Quote
Endeavour Starfleet wrote:Should I quote CCP about Incursions again? They aren't the issue here. You can quote it as much as you like. It doesn't change that what you said was spectacularly wrong.
Oh, nad incursions most certainly are an issue, since they are a significant ISK faucet that contributes to that inflation.
Zircon Dasher wrote:This is all theory, given that we do not know the distribution of incursion ISK across security. IF incursions are only being run in highsec....ever.... then there is significant room for more injection once people start running them in low/null. As luck would have it, we do know that. Even if we assume that the highsec incursions are run at max efficiency, there's still roughly twice as much in untapped incursion income waiting in the systemGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Endeavour Starfleet
685
|
Posted - 2012.03.12 18:44:00 -
[114] - Quote
Zircon Dasher wrote:Tippia wrote: if people are abandoning an infinite ISK source to get to it, it is a cause for worry since it tells us that we're nowhere near that yet and it's already a significant contributor to the ISK supply. Not necessarily. You may have a situation where the minimum number of people needed to harvest 100% of the total possible ISK (perfect efficiency) gives a greater ISK/hr than missions/ratting/etc So long as the ISK/hr is greater people will move to incursions. Meaning that the distribution of total possible ISK is spread across more players, and yet the total injection remains the same. This is all theory, given that we do not know the distribution of incursion ISK across security. IF incursions are only being run in highsec....ever.... then there is significant room for more injection once people start running them in low/null. However, when an incursion pops up in your deep-blue 0.0 sov sys it would be silly not to farm it like crazy (little risk) so I can only assume that SOME of the feb numbers include 0.0 space.
Some of em do come from null and some love to run them when they arrive. However the many that don't despite the huge income factor in my opinion shows the extent of botting out there.
They can't even be bothered to get a fleet to remove the incursion which takes half a day at most counting time to get the bar to blue. Their bots just move to somewhere else.
With more reporting of blue bots and action I think you just might see them run more again and many that run in hisec will come back to run them with their alliance. |

Adunh Slavy
Ammatar Trade Syndicate
331
|
Posted - 2012.03.12 18:45:00 -
[115] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.
If you want to stop inflation, you need to let inflation run its course in some sectors of the economy, the systemic imbalances are what need fixing. Make the use of ISK faucets more expensive in terms of materials consumed, and do it in a way that doesn't freak out carebears and lead to mass whines by blowing up ships from overly aggressive NPCs. One of the best ways I have seen suggested is material consumption via active modules, and that may help balance out some of the PVP issues as well.
Activities that do not create ISK from the faucets need a bump, but this does not mean allow some player to create more trit or moon goo. Stop dropping loot that can be refined, (drone poo change is a good start, adding ISK to drones however is a half step back but an easy fix so understandable). Create consumable goods, increase the mineral requirements of ammo, add some PI into ship building, lower end moon goo, add fuel to ABs and MWDs, charges for shied boosters and armour reps, multi-tier T1 production like T2 uses, etc. Increase consumption of raw materials by means other than just ships blowing up.
There is a significant portion of the player base that never goes out to PVP - this means they are not blowing things up. Eve's economy works because, in Eve, the Broken Window Fallacy, is not a fallacy, but that is true only up to a point. Not enough windows are breaking and all attempts at getting people to break more windows has failed, because for many individuals, not having windows broken on your own house is good thing. So ... if we can't get more windows to break, use more coal in the fire when making the glass.
The value in terms of time, of activities that are not sucking at the giant ISK tit, need to increase. The most useful sinks you could increase are material sinks.
Slowing down how much ISK enters the economy, will not fix the imbalances. All it will do is concentrate wealth in the hands of those who already have massive reserves. Increasing this sink or that sink will only push people away from those activities and create further imbalances in the economy. |

Endeavour Starfleet
685
|
Posted - 2012.03.12 18:49:00 -
[116] - Quote
CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally.
CCP Soundwave wrote:Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.
Sorry to quote it again but some here just don't get the point. Incursions are not the issue. And yes they have ALOT more data than you considering they WORK for the company. |

Tippia
Sunshine and Lollipops
5441
|
Posted - 2012.03.12 18:52:00 -
[117] - Quote
Endeavour Starfleet wrote:Sorry to quote it again but some here just don't get the point. You being the chief among themGǪ if you can't argue the issues being presented, just pipe down.
Quote:they have ALOT more data than you considering they WORK for the company. You'd think they wouldn't have to rely on player-provided data to make the point, then, wouldn't you? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Andski
GoonWaffe Goonswarm Federation
2369
|
Posted - 2012.03.12 18:55:00 -
[118] - Quote
Endeavour Starfleet wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. CCP Soundwave wrote:Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs. Sorry to quote it again but some here just don't get the point. Incursions are not the issue. And yes they have ALOT more data than you considering they WORK for the company.
CCP is known for making excellent decisions in the past regarding income sources.
See the 2011 anomaly and jump bridge nerf which revitalized nullsec. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

JitaPriceChecker2
State War Academy Caldari State
40
|
Posted - 2012.03.12 18:56:00 -
[119] - Quote
Endeavour Starfleet wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. CCP Soundwave wrote:Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs. Sorry to quote it again but some here just don't get the point. Incursions are not the issue. And yes they have ALOT more data than you considering they WORK for the company.
Well as stated they fail on arithmetics or have some super secret data that makes current calculations obsolete. |

Andski
GoonWaffe Goonswarm Federation
2369
|
Posted - 2012.03.12 18:58:00 -
[120] - Quote
Seriously any post by Endeavour Starfleet in threads about incursions should just be glossed over entirely because he doesn't want his risk-free 150m ISK/hour fountain touched "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
|

Endeavour Starfleet
685
|
Posted - 2012.03.12 18:58:00 -
[121] - Quote
Cant figure the issues? It says it RIGHT there. Incursions arent the problem.
You and the others screaming about incursions have lost. You have had a CCP member say without beating around the bush that Incursions aren't the big bad inflation monster I see so many posts make it out as. You know the fake numbers on incursion inflation y'all used to get the uninformed screaming in topics even tho they have never run an incursion.
Now instead of beating a dead horse how about trying to provide real solutions such as ways to encourage people to report the blue bots that ARE generating massive inflation.
Andski wrote:Seriously any post by Endeavour Starfleet in threads about incursions should just be glossed over entirely because he doesn't want his risk-free 150m ISK/hour fountain touched
Wrong. I have never made that much in an Incursion and I never will. And I actually support small changes to vanguards to help remove the blitzing ability if assaults and HQs get a buff to payout. Even Ammzi seems to agree with the buff.
However that is because a single fleet type can blitz VGs without ever having to change fleet comp. Nothing to do with Inflation its due to want to them to start coming over to the community HQ fleets so we can have more of them and perhaps CCP will add more sites so things are a bit more interesting.
It is the fact that people with obvious agendas are pounding on Incursions when the real cause of out of control inflation is the massive amount bots are putting out. |

Tippia
Sunshine and Lollipops
5442
|
Posted - 2012.03.12 19:01:00 -
[122] - Quote
Endeavour Starfleet wrote:Cant figure the issues? Yes. You are completely unable to provide any kind of argument beyond a classic appeal-to-authority fallacy, so either argue the issues being presented or shush.
Quote:You have had a CCP member say without beating around the bush that Incursions aren't the big bad inflation monster I see so many posts make it out as. You know the fake numbers on incursion inflation y'all used to get the uninformed screaming in topics even tho they have never run an incursion. No. We know the real numbers of incursion injection and how they were actually a whole lot larger than what the GÇ£but incursions are not doing anythingGÇ¥ defenders were trying to claim.
The fact remains: incursions are a huge contributor to the ISK influx that is causing inflation, and this needs to be addressed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Andski
GoonWaffe Goonswarm Federation
2369
|
Posted - 2012.03.12 19:03:00 -
[123] - Quote
Endeavour Starfleet wrote:Cant figure the issues? It says it RIGHT there. Incursions arent the problem.
You and the others screaming about incursions have lost. You have had a CCP member say without beating around the bush that Incursions aren't the big bad inflation monster I see so many posts make it out as. You know the fake numbers on incursion inflation y'all used to get the uninformed screaming in topics even tho they have never run an incursion.
Now instead of beating a dead horse how about trying to provide real solutions such as ways to encourage people to report the blue bots that ARE generating massive inflation.
You and the other high-sec welfare queens screaming about bots are on the losing side, actually. There was a MASSIVE ban wave on bots not long ago, and bots are banned regularly. Did you know that there are just as many, if not more bots running L4 missions than ratting in nullsec? Or are you naive enough to believe that every single NPC kill in mission hub systems is done by mission runners at their keys? "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
411
|
Posted - 2012.03.12 19:04:00 -
[124] - Quote
Adunh Slavy wrote: If you want to stop inflation, you need to let inflation run its course in some sectors of the economy, the systemic imbalances are what need fixing. Make the use of ISK faucets more expensive in terms of materials consumed, and do it in a way that doesn't freak out carebears and lead to mass whines by blowing up ships from overly aggressive NPCs. One of the best ways I have seen suggested is material consumption via active modules, and that may help balance out some of the PVP issues as well.
Activities that do not create ISK from the faucets need a bump, but this does not mean allow some player to create more trit or moon goo. Stop dropping loot that can be refined, (drone poo change is a good start, adding ISK to drones however is a half step back but an easy fix so understandable). Create consumable goods, increase the mineral requirements of ammo, add some PI into ship building, lower end moon goo, add fuel to ABs and MWDs, charges for shied boosters and armour reps, multi-tier T1 production like T2 uses, etc. Increase consumption of raw materials by means other than just ships blowing up.
This assumes that inflation is a bad thing. It is NOT. The materials sector is not the problem at all... you are ignoring a critical difference between material faucets and NPC payment faucets: Material price levels are set by player demand vs. supply. This relationship is balanced by the EvE economy and is not a problem at all. When mineral prices rise more miners find it profitable and worth while to mine. When mineral prices fall, fewer people mine. It's not the mineral supply that determines market price... it's labor supply!!! When EvE pays you directly in ISK, the market doesn't get a say and that is where the problems pop up.
Adunh Slavy wrote:There is a significant portion of the player base that never goes out to PVP - this means they are not blowing things up. Eve's economy works because, in Eve, the Broken Window Fallacy, is not a fallacy, but that is true only up to a point. Not enough windows are breaking and all attempts at getting people to break more windows has failed, because for many individuals, not having windows broken on your own house is good thing. So ... if we can't get more windows to break, use more coal in the fire when making the glass. This is incoherent. The problem is not anemic consumption but a market economy trying to balance itself against NPC payments/entitlements.
Adunh Slavy wrote:The value in terms of time, of activities that are not sucking at the giant ISK tit, need to increase. The most useful sinks you could increase are material sinks. I agree with the first sentence but not the last. Mining floats with the economy however, and does not represent "sucking at the great ISK tit" in my view.
Adunh Slavy wrote:Slowing down how much ISK enters the economy, will not fix the imbalances. All it will do is concentrate wealth in the hands of those who already have massive reserves. Increasing this sink or that sink will only push people away from those activities and create further imbalances in the economy. My response to this was earlier on and it's a bit lengthy to post again or even paraphrase.
|

Zircon Dasher
Zirconia Trade Group
76
|
Posted - 2012.03.12 19:06:00 -
[125] - Quote
Tippia wrote: As luck would have it, we do know that. Even if we assume that the highsec incursions are run at max efficiency, there's still roughly twice as much in untapped incursion income waiting in the systemGǪ
I did not see that one. Good catch!
Someone needs to ask him to break out bounties by security for feb. |

Andski
GoonWaffe Goonswarm Federation
2369
|
Posted - 2012.03.12 19:07:00 -
[126] - Quote
Zircon Dasher wrote:Tippia wrote: As luck would have it, we do know that. Even if we assume that the highsec incursions are run at max efficiency, there's still roughly twice as much in untapped incursion income waiting in the systemGǪ I did not see that one. Good catch! Someone needs to ask him to break out bounties by security for feb.
Farm bounties in 0.0 for an hour. Proceed to farm incursions in high-sec for an hour. See where you make more ISK.
Hint: It's not the 0.0 bounties. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Endeavour Starfleet
685
|
Posted - 2012.03.12 19:08:00 -
[127] - Quote
Real numbers Tippia? So your "real" numbers beat CCPs even tho they have a market expert with access to their data.
Epic and I mean epic fail!
And Andski I know about the bot ban wave but it is not enough by far. And it dosen't help that blues are "encouraged" not to report blue bots with promises of sharing and ship replacement programs.
And I have called time and again for hisec bots to be reported tho I highly doubt they beat the numbers in nullsec. Report them anyway because the more bots banned the better! |

Andski
GoonWaffe Goonswarm Federation
2369
|
Posted - 2012.03.12 19:09:00 -
[128] - Quote
Endeavour Starfleet wrote:Real numbers Tippia? So your "real" numbers beat CCPs even tho they have a market expert with access to their data.
Epic and I mean epic fail!
And Andski I know about the bot ban wave but it is not enough by far. And it dosen't help that blues are "encouraged" not to report blue bots with promises of sharing and ship replacement programs.
And I have called time and again for hisec bots to be reported tho I highly doubt they beat the numbers in nullsec. Report them anyway because the more bots banned the better!
How do you feel about risk/reward imbalances between high-sec incursions and nullsec anomalies? "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

baltec1
789
|
Posted - 2012.03.12 19:11:00 -
[129] - Quote
Endeavour Starfleet wrote:Cant figure the issues? It says it RIGHT there. Incursions arent the problem.
No its doesn't. It says that incursions are not as big a flood of isk as others.
Incursions are however adding even more isk onto an already existing problem making it much much worse. This is what you simply do not seem to be able to grasp. |

Tippia
Sunshine and Lollipops
5442
|
Posted - 2012.03.12 19:12:00 -
[130] - Quote
Endeavour Starfleet wrote:Real numbers Tippia? So your "real" numbers beat CCPs even tho they have a market expert with access to their data. The market expert in question said that we do indeed have inflation. Our real numbers are CCP's numbers.
Quote:Epic and I mean epic fail! Well, maybe if you researched your GÇ£facts,GÇ¥ you wouldn't fail so much.
Now, how about you argue the issues instead of piling fallacy upon fallacy? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
|

Endeavour Starfleet
685
|
Posted - 2012.03.12 19:13:00 -
[131] - Quote
Zircon Dasher wrote:Tippia wrote: As luck would have it, we do know that. Even if we assume that the highsec incursions are run at max efficiency, there's still roughly twice as much in untapped incursion income waiting in the systemGǪ I did not see that one. Good catch! Someone needs to ask him to break out bounties by security for feb.
What it does show as well as even though low and nullsec incursions have a very high payout and can be done with low cost ships they don't get done. Why is that? They supposedly have higher pay than anoms? right?
Or is it that even with the free Cyno jams and ability to run with far less and make more still. They don't get run because its interfering with the real income source which in my opinion is mass scale botting.
Don't give me that crap about numbers online. VGs require a small amount of people. |

Marlona Sky
Caldari Provisions Caldari State
562
|
Posted - 2012.03.12 19:17:00 -
[132] - Quote
Endeavour Starfleet wrote:How about these nullbears start reporting blue bots before screaming about incursions?
Not possible right now. Like all political bodies, the CSM is corrupt on some levels. You have null representatives who punish their own members who report blue bots. RMT is big business when the convesion ratio is highly profitable in a country that has a broken economy or if you currently are not employed at all.
|

Tippia
Sunshine and Lollipops
5444
|
Posted - 2012.03.12 19:17:00 -
[133] - Quote
Zircon Dasher wrote:I did not see that one. Good catch!
Someone needs to ask him to break out bounties by security for feb. If the mission reward numbers are any indication, it'll be ~50% highsec, ~50% nullsec, and a statistical-error-margin % in lowsecGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

baltec1
789
|
Posted - 2012.03.12 19:19:00 -
[134] - Quote
Endeavour Starfleet wrote:Zircon Dasher wrote:Tippia wrote: As luck would have it, we do know that. Even if we assume that the highsec incursions are run at max efficiency, there's still roughly twice as much in untapped incursion income waiting in the systemGǪ I did not see that one. Good catch! Someone needs to ask him to break out bounties by security for feb. What it does show as well as even though low and nullsec incursions have a very high payout and can be done with low cost ships they don't get done. Why is that? They supposedly have higher pay than anoms? right? Or is it that even with the free Cyno jams and ability to run with far less and make more still. They don't get run because its interfering with the real income source which in my opinion is mass scale botting. Don't give me that crap about numbers online. VGs require a small amount of people.
They dont get done because the people that run them do it in empire on alts whith far less risk involved. |

Misanth
RABBLE RABBLE RABBLE
443
|
Posted - 2012.03.12 19:20:00 -
[135] - Quote
Sal Landry wrote:Misanth wrote: * Promote PvP
Wrong. PvP is an isk faucet due to insurance. Try harder.
2/10 this is a signature |

Endeavour Starfleet
686
|
Posted - 2012.03.12 19:21:00 -
[136] - Quote
Andski wrote:Endeavour Starfleet wrote:Real numbers Tippia? So your "real" numbers beat CCPs even tho they have a market expert with access to their data.
Epic and I mean epic fail!
And Andski I know about the bot ban wave but it is not enough by far. And it dosen't help that blues are "encouraged" not to report blue bots with promises of sharing and ship replacement programs.
And I have called time and again for hisec bots to be reported tho I highly doubt they beat the numbers in nullsec. Report them anyway because the more bots banned the better! How do you feel about risk/reward imbalances between high-sec incursions and nullsec anomalies?
That they are balanced minus the issue of AFK cloaking which I already proposed a solution for. With Blitzing VGs are on a bit of the high side but I am not too worried about that because I know eventually the blitzing part will be changed. HQs and As could use a buff tho.
You see I do not like the idea of bounty nerf. I think it will legitimately harm active players and yes greatly change the balance to favor hisec again. Instead I'm going to call as much as I can for action on botting.
You are a goon right? Rumor is the norm is "Don't $*&^ over other goons" Help prevent this madness by reporting the blue bots you see. As my opinion seems to mean little if they are bent on nerfing bounties eh? |

Tippia
Sunshine and Lollipops
5444
|
Posted - 2012.03.12 19:22:00 -
[137] - Quote
Misanth wrote:Sal Landry wrote:Misanth wrote:* Promote PvP Wrong. PvP is an isk faucet due to insurance. Try harder. 2/10 He's right, you knowGǪ
GǪbut even so, promoting PvP is a good idea since it drives production, which helps counter-balance the production of ISK.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Andski
GoonWaffe Goonswarm Federation
2370
|
Posted - 2012.03.12 19:23:00 -
[138] - Quote
Endeavour Starfleet wrote:Zircon Dasher wrote:Tippia wrote: As luck would have it, we do know that. Even if we assume that the highsec incursions are run at max efficiency, there's still roughly twice as much in untapped incursion income waiting in the systemGǪ I did not see that one. Good catch! Someone needs to ask him to break out bounties by security for feb. What it does show as well as even though low and nullsec incursions have a very high payout and can be done with low cost ships they don't get done. Why is that? They supposedly have higher pay than anoms? right?
sorry to spoil your lil rant but GSF and TEST have been running lowsec incursions since the damn things were released, we even got the first revenant BPC drop! heh!
now here's a better question: why would anyone bother running incursions in lowsec (or, hahahaha nullsec), jumping around in carriers with PvE ships in the hold and scouting all over the place when they can fork over a few billion for a shiny faction BS and farm them in high-sec with significantly less risk of losing ships? "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Endeavour Starfleet
686
|
Posted - 2012.03.12 19:25:00 -
[139] - Quote
Marlona Sky wrote:Endeavour Starfleet wrote:How about these nullbears start reporting blue bots before screaming about incursions? Not possible right now. Like all political bodies, the CSM is corrupt on some levels. You have null representatives who punish their own members who report blue bots. RMT is big business when the convesion ratio is highly profitable in a country that has a broken economy or if you currently are not employed at all.
I have never seen CCP out people who report bots. The report must be done and move on like you saw nothing.
Tho if you are talking about things like shutting down SRPs and other activities funded by blue bots in retaliation well here is the deal folks. Blue bots are NOT your friends. Would you rather they get banned while there is peace and you have time to build up resources legitimately or potentially have them banned when you need that SRP the most during war?
They are cheating you They are cheating your corp and alliance They are cheating everyone
Report them. |

JitaPriceChecker2
State War Academy Caldari State
42
|
Posted - 2012.03.12 19:27:00 -
[140] - Quote
Andski wrote:Zircon Dasher wrote:Tippia wrote: As luck would have it, we do know that. Even if we assume that the highsec incursions are run at max efficiency, there's still roughly twice as much in untapped incursion income waiting in the systemGǪ I did not see that one. Good catch! Someone needs to ask him to break out bounties by security for feb. Farm bounties in 0.0 for an hour. Proceed to farm incursions in high-sec for an hour. See where you make more ISK. Hint: It's not the 0.0 bounties.
The day when i have to agree with a goon is a sad day indeed.
|
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Andski
GoonWaffe Goonswarm Federation
2370
|
Posted - 2012.03.12 19:27:00 -
[141] - Quote
Endeavour Starfleet wrote:Andski wrote:Endeavour Starfleet wrote:Real numbers Tippia? So your "real" numbers beat CCPs even tho they have a market expert with access to their data.
Epic and I mean epic fail!
And Andski I know about the bot ban wave but it is not enough by far. And it dosen't help that blues are "encouraged" not to report blue bots with promises of sharing and ship replacement programs.
And I have called time and again for hisec bots to be reported tho I highly doubt they beat the numbers in nullsec. Report them anyway because the more bots banned the better! How do you feel about risk/reward imbalances between high-sec incursions and nullsec anomalies? That they are balanced minus the issue of AFK cloaking which I already proposed a solution for. With Blitzing VGs are on a bit of the high side but I am not too worried about that because I know eventually the blitzing part will be changed. HQs and As could use a buff tho. You see I do not like the idea of bounty nerf. I think it will legitimately harm active players and yes greatly change the balance to favor hisec again. Instead I'm going to call as much as I can for action on botting. You are a goon right? Rumor is the norm is "Don't $*&^ over other goons" Help prevent this madness by reporting the blue bots you see. As my opinion seems to mean little if they are bent on nerfing bounties eh?
Please tell me exactly how my alliance's leadership would enforce the "don't report blue bots" rule.
"WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Endeavour Starfleet
687
|
Posted - 2012.03.12 19:28:00 -
[142] - Quote
Andski wrote:Endeavour Starfleet wrote:Zircon Dasher wrote:Tippia wrote: As luck would have it, we do know that. Even if we assume that the highsec incursions are run at max efficiency, there's still roughly twice as much in untapped incursion income waiting in the systemGǪ I did not see that one. Good catch! Someone needs to ask him to break out bounties by security for feb. What it does show as well as even though low and nullsec incursions have a very high payout and can be done with low cost ships they don't get done. Why is that? They supposedly have higher pay than anoms? right? sorry to spoil your lil rant but GSF and TEST have been running lowsec incursions since the damn things were released, we even got the first revenant BPC drop! heh! now here's a better question: why would anyone bother running incursions in lowsec (or, hahahaha nullsec), jumping around in carriers with PvE ships in the hold and scouting all over the place when they can fork over a few billion for a shiny faction BS and farm them in high-sec with significantly less risk of losing ships?
Nullsec pays better. ALOT better. Goons know that as they run them.
You can try to defend the actions of other alliances all you want but the sheer amount of nullsecs that pop without intervention speaks for itself in my opinion.
Andski wrote:Please tell me exactly how my alliance's leadership would enforce the "don't report blue bots" rule.
Not saying goons do this but I have heard of people expelled and blacklisted for bot reporting. Of course it would likely involve someone telling another blue or saying in corp or alliance that they had reported or spotted a bot.
Don't have to actually remove that many members. If many think you have the power to spot them reporting. You get the point.
Edit: My main point is encouraging you and others to start getting serious about reporting blue bots before they really do end up lowering bounty payments. |

MacLuven
EL Bernays School of Strategic Communication
0
|
Posted - 2012.03.12 19:30:00 -
[143] - Quote
Incursions? The cause of this thing this weekend?
Not so sure about that.
Money supply is not a sufficient cause of inflation, a necessary cause but not sufficient.
There's a great historical example of an economy that experienced a high population growth, economic growth, productivity growth, and growth in the money supply, but experienced deflation. Eve, 2006-2007.
A growth in money supply isn't a problem so long as the economy can continue to grow fast enough to match the demand generated by the new supply of money. Theoretically.
Money supply is needed to fuel economic growth. Inflation occurs when inefficiencies develop in the economic structure and supply cannot match demand leading to price increases. If money supply increases and it is matched by economic growth, it is not necessarily inflationary. Practically it is inflationary because economies lag a bit in adjusting to its growth.
I'd be more easily convinced that there was a connection between the Incursion flood gates opening and the blow up this weekend if there hadn't been 13.5 months between when Incursions started and now.
And I don't see why how it could have caused the mineral markets to go so crazy.
If the flood of money creating a new super rich class, why are the ultra luxury goods, like faction battleships and tech 2 stuff not going up in price with trend?
The tech 1 battleships are all on a steep climb, but Rattlesnakes, Nightmares, and Vindicators are all trending down in price. Bhaalgorn's are looking stable. Machariels are the only ones going up.
That suggests to me that the run-away prices are a tech 1 phenomenon which means driven by the mineral market. That sounds like a supply shortfall and not a demand spike.
Checking on the tech 1 battleship volume numbers, they look pretty steady over time. So, it's not a spike in demand.
This looks like a mineral supply issue to me.
|

Ptraci
StoneWall Metals Productions Bloodbound.
413
|
Posted - 2012.03.12 19:32:00 -
[144] - Quote
Sal Landry wrote:Misanth wrote: * Promote PvP
Wrong. PvP is an isk faucet due to insurance. Try harder.
Not only that, but PVP increases demand for ships and module, which puts upwards pressure on prices.
PVP is healthy for the EVE economy and the manufacturing sector, but too much PVP can also be a bad thing. |

baltec1
790
|
Posted - 2012.03.12 19:32:00 -
[145] - Quote
Endeavour Starfleet wrote:
Nullsec pays better. ALOT better. Goons know that as they run them.
You can try to defend the actions of other alliances all you want but the sheer amount of nullsecs that pop without intervention speaks for itself in my opinion.
Nullsec also has roaming gangs hugry for people doing incursions. A handfull of bombers is all you need and there is far worse out there. Why take that risk when you can swim in risk free isk fountains in highsec? |

J3ssica Alba
Federal Navy Academy Gallente Federation
124
|
Posted - 2012.03.12 19:34:00 -
[146] - Quote
Andski wrote:Zircon Dasher wrote:Tippia wrote: As luck would have it, we do know that. Even if we assume that the highsec incursions are run at max efficiency, there's still roughly twice as much in untapped incursion income waiting in the systemGǪ I did not see that one. Good catch! Someone needs to ask him to break out bounties by security for feb. Farm bounties in 0.0 for an hour. Proceed to farm incursions in high-sec for an hour. See where you make more ISK. Hint: It's not the 0.0 bounties.
I would try to farm in 0.0 for an hour and even more but I don't think Im (and everyone not belonging to the mega corps) welcome there ...
For all the-áomgz incursions are an isk faucet-áwhiners CCP Soundwave : "Incursions are not a big issue in terms of isk globally."
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baltec1
790
|
Posted - 2012.03.12 19:34:00 -
[147] - Quote
MacLuven wrote:Incursions? The cause of this thing this weekend?
Not so sure about that.
And you would be right. Zydrine prices went sky high because of an expert market manipulation. |

Misanth
RABBLE RABBLE RABBLE
443
|
Posted - 2012.03.12 19:36:00 -
[148] - Quote
Dbars Grinding wrote:If battleship bounties get nerfed you will have a lot of angry high sec missioners. Remember those are the bulk of your costumers. TIme to go mining i guess?
Costumers that buys your pants? this is a signature |

Zircon Dasher
Zirconia Trade Group
77
|
Posted - 2012.03.12 19:36:00 -
[149] - Quote
Andski wrote: Farm bounties in 0.0 for an hour. Proceed to farm incursions in high-sec for an hour. See where you make more ISK.
Hint: It's not the 0.0 bounties.
Incursions are (currently) significantly less than bounties in terms of ISK injection.
Knowing how feb's bounty numbers break out will give some idea (albeit inferential) about where the biggest ISK faucet is in EVE.
If people are worried about hyper-inflation caused by ISK faucets, which I think is pretty lolworthy....but it is my opinion, then knowing where the biggest faucet is necessary.
Hint: It is not currently Incursions |

baltec1
790
|
Posted - 2012.03.12 19:36:00 -
[150] - Quote
Endeavour Starfleet wrote:
Not saying goons do this but I have heard of people expelled and blacklisted for bot reporting. Of course it would likely involve someone telling another blue or saying in corp or alliance that they had reported or spotted a bot.
Don't have to actually remove that many members. If many think you have the power to spot them reporting. You get the point.
Edit: My main point is encouraging you and others to start getting serious about reporting blue bots before they really do end up lowering bounty payments.
What make you think we dont?
We simply do not police for CCP. |
|

baltec1
790
|
Posted - 2012.03.12 19:38:00 -
[151] - Quote
Zircon Dasher wrote:Andski wrote: Farm bounties in 0.0 for an hour. Proceed to farm incursions in high-sec for an hour. See where you make more ISK.
Hint: It's not the 0.0 bounties.
Incursions are (currently) significantly less than bounties in terms of ISK injection. Knowing how feb's bounty numbers break out will give some idea (albeit inferential) about where the biggest ISK faucet is in EVE. If people are worried about hyper-inflation caused by ISK faucets, which I think is pretty lolworthy....but it is my opinion, then knowing where the biggest faucet is necessary. Hint: It is not currently Incursions
Yes it is. They dont have to be the biggest to be causing hyperinflation just inject even more isk into a sysem already suffering from inflation. Incursions are making it worse. |

Kusanagi Kasuga
Ferocious Felines
22
|
Posted - 2012.03.12 19:38:00 -
[152] - Quote
Andski wrote:Seriously any post by Endeavour Starfleet in threads about incursions should just be glossed over entirely because he doesn't want his risk-free 150m ISK/hour fountain touched ITT, nullbears vastly overestimate the income level of an income source they don't understand and thusly want nerfed.
Top level income for incursions is less than 100m/hour in optimal conditions. There is already noticable competition in sites to make ISK, and it's likely competition will increase as more people find it's not as hard/risky as it used to be. It's still not 100% safe though, I have seen faction battleships explode recently.
The fact that nullsec people seem to jump on every chance to try to attack the income sources of others makes this less of a discussion and more of a war. Perhaps you need to stop clamoring for everyone else's income sources to get nerfed until they are actually higher and/or more dangerous than yours.
Edit: I'll admit I know f*** all about nullsec bounty prizes, much like most of the people shouting for nerfs to highsec income know f*** all about a reasonable high-sec income. The people quoting mission running incomes of 60-100m/hour, and incursion incomes of >100m/hour are either woefully misinformed, or outright lying to support an agenda. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1040
|
Posted - 2012.03.12 19:38:00 -
[153] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. How about adding small docking fee to hisec stations, tiny stargate usage fee to hisec gates. Concord-/customs- and station crew need to get paid.
Also... remove insurance and remove ability to milk incursions.
Get |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
411
|
Posted - 2012.03.12 19:41:00 -
[154] - Quote
JitaPriceChecker2 wrote:Andski wrote:Zircon Dasher wrote:Tippia wrote: As luck would have it, we do know that. Even if we assume that the highsec incursions are run at max efficiency, there's still roughly twice as much in untapped incursion income waiting in the systemGǪ I did not see that one. Good catch! Someone needs to ask him to break out bounties by security for feb. Farm bounties in 0.0 for an hour. Proceed to farm incursions in high-sec for an hour. See where you make more ISK. Hint: It's not the 0.0 bounties. The day when i have to agree with a goon is a sad day indeed. Seeing you guys go back and forth is perplexing. Miners provide something for their efforts to the eve economy: minerals. The efforts in and of themselves are not relevant... only what the miner brings in in terms of mins. Mining effort = mins = isk. 0.0 ratting is a mixed bag. You can bring in NPC loot for your efforts and sell it. That aspect of null ratting is fine for the economy since you are not paid for getting the modules, you are paid for selling them on the market, by the market. Ratting effort = modules = isk. The null ratting bounties are another matter. You get ISK right from the EvE system and there is no check or balance with the economy. Your effort = isk. Incursions provide nothing for the economy really. It's just "free" isk that you get for effort. effort = isk. Missions are the same.
Again, all the problems occur when mere effort = isk. When the market doesn't get a say.
All these is facet problems WILL be solved when you look at every profession in eve and turn this: Effort = ISK into this: Effort = Some Commodity = ISK. If this is done, all activities you guys are talking about will get corrected by the market and be auto-balanced by the players/market and CCP won't have to think about it again. It will just be solved.
|

JitaPriceChecker2
State War Academy Caldari State
42
|
Posted - 2012.03.12 19:43:00 -
[155] - Quote
Zircon Dasher wrote:Andski wrote: Farm bounties in 0.0 for an hour. Proceed to farm incursions in high-sec for an hour. See where you make more ISK.
Hint: It's not the 0.0 bounties.
Incursions are (currently) significantly less than bounties in terms of ISK injection. Knowing how feb's bounty numbers break out will give some idea (albeit inferential) about where the biggest ISK faucet is in EVE.
Not empty quoting anther clueless post about " i dont understand that introducing what would seem is small isk injection(18%) can actually multiply amount of isk retained in a economy by huge factor" |

Andski
GoonWaffe Goonswarm Federation
2370
|
Posted - 2012.03.12 19:45:00 -
[156] - Quote
Kusanagi Kasuga wrote:Top level income for incursions is less than 100m/hour in optimal conditions. There is already noticable competition in sites to make ISK, and it's likely competition will increase as more people find it's not as hard/risky as it used to be. It's still not 100% safe though, I have seen faction battleships explode recently.
ahaha look at you calling me a nullbear when you literally never leave high-sec or PvP at all
hisec "shiny" fleets can milk vanguards at well over 100m/hour, fyi "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Kusanagi Kasuga
Ferocious Felines
23
|
Posted - 2012.03.12 19:46:00 -
[157] - Quote
JitaPriceChecker2 wrote:Zircon Dasher wrote:Andski wrote: Farm bounties in 0.0 for an hour. Proceed to farm incursions in high-sec for an hour. See where you make more ISK.
Hint: It's not the 0.0 bounties.
Incursions are (currently) significantly less than bounties in terms of ISK injection. Knowing how feb's bounty numbers break out will give some idea (albeit inferential) about where the biggest ISK faucet is in EVE. Not empty quoting anther clueless post about " i dont understand that introducing what would think is small isk injection(18%) can actually multiply amount of isk retained in a economy by huge factor"
Not empty quoting another clueless post about "I don't understand that a new income source, however much lacking balance by a new isk-sink, is not the problem unless it is, itself, injecting greater amounts of ISK than it should." Whether it is the straw that breaks the camels back is irrelevant.
The straw that breaks the camels back: Incursions The anvil already on the camel's back: Bounties.
Which one is the root of the problem? |

Kusanagi Kasuga
Ferocious Felines
23
|
Posted - 2012.03.12 19:47:00 -
[158] - Quote
Andski wrote:Kusanagi Kasuga wrote:Top level income for incursions is less than 100m/hour in optimal conditions. There is already noticable competition in sites to make ISK, and it's likely competition will increase as more people find it's not as hard/risky as it used to be. It's still not 100% safe though, I have seen faction battleships explode recently. ahaha look at you calling me a nullbear when you literally never leave high-sec or PvP at all hisec "shiny" fleets can milk vanguards at well over 100m/hour, fyi
Shall I assume that's from your long experience as a member of a hisec shiny fleet, or are you pulling that fact from your rectum?
Also, even if that was the case - you're suggesting nerfing incursions overall, not the top-end rate. In fact, most nerfs would probably be bottom-heavy, screwing the players who were not making top-ISK already. |

Andski
GoonWaffe Goonswarm Federation
2370
|
Posted - 2012.03.12 19:47:00 -
[159] - Quote
Kusanagi Kasuga wrote:JitaPriceChecker2 wrote:Zircon Dasher wrote:Andski wrote: Farm bounties in 0.0 for an hour. Proceed to farm incursions in high-sec for an hour. See where you make more ISK.
Hint: It's not the 0.0 bounties.
Incursions are (currently) significantly less than bounties in terms of ISK injection. Knowing how feb's bounty numbers break out will give some idea (albeit inferential) about where the biggest ISK faucet is in EVE. Not empty quoting anther clueless post about " i dont understand that introducing what would think is small isk injection(18%) can actually multiply amount of isk retained in a economy by huge factor" Not empty quoting another clueless post about "I don't understand that a new income source, however much lacking balance by a new isk-sink, is not the problem unless it is, itself, injecting greater amounts of ISK than it should." Whether it is the straw that breaks the camels back is irrelevant. The straw that breaks the camels back: Incursions The anvil already on the camel's back: Bounties. Which one is the root of the problem?
"Please leave my no-risk ISK fountain alone and nerf the already pathetic income from 0.0 bounties" "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
411
|
Posted - 2012.03.12 19:48:00 -
[160] - Quote
Kusanagi Kasuga wrote: The straw that breaks the camels back: Incursions The anvil already on the camel's back: Bounties.
Which one is the root of the problem?
They are the same thing.
Effort = ISK - controlled by EvE system, creates market imbalance. Effort = Commodity = ISK - controlled by market and balances on its own.
|
|

JitaPriceChecker2
State War Academy Caldari State
42
|
Posted - 2012.03.12 19:49:00 -
[161] - Quote
Kusanagi Kasuga wrote: The straw that breaks the camels back: Incursions The anvil already on the camel's back: Bounties.
Which one is the root of the problem?
Incursions because they screw up risk reward balance. Nerf incursion then we can talk about nerfing bounties.
|

Andski
GoonWaffe Goonswarm Federation
2370
|
Posted - 2012.03.12 19:49:00 -
[162] - Quote
Kusanagi Kasuga wrote:Andski wrote:Kusanagi Kasuga wrote:Top level income for incursions is less than 100m/hour in optimal conditions. There is already noticable competition in sites to make ISK, and it's likely competition will increase as more people find it's not as hard/risky as it used to be. It's still not 100% safe though, I have seen faction battleships explode recently. ahaha look at you calling me a nullbear when you literally never leave high-sec or PvP at all hisec "shiny" fleets can milk vanguards at well over 100m/hour, fyi Shall I assume that's from your long experience as a member of a hisec shiny fleet, or are you pulling that fact from your rectum?
I regularly talk to shinyfleet FCs, if that's what you're asking. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Kusanagi Kasuga
Ferocious Felines
23
|
Posted - 2012.03.12 19:54:00 -
[163] - Quote
Andski wrote:Kusanagi Kasuga wrote:Andski wrote:Kusanagi Kasuga wrote:Top level income for incursions is less than 100m/hour in optimal conditions. There is already noticable competition in sites to make ISK, and it's likely competition will increase as more people find it's not as hard/risky as it used to be. It's still not 100% safe though, I have seen faction battleships explode recently. ahaha look at you calling me a nullbear when you literally never leave high-sec or PvP at all hisec "shiny" fleets can milk vanguards at well over 100m/hour, fyi Shall I assume that's from your long experience as a member of a hisec shiny fleet, or are you pulling that fact from your rectum? I regularly talk to shinyfleet FCs, if that's what you're asking.
It wasn't what I was asking, but you did indirectly answer it. No, you do not participate in incursions, and they in fact are relatively lessening your income a little bit, but you are quite certain from an unbiased standpoint that they need nerfed. Coincidentally, so does Scissors. |

Zircon Dasher
Zirconia Trade Group
77
|
Posted - 2012.03.12 19:59:00 -
[164] - Quote
Andski wrote: "Please leave my no-risk ISK fountain alone and nerf the already pathetic income from 0.0 bounties"
Actually this is one of the biggest reasons why I think having the breakdown of bounty by security would be really beneficial.
If you look at the amount of mission reward+bonus part of the faucet it does kind of imply that a fairly significant amount of the bounties each month come from missions (since reward+bounty is usually paltry in terms of overall mission ISK)... which numerically originate in highsec (or at least did a long time ago). |

Eso Es
War Tribe
7
|
Posted - 2012.03.12 20:01:00 -
[165] - Quote
Gogela wrote:"Inflation!"
"Why you keep using that word... I do not think it meaans what you think it means."
Look, inflation hurts only a few classes of people: Old People, Children, people on some types of welfare or fixed income, and the poor.
What do they have in common? Unemployment.
You have a job in EvE... we all do. Inflation is a non-factor because everyone (but people who only play NPCs and f-em anyway) will see their income go up proportionally with the inflation of the currency. It's totally a non-issue!
Except if the payment for said job doesn't rise with the rising costs of things, your point is moot. When was the last time you got a "raise" in EVE. Level 4s pay the same as they ever did, yet everything costs more. |

baltec1
790
|
Posted - 2012.03.12 20:14:00 -
[166] - Quote
Kusanagi Kasuga wrote:
The only thing coming out of nullsec of late is 'nerf highsec, nerf wormholes, lowsec is fine, buff nullsec' with little regard to the fact that you need income to support a PvP lifestyle, and if you nerf highsec enough, all you're going to accomplish is that the only way to get out of highsec is in the arms of an entrenched and bloated nullsec coalition.
Next time you rant it would be best to make sure you get your facts right. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
411
|
Posted - 2012.03.12 20:14:00 -
[167] - Quote
Eso Es wrote:Gogela wrote:"Inflation!"
"Why you keep using that word... I do not think it meaans what you think it means."
Look, inflation hurts only a few classes of people: Old People, Children, people on some types of welfare or fixed income, and the poor.
What do they have in common? Unemployment.
You have a job in EvE... we all do. Inflation is a non-factor because everyone (but people who only play NPCs and f-em anyway) will see their income go up proportionally with the inflation of the currency. It's totally a non-issue!
Except if the payment for said job doesn't rise with the rising costs of things, your point is moot. When was the last time you got a "raise" in EVE. Level 4s pay the same as they ever did, yet everything costs more. Edit: Ok fine "industrialists" might get raises, but marketeers (assuming price margin remains the same even though the actual price of an item rises), mission runners, and ratters don't see any increase in the rewards for their effots. Bottomline: Nerfhammer Incursions PLEASE Read this and then read this. You clearly haven't read a thing I've said.
My point is precisely that anywhere the EvE system is paying people directly in ISK for something there is a problem. I don't want to nerf incursions. I want to remove all EvE system ISK payouts entirely and replace them with something you can sell on the market. It's the only way to achieve any kind of balance that doesn't require CCP to constantly intervene. My point isn't moot you just didn't read anything in this thread.
|

Andski
GoonWaffe Goonswarm Federation
2370
|
Posted - 2012.03.12 20:16:00 -
[168] - Quote
Kusanagi Kasuga wrote:Top level income for incursions is less than It wasn't what I was asking, but you did indirectly answer it. No, you do not participate in incursions, and they in fact are relatively lessening your income a little bit, but you are quite certain from an unbiased standpoint that they need nerfed. Coincidentally, so does Scissors.
The only thing coming out of nullsec of late is 'nerf highsec, nerf wormholes, lowsec is fine, buff nullsec' with little regard to the fact that you need income to support a PvP lifestyle, and if you nerf highsec enough, all you're going to accomplish is that the only way to get out of highsec is in the arms of an entrenched and bloated nullsec coalition.
Actually, this is already becoming the case because of supercapital proliferation, but that's for another thread. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
110
|
Posted - 2012.03.12 20:17:00 -
[169] - Quote
Where does the idea to nerf highsec (and just highsec) ever come in the minds of people wanting to fix inflation? NPC bounties are much, much more plentiful in nullsec than in highsec, incursions pay out a lot more in dangerous areas than highsec. Even ship deaths you may suffer while generating NPC bounties end up adding even more ISK into the economy.
|

Zircon Dasher
Zirconia Trade Group
77
|
Posted - 2012.03.12 20:22:00 -
[170] - Quote
Eso Es wrote: Except if the payment for said job doesn't rise with the rising costs of things, your point is moot. When was the last time you got a "raise" in EVE.
Actually mission runners got a "raise" back in 2007-2008'ish. They decreased total number of rats, but increased bounty and composition of rats in missions. Meaning that you could run more missions/hr than you could before. Since that time CCP also boosted/added ships such that it was faster to kill the smaller number of rats found in a mission. Meaning that you could run even more missions/hr than before.
Assuming you dont shitfit and have good skills (sp and rl) obviously.
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baltec1
790
|
Posted - 2012.03.12 20:29:00 -
[171] - Quote
Patient 2428190 wrote:Where does the idea to nerf highsec (and just highsec) ever come in the minds of people wanting to fix inflation? NPC bounties are much, much more plentiful in nullsec than in highsec, incursions pay out a lot more in dangerous areas than highsec. Even ship deaths you may suffer while generating NPC bounties end up adding even more ISK into the economy.
incursions broke the economy and most of them get run in empire. This is why it sounds like a nerf highsec call. |

DelBoy Trades
Trotter Independent Traders.
243
|
Posted - 2012.03.12 20:30:00 -
[172] - Quote
CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally.
 UMAD?!?! Damn nature, you scary! |

Liang Nuren
Parsec Flux
1040
|
Posted - 2012.03.12 20:30:00 -
[173] - Quote
Seems like Soundwave just promised us that he won't be nerfing Incursions but will instead focus on bounties via ratting, anoms, and missions. I'm very curious how that's gonna pan out - I suppose that there's (theoretically?) an absolute cap to the Incursion faucet, so it'll really emphasize the income differential between high sec Incursions and other high end activities like L5s and high level WH ops.
I guess the net result is that high sec incursion runners will become even more fantastically wealthy compared to everyone else, and Shiny Fleet will be the only way to make ISK at it?
It'll be interesting!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Endeavour Starfleet
687
|
Posted - 2012.03.12 20:37:00 -
[174] - Quote
baltec1 wrote:What make you think we dont?
We simply do not police for CCP.
You had better get started then eh? Considering their next step is to nerf bounties. If nullsec folks can report blue bots and people get serious about reporting hisec bots. Inflation may be able to be stopped. Or atleast slowed to acceptable levels.
Patient 2428190 wrote:Where does the idea to nerf highsec (and just highsec) ever come in the minds of people wanting to fix inflation? NPC bounties are much, much more plentiful in nullsec than in highsec, incursions pay out a lot more in dangerous areas than highsec. Even ship deaths you may suffer while generating NPC bounties end up adding even more ISK into the economy.
I have several theories why some want to nerf hisec so badly.
#1 They want their cannon fodder to return.
#2 Part of #1 For some they want them to come back because there are now gaps in the shield wall and that affects their botting.
#3 They have been forced to accept lower SP members or lower member requirements and they hate that.
DelBoy Trades wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally.  UMAD?!?!
No....
HE RIGHT!!!..  |

Kusanagi Kasuga
Ferocious Felines
23
|
Posted - 2012.03.12 20:37:00 -
[175] - Quote
The real solution is not to try to pin the nerf to one specific area of the game, as there isn't a specific mechanic causing the inflation singularly. It's to do an all around slight nerf to income, which will result in a net no-change to people's wealth.
The thing that's not helping is people trying to bandwagon this as another nerf-highsec thread. |

JitaPriceChecker2
State War Academy Caldari State
42
|
Posted - 2012.03.12 20:39:00 -
[176] - Quote
Liang Nuren wrote:Seems like Soundwave just promised us that he won't be nerfing Incursions but will instead focus on bounties via ratting, anoms, and missions.
Soundwave also wanted to sell us back saved fitting slots that was allready there before they were removed.
Who cares ?
|

Liang Nuren
Parsec Flux
1041
|
Posted - 2012.03.12 20:39:00 -
[177] - Quote
Kusanagi Kasuga wrote:The real solution is not to try to pin the nerf to one specific area of the game, as there isn't a specific mechanic causing the inflation singularly. It's to do an all around slight nerf to income, which will result in a net no-change to people's wealth.
The thing that's not helping is people trying to bandwagon this as another nerf-highsec thread.
Do you believe that running pirate missions in 0.0 should be more profitable than high sec incursions?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Parsec Flux
1041
|
Posted - 2012.03.12 20:40:00 -
[178] - Quote
JitaPriceChecker2 wrote:Liang Nuren wrote:Seems like Soundwave just promised us that he won't be nerfing Incursions but will instead focus on bounties via ratting, anoms, and missions.
Soundwave also wanted to sell us back saved fitting slots that was allready there before they were removed. Who cares ?
I think its been pretty thoroughly established that it was not in fact Soundwave who was behind all that.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Adunh Slavy
Ammatar Trade Syndicate
331
|
Posted - 2012.03.12 20:41:00 -
[179] - Quote
Gogela wrote: This assumes that inflation is a bad thing. It is NOT. The materials sector is not the problem at all... you are ignoring a critical difference between material faucets and NPC payment faucets: Material price levels are set by player demand vs. supply. This relationship is balanced by the EvE economy and is not a problem at all. When mineral prices rise more miners find it profitable and worth while to mine. When mineral prices fall, fewer people mine. It's not the mineral supply that determines market price... it's labor supply!!! When EvE pays you directly in ISK, the market doesn't get a say and that is where the problems pop up.
You are off base. The same labor that could be used for raw material production, goes to ISK faucets, because ISK faucets are worth more per unit of time. It is the allocation of labor (time) that is the issue, not the lack of it. Player time in game is the only truly limited resource in Eve. it is the allocation of this time that is the heart of the issue. What is actually spent by players is not ISK, it is their time. They will gravitate to the activities that generate the most wealth per unit of time, wealth, not ISK.
As far as minerals go, an activity that creates ISK also creates minerals by way of drones and loot. If that loot and drone droppings were not there, all of the labor (time and effort expended) would need to be consumed by mining to keep prices at the current level. If the only thing generated from shooting rats was ISK, then the wealth of minerals must come from someplace else, must come from a different allocation of player time.
Mineral prices are held artificially low because the time spent gaining ISK, also gains minerals. Mineral prices should be significantly higher than they are. The inflation in Eve is not a problem of prices going up, the problem is that not all prices are going up to meet the expansion of the monetary base. If those mineral prices can go up, THEN people will mine more. The problem is they are not mining more because those prices aren't able to go up as quickly as they should be. When the mineral prices are high enough, and reach wealth per time parity with faucet activities, then the expansion of the monetary base will slow.
Gogela wrote: This is incoherent. The problem is not anemic consumption but a market economy trying to balance itself against NPC payments/entitlements.
Your lack of comprehension is not my problem. Crack a book, I recommend some Bastiat.
Gogela wrote: I agree with the first sentence but not the last. Mining floats with the economy however, and does not represent "sucking at the great ISK tit" in my view.
You read it wrong, I did not state mining did represent "sucking at the great ISK tit", I said it did not. Shooting rats is the big suck. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
77
|
Posted - 2012.03.12 20:42:00 -
[180] - Quote
Just curious, are there any numbers for what bounty isk facets were like pre-incursions for comparison? I'm curious to see how much isk influx from other activities decreased if any as a result of their introduction. |
|

Eso Es
War Tribe
7
|
Posted - 2012.03.12 20:42:00 -
[181] - Quote
Gogela wrote:Eso Es wrote:Gogela wrote:"Inflation!"
"Why you keep using that word... I do not think it meaans what you think it means."
Look, inflation hurts only a few classes of people: Old People, Children, people on some types of welfare or fixed income, and the poor.
What do they have in common? Unemployment.
You have a job in EvE... we all do. Inflation is a non-factor because everyone (but people who only play NPCs and f-em anyway) will see their income go up proportionally with the inflation of the currency. It's totally a non-issue!
Except if the payment for said job doesn't rise with the rising costs of things, your point is moot. When was the last time you got a "raise" in EVE. Level 4s pay the same as they ever did, yet everything costs more. Edit: Ok fine "industrialists" might get raises, but marketeers (assuming price margin remains the same even though the actual price of an item rises), mission runners, and ratters don't see any increase in the rewards for their effots. Bottomline: Nerfhammer Incursions PLEASE Read this and then read this. You clearly haven't read a thing I've said. My point is precisely that anywhere the EvE system is paying people directly in ISK for something there is a problem. I don't want to nerf incursions. I want to remove all EvE system ISK payouts entirely and replace them with something you can sell on the market. It's the only way to achieve any kind of balance that doesn't require CCP to constantly intervene. My point isn't moot you just didn't read anything in this thread. BTW - I get raises in EvE every day the market inflates. So do most people. The only people who's paychecks don't keep pace with inflation are people who play exclusively PvE content. Your knowledge of market mechanics explains why you keep getting passed up for that raise...
Sorry for missing your post in the 9 page wall of text that is this thread :S So people that make money off other players receive "raises" for their efforst, and people being paid by CCP do not, makes sense. Are you still saying that Hi Sec Incursions haven't lead to the crazy amounts of inflation being reported on these forums? (Sure botters have contributed, but I still point my finger to the risk free ISK faucet that is Hi Sec Incursions.) On a somewhat unrelated theme, you also have to consider this thread. Nothing to do with inflation, but again, Incursions are terrible for the EVE universe for more than just inflation. |

baltec1
790
|
Posted - 2012.03.12 20:43:00 -
[182] - Quote
Endeavour Starfleet wrote:baltec1 wrote:What make you think we dont?
We simply do not police for CCP. You had better get started then eh? Considering their next step is to nerf bounties. If nullsec folks can report blue bots and people get serious about reporting hisec bots. Inflation may be able to be stopped. Or atleast slowed to acceptable levels.
Removing bots will do very little to stop the massive inflation going on. |

Endeavour Starfleet
687
|
Posted - 2012.03.12 20:44:00 -
[183] - Quote
Kusanagi Kasuga wrote:The real solution is not to try to pin the nerf to one specific area of the game, as there isn't a specific mechanic causing the inflation singularly. It's to do an all around slight nerf to income, which will result in a net no-change to people's wealth.
The thing that's not helping is people trying to bandwagon this as another nerf-highsec thread.
The solution is to get serious about botting with more incentive to go PVP.
#1 Encourage reporting of blue bots. #2 More wormholes into nullsec so the shield wall can be bypassed easier. #3 One time payment for Clone grade (Who wants to PVP defensively when it costs a ton for an experienced player to replace his clone grade? You get alot more isk sink from his ship going pop) #4 Implementation of a vastly modular POS and Corp system to isolate thieves and spiez. (To give smaller groups without 20 POS a chance) |

Endeavour Starfleet
687
|
Posted - 2012.03.12 20:45:00 -
[184] - Quote
baltec1 wrote:Endeavour Starfleet wrote:baltec1 wrote:What make you think we dont?
We simply do not police for CCP. You had better get started then eh? Considering their next step is to nerf bounties. If nullsec folks can report blue bots and people get serious about reporting hisec bots. Inflation may be able to be stopped. Or atleast slowed to acceptable levels. Removing bots will do very little to stop the massive inflation going on.
    
Are you serious? Or are you a botter yourself? |

Grey Azorria
Federation Industries
113
|
Posted - 2012.03.12 20:45:00 -
[185] - Quote
How about nerfing both incursions (more LP, much les isk - especially in high sec) and bounties (harder nerf for high sec than low and null - possibly increase salvage to compensate)?
FIxes the risk reward scale and inflation.
Do not argue with an idiot. He will drag you down to his level and beat you with experience. |

Liang Nuren
Parsec Flux
1041
|
Posted - 2012.03.12 20:46:00 -
[186] - Quote
Tyberius Franklin wrote:Just curious, are there any numbers for what bounty isk facets were like pre-incursions for comparison? I'm curious to see how much isk influx from other activities decreased if any as a result of their introduction.
I think you can go check out Tippia's rants for some numbers gathered from dev posts all over the forums throughout the years. IIRC missions and bounties have basically remained unchanged for years while Incursions provide what amounts to a wholly new ISK faucet.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Serene Repose
Perkone Caldari State
369
|
Posted - 2012.03.12 20:48:00 -
[187] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. Only problem with doing both of these is, they must be in conjunction with controlling the money supply or they only reduce the amount of inflation over time, not the existence of it. Also, you lose the effort/reward feature of "playing a game." ISK is how we keep score. Mess with bounties too much and the value of mission running suffers.
This is the proverbial rock and a hard place because the EVE economy isn't really an economy. No regulation. No penalties. No control of currency. No loans with interest rates. Like a bird with one wing and no feathers trying to impersonate a falcon.
Smokestack lightnin' shinin' just like gold. |

Zircon Dasher
Zirconia Trade Group
77
|
Posted - 2012.03.12 20:51:00 -
[188] - Quote
Tyberius Franklin wrote:Just curious, are there any numbers for what bounty isk facets were like pre-incursions for comparison? I'm curious to see how much isk influx from other activities decreased if any as a result of their introduction.
Stop being smart.
You will ruin everything |

baltec1
790
|
Posted - 2012.03.12 20:52:00 -
[189] - Quote
Endeavour Starfleet wrote:
Bots are just as big a problem now as they have ever been, they are not the reason for the inflation we are seeing. The problem we have is there is far too much isk entering the system via incursions. CCP need to nerf not only them but also bounties down to manageable levels. |
|

CCP Soundwave
C C P C C P Alliance
730

|
Posted - 2012.03.12 20:53:00 -
[190] - Quote
gfldex wrote:[quote=CCP Soundwave] Love makes pretty blind, you know. We all know how much you love your baby that is Incursions. Please don't cuddle it until it dies.
You're aware that we're making adjustments to Incursions right? I've never said we didn't need to look at Incursion income in isolation, the point I made was that in terms of money coming into the economy, bounties are a massive issue. I'm not entirely sure why some of you keep insisting that it's either or.
Do Incursions need looking at? Absolutely, that's already been done and is awaiting deployment. Are Incursions the big issue in terms of isk coming into the economy? Not even remotely. |
|
|

Cearain
Imperial Outlaws
300
|
Posted - 2012.03.12 20:54:00 -
[191] - Quote
Liang Nuren wrote:Seems like Soundwave just promised us that he won't be nerfing Incursions but will instead focus on bounties via ratting, anoms, and missions. I'm very curious how that's gonna pan out - I suppose that there's (theoretically?) an absolute cap to the Incursion faucet, so it'll really emphasize the income differential between high sec Incursions and other high end activities like L5s and high level WH ops.
I guess the net result is that high sec incursion runners will become even more fantastically wealthy compared to everyone else, and Shiny Fleet will be the only way to make ISK at it?
It'll be interesting!
-Liang
At the time they came out incursions were the only thing ccp did regarding flying in space. It should be pretty clear to everyone that in order to claim incursions were "awesome" they wanted allot of people to do them. So they just gave massive windfall rewards for doing them.
But now that they are back to working on eve they don't need to claim incursions are awesome anymore. They don't need to continue to require everyone to do incursions if they want to make competitive isk. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Endeavour Starfleet
687
|
Posted - 2012.03.12 20:54:00 -
[192] - Quote
Eso Es wrote:Nothing to do with inflation, but again, Incursions are terrible for the EVE universe for more than just inflation.
So now we finally cut through the bs about Incursion inflation and onto the real issue.
It lowers the power of nullsec.
No denying that. There is an alternative to the BS politics, broken game mechanics (AFK Cloaking, POS and Corp systems that make it difficult to isolate evil doers) Sov grind, Moon grind, Bot defending etc.. And the alternative is Incursions. And even better they provide a large and varied community aspect to boot!
I have called for a solution to remove the incentive to AFK while cloaked. I have called for implementation of a much more modular POS and Corp system. I do not support the bounty nerf.
Other than that tho most of the issues with nullsec are player based. Crap like requiring full API, Fees, Daily mandatory CTAS. Booting people that don't show up at 4AM. Etc...
The current game and alliance player mechanics makes nullsec bad for the EVE universe greater than community Incursions could ever be. So when you get your act together, report the blue bots, start taking needed changes seriously and stop whining only after the fact. Maybe we can talk about what you THINK Incursions are doing that are bad for EVE. |

gfldex
366
|
Posted - 2012.03.12 20:55:00 -
[193] - Quote
Endeavour Starfleet wrote:Should I quote CCP about Incursions again?
Yes please. Because CCP was never wrong before.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Liang Nuren
Parsec Flux
1042
|
Posted - 2012.03.12 20:57:00 -
[194] - Quote
CCP Soundwave wrote:gfldex wrote:[quote=CCP Soundwave] Love makes pretty blind, you know. We all know how much you love your baby that is Incursions. Please don't cuddle it until it dies.
You're aware that we're making adjustments to Incursions right? I've never said we didn't need to look at Incursion income in isolation, the point I made was that in terms of money coming into the economy, bounties are a massive issue. I'm not entirely sure why some of you keep insisting that it's either or. Do Incursions need looking at? Absolutely, that's already been done and is awaiting deployment. Are Incursions the big issue in terms of isk coming into the economy? Not even remotely.
Its really hard to argue with this, as its an absolute point of view. Incursions aren't the largest source of ISK coming into the economy. I'm extremely curious to see how it all goes in the end, and the fact that you guys are looking at the economy as a whole (instead of simply Incursions) is very reassuring.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
77
|
Posted - 2012.03.12 20:57:00 -
[195] - Quote
Liang Nuren wrote:Tyberius Franklin wrote:Just curious, are there any numbers for what bounty isk facets were like pre-incursions for comparison? I'm curious to see how much isk influx from other activities decreased if any as a result of their introduction. I think you can go check out Tippia's rants for some numbers gathered from dev posts all over the forums throughout the years. IIRC missions and bounties have basically remained unchanged for years while Incursions provide what amounts to a wholly new ISK faucet. -Liang Thanks for the tip! Lots of good stuff. Need a bit to try and digest it all though. Not sure I'd come to all the same conclusions that were reached in the blog given the numbers presented. |

Cearain
Imperial Outlaws
300
|
Posted - 2012.03.12 20:58:00 -
[196] - Quote
CCP Soundwave wrote:gfldex wrote:[quote=CCP Soundwave] Love makes pretty blind, you know. We all know how much you love your baby that is Incursions. Please don't cuddle it until it dies.
You're aware that we're making adjustments to Incursions right? I've never said we didn't need to look at Incursion income in isolation, the point I made was that in terms of money coming into the economy, bounties are a massive issue. I'm not entirely sure why some of you keep insisting that it's either or. Do Incursions need looking at? Absolutely, that's already been done and is awaiting deployment. Are Incursions the big issue in terms of isk coming into the economy? Not even remotely.
They are the major change that happened right before the inflation. Bounties didn't change. Level 4s didn't change. Insurance didn't change except for the nerf in dominion.
Incursions are killing the traditional lp stores which used to be an isk sink.
Incursions are seeding allot of isk directly into the game.
Both of these would tend to cause inflation.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Endeavour Starfleet
687
|
Posted - 2012.03.12 20:59:00 -
[197] - Quote
CCP Soundwave wrote:gfldex wrote:[quote=CCP Soundwave] Love makes pretty blind, you know. We all know how much you love your baby that is Incursions. Please don't cuddle it until it dies.
You're aware that we're making adjustments to Incursions right? I've never said we didn't need to look at Incursion income in isolation, the point I made was that in terms of money coming into the economy, bounties are a massive issue. I'm not entirely sure why some of you keep insisting that it's either or. Do Incursions need looking at? Absolutely, that's already been done and is awaiting deployment. Are Incursions the big issue in terms of isk coming into the economy? Not even remotely.
Which I assume what you mean by adjustments are changes to VGs to remove blitzing while boosting assault and HQ income right?
Side question when will we see a dev blog about those changes? After fanfest right? And will we have plenty of time to test them on Sisi to make sure there arent any surprises right?
Yet thanks for yet again pointing how wrong many are about Incursion Inflation. They just don't get it. In my opinion all they see is rage from Incursions providing an alternative to broken nullsec. |

Grey Azorria
Federation Industries
113
|
Posted - 2012.03.12 21:06:00 -
[198] - Quote
Endeavour Starfleet wrote:CCP Soundwave wrote:gfldex wrote:[quote=CCP Soundwave] Love makes pretty blind, you know. We all know how much you love your baby that is Incursions. Please don't cuddle it until it dies.
You're aware that we're making adjustments to Incursions right? I've never said we didn't need to look at Incursion income in isolation, the point I made was that in terms of money coming into the economy, bounties are a massive issue. I'm not entirely sure why some of you keep insisting that it's either or. Do Incursions need looking at? Absolutely, that's already been done and is awaiting deployment. Are Incursions the big issue in terms of isk coming into the economy? Not even remotely. Which I assume what you mean by adjustments are changes to VGs to remove blitzing while boosting assault and HQ income right? Side question when will we see a dev blog about those changes? After fanfest right? And will we have plenty of time to test them on Sisi to make sure there arent any surprises right? Yet thanks for yet again pointing how wrong many are about Incursion Inflation. They just don't get it. In my opinion all they see is rage from Incursions providing an alternative to broken nullsec. Hmmmmm.... Actually I think he did more damage to your arguement - since most people were not against hitting bounties, but rather against hitting bounties instead of (rather than as well as) incursions. while you seem to be going on about how incursions are fine as they are. Do not argue with an idiot. He will drag you down to his level and beat you with experience. |

Kusanagi Kasuga
Ferocious Felines
23
|
Posted - 2012.03.12 21:06:00 -
[199] - Quote
Liang Nuren wrote:Kusanagi Kasuga wrote:The real solution is not to try to pin the nerf to one specific area of the game, as there isn't a specific mechanic causing the inflation singularly. It's to do an all around slight nerf to income, which will result in a net no-change to people's wealth.
The thing that's not helping is people trying to bandwagon this as another nerf-highsec thread. Do you believe that running pirate missions in 0.0 should be more profitable than high sec incursions? -Liang
Forum ate my post :(
I don't honestly know enough about 0.0 PvE to answer that properly.
All I can say is that we could do with an honest conversation about what people really get as income in various areas of the game. There's a lot of misinformation going around.
My personal experience of HS Lv4's is <20m/hour because I don't have a sufficiently shiny ship to do the ridiculous numbers that are thrown around when discussion missions. Given how utterly tedious most of them are, this is not something I want to see nerfed.
My personal experience of HS Incursions is 50m/hour in a decent fleet, with usually 1/2 to 1 hour required set up time before it reaches anywhere near that level of efficiency.
(not personal experience) I understand that there is a theoretical maximum of around 120m/hour for HS incursions, assuming the fleet does not take breaks and everything goes to plan. Realistic shiny fleet income (not personal experience) I'm told is about 100m/hour.
Perhaps others can speak to realistic incomes in other areas of the game? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
77
|
Posted - 2012.03.12 21:07:00 -
[200] - Quote
Cearain wrote: Incursions are killing the traditional lp stores which used to be an isk sink.
Stupid question: How do incursions kill LP stores? Is it the ability to transfer the LP that is at issue? |
|

gfldex
366
|
Posted - 2012.03.12 21:08:00 -
[201] - Quote
CCP Soundwave wrote:Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.
I have another objection on this notion. That number includes money from bots because of reasons that where refused to expose by a well known ex-goon currently employed by CCP Games. If you want to talk about how big the effect of incursions relative to all ISK springs looks like, you have to make the numbers without the hopefully soon to be gone bot-ISK-printers.
So, how big is the pie pice of incursions without the artificial bot-bloat?
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |
|

CCP Soundwave
C C P C C P Alliance
732

|
Posted - 2012.03.12 21:10:00 -
[202] - Quote
Cearain wrote:CCP Soundwave wrote:gfldex wrote:[quote=CCP Soundwave] Love makes pretty blind, you know. We all know how much you love your baby that is Incursions. Please don't cuddle it until it dies.
You're aware that we're making adjustments to Incursions right? I've never said we didn't need to look at Incursion income in isolation, the point I made was that in terms of money coming into the economy, bounties are a massive issue. I'm not entirely sure why some of you keep insisting that it's either or. Do Incursions need looking at? Absolutely, that's already been done and is awaiting deployment. Are Incursions the big issue in terms of isk coming into the economy? Not even remotely. They are the major change that happened right before the inflation. Bounties didn't change. Level 4s didn't change. Insurance didn't change except for the nerf in dominion. Incursions are killing the traditional lp stores which used to be an isk sink. Incursions are seeding allot of isk directly into the game. Both of these would tend to cause inflation.
No, that's incorrect. The massive jumps we see in terms of isk almost always come when we make adjustments to anomalies. The last change we did was pretty drastically increase the isk floor across the board on anomalies and the isk coming into the economy jumped after that. |
|

Cearain
Imperial Outlaws
300
|
Posted - 2012.03.12 21:11:00 -
[203] - Quote
Endeavour Starfleet wrote:
Yet thanks for yet again pointing how wrong many are about Incursion Inflation. They just don't get it. In my opinion all they see is rage from Incursions providing an alternative to broken nullsec.
We have the actual numbers on how much isk incursions are adding to the economy every month.
After we get these sorts of facts, unsupported conclusory opinions no longer really count for much.
Its sort of like telling people "the guy wasn't hurt too bad" after we all saw the video of the alligator tearing off his arm.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

CCP Soundwave
C C P C C P Alliance
732

|
Posted - 2012.03.12 21:11:00 -
[204] - Quote
Endeavour Starfleet wrote:CCP Soundwave wrote:gfldex wrote:[quote=CCP Soundwave] Love makes pretty blind, you know. We all know how much you love your baby that is Incursions. Please don't cuddle it until it dies.
You're aware that we're making adjustments to Incursions right? I've never said we didn't need to look at Incursion income in isolation, the point I made was that in terms of money coming into the economy, bounties are a massive issue. I'm not entirely sure why some of you keep insisting that it's either or. Do Incursions need looking at? Absolutely, that's already been done and is awaiting deployment. Are Incursions the big issue in terms of isk coming into the economy? Not even remotely. Which I assume what you mean by adjustments are changes to VGs to remove blitzing while boosting assault and HQ income right? Side question when will we see a dev blog about those changes? After fanfest right? And will we have plenty of time to test them on Sisi to make sure there arent any surprises right? Yet thanks for yet again pointing how wrong many are about Incursion Inflation. They just don't get it. In my opinion all they see is rage from Incursions providing an alternative to broken nullsec.
I'll leave the details to the devblog but I'd say there is a chance the changes might be (among other things) exactly what you wrote. |
|

Endeavour Starfleet
687
|
Posted - 2012.03.12 21:12:00 -
[205] - Quote
Grey Azorria wrote:Hmmmmm.... Actually I think he did more damage to your arguement - since most people were not against hitting bounties, but rather against hitting bounties instead of (rather than as well as) incursions. while you seem to be going on about how incursions are fine as they are.
Did you not read above? I am against VG Blitzing (Tho due to a different reason than Inflation obviously)
However they are fine the way they are compared to botting. |

DarthNefarius
Minmatar Heavy Industries
66
|
Posted - 2012.03.12 21:12:00 -
[206] - Quote
Andski wrote:I'm predicting no end of posts about INCURSIONS by ignorant NULL SEC peeps.
FIXED
|

Liang Nuren
Parsec Flux
1042
|
Posted - 2012.03.12 21:12:00 -
[207] - Quote
Kusanagi Kasuga wrote:Liang Nuren wrote:Kusanagi Kasuga wrote:The real solution is not to try to pin the nerf to one specific area of the game, as there isn't a specific mechanic causing the inflation singularly. It's to do an all around slight nerf to income, which will result in a net no-change to people's wealth.
The thing that's not helping is people trying to bandwagon this as another nerf-highsec thread. Do you believe that running pirate missions in 0.0 should be more profitable than high sec incursions? -Liang Forum ate my post :( I don't honestly know enough about 0.0 PvE to answer that properly. All I can say is that we could do with an honest conversation about what people really get as income in various areas of the game. There's a lot of misinformation going around. My personal experience of HS Lv4's is <20m/hour because I don't have a sufficiently shiny ship to do the ridiculous numbers that are thrown around when discussion missions. Given how utterly tedious most of them are, this is not something I want to see nerfed. My personal experience of HS Incursions is 50m/hour in a decent fleet, with usually 1/2 to 1 hour required set up time before it reaches anywhere near that level of efficiency. (not personal experience) I understand that there is a theoretical maximum of around 120m/hour for HS incursions, assuming the fleet does not take breaks and everything goes to plan. Realistic shiny fleet income (not personal experience) I'm told is about 100m/hour. Perhaps others can speak to realistic incomes in other areas of the game?
Hmm. I wrote this well before Incursions hit: http://wp.me/p1WQ0O-b - you could potentially use it to enlighten yourself. I'd say that the only thing I want to emphasize is just how much of a massive PITA it is to convert LP to ISK instead of just getting straight ISK. There's just a lot of infrastructure involved in transporting all the tags and setting up the buy/sell orders and contracts - and that LP conversion is a form of straight market PVP.
Also, you only get 20M ISK/hr running missions? Really?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Cearain
Imperial Outlaws
300
|
Posted - 2012.03.12 21:13:00 -
[208] - Quote
CCP Soundwave wrote:Cearain wrote:CCP Soundwave wrote:gfldex wrote:[quote=CCP Soundwave] Love makes pretty blind, you know. We all know how much you love your baby that is Incursions. Please don't cuddle it until it dies.
You're aware that we're making adjustments to Incursions right? I've never said we didn't need to look at Incursion income in isolation, the point I made was that in terms of money coming into the economy, bounties are a massive issue. I'm not entirely sure why some of you keep insisting that it's either or. Do Incursions need looking at? Absolutely, that's already been done and is awaiting deployment. Are Incursions the big issue in terms of isk coming into the economy? Not even remotely. They are the major change that happened right before the inflation. Bounties didn't change. Level 4s didn't change. Insurance didn't change except for the nerf in dominion. Incursions are killing the traditional lp stores which used to be an isk sink. Incursions are seeding allot of isk directly into the game. Both of these would tend to cause inflation. No, that's incorrect. The massive jumps we see in terms of isk almost always come when we make adjustments to anomalies. The last change we did was pretty drastically increase the isk floor across the board on anomalies and the isk coming into the economy jumped after that.
I stand corrected. I admit I wasn't aware of that change. Thanks for the input. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

baltec1
790
|
Posted - 2012.03.12 21:15:00 -
[209] - Quote
Endeavour Starfleet wrote:
Which I assume what you mean by adjustments are changes to VGs to remove blitzing while boosting assault and HQ income right?
Side question when will we see a dev blog about those changes? After fanfest right? And will we have plenty of time to test them on Sisi to make sure there arent any surprises right?
Yet thanks for yet again pointing how wrong many are about Incursion Inflation. They just don't get it. In my opinion all they see is rage from Incursions providing an alternative to broken nullsec.
Why the hell would we boost assault and HQ isk rewards when we need to reduce the flow of isk into the game? |

Endeavour Starfleet
687
|
Posted - 2012.03.12 21:18:00 -
[210] - Quote
CCP Soundwave wrote:I'll leave the details to the devblog but I'd say there is a chance the changes might be (among other things) exactly what you wrote.
I love you Soundwave! 
I eagerly await the blog. And I hope I am correct in my guess. VG blitzing is a big issue due to fairness. If you aren't in a near perfect fleet you get contested every time. Good VGs are where good varied fleets go back to "10 Mins 10 Mil" or longer Like it was long ago. No more 3 min blitzes.
Assaults and HQs could do with a boost in payout tho. While a boost could look bad on paper in reality it is almost never end, warp, enter like the shiny VG fleets. 5-10 mins between sites are almost guaranteed and often it is longer.
A boost will get more people into those higher sites so there will be more fleets doing them. That will help incursion content to shine when it is the community and not just a small fleet. |
|

Darrow Hill
Vodka and Vice
50
|
Posted - 2012.03.12 21:20:00 -
[211] - Quote
CCP Soundwave wrote:The last change we did was pretty drastically increase the isk floor across the board on anomalies and the isk coming into the economy jumped after that.
Is it too early to jump on the "null-sec anom running bots are ruining the economy" bandwagon?
|

Endeavour Starfleet
687
|
Posted - 2012.03.12 21:21:00 -
[212] - Quote
baltec1 wrote:[quote=Endeavour Starfleet]
Why the hell would we boost assault and HQ isk rewards when we need to reduce the flow of isk into the game?
I wonder how many times they have to say Incursions arent the main thing causing the inflation before you just get the point?
BTW you do realize that HQs and Assaults make a tiny portion of injected Incursion isk right? A 10M boost per site will do minimal increase in the long run. |

Grey Azorria
Federation Industries
113
|
Posted - 2012.03.12 21:23:00 -
[213] - Quote
baltec1 wrote:Endeavour Starfleet wrote:
Which I assume what you mean by adjustments are changes to VGs to remove blitzing while boosting assault and HQ income right?
Side question when will we see a dev blog about those changes? After fanfest right? And will we have plenty of time to test them on Sisi to make sure there arent any surprises right?
Yet thanks for yet again pointing how wrong many are about Incursion Inflation. They just don't get it. In my opinion all they see is rage from Incursions providing an alternative to broken nullsec.
Why the hell would we boost assault and HQ isk rewards when we need to reduce the flow of isk into the game? I'm reasonably confident that it isn't as black and white as that, as it sounds like they are indirectly nerfing the income from vanguards (the real incursion money maker) - and after all CCP wouldn't risk boosting the incurbears risk free income - not when a very large chunk of the player base is already pissed off about it. Do not argue with an idiot. He will drag you down to his level and beat you with experience. |

Endeavour Starfleet
687
|
Posted - 2012.03.12 21:25:00 -
[214] - Quote
CCP Soundwave wrote:No, that's incorrect. The massive jumps we see in terms of isk almost always come when we make adjustments to anomalies. The last change we did was pretty drastically increase the isk floor across the board on anomalies and the isk coming into the economy jumped after that.
--- Thread |

DarthNefarius
Minmatar Heavy Industries
66
|
Posted - 2012.03.12 21:25:00 -
[215] - Quote
Grey Azorria wrote:How about nerfing both incursions (more LP, much les isk - especially in high sec) and bounties (harder nerf for high sec than low and null - possibly increase salvage to compensate)?
FIxes the risk reward scale and inflation.
NOPE can't see any bias you have against hi sec making ISK. Here let me throw it back at you: How about nerfing Tech moons ( making moons run dry eventually and having Drones randomly poop moon goo even in HI SEC ) and having a harder nerf to bounties in NULL SEC because obviously the biggest bots are operating in impunity protected in the depths of SOV space
/sarcasmMode |

Endeavour Starfleet
687
|
Posted - 2012.03.12 21:28:00 -
[216] - Quote
Grey Azorria wrote:I'm reasonably confident that it isn't as black and white as that, as it sounds like they are indirectly nerfing the income from vanguards (the real incursion money maker) - and after all CCP wouldn't risk boosting the incurbears risk free income - not when a very large chunk of the player base is already pissed off about it.
Who is "pissed off" A bunch of nullsec folks generating falsehood after falsehood to attack an aspect of the game competing with their broken, bot filled nullsec?
Are they going to take their 1,337 accounts and leave? Or better yet leave after VGs get changed and Assaults and HQs get a small buff? If they leave because of that then EVE will do better without them. I wonder how much they will scream with modular Corp and POS will make small corps viable again and nullsec starts to change for the better.
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
411
|
Posted - 2012.03.12 21:29:00 -
[217] - Quote
Eso Es wrote:Gogela wrote:Read this and then read this. You clearly haven't read a thing I've said. My point is precisely that anywhere the EvE system is paying people directly in ISK for something there is a problem. I don't want to nerf incursions. I want to remove all EvE system ISK payouts entirely and replace them with something you can sell on the market. It's the only way to achieve any kind of balance that doesn't require CCP to constantly intervene. My point isn't moot you just didn't read anything in this thread. BTW - I get raises in EvE every day the market inflates. So do most people. The only people who's paychecks don't keep pace with inflation are people who play exclusively PvE content. Your knowledge of market mechanics explains why you keep getting passed up for that raise... Sorry for missing your post in the 9 page wall of text that is this thread :S So people that make money off other players receive "raises" for their efforst, and people being paid by CCP do not, makes sense. Are you still saying that Hi Sec Incursions haven't lead to the crazy amounts of inflation being reported on these forums? (Sure botters have contributed, but I still point my finger to the risk free ISK faucet that is Hi Sec Incursions.) On a somewhat unrelated theme, you also have to consider this thread. Nothing to do with inflation, but again, Incursions are terrible for the EVE universe for more than just inflation.
No... that's not what I'm saying at all. What I'm saying is that it doesn't matter, and you can't pull Incursions out of the equation and isolate them and blame everything on them. A moderate rate of inflation is actually healthy for this economy and is to be expected from the way the EvE market functions. Runaway inflation is the risk of any mechanic that pays a player directly in ISK. If the market cannot control or even influence a source of ISK, than hell yes inflation is going to accelerate!
OK... so here is why I am getting miffed: people are isolating their own mechanic of choice and trying to blame runaway inflation on that. It's the botters, or it's the missions, or it's the null NPCs, or... in your case... it's Incursions. All of these mechanics are doing the SAME DAMN THING and that is give players ISK - which is given it's relative value by the MARKET - directly, and without any regard for how the market has valued the ISK. I mean this is economics 101 stuff! Where is CCP's economist? Doesn't that guy take a look at anything? Doesn't he have a DOCTORATE in this smack? If a RL comparison must be made I would say EvE is like an emerging market. If you keep giving people ISK for nothing the economy is going to react like Germany's did in the 30's or Greece's looks right now. It's not sustainable, because (in our context) the NPCs think they control the market and can just print ISK without producing anything, which is in effect a tax on the rest of us through inflation. The problem is, as with Greece, there's only so much the free economy can sustain until the ISK is devalued so much it is worthless. Now in EvE, we have the ability to do something NO OTHER ECONOMY can reasonably do... and that is reverse the process. Specifically, instead of paying for Incursions in ISK, we pay in something else.
As a hypothetical, what if there was some new component required in every ships hull. What if in order to build anything, you needed "Element-X'. Now what if Element-X was paid by NPCs to mission runners or incursion fleets? What if the amount of element-X entering the game was pegged to the production of the element zydrine, and pilots only received their fraction of the total pot for the work they did that day missioning or whatever on a percentage basis? All of a sudden, you would have the market regulating ALL of the ISK faucets in the game. Now don't get caught up in details. It doesn't have to be called "Element-X" and it doesn't need to be integrated into industry in that way. I'm just saying if all this free ISK goes away and you are given something else for your effort (f***ing LP points or whatever) everything WILL take care of itself. The market will self regulate and balance itself and missions, rats, and incursions will pay as much as they can for the number of people running them, adjust accordingly like it does now with mining or anything else, and CCP won't have to do a damn thing about it ever again.
|

baltec1
790
|
Posted - 2012.03.12 21:29:00 -
[218] - Quote
Endeavour Starfleet wrote:baltec1 wrote:[quote=Endeavour Starfleet]
Why the hell would we boost assault and HQ isk rewards when we need to reduce the flow of isk into the game? I wonder how many times they have to say Incursions arent the main thing causing the inflation before you just get the point? BTW you do realize that HQs and Assaults make a tiny portion of injected Incursion isk right? A 10M boost per site will do minimal increase in the long run.
Or we can not boost them and nerf the rewards of vanguards thus making them worth doing while at the same time reducing inflation?
Incursions might not be the biggest but there sure as hell have not helped matters. An across the board nerf in isk income sounds good to me given the plans for the dronelands. |

Endeavour Starfleet
687
|
Posted - 2012.03.12 21:30:00 -
[219] - Quote
Darrow Hill wrote:CCP Soundwave wrote:The last change we did was pretty drastically increase the isk floor across the board on anomalies and the isk coming into the economy jumped after that. Is it too early to jump on the "null-sec anom running bots are ruining the economy" bandwagon?
Best solution to that. Report all bots even blue ones. |

Ranger 1
Ranger Corp
1227
|
Posted - 2012.03.12 21:31:00 -
[220] - Quote
Andski wrote:Ranger 1 wrote:How much ISK was paid out over the same time period in insurance? How does that amount compare with the other sources of income we are discussing? Ship destruction should be an ISK sink, not an ISK faucet. I realize the implications and issues that would have to be dealt with, but frankly Insurance either needs to go or be completely reworked. This would bring balance to the force.  stop posting your awful, awful ideas
Hey, I don't badger you about YOUR awful, awful ideas. 
I would have thought you'd be in complete support at the overwhelming flow of tears such a change would prompt from those who refuse to follow EVE's golden rule.
Truthfully, I recognize that this would not be a complete fix... far from it. However, the fact remains ship destruction should not push this much ISK back into the system.
Oh, to the person earlier who said that initially purchasing the ship was the ISK sink... well, that's not an ISk sink. Thats just ISK redistribution. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
|

Kusanagi Kasuga
Ferocious Felines
23
|
Posted - 2012.03.12 21:33:00 -
[221] - Quote
Liang Nuren wrote:Hmm. I wrote this well before Incursions hit: http://wp.me/p1WQ0O-b - you could potentially use it to enlighten yourself. I'd say that the only thing I want to emphasize is just how much of a massive PITA it is to convert LP to ISK instead of just getting straight ISK. There's just a lot of infrastructure involved in transporting all the tags and setting up the buy/sell orders and contracts - and that LP conversion is a form of straight market PVP. Also, you only get 20M ISK/hr running missions? Really? -Liang
Yes, really. And I very much agree about LP>ISK being a PITA. I don't include it in the ISK/hour because the effort required to work out how to get even a half-way efficient conversion is punitive, and would eat significantly into the time required to the extent it's basically not worth it.
There's a turning point for highsec missions where you can start raking in the cash, I'm sure. It's when you're flying a tengu/faction BS full of shiny, and can afford to lower your tank in favour of more DPS. In other words, you can make a lot more ISK in missions, once you're already rolling in ISK.
I also agree that missions in 0.0 and lowsec probably need a boost (primarily in terms of reducing the wasteful effort) if your blog is accurate. Lowsec more than 0.0, in my biased opinion - I would actually like to live in lowsec, whereas the attitude of many of the most prominent 0.0 players puts me off joining nullsec. |

Endeavour Starfleet
687
|
Posted - 2012.03.12 21:34:00 -
[222] - Quote
baltec1 wrote:Endeavour Starfleet wrote:baltec1 wrote:[quote=Endeavour Starfleet]
Why the hell would we boost assault and HQ isk rewards when we need to reduce the flow of isk into the game? I wonder how many times they have to say Incursions arent the main thing causing the inflation before you just get the point? BTW you do realize that HQs and Assaults make a tiny portion of injected Incursion isk right? A 10M boost per site will do minimal increase in the long run. Or we can not boost them and nerf the rewards of vanguards thus making them worth doing while at the same time reducing inflation? Incursions might not be the biggest but there sure as hell have not helped matters. An across the board nerf in isk income sounds good to me given the plans for the dronelands.
I am going to just say you know very little about HQs and leave it at that. Again they look good on paper but poor in implementation.
Now about your "across the board" nerf. You don't seem to understand that will just make those with the money even more valuable and powerful. The MAIN thing that has to happen is attacking the bots on every level of the game. You can do a nerf of say a dock tax or some other BS and that will all together equal to maybe ONE bot lord.
Get them out of the game and the game will benefit. If you have to break up alliances that have "Dont report blue" rules so be it. Got to get serious about botting. |

Grey Azorria
Federation Industries
113
|
Posted - 2012.03.12 21:35:00 -
[223] - Quote
Endeavour Starfleet wrote:baltec1 wrote:[quote=Endeavour Starfleet]
Why the hell would we boost assault and HQ isk rewards when we need to reduce the flow of isk into the game? I wonder how many times they have to say Incursions arent the main thing causing the inflation before you just get the point? BTW you do realize that HQs and Assaults make a tiny portion of injected Incursion isk right? A 10M boost per site will do minimal increase in the long run. And how many times to we have to say that they are still a pretty big RISK FREE contributor (bolded the bit that pisses the most people off).
And yes, we all hate bots too, but CCP has killed, and will continue to kill, lots and lots of the automated buggers.
(@DarthNefarius, I would also like to see tech nerfed - but left it out because it doesn't actually print isk, and as for a bias against high sec - Risk vs Reward, but thats all for another thread)
(@Endevour Starfleet - again, *Sigh* I should have listened to my own sig...) Do not argue with an idiot. He will drag you down to his level and beat you with experience. |

gfldex
366
|
Posted - 2012.03.12 21:36:00 -
[224] - Quote
CCP Soundwave wrote:You're aware that we're making adjustments to Incursions right? I've never said we didn't need to look at Incursion income in isolation, the point I made was that in terms of money coming into the economy, bounties are a massive issue. I'm not entirely sure why some of you keep insisting that it's either or.
Do Incursions need looking at? Absolutely, that's already been done and is awaiting deployment. Are Incursions the big issue in terms of isk coming into the economy? Not even remotely.
You got me wrong. My problem is not the payout of Incursions. My problem is where that payout is done. Highsec Incursions provide not only an alternative but even a counter to highsec multi account mining
Quite some time ago, before first botting and then Incursions helped a great deal to pump ISK into the wallets of _some_ players, a 30 day GTC could be bought for 140M. A miner could run 5 accounts and easily to get the 700M to maintain the accounts. The rest of the month he could move ISK into his wallet that was then (quite often) spend on BPOs
With the current PLEX prices you simply can't do that. Mining bots can but players can't
As a result mineral prices will keep going up. There is no inflation in EVE. That's just bullshit I never proposed to be the case. But there is a shift of income that hurts anybody (and new players the most as they can't run incursions) who wants to buy ships because they are the biggest mineral sink. As a result you pretty much force players who lose ships quite often to run Incursions or do some botting. We both know where the moon goo ISK goes too. Or where it should have went in Delve. (har har har
If you look into my corp wallet for sell orders (can you actually do that?) you will see why I personally have no interest in dropping mineral prices. I still believe that this is a big can of worms waiting to pop open. I care because I care about EVE
If you keep providing alternatives (that don't even require NPC standings) for highsec mining mineral prices will keep raising. If you drop the drone loot change on top of that all hell will break lose. For all what is holy, don't do the drone change that was reported (was that a hoax?) to be on chaos until you sorted highsec Incursions
Even if you change Incursions, as long as they stay in highsec for an extended period of time (more then a few hours), you still provide an alternative to mining that only very new players or a complete moron could reject The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Endeavour Starfleet
687
|
Posted - 2012.03.12 21:38:00 -
[225] - Quote
I stopped reading when you tried to use PLEX prices. When GTCs were around the big players all had multiple YEARS already paid on their accounts. They werent even considering GTCs/PLEX yet. |

Endeavour Starfleet
687
|
Posted - 2012.03.12 21:41:00 -
[226] - Quote
Grey Azorria wrote:Endeavour Starfleet wrote:baltec1 wrote:[quote=Endeavour Starfleet]
Why the hell would we boost assault and HQ isk rewards when we need to reduce the flow of isk into the game? I wonder how many times they have to say Incursions arent the main thing causing the inflation before you just get the point? BTW you do realize that HQs and Assaults make a tiny portion of injected Incursion isk right? A 10M boost per site will do minimal increase in the long run. And how many times to we have to say that they are still a pretty big RISK FREE contributor (bolded the bit that pisses the most people off) and that we want a nerf across the board. And yes, we all hate bots too, but CCP has killed, and will continue to kill, lots and lots of the automated buggers. (@DarthNefarius, I would also like to see tech nerfed - but left it out because it doesn't actually print isk, and as for a bias against high sec - Risk vs Reward, but thats all for another thread) (@Endevour Starfleet - again, *Sigh* I should have listened to my own sig...)
People are losing ships in incursions. RIsk free my ass. |

Cearain
Imperial Outlaws
301
|
Posted - 2012.03.12 21:42:00 -
[227] - Quote
Endeavour Starfleet wrote:CCP Soundwave wrote:No, that's incorrect. The massive jumps we see in terms of isk almost always come when we make adjustments to anomalies. The last change we did was pretty drastically increase the isk floor across the board on anomalies and the isk coming into the economy jumped after that. --- Thread
He could easilly end these threads by providing the numbers that prove what he says.
But if he leaves us with no numbers except what we have regarding incursions then its hard for anyone with a brain to ignore incursions as a cause of inflation.
Let us see the numbers on how much more isk was generated by bounties before and after this floor.
If it was several times more than what incursions bring in then yeah I will agree incursions aren't the main issue. If it was less than incursions bring in then incursions would be the bigger issue. If it was equal to what incursions bring in then I will consider them both equally to blame.
Does that seem reasonable?
I'm trying to see if you will admit to some things before we get the numbers so that after we get them you don't just keep spinning them. It would demonstrate you are not completely biased.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Grumpy Owly
311
|
Posted - 2012.03.12 21:42:00 -
[228] - Quote
I'm just going to leave this here: Told you so.
*walks away with a satisfied smug grin* Bounty Hunting for CSM 7
Stop EvE Apathy |

Skydell
Space Mermaids Somethin Awfull Forums
174
|
Posted - 2012.03.12 21:44:00 -
[229] - Quote
CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally.
It's just another method of obtaining bounties or farming ISK.
Remove all bounties and introduce a sponsorships sytem for ISK using NPC corps and empires. You want to be a cop, have Concord as your main sponsor. For me it will be Gallente Material Acquisition. It's the only corp I have ever really done anything with but it's not an easy fix solution so just go with the mighty nerf bat. |

Liang Nuren
Parsec Flux
1043
|
Posted - 2012.03.12 21:45:00 -
[230] - Quote
Kusanagi Kasuga wrote: Yes, really. And I very much agree about LP>ISK being a PITA. I don't include it in the ISK/hour because the effort required to work out how to get even a half-way efficient conversion is punitive, and would eat significantly into the time required to the extent it's basically not worth it.
There's a turning point for highsec missions where you can start raking in the cash, I'm sure. It's when you're flying a tengu/faction BS full of shiny, and can afford to lower your tank in favour of more DPS. In other words, you can make a lot more ISK in missions, once you're already rolling in ISK.
I also agree that missions in 0.0 and lowsec probably need a boost (primarily in terms of reducing the wasteful effort) if your blog is accurate. Lowsec more than 0.0, in my biased opinion - I would actually like to live in lowsec, whereas the attitude of many of the most prominent 0.0 players puts me off joining nullsec.
You honestly consider LP conversion to ISK to be enough of a PITA that you don't include it in your personal ISK calculations, yet that's exactly how all the "high level missions" make the high level ISK they report. In other words, you can't make a lot more ISK in missions.
On that note though, I'd like to point out that the LP conversion for FW and Pirate missions in 0.0 is arbitrarily more irritating than high sec LP conversion. If these mission runners followed your personal philosophy regarding ISK vs LP, they'd make less ISK/hr than your average trit miner. They are essentially ISK neutral and require large quantities of external ISK to jump start the LP conversion process - and in the end both of them actually operate as large ISK sinks.
For reference, I'd estimate that including LP conversion and looting tags via a Marauder, its hard to make more than ~60M/hr running pirate missions - despite the fact its hostile/NPC 0.0 and you wreck your empire standings. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|
|

baltec1
790
|
Posted - 2012.03.12 21:46:00 -
[231] - Quote
Endeavour Starfleet wrote:
I am going to just say you know very little about HQs and leave it at that. Again they look good on paper but poor in implementation.
Now about your "across the board" nerf. You don't seem to understand that will just make those with the money even more valuable and powerful. The MAIN thing that has to happen is attacking the bots on every level of the game. You can do a nerf of say a dock tax or some other BS and that will all together equal to maybe ONE bot lord.
Get them out of the game and the game will benefit. If you have to break up alliances that have "Dont report blue" rules so be it. Got to get serious about botting.
Bots are not behind the massive inflation. How many times must this be said?
The Isk flow must be dragged back, do that and everything including bots will earn less and inflation will go back to something more manageable. |

Cearain
Imperial Outlaws
301
|
Posted - 2012.03.12 21:50:00 -
[232] - Quote
Liang Nuren wrote:Kusanagi Kasuga wrote: Yes, really. And I very much agree about LP>ISK being a PITA. I don't include it in the ISK/hour because the effort required to work out how to get even a half-way efficient conversion is punitive, and would eat significantly into the time required to the extent it's basically not worth it.
There's a turning point for highsec missions where you can start raking in the cash, I'm sure. It's when you're flying a tengu/faction BS full of shiny, and can afford to lower your tank in favour of more DPS. In other words, you can make a lot more ISK in missions, once you're already rolling in ISK.
I also agree that missions in 0.0 and lowsec probably need a boost (primarily in terms of reducing the wasteful effort) if your blog is accurate. Lowsec more than 0.0, in my biased opinion - I would actually like to live in lowsec, whereas the attitude of many of the most prominent 0.0 players puts me off joining nullsec.
You honestly consider LP conversion to ISK to be enough of a PITA that you don't include it in your personal ISK calculations, yet that's exactly how all the "high level missions" make the high level ISK they report. In other words, you can't make a lot more ISK in missions. On that note though, I'd like to point out that the LP conversion for FW and Pirate missions in 0.0 is arbitrarily more irritating than high sec LP conversion. If these mission runners followed your personal philosophy regarding ISK vs LP, they'd make less ISK/hr than your average trit miner. They are essentially ISK neutral and require large quantities of external ISK to jump start the LP conversion process - and in the end both of them actually operate as large ISK sinks. For reference, I'd estimate that including LP conversion and looting tags via a Marauder, its hard to make more than ~60M/hr running pirate missions - despite the fact its hostile/NPC 0.0 and you wreck your empire standings. ;-) -Liang
Faction war missions you get no bounties at all. It is entirely an isk sink.
edit: It used to be an isk sink when people ran them. Now people just run high sec incursions to make better isk :) Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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baltec1
790
|
Posted - 2012.03.12 21:50:00 -
[233] - Quote
Endeavour Starfleet wrote:
People are losing ships in incursions. RIsk free my ass.
And people lose supercarriers to anoms. NPCs killing the odd stupid is not risk. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
412
|
Posted - 2012.03.12 21:50:00 -
[234] - Quote
baltec1 wrote:Bots are not behind the massive inflation. How many times must this be said?
The Isk flow must be dragged back, do that and everything including bots will earn less and inflation will go back to something more manageable.
You don't have to pay "less" explicitly... just don't pay ISK. Pay in something the market can put a pricetag on instead of trying to tell the market what ISK is worth.
|

Kusanagi Kasuga
Ferocious Felines
23
|
Posted - 2012.03.12 21:52:00 -
[235] - Quote
Liang Nuren wrote: You honestly consider LP conversion to ISK to be enough of a PITA that you don't include it in your personal ISK calculations, yet that's exactly how all the "high level missions" make the high level ISK they report. In other words, you can't make a lot more ISK in missions. -Liang
Are you personally experienced in these matters? If so, I'd gladly chat with you about getting more out of my LP, but it would be offtopic for this thread.
Liang Nuren wrote: For reference, I'd estimate that including LP conversion and looting tags via a Marauder, its hard to make more than ~60M/hr running pirate missions - despite the fact its hostile/NPC 0.0 and you wreck your empire standings. ;-) -Liang
Do you have information on the anomalies that are, as far as I've heard, where the ISK is at in nullsec (not including moongoo, which everyone agrees needs to be nerfed, and yet CCP does nothing) |

Endeavour Starfleet
687
|
Posted - 2012.03.12 21:54:00 -
[236] - Quote
Cearain wrote:Endeavour Starfleet wrote:CCP Soundwave wrote:No, that's incorrect. The massive jumps we see in terms of isk almost always come when we make adjustments to anomalies. The last change we did was pretty drastically increase the isk floor across the board on anomalies and the isk coming into the economy jumped after that. --- Thread He could easilly end these threads by providing the numbers that prove what he says. But if he leaves us with no numbers except what we have regarding incursions then its hard for anyone with a brain to ignore incursions as a cause of inflation. Let us see the numbers on how much more isk was generated by bounties before and after this floor. If it was several times more than what incursions bring in then yeah I will agree incursions aren't the main issue. If it was less than incursions bring in then incursions would be the bigger issue. If it was equal to what incursions bring in then I will consider them both equally to blame. Does that seem reasonable? I'm trying to see if you will admit to some things before we get the numbers so that after we get them you don't just keep spinning them. It would demonstrate you are not completely biased.
I don't care if you think I am biased or not. All I care about these days is if you are going to start actually using the report bot function or just blame something else.
As for numbers that is likely waiting for a dev blog. Or a tweet. And how will you factor in the Anom nerf and boost? How will you factor in bots and bot growth?
You would need a hell of alot more data than a couple of before and after charts. I only care about the fact that as of recently bounties are injecting several times the isk as Incursions and that in my opinion a large chunk of that is bot based. If all I cared about what "NERF IT ALL!" Why am I not supporting the rumored bounty nerf? As an incursion runner I should be jumping for joy at the thought of nullsec folks getting punished no? I am not because while large alliances do need a change the bounty nerf will harm legit players a hell of alot more than bots.
|

baltec1
791
|
Posted - 2012.03.12 21:56:00 -
[237] - Quote
Gogela wrote:
You don't have to pay "less" explicitly... just don't pay ISK. Pay in something the market can put a pricetag on instead of trying to tell the market what ISK is worth.
We need new isk to enter the game otherwise we end up with the opposite, chronic deflation which is just as harmfull. |

DarthNefarius
Minmatar Heavy Industries
66
|
Posted - 2012.03.12 22:01:00 -
[238] - Quote
baltec1 wrote:Endeavour Starfleet wrote:
Which I assume what you mean by adjustments are changes to VGs to remove blitzing while boosting assault and HQ income right?
Side question when will we see a dev blog about those changes? After fanfest right? And will we have plenty of time to test them on Sisi to make sure there arent any surprises right?
Yet thanks for yet again pointing how wrong many are about Incursion Inflation. They just don't get it. In my opinion all they see is rage from Incursions providing an alternative to broken nullsec.
Why the hell would we boost assault and HQ isk rewards when we need to reduce the flow of isk into the game?
Because you'd have more people doing assaults & HQ's if their ISK/hour were mre on par with Vanguards... if it were not for the time to set these fleets up they are ALOT more fun then Vanguards and more ships are lost more often because of the higher Alphas. The less ISK/ hour because they are not such a grind makes them worth it but talking people into doing them with the extreme dispaity in profit per hour always makes it a difficult proposition especially for NCN's |

baltec1
791
|
Posted - 2012.03.12 22:02:00 -
[239] - Quote
Endeavour Starfleet wrote: the bounty nerf will harm legit players a hell of alot more than bots.
How? |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
412
|
Posted - 2012.03.12 22:02:00 -
[240] - Quote
baltec1 wrote:Gogela wrote:
You don't have to pay "less" explicitly... just don't pay ISK. Pay in something the market can put a pricetag on instead of trying to tell the market what ISK is worth.
We need new isk to enter the game otherwise we end up with the opposite, chronic deflation which is just as harmfull.
Well as more than a few people have pointed out, ISK entering the game right now isn't a problem. What I suggested doesn't need to be applied globally... I'm just saying it could be. I totally agree though, deflation of any kind would actually be a bad thing, and is a lot more dangerous than inflation because if deflation go out of control it would really wreck the game experience.
|
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baltec1
791
|
Posted - 2012.03.12 22:04:00 -
[241] - Quote
DarthNefarius wrote:
Because you'd have more people doing assaults & HQ's if their ISK/hour were mre on par with Vanguards... if it were not for the time to set these fleets up they are ALOT more fun then Vanguards and more ships are lost more often because of the higher Alphas. The less ISK/ hour because they are not such a grind makes them worth it but talking people into doing them with the extreme dispaity in profit per hour always makes it a difficult proposition especially for NCN's
So nerf vanguards to the point that HQs are worth it then. Same result and less isk injected into the system. |

Liang Nuren
Parsec Flux
1043
|
Posted - 2012.03.12 22:07:00 -
[242] - Quote
Kusanagi Kasuga wrote:Liang Nuren wrote: You honestly consider LP conversion to ISK to be enough of a PITA that you don't include it in your personal ISK calculations, yet that's exactly how all the "high level missions" make the high level ISK they report. In other words, you can't make a lot more ISK in missions. -Liang
Are you personally experienced in these matters? If so, I'd gladly chat with you about getting more out of my LP, but it would be offtopic for this thread.
Yeah, I'm personally experienced in these matters and last time I missioned in high sec I was pulling in ~80M/hr including LP conversion.
Quote:Liang Nuren wrote: For reference, I'd estimate that including LP conversion and looting tags via a Marauder, its hard to make more than ~60M/hr running pirate missions - despite the fact its hostile/NPC 0.0 and you wreck your empire standings. ;-) -Liang
Do you have information on the anomalies that are, as far as I've heard, where the ISK is at in nullsec (not including moongoo, which everyone agrees needs to be nerfed, and yet CCP does nothing)
No, and I wasn't referring to anomaly running. I was very specific with my question. Stop changing the subject. ;-)
-Liang
Ed: In case you forgot the question, let me rephrase it for you:
Should high sec incursions pay more and be easier than running pirate missions in 0.0 despite the fact that these pirate missions wreck your empire standings in a way far more permanent than any -10 ever did, as well as are almost arbitrarily more dangerous?
:) Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Grey Azorria
Federation Industries
113
|
Posted - 2012.03.12 22:09:00 -
[243] - Quote
Has anyone actually considered how much of an ISK sink Dust 514 might be?
Think about it, we pay one group of dust bunnies a bunch of ISK (which they then get blown up) to go and blow up another group of dust bunnies ISK. Do not argue with an idiot. He will drag you down to his level and beat you with experience. |

Grey Azorria
Federation Industries
113
|
Posted - 2012.03.12 22:09:00 -
[244] - Quote
Damm forums Do not argue with an idiot. He will drag you down to his level and beat you with experience. |

Ammzi
Imperial Guardians The Aurora Shadow
858
|
Posted - 2012.03.12 22:09:00 -
[245] - Quote
I can't wait for that incursion dev blog. GÖÑ I am waiting for you honey. quote CCP Spitfire
"Hello Im Blue,"
|

Andski
GoonWaffe Goonswarm Federation
2373
|
Posted - 2012.03.12 22:10:00 -
[246] - Quote
people will just blitz HQs instead of vanguards
any kind of payout boost is terribly unnecessary! "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

baltec1
791
|
Posted - 2012.03.12 22:10:00 -
[247] - Quote
Gogela wrote:
Well as more than a few people have pointed out, ISK entering the game right now isn't a problem. What I suggested doesn't need to be applied globally... I'm just saying it could be. I totally agree though, deflation of any kind would actually be a bad thing, and is a lot more dangerous than inflation because if deflation go out of control it would really wreck the game experience.
Yes the current flow of isk into the system is a problem right now. Inflation and deflation are both just as harmfull to the game. |

Skydell
Space Mermaids Somethin Awfull Forums
174
|
Posted - 2012.03.12 22:12:00 -
[248] - Quote
Grey Azorria wrote:Has anyone actually considered how much of an ISK sink Dust 514 might be?
Think about it, we pay one group of dust bunnies a bunch of ISK (which they then get blown up) to go and blow up another group of dust bunnies ISK.
Knowing EVE and the way it works, Dust ISK sink will only get to the point of cost to run PI in high sec, then it will shift away from Dust driven PI.
|

baltec1
791
|
Posted - 2012.03.12 22:13:00 -
[249] - Quote
Grey Azorria wrote:Has anyone actually considered how much of an ISK sink Dust 514 might be?
Think about it, we pay one group of dust bunnies a bunch of ISK (which they then get blown up) to go and blow up another group of dust bunnies ISK.
The bulk of eve will have little to no interest in it. |

Grumpy Owly
311
|
Posted - 2012.03.12 22:14:00 -
[250] - Quote
I'd be careful about kneejerk reactions to a global bounty nerf.
It's likley due to the volumes of people affected and the large numbers involved, that the effective change wont be substantial.
If it was the sole contributer as an isk faucet and assuming that inflation is still 1% per month. Then assuming a total view to remove all inflation whihc may not be the best interests will obviously only reduce earnings by 1% per month. So if you were earning 100m isk you'd be getting 99m isk.
It's likley that a combination of isk faucet changes and sinks will be combined as a re-structuring exercise to combat perceived inflation issues.
So I think its a bit early to start the scare-mongering with the view that dramatic changes will occur as a result. Bounty Hunting for CSM 7
Stop EvE Apathy |
|

Misanth
RABBLE RABBLE RABBLE
444
|
Posted - 2012.03.12 22:14:00 -
[251] - Quote
Tippia wrote:Misanth wrote:Sal Landry wrote:Misanth wrote:* Promote PvP Wrong. PvP is an isk faucet due to insurance. Try harder. 2/10 He's right, you knowGǪ GǪbut even so, promoting PvP is a good idea since it drives production, which helps counter-balance the production of ISK.
Insurance money doesn't spring out of nowhere, like NPC bounties.
It's true that insurance is paid out by NPC's, just like bounties, and gets thrown into the economy 'from nowhere'. But that ship has been created by minerals, using BPO/BPC, and at certain points in the chain there is definately isk gone out through blueprints, taxes, etc.
It's a bit borderline argument, but if we're nitpicking you can't really compare isk inflow from insurance, with isk inflow from killing NPC's. That's why I considered his post trolling, it's mostly useless, at best a poor sidenote.
The real interesting things to look at is: * Pure isk inflow created out of nothing, i.e. bounties, mission reward etc. And then you can compare most stuff including NPC shooting, ranging from missioning, incursions, exploration, belt ratting and whatnot * Risks for isk losses while making said money, this is not a static/fixed number and can fluctuate, but it's relevant in the sense that it does provide isk sinks (or not/barely). Incursions and lv4 being at the bottom here, barely any risk involved and very few dying. Ratting in null, belts, exploration, anomalies etc is alot more risky. It is often related to PvP as well, unlike highsec NPC'ing, and in that sense we have even more 'related' isk sinks.
In light of those main subjects, even mentioning insurance payouts is as I said, at best a sidenote. It has a very tiny impact on anything, and even tho minerals/materials are 'free' (created items, not isk), there was still costs involved in blueprint, taxes and whatnot. It's very hard to take any such comparisons seriously. this is a signature |

Seleia O'Sinnor
Drop of Honey
183
|
Posted - 2012.03.12 22:16:00 -
[252] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.
Or just remove incursions. Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Misanth
RABBLE RABBLE RABBLE
444
|
Posted - 2012.03.12 22:16:00 -
[253] - Quote
Endeavour Starfleet wrote:Marlona Sky wrote:Endeavour Starfleet wrote:How about these nullbears start reporting blue bots before screaming about incursions? Not possible right now. Like all political bodies, the CSM is corrupt on some levels. You have null representatives who punish their own members who report blue bots. RMT is big business when the convesion ratio is highly profitable in a country that has a broken economy or if you currently are not employed at all. I have never seen CCP out people who report bots. The report must be done and move on like you saw nothing. Tho if you are talking about things like shutting down SRPs and other activities funded by blue bots in retaliation well here is the deal folks. Blue bots are NOT your friends. Would you rather they get banned while there is peace and you have time to build up resources legitimately or potentially have them banned when you need that SRP the most during war? They are cheating you They are cheating your corp and alliance They are cheating everyone Report them.
AFK cloaking is an excellent counter to bots, too. this is a signature |

Cearain
Imperial Outlaws
301
|
Posted - 2012.03.12 22:18:00 -
[254] - Quote
Endeavour Starfleet wrote:Cearain wrote:Endeavour Starfleet wrote:CCP Soundwave wrote:No, that's incorrect. The massive jumps we see in terms of isk almost always come when we make adjustments to anomalies. The last change we did was pretty drastically increase the isk floor across the board on anomalies and the isk coming into the economy jumped after that. --- Thread He could easilly end these threads by providing the numbers that prove what he says. But if he leaves us with no numbers except what we have regarding incursions then its hard for anyone with a brain to ignore incursions as a cause of inflation. Let us see the numbers on how much more isk was generated by bounties before and after this floor. If it was several times more than what incursions bring in then yeah I will agree incursions aren't the main issue. If it was less than incursions bring in then incursions would be the bigger issue. If it was equal to what incursions bring in then I will consider them both equally to blame. Does that seem reasonable? I'm trying to see if you will admit to some things before we get the numbers so that after we get them you don't just keep spinning them. It would demonstrate you are not completely biased. I don't care if you think I am biased or not. All I care about these days is if you are going to start actually using the report bot function or just blame something else. As for numbers that is likely waiting for a dev blog. Or a tweet. And how will you factor in the Anom nerf and boost? How will you factor in bots and bot growth? You would need a hell of alot more data than a couple of before and after charts. I only care about the fact that as of recently bounties are injecting several times the isk as Incursions and that in my opinion a large chunk of that is bot based. If all I cared about what "NERF IT ALL!" Why am I not supporting the rumored bounty nerf? As an incursion runner I should be jumping for joy at the thought of nullsec folks getting punished no? I am not because while large alliances do need a change the bounty nerf will harm legit players a hell of alot more than bots.
Well like I said if you gave some idea of what numbers you thought would tend to show incursions were in fact the issue (or not) before we actually got the numbers it would demonstrate you are not biased. Otherwise you just look like an incursion cheerleader.
Now you were claiming ccp soundwave ended the thread by mentioning the bounty floor was a big cause of inflation. How much more isk do you think that brought in? Because if you are interested in the facts you would likely want to know.
OTOH, if you are just interested in shouting "yay!" at everyone who says incursions are fine and "Boo!" at everyone that thinks they are a problem, then I guess you don't really need to concern yourself with the facts. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Andski
GoonWaffe Goonswarm Federation
2373
|
Posted - 2012.03.12 22:19:00 -
[255] - Quote
i think a lot of people in this thread are conveniently disregarding the fact that the lion's share of that "insignificant" amount of ISK being printed in incursions is being generated in three constellations at any given time "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
74
|
Posted - 2012.03.12 22:19:00 -
[256] - Quote
CCP Soundwave wrote:Endeavour Starfleet wrote:CCP Soundwave wrote:gfldex wrote:[quote=CCP Soundwave] Love makes pretty blind, you know. We all know how much you love your baby that is Incursions. Please don't cuddle it until it dies
You're aware that we're making adjustments to Incursions right? I've never said we didn't need to look at Incursion income in isolation, the point I made was that in terms of money coming into the economy, bounties are a massive issue. I'm not entirely sure why some of you keep insisting that it's either or. Do Incursions need looking at? Absolutely, that's already been done and is awaiting deployment. Are Incursions the big issue in terms of isk coming into the economy? Not even remotely. Which I assume what you mean by adjustments are changes to VGs to remove blitzing while boosting assault and HQ income right Side question when will we see a dev blog about those changes? After fanfest right? And will we have plenty of time to test them on Sisi to make sure there arent any surprises right Yet thanks for yet again pointing how wrong many are about Incursion Inflation. They just don't get it. In my opinion all they see is rage from Incursions providing an alternative to broken nullsec. I'll leave the details to the devblog but I'd say there is a chance the changes might be (among other things) exactly what you wrote.
PLEASE tell me it's more than just upping the overall payout on HQ and Assault? Right now it's not so much that the payout is too low, as much as both HQ and Assault have one site out of the three that takes a ridiculously long time to complete. Completely remove the cruiser side from the Nation Consolidation Network assault site, and assaults will be much more balanced as far as site completion time goes. Likewise, remove the entire middle room from the True Power Provisional Headquarters as well as shortening the space between gates in the remaining first room, and HQs will be much more balanced.
For example, currently, a good HQ fleet takes about 15 minutes per NRF, 20 for a TCRC, and a whopping 40-50 for a TPPH. An assault fleet running NCNs can take an hour or more to complete one, roughly triple the time of the other two sites. I have seen fully manned assault fleets break up, rather than run NCNs. |

Grey Azorria
Federation Industries
114
|
Posted - 2012.03.12 22:21:00 -
[257] - Quote
Seleia O'Sinnor wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. Or just remove incursions. Nah, even I think thats to mean. They are, as has been repeatedly pointed out, just one small part of an incredibly complex puzzle. Do not argue with an idiot. He will drag you down to his level and beat you with experience. |

Endeavour Starfleet
687
|
Posted - 2012.03.12 22:23:00 -
[258] - Quote
Andski wrote:people will just blitz HQs instead of vanguards
any kind of payout boost is terribly unnecessary!
Yep you have no clue about HQs either in my opinion.
You can't Blitz them. Atleast nowhere near what you can with a VG. |

Zleon Leigh
91
|
Posted - 2012.03.12 22:24:00 -
[259] - Quote
Endeavour Starfleet wrote:
Should I quote CCP about Incursions again? They aren't the issue here.
I believe CCP misspoke - the Incursion income is overshadowed by the size other sources, but it is almost completely unbalanced (how many ships are lost in the shiny Inc fleets nowadays? .01% maaaybe?). PLEX being the logical outlet - PLEX prices skyrocket, since once that unstoppable Inc shiny has been purchased it floats indefinitely. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Endeavour Starfleet
687
|
Posted - 2012.03.12 22:24:00 -
[260] - Quote
Misanth wrote:Endeavour Starfleet wrote:Marlona Sky wrote:Endeavour Starfleet wrote:How about these nullbears start reporting blue bots before screaming about incursions? Not possible right now. Like all political bodies, the CSM is corrupt on some levels. You have null representatives who punish their own members who report blue bots. RMT is big business when the convesion ratio is highly profitable in a country that has a broken economy or if you currently are not employed at all. I have never seen CCP out people who report bots. The report must be done and move on like you saw nothing. Tho if you are talking about things like shutting down SRPs and other activities funded by blue bots in retaliation well here is the deal folks. Blue bots are NOT your friends. Would you rather they get banned while there is peace and you have time to build up resources legitimately or potentially have them banned when you need that SRP the most during war? They are cheating you They are cheating your corp and alliance They are cheating everyone Report them. AFK cloaking is an excellent counter to bots, too.
Sure if they werent AFK and reporting said bots. |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
78
|
Posted - 2012.03.12 22:24:00 -
[261] - Quote
Andski wrote:i think a lot of people in this thread are conveniently disregarding the fact that the lion's share of that "insignificant" amount of ISK being printed in incursions is being generated in three constellations at any given time How does/should that even way in? How would you quantify the significance of it? |

Endeavour Starfleet
687
|
Posted - 2012.03.12 22:25:00 -
[262] - Quote
Zleon Leigh wrote:Endeavour Starfleet wrote:
Should I quote CCP about Incursions again? They aren't the issue here.
I believe CCP misspoke - the Incursion income is overshadowed by other sources, but it is almost completely unbalanced (how many ships are lost in the shiny Inc fleets nowadays? .01% maaaybe?). PLEX being the logical outlet - PLEX prices skyrocket, since once that unstoppable Inc shiny has been purchased it floats indefinitely.
He did not misspeak. He said it multiple times and said it wasnt even close.
And again PLEX is NOT a measure. For many reasons. |

Kaivar Lancer
General Exports
86
|
Posted - 2012.03.12 22:25:00 -
[263] - Quote
Well I'm a casual trader and crunched some numbers. While trading is probably THE most lucrative career in Eve, you're required to hold onto large volumes of ISK. Day by day my net wealth will fall unless I keep churning stock and make enough paper-profit to cancel inflation. Once your ISK is in the billions, finding lucrative trades becomes more difficult and your average profit margins fall. A monthly inflation rate of 5-10% is awful. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
412
|
Posted - 2012.03.12 22:28:00 -
[264] - Quote
baltec1 wrote:Gogela wrote:
Well as more than a few people have pointed out, ISK entering the game right now isn't a problem. What I suggested doesn't need to be applied globally... I'm just saying it could be. I totally agree though, deflation of any kind would actually be a bad thing, and is a lot more dangerous than inflation because if deflation go out of control it would really wreck the game experience.
Yes the current flow of isk into the system is a problem right now. Inflation and deflation are both just as harmfull to the game. Damn. I thought you were getting it.
NO!!!! Bad baltec1! Bad!
Yes the flow of ISK into the game is a problem, but within the context of my proposed fix the lack of ISK flowing into the economy could conceivably be the problem because it would cause deflation. NO inflation and deflation are not equally "bad"... deflation would be worse because the lack of ISK in the economy could mean that it is a lot harder to pull together investment capital for large industrial projects and the economy would stagnate. Inflation is good for the economy and helps it to grow! Hyper-inflation is not here yet but we are getting there uncomfortably fast and that could be a whole other ball of wax/problems.
Gah. I'm over it. I don't even care. I'm rich. I have a hanger full of PLEX. You guys want to hyper inflate the ISK go ahead. I'm hedged to the hilt. The people who suffer most are going to be anyone who makes money from PvE (miners or producers exempt) and new players. I feel bad for the noobs, but the rest of you are doing it to yourselves.
~fin
|

Endeavour Starfleet
687
|
Posted - 2012.03.12 22:29:00 -
[265] - Quote
Grumpy Owly wrote:I'd be careful about kneejerk reactions to a global bounty nerf.
It's likley due to the volumes of people affected and the large numbers involved, that the effective change wont be substantial.
If it was the sole contributer as an isk faucet and assuming that inflation is still 1% per month. Then assuming a total view to remove all inflation which may not be the best interests will obviously only reduce earnings by 1% per month. So if you were earning 100m isk a month you'd be getting 99m isk.
However it's more likley that a combination of isk faucet changes and sinks will be combined as a re-structuring exercise to combat perceived inflation issues.
So I think its a bit early to start the scare-mongering with the view that dramatic changes will occur as a result.
It is not going to be that simple.
Mainly because the bot runners have alot of leeway to counter nerfs. Including more accounts and more aggressive botting.
It won't counter the issue and therefore it will just cause more bullcrap about Incursions to be posted. What is obvious here is the need to get serious about botting. |

Andski
GoonWaffe Goonswarm Federation
2374
|
Posted - 2012.03.12 22:30:00 -
[266] - Quote
Endeavour Starfleet wrote:Andski wrote:people will just blitz HQs instead of vanguards
any kind of payout boost is terribly unnecessary! Yep you have no clue about HQs either in my opinion. You can't Blitz them. Atleast nowhere near what you can with a VG.
How long does it take to run any particular assault or HQ site, then? "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Endeavour Starfleet
687
|
Posted - 2012.03.12 22:30:00 -
[267] - Quote
Kaivar Lancer wrote:Well I'm a casual trader and crunched some numbers. While trading is probably THE most lucrative career in Eve, you're required to hold onto large volumes of ISK. Day by day my net wealth will fall unless I keep churning stock and make enough paper-profit to cancel inflation. Once your ISK is in the billions, finding lucrative trades becomes more difficult and your average profit margins fall. A monthly inflation rate of 5-10% is awful.
Its not 5-10 percent at worst it is 1.... |

Endeavour Starfleet
687
|
Posted - 2012.03.12 22:32:00 -
[268] - Quote
Andski wrote:Endeavour Starfleet wrote:Andski wrote:people will just blitz HQs instead of vanguards
any kind of payout boost is terribly unnecessary! Yep you have no clue about HQs either in my opinion. You can't Blitz them. Atleast nowhere near what you can with a VG. How long does it take to run any particular assault or HQ site, then?
Varies WILDLY. You have to remember when you have a fleet size that big the time between sites is bad. I cant tell you how many times I have watched 15 mins go by sitting at the gate. Then there is type site, Spawn rate, preload or not, etc.. etc..
Nowhere NEAR as easy to call as a VG going site to site. |

Grumpy Owly
311
|
Posted - 2012.03.12 22:35:00 -
[269] - Quote
Endeavour Starfleet wrote:Grumpy Owly wrote:I'd be careful about kneejerk reactions to a global bounty nerf.
It's likley due to the volumes of people affected and the large numbers involved, that the effective change wont be substantial.
If it was the sole contributer as an isk faucet and assuming that inflation is still 1% per month. Then assuming a total view to remove all inflation which may not be the best interests will obviously only reduce earnings by 1% per month. So if you were earning 100m isk a month you'd be getting 99m isk.
However it's more likley that a combination of isk faucet changes and sinks will be combined as a re-structuring exercise to combat perceived inflation issues.
So I think its a bit early to start the scare-mongering with the view that dramatic changes will occur as a result. It is not going to be that simple. Mainly because the bot runners have alot of leeway to counter nerfs. Including more accounts and more aggressive botting. It won't counter the issue and therefore it will just cause more bullcrap about Incursions to be posted. What is obvious here is the need to get serious about botting.
CCP are addressing the botting issue as per their recent news on the matter.
Also even if bots are effecting things, if they remain the same volume you havent changed the playing field on how things are effected have you, you only make the same situation earn less but lower incentives in certain areas for botting. But not by much if the percentages are relevant to earnings.
I will agree however that if a "substantial" amount of bots are removed from EvE that currently have a significant impact on bounty earnings then the need to reduce them globally to combat earnings would likley need to be reduced.
However, I'm hoping that CCP will be taking all the relevant factors into consideration. If anything other factors like these afford for less of a kneejerk reaction, as the removal of bots reduces the amount needed to be changed for all genuine players as a result. Bounty Hunting for CSM 7
Stop EvE Apathy |

Adunh Slavy
Ammatar Trade Syndicate
332
|
Posted - 2012.03.12 22:36:00 -
[270] - Quote
Gogela wrote: The people who suffer most are going to be anyone who makes money from PvE (miners or producers exempt) and new players. I feel bad for the noobs, but the rest of you are doing it to yourselves.
It's not like people have to keep doing the same thing day after day. Not like a noob has to go shoot rats and PVE, he can run off and start mining right away. Joe Noob can shoot at 25K rat, or go mine 300 ISK per unit trit ... hrm, which do you think he will choose? |
|

Misanth
RABBLE RABBLE RABBLE
444
|
Posted - 2012.03.12 22:39:00 -
[271] - Quote
Kusanagi Kasuga wrote:Andski wrote:Seriously any post by Endeavour Starfleet in threads about incursions should just be glossed over entirely because he doesn't want his risk-free 150m ISK/hour fountain touched ITT, nullbears vastly overestimate the income level of an income source they don't understand and thusly want nerfed. Top level income for incursions is less than 100m/hour in optimal conditions. There is already noticable competition in sites to make ISK, and it's likely competition will increase as more people find it's not as hard/risky as it used to be. It's still not 100% safe though, I have seen faction battleships explode recently. The fact that nullsec people seem to jump on every chance to try to attack the income sources of others makes this less of a discussion and more of a war. Perhaps you need to stop clamoring for everyone else's income sources to get nerfed until they are actually higher and/or more dangerous than yours. Edit: I'll admit I know f*** all about nullsec bounty prizes, much like most of the people shouting for nerfs to highsec income know f*** all about a reasonable high-sec income. The people quoting mission running incomes of 60-100m/hour, and incursion incomes of >100m/hour are either woefully misinformed, or outright lying to support an agenda.
I have been doing it all, and I personally like to min-max. The problem with trying to discuss these things is that a) not everyone min-max and run optimal setups (and they're different for different people/targets), b) there's too little numbers to give accurate statistics c) there's factors going in that people don't seem to grasp, like how an inflow of cash, even if it's "only" 15-20% of the in-isk in EVE, can be severely affecting the economy as a whole - i.e. proportions.
This is highly subjective, but to make a raw comparison from my own experience: * Both Incursion and lv4 bounty payouts is alot higher than beltratting and exploration - the first two can safely be done in highsec for almost same income as in lower sec, while the final two must be done in null to be remotely worth it * WH is purely loot, exploration is mainly about loot as well so neither flood the economy with isk, same goes for lv5 where the tags/LP is the main income rather than isk from bounties * Anomaly farming can be on par with lv4 when it comes to isk/hour, at a min/maxing situation, but you are put at significantly higher risks, they can stop spawn/bug out etc, missions is nonstop available. Incursion bounties/hour is king of the hill here, you need a fleet, be at the correct area, etc tho.
Basicly, you can do profitable NPCing from WH, lv5 or exploration, and neither have a really bad impact on the economy. Lv4, Incursions and Anomaly income is pure constant isk on tap. They're all very very profitable. And the irony is, two of them can be done in highsec, with barely any risk involved, and thus very little isk goes out of the system, prices keeps going up, money loses value, etc.
Isk needs to be put into system from somewhere, we couldn't go completely flat without it. But the simple fact is that module drops is (generally) more healthy for the economy, and risky NPCing is more healthy for the economy. Both should be promoted. But right now, it's the reversed situation, it's more appealing for everyone to avoid risks, it's more rewarding. The most sane thing to do with be to steer highsec NPCing more into non-isk rewards, i.e. LP, modules etc. While nullsec need an edge over high in terms of income, risks should be rewarded, and promoted. this is a signature |

baltec1
795
|
Posted - 2012.03.12 22:42:00 -
[272] - Quote
Gogela wrote:baltec1 wrote:Gogela wrote:
Well as more than a few people have pointed out, ISK entering the game right now isn't a problem. What I suggested doesn't need to be applied globally... I'm just saying it could be. I totally agree though, deflation of any kind would actually be a bad thing, and is a lot more dangerous than inflation because if deflation go out of control it would really wreck the game experience.
Yes the current flow of isk into the system is a problem right now. Inflation and deflation are both just as harmfull to the game. Damn. I thought you were getting it. NO!!!! Bad baltec1! Bad! Yes the flow of ISK into the game is a problem, but within the context of my proposed fix the lack of ISK flowing into the economy could conceivably be the problem because it would cause deflation. NO inflation and deflation are not equally "bad"... deflation would be worse because the lack of ISK in the economy could mean that it is a lot harder to pull together investment capital for large industrial projects and the economy would stagnate. Inflation is good for the economy and helps it to grow! Hyper-inflation is not here yet but we are getting there uncomfortably fast and that could be a whole other ball of wax/problems. Gah. I'm over it. I don't even care. I'm rich. I have a hanger full of PLEX. You guys want to hyper inflate the ISK go ahead. I'm hedged to the hilt. The people who suffer most are going to be anyone who makes money from PvE (miners or producers exempt) and new players. I feel bad for the noobs, but the rest of you are doing it to yourselves. ~fin
All of the ships I build have gone up 30% since the start of the year and are still rising fast. Hyper inflation is already here, by summer ships will be 50% higher if nothing is done. |

Misanth
RABBLE RABBLE RABBLE
444
|
Posted - 2012.03.12 22:43:00 -
[273] - Quote
Andski wrote:Kusanagi Kasuga wrote:Top level income for incursions is less than It wasn't what I was asking, but you did indirectly answer it. No, you do not participate in incursions, and they in fact are relatively lessening your income a little bit, but you are quite certain from an unbiased standpoint that they need nerfed. Coincidentally, so does Scissors.
The only thing coming out of nullsec of late is 'nerf highsec, nerf wormholes, lowsec is fine, buff nullsec' with little regard to the fact that you need income to support a PvP lifestyle, and if you nerf highsec enough, all you're going to accomplish is that the only way to get out of highsec is in the arms of an entrenched and bloated nullsec coalition. Actually, this is already becoming the case because of supercapital proliferation, but that's for another thread.
You need to stop post. Like whoever posted before, agreeing with goons repeatedly does not feel good.  this is a signature |

Adunh Slavy
Ammatar Trade Syndicate
332
|
Posted - 2012.03.12 22:45:00 -
[274] - Quote
baltec1 wrote: The Isk flow must be dragged back, do that and everything including bots will earn less and inflation will go back to something more manageable.
This is not directed at you baltec1, so much as the statement and its consequences, a number of which I know you are aware and have said as much.
If the rate of ISK slows, or were to be stopped, the value of ISK climbs. This makes those with a lot of ISK more wealthy. Now is this good or bad? Depends on your perspective. If you already have a lot of ISK, it's good for you. If you don't have a lot of ISK, you better go get some.
Prices will fall, this will not make mining, PI, Moons more valuable. It will instead encourage people to go slurp from the ISK faucets, even if they are reduced. But we are already in an ISK faucet slurping state - There is an imbalance here.
Why are some goods and services not increasing in price? (Granted some raw materials are finally starting to reflect changes, mostly due to drone drop changes in the future, which just goes to prove the point.) This is what needs to be solved. If you can go out and mine veld and make 90m/hour, or go shoot some rats and make 50m/hour, which would you go do? If Fried Circuits had a price of 5,000 a unit instead of the 150 or whatever it is right now, would that change your behavior? Of course it would.
The problem is that when a rat pops, he not only gives ISK, he gives other stuff as well. When an incursion rat/are goes, players are getting ISK and LP. I say, scratch all that. Each resource should have its own activity, that includes ISK faucets, LP, minerals, moon goo, T3, Salvage, everything. By making each resource have its own activity, the value of each activity is increased. The more value there is in activities other than shooting rats, the less ISK will flow into the economy.
For example, when Joeblow goes out and mines veld, he causes an upward price pressure on Heavy Water, when he mines heavy water, he pushes the price of trit upwards. Why? Because of the opportunity cost - since he has the productive capacity to do one or the other, doing one means the other isn't being done.
Why is it then, when we shoot a red + sign, we get all kinds of rewards from it? This means that all activities that produce the same thing as the rewards, besides ISK, are made less valuable; there are more of those items on the market than what is being produced by players. The opportunity cost of production is being subsidized by Loot Tables and some of the other artificial caps imposed by NPC prices on player consumable items.
It is overall productive capacity that can hold inflation in check. The value of everything else needs to come up, not by nerfing ISK faucets but by nerfing ANY activity that produces more than one class of thing, especially those activities that generate ISK from the faucets and by increasing demand on raw materials.
Even if the rate of ISK is slowed to something "manageable", the imbalances will remain if nothing else changes. |

Zircon Dasher
Zirconia Trade Group
77
|
Posted - 2012.03.12 22:47:00 -
[275] - Quote
Interestingly enough you could probably build a case that by making asault/hq sites better relative to vg's might result in an increase in total ISK being pumped into the game because population can go up while the number of contested sites goes down.
Should be interesting to see that devblog. |

Endeavour Starfleet
687
|
Posted - 2012.03.12 22:47:00 -
[276] - Quote
baltec1 wrote:Gogela wrote:baltec1 wrote:Gogela wrote:
Well as more than a few people have pointed out, ISK entering the game right now isn't a problem. What I suggested doesn't need to be applied globally... I'm just saying it could be. I totally agree though, deflation of any kind would actually be a bad thing, and is a lot more dangerous than inflation because if deflation go out of control it would really wreck the game experience.
Yes the current flow of isk into the system is a problem right now. Inflation and deflation are both just as harmfull to the game. Damn. I thought you were getting it. NO!!!! Bad baltec1! Bad! Yes the flow of ISK into the game is a problem, but within the context of my proposed fix the lack of ISK flowing into the economy could conceivably be the problem because it would cause deflation. NO inflation and deflation are not equally "bad"... deflation would be worse because the lack of ISK in the economy could mean that it is a lot harder to pull together investment capital for large industrial projects and the economy would stagnate. Inflation is good for the economy and helps it to grow! Hyper-inflation is not here yet but we are getting there uncomfortably fast and that could be a whole other ball of wax/problems. Gah. I'm over it. I don't even care. I'm rich. I have a hanger full of PLEX. You guys want to hyper inflate the ISK go ahead. I'm hedged to the hilt. The people who suffer most are going to be anyone who makes money from PvE (miners or producers exempt) and new players. I feel bad for the noobs, but the rest of you are doing it to yourselves. ~fin All of the ships I build have gone up 30% since the start of the year and are still rising fast. Hyper inflation is already here, by summer ships will be 50% higher if nothing is done.
You do realize speculation on Drone bounties and a war themed expansion are causing people to stock up right? |

Endeavour Starfleet
687
|
Posted - 2012.03.12 22:48:00 -
[277] - Quote
Zircon Dasher wrote:Interestingly enough you could probably build a case that by making asault/hq sites better relative to vg's might result in an increase in total ISK being pumped into the game because population can go up while the number of contested sites goes down.
Should be interesting to see that devblog.
Except that wont be able to count the other factors that affect those fleets. It is not simple to factor VGs. |

Marlona Sky
Caldari Provisions Caldari State
564
|
Posted - 2012.03.12 22:51:00 -
[278] - Quote
High Sec Miner wrote:It's not fair that I can be suicide ganked while I'm mining in my Hulk!
Goonswarm Federation wrote:It's not fair that high sec Incursion players are making ISK risk free!
I'm confused. How is one risk free and the other is not?
|

Andski
GoonWaffe Goonswarm Federation
2379
|
Posted - 2012.03.12 22:53:00 -
[279] - Quote
Marlona Sky wrote:High Sec Miner wrote:It's not fair that I can be suicide ganked while I'm mining in my Hulk! Goonswarm Federation wrote:It's not fair that high sec Incursion players are making ISK risk free! I'm confused. How is one risk free and the other is not?
Inattentive AFK miners are a lot like incursion runners because "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Andski
GoonWaffe Goonswarm Federation
2379
|
Posted - 2012.03.12 22:55:00 -
[280] - Quote
Also it's very clear that only Goons are opposed to easy ISK in highsec "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
|

baltec1
795
|
Posted - 2012.03.12 22:55:00 -
[281] - Quote
Endeavour Starfleet wrote:
You do realize speculation on Drone bounties and a war themed expansion are causing people to stock up right?
That explains the last few days, not the last few months. |

Misanth
RABBLE RABBLE RABBLE
445
|
Posted - 2012.03.12 22:55:00 -
[282] - Quote
Kusanagi Kasuga wrote:The real solution is not to try to pin the nerf to one specific area of the game, as there isn't a specific mechanic causing the inflation singularly. It's to do an all around slight nerf to income, which will result in a net no-change to people's wealth.
The thing that's not helping is people trying to bandwagon this as another nerf-highsec thread.
Agree that all income could use a nerf.
But no, highsec needs a massive income nerf, in fact. They're just flooding the game with isk, while barely dying/losing anything. The end result is finacial muscles for highsec nullbears, while the nullsec sovholding (supposedly this games endgame), the expenses involved in setting up the logistics and infrastructure will be even harder on the nullbear income (as money is less worth/financial powerbears drives up prices) gets less appealing. I doubt very many players in this game actually enjoy the blobby lagfests, if it's not about building empire/making isk, there's zero reason to go to null, roaming smallscale PvP is nearly dead as is.
This game is currently purely about carebearing, and whoever makes most money will be in the driving seat for the future. It makes absolutely zero sense, whatsoever, that people who take near-no-risk at all, is making big sums of isk. That should be reserved for the people who expose themselves, who put in countless of hours and hard work in fighting over space, logistics, infrastructure investments, etc. Not just from a moral point of view, it also makes sense financially, as these guys will be supporting the economy as a whole (isk rotation).
I tried to write tihs on a ABC123-economy level, so more people actually understand what is happening in this game. We've had highsec missioning alts since 2007 (or so), and it hasn't had these severe impacts on the game previously. The changes we had for highsec recently tho is; a) bigger highsec population (who don't take part in PvP, in fact I know alot of players of 2009-2011-age who don't want to do anything but sit in highsec and amass isk and never spend it), and b) Incursions.
Does it seem like this highsec population, and the incursion income, has a positive impact on the economy to you? Would these threads exist? Would CCP indirectly admit there is an issue, by posting they are monitoring it and considering changes? It's quite obvious there is an issue with NPC-spawned isk, and it's a clear relation to the highsec population. this is a signature |

Andski
GoonWaffe Goonswarm Federation
2379
|
Posted - 2012.03.12 22:56:00 -
[283] - Quote
we're not the only ones opposed to it we're just the best posters dwi m8s "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Andski
GoonWaffe Goonswarm Federation
2379
|
Posted - 2012.03.12 22:58:00 -
[284] - Quote
Misanth wrote:people who take near-no-risk at all
no, you see, high-sec incursions are the riskiest PvE in the game because horrible logi pilots might mess up and you might lose your ship to NPCs
This is why people fly officer-fit machariels, they enjoy losing them to rats "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Endeavour Starfleet
687
|
Posted - 2012.03.12 23:02:00 -
[285] - Quote
Andski wrote:Also it's very clear that only Goons are opposed to easy ISK in highsec
Some goons you mean. Mit likes Incursions. |

Andski
GoonWaffe Goonswarm Federation
2379
|
Posted - 2012.03.12 23:02:00 -
[286] - Quote
Endeavour Starfleet wrote:Andski wrote:Also it's very clear that only Goons are opposed to easy ISK in highsec Some goons you mean. Mit likes Incursions.
Incursions are only in high-sec apparently???? "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Marlona Sky
Caldari Provisions Caldari State
564
|
Posted - 2012.03.12 23:03:00 -
[287] - Quote
Andski wrote:we're not the only ones opposed to it we're just the best posters dwi m8s
If you were the best posters about it, there would he no confusion on your motivation for the Incursion and other nerfs. But please, keep up the acronyms. They make you look intelligent and not lazy... right?
|

fgft Athonille
Center for Advanced Studies Gallente Federation
17
|
Posted - 2012.03.12 23:04:00 -
[288] - Quote
Seleia O'Sinnor wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. Or just remove incursions.
yah telling the creator of incursions to take them out is going to work |

Zircon Dasher
Zirconia Trade Group
77
|
Posted - 2012.03.12 23:05:00 -
[289] - Quote
Endeavour Starfleet wrote: You do realize speculation on Drone bounties and a war themed expansion are causing people to stock up right?
Not to mention the season.
Endeavor Starfleet wrote: Except that wont be able to count the other factors that affect those fleets. It is not simple to factor VGs.
Oh i agree that there are many factors that might effect the decision of which sites to run. I am not saying that it will absolutely happen. All I am saying is that IF people move into the higher ranked sites, more people could "do incursions" before isk/hr rates became seriously degraded (where it is more profitable to run missions for example). Assuming that post-change vg are still better isk/hr than missions in the first place. |

Sunviking
The Shining Knights
16
|
Posted - 2012.03.12 23:05:00 -
[290] - Quote
CCP Soundwave wrote:Tippia wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. You're going to have to elaborate on that one a bit. Kile Kitmoore wrote:Finally, NOW can we please stop the nerf Incursion threads! Nope. Quote:As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice! Inflation is not a mining buff since it doesn't mean mining is more worth-while. Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.
I would prefer not to see NPC bounties nerfed. If anything, just make NPC rats tougher to kill, so only the people with the best equipment and skills can kill them as easily as they can now.
When I see a Pith Usurper or a Core Lord Admiral, I expect it to put up a bit more of a fight  |
|

Andski
GoonWaffe Goonswarm Federation
2379
|
Posted - 2012.03.12 23:07:00 -
[291] - Quote
Marlona Sky wrote:Andski wrote:we're not the only ones opposed to it we're just the best posters dwi m8s If you were the best posters about it, there would he no confusion on your motivation for the Incursion and other nerfs. But please, keep up the acronyms. They make you look intelligent and not lazy... right?
says the FHC poster "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Andski
GoonWaffe Goonswarm Federation
2379
|
Posted - 2012.03.12 23:10:00 -
[292] - Quote
Sunviking wrote:I would prefer not to see NPC bounties nerfed. If anything, just make NPC rats tougher to kill, so only the people with the best equipment and skills can kill them as easily as they can now. When I see a Pith Usurper or a Core Lord Admiral, I expect it to put up a bit more of a fight 
Yes only a supercarrier should be able to kill deadspace rats right? "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Sunviking
The Shining Knights
16
|
Posted - 2012.03.12 23:14:00 -
[293] - Quote
Andski wrote:Sunviking wrote:I would prefer not to see NPC bounties nerfed. If anything, just make NPC rats tougher to kill, so only the people with the best equipment and skills can kill them as easily as they can now. When I see a Pith Usurper or a Core Lord Admiral, I expect it to put up a bit more of a fight  Yes only a supercarrier should be able to kill deadspace rats right?
No, not at all.
Just make them a bit tougher, with a bit more EWAR like neuting etc. |

Zircon Dasher
Zirconia Trade Group
78
|
Posted - 2012.03.12 23:16:00 -
[294] - Quote
Andski wrote: Yes only a supercarrier should be able to kill deadspace rats right?
Funny how making this the case would not change a large number of players ship choice in null.
And also why any argument that starts with: "highsec incursions are risk free!" is a joke. Highsecers field shiny machs. Many in nullsec field supercarriers and titans.
|

Misanth
RABBLE RABBLE RABBLE
445
|
Posted - 2012.03.12 23:21:00 -
[295] - Quote
Endeavour Starfleet wrote:CCP Soundwave wrote:No, that's incorrect. The massive jumps we see in terms of isk almost always come when we make adjustments to anomalies. The last change we did was pretty drastically increase the isk floor across the board on anomalies and the isk coming into the economy jumped after that. --- Thread
No. That doesn't help the issue whatsoever. We need massive isk sinks across the board, especially in highsec as they don't spend nearly enough of what they're making.
A good balance of income would be that for every X isk that you make, you spend Y %. It would be very interesting to see the balances among these numbers. Right now for example I have several friends, or friends friends, who joined EVE last few years. Some of them have not lost a single ship, no modules, others a ship of two. They buy expensive modules on contract, but they don't participate on the market. I.e. they barely take have any isk leaving the game through isk sinks. Meanwhile, they have massive stocks of isk, at near-zero risk, and they can easily dominate the players who take risks.
The total number of expenses will always be higher for the null- and lowsec population, compared to highsec (as they have no expenses to talk about). That should reflect on the income in highsec. If someon wants to live in highsec because they enjoy that playstyle, I think it's great, make incursions/missions as fun as possible. But it makes absolutely zero sense, neither from an economist, a game designer, or moral point of view, that these players should make money too. That should be reserved for the players who actually spend them.
You've mistaken this as a 'hate incursion' thread. This thread is question the inflation, and certain lifestyles in this game is currently counterproductive to the games wellbeing, and possible long-term future. People who want highsec incomes to be anything more than 'small', are by default trying to destroy this game. It's that simple. People who don't participate in isk sink activiies (market PvPers, industrialists, etc, are part of this, much love to them) are simply destroying this game. That is: almost exclusively highsec Incursion- and missionrunners. this is a signature |

Marlona Sky
Caldari Provisions Caldari State
564
|
Posted - 2012.03.12 23:22:00 -
[296] - Quote
Andski wrote:Marlona Sky wrote:Andski wrote:we're not the only ones opposed to it we're just the best posters dwi m8s If you were the best posters about it, there would he no confusion on your motivation for the Incursion and other nerfs. But please, keep up the acronyms. They make you look intelligent and not lazy... right? says the FHC poster
Says the K.com poster. Your move chump.
|

Karash Amerius
Sutoka
41
|
Posted - 2012.03.12 23:22:00 -
[297] - Quote
This thread really needs to be cleaned from all the idiots that don't understand what an ISK faucet is vs. paying another play ISK for goods and services. |

Misanth
RABBLE RABBLE RABBLE
445
|
Posted - 2012.03.12 23:25:00 -
[298] - Quote
Gogela wrote:Eso Es wrote:Gogela wrote:Read this and then read this. You clearly haven't read a thing I've said. My point is precisely that anywhere the EvE system is paying people directly in ISK for something there is a problem. I don't want to nerf incursions. I want to remove all EvE system ISK payouts entirely and replace them with something you can sell on the market. It's the only way to achieve any kind of balance that doesn't require CCP to constantly intervene. My point isn't moot you just didn't read anything in this thread. BTW - I get raises in EvE every day the market inflates. So do most people. The only people who's paychecks don't keep pace with inflation are people who play exclusively PvE content. Your knowledge of market mechanics explains why you keep getting passed up for that raise... Sorry for missing your post in the 9 page wall of text that is this thread :S So people that make money off other players receive "raises" for their efforst, and people being paid by CCP do not, makes sense. Are you still saying that Hi Sec Incursions haven't lead to the crazy amounts of inflation being reported on these forums? (Sure botters have contributed, but I still point my finger to the risk free ISK faucet that is Hi Sec Incursions.) On a somewhat unrelated theme, you also have to consider this thread. Nothing to do with inflation, but again, Incursions are terrible for the EVE universe for more than just inflation. No... that's not what I'm saying at all. What I'm saying is that it doesn't matter, and you can't pull Incursions out of the equation and isolate them and blame everything on them. A moderate rate of inflation is actually healthy for this economy and is to be expected from the way the EvE market functions. Runaway inflation is the risk of any mechanic that pays a player directly in ISK. If the market cannot control or even influence a source of ISK, than hell yes inflation is going to accelerate! OK... so here is why I am getting miffed: people are isolating their own mechanic of choice and trying to blame runaway inflation on that. It's the botters, or it's the missions, or it's the null NPCs, or... in your case... it's Incursions. All of these mechanics are doing the SAME DAMN THING and that is give players ISK - which is given it's relative value by the MARKET - directly, and without any regard for how the market has valued the ISK. I mean this is economics 101 stuff! Where is CCP's economist? Doesn't that guy take a look at anything? Doesn't he have a DOCTORATE in this smack? If a RL comparison must be made I would say EvE is like an emerging market. If you keep giving people ISK for nothing the economy is going to react like Germany's did in the 30's or Greece's looks right now. It's not sustainable, because (in our context) the NPCs think they control the market and can just print ISK without producing anything, which is in effect a tax on the rest of us through inflation. The problem is, as with Greece, there's only so much the free economy can sustain until the ISK is devalued so much it is worthless. Now in EvE, we have the ability to do something NO OTHER ECONOMY can reasonably do... and that is reverse the process. Specifically, instead of paying for Incursions in ISK, we pay in something else. As a hypothetical, what if there was some new component required in every ships hull. What if in order to build anything, you needed "Element-X'. Now what if Element-X was paid by NPCs to mission runners or incursion fleets? What if the amount of element-X entering the game was pegged to the production of the element zydrine, and pilots only received their fraction of the total pot for the work they did that day missioning or whatever on a percentage basis? All of a sudden, you would have the market regulating ALL of the ISK faucets in the game. Now don't get caught up in details. It doesn't have to be called "Element-X" and it doesn't need to be integrated into industry in that way. I'm just saying if all this free ISK goes away and you are given something else for your effort (f***ing LP points or whatever) everything WILL take care of itself. The market will self regulate and balance itself and missions, rats, and incursions will pay as much as they can for the number of people running them, adjust accordingly like it does now with mining or anything else, and CCP won't have to do a damn thing about it ever again.
Yup, this is exactly what I been trying to point out as well.
There's no reason to make the game less fun for playstyle A or B, there's no hate towards C or D. It's just basic economy 101. this is a signature |

Andski
GoonWaffe Goonswarm Federation
2381
|
Posted - 2012.03.12 23:32:00 -
[299] - Quote
Marlona Sky wrote:Andski wrote:Marlona Sky wrote:Andski wrote:we're not the only ones opposed to it we're just the best posters dwi m8s If you were the best posters about it, there would he no confusion on your motivation for the Incursion and other nerfs. But please, keep up the acronyms. They make you look intelligent and not lazy... right? says the FHC poster Says the K.com poster. Your move chump.
i have like 10 posts on kugu? "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Marlona Sky
Caldari Provisions Caldari State
565
|
Posted - 2012.03.12 23:43:00 -
[300] - Quote
Andski wrote:Marlona Sky wrote:Andski wrote:Marlona Sky wrote:Andski wrote:we're not the only ones opposed to it we're just the best posters dwi m8s If you were the best posters about it, there would he no confusion on your motivation for the Incursion and other nerfs. But please, keep up the acronyms. They make you look intelligent and not lazy... right? says the FHC poster Says the K.com poster. Your move chump. i have like 10 posts on kugu?
And all ten are really terrible mate. Tell you what. I will stop making run of your terrible posting if you actually go back to the original topic here.
You, Goons and all other null players are more than capable of making high sec Incursions risky. How come you don't?
|
|

OfBalance
Caldari State
158
|
Posted - 2012.03.12 23:45:00 -
[301] - Quote
Marlona Sky wrote:You, Goons and all other null players are more than capable of making high sec Incursions risky. How come you don't?
:effort: |

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
110
|
Posted - 2012.03.12 23:48:00 -
[302] - Quote
Kiss and make up Goon poster and "Kills my alt's dramiel for e-fame"
You both want the same thing, trolling lolz and thread derailment. Think of what you could achieve together. |

Andski
GoonWaffe Goonswarm Federation
2381
|
Posted - 2012.03.12 23:50:00 -
[303] - Quote
Marlona Sky wrote:And all ten are really terrible mate. Tell you what. I will stop making run of your terrible posting if you actually go back to the original topic here.
You, Goons and all other null players are more than capable of making high sec Incursions risky. How come you don't?
how long do you think gank-fit ships last around incursion rats? heh! "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Tenebrae Syrennis
The Scope Gallente Federation
9
|
Posted - 2012.03.12 23:50:00 -
[304] - Quote
CCP Soundwave wrote:Tippia wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. You're going to have to elaborate on that one a bit. Kile Kitmoore wrote:Finally, NOW can we please stop the nerf Incursion threads! Nope. Quote:As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice! Inflation is not a mining buff since it doesn't mean mining is more worth-while. Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.
[/Facepalm]
You still haven't learned, have you...
Those numbers that "someone" posted say that something on the order of 30% of all bounty income is Incursions.
If true, then how can you possibly not see this as a problem, especially as there is no commensurate ISK/resource-sink for those bounties? Please, don't insult my intelligence. Is urp-splosion tyme naow? |

Misanth
RABBLE RABBLE RABBLE
446
|
Posted - 2012.03.12 23:51:00 -
[305] - Quote
Grey Azorria wrote:Has anyone actually considered how much of an ISK sink Dust 514 might be?
Think about it, we pay one group of dust bunnies a bunch of ISK (which they then get blown up) to go and blow up another group of dust bunnies ISK.
a) speculation at best, we have no clue about sums or numbers to begin with
b) alot of people have zero interest in paying people to do A or B, I know I personally am quite wealthy but I would not even spend a single isk on Dust, I'd much rather invest every isk I have in FiS-combat this is a signature |

Misanth
RABBLE RABBLE RABBLE
446
|
Posted - 2012.03.12 23:58:00 -
[306] - Quote
Endeavour Starfleet wrote:Misanth wrote:AFK cloaking is an excellent counter to bots, too. Sure if they werent AFK and reporting said bots.
Don't have to report them, just sit in local, the bots will cloak or log off. The only sad part is, bots don't get pissed off, like players do, so the griefing aspect is completely lost on them.  this is a signature |

Zircon Dasher
Zirconia Trade Group
78
|
Posted - 2012.03.13 00:02:00 -
[307] - Quote
Tenebrae Syrennis wrote: [/Facepalm]
You still haven't learned, have you...
Those numbers that "someone" posted say that something on the order of 30% of all bounty income is Incursions.
facepalm indeed |

Misanth
RABBLE RABBLE RABBLE
446
|
Posted - 2012.03.13 00:04:00 -
[308] - Quote
Adunh Slavy wrote:Gogela wrote: The people who suffer most are going to be anyone who makes money from PvE (miners or producers exempt) and new players. I feel bad for the noobs, but the rest of you are doing it to yourselves.
It's not like people have to keep doing the same thing day after day. Not like a noob has to go shoot rats and PVE, he can run off and start mining right away. Joe Noob can shoot at 25K rat, or go mine 300 ISK per unit trit ... hrm, which do you think he will choose?
I chose to steal and scam when I started, but CCP put in the jetcan aggro mechanics, and revamped the contract systems (repeatedly), introduced WTZ (so much for my bm scams, they used to be so profitable cry cry).
In fact, I took some pride into neither being forced to shoot npcs nor mine. I wonder if young players will be able to even steal much in highsec in the future, CCP have made this game so damn safe. But that's a discussion for another thread..  this is a signature |

Mr Kidd
Center for Advanced Studies Gallente Federation
421
|
Posted - 2012.03.13 00:04:00 -
[309] - Quote
CCP doesn't need to nerf Incursions. What they need to do is change the rewards from a faucet to an exchange economy. Doing so still retains Incursions, their attractiveness and stops injecting isk into the economy from them. Then CCP can address missions/bounties if they so choose. We want breast augmentations and sluttier clothing in the NeX! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
78
|
Posted - 2012.03.13 00:08:00 -
[310] - Quote
Tenebrae Syrennis wrote: [/Facepalm]
You still haven't learned, have you...
Those numbers that "someone" posted say that something on the order of 30% of all bounty income is Incursions.
19% (8.6T of 45.4)
Kile Kitmoore wrote: If true, then how can you possibly not see this as a problem, especially as there is no commensurate ISK/resource-sink for those bounties? Please, don't insult my intelligence.
Are the LP stores not being counted as a sink? |
|

Endeavour Starfleet
688
|
Posted - 2012.03.13 00:09:00 -
[311] - Quote
Misanth wrote:Endeavour Starfleet wrote:Misanth wrote:AFK cloaking is an excellent counter to bots, too. Sure if they werent AFK and reporting said bots. Don't have to report them, just sit in local, the bots will cloak or log off. The only sad part is, bots don't get pissed off, like players do, so the griefing aspect is completely lost on them. 
Its called moving systems and AFK cloaking has done nothing relevant on botting. And I personally doubt you even report them because you want to pad your killboard for many. If yall actually reported it might be different. |

Zircon Dasher
Zirconia Trade Group
78
|
Posted - 2012.03.13 00:11:00 -
[312] - Quote
Tyberius Franklin wrote:Tenebrae Syrennis wrote: [/Facepalm]
You still haven't learned, have you...
Those numbers that "someone" posted say that something on the order of 30% of all bounty income is Incursions.
19% (8.6T of 45.4)
Nope. Incursions do not account for 19% of bounty income either.
You ready for the real answer?
Incursions account for 0% of bounty income. |

Misanth
RABBLE RABBLE RABBLE
446
|
Posted - 2012.03.13 00:14:00 -
[313] - Quote
Andski wrote:Marlona Sky wrote:High Sec Miner wrote:It's not fair that I can be suicide ganked while I'm mining in my Hulk! Goonswarm Federation wrote:It's not fair that high sec Incursion players are making ISK risk free! I'm confused. How is one risk free and the other is not? Inattentive AFK miners are a lot like incursion runners because
Marlona also seems to forget exhumers are very expensive ships designed to mine endgame minerals in null.
When miners use exhumers in high, it's as if we combat pilots would be allowed to use our capital ships to run Incursions and lv4's. I never really got why so few point this out, tbh. When Hulks were new, they were exclusively in null (sure, they cost 500m-1bil, and we were alot more poor back then). But then mining was worth the time invested as well.
I don't think miners would even care if t1 mining cruisers or retrievers died instead of Hulks - but to be honest, I somewhat feel with the miners. It's quite tragic the state of EVE mining, when you have to use an exhumer in high and the profits are still junk.
Nullsec mining needs craploads of love, and exhumers shouldn't be allowed to fly in high. Noone would whine about highsec mine ganks then either, they're just butthurt because cheap ships kill expensive ones atm. Not us gankers fault they use the wrong ship for the matter, while thinking they deserve to be AFK while doing it.  this is a signature |

Tyberius Franklin
Federal Navy Academy Gallente Federation
78
|
Posted - 2012.03.13 00:16:00 -
[314] - Quote
Zircon Dasher wrote:Tyberius Franklin wrote:Tenebrae Syrennis wrote: [/Facepalm]
You still haven't learned, have you...
Those numbers that "someone" posted say that something on the order of 30% of all bounty income is Incursions.
19% (8.6T of 45.4) Nope. Incursions do not account for 19% of bounty income either. You ready for the real answer? Incursions account for 0% of bounty income. Was assuming they meant PvE related isk faucets from the post earlier. Though if we are sticking to what is written, yes, you are correct. |

Misanth
RABBLE RABBLE RABBLE
446
|
Posted - 2012.03.13 00:19:00 -
[315] - Quote
Sunviking wrote:Andski wrote:Sunviking wrote:I would prefer not to see NPC bounties nerfed. If anything, just make NPC rats tougher to kill, so only the people with the best equipment and skills can kill them as easily as they can now. When I see a Pith Usurper or a Core Lord Admiral, I expect it to put up a bit more of a fight  Yes only a supercarrier should be able to kill deadspace rats right? No, not at all. Just make them a bit tougher, with a bit more EWAR like neuting etc.
I really enjoyed it today, a friend was running a Magsite with 7 Pith BS and three BC's. I went in there to help him. After he had opened five of the seven cans, I finally managed to kill the first BS. That's with a 700dps+ Tengu, who kill them in just a few volleys. Yah, I was jammed for almost ten minutes.
It was quite fun too when my corpmate faced a couple of jamming BC's and suddenly the region started to get time dilated, because of a blobfight seven jumps out. He was nonstop jammed and scrambled for an hour, he couldn't get locks in time before he was jammed again, and couldn't warp out because he was scrambled. Time dilation is awsome!
Please, up their EWAR.  this is a signature |

Tyberius Franklin
Federal Navy Academy Gallente Federation
78
|
Posted - 2012.03.13 00:23:00 -
[316] - Quote
Misanth wrote:Andski wrote:Marlona Sky wrote:High Sec Miner wrote:It's not fair that I can be suicide ganked while I'm mining in my Hulk! Goonswarm Federation wrote:It's not fair that high sec Incursion players are making ISK risk free! I'm confused. How is one risk free and the other is not? Inattentive AFK miners are a lot like incursion runners because Marlona also seems to forget exhumers are very expensive ships designed to mine endgame minerals in null. When miners use exhumers in high, it's as if we combat pilots would be allowed to use our capital ships to run Incursions and lv4's. I never really got why so few point this out, tbh. When Hulks were new, they were exclusively in null (sure, they cost 500m-1bil, and we were alot more poor back then). But then mining was worth the time invested as well. I don't think miners would even care if t1 mining cruisers or retrievers died instead of Hulks - but to be honest, I somewhat feel with the miners. It's quite tragic the state of EVE mining, when you have to use an exhumer in high and the profits are still junk. Nullsec mining needs craploads of love, and exhumers shouldn't be allowed to fly in high. Noone would whine about highsec mine ganks then either, they're just butthurt because cheap ships kill expensive ones atm. Not us gankers fault they use the wrong ship for the matter, while thinking they deserve to be AFK while doing it.  Considering there is only one exhumer with a bonus to a nullsec specific mineral, how do you conclude that these were intended to remain nullsec "endgame" ships? |

Misanth
RABBLE RABBLE RABBLE
446
|
Posted - 2012.03.13 00:26:00 -
[317] - Quote
Endeavour Starfleet wrote:Misanth wrote:Endeavour Starfleet wrote:Misanth wrote:AFK cloaking is an excellent counter to bots, too. Sure if they werent AFK and reporting said bots. Don't have to report them, just sit in local, the bots will cloak or log off. The only sad part is, bots don't get pissed off, like players do, so the griefing aspect is completely lost on them.  Its called moving systems and AFK cloaking has done nothing relevant on botting. And I personally doubt you even report them because you want to pad your killboard for many. If yall actually reported it might be different.
Nah, you report them, put 5-10 alts spread across the constellation to cover most systems, then you start gank them. Usually it takes CCP 3-6 months to get rid of them, in the meantime you have a) done your duty reporting them b) repeatedly killed them c) made money off their Tengus.
If not idiots would try to ruin the cloaks, it'd be alot easier to help CCP ruin botting.. this is a signature |

Misanth
RABBLE RABBLE RABBLE
446
|
Posted - 2012.03.13 00:31:00 -
[318] - Quote
Tyberius Franklin wrote:Considering there is only one exhumer with a bonus to a nullsec specific mineral, how do you conclude that these were intended to remain nullsec "endgame" ships?
Probably because miners whined they had to use t1 battleships to mine in null, and CCP figured it was about time they had an upgraded mining vessel in the line as well. Not to mention for the longest time, the Hulk was the only mining ship that could reasonably tank nullsec rats.
Plus, I may or may not have tried to use common sense too (I admit it was scary and dangerous, but worth it!). this is a signature |

Tyberius Franklin
Federal Navy Academy Gallente Federation
78
|
Posted - 2012.03.13 00:37:00 -
[319] - Quote
Misanth wrote:Tyberius Franklin wrote:Considering there is only one exhumer with a bonus to a nullsec specific mineral, how do you conclude that these were intended to remain nullsec "endgame" ships? Probably because miners whined they had to use t1 battleships to mine in null, and CCP figured it was about time they had an upgraded mining vessel in the line as well. Not to mention for the longest time, the Hulk was the only mining ship that could reasonably tank nullsec rats. Plus, I may or may not have tried to use common sense too (I admit it was scary and dangerous, but worth it!). Given the benefits of the hulk and mackinaw and how universally they apply, I'm not sure how anyone would ever expect it to remain isolated to any particular sec band. |

mechtech
Ice Liberation Army
141
|
Posted - 2012.03.13 00:42:00 -
[320] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
Right now we're considering everything form increasing taxes to lowering bounties across the board.
Yes, do it. 0.0 has so much more income than back in the belt-chaining days (this isn't a problem), lvl4s are easy as hell with the new ships and rigs, and obviously incursions are an isk waterfall.
Risk needs to be increased or reward needs to be lowered, and this is true for most activities in eve. Unlike most MMOs where nerfed income strictly means more grind, in Eve there are hundreds of cheaper ships that will become more viable with a stronger isk. If anything the game will be more dynamic after the forum whines wear off after a couple months. |
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1027
|
Posted - 2012.03.13 00:46:00 -
[321] - Quote
I'll just say this and then be on my way:
My mining income in hisec is as high as 40M ISK/hr (2 Hulks, 1 Orca, 1 hauler).
My mission running income in hisec is as high as 40M ISK/hr (1 tengu, 1 dominix or oracle). I can make more ISK from LPs, but that involves throwing ISK into the LP store ISK-sink.
My incursion running income in hisec is as high as 120M ISK/hr (1 basilisk), before I start considering obtaining items from the CONCORD LP store.
So you have to understand that when it comes to deciding what to do in hisec, I resort to mining only when I'm bored to tears from mission running, and can't get into an Incursion fleet. I resort to mission running only when I can't get into an incursion fleet.
To put all the above into perspective, here is how many wall-clock hours I have to run a particular activity in order to pay for a PLEX for every account involved:
Mining: 40 hours Missions: 20 hours Incursions: 3 hours
Here is an ASCII bar graph contrasting the relative enjoyment of these activities:
Mining: = Missions: == Incursions: ================================================
So not only are Incursions an order of magnitude more rewarding than other ISK-generation activities involving flying in space, they are orders of magnitude more entertaining. When it comes to "utility" in the economic sense, Incursions have it all: they provide the income, they provide the player-interaction utility, and the player-competition utility (when you contest other people's sites, you have fun when you win).
Now if you can't see that Incursions are the major issue impacting inflation, you have rocks in your head. Yes, null sec bounties pay out almost an order of magnitude more ISK into the system, but there are an order of magnitude more people participating in that market. Focussing on where the bulk of the ISK is coming from will result in more null sec denizens being pushed into hisec ISK-grinding to fund their play style. The focus needs to be on the activities that result in the greatest generation of ISK/hr per participant.
Turn Incursions off for two months, see what happens to the PLEX market. My prediction is that the PLEX market will die in the arse (that's a technical term meaning, "suffer a severe correction in price position"), and along with that you'll find a large number of unsubscriptions due to people leaving the game who were only playing to be part of space raiding guilds.
|

Cearain
Imperial Outlaws
302
|
Posted - 2012.03.13 00:54:00 -
[322] - Quote
Mara Rinn wrote: Here is an ASCII bar graph contrasting the relative enjoyment of these activities:
Mining: = Missions: == Incursions: ================================================
So not only are Incursions an order of magnitude more rewarding than other ISK-generation activities involving flying in space, they are orders of magnitude more entertaining. When it comes to "utility" in the economic sense, Incursions have it all: they provide the income, they provide the player-interaction utility, and the player-competition utility (when you contest other people's sites, you have fun when you win).
If incursions are really that entertaining they don't need to pay so well.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Tarryn Nightstorm
Hellstar Towing and Recovery
261
|
Posted - 2012.03.13 01:02:00 -
[323] - Quote
Liang Nuren wrote:Seems like Soundwave just promised us that he won't be nerfing Incursions but will instead focus on bounties via ratting, anoms, and missions. I'm very curious how that's gonna pan out - I suppose that there's (theoretically?) an absolute cap to the Incursion faucet, so it'll really emphasize the income differential between high sec Incursions and other high end activities like L5s and high level WH ops.
I guess the net result is that high sec incursion runners will become even more fantastically wealthy compared to everyone else, and Shiny Fleet will be the only way to make ISK at it?
It'll be interesting!
-Liang
X-up for fleet, everybody, with your ship-types.
X: Sui-gank fit 1400mm ArtyNado, long-point, TP, TC 
In irae, veritas. |

Cearain
Imperial Outlaws
302
|
Posted - 2012.03.13 01:04:00 -
[324] - Quote
Endeavour Starfleet wrote:CCP Soundwave wrote:No, that's incorrect. The massive jumps we see in terms of isk almost always come when we make adjustments to anomalies. The last change we did was pretty drastically increase the isk floor across the board on anomalies and the isk coming into the economy jumped after that. --- Thread
How much isk do you think actually came in after they raised the floor?
Or do the actual facts not really matter for you? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Xorv
Questionable Acquisitions
167
|
Posted - 2012.03.13 01:18:00 -
[325] - Quote
CCP Soundwave wrote: I'll leave the details to the devblog but I'd say there is a chance the changes might be (among other things) exactly what you wrote.
I certainly hope the "among other things" addresses the extreme risk vs reward imbalance that High Sec Incursions caused. Inflation is just one of the many problems your development foray into Themeparkish PvE raids has caused
|

gfldex
370
|
Posted - 2012.03.13 01:23:00 -
[326] - Quote
Mara Rinn wrote: To put all the above into perspective, here is how many wall-clock hours I have to run a particular activity in order to pay for a PLEX for every account involved:
Mining: 40 hours Missions: 20 hours Incursions: 3 hours
Here is an ASCII bar graph contrasting the relative enjoyment of these activities:
Mining: = Missions: == Incursions: ================================================
I love you!
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Aggressive Nutmeg
124
|
Posted - 2012.03.13 01:40:00 -
[327] - Quote
Tenebrae Syrennis wrote:That, and make hisec incursions--and level 4 missions!--much more risky. Sure you can still use your ISK 2Bn pimp-my-Mach to tear through the latter, but advanced NPC AI, omni-damage, tackling, EWAR, cap-warfare, random spawns--in other words, much closer to PvP--would mean there is a very real risk of losing it every time you hit "Accept Mission." I don't think l4 missions are too rewarding, per se, but I firmly believe that they are far too easy, given the power of most ships that do them nowadays compared to when they were newer
No, this does NOT mean nerf the ships. This means buff the challenge/risks to those ships.Especially in hisec! Agree with this.
I ran about a dozen L4's yesterday as a background task and almost completely afk
Accept Mission Load FOF's Launch Drones Set orbit at 60km Make cup of tea Have cigarette Do some other stuff Remove lint from naval Complete Mission Rinse and Repeat...
Mission running is too predictable and therefore not enjoyable. But I think a large number of activities in Eve suffer from this. Removing predictability, thus making ISK-earning an activity requiring thought and engagement, would surely have a deflationary effect on the Eve economy. Never make eye contact with someone while eating a banana. |

Tarryn Nightstorm
Hellstar Towing and Recovery
261
|
Posted - 2012.03.13 01:43:00 -
[328] - Quote
CCP Soundwave wrote:gfldex wrote:[quote=CCP Soundwave] Love makes pretty blind, you know. We all know how much you love your baby that is Incursions. Please don't cuddle it until it dies.
You're aware that we're making adjustments to Incursions right? I've never said we didn't need to look at Incursion income in isolation, the point I made was that in terms of money coming into the economy, bounties are a massive issue. I'm not entirely sure why some of you keep insisting that it's either or. Do Incursions need looking at? Absolutely, that's already been done and is awaiting deployment. Are Incursions the big issue in terms of isk coming into the economy? Not even remotely.
So what are the issues, then?
Keep talking, mate, you're in the driving-seat.
In irae, veritas. |

Ioci
Bad Girl Posse
96
|
Posted - 2012.03.13 01:47:00 -
[329] - Quote
Compare it to high sec level 4 courier.
take 6000 M3, 7 jumps away. 14 jumps later back at the agent. 250K richer. go to lol sec and die - decline take 5000 M3 6 jumps away, 12 jumps later back at the agent 225K richer. Go to LoLsec and die - Log out and wait for the 4 hr so you can decline.
Assuming you wanted to buy a blockade runner and do the LOLSec mission you are still looking at a whopping 1.2 mill an hr. Assuming you don't get station camped in LOL sec or lose your Blockade runner to an alpha beats align time. Assuming you want to do this for 80 hrs for free to pay for the blockade runner and assuming you can even go 80 hrs without losing it.
What does this all have to do with anything? Most content in EVE is not designed to work. It's designed to rope you in to fail. Nobody does it, it becomes junk content.
Any nerfs to incursion simple insures current Incursion runners will always be wealthier than anyone who shows up in EVE after them. Any nerf to ISK faucet will cause these same people to stop spending ISK because it can't be replaced.
Nerfing EVE is why Incursions are such a boon. Most things in EVE are humongous grind whores with no end benefit. Lv. 4's and Incursions. The rest is junk content. http://www.youtube.com/watch?v=cg-_HeVNYOk
Save Derpy! |

Zircon Dasher
Zirconia Trade Group
78
|
Posted - 2012.03.13 01:50:00 -
[330] - Quote
Xorv wrote:CCP Soundwave wrote: I'll leave the details to the devblog but I'd say there is a chance the changes might be (among other things) exactly what you wrote.
I certainly hope the "among other things" addresses the extreme risk vs reward imbalance that nullsec caused.
fyp |
|

Zircon Dasher
Zirconia Trade Group
78
|
Posted - 2012.03.13 01:58:00 -
[331] - Quote
Mara Rinn wrote: Turn Incursions off for two months, see what happens to the PLEX market. My prediction is that the PLEX market will die in the arse (that's a technical term meaning, "suffer a severe correction in price position"), and along with that you'll find a large number of unsubscriptions due to people leaving the game who were only playing to be part of space raiding guilds.
UNless there is another Unholy Rage, you and I both know that PLEX prices will have dropped noticably in a month, with further drop in price another 2months after that. So the challenge is kind of rigged.  |

gfldex
370
|
Posted - 2012.03.13 02:10:00 -
[332] - Quote
CCP Soundwave wrote:You're aware that we're making adjustments to Incursions right?
On second thought, no I actually don't know that. Might be because you are not *beep*ing telling us.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Ris Dnalor
Black Rebel Rifter Club
249
|
Posted - 2012.03.13 02:11:00 -
[333] - Quote
Kaivar Lancer wrote:I kept a list of goods I normally trade from early Dec 2011. I haven't played since then until just now.
Prices across the board are up around 20%. By this rate, the price of everything will double in a year. Is CCP looking at ways of managing isk flow or should I start converting my ISK into "hard" assets like PLEX or trit?
you kept a list for of a few items from the market?
and you kept them for a whole 3 months?
wow.
Now keep a list of everything, and keep it for 3 years. then come back with your thoughts.
You'd be very surprised on what kind of isk-making opportunities you can miss out on when you don't think large-scale enough.
Things get cheaper, and things get more expensive. Sometimes due to changes in the game mechanics, or sometimes due to market manipulation by players. But it doesn't happen on such a small scale time-wise.
Eve isn't dying, and not everything is more expensive than it was 2 years ago.
Save the Miners! |

Tarryn Nightstorm
Hellstar Towing and Recovery
261
|
Posted - 2012.03.13 02:13:00 -
[334] - Quote
Tyberius Franklin wrote:Tenebrae Syrennis wrote: [/Facepalm]
You still haven't learned, have you...
Those numbers that "someone" posted say that something on the order of 30% of all bounty income is Incursions.
19% (8.6T of 45.4) Kile Kitmoore wrote: If true, then how can you possibly not see this as a problem, especially as there is no commensurate ISK/resource-sink for those bounties? Please, don't insult my intelligence.
Are the LP stores not being counted as a sink?
They are--just not enough of one.
In irae, veritas. |

Tarryn Nightstorm
Hellstar Towing and Recovery
261
|
Posted - 2012.03.13 02:18:00 -
[335] - Quote
Zircon Dasher wrote:Tenebrae Syrennis wrote: [/Facepalm]
You still haven't learned, have you...
Those numbers that "someone" posted say that something on the order of 30% of all bounty income is Incursions.
facepalm indeed
So whose are the true numbers, then?
I do not, and never will again trust anything coming from CCP, ever, to be quite brutally forthright about it--you can thank ::18 months:: for that, and what it led to...
In irae, veritas. |

Gilbaron
Free-Space-Ranger Ev0ke
158
|
Posted - 2012.03.13 02:21:00 -
[336] - Quote
gfldex wrote:CCP Soundwave wrote:You're aware that we're making adjustments to Incursions right? On second thought, no I actually don't know that. Might be because you are not *beep*ing telling us.
there was a feedback and suggestions thread some time ago |

Endeavour Starfleet
688
|
Posted - 2012.03.13 02:23:00 -
[337] - Quote
Xorv wrote:CCP Soundwave wrote: I'll leave the details to the devblog but I'd say there is a chance the changes might be (among other things) exactly what you wrote.
I certainly hope the "among other things" addresses the extreme risk vs reward imbalance that High Sec Incursions caused. Inflation is just one of the many problems your development foray into Themeparkish PvE raids has caused
There is no extreme imbalance. Especially when you have nullsec alliances being run with true risk free botting. You can make more than incursions with multiple accounts with the anoms as well.
The only "Extreme Imbalance" is in your mind. Or in the fact that the way things are set up heavy favors RMT and nullbearing up. People go into incursions tired of the bullcrap of nullsec. Such as defending moon goo or RMT. Maybe after seeing if Inferno turns nullsec into a massive warzone again where bots cant thrive can we talk about incursions being imbalanced.
*Awaits* Speech about "Defending the alliance" or "We have to have mandatory CTAs or they wont show up at 4AM!1" |

Serge Bastana
GWA Corp
252
|
Posted - 2012.03.13 02:28:00 -
[338] - Quote
Endeavour Starfleet wrote:JitaPriceChecker2 wrote:Ana Vyr wrote:So 80%ish of all the ISK income comes from rats?
But, wouldn't rat bounty income have remained roughly stable over the last few years? Why would that cause prices to explode? Because people fail at arithmetics and dont understand that 16% increase isk generation(incursions) can actually mean multiplying by a huge factor isk that stays in the economy Except that "some" people fail to realize in this very same topic CCP said Incursions arent the problem. Tippia wrote:Endeavour Starfleet wrote:People crying left and right on the forums about so called Incursion inflation when in reality the amount from bounties is astronomically higher a good chunk of that due to nullsec botting. GǪexcept that three times higher is not GǣastronomicalGǥ and that the inflation existed before incursions. So guess what happens when incursions are piled on top of it all? Should I quote CCP about Incursions again? They aren't the issue here.
CCP have been wrong before and I strongly suspect that may be the case this time too, so keep repeating them parrot fashion but time will tell, not you. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

Liang Nuren
Parsec Flux
1046
|
Posted - 2012.03.13 02:29:00 -
[339] - Quote
Ris Dnalor wrote: Eve isn't dying, and not everything is more expensive than it was 2 years ago.
I'm really hard pressed to think of something that isn't more expensive now than it was then. Maybe something like named MWDs that had the loot table turned on its head and now drops like candy? But that was more than 2 years ago I think...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

gfldex
370
|
Posted - 2012.03.13 02:46:00 -
[340] - Quote
Gilbaron wrote:there was a feedback and suggestions thread some time ago
No, no, no, you got that wrong. The feedback thread is for _us_ to tell _him_. What we did. Plenty. Then a few month passed by and now he is asking me if I know. What I don't. Because _he_ didn't tell _us_ what he thinks.
And we all know how that will end. There will be a dev blog that requires approval Of His Holiness. That then needs translation (takes only a week). Then there will be The Truth Revealed. The CSM may nor may not be informed but what does that help the playerbase as they are Struck With Lightning By His Holiness when they break the oath ... err ... the NDA.
Then there will be forum rubble. And then there will be Sisi rubble. And a few knowledgeable will speak up and go silent again, unheared. Then there will be TQ rubble. AND THEN THERE WILL BE FORUM RUBBLE AGAIN. Unless it's a massive ISK printing event. Then there will be ISK printing like mad (hello original lvl4 missions? hello slightly bugged 0.0 complexes?). AND THEN THERE WILL BE FORUM RUBBLE.
It's all the time the same for the last 7 years. Well, there was a time when CCP listened (I know what you did back then in Stain, Oveur!) but then t20 happened. This is why we can't have nice things and all be friends.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |
|

Skydell
Space Mermaids Somethin Awfull Forums
174
|
Posted - 2012.03.13 02:53:00 -
[341] - Quote
CCP Soundwave wrote:No, that's incorrect. The massive jumps we see in terms of isk almost always come when we make adjustments to anomalies. The last change we did was pretty drastically increase the isk floor across the board on anomalies and the isk coming into the economy jumped after that.
That in fact makes the most sense. The Signature Nerf was paired with an anomoly buff. After that change there was no need to scan down signature Plex, you could do it all from Onboard. It hinged on the desire of the community to prevent ISK making and that desire never came about. Me being willing and motivated to sit in hostile space and lock down thier PvE Ops. Because that never happened, PvE Ops could be run without the PvP glass barriers.
The trouble with building your game on griefer mechanics is, griefers want attention more than anything else and AFK cloaking a system 26 jumps from high sec won't get them near as much attention as blowing up Hulks in .5 high-sec. You over estimated the griefers willingness to work for thier grief. |

Grumpy Owly
313
|
Posted - 2012.03.13 02:56:00 -
[342] - Quote
Mara Rinn wrote:Now if you can't see that Incursions are the major issue impacting inflation, you have rocks in your head. Yes, null sec bounties pay out almost an order of magnitude more ISK into the system, but there are an order of magnitude more people participating in that market. Focussing on where the bulk of the ISK is coming from will result in more null sec denizens being pushed into hisec ISK-grinding to fund their play style. The focus needs to be on the activities that result in the greatest generation of ISK/hr per participant.
That couldn't be further from the truth in addressing the inflation issue. Keeping to the "nerf incursions" propoganda will only keep inflation as a problem if not correctly addressed. We need to ensure that the main problems associated with inflation are addressed.
Quote:Turn Incursions off for two months, see what happens to the PLEX market. My prediction is that the PLEX market will die in the arse (that's a technical term meaning, "suffer a severe correction in price position"), and along with that you'll find a large number of unsubscriptions due to people leaving the game who were only playing to be part of space raiding guilds.
Plex prices as such can't be limited to just being influenced by incurions. CCP have identified in this thread that incursion faucets are not the main ones. That when combined with the recognised volume of plex traded is more than the number of incursion runners should give a clear indicator that incursions shouldnt be used as a scapegoat for plex issues alone and other things contribute to this issue, if not moreso.
Likewise we saw a plex spike "co-incide" with the crucible announcement so as such the "spike" rather than a trending due to incursion use was likley due to enthusasm with Crucible and returning players combined with some market fixing that caused the "spike".
So lets turn off null sec bounties for a month and see how much that effects plex purchasing. As that from your own confirmation its a different order of magnitude more problematic. Bounty Hunting for CSM 7
Stop EvE Apathy |

gfldex
370
|
Posted - 2012.03.13 03:04:00 -
[343] - Quote
Tyberius Franklin wrote:Are the LP stores not being counted as a sink?
They can if ppl cache in. There are plenty who spend money so fast that they don't got the ISK to hand it over in a CONCORD station for not so shinies. There is little reason to get anything from the CONCORD LP store anyway. It's most likely better to change them to some other LP and go for ammo (or some stuff I wont name in public kekeke).
You need to find a buyer if you want to sell. And twice the base price for 1% more ompf ain't that hot.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Tyberius Franklin
Federal Navy Academy Gallente Federation
78
|
Posted - 2012.03.13 03:11:00 -
[344] - Quote
gfldex wrote:Tyberius Franklin wrote:Are the LP stores not being counted as a sink? They can if ppl cache in. There are plenty who spend money so fast that they don't got the ISK to hand it over in a CONCORD station for not so shinies. There is little reason to get anything from the CONCORD LP store anyway. It's most likely better to change them to some other LP and go for ammo (or some stuff I wont name in public kekeke). You need to find a buyer if you want to sell. And twice the base price for 1% more ompf ain't that hot. I'm not claiming it's a perfect system, but really, with the ability to exchange LP it seems all reasonable measures are being made to ensure there is some semi desirable way yo spend the LP. Seemed somewhat dishonest to claim there was "no associated sync." |

Ryan Startalker Zhang
Zervas Aeronautics Otas Federation
7
|
Posted - 2012.03.13 03:28:00 -
[345] - Quote
Endeavour Starfleet wrote:Kusanagi Kasuga wrote:The real solution is not to try to pin the nerf to one specific area of the game, as there isn't a specific mechanic causing the inflation singularly. It's to do an all around slight nerf to income, which will result in a net no-change to people's wealth.
The thing that's not helping is people trying to bandwagon this as another nerf-highsec thread. The solution is to get serious about botting with more incentive to go PVP. #1 Encourage reporting of blue bots. #2 More wormholes into nullsec so the shield wall can be bypassed easier. #3 One time payment for Clone grade (Who wants to PVP defensively when it costs a ton for an experienced player to replace his clone grade? You get alot more isk sink from his ship going pop) #4 Implementation of a vastly modular POS and Corp system to isolate thieves and spiez. (To give smaller groups without 20 POS a chance)
Nerf Vanguard sites AND do this at the same time. Or is that too much to ask? |

Dbars Grinding
Garoun Investment Bank Gallente Federation
377
|
Posted - 2012.03.13 03:29:00 -
[346] - Quote
giant thread about inflation is giant. What do you want from us CCP? Blood? Fix incursions, fix LP, fix missions, buff mining! |

Ryan Startalker Zhang
Zervas Aeronautics Otas Federation
7
|
Posted - 2012.03.13 03:34:00 -
[347] - Quote
CCP Soundwave wrote:No, that's incorrect. The massive jumps we see in terms of isk almost always come when we make adjustments to anomalies. The last change we did was pretty drastically increase the isk floor across the board on anomalies and the isk coming into the economy jumped after that.
This. |

gfldex
370
|
Posted - 2012.03.13 03:35:00 -
[348] - Quote
Tyberius Franklin wrote:I'm not claiming it's a perfect system, but really, with the ability to exchange LP it seems all reasonable measures are being made to ensure there is some semi desirable way yo spend the LP.
It did work out until the farming agreements where made and Incursions prolonged artificially. The result was an inflation of CONCORD LP from 6000ISK/LP at the beginning to 800ISK/LP with exchange to ammo.
There are simply not enough buyers for named capital guns that are a whopping 10% better then T1. The excessive high LP reward at the beginning mostly came from market bots who (by design) have no idea how much new items are worth. The income one can get from Incursions are actually quite bad right now compared to the time when only a selected few could run them reasonably well.
I never thought any game designer could beat the *beep* up of the original lvl4 missions. You should have seen the mineral market back then. :)
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Ryan Startalker Zhang
Zervas Aeronautics Otas Federation
7
|
Posted - 2012.03.13 03:39:00 -
[349] - Quote
The thing is, a lot of highsec residents don't even have a remote idea about what anomaly is, as it's not accessible in highsec empire space, and they certainly do not care about forum drama.
Incursion, on the other hand, do attract tons of attention and nullsec residents can easily set up alts to join in the same faucet (where, in the case of nullsec anomaly, is entirely inaccessible to highsec residence, due to the blobing 0.0 alliances), thus the awareness and whining is much more "under the spotlight".
Would be really interesting to see numbers on nullsec anomalies bounty income. And of course, progress on batting botters. |

Endeavour Starfleet
689
|
Posted - 2012.03.13 03:50:00 -
[350] - Quote
Ryan Startalker Zhang wrote:Endeavour Starfleet wrote:Kusanagi Kasuga wrote:The real solution is not to try to pin the nerf to one specific area of the game, as there isn't a specific mechanic causing the inflation singularly. It's to do an all around slight nerf to income, which will result in a net no-change to people's wealth.
The thing that's not helping is people trying to bandwagon this as another nerf-highsec thread. The solution is to get serious about botting with more incentive to go PVP. #1 Encourage reporting of blue bots. #2 More wormholes into nullsec so the shield wall can be bypassed easier. #3 One time payment for Clone grade (Who wants to PVP defensively when it costs a ton for an experienced player to replace his clone grade? You get alot more isk sink from his ship going pop) #4 Implementation of a vastly modular POS and Corp system to isolate thieves and spiez. (To give smaller groups without 20 POS a chance) Nerf Vanguard sites AND do this at the same time. Or is that too much to ask?
How do you assure the blue bots get reported tho? You see if its just a one way "Nerf Vanguards" That will only fix a small part of the issue. And blue bots will continue to use SRP and other crap to keep members from clicking report bot.
There needs to be incentive for the people to go back and report the bots. |
|

Grumpy Owly
313
|
Posted - 2012.03.13 04:09:00 -
[351] - Quote
Endeavour Starfleet wrote:#3 One time payment for Clone grade (Who wants to PVP defensively when it costs a ton for an experienced player to replace his clone grade? You get alot more isk sink from his ship going pop)
List of isk Faucets and Sinks (courtesy of Tippia):
Faucets:
NPC bounties NPC buy orders Mission rewards Insurance payout GM actions: Reimbursement for lost pods Character creation
Sinks:
Market taxes & fees: Broker fees, Sales tax NPC sell orders NPC station services: Repairs, Jump clone installation, Medical clone installation/upgrade/station change, Science and industry slot rental, Ship insurance NPC station office fees: Rent, Impound penalties Wardecs Sovereignty fees PI fees: Building PI structures, Import/export tax (from NPC-owned customs offices) Corp & alliance fees: Corp creation, Alliance creation, Alliance upkeep, Creating/awarding medals, Corp registry ads Agent fees: (Certain) LP store items, Locator agent services, Courier missions w/ deposits CSPA Charges Smuggling fines GM Actions: Removal of bought ISK, Removal of insurance after ship reimbursement Character deletion
Popping a ship only hurts the players wallet and removes mineral assests, it is not an ISK sink to the game since the purchasing of ships and mods/goods has already transfered the ISK associated with it onto the relevant trader you purchased them from.
If anything if insurance is involved it potentially adds to the pot making it a faucet.
(Assuming that the ship and items were not built from scratch in which case its a minor sink due to the industrial costs and however you want to apportion investment into the process like BPs and infrastructure which are certainly not as apparent as cloning costs anyhow I'd say) Bounty Hunting for CSM 7
Stop EvE Apathy |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1031
|
Posted - 2012.03.13 05:01:00 -
[352] - Quote
Grumpy Owly wrote:Plex prices as such can't be limited to just being influenced by incur ions.
The rate of inflation of PLEX prices rose steeply when Incursions were introduced and has maintained that new, higher rate over that period of time.
Grumpy Owly wrote:CCP have identified in this thread that incursion faucets are not the main ones. That when combined with the recognised volume of plex traded is more than the number of incursion runners should give a clear indicator that incursions shouldnt be used as a scapegoat for plex issues alone and other things contribute to this issue, if not mores.
As you would have read in my post, had you actually read it, the economic pressure on PLEX prices comes from individuals with large volumes of ISK to spend, not from large groups who individually have a little extra ISK to spend. Sure, about 8 times more ISK came from NPC bounties. Go have a look at how many pilots are collecting those bounties, I'm sure it's more than 8 times as many pilots as are running Incursions.
Grumpy Owly wrote:Likewise we saw a plex spike "co-incide" with the crucible announcement so as such the "spike" rather than a trending due to incursion use was likley due to enthusasm with Crucible and returning players combined with some market fixing that caused the "spike".
Incursions have been around a lot longer than Crucible. Almost every expansion has an associated spike in PLEX prices due to people playing the PLEX market at the time when old players are reactivating their accounts.
Grumpy Owly wrote:So lets turn off null sec bounties for a month and see how much that effects plex purchasing. As that from your own confirmation its a different order of magnitude more problematic.
All that will achieve is to drive more people to run L4 missions or run Incursions. The impact of turning off null sec bounties will be to drive PLEX prices up.
|

Grumpy Owly
316
|
Posted - 2012.03.13 05:41:00 -
[353] - Quote
Mara Rinn wrote:more propoganda
Please provide citations as to how the isk generated from larger faucets cannot be associated with plex purchasing also and possibly more importantly cannot be channeled in the EvE economy so as to provide plex purchases from others.
Explain the large volumes of plex traded per month as solely associated with incursion runners.
I'm still seeing that the plex pricings most recent change is a clear spike co-incidental with the crucible expansion. No clear evidence that it's associated with incursions.
Quote:The rate of inflation of PLEX prices rose steeply when Incursions were introduced and has maintained that new, higher rate over that period of time.
I'm not saying that incursions won't contribute to plex purchasing.
Equally long term players will be earning more SP and finding better ways to earn isk regardless which equally can account for more earnings overall.
Also plex prices have been as high prior to incursions as when they were introduced and pre-crucible spike.
In short if you can't legitamise the link associated with Plex purchases and provide clear evidence as the main issue due to incursion runners then I can only accept it as simplified crystal ball gazing due to a simple view that running incursions makes it easier to earn a plex and not being able to look at the economy in a general way. Volumes of plex trading should help you here that there is significantly more than can be accounted for due to incursion runners.
http://cdn1.eveonline.com/www/newssystem/media/3021/3295/PLEX.png
(Notice the signifcant plex spike co-incidental with Crucible and also the significant number of plex volumes.) Bounty Hunting for CSM 7
Stop EvE Apathy |

Trainwreck McGee
Ghost Ship Inc.
234
|
Posted - 2012.03.13 06:09:00 -
[354] - Quote
Tippia wrote:Rek Seven wrote:How do you control the EVE economy when anyone can buy a PLEX out of game and turn it into isk? GǪexcept that you cannot buy PLEX and turn it into ISK. You can only buy PLEX and trade it for pre-existing ISK. PLEX are almost completely economy-neutral.
I swear these forums have turned into Tippia trying to explain to numb skulls that they are dumb
Why do you bother Tippia?
Im serious stupid is constant on these forums and you try to fight it constantly....why not give up? CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1032
|
Posted - 2012.03.13 07:31:00 -
[355] - Quote
Grumpy Owly wrote:(Notice the signifcant plex spike co-incidental with Crucible and also the significant number of plex volumes.)
Unsurprisingly, PLEX prices spike when a new expansion comes out. Equally unsurprisingly is the when hisec incursions are shut down (c/f Darius III, Ammzi and friends), PLEX prices start to drop.
Incursion runners are not the only people buying PLEX, you have that much right. The number of extremely cash-rich Incursion runners who are able to buy PLEX at any price are the ones placing extreme upward pressure on the price. ThIs was made quite clear during the period that Incursions were interdicted: people I know we're simply not logging in except to verify that no new incursions were running. During that period, PLEX prices fell slightly.
Due to the diffuse nature of NPC bounty income in nullsec, that stream of income will not impact PLEX prices so significantly. When you are making 60M ISK/hr and are replacing ships lost in PvP, you do not exert as much pressure on the PLEX market as the person making 100M ISK/ hr who never has to replace their ship. The Incursion runner simply has more disposable income.
So dismiss my opinion if you will, but be aware that I have made none of the claims that you have demanded me to support. |

Grumpy Owly
319
|
Posted - 2012.03.13 07:43:00 -
[356] - Quote
Mara Rinn wrote:Grumpy Owly wrote:(Notice the signifcant plex spike co-incidental with Crucible and also the significant number of plex volumes.) Unsurprisingly, PLEX prices spike when a new expansion comes out. Equally unsurprisingly is the when hisec incursions are shut down (c/f Darius III, Ammzi and friends), PLEX prices start to drop. Incursion runners are not the only people buying PLEX, you have that much right. The number of extremely cash-rich Incursion runners who are able to buy PLEX at any price are the ones placing extreme upward pressure on the price. ThIs was made quite clear during the period that Incursions were interdicted: people I know we're simply not logging in except to verify that no new incursions were running. During that period, PLEX prices fell slightly. Due to the diffuse nature of NPC bounty income in nullsec, that stream of income will not impact PLEX prices so significantly. When you are making 60M ISK/hr and are replacing ships lost in PvP, you do not exert as much pressure on the PLEX market as the person making 100M ISK/ hr who never has to replace their ship. The Incursion runner simply has more disposable income. So dismiss my opinion if you will, but be aware that I have made none of the claims that you have demanded me to support.
A handfull of freinds or voiced opinion does not support a point. Facts please. Also. there are significant ups and downs on that graph prior to the inclusion of incursions, also within it. Seeing as markets normally follow isk flow and transition up and down as normal "behaviour" a small transition might be attributable to something else. Again you cite nothing but conjecture to form a link. But you haven't provided any evidence linking trade with plex.
Seeing as plex is traded in the thousands per month roughly 14k to 15k in the months associated with the last quarter on the graph above, you cannot expect me to believe that is all from incursion runners?
You have consistantly associated incursions as a forerunner for plex issues whereas I'm simply trying to point out it may be a blinkered view and there is more involved with this than just that singular issue.
Bounty Hunting for CSM 7
Stop EvE Apathy |

DarthNefarius
Minmatar Heavy Industries
67
|
Posted - 2012.03.13 07:47:00 -
[357] - Quote
Mara Rinn wrote:Grumpy Owly wrote:(Notice the signifcant plex spike co-incidental with Crucible and also the significant number of plex volumes.) Unsurprisingly, PLEX prices spike when a new expansion comes out. Equally unsurprisingly is the when hisec incursions are shut down (c/f Darius III, Ammzi and friends), PLEX prices start to drop. Incursion runners are not the only people buying PLEX, you have that much right. The number of extremely cash-rich Incursion runners who are able to buy PLEX at any price are the ones placing extreme upward pressure on the price. ThIs was made quite clear during the period that Incursions were interdicted: people I know we're simply not logging in except to verify that no new incursions were running. During that period, PLEX prices fell slightly. Due to the diffuse nature of NPC bounty income in nullsec, that stream of income will not impact PLEX prices so significantly. When you are making 60M ISK/hr and are replacing ships lost in PvP, you do not exert as much pressure on the PLEX market as the person making 100M ISK/ hr who never has to replace their ship. The Incursion runner simply has more disposable income. So dismiss my opinion if you will, but be aware that I have made none of the claims that you have demanded me to support.
You are talking through your bum I didn't see a relaxation in PLEX prices until afterwards... the 'interdiction' was so short lived you could not say PLEX's prices went up or down either way without horrible p values statistically |

DarthNefarius
Minmatar Heavy Industries
67
|
Posted - 2012.03.13 07:51:00 -
[358] - Quote
DarthNefarius wrote:Mara Rinn wrote:Grumpy Owly wrote:(Notice the signifcant plex spike co-incidental with Crucible and also the significant number of plex volumes.) Unsurprisingly, PLEX prices spike when a new expansion comes out. Equally unsurprisingly is the when hisec incursions are shut down (c/f Darius III, Ammzi and friends), PLEX prices start to drop. Incursion runners are not the only people buying PLEX, you have that much right. The number of extremely cash-rich Incursion runners who are able to buy PLEX at any price are the ones placing extreme upward pressure on the price. ThIs was made quite clear during the period that Incursions were interdicted: people I know we're simply not logging in except to verify that no new incursions were running. During that period, PLEX prices fell slightly. Due to the diffuse nature of NPC bounty income in nullsec, that stream of income will not impact PLEX prices so significantly. When you are making 60M ISK/hr and are replacing ships lost in PvP, you do not exert as much pressure on the PLEX market as the person making 100M ISK/ hr who never has to replace their ship. The Incursion runner simply has more disposable income. So dismiss my opinion if you will, but be aware that I have made none of the claims that you have demanded me to support. You are talking through your bum I didn't see a relaxation in PLEX prices until afterwards on my graphs which indicates another factor was at play... the 'interdiction' was so short lived you could not say PLEX's prices went up or down either way without horrible p values statistically.
|

Xorv
Questionable Acquisitions
167
|
Posted - 2012.03.13 08:23:00 -
[359] - Quote
Endeavour Starfleet wrote:Xorv wrote:CCP Soundwave wrote: I'll leave the details to the devblog but I'd say there is a chance the changes might be (among other things) exactly what you wrote.
I certainly hope the "among other things" addresses the extreme risk vs reward imbalance that High Sec Incursions caused. Inflation is just one of the many problems your development foray into Themeparkish PvE raids has caused The only "Extreme Imbalance" is in your mind. Or in the fact that the way things are set up heavy favors RMT and nullbearing up. People go into incursions tired of the bullcrap of nullsec. Such as defending moon goo or RMT. Maybe after seeing if Inferno turns nullsec into a massive warzone again where bots cant thrive can we talk about incursions being imbalanced. *Awaits* Speech about "Defending the alliance" or "We have to have mandatory CTAs or they wont show up at 4AM!1"
Endeavour none of my characters are in a Sov Holding Alliance, so you'll be waiting a long time to hear that particular speech from me. That said Sov holders aren't really wrong to make that argument, even with the ridiculously broken Local Chat mechanics it is at least more dangerous than High Sec Incursions are today... although Mining in high sec is likely riskier than both these days. 
You seem to have it stuck in your head that the only players that object to Incursions are from Sov Nullsec. Look more closely, it's wide range of players that share certain expectations on what's appropriate for a Sandbox MMORPG that is supposed to be driven by player conflict. High sec Incursions are not appropriate.
CCP needs to inject non consensual PvP fully into High Sec or gut High Sec income to tiny fraction of what is possible now. There's no other way that it can be balanced otherwise with the rest of the game. ... Anyway, maybe we should let people get back to talking about the Inflation side of the problem.
|

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2012.03.13 08:37:00 -
[360] - Quote
Zircon Dasher wrote:Fun Facts:
In the month of Feb:
~8.6T ISK in Incursion Payouts
~4.8T in Mission Rewards + Mission Bonuses ~32T in NPC bounty
So of the combined Incursion/Missions/Ratting/etc ISK faucet
~81% comes from non-Incursion activity
EDIT: Beaten. Damn you Soundwave! Let me put these numbers in perspective with an example (using guestimates): 1. asume that the people who now are doing incursions only made half that amount of money before incursions --> that means the amount of isk faucets is increased by roughly 10% 2. asume that isk faucets outweighed sinks by 10% before incursions -> the net increase in the money supply has doubled (if the isk sinks have not increased by nearly as much) Doubling the net increase in the money supply sounds like a good recipe for hyperinflation. |
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1032
|
Posted - 2012.03.13 09:29:00 -
[361] - Quote
Grumpy Owly wrote:Seeing as plex is traded in the thousands per month roughly 14k to 15k per month in the months associated with the last quarter on the graph above, you cannot expect me to believe that is all from incursion runners?
The number of PLEX traded in in the order of 14k per month, certainly. The number of PLEX introduced into the game and the number of PLEX sunk out of the game will be significantly less than that number. Buy low, sell high: if you examine the market by selling PLEX to buy orders and buying PLEX from sell orders, you will determine in short order who is in the market. It would surprise me to find that more than half of PLEX trades are direct from PLEX seller to PLEX user. I expect the average velocity of PLEX is about 1.7 (and not less than 1.4).
There are around 1-2000 Incursion participants, some of whom will be buying PLEX for multiple accounts. Out of the folks I know, about two thirds are paying for more than one account, and of those most have more than two. So make of that what you will: 1700 incursion participants is already more than 10% of the PLEX trade market, even if only 2/3 of that number was actually PLEXing their account. Each of those participants is likely to be funding multiple accounts with PLEX. I expect that a quite significant portion of the PLEX-buying market will be Incursion-funded accounts with money to burn. My estimate is about 3000 accounts maintained with PLEX substantially paid for with Incursion ISK. No, I don't have stats because I don't have access to the database, and I have asked CCP Diagoras for those figures (though curiously enough, they haven't been provided, who'd have thunk? I'm working on Fermi Estimates based on numbers I do know.
Of the people I run Incursions with, about half are folks either running with their main in a null sec alliance, or running an alt that I know is associated with a null sec alliance character. That is to say that at least half of the people I'm running incursions with are blue or red flagged based on the last standings list I have recorded from my time in null sec.
You have no support for your numbers at all: how many pilots are ratting in null sec? What is the spread of incomes between those pilots? How many of them extend their game time with PLEX.
I was watching PLEX prices closely and noticed the very rapid drop when the Incursion interdiction started, along with the very rapid rise when the interdiction fizzled. Noone had to give up their subscription since the interdiction was so short-lived, but they weren't buying PLEX with the ISK they didn't have.
So people can either take your Incursion-supporting propaganda, or my first-person perspective on the matter. I run Incursions. I run missions. I mine. I pay for a number of accounts with PLEX. My "handful of friends" is roughly 200 pilots in my extended social circles. Some folks only run Incursions to "top up" their PLEX fund. Most PLEX buyers will buy a PLEX when push comes to shove, most have at least one buy order up at optimistic prices (so they don't miss out on a good deal), and a number have multiple PLEX in trade at any time.
The take-home message here: PLEX are generally sold to buy orders in the first instance, with users buying from sell orders. There are approximately 3000 Incursion-funded accounts in the PLEX market. Incursion-funded accounts thus consume about 1/5-1/3 of the PLEX on the market (where Incursion-funded means that more than 100M per PLEX was raised by running Incursions, since the rest is easy to raise with datacores).
|

Adunh Slavy
Ammatar Trade Syndicate
335
|
Posted - 2012.03.13 09:52:00 -
[362] - Quote
El 1974 wrote:Doubling the net increase in the money supply sounds like a good recipe for hyperinflation.
Eve can not go into a hyperinflation event like what can happen in the real world. I will explain it if anyone cares to read my ramblings, but the tl;dr version is this: Hyperinflation requires an exponential growth of the money supply. In Eve, barring any serious screw ups by CCP, growth of the money supply follows a path of exponential decay never reaching zero. |

Sade Onyx
Brutor Tribe Minmatar Republic
14
|
Posted - 2012.03.13 09:58:00 -
[363] - Quote
CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally.
Finally, someone who knows what they are talking about.
Since Darius made Incursions popular with his childish fuss and drama, I've been running them, and its nonsense, you make just as much if not more running lvl 4's.
But Incursions are more fun and while some adjustments are needed, "incursions cause inflation" was quite obviously a "vote Darius for CSM" politically motivated scandal.
|

Snatcha Pursia
Hedion University Amarr Empire
0
|
Posted - 2012.03.13 09:59:00 -
[364] - Quote
Remove all bots. Especially trade ones, they are messing with my 0.1 skills |

Grukni
Shimai of New Eden
47
|
Posted - 2012.03.13 10:14:00 -
[365] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.
So, what's the biggest ingame isk faucet? I though it was currently incursions. Lvl4 missions seem too low payed. W-space Sleepers maybe? |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1032
|
Posted - 2012.03.13 10:22:00 -
[366] - Quote
Zircon Dasher wrote:Fun Facts:
In the month of Feb:
~8.6T ISK in Incursion Payouts
~4.8T in Mission Rewards + Mission Bonuses ~32T in NPC bounty
So of the combined Incursion/Missions/Ratting/etc ISK faucet
~81% comes from non-Incursion activity
^ For those who are short on time and can't scan through 17 pages of forum thread before commenting  |

Grumpy Owly
320
|
Posted - 2012.03.13 10:25:00 -
[367] - Quote
Mara Rinn wrote:Grumpy Owly wrote:Seeing as plex is traded in the thousands per month roughly 14k to 15k per month in the months associated with the last quarter on the graph above, you cannot expect me to believe that is all from incursion runners? assumes trading in plex wont effect pricing, some assumed estimated stats based on freinds, recognises that incursion runners are not attributable as the main purchases of plex, thinks I need to support any claims I'm making when It is she who is making the original claims (yet easily argued against by looking at isk faucet contributions to suggest an obvious contra argument especially as other non-incursion mission related activities contribute 81% of the associated faucets), believes or is ignorant that isk transference from faucets to other players through the economy cannot end up in a plex purchase, Now associates a significant isk issue with plex purchases attributable from datacores and not just incursions.
Thankyou for confirming that Plex purchases are not attributable to incursions as being the main potential contributor to price changes.
Interesting that you quote 1/5, which associates well with the approximate 20% attributable from the apparent ISK apportionments as faucets. Bounty Hunting for CSM 7
Stop EvE Apathy |

Adunh Slavy
Ammatar Trade Syndicate
335
|
Posted - 2012.03.13 10:34:00 -
[368] - Quote
Grukni wrote: So, what's the biggest ingame isk faucet? I though it was currently incursions. Lvl4 missions seem too low payed. W-space Sleepers maybe?
According to Soundwave quote, on page 4 I think, bounties. I would assume that includes bounties in missions and anoms as well, so keep that in mind when you attempt to visualize sets. |

Ioci
Bad Girl Posse
96
|
Posted - 2012.03.13 11:08:00 -
[369] - Quote
Makes sense on so many levels why Null sec anoms make more ISK.
- More of them - They drop loot, useable and reproc - You don't need to transit up to 30 jumps to find them - You can fit and rig and meta 4 fit PvE Raven for under 25 mill right now. As much as it's all about Inflation, Arbalest Cruise Launchers go for 120K In Jita. There are anough of them there, you could literally fit a 1000 man Raven fleet meta 4 for 750 mill ISK. X-Large C5, same thing, Large F-S9 extenders, same. It's not an e-peen fit but if you want a replaceable PvE boat that's cheap, it will work for the null content. http://www.youtube.com/watch?v=cg-_HeVNYOk
Save Derpy! |

TriadSte
3rd Division
52
|
Posted - 2012.03.13 11:24:00 -
[370] - Quote
What makes me laugh is all this over incursions. The fact remains that only a TINY TINY TIIIIIIIIIINY percentage of players run these.
They are open to everyone to do so why the moaning?
How does effect you on a single player basis? Do you find yourselves logging on and say oh damn that's gone up a few isk...damn those incursions? No you dont and if you do.....just rofl!!
I will talk about tech moons. Is that not the biggest isk sink in the game? The easiest thing on earth to get technetium and even now the cost is crazy. Alliances have tens of billions of isk of the stuff at there for a rainy day, rainy day meaning when they have some titans wiped out and they need replacing.
Should alliances be allowed to farm Technetium like this making Titans so easily attainable? These things are meant to be the biggest most expensive ship in the game. Im sure when CCP introduced them they didn't think that there would be tens and tens of these fielded at once. That an alliance would have to literally bust balls for 1 of these things...
Yet here we are and Titans are.....nothing?
Are CCP going to nerf that process? Nope....
So why hit on the guys running incursions? I think the above is so far far beyond incorrect on a game level it needs stopping.
So what If people are running incursions? Stop bitching and do some yourself.
In truth It's CCPs fault for making missions for empire runners boring as boring gets. |
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1033
|
Posted - 2012.03.13 11:43:00 -
[371] - Quote
Grumpy Owly wrote:Claims that the only people buying PLEX are those gaining ISK through faucets
Interesting claim you make there. Do you have any evidence to support your claim that no miners, industrialists or traders extend their subscription using PLEX?
|

Dhakgar
Next Gen Technology Next Generation Alliance
0
|
Posted - 2012.03.13 11:44:00 -
[372] - Quote
I'm just posting, only read up to page 6.
I'm a new incursion runner, and I'll admit, the are WAY WAY too good for generating isk. You can ***** and moan at me for posting this all you want, but I started running isk a week ago and have earned well over 2billion isk--- with a single character. You may say "oh but running level 4's is the same and so is ratting".... I have just a bit over 4million SP. Maybe 2million of that is in skills useful to incursions.
Incursions are a huge problem, when 5% of the playerbase can make 19% of the money from something, there's a problem.
Nerf Hi-sec Incursions(this coming from a hi-sec incursioner) |

Grumpy Owly
320
|
Posted - 2012.03.13 11:47:00 -
[373] - Quote
Mara Rinn wrote:Grumpy Owly wrote:Claims that the only people buying PLEX are those gaining ISK through faucets Interesting claim you make there. Do you have any evidence to support your claim that no miners, industrialists or traders extend their subscription using PLEX?
Where did I claim that?
Where do industrial players get their money from?
Hence why I suggested that transferance of isk in the economy can end up with a plex purchase as mentioned above.
Bounty Hunting for CSM 7
Stop EvE Apathy |

Pinky Feldman
Gank Bangers Moar Tears
34
|
Posted - 2012.03.13 12:01:00 -
[374] - Quote
What about former miners and industrialists that have more or less completely abandoned their professions in exchange for easy Incursion isk?
Noone ever seems to mention them.
The moar you cry the less you pee |

John Maynard Keynes
Science and Trade Institute Caldari State
4
|
Posted - 2012.03.13 12:11:00 -
[375] - Quote
CCP Soundwave wrote:Tippia wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. You're going to have to elaborate on that one a bit. Kile Kitmoore wrote:Finally, NOW can we please stop the nerf Incursion threads! Nope. Quote:As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice! Inflation is not a mining buff since it doesn't mean mining is more worth-while. Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.
Oh please, we already had this "nerf the anos in null space" kind of thing. You know too well how it worked out. The biggest issue with incursions is not the inflation (though 20% of global isk income is not as trivial as you suggest), it is the risk reward problem they create. They should be a low sec only feature! Just like sleepers are a WH only feature with great risks! But instead of removing incursions from high sec you suggest to **** up the risk reward ratio even further by nerfing ano bounties so that null becomes a wasteland again because everyone goes to high sec in order to farm incursions. |

gfldex
373
|
Posted - 2012.03.13 13:02:00 -
[376] - Quote
Grukni wrote:So, what's the biggest ingame isk faucet?
bots
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Myka Hunt
Red Federation RvB - RED Federation
0
|
Posted - 2012.03.13 13:10:00 -
[377] - Quote
Mara Rinn wrote:Zircon Dasher wrote:Fun Facts:
In the month of Feb:
~8.6T ISK in Incursion Payouts
~4.8T in Mission Rewards + Mission Bonuses ~32T in NPC bounty
So of the combined Incursion/Missions/Ratting/etc ISK faucet
~81% comes from non-Incursion activity ^ For those who are short on time and can't scan through 17 pages of forum thread before commenting 
~4.8T in Mission Rewards + Mission Bonuses ~32T in NPC bounty
Rabble rabble nerf hisec rabble rabble.
Nice to see some actual figures, not remotely surprised that the current mega-inflation is a result of Nullsec bounties - i.e Sov Anoms.
'Course, you can't nerf those anoms cause all the nullbears will crycrycry... |

Cass Lie
State War Academy Caldari State
22
|
Posted - 2012.03.13 13:54:00 -
[378] - Quote
Would be interesting to see how much of the (mineral) inflation has to do with the relatively recent political upheaval in the drone regions, eg. it would be nice to see whether there was a drop in the drone goo being imported to jita and how it correlates to mineral prices and in extension to goods prices. It seems to me non-mineral related goods (implants, rigs, datacores, etc.) may not be experiencing such a harsh inflation, or at least are catching up very slowly. Plex is a different issue entirely. |

Grumpy Owly
322
|
Posted - 2012.03.13 14:00:00 -
[379] - Quote
Cass Lie wrote:Would be interesting to see how much of the (mineral) inflation has to do with the relatively recent political upheaval in the drone regions, eg. it would be nice to see whether there was a drop in the drone goo being imported to jita and how it correlates to mineral prices and in extension to goods prices. It seems to me non-mineral related goods (implants, rigs, datacores, etc.) may not be experiencing such a harsh inflation, or at least are catching up very slowly. Plex is a different issue entirely.
I beleive somone already drew the correlation you are indicating:
http://jestertrek.blogspot.com/2012/02/abcs.html Bounty Hunting for CSM 7
Stop EvE Apathy |

Sade Onyx
Brutor Tribe Minmatar Republic
15
|
Posted - 2012.03.13 15:14:00 -
[380] - Quote
Pinky Feldman wrote:What about former miners and industrialists that have more or less completely abandoned their professions in exchange for easy Incursion isk
Noone ever seems to mention them.
Because its not "easy" at all
Try it.. go to an incursion site yourself and see how "easy" it is to get into a fleet
And if your a Miner / Indst. Then there isnt much chance you'll be able field a 1bn isk ship. |
|

kla samon
Center for Advanced Studies Gallente Federation
15
|
Posted - 2012.03.13 15:39:00 -
[381] - Quote
JitaPriceChecker2 wrote:Azure Moonlight wrote:If currently 16% of all the ISK from all activities available in Eve comes from Incursions, I cant see how anyone can claim that THIS is not an issue. Or are 16% of all players (not characters, mind you) involved in Incursion running? I guess not.
Learn math. Before incursion. per 1bil isk injected per month 990 mil was sinked. inflation 1% monthly - data from old days After incursions per 1.190b isk injected per month 990 mil sinked + cost for lp concord store( how much is actually that i dont know, dont have data ), lets assume its 60mil per 1.190bil That means after incursion inflation has risen from 1% up to 8,5% monthly You still dont see the problem ??? It is very rough estimate but the point is it is 16% that wasn't there before, it is huge enough number to screw things up.
this |

Cass Lie
State War Academy Caldari State
23
|
Posted - 2012.03.13 15:48:00 -
[382] - Quote
Grumpy Owly wrote:Cass Lie wrote:Would be interesting to see how much of the (mineral) inflation has to do with the relatively recent political upheaval in the drone regions, eg. it would be nice to see whether there was a drop in the drone goo being imported to jita and how it correlates to mineral prices and in extension to goods prices. It seems to me non-mineral related goods (implants, rigs, datacores, etc.) may not be experiencing such a harsh inflation, or at least are catching up very slowly. Plex is a different issue entirely. I beleive somone already drew the correlation you are indicating: http://jestertrek.blogspot.com/2012/02/abcs.html
Thanks, I somehow missed that one. Still no hard data though, but the conclusion seems logical. There probably are "issues" on both sides of the supply/demand dynamic. |

Adunh Slavy
Ammatar Trade Syndicate
335
|
Posted - 2012.03.13 15:54:00 -
[383] - Quote
Another interesting article, timely for Eve. When reading this, not all of it can apply to Eve, but note that ISK is more like gold in the essay than the other types cited. It may give some insight to those with a handful of clues.
http://mises.org/daily/5953/Is-Inflation-about-General-Increases-in-Prices |

Luba Cibre
69
|
Posted - 2012.03.13 16:02:00 -
[384] - Quote
Ryan Startalker Zhang wrote:Would be really interesting to see numbers on nullsec anomalies bounty income. And of course, progress on batting botters. If you do Havens and Sanctums, you'll get about 50-60m Isk/h before taxes == 42-51m Isk/h after taxes. But, if there's any neut in local, you should dock, because anomalies are scannable with the ship scanner (that take only 10 sec), so the first thing everyone do, is scanning for sanctums / havens and headshot them, if they're looking for ganks. |

Tarryn Nightstorm
Hellstar Towing and Recovery
267
|
Posted - 2012.03.13 16:42:00 -
[385] - Quote
Grukni wrote: [...] W-space Sleepers maybe?
Not even close:
The biggest money-maker from Sleepers--Melted Nanoribbons--comes from salvaging the wrecks, and like all salvage, how much you get/if you get any at all is random. You can do sites for days on end and get little or nothing, especially in C3-down wormholes. (I've heard rumblings recently about a possible stealth nerf to this as well--random means random, and that there will be dry spells, but where the null-scums' pet devs are concerned, anything is possible... )
And also, you are under very real, constant risk of getting the expensive boats you must use to do the sites urp-sploded--I don't mean by the NPCs, either, though that is also a risk: Sleepers hit hard--plus logistical bottleneck of getting them out of w-space, plus the possibility of getting suicide-ganked on the way to market.
Most of the money that comes from Sleepers is not created as new ISK, except for the "Blue Loot," which is sold (usually) to NPC buy-orders, but this latter is a tiny fraction of what comprises the money from wormholes. Everything else is traded between players, so no new ISK created, just existing ISK moved from one person to another.
No:
Wormholes are, arguably, the only high-end PvE content (and in general) that isn't hopelessly broken at present.
So, naturally, I expect them to be nerfed into complete uselessness--and made easier for nullsec alliances to invade, let's not forget (ref.: the pants-on-head idiotic "wormhole mass-stabiliser" idea from the December meeting-minutes)!--anytime now, for reasons stated above.
[/cynicism + increasing ennui with this crap game and its second-rate developer]
E: I mean, they can't even keep their god-damned forums working for more than a month or two, FFS...  In irae, veritas. |

MacLuven
EL Bernays School of Strategic Communication
2
|
Posted - 2012.03.13 17:19:00 -
[386] - Quote
I read it. I just wanted to let you know. I puked in my mouth repeatedly (Austrian School...oh just wretched again). I'm not sure Eve is ready for a debate on economic theories (I'm not sure Economics can handle it), but there's useful stuff to be mined out of that article (pun intended).
It did get me interested on why you think we can't have hyperinflation in Eve. I tend to agree with you. But I'd like to read your thoughts. |

Cearain
Imperial Outlaws
304
|
Posted - 2012.03.13 18:00:00 -
[387] - Quote
Skydell wrote:CCP Soundwave wrote:No, that's incorrect. The massive jumps we see in terms of isk almost always come when we make adjustments to anomalies. The last change we did was pretty drastically increase the isk floor across the board on anomalies and the isk coming into the economy jumped after that. That in fact makes the most sense. The Signature Nerf was paired with an anomoly buff. After that change there was no need to scan down signature Plex, you could do it all from Onboard. It hinged on the desire of the community to prevent ISK making and that desire never came about. Me being willing and motivated to sit in hostile space and lock down thier PvE Ops. Because that never happened, PvE Ops could be run without the PvP glass barriers. The trouble with building your game on griefer mechanics is, griefers want attention more than anything else and AFK cloaking a system 26 jumps from high sec won't get them near as much attention as blowing up Hulks in .5 high-sec. You over estimated the griefers willingness to work for thier grief.
It's pretty silly to automatically agree with soundwave when you don't know what the actual numbers he is refering to are.
Unless you made up your mind regardless of the facts, that is.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Thomas Gilmour
Imperial Academy Amarr Empire
0
|
Posted - 2012.03.13 19:08:00 -
[388] - Quote
Fixing EVE's economy would be stupid easy, they just don't have the balls to do it. Find every account that logged in, in space, doing stuff (not just sitting and/or on AP), for more than 75% of the time. Ban them. Ban every account associated with them. Ban those CCs, ban their addresses, ban their emails, ban everything about them. Do it again the next week.
Incursions aren't the problem. Bounties aren't the problem, 23.5/7 bots are the problem. Banning 2% of them one time isn't the solution, banning all of them is the solution. |

Lakshata Chawla
Imperial Guardians The Aurora Shadow
12
|
Posted - 2012.03.13 19:17:00 -
[389] - Quote
Thomas Gilmour wrote:Fixing EVE's economy would be stupid easy, they just don't have the balls to do it. Find every account that logged in, in space, doing stuff (not just sitting and/or on AP), for more than 75% of the time.
Welp, there goes my 2 accounts since I live in a wormhole.
|

MacLuven
EL Bernays School of Strategic Communication
2
|
Posted - 2012.03.13 19:35:00 -
[390] - Quote
Lakshata Chawla wrote:Thomas Gilmour wrote:Fixing EVE's economy would be stupid easy, they just don't have the balls to do it. Find every account that logged in, in space, doing stuff (not just sitting and/or on AP), for more than 75% of the time.
Welp, there goes my 2 accounts since I live in a wormhole.
It would be great for way to control the proliferation of Titans and Super Carriers though.  |
|

Liang Nuren
Parsec Flux
1053
|
Posted - 2012.03.13 19:49:00 -
[391] - Quote
Tarryn Nightstorm wrote: Wormholes are, arguably, the only high-end PvE content (and in general) that isn't hopelessly broken at present.
WHs, L5s, 0.0 Pirate L4s, and FW missions all high end PVE content that isn't hopelessly broken in terms of ISK faucets. The key is that the majority of the player's income comes strictly from player trading. You have to remember that there are ISK faucets and having ISK flow through the economy at a reasonable rate is a good thing.
FWIW, you should be able to personally gauge 99% of the WH ISK faucet by checking out historic trade volumes for blue loot in the larger market hub regions.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Laura Dexx
Hedion University Amarr Empire
1
|
Posted - 2012.03.13 19:55:00 -
[392] - Quote
CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally.
Instead of looking at it globally, look at it per-person. Good luck getting more than 50-60m/h missioning or ratting, but no problem getting 100m+ /h /person doing Incursions.
Fixing one issue and ignoring another is not fixing, it's a band aid. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
80
|
Posted - 2012.03.13 20:45:00 -
[393] - Quote
Laura Dexx wrote:CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally. Instead of looking at it globally, look at it per-person. Good luck getting more than 50-60m/h missioning or ratting, but no problem getting 100m+ /h /person doing Incursions. Fixing one issue and ignoring another is not fixing, it's a band aid. Not saying that Incursions don't need adjusted, but considering the entire draw of incursions is partially dependent on making the effort of grouping worthwhile, if they don't make more than solo activities, what is the point? |

mackluver
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.03.13 21:04:00 -
[394] - Quote
I am a numbers person. Calculations and numbers seem to be the best way to put things in perspective. I've decided to put some numbers together, as this thread seemed to be lacking them. :)
Mining in high-sec with my maxed hulk will net me about 25 mil an hour if my alt is running my maxed Orca bonuses. The literal max is 27 mil where I mined in Minmatar space. I knock a couple mil off for loss due to wasted mining cycles. While this is clearly not incredable income, it's convenient for the level of safety (ignore ganking for now, i'll get to that.)
Now, the alt who flies the orca can also sport a maxed rattlesnake. When I do lvl 4 missions, i can scrape about 40 mil an hour with my mining toon following in a noctis. I understand more can be made, but I won't go into blizting, etc. as it seems clear that it's not the point to missions and I get the impression that CCP agrees.
As for exploration, ideally i can be the best income by far, as on occasions I can make average 60 mil from a few good sites in poorly explored constelations.
as for null-sec...
Mining arkonor, I max out at about 50 mil, literal 54 mil but again i knock a bit off for mining cycle imperfection. Same deal with a maxed Orca, maxed Rorqual can net you another 5 mil an hour.
Ratting in belts with the occasional faction spawn ignored, and disregarding the use of capitals, I can squeeze about 50 mil an hour in good bounty space with the system to myself in order to chain 1+ mil BS spawns. This disregards the loot, as I don't salvage in null, but say it's another 10 mil in good circumastances so 60 mil/hour altogether.
Now i take that same ship into havens/sanctums, I'm looking at closer to 90 mil an hour, again not using caps for reasons I will touch on later.
Above all, the biggest income I have generated in the game comes now....
Doing 8/10 - 10/10 Plexes, I could score as much as 600 mil in an hour, that's with an alt in a Logi so you could say 300 mil split between 2 people. of course, you can find the occasional crap plex, or the occasional OMGWTF smart bomb drop at well over a bil.
Recap time high-sec mining <27 mil/hour high-sec missions (level 4's) +- 40 mil/hour 0.0 mining < 55 mil/hour 0.0 ratting +- 60 mil/hour 0.0 anoms +- 90 mil/hour High DED plexing 100 mil - 3 bil/ hour, averaging 300 mil/hour
So the topic of discusion is inflation, leading to "we hate incursions", leading to "we hate leet null-sec people" leading to, "can't we just blame the bots?"
I am primarily a builder. I started as a miner. I will say that the high-sec missions vs mining is fair. Why do you ask? well, both involve shooting things, but one involves shooting things that shoot back. Mission runners should get more per hour than miners. If you measured someone's interaction by monitoring key-strokes and mouse clicks, it would be clear that mission ratting is alot more work than mining.
0.0 seems mostly balanced in itself. my miner and my ratter are both intensively skilled, so it's reasonable for the 2 proffesions to be able to make similar income. Anoms are more difficult, and therefore deserve more return. Plexes are where 0.0 shows an unbalance. Mining offers no officer drops or rare bpc's. This is partly made up for in the sheer rarity of good DED plexes, but it would be fair to bring similar opportunities to mining... perhaps a new higher density asteroid in hard to find grav sites? Perhaps a drop that only occurs on chance from a completely mined out grav site? that would offer greater risk=reward for mining, as mining out a complete grav site which is balanced with all ore from veld to ark (sov grav sites for example) is a tedious and potentially unrewarding endeavor compared to cherry picking rocks from belt to belt.
Incursions are the hot topic as it were, and I have not participated in any. All I have is speculation from what others have posted, and to be blunt, having anything in the safety of high-sec that can generate more than any reasonably farmable activity in 0.0 is simply obsurd. If EVE is supposed to be about risk=reward, high-sec incursions are blasphemous. It would be reasonable to tone them down from the 100 mil/hour people speak of to maybe 45-50 mil/hour tops. That would make them comparable to belt ratting versus anoms in 0.0.
I have done everything from mining and manufacturing to missions to exploration. I've done all of these things in both empire and null-sec space. In 4 years of EVE i've seen prices skyrocket on many items/goods and sometimes it was dependent on updates or expansions while other times it was economy related. All I can gather from the spiking price of plexes, and general economic disorder of the past 12 months is that it can be easily speculated to be incursion related. Anyone who refuses to acknowledge that possibility is misguided at best.
quick closing for some of the things i dodged earlier... Ganking. If someone has been convicted of a violent crime, safe to say they're not going to be allowed to shop in a gun store for a while. It's nice that concord warns and then shoots Leet flashy reds in high-sec, but the whole 'hide your ship in your buddies orca' trick kinda sounds exploitish to me... Also, stargates can deny access to people after they aggress, but Concord can't set the stargates to deny flashy red access to high-sec altogether? I say, you get to -2.51, concordikened for locking a player in high-sec. get to -5, not getting through the gate into high-sec. "but what about those inocent people who don't know you can't fight in high-sec?" well, they would learn thouroughly as they fought to bring their sec-status back up.
Capitals in PVE... Come on now, I know CCP didn't make titans and dreads so they could 2 shot angel BS's. Capitals are for PVP. I say, if capitals go to anoms or plexes alone, they should get the same response they do in wormhole space. a lossmail. |

Doomhowler II Augustus
Incestuous Cult of Paranoid Swamp People
0
|
Posted - 2012.03.13 21:29:00 -
[395] - Quote
So this is the source of the terribly misguided posts. No wonder.
Enjoy the tanking gold price, so long o/
Once you get over the shock, maybe you can think about where the guaranteed value of pixel-ISK comes from and implement it to an improved understanding of the real world (it's strikingly similar to eve in its basics once you look past the backwards illusions and fairy-tales of gold mining and robinson crusoe's coconut barter that you have been reading) |

Adunh Slavy
Ammatar Trade Syndicate
335
|
Posted - 2012.03.13 22:06:00 -
[396] - Quote
Doomhowler II Augustus wrote:So this is the source of the terribly misguided posts. No wonder.
So why don't you point out where they are wrong, or is that too much effort and risk? It's just easier to say wrong and not present an argument, isn't it?
Doomhowler II Augustus wrote: Enjoy the tanking gold price, so long o/
You mean the gold that has rarely dropped below its 200 day moving average in the past 10 years? That gold?
Doomhowler II Augustus wrote: ... maybe you can think about where the guaranteed value of pixel-ISK comes from ...
Why don't explain it your self instead of blowing your hot air. Oh let me guess, you're full of crap and too lazy.
As for your childish insults, **** you too, and stop slobbering all over Krugman's ****. Have a nice day |

Two step
Aperture Harmonics K162
1555
|
Posted - 2012.03.13 22:21:00 -
[397] - Quote
I actually wrote up a blog post with a pretty complete list of the sources and sinks, based on Diagoras' tweets:
http://twostep4csm.blogspot.com/2012/03/its-econmony-stupid.html Vote Two step for CSM7 CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog |

Liang Nuren
Parsec Flux
1055
|
Posted - 2012.03.13 22:24:00 -
[398] - Quote
mackluver wrote: as for null-sec...
Mining arkonor, I max out at about 50 mil, literal 54 mil but again i knock a bit off for mining cycle imperfection. Same deal with a maxed Orca, maxed Rorqual can net you another 5 mil an hour.
Ratting in belts with the occasional faction spawn ignored, and disregarding the use of capitals, I can squeeze about 50 mil an hour in good bounty space with the system to myself in order to chain 1+ mil BS spawns. This disregards the loot, as I don't salvage in null, but say it's another 10 mil in good circumastances so 60 mil/hour altogether.
Mining is a mineral faucet and ISK sink (via market and construction costs).
Quote: Now i take that same ship into havens/sanctums, I'm looking at closer to 90 mil an hour, again not using caps for reasons I will touch on later.
This is both an ISK and mineral faucet via bounties and loot drops.
Quote: Above all, the biggest income I have generated in the game comes now....
Doing 8/10 - 10/10 Plexes, I could score as much as 600 mil in an hour, that's with an alt in a Logi so you could say 300 mil split between 2 people. of course, you can find the occasional crap plex, or the occasional OMGWTF smart bomb drop at well over a bil.
This is a smallish ISK faucet (bounties) combined with a smallish ISK sink (market taxes on the loot drop).
Quote: Recap time high-sec mining <27 mil/hour high-sec missions (level 4's) +- 40 mil/hour 0.0 mining < 55 mil/hour 0.0 ratting +- 60 mil/hour 0.0 anoms +- 90 mil/hour High DED plexing 100 mil - 3 bil/ hour, averaging 300 mil/hour
So the topic of discusion is inflation, leading to "we hate incursions", leading to "we hate leet null-sec people" leading to, "can't we just blame the bots?"
Its cool to discuss various ISK/hr opportunities (and I encourage you too) but making 500M ISK/hr doing exploration injects far less ISK into the economy than making 500M ISK/hr doing Incursions or Anoms. Think about where your ISK comes from - from another player (via trading) or from the game itself (via a bounty or reward payout).
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Parsec Flux
1055
|
Posted - 2012.03.13 22:25:00 -
[399] - Quote
May as well source the tweets just to keep the rabid people from raging.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Adunh Slavy
Ammatar Trade Syndicate
335
|
Posted - 2012.03.13 22:29:00 -
[400] - Quote
MacLuven wrote: I read it. I just wanted to let you know. I puked in my mouth repeatedly (Austrian School...oh just wretched again). I'm not sure Eve is ready for a debate on economic theories (I'm not sure Economics can handle it), but there's useful stuff to be mined out of that article (pun intended).
It did get me interested on why you think we can't have hyperinflation in Eve. I tend to agree with you. But I'd like to read your thoughts.
I'm not concerned about your bodily functions.
Short version of why Eve can't have systemic hyperinflation is basically two things.
One, as more players enter the game and progress, not only they generate ISK, productive capacity and output also tend to increase, keeping the ratio of money to goods more or less aligned.
The other reason is, barring any serious screw ups by CCP, ISK added to the monetary base, over a given period, decreases as a percentage of the base in each subsequent period.
Using a very simple model, suppose the entire base were 100 ISK. And suppose the total ISK generating capacity of all players in a period were 10 ISK. In the first period the players can increase the base by 10%. In the next period it would be 9.09%, then 8.33%, 7.69%, etc. The model of course does not take into account growth in the user base, velocity changes and changes CCP can make, but does illustrate the point.
The real world on the other hand, to get anything useful out of inflating purposefully (not to mention servicing existing debt) demands ever increasing additions to the money supply This is an exponential growth curve. Sooner or later the bucket will be full. |
|

Luba Cibre
69
|
Posted - 2012.03.13 22:37:00 -
[401] - Quote
mackluver wrote:I Recap time high-sec mining <27 mil/hour high-sec missions (level 4's) +- 40 mil/hour 0.0 mining < 55 mil/hour 0.0 ratting +- 60 mil/hour 0.0 anoms +- 90 mil/hour High DED plexing 100 mil - 3 bil/ hour, averaging 300 mil/hour lol no. you don't make 90m isk/h in 0.0 anoms.
http://i.imgur.com/0iXJV.jpg
That is about one hour of doing sanctums (i run 2 ring sanctums) in a -0.9 System with a T2 fitted Tengu. |

Two step
Aperture Harmonics K162
1555
|
Posted - 2012.03.13 22:41:00 -
[402] - Quote
Liang Nuren wrote:May as well source the tweets just to keep the rabid people from raging. -Liang
Done. Vote Two step for CSM7 CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog |

Liang Nuren
Parsec Flux
1055
|
Posted - 2012.03.13 22:45:00 -
[403] - Quote
Two step wrote:Liang Nuren wrote:May as well source the tweets just to keep the rabid people from raging. -Liang Done.
Hum, looks like there's some pretty heavy variance in some of that vs what he's tweeted previously. But, those are pretty inarguable - thanks man. <3
Cypher, I owe you an apology: looks like WHs did in fact inject more ISK into the economy in Feb than Incursions.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
81
|
Posted - 2012.03.13 23:04:00 -
[404] - Quote
Two step wrote:Liang Nuren wrote:May as well source the tweets just to keep the rabid people from raging. -Liang Done. What does "Wormhole blue books" refer to? I have no clue what that is. |

Liang Nuren
Parsec Flux
1056
|
Posted - 2012.03.13 23:18:00 -
[405] - Quote
Tyberius Franklin wrote: What does "Wormhole blue books" refer to? I have no clue what that is.
Blue books are items that drop when you kill a rat in a wormhole - its almost just like NPC tags, except there's no player market on top of them. They're called "blue books" because the icon is blue. One of the interesting things about them is that you have to scoop the loot (which slows you down and opens you up to ganking) and then transport them back to market (which can be extremely time intensive).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Vincent Athena
V.I.C.E. Comic Mischief
548
|
Posted - 2012.03.13 23:21:00 -
[406] - Quote
I added up all the sources: 59 trillion I added up all the sinks: 30.5 trillion
ISK is entering the game at about twice the rate its leaving the game, the actual ratio being 1.94.
If incursions went away and we assume those players would go do L4 missions instead, the 8.556 trillion incursion isk would become maybe 2 trillion additional mission ISK. Then the source/sink ratio would be 1.72.
Even if incursions went away we would still be having a huge influx of ISK, and we had that situation before incursions.
In the long run it will all level out. As prices move up industry becomes more profitable. After all if Trit was 1000/unit it would be silly to do incursions instead of pulling out the Hulk. All industry activities are ISK sinks (taxes, market expenses, etc). As people switch to them the number of players doing ISK source activities will go down and the number doing ISK sink activities will increase.
Eventually the economy will settle into a new equilibrium.
The way CCP has it set up is actually quite clever. The two main ways of making ISK, industry and PvE, tend to balance the economy. Prices drop, people switch to PvE, an ISK source. The ISK supply goes up, we get inflation, people switch to industry, and the ISK source is reduced. This is all because mission payouts and bounties are fixed while prices are free to fluctuate.
The best reason Ive heard for adjusting Incursion income (Which CCP is going to do, they have said so) is its far and away more profitable. There should not be a singe answer to "what is the best profession". Incursions should be a little more profitable than L4 missions as you cannot solo an incursion in a Drake, you got to but more effort into getting to the point where you can to them well. But not as much as it currently is.
My proposal: Change the completion conditions to "all ships destroyed" rather than "hit all the triggers". That will slow down the rate of site completion to CCP's original intent. It also makes RP sense; why would concord want Sansha ships left on the field? I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

Tyberius Franklin
Federal Navy Academy Gallente Federation
81
|
Posted - 2012.03.13 23:22:00 -
[407] - Quote
Liang Nuren wrote:Tyberius Franklin wrote: What does "Wormhole blue books" refer to? I have no clue what that is.
Blue books are items that drop when you kill a rat in a wormhole - its almost just like NPC tags, except there's no player market on top of them. They're called "blue books" because the icon is blue. One of the interesting things about them is that you have to scoop the loot (which slows you down and opens you up to ganking) and then transport them back to market (which can be extremely time intensive). -Liang Ah, ok, I have seen these during a brief and ill fated foray into a WH, but never knew of this term for them. Also didn't realize buys were all NPC. Thanks. |

DarthNefarius
Minmatar Heavy Industries
68
|
Posted - 2012.03.13 23:23:00 -
[408] - Quote
Tyberius Franklin wrote:Two step wrote:Liang Nuren wrote:May as well source the tweets just to keep the rabid people from raging. -Liang Done. What does "Wormhole blue books" refer to? I have no clue what that is.
Also it'd be nice to see NPC Bounties dwarfing all on this list..... as a complete compairson is if you could add the ISK equvalents of the mineral faucets of moon goo & nano ribbons produced to show the complete story ( the trit mined & comparisions before & after bott bans would give you then the WHOLE inflation story - production ineffieciencies) |

JitaPriceChecker2
State War Academy Caldari State
51
|
Posted - 2012.03.13 23:30:00 -
[409] - Quote
Wormhole blue books Source $10,430,000,000,000 Incursions Rewards Source $8,566,015,400,900 Mission Rewards Source $2,470,815,985,076 Misson Bonuses Source $2,346,410,541,970 Insurance Payouts Source $3,366,455,121,035 Insurance Costs Sink -$1,618,888,782,680 NPC Bounties Source $32,083,329,999,805 NPC Sell Orders Sink -$13,000,000,000,000 Transaction Taxes* Sink -$2,375,100,000,000 Broker Fees* Sink -$2,607,100,000,000 LP Store* Sink -$6,331,570,000,000 PI Construction* Sink -$627,850,000,000 Clones* Sink -$910,600,000,000 Office Rental* Sink -$488,650,000,000 War Fees* Sink -$149,350,000,000 Repair Bills* Sink -$287,100,000,000 PI NPC Taxes* Sink -$741,820,000,000 Sov Bills* Sink -$809,100,000,000 Contract Brokers Fee* Sink -$301,600,000,000 Contract Sales Tax* Sink -$324,800,000,000
Before incursions about 19T of isk inflow + people that were doing ratting before and turned into incursion after.
After incursions about 29T of isk inflow that means +50% or slightly less of isk retained in an economy. That is a huge increase.
And how much% of population participate in incursions ? Definietly not 50%. Notice that wormhole blue boxes are huge inflationary as well but i dont mind that much since risk/reward mechanism apply. |

Liang Nuren
Parsec Flux
1056
|
Posted - 2012.03.13 23:30:00 -
[410] - Quote
Vincent Athena wrote:I added up all the sources: 59 trillion I added up all the sinks: 30.5 trillion ISK is entering the game at about twice the rate its leaving the game, the actual ratio being 1.94. If incursions went away and we assume those players would go do L4 missions instead, the 8.556 trillion incursion ISK would become maybe 2 trillion additional mission ISK. Then the source/sink ratio would be 1.72. Even if incursions went away we would still be having a huge influx of ISK, and we had that situation before incursions.
That's exactly what CCP Soundwave was saying on page 2 when he said:
CCP Soundwave wrote: We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.
CCP Soundwave wrote: Incursions are not a big issue in terms of isk globally
Probably the most amusing thing about the anti-Incursion ranting (of which I am somewhat guilty) is that the people that are anti-Incursion are the same people that have always been against high ISK incomes (especially in high sec). It boggles my mind that they aren't rejoicing that their wishes are being more than fulfilled - they're nerfing Incursions and looking at other things to change.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|
|

Zircon Dasher
Zirconia Trade Group
80
|
Posted - 2012.03.13 23:51:00 -
[411] - Quote
INteresting. So looking at the combined data on twosteps blog with the last ever QEN.
If you go to page 19 of that QEN you find a handy little month-to-month graph of Faucets and Sinks.
At the highest point (for the months indicated) the total amount of ISK being injected from NPC buy orders was ~7.5T.
Wormhole Blue Books alone accounted for ~10.4T in the month of Feb. according to Diagoras
That is about a 40% increase even before we take non-bluebook commodities into consideration. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
302
|
Posted - 2012.03.14 00:00:00 -
[412] - Quote
CCP - please, for all that is holy, put out QEN's again? I mean, CRAP! We have to have something to chew on, and if it weren't for tweets (which I don't do) we would have very little real information...
Information and an informed player base is a good thing (although I can understand if not everyone at CCP would agree... ).
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Takashi Kaeda
Perkone Caldari State
25
|
Posted - 2012.03.14 00:08:00 -
[413] - Quote
CCP needs to figure out what proportion of rat bounties come from bots and ratting titans and balance accordingly.
Nerfing bounties because bots and titans are abusing them would be undesired. |

The D1ngo
Republic Military School Minmatar Republic
16
|
Posted - 2012.03.14 00:31:00 -
[414] - Quote
Maybe this will help inflation?
DangerosoDavo wrote:new spawns: http://www.evesecurity.com/quick/up/74b5b664b80188e17153650d13ba3bbe.jpgNow battleships in the belts are no longer of a single rat type and are instead mixed. Effectivly nerfing belt ratting because chaining is affected. So, how it was before... you chained high value spawns (triple 1.8M bountys) to get a higher ISK/Hour Income. This now becomes impossible as the Bs's will not be consistent, so the effective Max ISK/Hour income is reduced considerably. Anyway this is an informational post only and not a whine or rage or rant :D I just noticed it and it wasnt in the patch notes. Was it intentional?
and
CCP Bettik wrote:Yes I can confirm this has changed. It totally got missed in the patch notes and I will try to remedy that now.
We were refactoring how npcGÇÿs through groups spawned and this was one small fix on that. So now you are not guaranteed to get always the same type of npc of the same size in the group. This applies to missions and belt rats.
|

DarthNefarius
Minmatar Heavy Industries
68
|
Posted - 2012.03.14 00:56:00 -
[415] - Quote
I hate it when I hit edit then forums interprets it as quote! |

DarthNefarius
Minmatar Heavy Industries
68
|
Posted - 2012.03.14 00:58:00 -
[416] - Quote
DarthNefarius wrote:JitaPriceChecker2 wrote:Wormhole blue books Source $10,430,000,000,000 Incursions Rewards Source $8,566,015,400,900 Mission Rewards Source $2,470,815,985,076 Misson Bonuses Source $2,346,410,541,970 Insurance Payouts Source $3,366,455,121,035 Insurance Costs Sink -$1,618,888,782,680 NPC Bounties Source $32,083,329,999,805 NPC Sell Orders Sink -$13,000,000,000,000 Transaction Taxes* Sink -$2,375,100,000,000 Broker Fees* Sink -$2,607,100,000,000 LP Store* Sink -$6,331,570,000,000 PI Construction* Sink -$627,850,000,000 Clones* Sink -$910,600,000,000 Office Rental* Sink -$488,650,000,000 War Fees* Sink -$149,350,000,000 Repair Bills* Sink -$287,100,000,000 PI NPC Taxes* Sink -$741,820,000,000 Sov Bills* Sink -$809,100,000,000 Contract Brokers Fee* Sink -$301,600,000,000 Contract Sales Tax* Sink -$324,800,000,000
Before incursions about 19T of isk inflow + people that were doing ratting before and turned into incursion after.
After incursions about 29T of isk inflow that means +50% or slightly less of isk retained in an economy. That is a huge increase.
And how much% of population participate in incursions ? Definietly not 50%. Notice that wormhole blue boxes are huge inflationary as well but i dont mind that much since risk/reward mechanism apply. Look up at the numbers again incursions are 25% of NPC bounties ( where are you getting this 50% inflo?!?! besides out of your BUTTOCKS??? ) TALKING ABOUT CHERRY PICKING STATISTICS THERE ARE LIES THEN THERE ARE LIES THEN ARE YOUR SUPER WHOOOPERS WHICH YOU PRESENT AS STATISTICS!!! THE INFLOW OF BOUnTIES IS NOW 32 TRILLION your 19 trillion just does not translate into todays numbers. Go back to school & take a real math class.
|

DarthNefarius
Minmatar Heavy Industries
68
|
Posted - 2012.03.14 01:00:00 -
[417] - Quote
test |

DarthNefarius
Minmatar Heavy Industries
68
|
Posted - 2012.03.14 01:02:00 -
[418] - Quote
DarthNefarius wrote:DarthNefarius wrote:I hate it when I beleive i hit edit but actually hit quote ! |

Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
6
|
Posted - 2012.03.14 01:20:00 -
[419] - Quote
After reading most of this thread Starts off as inflation going on in game with many items - sounds like mostly T1 Incursions increased the isk gained per effort thus more isk coming in - increasing isk in wallets (from a game player standpoint doesn't seem an issue cause peeps play to get new shiny stuffs, from a economy balance point its an issue)
Lately in game (last year?) : In the meanwhile bots have been banned - presumably alot of miner and ratter bots - material source gone & isk source Remember seeing few of bans reach permma ban so alot of botters quitting botting - less material source & isk source Heavy increase in ganking of highsec miners - goon ice interdiction threw a nice bump in the economy Possibly highsec miners moving away from mining - very hard to tell though would result in more isk source Drone region fighting - possibly slightly less minerals coming from there Huge wars - chewing up minerals nullsec anom buff more recent - isk source
looks like a drop in minerals coming in and increase in isk coming in -> **** produced from minerals increase in price
|

Alice Katsuko
Terra Incognita Intrepid Crossing
82
|
Posted - 2012.03.14 01:59:00 -
[420] - Quote
Fish Hunter wrote:After reading most of this thread Starts off as inflation going on in game with many items - sounds like mostly T1 Incursions increased the isk gained per effort thus more isk coming in - increasing isk in wallets (from a game player standpoint doesn't seem an issue cause peeps play to get new shiny stuffs, from a economy balance point its an issue)
Lately in game (last year?) : In the meanwhile bots have been banned - presumably alot of miner and ratter bots - material source gone & isk source Remember seeing few of bans reach permma ban so alot of botters quitting botting - less material source & isk source Heavy increase in ganking of highsec miners - goon ice interdiction threw a nice bump in the economy Possibly highsec miners moving away from mining - very hard to tell though would result in more isk source Drone region fighting - possibly slightly less minerals coming from there Huge wars - chewing up minerals nullsec anom buff more recent - isk source
looks like a drop in minerals coming in and increase in isk coming in -> **** produced from minerals increase in price
This is a much more likely explanation. I've been playing this game for about two years now, and inflation has really not been much of an issue. PLEX is a very special case, as has been pointed out repeatedly. Ship prices have on the whole been stable or have actually declined in the long run.
The drone regions have historically produced a significant portion of the universe's minerals. Much of that supply was consumed domestically, but that still meant that the drone regions did not have to import alloys (whether as modules, in raw form, or as ships). That supply has been disrupted quite significantly for the past month, and now is probably going into complete freefall as the xDeath renter empire implodes. At the same time, there are two big wars ongoing that are consuming minerals at an enormous rate. There may also be speculative price bubbles due to the leaked patch notes that suggest drone alloys will be completely removed from the game in another month or so.
Speaking of those changes, I assume that CCP will introduce new alloy sources to offset the removal of drone alloys, or else will reduce the amounts of minerals required to build ships. |
|

Tarryn Nightstorm
Hellstar Towing and Recovery
269
|
Posted - 2012.03.14 02:22:00 -
[421] - Quote
Liang Nuren wrote:Tarryn Nightstorm wrote: Wormholes are, arguably, the only high-end PvE content (and in general) that isn't hopelessly broken at present.
WHs, L5s, 0.0 Pirate L4s, and FW missions all high end PVE content that isn't hopelessly broken in terms of ISK faucets. The key is that the majority of the player's income comes strictly from player trading. You have to remember that there are ISK faucets and having ISK flow through the economy at a reasonable rate is a good thing. FWIW, you should be able to personally gauge 99% of the WH ISK faucet by checking out historic trade volumes for blue loot in the larger market hub regions. -Liang
Did you see TwoStep's post (link further on in this thread)?
Apparently blue-loot is a bigger faucet than I'd thought (according to that post, anyway), which begs the question, should those be player-traded, too?
A part of me says "yes," but a part of me also says that holies should have some kind of "guaranteed" income given the randomness, risks, and logistical headaches of w-space life (the real money comes from salvaged melted nanoribbons regardless, IMHO, and again, that is dependent on the RNG-Gods, and you not getting urp-sploded in the process of collecting/moving them.)...
Anyway, firing up the client to have a look at blue-loot market history (I've got 3 regions within 3-4 jumps of me, cool!), now.
In irae, veritas. |

Skex Relbore
The Dominion of Light
113
|
Posted - 2012.03.14 03:29:00 -
[422] - Quote
OMG this is the stupid that will not die
There is no inflation problem. The spike that you saw in December was a material supply shortage due to some changes that happened in the drone lands.
Inflation is not, has not and never ******* will be a problem in this MMO.
People have been crying "OMG TEH inflation!!" for as long as I've played this game and so far except for some material supply issues caused by CCP tinkering with various resource inputs and manufacturing requirements prices have remained stable or dropped.
Don't you think it's kind of strange that prices remained flat for the entire rest of the year? People have been running incursions that entire friggin time but somehow we're supposed to think that some magical ******* tipping point was finally reached in December
Really? Don't you think that if there were an inflation problem due to isk inputs that you would have seen a steady increase in prices as that isk accumulated in the economy
ISK is not a fiat currency! It is a highly portable commodity that is harvested by shooting NPCs. If that commodity is devalued by over supply you'll see people moving to other activities and things will balance out. As isk levels increase demand for other products will increase which will bump prices which will encourage people activate idea production assets. Hell prices on minerals or Ice get bumped enough and I've got 4 toons that could be out mining tomorrow.
Remember the only reason inflation is a problem in the real world is sticky wages, if wages adjusted automatically with inflation it would never be an issue. They don't which is why it causes pain in the real economy. I'm not going to spend forever explaining this read through my posting history and you'll see multiple explanations of this.
Wages are not sticky in EVE people can increase their wages simply by moving to the more lucrative activities or baring that into supplying resources for those who do engage in those activities. They don't have to talk their boss into a raise they don't have to interview for a new job or go take a certification course or convince someone to give them a chance because the position requires experience but the only way to get experience is to get a position
No you inject a skill book or two invest in some capital assets and set to making your fortune.
Also it's generally better for the isk to flow easily and freely. It's mainly psychological but people tend to be more optimistic and less risk adverse when they feel like they are making more money. Higher bounties means bears who are more willing to buy those fancy faction modules that the Null sec crowd sell to buy their fancy PVP ships. And it's just a fact that a person making 100mil an hour is going to be looser with their money than someone making 10mil an hour or 1 mil an hour
Finally never forget that isk supply is not the sole determiner of inflation, Inflation is a factor of currency supply relative to the production of the economy. Just because your currency supply is increasing does not automatically equal inflation. If your productivity is increasing faster you'll actually end up with deflation. And unlike the real world the only limit on production in EVE is time. Belts replenish, rats respawn, and you can always find new planets to PI on. So as isk increases it simply increases the insentive to go out and harvest/create other resouces
|

Liang Nuren
Parsec Flux
1057
|
Posted - 2012.03.14 03:38:00 -
[423] - Quote
Tarryn Nightstorm wrote:Did you see TwoStep's post (link further on in this thread)?
I commented on it. Extensively. Also, it surprised the hell out of me and I offered an apology to Cipher Jones over me saying that Blue Loot was less of an ISK faucet than Incursions. ;-)
Quote: Apparently blue-loot is a bigger faucet than I'd thought (according to that post, anyway), which begs the question, should those be player-traded, too?
A part of me says "yes," but a part of me also says that holies should have some kind of "guaranteed" income given the randomness, risks, and logistical headaches of w-space life (the real money comes from salvaged melted nanoribbons regardless, IMHO, and again, that is dependent on the RNG-Gods, and you not getting urp-sploded in the process of collecting/moving them.)...
It asks the question - and my answer would be yes. They would just need to construct a meaningful "tag" market out of it or make it drop advanced datacores or something. /shrug
Quote: Anyway, firing up the client to have a look at blue-loot market history (I've got 3 regions within 3-4 jumps of me, cool!), now.
Let me know how it goes! :D
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Frying Doom
Black Thorne Corporation Black Thorne Alliance
12
|
Posted - 2012.03.14 03:41:00 -
[424] - Quote
The level of inflation in the game is getting kind of silly. At this rate it will cost as much for a porno holoreel as it cost for a Battleship a year ago. Vote Issler Dainze for CSM7!
http://community.eveonline.com/council/voting/Vote.asp?c=470 |

Scrapyard Bob
EVE University Ivy League
747
|
Posted - 2012.03.14 04:56:00 -
[425] - Quote
Alice Katsuko wrote: Speaking of those changes, I assume that CCP will introduce new alloy sources to offset the removal of drone alloys, or else will reduce the amounts of minerals required to build ships.
Unlikely. The smart CCP move would be to gradually (over months) reduce the amount of drone poo drops rather the remove it all at once. That would reduce the shocks and give the economy time to shift away from gun-mining and back to barge-mining.
Plus, the boost to mining incomes means that a long-forgotten career path has suddenly become competitive again with running L3s/L4s. Possibly to the point where null-sec alliances will have to start doing mining ops to take advantage of the now higher valued ABC ores. |

Kaivar Lancer
General Exports
89
|
Posted - 2012.03.14 05:59:00 -
[426] - Quote
delete |

Aylin Aslim
Kalender Mesrep
0
|
Posted - 2012.03.14 06:22:00 -
[427] - Quote
Skex Relbore wrote:OMG this is the stupid that will not die
There is no inflation problem. The spike that you saw in December was a material supply shortage due to some changes that happened in the drone lands.
Inflation is not, has not and never ******* will be a problem in this MMO.
People have been crying "OMG TEH inflation!!" for as long as I've played this game and so far except for some material supply issues caused by CCP tinkering with various resource inputs and manufacturing requirements prices have remained stable or dropped.
Don't you think it's kind of strange that prices remained flat for the entire rest of the year? People have been running incursions that entire friggin time but somehow we're supposed to think that some magical ******* tipping point was finally reached in December
Really? Don't you think that if there were an inflation problem due to isk inputs that you would have seen a steady increase in prices as that isk accumulated in the economy
ISK is not a fiat currency! It is a highly portable commodity that is harvested by shooting NPCs. If that commodity is devalued by over supply you'll see people moving to other activities and things will balance out. As isk levels increase demand for other products will increase which will bump prices which will encourage people to activate idle production assets. Hell prices on minerals or Ice get bumped enough and I've got 4 toons that could be out mining tomorrow.
Remember the only reason inflation is a problem in the real world is sticky wages, if wages adjusted automatically with inflation it would never be an issue. They don't which is why it causes pain in the real economy. I'm not going to spend forever explaining this read through my posting history and you'll see multiple explanations of this.
Wages are not sticky in EVE people can increase their wages simply by moving to the more lucrative activities or baring that into supplying resources for those who do engage in those activities. They don't have to talk their boss into a raise they don't have to interview for a new job or go take a certification course or convince someone to give them a chance because the position requires experience but the only way to get experience is to get a position
No you inject a skill book or two invest in some capital assets and set to making your fortune.
Also it's generally better for the isk to flow easily and freely. It's mainly psychological but people tend to be more optimistic and less risk adverse when they feel like they are making more money. Higher bounties means bears who are more willing to buy those fancy faction modules that the Null sec crowd sell to buy their fancy PVP ships. And it's just a fact that a person making 100mil an hour is going to be looser with their money than someone making 10mil an hour or 1 mil an hour
Finally never forget that isk supply is not the sole determiner of inflation, Inflation is a factor of currency supply relative to the production of the economy. Just because your currency supply is increasing does not automatically equal inflation. If your productivity is increasing faster you'll actually end up with deflation. And unlike the real world the only limit on production in EVE is time. Belts replenish, rats respawn, and you can always find new planets to PI on. So as isk increases it simply increases the insentive to go out and harvest/create other resouces
the problem is, we have to play more mindless grindful PVE than PVP to increase our "wages". |

Darth Gustav
Sons Of 0din Fatal Ascension
128
|
Posted - 2012.03.14 06:24:00 -
[428] - Quote
Aylin Aslim wrote:Skex Relbore wrote:OMG this is the stupid that will not die
There is no inflation problem. The spike that you saw in December was a material supply shortage due to some changes that happened in the drone lands.
Inflation is not, has not and never ******* will be a problem in this MMO.
People have been crying "OMG TEH inflation!!" for as long as I've played this game and so far except for some material supply issues caused by CCP tinkering with various resource inputs and manufacturing requirements prices have remained stable or dropped.
Don't you think it's kind of strange that prices remained flat for the entire rest of the year? People have been running incursions that entire friggin time but somehow we're supposed to think that some magical ******* tipping point was finally reached in December
Really? Don't you think that if there were an inflation problem due to isk inputs that you would have seen a steady increase in prices as that isk accumulated in the economy
ISK is not a fiat currency! It is a highly portable commodity that is harvested by shooting NPCs. If that commodity is devalued by over supply you'll see people moving to other activities and things will balance out. As isk levels increase demand for other products will increase which will bump prices which will encourage people to activate idle production assets. Hell prices on minerals or Ice get bumped enough and I've got 4 toons that could be out mining tomorrow.
Remember the only reason inflation is a problem in the real world is sticky wages, if wages adjusted automatically with inflation it would never be an issue. They don't which is why it causes pain in the real economy. I'm not going to spend forever explaining this read through my posting history and you'll see multiple explanations of this.
Wages are not sticky in EVE people can increase their wages simply by moving to the more lucrative activities or baring that into supplying resources for those who do engage in those activities. They don't have to talk their boss into a raise they don't have to interview for a new job or go take a certification course or convince someone to give them a chance because the position requires experience but the only way to get experience is to get a position
No you inject a skill book or two invest in some capital assets and set to making your fortune.
Also it's generally better for the isk to flow easily and freely. It's mainly psychological but people tend to be more optimistic and less risk adverse when they feel like they are making more money. Higher bounties means bears who are more willing to buy those fancy faction modules that the Null sec crowd sell to buy their fancy PVP ships. And it's just a fact that a person making 100mil an hour is going to be looser with their money than someone making 10mil an hour or 1 mil an hour
Finally never forget that isk supply is not the sole determiner of inflation, Inflation is a factor of currency supply relative to the production of the economy. Just because your currency supply is increasing does not automatically equal inflation. If your productivity is increasing faster you'll actually end up with deflation. And unlike the real world the only limit on production in EVE is time. Belts replenish, rats respawn, and you can always find new planets to PI on. So as isk increases it simply increases the insentive to go out and harvest/create other resouces the problem is, we have to play more mindless grindful PVE than PVP to increase our "wages".
And this, my fellow Eve players, is the WISDOM THAT MUST NOT DIE! He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

JitaPriceChecker2
State War Academy Caldari State
53
|
Posted - 2012.03.14 11:50:00 -
[429] - Quote
DarthNefarius wrote: Look up at the numbers again incursions are 25% of NPC bounties ( where are you getting this 50% inflo?!?! besides out of your BUTTOCKS??? ) TALKING ABOUT CHERRY PICKING STATISTICS THERE ARE LIES THEN THERE ARE LIES THEN ARE YOUR SUPER WHOOOPERS WHICH YOU PRESENT AS STATISTICS!!! THE INFLOW OF BOUnTIES IS NOW 32 TRILLION your 19 trillion just does not translate into todays numbers. Go back to school & take a real math class.
[/quote]
YOu still dont get it. Introducing incursions has icnreased about 40-50% isk retained in the economy.
And most of this isks comes in form of concord protection gameplaye. Its broken !!!! |

Cass Lie
State War Academy Caldari State
23
|
Posted - 2012.03.14 12:43:00 -
[430] - Quote
Darth Gustav wrote:Aylin Aslim wrote:Skex Relbore wrote:...stuff making sense... the problem is, we have to play more mindless grindful PVE than PVP to increase our "wages". And this, my fellow Eve players, is the WISDOM THAT MUST NOT DIE!
You both missed his point. If what you are currently doing steadily loses value relative to the overall economy, what you are supposed to do is change what you are doing, not do more of the same.
If everyone and their dog did only belt ratting, mining would suddenly be quite profitable etc.
|
|

Aylin Aslim
Kalender Mesrep
1
|
Posted - 2012.03.14 13:05:00 -
[431] - Quote
actually we don't want to do anything ( except pvp loots ) to keep up with our playing style. Currently im "working" more than 3 years before to keep up my "wage". No -¦ don't want to join mindlesslyubercrapboringnpcshooting bullshit. But i have to; because i can make 100mils per hour with a BS with t1 fit with only clicking gunz & warp button. But it DRAINS the life out of me. Its uber boring. There are ofc other ways like ninja lvl5s and other "thrilling" stuff but still;
Our motto is "the more pve(boring not even chilling stresful and noisy) i play the less pvp(game-eve online etc) i play". So higher the plex price, lesser time to play. |

gfldex
375
|
Posted - 2012.03.14 13:21:00 -
[432] - Quote
Skex Relbore wrote:Don't you think it's kind of strange that prices remained flat for the entire rest of the year? People have been running incursions that entire friggin time but somehow we're supposed to think that some magical ******* tipping point was finally reached in December
There is one. It's more of an area then a point, tho. I'm pretty sure you will come up with the right answer yourself. There is a complex interaction between PLEX, ISK, minerals/sleeper goo and the number of active accounts. There are sort-of-tipping points and I believe we have hit one.
In 0.0 your available time to NPC scales with the distance to empire. Paragon is a nice place to chill out. :) With incursions you don't have that.
On the notion that it's easier to change profession in EVE then on Earth I do not agree. Well, for us 100M+SP folk it is. For the waste majority of active accounts it's not. They have to skill for a few month to be competitive.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

MacLuven
EL Bernays School of Strategic Communication
3
|
Posted - 2012.03.14 15:43:00 -
[433] - Quote
gfldex wrote:Skex Relbore wrote:Don't you think it's kind of strange that prices remained flat for the entire rest of the year? People have been running incursions that entire friggin time but somehow we're supposed to think that some magical ******* tipping point was finally reached in December There is one. It's more of an area then a point, tho. I'm pretty sure you will come up with the right answer yourself. There is a complex interaction between PLEX, ISK, minerals/sleeper goo and the number of active accounts. There are sort-of-tipping points and I believe we have hit one.
Yes are correct something tipped over. But it was the amount of Russian RAAAAGE that built up and up and up until it finally tipped over into the DRF war.
Faction battleships, logistics, shield hardeners and boosters, armor hardeners and reppers, shield armor and energy transfer arrays, tech2 turrets and launchers, these are all the sorts of things that Incursion runners would be intensely buying. But these are all acting in trends against what you're claiming. The Machariel, for example, is going up in price, but that's an exception. Rattlesnake, that little darling PvE ship, is going down in price. The volumes and prices of these items are not showing a free-run state, and are actually working counter to what they'd do if you were correct.
If there was an inflation induced price tipping point, what you would be seeing is a generalized increase in demand that you would see as rising volumes, with spikes in prices followed by dips in prices (demand outstripping supply, followed by supply temporarily catching up before getting outstripped again), this would occur until eventually demand outstripped supply and the price went into free run. But we're not seeing that.
The Tech 1 ship and module price increases didn't show that generalized increase in demand either. It's been a steady price increase but with the same volume of sales. Tech 1 gear matches the mineral trend.
Tech2 gear shows the usual price fluctuations (generally). Someone decided to stock up on AHACs (Zealot and Vaga prices have gone up). But, logistics, recons, command ships, are really stable. The tech2 mods are staying pretty level. Eventually even tech2 gear will be effected by a rising mineral cost as the basic mineral costs start to become a large percentage of the overall value of the product, but it will be by a lesser extent than tech 1 gear obviously and it would take long times for existing products to get flushed through the system.
What's going on is just not that hard to figure-out. Mineral prices have gone up. Likely because of the DRF war. With the DRF war the citizens out there will be less efficient at collecting drone wrecks and they'll have a harder time moving their transport ships into empire because the major POS networks will be camped and so will the empire gate systems.
There's just no obvious tipping point evident in the market. |

Cearain
Imperial Outlaws
304
|
Posted - 2012.03.14 16:17:00 -
[434] - Quote
Tyberius Franklin wrote:Laura Dexx wrote:CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally. Instead of looking at it globally, look at it per-person. Good luck getting more than 50-60m/h missioning or ratting, but no problem getting 100m+ /h /person doing Incursions. Fixing one issue and ignoring another is not fixing, it's a band aid. Not saying that Incursions don't need adjusted, but considering the entire draw of incursions is partially dependent on making the effort of grouping worthwhile, if they don't make more than solo activities, what is the point?
Allot of people think they are entertaining. So they would continue to do them even if they didn't pay several times what every other income source paid. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cipher Jones
356
|
Posted - 2012.03.14 16:36:00 -
[435] - Quote
Kaivar Lancer wrote:baltec1 wrote:More like 30% for many of the ships I build. CCP need to turn turn the Incursion tap off before it's too late. True. What's happening is that the real value of mission rewards (ISK) is declining every day. Over time, people will need to run more and more missions just to buy the same stuff until they reach the point of exhaustion and give up. PLEX was around 350m a year ago. It is now hovering at 500m. You'll need to run at least 40% more missions than a year ago just to buy a PLEX.
only people that rush them. and if you are rushing level 4's you are still making plenty of isk anyway. the people that actually salvage and loot them all got a raise proportional to the inflation. When the noctis didnt exist missions took 40% longer.
Secondly, plex prices were 350 mil a year ago but they were suffering deflation at the time as they had previously been more than 350 mil. If you are going to complain about the economy don't leave out key details like that.
Sleeper loot still brings in more isk than incursions. People say "but its not a direct injection". You sell to NPC buy orders so inflation sees it exactly the same.
And anyone that says "but theres less risk" can stfu about it in regards to inflation. Its not relevant.
04:25:37 Notify Cipher Jones, criminals are not welcome here. Leave now or be destroyed. |

Skex Relbore
The Dominion of Light
115
|
Posted - 2012.03.14 17:33:00 -
[436] - Quote
gfldex wrote:Skex Relbore wrote:Don't you think it's kind of strange that prices remained flat for the entire rest of the year? People have been running incursions that entire friggin time but somehow we're supposed to think that some magical ******* tipping point was finally reached in December There is one. It's more of an area then a point, tho. I'm pretty sure you will come up with the right answer yourself. There is a complex interaction between PLEX, ISK, minerals/sleeper goo and the number of active accounts. There are sort-of-tipping points and I believe we have hit one. In 0.0 your available time to NPC scales with the distance to empire. Paragon is a nice place to chill out. :) With incursions you don't have that. On the notion that it's easier to change profession in EVE then on Earth I do not agree. Well, for us 100M+SP folk it is. For the waste majority of active accounts it's not. They have to skill for a few month to be competitive.
ISK prices have more to do with the real economy than the EVE economy. The reason being that the less real money people have due to real economic hardship will result in a greater demand from people trying to pay for their play in ISK rather than real world currency putting upward pressure on the ISK price of a plex, this also results in fewer people trying to sell plex for isk reducing the supply of plex and putting upward pressure on price. The fact that the cost of plex is influenced by the real world economy means that it's a useless metric for measuring monetary inflation in game.
Oh and it's much easier to change professions in EVE compared to real life. or are you really going to pretend that injecting some skills and waiting out the training is harder than going back to school to learn a new profession? As to the argument that newbies and low skilled characters can't avail themselves of other opportunities the simple fact that those 100m sp vets can will balance matters out for those who remain in a given profession because they lack the skills.
|

Phoenix Jones
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.03.14 17:44:00 -
[437] - Quote
A few things.
Myrmidons were always around 40 million isk, even a year or two ago (hell they were more when they first came out).
Tritanium price has doubled, I suspect its because people don't like mining (especially mining Veldspar.) Prices overall has risen. Stuff I would have sold 2 years ago for 1000 are now selling for 10000. Tags were worth nothing, a bulk of the modules were crap, but people are finding uses for it now.
Caps won't do a damn thing. You can reduce Incursion bounties but prices will still rise. Even if they still rise, and Tritanium goes from 5 to 10 isk, remove a zero, and your back at 1 isk tritanium. The fact that there is inflation is not the issue, the SPEED is the issue. Allot of it has to do with Incursions. Some tweakage of how they function, such as killing everything, instead of gifting a payout immediately, might help.
|

mackluver
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.03.14 17:51:00 -
[438] - Quote
[quote=Liang Nuren][quote=mackluver as for null-sec..
Mining arkonor, I max out at about 50 mil, literal 54 mil but again i knock a bit off for mining cycle imperfection. Same deal with a maxed Orca, maxed Rorqual can net you another 5 mil an hour
Ratting in belts with the occasional faction spawn ignored, and disregarding the use of capitals, I can squeeze about 50 mil an hour in good bounty space with the system to myself in order to chain 1+ mil BS spawns. This disregards the loot, as I don't salvage in null, but say it's another 10 mil in good circumastances so 60 mil/hour altogether [/quote
Mining is a mineral faucet and ISK sink (via market and construction costs)
[quote Now i take that same ship into havens/sanctums, I'm looking at closer to 90 mil an hour, again not using caps for reasons I will touch on later [/quote
This is both an ISK and mineral faucet via bounties and loot drops
[quote Above all, the biggest income I have generated in the game comes now...
Doing 8/10 - 10/10 Plexes, I could score as much as 600 mil in an hour, that's with an alt in a Logi so you could say 300 mil split between 2 people. of course, you can find the occasional crap plex, or the occasional OMGWTF smart bomb drop at well over a bil [/quote
This is a smallish ISK faucet (bounties) combined with a smallish ISK sink (market taxes on the loot drop)
[quote Recap tim high-sec mining <27 mil/hou high-sec missions (level 4's) +- 40 mil/hou 0.0 mining < 55 mil/hou 0.0 ratting +- 60 mil/hou 0.0 anoms +- 90 mil/hou High DED plexing 100 mil - 3 bil/ hour, averaging 300 mil/hou
So the topic of discusion is inflation, leading to "we hate incursions", leading to "we hate leet null-sec people" leading to, "can't we just blame the bots? [/quote
Its cool to discuss various ISK/hr opportunities (and I encourage you too) but making 500M ISK/hr doing exploration injects far less ISK into the economy than making 500M ISK/hr doing Incursions or Anoms. Think about where your ISK comes from - from another player (via trading) or from the game itself (via a bounty or reward payout)
-Lian [/quote
CCP are developing an MMO, not remodeling bathrooms, so the endless mention of faucets and sinks is mederately useless
1. Are you implying that mineral collection through mining is also damaging to the economy? That wouldn't make much sense as it's commonly known that mining only accounts for 25-30% of minerals that are injected into the game. If that's not what you're implying, then please clarify the purpose..
2. Yes, ratting in anomolies does add isk and minerals to the game. Interesting thing is that if you take away these things then players would have no waying of producing income other than missions, which are not for everyone. Again, your statement seems to lack a purpose
3. Yes, it is a smaller percentage of minerals and income flow into the game... Not hard to determine that
Thanks for agreeing with the coolness of my numbers :) As far as my isk, as I stated earlier I am primarily a builder, making ships to earn isk, which as you know is not a way of introducing new isk or minerals into the game, but instead actively removes both through the purchase of BPO's and skillbooks from NPC corps, the cost of researching in stations, and the loss of minerals in the process of construction (small as it may be once proper research has been done).
Of everything in your reply, all I gather is that we agree about incursions being excessive in the amount of new isk that they introduce. Not that this would be a problem if they fell in line with the risk=reward factor that everything in eve is supposed to have. |

mackluver
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.03.14 18:05:00 -
[439] - Quote
Luba Cibre wrote:mackluver wrote:I Recap time high-sec mining <27 mil/hour high-sec missions (level 4's) +- 40 mil/hour 0.0 mining < 55 mil/hour 0.0 ratting +- 60 mil/hour 0.0 anoms +- 90 mil/hour High DED plexing 100 mil - 3 bil/ hour, averaging 300 mil/hour lol no. you don't make 90m isk/h in 0.0 anoms. http://i.imgur.com/0iXJV.jpgThat is about one hour of doing sanctums (i run 2 ring sanctums) in a -0.9 System with a T2 fitted Tengu.
So you make roughly 75 mil in isk in bounties from anomolies, minus the sad 15% your corp takes. That doesn't count looting and salvaging. Maybe your numbers would be closer to my own if you factored that in...
As for your T II Tengu, grats on the cool ship \o/ but I hope you're not implying that it is the absolute ultra max sub-capital PVE ship/fit you can have for anomolies... Because there are better ships/fits resulting in faster anomoly completion, not to bust your 'Leet' bubble or anything...
about that 15% corp tax.... I'm guessing that's because you don't partake in PVP? if so then you are a part of the economic problem as making 75/mil isk an hour without losing stuff in PVP is part of the foundation of rapid inflation and supercap proliferation, especially since that 15% probably goes to some bittervet players and their supercap blob. |

Darth Gustav
Sons Of 0din Fatal Ascension
133
|
Posted - 2012.03.14 18:13:00 -
[440] - Quote
mackluver wrote:Luba Cibre wrote:mackluver wrote:I Recap time high-sec mining <27 mil/hour high-sec missions (level 4's) +- 40 mil/hour 0.0 mining < 55 mil/hour 0.0 ratting +- 60 mil/hour 0.0 anoms +- 90 mil/hour High DED plexing 100 mil - 3 bil/ hour, averaging 300 mil/hour lol no. you don't make 90m isk/h in 0.0 anoms. http://i.imgur.com/0iXJV.jpgThat is about one hour of doing sanctums (i run 2 ring sanctums) in a -0.9 System with a T2 fitted Tengu. So you make roughly 75 mil in isk in bounties from anomolies, minus the sad 15% your corp takes. That doesn't count looting and salvaging. Maybe your numbers would be closer to my own if you factored that in... As for your T II Tengu, grats on the cool ship \o/ but I hope you're not implying that it is the absolute ultra max sub-capital PVE ship/fit you can have for anomolies... Because there are better ships/fits resulting in faster anomoly completion, not to bust your 'Leet' bubble or anything... about that 15% corp tax.... I'm guessing that's because you don't partake in PVP? if so then you are a part of the economic problem as making 75/mil isk an hour without losing stuff in PVP is part of the foundation of rapid inflation and supercap proliferation, especially since that 15% probably goes to some bittervet players and their supercap blob.
Actually if you stop ratting to loot/salvage, your ISK/hr drops significantly. You earn nothing while in warp, and most of the modules from anomalies wind up getting melted down and turned into PVP ships (and modules) in nullsec.
You're right that a Tengu isn't the be-all-end-all. But it isn't far from it, either.
I like how you presume that the corp tax is because the poster doesn't PVP. Can you explain the causal relationship between corp taxes and a failure of an individual to engage in PVP activity?
I'm literally on the edge of my seat. Maybe I can use corp taxes as a type of index to see if my victims know what they're doing? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
|

Billy Kidd
Two Holes One Tower
1
|
Posted - 2012.03.14 18:22:00 -
[441] - Quote
Isn't there a hard limit on the rate at which incursions can add isk to the economy? There are a limited number of incursions, and a limited number of sites per system, so the rate of isk payout is limited by the rate at which those sites respawn.
So if everyone in EVE tries to do incursions, they'll find that there simply aren't enough sites for everyone. Whereas if everyone in EVE tries to run missions, there's an unlimited number of missions for everyone.
Granted, there will be friction between people who make money easily and those who struggle, but isn't this kind of conflict an important and fascinating part of EVE?
Moreover, even if inflation continues uncontrolled, at some point mining of all types start to become more profitable than getting bounties. How is that a bad thing, besides the notion that mining is arguably more boring than shooting at red crosses? |

Zircon Dasher
Zirconia Trade Group
81
|
Posted - 2012.03.14 18:22:00 -
[442] - Quote
mackluver wrote:Not that this would be a problem if they fell in line with the risk=reward factor that everything in eve is supposed to have.
Risk vs. Reward means nothing.
1) If you inject 1 GAZILLION isk into an economy it does not matter how risky it was. Injection is injection.
2) Even if it did matter, people use caps and super caps to do PVE in what is supposedly the riskiest space in EVE. Last I checked a fully fit Super was way more expensive than a shiny mach used in Incursions. This implies that either the reward for PVE far outstrips the risk in the theoretically riskiest places, or the risk is significantly less than in highsec incursions. If the former is true, then any concerns you might have about isk faucets should be focused on the PVE rewards that allow Supers/Titans to be worth it. If the latter is true than complaints about risk vs. reward should be focused on making non-highsec more risky. |

Liang Nuren
Parsec Flux
1062
|
Posted - 2012.03.14 18:29:00 -
[443] - Quote
mackluver wrote: CCP are developing an MMO, not remodeling bathrooms, so the endless mention of faucets and sinks is mederately useless
Not really, no. See, the thing about it is that there's a concept called mudflation - where in game currency enters the game via currency faucets faster than it leaves the game via currency sinks. This leads to an overall devaluation of in game currency and the price of items to rise because everyone has so much more in game currency laying around doing nothing.
Basically: people are asking for a healthy in game economy - which is why all the endless mentioning of faucets and sinks is necessary. 
Quote: 1. Are you implying that mineral collection through mining is also damaging to the economy? That wouldn't make much sense as it's commonly known that mining only accounts for 25-30% of minerals that are injected into the game. If that's not what you're implying, then please clarify the purpose.
2. Yes, ratting in anomolies does add isk and minerals to the game. Interesting thing is that if you take away these things then players would have no way of producing income other than missions, which are not for everyone. Again, your statement seems to lack a purpose
3. Yes, it is a smaller percentage of minerals and income flow into the game... Not hard to determine that
No, I wasn't saying that at all - and in fact ISK faucets are necessary for the game economy to function properly. I was putting your statements in perspective of the conversation - which is about in game currency inflation ("mudflation") which stems solely from faucets vs sinks. Personal income has really nothing to do with this conversation - though certainly it is generically useful to show what are the best activities for an individual seeking to earn income.
Basically: I didn't want someone (including you, if you did think that way) to read your cool numbers and think "Oh look, high sec mining is a 40M ISK/hr ISK faucet!" - because it isn't. Its a mineral faucet that generates a personal income of 40M ISK/hr from player trading (minor ISK sink). ;-)
Quote: Thanks for agreeing with the coolness of my numbers :) As far as my isk, as I stated earlier I am primarily a builder, making ships to earn isk, which as you know is not a way of introducing new isk or minerals into the game, but instead actively removes both through the purchase of BPO's and skillbooks from NPC corps, the cost of researching in stations, and the loss of minerals in the process of construction (small as it may be once proper research has been done).
Of everything in your reply, all I gather is that we agree about incursions being excessive in the amount of new isk that they introduce. Not that this would be a problem if they fell in line with the risk=reward factor that everything in eve is supposed to have.
Well, the personal income generated via Incursions is pretty impressive, and the convenience factor from an ISK faucet is pretty awesome. I'd say its not purely about Risk vs ISK but also about Convenience. Being able to sit on your ass and do something for a while and earn X amount of ISK is very different from doing something for a while and then spending an extra Y amount of time to turn it into X ISK!
Anyway - just clarification.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

mackluver
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.03.14 18:30:00 -
[444] - Quote
Darth Gustav wrote:mackluver wrote:Luba Cibre wrote:mackluver wrote:I Recap time high-sec mining <27 mil/hour high-sec missions (level 4's) +- 40 mil/hour 0.0 mining < 55 mil/hour 0.0 ratting +- 60 mil/hour 0.0 anoms +- 90 mil/hour High DED plexing 100 mil - 3 bil/ hour, averaging 300 mil/hour lol no. you don't make 90m isk/h in 0.0 anoms. http://i.imgur.com/0iXJV.jpgThat is about one hour of doing sanctums (i run 2 ring sanctums) in a -0.9 System with a T2 fitted Tengu. So you make roughly 75 mil in isk in bounties from anomolies, minus the sad 15% your corp takes. That doesn't count looting and salvaging. Maybe your numbers would be closer to my own if you factored that in... As for your T II Tengu, grats on the cool ship \o/ but I hope you're not implying that it is the absolute ultra max sub-capital PVE ship/fit you can have for anomolies... Because there are better ships/fits resulting in faster anomoly completion, not to bust your 'Leet' bubble or anything... about that 15% corp tax.... I'm guessing that's because you don't partake in PVP? if so then you are a part of the economic problem as making 75/mil isk an hour without losing stuff in PVP is part of the foundation of rapid inflation and supercap proliferation, especially since that 15% probably goes to some bittervet players and their supercap blob. Actually if you stop ratting to loot/salvage, your ISK/hr drops significantly. You earn nothing while in warp, and most of the modules from anomalies wind up getting melted down and turned into PVP ships (and modules) in nullsec. You're right that a Tengu isn't the be-all-end-all. But it isn't far from it, either. I like how you presume that the corp tax is because the poster doesn't PVP. Can you explain the causal relationship between corp taxes and a failure of an individual to engage in PVP activity? I'm literally on the edge of my seat. Maybe I can use corp taxes as a type of index to see if my victims know what they're doing?
If you read my original post, I mentioned clearly that when salvaging, I would use an alt. But given the nature of marauders, it's not necessary.
As for the corp tax, 2+ years in 0.0 and I have never paid one. I partake in PVP. Those who don't are put in corps within the alliance that have a tax, simple enough. If they are miners, then they do corp/alliance mining ops to support the PVP, simple enough. If they are builders, they may be expected to build at cost for corp/alliance, simple enough. One corp I was in not only didn't have tax, but paid you for red killmails.
So honestly, wouldn't be a bad idea to gauge your targets in null by who has corp tax. Though to get to them, you would probably have to fly endlessly through a wall of cannon fodder that is renter. |

Liang Nuren
Parsec Flux
1062
|
Posted - 2012.03.14 18:31:00 -
[445] - Quote
Billy Kidd wrote:Isn't there a hard limit on the rate at which incursions can add isk to the economy? There are a limited number of incursions, and a limited number of sites per system, so the rate of isk payout is limited by the rate at which those sites respawn.
So if everyone in EVE tries to do incursions, they'll find that there simply aren't enough sites for everyone. Whereas if everyone in EVE tries to run missions, there's an unlimited number of missions for everyone.
Granted, there will be friction between people who make money easily and those who struggle, but isn't this kind of conflict an important and fascinating part of EVE?
Moreover, even if inflation continues uncontrolled, at some point mining of all types start to become more profitable than getting bounties. How is that a bad thing, besides the notion that mining is arguably more boring than shooting at red crosses?
Yes, but that limit is pretty high and we haven't reached it yet. That was part of my interest in what Soundwave said early on.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

mackluver
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.03.14 18:41:00 -
[446] - Quote
Zircon Dasher wrote:mackluver wrote:Not that this would be a problem if they fell in line with the risk=reward factor that everything in eve is supposed to have. Risk vs. Reward means nothing. 1) If you inject 1 GAZILLION isk into an economy it does not matter how risky it was. Injection is injection. 2) Even if it did matter, people use caps and super caps to do PVE in what is supposedly the riskiest space in EVE. Last I checked a fully fit Super was way more expensive than a shiny mach used in Incursions. This implies that either the reward for PVE far outstrips the risk in the theoretically riskiest places, or the risk is significantly less than in highsec incursions. If the former is true, then any concerns you might have about isk faucets should be focused on the PVE rewards that allow Supers/Titans to be worth it. If the latter is true than complaints about risk vs. reward should be focused on making non-highsec more risky.
And as I stated, caps/supers in 0.0 PVE should get you an instant pwn fest the way they do in w-space. warp a solo carrier to a site in class five and watch the fireworks. As far as injecting a gazillion isk into the economy... as long as it results in a gazilion isk in pvp ships dying, then all is well. Where as high-sec incursions suffer ship loss only from unwary pilots and unfortunate ganks. That isn't nearly enough to balance against the inflow. |

DarthNefarius
Minmatar Heavy Industries
73
|
Posted - 2012.03.14 18:52:00 -
[447] - Quote
mackluver wrote:[quote=Zircon Dasher] Where as high-sec incursions suffer ship loss only from unwary pilots and unfortunate ganks. .
That is blantantly false statement if you ran Incursions as much as I do you'd see the losses from various issues. I saw a bhallgorn go poof last night due to a different reason. |

Zircon Dasher
Zirconia Trade Group
82
|
Posted - 2012.03.14 18:54:00 -
[448] - Quote
mackluver wrote: And as I stated, caps/supers in 0.0 PVE should get you an instant pwn fest
Except that it doesnt. Which implies that reward>>>>>>>>>>>>>>>>>>risk.
Quote: the way they do in w-space.
Except that they dont.
Quote:warp a solo carrier to a site in class five and watch the fireworks.
Warp a solo Mach into an Assault and watch the fireworks.
Quote: As far as injecting a gazillion isk into the economy... as long as it results in a gazilion isk in pvp ships dying, then all is well. Where as high-sec incursions suffer ship loss only from unwary pilots and unfortunate ganks. That isn't nearly enough to balance against the inflow.
Because none of those people do incursions to pay for pew pew amirite? I guess then that everyone who engages in missions/ratting/anom'ing/wormholing is also only doing it for the PVE and never to fuel pvp.
    |

Zircon Dasher
Zirconia Trade Group
82
|
Posted - 2012.03.14 19:06:00 -
[449] - Quote
Liang Nuren wrote:Yes, but that limit is pretty high and we haven't reached it yet. That was part of my interest in what Soundwave said early on.
-Liang
If anything this is the biggest concern. HS incursions are probably at peak or close to (at least during peak timeframes), but there is a lot of room for growth in the LS and 0.0 incursions. Especially given the payout structure.
All of this is moot though if the bulk of the price increases (sans PLEX) is a supply issue. |

DarthNefarius
Minmatar Heavy Industries
74
|
Posted - 2012.03.14 19:14:00 -
[450] - Quote
JitaPriceChecker2 wrote:DarthNefarius wrote: Look up at the numbers again incursions are 25% of NPC bounties ( where are you getting this 50% inflo?!?! besides out of your BUTTOCKS??? ) TALKING ABOUT CHERRY PICKING STATISTICS THERE ARE LIES THEN THERE ARE LIES THEN ARE YOUR SUPER WHOOOPERS WHICH YOU PRESENT AS STATISTICS!!! THE INFLOW OF BOUnTIES IS NOW 32 TRILLION your 19 trillion just does not translate into todays numbers. Go back to school & take a real math class.
YOu still dont get it. Introducing incursions has icnreased about 40-50% isk retained in the economy.
And most of this isks comes in form of concord protection gameplaye. Its broken !!!![/quote]
No it HAS NOT the lp sink of Condord halves that |
|

Zyress
Deaths Head Brigade Vanguard.
37
|
Posted - 2012.03.14 19:58:00 -
[451] - Quote
Terminal Insanity wrote:Well... carebears whined and whined. And they finally were given what they wanted - Incursions.
Now that you can make more isk in highsec incursions then 0.0 sanctum/havens and plexing... What did you think was going to happen?
And there are still carebears who want highsec lvl5's. Though with the ammount of isk you can make in incursions, Lvl5's are obsolete
Incursions are for fleets, some people like to work alone. |

Herzog Wolfhammer
Sigma Special Tactics Group
1318
|
Posted - 2012.03.14 19:59:00 -
[452] - Quote
Endeavour Starfleet wrote:CCP Soundwave wrote:I'll leave the details to the devblog but I'd say there is a chance the changes might be (among other things) exactly what you wrote. I love you Soundwave!  I eagerly await the blog. And I hope I am correct in my guess. VG blitzing is a big issue due to fairness. If you aren't in a near perfect fleet you get contested every time. Good VGs are where good varied fleets go back to "10 Mins 10 Mil" or longer Like it was long ago. No more 3 min blitzes. Assaults and HQs could do with a boost in payout tho. While a boost could look bad on paper in reality it is almost never end, warp, enter like the shiny VG fleets. 5-10 mins between sites are almost guaranteed and often it is longer. A boost will get more people into those higher sites so there will be more fleets doing them. That will help incursion content to shine when it is the community and not just a small fleet.
Finally we agree on something.
(not the loving Soundwave part - I don't even know the guy)
|

Liang Nuren
Parsec Flux
1063
|
Posted - 2012.03.14 20:06:00 -
[453] - Quote
Herzog Wolfhammer wrote: Finally we agree on something.
(not the loving Soundwave part - I don't even know the guy)
Whats not to love? http://content.eveonline.com/community/devblog/2010/devblogstoffer.jpg
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Zyress
Deaths Head Brigade Vanguard.
37
|
Posted - 2012.03.14 20:07:00 -
[454] - Quote
Marlona Sky wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. Decrease null sec bounties by 10%, low sec by 20% and high sec by 50%. IB4 high sec tears.
Reverse that |

Zyress
Deaths Head Brigade Vanguard.
37
|
Posted - 2012.03.14 20:28:00 -
[455] - Quote
Dbars Grinding wrote:If battleship bounties get nerfed you will have a lot of angry high sec missioners. Remember those are the bulk of your costumers. TIme to go mining i guess?
The majority of the time I spent in Null-sec when I wasn't in a fleet op was spent ratting 1.25 mil isk bounty battleships. I think you better check again who is getting pissed, there aren't a whole lot of easy ways to make money in your down time out there. |

Skex Relbore
The Dominion of Light
116
|
Posted - 2012.03.14 20:40:00 -
[456] - Quote
Liang Nuren wrote:
Not really, no. See, the thing about it is that there's a concept called mudflation - where in game currency enters the game via currency faucets faster than it leaves the game via currency sinks. This leads to an overall devaluation of in game currency and the price of items to rise because everyone has so much more in game currency laying around doing nothing
Basically: people are asking for a healthy in game economy - which is why all the endless mentioning of faucets and sinks is necessary. [:)
-Liang
Actually mudflation has less to do with currency than with power accumulation. Game currency is only one part of mudflation, generally mudflation has more to do with older items losing value while others end up with ex-ordinate prices due to factors beyond simple currency accumulation.
So in generic fantasy mmo a sword that's powerful in the original release is superceeded by a new sword in an expansion the value of the previous sword drops to nothing.
This is exacerbated by the fact that for the most part items are indestructible and the most desirable are generally not trade-able. Resulting in a situation where players have very little to spend their currency on as such those few things that are desirable end up costing extreme amounts while the vast majority of trade-able items rapidly drop to "vendor-trash" status resulting in even more currency entering the economy
Also currency generation in most MMO's tends to be an incidental rather than a goal in and of itself, you earn isk in the normal process of advancing your character. Since most MMO's are level/xp based where one has to "grind" for more power and currency is injected via "loots" from the grinding activity you end up with a constantly expanding currency base with very few things of interest for players to spend it on, Resulting in a screwed up game economy and "Mudflation
EVE doesn't suffer from this problem for a number of reasons. the two biggies being destructible trade-able items and the Market system
Since everything is destructible and all things can be traded there is a constant need to replenish ones resources, in a typical MMO once you acquire power item 001 you've got power item 001 until power item 002 obsolesces it. in EVE get power item 001 and it's only around until it ends up destroyed resulting in the need to acquire a replacement power item 001
Further since everything is trade-able there is plenty of incentive to spend your currency
Another difference between EVE and the typical MMO is that generating currency is separated from advancement. Since the power of your character is based on a time skill system currency harvesting becomes a conscious act rather than an incidental result of normal game play.
Now I'm not saying that EVE's developers don't have to pay attention to keeping sinks and faucets balanced but in general the EVE economy is pretty self correcting. As a result of how the market system works the largest sink in the game scales with isk flow. Market taxes and brokers fees ensure that x% is shaved off every transaction that takes place. If prices increase due to an increase in the isk supply then a greater amount of isk is removed, if more resources change hands do to increased isk supply then more isk is still removed
It's auto-scaling. The economy in EVE is actually an fascinatingly effective self correcting model which I would generally suggest the developers should resist the urge to tinker with it
Another thing that just occurred to me relating to PLEX prices. In addition to their prices being influenced by forces outside of the in game economy the fact that they can be converted to the only non-destructible items in game subjects them to mudflation in a way that other items in EVE are not. |

Liang Nuren
Parsec Flux
1064
|
Posted - 2012.03.14 20:52:00 -
[457] - Quote
Skex Relbore wrote:Liang Nuren wrote:
Not really, no. See, the thing about it is that there's a concept called mudflation - where in game currency enters the game via currency faucets faster than it leaves the game via currency sinks. This leads to an overall devaluation of in game currency and the price of items to rise because everyone has so much more in game currency laying around doing nothing
Basically: people are asking for a healthy in game economy - which is why all the endless mentioning of faucets and sinks is necessary. [:)
-Liang
Actually mudflation has less to do with currency than with power accumulation. Game currency is only one part of mudflation, generally mudflation has more to do with older items losing value while others end up with ex-ordinate prices due to factors beyond simple currency accumulation.
Your interpretation of the issues surrounding modern MMOs is so bad. It helps to be acquainted with the topic in question. The first sentence of the Wikipedia article on Mudflation:
Wikipedia wrote: Mudflation, from MUD and inflation, is an economic issue that exists only in massively multiplayer online games. Mudflation occurs when future additions to (or even just continued operation of) a game causes previously acquired resources to decline in value
I won't bother debunking the rest of your nonsense.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Darvaleth Sigma
Red Federation RvB - RED Federation
0
|
Posted - 2012.03.14 20:53:00 -
[458] - Quote
To be honest, currencies rise and fall. Big corporations could easily take to trading in minerals as opposed to ISK, to avoid devaluing what they have traded for. It would bug up the market system pretty bad (everything would have to be done via contracts) but it would be interesting to see how things turned out.
Of course, if ISK did crash completely, we'd have a nightmare on our hands. How would CCP deal with the entire game currency crashing? It simply wouldn't work. Everyone would be equally affected; people with less ISK would be down to nothing, and people with much more would lose absolutely masses.
One could easily buy a load of ships, wait a while, and then sell them just before an incursion-nerf and make a total killing. Or they could miss and fail epicly.
I personally don't really worry about it that much as it's not actually real money for a start; however this game in incredibly intellectual so I do wonder how it would be sorted out from time to time. |

Skex Relbore
The Dominion of Light
117
|
Posted - 2012.03.14 20:58:00 -
[459] - Quote
Liang Nuren wrote:Skex Relbore wrote:Liang Nuren wrote:
Not really, no. See, the thing about it is that there's a concept called mudflation - where in game currency enters the game via currency faucets faster than it leaves the game via currency sinks. This leads to an overall devaluation of in game currency and the price of items to rise because everyone has so much more in game currency laying around doing nothing
Basically: people are asking for a healthy in game economy - which is why all the endless mentioning of faucets and sinks is necessary. [:)
-Liang
Actually mudflation has less to do with currency than with power accumulation. Game currency is only one part of mudflation, generally mudflation has more to do with older items losing value while others end up with ex-ordinate prices due to factors beyond simple currency accumulation. Your interpretation of the issues surrounding modern MMOs is so bad. It helps to be acquainted with the topic in question. The first sentence of the Wikipedia article on Mudflation: Wikipedia wrote: Mudflation, from MUD and inflation, is an economic issue that exists only in massively multiplayer online games. Mudflation occurs when future additions to (or even just continued operation of) a game causes previously acquired resources to decline in value
I won't bother debunking the rest of your nonsense. -Liang -Liang
You are missing the forest for the trees here. Currency accumulation and monetary inflation is an aspect of mudflation but it not the sole aspect nor cause of mudflation.
If you ignore the effects that no-drop indestructible assets which remove most of the incentive to trade combined with the incidental accumulation of currency through normal gameplay you are not understanding what mudflation means. If mudflation were strictly a matter of currency inflation it wouldn't need a specific name with the qualifier that it's an issue that "exists only in massiviely multiplayer online games". |

Liang Nuren
Parsec Flux
1064
|
Posted - 2012.03.14 21:03:00 -
[460] - Quote
Skex Relbore wrote: You are missing the forest for the trees here. Currency accumulation and monetary inflation is an aspect of mudflation but it not the sole aspect nor cause of mudflation.
If you ignore the effects that no-drop indestructible assets which remove most of the incentive to trade combined with the incidental accumulation of currency through normal gameplay you are not understanding what mudflation means. If mudflation were strictly a matter of currency inflation there it wouldn't need a specific name with the qualifier that it's an issue that "exists only in massiviely multiplayer online games".
No, what's happening here is that you're sticking your head in the sand. What we have IS an example of mudflation - contrary to what you originally claimed. Furthermore, I am not ignoring the effects of no-drop indestructible assets (aka "soul bound" items) - I'm simply pointing out that the Eve economy is having a problem right now as the faucets are running significantly faster than the drains.
This is a problem.
It is mudflation.
It is the definition of mudflation.
Stop trolling.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|
|

Ajita al Tchar
Republic Military School Minmatar Republic
120
|
Posted - 2012.03.14 21:09:00 -
[461] - Quote
mackluver wrote: And as I stated, caps/supers in 0.0 PVE should get you an instant pwn fest the way they do in w-space. warp a solo carrier to a site in class five and watch the fireworks. As far as injecting a gazillion isk into the economy... as long as it results in a gazilion isk in pvp ships dying, then all is well. Where as high-sec incursions suffer ship loss only from unwary pilots and unfortunate ganks. That isn't nearly enough to balance against the inflow.
I want to see you warp your supercap anywhere in w-space. OH WAIT.
And lol @ soloing sites in caps in w-space and them being soloPVEpwnmobiles at this. You can do it. But it's definitely not optimal however you spin it, and soloing many sites in carriers is downright suicide (and it's not even the players that will make fireworks happen).
You sound annoying. |

Stetson Eagle
ROC Academy The ROC
12
|
Posted - 2012.03.14 21:18:00 -
[462] - Quote
Kaivar Lancer wrote:I kept a list of goods I normally trade from early Dec 2011. I haven't played since then until just now.
Prices across the board are up around 20%. By this rate, the price of everything will double in a year. Is CCP looking at ways of managing isk flow or should I start converting my ISK into "hard" assets like PLEX or trit?
PLEX is hardly a hard asset in a MMO of eve's age - it goes down when veterans start to look for new ventures since the game is hardly pulling in new pilots.
Tritanium mining in nullsec will be getting a major buff sooner or later, making it a soft asset as well for the long run.
Characters might be a viable investment along some necessary implants and quality modules. Just speculation though. |

Sinooko
Viking Tech Industries
20
|
Posted - 2012.03.14 21:29:00 -
[463] - Quote
Why not just raise the prices of NPC ISK sinks in relation to inflation. I mean;
Concord pays ISK to pilots as bounties,
Pilots pay ISK to NPC corporations for various services,
NPC corps pay concord to provide security,
Concord pays ISK to pilots as bounties,
Pilots pay ISK to NPC corporations for various services,
NPC corps pay concord to provide security,
Concord pays ISK to pilots as bounties,
Pilots pay ISK to NPC corporations for various services,
NPC corps pay concord to provide security,
Concord pays ISK to pilots as bounties,
Pilots pay ISK to NPC corporations for various services,
NPC corps pay concord to provide security,
In case yer not catching on this repeats.
It would require a hefty algorithm to make it all work out right and dear gawd the price of things like clones and NPC station ship repairs would be nuts, not to mention invention and manufacturing, offices... etc... but if the algorithm is set to ease prices along it could work maybe... Long Live Eve Online! |

Adunh Slavy
Ammatar Trade Syndicate
336
|
Posted - 2012.03.14 21:29:00 -
[464] - Quote
Skex wrote: ... mudflation has more to do with older items losing value while others end up with ex-ordinate prices due to factors beyond simple currency accumulation.
Wikipedia wrote: ... Mudflation occurs when future additions to (or even just continued operation of) a game causes previously acquired resources to decline in value
Look close enough to one another to me.
Eve is a different case and Skex has described some of the aspects that expose the difference between mudflation and inflation. There are some aspects of the Eve economy that are mudflation like, but the convertibility (reprocessing) of some of the obsolete items mitigates the item inflation that is also part of mudflation. Nerfing drone poo will help reduce what aspects of mudflation do exist in the Eve economy, stopping loot drops and changing over to 1 run BPCs, or "broken" metaX items that require "repair" using minerals, will go even further to remove resource oversupply.
That prices are rising on minerals is caused by, upcoming removal of mineral supply in an environment of an ever increasing monetary base that is also experiencing increased velocity. |

mackluver
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.03.14 22:12:00 -
[465] - Quote
Ajita al Tchar wrote:mackluver wrote: And as I stated, caps/supers in 0.0 PVE should get you an instant pwn fest the way they do in w-space. warp a solo carrier to a site in class five and watch the fireworks. As far as injecting a gazillion isk into the economy... as long as it results in a gazilion isk in pvp ships dying, then all is well. Where as high-sec incursions suffer ship loss only from unwary pilots and unfortunate ganks. That isn't nearly enough to balance against the inflow.
I want to see you warp your supercap anywhere in w-space. OH WAIT. And lol @ soloing sites in caps in w-space and them being soloPVEpwnmobiles at this. You can do it. But it's definitely not optimal however you spin it, and soloing many sites in carriers is downright suicide (and it's not even the players that will make fireworks happen). You sound annoying.
And you seem to have problems with reading comprehension. I was saying that the sleepers **** caps. Maybe you were not around for the beggining of w-space, when a bunch of silly folks thought they could solo wormholes the way they did 0.0 PVE. There were streams of lossmails where sleepers shattered carriers/dreads. And as far as supers, I was implying that supers AND other caps should get the same result in 0.0 trying to solo PVE as they do in w-space. I'll give you a clear example so it doesn't go over your head again...
1. Warp Supercarrier to Sanctum. 2. 150-200 neuting BS's spawn. 3. Rats **** supercap (and before you get into semantics, lets say we give some of those Super rats hictor points). 4. Leet bittervet Emo logs.
Still annoying? I hope so, troll. |

Tarryn Nightstorm
Hellstar Towing and Recovery
273
|
Posted - 2012.03.15 00:58:00 -
[466] - Quote
CCP Soundwave wrote:Tippia wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. You're going to have to elaborate on that one a bit. Kile Kitmoore wrote:Finally, NOW can we please stop the nerf Incursion threads! Nope. Quote:As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice! Inflation is not a mining buff since it doesn't mean mining is more worth-while. Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.
Jesus...
Almost no-one belt-rats in nullsec anymore.
Incursions cannot be botted 23.5/7, yet account for ca.25% of all bounty payouts. PLEX were not shooitng towards ISK 500mn, along with damned near everything else rising by ca. 50% before Incursions.
This is not hard, OK?
Incursion farming with no commensurate ISK-sink/little risk is a huge problem, and nothing you do to delude yourself otherwise will change this.
Oh, btw, thanks for the stealth-nerf to co-operative gameplay re- sec-status ratting.
That will not be forgotten, just so we're clear. In irae, veritas. |

Tarryn Nightstorm
Hellstar Towing and Recovery
273
|
Posted - 2012.03.15 00:59:00 -
[467] - Quote
CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally.
Yes, they are.
And you bloody well know it, so kindly stop insulting our intelligence.
In irae, veritas. |

Skex Relbore
The Dominion of Light
118
|
Posted - 2012.03.15 01:24:00 -
[468] - Quote
Liang Nuren wrote:
No, what's happening here is that you're sticking your head in the sand. What we have IS an example of mudflation - contrary to what you originally claimed. Furthermore, I am not ignoring the effects of no-drop indestructible assets (aka "soul bound" items) - I'm simply pointing out that the Eve economy is having a problem right now as the faucets are running significantly faster than the drains
This is a problem
It is mudflation
It is the definition of mudflation
Stop trolling
-Liang
I'm not trolling, you are being obtuse.
Mudflation is not simply monetary Also as I and others have pointed out EVE does not have an inflation problem either
If it did you would be seeing a constant increase in prices overtime rather than the spike that coincided with two major null sec wars one of which has a huge effect on mineral prices.
I'd say you have a 101 level understanding of currency but a even a basic macro course would give you a bit of a clue.
Evidence of inflation. if there was inflation we'd have it. Yet for all the crying and bellyaching you and the rest of the chicken little's have been doing over the last 2 and half years I've not seen one iota of evidence
All we get is your half-baked theory. well here's a little lesson for you. When theory conflicts with evidence, you toss the theory
There are certain things we'd expect to happen if inflation was a problem primarily a stead increase of prices on all goods. The fact that we haven't had that should be sufficient to discard this bullshit. |

Mimiru Minahiro
Republic University Minmatar Republic
5
|
Posted - 2012.03.15 01:35:00 -
[469] - Quote
I don't know much about mudflation, but it sure does seem like a lot of mad inflation recently. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1037
|
Posted - 2012.03.15 02:04:00 -
[470] - Quote
[quote=Skex Relbore]If it did you would be seeing a constant increase in prices overtime rather than the spike that coincided with two major null sec wars one of which has a huge effect on mineral prices./quote]
So the rise in price of PLEX from 300M ISK to 480M ISK is merely a spike in mineral prices due to null sec wars? |
|

Niomi Kunst
Celestial Horizon Corp. Flatline.
0
|
Posted - 2012.03.15 02:10:00 -
[471] - Quote
I'd like to see how much of an ISK sink NPC commodities would be today if PI did not exist. |

Adunh Slavy
Ammatar Trade Syndicate
337
|
Posted - 2012.03.15 02:28:00 -
[472] - Quote
Skex Relbore wrote: Mudflation is not simply monetary Also as I and others have pointed out EVE does not have an inflation problem either
If it did you would be seeing a constant increase in prices overtime rather than the spike that coincided with two major null sec wars one of which has a huge effect on mineral prices.
I'd say you have a 101 level understanding of currency but a even a basic macro course would give you a bit of a clue.
Evidence of inflation. if there was inflation we'd have it. Yet for all the crying and bellyaching you and the rest of the chicken little's have been doing over the last 2 and half years I've not seen one iota of evidence
All we get is your half-baked theory. well here's a little lesson for you. When theory conflicts with evidence, you toss the theory
There are certain things we'd expect to happen if inflation was a problem primarily a steady increase of prices on all goods. The fact that we haven't had that should be sufficient to discard this bullshit.
There is inflation of the monetary base, and then there are symptoms of that inflation. What matters is, does productive output keep up with the increase in the base. When it comes to Eve, each sector of the economy has to be examined differently. There are some sectors that are more sensitive to ISK inflation than others, and some less because of mechanics in the game, some things in the game are completely immune to inflationary pressures.
To me what is important are those game mechanics that hinder or over sensitize the different sectors. Those things which are immune are a a little troubling, but good for newbies so they don't bug me much. I for one am not concerned about prices going up because of inflation, it's what is supposed to happen. The sooner we get to the point where doing something other than shooting rats becomes as valuable as shooting rats, the better off Eve will be. |

Roh Voleto
Pator Tech School Minmatar Republic
107
|
Posted - 2012.03.15 02:41:00 -
[473] - Quote
Marlona Sky wrote: Decrease null sec bounties by 10%, low sec by 20% and high sec by 50%.
IB4 high sec tears.
Remove null sec bounties, increase low sec bounties by 50% and remove high sec bounties and LP Store tag requirements.
Inb4 sweet, sweet kill mails.
FTFY |

Tarryn Nightstorm
Hellstar Towing and Recovery
274
|
Posted - 2012.03.15 03:11:00 -
[474] - Quote
Roh Voleto wrote:Marlona Sky wrote: Decrease null sec bounties by 10%, low sec by 20% and high sec by 50%.
IB4 high sec tears.
Remove null sec bounties, increase low sec bounties by 50% and remove high sec bounties and LP Store tag requirements. Inb4 sweet, sweet kill mails. FTFY
This--although hisec bounties should not be totally vapourised, but as well, there needs to be more content in losec besides just missions.
Also, NPC loot-drops: No tech I/meta zero loots. At all. Meta 1+, tags, and/or salvage only.
In irae, veritas. |

Tarryn Nightstorm
Hellstar Towing and Recovery
274
|
Posted - 2012.03.15 03:12:00 -
[475] - Quote
Mara Rinn wrote:Skex Relbore wrote:If it did you would be seeing a constant increase in prices overtime rather than the spike that coincided with two major null sec wars one of which has a huge effect on mineral prices. So the rise in price of PLEX from 300M ISK to 480M ISK is merely a spike in mineral prices due to null sec wars?
Actually, it's just a display-bug.
[/cynicism]
In irae, veritas. |

Englebert
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.03.15 04:13:00 -
[476] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.
What about fuel for ships? |

Dro Nee
8
|
Posted - 2012.03.15 04:14:00 -
[477] - Quote
Can you still pay for fanfest with plex? That used to drive plex prices up every year by a good margin. Also, aren't prices always higher on other goods this time of year? As far back as I can remember prices went up in December and remained higher until AT/summer. |

Roh Voleto
Pator Tech School Minmatar Republic
107
|
Posted - 2012.03.15 05:36:00 -
[478] - Quote
Tarryn Nightstorm wrote:
This--although hisec bounties should not be totally vapourised,...
I don't think anybody older than a week would care about highsec bounties, if the LP stores would not require tags and implants/hardwirings were removed from the mission reward and loot lists.
I do agree that removing mission loot and drone-poo would do wonders to industry and the economy, though.
|

Billy Kidd
Two Holes One Tower
3
|
Posted - 2012.03.15 10:28:00 -
[479] - Quote
Okay, I still don't get why ISK inflation is so bad. Suppose the price of tritanium goes up to 55 isk/unit. That means a Rokh with t2 mining lasers could pull in about 100m/ hour mining veldspar, which would make mining competitive with incursions. Yes, everything would be extremely expensive, but mining would become a much more lucrative industry than before. The inflation would eventually stop as people stopped making bounties and instead switched over to mining. |

Acac Sunflyier
Burning Star L.L.C.
91
|
Posted - 2012.03.15 11:14:00 -
[480] - Quote
CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally.
Since I did this in real life, nobody saw me clap my hands once in the hair just before yelling "**** yeah!" in my squeaky voice. But basically, **** yeah CCP Soundwave. |
|

Acac Sunflyier
Burning Star L.L.C.
91
|
Posted - 2012.03.15 11:26:00 -
[481] - Quote
Tippia wrote:Endeavour Starfleet wrote:People crying left and right on the forums about so called Incursion inflation when in reality the amount from bounties is astronomically higher a good chunk of that due to nullsec botting. GǪexcept that three times higher is not GǣastronomicalGǥ and that the inflation existed before incursions. So guess what happens when incursions are piled on top of it all?
There is a flaw in your argument. People who were inflating from bounties have stopped doing that and are doing incursions now. What they really need to show is how many people are causing said inflation.
Edit: If 50% of the population is only causing smallish % of inflation, then that's totally fine and incursions are fine as is. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
302
|
Posted - 2012.03.15 11:30:00 -
[482] - Quote
Acac Sunflyier wrote:Tippia wrote:Endeavour Starfleet wrote:People crying left and right on the forums about so called Incursion inflation when in reality the amount from bounties is astronomically higher a good chunk of that due to nullsec botting. GǪexcept that three times higher is not GǣastronomicalGǥ and that the inflation existed before incursions. So guess what happens when incursions are piled on top of it all? There is a flaw in your argument. People who were inflating from bounties have stopped doing that and are doing incursions now. What they really need to show is how many people are causing said inflation. Edit: If 50% of the population is only causing smallish % of inflation, then that's totally fine and incursions are fine as is. What we really need is a break down of Isk faucets, Isk sinks, and a further break down of which security space those sinks/faucets are being used in, AND the real numbers of people using those faucets and sinks...
I would imagine that a hi-sec mission bot, or a null-sec ratting bot will skew any results and I don't think *we* have the tools needed to weed that out or adjust for it to come to an informed decision...
But this has been a fun thread... 
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Ticarus Hellbrandt
Science and Trade Institute Caldari State
7
|
Posted - 2012.03.15 11:31:00 -
[483] - Quote
WTB : Responce from ccp's very own economist |

Cass Lie
State War Academy Caldari State
23
|
Posted - 2012.03.15 11:38:00 -
[484] - Quote
Mara Rinn wrote:Skex Relbore wrote:If it did you would be seeing a constant increase in prices overtime rather than the spike that coincided with two major null sec wars one of which has a huge effect on mineral prices. So the rise in price of PLEX from 300M ISK to 480M ISK is merely a spike in mineral prices due to null sec wars?
Skex already touched on this, plex prices are a special case since they are linked to RL currency. I'm not completely sure they are the best indicator of an inflation. How do you define that anyway? Does it really hold for all goods across the board indiscriminately? I haven't seen much evidence on that so far. And if not can it be called an inflation?
(If you assume value Gëí isk price in the wiki definition of mudflation posted by Liang, you get the same thing as inflation.) |

Acac Sunflyier
Burning Star L.L.C.
91
|
Posted - 2012.03.15 11:39:00 -
[485] - Quote
Andski wrote:people will just blitz HQs instead of vanguards
any kind of payout boost is terribly unnecessary!
Clearly, you've never run an HQ. |

Qvar Dar'Zanar
EVE University Ivy League
3
|
Posted - 2012.03.15 11:49:00 -
[486] - Quote
Mara Rinn wrote:Skex Relbore wrote:If it did you would be seeing a constant increase in prices overtime rather than the spike that coincided with two major null sec wars one of which has a huge effect on mineral prices. So the rise in price of PLEX from 300M ISK to 480M ISK is merely a spike in mineral prices due to null sec wars?
More people coming back to Eve due to Crucible, wanting to pay their game time with PLEX, but still the smae number of new players buying plex for money. A.K.A increasing demand, same offer = Prices rise. |

Cargol Bages
Time Bandits. Suddenly Spaceships.
0
|
Posted - 2012.03.15 12:14:00 -
[487] - Quote
This could all be solved by making Dust514 the isk sink it should be instead of the "seperate economies at first" talk that is floating around. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
302
|
Posted - 2012.03.15 12:16:00 -
[488] - Quote
Qvar Dar'Zanar wrote:Mara Rinn wrote:Skex Relbore wrote:If it did you would be seeing a constant increase in prices overtime rather than the spike that coincided with two major null sec wars one of which has a huge effect on mineral prices. So the rise in price of PLEX from 300M ISK to 480M ISK is merely a spike in mineral prices due to null sec wars? More people coming back to Eve due to Crucible, wanting to pay their game time with PLEX, but still the smae number of new players buying plex for money. A.K.A increasing demand, same offer = Prices rise. Possible real life economic factors lowering the number of people purchasing the GTCs for cash and instead looking to plex their accounts might also be having an impact.
PLEX as a "pure" indicator of the in-game economy aren't that good, because the supply of plex can / is influenced by outside factors (players returning adding to demand that just might not be able to be supplied increasing cost).
vOv
I am not an economist.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Doomhowler II Augustus
Incestuous Cult of Paranoid Swamp People
3
|
Posted - 2012.03.15 13:02:00 -
[489] - Quote
Asuri Kinnes wrote:vOv
I am not an economist. don't worry, you're just like all of the posters in the thread. it's a load of faith-based not fact-based assumptions and suggestions mostly. sadly like many other religions they attract a certain following and sooner than you know, bad posts are looked as if they had authority. in reality, they just have good punctuation.
with that being said - fix risk/reward/incursions etc. |

Vlodovich
Exanimo Inc Psychotic Tendencies.
0
|
Posted - 2012.03.15 13:19:00 -
[490] - Quote
Since Ive been flying Broadswords, which is only a few months, they have increased 140 mil to 250 mil each. Worst is the Nomad, every time I save up enough isk to buy one they've gone up another billion. 3.8 bil a few months ago, something stupid like 7 bil now |
|

Sunviking
The Shining Knights
16
|
Posted - 2012.03.15 13:30:00 -
[491] - Quote
I vehemently oppose any thought of a reduction in NPC bounties.
EVE is not the real world. Money does not get printed in EVE, and certain incomes are static. Like NPC bounties. The reward for killing a Pith Usurper is set at ISK 1,218,750. That does not go up, at least I have never seen it go up.
There is a limit to the amount of ISK that can be made in the form of Bounties for a set timeframe, and so because of that there is a limit to the extent that Bounties can cause Inflation. That limit is between 40-60million ISK per hour of gameplay (if you are lucky) per player. There is a limit that the prices of everything in EVE can go up by when the main source of income is Static NPC bounties. So prices in EVE are constrained by those limits. Inflation will not spiral out of control in EVE. It just can't.
Look at the price of Veld/Trit. It is going up, but not because of Inflation, but because people are not mining anymore. Eventually the Ore prices will rise to the point when Mining becomes a worthy profession again and people reduce their ratting/mission-running.
I would say Botting has a bigger impact on inflation than NPC bounties. Large Bounty numbers are a symptom, not the underlying problem. |

Scrapyard Bob
EVE University Ivy League
752
|
Posted - 2012.03.15 13:32:00 -
[492] - Quote
Vlodovich wrote:Since Ive been flying Broadswords, which is only a few months, they have increased 140 mil to 250 mil each. Worst is the Nomad, every time I save up enough isk to buy one they've gone up another billion. 3.8 bil a few months ago, something stupid like 7 bil now
So what about all of the other T2 hulls? Have they also gone up?
You can't look at a single aspect of the game economy which happens to be experiencing a supply / demand imbalance and yell 'ZOMG inflation!' without looking at all of the other parts of the economy. There are many market sectors in EVE where prices have fallen 20-30% over the last 6-12 months or which have remained fairly stagnant other then minor price swings due to supply/demand. |

Doomhowler II Augustus
Incestuous Cult of Paranoid Swamp People
3
|
Posted - 2012.03.15 13:36:00 -
[493] - Quote
speculators are driving up prices, who would have guessed! |

Tanya Powers
Science and Trade Institute Caldari State
871
|
Posted - 2012.03.15 13:37:00 -
[494] - Quote
Kaivar Lancer wrote:I kept a list of goods I normally trade from early Dec 2011. I haven't played since then until just now.
Prices across the board are up around 20%. By this rate, the price of everything will double in a year. Is CCP looking at ways of managing isk flow or should I start converting my ISK into "hard" assets like PLEX or trit?
There is not too much isk in the game actually, there are a few players gettign far too much isk witch is not the same thing.
It's not the lone guy or with a friend running missions all day that brings too much isk to the game.
It's not the null sec bear running sites all day long that brings too much isk to the game
it's not the guy participating occasionally to incursions that brings too much isk to the game.
It's those running sites/mission/incursions 24h/d with their bots, mining entire belts al alone with their bots, running belts/sites in null with their very numerous bot alts, running incursions with their numerous alts and bots.
Those are the problem and will always be for whatever activity you put in the game but it's not a hill at it self but a symptom of a much bigger problem: the lack of game mechanics, rules, tools whatsoever to control at a right moment something that can go out of control.
There is nothing in the game that puts a barrier to any sort of activity, it's yourself who puts those barriers but if you have none? You make forum threads pop like this one and like a few other ones, they don't understand that it's a player driven game when it doesn't brings them advantages. As intelligent as a thicken can be playing with a knife, the average internet games player thinking he's so special, will shoot him self in the foot because no matter what they say they always act in their own selfish interest.
Add moon goo, the biggest passive income in the game. Throw some drone crap once again profiting to a very small part of eve players and killing a major part of the game for years now: mining
The list can go on, but whatever you'll pick each and every one of these will always bring exponential rewards for those playing more than 2 accounts, exploiting game mechanics, using bots. At the end of the day the single player, the guy discovering the game and playing it normally with some fellows found here and there when he reads this kind of threads he might as well think there are different servers of eve online. |

Sunviking
The Shining Knights
16
|
Posted - 2012.03.15 13:44:00 -
[495] - Quote
Vlodovich wrote:Since Ive been flying Broadswords, which is only a few months, they have increased 140 mil to 250 mil each. Worst is the Nomad, every time I save up enough isk to buy one they've gone up another billion. 3.8 bil a few months ago, something stupid like 7 bil now
Re: The Nomad
The underlying tech1 Freighter blueprint required to invent a Nomad (can't remember the name) is fixed and available at NPC stations throughout EVE.
The only real factor causing the price of a Nomad to go up is demand (which is temporary, as supply will eventually increase to fill that demand); and the components required to manufacture, which is also subject to supply and demand.
Also, maybe supply has been curtailed in some way, again temporarily? |

Qvar Dar'Zanar
EVE University Ivy League
3
|
Posted - 2012.03.15 13:51:00 -
[496] - Quote
Sunviking wrote:Vlodovich wrote:Since Ive been flying Broadswords, which is only a few months, they have increased 140 mil to 250 mil each. Worst is the Nomad, every time I save up enough isk to buy one they've gone up another billion. 3.8 bil a few months ago, something stupid like 7 bil now Re: The Nomad The underlying tech1 Freighter blueprint required to invent a Nomad (can't remember the name) is fixed in price and available at NPC stations throughout EVE. The only real factors causing the price of a Nomad to go up is demand (which is temporary, as supply will eventually increase to fill that demand); and the cost of the capital components required to manufacture, which is also subject to temporary supply and demand constraints. Also, maybe supply has been curtailed in some way, again temporarily?
In other words: Start producing your own Nomad, you should get rich, don't you? |

Sunviking
The Shining Knights
16
|
Posted - 2012.03.15 13:51:00 -
[497] - Quote
Tanya Powers wrote:Kaivar Lancer wrote:I kept a list of goods I normally trade from early Dec 2011. I haven't played since then until just now.
Prices across the board are up around 20%. By this rate, the price of everything will double in a year. Is CCP looking at ways of managing isk flow or should I start converting my ISK into "hard" assets like PLEX or trit? There is not too much isk in the game actually, there are a few players gettign far too much isk witch is not the same thing. It's not the lone guy or with a friend running missions all day that brings too much isk to the game. It's not the null sec bear running sites all day long that brings too much isk to the game it's not the guy participating occasionally to incursions that brings too much isk to the game. It's those running sites/mission/incursions 24h/d with their bots, mining entire belts al alone with their bots, running belts/sites in null with their very numerous bot alts, running incursions with their numerous alts and bots. Those are the problem and will always be for whatever activity you put in the game but it's not a hill at it self but a symptom of a much bigger problem: the lack of game mechanics, rules, tools whatsoever to control at a right moment something that can go out of control. There is nothing in the game that puts a barrier to any sort of activity, it's yourself who puts those barriers but if you have none? You make forum threads pop like this one and like a few other ones, they don't understand that it's a player driven game when it doesn't brings them advantages. As intelligent as a thicken can be playing with a knife, the average internet games player thinking he's so special, will shoot him self in the foot because no matter what they say they always act in their own selfish interest. Add moon goo, the biggest passive income in the game. Throw some drone crap once again profiting to a very small part of eve players and killing a major part of the game for years now: mining The list can go on, but whatever you'll pick each and every one of these will always bring exponential rewards for those playing more than 2 accounts, exploiting game mechanics, using bots. At the end of the day the single player, the guy discovering the game and playing it normally with some fellows found here and there when he reads this kind of threads he might as well think there are different servers of eve online.
100% Agreed. |

Sunviking
The Shining Knights
16
|
Posted - 2012.03.15 13:51:00 -
[498] - Quote
Qvar Dar'Zanar wrote:Sunviking wrote:Vlodovich wrote:Since Ive been flying Broadswords, which is only a few months, they have increased 140 mil to 250 mil each. Worst is the Nomad, every time I save up enough isk to buy one they've gone up another billion. 3.8 bil a few months ago, something stupid like 7 bil now Re: The Nomad The underlying tech1 Freighter blueprint required to invent a Nomad (can't remember the name) is fixed in price and available at NPC stations throughout EVE. The only real factors causing the price of a Nomad to go up is demand (which is temporary, as supply will eventually increase to fill that demand); and the cost of the capital components required to manufacture, which is also subject to temporary supply and demand constraints. Also, maybe supply has been curtailed in some way, again temporarily? In other words: Start producing your own Nomad, you should get rich, don't you?
Yes. Big money to be made in Capital ship production. |

Lexmana
Imperial Stout
251
|
Posted - 2012.03.15 13:55:00 -
[499] - Quote
Sunviking wrote:EVE is not the real world. Money does not get printed in EVE, and certain incomes are static. Like NPC bounties. Every time you kill an NPC with a bounty (or complete an incursion) ISK is created out of thin air just like Gé¼Gé¼ are created out of thin air whenever you take a loan in a bank IRL. None is static and both have their limits.
|

Sunviking
The Shining Knights
16
|
Posted - 2012.03.15 14:03:00 -
[500] - Quote
Lexmana wrote:Sunviking wrote:EVE is not the real world. Money does not get printed in EVE, and certain incomes are static. Like NPC bounties. Every time you kill an NPC with a bounty (or complete an incursion) ISK is created out of thin air just like Gé¼Gé¼ are created out of thin air whenever you take a loan in a bank IRL. None is static and both have their limits.
The point I am making is that there is a limit to have much time a player can spend collecting bounties, even if you are Botting. Therefore there is a limit to the amount of ISK that can be injected into the economy by Bounties.
ISK does not get printed when you kill an NPC, you are expending time and effort to generate that wealth, so its not really printed in the sense of the word we use in the Real World. Unless you are a Bot, but that is a different matter.
When the Fed or BoE or ECB 'prints' money it literally creates a fresh bank account out of thin air and put money into it, which it then uses for whatever purposes it wants. It does that with no effort or work involved by the general population of the country. That is printing money. 'Money' with no effort involved, that's what printing money is. |
|

Qvar Dar'Zanar
EVE University Ivy League
3
|
Posted - 2012.03.15 14:14:00 -
[501] - Quote
Sunviking wrote:
The point I am making is that there is a limit to have much time a player can spend collecting bounties, even if you are Botting. Therefore there is a limit to the amount of ISK that can be injected into the economy by Bounties.
ISK does not get printed when you kill an NPC, you are expending time and effort to generate that wealth, so its not really printed in the sense of the word we use in the Real World. Unless you are a Bot, but that is a different matter.
When the Fed or BoE or ECB 'prints' money it literally creates a fresh bank account out of thin air and makes the electronic balance in that account whatever it desires, which it then uses for whatever purposes it wants. It does that with no effort or work involved by the general population of the country. That is printing money. 'Money' with no effort involved, that's what printing money is.
CONCORD is printing money. IRL, you are working to get your money. That doesn't denies that Fed is printing money, just like CONRCOD does to pay your bounties.
It's sad, but you can't give all the people in your country 1M Gé¼ and all be rich. The prices will raise and everybody will be as pooor as they were before, just that now a meal costs 1000Gé¼ instead of 10Gé¼. And the poor people who didn't got the 1M... Well, they are screwd.
ps: Play an economy simulation game like Tropico and see what happens when you try to raise or drop people's payouts too much. |

Doomhowler II Augustus
Incestuous Cult of Paranoid Swamp People
3
|
Posted - 2012.03.15 14:56:00 -
[502] - Quote
concord guarantees you are not unemployed |

Gizznitt Malikite
Agony Unleashed Agony Empire
250
|
Posted - 2012.03.15 15:36:00 -
[503] - Quote
I thought this was awesome enough to toss you a few more CSM votes!!!!!!
|

Alice Katsuko
Terra Incognita Intrepid Crossing
83
|
Posted - 2012.03.15 16:21:00 -
[504] - Quote
Scrapyard Bob wrote:Alice Katsuko wrote: Speaking of those changes, I assume that CCP will introduce new alloy sources to offset the removal of drone alloys, or else will reduce the amounts of minerals required to build ships.
Unlikely. The smart CCP move would be to gradually (over months) reduce the amount of drone poo drops rather the remove it all at once. That would reduce the shocks and give the economy time to shift away from gun-mining and back to barge-mining. Plus, the boost to mining incomes means that a long-forgotten career path has suddenly become competitive again with running L3s/L4s. Possibly to the point where null-sec alliances will have to start doing mining ops to take advantage of the now higher valued ABC ores.
I've written extensively on the problem with trying to make mining nearly-identical to other high-sec sources of income, and it's not germane to this thread, so not going to go into it here. Regardless of how CCP offsets the loss of minerals from drone alloys, they will have to do it. One other suggestion I've heard is that the mineral requirements for ships might be reduced instead.
One big concern I've heard voiced is that there are not enough sources of tritanium and other low-end minerals in null. That is another area I hope CCP takes a good look at as they rebalance the drone regions. Else expect the prices of all tech-1 ships to increase even further.
Either way. As has been thoroughly pointed out, if we were experiencing true inflation, we'd be seeing a steady increase in price levels across the board. I've been in games that have experienced inflation, and the price levels rose fairly steadily throughout the game's lifetime until additional money-sinks were introduced. Prices never spiked.
In EVE, intead of steady price increases, we've seen a spike in prices, concurrent with a major war in a region that has historically supplied a significant amount of minerals to the EVE market, and coincidental with a revelation that a major source of minerals will be soon removed from the game entirely. That is not inflation. That is an increase in demand for minerals (which go into building virtually every item in the game) concurrent with a decrease in supply (disrupted supply chains and reduced ratting/mining in the drone regions and in various other regions of null). If incursions were responsible for inflation, we should have seen an increase in price levels across the board soon after incursions were introduced. That has not happened. If wormhole space, which is a much greater source of ISK than incursions, was responsible for inflation, than we should have seen an increase in prices not long after the release of Apocrypha; that also has not happened.
Furthermore, a simple increase in raw ISK flowing into the world economy is in itself not a problem. It only becomes a problem if the money supply relative to the total population increases. Wikipedia has a good explanation on inflation and the total money supply in the economy.
PLEX prices are not indicative of inflation, for several reasons. (1) PLEX value is tied to the real-world economy: demand for PLEX increases as real economic conditions deteriorate, since people with reduced/no income are more likely to pay with PLEX than with cash, driving up demand for PLEX and reducing its supply. (2) Demand for PLEX is also tied to various promotional events; demand is current higher for PLEX due to the Power of Two promotion. (3)
In general, I wouldn't be too worried about inflation in this game. CCP has several mechanisms for controlling the in-game money supply, and can track precisely where ISK comes from and where it goes. So there's no reason for CCP to allow for uncontrolled inflation.
|

Liang Nuren
Parsec Flux
1068
|
Posted - 2012.03.15 17:19:00 -
[505] - Quote
Scrapyard Bob wrote:Vlodovich wrote:Since Ive been flying Broadswords, which is only a few months, they have increased 140 mil to 250 mil each. Worst is the Nomad, every time I save up enough isk to buy one they've gone up another billion. 3.8 bil a few months ago, something stupid like 7 bil now So what about all of the other T2 hulls? Have they also gone up? You can't look at a single aspect of the game economy which happens to be experiencing a supply / demand imbalance and yell 'ZOMG inflation!' without looking at all of the other parts of the economy. There are many market sectors in EVE where prices have fallen 20-30% over the last 6-12 months or which have remained fairly stagnant other then minor price swings due to supply/demand.
Pretty much all T2 ships have gone way up in price - to the point that even the really bad ones trade near 100M these days. It wasn't so terribly long ago that command ships were trading at 110-120M ISK. Furthermore, the price of a Tempest has gone from ~85M to ~110M recently. You could argue that the across the board increases in price are indicative of a widespread supply/demand issue, but I think that's a fairly fallacious argument.
Furthermore, we have a measurable way to demonstrate how much ISK is being injected into the game, and we can say with no small amount of authority that its much higher than the ISK being taken out of the game. Things which are not directly tied to NPC set prices are almost across the board rising in price - and this makes tons of sense.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Skex Relbore
The Dominion of Light
118
|
Posted - 2012.03.15 17:47:00 -
[506] - Quote
Alice Katsuko wrote: Furthermore, a simple increase in raw ISK flowing into the world economy is in itself not a problem. It only becomes a problem if the money supply relative to the total population increases. Wikipedia has a good explanation on inflation and the total money supply in the economy.
Excellent post, only two nit picks.
One would actually expect an increase in raw ISK entering the economy at a slightly greater rate than the population increases, because along with the population growth you'll have a population that is becoming more "skilled" at making isk with a concurrent increase in the resources they consume. So an ISK supply that only increased at the rate of population growth would actually be a sign of a dysfunctional economy ,not a healthy one.
Quote: In general, I wouldn't be too worried about inflation in this game. CCP has several mechanisms for controlling the in-game money supply, and can track precisely where ISK comes from and where it goes. So there's no reason for CCP to allow for uncontrolled inflation.
I actually worry more about CCP's tinkering, their economist buys into a lot of the same OMG inflation nonsense that the chicken little's are constantly going on about.
Great post otherwise ;-)
|

Qvar Dar'Zanar
EVE University Ivy League
4
|
Posted - 2012.03.15 18:02:00 -
[507] - Quote
Liang Nuren wrote:
Pretty much all T2 ships have gone way up in price - to the point that even the really bad ones trade near 100M these days. It wasn't so terribly long ago that command ships were trading at 110-120M ISK. Furthermore, the price of a Tempest has gone from ~85M to ~110M recently. You could argue that the across the board increases in price are indicative of a widespread supply/demand issue, but I think that's a fairly fallacious argument.
People train skills -> More people need better ships -> More demand on T2 ships -> T2 ships prices increase. |

Skex Relbore
The Dominion of Light
119
|
Posted - 2012.03.15 18:06:00 -
[508] - Quote
Liang Nuren wrote:Scrapyard Bob wrote:Vlodovich wrote:Since Ive been flying Broadswords, which is only a few months, they have increased 140 mil to 250 mil each. Worst is the Nomad, every time I save up enough isk to buy one they've gone up another billion. 3.8 bil a few months ago, something stupid like 7 bil now So what about all of the other T2 hulls? Have they also gone up? You can't look at a single aspect of the game economy which happens to be experiencing a supply / demand imbalance and yell 'ZOMG inflation!' without looking at all of the other parts of the economy. There are many market sectors in EVE where prices have fallen 20-30% over the last 6-12 months or which have remained fairly stagnant other then minor price swings due to supply/demand. Pretty much all T2 ships have gone way up in price - to the point that even the really bad ones trade near 100M these days. It wasn't so terribly long ago that command ships were trading at 110-120M ISK. Furthermore, the price of a Tempest has gone from ~85M to ~110M recently. You could argue that the across the board increases in price are indicative of a widespread supply/demand issue, but I think that's a fairly fallacious argument. Furthermore, we have a measurable way to demonstrate how much ISK is being injected into the game, and we can say with no small amount of authority that its much higher than the ISK being taken out of the game. Things which are not directly tied to NPC set prices are almost across the board rising in price - and this makes tons of sense. -Liang
Go look at the entire market graph for the last 365 days on eve-markets.net , what you will see is that with the exception of some temporary spikes is a mostly flat market right up to the 21st of December when prices spiked.
If monetary inflation were a problem you'd have seen a steady increase in prices through the entire year. What we see instead is a near instantaneous jump which is consistent with the supply disruption as a result of the DRF hostilities compounded by the increased demand caused by the war in the north.
As to T2 prices, have you forgotten that CCP made changes in the material requirements for T2 production? Also has it occurred to you that the war in the north might just have affected the supply of tech while the CFC and Tech Cartel battle over control of Branch and Tenal? A war that also happens to consume a prodigious number of those very same T2(not to mention a truly mind boggling number of Maelstroms and Abaddons) ships and components you are seeing a price increase on?
Evidence Liang, that's the measure of reality.
Once again if inflation due to ISK injection were a problem we would have seen a steady increase in prices as the ISK supply increased, Since what we've seen instead was a price spike coinciding with major in game events that would simultaneous decrease supply and increase demand that should lead a rational person capable of critical thinking to the obvious conclusion that there is no ******* inflation problem! |

Liang Nuren
Parsec Flux
1068
|
Posted - 2012.03.15 18:41:00 -
[509] - Quote
Skex Relbore wrote: Go look at the entire market graph for the last 365 days on eve-markets.net , what you will see is that with the exception of some temporary spikes is a mostly flat market right up to the 21st of December when prices spiked.
If monetary inflation were a problem you'd have seen a steady increase in prices through the entire year. What we see instead is a near instantaneous jump which is consistent with the supply disruption as a result of the DRF hostilities compounded by the increased demand caused by the war in the north.
I went and looked at the last 720 days so that I could see a bit of context from before Incursions launched (Nov 2010). What I see is that the prices back then were significantly lower and that there has been a long drawn out process of the prices going up - usually in large market readjustments. The price never goes back down.
Exactly what I expect to see.
Quote:Evidence Liang, that's the measure of reality.
Indeed.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

MacLuven
EL Bernays School of Strategic Communication
5
|
Posted - 2012.03.15 18:44:00 -
[510] - Quote
I started playing eve in April 2005. When I started the price of a Raven was 122 million. I bought that Raven about three months later. I used it to run Level 4 missions. I still have it. It has sat in my hanger in Empire ever since.
If there had been 1% inflation a month since I started playing Eve, the current value of that Raven would be 278.63 Million Isk.
The effective rate of inflation on the value of my first Raven is -7.12x10^4%.
|
|

Liang Nuren
Parsec Flux
1068
|
Posted - 2012.03.15 19:05:00 -
[511] - Quote
MacLuven wrote:I started playing eve in April 2005. When I started the price of a Raven was 122 million. I bought that Raven about three months later. I used it to run Level 4 missions. I still have it. It has sat in my hanger in Empire ever since.
If there had been 1% inflation a month since I started playing Eve, the current value of that Raven would be 278.63 Million Isk.
The effective rate of inflation on the value of my first Raven is -7.12x10^4% per month.
There's unfortunately not enough information here to say whether your conclusion is true or false. There have been large amounts of literal mechanic changes since then. :(
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

MacLuven
EL Bernays School of Strategic Communication
6
|
Posted - 2012.03.15 19:25:00 -
[512] - Quote
Liang Nuren wrote:MacLuven wrote:I started playing eve in April 2005. When I started the price of a Raven was 122 million. I bought that Raven about three months later. I used it to run Level 4 missions. I still have it. It has sat in my hanger in Empire ever since.
If there had been 1% inflation a month since I started playing Eve, the current value of that Raven would be 278.63 Million Isk.
The effective rate of inflation on the value of my first Raven is -7.12x10^4% per month. There's unfortunately not enough information here to say whether your conclusion is true or false. There have been large amounts of literal mechanic changes since then. :( -Liang
I didn't state a conclusion. Nor did I intend to state a conclusion.
Anyone can go drag out a QEN or look at the last Dev Blog that included the economic indicators and do their own inflation calculation. The equations are on the internet.
I will say this, what we're seeing in these forums is a debate that's not that different from what goes on in academic economics.
The difference here is there are a lot of people working with only vaguely understood concepts, a plethora of unstated and unexplored assumptions in their arguments, lots of vitriol in response to valid criticisms rather than reflective contemplation, and people stating conclusions that far exceed what can be justified by their data.
I take it back. It's exactly like what goes on in academic economics.
|

Zircon Dasher
Zirconia Trade Group
82
|
Posted - 2012.03.15 19:56:00 -
[513] - Quote
MacLuven wrote: I take it back. It's exactly like what goes on in academic economics.
Here in the US it is nearing the end of the spring term at university. At all the schools I have been to spring term is when all the first years take macroecon I.
During the fall term you find a lot of threads on these forums about opportunity cost and "free minerals".
It should not be surprising to see correlations to academic economics in these threads. |

Lithely Jaine
Perkone Caldari State
1
|
Posted - 2012.03.15 20:03:00 -
[514] - Quote
CCP Soundwave wrote:Tippia wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. You're going to have to elaborate on that one a bit. Kile Kitmoore wrote:Finally, NOW can we please stop the nerf Incursion threads! Nope. Quote:As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice! Inflation is not a mining buff since it doesn't mean mining is more worth-while. Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.
o boy by that logic every time a new incomes is added in the game older incomes should be Nerf so no major inflation happens.
|

DarthNefarius
Minmatar Heavy Industries
78
|
Posted - 2012.03.15 20:04:00 -
[515] - Quote
Tanya Powers wrote: It's those running sites/mission/incursions 24h/d with their bots,
You cannot bot Incursions really... you have to be there non AFK & if you are 6-7 boxing ( let alone 10 boxing) you wil lose competitions repeatedly.
|

Liang Nuren
Parsec Flux
1068
|
Posted - 2012.03.15 20:17:00 -
[516] - Quote
MacLuven wrote:I didn't state a conclusion. Nor did I intend to state a conclusion.
Your conclusion was a stated effective rate of inflation - though we don't actually know whether you bought that Raven at a reasonable price, got scammed, etc. Furthermore, the laws of physics have dramatically changed since then - such things as the shuttle change.
However, since Incursions there haven't been similar changes.
Quote:I take it back. It's exactly like what goes on in academic economics.

-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

DarthNefarius
Minmatar Heavy Industries
78
|
Posted - 2012.03.15 20:18:00 -
[517] - Quote
Tanya Powers wrote: (snip) It's those running sites/mission/incursions 24h/d with their bots, mining entire belts al alone with their bots, running belts/sites in null with their very numerous bot alts, running incursions with their numerous alts and bots. (Darth Nefarius: YOU CAN'T bot incursions except maybe in deep NULL SEC SOV? )
(snip) Add moon goo, the biggest passive income in the game. Throw some drone crap once again profiting to a very small part of eve players and killing a major part of the game for years now: mining
The list can go on, but whatever you'll pick each and every one of these will always bring exponential rewards for those playing more than 2 accounts, exploiting game mechanics, using bots. At the end of the day the single player, the guy discovering the game and playing it normally with some fellows found here and there when he reads this kind of threads he might as well think there are different servers of eve online.
I agree the passive MOON goo focuses the ISK into the hands of a few & it needs some rethinking becuase T2 prices are strangle holded by a few cartels... I like idea of drones pooping moon goo myself or MOONs eventually being depleted & new moons popping up somehow. I think an increase in availability of moon goo to all would be a godsend to T2 inflation Wormhole products don't seem to be concentrated in the hands of a few, yet...
|

iudex
State Protectorate Caldari State
31
|
Posted - 2012.03.15 20:53:00 -
[518] - Quote
CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.
You don't need to annoy parts of the playerbase for getting the situation under control. Increasing taxes or lowering bounties will create a severe outcry by the carebear faction - which is completely unnecessary. Instead you could simply create more isk sinks. The way you introduced Custom Office Gantry BPCs for example was a step in the right direction. I "killed" over a dozen billion isk by getting those BPCs from the NPC store myself. This kind of nieche items are not enough to keep pace with incursions and bounties currently, but you could create more such things. Example: +6 attribute Implants for 100.000 FW LP and let's say 500 million isk. This will inevitably lead to an deflation. Or faction Capital BCS for LP + lot's of isk ... can be anything that is 1) in high demand and 2) costs lot's of isk that has to be paid to NPCs. This way you create love instead of hate, carebear rage-quits and forum riots. |

Tobiaz
Spacerats
15
|
Posted - 2012.03.15 21:11:00 -
[519] - Quote
]Zircon Dasher wrote:Fun Facts:
In the month of Feb:
~8.6T ISK in Incursion Payouts
~4.8T in Mission Rewards + Mission Bonuses ~32T in NPC bounty
So of the combined Incursion/Missions/Ratting/etc ISK faucet
~81% comes from non-Incursion activity
EDIT: Beaten. Damn you Soundwave!
I'm not a seasoned mission runner, but if these numbers put the bounties earned while missions under 'NPC bounty', that would mean the true influx of ISK by mission running is actually closer to 10T, 15T? What's the average bounty income to the mission rewards for L4 and L5?
[img]http://go-dl1.eve-files.com/media/corp/Tobiaz/sig_complaints.gif[/img]
This needs fixin' |

Tobiaz
Spacerats
15
|
Posted - 2012.03.15 21:20:00 -
[520] - Quote
DarthNefarius wrote:Tanya Powers wrote: (snip) It's those running sites/mission/incursions 24h/d with their bots, mining entire belts al alone with their bots, running belts/sites in null with their very numerous bot alts, running incursions with their numerous alts and bots. (Darth Nefarius: YOU CAN'T bot incursions except maybe in deep NULL SEC SOV? )
(snip) Add moon goo, the biggest passive income in the game. Throw some drone crap once again profiting to a very small part of eve players and killing a major part of the game for years now: mining
The list can go on, but whatever you'll pick each and every one of these will always bring exponential rewards for those playing more than 2 accounts, exploiting game mechanics, using bots. At the end of the day the single player, the guy discovering the game and playing it normally with some fellows found here and there when he reads this kind of threads he might as well think there are different servers of eve online.
I agree the passive MOON goo focuses the ISK into the hands of a few & it needs some rethinking becuase T2 prices are strangle holded by a few cartels... I like idea of drones pooping moon goo myself or MOONs eventually being depleted & new moons popping up somehow. I think an increase in availability of moon goo to all would be a godsend to T2 inflation Wormhole products don't seem to be concentrated in the hands of a few, yet...
What if WH moons also provide moongoo, but only at a lower level of efficiency depending on the WH-level? Say 25% for a L3 and 50% for a L6. Adding the additional logistical headaches, WH corps will never be able to really compete with null-sec moons, but they can crack up the monopolies a bit. Especially since there is an abundance of free moons to be found.
[img]http://go-dl1.eve-files.com/media/corp/Tobiaz/sig_complaints.gif[/img]
This needs fixin' |
|

Lugaedh
Bluestar Enterprises The Craftsmen
0
|
Posted - 2012.03.15 21:25:00 -
[521] - Quote
CCP Soundwave wrote:Tippia wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. You're going to have to elaborate on that one a bit. Kile Kitmoore wrote:Finally, NOW can we please stop the nerf Incursion threads! Nope. Quote:As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice! Inflation is not a mining buff since it doesn't mean mining is more worth-while. Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.
maybe CCp should remove mission bots. hunting bots in 00 areas...
just an idea... regards Lugaedh |

Vhan
Taggart Transdimensional Virtue of Selfishness
6
|
Posted - 2012.03.15 21:38:00 -
[522] - Quote
MacLuven wrote: That suggests to me that the run-away prices are a tech 1 phenomenon which means driven by the mineral market. That sounds like a supply shortfall and not a demand spike.
Checking on the tech 1 battleship volume numbers, they look pretty steady over time. So, it's not a spike in demand.
This looks like a mineral supply issue to me.
I was thinking it was a supply/demand issue. I'm glad you pointed out that the battleship volume is holding steady.
Mining in the game is just not fun and has been ridiculed since day one. Why CCP hasn't made it fun is beyond me... If something in a game is not fun that I'm working on, I extend it to be something fun (keeping what players like about the system while adding more that is fun - like maybe crystals for lasers that require a mini-game to balance heat and mineral flow).
Anyway, I would like to see the ratting income number broken down by security status. I know I can make 100mil an hour (easily) ratting in 0.0 belts. I make more than that now in my new home with different methods, but that isk is sales and not from an isk faucet. |

Skex Relbore
The Dominion of Light
120
|
Posted - 2012.03.15 21:38:00 -
[523] - Quote
Liang Nuren wrote:Skex Relbore wrote: Go look at the entire market graph for the last 365 days on eve-markets.net , what you will see is that with the exception of some temporary spikes is a mostly flat market right up to the 21st of December when prices spiked.
If monetary inflation were a problem you'd have seen a steady increase in prices through the entire year. What we see instead is a near instantaneous jump which is consistent with the supply disruption as a result of the DRF hostilities compounded by the increased demand caused by the war in the north.
I went and looked at the last 720 days so that I could see a bit of context from before Incursions launched (Nov 2010). What I see is that the prices back then were significantly lower and that there has been a long drawn out process of the prices going up - usually in large market readjustments. The price never goes back down. Exactly what I expect to see.
Really that's what you'd expect to see in a case of run away inflation?
Market index 7-12-2009: 120 Market index 12-3-2011: 137
Not exactly run away inflation. yeah so Incursions were launched 11-2010 you'd expect to see the market index significantly higher after compared to before right? assuming inflation was the problem?
Market index 6-25-2010: 137
Yep that's inflation alright 
|

Adunh Slavy
Ammatar Trade Syndicate
339
|
Posted - 2012.03.15 22:05:00 -
[524] - Quote
To this question of moons. Leave them as they are, and I must point out, I have no stake in owning a moon. As far as trading goes, I don't care what it is, as long as I can get in when it is low and out when it is high.
Eve should have some geographic rich spots, in fact it should have a few more, there should be something common and rare in every part of the map, from high to null, that can only be found in that area but is needed every where. This sets up opportunities for players, from conflict to trade. |

Kaivar Lancer
General Exports
92
|
Posted - 2012.03.15 22:18:00 -
[525] - Quote
Skex Relbore wrote:[quote=Liang Nuren]
Really that's what you'd expect to see in a case of run away inflation?
Market index 7-12-2009: 120 Market index 12-3-2011: 137
Where did you get this information? |

DarthNefarius
Minmatar Heavy Industries
78
|
Posted - 2012.03.15 22:38:00 -
[526] - Quote
Tobiaz wrote:[ What if WH moons also provide moongoo, but only at a lower level of efficiency depending on the WH-level? Say 25% for a L3 and 50% for a L6. Adding the additional logistical headaches, WH corps will never be able to really compete with null-sec moons, but they can crack up the monopolies a bit. Especially since there is an abundance of free moons to be found.
Interesting idea to break up the T2 monopoly & its decrease T2 costs... I guess I'd also ask why not also start replacing the Sansha incursion with a sleeper incursion to spread the nano ribbons out amongst all 3 spaces (Empire, NULL, & WH ) |

Liang Nuren
Parsec Flux
1069
|
Posted - 2012.03.15 22:43:00 -
[527] - Quote
Skex Relbore wrote:Really that's what you'd expect to see in a case of run away inflation? Market index 7-12-2009: 120 Market index 12-3-2011: 137 Not exactly run away inflation. yeah so Incursions were launched 11-2010 you'd expect to see the market index significantly higher after compared to before right? assuming inflation was the problem? Market index 6-25-2010: 137 Yep that's inflation alright 
There are very clear signs of inflation if you actually look at the graph. Make sure you read the legend and you'll see the market readjustments in Nov 2010 (when Incursions was released) and Feb 2011 (when it went back down - presumably due to a nerf?). We can see other periodic market readjustments - and the one that obviously triggered this thread was in Dec 2011.
Here are some price points: Market Index: March 2010: 107 Market Index: Nov 2011: 210 Market Index: Dec 2011: 137 Market index: March 2012: 214
I'd like to take this time to point out that my disagreement with you is primarily over the definition of mudflation - which I am obviously using correctly. It is not in any way restricted to item power creep. There are also key differences between real economies and game economies that make traditional economic theory difficult to translate economic theory to one or the other.
Either way, CCP has already confirmed what is and is not causing the inflation we're seeing (and its not just Incursions) and that they are taking action to adjust the economy. I'm content to wait and see.
I took the liberty of screen shotting the 720 day market indicator graph from eve-markets: http://eve-files.com/dl/252970
-Liang
Ed: Urlification Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Tobiaz
Spacerats
15
|
Posted - 2012.03.15 22:58:00 -
[528] - Quote
DarthNefarius wrote:
Interesting idea to break up the T2 monopoly & its decrease T2 costs... I guess I'd also ask why not also start replacing the Sansha incursion with a sleeper incursion to spread the nano ribbons out amongst all 3 spaces (Empire, NULL, & WH )
Well because occupying a WH is a complex operation with a lot of risk involved and no further rewards. I daresay it's a lot more complex and 'endgame' then joining up with an alliance (though the rewards are also a lot better). Still, there are plenty of reasons to occupy null, outside the moongoo, but very few outside T3 stuff to occupy W-space.
Besides, there is no monopoly on T3 components, in the way there is on moongoo. There is still an abundance of W-systems completely deserted. I don't think there is any reason why nanoribbons and such should be spread out.
[img]http://go-dl1.eve-files.com/media/corp/Tobiaz/sig_complaints.gif[/img]
This needs fixin' |

Tarryn Nightstorm
Hellstar Towing and Recovery
279
|
Posted - 2012.03.15 23:48:00 -
[529] - Quote
Qvar Dar'Zanar wrote:Sunviking wrote:Vlodovich wrote:Since Ive been flying Broadswords, which is only a few months, they have increased 140 mil to 250 mil each. Worst is the Nomad, every time I save up enough isk to buy one they've gone up another billion. 3.8 bil a few months ago, something stupid like 7 bil now Re: The Nomad The underlying tech1 Freighter blueprint required to invent a Nomad (can't remember the name) is fixed in price and available at NPC stations throughout EVE. The only real factors causing the price of a Nomad to go up is demand (which is temporary, as supply will eventually increase to fill that demand); and the cost of the capital components required to manufacture, which is also subject to temporary supply and demand constraints. Also, maybe supply has been curtailed in some way, again temporarily? In other words: Start producing your own Nomad, you should get rich, don't you?
If you time it right, maybe.
Those take a looooooong time to invent, manufacture, and sell.
In irae, veritas. |

Ocih
Space Mermaids Somethin Awfull Forums
109
|
Posted - 2012.03.16 02:10:00 -
[530] - Quote
The market in EVE is in fact inflated.
200 items get bought and sold for PvP, the rest are token variations that get traded for profit. |
|

MacLuven
EL Bernays School of Strategic Communication
8
|
Posted - 2012.03.16 02:57:00 -
[531] - Quote
Liang Nuren wrote:MacLuven wrote:I didn't state a conclusion. Nor did I intend to state a conclusion. Your conclusion was a stated effective rate of inflation - though we don't actually know whether you bought that Raven at a reasonable price, got scammed, etc. Furthermore, the laws of physics have dramatically changed since then - such things as the shuttle change. However, since Incursions there haven't been similar changes.
It would not have been a valid example if it was not purchased at market value. I also remember I was given a Cap Recharger II by a friend. It was worth 28.5 mil at the time (I remember it distinctly because we had a funny conversation about it and he then explained Tech2 manufacturing value chains to me). It would be unfair of me to have used a Cap Recharger II as an example since the current sale price is ~580,000 and the old prices were affected by heavy market manipulations of moon minerals, reaction material, and BPO cartels. And just so we're clear, I bought the Raven at going mineral prices at the time. I wasn't duped or scammed.
But, let's go down this rabbit hole. You can find the price of a Raven on Eve-Markets right now and 999 days ago, 86,000,000. The price yesterday was 98,000,000. The average monthly rate of inflation is 0.385%.
If the inflation rate had been static since 2005, that would mean that my 2005 Raven ought to have cost me 71,787922.64 isk. I want you to go around collecting recollections of the price of Ravens, and see if anyone can remember a 71 mil Raven in 2005.
But there was no need to do have done this calculation. The benefit of using the Raven is that it is made from standard minerals and is therefore elastic to mineral prices.So, you could easily look at the MPI and determine how the price of Ravens ought to have changed verses where they are based on the MPI and CPI and worked backwards to see if my price was valid. If you do not have it handy, you can see it here - http://community.eveonline.com/devblog.asp?a=blog&nbid=3295. At the bottom of the page is a chart called "Main Price Indices of New Eden".
The rate of inflation according to the CPI for the last 6 years is 2006 +0%, 2007 - 34.18%, 2008 - 13%, 2009 + 0%, 2010 + 8.97%, 2011 + 8.22%. The inflation rate for the last 6 years is - 29.99%. My Raven actually managed to serve as a pretty nice hedge against inflation. Then agian, by looking at the price indexes, we already knew that.
Before Summer 2010, Eve had seen deflation or stagnation every year of its existence. The first data point we see that starts the current inflation trend corresponds with the arrival of Tyrannis and planetary interaction, June 2010. |

Tobiaz
Spacerats
16
|
Posted - 2012.03.16 03:18:00 -
[532] - Quote
MacLuven wrote:Liang Nuren wrote:MacLuven wrote:I didn't state a conclusion. Nor did I intend to state a conclusion. Your conclusion was a stated effective rate of inflation - though we don't actually know whether you bought that Raven at a reasonable price, got scammed, etc. Furthermore, the laws of physics have dramatically changed since then - such things as the shuttle change. However, since Incursions there haven't been similar changes. It would not have been a valid example if it was not purchased at market value. I also remember I was given a Cap Recharger II by a friend. It was worth 28.5 mil at the time (I remember it distinctly because we had a funny conversation about it and he then explained Tech2 manufacturing value chains to me). It would be unfair of me to have used a Cap Recharger II as an example since the current sale price is ~580,000 and the old prices were affected by heavy market manipulations of moon minerals, reaction material, and BPO cartels. And just so we're clear, I bought the Raven at going mineral prices at the time. I wasn't duped or scammed.
Excessive T2 prices like that had more to do with monopolies on the BPOs and a huge discrepancy between supply and demand. Measuring any kind of price-level using T2 would be ridiculous, considering the fact it's probably the most convoluted production-line existing in the game with a history riddled with monopolies and gameplay changes. [img]http://go-dl1.eve-files.com/media/corp/Tobiaz/sig_complaints.gif[/img]
This needs fixin' |

Poetic Stanziel
Major Kong Freight
769
|
Posted - 2012.03.16 03:23:00 -
[533] - Quote
CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally. Were there major inflationary problems before you introduced incursions?
The STAIN Travel Bookmark Collection - 451 Bookmarks |

Siiee
Recycled Heroes
28
|
Posted - 2012.03.16 05:04:00 -
[534] - Quote
Poetic Stanziel wrote:Were there major inflationary problems before you introduced incursions?
The more I think about it the less I find myself finding any reason to argue against Soundwaves assessment. Yes I agree that Incrsions are what are creating the massive inflation right now, and the correct response to that is to increase the amount of isk sinks to properly balance that out. But in the end that accomplishes the exact same thing that a wholesale reduction of bounties accomplishes. If we assume that proportionally incursioners are making the "intended" amount compared to missioning and plexing, then the increase in sinks only serves to reduce the non-incursioners buying power by 20%.
Sure it doesn't seem as bad to most people, but I would never put it past CCP to take the stupid route to solving a problem rather than the functionally equivalent but more player friendly solution. So whether they decrease bounties or increase sinks the net result is the same on everyone.
The only ways around this are if the new sinks are specific only to incursioners (too difficult, makes too much logical sense) or if incursion rewards were moved away from isk and into other forms of payment like LP (too easy, self balancing, and too many other good reasons to do this) |

Ioci
Bad Girl Posse
98
|
Posted - 2012.03.16 05:26:00 -
[535] - Quote
Poetic Stanziel wrote:CCP Soundwave wrote:highonpop wrote:CCP Soundwave wrote:We're looking at the economy constantly and looking at our options.
One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board. or maybe do the 1 thing you KNOW will regulate the flow... Switching Incursions from ISK to LP payout... Or tell the Sansha to go home... Incursions are not a big issue in terms of isk globally. Were there major inflationary problems before you introduced incursions?
Even after Incursions there was no problem. This started shortly after NC fell, the same time they nerfed null sec I-hub bonus. The combination resulted in alot of people with some null sec hardware ending up back in high sec. People quite used to fleeting, running Logi and doing the things that Lv. 4 mission runners never really got a handle on.
The thing that makes Incursions most noticeable is alot of the Incursion money is in circulation and EVE econ isn't used to that. It's a good thing but it's not what we have had for 7 years. Most of the wealth in EVE falls out of circulation in a short route, ending up in a very select group of wallets that will never in a million years reach 0.
Incursion revenue is exposing old, broken economy issues in EVE where the PvP and the sink aren't related, never were and unbalanced the process. The PvP maching in EVE is a very ISK hungry monster but the manufacturing of EVE PvP stuffs is in the hands of a very small group of people. Mostly because it's tedious, stalemated and unprofitable. That and the upfront costs are often insane.
Add to that, EVE is more FotM right now than it has ever been and very few items are actually being sold for thier intended purpose. The Large Meta 4 market is in complete collapse. Exceptions going to the FotM selected items. 75% of our mods are reproc and T1 rigs are rock bottom. This FotM drives productions in to corners that can't keep up and all the tertiary markets boost to prevent reproc and insurance scamming.
The market is "broke" but its because the game is broke. EVE was never supposed to be FotM anything. All ships, all content were supposed to be niched and they aren't. They are unbalanced because of whack-a-mole nerfing.
http://www.youtube.com/watch?v=cg-_HeVNYOk
Save Derpy! |

Skex Relbore
The Dominion of Light
121
|
Posted - 2012.03.16 18:02:00 -
[536] - Quote
[quote=Liang Nuren][quote=Skex Relbore Really that's what you'd expect to see in a case of run away inflation
Market index 7-12-2009: 12 Market index 12-3-2011: 13
Not exactly run away inflation yeah so Incursions were launched 11-2010 you'd expect to see the market index significantly higher after compared to before right? assuming inflation was the problem
Market index 6-25-2010: 137
Yep that's inflation alright [:roll: [/quote
There are very clear signs of inflation if you actually look at the graph. Make sure you read the legend and you'll see the market readjustments in Nov 2010 (when Incursions was released) and Feb 2011 (when it went back down - presumably due to a nerf?). We can see other periodic market readjustments - and the one that obviously triggered this thread was in Dec 2011
Here are some price points Market Index: March 2010: 10 Market Index: Nov 2011: 21 Market Index: Dec 2011: 13 Market index: March 2012: 21
I'd like to take this time to point out that my disagreement with you is primarily over the definition of mudflation - which I am obviously using correctly. It is not in any way restricted to item power creep. There are also key differences between real economies and game economies that make traditional economic theory difficult to translate economic theory to one or the other
Either way, CCP has already confirmed what is and is not causing the inflation we're seeing (and its not just Incursions) and that they are taking action to adjust the economy. I'm content to wait and see
I took the liberty of screen shotting the 720 day market indicator graph from eve-markets: http://eve-files.com/dl/25297
-Lian
Ed: Urlification[/quote
You graphs are still not showing monetary inflation. Monetary inflation due to an over abundance of ISK would result in a relatively steady increase in prices overtime. What the graph shows is market volatility as a result of many different factors not price inflation due to an increase in the money supply
The data just doesn't support your position. the initial bump on the graph coincides with the introduction of PI not incursions. Which makes perfect sense, CCP replaced a heavily regulated market that had a fixed price/costs and an unlimited supply with a completely new player controlled mechanic.
The data just isn't consistent with monetary inflation. once again if we were looking at monetary inflation we'd see a steady increase in prices over time as the general supply of isk increased relative to production. This is not what has happened.
Now you probably won't see a return to pre-PI prices because those inputs are limited by supply rather than simply being a factor of demand (NPC supplied items have an effective unlimited supply and their price is fixed which puts an artificial constraint on the market). Whether prices return to the Dec levels is going to depend on how the Russian war resolves itself and whether CCP removes drone goo as a major sources of minerals.
The EVE economy is a fairly complex beast but monetary inflation isn't. Monetary inflation is a oversupply of currency relative to the overall economy and would manifest in a steady increase in prices over time.
Now I'm not saying that there isn't any monetary inflation, there probably is. in fact a certain amount of inflation is generally healthy for an economy as it provides an disincentive to hoard currency.
You would expect a general increase the supply of currency as the player base matures and becomes more efficient at harvesting isk, you'll also see a change in spending habits overtime as this happens. which is why I don't consider the 5% increase in money supply relative to population that CCP's economist reported to be indicative of a problem
The point is the level of monetary inflation that has manifested in EVE has not caused the market failures associated with hyper-inflation. In fact all indicators are to the opposite. The EVE economy is humming along quite nicely. The bears are farming their isk the PVPers are blowing up their ships and everyone is having a good ole time. Which in the end is the whole point of the economy in the game.
|

Liang Nuren
Parsec Flux
1072
|
Posted - 2012.03.16 18:48:00 -
[537] - Quote
Skex Relbore wrote: You graphs are still not showing monetary inflation. Monetary inflation due to an over abundance of ISK would result in a relatively steady increase in prices overtime. What the graph shows is market volatility as a result of many different factors not price inflation due to an increase in the money supply
The data just doesn't support your position. the initial bump on the graph coincides with the introduction of PI not incursions. Which makes perfect sense, CCP replaced a heavily regulated market that had a fixed price/costs and an unlimited supply with a completely new player controlled mechanic.
The data just isn't consistent with monetary inflation. once again if we were looking at monetary inflation we'd see a steady increase in prices over time as the general supply of isk increased relative to production. This is not what has happened.
Now you probably won't see a return to pre-PI prices because those inputs are limited by supply rather than simply being a factor of demand (NPC supplied items have an effective unlimited supply and their price is fixed which puts an artificial constraint on the market). Whether prices return to the Dec levels is going to depend on how the Russian war resolves itself and whether CCP removes drone goo as a major sources of minerals.
The EVE economy is a fairly complex beast but monetary inflation isn't. Monetary inflation is a oversupply of currency relative to the overall economy and would manifest in a steady increase in prices over time.
Now I'm not saying that there isn't any monetary inflation, there probably is. in fact a certain amount of inflation is generally healthy for an economy as it provides an disincentive to hoard currency.
You would expect a general increase the supply of currency as the player base matures and becomes more efficient at harvesting isk, you'll also see a change in spending habits overtime as this happens. which is why I don't consider the 5% increase in money supply relative to population that CCP's economist reported to be indicative of a problem
The point is the level of monetary inflation that has manifested in EVE has not caused the market failures associated with hyper-inflation. In fact all indicators are to the opposite. The EVE economy is humming along quite nicely. The bears are farming their isk the PVPers are blowing up their ships and everyone is having a good ole time. Which in the end is the whole point of the economy in the game.
Heh, go read the latest dev blog. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Darth Gustav
Sons Of 0din Fatal Ascension
148
|
Posted - 2012.03.16 19:35:00 -
[538] - Quote
Liang Nuren wrote:Skex Relbore wrote: You graphs are still not showing monetary inflation. Monetary inflation due to an over abundance of ISK would result in a relatively steady increase in prices overtime. What the graph shows is market volatility as a result of many different factors not price inflation due to an increase in the money supply
The data just doesn't support your position. the initial bump on the graph coincides with the introduction of PI not incursions. Which makes perfect sense, CCP replaced a heavily regulated market that had a fixed price/costs and an unlimited supply with a completely new player controlled mechanic.
The data just isn't consistent with monetary inflation. once again if we were looking at monetary inflation we'd see a steady increase in prices over time as the general supply of isk increased relative to production. This is not what has happened.
Now you probably won't see a return to pre-PI prices because those inputs are limited by supply rather than simply being a factor of demand (NPC supplied items have an effective unlimited supply and their price is fixed which puts an artificial constraint on the market). Whether prices return to the Dec levels is going to depend on how the Russian war resolves itself and whether CCP removes drone goo as a major sources of minerals.
The EVE economy is a fairly complex beast but monetary inflation isn't. Monetary inflation is a oversupply of currency relative to the overall economy and would manifest in a steady increase in prices over time.
Now I'm not saying that there isn't any monetary inflation, there probably is. in fact a certain amount of inflation is generally healthy for an economy as it provides an disincentive to hoard currency.
You would expect a general increase the supply of currency as the player base matures and becomes more efficient at harvesting isk, you'll also see a change in spending habits overtime as this happens. which is why I don't consider the 5% increase in money supply relative to population that CCP's economist reported to be indicative of a problem
The point is the level of monetary inflation that has manifested in EVE has not caused the market failures associated with hyper-inflation. In fact all indicators are to the opposite. The EVE economy is humming along quite nicely. The bears are farming their isk the PVPers are blowing up their ships and everyone is having a good ole time. Which in the end is the whole point of the economy in the game.
Heh, go read the latest dev blog. ;-) -Liang
What I read indicates that a tiny amount of players are injecting almost 25% of the ISK into the economy.
Do you suspect that 25% of Eve's population run incursions? If not, then it's broken.
Because I can pretty much guarantee you that more than 75% of the population contribute to bounties. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Aurthes
M. Corp Engineering
0
|
Posted - 2012.03.16 19:51:00 -
[539] - Quote
As pointed out, insurance is one cause of inflation. The problem is that the payer is Concord, which has the ability to pay out endless supplies of ISK.
One concept is to make insurance player based instead, so that it is an investment for players. The rates would vary, depending on the risk of the person/ship type. So, people who lose a lot of ships, or don't have a real history would pay rates that would be high, and those that didn't would pay relatively lower.
One could conceive that the longer a ship is insured, the lower the rates would be, but that would be entirely market driven.
I haven't really thought it out as to how this would work, meaning, how would people evaluate risk and whether the pool would be NPC based, or if it would be player insurance corporations. If it was player based corporations, then it would allow for more competition for lower rates.
If corporation based, the corporation selling the insurance would need for pay a bond to guarantee losses. I suppose this all could add opportunities for scamming, but that isn't new to the game.
Has this concept been discussed to any great extent before? |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1041
|
Posted - 2012.03.16 21:56:00 -
[540] - Quote
DarthNefarius wrote:You are talking through your bum I didn't see a relaxation in PLEX prices until afterwards on my graphs which indicates another factor was at play... the 'interdiction' was so short lived you could not say PLEX's prices went up or down either way without horrible p values statistically. [/quote]
Your graphs are talking out their bum. I was following the PLEX prices due to being in the market. Interdiction started, prices went down. Interdiction ended, prices went back up. There's a little bathtub in the graph right about that time. Then there are the PLEX offers which despite their unattractiveness compared to GTC from resellers do have an impact on PLEX prices ingame.
There are downward fluctuations over the year that very closely correspond with PLEX offers, the interdiction, and school holidays. There are peaks which correlate with pre-expansion speculation and others which correlate with "OMG PLEX PRICES" posts by market manipulators.
Perhaps try running with shorter rolling durations, since a 7-day rolling average is going to show you nothing of value apart from week long trends. Try an 8 hour rolling average to spot trends shorter than a week.
As for your statistics, note that p-scores are used for determining the confidence that a particular result set fits your hypothesis. Statistics and probability are about analyzing sets of numbers in a static sample, not trends, and certainly have nothing to do with facts. |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
87
|
Posted - 2012.03.16 22:25:00 -
[541] - Quote
Darth Gustav wrote:Liang Nuren wrote:Skex Relbore wrote: You graphs are still not showing monetary inflation. Monetary inflation due to an over abundance of ISK would result in a relatively steady increase in prices overtime. What the graph shows is market volatility as a result of many different factors not price inflation due to an increase in the money supply
The data just doesn't support your position. the initial bump on the graph coincides with the introduction of PI not incursions. Which makes perfect sense, CCP replaced a heavily regulated market that had a fixed price/costs and an unlimited supply with a completely new player controlled mechanic.
The data just isn't consistent with monetary inflation. once again if we were looking at monetary inflation we'd see a steady increase in prices over time as the general supply of isk increased relative to production. This is not what has happened.
Now you probably won't see a return to pre-PI prices because those inputs are limited by supply rather than simply being a factor of demand (NPC supplied items have an effective unlimited supply and their price is fixed which puts an artificial constraint on the market). Whether prices return to the Dec levels is going to depend on how the Russian war resolves itself and whether CCP removes drone goo as a major sources of minerals.
The EVE economy is a fairly complex beast but monetary inflation isn't. Monetary inflation is a oversupply of currency relative to the overall economy and would manifest in a steady increase in prices over time.
Now I'm not saying that there isn't any monetary inflation, there probably is. in fact a certain amount of inflation is generally healthy for an economy as it provides an disincentive to hoard currency.
You would expect a general increase the supply of currency as the player base matures and becomes more efficient at harvesting isk, you'll also see a change in spending habits overtime as this happens. which is why I don't consider the 5% increase in money supply relative to population that CCP's economist reported to be indicative of a problem
The point is the level of monetary inflation that has manifested in EVE has not caused the market failures associated with hyper-inflation. In fact all indicators are to the opposite. The EVE economy is humming along quite nicely. The bears are farming their isk the PVPers are blowing up their ships and everyone is having a good ole time. Which in the end is the whole point of the economy in the game.
Heh, go read the latest dev blog. ;-) -Liang What I read indicates that a tiny amount of players are injecting almost 25% of the ISK into the economy. Do you suspect that 25% of Eve's population run incursions? If not, then it's broken. Because I can pretty much guarantee you that more than 75% of the population contribute to bounties. They only stated the values associated with 2 isk faucets and didn't give a total amount provided by faucets. The only thing that could be derived from those numbers is that incursions introduce about 25% of the isk that bounties do. |

Patri Andari
Thukker Tribe Antiquities Importer
64
|
Posted - 2012.03.16 23:37:00 -
[542] - Quote
MacLuven wrote:Incursions? The cause of this thing this weekend?
Not so sure about that.
Money supply is not a sufficient cause of inflation, a necessary cause but not sufficient.
There's a great historical example of an economy that experienced a high population growth, economic growth, productivity growth, and growth in the money supply, but experienced deflation. Eve, 2006-2007.
A growth in money supply isn't a problem so long as the economy can continue to grow fast enough to match the demand generated by the new supply of money. Theoretically.
Money supply is needed to fuel economic growth. Inflation occurs when inefficiencies develop in the economic structure and supply cannot match demand leading to price increases. If money supply increases and it is matched by economic growth, it is not necessarily inflationary. Practically it is inflationary because economies lag a bit in adjusting to its growth.
I'd be more easily convinced that there was a connection between the Incursion flood gates opening and the blow up this weekend if there hadn't been 13.5 months between when Incursions started and now.
And I don't see why how it could have caused the mineral markets to go so crazy.
If the flood of money creating a new super rich class, why are the ultra luxury goods, like faction battleships and tech 2 stuff not going up in price with trend?
The tech 1 battleships are all on a steep climb, but Rattlesnakes, Nightmares, and Vindicators are all trending down in price. Bhaalgorn's are looking stable. Machariels are the only ones going up.
That suggests to me that the run-away prices are a tech 1 phenomenon which means driven by the mineral market. That sounds like a supply shortfall and not a demand spike.
Checking on the tech 1 battleship volume numbers, they look pretty steady over time. So, it's not a spike in demand.
This looks like a mineral supply issue to me.
CCP hire this man. I do not know if he is right, but hot damn!
Among all this bitter nit picking with little factual support, he actually made a analysis based on facts and supported it with reasoning.
If he is right, and I am warming to the opinion, might not recent events that have caused many miners to stop mining be the blame? Ice interdiction coupled with the seemingly general rise in exhumer ganks. Add to that the recent bot purge and that could cause what we are seeing here. Not to mention speculation and mineral manipulation.
Good job sir.
Patri
Miners! Make Moar Isks Nao! |

Patri Andari
Thukker Tribe Antiquities Importer
64
|
Posted - 2012.03.17 00:08:00 -
[543] - Quote
@ CCP Soundwave
A while ago you guys introduced internal figures showing where the minerals in Eve were coming from. It broke down the contribution from mining, drone poo and other reprocessing from loot and such. ( I think carrier spawns were not included iirc)
I know you are a busy man, but I would love to see how those figures have changed to date and hear your views on how much mineral supply may or may not be influencing the current trend in price changes upward.
Thanks.
Patri
Miners! Make Moar Isks Nao! |

Ann Can
State War Academy Caldari State
1
|
Posted - 2012.03.17 00:31:00 -
[544] - Quote
Patri Andari wrote: CCP hire this man. I do not know if he is right, but hot damn!
Others have been saying as much for months. This guy is late to the party. |

DarthNefarius
Minmatar Heavy Industries
78
|
Posted - 2012.03.17 07:21:00 -
[545] - Quote
Have to re-iterate: THE MINERAL SITUATION IS MUCH,MUCH MORE WORRYING THEN INCURSIONS,level 4-5 bounties, bott bans & tech moon faucets BY A LONG SHOT replace drones pooping alloys with bounties IN 1 SWITFT BLOW(PATCH?) AND YOU'LL SEE HYPER INFLATION WHICH WILL make your HEADS SPIN IMHO |

DarthNefarius
Minmatar Heavy Industries
78
|
Posted - 2012.03.17 07:35:00 -
[546] - Quote
Mara Rinn wrote:You are talking through your bum I didn't see a relaxation in PLEX prices until afterwards on my graphs which indicates another factor was at play... the 'interdiction' was so short lived you could not say PLEX's prices went up or down either way without horrible p values statistically.
Your graphs are talking out their bum. I was following the PLEX prices due to being in the market. Interdiction started, prices went down. Interdiction ended, prices went back up. There's a little bathtub in the graph right about that time. Then there are the PLEX offers which despite their unattractiveness compared to GTC from resellers do have an impact on PLEX prices ingame.
There are downward fluctuations over the year that very closely correspond with PLEX offers, the interdiction, and school holidays. There are peaks which correlate with pre-expansion speculation and others which correlate with "OMG PLEX PRICES" posts by market manipulators.
Perhaps try running with shorter rolling durations, since a 7-day rolling average is going to show you nothing of value apart from week long trends. Try an 8 hour rolling average to spot trends shorter than a week.
As for your statistics, note that p-scores are used for determining the confidence that a particular result set fits your hypothesis. Statistics and probability are about analyzing sets of numbers in a static sample, not trends, and certainly have nothing to do with facts.
The interdiction you talk about has a low confidence level due to its haphazard time ( sample set was small ) I don't think a trend could be established and I question vehmetly your conclusions as being unfounded. FYI there was a earlier incursion interdiction by the way that was just as long ( there was also a very much shorter 'almost' interdiction of MOM sites which really makes the number of Incursion interdiction = 3) did you see the same PLEX price reduction then? |

Adunh Slavy
Ammatar Trade Syndicate
345
|
Posted - 2012.03.17 08:47:00 -
[547] - Quote
DarthNefarius wrote:Have to re-iterate: THE MINERAL SITUATION IS MUCH,MUCH MORE WORRYING THEN INCURSIONS,level 4-5 bounties, bott bans & tech moon faucets BY A LONG SHOT replace drones pooping alloys with bounties IN 1 SWITFT BLOW(PATCH?) AND YOU'LL SEE HYPER INFLATION WHICH WILL make your HEADS SPIN IMHO
No :) There can not be a hyper inflation in Eve in the same way that it can happen in the real world. Once mineral prices shoot up high enough, everyone and their Eve playing cat will be out mining. Expansion of money will slow down and a new equilibrium will be found. Despite everyone's big fear of "inflation" it might just be the best thing that could happen to Eve right now. I won't lie and pretend that the potential of a 1300% increase in prices isn't alarming, but we have to understand how we got here before we'll ever be able to figure out how to fix it.
There is only one thing players spend in Eve, that thing is time. Players are going to gravitate to the activities that generate the most wealth for that time. They are going to ISK faucets because there isn't an increase in prices that meets the money supply, so the money supply just keeps getting bigger and bigger and bigger.
The more CCP tries to keep inflation in check by tinkering with the ISK supply, the more distortion they cause in the economy. ISK is not the problem, it's all the artificial caps, over supply, lack of any consumables and poor divisions of labor that are the real issues in the economy. Lowering the monetary base doesn't fix any of these things, it just changes the magnitude of the behaviors and the frequency of inflationary manifestations.
We may see some shocking numbers ahead, and I am sure many people will scream and whine that Eve is dying, when in fact, it might just be the kick in the ass it needs to wake up. |

OfBalance
Caldari State
168
|
Posted - 2012.03.17 09:39:00 -
[548] - Quote
Invest in widgets, ride out the inflationary period.
You heard it here first! |

Mr Kidd
Center for Advanced Studies Gallente Federation
427
|
Posted - 2012.03.17 10:41:00 -
[549] - Quote
Patri Andari wrote:MacLuven wrote:Incursions? The cause of this thing this weekend?
Not so sure about that.
Money supply is not a sufficient cause of inflation, a necessary cause but not sufficient.
There's a great historical example of an economy that experienced a high population growth, economic growth, productivity growth, and growth in the money supply, but experienced deflation. Eve, 2006-2007.
A growth in money supply isn't a problem so long as the economy can continue to grow fast enough to match the demand generated by the new supply of money. Theoretically.
Money supply is needed to fuel economic growth. Inflation occurs when inefficiencies develop in the economic structure and supply cannot match demand leading to price increases. If money supply increases and it is matched by economic growth, it is not necessarily inflationary. Practically it is inflationary because economies lag a bit in adjusting to its growth.
I'd be more easily convinced that there was a connection between the Incursion flood gates opening and the blow up this weekend if there hadn't been 13.5 months between when Incursions started and now.
And I don't see why how it could have caused the mineral markets to go so crazy.
If the flood of money creating a new super rich class, why are the ultra luxury goods, like faction battleships and tech 2 stuff not going up in price with trend?
The tech 1 battleships are all on a steep climb, but Rattlesnakes, Nightmares, and Vindicators are all trending down in price. Bhaalgorn's are looking stable. Machariels are the only ones going up.
That suggests to me that the run-away prices are a tech 1 phenomenon which means driven by the mineral market. That sounds like a supply shortfall and not a demand spike.
Checking on the tech 1 battleship volume numbers, they look pretty steady over time. So, it's not a spike in demand.
This looks like a mineral supply issue to me.
CCP hire this man. I do not know if he is right, but hot damn! Among all this bitter nit picking with little factual support, he actually made a analysis based on facts and supported it with reasoning. If he is right, and I am warming to the opinion, might not recent events that have caused many miners to stop mining be the blame? Ice interdiction coupled with the seemingly general rise in exhumer ganks. Add to that the recent bot purge and that could cause what we are seeing here. Not to mention speculation and mineral manipulation. Good job sir.
IDK, he points to 3 faction BS's going down in price as a lack of demand for luxury goods. As for the rattlesnake and nightmare, can't say, but the Vindi received a buff with Galente rebalancing which actually inflated it's price by at least 200mil that I'm aware of, probably more because I quit looking after it crossed the 1bil mark. So current down trends are most likely due to demand being suppressed by it's recent price increase.
He's making some assumptions, not necessarily tied directly to game mechanic changes which are the overall driving factors in price in game.
As for inefficiencies in the market, this is an area that I have a little bit of experience pertaining to T3 production. Last I looked, T3's and their subsystems, overall, were selling for less than market value of their build components. If we equate efficiency to competitiveness then it doesn't get more efficient than selling a product for less than it's component value. I suspect other product markets suffer from the same problem but, I cannot specifically verify this.
Which brings us to the mineral markets. Many people in Eve believe that resources they gather themselves are "free", i.e. they don't consider the resources' market value when pricing their end products. As such, I would expect that prices for end products are somewhat insulated from fluctuations in price changes because of the "resources are free" mentalities in Eve. My guess would be that price changes are driven more by speculators who are looking for value. Generally, these folks are knowledgeable of changes in game mechanics and are keenly aware of those changes. They don't examine the market, so much to find opportunity, but, look at dev blogs, Sisi and DB dumps as indicators of future directions.
While Macluven's assumptions, based on market trends and inflation, might be right on in the real world, he's not taking into account game mechanics which are telegraphed via dev blogs, Sisi and databases. Therefore, his conclusions about supply/demand, wealth and inflation are probably not accurate for Evedom. We want breast augmentations and sluttier clothing in the NeX! |

Mussaschi
No Wise Guy's Stellar Economy Experts
12
|
Posted - 2012.03.17 11:26:00 -
[550] - Quote
lol, 28 pages renting about inflation and the presumed reasons, and one nice dev blog, showing that most get it totally wrong ;)
For those whoo haven't read it already. New ISK sources and inflation are hardly coupled (if at all).
So a big thanks to all the "experts" in this threat handing out their own interpretation. Rereading all this suddenly almost becomes fun. |
|

Doomhowler II Augustus
Incestuous Cult of Paranoid Swamp People
3
|
Posted - 2012.03.17 11:42:00 -
[551] - Quote
do you feel your reaction is different though, different from what you expected? instead of feelings of victory, i am in fact kind of sad that so many people spew out false theory and others buy into it |

Falkor1984
The Love Dragons
1
|
Posted - 2012.03.17 11:44:00 -
[552] - Quote
Zircon Dasher wrote:Fun Facts:
In the month of Feb:
~8.6T ISK in Incursion Payouts
~4.8T in Mission Rewards + Mission Bonuses ~32T in NPC bounty
So of the combined Incursion/Missions/Ratting/etc ISK faucet
~81% comes from non-Incursion activity
EDIT: Beaten. Damn you Soundwave!
Kinda true, but keep in mind that a largo part of those NPC bounties come from nullsec where there are isk sinks in the form of all kinds of costs like sov, stations, jumpbridges, stuff lost during transport etc. I cannot even begin to estimate how much that would be, but there are isk sinks in nullsec. Incursions do not have an appropiate isk sink apart from noobs losing ships, but since the number of guides on the web is in line with the current inflation, the number of losses will be small imho. |

Doomhowler II Augustus
Incestuous Cult of Paranoid Swamp People
3
|
Posted - 2012.03.17 11:57:00 -
[553] - Quote
Falkor1984 mate do not forget that there is pretty easy movement of isk and goods between empire and nullsec. could it be that with the right risk/reward ratio (buff-non-hisec!), the hisec bears will trade their isk for actual goods obtained from nullsec! it's like magic.
you should also think a bit more about what an isk sink is, because you make mistakes in your post: * stuff lost during transport does not remove isk from the game, isk is a number in a wallet, it can't get blown up. * 'noobs losing ships' does not remove isk from the system, it in fact adds some as an insurance payout. * incursions also award lp. did i hear lp, like lp store? isn't that an isk sink heh! magic again.
also nerf hisec incursions lololol. |

Falkor1984
The Love Dragons
1
|
Posted - 2012.03.17 11:58:00 -
[554] - Quote
Mussaschi wrote:lol, 28 pages renting about inflation and the presumed reasons, and one nice dev blog, showing that most get it totally wrong ;)
For those whoo haven't read it already. New ISK sources and inflation are hardly coupled (if at all).
So a big thanks to all the "experts" in this threat handing out their own interpretation. Rereading all this suddenly almost becomes fun.
yeah......classic case of "lies, damn lies and statistics". Ofcourse there is no one source of inflation, but the total amount of isk flowing into the economy is way to high at the moment as compared to the amount flowing out. You can see that in that dev blog in most of the price indexes. The only one that is not increasing sharply is the one that has been bouncing around due to the change in PI mechanics. Mind you that if a money flow in the economy is in balance, even a small increase in moneysupply (say 1-2%) can sent it into high inflation on a short notice. So the statement in that devblog that the Incursions rewards are not to blame is blatently wrong, since they contribute 25% of the money supply. It would be very interesting to see what the increase of the incursion bounties is. If they have increased by 10% lately (which is a grossunderstament I think), that already contributes 2,5% to the growth in money supply. |

Doomhowler II Augustus
Incestuous Cult of Paranoid Swamp People
3
|
Posted - 2012.03.17 12:00:00 -
[555] - Quote
Falkor1984 wrote:Mind you that if a money flow in the economy is in balance, even a small increase in moneysupply (say 1-2%) can sent it into high inflation on a short notice. jesus christ o\ how do you even come up with this stuff |

Falkor1984
The Love Dragons
1
|
Posted - 2012.03.17 12:01:00 -
[556] - Quote
Doomhowler II Augustus wrote:Falkor1984 mate do not forget that there is pretty easy movement of isk and goods between empire and nullsec. could it be that with the right risk/reward ratio (buff-non-hisec!), the hisec bears will trade their isk for actual goods obtained from nullsec! it's like magic.
you should also think a bit more about what an isk sink is, because you make mistakes in your post: * stuff lost during transport does not remove isk from the game, isk is a number in a wallet, it can't get blown up. * 'noobs losing ships' does not remove isk from the system, it in fact adds some as an insurance payout. * incursions also award lp. did i hear lp, like lp store? isn't that an isk sink heh! magic again.
also nerf hisec incursions lololol.
True mate, wasnt thinking straight on the ship losses indeed. And yes Hisec incursions should be nerfed anyway due to being game breaking, but thats just my opinion and a whole other discussion :) |

Falkor1984
The Love Dragons
1
|
Posted - 2012.03.17 12:02:00 -
[557] - Quote
Doomhowler II Augustus wrote:Falkor1984 wrote:Mind you that if a money flow in the economy is in balance, even a small increase in moneysupply (say 1-2%) can sent it into high inflation on a short notice. jesus christ o\ how do you even come up with this stuff
You might want to google moneysupply etc. Or ask Dr Enyo back to explain it to us. |

Doomhowler II Augustus
Incestuous Cult of Paranoid Swamp People
3
|
Posted - 2012.03.17 12:10:00 -
[558] - Quote
more money does not mean inflation per se. there are two kinds of inflation: * cost-push: happens due to a shortage of a critical resource. something is so desirable that it will be purchased pretty much no matter what, e.g technetium. if the resource is widely used in manufacturing chains (e.g tech) or for transport (e.g isotopes), it will in turn increase pretty much every price. now add speculators sitting on these resources to the mix.
* demand-pull: demand is larger than supply and people are willing to spend more to get what they want. this needs people really going out to spend more. imagine a guy A, he doesn't buy stuff at all. in january he has 1mil isk, in feb he has 1bil isk (he did some l4-s in his sentry domi) - is he contributing more to 'inflation' in february? after all he has 1000x the isk available to him, so he must be, right? nope. |

Falkor1984
The Love Dragons
1
|
Posted - 2012.03.17 12:16:00 -
[559] - Quote
Doomhowler II Augustus wrote:more money does not mean inflation per se. there are two kinds of inflation: * cost-push: happens due to a shortage of a critical resource. something is so desirable that it will be purchased pretty much no matter what, e.g technetium. if the resource is widely used in manufacturing chains (e.g tech) or for transport (e.g isotopes), it will in turn increase pretty much every price. now add speculators sitting on these resources to the mix.
* demand-pull: demand is larger than supply and people are willing to spend more to get what they want. this needs people really going out to spend more. imagine a guy A, he doesn't buy stuff at all. in january he has 1mil isk, in feb he has 1bil isk (he did some l4-s in his sentry domi) - is he contributing more to 'inflation' in february? after all he has 1000x the isk available to him, so he must be, right? nope.
You are not looking at it from the monetary prospective, but from a goods perspective. The problem is that IF prices rise, people will start spending their money, because they fear it will be worthless tomorrow, which will drive up prices, which in turn will cause more money to be spent etc. Basically people will start hoarding goods instead of money. The "real economy" doesn't have anything to do with it. |

Doomhowler II Augustus
Incestuous Cult of Paranoid Swamp People
3
|
Posted - 2012.03.17 12:23:00 -
[560] - Quote
Cool, i'll sell some of my coercer-class destroyers for an inflated 100M/ea and buy more coercer bpos at.. wait, what?? that's right 7.7M/ea (because that's what they cost from an npc order: a sink, you know, the thing which gives isk value). After that I'll rent some factory slots for 333K/hour to expand my manufacturing operation. i think i'll do it in low-sec, because if I get podded, i can get like 200 new clones for the price of a single coercer. |
|

Oxylan
1 Caldaryjski Pluton Uderzeniowy
8
|
Posted - 2012.03.17 12:26:00 -
[561] - Quote
Inflation Is big problem in every online game espetialy hardcore long therm MMO, in fact longer mmo exist biger inflation hit players and markets, you guys forget about one thing, EVE is almost 10 year old no wonder we have big inflation.
ISK are to easy to make but on other way we need big isk incomes because we need pvp ships, can you imagine one month grind and farm to get one t2 ship for average 180 mil for hull and fit ? while player can lose it in 5sec to gate blob... |

Hakaru Ishiwara
Republic Military School Minmatar Republic
80
|
Posted - 2012.03.17 16:30:00 -
[562] - Quote
CCP Soundwave wrote:Tippia wrote:CCP Soundwave wrote:Incursions are not a big issue in terms of isk globally. You're going to have to elaborate on that one a bit. Kile Kitmoore wrote:Finally, NOW can we please stop the nerf Incursion threads! Nope. Quote:As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice! Inflation is not a mining buff since it doesn't mean mining is more worth-while. Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs. You can't be serious / wtf are you smoking?
Unless you are botting, a human being barely breaks even living off belt-based, null-sec bounties when taking into consideration PvP expenditures, infrastructure upgrades (POSs, Sov Structures, etc.), time invested and the very real risk of losing those assets.
As a long-time null-sec resident, I gladly accept those risks. But I do not find it acceptable that null-sec inhabitants are yet again the target of CCP and their attempts to remove ISK from the game.
Let us not forget CCP Greyscale's underhanded nerf to anomalies one year ago, post-Fan Fest.
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JitaPriceChecker2
State War Academy Caldari State
57
|
Posted - 2012.03.17 16:44:00 -
[563] - Quote
Hakaru Ishiwara wrote:
You can't be serious / wtf are you smoking?
Unless you are botting, a human being barely breaks even living off belt-based, null-sec bounties when taking into consideration PvP expenditures, infrastructure upgrades (POSs, Sov Structures, etc.), time invested and the very real risk of losing those assets.
As a long-time null-sec resident, I gladly accept those risks. But I do not find it acceptable that null-sec inhabitants are yet again the target of CCP and their attempts to remove ISK from the game.
Let us not forget CCP Greyscale's underhanded nerf to anomalies one year ago, post-Fan Fest. That was the start of a very bad couple of quarters for CCP. Is that something that CCP wishes to repeat this year with their release of DUST?
Stop making sense.
I just abandoned null in favor of hi sec incursions. Hi sec players are new breed of overlords that wins game by whining, deal with it. |

Zhade Lezte
Merch Industrial Goonswarm Federation
11
|
Posted - 2012.03.17 16:55:00 -
[564] - Quote
Nullsec anomalies are actually worth running compared to empire mission running once again.
It IS a problem to the ISK supply as, much like incursions, nullsec anomaly rewards are almost entirely in bounties. A 0.0 player changing from running empire missions on an alt for his income to once again anomaly running results in an increase in the ISK supply far greater than his own increase in personal income.
But if you nerf anomalies, once again, most everyone will once again stop running them, once again. 0.0 line member income will be a joke compared to hisec. So CCP should consider reducing ISK bounties while adding some non-ISK form of compensation like every other bounty-generating activity in the game (including incursions, heh).
Reserving my judgment on incursions until I see these changes; the current state of vanguards is imbalanced to anyone with a brain who actually has experience in both these forms of income, but they're already changing that so vOv |

Skex Relbore
The Dominion of Light
122
|
Posted - 2012.03.17 17:45:00 -
[565] - Quote
Falkor1984 wrote:
You are not looking at it from the monetary prospective, but from a goods perspective. The problem is that IF prices rise, people will start spending their money, because they fear it will be worthless tomorrow, which will drive up prices, which in turn will cause more money to be spent etc. Basically people will start hoarding goods instead of money. The "real economy" doesn't have anything to do with it.
You can not ignore the "goods perspective" while talking about inflation. Monetary inflation is a function of the supply of currency vs the total productivity(goods) in an economy. Which is the whole point I keep trying to get people to understand. If productivity raises to match the increased rate of currency accumulation then you won't have price inflation at all.
You are ignoring half the ******* economic equation with your assumptions, you are also working on this false rational actor nonsense. People spend money because they need stuff. As long as they need stuff they will buy ****. If prices raise relative to their income they won't start spending at a higher rate because they won't be able afford it. Hell we can't reach a universal understanding of what inflation is how the hell do you think perceptions are going to have a greater increase on prices than supply? The same people crying today about inflation and an over abundance of isk faucets were crying about inflation back when they wanted L4's and insurance nerfed and prices were steadily dropping.
This is why we're getting all these rationalizations of why we're not seeing the evidence that monetary inflation would create.
There is a logical concept known as Occam's Razor which is a core concept in science, Occam's Razor states that between two competing hypothesis the one that makes the fewer assumptions is most likely correct
Go look at the graph Liang posted. That' ain't monetary inflation that's price volatility due to fluctuations in supply and demand of goods. Those big spikes those are most likely speculative bubbles. The price increases that everyone is pointing to now are sudden and coincide with two huge null sec conflicts that affect two of most influential supply inputs in the economy
DRF war disrupting mineral supply and the war in the North messing with Tech, you just don't need any more explanation beyond that. particularly when the expected manifestations had not materialized previously
I am doubly suspicious of the Chicken Little's for the most part we're looking at the usual suspects who just seem to be more concerned about people being able to get out and earn a little isk by doing what they consider "low risk" activities. Inflation just seems to be their preferred red herring.
Notice the targets, L4's, insurance, null anoms, incursions. Always focused on outliers and the extremely successful cases while ignoring the common.
L4's where their first boogie man, "OMG blitzing missions leads to MAD INFLATION" of course at the time there was no inflation and to buy the argument you had to also ignore that the bulk of the income they were trying to attribute to mission running was actually trade and LP related
Then insurance, "OMG people can prop up the mineral market and get free isk by insurance fraud" ignoring the fact insurance fraud made for a great balancing mechanic for an oversupply abundance of minerals as well as the effect it had on general risk aversion and of course missing the fact that insurance fraudsters were a very small percentage of the beneficiaries of the system.
This line of reasoning repeats itself for anom's and now for incursions.
Inflation is a handy boogieman because most people (including many supposed economist) have a very simplistic (inaccurate) understanding of what inflation is and why it's so BAD.
Seriously I've been having this same argument with the same suspects for close to 3 years now. It never changes despite a complete and utter lack of any supporting evidence we get the continues cries of "OMG TEH INFLATION NERF ISK SINK I CONSIDER BAD GAMEPLAY
At absolute most we've seen is that an increase in earning potential will move the price floor which as long as every can equalize to the new price point is not a problem.
Once again inflation is only a problem if wages are inelastic as long as people can easily increase their earning potential to match the new dynamic it's not an issue.
But what about CCPs 13 fold increase in the money supply
Until CCP gives us a value on the increase in raw materials entering the market all the rest is just groundless rationalizing.
To really have a measure on inflation we'd need to be able to compare money supply to the rate at which production inputs are injected into the economy. Show me the volume of minerals, moon goo, and PI entering/leaving the economy relative to the injection of isk and then we can have a real conversation about whether or not their is monetary inflation |

Zircon Dasher
Zirconia Trade Group
83
|
Posted - 2012.03.17 17:53:00 -
[566] - Quote
Skex Relbore wrote: The same people crying today about inflation
are, many times, the same people crying about how about how everyone is too rich and losses do not mean anything in PVP. |

Skex Relbore
The Dominion of Light
124
|
Posted - 2012.03.17 20:39:00 -
[567] - Quote
Zircon Dasher wrote:Skex Relbore wrote: The same people crying today about inflation are, many times, the same people crying about how about how everyone is too rich and losses do not mean anything in PVP.
This is silly, people being more "rich" just means people are flying more expensive stuff and will be less risk adverse. |

Adunh Slavy
Ammatar Trade Syndicate
346
|
Posted - 2012.03.17 21:07:00 -
[568] - Quote
Skex Relbore wrote:Zircon Dasher wrote:Skex Relbore wrote: The same people crying today about inflation are, many times, the same people crying about how about how everyone is too rich and losses do not mean anything in PVP. This is silly, people being more "rich" just means people are flying more expensive stuff and will be less risk adverse.
Is that true though? I used to think that when I first started playing Eve, but it doesn't seem to be the case. |

Cass Lie
State War Academy Caldari State
26
|
Posted - 2012.03.17 21:49:00 -
[569] - Quote
Skex Relbore wrote:Zircon Dasher wrote:Skex Relbore wrote: The same people crying today about inflation are, many times, the same people crying about how about how everyone is too rich and losses do not mean anything in PVP. This is silly, people being more "rich" just means people are flying more expensive stuff and will be less risk adverse.
Basically agreed, but I guess not everyone would like to scale down back to cruisers to do any pvp in (in case mineral prices go boom). That perspective also directly invalidates the old argument of "cheap minerals are good for pvp" .
Skex Relbore wrote: But what about CCPs 13 fold increase in the money supply
Could you or someone else explain to me that graph? I am really at a loss here. What exactly is the money supply there? Is it the accumulated liquid isk of the entire subbed population at the given moment? If so, what are the units? Or is it perhaps calculated per capita? Again, units? Or is it weighted (by what and how?) and thus dimensionless? I tried to ask this at the blog comments and even got a direct dev reply, but he only directed me back to the somewhat vague eve wiki definitions.
I also agree that we just don't have enough data yet to say anything definite (and even then it is not clear if an inflation is such a bad thing - buff to mining anyone?). |

Vaerah Vahrokha
Vahrokh Consulting
392
|
Posted - 2012.03.18 00:19:00 -
[570] - Quote
CCP Soundwave wrote:...if anything, we should be reviewing the current bounties on battleship NPCs.
L4 missions got nerfed twice if I recall correctly.
With both L4 missions and big 0.0 battles we had years of deflation. So what made those battleship NPC bounties suddenly too much for the economy to adsorb?
It's quite easy to see when the prices started rising, just look what got implemented at that patch and changed the EvE economy. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Tanya Powers
Science and Trade Institute Caldari State
885
|
Posted - 2012.03.18 01:11:00 -
[571] - Quote
Vaerah Vahrokha wrote:It's quite easy to see when the prices started rising, just look what got implemented at that patch and changed the EvE economy.
This requires Logic V witch obviously some people at CCP haven't already found the book.
Missions and lvl4's/Lp's in high sec bring too much isk/minerals to the game? -let me laugh k?
High sec pvp for a real reason and meaning in the game/community? -I'm still laughing
Mining/hauling, ganking, high sec mining/hauling mechanics/ships ok? -omg by belly, please stop.
Bots mining/rating/anoms/make your sister have fun
Multiboxing
incursions
Drones alloys
Trading
Sucks
|

JitaPriceChecker2
State War Academy Caldari State
58
|
Posted - 2012.03.18 14:10:00 -
[572] - Quote
Skex Relbore wrote:Zircon Dasher wrote:Skex Relbore wrote: The same people crying today about inflation are, many times, the same people crying about how about how everyone is too rich and losses do not mean anything in PVP. This is silly, people being more "rich" just means people are flying more expensive stuff and will be less risk adverse.
Which is exactly symptom of "losses do not mean anything in PVP."
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
81
|
Posted - 2012.03.18 16:00:00 -
[573] - Quote
JitaPriceChecker2 wrote:Hakaru Ishiwara wrote:
You can't be serious / wtf are you smoking?
Unless you are botting, a human being barely breaks even living off belt-based, null-sec bounties when taking into consideration PvP expenditures, infrastructure upgrades (POSs, Sov Structures, etc.), time invested and the very real risk of losing those assets.
As a long-time null-sec resident, I gladly accept those risks. But I do not find it acceptable that null-sec inhabitants are yet again the target of CCP and their attempts to remove ISK from the game.
Let us not forget CCP Greyscale's underhanded nerf to anomalies one year ago, post-Fan Fest. That was the start of a very bad couple of quarters for CCP. Is that something that CCP wishes to repeat this year with their release of DUST?
Stop making sense. I just abandoned null in favor of hi sec incursions. Hi sec players are new breed of overlords that wins game by whining, deal with it. Rarely fails that the squeaky wheel gets the grease. If nobody speaks up for null-sec residents, then we are guaranteed to be under-served by CCP's crack group of game designers.
That said, I have an alt all skilled up for high-sec incursion running when I can be arsed to put time into it. 
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1045
|
Posted - 2012.03.19 02:34:00 -
[574] - Quote
DarthNefarius wrote:Have to re-iterate: THE MINERAL SITUATION IS MUCH,MUCH MORE WORRYING THEN INCURSIONS,level 4-5 bounties, bott bans & tech moon faucets BY A LONG SHOT replace drones pooping alloys with bounties IN 1 SWITFT BLOW(PATCH?) AND YOU'LL SEE HYPER INFLATION WHICH WILL make your HEADS SPIN IMHO
Hyper inflation of Nocxium and Zydrine. Tritanium will trend downwards as more people mine Pyrox in an attempt to fill the Nocxium demand. Meanwhile there will be miners coming to blows over Jaspet/Hemorphite/Hedbergite sites in hisec. Profitability of nullsec mining will skyrocket. Losing ships will once again hurt
What is worrying about that situation? Price inflation is a non-issue to industrialists as long as prices are affected over a broad spectrum. When price inflation is occurring because of a small population of extremely rich spenders, the situation becomes pretty bad for everyone. The people hurt most by price inflation are people who earn their ISK from faucets. The faucets don't improve as ISK becomes worth less
This still doesn't change my preference for drones to drop items which can be used to build drone-related modules, rigs and implants. A new PI industry for implant manufacture, combined with Invention/Reverse Engineering should see many more industrialists head out to lowsec
Neither does the price inflation issue change my thoughts on Incursions being too large an ISK faucet. It used to be that folks looking for ISK would head to L4 missions if they didn't have the patience to play the market. Now the go-to activity is hisec vanguards. Everything else is a fallback plan
Viewing ISK faucets only as abstract collections is a dangerous path to follow. My own opinion is that most bounties and loot drops should be substantially or entirely replaced with "blue book", "decryptor" or similar items which must be collected and redeemed into the NPC or player-driven economy. The Drone region economy worked this way with minerals, there is no reason other regions would not work on a similar means. Incursions could be run almost entirely on LP, with CONCORD providing useful items for all industry |

Cpt Kupo
Zeon Federation
22
|
Posted - 2012.03.19 02:55:00 -
[575] - Quote
As a casual player that has recently started to play again, the new prices is slowly making me regret playing again. Who thought Incursions would have such a great impact...  |

Skex Relbore
The Dominion of Light
129
|
Posted - 2012.03.19 04:15:00 -
[576] - Quote
Cpt Kupo wrote:As a casual player that has recently started to play again, the new prices is slowly making me regret playing again. Who thought Incursions would have such a great impact... 
Incursions are not the cause of the current pricing. If incursions were the problem we would have seen a steady increase in prices over time not a sudden jump. and it was sudden there was 0 ramp up on day the market index was around 130 the next it was 200 that's not inflation due to incursions that's a major market adjustment to a shortage in materials (namely the removal of all the drone poo when the Russians decided to have their civil war). |

Jojo Jackson
Dead Red Eye
86
|
Posted - 2012.03.19 05:04:00 -
[577] - Quote
Tenebrae Syrennis wrote:Troof!
Myrmidons (to name just one item) are ca.ISK 48mn in Jita as of about 3 hours ago (just before I logged). They were ca. ISK 27-29mn just about 5-6 months ago.
CCP, you need to stop listening to the over-entitled whingebabies and just nerfbat Incursion-income, hard.
Just stupid.
- Poeple who fly incursions might buy stuff they need for incursions if they lose something. - Incursions HATE drones. - So WHY should they buy drone ships at all?
Sure, they might use them for other stuff. But then they would buy them even without incursions.
This said I might go with you, when this price increase would just be for ships and items this incursion runners use. Legion, Faction BS, Suprts and all the needed fitting.
There are other factors like highsec miner ganking: - Miners lose ships much more frequently. - To compensate this loses they don't sell their Ore that low anymore. - With a rise in Ore price production cost went up.
Or: - the eastern is in War atm (XXX v Sol v AAA (?) v RED v Goons) - as they can't rat all day and loot the drone-region-ore this ore is missing on the market - production cost rise
And there are more factors. To blame Incursions for all this is just stupid! Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Farang Lo
State War Academy Caldari State
11
|
Posted - 2012.03.19 08:01:00 -
[578] - Quote
Jojo Jackson wrote:Tenebrae Syrennis wrote:Troof!
Myrmidons (to name just one item) are ca.ISK 48mn in Jita as of about 3 hours ago (just before I logged). They were ca. ISK 27-29mn just about 5-6 months ago.
CCP, you need to stop listening to the over-entitled whingebabies and just nerfbat Incursion-income, hard. Just stupid. - Poeple who fly incursions might buy stuff they need for incursions if they lose something. - Incursions HATE drones. - So WHY should they buy drone ships at all? Sure, they might use them for other stuff. But then they would buy them even without incursions. This said I might go with you, when this price increase would just be for ships and items this incursion runners use. Legion, Faction BS, Suprts and all the needed fitting. There are other factors like highsec miner ganking: - Miners lose ships much more frequently. - To compensate this loses they don't sell their Ore that low anymore. - With a rise in Ore price production cost went up. Or: - the eastern is in War atm (XXX v Sol v AAA (?) v RED v Goons) - as they can't rat all day and loot the drone-region-ore this ore is missing on the market - production cost rise And there are more factors. To blame Incursions for all this is just stupid! statement from a carebear that never pvp |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1047
|
Posted - 2012.03.19 08:03:00 -
[579] - Quote
Jojo Jackson wrote:Just stupid.
- Poeple who fly incursions might buy stuff they need for incursions if they lose something. - Incursions HATE drones. - So WHY should they buy drone ships at all?
Because the Myrmidon is popular with small fleet/solo PvPers, who make their ISK either directly through Incursions or profit from people who run Incursions. "Incursion runner" is not mutually exclusive with "low sec roamer". The money to lose all those myrmidons has to come from somewhere.
Jojo Jackson wrote:To blame Incursions for all this is just stupid!
To simply exclude Incursions from consideration is equally ill advised.
|

Theodemir
Nemesis Holdings Corp Luna Sanguinem
20
|
Posted - 2012.03.19 10:44:00 -
[580] - Quote
I find it interesting [or a lack of reading skill] to find how 'x' amount of ISK genereated through various means is distributed. I'd have thought there are far fewer incursion runners than there are genuine & botting lvl IV mission runners // ratters. So despite Incursions generating less ISK in a month than NPC bounties, that generated wealth going into far fewer hands[also varied corps & alliances] would have a more profound effect on inflation, especially concerning PLEX
What I'd also like to know, if it at all possible, the demographic trend of incursion runners. Do they hoard ISK generated, invest, PvP or buy up all the PLEX so they play for 'free'. How many players now pay for their accounts using plex I wonder, probably too many!
Ways to curb inflation (or slow it down at least)
-Hard cap on the amount of lvl4 missions a single agent will dish out in a day/timeframe.
- Make all missions worth it/fun as a result.
- More 'mobility' in corps/agents/systems used. Enabling the creation of more local trade hubs
 - Less time being spent clicking and f1 red crosses means less ISK poured into the universe in a short time period.
- Enables the more casual gamer to play EvE without the resounding fear of simply being priced out of PVP compared to those who only live to play EvE.
- Possibly curb mission/lp botting to a limited extent?
-A tax on ISK earned in a month/ 'x' timeperiod within highsec empire systems
- The more you earn in a given timeframe, the more you pay to the Empire/State/Cuddlestate/S**thole. [CCP can alter tax brackets according to the latest economic statistics]
- Affects incursion runners, mission runners, ratters and botters[lol] equally and fairly.
- Gives the game some regulation in ISK flow and a hard counter to the ISK fountains currently overflowing!
- Could make racial choice less aesthetic, if you're Khanid in Amarr space you pay less tax than some Minmatar pilot
- Allows more influence in said racial space if you pay more tax (perhaps better/fun missions!/ Fly out with the navy and collect tags!)
- Why should your chosen racial state create you and not expect anything in return, especially if you fly about for free in their space!
TL:DR [for all your console gamers]
-Curb amount of missions given per agent -Tax brackets on income earned in high sec empire(s) space -More immersion, less grind/crap and more fun
|
|

Ocih
Space Mermaids Somethin Awfull Forums
110
|
Posted - 2012.03.19 10:49:00 -
[581] - Quote
Cpt Kupo wrote:As a casual player that has recently started to play again, the new prices is slowly making me regret playing again. Who thought Incursions would have such a great impact... 
Prices arent related to Incursions.
Technecium was at 60K a year ago, it's at 130K now and unlike most everything else, technecium is under strict monopoly. |

Skex Relbore
The Dominion of Light
132
|
Posted - 2012.03.19 14:49:00 -
[582] - Quote
Theodemir wrote:I find it interesting [or a lack of reading skill] to find how 'x' amount of ISK genereated through various means is distributed. I'd have thought there are far fewer incursion runners than there are genuine & botting lvl IV mission runners // ratters. So despite Incursions generating less ISK in a month than NPC bounties, that generated wealth going into far fewer hands[also varied corps & alliances] would have a more profound effect on inflation, especially concerning PLEX
Inflation has absolutely nothing to do with income distribution because currency is a fungible asset thus even if 10 people are responsible for that 25% of the isk entering the economy as long as they are spending it, it's exactly the same as if 10000 were generating that isk. And if they are hoarding it then it most certainly won't be inflationary because it's not being spent.
There is of course something amusing about someone who starts off his post complaining about stupidity only to follow that up by saying something stupid.
|

Barakkus
1520
|
Posted - 2012.03.19 17:25:00 -
[583] - Quote
Tippia wrote: Yes, but that doesn't mean that incursions aren't problematic, since they are doing that with relatively few players doing them GÇö the scaling effect of more people doing incursions are quite shocking.
You won't see a giant influx of people running incursions. From watching various population samples of incursion runners, lots of people just stop running them eventually and more people come in, the number of people running them remains relatively stable in comparison. http://youtu.be/yytbDZrw1jc |

Zircon Dasher
Zirconia Trade Group
83
|
Posted - 2012.03.19 19:04:00 -
[584] - Quote
Skex and Barakkus have really important points to keep in mind in all of this. I would add two things:
1) Relative to population, the ISK injected into the economy is not linear. As more people pile into incursions the total ISK injection increases at a decreasing rate until the theoretical max is reached. The closer you get to that theoretical point, the ISK merely starts getting distributed over a larger group of characters. Conversely, as population decreases the ISK injection decreases at an increasing rate.
2) There are also mechanics in place that can further limit probable ISK injection. The ironic part is that the mechanic is dependent upon players, and, so far, players have generally preffered to build thier own sandcastles to ruining the sandcastles of others. It would be interesting to see if the efforts of some people in the community to end an incursion ASAP had a significant effect upon the total ISK generated from an entire incursion. |

Liang Nuren
Parsec Flux
1082
|
Posted - 2012.03.19 19:12:00 -
[585] - Quote
Skex Relbore wrote: Go look at the graph Liang posted. That' ain't monetary inflation that's price volatility due to fluctuations in supply and demand of goods. Those big spikes those are most likely speculative bubbles. The price increases that everyone is pointing to now are sudden and coincide with two huge null sec conflicts that affect two of most influential supply inputs in the economy
Hard to believe they're speculative "bubbles" because they never came down. The market permanently readjusted upwards - which is what I was getting at.
Quote: But what about CCPs 13 fold increase in the money supply
Until CCP gives us a value on the increase in raw materials entering the market all the rest is just groundless rationalizing.
To really have a measure on inflation we'd need to be able to compare money supply to the rate at which production inputs are injected into the economy. Show me the volume of minerals, moon goo, and PI entering/leaving the economy relative to the injection of isk and then we can have a real conversation about whether or not their is monetary inflation
Or we can just ask CCP if there's inflation... to which they say yes. And they do have those numbers.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Degren
Red Federation RvB - RED Federation
75
|
Posted - 2012.03.20 21:56:00 -
[586] - Quote
Are there any numbers anywhere that suggest how much of the bounty payouts are from ratting, how much are from complexes and how much are from missioning?
Since all those activities have bounty rewards, I'm curious about what percentage of total ISK is generated by each individual activity.
Until we have those numbers, it seems that as a single activity that takes place in a relatively risk free environment providing roughly 20% of all ISK is a problem.
If we could maybe see just how much money those bounties provide, particularly by region/sec status...well, that'd be something.
Edit: Oh, and it'd also be interesting to see the % of population participating in these activities |

Qvar Dar'Zanar
EVE University Ivy League
12
|
Posted - 2012.03.21 00:58:00 -
[587] - Quote
Liang Nuren wrote:Skex Relbore wrote: Go look at the graph Liang posted. That' ain't monetary inflation that's price volatility due to fluctuations in supply and demand of goods. Those big spikes those are most likely speculative bubbles. The price increases that everyone is pointing to now are sudden and coincide with two huge null sec conflicts that affect two of most influential supply inputs in the economy
Hard to believe they're speculative "bubbles" because they never came down. The market permanently readjusted upwards - which is what I was getting at. Or we can just ask CCP if there's inflation... to which they say yes. And they do have those numbers. -Liang
We are clearly not looking at the same items. Yes, they're not at the same prices they were a year ago, but they've come down since 1 month ago. T3 cruisers, to say some.
And how is some inflation bad? Are you aware who are the only people hurt by the inflation? Yes... The ones who have fixed rewards: Mission runners and incursioners. Everybody else will win more money (total amount) because everything is worth more ISK (while the real value stays the same). |

Skex Relbore
The Dominion of Light
135
|
Posted - 2012.03.21 02:14:00 -
[588] - Quote
Liang Nuren wrote:Skex Relbore wrote: Go look at the graph Liang posted. That' ain't monetary inflation that's price volatility due to fluctuations in supply and demand of goods. Those big spikes those are most likely speculative bubbles. The price increases that everyone is pointing to now are sudden and coincide with two huge null sec conflicts that affect two of most influential supply inputs in the economy
Hard to believe they're speculative "bubbles" because they never came down. The market permanently readjusted upwards - which is what I was getting at.
I'm talking about the really big spikes around PI's release. As far as the upward readjustment goes that was a result in a significant change in the production inputs brought about by the introduction of PI and doesn't represent a sign of inflation.
Quote:Quote: But what about CCPs 13 fold increase in the money supply
Until CCP gives us a value on the increase in raw materials entering the market all the rest is just groundless rationalizing.
To really have a measure on inflation we'd need to be able to compare money supply to the rate at which production inputs are injected into the economy. Show me the volume of minerals, moon goo, and PI entering/leaving the economy relative to the injection of isk and then we can have a real conversation about whether or not their is monetary inflation
Or we can just ask CCP if there's inflation... to which they say yes. And they do have those numbers. -Liang
They may have the numbers to figure it out but they haven't provided the information to us. We'd need a good measure of the total goods in the economy (including contracts tbh) in order to know whether there is any inflation or not. Not all price increases are a sign of inflation and not all increases in the money supply is equal inflation either. there are too many variables to account for to count on those two factors alone.
Monetary inflation caused by an over supply of isk would have manifested in a steady rise in prices as more and more isk accumulated not in sudden extreme shifts that correspond with major in game events that causeed adverse effects on the supply of raw materials.
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Adunh Slavy
Ammatar Trade Syndicate
372
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Posted - 2012.03.21 06:16:00 -
[589] - Quote
Skex Relbore wrote: Monetary inflation caused by an over supply of isk would have manifested in a steady rise in prices as more and more isk accumulated not in sudden extreme shifts that correspond with major in game events that causeed adverse effects on the supply of raw materials.
Partly true and partly false. Monetary inflation may not cause a rise in all prices leading to the classically stated "general rise in prices" that is commonly labeled 'inflation'. Monetary inflation can however manifest in markets that are rising and falling due to other factors and intensify those price swings.
Earlier you had also said this a day or two ago,
Skex Relbore wrote: Hell we can't reach a universal understanding of what inflation is how the hell do you think perceptions are going to have a greater increase on prices than supply?
Monetary Inflation - Increase in the money supply. That's all it means, it has no other meaning. The amount of money inflates, gets bigger. That's it.
Price Inflation - Increase in prices. This is the commonly used although highly misleading use of the word. It is the classic Econ 101 usage, "general price increase". Its misleading nature is revealed by the way it is measured, with a basket of goods.
They can't pick just one good or service as there can be other factors that influence price - supply, demand, regulations, impact of substitutes and complimentary goods, etc. They have to pick a basket in an attempt to even out, to mitigate, all those other possible influences upon the price of the individual goods in the basket. The basket attempts to create an average of market behaviors so that the impact of monetary inflation can be isolated.
The purpose of an inflation measure (e.g. CPI) is not to gauge the value of the goods, but the value of the money. (And to put a finer point on it, the money in circulation, which is a point made in the devblog by way of "velocity". A correlation with the CPI that looks pretty good until recently. A correlation that should not be ignored.)
Does Eve have Monetary inflation - Sure does, by 1300% in the period expressed in the blog. Does Eve have price inflation - no, not when measured with the basket.
We have to recognize that, just because the basket doesn't move, does not mean that monetary inflation isn't having an impact. Inflation of the money supply does not always manifest across an entire economy in the same way or at the same time.
My intent is not to go into politics, so any political comments by others for this following paragraph are silly trolls.
Take the US housing situation for example. A lot of money, credit, was directed towards the housing market by regulation. The money supply, for that sector, went up significantly. Within the span of a few years, since credit was easy, a lot of new buyers with "almost free money" went into that market. This drove up demand of housing by people who had the credit to demand the housing. Had that credit not existed or had been more expensive, the demand for housing would not have been able to come about in the first place.
A lack of an increase in general prices does not mean that an inflated money supply is with out impact. Just because basket prices are not going up, doesn't mean some prices are not being influenced by monetary inflation. When there is a supply or demand disruption or change in factors that contribute to price of an individual good, there is more money available to go into that market and consequently, more money that can be pulled out of that market, increasing volitility. It allows that market to support higher prices than it would have other wise and also allows it to fall much further, in absolute number terms, than it could have otherwise.
It is important to recognize the difference between monetary inflation and price inflation and use them correctly. I think the more interesting question is, why isn't the basket going up.
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Degren
Red Federation RvB - RED Federation
77
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Posted - 2012.03.21 06:58:00 -
[590] - Quote
Adunh Slavy wrote: a lot of awesome stuff
I like you. |
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MacLuven
EL Bernays School of Strategic Communication
12
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Posted - 2012.03.21 14:20:00 -
[591] - Quote
Monthly Eve Inflation Rate Graph (CPI, Lifetime to Feb2012)
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Liang Nuren
Parsec Flux
1105
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Posted - 2012.03.21 15:31:00 -
[592] - Quote
I wonder what the correlation is between people who started playing the game (or started paying attention to price metrics) in the less inflationary periods (say mid 2007) vs those who started in a more inflationary period (late 2008-early 2009)? Looks like quite the swing from mid 2007 to now!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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DarthNefarius
Ssssansha'S Deathhead Einsatzgruppen
87
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Posted - 2012.03.21 15:49:00 -
[593] - Quote
Liang Nuren wrote:I wonder what the correlation is between people who started playing the game (or started paying attention to price metrics) in the less inflationary periods (say mid 2007) vs those who started in a more inflationary period (late 2008-early 2009)? Looks like quite the swing from mid 2007 to now! -Liang
I wonder what the correlation of NULL SEC trolls in the forums whining about Hi Sec ISK earning ( level 5 missions , Incursions, etc ) is versus the actual implementation of Nerfs to them. |

DarthNefarius
Ssssansha'S Deathhead Einsatzgruppen
87
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Posted - 2012.03.21 16:54:00 -
[594] - Quote
Liang Nuren wrote:I wonder what the correlation is between people who started playing the game (or started paying attention to price metrics) in the less inflationary periods (say mid 2007) vs those who started in a more inflationary period (late 2008-early 2009)? Looks like quite the swing from mid 2007 to now! -Liang
Interesting graph if it was not for that first few HUGE blips before 2005 you'd see more deflation then inflation (area under the line is larger ). It looks like there were longer periods of deflation then inflation but I may have to break out a ruler to confirm. |

Liang Nuren
Parsec Flux
1105
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Posted - 2012.03.21 17:24:00 -
[595] - Quote
DarthNefarius wrote:Liang Nuren wrote:I wonder what the correlation is between people who started playing the game (or started paying attention to price metrics) in the less inflationary periods (say mid 2007) vs those who started in a more inflationary period (late 2008-early 2009)? Looks like quite the swing from mid 2007 to now! -Liang I wonder what the correlation of NULL SEC trolls in the forums whining about Hi Sec ISK earning ( level 5 missions , Incursions, etc ) is versus the actual implementation of Nerfs to them. Then on top of that the correlation of NULL Sec isk faucet nerfs to increases in PLEX prices.
I would hesitate to say that anyone who claims that a high income in extremely safe high sec space is a troll. The Risk vs Reward balance IS very ****** up when you compare it to low sec and ****** 0.0. Furthermore, wouldn't nerfing 0.0 ISK faucets result in a reduced PLEX price because there's less ISK flowing into the economy?
On the subject of QQ about Incursions ******* up the economy vs L5 whining - Incursions are a relatively massive ISK faucet (coming in right behind Wormholes in January, IIRC). OTOH L5s pay out almost entirely in LP and are a MASSIVE ISK sink if you actually run them. And a final note - from everything I'm able to gather, high sec Incursions pay out more ISK per member than L5s pay out total (never mind per member!).
Totally neglecting all economic doublespeak, the risk vs reward for running Incursions is totally ****** up compared to other activities I've seen.
-Liang
Ed: Damn, the forums did a number on my post. No, I'm not mad. I just talk this way. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Parsec Flux
1105
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Posted - 2012.03.21 17:32:00 -
[596] - Quote
Also, if you're going to call me a "raging nullsec troll" for stating what appears to be a pretty unequivocal fact... please also inform me why you believe that group based high sec content should be more lucrative than group based content in low sec, null sec, and WH space.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Kaivar Lancer
General Exports
95
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Posted - 2012.03.21 19:50:00 -
[597] - Quote
Thanks for that graph. Doesn't look like anything to be too concerned about. |

DarthNefarius
Ssssansha'S Deathhead Einsatzgruppen
88
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Posted - 2012.03.21 19:53:00 -
[598] - Quote
Liang Nuren wrote:Also, if you're going to call me a "raging nullsec troll" for stating what appears to be a pretty unequivocal fact... please also inform me why you believe that group based high sec content should be more lucrative than group based content in low sec, null sec, and WH space.
-Liang
Actually I was trolling for any trolls not just you &you bit hook line & sinker... U mad bro? |

DarthNefarius
Ssssansha'S Deathhead Einsatzgruppen
88
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Posted - 2012.03.21 19:56:00 -
[599] - Quote
Kaivar Lancer wrote:Thanks for that graph. Doesn't look like anything to be too concerned about.
To by honest the graph does show a downward trend I hope never to see any deflation again but in a free market economy you do expext to see periods of overheating & cooling. The worst swings looked to be at the beginning of the game & a deflationary period in 2007 IMHO. Looking at the graph I expect to see deflation during the summer of 2012 of the northern hemispere |

Therese Ishihara
New Eden Defense Systems
4
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Posted - 2012.03.21 20:05:00 -
[600] - Quote
Just going off of Jita prices, I expect JF's to cost around 8b in the coming months! |
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DarthNefarius
Ssssansha'S Deathhead Einsatzgruppen
88
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Posted - 2012.03.21 20:10:00 -
[601] - Quote
Kaivar Lancer wrote:
Thanks for that graph. Doesn't look like anything to be too concerned about.
To be honest the graph does show a downward trend currently & I hope never to see any deflation again but in a free market economy you do expect to see periods of overheating & cooling. The worst swings looked to be at the beginning of the game & a deflationary period in 2007 which was greater then 5% . Looking at the graph I expect to see deflation during the summer of 2012 of the northern hemisphere. |

Liang Nuren
Parsec Flux
1106
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Posted - 2012.03.21 20:46:00 -
[602] - Quote
DarthNefarius wrote:Liang Nuren wrote:Also, if you're going to call me a "raging nullsec troll" for stating what appears to be a pretty unequivocal fact... please also inform me why you believe that group based high sec content should be more lucrative than group based content in low sec, null sec, and WH space.
-Liang Actually I was trolling for any trolls not just you &you bit hook line & sinker... U mad bro? Seriously though take another chill pill &wash it down with some whine ( I personally am fond of NightTrain the burgendy of apple wines :) Nope it is not an unequivocal fact that Incursions are ruining the game except for people that are overreacting to it & are blaming them for everything bad that happens in thier game of Eve
See, I didn't say it was ruining the game. I said that Incursions have disproportionate pay with regards to risk vs reward for group content in high sec. Also, I was pretty clear that I'm not mad.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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DarthNefarius
Ssssansha'S Deathhead Einsatzgruppen
88
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Posted - 2012.03.21 21:38:00 -
[603] - Quote
Liang Nuren wrote:. Also, I was pretty clear that I'm not mad.
-Liang
U sound mad bro... mad hatter mad  |
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