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Cosy
Porandor
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Posted - 2008.07.26 16:35:00 -
[91]
Originally by: CCP Mitnal Any complaints can be directed towards our Music Director 
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Rezaa
Pandemonium Technologies
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Posted - 2008.07.26 16:37:00 -
[92]
Signed
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Dmitry Grigoriev
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Posted - 2008.07.26 16:39:00 -
[93]
Against (even if i do not fly nano ships). May be a very little fix is possible, but not such hard as planned.
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Ancorehraq sis
Imperial Shipment
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Posted - 2008.07.26 16:43:00 -
[94]
diaf
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Star Dancer
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Posted - 2008.07.26 16:44:00 -
[95]
esad
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Awox
Advanced Logistics
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Posted - 2008.07.26 16:45:00 -
[96]
In Soviet Russia, awox is *your* alt
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William Hart
Advanced Logistics
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Posted - 2008.07.26 16:45:00 -
[97]
Hey, I have more accounts so my opinion matters more.
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Big Al
Stoat's Ultimate Carebear Adventure
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Posted - 2008.07.26 16:46:00 -
[98]
Edited by: Big Al on 26/07/2008 16:46:29 /signed, will post with all 29 accounts in a random fashion.
loledit
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Benedic
The Aftermath
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Posted - 2008.07.26 16:49:00 -
[99]
Supportin dis.
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Svetogor
Xenobytes Stain Empire
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Posted - 2008.07.26 16:49:00 -
[100]
Against
nerf lag & blob better
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Milena Rage
The Aftermath
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Posted - 2008.07.26 16:51:00 -
[101]
Being a pure gallente pilot I am pretty against changes that make it even easier to kite me outside of falloff.
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Creamster
Xenobytes Stain Empire
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Posted - 2008.07.26 16:59:00 -
[102]
Edited by: Creamster on 26/07/2008 17:00:20 Nice post, fully supported
___________ In Petition we trust |

xAirJetx
Solar Dragons Academy SOLAR WING
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Posted - 2008.07.26 16:59:00 -
[103]
Edited by: xAirJetx on 26/07/2008 17:02:57 SUPPORT THIS THREAD
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Svetogor
Xenobytes Stain Empire
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Posted - 2008.07.26 17:00:00 -
[104]
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9119
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Posted - 2008.07.26 17:01:00 -
[105]
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Marissa Edildo
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Posted - 2008.07.26 17:02:00 -
[106]
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Sakura Nihil
Stimulus
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Posted - 2008.07.26 17:03:00 -
[107]
I'm against the nano nerf.
Do some ships and setups go too fast? Yes - this patch should be looking to bring down the extreme speeds of some setups that have things like boosters, full-grade snakes, T2 polys, the like. But, at the same time, it shouldn't smack "average" nanoships very hard, the ones with no snakes, T1 polys, and max skills.
The 7.5km scrambler is also a completely idiotic idea. It will seriously gimp Deimos and similar ships, ironically enough giving their cousin the Arazu an overpowered ability to both scram a target and keep it from running with a single module.
Click me! You know you want to... |

Fei Lu
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Posted - 2008.07.26 17:03:00 -
[108]
Against!
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Fei Lu
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Posted - 2008.07.26 17:04:00 -
[109]
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Yendaj
Heretic Research Heretic Nation
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Posted - 2008.07.26 17:04:00 -
[110]
Edited by: Yendaj on 26/07/2008 17:04:59
Quote:
A few points:
- People who say that it was possible to go on 0.0 roams before nanos, so it should be possible after. You are mistaken. 0.0 has changed. You will be surrounded by defenders using jumpportals and wiped out in your small gang if you jump through the next gate. Its not that nanogangs don't use scouts, its that nanogangs can go through small gatecamps without being slowed down enough for a big blob to catch them.
- That is not just a matter of getting to warp faster. A nanogang will typically be able to jump into a 10-15 man gatecamp and run off without losses if they just run off. Nanogangs don't kill anything while running off, but they can run through smaller gatecamps. That is important because otherwise the only alternative becomes to log off or cloak (unless you want to Leeroy and die horribly).
- Not being able to be hit while doing 5kms is not that much of a problem, since you won't be hitting anything yourself either. Its almost like a cloak, except there are counters to nanoing, but not to cloaking.
- Do not base your game changes on EFT, or even Sisi. Sisi is not Tranquility, you don't have to deal with motherships, titans, jumpbridge networks on Sisi. All of those affect the environment in which nanos are used, and are part of why nanos are needed to keep small gang warfare outside of camping a bloody gate for 3 hours viable.
- If you make changes, make them gradually. Why would you change 15 things at the same time? Make 1 or 2 changes, then see if the result is what you want. If you change 15 things at the same time, and you **** up, then you still don't know which of the 15 things was 'too much'.
- If nanos are no longer viable, it will make less fights happen. People are not gonna keep coming in small gangs if they get blobbed time after time and forced to logoff. If you would give normal ships just a bit more ability to fight back when attacked by nanos, that would not have the same effect as reducing the speed of nanoships.
- Why don't you add a new type of T2 ammo that does less damage but has superior tracking? You have the T2 ammo that does more damage but has 75% penalty on tracking. Add another type of T2 ammo that has say a 50% bonus on tracking. Then as long as people carry that they have a shot at even hitting those 10kms vagas.
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EvilBeaver
Unknown Legion Stella Polaris.
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Posted - 2008.07.26 17:04:00 -
[111]
Against |

Enchura
Xenobytes
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Posted - 2008.07.26 17:04:00 -
[112]
Against
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Flesh Rocket
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Posted - 2008.07.26 17:05:00 -
[113]
Small, medium and large ships are pretty balanced right now.
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Venec
Rave Technologies Inc. C0VEN
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Posted - 2008.07.26 17:05:00 -
[114]
My nano backbone!
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NightHorror
Xenobytes Stain Empire
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Posted - 2008.07.26 17:06:00 -
[115]
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Enchura2
Xenobytes
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Posted - 2008.07.26 17:06:00 -
[116]
Against
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Val Heru
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Posted - 2008.07.26 17:06:00 -
[117]
against!!
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Ding Zhan
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Posted - 2008.07.26 17:08:00 -
[118]
alt
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Enchura C
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Posted - 2008.07.26 17:08:00 -
[119]
3 times against!
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Ling Zhan
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Posted - 2008.07.26 17:08:00 -
[120]
altalt
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