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Thread Statistics | Show CCP posts - 0 post(s) |
Felysta Sandorn
Celestial Apocalypse The Requiem
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Posted - 2008.07.26 11:38:00 -
[1]
Edited by: Felysta Sandorn on 26/07/2008 11:38:36 This is the closest we have for a voting tool, so please give your support here if you are AGAINST the nano nerf detailed in the recent dev blog.
If you are FOR the nano nerf, please show your support in the sister topic.
.: A Vagabond's Requiem (Blog) :.
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YapYup
Gallente Pangalactic Acquisitions
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Posted - 2008.07.26 11:46:00 -
[2]
AGAINST
These ideas nerf way to many 'non nano' ships to call it a nano nerf.
...heck, just title it as a Drake Boost
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ChuckNorris CRO
Minmatar Most Wanted INC G00DFELLAS
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Posted - 2008.07.26 11:47:00 -
[3]
AGAINST definitly !
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MirrorGod
Heretic Militia
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Posted - 2008.07.26 11:48:00 -
[4]
Against [center] http://oldforums.eveonline.com/?a=topic&threadID=832371&page=1Save Small Gang Warfare - Poast here[ |
Tal Notts
Divine Power R0ADKILL
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Posted - 2008.07.26 11:49:00 -
[5]
Edited by: Tal Notts on 26/07/2008 11:54:08 AGAINST, very much so. unless cpp want to give me my isk and SP back.... oh wait, no just AGAINST. don't ruin the game cpp. at least fix your server before you force everyone into blob vs blob warfare.
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Cutesmile
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Posted - 2008.07.26 11:49:00 -
[6]
Signed. We need nano nerf but not this, web a scrambler idiotism.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.26 11:49:00 -
[7]
AGAINST
Small gang warfare must prevail.
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Krutoj
Caldari Victory Not Vengeance Intrepid Crossing
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Posted - 2008.07.26 11:52:00 -
[8]
AGAINST!
This nerf is ruining the game play, oh and all the time people put into skills/mods/implants to go faster is wasted? Russian Menace
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Kransthow
Victory Not Vengeance Intrepid Crossing
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Posted - 2008.07.26 11:52:00 -
[9]
Edited by: Kransthow on 26/07/2008 11:56:45 signed
My alt is "Is Forporn" |
Lil'Bunneh FoFo
Uranus Assault Team
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Posted - 2008.07.26 11:52:00 -
[10]
Edited by: Lil''Bunneh FoFo on 26/07/2008 11:54:58 Against
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Sylthi
Coreward Pan-Galactic
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Posted - 2008.07.26 11:52:00 -
[11]
Edited by: Sylthi on 26/07/2008 11:54:11 Yeah, I have to come down firmly on the side of AGAINST on this one.
As many people have said, this is not a "nano-nerf" this is just a "nerf everything in sight that has to do with speed".
If CCP thinks the speed in some ship types (and/or specific module/implant combinations) are a problem, they need to address THOSE specific areas; not EVERY SINGLE thing in the game that has to do with speed.
This is just an utter fail way of going about it.
*
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.26 11:53:00 -
[12]
Edited by: Slade Hoo on 26/07/2008 11:53:20 Who said we got a vote on this? will we get back 8x Heatsink geddon if enough will vote for it?
We got devs and CSM for that.
I am PRO Ship class Balancing and speed adjustments (posting in every thread i like to)
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Tein Taro
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Posted - 2008.07.26 11:53:00 -
[13]
Against
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Syrinthal
Black Omega Security Pandemic Legion
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Posted - 2008.07.26 11:53:00 -
[14]
Remember to click that you support the topic!
Else your "votes" are pretty useless.
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Indignant Assault
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Posted - 2008.07.26 11:55:00 -
[15]
Quoting an Epic Post:
Originally by: Malachon Draco A few points:
- People who say that it was possible to go on 0.0 roams before nanos, so it should be possible after. You are mistaken. 0.0 has changed. You will be surrounded by defenders using jumpportals and wiped out in your small gang if you jump through the next gate. Its not that nanogangs don't use scouts, its that nanogangs can go through small gatecamps without being slowed down enough for a big blob to catch them.
- That is not just a matter of getting to warp faster. A nanogang will typically be able to jump into a 10-15 man gatecamp and run off without losses if they just run off. Nanogangs don't kill anything while running off, but they can run through smaller gatecamps. That is important because otherwise the only alternative becomes to log off or cloak (unless you want to Leeroy and die horribly).
- Not being able to be hit while doing 5kms is not that much of a problem, since you won't be hitting anything yourself either. Its almost like a cloak, except there are counters to nanoing, but not to cloaking.
- Do not base your game changes on EFT, or even Sisi. Sisi is not Tranquility, you don't have to deal with motherships, titans, jumpbridge networks on Sisi. All of those affect the environment in which nanos are used, and are part of why nanos are needed to keep small gang warfare outside of camping a bloody gate for 3 hours viable.
- If you make changes, make them gradually. Why would you change 15 things at the same time? Make 1 or 2 changes, then see if the result is what you want. If you change 15 things at the same time, and you **** up, then you still don't know which of the 15 things was 'too much'.
- If nanos are no longer viable, it will make less fights happen. People are not gonna keep coming in small gangs if they get blobbed time after time and forced to logoff. If you would give normal ships just a bit more ability to fight back when attacked by nanos, that would not have the same effect as reducing the speed of nanoships.
- Why don't you add a new type of T2 ammo that does less damage but has superior tracking? You have the T2 ammo that does more damage but has 75% penalty on tracking. Add another type of T2 ammo that has say a 50% bonus on tracking. Then as long as people carry that they have a shot at even hitting those 10kms vagas.
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Is forporn
THE INTERNET.
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Posted - 2008.07.26 11:56:00 -
[16]
AGAINST
Join THE INTERNET. today |
agent apple
FIRMA
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Posted - 2008.07.26 11:56:00 -
[17]
Again someone bends it all to suit their own purposes, this is not a simple yes or no topic.
Most respectable pvp'ers know that nano's need balancing. That consisting off brining polycarbs inline with their module counterparts and stopping cruisers getting over ~5km/s sans vaga. This does however exclude screwing over normal nano cruisers in the 3-4km/s range.
So no, like most I don't oppose balance. I do however dislike random ******ed changes and mass nerf batting.
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Silver Sarena
Coreward Pan-Galactic
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Posted - 2008.07.26 12:01:00 -
[18]
I am SOOOO tired of paying my monthly sub fee to get nerfed......
Yeah, big time AGAINST on this one.... *
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Blaze White
Caldari Most Wanted INC
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Posted - 2008.07.26 12:03:00 -
[19]
Against
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Kayla Starfire
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Posted - 2008.07.26 12:05:00 -
[20]
Originally by: agent apple Again someone bends it all to suit their own purposes, this is not a simple yes or no topic.
Most respectable pvp'ers know that nano's need balancing. That consisting off brining polycarbs inline with their module counterparts and stopping cruisers getting over ~5km/s sans vaga. This does however exclude screwing over normal nano cruisers in the 3-4km/s range.
So no, like most I don't oppose balance. I do however dislike random ******ed changes and mass nerf batting.
QFT. Change is needed, in very SPECIFIC areas. But this Nuke-Nerf is NOT the way. Big time "NO" on the changes as they have been suggested SO FAR.
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Gamer1K
D00M. Triumvirate.
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Posted - 2008.07.26 12:11:00 -
[21]
against ofc
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Pociomundo
Endless Destruction
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Posted - 2008.07.26 12:11:00 -
[22]
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Dwight Hammerhead
Bulgarian Mafia Squad Sons of Tangra
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Posted - 2008.07.26 12:12:00 -
[23]
against
go to hell CCP _____________________________________________ Too bad at photoshop and too poor to buy a sig. Amarr Victor? Unlikely. |
MITEV
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Posted - 2008.07.26 12:12:00 -
[24]
I'm AGAINST this nerf
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Nowayman
Bulgarian Mafia Squad Sons of Tangra
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Posted - 2008.07.26 12:13:00 -
[25]
CCP are crazy ... AGAINST
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Lorna Loot
Nox Eternus
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Posted - 2008.07.26 12:14:00 -
[26]
They are fixing speed by removing it and taking away blaster ships at the same time.
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Feyona
aurorae pacificas
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Posted - 2008.07.26 12:14:00 -
[27]
Against. This is not the way, this is going to kill off PVP using ships smaller than BS/BC. Not all of us like flying bricks. Words fail.
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xGRIMERx
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.07.26 12:15:00 -
[28]
AGAINST devs should play the game a little the speeds are quite balanced right now just take a look at killboards. they are full of popped nanoships how come they die that often if they are "invincible"
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Kwa Kaine
eXceed Inc. eXceed.
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Posted - 2008.07.26 12:17:00 -
[29]
.....
EVE Online Customer Support <- It would be nice if this actually existed.
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LaVista Vista
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Posted - 2008.07.26 12:21:00 -
[30]
I think it's tragic how CCP is talking about fixing the effect, without even MENTIONING the cause.
It was obvious that nano needed nerfing, as speeds over 7-8k breaks the physics engine.
But I WILL remind you all, the dev blog was just an IDEA, for which they wanted feedback. So it's not even sure, that it will happen.
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