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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Layla
Twisted Creations
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Posted - 2008.10.23 18:47:00 -
[91]
I think it looks great.
I like that it has a multiplicity ofpotential roles, rather than being master of one. Survival in Eve is all about adapting.
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Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2008.10.23 18:58:00 -
[92]
Edited by: Shintai on 23/10/2008 18:58:37 Really really like it. Gorgerous design.
I had hoped on compression and such. But im happy with this new approach.
However...few bad things.
1: Ship bay..400K is 2 hulks. How about say 410-450K so you could store frigs/shuttle that the hulk pilots might have used to get there.
2. More cargo. I know with 2 T2 rigs and 1 T1 rig and 2 expanders its 100K+30K corp bay. But then its a 1B+ if not close to 2B. And still not really...hauler. I would like to see atleast 50K base. Maybe a 3rd low.
3. Tank. This depends on recharge rate of the shield and cap. lets be honest. Its not an armour tanker I would like to see 1 more mid atleast. 2 resists+booster+scanner.
4. Drones. I would like 75m3 bay and 50Mbit to field 5 mediums and still have mining drones in bay.
Else overall happy. I assume the 3 high slots is for 2 tractors and 1 link.
EDIT: Oh, and do make it Mining Director 1. |
ian666
Rave Technologies Inc. C0VEN
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Posted - 2008.10.23 19:05:00 -
[93]
insted of fightning with macrominers, ccp want to give them a new ship [*][*][*] |
Seragon
Caldari VIRTUAL LIFE VANGUARD Intrepid Crossing
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Posted - 2008.10.23 19:07:00 -
[94]
Originally by: Caiman Graystock The ship cannot mount mining lasers. Why on earth does it require mining barge 5? It would make infinitely more sense to make it require transport ships 5 if it must include a lvl 5 skill, and would give people a reason to train that skill past level 1, while not granting instant access to the best hauler in the game to dedicated miners who havent trained industrial ship skills
The Rorqual can't fit mining lasers / strips either and has the same requirement. |
Jamaican Herbsman
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Posted - 2008.10.23 19:12:00 -
[95]
Seems quite cool! deffy gonna get one for empire mining ops. I would like to hear feedback on why there's no compression though. Ty CCP |
Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2008.10.23 19:20:00 -
[96]
Originally by: ian666 Edited by: ian666 on 23/10/2008 19:10:59 insted of fightning with macrominers, ccp want to give them a new ship [*][*][*]
most stupid idea ever
I cant see this helping macrominers in any way.
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Abstraction and Transcendence: Nature, Shintai, and Geometry |
ByFstugan
Big Shadows Atlas Alliance
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Posted - 2008.10.23 19:24:00 -
[97]
QUESTION TO DEV-BLOG:
I really like the look of this coming ship the Orca, the tractorbeam bonus and the passive gang-bonus. What I lack is a real cargo for it to be a "mini-freighter", as I understood U want it to be. But I guess you don't want it to compete with regular freighters, so here comes a suggestion/question:
Could the Orca not be given a ROLE-bonus that ore takes 50% to 75% less space in it's cargo. Then a piece of Arkonor would fill 4-8 m3 instead of 16 m3 when placed in Orca, and this ship would fill it's role as it should and where it should.
*It would be a temporary/passive compress bonus, similar to the Rorqual, only that it's only as long as the ore is placed in the cargo of the Orca. _______________________________
The wise knows what he knows not. |
Caldreis
Caldari White Star Heavy Industries
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Posted - 2008.10.23 19:24:00 -
[98]
For those who are curious about building orca. *subject to changes*
http://eve-files.com/dl/176352
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Ultan Devastator
Pegasus Mining and Securities Atlas Alliance
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Posted - 2008.10.23 19:28:00 -
[99]
Edited by: Ultan Devastator on 23/10/2008 19:28:44 Skills dictate a mining ship.
what we truely need is a 0.0 mining ship that can be limited to mining say kernite to veld only. 3 times bigger than a hulk. has a "mining Siege" module. makes you stuck for say 6 minutes. but your 3 miners work really fast ( 1 minute a cycle per beam in siege) to chew up the low end ores.
you will still need haulers to offload these BELT ENDERS. but i firmly believe, in zero zero, we need a ship that will help us get the low ends mined
4 high (3 turret) 4 mid 2 low 2 rigs cargo size max size with t1 rigs and t2 expanders would need to be 75 k
drone bay 145 m3 ( 5 mining drones. 3 heavy 2 medium combat)
10 % all resist shields per level (skill is rank 8 )
This is what orca would be in my mind.
Ultan |
Kalderion Mar
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Posted - 2008.10.23 19:31:00 -
[100]
Love the way it looks, and 70k tractor range.. thats cool with me too, not many belts larger than that, though in a large exploration belt it could be close to being not enough. i will agree with the One extra high slot to fit links and a tractor. capacity etc is ok with me as well... My question would be; Can a freighter access it? Without a freighter being able to access it, what have we gained as far as being able to mine systems with no stations? Currently, the command ship tractors in the cans, haulers warp to it, load the cans and warp off to jump to nearest station.. this works fairly well, with the exception of needing as many haulers as miners... The Orca, being the command ship cant be making two or three jumps. First, the bonus's are gone, second cans will be filling up with no where to put them. The Orca could gather them all in when it returns and make another trip, but again, the bonus's are gone, and your talking about a bonus giver that will be gone more than it is there.... Allowing a freighter to access it would fix that... OR... giving it compression so that less haulers are needed would also be a fix, though I would prefer the Freighter access.. Ive never tried to access the rorq with a freighter so have no idea if its possible or not.
Not sure who said it could only handle light drones, but with 50m3 it can handle 5 medium drones. With good skills you can kill a bs with them, though i doubt the tank would handle a BS, nor do I think it was meant to. even a drone capacity of 25m3 would be fine with me as light drones will kill any highsec belt rat there is efficiantly. Overall I am quite happy with it as it stands, with the obvious exception of it giving bonus's and being required to jump out of a system. If a freighter can access it, then it is imo a perfect command ship for highsec ops. |
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Constance Harme
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Posted - 2008.10.23 19:38:00 -
[101]
Originally by: Kalderion Mar
Not sure who said it could only handle light drones, but with 50m3 it can handle 5 medium drones. With good skills you can kill a bs with them, though i doubt the tank would handle a BS, nor do I think it was meant to. even a drone capacity of 25m3 would be fine with me as light drones will kill any highsec belt rat there is efficiantly.
It only has 25 bandwidth, so only 5 lights or two mediums and a light.
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Kalderion Mar
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Posted - 2008.10.23 19:44:00 -
[102]
oh ok, my bad, i just saw the 50m3 capacity appologies!
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Scrapple
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.10.23 19:51:00 -
[103]
Edited by: Scrapple on 23/10/2008 19:54:47 My only issue with the current design is that its way too big. 500Km3 packaged may be a good compromise for allowing a freighter to move this semi-capital ship, but at 500Km3, it will not fit in a jump freighter which in my opinion makes the ship significantly less useful.
The choice to make the Orca 500Km3 seems to be against the whole original design of the Rorq. It makes sense that the Rorq can jump in industrial/barges, hell it can even run a clone vat. All seems to make us think that CCP wanted us to use the Rorq for deploying mining fleets in remote locations. Why then should there be no way to actually get an Orca to a remote mining op without using gates?
300km3 would be much more appropriate IMO. It would still take an entire JF to move one, but at least you could move it. Additionally, making an assembled one fit in a Rorq would also make alot of sense. Perhaps make the Orca 1Mm3 assembled.
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Ottman
Amarr LoneWolf Mining Veni Vidi Vici
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Posted - 2008.10.23 19:51:00 -
[104]
i need barge level 5 but cant fit strip miners on it ? hello ? no strip miners, no barge skill, but if you keep orca like that ccp, shove that ship somewhere where sun never shines... that ship is pretty useless, most miners are pretty much alone, and that means the orca is pretty useless, the only thing you can hope that those who do industrial work and have an army of alts they can run one or those few real industrial corp who are based in empire, what means orca will be a niche ship at its best, and the price ? for double you get a real freighter that needs not so much skilling. and my experience with ccp is they never bring something new without nerfing something already existing.
you want to know what orca should be ? add the bonus on the cpu use for strip miners and everything is shiny...
MfG ottman |
Tolp
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Posted - 2008.10.23 19:56:00 -
[105]
Originally by: Ottman
that ship is pretty useless, most miners are pretty much alone,
You need to find a new corp |
Scrapple
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.10.23 19:57:00 -
[106]
Originally by: Ottman i need barge level 5 but cant fit strip miners on it ? hello ? no strip miners, no barge skill, but if you keep orca like that ccp, shove that ship somewhere where sun never shines... that ship is pretty useless, most miners are pretty much alone, and that means the orca is pretty useless, the only thing you can hope that those who do industrial work and have an army of alts they can run one or those few real industrial corp who are based in empire, what means orca will be a niche ship at its best, and the price ? for double you get a real freighter that needs not so much skilling. and my experience with ccp is they never bring something new without nerfing something already existing.
you want to know what orca should be ? add the bonus on the cpu use for strip miners and everything is shiny...
MfG ottman
This man has a point. Maybe think about changing the prereq to transports V or something like that.
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Cheap Dude
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Posted - 2008.10.23 19:58:00 -
[107]
Well.. as a solo miner I think the ship is good. You just mine alot of ore into cans, get the orca and haul all the cans
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Xindi Kraid
Cerulean Sky Fire Industries
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Posted - 2008.10.23 20:00:00 -
[108]
Love the ship right now but some things would make me love it more.
1. Change the Mining Barge prereq to something else. I am a hauler pilot, the Orca (and Rorqual) is a HAULER, thus it should require hauler skills, mining skills are for miners. (same applies to the rorqual but that one has already been done) 2. For a ship of this size medium drones would be nice to use. ORE is a Gallente company, why are they fielding a ship with a Caldary size done bay? 3. A bigger maint bay would be nice, what good is a ship that can haul rigged ships if it can't carry a battleship? (perhaps Industrial Command Ships can increase the size of the maint bay) 4. I agree that a bit more cargo space might be nice, but something that you could do is have the Industrial Command ship skill boost cargo bay capacity AND the corp hangar section
additional thoughts 1. An extra high and mid slot might be nice 2. the concept of sticking strip miners on this thing sounds intriguing and would fir with it requiring Mining Barge V, Perhaps we can have a T2 version that fits miners. -So says Xindi Kraid
Dear devs: Sign here initial here here and here |
KhaniKirai
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Posted - 2008.10.23 20:00:00 -
[109]
Now, i was hoping the orca would also be a nice specialized ship for salvaging and looting wrecks, but alias, 3 high slots wont do with that.
Good news is, now I can beg CCP, to also make a specialized salvaging/looting ship, that is also quite big :D
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Random Neg
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Posted - 2008.10.23 20:11:00 -
[110]
At first I was very excited about the Orca, but as I look into it more and more, it turned out that it is a glorified Transport ship for a miner. All my haulers who have been training Transports to help the miners move stuff were excited about a ship that would be better suited to supporting the miners. Unfortunately non of them will be able to fly the ship and now I have to take one of my miners off of their preferred task in order to run the Orca. Guess what, we wont bother with using it for a High Sec mining op. We'll move one or two rigged ships out to a local station, the miner that flew the Orca will take one, then another miner will take the other (not enough maintenance bay space for more.) A Hauler will come in, buy a Indy ship (or fly a transport out) and move the mined ores to the local station. After we refine the ore to minerals then we will load it all back up in the Orca to ship it back to our base.
Now, if my miner could actually mine with the ship then great, I can get 3 miners into a belt and only require one of them to take the slow road.
On the other hand if I could get my hauler out there, again great, he does what he normally does and moves stuff from point A to point B, two miners come in and get on their ships and start working the field, the Hauler will pull in the ore, occasionally moving a full load to a local station, wash rinse repeat.
If it is a Mining Ship, then you might as well put the same restriction on the maintenance bay that you have on the Rorqual and say only Mining Barges, etc... can be stored in it, there is no point in saying it's a multi-function ship when you have to be a miner to use it.
So, now that we have a sub-capital Rorqual in place, when will we be getting our sub-capital carriers so that the rest of the players can move rigged ships around in high sec?
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.23 20:14:00 -
[111]
Originally by: Caldreis For those who are curious about building orca. *subject to changes*
Linky
Fixed your link
Also, for an ORE ship, the skills are right where they should be, the rorqual requires barges V as well _____________________
The unofficial faceless Achura alt of EVE Online
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Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.23 20:15:00 -
[112]
Allowing strip miners on the Orca would be terrible. That would simply make another standard solo mining vessel. With the Orca as it is (with a few changes) it adds a complete new, and dare say it, exciting level to hi-sec mining.
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Serenity Steele
Dynamic Data Distribution Ministry of Information
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Posted - 2008.10.23 20:15:00 -
[113]
Nice to know that solo mining can increase, so that Alliances can afford cheaper Titans. Nice addition, unfortunately wrong focus.
≡v≡ Strategic Maps in Eve-Online Store | eve-maps.com |
Fulber
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Posted - 2008.10.23 20:16:00 -
[114]
Originally by: Chaos Incarnate Also, for an ORE ship, the skills are right where they should be, the rorqual requires barges V as well
The Orca isn't a Rorqual. The Orca isn't a mini-Rorqual. The Retriever does not require Mining Barge V. Your statement is a complete non-sequitur. |
Hertford
Ars ex Discordia GoonSwarm
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Posted - 2008.10.23 20:20:00 -
[115]
Originally by: Serenity Steele Nice to know that solo mining can increase, so that Alliances can afford cheaper Titans. Nice addition, unfortunately wrong focus.
Yes, I too am looking forward to solo mining in my no-strip-miner-no-turret-slots-for-Miner-IIs Orca.
Yes, I too am looking forward to solo mining three entire jetcans full of ore (instead of two) so that I can swap to this new 400mil Orca to save me about 10 minutes of hauling time. |
Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.23 20:20:00 -
[116]
Originally by: Fulber The Orca isn't a Rorqual. The Orca isn't a mini-Rorqual. The Retriever does not require Mining Barge V. Your statement is a complete non-sequitur.
The retriever isn't a capital ship, now is it
The Orca is a capital. It was designed by ORE. Requiring their ship skill (Mining Barges) to level 5 is pretty standard for capital ship requirements _____________________
The unofficial faceless Achura alt of EVE Online
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Fulber
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Posted - 2008.10.23 20:22:00 -
[117]
Originally by: Chaos Incarnate The retriever isn't a capital ship, now is it
The Orca is a capital. It was designed by ORE. Requiring their ship skill (Mining Barges) to level 5 is pretty standard for capital ship requirements
Last I checked, the Orca is a subcapital. Just like the Retriever. Again, your previous statement is a non-sequitur. |
Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.23 20:26:00 -
[118]
Edited by: Unity Love on 23/10/2008 20:27:34
Originally by: Fulber
Originally by: Chaos Incarnate The retriever isn't a capital ship, now is it
The Orca is a capital. It was designed by ORE. Requiring their ship skill (Mining Barges) to level 5 is pretty standard for capital ship requirements
Last I checked, the Orca is a subcapital. Just like the Retriever. Again, your previous statement is a non-sequitur.
Requires capital components, no?
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.23 20:27:00 -
[119]
Edited by: Chaos Incarnate on 23/10/2008 20:27:42
Originally by: Fulber Last I checked, the Orca is a subcapital
'subcapital' in the same level as a freighter; ie, no jump drive. It still takes capital ship components, capital ship construction skills, and contains capital-ship specific features - which makes it a small capital ship, by ORE, which means it requires Barges V. _____________________
The unofficial faceless Achura alt of EVE Online
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Xindi Kraid
Cerulean Sky Fire Industries
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Posted - 2008.10.23 20:27:00 -
[120]
Edited by: Xindi Kraid on 23/10/2008 20:27:27
Originally by: Chaos Incarnate
Also, for an ORE ship, the skills are right where they should be, the rorqual requires barges V as well
The rorqual requiring Mining Barge V is also a mistake. if you have mining skills you should be mining, haulers should require a different skillset regardless of what faction they belong to. -So says Xindi Kraid
Dear devs: Sign here initial here here and here |
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