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Thread Statistics | Show CCP posts - 2 post(s) |

Beldaws
Gallente Freelancing Corp
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Posted - 2008.10.23 22:05:00 -
[151]
They already have ships like this for 0.0. They are called NPC convoys. 
Let the NPCs do the mining, and you just take the minerals from them when they are done.
Originally by: Ultan Devastator Edited by: Ultan Devastator on 23/10/2008 19:28:44 Skills dictate a mining ship.
what we truely need is a 0.0 mining ship that can be limited to mining say kernite to veld only. 3 times bigger than a hulk. has a "mining Siege" module. makes you stuck for say 6 minutes. but your 3 miners work really fast ( 1 minute a cycle per beam in siege) to chew up the low end ores.
you will still need haulers to offload these BELT ENDERS. but i firmly believe, in zero zero, we need a ship that will help us get the low ends mined
4 high (3 turret) 4 mid 2 low 2 rigs cargo size max size with t1 rigs and t2 expanders would need to be 75 k
drone bay 145 m3 ( 5 mining drones. 3 heavy 2 medium combat)
10 % all resist shields per level (skill is rank 8 )
This is what orca would be in my mind.
Ultan
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Wei Yakamoto
Caldari Hatori Mining Services DAMAGE INC...
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Posted - 2008.10.23 22:10:00 -
[152]
Hi everyone, I have been waiting for this ship a long time, and its more or less what I expected it to be. Now I just wish I hadn't bought adv. spaceship command and industrial reconfig. skill last night :)
Anyways, good job CCP on a beautiful ship that I will buy as soon as I can get my hands on one.
/ Wei |

Moon Dogg
Gallente The Arrow Project Morsus Mihi
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Posted - 2008.10.23 22:14:00 -
[153]
ooo! 5% bonus to cargo capactiy per skill level of Industrial Command Ships...I missed that the first time around. |

Vyktor Abyss
IONSTAR Curatores Veritatis Alliance
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Posted - 2008.10.23 22:15:00 -
[154]
New ships are always great to hear about! Here's some thoughts:
I'm not an expert but isn't this an industrial type of ship? So why the mining barge 5?
Shouldn't it have industrial/hauler skill requirements? If it is not a mining (only mining support) ship itself then Mining barge 5 seems too exclusive.
What about folks who want to use it for POS work etc? Seems harsh that its a new toy solely for miners use and not for specialised haulers/POS industrialists.
Cheers. |

sergei C
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Posted - 2008.10.23 22:17:00 -
[155]
Thoughts on Orca
1-Nice cargo (Would never turn down more space though) 2-Corp Hanger is great (Love the added security of no more jet cans) 3-Ship bay could be larger (But understandable because of smaller size of the Orca) 4-No ore compression (Not good, but can live without it) 5-No allowance for more than one active Mining Foreman Link. (Very Bad) 6-Too low CPU to effectively mount Command Processors to allow more than one active link. (Even Worse) 7-Too few High Slots to mount Links + Tractor. (I'll be better off in BC or CS, can even salvage while waiting) 8-Low Shield/Armor/Hull (Understandable to keep it out of missions, but would like my 500m+ investment to be a bit safer from suicide gank squads) 9-Drones (Again with only 25 Mbit/sec I'm better off with my Hurricane for protecting miners from belt rats) 10-Thank you CCP (No sarcasm here its nice to get some love)
Off to do some testing. |

Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.10.23 22:23:00 -
[156]
One thing i would like to see to change:
- Cargohold, maybe a 50k base should work better, making it more versetile. (Also for pos guys.) (or add more low slots Itty Mk5 style.) - Corp hangar, size is good in my eyes. - Ship Maintenance bay. 400k is small, it can fit 2 hulks, maybe make it so it can take 4 of them. so 800k. Or make a bonus that industrials will take 50% less space. - Make it able to use 2 foreman links, instead of one. Its an Industrial Command schip...
Some cosmetics: Use some more lights and some moving parts to make him more intresting, he is a bit dull too look at now.) Dronebay: 50m3 is good but then let it be able to use 5 meds. OR expand the cargohold to use 5 ogres/harvester drones.
Idea: Ore Compression Unit. Uses up one high slot, will be put on front of the ship at the parts who look like they build for some upgrade. This will make it able to compres. Wich makes it even more better for mining.
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Zeba
Minmatar Pator Tech School
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Posted - 2008.10.23 22:33:00 -
[157]
Edited by: Zeba on 23/10/2008 22:34:38
Originally by: CCP Chronotis
Originally by: LaVista Vista
I think 90k m3 might be a bit low for a "mini"-freighter. I think you should be able to push it higher without having to nerf the thing completely.
How fast is this thing going to be compared to a freighter?
It goes a little slower and a little less agile than a battleship.
The capacity could go up and will not rule that out yet.
Thread tl;dr so I'll go from the last dev post.
Easy fix from giving too much m3 cargo space would be to include some form of ore compression? It wouldn't have to be as efficient as the rorquals so as to not make the Orca a cheap 0.0 replacement but at least efficient enough to negate the need for a hauler alt. Take your average four man hulk mining op with three hulks and one hauler. If you want to bring in the Orca with its current stats then you will need to add a fifth member in a hauler to keep up with increased yield the Orca will bring to the op. Even with the max 90k m3 (at nearly a billion additional isk for the t2 cargo rigs!) you will need to dock and unload about every 6 cycles. With the Orcas low agility you will then lose out on about 2 or even 3 cycles of command bonus yield. Add in the fact that for a fraction of the cost in isk and skill reqs you could park a bc with the mining links in a belt fitted with miner II and get an additional yield nearly equal to a retreiver. As is the orca without ore compression even with the corp and maint hangers is a poor choice over just adding a bc to your op. 
On a positive note its one sexy ORE ship and looks right at home nest to a flock of hulks. 
Also on an optimistic note I'll take this quote at the end of the dev blog as a ray of hope! 
Originally by: Dev Blog Remember, the stats above are not final and are subject to change!
Ave - Chronotis
inappropriate signature. ~WeatherMan |

Chian XinLian
Darwin's Contraptions
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Posted - 2008.10.23 22:39:00 -
[158]
Originally by: Great Smirnov
well, may be you forgot, but people do mine on missions in highsec and there definitelly battleship spawns, that kill ordinary hulks in seconds.
May I inquire how many missions you have mined in highsec? If you truly can answer with a number above 0 to the question then follow up question: Have you ever considered clearing the rats from the mission first before bringing in exhumer/barge?
If you on the other hand answered either question no - let me tell you.
After you kill rats from mission in highsec and hit the roids with your miner of choice - biggest respawns you see on the "field" is regular frig rats that spawn on regular highsec belts too. No bigger, no badder.
Originally by: Great Smirnov
It has bonuses for range and speed of tractors. What for you need such bonuses rather then to drag the wrecks to you for loot/salvage?
It is not a salvage/loot ship for missions. It is mining support ship for mining gangs. Notice the plural. Not every exhumer/barge is next to each other in belt. Orca just sits there and when miner reports his/her can full, orca can just grab a target to it and pull it next to him/herself from distance with speed.
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Clansworth
Burning Sky Labs Libertas Fidelitas
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Posted - 2008.10.23 22:46:00 -
[159]
Originally by: Zeba Easy fix from giving too much m3 cargo space would be to include some form of ore compression? It wouldn't have to be as efficient as the rorquals so as to not make the Orca a cheap 0.0 replacement but at least efficient enough to negate the need for a hauler alt. Take your average four man hulk mining op with three hulks and one hauler. If you want to bring in the Orca with its current stats then you will need to add a fifth member in a hauler to keep up with increased yield the Orca will bring to the op. Even with the max 90k m3 (at nearly a billion additional isk for the t2 cargo rigs!) you will need to dock and unload about every 6 cycles. With the Orcas low agility you will then lose out on about 2 or even 3 cycles of command bonus yield. Add in the fact that for a fraction of the cost in isk and skill reqs you could park a bc with the mining links in a belt fitted with miner II and get an additional yield nearly equal to a retreiver. As is the orca without ore compression even with the corp and maint hangers is a poor choice over just adding a bc to your op.
Actually, the 90,000m¦ is with tech 1 rigs, so it's not THAT extreme in price.
30,000(base)*1.25(skill)*1.275*1.275(2 Expanded II's)*1.15*1.15*1.15(3 rig I's) = 92713.97m¦
Adding tech II rigs brings it to 100951.31m¦.
It also has the Corp hanger that can be used (but not by NPC corp members.. )
POS Personal Storage |

gordon861
Minmatar PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2008.10.23 22:49:00 -
[160]
Loooks good, but one major problem.
3 high slots (it needs 4)
There are 3x mining gang links, and you need to fit a tractor beam to it.
Also, a 200k m3 cargo bay would have been a lot more reasonable. |

Klandi
Science and Trade Institute
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Posted - 2008.10.23 22:55:00 -
[161]
*sigh*
Still waiting for a Cap Class Mining ship - one where you use it to mine rather than logistically help ppl mine and one you DO NEED mining barge/exhumer V for... |

Kalderion Mar
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Posted - 2008.10.23 23:00:00 -
[162]
At the risk of NOOB statements, can a freighter access a corp hanger bay of the carriers / rorq / Orca? Ive had my freighter and rorq in the same system but never tried it :(
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Evanhawk
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Posted - 2008.10.23 23:03:00 -
[163]
Needs more cowbell... er drone bay. I don't see why a ship like this couldn't support 125m3 and 125mb/s drone capacity. |

Caiman Graystock
Comrades in Construction Anarchy.
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Posted - 2008.10.23 23:12:00 -
[164]
Originally by: gordon861 Loooks good, but one major problem.
3 high slots (it needs 4)
There are 3x mining gang links, and you need to fit a tractor beam to it.
Also, a 200k m3 cargo bay would have been a lot more reasonable.
Maybe the intention is to make you choose two, rather than letting you have all of the cake. |

Blaster Babe
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Posted - 2008.10.23 23:14:00 -
[165]
Dev 3: We got a problem to many people are quitting eve! We need to fix this!
Dev 1: Quick lets get a ship into the release so people will stop canceling their subscriptions from the Speed Nerf -Combat Changes, let appeal to the industrialists, they will save Eve for another year.
Dev 2: First take the Charon model, which is nice and blocky, and tailor to look like the Ore Syndicate ship, they will never know.
Dev 1: Says to Dev 2, I know with this ship people will really stop *****ing about what we did to the carriers last year because now we have given them a true replacement of that functionality, we are geniuses!
Dev 2: Do you think they will buy this?
Dev 1: Sure look they are loving it look at the forum posts!
Dev 2: Yeah if we give them a new ship all the bad changes seem to be forgotten!
Dev 1 Yep, easy.. done I should get a raise!
Dev 3: Ah guys sorry no raise, we are laying you off, everyone is quitting Eve... Nice dev blog today, get out, here take a snow cone with you, it's beer flavored! I swear that why the snow is yellow...
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Gunny Fresh
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Posted - 2008.10.23 23:15:00 -
[166]
This is going to be a great ship! I can not wait til i can get my hands on one. |

Caiman Graystock
Comrades in Construction Anarchy.
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Posted - 2008.10.23 23:16:00 -
[167]
Blaster Babe missed the part where this ship has been known about for the last year.
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Blaster Babe
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Posted - 2008.10.23 23:23:00 -
[168]
Originally by: Caiman Graystock Blaster Babe missed the part where this ship has been known about for the last year.
Planning a ship a year ago, and then tossing it into this patch is different to add something positive? They have many ships planned... take your sugar pill and be a happy idiot.
Don't worry with all the great announcements at Fan Fest all you happy idiots will be paying for this game another year at least!
CFO: Our quarter is looking bad guys, I know you want to wait until Fanfest to make all the announcements about walking around stations, t3, tier 2 battle cruisers being turned into tech 2 variants, but we need something now.
Dev 3: I better start playing Eve again I have lost touch with the customers.
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Caiman Graystock
Comrades in Construction Anarchy.
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Posted - 2008.10.23 23:39:00 -
[169]
Quote: Don't worry with all the great announcements at Fan Fest all you happy idiots will be paying for this game another year at least!
So why are you still here? |

Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.23 23:44:00 -
[170]
Originally by: Blaster Babe *The pungent stench of tears and shame emanate from this post*
Can I have your main's stuff and isk? |

Chian XinLian
Darwin's Contraptions
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Posted - 2008.10.24 00:03:00 -
[171]
Edited by: Chian XinLian on 24/10/2008 00:03:39
Originally by: Mikal Drey Mining Barge V <---- is this a TII ship ??
No. Mining Barge is tech1 ship skill. Your fetching for exhumer skill which is tech2 ship skill.
Quote: Astrogeology III <---- makes sense due to the scanning capability
No it doesnt make sense, again - astrometrics is the skill affecting scanning. Astrogeology is prereq for mining barge skill.
Quote:
Science IV Mining IV Industry V <---- errr why ? its not like its doing any industrial task
Oh boy.. Do you know anything about skills? Again, above skills are prereqs for Mining Barge skill.
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gfldex
Evolution Band of Brothers
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Posted - 2008.10.24 00:07:00 -
[172]
I would give it a bonus to ore space need. That way it could haul like mad in a mining gang but wont outclass freighters. With it's current slot layout it's high sec only. It can't even tank a cruiser spawn. --
There are countless games in the world. There are at least as many ppl that dont like one or more rules of said games. That never stopped smart game designers from creating good games.
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Blaster Babe
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Posted - 2008.10.24 00:11:00 -
[173]
Originally by: Caiman Graystock
Quote: Don't worry with all the great announcements at Fan Fest all you happy idiots will be paying for this game another year at least!
So why are you still here?
I will make it simple for you since it isn't obvious. Using my last days before the subs end to make devs understand that they making mistakes that will force me and many others to quit playing forever after spending years enjoying the game.
If you had listened to the DevBlog today, you would have heard Zulupark or "Private Gump" state, "Sometimes game design decisions are made and the consideration for the customers opinion is a secondary concern."
I am sure someone will post a link, and you can listen to yourself. I disagree with this Zulupark statement made, CCP was built on making a fun game that we all play and love, these changes reduce the fun for most combat pilots.
Zulupark should be told also that he shouldn't attempt humor during a live dev blog, this and design decisions, public speaking, and anything related to making games should be avoided for him. Have him run the snow cone machine, and sweep the floors.
Once happy customer,
-Blaster Babe
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Makko Gray
Gallente Nexus Aerospace Corporation Leather Rose Syndicate
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Posted - 2008.10.24 00:27:00 -
[174]
Originally by: Blaster Babe Edited by: Blaster Babe on 24/10/2008 00:17:09
Originally by: Caiman Graystock
Quote: Don't worry with all the great announcements at Fan Fest all you happy idiots will be paying for this game another year at least!
So why are you still here?
I will make it simple for you since it isn't obvious. Using my last days before the subs end to make devs understand that they are making mistakes that will force me and many others to quit playing forever after spending years enjoying the game.
If you had listened to the DevBlog today, you would have heard Zulupark or "Private Gump" state, "Sometimes game design decisions are made and the consideration for the customers opinion is a secondary concern."
I am sure someone will post a link, and you can listen to yourself. I disagree with this Zulupark statement made, CCP was built on making a fun game that we all play and love, these changes reduce the fun for most combat pilots.
Zulupark should be told also that he shouldn't attempt humor during a live dev blog, this and design decisions, public speaking, and anything related to making games should be avoided for him. Have him run the snow cone machine, and sweep the floors.
Once happy customer, oh Zulu I even think with the IQ statement you even fail at kissing Exec Arse, keep trying though, EA might be a good place for you, come to the Job Fair at GDC, EA could be a nice place to restart your gaming career, they will teach you to pucker well.
-Blaster Babe
All I can hope is that your subs end soon so we won't have to listen to your sad pathetic whining anymore. Rest in peace Blaster Babe.
As for the devs I think they're doing a great job - keep up the good work. |

ChaoticDemon
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Posted - 2008.10.24 00:34:00 -
[175]
It's an industrial command ship should have similar requirements to a command ship and should have similar abilitys at least 5 high slots able 2 fit 3 links I'd say at least 150 m3 drone bay and at least 50 bandwidth I can understand limited low slots to reduce people expanding like crazy I trained an alt for command ships but unless it can fit a decent tank and fit at least 3 links and a tractor and salvager don't think I'd take the time to train it although would be a decent step to the rorqual |

Constance Harme
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Posted - 2008.10.24 00:34:00 -
[176]
Originally by: Evanhawk Needs more cowbell... er drone bay. I don't see why a ship like this couldn't support 125m3 and 125mb/s drone capacity.
I think its to encourage people to use it the way its supposed to, its a high sec ship it doesn't need 5 heavy drones. |

Clansworth
Burning Sky Labs Libertas Fidelitas
|
Posted - 2008.10.24 00:42:00 -
[177]
Originally by: Blaster Babe Edited by: Blaster Babe on 24/10/2008 00:17:09
Originally by: Caiman Graystock
Quote: Don't worry with all the great announcements at Fan Fest all you happy idiots will be paying for this game another year at least!
So why are you still here?
I will make it simple for you since it isn't obvious. Using my last days before the subs end to make devs understand that they are making mistakes that will force me and many others to quit playing forever after spending years enjoying the game.
If you had listened to the DevBlog today, you would have heard Zulupark or "Private Gump" state, "Sometimes game design decisions are made and the consideration for the customers opinion is a secondary concern."
I am sure someone will post a link, and you can listen to yourself. I disagree with this Zulupark statement made, CCP was built on making a fun game that we all play and love, these changes reduce the fun for most combat pilots.
Zulupark should be told also that he shouldn't attempt humor during a live dev blog, this and design decisions, public speaking, and anything related to making games should be avoided for him. Have him run the snow cone machine, and sweep the floors.
Once happy customer, oh Zulu I even think with the IQ statement you even fail at kissing Exec Arse, keep trying though, EA might be a good place for you, come to the Job Fair at GDC, EA could be a nice place to restart your gaming career, they will teach you to pucker well.
-Blaster Babe
Wow, talk about a blow to the eve community. You will be missed. :/
Trolls are wonderful, aren't they? the ship was being planned for over a year, virtually since the release of the Rorqual. The expansion was announced a month before the current PR nightmare, so is hardly 'damage control' as so many of the whiners have mentioned. And most importantly, the Orca is something that a large part of the playerbase that had been previously skipped over by many of your 'combat expansions'. Even so, the features so far announced for the so called 'industrial expansion' have been as combat related as industrial. So far, I think the orca is the only industrial addition to the game they've talked about. other than that, you have the weapon stacking (definately not industrial), and some corp tools, such as the decorations and storefronts, and some extra guides, in the form of certificates. The Orca is a good thing, as evident that this thread got to the 7th page before trolls like you made it in to spread your crapfest about.
I say bring on more details on this killer ship, so far, I'm definately liking the prospects of effectively mining into freighters! |

Chian XinLian
Darwin's Contraptions
|
Posted - 2008.10.24 00:53:00 -
[178]
Now, after reaching the end of the thread..
It seems that cargohold is what irks most people (me too).. I would love to see bigger (but restricted only to ore) cargohold.. If you need to ferry something else with this _mining command ship_, use the limited corp hangar you're given..
If we take a look into this fantasy some call real life, there too is machines designed purely for transfering crap loads of rocks/earth and they are quite inefficient at transfering something else..
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Xindi Kraid
Cerulean Sky Fire Industries
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Posted - 2008.10.24 00:56:00 -
[179]
Edited by: Xindi Kraid on 24/10/2008 00:56:06
Originally by: Constance Harme
Originally by: Evanhawk Needs more cowbell... er drone bay. I don't see why a ship like this couldn't support 125m3 and 125mb/s drone capacity.
I think its to encourage people to use it the way its supposed to, its a high sec ship it doesn't need 5 heavy drones.
Heavies no, but it would be nice to be able to field 5 mediums, let the ship be somewhat survivable in low sec, let it survive cruiser rats, but a rorqual would still be a good idea in low sec and a necessity in 0.0 -So says Xindi Kraid
Dear devs: Sign here initial here here and here |

Clansworth
Burning Sky Labs Libertas Fidelitas
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Posted - 2008.10.24 00:56:00 -
[180]
The thing is, if your true goal is to move large amounts of goods/ore/whatever, the freighters are still the best option, and they should remain so. a freighter can service a mining operation quite well, and this ship, if nothing else, is the bridge that makes that a reality.
POS Personal Storage |
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