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Thread Statistics | Show CCP posts - 2 post(s) |

Hard Facts
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Posted - 2008.10.25 13:39:00 -
[271]
(continued) 4) Why isn't NPC manufacturing tied into the normal economy?
I, as with everyone else, noticed the sudden lack of NPC sell orders of shuttles. Of course, a lot of players are making a lot of profit out of this opportunity. Some of us even understand why it was done - to remove the hard price ceiling on Tritanium, the sole refining product of shuttles.
But now I hear that there are other NPC-sold modules with the same effect, though less severe. Part of the counter, apparently, is some nebulous "dynamic pricing" algorithm, which didn't function as intended for shuttles.
The real trouble is quite fundamental. NPC manufacture happens while consuming no resources, and at no cost to the NPC corporation. Therefore, the price of the product is entirely artificial, and doesn't follow the normal market laws of cost, profit, supply and demand.
Having players take over all production of these "problem products" solves this problem. But it introduces another one: the product is no longer universally and reliably available. The system now relies on players to be interested in supplying the product to everywhere that it is needed. Shuttles are impulse-buys, so the usual price and profit incentives are not sufficient. Civilian-grade modules are likewise not profitable enough to guarantee supply at all of the "noob stations" where they are needed.
The real solution is conceptually simple: resume NPC manufacture of all T1 products, but make them buy the minerals first, and have them price the product accordingly - with a healthy profit margin for players to undercut, of course. The only "dynamic pricing" then required is on the demand side of the mineral market, to encourage players to sell their minerals to the NPCs requiring them most urgently.
This is not too difficult - just maintain an internal stock of minerals, and set the buy price lower than regional average when it's nearly full, and higher when it's nearly empty. If you then keep track of how much the pile of minerals cost to obtain, you can easily work out the cost of the eventual products, and add a fixed percentage of profit on top. It seems sensible to keep track only of the "piles" of mineral and product, and not the individual units, of course. If cheap minerals suddenly become available, then the price of the products will come down too... and vice versa, if there is demand for the products but only expensive minerals.
And thus we get the best of both worlds. Shuttles (and everything else) available everywhere, yet no price caps on anything!
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Galan Undris
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Posted - 2008.10.25 13:57:00 -
[272]
Edited by: Galan Undris on 25/10/2008 14:01:01 - Why do autocannons, as the only turret, effectivly not get range increase from going up tiers (i.e 180mm -> 220mm) while they still get the same reduction in absolute tracking as pulses/blasters? There's currently no incentive to fit anything but the mid-range AC's, even if you have surplus powergrid.
Does your statement that the Tempest is fine as both a shield and an armor tanked ship mean that it'll get a boost in CPU so it'll actually be able to fit shield modules without resorting to CPU upgrades? The shield tank + 5 lows is already done a LOT better by the Mealstrom. |

Leyvan
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Posted - 2008.10.25 14:04:00 -
[273]
When we first found out about the Orca, alot of us expected it to be something to fill the gap between haulers and freighter. Instead it fills the gap between miners and the rorq. Is there anything that tills the gap between hauler and freighter planned? (because alot of characters with zero industrial skills are still able to fly freighters and some of us does'nt really want to invest in a freighter to move our stuff) |

Solostrom
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Posted - 2008.10.25 14:10:00 -
[274]
Zulupark... first of all thanks a bunch for doing this, the community is going nutz over it!
Are you aware that the Corporate rights management interface is a bloody disaster? Do you intend to fix it? Document it properly with lots of examples?
The same with POS gunnery?
Windows and the anchoring code have been completely screwed up since Revelation? Do you agree that having windows jump around the screen for a year is unacceptable?
Do you realize that showing the packed/unpacked status of Drones in the drone bay window is utterly pointless? Would you agree that damaged/undamaged would be more useful?
(SARCASM=TRUE)Would you characterize your UI engineers as superb coders capable of designing top notch interfaces?(/SARCASM)
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Pottsey
Enheduanni Foundation
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Posted - 2008.10.25 14:17:00 -
[275]
Edited by: Pottsey on 25/10/2008 14:23:10 -We used to be able to use hardware sound in Eve in vista via Alchemy. After 6+ months of this working CCP banned it for what appears to be no reason. Why was it banned? Can we get hardware sound added back into Eve for Vista?
-Well CCP overhaul the sound engine so its decent? For many players the sound engine has taken a giant leap backwards due to CCP banning hardware sound. Will you swap to OpenAL?
-A long time ago there was talk about various Stealth modules. Any chance of these modules returning?
-Any chance of set items? Say you fit module A and Module B and you get a 3rd extra bonus. Or fit a Navy module to a Navy ship for a further bonus?
-Is this just a scheme to up your post count without spamming ?:) ____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Eskalin
Minmatar Evolution Band of Brothers
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Posted - 2008.10.25 14:24:00 -
[276]
can we have large artillery magazine size revisited? 10 rounds of emp L is a bit crappy.
If babies weren't to be eaten they wouldn't be hibachi sized
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Jason Edwards
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Posted - 2008.10.25 14:25:00 -
[277]
Marauders level 5 webber + 90% webber Final result on TQ is 99% Marauders level 5 webber + 60% sisi webber. Final result on sisi is 90%
Rats havent been speed nerfed. Only players have.
So Marauders have been nerfed. They literally need Marauder 5 to get a TQ webber. 45 days training GOGOGO. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2008.10.25 14:35:00 -
[278]
Dear Zulupark,
You are ozom.
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Vladic Ka
Sniggerdly Pandemic Legion
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Posted - 2008.10.25 14:42:00 -
[279]
You know when the game is balanced when everyone whines about everything. You are getting close imho. 
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catherda
Gallente Hoist The Colors. Pirate Coalition
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Posted - 2008.10.25 14:47:00 -
[280]
first question
Has the devs learned thier lesson yet about not blowing off the player base?
Second when are you gonna quit nerfing the pvpers and starter nerfing the mining stuff. Stop picking on us. third and more serious note. when are railguns esspecially the larges tracking and firing speed going to be improved and please don't nerf them they are bad enough as it is.
why must you break things instead of fixing them with easy changes and modifications that would improve the game.
When are you going to add more nodes and put more of the bigger systems on those nodes instead of having just the cap restrictions per system.
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Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2008.10.25 14:55:00 -
[281]
I know I've already posted my questions, but I'd like to clarify one:
I wasn't asking about wardeccing NPC corps per se.
I was wondering if there could be an age limit or an SP limit imposed on NPC corps. For example, after a character gets (let's say) 10 million SP, they are booted from the NPC corp (perhaps into a different NPC corp that is war-dec'able or even a faction warfare corp: "You have been drafted!") and have to rely on friends or new corpmates for help and protection.
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Azuse
Brotherhood of Suicidal Priests Pure.
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Posted - 2008.10.25 15:17:00 -
[282]
With today's changes for blaster ships on sisi (namely the mega) does this mean the astarte will finally get similar loving that the deimos got a year back? |

Nimani
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Posted - 2008.10.25 15:19:00 -
[283]
Q: Will recordings of seminars at fanfest be made available this year? (similar to the ones from last year) |

Daelan Lok'errt
SoT
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Posted - 2008.10.25 15:21:00 -
[284]
roaming pvp: are you going to introduce any features that would allow roamnig gangs to make the enemy come out fight to protect their space? (other than pos bashing obviously)
tempest, munin are probably the worst BS\HAC in terms of dps\tank. are they going to be boosted any time soon? |

agent apple
The Priory
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Posted - 2008.10.25 15:21:00 -
[285]
Originally by: CCP Zulupark
warp speed: Did you maen the time it takes to get to max warp speed? If so, very interesting idea
Phoenix: I don't understand your question really... sorry :/
W: And slow down from it. I've never timed it but its always irked me you seem to spend more time doing that than actually being in warp and it would certainly give back an advantage to roaming and choosing smaller ships with their higher AU speeds.
P: Blasters/Rails, AC/Arty, Pulse/Beam, Citadel torps/? |

Einstein's Ghost
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Posted - 2008.10.25 15:32:00 -
[286]
1.) Would it be possible to add warp in distances larger than 100km? (very much needed for falcons and sniper ships) 2.) Are there any plans for improving music and sound quality in eve? It's no secret that many fly with sound turned off  |

IR Scoutar
Caldari State War Academy
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Posted - 2008.10.25 15:39:00 -
[287]
Originally by: CCP Zulupark
Ship turret count: Currently for every turret you fit 2 appear on your ship model with opposite shooting ranges. I think that's what you're asking for?
Let me refine my question somewhat... As it is yes the ship gets 2 turrets for each you add (1 for each side i know im not that new to the game ) now several things always bugged me about this first if you give me 16 turrets why cant i fire em all at the same time  and in most cases the turrets will physicaly shoot thru eachother and in some rare occasions even the ship they are on itself to reach the target example : tempest shooting straght ahead or harbinger or armageddon or or or or... most ships seem to be layd out as broadside ships
will this ever be changed to what is "physicaly" possible ? (yes yes internet spaceships and all) Something that actualy requires you to orient your ship towards the enemy taking into account where the most weapons will hit at least ?
Originally by: CCP Zulupark
Visible missile launchers: Ships that have missile bays have them on the model itself usually, so...
Sacrilege... besides missile usualy launch from some magical spot in the middle of the ship so this question is peraps less about prety polygons or textures and more about could you please have the missiles exit their respective launchers prety please with sugar on top ? 
Originally by: CCP Zulupark
Hellmar: That's physically possible, yes.
could you physicaly do it for me/us ? (love this game, dont like to essentialy be taken for a moron) yes yes i know you need to evade that question pr and all that but who knows you might do it  |

Bilaz
Minmatar Rage and Terror Against ALL Authorities
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Posted - 2008.10.25 15:42:00 -
[288]
being said that minmater have their point in having different damage types to shot - is there any chance they would get different t2 ammo and wont be condemned to kin|expl (just like amarr with th|em and gall with th|kin but with lower damage output) shield boost bonus is pretty much useless now in pvp - any plans to make shield tanking minmatar ships (sleipnir and mael) being more versatile? minmatar ships tend to have fallof or optimal range bonuses - any hope that they would get both to be efficient with both close and long range weapons (just like amarr ships do with optimal)? arty have to reload very often which is problematic in lags - would we see any improvement on this (not on the lags, but to many reloads during long fight)? also - you were joking about couple of arty platforms being able to insta pop almost anything? i can clearly see 10+ 1400t2 tempests shooting RF emp at a lonely drake 10 km from them and it still being in one peace after that (thats with some hp left, not in wreck ). and from sniper range my badger 2 can sustain 2-3 salvos from single "all-5 3 damage mods" tempest.
and a last thing - ccp made station servises so "small gang" could force owner of system to fight or lose service but now anything short of 50-100 bs (with 2-3 indies of ammo) cant really endanger any service. is that what you have in mind saying "small gang"? would it change (service hp) ? |

DelboyTrotter
Trotters Independent Trading
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Posted - 2008.10.25 15:46:00 -
[289]
CCP Zulupark, Thanks for all the answers sofar. Here are my Questions:
1: With the speed nerf imminent, what (if anything) is being done about station hugging? Currently the only way to counter Tanked BS and capitals station hugging, then entering combat with virtually zero risk is by bumping them. Even now with some station models this not not possible, after the speed nerf it will not be possible at all. Could something be done about station re-dock timers after aggression?
2: I know you have commented on the tempest already, and think it is a great ship, but I'd like you to consider the Minmatar race as a whole. To me it seems that they excel at nothing, while having versatility, previously the one advantage they had over other races was speed, and after the nerf you say they will still have speed, but it cannot be denied that this one advantage will have significantly less benefit and impact in combat.
Consider the Minmatar's entire line of ships...
For T1 every minnie ships has
Worst sensor strength of any race Shortest Locking range of any race 2nd Highest Shield Hitpoints 3rd Highest Amour Hitpoints Least optimal slot layout for either shield or amour tank.
This generally makes them the worse than any other race at shield or armor tanking.
For T2, post nerf, Recons: will have negligeble use due to the web nerf Hacs: Vagas speed advantage will have negligible use, and the muninn has always been a sub-par sniper hac when compared with the Eagle and zealot, even a Sentry Ishtar is better.
For sniping in general, the Tempest is not a great choice when compared to other races, its alfa is non effective since the ship HP increase, and its ability to increase range not great since tracking computers were nerfed (this negates the use of its extra mid slots). If I had a choice of sniper BS, the Mega, Rokh or Apoc are much better choices
Split Weapons systems have Huge training requirements for only limited benefit, the Phoon is OK, but for the Nagalfar its a big disadvantage to other dreads (there is reason they are always primary in a fleet battle)
While each of these points may be minor, I think their combined effect puts Minmatar as the worst race in eve after the nerf, please show Minnie some love!
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Raynar Alcohol
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.10.25 15:54:00 -
[290]
With T3 in the near future and T2 capital gear it will take a new char aprox. 2-3 years to compete with a veteran, even when they spezialize. Wouldn't it be a good time to double or triple the amount of SP gained per time?
Computer games dont affect kids. I mean if Pacman affected us as kids, we’d all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music |

RedClaws
Amarr Dragon's Rage Intrepid Crossing
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Posted - 2008.10.25 15:57:00 -
[291]
Excellent effort zulupark.
1 question for me:
Is CCP looking into "recording" fleetbattles and the ability to replay into some kind of eve client so players can zoom in and out, check what they did wrong, mail battles to friends,...
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2008.10.25 16:01:00 -
[292]
WIth PC corps effectively being part of NPC factions for FW, could corporations in those NPC factions claim 0.0 sov for their faction in the future? This would be a way for FW to leak into 0.0
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Astomichi
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Posted - 2008.10.25 16:02:00 -
[293]
Recent LoSec changes: The recent changes to losec sec-hits and gateguns have nerfed the old pirate/antipirate dynamic pretty heavily. Lots of people were complaining about the hisec mechanics, but losec seemed to be working fine beforehand. Why did you decide to extend the changes beyond safe space, and will this be getting another look?
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Jaffnar Borg
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Posted - 2008.10.25 16:03:00 -
[294]
1.) Will we see some new drone heavy battleship in the future? There is only the Dominix as a Tier 1 BS, while there are plenty of standard and faction BS for missiles and the different turrets. I would love to see a faction Dominix.
2.) Could there be a "open container/wreck and loot all"-button be added? :) |

Hortoken Wolfbrother
Amarr Sniggerdly Pandemic Legion
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Posted - 2008.10.25 16:09:00 -
[295]
Questions about you and static income Q: You seem to of implied that high end moons will recieve a nerf in 0.0. Is this because you dont think there should be any static valuable income in 0.0. If so, what do you plan to have in 0.0 that is worth fighting over? Aren't the proverbial hills supposed to be worth conquering? Will they replaced with something new if you remove them, and will this new thing have value (Starting us back at where we were).
Part 2: If you are against static forms of income, why do you allow cosmos radar plexes to persist (they are one of the highest income sources in game, if not the highest, resulting in a rediculous flood of deadspace items into market and greatly devaluing all other forms of exploration), and Allow people to still have T2 BPOs, which greatly effect the market and allow select players to generate large sums of isk without ever having real competition.
Comment: I think static income is ok if they allow for competition. By definition, competition comes against the will of the person who holds the item of value. T2 BPOs can not be made now, invention is vastly inferior, and the competition is no serious threat to their income stream. Static Radar Cosmos Plexes are hard to compete with because of mechanics that make it so that the first person into them for the day can control what happens to them, so the competition on them is restricted to certain times. Moons as is can recieve competition equally from all time zones, and to me are a far lesser injustice than large static forms of income that benefit people who simply 'are there first'.
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Salvis Tallan
Gallente The Shadow Order
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Posted - 2008.10.25 16:19:00 -
[296]
Can you state wheather or not you have changed the invention forumula since the decryptor tweak? I am getting tired of reading several threads a week that have no basis for their assumptions.
Right now the API cannot associate POS towers with the modules online near them due to the method of storing info in the database. With the upcomming expansion and/or changes to POSs, has this been discussed, and will we get a solution? |

Daelin Blackleaf
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Posted - 2008.10.25 16:20:00 -
[297]
It appears armor tanking ships use of plates and armor rigs has not been taken into account with the speed and agility reballance. Is this going to be looked at or is the Raven being faster than the Hyperion working as intended?
If you "want high damage to be close range and long range to have the least damage" why are torps and rage torps doing the same or more damage than blasters and autos at several times the range? Especially given that those ships that have to close with the Raven will be using MWDs and thus inflating their sig to the point where rage torps are doing full damage. |

Lazarann
Caldari Ideal Machine Carbide and Diamonds Alliance
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Posted - 2008.10.25 16:27:00 -
[298]
Edited by: Lazarann on 25/10/2008 16:31:39 For starters, this is awesome, thanks for taking the time to do this.
I recently moved to one of the drone regions and discovered after ratting for a couple days that killing drone NPCs has no impact on my sec status. I realize they aren't technically "pirates" like the other NPCs, but they are still dealt with the same way and agents will still send you to kill them just the same, and the word "rougue". So now, anyone living in the drone regions who wants to get their sec status up, like myself, can't. I can't go do missions with my agents because they're in high sec, and I can't kill NPCs to help it either.
Will we see dual monitor support? Sure, I can open two clients in window mode, but I'd much rather have them both full screen. Also, taking an idea from Supreme Commander, having the client on one monitor and (as an example) the map on the other monitor would be awesome.
Fix the Chimera so it can be fit better. Someone who can actually fly it can speak better towards that, but as far as I know, it can't be properly fit with a tank, remote shield reps, drone control units, and smartbombs like all the other carriers can.
I know it's been mentioned, but we really need a salvaging ship.
Someone asked earlier about visible missile launchers on missile ships, to which you replied that most missile boats have them on the model. What he meant was, can we see launchers where the missiles actually appear to come out of the launchers, and they (possibly) move to follow the target, the same way guns work?
If I'm correct (and I think I am) the black ops can only jump covert ops and recons...why, and could that ever be changed? If our gang has one pilot who doesn't fly recons, is he just supposed to be left behind?
Do you know if EveTV will ever come back? I miss it 
Other races need sub-capital drone ships. I know the Gallente are obviously the primary drone race, but the other races (I speak mostly for Caldari since that's what I fly for the most part) don't have any.
I want to direct you to this thread I found earlier with an idea that I think is pretty cool, not as a stand-alone item, but as a ship: http://oldforums.eveonline.com/?a=topic&threadID=906047
The pilgrim is hard to fit with mwd/ab ew mods and tank without Recon 5, any chance it can get some fitting love?
EDIT: Why are AU's equal to weird amount of KM? Makes it much harder to determine how far away something is.
Thanks again for doing this, awesome idea.
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OldWolfe
The Scope
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Posted - 2008.10.25 16:33:00 -
[299]
Salvaging, Dog eats dog universe: Why can't we defend our own kills (Loots and salvages) just like any creatures on Earth would do from Lions to tiny dogs, to the point where they can actually kill each other just for the kill? Way I see it, I killed the rat, therefore I take the first choice for both loots and salvages and if someone stronger comes along and chase me away from it, then have at it. But if it's a wimpy little probing ship, you bet I will blast it out of the mission area (since anyone that is not in my fleet for the mission should be fair game with no punishment from Concord). After all, it has been often repeated that EVE-online is a dog eats dog universe. This whole Salvaging business seems to protect and baby the players that wants to swarm in and take things from mission runners with ZERO penalty while us Mission runners takes the penalty of losing profit with no chance to defend our kills (and blowing up the wreckage deprives both us and the s****bags the potential profits, so you can imagine that it is not a favorable option. There has to be a way to defend our kills AND get profit off of it while making sure the scumbags works for the wreckage if they want it so bad).
In fact, the scumbags should be at a disadvantage when they arrive into our mission running area and should be turned into fair game if they take either our loots or the salvage loots (aka. flashing red). After all, it's a dog eats dog universe. If they take our loots of all kinds, they shouldn't be surprised if we bite back.
Just for reference: Why cant Loots and Salvage loots be the same thing since "Loots" are simply mods that hasn't broken apart while Salvage loots are also mods that has broken apart, coming from the same ship in question?
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Kayosoni
Caldari Destructive Influence Band of Brothers
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Posted - 2008.10.25 16:33:00 -
[300]
I have a few.
Are you guys planning to make a frigate class logistics (healing) ship? I think they are needed.
Would you guys be willing to make a new class of combat ship larger than battleship but smaller than dread? No jump drives, bigger guns desgined for long range engagement (doesn't require tracking comps or sensor boosters), lots of HP, few module slots and twice the DPS of a battleship, and VERY slow (and no drone bays). Something like a real Fleet fight platform, useful in both normal and capital fights.
As for expanding 0.0, I think it could be done possibly through exploration, or even creation, like making (out of thin air) sub-systems within already existing systems. -----------------------------------
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