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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Wrangler
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Posted - 2008.10.24 14:33:00 -
[1]
CCP Zulupark has decided to answer every single question you can throw at him, and he'll answer them as fast as he can. This thread will remain open until midnight (GMT) Sunday, 26th October. Until then you are free to post any question you wish and it will be answered. Please keep in mind that Zulupark will still need to sleep and that it may take a while before your question is answered. We also ask that you keep an eye on the previous questions so we don't get multiple copies of the same question. This thread is for questions only, not dicussions!
In some cases Zulupark may not be able to answer your question, for example he can't give you a full Fanfest schedule or certain decisions are not made on certain things etc, in those cases he will let you know that he can't answer it and why he can't answer your question.
Answers can be found in this thread. |
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Rexthor Hammerfists
Rage of Inferno
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Posted - 2008.10.24 14:35:00 -
[2]
Carriers spidertanking makes capfights pretty boring, but at the same time 20 dreads kill a non spidertanked cap in seconds, does ccp have any plans on adjusting this?
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Shirley Serious
Amarr Imperial Academy
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Posted - 2008.10.24 14:36:00 -
[3]
Will the Coercer and Retribution ever get a second midslot? |
Lena Planeswalker
IDLE GUNS IDLE EMPIRE
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Posted - 2008.10.24 14:37:00 -
[4]
Edited by: Lena Planeswalker on 24/10/2008 14:37:13 stealth edit
on a more serious note, can you tell us more specific changes to the industrial ships?, i remember reading that they will be changed in some way but nothing beyond that... |
Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.10.24 14:38:00 -
[5]
How is the black ops going to get fixed?
Whats the deal with pos warfare's future plans?
what's ccp's position on cloaking being an "iwin" button for someone being hunted?
when are you going to fix logoffski?
... do you hate us yet? |
Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.10.24 14:39:00 -
[6]
Please keep the subject matter serious
Will things like mines and other new weaponry be available in the future? Will there be a new destroyer in the future? Will automatic targetting system become viable? |
Neth'Rae
Gallente Decorum Inc Tygris Alliance
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Posted - 2008.10.24 14:41:00 -
[7]
Are you working on a UI Overhaul, both functionality and graphics wise?
Will the website & forum ever be updated, both in looks and more features?
Will Planets ever be huge and more realistic?
Could you increase the size limit and resolution on signatures on the forums? :D |
Callistus
Reikoku Band of Brothers
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Posted - 2008.10.24 14:42:00 -
[8]
When can we expect the rest of the trinity updates? Like planets, asteroids, starbases, the background and effects, etc. |
Batolemaeus
Caldari Athanasius Inc.
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Posted - 2008.10.24 14:43:00 -
[9]
Edited by: Batolemaeus on 24/10/2008 14:43:13 I've been into exploration for quite some time, and made a few threads about it.
What i'd like to ask is, do you plan to build more into the current exploration mechanics? In my opinion it could counter a lot of problems we have currently, and be a mighty tool to make eve more dynamic.
So, my question comes down to one thing:
Belts. In Exploration. When? |
LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.10.24 14:50:00 -
[10]
Edited by: LaVista Vista on 24/10/2008 14:54:57
1. Can we please get a total UI overhaul, so you recode the whole UI so it doesn't suck quite as much? 2. When will you kill off blobs? What is your plan? More goals for 0.0 warfare which doesn't encourage blobbing? 3. When will you expand 0.0 with more regions? Maybe make it harder to claim whole regions for alliances? 4. Exploration is getting static and stupidly time consuming. Any plans for a bit of love for that? More variation please? Maybe more things to do than just the 3 types(Mag, Radar and Unknown) which are currently even worth doing(The first 2 are hardly even worth it anymore). 5. Force multipliers are the flavor of the month. Any changes to that after you nerfed nano? 6. Will we get T3 ships? More flavor in ships perhaps? 7. When will you remove local and improve the intelligence tools we have?
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Jefferson Dubois
MicroFunks
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Posted - 2008.10.24 14:51:00 -
[11]
Do you think ECM ships are overpowered? or are players just not taking advantage of available ECM counters?
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Dmian
Gallente Gallenterrorisme
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Posted - 2008.10.24 14:52:00 -
[12]
My only question: What in the Flying Spaghetti Monster's name makes you think that not having a skill queue encourages more playing?
I have a limited amount of time I can devote to the game, and no skill queue will change that. In fact, not having a skill queue slows down my progress, so I have to wait longer to get to the desired level to do some things or fly some ships (I have a pile of lvl2 and lvl3 skills that I find difficult to train without wasting precious training time.)
A 12 hs. (or two skills at a time) skill queue will be enough for me and most people with a regular job to train at least one 3 to 10 hours skill and keep the training pace of other people with more time to play.
So, to make it short, why you think that, but putting things harder for people like me, you will encourage me to play more? If I need certain skill to do something in the game, and that skill ends up at 3:00 am on a working day, do you think I'm going to wake up to change skills? And do you think that I'm going to start playing at 3:00 am? And if the skill ends in the middle of the morning, while I'm at work, do you think I'm going to leave my office (I can't install anything at work without the SysAdmin's approval) to go change the skill at home and start playing the game? While at work?????
Explain your reasoning, please. Thanks. ----
Eve Alpha - The font of Eve - Get it here |
Deira Lenia
The Chaotic Order Void.
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Posted - 2008.10.24 14:58:00 -
[13]
Edited by: Deira Lenia on 24/10/2008 14:59:51 Is CCP ever going to confirm that LAGS molests their LOGS?
Will the spawn chance of Officer/Faction ships ever be explained?
Are you going to change Soverentiy/Captital fights so its not a numbers game? (45 dreads kill anything under 5 minutes)
Are we going to see a Mini-Titan for empire?
Are you a green or a red tomato?
Will Oveur not be drunk this fanfest?
With the current economical crisis, and the bankruptcy of various Icelandic banks, Will i have to pay more for my alcohol fix this fanfest?
Will there ever be a day no nerfs are needed? |
motomysz
Militek Industries Integrity Respect Selflessness
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Posted - 2008.10.24 15:02:00 -
[14]
We all know that sometimes CCP is aware of a situation that is possibly fubar, but takes a while to get around to fixing it, because it's low priority.
Is the fact that t2 ammo penalties stack for each gun in which the ammo is loaded one of these? |
Le Skunk
Low Sec Liberators
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Posted - 2008.10.24 15:03:00 -
[15]
Every Question eh?
1) ZULUPARK - DID YOU FEEL LET DOWN BY YOUR CCP COLLEGUES WHEN THEY OFFERED NO SUPPORT DURING THE CARRIER NERF THREAD, AND LEFT YOU TO BE INSULTED, RIPPED APART AND EVENTUALY BROW BEATEN INTO WITHDRAWING THE NERF?
SKUNK
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Terianna Eri
Amarr Scrutari
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Posted - 2008.10.24 15:06:00 -
[16]
First of all kudos for Zulu for doing this <3 nice to see this kind of thing happening.
QUESTION TIME, GO
1) How viable should solo PVP be? 2) Are mechanics that encourage bringing more people good because they encourage cooperation, or bad because it makes an individual more meaningless and discourages certain playstyles and tactics? 3) If I am in a solo roaming ship X, and I jump (not warp) into a well-organized gatecamp, should I die, either on that side of the gate or upon burning back to the gate and jumping out, where X is... AF Interceptor HAC Recon BC SB 4) Are you concerned that making ABs the superior module for tactical maneuvering and damage mitigation is problematic, since the reason MWDs are fit on basically every ship isn't to mitigate damage but to burn into range / out of range / back to gates? In all of these cases the speed boost from an AB is not sufficient and the MWD boost is needed to be able to avoid blobs and not die to any random old gatecamp you encounter. I feel that without giving ABs the ability to use scripts / charges / huge overload bonus which enables them to be used to burn back to a gate in times of "oh ****, gtfo", all of the effort spent balancing AB/MWD will go to waste since the MWD will be just as mandatory and fit just as often as it is now. Do you understand my concern, and do you agree/disagree?
P.S. Would someone pass on to the art department that the orca is super duper sexy? |
eKuivocal
Blackwater Syndicate DEFI4NT
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Posted - 2008.10.24 15:08:00 -
[17]
1.) will there ever be a new class of missiles? ie: some sort of fast moving high dmg (to ships not structures) missile?
2.) If you were going to give a rough estimate of when we can expect Ambulation - when will that be? ie: Q2 2010? or something of that broad nature
3.) In the eve store there are battleship models for sale. Will there ever be any other types of models? Possibly ones under 100 USD?
4.) Very briefly what future plans does CCP have to go after illegal isk sellers?
5.) In short will hi-sec ever be nerfed? It seems crazy to me that you can chill in hi-sec and make just as much money running level 4's as risking your nuts in 0.0 ratting. Risk and reward between security systems should be rebalanced IMHO.
Thank you! |
Sgt Blade
Caldari Save Yourself Inc.
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Posted - 2008.10.24 15:10:00 -
[18]
will we ever see anti cap non cap ships... think of it like ion cannons in homeworld |
Gabriel Darkefyre
Minmatar Shadows Of The Federation
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Posted - 2008.10.24 15:11:00 -
[19]
One of the ideas speculated upon for an increase in the complexity of Industry was the possibility of introducing components to the T1 manufacturing process with the potential of Meta T1 Production being enabled as a result.
Given that the next expansion will be pitched towards industry, has this idea been given consideration, and if so, what are CCP's feelings towards this? |
Benedic
The Aftermath
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Posted - 2008.10.24 15:12:00 -
[20]
Will the fun ever return to eve, or do you just plan to continue supporting skillblob zergfests with terrible 0.0 sov mechanics where numbers (and especially numbers of titans) == victory? |
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NightmareX
D00M. Triumvirate.
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Posted - 2008.10.24 15:16:00 -
[21]
Ok, i have some few questions here.
1. Is there any plans on fixing the few things with the Tempest that we have now?. Like the Tempest that have more shield than armor when the ships is more an armor tanked ship. Will the Tempest get any shield and armor hp exchange ever?.
2. Will there be any fix to the projectile ammo (EMP for example)?. Like get the damage on EMP L ammo for example up to what the Antimatter Charge L ammo are on, or the other ammo types?. Even when the EMP L ammo and Antimatter L ammo have the same damages, the Blasters will still take more damage then Autocannons. So i see no problems with that.
3. How much beer do you want me to give you when i'm coming to the Fanfest next year?.
Alright, that was my questions so far. I might update my reply here if i have more questions to add. |
Cassandra Valieries
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Posted - 2008.10.24 15:19:00 -
[22]
Will there ever be things like colonisation of planets, city building and ground warfare in EVE, if so how many years in the future will this be (rough guess ok )
And thanks for doing this!
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Dr Fighter
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Posted - 2008.10.24 15:20:00 -
[23]
Originally by: Khandara Seraphim
How is the black ops going to get fixed?
what's ccp's position on cloaking being an "iwin" button for someone being hunted?
docking games in high/low sec.
high qual lvl 4 agents in very high sec systems.
New ships lined up?
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Saladin
Minmatar Eternity INC.
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Posted - 2008.10.24 15:22:00 -
[24]
1. When will we see ambulation? Ballpark would be nice since many thought it was coming in Midas
2. Will Midas remove material penalties for specific POS arrays (e.g. component assembly array, ammunition assembly array)? Does CCP see POS's as a way to relieve manufacturing slot congestion in high traffic areas, or is it not on their radar at all?
3. Will we ever be able to run reactions (reactions, not moon mining) in High Security space?
4. Will the change to webifiers in the nano-nerf affect people's ability to use webbing to make freighters enter warp quicker?
5. Given all the nerfs that super-caps have gone through and given that they are far more vulnerable (especially moms) than they were on initial release, is there any intention to allow them to dock?
6. When will CCP develop a jump planner tool similar to whats is available on EvE-ICSC. Why has CCP out-sourced this kind of functionality to its customers when it should be available in-game?
7. Will CCP develop a secure method for trading ships that cannot dock, e.g. Moms and Titans?
8. Secondary markets: When will EvE have a formal stock market trading system?
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RedSplat
Suddenly Ninjas
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Posted - 2008.10.24 15:31:00 -
[25]
Edited by: RedSplat on 24/10/2008 15:32:06 How many of the developers actively play the game in something other than an NPC corp: also perhaps some of them would like to write/comment about their favourite aspects of EVE and what they personally would like to see happen in the future?
Is the sentiment that 'blasters will be fine' (paraphrase) after the speed rebalancing one shared by the majority of the Dev team or does this represent your personal view?
Do AC's need to be looked at and re-balanced?
The proportion of players that post on or read the forums with any regularity is rather low, in addition few people get to see proposed changes first hand. Do you think making an effort to encourage more players to jump on the test server would be a good idea? At the least your 'quality' of feedback might improve- or at least become invective with a grounding in truth.
Do you think changes need to be made to gameplay that promote small gang warfare?
Do you think you (and anyone else involved in future dev-blogs) could please avoid making vague statements- please?
P.s. Nice idea
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Zadren Radek
Gallente Ghost in the Machine Tygris Alliance
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Posted - 2008.10.24 15:32:00 -
[26]
My questions:
1. What steps are being taken to ensure that blaster ships remain viable in light of the upcoming speed changes? A large portion of the playerbase that has adopted this playstyle feels ignored when all the evidence suggests that their concerns are valid.
2. Can you release any solid plans on the future of the Black Ops battleships, other than to say that they are getting a fuel bay? More jump range? Ability to jump a fair sized cloaking gang a reasonable distance, ignoring cyno jammers and to also have a useful combat role in their own right?
3. Can you please reduce the price of bombs to a level that is line with other ammunition?
4. Ships such as the Arazu were hit very hard with the nerf to sensor damps. Are there any changes planned to restore there usefulness, perhaps with a boosting of the ship bonus, or even the addition of a module similar to signal distortion amps for dampers?
5. What reason can you give for the inability of Stealth Bombers to warp cloaked? Is there any scope for this to be changed?
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ArmyOfMe
Developmental Neogenics Amalgamated
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Posted - 2008.10.24 15:35:00 -
[27]
1. How will the nano nerf affect guerilla warfare? you have once said it was possible in the past before nano ships were used as they are today, and you are correct, but back then 0,0 didnt have things like jump bridges and large bubbles.
2. Why the speed reduction on battleships currently on sisi? dont you feel that ships like the megathron is already slow enough as it is?
3. how will the web nerf affect blaster ships chance to hit smaller targets? and is this something you are looking into?
4. why the nerf of medium drones? i havnt seen a single post in my over 4 years of playing were anyone has complained that medium drones are overpowerd.
5. Will Minmatar get a boost now that you are nerfing one of its biggest assets(speed)? they have the worst dps, the worst optimal, the worst tanks(tempest/muninn anyone?) oh, and they also have nerfed ammo for godknows why reason.
6. Can you please have a look at the muninn from a balancing standpoint? and if you tell me it performs as well as the other hac's ill shut up about it, but i will really want to see some good arguments made by you then about it
7. Can we please swap the hybrid turret damage bonus on the ishtar to something thats actually usefull? like a armor resistance or armor rep bonus? it only has 3 turret slots so its probably one of the most useless bonuses ever.
8. once again, please look at projectiles and the tempest and tell me if you find them extremly underpowerd compared to other ships/guns ( i will happily trade non cap use for actuall working guns that dont loose up to 50% of their dps cause they were designed to fight in falloff, witch is actually right in the middle of pulse lasers optimal)
9. What plans do you have for jove?
10. What will tech 3 be like?
11. when will we see t3 and jove?
Originally by: deadmaus
Because by the time we had calmed Plague down after he heard BoB were back in the vicinity it was too late to do anything |
dojocan81
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Posted - 2008.10.24 15:36:00 -
[28]
1. When can expect that CCP remodel some ships, i.e. caldari one and why dont you redesign all t2 ships instead giving them a existing hull ?
2. Why didnt you give from beginning of eve Online all races missile and turret ships and not only caldari and some to amarr/min?
3. Whats the point to play this game ?
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Sidus Isaacs
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Posted - 2008.10.24 15:40:00 -
[29]
Edited by: Sidus Isaacs on 24/10/2008 15:40:39 Why do the T2 Javeling missiles have reduced range? Does not that make them usless?
Will the Drake ever get a slight PG buff?
Will missiles launch seperatly like guns (separate in space, not time) in the future? or keep going like a blob?
Will blasters get a change/boost after speed changes?
Will it be possible to change my skill training via my cellphone in the future?
Will Industrials get some tractor boosts? or do they get tu use their great cpu in the future?
Will warp jammers affect MWD's? If yes will that not be overpowerd, and basivally make the MWD usless excpet for very specialized long range ships?
Will we ger pirate faction BC and dessys?
Can I have some free stuff? |
Rexthor Hammerfists
Rage of Inferno
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Posted - 2008.10.24 15:42:00 -
[30]
Edited by: Rexthor Hammerfists on 24/10/2008 15:45:39 Are there plans to bring Scorch ammo inline with the other races closerange t2long ammo that is on sisi atm?
Are there plans to make XL torps faster so they can better compete in ranged capital warfare. |
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Sebea
Bottomfeeders Science and Research
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Posted - 2008.10.24 15:46:00 -
[31]
Edited by: Sebea on 24/10/2008 15:51:08 I feel for you after reading some of these questions.
Ok, here goes mine:
1) How do you feel about "Local" chat being used as a free intel tool that ruins roaming when used in combination with cloaking, safespots, and POS's?
2) Are there any plans to adjust that so there is a point to roaming again?
3) Do you even acknowledge that there is a problem with the above, and if you don't, would you be willing to get in any ship and come roaming with a group of players so we can actually prove the point to you?
4) You say small gang pvp, and solo play styles are still going to be viable post nanno nerf. Could you please give an example of a fit and ship you would personally use to go solo roaming in 0.0 after the nano nerf? (Yea, im setting you up to get flamed on this one for your fit, but, well, you should really know how to fit a ship since your in charge of building our game, so your on the spot anyway )
EDIT: btw, im reading, this is actually nice to see you firing away the answers. After the past weeks, this is pretty good for the players to see as well. GJ |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.10.24 15:46:00 -
[32]
When do we finally see the omnipotent Local nerfed and the ships scanner buffed to take over the intel function but at a limited range? |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.10.24 15:51:00 -
[33]
Could we finally have the "hold ctrl to freeze overview update"? We were told that its an easy fix, and you're doing interface for the next big patch anyway. Please? |
Disteeler
Moritso Technologies
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Posted - 2008.10.24 15:51:00 -
[34]
How much the ambulation project is, at this time, developed? (I mean, like 30%? 70%, etc.)
What's about the viceroyalties in low sec for player corps to control systems? how's that project? |
Le Skunk
Low Sec Liberators
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Posted - 2008.10.24 15:52:00 -
[35]
Edited by: Le Skunk on 24/10/2008 15:53:39 Edited by: Le Skunk on 24/10/2008 15:53:05 question
Q: Would Zulupark agree (looking at the following two quotes) that the CCP did not deliver on their stated role for the CSM after the Developer Cheating incident.
Would Zulupark sympathies with opinions that the CSM is nothing more then a PR sham, especially consider its three most popular threads (regarding objections to speed changes, GTC period changes, and ghost training) were ultimately ignored by CCP.
Finally would ZULUPARK agree that the future of Eve would be more secure if CCP would interact with the paying gamebase in an honest fashion.
Quote:
Originally by: "New York Times" ôI envision this council being made up of nine members selected by the players themselves, where you announce your candidacy, and if you win the election, they come here to Iceland, and they can look at every nook and cranny and get to see that we are here to run this company on a professional basisö said Mr. Petursson, CCPÆs chief executive. ôThey can see that we did not make this game to win it.ö
and what we finally get 1 year later
Quote:
Originally by: "dev blog" It cannot be stressed enough that the council will not have any formal power within CCP; it will function solely as an advisory council to CCP by serving as a communication conduit between the playerbase and CCP.
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Sizzle Anburn
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Posted - 2008.10.24 15:52:00 -
[36]
Any chance of us getting the ability to salvage implants from corpses? |
Lindsay Logan
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Posted - 2008.10.24 15:53:00 -
[37]
Will missiles get a boost sometime, so as to be on par with other ship class weapons (dps wise)?
Will the Mackinaw get a needed cpu boost? Right now it has a problem fitting two upgrades, while the other two exhumers can (in addiditon to tank).
Will there ever be added new frigs and cruisers (or even BC/BS) to the game? (Normal empire faction T1 stuff)
Will we get more independant ship classes (like the ORE ships and such) for comabt ship or industrials?
Why the change of missiles? Did they not perfom staisfactory? Caldari using cruise missiles and such are gonna get a harder time killing smaller stuff as it seems (most noticably in missions).
How will defenders work? If they are too good caldari would basically die :P. Say a big ship with a lot of high slots can keep from getting damage from a smaller ship with only a few top slots for missiles.
Will there ever be a tool similar to EFT implemented ingame? EFT is basiaclly unavoidable if you want to find new setups and such. (or similar tools)
Why the curretn speed changes? I though they would be different after the first dev blog? It seems that close range system like blasters/pulse lasers, HAMS and rockets and torps will suffer from this. (And for caldari the real damage done is with these weapons usually as missiles for long range don't pack so punch, at least for the smaller tier caldari ships).
Will Caldari get a damge bonus to other damage types then kinetic?
How viabel will assult frigs be after speed change, comparable to intys?
Will the poor ferox get a small boost? Cuse right now it is not that much used, even by the rail/blaster guys. |
Abrazzar
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Posted - 2008.10.24 15:54:00 -
[38]
Some yes/no/will look into/didn't think about yet questions:
1.) Will there be more destroyer class ships, like higher tiers, more T2 or a improvement of the current T1 ship? 2.) Will there be a dedicated salvage ship? 3.) Are there plans for Logistic Frigates and/or other sizes for logistic ships? 4.) Are the plans for Electronic Support ships, like sensor boosting, remote ECCM, etc. specialized ships? 5.) Is there a role considered for a T2 version of the mining frigates? 6.) Will there be more incentives to do missions for a variety of corporations, like greater variety in LP Stores or other benefits? 7.) What requirements are still missing to move all mining and maybe even ratting to a more exploration based approach? 8.) Is a more structured module setup for POSes in development? 9.) Will 0.0 Sovereignty be changed to a more RTS/Civilization Building approach and away from the 'combat'/POS spam approach?
and last but not least: 10.) Can you use another Junior Game Designer for EVE in Iceland? |
Baron Agamemnon
Caldari Holy Grail Constructiion
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Posted - 2008.10.24 15:57:00 -
[39]
Are something being done to teh UI? Cause right now my windows keep jumping all over the place at every transition unless I anchor them strangly.
Will there be bigger, but maby fewer roid in high sec at some point in high sec? Casue right noe my Hulk eats through roids before strip miner duration is over (and mining is only secondary to what I do, as I manily PvP/run missions).
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Exlegion
New Light
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Posted - 2008.10.24 15:57:00 -
[40]
Great game! Love it.
1) "Bumping" mechanics. Working as intended? Any changes planned?
2) Any plans in adding more (a whole lot more) 0.0 space? Are you planning in curbing sovereign space to allow smaller alliances a more realistic chance in 0.0 politics?
3) Any thoughts in adding a salvage-specific ship (a la O.R.E.)? BTW, thanks for the Orca :).
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
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TheStarman
Perkone
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Posted - 2008.10.24 15:58:00 -
[41]
Does CCP have any plans to rework how moon materials work? I.e They are depleted and appear in a moon in the same constellation, with the message "Your probe has uncovered previously undiscovered moon materials." when you find the moon it respawns to? (Something in that vein)
It would force huge alliances to have to keep tabs and invest resources into keeping a hold of its cash cows and may open the doors for smaller alliances to get footholds in 0.0.
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Alz Shado
Ever Flow Axiom Empire
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Posted - 2008.10.24 15:58:00 -
[42]
-Is there any love coming down the pipe for Assault Frigates?
-Is the Orca the planned and thought out response to community demands for a mini-freighter, or is that ship still in the works? Will we hear anything about it before QR?
-Will there ever be a stand-alone Eve Voice client? Multi-Platform, preferably!
-Where do Scripts fall in the current balancing perspective? Will we see more mods made 'scriptable' or is T3 the more likely path of advancement? Will there be skills, rigs or implants that affect Script drawbacks? //// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |
Roy Batty68
Caldari Immortal Dead
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Posted - 2008.10.24 15:59:00 -
[43]
The following has been said in many different ways over the years, but to my knowledge, has never really been defined.
Originally by: CCP Wrangler There is a vision at CCP of what EVE is and will be, and CCP will not deviate from that vision. Everything put in the game, changed etc is always looked at to make sure it follows that vision.
Above found here.
Questions: 1) Could you delve into what that vision entails? I believe alot of the communication disconnect some of us often feel is the abscence of such details.
2) Do CCP have predefined concepts of what role each ship is supposed to fill and therefore how that ship should be fitted and flown? Perhaps it seems like a goofy question, but the not so long ago proposed changes to the Deimos seemed to imply CCP and its players had vastly differing expectations around certain ships.
3) Follow on to 2: If there are CCP predefined ship fits based around role concepts, is this the only way those ships are compared for balance and QA purposes? And if so, wouldn't that hint at perhaps some leaking of that info to better manage player expectations?
---- test |
j0rt
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Posted - 2008.10.24 15:59:00 -
[44]
The tempest has noticably lower dps and a worse tank than the other tier 2 bs's, are you aware of this and is this done on purpose?
Missiles do really bad damage to small or fast ships on the test server, is this change there to stay?
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The Djego
Minmatar merovinger inc
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Posted - 2008.10.24 16:00:00 -
[45]
Ok here it goes:
Is solo PVP a intedet Ship role, lets say for Blaster ships or ships like the Vagabound and the ship suposed to do this?
If NO, what is the role for Blaster and AK ships and some other that dominate at solo by her design but actualy beeing not this good in bigger Gangs and Fleets?
If YES, do this kind of ships get any changes to still work solo with the weaker Web, MWD shutdown ability of Scramblers, slower accelation, slower speeds and bigger Tracking/Range Issues?
Where short Range fitted BS intendet as ships for solo PVP, like they where used in this fasion multiple years now, since her low Range makes them bad for bigger Gangs and Fleets and now they loose the ability to fight of smaller ships in her range effectly(especily Gallente Ships)?
Looking at the changes of the Patch as a general picture it harmes Gangs(exept of Nano Gangs) not realy but putting lots of drawbacks in for solo and small scale PVP, that are mostly unneedet since it is not a problem atm. Is this intendet to reduce solo/small Gang PVP and pushing EvE further in a big Gang/Fleet style PVP direction in general?
Anything planed in increasing possible gains in Low Sec, like better chances for Faction Spawns, better loot or at least better Bountys?
Is any kind of ECM and Falcon rebalancing planed for its overwhelming ability against solo Ships or small gangs, where ECCM simply don¦t work right?
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Akiba Penrose
Tribal Liberation Force
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Posted - 2008.10.24 16:01:00 -
[46]
Since you are nerfing speed, will you also be balancing the range of the Caldari recons?
Is there any plans/talk about changing how ECM works? (losing lock, sensor strength and such)
How do you decide if a ship is un-balanced and in need of a nerf/buff?
thx for taking the time to answer my questions
Akiba
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AlleyKat
Gallente Sharks With Frickin' Laser Beams
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Posted - 2008.10.24 16:02:00 -
[47]
What discussions, if any, have taken place for an EVE 'battlerecorder'/'demorecorder' ?
(the ability to record everything on grid to our HDD and playback the file using the EVE client)
What are the issues? (lag, cpu, etc) And what plans, if any, are in place to put such a design into pratice?
(final question)
Will this EVEr be a feature of the client software? If so, when?
Hugs,
AK. |
Ficti0n
Heavens Gate Consortium
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Posted - 2008.10.24 16:05:00 -
[48]
Do you feel Tech 3 is really needed, or does it just add another level of complexity to the game it doesn't need?
Thanks, ficti0n
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Tobias Sjodin
Ore Mongers Black Hand.
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Posted - 2008.10.24 16:11:00 -
[49]
Okay, I have some hard questions to ask.
1. In your hunt for solving the LAG-ISSUE you have presented us with StacklessIO and 64-bit architecture. Other in-game measures have been taken to try and counter this problem, but it is still very prevalent - not only just in 400 man fleet fights, but in seemingly mostly-empty (10 people) systems desynching and lagging. With bigger fleet fights lately resulting in 5 consecutive node-crashes leading to rollbacks. Do you think that you will have to face the choice of scrapping the idea of having these fights and design the game to avoid the "huge fleet fights", or are you optimistic that these grooves will be filed down to a smooth gameplay for all (with exception to local ISP-issues ofc.)?
2. CCP has had a drop in confidence over the past year, leading back to probably the t20-incident. Prior to this CCP was (I dare say) the game developers who were the most beloved by their consumers. Bar none. While many still do love what you do, what are you planning on doing about this drop, it seems no matter what you do these days your consumers lack confidence in your ability to build their gaming future.
3. You, Zulupark have been harshly criticised by a part of this forum. Particularly around some of the decisions you have presented. Naturally it must be pretty devastating to get such massive overwhelming negativity aimed at you as an individual. Do you feel that you can empathize with the criticisms made, or do you mostly brush it away as consumers "not knowing better"? It seems to me that some of the consequences of hard decisions made have fallen on yours and Nozh's shoulders. Whereas in the past the community seemed to be mostly optimistic about posts made eg. by Kieron, Oveur or game designers. On this subject, what are your thoughts? Why do you think some see CCP being in a "negative trend"? |
Trading Bunnz
Equatorial Industires Dark Taboo
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Posted - 2008.10.24 16:14:00 -
[50]
What is the timeframe for anticipated changes to the Moon Materials/Advanced Materials/T2 Construction Components market?
Any information on what those changes will be?
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Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2008.10.24 16:21:00 -
[51]
Edited by: Seth Ruin on 24/10/2008 16:22:31 I recall there was talk long ago about the possibility of planets having some kind of in-game role: Colonization, etc.
Has there been any further development of this idea?
(Personally, I'd love to see items from the "Trade Goods" section of the market have a real meaning for planetary colonization)
Edit: Additionally: What bet did you lose to have to be thrown to the mercy of the masses? (I know we forum trolls can be quite harsh sometimes, but I appreciate your hard work and effort thus far!)
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Nicholas Barker
Black Nova Corp Band of Brothers
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Posted - 2008.10.24 16:23:00 -
[52]
why was the CSM changed from guys getting to check up and see what efforts are made to make sure you arn't all cheating bastards, and changed to some team that do w/e they do now? ---------
I JUST FOUND THE GAME! |
Ricdic
Caldari
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Posted - 2008.10.24 16:24:00 -
[53]
1) Any plans to allow public research on POS's yet?
2) Any plans on shares API tracking & journal entries for public corporations?
3) How many subscriptions have CCP lost since the GTC nerf?
4) How much isk does the richest person in Eve have in his wallet right now? (ie in terms of simple cash on hand, nothing else)
5) How much did Caldari Navy Assembly Plant in Jita make yesterday in broker/transaction fee's, repair fee's and the likes?
6) When is the industrial expansion (previously named Midas) scheduled to be released approximately? |
Niedar
MASS
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Posted - 2008.10.24 16:25:00 -
[54]
Eve has become to small for its current population, people can move around the map to easily and especially in capital ships, this has cause the ability for blobs to form to become very easy so a few questions.
1.) What are you going to do about the easy of logistics particularly with capital ships jump range. 2.) Do you plan on increasing the size of space in EVE to better meet the requirements of the population, you may say that its not overpopulated but that would be untrue because EVE is small enough that I can be anywhere in a fight in a couple hours capital ship or normal ship. 3.) With the introduction of the HP boost and the introduction of rigs, It currently takes to long to gank a ship in small warfare, usually if your in a small gang in enemy territory a small gang will receive backup before you can finish the fight. This makes it harder to have small gang warfare. ------------------
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Dmian
Gallente Gallenterrorisme
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Posted - 2008.10.24 16:29:00 -
[55]
Edited by: Dmian on 24/10/2008 16:32:17
When the Trinity update finishes (old models re-done completely), do you have other plans (other than ambulation) that affect the visual part of Eve that you can disclose right now?
Are you planning to keep adding new ship types? And new ship models to improve existing ones? (specially T2 ship models and eventually T3)
Do you have other professions in mind that you can disclose now?
Will we see special events in the future? (in real time, not just news of the events.) And role-played characters in game? (like when the jovians asked back the T5 miner.)
Will there be promotional footage with ambulating characters in the future?
Is there any possibility that the NPC assigned by standing returns? or is there a technical reason not to put it back? (I don't like The Scope )
Thanks for your time. |
Mashie Saldana
Sharks With Frickin' Laser Beams
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Posted - 2008.10.24 16:35:00 -
[56]
Any plans for new leadership skills/mindlinks/gangmods?
How about inventing/building meta level 1-4 items?
Will we see more T2 capital ships as well as T2 capital mods? |
Lindsay Logan
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Posted - 2008.10.24 16:36:00 -
[57]
I migth have sounded negative, so will you forgive me if I did? :P
I had to write fast and to the point in order to get ahead in teh queue ;) |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.10.24 16:36:00 -
[58]
Miners, Survey scanners, Carebear UI
What are the chances of us ever seeing something like this for us miners? My idea would be to simply having to run a survey scanner constantly in order to see the amount in the roids.
Because, currently it kinda sucks not knowing how much a roid contains, at least not in any easy way. And while the SiSi additions of "timers" on modules is a great addition it really doesn't help us time the depleation of a roid. |
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UGWidowmaker
Caldari freelancers inc Pupule 'Ohana
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Posted - 2008.10.24 16:36:00 -
[59]
will supercaps get more roles soon or in the future.. atrm they are just boring, and will we ever be able to insure it. also will we ever be able to get out of them in a secure way. |
Hypan
Amarr Zebra Corp Chain of Chaos
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Posted - 2008.10.24 16:39:00 -
[60]
will the orca be able to use multiple gang links by default?(4th high slot would be better imo, 3 links 1 tractor) |
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GTC4ME
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Posted - 2008.10.24 16:43:00 -
[61]
why is the jump portal activation range on a titan only 2500m? why hasnt it been increased to facilitate the bridging of large fleets without massive desyncs? |
Athanasios Anastasiou
The Illuminati. Pandemic Legion
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Posted - 2008.10.24 16:47:00 -
[62]
2 topics that I feel are really important.
1. There is waaaay to much isk in the economy right now. I remember when the number of ships your side destroyed actually mattered. Nowadays, the logistics of getting a battleship hurts more then then actually purchasing it (with jumpbridges, insane numbers of titans, jump freighters, this is becoming too easy). Both sides are free to blob as much as they want because there is almost no consequence to loosing ships.
Just look at GBC cs NC. They are systematically destroying thousands of fleet bs, but the battles have very little direct impact on the war (which is determined mostly by capital ships and morale). The only point in fleet battles even happening at all these days is to secure the systems for capitals. Because, frankly, loosing bs doesn't matter anymore. As such, small gang gang warfare has even less impact on any 0.0 power. Making isk these days is just too easy. Does CCP have any plans to make isk much more valuable? So we can have fleet battles for the sake of doing damage, not just clearing a way for a capfleet?
2. CCP has always said they want to promote small gang warfare. However, you have introduced jump bridges, titan bridging, etc, all of which makes defensive blobbing that much easier (and as a result, make offensive blobbing even more nessecary. Is there any changes that _actually_ reduce blobbing?
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Ricdic
Caldari
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Posted - 2008.10.24 16:49:00 -
[63]
Edited by: Ricdic on 24/10/2008 16:51:49 Important Question:
In the upcoming industrial patch will CCP make it so that anyone with sufficient roles can modify / cancel corporate sell/buy orders? In current form the only way a production corporation can work this is by account sharing which is obviously far from optimal.
It's an incredibly simple request and perfectly in line with the industrial patch.
(in case anyone doesn't understand. If I create a sell order for 1000 tritanium through the corp wallet only I have the power to modify or cancel this order. I can't have my trusted corp mate (with full rights) modify the order at all. Means my corp mate theoretically would need to log into my account just to modify my order which is obviously against the EULA) |
Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.10.24 16:50:00 -
[64]
Edited by: Khandara Seraphim on 24/10/2008 16:55:19 Edited by: Khandara Seraphim on 24/10/2008 16:51:07 followup on the logoffski, which wasn't fully addressed the way I'd hoped.
Are you saying CCP has no plans to address this, or are you saying that CCP is trying and hasn't figured it out yet.
Would you agree that the majority of combat disconnections (i.e. at a gate when jumping in) are from players abusing the system rather than legitimate disconnects?
Do you agree that players taking the time to probe out someone's logoff spot and camp there should have the ability to finish them off upon their logging on?
I for one would be much happier losing the occasional ship to a disconnection if it meant people would stop getting away using one of the most frustrating tactics possible in Eve. Would you agree that the nonconsensual pvp style of eve requires that parties need to be able to be forced into a combat situation even when they don't want to be? Like a freighter jumping into a lowsec camp?
edit- this last question is also relevant to cloaking, I suppose. While ships that are supposed to be cloaked should be hard to find, the legions of cloaking ratting ships combined with local make actually hunting one of these targets in 0.0 almost impossible if they're at all intelligent. What do you think of that?
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.10.24 16:50:00 -
[65]
Edited by: LaVista Vista on 24/10/2008 16:54:32 Will we be able to pillage outposts next year some time? Maybe disable docking services? What do you think about the CSM? What things have the influenced you on? Do you think low-sec is attractive enough as it is? How are you going to make FW more fun? Can we please get some better forum software? When will we be able to do mass-job installations? So install the same job 5 times without having to repeat ourselves? Will we ever be able to tweak our invention jobs more? So add 2 BPC's and get more runs out of our job, for instance? Can you remove jump bridges(Inspired by poster 2 posts above me).
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Evelgrivion
Athanasius Inc.
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Posted - 2008.10.24 16:52:00 -
[66]
Edited by: Evelgrivion on 24/10/2008 16:52:59 What is the reasoning for not changing blasters, given the dramatic changes to speed and warp scrambling mechanics and the input that overwhelmingly concludes that the weapons system's effectiveness has been affected to an extremely detrimental degree? |
An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.10.24 16:53:00 -
[67]
Can we have another Armageddon Day? |
Tippia
Caldari School of Applied Knowledge
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Posted - 2008.10.24 16:59:00 -
[68]
When will we see premium graphics on Mac/Linux, and when do we get the devblog on the topic — the one we've been promised for the last 6–7 months? |
W3370Pi4
Caldari
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Posted - 2008.10.24 17:00:00 -
[69]
Edited by: W3370Pi4 on 24/10/2008 17:00:30 Future of miners Capital mining ship one day eventually ?
More holidays event is it possible ? |
Tal Nok
Amarr Digital assassins G00DFELLAS
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Posted - 2008.10.24 17:03:00 -
[70]
Are there any plans on increasing the number of ships that will be ingame, especially for the destroyer class?
Are there any plans on developing a AOE (or targeted) weapon much like a bomb launcher that increases the "heat" (or damage) of modules that will make them burn out quicker or eventually become destroyed without using nano paste? Or perhaps a form of Ewar bubbles?
Are there any plans on developing a better insurance plan for T2 ships (more specific to the question asked previously)?
Are there any plans on developing an in-game npc banking system for high intrest loans and low intrest accounts?
Will Jove ever be opened to players?
With current game mechanics, everyone has the same ship layout slots. Rigs were created to give more options to fitting. Are there any plans on developing customizations of slot layouts at the cost of other slots/shields/armor/structure/resists to increase possible fits to ships?
Will there ever be plans for a globalized market with region selections to view prices of items outside of your current region?
The bounty system is borked. Are there plans to fix the bounty system?
The EVE backdrop is nice, but seems to be the same nebule in every system. Are there any plans on creating different looking nebule?
Roids are roids, minerals are minerals, ice is ice. Mini professions gave us salvage, gas clouds, hacking, and I forgot the other one. Are there any plans to introduce new material to be used for production?
Faction warefare was fun. Small roaming gangs end up blob vs blob. 0.0 Fleet fights are fun but laggy. Missions make you a zombie. Are there any plans on including NPC Fleets for system takeovers to participate in for FW?
0.0 warfare for system take overs becomes rather boring. Blow up pos A,B,C,D,E, spam towers in place. Shoot station. Protect pos's from being destroyed. A question was posed earlier about system sov in which you gave an answer that you know it needs changing and will be looking into. Beyond attempting to make a single gun inactive on a heavily gunned POS with a group of 5 ships and being destroyed, or bubble camping systems, will there be any plans where small gangs can be of greater annoyance (not takeovers) to sov holding systems?
Will space mines ever come back?
Capitals are easier to get, and we are stuck with a total of 4 pvp worthy capitals per race. Are there any plans to create more capitals that are mission specific?
Are you tired of all my questions? |
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Evelgrivion
Athanasius Inc.
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Posted - 2008.10.24 17:04:00 -
[71]
Edited by: Evelgrivion on 24/10/2008 17:04:29 What do you think of the idea to give Titans a configurable, small area of effect death-ray as a replacement to the doomsday device's current functionality? |
Zeroskills
Endgame.
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Posted - 2008.10.24 17:13:00 -
[72]
Two questions:
1. "Nerf Scalpel"
Is there any possibility that CCP could address simple "easy fix" balance issues on a faster time scale? Perhaps something like the Guild Wars model, which implemented incremental stat-oriented balance tweaks on a regular basis.
It seems that significant developer resources go into major balance-related design changes (e.g. the speed rebalance , changes to Nosferatu modules, reduction in unbonused EWAR effectiveness, implementation of turret tracking, torpedo redesign, etc.). Comparatively few developer resources appear dedicated to smaller statistical tweaks (e.g. battlecruiser shield regen, caldari capital CPU, siege torp HP, autocannon RoF, etc.) -- an understandable consequence of a long development pipeline full of major projects.
A faster implementation of incremental balance changes would be useful given the coming speed rebalance. The complex knock-on effects of these sweeping changes guarantee that Sisi testing won't uncover every resulting balance problem. Once problems reveal themselves on TQ, I want to measure CCP's response time in months, rather than quarters or years. Silly things like the Typhoon having less ArmorHP than ShieldHP and T2 ammo being either amazing (sniper ammo) or underpowered (close range high damage) makes it hard to have confidence in timely fixes.
Would CCP consider creating a small team of devs dedicated to quickly identifying balance issues and implementing fixes, perhaps on a monthly basis? Perhaps you can call them "Balance Ninjas" and give them cool t-shirts. But someone at CCP needs to "own" the fine tuning of ships and modules -- the nerf scalpel, rather than nerf bat. CCP needs to replace its haphazard approach to "little fixes" with something systemic -- the laudable, but overdue, Citadel Torp HP boost got attention after a dev stumbled onto a 50 page thread and took the initiative.
Lastly, the nerdiest and less ideological members of EVE's player base, as well as recent CCP hires therefrom, could be a great resource for data and ideas.
2. A New UI
Is a completely redesigned UI currently in the pipeline? EVE's current UI compares very poorly to those in MMOs of the last several years.
Specific issues that need to be addressed: - color blindness usability (ARRRGHH! WHY ALWAYS RED AND GREEN?!) - remappable hot keys - customizable buttons (I shouldn't need a drop down menu to change orbit from 15km to 20km) - much less busy module display (those poor little buttons are overfilled with module activation, heat activation, heat damage, ammo, and now cycle timers and weapon linking) - sharable overview and bracket settings - less reliance, generally, on drop down menus and mouse clicks -- more keybinds and buttons - no more random window movement, resizing, snap-to neighbors, etc.
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phanthom chancer
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Posted - 2008.10.24 17:16:00 -
[73]
Given the changes made in the upcoming "nano nerf" how exactly do you think blasters will remain fine?
You were also quoted as believing blasters would possibly be better. In exactly what ways?
Increase to tracking on blasters was mentioned as a possible boost to help counteract the web nerf. How did you determine that such a boost was not necessary?
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teji
Ars ex Discordia GoonSwarm
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Posted - 2008.10.24 17:21:00 -
[74]
Edited by: teji on 24/10/2008 17:22:36 Why do NPC regions have effective -1.0 truesec when they are easier to hold/less risk than conq regions.
Also why do hybrid regions retain the -1.0 truesec throughout the conquerable part of the region?
Are there any plans to re-balance regions so that each region will have something valuable in it, making it worth holding?
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Shard Merchant
Minmatar
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Posted - 2008.10.24 17:21:00 -
[75]
You've earned redemption for yesterday's crappy blog, Zulupark. Although a fair number of the "good" questions won't be answered until FF, but I don't see that as your fault.
The two major points for me:
I'm overwhelmed with joy that local is FINALLY getting the change it needs AND that we have a goddamn timeline for its implementation.
However, the fact that CCP is considering, thinking, planning, and deliberating over so many seemingly minor issues but hasn't even looked seriously into the risk vs reward balance of high sec is utterly ridiculous. We all knew lvl 4's should be in low sec from the start, and so I agree with your personal opinions. It was stated repeatedly CCP wants to give lowsec more oomph (your words yesterday), so doesn't it stand to reason that nerfing the absurd income of high-sec dwellers is part of that?
Please, if you can answer just that one bit, I will be very glad.
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Sophie Daigneau
Risky Advanced Production Enterprises GoonSwarm
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Posted - 2008.10.24 17:27:00 -
[76]
Edited by: Sophie Daigneau on 24/10/2008 17:29:12 Are there any plans to make the t2 market and moon mining scale better by removing the artificial cap on dysprosium moons that's holding everything back currently?
Edit: Are there any plans to fix the broken game mechanic of building items in empire purely for the purpose of transporting large quantities of tritanium/pyerite to 0.0 for production? Will we get a way of moving compressed tritanium over vast distances for a reasonable cost?
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Joshua Calvert
Caldari Safespot Industries
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Posted - 2008.10.24 17:29:00 -
[77]
Do you feel there is enough specialization and diversification in ships/modules currently? Despite such choice it still seems there are definite favourites/flavours of the month - do you have plans for new classes/types of ship or have you got enough specialist areas covered now?
Peace and love, Josh
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Raneru
Euphoria Released
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Posted - 2008.10.24 17:30:00 -
[78]
A long long time ago on the drawingboard section there was a mention of implementing demo recording like in FPS games so we could replay fights, etc. Are there any plans to implement this in the future?
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Idara
Caldari Failure Corp
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Posted - 2008.10.24 17:31:00 -
[79]
Zulupark:
End yourself. You clearly have no clue about the game. --- Failure Corp [FAILD] - Failing to fail first
in EVE - Idara |
Junko Ni'Kan
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Posted - 2008.10.24 17:33:00 -
[80]
Do you think the Naglfar is balanced compared to the other dreadnoughts with its split weapons, overall fairly low dmg/tank and longish training?
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Una D
Ex Coelis The Bantam Menace
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Posted - 2008.10.24 17:33:00 -
[81]
I would love to know the reason behind not making orca do mineral compression. As I see it, it would improve the isk/hour for human players as 1 hauler could service more than 2-3 hulks. It would enable shipping of low ends to 0.0 making the logistics (the boring part) easier on players there. Removing exceedingly boring parts from the game can't be bad and hauling around minerals is one of the worst parts. It could create a whole new economy as well as free up construction slots that are now being used for mineral compression (it's either that or haul more).
PS: I really really hope you reconcider and put ore compression on orca. :)
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Amarr Holymight
Ultrapolite Socialites GoonSwarm
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Posted - 2008.10.24 17:34:00 -
[82]
Bounty hunting fix is a long time coming have you made any progress?
Will ambulation serve a purpose, or will it be just to look cool and attract new players?
Javelin is never used because it has a terrible penalty for usage, (eg close range ammo slowing down the ship) has this been looked at?
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chicken tika
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Posted - 2008.10.24 17:35:00 -
[83]
which has more hit points a jaffa cake or a rich tea?
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panman
The Radiated Space Gerbils
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Posted - 2008.10.24 17:37:00 -
[84]
EOS:
Remove more turrets and give it 5 heavy drone. Its too similar to a myrmidon apart from the extra 2 gang links |
Rainsdon
Veto Corp
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Posted - 2008.10.24 17:38:00 -
[85]
Will Faction Warfare hit the 0.0 factions (Guristas, Serpentis, Thukker ect) and take part in 0.0 space as-well-as low-sec space?
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Bartholomeus Crane
Gallente The Crane Family
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Posted - 2008.10.24 17:39:00 -
[86]
T2 BPOs provide an unfair advantage to the monopolists that have them over the many industrialists left with using invention. When invention was introduced there was a discussion by Oveur and Kieron that you were looking at ways of either removing the advantage or removing the T2 BPOs with some compensation. Dr. EjyoG stated that he will address the T2 market in a QEN later this year. Given that neither Oveur or Kieron are still working on EVE, is anyone still looking at these issues? Will mechanisms be introduced to reduce the unfair advantages? When will they be deployed? |
Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.24 17:39:00 -
[87]
Edited by: Chaos Incarnate on 24/10/2008 17:39:33 Who un-fixed my face again?
Do you (or the developers in charge of it) feel that the tech1 destroyers are a strong ship class?
Do you think that the current rigs system is fair to smaller ships, where it costs as much to t2 rig a titan as a rifter?
Would you consider introducing a mobile ship-fitted cynojammer module to allow roaming gangs some vague protection from hotdropping?
On that note, are you happy with the current system cynojammer mechanics?
Are you comfortable with multiple DDs being used as an alphastrike that no ships can seriously survive?
Do you (personally) keep tabs on alliance warfare?
What ships do you fly in PvP?
Would you at the consider adding additional decent-quality (10+) level 4 agents to those highsec regions who are in dire need of love (most of the non-Domain Amarr regions - Kador, Tash-Murkon, Devoid, Derelik, Khanid, etc)? Maybe just to take the burden off of The Forge? :o
Is there any way that the mobile lab copy and invention bugs can be fixed? It'd be an excellent boon to the current system of research alliances.
Is it going to eventually be possible to queue up multiple invention jobs, at least for the short-running jobs (~2hrs)? |
Imperius Blackheart
Caldari KIA Corp KIA Alliance
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Posted - 2008.10.24 17:43:00 -
[88]
Motherships, cost/performance ratio seems all out of wack and since the introduction of Hictors they are surprisingly vulnerable, any plans to review?
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Dr Aryandi
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Posted - 2008.10.24 17:43:00 -
[89]
Excellent idea for a thread. I hope you have time to really answer all the questions!
I have a question about invention and Midas - are you going to be doing anything with it? In particular will the input ME and PE of BPCs finally effect the output and allow us to put some work into that and finally break away from the simple math that means everyone is best off just using a certain decryptor. Even if you divide the input BPC by 10 then add it that would be good.
Also there was some discussion a year or so ago about allowing invented BPCs to be researched to improve them. Either of these would help open up the invention market...
Split weapon systems (i.e. typhoon/merlin etc) are not 'flexible' they are annoying. Why not have the merlin with 3/3 and phoon with 5/5 for example and have them actually flexible rather than just described that way?
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Faraelle Brightman
Gallente Placid Reborn
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Posted - 2008.10.24 17:45:00 -
[90]
Faction Warfare updates/enchancements: When? Soon? Pretty please? Anything definate in the queue you can share?
Changes to mining/asteroid belts comming in Midas? Will mining ever be something you can do more with than activate lasers, stare at screen and hope no one comes along to blow you up?
Plans for any of the following: T2 Mining Frigate? Specialized salvager ship? Specialized science vessel? (hire Novafox!)
Is there any more teaser Ambulation art you guys can release to tide us over until Fanfest?
Isn't this format way better than the audio devblog?
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CEO Character
Morphed Dynamics
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Posted - 2008.10.24 17:46:00 -
[91]
Edited by: CEO Character on 24/10/2008 17:46:27 What is Pi to all its decimals.
Will faction citadels ever come about?
Will faction capital gear ever come about?
Will tech2 capital gear ever come about?
Any plans for capital officer spawns(dropping capital faction) ?
Do you hate blasters?
Etc :D - - -
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Aarin Wrath
Caldari
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Posted - 2008.10.24 17:47:00 -
[92]
Are we ever going to get Medium and Large sized tractor beams?
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Jacque Custeau
Knights of the Minmatar Republic
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Posted - 2008.10.24 17:48:00 -
[93]
I am not a speed freak, but I have configured and rigged my blockade runners so that they align and warp as soon as possible (improved agility). Do the upcoming speed changes just modify the top speeds of ships, or will they also affect base mass and agility? -------------------
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Kazuki Fuse
Developmental Neogenics Amalgamated
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Posted - 2008.10.24 17:52:00 -
[94]
Is there going to be any changes to the Arazu to bring it back in line with the other force recons? As it stands, the dampener nerf severely limits the use of the ship.
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Von Druid
Black Omega Security Pandemic Legion
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Posted - 2008.10.24 17:55:00 -
[95]
Will the Destroyer and Battlecruiser classes ever get more t2 variants?
Will the Destroyer class get more t1 variants?
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Soporo
Caldari
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Posted - 2008.10.24 17:56:00 -
[96]
Stabber Powergrid: 700 Nighthawk Powergrid: 710 Sleipner Powergrid: 1460, +1 Hislot ...
NH simply dosen't have enough PG to fit vital mods in PvP. Having only 5 meds give it no ability to Tank+Tackle that the Drake does, and it's lower HP and less rigslots than the Drake means it dosen't really passive tank all that much better either.
You can't active tank it either, since with an MWD it also needs a Cap Injector as well as a LSB which is complete overkill for the Powergrid. Even attempting to fit HAMs is futile.. Don't even try to fit a command module, this ship class's supposed niche...
Simply put the Nighthawk dosen't do anything a HAM Drake couldn't do, and it can't even tackle.
Moar grid please...
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Aya Vandenovich
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Posted - 2008.10.24 17:56:00 -
[97]
Edited by: Aya Vandenovich on 24/10/2008 17:56:24 With the resist bonus for all AFs being removed on SISI (but still applied), can we expect a new fourth bonus in the very near future?
Cheers.
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Rexthor Hammerfists
Rage of Inferno
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Posted - 2008.10.24 18:12:00 -
[98]
How about giving multifrequency crystals random colours each shot, so you get a proper rainbow when using those crystals - it would match their description, too ;) -
Boosters and PirateProfessions
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El Yatta
Mercenary Forces
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Posted - 2008.10.24 18:12:00 -
[99]
Thanks for doing this, zulupark.
1) You have already said that the balance team are looking at blasters. Great! Can you confirm if they have seen the 30 page thread in Game Development with very specific maths and examples and direct feedback?
2) Orca is great! Are we ever going to see a "ferry" type ship, say 2-5m m3 ship array, no jump drive, bugger all cargo, bigger/slower/heavier than a freighter, so we can actually do anything but slowboat BS in highsec to move corps operations? Thisis the natural next step on and would be a huge boon to combat corps.
3) Rig balance. A month or so ago CSM said they'd escalate my issue on Rig rebalancing, new rigs, and how rigs should be more specialised (e.g. MWd cap use rig > ccc). Has this gotten any further?
4) T2 Missiles have received significant changes to make them useful on SISI, hopefully - e.g. Rage have more damage but more drawback than faction. Have you considered looking at the turret close range T2 ammo and doing the same or similar (or something completely oddball, eg. extra effects like cap neuting on target, and less damage)?
5) Are we ever goign to be able to manufacture implants?
6) Are tactical environment still on teh development plan for EVE, and what is the estimated timescale (say, 2009/2010?)?
7) Miniprofession ships? Salvaging/Hacking/archaeology? Would love, please advise.
Thats enough, I've got loads more but dont think its fair to ask 200 questions... _______________________________________________ Mercenary Forces |
Locii
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Posted - 2008.10.24 18:12:00 -
[100]
do you think CCP can regain players trust and respect after the 'Ghost' training issue? regarding that many players feel like they have been lied to when it was called a bug and also about the data base load it created.
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kereru
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Posted - 2008.10.24 18:12:00 -
[101]
will the pirate factions ever use other station models then the empire ones? since there are models for the pirate factions but they are not used :(
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.24 18:13:00 -
[102]
Also, not that I haven't posted in this thread already, but will you (or someone from CCP) do this again? I <3 it _____________________
The unofficial faceless Achura alt of EVE Online
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agent apple
The Priory
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Posted - 2008.10.24 18:14:00 -
[103]
Shield tanking - It has ten times the skillpoints as armour tanking and sucks for everything bar drakes and npc fits. XL extenders? 3:1 armour/shield ratio in cap gangs? Ever diminishing mid slots needed for pvp? Armour tanks can do what shield tanks can but not vica versa?
Small gangs - You say you want solo to be possible, even solo players use multiple accounts AKA the falcon alt. Any chance of real solo play? How are small gangs going to be kept competitive vs huge blobs? Small gang objectives, ever?
Warp speed - With the removal of nano any intention to sort out the ******ed warm up, cool down periods on warping so that warp speed actually matters on anything less than 100au+ warps?
Castles and teleporters - Anything solid yet? Still intend to put some traffic back into systems?
Dreads - Phoenix, Two weapons types like all other dreads ever? Nag - Less useless ever?
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Lincoln Armm
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Posted - 2008.10.24 18:17:00 -
[104]
Currently PvE combat and PvP combat are extremely different (and therefore require different fittings etc). Does CCP see this as a problem? ANd if so how do they plan to address it?
EVE has many game mechanics that are a poor moment-to-moment experiences (i.e. watching a single bar fill up). Does CCP consider this an issue?
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Gabriel Darkefyre
Minmatar Shadows Of The Federation
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Posted - 2008.10.24 18:19:00 -
[105]
With Regards to Factional Warfare are there any plans to make the capture of a system mean something in the grand scheme of things? For example, say I'm in the Gallente Militia, why can I happily dock up in any station inside the Systems occupied by the Caldari?
Going along the same lines, I'd love to see a system where successful Raids into Enemy High Sec could cause a shift in the Security Level of the System. For example, say I take a fleet into one of the border systems to the Warzone (Say, Nourvukaiken (0.8)) and cause a bit of mayhem, taking down several NPC Caldari Navy Vessels and maybe a couple of PC Militia Ships. If I do this enough, the Security level should be able to drop to represent the fact that the Navies aren't as able to maintain the Security of the system. This would lead to a more fluid Battleline especially if you can do the reverse and raise a Low Sec Area to the point where the Navy would have a presense. Please note, that CONCORD would still use the True Security Status to determine whether to Concordokken someone and how fast they would respond, this Security change would be solely for how the Navies Respond to Incursions.
Does the above sound reasonable?
Finally, can you reveal any details of things you have in the pipeline for Factional Warfare? For example it was hinted that the War would expand to envelop not only the 4 Empires but also the Pirate Factions as well. |
Terianna Eri
Amarr Scrutari
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Posted - 2008.10.24 18:21:00 -
[106]
Zulupark: Thanks very much for the answers - if you can muddle your way through another three pages of the stuff to get back to me again:
I do not feel like people fit MWDs to many of their ships (in this case, non-speedfit ships, cruiser+) because they do not want to commit to fights - rather, they are fit because the substantial speed boost is needed to close to the 24km warp disruptor range, the 10km web range, and the 15km back-to-gate range in a time frame that enables one to get a fight, as well as of course quickly getting out of range when the enemy brings overwhelming firepower (which is a very real concern as EVE has grown considerably).
Making ABs superior to MWDs once you are actually committed is all well and good, but if you fit an AB, what will you do when you land in a belt 40km away from your target? How do you keep him from warping away? What will you do when you jump through a gate and find a 10-15 man gatecamp? (these are largely rhetorical questions, but feel free to answer them )
Let us assume that if you cannot burn back to the gate when you hit a gatecamp, you will die. Let us also assume that you are unable to do this with an AB fit. I feel very strongly that MWDs will still be fit exclusively over ABs - even on fleet BS, to MWD out of bubbles, and for this reason I feel that the time spent making afterburners viable and nerfing MWDs will have gone largely to waste and all we'll see is a MWD nerf... since the AB will still be insufficient to serve the primary role of the MWD: not dying.
So, my questions: Do you understand my concerns? (If not, I can elaborate ) Do you think they are valid, or am I asking to have my cake (the fun of using AB in combat) and eat it too? (still being able to avoid camps/blobs) If so, have you put any thought into how you might solve this dilemma? (reducing distance dropped out of gate, buffing AB speed boost in overload, giving AB a script that turns it into a MWD for no more than 1-2 cycles, etc)
Also, if you wanted to make me super extraordinarily thrilled, when you have a few moments could you look at the ideas in this thread? |
Brian Anderson
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Posted - 2008.10.24 18:28:00 -
[107]
In empire one agent can hold any number of players. In 0.0, some of the best systems can only hold at best 5 people in a isk farming medium.
Are there any plans to have making isk in 0.0 a little more friendly? More in space agents or exploration sites or something?
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Liang Nuren
No Salvation
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Posted - 2008.10.24 18:34:00 -
[108]
Zulupark, these questions are largely addressed to the balance team. I trust that you won't be able to speak with authority for them all, but I trust that you have a decent idea about where they stand on each issue. If you're not able to provide a perspective from the balance team, please let us know specifically that what you're saying is strictly in your opinion.
Tanking - Position on the relative utility of variable (and non-variable) damage types in the face of ubiquitous omnitanking? What is the utility of variable damage types when a 10 second gamble is frequently a losing proposition with the ubiquity of omnitanking? - Position on the relative utility of active tanking vs plate/passive tanking? Why are we being steadfastly pushed towards plate tanking? - Position on the relative utility of active tanking bonuses vs resistance bonuses? What about in RR gangs? - Position towards cap warfare and second most mandatory mod in Eve -- the cap booster? - Was Nos overnerfed? - Position on the relative use and utility of shield RR and armor RR?
Turrets - Position regarding the penalties of falloff related to the bonuses of optimal range? - Position regarding the lack of modules which affect falloff? - Position on artillery and the utility of low DPS/high Alpha ships in the face of massive HP boosts? - Position on high effective damage at range, and how big of a factor is range in balancing damage? - Why do we see laser ships dealing almost as much damage as blasters? - Position on problems with the tracking formula, specifically sig radius vs range and the ease with which one can get "under the guns" as optimal gets shorter? - Position on ranged ships with the new and slower mechanics? - Position on why laser ships are able to easily track small ships at their optimal ranges while blaster/AC ships are not? - Position on the Apoc's optimal bonus being more powerful than the Rokh by virtue of it strongly affecting both long and short range weapons? - Why did it take so long to fix the locus rig bug?
You Personally - Do you personally browse and post on Ships&Modules under a pseudonym? - Do you judge balance by how frequently a ship or module is used? - Have you personally been reading the enormous number of AC/Tempest threads? Can you justify your position that the Tempest is "fine"? - How do your coworkers respond to the mass negative opinions related to the speed adjustment patch? General - Position regarding the immense amounts of feedback on the various aspects of the nano nerf? Why is most of the negative feedback simply being ignored? - Position regarding EFT, Quickfit, and similar applications? - What is the balance team trying to do to prevent this from turning into another NGE? - Position regarding skillpoints as a balancing factor in ships (See Typhoon as a good ship but requiring absurd SP). - Is the difficulty with which a favorable situation occurs considered when balancing ships? - Are metagame shifts considered when balancing ships? Ex: the recent Amarr boosts effectively overboosted Amarr because of the resulting metagame shift towards ranged combat. - Position on Caldari as the best and/or most versatile mission race? Does PVE have a noticeable impact on PVP balancing? - Position regarding the FOTM cycle? Why did it take so long to balance Amarr, and why did you overboost them when you did so? Why do we frequently see a boost to something underpowered and a nerf to something overpowered, which subsequently makes the nerfed item virtually useless in all situations? Ewar - Position regarding damps? Changed your mind that the Celestis/Arazu/Lachesis were not negatively affected by the damp nerf? - ECM is maligned as being overpowered due to strong affect on small gangs. Are there plans to change ewar mechanics to increase effectiveness vs large engagements and decrease effectiveness in small? - TDs more strongly falloff damage than optimal, by design? Thx4this
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire Liang/Vanesca - Order/Iron Rock@WAR www.kwikdeath.org |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.10.24 18:35:00 -
[109]
Originally by: Zulu
Local as an info tool: We want to put local in 0.0 as a delayed mode channel so only people who talk in the channel are shown. We are also looking at other alternatives but if we find nothing better this will be put in testing at least.
How many times do smart people have to tell you how dumb this is?
Quote:
POS warfare future plans: We want to decouple sovereignty from POS's in general. However this is such a massive change and we'd have to find an entirely new system for sov... it's a delicate balance but it's something we want to do.
Same question different topic.
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Cassandra Valieries
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Posted - 2008.10.24 18:36:00 -
[110]
Rat droppings, are there any modifiers to what a rat drops, or do all rats of the same kind drop the same kind of stuff?
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Cailais
Amarr VITOC
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Posted - 2008.10.24 18:38:00 -
[111]
Posting in an epic thread .
Q: The bounty hunting 'mechanic', such that it is, is well..a bit 'meh'. Any plans to look at Bounty Hunting or other minor professions such as smuggling?
Q; Any thoughts on making combat boosters more accessible with penalties applying as you go 'cold turkey' through addiction rather than through use?
Thanks aswell for spending your weekend doing this Zulupark - legendary stuff.
C.
Originally by: Tarminic Your continued whining is somewhat diminished by your continued willingness to give your money to CCP.
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Rektash Narkesh
Caldari Provisions
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Posted - 2008.10.24 18:48:00 -
[112]
Q: What about the future of Stealth Bombers? Any plans on changes? |
Jethro Jechonias
Ki Tech Industries
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Posted - 2008.10.24 19:00:00 -
[113]
Edited by: Jethro Jechonias on 24/10/2008 19:04:39 Some of us like to understand how the game works under the hood. Along those lines:
Is this forumal accurate for turret chances to hit? Does hit quality vary as speculated in this thread, specificly 1% of shots are wrecking hits if they do hit, the remaining hits fall evenly between 51% and Chance-To-Hit+50%?
Will the new missile damage formula be released? Can you provide the formula now, if it is unlikely to change?
What is the actual formula for stacking penalties? Is this formula, (mod1*mod2*...*modn)^((1/n)^0.25, accurate as documented here?
What is the formula for capacitor/shield recharge rate at a given percentage of capacity?
What is the formula for calculating market brokers fees based on skills, standing and any other factors?
When can we expect to see the Evelopedia released? Will you have another around of applications for community editors when that happens?
Lastly, do you realize how much this is appreaciated by the community? Many thanks. |
Karina Bellac
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Posted - 2008.10.24 19:09:00 -
[114]
Originally by: CCP Zulupark
Local as an info tool: We want to put local in 0.0 as a delayed mode channel so only people who talk in the channel are shown. We are also looking at other alternatives but if we find nothing better this will be put in testing at least.
What equivalent adjustments to L3 and L4 highsec missions do CCP currently have planned? Or was the whole "risk vs reward" paradigm a complete fake? |
Tea Spoon
Gallente Best Path Inc. Ethereal Dawn
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Posted - 2008.10.24 19:09:00 -
[115]
How much performance would you gain by eliminating all ship collisions ? |
Elaron
Jericho Fraction The Star Fraction
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Posted - 2008.10.24 19:12:00 -
[116]
What factors are taken into consideration when balancing one ship to another of the same class (eg when attempting to balance Tempest against Megathron, or Revelation against Phoenix)?
What factors are taken into consideration when balancing one weapon type to another (eg autocannon vs pulse laser, blaster vs missile)?
How are the various factors weighed when it comes to deciding whether something is imbalanced or not?
Is balancing done on an "intuitive" basis, a rigorous mathematical approach, or some other methodology? If "Other", what is the methodology?
Is there a desired order of precedence when it comes to racial balance? If one exists, what is it, has it ever changed, and does it differ when considering the relative balance of different classes of items (eg an order of precedence for assault frigate balance being different from an order of precedence for marauder balance)?
Thank you for taking the time to answer these questions.
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Kill Whitey
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Posted - 2008.10.24 19:12:00 -
[117]
1) When will you fix the Black Ops ships so they can fit a covert ops cloak? This would make them worth the prices they cost and open up new methods for assault.
2) Fix it so they can bridge into Cyno jammed systems... Gives another purpose to the ships.
3) Create a Salvager drone so I don't have waste a High slot but can clean my kills... instead leaving them for the buzzards.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.10.24 19:21:00 -
[118]
Is there any chance of a capital class mining barge and/or capital mining lasers, or even a larger class of barge for 0.0?
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Mallikanth
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Posted - 2008.10.24 19:22:00 -
[119]
Edited by: Mallikanth on 24/10/2008 19:23:43
Fanfest: Can a concerted effort be made to release CCP sanctioned (created) films / short clips etc of the "reveals" that will happen? It's a shame that us poor souls who cant attend have to rely on some lucky & drunk attendee to post his wobbly video on you-tube (or wherever).
Corp Management and Wallet: They're a mess. What's happening with changes to these and when?
Ambulation #1: Is it expected that Ambulation will be a separate client that is called by the existing one or will the existing client just be changed to encompass it?
Ambulation #2: Other than socialising what aspects of ambulation can you actually get any benefit from? The is a "war room" I seem to recall, where a holo map is displayed - This is the kind of thing I mean. Is there anything else planned and can you give any teasers?
Oh, and thanks for your time Zulupark. Much appreciated |
Strill
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Posted - 2008.10.24 19:27:00 -
[120]
Edited by: Strill on 24/10/2008 19:28:47 Currently the tanking bonuses for command ships and Tier 3 Battleships are skewed heavily towards favoring Amarr and Caldari since the Amarr and Caldari ships have resistance bonuses, which are quite superior to the Gallente and Minmatar repair/shield boost effectiveness bonuses. If you convert the Amarr/Caldari resistance bonus into what equivalent bonuses in other stats would be equal to it, this becomes more apparent. For example, a ship with a 5% bonus to resistances per level effectively gets the following bonuses at level 5:
- 33.33% bonus to personal repair module effectivness
- 33.33% bonus to the effectiveness of remote repair modules used on you
- 33.33% bonus to hp
↳(which for shields also means 33.33% bonus to passive shield regeneration rate)
While the 7.5% repair amount bonus gives the following at level five:
- 37.5% bonus to personal repair module effectiveness
So you end up that the Hyperion only gets 3% more repper effectiveness than the Abaddon, but loses out in terms of buffer tank, and doesn't get as much of a bonus from remote reppers.
Is it intended that personal repper ship bonuses be so weak compared to resistance bonuses? Are Gallente and Minmatar just supposed to have weaker tanks than Amarr and Caldari?
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Juicy Fruits
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Posted - 2008.10.24 19:34:00 -
[121]
when will all the other "ghost" activities be identified and stopped?
Please be aware this is not a whine of any kind, thats for other threads, I just think if your going to stop one thing you really need to stop it all.
JF
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electrostatus
Center for Advanced Studies
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Posted - 2008.10.24 19:39:00 -
[122]
Is there work on personal POS's or similar where a person can set up in space by themselves? That is, can a person set up a "house" in space for their own use? |
Rellik B00n
Brutor tribe
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Posted - 2008.10.24 19:40:00 -
[123]
Is anyone ever planning to work on a better asset management system?
I can live 5 million items in each station if I want to find them in my assets tab OR I can organize them in containers and lose them forever.
It would be nice to be organised and able to search using the assets tab. |
Zothike
Deep Core Mining Inc.
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Posted - 2008.10.24 19:42:00 -
[124]
Hello What about re introduction of mines / minesfield concept in game ?
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Ami Nia
Caldari
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Posted - 2008.10.24 19:43:00 -
[125]
Is there any way to "freeze" a specific portrait in the portrait server/renderer? Not trolling, but I REALLY think that Chaos Incarnate should keep her face. I mean, should loose it. I mean ... you know what I mean.
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Cruel Fox
Divine Power
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Posted - 2008.10.24 19:48:00 -
[126]
Will u ever make the moons depleatable; basically removing static from game and preventing powerblock claiming all around eve moons since ll moon details r now known 2 us all!!!
X amount of moon mineral on a moon; once u mine it out it respawns somewhere alse!
Yes/no/posible Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] - Saint |
Terianna Eri
Amarr Scrutari
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Posted - 2008.10.24 19:48:00 -
[127]
Originally by: Rexthor Hammerfists How about giving multifrequency crystals random colours each shot, so you get a proper rainbow when using those crystals - it would match their description, too ;)
Actually, they are working as intended. Heisenberg's Uncertainty Principle says that dPdX <= h, or rather that the uncertainty in momentum of a particle (light is photons, photons are particles) times the uncertainty in position of the particle must be less than or equal to planck's constant - which means that the more you know about its velocity, the less you know about its position. The principle can be restated as dEdt <= h, with energy and time between pulses substituted for momentum and position. What this means is that as you shorten the time between pulses, dt gets smaller (shorter pulse time = less uncertainty), and therefore you know less about the energy. This results in the energy being effectively random, and since energy is a function of frequency, which is related to wavelength, you get the wavelength randomly cycling through the entire spectrum... resulting in white. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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sinfulangel
H A V O C Triumvirate.
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Posted - 2008.10.24 19:48:00 -
[128]
Edited by: sinfulangel on 24/10/2008 19:55:14 Are there currently any plans to limit the number of corps an alliance can have, NAP, set standings to, etc?
In addition to, possibly changing the CEO corp size skills to more realistic (and meaningful levels) so that if the above is enacted you don't just end up with mega sized corps as a work-around?
Or, alternatively placing some sort of monthly adder to the alliance bill (perhaps XX amount per corp, per member, per standing set, etc) to make corps/alliances think about who they set standings with.
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Dizeezer Velar
Caldari League of Disgruntled Fast Food Employees
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Posted - 2008.10.24 19:51:00 -
[129]
Zulu;
Empire Wardecs; how are you changing them or will they stay the same? Don't put too many restrictions on good old fashioned empire pewpew fun please!
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Snake 01
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Posted - 2008.10.24 19:52:00 -
[130]
A tempest with a max skills character, 6x 800mm II's loaded with EMP L, 5x hammerhead II's and 1x gyro II deals 646 dps. This is with a 3km optimal and 20km falloff and the tank you are able to fit after putting this on will be very weak.
An arma with a max skills character, 7x mega pulse II's with multifreq L, 5x ogre II's and 1x heat sink II deals 870 dps. This is with a 15km optimal, 10km falloff and a mean tank.
Care to comment on this? Is the tempest really supposed to be so weak both in tank AND dps?
Also please don't try to say the tempest is more versatile, if you try to squeeze any kind of dps out of it you run out of pg to fit anything else.
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MongWen
Farmer Killers United Corporations Against Macros
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Posted - 2008.10.24 19:53:00 -
[131]
Due to the CONCORD boost ("read: Nerf"), what does CCP Plan to give the Hi sec pirates ("Read: Farmer Hunter/killers") to use to hunt and kill the tasty fitted carebear ships ("Read: farmer ships")?
------------------
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Lazuran
Gallente Aliastra
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Posted - 2008.10.24 20:00:00 -
[132]
While "answering" does not equate "answering honestly", I'll still ask:
Q1: will CCP reconsider all the recently announced and implemented nerfs if 25% of the subscribers leave?
Q2: what will Minmatar ships be good at after the dust has settled i.e. speed nerf etc.?
Q3: what kind of content is left for people who have been in capital ships / alliance warfare for years? what are your plans to add new ways to play the game for them? Only Ambulation and /dance ?
Q4: will the EVE universe be changed / made larger and why? (technical reasons?)
Q5: As a 2003 player, I know that "surprise fittings" are no longer viable since 2006 or so, when most forms of EW were nerfed to uselessness except on specialized ships (exception: ECM drones, which are far too powerful). Nowdays, most ships have one single useful fitting with very little room for out-of-the-box thinking except comedy setups. Are there any plans to bring back some variety in useful ship fittings?
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Dunedon
Trans Nebula Inc.
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Posted - 2008.10.24 20:02:00 -
[133]
1) Is there any chance we could get divisions in our own personal hangers? This would definately cut down on the need for single person alt corps.
2) Also, is there anyway to impliment an "Access List" so that I can move stuff into and out of the hangers belonging to another character?
Things to make my life more organized and easier :) - Dunedon ------ WYSIWYG: I don't post with an Alt ... if I die in game for having an opinion, at least I know someone listened. - Dunedon |
Stretchmeat Crotchquake
GoonFleet GoonSwarm
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Posted - 2008.10.24 20:05:00 -
[134]
Remove local = Let's all fly force recons, we can go anywhere undetected unless someone is dedicated to sitting on the gate or mashing the ship scanner at just the right moment, and no one can scan us out or tell if we're even still in the system.
Brilliant.
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IR Scoutar
Caldari State War Academy
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Posted - 2008.10.24 20:17:00 -
[135]
- Why are you the chief whipping boy that gets send out when thinks look bad ? and where can i give you a hugg to make it better ?(dont say fanfest )
- Poses themselves not just mechanics. Example : Actualy interconnecting modules, hangars more customisable and all that jazz. That planned at all and more imprortantly .. this year next year 2 years 5 years 100 years ?
- t2 ships changed a bit more other than a skin and another engine ?
- more unique pirate ships ?
- return of ingame events ?(also events team)
- can artys get a higher alpha please ? (seriously this from a guy whos main is 100% amarr spec)
- small dictors.... more love ?yes, no, maby, i dont know, im scarred ?
- favorite food while sitting infront of the computer ?
- more ancient lore n stuff... in wich phase is it realy ? idea in heads ? concrete planing ? already designing ?
- Will there ever be something like weapon arcs and ships not shooting thru themselves and having 16 guns but only 8 can fire at the same time ?
- Visible missile launchers !?
- Weapons actualy striking the shield ?
- System wide asteroid belts n stuff .. wich stage is it realy ?
- Sorry but i just have to ask...
Could you CCP Zulupark please go to CCP Hellmar and ask him to write an apology blog ?(if you dont know why.. details in the threadnaught)
- Module description overhaul e.g. regenerative plating and what it actualy does ... perhaps even more ficional technical babble
- giving t2 ships real herritage e.g. make the maller a missile ship(since the omen got 5 turrets its not flown that much anymore)
- Toilet paper facing to the wall or to the user ?
- Christmas suprises again plzplzplzplzplzplzplzplzplzplz
- Inflate capitals especialy super capitals in size ?(so you could at least guess where that apoc comes out or where the tempests wingy bits go or if the raven can be shrunk in width )
more when i get back home perhaps |
TheDevilsJury
GoonFleet GoonSwarm
|
Posted - 2008.10.24 20:31:00 -
[136]
If you remove local from 0.0, will you implement a system to automatically detect players within a certain proximity (eg 30 AU) of your ship? I guess my question is what kind of system will you implement to replace local? |
Bacchanalian
Stimulus
|
Posted - 2008.10.24 20:36:00 -
[137]
Zulupark, first thanks for this. If there's any chance of making sessions like this a more regular feature, you'd make a lot of folks happy, it's nice to interact with the devs and get some hints about what's coming down the road.
As for my question; I'm a leadership-focused pilot specialized in BC hulls, and I consider flying BC hulls without a gang link to be criminal. Unfortunately, when my gangs engage in black ops harassment of our targets, using covert cynos and the like to drop out on people and attack them without prior warning, my roughly 6m sp in leadership feel wasted as I'm relegated to a crusier hull and giving the base bonuses+whatever mindlink I have in at the time. Has there been any thought put to a black ops BC hull now that there are frigate, cruiser, and battleship BO capable hulls? Ideally they could be capable of running 3 gang links, but honestly I'd happily settle for 1. Would also be a fantastic excuse for a t2 Hurricane, Myrmidon, Drake and Harbinger, some of the sexier ship hulls out there.
Also, bless you for reviewing the way covert cynos work in cynojammed systems. |
Calvin Roh
|
Posted - 2008.10.24 20:36:00 -
[138]
Ill try to keep it a question - and will keep the solutioning down to a minimum.
Regarding Allinace/Corp Sov. At present the unchecked expanion of Sov by any corp does not reflect the exponential growth of beaurocacy that is required to govern expaning organizations/states. Will CCP be looking at placing some limiting factors (corp/allinace size, skills, all of the above, ...?) to the gobbling of systems via Sov. Forcing some costs to own and "manage" a system will force the owners to only take what they can support, allowing more diversity in 0.0 and ulitmatley more cooperation (and warfare) amongst the more numerous smaller players. The existing model is forcing a degree of stagnation as more and more space is gobbled up. In fact the "law of deminishing returns" seems to be a mantra for CCP, it should be applied to system sov as well.
Cheers and thanks for taking the questions (and statements disguised as questions)!!! |
Daelin Blackleaf
|
Posted - 2008.10.24 20:38:00 -
[139]
Is t2 turret ammunition being looked at or just t2 missiles?
Did the balance team identify an issue with blasters today, if so have they defined it and are any proposals floating around, if not what were they doing all day?
How much longer can we expect testing on SiSi to continue before it is considered ready for release?
Are there any other ships/modules that the balance team is currently looking at? |
Gabriel Karade
Nulli-Secundus
|
Posted - 2008.10.24 20:44:00 -
[140]
Hello Zulupark, There was much discussion in the blaster thread (page 18) about the tracking formula. Basically as it stands at the moment, there is a flaw in that there is no accounting for effective target size vs. distance, i.e. the closer a target gets, the larger it gets, therefore easier to hit (instead we get the æ0mÆ bug).
There was a proposed modification to sig radius based upon falloff and I just wondered if you guys are looking at the tracking formula at all at the same time as the missile formula?
|
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Merin Ryskin
Peregrine Industries
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Posted - 2008.10.24 20:50:00 -
[141]
1) Why are you making such massive overkill gameplay changes to deal with a few problem speed setups. Things are pretty much balanced right now on TQ, with the exception of the top-end nano setups. Nerf polycarbons, snakes, and fix precision heavy missile velocity and the problem is over. So why keep pushing this long list of massively unpopular changes?
2) Why do you feel that a single AB/MWD should be a tank mod? Your missile damage formula has the explosion velocity set so low that even the AB/MWD that every single ship fits for mobility/range control reasons also now gives damage reduction, meanwhile the missile ship has very little ability to change this (the overwhelming majority fight out of web range). Why don't you either set the explosion velocity so that a same-size target with only a MWD/AB (and no other speed tank modules) gets ZERO damage reduction, or boost missile base damage so that they keep their TQ damage against a MWD/AB-only same-size target?
3) What do you plan to do about lowsec? Currently lowsec is dead, with the exception of large FW gangs that are instant death to any solo/small-gang pilot foolish enough to engage. The risk/reward balance is completely broken, there's essentially nothing mining/industry/mission/ratting-related in lowsec worth risking your ship to get. As a result, pirates have almost nothing to pirate, and gatecamps are the only way to get a fight. What do you plan to do to attract more potential targets for solo/small-gang roaming piracy?
4) Where is the Nighthawk's extra grid? Currently with a MWD and gang mod (both mandatory modules for PvP), even a heavy missile setup is short about 300 grid (more, if you want an active tank to be possible), and therefore ends up barely better than the Drake. HAM setups are virtually impossible to fit. Now compare this to the other command ships (the Sleipnir can fit the largest guns, gang mod, MWD, and an injected X-large tank) and the problem becomes obvious. So when can we expect to see this grid increase that almost everyone agrees is necessary? Oh, while we're on the subject, can we have a 7th launcher slot so that we do more than a tiny bit of extra damage over the Drake?
5) Why do you consider fleet command ships "non-combat" and encourage them to sit AFK with 8x gang mods? See this post for more detail. Why don't you do something like this, and make a useful combat ship for those of us who like rails/drones/Khanid, instead of denying us a real T2 BC option?
6) Where is the missing assault frigate 4th bonus? This change has had essentially unanimous agreement for years, but nothing has been done. Why not?
7) Why do you feel that the "tier" system is still useful? See this post for more detail. Why not scrap the obsolete concept and remove its restrictions on balancing?
8) Stealth bombers: where is the covops cloak? With the exception of a very few people who find them "fun", bombers have a long list of issues seen here. What do you plan to do to finally make them a true stealth ship?
9) The Widow: why the split personality problem? See here. The Widow tries to be both an ECM ship and a torp gank ship, and fails horribly at both. Why not pick one and focus the ship on that single role? Or better, why not make it a T2 Rokh like it should have been in the first place (have to remove the tier system, but it needs to go anyway)?
-----------
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SgtDeaux
|
Posted - 2008.10.24 20:50:00 -
[142]
Why is the bhaalgorn gimped with on a 75 m3 drone bay?
|
Constantinee
Caldari Sharks With Frickin' Laser Beams
|
Posted - 2008.10.24 20:55:00 -
[143]
ok i have a couple questions for ya buddy.
1: Falcons and ECm drones are still crazy over powerd. When a falcon can jam a bs that has 3 eccm mods on it and the falcon is only using 2 racials on that ship...you know its over powerd. ECM drones them self jam you every 45 seconds. IS there anything we can expect a nerf to these mods? perhaps maybe only being able to use 1 racial at a time? ECM Drone nerf?
2. Who the hell came up with the orca and where can i buy him a beer this year?
3. Whats this i hear about T3?
4. and last but not least... any idea when t1 destroyers may see a boost to make them more effective in pvp?
Thanks for answering my questions -------------------- My Videos.
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Banana Torres
Look Ma I did a Test
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Posted - 2008.10.24 20:56:00 -
[144]
Is there any plans to get rid of t2 BPOs?
What do the devs consider more important pew-pew PvP or market PvP?
Finally, I think Eve has become too easy for high SP players. Does Mr. Zulupark agree with this?
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Dibsi Dei
Salamyhkaisten kilta
|
Posted - 2008.10.24 20:58:00 -
[145]
And now the most important question:
Will there be a broadcast from Fanfest 2008?
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spacegirll
|
Posted - 2008.10.24 20:59:00 -
[146]
Are you guys going to make the videos, presentations and such available to the poor gamer community via download, CD or something like that??
Some of us can't afford the trip/resulting divorce from an Icelandic drunken binge..
Thanks,
SG
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filingo rapongo
D.V.A.K.
|
Posted - 2008.10.24 21:00:00 -
[147]
are there any plans to look at faction frigates and cruisers with respect to their capabilities/pricing?
thanks.
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Destructor1792
Minmatar Malicious Intentions
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Posted - 2008.10.24 21:06:00 -
[148]
I've stuck with minmatar in all the time i've played and have a few questions which have yet been answered satisfacory!
They are:
When are projectiles gonna get sorted? Mainly the Arties!!
(i.e. We fight in falloff, have to worst tracking, worst DPS! Even the Alpha is just laughable now! Massive tracking penalties on Tremor.)
The Phoon - Slot layout dictates an armor setup so why the hell does it have more shield than armour HPS?!?!
T2 Ammo (hail) is pretty much useless.. even your logs will show this with the amount of use (or lack of) - when's it going to be sorted when it makes more sense for us to fit faction ammo?
With the web nerf, will the Huginn / Rapier have their bonus modified for web strength (not range) (and remove the stupid TP bonus)
And a few other questions:
When are the Anti cloak pulse mods going to be released?
When are the races going to be truely unique again? (i.e. each one excels at certain things & suck at others instead of the current blur!!)
Black ops should be able to warp cloaked (without the cov-op cloak fitted) otherwise sort of defeats the purpose of using the ships as they'll appear on scan the minute you jump them in! When are they going to be sorted out properly? (sooner the better)
______________________________________
Bringing The Fun Back
I Have No Fear, Fear is for the WEAK |
Sleyn Peade
Twilight Fleet
|
Posted - 2008.10.24 21:14:00 -
[149]
With more and more people going roaming "solo", with a falcon-alt sitting 150 km from the engagement permanently jamming, becoming VERY "in" these days, I was wondering:
1: Is this a way of "intented gameplay"???
Many forms of nerfs have been debated, ranging from not-too-clever (removing jammingbonuses) to more realistic (nerfing targetingranges on force recons)
2: Is there a nerf incoming for falcons???
Next, regarding the T1-market, it's a simple fact that a large part of eve's (highsec) T1-equipment isn't built, but all comes from missions being looted. Considering there is also some debate on level 4 missions giving too much isk:
3: Is there a possibility of nerfing loot, removing all T1 (non-named) loot from loot-tables???
When NPCcomplexes became un-static for the purpose of preventing farming, some were changed so they always remain inside their previous constellation.
4: As these are currently being farmed as much as when they were static, is there a removal of this constellation-restraint in sight, completely randomizing complex appearances???
Some questions regarding dyspro and prometium and the fact that they provide a static income-source for people holding them, as well as the fact that they create conflict:
5: Just as you changed complexes, from being static to being random, to prevent people from having static incomes, is there a plan in the works regarding randomizing moon-materials / some of the moon materials???
6: Do you view the fact, about rare moons creating conflicts, as a good enough thing, that you may consider changing the build-requirements for T2-parts, to make more moon-minerals needed, and as such increasing the need for more moon-minerals on the market, effectively increasing the need for moon-minerals, and as such, conflicts?
7: Are you open to the idea of moving the moon harvesters outside POSshields, and make them incapacitatable just like cynojammers are, in the hope of encouraging small scale PvP conflicts???
And to lowsec!
8: As lowering the secstatus-decrease for (most of) lowsec attacks has improved PvP there, if only slightly, are you open to further cutting down on the sec-status-losses for engaging in criminal acts / ship destruction in lowsec???
9: Why are there icebelts in highsec, despite the fact that all they produce is POSfuel and capship fuel, both of which are, primarily, for lowsec/0.0 use???
10: Is it true that the CCP staff, because of the financial crisis, has been forced into prostituting their bodies on the streets of the icelandic capital, in order to raise enough money to pay for your office electricalbill? ------------------------------------------------------------------- Sleyn Peade, part of the public lowsec Moon Map Project
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.10.24 21:30:00 -
[150]
What is being done about dysprosium and promethium and their high demand? |
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Jerni
|
Posted - 2008.10.24 21:31:00 -
[151]
I was looking through old issues of EON and noticed that one (issue 5, I think) mentioned "atmospheric flight." My guess is that the idea got nixed long ago since we haven't heard anything about it since. Is that true? If so, why was work on it stopped? It could be interesting if ambulation were extended to cover some sort of landing on planets or moons. |
Arkady Sadik
Gradient Electus Matari
|
Posted - 2008.10.24 21:31:00 -
[152]
1) What is the topmost "problem(s)" CCP currently sees with FW mechanics, if any? I'm asking to get an idea in which direction you are trying to take FW.
2) What's the current opinion on letting alliances into FW at some point?
3) Are dreadnaughts considered balanced now with the torpedo changes? "Boost the Naglfar" is one of the hot topics in the forums.
4) What are the next big "this needs rebalancing" topics the balance team has on the agenda after speed? |
Mr Isky
|
Posted - 2008.10.24 21:34:00 -
[153]
Why was the map from the directional scanner removed and can you please. please, please bring it back. It was way more convenient than that pita F11 map. |
Shard Merchant
Minmatar
|
Posted - 2008.10.24 21:34:00 -
[154]
Originally by: Shadowsword What is being done about dysprosium and promethium and their high demand?
Nothing should be done about Dysprosium/Promethium demand. That's player driven economics, and EVE doesn't exactly discourage monopolization if other players have the opportunity to break it.
So your question reworded properly would be:
"What is being done about static and infinite moon resources?"
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Joey Meow
MURAKAMI INDUSTRIES
|
Posted - 2008.10.24 21:36:00 -
[155]
Ok, here we go:
Dear Zulupark, since you promised to answer EVERY question: 1) POS - Flogging the Dead Horse... , what is the deal? We have been asking for this for many years now. CCP ignored us, with the exception of one dev post. What are we to do? POS at this time are nightmare to maintain. CSM does not appear to be of any help, so, the ball goes to you.
2) Single Player Owned Small Structures/aka S.P.O.S.S/aka "Player Housing", when? It has been on the drawing board for more than two years now.
3) You probably will not answer this one, since you will have to tow the company line, but, on an off chance that you will actually be honest with the players: do you personally think that it was wise for CCP to present us with the liquidation of Inactive Training/Ghost Training on such a short notice? And, why do you think so many people got upset at CCP, was it actually the Ghost Training, or was it due to the inadequacy and, for the lack of a better word, sinister way, of how you guys apparently handled the whole announcement, and aftermath, that just stank of "cover up" and "backtracking"?
You should feel some relative affinity toward T0rfi, since you were in the similar position a while ago, where you got ripped apart and put back together again, when you announced a sudden and unwelcome change. At least then it was just a proposal, as opposed to what happened recently. Anyway, I just hope I get to see one honest answer from a dev, with no evasions, subterfuge, corporate bs, and ass covering.
I appreciate that you actually doing this unprecedented thing, it reminds me very much of how CCP used to be in the good old days.
So keep on doing it man, and CCP should give such encouragement to all the developers, I can wait a week for my answers, so long as they are honest, to the point, and non evasive.
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Sentinel Eeex
Caldari DarkStar 1 GoonSwarm
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Posted - 2008.10.24 21:43:00 -
[156]
Just wondering - do you guys at CCP realize that making LOCAL "delayed" will basically kill ISK making in 0.0 (and 0.0 is **** already)?
I mean, running L4 missions (which already makes more money than most of 0.0 ratting) vs ratting/mining in 0.0 (and hoping a gang of recons don't jump you).
Yeah, risk vs reward
Why don't you, at least, introduce agents in player conq 0.0 (for a fee, blah, blah)? 0.0 is horribly broken, and you want to break it even more?
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Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
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Posted - 2008.10.24 21:53:00 -
[157]
How will the economy in Ambulation work? Can people becomes trillionaires by just playing with the Ambulation content? How will it relate to the normal economy?
Given the ultrazoom, would it be possible to use it to generate the nebula backgrouns in real time, rather than use ready-made background textures? This would vastly improve the sense of size and space, and make every system truly unique, rather than having to re-hash backgrouns everywhere. The sense of movement when going to warp would be magnified greatly, and the zoom from map to ship wouldn't be interupted by a nebula loading, as you can have the real-time nebula fade in? (( sorry if this one is a bit obscure :P ))
When are planets getting a graphics update?
When will planets and suns be resized, so they actually look as big as they should be?
When will station interiors and exteriors be matched to each other, so stations will stop being huge versions of the Tardis? And why are small cargo vehicles inside stations bigger than some cruisers?
Are there any definate plans for Jove and Jove space yet? If yes, what role would they play, and can players turn into Joves?
Is simple planetary interaction being developed yet? I imagine it would work very well with sovereignty.
More to come :D
EVE History Wiki
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Jessica Hoothra
Caldari Independant Union of Rangers
|
Posted - 2008.10.24 21:58:00 -
[158]
Will Eve ever feel "big" again? ie, will there be more systems/regions added in the future?
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Jordan Musgrat
H A V O C Triumvirate.
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Posted - 2008.10.24 21:59:00 -
[159]
Edited by: Jordan Musgrat on 24/10/2008 22:00:11 I have a few questions, I will take you at your word, that you will answer these.
#1 Quote:
we don't think that the nano balance will really change all that much about guerrilla warfare
You are wrong in so many ways, this will end nano guerrilla warfare, and will put the nail in the coffin for solo roaming BS. Are you going to continue ignoring the community, or can you suck it up, and just simply believe us? We're the ones spending dozens of hours a week actually playing the game, remember. We're your best friend as far as testing goes. I'm not saying this because I fly 10k Vagas. You are simply nerfing every ship in the game. Everything from logistics to missions will now take longer.
#2 Quote: We hoped that placing structures outside POS's and creating station services would encourage small roaming gangs that would disrupt supply lines and be all guerrilla
You do realize that a properly setup pos will kill any gang of subcapital ships with the exception of RRs/drakes with logistics, don't you? And unless you are advocating a gang of 20 RR BS spending 5 hours at a typical pos to incap modules, for the sake of "guerilla warfare," then this will never work.
#3 Quote: However hopefully the blackops fix and other stuff will improve small gang warfare
Please do not put all your hope for small gang warfare in the black ops. The black ops has already been used for everything it will ever be used for, all you are doing is improving it to where it is much easier to use. Not everyone wants to roam in small gangs of rapiers/stealth bombers/Black Ops. There is a difficult balance to strike between having HACs/Recons that can do well in small groups against all ships, and not having HACs that can reliably take on 2-3 BS at a time.
Can you please not nerf speed so hard, and simply boost speed killers, such as Arazu/Lachesis (range on damps), Pilgrim/Curse (much more neuting power and range, possibly change bonus to where they can use large neuts), and AFs? If you are going to water down the whole of EvE, then these changes are not needed, but if you ever read forums enough to know that you need to reconsider the nerf, then they would be a great way to nerf the speed of hacs/recons, along with actually looking at individual hacs/recons, without ruining BS tracking/missiles. -----------
Primary is family values, secondary is 0.0... |
Stretchmeat Crotchquake
GoonFleet GoonSwarm
|
Posted - 2008.10.24 21:59:00 -
[160]
Okay:
Since local is being removed, I'll ask my concerns in a more formal manner:
What do you have in mind to prevent covops/force recon gangs from being able to go anywhere with total impunity since they will be nearly impossible to track down or intercept?
Do you have any plans to add better reconnaissance tools, especially for locating cloaked ships or at least detecting their presence?
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.10.24 22:01:00 -
[161]
1) Is the focus fire being only-used method of warfare considered a problem? 2) Is there any plans or at least possibilities to allow docking inside the capital ships? (it's such a cool sci-fi cliche missing in Eve when capital ship jumps in and launches smaller ships) 3) At which development stage tactical environments currently are?
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Dwindlehop
Uninvited Guests
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Posted - 2008.10.24 22:09:00 -
[162]
Are carrier and mothership hotdrops working as intended? What about capital ship fleet mobility in general?
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Arithron
Gallente Gallente Trade Alliance
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Posted - 2008.10.24 22:11:00 -
[163]
1. That chap called James who did questioning on live blog a Kiwi?
2. Any plans (if so, any details?) to improve low sec and make it more attractive to players? Any possibility of allowing players to join NPC pirate factions and battle it out in low sec?
3. How valuable are the CSM to CCP in terms of imput for future development and features?
4. How much is a pint of beer in Iceland really?
love and kisses, Arithron
Better to be a live dog than a dead lion... |
Joey Meow
MURAKAMI INDUSTRIES
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Posted - 2008.10.24 22:14:00 -
[164]
Just another question, since I was not sure if you began to actually write a response and read it all by now:
1) T2 BPOs, does CCP have a plan to remove them permanently from the game? What are the plans, if any for T2 BPOs, are you guys in any way considering to nerf them to kingdom come?
Thanks again.
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Red Thunder
Most Wanted INC G00DFELLAS
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Posted - 2008.10.24 22:23:00 -
[165]
could rats be made to give agression? (like they used to) |
Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2008.10.24 22:31:00 -
[166]
-Will the universe ever be expanded with more stars and regions?
-Will we ever see more variety in exterior station designs, as well as interior docking areas?
-Will we ever see more variety in ship shapes? I mean, most just end up being long and horizontal....
-Can I have a T2 Tormentor? Please? I know you can't really improve the best ship in the game, but you can try in a second version! |
Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2008.10.24 22:39:00 -
[167]
Black Ops -
Thanks for giving them a fuel bay... but as a ship in the family of "stealth" I believe that such a ship with this vital role of moving about undetected should be able to warp cloaked.
Let me give you a quick rundown as to why:
The current two ships that are able to warp cloaked in the family of stealth are Covert Ops and Recon Ships. Both of these ships have warfare capability, and I do not think you would disagree that it is overpowered that they can warp cloaked.
The reason the Black Ops should be able to is because it is the first ship in a new line of stealth. Covert Ops and Force Recons were first, now Black Ops. Without the ability to warp cloaked, this ship is just a very large stealth bomber (which it is not). Its function is to deploy a Covert Jump Portal, and that is its MAIN FUNCTION. All other functions are secondary.
I have enjoyed flying this ship a lot and would love for it to be the stealthy ship I have always seen it as becoming.
So, with that in mind, could you please let it warp cloaked? Thankies ^_^
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Zarnak Wulf
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Posted - 2008.10.24 22:44:00 -
[168]
Can the Hyena get the same bonus change that the interceptors got on Sissi? Sig reduction doesn't cut it after the missile/speed changes.
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Thaar
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Posted - 2008.10.24 22:46:00 -
[169]
You cant seriously keep a straight face, saying that "tempest is fine" "Projectiles are fine" and omg they might actually be overpowered a tad cus they do 20m/s faster than their opponents?
Really, go play a minnie char. Youve never tried one mr.Zulu
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Viktor Bout
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Posted - 2008.10.24 22:57:00 -
[170]
Ships:
Is there a plan to give rigs to Freighters?
Lag:
By removing capsules from the game, would this help to reduce lag? Like in big battles, the ship is dead but the capsule is still here and makes traffic.
Random:
Wich dev got a few grey hairs from eve? :D
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Nicholas DW
Infusion. G00DFELLAS
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Posted - 2008.10.24 23:02:00 -
[171]
Fixing logoffski: We'd love to fix it but it's quite hard to do without starting to get heavy handed towards people who have real disconnects/ctd's/network outages
- Zulupark
Would be the first time you've ever been concerned with being heavy handed with a nerf.
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Del Narveux
Dukes of Hazard
|
Posted - 2008.10.24 23:03:00 -
[172]
Apologies if this has already been asked but Zulu, could you come up with a tentative list of all the rebalances currently slated for QR? A lot of stuff has gone on and off Sisi last couple of months and its pretty vague whats in and whats not, a list would help clarify discussion. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Lumy
Minmatar eXceed Inc. Triumvirate.
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Posted - 2008.10.24 23:03:00 -
[173]
Couple of questions about IGB?
Are there any plans to to improve or replace it ? c/d? (if denied, skip the rest)
1. What priority does it have? 2. Do you have any estimated time schedule? 3. How many devs are assigned to this? 4. Do you plan to use 3rd party rendering engine, if it is possible? 5. What language do you want it to support - (x)html, css?
Joomla! in EVE - IGB compatible CMS. |
Lance Fighter
Amarr
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Posted - 2008.10.24 23:10:00 -
[174]
My only question: Is the recovery of less than -5 standings being looked in to? |
Mashie Saldana
Sharks With Frickin' Laser Beams
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Posted - 2008.10.24 23:13:00 -
[175]
Will you fix the Dramiel? All bonuses are for guns but it has more launcher hardpoints than turret hardpoints. |
Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2008.10.24 23:14:00 -
[176]
Does the development team acknowledge an imbalance between highsec on one hand, and lowsec/0.0 on the other, in the ability of individual players to make money?
Leaving aside the long-running arguments over the amount of income Highsec L4s generate, mission runners in highsec (especially NPC corp mission runners in highsec) are able to run level 4s over and over for as long as they wish with little in the way of interruptions from other players. Additionally a single agent can, server stability permitting, support a theoretically infinite number of players at any one time. By contrast lowsec and 0.0 mission runners, miners, and ratters are at risk from attack whenever a non-friendly player enters system, and so will have their money-making activities interrupted on a regular basis, as well as having their ships and pods destroyed on the occasions where they don't get to safety in time or are unfortunate enough to be NPC-scrammed when the hostiles show up. On top of that, 0.0 ratters have to deal with a finite supply of belt rats due to delayed respawn times - even a good 0.0 ratting system can't typically support more than 3 or 4 ratters at a time before the supply of NPCs begins to dry up.
This question seems particularly relevant considering the recent CONCORD response time buff, and the forthcoming removal of insurance payouts for ships that get CONCORDed, which both tip that balance in favour of highsec mission running by greatly reducing the risk posed by suicide ganking. Additionally your earlier comment that you are looking at removing players from local unless they speak may seem reasonable at first glance but represents a huge increase in risk to the lowsec and 0.0 money-maker, who will lose a huge amount of situational awareness with no corresponding gain, and seems certain to lead to a further exodus of characters to the safety of State War Academy and the already crowded highsec hubs where they can grind ISK in peace and safety. |
Solomon XI
Hoist The Colors. Pirate Coalition
|
Posted - 2008.10.24 23:16:00 -
[177]
Question 1:
Going back to the subject of *LOCAL* for a moment, has replacing it with a CONSTELLATION channel (in low-sec & null-sec) been considered instead? Delayed mode won't even let you know people are around. With a CONSTELLATION channel, you'll know someone is in the same Constellation but not what system.
Question 2:
Remote Sensor Dampening has basically been made useless. Is there discussion of a mild boost? |
Liang Nuren
No Salvation
|
Posted - 2008.10.24 23:20:00 -
[178]
Zulupark: - What race do you play in game and why? How frequently do you fly these ships and what is the rough specialization of this character(s)? Do you carebear, pirate, or 0.0 alliance it up? [This is important to determine why you feel certain ways] - Do you feel that CCP is losing player good will by pushing out so many changes in the same patch? - Why do you feel that people being forced to learn an effectively new game will not choose to play an entirely new game?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire Liang/Vanesca - Order/Iron Rock@WAR www.kwikdeath.org |
Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2008.10.24 23:34:00 -
[179]
- What do you see as the role of the Council of Stellar Management? How much influence does it have over CCP's decision-making, and how much should it have?
- What should the CSM do better in future, in order to ensure that it lives up to its potential?
- Do you think CCP is communicating adequately with players? Are there aspects of the dev-player relationship that you regard as problems? What do you plan to do to fix them, and what can we as a community do to fix them?
- How do you rate the current Eve user interface, including both the in-space side(overview, drone control, etc.) and the in-station side(corp management, science and industry, etc.)? How much work do you think it should go through in future? Do you think CCP has been making enough progress on this front?
- When can we expect to see worthwhile forum software or a usable in-game browser?
- Eve currently has dev-supported mechanisms to exchange real currency for game currency, in the form of GTC sales - in effect, you have unlimited RMT with the sole qualifier being that you can't sell more isk than it takes to pay your subscription. Given this stance, which is among the most liberal in the industry, why is CCP so consistently moralizing about the evils of real money trading?
- What improvements do you think should be amde to the Eve economy, if any?
- Will there be any method capable of mining ore faster than a Hulk(or ice faster than a Mackinaw, or Mercoxit faster than a Skiff) in the foreseeable future, or are Exhumers the high water mark for mineral production?
- Are there any more faction ships in the works?
- Which part of the game do you feel is the single most underused, compared to its potential?
- What ship or ship class do you feel is the single most underused, compared to its potential?
- How liberal do you think CCP should be in adding new skills to the game? Do you want to see a vast array of specialized skills added, or do you think there are too many as is?
- Are there any plans in the works to fundamentally change the role of Titans in combat? Focused-fire or non-damage Doomsdays, something that would allow it to tank for an extended period, and/or something that would give it a reason to stay in combat(at risk of destruction) instead of fleeing as soon as it can?
- What do you see as the main problems of POS warfare? What do you think is, broadly speaking, the best way to solve these?
- Do you view large, static wealth sources in 0.0(old complexes, current dysprosium moons) as good for 0.0 warfare, by providing objectives, or bad, by giving people money too easily?
- Last and most importantly, when do we get to do this to you(or another dev) again? |
Kweel Nakashyn
Minmatar Aeden
|
Posted - 2008.10.24 23:36:00 -
[180]
I want to talk about the Naglfar especially because I think it's unbalanced vs all the other dreads. What do you think about it Zulu ?
I don't care if a supercap/cap have the best speed in this category, dps/defence is what matter and this one is not really well served... And it's not normal to have to learn those two big skills too : dual weapons ship are not great to "learn" skillwise. They also have a bonus on each of their weapons meaning, all guns + launchers get 1 bonus whereas other ship get 2 bonus on their racks...
I'm not sure if I'm crystal clear, but I'd love this question to be answered...
|
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sg3s
Battlestars GoonSwarm
|
Posted - 2008.10.24 23:38:00 -
[181]
- Generic system backgrounds... When will they be fixed with something that is 1. looking better and 2. something more unique to the system.
- Exploration The current exploration system in 0.0 is very boring after you've seen all the exploration sites and complexes, any plans to make this more dynamic or give us a heap of extra scenarios we can find and solve?
Why can we still grind COSMOS complexes? And don't say we can't, because we can.
- 0.0 Why is it that you can still make an equal ammount of isk/h in 0.0 and empire using the most accessible methods of isk generation (missions & ratting).
Why are missions in 0.0 worthless and really not worth the risk/standing drop as compared to empire missions?...
|
Vaal Erit
Science and Trade Institute
|
Posted - 2008.10.24 23:51:00 -
[182]
1) What is being done or thought about in regards to encouraging members out of NPC corps.
2) Retribution 1 medium slot, wtf.
3) AoE weapons? Bombs are useless on Tranq right now.
4) T2 short range ammo. No one uses this on Tranq right now, it has been replaced by faction ammo.
5) Factional warfare improvements coming?
6) What are you going to do to our precious war decs?
7) Can my typhoon have 5/5 missile/turret hardpoints and for baby jesus sake can it have more armor than shield HP?
8) Naglfar uses the most weapons but does the least DPS? Fix the best looking cap ship please. |
kurikymoko yasai
|
Posted - 2008.10.24 23:55:00 -
[183]
First of all this is a SPLENDID initiative.
As some other people says, is this dev marathon going to become more regular or Zulu was just a one off rampaging berzeck dev on the lose?
Will drugs manufacture and the general game mecanism of illegality good been revisited?
Any changes in the ways the market work (aside the shop front) and dealing with the jita traffic jam?
All carebears ships can only run away from danger any hope that they could acquire some more serious passive or active defensive ability?
Any hope of mining being more unpredictable, ratters have rats bonus rats or ore spawn and the infamous officer... something similar for miner might be nice?
Any thought about faction amnesty since nowadays passing a certain point it is almost impossible to recover from a bad faction stqnding. The make missions with pal may not be such a great answer?
Any hope on fixing the bounty hunter system?
Any rework of the salvage / loot value?
Thanks for all these answers and keep the fun coming.... |
Bellum Eternus
Gallente Death of Virtue
|
Posted - 2008.10.25 00:04:00 -
[184]
1. How do you envision blaster ships being used in combat after the patch?
2. How do you suggest we blaster ship pilots fit our ships to be successful in solo and small gang PVP?
3. Explain why most other ships nearly equal the peak DPS of blaster ships while having four to five times the effective range?
4. What blaster ships were so horribly fast that they needed to be slowed down by over 40%?
5. Why break the flexiblity and functionality of ships like the Hyperion in order to compensate for problems that don't even need to exist in the first place?
Bellum Eternus
Inveniam viam aut faciam.
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Pistonbroke
D00M. Triumvirate.
|
Posted - 2008.10.25 00:10:00 -
[185]
Recon ships.
Is something going to be done to make the pilgrim more useable?
Think about it, the falcon, the arazu and the Rapier all get a range bonus - the falcon to its EW... 20% bonus to ECM Target Jammer optimal range per level the rapier to its webbing.... 60% bonus to stasis webifier range the arazu to its scrambling...20% bonus to warp disruptor range ...per level Each of these shares this bonus with its combat recon brother. and the Pilgrim......well, nothing (unlike its Combat recon brother the curse.... 20% bonus to warp disruptor range.....per level)
This is clearly unbalanced and needs sorting out (and I am not even amarr).
Are you going to do something about it soon?
Thanks,
|
canned
Caldari Caldari Provisions
|
Posted - 2008.10.25 00:16:00 -
[186]
Local chat - if we cant see who/how many in local then how are we going to know to look for something or not?
im sure people dont want to be going thru every system, scanning for 10 mins only to find its friendly people or empty.
Force recons - if said local chat nerfthingy gets implemented, wouldnt it make Force Recons the i-win ship in 0.0?
--------------- i dont really know what to put here so ill just type this |
Neth'Rae
Gallente Decorum Inc Tygris Alliance
|
Posted - 2008.10.25 00:24:00 -
[187]
Edited by: Neth''Rae on 25/10/2008 00:24:45 I forgot one question..
Why and how did you decide that you were gonna answer all these questions?
I want a real answer on that one :D
I do Sigs, Banners and other Graphics for ISK. |
Lance Fighter
Amarr
|
Posted - 2008.10.25 00:49:00 -
[188]
Originally by: Neth'Rae Edited by: Neth''Rae on 25/10/2008 00:24:45 I forgot one question..
Why and how did you decide that you were gonna answer all these questions?
I want a real answer on that one :D
isnt that because he challenged ouver to a drinking contest? he would lose, naturally... :p |
Lygos
Amarr Aiges Anos
|
Posted - 2008.10.25 00:51:00 -
[189]
1)What do you think about a repeating payments tool? Basically like the one many people use to pay their utility bills and rents in the non-virtual world.
1a)What about revisiting the corporate wallet tools like A/R, A/P, and rents. i.e. to include more relevance in a direct player to player, or corp to corp context rather than interaction with exclusively npc assets.
2)Any new market filters? Perhaps by metagroup?
3)Keyword filter options for channels? Blocking a mere 80 isk/ad spammers is not enough. Temp blocking?
4)If the players started doing something to provoke a significant rise in T2 prices (i.e., total helldeath attrition moonwars), would you favor intercession or a concord bounties buff, or would you prefer to let the market take its course?
5)More fine tooth controls for POS intended for multicorp support maybe?
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MotherMoon
Huang Yinglong
|
Posted - 2008.10.25 01:01:00 -
[190]
Edited by: MotherMoon on 25/10/2008 01:03:40 1.Will plantary combat be real time, some sort of rts, or you haven't really talked about yet?
2.When will asteroids get remodeled!
3.Any plans in the pipeline to make battleship weapons look more to scale? |
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Jason Edwards
|
Posted - 2008.10.25 01:19:00 -
[191]
Battleships all lost 20% speed for speed nerf. Is there plans to adjust lvl 4 mission gates accordingly to balance with tq?
Stealth bomber due to cruise missile nerf is incapable of doing anything. Please balance... or give us citadels to fit on the stealth bombers.
When does sisi get this stacklessio no lag? ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |
Siege
Minmatar Siegecraft Bounty Hunting
|
Posted - 2008.10.25 01:22:00 -
[192]
Bounty Hunting: Any plans at all on probably the ONLY thing that hasn't been significantly tweaked since beta? Or do we still get to watch all these nice, but unkillable, bounties flying around through high-sec with high degrees of immunity?
Some way of engaging them in high-sec would be nice. As would a better way of tracking them. Then you have the issue of self-gankage to acquire said bounty, as well as characters that are no longer subscribed. At least take the non-active players off the top-10 list when they are there.
------ begin signature -----
Little known Eve fact, The original race names were: Amarr Empire, Caldar Empire, Minmatar Republic, The Jovians, and The Remanaquie Federation. |
Ender Wiggan
VersaTech Interstellar Ltd. Southern Cross Alliance
|
Posted - 2008.10.25 01:28:00 -
[193]
Hey
I can't read the thread fast enough to determine if this has been asked.
Would you guys contemplate making chat push to talk or something like that, so we can free up the letter keys for hot keys?
As an extension of this would you consider making hot keys assignable to any action? Such as warp to zero, align, re-package whatever? Basically removing the need to use mouse all the time.
Cheers -Ender
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Caius Severus
|
Posted - 2008.10.25 01:45:00 -
[194]
Do the UI changes you spoke of include some performance optimising, especially with regards to brackets?
At present my system, which handles the 3d graphics fine even in large battles completely stalls unless the number of brackets are minimised. You are forced to seriously compromise the information you have displayed in order to maintain any sort of usability. Considering the complexity of the ship models and effects, and the relative simplicity of drawing small white boxes, this seems rather about face.
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Epegi Givo
Amarr Vengeance Imperium
|
Posted - 2008.10.25 01:46:00 -
[195]
Ara these 2 ideas of mine any good?
Tactical Interface
and
tractor beam overhaul
Also, what is the point of the image button if you aren't allowed to put images on the forums anyway? |
phanthom chancer
|
Posted - 2008.10.25 01:48:00 -
[196]
Edited by: phanthom chancer on 25/10/2008 01:49:49 Re: AF bonuses. No, I'm counting the res bonuses as NO bonus. The boosted resistances are "built in" on HACs, CSs, etc on TQ but not AFs. On SISI it HAS been built in to AFs, however they have not been given any bonus to take its place. So while the Deimos has 4 bonuses (2 gal cruiser and 2 heavy assault ships) the enyo has only 3 (1 gal cruiser and 1 assault ships). Hence me asking if the AFs would be getting their 4th bonus. Could you re-answer this question, please? |
Gjs312
coracao ardente Triumvirate.
|
Posted - 2008.10.25 02:09:00 -
[197]
Only question:
Did your decision to nerf all interdictors with a 25% base speed reduction pan out the way that you thought it would?
I realize that I could have quite easily trained for the one of the two viable remaining interdictor races (heretic and sabre for the ability to fit a mse while still fitting a reasonable amount of speed mods), but I'm currently on my 42nd flycatcher total and I'm kinda still flying them based on principle at this point so if you could fix what you broke now that you at least seem to understand the game a bit better that would be great. 3.2 k/s with a t2 fit and one lowslot (1) certainly was not overpowered before, and 2.4 with your nerf is something that makes me want to print out a life sized picture of your forum avatar and have my dog urinate on it. Or just get internet angry.
Anyway please fix non sabre interdictors (you can do this by just undoing your previous actions that would be sweet). If you also want to admit it was dumb to nerf the flycatcher I would be cool with that too but I would also be happy with my "save the flycatcher" campaign being successful as well so whatever.
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Murkon Salesgirl
Amarr
|
Posted - 2008.10.25 02:51:00 -
[198]
Zulu: Why do you personally think BS blasters will be fine or "better" post speed changes?
I would like to know your reasoning behind this.
The way I and many people see it, you have a short range weapon, it isn't the greatest, but it worked in some situations because you could MWD with the mega or hyperion pretty quick into optimal range.
What you've done is reduced battleship speed a fair amount, and cut acceleration by a huge factor. A short range weapon on a ship that's extremely slow, and you think its fine? (In terms of traditional rpgs, it's like a melee class that can't run or sprint into range but only crawl with a crippled leg)
I can see torps and pulse being fine, because their effective engagement sphere is rather large and does not depend on ship mobility.
Also continuing on, once upon a time, blasters were fine. Why? It had outright the most dps to compensate for its short range and cap wasting MWD bursts required to use it. These days, with the torp ROF boost, pulse tracking boost, pulse boost with EM reduction on armor, these weapon platforms have crawled very close or surpass blasters as a top dps weapon. All the while they retain their huge range advantage. Isn't time to buff blasters? Logic would assume an overwhelming "YES".
Thank you. |
Zoiewu
|
Posted - 2008.10.25 02:55:00 -
[199]
1,Any thought about a cloaking bubble, with say 20km or 50km range?
2,Any info on making exploration/hacking more in depth like was done with mining? Also any thoughts on improving and making smuggling more possible.
3,I Like the idea of jump planners for capital ships built into the game.
4,Plans to improve the asset functionality its very limited atm, Being able to sort your items by type and quantity and so on would make sense and help hugely.
5,Will we ever be able to create contract for items in more than one location as setting up multiple contracts seems quaint.
6,Are planets planned to be used for resources like moons?
7,How about cloak scanning modules with say upto 15-20km range depending on skills?
8,Able to sort your Evemails by when recieved, So new evemails show at top, searching through them all for a new one is anoying.
9, Fleet mergers, Instead of leaving and waiting to join another fleet.
10, More corporation skills such as Diplomat, which incrases amount of possible standing between corps/ alliances.
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AleRiperKilt
|
Posted - 2008.10.25 02:55:00 -
[200]
1. Bomb Cost: I read you will decrease bomb's cost by increasing production batch by 1. Any chance you increase that some more?.. how about decreasing their volume a bit?. Right now bombs deal 20 times the damage of a Torp but cost 200 times in materials. Also, current mechanics makes it almost suicidal to try launch one, you need at least two to destroy any ship and a bomber can only carry up to 4 (small U-Boats carried 14 torps)
2. Wine and Linux Client: any plans on supporting running premium client with Wine?
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Roman legionnaire's
Imperial Shipment
|
Posted - 2008.10.25 03:02:00 -
[201]
Locking ship maintance arrays at PoS's Locking personal ships at PoS's destroyable 0.0 stations the cerb lacks dps and tank. compared to other hacs
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Royaldo
Gallente Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.10.25 03:14:00 -
[202]
Edited by: Royaldo on 25/10/2008 03:14:28 Will you ever do something about npc corps?
Will it ever be mandatory to join player corps or will we ever be able to war dec npc corps? |
Low Blow
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.10.25 03:46:00 -
[203]
Ship repairing arrays deployed at poses ?
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MotherMoon
Huang Yinglong
|
Posted - 2008.10.25 04:31:00 -
[204]
Originally by: phanthom chancer Edited by: phanthom chancer on 25/10/2008 01:49:49 Re: AF bonuses. No, I'm counting the res bonuses as NO bonus. The boosted resistances are "built in" on HACs, CSs, etc on TQ but not AFs. On SISI it HAS been built in to AFs, however they have not been given any bonus to take its place. So while the Deimos has 4 bonuses (2 gal cruiser and 2 heavy assault ships) the enyo has only 3 (1 gal cruiser and 1 assault ships). Hence me asking if the AFs would be getting their 4th bonus. Could you re-answer this question, please?
if it's built in on SiSi now would that not mean the res bonus is now stacking on top of the built in bonus? can anyone tell me what this guy is talking about? I don't see any different on SISI |
SniperWo1f
Omega Enterprises 0mega Factor
|
Posted - 2008.10.25 04:33:00 -
[205]
hurricane - i love this ship
dont you ?
wouldn't you love to see a thukker version of it for lp's and a t2 version ? of course we can give the other tier 2's something but faction/t2 hurricanes would be sweet . hurricane hurricane hurricane |
SniperWo1f
Omega Enterprises 0mega Factor
|
Posted - 2008.10.25 04:34:00 -
[206]
hurricane |
Annaphera
Minmatar Super Green Industries
|
Posted - 2008.10.25 04:36:00 -
[207]
1) Are methods being explored to make low sec more attractive WITHOUT nerfing high sec? It seems every time I see someone talking about making low sec "more attractive", the method is to try to force PvE players out of high sec and into becoming sitting duck targets. Problem is, most people STILL aren't going to go to their almost certain ganking just to get to the high-quality level 4 agents. Are any other approaches under consideration that actually make low sec more attractive rather than high sec less attractive?
2) Though I must say I'm LOVING the looks of the Orca, are there any plans to make an actual mining cap ship, not just an industrial?
3) Is there any chance we might see an expansion of the odds of getting an actual mining mission? Right now getting a mining mission from an agent in the mining division is uncommon...is there any talk of maybe increasing it?
4) Are you planning to continue the trend of bringing out new missions pretty much every expansion?
5) Research facilities in npc stations have MASSIVE wait times...any plans to increase the number of some types (material research and copying, especially)?
|
Jatonix
|
Posted - 2008.10.25 05:01:00 -
[208]
1. Any plans for new PvE features and content? Adding PvE elements besides missions/ratting would bring a significant player to the game.
2. On Ambulation, will it become a "work in progress" once release? Or will it releases as a finished product/feature and never be touched again. In other words, will each expansion/path after it include ambulation features in addition to space features?
3. Will there be a major mining revamp? Any details on that? |
Cilvius Sanctus
Gallente The Order of Chivalry Nex Eternus
|
Posted - 2008.10.25 05:01:00 -
[209]
1) Any plans to release ship models that have to be assembled by us, instead of coming pre-assembled? 2) Will EVE TV be doing coverage of Fanfest this year? 3) Any plans to change the insane dock radius of Amarr stations? 4) Prior to the interface overhaul that you have already mentioned is coming, are you guys going to fix the current interface issues. Namely the issue where interface windows jump around when undocking/joining fleets/opening new windows/etc? 5) How does CCP feel about the current role of Destroyers (T1)? 6) Any plans to ever introduce a ship class with Salvage bonuses? |
Jurgen Cartis
Caldari Interstellar Corporation of Exploration
|
Posted - 2008.10.25 05:30:00 -
[210]
Is anything expected to be done with the corp interface and roles? Particularly I'm looking for more granularity in what members can do, see, and take. I would like to be able to give the ability to set manufacturing jobs without giving the ability to remove them, for example.
What is happening behind the scenes with the LP stores? Is it likely that the pricing will be made more dynamic to make less-used items more appealing? Are the Minmatar going to see Republic Fleet Webs in theirs? Also, are you considering diversifying the offerings and cost of LP stores more by corp?
The second mission question, is could some agents be added to the smaller 'combat' corps. The main reason every Caldari runner uses the very few corps they do is that those have the 'best' agents. Giving lesser known corps such as Home Defence a L4Q16 or something could give more observant players even more options than they have now.
Can the balance team take a look at Electronic Warfare drones? Presently, only the ECM and Neut drones are not stacknerfed. The rest have most of their effect eaten up by the stacking penalty. Will the Web drones get unstacknerfed when webs become unstacknerfed?
The other drones I very rarely see used are Amarrian Combat Drones. They do not particularly excel in any area. Their speed is below that of Minmatar, as is their damage, and their HP is below that of Gallente drones. Can they get a small boost to their damage multiplier (perhaps on to par with Curators at 1.4) and perhaps their armor HP? It would make them more competitive for both ratting and PvP fits.
The last of my drone requests will be Drone Hardwirings and Meta versions of the drone modules. Is this likely to happen, or do coding concerns make Drone Hardwirings impractical?
Is there any chance of rig penalties being diversified some? I can see things such as rigs that trade range for tracking. Call it a Projectile Barrel Shortening Kit I.
What do you think about the balance of short range T2 ammo vs. Faction ammo?
Finally, is it at all likely that the maximum range cap of 249km will be increased? Very few ships can hit at 250km, but a few could hit well past it if they were allowed to lock that far. The Rokh in particular is capable of operating far past the range cap. |
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Yon89
Triumvirate.
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Posted - 2008.10.25 05:40:00 -
[211]
T2 capital mods or faction cap mods.
T2/T3 Motherships / titans / carriers
Loot tables in plexs... are they broken?
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Lord Marmalade
Amarr Categorically Amarrian Trade Services
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Posted - 2008.10.25 05:58:00 -
[212]
Edited by: Lord Marmalade on 25/10/2008 06:02:23 Why do unbonused HAMs do more dps than 5% per level rof bonused medium autocannons (with better range, even if the autocannons have barrage)?
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Daan Sai
Polytrope
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Posted - 2008.10.25 05:59:00 -
[213]
When will NPC rats get their technology in line with players? Specifically: 1) NPC ECM /damps and NOS are not the same as ours, when will they be brought in line? 2) Will they be nano-nerfed? 3) Will they use weapon grouping? 4) When will rats use drones? 5) When will their missiles be brought in line with player missiles (ie they still have 70km torps)? 6) When will NPC aggro be changed to switch targets?
Finally, when will the entire PVE mission system/NPC rats be overhauled,to bring it up to date from the 2004/5 state it still looks like?
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Daan Sai
Polytrope
|
Posted - 2008.10.25 06:01:00 -
[214]
Are there any plans on the drawing board for a SoE exploration specialist battlecruiser class ship?
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Vincent Law
Gnome Research
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Posted - 2008.10.25 06:07:00 -
[215]
Is anything being worked on that might allow for easier movement of rigged ships? The Orca's ship bay is purposefully too small to carry a battleship and I was wondering if anything was being looked at to fill this gap. |
Serious Sally
Minmatar
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Posted - 2008.10.25 06:07:00 -
[216]
How do you feel about how the EVE Community has grown? Not only in the EVE-O Forums, but also things like the EVE Blog Pack, and the PodPak? |
Strill
|
Posted - 2008.10.25 06:52:00 -
[217]
Edited by: Strill on 25/10/2008 06:53:48 What is "Minmatar Versatility" supposed to be? I see a lot of ships labeled "Versatile" but I'm not sure how that's supposed to end up that way in practice. Like, ships with eight high slots, four turret hardpoints and four missile hardpoints are labeled "versatile", but it only allows for one weapon layout, which to me seems more like pigeon-holing than versatility. Could you give a general idea of what kind of versatility we should expect from minmatar ships? i.e. Are they versatile by being generalists, or are they versatile by being able to change specializations on the fly? |
FreeTofi
|
Posted - 2008.10.25 07:38:00 -
[218]
You are about to introduce the speed nerf, which in turn will nerf small roaming gangs. You have already mentioned that you activly encourage roaming small gangs, but the patch will nerf it, doing the opposite to what you want to encourage. Can we have a more constructive answer to this question:- How are you going to encourage small roaming gangs?
Thanks
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Metal Monster
|
Posted - 2008.10.25 07:39:00 -
[219]
Questions:
Coud you also remove local chat in high sec wia option in your main menu.
Coud your hide all your personal data (employment) etc... wia your main menu.
Tnx for the answers.
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Wrayeth
Trans Eve Organization
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Posted - 2008.10.25 07:57:00 -
[220]
Edited by: Wrayeth on 25/10/2008 08:06:04 Alrighty. I've got some questions that I've been wanting answers to for some time, and I'm very happy I finally have a chance to ask them. Some may overlap somewhat with other players' questions, but these are things I truly want to know (in no particular order):
EDIT: Please bear in mind that these all relate to utility in PvP, not PvE.
Artillery and Tracking/Range Modules While I could go on about not being able to hit the broadside of a barn with 1400's, that's neither here nor there. My primary concern is range; simply put, it sucks compared to beams and railguns. Do you feel the range of artillery is sufficient when a goodly chunk (40km) of a 1400mm howitzer artillery II's range comes from falloff and is not affected by tracking computers? Is there any chance we could see tracking computers and enhancers increase falloff as well? (I would like to point out that tracking disruptors reduce both optimal and falloff, while tracking computers and enhancers only increase optimal.)
More Tempest I would also like some more detail regarding your thoughts on the tempest, please. You said:
Originally by: Zulupark
Tempest: I think the tempest is awesome as is tbh. It's versatile and can perform fine as a shield or armor tanker.
I would like to understand your criteria when you say it performs "fine". With only five midslots for shield tank, MWD, and tackle, can you elaborate on how the tempest can shield tank well? In a similar vein, the tempest only has 6 lowslots. It can tank well if it devotes 5 or 6 of these slots to tank, but do you feel the tempest's DPS is sufficient afterwards when compared to other short range battleships?
Also, what are the chances of the tempest getting more fittings so it can fit higher-tier autocannons?
Pulse Lasers You stated that the balancing of blasters and autocannons on SiSi was being looked at. Are pulse lasers also receiving similar love?
Battleships/Soloing Probably the question nearest and dearest to my heart is the viability of battleships after the patch. From the looks of things, it would seem that battleships are going to require support craft in order to be able to function effectively in PvP. Is this intentional? This greatly concerns me as, due to odd and varying hours, I'm often the only person online or active in whatever corp I happen to be in, and, as a battleship specialist, I am afraid that I will no longer be able to fly the ships I trained for during the last 4 years.
Caldari Shield Tankers It's been my experience that Caldari shield tanks often lack enough midslots to function effectively in PvP. Most cannot fit tackle and speed mods while still tanking well. I know the rationale for such limited midslot availability used to be the amount of EW that Caldari ships could fit instead of shield tanks, but, now that ECM is only truly effective on dedicated ships, do you feel that it would be possible for certain Caldari ships to get another midslot?
The Nighthawk In a similar vein, but more specific: Currently, the fittings on the nighthawk are exceedingly tight and it has fewer midslots than the drake, resulting in nighthawk setups that are only slightly better than those the drake can field. Would you feel it fair to add 15% grid (to make up for one of the reactor controls a nighthawk must fit to use, for instance, a HAM setup), remove a lowslot, and add a 6th mid?
I'm pretty sure I had other questions, but these are the ones that immediately spring to mind.
Thank you for taking the time to answer the players' questions. It is truly appreciated, and I look forward to reading your responses. |
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Wrayeth
Trans Eve Organization
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Posted - 2008.10.25 08:18:00 -
[221]
Sorry, thought of another one:
Large Ship Drone Bays
In one of your previous responses, you stated that a battleship's intended defense vs. frigates is light drones. However, many of the larger ship classes often have ridiculously tiny drone bays, resulting in the inability to field a good mix of drone flights. With the web nerf, it would seem to me that more drone space for most larger ships would be necessary for them to remain viable. Do you feel this would be fair?
Oh, and another one which conveniently slipped my mind when I was typing the original post, despite how important I feel it to be:
The Web Nerf There are many players, myself included, who feel that the web nerf in going too far and will hamstring solo and small gang play and encourage blobbing (not to mention neutering some of the game's larger ships). Is there any chance we could test webs that have a 70% or 75% web strength on SiSi as an alternative to the current 60% max? |
eliminator2
Gallente Heretic Army Heretic Nation
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Posted - 2008.10.25 08:24:00 -
[222]
ok so here are my questions i just woke up so be prepared for sloppyness lol
1.in the live dev blog you said that blasters are fixed and "fine" but there has been alot of discussion and logical reasons why they arnt fixed do you still stand that they are "fine" and "fixed" even though most of player base have shown they are not "fine"? and what would you do to have them fixed? and would you take player idea's into the CCP ideas instead of ignoring player base like you did with nano nerf?
2.Do you think that if CCP stop consentrating in the little things etc. the little lights on the caldari ships on quantum rise loggin or the able move around of the cap and armor readouts and started consentrating on what the player base have to say eve would be taken more trusted and would be better for player base to see that there ideas have been taken in and tested and then work on the little things last? |
Strill
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Posted - 2008.10.25 08:42:00 -
[223]
Edited by: Strill on 25/10/2008 08:43:11 I read in an interview that ambulation will allow players to remake their avatars since the current character portrait is too different from the ambulation models to port to ambulation. My question is, will we be able to choose between any race/bloodline, or will we be restricted to the one we chose at creation? The reason I ask this is because I saw a video that said that CCP is going to make different bloodlines look different in ambulation. If so, I may prefer one bloodline over another, but be stuck with one I don't like because I was never given an option to compare the two when I first made my character.
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Dominik Miethling
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Posted - 2008.10.25 09:04:00 -
[224]
Questions of Jareck Hunter, who isn't able to log in atm.
Do you plan on getting more LvL4 Agents into HighSec to relieve the bigger hubs? (i don't like this idea tho)
Will i ever be able to buy standing, which would be also an ISK sink? (personally i think it wouldn't because the main reason you need standing for is missionrunning -> generating ISK)
Why do we need starbase charters in 0.4? They can't even do the same things like POS'es in 0.3.
I, for myself, hope that we get an oomphh in LowSec soon(tm) :) |
Oregon sinful
The Illuminati. Pandemic Legion
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Posted - 2008.10.25 09:09:00 -
[225]
There was once mention of System Wide Asteroid belts. Was that scrapped or just a roumor.
Also as far as local goes, will we at least be able to see the number of pilots in system or in a const.? I know you want to remove it as a tool of intel but it makes it too easy for someone to just park 15-20 ships around the system in pos's ect. to make it very very difficult to find.
Finally it seems to me and many other players that CCP is focusing too much on the Aesthetic side of the game rather than functionality to support a large player base.
OS |
Hertford
Ars ex Discordia GoonSwarm
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Posted - 2008.10.25 09:15:00 -
[226]
What are your current opinions and thoughts on why the majority of 0.0 solar systems are empty? |
NereSky
Gallente Trinity Nova Wildly Inappropriate.
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Posted - 2008.10.25 09:30:00 -
[227]
First i would just state a couple of things Im player who started Eve in 2004 and have seen many many changes some for the good and some for the bad, a few important points of loads i would like to raise but as im unsure whether they have been asked already ill ask the ones that are important to me (selfish i know lol)
1) Devs used to actually intergrate with the game playerbase ie like having a Jolly helping and participating with events vreated for the playerbase, ie i remember 1 where salvator sarparti actually was flying around Tribute area in that stolen ship accompanied by a fleet - i know Devs where involved to a greater or lesser extent in that - can we have a return of these events?
2)The bug reporting system is very lenghy and not user friendly and since its coupled with petitions i would like to see a more friendly user interface, afterall you need us to report bugs making it lenghy and time consuming puts me off
3)Its probaley mentioned before but using the so called Ghost training, i know you huys wont move on this for various reasons however can i have a assurance if something similar arrives you wont drop this into players laps with minimal warning it would have been really nice to see a compromise or alternative considered before you removed it ie the ability to que at least 1 skill, im personnally in agreement with its removal but was dead set against the way it was handled, very draconian imo.
4)In my eyes and a lot of others you have to go a long way to redeem yourselves in the eyes of the player base this question and answer thread is a good step following the disasterous Live Dev Blog, imo its not what you do its how you do it with this in mind Do the Devs work alongside the GM's dealing with petitions in particular if the petition maybe bug related? If not can they start doing this? (see point 2 above)
Finally ive read a lot of negative comments and i would like to apologise for a few remarks ive read from the playerbase that was uneccessary and wrong, however CCP,Devs and the GM's dont seem to realise the negative impact you guys are having with your seemingly and apparent dont care approach, threads like this are a good sign of you guys working together but its one small step please dont mess it up and take 1 step forwards and 2 back. |
Vladimir Ilych
Gradient Electus Matari
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Posted - 2008.10.25 09:33:00 -
[228]
Please ignore if this question has already been posted.
Can we have a rough ETA for ambulation please? I only really mean..
This year? First, second, third or fourth quarter of '09
Longer?
Ta muchly
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ArmyOfMe
Developmental Neogenics Amalgamated
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Posted - 2008.10.25 09:40:00 -
[229]
Edited by: ArmyOfMe on 25/10/2008 09:44:53
Originally by: CCP Zulupark Tempest: It's fine as a long range sniper, either in fleets or small pirating gatecamps. It's fine as a 1on1 or small gang warfare close range boat. It's fine for npc'ing and running missions. That's my opinion, others may of course not agree :)
Got a follow up question regarding the tempest. 1. you say its fine as a 1vs1 ship and small gang ship, but atm what ships can the tempest actually beat in a 1vs1 often enough to be considerd a good ship?
it has only 6 low slots witch you have to either dedicate to a active tank, and with a active tank you dont really have any room for damage mods so your dps is about the same as a deimos. and your tank will still be shreaded by any competent pilot in a neutron mega, abaddon, geddon and raven.
if you fit a buffer tank your still not gonna have the same ammount of dps and armor as a buffertanked abaddon, mega or geddon.
2. Does the balancing team actually take into consideration when you have looked at the tempest that it has the shortest optimal range and worst tanks and lowest dps?
if its ment to fight in falloff, do you take into consideration how much dps is lost due to how falloff work?
3. Could we please get a dev to post some stats on the battleships showing the setups and dps you use when looking at them from a balancing point, cause im very sure that a lot of the players have been puzzled by what ccp consider overpowerd/underpowerd
4. if the tempest is as fine as you say, can you please post some stats comparing it to some of the other battleships, at lets say 10km and 20km range using either close range ammo or barrage/null etc. atm i just cant see how you feel that the tempest or autocannons on the tempest is at least a bit underpowerd compared to the other ships
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Bianca Reeves
The Circle
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Posted - 2008.10.25 09:42:00 -
[230]
Edited by: Bianca Reeves on 25/10/2008 09:44:48
1st
"Miners Love"
Right now we only have gang mods and a hardwiring implant which make mining more profitable (im not talking about facny faction imp sets) wouldnt it be a cool idea to introduce hardwiring implants and rigs to boost mining output / reduce cycletime? As it stands right now a single hulk pilot earns less money then a dude ratting in 0.0 per hr. (about 30 mill per hr for the miner and up to 50 - 60 for the ratter)
2nd
"Titan "love""
Overhaul of titan distribution. Change the BPO¦s to 1 run BPC¦s. Make it one titan per alliance. Whatever. This titanspamm from [Insert random alliances] isnt even slightly funny anymore. as it stands now. Titans will become the new dreads very soonish. THIS cant be the way you wanted?
3rd
Will i ever be able to change my haircolor?
Ohhh forgot about 4th
AFK cloakers
anychange to get propper counter thingies against them soon? I know it¦s planned to make cloaked ships scannable. But when will it hit TQ? |
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Megalo Cephalum
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Posted - 2008.10.25 09:49:00 -
[231]
Edited by: Megalo Cephalum on 25/10/2008 09:49:59 My question is:"What's the real story of the fenomenen "Elite (+7) Implants"?
There is so much speculation about it on the forums, by example something a write down half a year ago that your agent offering the implants to you when someone reached a goal of 1.5 miljon LP.
Other story's are that they have never been added in the EVE system but already where designed.
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Karina Bellac
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Posted - 2008.10.25 09:53:00 -
[232]
Originally by: Bianca Reeves "Miners Love"
Right now we only have gang mods and a hardwiring implant which make mining more profitable (im not talking about facny faction imp sets) wouldnt it be a cool idea to introduce hardwiring implants and rigs to boost mining output / reduce cycletime? As it stands right now a single hulk pilot earns less money then a dude ratting in 0.0 per hr. (about 30 mill per hr for the miner and up to 50 - 60 for the ratter)
Your numbers are wrong, but that's ok because once Zulupark has his way with local, people will just switch to L4 missioning alts in highsec. |
Darkmist Starpain
The Serpent Isle
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Posted - 2008.10.25 09:56:00 -
[233]
Question 1. How do you keep your hairdo so pretty ???
Question 2. Will we ever be able to save our overview settings (for example) server side? For example if I'd like to have the exact same overview settings on several different accounts/chars without having to manually click & tick it myself?
Question 3. Who has the bigger beer belly, Oveur or Wranglypoo's ?
Question 4. How much thought has CCP's developer team put into the new speed balance change? Have you considered how many other things you might have to change or modify to keep things balanced as well when you implement the speed change ? |
Grim Vandal
Tribal Liberation Force
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Posted - 2008.10.25 09:57:00 -
[234]
Edited by: Grim Vandal on 25/10/2008 09:59:32 Question: WTZ (warp to zero) revisited and what happend to precision warp?
2nd question: When will you start listening to DigitalCommunist? (hint: he knows it all)
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Mioelnir
Minmatar Meltd0wn iPOD Alliance
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Posted - 2008.10.25 09:58:00 -
[235]
- Will we ever see Republic Fleet Webifiers?
- Are there plans to increase the damage of faction turrets beyond max skilled tech 2 versions, similar to missile launchers?
- When LP stores were introduced, community feedback came up with pirate rigs with inbetween t1/t2 bonus for less calibration/drawback. It raised blue bars I think, but nothing was ever heard of it again. Discarded?
- While we're at it, any plans to add some modules to pirate LP stores? The limitations to commander lootdrops are understandable, but make them a bit lacking.
- 0.0 level 5 missions? Pretty please? |
Mistress Angelica
Amarr Rio Xingu
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Posted - 2008.10.25 10:03:00 -
[236]
Are you getting a heavy amount of overtime pay for spending your weekend answering these questions?
ambulation, tbh i dont really see why you feel that spending a great deal of time working on something that is station based is a good idea. i see eve as a blow stuff up in space based game, although ambulation may be a nice gimic, surely time would be better spend else where? |
Suitonia
Gallente interimo
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Posted - 2008.10.25 10:04:00 -
[237]
Any plans on new faction ships? Would be nice to see a Syndicate Dominix, Morsus Scorpion or a Thukker Typhoon for example .
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Mithrantir Ob'lontra
Gallente Ixion Defence Systems
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Posted - 2008.10.25 10:14:00 -
[238]
May I ask if there is a plan for introducing t2 (or any tech for that matter) drone modules?
These are the only modules I am aware that do not have a t2 variant or a named one.
Also concerning the Ishtar after the speed changes, there is a serious issue considering the CPU of the ship and fittings. Especially fitting drone rigs is a big problem. Are there any thoughts about this issue?
This assuming of course armour tank (the problem exists now as well). ------- Nobody can be exactly like me. Even I have trouble doing it. |
Andrue
Amarr
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Posted - 2008.10.25 10:16:00 -
[239]
The important question:Are there any plans to do for the audio what was done for graphics?
Optional question:Have any devs seen the 3D engine freeze that hits some of us from time to time? Just wondering if this is a known issue or just something odd that you've heard rumours about -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
Marketman
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Posted - 2008.10.25 10:17:00 -
[240]
do you agree that having high sec routes between the 4 empires is unrealistic, and a way to encourage low sec use is to have between all the empires a border region of low sec sytems. e.g. to go from Caldari to Gallente space you would have to traverse through at least 2 low sec sytems one patrolled by Caldari NPC forces and one Gallente.
new players would then stay in their own races space until capable of travelling reasonably safely through low sec.
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Daelin Blackleaf
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Posted - 2008.10.25 10:19:00 -
[241]
Just like to add a big thankyou to Zulupark for taking the time to do this. It's certainly benefited us and hopefully it will benefit CCP by raising a few issues and revealing more of public opinion and concern than a weeks worth of forum trawling.
I'd love to see something like this done once a month or even just once every three months.
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stadshage
Caldari Monkey Universe Corporation Monkey Religion
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Posted - 2008.10.25 10:40:00 -
[242]
1 are there any plans to get the story line and players more interact on small scale stuff so not the massive fw but like the news reports not just by missions but the general feel of a certain area of space
2 what do you think of a alcohol test in front of the door of ccp
3 we know where getting walking in station but il also love to be able to walk in my ship when its docked having a private meaning with friend and so on
4 wil there ever be news of earth ?
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Pottsey
Enheduanni Foundation
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Posted - 2008.10.25 10:41:00 -
[243]
Edited by: Pottsey on 25/10/2008 10:41:38 -Are there any plans to put in game references to the Enheduanni race in game? Perhaps even ships or just more hints towards them?
-Are the Enheduanni more advance then the Jove, are the Enheduanni an offshoot of the Jove or a separate race?
-Have we seen the last of the Enheduanni?
-Where the Enheduanni involved in EA? Was Empress Jamyl Sarum telepathy and problems caused by the Enheduanni?
-Is the old info about the Elders being hidden Jove who caused the collapse of the 2nd Jove empire still true and part of the game story? " The Elders were one of the first groups to use genetic engineering for a special purpose, namely that of slowing the aging process. Once, the Elders were a prominent political force in the Jovian society, but after they brought about the fall of the first Jovian empire they have become more reclusive. Elders can become many centuries old, it's uncertain exactly how old they can become, but some suggest they can outlive even members of the Amarrian royal families."
-Will passive shield tanking ever get rebalanced as it's a mess right now. Will shield recharger be made useful again?
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Marketman
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Posted - 2008.10.25 10:41:00 -
[244]
Community Team
In another thread the "Community team" and how it will clean up the forums every day is mentioned.
I recently prepared a brief for a company, that specialises in moderating forums, for a tender for a MMOG. As part of that brief I pointed out that to moderate any forum the people moderating need to have a knowledge of the niche subject that the forum users are discusing. This part of my brief was omitted from the companies tender documents.
Will this community team be CCP employees/ Volunteers with an in depth knowledge of the game, or an outside contracted team of professional moderators who will possibly moderate to a strict set of defined rules, that do not take account the nuances of the game and its interaction?
Oh and do you have any vacancies for a community manager with 9 years experience running community websites and some knowledge of the game :)
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GTC4ME
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Posted - 2008.10.25 10:44:00 -
[245]
after reading your answer to previous question on page 3. my next question is....
have you read this thread? |
TZeer
Deep Core Mining Inc.
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Posted - 2008.10.25 11:00:00 -
[246]
Any changes comming regarding cynojammers and jump bridges?
As it is now, system is jammed but the alliance holding it can still jump in capitals through their jumpbridge....
Also, any plans on looking how many people can cram through the jumpbridge at any given time?
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Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2008.10.25 11:07:00 -
[247]
Why do EM Damage (Acolyte, Infiltrator, Praetor) Scout drones have lower damage, speed & tracking than Explosive Damage (Warrior, Valkyrie, Berserker) Scout Drones. ------ FIX THE BLOODY OVERVIEW ALREADY! SPEED NERF! RUN FOR THE HILLS! |
Klarven
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Posted - 2008.10.25 11:08:00 -
[248]
Do you personally believe that the Internal affairs deptartment, (that has been very quiet since its inception) should give a regular report to the players..
No details , but something like
Quote: Q3 2008
Complaints recieved 22 Internal procedures flag ups 5
Total investigated 27
Found to have no basis 26
1 incident - CCP employee advised that his actions were not appropriate, no further action
Surely this would increase the openess and trust betweeen CCP and the playerbase
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Jakon
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Posted - 2008.10.25 11:15:00 -
[249]
which came first the mission char jakon or me (no i dont want to buy my head back)
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2008.10.25 11:16:00 -
[250]
Edited by: sableye on 25/10/2008 11:18:31 are we ever gonna get the DED connection skill?
how about LP for shooting normal belts rats maybe from concord?
If ya answer how I want to hear I'll buy a beer at fan fest :) |
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Dmian
Gallente Gallenterrorisme
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Posted - 2008.10.25 11:19:00 -
[251]
Localization. We had a lot of feedback from CCP Caedmon (which we really appreciate) about localization efforts. So far you've localized to German and Chinese on Serenity. You're localizing to Russian (non latin script) and Japanese (another non latin script) soon. Can you give us further information on western languages localization? (specially Spanish -my mother tongue-, Portuguese and French) Will you ever localize the Eve client to Icelandic?
Trial account I know you've setted the trend of 14 day trial accounts , I'm seeing more and more MMORPGs doing the same. But you have to admit that Eve is one of the most difficult MMORPGs out there. Will you consider extending the time of the trial in the future? (I remember I liked to have some more time when I tried the game)
Thanks again. |
Callistus
Reikoku Band of Brothers
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Posted - 2008.10.25 11:19:00 -
[252]
Can we get limit on fleet size raised? The current limit is 250 and this is not enough in some cases.
Is anything being done to combat desync caused by bumping? This is commonly seen when warping large numbers of capitals to the same spot (say to a hostile pos), they then get bumped about a lot and this frequently causes ships to become slightly desynced. (An easy way to tell is to launch sentry drones and notice that the majority of the time they will spawn somewhere else.) Another common situation is when titan bridging large fleets: in the process of getting said large fleet into jump range of the titan often bumping occurs, desyncs the titan and when it comes to jump through the bridge pilots get an error message telling them they are not in range of the titan despite what their client tells them.
Followup question; can we have the ability to warp fleets and have them drop out of warp in formation? |
VortiK
Destructive Influence Band of Brothers
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Posted - 2008.10.25 11:19:00 -
[253]
Anything about 0.0 missions boost ?
- More reward stuff, eg faction pos and ship modules in lp store ?
Plex/officier stuff would still be better and based on luck and npcing.
- Pirate ammo and why it's the same/worst than empire carebear one (eg could be Domination ammo instead of Angel ammo in pirate lp store) ?
- What about lvl5 in 0.0 ?
- Pirate Faction Capital Ships ?
- Boosters, they don't look very popular, anything planned on thoses ?
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eliminator2
Gallente Heretic Army Heretic Nation
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Posted - 2008.10.25 11:23:00 -
[254]
Originally by: eliminator2 ok so here are my questions i just woke up so be prepared for sloppyness lol
1.in the live dev blog you said that blasters are fixed and "fine" but there has been alot of discussion and logical reasons why they arnt fixed do you still stand that they are "fine" and "fixed" even though most of player base have shown they are not "fine"? and what would you do to have them fixed? and would you take player idea's into the CCP ideas instead of ignoring player base like you did with nano nerf?
2.Do you think that if CCP stop consentrating in the little things etc. the little lights on the caldari ships on quantum rise loggin or the able move around of the cap and armor readouts and started consentrating on what the player base have to say eve would be taken more trusted and would be better for player base to see that there ideas have been taken in and tested and then work on the little things last?
i wouldnt mind mine been answering plz |
Perry
Amarr The X-Trading Company Mostly Harmless
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Posted - 2008.10.25 11:27:00 -
[255]
Are there any plans to look into drone balance regarding amarr drone's uselessness?
-Gallente Drones have good dps and hp -Minmatar Drones have very high speed -Caldari Drones are somewhere in between
-Amarr drones have... well, nothing? Worst dps, slow, not enough armor, EM Damage type... lol?
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Ordais
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Posted - 2008.10.25 11:30:00 -
[256]
Edited by: Ordais on 25/10/2008 11:32:24 - Many players agree that EVE gets small once you get into a capital or plan logistics in a capital. The jumpdrive cuts travel times by at least the factor 4. Now you told us that you plan to make existing space "better", but there are no plans to add new regions. Making existing space better is ok for normal ppl and for crowd-density in systems (more ppl can be supported), but it wont help with the fact that you can invade everywhere in EVE within 2h by using caps/jumpbridges to go where you want. With the overuse of caps today, do you think that all this factors make it quite hard for new alliances to get strong as they can be "controlled" by stronger alliances with little effort?
- Alot of things look "small" in EVE. It was a necessity back in 2003 when the technology wasn't ready for things like "system wide asteroid belts", "comets", "large anomalies/nebulae". After you didnt implement them with EXODUS telling us the technology still wasn't ready, how do we stand today?
- Tactical environments: There would be so many possibilities to introduce different environments that effect ship systems in different solar-systems, or even grids (around planets, gates). Think of it like a boni/maluses system. In one solar-system you cant activate MWDs, or in another EW does not work, and so on. Any plans on this past "brainstorming"?
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Aramark
Omega Enterprises 0mega Factor
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Posted - 2008.10.25 11:47:00 -
[257]
Edited by: Aramark on 25/10/2008 11:53:36 will titans ever be able to fit any DD they want? to change damage type? ----------------------------------------- Aramark unbanned and afraid
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Trimutius III
Amarr Legio Octae Rebellion Alliance
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Posted - 2008.10.25 11:50:00 -
[258]
About Walking in Stations (WiS). Is WiS planned like optional update (like premium graphic)? Or will it be just a patch that everyone has to install? ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ |
LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.10.25 11:57:00 -
[259]
Will you be removing loot from rats?
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Mikal Drey
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.10.25 12:01:00 -
[260]
hey hey
with reference to blackops ships will they be able to bridge in more usefull ships rather than their current restriction.
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Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.10.25 12:12:00 -
[261]
Faction F.o.F. Missiles
Why were Faction F.o.F. missiles introduced to the game with the LP stores but then removed shortly after their introduction and without any warning?
Further, why weren't they given the appropriate entries that would allow players to easily locate them within Contracts via an "Item Type (Exact)" search OR search for and trade them on the Market like the other types of Faction ammunition.
Finally, I've raised this matter previously in a Live Dev Blog and never got a response beyond "We'll answer that for you next time" - to the best of my knowledge, you (CCP) never have. Can you answer it this time, please? |
Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.10.25 12:25:00 -
[262]
I'll ask again...
Will things like mines and other new weaponry be available in the near future? Will there be a new destroyer in the near future? Will automatic targetting system become viable? Will similar "interesting" mods become soon, not just weapon this and rof that? |
Friedman
Caldari Provisions
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Posted - 2008.10.25 12:29:00 -
[263]
Question to Zulupark:
Is an audio upgrade planned, after the graphics overhaul is complete ? |
Karando
Random Goods
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Posted - 2008.10.25 12:38:00 -
[264]
Simple question. Do some of your failemployees and of course the CSM still want to change empire war mechanics, and if so, when and why? (Oh and give real reasons as for why, I don't enjoy "all out of a sudden it's unfair to kill people in empire without a reason unless its like WE HAZ TO DESTROY THEIR SUPPLY LINEZ!!!11111"-answers) |
Kor Korenfield
Imperial Lampshadic Empire Utterly Harmless
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Posted - 2008.10.25 12:38:00 -
[265]
Here's my question:
1. WHAT ABOUT THE PILGRIM? Is it the most useless force recon right now, or what?
2. AFTERBURNER & CLOAK All force recons should be able to AB while cloaked. I want it on my desk by 23:00 tomorrow. |
Captain Kelden
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Posted - 2008.10.25 12:39:00 -
[266]
Are there plans fr +6 and +7 implants to be seeded? If they are not planned could you go over he the reasons why not?
Many thanks for this Zulupark! |
Aya Vandenovich
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Posted - 2008.10.25 12:51:00 -
[267]
Currently, all Battlecruiser class ships of the same race share the same mass, agility, sig radius, and speed; despite them differing in tiers and other stats. Is there any possibility that we'll see any changes to make the different BCs more unique in terms of speed/agility/sig radius?
Cheers.
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Rexthor Hammerfists
Rage of Inferno
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Posted - 2008.10.25 13:15:00 -
[268]
Commandmods are very useful - but hard to fit on t1 battlecruiser completely gimping their setup - so that not often justify their use. Also commandmods turning off when entering warp, in the past a reasonable mechanic, is today only a nuisance and especially with the introduction fo the orca it may be the time to change this? -
Boosters and PirateProfessions
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Jalif
Sebiestor tribe
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Posted - 2008.10.25 13:30:00 -
[269]
Edited by: Jalif on 25/10/2008 13:31:17 Just beforehand. I think you are doing a great job zulupark & you should continue with this. (gives a beer)
My questions are about piracy: - Do we ever get any bonus to become -10? (Extra pirate modules or whatsoever?) - Is the GCC ever going to be fixed? It has ones in a while a bug. Its says the countdown is finished but ones you undock the sentries shoot & you have to wait another 15min - A way of making money for the pirates beside pvp. I know ratting is a way to do but that will decrease our standing with the pirate faction which I prefere to keep high as a pirate. - Any plans to change sentries? Cause I want to fly frigates too. Making them signature based will open more possibilities for pvp. At this moment all the shipclasses that I want to fly can't hold sentries for long at all! - Any ideas to impliment ransom systems? For example, I ransom my victim, he pays & he is imune to my weapons (& everybody in my gang & currently engangin) & other modules for a surtain amount of time. - Beside giving isk on our bounty. Is it also possible for our "victims" to give something else that warns other people from us? - Any ideas about pirate hide-outs? private, corp & alliance based? A place we can hide if the big mean blob gangs come & get us?
- anyting in mind for the pirates at all? cause we/I feel left out alone.
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Hard Facts
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Posted - 2008.10.25 13:38:00 -
[270]
1) Do you presently track the online time per week of each account?
Humans are not individually capable of consistently spending huge amounts of time concentrating on a single task. While it is possible to spend 23 hours at the computer in a single day, keeping this up for weeks on end would, as Korean experience has shown, usually result in serious medical complications.
Accounts that consistently spend large numbers of hours per day online and active (ie. actually doing something, not just sitting in a station or in space) must therefore be shared accounts (against the EULA, except for capital ship management purposes which are condoned) or automated players (aka "macros", which are against the EULA). At the very least, it seems prudent to investigate the top few hundred accounts in this category. We believe this is how the vast majority of "RMT'd ISK" is created.
2) How much server and database load is caused by respawned missions?
Under certain conditions, a mission will reset itself after being played. Typically this occurs at downtime if the mission has not been closed (completed or failed), until it expires. It may also happen more frequently - 6 hours has been observed - under other circumstances. Some players, who we term "mission farmers", repeatedly cause specific lucrative missions to respawn in this manner, moving on to other agents while they wait for this to occur.
The extra structures, debris and ships in these missions must surely cause a load on the database, and probably on the node as well. Some of the more notable mission hubs are, or have been, noticeably laggy, and we can't help wondering whether this was part of the cause.
We think it is sensible to turn off this respawning behaviour. However we would be interested to hear sound reasons, if they exist, why this mechanic remains. It is entirely possible that significant amounts of RMT'd ISK is also created by this means.
3) Are there any plans to do anything about the shortage of research lab slots?
At present, if a player wants to go into manufacturing, a key sticking point is the length of time required to obtain Material Research on a blueprint. This is a necessary step as otherwise it is very difficult to create more of a profit through manufacture than by simply selling the minerals. Most stations with ME lab slots have queues in excess of two weeks, and it is extremely difficult to find one with less.
It is possible for a well-funded corporation to set up a POS with it's own, private lab slots. However this does not help the beginner - it only helps established players to remain established, because a POS is extremely expensive to obtain and labour-intensive to run.
A sensible alternative might be to make available extra lab slots to players with high standings with the station's owner. This offers a practical reward for players who gain high standings, and should simultaneously relieve some pressure on the present "open to all" slots, allowing more beginners to get in on the action.
Another possibility, orthogonal to the above, would be to designate some slots as being for single runs only, or for runs below some maximum time. This would effectively limit the queue length, as there would be only shorter jobs in them, or alternatively it would allow more players to benefit from a given queue length. This would help to counter the present lack of incentive to shorten jobs (lab time being very cheap indeed).
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Hard Facts
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Posted - 2008.10.25 13:39:00 -
[271]
(continued) 4) Why isn't NPC manufacturing tied into the normal economy?
I, as with everyone else, noticed the sudden lack of NPC sell orders of shuttles. Of course, a lot of players are making a lot of profit out of this opportunity. Some of us even understand why it was done - to remove the hard price ceiling on Tritanium, the sole refining product of shuttles.
But now I hear that there are other NPC-sold modules with the same effect, though less severe. Part of the counter, apparently, is some nebulous "dynamic pricing" algorithm, which didn't function as intended for shuttles.
The real trouble is quite fundamental. NPC manufacture happens while consuming no resources, and at no cost to the NPC corporation. Therefore, the price of the product is entirely artificial, and doesn't follow the normal market laws of cost, profit, supply and demand.
Having players take over all production of these "problem products" solves this problem. But it introduces another one: the product is no longer universally and reliably available. The system now relies on players to be interested in supplying the product to everywhere that it is needed. Shuttles are impulse-buys, so the usual price and profit incentives are not sufficient. Civilian-grade modules are likewise not profitable enough to guarantee supply at all of the "noob stations" where they are needed.
The real solution is conceptually simple: resume NPC manufacture of all T1 products, but make them buy the minerals first, and have them price the product accordingly - with a healthy profit margin for players to undercut, of course. The only "dynamic pricing" then required is on the demand side of the mineral market, to encourage players to sell their minerals to the NPCs requiring them most urgently.
This is not too difficult - just maintain an internal stock of minerals, and set the buy price lower than regional average when it's nearly full, and higher when it's nearly empty. If you then keep track of how much the pile of minerals cost to obtain, you can easily work out the cost of the eventual products, and add a fixed percentage of profit on top. It seems sensible to keep track only of the "piles" of mineral and product, and not the individual units, of course. If cheap minerals suddenly become available, then the price of the products will come down too... and vice versa, if there is demand for the products but only expensive minerals.
And thus we get the best of both worlds. Shuttles (and everything else) available everywhere, yet no price caps on anything!
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Galan Undris
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Posted - 2008.10.25 13:57:00 -
[272]
Edited by: Galan Undris on 25/10/2008 14:01:01 - Why do autocannons, as the only turret, effectivly not get range increase from going up tiers (i.e 180mm -> 220mm) while they still get the same reduction in absolute tracking as pulses/blasters? There's currently no incentive to fit anything but the mid-range AC's, even if you have surplus powergrid.
Does your statement that the Tempest is fine as both a shield and an armor tanked ship mean that it'll get a boost in CPU so it'll actually be able to fit shield modules without resorting to CPU upgrades? The shield tank + 5 lows is already done a LOT better by the Mealstrom. |
Leyvan
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Posted - 2008.10.25 14:04:00 -
[273]
When we first found out about the Orca, alot of us expected it to be something to fill the gap between haulers and freighter. Instead it fills the gap between miners and the rorq. Is there anything that tills the gap between hauler and freighter planned? (because alot of characters with zero industrial skills are still able to fly freighters and some of us does'nt really want to invest in a freighter to move our stuff) |
Solostrom
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Posted - 2008.10.25 14:10:00 -
[274]
Zulupark... first of all thanks a bunch for doing this, the community is going nutz over it!
Are you aware that the Corporate rights management interface is a bloody disaster? Do you intend to fix it? Document it properly with lots of examples?
The same with POS gunnery?
Windows and the anchoring code have been completely screwed up since Revelation? Do you agree that having windows jump around the screen for a year is unacceptable?
Do you realize that showing the packed/unpacked status of Drones in the drone bay window is utterly pointless? Would you agree that damaged/undamaged would be more useful?
(SARCASM=TRUE)Would you characterize your UI engineers as superb coders capable of designing top notch interfaces?(/SARCASM)
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Pottsey
Enheduanni Foundation
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Posted - 2008.10.25 14:17:00 -
[275]
Edited by: Pottsey on 25/10/2008 14:23:10 -We used to be able to use hardware sound in Eve in vista via Alchemy. After 6+ months of this working CCP banned it for what appears to be no reason. Why was it banned? Can we get hardware sound added back into Eve for Vista?
-Well CCP overhaul the sound engine so its decent? For many players the sound engine has taken a giant leap backwards due to CCP banning hardware sound. Will you swap to OpenAL?
-A long time ago there was talk about various Stealth modules. Any chance of these modules returning?
-Any chance of set items? Say you fit module A and Module B and you get a 3rd extra bonus. Or fit a Navy module to a Navy ship for a further bonus?
-Is this just a scheme to up your post count without spamming ?:) ____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Eskalin
Minmatar Evolution Band of Brothers
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Posted - 2008.10.25 14:24:00 -
[276]
can we have large artillery magazine size revisited? 10 rounds of emp L is a bit crappy.
If babies weren't to be eaten they wouldn't be hibachi sized
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Jason Edwards
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Posted - 2008.10.25 14:25:00 -
[277]
Marauders level 5 webber + 90% webber Final result on TQ is 99% Marauders level 5 webber + 60% sisi webber. Final result on sisi is 90%
Rats havent been speed nerfed. Only players have.
So Marauders have been nerfed. They literally need Marauder 5 to get a TQ webber. 45 days training GOGOGO. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |
Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2008.10.25 14:35:00 -
[278]
Dear Zulupark,
You are ozom.
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Vladic Ka
Sniggerdly Pandemic Legion
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Posted - 2008.10.25 14:42:00 -
[279]
You know when the game is balanced when everyone whines about everything. You are getting close imho.
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catherda
Gallente Hoist The Colors. Pirate Coalition
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Posted - 2008.10.25 14:47:00 -
[280]
first question
Has the devs learned thier lesson yet about not blowing off the player base?
Second when are you gonna quit nerfing the pvpers and starter nerfing the mining stuff. Stop picking on us. third and more serious note. when are railguns esspecially the larges tracking and firing speed going to be improved and please don't nerf them they are bad enough as it is.
why must you break things instead of fixing them with easy changes and modifications that would improve the game.
When are you going to add more nodes and put more of the bigger systems on those nodes instead of having just the cap restrictions per system.
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Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2008.10.25 14:55:00 -
[281]
I know I've already posted my questions, but I'd like to clarify one:
I wasn't asking about wardeccing NPC corps per se.
I was wondering if there could be an age limit or an SP limit imposed on NPC corps. For example, after a character gets (let's say) 10 million SP, they are booted from the NPC corp (perhaps into a different NPC corp that is war-dec'able or even a faction warfare corp: "You have been drafted!") and have to rely on friends or new corpmates for help and protection.
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Azuse
Brotherhood of Suicidal Priests Pure.
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Posted - 2008.10.25 15:17:00 -
[282]
With today's changes for blaster ships on sisi (namely the mega) does this mean the astarte will finally get similar loving that the deimos got a year back? |
Nimani
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Posted - 2008.10.25 15:19:00 -
[283]
Q: Will recordings of seminars at fanfest be made available this year? (similar to the ones from last year) |
Daelan Lok'errt
SoT
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Posted - 2008.10.25 15:21:00 -
[284]
roaming pvp: are you going to introduce any features that would allow roamnig gangs to make the enemy come out fight to protect their space? (other than pos bashing obviously)
tempest, munin are probably the worst BS\HAC in terms of dps\tank. are they going to be boosted any time soon? |
agent apple
The Priory
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Posted - 2008.10.25 15:21:00 -
[285]
Originally by: CCP Zulupark
warp speed: Did you maen the time it takes to get to max warp speed? If so, very interesting idea
Phoenix: I don't understand your question really... sorry :/
W: And slow down from it. I've never timed it but its always irked me you seem to spend more time doing that than actually being in warp and it would certainly give back an advantage to roaming and choosing smaller ships with their higher AU speeds.
P: Blasters/Rails, AC/Arty, Pulse/Beam, Citadel torps/? |
Einstein's Ghost
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Posted - 2008.10.25 15:32:00 -
[286]
1.) Would it be possible to add warp in distances larger than 100km? (very much needed for falcons and sniper ships) 2.) Are there any plans for improving music and sound quality in eve? It's no secret that many fly with sound turned off |
IR Scoutar
Caldari State War Academy
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Posted - 2008.10.25 15:39:00 -
[287]
Originally by: CCP Zulupark
Ship turret count: Currently for every turret you fit 2 appear on your ship model with opposite shooting ranges. I think that's what you're asking for?
Let me refine my question somewhat... As it is yes the ship gets 2 turrets for each you add (1 for each side i know im not that new to the game ) now several things always bugged me about this first if you give me 16 turrets why cant i fire em all at the same time and in most cases the turrets will physicaly shoot thru eachother and in some rare occasions even the ship they are on itself to reach the target example : tempest shooting straght ahead or harbinger or armageddon or or or or... most ships seem to be layd out as broadside ships
will this ever be changed to what is "physicaly" possible ? (yes yes internet spaceships and all) Something that actualy requires you to orient your ship towards the enemy taking into account where the most weapons will hit at least ?
Originally by: CCP Zulupark
Visible missile launchers: Ships that have missile bays have them on the model itself usually, so...
Sacrilege... besides missile usualy launch from some magical spot in the middle of the ship so this question is peraps less about prety polygons or textures and more about could you please have the missiles exit their respective launchers prety please with sugar on top ?
Originally by: CCP Zulupark
Hellmar: That's physically possible, yes.
could you physicaly do it for me/us ? (love this game, dont like to essentialy be taken for a moron) yes yes i know you need to evade that question pr and all that but who knows you might do it |
Bilaz
Minmatar Rage and Terror Against ALL Authorities
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Posted - 2008.10.25 15:42:00 -
[288]
being said that minmater have their point in having different damage types to shot - is there any chance they would get different t2 ammo and wont be condemned to kin|expl (just like amarr with th|em and gall with th|kin but with lower damage output) shield boost bonus is pretty much useless now in pvp - any plans to make shield tanking minmatar ships (sleipnir and mael) being more versatile? minmatar ships tend to have fallof or optimal range bonuses - any hope that they would get both to be efficient with both close and long range weapons (just like amarr ships do with optimal)? arty have to reload very often which is problematic in lags - would we see any improvement on this (not on the lags, but to many reloads during long fight)? also - you were joking about couple of arty platforms being able to insta pop almost anything? i can clearly see 10+ 1400t2 tempests shooting RF emp at a lonely drake 10 km from them and it still being in one peace after that (thats with some hp left, not in wreck ). and from sniper range my badger 2 can sustain 2-3 salvos from single "all-5 3 damage mods" tempest.
and a last thing - ccp made station servises so "small gang" could force owner of system to fight or lose service but now anything short of 50-100 bs (with 2-3 indies of ammo) cant really endanger any service. is that what you have in mind saying "small gang"? would it change (service hp) ? |
DelboyTrotter
Trotters Independent Trading
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Posted - 2008.10.25 15:46:00 -
[289]
CCP Zulupark, Thanks for all the answers sofar. Here are my Questions:
1: With the speed nerf imminent, what (if anything) is being done about station hugging? Currently the only way to counter Tanked BS and capitals station hugging, then entering combat with virtually zero risk is by bumping them. Even now with some station models this not not possible, after the speed nerf it will not be possible at all. Could something be done about station re-dock timers after aggression?
2: I know you have commented on the tempest already, and think it is a great ship, but I'd like you to consider the Minmatar race as a whole. To me it seems that they excel at nothing, while having versatility, previously the one advantage they had over other races was speed, and after the nerf you say they will still have speed, but it cannot be denied that this one advantage will have significantly less benefit and impact in combat.
Consider the Minmatar's entire line of ships...
For T1 every minnie ships has
Worst sensor strength of any race Shortest Locking range of any race 2nd Highest Shield Hitpoints 3rd Highest Amour Hitpoints Least optimal slot layout for either shield or amour tank.
This generally makes them the worse than any other race at shield or armor tanking.
For T2, post nerf, Recons: will have negligeble use due to the web nerf Hacs: Vagas speed advantage will have negligible use, and the muninn has always been a sub-par sniper hac when compared with the Eagle and zealot, even a Sentry Ishtar is better.
For sniping in general, the Tempest is not a great choice when compared to other races, its alfa is non effective since the ship HP increase, and its ability to increase range not great since tracking computers were nerfed (this negates the use of its extra mid slots). If I had a choice of sniper BS, the Mega, Rokh or Apoc are much better choices
Split Weapons systems have Huge training requirements for only limited benefit, the Phoon is OK, but for the Nagalfar its a big disadvantage to other dreads (there is reason they are always primary in a fleet battle)
While each of these points may be minor, I think their combined effect puts Minmatar as the worst race in eve after the nerf, please show Minnie some love!
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Raynar Alcohol
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.10.25 15:54:00 -
[290]
With T3 in the near future and T2 capital gear it will take a new char aprox. 2-3 years to compete with a veteran, even when they spezialize. Wouldn't it be a good time to double or triple the amount of SP gained per time?
Computer games dont affect kids. I mean if Pacman affected us as kids, we’d all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music |
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RedClaws
Amarr Dragon's Rage Intrepid Crossing
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Posted - 2008.10.25 15:57:00 -
[291]
Excellent effort zulupark.
1 question for me:
Is CCP looking into "recording" fleetbattles and the ability to replay into some kind of eve client so players can zoom in and out, check what they did wrong, mail battles to friends,...
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2008.10.25 16:01:00 -
[292]
WIth PC corps effectively being part of NPC factions for FW, could corporations in those NPC factions claim 0.0 sov for their faction in the future? This would be a way for FW to leak into 0.0
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Astomichi
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Posted - 2008.10.25 16:02:00 -
[293]
Recent LoSec changes: The recent changes to losec sec-hits and gateguns have nerfed the old pirate/antipirate dynamic pretty heavily. Lots of people were complaining about the hisec mechanics, but losec seemed to be working fine beforehand. Why did you decide to extend the changes beyond safe space, and will this be getting another look?
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Jaffnar Borg
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Posted - 2008.10.25 16:03:00 -
[294]
1.) Will we see some new drone heavy battleship in the future? There is only the Dominix as a Tier 1 BS, while there are plenty of standard and faction BS for missiles and the different turrets. I would love to see a faction Dominix.
2.) Could there be a "open container/wreck and loot all"-button be added? :) |
Hortoken Wolfbrother
Amarr Sniggerdly Pandemic Legion
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Posted - 2008.10.25 16:09:00 -
[295]
Questions about you and static income Q: You seem to of implied that high end moons will recieve a nerf in 0.0. Is this because you dont think there should be any static valuable income in 0.0. If so, what do you plan to have in 0.0 that is worth fighting over? Aren't the proverbial hills supposed to be worth conquering? Will they replaced with something new if you remove them, and will this new thing have value (Starting us back at where we were).
Part 2: If you are against static forms of income, why do you allow cosmos radar plexes to persist (they are one of the highest income sources in game, if not the highest, resulting in a rediculous flood of deadspace items into market and greatly devaluing all other forms of exploration), and Allow people to still have T2 BPOs, which greatly effect the market and allow select players to generate large sums of isk without ever having real competition.
Comment: I think static income is ok if they allow for competition. By definition, competition comes against the will of the person who holds the item of value. T2 BPOs can not be made now, invention is vastly inferior, and the competition is no serious threat to their income stream. Static Radar Cosmos Plexes are hard to compete with because of mechanics that make it so that the first person into them for the day can control what happens to them, so the competition on them is restricted to certain times. Moons as is can recieve competition equally from all time zones, and to me are a far lesser injustice than large static forms of income that benefit people who simply 'are there first'.
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Salvis Tallan
Gallente The Shadow Order
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Posted - 2008.10.25 16:19:00 -
[296]
Can you state wheather or not you have changed the invention forumula since the decryptor tweak? I am getting tired of reading several threads a week that have no basis for their assumptions.
Right now the API cannot associate POS towers with the modules online near them due to the method of storing info in the database. With the upcomming expansion and/or changes to POSs, has this been discussed, and will we get a solution? |
Daelin Blackleaf
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Posted - 2008.10.25 16:20:00 -
[297]
It appears armor tanking ships use of plates and armor rigs has not been taken into account with the speed and agility reballance. Is this going to be looked at or is the Raven being faster than the Hyperion working as intended?
If you "want high damage to be close range and long range to have the least damage" why are torps and rage torps doing the same or more damage than blasters and autos at several times the range? Especially given that those ships that have to close with the Raven will be using MWDs and thus inflating their sig to the point where rage torps are doing full damage. |
Lazarann
Caldari Ideal Machine Carbide and Diamonds Alliance
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Posted - 2008.10.25 16:27:00 -
[298]
Edited by: Lazarann on 25/10/2008 16:31:39 For starters, this is awesome, thanks for taking the time to do this.
I recently moved to one of the drone regions and discovered after ratting for a couple days that killing drone NPCs has no impact on my sec status. I realize they aren't technically "pirates" like the other NPCs, but they are still dealt with the same way and agents will still send you to kill them just the same, and the word "rougue". So now, anyone living in the drone regions who wants to get their sec status up, like myself, can't. I can't go do missions with my agents because they're in high sec, and I can't kill NPCs to help it either.
Will we see dual monitor support? Sure, I can open two clients in window mode, but I'd much rather have them both full screen. Also, taking an idea from Supreme Commander, having the client on one monitor and (as an example) the map on the other monitor would be awesome.
Fix the Chimera so it can be fit better. Someone who can actually fly it can speak better towards that, but as far as I know, it can't be properly fit with a tank, remote shield reps, drone control units, and smartbombs like all the other carriers can.
I know it's been mentioned, but we really need a salvaging ship.
Someone asked earlier about visible missile launchers on missile ships, to which you replied that most missile boats have them on the model. What he meant was, can we see launchers where the missiles actually appear to come out of the launchers, and they (possibly) move to follow the target, the same way guns work?
If I'm correct (and I think I am) the black ops can only jump covert ops and recons...why, and could that ever be changed? If our gang has one pilot who doesn't fly recons, is he just supposed to be left behind?
Do you know if EveTV will ever come back? I miss it
Other races need sub-capital drone ships. I know the Gallente are obviously the primary drone race, but the other races (I speak mostly for Caldari since that's what I fly for the most part) don't have any.
I want to direct you to this thread I found earlier with an idea that I think is pretty cool, not as a stand-alone item, but as a ship: http://oldforums.eveonline.com/?a=topic&threadID=906047
The pilgrim is hard to fit with mwd/ab ew mods and tank without Recon 5, any chance it can get some fitting love?
EDIT: Why are AU's equal to weird amount of KM? Makes it much harder to determine how far away something is.
Thanks again for doing this, awesome idea.
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OldWolfe
The Scope
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Posted - 2008.10.25 16:33:00 -
[299]
Salvaging, Dog eats dog universe: Why can't we defend our own kills (Loots and salvages) just like any creatures on Earth would do from Lions to tiny dogs, to the point where they can actually kill each other just for the kill? Way I see it, I killed the rat, therefore I take the first choice for both loots and salvages and if someone stronger comes along and chase me away from it, then have at it. But if it's a wimpy little probing ship, you bet I will blast it out of the mission area (since anyone that is not in my fleet for the mission should be fair game with no punishment from Concord). After all, it has been often repeated that EVE-online is a dog eats dog universe. This whole Salvaging business seems to protect and baby the players that wants to swarm in and take things from mission runners with ZERO penalty while us Mission runners takes the penalty of losing profit with no chance to defend our kills (and blowing up the wreckage deprives both us and the s****bags the potential profits, so you can imagine that it is not a favorable option. There has to be a way to defend our kills AND get profit off of it while making sure the scumbags works for the wreckage if they want it so bad).
In fact, the scumbags should be at a disadvantage when they arrive into our mission running area and should be turned into fair game if they take either our loots or the salvage loots (aka. flashing red). After all, it's a dog eats dog universe. If they take our loots of all kinds, they shouldn't be surprised if we bite back.
Just for reference: Why cant Loots and Salvage loots be the same thing since "Loots" are simply mods that hasn't broken apart while Salvage loots are also mods that has broken apart, coming from the same ship in question?
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Kayosoni
Caldari Destructive Influence Band of Brothers
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Posted - 2008.10.25 16:33:00 -
[300]
I have a few.
Are you guys planning to make a frigate class logistics (healing) ship? I think they are needed.
Would you guys be willing to make a new class of combat ship larger than battleship but smaller than dread? No jump drives, bigger guns desgined for long range engagement (doesn't require tracking comps or sensor boosters), lots of HP, few module slots and twice the DPS of a battleship, and VERY slow (and no drone bays). Something like a real Fleet fight platform, useful in both normal and capital fights.
As for expanding 0.0, I think it could be done possibly through exploration, or even creation, like making (out of thin air) sub-systems within already existing systems. -----------------------------------
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Shalmaneser ili
Caldari Gemeinschaft interstellarer Soeldner
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Posted - 2008.10.25 16:34:00 -
[301]
Thank you so much for throwing in the extra work, time and nerves to answer all these questions and delivering updates on certain balancing issues.
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Audrea
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.10.25 16:36:00 -
[302]
I would like to hear your comments on the current risk vs reward about the cyno jammer mechanics, specifically as I have detailed here: Thread
Long story short: they have very little risk/investment involved, for the reward they give to having them. (details in that thread).
Do you agree it needs fixing? how? and if not why?
Thanks.
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Varrakk
Phantom Squad
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Posted - 2008.10.25 16:48:00 -
[303]
Officer Webs.
Why was their ranged almost cut in half? |
Lormin Galrak
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Posted - 2008.10.25 17:04:00 -
[304]
Are their any news about your WoD Project? |
Cat Molina
Minmatar Psychotic Inc.
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Posted - 2008.10.25 17:14:00 -
[305]
Subject: Requirements for COAD Posting
BACKGROUND: Recent changes lock small corporations from posting in COAD. It cannot be argued that forum was rife with one-man alt corps who spammed incessantly. But rather than actually moderate the forum, and hand out bans as required to regain order, CCP chose to simply eliminate the input of any corporation with a membership under 10 players.
As a one-man corp, I cannot now voice any input on politics in Eve. I am blocked from speaking in COAD, and if I make a politically-themed post in any other forum section, it will be moved to COAD where I cannot reply.
Question #1: As a one-pilot-against-the-world player, where should I post topics concerning politics (assuming I want to be able to respond to them which moving them to COAD would prevent)?
Question #2: Given these changes, do you feel CCP has any concern for smaller game entities (i.e., legitimate one-man corps)? Do those players really matter?
Question #3: Do you, personally, feel the new COAD posting requirements will improve the quality of discussion in that forum?
Bonus Question: What are the odds this post will disappear or be brushed off with a "that's not my area" response?
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Lord Migit
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Posted - 2008.10.25 17:23:00 -
[306]
Edited by: Lord Migit on 25/10/2008 17:23:56 is there any way of having some more organisation in the hanger bay, like being able to create folders (named storage bays mite be a more relevent word for in game).
As a mission runner i tend to find i acumulate alot of l00t and although its possible to use containers to devide it up there is no way to do anything to it while its in the container so it makes it inconvieniant.
its just a little thing.
cheers. |
zli
Caldari Method of Destruction Privateer Alliance
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Posted - 2008.10.25 17:27:00 -
[307]
falcon/rook/ecm drones...
why not just boost eccm instead nerf ships? the whole ecm thingy needs balancing.
zli |
OldWolfe
The Scope
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Posted - 2008.10.25 17:41:00 -
[308]
Can we have customizable dividing compartments to keep Ammo and mods we want to keep separated from loots for all our ships? Will help a lot during mission running or any such so we wont accidentally reprocess our own ammo or mods that we want to keep. Doesn't make sense to dump it all into one storage bay due to the size of the ship's potential m3 storage. In fact, we could split up the m3 into compartments of our choices. |
Skogen Gump
Jericho Fraction
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Posted - 2008.10.25 17:54:00 -
[309]
Hi Zulupark, thanks for doing this.
Sorry if this was covered already but I'd like to ask about faction ships.
Recently the navy faction ships have been promoted and boosted, but some collecters like myself would like to use their other ships for more then just station spinning :)
So, will the ships such as the Cruor, Ashimmu, Vigilant, Cynabal etc be looked at with regards to fitting requirements and viability ?
The Ashimmu and Cruor were sadly limited with the Nosferatu changes and now the planned changes to stasis webbers basically mean theres little to no reason to fly one of these beautiful ships when you can fly a recon.
Second question on a similar vein; Are there plans to implement other faction ships, Destroyers or Battle cruisers ? I'd love to see what Sanshas nation could do in that capacity :)
Lastly, will large projectiles (well Arties specifically) be looked at for points of balance ? Its once lofty bastion of Alpha strike potential is pretty poor considering that ships are now a lot harder to kill, and the gun itself has a microscopic clip size (or too long a reload time!)
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Myra2007
24th Imperial Crusade
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Posted - 2008.10.25 18:11:00 -
[310]
Okay, 2 pretty specific questions:
1. Fendahl once said that the price of the new faction cruisers (the lower tier ones like osprey navy issue and so on) will be tuned down to more reasonable levels in one of the empyrean age point releases. Given that quantum rise is coming soon i'd like to know if this is still on your radar?
2. Fendahl also mentioned that the faction (battle)ships will be revisited along with the navy apoc. The navypoc did indeed get the new apoc bonus but none of the other ships was changed to my knowledge. Does that mean you decided non of the other ships need changing or does it mean you didn't have the time to look into it yet? Can you poke Fendahl on these two?
3. Not a question just saying in 3 years playing this is the single most awesome thing i've seen from you devs (well maybe apart from eve itself). I think you've made a lot of players very happy! <3
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Gimpb
Deathwatch Ltd
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Posted - 2008.10.25 18:17:00 -
[311]
Big thanks to Zulupark for doing this!
Question 1: Unlike missiles, the turret tracking formula allows a favorable tracking situation to compensate for a sig radius disadvantage. This allows spread out larger ships to hit smaller ships fairly well. This results in smaller ships being much less survivable in larger fights than in smaller fights. Is this devaluing of smaller ships in larger fights intentional/considered?
Question 2: To what extent is the popularity of an item considered in its balancing? For example, you've said you think ECM ships and damper ships are both about right but ECM ships are vastly more popular than damper ships.
Question 3: Are there any plans to add ships with lower cost and skill requirments that can jumpdrive around?
Question 4: When facing larger ships, do you think small ships currently have it too easy, too hard, or about right? |
Killerhound
Caldari Stardust Heavy Industries Majesta Empire
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Posted - 2008.10.25 18:30:00 -
[312]
Will there be any changes in future or far future or maybe "soon", to make Triage Modules more usefull in combat like situations?
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Waxau
Mortis Angelus The Church.
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Posted - 2008.10.25 18:34:00 -
[313]
Black Ops Stats. - Scan res penalty, means they lock as fast as carriers. Intended, considering they're 'hit and run' based? Any plans to change this? Or even Cov Ops Cloak?
Vulture Turret - With the addon to the Moa, Ferox, and Eagle, the Vulture got left out. Now its out of line with its previous 'balanced' form in comparison to the other sniping boats. Any changes coming in for this?
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Issaries Valran
Caldari
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Posted - 2008.10.25 18:39:00 -
[314]
Edited by: Issaries Valran on 25/10/2008 18:39:36 Hey there Zulupark I think this is a great idea answering all these questions and all usually I donÆt bother posting anything (questions, ideas, and thoughts, about things for the developers) on the forums because generally it just feels like a waste of time. Since you never really know if it gets through or is jus dismissed, plus a lot of my questions or ideas and thoughts could be controversial and we know how the eve community, especially the vets hate change or anything that smells like change, unless itÆs completely new. So I applauded your efforts and do feel a bit sorry for having to type all these answers, especially since they seem to be repeating themselves. IÆll try and not ask the same questions that have already been asked 15 times.
1.So falcons, blasters, Minmatar ship are they going to be rebalà Just kidding. Have the development team considered adding upkeep costs, decommissioning/mothballing mechanic to Capital Ships and Super Capital Ships? Something like an upkeep cost similar to how POSÆs need up keeping or they go offline and canÆt be used. To help keep their numbers down more so for the Super Capitals Ships than the Capitals ships, and discourage their use among individuals since I think their original implication and intention was for them to be used by Alliances and Corps with the resources and man power to field and utilize them in their role as large scale fleet support/combat ships. Plus an upkeep cost would be a nice ISK and resource sink for Alliances and Corps to help battle inflation.
2.With all the references and questions to Tech 3 and when it is coming out and with your cryptic yet reveling answers to the questions, I think we can all assume that it is coming and more soon than later. So if Tech 3 is implemented will there be more skills implemented with Tech 3 and how would, the implementation of these hypothetical skills affect the disparity of capabilities between Vets and new players, or do you think that there wouldnÆt be one?
3.With the removal of ghost training (which I agree with seemed kind of silly to be able to get in game benefits without actually being a paying costumer) you have effectively made it harder for people to farm characters. Has the development team thought about adding additional skill training on a single char? Maybe adding an addition line of training. Which in my opinion would have benefits both new players and older players. Allowing older players to train for those Cap ships or those really long skills and still train a shorter skill at the same time. And would decrease one of the pains of being a new player by allowing the simultaneous training of learning skills and game play skills so they can still get a feeling of progressing after starting off without that learning skill problem we all know. There are other reasons I feel it would be a good idea and merits some thought from the developers but would take too much space to spell it out here. Mostly curious if itÆs something that gets thought about and debated or has been relegated to something that will never happen and might as well forget the idea?
4.Has the development team thought about injecting a bit more vigor and excitement into PvE content missions, exploration, ratting, and other PvE related activates that tends to be ignored over PvP? Maybe taking some clues and incites from other MMOs that do PvE better than Eve does at this time. Revamping the seemingly ignored and forgotten COSMOS system and possible making the PvE content less monotonous and making it feel like you are actually accomplishing something within the Eve Universe and Mythos. Personally I feel that the PvE content in Eve could be used to cure insomnia, has worked for me a few times and I only do it to make ISK so I can go and have actual fun, ea. Pew pew. Which I feel isnÆt a good thing. Chores in a game kind of beat the purpose of gaming in my opinion.
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Issaries Valran
Caldari
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Posted - 2008.10.25 18:39:00 -
[315]
Edited by: Issaries Valran on 25/10/2008 18:40:19 5.Has the development team put any thought of maybe having small pockets of interconnected .5 or higher security status systems in 0.0 as sort of little islands of civilization out in no-manÆs-land? Perhaps with not so easily camped singular routes leading to 0.0 from these islands. Possibly in the NPC space like Curse, Great Wildlands, or Khanid. Sort of like the pirate factions or Cast off nations have tried to civilize things a bit and promote trade. Or even small Colonels developed and controlled by the bigger empires out deeper in 0.0 for various other reasons. These islands of civilization could be used by the player base for various reasons and since lots of people like to be in high sec for the security and many other reasons might promote people to base themselves out in the deeper reaches of space. Allowing them to have a relatively secure place to run to and still be able to ninja, explore 0.0 or whatever they want to do. Plus might change some of the dynamics of trade and logistic out in 0.0.
6.What are CCPÆs plans for the future of eve to help keep it relevant in the every growing and heavily saturated MMO market place? Do you see any forcible problems with Eve competing in the market given its age, and with up and coming games like Star Trek online, which appears to be nudging its way into EveÆs internet spaceship niche market? Even if its mechanics seem to be vastly different from EveÆs. Do these things concern the development team or do you feel immune from such things especially since it appears like Eve has done nothing but grow a larger and large player base?
7.Is the development team happy with the on, off aspect of combat in Eve namely warp disruptors and how they basically are an on and off switch for PvP combat? Making PvP more or less a do or die activity not leaving much of an option for escape with a lot of ships and configurations. Unless you run before getting engaged or are just a really fast ship. Has there ever been discussion or testing of a different system that doesnÆt necessarily nullify the option of escape?
8.Has the development team thought about making it easier for players, solo or gangs to hunt down their prey after they have jumped out of system and managed to make it to another gate before you? Maybe making it so if you scan a system there is a little warp residue trail that you have a chance of picking up on that will lead you to the gate they jumped through so you can flow them form system to system. Or you could fire a tagging round with a tracer that marks the gate they jump through so you can follow your pray? Of course the tracer or warp residue would have to decay and disappear after a while.
9.When is CCP going to produce a ôPromotionalö poster of Eris Discordia? ;P
10.Have you had any of the fermented shark meat, (Hakarl) yet? And if so what is it like and do you like it? What about other Icelandic traditional foods like Rakfisk?
11.Are you tired of answering questions yet?
12.Do you regret agreeing to answer every question we can throw at you?
13.I can I have a job at CCP donÆt really have any marketable skills other than being incorrigible eccentric and a little off. But I work for food and water and the occasional pat on the head. 14.Do you play World of Warcraft? If so what side Horde or Alliance? By the way playing Wow is evil. :)
IÆll stop now think IÆve asked enough for questions for now IÆll leave my others for the next time.
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Uuve Savisaalo
Rage and Terror Against ALL Authorities
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Posted - 2008.10.25 18:46:00 -
[316]
hello zulupark, it has been quite some time since that fateful day when you were burned in effigy following the supercapitals devblog.
the first thing i'd like to ask you about is your opinion on the present state of the relationship between active and passive tanking, both shield and armour.
you are likely aware of the preference for passive buffer tanking whenever possible, and i'd like to hear some of your opinions on making active tanking a viable option again, which is something i believe to be most effectively done through lowering fitting requirements, cycle times and capacitor usage for armour, as well as lowering natural recharge ability for shield and boosting recharge factor derived from shield fluxes.
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MongWen
Farmer Killers United Corporations Against Macros
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Posted - 2008.10.25 18:51:00 -
[317]
Originally by: Zulupark
Is your question "how do I suicide gank now"? The answer to that would be bring more firepower.
No the question is, are there any plans to fix the war dec mechanics and/or flag mechanics, so that high sec pirates have a way to give risk to high sec, since now its kinda point less to do suicide runs, since the sec standing grind is to slow to be effective againgst anything.
Originally by: Zulupark
Also, I wasn't aware we were boosting isk farmers.
Then you should look at high sec ice belts (bring a stop watch), and high sec mission systems like aramachi, motsu, isenairos and saila (and more) stats (like local count, active missions and so on), and compare it to the pre concord changes...
------------------
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Finnroth
Caldari The Crimson Fraternity
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Posted - 2008.10.25 18:57:00 -
[318]
Here i go:
- Do you have any plans to support the G15 Display for EVE?
- you said there're currently no plans for further ships for the smaller factions, why? Do you lack roles for them, is there too much work involved, or are your development slots just full for now?
- I gather form your answeres, Tech3 will be something about the old races - will we see more fiction about them?
- At some point you mentioned your intention to maybe remove mission loot and let the rats drop stuff for meta-item construction. There were also plans to make Tech1 manufacturing more challenging - this one you already answered i believe. So basically, do you have any plans to expand on the Tech1 manufacturing process in any way?
- Boosters are pretty weird at the moment, they have....veeeery strange descriptions (no sense at all) and are imo badly balanced. You mentioned something of an overhaul and hangover effects - any ETA? Also, do you consider to overhaul the manufacturing process an maybe even giving more possibilitys to get the raw materials?
- Fuel Rods/Bricks/Pellets? Yes/No? :D
- Will you consider giving possiblitys to regain standing with factions?
- COSMOS, what is your opinion on that?
- COSMOS, any plans to expand on the COSMOS items and give them more meaning by giving more options to get them? Also, any plans to make the existing COSMOS content less static and more dynamic?
- Are there plans to introduce some more skillsets? I have no real idea where and how, but quite a bunch of players are reaching a maximum in there chosen path(s). There still is some buffer to play with, but i guess some players will run out of meaning full skills to skill somewhere around the first half next year.
- There was word of capital rebalancing for the next expansion, is this still on your list, or will you do that at a later time?
Thats it for now, thanks in advance.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |
Zhang Ramses
Chaos From Order
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Posted - 2008.10.25 18:59:00 -
[319]
Are there any plans to increase the functionality of locator agents? Specifically, could we pay a (much higher) fee to get running intel on the target if they change systems? The duration of tracking or the number of system changes could be kept low to prevent abuse. It's just frustrating to use a locator, find the person is 15-20 jumps away, go over to where she was, and have to rely on another character to run the locator again.
Are there any plans to introduce an astrometric bonus'd cruiser size ship? Exploration content almost requires one ship to probe it out, and another ship to complete the content. A ship with moderate combat capabilities and a bonus to scan probe duration would really help bring exploration to the middle of the bell curve.
Are there any plans to increase the randomization of the 0.0 COSMOS exploration sites that are farmed 23/7? Or, even better, removing them altogether? Surely, CCP didn't intend for such an ISK faucet to be easily controlled by a single player running 5-6 exploration alts?
Thanks!
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Ra Vhim
Black Bag Ops
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Posted - 2008.10.25 19:02:00 -
[320]
I just want to say that I think this thread is without a doubt the best iniative the Devs have taken in months. Thank you for that. :)
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.25 19:04:00 -
[321]
How often is Features and Ideas polled for...well, new features and ideas?
Is there anything in general we can do (apart from being clear and coherent) when posting ideas to perhaps help out? _____________________
The unofficial faceless Achura alt of EVE Online
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Ampoliros
Shadow Company Axiom Empire
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Posted - 2008.10.25 19:11:00 -
[322]
Reposted for Tarminic:
Zulupark, how do you feel about altering small gang objectives (a.k.a. station services, POS modules outside the forcefield) to use FW-style mechanics, where completion time remains approximately the same regardless of how many ships are in the gang? My personal belief is that objectives whose completion time decreases linearly with the amount of DPS brought to bear on them are a huge factor in encouraging blobs. ----------------------------- ewqilibrium > can i raid the bull? |
Fon Revedhort
Aeria Gloris Inc Against ALL Authorities
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Posted - 2008.10.25 19:14:00 -
[323]
Edited by: Fon Revedhort on 25/10/2008 19:15:48
- Is something planned to be done to improve the attractiveness (cost effectivity - whatever) of Field Command Ships?
Some thoughts on this here: http://oldforums.eveonline.com/?a=topic&threadID=883374) In brief - CS don't provide enough tank/firepower boost over anything smaller while they're as clumsy as Battleships and considerably more expensive.
- Are useless weapons (like Quad Light Beam lasers) gonna ever get fixed/removed/replaced with something cool or at least usefull?
Posted a topic on it long time ago, seems it just got ignored. Well, in brief - Focused Medium Pulse II outperforms Quad Light Beam II in every single way and at any distance - how's it balanced?
- Why cap use on beams is that high?
Beams consume 62.5% more cap to deal the same damage pulses do. While rails consume just about 47% more than blasters (still per damage unit, not per second). Seems unfair to mee :)
- Tachyons are awesome. Any hope for us to see them in smaller size? ---
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Jordan Musgrat
H A V O C Triumvirate.
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Posted - 2008.10.25 19:25:00 -
[324]
Edited by: Jordan Musgrat on 25/10/2008 19:26:31 Few questions based off your feedback, it's much appreciated. Even if you're wrong, you're sharing information, which is something we haven't had in a long time.
#1 MWD speeds- Can you take another look at this? I think that if you end up going through with the velocity/agility/mass/overdrive/claymore/snake/implants nerf (take a step back, do you see how much you're really changing, all in the name of "nano nerf"), then you can leave all MWDs as they are. With current Sisi numbers, it will not be possible to go 50k with a 5bn Crusader. A 150m mwd should still give more speed increase than a T1, period. Please just leave mwds alone, they're going to be underpowered enough as it is, speed tanking will be hard enough.
#2 Active tank vs resistance bonuses- There are many numbers and graphs to show that resistance bonuses give a much better tank in all situations, at least on armor. Comparing similarly rigged/fitted armor BS, the resistance based BS will be better every time. It's not only more efficient repping, it's less cap usage. Could you maybe edit this bonus to also apply to remote armor repairers? You stated that the bonus fills a niche. Well as a matter of fact, it does not, but if the bonus to armor reps also applied to remotes, then we would see a whole new level of use of the tier 3 BS.
#3 Artillery- Arty were balanced before the HP increase, no? They were effectively nerfed with the HP buff, so their only saving grace, the alpha, should have been proportionally increased. I don't mean their dps, just their alpha strike.
#4 Tempest- You can do certain things ok with the Tempest, but it has no real forte, no area where it excels. You might be happy with a ship that's mediocre in most areas, but people want specialized ships that do well in certain situations. You'll have to decide if you want to do that or not. Currently, there's not much reason to fly the Tempest, as Phoon/Maelstrom do the Tempest's jobs much better.
#5 BS speed reduction- Thanks for the agility. Even if you want to competely nerf the hell out of speed, keep agility comparable to current TQ. Also, max 8km/second? So investing 10bn in implants/modules will allow an interceptor to go 8km/second, which cannot entirely speed tank almost anything. Part of the problem is claymores still give the same bonuses to Rapiers/Arazus. Don't you see, you've nerfed speed ships, but kept speed killers almost the same. Please take another look at this. Even 15km/second does not break or strain your physics engine, I have a lot of experience, much more than you, looking at your favorite ships. It was just the claymore boosted 60k crusaders that you needed to nerf, not your 10k crow. 10k crows spend most of their time dying or running away, there's nothing overpowered about that. Maybe 8k maximum hac/recon speed? Interceptors might as well be taken out of the game if a T2 fitted crow only does 5km/second. Again, read the forums, everyone would agree with me.
#6 Speed tanking- You said you are deferring this topic to balancing, but it is essential that we know soon. Do the balancers think that no ship should be able to speed tank? In the past, devs stated that it was a viable tactic, but with current Sisi, it is impossible to reliably speed tank almost anything. This means instead of nerfing nanos, you are taking the class of nano warfare out of the game. Oh and this is not a question, you are doing this beyond any doubt. The question is, what made you change from "we need to nerf nanos" to "speed tanking should not be a viable tactic?" We need someone to answer this before the changes go live please. |
Mioelnir
Minmatar Meltd0wn iPOD Alliance
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Posted - 2008.10.25 19:27:00 -
[325]
Oh, and one thing I forgot. I do understand that Pirate factions probably do not have the ressources to pull off multiple own station types, but do you also find it immersion breaking to dock at an Archangels station just to have Amarrian banners waving in your head and hear ruthless pirates singing religious chorals into the void? |
Mephie
Caldari School of Applied Knowledge
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Posted - 2008.10.25 19:27:00 -
[326]
Originally by: CCP Zulupark Carebear UI/scanners: We're looking into pretty significant changes to mining mechanics and UI. We'll disclose more info about that at Fanfest.
Since you've got guys in that section of code already, mind adding the "Tag" column to the Survey scanner UI?
--Meph |
Misanth
RABBLE RABBLE RABBLE
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Posted - 2008.10.25 19:37:00 -
[327]
First off; great initiative, took me half evening to read through all questions, well worth it. Nice to see the EVE community this constructive as well. Also, this Q&A redeemed the poor PR with the ghosttraining. Respect.
* Were you ever considering, and perhaps, are you still considering to put a mobile jumpdrive on ships, a'la Black Ops but for regular ships?
I'll elaborate so it doesn't sound complete off-limits; obviously this would be very powerful if non-titans were allowed to ships around left and right. However, and here's the key; quite long before the Black Ops were released we had some information of a new "t2 Battleship" that would have a "mobile jumpdrive" and it would be able to open portals for frig- and cruiser sized ships.
That idea still seems perfectly viable to me, and a way to counter both blobbage, but also to provide tactics to assault hostile space, something both players and devs seems to want to boost a bit. What makes it different from Black Ops? Recons can't tank, thus it'd be really easy for a/few supercap/caps to defend. With some HIC's, HAC's, interceptor/dictor etc it'd be a totally different situation. Jumpbridges and Stations would be hot spots.
And a followup question on that;
While low sec pipes makes sense, limiting entry points in 0.0 promote blobbing and is less logical. Mobile jumpdrives is one way to counter this (hence my liking for that option). Another thought could be to simply link more systems in 0.0 to give more viable travel- and entry-routes. * That's something you guys considered? |
Broska
coracao ardente Triumvirate.
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Posted - 2008.10.25 19:39:00 -
[328]
How many Subs are you prepared to loose from the over the top nano nerf? |
Zothike
Deep Core Mining Inc.
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Posted - 2008.10.25 19:40:00 -
[329]
-Would be cool for stuff management and for server load in general to be able to remotly stack stuff as it's possible to repackage stuff I have stations where i can't dock (hostiles) where i have more than 1600 items which would go easily at 700-1000 if i could stack them
-old Drugs (like frentix, tooth sayer or such) that we used to get as loot from some missions I have plenty of them in several stations since years, they will have (have ?) a purpose one day or i can trash them ? |
Terianna Eri
Amarr Scrutari
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Posted - 2008.10.25 19:53:00 -
[330]
:D thanks for the answers zulu, this is really great stuff. I guess I'll have to see whether ABing HACs will be pwnmobiles or pwnedmobiles after the patch ;)
Easy question this time:
will you please, please fix the turret placement on the harbinger? To clarify: Apparently the ship was originally going to have 8 turrets (hey can you do that for me too plz), but it was released with 7. Turrets 7 and 8 are placed on the underside of the hull near the front, but with only 7 turrets there's just a single turret there on the starboard side, and it looks dumb
(also can we make the engine trails of the abaddon properly symmetrical and fix the glass panel on the front of the curse/arbitrator/pilgrim please; bug reports have been submitted) __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Shaar Cobalt
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Posted - 2008.10.25 20:07:00 -
[331]
Q: Are the numerous stargates in the eve universe to be changed in the near future, in regard to how these stargates work/function and how the pilots interact with them? |
Kerfira
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Posted - 2008.10.25 20:13:00 -
[332]
Thank you VERY much for doing this! It's exactly the kind of dev-player interfacing we've been missing :-)
Alliance tournament: Are there going to be more of them or not? I'm not refering to the fanfest one for the rich kids (rich enough to travel to Iceland).
Standings recovery: Are there changes planned to standings so you can recover from very bad standings? I know the theory is that you don't get something for nothing (derived negative standings), and that killing someones ships means they don't like you, but in effect what happens is that you put major parts of game content off-limits to players with no possibility of ever getting to use that content (i'm thinking mostly of pirate factions for most empire dwellers, but also cosmos for other races than your chosen one)... It would not have to be easy to recover standings, but it should be possible....
Warp speed of interceptors: Currently, warping consists of warp accelleration, warp flight and warp decelleration. Warp flight is adjusted by a ships max warp speed, but the two others are afaik the same for all ships. This means that even supposedly 'fast warp' ships like interceptors really aren't unless we're talking 40+ AU warps. Are the any chances this will be changed?
EVE 'size': My personal opinion is that EVE has gotten too 'small'. It isn't really a big deal anymore to move a fleet halfway across the galaxy. It could potentially be useful to decrease warp speed for large ships, and maybe reduce jump range for capitals. Any considerations on the 'size' of the EVE universe.
Jump clones: Any you considering changes to jump clones? Personally I would find it logical that using jump clones had a (relatively high) cost that was proportional to the range you're jumping.
Too much money in the game: What is your opinion on this? It seems to me that ISK is not a problem to anyone except the newest players. It should be! A battleships should be a big investment, capitals even more so. That large ships are so 'cheap' means that the smaller ship classes go unused....
EVE a dark and gloomy universe: No it isn't! It's bright and multicolored! This does not only conflict with the 'feel' EVE (imho) should have, but also on many occations make it difficult to see whether your modules are on or off.... Could it perhaps be an idea to get a 'gamma' adjuster for the space background?
Pin the 'pinned' windows: Please make windows that users 'pin' actually BE pinned!
Sovereignty warfare: Shooting inanimate objects like POS and station services are the most boring parts of EVE, but the suggested 'capture the flag' solution is even worse! Wouldn't it be better to determined sovereignty from what people DID in an area? I'm thinking ratting/fighting/mining here, anything where your enemies can interrupt you. Basically, if you move into an enemy area and start activities there, your enemy HAVE to start confronting you or gradually lose sov. This would also remove the 'timed-to-the-second' POS warfare that encourages blobbing and spread the activities over a larger timespan.
Continues.... |
Kerfira
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Posted - 2008.10.25 20:14:00 -
[333]
Continued.... (sorry for the flood)
Forums: Repeatedly having to log in time after time to post is so utterly annoying. I've at times had to do it 10+ times in a row. Please fix it!
Dynamic LP prices for items: Currently the static LP/money prices for items in the LP store means that the large majority of them are not being used. Wouldn't it be an idea to make the price dynamic? Ie. if an item is popular, raise the LP/ISK price, and if it isn't popular, lower it! This would make this 'market' player-driven too.
Bombs & stealth bombers: Even if you lower the cost of the bombs, it'll still not work. The SB's will not survive an attack on a fleet large enough to warrant their attention (lock time of BS lower than bomb timer), meaning that the bombs will not go off. I've seen this happen several times. Any comments on that?
Amarr recons getting love: I can't remember the last time I've seen one of these in space......
T2 high damage ammo: These ammo types are usually no better than the faction ones, and still has disadvantages. Any chance for a rebalance?
Rolling out new hardware: Any timeline for rolling out new beastly servers? Having 5 to swap around when a system crashes due to too many players is not really viable in the long run.....
Moar tech blogs!!!: Each time you go into the deep technical issues behind EVE, it makes me very happy. More please....
Wealth: How much ISK is in the hands of the average active account? No need to be accurate, just ballpark figure....
0.0 'value': Large parts of 0.0 are in reality worthless (anything below true-sec -0.5). Any plans to do something about that?
Contract system: Any plans for making the contract search (much) more usable? If I'm looking for a specific faction/officer module, why do I have to look at each and every single one by itself?
Same-old missions: Missions are incredibly boring as they never change... Any chance of having them made dynamic so they change every time you get one? I'm thinking mainly fleet composition here....
Mission structures: All mission structures should have a chance to drop SOMETHING! It'd make people spend the time shooting them, and add some excitement to the looting.
Mission loot: Mission loot should be more varied! You can lower the amount, keep the value the same (or lower preferably), but there should always be a chance that you find something surprising. Current loot tables are boring.....
L4 agents in high-sec: Don't move them to low-sec. There needs to be content for non-PvP'ers who're past L3's. However, I support lowering the rewards of high-sec, incl. L3/4's.
Rigs: Any rebalancing of rigs coming? I'm thinking primarily of the ones that have no disadvantages (especially the CCC's)....
Agents in outposts: Currently, non-NPC 0.0 space can't support many players (1-2 ratters and a number of miners per system). Any chance of having agents appear in outposts? Maybe appear as L1/Q-20 and have their level/quality increase as sovereignty does (and leave again if station is conquered).
What... is the air-speed velocity of an unladen swallow?
Thank you again!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Shaar Cobalt
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Posted - 2008.10.25 20:48:00 -
[334]
Q: Has CCP concidered adding any roleplay-supporting tools that isn't related to upcoming ambulation/walk-in-stations feature?
Perhaps some tools such as; a direct pilot-to-pilot (ship-to-ship) voice-coms hailing option, or being able to eject a distress-beacon with a pilot id associated with it.
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Fallen Elite
Infinitus Odium
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Posted - 2008.10.25 21:18:00 -
[335]
Will there ever be deeper Modification options? Rigs are nice, but what if there were ways to modify a Module, say a turret to do more damage at the cost of some sort of resources via a formula, and then the Module would nicely be renamed, "Player's Heavy Neutron Blaster" or whatever it may be. Let's say these formulas cost you X resources, improved whatever with a chance based range, let's say the damage modifier with a possibility to increase from .1 to .5, and then a set increase in PG or CPU to fit the module.
The formulas could work like BPCs, but module specific, ie, these affect Hybrids, these affect Propulsion Modules, etc. ------
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5n4keyes
D00M. Triumvirate.
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Posted - 2008.10.25 21:19:00 -
[336]
Question - How many Titans are there in the game? and how many of each race exist?
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Vitrael
Reaper Industries Eternal Rapture
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Posted - 2008.10.25 21:19:00 -
[337]
If you put in delayed local in 0.0, will there be improved scanning tools for both defensive and offensive purposes?
Is it okay that a single ship that has 200km range and has a covert ops cloak can take 5-6 ships completely out of dealing damage at once? (Falcon)?
If you like the Tempest so much, what do you have to say about the undeniable fact that it has, for example, less range, less damage, less tracking, and less tank than any Amarr battleship?
If choice of damage type outweighs decreased damage output (warning: it doesn't) on autocannon ammos, why does no one use anything besides EMP and Barrage for ACs? Why do missiles get to pick from the 4 damage types without any damage reductions?
-----
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Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2008.10.25 21:28:00 -
[338]
Q: I realize that this has been addressed several times, however, the missing 4th bonus on assault frigates (aka, it has a bonus to resists that all other T2 ships have without a bonus) is a big deal. I can recall Weirda and myself complaining about this at least in early 2005. Recognizing the changes that are in store for the next patch (mostly speed increases, also badly needed) are there any plans to look at them again, like interceptors were a ways back?
Q: Marauders/black ops - it's not what you pay, it's what you get in return. Bluntly the return is way to low for their cost. Currently it is arguable if faction ships are better for mission running than T2 BS, and with regards to black ops, several other factors (take the fact that a panther has about the armor HP of a tanked BC) make other ships a better choice normally than something that is going to cost 400-700m, and can easily be destroyed by any kind of concentrated fire in a PvP situation. Is there any particular reason that marauders/black ops do not get the normal T2 resist bonuses that a T2 ship would normally recieve? This change means that one of the big advantages that a T2 ship gets, mainly usually freeing up a slot used for tanking because of the native higher resists, does not exist. The result is something very much like a collectors item that is notable not for how it is feared in battle, but for how few times you actually see it on a battlefield. Are there any plans to address this?
Q: Marauders supposedly are designed for mostly PvE. Is there any thought towards having a ship class totally devoted towards PvE being overly limiting? It would seem better that they be both effective in PvP and PvE, and therefore more valuable overall.
Q: Are there any plans to equalize usage of the 4 most rare moon ores, so that promethium and dyspro aren't used for everything, and that the other 2 are used just as commonly as well?
Q: Are there any plans to address T2 designs so that ships produced by corps such as Roden have any kind of design focus? See here for instance. In addition ships made by vizam for example seem to not match their descriptions (or match descriptions by other corps better). Any plans to address this?
Q: Faction gear - any plans to review it? For instance, no shadow serp dampeners, no dark blood tracking disruptors, faction guns are usually far inferior to T2 guns once skill bonuses are taken into account, etc.
Q: Are there any plans to look at stacking mechanics with regards to non jamming drones? Currently damp, TD, painting, etc drones all stack with each other, so that carrying more than 3 is questionable and just dumb with more than 4. Jamming drones don't stack so this problem doesn't exist. In addition, it means if your ship carries a module that does the same thing as the drones do, it's likely to be useless for the same reason. Would it not be easier to just have them all act as a single module and change the effect they have so that they are not overpowered? This would make them a viable choice in combat.
Q: Any plans to look at the price of outpost upgrades? Currently it is literally easier and cheaper frequently to just build another station than to upgrade the ones you have, which causes "station litter". When a final upgrade costs more than the station itself this seems...incorrect.
Q: Any plans to change gallente outposts so they provide something unique? They came out as "market stations" but however, market was moved to space shortly afterwards/before (can't remember exactly) and they now only give lots of office space. Wouldn't it be better if they provided a specialized market service that would sell items based on standings, so your alliance pals get a huge cut rate price, your allies get a higher one, and neutrals (if you decide to allow them to dock) another one? It would make them unique at least. |
Terranid Meester
Tactical Assault and Recon Unit
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Posted - 2008.10.25 21:37:00 -
[339]
Hello.
1. Currently there are various npc convoys around high sec moving between stations. They used to drop things like harvester drones but now they don't drop anything of much consequence and probably their only use at the moment is in role-playing and very minor salvage (cannot remember if they even drop worthwhile salvage).
Any chance of changing how they are implemented in game?
2. Any chance of seeing low and high sec areas of space changing real sovereignity? Would it be possible for systems to change their sec status in relation to systems adjacent to them being captured. I.e capture a 0.4 system and a 0.5 system next to it turns into a 0.4 system which can now be captured because it is now low sec?
3. Could faction warfare include the attacking of faction stations such as faction navy and faction corp stations while leaving non-aligned stations alone (such as Jove stations etc)?
4. Will npc 0.0 space be changed in the future so that 0.0 stations can be attacked as currently npc stations in 0.0 are superior to outposts in that outposts can be attacked and their services disabled while npc station services can not be. This would make it harder to drive an enemy out of an area because they can use a station and its services with impunity (barring camps).
5. Can we see asteroids moving in the future and causing real damage to ships? Might teach afk miners a lesson if an a chunk of veldspar or ice destroys their hulk :D
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Irene Ley
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Posted - 2008.10.25 21:38:00 -
[340]
Have u being 1 of the nice minds who has bring up the modification about Ghost Training?
I have red about a new modification in carriers. Are u trying to finish the nice nerf u started last year?
Does the contract u have in CCP anything related to be the face of unpopular changes in the game?
I am sorry for my bad english.
Thankx.
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Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2008.10.25 21:44:00 -
[341]
Q: Gallente recons - Recognizing that everyone and anyone fitting damps on their ships was a bad idea (just like multispecs was also a bad idea) has any thought been placed to how underpowered damp ships currently are? For example, if you're fighting logistic ships, you have to jam them because unless they're far away from the ships they're supporting (which is uncommon) it's literally impossible to dampen them below about 15-20km lock range (tested it myself on sisi I did, just to see if this was a viable tactic against them). This leaves everyone in falcons because they actually are effective (sometimes curses). Also, any thoughts toward the fact that only jammers are effective at fleet ranges because only caldari ships get range bonuses to them? Even with rigs the other EW types just don't reach far enough to do any good - again, falcon/rook central resulting. If you took a poll on the state of these ships it would be almost universally negative. Are there any plans to look into this?
Q: Fleet Command ships/command bonuses. Currently you get some bonuses to the gang from skills, a huge amount from a implant - and very little from the actual ship itself. This means that the ship is not really needed to do this job, and frequently a BC with command processors just just about as good as a job (myrmidon is pretty good at this). Are there any plans to look at command ships/skills so that the command ship is made more important other than coming with 2 free command processors? In addition, any chance of adding more command modules so that information warfare can help most ships in a gang in some way instead of only EW ships, like all other command ships. Something like the removed lock speed module or more lock range for example (I'm sure people can come up with other good ideas). Taking into account the previous 2 examples clash with gang skills would it perhaps be better to alter the way that these skills conflict with the modules, thus increasing the gang boosting options that a command could have?
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Xenomorphea
Gallente
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Posted - 2008.10.25 21:48:00 -
[342]
Dear CCP Zulupark ... what you are doing here is simply awesome, and is greatly appreciated! Hugs for taking the time and making us all feel better.
As a pilot who is primarily specialized in Gallente and blasterboats (but I fly also Amarr and have a Minmatar full specced char), I was of course very concerned about the speed and stasis webifier changes implemented on Sisi. Now, the recent modification in inertia done to many ships is a welcome change in the right direction: blasterships accelelrate fine, I think there is no reason to complain that they cannot get in range fast enough anymore, well done. Also, the MWD reactivation delay has been removed: excellent! HOWEVER:
The ONLY really good working blastership left out there appears to be the Kronos, as thanks to its webifier strength bonus it gets 90% efficiency, so that it CAN hit cruisers orbiting close when webbed (as it is damn supposed to). Also, it CAN keep targets in blaster range, what really does not work very well at all with any other blastership (including cruiser and BC class).
Any other blaster-BS is helpless vs. Cruiser and smaller ships that orbit at the BS optimal: they are almost impossible to hit even with a dual webifier fitted (tested Megathron max skills with 2 best webbers vs. Thorax).
I strongly believe that ANY small ship SHOULD be scared as hell to get close to a high damage blasterboat, including BS class: it is the only thing they are supposed to do, do insane amount of damage at closest range. If the stasis webifier (a module designed to slow down small, small sig. radius ships to a speed you can actually HIT them) remain as nerfed as now, that role is almost completely negated. As a Megathron pilot yourself, don't you agree?
Therefore, could you please suggest the balancing team to strongly consider one of these 2 options: A) change the tracking formula, to take into account the actual ship size - in other words, a close orbiting ship may have more angular velocity BUT it is also EASIER to hit, because it covers a way larger quadrant. No more 0% hit when hitting something at point-blanc (has been suggested elsewhere) B) give all blaster-boats (those who MUST by design work at extremely close range) a webifier strength bonus similar, but not as effective as the Kronos. Something like 5 to 7.5 per level should do the trick.
Thanks again and Cheers, Xeno
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Luckyduck
Gallente Reikoku Band of Brothers
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Posted - 2008.10.25 22:01:00 -
[343]
Edited by: Luckyduck on 25/10/2008 22:02:37 Have you guys considered bringing back some AOE based missles to help break up blobs.
The best example of this is a role based t2 BC that would use xl torps with a AOE mod built into a ship based skill. 4-5 launchers, extra long range, horrid tank, omfg you have a bomber class that actually acts like a bomber class. Would be a way for more people to contribute when sieging POS structures too.
highs 5-6 mids 3-4 lows 4-5
Capacitor recharge base 4000seconds, capacitor 4000.
Agility made for 30second warp times from 0 speed.
Since it's xl torps, smaller ships are less effected, and flight times are horrid anyways.
Should be able to max out ranges of 250 due to poor agility and tank, but would need flight time bonus and maybe a explosion velocity bonus to help on BS. |
Elvarien
Caldari Darkness Of Absolution OWN Alliance
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Posted - 2008.10.25 22:10:00 -
[344]
I would like to ask a few things about the stealthbomber to see if its being looked at, as currently it has some issues.
It seems like the idea behind the ship, one embraced by a lot of pilots who fly it. Is to wield massive firepower at the consequence of any personal safety except for your player skill, wits, and cloak. Great to fly alone or in a gang, however due to its poor defences. If you properly counter it its yours to spit on and it pops neatly.
Now a stealthbomber as a platform currently has several issues wich I`l try to put down below.
-No stealth,it pops up in local. Everyone sees a dedicated cloaking ship before its own screen even loads at a jump in making it hard to surprise anyone.
Local`s double edge as if 20 ships can enter local without being detected it would make bombers into I win fleets however currently they have little surprise left ___________________________________
-Decloaks to fire.
Ofcourse you cant have a ship spamming cruise missiles without decloaking. Now yes it can cloak up again after releasing its payload but there is a delay and if we consider the ship classes t1 and t2 frig/destroyer/cruiser. Their lock time is with ease fast enough to catch it before its timer runs out and it can cloak again. If you do shoot a battleship yeah it`l be to slow to catch you but then again your not hurting it unless your in that 20 man gang.
- cloaking cancels missile damage. The current bomber tactic is based on glitching the system. A player seeks out a frigate or interceptor minding its own buisiness , aproaches it cloaked and decloaks, passive targets it, shoots its missiles, and at the glitch point just before they impact re-cloaks to disapear again and try it again for a second volley. If the main methof of combat for a shiptype is based on glitching I believe there is something that should be looked at.
- Bombs and price Bombs are expensive, naturaly as their supposed to break up blobs of ships and should be put to use in daring alliance ops trying to break a gatecamp or something similar.
However currently its damage output is so low you will waste more isk on bombs then your opponent loses on ships if you manage to catch them.
- bombs and deployment as it stands deploying a set of bombs is for al intent and purposes a suicide act as you are almost guaranteed to lose your ship wich adds to the cost of deploying one. It requires the ship to already head for the fleet to deploy its bomb wich means that it will then need to re-align before warping out. Something it will need to do without the cover of a cloak and with its low agility will cause it to crash and burn.
- bombs and, well. Other bombs
If you are faced with such a massive fleet that the use of bombs is sanctioned you would want to deploy those 20 stealthbombers to pop that fleet at a gate you expect it to pass trough before it reaches your pos for example. The problem there is though that if you manage to time and plan this op out you will drop your bombs as the fleet enters, warp out and watch as the first few bombs go off doing a little bit of damage on the fleet and pop the other bombs in the process. making it impossible to properly "bomb" a fleet.
So, take these issues and add in the large amount of player skill, and skill points required to fly this boat and you see why it is flown rarely as a serious pvp option anymore. Is the stealthbomber going to be looked at in the future and what does ccp think its role should be. We the players have given it a role and place in the universe but what do you guys intend for its role to be and what will you do to let it fill that role properly?
>--- Boost steamth bombers. They truly need it as they could use some frig popping love. |
Gabriel Darkefyre
Minmatar Shadows Of The Federation
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Posted - 2008.10.25 22:19:00 -
[345]
Neutral Spies in FW
One of the annoying things in Factional Warfare is how an Obvious Neutral Alt Spy can sit on the Lowsec Entry Gates and report on Fleet Compositions and movements without consequences. They're invariably in Noob Ships meaning that they would lose nothing of value by being destroyed, however any ship that would take down these spies would be subjected to the full weight of CONCORD losing their own ship in the process as well as taking a decently large Security Status Hit.
There should be a method of flagging such Alts as being a potential Spy with enough unique flags triggering a GM Investigation and, should they agree with the assessment, flag the character as being effectively -10.0 to the Faction that they're spying on.
They may not be the consequences outlined above, however would you agree with the idea that there should be consequences for characters caught spying against the Militias? |
Strill
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Posted - 2008.10.25 22:26:00 -
[346]
There's a thread about this here, but I'll summarize the points.
1. COSMOS radar exploration sites always repsawn in the same constellation, which means that if you find it, it's easy to control when and if it respawns, and allows you to run it over and over again since you're the only one who knows when it respawned last, so you're the only one who knows to look for it. 2. All the gates are unlocked on COSMOS radar exploration sites meaning there's no need to kill any NPCs except the overseer. 3. The overseer is worth much much more than the Booster manufacturing materials that spawn in these exploration sites, which means that it's not worth getting them, and subsequently that no one has any of the necessary tools to manufacture boosters.
Is CCP working on fixing this? |
Epitrope
The Citadel Manufacturing and Trade Corporation
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Posted - 2008.10.25 22:36:00 -
[347]
Revelations came out almost 2 years ago. When can we expect to see NPCs based off the "new" tier 2 battlecruisers (ie Drake, Myrmidon, ...) and tier 3 battleships (Hyperion, Rokh, ...)? If they're already in and I just haven't seen them, can you list some names and/or itemIDs of such NPCs, and what missions/belts I can find them in?
Thanks.
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Wrathraker
Point of No Return Eradication Alliance
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Posted - 2008.10.25 22:43:00 -
[348]
Edited by: Wrathraker on 25/10/2008 22:43:56 1) When will Concord agent be in the game? There is the skill for interacting with them but no agents.
2) Interbus, been on the back burner for a long time. Any progress update?
3) Drone regions need to have a direct link to empire. This is why they are so empty. Having to travel through all the other 0.0 space is what is making that area hard to impossible for new players to get to.
4) Alliance contracts. You have personal contracting, and corporate, need alliance contracts.
5) When are tech II remote hull reppers going to be put in game?
6) When are we going to get MOTD (message of the day) for both corp and alliance windows. Would be HUGE for everyone involved to have that. All these intel channels that are needed now can be removed for the most part if this was in game.
7) Lower or create a new way to get jump clones. The current rate of having to have a faction or corp standing at 8.0 is unfair to everyone except mission runners. Miners and PvPers will never get that status and have to find other means, if at all, to get jump clones. There needs to be a fix here.
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kessah
Suicidal Tendencies Ltd
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Posted - 2008.10.25 22:50:00 -
[349]
Hi there Zulupark,
[1]
My questions are all to do with balancing, i feel after reading what you have posted i cant seem to understand the logic behind the Tempest.
Now i know the ship was fine, but even with the skills to fly it well many stuggle to use it effectively in pvp due to several indirect buffs/nerfs over the years.
My question is to understand what the reasoning is behind the balance team for thinking why this ship is fine as it is?
[2]
Next question is about eccm (if this has been addressed before, my apologises). I feel again from personal experience that this module even in two's and three's seem to barely do a thing to defending against Jamming. Now i do put this across as a solo battleship pilot so i understand the stacks are heavily agaisnt such a career in eve.
What is the stance from the Balancing team on this and why they felt a 10% -> 20% buff on the Falcon was needed?
[3]
If the opinion of ecm is that it is balanced at the moment in its strength, are there plans to bring the range of ecm modules lower in order to stop pilots causing such a powerful effect from so far away with little in the way to force them from the field of battle?
[4]
If there are no plans for my question in 3, are the plans to increase the range of dampeners?
Thanks. |
Ysabelle nKataros
Evolution Band of Brothers
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Posted - 2008.10.25 23:09:00 -
[350]
With respect to agent mission risk/reward, would it be plausible to have agent quality become a fluid value, with quality changing based on how often the agent is used, and the security status of the system he/she is in? i.e. the less an agent is used the higher the quality, with sec status determining the rate of quality regeneration?
imo this would make sense both from a load viewpoint as it would spread players more evenly through systems, and from an IC point of view - the more an agent gets pestered for work, the less interesting and high paid work he's going to have available.
BoB: When we have fleet battles, our killboard crashes |
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cpu939
Gallente OffBeat Creations
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Posted - 2008.10.25 23:14:00 -
[351]
1st of thanks for answering our questions. now for my set
1 - will there eve be a tier 2 dread like the carrier has the mother ship. 2 - will there ever be t2 pos gear 3 - if you change the titans main weapon would it still use the same skill as in op atm 4 - if you change the weapon would you remove the 10 minute timer 5 - will you ever give frieghter a mid and low slot to fit a repper 6 - if you do tech3 would it be by invention only or will there be bpos 7 - will we be able to walk around our ships when Ambulation comes in 8 - will there be any vehicels for getting around the stations 9 - when you put a bpo in to production will you be able to sett it being build in Ambulation 10 - will we ever be aload t buy a jove ship if not can you give me a titan (lol)
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Caius Severus
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Posted - 2008.10.25 23:18:00 -
[352]
Are there any plans to make changes to killmails? At the moment it is often a pain to track down who got them after a large fight. It would be good they were automatically sent to all those on the mail. This needn't be instantly in order to keep lag down, but once a day at down time or something would be fine. |
Evelgrivion
Athanasius Inc.
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Posted - 2008.10.25 23:19:00 -
[353]
Have you considered making sovereignty based on planetary control and colonization as a possible replacement of control towers around moons? |
Lavintol
Immortalis Silens I.C.C Industrial Drive Yards
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Posted - 2008.10.25 23:25:00 -
[354]
Are there any balancing plans reguarding skill requirements of tech 2 launchers vs tech 2 guns. At current tech 2 launchers are much easier to achieve, where as tech 2 guns require you to level your wanted class and the level(s) below it. |
Kephael
Caldari Deep Core Mining Inc.
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Posted - 2008.10.25 23:52:00 -
[355]
Edited by: Kephael on 25/10/2008 23:54:53 Are there any plans to add a large sub-capital or non-cyno capable dreadnought type ship to High-sec to allow for proper POS warfare?
What ever happened to planetary flight? I've seen some videos from 2006 and it looked like it could be pretty promising.
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.25 23:56:00 -
[356]
To further clarify on the face situation, do I get to keep my lack of face, or not? _____________________
The unofficial faceless Achura alt of EVE Online
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Fredou
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2008.10.26 00:24:00 -
[357]
Q: any new skill? if yes a list?
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Ann Ripley
Caldari FinFleet Band of Brothers
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Posted - 2008.10.26 00:46:00 -
[358]
Edited by: Ann Ripley on 26/10/2008 00:47:40 hi o/
I notice that NPC¦s will be boosted in 0.0 and love it. cant wait to see how. We need the flying brick wall that came when npc BS¦s where introduced first :)
Id like to see corp / alliance decals on ships and the possibility for a corp or an alliance to have theyr own color scheme on theyr ships. Currently eve pvp prettymuch looks like kindergarten kids playing football.. (all over the place and dressed like a rainbow). id like to see it look like in the pro division: team colors, logo¦s etc. (i know.. maybe not a big thing but all armies have theyr colors and tags)
was gona ask about time for t3 but that has been answered, thx :)
will current faction BS get boosted? Im a big fan of the machariel but i feel it might get a small boost for versatility.
please bring back events. These seem to have been lost with time and id love to see them come back to the game.
will there be a 64bit client? any eta?
Will there be a dx 10 version of eve? how soon if so? this decade?
Thx very much for answering theese questions and please continue to have this kind of interaction with the players. this is what makes CCP ozome :) "Insert witty comment here" |
Verx Interis
Amarr Aurora Security Sc0rched Earth
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Posted - 2008.10.26 00:53:00 -
[359]
Will POS ever be changed so they look more like a "station" structure, not the remnants of one? --------- Your bad loan management perfectly strikes the stock market, wrecking for -777.68 points. Eve job list |
Vikarion
Caldari Deep Core Mining Inc.
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Posted - 2008.10.26 01:16:00 -
[360]
Edited by: Vikarion on 26/10/2008 01:22:54 Zulupark:
Q. It seems to me that solo PvP has become much less viable over the last 12 months, due especially to such ships as the falcon and the greater amount of pilots on the server. Are there any plans to create anti-blob weapons or tactics?
Q. You stated that there are no plans to change the wardec system at this time. How does this fit in with CCP Greyscale's (ill-advised, IMO) statement that he wants to nerf them or change them?
Q. Several people, including myself, have calculated that the incoming insurance nerf for suicide gankers will make suicide ganking economically unfeasible except for t1 haulers. For example, a freighter will have to carry roughly 8 billion in items for suicide ganking to break even once insurance is nerfed (since you need roughly 40 torp ravens to kill one and 50% of loot is destroyed.
Q. How do you intend to deal with the exploit of someone constantly creating new corporations in order to avoid war-decs? Usually they have 4 that they simply cycle through, since 3 is the max number of outgoing wardecs.
Q. How do you intend to deal with the vast numbers of macro-miners infesting asteroid and ice belts in empire? We can't wardec them because they are in NPC corps.
P.S. You are now my favorite dev. --------
EVE - The only non-consensual PvP MMORPG*
*Note: does not contain non-consensual PvP as of 9/3/2008
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Zadren Radek
Ghost in the Machine Tygris Alliance
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Posted - 2008.10.26 01:17:00 -
[361]
1. The news about bomb BP making 3 units is a step in the right direction, but there is no reason why the crafters have to pass this saving on to the customer.
The general feeling is that the change doesn't go far enough. This is because the bang they currently make is NOT WORTH the price you pay for them, even with a 3 unit BP. For the price, they are massively underpowered and the mechanic to use them is far too awkward. If they cost the same or similar as a warp disrupt probe, they would be much more economical and people may be inclined to practice/use them some more. They are not so massively powerful that this would cause a huge imbalance. You can only carry 4 total per ship and you have to wait around 2 mins between launches with bomb deployment lvl 4.
2. Sensor damps really ARE broken you know. I know you guys think they are fine but users of these things almost all agree that they need a tweak, at least on the ships that are designed to use them. Is a lack of a positive response to altering them merely because they are not on the horizon or because the balancing guys are under the misguided impression that they are fine?
3. How big a covert gang do you envisage the black ops ships as able to move with a portal? For the price/skill investment is it not unreasonable to ask that we can portal a gang of say 5 recon cruisers and 5 bombers on a return trip into a hostile system?
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keuel
Gallente Heretic Army Heretic Nation
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Posted - 2008.10.26 01:18:00 -
[362]
Edited by: keuel on 26/10/2008 01:22:44 Neutralizers: Do you guys think in change neutralizers? I actually think it needs a *cough* nerf, the heavy neutralizers ones I mean, they are too powerfull, one sngle can kill a hac/bc/frig caps easy and cap ships too if too much used, don¦t you think it neds a nerf on the drain cimsumation or stack penality at x many used?
Webs: Why the nerf on them? they¦re pretty well the way they¦re, no need to touch at at thing that¦s not broken, keep the 90% one and the officers with the big range, I see no way in to modifng them, incluiding officers one that can probably be useless after the nerf.
Blasters (and close range guns?): Why kill the close range guns? I tested Deimos x Enyo, and my guns couldn¦t hit it even webbed, this sucks ccp, and the web nerf contributes to kill the blasters, can you at least (if the web nerf will come) give 30% (or 15%) more tracking to 'all' guns?
Capital navigation menu: why don¦t put it as a neocom bar instead of hide it on the shorcuts? it could be very usefull for people wh flies caps and put some more options on it?
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Helmut Jahn
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Posted - 2008.10.26 01:31:00 -
[363]
Would you ever consider implementing an in-game chat to out of game chat gateway? For example, an IRC server where each channel is an in-game channel, so that players who are not logged into EVE could still communicate with logged in players in in-game channels. |
Jufi Wekior
Arachnid Logistics Fate Weavers
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Posted - 2008.10.26 01:40:00 -
[364]
- What is happening with Eve TV, will we ever see this again?
- Any word on the alliance tournament, not heard a single thing about this since the last one?
- Briefs or boxers?
- Any reason that POS are multiple structures instead of just one structure with a ship fitting style interface for the various POS functions? |
Shard Merchant
Minmatar
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Posted - 2008.10.26 01:40:00 -
[365]
Well, I hope you'll continue answering questions. To put simply, this is more communication in a single thread, from a single dev, in a single day, than I've seen out of CCP as an entire company for the past year combined. Keep it up. This is what dev communications should be like.
My questions:
1. Will CCP ever publish some development timeline and priority list? It would help reduce player confusion massively.
2. What plans, if any, do CCP balance devs have for increasing the frequency of tweaks and balance changes? The current year+ delays are not acceptable.
3. What is the timeline for a capital overhaul, both details announcement and implementation?
4. What is the timeline for implementation of insurance changes being worked on by CCP Chorontis?
5. Can we expect these Q&A sessions to be a regular occurrence now? |
Sidus Isaacs
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Posted - 2008.10.26 01:42:00 -
[366]
Considering Javelins. 10% less dps I can understand, but only 50% more range?
Say my HAM have a range of 14 km. getting 21 km for 10% less dps is not that good I think, I rather MWD a bit further in and use faction ammo. right now my HAM javelines can give me up to 50 km range at less dps, that is more useful for a T2 ammo.
Would, say 15% less dps and 100% range be better?
Still nice going answering questions :) |
Cybele Lanier
Amarr The Graduates Morsus Mihi
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Posted - 2008.10.26 01:47:00 -
[367]
Originally by: Broska How many Subs are you prepared to loose from the over the top nano nerf?
Related to this, something I've been curious about: When you introduced controversial changes in the past that prompted waves of "I quit!" post, did a noticable number of people actually cancel their accounts once it was implemented? --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |
j0rt
Sniggerdly Pandemic Legion
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Posted - 2008.10.26 02:10:00 -
[368]
You say:
Quote: Tempest vs Arma: I agree that in raw damage the arma outperforms here, however the Tempest has more midslots to play with and more damage types to chose from. As I've said before, these are just my personal opinions :)
The tempest has 1 midslot over the standard scrambler/web/mwd/injector setup.
It can fit a second web, eccm or an ecm. That's pretty useless when the ship has incredibly low dps and tanks like a wet paper towel.
Then you actually say that you can pick damage types, as if that's of any use.. Aside from the fact that everyone omni tanks, loading longer range ammo for a certain damage type is pretty pointless because the lower damage of the longrange ammo negates any advantage you get by having 1 dmg type instead of another.
The tempest is an incredibly cool bs that's humiliating to fly in close range pvp, because you either get slaughtered in it or you're a useless low dps/low tank meatshield that's primaried every time.
Surely you can come up with better arguments than this about how exactly the tempest is "fine"? |
Flawliss
Gallente Pilots of True Potential
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Posted - 2008.10.26 02:39:00 -
[369]
Edited by: Flawliss on 26/10/2008 02:39:42 Thanks for answering, all the below points involve the
Lachesis
*This ship is ultra vulnrable to to any damage because of the close mid range it has to be in to use its Dampeners at optimal. Could there be any thought in changing one of its weapon bonuses to a 10% RSD optimal range per level?
* although its a combat recon, split weapon bonuses on a primarily ewar ship in my opinion needs a change.
* This ship will still be killed by fast tackle, as it lacks a strong tank in ewar fit. And anything close or grouped
Thanks |
Undertow Latheus
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Posted - 2008.10.26 02:46:00 -
[370]
first of all, thank you very much for this opportunity, i think it'd make the community much happier if you and the rest of the devs do this fairly often from now on
the minmatar (especially brutor tribe/boundless creation) has the warfare philosophy of fitting as much firepower on a ship has humanly possible, however most minnie ships dont follow this. Our only BS that has the bonuses that reflect that mentality only has 6 turret slots and therefore quite frankly sucks for PvE.
is minnie ever gonna be changed to actually fit their philosophy that convinced me to play as them? |
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.10.26 02:51:00 -
[371]
1. minmatar balance post nano patch. are you looking at it after patch? any plans to bring back alpha strike / ew? (our alpha ain't much better than other races and our ew is more suited on a raven). mainly want to know if anything new/exciting is coming for us minmatar.
2. mining mission %. currently even mining agents give very high % of combat missions and hauling missions making it somewhat hard to be a mining mission runner, any plans to change that?
3. named / faction module flavour: by that I mean making named modules more specialised in different attributes (eg. meta 2 has low cpu, meta 3 has high rof, meta 4 has high dmg mod etc.), been talked about on the forums a few times any thoughts/plans on it?
4. caldari / minmatar faction ships? and amarr/gallente? u could always add new forming pirate groups for these.
5. any plans to add MTAC's as a trade good to the game? pls? |
Strill
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Posted - 2008.10.26 02:59:00 -
[372]
Currently short range T2 turret ammo does only 1.4% more damage than Faction short-range ammo, but has a bunch of penalties, which means there's really no reason to use it. Since missiles got their T2 ammo boosted to be more effective than faction ammo in certain situations, can we expect the same for T2 turret ammo?
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ER0X
Amarr Viziam
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Posted - 2008.10.26 03:01:00 -
[373]
Hi Zulupark.
Not so long ago I had a TS conversation with an extremely competent, corp mate, Sabre pilot about how heÆd begin his approach while using the ship to lock down a target and was quite surprised by the reply. I feel itÆs always interesting to hear how others achieve results. I completely agree with your remarks on getting into a ship and actually flying it as opposed to just using EFT or other out of game tools because IMO ships handling can produce subtle differences depending upon the selection of modules and/or ammo used.
Having said that my question is do you or the development team envisage the inclusion of in game tools that can be used by æallÆ similar to EFT, Quick fit or Eve-Mon? I know you have answered a similar question prior to this however I feel IÆm asking a completely different question if you bare with me.
Do you think the inclusion of such tools would not only be of benefit to older players wishing to tinker with ship fits but could also be incorporated into the, soon to go live, certificate system for new players and become part of a graduation process if you like. Not necessarily included in a tutorial, rather included in a starting or secondary mission scenario. Its use for new players, to help overcome how daunting Eve can be in the first few days of play. Of course any such graduation process may well be viewed as spoon feeding new players however I donÆt see it that way especially if this statement by CCP Greyscale is applied;
Quote: On top of this, each ship can now have a list of "recommended certificates" associated with it. These are very strictly recommendations, and meeting or failing to meet the recommended levels has absolutely no impact on flying the ship in and of itself - you can safely ignore the entire thing and it won't make the slightest bit of difference.
Might it be possible to also combine the functionality of the cert system with, say, aspects of Eve-Mon an example could be to build possible skill plans with completion data? Not to be confused with a skill queue, however if a skill queue were implemented at a later date it could interact seamlessly with a feature such as this.
Would it make sense to integrate these ideas into the ambulation project as it reaches its conclusion, contributing to the new player experience adding emersion and realism to faction warfare, industrialisation or the mission storyline aspect?
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Sirial Soulfly
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Posted - 2008.10.26 03:14:00 -
[374]
Best ccp communication effort evar!! well at least since the comprehensive blogs from Oveur which I personally sorely miss, but this is certainly 2nd best!!
I see many questions have been answered already, but not sure if I have seen this one:
Will freighters be able to carry rigged ships around at some point ? as its very annoying to have to fly around like 10 rigged ships over 40 jumps if your corp decides to move base.
And yes I am a lazy bastard. |
Haffrage
Sharks With Frickin' Laser Beams
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Posted - 2008.10.26 03:24:00 -
[375]
Edited by: Haffrage on 26/10/2008 03:24:59 T2 Close Range Ammo:
Penalties are bad, and boring! When the penalties outweigh the advantages, people just use faction ammo. I haven't seen anyone actually use Void or Hail in ages...since right around when they were all put in the game. Conflag still sees regular use, but mostly due to investment and only slight differences between AN MF and Conflag. The ONLY reason to use it is ISK.
Can T2 close range ammo be changed to, I don't know, have different advantages? As in, right now we have one extreme or the other - long range or short range - with one adding something entirely unique (falloff bonuses, huge optimal bonuses, etc.) and the other overshadowed by faction. This doesn't necessarily call for a faction ammo nerf, more a change to the role of close range ammo.
Why not fine tune close range ammo to play on different aspects of each specific turret, say increase tracking and deal increased damage type of the other type. So, strong tracking+thermal for Void with range penalties and weak kinetic, same for conflag but with weak em, or increase optimal+tracking for Hail but quarter falloff since barrage covers the falloff advantage of ac's?
Just a change in general, nothing specific, I miss wanting to use void... |
Jason Edwards
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Posted - 2008.10.26 03:59:00 -
[376]
Edited by: Jason Edwards on 26/10/2008 03:59:38 With tech 3 being heat resistance. AFAIK that's the rumours. Can we expect some higher end capitalship ECM ships which deal out Heat to targets?
Carrier is to motherships as Dread is to _______
The new capital dread could be similar to motherships in price but effectively deal tons of heat to targets. Tech 3 being immune and depending on your thermodynamic skill levels depends how much that ship needs to deal out.
Of note... tech 3 is heat resistance correct? |
Rakeesh Jacques
Gallente Federal Navy Academy
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Posted - 2008.10.26 04:09:00 -
[377]
Edited by: Rakeesh Jacques on 26/10/2008 04:13:44 Edited by: Rakeesh Jacques on 26/10/2008 04:13:38 -Are plans still in motion for a small freighter class between industrial and freighter?
-Will there ever be more in-game RP events which players can participate in and shape the prime fiction? We haven't had any in....a long, long time.
-Will there be more variations on station exteriors in the future? What about interior docking areas?
-Is the Orca considered to be a transition freight ship between the industrial and the freighter?
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Mystified
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Posted - 2008.10.26 04:09:00 -
[378]
Edited by: Mystified on 26/10/2008 04:13:02 Edited by: Mystified on 26/10/2008 04:12:32 Edited by: Mystified on 26/10/2008 04:09:41 Why do ships specifically designed to use regular cloaks not cov op (stealth bomber and black op) suffer from the cloak penalties. It doesn't make a lot of sense for the ship to have a speed bonus when the cloak penalty for speed still applies to it? But, the ships that are designed for a cov op don't get any penalties. Do you feel this is balanced?
I would prefer to see that these ships don't get any penalty from the cloak or maybe the cloaks penalties are reduced by 50% or something like that for the ships DESIGNED to use cloaks.
In regards to my statement - What are the best ways for the player base to give these ideas to you guys where they will get a serious look?
Thank You for doing this. I think it's a great thing and would like to see it happen more. IF I was able to go to FanFest I would buy you a couple rounds.
Signature: It's my Character and I will play it how I want. |
Gojyu
Ever Flow Axiom Empire
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Posted - 2008.10.26 04:27:00 -
[379]
You said earlier that you guys are planning to rebalance the risk vs reward in regards to empire vs 0.0/lowsec. Do you intend to do this by lowering mission runner rewards or by increasing lowsec/0.0 rewards?
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Alaki Kant
Axiom Empire
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Posted - 2008.10.26 05:32:00 -
[380]
I almost hate to ask this after seeing all the questions that you've had to answer already, but... Ever since the Empyrean 1.1.1 patch Eve hasn't worked properly with wine under Linux*. Whenever eve loses focus, it crashes. None of the wine people have much of an idea what is causing this**. Would it be possible for you to provide a list of technical changes in the 1.1.1 patch? This would make it possible for the wine developers to find and solve the problem on their own.
* I realize that CCP only officially supports Cedega, but many Linux users use prefer to use wine because premium graphics work and the FPS is better. Eve is one of the most popular games used with wine and is #2 (after WoW) on their top 10 "gold" supported games list. I'm sure you have an internal technical changelog somewhere, so it wouldn't be much work for someone to clean it up and release the needed information. We would really appreciate it
** The conversation to date can be seen on the wine bugtracker at: http://bugs.winehq.org/show_bug.cgi?id=15485 |
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Puppet20000
Ever Flow Axiom Empire
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Posted - 2008.10.26 05:53:00 -
[381]
Any plans for more combat capital ships?
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MilowFV
Echo Heavy Industries
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Posted - 2008.10.26 06:19:00 -
[382]
1. Has CCP look at making mission agents more dynamic. The more folks run mission with them the lower the pay out becomes. If you have NPC that no one runs mission with they will offer higher pay. This will force folks out of mission hubs anyway.
2. Can we have more low/0.0 sec agents of high quality spread out more. It sucks when the agents are all group in one spot and the folks gunning for you no where to hang out. If there was more choice in agent spread out it would make it easier to move into low sec and do missions.
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Darkdood
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Posted - 2008.10.26 06:41:00 -
[383]
Sort of two questions in one.
Are there any plans to fill the gap between BS's and Capital ships. Allot like BC's fill the gap between Cruisers and BS's.
BS 4 or less Adv Spaceship Com 4 or less
Are there any plans to make any jump capable ships that do not require such a large skill training time(6+ months to properly fly a cap)? I'm not saying super cheep or as effective as capitals. Just something a newer player can fly to get involved in 0.0 etc.
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Gabriel Karade
Nulli-Secundus
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Posted - 2008.10.26 06:49:00 -
[384]
Thanks for the answer Zulupark, another one I forgot:
Are smartbombs getting any love? new skills/e.t.c, they are they only weapon system not to have undergone any changes since all the HP buffs/drone changes. --------------
Video - 'War-Machine' |
Nicholas DW
Infusion. G00DFELLAS
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Posted - 2008.10.26 07:27:00 -
[385]
Regarding this comment:
"Active tank vs resistance bonuses: They add flavor and allow ships to be unique and have their niche. Some ships are simply better suited for remote rep gangs and that's fine, some ships are better with a hitpoint tank and that's fine too."
What exactly was the reasoning behind giving all the heavy 'dictors resist bonuses then? It would look like the very fact you guys broke the racial tank bonus scheme when giving tank bonuses to pure pvp ships was an admission that in today's PVP environment, a ship with a tank amount bonus would be pre-nerfed in comparison to resist bonused ships in the same role. No?
What exactly is the advantage of rep amount bonues over resist based bonues in today's (or last year's) PVP environment? Is racial flavor really the only rational behind gimped Gallente and Minmatar boats? |
Vladameir Harkenin
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Posted - 2008.10.26 07:46:00 -
[386]
For starts thanks for doing this zulu.
Personally I love recon warfare, I can fly 3 races recons and love each one, though some have fallen a little from grace. My questions (and statements).
Is it possible to change nos to work cap total vs. cap total instead of % vs. %? This would create a weapon system for smaller ships to use vs. larger ships (and give the pilgrim back some of it's bite). Current %vs.% means a pilgrim with say 1k cap total going against say a domi with 5k cap total (% wise being 100%) the pilgrim won't draw any cap, but in total vs. total it would still draw cap, but the domi wouldn't be able to draw cap from pilgrim until it's total was less then pilgrims.
I think this would give the curse and pilgrim a little bite back (considering they are more of a small gang/solo ship). I don't think this would really overpower them due to nos still wouldn't work well against smaller ships or ships of the recon size, (as curse and pilgrim would just neut those with this change just like previous) but would give them quite a boost when facing larger ships (bc, bs and carriers oh my ).
Sd's IMO are fine, just not fine on arazu/lach, I haven't used mine since the nerf ( I don't really consider the disrupt bonus a bonus, it's more like another benifit, kinda like the tp on the rapier) can't really ask if something can be done or your opinion on them. Only state that if it isn't working then i hope the devs won't increase optimal,(I have a falcon, don't need another one that doesn't help my gang, unlike a falcon that does) range on sd's won't help your gang, dampening the enemys ship to an acceptable lvl (without using every damp to hinder one ship) is acceptable.
huggin rapier? don't fly, can't ask much or say much about them.
falcon/rook? Not really overpowered imo, just other recons aren't good enough, due to nerfs in the past, but worked just as nice as the (current) falcon before the nerfs rendered them to a somewhat mediocore lvl.
Truthfully I think if certain steps were taken like the nos change (read the nos one somewhere in the forums, wasn't my idea and I can't remember who originally posted it to give them credit, but I loved the idea) and imporving effectiveness (not optimal range) on arazu/lach (I think the frig version works pretty great, not sure on after the speed changes though, just know it works as a great interceptor now ) then people probably wouldn't care about the falcon being the best gang support ship. Not sure on effectivness of rapier/huggin as I can't fly them to give good comments on them so I won't.
If you could answer the nos thing, or possibly relay it to balancing (personally if my mega meets a curse solo I can accept that that ship should outclass me (unless the pilot is has no clue), it's what it's designed for). Also the zu/lach, I would very much like to use them again and no the scrambler boost on sisi won't help them that much, a little, but I'd still use the falcon in this situation, not that the falcon or rook is overpowered, just that other recons are somewhat ineffective or just not effective enough for the ranges they work at.
On another note, looks good the blaster thing is somewhat being resolved on sisi, and possibly giving the deimos a purpose again. On that note is it possible the deimos changes proposed previous be looked at in speed changes (old deimos and mach 1 deimos), with ships not going mach 10 anymore it might help the deimos. (I was against these changes to deimos orginally, but do to certain speedy ships rendering the idea somewhat redundant), might work this time around with these speed issues being resolved (note. might work). Be nice to use it again.
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The Economist
Logically Consistent
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Posted - 2008.10.26 07:59:00 -
[387]
- Any thoughts about increasing cynabal pg/cpu?
- AA + HDR; currently it seems some cards can do it with a bit of driver tweaking while others can't, any work being done in this area? One frustration I had is that nvidia users whose cards could, when tweaked, handle hdr and aa in oblivion could also do it in eve. My ati cards however which can do the same in oblivion fails in eve. Hdr with no jaggies would be awesome.
- Large autocannon dps perhaps a little low when compared with other close range weapons even taking the relatively versatile dmg output into consideration?
- I seem to remember a discussion years ago about tagging items with the manufacturers name ending with the conclusion that it would add too much to the database; any plans to revisit the idea with all the need for speed improvements since then?
- What would you think about reintroducing the solar system radar style map to the scanner? Having it on the f11 map isn't the same, buddy list logon/off portraits can obscure parts of it at crucial moments, when it re-draws after jumping into a system it can add a little client lag, and when playing in lower resolutions or in windowed mode it takes up a chunk of the screen.
- How about reducing the collision zones around some objects in space (mostly I'm thinking about asteroids), so that you only get stuck on an onject if you're actually stuck on it, not just somewhere in the vicinity.
- I realise it's a consequence of tracking calculations but wouldn't it make sense to not be able to miss objects sufficiently large (relative to your weapon's size) when both you and the target are stationary?
- How about a little feature letting us toggle buddy list online/offline notification portraits on and off? Something I used to experience a lot before I wiped my addressbook (again), especially during large fleet fights with people crashing, people logging on to join the fight etc, was ending up with a column or two of red and green portraits laggily trying to display themselves to me while covering up parts of my overview or drone control window. Obviously clearing the buddy list is a quick fix but shouldn't be necessary imo.
- Can we pleeeeease get a little addition to the character sheet that says where our clone is located?
- Player adds on billboards still on the table for some time in the future?
- Any plans to make pirate/faction variants of the bs's that currently lack them?
- How about destructible asteroids, allowing for proper scorched earth policies? Not sure how it would have to be balanced though so as not to result in a bit of a farce being perpetrated by random frigates decimating high ends all over eve. I think it merits thought though.
- Regarding ambulation, player owned stations and the enemy: since there will be no combat in stations (at least initially) will there be other ways to control access to your station's facilities by people hostile to you that are already docked? Also if we're supposed to own and run a station and can walk around in the docks and control access to the station with standings, does it still make sense to be unable to impound/forcibly eject/destroy docked undesirables? Any brainstorming been done along these lines?
- You know those ravens that populate such a massive percentage of 0.0 belts and are flown by people in npc corps, alt corps or blatant farming corps that always cloak or log or cloak and log within 15seconds of you jumping into system with them? They're bastards aren't they? Sorry, not much of a question.
CSM: This so called council got elected by 5.7% of the player base! (12678 votes)
Who the hell are they going to represent??? |
Kylezanto
Minmatar The Pewpew Connection
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Posted - 2008.10.26 08:06:00 -
[388]
I'm sorry if this one is already posted, but if and when (Hopefully) local gets nerfed, will there be significant improvements to the onboard scanner (Autoupdating and other features)? |
Azrael Dinn
19th Star Logistics
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Posted - 2008.10.26 08:14:00 -
[389]
1. If tech 3 happens what is the plan for the manufacturing and blueprints. Will you start to seed all tech 2 bpos or how and from what will the tech 3 items be made/researched? Idea of inventing invented tech 2 bpc isn't funny.
2. Would it possible to make the pod to holds more information as in would it possible to make bpos so that you could learn them like skills if you wanted to and then use the manufacture stuff from you pods memory? I disslike my bpo hangar atm it's too full. |
Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.10.26 08:54:00 -
[390]
Any chance for play made ships to get submitted as part of a contest or something, ive seen plenty of other from my suggestion for ships designs both graphically and class/stats wise.
Since shields arent as durable as armor is there any plans of making them more flexible?
Any chances on more civillian (unmoduled) yatchs in the future? Possibly Liners (bs sized) ones as well?
Any chances for random npc traffic to increase eve's liveness, this could even be npc miners (that actaully eat rocks) trade ships and tourist.
Are they going to add sizes to the scripted ecm modules (currently they are displayed as small modules/charges except the dictor projector.)
Rhoden Mk2? Seriously these ships are supposed to be missile boats and they arent really good at lobbing them any chances of a new missile type like forward firing inaccurate (misses not damage midgitation) 'Fire and Forgets'? Minmatar may enjoy these as well as they have the speed to straff opponents.
Mine Drones, if you can find a way to make a drone behave like a mine and tie several drone mechanics to it you'll probably prevent the 'set it and forget it' mines at the cost of bandwidth and drone space in the hanger.
Tags? Any chance our covert ships could possibly tag a ship with something and track it for a limited time though the solar map? for intel gathering?
API stocks, since there isnt an offical stock market yet can we at least get a stock logging mechanic and api for it for the player ran ones? a small cookie crumb.
No new destroyers anytime soon, aww I've always seen these ships as escort ships and would have loved to see a higher teir and tech2 more focused on that role.
Whats the most difficult expansion/patch you've helped deployed?
Magic wand question, if there was one thing in eve you could change what would it be?
Anyways keep up the good work and good luck with QR
Pre Order your Sisters of Eve ship today!!! |
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Washell Olivaw
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Posted - 2008.10.26 09:12:00 -
[391]
HP was buffed years ago to allow for more tactical decisions and systems during combat. Heat was implemented, but hasn't quelled the complaints of combat being to long and sometimes even boring.
Any follow-up plans?
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Leon DroneKiller
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Posted - 2008.10.26 09:14:00 -
[392]
When in the last time gallente were boosted?
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kurikymoko yasai
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Posted - 2008.10.26 09:17:00 -
[393]
First of all, again thanks a lot for answering all the questions.
Just to follow on on the market bit and quoting you:
Quote: Market: Are you talking about changing the market to avoid having tradehubs? If so; do you think the problem is having tradehubs or is the problem that tradehubs lag? Cause it the issue is lag we're fixing that (we've actually pretty much fixed it in Jita imo) :)
Lag in jita is indeed pretty much bearable and a lot better than before. I am sure GM answering stucks petitions in Jita are loving it too. The problem in the market is the fact that you can make a region wide buy order but not a region wide sell order using just one trading slot therefore if i wish to have the same sale/profit volume as in jita you need to spend more precious trade slots than just putting it in Jita. Now i don't know if it at all possible.
Also what about interbus and being able to move stuff since with contracts the player driven moves are very limited. I wished I could do a lot more than 15 hauling contracts and that we could automates some of theses tasks.
Finally coming back to the civilian haulers/miner fleet I don't expect them to be able to fight but they should be able to defend themselves a lot better especially the T2 versions. Agreed I don't want them to be turned into fighting ships but atm they are really easy preys and maybe they should have some form of defense like spikes for a hedgehog. That would also help in populating low sec since pirates could likely lose their shirt attacking miners.
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Sargeant HAmmer
Caldari Hammers Academy
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Posted - 2008.10.26 09:36:00 -
[394]
is there any intention to deliberately annoy us with old bugs in new patches?
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h zebra
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Posted - 2008.10.26 09:59:00 -
[395]
Edited by: h zebra on 26/10/2008 09:59:36 Originally by: CCP Zulupark --------------------------------------------------------------------------------
We'd reconsider if 1 person quit and the argument he made was valid. We wouldn't if 25% quit and there was no logical argument behind it. As I've said, we do listen quite extensively to our community when doing balancing, it's not the amount of feedback we get but the quality. --------------------------------------------------------------------------------
so after you have gone through the 166 pages on the 'ghost' training blog (and the 49 pages on the locked blog) you still cant see the logical argument for reinstating 'ghost' training? or is the 'company' stopping you from saying anything more on the subject? a detailed respoce would be very nice
thanks Zeb
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Davik Rendar
Open All Hours
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Posted - 2008.10.26 10:11:00 -
[396]
Can we please get the ship in my sig?
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Oftherocks
Caldari Caldari Navy Volunteer Task Force
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Posted - 2008.10.26 10:37:00 -
[397]
Edited by: Oftherocks on 26/10/2008 10:38:29 Edited by: Oftherocks on 26/10/2008 10:37:38 First, let me say thank you for making such an effort to communicate with your customers, it is greatly appreciated.
My question has to do with GTC. When you got rid of the 30 and 90 day GTC's the reason given was that you were moving toward the industry standard, which my research has shown to be true. However, my research has also shown that the industry standard price for a 60 GTC is the same as a 60 day credit card subsciption. Therefore I ask, is there any chance you may revisit the current pricing structure, and if not why?
My second question has to do with R&D agents. Currently they seem to be bugged in that they are not offering missions on a daily basis as I was led to believe they were supposed to. Is this a known bug, and if so when do you expect some type of fix?
My final question has to do with overview settings. Will we ever be able to share our overview settings with others? In other words, a vet may have 5 or 6 overview groups he may wish to share with a newbie, will this ever be possible?
Thanks Again, Oftherocks
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Aziz Hekato
Native Freshfood
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Posted - 2008.10.26 10:58:00 -
[398]
Edited by: Aziz Hekato on 26/10/2008 10:59:20 Here it goes!
1) Will you ever put in more NPC traffic between stations in High- and Lowsec? Woud be awesome if the NPC ships had the faction and corp logo on them too and even in diffrent paintings depending on what corp they are working for, I think this would add some flavour to the game and making it feel more alive.
2)Will we someday see random NPC fights (for example the Angel Cartel warping in and attacking a Minmatar Lowsec station and gets intercepted by a Republic fleet)? I think this would add some flavour in a pilots everyday life since one could choose who to help.
Thank you for your time and effort to answer our questions. |
WishBlade
Caldari League of Disgruntled Fast Food Employees
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Posted - 2008.10.26 11:30:00 -
[399]
How would you comment on the payment issues for this game? Specifically, leaving out the rather senseless nerfs to GTC duration, and cost; the fact that a monthly fee for this game is the number 15. Now, depending on the player's location it's either 15 Euros, or 15 USD. Bringing up the exchange rates of my country, Estonia, 1 Euro equals 15.6 of my currency amounting up to 234.-/month. Now, some players, even outside the respective region of the world, have the option of paying in US Dollars. Having to point out, that all advertisments for EVE also display prices in USD. Presently the exchange rate for USD in my country is 12.-, which results in a cost of 180.-/month Granted, buying the 60d GTC allows me to pay in exchange rates of the USD, but that amounts up to approximately 209.-/month, which still leaves a great disadvantage.
Summing up the question: Is there any plans on balancing the cost of this game, or making the payment currency global, and set? Why should I pay for a ghostly month every 3 months I play, when I could actually get 4 months of gametime via credit card through the EVE site.
-------------------------- Is there any plans on adding a role bonus for remote hull repair systems to logistics-able ships (Logistics, and carriers)? --------------- Any plans on updating the EVE website item database to what it is ingame? Aweseomenessness |
Strill
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Posted - 2008.10.26 11:36:00 -
[400]
Quote: Strill
Tanking: Yes. Resistance bonuses are certainly more versatile and help out in many situations. The active tank bonus can also be very useful when combined with modules that increase the effectiveness even further.
I agree that active tank bonuses can get pretty nice if you focus your setup towards active tanking. I'm just mainly confused about why the Abaddon gets 89% of the Hyperion's active tank bonus on top the other benefits its resists provide. It seems like the Abaddon isn't giving up very much for its versatility.
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Teen
Gallente
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Posted - 2008.10.26 11:41:00 -
[401]
Local removal (and the scanner change that goes hand in hand with it) sounds awesome, but...
Are there any plans to do something about the average number of pilots in space info? If that feature remains it'll still be impossible for a small group to set up a hidden op in a quiet corner of 0.0.
Removing (or modifying it somehow) would: - allow smaller corporations to move out to 0.0 without having to join one of the existing alliances - force the alliances to actually patrol the areas they 'claim' (rather than just opening the map and looking for a glowing dot where they know there are no allies) - making scouting all the more important (intel on hostile/unauthorized presence being valuable might even open up for a new career)
All in all, more people to shoot for everyone ;).
...while it might make 0.0 feel quiet that ought to be offset (to some degree at least) by more people actually being there... |
Sailon
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Posted - 2008.10.26 12:03:00 -
[402]
Would it be possible to make motherships or carriers carry players and make a new ship class for them so they can launch from mothership or carrier with these new ships or existing interceptors/af:s?
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Teen
Gallente
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Posted - 2008.10.26 12:06:00 -
[403]
Oh, just came to think of something I've *always* wanted to ask. Having been awake for over 24 hours means there are no bad questions in my world atm ;).
Why, I mean really WHY, are turrets so poorly placed on some ships? The ones I can think of right now are: 1) the Taranis - the back turrets should be placed on the "wing" (like on the Atron and Ares). Having them on the top is ugly and also means they have to fire through the ship at times... 2) the Harpy (and Hawk too I guess) really ought to place the first turret at the end of the wings (like on the Merlin). This ship model needs turrets there to look good. The fourth (top) turrent on the Harpy is horribly placed.
And yes, I find this to be important and it has annoyed me ever since the ships were introduced :(. I'm sure there are other examples but these are the ones that have bothered me the most.
Miss August 2003 |
Strill
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Posted - 2008.10.26 12:11:00 -
[404]
Edited by: Strill on 26/10/2008 12:13:15 Currently drone stats (damage, optimal range, etc...) on the show info window don't update according to your skills when you put drones in your drone bay, so you end up needing third party calculators to see what stats your drones have after your skills are taken into account. Is a fix planned, or is there a technical limitation?
Also, there's currently now way to view your drone control range. Could this be added somewhere?
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Turkantho
AMT. Ev0ke
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Posted - 2008.10.26 12:23:00 -
[405]
Hi
How about a minor market UI improvement, right now when I adjust my orders I have to do a "view market details" on the order and then a "modify order" once the market has loaded that item, how about adding that nifty magnifying glass button "click for detailed market info" that is shown in the buy / sell order window to the modify order window. ________
Sometimes paranoiaÆs just having all the facts.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.10.26 13:05:00 -
[406]
Edited by: Shadowsword on 26/10/2008 13:05:25 About marauders and the web nerf:
CCP Nohz stated in the game developpement forum that they weren't supposed to kill npc frigs with their guns. Yet, was this not precisely why the current web bonus was there in the first place?
The dev blog about marauders confirm it btw:
Originally by: CCP Fendahl
...With the same stasis webifier velocity factor bonus as the Paladin, the Kronos is a death sentence to any frigate that ventures within web range...
http://myeve.eve-online.com/devblog.asp?a=blog&bid=513
So why do you change your mind now? You're now going to nerf ships that are used and work as intended?
If you don't want to allow them to keep that fonctionnality, then just remove the bonus altogether and give those ship another one, because it is worthless. ------------------------------------------
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Asika Kazama
Warp Asylum.
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Posted - 2008.10.26 13:07:00 -
[407]
Awesome thread!
Could I please ask you to view a thread I made a while ago about local and just comment on your thoughts of it. The delayed local idea is nice, but it would hinder pvp I feel, this would require more work but would like to know your thoughts.
Thread to comment on please =)
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Prieith
VersaTech Interstellar Ltd. Southern Cross Alliance
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Posted - 2008.10.26 13:26:00 -
[408]
Heat. Q:Will there in the future be modules that can sustain heat better than modules available today? Back in spring 2007 (EON #7)i read that this was in planning but have not heard anything since. |
Bael Gar
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Posted - 2008.10.26 13:31:00 -
[409]
What about POS corporation hangars and ship maintenance ACCESS LOGS? Is it too hard to implement such feature, if we already have logs system (in secure containers,for example) ?
For huge corporation thievery becomes a real pain, as there is absolutely NO instruments to track corporation assets.
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ramification
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Posted - 2008.10.26 13:43:00 -
[410]
Edited by: ramification on 26/10/2008 13:46:43 Edited by: ramification on 26/10/2008 13:43:56 As you go about making the UI more noob-friendly, had you thought of changing the Overview so that:
a) the Default settings make more sense. There's no reason for Sentry turrets, customs officers, etc to show up by default, as newbie players are not going to end up interacting directly with those NPC elements until much later unless it's to get wtfpwned because they aggro someone in High-sec. On the other hand, beacons and Cosmos sites ought to be EITHER visible by default OR only found by scanning - the current halfway house where newbies don't know they exist until told about them and can then find any and all of them effortlessly makes no sense. If finding them is supposed to create a feeling of discovery, make their existence common knowledge (mentioned in the tutorial) but their exact locations uncertain. IIRC some player deployables like Warp Disruption Fields are not visible by default either.
b) For ships the Type column currently provides the name of a ship, while the icon provides the size (frigate/cruiser/battleship). Wouldn't it be more useful to have a column which gives the ROLE and the type of a ship in the same column, e.g. "Command Ship (Nighthawk)"? Given the large and expanding number of ship roles in Eve and the huge number of unique names for ships of different races and factions, it takes a long, long time to get familiar enough with the names to know immediately and accurately what you're up against; and then it gives people who can do it an unfair advantage. Knowing what targets to prioritise in gang war, knowing whether to flee on sight when someone warps into the same belt as you in low-sec, these things can determine the outcome of an encounter, and I'd like to know if you think there's a gameplay reason for making IDing other ships less newbie-friendly than it has to be.
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Princess Xenia
Caldari School of Applied Knowledge
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Posted - 2008.10.26 13:48:00 -
[411]
GREAT job Zulupark...
However, can you please use another PAGE on your reply thread??? Or maybe 1 page per day??? It's getting hard to track where you stopped / resumed...
Thanks you very very much. |
Haffrage
Sharks With Frickin' Laser Beams
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Posted - 2008.10.26 13:50:00 -
[412]
Edited by: Haffrage on 26/10/2008 13:51:47 1. Deep Space Transports using covert portals was mentioned a ways back in the BO BS CSM thread. What's the status on this idea?
2. Tech 2 variations of mining frigates. Miniature logistics, covert frigates with large cargoholds for smuggling, or even science vessels with doubled salvage, hacking, and archaeology chances. I hope something is than just in the works... :)
3. A projectile sniping platform. The tempest and mael CAN achieve fair dps at range, but at the cost of EHP. They can also achieve fair EHP, but at the cost of dps and range. Artillery have the shortest base range, the lowest base dps, and the lowest time before needing to reload (comparing 425 rails, tach beams, 1400 arties). They however have the highest damage mod and require no cap.
4. The paladin has higher alpha than the vargur due to damage vs rof bonus. Why no dmg bonus for the mael OR vargur, leaving artillery, the alleged alpha turret, with the fewest effective turrets (mael/vargur@8, [email protected] max vs. abaddon/paladin@10 max, apoc@8, [email protected], rokh@8) of any turret system?
5. Covert cynos in highsec. Arguably a bad idea, but they can't exactly let in the capital floodgates. If they only allow covert movements why not let them in? Surely it would broaden the movement capabilities of covert gangs more than gates alone. Possibly a limit, as in covert cynos may be lit in up to .7 space making it easier to move directly between pockets of low security areas where .8+ are rarer?
6. Covert cynos require cyno V. That's a hefty investment for something so extremely limited. Why not something more like Covert Ops IV, Cyno IV, Cloaking IV? The covert cynos ARE limited only to cloaky ships after all.
7. BO BS have reduced HP (-20% off T1 hull). For something so costly this isn't all that great. Aside from obviously not wanting them to be the solomegapwn why can't this be increased back to T1, or even higher?
edit: numbers put in to make this easier
Also, thanks a lot zulu. I hated you hard after the carrier blog but communication's the best way to keep a healthy relationship (just don't tell the rest of ccp about you and us players or they'll all get jealous) |
Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.10.26 14:17:00 -
[413]
Edited by: Ishina Fel on 26/10/2008 14:17:22 1. Why was there no Alliance Tournament this summer? I was so looking forward to it And to be honest, it was pretty disappointing to see that (as far as I could see) no official announcement or reason was given as to why the tournament would not happen, neither up front nor afterwards.
2. (I bet you saw this one coming ) Can we have alliance tournaments again pretty please?
3. Not EVE but still CCP related: Will there be any juicy tidbits about the in-development WoD game to be had at Fanfest? I realize it's too early for a playable prototype to exist, but how about an art panel? A community ideas roundtable? I've played the tabletop game in the past, and am very much looking forward to be able to stalk through the shadows online!
4. Have you asked yet about whether there'll be EVE-TV coverage of Fanfest? I'm sure that even if Spiral and Stevie aren't available this year, all you need to do is hand a random Fanfest visitor a camera and they'll gladly do it...
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Gaia Thorn
Villains
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Posted - 2008.10.26 14:35:00 -
[414]
1. Fuelbay on Blackops ?? getting it any bigger or what ? 2. Sentry fire on drones ?? being a gallente pirate pretty much screws me of using half my ships and why no sentry fire on missiles ?
3. undock timer ? making it longer to prevent station hugging and insta capital jumps ?
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Larkonis Trassler
Neo Spartans
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Posted - 2008.10.26 14:43:00 -
[415]
1) Lowsec, it needs a boost, something to significantly increase the risk/reward, maybe 500k battleships in the belts and slightly better minerals/mineral distribution of the mid range ores so people are more inclined to mine them.
2) Corp Jumping during wartime, any plans to add a longer cooldown period if a wardec is active on a corp?
3) NPC Corps. How about levying a refining/bounty tax on players of a certain age, this may go some way to alieviate the farmer problem if they're pushed into player corps.
4) Docking games. Any chance you could look at the docking radius of certain stations, not make them all kickout but some have ridiculous dock ranges (upwards of 40km). They could do with being toned down a bit.
Calm Your Passion |
Aresti
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Posted - 2008.10.26 14:45:00 -
[416]
I didnt see a clear answer in the preceeding so~
Have the devs examined the possibility of a sliding scale for cloaks on non cloaking type ships with a max timer on length of time one can be cloaked? Ie the longer you are cloaked the longer before you can cloak up again after uncloaking, perhaps even with the length of cloaked time dependant upon the mass of the ship? Or even a simple reactivation timer similar to the DD one (abeit a shorter duration) before one can cloak again as a set value?
Any plans to revisit exploration complexes and make them viable / comparable income wise to ratting / mining in nullsec?
Thanks for all the time you've spent on the questions in this thread. :)
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Zaknussem
Caldari The Ironbreakers
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Posted - 2008.10.26 14:57:00 -
[417]
I'm not gonna post a question here, I'm just going to congratulate CCP in whole for doing a good thing with this thread and Zulupark for taking the time to answer all the questions. This is positive customer relations at its best. |
Haffrage
Sharks With Frickin' Laser Beams
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Posted - 2008.10.26 15:01:00 -
[418]
Lowsec exploration boosts?
We have beacons displaying crushed NPC fleets in highsec. Why not add NPC battlezones as exploration sites to lowsec, with little more than ship carcasses and parts that can be salvaged. Nice stuff offered, with faction wrecks that may yield faction mods? Huge reason to occupy lowsec border zones and do exploration there.
Obviously this type of stuff would be far rarer in 0.0 and highsec, because neither of those are border zones in turmoil between the major empires...
But yeah. Lowsec exploration/occupation boosts? Onboard scanner boosts, maybe fights in action? Can NPC's even be set up to engage eachother?
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Rainus Max
Fusion Enterprises Ltd
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Posted - 2008.10.26 15:24:00 -
[419]
The new stargates (fantastically shiny btw ) are they going to be moving to 0.0 regions? Are we going to see Caldari gates in Gurista space, Gallente in Serpentis etc and if so how would the drone regions fit into that as they are (iirc) Amarr/Gallente hybrid area
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Thaar
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Posted - 2008.10.26 15:42:00 -
[420]
Ok since you have been so nice to reply to me about the Tempest im gonna ask you alittlebit more about that issue.
Because frankly, youre reply has left me and my friends literally speechless. I am also flying minmatarr ships. I am aware that you can tank the Tempest to theoretically tank 2k damage every 5 seconds, but your cap will ofcourse think you gone mad, and everyone else too really.
The peashooters you can fit on a Tempest also isnt extremely effective is it? Or are you force fitting 800mm on it?
Now here comes the first question: What kind of ships are you going against in your Tempest? I know it cant be a Megathron, for they will just simply melt you before you are trough their shields. It cant be Apocs because you wont break their tank with your peashooters and they probably will melt you in the end as well. Even the raven will just laugh at you.
What is it youre fighting? Geddons? youre dead. Dominix? youre dead. Maelstrom? nope, dead.
I choose to belive in you when you say that you fly a autocannon Tempst. So i will just assume that since a Tempest in most cases are not able to defeat another battleship alone, that you are either pvp'ing in a group, or you are killing smaller ships with it.
My next question is then, have you ever considered that in a bs fleet where you are the only one flying a Tempest. That you are in fact the weakest link? You are not the highest damage dealer by far, and you are not the tanker in the group. You might be tackling, but really, a dominix would be better "tackler", or a Geddon, or a Megathron, or a Typhoon or a.. Get my point?
See, thats what makes me and my friends speachless. In saying that the Tempest is "fine" it seems like youve never really tried to kill anything in it. Because right now, flying a Tempest puts you in a serious disadvantage compared to comparable ships you could have flown instead. |
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Amoun Ra
Caldari Soulless Armada
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Posted - 2008.10.26 15:47:00 -
[421]
How about the caracal zulupark, as it stands now it has a very weak tank lousy powergrid and CPU to be able to fit any decent tank making it very bad in pvp and is usually the first ship to go down even in a gang.
This is an issue for people who invested skills into missiles since they fall short once they decide they want to fly t1 cruisers.
Also i believe the hawk should get a slight bonus to dps to be on par with other assault frigs.
Could you have someone in the balancing team take a look at these two ? |
Fennicus
Amarr Shoot To Thrill
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Posted - 2008.10.26 15:59:00 -
[422]
Edited by: Fennicus on 26/10/2008 16:02:48 Edited by: Fennicus on 26/10/2008 16:01:03 This is the Best Developer Thread Ever In The History Of The Universe, thanks for answering these.
Questions have already been asked and answered about the Jove. EVE is very much about human nature and all that gubbins, but it does not seem too concerned with the route taken to get to this point. I would like to know if there are ever any plans to let us connect with the history of EVE more.
Will we ever be able to visit the EVE gate itself? (Or close enough to not be destroyed?)
Will the new form of exploration involve (at least partially) discovering left-over technology from the initial expansion through EVE?
Would you ever consider introducing another series of missions and constellations, very much like COSMOS, that introduce some things along these lines? Or to expand the current COSMOS to tell us more about the Takmahl etc. and their fate.
Will we one day find out what's on the other side of the gate?
Thanks! |
Helison
Gallente GREY COUNCIL Imorral Dragons
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Posted - 2008.10.26 16:22:00 -
[423]
Hi! Havn¦t seen this question yet, so here it is:
*) Is there any rewrite planned for the handling and capability of Evemails? The sorting-issues with new and deleted Evemails was already noted. Important would be an ability to save them to disk / export. Other points are: Improve UI; shorten loading time if there are lot¦s of mails; add subfolder; possibility to forward messages; larger message-length.
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Jomanda
Vanishing Point. The Initiative.
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Posted - 2008.10.26 16:36:00 -
[424]
Have read most of this thread but have not found these questions yet, shoot me (on SISI) if they have been asked already...
-The updates section of the forums (In testing/development/drawingboard) are often not updated for months on end, is this something that we can see improvements on in the future?
-Will killrights become tradeble, and if so next year or next decade?
-Is Interbus still being looked at as a feasable option to relieve pressure of market hubs? And if so, will Interbus's convoys be valid targets for pirates? and as such add risk to its use?
-Will EWAR drones become more useful in the future? The ECM drones are the only really useful drones, whereas the other drones have a lot of potential but are too weak imo.
-Will warp disruption drones ever be introduced? And if so, when?
-Will Webifier bubbles ever be introduced? And if so, when?
-Are there more novels planned? I loved the Empyrian Age, pls pass my compliments on to TonyG.
Finally, thank you very much for doing this, I felt CCP-community communication had deteriorated over the last 2 years and this initiative proves me wrong!
[orange]Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If yo |
Evanda Char
Minmatar Re-Awakened Technologies Inc Electus Matari
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Posted - 2008.10.26 16:36:00 -
[425]
Edited by: Evanda Char on 26/10/2008 16:36:14 What would the impact be on server load and lag times if instead of calculating whether or not a bullet hits a designated target, it was calculated where the bullet went and if it hit a target in that area? -Eva-
Electus Matari - taking it one bad guy at a time |
jonny1
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Posted - 2008.10.26 16:40:00 -
[426]
Edited by: jonny1 on 26/10/2008 16:44:57 1) Would it be posible to reroll your basik atribute¦s at some point ? it could be at a cost of isk or u maby have like 3 times ?
2) Are there any plans on making it more easy to see if you have a BPO or a BPC in your hangar with out have to do "show info" ?
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Neth'Rae
Gallente Decorum Inc Tygris Alliance
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Posted - 2008.10.26 16:43:00 -
[427]
Edited by: Neth''Rae on 26/10/2008 16:43:18
Originally by: Zulupark Website: I have little insight into that actually, I'll ask around to get some solid answers.
Don't forget to dig up an answer on this!
(You're doing a great job though, best thread I've ever read, anywhere)
I do Sigs, Banners and other Graphics for ISK. |
fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2008.10.26 16:44:00 -
[428]
Edited by: fuxinos on 26/10/2008 16:46:16
I would like to know if the Cerb will get a small buff or something that will help this ship.
This ship just fills such a small niche role and even there, shes not realy usefull. Way to many disadvantages for long range missile spam, compared to other hacs, make this ship pretty much useless.
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AdmiralDovolski
Gallente N.A.S.A. Skunk-Works
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Posted - 2008.10.26 17:00:00 -
[429]
any idea if the Eos will be boosted anytime soon?
tbh, id rather drop the turret slots and get back my 125 bandwith bonused drone bay :p
----------------------- I AM DOVOLSKI!!! |
Jodie Amille
Gunship Diplomacy
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Posted - 2008.10.26 17:05:00 -
[430]
I have just one question, hopefully it won't get drowned out amidst all the people asking dozens of questions.
Q. It is pretty much unanimously ageed upon on the forums that projectile weapons are very underpowered compared to all other forms of weaponry. AC's are forced to fight in falloff which drastically reduces their damage potential and artillery have very low DPS and very poor tracking in comparison to other weaponry. Is it known amongst the devs that there IS a problem here and are there any plans to fix or boost these weapon systems?
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GRAVEN FIVE
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Posted - 2008.10.26 17:20:00 -
[431]
Will ever see missile launchers actually on the outside of ships like turrets??
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.10.26 17:32:00 -
[432]
Nighthawk Powergrid.
Please consider a boost to the Nighthawk's PG, as it has immense difficulty fitting a gang mod on a PVP fit. Consider:
6x HAM II, gang mod MWD II, 2x LSE II, Photon II, Invuln II DC II, 3x RCU II, BCS II
I don't consider it balanced or sensible that that fit requires three T2 Reactor Control Units. Even dropping down to T2 HMLs and a single LSE still gives crippling PG problems.
TBH, all the field CS could probably do with a bit of balancing...
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Joey Meow
MURAKAMI INDUSTRIES
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Posted - 2008.10.26 17:45:00 -
[433]
One last question:
Automatic Alliance Bill Payments:
At the moment we have a situation that the alliance bill has to be paid manually every month. Number of times people run their own "small"/"private" alliances, and they might experience RL problems or issues that would prevent them from logging into game. If the alliance bill is not paid, the alliance is dissolved, and 1 Billion ISK investment is lost.
Since 1 Billion ISk is a large investment, can we have a system where if the Executor Corporation has enough ISK in its wallet, we can setup an "automatic" payment feature. This will allow people to actually not worry about things in game, should an unexpected break come along.
I see a number of horror stories from people when they come back from a break that they could not avoid to find things in disarray, even though corporation had enough ISK to pay for the alliance.
Heck, this can work for paying the rent as well! This is something that sorely needed. |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2008.10.26 18:40:00 -
[434]
Edited by: FireFoxx80 on 26/10/2008 18:40:21 I think something needs to happen in order to make the Eve universe feel 'big' again. A lot of 2yr+ pilots have seen a large portion of the universe, can use a large portion of ships/mods, and have tried their hand at a large portion of the careers available (specialisation aside).
Edit: realised I hadn't asked a question... So, what are CCP thinking of doing about this?
What I do the rest of the time - Vote for a Jita bypass! |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2008.10.26 18:46:00 -
[435]
Oh, and another question...
Any word on more sub-capitals? The Orca opens up an interesting area; ships which require capital components to construct, but don't require Advanced Spaceship Command to fly.
What I do the rest of the time - Vote for a Jita bypass! |
Mark Starkiller
FinFleet Band of Brothers
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Posted - 2008.10.26 19:13:00 -
[436]
CCP Zulupark ftw, for doing this :):)
I got all my question ansvered so far maybe only this one no...
I would like to have a password for my ship, so if i leave it at pos someone cant steal it. Now that alliances have multiple tousnds members would be a nice feature. Any idea if this is possible please.
ty.
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Levitikon
Destructive Influence Band of Brothers
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Posted - 2008.10.26 19:17:00 -
[437]
Did aliens really landed at Roswell? (that's actually on topic:P) |
James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.10.26 19:23:00 -
[438]
Edited by: James Lyrus on 26/10/2008 19:24:01 Why do we still have a 249km cap on our locking range? Is it a gameplay or a technical constraint, and given we have ships capable of exceeding this range, are there any plans to remove it?
Who should I be buying beer for, and approximately how much would it take to get 4 more powergrid for the Crane? -- Crane needs more grid 249km locking? |
Rudolf Miller
Dawn of a new Empire The Initiative.
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Posted - 2008.10.26 19:37:00 -
[439]
Just tossing this question out there... will there be any real bonus to getting a certificate in QR besides knowing that your capable of doing 1 thing or another? Like if you get an armor tanking certificate will it unlock some bonus of some kind or will it still rely on skill based bonuses. |
Redan Chulipa
Nebula Rasa Technologies
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Posted - 2008.10.26 19:42:00 -
[440]
Why is it that the Heavy Nosferatu & Heavy Energy Neutralizer BPO takes so long to copy? Not to mention the Prototype Cloaking Device. |
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Gone'Postal
Minmatar Rage of Inferno
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Posted - 2008.10.26 19:43:00 -
[441]
Q1, Do CCP even care that the website is so out of date it's just laughable and looks like you really don't care about the product? Q2, Do you think a quick Q&A on the forums will restore the faith you have lost with some of the playerbase? Q3, Where is the new super server and Infiband?.. still in testing or you guys still trying to make the dream come true? Q4, Don't you think with so many "Soon's" out there, your slipping on deployment? |
Captain Kelden
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Posted - 2008.10.26 20:07:00 -
[442]
Will CCP ever allow a one time only change to attributes? |
Damien Cerverus
Dawn of a new Empire The Initiative.
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Posted - 2008.10.26 20:38:00 -
[443]
anything going to be done about jita scams by chance? |
phanthom chancer
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Posted - 2008.10.26 21:07:00 -
[444]
Will faction plates and extenders ever be made available? It seems somewhat surprising that for how important and popular these items are that no true faction/complex versions exist. I'd love some TS or Amarr Navy 1600 plates to put on my Navythron. |
Perry
Amarr The X-Trading Company Mostly Harmless
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Posted - 2008.10.26 21:22:00 -
[445]
Why is the Hawk so difficult to fit, even with the "intended" moduls it lacks a bit cpu. Even with max fitting skills i still need a Co-Proc to fit all slots decent. Could you pass this along to Balance Team please? |
Hertford
Ars ex Discordia GoonSwarm
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Posted - 2008.10.26 21:47:00 -
[446]
Edited by: Hertford on 26/10/2008 21:48:05
Originally by: Zulupark Empty 0.0: Well, this seems to vary from person to person. Some people think 0.0 is overpopulated, others think it's fine, and yet others think it's empty. Personally I think we need to distribute the population more and we could do that with some minor resource tweaking but tbh we want the players to do this (raising new outposts etc).
You didn't actually answer my previous question about your thoughts on why the majority of 0.0 systems are empty. Not whether 0.0 as a whole is overpopulated or underpopulated, but what you see as the situation in the majority of 0.0 systems. They're easy to spot on the map, Number of Pilots setting. You'll see little clusters, which happen to coincide with worthwhile systems, and then vast tracts of empty systems.
Now, just to bring you up to speed, the reason why 0.0 is relatively underpopulated is because a single 0.0 system can support on average about 10 players actively ratting/mining. I say "on average" because obviously mining ops can be much larger than 10 people, but they don't happen all the time and the belts get stripped.
Now, a single L4 agent can support how many players missioning? Any number. All the time. |
Merin Ryskin
Peregrine Industries
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Posted - 2008.10.26 22:39:00 -
[447]
Edited by: Merin Ryskin on 26/10/2008 22:40:46 Ok, I think two of my questions may have been a bit misunderstood, so I'll ask them again with a bit of clarification:
1) Lowsec: you said "already answered", but the only responses I saw were about missions, specifically moving highsec level 4s to lowsec. For various reasons, I don't think that creating a lowsec version of Motsu (IOW laggy, filled with blobs) will really solve the problem of lack of targets for solo pirates. I'm more concerned with what might be done about the pathetic lack of reward in ore and ratting. With the rare exception of a completely clueless newbie, nobody ever goes into a lowsec belt unless they're bait. How do you plan to change this, and make those resources actually worth exploiting?
2) Command ships: it sounds like you took this as a complaint about invulnerable POS command ships, which it wasn't. I have no problem with those, other than the fact that they're incredibly boring. I fly Caldari command ships, and back when the Eagle/Ferox/Moa got their missing gun slots, I (and other people) asked about the Vulture. The response was "fleet command ships are not combat ships". Now, IMO, this creates two major problems:
1) It encourages boring gameplay. Currently, it encourages afk POS/safespot gang bonus alts. Even if you do what you said in your answer, and require them to be on-grid, it just encourages 400km away massively over-tanked gang bonus alts. Either way, the "best" way to use a command ship, since they are not allowed to be effective in combat, is to avoid combat as much as possible. It should be obvious why this is bad.
2) It limits the options for half of each race's ship lines. A Cerberus pilot gets a useful upgrade in the Nighthawk. It may have grid issues, but everyone agrees that it's a combat ship. An Eagle pilot, on the other hand, takes a step backwards by "upgrading" to the Vulture, getting less damage. I like my railboats, so why should I be denied an appropriate command ship upgrade?
Now, the questions:
Do you feel this is a problem? If not, why not? Please be specific here.
I've given some suggestions on how to fix the "not combat" problem, while keeping them in a fleet support role instead of small-gang gank/tank pwnmobiles like the field command ships, in this post. Would you support doing something like this? If not, why not, and again, please be specific.
If you insist that fleet command ships are not combat ships, will you (and if not, why not) release a second field command ship using the other half of each race's combat styles (drones/rails/Khanid/artillery)?
Now, a couple new questions:
1) A lot of responses consist of "I can't say, passed on to the balancing team" or something similar. Will you also be posting responses from the balancing team in the near future, to give a true answer? Or will we have to wait and hope that the balance team says something? Or will our only reply be someday seeing the changes on SiSi? It would be very nice to get a definite answer on these questions, instead of having to wonder if anyone will even remember about them once this thread ends.
2) Locus rigs. They are being changed to again stack with modules. The problem is weapon rigs, due to stacking with modules, are completely useless. On the other hand, tank/grid/cap rigs are NOT stacked, and are incredibly useful. Locus rigs are the perfect example... stacking nerfed with modules, nobody ever used them. When they became un-stacked, they became useful and popular like the other useful rigs. Do you see a problem with sending locus rigs back to uselessness? Why are all of the offensive rigs stacking nerfed, while all of the good defensive rigs are stacking-free?
3) Rockets. My rocket Hawk is out-damaged by my rail Harpy. Can we have rocket damage increased to be a proper short-range weapon? ----------- Blaster sig removed for now, pending those "changes we've been working on all day". CCP, don't screw this up.
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Kethry Avenger
Ministry of War
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Posted - 2008.10.26 23:16:00 -
[448]
Any plans to make alternate characters able to train skills so they are not just forum *****s, spys, and scouts?
Any chance to boost Marauders or lower there production costs to make them viable pvp choices?
What is the likely hood of just getting rid of the learning skills and just adding the boost direct to all characters? I am a two year player who has taken the time to train these up and think it would just be good for the game.
Will bounty hunting and smuggling ever be viable professions?
Dedicated salvage ship?
Will we ever be able to sell Criminal tags to DED or Concord?
Will there ever be a way to invent T2 bpos?
Why do the Minmatar Recon ships counter speed when their enemy is never fast and the Amarr ships counter Cap when their enemy doesn't have to use it? Should their bonuses be flipped?
That is all that come to mind that I haven't already seen an answer for. Thanks for taking the time to answer these questions.
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Fayn Trak
Gallente Myridian Trading Systems
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Posted - 2008.10.26 23:20:00 -
[449]
Could the directional scanner tool allready in place be altered to help combat cloaked ships as the probing mechanic doesn't seem suited unless they land you close enough to decloak a cloaker? A herd of cattle A flock of geese A lot of isk |
Crossbowman
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Posted - 2008.10.26 23:54:00 -
[450]
Rethink the vulture weapon systems? Vulture have 5 turret slot, ferox have 6. Vulture have optimal range bonuses for the BC skill and for the CS skill. Maybe change one of them to damage or tracking? Or add 1 extra turret slot or just a hislot (to fit 3 gang mods and 5 turret like on the claymore)? Or maybe we dont need any damage. Maybe vulture should be more to be in support role. Capacitor is a problem too sometimes. If you need to run the active tank, the mwd, the weapons, and the gangmods together. These are just ideas, i just want to ask do you plan to rethink the vulture? Rebalance it? And maybe the other fleet command ships too. They should have a little better agility so they can keep up with the roaming gang.
Gangmods should not deactivate while in warp. What do you think about this? It's really annoying when you ordered to warp away and the others need to stay in fight and then, they dont get the bonus because you are warping. Or you warp to the others from a different position and while you warp no bonus again. Oh and different effect for gangmods, not the same like sensor booster.
Tier 2 BC hull (like drake) new command ships or else?
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Kovid
Reaper Industries Eternal Rapture
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Posted - 2008.10.26 23:56:00 -
[451]
Do you find combat at static sites like jumpgates and stations as problems? Have you ever considered disincentives to combat directly on the so that people so that people can't just deaggress or not aggress in the first place at their option? Options like reduced tanking ability around these specific place or problems with weapons that go beyond activation of smartbombs within range of gates.
The ability to use different types of damage types are not much of realistic benefit as the time it takes to reload make Minmatar ships already low on dps even lower. Why do Amarr have range flexibility with crystals and high dps without much loss of reload times? Ever consider quicker making all weapons reload like crystals?
Ever reconsider changing the amount of ammo in a reload on Minmatar guns? They are extremly small and get already low dps even lower with reload times.
With resistance changes and hip point buffs why not increase the alpha of the already short range artillery with tiny ammo clip size?
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IR Scoutar
Caldari State War Academy
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Posted - 2008.10.27 00:00:00 -
[452]
god i hope this is the last question
Q : Do you like big boobies medium boobies or small boobies ?
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Kovid
Reaper Industries Eternal Rapture
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Posted - 2008.10.27 00:00:00 -
[453]
With the mention of delayed local have you thought of giving a strategic map version of f10 only based on the region you are in or select so it reduced the drain on the database calls and give more detailed information like where ships are in timer periods less than an hour. NPC ships destroyed in the last 15 minutes would be nice. This goes doubly so for no information in local being displayed as it would be a defenders advantage. Add that on top of local POS, alliance and regional intel networks, jump bridges, cyno jammers, POS scanners.
Why do POS modules like cynojammers cost so little in isk but fairly easy to set up and provide so many HPs per isk? Please increase the cost. |
IR Scoutar
Caldari State War Academy
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Posted - 2008.10.27 00:01:00 -
[454]
Edited by: IR Scoutar on 27/10/2008 00:01:38 Posted - 2008.10.27 00:00:00
OH MY GOD IM AWESOME! oh comon kovid i wanted the moment of glory alone |
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CCP Zulupark
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Posted - 2008.10.27 00:09:00 -
[455]
Thread is now locked. I've already answered about half of all questions posted and I'll continue answering them into next week. I ask you to be patient as these are a lot of questions and I still have to do other work over the week. I'd like to give the deadline of having everything answered at latest next Friday (Oct 31st).
Thank you all so much for taking part in this, it's been great fun and we'll do it again (and on regular basis from now on).
p.s. once I've finished answering everything and getting answers from 3rd parties I'll probably build an index and pretty up the answers a bit
Thanks to all of you again - Zulupark
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Ami Nia
Caldari
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Posted - 2008.10.27 00:13:00 -
[456]
Multiple times someone linked to a discussion thread and your answer was something like "seems good, I'll forward this idea". Feels like many of those threads nobody in CCP really noticed. Instead of (or beside) doing a Zulupark marathon every 6 to 8 month, wouldn't it make sense to have GM replies to the many forum threads?
We know that CCP have no problem with scamming. But would you consider adding some mechanics to protect investors from hit by bus disappearing players and/or corp mates from long time missing CEOs?
Is there any plan to make Mac (and Linux) players feel some love? Besides one single representative (thanks again Casqade) trying to address their problems what about having a cedega developer also involved on the forums?
/me vote for CCP hiring Chribba to take care of forum/wiki/portrait servers. May accept salary in veldspar.
The .dat files used to persist settings should be plain text so that people could more easily transfer them (or part of them) from a client instance to another. This should not be too difficult and it would not influence performance if they are only "saved" upon logoff. Care to forward this to the team that is revamping the UI?
Originally by: CCP Mitnal So we can 1 v 1 with Garmon.
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