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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.05 10:03:00 -
[541]
Originally by: commander death666 somethings fishy here big time..today i messed about with my orca and find infact that it can fit exactly 1 ferox ,1 vexor and 1 aires in its ships hanger and guess what ......its full so wer saying here that the equivalent of that in ships is going to wipe out a entire mineing op before concord can respond??? hmm.....comming from a miner /industralist to the core im not concerned about looseing my hulks this way, i may get concerned if i see say 2-3 orcas spitting out ships but meh
I'm confused about this bit too... the orcas ship maint bay came prenerfed.... can't even haul a rigged battleship  (or a fit one for ganking)
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2008.12.05 11:40:00 -
[542]
Edited by: Miss KillSome on 05/12/2008 11:40:27 OMG..
i have managed to read up to 3rd page and i had enough. there is no cure for this.
u cannot agress orca pilot, he isnt flashy. u cannot have any better protection with guards in battleships, coz they warpin to zero and smartbomb you..unless u have logistics cruisers locked and perma running high slot mods.. u cannot set "them" red. they could be from different corps, they could have just met and organize this 20minutes before.
and on the other side: WTF are some stupid fu*ks saying: kill miners? u guys dont have a clue, that this miners are mining for your ships, for your mods? unless u are flying only t2 ships and mods, sooner or later u gonna need some module/ship that need trit/pyrite or some other mineral. U gonna mine it for yourself? More miners u kill, higher prices will be for everything, coz there is less income of ore and more outcome in case of poping suicide ships..
As far as i agree, that miners shouldnt be imune to PvP, this tactic is rather sick or too easy.. at least spawn some faction navy ships at the point where they board into ship, ejected from orca. navy police isnt so powerfull and they dont insta pop u.. ----- TCODA corporation is recruiting! TCODA is awesome! |

Jasmin Rays
PPN United Against ALL Authorities
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Posted - 2008.12.05 13:44:00 -
[543]
rofl
if someone who is complaining about gamemechanics is writing such a post rly thinks it will help him to safe his macros...instead now all pirats in eve will try it :P
ps: its not an exploit
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Goyda
Destry's Lounge
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Posted - 2008.12.05 15:49:00 -
[544]
Originally by: Chainsaw Plankton
ludicrous speed is nothing compared the ludicrous -5 -> -4.49 (whats that 3 rats, maybe a few more?). aka I can go into 0.5 space and not have faction police on me, and go ka boom. 
My point exactly.
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Goyda
Destry's Lounge
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Posted - 2008.12.05 15:53:00 -
[545]
Originally by: Miss KillSome Edited by: Miss KillSome on 05/12/2008 11:40:27 OMG..
i have managed to read up to 3rd page and i had enough. there is no cure for this.
u cannot agress orca pilot, he isnt flashy. u cannot have any better protection with guards in battleships, coz they warpin to zero and smartbomb you..unless u have logistics cruisers locked and perma running high slot mods.. u cannot set "them" red. they could be from different corps, they could have just met and organize this 20minutes before.
and on the other side: WTF are some stupid fu*ks saying: kill miners? u guys dont have a clue, that this miners are mining for your ships, for your mods? unless u are flying only t2 ships and mods, sooner or later u gonna need some module/ship that need trit/pyrite or some other mineral. U gonna mine it for yourself? More miners u kill, higher prices will be for everything, coz there is less income of ore and more outcome in case of poping suicide ships..
As far as i agree, that miners shouldnt be imune to PvP, this tactic is rather sick or too easy.. at least spawn some faction navy ships at the point where they board into ship, ejected from orca. navy police isnt so powerfull and they dont insta pop u..
Actually it will most likely make pirate corps run mining ops every so often. Lock down a system and clear the belts. :) I'm ok with it raising the prices, it will make people more cautious with their ships and such. However if someone doesn't want to buy something no matter how rare it's value is still ZERO.....drive prices up, people will make them in-house.
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Tippia
Caldari Raddick Explorations BlackWater.
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Posted - 2008.12.05 16:56:00 -
[546]
Originally by: Miss KillSome unless u are flying only t2 ships and mods, sooner or later u gonna need some module/ship that need trit/pyrite or some other mineral. U gonna mine it for yourself?
You'd be surprised…
Quote: More miners u kill, higher prices will be for everything, coz there is less income of ore and more outcome in case of poping suicide ships..
This has actually been proven incorrect. Watch the economy presentation from Fanfest. The overproduction capacity in EVE is so immense that there's next to no way of seriously affecting the prices just by killing off a bunch of miners.
No sig for me, thankyouverymuch. |

Commodore Bill
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Posted - 2008.12.05 17:39:00 -
[547]
After reading a good chunk of this epic thread, I feel vindicated, yes indeed I do.
Now I know why I keep local open even when I mine in hi-sec.
Now I know why I keep directional open and active when anyone even remotely suspicious appears in local.
Now I know why pretty much everyone that's not me starts out with the default designation of "somewhat suspicious".
Now I know why I tend to stick to less populated systems, even in hi sec just so I don't succumb to the paranoia of being in the same system with 300+ whiny (yet still oddly suspicious) players plus the usual and obviously suspicious players who pray on the first bunch.
Now I know why prefer low/no population low sec, where a lot of the guesswork re: "suspicious" is pretty much removed up front.
Now I know why I assume that even Santa Claus is up to no good, if he's anywhere near me.
Paranoia is good for you in EVE.
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ShadowMaiden
Amarr Metal Machine
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Posted - 2008.12.05 17:46:00 -
[548]
Originally by: Neddy Fox
Be smart. Adapt. And yes, kudos to the guys who are using this tactic :P Hopefuly it will draw more people to pvp.
Let's all take a moment to laugh at the irony of a CVA pet endorsing piracy.
I wish I was a 3ft doll with a watering can and heterochromatic eyes |

Tippia
Caldari Raddick Explorations BlackWater.
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Posted - 2008.12.05 17:50:00 -
[549]
Originally by: Commodore Bill Paranoia is good for you in EVE.
Can't decide which is better in this case: – It's not paranoia if they're really out to get you. – Just because you're paranoid doesn't mean they're not out to get you.
No sig for me, thankyouverymuch. |

Ravenal
The Fated
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Posted - 2008.12.05 18:35:00 -
[550]
Edited by: Ravenal on 05/12/2008 18:35:04 ok, 19 pages and not too much time to read... but one thought crossed my mind. The orca pilot can actually webify the -10 dudes to make them warp more quickly ... in essence helping them evade concord :S
This makes it next to impossible for you to fit a cov op with warp scramblers to try to get them as they board the ships at the orca.
But as has previously been said, people have been doing this for a long time... the orca does make it somewhat easier but doesnt make it the problem.
Insurance is the problem.
yikes.. 19 pages . |

Dagda Morr
Eve University Ivy League
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Posted - 2008.12.05 20:32:00 -
[551]
I can't see what the problem is - it adds a bit of excitement to high-sec mining and just means that you need a bit of protection along for big ops. If miners want to take advantage of the Orca why shouldn't other people? [URL=http://imageshack.us][/URL] |

Max Quirk
Caldari Clan Mythos OLD IRONSIDES
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Posted - 2008.12.05 21:05:00 -
[552]
You know how, if you're in the militia and you enter the space of an enemy empire, your location is broadcast to any factional warfare players in the enemy faction in the system? What about implementing a system like this for outlaws in high-sec?
Seriously, if players are just going to cheat their way around the system, then what's the point? Wish we could get an official opinion in here...
P.S. To all of you guys out there who are praising the pirates for exploiting the system: What's the point of having mining/business professions as opposed to military if pirates are given a huge, uncheckable advantage?
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Pithecanthropus
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Posted - 2008.12.05 21:49:00 -
[553]
Originally by: Ravenal
Insurance is the problem.
and such an easy fix... shame on CCP. --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |

Cat Gilligan
Caldari
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Posted - 2008.12.06 01:06:00 -
[554]
So when do we get a Dev response on this? Legit or exploit? I think we need to know.
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Chomp Rock
Caldari Phantasmal Collective
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Posted - 2008.12.06 06:58:00 -
[555]
as many have already stated, it is not an exploit. an exploit is any use of the game mechanics that the devs have labeled "an exploit"
it certainly has lots of potential to be labeled as one, though. it's a way to get around the limitations of being able to use a ship in hi-sec without the proper sec status, and is only possible because of a (likely unforeseen) consequence of new, unique content added by the last content patch (a ship with a maint bay that can travel in high-sec.)
basically, it allows a player that with certain privileges to share those privileges with players that have been expressly denied those privileges. expect either a dev response to this thread of that nature, or a similar note on the login screen within the next little while.
(while we're on the topic, can you have an alt corp with a pos in hi-sec and a bunch of ships floating in it that your -10 friends can come in and use?)
Originally by: Lui Kai Chribba - when you log in next, let us know what the end credits to the game say 
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Dianeces
The Illuminati. Pandemic Legion
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Posted - 2008.12.06 07:00:00 -
[556]
Originally by: Chomp Rock
it certainly has lots of potential to be labeled as one, though. it's a way to get around the limitations of being able to use a ship in hi-sec without the proper sec status, and is only possible because of a (likely unforeseen) consequence of new, unique content added by the last content patch (a ship with a maint bay that can travel in high-sec.)
All of this could be done before the Orca was introduced.
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Solomon XI
Hoist The Colors. Pirate Coalition
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Posted - 2008.12.06 07:57:00 -
[557]
I like this.
This is win.
Nothing to see here.
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Superfailsauce
Neo Spartans
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Posted - 2008.12.06 08:10:00 -
[558]
Edited by: Superfailsauce on 06/12/2008 08:10:39 As has been stated by many people you do not need an orca for this... I'll say again
YOU DO NOT NEED AN ORCA FOR THIS
It helps with mobility but that's about it.
We've struck anywhere up to 6 jumps from lowsec to do this. Noone is safe muwahahaha. ------- Larkonis' Alt, main got banned. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.06 09:03:00 -
[559]
Originally by: Goyda
Originally by: Miss KillSome Edited by: Miss KillSome on 05/12/2008 11:40:27 OMG..
i have managed to read up to 3rd page and i had enough. there is no cure for this.
u cannot agress orca pilot, he isnt flashy. u cannot have any better protection with guards in battleships, coz they warpin to zero and smartbomb you..unless u have logistics cruisers locked and perma running high slot mods.. u cannot set "them" red. they could be from different corps, they could have just met and organize this 20minutes before.
and on the other side: WTF are some stupid fu*ks saying: kill miners? u guys dont have a clue, that this miners are mining for your ships, for your mods? unless u are flying only t2 ships and mods, sooner or later u gonna need some module/ship that need trit/pyrite or some other mineral. U gonna mine it for yourself? More miners u kill, higher prices will be for everything, coz there is less income of ore and more outcome in case of poping suicide ships..
As far as i agree, that miners shouldnt be imune to PvP, this tactic is rather sick or too easy.. at least spawn some faction navy ships at the point where they board into ship, ejected from orca. navy police isnt so powerfull and they dont insta pop u..
Actually it will most likely make pirate corps run mining ops every so often. Lock down a system and clear the belts. :) I'm ok with it raising the prices, it will make people more cautious with their ships and such. However if someone doesn't want to buy something no matter how rare it's value is still ZERO.....drive prices up, people will make them in-house.
I plan on running no mining ops good sir, I do plan on setting some miners blue and getting cheap ships from them (as they make a killing selling ravens/drakes/hulks on the market near by because we keep exploding ravens/drakes/hulks nearby)
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.06 09:04:00 -
[560]
Originally by: Max Quirk You know how, if you're in the militia and you enter the space of an enemy empire, your location is broadcast to any factional warfare players in the enemy faction in the system? What about implementing a system like this for outlaws in high-sec?
Seriously, if players are just going to cheat their way around the system, then what's the point? Wish we could get an official opinion in here...
P.S. To all of you guys out there who are praising the pirates for exploiting the system: What's the point of having mining/business professions as opposed to military if pirates are given a huge, uncheckable advantage?
I said it earlier, by the time anyone responds to the broadcast the miner will be dead.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.06 09:09:00 -
[561]
Originally by: Ravenal Edited by: Ravenal on 05/12/2008 18:35:04 ok, 19 pages and not too much time to read... but one thought crossed my mind. The orca pilot can actually webify the -10 dudes to make them warp more quickly ... in essence helping them evade concord :S
This makes it next to impossible for you to fit a cov op with warp scramblers to try to get them as they board the ships at the orca.
But as has previously been said, people have been doing this for a long time... the orca does make it somewhat easier but doesnt make it the problem.
Insurance is the problem.
yikes.. 19 pages
if you read the thread (or maybe just understood game mechanics (trying to not flame and be constructive here, I'm not very good at it)) you would realize this doesn't actually mean crap. as well the only time webbing will help them is when they are either already aligning, or just coming out of cloak from a gate jump, and well the faction police (the guys that come after blinky red players in highsec, concord wont come after them until they commit a crime) will web him. as for evading concord well good luck doing that.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.06 09:10:00 -
[562]
Originally by: Superfailsauce Edited by: Superfailsauce on 06/12/2008 08:10:39 As has been stated by many people you do not need an orca for this... I'll say again
YOU DO NOT NEED AN ORCA FOR THIS
It helps with mobility but that's about it.
We've struck anywhere up to 6 jumps from lowsec to do this. Noone is safe muwahahaha.
quoting for emphasis.
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Fennicus
Amarr Shoot To Thrill
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Posted - 2008.12.06 12:27:00 -
[563]
Edited by: Fennicus on 06/12/2008 12:29:02 Sorry, but this has to be an exploit, Orca or dead-space-parked ships, or whatever mechanic.
CCP don't want people with -10 security flying around in hisec in PvP ships, as is evident from the law enforcement on the gates. We can all agree on this. We can also all agree that people who try to avoid game mechanics are classed as exploiting loopholes in the game.
The only reason this is allowed to continue is because CCP don't have any good ideas as to how to prevent it from happening, or can't implement Faction/CONCORD showing up when a pirate boards a ship.
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Karille
Gallente Cold Templars Templar Initiative
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Posted - 2008.12.06 12:31:00 -
[564]
Originally by: Fennicus Edited by: Fennicus on 06/12/2008 12:29:02 Sorry, but this has to be an exploit, Orca or dead-space-parked ships, or whatever mechanic.
CCP don't want people with -10 security flying around in hisec in PvP ships, as is evident from the law enforcement on the gates. We can all agree on this. We can also all agree that people who try to avoid game mechanics are classed as exploiting loopholes in the game.
The only reason this is allowed to continue is because CCP don't have any good ideas as to how to prevent it from happening, or can't implement Faction/CONCORD showing up when a pirate boards a ship.
The guys on the gates don't stop anyone from flying through on purpose. They're an annoyance, not a deterrence.
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Fennicus
Amarr Shoot To Thrill
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Posted - 2008.12.06 12:42:00 -
[565]
Edited by: Fennicus on 06/12/2008 12:44:40 Edited by: Fennicus on 06/12/2008 12:43:12 I see. So... what is the point in the NPCs on the gates?
Quote: I suggest CCP should flag the Orca if the ganker with crime countdown timer docks onboard. If they eject after that a timer to remain on Orca. So they have the chance to show their balls staying outside until the time passes, or to risk the carrier. This is fair, as helping any pilot (like remote rep or shield) is making you part of his fight.
I support this earlier idea.
And I'm not carebearing, I just think loopholes like this make the general concept of hi/lo-sec space pointless.
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Ovale
H A V O C Triumvirate.
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Posted - 2008.12.06 13:02:00 -
[566]
I also agree.
When a criminal (-10 sec in a high sec system) accesses an Orca facility, the pilot of the Orca gets the global criminal flag. I'd also like to see the ship get the flag to prevent an eject sploit.
There is decent rationale for this. If you are a conspirator to a crime, there is punishment. Consider what is done with drug enforcement in RL. They impound houses, vehicles, property, etc. |

Tippia
Caldari Raddick Explorations BlackWater.
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Posted - 2008.12.06 13:10:00 -
[567]
Originally by: Fennicus I see. So... what is the point in the NPCs on the gates?
To keep you on your toes and to be annoying.
Quote: I just think loopholes like this make the general concept of hi/lo-sec space pointless.
The huge differentiator between high- and lowsec is concord. This tactic makes zero difference there, so the concept is as pointy as ever.
No sig for me, thankyouverymuch. |

Sir Haunting
Gallente Shits 'n Giggles
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Posted - 2008.12.06 17:49:00 -
[568]
Well since players with -4.5 cannot enter 0.5 or higher systems unless in a pod, why not just enforce an all weapons shutdown in empire space - no more exploit... problem solved!
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Banol
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Posted - 2008.12.06 18:41:00 -
[569]
Originally by: Fennicus Edited by: Fennicus on 06/12/2008 12:44:40 Edited by: Fennicus on 06/12/2008 12:43:12 I see. So... what is the point in the NPCs on the gates?
Quote: I suggest CCP should flag the Orca if the ganker with crime countdown timer docks onboard. If they eject after that a timer to remain on Orca. So they have the chance to show their balls staying outside until the time passes, or to risk the carrier. This is fair, as helping any pilot (like remote rep or shield) is making you part of his fight.
I support this earlier idea.
And I'm not carebearing, I just think loopholes like this make the general concept of hi/lo-sec space pointless.
Game mechanics much? Orca pilot = right click eject ship, no access by the pirate. So that wouldnt do anything.
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Ginko Joukai
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Posted - 2008.12.07 01:31:00 -
[570]
If the pilot is -10 in a pod in empire flashing red and you pop it...
don't that get you concord'ed and lose sec rating?
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