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Jack Gilligan
Dragon's Rage KIA Alliance
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Posted - 2008.12.02 13:33:00 -
[211]
Originally by: ArmyOfMe
Originally by: Zeba Intersting exploit and noted as the ops text will surely be zapped by a mod. 
not a exploit. infact this have been done for years, just not with orcas
The Orca does make it stupid easy to do do though...
Interesting how no matter what is brought into a MMO with even the best intentions will immediately find use in the worst way.
IMHO, the answer to this is to flag the Orca pilot to CONCORD for "aiding and abetting", ie if a flashy red goes to and uses the services of another ship that ship should get a GCF then suffer a CONCORD'ing.
This wouldn't stop them from using an orca initially to get ships but it would stop them from being able to go back and re-use it quickly.
My opinions are my own and do not necessarily represent those of my corp or alliance. |

Henry Loenwind
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Posted - 2008.12.02 13:36:00 -
[212]
Originally by: Superfailsauce The pirate runs the risk of running into a semi well fit barge and not popping it.
"Not gaining something" is not risk. Risk is about losing something.
So these pirates have a fixed investment (ships+fitting), a variable gain (loot), and no risk.
The miners have a fixed investment (mining crystals), a variable gain (ore), and a risk (ships+fitting+implants).
Originally by: Decard Sune on 23/03/2008 12:12:37
Carebear is a derogatory term used by those who feel that every player should be nothing mroe than a target for their pleasure. These individuals usually ha
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Tammaria Snegallja
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Posted - 2008.12.02 13:38:00 -
[213]
Originally by: Jack Gilligan the answer to this is to flag the Orca pilot to CONCORD for "aiding and abetting", ie if a flashy red goes to and uses the services of another ship that ship should get a GCF then suffer a CONCORD'ing.
Easy fix: Go to safespot, eject the ships, dock & go offline. Login -10 chars, fly to safespot, enter ships. Nothing Concord can do against the Orca pilot.
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Turelle
Veto. Academy Veto Corp
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Posted - 2008.12.02 13:50:00 -
[214]
Congratulations to the pirates who did it. There are already enough complications to getting through high sec as an outlaw. They would've had to be bloody quick to get into the ships and warp to you since the Navy spawns even on pods (just doesn't shoot).
Allowing CONCORD to shoot pods is stupid. Players can do that to an outlaw anywhere (podded one in Jita to get a 50m bounty reawrd a while ago). Voiding insurance when losing a ship to CONCORD is pointless since the ISK vs. Reawrd is high if it's a 5m T1 ship to multiple 100m+ ISK T2 ships.
The great thing about EVE is that nowhere is safe and need teamwork to make it safer. You go to 0.0 and expect to be killed. You go to low sec and expect to be killed. High sec just has alot more risks to the aggressors.
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Jack Gilligan
Dragon's Rage KIA Alliance
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Posted - 2008.12.02 13:53:00 -
[215]
Originally by: Mr M Edited by: Mr M on 02/12/2008 00:53:35
Originally by: Thudin
Originally by: Mr M that isn't an exploit yet
Not an exploit at all. The pirates are still taking a chance by doing this in high sec.
It's not an exploit yet. But I'm quite sure CCP will do something about it in the next couple of days, and then a lot of people while whine about how evil CCP is at the forum. Oh how unexpected.
I agree. The reason CONCORD and the police attack -10 criminals in highsec when in ships is because the INTENDED mechanic is that these people aren't in ships in highsec, but can only be in pods, or in a ship if they RAPIDLY pass thru.
By-passing this by using an Orca while technically not an exploit is a misuse of that mechanic to by-pass another intended game mechanic.
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Shirley Serious
Amarr Imperial Academy
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Posted - 2008.12.02 13:54:00 -
[216]
so what options do tech1 barge pilots have?
exhumers can fit a tank, but many do not.
But tech1 barges don't really have that option, do they?
Yes. Yes, I am. |

Jack Gilligan
Dragon's Rage KIA Alliance
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Posted - 2008.12.02 13:56:00 -
[217]
Originally by: Tammaria Snegallja
Originally by: Jack Gilligan the answer to this is to flag the Orca pilot to CONCORD for "aiding and abetting", ie if a flashy red goes to and uses the services of another ship that ship should get a GCF then suffer a CONCORD'ing.
Easy fix: Go to safespot, eject the ships, dock & go offline. Login -10 chars, fly to safespot, enter ships. Nothing Concord can do against the Orca pilot.
Yeah.
How about this: If you are an outlaw, you simply can't use a ship bay service, OR board a ship while in a system you are allowed to be attacked if you are in a ship.
That way the only way to be in a ship if you are an outlaw is to arrive IN one, or undock from a station IN one.
--- My opinions are my own and do not necessarily represent those of my corp or alliance. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.02 13:56:00 -
[218]
Originally by: techzer0
Originally by: Commander Aeris I still don't get why pirates blow up their own income I mean, I understand can flipping. Hate it, but it makes the pirates money. Probably more then to splat 10 odd ships to kill a hulk?
Besides, the pirates should all love the macro miners, otherwise they wouldnt have ships to splat.
No macro/carebear miners = no minerals for your ships.
Guess it shows that those pirates that yell that theres too many miners in highsec wouldnt mind giving me some money to show you really don't care about ship prices rising?
Most well organized pirate corps have their own logistic suppliers, who are profiting from us making the extra stuff they sell worth more. So we're not cutting our own throats, we're hurting the rest of the EVE economy that is not self reliant 
what is this? people working together in an mmo, IT CANT BE!!!!!!!
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.02 13:57:00 -
[219]
Originally by: Roemy Schneider six pages and not one post suggesting wardec'ing the orca...? have privateers left such a hollow shell of the concept...
but wardecs are a pay to grief system 
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.02 13:58:00 -
[220]
Originally by: Avon I still don't see what part of this is meant to be an exploit.
For ages pirates have had neutral alts bring them ships at safespots in high-sec. The only difference here is using an Orca to move the ships.
It is basically the same as suicide ganking has been for ages.
Faction Navy were buffed when factional warfare hit, so it is already harder for these pirates anyway.
The problem is that the OP expects to be safe, and wants bad guys to be nicer.
Personally I think that you should be able to cruise around in Empire space no matter your sec status. It should be up to players to "punish" criminals, not the factional navy (who should punish those with a low factional status, not a low security status). Of course, Concord should still respond to criminal acts.
eh, but the faction navy doesn't seem to have warp scramblers anymore. it is easier to jump into high sec when flashy red to warp off and warp back to the gate than to try and just fly back to the gate.
although the faction police blob when jumping 10+ outlaws in at the same time is complete lolz 
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.02 14:00:00 -
[221]
Originally by: Dr Slaughter
Originally by: Scagga Laebetrovo Edited by: Scagga Laebetrovo on 02/12/2008 11:16:33 While I think this is liquid inspiration on the part of the pirates, the old Caldari maxim comes to mind - "only the paranoid survive"
There isn't an effective solution I can see to this, other than getting CONCORD to start podding :P
Edit: Also to prevent outlaws from having clones in high sec, should mention
Or void insurance on ship losses made by -10 pilots in high sec only.
i.e. if you've managed to get to -10, and can't really be penalized anymore by sec hits the only thing left is to void insurance and hit them in the pocket.
But.. frankly.. I quite like the current mechanic as people can still fight back if they bother to get as organized as the pirates (must suck for solo players though).
okay, I shoot 1 rat and come back -9.9 
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.02 14:03:00 -
[222]
Originally by: Dmian Edited by: Dmian on 02/12/2008 11:47:06
Originally by: Avon I still don't see what part of this is meant to be an exploit.
For ages pirates have had neutral alts bring them ships at safespots in high-sec. The only difference here is using an Orca to move the ships.
It is basically the same as suicide ganking has been for ages.
Faction Navy were buffed when factional warfare hit, so it is already harder for these pirates anyway.
The problem is that the OP expects to be safe, and wants bad guys to be nicer.
Personally I think that you should be able to cruise around in Empire space no matter your sec status. It should be up to players to "punish" criminals, not the factional navy (who should punish those with a low factional status, not a low security status). Of course, Concord should still respond to criminal acts.
I don't know if this is an exploit or not, but it's very different from what you say. Previously, if you wanted to, say, make 3 waves of attacks, you have to get your alt to leave 3 ships parked at a safespot. Those ships where scannable, and hard to move.
With an Orca, you have practically a moving station that's friendly to pirates. It's effectively like opening the gates (as is your desire) or taking away sentry guns from stations: you can have many waves of suicide ganks, without any consequence.
I see some logic from people with low sec not being allowed in high sec systems, after all it's a reasonable matter of security. Or at lest don't let them board something better than a frigate, or face consequences. This is effectively like letting terrorist get past customs and then be able to buy guns inside a country. It should be something very difficult to achieve, not easy.
Also, I don't agree with vigilante policies. There needs to be some king of security force in high-sec. A free raoming space for anyone will be a non-secure space. Industry needs some kind of security to be possible. Sorry to say this, but a pure PvP game is not possible. Part of the interesting features of this game is the economy, industry and the market. Without it, it won't be Eve.
Really, this game is not all piracy, or all PvP or all industry, etc. Those seeing this from only their side are half blinded by their own game style. The space is a complex system, and it needs balance. Kill too many miners and your disposable suicide ganking ships get too expensive to be really disposable.
In the meantime, the OP needs to take precautions. Don't be out there with your elephants without a ranger looking for you. Empire might be a reserve, but poachers do exist, and might be near you. Be alert.
P.S: Clever pirate tactics... 
the market is where some of the most hardcore pvp takes place. and there is more epic stupidity on the market than a rocket pheonix with hull, armor and shield tank all civilian. and then there is **** that looks like a rocket pheonix, but is just a massive bait or a screw you I'm killing your profits for lulz.
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Karille
Gallente Cold Templars Templar Initiative
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Posted - 2008.12.02 14:04:00 -
[223]
Add some risk to the pirate side. Everyone says suicide ganking losses aren't a risk because the aggressor ship loss is predetermined. I propose the idea that we should change things so sometimes Concord doesn't spawn. That way the aggressor won't know if they're going to lose their ship! They'll be taking a huge risk then.
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Thenoran
Caldari Hegemony Enterprises E L I T E Alliance
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Posted - 2008.12.02 14:06:00 -
[224]
Originally by: Karille Add some risk to the pirate side. Everyone says suicide ganking losses aren't a risk because the aggressor ship loss is predetermined. I propose the idea that we should change things so sometimes Concord doesn't spawn. That way the aggressor won't know if they're going to lose their ship! They'll be taking a huge risk then.
So instead of always losing your ship, you lose it 50% of the time, how does this help? ------------------------ Low-sec is like sailing along the coast of Somalia...
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.02 14:06:00 -
[225]
Originally by: Venkul Mul
Originally by: hedfunk Refreshing to see alot of people congratulating the pirates. Usually it's just 'omfg nerf'
-10 in high sec, who would of thought it :P
I think it pretty stupid on the pirate part.
The are getting some easy killmail for a few weeks at most then the rules are changed because they are making too much waves. Probably it will be the "no insurance if killed by Concord" thing.
So they are trading a brief period of lulz for a future nerf. Not too bright.
tbh I have the isk to keep buying cruisers for 4milish, and ganking with them for a while. 
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.02 14:07:00 -
[226]
Originally by: Karille
Originally by: Venkul Mul
Originally by: Karille
They lose their ships and their targets could be tanked. Just because they calculated the risk before they started doesn't mean there isn't any.
No, it is not risk. Risk involve a chance of success or failure, what they are doing is a pure clerk calculation: "I use x isk to get n killmails, so I pay x/n isk for each killmail".
So you're saying that if I mine x hours to get n ore that would be a bad thing.
lolz, same thing for missions. only x hours, n isk, m salvage, j loot, and k lp.
no risk just reward there... I miss the prenerfed missions. full stage aggro in every mission just because was a great feature.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.02 14:09:00 -
[227]
Originally by: Turelle Congratulations to the pirates who did it. There are already enough complications to getting through high sec as an outlaw. They would've had to be bloody quick to get into the ships and warp to you since the Navy spawns even on pods (just doesn't shoot).
Allowing CONCORD to shoot pods is stupid. Players can do that to an outlaw anywhere (podded one in Jita to get a 50m bounty reawrd a while ago). Voiding insurance when losing a ship to CONCORD is pointless since the ISK vs. Reawrd is high if it's a 5m T1 ship to multiple 100m+ ISK T2 ships.
The great thing about EVE is that nowhere is safe and need teamwork to make it safer. You go to 0.0 and expect to be killed. You go to low sec and expect to be killed. High sec just has alot more risks to the aggressors.
when I hit +5.0 sec (yea scary I know) I podded a guy with an 8milish bounty just for can flipping my alt. that is when my sec status started going down 
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Miyamoto Uroki
Caldari Katsu Corporation
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Posted - 2008.12.02 14:09:00 -
[228]
This sounds pretty much like an exploit and CCP will have to act upon it. Insurance system is pretty much ****ed, thats true.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.02 14:10:00 -
[229]
Originally by: Shirley Serious so what options do tech1 barge pilots have?
exhumers can fit a tank, but many do not.
But tech1 barges don't really have that option, do they?
heh t1 barges take like 1 maybe 2 cruisers to gank. although the pilot is way less likely to be fitting a gisti booster, or lose much isk, so t1 barges are usually avoided by gankers.
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Goyda
Destry's Lounge
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Posted - 2008.12.02 14:10:00 -
[230]
Originally by: Jmanis Catharg Edited by: Jmanis Catharg on 01/12/2008 20:51:19 Go kill them?
Sorry, this doesn't sound like an exploit to me really.
They're -10 ffs. Why didn't you fit a couple guns on your covops and kill their pods at the orca???
(edit: or better yet, bookmark their Orca and fly back in a fit-out battleship and *really* wreck some havoc on the -10s
This....says it all. If the orca loots your wrecks, then he will flash as well. If you probed them out, get in a fast locker and pwn them. Heck if you're in a buzzard fit a scram and a missle launcher on it. (you know it gets a bonus right ?)
My fav line from the OPs post is "legit players" like -10 are not legit players. LOL.
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Karille
Gallente Cold Templars Templar Initiative
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Posted - 2008.12.02 14:12:00 -
[231]
Originally by: Thenoran
Originally by: Karille Add some risk to the pirate side. Everyone says suicide ganking losses aren't a risk because the aggressor ship loss is predetermined. I propose the idea that we should change things so sometimes Concord doesn't spawn. That way the aggressor won't know if they're going to lose their ship! They'll be taking a huge risk then.
So instead of always losing your ship, you lose it 50% of the time, how does this help?
That way it's riskier.
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Htrag
The Carebear Stare
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Posted - 2008.12.02 14:14:00 -
[232]
This is not new, nor is it an exploit.
My corpmate said Tank CEO explained this to him a while ago.
One can fit out a ship in the station, warp to insta undock off grid, warp to target and suicide gank.
The Orca is a creative twist, but ultimately irrelevant.
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Tammaria Snegallja
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Posted - 2008.12.02 14:19:00 -
[233]
Originally by: Goyda This....says it all. If the orca loots your wrecks, then he will flash as well.
Easy fix: Loot with a (couple of) hauler/destroyer alt(s) (you have at least 60 seconds before any of the killed miners can possible be back from station), then put the loot ship into the Orca, and fly back to the belt with the pod. Wait for the returning miners and laugh when they are being podded by Concord for shooting at you.
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masternerdguy
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Posted - 2008.12.02 14:23:00 -
[234]
Edited by: masternerdguy on 02/12/2008 14:24:47 this is not an exploit by any means, it is human creativity, pure human creativity. Move to another system, let me have their isolated fun.
ALSO:
Why dont you defend ur mining op? You should have a few tank BS with points en garde to get their pods and get revenge.
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Lord Makk
Phaze-9 Fracture Alliance
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Posted - 2008.12.02 14:24:00 -
[235]
And here I thought every new ship thats been coming lately were best as carebear boats.
Fun to see their tools turned against them :p
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Goyda
Destry's Lounge
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Posted - 2008.12.02 14:28:00 -
[236]
Ok, here is the fix for all you looking for a 'fix' make it so no one can shoot anyone in .5 or higher.
Yeah I know it's way over the top. Personally I think it is moronic to even be discussing this as some sort of exploit to a game mechanic. If they weren't in an orca then they would have someone pilot out the ships and eject then return with another until all the pirates were in their pods next to the ship they were going to board. There is NO place truly safe from PvP, get used to it and change your tactics. Put some tank on your mining ships to try and live long enough for concord to waste them, have a friend there pulling guard duty in a BS or something. Instead of complaining how to 'fix' it. Wanna be safe, stay docked.
disclaimer: I have not *yet* attempted or have suicide ganked anyone in highsec.
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Kamikazi ONE
PROGENITOR CORPORATION
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Posted - 2008.12.02 14:34:00 -
[237]
Why not just make the gates in highsec lock out people with very low standings ?
Problem fixed...
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Haakelen
Gallente Fire Mandrill
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Posted - 2008.12.02 14:35:00 -
[238]
Originally by: Kamikazi ONE Why not just make the gates in highsec lock out people with very low standings ?
Problem fixed...
Potentially because highsec isn't supposed to be completely safe?
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Karille
Gallente Cold Templars Templar Initiative
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Posted - 2008.12.02 14:38:00 -
[239]
Why are we looking for a solution to player creativity?
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masternerdguy
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Posted - 2008.12.02 14:45:00 -
[240]
Originally by: Karille Why are we looking for a solution to player creativity?
i have started a protest thread, creativity must be preserved
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